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	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-04-18T15:55:30Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Evio_Nezsa&amp;diff=175244</id>
		<title>Evio Nezsa</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Evio_Nezsa&amp;diff=175244"/>
		<updated>2020-01-24T23:43:32Z</updated>

		<summary type="html">&lt;p&gt;Evant: added new alt character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= &lt;br /&gt;
|firstname= Evio&lt;br /&gt;
|lastname= Nezsa&lt;br /&gt;
|homeworld=[[starwars:Mandalore|Mandalore]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|1}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Human|Human]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Auburn&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 6&#039;6&amp;quot; / 2.0 m&lt;br /&gt;
|weight= 236 lbs / 107 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= &lt;br /&gt;
|father= &lt;br /&gt;
|siblings= &lt;br /&gt;
|children= &lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Idris Adenn]]&lt;br /&gt;
|enemies= &lt;br /&gt;
|weapons= &lt;br /&gt;
|profession= Bounty Hunter&lt;br /&gt;
|position=&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= &lt;br /&gt;
|ship= &lt;br /&gt;
|dossier= [[dossier:#9118|9118]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I just want to live long enough to finally put down my blasters and rest, living out the rest of my days in peace.|Evio Nezsa}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evio Nezsa&#039;&#039;&#039; is a prideful and impulsive [[starwars:Mandalorian|Mandalorian]] and [[Mercenary_(order)|Mercenary]]. He was born on [[starwars:Mandalore|Mandalore]] as the oldest son to his parents, with only one younger brother by blood. He was raised with a traditional Mandalorian upbringing in a secret enclave on Batuu, learning to follow a strong code of honor and warrior&#039;s path of which he takes great pride. &lt;br /&gt;
&lt;br /&gt;
Evio lives aboard his personal ship, a modified [[starwars:Kom&#039;rk-class_fighter|Gauntlet starfighter]] called &#039;&#039;Siha&#039;&#039; with the permanent company only of his droid, and temporary companions and friends he picks up but never seems to keep around long. Constantly in search of credits to support his Mandalorian family, Evio has found himself thrust into the mercenary lifestyle carving a name for himself and fighting for what he believes is right. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (1 ABY - 9 ABY) ===&lt;br /&gt;
 &lt;br /&gt;
Evio Nezsa was born in [[0_BBY_to_9_ABY#8_ABY|1 ABY]] shortly after Bo-Katan assumed the Darksaber and assumed leadership of the Mandalorian clans. Clan Nezsa stood with the new Mand&#039;alor but the entire Clan went into hiding, including young Evio. &lt;br /&gt;
&lt;br /&gt;
As a young child Evio was often left alone as the clan leaders built and established a secret enclave on Batuu. Time where he learned to be independent but also an important part of a family as they stayed close in hiding as they established their home. A secluded underground enclave dedicated to promoting the Mandalorian traditions. &lt;br /&gt;
&lt;br /&gt;
Born outside the enclave and brought in, while his parents were pregenant with his younger brother who was born inside its walls while Evio was only 4 years old. This would be the only brother by blood his parents would have before dedicating themselves to a life of fostering orphans and others brought to be raised in the enclave with no resources to dedicate to raising more of their own. &lt;br /&gt;
&lt;br /&gt;
=== Mandalorian Training (9 ABY - 19 ABY) ===&lt;br /&gt;
As the enclave grew, so too did the knowledge of those inside it. Aided by a multigenerational family, the veteran Mandalorians who resided spent all their time training Evio and the other children everything they knew of combat and being a Mandalorian. With Evio himself becoming a teacher to the younger children where he learned patience and the value of family. &lt;br /&gt;
&lt;br /&gt;
He grew particularly close in this time to a member of Clan Adenn who had moved into the enclave named Idris Adenn. Though seven years younger the two grew close and did everything together in their free time and trained. Though he still treasured his time alone training with or cleaning his blasters. &lt;br /&gt;
&lt;br /&gt;
As the enclave grew, and his training grew complete and there wasn&#039;t much more Evio could learn from its residents. He grew closer to complete training. &lt;br /&gt;
&lt;br /&gt;
=== The Mercenary (19 ABY - 26 ABY) ===&lt;br /&gt;
At the age of 18, having neared the end of his training, Evio&#039;s role changed to that of a source of income for the Mandalorian family. Clan Nezsa sent him to retreive the armor and ship they prized in the past, and he would return with his family&#039;s pure beskar Mandalorian armor, Mandalorian Vambraces and Gauntlet Starfighter. Equipment he would immediately put to use in his new line of work. &lt;br /&gt;
&lt;br /&gt;
For seven years Evio worked alone building a name and reputation for himself in the galaxy. &lt;br /&gt;
&lt;br /&gt;
===  (26 ABY - 33 ABY) ===&lt;br /&gt;
Idris Adenn begins work outside the enclave, and the two begin to work together. Starts to pick up companions and friends. &lt;br /&gt;
&lt;br /&gt;
=== (33 ABY - Present) ===&lt;br /&gt;
Meets Evant Taelyan and the Inquistorius link. Dark Jedi Brotherhood work. Knowledge of Clan Vizsla. A visible arm of Mandalorians in the galaxy. &lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Evio Nezsa has an athletic with a lean muscle mass where outside his armor you can tell he&#039;s well conditioned, constantly keeping himself at peak physical form for endurance and agility. Yet his movements are much more rigid, so accustomed to being in his Mandalorian armor that even without it on his body still moves as if it&#039;s there and part of him. &lt;br /&gt;
&lt;br /&gt;
His height gives him a presence in any room, though he doesn&#039;t like to be the center of attention. Keeping himself to the edges of any room and encounter and seeming disengaged in many cases. Preferring to watch, keeping an eye for an open shot or exit than to be up front in the action in any situation. &lt;br /&gt;
&lt;br /&gt;
His face, by human standards, is quite striking and attractive. With a pale freckled skin, dark blue almond-shaped eyes that appear almost gray set on his chiseled face, and dark auburn colored hair that is always short and flared as if unstyled. &lt;br /&gt;
&lt;br /&gt;
He is quite expressive, trying to enjoy live and not take it too seriously. Though he prefers to live to see another day, he takes no moment for granted as he encounters people and places across the galaxy and approaches each with a calculated cynacism and optimism that looks for the best. Though he&#039;s seen the worst the galaxy has to offer as a Mercenary, he&#039;s also met some of the best it has to offer as well and recalls his family. &lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Evio Nezsa has always worn Mandalorian armor, and feels it better portrays who he is than his own skin. Growing up in a constantly modified set of armor to fi this growing body, before fitting himself to his families set of pure beskar armor he has worn ever since. His armor is one of his most prized possessions and carries with it the history of Clan Nezsa which he does not take for granted and tries to make proud all those who wore it before him. &lt;br /&gt;
&lt;br /&gt;
