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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=177271</id>
		<title>Spectre Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=177271"/>
		<updated>2020-05-05T19:56:12Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quote|“We live, we die, we live again!”| Team Motto and Battlecry&amp;lt;br&amp;gt;}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectre Cell&#039;&#039;&#039; is a battle team is a [[Battle Team]] of [[House Galeres]] dedicated to defending [[Clan Arcona]]. They represent the elite of Arcona&#039;s warriors, soldiers, and assassins serving as the bloody right hand of the [[Shadesworn]]. Spectre Cell is assigned the most vital tasks the [[Arconan Military]] has, taking on the worst of Arconas enemies and staunchly protecting their clan against any threat. Spectre Cell spends most of their time deployed in the field, but are headquartered in [https://wiki.darkjedibrotherhood.com/view/Selen_Military_Installations#Fort_Blindshot| Fort Blindshot ] under the command of {{SCBTL}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Spectre Cell&lt;br /&gt;
|image= &lt;br /&gt;
|founder=Celevon Edraven&lt;br /&gt;
|leader=Sera Kaern&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Fort Blindshot&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=30 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=31 ABY&lt;br /&gt;
|restored=36 ABY&lt;br /&gt;
|affiliation=[[Clan Arcona]], [[House Galeres]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
===Founding and Dissolution ===&lt;br /&gt;
&lt;br /&gt;
After the decommission of Battleteam [[Revenance Virtuom]], the Summit of House Galeres spent several weeks deliberating with the Arconan Summit on whether a new Battleteam should be opened which, like Revenance Virtuom, would function with the Arconan Military, or whether it should have a new mission altogether. In the end a decision was reached and the Summit appointed [[Dark Jedi Knight]] [[Celevon Edraven]] with the responsibility of creating a new Battle Team.&lt;br /&gt;
&lt;br /&gt;
Celevon sought to train a group of scouts and snipers to partake in covert operations. He based his ideas off of the techniques of ancient Sith Assassins, and sought to emulate their techniques. The young Dark Jedi decided Spectre Cell would operate similarly, and attack their foe from the shadows.&lt;br /&gt;
&lt;br /&gt;
Following the [[Rite of Supremacy]] [[Horizons]] there was a shakeup in the Arconan Summit that saw [[Legorii]] retiring as Aedile of the House Galeres and Cethgus Entar replacing him. Spectre member [[Valhavoc]] was promoted to Battle Team Leader and charged with creating a new Battleteam within House Galeres. Obelisk Prelate Etah d’Tana, a longtime member of Galeres, was given leadership of Spectre Cell.&lt;br /&gt;
&lt;br /&gt;
Etah decided on a different mission profile for Spectre Cell, as he believed the teams current methods squandered the Dark Jedi’s force abilities. Building on what the founders of Spectre Cell had created, he designed a more diverse skill-set for Spectre Cell to draw on and implemented systematic training of new Spectre recruits. Spectre Cell would become known for its disciplined training, tactics, and specialized weaponry.&lt;br /&gt;
&lt;br /&gt;
Etah led the team through an assault on an Imperial Star Destroyer, the attempted invasion of one planet within the Sith Holy Worlds, and the successful invasion of a second planet within the Sith Holy Worlds. Spectre Cell did very well, accounting for a large percentage of the House Galeres’ kills.  Due to personal reasons, Etah had to step down from the leadership of Spectre Cell, but stayed on to train his replacement.&lt;br /&gt;
&lt;br /&gt;
Etah’s departure from leadership came as a shock to most of the members of Spectre Cell.  The leaders of House Galeres|Galeres quickly started to look for a replacement.  While taking applications for the position, the leader of Dark Forge also announced that he needed to step down, and at this point, they weighed their options.  They decided to reorganize both battle teams, close Spectre Cell and reopen [[Soulfire Strike Team]]. Later&lt;br /&gt;
&lt;br /&gt;
===Disaster===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the intervening period of five years after Spectre Cells dissolution, House Galeres had formed [[Battleteam Nighthawk]] to take over the duties of Soulfire Strike Team. This team would serve with distinction aboard the Marauder-Class Corvette [[Nighthawk]] until multiple catastrophes struck Clan Arcona simultaneously, resulting in a drastic change.&lt;br /&gt;
&lt;br /&gt;
Plague began to ravage Selen, Eldar, and Arconae Primus, resulting in widespread chaos and devastation. At the same time, Hutt forces invaded [[House Qel’Droma]]’s home, [[Port Ol’Val]]. The original [[Nighthawk]] was shot down by hijacked station defenses shortly afterward, though most of the Battleteam survived, and would go on to assist in the reclamation of Ol’Val and quelling plague-fueled protests on Selen. &lt;br /&gt;
&lt;br /&gt;
During this time, House Galeres abandoned Eldar, and its native population, choosing instead to focus efforts upon obtaining and distributing a cure to the Selenian population. Eldar’s entire population wss left decimated, the Keadeans and Sardinians assumed to be driven to extinction. The former crew of the Nighthawk remained planetside of Selen, assisting in reconstruction while awaiting further orders. In the interim, the crew participated in aid missions across the planet, and helped to crush a Collective invasion alongside the DDF. Following this the team’s special tactics training was put to highly-effective use hunting down rogue Collective cells across the Selenian archipelago, assisted by Arcona’s [[Odanite]] allies. &lt;br /&gt;
&lt;br /&gt;
===Reformation===&lt;br /&gt;
&lt;br /&gt;
In 36ABY Spectre Cell would make an unexpected return to the forefront of House Galeres. After the months of constant strife, skirmishes, and open warfare, the House was put under the command of Quaestor [[Qyreia Arronen]] and her Aedile [[Rrogon Skar]]. They decided that a new Battleteam was needed to replace the now defunct [[Battleteam Nighthawk]]. This new team was founded under Spectre Cell moniker, with Grot given leadership over the new team. Stationed aboard a new Marauder-class vessel, branded once again as the Nighthawk in honor of the preceding battleteam, the team is now far more closely tied to the [[Arconan Armed Forces]](AAF), with [[Satsi Tameike]] taken on as a Special Operations advisor. As a team building mission, the new team was immediately taken down to [[Arconae Primus]] for training and an impromptu big-game hunt. &lt;br /&gt;
&lt;br /&gt;
Training missions continued for months, alongside a concerted team-building effort. Specter Cell undertook a variety of missions during this period, ranging providing security for a Selenian soup kitchen, to assisting in investigations of brutal murders within Estle City’s powerful elite in the immediate aftermath of the riots. The group was particularly concerned with hunting down remnants  of [[The Collective]] on [[Selen]], a concern that was soon proven to be justified. &lt;br /&gt;
&lt;br /&gt;
===Conflict against the Collective===&lt;br /&gt;
&lt;br /&gt;
Not long after this period of training Spectre Cell took on its first real offensive action. The Collective cells on Selen revealed themselves in an explosive attack on the team, bombing Satsi Tameike’s home, and striking multiple Selenian villages, some of which were utterly destroyed and razed to the ground. The team launched an immediate, vicious counterattack. The Collective saboteurs were slaughtered, and the remainder of their cells were driven violently off of Selen. &lt;br /&gt;
&lt;br /&gt;
These operations continued after Grot stepped down from team leadership. From their base at Fort Aurora, the team launched harrying attacks and counterstrikes against the Collective, targeting the forces of [[Capital Enterprises]] in particular. Acting alongside [[Clan Odan-Urr]], the House even launched raids on nearby Collective holdings, bringing credits and fame back home to Selen. &lt;br /&gt;
&lt;br /&gt;
===Return to Eldar===&lt;br /&gt;
&lt;br /&gt;
Eventually, an expedition to Eldar found that a remnant of the former populace had survived the lethal pandemic that had forced Galeres to abandon the palnet, and was struggling to rebuild, having lost much of their technology and infrastructure. Many were held under the grip of pirate and slaver rings, which had also been feeding the Collective information about Dajorran military installations. Working in concert with the AAF, Spectre Cell came down hard upon the slavers, eliminating many of them and freeing the remaining Keadeans. &lt;br /&gt;
&lt;br /&gt;
Before Eldar could be fully reclaimed, however, Galeres was caught in a series of escalating conflicts elsewhere in the galaxy, namely the war against the Collective and ongoing negotiations with a faction directly on Dajorra’s border, the [[Severian Principate]]. Closer to home, a massive drug-den was discovered within the heart of Arcona, [[Estle City]]. Investigations into the group behind the dangerous and extremely addictive substance, called “Nova”, are ongoing. After this, Spectre Cell returned to Eldar, preparing for more substantial operations by assisting the native Keadeans in their fight against pirates attacking their villages. Spectre Cell has founded particularly close ties with a Keadean leader by the name of Toronaga, who has cooperated closely with the team in their efforts. &lt;br /&gt;
&lt;br /&gt;
The situation is still fragile, and a new Battleteam leader, Sera Kaern, was appointed by Consul Lucine Vasano to oversee ongoing operations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unit Award: Spectre Dagger ==&lt;br /&gt;
[[File: Spectre_Cell22.gif |thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Daggers were originally going to be heavily incorporated into Spectre Cells mission profile, until Etah changed Spectre Cell into a more orthodox and well-rounded military unit. The Dagger was retained as a Unit Award to members who make significant accomplishments to the unit. However, after the string of disasters that befell House Galeres, the original Spectre Cell dagger was lost, and the reward was discontinued. &lt;br /&gt;
&lt;br /&gt;
Years later, however, the original pattern was rediscovered by Sera Kaern. A lover of pointy things, she “reforged” the Spectre Cell dagger as a ceremonial blade, a monthly  award passed between members of the Battleteam for their individual acts of heroism, leadership, and courage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Recipients:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kratus Vahillus&amp;lt;br&amp;gt;&lt;br /&gt;
Legorii Entar&amp;lt;br&amp;gt;&lt;br /&gt;
Wes Biriuk&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Arcona military]][[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=177270</id>
		<title>Spectre Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=177270"/>
		<updated>2020-05-05T19:45:56Z</updated>

		<summary type="html">&lt;p&gt;Grot: Clean up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|“We live, we die, we live again!”| Team Motto and Battlecry&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectre Cell&#039;&#039;&#039; is a battle team is a [[Battle Team]] of [[House Galeres]] dedicated to defending [[Clan Arcona]]. They represent the elite of Arcona&#039;s warriors, soldiers, and assassins serving as the bloody right hand of the [[Shadesworn]]. Spectre Cell is assigned the most vital tasks the [[Arconan Military]] has, taking on the worst of Arconas enemies and staunchly protecting their clan against any threat. Spectre Cell spends most of their time deployed in the field, but are headquartered in [https://wiki.darkjedibrotherhood.com/view/Selen_Military_Installations#Fort_Blindshot| Fort Fort Blindshot ] under the command of {{SCBTL}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Spectre Cell&lt;br /&gt;
|image=[[file: Spectre_Cell1.jpg |250px] &lt;br /&gt;
|founder= Celevon Edraven&lt;br /&gt;
|leader= {{SCBTL}}&lt;br /&gt;
|members= Roster&lt;br /&gt;
|headquarters= [https://wiki.darkjedibrotherhood.com/view/Selen_Military_Installations#Fort_Blindshot| Fort Fort Blindshot ]&lt;br /&gt;
|founded= 30 ABY&lt;br /&gt;
|dissolved= 31 ABY&lt;br /&gt;
|reorganized= 36 ABY&lt;br /&gt;
|affiliation= [[Clan Arcona]], [[House Galeres]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
===Founding and Dissolution ===&lt;br /&gt;
&lt;br /&gt;
After the decommission of Battleteam [[Revenance Virtuom]], the Summit of House Galeres spent several weeks deliberating with the Arconan Summit on whether a new Battleteam should be opened which, like Revenance Virtuom, would function with the Arconan Military, or whether it should have a new mission altogether. In the end a decision was reached and the Summit appointed [[Dark Jedi Knight]] [[Celevon Edraven]] with the responsibility of creating a new Battle Team.&lt;br /&gt;
&lt;br /&gt;
Celevon sought to train a group of scouts and snipers to partake in covert operations. He based his ideas off of the techniques of ancient Sith Assassins, and sought to emulate their techniques. The young Dark Jedi decided Spectre Cell would operate similarly, and attack their foe from the shadows.&lt;br /&gt;
&lt;br /&gt;
Following the [[Rite of Supremacy]] [[Horizons]] there was a shakeup in the Arconan Summit that saw [[Legorii]] retiring as Aedile of the House Galeres and Cethgus Entar replacing him. Spectre member [[Valhavoc]] was promoted to Battle Team Leader and charged with creating a new Battleteam within House Galeres. Obelisk Prelate Etah d’Tana, a longtime member of Galeres, was given leadership of Spectre Cell.&lt;br /&gt;
&lt;br /&gt;
Etah decided on a different mission profile for Spectre Cell, as he believed the teams current methods squandered the Dark Jedi’s force abilities. Building on what the founders of Spectre Cell had created, he designed a more diverse skill-set for Spectre Cell to draw on and implemented systematic training of new Spectre recruits. Spectre Cell would become known for its disciplined training, tactics, and specialized weaponry.&lt;br /&gt;
&lt;br /&gt;
Etah led the team through an assault on an Imperial Star Destroyer, the attempted invasion of one planet within the Sith Holy Worlds, and the successful invasion of a second planet within the Sith Holy Worlds. Spectre Cell did very well, accounting for a large percentage of the House Galeres’ kills.  Due to personal reasons, Etah had to step down from the leadership of Spectre Cell, but stayed on to train his replacement.&lt;br /&gt;
&lt;br /&gt;
Etah’s departure from leadership came as a shock to most of the members of Spectre Cell.  The leaders of House Galeres|Galeres quickly started to look for a replacement.  While taking applications for the position, the leader of Dark Forge also announced that he needed to step down, and at this point, they weighed their options.  They decided to reorganize both battle teams, close Spectre Cell and reopen [[Soulfire Strike Team]]. Later&lt;br /&gt;
&lt;br /&gt;
===Disaster===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the intervening period of five years after Spectre Cells dissolution, House Galeres had formed [[Battleteam Nighthawk]] to take over the duties of Soulfire Strike Team. This team would serve with distinction aboard the Marauder-Class Corvette [[Nighthawk]] until multiple catastrophes struck Clan Arcona simultaneously, resulting in a drastic change.&lt;br /&gt;
&lt;br /&gt;
Plague began to ravage Selen, Eldar, and Arconae Primus, resulting in widespread chaos and devastation. At the same time, Hutt forces invaded [[House Qel’Droma]]’s home, [[Port Ol’Val]]. The original [[Nighthawk]] was shot down by hijacked station defenses shortly afterward, though most of the Battleteam survived, and would go on to assist in the reclamation of Ol’Val and quelling plague-fueled protests on Selen. &lt;br /&gt;
&lt;br /&gt;
During this time, House Galeres abandoned Eldar, and its native population, choosing instead to focus efforts upon obtaining and distributing a cure to the Selenian population. Eldar’s entire population wss left decimated, the Keadeans and Sardinians assumed to be driven to extinction. The former crew of the Nighthawk remained planetside of Selen, assisting in reconstruction while awaiting further orders. In the interim, the crew participated in aid missions across the planet, and helped to crush a Collective invasion alongside the DDF. Following this the team’s special tactics training was put to highly-effective use hunting down rogue Collective cells across the Selenian archipelago, assisted by Arcona’s [[Odanite]] allies. &lt;br /&gt;
&lt;br /&gt;
===Reformation===&lt;br /&gt;
&lt;br /&gt;
In 36ABY Spectre Cell would make an unexpected return to the forefront of House Galeres. After the months of constant strife, skirmishes, and open warfare, the House was put under the command of Quaestor [[Qyreia Arronen]] and her Aedile [[Rrogon Skar]]. They decided that a new Battleteam was needed to replace the now defunct [[Battleteam Nighthawk]]. This new team was founded under Spectre Cell moniker, with Grot given leadership over the new team. Stationed aboard a new Marauder-class vessel, branded once again as the Nighthawk in honor of the preceding battleteam, the team is now far more closely tied to the [[Arconan Armed Forces]](AAF), with [[Satsi Tameike]] taken on as a Special Operations advisor. As a team building mission, the new team was immediately taken down to [[Arconae Primus]] for training and an impromptu big-game hunt. &lt;br /&gt;
&lt;br /&gt;
Training missions continued for months, alongside a concerted team-building effort. Specter Cell undertook a variety of missions during this period, ranging providing security for a Selenian soup kitchen, to assisting in investigations of brutal murders within Estle City’s powerful elite in the immediate aftermath of the riots. The group was particularly concerned with hunting down remnants  of [[The Collective]] on [[Selen]], a concern that was soon proven to be justified. &lt;br /&gt;
&lt;br /&gt;
===Conflict against the Collective===&lt;br /&gt;
&lt;br /&gt;
Not long after this period of training Spectre Cell took on its first real offensive action. The Collective cells on Selen revealed themselves in an explosive attack on the team, bombing Satsi Tameike’s home, and striking multiple Selenian villages, some of which were utterly destroyed and razed to the ground. The team launched an immediate, vicious counterattack. The Collective saboteurs were slaughtered, and the remainder of their cells were driven violently off of Selen. &lt;br /&gt;
&lt;br /&gt;
These operations continued after Grot stepped down from team leadership. From their base at Fort Aurora, the team launched harrying attacks and counterstrikes against the Collective, targeting the forces of [[Capital Enterprises]] in particular. Acting alongside [[Clan Odan-Urr]], the House even launched raids on nearby Collective holdings, bringing credits and fame back home to Selen. &lt;br /&gt;
&lt;br /&gt;
===Return to Eldar===&lt;br /&gt;
&lt;br /&gt;
Eventually, an expedition to Eldar found that a remnant of the former populace had survived the lethal pandemic that had forced Galeres to abandon the palnet, and was struggling to rebuild, having lost much of their technology and infrastructure. Many were held under the grip of pirate and slaver rings, which had also been feeding the Collective information about Dajorran military installations. Working in concert with the AAF, Spectre Cell came down hard upon the slavers, eliminating many of them and freeing the remaining Keadeans. &lt;br /&gt;
&lt;br /&gt;
Before Eldar could be fully reclaimed, however, Galeres was caught in a series of escalating conflicts elsewhere in the galaxy, namely the war against the Collective and ongoing negotiations with a faction directly on Dajorra’s border, the [[Severian Principate]]. Closer to home, a massive drug-den was discovered within the heart of Arcona, [[Estle City]]. Investigations into the group behind the dangerous and extremely addictive substance, called “Nova”, are ongoing. After this, Spectre Cell returned to Eldar, preparing for more substantial operations by assisting the native Keadeans in their fight against pirates attacking their villages. Spectre Cell has founded particularly close ties with a Keadean leader by the name of Toronaga, who has cooperated closely with the team in their efforts. &lt;br /&gt;
&lt;br /&gt;
The situation is still fragile, and a new Battleteam leader, Sera Kaern, was appointed by Consul Lucine Vasano to oversee ongoing operations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unit Award: Spectre Dagger ==&lt;br /&gt;
[[File: Spectre_Cell22.gif |thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Daggers were originally going to be heavily incorporated into Spectre Cells mission profile, until Etah changed Spectre Cell into a more orthodox and well-rounded military unit. The Dagger was retained as a Unit Award to members who make significant accomplishments to the unit. However, after the string of disasters that befell House Galeres, the original Spectre Cell dagger was lost, and the reward was discontinued. &lt;br /&gt;
&lt;br /&gt;
Years later, however, the original pattern was rediscovered by Sera Kaern. A lover of pointy things, she “reforged” the Spectre Cell dagger as a ceremonial blade, a monthly  award passed between members of the Battleteam for their individual acts of heroism, leadership, and courage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Recipients:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kratus Vahillus&amp;lt;br&amp;gt;&lt;br /&gt;
Legorii Entar&amp;lt;br&amp;gt;&lt;br /&gt;
Wes Biriuk&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Arcona military]][[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:SCBTL&amp;diff=177269</id>
		<title>Template:SCBTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:SCBTL&amp;diff=177269"/>
		<updated>2020-05-05T19:44:49Z</updated>

		<summary type="html">&lt;p&gt;Grot: Spectre Cell wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:15689|Sera Kaern]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Communication_Platforms&amp;diff=172016</id>
		<title>Communication Platforms</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Communication_Platforms&amp;diff=172016"/>
		<updated>2019-04-14T18:09:33Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}&lt;br /&gt;
== Brotherhood Communication Platforms ==&lt;br /&gt;
&lt;br /&gt;
==== Telegram ====&lt;br /&gt;
&lt;br /&gt;
Telegram is currently the primary means of communication used by the Dark Jedi Brotherhood. Telegram allows members to instant message from a mobile device, tablet, or computer. It works very much like text messaging from any current mobile device, but will only share your mobile phone number if you have the phone number of another member in your device (or they have your number in theirs). Full functionality for pictures, GIFs, and videos is included. A number of useful links to get you started are included below&lt;br /&gt;
&lt;br /&gt;
* [http://web.telegram.org Telegram Web-Client] - The Telegram client can be found here for all platforms.&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/shadow_academy/courses/137 Comms 102: Telegram] - This useful Shadow Academy course can help teach the basics of operating telegram, and the code of conduct expected of DJB members&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/chat Brotherhood Chat] - A number of common Telegram channels to be found here.&lt;br /&gt;
&lt;br /&gt;
==== Discord ====&lt;br /&gt;
&lt;br /&gt;
While Telegram remains the primary means of communication in the DJB, Discord is often used as a secondary channel of communication. Discord is a voice-chat and text service and is primarily used by the DJB Gaming community. Like Telegram, Discord is available on all platforms and free to use. Individual clans may also have their own Discord channels, available on a case-by-case basis. All interactions on Discord are expected to abide by the same code of conduct as Telegram.&lt;br /&gt;
&lt;br /&gt;
* [https://discordapp.com/ Discord Client] - The Discord client can be found here for all platforms.&lt;br /&gt;
* [https://discord.gg/DURMYdR DB Gaming Discord] - A permanent link to the DJB Gaming Discord can be found here.&lt;br /&gt;
&lt;br /&gt;
==== IRC ====&lt;br /&gt;
&lt;br /&gt;
The Brotherhood at one time used IRC as it’s primary means of communication, but has since migrated entirely to Telegram. The resources below are preserved for posterity, but no longer in use.&lt;br /&gt;
&lt;br /&gt;
* [[Chat/IRC_Guide_using_mIRC]] - A guide to using IRC in the Brotherhood&lt;br /&gt;
* [http://www.darkjedibrotherhood.com/webchat Brotherhood Webchat] - Formerly a list of IRC channels&lt;br /&gt;
&lt;br /&gt;
[[Category:Brotherhood Guidelines]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Communication_Platforms&amp;diff=172015</id>
		<title>Communication Platforms</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Communication_Platforms&amp;diff=172015"/>
		<updated>2019-04-14T18:09:20Z</updated>

		<summary type="html">&lt;p&gt;Grot: Update to emphasize discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}&lt;br /&gt;
== Brotherhood Communication Platforms ==&lt;br /&gt;
&lt;br /&gt;
==== Telegram ====&lt;br /&gt;
&lt;br /&gt;
Telegram is currently the primary means of communication used by the Dark Jedi Brotherhood. Telegram allows members to instant message from a mobile device, tablet, or computer. It works very much like text messaging from any current mobile device, but will only share your mobile phone number if you have the phone number of another member in your device (or they have your number in theirs). Full functionality for pictures, GIFs, and videos is included. A number of useful links to get you started are included below&lt;br /&gt;
&lt;br /&gt;
* [http://web.telegram.org Telegram Web-Client] - The Telegram client can be found here for all platforms.&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/shadow_academy/courses/137 Comms 102: Telegram] - This useful Shadow Academy course can help teach the basics of operating telegram, and the code of conduct expected of DJB members&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/chat Brotherhood Chat] - A number of common Telegram channels to be found here.&lt;br /&gt;
&lt;br /&gt;
==== Discord ====&lt;br /&gt;
&lt;br /&gt;
While Telegram remains the primary means of communication in the DJB, Discord is often used as a secondary channel of communication. Discord is a voice-chat and text service and is primarily used by the DJB Gaming community. Like Telegram, Discord is available on all platforms and free to use. Individual clans may also have their own Discord channels, available on a case-by-case basis. All interactions on Discord are expected to abide by the same code of conduct as Telegram.&lt;br /&gt;
&lt;br /&gt;
* [https://discordapp.com/ Discord Client] - The Discord client can be found here for all platforms.&lt;br /&gt;
* [https://discord.gg/DURMYdR DB Gaming Discord] - A permanent link to the DJB Gaming Discord can be found here.&lt;br /&gt;
&lt;br /&gt;
==== IRC ====&lt;br /&gt;
&lt;br /&gt;
The Brotherhood at one time used IRC as it’s primary means of communication, but has since migrated entirely to Telegram. The resources below are preserved for posterity, but no longer in use.&lt;br /&gt;
&lt;br /&gt;
* [[IRC Guide|Chat/IRC_Guide_using_mIRC]] - A guide to using IRC in the Brotherhood&lt;br /&gt;
* [http://www.darkjedibrotherhood.com/webchat Brotherhood Webchat] - Formerly a list of IRC channels&lt;br /&gt;
&lt;br /&gt;
[[Category:Brotherhood Guidelines]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Communication_Platforms&amp;diff=172014</id>
		<title>Communication Platforms</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Communication_Platforms&amp;diff=172014"/>
		<updated>2019-04-14T17:51:29Z</updated>

		<summary type="html">&lt;p&gt;Grot: Update to emphasize discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}&lt;br /&gt;
== Brotherhood Communication Platforms ==&lt;br /&gt;
&lt;br /&gt;
==== Telegram ====&lt;br /&gt;
&lt;br /&gt;
Telegram is currently the primary means of communication used by the Dark Jedi Brotherhood. Telegram allows members to instant message from a mobile device, tablet, or computer. It works very much like text messaging from any current mobile device, but will only share your mobile phone number if you have the phone number of another member in your device (or they have your number in theirs). Full functionality for pictures, GIFs, and videos is included. A number of useful links to get you started are included below&lt;br /&gt;
&lt;br /&gt;
* [http://web.telegram.org Telegram Web-Client] - The Telegram client can be found here for all platforms.&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/shadow_academy/courses/137 Comms 102: Telegram] - This useful Shadow Academy course can help teach the basics of operating telegram, and the code of conduct expected of DJB members&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/chat Brotherhood Chat] - A number of common Telegram channels to be found here.&lt;br /&gt;
&lt;br /&gt;
==== IRC ====&lt;br /&gt;
&lt;br /&gt;
The Brotherhood at one time used IRC as it’s primary means of communication, but has since migrated entirely to Telegram. The resources below are preserved for posterity, but no longer in use.&lt;br /&gt;
&lt;br /&gt;
* [[Chat/IRC_Guide_using_mIRC]] - A guide to using IRC in the Brotherhood&lt;br /&gt;
* [http://www.darkjedibrotherhood.com/webchat Brotherhood Webchat] - Formerly a list of IRC channels&lt;br /&gt;
&lt;br /&gt;
[[Category:Brotherhood Guidelines]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=172001</id>
		<title>Spectre Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=172001"/>
		<updated>2019-04-10T06:30:35Z</updated>

