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	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jenni</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-10-11T00:24:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Competition_Approval_Guidelines&amp;diff=203154</id>
		<title>Voice Competition Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Competition_Approval_Guidelines&amp;diff=203154"/>
		<updated>2026-09-24T23:57:00Z</updated>

		<summary type="html">&lt;p&gt;Jenni: fixed master at arms to dgm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Voice Policies}}&lt;br /&gt;
&lt;br /&gt;
There are a series of important requirements for a fiction-based competition to be approved. This has to do with the requirements for awarding of [[Cluster_of_Ice|Clusters of Ice]]. All fiction archetype competitions are sent to the Voice Staff for review before final approval by the MAA Staff. The fiction archetype is used for narrative or in-character-based competitions. Competitions such as writing a wiki page, or designing a ship, while often involving lots of text, should not be run as a fiction archetype competition. &lt;br /&gt;
&lt;br /&gt;
== Approval Process ==&lt;br /&gt;
&#039;&#039;&#039;Standard Approval Process:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Clan/House Leadership&#039;&#039; -&amp;gt; &#039;&#039;Voice Staff&#039;&#039; -&amp;gt; &#039;&#039;Deputy Grand Master Staff&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Members need to work with their Clan/House leadership when running a competition for their clan. Members are invited to run club-wide competitions outside of vendetta lockdowns. &lt;br /&gt;
&lt;br /&gt;
Rogue or Councilor members will go directly to the Voice Staff, followed by the Master-at-Arms. &lt;br /&gt;
&lt;br /&gt;
== Required Elements ==&lt;br /&gt;
* &#039;&#039;&#039;Clear Grading Criteria&#039;&#039;&#039; - All competitions require some form of grading/scoring system. It is strongly encouraged that fiction competitions use the official Voice [https://docs.google.com/spreadsheets/d/125hThvIEweRL-nHDepON-PV-ixeC8zLp9xmYkI9wkM0/edit?usp=sharing Fiction Grading Rubric 3.0]. However, using your own system is also acceptable. Make sure the criteria are clearly stated in the public details of the competition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clear Prompt&#039;&#039;&#039; - All fiction competitions need a specific prompt for members to work off of. This ensures a similar base from which all submissions can be compared. The prompt should be clear and well-defined. You are also allowed to have a selection of prompts in a competition for the participants to pick which they would most like to pursue and write. You should not have an &#039;&#039;open prompt&#039;&#039; of “just write whatever you want”.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Club Related Prompt&#039;&#039;&#039; - For a fiction competition to award Clusters of Ice, they must have an obvious and valid connection to the Club’s universe and characters or the greater Star Wars universe. This means that if you want a competition that is set in an “alternative universe” it still should be clear that participants write as &#039;&#039;their&#039;&#039; DJB Characters (For example “Write your character on present-day earth” or “Write your character but a different club order”). Prompts that are completely unrelated to the club, Star Wars, and our characters should not be used (For example “Write about being Julius Caesar crossing the Rubicon”). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Separation Between Prompt and Instructions&#039;&#039;&#039; - When submitting a fiction competition, there needs to be a clear separation between the prompt and grading criteria and other instructions. This can be through the use of headings, bold/italic text, or other methods to create a clear delineation in the final product. It is suggested, though not required, that all prompt information should be in the Details for Participants section. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Word Count Minimums and Maximums&#039;&#039;&#039; - All competitions that award [[Cluster of Ice]] must have a minimum word count of at least five hundred (500). This allows participants to earn at least one Cluster for their efforts. Competitions with less than five hundred (500) word minimum counts should be run as an “Other” competition type and are ineligible for Clusters of Ice. You &#039;&#039;can&#039;&#039; have minimum word counts higher than five hundred (500) words. There is no requirement for a maximum word count for competitions, but you are allowed to specify one if you desire. &lt;br /&gt;
** &#039;&#039;&#039;Run-ons&#039;&#039;&#039; - Run-ons are a special form of group-based writing. These now utilize our Discord’s Roleplaying system to manage. It is expected for a member to earn participation credit in a Run-on they need to hit the minimum of five hundred (500) words contributed. &lt;br /&gt;
** &#039;&#039;&#039;Co-op&#039;&#039;&#039; - Co-op fiction competitions should have a minimum of five hundred (500) words per participant. Should you wish a maximum word count on a co-op competition it should apply to the total length, and not per-participant. &lt;br /&gt;
*** &#039;&#039;&#039;Author Verification&#039;&#039;&#039; - Co-ops also require a method of counting word totals per participant. The suggested method for this is having an annotated/highlighted copy of the fiction saved as a GoogleDoc alongside the normal submission of the fiction. &lt;br /&gt;
&lt;br /&gt;
== Prohibited Elements ==&lt;br /&gt;
* &#039;&#039;&#039;Page Minimums/Maximums&#039;&#039;&#039; - All submission minimums and maximums should be stated in a number of words as opposed to a number of pages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Open Prompts&#039;&#039;&#039; - Standard fiction grading does utilize an adherence to the prompt. This also ensures a foundation for members to write their fiction off of. Having no prompt, or a fully open “write anything” prompt, has been deemed something that cannot be fairly graded, and is not allowed. &lt;br /&gt;
&lt;br /&gt;
== Club Wide Competitions ==&lt;br /&gt;
Club-wide competitions have an increased award level and much wider exposure. As such the Voice Staff will look at such competitions with enhanced scrutiny. As such, there will be added requirements for approval of a Club-wide competition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039; - All Club-wide fiction competitions must run for at least two weeks (14 days). &lt;br /&gt;
* &#039;&#039;&#039;Prompts&#039;&#039;&#039; - For Club-wide events, prompts must be applicable and of interest to the entire Brotherhood. Multiple prompt options are allowed but, they can not offer different options for individual clans as this might give members of one clan an advantage over another. &lt;br /&gt;
* &#039;&#039;&#039;Grading Criteria&#039;&#039;&#039; - It is greatly preferred that Club-wide competitions use the official Voice Fiction Grading Rubric. Any changes to this formula must be explicitly spelled out in the competition description. &lt;br /&gt;
&lt;br /&gt;
== Non-Cluster of Ice Fiction Competitions ==&lt;br /&gt;
Due to the usage of the ACC and RP systems within our club, there is a potential issue of &amp;quot;double-dipping&amp;quot; on word count totals to earn extra Clusters of Ice. While it is possible to manually set word counts to 0 for all comps of this nature, competitions that wish to utilize these systems, and award INQ and SA society progress should use the &#039;&#039;&#039;Regular&#039;&#039;&#039; Archtype and then select &#039;&#039;&#039;Fiction&#039;&#039;&#039; as the competition type. &lt;br /&gt;
&lt;br /&gt;
Examples of these types of competitions: &lt;br /&gt;
&lt;br /&gt;
* Using the ACC as a co-op venue&lt;br /&gt;
* Using the RP system for run-ons&lt;br /&gt;
* Anything that scores &amp;quot;fictionally&amp;quot; but would have CI awarded via a different system than the competition system. &lt;br /&gt;
&lt;br /&gt;
[[Category: Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=203115</id>
		<title>Amara Eira-Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=203115"/>
		<updated>2026-09-18T16:05:42Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Few updates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}} &lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image= [[File:Amara-smallwiki.jpg|250px]]&lt;br /&gt;
|firstname= Amara&lt;br /&gt;
|lastname= Eira-Haku&lt;br /&gt;
|homeworld= [[Interitus Cairn]] &lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= * Lonto&lt;br /&gt;
* Pantoran&lt;br /&gt;
* Sephi&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Amaranth Magenta&lt;br /&gt;
|eyes= Yellow with blue speckles&lt;br /&gt;
|height= 5&#039;7&amp;quot;&lt;br /&gt;
|weight= 128lbs&lt;br /&gt;
|mother= Leilani Eira&lt;br /&gt;
|father= [[Masahiro Haku]]&lt;br /&gt;
|siblings= Amarinthe Eira-Haku&lt;br /&gt;
|children=&lt;br /&gt;
|enemies = * [[Cassandra Oriana Tyris]]&lt;br /&gt;
* [[Khro]]&lt;br /&gt;
|allies= * [[Alex Draconis]] &lt;br /&gt;
* [[Celevon Edraven Erinos]]&lt;br /&gt;
* [[Windos]] &lt;br /&gt;
|form = * [[CS_Guide:_Lightsaber_Forms#Form_VI_-_Niman|Niman]]&lt;br /&gt;
* [[CS_Guide:_Lightsaber_Forms#Form_V_-_Shien|Shien]]&lt;br /&gt;
|profession= *Tribune at [[Uskil#Master_Archives|Master Archives]]&lt;br /&gt;
|dossier=[[dossier:16854|16854]] &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|What if some stories are meant to stay buried?|Amara Eira-Haku}}&lt;br /&gt;
&lt;br /&gt;
Amara is a young Jedi and the Tribune of the [[Uskil#Master_Archives|Master Archives]]. Having joined at late 44 ABY, Amara is completely new to the Brotherhood but is loyal to her home planet and the citizens of [[Interitus Cairn]], which is part of the [[Taldryan Republic]].&lt;br /&gt;
&lt;br /&gt;
== Blooming Life == &lt;br /&gt;
=== Planted the Seed ===&lt;br /&gt;
&lt;br /&gt;
During at a Jedi event at location that was adorned with arts and different flora life. Leilani Eira, mother of Amarinthe and Amara, had met with [[Masahiro Haku]]. She found him enticing, smart, and his skills as a Jedi was admirable. She believed he was a good fit to be the father of her children. Their first child, Amarinthe Eira-Haku was born. They both co-parent so well and Amarinthe was blossoming. With this, Leilani wanted another child from Masahiro. Another agreement was made and Amara was born. &lt;br /&gt;
&lt;br /&gt;
Together, the sisters were two peas in a pod but they were two different leaves on the same stem. They both had developed a love for botany and flowers. Masahiro had been very involved in their lives to the point where he also gave the girls credits for good education. Amarinthe had took the credits and ended up opening a shop while it became unknown what Amara did with the credits. One thing for sure, it wasn&#039;t for higher education. &lt;br /&gt;
&lt;br /&gt;
Amara always adored her small location. [[Thanadris]] was riddled with history and wonder. While they constantly faced natural disasters, they had learned to adapt with it. The simplicity of the small village had given Amara peace and a sense of security.&lt;br /&gt;
&lt;br /&gt;
That did not last long.&lt;br /&gt;
&lt;br /&gt;
=== Wilted Petal ===&lt;br /&gt;
&lt;br /&gt;
At 40 ABY, when Amara was eighteen years old, [[Cassandra Oriana Tyris]] had found Thanadris. The Jedi of Thanadris were all too willingly to immediately help Cassandra, a suspicious hermit, and started to bring in refugees much to Amara&#039;s dismay. Not only that, there&#039;s been an increase of imports of beneficial things and toxic trade. She had disagreed with the majority of the Elder&#039;s decision to allow Cassandra to make the changes. Amara had believed that Cassandra could&#039;ve refused to answer their questions and instead, she had granted them knowledge of the events and to reconnect with other Jedi conclaves. &lt;br /&gt;
&lt;br /&gt;
Amara became torn with happy that they were getting more knowledge and concern if there was a reason the knowledge was lost. She believed the sudden presence of someone powerful as Cassandra would not bode well for the fragility of the Thanadris ruins. &lt;br /&gt;
&lt;br /&gt;
This caused resentment and bitterness to grow in the young Jedi&#039;s heart. &lt;br /&gt;
&lt;br /&gt;
And it only grew like a diseased root when the Force users and herself started to have nightmares from [[Ostara]]&#039;s Aura around the same time.&lt;br /&gt;
&lt;br /&gt;
It was then her mother had noticed a change in Amara&#039;s Force and attitude.&lt;br /&gt;
&lt;br /&gt;
=== Twisted Vines ===&lt;br /&gt;
&lt;br /&gt;
When her father, Masahiro Hiro, got promoted to Voice, he introduced the Brotherhood to Amara. At first, everything was so overwhelming and too much for her. Then when she had discovered the Master Archives, Amara had spent majority of her time there, constantly with her father in tow since she was not to be herself at that time. There was rumors spreading of a positioning opening soon to be part of Master Archives so Amara had made her presence known to the people there.&lt;br /&gt;
&lt;br /&gt;
Like father, like daughter, Amara sat at the desk of the Tribune and ended up getting the position. There are rumors behind her back that had fallen on deaf ears. Her and her staff do constant checks, help the Shadow Academy and its professors, along with going on field missions to retrieve any holocrons or artifacts that can benefit the Brotherhood as a whole. &lt;br /&gt;
&lt;br /&gt;
On the side, Amara has also started to use the knowledge and accessibility of the Master Archives for her own selfish desires.&lt;br /&gt;
&lt;br /&gt;
== The Growth of the Flower == &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
Amara&#039;s skin carried the cool blue tone, showing she came from a Pantroan lineage. She has high, sweeping cheekbones with a jawline that suggests a stubborn resilience. Her eyes are bright yellow with blue speckles. Her face is framed by thick strands of dark magenta. She normally has it up in a high ponytail, but when it&#039;s down, it sweeps at her elbow. Her Lonto&#039;s pointed ears have golden tips that show she tries to be a good listener.&lt;br /&gt;
&lt;br /&gt;
She has the typical golden markings on her face to signify her Pantroan heritage. The lines underneath her eyes are thick to bring out the striking yellows of her eyes. The forehead lines are almost like a tiara but do not connect, suggesting she valued personality over knowledge.&lt;br /&gt;
&lt;br /&gt;
Her right leg is covered in an intricate swirl of golden ink with different florals, vines, and thick lines from her hip down to her feet. As she moved, the light caught the fine linework, making the golden lines appear to shimmer. The line continues to spill over to the left side of the hip with two different golden flowers and vines. The rest of her left leg is bare.&lt;br /&gt;
&lt;br /&gt;
She stands average for her heritage and has an athletic build.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Amara is noticeably young in mind and heart. She is quick to anger and to judge before settling down to think. She has the tendency to hyperfocus on an assignment and will be an unmovable force until someone forces her out of the assignment or she completes it. Her impatience to find answers sometimes would cause a mental block which only frustrates her more. Amara much prefer small gatherings over large one and she tries not to draw any attention to herself. However, sometimes her rage has her forget where she is as she&#039;s likely to tunnel vision.  &lt;br /&gt;
&lt;br /&gt;
Her loyalty for her people on Thanadris are so strong that Amara would be willing to make questionable decisions to protect them.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kasiya&amp;diff=203114</id>
		<title>Kasiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kasiya&amp;diff=203114"/>
		<updated>2026-09-18T16:00:26Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Adding a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Moon&lt;br /&gt;
|image=[[Image:Kasiya.png|250 px]]&lt;br /&gt;
|name=Kasiya&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Seitia_sector|Seitia sector]]&lt;br /&gt;
|system=[[Caelus System]]&lt;br /&gt;
|planet:[[Perune]]&lt;br /&gt;
|coord= K-19&lt;br /&gt;
|lengthday=27 standard hours&lt;br /&gt;
|lengthyear=1742 standard days&lt;br /&gt;
|diameter=5172km&lt;br /&gt;
|atmosphere=[[starwars:Atmosphere/Legends#Type I atmospheres|Type I]]&lt;br /&gt;
|terrain=* Ocean&lt;br /&gt;
* Tundras&lt;br /&gt;
* Mountains&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Jungles&lt;br /&gt;
* Deserts&lt;br /&gt;
|interest=[[Taldryan]]&lt;br /&gt;
|species=* [[starwars:Acklay|Acklays]]&lt;br /&gt;
* [[starwars:Aiwha|Aiwhas]]&lt;br /&gt;
* [[starwars:Blarth|Blarths]]&lt;br /&gt;
* [[starwars:Cartusion whale|Cartusion whales]]&lt;br /&gt;
* [[starwars:Coral|Various corals]]&lt;br /&gt;
* [[starwars:Opee sea killer|Opee sea killers]]&lt;br /&gt;
* [[starwars:Sando aqua monster|Sando aqua monsters]]&lt;br /&gt;
* [[starwars:Scalefish|Various kinds of scalefish]]&lt;br /&gt;
|otherspecies=* [[starwars:Human|Humans]]&lt;br /&gt;
* [[starwars:Twi’lek|Twi’leks]]&lt;br /&gt;
* Various others&lt;br /&gt;
|language=[[starwars:Galactic basic|Basic]]&lt;br /&gt;
|cities= [[Port Kasiya]], Caleria&lt;br /&gt;
|population= 20,148,651&lt;br /&gt;
* 27% Twi’leks&lt;br /&gt;
* 72% Humans&lt;br /&gt;
* 1% Various others&lt;br /&gt;
|affiliation=&lt;br /&gt;
*[[starwars:Galactic Empire|Galactic Empire]] {{C|formerly}}&lt;br /&gt;
* Arasaka Corporation {{C|formerly}}&lt;br /&gt;
*[[Taldryan]]&lt;br /&gt;
|item= [[item:79909|ID 79909]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kasiya is a small mineral moon located in the Caelus System whose surface was covered with a thin layer of ice over its reddish soil. Following the Elysian Incident, solar flares from the Caelus Star had an effect on the atmosphere of Kasiya which caused the development of several different biomes that had not existed prior to the event.  With the natural effect that the Pomojima shard had on kyber crystal growth, Taldryan scientists utilized it in these newly formed biomes and found that it increased their development exponentially with sometimes dangerous temperature shifts in localized areas.  Since then, the experiments were halted pending further investigation. Overall the moon continued to grow and develop into a more colonizable world even after that.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The moon is rich in various minerals with a tundra crust covering much of the supercontinent&#039;s surface and large crevasses of dark blue, almost black-colored silicate breaking through the surface in several areas of the landmasses. These particular landmasses are dominated by large flats, jagged rock formations, broad mesas, narrow canyons, and sunken waterways, presenting the greatest threat due to the unknown effects that occurred after the solar flares, particularly in the abrupt growth and evolution of the wildlife and fauna.&lt;br /&gt;
&lt;br /&gt;
The moon has a cold climate reminiscent of a permanent winter and an atmosphere breathable to oxygen-breathers, such as humans. The tundra surface is overgrown by dwarf shrubs, sedges, grasses, and mosses in the twin grassland regions and the Eastern and Western Frostlands.  In some areas, the tundra surface was nearly destroyed by the sudden growth and development of the Biask Canyon and Great Kasiyan Desert, where nearly all of the moisture evaporated or disappeared. The moon’s low temperatures often leave the surface slippery and somewhat hard to travel. Kasiya is home to several settlements of differing sizes with the most prominent being the Taldryan capital and seat of power: [[Port Kasiya]].&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The coastline of the supercontinent]]While 78% of Kasiya is covered by ocean, the rest of its surface is covered by a single supercontinent made up of high, rocky coastlines, snow-capped mountain ranges, a desert, plains, and several other types of biomes that are continuing to evolve at an accelerated pace.&lt;br /&gt;
&lt;br /&gt;
=Climate=&lt;br /&gt;
Kasiya has a cold climate with average temperatures ranging between slightly beneath 0°C and 10°C. In some areas such as the Great Kasiyan Desert, however, temperatures reach close to 70°C with virtually no moisture content.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Hidden underneath Kasiya&#039;s chill silicate crust are rich deposits of various more or less precious minerals and crystals that are mined from maze-like excavations. First designated as silicate mines, at some point, miners found various crystals, of which some were mistakingly taken for Kyber Crystals but further research revealed them to be mostly Ranite crystals. In fact, Force-sensitives from Taldryan have proven the existence of Kyber Crystals on Kasiya through their resonance in the Force but of about one million crystals on Kasiya, only a handful is attuned to the Force, making any large-scale mining operation too expensive for a viable profit.&lt;br /&gt;
&lt;br /&gt;
However, some of the more sophisticated force-sensitive researchers of Taldryan believe that by placing the remains of the Orb of Pomojema in one of the crevasses with a considerable high concentration of Kyber Crystals could have a positive influence on the growth of crystals attuned to the Force on Kasiya.&lt;br /&gt;
&lt;br /&gt;
Following the solar flares that altered the moon&#039;s atmosphere during the Elysian Incident, resulting in a shift of the moon&#039;s biomes, they tested this theory by utilizing pieces of the orb&#039;s remains around the surface of the moon to see what kind of effect it would have.  In some areas, it had positive results such as the development of the Karufr Lowlands and the Amur/Marid Plains, and exceptional success in the development of the Shada Jungle.&lt;br /&gt;
&lt;br /&gt;
In some places, however, the effects would prove catastrophic, the worst being when a large piece of the orb&#039;s remains was lost in the Phendrana Drifts when massive ice formations grew all over the area in a matter of weeks after its placement, resulting in the entrance cavern to the Crystal Valley being destroyed to prevent the growths from extending into the Amur Plains. Other areas affected were the Kasiyan Wilds, Jagd Wastes, and what has now been renamed the Forceless Forest where an ancient temple resided but now is cut off from civilization.&lt;br /&gt;
&lt;br /&gt;
=Kasiya World Map=&lt;br /&gt;
See: [https://i.imgur.com/fUupXfp.jpg|Kasiya World Map]&lt;br /&gt;
&lt;br /&gt;
=Cities=&lt;br /&gt;
==Port Kasiya==&lt;br /&gt;
See: [[Port Kasiya]]&lt;br /&gt;
&lt;br /&gt;
==Caleria==&lt;br /&gt;
See: [[Caleria]]&lt;br /&gt;
&lt;br /&gt;
== Karufr City ==&lt;br /&gt;
A city under construction as part of the &amp;quot;Kasiya Colonisation Project&amp;quot; started in secret by the former Supreme Chancellor, Lord First Appius Wight.  Karufr City serves as both a tribute to Taldryan&#039;s homeworld and an industrial and economic powerhouse for the moon of Kasiya.&lt;br /&gt;
&lt;br /&gt;
Situated in the divide between the Biask Canyon and the Areat Mountains, the districts of the city are divided into upper and lower quadrants with the powerful and wealthy living in the upper quadrants of the city and the workers and more impoverished working in the lower. To the far north of the city exists an encampment that serves as a strategic chokepoint for the city towards the north of the moon. This encampment is known as the Taldryan Military Institute and is where new Taldryan Military recruits go to receive basic training.&lt;br /&gt;
&lt;br /&gt;
The biggest point of interest in the city is the reconstruction of the Taldryan Great Hall directly on top of the core ruins of the Cloudhaven fortress. A monolith of a temple situated in the northeast of the city, it serves as a monument to Taldryan&#039;s past as well as its future as the city is built around it. The mayor of Karufr lives and works in the building.&lt;br /&gt;
&lt;br /&gt;
== Jedi Temple (TBA) ==&lt;br /&gt;
&lt;br /&gt;
== Asog Temple (Sith Temple)==&lt;br /&gt;
&lt;br /&gt;
The [[Asog Temple]] was the stronghold of Dark Side adherents on Kasiya.&lt;br /&gt;
&lt;br /&gt;
=Kasiya Regions=&lt;br /&gt;
==Central Kasiya==&lt;br /&gt;
===Arreat Mountains===&lt;br /&gt;
[[File:Arreatmountain.webp|250px|thumb|right| Mount Arreat, at the highest survivable location.]]The central mountain system stretches from the heart of Central Kasiya to Southern Kasiya, the Arreat Mountains contain some of the coldest locations on the moon due to their massive altitude.  The peak of Mount Arreat itself extends into the final layer of the atmosphere.  During the War of Port Kasiya, the Cloudhaven Defense Platform began an assault on Mount Arreat in an attempt to burrow to the core with its central cannon. This was averted by the combined efforts of [[Jorm_&amp;quot;The_Jester&amp;quot;_Na&#039;trej|Jorm Na&#039;trej]] and [[Dasha_&#039;Jala&#039;_Talus|Dasha Talus]] who together managed to both shut down the cannon and disable the platform before it could breach the outer mantle of the moon&#039;s core.&lt;br /&gt;
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The platform collapsed into the hole it had created and sealed the magma chamber that had begun to develop.  However, in recent months, it has been detected that magma has been able to escape through several ventilation shafts in the mountain and has begun to leak into the Shada Jungle in the east and Biask Canyon in the south.&lt;br /&gt;
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In mid 41 ABY an expedition was conducted to journey into the depths of the Cloudhaven station after unusual seismic activity had been detected within it and contact with Karufr City had been severed.  &lt;br /&gt;
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===Biask Canyon===&lt;br /&gt;
[[File:Biaskcanyon.webp|250px|thumb|left| Aerial shot of the Biask Canyon range, Fein Flight in view.]]Nestled in a valley between the Arreat Mountains and the Karufr Lowlands, Biask Canyon was one of the first major biomes to develop following significant tectonic activity after the solar flares struck the moon in 39 ABY.  Still undetermined as to why, though the expectation is that the Cloudhaven platform has something to do with it, the entire canyon quickly shed any and all moisture from the air as well as the ground making it an extremely arid location. Due to that low moisture, extended exposure can result in significant dehydration through skin-based evaporation even with proper respiration, so only moderate excursions are approved at day while most missions or explorations are conducted at night when temperatures drop and some moisture enters the air from the Arreat Mountain range.&lt;br /&gt;
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Numerous caverns and caves dot the canyon, and many lifeforms here have adapted to the environment presented requiring little or no water.&lt;br /&gt;
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===Karufr Lowlands===&lt;br /&gt;
[[File:Karufrlowlands.jpg|250px|thumb|right| The Karufr Lowlands.]]The Karufr Lowlands is home to the Taldryan capital city of Port Kasiya located in the western section, as well as the moon&#039;s central grasslands.  Containing peaceful wildlife and fauna, the lowlands are generally considered a safe area to be with minimal risk of incidents or threats to its inhabitants.  At its lowest, this region sees temperatures around -14 to -15 degrees Celcius with the highs around 28 to 31 during the summer seasons, though the fauna reacts minimally due to being cold resistant and staying in bloom year round.&lt;br /&gt;
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Small settlements and villages dot the region as well, for those who want to live calmer lives away from Port Kasiya or live in a quieter environment but still choose to work within the city&#039;s walls.  Following the events of &#039;&#039;Great Jedi War XV&#039;&#039;, the crater that had been created by the impacting crystal meteor was restructured into a large lake fortress that would become the &#039;&#039;Taldryan Senate Complex&#039;&#039;.&lt;br /&gt;
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==== Karufr Lowlands Locales ====&lt;br /&gt;
[[Mytilene]] is an agricultural region nestled in the foothills of the Scios Range. It&#039;s home to many of the agri-food subsidiaries of [[TEAD Technologies]].&lt;br /&gt;
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[[File:Reddon.png|150px|thumb|right| Reddon Village]]Reddon is a small village located on the north-eastern edge of the Karufr Lowlands, nestled at the foothills of the southern Arreat Mountains just opposite the Biask Canyon range.  The position of the village within these foothills protects it from the harsh hot winds that flow from the canyons but also allow for easy expeditions into the canyons and easy observation should any local Tusken tribes try to make their way into the Lowlands.  &lt;br /&gt;
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The village, in addition to guarding the entrance of the Lowlands, specializes in raising Nerfs.  It has a town hall, small medical facility, several farms, and homes for several hundred people.  It has seen recent growth from individuals who have left Port Kasiya seeking a more simple life.&lt;br /&gt;
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===Karufr Highlands===&lt;br /&gt;
[[File:Highlandskyber.jpg|250px|thumb|left| One of the kyber crystal caverns roughly 1 mile under the surface of the Highlands.]]The original area where the Orb of Pomojima was utilized, the Karufr Highlands has numerous chasms and cracks where kyber crystal production went into overdrive several miles underground.  Tectonic activity however has halted much of the mining however, due to sightings of massive worms which are native to the Biask Canyon.  It is thought that due to recent eruptions from Mount Arreat at the Arreat Crater causing lava to flow into the canyon, the worms are migrating south to avoid the dangerous lava streams.&lt;br /&gt;
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New cave systems are constantly being found due to the worms tunneling underground, and as magma continues to spread the fear of it reaching these tunnels and flooding the mines has become of great concern to the clan and is something that needs to be addressed sooner than later.&lt;br /&gt;
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==Western Kasiya==&lt;br /&gt;
===Forceless Forest===&lt;br /&gt;
[[File:Forcelessforest.jpg|250px|thumb|right| Picture of the Forceless Forest taken from the edge of the Jagd Wastes cavern access, 40 ABY]]One of the last areas to be experimented on using a fragment of the Orb of Pomojima, the results turned out to be catastrophic.  Shortly after its placement, contact was lost with the entire research team and Dark Jedi escort that had come with them.  A search and rescue team had been dispatched but was unable to progress any further than the southern edge of the Kasiyan Wilds due to a sudden shift in toxicity in the environment of the Jagd Wilds, renamed the Jagd Wastes after this incident. Aerial incursions into the forceless forest have proven more successful, only in the regard that they make it into the forest...but are never seen or heard from again the moment they pass through the dense mists that envelop this lifeless area.&lt;br /&gt;
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Despite all attempts even by the summit of the clan, everything within this region can no longer be felt in the force, and nothing from the ancient sith temple contained within as well. Due to the extreme danger and risk, this region was categorized as a quarantine zone with no approved entry without the express approval of the [[Taldryan Republic|Taldryan Republic&#039;s]] [[Consul|Supreme Chancellor]].&lt;br /&gt;
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In Mid-41 ABY it had been noticed that the unusual conditions of the Forceless Forest had begun to extend outward into the southern Jagd Wastes for reasons unknown, as to this point it had kept itself confined within its boundaries.  Why it has suddenly begun to spread outward is unknown.&lt;br /&gt;
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===Jagd Wastes===&lt;br /&gt;
[[File:Jagdwastes.jpg|250px|thumb|left| The toxic lands of the Jagd Wastes]]Previously a swamp-based region, the Jagd Wilds as it was known then was home to numerous types of air-based wildlife and dozens of types of flora.  After the failed Pomojima experiment in the Forceless Forest, however, the swamp turned toxic and killed nearly all of the wildlife and flora.  Those that did survive, however, were warped into forms unrecognizable from their previous states where the flora is just as deadly as the fauna.  The swamp itself is also home to a toxic form of Rancor, which dominates as the apex predator here.&lt;br /&gt;
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Some who have returned from this region had lost their minds, according to medical staff at Taldryan Tower, each having a small puncture wound on their neck and a strong desire to kill those around them.  It is suspected that the plant life has a unique ability to corrupt a persons mind, though testing of this theory has not yet been done.  The southernmost reaches have begun to change after the Forceless Forest&#039;s greyification effects began to spread northward.  The creatures of the zone have already noticed this, and unusually avoid the areas affected entirely.&lt;br /&gt;
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===Kasiyan Wilds===&lt;br /&gt;
[[File:Kasiyanwilds.webp|250px|thumb|right| The Kasiyan Wilds.]]Located directly to the west of the Kaurfr Lowlands and the western perimeter of Port Kasiya, the Kasiyan Wilds contains much of the more violent creatures due to the lesser extent of flora and game for them to eat, but also more of the lucrative rewards in the mines and chasms.&lt;br /&gt;
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Similar to the Karufr Highlands in the coloring and type of tundra crust that covers this region, that is where the similarities end.  After the change in climate following the solar flares, much of the distinct red-colored flora died off.&lt;br /&gt;
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This change resulted in many areas becoming more barren, with dense mists at night.  Much of the life here has adapted to this with increased hearing ability and more quiet movements to compensate for that.&lt;br /&gt;
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On some recent excursions to this region, it has been thought that there could be some surviving nomadic groups of Twi&#039;lek whom left Port Kasiya after the war.  This is due to finding deserted encampments and single-file tracks through the tundra. So far all attempts to locate and contact them have ended in failure, with several deaths from unknown locations with ranged weaponry.&lt;br /&gt;
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===Western Red Hills===&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The Western Red Hills]]Raising above the Kasiyan Wilds along the shoreline, the Western Red Hills still hold their original namesake having been unaffected by the solar flares.&lt;br /&gt;
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Large trees with red leaves dot the region, with numerous types of red-hued plants and grasses. Many of the smaller creatures that live here migrated from the Wilds, with the larger creatures having been unable to fit into the narrow crevices or climb the rocks enough to reach this zone.&lt;br /&gt;
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With its location, several different auroras can be seen at night when the moon is positioned on the side of Perune&#039;s orbital zone, letting light reflect off both atmospheres.&lt;br /&gt;
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Of all the regions of Kasiya, this is the second most calm and peaceful...despite the redness.&lt;br /&gt;
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==Northern Kasiya==&lt;br /&gt;
===Icelands===&lt;br /&gt;
[[File:Icelands.webp|250px|thumb|right| The southern edge of the Icelands, an expedition leader looking north.]]Little is known about this region of Kasiya due to its unusually extreme cold temperatures and the inability of most engine-based systems to operate here without quickly freezing over. During the day, highs here only reach roughly -72 Celcius.  At night, most gauging equipment fails before it can make an accurate reading.  Support equipment suffers the same fate as well, giving most excursions very limited range into the Icelands at current without a guaranteed risk of death.&lt;br /&gt;
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Alternative methods to enter this zone are required before anything further can be accomplished here.&lt;br /&gt;
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===Phendrana Drifts===&lt;br /&gt;
[[File:Phendranacavern.jpg|250px|thumb|left| The sealed cavern entrance to the Phendrana Drifts from Amur Plains]]Located in the northeast area of the Kasiyan continent, the Phendrana Drifts was once a simple valley of ice and snow with several temples contained within.  Within several of these valleys were deep underground crevasses and large caverns that lead into several massive magma chambers where some kyber crystal production had begun to form.&lt;br /&gt;
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After experiments with a fragment of the Orb of Pomojima, the ice formations quickly began to grow out of control at an accelerated pace even downing a Venator that was in orbit above the region offloading supplies and excavation personnel into the valley.  With the ice growing out of control, the sole entryway into the Phendrana Drifts located at the mouth in a section called the Crystal Valley was sealed off to prevent it from escaping into the Amur Plains region of the moon.&lt;br /&gt;
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Since this incident, little is known about the status of this region as no further attempts to enter have been made given the massive mist clouds which prohibit aerial travel due to a lack of visibility and room for maneuverability without hitting an ice pillar.&lt;br /&gt;
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During the pirate assault on Chyron, one of the larger enemy capital ships that had attempted to escape made a last ditch-effort to evade Taldryan forces by flying into the canyons of Phendrana; but after disappearing from radar were not detected again.  It was assumed the icy expansion within the valley claimed the ship.&lt;br /&gt;
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==Eastern Kasiya==&lt;br /&gt;
Skjoldsal are large, muscular canines that are seen roaming around in the Eastern Kasiya except for the Great Kasiyan Desert. From their paw to their shoulders, they can stand between 28 to 35 inches and weigh between 115 to 175lbs. The domestication of the canines has made them friendly to people even in the wild. They have a long top coat that can be lion-yellow, red, red-brown or sand. One of the trademark features they all have is the ‘black’ mask on their face. Their heads are dense and blocky with soft and gentle intelligent eyes. Their eyes can range from almond to onyx. Their ears are triangular and can perk up if something has gotten their attention. They have a top coat and an undercoat. Their top coat was water-resistant, while their undercoat was soft and dense. In the wild, they find fallen branches to help them scratch off the loose fur when their coats shed seasonally, if their nails are unable to do so. Their fluffy tail almost touches the ground when relaxed. Wild Skjoldsals are seen traveling in packs, with females being the dominant ones.&lt;br /&gt;
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When domesticated, they are very protective and loyal. They are even trusted around children and are gentle giants. They have strong teeth and jaw muscles that can pierce through durasteel, the longer they hold onto it. They are also not afraid to use their nails and their own body weight to drag down their prey. They adapt and adjust quickly. Their only struggles would be living anywhere that was a hot climate. They can tolerate the heat for a few minutes before suffering ill effects.&lt;br /&gt;
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===Amur Plains===&lt;br /&gt;
[[File:Amurplains.jpg|250px|thumb|right| The beauty of the Amur Plains near the Shada Jungle.]]Stretching the entire length of the western region from the Eastern Frostlands down to the Marid Plains on the coast, the Amur Plains is a sprawling region covered in a mixture of red and green grasses with small lakes and treelines dotted all over.&lt;br /&gt;
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Much of the creature life here has adapted to this style of environment with increased running speed and agility, particularly a rare breed of Quenker which has reached speeds of up to 52 miles an hour when running. Many rich individuals from Port Kasiya come here to hunt, much to the protest and dismay of the Caleria citizens.&lt;br /&gt;
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===Eastern Red Hills===&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The Eastern Red Hills]] This area of the Red Hills is virtually indistinguishable from its counterpart, the Western Red Hills.&lt;br /&gt;
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===Great Kasiyan Desert===&lt;br /&gt;
[[File:Kasiyandesert.jpg|250px|thumb|right| The Great Kasiyan Desert.]]Found on the eastern edge of the Kasiyan continent, the Great Kasiyan Desert formed after the solar flares that struck the moon.  The climate here took a massively sharp turn, with almost deadly temperatures and environment during the day reaching 62 Celcius and above, and at night as low as -52 Celcius. It also frequently has blinding sandstorms on a near daily occurance.&lt;br /&gt;
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The primary issue with this is due to the severe lack of moisture, during the day the air is difficult to breathe, and without proper respiration can dry out a water-based oxygen-breathing lifeform&#039;s lungs in less than an hour.  Similar protection is required at night to protect individuals from the extreme cold.&lt;br /&gt;
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Various types of creatures live here, but primarily stay burrowed under the sand to protect themselves during the day like the massive sand worm and heat-resistant Womprats.  Near its northern area lies a temple of unknown origin that had begun to be explored, but following the climate shift was quickly abandoned.&lt;br /&gt;
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In terms of regions, next to the Forceless Forest, this region is easily the second deadliest purely because of the climate.  Because of this, it is extremely recommended to travel in groups with large amounts of supplies and portable shelters to protect from the elements.&lt;br /&gt;
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====Marid Plains====&lt;br /&gt;
[[File:Maridplains.webp|250px|thumb|left| The Marid Plains outside of Caleria.]]Home of the resort city of Caleria, the Marid Plains are along the southern edge of the eastern region.&lt;br /&gt;
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This region contains numerous farms and small towns, built to supplement and give additional supply for Caleria as well as themselves. It is covered with small hills, grass fields, and serves as a calm and quiet place to get away from things. In the western sections however, rumors of bandits have been surfacing whom have been attacking various settlements and outposts.&lt;br /&gt;
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===Shada Jungle===&lt;br /&gt;
[[File:Shadajungle.jpg|250px|thumb|right| The outer perimeter of Shada Jungle from Amur Plains.]]Located along the edge of the Amur Plains and the Arreat Mountains, this dense jungle formed due to the massive cloud system that is held over it from the height of the mountains.&lt;br /&gt;
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This has resulted in a substantial increase in rainfall, with creatures from the plains that did not adapt to greater speed having moved into.  With the thick trees, speed is less of an advantage due to the risks of running into them.  With this disadvantage, the creatures that live here excel at stealth and ambush, particularly the Ewoks that have a large town hidden within the northern treelines.  After the fall of Cloudhaven and the increase of magma flows in the north, however, some sections of the jungle have begun to burn with creatures fleeing south or out into the Amur Plains. Gradually it has been approaching the Ewok village, and they have considered calling for aid.&lt;br /&gt;
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In the southern area, an ancient temple sits undisturbed and so far unfound the Taldryan Republic.  Despite being seen from orbit as well as above the jungle, all attempts to approach it have failed due to a thick fog and resulted in some &amp;quot;getting turned around and away from it without even realizing&amp;quot; as one explorer noted as if it were a labyrinth around its perimeter.&lt;br /&gt;
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Plans are being made to attempt another excursion to the temple from multiple sides with aerial sensor tracking in an attempt to find a way to bypass this mysterious ward protecting it.&lt;br /&gt;
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==Southern Kasiya==&lt;br /&gt;
===Southern Ice Flats===&lt;br /&gt;
[[File:Southerniceshelf.jpg|250px|thumb|left| The Southern Ice Flats, looking back at the Highlands Wall.]] Located at the southern edge of the Southern Kasiyan region, this area is one of the few unexplored areas of Kasiya.  Not that its dangerous of course, but there has been little interest to come here given the various incidents occurring in the system as well as the other more intriguing things across the continent.  What mysteries could this place actually hold within its lands?&lt;br /&gt;
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===Southern Red Hills===&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|right| The Southern Red Hills]]  This area of the Red Hills is virtually indistinguishable from its counterpart, the Western Red Hills.&lt;br /&gt;
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Similarly to the Southern Ice Flats, this area has seen little exploration.&lt;br /&gt;
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{{Template:TalDominion}}&lt;br /&gt;
[[Category:Taldryan territories]]&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Interitus_Cairn&amp;diff=203112</id>
		<title>Interitus Cairn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Interitus_Cairn&amp;diff=203112"/>
		<updated>2026-09-18T15:14:03Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Got permission to add a native species&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:placeholder.png|250px]]&lt;br /&gt;
|name=Interitus Cairn&lt;br /&gt;
|region=[[starwars:outer Rim|Outer Rim]]&lt;br /&gt;
|sector=[[starwars:Seitia Sector|Seitia Sector]]&lt;br /&gt;
|system=[[Caelus_System|Caelus]]&lt;br /&gt;
|suns=Caelus&lt;br /&gt;
|moons=Despir, Vigil&lt;br /&gt;
|coord=I-19&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|lengthday=26.35 standard hours&lt;br /&gt;
|lengthyear=5,101 standard days&lt;br /&gt;
|diameter=16,200 km&lt;br /&gt;
|atmosphere=[[starwars:Atmosphere#Type_I_atmospheres|Type I]] (Breathable) High levels of oxygen&lt;br /&gt;
|climate=* Tropical Western Reaches&lt;br /&gt;
* Humid Subtropical&lt;br /&gt;
* Humid Continental&lt;br /&gt;
* Dry Central Continental&lt;br /&gt;
|gravity=Heavy (1.268 Standard)&lt;br /&gt;
|terrain=* Rocky Shorelines&lt;br /&gt;
* Volcanic Magma Fronts&lt;br /&gt;
* Savannah&lt;br /&gt;
* Deadly Desert&lt;br /&gt;
* Mountainous Interior&lt;br /&gt;
* Large Tidal Floodplains&lt;br /&gt;
* Open Grasslands&lt;br /&gt;
* Temperate Forests&lt;br /&gt;
* Tropical Jungles&lt;br /&gt;
* Lakes and Rivers&lt;br /&gt;
* Sizable Oceans (50% of surface)&lt;br /&gt;
|otherspecies=[[starwars:Human|Human]]&lt;br /&gt;
|species=[[starwars:Humanoid|Humanoids]], [[starwars:Twi’lek|Twi’leks]], [[starwars:Bothan|Bothans]], [[starwars:Mon_Calamari|Mon Calamarian]], [[starwars:Sullustan|Sullustan]], [[starwars:Lonto|Lonto]]&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=* 17 million&lt;br /&gt;
|cities=* Thanadris (Capital)&lt;br /&gt;
|imports=* Ores&lt;br /&gt;
* Medicine&lt;br /&gt;
* Alcohol&lt;br /&gt;
* Technology&lt;br /&gt;
* Grains&lt;br /&gt;
|exports=* Military Weaponry&lt;br /&gt;
* Exotic Food Stuffs&lt;br /&gt;
* Pelts&lt;br /&gt;
* Meat&lt;br /&gt;
|affiliation=* [[Taldryan Republic]]&lt;br /&gt;
* Native Tribes&lt;br /&gt;
* [[The_Tenixir_Revenants]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
Once considered part of the pinnacle worlds of the Caelus system, in 232 BBY &#039;&#039;&#039;Interitus Cairn&#039;&#039;&#039; was struck by two successive fragments of the Emergence that had sling-shot around a massive black hole from wild space, returned to the known systems and struck the planet.  Striking near the central capital, millions of lives were lost as was the capital itself. Much of the interior landscape was forever altered by the impact, with significant seismic activity in the centuries after, preventing nearly all resettlement efforts by the survivors. Technology largely collapsed, with the survivors returning to a primitive way of life.&lt;br /&gt;
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Eventually, much of the world’s past became forgotten except what was passed down through the generations. Even the former capital’s name has fallen into obscurity, with various tribes calling it different names as their ancestors remembered it. Due to the seismic activity and tsunami risks, Interitus Cairn was never re-settled by outsiders and was largely left to its own devices. It was considered far too risky of an investment, with far too little in return, and forgotten by all but the most persistent dreamers.&lt;br /&gt;
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With the Dalicron War persisting, as well as the conflict between the Traditionalists and the Loyalists, some have begun to eye the world as a potential salvation…&lt;br /&gt;
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=Interitus Cairn World Map=&lt;br /&gt;
[[File:Interitus.jpeg|750px|center|link=https://i.imgur.com/SFoNkFS.jpeg| Interitus Cairn World Map]]&lt;br /&gt;
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= Landmarks =&lt;br /&gt;
== Thanadris - Western Continent ==&lt;br /&gt;
{{Main|Thanadris}}&lt;br /&gt;
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== Sunken City - Eastern Continent ==&lt;br /&gt;
TBA&lt;br /&gt;
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= Despir &amp;amp; Vigil =&lt;br /&gt;
Interitus Cairn has two moons that orbit it, &#039;&#039;&#039;Despir&#039;&#039;&#039; and &#039;&#039;&#039;Vigil&#039;&#039;&#039;.  Vigil is a lifeless rock that slowly orbits in a clockwise pattern, with each full lunar cycle taking a month to complete.&lt;br /&gt;
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It&#039;s smaller twin, Despir, is an extremely hot magma moon.  It too, orbits in a clockwise pattern with each full lunar cycle taking half a month to complete.  Its unique feature, however, is when it comes into alignment and close proximity to Vigil.  When this occurs, the outer crust is shattered to reveal the lava underneath which scorches the skies of Interitus Cairn with a crimson red.  At night, everything glows red, and some tribes give sacrifices feeling that this &amp;quot;blood moon&amp;quot; is an omen.&lt;br /&gt;
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= Regions =&lt;br /&gt;
== Eastern Continent ==&lt;br /&gt;
The Eastern Continent, also known as [NAME PENDING], consists of 9 unique regions. It was the first of the two major continents to show solid signs of seismic calming in recent decades. Because of the northeasterly trade winds, due to the planet’s axis, and the mountainous growth from the seismic shifts, much of the continent’s heart is covered in lush forests and plains. In the northwest, however, there is a significant arid area both due to the cool trade winds being unable to reach it, because of the mountain ranges on its southern rim, as well as the hot moistureless air that comes in from the active volcanic island to its west.&lt;br /&gt;
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===Volcanic Island===&lt;br /&gt;
[[File:Volcanic_island.png|250px|thumb|right| A distant view of the volcanic island.]]  This tall Composite Volcano is a testament to the still potentially volatile nature of the planet, with its classic and distinctive volcano peak, as well as frequent violent eruptions and a constant flow of magma to the surface. Only the most resilient of creatures can exist near the summit of the volcano, with high heat and noxious gases being a constant threat. Down at the coast, where the lava flows freely into the ocean and ever expands the size of the island, conditions are slightly more favorable for life to exist. Occasional trees sprout from seeds carried by the winds and waves. Vibrantly colorful blooms of algae grow beneath the surface of the water all around the island, absorbing the myriad of minerals extruded from the volcano. &#039;&#039;&#039;Tikwaw birds&#039;&#039;&#039;, a native species to Interitus Cairn, prowl the near-boiling waters feasting on the algae, protected from the temperatures by their thick scales and long legs. The algae gives them their bright and varied feather colors. On the southern peninsula, a narrow crevice opens up into the inside of a massive underground geode hundreds of meters across.&lt;br /&gt;
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===Claylands===&lt;br /&gt;
[[File:Claylands.jpg|250px|thumb|left| The Claylands.]] Trapped between a wide mountain range that blocks the trade winds from the south, and a huge volcanic island sending hot, moisture-less air east, this region has struggled to recover, even after all this time. The only precipitation here is during the peak of summer months when the tropical storms move north, but thick layers of clay on the surface provide nowhere for the water to go, creating a landscape of small hills with crevices between them where the water pooled. Life in this region is almost nonexistent, but for a few areas. On the northern coast, more frequent rain and humid air have washed away the layers of clay and allowed some flora to adapt. Likewise, a large lake in the center has begun to show signs of life, presumably due to a similar erosion. To the south, the badlands encroach on the jungles to the east. Far beneath the surface, where the soil begins to soften, a maze of interconnecting rainwater tunnels is expanding. The cooler temperatures and moisture allows some flora to propagate underground. &lt;br /&gt;
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===Interior Coastal===&lt;br /&gt;
[[File:interior_coastal.jpg|250px|thumb|right|Coastal view into the ocean.]] This mountainous region was once a vibrant coastal peninsula, but the violent shifting of tectonic plates after the Emergence redefined the entire landscape, annihilating several settlements in the process. This destruction continued all the way to the south-western edge of the region, where a large city was cleaved nearly in two, half sinking below the watery depths and the other half remaining on the shores to be reclaimed by nature. The plant life of this region is temperate, with a mix of deciduous and evergreen trees. With many ruins scattered throughout the peaks, this region is ripe for technology scavenging by tribes from across the continent, though few have ventured into the Sunken City itself and returned to tell of its secrets.&lt;br /&gt;
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===Crescent Isles===&lt;br /&gt;
[[File:Crescent.jpg|250px|thumb|left|The Crescent Isles]]Many dozens of millenia before the Emergence devastated Interitus Cairn, this region was formed from the collision of a sizable meteor. Ocean water flowed into the crater, creating a ringed landmass around the site. Ocean currents eroded the outer portion of the ring, severing the connection at multiple points and creating a series of islands. This separation caused many of the animals to diverge in evolution, creating distinct subspecies on each island. The largest of the islands in this region is essentially divided into two sections by a sharp, jagged mountain range. The northern section is populated with areas of dense evergreen forest separated by smaller, but equally jagged mountains. Woodland creatures have flourished in this environment, taking advantage of the year-round cover of the trees. The southern section is much more open, with occasional patches of forest and wide meadows allowing for larger, less agile creatures to graze; however, with larger prey comes larger predators.&lt;br /&gt;
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===Grasslands (North, Central, Southern)===&lt;br /&gt;
[[File:Grassland_valley.jpg|250px|thumb|right|The Central Grasslands]]When the tectonic plates were thrown into turmoil by the Emergence, this valley region was split horizontally into three distinct regions, creating an entirely new river systems in the process. As the chaos settled, the new features allowed this region to flourish when others around it struggled. Strong, bountiful forests developed in the northeast at the base of the river, while in the heart of the region plains provided ample room for animals to graze. In the west where the river meets the sea, a dense jungle formed on the coast. Nomadic peoples found refuge in this region in the aftermath and formed tribes before spreading out around the continent.&lt;br /&gt;
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=== Frostlands (East) ===&lt;br /&gt;
[[File:Frostlands.webp|250px|thumb|left|Deep within the Frostlands]]Prior to the Emergence, this region was an hospitable and flourishing tundra. Powerful trade winds after the Emergence brought frequent storms that, combined with the plummeting temperatures, prevented most flora and fauna from continuing to live here. It only worsened in the aftermath of the disaster when jagged peaks burst out of the landscape, burying the ruins of what little signs of civilization may have remained. Even now this region remains mostly snowy and lifeless, aside from small pockets of resilient flora. &lt;br /&gt;
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=== Frostlands (West) ===&lt;br /&gt;