In addition to the armor, on his back is a Mandalorian jetpack and visible Mandalorian vambraces on his wrists. Both passed down from his family as well and normally always visible away from his ship. Along with his pair of WESTAR-35 blaster pistols that he has fired so many times before he is more comfortable with them than his own hands. &lt;br /&gt;
&lt;br /&gt;
Evio is known to remove his helmet when not deeply engaged on a mission. Although the Mandalorian culture is deeply rooted in him, he is confident in his own identity. Even leaving his armor behind and wearing casual clothing out if a specific mission dictats it or his persona as a Mandalorian isn&#039;t the best for a situation. His style often adjusts to whatever planet or station he&#039;s on to fit in and not stand out. Since his Mandalorian armor does that job most the time when it&#039;s off it&#039;s what he&#039;s going for. &lt;br /&gt;
&lt;br /&gt;
=== Personality and Beliefs ===&lt;br /&gt;
Evio Nezsa&#039;s primary identity is as a prideful Mandalorian warrior. Keeping that identity in mind as he forges his own reputation in the galaxy and what he represents. Yet he is humbled by his role in the galaxy and does seek a normal life and not one of grandeur. He is turned off by blatant displays of authority and looks at the person not the position when judging someones&#039;s worth. &lt;br /&gt;
&lt;br /&gt;
He has spent years as a Mercenary fighting and doing anything to gain credits to support his enclave and Mandalorian family in hiding, and has seen enough betrayal to turn anyone cynical. Always second guessing motivations and actions as others. But will himself act out of impulse to do what&#039;s right to help someone in need and not worry about the implications. Hoping his own actions can help those see the Mandalorians as saviors and guardians of peace and justice. &lt;br /&gt;
&lt;br /&gt;
Yet when it comes to combat the focus is simple. Blasters. Having cleaned and rebuilt his WESTAR-35 blaster pistols too many times to count it&#039;s like muscle memory. He&#039;s fired so many blasts he lost track before he was 10 years old, and constantly is shooting anything at any moment he can. With his own range setup across the length of his ship to keep himself sharp. Evio knows the value of a well placed blaster bolt and wants to be able to put a bolt wherever he wants. It&#039;s an art he&#039;s perfected. Yet he grew up practicing a range of skills and doesn&#039;t mind setting something on fire or blowing something in half either for dramatic flare and to make a statement.&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=174871</id>
		<title>Legacy of Palpatine</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=174871"/>
		<updated>2020-01-07T17:54:50Z</updated>

		<summary type="html">&lt;p&gt;Evant: updating to current for tracking purposes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Legacy of Palpatine&lt;br /&gt;
|image=[[File:Palpatine_d1.jpg|250px]]&lt;br /&gt;
|founder=Unknown&lt;br /&gt;
|leader=Kell Palpatine Dante&lt;br /&gt;
|members=&lt;br /&gt;
* Natth a&#039;Niel Palpatine&lt;br /&gt;
* Dakari Kaeth Palpatine&lt;br /&gt;
* Kell Palpatine Dante&lt;br /&gt;
* Evant Taelyan&lt;br /&gt;
* Jorm Na&#039;trej&lt;br /&gt;
* Lucyeth&lt;br /&gt;
* Reiden Palpatine Karr&lt;br /&gt;
* Mune Cinteroph-Palpatine&lt;br /&gt;
* Shadow Nighthunter&lt;br /&gt;
|headquarters=Emperor Adoniram Tower&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=8 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Clan Scholae Palatinae]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To earn the [[Title#Clan_Titles|Clan title]] of Palpatine is to receive a badge of honor that is paramount within the walls of [[Scholae Palatinae]]. As guardians of the Palpatine line, protectors of his Dark Side knowledge and advocates to the execution of his will - those who bear the Dark Lord&#039;s name do so after establishing themselves as prominent and loyal members of the Imperial Clan. Only those who live up to Palpatine&#039;s legacy can be given this honor. &lt;br /&gt;
&lt;br /&gt;
Those who achieve the &#039;&#039;&#039;Legacy of Palpatine&#039;&#039;&#039;, current and former, are detailed here. &lt;br /&gt;
&lt;br /&gt;
== Responsibilities of the Palpatines ==&lt;br /&gt;
=== Granting the Title of Palpatine ===&lt;br /&gt;
&lt;br /&gt;
The following process is utilized in the granting of the Clan title:&lt;br /&gt;
&lt;br /&gt;
* The Clan Summit, via means of activity reports, identifies exceptional members within the clan through personal experiences, and recommendations from Clan members and leaders. (Notes on Exceptional Service can be found below along with a couple of prerequisites.) They are expected to adhere to the strictest standards and may at times be unable to identify anyone worthy of being granted the title at a given time. If a member is identified as suitable, they may proceed to put their name forward to the current Palpatines.&lt;br /&gt;
&lt;br /&gt;
* Once a worthy member has been clearly identified, the Consul and Proconsul, or a sitting member of the Palpatines bring the applicant forward to the entirety of the titled members. The assembled members hold a majority vote, based upon the presented application. Only a majority vote in favor finds the member inducted into the ranks of the Palpatines. &lt;br /&gt;
&lt;br /&gt;
* If the member is approved by the titled members, then, the request is put forward to the Grand Master and his Deputy for final approval.&lt;br /&gt;
&lt;br /&gt;
==== Defining Exceptional Service ====&lt;br /&gt;
* Substantial presence in Clan Projects, vendettas, and Clan events.&lt;br /&gt;
* Leadership experience within the Clan.&lt;br /&gt;
* Must be a member of the Clan for minimum one (1) year before they can be considered. (Prerequisite)&lt;br /&gt;
* Must not have AWOLed or left the Clan for any reason within the last year other than for a DC position.(Prerequisite)&lt;br /&gt;
* Must be a positive influence upon lower ranked members, including exceptional mentoring of these members. This could include the mentoring of on apprentice up to Journeyman 4. (Prerequisite)&lt;br /&gt;
&lt;br /&gt;
=== Honoured Legacies ===&lt;br /&gt;
&lt;br /&gt;
The Honoured Legacy of Palatine are those that are currently active within the Clan and represented upon the Clan Roster. These are the members that have voting privileges upon the presentation of a member to receive the honour of holding the clan title.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Honoured Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Natth a’Niel Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the Krath High Priest &lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Headmaster, Dark Council&lt;br /&gt;
* Lord Hegemon, Dark Council&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;   |  April 13, 2007&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  [[Dakari Kaeth Palpatine]]&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  October 30, 2008&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Kell Dante]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Battleteam Leader, Nightstalkers&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Professor, Writing Studies, Shadow Academy&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Kell is the son of Angelo Palpatine Dante and a longtime member of Scholae Palatinae. Serving in a variety of positions before and after his father&#039;s untimely demise, Kell has carried on the warrior legacy of his family. In addition to his normal duties, he serves as the Commander of the Imperial Scholae Guard and, along with Archangel, advises the Emperor on all things military.&lt;br /&gt;