		<summary type="html">&lt;p&gt;Grot: Undo revision 172000 by Grot (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historic|Arcona}}{{Quote|“ Arconan shadows take control”| Team Motto, taken from  the Hymn of Arcona written and composed by Dalthid}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Most military units within the Brotherhood want to claim the title of elite, to the point of making the word nearly meaningless. In contrast, Spectre defines itself by quiet competence and versatility.  As a team they utilize basic infantry skills and apply those basic infantry skills to a variety of mission profiles. By being a jack of all trades and a master of quite a few, Spectre fills in the gaps in the Arconan Expeditionary Forces ground and boarding capabilities. They spend most of its time in the field, but between missions Spectre Cell resides at Kurs’kranak where they train.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Spectre Cell&lt;br /&gt;
|image=[[file: Spectre_Cell1.jpg |250px]]&lt;br /&gt;
|founder=Celevon Edraven&lt;br /&gt;
|leader=&lt;br /&gt;
|headquarters=[[Kurs%27kranak|Kurs&#039;kranak]]&lt;br /&gt;
|founded=35 ABY&lt;br /&gt;
|dissolved=36 ABY&lt;br /&gt;
|affiliation=*[[Galeres|House Galeres]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After the decommission of [[Battleteam]] [[Revenance Virtuom]], the Summit of [[House Galeres]] spent several weeks deliberating with the Summit of the [[Arcona|Clan Arcona]] on whether a new [[Battleteam]] should be opened, which like Revenance Virtuom would function with the Arconan Military, or whether at new Battle Team should have a different kind of relevance to Arcona. In the end decision was reached and the Summit appointed [[Dark Jedi Knight]] [[Celevon Edraven]] with the responsibility of creating a new Battle Team.&lt;br /&gt;
&lt;br /&gt;
Celevon sought to train a group of scouts and snipers to partake in covert operations. He based his ideas off of watching a holovid about the Sith Assassins during the Jedi Civil War Era, which followed the Mandalorian Wars. The young Dark Jedi decided Spectre Cell would operate similarly, but instead of using retractable staves, the members of Spectre Cell would primarily use daggers and rifles.&lt;br /&gt;
&lt;br /&gt;
Following the [[Rite of Supremacy]] [[Horizons]] there was a shakeup in the Arconan Summit that saw [[Legorii]] retiring as Aedile of the House Galeres and Cethgus Entar replacing him. Spectre member [[Valhavoc]] was promoted to Battle Team Leader and charged with creating a new Battleteam within the House Galeres. Obelisk Prelate Etah d’Tana, a longtime member of Galeres, was given leadership of Spectre Cell.&lt;br /&gt;
&lt;br /&gt;
Etah decided on a different mission profile than Mandalorian type special operations which sounded good on paper but in practice provided little utility and squandered the Dark Jedi’s force abilities on petty fisticuffs. He built on the groundwork that the plank holders of the Spectre Cell had created, but created a more diverse skill-set for Spectre Cell to draw on and implemented systematic training of new Spectre recruits. &lt;br /&gt;
&lt;br /&gt;
Etah led the team through an assault on an Imperial Star Destroyer, the attempted invasion of one planet within the Sith Holy Worlds and the successful invasion of a second planet within the Sith Holy Worlds. Spectre Cell did very well, accounting for a large percentage of the House Galeres kills.  Due to personal reasons, Etah had to step down from the leadership of Spectre Cell, but stayed on to train his replacement.&lt;br /&gt;
&lt;br /&gt;
Etah’s departure from leadership came as a shock to most of the members of Spectre Cell.  The leaders of [[House Galeres|Galeres]] quickly started to look for a replacement.  While taking applications for the position, the leader of Dark Forge also announced that he needed to step down, and at this point, they weighed their options.  They decided to reorganized both battle teams, close Spectre Cell and reopen [[Soulfire Strike Team]].  &lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
Every new Spectre member is put through twelve weeks of intense military training before they are allowed to join Spectre Cell in the field for real world military operations. This is in the spirit of Spectre Cell’s belief in the importance of the basics. The Sergeant of Spectre Cell or a senior member of Specter cell designated by the sergeant generally instructs the new recruit.&lt;br /&gt;
&lt;br /&gt;
===Blue Phase===&lt;br /&gt;
The first six weeks of Spectre Cell training, the Obelisk iteration where new recruits learn military baring, military customs, military drill and ceremony, basic military skills, individual tactical training, tactical movement and marksmanship.&lt;br /&gt;
&lt;br /&gt;
===Purple Phase===&lt;br /&gt;
The second phase is three weeks long. The Krath iteration teaches soft skills such as map reading, first aid, how to use communications equipment, troop leading procedures and basic military strategy.&lt;br /&gt;
&lt;br /&gt;
===Red Phase===&lt;br /&gt;
The final three week phase of training, the Sith iteration teaches each member how to maximize the efficiency of their basic combat training they learned in the blue phase and soft skills  they learned in the purple phase through the use of force skills.&lt;br /&gt;
&lt;br /&gt;
== Mission Profile==&lt;br /&gt;
[[File:Spectre_Image_3.jpg|thumb|right|250px]]&lt;br /&gt;
Spectre Cell can apply their core infantry training to achieve mission completion in any reasonably achievable task, but these five mission profiles are what they are most experienced in, what they train for and these five tasks cover a lot of ground.&lt;br /&gt;
&lt;br /&gt;
===Battlefield Control===&lt;br /&gt;
Arguably Spectre Cells primary mission type, battlefield control involves distributing all teams around a point of interest. Using their battlefield awareness, long range capabilities and overlapping fields of observation the teams control all action in and around that point of interest. &lt;br /&gt;
&lt;br /&gt;
=== Clearing Missions===&lt;br /&gt;
Initiative based tactics, Special Weapons And Tactics, close quarter combat, and room clearing are all different names for what Spectre Cell calls simply clearing missions. It is the breeching and entry of areas in which enemies are thought to control or reside and the control and killing of everyone inside that facility.&lt;br /&gt;
&lt;br /&gt;
===Hunter===&lt;br /&gt;
In short these missions are assassination missions. Hunter missions can either position units in specific locations to ambush or close with an entity in order to assassinate a specific person or persons.&lt;br /&gt;
&lt;br /&gt;
=== Protection===&lt;br /&gt;
Spectre Cell is incredibly skilled in protecting important personnel and facilities from assassination, acts of terror or orthodox military assault. &lt;br /&gt;
&lt;br /&gt;
===Riot===&lt;br /&gt;
Riot control is typified by shield walls, drag and stomp baton smashing.  It is meant to control large and violent crowds who are not armed.&lt;br /&gt;
&lt;br /&gt;
==Organization ==&lt;br /&gt;
&lt;br /&gt;
Troop 1: Heavy Weapons Emplacement&amp;lt;br&amp;gt;&lt;br /&gt;
E1 - Troop Leader&amp;lt;br&amp;gt;&lt;br /&gt;
E2 - Troop Assistant Leader&amp;lt;br&amp;gt;&lt;br /&gt;
E3 - Gunner (Heavy Gunner NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
E4 - Assistant Gunner (Engineer NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
E5 - Troop Medic (Medic NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Troop 2: Sniper Team&amp;lt;br&amp;gt;&lt;br /&gt;
E1 - Troop Leader&amp;lt;br&amp;gt;&lt;br /&gt;
E2 - Troop Assistant Leader&amp;lt;br&amp;gt;&lt;br /&gt;
E3 - Sniper (Infantry NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
E4 - Spotter (Scout NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Troop 3: Heavy Weapons Emplacement&amp;lt;br&amp;gt;&lt;br /&gt;
E1 - Troop Leader&amp;lt;br&amp;gt;&lt;br /&gt;
E2 - Troop Assistant Leader&amp;lt;br&amp;gt;&lt;br /&gt;
E3 - Gunner (Heavy Gunner NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
E4 - Assistant Gunner (Engineer NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
E5 - Troop Medic (Medic NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Troop 4: Sniper Team&amp;lt;br&amp;gt;&lt;br /&gt;
E1 - Troop Leader&amp;lt;br&amp;gt;&lt;br /&gt;
E2 - Troop Assistant Leader&amp;lt;br&amp;gt;&lt;br /&gt;
E3 - Sniper (Infantry NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
E4 - Spotter (Scout NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Spectre Cell is made of four Troops. &lt;br /&gt;
&lt;br /&gt;
Two of the Troops are five man Heavy Weapons Emplacements. This includes the Troop Leader and Assistant Trooper Leader who are both Dark Jedi. The primary focal point of the team is the collapsible F-Web repeating blaster. A Heavy Gunner Acts as the primary gunner, they are assisted by an engineer and the Assistant Troop Leader often operates the shields. A medic rounds out the lineup, to keep the group combat operational and to run a casualty collection point if necessary.&lt;br /&gt;
&lt;br /&gt;
The final two Troops are four man Sniper Teams. This includes the Troop Leader and Assistant Trooper Leader who are both Dark Jedi. The primary focal point of the team is the X-45 Sniper Rifle. An infantryman acts as the Sniper or triggerman while a scout acts as the snipers observer. The team leader designates the snipers targets. The Troop leader and assistant leader act as defenders to the sniper team.&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
[[File: Spectre_Cell3.gif |thumb|left|250px]]&lt;br /&gt;
====Provisions====&lt;br /&gt;
Along with the standard equipment, each member of Spectre is expected to pack some sort of sleeping bag and possibly a tent or shelter half that will protect them from the elements. In addition they are expected to pack foodstuff that will provide a sufficient amount of calories and require a minimum amount of preparation.  Other personal effects are optional.&lt;br /&gt;
&lt;br /&gt;
==== Uniform ====&lt;br /&gt;
Etah determined that wearing any sort of uniform would limit their mission profiles, so no uniform has been designated. Each mission, ever member of Spectre wears clothing appropriate for their cover. Etah generally wore his Swooper leathers. The only required uniform item is a black bodysuit which helps sweat cool the bodies’ core temp and keeps the bodies heat from exiting the body. A side effect keeps each member from creating a scent or heat signature.&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
In addition to the F-Web repeating blaster and the X-45 Sniper Rifle, each person carries those blaster rifles and pistols which they believe are necessary.&lt;br /&gt;
&lt;br /&gt;
== Unit Award: Spectre Dagger ==&lt;br /&gt;
[[File: Spectre_Cell22.gif |thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Daggers were originally going to be heavily incorporated into Spectre Cells mission profile, until Etah changed Spectre Cell into a more orthodox military unit. But the Dagger was retained as a Unit Award to members who make significant accomplishments to the unit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Recipients:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kratus Vahillus&amp;lt;br&amp;gt;&lt;br /&gt;
Legorii Entar&amp;lt;br&amp;gt;&lt;br /&gt;
Wes Biriuk&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Former Arcona military]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=172000</id>
		<title>Spectre Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=172000"/>
		<updated>2019-04-10T06:30:10Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|We live, we die, we live again!| Team Motto, referencing the team’s reformation in 36 ABY}}&lt;br /&gt;
&lt;br /&gt;
INSERT TEAM SUMMARY&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Spectre Cell&lt;br /&gt;
|image=[[file: Spectre_Cell1.jpg |250px]]&lt;br /&gt;
|founder=Celevon Edraven&lt;br /&gt;
|leader=&lt;br /&gt;
|headquarters=[Fort Aurora](https://wiki.darkjedibrotherhood.com/view/Selen_Military_Installations#Fort_Aurora)&lt;br /&gt;
|founded=27 ABY&lt;br /&gt;
|dissolved=28 ABY&lt;br /&gt;
|reorganized=36 ABY&lt;br /&gt;
|affiliation=*[[Galeres|House Galeres]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Quote|Arconan shadows take control| The orginal Spectre Cell motto, taken from the Hymn of Arcona written and composed by Dalthid}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the decommission of [[Battleteam]] [[Revenance Virtuom]], the Summit of [[House Galeres]] spent several weeks deliberating with the Summit of the [[Arcona|Clan Arcona]] on whether a new [[Battleteam]] should be opened. In the end a decision was reached and the Summit appointed [[Dark Jedi Knight]] [[Celevon Edraven]] with the responsibility of creating a new Battle Team, Spectre Cell.&lt;br /&gt;
&lt;br /&gt;
Celevon sought to train a group of scouts and snipers to partake in covert operations. He based his ideas off of ancient legends about [[Sith]] Assassins, and based the group off of their methods. The young Dark Jedi decided Spectre Cell would operate similarly, but instead of using retractable staves, the members of Spectre Cell would primarily use daggers and rifles.&lt;br /&gt;
&lt;br /&gt;
The team formed a mainstay of Arna’s special operations arsenal, serving in [[Rite of Supremacy]] [[Horizons]] and a number of other conflicts during this initial period under the command of Cethgus Entar and Etah D’tana.Unfortunately for the young team disturbances in Arconan leadership lead to it’s ultimate closing and the reformation of the [[Soulfire Strike Team]].  &lt;br /&gt;
&lt;br /&gt;
Eight years later, in 36 ABY, the closing of Battleteam [[Nighthawk]] led to a rare opportunity for a new team to form in it’s place. This new team decided to take up the old banner of Spectre Cell, and the battleteam was officially reformed. CONTINUE HISTORY HERE&lt;br /&gt;
&lt;br /&gt;
== Unit Award: Spectre Dagger ==&lt;br /&gt;
[[File: Spectre_Cell22.gif |thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Daggers were originally going to be heavily incorporated into the original Spectre Cells mission profile, until Etah changed Spectre Cell retooled the gorup a more orthodox military unit. The Dagger was nonetheless retained as a Unit Award to members who make significant accomplishments to the unit. While no longer in use, the list of recipients is maintained for posterity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Recipients:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kratus Vahillus&amp;lt;br&amp;gt;&lt;br /&gt;
Legorii Entar&amp;lt;br&amp;gt;&lt;br /&gt;
Wes Biriuk&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Arcona military]]&lt;br /&gt;
[[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Estle_City&amp;diff=171896</id>
		<title>Estle City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Estle_City&amp;diff=171896"/>
		<updated>2019-03-17T22:55:40Z</updated>

		<summary type="html">&lt;p&gt;Grot: Population updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure&lt;br /&gt;
|image=[[File:Estle_city.jpg|250px]]&lt;br /&gt;
|name=Estle City&lt;br /&gt;
|constructed=approx [[starwars:150_BBY|150 BBY]]&lt;br /&gt;
|location=[[Selen]]&lt;br /&gt;
|builder=Selenians&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Arcona]],&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle city&#039;&#039;&#039; is the political, cultural and religious center of the [[Dajorra]] system and its inhabitants. By far the largest city in the system, it houses a significant portion of the native population and as such presents massive tactical advantage to whoever holds it. Put simply, whoever controls [[Estle City]] controls Dajorra. &lt;br /&gt;
&lt;br /&gt;
Atop the plateau is the Arcona Citadel. In actual fact, the ‘Citadel’ is more of a tower and is set back from the lip of the plateau, with a large open area perfect for the various ceremonies undertaken by Arcona and its leader. Forward of this is a long causeway that grants a panoramic view of the surrounding countryside.&lt;br /&gt;
[[File:Arcona_Citadel.jpg|thumb|250px|right|The Citadel&#039;&#039;&#039;&#039;]]&lt;br /&gt;
On the other side of the mountain is [[Giletta Spaceport]], now kept far from the city proper. In order to reach the spaceport, one must travel through a massive set of tunnels that bore straight under the mountain (named Doto Peak). The city proper is a no-fly zone, apart from military vessels that would launch and land from the Citadel. &lt;br /&gt;
&lt;br /&gt;
== Points of Interest  ==&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. Various terraces comprise the city’s innards, each ringed by a massive defensive wall dotted with various turbolaser and missile towers.&lt;br /&gt;
&lt;br /&gt;
=== The Capac Ring ===&lt;br /&gt;
Capac is the lowest and largest terrace, based at ‘ground’ level with industrial complexes and housing for a lot of the factory workers. With Selen having a rich and diverse ecology, a lot of its major exports are from agricultural sources (which are grown, harvested and processed outside of the city limits), however Estle acts as a center of commerce for the entire system and as such the majority of the exports pass through the Capac Ring. A special series of cargo turbolifts run through the interior of the mountainside directly to the Giletta spaceport, now located on the far side of the mountain, away from the city proper.&lt;br /&gt;
&lt;br /&gt;
=== The Sinchi Ring ===&lt;br /&gt;
:&#039;&#039;Main article: [[Sinchi Ring]]&lt;br /&gt;
&lt;br /&gt;
The Sinchi Ring looms over the ‘unders’ with an expansive selection of artisan workshops and guilds, as well as the city’s commercial and entertainment districts. While primarily ‘civilian’ in its applications, a number of [[Arcona]]’s [[Journeymen]] will venture to the Sinchi ring in search of the perfect parts and crystals when constructing their lightsabers. &lt;br /&gt;
&lt;br /&gt;
=== The Huascar Ring ===&lt;br /&gt;
Huascar is the next highest level and houses the Estle City University, the [[starwars:Hospital|Hospital]] and the city archives, which were painstakingly preserved all through the occupation. In addition to a complete history of the Arcona, the archives and libraries also contain complete genealogies of the major ruling families in the city.&lt;br /&gt;
&lt;br /&gt;
==  Complement  ==&lt;br /&gt;
*Lieutenant Colonel: Danyar Marison&lt;br /&gt;
** 48 Infantry Squads - 480 Troops&lt;br /&gt;
**49 Heavy Trooper Squads - 490 Troops&lt;br /&gt;
** 4 Scout Squads - 40 Troops&lt;br /&gt;
** 3 Medic Squads - 30 Troops&lt;br /&gt;
** 6 Engineer Squads - 60 Troops&lt;br /&gt;
&lt;br /&gt;
Total: 1,100 Troops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=171895</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=171895"/>
		<updated>2019-03-17T22:55:38Z</updated>

		<summary type="html">&lt;p&gt;Grot: Population updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=Unknown Regions&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=85% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock, &lt;br /&gt;
* [[Estle City]],&lt;br /&gt;
* [[Arcona Citadel]],&lt;br /&gt;
* [[Giletta Spaceport]],&lt;br /&gt;
* [[Torbai Garrison]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population=37 million&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=None (Selenians are isolationists at heart)&lt;br /&gt;
|exports=* Arms and armour&lt;br /&gt;
* Finance&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Selen is the home planet of [[Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and a [https://wiki.darkjedibrotherhood.com/view/Arcona_Army_Corps#First_Division_.28I.29_-_Selen|large garrison of infantry]. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon, [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet perfectly suited for most races to inhabit. Most of Selen is covered by ocean, dotted with islands of all sizes. These islands are incredibly fertile, and largely covered in sparse forest and grassy plains. Many are uninhabited, and [[Arcona|Clan Arcona]] had its pick when it chose the location for its Citadel. &lt;br /&gt;
&lt;br /&gt;
The Citadel itself is an enormous ziggurat, completely re-built and expanded from the pieces that were painstakingly taken from Coronada and it&#039;s original home. The structure is easily spacious enough to accommodate the entire Clan should the need arise. Resting on the loamy earth of Doto Rock (which isn&#039;t actually very rocky), the Citadel houses the quarters and offices of the Consul and Proconsul, and functions as a meeting place for all [[Clan]] functions. Having built the structure from the pieces of its original home, barracks, training rooms, simulators, and an enormous hanger were also built into the structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Native Species  ==&lt;br /&gt;
Selenians are Humanoids, tall, blond haired mostly. They are a very calm race and slightly distant to surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics. The Selenians have five major cities, though [[Arcona|Clan Arcona]] leaders only ever visit their capital of Estle. Originally, the Selenians migrated from another planet, fleeing another faction of their race. The oral history is recounted below, in the words of one of their Councilmen: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A long, long time ago, far beyond the center of the galaxy, there was a place called Taureen, a giant planet covered with jungle. It was wealthy in gem mines, and hot water lakes. There was nothing special in this planet; the native settlers used gems for making jewellery, and eventually their goods were sold far across the reaches of space. With time pirates, and bounty hunters, started to arrive on Taureen searching for an easy fortune. The Taureen nation was peaceful, without weapons, and therefore couldn&#039;t defend itself. At least, that&#039;s what our people though.. In hidden bases the planetary government had begun to build ion shields, lasers, and with use of Taureen gems these weapons became more powerful than any before seen. Soon all of our ships had been modified and the Taureen race turned from peaceful merchants into a warrior society. All resources were reserved for the military market, and there was no more peace. The government pressed its people towards all possible sacrifices. But eventually the mines were depleted, and the only way to get more of the precious jewels to cut deeper and deeper into the once lush planet. Their world turned from a green one into a barren field of rock and ash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not everyone liked what they saw, however, but they could not fight the hordes of the Taureen government... departure was the only way to set themselves free, to live as they had before the wars. The original refugees waited for the right moment, planning every detail of their escape. Eventually, they freed themselves from their bonds and left to find a new home, Selen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And here starts the new part of our history, a new era. A new tale. It was a struggle for our ancestors to find their way on a planet so different from their homeworld. Under the water, they found what they were looking for: a clean way to power a new world, without the agony of turning another planet into what Taureen had become. The energy was there beneath the waves, in the lava cracks of the crust and in the shifting of the tides; we just had to release it. &#039;&#039;&lt;br /&gt;
We are architects, engineers, creators, all we want to do it buildֹ to realize our visions. We are not warriors, and we do not wish to be. Our fleet still stands to defend our world, for the forces of Taureen did come one day, but that is another tale for another occasion.&lt;br /&gt;
&lt;br /&gt;
==Military Installations==&lt;br /&gt;
:&#039;&#039;Main article: [[Selen Military Installations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As much as Selen is the beating heart of Arcona, it is also a potential weakness. So much of Arcona’s resources are located on Selen that an enemy assault or occupation could be ruinous for the clan. To prevent this, Arcona has taken great steps to ensure that Selen remains defended against enemy invasion.&lt;br /&gt;
&lt;br /&gt;
Selen is covered in a complex network of military bases, garrisons, and redoubts which work together to ensure any any attack is rebuffed. Front-line bases such as &#039;&#039;&#039;Fort Blindshot&#039;&#039;&#039; are designed to take the full brunt of an enemy assault, while smaller logistics and supply bases ensure that the defense can be sustained. In case of complete military collapse, it’s rumored that Clan Arcona maintains an extensive network of emergency bases and research labs, fully prepared to unleash a desperate counter-attack.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
&lt;br /&gt;
===Estle City (Capital)===&lt;br /&gt;
:&#039;&#039;Main article: [[Estle City]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Estle city is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls &#039;&#039;&#039;Dajorra&#039;&#039;&#039;. Presently, Estle serves as the main headquarters for [[Arcona|Clan Arcona]] and as the seat of power for the [[Consul]] of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle city was built onto an island, however during the subsequent alien occupation of the [[Dajorra System]], the island was extensively changed. When [[Arcona]] finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===Naruba City===&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], Naruba city is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba city to capitalise on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main [[starwars:InterGalactic_Banking_Clan|IGBC]] headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. It is the main city for trading and houses Selen&#039;s planetary stock market. Naruba city is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen.&lt;br /&gt;
&lt;br /&gt;
Both [[Naruba Investments]] and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba city respectively.&lt;br /&gt;
&lt;br /&gt;
===Celeste===&lt;br /&gt;
&lt;br /&gt;
Celeste is an underwater city encased in one large [[Starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theatres, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the centre of Celeste. Grand mansions and luxurious apartments circle the entertainment district, whilst smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system. &lt;br /&gt;
&lt;br /&gt;
Celeste is only 250 kilometres from [[Selen#Naruba City|Naruba City]] and can thus maintain solid transport routes to the economic capital. This serves Celeste&#039;s populous well, given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba. &lt;br /&gt;
&lt;br /&gt;
Celeste is considered by most to be Selen&#039;s &#039;&#039;&#039;cultural capital&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===Zainab===&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|27 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometres of wind farms, 150 square kilometres of solar energy farms, and a number of geothermal heat transformers dotted across the tundra plains thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-monthly &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
Zainab accounts for almost 40% of the planet&#039;s energy consumption.&lt;br /&gt;
&lt;br /&gt;
===Korda===&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southern continent between the equator and the southern polar ice cap, Korda is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air and marring the surrounding countryside.&lt;br /&gt;
Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
Culture was almost an afterthought in Korda; the majority of the surface inhabitants frequent the numerous bars and clubs nested in the city centre. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
&lt;br /&gt;
====Subterranean Korda====&lt;br /&gt;
&lt;br /&gt;
Subterranean Korda houses the poorest and the majority of the city&#039;s criminality. &lt;br /&gt;
&lt;br /&gt;
When pollution became such an issue on the surface, many began to look towards underground living to escape the poisonous air. Elevator systems transport inhabitantsto specific sections of the city above, with &#039;work permits&#039; being required to travel between the two districts. Life expectancy is low in Subterranean Korda, with many being lured into prostitution rings and smuggling as an alternative lifestyle. Illness is frequent, and medical facilities are few and far between.&lt;br /&gt;
&lt;br /&gt;
The depravity in Subterranean Korda has seen a huge rise in [[starwars:ryll|Ryll]] distribution and use in recent years, with a move toward semi-permanent, illegal [[starwars:glitterstim|glitterstim]] manufacture. Many of the clubs and bars in Subterranean Korda act as fronts for this booming [[starwars:spice|Spice]] business. &lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voidbreaker_(Consular-Class_Cruiser)&amp;diff=167463</id>
		<title>Voidbreaker (Consular-Class Cruiser)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voidbreaker_(Consular-Class_Cruiser)&amp;diff=167463"/>
		<updated>2018-03-09T18:11:26Z</updated>