In the apocalyptic aftermath of the Emergence, the southern coastal regions of this continent were bombarded by monolithic tidal waves; no region suffered more than this one. Entire cities were dragged into the depths. When the icy waters finally receded, all but the most stalwart structures had been completely washed away. What was once a solid coastline had been broken into four separate peninsulas. Over time the trees returned, then the wildlife, and finally, the people. Nomadic tribes wandering into this region from the north took up residence in several abandoned geothermal power plants that laid dormant in the mountains. These tribes eventually settled down and consolidated into one large society, developing their own technology from scavenged relics.&lt;br /&gt;
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=== Scorched Lands ===&lt;br /&gt;
[[File:Scorched_lands.jpg|250px|thumb|right|The Scorched Lands]]This scorched, cold arid region has sparse creatures and vegetation spread out in the shadows of the many towering rock formations. The temperatures here have increasingly became colder and colder, with far more competition for what flora remains.  This has resulted in many more predator type creatures fighting over territory.  In the center lies a massive saltwater lake that was once a part of the ocean to the north. During the tectonic upheaval after the Emergence, a large section of the ocean floor rose to the surface, creating a land bridge that separated the lake from the rest of the ocean. Aquatic lifeforms found in the lake, both flora and fauna, vary uniquely from those found in the nearby ocean.&lt;br /&gt;
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== Western Continent ==&lt;br /&gt;
The Western Continent, also known as [NAME PENDING], was the second of the two major continents to finally show signs of seismic calming, however much of its eastern side remains unable to be settled or explored due to the constant seismic activity within the mountain chains south of the continent. The effects of which have blocked the cooler moist air, instead redirecting it over the western sections.  This has resulted in a significant desert area persisting despite the scientists efforts to make it otherwise.&lt;br /&gt;
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An unexpected side effect of this, however, was the formation of a savannah style region in the northeast that was significantly above sea level, and did manage to take in some of the cooler air which rose above the wastes to its south.  Directly to its southeast was a passageway to a basin at the ocean’s edge where a smaller jungle formed due to the winds off of the northern ocean.&lt;br /&gt;
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In the southwestern, western, and northwestern regions are large woodlands and forests along with what some refer to as the ‘’’World Tree’’, a [[starwars:Wroshyr_tree|Wroshyr tree]] that was imported from [[starwars:Kashyyyk|Kashyyyk]] to jump-start forest and jungle development.  The scientists were unaware of just how fast that particular tree grows, however, and quickly its root systems delved deep into Interitus Cairn’s surface and all across the western continent.  It acquired its moniker due to this, and the fact that roots which penetrated the surface in other areas of the forest and jungles saw additional nutrients fed into the ground from those roots.&lt;br /&gt;
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=== Forests ===&lt;br /&gt;
[[File:World_tree.jpg|250px|thumb|left| The World Tree of Interitus Cairn, within the western forests.]]Spanning nearly forty percent of the Western Continent, the Forest lies on the northwestern side of the continent.  It was created after the placement of a Wroshyr Tree centuries prior, and managed to escape the effects of the Emergence due to its thick roots holding much of the area together tightly.  Because of the region’s stability, this was one of the major areas where survivors of the Emergence resettled after the capital’s collapse over 300 years ago.  &lt;br /&gt;
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Many of the tribes here became isolated from tribes in other regions, with some that settled near the World Tree adopting a spiritual belief about the tree due to its protections given to them and not others. These tribes in particular have become hostile to outsiders, feeling they ‘are not worthy’ due to the tree not affording them protections.&lt;br /&gt;
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This region is also home to [[Thanadris]], and the Jedi Ruins.&lt;br /&gt;
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=== Southwest Archipelago Region ===&lt;br /&gt;
[[File:Archipelago.png|250px|thumb|right| The Archipelago.]]Located on the southwestern coastline, the archipelago’s mountain ranges protected it from much of the Emergence including the tsunami effects within the continental heart.  It consists of numerous islands and coastal areas, with many small settlements dotting around the interior perimeter.  Following the Emergence, it became home to numerous tribes which adopted the lives of pirates over the generations.&lt;br /&gt;
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As infighting became more common, an enclave was created that was under the control of a ‘pirate council’ from leaders within each tribe to bring about a common peace between them and a goal of plunder and loot from tribes not a part of the enclave, and towns outside of the archipelago.  Due to the tsunamis and storms, they have largely been unable to leave the exterior perimeter of the archipelago and make their way up the eastern or western coastline.  As the tsunamis and seismic activities from the Emergence calm, however, this could change.&lt;br /&gt;
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===Southeastern Isles ===&lt;br /&gt;
[[File:southeastern_isles.png|250px|thumb|left| The Southeastern Isles.]]The southeastern isles are a largely unpopulated area, filled with avian wildlife capable of staying above the tsunami strikes when they do occur on the islands.  In the past, these islands were significantly larger but were whittled down following the Emergence and its effects within the continental heart.&lt;br /&gt;
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With the calming of tsunami frequency, these islands are becoming an opportunity for those who want to be away from the mainland style of life.&lt;br /&gt;
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===Northwest Desert ===&lt;br /&gt;
[[File:Northeast_desert.png|250px|thumb|right| The Desert.]]The central desert of the western continent was created following the effects of the Emergence and the reshaping of much of the interior of the continental heart between the two continents.  Much of the cooler air was directed away, with only arid air remaining.  This resulted in desertification of the region over the centuries, and only memories remaining of what was once here long ago.&lt;br /&gt;
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Nicknamed the ‘deadly desert’, it is rumored to be filled with buried temples and cities but is also home to the dangerous antlion which calls the dunes its home.  Other creatures of a deadly nature call this area home, including snakes and other various wildlife.  In addition, the super-high temperatures and lack of water also present a danger to anything not accustomed to the environment.&lt;br /&gt;
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===Red Wastes===&lt;br /&gt;
[[File:red_wastes.png|250px|thumb|left| The hostile lands of the Red Wastes.]]The Red Wastes, as they are called, was once the region where the former world capital of Interitus Cairn existed.  It was on the eastern seaboard that the Emergence struck the planet and caused its havoc, not far from the capital.  The collision ripped open the crust of the planet and exposed the liquid magma mantle beneath, pulling it to the surface. As the lava on the edge of the crater cooled, it formed into a massive lava lake that still persists. The lake covers such a wide area that it is subject to lunar tides. Much of this area has remained untouched in the centuries after, with ‘cairns’ created in memoria for those who had perished in the event.  Because of that, this region is dotted with thousands of cairns.&lt;br /&gt;
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Visiting here has become far too much of a hazard, however, as magma pressure beneath the surface will occasionally build up and rupture, showering the landscape in molten rock. What little technology did remain was scavenged, and is now in the hands of rogue swoop biker gangs which patrol the region and kill or enslave those who dare encroach on their territory.  Sometimes even putting them in domes to fight one another for their own amusement.&lt;br /&gt;
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===Northern Canyons===&lt;br /&gt;
[[File:northern_canyons.jpg|250px|thumb|right| The sprawling Northeastern Canyons.]]&lt;br /&gt;
With little mountains to defend this area when the Emergence struck, and the roots of the World Tree not reaching this far north, it was the most heavily affected area with seismic activity outside of the desert areas that saw the worst.  Constant tsunami effects from the interior eroded and broke away much of the rock, forming vast canyons and crevices that descend far into the planet’s interior.  While it is not understood why this area took so much damage, observers from orbit over the years speculated that a large majority of the seismic activity centered on underground fault lines that stretched across the area like a spider web, resulting in its eventual creation to what it is today.&lt;br /&gt;
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Carrions and other avian scavengers control much of the area, with smaller wildlife being able to survive the environment by getting into smaller areas where the avians are unable to reach.&lt;br /&gt;
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=== Northeastern Savannah===&lt;br /&gt;
[[File:Savannah.jpg|250px|thumb|left|The Savannah]]Because of its high elevation in comparison to much of the rest of the western continent of Interitus Cairn, and the canyons taking the brunt of the seismic activity in the area, the Savannah largely escaped the effects of the Emergence.  It consists of a large grassland with trees dotted throughout, various oases, and has a large wildlife standing throughout it including prides of wolves, cats, and hyenas.  On the exterior there are more lush areas where non-predatory wildlife thrive, away from the more territorial and hunting types of wildlife.&lt;br /&gt;
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At some point, though it is unknown when, a reprogrammed battle droid sect came to care for the savannah and patrols it constantly for poachers and outsiders that do not belong.  The sect is under the control of the droid S73V3 1RW1N, who serves as the savannah’s primary caretaker.&lt;br /&gt;
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===Northeastern Jungle===&lt;br /&gt;
[[File:northeastern_jungle.jpg|250px|thumb|right|The thick Jungle]]East of the Savannah, beyond the mountain ranges, lies an isolated section of jungle. The elevation here drops dramatically from the jagged peaks down to sea level. Warm humid air trapped by the mountains caused this region to flourish, in some cases too much so, as many of the jungle trees here are two to three times larger than their normal counterparts; though they pale in size to the World Tree. Some sections of the canopy are so dense the jungle floor is in near complete darkness. Small bushes and other ground level flora are less common here. The theme of increased size continues with the pollinators of this region; a gargantuan breed of Honey Bee can be found within the canopies. With drones the size of speeder bikes, no one is certain how large the queen is. They have taken over a significant portion of the jungle to the north, converting it into a massive hive. The drones collect for their honey within the Jungle, but even venture out into the Savannah and south past the Volcano. This variation of bee lacks the normal venom applied via stinger, however there is a stinging poison present in the honey, which the bees are immune to. It acts as a strong deterrent for most creatures, but someone with a high enough pain tolerance may find it enjoyable.&lt;br /&gt;
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The jungle continues across a narrow channel and onto a long island to the east, though the size and density of the trees begins to decrease. Medium size hills break up the jungle, keeping the trees spread out and the canopies thin, allowing for more ground flora to grow. On the southern tip of the island, the hilly terrain combines into a substantial mountain peak.&lt;br /&gt;
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{{Template:TalDominion}}&lt;br /&gt;
[[Category:Taldryan territories]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Harbingers&amp;diff=203111</id>
		<title>The Harbingers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Harbingers&amp;diff=203111"/>
		<updated>2026-09-17T22:30:46Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Removing redundant&lt;/p&gt;
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{{Organization&lt;br /&gt;
|name=The Harbingers&lt;br /&gt;
|image=[[File:Harbingers_Logo_Redux.png|250px]]&lt;br /&gt;
|founder=[[Kazmir Natas]]&lt;br /&gt;
|leader=[[Omega Kira]], [[Artorias]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=None&lt;br /&gt;
|locations=Everywhere&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=37 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
*[[Taldryan]]&lt;br /&gt;
*[[House Dinaari]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Our message is carried by the wailing of sorrow.|Harbingers motto}}&lt;br /&gt;
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The Harbingers are a multipurpose Battleteam in [[House Dinaari]] of [[Clan Taldryan]]. It was formed during the [[Dark Crusades]], while Taldryan was still a single [[House]], to fill in some key gaps in the intel that Taldryan knew about the [[One Sith]] that weren&#039;t known as well as providing covert operations, assassinations, and an elite task force that could be deployed anywhere in the galaxy on a moments notice without anyone being any wiser. When the Taldryan Summit approached [[Kazmir Natas]] about being the [[Quaestor]] of House Dinaari he agreed, as long as The Harbingers were placed under his control. To this he placed Decimo Inferni in charge of the [[Battleteam]], as the first Harbinger Prime. &lt;br /&gt;
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For a long time, the Harbingers was shut down due to inactivity.&lt;br /&gt;
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As of late 44 ABY, the [[Taldryan Republic]] have been getting reports of recent activity...&lt;br /&gt;
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==History==&lt;br /&gt;
[[File:Kazmir_Natas.jpg|left|thumb|[[Kazmir Natas]], Founder of Harbingers]]&lt;br /&gt;
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To expand on history, break it down into various parts:&lt;br /&gt;
* Creation/Planning (someone came up with the idea. What is the backstory there? Kaz going to Rian/Yacks with a proposal to expand on the Clan&#039;s need for an elite, covert unit to match the increased reliance on intelligence information during the Dark Crusades.&lt;br /&gt;
* Actually setting up the team and its first members. Since it&#039;s a new BT, celebrate the first leader chosen and the first handful of members (think the first X-Men team or something)&lt;br /&gt;
* If they haven&#039;t had any action yet, just prep for a historical account of what will happen in Crusades 2.0 (just a heading for now, leave it unfinished).&lt;br /&gt;
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Despite Taldryan boasting one of the largest and most effective intelligence networks this side of the Galaxy, sometimes Military Intelligence just is sub-par. A fact that during the Crusade versus the One Sith became blatantly obvious. For this reason the Harbingers were assembled and trained to handle sensitive covert operations that would be near impossible or suicidal for standard military operatives. &lt;br /&gt;
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Another key aspect of the unit is its multi-functionality and heavy training in all aspects of combat. Once again, despite Taldryan&#039;s impressive fleet and military, Force-assisted pilots were a missing component in frequent bouts for space supremacy.  (This is not history, but more of an explanation behind what the team is.)&lt;br /&gt;
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==Role==&lt;br /&gt;
[[The Harbingers]] are a natural counterpart to the [[Wardens]] (, a BT in Dinaari&#039;s sister House of Ektrosis -- never assume the reader knows all these things). Where the Wardens frequently see use as a form of guardian unit for Taldryan and its dominion, the Harbingers serve as the cloak and dagger - quelling threats through immoral means. (expand on what type of threats and what type of means.)&lt;br /&gt;
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Multifaceted and highly trained. (expand on the type of training they do. physical, mental, Force, piloting, etc. How often they do it. Where. Who they train with (other members of the Clan? TalEx?) &lt;br /&gt;
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The Harbingers may see use as a Force-enhanced flight squadron, an intelligence network, a death squad, or even secret police. (each of these can be expanded on a bit. Say when and why they would be used for each. When does Tal need an elite flight squadron? Why would we pick harbingers to play the role?)&lt;br /&gt;
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Due to the sensitive nature of their work, the identities of individual members are kept highly secret. &lt;br /&gt;
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==Headquarters==&lt;br /&gt;
The Harbingers have no set headquarters. A multitude of planetary safe houses and hidden compartments on fleet ships serve as briefing rooms and armories.  Much like like smugglers dens, the locations are kept secret and descriptions are classified; however some public details have been released.&lt;br /&gt;
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===Planetary Safe Houses===&lt;br /&gt;
[[File:Secretdoor.jpg|right|thumb|Entrance to an abandoned Harbingers safe house]]&lt;br /&gt;
Planetary safe houses are nondescript buildings located near or around unlicensed space ports.  Though seemingly like a normal building; typically a secret entrance within the building lets members gain access to the small, usually under ground, room.  This is only the first security level; beyond which lays a series of complex tunnels that bring members to typical spaces like an armory, a secure vault for credits or other important items, or sleeping quarters.  The necessities at these locations are stocked by various individuals; non members to the team.  They are unknowing of the means, but are paid highly to keep the location and inventory of these sites a secret and stocked with inventory.  These locations are critical to mission success; and therefore; are a major expense to the battle team.&lt;br /&gt;
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===Fleet Safe Rooms===&lt;br /&gt;
Fleet safe rooms, on the other hand, are not set locations within ships.  They are transient; ever changing as to avoid detection from non members.  Through a series of classified runes and markings, members are informed as to where these locations are.  These locations are typically leaner than that of planetary safe houses, perhaps a bag with a small cash of armaments and credits tucked behind a loose panel; or behind a large object.  Larger scale safe rooms exist on capital ships, typically when a former member is the commander of the ship.  They bare no markings or identifying marks to the battle team, and may be used by non members without any knowledge that they in-fact, house a much larger secret.  Unfortunately there is no knowing where all of these locations are, though larger caches are tracked by the leadership of the battle team.&lt;br /&gt;
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==Training==&lt;br /&gt;
Early on in the Crusade, the Harbingers were trained by veteran pilots to make up the gap left by the old Hyperion Flight. Their Force-enhanced spatial awareness and reflexes giving the Harbingers an added edge during dogfights.&lt;br /&gt;
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Their covert training was supplied by hired help working in conjunction with an unnamed Taldryanite. (Again, expand on the training. What it entails.)&lt;br /&gt;
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==Equipment==&lt;br /&gt;
Despite their military role, the Harbingers work separate from the Taldryan forces. They are something bigger, something better.   &lt;br /&gt;
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This allows the unit to tap into military resources as they see fit. Given the jurisdiction by the summit, the Harbingers can lay claim to any equipment within their proximity. An example of this is commandeering a squadron of X-wings without the express given consent of the on-board ship officers.  This also allows the battle team to become agile and sleek.  Making Battle Team headquarters, and hangers useless.&lt;br /&gt;
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(fact check that with Rian/Yacks?)&lt;br /&gt;
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===Standard Issue Equipment===&lt;br /&gt;
Battle team members are issued very little &amp;quot;standard&amp;quot; equipment.  Battle armor is provided after the initial ceremony of indoctrination into the battle team.  Members are allowed to personally select their battle armor, as to give little recognition to the battle team as possible.  Non-uniformity is the uniform of a Harbinger.&lt;br /&gt;
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===Personal Equipment===&lt;br /&gt;
All members of the battle team are required to remove any identifying marks on their personal equipment used within the battle teams assignments.  Anonymity is one of the greatest aspects to the battle team, and members are expected to maintain that.  There is one exception; the Battle Team Leader; who stands as the public face of the battle team.  Though not adorned with Harbingers logos on his battle armor, he is issued a medallion to keep on his person at all times; as a recognition of leadership; which bears the mark of the Harbingers.&lt;br /&gt;
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== Leadership Hall ==&lt;br /&gt;
Though battle team members typically reserve themselves; and only let a select few know they are members of the team, the leaders are pushed to the forefront of publicity.  Those who have lead the team take a certain level of pride, knowing that they were the public face of the battle team.  Their names are published record and associated with the team.  Each carrying a special medallion, identifying them as a current or past leader of the select group known as the Harbingers.  Below is a roster of the leadership of the team, including their dates of service.&lt;br /&gt;
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&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Leadership Roll&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: #1B2A55&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: #1B2A55&amp;quot;| &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/members/13401 Decimo Inferni]&lt;br /&gt;
| February 21, 2014 - May 30, 2014&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Armags C&#039;Hiesa]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 30, 2014 - October 2nd, 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Omega Kira]]&lt;br /&gt;
| October 3rd, 2014 - May 25,2015&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Corax&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Jun 3, 2015 - Aug 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Sean Desmond&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Aug 4, 2015 - Aug 17, 2015&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Battleteam Logo was designed by [[Shadow Taldrya]]&lt;br /&gt;
* The Battleteam Motto was made by [[Ondur Lkaetur]]&lt;br /&gt;
* The new Battleteam Logo was designed by the Herald Staff member Vyr&lt;br /&gt;
&lt;br /&gt;
[[Category:Inactive Battleteams]] [[Category:Obsolete Data]] [[Category:Former Taldryan Battleteams]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Harbingers&amp;diff=203110</id>
		<title>The Harbingers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Harbingers&amp;diff=203110"/>
		<updated>2026-09-17T22:28:32Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Harbingers&lt;br /&gt;
|image=[[File:Harbingers_Logo_Redux.png|250px]]&lt;br /&gt;
|founder=[[Kazmir Natas]]&lt;br /&gt;
|leader=[[Omega Kira]], [[Artorias]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=None&lt;br /&gt;
|locations=Everywhere&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=37 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
*[[Taldryan]]&lt;br /&gt;
*[[House Dinaari]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Our message is carried by the wailing of sorrow.|Harbingers motto}}&lt;br /&gt;
&lt;br /&gt;
The Harbingers are a multipurpose Battleteam in [[House Dinaari]] of [[Clan Taldryan]]. It was formed during the [[Dark Crusades]], while Taldryan was still a single [[House]], to fill in some key gaps in the intel that Taldryan knew about the [[One Sith]] that weren&#039;t known as well as providing covert operations, assassinations, and an elite task force that could be deployed anywhere in the galaxy on a moments notice without anyone being any wiser. When the Taldryan Summit approached [[Kazmir Natas]] about being the [[Quaestor]] of House Dinaari he agreed, as long as The Harbingers were placed under his control. To this he placed Decimo Inferni in charge of the [[Battleteam]], as the first Harbinger Prime. &lt;br /&gt;
&lt;br /&gt;
For a long time, the Harbingers was shut down due to inactivity.&lt;br /&gt;
&lt;br /&gt;
Recently, the [[Taldryan Republic]] have been getting reports of recent activity...&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Kazmir_Natas.jpg|left|thumb|[[Kazmir Natas]], Founder of Harbingers]]&lt;br /&gt;
&lt;br /&gt;
To expand on history, break it down into various parts:&lt;br /&gt;
* Creation/Planning (someone came up with the idea. What is the backstory there? Kaz going to Rian/Yacks with a proposal to expand on the Clan&#039;s need for an elite, covert unit to match the increased reliance on intelligence information during the Dark Crusades.&lt;br /&gt;
* Actually setting up the team and its first members. Since it&#039;s a new BT, celebrate the first leader chosen and the first handful of members (think the first X-Men team or something)&lt;br /&gt;
* If they haven&#039;t had any action yet, just prep for a historical account of what will happen in Crusades 2.0 (just a heading for now, leave it unfinished).&lt;br /&gt;
&lt;br /&gt;
Despite Taldryan boasting one of the largest and most effective intelligence networks this side of the Galaxy, sometimes Military Intelligence just is sub-par. A fact that during the Crusade versus the One Sith became blatantly obvious. For this reason the Harbingers were assembled and trained to handle sensitive covert operations that would be near impossible or suicidal for standard military operatives. &lt;br /&gt;
&lt;br /&gt;
Another key aspect of the unit is its multi-functionality and heavy training in all aspects of combat. Once again, despite Taldryan&#039;s impressive fleet and military, Force-assisted pilots were a missing component in frequent bouts for space supremacy.  (This is not history, but more of an explanation behind what the team is.)&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
[[The Harbingers]] are a natural counterpart to the [[Wardens]] (, a BT in Dinaari&#039;s sister House of Ektrosis -- never assume the reader knows all these things). Where the Wardens frequently see use as a form of guardian unit for Taldryan and its dominion, the Harbingers serve as the cloak and dagger - quelling threats through immoral means. (expand on what type of threats and what type of means.)&lt;br /&gt;
&lt;br /&gt;
Multifaceted and highly trained. (expand on the type of training they do. physical, mental, Force, piloting, etc. How often they do it. Where. Who they train with (other members of the Clan? TalEx?) &lt;br /&gt;
&lt;br /&gt;
The Harbingers may see use as a Force-enhanced flight squadron, an intelligence network, a death squad, or even secret police. (each of these can be expanded on a bit. Say when and why they would be used for each. When does Tal need an elite flight squadron? Why would we pick harbingers to play the role?)&lt;br /&gt;
&lt;br /&gt;
Due to the sensitive nature of their work, the identities of individual members are kept highly secret. &lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
The Harbingers have no set headquarters. A multitude of planetary safe houses and hidden compartments on fleet ships serve as briefing rooms and armories.  Much like like smugglers dens, the locations are kept secret and descriptions are classified; however some public details have been released.&lt;br /&gt;
&lt;br /&gt;
===Planetary Safe Houses===&lt;br /&gt;
[[File:Secretdoor.jpg|right|thumb|Entrance to an abandoned Harbingers safe house]]&lt;br /&gt;
Planetary safe houses are nondescript buildings located near or around unlicensed space ports.  Though seemingly like a normal building; typically a secret entrance within the building lets members gain access to the small, usually under ground, room.  This is only the first security level; beyond which lays a series of complex tunnels that bring members to typical spaces like an armory, a secure vault for credits or other important items, or sleeping quarters.  The necessities at these locations are stocked by various individuals; non members to the team.  They are unknowing of the means, but are paid highly to keep the location and inventory of these sites a secret and stocked with inventory.  These locations are critical to mission success; and therefore; are a major expense to the battle team.&lt;br /&gt;
&lt;br /&gt;
===Fleet Safe Rooms===&lt;br /&gt;
Fleet safe rooms, on the other hand, are not set locations within ships.  They are transient; ever changing as to avoid detection from non members.  Through a series of classified runes and markings, members are informed as to where these locations are.  These locations are typically leaner than that of planetary safe houses, perhaps a bag with a small cash of armaments and credits tucked behind a loose panel; or behind a large object.  Larger scale safe rooms exist on capital ships, typically when a former member is the commander of the ship.  They bare no markings or identifying marks to the battle team, and may be used by non members without any knowledge that they in-fact, house a much larger secret.  Unfortunately there is no knowing where all of these locations are, though larger caches are tracked by the leadership of the battle team.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
Early on in the Crusade, the Harbingers were trained by veteran pilots to make up the gap left by the old Hyperion Flight. Their Force-enhanced spatial awareness and reflexes giving the Harbingers an added edge during dogfights.&lt;br /&gt;
&lt;br /&gt;
Their covert training was supplied by hired help working in conjunction with an unnamed Taldryanite. (Again, expand on the training. What it entails.)&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Despite their military role, the Harbingers work separate from the Taldryan forces. They are something bigger, something better.   &lt;br /&gt;
&lt;br /&gt;
This allows the unit to tap into military resources as they see fit. Given the jurisdiction by the summit, the Harbingers can lay claim to any equipment within their proximity. An example of this is commandeering a squadron of X-wings without the express given consent of the on-board ship officers.  This also allows the battle team to become agile and sleek.  Making Battle Team headquarters, and hangers useless.&lt;br /&gt;
&lt;br /&gt;
(fact check that with Rian/Yacks?)&lt;br /&gt;
&lt;br /&gt;
===Standard Issue Equipment===&lt;br /&gt;
Battle team members are issued very little &amp;quot;standard&amp;quot; equipment.  Battle armor is provided after the initial ceremony of indoctrination into the battle team.  Members are allowed to personally select their battle armor, as to give little recognition to the battle team as possible.  Non-uniformity is the uniform of a Harbinger.&lt;br /&gt;
&lt;br /&gt;
===Personal Equipment===&lt;br /&gt;
All members of the battle team are required to remove any identifying marks on their personal equipment used within the battle teams assignments.  Anonymity is one of the greatest aspects to the battle team, and members are expected to maintain that.  There is one exception; the Battle Team Leader; who stands as the public face of the battle team.  Though not adorned with Harbingers logos on his battle armor, he is issued a medallion to keep on his person at all times; as a recognition of leadership; which bears the mark of the Harbingers.&lt;br /&gt;
&lt;br /&gt;
== Leadership Hall ==&lt;br /&gt;
Though battle team members typically reserve themselves; and only let a select few know they are members of the team, the leaders are pushed to the forefront of publicity.  Those who have lead the team take a certain level of pride, knowing that they were the public face of the battle team.  Their names are published record and associated with the team.  Each carrying a special medallion, identifying them as a current or past leader of the select group known as the Harbingers.  Below is a roster of the leadership of the team, including their dates of service.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Leadership Roll&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: #1B2A55&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: #1B2A55&amp;quot;| &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/members/13401 Decimo Inferni]&lt;br /&gt;
| February 21, 2014 - May 30, 2014&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Armags C&#039;Hiesa]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 30, 2014 - October 2nd, 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Omega Kira]]&lt;br /&gt;
| October 3rd, 2014 - May 25,2015&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Corax&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Jun 3, 2015 - Aug 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Sean Desmond&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Aug 4, 2015 - Aug 17, 2015&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original Battleteam Logo was designed by [[Shadow Taldrya]]&lt;br /&gt;
* The Battleteam Motto was made by [[Ondur Lkaetur]]&lt;br /&gt;
* The new Battleteam Logo was designed by the Herald Staff member Vyr&lt;br /&gt;
&lt;br /&gt;
[[Category:Inactive Battleteams]] [[Category:Obsolete Data]] [[Category:Former Taldryan Battleteams]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Celeste_Obscura&amp;diff=203109</id>
		<title>Celeste Obscura</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Celeste_Obscura&amp;diff=203109"/>
		<updated>2026-09-17T04:50:40Z</updated>

		<summary type="html">&lt;p&gt;Jenni: A few updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Sith&lt;br /&gt;
|image= [[File:Celestewikiresize.jpg|200px]]&lt;br /&gt;
|firstname= Celeste&lt;br /&gt;
|lastname= Obscura&lt;br /&gt;
|homeworld= * Jabiim&lt;br /&gt;
* Arx&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|5}}&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Sandy Blonde&lt;br /&gt;
|eyes=&lt;br /&gt;
*Right: Deep Blue&lt;br /&gt;
*Left: Dark grey&lt;br /&gt;
|skin = Fair&lt;br /&gt;
|height= 1.86m/6&#039;1&amp;quot;&lt;br /&gt;
|weight= 85.3kg/188lbs&lt;br /&gt;
|mother= Estelle [ Deceased ]&lt;br /&gt;
|father= Cyrus [ Deceased ]&lt;br /&gt;
|affiliation= [[Inquisitorius]]&lt;br /&gt;
|position= Praetor of the Voice of the Brotherhood&lt;br /&gt;
|masters= * Nik [ Deceased ]&lt;br /&gt;
* Darth Silensis [ Deceased ]&lt;br /&gt;
|enemies = [[Vincent Brujah]]&lt;br /&gt;
|[[Dossier:16854|16854]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Celeste Obscura was a Sith who had worked for the Inquisitors of the Brotherhood for many years. Eventually, she earned the rank of Magistrate for the Voice when [[Masahiro Haku]] had taken over Voice. Not long after, she got promoted to Praetor of the Voice. &lt;br /&gt;
&lt;br /&gt;
The promotion did not last long after she had questionably tortured a prisoner too far and was demoted to Magistrate. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Snatched ===&lt;br /&gt;
&lt;br /&gt;
Celeste was born in a small mining village on Jabiim. The cities near by and traders always respected the miners and their families since they are the one that brings them supplies and keep the economy alive. Her parents were your normal, everyday parents; they doted on their child but not too much so she could grow up to be a successful young lady. As a baby, Celeste was decently mild-mannered. When she was a toddler, she always watched others with curious eyes. Celeste was quicker than the average child to learn how to crawl and walk because her inquisitive nature has her wanting to always be somewhere and involved. Her curiosity had gotten her injured more times than her parents can count. &lt;br /&gt;
&lt;br /&gt;
At the age of six years old, she had noticed the increased tension of the townspeople in the mining village. The residents had started to hear rumors and tales of a relentless, war-crazed, and dishonorable Mandalorian clan nearby that was slowly expanding their empire, including adding slavery to their trades to increase their economy. The Mandalorian Clan was called The 31. By the time she had turned seven years old, The 31 had laid waste to the cities surrounding the mines, cutting off their trades, and slowly starved the citizens. The 31 took advantage of the town during its vulnerability and easily took over. They executed anyone who refused to work for them or had a rebellious personality. Celeste, a few other children, and adults headed back with The 31 as war trophies. &lt;br /&gt;
&lt;br /&gt;
==== Life with The 31 ====&lt;br /&gt;
The Leader of The 31 was named Nik and he had taken Celeste and two other children, Isla, a ten-year-old human girl, and Henrik, an eight-year-old [[starwars:Mohsenian|Mohsenian]] boy. Out of the members of The 31, Nik was the cruelest and meanest of them all.&lt;br /&gt;
&lt;br /&gt;
Whenever The 31 goes to battles, it was then, the slaves had time for themselves and for each other. Celeste had learned that one of the cooks knew how to use a wooden flute. Mesmerized by the tune, Celeste got the cook to teach her. Celeste used her love of knowledge and understanding patterns to study Nik and The 31 in hopes she could use it to her advantage and get herself and the others out. Sadly, Henrik died a few years after the trio&#039;s capture due to being unable to recover from Nik&#039;s beatings. Isla and Celeste had grown close.  &lt;br /&gt;
&lt;br /&gt;
One of Nik&#039;s favorite hobbies was going to Tatooine to watch the pits and place bets. During this time, Celeste had learned that Nik had a favorite fighter who was also a slave. His name was [[Vincent Brujah]]. Every time the fighter had won, the slaves in Nik&#039;s household would face a respite from his cruel methods. &lt;br /&gt;
&lt;br /&gt;
In 18ABY, during a visit to Tatooine, Nik&#039;s favorite warrior slave was fighting a losing battle. Celeste dreaded and freaked out in fear that they were going to be targeted like Henrik was if the Pit slave were to lose. This caused her to project herself into the slave. She was shocked at seeing Vincent before her and picking up the sword. Right before the killing blow occurred, she was back to her own body. This caused extreme exhaustion and she vomited on the floor but Nik did not care because the fighter had won. Isla quickly helped Celeste clean up and recover before they were noticed. Unknown to Celeste, the Pit Slave had noticed. &lt;br /&gt;
&lt;br /&gt;
At 19ABY, when Celeste was fourteen, Nik&#039;s favorite Pit fighter slave had been bought and seemingly vanished into thin air. The entire Mandalorian Clan went on a rampage at their own household and cities nearby. Several days later, as a result of them being out of control, Isla died at only seventeen years old.&lt;br /&gt;
&lt;br /&gt;
Every day since then, Celeste endured so much and she became the longest living slave for Nik. Unknown to both of them, it was because the Force was keeping her alive. &lt;br /&gt;
&lt;br /&gt;
Note to Self: &lt;br /&gt;
* Been with them for 15 years, Celeste was 20 when path of sith event happen, 25 ABY&lt;br /&gt;
Darth Silensis gets to kill Nik - but is that true or a lie? &lt;br /&gt;
&lt;br /&gt;
=== Path of the Sith ===&lt;br /&gt;
Note to self: Path of sith goes here, also combine with finding the brotherhood, Inquisitor/Voice&lt;br /&gt;
Timeline? Need some time for training in using the force so maybe.... join brotherhood sometime after 35 ABY&lt;br /&gt;
&lt;br /&gt;
Celeste and Darth Silensis went on a journey to get a Kyber crystal for her light saber. Right when she found it, during the process of bleeding the Kyber crystal, she had killed her master. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Now ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
=== Studio at Eos City ===&lt;br /&gt;
[[File:Celeste apartment.jpg|left|thumb|200x200px|Celeste&#039;s studio]] Celeste has a studio in Eos City with a wonderful view. When she&#039;s not doing missions or training, she&#039;s almost always found here. Her studio resides on the top floor of the complex. When you enter, the view overlooking the city would immediately catch your attention. The ceiling also has windows. The windows are protected with privacy so no matter how much light shone from her studio, no one would be able to see the inside. The bathroom consists of a simple toilet with a sink above it and a standing shower stall. Her bed has a twin-sized mattress. The bookshelf was on the right side of the bed and had various movies. With Celeste&#039;s history of being unable to explore and watch much due to Nik, she had taken advantage of it. At the opposite wall of the bed was the desk with her technology for her to be able to do various work things or research. The window wall had a lower shelf set up and that&#039;s where Celeste was able to do some small cooking.  Her fridge and various technologies were underneath the shelf.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=203108</id>
		<title>Amara Eira-Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=203108"/>
		<updated>2026-09-16T21:50:05Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Touch ups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}} &lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image= [[File:Amara-smallwiki.jpg|250px]]&lt;br /&gt;
|firstname= Amara&lt;br /&gt;
|lastname= Eira-Haku&lt;br /&gt;
|homeworld= [[Interitus Cairn]] &lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= * Lonto&lt;br /&gt;
* Pantoran&lt;br /&gt;
* Sephi&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Amaranth Magenta&lt;br /&gt;
|eyes= Yellow with blue speckles&lt;br /&gt;
|height= 5&#039;7&amp;quot;&lt;br /&gt;
|weight= 128lbs&lt;br /&gt;
|mother= Leilani Eira&lt;br /&gt;
|father= [[Masahiro Haku]]&lt;br /&gt;
|siblings= Amarinthe Eira-Haku&lt;br /&gt;
|children=&lt;br /&gt;
|enemies = * [[Cassandra Oriana Tyris]]&lt;br /&gt;
* [[Khro]]&lt;br /&gt;
|allies= * [[Alex Draconis]] &lt;br /&gt;
* [[Celevon Edraven Erinos]]&lt;br /&gt;
* [[Windos]] &lt;br /&gt;
|form = * [[CS_Guide:_Lightsaber_Forms#Form_VI_-_Niman|Niman]]&lt;br /&gt;
* [[CS_Guide:_Lightsaber_Forms#Form_V_-_Shien|Shien]]&lt;br /&gt;
|profession= *Tribune at [[Uskil#Master_Archives|Master Archives]]&lt;br /&gt;
|dossier=[[dossier:16854|16854]] &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|What if some stories are meant to be hidden?|Amara Eira-Haku}}&lt;br /&gt;
&lt;br /&gt;
Amara is a young Jedi and the Tribune of the [[Uskil#Master_Archives|Master Archives]]. Having joined at late 44 ABY, Amara is completely new to the Brotherhood but is loyal to her home planet and the citizens of [[Interitus Cairn]], which is part of the [[Taldryan Republic]].&lt;br /&gt;
&lt;br /&gt;
== Blooming Life == &lt;br /&gt;
=== Planted the Seed ===&lt;br /&gt;
&lt;br /&gt;
During at a Jedi event at location that was adorned with arts and different flora life. Leilani Eira, mother of Amarinthe and Amara, had met with [[Masahiro Haku]]. She found him enticing, smart, and his skills as a Jedi was admirable. She believed he was a good fit to be the father of her children. Their first child, Amarinthe Eira-Haku was born. They both co-parent so well and Amarinthe was blossoming. With this, Leilani wanted another child from Masahiro. Another agreement was made and Amara was born. &lt;br /&gt;
&lt;br /&gt;
Together, the sisters were two peas in a pod but they were two different leaves on the same stem. They both had developed a love for botany and flowers. Masahiro had been very involved in their lives to the point where he also gave the girls credits for good education. Amarinthe had took the credits and ended up opening a shop while it became unknown what Amara did with the credits. One thing for sure, it wasn&#039;t for higher education. &lt;br /&gt;
&lt;br /&gt;
Amara always adored her small location. [[Thanadris]] was riddled with history and wonder. While they constantly faced natural disasters, they had learned to adapt with it. The simplicity of the small village had given Amara peace and a sense of security.&lt;br /&gt;
&lt;br /&gt;
That did not last long.&lt;br /&gt;
&lt;br /&gt;
=== Wilted Petal ===&lt;br /&gt;
&lt;br /&gt;
At 40 ABY, when Amara was eighteen years old, [[Cassandra Oriana Tyris]] had found Thanadris. The Jedi of Thanadris were all too willingly to immediately help Cassandra, a suspicious hermit, and started to bring in refugees much to Amara&#039;s dismay. She had disagreed with the majority of the Elder&#039;s decision to allow Cassandra to make the changes. Amara had believed that Cassandra could&#039;ve refused to answer their questions and instead, she had granted them knowledge of the events and to reconnect with other Jedi conclaves. &lt;br /&gt;
&lt;br /&gt;
Amara became torn with happy that they were getting more knowledge and concern if there was a reason the knowledge was lost. She believed the sudden presence of someone powerful as Cassandra would not bode well for the fragility of the Thanadris ruins. &lt;br /&gt;
&lt;br /&gt;
This caused resentment and bitterness to grow in the young Jedi&#039;s heart. &lt;br /&gt;
&lt;br /&gt;
And it only grew like a diseased root when the Force users and herself started to have nightmares from [[Ostara]]&#039;s Aura around the same time.&lt;br /&gt;
&lt;br /&gt;
It was then her mother had noticed a change in Amara&#039;s Force and attitude.&lt;br /&gt;
&lt;br /&gt;
=== Twisted Vines ===&lt;br /&gt;
&lt;br /&gt;
When her father, Masahiro Hiro, got promoted to Voice, he introduced the Brotherhood to Amara. At first, everything was so overwhelming and too much for her. Then when she had discovered the Master Archives, Amara had spent majority of her time there, constantly with her father in tow since she was not to be herself at that time. There was rumors spreading of a positioning opening soon to be part of Master Archives so Amara had made her presence known to the people there.&lt;br /&gt;
&lt;br /&gt;
Amara applied and got the job. There are rumors behind her back that had fallen on deaf ears. Her and her staff do constant checks, help the Shadow Academy and its professors, along with going on field missions to retrieve any holocrons or artifacts that can benefit the Brotherhood as a whole. &lt;br /&gt;
&lt;br /&gt;
On the side, Amara has also started to use the knowledge and accessibility of the Master Archives for her own selfish desires.&lt;br /&gt;
&lt;br /&gt;
== The Growth of the Flower == &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
Amara&#039;s skin carried the cool blue tone, showing she came from a Pantroan lineage. She has high, sweeping cheekbones with a jawline that suggests a stubborn resilience. Her eyes are bright yellow with blue speckles. Her face is framed by thick strands of dark magenta. She normally has it up in a high ponytail, but when it&#039;s down, it sweeps at her elbow. Her Lonto&#039;s pointed ears have golden tips that show she tries to be a good listener.&lt;br /&gt;
&lt;br /&gt;
She has the typical golden markings on her face to signify her Pantroan heritage. The lines underneath her eyes are thick to bring out the striking yellows of her eyes. The forehead lines are almost like a tiara but do not connect, suggesting she valued personality over knowledge.&lt;br /&gt;
&lt;br /&gt;
Her right leg is covered in an intricate swirl of golden ink with different florals, vines, and thick lines from her hip down to her feet. As she moved, the light caught the fine linework, making the golden lines appear to shimmer. The line continues to spill over to the left side of the hip with two different golden flowers and vines. The rest of her left leg is bare.&lt;br /&gt;
&lt;br /&gt;
She stands average for her heritage and has an athletic build.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Amara is noticeably young in mind and heart. She is quick to anger and to judge before settling down to think. She has the tendency to hyperfocus on an assignment and will be an unmovable force until someone forces her out of the assignment or she completes it. Her impatience to find answers sometimes would cause a mental block which only frustrates her more. Amara much prefer small gatherings over large one and she tries not to draw any attention to herself. However, sometimes her rage has her forget where she is as she&#039;s likely to tunnel vision.  &lt;br /&gt;
&lt;br /&gt;
Her loyalty for her people on Thanadris are so strong that Amara would be willing to make questionable decisions to protect them.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Uskil&amp;diff=203037</id>
		<title>Uskil</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Uskil&amp;diff=203037"/>
		<updated>2026-09-10T05:03:53Z</updated>

		<summary type="html">&lt;p&gt;Jenni: switching the wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
Uskil is one of [[Arx]]&#039;s three continents.&lt;br /&gt;
&lt;br /&gt;
[[File:Uskil map.png|thumb|Locations of interest|450px|center]]&lt;br /&gt;
&lt;br /&gt;
== Shadow Academy ==&lt;br /&gt;
[[File:ShadowAcademy.jpg|thumb|300px|left|The Shadow Academy central spire]]&lt;br /&gt;
&lt;br /&gt;
Constructed around a central spire, each of the outer structures are designed like a three-sided pyramid, pointing inward towards the center. A series of skyways and walkways form the vein-like paths connect the satellite campuses to the Academy proper. For newcomers, the Shadow Academy provides a visual taste of the world they have just begun to enter. It is a place of subtle grandeur and utmost efficiency, ready to take them on their first steps into deeper knowledge.&lt;br /&gt;
&lt;br /&gt;
Internally, students are provided with common study rooms, libraries, and lecture halls. The study halls are sound-proof rooms that must be signed out through administration. These rooms provide a distraction free means of learning, housing empty shelves for any learning materials that the students may bring with them as well as a central table. &lt;br /&gt;
&lt;br /&gt;
The lecture halls are much larger variants on the study rooms, offering a series of seats for learners that rises up and away from the professor&#039;s table, which stands at the head of the hall. Two large viewscreens stand to either side of the professor&#039;s table to provide additional material for lectures.&lt;br /&gt;
&lt;br /&gt;
There are rumors amongst the students that tunnels exist underneath the Academy directly connecting it with the Dark Ascent. These rumors are further flamed by the fact that members of the Council have seemingly appeared out of thin air at either location. &lt;br /&gt;
&lt;br /&gt;
=== Master Archives ===&lt;br /&gt;
[[File:HolocronCenter.jpg|thumb|175px|right|One of the rooms, the Holocron Center.]]&lt;br /&gt;
&lt;br /&gt;
The combined records of the Brotherhood’s database are sorted in stacks in each of the sections. Octogonal arrangement of the stacks ensure that storage of the digital [[starwars:Hologram disc|holodisks]] is maximized, and that there is suitable provisions made for consoles and holoprojectors on the ground level. Each of these holodisks  is discreetly marked, setting off a silent alarm whenever one leaves the premises without express authorization. In the event that one is lost, a staff will be assigned to recreate it. Pulsating with blue light, the stacks emit a faint hum that can be heard as one peruses the database. Forbidden lore is protected via code cylinders, requiring a certain level of authorization to retrieve the most dangerous texts.&lt;br /&gt;
&lt;br /&gt;
Reserved for an elite few and the staff, the vaults below contain the forbidden lore and knowledge of books, tomes and [[starwars:Holocron|holocrons]] not found in the general archives. Cloistered far below the Shadow Academy, it is forever permeated in near-darkness with temperatures that decelerate the decomposition of the precious texts and scrolls locked in its vaults — original texts that have since been scanned into the central database. Polished to mirror-like perfection, the walls and floors are marbled between shades of black and grey, bouncing the faintest light of the dim strips of pure white lighting above and below each row of vaults. Most who venture to the archive’s depths prefer to bring along a [[starwars:Glowrod|glowrod]] rather than additional lights to reduce the amount of light absorbed into each of the timeless pages.&lt;br /&gt;
&lt;br /&gt;
Built into the walls, the largest vaults often contain the most exotic records and experiments to ever be locked within the archives, not even excluding the presence of the controversial and dangerous [[starwars:Abersyn symbiote|Abersyn Symbiotes]] responsible for the fall of many historical empires. Requiring the use of specific code cylinders for access, one of the most notable vaults contains shelves upon shelves of holocrons dating back to [[starwars:Darth Bane|Darth Bane]]. Because of the scarcity of [[starwars:Jedi|Jedi]] holocrons and the volatile nature of storing them together with [[starwars:Sith|Sith]] holocrons, the Grand Master’s personal vault is bathed in a permanent red ambient glow that envelops the entire room. Ghastly sounds can be heard from the other side of some other vaults, live experiments conducted by the Council’s most trusted alchemists never to see the light of day.&lt;br /&gt;
&lt;br /&gt;
==== Master Archives Staff ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; This section is about the fictional role of the [[Wiki Tribune]]. You may be looking for the [[Wiki Tribune|real life role]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Master Archives is run by the Tribune and their select staff. The Tribune reports to the current Headmaster of Shadow Academy, {{HM}}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Tribune:&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Amara Eira-Haku]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Staff:&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Alex Draconis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Bentre Sadow]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Jeax Zirv|Azler Wilder]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are responsible not only the security of the Master Archives items, but the upkeep. They are to retrieve any stolen holocrons. They can also go out in the field to obtain Holocrons or artifacts that can be of importance for the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Legends have it that two mysterious past Tribunes lurk and protects the Master Archives. They were named [[Nikora Rhan]] and [[Alethia Archenksova]] which is preposterous because why would those two ever set foot in the Master Archives again? &lt;br /&gt;
&lt;br /&gt;
===Combat Training Center ===&lt;br /&gt;
[[File:ACCTrainingCenter.jpg|thumb|right|175px|A hall of the Training Center]]&lt;br /&gt;
Two towering, tinted, [[starwars:transparisteel|transparisteel]] doors slide open to grant access to the central chamber of the [https://www.darkjedibrotherhood.com/acc/venues/42 Combat Training Halls]. The main room is wide and open and as large as a holoball field. Tall walls stretch towards a domed ceiling that is made up of rows of ambient lights that spread out and fill the room with soft even lighting that eliminates any shades or shadows. Those same walls are lined around the perimeter with racks and stacks of varied weaponry: everything from swords and polearms to rifles and flamethrowers.&lt;br /&gt;
&lt;br /&gt;
There are two signs that hover over each weapon rack to create an alternating motif in the Combat Training Hall: “No Explosions” and “Accorded Neutral Territory”. While the first is fairly obvious, the second speaks to the single law of the Training Halls: all members of the Brotherhood are welcome, and no member is to be killed or maimed without incurring the wrath of the Grand Master and the [[Inquisitorius|Inquisitori]].&lt;br /&gt;
&lt;br /&gt;
A trio of training dummies are statically set up and spread out in a line, each made out of a blend of alloys and padding that can withstand blows from any standard weaponry with the exception of [[Lightsabers|lightsaber]] blades. To the side of the dummies, a large sparring mat has been stretched out to create a larger footprint than the typical [[starwars:shockboxing|shockboxing]] ring. The padding is good for helping to teach new combat students how to take a fall without injury and offers firm footing, but the hard rubber mat is hardly forgiving.&lt;br /&gt;
&lt;br /&gt;
Behind the sparring area is a door that leads to a small archives that combat students can use to view holorecordings of fights and duels from the past as well as relevant information on combat tactics, techniques, and forms. On the opposite side of the archives at the far end of central room is the locker room where members can safely store their equipment.&lt;br /&gt;
&lt;br /&gt;
The final and probably most important element of the Combat Training Hall is the onsite Med Ward. The [[starwars:Magnetic seal/Legends|maglock]] door is sealed off and can only be opened by an attending Medic. The Medical facilities feature state of the art [[starwars:Bacta tank|bacta tanks]] for recovery and aftercare. A combination of observation and waiting room rests adjacent to the recovery center and features two large monitors that display a live feed of the central room.&lt;br /&gt;