| width=&amp;quot;15%&amp;quot;  |  March 7, 2010&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Evant Taelyan]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the MAA&lt;br /&gt;
* Aedile of Scholae Palatinae&lt;br /&gt;
* Praetor to the MAA&lt;br /&gt;
* Proconsul of Scholae Palatinae&lt;br /&gt;
* Voice of the Brotherhood&lt;br /&gt;
* Regent of the Brotherhood&lt;br /&gt;
* Deputy Grand Master&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Evant earned the Legacy of Palpatine after a term of leadership in Scholae Palatinae that saw it through the Dark Crusades and subsequent Great Jedi War, through reclanning and formation of two new Houses of Imperium and Excidium, and a period of fictional development that solidified their role as an Empire that ended only upon his appointment to the Dark Council.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 26, 2016&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Vindictae Immortalis&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Jorm has been a cornerstone of Scholae Palatinae&#039;s more shady operations for years, earning the title of Dark Paladin. This station served as jump-off point to his instatement as Legacy of Palpatine when he stole the Venator-class Star Destroyer Swarm Lord for the Empire after the Cocytus Exodus.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 2, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucyeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 2, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Reiden|Reiden Palpatine Karr]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Battleteam Leader, Krennic&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Mune Cinteroph|Mune Cinteroph-Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Eclectic Pedagogue, Shadow Academy&lt;br /&gt;
* Aedile, house Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Rollmaster, Clans Scholae Palatinae&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Shadow Nighthunter]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader of Tacitus Athanasius&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Aedile, House Imperium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 25, 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Revoking the Title of Palpatine===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Dark Paladin ===&lt;br /&gt;
&lt;br /&gt;
==== Choosing the Dark Paladins ====&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
====  The Dark Paladins  ====&lt;br /&gt;
The Paladins fall under the direct command of the Emperor. Created in the third year of [[Jac Cotelin|Cotelin]], at the dawn of the [[Seventh Great Jedi War]], their purpose was to uphold Scholae Palatinae’s ethos and stand as a shining example of what an active member should strive to represent. [[File:Dark_Paladin.jpg|thumb|right|300px|Dark Paladin in full armour.]]&lt;br /&gt;
&lt;br /&gt;
As the crushing fist of Palpatine, the Dark Paladin personified the terrors of the Sith Lord. They were the first on the line of battle, a banner for Scholae Palatinae, leading the soldiers onward. In times of peace, they worked ceaselessly to further the good of the unit. Through them, the Summit would encourage additional activity and discipline, as the Paladins were highlighted as role models. Only the best were allowed to be displayed as a Paladin.&lt;br /&gt;
&lt;br /&gt;
A newly appointed Paladin is given an elevated status within the House. They are allowed to help moderate issues within the House, monitor IRC and Message Boards, and help train members as they see fit. Because only the most capable and trusted are awarded this, they are allowed new freedoms within the Clan&#039;s holdings They are allowed access to the more restricted sections of the Clan Headquarters (areas normally reserved for Summit only). Paladins are also given rights to utilize any of the ships under the command of the Clan, save for the Star Destroyers. In times of war, Paladins can choose which vessel they use in combat, or serve upon. In times of peace, if they have a need of a ship, they are given priority clearance to the vessel of their choosing.&lt;br /&gt;
&lt;br /&gt;
The Paladins of Scholae Palatinae are an elite fraternity of the very best. Together they are expected answer the calls and duties of the Clan they serve, but in return they are given the very best of opportunities. In some cases, Dark Paladins have gone on to leave Scholae Palatinae for other units. In these cases, the title, and the rights that come with it, are suspended, but not permanently removed, as the Dark Paladins&#039; mark on the clan will remain forever.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Roster of the Dark Paladins&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Received&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Received&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Thran Occasus&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: red&amp;quot; |  Inactive&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Unknown&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Adam Anderson&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: red&amp;quot; |  Inactive&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Unknown&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Angelo Dante&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: red&amp;quot; |  MIA&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Unknown&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  | Cethgus Incendia Zor-El&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: red&amp;quot; |  Inactive&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Jul. 10, 2008&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Eludajae &amp;quot;Lynx&amp;quot; M&#039;Nar&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: red&amp;quot; |  Inactive&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Oct. 6, 2008&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  | Prajna Berkana&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: red&amp;quot; |  Inactive&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Dec. 24, 2008&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Draco Maligo&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: red&amp;quot;  |  Inactive&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Unknown&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Evant Taelyan&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: purple&amp;quot; |  Titled&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Mar. 27, 2014&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Xantros&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: green&amp;quot; |  Active&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Jul. 30, 2014&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Zagro Fenn&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: red&amp;quot;  |  Inactive&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Feb. 26, 2015&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Landon Cruise&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: red&amp;quot; |  Inactive&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Jun. 29, 2015&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Delak Krennel&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: red&amp;quot; |  KIA&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Jun. 29, 2015&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Dek Rott&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: green&amp;quot; |  