		<summary type="html">&lt;p&gt;Grot: Revisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=[[File:The_Voidbreaker.png|250px]]&lt;br /&gt;
|name=Voidbreaker&lt;br /&gt;
|manufacturer=[[starwars:Corellian Engineering Corporation|Corellian Engineering Corporation]]&lt;br /&gt;
|model=[[starwars:Consular-class space cruiser|Consular-class space cruiser]]&lt;br /&gt;
|class=Space cruiser&lt;br /&gt;
|item=[[item:51459]]&lt;br /&gt;
|length=115 m.&lt;br /&gt;
|engine=Dyne 577 radial atomizer engine (3)&lt;br /&gt;
|hyperdrive=Longe Voltrans tri-arc CD-3.2 hyperdrive&lt;br /&gt;
|armament=&lt;br /&gt;
* 4 light dual turbolaser turrets&lt;br /&gt;
* 1 heavy dual ion turret&lt;br /&gt;
|crew= 73 Crew&lt;br /&gt;
|passengers= 30 Passengers&lt;br /&gt;
|capacity= 6000 mt.&lt;br /&gt;
|role= Diplomatic vessel&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|namedcrew= T.B.D&lt;br /&gt;
|status= Active&lt;br /&gt;
|battles= T.B.D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Voidbreaker&#039;&#039;&#039;&#039;&#039; is a Consular-class cruiser that serves as the primary base of operations and transport for the [[Battle Team]] of the [[Voidbreaker|same name]]. Heavily modified for the team&#039;s purposes, the &#039;&#039;Voidbreaker&#039;&#039; is capable of transporting all the staff and equipment necessary for any mission. The Battle Team leader of Voidbreaker, {{VBBTL}}, is also the ranking officer in charge of the ship.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Voidbreaker’s&#039;&#039; exterior appears much the same as any other Consular-class Cruiser. Closer inspection, however, reveals the &#039;&#039;Voidbreaker&#039;&#039; to actually be a Charger C70 retrofit of the Consular-Class, with new weapons and armor installed.&lt;br /&gt;
&lt;br /&gt;
==Interior==&lt;br /&gt;
&lt;br /&gt;
===The Bridge===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[starwars:Bridge (starship)|bridge]] on the &#039;&#039;Voidbreaker&#039;&#039; has been heavily modified from that of a more typical Consular-class cruiser, resembling a [[starwars:Warship|warship]] rather than a diplomatic ship. The bridge is sparsely decorated and kept free of any extraneous furniture to keep the ship running as efficiently as possible. There are six stations, as well as the captain’s command chair. The three piloting stations are worked by the pilot and the two co-pilots, whose jobs are to maintain the ship&#039;s course and speed. Behind them sits the tactical station, where the &#039;&#039;Voidbreaker’s&#039;&#039; weapons are wired and controlled. To either side sits the navigations and communications stations, and in the very center is the captain’s chair.&lt;br /&gt;
&lt;br /&gt;
Calling it a chair is rather inaccurate, more precisely the captain’s command station resembles a throne. Made from solid durasteel and overlaid with thick, dark wood the chair is as old as the ship itself. This antique bears the marks of every previous captain of the&#039;&#039;Voidbreaker&#039;&#039;, some of them more literally than others. In many places there are etchings and carvings into the wood, crude drawings and initials left by crew and captain alike.&lt;br /&gt;
&lt;br /&gt;
===The Captain’s Ready Room===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located directly below the bridge in the &#039;&#039;Voidbreaker’s&#039;&#039; [[starwars:Salon pod|salon pod]], the  [[starwars:Ready room|ready room]  is designed so that the captain can be a moment away from the bridge at all times. A direct [[starwars:Turbolift|turbolift]]  leads up to the bridge, or in emergencies, a ladder through one of the maintenance hatches. It’s location in the salon pod also makes it perfect for clandestine meetings and briefings, as the area of the ship is heavily armored and proofed against enemy surveillance.&lt;br /&gt;
&lt;br /&gt;
The accommodations in the ready room are both luxurious and practical. Antique furniture, knick-knacks, and decorations litter the room, each one a remnant of one of the &#039;&#039;Voidbreaker’s&#039;&#039; previous captains. The space is dominated by a large desk, equipped with a holovid projector and [[starwars:Computer|computer]] terminal. Adjacent to the ready room is a larger meeting room/dining room, sleeping quarters, and a private study. The salon pod is fully detachable from the ship and contains several weeks of food, water, and other supplies. Over long years the &#039;&#039;Voidbreaker’s&#039;&#039; captains have accumulated a significant supply of alcohol as well.&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| By Malfrost Xeon]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Occupying one of the lower holds, the library serves as a welcome and comforting retreat from the grinds of everyday life. Most of the books that line the shelves were donated by members of the crew or by stores and patrons on [[Selen]]. This resulted in a skewing of the majority of the content away from serious academic matters and more towards fiction novels or novice level manuals on a wide variety of subjects.&lt;br /&gt;
&lt;br /&gt;
One of the favored and most heavily stocked sections were filled with books about young women falling in love with ancient and mythical beings such as [[starwars:Rakata|Rakatan]], [[starwars:Sith (species)|Sith purebloods]], and [[starwars:Celestial|Celestial]] descendants. In addition to the large collection of romance novels, the library also features a sizeable collection of alchemy and history books, tended by the resident scholar Malfrost Xeon.&lt;br /&gt;
&lt;br /&gt;
The library is overseen by LK-50, a worn out [[starwars:HK-50 series assassin droid|HK-50]] model droid that had once been consigned to the trash heap. Its paint job is an eclectic mess of red, blue, yellow and purple on various different parts of its body. Its right arm is vastly longer than its stubby left one and its legs are stripped down nearly to the wire. Its personality is as colorful as its exterior. Though LK-50 can be helpful in finding books and files, it does so while barraging the patron with a variety of insults and sarcastic witticisms.&lt;br /&gt;
&lt;br /&gt;
===The Brig===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Voidbreaker’s&#039;&#039; brig is a masterpiece of modern incarceration technology, capable of detaining both [[starwars:The Force|Force]] users and more mundane prisoners. It consists of four cells, arranged radially around a central guard station. Each cell is a self-contained unit designed to house a single prisoner and is outfitted with basic amenities to accommodate them. The cells are enclosed by an externally mounted [[starwars:Deflector shield|deflector shield]] and equipped with a five-minute emergency battery in case of ship-wide power failure. There are no ventilation shafts leading directly into the cells and the brig’s plumbing and waste disposal systems operate separately from the rest of the ship. The brig is only accessible by a single entrance.&lt;br /&gt;
&lt;br /&gt;
Each cell can only be opened by two-person verification requiring one guard to be present at the cell itself(usually a team of two) and another to be stationed back at the guard post. The interior of each cell is directly visible from the central guard-station and recorded by CCTV cameras.&lt;br /&gt;
&lt;br /&gt;
Each cell is outfitted with a sound suppression system capable of physically debilitating most species, but this is not their primary purpose. These suppression systems are primarily intended to deal with Force users. When active at the low-level setting the system produces a constant, variable, and directed high-pitched noise which, while not loud enough to be immediately harmful, disrupts sleep and makes concentration difficult.&lt;br /&gt;
&lt;br /&gt;
In a worst-case scenario, the Brig can be completely sealed off from the rest of the ship. This is accomplished through a series of [[starwars:Durasteel|durasteel]] blast doors which seal off both the ventilation shafts leading into the brig and at the primary entrance. Once sealed, other countermeasures can be deployed or reinforcements brought up to regain control of the brig.&lt;br /&gt;
&lt;br /&gt;
===The Vehicle Bay===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Voidbreaker’s&#039;&#039; members have personal ground [[starwars:Transport|transports]] which require hauling from place to place. To accommodate this, one of the &#039;&#039;Voidbreaker’s&#039;&#039; main cargo holds has been transformed into an ad-hoc vehicle bay to house them. [[starwars:Speeder|speeders]] and other transports sit back-to-back in the wide open hold, with jury rigged maintenance equipment pulled up alongside them and temporary dividers placed in between.&lt;br /&gt;
&lt;br /&gt;
Many of Voidbreaker’s crew also maintain personal [[starwars:Starfighter|starfighters]], but the ship is far to small to carry them internally. To compensate for this, a number of external starfighter mounts have been added to the ship, allowing it to carry a small number of them on the hull.&lt;br /&gt;
&lt;br /&gt;
===The Training Room===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| ByTali Sroka]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The training room aboard the &#039;&#039;Voidbreaker&#039;&#039; is, like so many other amenities within the cramped ship, a compact but efficient affair. The bare durasteel walls are a mismatched hodgepodge of old and new, easily discernible from the various scorch marks and shallow cuts that cover the older ones, testament to heavy usage. The ceiling is much the same, but with illumination strips lining the sides and allowing the entire room to be flooded with various spectra of light and darkness to provide further challenge to the trainees. The flooring is double-thick durasteel plating, with seamless panels for hiding various target dummies and training hazards.&lt;br /&gt;
&lt;br /&gt;
The layout is fairly simplistic, with the entire space taking on a rectangular shape. A square area immediately next to the point of ingress is uncovered and meant for combat training and sparring. Meanwhile, a smaller rectangular shape at the back is covered in a slightly cushioned beige matting to facilitate [[starwars:Unarmed combat|martial arts]] and  [[starwars:Meditation|meditation]] .&lt;br /&gt;
&lt;br /&gt;
With the crew mostly training in their own weaponry, only a modest selection of weapons is kept within the training room, offering a number of captured enemy weapons dialed down to training settings for the crew to try out. The racks themselves are located immediately next to the port and starboard doorways for easy access.&lt;br /&gt;
&lt;br /&gt;
A number of physical training equipment are also made available, cleverly hidden behind the wall paneling to save on space. In ‘Gym’ mode, these can be summoned forth and a modest selection of basic exercise machines for targeting specific muscle groups emerge from their hidden stowage configurations.&lt;br /&gt;
&lt;br /&gt;
Similarly, training dummies for close quarters fighting can be made to appear either as static foes or as more dynamic ‘pop-up’ targets from beneath the floor plating. The various combat scenarios can be accessed remotely via the trainee’s hololink or communicator, though the custodian droid D0-J0, can also be summoned to input or adjust the combat patterns to the user’s liking.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13182| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Voidbreaker&#039;&#039; began service as a diplomatic vessel for the  [[starwars:Galactic Republic|Republic]]. These old records are difficult to obtain, but it is known that the ship went under the designation of &#039;&#039;Voidstar&#039;&#039; at this time. At some some point prior to 44BBY the ship was then decommissioned by the Republic and sold.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Voidstar&#039;&#039; re-enters the historical record when it was purchased by Senator [[starwars:Ranulph Tarkin|Ranulph Tarkin]] in 44 BBY. The ship was commissioned as part of the [[starwars:Republic Outland Regions Security Force|Republic Outland Regions Security Force]] and renamed to the “Voidbreaker” to reflect it’s more militaristic role. Tarkin intended the &#039;&#039;Voidbreaker&#039;&#039; to be included in his fleet to disrupt talks between the [[starwars:Stark Commercial Combine|Stark Commercial Combine]], the Galactic Republic and the [[starwars:Trade Federation|Trade Federation]], and had the &#039;&#039;Voidbreaker’s&#039;&#039; manufacturing schedule moved up to ensure that it would be present during the battle. The curtailed manufacturing schedule resulted in a number of technical malfunctions, some of which continue to plague the ship.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Voidbreaker’s&#039;&#039; inaugural flight took place in 44 BBY, prior to the [[starwars:Stark Hyperspace War|Stark Hyperspace War]]. The plan was for the ORSF to jump to the summit via hyperspace, using the element of surprise to destroy both the Combine and the Republic representatives there. However, a [[starwars:Navcomputer virus|navcomputer virus]] transmitted to the fleet caused many of the ships to exit [[starwars:Hyperspace|hyperspace]] in unsafe areas, such as near stars and black holes. Though the &#039;&#039;Voidbreaker&#039;&#039; was able to exit hyperspace safely, it emerged far from its intended destination and was unable to participate in the [[starwars:First Battle of Qotile|First Battle of Qotile]].&lt;br /&gt;
&lt;br /&gt;
Following the Stark Hyperspace War, the &#039;&#039;Voidbreaker&#039;&#039; was decommissioned and sold to a private owner. The ships provenance becomes difficult to ascertain after this, with the ship changing hands frequently between multiple private owners until eventually ending up in auction in 35 ABY. It was then purchased by [[Consul]] [[Atyiru Caesura Entar]] [[Arconae]] to be utilized by a newly formed Battleteam, which quickly adopted the ship’s name as its own.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona starships]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voidbreaker&amp;diff=167462</id>
		<title>Voidbreaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voidbreaker&amp;diff=167462"/>
		<updated>2018-03-09T18:10:53Z</updated>

		<summary type="html">&lt;p&gt;Grot: Revisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Voidbreaker&lt;br /&gt;
|image=[[File:Voidbreaker.jpg|250px]]&lt;br /&gt;
|founder=[[dossier:14834|Koliss Welcott]]&lt;br /&gt;
|leader={{VBBTL}}&lt;br /&gt;
|members=&lt;br /&gt;
* [[dossier:14877|Lucine Vasano]]&lt;br /&gt;
* [[dossier:1279|Strategos Thanatos Entar Arconae]]&lt;br /&gt;
* [[dossier:194|Sildrin Lyonsbane]]&lt;br /&gt;
* [[dossier:25|Timeros Caesus Entar Arconae]]&lt;br /&gt;
* [[dossier:14596|Lucifer Scorpio Romanov]]&lt;br /&gt;
* [[dossier:14782|Tali Sroka]]&lt;br /&gt;
* [[dossier:13752|Adem Bol&#039;era]]&lt;br /&gt;
* [[dossier:14425|Leeadra Halcyon]]&lt;br /&gt;
* [[dossier:14789|Kelviin]]&lt;br /&gt;
* [[dossier:8968|Malfrost Xeon]]&lt;br /&gt;
* [[dossier:15060|Grot]]&lt;br /&gt;
* [[dossier:14834|Koliss Welcott]]&lt;br /&gt;
* [[dossier:15020|Luka Zarkot]]&lt;br /&gt;
* [[dossier:15088|Canderous Tervho]]&lt;br /&gt;
* [[dossier:15100|Caol Iudex]]&lt;br /&gt;
* [[dossier:15114|Emere Galo]]&lt;br /&gt;
* [[dossier:15122|Blithe]]&lt;br /&gt;
* [[dossier:15115|Eilen Jath]]&lt;br /&gt;
* [[dossier:15107|Efvy Marques]]&lt;br /&gt;
* [[dossier:14037|Magik]]&lt;br /&gt;
|headquarters=&#039;&#039;[[Voidbreaker (Consular-Class Cruiser)|The Voidbreaker]]&#039;&#039;&lt;br /&gt;
|formed=35 ABY&lt;br /&gt;
|affiliation=[[House Qel-Droma]], [[Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voidbreaker&#039;&#039;&#039; is a [[Battle Team]] within [[House Qel-Droma]]. One of [[Clan Arcona|Clan Arcona’s]] most recently organized Battle Teams, Voidbreaker was created to serve primarily as a diplomatic and special operations task force for the Clan. Voidbreaker is currently based out of the Consular-class cruiser of the same name, the &#039;&#039;[[Voidbreaker (Consular-Class Cruiser)|Voidbreaker]]&#039;&#039;, and led by {{VBBTL}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Battle Team Voidbreaker is a special diplomatic unit under the control of House Qel Droma and used to handle sensitive diplomatic missions for Clan Arcona. To this end, it is staffed with skilled diplomats, negotiators, and manipulators to make sure that Arcona’s interests are protected. By deploying Battle Team Voidbreaker, Arcona has often avoided conflict entirely while still accomplishing their strategic goals.&lt;br /&gt;
&lt;br /&gt;
Unofficially, Voidbreaker is also a highly elite special forces group, tasked with Arcona’s most secretive covert operations. Alongside the more public negotiators, Voidbreaker is also made up of a hodge-podge spies, mercenaries, and criminals who handle these missions. The two often work in concert, using covert operations to help official negotiations or otherwise turn them in Arcona’s favor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Voidbreaker ===&lt;br /&gt;
:&#039;&#039;Main article: [[Voidbreaker (Consular-Class Cruiser)|Voidbreaker]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Voidbreaker&#039;&#039; is both the Battle Team’s main base of operations and primary form of transport. A heavily modified Consular-class Cruiser, the ship is capable of transporting all of the personnel and equipment necessary for the team’s purposes. The Battle Team leader of Voidbreaker is also, simultaneously, the ranking officer in charge of the ship.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
T.B.D&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:VBBTL&amp;diff=167461</id>
		<title>Template:VBBTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:VBBTL&amp;diff=167461"/>
		<updated>2018-03-09T18:09:50Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:14425|Leeadra Halcyon]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:VBBTL&amp;diff=167460</id>
		<title>Template:VBBTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:VBBTL&amp;diff=167460"/>
		<updated>2018-03-09T18:07:46Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[dossier:14425|Leeadra Halcyon]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:VBBTL&amp;diff=167252</id>
		<title>Template:VBBTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:VBBTL&amp;diff=167252"/>
		<updated>2018-02-16T02:29:13Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBA&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDQUA&amp;diff=167251</id>
		<title>Template:QDQUA</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDQUA&amp;diff=167251"/>
		<updated>2018-02-16T02:29:11Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:14615|Zujenia]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=167250</id>
		<title>Template:QDAED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=167250"/>
		<updated>2018-02-16T02:29:09Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:14877|Lucine Vasano]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcRM&amp;diff=167248</id>
		<title>Template:ArcRM</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcRM&amp;diff=167248"/>
		<updated>2018-02-15T23:38:06Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBA&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDQUA&amp;diff=167247</id>
		<title>Template:QDQUA</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDQUA&amp;diff=167247"/>
		<updated>2018-02-15T23:36:32Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBA&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcPCON&amp;diff=167246</id>
		<title>Template:ArcPCON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcPCON&amp;diff=167246"/>
		<updated>2018-02-15T23:36:05Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Terran Koul]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcCON&amp;diff=167245</id>
		<title>Template:ArcCON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcCON&amp;diff=167245"/>
		<updated>2018-02-15T23:35:03Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kordath Bleu d&#039;Tana]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcRM&amp;diff=167244</id>
		<title>Template:ArcRM</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcRM&amp;diff=167244"/>
		<updated>2018-02-15T22:38:10Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBD&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:GalAED&amp;diff=167243</id>
		<title>Template:GalAED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:GalAED&amp;diff=167243"/>
		<updated>2018-02-15T04:36:06Z</updated>

		<summary type="html">&lt;p&gt;Grot: Position Filled&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rrogon Skar]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Category:Former_Arcona_templates&amp;diff=167226</id>
		<title>Category:Former Arcona templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Category:Former_Arcona_templates&amp;diff=167226"/>
		<updated>2018-02-10T20:43:03Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Arcona Templates]]&lt;br /&gt;
[[Category:Historic Arcona Articles]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Arcona&amp;diff=167225</id>
		<title>Template:Arcona</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Arcona&amp;diff=167225"/>
		<updated>2018-02-10T20:35:54Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|table width=&amp;quot;98%&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #00375C solid; background: #000000;-moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; -moz-border-radius-topleft: 1em; -moz-border-radius-bottomleft: 1em; -moz-border-radius-topright: 1em; -moz-border-radius-bottomright: 1em; width: 200; margin-top: -1.4em; margin: 0 0 1em 1em; font-family: Arial, Helvetica, sans-serif; font-size: 10px;color: #ffffff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; style=&amp;quot;-moz-border-radius-topleft: 1em; -moz-border-radius-topright: 1em; text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Clan Arcona&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0F2C33; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &amp;lt;ins&amp;gt;&#039;&#039;&#039;Clan&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: [[Clan Arcona]]  •  &amp;lt;ins&amp;gt;&#039;&#039;&#039;Houses&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: [[House Galeres]] &amp;amp; [[House Qel-Droma]]  •  &amp;lt;ins&amp;gt;&#039;&#039;&#039;Battleteams&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: [[Nighthawk]] &amp;amp; [[Voidbreaker]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0F2C33; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Clan Summit&#039;&#039;&#039;&#039;&#039;: &lt;br /&gt;
*&amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Consul]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{ArcCON}} • &amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Proconsul]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{ArcPCON}} • &amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Rollmaster|Clan Rollmaster]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{ArcRM}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Galeres Summit&#039;&#039;&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;ins&amp;gt;[[Quaestor]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{GalQUA}} • &amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Aedile]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{GalAED}}&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Battleteam Leaders&#039;&#039;&#039;&#039;&#039;: {{NHBTL}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Qel-Droma Summit&#039;&#039;&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;ins&amp;gt;[[Quaestor]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{QDQUA}} • &amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Aedile]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{QDAED}}&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Battleteam Leaders&#039;&#039;&#039;&#039;&#039;: {{VBBTL}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0F2C33; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | [[Dajorra System]] • [[Arconan Armed Forces]] • [[Dajorra Defence Force]] • [[Arcona Expeditionary Force]] • [[Dajorra Intelligence Agency]] • [[Port_Ol%27val|Port Ol&#039;Val]] • [[Kurs%27kranak|Kurs&#039;kranak]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0F2C33; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; |  [[Di Tenebrous Arconae]] • [[Cythraul]] • [[Starscream Tactical Solutions]] &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor={{{bgcolor_value|#000000; colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius-bottomleft: 1em; -moz-border-radius-bottomright: 1em; text-align: center; background-color: #32707F; color: #ffffff; &amp;quot;}}} | &#039;&#039;Light is limited; Darkness is infinite.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Arcona Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:TMRBTL&amp;diff=167224</id>
		<title>Template:TMRBTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:TMRBTL&amp;diff=167224"/>
		<updated>2018-02-10T20:33:28Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Mordamen Bast/Sandbox|Tamashi]]&amp;lt;noinclude&amp;gt;[[Category:Former Arcona templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:ShadGateBTL&amp;diff=167223</id>
		<title>Template:ShadGateBTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:ShadGateBTL&amp;diff=167223"/>
		<updated>2018-02-10T20:33:18Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Zujenia]]&amp;lt;noinclude&amp;gt;[[Category:Former Arcona templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=167222</id>
		<title>Template:QDAED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=167222"/>
		<updated>2018-02-10T20:32:49Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:14615|Zujenia]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:GalQUA&amp;diff=167221</id>
		<title>Template:GalQUA</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:GalQUA&amp;diff=167221"/>
		<updated>2018-02-10T20:32:37Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Qyreia Arronen]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:NHBTL&amp;diff=167220</id>
		<title>Template:NHBTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:NHBTL&amp;diff=167220"/>
		<updated>2018-02-10T20:32:18Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:10484|Constantine]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:GalAED&amp;diff=167219</id>
		<title>Template:GalAED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:GalAED&amp;diff=167219"/>
		<updated>2018-02-10T20:31:56Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vacant&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcRM&amp;diff=167218</id>
		<title>Template:ArcRM</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcRM&amp;diff=167218"/>
		<updated>2018-02-10T20:31:33Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vacant&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcPCON&amp;diff=167217</id>
		<title>Template:ArcPCON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcPCON&amp;diff=167217"/>
		<updated>2018-02-10T20:31:09Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kordath Bleu d&#039;Tana]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcCON&amp;diff=167216</id>
		<title>Template:ArcCON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcCON&amp;diff=167216"/>
		<updated>2018-02-10T20:30:46Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Satsi Tameike]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Category:Former_Arcona_templates&amp;diff=167215</id>
		<title>Category:Former Arcona templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Category:Former_Arcona_templates&amp;diff=167215"/>
		<updated>2018-02-10T20:29:44Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Arcona Templates]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Category:Former_Arcona_templates&amp;diff=167214</id>
		<title>Category:Former Arcona templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Category:Former_Arcona_templates&amp;diff=167214"/>
		<updated>2018-02-10T20:29:25Z</updated>

		<summary type="html">&lt;p&gt;Grot: Created page with &amp;quot; Category:Arcona templates&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Arcona templates]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen_Military_Installations&amp;diff=167130</id>
		<title>Selen Military Installations</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen_Military_Installations&amp;diff=167130"/>
		<updated>2018-02-02T18:58:23Z</updated>