&lt;br /&gt;
The Combat Halls are staffed around the clock, allowing combat students and mentors alike to come and go as they please at odd or regular hours. It is also reserved for members looking to prove their worth to compete in the Antei Combat Center.&lt;br /&gt;
&lt;br /&gt;
== Ancient Ruins ==&lt;br /&gt;
[[File:Ancientruins moro.jpg|175px|left|thumb|Ancient Ruins]]&lt;br /&gt;
Sunken below sea-level, the lost remnants of a primitive civilization have fallen to decay. Predating the Brotherhood’s resettlement of Antei, the ruins harken back to lost tribes of the Sith with several structures intact beneath the surface. Most of these ruins are located beneath what was once a great continent, now a spiralling chain of islands at the center of which the Shadow Academy now stands. Constructed with function over aesthetic, the least damaged buildings are still watertight and contain breathable air despite being at the bottom of the ocean. &lt;br /&gt;
&lt;br /&gt;
References to [[starwars:Mortis|Mortis]] — the [[starwars:Son|Son]], in particular — are inscribed on the sides of an obelisk at the ocean’s floor, half-buried beneath the seabed. Archaeologists and researchers at the Shadow Academy have theorized that other monoliths connected to other aspects of the [[starwars:The Force|Force]] — the [[starwars:Daughter|Daughter]] and the [[starwars:Father (Mortis)|Father]] — can be the foundations of an earlier religion practiced on Arx before the Brotherhood’s establishment. Others have dismissed these accusations and believe that Arx’s forebears were a cult exclusively of dark side practitioners.&lt;br /&gt;
&lt;br /&gt;
Special access to the submerged ritual chambers can be requested via [[starwars:Trident-class assault ship|Trident-class assault ships]] that are used by Arx’s archaeologist divisions entrusted with uncovering and recording found passages, chambers and hieroglyphics beneath Arx’s oceans. However, access to a few secretive locations are reserved for those with the proper access codes and identification.&lt;br /&gt;
&lt;br /&gt;
== Colosseum ==&lt;br /&gt;
[[File:ACCColosseum.jpg|thumb|right|175px|The Colosseum]]&lt;br /&gt;
The structure was rebuilt and renovated from the shell of an ancient foundation that had barely weathered away by time. High walls, tall enough for even the most savvy Jedi to find unscalable, line a large field of ancient sand and sediment the size of a holoball field. The spectators&#039; chairs are divided into neatly organized sections with seats bunched close together to accommodate anywhere up to a few thousand people. At the center, an elongated platform “box” has been constructed with a central throne of stone with various seats of smaller scale lined beside it in both directions.&lt;br /&gt;
&lt;br /&gt;
While unassuming at first glance and looking very much like an archaic gladiatorial arena, the Colosseum features a medley of traps and surprises built into the floor and walls at random intervals. These obstacles include, but are hardly limited to: retractable nozzles that can shoot out gouts of flame; battery-coils that can spit out tendrils of electric current; receding floor panels with electric shock panels; deep pits with sharpened spikes and more. At some points, the ground can simply erupt upwards and create a concentrated, if not impromptu angular-platform that could be used as a springboard or temporary high ground. While seemingly random, these obstacles are handled and triggered by a manned-operator in a control room within.&lt;br /&gt;
&lt;br /&gt;
Outside the fighting arena, the Colosseum features on-site, state of the art medical facilities that can bring &#039;&#039;nearly&#039;&#039; anyone back from the brink of the death and offer a full team of trainers, doctors, and rehabilitation units. There is also a neatly kept armory and a basic training center with mechanical-dummies, and private sparring chambers.&lt;br /&gt;
&lt;br /&gt;
== Abandoned Mines ==&lt;br /&gt;
[[File:Underwaterruins.png|175px|thumb|left]]&lt;br /&gt;
Pulley-operated, mechanical lifts descend into the earth below the Arena. The [https://www.darkjedibrotherhood.com/acc/venues/44 Abandoned Mines] pre-date the [[starwars:Galactic Empire|Galactic Empire]] by thousands of years. Once used as mining routes, the long forgotten network of interconnecting tunnels has held stalwart against the sands of time. Sporadic crystals protrude from the walls to quietly radiate ochre light like naturally-forming torches. The small alcove gives birth to a maze of wide tunnels supported by old, steadfast wooden beams.The tunnels spider and split off into various directions, some leading to dead ends while others ultimately leading back to the central Mining Shaft.&lt;br /&gt;
&lt;br /&gt;
The central Mining Shaft is a square well that descends into a deep pit that radiates a luminescent, cerulean glow from the horde of crystallized shards still growing below. The air hangs with a cool, windless chill. Stone stalactites hang ominously overhead, flanked by jagged jutters of rock and sediment that line the ascending walls.&lt;br /&gt;
&lt;br /&gt;
To reach the surface, blocks of stone wide enough for two humans to stand side by side on shift back and forth in a combination of lateral and ascending patterns. Each cubic platform is controlled by a mechanical pulley and each cubic platform will eventually pass close enough to step over to another. The spacing and timing is not attuned to any formal pattern, giving equal balance to both [[starwars:Force-sensitive|Force users]] and Mundanes. Whatever your talents, the shifting cubes are the only way to ascend back to the Arena.&lt;br /&gt;
&lt;br /&gt;
=== Corrino Research Laboratory ===&lt;br /&gt;
[[File:Uskilcyris.png|thumb|175px|right|Marshes on the outskirts of the Shadow Academy.]] &lt;br /&gt;
A central main building on the southeast coast receives in visitors at its collection of docking ports and provides a public space for seminars and presentations on a wide range of topics. Branching off and connected by a labyrinth of walkways that stretch for kilometers in every direction inland are over fifty additional buildings each with laboratory space dedicated to a specific topic and project on behalf of the facility&#039;s benefactors. The nature of all these projects and research varies widely but focuses primarily on flora and fauna of the galaxy. &lt;br /&gt;
&lt;br /&gt;
Attached to many of the auxiliary buildings are pens, cages or other sectioned off areas where different creatures of the galaxy are held in captivity or plant life is grown in controlled environmental spheres. In many cases, these areas are purpose-built to the specific requirements of the team doing research and construction droids and reconfiguration is a constant in the area. As some projects wrap up and others begin. &lt;br /&gt;
&lt;br /&gt;
In the surrounding areas, and even out at sea, or as necessary elsewhere on Arx, specific areas are set up as habitat to creatures from all over the galaxy. With an extensive logistics network to move these creatures to and from the central main building. All with the intent to help raise funds for the laboratory by the recreational sale of creatures. These creatures are raised, studied, tamed, and in many cases sold to specific members with clearance to do so. &lt;br /&gt;
&lt;br /&gt;
An entire branch of research is dedicated to warfare, with aggressive and combat capabilities of the galaxies flora and fauna are studied. This has resulted in a large dedicated connection between the central main building of the research laboratory and the Colosseum, providing a means to transport creatures anywhere on Arx to the Colosseum for testing. These tests usually take place in the form of combat with the creatures under careful study and evaluation by the team&#039;s scientists. &lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Brotherhood territories]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Seventeenth_Great_Jedi_War&amp;diff=203035</id>
		<title>Seventeenth Great Jedi War</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Seventeenth_Great_Jedi_War&amp;diff=203035"/>
		<updated>2026-09-10T03:06:03Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Protected &amp;quot;Seventeenth Great Jedi War&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{eras|nor}}&lt;br /&gt;
{{Battle&lt;br /&gt;
| prev = [[Sixteenth Great Jedi War]]&lt;br /&gt;
| conc = &lt;br /&gt;
| next = &lt;br /&gt;
| image = [[File:GJWXVIITitlecard.png|250px]]&lt;br /&gt;
| name = GJW XVI: Animus&lt;br /&gt;
| conflict = &lt;br /&gt;
| objective = &lt;br /&gt;
| date = [[44 ABY]]&lt;br /&gt;
| location = [[Cor&#039;neria System]]&lt;br /&gt;
| participants =&lt;br /&gt;
| outcome = &lt;br /&gt;
| side1 = [[Dark Brotherhood|The Dark Brotherhood]]&lt;br /&gt;
| side2 = [[Collective]]&lt;br /&gt;
| commanders1 = &lt;br /&gt;
Grand Master [[Darth Renatus]]&lt;br /&gt;
&lt;br /&gt;
Consuls:&lt;br /&gt;
* [[DarkHawk Sadow]]&lt;br /&gt;
* [[Mihoshi Keibatsu]]&lt;br /&gt;
* [[Narman Losa]]&lt;br /&gt;
* [[Nora Olen]]&lt;br /&gt;
* [[Rayne Victae]]&lt;br /&gt;
* [[Dossier: 4024| Raiju]]&lt;br /&gt;
* [[TuQ&#039;uan Varick]]&lt;br /&gt;
| commanders2 = Leader:&lt;br /&gt;
[[Collective#Rath_Oligard|Rath Oligard]]&lt;br /&gt;
&lt;br /&gt;
Lieutenants:&lt;br /&gt;
&lt;br /&gt;
*[[The_Collective:_Technocratic_Guild#Kendra_Icasta|Kendra Icasta]]&lt;br /&gt;
*[[The_Collective:_Capital_Enterprises#Varryn_Antillus|Varryn Antillus]]&lt;br /&gt;
*[[The Collective|Various others]]&lt;br /&gt;
&lt;br /&gt;
| forces1 =&lt;br /&gt;
*[[Arcona]]&lt;br /&gt;
*[[Naga Sadow]]&lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Plagueis]]&lt;br /&gt;
*[[Scholae Palatinae]]&lt;br /&gt;
*[[Taldryan]]&lt;br /&gt;
*[[Clan Vizsla]]&lt;br /&gt;
*[[Iron Forces]]&lt;br /&gt;
| forces2 = &lt;br /&gt;
* Add Forces here&lt;br /&gt;
| casual1 = &lt;br /&gt;
| casual2 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Seventeenth Great Jedi War, also known as &#039;&#039;&#039;GJW XVII: Animus&#039;&#039;&#039;, is a Brotherhood event running from May 23, 2026 to June 26, 2026.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
For years, [[The Collective]] has worked to destroy [[The Brotherhood]]. Led by the increasingly unhinged [[Collective#Rath Oligard|Rath Oligard]], they have led attacks on Brotherhood space again and again. Now, their home has been discovered, the [[Cor&#039;neria System]]. The time has come for the Brotherhood to press the assault against their long standing enemy. The deep and long gestating animus between these two factions has reached its inevitable conclusion. Peace is impossible, one must end.&lt;br /&gt;
&lt;br /&gt;
=== [https://drive.google.com/file/d/1KhqRpj4GxHqzhZKjcE4W_IRfVBrpZgaE/view?usp=sharing Prologue] ===&lt;br /&gt;
&lt;br /&gt;
The Council gathers on Arx, during which [[Darth Renatus]] reveals that the Strategic Tactical AI Resource (S.T.A.R.) has been able to gather details on the Cor’neria System. Although there are some disputes within the Brotherhood&#039;s borders, it is agreed that they should press ahead with an attack. Although hesitant initially to involve the Clans, it is decided they should be involved. During the meeting, sightings of [[Dacien Victae]] following his disappearance are discussed and it is realised from sightings that he is likely en route to Cor’neria himself.&lt;br /&gt;
&lt;br /&gt;
At the same time on Hirkado-II, [[Idris Adenn]] and [[Kamjin Lap’lamiz]] bring an imprisoned pirate by the name of Jinkam before two of the [[Severian Principate|Severian Principate&#039;s]] leaders. As the pirate broke both [[Tenixir Revenants|Revenant]] and Severian laws he is being judged by representatives of both groups, using Jinkam&#039;s punishment as as leverage in their favour, only to reveal that &amp;quot;Kamjin&amp;quot; was a projected hologram over a droid frame once the meeting is done.&lt;br /&gt;
&lt;br /&gt;
On Elizabeth-I in the Cor&#039;neria System, Rath Oligard sits considering the loss of his spy network, and the removal of an edge that gave them over the Brotherhood. Further losses such as the disappearance of Capital Enterprises&#039; new leader, Varryn Antillus, weighs heavily on his mind. Amid the latest of several violent outbursts, he demands from Icasta Kendra the location of Varryn, eventually gaining from her that he is overseeing the construction of their fleet&#039;s new assets from their shipyard. Kendra also takes a moment to criticise Oligard&#039;s decisions, especially all but completely exposing their location to the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Later Kendra directly messages Varryn, confirming that Oligard is becoming increasingly unstable and is threatening them all. The violent outbursts are part of why Varryn has forced him to avoid Oligard, to the point of ignoring his calls and even direct orders from Kendra. Following a communication with Kendra, Varryn finally opts to answer one of Oligard&#039;s messages.&lt;br /&gt;
&lt;br /&gt;
=== [https://drive.google.com/file/d/1FvR4CI8ufNvMDC5pTV1kiV-7_lUd71M5/view?usp=sharing Chapter I] ===&lt;br /&gt;
&lt;br /&gt;
Preparing for war and gathering the Iron Legions, the Council plans its next move while on Arx. [[Uji Tameike]] reflects on the impending battle and is questioned over the possible losses even should they win the conflict.&lt;br /&gt;
&lt;br /&gt;
At the same time on the Isabella Ship Yard in the Cor&#039;neria System, Varryn Antillus&#039; personal droid cites growing concerns among the Enterprises&#039; Board of Directors, demanding full disclosures in regard to his recent choices. Varryn freely admits he is trying to avoid them, the droid, and Oligard, growing increasingly concerned about their leader&#039;s personal choices. Acting covertly and demanding a communications blackout, Varryn begins planning to move several ships to the L2 Lagrange point, preparing to head off a likely impending assault from the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Varryn&#039;s small flotilla is moved to the jump point, and uses its gravity well projectors to successfully intercept the Brotherhood&#039;s first wave, Fate Squadron. On board the Tector-class Star Destroyer &#039;&#039;Ravager&#039;&#039;, Uji orders the remaining fleet to drop out of hyperspace before they can crash into the gravity wells. The &#039;&#039;Ravager&#039;&#039; endures the opening bombardment over the initial volley, but is able to overcome the waiting blockade by revealing a planned trap. One of the Brotherhood&#039;s own ships, the Raider II-class Corvette &#039;&#039;Astraeus&#039;&#039;, was already in the system and operating on minimal power. The flanking attack is enough to break the formation and allow Fate Squadron to press its attack.&lt;br /&gt;
&lt;br /&gt;
While ordering a full retreat of the ships before they are lost, Varryn is contacted by Avitus Oligard, who had long parted ways from the Collective. Varryn ignores Avitus&#039; pleas about his brother&#039;s insanity once his ships detect the arrival of the &#039;&#039;Legacy&#039;&#039;, the first of the Brotherhood&#039;s new class of Star Dreadnoughts. Joined by Dragon Squadron, Storm Squadron, Transport Force Omega, and the Godless Matron, Silence, and Schism; the Brotherhood is falling the bulk of its forces into the attack. Avitus is on the &#039;&#039;Legacy&#039;s&#039;&#039; bridge, and sadly reflects to Renatus that his pleas for sanity will not save them all.&lt;br /&gt;
&lt;br /&gt;
On Elizabeth-I, Rath Oligard has already all but written off Varryn and sees him as a traitor, but allows him to move ahead and attack the Brotherhood. He then orders Kendra to join him at their HQ, and prepare for their worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
=== [https://drive.google.com/file/d/18V35IU-OZN2IdV4wRMj6Cl_64Awr2JbB/view?usp=sharing Chapter II] ===&lt;br /&gt;
&lt;br /&gt;
As the Brotherhood and Collective navies engage one another in a pitch battle, the Collective enacts a scorched earth policy. In an effort to deny the Brotherhood an easy landing site and slow them, the Collective bombarded Nei’kapo from orbit. This set the agricultural world ablaze, burning whole regions at a time. Uji detects a [[StarWars:Shatterpoint/Legends|shatterpoint]] in the Force, realising it is stemming from where the &#039;&#039;Legacy&#039;&#039; is pinned between two Collective ships using gravity wells to anchor it in place and bombard it from all sides. Uji reflects briefly on a time two days prior to the attack, remembering the choices he made and the certainty of those he would be sending to their deaths if deployed on the wrong site. His concerns lingered over a tear in the Force, and his limited ability to predict it.&lt;br /&gt;
&lt;br /&gt;
As the Liberation Front&#039;s armies continue to indiscriminately attack civilians, the Iron Legionaries, and burn the very planet, the fighting on the surface becomes bogged down in close range melees. Some of Uji&#039;s choices save the lives of those present there despite the odds, but his own vision of the future is limited.&lt;br /&gt;
&lt;br /&gt;
With heavy losses being taken in the attack, Uji recognises the shatterpoint surrounding the &#039;&#039;Legacy&#039;&#039; and realises why his vision of the future was limited. Using the &#039;&#039;Pride&#039;&#039; as a battering ram, Uji is able to free the &#039;&#039;Legacy&#039;&#039; by fighting his way through through forces surrounding the ship. With the &#039;&#039;Pride&#039;&#039; in flames, he is able to ram one Collective cruiser and then destroy a nearby Golan III station, freeing up the &#039;&#039;Legacy&#039;&#039; to continue the battle.&lt;br /&gt;
&lt;br /&gt;
With the battle still underway, the &#039;&#039;Legacy&#039;&#039; detects a wealth of new contacts arriving into the system from the other side of the planet.&lt;br /&gt;
&lt;br /&gt;
=== [https://drive.google.com/file/d/1GdUOdE7r4Wmy7Rj7KjM8T4hCkc2trX0b/view?usp=sharing Chapter III and Epilogue] ===&lt;br /&gt;
&lt;br /&gt;
Casualties continue to mount among the Iron Legion, with an estimated two in every five ships incapable of fighting. The new contacts arriving are other Collective vessels, jumping in now that attrition has taken its toll on the Brotherhood and their main force has begun to fragment into various battlefronts. Yet rather than singularly focusing on the Brotherhood, the newly arriving vessels begin attacking everything in sight, indiscriminately shooting at the Collective ships already in system.&lt;br /&gt;
&lt;br /&gt;
With the assault on Nei’joule turning against the Brotherhood, Reantus orders all communications to be routed through the legacy to maintain some degree of control over the battle and limit panic. With Uji&#039;s final words of &amp;quot;Not consequence. Responsibility.&amp;quot; echoing in his mind, Reantus orders that their reserves be committed to the fight and to have the forward assault force withdraw and regroup. Arconan, Odanite, and Taldryan begin arriving in the system and joining the battle.&lt;br /&gt;
&lt;br /&gt;
On Elizabeth-I, Varryn furiously decries Oligard&#039;s attack on everything in the system including his own Collective vessels. In the grip of madness, Oligard denounces Varryn for not being loyal to the Collective&#039;s cause and making it clear that Capital Enterprises was little more than a tool for his benefit. AS the communication ends, Varryn makes orders to evacuate to be contacted from another source. [[Alaris Jinn]] messages Varryn directly, announcing an ongoing situation - A fire sale of Capital Enterprises&#039; stock. Having bought up shares and invested covertly via shell companies following Enterprises&#039; losses at [[Meridian Prime space station]], Jinn is selling them and triggering a huge crash in the company&#039;s value. Although openly taunting Varryn over this, Alaris makes Capital Enterprises an offer - Have their military stand down and open the way in. If Varryn did so, Alaris would be open to a merger between companies, giving Capital Enterprises a means of survival.&lt;br /&gt;
&lt;br /&gt;
In orbit, the arrival of the clans has changed the tide of battle. Simultaneously striking the Collective fleets and deploying troops onto the surface of each engagement zone, it&#039;s enough to break the back of the Collective&#039;s battle lines and finally make them crumble. As the battle in orbit continues, ODN Knight’s Vigil deploys its drop pods to Elizabeth-II, landing in the Technodome. Sweeping through the area, the troops begin downloading technical data from any secured system, sabotaging production lines, and hunting down any remaining members of the Technocrat hierarchy. Kendra attempts a final stand among the ruined production facilities, only to be killed following a fierce duel against [[Vigo Zakirov]] and [[Velira Morvane]], which ended in the female Anzat consuming her life essence.&lt;br /&gt;
&lt;br /&gt;
With Capital Enterprises standing down and the Technocrat Guild all but destroyed, only the Liberation Front remains. As Renatus directs further attacks on the Collective, he learns that the &#039;&#039;Astraeus&#039;&#039;, the ship mysteriously already in the system, is heading directly for Nei’joule. On the ship, former Grandmaster Dacien gathers his weapons and equipment, departing to deal with Rath Oligard in person. Taking apart any resistance in his path, Dacien heads for the Estate of the Lord Superior, casually drinking from a mug as he approaches the building.&lt;br /&gt;
&lt;br /&gt;
Catching Oligard as he rants before a control system, trying to regain control of the battle, Dacien hurls the mug and its contents at Rath, earning the surprised reaction of “Did— Did you just throw a Pumpkin Spiced Latte at me?” &lt;br /&gt;
&lt;br /&gt;
In a brutal but one sided engagement, Dacien brings Oligar low and removes one of his arms. Oligard in turn reveals he had prepared in advance, and was holding a detonator to a machine, capable of making the Cor’nerian sun enter its supernova state. Focused upon Dacien, Oligard is caught by surprise as Avitus sneaks into the room and guns him down from behind.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle, the Brotherhood returns to Arx to mourn its dead and rebuild its strength. Following a funeral for Uji, and the promotion of Barafu Endrin to Fist, they reflect on the costs. Nei’kapo is being rebuilt, the system now under Brotherhood protection with a small garrison on site. With Capital Enterprises covering much of the costs of the reconstruction following a restructuring settlement, the Brotherhood is working to reverse the harm caused by the Collective.&lt;br /&gt;
&lt;br /&gt;
Renatus looks over at the seat where Uji once sat, now occupied by Barafu, and believes for the briefest moment to see Uji within the Force standing over him. For the first time since the funeral, he smiles.&lt;br /&gt;
&lt;br /&gt;
== Newsposts ==&lt;br /&gt;
&lt;br /&gt;
The following news posts were made by the Council to spread information for Great Jedi War XVII.&lt;br /&gt;
&lt;br /&gt;
=== Pre-event ===&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/gaming-news-great-jedi-war-xvii-gaming-preparation-notice Great Jedi War XVII – Gaming Preparation Notice] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-great-jedi-war-gaming-reminder-rites-of-combat Great Jedi War Gaming Reminder: Rites of Combat] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-great-jedi-war-xvii-unit-transfer-ban Unit Transfer Ban] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/gaming-news-gjw-xvii-djb-battleship-tournament-sign-ups Battleship Tournament Sign Ups] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xvii-animus-prologue-and-location-wiki GJW XVII - Animus Prologue and Location Wiki] - &#039;&#039;Voice [[Masahiro Haku]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/gaming-news-gjw-xvii-animus-gaming-preparation-notice-2 GJW XVII - Animus – Gaming Preparation Notice #2] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-gjw-xvii-unit-store-closings GJW XVII Unit Store Closings] - &#039;&#039;Regent [[Thran Occasus]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/gaming-news-gjw-xvii-animus-djb-battleship-tournament-sign-ups-update Battleship Tournament Sign Ups Update] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/gaming-news-gjw-xvii-animus-djb-battleship-tournament-entry-is-now-closed Battleship Tournament Entry is now Closed] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Phase I ===&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xvii-animus-chapter-1 GJW XVII - Animus Chapter 1] - &#039;&#039;Voice [[Masahiro Haku]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-great-jedi-war-xvii-animus Great Jedi War XVII: Animus] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-gjw-xvii-animus-gjw-resources-references-and-how-to-guides GJW XVII - Animus GJW Resources, References and How-To Guides] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-fist-battlefront-ii-cluster-changes Battlefront II Cluster Changes] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-great-jedi-war-xvii-animus-phase-i-ending-soon Great Jedi War XVII: Animus Phase I Ending Soon!] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Phase II ===&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xvii-animus-chapter-2 GJW XVII - Animus Chapter 2] - &#039;&#039;Voice [[Masahiro Haku]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-great-jedi-war-xvii-animus-2701467c-fa36-4f2a-8d06-8a33c5134eb4 Great Jedi War XVII: Animus] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xvii-animus-competition-notification-multiprompt-impact-of-war GJW XVII - Animus Competition Notification - Multiprompt: Impact of War] - &#039;&#039;Voice [[Masahiro Haku]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-great-jedi-war-xvii-animus-ending-soon Great Jedi War XVII: Animus Ending Soon!] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-regent-report-9-great-jedi-war-xvii-rewards Regent Report #9 - Great Jedi War XVII Rewards] - &#039;&#039;Regent [[Thran Occasus]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xvii-animus-results GJW XVII: Animus Results] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-herald-report-26-great-jedi-war-drip-and-more= - &#039;&#039;Herald [[Morgan B. Sorenn]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
&lt;br /&gt;
Competitions and bin completion tracking can be found under the competition page:&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25298 Great Jedi War XVII: Animus]&lt;br /&gt;
&lt;br /&gt;
=== Event-Long ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiction Bin&#039;&#039;&#039; &lt;br /&gt;
(First Time, 7 participation points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25299 Small Team RP: Cor&#039;neia Chaos]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25300 The Hutt and the Bear]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaming Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 7 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25301 Combined Cluster Race Series]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25302 DJB Ship Tournament]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25303 Big Puzzle]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multimedia Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 7 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25303 Audiobook]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25305 Comic Book]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25307 Physical Object]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25306 Battleplan: The Siege of Cor&#039;neia]&lt;br /&gt;
&lt;br /&gt;
=== Phase I ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiction Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25308 Multiprompt: Due Day]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25309 Letters from the Front]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25310 War Intel: Trivia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaming Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25311 Pazaak]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25312 X-Wing Fighter]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25313 Marvel Rivals]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25314 Coloring Page]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25315 Icon of Sin]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25316 Member Hunt]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25317 Brotherhood Mad Lib]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25329 One Sentence Run-On]&lt;br /&gt;
&lt;br /&gt;
=== Phase II ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiction Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25318 Multiprompt: Impact of War]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25319 Combat Fiction]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25320 War Records: Trivia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaming Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25321 Starwars Battlefront II]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25322 Pokemon Unite]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25323 Tetris]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics Bin&#039;&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25324 Stickfigure Comic] &lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25325 Spymaster&#039;s Dossier]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25326 Prototype]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25327 Puzzling Puzzle]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25330 Another One Sentence Run-On]&lt;br /&gt;
&lt;br /&gt;
= Recognition =&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
&lt;br /&gt;
=== Clans ===&lt;br /&gt;
Clans earn points when members participate in competition types/bins or when members place in a competition. In accordance with the directives governing [[Vendetta]] events in the Brotherhood, the Clan with the most points at the conclusion of Great Jedi War XVI was named First Clan of the Brotherhood, while the Clan with the second and third most points Were Second Clan and Third Clan, respectively.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;First Clan:&#039;&#039;&#039;&#039;&#039; [[Arcona]] – &#039;&#039;5873.45 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Second Clan&#039;&#039;&#039;&#039;&#039;: [[Odan-Urr]] – &#039;&#039;5633.40 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Third Clan:&#039;&#039;&#039;&#039;&#039; [[Taldryan]] – &#039;&#039;3421.95 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fourth Clan:&#039;&#039;&#039; [[Vizsla]] – &#039;&#039;2607.96 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fifth Clan:&#039;&#039;&#039; [[Plagueis]] – &#039;&#039;2408.74 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sixth Clan:&#039;&#039;&#039; [[Scholae Palatinae]] – &#039;&#039;2052.71 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Seventh Clan:&#039;&#039;&#039; [[Naga Sadow]] – &#039;&#039;1520.67 Points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
The individuals earning the most placement points in Great Jedi War XVII were awarded War Hero titles.  Members with tie scores were broken following an Olympic-style Novae and placement ranking. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;First Hero&#039;&#039;&#039;: [https://www.darkjedibrotherhood.com/members/17238 Velira Morvane] – &#039;&#039;1696.38 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Second Hero&#039;&#039;&#039;: [https://www.darkjedibrotherhood.com/members/9426 Alaris Jinn] – &#039;&#039;1189.38 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Third Hero&#039;&#039;&#039;: [https://www.darkjedibrotherhood.com/members/17263 Seals] – &#039;&#039;949.91 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Fourth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/8431 Orv Dessrx] – &#039;&#039;946.15 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Fifth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/14751 Tarvitz] – &#039;&#039;726.62 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sixth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/14806 Kadrol Hauen] – &#039;&#039;678.33 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Seventh Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/14287 Strix] – &#039;&#039;655.99 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Eighth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/3690 Windos] – &#039;&#039;648.47 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Ninth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/16854 Jenni] – &#039;&#039;595.88 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Tenth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/10214 Wally] – &#039;&#039;589.71 points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 100% Participation ==&lt;br /&gt;
&lt;br /&gt;
Members who did work and did each bin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Arcona&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Naga Sadow&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Odan-Urr&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Plagueis&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Scholae Palatinae&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Taldryan&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Vizsla&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Alex Draconis]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* [[Lucine Vasano]]&lt;br /&gt;
* Luka Zarkot&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
* [[Nora Olen|Nora Olen di Plagia]]&lt;br /&gt;
* [[Orv Dessrx]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Sashar Erinos&lt;br /&gt;
* [[Socorra|Socorra Tenebrosa Nhar’qual Erinos Arconae]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn|Tahiri Thorn Morte Tarentae]]&lt;br /&gt;
* [[Tali Zorah|Tali Sroka]]&lt;br /&gt;
* [[Terran Koul]]&lt;br /&gt;
* [[Wuntila Arconae]]&lt;br /&gt;
|&lt;br /&gt;
* [[Muz Ashen]]&lt;br /&gt;
* [[Tasha&#039;Vel Versea]]&lt;br /&gt;
|&lt;br /&gt;
* [[Alethia Archenksova]]&lt;br /&gt;
* [[Corinna Magarin]]&lt;br /&gt;
* [[Edgar Drachen]]&lt;br /&gt;
* Eeno&lt;br /&gt;
* [[Ka Tarvitz]]&lt;br /&gt;
* [[Len Iode]]&lt;br /&gt;
* [[Jon Silvon]]&lt;br /&gt;
* Raeken&lt;br /&gt;
* [[Remalia Manvar]]&lt;br /&gt;
* [[Tistito Kingang]]&lt;br /&gt;
* [[Velira Morvane]]&lt;br /&gt;
* [[Vigo Zakirov]]&lt;br /&gt;
* [[Windos]]&lt;br /&gt;
|&lt;br /&gt;
* [[Alaris Jinn di Plagia]]&lt;br /&gt;
* [[J&#039;Kast]]&lt;br /&gt;
* [[TuQ&#039;uan Varick|TuQ&#039;uan Varick di Plagia]]&lt;br /&gt;
|&lt;br /&gt;
* [[Kadrol Hauen]]&lt;br /&gt;
* [[Rayne|Rayne Palpatine]]&lt;br /&gt;
* [[Vincent Brujah]]&lt;br /&gt;
|&lt;br /&gt;
* Alexander Anderson&lt;br /&gt;
* [[Benevolent Taldrya Whiner]]&lt;br /&gt;
* [[Cassandra Oriana Tyris]]&lt;br /&gt;
* [[Maeva]]&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama]]&lt;br /&gt;
* [[Shanree Argentin]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
|&lt;br /&gt;
* [[Farrin Xies]]&lt;br /&gt;
* [[Kora]]&lt;br /&gt;
* [[Kindle Singean]]&lt;br /&gt;
* [[Korvyn]]&lt;br /&gt;
* [[Yeyu]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Skins: Robe / Weapon Skins ===&lt;br /&gt;
&lt;br /&gt;
The robe and weapon for Arcona, robe for Odan-Urr, and weapon for Taldryan can be found [https://www.darkjedibrotherhood.com/news/reports-herald-report-26-great-jedi-war-drip-and-more here.]&lt;br /&gt;
&lt;br /&gt;
=== Possessions: Member Recognition ===&lt;br /&gt;
&lt;br /&gt;
All members of the Brotherhood that participated in the war will awarded a unique possession to mark their participation in the event. &lt;br /&gt;
&lt;br /&gt;
All members who submitted a valid entry to at least one competition were awarded the [https://www.darkjedibrotherhood.com/item_prototypes/techshard-pendant Techshard Pendant]. &lt;br /&gt;
&lt;br /&gt;
=== Possessions: Clan Recognition ===&lt;br /&gt;
&lt;br /&gt;
Clans gained a base credit depending on their placement and then participation bonuses received from their members. Consuls were allowed to choose a capital ship upgrade for their clan, going in order of clan placement, and to work with the Regent on developing a unique starship asset for their clan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Arcona&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Odan-Urr&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Taldryan&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Vizsla&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Plagueis&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Scholae Palatinae&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Naga Sadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 1st Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 2nd Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 3rd Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 4th Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 5th Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 6th Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 7th Place&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 125,028,660 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 122,606,998 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 106,226,216 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 102,756,820 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 97,199,296 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 93,769,537 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 88,588,557 credits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/barghest-class-heavy-cruiser Barghest Class Heavy Cruiser]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/curator-class-cruiser Curator Class Cruiser]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/dreadmist-class-battlecruiser Dreadmist Class Battlecruiser]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/jehavey-class-frigate Jehavey Class Frigate]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/kapsina-class-frigate Kapsina Class Frigate]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/bastion-class-assault-ship Bastion Class Assault Ship]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/b30-extinction-class-bomber-squadron B30 Extinction Class Bomber]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/kyber-hypermatter-reactor-system Kyber-Hypermatter Reactor System]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/micro-singularity-projector Micro Singularity Projector]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/feedback-shunt-shields Feedback Shunt Shields]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/collective-mega-ion-cannons Collective Mega Ion Cannons]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/ascendant-crystal-cloaking-system Crystal Cloaking System]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/starshatter-spinal-hypervelocity-cannon Starshatter Spinal Hypervelocity Cannon]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/ascendant-crystal-phase-cannon Ascendant Crystal Phase Cannon]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Start box}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|before=[[Sixteenth Great Jedi War]]&lt;br /&gt;
|title=Major Brotherhood Conflicts&lt;br /&gt;
|years = [[41 ABY]]&lt;br /&gt;
|after=&lt;br /&gt;
}}&lt;br /&gt;
{{End box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Great Jedi Wars]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Seventeenth_Great_Jedi_War&amp;diff=203034</id>
		<title>Seventeenth Great Jedi War</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Seventeenth_Great_Jedi_War&amp;diff=203034"/>
		<updated>2026-09-10T03:03:35Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Finally finishing it up!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{eras|nor}}&lt;br /&gt;
{{Battle&lt;br /&gt;
| prev = [[Sixteenth Great Jedi War]]&lt;br /&gt;
| conc = &lt;br /&gt;
| next = &lt;br /&gt;
| image = [[File:GJWXVIITitlecard.png|250px]]&lt;br /&gt;
| name = GJW XVI: Animus&lt;br /&gt;
| conflict = &lt;br /&gt;
| objective = &lt;br /&gt;
| date = [[44 ABY]]&lt;br /&gt;
| location = [[Cor&#039;neria System]]&lt;br /&gt;
| participants =&lt;br /&gt;
| outcome = &lt;br /&gt;
| side1 = [[Dark Brotherhood|The Dark Brotherhood]]&lt;br /&gt;
| side2 = [[Collective]]&lt;br /&gt;
| commanders1 = &lt;br /&gt;
Grand Master [[Darth Renatus]]&lt;br /&gt;
&lt;br /&gt;
Consuls:&lt;br /&gt;
* [[DarkHawk Sadow]]&lt;br /&gt;
* [[Mihoshi Keibatsu]]&lt;br /&gt;
* [[Narman Losa]]&lt;br /&gt;
* [[Nora Olen]]&lt;br /&gt;
* [[Rayne Victae]]&lt;br /&gt;
* [[Dossier: 4024| Raiju]]&lt;br /&gt;
* [[TuQ&#039;uan Varick]]&lt;br /&gt;
| commanders2 = Leader:&lt;br /&gt;
[[Collective#Rath_Oligard|Rath Oligard]]&lt;br /&gt;
&lt;br /&gt;
Lieutenants:&lt;br /&gt;
&lt;br /&gt;
*[[The_Collective:_Technocratic_Guild#Kendra_Icasta|Kendra Icasta]]&lt;br /&gt;
*[[The_Collective:_Capital_Enterprises#Varryn_Antillus|Varryn Antillus]]&lt;br /&gt;
*[[The Collective|Various others]]&lt;br /&gt;
&lt;br /&gt;
| forces1 =&lt;br /&gt;
*[[Arcona]]&lt;br /&gt;
*[[Naga Sadow]]&lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Plagueis]]&lt;br /&gt;
*[[Scholae Palatinae]]&lt;br /&gt;
*[[Taldryan]]&lt;br /&gt;
*[[Clan Vizsla]]&lt;br /&gt;
*[[Iron Forces]]&lt;br /&gt;
| forces2 = &lt;br /&gt;
* Add Forces here&lt;br /&gt;
| casual1 = &lt;br /&gt;
| casual2 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Seventeenth Great Jedi War, also known as &#039;&#039;&#039;GJW XVII: Animus&#039;&#039;&#039;, is a Brotherhood event running from May 23, 2026 to June 26, 2026.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
For years, [[The Collective]] has worked to destroy [[The Brotherhood]]. Led by the increasingly unhinged [[Collective#Rath Oligard|Rath Oligard]], they have led attacks on Brotherhood space again and again. Now, their home has been discovered, the [[Cor&#039;neria System]]. The time has come for the Brotherhood to press the assault against their long standing enemy. The deep and long gestating animus between these two factions has reached its inevitable conclusion. Peace is impossible, one must end.&lt;br /&gt;
&lt;br /&gt;
=== [https://drive.google.com/file/d/1KhqRpj4GxHqzhZKjcE4W_IRfVBrpZgaE/view?usp=sharing Prologue] ===&lt;br /&gt;
&lt;br /&gt;
The Council gathers on Arx, during which [[Darth Renatus]] reveals that the Strategic Tactical AI Resource (S.T.A.R.) has been able to gather details on the Cor’neria System. Although there are some disputes within the Brotherhood&#039;s borders, it is agreed that they should press ahead with an attack. Although hesitant initially to involve the Clans, it is decided they should be involved. During the meeting, sightings of [[Dacien Victae]] following his disappearance are discussed and it is realised from sightings that he is likely en route to Cor’neria himself.&lt;br /&gt;
&lt;br /&gt;
At the same time on Hirkado-II, [[Idris Adenn]] and [[Kamjin Lap’lamiz]] bring an imprisoned pirate by the name of Jinkam before two of the [[Severian Principate|Severian Principate&#039;s]] leaders. As the pirate broke both [[Tenixir Revenants|Revenant]] and Severian laws he is being judged by representatives of both groups, using Jinkam&#039;s punishment as as leverage in their favour, only to reveal that &amp;quot;Kamjin&amp;quot; was a projected hologram over a droid frame once the meeting is done.&lt;br /&gt;
&lt;br /&gt;
On Elizabeth-I in the Cor&#039;neria System, Rath Oligard sits considering the loss of his spy network, and the removal of an edge that gave them over the Brotherhood. Further losses such as the disappearance of Capital Enterprises&#039; new leader, Varryn Antillus, weighs heavily on his mind. Amid the latest of several violent outbursts, he demands from Icasta Kendra the location of Varryn, eventually gaining from her that he is overseeing the construction of their fleet&#039;s new assets from their shipyard. Kendra also takes a moment to criticise Oligard&#039;s decisions, especially all but completely exposing their location to the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Later Kendra directly messages Varryn, confirming that Oligard is becoming increasingly unstable and is threatening them all. The violent outbursts are part of why Varryn has forced him to avoid Oligard, to the point of ignoring his calls and even direct orders from Kendra. Following a communication with Kendra, Varryn finally opts to answer one of Oligard&#039;s messages.&lt;br /&gt;
&lt;br /&gt;
=== [https://drive.google.com/file/d/1FvR4CI8ufNvMDC5pTV1kiV-7_lUd71M5/view?usp=sharing Chapter I] ===&lt;br /&gt;
&lt;br /&gt;
Preparing for war and gathering the Iron Legions, the Council plans its next move while on Arx. [[Uji Tameike]] reflects on the impending battle and is questioned over the possible losses even should they win the conflict.&lt;br /&gt;
&lt;br /&gt;
At the same time on the Isabella Ship Yard in the Cor&#039;neria System, Varryn Antillus&#039; personal droid cites growing concerns among the Enterprises&#039; Board of Directors, demanding full disclosures in regard to his recent choices. Varryn freely admits he is trying to avoid them, the droid, and Oligard, growing increasingly concerned about their leader&#039;s personal choices. Acting covertly and demanding a communications blackout, Varryn begins planning to move several ships to the L2 Lagrange point, preparing to head off a likely impending assault from the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Varryn&#039;s small flotilla is moved to the jump point, and uses its gravity well projectors to successfully intercept the Brotherhood&#039;s first wave, Fate Squadron. On board the Tector-class Star Destroyer &#039;&#039;Ravager&#039;&#039;, Uji orders the remaining fleet to drop out of hyperspace before they can crash into the gravity wells. The &#039;&#039;Ravager&#039;&#039; endures the opening bombardment over the initial volley, but is able to overcome the waiting blockade by revealing a planned trap. One of the Brotherhood&#039;s own ships, the Raider II-class Corvette &#039;&#039;Astraeus&#039;&#039;, was already in the system and operating on minimal power. The flanking attack is enough to break the formation and allow Fate Squadron to press its attack.&lt;br /&gt;
&lt;br /&gt;
While ordering a full retreat of the ships before they are lost, Varryn is contacted by Avitus Oligard, who had long parted ways from the Collective. Varryn ignores Avitus&#039; pleas about his brother&#039;s insanity once his ships detect the arrival of the &#039;&#039;Legacy&#039;&#039;, the first of the Brotherhood&#039;s new class of Star Dreadnoughts. Joined by Dragon Squadron, Storm Squadron, Transport Force Omega, and the Godless Matron, Silence, and Schism; the Brotherhood is falling the bulk of its forces into the attack. Avitus is on the &#039;&#039;Legacy&#039;s&#039;&#039; bridge, and sadly reflects to Renatus that his pleas for sanity will not save them all.&lt;br /&gt;
&lt;br /&gt;
On Elizabeth-I, Rath Oligard has already all but written off Varryn and sees him as a traitor, but allows him to move ahead and attack the Brotherhood. He then orders Kendra to join him at their HQ, and prepare for their worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
=== [https://drive.google.com/file/d/18V35IU-OZN2IdV4wRMj6Cl_64Awr2JbB/view?usp=sharing Chapter II] ===&lt;br /&gt;
&lt;br /&gt;
As the Brotherhood and Collective navies engage one another in a pitch battle, the Collective enacts a scorched earth policy. In an effort to deny the Brotherhood an easy landing site and slow them, the Collective bombarded Nei’kapo from orbit. This set the agricultural world ablaze, burning whole regions at a time. Uji detects a [[StarWars:Shatterpoint/Legends|shatterpoint]] in the Force, realising it is stemming from where the &#039;&#039;Legacy&#039;&#039; is pinned between two Collective ships using gravity wells to anchor it in place and bombard it from all sides. Uji reflects briefly on a time two days prior to the attack, remembering the choices he made and the certainty of those he would be sending to their deaths if deployed on the wrong site. His concerns lingered over a tear in the Force, and his limited ability to predict it.&lt;br /&gt;
&lt;br /&gt;
As the Liberation Front&#039;s armies continue to indiscriminately attack civilians, the Iron Legionaries, and burn the very planet, the fighting on the surface becomes bogged down in close range melees. Some of Uji&#039;s choices save the lives of those present there despite the odds, but his own vision of the future is limited.&lt;br /&gt;
&lt;br /&gt;
With heavy losses being taken in the attack, Uji recognises the shatterpoint surrounding the &#039;&#039;Legacy&#039;&#039; and realises why his vision of the future was limited. Using the &#039;&#039;Pride&#039;&#039; as a battering ram, Uji is able to free the &#039;&#039;Legacy&#039;&#039; by fighting his way through through forces surrounding the ship. With the &#039;&#039;Pride&#039;&#039; in flames, he is able to ram one Collective cruiser and then destroy a nearby Golan III station, freeing up the &#039;&#039;Legacy&#039;&#039; to continue the battle.&lt;br /&gt;
&lt;br /&gt;
With the battle still underway, the &#039;&#039;Legacy&#039;&#039; detects a wealth of new contacts arriving into the system from the other side of the planet.&lt;br /&gt;
&lt;br /&gt;
=== [https://drive.google.com/file/d/1GdUOdE7r4Wmy7Rj7KjM8T4hCkc2trX0b/view?usp=sharing Chapter III and Epilogue] ===&lt;br /&gt;
&lt;br /&gt;
Casualties continue to mount among the Iron Legion, with an estimated two in every five ships incapable of fighting. The new contacts arriving are other Collective vessels, jumping in now that attrition has taken its toll on the Brotherhood and their main force has begun to fragment into various battlefronts. Yet rather than singularly focusing on the Brotherhood, the newly arriving vessels begin attacking everything in sight, indiscriminately shooting at the Collective ships already in system.&lt;br /&gt;
&lt;br /&gt;
With the assault on Nei’joule turning against the Brotherhood, Reantus orders all communications to be routed through the legacy to maintain some degree of control over the battle and limit panic. With Uji&#039;s final words of &amp;quot;Not consequence. Responsibility.&amp;quot; echoing in his mind, Reantus orders that their reserves be committed to the fight and to have the forward assault force withdraw and regroup. Arconan, Odanite, and Taldryan begin arriving in the system and joining the battle.&lt;br /&gt;
&lt;br /&gt;
On Elizabeth-I, Varryn furiously decries Oligard&#039;s attack on everything in the system including his own Collective vessels. In the grip of madness, Oligard denounces Varryn for not being loyal to the Collective&#039;s cause and making it clear that Capital Enterprises was little more than a tool for his benefit. AS the communication ends, Varryn makes orders to evacuate to be contacted from another source. [[Alaris Jinn]] messages Varryn directly, announcing an ongoing situation - A fire sale of Capital Enterprises&#039; stock. Having bought up shares and invested covertly via shell companies following Enterprises&#039; losses at [[Meridian Prime space station]], Jinn is selling them and triggering a huge crash in the company&#039;s value. Although openly taunting Varryn over this, Alaris makes Capital Enterprises an offer - Have their military stand down and open the way in. If Varryn did so, Alaris would be open to a merger between companies, giving Capital Enterprises a means of survival.&lt;br /&gt;
&lt;br /&gt;
In orbit, the arrival of the clans has changed the tide of battle. Simultaneously striking the Collective fleets and deploying troops onto the surface of each engagement zone, it&#039;s enough to break the back of the Collective&#039;s battle lines and finally make them crumble. As the battle in orbit continues, ODN Knight’s Vigil deploys its drop pods to Elizabeth-II, landing in the Technodome. Sweeping through the area, the troops begin downloading technical data from any secured system, sabotaging production lines, and hunting down any remaining members of the Technocrat hierarchy. Kendra attempts a final stand among the ruined production facilities, only to be killed following a fierce duel against [[Vigo Zakirov]] and [[Velira Morvane]], which ended in the female Anzat consuming her life essence.&lt;br /&gt;
&lt;br /&gt;
With Capital Enterprises standing down and the Technocrat Guild all but destroyed, only the Liberation Front remains. As Renatus directs further attacks on the Collective, he learns that the &#039;&#039;Astraeus&#039;&#039;, the ship mysteriously already in the system, is heading directly for Nei’joule. On the ship, former Grandmaster Dacien gathers his weapons and equipment, departing to deal with Rath Oligard in person. Taking apart any resistance in his path, Dacien heads for the Estate of the Lord Superior, casually drinking from a mug as he approaches the building.&lt;br /&gt;
&lt;br /&gt;
Catching Oligard as he rants before a control system, trying to regain control of the battle, Dacien hurls the mug and its contents at Rath, earning the surprised reaction of “Did— Did you just throw a Pumpkin Spiced Latte at me?” &lt;br /&gt;
&lt;br /&gt;
In a brutal but one sided engagement, Dacien brings Oligar low and removes one of his arms. Oligard in turn reveals he had prepared in advance, and was holding a detonator to a machine, capable of making the Cor’nerian sun enter its supernova state. Focused upon Dacien, Oligard is caught by surprise as Avitus sneaks into the room and guns him down from behind.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle, the Brotherhood returns to Arx to mourn its dead and rebuild its strength. Following a funeral for Uji, and the promotion of Barafu Endrin to Fist, they reflect on the costs. Nei’kapo is being rebuilt, the system now under Brotherhood protection with a small garrison on site. With Capital Enterprises covering much of the costs of the reconstruction following a restructuring settlement, the Brotherhood is working to reverse the harm caused by the Collective.&lt;br /&gt;
&lt;br /&gt;
Renatus looks over at the seat where Uji once sat, now occupied by Barafu, and believes for the briefest moment to see Uji within the Force standing over him. For the first time since the funeral, he smiles.&lt;br /&gt;
&lt;br /&gt;
== Newsposts ==&lt;br /&gt;
&lt;br /&gt;
The following news posts were made by the Council to spread information for Great Jedi War XVII.&lt;br /&gt;
&lt;br /&gt;
=== Pre-event ===&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/gaming-news-great-jedi-war-xvii-gaming-preparation-notice Great Jedi War XVII – Gaming Preparation Notice] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-great-jedi-war-gaming-reminder-rites-of-combat Great Jedi War Gaming Reminder: Rites of Combat] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-great-jedi-war-xvii-unit-transfer-ban Unit Transfer Ban] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/gaming-news-gjw-xvii-djb-battleship-tournament-sign-ups Battleship Tournament Sign Ups] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xvii-animus-prologue-and-location-wiki GJW XVII - Animus Prologue and Location Wiki] - &#039;&#039;Voice [[Masahiro Haku]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/gaming-news-gjw-xvii-animus-gaming-preparation-notice-2 GJW XVII - Animus – Gaming Preparation Notice #2] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-gjw-xvii-unit-store-closings GJW XVII Unit Store Closings] - &#039;&#039;Regent [[Thran Occasus]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/gaming-news-gjw-xvii-animus-djb-battleship-tournament-sign-ups-update Battleship Tournament Sign Ups Update] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/gaming-news-gjw-xvii-animus-djb-battleship-tournament-entry-is-now-closed Battleship Tournament Entry is now Closed] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Phase I ===&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xvii-animus-chapter-1 GJW XVII - Animus Chapter 1] - &#039;&#039;Voice [[Masahiro Haku]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-great-jedi-war-xvii-animus Great Jedi War XVII: Animus] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-gjw-xvii-animus-gjw-resources-references-and-how-to-guides GJW XVII - Animus GJW Resources, References and How-To Guides] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-fist-battlefront-ii-cluster-changes Battlefront II Cluster Changes] - &#039;&#039;Fist [[Uji Tameike]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-great-jedi-war-xvii-animus-phase-i-ending-soon Great Jedi War XVII: Animus Phase I Ending Soon!] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Phase II ===&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xvii-animus-chapter-2 GJW XVII - Animus Chapter 2] - &#039;&#039;Voice [[Masahiro Haku]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-great-jedi-war-xvii-animus-2701467c-fa36-4f2a-8d06-8a33c5134eb4 Great Jedi War XVII: Animus] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xvii-animus-competition-notification-multiprompt-impact-of-war GJW XVII - Animus Competition Notification - Multiprompt: Impact of War] - &#039;&#039;Voice [[Masahiro Haku]]&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-great-jedi-war-xvii-animus-ending-soon Great Jedi War XVII: Animus Ending Soon!] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-regent-report-9-great-jedi-war-xvii-rewards Regent Report #9 - Great Jedi War XVII Rewards] - &#039;&#039;Regent [[Thran Occasus]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xvii-animus-results GJW XVII: Animus Results] - &#039;&#039;Deputy Grand Master [[Idris Adenn]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-herald-report-26-great-jedi-war-drip-and-more= - &#039;&#039;Herald [[Morgan B. Sorenn]]&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
&lt;br /&gt;
Competitions and bin completion tracking can be found under the competition page:&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25298 Great Jedi War XVII: Animus]&lt;br /&gt;
&lt;br /&gt;
=== Event-Long ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiction Bin&#039;&#039;&#039; &lt;br /&gt;
(First Time, 7 participation points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25299 Small Team RP: Cor&#039;neia Chaos]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25300 The Hutt and the Bear]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaming Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 7 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25301 Combined Cluster Race Series]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25302 DJB Ship Tournament]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25303 Big Puzzle]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multimedia Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 7 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25303 Audiobook]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25305 Comic Book]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25307 Physical Object]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25306 Battleplan: The Siege of Cor&#039;neia]&lt;br /&gt;