Active&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Oct. 4, 2015&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Jorm Na&#039;trej&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: purple&amp;quot; |  Titled&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Jan. 30, 2016&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Zehsaa Hysh&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: green&amp;quot; |  Active&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Unknown&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Ric &amp;quot;Blade&amp;quot; Hunter&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: red&amp;quot; |  Inactive&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Unknown&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Koryn Thraagus&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: purple&amp;quot; |  Titled&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Oct. 30, 2014&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Elincia Rei&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: purple&amp;quot; | Titled&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Unknown&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Mako Henymory&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: green&amp;quot; |  Active&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Q1 - 2018&lt;br /&gt;
|width=&amp;quot;20%&amp;quot;  |  Xantros&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;background: green&amp;quot; |  Active&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  Q3 - 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Palpatines In Fiction ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Rogued Legacies ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, Palatinaens that have been granted the title of Palpatine become Rogue; whether through inactivity of due to reasons that must pull them away from the Brotherhood. These members are welcomed back upon their return and born no ill will. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Rogued Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  [[Cuchulain Darkblade Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster/Companion Class Envoy, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Praetor to Krath High Priestess&lt;br /&gt;
* Praetor to Head Master&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Cuchulain, warmly referred to as Cooch, was one of the first to be honored with the name of Palpatine. He did great things for the Clan both as a member and as a Consul, often single-handedly bringing about changes that still echo in the hallowed halls of the Clan to this day. Much of his foresight has guided this Clan to where it is today and has unified us as a whole. As one of the first to swear eternal loyalty to the Clan, Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Phoenix Olkyssagh Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the Grand Master&lt;br /&gt;
* Consul, Scholae Palatinae&lt;br /&gt;
* Proconsul, Scholae Palatinae&lt;br /&gt;
* Knight Class Envoy, Scholae Palatinae&lt;br /&gt;
* Chamber of Justice, Appellate Member&lt;br /&gt;
* Quaestor, Dorimad Sol&lt;br /&gt;
* Aedile, Dorimad Sol&lt;br /&gt;
* Rollmaster, Caliburnus&lt;br /&gt;
* Rollmaster, Dorimad Sol&lt;br /&gt;
* Commander, Nightshade Squadron&lt;br /&gt;
* Commander, Nightmare Squadron&lt;br /&gt;
* Flight Leader, Nightmare Squadron&lt;br /&gt;
* Grand Master’s Royal Guard, JA Company Commander&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A distinguished Quaestor of Dorimad Sol, Phoenix was essential for many victories of Scholae Palatinae, both by providing direct effort and by offering his leadership to its members. Combining his zero tolerance for complacency and remarkable skills on and off the battlefield, he has always been one of those who made the heart and soul of the Clan. Furthermore, his sharp wit and tongue have more than once outsmarted many that thought themselves to be more clever than what the best that the Clan had to offer. Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Rhaub D&#039;ar Aghasett-Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Knight Class Envoy, Clan Scholae Palatinae&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  One of the first of the dedicated of scholars amongst the Clan, this long-time member of the Clan has been together with them in even the most difficult of times. He proved his dedication to Scholae Palatinae a number of times, and recognized himself as eternal member of this group. His on-going work to chronicle the greatness and existence of the Clan, as well as his staunch defense of its long-held and treasured traditions have made Scholae Palatinae to name him a proud Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Arania Lawakiro Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Consul Clan Aquillas&lt;br /&gt;
* Praetor to the Krath High Priest&lt;br /&gt;
* Krath High Priestess, Dark Council&lt;br /&gt;
* Praetor to the Commander of the Guard&lt;br /&gt;
* Praetor to the Lord Hegemon&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  An extremely long-time member of Scholae Palatinae, Arania has stood as a pillar of strength, knowledge, activity, and fortitude for Scholae Palatinae and its membership for a long time as Proconsul. Even beyond the time of her official service to the Clan, her deep experience in the ways of the Force have held her to be the Clan’s foremost of oracles, saving the Clan and its’ members much agony, pain, and betrayal. With her skills, determination, and attitude, Arania has always been a strong representative of CSP and its values. For this, Scholae Palatinae is proud to call her a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[RevengeX Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Wiki Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  As the youngest Palpatine, RevengeX&#039;s career has not been filled with revolutionary ideas, but throughout his time in the Clan, he has worked diligently and has proven himself to be reliable in delicate times of war. His most notable work was done in his one year term as Rollmaster of Acclivis Draco and his unfolding accomplishments as Quaestor of Acclivis Draco.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Vail Aquillarum Unteminar]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Fiction Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A former Quaestor and Consul, Vail&#039;s reigns in both positions were, long, fruitful, and filled with major accomplishments. Unteminar led the Clan into and through the Sixth Great Jedi War and Krath Rite of Supremacy, snagging high rankings in both competitions. After years of seemingly gradual decline, he showed the Brotherhood that CSP was still a force to be reckoned with.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Desio Predator Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Sith high Warrior, Dark Council&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  Desio Predator (commonly referred to as &amp;quot;Predfish&amp;quot; or &amp;quot;Fish&amp;quot;), a distinguished Quaestor of both Caliburnus and Dorimad Sol, as well as a two-time Sith High Warrior, proved his allegiance to Scholae Palatinae countless times. Predator has always shown his worth to the Clan and to the Brotherhood, and CSP is blessed to have him serving in her ranks.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  November 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Thran Occasus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  One of the youngest members of the Palpatine family, Thran has served many times in a multitude of positions, notably as Quaestor of House Caliburnus and Dorimad Sol, and as Proconsul and Consul . Well known as a silver tongue, the Palpatines bestowed the family name on him after he defeated the traitor Timbal on Antei.&#039;&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  April 25, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Archangel Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the FIST&lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Magistrate to the Herald&lt;br /&gt;