		<summary type="html">&lt;p&gt;Grot: Attributions removed at member request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As much as [[Selen]] is the beating heart of [[Arcona]], it is also a potential weakness. So much of Arcona’s resources are located on Selen that an enemy assault or occupation could be ruinous for the [[Clan]]. To prevent this, Arcona has taken great steps to ensure that Selen remains defended against enemy invasion.&lt;br /&gt;
&lt;br /&gt;
Selen is covered in a complex network of military bases, garrisons, and redoubts which work together to ensure any attack is rebuffed. Front-line bases such as &#039;&#039;&#039;Fort Blindshot&#039;&#039;&#039; are designed to take the full brunt of an enemy assault, while smaller logistics and supply bases ensure that the defense can be sustained. In case of complete military collapse, it’s rumored that Clan Arcona maintains an extensive network of emergency bases and research labs, fully prepared to unleash a desperate counter-attack.&lt;br /&gt;
&lt;br /&gt;
==Military Bases==&lt;br /&gt;
&lt;br /&gt;
===Arconan Military Parade Grounds===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Zujenia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just outside of [[Estle City]] lies a moderately-sized Arconan military establishment known as the &#039;&#039;&#039;Arconan Military Parade Grounds&#039;&#039;&#039;. The Arconan Military Parade Grounds were once used to hold events for the Selen’s denizens. These colorful and skillful displays of military prowess served a dual purpose; to recruit from the surrounding population and improve the natives&#039; opinions towards a foreign military establishment on their doorsteps. After [[Satsi Tameike]] ascended to the position of [[Consul]] the Parade grounds was repurposed into an additional training base and barracks. Where the once proud color guard had been stationed, grim-faced ‘official’ troops are now housed.&lt;br /&gt;
&lt;br /&gt;
The Parade grounds are mainly comprised of a large field. Its neatly trimmed turf is permanently dyed an array of vibrant colors, the powdered pigments painted into the soil from several seasons of rain and festivals. The rainbow soil unfailingly finds its way onto the uniforms of the soldiers stationed there and is nearly impossible to completely remove. Training equipment and obstacle courses have been installed around the edges of the field in order to condition the endurance, athleticism, and strength of the troops. The bleachers that once sat spectators have been removed, their [[starwars:Duracrete|duracrete]] foundations providing a base for new barracks and other buildings. The few barracks that already stood on the premises were expanded to increase the number of troops housed there. A meager fence that previously ran around the parade grounds was replaced with something taller and more intimidating, with a solid guard station added to its entrance. The quick renovations to the base have removed much of its former glory, however, nothing will remove the painted canvas of pride and boldness left upon the very dirt.&lt;br /&gt;
&lt;br /&gt;
===AEF Logistics Command Center===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [Arcona Expeditionary Force| AEF] Logistics Command Center (AEFLCC) or “The Hive” as it is better known by its occupants, is the central storage and distribution center for Arcona’s military forces. While it’s not as glamorous a posting as the front-line bases or garrisons, it is nonetheless vital to the running of Arcona’s military. From this base and smaller depots across the system the wide variety of space-ships, bases, and ground forces owned by Clan Arcona are kept in good supply.&lt;br /&gt;
&lt;br /&gt;
Another function of The Hive is that it acts as a point of contact between the AEF and the manufacturers located in Korda City. Military contracts between private companies are issued from this command, and deliveries from Korda’s manufacturers are made directly to the facility for distribution. Without the business from the AEFLCC, a good number of Korda’s major manufacturers would collapse.&lt;br /&gt;
&lt;br /&gt;
The AEF Logistics Command Center is located directly outside of Korda City, Selen’s largest manufacturing center. The command center has a monopoly on most of the flat land on the city&#039;s outskirts, as by necessity it requires significant space room for landing pads and hangar facilities. The city has a dedicated limited-access highway leading from the city into the base, and traffic above the base is heavily restricted.&lt;br /&gt;
&lt;br /&gt;
The area, in general, is highly polluted and paved over in tarmac and concrete to facilitate easy travel. The plant life is wilting and sickly where it does exist, and a thick layer of smog lays over the base on most days. Animal life is similarly scarce, limited to rodents and vermin which thrive in the urban, polluted environment.&lt;br /&gt;
&lt;br /&gt;
The base itself is a massive, sprawling complex with numerous hangers, warehouses, and storage facilities. A large communications tower dominates the center of the base, probably the largest in the system, and is capable of transmitting anywhere within the star system. Attached to this communications tower is a large administrative facility, where a constant flow of bureaucrats and functionaries travel in and out daily.&lt;br /&gt;
&lt;br /&gt;
A constant flow of traffic lands and departs from the pads around the building, each taking or delivering their own load of goods and material. Everything from food rations and clothing, to ammunition and weapons, makes its way through this facility. A strict work schedule keeps this chaotic ballet working day and night. &lt;br /&gt;
&lt;br /&gt;
To guard this constant hive of activity armed guards patrol around the clock around the electrified fence that marks the border of the base. Guard towers are located at regular intervals inside the facility and traffic in and out is very well regulated. The warehouses and landing pads, especially, are tightly guarded.&lt;br /&gt;
&lt;br /&gt;
===Fort Aurora===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a small and decrepit military base, new investments in the Arcona military infrastructure have allowed this fort to become the home of a new type of training center. Specifically, the Ground, Atmospheric, Naval Deployment, and Remedial Training Initiative; though this new center has quickly become known by another name: GRINDRE School. This initiative is meant to stoke the fires of competition within the Arcona military, pitting units against one another in war games and mock battles. This competition is facilitated by having certain sections of training ‘claimed’ by units that receive the highest success rate for a given exercise, along with multiple leaderboards that track individual, group, and unit statistics to compare and contrast with each other. It is hoped that this system can push the soldiers of Arcona to be better in every respect; maintaining their skill sets and coming together in the spirit of competition with a united goal of defending [[Dajorra]], Selen, the Clan, and one another.&lt;br /&gt;
&lt;br /&gt;
The central base is located in a valley, with a main entrance to the west and secondary entrances on the north and south. Outside entrances immediately pass by storage yards and motor pools, storing the bulky equipment and vehicles that service the base. All pathways lead to the center compound. This compound is built in a checkerboard pattern, with most outlying facilities serving as barracks and logistics buildings. These buildings are built in an open pattern, much like city streets, with security checkpoints at barracks entrances and armory doors. These buildings are all centered on a bunker with five towers; four at each corner of the square structure, and one tower in the center that stands as the highest. Each of the four towers of the bunker display iconography of different branches of the Arcona military, with only the center tower being unmarked.&lt;br /&gt;
&lt;br /&gt;
There are five distinct areas of operation within the bunker. The 1st area belongs to Army operations, including classroom instruction on tactics and weapons familiarization. The next area belongs to Atmospherics and holds flight simulators, classroom areas, and familiarization stations for aircraft and starfighter. The 3rd area belongs to the navy and is intended to teach shipboard operations, safety measures, and tactics to Arcona’s navy. The 4th section is more obscure but just as important. It teaches combat engineering, battlefield sabotage, and battlefield stealth. The final area is the main command and control center for the base. The central tower is used for air traffic control, direct fire control, and training coordination for all operations on base.&lt;br /&gt;
&lt;br /&gt;
Heading east outside the base, there is a trail that leads out onto a wide river-delta plain. This plain contains mock urban environments and possible battlefield areas Arcona soldiers might encounter. These testing areas are concentrated mostly on the north side of the plain. There are firing ranges for anything from small arm weapons to Imperial Assault Tanks to test proficiencies and new armaments. These firing areas are concentrated mostly on the south side of the plain. Towards the coastline and out to sea, there are mock-ups of naval and airborne targets that are utilized for target practice in navy and air maneuvers.&lt;br /&gt;
&lt;br /&gt;
===Fort Blindshot===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Qyreia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of Selen and the maintenance of the planetary garrison. In case of an enemy invasion, the Fort would be the primary center of resistance. Situated on an inactive volcanic island, the variable types of terrain offer a multitude of areas for troops to utilize in honing their skills. The remote location is largely separated from any sort of civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. The occupation of the island itself is divided into three basic sectors.&lt;br /&gt;
&lt;br /&gt;
The lowlands that dominate the western portion of the island are dedicated to the housing and basic needs of the troops, with facilities for anything from food to entertainment. Housing is separated into different sectors and provided for the soldiers family, should they have one. This sector is also home to the base’s main starport, which is large enough to handle the logistics shipments needed to supply the base, as well as support the bases fighters, transports, and assault ships&lt;br /&gt;
&lt;br /&gt;
The foothills that comprise the southeastern quarter are dedicated to various firing ranges, anything from small arms to artillery and air-to-ground targetry. Several ranges are large enough to facilitate a whole battalion’s movement through them for live-fire exercises, incorporating various types of droid and holo-targets in both open battlefields and mock villages or cities. ear the habitation district there is a multitude of structures which serve as classrooms and training facilities for the garrison. These facilities include anything from tactical training simulators to mock cockpits for flight training.&lt;br /&gt;
&lt;br /&gt;
The northwestern third of the island, the crater area of the long inactive volcano, is used to familiarize troops with a wide variety of terrain. Active defense positions are camouflaged and scattered around the area as well, filling in what would otherwise be blind spots in the defensive net. Rocky outcrops commingle with trees and soft earthen slopes to create a kaleidoscope of land, inhabited by equally varied wildlife. Mock trenchworks and hidden bunkers are used as fake “enemy” habitations for training, while a few scattered “villages” slumber among the trees and flinty rocks.&lt;br /&gt;
&lt;br /&gt;
===Misty Oaks Storage Facility===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Grot]&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The Misty Oaks Storage Facility, or “Boneyard”, is a storage and recycling facility for Arcona’s vehicles. Rather than fully scrap and recycle outdated vehicles, which can be a long and expensive process, Arcona instead elects to store them here where the arid climate means they do not have to maintain any sort of storage facility. Indeed, Arcona even uses the facility for civilian vehicles, buying broken private transports for cheap and keeping them on hand for scrap. This myriad of vehicles are simply left to sit in the hot sun and are harvested for parts and scrap as needed to maintain Arcona’s fleet and motor pool.&lt;br /&gt;
&lt;br /&gt;
Due to the particular requirements of this facility, it is located on an island far out into Selen’s equatorial oceans. A strange quirk of the ocean currents and weather patterns has rendered this particular island bereft of rain or significant weather. This has left the island barren, dry, and desolate. The island is mostly uninhabited, aside from a few species of lizards and sea-birds. Some hardy brush and weeds grow in the dusty earth, barely able to scrape by on the sparse rainfall. The surrounding oceans are relatively barren, as the lack of a strong ocean current leaves the water lacking in nutrition.&lt;br /&gt;
&lt;br /&gt;
The primary feature of the Misty Oaks Storage facility is a large open field filled with the desiccated corpses of vehicles. Everything from private transports to tanks, to starfighters can be found sitting out in the Misty Oaks backyard. These vehicles are all in various states of disrepair and disassembly. &lt;br /&gt;
&lt;br /&gt;
Adjacent to this field is a small base, consisting of a mechanics workshop, a guard post, a landing pad, and a barracks. Work here is constant, with vehicles being brought in daily to harvest for spare parts or rare materials. Every week, large haulers deliver new vehicles into the storage facilities fields and carry away the newly harvested parts.&lt;br /&gt;
&lt;br /&gt;
Behind this innocuous front, the Misty Oaks base is also a premier testing facility for Arcona’s latest and greatest weapons projects. The predictable weather and lack of a significant ecology mean that weapons testing can be carried out without worry for the local environment. The remote location and convenient front of the storage facility also mean the testing can be carried out in complete secrecy.&lt;br /&gt;
&lt;br /&gt;
===Waystation 125===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located on an undersea plateau, Waystation 125 is a rather small military outpost even in the lean makeup of the Arcona military, but one that is no less important. This outpost is settled at the halfway point between Naruba City and Celeste, and is ultimately charged to patrol the water between Naruba City and Celeste as well as the area around Celeste itself. This protection includes underwater reconnaissance, explosives sweeps, sabotage checks, and even presence patrols in the event of civil unrest. Due to its underwater location, the base has to be kept small, and the personnel manning the Way Station are highly trained in all facets of underwater warfare.&lt;br /&gt;
&lt;br /&gt;
There are three moon pool entrances for submersibles and divers located in a triangle formation These moon pools are the furthest outlying structures of the base and connected by direct hallways that lead to a large, central structure which makes up the main part of the base. All of the base&#039;s buildings are pre-fabricated and interchangeable, as the nature of construction on the seafloor means they have to be constructed on the surface and then sunk into place.&lt;br /&gt;
&lt;br /&gt;
As such, all three entrances to the base have the same layout. There is a simple white-washed hallway that breaks off into an equipment room and briefing room, along with a sealed hatch that leads into the base proper. Passing through this second hallway, you will enter the main base, with opens into a T-section hallway able to turn left right or continue straight. All hallways, T-sections, and rooms within the structure are closed off by an electronic door and reinforced junction structures to allow for watertight seals in case of flooding. The base consists primarily of three concentric rings running around the main command center.&lt;br /&gt;
&lt;br /&gt;
The first ring is the outer ring, allowing access to the moon pools and being coated in heavier armor to shield against any external attack. The second ring is where the personnel are housed, with the barracks, mess hall, and medical areas being located in this area. The third and final ring runs around the central command center, which holds various communications and sensor equipment to allow for daily operations of the waystation.&lt;br /&gt;
&lt;br /&gt;
==Covert Installations==&lt;br /&gt;
&lt;br /&gt;
===Borea Detention Center===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Borea Detention Center is an incarceration facility used by the AEF to deal with a particular variety of inmate. Minor offenses like drunkenness are often taken care of on base, or within a soldier&#039;s unit, and do not require anyone to attend this facility. Even major offenses like dereliction of duty or treason do not merit a sentence here, as they are most often solved by execution or life imprisonment. Instead, the facility is used to deal with any soldier that Arcona deems subversive, disloyal, or insufficiently devoted.&lt;br /&gt;
Once inside, the prisoners are subjected to an extensive and personally tailored regime designed to bring them more in line with the Clan’s wishes. A less generous individual might call the process “brainwashing” but Clan Arcona prefers to refer to it as “re-education”. While the concept might be unsavory, it is an unfortunate reality for Clan Arcona. Arcona’s lack of any official authority, except through the instrument of the Keadean Confederacy, means that the Clan has to go to extreme lengths to maintain it’s covert control over [[Dajorra]]. Often times this means assassination, blackmail, bribery, and, in this case, re-education.&lt;br /&gt;
&lt;br /&gt;
The experience is not entirely unpleasant, however, and can often be quite tolerable. Through careful observation, manipulation, and handling, the inmates are placed under just enough pressure and exposed to carefully selected stimuli to affect a change in their views. Every moment of the prisoner’s day is observed, and a staff of psychologists kept on hand to monitor their progress. In the case of particularly reticent prisoners, a [[starwars:The Force|Force]-trained specialist might be brought in to effect a more rapid change.&lt;br /&gt;
&lt;br /&gt;
The Borea Detention Center is located on a rocky island near the southern pole of Selen. The area is extremely isolated, located far away from any settlement or trade route. Furthermore, the island lacks any natural resources that might make it attractive for colonization. The only traffic to and from the base is in the form of weekly supply transports, which are heavily monitored and scheduled in advance.&lt;br /&gt;
&lt;br /&gt;
Nine months out of the year, the island is covered in ice and snow, and almost completely barren of life besides the base. For the other three months, it experiences a very brief warm period, during which time the island is visited by groups of migratory animals. Everything from large flocks of birds to traveling pods of sea mammals can be seen along its coasts during this short time.&lt;br /&gt;
&lt;br /&gt;
From the outside, the base appears to be a non-descript research center. Only three buildings are visible from the surface, with a healthy-sized landing pad to help supply them. On closer inspection, however, one notices the highly advanced communications equipment and disguised weapons systems which defend the surface of the base.&lt;br /&gt;
&lt;br /&gt;
In the central building, a large elevator leads down into the rock beneath the island, where the main section of the base is located. The base has room enough for up to 200 personnel and can manage anywhere up to 100 inmates at any time. The base facilities are well provisioned, with cafeterias, armories, and on-site housing provided to all personnel. The detention center proper, located below the staff facilities, is similarly well furnished. The cells are significantly larger than normal and designed for one occupant. The prisoners live in cell-blocks of ten inmates each which are carefully isolated and controlled.&lt;br /&gt;
&lt;br /&gt;
===Bunker Complex “Shade”===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bunker Complex “Shade” is a top-secret military controlled bunker complex located on a remote island for out into Selen’s equatorial oceans. This complex handles high-value assets for Clan Arcona. Examples include artifacts from Arcona’s history, specific genetic or medical histories for Arcona Summit leaders, and any advanced prototypes that are deemed too important for normal security. This bunker can also serve as an emergency fall back point or hideaway for Arcona VIPs in case of planetary invasion.&lt;br /&gt;
&lt;br /&gt;
A main tunnel entrance way is camouflaged by overgrown vegetation combined. A deep waterway leads into this entranceway revealing a long, straight, and unlit carved tunnel, much like an ancient spillway. This tunnel eventually splits out into multiple branching pathways; open grating, pipes, and pressure valves will promote the appearance of an abandoned sewer system or old settlement. One specific tunnel ends in a dead end blank wall which conceals the true bunker entrance. A Panel on the wall will slide open to reveal 3 different layers of security: Biometric, vocal screen, and command codes available only to Arcona Summit and any individuals they designate. &lt;br /&gt;
&lt;br /&gt;
The dead-end wall will open after proper security measures are passed, revealing a secondary entrance/quarantine room with another metal vault door. Visitors must enter and allow the false wall to close in order to access second door. Routine decontamination procedure and cameras will visually identify visitors. The Second vault door opens on to an even smaller concrete room and an elevator, along with a squad of [[Dajorra Defense Force]] soldiers, readied as the first line of defense for the facility below. An accelerated elevator takes visitors straight down for a few minutes. &lt;br /&gt;
After passing through a final security checkpoint, visitors reach a large central chamber. Multiple hallways branch out from this chamber; all entrance ways are labeled numerically directly above the opening. Most hallways from this central chamber lead to dedicated vaults with their own vault entrances, locked away without specific passcodes. These hallways to individual vaults are trapped in a manner to at first discourage and ultimately eliminate any unauthorized persons from attempting to access the vaults.&lt;br /&gt;
&lt;br /&gt;
The layout of the entire bunker complex is meant to be confusing and disorientating to those without knowledge of correct pathways. Both to provide further security against intruders, and to ensure any assigned personnel are not too familiar with entire bunker layout in case of defection or attempted heists.&lt;br /&gt;
&lt;br /&gt;
Summary/Fluff: &lt;br /&gt;
&lt;br /&gt;
===Camp 88===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Camp 88 is another Arcona base hidden in shadow, out in plain sight with many civilians none the wiser. The entrance is hidden within an actual high-rise in Naruba city. Businesses and everyday occurrences occupy lower floors. However, special access is needed to go above floor 88; floor 88 and above are all the property of the Arcona military, and only credentialed members are able to normally access those floors. Any normal attempt to access these levels will result in elevator stoppage in floor 87 and a plain clothes Arcona military member informing any affected persons that there are renovations going on with the above floors, and access is restricted.&lt;br /&gt;
&lt;br /&gt;
Its purpose is much less combat intensive than most other military bases. Camp 88 is set-up specifically to help combat electronic fraud and economic tampering of Arcona’s primary money base in Naruba City. This base also has a mandate to protect the financial trading markets of the InterGalactic Banking Clan and the other corporate offices. This mission ensures the stability of the Dajorra system, and thus ensures the stability of the Clan. However, this camp isn’t just meant to serve the rich and powerful. It also serves as a forefront in educating Arcona’s newest electronic infiltrators and hardware engineers. Extensive, complicated drills and alerts are a part of everyday life at the camp. The most important facet of this camp, however, lies in its ability to quickly launch electronic countermeasures at almost any point on Selen in the case of a planetary threat.&lt;br /&gt;
&lt;br /&gt;
Upon arriving on floor 88, there is little to distinguish it from any other high rise office floor. An open floor plan of desks and computers, meeting rooms closed off by glass, piecemeal art pieces, and plant dressing, and small break rooms make up most of the identifiable aspects. This floor plan is copied from floor 88, to floor 94. These office spaces are different in that all electronic/computer equipment inside are high-grade military hardware and electronic tracking equipment.&lt;br /&gt;
&lt;br /&gt;
Floor 95 to floor 100 are a large departure from this aesthetic, as these floors are more in line with a multi-level Arcona military outpost; it is complete with Barracks and mess hall areas on floor 96, offices and medical stations on floor 97, and a small command center and further electronic stations on floor 98. Floor 95 and Floor 100 consist of guard stations in order to defend from any attack coming from above or below towards the actual military post of the building. Floors 95 and 100 also hold a large number of emergency jump packs to ensure that any evacuation order can be fulfilled without needing to wait for transport. A landing pad on the roof of the high rise may also be utilized as a secret drop off point, but the pad also shares its purpose with civilian traffic in the building.&lt;br /&gt;
&lt;br /&gt;
===Entar Bastion===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Edema R&#039;uh-Kalinor]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Entar Bastion is an impressive feat of engineering, designed to serve as a last-ditch fortress in case of enemy invasion. The base is built into the core of a massive extinct supervolcano and functions primarily as a fighter base, military garrison, and research center. Its internal spaces span kilometers of caverns and tunnels, mostly dedicated to its geothermal power system.&lt;br /&gt;
&lt;br /&gt;
The massive geothermal generators beneath the base are the primary reason for its existence. Protected by kilometers of rock, these facilities can provide an almost limitless supply of power for the base which, when coupled with its groundwater supplies and hydroponics, enables the facility to sustain siege indefinitely. The generators are also capable of powering a series of massive shield generators which render the base impenetrable to orbital and long-range bombardment.&lt;br /&gt;
&lt;br /&gt;
Externally, not much can be seen of this base, other than a small hanger entrance built into the rockface of the volcano. This entrance is carefully hidden and made to look like an outcropping of rock, this entrance is almost completely invisible from a distance. The hanger houses up to two squadrons of starfighters, as well as a small number of support craft. The door is heavily reinforced against assault, and fitted with its own dedicated shielding systems.&lt;br /&gt;
&lt;br /&gt;
The volcano&#039;s surface is littered with camouflaged weapons emplacements designed to fight off enemy transports and starfighters. Large numbers of quad laser cannons and concussion missile launcher make the bastion almost unassailable by air. These, coupled with the bastion&#039;s multiple layers of shielding, are designed to make a ground attack the only possible method of taking the bastion.&lt;br /&gt;
&lt;br /&gt;
Supporting the base facility is a garrison of several hundred soldiers, picked for their skill and loyalty to the clan. While small in number, the extensive fortifications and multiple layers of defense present in the bastion can make these few hundred men fight like a few thousand. Expertly trained in siege warfare and delaying tactics, these men will make the enemy fight for every inch of ground taken. These troops will fight to the death to defend the bastion and are Selen’s last line of defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Located far below even the base’s geothermal generators is a heavily shielded research facility known as the Arconae Laboratory. This highly secret Laboratory is where select members of Clan Arcona can carry out personal research, whether medical, scientific, or more esoteric. It’s said that some of Arcona’s darkest and most ingenious innovations have come from this very facility.&lt;br /&gt;
&lt;br /&gt;
===Outpost 212 - Ember Hill===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arcona has always had a need to push its technological envelope; to develop new weapons and countermeasures which ensure they hold the advantage over any possible enemy. Outpost 212 was established to fill this need. Located just outside Korda City, Outpost 212 quickly became known by the moniker ”Ember Hill” by the cities suspicious populace. The tight security surrounding the base has already given it an air of mystery and conspiracy in the short time it’s been operational. Many citizens of Korda City swear that stranger than usual things are being experimented on in Ember Hill. Things like dark rituals, forgotten mystic arts, hybrid contraptions of flesh and machine, and many other ridiculous tales that capture the average person&#039;s imagination.&lt;br /&gt;
&lt;br /&gt;
The reality is much more mundane than that, but still quite an attention catcher. Ember Hill is a development ground for new prototype technology. Biological, electronic, and military researchers come together to explore new avenues of advancement in the name of Clan Arcona’s future safety and possible dominance. There has also been talk of possibly including force usage and ritual experimentation into its repertoire in order to maximize its research mandate. However, some say that the facility is far too open to the public as it is in order to accomplish such secretive research projects.&lt;br /&gt;
&lt;br /&gt;
This base has a single publicly known entrance that is buried in a hillside with simple unmarked metal walls and a secured door. This entrance is guarded by visible security such as guard patrols, cameras, and sensor equipment. There are other, secret, and well-secured entrances built into the hillside as well, however, the main entrance way is where most through traffic goes through to keep other entrances secret. Personnel then go through a blank concrete chamber with only an elevator entrance on the other side; further security measures and scanning await inside before passing into the elevator. A short elevator ride leads into a large concrete silo-type structure which stretches over four levels, built using concrete and cut into the rock of the Korda plateau.&lt;br /&gt;
&lt;br /&gt;
The first floor is home to the command, control, and communications centers from which the base is operated. Below this on the second floor are hanger bars and garages for vehicle research and testing, complete with tightly secured entrances to move the vehicles in and out of the base. The third floor is the largest, containing the primary research and development facilities, and the fourth floor contains housing and supplies for all the bases personnel. The final, fifth floor below this is dedicated to the maintenance of the base.&lt;br /&gt;
&lt;br /&gt;
===The Snakepit===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Tali Sroka]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A lonely island sitting upon a tectonic seam line, the island where FAB Snakepit is located seems rather unassuming to the public eye and that is fully intentional. Instead, however, of trying to mask every facet of its true nature, other means of camouflage have been implemented to masquerade the island as something it is not.&lt;br /&gt;
&lt;br /&gt;
To the casual observer, the island is a luxury resort for the super-rich, with a short private runway for pleasure craft and an extensive, if secluded, hotel built partially within the volcanic mountain that forms the core of the island. Pristine white marble, shaped in the style of neo-Corellian designers, mingle seamlessly with rows of lush palm trees and pools of clear, turquoise water for the island’s occupants to enjoy. A rich bounty of oceanic produce along with fruits from the fertile foothills, grown in the fertile volcanic ash, provide sustenance to the stationed detail, while geothermal power further ensures self-sustainability.&lt;br /&gt;
&lt;br /&gt;
However, hidden behind this thin, yet thoroughly authentic-looking facade are numerous sophisticated weapons and surveillance systems that can detect, warn of, and engage any intruders on the in the air, on the surface, or in the ocean. Concussion torpedoes, quad laser cannons, and turbo-laser batteries all form a tight defensive net which is nearly invisible to all but the most sophisticated of sensors.&lt;br /&gt;
&lt;br /&gt;
If visitors happen to set foot on the island, they would never suspect a thing to be awry.&lt;br /&gt;
&lt;br /&gt;
The occupants, all specialists chosen for their particular sets of skills to serve Arcona and her needs, have been thoroughly trained to assume cover identities and protect the bases secrecy. Once the visitors have departed, however, the base can show its true colors. Hidden behind life-sized paintings of each of the illustrious team members lies a sophisticated ramp and slide system which they can use to swiftly and conveniently be transported to the ship waiting at the bottom of the installation. A number of clothier droids will also exchange their garments during this transport period so as to relieve them of any civilian attire and ensure they arrive upon the vessel in mission-specific clothing.&lt;br /&gt;
&lt;br /&gt;
Sitting upon a reinforced launch-pad, held in a brace cradle that allows the vessel to stand upright is a Charger c70-class warship, codename [REDACTED], which also functions as the team’s base of operations when on a mission. Thanks to the innovative workings and deployment of powerful repulsor fields and heat-shielding, a launch window for the craft may be opened within the core of the volcano itself, allowing it to take off and land in an almost vertical fashion.&lt;br /&gt;
&lt;br /&gt;
Further facilities found within the base are; a squadron of interceptors, launched from the runway via a hidden hangar bay behind the sheer cliff-face to which the runway ends, a state-of-the-art medical facility and containment pens with enough occupancy for the entire [REDACTED]’s crew, a submersibles pen with a selection of watercraft both surface and sub-surface, a high-powered communications and surveillance suite with full holonet broadband access and a dedicated workforce of droids to keep the place running in the absence of the organic masters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=167118</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=167118"/>
		<updated>2018-02-02T01:14:31Z</updated>

		<summary type="html">&lt;p&gt;Grot: Edited for Selen Development Project, Marked for further update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=Unknown Regions&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=85% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock, &lt;br /&gt;
* [[Estle City]],&lt;br /&gt;
* [[Arcona Citadel]],&lt;br /&gt;
* [[Giletta Spaceport]],&lt;br /&gt;
* [[Torbai Garrison]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population=3 million&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=None (Selenians are isolationists at heart)&lt;br /&gt;
|exports=* Arms and armour&lt;br /&gt;
* Finance&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Selen is the home planet of [[Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and a [https://wiki.darkjedibrotherhood.com/view/Arcona_Army_Corps#First_Division_.28I.29_-_Selen|large garrison of infantry]. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon, [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet perfectly suited for most races to inhabit. Most of Selen is covered by ocean, dotted with islands of all sizes. These islands are incredibly fertile, and largely covered in sparse forest and grassy plains. Many are uninhabited, and [[Arcona|Clan Arcona]] had its pick when it chose the location for its Citadel. &lt;br /&gt;
&lt;br /&gt;
The Citadel itself is an enormous ziggurat, completely re-built and expanded from the pieces that were painstakingly taken from Coronada and it&#039;s original home. The structure is easily spacious enough to accommodate the entire Clan should the need arise. Resting on the loamy earth of Doto Rock (which isn&#039;t actually very rocky), the Citadel houses the quarters and offices of the Consul and Proconsul, and functions as a meeting place for all [[Clan]] functions. Having built the structure from the pieces of its original home, barracks, training rooms, simulators, and an enormous hanger were also built into the structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Native Species  ==&lt;br /&gt;
Selenians are Humanoids, tall, blond haired mostly. They are a very calm race and slightly distant to surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics. The Selenians have five major cities, though [[Arcona|Clan Arcona]] leaders only ever visit their capital of Estle. Originally, the Selenians migrated from another planet, fleeing another faction of their race. The oral history is recounted below, in the words of one of their Councilmen: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A long, long time ago, far beyond the center of the galaxy, there was a place called Taureen, a giant planet covered with jungle. It was wealthy in gem mines, and hot water lakes. There was nothing special in this planet; the native settlers used gems for making jewellery, and eventually their goods were sold far across the reaches of space. With time pirates, and bounty hunters, started to arrive on Taureen searching for an easy fortune. The Taureen nation was peaceful, without weapons, and therefore couldn&#039;t defend itself. At least, that&#039;s what our people though.. In hidden bases the planetary government had begun to build ion shields, lasers, and with use of Taureen gems these weapons became more powerful than any before seen. Soon all of our ships had been modified and the Taureen race turned from peaceful merchants into a warrior society. All resources were reserved for the military market, and there was no more peace. The government pressed its people towards all possible sacrifices. But eventually the mines were depleted, and the only way to get more of the precious jewels to cut deeper and deeper into the once lush planet. Their world turned from a green one into a barren field of rock and ash.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not everyone liked what they saw, however, but they could not fight the hordes of the Taureen government... departure was the only way to set themselves free, to live as they had before the wars. The original refugees waited for the right moment, planning every detail of their escape. Eventually, they freed themselves from their bonds and left to find a new home, Selen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And here starts the new part of our history, a new era. A new tale. It was a struggle for our ancestors to find their way on a planet so different from their homeworld. Under the water, they found what they were looking for: a clean way to power a new world, without the agony of turning another planet into what Taureen had become. The energy was there beneath the waves, in the lava cracks of the crust and in the shifting of the tides; we just had to release it. &#039;&#039;&lt;br /&gt;
We are architects, engineers, creators, all we want to do it buildֹ to realize our visions. We are not warriors, and we do not wish to be. Our fleet still stands to defend our world, for the forces of Taureen did come one day, but that is another tale for another occasion.&lt;br /&gt;
&lt;br /&gt;
==Military Installations==&lt;br /&gt;
:&#039;&#039;Main article: [[Selen Military Installations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As much as Selen is the beating heart of Arcona, it is also a potential weakness. So much of Arcona’s resources are located on Selen that an enemy assault or occupation could be ruinous for the clan. To prevent this, Arcona has taken great steps to ensure that Selen remains defended against enemy invasion.&lt;br /&gt;
&lt;br /&gt;
Selen is covered in a complex network of military bases, garrisons, and redoubts which work together to ensure any any attack is rebuffed. Front-line bases such as &#039;&#039;&#039;Fort Blindshot&#039;&#039;&#039; are designed to take the full brunt of an enemy assault, while smaller logistics and supply bases ensure that the defense can be sustained. In case of complete military collapse, it’s rumored that Clan Arcona maintains an extensive network of emergency bases and research labs, fully prepared to unleash a desperate counter-attack.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
&lt;br /&gt;
===Estle City (Capital)===&lt;br /&gt;
:&#039;&#039;Main article: [[Estle City]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Estle city is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls &#039;&#039;&#039;Dajorra&#039;&#039;&#039;. Presently, Estle serves as the main headquarters for [[Arcona|Clan Arcona]] and as the seat of power for the [[Consul]] of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle city was built onto an island, however during the subsequent alien occupation of the [[Dajorra System]], the island was extensively changed. When [[Arcona]] finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===Naruba City===&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], Naruba city is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba city to capitalise on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main [[starwars:InterGalactic_Banking_Clan|IGBC]] headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. It is the main city for trading and houses Selen&#039;s planetary stock market. Naruba city is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen.&lt;br /&gt;
&lt;br /&gt;
Both [[Naruba Investments]] and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba city respectively.&lt;br /&gt;
&lt;br /&gt;
===Celeste===&lt;br /&gt;
&lt;br /&gt;
Celeste is an underwater city encased in one large [[Starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theatres, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the centre of Celeste. Grand mansions and luxurious apartments circle the entertainment district, whilst smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system. &lt;br /&gt;
&lt;br /&gt;
Celeste is only 250 kilometres from [[Selen#Naruba City|Naruba City]] and can thus maintain solid transport routes to the economic capital. This serves Celeste&#039;s populous well, given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba. &lt;br /&gt;
&lt;br /&gt;
Celeste is considered by most to be Selen&#039;s &#039;&#039;&#039;cultural capital&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===Zainab===&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|27 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometres of wind farms, 150 square kilometres of solar energy farms, and a number of geothermal heat transformers dotted across the tundra plains thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-monthly &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
Zainab accounts for almost 40% of the planet&#039;s energy consumption.&lt;br /&gt;
&lt;br /&gt;
===Korda===&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southern continent between the equator and the southern polar ice cap, Korda is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air and marring the surrounding countryside.&lt;br /&gt;
Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
Culture was almost an afterthought in Korda; the majority of the surface inhabitants frequent the numerous bars and clubs nested in the city centre. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
&lt;br /&gt;
====Subterranean Korda====&lt;br /&gt;
&lt;br /&gt;
Subterranean Korda houses the poorest and the majority of the city&#039;s criminality. &lt;br /&gt;
&lt;br /&gt;
When pollution became such an issue on the surface, many began to look towards underground living to escape the poisonous air. Elevator systems transport inhabitantsto specific sections of the city above, with &#039;work permits&#039; being required to travel between the two districts. Life expectancy is low in Subterranean Korda, with many being lured into prostitution rings and smuggling as an alternative lifestyle. Illness is frequent, and medical facilities are few and far between.&lt;br /&gt;
&lt;br /&gt;
The depravity in Subterranean Korda has seen a huge rise in [[starwars:ryll|Ryll]] distribution and use in recent years, with a move toward semi-permanent, illegal [[starwars:glitterstim|glitterstim]] manufacture. Many of the clubs and bars in Subterranean Korda act as fronts for this booming [[starwars:spice|Spice]] business. &lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen_Military_Installations&amp;diff=167117</id>
		<title>Selen Military Installations</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen_Military_Installations&amp;diff=167117"/>
		<updated>2018-02-02T01:14:23Z</updated>