&lt;br /&gt;
=== Phase I ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiction Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25308 Multiprompt: Due Day]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25309 Letters from the Front]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25310 War Intel: Trivia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaming Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25311 Pazaak]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25312 X-Wing Fighter]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25313 Marvel Rivals]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25314 Coloring Page]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25315 Icon of Sin]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25316 Member Hunt]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25317 Brotherhood Mad Lib]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25329 One Sentence Run-On]&lt;br /&gt;
&lt;br /&gt;
=== Phase II ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiction Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25318 Multiprompt: Impact of War]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25319 Combat Fiction]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25320 War Records: Trivia]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaming Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25321 Starwars Battlefront II]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25322 Pokemon Unite]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25323 Tetris]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics Bin&#039;&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25324 Stickfigure Comic] &lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25325 Spymaster&#039;s Dossier]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Bin&#039;&#039;&#039;&lt;br /&gt;
(First Time, 5 Participation Points)&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25326 Prototype]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25327 Puzzling Puzzle]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/competitions/25330 Another One Sentence Run-On]&lt;br /&gt;
&lt;br /&gt;
= Recognition =&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
&lt;br /&gt;
=== Clans ===&lt;br /&gt;
Clans earn points when members participate in competition types/bins or when members place in a competition. In accordance with the directives governing [[Vendetta]] events in the Brotherhood, the Clan with the most points at the conclusion of Great Jedi War XVI was named First Clan of the Brotherhood, while the Clan with the second and third most points Were Second Clan and Third Clan, respectively.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;First Clan:&#039;&#039;&#039;&#039;&#039; [[Arcona]] – &#039;&#039;5873.45 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Second Clan&#039;&#039;&#039;&#039;&#039;: [[Odan-Urr]] – &#039;&#039;5633.40 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Third Clan:&#039;&#039;&#039;&#039;&#039; [[Taldryan]] – &#039;&#039;3421.95 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fourth Clan:&#039;&#039;&#039; [[Vizsla]] – &#039;&#039;2607.96 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fifth Clan:&#039;&#039;&#039; [[Plagueis]] – &#039;&#039;2408.74 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sixth Clan:&#039;&#039;&#039; [[Scholae Palatinae]] – &#039;&#039;2052.71 Points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Seventh Clan:&#039;&#039;&#039; [[Naga Sadow]] – &#039;&#039;1520.67 Points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
The individuals earning the most placement points in Great Jedi War XVII were awarded War Hero titles.  Members with tie scores were broken following an Olympic-style Novae and placement ranking. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;First Hero&#039;&#039;&#039;: [https://www.darkjedibrotherhood.com/members/17238 Velira Morvane] – &#039;&#039;1696.38 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Second Hero&#039;&#039;&#039;: [https://www.darkjedibrotherhood.com/members/9426 Alaris Jinn] – &#039;&#039;1189.38 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Third Hero&#039;&#039;&#039;: [https://www.darkjedibrotherhood.com/members/17263 Seals] – &#039;&#039;949.91 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Fourth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/8431 Orv Dessrx] – &#039;&#039;946.15 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Fifth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/14751 Tarvitz] – &#039;&#039;726.62 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Sixth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/14806 Kadrol Hauen] – &#039;&#039;678.33 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Seventh Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/14287 Strix] – &#039;&#039;655.99 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Eighth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/3690 Windos] – &#039;&#039;648.47 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Ninth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/16854 Jenni] – &#039;&#039;595.88 points.&#039;&#039;&lt;br /&gt;
* &#039;&#039;Tenth Place&#039;&#039;: [https://www.darkjedibrotherhood.com/members/10214 Wally] – &#039;&#039;589.71 points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 100% Participation ==&lt;br /&gt;
&lt;br /&gt;
Members who did work and did each bin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Arcona&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Naga Sadow&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Odan-Urr&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Plagueis&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Scholae Palatinae&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Taldryan&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;14%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Vizsla&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Alex Draconis]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* [[Lucine Vasano]]&lt;br /&gt;
* Luka Zarkot&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
* [[Nora Olen|Nora Olen di Plagia]]&lt;br /&gt;
* [[Orv Dessrx]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Sashar Erinos&lt;br /&gt;
* [[Socorra|Socorra Tenebrosa Nhar’qual Erinos Arconae]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn|Tahiri Thorn Morte Tarentae]]&lt;br /&gt;
* [[Tali Zorah|Tali Sroka]]&lt;br /&gt;
* [[Terran Koul]]&lt;br /&gt;
* [[Wuntila Arconae]]&lt;br /&gt;
|&lt;br /&gt;
* [[Muz Ashen]]&lt;br /&gt;
* [[Tasha&#039;Vel Versea]]&lt;br /&gt;
|&lt;br /&gt;
* [[Alethia Archenksova]]&lt;br /&gt;
* [[Corinna Magarin]]&lt;br /&gt;
* [[Edgar Drachen]]&lt;br /&gt;
* Eeno&lt;br /&gt;
* [[Ka Tarvitz]]&lt;br /&gt;
* [[Len Iode]]&lt;br /&gt;
* [[Jon Silvon]]&lt;br /&gt;
* Raeken&lt;br /&gt;
* [[Remalia Manvar]]&lt;br /&gt;
* [[Tistito Kingang]]&lt;br /&gt;
* [[Velira Morvane]]&lt;br /&gt;
* [[Vigo Zakirov]]&lt;br /&gt;
* [[Windos]]&lt;br /&gt;
|&lt;br /&gt;
* [[Alaris Jinn di Plagia]]&lt;br /&gt;
* [[J&#039;Kast]]&lt;br /&gt;
* [[TuQ&#039;uan Varick|TuQ&#039;uan Varick di Plagia]]&lt;br /&gt;
|&lt;br /&gt;
* [[Kadrol Hauen]]&lt;br /&gt;
* [[Rayne|Rayne Palpatine]]&lt;br /&gt;
* [[Vincent Brujah]]&lt;br /&gt;
|&lt;br /&gt;
* Alexander Anderson&lt;br /&gt;
* [[Benevolent Taldrya Whiner]]&lt;br /&gt;
* [[Cassandra Oriana Tyris]]&lt;br /&gt;
* [[Maeva]]&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama]]&lt;br /&gt;
* [[Shanree Argentin]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
|&lt;br /&gt;
* [[Farrin Xies]]&lt;br /&gt;
* [[Kora]]&lt;br /&gt;
* [[Kindle Singean]]&lt;br /&gt;
* [[Korvyn]]&lt;br /&gt;
* [[Yeyu]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Skins: Robe / Weapon Skins ===&lt;br /&gt;
&lt;br /&gt;
The robe and weapon for Arcona, robe for Odan-Urr, and weapon for Taldryan can be found [https://www.darkjedibrotherhood.com/news/reports-herald-report-26-great-jedi-war-drip-and-more here.]&lt;br /&gt;
&lt;br /&gt;
=== Possessions: Member Recognition ===&lt;br /&gt;
&lt;br /&gt;
All members of the Brotherhood that participated in the war will awarded a unique possession to mark their participation in the event. &lt;br /&gt;
&lt;br /&gt;
All members who submitted a valid entry to at least one competition were awarded the [https://www.darkjedibrotherhood.com/item_prototypes/techshard-pendant Techshard Pendant]. &lt;br /&gt;
&lt;br /&gt;
=== Possessions: Clan Recognition ===&lt;br /&gt;
&lt;br /&gt;
Clans gained a base credit depending on their placement and then participation bonuses received from their members. Consuls were allowed to choose a capital ship upgrade for their clan, going in order of clan placement, and to work with the Regent on developing a unique starship asset for their clan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Arcona&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Odan-Urr&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Taldryan&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Vizsla&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Plagueis&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Scholae Palatinae&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;| &#039;&#039;&#039;Naga Sadow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 1st Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 2nd Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 3rd Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 4th Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 5th Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 6th Place&lt;br /&gt;
| width=&amp;quot;14%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;| 7th Place&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 125,028,660 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 122,606,998 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 106,226,216 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 102,756,820 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 97,199,296 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 93,769,537 credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 88,588,557 credits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/barghest-class-heavy-cruiser Barghest Class Heavy Cruiser]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/curator-class-cruiser Curator Class Cruiser]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/dreadmist-class-battlecruiser Dreadmist Class Battlecruiser]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/jehavey-class-frigate Jehavey Class Frigate]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/kapsina-class-frigate Kapsina Class Frigate]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/bastion-class-assault-ship Bastion Class Assault Ship]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/b30-extinction-class-bomber-squadron B30 Extinction Class Bomber]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/kyber-hypermatter-reactor-system Kyber-Hypermatter Reactor System]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/micro-singularity-projector Micro Singularity Projector]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/feedback-shunt-shields Feedback Shunt Shields]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/collective-mega-ion-cannons Collective Mega Ion Cannons]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/ascendant-crystal-cloaking-system Crystal Cloaking System]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/starshatter-spinal-hypervelocity-cannon Starshatter Spinal Hypervelocity Cannon]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://www.darkjedibrotherhood.com/item_prototypes/ascendant-crystal-phase-cannon Ascendant Crystal Phase Cannon]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #af3b1d&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Start box}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|before=[[Sixteenth Great Jedi War]]&lt;br /&gt;
|title=Major Brotherhood Conflicts&lt;br /&gt;
|years = [[41 ABY]]&lt;br /&gt;
|after=&lt;br /&gt;
}}&lt;br /&gt;
{{End box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Great Jedi Wars]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Gaming_Information&amp;diff=203033</id>
		<title>Gaming Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Gaming_Information&amp;diff=203033"/>
		<updated>2026-09-10T02:59:40Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Adding the good-faith standard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}{{Gaming}}&lt;br /&gt;
This page holds sections of information that will be helpful for members to find and understand better about what the Dark Jedi Brotherhood offers for gaming. The [[Fist of the Brotherhood]] oversees all things that are gaming.&lt;br /&gt;
&lt;br /&gt;
== Rites of Combat ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Rites of Combat]] apply to all Gaming Nights and other gaming competitions.&#039;&#039;&#039; - They are the rules to all gaming in the Dark Jedi Brotherhood, failure to comply to these rules may result in bans from the activity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Tenets of Brotherhood Gaming==&lt;br /&gt;
&lt;br /&gt;
The Tenets of Brotherhood Gaming&lt;br /&gt;
&lt;br /&gt;
1. Set Up Games Fairly&lt;br /&gt;
*Ensure that you are in DB Gaming in order to participate in Cluster awarded activities.  This is mandatory for all gaming during vendettas.&lt;br /&gt;
2. Respect the Game&lt;br /&gt;
*Make sure to use the base game without mods that provide an advantage.&lt;br /&gt;
*Make sure to check with your teammates or opponents before using game mode variations.&lt;br /&gt;
*Make sure to game in the spirit of good sportsmanship.&lt;br /&gt;
3. Respect your Opponents and Teammates&lt;br /&gt;
*Don’t gloat when you win or complain when you lose.&lt;br /&gt;
*Make sure to treat your opponents and teammates as they wish to be treated.&lt;br /&gt;
*Attempt to play with several different members to encourage participation and cooperation.&lt;br /&gt;
*When playing online, remember you represent the Brotherhood. Avoid spawn camping, spawn killing, derogatory language, and play respectably.&lt;br /&gt;
*If you have an issue with the way a teammate or opponent has conducted themselves, speak to them, then the Fist/P:Fist.&lt;br /&gt;
4. Respect the Rules&lt;br /&gt;
*Adhere to the Rites of Combat.&lt;br /&gt;
*Adhere to the Covenant.&lt;br /&gt;
*Adhere to the Competition Details.&lt;br /&gt;
5. Report Fairly&lt;br /&gt;
*Double check the final score with your opponent.&lt;br /&gt;
*Double check your screenshots before uploading.&lt;br /&gt;
*Report any mis-reporting as soon as it’s noticed.&lt;br /&gt;
*Submit your screenshots in a timely manner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good-Faith Standard:&#039;&#039;&#039; The Casual Queue system operates on a good-faith standard of participation and engagement. While submissions are generally approved based on existing guidelines, the Fist’s office reserves the authority to review, remand, or reject entries if patterns emerge that indicate unintended use, exploitation, or activity that falls outside the spirit of the system. This includes, but is not limited to, repeated submissions of extremely short or low-engagement activities that do not reflect meaningful gameplay. As new titles, game modes, and strategies evolve, periodic review and adjustment are necessary to maintain fairness and consistency across the system. In such cases, previously submitted entries may be remanded for reevaluation, and updated expectations may be applied to future submissions. These actions are not punitive, but are intended to preserve the integrity, accessibility, and intended purpose of Casual Gaming for all participants.&lt;br /&gt;
&lt;br /&gt;
== Supported Games ==&lt;br /&gt;
&lt;br /&gt;
* [[Supported Games]]&lt;br /&gt;
&lt;br /&gt;
==DB Gaming Discord Rules==&lt;br /&gt;
&lt;br /&gt;
We have two different chat channels for gaming related activities. &lt;br /&gt;
&lt;br /&gt;
===DB Gaming Matchmaking Rules===&lt;br /&gt;
&lt;br /&gt;
This is the official channel for all club matchmaking related activities.  As such, DB Gaming Matchmaking differs from the other Discord channels in the club in that it is not for general chat.  DB Gaming is specifically for members to find people to game with, set up matches, interface with the DJB Fist Bot and send friendly post-game messages to your opponent. This is also where Fister Roboto announcements now reside. This channel is heavily moderated.&lt;br /&gt;
&lt;br /&gt;
# Posts are restricted to messages regarding looking for, setting up or otherwise organizing PvP and PvE activity.&lt;br /&gt;
# Post-match well wishes to your opponent(s) are allowed and encouraged.&lt;br /&gt;
# Questions to the Fist staff regarding matchmaking activities are allowed. Other questions should be directed to email (djb-fist-staff@googlegroups.com).&lt;br /&gt;
# This is a text only channel, no links, pictures, or other media is allowed in order to keep the room clear for matchmaking messages.&lt;br /&gt;
&lt;br /&gt;
===DB Gaming Chat Rule===&lt;br /&gt;
&lt;br /&gt;
This is the channel for more open discussion for gaming related topics regarding supported and non-supported games, and to interact with the Fist and their staff.&lt;br /&gt;
&lt;br /&gt;
# Topics in DB Gaming Chat should be gaming focused. You are welcome to discuss non-supported games, sales, hardware upgrades, thoughts on upcoming games, game lore, etc. Members may post links to gaming competitions they are running. All other tangential discussions should occur in DB General Chat.&lt;br /&gt;
# You are not restricted from posting links, provided they are related to gaming. Posting a link to a sale, competition you are running, official announcement on a new game, and things like that are absolutely OK. Posting a clickbait article or one filled with spoilers is not allowed. Don’t spam links. See if someone else has posted it within the last few hours.&lt;br /&gt;
# While members are encouraged to post links to their streams, repeated solicitation of viewers is not allowed.&#039;&#039;&#039;&lt;br /&gt;
# No “console war” posts&#039;&#039;&#039;. Playstation is not better than XBox, or vice versa. Consoles are not better than PCs. Those are opinions. Play on the system you like.&#039;&#039;&#039;&lt;br /&gt;
# Keep the language clean. Vulgar language will not be tolerated. Members who violate this rule will have their post deleted and receive a warning. Continued violations will result in the Member losing all posting privileges (a hard mute) for a week. Any further violations will be forwarded to the Justicar.&lt;br /&gt;
&lt;br /&gt;
== Discord Bot ==&lt;br /&gt;
&lt;br /&gt;
A bot was created thanks to James. This bot allows you to create parties for gaming and other activities. The commands for the bot can be found here: [https://www.darkjedibrotherhood.com/shadow_academy/courses/173-competitions-102-gaming#setting-up-matches Discord Bot Commands for Gaming].&lt;br /&gt;
&lt;br /&gt;
Example video made by Turel Sorenn showing how to set up a gaming group: [https://youtu.be/rKA4a6BLdfc Setting Up Gaming Perties in Discord w/Turel]&lt;br /&gt;
&lt;br /&gt;
== Dark Jedi Brotherhood Guilds and Clans ==&lt;br /&gt;
There are no official DJB guilds at this time. Please see [[Gaming Guild and Server Policy]] for more information and a list of registered guilds and server.&lt;br /&gt;
&lt;br /&gt;
== Gaming Submission Approval ==&lt;br /&gt;
&lt;br /&gt;
* All gaming activities must be submitted by the member within 48 hours of the games being played. &lt;br /&gt;
* All gaming activities submitted will be processed by the Fist staff in 24 hours or less.&lt;br /&gt;
* Each activity must be reportable in a single screenshot, in other words one screenshot per round of gaming. Multiple screenshots for a single instance of activity will be remanded by the Fist Staff.&lt;br /&gt;
* The gaming period is a seven-day period that begins and ends at Site Reset on Fridays. To simplify: when you get the “Cluster Digest” email from Fist, that means the reset has occurred.&lt;br /&gt;
* At this point, all Clusters earned during the week will begin to accumulate. There are daily caps in place for all PvE and PvP activities. If you submit over the daily cap for a specific game, any clusters over the cap will roll forward to the next day.&lt;br /&gt;
* Using Diablo 3 as an example (Daily Cap, 30 CF. Weekly max: 210):&lt;br /&gt;
&lt;br /&gt;
** Member submits activities that equates to 180 Clusters of Fire on the first day of the week. As Diablo 3 has a daily cap of 30 Clusters of Fire, this 180 equates to six days of “max clusters”. This member can submit for the remaining 30 Clusters of Fire in order to fully max the available Clusters of Fire for Diablo 3 for a single week.&lt;br /&gt;
&lt;br /&gt;
** Should the member submit for MORE than 210 Clusters of Fire, any additional Clusters earned will NOT transfer over after the weekly site reset&lt;br /&gt;
*Be sure to include your screen name on your dossier. For an example on how to put your gaming name onto your dossier, watch this video by Turel Sorenn: [https://youtu.be/-6Ed56BNKaQ How to Add Gaming Contact Info w/Turel]&lt;br /&gt;
&lt;br /&gt;
== New Game Approval ==&lt;br /&gt;
&lt;br /&gt;
The Fist of the Brotherhood is the proponent for all supported gaming platforms in the club.  Adding a game to the DB&#039;s library is a relatively simple yet detailed process. When considering a game for support, the Fist considers the following:&lt;br /&gt;
&lt;br /&gt;
* –Feasibility– - In order to be supported a game must have a score screen or some other screen that allows the Fist staff to validate that a game was played and who played in it. There are numerous examples of these in the existing [[Supported Games]] page. It is worth noting that the standard for a supported screenshot is higher than a screenshot that is valid for casual gaming queue. A screenshot for a supported game will ideally include things like match time for PVP or difficulty modifiers for PVE; such metrics are important for cluster balancing purposes. &lt;br /&gt;
&lt;br /&gt;
* –Sustained Interest– - If a game is feasible for Fist staff purposes, e.g. it has a verifiable screenshot with sufficient information, then the biggest factor in determining official support is sustained interest in the game. This is measurable primarily through submissions of the candidate platform to the casual gaming queue. The best way members can get a platform approved is to get as many members as possible to submit matches of that platform to the casual gaming queue over a sustained period of time. There is no set period of time but a rough guideline is 30 days of sustained activity. The number of members submitting is also not set but the guiding principle is enough members to show sustained interest in the club beyond a small group of friends. Officially supported platforms should have broad support across unit and social group lines. &lt;br /&gt;
&lt;br /&gt;
* –Cost– - While purchased games can be approved for official support there is a strong preference for free to play or low-cost games for official support. Games with a mandatory subscription model such as World of Warcraft will face heightened scrutiny. Games with egregious pay-to-win mechanics will also face heightened scrutiny. Because supported games form the backbone of vendetta gaming competitions it is important that supported games have a low barrier to entry and a reasonable degree of fairness (in regards to real money giving an in-game advantage). &lt;br /&gt;
&lt;br /&gt;
* –Other Factors– - The Fist staff considers other factors as well in approving platforms for official support. Star Wars games have a high priority for consideration and approval given the nature of our club but must also meet the base thresholds of feasibility and interest. Duplication of existing platforms is another factor, albeit not a major one. This isn’t to say that the club will only have one card game, one MMO, one shooter, etc supported at a time. But what games are currently supported, how much they are played and how closely the candidate game is to the existing ones both in form and player base is something that is considered. &lt;br /&gt;
&lt;br /&gt;
Overall, getting other members to play and submit matches of a game via the casual gaming queue is the most effective way to get a new platform supported. The data from the casual gaming queue is the biggest factor in the Fist staff deciding whether or not to support a game. If you want a game supported, go get people to play it! &lt;br /&gt;
&lt;br /&gt;
== Game Removal ==&lt;br /&gt;
&lt;br /&gt;
* If a supported game does not see sustained activity for a period of six months, the Fist will consider it for removal from the gaming library.  Sustained activity is not one submission inside a six-month window.  &lt;br /&gt;
&lt;br /&gt;
** There will be a three to five week window where a game can be &amp;quot;saved&amp;quot; from removal.  This time period is for members to re-energize interest in a platform.  One match inside that window is not enough to save a game.  The Fist will make the final determination on a game&#039;s status after the probationary period expires.&lt;br /&gt;
&lt;br /&gt;
** Once a game is removed, members can submit activity for that game via the casual gaming queue. A removed game can be brought back into active status with enough sustained activity through casual gaming queue submissions. &lt;br /&gt;
&lt;br /&gt;
* Games can also be removed due to removal of official support (such as game servers being shut down, or a game no longer being available for legal purchase) or obsolescence (like when Destiny 2 replaced Destiny 1). This is evaluated by the Fist staff on a case by case basis. &lt;br /&gt;
&lt;br /&gt;
== Rites of Combat ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The [[Rites of Combat]] apply to all Gaming Nights and other gaming competitions.&#039;&#039;&#039; - They are the rules to all gaming in the Dark Jedi Brotherhood, failure to comply to these rules may result in bans from the activity.&lt;br /&gt;
&lt;br /&gt;
==  Cluster Values  ==&lt;br /&gt;
Clusters of Fire are earned by Gaming with other DJB members. For specific information on how to earn Clusters for each platform, refer to the [https://www.darkjedibrotherhood.com/gaming_platforms Gaming Platforms] page.&lt;br /&gt;
&lt;br /&gt;
All games have capped daily cluster values.  Star Wars games are capped at 50 Clusters of Fire daily, Non-Star Wars Games are capped at 30 Clusters of Fire daily.  If a member exceeds the daily cap, any clusters earned will roll over to the following day.  Any Clusters still in the queue at site reset (Friday) will not roll forward to the following week.  &lt;br /&gt;
&lt;br /&gt;
== Gaming Servers ==&lt;br /&gt;
&lt;br /&gt;
There are no official DJB gaming servers at this time. Please refer to the [[Gaming Guild and Server Policy]] page for a listing of registered gaming servers.&lt;br /&gt;
&lt;br /&gt;
== Grand Master&#039;s Royal Guard ==&lt;br /&gt;
&lt;br /&gt;
The [[Grand Master&#039;s Royal Guard]] or [[GMRG]] for short, is the Dark Jedi Brotherhood&#039;s gaming society. Through gaming, you are able to earn robes, lightsabers, and fictional perks. Take the [https://www.darkjedibrotherhood.com/shadow_academy/courses/68 GMRG SA Course] and with an 85% or higher you will become a member. &lt;br /&gt;
&lt;br /&gt;
Advancement within the Guard is determined based on total Clusters of Fire that a member has earned. Place in the top ten to earn one of the [[Dark Council Guardsman Accessories]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Info]] &lt;br /&gt;
[[Category:DJB Help]]&lt;br /&gt;
[[Category:Gaming]][[Category:Fist Policies]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sol%27Vida_Farm&amp;diff=203028</id>
		<title>Sol&#039;Vida Farm</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sol%27Vida_Farm&amp;diff=203028"/>
		<updated>2026-09-09T08:24:43Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Updated with image Kav got me &amp;lt;3. Added a few things, cleaned up some things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Usage: {{Lulaire|view=Lula}}  or  {{Sol&#039;Vida Farm|view=OOC}}  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{uc:{{{view|OOC}}}}} | OOC&lt;br /&gt;
| &amp;lt;!-- ============== OOC VIEW (default) ============== --&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;nav nav-tabs&amp;quot; style=&amp;quot;margin-bottom:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;[[Lulaire|&amp;lt;span class=&amp;quot;nav-link&amp;quot;&amp;gt;Lulaire&amp;lt;/span&amp;gt;]]&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;nav-link active&amp;quot;&amp;gt;Sol&#039;Vida Farm&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
&lt;br /&gt;
[[File:Farm.png|left|frameless|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Geographic location&lt;br /&gt;
|image=[[File:Mainhousewiki.png|350px]]&lt;br /&gt;
|name=Sol&#039;Vida Farm, Main House&lt;br /&gt;
|planet=[[Kasiya]]&lt;br /&gt;
|coord=&lt;br /&gt;
|kilometers= 5&lt;br /&gt;
|climate=Sub-Arctic&lt;br /&gt;
|terrain=Plains, Forest, Rivers&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
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[[Sol&#039;Vida Farm]] is a family farm on [[Kasiya]] that&#039;s mainly run by [[Lulaire]]. Founded in [[Selen]] by her ancestors, it was a farm. When Lula and few family members decided to branch out and move to Kasiya, it became more of a ranch but they kept the name. &lt;br /&gt;
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== General Info ==&lt;br /&gt;
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The oral history in the Sol&#039;Vida family was slowly misinterpreted and translated differently over time, no one in the family really knows when their farm was established on Selen. Its main focus is animal breeding and husbandry, and farming crops. The family works with other farms and keep a long documentation of the animals to make sure to avoid any crossbreeding. Sol&#039;Vida&#039;s members continue to provided the best feed, care, and love to the animals.&lt;br /&gt;
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The inside joke with the Family being mostly Firrerreo species who are known for their love of meat was that they will guarantee the best quality meat from their ranch.&lt;br /&gt;
=== Bonfire Event ===&lt;br /&gt;
On third Zhellday of every month, the family hosts a massive bonfire with the meats they themselves butchered and harvest. Sometimes it would be open for public, other times it&#039;s just the family and close friends of the family. &lt;br /&gt;
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==== Food ====&lt;br /&gt;
* Nerf chuck, brisket, shank, ribs, short loin, sirloin, round, [[starwars:Nerf Steak|Steak]], [[starwars:Nerf Steak Stew|Nerf Steak Stew]]&lt;br /&gt;
* Bantha chuck, brisket, shank, ribs, short loin, sirloin, round, tail, [[starwars:Bantha steak|Steak]], [[starwars:Bantha Steak Soup|Bantha Steak Soup]]&lt;br /&gt;
* Roba blade shoulder, arm shoulder, loin, ham, and side&lt;br /&gt;
* Kod&#039;yok chuck, brisket, shank, ribs, short loin, sirloin, round, [[starwars:Kod&#039;yok steak|Steak]]&lt;br /&gt;
* [[starwars:Salad|Salad]]&lt;br /&gt;
* Fruit Bowl&lt;br /&gt;
* [[starwars:Yam|Sweet Yam Casserole]]&lt;br /&gt;
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==== Drinks ====&lt;br /&gt;
* Sweet Tea&lt;br /&gt;
* [[starwars:Ansionian tea|Ansionian Tea]]&lt;br /&gt;
* [[starwars:Moogan Tea|Moogan Tea]] (alcoholic and non-alcoholics versions and will be labeled as such)&lt;br /&gt;
* [[starwars:Tarine tea|Tarine Tea]]&lt;br /&gt;
* [[starwars:Lemonade|Lemonade]]&lt;br /&gt;
* [[starwars:Meiloorun Juice|Meiloorun Juice]]&lt;br /&gt;
* [[starwars: Tatooine Sunset|Tatooine Sunset]]&lt;br /&gt;
* Mead&lt;br /&gt;
* Cheap Beer&lt;br /&gt;
* Bantha and Nerf milk&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
=== Petting Zoo Event ===&lt;br /&gt;
On first Primeday of every month, the farm hosts petting zoo that was always open for public. They also can cater to private events if you contact one of the members.&lt;br /&gt;
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Not all animals on the land can be used for Petting Zoo Event due to their temperaments. &lt;br /&gt;
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== Land ==&lt;br /&gt;
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The land currently has four houses scattered throughout and two big barns. There&#039;s a fence surrounding the boarders to provide the animals free range and to keep them from getting lost. The fence was constantly monitored by the means of technology that Grymiir set up and during routine checks by the members of the farm incase technology failed. Due to the climate of Kasiya, the ground had proven to be difficult to grow crops so the family has not yet have any crops save for the ones that are being grown in the greenhouse on the south of the land. &lt;br /&gt;
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The territory provides everything you would find in a free range farm. Animals, trees, wild vegetation, bugs, and so on forth. There are a few hidden security measures scattered throughout. &lt;br /&gt;
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The butchering alone takes place elsewhere to avoid bad smells during Sol&#039;Vida&#039;s bonfire and petting zoo events. &lt;br /&gt;
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=== Main House ===&lt;br /&gt;
The Main house can be found at the border of the property. The building is used for their visiting family and friends to stay at. &lt;br /&gt;
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The Main House is a two story house. The first floor is an open space for them to set up tables. The walls can be slid open to bring in the space as the structure stays firm with the pillars. The second floor are purely guest rooms. &lt;br /&gt;
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Behind the main house has an outside fencing for bigger animals that&#039;s involved in the petting zoo. To the west of the Main house has one of the many barns for animals that needs to be stalled. &lt;br /&gt;
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=== Lulaire&#039;s House ===&lt;br /&gt;
[[File:Lulahouse.jpg|left|thumb|200x200px]]&lt;br /&gt;
To the east of the land and closer to the mountains, Lulaire had selected the location for three main reasons. It was close to the Springs, the rivers, and the privacy it provides. It was easy to see inside her home due to the almost complete coverage of windows. To the sides and back of the house, it was wrapped around by a porch. There are a few rocking chairs and papasan chairs for the comfort of the owners of the home and its guests. The porch was built rather larger than usual, and when asked, Lulaire simply stated that she wanted to make sure there was room for her companions to lie down without anyone tripping over them.     &lt;br /&gt;
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Which, to no one&#039;s surprise, they still laid down in inconvenient spots.   &lt;br /&gt;
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Inside, those who visited would notice that while it gave a feeling of openness from the windows, it was very warm and cozy. Most times, if one of the owners was home, the windows and doors are wide open. The living room consists of two loveseat couches and a massive, thick rug. The rug helped capture the dirt that was tracked in, reduced echo sounds, and provided comfort for Lula&#039;s companions and/or the creatures of the farm that wandered in for a bit. There&#039;s a fireplace with warm brick colors. On top of the mantle of the fireplace were pictures with frames. The pictures are of Lula&#039;s family, Lula with her companions, and, more recently, two of Thane and Lula. &lt;br /&gt;
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On each side of the fireplace are built-in shelves with small trinkets of music boxes she had gathered.  In the kitchen, the countertops are made of real wood. The appliances she has are a fridge and a stone sink. By the fridge, there was a recently built wooden liquor cabinet. The usual foods that can be found here are meats of various kinds, a bit of fruits and vegetables, and a small range of drinks. More importantly, there&#039;s always a glass pitcher of sweet tea just waiting to be indulged. &lt;br /&gt;
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[[File:Remove back corner table.jpg|right|thumb|200x200px]] In the main bedroom, a king-sized bed was almost always made. On the opposite wall from the bed, has a wooden fireplace. Between the bed and the fireplace was a massive bedding made for pets that&#039;s used to be owned by Bafforr. Occasionally, Cotton, Lula&#039;s Tuggle, can be seen sleeping on it, but most times, Cotton would sleep on the king-sized beds whether the owners were home or not. Adjacent to the fireplace and the bedroom, the window is from floor to ceiling. It leads out to the porch where there&#039;s a small stone fireplace. It also consisted of chairs and table. &lt;br /&gt;
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=== A Few Family Members ===&lt;br /&gt;
The family members have their own houses that fit their needs and it&#039;s scattered across the land. It also helps with the protection of the land and keeping a watchful eye of the herd while letting them free roam in a way. &lt;br /&gt;
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[[File:YGaFVG8.png|left|Hakanai and Shu|thumb|200x200px]] &#039;&#039;&#039;Hakanai&#039;&#039;&#039;&lt;br /&gt;
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Hakanai was currently the oldest on the Farm and was the one mainly responsible with the ranch while Lulaire&#039;s away. Quiet and keeps to herself, Hakanai was the one you can count on for anything on the land. Lulaire and her work very well as ranch hands and business partners. &lt;br /&gt;
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Hakanai also let her fraternal twins run around free as she always believed in that people learn best from their mistakes but when the twins gets too much, Hakanai and Lulaire are both known to have the perfect &#039;mother&#039; look down to get the twins straighten up. &lt;br /&gt;
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Hakanai&#039;s companion, Shu, personality was similar to Hakanai. He keeps to himself and doesn&#039;t generally like strangers so he keeps his distance from them. He&#039;s the laziest of all animals on the farm but he&#039;s the most ferocious. &lt;br /&gt;
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Hakanai&#039;s home was a two story mixed with stone and wood. Upon entry, there would be a massive sectional couches to fit the members of the family and some of their companions up against the left wall. There&#039;s a rug to provide comfort to the feet around the sectional furniture. On the right has a wooden dining room table filled with old scratches and teeth marks on the legs and chairs. The kitchen has a big wooden island with enough room to cook a food that consist two teenagers with blackhole stomachs. The counters are also wooden with stone sink. Past the kitchen would have stairs that go up and a hallway that leads to the main bedroom that belongs to Hakanai. &lt;br /&gt;
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Upstairs has an open loft bedroom with rugs and separated twin beds made for the twins, Vilenna and Alexenna. &lt;br /&gt;
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[[File:VWgXt29.png|left|Vilenna and Po|thumb|200x200px]]&lt;br /&gt;
[[File:Aiyumeandivy.jpeg|right|Alexenna and Tator|thumb|200x200px]]&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Vilenna and Alexenna&#039;&#039;&#039;&lt;br /&gt;
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The fratneral twins Vilenna and Alexenna are a good example of double trouble. Young and rambunctious, they usually cause more chaos instead of doing their actual farm jobs. However, their favorite farm labor was rounding up the herd along side with their canines, so the pair of them are not usually seen on the grounds cause they would be out on the land with the herds.&lt;br /&gt;
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Their dogs, Po and Tator, has similar personalities to the twins. They constantly get into things they should not be, chewing things they should not be, and just causing overall chaos. Yet, just like the twins, when it was time to round up the herd or do their job, Po and Tator exceeds their jobs very well without harm to the herd and themselves. &lt;br /&gt;
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The twins live with their mother, Hakanai. &lt;br /&gt;
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[[File:GryimirJeannette.png|left|Grymiir|thumb|200x200px]] &#039;&#039;&#039;Grymiir&#039;&#039;&#039; &lt;br /&gt;
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As a baby, Grymiir was left by a fence at Sol&#039;Vida farm on Selen. Luckily, the family had found him before he was eaten by one of the animals. Lulaire&#039;s parents had decided to take him in. The family assumed he&#039;s some kind of Ryn-hybrid but no one knows of his heritage or why he was left at a fence to die. Unlike his sister, Grymiir showed quick talents with technology and mechanics. He&#039;s responsible for keeping the droids updated and the machinery that the family do use, running. Grym jokingly keeps Lula away from his workshop and anything that runs because of Lula&#039;s bad luck towards them. He&#039;s very adept at slicing and is the one working with Zig to keep Lula&#039;s datapad drawer filled with the constant breakage she does. &lt;br /&gt;
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His &#039;home&#039; was on the west side of the land. The actual home itself is on top of a workshop. The first floor of the workshop is full of machinery parts scattered everywhere. &lt;br /&gt;
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[[File:KTrkOQA.jpeg|right|Azarea|thumb|200x200px]] &#039;&#039;&#039;Azarea&#039;&#039;&#039; &lt;br /&gt;
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Azarea is a member of the Sol&#039;Vida Farm. She&#039;s in charge of the greenhouse that lays south of the Land. Due to it being her main project, her home is right by it. Azarea is a kind and friendly personality, constantly asking questions and has a hard time understanding where the boundaries are so sometimes she ask uncomfortable questions without meaning to. &lt;br /&gt;
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Her home is a small cabin with four small windows that was usually closed by curtains. Inside, it&#039;s simple and minimalistic. Outside of her windows has box planters with various flowers that can grow in the Kasiya climate. Around her home save for front of the steps has different bushes and flowers that are well trimmed. &lt;br /&gt;
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== Animals ==&lt;br /&gt;
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The farm has many varieties of creatures. Most are free ranged, but a few needs to be stalled but do get turned out daily depending on the weather. There are a few other animals around to help control the pest that can damage the feed or make the animals sick. The farm does have some guard creatures to protect the land and its animals. &lt;br /&gt;
&lt;br /&gt;
* [[starwars:Bantha|Bantha]] - Massive creatures and normally found north of the land due to less abundance of trees. They are used for hide and meats. &lt;br /&gt;
* [[starwars:Bordok|Bordok]] - Normally have a decent-sized pen for eight to ten of them at a time. They are usually used for any Ewoks that may move to Kasiya or were generally used in petting zoo at fairs and festivals.&lt;br /&gt;
* [[starwars:Kod&#039;yok|Kod&#039;yok]] - A small herd that usually hang out near the main house and its barn. They are used for the furs, hides for leather, food, and their dung can be used as an emergency fuel source as well. &lt;br /&gt;
* [[starwars:Narglatch|Narglatch]] - They are seen around the farm but they generally try not to breed too many of them due to their ferocious and sometimes eating their own animals. They are used for guarding of the land.&lt;br /&gt;
* [[starwars:Nerf|Nerfs]] - Nerfs are one of the main group of animals on the farm. They are bred for their milk, meat, antlers, and hides.&lt;br /&gt;
* [[starwars:Orbak|Orbak]] - Orbaks are used by Sol&#039;Vida family to do herd jobs. They are bred in purpose for mounts and petting zoo. &lt;br /&gt;
* [[starwars:Roba|Robas]] - A few pens have Robas. They are mainly used for petting zoo and meats. &lt;br /&gt;
* [[starwars:Tauntaun|Tauntaun]] - Recently added to the farm due to its tolerance to farm&#039;s sub-artic climate. They are mainly used for mounts and guarding.&lt;br /&gt;
* [[starwars:Tuggle|Tuggle]] - One of the feline animals seen roaming around in barns and sometimes outside of barns. They mainly help with pest control to protect the animals feed.&lt;br /&gt;
* [[starwars:Targon|Targon]] - The farm&#039;s first defense alongside with Tusk-Cats and Narglatches. They are the ones that&#039;s seen roaming around with the herds than the lands like the others. The Targons are less feral than the other two and will allow you pet them if you have good intentions. &lt;br /&gt;
* [[starwars:Tusk Cat|Tusk Cat]] - can be seen roaming on the lands but not often. They are one of the farm&#039;s first defense to protect the herds. &lt;br /&gt;
* [[starwars:Voorpak|Voorpak]] - With their sharp teeth, the Voorpaks are also used for pest control in barns especially in areas where Tuggles are unable to reach.  &lt;br /&gt;
* [[starwars:Vulptax|Vulptax]] - One of the many creatures the family rescued. They are wonderful recon creatures, alerting the family if something was wrong, and great pest control as well. &lt;br /&gt;
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== Crops ==&lt;br /&gt;
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Due to the hard soil and new environment, the South of land do not have crops yet. Azarea&#039;s currently learning from other locals and trying small plots before they go big. Meanwhile, they do have a greenhouse and are currently growing some vegetables and fruit to provide their small building farm. &lt;br /&gt;
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[[Category:Taldryan locations]]&lt;br /&gt;
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}}&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Mainhousewiki.png&amp;diff=203027</id>
		<title>File:Mainhousewiki.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Mainhousewiki.png&amp;diff=203027"/>
		<updated>2026-09-09T08:01:43Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Category:Images-LocationsCommissioned by Kav&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Locations]]Commissioned by [[dossier:17238|Kav]]&lt;br /&gt;
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== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dark_Ascent&amp;diff=203026</id>
		<title>Dark Ascent</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dark_Ascent&amp;diff=203026"/>
		<updated>2026-09-09T06:21:24Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Added Grand Master office, now I can poke Atra.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dark Ascent represents the Brotherhoods [[Dark Council]]&#039;s central seat of power and sense of omniscient presence on [[Arx]]. It is located in the east of [[Elos Vrai]].&lt;br /&gt;
{{Structure&lt;br /&gt;
|image= [[File:Darkascent.png|250px]]&lt;br /&gt;
|name= Dark Ascent&lt;br /&gt;
|laiddown= 32 ABY&lt;br /&gt;
|constructed= 35 ABY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location= [[Arx]]&lt;br /&gt;
|builder= &lt;br /&gt;
|population=&lt;br /&gt;
|height= ~2.4km&lt;br /&gt;
|width= ~1.8km&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=&lt;br /&gt;
* [[Brotherhood]]&lt;br /&gt;
* [[Council]]&lt;br /&gt;
|possessionitem=&lt;br /&gt;
}}&lt;br /&gt;
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== Design ==&lt;br /&gt;
[[File:DarkAscent.png|center|350px]]&lt;br /&gt;
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The Dark Ascent is broken up into segmented levels with a singular turbolift running through the core and a staircase entwining the lift as its only alternative. The lower levels are devoted to partitioned &#039;embassies&#039; for each of the [[Clan|Clans]], though all of these are strictly monitored. The embassies are spartan in design, resembling glorified barracks with each denoted by banners flanking the entrances. At the very top of the mountain sits the Council chamber itself, accompanied by a grand audience chamber. Set apart, but still connected to the chamber, lies the Grand Master&#039;s seat of power, the Iron Throne of the Dark Brotherhood.&lt;br /&gt;
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== Antechamber ==&lt;br /&gt;
Designed to serve as the Dark Ascent’s main hub leading into the throne room and various wings, the antechamber serves to awe those who enter as a testament to the Brotherhood’s wealth and influence. An octagonal rotunda acts as the ceiling, bearing [[starwars:Mandalorian iron|beskar]] ornaments on each of its eight sides. At its south end, the antechamber allows access to a turbolift shaft that is located opposite of the Grand Master’s throne room to the north. The west and east wings contain the offices of the Dark Council. Stationed and dressed just as regally as the decorum would suggest, each of the eight pillars between the four doors have guardsmen standing at their bases wielding gilded [[starwars:Force pike|force pikes]], instructed to let none pass without authorization.&lt;br /&gt;
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== Dark Councilor Offices ==&lt;br /&gt;
Beyond this, through the elevating paths of the Ascent, lie the offices of the various Council members and their charges. Each Councilor uses their office differently, as they each tend to have other offices aboard their respective ships or facilities.&lt;br /&gt;
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=== Voice’s Office ===&lt;br /&gt;
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=== Herald’s Office ===&lt;br /&gt;
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The Herald’s office is much like the rest of the Ascent in terms of interior design. Having little use beyond maintenance droids and the odd clerk, it is mostly comprised of several empty rooms lavishly decorated to suit the high society look and feel of the Council. The main office has a Wroshyr wooden table with a holoprojector mounted on the ceiling. Most of it is covered in plasti-sheets due to not being used. The current [[Herald]] spends all of her time on the [[Godless Matron]] and rarely ventures into her designated offices, or indeed on Arx itself.&lt;br /&gt;
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=== Master at Arms&#039; Office ===&lt;br /&gt;
&lt;br /&gt;
The main area of the Master at Arms’ office is clean and organized with a sense of modern feng shui. The walls are lined with showcases of the Brotherhood&#039;s various medals and awards, everything from Dark Crosses to Sacramental Weapons. The cotton white walls of the office are broken up by alternating black painted walls. Sticking to the central theme, black and white patterned fur rugs are spread out across the smooth, sandblasted stone floor and posters of exotic animals bearing white and black fur are also hung along the walls. In the center, a big wooden desk smelling of rich wood is set up to receive visitors with an array of comfortable looking chairs.&lt;br /&gt;
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On the far side of the office is an old wooden door with a fading, frosted glass window obscuring the view of interior. Inside, the secluded office is oddly dark, musty, and seems to speak of a bygone era. Lit entirely by candles, there is a pit of charcoal dust in a rusted goblet. Stacks of parchment paper sheets are scattered haphazardly around the small desk and the rest of the room. Most notably, of course, were the stamps.An seemingly endless collection of different shaped stamps litters the office and drawers of the desk. It is here that rumors have begun to speculate that current Master at Arms Howlader does the bulk of his administrative work.&lt;br /&gt;
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=== Seneschal’s Office ===&lt;br /&gt;
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=== Fist’s Office ===&lt;br /&gt;
&lt;br /&gt;
The Fist’s office—currently—is pretty sweet.  It consists mostly of wooden stools, bean-bag chairs, and neon space-beer signs.&lt;br /&gt;
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Unlike the more rigid offices in the Iron Legion Barracks and aboard the Wraith,  the Fist office is more of a relax and crash pad for the Dark Councilors. Now, if only the rest of the Dark Council knew how to relax and crash. &lt;br /&gt;
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&#039;&#039;~Dracaryis might not say it, but we really wishe Morgan would replenish his stock of Corellian Whisky -&#039;&#039;&#039;Steve&#039;&#039;&#039; ~&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
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&#039;&#039;~Or just more of Morgan. -&#039;&#039;&#039;Bob&#039;&#039;&#039;~&lt;br /&gt;
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=== Regent’s Office ===&lt;br /&gt;
&lt;br /&gt;
Upon entering the Regent’s office there is a massive and bright gold symbol of the office hanging on the wall set atop deep crimson tapestries with gold trim. Below the symbol sits a rich wooden desk atop a polished gray stone floor with several monitors and a security droid, and on occasion of the Regent’s many assistants. To the left is a collection of chairs set in an oval shape around a tidy bar that when closed sits cleanly against the wall. To the right is a collection of monitors that when on show various holonets across the galaxy but when off blend into the dark walls. Lush foliage is scattered around the room breaking up the sharp lines with various ports in the ceiling that when opened can let in a flood of natural light. &lt;br /&gt;
&lt;br /&gt;
Behind the main desk to the left and right sit doors to several rooms inside the office. One contains a server and network with several security droids inside a room void of oxygen and kept under tight control. The other an anechoic chamber, with sharp dark angles on the wall and no light. &lt;br /&gt;
&lt;br /&gt;
=== Headmaster’s Office ===&lt;br /&gt;
- Main office is in the Shadow Academy, this is more of a secondary office for the HM.&lt;br /&gt;
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=== Justicar&#039;s Office ===&lt;br /&gt;
[[File:Justicar&#039;s Office.png|right|250px|frameless]]&lt;br /&gt;
The Chamber of Justice maintains a satellite office in the Dark Ascent so the Justicar may counsel members of the Council. The office is built from polished stone carved into the mountain side. [[Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz]] had the room decorated with deep plum and silver in fitting with his personal tastes. Towering bookshelves are filled with tomes of legal knowledge from throughout the Brotherhood. The massive desk, seen pictured but often missing, is used by the Justicar during his visits. Though, more often than not, the lounge chairs are utilized to consult with the various members of the Council.&lt;br /&gt;
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=== Deputy Grand Master’s Offices ===&lt;br /&gt;
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=== Grand Master Office ===&lt;br /&gt;
&lt;br /&gt;
== Council Chamber ==&lt;br /&gt;
Set in a semicircle around a central audience floor, the Council chamber’s members are seated in ergonomic chairs designed for maximum comfort during long meetings. This rounded room is located below the Dark Ascent’s antechamber, accessible via the same turbolift from Eos City. Stairs divide the circular rows like spokes on a wheel, a dim blue light illuminating every second step as a safety precaution. In front of each of the chairs is a desk, shared between adjacent Councillors and overlooking the chamber’s circular ground level, which can be used or ignored depending on the situation. Curving at a forty-five degree angle above and behind each of the desks, a glass surface can display data or notes for each Councillor in attendance, with controls visible in front of each that can be disabled or enabled at a main console further towards the back of the room reserved for a non-partisan attendee. These controls serve a variety of purposes from [[starwars:Holoprojector|holoprojection]] control to announcing a member’s desire to be heard to voting. &lt;br /&gt;
&lt;br /&gt;
Sometimes left unilluminated if not in use, the central “ground-level” of the chamber can give audience to a spokesperson, holoprojector, or in cases in which the [[Justicar]] is involved, the accused. It is utilitarian by design, with holoprojectors built into all of the walls, pointed at the center for data visualization or for presentation purposes.&lt;br /&gt;
&lt;br /&gt;
== Throne Room ==&lt;br /&gt;
&lt;br /&gt;
[[File:Arxthrone.jpg|thumb|300px|The Grand Master&#039;s throne]]&lt;br /&gt;
&lt;br /&gt;
Flanked at all sides with the Grand Master’s personal guardsmen, the throne room is modelled in a manner that is as formal as it is intimidating for guests. Reflecting the best in Imperial design by accommodating an angular backing that reaches for the ceiling, the throne is an imposing symbol of rule even in the Grand Master’s absence.&lt;br /&gt;
&lt;br /&gt;
The dais on which the [[Iron Throne|throne]] sits is raised and set against three transparisteel viewports overlooking Eos City at the Ascent’s base that stretch to the high-arched ceiling. Accessible via a retractable bridge, a man-made chasm isolates the dais from the rest of the throne room. Overseen from the Grand Master’s dais, generals, [[starwars:Moff|moffs]] and others of significance can utilize a rounded balcony from the opposite end of the chasm to voice their piece during hearings.&lt;br /&gt;
&lt;br /&gt;
Staircases and barricades leading up to the Grand Master’s throne can serve as high cover for the guardsmen in the event that the Dark Ascent is besieged. Outward-facing blaster cannons built into discrete compartments within the bannisters reveal themselves when a guardsman&#039;s [[starwars:Code cylinder|code cylinder]] is inserted, a testament to efficiency in defensive measures that do not require a long, drawn-out firefight between mere soldiers.&lt;br /&gt;
&lt;br /&gt;