* Professor, Department of Flight Studies&lt;br /&gt;
* Aedile, Scholae PAlatinae&lt;br /&gt;
* Quaestor, Caliburnus&lt;br /&gt;
* Aedile, Caliburnus&lt;br /&gt;
* Wiki Staff Member&lt;br /&gt;
* Battleteam Leader, Souls of Darkness&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Koryn Thraagus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Rollmaster, House Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 3, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
* Magistrate to the Voice of Assistants&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Former Legacies ==&lt;br /&gt;
&lt;br /&gt;
Upon this list are the names of those that have been stripped of the name Palpatine. This can be due to a number of reasons. No matter the reason, they are no longer allowed to bear the name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Former Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Granted&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Revoked&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Saitou]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Timbal]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  April 27, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucien Kaeth]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | February 2, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | [[ Lexiconus Qor]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | August 22, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  May 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Elincia Rei]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  November 16, 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
[[Category:Titles]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Evant_Taelyan&amp;diff=172622</id>
		<title>Evant Taelyan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Evant_Taelyan&amp;diff=172622"/>
		<updated>2019-06-20T18:55:06Z</updated>

		<summary type="html">&lt;p&gt;Evant: updated history within CSP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|image=[[File:Evant-taelyan.jpg|250px]]&lt;br /&gt;
|firstname=Evant&lt;br /&gt;
|lastname=Taelyan&lt;br /&gt;
|homeworld=[[starwars:Etti_IV|Etti IV]]&lt;br /&gt;
|birth=[[0_BBY_to_9_ABY|7 ABY]]&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Short blonde&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|height=1.75 Meters&lt;br /&gt;
|weight=56.70 Kilograms&lt;br /&gt;
|position=* [[Regent]]&lt;br /&gt;
|era=* [[New Republic Era]]&lt;br /&gt;
* [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=* [[Dark Council]]&lt;br /&gt;
* [[Clan_Scholae_Palatinae|Scholae Palatinae]]&lt;br /&gt;
|dossier=[[dossier:9118|9118]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evant Taelyan&#039;&#039;&#039; (born [[0_BBY_to_9_ABY|7 ABY]]) was a human male [[starwars:Dark Jedi|Dark Jedi]] born in the [[starwars:Corporate Sector|Corporate Sector]] on [[starwars:Etti IV|Etti IV]]. After a successful start to life as a career [[starwars:Grav-ball|grav ball]] player and attaining his degree, he was recruited into the [[Dark Jedi Brotherhood]] by [[Xen%27Mordin_Vismorsus|Xen&#039;mordin Vismorsus]] who would take on the role of his Master at the age of 22. Now with the tools at his disposal to unlock his true potential, and the [[starwars:Dark_side_of_the_Force|Dark Side]] as a true ally, he quickly began to see success in his career in both his [[Clan]] and the [[Dark Council]]. &lt;br /&gt;
&lt;br /&gt;
He is currently serving as the [[Deputy Grand Master]] on the [[Dark Council]] as the right hand of the [[Grand Master]].&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Evant Taelyan was born on the hot and stormy capital of the [[starwars:Corporate Sector|Corporate Sector]], [[starwars:Etti IV|Etti IV]]. His father was an engineer at [[starwars:Cybot Galactica|Cybot Galactica]], one of the largest droid manufacturing companies in the galaxy while his mother stayed at home to raise him and his younger twin sisters, Alma and Zoey. &lt;br /&gt;
&lt;br /&gt;
Growing up in the middle class meant a good education and no financial trouble. The first years of his life were rather routine, with a growing boredom as he effortlessly excelled in his studies finding him looking for new ways to challenge himself and picking up the sport of [[starwars:Grav-ball|grav ball]] recreationally as a youth. His time in sports allowed him to push his body, where he was able to achieve extraordinary feats that gave him success in all positions of the sport. As he started secondary school at the age of 14 it took just little time for him to shine enough to get an immediate nod as the team&#039;s center striker and team captain. He had a successful sports career setting many school records, while continuing to excel in his studies, graduating with top honors. &lt;br /&gt;
&lt;br /&gt;
He entered into higher education on a grav ball scholarship at the University of Mondder in the capital city of Etti IV. He chose the school because of the ability to immediately step in as the starting center striker on the team, and quickly established himself as a leader and team captain at only 18. He set many school records during his time, and by his third year after attracting additional talent to his side had taken the team to the championship. After completing his degree from the university in operational management, a course of study he found effortless while he focused on his sporting career, he declared for the professional draft at the age of 22. &lt;br /&gt;
&lt;br /&gt;
=== Scholae Palatinae === &lt;br /&gt;
&lt;br /&gt;
In 29 ABY, while visiting his family on Etti IV, he was approached by [[Xen%27Mordin_Vismorsus|Xen&#039;mordin Vismorsus]], in a meeting that would drastically change the direction of his life. The Emperor of the small but dedicated Scholae Palatinae Empire had approached him, having seen him on holotapes in his travels and a premonition that he was meant to save their Empire from destruction. Skeptical, but with an ingrained competitive spirit that craved more knowledge of the Force after several displays, he traveled to the Cocytus system. He would enlist himself to the services of the Clan, and take on the role of personal apprentice to the powerful Sith before he would leave. &lt;br /&gt;
&lt;br /&gt;
He spent the first year in intense constant training, bringing his regiment and determination as an athlete to his new life. Under the guidance of his Master and with his connections to the Shadow Academy, he jump-started his education on the Force and the Empire. Once his initial training was complete, and with his own built lightsaber weapon at his side, he was given command of a small team of elite units known as Caliburnus. &lt;br /&gt;
&lt;br /&gt;
=== Looking Home Campaign ===&lt;br /&gt;
&lt;br /&gt;
With resources constrained in the Dark Crusade, early on Evant would move [[Caliburnus (Battleteam)|Caliburnus]] to Ft. Lance on [[Ptolomea]], joining the [[Scholae Palatinae Fighter Corps]] already stationed there. With his family also on the planet, he was hypersensitive to their protection. As the Clan sought to re-establish a strong presence in the Cocytus System, Evant took early steps to expand the scope of his team, with advanced intelligence techniques and training as a key element of [[Imperial Scholae Intelligence]]. &lt;br /&gt;