		<summary type="html">&lt;p&gt;Grot: Created for Selen Development Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As much as [[Selen]] is the beating heart of [[Arcona]], it is also a potential weakness. So much of Arcona’s resources are located on Selen that an enemy assault or occupation could be ruinous for the [[Clan]]. To prevent this, Arcona has taken great steps to ensure that Selen remains defended against enemy invasion.&lt;br /&gt;
&lt;br /&gt;
Selen is covered in a complex network of military bases, garrisons, and redoubts which work together to ensure any attack is rebuffed. Front-line bases such as &#039;&#039;&#039;Fort Blindshot&#039;&#039;&#039; are designed to take the full brunt of an enemy assault, while smaller logistics and supply bases ensure that the defense can be sustained. In case of complete military collapse, it’s rumored that Clan Arcona maintains an extensive network of emergency bases and research labs, fully prepared to unleash a desperate counter-attack.&lt;br /&gt;
&lt;br /&gt;
==Military Bases==&lt;br /&gt;
&lt;br /&gt;
===Arconan Military Parade Grounds===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Zujenia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just outside of [[Estle City]] lies a moderately-sized Arconan military establishment known as the &#039;&#039;&#039;Arconan Military Parade Grounds&#039;&#039;&#039;. The Arconan Military Parade Grounds were once used to hold events for the Selen’s denizens. These colorful and skillful displays of military prowess served a dual purpose; to recruit from the surrounding population and improve the natives&#039; opinions towards a foreign military establishment on their doorsteps. After [[Satsi Tameike]] ascended to the position of [[Consul]] the Parade grounds was repurposed into an additional training base and barracks. Where the once proud color guard had been stationed, grim-faced ‘official’ troops are now housed.&lt;br /&gt;
&lt;br /&gt;
The Parade grounds are mainly comprised of a large field. Its neatly trimmed turf is permanently dyed an array of vibrant colors, the powdered pigments painted into the soil from several seasons of rain and festivals. The rainbow soil unfailingly finds its way onto the uniforms of the soldiers stationed there and is nearly impossible to completely remove. Training equipment and obstacle courses have been installed around the edges of the field in order to condition the endurance, athleticism, and strength of the troops. The bleachers that once sat spectators have been removed, their [[starwars:Duracrete|duracrete]] foundations providing a base for new barracks and other buildings. The few barracks that already stood on the premises were expanded to increase the number of troops housed there. A meager fence that previously ran around the parade grounds was replaced with something taller and more intimidating, with a solid guard station added to its entrance. The quick renovations to the base have removed much of its former glory, however, nothing will remove the painted canvas of pride and boldness left upon the very dirt.&lt;br /&gt;
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===AEF Logistics Command Center===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [Arcona Expeditionary Force| AEF] Logistics Command Center (AEFLCC) or “The Hive” as it is better known by its occupants, is the central storage and distribution center for Arcona’s military forces. While it’s not as glamorous a posting as the front-line bases or garrisons, it is nonetheless vital to the running of Arcona’s military. From this base and smaller depots across the system the wide variety of space-ships, bases, and ground forces owned by Clan Arcona are kept in good supply.&lt;br /&gt;
&lt;br /&gt;
Another function of The Hive is that it acts as a point of contact between the AEF and the manufacturers located in Korda City. Military contracts between private companies are issued from this command, and deliveries from Korda’s manufacturers are made directly to the facility for distribution. Without the business from the AEFLCC, a good number of Korda’s major manufacturers would collapse.&lt;br /&gt;
&lt;br /&gt;
The AEF Logistics Command Center is located directly outside of Korda City, Selen’s largest manufacturing center. The command center has a monopoly on most of the flat land on the city&#039;s outskirts, as by necessity it requires significant space room for landing pads and hangar facilities. The city has a dedicated limited-access highway leading from the city into the base, and traffic above the base is heavily restricted.&lt;br /&gt;
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The area, in general, is highly polluted and paved over in tarmac and concrete to facilitate easy travel. The plant life is wilting and sickly where it does exist, and a thick layer of smog lays over the base on most days. Animal life is similarly scarce, limited to rodents and vermin which thrive in the urban, polluted environment.&lt;br /&gt;
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The base itself is a massive, sprawling complex with numerous hangers, warehouses, and storage facilities. A large communications tower dominates the center of the base, probably the largest in the system, and is capable of transmitting anywhere within the star system. Attached to this communications tower is a large administrative facility, where a constant flow of bureaucrats and functionaries travel in and out daily.&lt;br /&gt;
&lt;br /&gt;
A constant flow of traffic lands and departs from the pads around the building, each taking or delivering their own load of goods and material. Everything from food rations and clothing, to ammunition and weapons, makes its way through this facility. A strict work schedule keeps this chaotic ballet working day and night. &lt;br /&gt;
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To guard this constant hive of activity armed guards patrol around the clock around the electrified fence that marks the border of the base. Guard towers are located at regular intervals inside the facility and traffic in and out is very well regulated. The warehouses and landing pads, especially, are tightly guarded.&lt;br /&gt;
&lt;br /&gt;
===Fort Aurora===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Koliss Welcott]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a small and decrepit military base, new investments in the Arcona military infrastructure have allowed this fort to become the home of a new type of training center. Specifically, the Ground, Atmospheric, Naval Deployment, and Remedial Training Initiative; though this new center has quickly become known by another name: GRINDRE School. This initiative is meant to stoke the fires of competition within the Arcona military, pitting units against one another in war games and mock battles. This competition is facilitated by having certain sections of training ‘claimed’ by units that receive the highest success rate for a given exercise, along with multiple leaderboards that track individual, group, and unit statistics to compare and contrast with each other. It is hoped that this system can push the soldiers of Arcona to be better in every respect; maintaining their skill sets and coming together in the spirit of competition with a united goal of defending [[Dajorra]], Selen, the Clan, and one another.&lt;br /&gt;
&lt;br /&gt;
The central base is located in a valley, with a main entrance to the west and secondary entrances on the north and south. Outside entrances immediately pass by storage yards and motor pools, storing the bulky equipment and vehicles that service the base. All pathways lead to the center compound. This compound is built in a checkerboard pattern, with most outlying facilities serving as barracks and logistics buildings. These buildings are built in an open pattern, much like city streets, with security checkpoints at barracks entrances and armory doors. These buildings are all centered on a bunker with five towers; four at each corner of the square structure, and one tower in the center that stands as the highest. Each of the four towers of the bunker display iconography of different branches of the Arcona military, with only the center tower being unmarked.&lt;br /&gt;
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There are five distinct areas of operation within the bunker. The 1st area belongs to Army operations, including classroom instruction on tactics and weapons familiarization. The next area belongs to Atmospherics and holds flight simulators, classroom areas, and familiarization stations for aircraft and starfighter. The 3rd area belongs to the navy and is intended to teach shipboard operations, safety measures, and tactics to Arcona’s navy. The 4th section is more obscure but just as important. It teaches combat engineering, battlefield sabotage, and battlefield stealth. The final area is the main command and control center for the base. The central tower is used for air traffic control, direct fire control, and training coordination for all operations on base.&lt;br /&gt;
&lt;br /&gt;
Heading east outside the base, there is a trail that leads out onto a wide river-delta plain. This plain contains mock urban environments and possible battlefield areas Arcona soldiers might encounter. These testing areas are concentrated mostly on the north side of the plain. There are firing ranges for anything from small arm weapons to Imperial Assault Tanks to test proficiencies and new armaments. These firing areas are concentrated mostly on the south side of the plain. Towards the coastline and out to sea, there are mock-ups of naval and airborne targets that are utilized for target practice in navy and air maneuvers.&lt;br /&gt;
&lt;br /&gt;
===Fort Blindshot===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Qyreia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of Selen and the maintenance of the planetary garrison. In case of an enemy invasion, the Fort would be the primary center of resistance. Situated on an inactive volcanic island, the variable types of terrain offer a multitude of areas for troops to utilize in honing their skills. The remote location is largely separated from any sort of civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. The occupation of the island itself is divided into three basic sectors.&lt;br /&gt;
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The lowlands that dominate the western portion of the island are dedicated to the housing and basic needs of the troops, with facilities for anything from food to entertainment. Housing is separated into different sectors and provided for the soldiers family, should they have one. This sector is also home to the base’s main starport, which is large enough to handle the logistics shipments needed to supply the base, as well as support the bases fighters, transports, and assault ships&lt;br /&gt;
&lt;br /&gt;
The foothills that comprise the southeastern quarter are dedicated to various firing ranges, anything from small arms to artillery and air-to-ground targetry. Several ranges are large enough to facilitate a whole battalion’s movement through them for live-fire exercises, incorporating various types of droid and holo-targets in both open battlefields and mock villages or cities. ear the habitation district there is a multitude of structures which serve as classrooms and training facilities for the garrison. These facilities include anything from tactical training simulators to mock cockpits for flight training.&lt;br /&gt;
&lt;br /&gt;
The northwestern third of the island, the crater area of the long inactive volcano, is used to familiarize troops with a wide variety of terrain. Active defense positions are camouflaged and scattered around the area as well, filling in what would otherwise be blind spots in the defensive net. Rocky outcrops commingle with trees and soft earthen slopes to create a kaleidoscope of land, inhabited by equally varied wildlife. Mock trenchworks and hidden bunkers are used as fake “enemy” habitations for training, while a few scattered “villages” slumber among the trees and flinty rocks.&lt;br /&gt;
&lt;br /&gt;
===Misty Oaks Storage Facility===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Grot]&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The Misty Oaks Storage Facility, or “Boneyard”, is a storage and recycling facility for Arcona’s vehicles. Rather than fully scrap and recycle outdated vehicles, which can be a long and expensive process, Arcona instead elects to store them here where the arid climate means they do not have to maintain any sort of storage facility. Indeed, Arcona even uses the facility for civilian vehicles, buying broken private transports for cheap and keeping them on hand for scrap. This myriad of vehicles are simply left to sit in the hot sun and are harvested for parts and scrap as needed to maintain Arcona’s fleet and motor pool.&lt;br /&gt;
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Due to the particular requirements of this facility, it is located on an island far out into Selen’s equatorial oceans. A strange quirk of the ocean currents and weather patterns has rendered this particular island bereft of rain or significant weather. This has left the island barren, dry, and desolate. The island is mostly uninhabited, aside from a few species of lizards and sea-birds. Some hardy brush and weeds grow in the dusty earth, barely able to scrape by on the sparse rainfall. The surrounding oceans are relatively barren, as the lack of a strong ocean current leaves the water lacking in nutrition.&lt;br /&gt;
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The primary feature of the Misty Oaks Storage facility is a large open field filled with the desiccated corpses of vehicles. Everything from private transports to tanks, to starfighters can be found sitting out in the Misty Oaks backyard. These vehicles are all in various states of disrepair and disassembly. &lt;br /&gt;
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Adjacent to this field is a small base, consisting of a mechanics workshop, a guard post, a landing pad, and a barracks. Work here is constant, with vehicles being brought in daily to harvest for spare parts or rare materials. Every week, large haulers deliver new vehicles into the storage facilities fields and carry away the newly harvested parts.&lt;br /&gt;
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Behind this innocuous front, the Misty Oaks base is also a premier testing facility for Arcona’s latest and greatest weapons projects. The predictable weather and lack of a significant ecology mean that weapons testing can be carried out without worry for the local environment. The remote location and convenient front of the storage facility also mean the testing can be carried out in complete secrecy.&lt;br /&gt;
&lt;br /&gt;
===Waystation 125===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Koliss Welcott]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located on an undersea plateau, Waystation 125 is a rather small military outpost even in the lean makeup of the Arcona military, but one that is no less important. This outpost is settled at the halfway point between Naruba City and Celeste, and is ultimately charged to patrol the water between Naruba City and Celeste as well as the area around Celeste itself. This protection includes underwater reconnaissance, explosives sweeps, sabotage checks, and even presence patrols in the event of civil unrest. Due to its underwater location, the base has to be kept small, and the personnel manning the Way Station are highly trained in all facets of underwater warfare.&lt;br /&gt;
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There are three moon pool entrances for submersibles and divers located in a triangle formation These moon pools are the furthest outlying structures of the base and connected by direct hallways that lead to a large, central structure which makes up the main part of the base. All of the base&#039;s buildings are pre-fabricated and interchangeable, as the nature of construction on the seafloor means they have to be constructed on the surface and then sunk into place.&lt;br /&gt;
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As such, all three entrances to the base have the same layout. There is a simple white-washed hallway that breaks off into an equipment room and briefing room, along with a sealed hatch that leads into the base proper. Passing through this second hallway, you will enter the main base, with opens into a T-section hallway able to turn left right or continue straight. All hallways, T-sections, and rooms within the structure are closed off by an electronic door and reinforced junction structures to allow for watertight seals in case of flooding. The base consists primarily of three concentric rings running around the main command center.&lt;br /&gt;
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The first ring is the outer ring, allowing access to the moon pools and being coated in heavier armor to shield against any external attack. The second ring is where the personnel are housed, with the barracks, mess hall, and medical areas being located in this area. The third and final ring runs around the central command center, which holds various communications and sensor equipment to allow for daily operations of the waystation.&lt;br /&gt;
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==Covert Installations==&lt;br /&gt;
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===Borea Detention Center===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Grot]&#039;&#039;&lt;br /&gt;
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The Borea Detention Center is an incarceration facility used by the AEF to deal with a particular variety of inmate. Minor offenses like drunkenness are often taken care of on base, or within a soldier&#039;s unit, and do not require anyone to attend this facility. Even major offenses like dereliction of duty or treason do not merit a sentence here, as they are most often solved by execution or life imprisonment. Instead, the facility is used to deal with any soldier that Arcona deems subversive, disloyal, or insufficiently devoted.&lt;br /&gt;
Once inside, the prisoners are subjected to an extensive and personally tailored regime designed to bring them more in line with the Clan’s wishes. A less generous individual might call the process “brainwashing” but Clan Arcona prefers to refer to it as “re-education”. While the concept might be unsavory, it is an unfortunate reality for Clan Arcona. Arcona’s lack of any official authority, except through the instrument of the Keadean Confederacy, means that the Clan has to go to extreme lengths to maintain it’s covert control over [[Dajorra]]. Often times this means assassination, blackmail, bribery, and, in this case, re-education.&lt;br /&gt;
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The experience is not entirely unpleasant, however, and can often be quite tolerable. Through careful observation, manipulation, and handling, the inmates are placed under just enough pressure and exposed to carefully selected stimuli to affect a change in their views. Every moment of the prisoner’s day is observed, and a staff of psychologists kept on hand to monitor their progress. In the case of particularly reticent prisoners, a [[starwars:The Force|Force]-trained specialist might be brought in to effect a more rapid change.&lt;br /&gt;
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The Borea Detention Center is located on a rocky island near the southern pole of Selen. The area is extremely isolated, located far away from any settlement or trade route. Furthermore, the island lacks any natural resources that might make it attractive for colonization. The only traffic to and from the base is in the form of weekly supply transports, which are heavily monitored and scheduled in advance.&lt;br /&gt;
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Nine months out of the year, the island is covered in ice and snow, and almost completely barren of life besides the base. For the other three months, it experiences a very brief warm period, during which time the island is visited by groups of migratory animals. Everything from large flocks of birds to traveling pods of sea mammals can be seen along its coasts during this short time.&lt;br /&gt;
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From the outside, the base appears to be a non-descript research center. Only three buildings are visible from the surface, with a healthy-sized landing pad to help supply them. On closer inspection, however, one notices the highly advanced communications equipment and disguised weapons systems which defend the surface of the base.&lt;br /&gt;
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In the central building, a large elevator leads down into the rock beneath the island, where the main section of the base is located. The base has room enough for up to 200 personnel and can manage anywhere up to 100 inmates at any time. The base facilities are well provisioned, with cafeterias, armories, and on-site housing provided to all personnel. The detention center proper, located below the staff facilities, is similarly well furnished. The cells are significantly larger than normal and designed for one occupant. The prisoners live in cell-blocks of ten inmates each which are carefully isolated and controlled.&lt;br /&gt;
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===Bunker Complex “Shade”===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Koliss Welcott]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bunker Complex “Shade” is a top-secret military controlled bunker complex located on a remote island for out into Selen’s equatorial oceans. This complex handles high-value assets for Clan Arcona. Examples include artifacts from Arcona’s history, specific genetic or medical histories for Arcona Summit leaders, and any advanced prototypes that are deemed too important for normal security. This bunker can also serve as an emergency fall back point or hideaway for Arcona VIPs in case of planetary invasion.&lt;br /&gt;
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A main tunnel entrance way is camouflaged by overgrown vegetation combined. A deep waterway leads into this entranceway revealing a long, straight, and unlit carved tunnel, much like an ancient spillway. This tunnel eventually splits out into multiple branching pathways; open grating, pipes, and pressure valves will promote the appearance of an abandoned sewer system or old settlement. One specific tunnel ends in a dead end blank wall which conceals the true bunker entrance. A Panel on the wall will slide open to reveal 3 different layers of security: Biometric, vocal screen, and command codes available only to Arcona Summit and any individuals they designate. &lt;br /&gt;
&lt;br /&gt;
The dead-end wall will open after proper security measures are passed, revealing a secondary entrance/quarantine room with another metal vault door. Visitors must enter and allow the false wall to close in order to access second door. Routine decontamination procedure and cameras will visually identify visitors. The Second vault door opens on to an even smaller concrete room and an elevator, along with a squad of [[Dajorra Defense Force]] soldiers, readied as the first line of defense for the facility below. An accelerated elevator takes visitors straight down for a few minutes. &lt;br /&gt;
After passing through a final security checkpoint, visitors reach a large central chamber. Multiple hallways branch out from this chamber; all entrance ways are labeled numerically directly above the opening. Most hallways from this central chamber lead to dedicated vaults with their own vault entrances, locked away without specific passcodes. These hallways to individual vaults are trapped in a manner to at first discourage and ultimately eliminate any unauthorized persons from attempting to access the vaults.&lt;br /&gt;
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The layout of the entire bunker complex is meant to be confusing and disorientating to those without knowledge of correct pathways. Both to provide further security against intruders, and to ensure any assigned personnel are not too familiar with entire bunker layout in case of defection or attempted heists.&lt;br /&gt;
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Summary/Fluff: &lt;br /&gt;
&lt;br /&gt;
===Camp 88===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Koliss Welcott]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Camp 88 is another Arcona base hidden in shadow, out in plain sight with many civilians none the wiser. The entrance is hidden within an actual high-rise in Naruba city. Businesses and everyday occurrences occupy lower floors. However, special access is needed to go above floor 88; floor 88 and above are all the property of the Arcona military, and only credentialed members are able to normally access those floors. Any normal attempt to access these levels will result in elevator stoppage in floor 87 and a plain clothes Arcona military member informing any affected persons that there are renovations going on with the above floors, and access is restricted.&lt;br /&gt;
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Its purpose is much less combat intensive than most other military bases. Camp 88 is set-up specifically to help combat electronic fraud and economic tampering of Arcona’s primary money base in Naruba City. This base also has a mandate to protect the financial trading markets of the InterGalactic Banking Clan and the other corporate offices. This mission ensures the stability of the Dajorra system, and thus ensures the stability of the Clan. However, this camp isn’t just meant to serve the rich and powerful. It also serves as a forefront in educating Arcona’s newest electronic infiltrators and hardware engineers. Extensive, complicated drills and alerts are a part of everyday life at the camp. The most important facet of this camp, however, lies in its ability to quickly launch electronic countermeasures at almost any point on Selen in the case of a planetary threat.&lt;br /&gt;
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Upon arriving on floor 88, there is little to distinguish it from any other high rise office floor. An open floor plan of desks and computers, meeting rooms closed off by glass, piecemeal art pieces, and plant dressing, and small break rooms make up most of the identifiable aspects. This floor plan is copied from floor 88, to floor 94. These office spaces are different in that all electronic/computer equipment inside are high-grade military hardware and electronic tracking equipment.&lt;br /&gt;
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Floor 95 to floor 100 are a large departure from this aesthetic, as these floors are more in line with a multi-level Arcona military outpost; it is complete with Barracks and mess hall areas on floor 96, offices and medical stations on floor 97, and a small command center and further electronic stations on floor 98. Floor 95 and Floor 100 consist of guard stations in order to defend from any attack coming from above or below towards the actual military post of the building. Floors 95 and 100 also hold a large number of emergency jump packs to ensure that any evacuation order can be fulfilled without needing to wait for transport. A landing pad on the roof of the high rise may also be utilized as a secret drop off point, but the pad also shares its purpose with civilian traffic in the building.&lt;br /&gt;
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===Entar Bastion===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Edema R&#039;uh-Kalinor]&#039;&#039;&lt;br /&gt;
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The Entar Bastion is an impressive feat of engineering, designed to serve as a last-ditch fortress in case of enemy invasion. The base is built into the core of a massive extinct supervolcano and functions primarily as a fighter base, military garrison, and research center. Its internal spaces span kilometers of caverns and tunnels, mostly dedicated to its geothermal power system.&lt;br /&gt;
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The massive geothermal generators beneath the base are the primary reason for its existence. Protected by kilometers of rock, these facilities can provide an almost limitless supply of power for the base which, when coupled with its groundwater supplies and hydroponics, enables the facility to sustain siege indefinitely. The generators are also capable of powering a series of massive shield generators which render the base impenetrable to orbital and long-range bombardment.&lt;br /&gt;
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Externally, not much can be seen of this base, other than a small hanger entrance built into the rockface of the volcano. This entrance is carefully hidden and made to look like an outcropping of rock, this entrance is almost completely invisible from a distance. The hanger houses up to two squadrons of starfighters, as well as a small number of support craft. The door is heavily reinforced against assault, and fitted with its own dedicated shielding systems.&lt;br /&gt;
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The volcano&#039;s surface is littered with camouflaged weapons emplacements designed to fight off enemy transports and starfighters. Large numbers of quad laser cannons and concussion missile launcher make the bastion almost unassailable by air. These, coupled with the bastion&#039;s multiple layers of shielding, are designed to make a ground attack the only possible method of taking the bastion.&lt;br /&gt;
&lt;br /&gt;
Supporting the base facility is a garrison of several hundred soldiers, picked for their skill and loyalty to the clan. While small in number, the extensive fortifications and multiple layers of defense present in the bastion can make these few hundred men fight like a few thousand. Expertly trained in siege warfare and delaying tactics, these men will make the enemy fight for every inch of ground taken. These troops will fight to the death to defend the bastion and are Selen’s last line of defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Located far below even the base’s geothermal generators is a heavily shielded research facility known as the Arconae Laboratory. This highly secret Laboratory is where select members of Clan Arcona can carry out personal research, whether medical, scientific, or more esoteric. It’s said that some of Arcona’s darkest and most ingenious innovations have come from this very facility.&lt;br /&gt;
&lt;br /&gt;
===Outpost 212 - Ember Hill===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Koliss Welcott]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arcona has always had a need to push its technological envelope; to develop new weapons and countermeasures which ensure they hold the advantage over any possible enemy. Outpost 212 was established to fill this need. Located just outside Korda City, Outpost 212 quickly became known by the moniker ”Ember Hill” by the cities suspicious populace. The tight security surrounding the base has already given it an air of mystery and conspiracy in the short time it’s been operational. Many citizens of Korda City swear that stranger than usual things are being experimented on in Ember Hill. Things like dark rituals, forgotten mystic arts, hybrid contraptions of flesh and machine, and many other ridiculous tales that capture the average person&#039;s imagination.&lt;br /&gt;
&lt;br /&gt;
The reality is much more mundane than that, but still quite an attention catcher. Ember Hill is a development ground for new prototype technology. Biological, electronic, and military researchers come together to explore new avenues of advancement in the name of Clan Arcona’s future safety and possible dominance. There has also been talk of possibly including force usage and ritual experimentation into its repertoire in order to maximize its research mandate. However, some say that the facility is far too open to the public as it is in order to accomplish such secretive research projects.&lt;br /&gt;
&lt;br /&gt;
This base has a single publicly known entrance that is buried in a hillside with simple unmarked metal walls and a secured door. This entrance is guarded by visible security such as guard patrols, cameras, and sensor equipment. There are other, secret, and well-secured entrances built into the hillside as well, however, the main entrance way is where most through traffic goes through to keep other entrances secret. Personnel then go through a blank concrete chamber with only an elevator entrance on the other side; further security measures and scanning await inside before passing into the elevator. A short elevator ride leads into a large concrete silo-type structure which stretches over four levels, built using concrete and cut into the rock of the Korda plateau.&lt;br /&gt;
&lt;br /&gt;
The first floor is home to the command, control, and communications centers from which the base is operated. Below this on the second floor are hanger bars and garages for vehicle research and testing, complete with tightly secured entrances to move the vehicles in and out of the base. The third floor is the largest, containing the primary research and development facilities, and the fourth floor contains housing and supplies for all the bases personnel. The final, fifth floor below this is dedicated to the maintenance of the base.&lt;br /&gt;
&lt;br /&gt;
===The Snakepit===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Tali Sroka]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A lonely island sitting upon a tectonic seam line, the island where FAB Snakepit is located seems rather unassuming to the public eye and that is fully intentional. Instead, however, of trying to mask every facet of its true nature, other means of camouflage have been implemented to masquerade the island as something it is not.&lt;br /&gt;
&lt;br /&gt;
To the casual observer, the island is a luxury resort for the super-rich, with a short private runway for pleasure craft and an extensive, if secluded, hotel built partially within the volcanic mountain that forms the core of the island. Pristine white marble, shaped in the style of neo-Corellian designers, mingle seamlessly with rows of lush palm trees and pools of clear, turquoise water for the island’s occupants to enjoy. A rich bounty of oceanic produce along with fruits from the fertile foothills, grown in the fertile volcanic ash, provide sustenance to the stationed detail, while geothermal power further ensures self-sustainability.&lt;br /&gt;
&lt;br /&gt;
However, hidden behind this thin, yet thoroughly authentic-looking facade are numerous sophisticated weapons and surveillance systems that can detect, warn of, and engage any intruders on the in the air, on the surface, or in the ocean. Concussion torpedoes, quad laser cannons, and turbo-laser batteries all form a tight defensive net which is nearly invisible to all but the most sophisticated of sensors.&lt;br /&gt;
&lt;br /&gt;
If visitors happen to set foot on the island, they would never suspect a thing to be awry.&lt;br /&gt;
&lt;br /&gt;
The occupants, all specialists chosen for their particular sets of skills to serve Arcona and her needs, have been thoroughly trained to assume cover identities and protect the bases secrecy. Once the visitors have departed, however, the base can show its true colors. Hidden behind life-sized paintings of each of the illustrious team members lies a sophisticated ramp and slide system which they can use to swiftly and conveniently be transported to the ship waiting at the bottom of the installation. A number of clothier droids will also exchange their garments during this transport period so as to relieve them of any civilian attire and ensure they arrive upon the vessel in mission-specific clothing.&lt;br /&gt;
&lt;br /&gt;
Sitting upon a reinforced launch-pad, held in a brace cradle that allows the vessel to stand upright is a Charger c70-class warship, codename [REDACTED], which also functions as the team’s base of operations when on a mission. Thanks to the innovative workings and deployment of powerful repulsor fields and heat-shielding, a launch window for the craft may be opened within the core of the volcano itself, allowing it to take off and land in an almost vertical fashion.&lt;br /&gt;
&lt;br /&gt;
Further facilities found within the base are; a squadron of interceptors, launched from the runway via a hidden hangar bay behind the sheer cliff-face to which the runway ends, a state-of-the-art medical facility and containment pens with enough occupancy for the entire [REDACTED]’s crew, a submersibles pen with a selection of watercraft both surface and sub-surface, a high-powered communications and surveillance suite with full holonet broadband access and a dedicated workforce of droids to keep the place running in the absence of the organic masters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sinchi_Ring&amp;diff=167116</id>
		<title>Sinchi Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sinchi_Ring&amp;diff=167116"/>
		<updated>2018-02-02T01:03:57Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure&lt;br /&gt;
|image=[[File:Estle_city.jpg|250px]]&lt;br /&gt;
|name=Estle City&lt;br /&gt;
|constructed=approx [[starwars:150_BBY|150 BBY]]&lt;br /&gt;
|location=[[Selen]]&lt;br /&gt;
|builder=Selenians&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sinchi Ring&#039;&#039;&#039; is a section of &#039;&#039;&#039;[[Estle City]]&#039;&#039;&#039; home to the city’s primary commercial and entertainment districts. Located on the middle terrace of Estle City, above the Capac Ring and below the Huascar Ring, the Sinchi Ring is the economic heart of the system. A wide variety of workshops and crafting guilds can be found throughout the Ring, selling all manner of civilian goods, as well a small number of more discreet shops which sell military equipment and specialist items to the members of &#039;&#039;&#039;[[Clan Arcona]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Sinchi Ring is also known for its expansive entertainment district, which is home to the bars, clubs, restaurants, and other facilities that cater to the &#039;&#039;&#039;[[Dajorra System|Dajorra System’s]]&#039;&#039;&#039; rich and powerful. Beneath this glamorous facade, however, lies an extensive, shady underworld centered on the entertainment district. Both criminal enterprises and Arcona safehouses jockey for space under the neon lights.&lt;br /&gt;
&lt;br /&gt;
= Sinchi Ring Commercial District =&lt;br /&gt;
&lt;br /&gt;
The commercial district in the Sinchi Ring is the nexus of all economic activity in the Dajorra. Every major corporation has an office in this section of the city, and the main Dajorran financial markets are located here. In addition to numerous legitimate and private businesses, Arcona also maintains an extensive network of front organizations and shell companies out of this sector of the city.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[Ssaud Tu]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Wicked Sisters&#039; Tattoos ===&lt;br /&gt;
&#039;&#039;By Satsi Tameike&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Something of a misnomer, customers will walk in finding Wicked&#039;s has little to do with sisters of any kind. The store is named in honor of the owner&#039;s deceased siblings, whose picture is enshrined primly on the wall behind the counter when one first enters, along with photos of their many tattoos. A small, single-story building, Wicked&#039;s is situated in a commercial district of the Sinchi ring, but well worth the trip down for anyone looking for the &amp;quot;most wicked ink in the system&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The shop is nearly impossible to miss, lined and styled with brazen, bright green neon along all its windows, its door, and its front sign, which features both the shop&#039;s name and an animated neon figure of a cackling [[starwars:Nexu|nexu]]. The parlor actually tends to open in the evening, closing again in the early morning hours when factory shifts tend to start.  This makes it a colorful nightlife destination and a prime convenience for anyone working throughout the day.&lt;br /&gt;
&lt;br /&gt;
The interior of the shop is fairly simple, with walls plain except for the hundreds of holos displaying previous work as well as custom jobs and stock options. Thin bands of neon green tubing line the walls below the ceiling like molding and glowbanks bathe the tattooing area and its chairs in the unforgiving white light. The cushioned chairs are well-worn with scrapes and sunken with the imprints of various customers over the years. &lt;br /&gt;
&lt;br /&gt;
A small bathroom and breakroom are hidden behind the counter, and would likely be available upon a customer&#039;s desperate request. The very back of the shop is home to a tiny cellar full of the necessary accouterments for work as well as a modern sterilization station to clean and upkeep all their instruments, though it is restricted to anyone but the staff. Music from the local Selen radio stations filters through a few scattered speakers, though what&#039;s liable to play is entirely dependent upon the selections of some intern in a booth far across the planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Purgatorio ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12765| By Lucine Vasano]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the edge of the Sinchi Ring stands an unassuming sandstone building. There are no signs to advertise what the business is. Yet despite this, customers can be seen passing through the door at all hours of the day and night.&lt;br /&gt;
&lt;br /&gt;
The front door opens to a short, darkened hallway, decorated to resemble a moonlit garden. The only visible exit from the hallway is an elevator door, whose fluorescent lights are almost blinding after the dimly lit corridor. As the occupant&#039;s eyes adjust, a pleasant automated voice requests as password, of which there are three possible, which are changed at regular intervals. &lt;br /&gt;
&lt;br /&gt;
The first password causes the elevator to descend into the basement. The pulsing bass of the music within can be heard even before the elevator doors slide open. Once open, the rider&#039;s senses are immediately assaulted by a wide range of sights, sounds, and sensations. The air is hazy with the smoke of [[starwars:Tabac|tabac]] and other inhalants, red laser flashing through the cloud. The floor in the center of the room is dominated by a dance floor. It is illuminated with red floor panels and is crowded with gyrating dancers. Two bars stand on either side of the room, where a wide variety of potent drinks are served. Loud music drowns out all but the loudest conversations, though there are private rooms discreetly placed around the main room for those who desire to have a private discussion or pursue more illicit activities.&lt;br /&gt;
&lt;br /&gt;
The second password causes the elevator to ascend. The doors slide open to reveal a foyer decorated in white marble trimmed with golden oak wood. Two heavily muscled doormen wait there to ensure that only the proper quality people manage to make it through the doors. Only celebrities, government officials, the wealthy, and their guests are allowed to enter.&lt;br /&gt;
&lt;br /&gt;
The grand double doors of the foyer lead into an upscale dining room. The menu is dominated by rare and expensive delicacies; the cocktail list is composed only of the finest wines and liquors.&lt;br /&gt;
&lt;br /&gt;
Four doors lead off of the main room. Three of them lead to private rooms, decorated in comfortable chairs; here the patrons can enjoy a nice cigar and an aperitif if they so desire. The fourth leads to the kitchen and wine storage. Subtle music wafts through all of the rooms, providing an undertone for the conversation.&lt;br /&gt;
&lt;br /&gt;
The final password opens the door to the back of the elevator. What precisely is back there is a closely guarded secret; those who have gotten off on that floor are rarely willing to share what it was that they saw beyond the metallic elevator doors.&lt;br /&gt;
&lt;br /&gt;
It does not matter which floor you end up on; Purgatorio is synonymous with privacy. It does not matter if you are there for a bit of fun, or illicit dealings, your secrets are certain to be kept within those walls.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[Tahl Kyral]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Parek Antilles]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Clermont Group]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Threader’s Place ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12956| By Zujenia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hidden in an alley a couple blocks behind some of the most prominent clothing establishments in the Sinchi Ring, most notably the Les Lekku et Vous, Threader’s Place is out of sight and out of mind. While most shopping patrons haven&#039;t heard of nor would even consider entering its street-grime encrusted doors, those looking for some cheap brand name garb seem to flock quietly to this shop. One generally finds out about Threader’s Place from the lips of those in the more sketchy areas of Estle City. It&#039;s generally not broadcasted as that attracts security, and security means no business, just one of Threader’s rules. The second one is ‘Don&#039;t question the wares.’ Question the wares and you&#039;ll question whether or not you landed on the street face up or down. &lt;br /&gt;
&lt;br /&gt;
Threader’s Place started up three years ago out of an abandoned soup kitchen. Having been condemned, the building was quietly forgotten about. Threader, a Zabrak with a bum cybernetic leg, settled on Selen after his underground clothing business took off on Port Ol’val and quickly set up shop here. Then, the shop was little more than selling out of a service window, passing credits under the dim overhead light. Threader’s Place has since expanded to utilize the kitchen and small five meter by six meter dining hall. Shadowy patrons can skim the high-class clothing hung from dishpan racks and the panels of the low ceiling under the piercing green gaze of Threader. &lt;br /&gt;
&lt;br /&gt;
Plastic drapes protect the goods from the moist and scummy surfaces they would otherwise come in contact with. The old tables of the kitchen have been piled upon with leather, satin, corduroy, and more. The storage closet to the right of the cooking area had been converted into a private client consultation area, where commissions for unique handcrafted articles of clothing can be ordered at a fine price. Foot traffic is the recommended way to access the store, but once a month a small cargo speeder will block the alleyway as new illegal shipments come in.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[Threader]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hobojiim]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Les Lekku et Vous ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12956| By Tali Sroka]&#039;&#039;&lt;br /&gt;
[[File:LesLekkus.png|thumb|right|300px|The entrance sign of Les Lekku. &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13097| By Qyreia]&#039;&#039;]]&lt;br /&gt;
Les Lekku et Vous is a recent contender in the boutique scene in the Sinchi Ring. It’s located in a hip neighborhood where independent stylists and designers establish their pop-up stores for the season before predictably declaring bankruptcy a few months later as the winds of fashion change and customers leave them for carrion. However, Les Lekku et Vous has set out to change this trend. &lt;br /&gt;
&lt;br /&gt;
Although not much better than the other small boutiques that line the streets of the district like so many pastel-colored dung beetles around a fresh [[starwars:Bantha|bantha]] dropping, Les Lekku has a distinct ocean-blue exterior with a pair of mauve arcs flanking the entrance on each side, fashioned to resemble the famous head-tails of [[starwars:Twi’lek|Twi’leks]] and [[starwars:Togruta|Togruta]]. A hand-programmed holosign can often be seen dangling in the wind outside when the shop is open for business, greeting customers with friendly encouragement to “Embrace the lekku within”. The newest collections of the season can be seen within the windows and hardly a day goes by that something new and interesting cannot be spied at the cutting edge of lek-accessories. &lt;br /&gt;
&lt;br /&gt;
Within, the petite and brightly lit shop is surprisingly spacious, with the walls lined with shallow shelves upon which mannequin lekku stand, bedecked in the finest hand-knit lekwarmers and lek-jewelry. Available for purchase is a wide arrangement of soft and sleek lek paraphernalia, including a robust selection of prosthetic lekku for those not genetically inclined to possess them. The colorful patterns mingle with suave blacks and golds, offering choices for the casual beachgoer as well as the refined socialite. Although the trend of fake lekku has not yet caught on, Les Lekku continues to promote a lek-positive mentality and lekku as a fashion platform in the Ring’s cut-throat fashion scene. Some signs of this have become apparent as several trendy nightclubs have seen an influx of lek-headed patrons, wearing the finest in lekwraps and tipsheaths. &lt;br /&gt;
&lt;br /&gt;
Though the owner of the establishment rarely has time to visit, she continues to have a direct hand in the production and design of her wares. So much so that, at times, shortages in stock have caused aggravation in the clientele looking to purchase more than two pairs of the same design. Being a highly demanding craft, the manufacture of lek-accessories remains a fairly competitor-free business, although this lack of supply has seen some patrons take their business elsewhere and buy bootleg lekwarmers instead. These simplistic tubes, often repurposed ankle warmers or long-legged socks, have nothing in common with the noble lekwarmer, of course, but to the uninitiated, they may seem genuine in the neon shadows of the Sinchi Ring’s nightlife.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[CR3-3PO]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Lezli Errander]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Baast Indrel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Glam! ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12956| By Lucine Vasano]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small shop dug into the storefront of the commercial district, upon stepping into Glam!, you would be hardpressed to believe it’s a tailor shop. Nearly every vertical surface is covered with a hodgepodge of items, including random pieces of armor, paints of varying color, and books on a myriad of topics. Swatches of cloth and accessories hang from the walls and ceiling. The overall effect is as if a tornado had touched down within the shop.&lt;br /&gt;
&lt;br /&gt;
That tornado&#039;s name is Arris Prower, the owner. To call him manic would be an understatement; the [[starwars:Zeltron|Zeltron]] is a constant font of energy. All of this energy is directed into his Art: creating beautiful fashions. He is a genius for devising beautiful and stylish clothing, utilizing color, lines, and form to their maximum effect and incorporating unusual items into his masterpieces. The result is that no two of his outfits are exactly alike.&lt;br /&gt;
&lt;br /&gt;
=== Secondhand Jane’s ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12956| By Lucine Vasano]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jane Zanedi is an elderly [[starwars:Human|Human]] who has honed her talent for sewing while raising her children, grandchildren, and great-grandchildren. She now runs a second-hand shop, selling gently used clothing at reasonable prices.&lt;br /&gt;
&lt;br /&gt;
Her &#039;shop&#039; is the front room of her apartment, which is packed so full of clothing that there is little room to walk between the aisles. The layout of the store can only be described as chaotic, with no real organization to the clothing crammed onto the racks and shelves. Though she specializes in children&#039;s clothing, it is not uncommon to find secondhand adult clothing in the mix, if you have the time and patience to search for it.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[Janet Zanedi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Sinchi Ring Entertainment District =&lt;br /&gt;
&lt;br /&gt;
Hugging the border between the Capac and Sinchi rings, The Entertainment District is the soul of the city&#039;s nightlife. Filled with clubs, bars, theatres, and sports arenas, this section of the city is flooded every night by revelers from across the city. This nightly activity more often than not attracts crime and seedier elements to the party, making this section of the city more difficult to police. This often works to Clan Arcona’s advantage, however, as the growing underworld of the Entertainment District gives it plenty of room to hide its activities.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[CH33-KY &amp;amp; BL1-73R]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Blind Mouse Fun House ===&lt;br /&gt;
&#039;&#039;By Satsi Temeike&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Blind_Mouse_Fun-House.jpg|thumb|right|300px|The entrance of the Blind Mouse Fun House. &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12953| By Zujenia]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Open all day and night, The Blind Mouse Fun House is an adventure of a lifetime, and also possibly the last. Housed in an immense, former warehouse in the Sinchi Ring, the building has been entirely converted into a playground of epic proportions. Rows of doors open into the main lobby lined with rows of lockers and cubbies for patrons to store possessions and footwear. Manning the counter at intervals are employees in smiles and glowpaint of their own designs, ready to take every customer&#039;s shoe size and supply them with a set of space rollerskates and tickets for the attractions inside, as well as offering the first look at a full drinks menu of wacky proportions if the guest is attending the adult-only evening hours. &lt;br /&gt;
&lt;br /&gt;
Once guests have their skates on and have signed their waivers, they are ushered into the play place, where they can glide and spin and twirl from attraction to attraction; an enormous stretch of indoor trampolines and bungee-jumping areas; a climbing castle with a ball pit the size of a moat — measured, of course, to real life proportions — with adjacent, smaller ball pits for children and toddlers; an inflatable bounce house neighborhood; and an arcade area, featuring all sorts of electronic games and simulators, from huttball and virtual podracing to smuggler&#039;s moon adventures and lottery machines.&lt;br /&gt;
&lt;br /&gt;
While in the daytime hours, the Fun House is accepting and encouraging of children as part of its family entertainment pack, but in nighttime operating hours age restrictions are enforced and the alcohol reserves are thrown open. Patrons can indulge in any drink they may choose, provided to them in an airtight souvenir drinking cup complete with glow-in-the-dark silly straw for easy access. Customers are also encouraged to purchase all sorts of merchandise, glow paint, glow sticks, glow jewelry, souvenir holos, and other such fancies at the shops at each end of the entrance counter to make their visit even more fun.&lt;br /&gt;
&lt;br /&gt;
The exterior of the building is painted in a multitude of colors, lined with lights, and home to an indecently large and aggressive sign. As if the center&#039;s large bulk and flashy coloring weren&#039;t enough to remind passersby of its presence, happy, upbeat music also spills out from its doors all through the day, noticeable to anyone within a few blocks. Happily, they do insist on quiet hours, and the speakers go silent about three hours before dusk on any given day.&lt;br /&gt;
&lt;br /&gt;
The Fun-house has recently become a favorite entertainment spot among Arcona&#039;s members. Many members of the clan find the upbeat and cheerful demeanour of the club to be relaxing, and a welcome change from the grim reality of clan business. The high-and-mighty of Arcona can be found here rollerskating and having fun right alongside the average Selenian.&lt;br /&gt;
&lt;br /&gt;
==== Notable NPCs ====&lt;br /&gt;
* &#039;&#039;&#039;[[Rhussende ‘Russ’ Zummorr]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sugar&#039;s Playhouse ===&lt;br /&gt;
&#039;&#039;By Satsi Tameike&#039;&#039;&lt;br /&gt;
[[File:SugarsPlayhouse.png|thumb|right|300px|An advertisement for Sugar&#039;s playhouse. &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13097| By Uji Tameike]&#039;&#039;]]&lt;br /&gt;
Straddling the edge of the Sinchi and Capac rings like a girl with her favorite trick, the Playhouse is an unostentatious yet classy establishment on its outside, snuggly cuddled up between its own separate bar and patio and a connected parking structure for speeders or other craft. The front of the supper-club is typical but well-maintained metal, decorated with velvet carpeting. Inside the atrium, a valet will check tickets for special events and identchits to verify age, though the staff is known, and even encouraged, to use their own discretion in looking the other way on occasion.&lt;br /&gt;
&lt;br /&gt;
Once inside, guests are directed down a few short hallways, deeper into the building, the walls plain but creamy and duskily lit with wall lights and recessed floor lighting. A low, wide and curtain-rimmed archway leads into the main, lower floor of the club. Crystalline chandeliers dot the voluminous ceilings, and alternating smooth tile and carpeting make up the floors. Twining staircases caress the edges of the room and lead to the second deck, and alcoves are set into the second and first floor with tables of various sizes. Instead of a dance floor, much of the space is dominated along the west wall by a wide, heavily curtained stage, and all the seating is arranged to have an excellent view, based on how well you pay. The lighting is manufactured to resemble candlelight or torches and lamps, casting dim, intimate gold across guests&#039; faces.&lt;br /&gt;
&lt;br /&gt;
The club&#039;s main attraction, then, is on center stage: burlesque dancing. The dancers range from species of all sorts, though the staff is primarily  [[starwars:Near-human|Near-human]] or Human in variety, with specific events for more...exotic patrons taking place once or twice a year. Dancers both male and female perform enticing routines every evening, dressed in various costumes in all shades smoky, salacious, or splendid. These elaborate shows include solo performances, strip-dancing, group numbers, acrobatics, singing, and even themed plays for particular events or holidays. Between shows, a live band fills the club with soft music, usually of the jizz variety but ranging across all genres.&lt;br /&gt;
&lt;br /&gt;
As guests chatter or view performances, they are welcome to avail themselves of the club&#039;s selection of fine food and spirits. All staff members not part of the performance tend to dress primly, in dark clothing so as not to be too noticed by viewing patrons, and no one is without makeup or a secret smile. While generally more tailored to &amp;quot;classy&amp;quot; sorts, all are still welcome, and the Playhouse&#039;s events, menu selections, and atmosphere changes throughout the month to accommodate its various clientele. While smoking is allowed, sections are partitioned off for guests that wish to indulge, both to spare their fellows and the dancers. Anyone growing too rowdy on their drink is asked to leave once, and then escorted out the next; quite possibly at gunpoint.&lt;br /&gt;
&lt;br /&gt;
At the end of every evening, all leftover food and drink for the night is sent out to the nearby Capac Ring via employees kept on staff, typically either from the bouncer or attendant pools. While these offerings are rumored to be delivered by possible gang members, the stories are little more than fanciful, and the needy of Capac all too happy to accept the donations.&lt;br /&gt;
&lt;br /&gt;
With appearances and shows given by respected Jizz bands like Frankie Martin and the Ryn Pack, Sugar&#039;s Playhouse has become a positive hot-spot on the music scene. Quickly rocketing to popularity, the clubs meteoric rise has been enough to attract the attention of even clan Arcona. It&#039;s not an unusual sight to see one of Arcona&#039;s members relaxing in the playhouse, enjoying the beautiful women and the hot Jizz bands.&lt;br /&gt;
&lt;br /&gt;
=== Cloud Shine ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12765| By Qyreia Arronen]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cloud_Shine.png|thumb|right|300px|The entryway into Cloud Shine. &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12953| By Edema R&#039;uh-Kalinor]&#039;&#039;]]&lt;br /&gt;
Located in the Sinchi Ring of Selen&#039;s Estle City, Cloud Shine is an odd mesh of retail, bar, and nightclub. The front is a windowless facade of flat, white permacrete. The door — an anti-shoplifting forcefield — sits in the center of this white wall, framed by intricate entwining designs of various colored metals. To either side of the door is a column inset into the wall, the surface of each inlaid with a mosaic of reflective sections of glass — an amalgam largely of blues and greens — that adds color to the otherwise spartan exterior color scheme.&lt;br /&gt;
&lt;br /&gt;
The interior is a far cry from being so austere. Hanging from the ceiling and artistically dotting almost every surface is a crystal or crystalline structure. Many of these geologic decorations are enhanced by the venue&#039;s ambient lighting and, at times, by lights directed specifically for that crystal. A panorama of color creates a dim, intimate atmosphere through most of the establishment that filters from the ceiling and the floor alike. Combined with the shimmering stones, it creates an almost surreal sight.&lt;br /&gt;
&lt;br /&gt;
The entryway itself opens out into a spacious dining area where various phosphorescent drinks are served to patrons seated among the softly glowing tables or the bare that spans the length of the building. From there, Cloud Shine partitions into two distinct areas. To the left, the tables and chairs give way to an open dance floor, occasionally punctuated by a small stage or dancing pole (customers are asked to keep their clothes on, thank you). Here the crystals and lights show are most vibrant, prismatic displays swaying and pulsing with the music. On the opposite end of the dining area is the crystal shop, where patrons can purchase trinkets and baubles of the crystalline variety. Some who are willing to spend a little extra coin and have an affinity for the unseen might find crystals of a more forceful variety. &lt;br /&gt;
&lt;br /&gt;
=== Euphoria ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12765| By Juliana Kelrune]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Euphoria’s large rectangular building stands high over the Capac Ring below, its stained glass windows and sweeping spires shining in the daylight, designed to look like a church or temple. At night, the same windows are filled with the neon lights of the club. Lines stretch around the building, and a pair of large [[starwars:Trandoshan|Trandoshan]] bouncers in black armor manage the unruly crowd.&lt;br /&gt;
&lt;br /&gt;
The path to the crowded dance floor is covered in a light fog, while the strobing, colored lights, roaring music, and grinding of bodies upon bodies overwhelms the senses. At the end of the dance floor sits a large stage, recessed like an altar, an equipped with a large sound system, pyrotechnic displays, and a central location in the middle for musicians/DJ&#039;s.&lt;br /&gt;
&lt;br /&gt;
To the left and right of the path to the dance floor are various circular tables, atop of which sit stripper poles and the exotic variety of women who work them. Touching is not prohibited, and physical expressions of sexual desires are common as are propositions. &lt;br /&gt;
&lt;br /&gt;
On the left side of this divide sits the bar, a large and sleek set up with a massive stock of various kinds of alcohol, many of which are brightly colored and seem to lightly glow in the dim light. The bar is tended to by a darkly seductive Umbaran woman, who freely and openly sells not only liquor and other intoxicants but information as well.&lt;br /&gt;
&lt;br /&gt;
At the two ends of the sets of tables heading towards the dance floor are two spiral staircases which lead up to the second floor. Here resides a lounge-like area, and an observation deck above the dance floor that one may look down on the festivities below. Further, up a set of spiral staircases sit observation decks, suspended stripper poles, and a large guarded V.I.P lounge&lt;br /&gt;
&lt;br /&gt;
A centerpiece of Estle City&#039;s criminal underworld, Euphoria is designed to be a mockery of the calm and tempered nature of Selenians. It stands instead as an altar to excess, and shrine to the flesh, indulgence, and materialism.&lt;br /&gt;
&lt;br /&gt;
==== Notable NPCs ====&lt;br /&gt;
* &#039;&#039;&#039;[[Celestina “Celly”]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Sandy Kelp ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12765| By Tali Sroka]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sandy Kelp is a club that draws from the rich marine wildlife of Selen and the abundant oceans’ bounty with an aquatic theme that permeates the establishment from sign to stall. The pale beige facade is shaped out of what appears to be sandstone in rounded, wavy patterns as if molded by the sea itself. Above the main entrance hangs a sign bearing the club’s name written in cursive, underlined by a frothing wave brought to life by hololights as ocean spray occasionally whips the letters that stand firm against the tides. A pair of pale-green statues of chiseled [[starwars:Nautolan|Nautolans]], bearing plates of seafood and wearing little more than a stylistic loincloth, flank the golden doors that lead into the dimly lit interior.&lt;br /&gt;
&lt;br /&gt;
Within, the Sandy Kelp’s decor is dominated by dark ocean blues and vibrant turquoise mingling with rich polished gold and the twinkle of pearls. The opulent main hall is decked in smooth marble to act as a dance floor while carefully hidden lighting arrangements project snaking lines of light from above, filtering in as if the entire bar was submerged beneath the waves.&lt;br /&gt;
&lt;br /&gt;
Rows of stalls and booths line the left side of the club, some more exclusive than the others, with walls made of dark wood facsimile and offering sound suppression from the club’s music and allowing patrons to discuss at a normal voice even when the most intense of raves go down just beyond. The effect of these clever acoustics have been described as akin to shelter from a raging storm, and making the Kelp a favored place to conduct clandestine meetings or soirés.&lt;br /&gt;
&lt;br /&gt;
Directly opposite the main entrance stands a long bar counter of white marble like a rogue wave, its curved lip bedecked in a matte gold trim and manned by a host of bartenders all smartly dressed in white with black details. Rows of bottles stand behind the counter wall, backlit to create a colorful display akin to a coral reef, a visual second only to the establishment’s greatest visual attraction.&lt;br /&gt;
&lt;br /&gt;
Hanging over the dance floor is a giant aquarium filled with all manner of aquatic wildlife, with the pillars supporting the ceiling turning transparent on command to show various species of fish and shellfish living in Selen’s vast oceans to the diners and patrons. The pale light filtering in through the tanks helps in maintaining the aquatic atmosphere and the vibrantly colored fish and corals provide conversation pieces and visual attractions.&lt;br /&gt;
&lt;br /&gt;
Despite the oceanic theme, the owner has taken great care to ensure the scents within are never ‘fishy’ and remain more akin to a vibrant ocean breeze with a hint of beach grass. The music selection varies during the day, with easy going tunes during the primarily food-serving daytime giving way to electronic dance music in the evenings. There are sometimes visiting DJs at the Kelp, but the one lacking piece is proper live music. Due to the layout of the establishment, there is no acoustically suitable arrangement for a live group to play for a dancing audience, so all music needs to be pre-recorded.&lt;br /&gt;
&lt;br /&gt;
==== Notable NPC&#039;s ====&lt;br /&gt;
* &#039;&#039;&#039;[[Simosan Ypma]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Shadow Club ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12765| By Edema R&#039;uh-Kalinor]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Club sits at the forefront of the main street in the Entertainment District. It has&lt;br /&gt;
subdued lighting with UV lamps that produce strange effects upon its external features. The front has very little decoration, marked only by a single portal hidden in the poor lighting. If visitors are brave enough to enter the club they will be greeted by an inner set of double doors which open as they approach.&lt;br /&gt;
&lt;br /&gt;
Within the club, a normal person will see a small, square room with a series of booths and tables shrouded in darkness. Towards the rear is the bar, and the interior is overall unremarkable and bland. If the visitor ventures to the bar they will be greeted by two pairs of rather striking  [[starwars:Sephi|Sephi]] twins, &#039;&#039;&#039;Sela&#039;&#039;&#039; and &#039;&#039;&#039;Rela Alor&#039;&#039;&#039;, and &#039;&#039;&#039;Arla&#039;&#039;&#039; and &#039;&#039;&#039;Orlar Relar&#039;&#039;&#039;, who are well known for their polite and pleasant manner and will happily accommodate their guests.&lt;br /&gt;
&lt;br /&gt;
For high ranking members of Clan Arcona, the experience is considerably different.&lt;br /&gt;
&lt;br /&gt;
The Shadow Club is a Force-disguised front for a private recreation area and armory, accessible only to those Force-sensitives who have proven themselves to Arcona. To attuned to their presence, the Force-based allusions disguising the bar shine like a beacon, revealing it’s locations to Arcona’s chosen. Further within, more optical illusions sustained by the force part to reveal a hidden door by the bar. Sensors within the door can recognize the biometric information of the members and grant them access to what lies beyond. Should anyone attempt to force entry into the area, the four Sephi are more than equipped to protect the area, being trained in both lightsaber and blaster weapons.&lt;br /&gt;
&lt;br /&gt;
Once beyond the hidden door, the member will enter the true Shadow Club. A long, brightly lit and decorated hall, which runs for around ten meters until it branches off into two shorter&lt;br /&gt;
corridors.&lt;br /&gt;
&lt;br /&gt;
The left corridor leads into a luxury bar and club, serving the finest  [[starwars:Lum|lum]] and liquor from the furthest reaches of the Galaxy. The bar serves fabulous food, cooked by a trio of chefs from  [[starwars:Coruscant|Coruscant]] and [[starwars:Corellia|Corellia]]. The area is exquisitely furnished in marble dark wood, with seating and booths available for all who enter. The room is an oval shape, with booths around the outside of the room and the bar in the center&lt;br /&gt;
&lt;br /&gt;
The right corridor leads to a secret weapons cache and armory, maintained by Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== The Pub ===&lt;br /&gt;
&#039;&#039;By Kordath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located on a side street in the Sinchi Ring, the unimaginatively named public house known as ‘The Pub’ sits. Its storefront is bland, stained wood with a lack of flair; a sign is set above the simple, wooden door, proclaiming the name of the establishment.&lt;br /&gt;
&lt;br /&gt;
Inside is a smoky and relatively quiet place. A half dozen small, square and round tables litter the right side of the room, and a single holoscreen above the bar is showing sports highlights. A long, dark wood bar, polished to a sheen that is nearly reflective, runs along the wall opposite of the door. Behind it are a few shelves stocked with very few bottles, mostly filled with dark liquid, though one or two clear ones stand out. A set of taps can be seen as well, and there’s a distinct lack of anything that looks like wine bottles or glasses behind the bar.&lt;br /&gt;
&lt;br /&gt;
On the left is a pair of tables set up for billiards, a few dart boards on the walls, as well as some other games of skill or chance. The people inside at this time of day are of a matching sort, older males who are nursing drinks or younger ones who are rushing it. If not for obvious differences in age, it would be hard to tell the two crowds apart, and they seem to intermingle as they mull about work, wives, and woes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Janet_Zanedi&amp;diff=167114</id>
		<title>Janet Zanedi</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Janet_Zanedi&amp;diff=167114"/>
		<updated>2018-02-02T01:02:57Z</updated>