At the base of the dais, a state-of-the-art communication terminal that orbits a circular holographic projector that can display maps, statistics, and other information. It can also videoconference securely at great distances, retaining crystal clear clarity in all but the harshest or most remote connections. &lt;br /&gt;
&lt;br /&gt;
On the side of the dais, a large and expansive viewport window provides a grandiose panorama of Eos City and the distant horizon. The reinforced transparisteel is equipped with heavily plated and reflective blinders that can be engaged in the event of a lockdown. The viewport can also become opaque to block out incoming sunlight and reduce glare or reflection off the central holoprojector.&lt;br /&gt;
&lt;br /&gt;
[[Category:Brotherhood locations]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ostara&amp;diff=203025</id>
		<title>Ostara</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ostara&amp;diff=203025"/>
		<updated>2026-09-09T04:31:30Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Updated some things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Moon&lt;br /&gt;
|image=[[Image:Ostara.png|250 px]]&lt;br /&gt;
|name=Ostara&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Seitia_sector|Seitia sector]]&lt;br /&gt;
|system=[[Caelus System]]&lt;br /&gt;
|planet:[[Perune]]&lt;br /&gt;
|coord= K-19&lt;br /&gt;
|lengthday=26 standard hours&lt;br /&gt;
|lengthyear=1742 standard days&lt;br /&gt;
|diameter=6800km&lt;br /&gt;
|atmosphere=[[starwars:Atmosphere/Legends#Type_I_atmospheres|Type I Atmosphere]]&lt;br /&gt;
|terrain=* Jungle&lt;br /&gt;
* Rainforests&lt;br /&gt;
* Lakes&lt;br /&gt;
* Rivers&lt;br /&gt;
|interest=* Spaceport&lt;br /&gt;
* Lost Temple (later)&lt;br /&gt;
|species=* [[starwars:Acklay|Acklays]]&lt;br /&gt;
* [[starwars:Jungle rancor|Jungle rancors]]&lt;br /&gt;
* [[starwars:Nexu|Nexus]]&lt;br /&gt;
* [[starwars:Maalraas|Nighthunters]]&lt;br /&gt;
* [[starwars:Rancor|Rancors]]&lt;br /&gt;
* [[starwars:Pylat Bird|Pylat Birds]]&lt;br /&gt;
* [[starwars:Sleen|Sleen]]&lt;br /&gt;
* [[starwars:Varactyl|Varactyls]]&lt;br /&gt;
|otherspecies=* [[starwars:Human|Humans]]&lt;br /&gt;
* Various others&lt;br /&gt;
|language=[[starwars:Galactic Basic|Basic]]&lt;br /&gt;
|cities= &lt;br /&gt;
|population=Varies&lt;br /&gt;
* 100% Taldryan members&lt;br /&gt;
|affiliation=* [[starwars:Galactic Empire|Galactic Empire]] {{C|formerly}}&lt;br /&gt;
* [[Taldryan]]&lt;br /&gt;
|item= [[item:79908|ID 79908]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ostara’s surface is almost completely overgrown with dense woodlands and is largely left for itself as it doesn&#039;t contain any resources valuable to the Caelus Cartel. Ostara is also the trailing moon of a tri-moon cart with [[Elysia]] and [[Iosan]].  At the moment it is surrounded by a powerful and impenetrable ion storm, though the [[Taldryan Republic]] is constantly working on ways to bypass this storm.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[File:OstaraForests.png|250px|thumb|left|The Forests of Ostara]]&lt;br /&gt;
Despite being temperate and habitable, the jungles of Ostara pose major challenges for its inhabitants. Due to the moon&#039;s constant rains and wet climate, mechanical devices do not last long and require continuous maintenance. Moreover, the moon is devoid of any resources valuable to the syndicate and has been seen as little more than an overgrown asteroid. &lt;br /&gt;
&lt;br /&gt;
Ostara’s biosphere is big and varied, featuring numerous of the Galaxy’s most recognizable and infamous predators. At least two different types of rancor have been noted to roam the moon. With the unusual concentration of predatory animals, colonization was overlooked by the Empire. &lt;br /&gt;
&lt;br /&gt;
Although unimportant to the members of the Caelus Cartel, for the members of Taldryan attuned to the [[starwars:The Force|Force]], Ostara revealed itself to be balanced in the Force, making it a point of interest for Taldryan as they see the possibility to erect temples for themselves on the moon.&lt;br /&gt;
&lt;br /&gt;
In (Year?) Cloudhaven station and it&#039;s AI was (?). The Taldryan Republic jumped into action and they saved the Caelus star from going supernova but it left a long lingering side effects. &lt;br /&gt;
&lt;br /&gt;
Ostara was plagued with Ion storm for (insert how many years.) Finally, in 44 ABY, they have weakened to the point that it was possible to travel and depart into space. It would be another decade for the sunlight itself to finally break through. &lt;br /&gt;
&lt;br /&gt;
It&#039;s been reported that the entire Ostara reeks of the Dark side to the point that Force sensitives on Kasiya and Interius Cairn had started to report nightmares related to Ostara.&lt;br /&gt;
&lt;br /&gt;
On the planet, it is entirely black and white. Colors do not appear except for the colors of the Kyber crystals and when they are being used. &lt;br /&gt;
&lt;br /&gt;
===Notable Landmarks===&lt;br /&gt;
====Langraac Village====&lt;br /&gt;
[[File:Langraac.jpg|250px|thumb|left| Langraac Ewok Village]]Langraac Village is an Ewok Village located somewhere in the dense forests in the north-eastern hemisphere of Ostara.  After the moon was cut off access-wise, the tribe was able to grow and expand throughout the forest without interference or interactions from humanoids or other species, and as such have become incredibly protective of themselves and their own.  &lt;br /&gt;
&lt;br /&gt;
They are not opposed to trade with outsiders, but are incredibly apprehensive in doing so and a majority of the population disapproves of any involvement with outsiders.  While not directly hostile, they will be attacked if provoked in the least and hunt down those who slight them.&lt;br /&gt;
&lt;br /&gt;
From what is known, they have some farms and most of the Ewoks are hunters and scavengers.  Otherwise, outsiders are forbidden anywhere near their villages and the Ewoks refuse to take anyone near them.&lt;br /&gt;
&lt;br /&gt;
Any interactions with them are advised with the highest level of caution, and it is greatly advised to interact with them with an Ewok from the Republic present to maintain peaceful interactions.&lt;br /&gt;
&lt;br /&gt;
Due to the ion storms, the village became abandoned. Though, patrols report back that they do see movement and slight activity, it just seems to disappear each time they went to find them. &lt;br /&gt;
&lt;br /&gt;
====Unknown Temple====&lt;br /&gt;
[[File:OstaraTemple.png|250px|thumb|left| Unknown Temple on Ostara]]In a later event, Taldryan will stumble upon a lost temple hidden under a natural promontory. It is unknown whether it served a single [[starwars:Sith Lord|Sith Lord]] to be worshipped by his followers or was used as a training site for them. The temple has been abandoned for several centuries and there remains no connection to the [[starwars:Dark side of the Force|Dark Side]] within its halls.&lt;br /&gt;
&lt;br /&gt;
Ion Storms are still the strongest around the temple, making it difficult for anyone to travel there.&lt;br /&gt;
&lt;br /&gt;
====Driftwood====&lt;br /&gt;
Driftwood is a small seaside town just a few kilometers from the old Taldryan Temple Headquarters on Ostara. &lt;br /&gt;
&lt;br /&gt;
The town is relatively low tech, having been made from salvaged wood that could be used from the jungle after the intense solar storm that hit the jungle moon prior to the formation of the Taldryan Republic. The town promotes a simpler way of life, living off of the land via hunting, farms, and especially fishing in the nearby ocean. &lt;br /&gt;
&lt;br /&gt;
The local tavern is the biggest hit, with many choosing to drink their days earnings away, sharing stories and tales of adventure and grandeur. The bar is fitted with holonet connections and recordings of events from around the galaxy. The owner is a former retired Taldryan military official being aided by a protocol droid, just wanting to live the remainder of their lives in peace.&lt;br /&gt;
&lt;br /&gt;
The town has broken droids, untouched since the Ion Storms. The people there had been psychologically affected by the white and black of their world. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Pre-Taldryan===&lt;br /&gt;
Before the fall of the Empire imperial forces discovered and mapped it. Despite this they developed no interest in the moon as, compared to [[Perune]], it holds no valuable resources, and the constant rain made it a less optimal site to built a colony than [[Chyron]].&lt;br /&gt;
&lt;br /&gt;
{{Template:TalDominion}}&lt;br /&gt;
[[Category:Taldryan territories]]&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Uskil&amp;diff=203024</id>
		<title>Uskil</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Uskil&amp;diff=203024"/>
		<updated>2026-09-09T04:30:19Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Added Azler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
Uskil is one of [[Arx]]&#039;s three continents.&lt;br /&gt;
&lt;br /&gt;
[[File:Uskil map.png|thumb|Locations of interest|450px|center]]&lt;br /&gt;
&lt;br /&gt;
== Shadow Academy ==&lt;br /&gt;
[[File:ShadowAcademy.jpg|thumb|300px|left|The Shadow Academy central spire]]&lt;br /&gt;
&lt;br /&gt;
Constructed around a central spire, each of the outer structures are designed like a three-sided pyramid, pointing inward towards the center. A series of skyways and walkways form the vein-like paths connect the satellite campuses to the Academy proper. For newcomers, the Shadow Academy provides a visual taste of the world they have just begun to enter. It is a place of subtle grandeur and utmost efficiency, ready to take them on their first steps into deeper knowledge.&lt;br /&gt;
&lt;br /&gt;
Internally, students are provided with common study rooms, libraries, and lecture halls. The study halls are sound-proof rooms that must be signed out through administration. These rooms provide a distraction free means of learning, housing empty shelves for any learning materials that the students may bring with them as well as a central table. &lt;br /&gt;
&lt;br /&gt;
The lecture halls are much larger variants on the study rooms, offering a series of seats for learners that rises up and away from the professor&#039;s table, which stands at the head of the hall. Two large viewscreens stand to either side of the professor&#039;s table to provide additional material for lectures.&lt;br /&gt;
&lt;br /&gt;
There are rumors amongst the students that tunnels exist underneath the Academy directly connecting it with the Dark Ascent. These rumors are further flamed by the fact that members of the Council have seemingly appeared out of thin air at either location. &lt;br /&gt;
&lt;br /&gt;
=== Master Archives ===&lt;br /&gt;
[[File:HolocronCenter.jpg|thumb|175px|right|One of the rooms, the Holocron Center.]]&lt;br /&gt;
&lt;br /&gt;
The combined records of the Brotherhood’s database are sorted in stacks in each of the sections. Octogonal arrangement of the stacks ensure that storage of the digital [[starwars:Hologram disc|holodisks]] is maximized, and that there is suitable provisions made for consoles and holoprojectors on the ground level. Each of these holodisks  is discreetly marked, setting off a silent alarm whenever one leaves the premises without express authorization. In the event that one is lost, a staff will be assigned to recreate it. Pulsating with blue light, the stacks emit a faint hum that can be heard as one peruses the database. Forbidden lore is protected via code cylinders, requiring a certain level of authorization to retrieve the most dangerous texts.&lt;br /&gt;
&lt;br /&gt;
Reserved for an elite few and the staff, the vaults below contain the forbidden lore and knowledge of books, tomes and [[starwars:Holocron|holocrons]] not found in the general archives. Cloistered far below the Shadow Academy, it is forever permeated in near-darkness with temperatures that decelerate the decomposition of the precious texts and scrolls locked in its vaults — original texts that have since been scanned into the central database. Polished to mirror-like perfection, the walls and floors are marbled between shades of black and grey, bouncing the faintest light of the dim strips of pure white lighting above and below each row of vaults. Most who venture to the archive’s depths prefer to bring along a [[starwars:Glowrod|glowrod]] rather than additional lights to reduce the amount of light absorbed into each of the timeless pages.&lt;br /&gt;
&lt;br /&gt;
Built into the walls, the largest vaults often contain the most exotic records and experiments to ever be locked within the archives, not even excluding the presence of the controversial and dangerous [[starwars:Abersyn symbiote|Abersyn Symbiotes]] responsible for the fall of many historical empires. Requiring the use of specific code cylinders for access, one of the most notable vaults contains shelves upon shelves of holocrons dating back to [[starwars:Darth Bane|Darth Bane]]. Because of the scarcity of [[starwars:Jedi|Jedi]] holocrons and the volatile nature of storing them together with [[starwars:Sith|Sith]] holocrons, the Grand Master’s personal vault is bathed in a permanent red ambient glow that envelops the entire room. Ghastly sounds can be heard from the other side of some other vaults, live experiments conducted by the Council’s most trusted alchemists never to see the light of day.&lt;br /&gt;
&lt;br /&gt;
==== Master Archives Staff ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; This section is about the fictional role of the [[Wiki Tribune]]. You may be looking for the [[Wiki Tribune|real life role]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Master Archives is run by the Tribune and their select staff. The Tribune reports to the current Headmaster of Shadow Academy, {{HM}}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Head Staff:&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Amara Eira-Haku]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Staff:&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Alex Draconis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Bentre Sadow]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Jeax Zirv|Azler Wilder]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are responsible not only the security of the Master Archives items, but the upkeep. They are to retrieve any stolen holocrons. They can also go out in the field to obtain Holocrons or artifacts that can be of importance for the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Legends have it that two mysterious past Tribunes lurk and protects the Master Archives. They were named [[Nikora Rhan]] and [[Alethia Archenksova]] which is preposterous because why would those two ever set foot in the Master Archives again? &lt;br /&gt;
&lt;br /&gt;
===Combat Training Center ===&lt;br /&gt;
[[File:ACCTrainingCenter.jpg|thumb|right|175px|A hall of the Training Center]]&lt;br /&gt;
Two towering, tinted, [[starwars:transparisteel|transparisteel]] doors slide open to grant access to the central chamber of the [https://www.darkjedibrotherhood.com/acc/venues/42 Combat Training Halls]. The main room is wide and open and as large as a holoball field. Tall walls stretch towards a domed ceiling that is made up of rows of ambient lights that spread out and fill the room with soft even lighting that eliminates any shades or shadows. Those same walls are lined around the perimeter with racks and stacks of varied weaponry: everything from swords and polearms to rifles and flamethrowers.&lt;br /&gt;
&lt;br /&gt;
There are two signs that hover over each weapon rack to create an alternating motif in the Combat Training Hall: “No Explosions” and “Accorded Neutral Territory”. While the first is fairly obvious, the second speaks to the single law of the Training Halls: all members of the Brotherhood are welcome, and no member is to be killed or maimed without incurring the wrath of the Grand Master and the [[Inquisitorius|Inquisitori]].&lt;br /&gt;
&lt;br /&gt;
A trio of training dummies are statically set up and spread out in a line, each made out of a blend of alloys and padding that can withstand blows from any standard weaponry with the exception of [[Lightsabers|lightsaber]] blades. To the side of the dummies, a large sparring mat has been stretched out to create a larger footprint than the typical [[starwars:shockboxing|shockboxing]] ring. The padding is good for helping to teach new combat students how to take a fall without injury and offers firm footing, but the hard rubber mat is hardly forgiving.&lt;br /&gt;
&lt;br /&gt;
Behind the sparring area is a door that leads to a small archives that combat students can use to view holorecordings of fights and duels from the past as well as relevant information on combat tactics, techniques, and forms. On the opposite side of the archives at the far end of central room is the locker room where members can safely store their equipment.&lt;br /&gt;
&lt;br /&gt;
The final and probably most important element of the Combat Training Hall is the onsite Med Ward. The [[starwars:Magnetic seal/Legends|maglock]] door is sealed off and can only be opened by an attending Medic. The Medical facilities feature state of the art [[starwars:Bacta tank|bacta tanks]] for recovery and aftercare. A combination of observation and waiting room rests adjacent to the recovery center and features two large monitors that display a live feed of the central room.&lt;br /&gt;
&lt;br /&gt;
The Combat Halls are staffed around the clock, allowing combat students and mentors alike to come and go as they please at odd or regular hours. It is also reserved for members looking to prove their worth to compete in the Antei Combat Center.&lt;br /&gt;
&lt;br /&gt;
== Ancient Ruins ==&lt;br /&gt;
[[File:Ancientruins moro.jpg|175px|left|thumb|Ancient Ruins]]&lt;br /&gt;
Sunken below sea-level, the lost remnants of a primitive civilization have fallen to decay. Predating the Brotherhood’s resettlement of Antei, the ruins harken back to lost tribes of the Sith with several structures intact beneath the surface. Most of these ruins are located beneath what was once a great continent, now a spiralling chain of islands at the center of which the Shadow Academy now stands. Constructed with function over aesthetic, the least damaged buildings are still watertight and contain breathable air despite being at the bottom of the ocean. &lt;br /&gt;
&lt;br /&gt;
References to [[starwars:Mortis|Mortis]] — the [[starwars:Son|Son]], in particular — are inscribed on the sides of an obelisk at the ocean’s floor, half-buried beneath the seabed. Archaeologists and researchers at the Shadow Academy have theorized that other monoliths connected to other aspects of the [[starwars:The Force|Force]] — the [[starwars:Daughter|Daughter]] and the [[starwars:Father (Mortis)|Father]] — can be the foundations of an earlier religion practiced on Arx before the Brotherhood’s establishment. Others have dismissed these accusations and believe that Arx’s forebears were a cult exclusively of dark side practitioners.&lt;br /&gt;
&lt;br /&gt;
Special access to the submerged ritual chambers can be requested via [[starwars:Trident-class assault ship|Trident-class assault ships]] that are used by Arx’s archaeologist divisions entrusted with uncovering and recording found passages, chambers and hieroglyphics beneath Arx’s oceans. However, access to a few secretive locations are reserved for those with the proper access codes and identification.&lt;br /&gt;
&lt;br /&gt;
== Colosseum ==&lt;br /&gt;
[[File:ACCColosseum.jpg|thumb|right|175px|The Colosseum]]&lt;br /&gt;
The structure was rebuilt and renovated from the shell of an ancient foundation that had barely weathered away by time. High walls, tall enough for even the most savvy Jedi to find unscalable, line a large field of ancient sand and sediment the size of a holoball field. The spectators&#039; chairs are divided into neatly organized sections with seats bunched close together to accommodate anywhere up to a few thousand people. At the center, an elongated platform “box” has been constructed with a central throne of stone with various seats of smaller scale lined beside it in both directions.&lt;br /&gt;
&lt;br /&gt;
While unassuming at first glance and looking very much like an archaic gladiatorial arena, the Colosseum features a medley of traps and surprises built into the floor and walls at random intervals. These obstacles include, but are hardly limited to: retractable nozzles that can shoot out gouts of flame; battery-coils that can spit out tendrils of electric current; receding floor panels with electric shock panels; deep pits with sharpened spikes and more. At some points, the ground can simply erupt upwards and create a concentrated, if not impromptu angular-platform that could be used as a springboard or temporary high ground. While seemingly random, these obstacles are handled and triggered by a manned-operator in a control room within.&lt;br /&gt;
&lt;br /&gt;
Outside the fighting arena, the Colosseum features on-site, state of the art medical facilities that can bring &#039;&#039;nearly&#039;&#039; anyone back from the brink of the death and offer a full team of trainers, doctors, and rehabilitation units. There is also a neatly kept armory and a basic training center with mechanical-dummies, and private sparring chambers.&lt;br /&gt;
&lt;br /&gt;
== Abandoned Mines ==&lt;br /&gt;
[[File:Underwaterruins.png|175px|thumb|left]]&lt;br /&gt;
Pulley-operated, mechanical lifts descend into the earth below the Arena. The [https://www.darkjedibrotherhood.com/acc/venues/44 Abandoned Mines] pre-date the [[starwars:Galactic Empire|Galactic Empire]] by thousands of years. Once used as mining routes, the long forgotten network of interconnecting tunnels has held stalwart against the sands of time. Sporadic crystals protrude from the walls to quietly radiate ochre light like naturally-forming torches. The small alcove gives birth to a maze of wide tunnels supported by old, steadfast wooden beams.The tunnels spider and split off into various directions, some leading to dead ends while others ultimately leading back to the central Mining Shaft.&lt;br /&gt;
&lt;br /&gt;
The central Mining Shaft is a square well that descends into a deep pit that radiates a luminescent, cerulean glow from the horde of crystallized shards still growing below. The air hangs with a cool, windless chill. Stone stalactites hang ominously overhead, flanked by jagged jutters of rock and sediment that line the ascending walls.&lt;br /&gt;
&lt;br /&gt;
To reach the surface, blocks of stone wide enough for two humans to stand side by side on shift back and forth in a combination of lateral and ascending patterns. Each cubic platform is controlled by a mechanical pulley and each cubic platform will eventually pass close enough to step over to another. The spacing and timing is not attuned to any formal pattern, giving equal balance to both [[starwars:Force-sensitive|Force users]] and Mundanes. Whatever your talents, the shifting cubes are the only way to ascend back to the Arena.&lt;br /&gt;
&lt;br /&gt;
=== Corrino Research Laboratory ===&lt;br /&gt;
[[File:Uskilcyris.png|thumb|175px|right|Marshes on the outskirts of the Shadow Academy.]] &lt;br /&gt;
A central main building on the southeast coast receives in visitors at its collection of docking ports and provides a public space for seminars and presentations on a wide range of topics. Branching off and connected by a labyrinth of walkways that stretch for kilometers in every direction inland are over fifty additional buildings each with laboratory space dedicated to a specific topic and project on behalf of the facility&#039;s benefactors. The nature of all these projects and research varies widely but focuses primarily on flora and fauna of the galaxy. &lt;br /&gt;
&lt;br /&gt;
Attached to many of the auxiliary buildings are pens, cages or other sectioned off areas where different creatures of the galaxy are held in captivity or plant life is grown in controlled environmental spheres. In many cases, these areas are purpose-built to the specific requirements of the team doing research and construction droids and reconfiguration is a constant in the area. As some projects wrap up and others begin. &lt;br /&gt;
&lt;br /&gt;
In the surrounding areas, and even out at sea, or as necessary elsewhere on Arx, specific areas are set up as habitat to creatures from all over the galaxy. With an extensive logistics network to move these creatures to and from the central main building. All with the intent to help raise funds for the laboratory by the recreational sale of creatures. These creatures are raised, studied, tamed, and in many cases sold to specific members with clearance to do so. &lt;br /&gt;
&lt;br /&gt;
An entire branch of research is dedicated to warfare, with aggressive and combat capabilities of the galaxies flora and fauna are studied. This has resulted in a large dedicated connection between the central main building of the research laboratory and the Colosseum, providing a means to transport creatures anywhere on Arx to the Colosseum for testing. These tests usually take place in the form of combat with the creatures under careful study and evaluation by the team&#039;s scientists. &lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Brotherhood territories]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dark_Ascent&amp;diff=203019</id>
		<title>Dark Ascent</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dark_Ascent&amp;diff=203019"/>
		<updated>2026-09-08T22:56:52Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Adding structure template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dark Ascent represents the Brotherhoods [[Dark Council]]&#039;s central seat of power and sense of omniscient presence on [[Arx]]. It is located in the east of [[Elos Vrai]].&lt;br /&gt;
{{Structure&lt;br /&gt;
|image= [[File:Darkascent.png|250px]]&lt;br /&gt;
|name= Dark Ascent&lt;br /&gt;
|laiddown= 32 ABY&lt;br /&gt;
|constructed= 35 ABY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location= [[Arx]]&lt;br /&gt;
|builder= &lt;br /&gt;
|population=&lt;br /&gt;
|height= ~2.4km&lt;br /&gt;
|width= ~1.8km&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=&lt;br /&gt;
* [[Brotherhood]]&lt;br /&gt;
* [[Council]]&lt;br /&gt;
|possessionitem=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:DarkAscent.png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
The Dark Ascent is broken up into segmented levels with a singular turbolift running through the core and a staircase entwining the lift as its only alternative. The lower levels are devoted to partitioned &#039;embassies&#039; for each of the [[Clan|Clans]], though all of these are strictly monitored. The embassies are spartan in design, resembling glorified barracks with each denoted by banners flanking the entrances. At the very top of the mountain sits the Council chamber itself, accompanied by a grand audience chamber. Set apart, but still connected to the chamber, lies the Grand Master&#039;s seat of power, the Iron Throne of the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
== Antechamber ==&lt;br /&gt;
Designed to serve as the Dark Ascent’s main hub leading into the throne room and various wings, the antechamber serves to awe those who enter as a testament to the Brotherhood’s wealth and influence. An octagonal rotunda acts as the ceiling, bearing [[starwars:Mandalorian iron|beskar]] ornaments on each of its eight sides. At its south end, the antechamber allows access to a turbolift shaft that is located opposite of the Grand Master’s throne room to the north. The west and east wings contain the offices of the Dark Council. Stationed and dressed just as regally as the decorum would suggest, each of the eight pillars between the four doors have guardsmen standing at their bases wielding gilded [[starwars:Force pike|force pikes]], instructed to let none pass without authorization.&lt;br /&gt;
&lt;br /&gt;
== Dark Councilor Offices ==&lt;br /&gt;
Beyond this, through the elevating paths of the Ascent, lie the offices of the various Council members and their charges. Each Councilor uses their office differently, as they each tend to have other offices aboard their respective ships or facilities.&lt;br /&gt;
&lt;br /&gt;
=== Voice’s Office ===&lt;br /&gt;
&lt;br /&gt;
=== Herald’s Office ===&lt;br /&gt;
&lt;br /&gt;
The Herald’s office is much like the rest of the Ascent in terms of interior design. Having little use beyond maintenance droids and the odd clerk, it is mostly comprised of several empty rooms lavishly decorated to suit the high society look and feel of the Council. The main office has a Wroshyr wooden table with a holoprojector mounted on the ceiling. Most of it is covered in plasti-sheets due to not being used. The current [[Herald]] spends all of her time on the [[Godless Matron]] and rarely ventures into her designated offices, or indeed on Arx itself.&lt;br /&gt;
&lt;br /&gt;
=== Master at Arms&#039; Office ===&lt;br /&gt;
&lt;br /&gt;
The main area of the Master at Arms’ office is clean and organized with a sense of modern feng shui. The walls are lined with showcases of the Brotherhood&#039;s various medals and awards, everything from Dark Crosses to Sacramental Weapons. The cotton white walls of the office are broken up by alternating black painted walls. Sticking to the central theme, black and white patterned fur rugs are spread out across the smooth, sandblasted stone floor and posters of exotic animals bearing white and black fur are also hung along the walls. In the center, a big wooden desk smelling of rich wood is set up to receive visitors with an array of comfortable looking chairs.&lt;br /&gt;
&lt;br /&gt;
On the far side of the office is an old wooden door with a fading, frosted glass window obscuring the view of interior. Inside, the secluded office is oddly dark, musty, and seems to speak of a bygone era. Lit entirely by candles, there is a pit of charcoal dust in a rusted goblet. Stacks of parchment paper sheets are scattered haphazardly around the small desk and the rest of the room. Most notably, of course, were the stamps.An seemingly endless collection of different shaped stamps litters the office and drawers of the desk. It is here that rumors have begun to speculate that current Master at Arms Howlader does the bulk of his administrative work.&lt;br /&gt;
&lt;br /&gt;
=== Seneschal’s Office ===&lt;br /&gt;
&lt;br /&gt;
=== Fist’s Office ===&lt;br /&gt;
&lt;br /&gt;
The Fist’s office—currently—is pretty sweet.  It consists mostly of wooden stools, bean-bag chairs, and neon space-beer signs.&lt;br /&gt;
&lt;br /&gt;
Unlike the more rigid offices in the Iron Legion Barracks and aboard the Wraith,  the Fist office is more of a relax and crash pad for the Dark Councilors. Now, if only the rest of the Dark Council knew how to relax and crash. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;~Dracaryis might not say it, but we really wishe Morgan would replenish his stock of Corellian Whisky -&#039;&#039;&#039;Steve&#039;&#039;&#039; ~&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;~Or just more of Morgan. -&#039;&#039;&#039;Bob&#039;&#039;&#039;~&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regent’s Office ===&lt;br /&gt;
&lt;br /&gt;
Upon entering the Regent’s office there is a massive and bright gold symbol of the office hanging on the wall set atop deep crimson tapestries with gold trim. Below the symbol sits a rich wooden desk atop a polished gray stone floor with several monitors and a security droid, and on occasion of the Regent’s many assistants. To the left is a collection of chairs set in an oval shape around a tidy bar that when closed sits cleanly against the wall. To the right is a collection of monitors that when on show various holonets across the galaxy but when off blend into the dark walls. Lush foliage is scattered around the room breaking up the sharp lines with various ports in the ceiling that when opened can let in a flood of natural light. &lt;br /&gt;
&lt;br /&gt;
Behind the main desk to the left and right sit doors to several rooms inside the office. One contains a server and network with several security droids inside a room void of oxygen and kept under tight control. The other an anechoic chamber, with sharp dark angles on the wall and no light. &lt;br /&gt;
&lt;br /&gt;
=== Headmaster’s Office ===&lt;br /&gt;
- Main office is in the Shadow Academy, this is more of a secondary office for the HM.&lt;br /&gt;
&lt;br /&gt;
=== Justicar&#039;s Office ===&lt;br /&gt;
[[File:Justicar&#039;s Office.png|right|250px|frameless]]&lt;br /&gt;
The Chamber of Justice maintains a satellite office in the Dark Ascent so the Justicar may counsel members of the Council. The office is built from polished stone carved into the mountain side. [[Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz]] had the room decorated with deep plum and silver in fitting with his personal tastes. Towering bookshelves are filled with tomes of legal knowledge from throughout the Brotherhood. The massive desk, seen pictured but often missing, is used by the Justicar during his visits. Though, more often than not, the lounge chairs are utilized to consult with the various members of the Council.&lt;br /&gt;
&lt;br /&gt;
=== Deputy Grand Master’s Offices ===&lt;br /&gt;
&lt;br /&gt;
== Council Chamber ==&lt;br /&gt;
Set in a semicircle around a central audience floor, the Council chamber’s members are seated in ergonomic chairs designed for maximum comfort during long meetings. This rounded room is located below the Dark Ascent’s antechamber, accessible via the same turbolift from Eos City. Stairs divide the circular rows like spokes on a wheel, a dim blue light illuminating every second step as a safety precaution. In front of each of the chairs is a desk, shared between adjacent Councillors and overlooking the chamber’s circular ground level, which can be used or ignored depending on the situation. Curving at a forty-five degree angle above and behind each of the desks, a glass surface can display data or notes for each Councillor in attendance, with controls visible in front of each that can be disabled or enabled at a main console further towards the back of the room reserved for a non-partisan attendee. These controls serve a variety of purposes from [[starwars:Holoprojector|holoprojection]] control to announcing a member’s desire to be heard to voting. &lt;br /&gt;
&lt;br /&gt;
Sometimes left unilluminated if not in use, the central “ground-level” of the chamber can give audience to a spokesperson, holoprojector, or in cases in which the [[Justicar]] is involved, the accused. It is utilitarian by design, with holoprojectors built into all of the walls, pointed at the center for data visualization or for presentation purposes.&lt;br /&gt;
&lt;br /&gt;
== Throne Room ==&lt;br /&gt;
&lt;br /&gt;
[[File:Arxthrone.jpg|thumb|300px|The Grand Master&#039;s throne]]&lt;br /&gt;
&lt;br /&gt;
Flanked at all sides with the Grand Master’s personal guardsmen, the throne room is modelled in a manner that is as formal as it is intimidating for guests. Reflecting the best in Imperial design by accommodating an angular backing that reaches for the ceiling, the throne is an imposing symbol of rule even in the Grand Master’s absence.&lt;br /&gt;
&lt;br /&gt;
The dais on which the [[Iron Throne|throne]] sits is raised and set against three transparisteel viewports overlooking Eos City at the Ascent’s base that stretch to the high-arched ceiling. Accessible via a retractable bridge, a man-made chasm isolates the dais from the rest of the throne room. Overseen from the Grand Master’s dais, generals, [[starwars:Moff|moffs]] and others of significance can utilize a rounded balcony from the opposite end of the chasm to voice their piece during hearings.&lt;br /&gt;
&lt;br /&gt;
Staircases and barricades leading up to the Grand Master’s throne can serve as high cover for the guardsmen in the event that the Dark Ascent is besieged. Outward-facing blaster cannons built into discrete compartments within the bannisters reveal themselves when a guardsman&#039;s [[starwars:Code cylinder|code cylinder]] is inserted, a testament to efficiency in defensive measures that do not require a long, drawn-out firefight between mere soldiers.&lt;br /&gt;
&lt;br /&gt;
At the base of the dais, a state-of-the-art communication terminal that orbits a circular holographic projector that can display maps, statistics, and other information. It can also videoconference securely at great distances, retaining crystal clear clarity in all but the harshest or most remote connections. &lt;br /&gt;
&lt;br /&gt;
On the side of the dais, a large and expansive viewport window provides a grandiose panorama of Eos City and the distant horizon. The reinforced transparisteel is equipped with heavily plated and reflective blinders that can be engaged in the event of a lockdown. The viewport can also become opaque to block out incoming sunlight and reduce glare or reflection off the central holoprojector.&lt;br /&gt;
&lt;br /&gt;
[[Category:Brotherhood locations]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Darkascent.png&amp;diff=203017</id>
		<title>File:Darkascent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Darkascent.png&amp;diff=203017"/>
		<updated>2026-09-08T22:54:47Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Category:Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=203014</id>
		<title>Amara Eira-Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=203014"/>
		<updated>2026-09-08T21:17:07Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Forgot few key things to her personality. Edited her job stuffs a smidge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}} &lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image= [[File:Amara-smallwiki.jpg|250px]]&lt;br /&gt;
|firstname= Amara&lt;br /&gt;
|lastname= Eira-Haku&lt;br /&gt;
|homeworld= [[Interitus Cairn]] &lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= * Lonto&lt;br /&gt;
* Pantoran&lt;br /&gt;
* Sephi&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Amaranth Magenta&lt;br /&gt;
|eyes= Yellow with blue speckles&lt;br /&gt;
|height= 5&#039;7&amp;quot;&lt;br /&gt;
|weight= 128lbs&lt;br /&gt;
|mother= Leilani Eira&lt;br /&gt;
|father= [[Masahiro Haku]]&lt;br /&gt;
|siblings= Amarinthe Eira-Haku&lt;br /&gt;
|children=&lt;br /&gt;
|enemies = * [[Cassandra Oriana Tyris]]&lt;br /&gt;
* [[Celeste Obscura]]&lt;br /&gt;
* [[Khro]]&lt;br /&gt;
|allies= * [[Alex Draconis]] &lt;br /&gt;
* [[Celevon Edraven Erinos]]&lt;br /&gt;
* [[Windos]] &lt;br /&gt;
|form = * [[CS_Guide:_Lightsaber_Forms#Form_VI_-_Niman|Niman]]&lt;br /&gt;
* [[CS_Guide:_Lightsaber_Forms#Form_V_-_Shien|Shien]]&lt;br /&gt;
|profession= *Tribune at [[Uskil#Master_Archives|Master Archives]]&lt;br /&gt;
|dossier=[[dossier:16854|16854]] &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|What if some stories are meant to be hidden?|Amara Eira-Haku}}&lt;br /&gt;
&lt;br /&gt;
Amara is a young Jedi and the Tribune of the [[Uskil#Master_Archives|Master Archives]]. Having joined at late 44 ABY, Amara is completely new to the Brotherhood but is loyal to her home planet and the citizens of [[Interitus Cairn]], which is part of the [[Taldryan Republic]].&lt;br /&gt;
&lt;br /&gt;
== Blooming Life == &lt;br /&gt;
=== Planted the Seed ===&lt;br /&gt;
&lt;br /&gt;
During at a Jedi event at location that was adorned with arts and different flora life. Leilani Eira, mother of Amarinthe and Amara, had met with [[Masahiro Haku]]. She found him enticing, smart, and his skills as a Jedi was admirable. She believed he was a good fit to be the father of her children. Their first child, Amarinthe Eira-Haku was born. They both co-parent so well and Amarinthe was blossoming. With this, Leilani wanted another child from Masahiro. Another agreement was made and Amara was born. &lt;br /&gt;
&lt;br /&gt;
Together, the sisters were two peas in a pod but they were two different leaves on the same stem. They both had developed a love for botany and flowers. Masahiro had been very involved in their lives to the point where he also gave the girls credits for good education. Amarinthe had took the credits and ended up opening a shop while it became unknown what Amara did with the credits. One thing for sure, it wasn&#039;t for higher education. &lt;br /&gt;
&lt;br /&gt;
Amara always adored her small location. [[Thanadris]] was riddled with history and wonder. While they constantly faced natural disasters, they had learned to adapt with it. The simplicity of the small village had given Amara peace and a sense of security.&lt;br /&gt;
&lt;br /&gt;
That did not last long.&lt;br /&gt;
&lt;br /&gt;
=== Wilted Petal ===&lt;br /&gt;
&lt;br /&gt;
At 40 ABY, when Amara was eighteen years old, [[Cassandra Oriana Tyris]] had found Thanadris. The Jedi of Thanadris were all too willingly to immediately help Cassandra, a suspicious hermit, and started to bring in refugees much to Amara&#039;s dismay. She had disagreed with the majority of the Elder&#039;s decision to allow Cassandra to make the changes. Amara had believed that Cassandra could&#039;ve refused to answer their questions and instead, she had granted them knowledge of the events and to reconnect with other Jedi conclaves. &lt;br /&gt;
&lt;br /&gt;
Amara became torn with happy that they were getting more knowledge and concern if there was a reason the knowledge was lost. She believed the sudden presence of someone powerful as Cassandra would not bode well for the fragility of the Thanadris ruins. &lt;br /&gt;
&lt;br /&gt;
This caused resentment and bitterness to grow in the young Jedi&#039;s heart. &lt;br /&gt;
&lt;br /&gt;
And it only grew like a diseased root when the Force users and herself started to have nightmares from [[Ostara]]&#039;s Aura around the same time.&lt;br /&gt;
&lt;br /&gt;
It was then her mother had noticed a change in Amara&#039;s Force.&lt;br /&gt;
&lt;br /&gt;
=== Twisted Vines ===&lt;br /&gt;
&lt;br /&gt;
When her father, Masahiro Hiro, got promoted to Voice, he introduced the Brotherhood to Amara. At first, everything was so overwhelming and too much for her. Then when she had discovered the Master Archives, Amara had spent majority of her time there, constantly with her father in tow since she was not to be herself at that time. There was rumors spreading of a positioning opening soon to be part of Master Archives so Amara had made her presence known to the people there.&lt;br /&gt;
&lt;br /&gt;
Amara applied and got the job. There are rumors behind her back that had fallen on deaf ears. She made sure she does her job and do it well. Her and her staff do constant checks, help the Shadow Academy and the professors, along with going on field missions to retrieve any Master Archives or artifacts that can benefit the Brotherhood as a whole. &lt;br /&gt;
&lt;br /&gt;
On the side, Amara has also started to use the knowledge and accessibility of the Master Archives for her own selfish desires.&lt;br /&gt;
&lt;br /&gt;
== The Growth of the Flower == &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
Amara&#039;s skin carried the cool blue tone, showing she came from a Pantroan lineage. She has high, sweeping cheekbones with a jawline that suggests a stubborn resilience. Her eyes are bright yellow with blue speckles. Her face is framed by thick strands of dark magenta. She normally has it up in a high ponytail, but when it&#039;s down, it sweeps at her elbow. Her Lonto&#039;s pointed ears have golden tips that show she tries to be a good listener.&lt;br /&gt;
&lt;br /&gt;
She has the typical golden markings on her face to signify her Pantroan heritage. The lines underneath her eyes are thick to bring out the striking yellows of her eyes. The forehead lines are almost like a tiara but do not connect, suggesting she valued personality over knowledge.&lt;br /&gt;
&lt;br /&gt;
Her right leg is covered in an intricate swirl of golden ink with different florals, vines, and thick lines from her hip down to her feet. As she moved, the light caught the fine linework, making the golden lines appear to shimmer. The line continues to spill over to the left side of the hip with two different golden flowers and vines. The rest of her left leg is bare.&lt;br /&gt;
&lt;br /&gt;
She stands average for her heritage and has an athletic build.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Amara is noticeably young in mind and heart. She is quick to anger and to judge before settling down to think. She has the tendency to hyperfocus on an assignment and will be an unmovable force until someone forces her out of the assignment or she completes it. Her impatience to find answers sometimes would cause a mental block which only frustrates her more. Amara much prefer small gatherings over large one and she tries not to draw any attention to herself. However, sometimes her rage has her forget where she is as she&#039;s likely to tunnel vision.  &lt;br /&gt;
&lt;br /&gt;
Her loyalty for her people on Thanadris are so strong that Amara would be willing to make questionable decisions to protect them.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arx&amp;diff=203005</id>
		<title>Arx</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arx&amp;diff=203005"/>
		<updated>2026-09-08T13:33:49Z</updated>

		<summary type="html">&lt;p&gt;Jenni: added missing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|nor|featured}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Arxplanet2.jpg|250px]]&lt;br /&gt;
|name=Arx&lt;br /&gt;
|region=[[starwars:Wild Space|Wild Space]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system= [[Arx System]]&lt;br /&gt;
|suns= *Arx Primus&lt;br /&gt;
|moons= * [[Arx Minor]]&lt;br /&gt;
* Several man-made satellites&lt;br /&gt;
|distance=223.6 million km&lt;br /&gt;
|lengthyear=324 Standard Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,000 km&lt;br /&gt;
|atmosphere=[[starwars:Atmosphere/Legends#Type I atmospheres|Type I]]&lt;br /&gt;
|climate=-25˚C to 55˚C&lt;br /&gt;
|gravity=&lt;br /&gt;
* 1.1 G in habitable areas&lt;br /&gt;
|terrain=&lt;br /&gt;
* Tropical&lt;br /&gt;
* Variable&lt;br /&gt;
|interest=&lt;br /&gt;
|species=&lt;br /&gt;
* [[starwars:Human|Human]]&lt;br /&gt;
* [[starwars:Near-human|Near-Human]]&lt;br /&gt;
|otherspecies=&lt;br /&gt;
* &#039;&#039;&#039;Arx Geese&#039;&#039;&#039;&lt;br /&gt;
|language=[[starwars:Galactic Basic|Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|cities=* Eos City&lt;br /&gt;
* Various&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=&lt;br /&gt;
* Manufacturing&lt;br /&gt;
|affiliation=[[Dark Council]]&lt;br /&gt;
}}&#039;&#039;&#039;Arx&#039;&#039;&#039; is the current seat of power for the [[Dark Brotherhood|Brotherhood]] residing in the [[Arx System]].&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
The following map details the major landmark locations the Dark Brotherhood utilizes on Arx.&lt;br /&gt;
&lt;br /&gt;
[[File:ArxMap2.jpg|Detailed map of Planet Arx|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Pravusarx.JPG|thumb|left|175px|Grand Master Pravus pleased with the progress of Eos City]]&lt;br /&gt;
&lt;br /&gt;
Reforming the Brotherhood after the destruction of [[Antei]], [[Darth Pravus]] set his sights on the [[Star Chamber|Star Chamber&#039;s]] long-term plan to move to a populated, industrial planet able to meet the needs of a New Order. Using an existing infrastructure that was built under the guidance of the Star Chamber’s subordinates, he established an immediate and total rule over Arx. Militaristic governments were formed under the Star Chamber’s guidance, making way for Grand Master Pravus’ New Order in [[30 ABY to 39 ABY#35 ABY|35 ABY]].&lt;br /&gt;
&lt;br /&gt;
The Dark Council knew that for Arx to succeed, security and secrecy would be imperative. As a result, the colonization of the planet took longer than anticipated, since the Grand Master insisted on switching out contractors to help spread misinformation.&lt;br /&gt;
&lt;br /&gt;
The planet remained well fortified and a relatively peaceful area of the typically war-torn Brotherhood space until the [[Fourteenth Great Jedi War]]. After several years of conflict with [[The Collective]], the Brotherhood&#039;s enemy was able to rapidly recover from multiple defeats and initiate a major strike against Arx. Rapidly overwhelming the defensive fleets in orbit and turning the [[Nesolat|Nesolat Platform]], [[Mattock Station]], and the [[Godless Matron]] into raging battlegrounds, they were able to press their advantage even as Clan battlegroups arrived to turn the tide. While several minor victories were achieved and even forces from the [[Severian Principate]] joined the battle on the Brotherhood&#039;s side, the Collective was able to overwhelm the shield gate over Eos City. Combined with the destruction of the Iron Navy&#039;s flagship, the &#039;&#039;Endeavor&#039;&#039;, they were able to retain a distinct advantage throughout the various skirmishes.&lt;br /&gt;
&lt;br /&gt;
[[File:EosOffensive.png|230px|thumb|right|The Eos Offensive, by Bale Andros]]With the brainwashed [[Evant Taelyan]] working to undermine the Brotherhood from within, the Collective began landing ground troops. As the fighting raged on and the Collective made strides toward attacking the [[Dark Ascent]] itself, Grand Master [[Telaris &amp;quot;Mav&amp;quot; Cantor]] put plans into motion to oppose them. Initiating a Sith ritual as those in the city fought to buy him time, Cantor drained the life from Evant and even requested the aid of those in the surrounding area. Just as the Collective broke into Cantor&#039;s chambers, led by their founder Rath Oligard himself, the Grand Master unleashed his ritual and quickly turned the tide of the battle. Oligard was killed, accidentally gunned down by one of his lieutenants, and his body spirited away as they retreated. With their leader dead and their morale broken, the Collective withdrew from the planet, leaving the city devastated in their wake. Evant&#039;s life was spared only thanks to the actions of Atyiru Caesura Entar Arconae, who dragged him back from the brink of death with her powers, restoring him in mind and body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
[[File:Greathlake.png|175px|thumb|left| Il&#039;var - the great lake]] Sustaining diverse biomes and a plethora of flora, Arx has a breathable [[starwars:Atmosphere/Legends|Type-I atmosphere]] that is saturated with greenhouse gases due to the constant pollution of planetary industries, making for a warmer climate towards the equatorial regions but a colder one towards the poles. Temperatures fall within the ranges expected of a standard terrestrial planet, though certain extremes are noticeable at the desert-like and tropical equatorial regions and the snow-capped poles.&lt;br /&gt;
&lt;br /&gt;
Due to the constant shifting of tectonic plates, volcanic activities and the concentration of crystals being released from the planet’s crust in certain regions, Arx’s climate varies from continent to continent, but remains heavily studied under Arx’s many observatories both on and off-world. Storms are commonplace over the oceanic regions as submerged kyber crystals are released from the planet’s crust to ionize the atmosphere, in addition to the calm, warm ocean waters creating convection currents in the air above the surface. This makes travel to Arx’s cities and continents from the atmosphere troublesome, but not impossible.&lt;br /&gt;
&lt;br /&gt;
Contained within a [[starwars:Planetary shield|planetary shield]] that has not one, but several [[starwars:Shield Gate|shield gates]] forming checkpoints at access points to the surface, Arx’s best and brightest scientists, tacticians and architects have created a method to circumvent the complications of travel to the surface — all while bolstering Arx’s security measures. All of the shield gates are built as structures that are each suspended by skyhooks from the surface, eliminating the need for offworld vessels to land on the surface of Arx. Visiting starships are instead moored to the [[starwars:Skyhook/Canon|skyhooks]] while their occupants are sent to the surface via [[starwars:Turbolift|turbolifts]] or private shuttles shielded from the dangerous electrical currents, normally reserved for the Dark Council and their envoys.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
[[File:Arxgeography.jpg|175px|thumb|right]]&lt;br /&gt;
With a slight axial tilt and a circular orbit, Arx experiences a regular seasonal rotation throughout a local orbital period. Geothermal activity venting into the atmosphere through volcanoes on the surface exude greenhouse gases that add to the planet’s warmer regions, making Arx a geologically active planet that is situated close to its sun.&lt;br /&gt;
&lt;br /&gt;
Lush and colorful from the concentration of greenhouse gases, the equatorial regions of Arx’s surface can be described as ranging from tropical and boreal to barren. While just over half of the planet is engulfed by a dark blue ocean, Arx is comprised of several large islands that from larger land masses that make up three continents: Elos Vrai, Uskul, and the Sorasu Desert.&lt;br /&gt;
&lt;br /&gt;
The planet’s tectonic plates have formed mountainous ridges in the center of some of the larger continents. The farthest tip of the planet is an icy tundra that spills over onto the largest of the three continents, Elos Vrai. &lt;br /&gt;
&lt;br /&gt;
== Continents ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Continents of Arx&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;[[Elos Vrai]]&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;[[Uskil]]&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;[[Sorasu Desert]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Elosvrai.JPG|220px]]&lt;br /&gt;
| [[File: Uskil.JPG|220px]]&lt;br /&gt;
| [[File: Sorasu desert.JPG|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Elos Vrai ===&lt;br /&gt;
[[File:Elosvrai1.jpg|300px|thumb|right|Elos Vrai mountain range]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Article: [[Elos Vrai]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A single great lake is carved into the center of Arx’s largest continent, with smaller pools scattered throughout. A main river carries the freshwater gathered in lake Il&#039;var and ferries it into the ocean. A second river branches off and heads inland, providing fresh water and irrigation to the rest of the continent. To the east, a long mountain range acts as a wall between the colder northern drifts, capping the far side of the mountains in snow while remaining craggy on the near side. One large mountain within the range looms ominously over a city built in its shadow. Sustained with freshwater from the lakes, the Brotherhood has developed their largest cities on the continent. After several decades of infrastructure development, roads leading from the shore’s causeways have connected Eos City, among others, to the vast network of industry that is spread across the continent.&lt;br /&gt;
&lt;br /&gt;
Drawing heavily from [[starwars:Galactic Empire|Imperial]] ideology, Arx’s installations were designed with militaristic efficiency at the forefront; little was commissioned for the sake of construction alone. Every section serves a specific purpose while assimilating with the others. There is no tourism, and anyone who lives within the city works in some kind of position. Defiance is not tolerated, and all [[starwars:HoloNet|holonet]] traffic is monitored carefully. Strict patrols from local law enforcement droids and operators ensure that trade is limited and regulated.&lt;br /&gt;
&lt;br /&gt;
=== Uskil ===&lt;br /&gt;
[[File:Marshes1.png|250px|thumb|right|Marshes of Uskil]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Article: [[Uskil]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More a collection of large islands than a single landmass, Uskul is home to storms that have ravaged the northernmost island. &lt;br /&gt;
&lt;br /&gt;
Due to the close proximity of the islands, the water surrounding them is often shallow enough to walk between them, making the area something of a marsh or bog when compared to the other continents. &lt;br /&gt;
&lt;br /&gt;
Seemingly endless, the storms are rumoured to be the remnants of Dark Side energies, but all such rumours are pure baseless conjecture. In truth, the separation of the continent’s main landmass has uncovered several troves of kyber crystals beneath the surrounding ocean, which was studied within the Shadow Academy and proven to produce odd properties in the environment and climate. Inexplicably, the concentration of crystals has resulted in the ionization of the continent’s atmosphere, producing the catalyst needed for the tropical storms to maintain their charge.&lt;br /&gt;
&lt;br /&gt;
=== Sorasu Desert ===&lt;br /&gt;
&#039;&#039;&#039;[[File:Desertterrain.png|375px|right|thumb|Sorasu terrain]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Article: [[Sorasu Desert]]&lt;br /&gt;
&lt;br /&gt;
Split into two main halves, the continent is often referred to as a dried-up desert. Close to the equator, the region is too hot and lacking sustenance to preserve more than a lean strip of tropical growth near the shoreline and within few small oases scattered throughout the continent with one larger more notable one. It is a barren land that is populated with the Iron Legion’s sandtroopers and shoretroopers to maintain order for a select few inhabitants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Because of the uninhabitable nature of the continent, the Iron Legion saw fit to use it for questionable means without interference from outside forces. Factories operate around the clock, mines and the Crucible are all cloistered far from civilization and tell of a far different lifestyle than the citizens of Arx are familiar with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Brotherhood territories]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Uskil&amp;diff=203004</id>
		<title>Uskil</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Uskil&amp;diff=203004"/>
		<updated>2026-09-08T11:38:12Z</updated>

		<summary type="html">&lt;p&gt;Jenni: grammar fix and small clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
Uskil is one of [[Arx]]&#039;s three continents.&lt;br /&gt;
&lt;br /&gt;
[[File:Uskil map.png|thumb|Locations of interest|450px|center]]&lt;br /&gt;
&lt;br /&gt;
== Shadow Academy ==&lt;br /&gt;
[[File:ShadowAcademy.jpg|thumb|300px|left|The Shadow Academy central spire]]&lt;br /&gt;
&lt;br /&gt;
Constructed around a central spire, each of the outer structures are designed like a three-sided pyramid, pointing inward towards the center. A series of skyways and walkways form the vein-like paths connect the satellite campuses to the Academy proper. For newcomers, the Shadow Academy provides a visual taste of the world they have just begun to enter. It is a place of subtle grandeur and utmost efficiency, ready to take them on their first steps into deeper knowledge.&lt;br /&gt;
&lt;br /&gt;
Internally, students are provided with common study rooms, libraries, and lecture halls. The study halls are sound-proof rooms that must be signed out through administration. These rooms provide a distraction free means of learning, housing empty shelves for any learning materials that the students may bring with them as well as a central table. &lt;br /&gt;