&lt;br /&gt;
[[Ptolomea Deposition]]: Facing the first real challenge as leader of Caliburnus, Evant had to deal with a rogue dictator on Ptolomea who had established a hold while the Clan was away on the Dark Crusades. Yet Evant lead the effort to bring a full scale campaign to remove the rogue government and replace it with one that was loyal to Scholae Palatinae and its Emperor. Following the effort, Evant had gained the trust of his team and the leadership of the Clan as a reliable leader, and Caliburnus was well established in their new home on Ptolomea. &lt;br /&gt;
&lt;br /&gt;
[[Antenora Rebellion]]: Unrest on Antenora once again pulled the Clan into full scale engagement. As rebellion erupted and the local people fought back against their leaders of the Empire. As the current Aedile and Supreme Commander Xantros moved on during these engagements to focus on Krath research relating to the local leaders on the planet with his expertise, Evant was elevated to the role by the Quaestor of the Clan as a natural fit as apprentice to the Emperor. This saw Evant relinquish command of Caliburnus and move to Judecca to the Imperial Palace. &lt;br /&gt;
&lt;br /&gt;
[[Cainian Strikes]]: With unrest growing on Caina, as outside forces sought to destabilize Clan control of the system, Xen&#039;mordin and Evant stepped in with a campaign of control and Imperialization. Despite his growing command of the Force and talents in battle, he would oversee the entire engagement from aboard the Imperial II-Class Star Destroyer Warspite in orbit above the planet helping to blockade the planet while forces carried out operations in the field. The engagement was considered a success and further gained Evant influence and power in the Clan. &lt;br /&gt;
&lt;br /&gt;
[[Judecca]]: During the entirety of the Looking Home Campaign, Imperial Scholae Intelligence found ties back to Fias Zhan and the Scions of Cocytus, a group that sought to overtake Clan control and run the system. This culminated i na direct assault on the main palace in Ohmen, Judecca. Originally in command of the fleet as it blockaded the planet, he would take his talents and skills to the surface of Judecca to retake the palace where he found himself infected with a fear toxin. This pushed him to a state of insanity and clouded with visions his command of the Force could not contain. Yet with the Force as his ally, he would wish himself towards the palace before finally receiving an anti-toxin ahead of the final assault. Evant himself would lead the assault before finally he would personally take off Kelac Lasha one of the lead Lieutenant&#039;s heads and helping achieve victory. &lt;br /&gt;
&lt;br /&gt;
=== Reclanning &amp;amp; New Houses ===&lt;br /&gt;
&lt;br /&gt;
Following their achievement of full control, and safety and security of the Empire, Xen and Evant would see the Clan to the next level through a period of restructuring. Now as the Proconsul and powerful Dark Jedi with experience, the two would see Clan Scholae Palatinae renamed, with new Clan title holders and Houses. House Imperium and House Excidium were created to protect the new Clan, and push Imperial propaganda in the system to secure control for the Empire. &lt;br /&gt;
&lt;br /&gt;
=== Dark Council ===&lt;br /&gt;
&lt;br /&gt;
Voice of the Brotherhood: Recognized by the Grand Master for his creation of an Imperial System, Grand Master Pravus reached out and tapped Evant as the next Voice of the Brotherhood following a vacancy. &lt;br /&gt;
&lt;br /&gt;
Regent of the Brotherhood: &lt;br /&gt;
&lt;br /&gt;
Deputy Grand Master of the Brotherhood: &lt;br /&gt;
&lt;br /&gt;
==Force Philosophy==&lt;br /&gt;
&lt;br /&gt;
Under construction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sith]][[Category:Dark Councilors]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Affinity&amp;diff=172554</id>
		<title>Affinity</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Affinity&amp;diff=172554"/>
		<updated>2019-06-14T18:00:12Z</updated>

		<summary type="html">&lt;p&gt;Evant: add new ship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|djb}}&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=&lt;br /&gt;
|name=Affinity&lt;br /&gt;
|manufacturer=Kuat Drive Yards&lt;br /&gt;
|model=Raider II-class corvette&lt;br /&gt;
|class=Corvette&lt;br /&gt;
|length=150 Meters&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive= Class 2, x15 Backup&lt;br /&gt;
|shield gen=&lt;br /&gt;
|power=&lt;br /&gt;
|armament=* 12 Turbolaser Turrets&lt;br /&gt;
* 6 Quad Laser Turrets&lt;br /&gt;
* 4 Missile Launchers&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=* 111 Assigned Crew&lt;br /&gt;
|role= &lt;br /&gt;
|affiliation=[[Iron Throne]]&lt;br /&gt;
}}&#039;&#039;&#039;&#039;&#039;Affinity&#039;&#039;&#039;&#039;&#039; is assigned as the primary personal transport for the [[Deputy Grand Master]] of the Brotherhood. It is assigned to the 3rd Task Force of the Iron Fleet but is mainly deployed alone under the direct control of the DGM. When deployed with the main battle line, the ship primarily provides close support for the Vindicator-class Heavy Cruiser &#039;&#039;Terigon&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==  Vessel Info  ==&lt;br /&gt;
===  History ===&lt;br /&gt;
Originally manufactured by Kuat Drive Yards for the Galactic Empire, the vessel was heavily damaged to a point it was longer spaceworthy during the Galactic Civil War, and during the fallout after the death of Emperor Palpatine was sold in bulk to a scrapyard. The structural hull of the &#039;&#039;Affinity&#039;&#039; was later acquired by [[Arx Capital Exchange]] in a badly damaged condition from the scrap yard and transported to [[Mattock Station]] above [[Arx]] and assessed where it was determined repairs were possible. &lt;br /&gt;
&lt;br /&gt;
When Berth Seven-Krill opened on Mattock Station the ships structural hull was moved and repairs began. With success of hit and run missions of the Raider II-class Corvette &#039;&#039;Benediction&#039;&#039; in the 3rd Task Force, it was being re-built as a sister ship to carry out similar missions. However, when the Deputy Grand Master at the time, [[Morgan B. Sorenn]] was called on for a special assignment to protect Brotherhood interests she took the Vindicator-class Heavy Cruiser &#039;&#039;Limbo&#039;&#039; which she was in command of at the time. [[Evant Taelyan]], the Regent of the Brotherhood was elevated to the role of Deputy Grand Master in her place and needed a ship to carry out his task of unifying the Clans. His review of the work going on at his station showed the &#039;&#039;Affinity&#039;&#039; to be the closest to completion to fit his needs. &lt;br /&gt;
&lt;br /&gt;
The ship was constructed with the latest technology available to the Brotherhood at the time, with advanced computer systems and networking. When Evant took personal oversight of the last steps in construction, he saw to it that the ship was integrated with the Brotherhood networks including the Inquisitorius and Shadow Academy Society, allowing him access to any information he wants at his fingertips from the bridge. &lt;br /&gt;
&lt;br /&gt;
===  Commander(s) ===&lt;br /&gt;
* Evant Taelyan&lt;br /&gt;
* Skye Vin Falstom&lt;br /&gt;
&lt;br /&gt;
==  Role  ==&lt;br /&gt;