		<summary type="html">&lt;p&gt;Grot: Grot moved page Janet Zenadi to Janet Zanedi: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Maaz Sawyer]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Janet&lt;br /&gt;
|lastname= Zanedi&lt;br /&gt;
|homeworld=[[Selen]]&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|era=[[Dark Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Granddaughter of Jane Zenadi and future inheritor of the shop (or so she believes), Janet has taken a liking to her grandmothers business, unlike her mother or aunts and uncles. While each of the grandchildren has taken turns helping in the shop and assisting their aging grandmother, Janet is always the first to volunteer to do so, much to the enjoyment of the other children. She has not learned everything she can as of yet from her aging mentor but she&#039;s a quick study and has helped bring a new sense of fashion to the shop with her willingness to make use of damaged materials to make something entirely new.&lt;br /&gt;
&lt;br /&gt;
Physically the girl appears in her mid-teens, still yet to reach the point of maturity where she catches much attention - where her appearance may not, her clothing certainly does, nearly every outfit the girl wears she has sewn or tailored herself within the shop to replicate what she believes to be the current fashion on Selen. Bright, garish and far more colorful then the dark, heavy wools her Grandmother produced at her age.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hobojiim&amp;diff=167113</id>
		<title>Hobojiim</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hobojiim&amp;diff=167113"/>
		<updated>2018-02-02T01:00:31Z</updated>