&lt;br /&gt;
The lecture halls are much larger variants on the study rooms, offering a series of seats for learners that rises up and away from the professor&#039;s table, which stands at the head of the hall. Two large viewscreens stand to either side of the professor&#039;s table to provide additional material for lectures.&lt;br /&gt;
&lt;br /&gt;
There are rumors amongst the students that tunnels exist underneath the Academy directly connecting it with the Dark Ascent. These rumors are further flamed by the fact that members of the Council have seemingly appeared out of thin air at either location. &lt;br /&gt;
&lt;br /&gt;
=== Master Archives ===&lt;br /&gt;
[[File:HolocronCenter.jpg|thumb|175px|right|One of the rooms, the Holocron Center.]]&lt;br /&gt;
&lt;br /&gt;
The combined records of the Brotherhood’s database are sorted in stacks in each of the sections. Octogonal arrangement of the stacks ensure that storage of the digital [[starwars:Hologram disc|holodisks]] is maximized, and that there is suitable provisions made for consoles and holoprojectors on the ground level. Each of these holodisks  is discreetly marked, setting off a silent alarm whenever one leaves the premises without express authorization. In the event that one is lost, a staff will be assigned to recreate it. Pulsating with blue light, the stacks emit a faint hum that can be heard as one peruses the database. Forbidden lore is protected via code cylinders, requiring a certain level of authorization to retrieve the most dangerous texts.&lt;br /&gt;
&lt;br /&gt;
Reserved for an elite few and the staff, the vaults below contain the forbidden lore and knowledge of books, tomes and [[starwars:Holocron|holocrons]] not found in the general archives. Cloistered far below the Shadow Academy, it is forever permeated in near-darkness with temperatures that decelerate the decomposition of the precious texts and scrolls locked in its vaults — original texts that have since been scanned into the central database. Polished to mirror-like perfection, the walls and floors are marbled between shades of black and grey, bouncing the faintest light of the dim strips of pure white lighting above and below each row of vaults. Most who venture to the archive’s depths prefer to bring along a [[starwars:Glowrod|glowrod]] rather than additional lights to reduce the amount of light absorbed into each of the timeless pages.&lt;br /&gt;
&lt;br /&gt;
Built into the walls, the largest vaults often contain the most exotic records and experiments to ever be locked within the archives, not even excluding the presence of the controversial and dangerous [[starwars:Abersyn symbiote|Abersyn Symbiotes]] responsible for the fall of many historical empires. Requiring the use of specific code cylinders for access, one of the most notable vaults contains shelves upon shelves of holocrons dating back to [[starwars:Darth Bane|Darth Bane]]. Because of the scarcity of [[starwars:Jedi|Jedi]] holocrons and the volatile nature of storing them together with [[starwars:Sith|Sith]] holocrons, the Grand Master’s personal vault is bathed in a permanent red ambient glow that envelops the entire room. Ghastly sounds can be heard from the other side of some other vaults, live experiments conducted by the Council’s most trusted alchemists never to see the light of day.&lt;br /&gt;
&lt;br /&gt;
==== Master Archives Staff ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; This section is about the fictional role of the [[Wiki Tribune]]. You may be looking for the [[Wiki Tribune|real life role]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Master Archives is run by the Tribune and their select staff. The Tribune reports to the current Headmaster of Shadow Academy, {{HM}}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Head Staff:&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Amara Eira-Haku]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Staff:&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Alex Draconis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Bentre Sadow]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are responsible not only the security of the Master Archives items, but the upkeep. They are to retrieve any stolen holocrons. They can also go out in the field to obtain Holocrons or artifacts that can be of importance for the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Legends have it that two mysterious past Tribunes lurk and protects the Master Archives. They were named [[Nikora Rhan]] and [[Alethia Archenksova]] which is preposterous because why would those two ever set foot in the Master Archives again? &lt;br /&gt;
&lt;br /&gt;
===Combat Training Center ===&lt;br /&gt;
[[File:ACCTrainingCenter.jpg|thumb|right|175px|A hall of the Training Center]]&lt;br /&gt;
Two towering, tinted, [[starwars:transparisteel|transparisteel]] doors slide open to grant access to the central chamber of the [https://www.darkjedibrotherhood.com/acc/venues/42 Combat Training Halls]. The main room is wide and open and as large as a holoball field. Tall walls stretch towards a domed ceiling that is made up of rows of ambient lights that spread out and fill the room with soft even lighting that eliminates any shades or shadows. Those same walls are lined around the perimeter with racks and stacks of varied weaponry: everything from swords and polearms to rifles and flamethrowers.&lt;br /&gt;
&lt;br /&gt;
There are two signs that hover over each weapon rack to create an alternating motif in the Combat Training Hall: “No Explosions” and “Accorded Neutral Territory”. While the first is fairly obvious, the second speaks to the single law of the Training Halls: all members of the Brotherhood are welcome, and no member is to be killed or maimed without incurring the wrath of the Grand Master and the [[Inquisitorius|Inquisitori]].&lt;br /&gt;
&lt;br /&gt;
A trio of training dummies are statically set up and spread out in a line, each made out of a blend of alloys and padding that can withstand blows from any standard weaponry with the exception of [[Lightsabers|lightsaber]] blades. To the side of the dummies, a large sparring mat has been stretched out to create a larger footprint than the typical [[starwars:shockboxing|shockboxing]] ring. The padding is good for helping to teach new combat students how to take a fall without injury and offers firm footing, but the hard rubber mat is hardly forgiving.&lt;br /&gt;
&lt;br /&gt;
Behind the sparring area is a door that leads to a small archives that combat students can use to view holorecordings of fights and duels from the past as well as relevant information on combat tactics, techniques, and forms. On the opposite side of the archives at the far end of central room is the locker room where members can safely store their equipment.&lt;br /&gt;
&lt;br /&gt;
The final and probably most important element of the Combat Training Hall is the onsite Med Ward. The [[starwars:Magnetic seal/Legends|maglock]] door is sealed off and can only be opened by an attending Medic. The Medical facilities feature state of the art [[starwars:Bacta tank|bacta tanks]] for recovery and aftercare. A combination of observation and waiting room rests adjacent to the recovery center and features two large monitors that display a live feed of the central room.&lt;br /&gt;
&lt;br /&gt;
The Combat Halls are staffed around the clock, allowing combat students and mentors alike to come and go as they please at odd or regular hours. It is also reserved for members looking to prove their worth to compete in the Antei Combat Center.&lt;br /&gt;
&lt;br /&gt;
== Ancient Ruins ==&lt;br /&gt;
[[File:Ancientruins moro.jpg|175px|left|thumb|Ancient Ruins]]&lt;br /&gt;
Sunken below sea-level, the lost remnants of a primitive civilization have fallen to decay. Predating the Brotherhood’s resettlement of Antei, the ruins harken back to lost tribes of the Sith with several structures intact beneath the surface. Most of these ruins are located beneath what was once a great continent, now a spiralling chain of islands at the center of which the Shadow Academy now stands. Constructed with function over aesthetic, the least damaged buildings are still watertight and contain breathable air despite being at the bottom of the ocean. &lt;br /&gt;
&lt;br /&gt;
References to [[starwars:Mortis|Mortis]] — the [[starwars:Son|Son]], in particular — are inscribed on the sides of an obelisk at the ocean’s floor, half-buried beneath the seabed. Archaeologists and researchers at the Shadow Academy have theorized that other monoliths connected to other aspects of the [[starwars:The Force|Force]] — the [[starwars:Daughter|Daughter]] and the [[starwars:Father (Mortis)|Father]] — can be the foundations of an earlier religion practiced on Arx before the Brotherhood’s establishment. Others have dismissed these accusations and believe that Arx’s forebears were a cult exclusively of dark side practitioners.&lt;br /&gt;
&lt;br /&gt;
Special access to the submerged ritual chambers can be requested via [[starwars:Trident-class assault ship|Trident-class assault ships]] that are used by Arx’s archaeologist divisions entrusted with uncovering and recording found passages, chambers and hieroglyphics beneath Arx’s oceans. However, access to a few secretive locations are reserved for those with the proper access codes and identification.&lt;br /&gt;
&lt;br /&gt;
== Colosseum ==&lt;br /&gt;
[[File:ACCColosseum.jpg|thumb|right|175px|The Colosseum]]&lt;br /&gt;
The structure was rebuilt and renovated from the shell of an ancient foundation that had barely weathered away by time. High walls, tall enough for even the most savvy Jedi to find unscalable, line a large field of ancient sand and sediment the size of a holoball field. The spectators&#039; chairs are divided into neatly organized sections with seats bunched close together to accommodate anywhere up to a few thousand people. At the center, an elongated platform “box” has been constructed with a central throne of stone with various seats of smaller scale lined beside it in both directions.&lt;br /&gt;
&lt;br /&gt;
While unassuming at first glance and looking very much like an archaic gladiatorial arena, the Colosseum features a medley of traps and surprises built into the floor and walls at random intervals. These obstacles include, but are hardly limited to: retractable nozzles that can shoot out gouts of flame; battery-coils that can spit out tendrils of electric current; receding floor panels with electric shock panels; deep pits with sharpened spikes and more. At some points, the ground can simply erupt upwards and create a concentrated, if not impromptu angular-platform that could be used as a springboard or temporary high ground. While seemingly random, these obstacles are handled and triggered by a manned-operator in a control room within.&lt;br /&gt;
&lt;br /&gt;
Outside the fighting arena, the Colosseum features on-site, state of the art medical facilities that can bring &#039;&#039;nearly&#039;&#039; anyone back from the brink of the death and offer a full team of trainers, doctors, and rehabilitation units. There is also a neatly kept armory and a basic training center with mechanical-dummies, and private sparring chambers.&lt;br /&gt;
&lt;br /&gt;
== Abandoned Mines ==&lt;br /&gt;
[[File:Underwaterruins.png|175px|thumb|left]]&lt;br /&gt;
Pulley-operated, mechanical lifts descend into the earth below the Arena. The [https://www.darkjedibrotherhood.com/acc/venues/44 Abandoned Mines] pre-date the [[starwars:Galactic Empire|Galactic Empire]] by thousands of years. Once used as mining routes, the long forgotten network of interconnecting tunnels has held stalwart against the sands of time. Sporadic crystals protrude from the walls to quietly radiate ochre light like naturally-forming torches. The small alcove gives birth to a maze of wide tunnels supported by old, steadfast wooden beams.The tunnels spider and split off into various directions, some leading to dead ends while others ultimately leading back to the central Mining Shaft.&lt;br /&gt;
&lt;br /&gt;
The central Mining Shaft is a square well that descends into a deep pit that radiates a luminescent, cerulean glow from the horde of crystallized shards still growing below. The air hangs with a cool, windless chill. Stone stalactites hang ominously overhead, flanked by jagged jutters of rock and sediment that line the ascending walls.&lt;br /&gt;
&lt;br /&gt;
To reach the surface, blocks of stone wide enough for two humans to stand side by side on shift back and forth in a combination of lateral and ascending patterns. Each cubic platform is controlled by a mechanical pulley and each cubic platform will eventually pass close enough to step over to another. The spacing and timing is not attuned to any formal pattern, giving equal balance to both [[starwars:Force-sensitive|Force users]] and Mundanes. Whatever your talents, the shifting cubes are the only way to ascend back to the Arena.&lt;br /&gt;
&lt;br /&gt;
=== Corrino Research Laboratory ===&lt;br /&gt;
[[File:Uskilcyris.png|thumb|175px|right|Marshes on the outskirts of the Shadow Academy.]] &lt;br /&gt;
A central main building on the southeast coast receives in visitors at its collection of docking ports and provides a public space for seminars and presentations on a wide range of topics. Branching off and connected by a labyrinth of walkways that stretch for kilometers in every direction inland are over fifty additional buildings each with laboratory space dedicated to a specific topic and project on behalf of the facility&#039;s benefactors. The nature of all these projects and research varies widely but focuses primarily on flora and fauna of the galaxy. &lt;br /&gt;
&lt;br /&gt;
Attached to many of the auxiliary buildings are pens, cages or other sectioned off areas where different creatures of the galaxy are held in captivity or plant life is grown in controlled environmental spheres. In many cases, these areas are purpose-built to the specific requirements of the team doing research and construction droids and reconfiguration is a constant in the area. As some projects wrap up and others begin. &lt;br /&gt;
&lt;br /&gt;
In the surrounding areas, and even out at sea, or as necessary elsewhere on Arx, specific areas are set up as habitat to creatures from all over the galaxy. With an extensive logistics network to move these creatures to and from the central main building. All with the intent to help raise funds for the laboratory by the recreational sale of creatures. These creatures are raised, studied, tamed, and in many cases sold to specific members with clearance to do so. &lt;br /&gt;
&lt;br /&gt;
An entire branch of research is dedicated to warfare, with aggressive and combat capabilities of the galaxies flora and fauna are studied. This has resulted in a large dedicated connection between the central main building of the research laboratory and the Colosseum, providing a means to transport creatures anywhere on Arx to the Colosseum for testing. These tests usually take place in the form of combat with the creatures under careful study and evaluation by the team&#039;s scientists. &lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Brotherhood territories]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Wiki_Tribune&amp;diff=203003</id>
		<title>Wiki Tribune</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Wiki_Tribune&amp;diff=203003"/>
		<updated>2026-09-08T11:13:14Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Added headquarters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor|real|featured}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:Djbwikilogo.png|236px]]&lt;br /&gt;
|name=DJB Wiki Tribune&lt;br /&gt;
|founder=* [[Aristan Dantes]]&lt;br /&gt;
* [[Darknyte]]&lt;br /&gt;
|leader={{TWiki}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Uskil#Master_Archives|Master Archives]]&lt;br /&gt;
|formed=[[The DJBWiki Memo]]&lt;br /&gt;
|founded=* [[20 ABY]]&lt;br /&gt;
|affiliation=[[Dark Council|Council]]&lt;br /&gt;
|era= * [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Wiki Tribune]] (T:W)—The [[Wiki Tribune]] is responsible for the administration, development and editing of the Dark Jedi Brotherhood Wiki (Wiki). The Wiki has been established as a repository for all knowledge related to the Dark Brotherhood, and the Wiki Tribune must work with Dark Brotherhood members to ensure fair and accurate articles are recorded. The Tribune is in charge of all standards and guidelines used for editing and creating Wiki Articles. In addition, the Tribune and his staff will edit articles to bring them to standard with similar Wiki entries. The Wiki Tribune ensures quality control and acts as the primary editor of the Wiki. The Tribune&#039;s general duties include:&lt;br /&gt;
&lt;br /&gt;
* Responsible for the Development and maintenance of the Wiki&lt;br /&gt;
* Responsible for the Development of standards and quality control of Articles&lt;br /&gt;
* Polices articles and removes any form of Wiki Vandalism&lt;br /&gt;
* Works with members to ensure content is appropriate for the Wiki&lt;br /&gt;
* Acts as Administrator over the Wiki membership&lt;br /&gt;
&lt;br /&gt;
==  Specific Wiki Tribune Duties  ==&lt;br /&gt;
&#039;&#039;&#039;Administration&#039;&#039;&#039;&lt;br /&gt;
* Moderates all accounts for adhering to procedure, ensuring that members use their DJB names as their Wiki User Names&lt;br /&gt;
* Moderates changes made by members, ensuring accurate, unbiased writing&lt;br /&gt;
* Addresses vandals by issuing appropriate warnings and instituting observance measures&lt;br /&gt;
* When appropriate, moves and/or deletes articles and bans and/or deletes user accounts&lt;br /&gt;
* Enforces basic formatting principles as stated in the Quick Start guide&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standardization&#039;&#039;&#039;&lt;br /&gt;
* Creates and maintains formatting standards&lt;br /&gt;
* Creates and maintains templates used in formatting pages&lt;br /&gt;
* Creates and maintains the Standardization Guidelines to address issues such as article layout and content, including image usage&lt;br /&gt;
* Educates members on basic formatting principles as stated in the Quick Start guide&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* Assists the Council in keeping the Wiki articles current&lt;br /&gt;
* Assists in and oversees the creation of new articles&lt;br /&gt;
* Helps to organize additions to the Wiki in a logical manner&lt;br /&gt;
* Helps to keep Wiki Articles in line with other Brotherhood sources&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
* Develops and maintains standards for members of the Wiki staff&lt;br /&gt;
* Fills staff roles, asking for applications when needed&lt;br /&gt;
* Ensures consistent communication with staff at all times&lt;br /&gt;
* Ensures staff remains on task&lt;br /&gt;
* Assigns roles to staff members so as best to achieve desired results&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* Occasionally creates small competitions for the Brotherhood to participate in&lt;br /&gt;
* Helps to answer member questions and solve Wiki issues&lt;br /&gt;
* Serves as a mediator in solving problems and conflicts involving the Wiki&lt;br /&gt;
&lt;br /&gt;
==  Staff  ==&lt;br /&gt;
===  Key Points for Staff  ===&lt;br /&gt;
* &#039;&#039;&#039;Setting an example&#039;&#039;&#039; - Wiki Staffers should set an example by continually increasing the quality (and to a lesser extent the quantity) of their contributions.&lt;br /&gt;
* &#039;&#039;&#039;Assisting and mentoring&#039;&#039;&#039; - If approached for assistance or advice, a Wiki Staffer should render requested assistance where able or direct the user to another staff member who can.&lt;br /&gt;
* &#039;&#039;&#039;Mediation and assistance&#039;&#039;&#039; - Wiki staff should be even-handed when dealing with disputes, and, when in doubt, request advice from the Wiki Tribune or [[Justicar]].&lt;br /&gt;
&lt;br /&gt;
===  Current Staff  ===&lt;br /&gt;
{{Wikistaff}}&lt;br /&gt;
&lt;br /&gt;
==  Past Tribunes  ==&lt;br /&gt;
* [[Kaine Mandaala]]&lt;br /&gt;
* [[Vladek]]&lt;br /&gt;
* [[Astronicus Aurelius Sadow]]&lt;br /&gt;
* [[RevengeX Palpatine]]&lt;br /&gt;
* [[Solari]]&lt;br /&gt;
* [[Anubis Annedu]]&lt;br /&gt;
* [[Benevolent Taldrya Whiner]]&lt;br /&gt;
* [[Aidan Kincaid]]&lt;br /&gt;
* [[Halcyon Taldrya]]&lt;br /&gt;
* [[Selika Roh]]&lt;br /&gt;
* [[Ka Tarvitz]]&lt;br /&gt;
 [[Category:Positions]] [[Category:Tribunes]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Uskil&amp;diff=203002</id>
		<title>Uskil</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Uskil&amp;diff=203002"/>
		<updated>2026-09-08T11:09:11Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Added IC fiction stuff for Wiki Tribune so people can have more options to rp about the vault/holocrons/archives/etc. Added staff as well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
Uskil is one of [[Arx]]&#039;s three continents.&lt;br /&gt;
&lt;br /&gt;
[[File:Uskil map.png|thumb|Locations of interest|450px|center]]&lt;br /&gt;
&lt;br /&gt;
== Shadow Academy ==&lt;br /&gt;
[[File:ShadowAcademy.jpg|thumb|300px|left|The Shadow Academy central spire]]&lt;br /&gt;
&lt;br /&gt;
Constructed around a central spire, each of the outer structures are designed like a three-sided pyramid, pointing inward towards the center. A series of skyways and walkways form the vein-like paths connect the satellite campuses to the Academy proper. For newcomers, the Shadow Academy provides a visual taste of the world they have just begun to enter. It is a place of subtle grandeur and utmost efficiency, ready to take them on their first steps into deeper knowledge.&lt;br /&gt;
&lt;br /&gt;
Internally, students are provided with common study rooms, libraries, and lecture halls. The study halls are sound-proof rooms that must be signed out through administration. These rooms provide a distraction free means of learning, housing empty shelves for any learning materials that the students may bring with them as well as a central table. &lt;br /&gt;
&lt;br /&gt;
The lecture halls are much larger variants on the study rooms, offering a series of seats for learners that rises up and away from the professor&#039;s table, which stands at the head of the hall. Two large viewscreens stand to either side of the professor&#039;s table to provide additional material for lectures.&lt;br /&gt;
&lt;br /&gt;
There are rumors amongst the students that tunnels exist underneath the Academy directly connecting it with the Dark Ascent. These rumors are further flamed by the fact that members of the Council have seemingly appeared out of thin air at either location. &lt;br /&gt;
&lt;br /&gt;
=== Master Archives ===&lt;br /&gt;
[[File:HolocronCenter.jpg|thumb|175px|right|One of the rooms, the Holocron Center.]]&lt;br /&gt;
&lt;br /&gt;
The combined records of the Brotherhood’s database are sorted in stacks in each of the sections. Octogonal arrangement of the stacks ensure that storage of the digital [[starwars:Hologram disc|holodisks]] is maximized, and that there is suitable provisions made for consoles and holoprojectors on the ground level. Each of these holodisks  is discreetly marked, setting off a silent alarm whenever one leaves the premises without express authorization. In the event that one is lost, a staff will be assigned to recreate it. Pulsating with blue light, the stacks emit a faint hum that can be heard as one peruses the database. Forbidden lore is protected via code cylinders, requiring a certain level of authorization to retrieve the most dangerous texts.&lt;br /&gt;
&lt;br /&gt;
Reserved for an elite few and the staff, the vaults below contain the forbidden lore and knowledge of books, tomes and [[starwars:Holocron|holocrons]] not found in the general archives. Cloistered far below the Shadow Academy, it is forever permeated in near-darkness with temperatures that decelerate the decomposition of the precious texts and scrolls locked in its vaults — original texts that have since been scanned into the central database. Polished to mirror-like perfection, the walls and floors are marbled between shades of black and grey, bouncing the faintest light of the dim strips of pure white lighting above and below each row of vaults. Most who venture to the archive’s depths prefer to bring along a [[starwars:Glowrod|glowrod]] rather than additional lights to reduce the amount of light absorbed into each of the timeless pages.&lt;br /&gt;
&lt;br /&gt;
Built into the walls, the largest vaults often contain the most exotic records and experiments to ever be locked within the archives, not even excluding the presence of the controversial and dangerous [[starwars:Abersyn symbiote|Abersyn Symbiotes]] responsible for the fall of many historical empires. Requiring the use of specific code cylinders for access, one of the most notable vaults contains shelves upon shelves of holocrons dating back to [[starwars:Darth Bane|Darth Bane]]. Because of the scarcity of [[starwars:Jedi|Jedi]] holocrons and the volatile nature of storing them together with [[starwars:Sith|Sith]] holocrons, the Grand Master’s personal vault is bathed in a permanent red ambient glow that envelops the entire room. Ghastly sounds can be heard from the other side of some other vaults, live experiments conducted by the Council’s most trusted alchemists never to see the light of day.&lt;br /&gt;
&lt;br /&gt;
==== Master Archives Staff ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; This section is about the fictional role of the [[Wiki Tribune]]. You may be looking for the [[Wiki Tribune|real life role]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Master Archives is run by the Tribune and their select staff. They report to the current Headmaster of Shadow Academy, {{HM}}&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Head Staff:&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Amara Eira-Haku]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Staff:&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Alex Draconis]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Bentre Sadow]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are responsible not only the security of the Master Archives items, but the upkeep. They are to retrieve any stolen holocrons. They can also go out in the field to obtain Holocrons or artifacts that can be of importance for the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Legends have it that two mysterious past Tribunes lurk and protects the Master Archives. They were named [[Nikora Rhan]] and [[Alethia Archenksova]] which is preposterous because why would those two ever set foot in the Master Archives again? &lt;br /&gt;
&lt;br /&gt;
===Combat Training Center ===&lt;br /&gt;
[[File:ACCTrainingCenter.jpg|thumb|right|175px|A hall of the Training Center]]&lt;br /&gt;
Two towering, tinted, [[starwars:transparisteel|transparisteel]] doors slide open to grant access to the central chamber of the [https://www.darkjedibrotherhood.com/acc/venues/42 Combat Training Halls]. The main room is wide and open and as large as a holoball field. Tall walls stretch towards a domed ceiling that is made up of rows of ambient lights that spread out and fill the room with soft even lighting that eliminates any shades or shadows. Those same walls are lined around the perimeter with racks and stacks of varied weaponry: everything from swords and polearms to rifles and flamethrowers.&lt;br /&gt;
&lt;br /&gt;
There are two signs that hover over each weapon rack to create an alternating motif in the Combat Training Hall: “No Explosions” and “Accorded Neutral Territory”. While the first is fairly obvious, the second speaks to the single law of the Training Halls: all members of the Brotherhood are welcome, and no member is to be killed or maimed without incurring the wrath of the Grand Master and the [[Inquisitorius|Inquisitori]].&lt;br /&gt;
&lt;br /&gt;
A trio of training dummies are statically set up and spread out in a line, each made out of a blend of alloys and padding that can withstand blows from any standard weaponry with the exception of [[Lightsabers|lightsaber]] blades. To the side of the dummies, a large sparring mat has been stretched out to create a larger footprint than the typical [[starwars:shockboxing|shockboxing]] ring. The padding is good for helping to teach new combat students how to take a fall without injury and offers firm footing, but the hard rubber mat is hardly forgiving.&lt;br /&gt;
&lt;br /&gt;
Behind the sparring area is a door that leads to a small archives that combat students can use to view holorecordings of fights and duels from the past as well as relevant information on combat tactics, techniques, and forms. On the opposite side of the archives at the far end of central room is the locker room where members can safely store their equipment.&lt;br /&gt;
&lt;br /&gt;
The final and probably most important element of the Combat Training Hall is the onsite Med Ward. The [[starwars:Magnetic seal/Legends|maglock]] door is sealed off and can only be opened by an attending Medic. The Medical facilities feature state of the art [[starwars:Bacta tank|bacta tanks]] for recovery and aftercare. A combination of observation and waiting room rests adjacent to the recovery center and features two large monitors that display a live feed of the central room.&lt;br /&gt;
&lt;br /&gt;
The Combat Halls are staffed around the clock, allowing combat students and mentors alike to come and go as they please at odd or regular hours. It is also reserved for members looking to prove their worth to compete in the Antei Combat Center.&lt;br /&gt;
&lt;br /&gt;
== Ancient Ruins ==&lt;br /&gt;
[[File:Ancientruins moro.jpg|175px|left|thumb|Ancient Ruins]]&lt;br /&gt;
Sunken below sea-level, the lost remnants of a primitive civilization have fallen to decay. Predating the Brotherhood’s resettlement of Antei, the ruins harken back to lost tribes of the Sith with several structures intact beneath the surface. Most of these ruins are located beneath what was once a great continent, now a spiralling chain of islands at the center of which the Shadow Academy now stands. Constructed with function over aesthetic, the least damaged buildings are still watertight and contain breathable air despite being at the bottom of the ocean. &lt;br /&gt;
&lt;br /&gt;
References to [[starwars:Mortis|Mortis]] — the [[starwars:Son|Son]], in particular — are inscribed on the sides of an obelisk at the ocean’s floor, half-buried beneath the seabed. Archaeologists and researchers at the Shadow Academy have theorized that other monoliths connected to other aspects of the [[starwars:The Force|Force]] — the [[starwars:Daughter|Daughter]] and the [[starwars:Father (Mortis)|Father]] — can be the foundations of an earlier religion practiced on Arx before the Brotherhood’s establishment. Others have dismissed these accusations and believe that Arx’s forebears were a cult exclusively of dark side practitioners.&lt;br /&gt;
&lt;br /&gt;
Special access to the submerged ritual chambers can be requested via [[starwars:Trident-class assault ship|Trident-class assault ships]] that are used by Arx’s archaeologist divisions entrusted with uncovering and recording found passages, chambers and hieroglyphics beneath Arx’s oceans. However, access to a few secretive locations are reserved for those with the proper access codes and identification.&lt;br /&gt;
&lt;br /&gt;
== Colosseum ==&lt;br /&gt;
[[File:ACCColosseum.jpg|thumb|right|175px|The Colosseum]]&lt;br /&gt;
The structure was rebuilt and renovated from the shell of an ancient foundation that had barely weathered away by time. High walls, tall enough for even the most savvy Jedi to find unscalable, line a large field of ancient sand and sediment the size of a holoball field. The spectators&#039; chairs are divided into neatly organized sections with seats bunched close together to accommodate anywhere up to a few thousand people. At the center, an elongated platform “box” has been constructed with a central throne of stone with various seats of smaller scale lined beside it in both directions.&lt;br /&gt;
&lt;br /&gt;
While unassuming at first glance and looking very much like an archaic gladiatorial arena, the Colosseum features a medley of traps and surprises built into the floor and walls at random intervals. These obstacles include, but are hardly limited to: retractable nozzles that can shoot out gouts of flame; battery-coils that can spit out tendrils of electric current; receding floor panels with electric shock panels; deep pits with sharpened spikes and more. At some points, the ground can simply erupt upwards and create a concentrated, if not impromptu angular-platform that could be used as a springboard or temporary high ground. While seemingly random, these obstacles are handled and triggered by a manned-operator in a control room within.&lt;br /&gt;
&lt;br /&gt;
Outside the fighting arena, the Colosseum features on-site, state of the art medical facilities that can bring &#039;&#039;nearly&#039;&#039; anyone back from the brink of the death and offer a full team of trainers, doctors, and rehabilitation units. There is also a neatly kept armory and a basic training center with mechanical-dummies, and private sparring chambers.&lt;br /&gt;
&lt;br /&gt;
== Abandoned Mines ==&lt;br /&gt;
[[File:Underwaterruins.png|175px|thumb|left]]&lt;br /&gt;
Pulley-operated, mechanical lifts descend into the earth below the Arena. The [https://www.darkjedibrotherhood.com/acc/venues/44 Abandoned Mines] pre-date the [[starwars:Galactic Empire|Galactic Empire]] by thousands of years. Once used as mining routes, the long forgotten network of interconnecting tunnels has held stalwart against the sands of time. Sporadic crystals protrude from the walls to quietly radiate ochre light like naturally-forming torches. The small alcove gives birth to a maze of wide tunnels supported by old, steadfast wooden beams.The tunnels spider and split off into various directions, some leading to dead ends while others ultimately leading back to the central Mining Shaft.&lt;br /&gt;
&lt;br /&gt;
The central Mining Shaft is a square well that descends into a deep pit that radiates a luminescent, cerulean glow from the horde of crystallized shards still growing below. The air hangs with a cool, windless chill. Stone stalactites hang ominously overhead, flanked by jagged jutters of rock and sediment that line the ascending walls.&lt;br /&gt;
&lt;br /&gt;
To reach the surface, blocks of stone wide enough for two humans to stand side by side on shift back and forth in a combination of lateral and ascending patterns. Each cubic platform is controlled by a mechanical pulley and each cubic platform will eventually pass close enough to step over to another. The spacing and timing is not attuned to any formal pattern, giving equal balance to both [[starwars:Force-sensitive|Force users]] and Mundanes. Whatever your talents, the shifting cubes are the only way to ascend back to the Arena.&lt;br /&gt;
&lt;br /&gt;
=== Corrino Research Laboratory ===&lt;br /&gt;
[[File:Uskilcyris.png|thumb|175px|right|Marshes on the outskirts of the Shadow Academy.]] &lt;br /&gt;
A central main building on the southeast coast receives in visitors at its collection of docking ports and provides a public space for seminars and presentations on a wide range of topics. Branching off and connected by a labyrinth of walkways that stretch for kilometers in every direction inland are over fifty additional buildings each with laboratory space dedicated to a specific topic and project on behalf of the facility&#039;s benefactors. The nature of all these projects and research varies widely but focuses primarily on flora and fauna of the galaxy. &lt;br /&gt;
&lt;br /&gt;
Attached to many of the auxiliary buildings are pens, cages or other sectioned off areas where different creatures of the galaxy are held in captivity or plant life is grown in controlled environmental spheres. In many cases, these areas are purpose-built to the specific requirements of the team doing research and construction droids and reconfiguration is a constant in the area. As some projects wrap up and others begin. &lt;br /&gt;
&lt;br /&gt;
In the surrounding areas, and even out at sea, or as necessary elsewhere on Arx, specific areas are set up as habitat to creatures from all over the galaxy. With an extensive logistics network to move these creatures to and from the central main building. All with the intent to help raise funds for the laboratory by the recreational sale of creatures. These creatures are raised, studied, tamed, and in many cases sold to specific members with clearance to do so. &lt;br /&gt;
&lt;br /&gt;
An entire branch of research is dedicated to warfare, with aggressive and combat capabilities of the galaxies flora and fauna are studied. This has resulted in a large dedicated connection between the central main building of the research laboratory and the Colosseum, providing a means to transport creatures anywhere on Arx to the Colosseum for testing. These tests usually take place in the form of combat with the creatures under careful study and evaluation by the team&#039;s scientists. &lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Brotherhood territories]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Jenni/sandbox2&amp;diff=203001</id>
		<title>User:Jenni/sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Jenni/sandbox2&amp;diff=203001"/>
		<updated>2026-09-08T10:51:59Z</updated>

		<summary type="html">&lt;p&gt;Jenni: testing something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Usage: {{User:Jenni/sandbox|view=IC}}  or  {{User:Jenni/sandbox2|view=OOC}}  or  {{User:Jenni/sandbox3|view=TT}} --&amp;gt;&lt;br /&gt;
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{{#ifeq: {{uc:{{{view|OOC}}}}} | OOC&lt;br /&gt;
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    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;nav-link active&amp;quot;&amp;gt;Out-of-Character&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;[[User:Jenni/sandbox3|&amp;lt;span class=&amp;quot;nav-link&amp;quot;&amp;gt;TT&amp;lt;/span&amp;gt;]]&amp;lt;/li&amp;gt;&lt;br /&gt;
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{{Construction}} &lt;br /&gt;
= THIS IS NOT FOR FAINT OF THE HEART =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I AM SO CLOSE WHY IS IT SHOWING THE BLOODY BOX ==&lt;br /&gt;
&lt;br /&gt;
GIVE IT ALLLL AWAY TO HAVE SOMEONE TO COME HOME TO&lt;br /&gt;
&lt;br /&gt;
Yes that&#039;s what I&#039;m listening atm while dealing with THIS.&lt;br /&gt;
&lt;br /&gt;
IF I CAN KEEP YOU FALLING FROM PIECCEEESSS&lt;br /&gt;
&lt;br /&gt;
OMG I GOT RID OF THE BOX&lt;br /&gt;
&lt;br /&gt;
= YAS =&lt;br /&gt;
&lt;br /&gt;
Okay okay time to try tables HERE GOES&lt;br /&gt;
&lt;br /&gt;
== Table time schuttas ==&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Alive]]&lt;br /&gt;
|years=8 ABY- 44ABY&lt;br /&gt;
|before= An Egg&lt;br /&gt;
|after= Buried? Dust? Ashes? &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title= Schutta Moments&lt;br /&gt;
|years= 19 ABY – 41 ABY&lt;br /&gt;
|before= Naive&lt;br /&gt;
|after= Oh my gods, what have I done&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{End}}&lt;br /&gt;
&lt;br /&gt;
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    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;[[User:Jenni/sandbox2|&amp;lt;span class=&amp;quot;nav-link&amp;quot;&amp;gt;Out-of-Character&amp;lt;/span&amp;gt;]]&amp;lt;/li&amp;gt;&lt;br /&gt;
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}}&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Holocron_Center_of_the_Brotherhood&amp;diff=203000</id>
		<title>Holocron Center of the Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Holocron_Center_of_the_Brotherhood&amp;diff=203000"/>
		<updated>2026-09-08T10:43:16Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Adding Historic Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{Historic|Dark Brotherhood}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=[[Image:HolocronCenter.jpg|250px]]&lt;br /&gt;
|name=Holocron Center of the Brotherhood&lt;br /&gt;
|constructed=[[20 ABY to 29 ABY|26 ABY]]&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=[[Dark Hall]], [[Antei]]&lt;br /&gt;
|builder=[[Aristan Dantes]]&lt;br /&gt;
|population=&lt;br /&gt;
|height=Tall&lt;br /&gt;
|width=Wide&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Dark Council]]&lt;br /&gt;
*[[Dark Jedi Brotherhood]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Holocron Center of the Brotherhood]] is a secure area deep beneath the [[Dark Hall]]. It houses the [[Dark Brotherhood]]&#039;s collection of [[starwars:Holocron|holocrons]] and operates in an auxiliary capacity to the [[Dark Vault]] of the [[Shadow Academy]]. The center is maintained and protected by the [[Wiki Tribune|Tribune of the Holocrons]] and his handpicked staff.&lt;br /&gt;
&lt;br /&gt;
Other than the Tribune&#039;s staff, only [[Elders]] and [[Grand Master]]s are permitted to enter the center; all others may only access replicated information via the relay at the Shadow Academy, while the Headmaster may still access the entrance to transfer newly studied holocrons to the Tribune should he or she not be of Elder rank.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Commissioned by Grand Master Sarin in 26 ABY, the Center was designed to protect the most powerful of the Brotherhoods treasures--knowledge. To ensure its pr With the works uncovered during the exploration and pacification of Antei and the holocrons salvaged from the escape from [[Eos]], Lord Sarin wanted a place created to ensure knowledge be preserved no matter what disaster befell the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
With the assistance of [[Darknyte]], the Dark Lord ordered construction to begin shortly after ascending to the Iron Throne.&lt;br /&gt;
&lt;br /&gt;
The first Tribune of Holocrons to take command of the Center was [[Kaine Mandaala]], former [[Herald]] with years served as a member of the Dark Council. &lt;br /&gt;
&lt;br /&gt;
Later, not sure if it was under attacking During GJW IX. Have to look into it.&lt;br /&gt;
&lt;br /&gt;
Later still, something about Ronovi and Ben and holocrons... dunno. Must get someone to paraphrase for me.&lt;br /&gt;
&lt;br /&gt;
Also sure we can add a few excerpts from each of the Tribunes time... whatever they fictionally added to the Center or whatever.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The bulk of the center consists of a lattice of hallways, lined with holocrons suspended by miniature [[starwars:Repulsorlift|Repulsorlifts]]. The uninitiated often assume that these devices are simply on display but are actually being actively studied by the Tribune and his staff. The [[Headmaster]] also studies holocrons within the Dark Vault in the Shadow Academy and documents new knowledge and information drawn from them, sending the data to the Center for the Tribune to review before the Headmaster delivers the holocron personally once his or her work is done.&lt;br /&gt;
&lt;br /&gt;
Once all that a holocron has to offer has been gleaned from its depth and entered into the center&#039;s databanks, it is stored in the Holocron Vault. The Vault is below the halls of the center and makes use of sophisticated [[starwars:Droid|droids]] to take and store the valuable artifacts. Only Grand Masters are able to enter the Vault, meaning that only they are able to retrieve a holocron for further study once it has been placed into storage.&lt;br /&gt;
&lt;br /&gt;
The Vault itself is nondescript, but its walls are lined with holocron receptacles and the floor and ceiling are polished obsidian stone.&lt;br /&gt;
&lt;br /&gt;
===Relays===&lt;br /&gt;
There are currently only two relays in existence which allow remote access to the information housed in the center. The first being in the office of the Headmaster which can, in turn, be routed to any auxiliary terminals throughout the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
The second is used by the serving Tribune when away from the Holocron Center.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Holocron Center of the Brotherhood was first mentioned in a Grand Master [http://darkjedibrotherhood.com/dbjedi/comments.asp?ID=R:13240 report] by Muz Ashen to introduce the character [[Solari|Vexxtal]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Brotherhood locations]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dark_Vault&amp;diff=202999</id>
		<title>Dark Vault</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dark_Vault&amp;diff=202999"/>
		<updated>2026-09-08T10:42:52Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historic|Dark Brotherhood}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dark Vault&#039;&#039;&#039; is the home of the Dark Brotherhood&#039;s most powerful treasures and trophies as well as the main library of the [[Shadow Academy]], housing thousands of years of history, philosophy, lore, and tactical manuals. Nearly all of the Shadow Academy courses are derived from information found in the library, and often students will come here to further their studies. Originally built on [[Lyspair]], the Dark Vault was made of five levels, each with a different security access requirement. Students could only access the first level, while the Headmaster could go as far as level four. After the [[Evacuation of Lyspair]], most of the Dark Vault&#039;s information was made digital and moved on board the &#039;&#039;[[Arcanum]]&#039;&#039;, though the same security exists as it did on Lyspair. When the Dark Brotherhood returned to the [[Antei System]], information was restored to the original library, as well as increased security measures in the case of future attack. To a certain extent, in the case of attack, the Dark Vault is one of the safest places in the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
The Dark Vault also maintains an auxiliary capacity with the [[Holocron Center of the Brotherhood]], which only the [[Headmaster]] can access. Level Five of the Vault contains the ancient artifacts and treasures of the dark side, also only accessible by the Academy&#039;s steward, the [[Grand Master]], the [[Deputy Grand Master]], and other select members of the [[Dark Council]]. While Holocron Center information may only be accessed remotely, many [[starwars:Holocron|holocrons]] that have not been thoroughly studied are left in the Dark Vault to be further explored by the Headmaster before being transferred to the Holocron Center.&lt;br /&gt;
&lt;br /&gt;
[[Category:Historic Shadow Academy Articles]]&lt;br /&gt;
[[Category:HRLD Attention]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202998</id>
		<title>Amara Eira-Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202998"/>
		<updated>2026-09-08T09:15:10Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Added more things and cleaned up a bit more.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}} &lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image= [[File:Amara-smallwiki.jpg|250px]]&lt;br /&gt;
|firstname= Amara&lt;br /&gt;
|lastname= Eira-Haku&lt;br /&gt;
|homeworld= [[Interitus Cairn]] &lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= * Lonto&lt;br /&gt;
* Pantoran&lt;br /&gt;
* Sephi&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Amaranth Magenta&lt;br /&gt;
|eyes= Yellow with blue speckles&lt;br /&gt;
|height= 5&#039;7&amp;quot;&lt;br /&gt;
|weight= 128lbs&lt;br /&gt;
|mother= Leilani Eira&lt;br /&gt;
|father= [[Masahiro Haku]]&lt;br /&gt;
|siblings= Amarinthe Eira-Haku&lt;br /&gt;
|children=&lt;br /&gt;
|enemies = * [[Cassandra Oriana Tyris]]&lt;br /&gt;
* [[Celeste Obscura]]&lt;br /&gt;
|allies= * [[Alex Draconis]] &lt;br /&gt;
* [[Celevon Edraven Erinos]]&lt;br /&gt;
* [[Windos]] &lt;br /&gt;
|form = * [[CS_Guide:_Lightsaber_Forms#Form_VI_-_Niman|Niman]]&lt;br /&gt;
* [[CS_Guide:_Lightsaber_Forms#Form_V_-_Shien|Shien]]&lt;br /&gt;
|profession= *Head Staff at [[Holocron Center of the Brotherhood]]&lt;br /&gt;
|dossier=[[dossier:16854|16854]] &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|What if some stories are meant to be hidden?|Amara Eira-Haku}}&lt;br /&gt;
&lt;br /&gt;
Amara is a young Jedi and the Head Staff of the [[Holocron Center of the Brotherhood]]. Amara is completely new to the Brotherhood but is loyal to her home planet and the citizens of [[Interitus Cairn]], which is part of the [[Taldryan Republic]].&lt;br /&gt;
&lt;br /&gt;
== Blooming Life == &lt;br /&gt;
=== Planted the Seed ===&lt;br /&gt;
&lt;br /&gt;
During at a Jedi event at location that was adorned with arts and different flora life. Leilani Eira, mother of Amarinthe and Amara, had met with [[Masahiro Haku]]. She found him enticing, smart, and his skills as a Jedi was admirable. She believed he was a good fit to be the father of her children. Their first child, Amarinthe Eira-Haku was born. They both co-parent so well and Amarinthe was blossoming. With this, Leilani wanted another child from Masahiro. Another agreement was made and Amara was born. &lt;br /&gt;
&lt;br /&gt;
Together, the sisters were two peas in a pod but they were two different leaves on the same stem. They both had developed a love for botany and flowers. Masahiro had been very involved in their lives to the point where he also gave the girls credits for good education. Amarinthe had took the credits and ended up opening a shop while it became unknown what Amara did with the credits. One thing for sure, it wasn&#039;t for higher education. &lt;br /&gt;
&lt;br /&gt;
Amara always adored her small location. [[Thanadris]] was riddled with history and wonder. While they constantly faced natural disasters, they had learned to adapt with it. The simplicity of the small village had given Amara peace and a sense of security.&lt;br /&gt;
&lt;br /&gt;
That did not last long.&lt;br /&gt;
&lt;br /&gt;
=== Wilted Petal ===&lt;br /&gt;
&lt;br /&gt;
At 40 ABY, when Amara was eighteen years old, [[Cassandra Oriana Tyris]] had found Thanadris. The Jedi of Thanadris were all too willingly to immediately help Cassandra, a suspicious hermit, and started to bring in refugees much to Amara&#039;s dismay. She had disagreed with the majority of the Elder&#039;s decision to allow Cassandra to make the changes. Amara had believed that Cassandra could&#039;ve refused to answer their questions and instead, she had granted them knowledge of the events and to reconnect with other Jedi conclaves. &lt;br /&gt;
&lt;br /&gt;
Amara became torn with happy that they were getting more knowledge and concern if there was a reason the knowledge was lost. She believed the sudden presence of someone powerful as Cassandra would not bode well for the fragility of the Thanadris ruins. &lt;br /&gt;
&lt;br /&gt;
This caused resentment and bitterness to grow in the young Jedi&#039;s heart. &lt;br /&gt;
&lt;br /&gt;
And it only grew like a diseased root when the Force users and herself started to have nightmares from [[Ostara]]&#039;s Aura around the same time. &lt;br /&gt;
&lt;br /&gt;
=== Twisted Vines ===&lt;br /&gt;
&lt;br /&gt;
When her father, Masahiro Hiro, got promoted to Voice, he introduced the Brotherhood to Amara. At first, everything was so overwhelming and too much for her. Then when she had discovered the Holocron Center of the Brotherhood, Amara had spent majority of her time there, constantly with her father in tow since she was not to be herself at that time. There was rumors spreading of a positioning opening soon to be part of Holocron Center of the Brotherhood so Amara had made her presence known to the people there.&lt;br /&gt;
&lt;br /&gt;
Amara applied and got the job. There are rumors behind her back that had fallen on deaf ears. She made sure she does her job and do it well. Her and her staff do constant checks, help the Shadow Academy and the professors, along with going on field missions to retrieve any holocrons or artifacts that can benefit the Brotherhood as a whole. &lt;br /&gt;
&lt;br /&gt;
On the side, Amara has also started to use the knowledge and accessibility of the Holocron Center for her own selfish desires.&lt;br /&gt;
&lt;br /&gt;
== The Growth of the Flower == &lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
Amara&#039;s skin carried the cool blue tone, showing she came from a Pantroan lineage. She has high, sweeping cheekbones with a jawline that suggests a stubborn resilience. Her eyes are bright yellow with blue speckles. Her face is framed by thick strands of dark magenta. She normally has it up in a high ponytail, but when it&#039;s down, it sweeps at her elbow. Her Lonto&#039;s pointed ears have golden tips that show she tries to be a good listener.&lt;br /&gt;
&lt;br /&gt;
She has the typical golden markings on her face to signify her Pantroan heritage. The lines underneath her eyes are thick to bring out the striking yellows of her eyes. The forehead lines are almost like a tiara but do not connect, suggesting she valued personality over knowledge.&lt;br /&gt;
&lt;br /&gt;
Her right leg is covered in an intricate swirl of golden ink with different florals, vines, and thick lines from her hip down to her feet. As she moved, the light caught the fine linework, making the golden lines appear to shimmer. The line continues to spill over to the left side of the hip with two different golden flowers and vines. The rest of her left leg is bare.&lt;br /&gt;
&lt;br /&gt;
She stands average for her heritage and has an athletic build.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Amara is noticeably young in mind and heart. She is quick to anger and to judge before settling down to think. She has the tendency to hyperfocus on an assignment and will be an unmovable force until someone forces her out of the assignment or she completes it. Her impatience to find answers sometimes would cause a mental block which only frustrates her more.&lt;br /&gt;
&lt;br /&gt;
Her loyalty for her people on Thanadris are so strong that Amara would be willing to make questionable decisions to protect them.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202997</id>
		<title>Amara Eira-Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202997"/>
		<updated>2026-09-08T05:45:54Z</updated>

		<summary type="html">&lt;p&gt;Jenni: I spelled her sister&amp;#039;s name wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}} &lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image= [[File:Amara-smallwiki.jpg|250px]]&lt;br /&gt;
|firstname= Amara&lt;br /&gt;
|lastname= Eira-Haku&lt;br /&gt;
|homeworld= [[Interitus Cairn]] &lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= * Lonto&lt;br /&gt;
* Pantoran&lt;br /&gt;
* Sephi&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Amaranth Magenta&lt;br /&gt;
|eyes= Yellow with blue speckles&lt;br /&gt;
|height= 5&#039;7&amp;quot;&lt;br /&gt;
|weight= 128lbs&lt;br /&gt;
|mother= Leilani Eira&lt;br /&gt;
|father= [[Masahiro Haku]]&lt;br /&gt;
|siblings= Amarinthe Eira-Haku&lt;br /&gt;
|children=&lt;br /&gt;
|enemies = [[Cassandra Oriana Tyris]]&lt;br /&gt;
|allies= * [[Alex Draconis]] &lt;br /&gt;
* [[Celevon Edraven Erinos]]&lt;br /&gt;
* [[Windos]] &lt;br /&gt;
* [[Lulaire|Lulaire Sol&#039;Vida]] &lt;br /&gt;
|dossier=[[dossier:16854|16854]] &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|What if some stories are meant to be hidden?|Amara Eira-Haku}}&lt;br /&gt;
&lt;br /&gt;
== Blooming Life ==&lt;br /&gt;
&lt;br /&gt;
During at a Jedi event at a beautiful location, adorned with arts and cultures, Amara&#039;s mother, Leilani Eira had found [[Masahiro Haku]] enticing and a good Jedi to help her bare children. Their first child, Amarinthe Eira-Haku was born. They both co-parent so well and Amarinthe was blossoming into a good daughter. With this, Leilani wanted another child from Masahiro. With an agreement, Amara was born. &lt;br /&gt;
&lt;br /&gt;
Together, the sisters were thick as thieves but they were two different leaves on the same stem. They both had developed a love for botany and flowers. Masahiro had been very involved in their lives to the point where he also gave the girls credits for good education. Minty took the credits and ended up opening a shop while it became unknown what Amara did with the credits but it wasn&#039;t for higher education. &lt;br /&gt;
&lt;br /&gt;
Amara always adored her small tribe and it&#039;s location. [[Thanadris]] was riddled with history. While they constantly faced natural disasters, they had learned to adapt with it. The simplicity of the small village had given Amara peace and a sense of security.&lt;br /&gt;
&lt;br /&gt;
The sense of security did not last long.&lt;br /&gt;
&lt;br /&gt;
== Wilted Petal ==&lt;br /&gt;
&lt;br /&gt;
At 40 ABY, when Amara was eighteen years old, [[Cassandra Oriana Tyris]] had found the tribe. Amara&#039;s tribe were all too willingly to immediately help Cassandra and started to bring in refugees much to Amara&#039;s dismay. She had disagreed with the majority of the Tribe&#039;s decision to allow Cassandra to make the changes. Cassandra was responsible for bringing in a large population and brought different equipments. The village claimed they wanted to do this but she deeply believes that it should be left alone.&lt;br /&gt;
&lt;br /&gt;
She believed the sudden presence of someone powerful as Cassandra would not bode well for the fragility of the Thanadris ruins. &lt;br /&gt;
&lt;br /&gt;
This caused resentment and bitterness to grow in the young Jedi&#039;s heart. &lt;br /&gt;
&lt;br /&gt;
And it only grew like a diseased plant when her tribe and herself started to have nightmares from Ostara around the same time. &lt;br /&gt;
&lt;br /&gt;
== Twisted Vines ==&lt;br /&gt;
&lt;br /&gt;
When her father, [[Masahiro Haku]] got promoted to Voice, he introduced the Brotherhood to Amara. At first, everything was so overwhelming and too much for her. Then when she had discovered the [[Holocron Center of the Brotherhood]], Amara had spent her time there. There was rumors spreading of a positioning opening soon so Amara had made her presence known and her abilities had proven she would be good.&lt;br /&gt;
&lt;br /&gt;
Amara applied and got the job. There are rumors behind her back that she was inexperienced but she ignored them. She made sure she does her job and do it well. Her and her staff do constant checks, help the Shadow Academy and the professors, along with going on field missions to retrieve any holocrons or artifacts that can benefit the Brotherhood as a whole. &lt;br /&gt;
&lt;br /&gt;
On the side, Amara has also started to use the knowledge and accessibility for her own selfish desires. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Amara&#039;s skin carried the cool blue tone, showing she came from a Pantroan lineage. She has high, sweeping cheekbones with a jawline that suggests a stubborn resilience. Her eyes are bright yellow with blue speckles. Her face is framed by thick strands of dark magenta. She normally has it up in a high ponytail, but when it&#039;s down, it sweeps at her elbow. Her Lonto&#039;s pointed ears have golden tips that show she tries to be a good listener.&lt;br /&gt;
&lt;br /&gt;
She has the typical golden markings on her face to signify her Pantroan heritage. The lines underneath her eyes are thick to bring out the striking yellows of her eyes. The forehead lines are almost like a tiara but do not connect, suggesting she valued personality over knowledge.&lt;br /&gt;