&#039;&#039;Affinity&#039;&#039; serves as the personal ship for the [[Deputy Grand Master]], Evant Taelyan under his direct command to assist in unifying the Clans of the Brotherhood. In this role, although the ship is part of Task Force 3, it is generally unavailable due to the assignment but will provide close support to the Vindicator-class Heavy Cruiser &#039;&#039;Terigon&#039;&#039; when deployed with the main line. &lt;br /&gt;
&lt;br /&gt;
==  Action  ==&lt;br /&gt;
No notable. &lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Council starships]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=172553</id>
		<title>Credit Award Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=172553"/>
		<updated>2019-06-14T16:53:48Z</updated>

		<summary type="html">&lt;p&gt;Evant: new Clan credit information + seeding a new Clan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Possessions Salary Policy]] outlines all the different ways that a member or unit can earn credits in the possessions system. This policy is approved by the Grand Master and is enforced for integrity by the Dark Council. Deviations from this policy are considered for disciplinary action and review by the Chamber of Justice. &lt;br /&gt;
&lt;br /&gt;
Details below are broken into sections for major categories of salary awarding. &lt;br /&gt;
&lt;br /&gt;
===Rank Credits===&lt;br /&gt;
Members will earn credits in two ways, a one-time lump sum of credits on promotion, or as a weekly salary paid out based on their [[rank]]. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Rank Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Promotion One-time Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 4&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 1&lt;br /&gt;
| 900&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 3&lt;br /&gt;
| 10,000&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 4&lt;br /&gt;
| 15,000&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Equite 1&lt;br /&gt;
| 20,000&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Equite 2&lt;br /&gt;
| 25,000&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Equite 3&lt;br /&gt;
| 30,000&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4&lt;br /&gt;
| 40,000&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Elder 1&lt;br /&gt;
| 50,000&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Elder 2&lt;br /&gt;
| 65,000&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Elder 3&lt;br /&gt;
| 80,000&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 100,000&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medal Credits===&lt;br /&gt;
Members are awarded credits when a medal is earned, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Medal Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Other Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Seal (Vendetta)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal (War)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal of Loyalty&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Legion of the Scholar&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of the Master&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Foundation&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Indoctrination&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Dark Side Scroll&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Earth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Ice&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Fire&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Graphite&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Pendant of Blood&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quartz Crescent&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Crescent&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Crescent&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Crescent&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Crescent&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Crescent&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Crescent&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nova&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nova&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gold Nova&lt;br /&gt;
| 2,700&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Merit &amp;amp; Sacramental Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Cross&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Anteian Cross&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Steel Cross&lt;br /&gt;
| 3,200&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Blade&lt;br /&gt;
| 14,000&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Kukri&lt;br /&gt;
| 22,500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Scepter&lt;br /&gt;
| 29,500&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Dagger&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Sword&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sash&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
| Golden Lightsaber&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Position Credits===&lt;br /&gt;
Members are paid a weekly salary of credits based on the positions they hold in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Position Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Member&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Leader&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Aedile&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Quaestor&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Rollmaster&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Proconsul&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Consul&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| Tribune Staff&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Tribune&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Docent&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Professor&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Staff&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Leader&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magistrate&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Praetor&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Appeals Panel&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Hands of Justice&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Justicar&lt;br /&gt;
| 675&lt;br /&gt;
|-&lt;br /&gt;
| Dark Council Advisor&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Dark Councilor&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Competition Credits===&lt;br /&gt;
Members are awarded credits when a competition closes, a one-time lump sum of credits for both participating in and organizing competitions. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Competition Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Legion of Scholar Awarding&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Crescent Awarding&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Novae Awarding&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Participant in No Award Type&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Organizer Role&lt;br /&gt;
(Non-Container Only as of May 31st, 2018)&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Co-organizer Role&lt;br /&gt;
(Non-Container Only as of May 31st, 2018)&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Titles Credits===&lt;br /&gt;
Members are awarded credits when a title is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Title Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sith Lord&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| War Hero&lt;br /&gt;
| 8,100&lt;br /&gt;