		<summary type="html">&lt;p&gt;Grot: Created page with &amp;quot;&amp;#039;&amp;#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Qyreia]&amp;#039;&amp;#039;  {{Character |type=NPC |firstname= Hobojiim |birth={{Birthyear_and_Age|BBY|25}} |species=Human |gender=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Qyreia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|firstname= Hobojiim&lt;br /&gt;
|birth={{Birthyear_and_Age|BBY|25}}&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|height=1.75m.&lt;br /&gt;
|profession=Vagrant&lt;br /&gt;
|era=[[Dark Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hobojiim, as the aliens say it, is the definition of a “scruffy looking nerf herder.” It is difficult to make out his 1.75 meters of height since he is usually sitting down in the mire that is&lt;br /&gt;
the street. His hair is dark gray with strands of white, long and greasy, tumbling down just past his shoulders and over his eyes in gentle if messy waves. Said eyes are, purportedly, a dark ocean blue, and nice to look at, if you can see it past his hair and thick mustache and beard, the latter of which has grown down to his belly. Without going into detail over just how filthy he is from lack of bathing, he wears practical patchwork clothing, making it impossible to tell where he came from as much as how many hidden pockets he might have.&lt;br /&gt;
&lt;br /&gt;
Little is truly known about Hobojiim. Due to the odds-and-ends nature of his clothes — which contain elements of everything from business suits to military garb — no one can say what walk of life might have led him to his homeless state. Locals have only been able to point out that he was a regular in the area back when Threader’s was still a soup kitchen. After the kitchen closed down and reopened as a clothing store, he remained. As he has never caused anyone any trouble, most just treat him like a foul-smelling mascot or amiable local legend.&lt;br /&gt;
&lt;br /&gt;
Jim keeps largely to himself on his little patch of curb outside Threader’s Place. He is thankful when alms are offered, returning any kind gesture with a gruff but amiable “thank you.” He occasionally hums to himself, though the tunes are never the same and are made up on the spot. While generally unobtrusive in the extreme, he has made it a point that no one — not even Threader himself — will evict him from his spot in the streets, and though it has never come to full-blown violence, his persistence has aggravated at least a few people.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sinchi_Ring&amp;diff=167112</id>
		<title>Sinchi Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sinchi_Ring&amp;diff=167112"/>
		<updated>2018-02-02T00:56:10Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure&lt;br /&gt;
|image=[[File:Estle_city.jpg|250px]]&lt;br /&gt;
|name=Estle City&lt;br /&gt;
|constructed=approx [[starwars:150_BBY|150 BBY]]&lt;br /&gt;
|location=[[Selen]]&lt;br /&gt;
|builder=Selenians&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sinchi Ring&#039;&#039;&#039; is a section of &#039;&#039;&#039;[[Estle City]]&#039;&#039;&#039; home to the city’s primary commercial and entertainment districts. Located on the middle terrace of Estle City, above the Capac Ring and below the Huascar Ring, the Sinchi Ring is the economic heart of the system. A wide variety of workshops and crafting guilds can be found throughout the Ring, selling all manner of civilian goods, as well a small number of more discreet shops which sell military equipment and specialist items to the members of &#039;&#039;&#039;[[Clan Arcona]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Sinchi Ring is also known for its expansive entertainment district, which is home to the bars, clubs, restaurants, and other facilities that cater to the &#039;&#039;&#039;[[Dajorra System|Dajorra System’s]]&#039;&#039;&#039; rich and powerful. Beneath this glamorous facade, however, lies an extensive, shady underworld centered on the entertainment district. Both criminal enterprises and Arcona safehouses jockey for space under the neon lights.&lt;br /&gt;
&lt;br /&gt;
= Sinchi Ring Commercial District =&lt;br /&gt;
&lt;br /&gt;
The commercial district in the Sinchi Ring is the nexus of all economic activity in the Dajorra. Every major corporation has an office in this section of the city, and the main Dajorran financial markets are located here. In addition to numerous legitimate and private businesses, Arcona also maintains an extensive network of front organizations and shell companies out of this sector of the city.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[Ssaud Tu]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Wicked Sisters&#039; Tattoos ===&lt;br /&gt;
&#039;&#039;By Satsi Tameike&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Something of a misnomer, customers will walk in finding Wicked&#039;s has little to do with sisters of any kind. The store is named in honor of the owner&#039;s deceased siblings, whose picture is enshrined primly on the wall behind the counter when one first enters, along with photos of their many tattoos. A small, single-story building, Wicked&#039;s is situated in a commercial district of the Sinchi ring, but well worth the trip down for anyone looking for the &amp;quot;most wicked ink in the system&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The shop is nearly impossible to miss, lined and styled with brazen, bright green neon along all its windows, its door, and its front sign, which features both the shop&#039;s name and an animated neon figure of a cackling [[starwars:Nexu|nexu]]. The parlor actually tends to open in the evening, closing again in the early morning hours when factory shifts tend to start.  This makes it a colorful nightlife destination and a prime convenience for anyone working throughout the day.&lt;br /&gt;
&lt;br /&gt;
The interior of the shop is fairly simple, with walls plain except for the hundreds of holos displaying previous work as well as custom jobs and stock options. Thin bands of neon green tubing line the walls below the ceiling like molding and glowbanks bathe the tattooing area and its chairs in the unforgiving white light. The cushioned chairs are well-worn with scrapes and sunken with the imprints of various customers over the years. &lt;br /&gt;
&lt;br /&gt;
A small bathroom and breakroom are hidden behind the counter, and would likely be available upon a customer&#039;s desperate request. The very back of the shop is home to a tiny cellar full of the necessary accouterments for work as well as a modern sterilization station to clean and upkeep all their instruments, though it is restricted to anyone but the staff. Music from the local Selen radio stations filters through a few scattered speakers, though what&#039;s liable to play is entirely dependent upon the selections of some intern in a booth far across the planet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Purgatorio ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12765| By Lucine Vasano]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the edge of the Sinchi Ring stands an unassuming sandstone building. There are no signs to advertise what the business is. Yet despite this, customers can be seen passing through the door at all hours of the day and night.&lt;br /&gt;
&lt;br /&gt;
The front door opens to a short, darkened hallway, decorated to resemble a moonlit garden. The only visible exit from the hallway is an elevator door, whose fluorescent lights are almost blinding after the dimly lit corridor. As the occupant&#039;s eyes adjust, a pleasant automated voice requests as password, of which there are three possible, which are changed at regular intervals. &lt;br /&gt;
&lt;br /&gt;
The first password causes the elevator to descend into the basement. The pulsing bass of the music within can be heard even before the elevator doors slide open. Once open, the rider&#039;s senses are immediately assaulted by a wide range of sights, sounds, and sensations. The air is hazy with the smoke of [[starwars:Tabac|tabac]] and other inhalants, red laser flashing through the cloud. The floor in the center of the room is dominated by a dance floor. It is illuminated with red floor panels and is crowded with gyrating dancers. Two bars stand on either side of the room, where a wide variety of potent drinks are served. Loud music drowns out all but the loudest conversations, though there are private rooms discreetly placed around the main room for those who desire to have a private discussion or pursue more illicit activities.&lt;br /&gt;
&lt;br /&gt;
The second password causes the elevator to ascend. The doors slide open to reveal a foyer decorated in white marble trimmed with golden oak wood. Two heavily muscled doormen wait there to ensure that only the proper quality people manage to make it through the doors. Only celebrities, government officials, the wealthy, and their guests are allowed to enter.&lt;br /&gt;
&lt;br /&gt;
The grand double doors of the foyer lead into an upscale dining room. The menu is dominated by rare and expensive delicacies; the cocktail list is composed only of the finest wines and liquors.&lt;br /&gt;
&lt;br /&gt;
Four doors lead off of the main room. Three of them lead to private rooms, decorated in comfortable chairs; here the patrons can enjoy a nice cigar and an aperitif if they so desire. The fourth leads to the kitchen and wine storage. Subtle music wafts through all of the rooms, providing an undertone for the conversation.&lt;br /&gt;
&lt;br /&gt;
The final password opens the door to the back of the elevator. What precisely is back there is a closely guarded secret; those who have gotten off on that floor are rarely willing to share what it was that they saw beyond the metallic elevator doors.&lt;br /&gt;
&lt;br /&gt;
It does not matter which floor you end up on; Purgatorio is synonymous with privacy. It does not matter if you are there for a bit of fun, or illicit dealings, your secrets are certain to be kept within those walls.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[Tahl Kyral]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Parek Antilles]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[The Clermont Group]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Threader’s Place ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12956| By Zujenia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hidden in an alley a couple blocks behind some of the most prominent clothing establishments in the Sinchi Ring, most notably the Les Lekku et Vous, Threader’s Place is out of sight and out of mind. While most shopping patrons haven&#039;t heard of nor would even consider entering its street-grime encrusted doors, those looking for some cheap brand name garb seem to flock quietly to this shop. One generally finds out about Threader’s Place from the lips of those in the more sketchy areas of Estle City. It&#039;s generally not broadcasted as that attracts security, and security means no business, just one of Threader’s rules. The second one is ‘Don&#039;t question the wares.’ Question the wares and you&#039;ll question whether or not you landed on the street face up or down. &lt;br /&gt;
&lt;br /&gt;
Threader’s Place started up three years ago out of an abandoned soup kitchen. Having been condemned, the building was quietly forgotten about. Threader, a Zabrak with a bum cybernetic leg, settled on Selen after his underground clothing business took off on Port Ol’val and quickly set up shop here. Then, the shop was little more than selling out of a service window, passing credits under the dim overhead light. Threader’s Place has since expanded to utilize the kitchen and small five meter by six meter dining hall. Shadowy patrons can skim the high-class clothing hung from dishpan racks and the panels of the low ceiling under the piercing green gaze of Threader. &lt;br /&gt;
&lt;br /&gt;
Plastic drapes protect the goods from the moist and scummy surfaces they would otherwise come in contact with. The old tables of the kitchen have been piled upon with leather, satin, corduroy, and more. The storage closet to the right of the cooking area had been converted into a private client consultation area, where commissions for unique handcrafted articles of clothing can be ordered at a fine price. Foot traffic is the recommended way to access the store, but once a month a small cargo speeder will block the alleyway as new illegal shipments come in.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[Threader]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Hobojiim]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Les Lekku et Vous ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12956| By Tali Sroka]&#039;&#039;&lt;br /&gt;
[[File:LesLekkus.png|thumb|right|300px|The entrance sign of Les Lekku. &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13097| By Qyreia]&#039;&#039;]]&lt;br /&gt;
Les Lekku et Vous is a recent contender in the boutique scene in the Sinchi Ring. It’s located in a hip neighborhood where independent stylists and designers establish their pop-up stores for the season before predictably declaring bankruptcy a few months later as the winds of fashion change and customers leave them for carrion. However, Les Lekku et Vous has set out to change this trend. &lt;br /&gt;
&lt;br /&gt;
Although not much better than the other small boutiques that line the streets of the district like so many pastel-colored dung beetles around a fresh [[starwars:Bantha|bantha]] dropping, Les Lekku has a distinct ocean-blue exterior with a pair of mauve arcs flanking the entrance on each side, fashioned to resemble the famous head-tails of [[starwars:Twi’lek|Twi’leks]] and [[starwars:Togruta|Togruta]]. A hand-programmed holosign can often be seen dangling in the wind outside when the shop is open for business, greeting customers with friendly encouragement to “Embrace the lekku within”. The newest collections of the season can be seen within the windows and hardly a day goes by that something new and interesting cannot be spied at the cutting edge of lek-accessories. &lt;br /&gt;
&lt;br /&gt;
Within, the petite and brightly lit shop is surprisingly spacious, with the walls lined with shallow shelves upon which mannequin lekku stand, bedecked in the finest hand-knit lekwarmers and lek-jewelry. Available for purchase is a wide arrangement of soft and sleek lek paraphernalia, including a robust selection of prosthetic lekku for those not genetically inclined to possess them. The colorful patterns mingle with suave blacks and golds, offering choices for the casual beachgoer as well as the refined socialite. Although the trend of fake lekku has not yet caught on, Les Lekku continues to promote a lek-positive mentality and lekku as a fashion platform in the Ring’s cut-throat fashion scene. Some signs of this have become apparent as several trendy nightclubs have seen an influx of lek-headed patrons, wearing the finest in lekwraps and tipsheaths. &lt;br /&gt;
&lt;br /&gt;
Though the owner of the establishment rarely has time to visit, she continues to have a direct hand in the production and design of her wares. So much so that, at times, shortages in stock have caused aggravation in the clientele looking to purchase more than two pairs of the same design. Being a highly demanding craft, the manufacture of lek-accessories remains a fairly competitor-free business, although this lack of supply has seen some patrons take their business elsewhere and buy bootleg lekwarmers instead. These simplistic tubes, often repurposed ankle warmers or long-legged socks, have nothing in common with the noble lekwarmer, of course, but to the uninitiated, they may seem genuine in the neon shadows of the Sinchi Ring’s nightlife.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[CR3-3PO]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Lezli Errander]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Baast Indrel]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Glam! ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12956| By Lucine Vasano]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A small shop dug into the storefront of the commercial district, upon stepping into Glam!, you would be hardpressed to believe it’s a tailor shop. Nearly every vertical surface is covered with a hodgepodge of items, including random pieces of armor, paints of varying color, and books on a myriad of topics. Swatches of cloth and accessories hang from the walls and ceiling. The overall effect is as if a tornado had touched down within the shop.&lt;br /&gt;
&lt;br /&gt;
That tornado&#039;s name is Arris Prower, the owner. To call him manic would be an understatement; the [[starwars:Zeltron|Zeltron]] is a constant font of energy. All of this energy is directed into his Art: creating beautiful fashions. He is a genius for devising beautiful and stylish clothing, utilizing color, lines, and form to their maximum effect and incorporating unusual items into his masterpieces. The result is that no two of his outfits are exactly alike.&lt;br /&gt;
&lt;br /&gt;
=== Secondhand Jane’s ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12956| By Lucine Vasano]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jane Zanedi is an elderly [[starwars:Human|Human]] who has honed her talent for sewing while raising her children, grandchildren, and great-grandchildren. She now runs a second-hand shop, selling gently used clothing at reasonable prices.&lt;br /&gt;
&lt;br /&gt;
Her &#039;shop&#039; is the front room of her apartment, which is packed so full of clothing that there is little room to walk between the aisles. The layout of the store can only be described as chaotic, with no real organization to the clothing crammed onto the racks and shelves. Though she specializes in children&#039;s clothing, it is not uncommon to find secondhand adult clothing in the mix, if you have the time and patience to search for it.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[Janet Zanedi]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Sinchi Ring Entertainment District =&lt;br /&gt;
&lt;br /&gt;
Hugging the border between the Capac and Sinchi rings, The Entertainment District is the soul of the city&#039;s nightlife. Filled with clubs, bars, theatres, and sports arenas, this section of the city is flooded every night by revelers from across the city. This nightly activity more often than not attracts crime and seedier elements to the party, making this section of the city more difficult to police. This often works to Clan Arcona’s advantage, however, as the growing underworld of the Entertainment District gives it plenty of room to hide its activities.&lt;br /&gt;
&lt;br /&gt;
====Notable NPC&#039;s====&lt;br /&gt;
* &#039;&#039;&#039;[[CH33-KY &amp;amp; BL1-73R]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
=== The Blind Mouse Fun House ===&lt;br /&gt;
&#039;&#039;By Satsi Temeike&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Blind_Mouse_Fun-House.jpg|thumb|right|300px|The entrance of the Blind Mouse Fun House. &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12953| By Zujenia]&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Open all day and night, The Blind Mouse Fun House is an adventure of a lifetime, and also possibly the last. Housed in an immense, former warehouse in the Sinchi Ring, the building has been entirely converted into a playground of epic proportions. Rows of doors open into the main lobby lined with rows of lockers and cubbies for patrons to store possessions and footwear. Manning the counter at intervals are employees in smiles and glowpaint of their own designs, ready to take every customer&#039;s shoe size and supply them with a set of space rollerskates and tickets for the attractions inside, as well as offering the first look at a full drinks menu of wacky proportions if the guest is attending the adult-only evening hours. &lt;br /&gt;
&lt;br /&gt;
Once guests have their skates on and have signed their waivers, they are ushered into the play place, where they can glide and spin and twirl from attraction to attraction; an enormous stretch of indoor trampolines and bungee-jumping areas; a climbing castle with a ball pit the size of a moat — measured, of course, to real life proportions — with adjacent, smaller ball pits for children and toddlers; an inflatable bounce house neighborhood; and an arcade area, featuring all sorts of electronic games and simulators, from huttball and virtual podracing to smuggler&#039;s moon adventures and lottery machines.&lt;br /&gt;
&lt;br /&gt;
While in the daytime hours, the Fun House is accepting and encouraging of children as part of its family entertainment pack, but in nighttime operating hours age restrictions are enforced and the alcohol reserves are thrown open. Patrons can indulge in any drink they may choose, provided to them in an airtight souvenir drinking cup complete with glow-in-the-dark silly straw for easy access. Customers are also encouraged to purchase all sorts of merchandise, glow paint, glow sticks, glow jewelry, souvenir holos, and other such fancies at the shops at each end of the entrance counter to make their visit even more fun.&lt;br /&gt;
&lt;br /&gt;
The exterior of the building is painted in a multitude of colors, lined with lights, and home to an indecently large and aggressive sign. As if the center&#039;s large bulk and flashy coloring weren&#039;t enough to remind passersby of its presence, happy, upbeat music also spills out from its doors all through the day, noticeable to anyone within a few blocks. Happily, they do insist on quiet hours, and the speakers go silent about three hours before dusk on any given day.&lt;br /&gt;
&lt;br /&gt;
The Fun-house has recently become a favorite entertainment spot among Arcona&#039;s members. Many members of the clan find the upbeat and cheerful demeanour of the club to be relaxing, and a welcome change from the grim reality of clan business. The high-and-mighty of Arcona can be found here rollerskating and having fun right alongside the average Selenian.&lt;br /&gt;
&lt;br /&gt;
==== Notable NPCs ====&lt;br /&gt;
* &#039;&#039;&#039;[[Rhussende ‘Russ’ Zummorr]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sugar&#039;s Playhouse ===&lt;br /&gt;
&#039;&#039;By Satsi Tameike&#039;&#039;&lt;br /&gt;
[[File:SugarsPlayhouse.png|thumb|right|300px|An advertisement for Sugar&#039;s playhouse. &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13097| By Uji Tameike]&#039;&#039;]]&lt;br /&gt;
Straddling the edge of the Sinchi and Capac rings like a girl with her favorite trick, the Playhouse is an unostentatious yet classy establishment on its outside, snuggly cuddled up between its own separate bar and patio and a connected parking structure for speeders or other craft. The front of the supper-club is typical but well-maintained metal, decorated with velvet carpeting. Inside the atrium, a valet will check tickets for special events and identchits to verify age, though the staff is known, and even encouraged, to use their own discretion in looking the other way on occasion.&lt;br /&gt;
&lt;br /&gt;
Once inside, guests are directed down a few short hallways, deeper into the building, the walls plain but creamy and duskily lit with wall lights and recessed floor lighting. A low, wide and curtain-rimmed archway leads into the main, lower floor of the club. Crystalline chandeliers dot the voluminous ceilings, and alternating smooth tile and carpeting make up the floors. Twining staircases caress the edges of the room and lead to the second deck, and alcoves are set into the second and first floor with tables of various sizes. Instead of a dance floor, much of the space is dominated along the west wall by a wide, heavily curtained stage, and all the seating is arranged to have an excellent view, based on how well you pay. The lighting is manufactured to resemble candlelight or torches and lamps, casting dim, intimate gold across guests&#039; faces.&lt;br /&gt;
&lt;br /&gt;
The club&#039;s main attraction, then, is on center stage: burlesque dancing. The dancers range from species of all sorts, though the staff is primarily  [[starwars:Near-human|Near-human]] or Human in variety, with specific events for more...exotic patrons taking place once or twice a year. Dancers both male and female perform enticing routines every evening, dressed in various costumes in all shades smoky, salacious, or splendid. These elaborate shows include solo performances, strip-dancing, group numbers, acrobatics, singing, and even themed plays for particular events or holidays. Between shows, a live band fills the club with soft music, usually of the jizz variety but ranging across all genres.&lt;br /&gt;
&lt;br /&gt;
As guests chatter or view performances, they are welcome to avail themselves of the club&#039;s selection of fine food and spirits. All staff members not part of the performance tend to dress primly, in dark clothing so as not to be too noticed by viewing patrons, and no one is without makeup or a secret smile. While generally more tailored to &amp;quot;classy&amp;quot; sorts, all are still welcome, and the Playhouse&#039;s events, menu selections, and atmosphere changes throughout the month to accommodate its various clientele. While smoking is allowed, sections are partitioned off for guests that wish to indulge, both to spare their fellows and the dancers. Anyone growing too rowdy on their drink is asked to leave once, and then escorted out the next; quite possibly at gunpoint.&lt;br /&gt;
&lt;br /&gt;
At the end of every evening, all leftover food and drink for the night is sent out to the nearby Capac Ring via employees kept on staff, typically either from the bouncer or attendant pools. While these offerings are rumored to be delivered by possible gang members, the stories are little more than fanciful, and the needy of Capac all too happy to accept the donations.&lt;br /&gt;
&lt;br /&gt;
With appearances and shows given by respected Jizz bands like Frankie Martin and the Ryn Pack, Sugar&#039;s Playhouse has become a positive hot-spot on the music scene. Quickly rocketing to popularity, the clubs meteoric rise has been enough to attract the attention of even clan Arcona. It&#039;s not an unusual sight to see one of Arcona&#039;s members relaxing in the playhouse, enjoying the beautiful women and the hot Jizz.&lt;br /&gt;
&lt;br /&gt;
=== Cloud Shine ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12765| By Qyreia Arronen]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Cloud_Shine.png|thumb|right|300px|The entryway into Cloud Shine. &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12953| By Edema R&#039;uh-Kalinor]&#039;&#039;]]&lt;br /&gt;
Located in the Sinchi Ring of Selen&#039;s Estle City, Cloud Shine is an odd mesh of retail, bar, and nightclub. The front is a windowless facade of flat, white permacrete. The door — an anti-shoplifting forcefield — sits in the center of this white wall, framed by intricate entwining designs of various colored metals. To either side of the door is a column inset into the wall, the surface of each inlaid with a mosaic of reflective sections of glass — an amalgam largely of blues and greens — that adds color to the otherwise spartan exterior color scheme.&lt;br /&gt;
&lt;br /&gt;
The interior is a far cry from being so austere. Hanging from the ceiling and artistically dotting almost every surface is a crystal or crystalline structure. Many of these geologic decorations are enhanced by the venue&#039;s ambient lighting and, at times, by lights directed specifically for that crystal. A panorama of color creates a dim, intimate atmosphere through most of the establishment that filters from the ceiling and the floor alike. Combined with the shimmering stones, it creates an almost surreal sight.&lt;br /&gt;
&lt;br /&gt;
The entryway itself opens out into a spacious dining area where various phosphorescent drinks are served to patrons seated among the softly glowing tables or the bare that spans the length of the building. From there, Cloud Shine partitions into two distinct areas. To the left, the tables and chairs give way to an open dance floor, occasionally punctuated by a small stage or dancing pole (customers are asked to keep their clothes on, thank you). Here the crystals and lights show are most vibrant, prismatic displays swaying and pulsing with the music. On the opposite end of the dining area is the crystal shop, where patrons can purchase trinkets and baubles of the crystalline variety. Some who are willing to spend a little extra coin and have an affinity for the unseen might find crystals of a more forceful variety. &lt;br /&gt;
&lt;br /&gt;
=== Euphoria ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12765| By Juliana Kelrune]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Euphoria’s large rectangular building stands high over the Capac Ring below, its stained glass windows and sweeping spires shining in the daylight, designed to look like a church or temple. At night, the same windows are filled with the neon lights of the club. Lines stretch around the building, and a pair of large [[starwars:Trandoshan|Trandoshan]] bouncers in black armor manage the unruly crowd.&lt;br /&gt;
&lt;br /&gt;
The path to the crowded dance floor is covered in a light fog, while the strobing, colored lights, roaring music, and grinding of bodies upon bodies overwhelms the senses. At the end of the dance floor sits a large stage, recessed like an altar, an equipped with a large sound system, pyrotechnic displays, and a central location in the middle for musicians/DJ&#039;s.&lt;br /&gt;
&lt;br /&gt;
To the left and right of the path to the dance floor are various circular tables, atop of which sit stripper poles and the exotic variety of women who work them. Touching is not prohibited, and physical expressions of sexual desires are common as are propositions. &lt;br /&gt;
&lt;br /&gt;
On the left side of this divide sits the bar, a large and sleek set up with a massive stock of various kinds of alcohol, many of which are brightly colored and seem to lightly glow in the dim light. The bar is tended to by a darkly seductive Umbaran woman, who freely and openly sells not only liquor and other intoxicants but information as well.&lt;br /&gt;
&lt;br /&gt;
At the two ends of the sets of tables heading towards the dance floor are two spiral staircases which lead up to the second floor. Here resides a lounge-like area, and an observation deck above the dance floor that one may look down on the festivities below. Further, up a set of spiral staircases sit observation decks, suspended stripper poles, and a large guarded V.I.P lounge&lt;br /&gt;
&lt;br /&gt;
A centerpiece of Estle City&#039;s criminal underworld, Euphoria is designed to be a mockery of the calm and tempered nature of Selenians. It stands instead as an altar to excess, and shrine to the flesh, indulgence, and materialism.&lt;br /&gt;
&lt;br /&gt;
==== Notable NPCs ====&lt;br /&gt;
* &#039;&#039;&#039;[[Celestina “Celly”]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Sandy Kelp ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12765| By Tali Sroka]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sandy Kelp is a club that draws from the rich marine wildlife of Selen and the abundant oceans’ bounty with an aquatic theme that permeates the establishment from sign to stall. The pale beige facade is shaped out of what appears to be sandstone in rounded, wavy patterns as if molded by the sea itself. Above the main entrance hangs a sign bearing the club’s name written in cursive, underlined by a frothing wave brought to life by hololights as ocean spray occasionally whips the letters that stand firm against the tides. A pair of pale-green statues of chiseled [[starwars:Nautolan|Nautolans]], bearing plates of seafood and wearing little more than a stylistic loincloth, flank the golden doors that lead into the dimly lit interior.&lt;br /&gt;
&lt;br /&gt;
Within, the Sandy Kelp’s decor is dominated by dark ocean blues and vibrant turquoise mingling with rich polished gold and the twinkle of pearls. The opulent main hall is decked in smooth marble to act as a dance floor while carefully hidden lighting arrangements project snaking lines of light from above, filtering in as if the entire bar was submerged beneath the waves.&lt;br /&gt;
&lt;br /&gt;
Rows of stalls and booths line the left side of the club, some more exclusive than the others, with walls made of dark wood facsimile and offering sound suppression from the club’s music and allowing patrons to discuss at a normal voice even when the most intense of raves go down just beyond. The effect of these clever acoustics have been described as akin to shelter from a raging storm, and making the Kelp a favored place to conduct clandestine meetings or soirés.&lt;br /&gt;
&lt;br /&gt;
Directly opposite the main entrance stands a long bar counter of white marble like a rogue wave, its curved lip bedecked in a matte gold trim and manned by a host of bartenders all smartly dressed in white with black details. Rows of bottles stand behind the counter wall, backlit to create a colorful display akin to a coral reef, a visual second only to the establishment’s greatest visual attraction.&lt;br /&gt;
&lt;br /&gt;
Hanging over the dance floor is a giant aquarium filled with all manner of aquatic wildlife, with the pillars supporting the ceiling turning transparent on command to show various species of fish and shellfish living in Selen’s vast oceans to the diners and patrons. The pale light filtering in through the tanks helps in maintaining the aquatic atmosphere and the vibrantly colored fish and corals provide conversation pieces and visual attractions.&lt;br /&gt;
&lt;br /&gt;
Despite the oceanic theme, the owner has taken great care to ensure the scents within are never ‘fishy’ and remain more akin to a vibrant ocean breeze with a hint of beach grass. The music selection varies during the day, with easy going tunes during the primarily food-serving daytime giving way to electronic dance music in the evenings. There are sometimes visiting DJs at the Kelp, but the one lacking piece is proper live music. Due to the layout of the establishment, there is no acoustically suitable arrangement for a live group to play for a dancing audience, so all music needs to be pre-recorded.&lt;br /&gt;
&lt;br /&gt;
==== Notable NPC&#039;s ====&lt;br /&gt;
* &#039;&#039;&#039;[[Simosan Ypma]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Shadow Club ===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/12765| By Edema R&#039;uh-Kalinor]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Club sits at the forefront of the main street in the Entertainment District. It has&lt;br /&gt;
subdued lighting with UV lamps that produce strange effects upon its external features. The front has very little decoration, marked only by a single portal hidden in the poor lighting. If visitors are brave enough to enter the club they will be greeted by an inner set of double doors which open as they approach.&lt;br /&gt;
&lt;br /&gt;
Within the club, a normal person will see a small, square room with a series of booths and tables shrouded in darkness. Towards the rear is the bar, and the interior is overall unremarkable and bland. If the visitor ventures to the bar they will be greeted by two pairs of rather striking  [[starwars:Sephi|Sephi]] twins, &#039;&#039;&#039;Sela&#039;&#039;&#039; and &#039;&#039;&#039;Rela Alor&#039;&#039;&#039;, and &#039;&#039;&#039;Arla&#039;&#039;&#039; and &#039;&#039;&#039;Orlar Relar&#039;&#039;&#039;, who are well known for their polite and pleasant manner and will happily accommodate their guests.&lt;br /&gt;
&lt;br /&gt;
For high ranking members of Clan Arcona, the experience is considerably different.&lt;br /&gt;
&lt;br /&gt;
The Shadow Club is a Force-disguised front for a private recreation area and armory, accessible only to those Force-sensitives who have proven themselves to Arcona. To attuned to their presence, the Force-based allusions disguising the bar shine like a beacon, revealing it’s locations to Arcona’s chosen. Further within, more optical illusions sustained by the force part to reveal a hidden door by the bar. Sensors within the door can recognize the biometric information of the members and grant them access to what lies beyond. Should anyone attempt to force entry into the area, the four Sephi are more than equipped to protect the area, being trained in both lightsaber and blaster weapons.&lt;br /&gt;
&lt;br /&gt;
Once beyond the hidden door, the member will enter the true Shadow Club. A long, brightly lit and decorated hall, which runs for around ten meters until it branches off into two shorter&lt;br /&gt;
corridors.&lt;br /&gt;
&lt;br /&gt;
The left corridor leads into a luxury bar and club, serving the finest  [[starwars:Lum|lum]] and liquor from the furthest reaches of the Galaxy. The bar serves fabulous food, cooked by a trio of chefs from  [[starwars:Coruscant|Coruscant]] and [[starwars:Corellia|Corellia]]. The area is exquisitely furnished in marble dark wood, with seating and booths available for all who enter. The room is an oval shape, with booths around the outside of the room and the bar in the center&lt;br /&gt;
&lt;br /&gt;
The right corridor leads to a secret weapons cache and armory, maintained by Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== The Pub ===&lt;br /&gt;
&#039;&#039;By Kordath&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located on a side street in the Sinchi Ring, the unimaginatively named public house known as ‘The Pub’ sits. Its storefront is bland, stained wood with a lack of flair; a sign is set above the simple, wooden door, proclaiming the name of the establishment.&lt;br /&gt;
&lt;br /&gt;
Inside is a smoky and relatively quiet place. A half dozen small, square and round tables litter the right side of the room, and a single holoscreen above the bar is showing sports highlights. A long, dark wood bar, polished to a sheen that is nearly reflective, runs along the wall opposite of the door. Behind it are a few shelves stocked with very few bottles, mostly filled with dark liquid, though one or two clear ones stand out. A set of taps can be seen as well, and there’s a distinct lack of anything that looks like wine bottles or glasses behind the bar.&lt;br /&gt;
&lt;br /&gt;
On the left is a pair of tables set up for billiards, a few dart boards on the walls, as well as some other games of skill or chance. The people inside at this time of day are of a matching sort, older males who are nursing drinks or younger ones who are rushing it. If not for obvious differences in age, it would be hard to tell the two crowds apart, and they seem to intermingle as they mull about work, wives, and woes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Janet_Zanedi&amp;diff=167111</id>
		<title>Janet Zanedi</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Janet_Zanedi&amp;diff=167111"/>
		<updated>2018-02-02T00:51:48Z</updated>