&lt;br /&gt;
Her right leg is covered in an intricate swirl of golden ink with different florals, vines, and thick lines from her hip down to her feet. As she moved, the light caught the fine linework, making the golden lines appear to shimmer. The line continues to spill over to the left side of the hip with two different golden flowers and vines. The rest of her left leg is bare.&lt;br /&gt;
&lt;br /&gt;
She stands average for her heritage and has an athletic build.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202996</id>
		<title>Amara Eira-Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202996"/>
		<updated>2026-09-08T05:31:20Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Forgot to remove excessive spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}} &lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image= [[File:Amara-smallwiki.jpg|250px]]&lt;br /&gt;
|firstname= Amara&lt;br /&gt;
|lastname= Eira-Haku&lt;br /&gt;
|homeworld= [[Interitus Cairn]] &lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= * Lonto&lt;br /&gt;
* Pantoran&lt;br /&gt;
* Sephi&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Amaranth Magenta&lt;br /&gt;
|eyes= Yellow with blue speckles&lt;br /&gt;
|height= 5&#039;7&amp;quot;&lt;br /&gt;
|weight= 128lbs&lt;br /&gt;
|mother= Leilani Eira&lt;br /&gt;
|father= [[Masahiro Haku]]&lt;br /&gt;
|siblings= Araminthe (Minty) Eira-Haku&lt;br /&gt;
|children=&lt;br /&gt;
|enemies = [[Cassandra Oriana Tyris]]&lt;br /&gt;
|allies= * [[Alex Draconis]] &lt;br /&gt;
* [[Celevon Edraven Erinos]]&lt;br /&gt;
* [[Windos]] &lt;br /&gt;
* [[Lulaire|Lulaire Sol&#039;Vida]] &lt;br /&gt;
|dossier=[[dossier:16854|16854]] &lt;br /&gt;
}}&lt;br /&gt;
{{Quote|What if some stories are meant to be hidden?|Amara Eira-Haku}}&lt;br /&gt;
&lt;br /&gt;
== Blooming Life ==&lt;br /&gt;
&lt;br /&gt;
During at a Jedi event at a beautiful location, adorned with arts and cultures, Amara&#039;s mother, Leilani Eira had found [[Masahiro Haku]] enticing and a good Jedi to help her bare children. Their first child, Amarinthe Eira-Haku was born. They both co-parent so well and Araminthe was blossoming into a good daughter. With this, Leilani wanted another child from Masahiro. With an agreement, Amara was born. &lt;br /&gt;
&lt;br /&gt;
Together, the sisters were thick as thieves but they were two different leaves on the same stem. Amara always called Araminthe, Minty. They both had developed a love for botany and flowers. Masahiro had been very involved in their lives to the point where he also gave the girls credits for good education. Minty took the credits and ended up opening a shop while it became unknown what Amara did with the credits but it wasn&#039;t for higher education. &lt;br /&gt;
&lt;br /&gt;
Amara always adored her small tribe and it&#039;s location. [[Thanadris]] was riddled with history. While they constantly faced natural disasters, they had learned to adapt with it. The simplicity of the small village had given Amara peace and a sense of security.&lt;br /&gt;
&lt;br /&gt;
The sense of security did not last long.&lt;br /&gt;
&lt;br /&gt;
== Wilted Petal ==&lt;br /&gt;
&lt;br /&gt;
At 40 ABY, when Amara was eighteen years old, [[Cassandra Oriana Tyris]] had found the tribe. Amara&#039;s tribe were all too willingly to immediately help Cassandra and started to bring in refugees much to Amara&#039;s dismay. She had disagreed with the majority of the Tribe&#039;s decision to allow Cassandra to make the changes. Cassandra was responsible for bringing in a large population and brought different equipments. The village claimed they wanted to do this but she deeply believes that it should be left alone.&lt;br /&gt;
&lt;br /&gt;
She believed the sudden presence of someone paowerful as Cassandra would not bode well for the fragility of the Thanadris ruins. &lt;br /&gt;
&lt;br /&gt;
This caused resentment and bitterness to grow in the young Jedi&#039;s heart. &lt;br /&gt;
&lt;br /&gt;
And it only grew like a diseased plant when her tribe and herself started to have nightmares from Ostara around the same time. &lt;br /&gt;
&lt;br /&gt;
== Twisted Vines ==&lt;br /&gt;
&lt;br /&gt;
When her father, [[Masahiro Haku]] got promoted to Voice, he introduced the Brotherhood to Amara. At first, everything was so overwhelming and too much for her. Then when she had discovered the [[Holocron Center of the Brotherhood]], Amara had spent her time there. There was rumors spreading of a positioning opening soon so Amara had made her presence known and her abilities had proven she would be good.&lt;br /&gt;
&lt;br /&gt;
Amara applied and got the job. There are rumors behind her back that she was inexperienced but she ignored them. She made sure she does her job and do it well. Her and her staff do constant checks, help the Shadow Academy and the professors, along with going on field missions to retrieve any holocrons or artifacts that can benefit the Brotherhood as a whole. &lt;br /&gt;
&lt;br /&gt;
On the side, Amara has also started to use the knowledge and accessibility for her own selfish desires. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Amara&#039;s skin carried the cool blue tone, showing she came from a Pantroan lineage. She has high, sweeping cheekbones with a jawline that suggests a stubborn resilience. Her eyes are bright yellow with blue speckles. Her face is framed by thick strands of dark magenta. She normally has it up in a high ponytail, but when it&#039;s down, it sweeps at her elbow. Her Lonto&#039;s pointed ears have golden tips that show she tries to be a good listener.&lt;br /&gt;
&lt;br /&gt;
She has the typical golden markings on her face to signify her Pantroan heritage. The lines underneath her eyes are thick to bring out the striking yellows of her eyes. The forehead lines are almost like a tiara but do not connect, suggesting she valued personality over knowledge.&lt;br /&gt;
&lt;br /&gt;
Her right leg is covered in an intricate swirl of golden ink with different florals, vines, and thick lines from her hip down to her feet. As she moved, the light caught the fine linework, making the golden lines appear to shimmer. The line continues to spill over to the left side of the hip with two different golden flowers and vines. The rest of her left leg is bare.&lt;br /&gt;
&lt;br /&gt;
She stands average for her heritage and has an athletic build.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202995</id>
		<title>Amara Eira-Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202995"/>
		<updated>2026-09-08T05:30:56Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Updating allies and her life.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}} &lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image= [[File:Amara-smallwiki.jpg|250px]]&lt;br /&gt;
|firstname= Amara&lt;br /&gt;
|lastname= Eira-Haku&lt;br /&gt;
|homeworld= [[Interitus Cairn]] &lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= * Lonto&lt;br /&gt;
* Pantoran&lt;br /&gt;
* Sephi&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Amaranth Magenta&lt;br /&gt;
|eyes= Yellow with blue speckles&lt;br /&gt;
|height= 5&#039;7&amp;quot;&lt;br /&gt;
|weight= 128lbs&lt;br /&gt;
|mother= Leilani Eira&lt;br /&gt;
|father= [[Masahiro Haku]]&lt;br /&gt;
|siblings= Araminthe (Minty) Eira-Haku&lt;br /&gt;
|children=&lt;br /&gt;
|enemies = [[Cassandra Oriana Tyris]]&lt;br /&gt;
|allies= * [[Alex Draconis]] &lt;br /&gt;
* [[Celevon Edraven Erinos]]&lt;br /&gt;
* [[Windos]] &lt;br /&gt;
* [[Lulaire|Lulaire Sol&#039;Vida]] &lt;br /&gt;
|dossier=[[dossier:16854|16854]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|What if some stories are meant to be hidden?|Amara Eira-Haku}}&lt;br /&gt;
&lt;br /&gt;
== Blooming Life ==&lt;br /&gt;
&lt;br /&gt;
During at a Jedi event at a beautiful location, adorned with arts and cultures, Amara&#039;s mother, Leilani Eira had found [[Masahiro Haku]] enticing and a good Jedi to help her bare children. Their first child, Amarinthe Eira-Haku was born. They both co-parent so well and Araminthe was blossoming into a good daughter. With this, Leilani wanted another child from Masahiro. With an agreement, Amara was born. &lt;br /&gt;
&lt;br /&gt;
Together, the sisters were thick as thieves but they were two different leaves on the same stem. Amara always called Araminthe, Minty. They both had developed a love for botany and flowers. Masahiro had been very involved in their lives to the point where he also gave the girls credits for good education. Minty took the credits and ended up opening a shop while it became unknown what Amara did with the credits but it wasn&#039;t for higher education. &lt;br /&gt;
&lt;br /&gt;
Amara always adored her small tribe and it&#039;s location. [[Thanadris]] was riddled with history. While they constantly faced natural disasters, they had learned to adapt with it. The simplicity of the small village had given Amara peace and a sense of security.&lt;br /&gt;
&lt;br /&gt;
The sense of security did not last long.&lt;br /&gt;
&lt;br /&gt;
== Wilted Petal ==&lt;br /&gt;
&lt;br /&gt;
At 40 ABY, when Amara was eighteen years old, [[Cassandra Oriana Tyris]] had found the tribe. Amara&#039;s tribe were all too willingly to immediately help Cassandra and started to bring in refugees much to Amara&#039;s dismay. She had disagreed with the majority of the Tribe&#039;s decision to allow Cassandra to make the changes. Cassandra was responsible for bringing in a large population and brought different equipments. The village claimed they wanted to do this but she deeply believes that it should be left alone.&lt;br /&gt;
&lt;br /&gt;
She believed the sudden presence of someone paowerful as Cassandra would not bode well for the fragility of the Thanadris ruins. &lt;br /&gt;
&lt;br /&gt;
This caused resentment and bitterness to grow in the young Jedi&#039;s heart. &lt;br /&gt;
&lt;br /&gt;
And it only grew like a diseased plant when her tribe and herself started to have nightmares from Ostara around the same time. &lt;br /&gt;
&lt;br /&gt;
== Twisted Vines ==&lt;br /&gt;
&lt;br /&gt;
When her father, [[Masahiro Haku]] got promoted to Voice, he introduced the Brotherhood to Amara. At first, everything was so overwhelming and too much for her. Then when she had discovered the [[Holocron Center of the Brotherhood]], Amara had spent her time there. There was rumors spreading of a positioning opening soon so Amara had made her presence known and her abilities had proven she would be good.&lt;br /&gt;
&lt;br /&gt;
Amara applied and got the job. There are rumors behind her back that she was inexperienced but she ignored them. She made sure she does her job and do it well. Her and her staff do constant checks, help the Shadow Academy and the professors, along with going on field missions to retrieve any holocrons or artifacts that can benefit the Brotherhood as a whole. &lt;br /&gt;
&lt;br /&gt;
On the side, Amara has also started to use the knowledge and accessibility for her own selfish desires. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Amara&#039;s skin carried the cool blue tone, showing she came from a Pantroan lineage. She has high, sweeping cheekbones with a jawline that suggests a stubborn resilience. Her eyes are bright yellow with blue speckles. Her face is framed by thick strands of dark magenta. She normally has it up in a high ponytail, but when it&#039;s down, it sweeps at her elbow. Her Lonto&#039;s pointed ears have golden tips that show she tries to be a good listener.&lt;br /&gt;
&lt;br /&gt;
She has the typical golden markings on her face to signify her Pantroan heritage. The lines underneath her eyes are thick to bring out the striking yellows of her eyes. The forehead lines are almost like a tiara but do not connect, suggesting she valued personality over knowledge.&lt;br /&gt;
&lt;br /&gt;
Her right leg is covered in an intricate swirl of golden ink with different florals, vines, and thick lines from her hip down to her feet. As she moved, the light caught the fine linework, making the golden lines appear to shimmer. The line continues to spill over to the left side of the hip with two different golden flowers and vines. The rest of her left leg is bare.&lt;br /&gt;
&lt;br /&gt;
She stands average for her heritage and has an athletic build.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Grand_Master%27s_Royal_Guard&amp;diff=202994</id>
		<title>Grand Master&#039;s Royal Guard</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Grand_Master%27s_Royal_Guard&amp;diff=202994"/>
		<updated>2026-09-08T02:08:45Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Rank II awards Comlink, not the shock gloves. Added link for new GMRG Mechanics. As well fixed one of the tables mess.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rdb|exd|nor}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:Picture-emblem1.jpg|250px]]&lt;br /&gt;
|name=Grand Master&#039;s Royal Guard&lt;br /&gt;
|founder=[[Grand Master]] [[Justinian Khyron]]&lt;br /&gt;
|leader= {{Template:Fist}}&lt;br /&gt;
|headquarters=[[Arx]]&lt;br /&gt;
|founded=[[0 BBY to 9 ABY|09 ABY]]&lt;br /&gt;
|reorganized=[[10 ABY to 19 ABY|13 ABY, 14 ABY]], [[10 ABY to 19 ABY|18 ABY]], 41 ABY&lt;br /&gt;
|dissolved=[[20 ABY to 29 ABY|21 ABY]]&lt;br /&gt;
|restored=[[20 ABY to 29 ABY|28 ABY]]&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Grand Master&#039;s Royal Guard]] is an organization dedicated to training, equipping, and bringing together the elite warriors of the Clans of the Brotherhood to take on the most sensitive and dangerous missions. While the modern Guard carries the lineage and history of its prior incarnations, its mission has shifted from honor guard to elite strike force. &lt;br /&gt;
&lt;br /&gt;
The GMRG is tasked with rooting out threats to the Brotherhood that are too small for a pitched military engagement but too difficult for even the most well-trained special operations soldiers to handle. Members may involve themselves for various reasons (honor, duty, credits, boredom, the challenge of it, etc.) The reward for service is elite training and access to top-of-the-line equipment. Members of the Guard have storied individual careers as members of their clan or as rogue members of the Brotherhood but can be called upon to assemble and form cross-unit strike teams. &lt;br /&gt;
&lt;br /&gt;
==  History of the Guard  ==&lt;br /&gt;
&lt;br /&gt;
Under the influence of the former Grand Master known as &amp;quot;[[The Other|the Other]]&amp;quot;, Clan Ar&#039;kell staged a massive revolt in an attempt to overthrow the [[Dark Council]]. Their first attempt was to strike out at individual Council members. Fortunately, Ar&#039;kell was driven back and fled to the Core to form their own splinter organization. It was their assassination attempts that led [[Justinian Khyron|Khyron]]to form the Grand Master&#039;s Royal Guard. An elite sect of [[starwars:Dark_Jedi|Dark Jedi]] soldiers, trained and conditioned to be peerless protectors of the reigning Dark Lord and his Council. Initial training was conducted under the supervision of [[Dark Jedi Master|Master]] Blazer, a loyal servant of the Brotherhood and a powerful warrior.&lt;br /&gt;
&lt;br /&gt;
As the Grand Masters Royal Guard progressed, the warriors leading the Guard became less capable and training began to become inefficient. The Royal Guard became more of a volunteer corps rather than an elite organization with wearing the famed armor becoming the only true motivation for hopeful Guardsman. When [[Sarin|Grand Master Sarin]] saw the Guard&#039;s loyalty as questionable and realized the quality of training fading, he decided to put an end to the organization shortly before the [[Eighth Great Jedi War]] on Antei in 21 ABY. Many scholars believe that if the Royal Guard had not been dissolved that[[Sarin|Grand Master Sarin]] would not have died needlessly in the sands of Antei during the [[Ninth Great Jedi War]] while fighting Jedi Master [[Omancor Crask]] in 24 ABY.&lt;br /&gt;
&lt;br /&gt;
Shortly after these events and his ascension to the Iron Throne, [[Muz Ashen|Grand Master Muz Ashen]],recognized the need for a new Royal Guard. The Dark Lord, along with [[Headmaster]] [[Taigikori Aybara|Taigikori Aybara Dupar]] and the Grand Master’s [[Fist of the Brotherhood|Fist]] [[Ma`ar-Tyrius Ga-Tir]], reinstated a brutal training ground on Lyspair so that the Royal Guard lived once again. In 28 ABY, [[Fremoc Pepoi]] took over the guard as Ma&#039;ar stepped away, and within the year Fremoc moved the Guard to Antei at [[The Spike]] to be closer to the Dark Hall and the members it was protecting.&lt;br /&gt;
&lt;br /&gt;
In 32 ABY [[Valhavoc]] noticed that while members of the Royal Guard would aggressively climb through the ranks, upon reaching the top Echelon the motivation for additional growth seemed to dissipate. Working with Grand Master Pravus,  he implemented a training system which challenged members of the top Rank to compete for the opportunity to guard a Dark Councilor, and commissioned rewards to be crafted by the [[Herald]] to be given to individuals who have earned this distinct privilege, by excelling beyond their peers in their martial combat prowess.&lt;br /&gt;
&lt;br /&gt;
When Valhvaoc resigned his position as Fist of the Brotherhood in 34 ABY, Pravus turned to one of his most promising pupils to rise to the role. [[Dracaryis]] was not only suddenly responsible for overseeing the Royal Guard, but also tasked with becoming the Supreme Commander of the Iron Navy and Legion.&lt;br /&gt;
&lt;br /&gt;
Following the costly wars against the [[Collective]] and the [[Children of Mortis]], [[Rajhin Cindertail]] saw the need to once again reform the Royal Guard, moving from its historical focus on guarding members of the Council to an elite strike force composed of members from across the Brotherhood. It is hoped that this new Guard, drawing its members from the various clans and rogue members, will represent the strength of a free and united Brotherhood. &lt;br /&gt;
&lt;br /&gt;
==  Guard Training  ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Article: [[Sorasu_Desert#The_Crucible|The Crucible]]&lt;br /&gt;
&lt;br /&gt;
The Grand Master’s Royal Guard trains in tactics and use of their special equipment in the simulated battlefields of the Crucible on [[Arx]].&lt;br /&gt;
&lt;br /&gt;
=== Council Guardsman ===&lt;br /&gt;
&lt;br /&gt;
Members of the Brotherhood have long participated in contests of skill and prowess to earn an honorary selection to the Grand Master’s Royal Guard. At the start of each quarter of a given galactic standard year, the top ten members of the Grand Master’s Royal Guard are able to select a member of the Council they wish to serve. These elite Guardsmen are given daring and sensitive missions by their councilors. By tradition, Guardsmen who serve in this way are given a token from their chosen councilor. &lt;br /&gt;
&lt;br /&gt;
== Old GMRG Mechanics ==&lt;br /&gt;
&lt;br /&gt;
At the start of each quarter (January 1st, April 1st, July 1st, and October 1st) the Clusters of Fire, Clusters of Earth, and placement in Fist-run gaming competitions earned by all Rank VI(6) and above members will be tallied. The top ten members on the leaderboard will be the Guardsmen assigned to the Councilors for the next quarter. Guardsmen will get to choose their Councilor assignments in order of who earned the highest GMRG Score during the quarter. A special Trophy will be earned for the member who places first overall and the members who place in the remaining top 10 spots.  At the end of the Quarter the process will repeat, and new Dark Council Guardsmen will be assigned, however past Guardsmen will get to keep their Council Guardsman Accessories permanently.&lt;br /&gt;
&lt;br /&gt;
* Note: Guardsmen will be assigned the [[Council Guardsman Accessories|Accessory of the Councilor]] who is holding the position at the time of selection. If a new Councilor is appointed their Accessory will be awarded at the start of the next quarter. Members will not be awarded two Councilor Accessories in one quarter.&lt;br /&gt;
&lt;br /&gt;
* Note: Council Guardsman Accessories will be unique to each member who holds a Council Position, if a new Councilor is appointed a new Accessory will be created by the Herald with the input of the new Councilor after they have served for 3 months on the Council.&lt;br /&gt;
&lt;br /&gt;
* **Note:** This ended beginning of 2026. The new GMRG Mechanics is now [[Royal Guard Battlepass]].&lt;br /&gt;
&lt;br /&gt;
=== Points Chart ===&lt;br /&gt;
&lt;br /&gt;
The following table shows the different ways that a member can earn points, through different activities, services, or skills. How many points are required for each rank are explained below. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Earning Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color: #fff; background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color: #fff; background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Fire&lt;br /&gt;
| 2 Points&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color: #fff; background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Placement&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color: #fff; background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| First Place&lt;br /&gt;
| 40 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Second Place&lt;br /&gt;
| 35 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Third Place&lt;br /&gt;
| 25 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Fourth Place&lt;br /&gt;
| 15 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Fifth Place&lt;br /&gt;
| 10 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Participation&lt;br /&gt;
| 5 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color: #fff; background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Tier&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color: #fff; background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Multiplier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Novae]]&lt;br /&gt;
| 3x&lt;br /&gt;
|-&lt;br /&gt;
| 1st Level [[Crescents]]&lt;br /&gt;
| 2.5x&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Level Crescents&lt;br /&gt;
| 2x&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Level Crescents&lt;br /&gt;
| 1.5x&lt;br /&gt;
|-&lt;br /&gt;
| 4th Level Crescents&lt;br /&gt;
| 1.25x&lt;br /&gt;
|-&lt;br /&gt;
| 5th Level Crescents&lt;br /&gt;
| 1x&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color: #fff; background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color: #fff; background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Organize a Fist-Approved Competition&lt;br /&gt;
| 50 Points&lt;br /&gt;
|-&lt;br /&gt;
| 120 days as [[Fist]]&lt;br /&gt;
| 120 Points (per 120 day period)&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Praetor|P]]:[[Fist]]&lt;br /&gt;
| 70 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Magistrate|M]]:[[Fist]]&lt;br /&gt;
| 50 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #6D0400&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Rank Chart  ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;700&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: #A91713&amp;quot;| &#039;&#039;&#039;GMRG Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: #A91713&amp;quot;| &#039;&#039;&#039;Abbreviation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: #A91713&amp;quot;| &#039;&#039;&#039;Required to earn the Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;background-color: #A91713&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Level 1&lt;br /&gt;
| GMRG:I&lt;br /&gt;
| 15 GMRG Points&lt;br /&gt;
| &lt;br /&gt;
* GMRG Warbanner Tasset &lt;br /&gt;
* Marksman Honorific&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Level 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | GMRG:II&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 75 GMRG Points&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
* [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-advanced-royal-guard-comlink Royal Guard Comlink]&lt;br /&gt;
|-&lt;br /&gt;
| Level 3&lt;br /&gt;
| GMRG:III&lt;br /&gt;
| 150GMRG Points&lt;br /&gt;
|&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-royal-guard-datapad Royal Guard Datapad]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Level 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | GMRG:IV&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 300 GMRG Points&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
* Guardsman Warbanner Pattern &lt;br /&gt;
* “[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines Behind Enemy Lines]” Selectable Feat&lt;br /&gt;
|-&lt;br /&gt;
| Level 5&lt;br /&gt;
| GMRG:V&lt;br /&gt;
| 600 GMRG Points&lt;br /&gt;
| &lt;br /&gt;
* [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-royal-guard-tactix-armor Royal Guard TactiX Armor]&lt;br /&gt;
* “Infiltrator” Honorific&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Level 6&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | GMRG:VI&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 975 GMRG Points&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
* [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-synergy-cx-17m-icws Synergy CX-17m ICWS]&lt;br /&gt;
|-&lt;br /&gt;
| Level 7&lt;br /&gt;
| GMRG:VII&lt;br /&gt;
| 1500 GMRG Points&lt;br /&gt;
| &lt;br /&gt;
* [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-legion-s-eye Legion’s Eye]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Level 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | GMRG:VIII&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2025 GMRG Points&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
* [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-royal-guard-tactix-manual Royal Guard TactiX Manual]&lt;br /&gt;
* “[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block Back Knife Block]” Selectable Feat&lt;br /&gt;
|-&lt;br /&gt;
| Level 9&lt;br /&gt;
| GMRG:IX&lt;br /&gt;
| 2625 GMRG Points&lt;br /&gt;
| &lt;br /&gt;
* [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-elite-royal-guard-tactix-armor Elite Royal Guard TactiX Armor]&lt;br /&gt;
* “Ghost” Honorific&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Level 10&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | GMRG:X&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 3750 GMRG Points&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
* [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-royal-guard-tactix-vambrace Royal Guard TactiX Vambrace]&lt;br /&gt;
* [[CS_Guide: Character Creation#Step 4: Force Powers|Force Sensitivity Point]]&lt;br /&gt;
|-&lt;br /&gt;
| Level 11&lt;br /&gt;
| GMRG:XI&lt;br /&gt;
| 5250 GMRG Points&lt;br /&gt;
| &lt;br /&gt;
* [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-royal-guard-gravity-grenade Royal Guard Gravity Grenade]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Level 12&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | GMRG:XII&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7125 GMRG Points&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
* [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-synergy-cx-series-commando-droid Synergy CX-series Commando Droid] &lt;br /&gt;
* Granted Feat: “[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome Improvise, Adapt, Overcome]” &lt;br /&gt;
* “Reaper” Honorific&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;color: #fff; background-color: #6D0400&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Current Roster of the GMRG  ==&lt;br /&gt;
For a current Roster showing all members of the Grand Master&#039;s Royal Guard and their Ranks refer to the [https://www.darkjedibrotherhood.com/societies/2 GMRG Society Roster].&lt;br /&gt;
&lt;br /&gt;
== Commander of the Guard ==&lt;br /&gt;
Throughout its many years of service, the [[Grand Master&#039;s Royal Guard]] saw the appointment of many Commanders. Though some names have been lost to time, below serves as a list of the former Commander&#039;s of the Guard, in order of most recent to earliest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-red&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Former Commanders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #A91713&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #A91713&amp;quot;| &#039;&#039;&#039;Service Dates MM/YY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Faron&lt;br /&gt;
| January 1998 - March 1998&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Blazer&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | March 1998 - August 1998&lt;br /&gt;
|-&lt;br /&gt;
| ShadowXX&lt;br /&gt;
| September 1998 - December 1998&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Dreadnaught&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | January 1999 - June 1999&lt;br /&gt;
|-&lt;br /&gt;
| Z&#039;lar Kahn&lt;br /&gt;
| July 1999 - November 1999&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | D&#039;Artagnan&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | November 1999 - December 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Raistlin Majerus Sadow]]&lt;br /&gt;
| December 1999 - April 2000&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Z&#039;lar Kahn&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 2000 - June 2000&lt;br /&gt;
|-&lt;br /&gt;
| Kelric&lt;br /&gt;
| July 2000 - September 2000&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Tuojas&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | October 2000 - December 4, 2000&lt;br /&gt;
|-&lt;br /&gt;
| Blade Cannabisia&lt;br /&gt;
| December 9, 2000 - January 2001&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Z&#039;lar Kahn&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | February 2001 - July 28, 2001&lt;br /&gt;
|-&lt;br /&gt;
| Rizlib&lt;br /&gt;
| July 28, 2001 - September 18, 2001&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Telaris &amp;quot;Mav&amp;quot; Cantor]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | September 22, 2001 - November 9, 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharad Taldrya Hett|Sharad Hett]]&lt;br /&gt;
| November 30, 2001 - April 2, 2002&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Sithspawn Taldrya|Sithspawn]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | April 11, 2002 - September 12, 2002&lt;br /&gt;
|-&lt;br /&gt;
| Ziguarath&lt;br /&gt;
| October 5, 2002 - December 20, 2002&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Shadow Taldrya]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | December 20, 2002 - February 12, 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Halcyon Rokir]]&lt;br /&gt;
| August 4, 2003 - April 27, 2004&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Demosthenes&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 11, 2004 - January 24, 2005&lt;br /&gt;
|-&lt;br /&gt;
| Jasru Lakca&lt;br /&gt;
| February 13, 2005 - May 9, 2005&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Sharad Taldrya Hett]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 9, 2005 - July 26, 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Khobai Wrathraven]]&lt;br /&gt;
| July 26, 2005 - Jan 6, 2007&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #6D0400&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
{|table width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-red&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #6D0400&amp;quot;| &#039;&#039;&#039;Reformed Guard Commanders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Ma`ar-Tyrius Ga-Tir]]&lt;br /&gt;
| September 5, 2010 - December 1, 2010&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Fremoc Pepoi Sadow]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | December 1, 2010 - June 25, 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Valhavoc]]&lt;br /&gt;
| July 5, 2013 -  February 21, 2016&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Cethgus Tiberius Entar]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | February 21, 2016 - September 6, 2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Dracaryis]]&lt;br /&gt;
| October 5, 2016 - June 15 2019&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Alaris Jinn]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | June 16, 2019 - September 10 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Dracaryis]]&lt;br /&gt;
| September 10, 2019 - November 2, 2019&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Justinios Drake]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | November 2, 2019 - September 20, 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Dracaryis]]&lt;br /&gt;
| September 30, 2021 - April 30, 2022&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Rajhin Cindertail]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | April 30, 2022 - Dec 15, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Uji Tameike]]&lt;br /&gt;
|Dec 15, 2024 - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #6D0400&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:GMRG]]&lt;br /&gt;
[[Category:Gaming]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Featured_article/History&amp;diff=202993</id>
		<title>Featured article/History</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Featured_article/History&amp;diff=202993"/>
		<updated>2026-09-07T04:56:10Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Added Sept 2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all [[Template:Featured article|featured articles]] showcased on DJBWiki&#039;s [[Main Page]]. For a list of articles scheduled to appear on the Main Page in the coming weeks, see [[DJBWiki:Featured article/Queue|Queue]]. For previous years view:&lt;br /&gt;
&lt;br /&gt;
* [[Featured article/History (2025)]]&lt;br /&gt;
* [[Featured article/History (2024)]]&lt;br /&gt;
* [[Featured article/History (2023)]]&lt;br /&gt;
* [[Featured article/History (2022)]]&lt;br /&gt;
* [[Featured article/History (2021)]]&lt;br /&gt;
* [[Featured article/History (2020)]]&lt;br /&gt;
* [[Featured article/History (2019)]]&lt;br /&gt;
* [[Featured article/History (2018)]]&lt;br /&gt;
* [[Featured article/History (2017)]]&lt;br /&gt;
* [[Featured article/History (2016)]]&lt;br /&gt;
* [[Featured article/History (2015)]]&lt;br /&gt;
* [[Featured article/History (2014)]]&lt;br /&gt;
* [[Featured article/History (2013)]]&lt;br /&gt;
* [[Featured article/History (2012)]]&lt;br /&gt;
* [[Featured article/History (2011)]]&lt;br /&gt;
* [[Featured article/History (2010)]]&lt;br /&gt;
* [[Featured article/History (2009)]]&lt;br /&gt;
* [[Featured article/History (2008)]]&lt;br /&gt;
* [[Featured article/History (2007)]]&lt;br /&gt;
* [[Featured article/History (2006)]]&lt;br /&gt;
&lt;br /&gt;
=== January 2026 - N/A ===&lt;br /&gt;
Not awarded.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== February 2026 - N/A ===&lt;br /&gt;
Not awarded.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== March 2026 - Orse Olo ===&lt;br /&gt;
&lt;br /&gt;
[[File:OrseOlo-43ABY.png|150px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Orse Olo]]&#039;&#039;&#039;, (pronounced Or-see Olo) is an information broker and professional slicer operating out of an unknown location in the The Shroud. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
Orse was born Astrad Orsen Anasaye on Kiast in 12 ABY to a wealthy, conservative, aristocratic family in high regard on the Voraskel court. Orse&#039;s father Valaro Anasaye, a Sephi descendant of the Vatali Empire&#039;s founder by blood, fell in love with Orse&#039;s mother, an Umbaran Quorahi named Oryena Olo, a refugee from the many wars the Empire prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne...&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== April 2026 - Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz ===&lt;br /&gt;
&lt;br /&gt;
[[File:Kamjin Portrait by DonFuchs.png|150px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz]]&#039;&#039;&#039; is the current Justicar of the Brotherhood having assumed the role in 41 ABY when Darth Renatus was elevated to Deputy Grand Master. He was later reaffirmed to the role in 43 ABY and continues to serve into Darth Renatus&#039;s reign as Grand Master.&lt;br /&gt;
&lt;br /&gt;
During his tenure as Justicar he championed the sunsetting of the Letters of Reprimand as a means of Judicial punishment. He was also the first Justicar enact a Judicial punishment related to Experience Points (XP) in Chamber of Justice (CoJ) Case 071 setting a precedent that was refined in CoJ Case 072. To ensure transparency of the Chamber&#039;s activities these were codified within the Covenant with an XP Amendment in 43 ABY.&lt;br /&gt;
&lt;br /&gt;
Prior to serving as Justicar, Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz was the Emperor of Clan Scholae Palatinae and was responsible for ending the Civil War within the Caperion System gaining him the title &#039;Conqueror&#039; when he consolidated power from...&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== May 2026 - Sanguis Caldiren ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanguis KaelaCroftArt.png|150px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Sanguis Caldiren]]&#039;&#039;&#039; is a Sith Maurader dating from the Republic era who now serves the Empress of Scholae Palatinae after having awoken from cryo-sleep. Once a soldier of his Nagai homeworld who later was forced into the life of a Sith after being captured and experimented on by the Sith of old, Sanguis is now a Sith married to [[Shadow Nighthunter]] and the step-father her sons, [[Artorias Tarsus]] and [[Deus Tarsus]]. He has also fathered a son with Shadow named Sorin. Due to his past experiences from Sith experimentation with alchemy and sorcery, he struggles with an affliction that Shadow continues to help him to control. &lt;br /&gt;
&lt;br /&gt;
Sanguis was born on Kotokai in the Old Republic year 3681 to Nataya and Talmiren Caldiren. Both his parents served in the Nagai military, his mother serving as a combat medic while his force-sensitive father was a Captain in the army. It wasn’t long after his birth that his inherited Force-Sensitivity would be detected by his father. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== June 2026 - N/A ===&lt;br /&gt;
&lt;br /&gt;
Due to GJW XVII&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== July 2026 - Morvane Palace ===&lt;br /&gt;
&lt;br /&gt;
[[File:Morvane Palace Exterior.png|250px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Morvane Palace]]&#039;&#039;&#039; Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into...&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== August 2026 - [[Iphis Melinoe]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:Iphis Headshot.jpeg|150px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Iphis Melinoe]]&#039;&#039;&#039; -  the second daughter of a minor noble house in the Hapes Consortium in 9 ABY. As a child, she came to the attention of the Dark Jedi Brotherhood and was enrolled at the Shadow Academy in 19 ABY.&lt;br /&gt;
&lt;br /&gt;
In 21 ABY, the Brotherhood was assaulted by a previously unknown alien force called the Yuuzhan Vong. When it became clear that Brotherhood forces had little hope of fending off the Vong invasion of Antei, Darth Sarin initiated a contingency plan called the Braata Option. Brotherhood forces were instructed to abandon the system and regroup outside the Shroud. Three years later...&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== September 2026 - [[Corinna Magarin]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:Corinna magarin illustration-compressed.jpg|150px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Corinna Magarin]]&#039;&#039;&#039; - was born the second child of a family that ran a small inn along one of Zeltros&#039; lesser tourist districts. Her parents were entirely ordinary by any Zeltron measure: warm and gregarious with a slight hedonistic streak. Their business likewise was neither prestigious nor struggling, especially luxurious nor bare-bones; it, like a thousand other hospitality and entertainment businesses, simply kept the planet&#039;s perpetual party running.&lt;br /&gt;
&lt;br /&gt;
Put simply, Corinna did not fit in. From an early age, she found the constant presence of strangers exhausting and the unspoken rhythms of social interaction and hospitality inscrutable in a way her siblings and parents never understood. Though her family loved her without reservation, they found her habits odd...&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== October 2026 - TBD ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== November 2026 - TBD ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== December 2026 - TBD ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Wiki administration]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Featured_article&amp;diff=202992</id>
		<title>Template:Featured article</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Featured_article&amp;diff=202992"/>
		<updated>2026-09-07T04:55:18Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Adding Sept 2026 AotM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== September 2026 - [[Corinna Magarin]] ===&lt;br /&gt;
&lt;br /&gt;
[[File:Corinna magarin illustration-compressed.jpg|200px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Corinna Magarin]]&#039;&#039;&#039; - was born the second child of a family that ran a small inn along one of Zeltros&#039; lesser tourist districts. Her parents were entirely ordinary by any Zeltron measure: warm and gregarious with a slight hedonistic streak. Their business likewise was neither prestigious nor struggling, especially luxurious nor bare-bones; it, like a thousand other hospitality and entertainment businesses, simply kept the planet&#039;s perpetual party running.&lt;br /&gt;
&lt;br /&gt;
Put simply, Corinna did not fit in. From an early age, she found the constant presence of strangers exhausting and the unspoken rhythms of social interaction and hospitality inscrutable in a way her siblings and parents never understood. Though her family loved her without reservation, they found her habits odd...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[:Category:DJBWiki_Featured_Articles|More featured articles]]&#039;&#039;&#039;&#039;&#039; | &#039;&#039;&#039;&#039;&#039;[[DJBWiki:Featured article|Nominate an article]]&#039;&#039;&#039;&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Administrative templates|{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:WOTM&amp;diff=202991</id>
		<title>Template:WOTM</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:WOTM&amp;diff=202991"/>
		<updated>2026-09-07T04:52:27Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size: 14px&amp;quot;&amp;gt; September 2026&#039;s Wikipedian of the Month&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 140%&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Mune|Mune Cinteroph]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 140%&amp;quot;&amp;gt;&#039;&#039;&#039;[[User:Tarvitz|Tarvitz]]&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[DJBWiki:DJBWikipedian_of_the_Month|Details of award]]&#039;&#039;&#039;&#039;&#039; | &#039;&#039;&#039;&#039;&#039;[[DJBWikipedian of the Month/Archive|Archive]]&#039;&#039;&#039;&#039;&#039;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
For use in displaying the current DJBWikipedians of the Month on the [[Main Page]]. Requires manual update at the beginning of each month.&lt;br /&gt;
&lt;br /&gt;
[[Category:Administrative templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=DJBWikipedian_of_the_Month/Archive&amp;diff=202990</id>
		<title>DJBWikipedian of the Month/Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=DJBWikipedian_of_the_Month/Archive&amp;diff=202990"/>
		<updated>2026-09-07T04:50:49Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|align=&amp;quot;center&amp;quot; class=&amp;quot;fancy&amp;quot; width=&amp;quot;500px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039;Former DJBWikipedians of the Month/Season&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; | &#039;&#039;&#039;Month&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; | &#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| September 2008&lt;br /&gt;
| Joseph Skirata &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | October 2008&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Legorii|Legorii Kryotek]]&lt;br /&gt;
|-&lt;br /&gt;
| November 2008&lt;br /&gt;
| [[User:Selika|Selika]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | December 2008&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Duga Taldrya Arkarso|Duga Taldrya Arkarso]]&lt;br /&gt;
|-&lt;br /&gt;
| Spring 2009&lt;br /&gt;
| [[User:Shadow Taldrya|Shadow Taldrya]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Summer 2009&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Selika|Selika]]&lt;br /&gt;
|-&lt;br /&gt;
| Fall 2009&lt;br /&gt;
| [[User:Solari|Windos]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | January 2010&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Ekeia Iclo|Ekeia Iclo]]&lt;br /&gt;
|-&lt;br /&gt;
| February 2010&lt;br /&gt;
| [[User:Tyre|Tyre]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | March 2010&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Fremoc|Fremoc]]&lt;br /&gt;
|-&lt;br /&gt;
| April 2010&lt;br /&gt;
| [[User:Ronovi Tavisaen|Ronovi Tavisaen]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 2010&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Tron|Tron]]&lt;br /&gt;
|-&lt;br /&gt;
| July 2010&lt;br /&gt;
| [[User:Tiberius di cloud|Tiberius di cloud]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | August 2010&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Archangel|Archangel]]&lt;br /&gt;
|-&lt;br /&gt;
| September 2010&lt;br /&gt;
| [[User:Anubis|Anubis]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | October 2010&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Severus L&#039;eonheart|Severus L&#039;eonheart]]&lt;br /&gt;
|-&lt;br /&gt;
| November 2010&lt;br /&gt;
| Reman Khaar &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | December 2010&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Habib ali|Habib Ali]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2011&lt;br /&gt;
| Andrelious&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | February 2011&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Solari|Windos]]&lt;br /&gt;
|-&lt;br /&gt;
| March 2011&lt;br /&gt;
| [[User:Sith Bloodfyre|Sith Bloodfyre]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | April 2011&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| May 2011&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | June 2011&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| July 2011&lt;br /&gt;
| [[User:Shadow Taldrya|Shadow Taldrya]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | August 2011&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:James Roberts-Brannigan|James Roberts-Brannigan]]&lt;br /&gt;
|-&lt;br /&gt;
| September 2011&lt;br /&gt;
| [[User:Liam Torun-Urr|Liam Torun-Urr]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | October 2011&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Selika|Selika]]&lt;br /&gt;
|-&lt;br /&gt;
| November 2011&lt;br /&gt;
| Andrelious&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | March 2012&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Drodik|Drodik]]&lt;br /&gt;
|-&lt;br /&gt;
| April 2012&lt;br /&gt;
| [[User:Selika|Selika]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | October 2012&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Ronovi Tavisaen|Ronovi Tavisaen]]&lt;br /&gt;
|-&lt;br /&gt;
| November 2012&lt;br /&gt;
| [[User:Shadow Taldrya|Shadow Taldrya]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | December 2012&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Shadow Taldrya|Shadow Taldrya]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2013&lt;br /&gt;
| [[User:Yacks|Keirdagh Taldrya Cantor]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | February 2015&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Vyr|V&#039;yr Vorsa]]&lt;br /&gt;
|-&lt;br /&gt;
| March 2015&lt;br /&gt;
| [[User:Salbecca|Salbecca]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; |April 2015&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Shadow Taldrya|Shadow]], [[User:Meleu Karthdo|Meleu]], [[User:Vyr|V&#039;yr]], [[User:Liam Torun-Urr| Liam]]&lt;br /&gt;
|-&lt;br /&gt;
| May 2015&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | June 2015&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Invictus|Terran Koul]], [[User:Meleu Karthdo|Meleu]], [[User:Yacks|Keirdagh Taldrya Cantor]]&lt;br /&gt;
|-&lt;br /&gt;
| July 2015&lt;br /&gt;
| [[User:Darkblade|Darkblade]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | August 2015&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Bentre Sadow|Bentre Stahoes]]&lt;br /&gt;
|-&lt;br /&gt;
| September 2015&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | October 2015&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Shadow Taldrya|Aidan Kincaid]]&lt;br /&gt;
|-&lt;br /&gt;
| November 2015&lt;br /&gt;
| [[User:Locke|Locke Sonjie]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | December 2015&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| January 2016&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | February 2016&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Yacks|Keirdagh Taldrya Cantor]]&lt;br /&gt;
|-&lt;br /&gt;
| March 2016&lt;br /&gt;
| [[User:Bentre Sadow|Bentre Stahoes]] &amp;amp; [[User:Kalon|Kalon Entar]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | April 2016&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Darkblade|Darkblade]]&lt;br /&gt;
|-&lt;br /&gt;
| May 2016&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | June 2016&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| July 2016&lt;br /&gt;
| [[User:Laren Uscot|Laren Uscot]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | August 2016&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Xolarin|Xolarin]]&lt;br /&gt;
|-&lt;br /&gt;
| September 2016&lt;br /&gt;
| [[User:Armad|Armad]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | October 2016&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Celahir|Celahir Erinos Arconae]]&lt;br /&gt;
|-&lt;br /&gt;
| November 2016&lt;br /&gt;
| [[User:Marick|Marick Tyrus]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | December 2016&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Alaris Jinn|Alaris Jinn]]&lt;br /&gt;
|-&lt;br /&gt;
| January 2017&lt;br /&gt;
| [[User:Impetus|Elincia Rei]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | February 2017&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Bentre Sadow|Bentre Stahoes]]&lt;br /&gt;
|-&lt;br /&gt;
| March 2017&lt;br /&gt;
| [[User:Darkblade|Morax Darkblade]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | April 2017&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| May 2017&lt;br /&gt;
| [[User:MissKatonic|Maenaki Dalevi&#039;in]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | June 2017&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Xen|Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|-&lt;br /&gt;
| July 2017&lt;br /&gt;
| [[User:Bentre Sadow|Bentre Stahoes]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | August 2017&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| September 2017&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | October 2017&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| November 2017&lt;br /&gt;
| [[User:Marick|Marick Tyrus]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | December 2017&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | none&lt;br /&gt;
|-&lt;br /&gt;
| January 2018&lt;br /&gt;
|  [[User:Elincia Rei|Elincia Rei]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | February 2018&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
|  March 2018 &lt;br /&gt;
| None &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | April 2018&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| May 2018&lt;br /&gt;
| [[User:Ronovi Tavisaen|Ronovi Tavisaen]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | June 2018&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Marick Tyris]]&lt;br /&gt;
|-&lt;br /&gt;
| July 2018&lt;br /&gt;
| [[User:Darkblade|Morax Darkblade]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | August 2018&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Raiju|Raiju Kang]]&lt;br /&gt;
|-&lt;br /&gt;
|  September 2018&lt;br /&gt;
|  None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | October 2018&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| November 2018&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | December 2018&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| January 2019&lt;br /&gt;
| [[User: Kadrol Hauen|Kadrol Hauen]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | February 2019&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| March 2019&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | April 2019 &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| May 2019&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | June 2019&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User: Idris Adenn|Idris Adenn]]&lt;br /&gt;
|-&lt;br /&gt;
| July 2019&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | August 2019 &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| September 2019&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | October 2019 &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| November 2019&lt;br /&gt;
|  None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | December 2019&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| January 2020&lt;br /&gt;
| [[User: Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | February 2020&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User: Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| March 2020&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | April 2020&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| May 2020&lt;br /&gt;
| [[User:Aleister Mavros|Aleister Mavros]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | June 2020&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; |  [[User:Idris Adenn|Idris Adenn]]&lt;br /&gt;
|-&lt;br /&gt;
| July 2020&lt;br /&gt;
| [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | August 2020&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Creon Okami|Creon Saldean]]&lt;br /&gt;
|-&lt;br /&gt;
| September 2020&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | October 2020&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| November 2020&lt;br /&gt;
| [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | December 2020&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| January 2021&lt;br /&gt;
| [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| February 2021&lt;br /&gt;
| [[User:Khryso Mallus|Khryso Mallus]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | March 2021&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| April 2021&lt;br /&gt;
| [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 2021 &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| June 2021&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | July 2021&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| August 2021&lt;br /&gt;
| [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | September 2021 &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Teebu Nyrrire|Teebu Nyrrire]]&lt;br /&gt;
|-&lt;br /&gt;
| October 2021&lt;br /&gt;
| [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | November 2021&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User: Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| December 2021&lt;br /&gt;
| [[User: Gui Sol|Gui Sol]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | January 2022&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User: Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| February 2022&lt;br /&gt;
| [[Zxyl Bes&#039;uliik Taldrya]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | March 2022&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User: Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| April 2022&lt;br /&gt;
| [[User:Rayne|Rayne]] &amp;amp; [[User:Thran Occasus|Thran Occasus-Palpatine]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 2022&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| June 2022&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | July 2022&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| August 2022&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | September 2022&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| October 2022&lt;br /&gt;
| [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | November 2022&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| December 2022&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | January 2023&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| February 2023&lt;br /&gt;
| [[User:Shimura|Shimrah]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | March 2023&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| April 2023&lt;br /&gt;
| [[User:Marick Tyris Arconae|Marick Tyris Arconae]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 2023&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| June 2023&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | July 2023&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| August 2023&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | September 2023&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| October 2023&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | November 2023&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| December 2023&lt;br /&gt;
| [[User:Essik Lyccane|Essik Lyccane]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | January 2024&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Meleu Karthdo|Meleu Karthdo]]&lt;br /&gt;
|-&lt;br /&gt;
| February 2024&lt;br /&gt;
| [[User:Alaisy Tir&#039;eivra|Alaisy Tir&#039;eivra]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | March 2024&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Marick Tyris Arconae|Marick Tyris Arconae]]&lt;br /&gt;
|-&lt;br /&gt;
| April 2024&lt;br /&gt;
| [[User:Idris Adenn|Idris Adenn]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 2024&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Sagitta|Sofila &amp;quot;Sagitta&amp;quot; Douve Armis]]&lt;br /&gt;
|-&lt;br /&gt;
| June 2024&lt;br /&gt;
| [[User:Meleu Karthdo|Meleu Karthdo]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | July 2024&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Wulfram Armis|Wulfram Armis]]&lt;br /&gt;
|-&lt;br /&gt;
| August 2024&lt;br /&gt;
| [[User:Bril_Teg_Arga|Bril Teg Arga]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | September 2024&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Nikora Rhan|Nikora Rhan]]&lt;br /&gt;
|-&lt;br /&gt;
| October 2024&lt;br /&gt;
| [[User:Mune|Mune]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | November 2024&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Nikora Rhan|Nikora Rhan]]&lt;br /&gt;