		<summary type="html">&lt;p&gt;Grot: Created page with &amp;quot;&amp;#039;&amp;#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Maaz Sawyer]&amp;#039;&amp;#039;  {{Character |type=NPC |image= |firstname= Janet |lastname= Zanedi |homeworld=Selen |species=H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Maaz Sawyer]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Janet&lt;br /&gt;
|lastname= Zanedi&lt;br /&gt;
|homeworld=[[Selen]]&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|era=[[Dark Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Granddaughter of Jane Zenadi and future inheritor of the shop (or so she believes), Janet has taken a liking to her grandmothers business, unlike her mother or aunts and uncles. While each of the grandchildren has taken turns helping in the shop and assisting their aging grandmother, Janet is always the first to volunteer to do so, much to the enjoyment of the other children. She has not learned everything she can as of yet from her aging mentor but she&#039;s a quick study and has helped bring a new sense of fashion to the shop with her willingness to make use of damaged materials to make something entirely new.&lt;br /&gt;
&lt;br /&gt;
Physically the girl appears in her mid-teens, still yet to reach the point of maturity where she catches much attention - where her appearance may not, her clothing certainly does, nearly every outfit the girl wears she has sewn or tailored herself within the shop to replicate what she believes to be the current fashion on Selen. Bright, garish and far more colorful then the dark, heavy wools her Grandmother produced at her age.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Lezli_Errander&amp;diff=167110</id>
		<title>Lezli Errander</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Lezli_Errander&amp;diff=167110"/>
		<updated>2018-02-02T00:31:34Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Qyreia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|firstname=Lezli&lt;br /&gt;
|lastname=Errander&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|16}}&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Red&lt;br /&gt;
|eyes=Heterochromatic: green and blue.&lt;br /&gt;
|height=1.6m.&lt;br /&gt;
|weight=50kg&lt;br /&gt;
|position=Worker at Les Lekku et Vous&lt;br /&gt;
|era=[[Dark Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lezli’s family immigrated to Selen on a whim, citing their desire to get away from the tumultuous politics and wars that seemed to plague the more populous New Republic and Imperial realms. Though young at the time, Lezli was not fond of the move, as she’d always had a wandering curiosity for the “alien” cultures and races that frequented those parts of space. Selenians, being largely just blond humans, did not impress her. As she grew older, her curiosity in xenocultural studies became more and more a focal point in her schooling.&lt;br /&gt;
&lt;br /&gt;
Thus, when Les Lekku et Vous opened — she had already been fond of the dingy fashion sector — she applied largely out of curiosity. She was quickly enamored with the concept behind the store as much as the… ahem, owner. At work, Lezli does everything from stocking, to inventory, to running the register and selling the merchandise. Despite her studies in Estle City’s university, she is rather content with her current situation.&lt;br /&gt;
&lt;br /&gt;
Despite the initial appearance that she’s a demure librarian, Lezli is outgoing and smart. She rarely swears, finding more joy in coming up with obscure and xenocultural insults for those that annoy her. Additionally, she is a feminist that sees most men as putting on a show, and thus doesn’t take any Sithspit from them in any form; this likewise bleeds into how she acts around women who act like they’re “above” her station. Romantically, she is a bicurious lesbian (likes girls; wonders about guys), and has plenty of dalliances at university while saving a special place in her… heart… for a certain Twilek.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Lezli_Errander&amp;diff=167109</id>
		<title>Lezli Errander</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Lezli_Errander&amp;diff=167109"/>
		<updated>2018-02-02T00:31:14Z</updated>

		<summary type="html">&lt;p&gt;Grot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Qyreia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=Lezli&lt;br /&gt;
|lastname=Errander&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|16}}&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Red&lt;br /&gt;
|eyes=Heterochromatic: green and blue.&lt;br /&gt;
|height=1.6m.&lt;br /&gt;
|weight=50kg&lt;br /&gt;
|position=Worker at Les Lekku et Vous&lt;br /&gt;
|era=[[Dark Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lezli’s family immigrated to Selen on a whim, citing their desire to get away from the tumultuous politics and wars that seemed to plague the more populous New Republic and Imperial realms. Though young at the time, Lezli was not fond of the move, as she’d always had a wandering curiosity for the “alien” cultures and races that frequented those parts of space. Selenians, being largely just blond humans, did not impress her. As she grew older, her curiosity in xenocultural studies became more and more a focal point in her schooling.&lt;br /&gt;
&lt;br /&gt;
Thus, when Les Lekku et Vous opened — she had already been fond of the dingy fashion sector — she applied largely out of curiosity. She was quickly enamored with the concept behind the store as much as the… ahem, owner. At work, Lezli does everything from stocking, to inventory, to running the register and selling the merchandise. Despite her studies in Estle City’s university, she is rather content with her current situation.&lt;br /&gt;
&lt;br /&gt;
Despite the initial appearance that she’s a demure librarian, Lezli is outgoing and smart. She rarely swears, finding more joy in coming up with obscure and xenocultural insults for those that annoy her. Additionally, she is a feminist that sees most men as putting on a show, and thus doesn’t take any Sithspit from them in any form; this likewise bleeds into how she acts around women who act like they’re “above” her station. Romantically, she is a bicurious lesbian (likes girls; wonders about guys), and has plenty of dalliances at university while saving a special place in her… heart… for a certain Twilek.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Lezli_Errander&amp;diff=167108</id>
		<title>Lezli Errander</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Lezli_Errander&amp;diff=167108"/>
		<updated>2018-02-02T00:30:50Z</updated>

		<summary type="html">&lt;p&gt;Grot: Created page with &amp;quot;&amp;#039;&amp;#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Qyreia]&amp;#039;&amp;#039;  {{Character |type=NPC |image=Lezli |lastname=Errander |birth={{Birthyear_and_Age|ABY|16}} |species=Hum...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Qyreia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=Lezli&lt;br /&gt;
|lastname=Errander&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|16}}&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Red&lt;br /&gt;
|eyes=Heterochromatic: green and blue.&lt;br /&gt;
|height=1.6m.&lt;br /&gt;
|weight=50kg&lt;br /&gt;
|position=Worker at Les Lekku et Vous&lt;br /&gt;
|era=[[Dark Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Name: Lezli Errander&lt;br /&gt;
Race: Human&lt;br /&gt;
Sex: Female&lt;br /&gt;
Age: 20&lt;br /&gt;
Locale: Les Lekku et Vous&lt;br /&gt;
By Qyreia&lt;br /&gt;
&lt;br /&gt;
Lezli’s family immigrated to Selen on a whim, citing their desire to get away from the tumultuous politics and wars that seemed to plague the more populous New Republic and Imperial realms. Though young at the time, Lezli was not fond of the move, as she’d always had a wandering curiosity for the “alien” cultures and races that frequented those parts of space. Selenians, being largely just blond humans, did not impress her. As she grew older, her curiosity in xenocultural studies became more and more a focal point in her schooling.&lt;br /&gt;
&lt;br /&gt;
Thus, when Les Lekku et Vous opened — she had already been fond of the dingy fashion sector — she applied largely out of curiosity. She was quickly enamored with the concept behind the store as much as the… ahem, owner. At work, Lezli does everything from stocking, to inventory, to running the register and selling the merchandise. Despite her studies in Estle City’s university, she is rather content with her current situation.&lt;br /&gt;
&lt;br /&gt;
Despite the initial appearance that she’s a demure librarian, Lezli is outgoing and smart. She rarely swears, finding more joy in coming up with obscure and xenocultural insults for those that annoy her. Additionally, she is a feminist that sees most men as putting on a show, and thus doesn’t take any Sithspit from them in any form; this likewise bleeds into how she acts around women who act like they’re “above” her station. Romantically, she is a bicurious lesbian (likes girls; wonders about guys), and has plenty of dalliances at university while saving a special place in her… heart… for a certain Twilek.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Baast_Indrel&amp;diff=167107</id>
		<title>Baast Indrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Baast_Indrel&amp;diff=167107"/>
		<updated>2018-02-02T00:19:40Z</updated>

		<summary type="html">&lt;p&gt;Grot: Created page with &amp;quot;&amp;#039;&amp;#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Qyreia]&amp;#039;&amp;#039;  {{Character |type=NPC |image= |firstname= Baast |lastname= Indrel |homeworld=Selen |birth={{Birthy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Qyreia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Baast&lt;br /&gt;
|lastname= Indrel&lt;br /&gt;
|homeworld=[[Selen]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|14}}&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark&lt;br /&gt;
|eyes=Hazel&lt;br /&gt;
|height=1.68m.&lt;br /&gt;
|weight=65kg.&lt;br /&gt;
|position=Worker at Les Lekku et Vous&lt;br /&gt;
|era=[[Dark Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Baast’s history is rather simple and mundane. His Selenian mother married a human man, and nine-ish months after their second Life Day together, he was born. Surrounded by grandiose architecture iconic in [[Estle City]] and even notable in some smaller Selenian settlements, Baast took a fondness for archaeology and anthropology, which he studies at Estle City’s university. He stumbled across working at Les Lekku et Vous during a heated argument with a girl named [[Lezli Errander|Lezli]], who happened to be in a history course with him. By the time he realized that he was in the shop, the owner was taken by how he could ruffle the redhead’s feathers and was offered a job — one that was, to his dismay, subordinate to Lezli. &lt;br /&gt;
&lt;br /&gt;
As someone who has spent most of his waking hours either studying ancient civilizations or playing hologames, Baast can easily come off as an arrogant “smartypants”. Often though, he is right, because he is just as smart as said pants might imply. He is not lacking in people skills and recognizes when to be polite and when to be more “normal” in his approaches. As such, despite his subordinate position to Lezli in the store, he constantly argues with her over school subjects, where he is the senior member. Romantically, Baast is heterosexual, though he’s often too buried in his studies to maintain, or even start, a stable relationship.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ssaud_Tu&amp;diff=167106</id>
		<title>Ssaud Tu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ssaud_Tu&amp;diff=167106"/>
		<updated>2018-02-02T00:10:13Z</updated>

		<summary type="html">&lt;p&gt;Grot: Created for Selen Development Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Tali Sroka]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|firstname= Ssaud&lt;br /&gt;
|lastname= Tu&lt;br /&gt;
|gender=Female&lt;br /&gt;
|profession=Designer&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ssaud Tu is a woman seen, but unknown. Or perhaps more accurately, her work is seen, but her person unknown. Although many of the [[Sinchi Ring]]’s shops make what they sell, a greater number still rely on external help and subcontracted labor to create the dresses and suits dreamt up by the esoteric entrepreneurs. That is where Ssaud Tu comes in.&lt;br /&gt;
&lt;br /&gt;
Situated in her own little shop far from the hip parts of the ring, barely known by anyone but the designer clients, Madam Ssaud’s is a cramped shop filled to the nines with fabrics, yarn, and templates. The narrow but tall shop suits well the lanky woman’s physique, while her pale, greyish-white features seem rather out of place within the colorful hodgepodge of vibrant fabrics and sharp design.&lt;br /&gt;
&lt;br /&gt;
Despite this, she is considered one of the best in the business as she has an uncanny ability to dissect the sketches and design documents made by the fashionistas into workable garments and providing templates for their reconstruction. Some say that it has to do with her eyes, being large even in proportion to her rather small head that is only more pronounced due to the slender and tall neck, but others whisper that Ssaud Tu was not a seamstress by training.&lt;br /&gt;
&lt;br /&gt;
In the hushed corners of the dockyard pubs, some seasoned veterans of the shipping lanes might regale a story, a legend, of how Ssaud Tu was once a brilliant scientist, a geneticist, who broke down and rebuilt people like clay dummies. They would say she helped the Empire and even imply she might have been somehow involved in the Clone Wars of old, but none of it can be substantiated. Nevertheless, the fact she shies away from the public and no-one seems to know which race she is supposed to be, has given some credence to the whispers she might be a war criminal in exile.&lt;br /&gt;
&lt;br /&gt;
It would not be the first time the fashion industry has turned a blind eye to such ethical considerations in pursuit of their next designs, however.&lt;br /&gt;
&lt;br /&gt;
Those few that have met her face-to-face say her voice has a sing-song quality to it, only a darker tone hinting at her possibly advanced age. Though most would describe her as modest and supplicant, the more observant would note that such is just a facade for a woman of keen intellect and desire to avoid undue attention.&lt;br /&gt;
&lt;br /&gt;
When she must leave her shop, she does so in a shadow-grey cloak wrapped up to conceal her features as best as possible. Despite her tall stature, she seems to have a knack of remaining undetected and prefers to frequent automated shops rather than risking small talk with an organic shopkeep. This is perhaps also the only time she could be said to prefer droids to organics.&lt;br /&gt;
&lt;br /&gt;
Her shop lacks any form of droid assistance and she has been observed being tenser than usual if a prospective client brings their protocol droid or other such cybernetic assistance along with them. This fear or aggressive disdain towards droids is perhaps her most distinguishing feature, though it might be simply out of lack of competition as so little is known about her origins or true aspirations.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Ssaud Tu continues to service the Sinchi Ring and bring to life generation after generation of new fashion, creating the templates from which countless dresses and suits can then be cloned by the automated foundries or by legions of lesser artisans.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Threader&amp;diff=167105</id>
		<title>Threader</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Threader&amp;diff=167105"/>
		<updated>2018-02-02T00:02:37Z</updated>

		<summary type="html">&lt;p&gt;Grot: Created for Selen Development Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Tali Sroka]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Threader&lt;br /&gt;
|species=[[starwars:Zabrak|Zabrak]] &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyes= Yellow&lt;br /&gt;
|height=1.8m.&lt;br /&gt;
|weight=77.1kg.&lt;br /&gt;
|profession=Criminal&lt;br /&gt;
|position=Illegal clothes reseller&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The underworld of crime has no cloth merchant more notorious than a Zabrak named Threader. If you want designer clothes for &#039;cheap&#039; credits or custom streetwear, he&#039;s the man to go to. Threader has taken advantage of this exposed niche and made it his life&#039;s blood, his business spanning from [[Port Ol&#039;val]] to [[Selen]].&lt;br /&gt;
&lt;br /&gt;
Threader looks like your average Zabrak, if your average Zabrak was missing a leg and had half a jaw replaced with metal. Threader stands at a full height of 1.80m and a solid 77.11 kgs. His chest is barrel in shape throwing his thin frame into a more intimidating figure when combined with his well-developed muscles. Threader&#039;s brown skin is marked by black facial tattoos striping across his face. His lower left jaw is covered by a metal plate, protecting the barely healed fractured bone. Threader&#039;s horns circle the crown of his head, laying to the side of the braided mohawk at the center. Last but not least of notable traits is the bummed cybernetic right leg that had replaced three-fourths of his leg. The knee joint of the prosthetic has locked several years ago, an issue that has been neglected because of Threader&#039;s growing distrust of mechanics.&lt;br /&gt;
&lt;br /&gt;
Threader is a stern man who accepts little banthadung in his place of business, which always comes first. If a task is asked of him, he&#039;ll make sure it&#039;s done to the satisfaction of the customer. The Zabrack has set rules he establishes to his life and business, and he doesn&#039;t appreciate when they&#039;re not followed or heeded. It&#039;s best not to seek out his ire.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Grot</name></author>
	</entry>
</feed>