|-&lt;br /&gt;
| December 2024&lt;br /&gt;
| [[User:Veil Arcana|Veil Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | January 2025&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Kodais Solatus|Nefarious &amp;quot;NeMo&amp;quot; Moniker]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| February 2025&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | March 2025&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| April 2025&lt;br /&gt;
| [[User:Nikora Rhan|Nikora Rhan]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 2025&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| June 2025&lt;br /&gt;
| [[User:Bril Teg Arga|Bril Teg Arga]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | July 2025&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Bograt|Bograt]]&lt;br /&gt;
|-&lt;br /&gt;
| August 2025&lt;br /&gt;
| [[User:Jenni|Jenni]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | September 2025&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Shadow Nighthunter|Shadow Nighthunter]]&lt;br /&gt;
|-&lt;br /&gt;
| October 2025&lt;br /&gt;
| [[User:Alethia Archenksova|Alethia Archenksova]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | November 2025&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Alethia Archenksova|Alethia Archenksova]]&lt;br /&gt;
|-&lt;br /&gt;
| December 2025&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | January 2026&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| February 2026&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | March 2026&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Len Iode|Len Iode]]&lt;br /&gt;
|-&lt;br /&gt;
| April 2026&lt;br /&gt;
| [[User:Selika|Selika Roh]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | May 2026&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Tarvitz|Tarvitz]]&lt;br /&gt;
|-&lt;br /&gt;
| June 2026&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | July 2026&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Bril_Teg_Arga|Bril Teg Arga]]&lt;br /&gt;
|-&lt;br /&gt;
| August 2026&lt;br /&gt;
| [[User:Bril Teg Arga|Bril Teg Arga]]   &lt;br /&gt;
&amp;lt;center&amp;gt;[[User:Tarvitz|Tarvitz]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | September 2026&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[User:Mune|Mune Cinteroph]]&lt;br /&gt;
&amp;lt;center&amp;gt;[[User:Tarvitz|Tarvitz]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Wiki administration]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Maeva&amp;diff=202928</id>
		<title>Maeva</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Maeva&amp;diff=202928"/>
		<updated>2026-08-29T05:05:28Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|image=[[File:Maevawikiresize.png|250px]]&lt;br /&gt;
|order=Loyalist&lt;br /&gt;
|firstname= Maeva&lt;br /&gt;
|homeworld= * Ga&#039;ia&lt;br /&gt;
* [[Kasiya]]&lt;br /&gt;
|birth={{Birthyear and Age|ABY|21}}&lt;br /&gt;
|species= * [[starwars:Evereni|Evereni]]&lt;br /&gt;
* [[starwars:Sakiyan|Sakiyan]]&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Amethyst with silt pupils&lt;br /&gt;
|skin= Grey with lavender patches &lt;br /&gt;
|height= 1.79 m / 5&#039;10&amp;quot;&lt;br /&gt;
|weight=  70.6 kg / 156 lbs&lt;br /&gt;
|dossier=[[dossier:16854|16854]]&lt;br /&gt;
|profession= * Medical Examiner&lt;br /&gt;
* Second Magistrate of Clan Taldryan&lt;br /&gt;
|name=Maeva&lt;br /&gt;
|placeofbirth= Ga&#039;ia&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|allies= * Barafu Endrin&lt;br /&gt;
* [[Vigo Zakirov]]&lt;br /&gt;
* [[Narman Losa]]&lt;br /&gt;
* Cole Farrow&lt;br /&gt;
* Jaz Holden&lt;br /&gt;
* [[Vincent Brujah]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Maeva is an Evereni/Sakiyan hybrid and a Field Medic. She works as a medical examiner for the [[Gooi-Moord]]. She currently serves as a Vice Chancellor for Clan Taldryan.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Orphanage ===&lt;br /&gt;
Maeva was dumped at an orphanage by her mother, merely a few hours after she was born. There was a bicker among the staff to dump her elsewhere because they did not want to take in an Evereni. The few staff who had a heart managed to win the battle to keep her in, but that was the only start of her rough life. The kind-hearted staff did their best to shield Maeva from the constant bullying and abuse from her peers and the other staff, but they can only do so much. As Maeva got older, she hated her appearance and hid away when she can. &lt;br /&gt;
&lt;br /&gt;
=== Ga&#039;ia Military ===&lt;br /&gt;
[[File:Maeva-red-fixed-WBGrezied.png|thumb|left|200px|Maeva, when she enrolled into the military]] Right when Maeva turned eighteen and barley graduated from her school, she enrolled in the military. Part of her hope was that the military would help toughen her up and enable her to stand up for herself. The other part had much darker thoughts that she did not wish to express. For the first few days, it was rough with the fellow soldiers and even her commanding officer was abusing her. Each day at lunch, she would sit down by a brooding Umbaran male named Vigo Zakirov and together, they didn&#039;t acknowledge each other&#039;s existence for a lengthy time. The next few nights, Maeva took up a night patrol alongside with a Togorian. Their friendship slowly built from there. Soon after, the Togorian by the name of Barafu Endrin had decided to sit down with Vigo and Maeva, it was from then on that everything had changed for the three of them.&lt;br /&gt;
&lt;br /&gt;
The three of them became thick as thieves and with Barafu&#039;s help as well, Vigo&#039;s aggression, the fellow soldiers no longer picked on Maeva as harshly. When they started to roll out field missions, Maeva gained massive respect from her troops when she did everything to heal them or take them to safety, despite all they had done to her. Together, the three of them had enrolled in missions and personal missions that they became closer. After five years, they are no longer part of the Ga&#039;ia military but the three of them had split up and gone down different paths. Barafu joined the Grand Master&#039;s Royal Guards while Vigo became part of the Godless Matron for the Shroud Syndicate. As far as both of them know, Maeva was simply a Magistrate, at the time, for Clan Taldryan and medical examiner for Gooi-Moord. &lt;br /&gt;
&lt;br /&gt;
Once a week, the trio would call each other. They would find time to meet up once a month. &lt;br /&gt;
&lt;br /&gt;
== Introduction to Brotherhood ==&lt;br /&gt;
&lt;br /&gt;
=== Gooi-Moord ===&lt;br /&gt;
When Maeva was working on getting her certifications as a medical examiner, she received an enrollment from the Brotherhood. Upon enrolling, she received a call that they were building a hospital and wished for Maeva to take part. After some discussion with her close friends, Barafu and Vigo, Maeva took up the job and now works for Gooi-Moord. This also gives her direct contact with Clan Taldryan.  &lt;br /&gt;
&lt;br /&gt;
Despite the Evereni-hybrid wanting to work in the shadows, her talents and potential had been discovered by the Chancellor and Vice Chancellor. Vice Chancellor [[Narman Losa]] met with Maeva at her workplace which was not odd considering the hospital had been recently built and the Clan Taldryan leaders sometimes visited to see it&#039;s progress. They had given her a promotion and a choice to further help Kasiya by going undercover and work for the [[Taldryan_Republic#Kriz_Crime_Syndicate | Kriz Crime Syndicate]] as Amethyst.&lt;br /&gt;
&lt;br /&gt;
==== Amethyst ====&lt;br /&gt;
[ Update when Kriz Crime Syndicate things happens.... ]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Spidertattoo.jpg|thumb|right|100px|Maeva&#039;s tattoo, black instead of red]]&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maeva is just barely above average height for an Evereni, with an athletic or runner’s physique, which nicely complements her naturally svelte figure. The Medic has dark purple eyes with slit pupils, framed by angular facial features, high cheekbones and a pointed jawline. The Evereni’s skin tone is dark gray for the most part, with lavender patches of skin here and there due to vitiligo and her medium hair is pitch black, though there are very few red strands when the light hits it just right. She sometimes has a white streak from dyeing on her bangs. &lt;br /&gt;
&lt;br /&gt;
Her nails — or claws, depending on whom you ask — are black and well-groomed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinguishing Marks &amp;amp; Notable Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whilst she possesses many noteworthy traits, there are a few that make Maeva stand out amongst other Evereni. First and foremost would be the Medic’s unique eyes, hair coloring, and skin condition. Whilst her hair is mostly pitch black, with a hint of red under certain lighting conditions — indicative of her true age — the bangs possess streaks of white. Whereas most of her species possess black eyes, hers are a dark shade of purple; a physical trait she received from her Sakiyan father. And, finally, Maeva has the skin condition known as vitiligo, which causes lavender patches due to a loss of skin pigmentation.&lt;br /&gt;
&lt;br /&gt;
Maeva’s only distinguishing mark is usually covered by her clothing and hair, a large tattoo that goes from the base of her hairline (Back of the neck) to the upper-middle of her back. Due to her skin condition and the natural coloration of dark gray, the tattoo itself is done in a midnight black for contrast. It is diamond-shaped, with a large black spider atop its web, with decorative filigree to the top and bottom.&lt;br /&gt;
&lt;br /&gt;
Her teeth are a combination of Sakiyan and Evereni&#039;s sharp teeth. Her upper central incisors and molars are the only &#039;normal ones&#039; while the rest of her teeth are pointed. Her upper canines are slightly elongated compared to the other teeth.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Maeva&amp;diff=202927</id>
		<title>Maeva</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Maeva&amp;diff=202927"/>
		<updated>2026-08-29T05:03:06Z</updated>

		<summary type="html">&lt;p&gt;Jenni: I made a mistake and edited using visual editing. Save me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|image=[[File:Maevawikiresize.png|250px]]&lt;br /&gt;
|order=Loyalist&lt;br /&gt;
|firstname= Maeva&lt;br /&gt;
|homeworld= * Ga&#039;ia&lt;br /&gt;
* [[Kasiya]]&lt;br /&gt;
|birth={{Birthyear and Age|ABY|21}}&lt;br /&gt;
|species= * [[starwars:Evereni|Evereni]]&lt;br /&gt;
* [[starwars:Sakiyan|Sakiyan]]&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Amethyst with silt pupils&lt;br /&gt;
|skin= Grey with lavender patches &lt;br /&gt;
|height= 1.79 m / 5&#039;10&amp;quot;&lt;br /&gt;
|weight=  70.6 kg / 156 lbs&lt;br /&gt;
|dossier=[[dossier:16854|16854]]&lt;br /&gt;
|profession= * Medical Examiner&lt;br /&gt;
* Second Magistrate of Clan Taldryan&lt;br /&gt;
|name=Maeva&lt;br /&gt;
|placeofbirth= Ga&#039;ia&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|allies= * Barafu Endrin&lt;br /&gt;
* [[Vigo Zakirov]]&lt;br /&gt;
* [[Narman Losa]]&lt;br /&gt;
* Cole Farrow&lt;br /&gt;
* Jaz Holden&lt;br /&gt;
* [[Vincent Brujah]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Maeva is an Evereni/Sakiyan hybrid and a Field Medic. She works as a medical examiner for the [[Gooi-Moord]]. She currently serves as a Vice Chancellor for Clan Taldryan.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Orphanage ===&lt;br /&gt;
Maeva was dumped at an orphanage by her mother, merely a few hours after she was born. There was a bicker among the staff to dump her elsewhere because they did not want to take in an Evereni. The few staff who had a heart managed to win the battle to keep her in, but that was the only start of her rough life. The kind-hearted staff did their best to shield Maeva from the constant bullying and abuse from her peers and the other staff, but they can only do so much. As Maeva got older, she hated her appearance and hid away when she can. &lt;br /&gt;
&lt;br /&gt;
=== Ga&#039;ia Military ===&lt;br /&gt;
[[File:Maeva-red-fixed-WBGrezied.png|thumb|left|200px|Maeva, when she enrolled into the military]] Right when Maeva turned eighteen and barley graduated from her school, she enrolled in the military. Part of her hope was that the military would help toughen her up and enable her to stand up for herself. The other part had much darker thoughts that she did not wish to express. For the first few days, it was rough with the fellow soldiers and even her commanding officer was abusing her. Each day at lunch, she would sit down by a brooding Umbaran male named Vigo Zakirov and together, they didn&#039;t acknowledge each other&#039;s existence for a lengthy time. The next few nights, Maeva took up a night patrol alongside with a Togorian. Their friendship slowly built from there. Soon after, the Togorian by the name of Barafu Endrin had decided to sit down with Vigo and Maeva, it was from then on that everything had changed for the three of them.&lt;br /&gt;
&lt;br /&gt;
The three of them became thick as thieves and with Barafu&#039;s help as well, Vigo&#039;s aggression, the fellow soldiers no longer picked on Maeva as harshly. When they started to roll out field missions, Maeva gained massive respect from her troops when she did everything to heal them or take them to safety, despite all they had done to her. Together, the three of them had enrolled in missions and personal missions that they became closer. After five years, they are no longer part of the Ga&#039;ia military but the three of them had split up and gone down different paths. Barafu joined the Grand Master&#039;s Royal Guards while Vigo became part of the Godless Matron for the Shroud Syndicate. As far as both of them know, Maeva was simply a Magistrate for Clan Taldryan and medical examiner for Gooi-Moord. &lt;br /&gt;
&lt;br /&gt;
Once a week, the trio would call each other. They would find time to meet up once a month. &lt;br /&gt;
&lt;br /&gt;
== Introduction to Brotherhood ==&lt;br /&gt;
&lt;br /&gt;
=== Gooi-Moord ===&lt;br /&gt;
When Maeva was working on getting her certifications as a medical examiner, she received an enrollment from the Brotherhood. Upon enrolling, she received a call that they were building a hospital and wished for Maeva to take part. After some discussion with her close friends, Barafu and Vigo, Maeva took up the job and now works for Gooi-Moord. This also gives her direct contact with Clan Taldryan.  &lt;br /&gt;
&lt;br /&gt;
Despite the Evereni-hybrid wanting to work in the shadows, her talents and potential had been discovered by the Chancellor and Vice Chancellor. Vice Chancellor [[Narman Losa]] met with Maeva at her workplace which was not odd considering the hospital had been recently built and the Clan Taldryan leaders sometimes visited to see it&#039;s progress. They had given her a promotion and a choice to further help Kasiya by going undercover and work for the [[Taldryan_Republic#Kriz_Crime_Syndicate | Kriz Crime Syndicate]] as Amethyst.&lt;br /&gt;
&lt;br /&gt;
==== Amethyst ====&lt;br /&gt;
[ Update when Kriz Crime Syndicate things happens.... ]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Spidertattoo.jpg|thumb|right|100px|Maeva&#039;s tattoo, black instead of red]]&lt;br /&gt;
&#039;&#039;&#039;Physical Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maeva is just barely above average height for an Evereni, with an athletic or runner’s physique, which nicely complements her naturally svelte figure. The Medic has dark purple eyes with slit pupils, framed by angular facial features, high cheekbones and a pointed jawline. The Evereni’s skin tone is dark gray for the most part, with lavender patches of skin here and there due to vitiligo and her medium hair is pitch black, though there are very few red strands when the light hits it just right. She sometimes has a white streak from dyeing on her bangs. &lt;br /&gt;
&lt;br /&gt;
Her nails — or claws, depending on whom you ask — are black and well-groomed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinguishing Marks &amp;amp; Notable Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whilst she possesses many noteworthy traits, there are a few that make Maeva stand out amongst other Evereni. First and foremost would be the Medic’s unique eyes, hair coloring, and skin condition. Whilst her hair is mostly pitch black, with a hint of red under certain lighting conditions — indicative of her true age — the bangs possess streaks of white. Whereas most of her species possess black eyes, hers are a dark shade of purple; a physical trait she received from her Sakiyan father. And, finally, Maeva has the skin condition known as vitiligo, which causes lavender patches due to a loss of skin pigmentation.&lt;br /&gt;
&lt;br /&gt;
Maeva’s only distinguishing mark is usually covered by her clothing and hair, a large tattoo that goes from the base of her hairline (Back of the neck) to the upper-middle of her back. Due to her skin condition and the natural coloration of dark gray, the tattoo itself is done in a midnight black for contrast. It is diamond-shaped, with a large black spider atop its web, with decorative filigree to the top and bottom.&lt;br /&gt;
&lt;br /&gt;
Her teeth are a combination of Sakiyan and Evereni&#039;s sharp teeth. Her upper central incisors and molars are the only &#039;normal ones&#039; while the rest of her teeth are pointed. Her upper canines are slightly elongated compared to the other teeth.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202810</id>
		<title>Amara Eira-Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202810"/>
		<updated>2026-08-20T00:30:11Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}} &lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image= [[File:Amara-smallwiki.jpg|250px]]&lt;br /&gt;
|firstname= Amara&lt;br /&gt;
|lastname= Eira-Haku&lt;br /&gt;
|homeworld= [[Interitus Cairn]] &lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= * Lonto&lt;br /&gt;
* Pantoran&lt;br /&gt;
* Sephi&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Amaranth Magenta&lt;br /&gt;
|eyes= Yellow with blue speckles&lt;br /&gt;
|height= 5&#039;7&amp;quot;&lt;br /&gt;
|weight= 128lbs&lt;br /&gt;
|mother= Leilani Eira&lt;br /&gt;
|father= [[Masahiro Haku]]&lt;br /&gt;
|siblings= Araminthe (Minty) Eira-Haku&lt;br /&gt;
|children=&lt;br /&gt;
|enemies = [[Cassandra Oriana Tyris]]&lt;br /&gt;
|allies= [[Lulaire|Lulaire Sol&#039;Vida]] &lt;br /&gt;
|dossier=[[dossier:16854|16854]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|What if some stories are meant to be hidden?|Amara Eira-Haku}}&lt;br /&gt;
&lt;br /&gt;
== Wilted Petal ==&lt;br /&gt;
Amara always adored her small tribe and it&#039;s location. [[Thanadris]] was riddled with history. While they constantly faced natural disasters, they had learned to adapt with it. The simplicity of the small village had given Amara peace and a sense of security.&lt;br /&gt;
&lt;br /&gt;
The sense of security did not last long.&lt;br /&gt;
&lt;br /&gt;
At 40 ABY, when Amara was eighteen years old, [[Cassandra Oriana Tyris]] had found the tribe. Amara&#039;s tribe were all too willingly to immediately help Cassandra and started to bring in refugees much to Amara&#039;s dismay. She had disagreed with the majority of the Tribe&#039;s decision to allow Cassandra to make the changes. Cassandra was responsible for bringing in a large population and different sudden equipments that outsiders, had brought.&lt;br /&gt;
&lt;br /&gt;
She believed the sudden presence would not bode well for the fragility of the Thanadris ruins. &lt;br /&gt;
&lt;br /&gt;
This caused resentment and bitterness to grow in the young Jedi&#039;s heart. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Amara&#039;s skin carried the cool blue tone, showing she came from a Pantroan lineage. She has high, sweeping cheekbones with a jawline that suggests a stubborn resilience. Her eyes are bright yellow with blue speckles. Her face is framed by thick strands of dark magenta. She normally has it up in a high ponytail, but when it&#039;s down, it sweeps at her elbow. Her Lonto&#039;s pointed ears have golden tips that show she tries to be a good listener.&lt;br /&gt;
&lt;br /&gt;
She has the typical golden markings on her face to signify her Pantroan heritage. The lines underneath her eyes are thick to bring out the striking yellows of her eyes. The forehead lines are almost like a tiara but do not connect, suggesting she valued personality over knowledge.&lt;br /&gt;
&lt;br /&gt;
Her right leg is covered in an intricate swirl of golden ink with different florals, vines, and thick lines from her hip down to her feet. As she moved, the light caught the fine linework, making the golden lines appear to shimmer. The line continues to spill over to the left side of the hip with two different golden flowers and vines. The rest of her left leg is bare.&lt;br /&gt;
&lt;br /&gt;
She stands average for her heritage and has an athletic build.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202809</id>
		<title>Amara Eira-Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202809"/>
		<updated>2026-08-19T22:16:28Z</updated>

		<summary type="html">&lt;p&gt;Jenni: so funny story, I meant to hit preview. hahaahahhahahaaha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}} &lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image= [[File:Amara-smallwiki.jpg|250px]]&lt;br /&gt;
|firstname= Amara&lt;br /&gt;
|lastname= Eira-Haku&lt;br /&gt;
|homeworld= [[Interitus Cairn]] &lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= * Lonto&lt;br /&gt;
* Pantoran&lt;br /&gt;
* Sephi&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Amaranth Magenta&lt;br /&gt;
|eyes= Yellow with blue speckles&lt;br /&gt;
|height= 5&#039;7&amp;quot;&lt;br /&gt;
|weight= 128lbs&lt;br /&gt;
|mother= Leilani Eira&lt;br /&gt;
|father= [[Masahiro Haku]]&lt;br /&gt;
|siblings= Minta Eira-Haku&lt;br /&gt;
|children=&lt;br /&gt;
|enemies = [[Cassandra Oriana Tyris]]&lt;br /&gt;
|allies= [[Lulaire|Lulaire Sol&#039;Vida]] &lt;br /&gt;
|dossier=[[dossier:16854|16854]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|What if some stories are meant to be hidden?|Amara Eira-Haku}}&lt;br /&gt;
&lt;br /&gt;
== Wilted Petal ==&lt;br /&gt;
Amara always adored her small tribe and it&#039;s location. [[Thanadris]] was riddled with history. While they constantly faced natural disasters, they had learned to adapt with it. The simplicity of the small village had given Amara peace and a sense of security.&lt;br /&gt;
&lt;br /&gt;
The sense of security did not last long.&lt;br /&gt;
&lt;br /&gt;
At 40 ABY, when Amara was eighteen years old, [[Cassandra Oriana Tyris]] had found the tribe. Amara&#039;s tribe were all too willingly to immediately help Cassandra and started to bring in refugees much to Amara&#039;s dismay. She had disagreed with the majority of the Tribe&#039;s decision to allow Cassandra to make the changes. Cassandra was responsible for bringing in a large population and different sudden equipments that outsiders, had brought.&lt;br /&gt;
&lt;br /&gt;
She believed the sudden presence would not bode well for the fragility of the Thanadris ruins. &lt;br /&gt;
&lt;br /&gt;
This caused resentment and bitterness to grow in the young Jedi&#039;s heart. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Amara&#039;s skin carried the cool blue tone, showing she came from a Pantroan lineage. She has high, sweeping cheekbones with a jawline that suggests a stubborn resilience. Her eyes are bright yellow with blue speckles. Her face is framed by thick strands of dark magenta. She normally has it up in a high ponytail, but when it&#039;s down, it sweeps at her elbow. Her Lonto&#039;s pointed ears have golden tips that show she tries to be a good listener.&lt;br /&gt;
&lt;br /&gt;
She has the typical golden markings on her face to signify her Pantroan heritage. The lines underneath her eyes are thick to bring out the striking yellows of her eyes. The forehead lines are almost like a tiara but do not connect, suggesting she valued personality over knowledge.&lt;br /&gt;
&lt;br /&gt;
Her right leg is covered in an intricate swirl of golden ink with different florals, vines, and thick lines from her hip down to her feet. As she moved, the light caught the fine linework, making the golden lines appear to shimmer. The line continues to spill over to the left side of the hip with two different golden flowers and vines. The rest of her left leg is bare.&lt;br /&gt;
&lt;br /&gt;
She stands average for her heritage and has an athletic build.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202808</id>
		<title>Amara Eira-Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Amara_Eira-Haku&amp;diff=202808"/>
		<updated>2026-08-19T22:14:28Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}} &lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image= [[File:Amara-smallwiki.jpg|250px]]&lt;br /&gt;
|firstname= Amara&lt;br /&gt;
|lastname= Eira-Haku&lt;br /&gt;
|homeworld= [[Interitus Cairn]] &lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= * Lonto&lt;br /&gt;
* Pantoran&lt;br /&gt;
* Sephi&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Amaranth Magenta&lt;br /&gt;
|eyes= Yellow with blue speckles&lt;br /&gt;
|height= 5&#039;7&amp;quot;&lt;br /&gt;
|weight= 128lbs&lt;br /&gt;
|mother= Leilani Eira&lt;br /&gt;
|father= [[Masahiro Haku]]&lt;br /&gt;
|siblings= [[Minta Eira-Haku]]&lt;br /&gt;
|children=&lt;br /&gt;
|enemies = [[Cassandra Oriana Tyris]]&lt;br /&gt;
|allies= [[Lulaire|Lulaire Sol&#039;Vida]] &lt;br /&gt;
|dossier=[[dossier:16854|16854]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|What if some stories are meant to be hidden?|Amara Eira-Haku}}&lt;br /&gt;
&lt;br /&gt;
== Wilted Petal ==&lt;br /&gt;
Amara always adored her small tribe and it&#039;s location. [[Thanadris]] was riddled with history. While they constantly faced natural disasters, they had learned to adapt with it. The simplicity of the small village had given Amara peace and a sense of security.&lt;br /&gt;
&lt;br /&gt;
The sense of security did not last long.&lt;br /&gt;
&lt;br /&gt;
At 40 ABY, when Amara was eighteen years old, [[Cassandra Oriana Tyris]] had found the tribe. Amara&#039;s tribe were all too willingly to immediately help Cassandra and started to bring in refugees much to Amara&#039;s dismay. She had disagreed with the majority of the Tribe&#039;s decision to allow Cassandra to make the changes. Cassandra was responsible for bringing in a large population and different sudden equipments that outsiders, had brought.&lt;br /&gt;
&lt;br /&gt;
She believed the sudden presence would not bode well for the fragility of the Thanadris ruins. &lt;br /&gt;
&lt;br /&gt;
This caused resentment and bitterness to grow in the young Jedi&#039;s heart. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Amara&#039;s skin carried the cool blue tone, showing she came from a Pantroan lineage. She has high, sweeping cheekbones with a jawline that suggests a stubborn resilience. Her eyes are bright yellow with blue speckles. Her face is framed by thick strands of dark magenta. She normally has it up in a high ponytail, but when it&#039;s down, it sweeps at her elbow. Her Lonto&#039;s pointed ears have golden tips that show she tries to be a good listener.&lt;br /&gt;
&lt;br /&gt;
She has the typical golden markings on her face to signify her Pantroan heritage. The lines underneath her eyes are thick to bring out the striking yellows of her eyes. The forehead lines are almost like a tiara but do not connect, suggesting she valued personality over knowledge.&lt;br /&gt;
&lt;br /&gt;
Her right leg is covered in an intricate swirl of golden ink with different florals, vines, and thick lines from her hip down to her feet. As she moved, the light caught the fine linework, making the golden lines appear to shimmer. The line continues to spill over to the left side of the hip with two different golden flowers and vines. The rest of her left leg is bare.&lt;br /&gt;
&lt;br /&gt;
She stands average for her heritage and has an athletic build.&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=First_Prophet_of_the_Brotherhood&amp;diff=202744</id>
		<title>First Prophet of the Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=First_Prophet_of_the_Brotherhood&amp;diff=202744"/>
		<updated>2026-08-18T03:35:38Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Remove titles cause... it shouldn&amp;#039;t be showing up on DGM polices/titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Keirdagh Taldrya Cantor]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Velira_Morvane&amp;diff=202146</id>
		<title>Velira Morvane</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Velira_Morvane&amp;diff=202146"/>
		<updated>2026-08-12T20:08:08Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Reverted edits by Velira Morvane (talk) to last revision by Strix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|2=rep|3=imp|4=rdb|5=exd|6=nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Sith&lt;br /&gt;
|image=[[File:Velirared400.png|250px]]&lt;br /&gt;
|firstname=Velira&lt;br /&gt;
|lastname=Morvane&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth={{Birthyear and Age |BBY|280}}&lt;br /&gt;
|placeofbirth=Anzat&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Anzat|Anzati]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Raven black with maroon undertones&lt;br /&gt;
|eyes=Bright crimson&lt;br /&gt;
|height=1.65 meters&lt;br /&gt;
|weight=68 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=Empress Anvara Morvane&lt;br /&gt;
|father=Emperor Viktor Morvane&lt;br /&gt;
|siblings=Ilianna Morvane; Levoro Morvane; Kalara Morvane&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=Morgan B. Sorenn, Shroud Syndicate&lt;br /&gt;
|enemies=Viktor Morvane&lt;br /&gt;
|saber=Red, obsidian-black hilt&lt;br /&gt;
|form=Form VII (Vaapad); Form VI (Niman)&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=Shadow Step; Sliding Hands&lt;br /&gt;
|profession=Medic; Covert Infiltrator&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Odan-Urr]]&lt;br /&gt;
|ship=The Gravewalker&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:17238|17238]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/24829?token=428571156 Character Sheet]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Despite her age, Velira physically appears only to be in her twenties. Her skin is smooth and porcelain-pale with a faint silvery undertone, flawless and almost luminous under light. Her heart shaped face is strikingly symmetrical, with high cheekbones and a narrow jawline that gives her a regal appearance. Thick, dark hair falls in loose curls, cascading over her shoulders with subtle maroon and violet undertones.&lt;br /&gt;
&lt;br /&gt;
Her slightly upturned eyes are round to give her face a gentler appearance, despite the striking blood-red irises. They are framed by long, dark lashes and delicately arched brows, surrounded by shadows. Her lips are full and naturally dark, contrasting sharply with her pale skin.&lt;br /&gt;
&lt;br /&gt;
Her elegant figure is petite with soft, feminine curves, including a larger bust line. She has long, talon-like nails that come to naturally sharp points and are typically painted dark red in color. &lt;br /&gt;
[[File:Nurse Velira 1.png|left|thumb|496x496px|Velira in her medic uniform ]]&lt;br /&gt;
&lt;br /&gt;
Unlike others of her species, her nose remains symmetrical alongside the rest of her features, with a smooth bridge due to her intermixed heritage. Two slender facial tendrils—her Anzati proboscises— remain carefully hidden within her cheeks, invisible until she chooses to strike. When revealed, they are thin and semi-translucent compared to her already pale skin, giving them a silky, web-like appearance. &lt;br /&gt;
== Velira&#039;s Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&#039;&#039;Childhood- 50 Years of Ag&#039;&#039;e, Anzati Nobility:&#039;&#039;&#039; ===&lt;br /&gt;
Velira Morvane was born into privilege and power on her Anzati homeworld, descending from a line of nobles and royalty whose wealth allowed them to live detached from the harsh realities of their species predatory nature. While most Anzati prowled the galaxy for their sustenance, the Morvane family had meals delivered—captives taken from off world or criminals condemned to death, discreetly transferred to their palace and offered up as living feasts. This arrangement allowed them to maintain their noble veneer, dining in elegance while feeding their appetites without ever leaving home.&lt;br /&gt;
&lt;br /&gt;
From an early age, Velira displayed an acute sensitivity to the Force, even more so than the rest of her siblings. Velira’s mother, an Empress among their kind, would spend long hours practicing the Sith arcane traditions of the Nightsisters from high in the palace towers. It was there that her mother mentored her, teaching her how to wield a few of her abilities. This was the only bond that Velira ever forged to her family. Her parents never held any love for each other, their very marriage one that was arranged. Velira&#039;s father always pushed for her to learn a careful set of manners and forbade her from seeing the world beyond their palace walls, preparing her for an enteral life of servitude to the Morvane family name. Meanwhile, her siblings were highly competitive with one another, eager to prove themselves to their father in hopes to gain his favor, a notion that Velira never shared.  &lt;br /&gt;
&lt;br /&gt;
Unknown to Velira at the time, there was a ruse for power among the other members of her family, hungry to take it for themselves. Her Mother had always kept a careful balance on their planet with distributing the prey as the sole ruler at the time, ensuring that no Anzat ever went without food. This notion was one the other nobles did not agree with, for they wanted more food for themselves rather than share and have less, even at the expense of losing other Anzati to turning feral. One evening, Velira&#039;s uncle captured her mother on behalf of orders from her father, casting her deep into a prison cell within the palace. Her father, Viktor, ascended to the throne in her stead, while her mother was tortured and left to starve. When Velira&#039;s mother finally did inevitably became a feral Anzat, she was torn to pieces by the other nobles and died at their hands.    &lt;br /&gt;
&lt;br /&gt;
Following the death of her mother, Velira could no longer stand to be anywhere near her family, as her hatred grew along with the feeling of being trapped. She found her family’s way of life hollow and grotesque— predation stripped of its challenge, turned into indulgence without purpose. While the Morvanes feasted behind silk curtains and polished marble, Velira longed for the freedom of choosing her own path and living by her own strength. Finally, Velira forged a deal with her father— She could gain access to her share of the family wealth, and have 200 years of freedom, in exchange for then returning to the throne to serve her family as soon as that time runs out.   &lt;br /&gt;
[[File:Untitled Artwork (3).PNG|thumb|518x518px|Velira&#039;s armor]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;50-110 Years of Age&#039;&#039; ===&lt;br /&gt;
For decades, Velira hunted freely across the galaxy. She embraced the primal aspects of her species, moving like a shadow through underworld dens and battlefield wreckage, feeding on warriors and criminals whose minds burned with intensity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;110-200 Years of Age&#039;&#039;, Betrayal and Imprisonment: ===&lt;br /&gt;
Eventually, she met a handsome Evereni male of noble blood by the name of Kaleo Davray, and the two fell in love with one another. However, it was not to last. From the very beginning, Velira had carefully kept her true nature and what she really was hidden from her partner, and from his family of nobles. Despite being an Anzat, during this time, she &#039;&#039;tried&#039;&#039; to do better. Her feedings became much more infrequent, and when she did need to feed, it was from criminals. &lt;br /&gt;
&lt;br /&gt;
When her secret was finally discovered, she was labeled as a monster and betrayed by her partner. Velira was captured by the family’s personal knights and cast into a deep cavern prison, far from civilization.&lt;br /&gt;
&lt;br /&gt;
There, in the darkness and silence of her entombment, she adapted. Unable to feed at will, she turned inward, using the Force to suppress her hunger, and extend the time she could go without sustenance for days at a time. These meditative techniques, born from desperation, gave her just enough control over her Anzati nature. She learned patience as she waited for lost souls to stumble into her domain, surviving on rare feedings for decades.&lt;br /&gt;
&lt;br /&gt;
When Velira finally escaped nearly one hundred years later from her imprisonment, she fled the planet, after discovering that Kaleo Davray and his family had long passed away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;200-245 Years of Age&#039;&#039;, Nightsister Coven: ===&lt;br /&gt;
Following her escape from decades of imprisonment, Velira’s path led her to track down a living descendant of her former lover, Kaleo Davray. Consumed by a desire for vengeance, she intended to kill the young woman—only to discover she was living under the protection of a Nightsister Coven on a remote world. Using calculated deception, Velira infiltrated the coven, presenting herself as a wandering Force adept seeking refuge.&lt;br /&gt;
&lt;br /&gt;
Her integration was seamless; she adapted to their rituals and cloaked her true identity beneath feigned loyalty. Over time, however, Velira forged an unexpected bond with the girl she had come to destroy. This fragile connection was shattered when the girl betrayed her trust, revealing Velira’s nature to the coven’s leadership. Rather than fleeing, Velira turned her focus to vengeance once more—this time against the entire coven.&lt;br /&gt;
&lt;br /&gt;
Over the span of years, she methodically and covertly eliminated its members, each death disguised as misfortune, accident, or the work of rival clans. By the time her campaign of quiet destruction was complete, the coven had been reduced to scattered survivors. Velira departed the planet with her vendetta fulfilled, leaving the girl behind.[[File:Veliraredupdate2.png|thumb|533x533px|Velira Morvane, preparing to feed|left]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;245-300 Years of Age&#039;&#039;, Secrecy and Pursuit of Medicine: ===&lt;br /&gt;
By the age of two hundred and forty five, Velira had mastered deception as an art. She cloaked her Anzati nature behind elaborate personas, slipping seamlessly into societies that would otherwise shun her. Through the Force, she delved into the minds of others, ensuring her secrets remained buried. Her preferred targets were influential individuals—politicians, gang leaders, scholars—whose memories she would sip as delicacies before moving on. &lt;br /&gt;
&lt;br /&gt;
But over time, the thrill of endless deception dulled. Velira immersed herself in the study of medicine, adopting the persona of a wandering medic. It was the perfect cover: trusted by the weak and dying, welcomed into societies where others would face suspicion. Though her role began as a disguise, Velira found herself drawn to the act of healing itself. She fed sparingly and, when possible, only from those already at death’s door, convincing herself it was a mercy.&lt;br /&gt;
&lt;br /&gt;
During this time, Velira uncovered that her brother Levoro and wife Sevyrna Morvane, had also fled their homeworld of Anzat to forge a new life for himself along other a few other Anzati. In the wastes of Tatooine near a small mining outpost, they forged a home for themselves hidden within a series of underground crypts. Velira visited, where she befriended another Anzat named Miren and her husband Silas Kal&#039;Vorro. Silas was different among their kind, for he tried to live honorably and had uncovered a more humane way to feed, without killing the victim. Silas taught this particular skill and methodology behind it to Velira. When both Silas and Miren had a daughter together named Elyna, Velira remained as a close family friend and cared for the girl as though her own. &lt;br /&gt;
&lt;br /&gt;
But it was not to last. As the years passed, and Velira was off world in pursuit of her own endeavors, the group of Anzati within that area of Tatooine were hunted to near extinction by local officers, until only Miren, Silas, and Elyna remained. Miren, after countlessly ignoring her own needs to ensure that her family remained fed, eventually turned feral. When Silas went to pick up a blaster to kill her and end her suffering, he was unable to finish the deed, and called upon Velira for help. Velira finished the act, killing one of the rare few she considered her friend with a quick snap to the neck. She ensured that both Silas and Elyna remained safe and hidden, before leaving the planet yet again.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;320-324 Years of Age&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Concealment Within Odan-Urr: ====&lt;br /&gt;
[[File:VeliraAndMorganMeeting.png|thumb|Velira and Morgan Sorenn&#039;s first meeting. Art by Vyr.]]&lt;br /&gt;
At 320 years old, Velira’s path shifted again. Her attention was drawn to Clan Odan-Urr, a community of Force-sensitive individuals known for their strength, discipline, and commitment to safeguarding knowledge. For a predator like Velira, such powerful minds—bright with the Force and rich in experience—were an irresistible temptation. She saw in them the promise of unparalleled meals, each one offering insight and vitality far beyond what ordinary prey could provide.&lt;br /&gt;
&lt;br /&gt;
Yet, upon approaching the Clan, something in her shifted. The discipline, camaraderie, and purpose she observed in them contrasted sharply with her centuries of predation and deception. Instead of stalking them as prey, Velira adopted her medic persona and sought to assimilate discreetly, offering healing and support while concealing her true nature for the next four years.&lt;br /&gt;
&lt;br /&gt;
Her ruse could not last forever. Mihoshi Keibatsu, the Clan’s Proconsul and a skilled telepath, uncovered the truth of what she was. Rather than exile her, Miho offered Velira a choice: to harness her talents for the Clan as a spy and infiltrator. She accepted, outwardly maintaining her identity as a medic working in a Jedi healing facility, while serving secretly in this new role.  &lt;br /&gt;
&lt;br /&gt;
==== Syndicate Alliance:  ====&lt;br /&gt;
Velira&#039;s need for adequate sustenance to quench her natural Anzati hungers, something that she was unable to easily attain within Odan-Urr, led her to a meeting at &#039;&#039;The Sinning Den to&#039;&#039; align her interests with those of the notorious Morgan Sorenn. Velira was eventually offered a position among Morgan and her crew, serving as a Doctor among them.  &lt;br /&gt;
&lt;br /&gt;
== Feeding Practices ==&lt;br /&gt;
While she will refer to her food source as the soup occasionally, she views this specific term along the lines of being undignified. Instead, Velira prefers to use the Anzati phrases of &#039;&#039;life&#039;&#039; &#039;&#039;essence or sea of memory.&#039;&#039; In comparison to others of her kind, Velira deems herself as taking a more &amp;quot;humane&amp;quot; approach when it comes to feeding. A few of these beliefs she chose to adopt after she became a medic. &lt;br /&gt;
&lt;br /&gt;
==== Guiding Principles ====&lt;br /&gt;
There is one moral centered around feeding that Velira has vowed to herself to never break, for however many hundreds of years that she is alive for. She has vowed to herself to never feed upon the life essence from younglings, and would rather choose death over doing so. She views the minds of younglings as something precious and innocent, meant to be protected. As an Anzat, Velira has never fed on a youngling, but has hunted down other members of her species if she uncovered that they were found guilty of such a crime.  &lt;br /&gt;
&lt;br /&gt;
==== Quality Over Quantity ====&lt;br /&gt;
Due to years of exercising self control, while Velira is still prone to the traditional soup cravings as an Anzat, she is typically able to cope with those sensations without the need to impulsively feed. This allows her to be much more selective when it comes to her prey, as needed. Velira will typically opt to go after those with what she deems as stronger minds, if she is able to. Additionally, she feels that they have more of a fair chance of defending themselves, and so it reduces her guilt in doing so. The added benefit feeding on those with stronger minds or those who are stronger in the Force, is that the one meal can sustain Velira for much longer, as opposed to the equivalent of having quick snacks. If she is severely limited in her options, only then will she not act on this particular belief. &lt;br /&gt;
&lt;br /&gt;
==== Acts of Mercy ====&lt;br /&gt;
Velira will not readily kill those that she feeds from, unless she uncovers that they are criminals, or under specific circumstances. Those specific circumstances sometimes arise from her patients that she oversees as a medic. If they are deemed beyond saving, or ask to be finally relieved of their suffering, only then will Velira feed from them until they pass away. She goes extra lengths to ensure that the procedure is quick and as painless as possible, certainly more painless than what is they may already have been experiencing. &lt;br /&gt;
&lt;br /&gt;
==== Feeding Responsibly ====&lt;br /&gt;
In most circumstances, Velira go the extra length to aide her &amp;quot;meal&amp;quot; through the experience to the best of her abilities. Her proboscises are silky and precise in nature. Her knowledge as a medic and in different body systems allow her to mark specific areas of the brain to feed from, to limit the amount of harm caused. Additionally, she will typically only feed with one proboscis, while the other one is readily administering bacta fluid to the brain to help with replenishment and promote healing. She will do her best to take only what she needs, and not feed in excess. Even more so, if deemed necessary, Velira may oftentimes use the Force to alter the memories of those who she feeds on in a way so that they have no recollection of the experience, and can move forwards with their lives. &lt;br /&gt;
&lt;br /&gt;
== Relationships: ==&lt;br /&gt;
&lt;br /&gt;
=== Morgan B. Sorenn ===&lt;br /&gt;
Velira Morvane’s connection to [[Morgan B. Sorenn|Morgan Sorenn]] began with intent, hunger, and a calculated plan. Drawn initially by the intensity of Morgan’s life essence, what started as a calculated alignment of interests slowly became something else. Morgan proved to be one of the first, if not the only, people to truly accept Velira for what she is. In turn, Velira came to embrace Morgan fully: her chaos, her trauma, and the freedom that she embodies. Over time, the hunger that once defined Velira’s interest faded, replaced by genuine care. &lt;br /&gt;
&lt;br /&gt;
For each difference between them, something unexpected took shape— a sense of balance neither of them was meant to find. For each contrast, they came to understand one another in ways few others could, and their connection deepened.&lt;br /&gt;
&lt;br /&gt;
=== Sirra Werd&#039;la ===&lt;br /&gt;
Velira first met [[Sirra Werd&#039;la|Sirra]] within her stay in Clan Odan Urr, where the two worked together to investigate the whereabouts of Sirra&#039;s brother, Celevon. Though Sirra was mistrusting of Velira, the two&#039;s abilities complimented one another for the sake of investigating and reaching a successful conclusion. Eventually, Sirra and Velira by chance worked together yet again, on a second mission aiding to capture several targets. &lt;br /&gt;
&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
&lt;br /&gt;
* Velira&#039;s facial references are based on the likeness Megan Fox.&lt;br /&gt;
* She has the equivalent of a British accent, layered with a Romanian one. In actuality, one is from her home world of Anzat, combined with that of a Core World accent that she later picked up during her extended time spent there. &lt;br /&gt;
* The likeness of Velira&#039;s voice is based on [https://www.youtube.com/watch?v=Ms1D7xvuF28 Jessica Brown Findlay]&lt;br /&gt;
* Velira’s droid, named Spyder, is loosely inspired by Thing from the Addams Family&lt;br /&gt;
* Velira learned how to play a B’omarr pipe organ, by feeding on the soup of the B’omarr monks of Tatooine, who were known for leaving their brains in jars once reaching enlightenment. How could she say no to free food?&lt;br /&gt;
* Velira is fond of making various anatomical sketches in her free time, that go along with her medical studies.   &lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla&amp;diff=201953</id>
		<title>Template:Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla&amp;diff=201953"/>
		<updated>2026-08-11T04:22:45Z</updated>

		<summary type="html">&lt;p&gt;Jenni: Forgot some S&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|table width=&amp;quot;98%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;fancy&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #F8A30F solid; background: #000000;-moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; -moz-border-radius-topleft: 1em; -moz-border-radius-bottomleft: 1em; -moz-border-radius-topright: 1em; -moz-border-radius-bottomright: 1em; width: 200; margin-top: -1.4em; margin: 0 0 1em 1em; font-family: Arial, Helvetica, sans-serif; font-size: 10px;color: #000000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; style=&amp;quot;-moz-border-radius-topleft: 1em; -moz-border-radius-topright: 1em; text-align: center; color: #000000; font-variant:small-caps; font-size:larger; background-color: #e7641c; text-align:center;&amp;quot; | &#039;&#039;&#039;Clan Vizsla&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &#039;&#039;&#039;Clan&#039;&#039;&#039; [[Vizsla]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &#039;&#039;&#039;Consul:&#039;&#039;&#039; {{Vizsla-CON}} • &#039;&#039;&#039;Proconsul:&#039;&#039;&#039; {{Vizsla-PCON}}   &lt;br /&gt;
&#039;&#039;&#039;Deathwatch Quaestor:&#039;&#039;&#039; {{DW-QUA}} • &#039;&#039;&#039;Wren Quaestor:&#039;&#039;&#039; {{Wren-QUA}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Deathwatch Battleteams:&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Battleteam Saxon:&#039;&#039;&#039; {{Saxon-BTL}} • &#039;&#039;&#039;Battleteam Kast:&#039;&#039;&#039; {{Kast-BTL}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Wren Battleteams:&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Battleteam Ordo:&#039;&#039;&#039; {{Ordo-BTL}} • &#039;&#039;&#039;Battleteam Wild Mando&#039;ades:&#039;&#039;&#039; {{WildMando&#039;ades-BTL}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | [[Zsoldos]] • [[Zsoldos System]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | [[Ad Vizsla]] • [[Clan Fero]] • [[Clan_Vizsla_Great_Hunt | Great Hunt]] • [[Clan_Vizsla_Artifacts | Clan Artifacts]] • [[The History of Clan Vizsla|Clan History]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor={{{bgcolor_value|#000000; colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius-bottomleft: 1em; -moz-border-radius-bottomright: 1em; text-align: center; background-color: #e7641c; color: #000000; &amp;quot;}}} | &#039;&#039;Credits not Words.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Vizsla Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla&amp;diff=201952</id>
		<title>Template:Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla&amp;diff=201952"/>
		<updated>2026-08-11T04:22:10Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|table width=&amp;quot;98%&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;fancy&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #F8A30F solid; background: #000000;-moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; -moz-border-radius-topleft: 1em; -moz-border-radius-bottomleft: 1em; -moz-border-radius-topright: 1em; -moz-border-radius-bottomright: 1em; width: 200; margin-top: -1.4em; margin: 0 0 1em 1em; font-family: Arial, Helvetica, sans-serif; font-size: 10px;color: #000000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; style=&amp;quot;-moz-border-radius-topleft: 1em; -moz-border-radius-topright: 1em; text-align: center; color: #000000; font-variant:small-caps; font-size:larger; background-color: #e7641c; text-align:center;&amp;quot; | &#039;&#039;&#039;Clan Vizsla&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &#039;&#039;&#039;Clan&#039;&#039;&#039; [[Vizsla]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &#039;&#039;&#039;Consul:&#039;&#039;&#039; {{Vizsla-CON}} • &#039;&#039;&#039;Proconsul:&#039;&#039;&#039; {{Vizsla-PCON}}   &lt;br /&gt;
&#039;&#039;&#039;Deathwatch Quaestor:&#039;&#039;&#039; {{DW-QUA}} • &#039;&#039;&#039;Wren Quaestor:&#039;&#039;&#039; {{Wren-QUA}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Deathwatch Battleteam:&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Battleteam Saxon:&#039;&#039;&#039; {{Saxon-BTL}} • &#039;&#039;&#039;Battleteam Kast:&#039;&#039;&#039; {{Kast-BTL}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Wren Battleteam:&#039;&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;&#039;Battleteam Ordo:&#039;&#039;&#039; {{Ordo-BTL}} • &#039;&#039;&#039;Battleteam Wild Mando&#039;ades:&#039;&#039;&#039; {{WildMando&#039;ades-BTL}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | [[Zsoldos]] • [[Zsoldos System]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | [[Ad Vizsla]] • [[Clan Fero]] • [[Clan_Vizsla_Great_Hunt | Great Hunt]] • [[Clan_Vizsla_Artifacts | Clan Artifacts]] • [[The History of Clan Vizsla|Clan History]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor={{{bgcolor_value|#000000; colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius-bottomleft: 1em; -moz-border-radius-bottomright: 1em; text-align: center; background-color: #e7641c; color: #000000; &amp;quot;}}} | &#039;&#039;Credits not Words.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Vizsla Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:WildMando%27ades-BTL&amp;diff=201951</id>
		<title>Template:WildMando&#039;ades-BTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:WildMando%27ades-BTL&amp;diff=201951"/>
		<updated>2026-08-11T04:21:55Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Yeyu|Yeyu]]&amp;lt;noinclude&amp;gt;[[Category:Vizsla Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Ordo-BTL&amp;diff=201950</id>
		<title>Template:Ordo-BTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Ordo-BTL&amp;diff=201950"/>
		<updated>2026-08-11T04:21:47Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Farrin Xies|Farrin Xies Tarentae]]&amp;lt;noinclude&amp;gt;[[Category:Vizsla Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Saxon-BTL&amp;diff=201949</id>
		<title>Template:Saxon-BTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Saxon-BTL&amp;diff=201949"/>
		<updated>2026-08-11T04:20:57Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Haro Zylrun|Haro Zylrun]]&amp;lt;noinclude&amp;gt;[[Category:Vizsla Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Kast-BTL&amp;diff=201948</id>
		<title>Template:Kast-BTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Kast-BTL&amp;diff=201948"/>
		<updated>2026-08-11T04:20:54Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kora|Kora]]&amp;lt;noinclude&amp;gt;[[Category:Vizsla Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Plagueis&amp;diff=201925</id>
		<title>Template:Plagueis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Plagueis&amp;diff=201925"/>
		<updated>2026-08-10T23:11:16Z</updated>

		<summary type="html">&lt;p&gt;Jenni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|table width=&amp;quot;98%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #416623 solid; background: #000000;-moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; -moz-border-radius-topleft: 1em; -moz-border-radius-bottomleft: 1em; -moz-border-radius-topright: 1em; -moz-border-radius-bottomright: 1em; width: 200; margin-top: -1.4em; margin: 0 0 1em 1em; font-family: Arial, Helvetica, sans-serif; font-size: 10px;color: #ffffff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; style=&amp;quot;-moz-border-radius-topleft: 1em; -moz-border-radius-topright: 1em; text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #53855c; text-align:center;&amp;quot; | &#039;&#039;&#039;Clan Plagueis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334236; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &amp;lt;ins&amp;gt;&#039;&#039;&#039;Clan&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: [[Plagueis]] &amp;lt;br&amp;gt; &amp;lt;ins&amp;gt;&#039;&#039;&#039;Houses&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: [[House Tyranus|Tyranus]] • [[House Ventress|Ventress]] &amp;lt;br&amp;gt; &amp;lt;ins&amp;gt;&#039;&#039;&#039;Battle Team&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334236; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &#039;&#039;&#039;&#039;&#039;Clan&#039;&#039;&#039;&#039;&#039;: &amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Consul]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt; {{PlaCON}} • &amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Proconsul]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt; {{PlaPCON}} &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Tyranus&#039;&#039;&#039;&#039;&#039;: &amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Quaestor]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt; {{TYR QUA}} • &amp;lt;ins&amp;gt; &#039;&#039;&#039;[[Aedile]]&#039;&#039;&#039; &amp;lt;/ins&amp;gt; {{TYR AED}} &amp;lt;br&amp;gt; &#039;&#039;&#039;&#039;&#039;Ventress&#039;&#039;&#039;&#039;&#039;: &amp;lt;ins&amp;gt; &#039;&#039;&#039;[[Quaestor]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt; {{VEN QUA}} • &amp;lt;ins&amp;gt;&#039;&#039;&#039; [[Aedile]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt; {{VEN AED}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334236; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | [[Aliso]] • [[Aliso system]] • [[The Anchorage]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334236; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Groups &amp;amp; Organizations&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | [[di Plagia]] • [[:Category:Plagueis Military|Ascendant Forces]] • [[Saraask&#039;ar|Saraask&#039;ar Clan]] • [[Valneikian hive|Valneikian Hive]] • [[Subjugates]] • [[Ravagers]] • [[Wraiths]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor={{{bgcolor_value|#000000; colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius-bottomleft: 1em; -moz-border-radius-bottomright: 1em; text-align: center; background-color: #53855c; color: #ffffff; &amp;quot;}}} | &#039;&#039;Adapt. Ascend. Avail.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Plagueis templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jenni</name></author>
	</entry>
</feed>