|-&lt;br /&gt;
| Independence Games&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Clan Title&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadow Academy Degree Credits===&lt;br /&gt;
Members are awarded when a degree is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Shadow Academy Degree Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Degree Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Pundit&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Dark Maven&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Dark Savant&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sage&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trophies Credits===&lt;br /&gt;
Members are awarded credits when they earn certain trophies, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Trophy Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Trophy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A Solid 5/7 (Complete the Advancement Survey)&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Headstrong (ACC Qualify)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Remember the Name (CS Approved)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Antei Combat Center Credits===&lt;br /&gt;
Members are awarded credits when they complete or judge matches in the Antei Combat Center, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Antei Combat Center Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;ACC Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Complete ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Judge an ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Society Credits===&lt;br /&gt;
Members are awarded credits when they reach a society rank for the first time, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Society Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank Earned (INQ, SAS, GMRG)&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| 3,500&lt;br /&gt;
|-&lt;br /&gt;
| VI&lt;br /&gt;
| 4,500&lt;br /&gt;
|-&lt;br /&gt;
| VII&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| VIII&lt;br /&gt;
| 8,000&lt;br /&gt;
|-&lt;br /&gt;
| IX&lt;br /&gt;
| 11,000&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| XI&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| XII&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clan Credits===&lt;br /&gt;
Clans will seed with an initial value per policy. This is considered an initial influx of credits to seed their account, and will then gain credits according to the activities below.&lt;br /&gt;
&lt;br /&gt;
Seeded credits for all Clans when possessions was launched was determined by a base of 400,000,000 credits to earn Clan, plus a bonus of 100,000,000 credits adjusted based on the percentage of the existing Fleet Points of each Clan at the time possessions went live relative to the Clan with the most Fleet points which received the full bonus. If a new Clan is created, the value of this seeded credit total will be based on the 400,000,000 credit number, plus a baseline bonus of credits for each manual credit award to all Clans for major events (listed below). &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Clan Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;34%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Clan Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Clan Arcona&lt;br /&gt;
| 488,069,166&lt;br /&gt;
| 12/06/2016&lt;br /&gt;
|-&lt;br /&gt;
| Clan Naga Sadow&lt;br /&gt;
| 466,949,956&lt;br /&gt;
| 12/06/2016&lt;br /&gt;
|-&lt;br /&gt;
| Clan Odan-Urr&lt;br /&gt;
| 412,989,900&lt;br /&gt;
| 12/06/2016&lt;br /&gt;
|-&lt;br /&gt;
| Clan Plagueis&lt;br /&gt;
| 470,231,752&lt;br /&gt;
| 12/06/2016&lt;br /&gt;
|-&lt;br /&gt;
| Clan Scholae Palatinae&lt;br /&gt;
| 474,977,936&lt;br /&gt;
| 12/06/2016&lt;br /&gt;
|-&lt;br /&gt;
| Clan Taldryan&lt;br /&gt;
| 500,000,000&lt;br /&gt;
| 12/06/2016&lt;br /&gt;
|-&lt;br /&gt;
| Clan Tarentum&lt;br /&gt;
| 449,007,943&lt;br /&gt;
| 12/06/2016&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Clan Vizsla&lt;br /&gt;
| 493,600,000&lt;br /&gt;
| 6/14/2019&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional Manual Credit Adjustments&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-grand-master-report-48 Credit Gift of Support] - 1/23/2017&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xii-possessions-and-clan-credits GJW XII Clan Credit Rewards] - 12/3/2017&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-ros-meridian-clan-credit-rewards RoS Meridian Clan Credit Rewards] - 12/20/2018&lt;br /&gt;
&lt;br /&gt;
Member activity credit gaining. Whenever a member of a Clan, earns credits from one of the activities below, the Clan will be awarded 10x that number of credits. The list below has been chosen for repeatable activities that are the core of the activity done within the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
* Seal (Vendetta)&lt;br /&gt;
* Seal (War)&lt;br /&gt;
* Legion of the Scholar&lt;br /&gt;
* Clusters&lt;br /&gt;
* Crescents&lt;br /&gt;
* Novas&lt;br /&gt;
* Competition Participation&lt;br /&gt;
* Organizing a competition&lt;br /&gt;
* Complete ACC battle&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 1.3&#039;&lt;br /&gt;
* 1.3 version drafted by Evant Taelyan to adjust policy for new Clans, and add additional information around manual Clan credit awards - 6/14/2019&lt;br /&gt;
* 1.2.3 version drafted by Evant Taelyan to double the credits earned at each scoiety rank - 5/2/2019&lt;br /&gt;
* 1.2.2 version drafted by Evant Taelyan to remove credits for organizing container competitions closed after May 31st, 2018 at 8 AM PST - 6/15/2018&lt;br /&gt;
* 1.2.1 version drafted by Evant Taelyan to add new credit source for completing the tropy A Solid 5/7 (Complete the Advancement Survey) for 1000 credits. - 4/20/2018&lt;br /&gt;
* 1.2 version drafted by Evant Taelyan to add the initial seeded values for Clans and document Clan credit-earning activities. - 1/9/2017&lt;br /&gt;
* 1.1 version drafted by Evant Taelyan to adjust some position salaries during open beta (JST, Praetor, Hands, Tribune)- 11/1//2016&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 10/4/2016&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=172444</id>
		<title>Credit Award Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=172444"/>
		<updated>2019-05-31T21:39:10Z</updated>

		<summary type="html">&lt;p&gt;Evant: Reverted edits by Bentre Stahoes (talk) to last revision by Evant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Possessions Salary Policy]] outlines all the different ways that a member or unit can earn credits in the possessions system. This policy is approved by the Grand Master and is enforced for integrity by the Dark Council. Deviations from this policy are considered for disciplinary action and review by the Chamber of Justice. &lt;br /&gt;
&lt;br /&gt;
Details below are broken into sections for major categories of salary awarding. &lt;br /&gt;
&lt;br /&gt;
===Rank Credits===&lt;br /&gt;
Members will earn credits in two ways, a one-time lump sum of credits on promotion, or as a weekly salary paid out based on their [[rank]]. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Rank Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Promotion One-time Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 4&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 1&lt;br /&gt;
| 900&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 3&lt;br /&gt;
| 10,000&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 4&lt;br /&gt;
| 15,000&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Equite 1&lt;br /&gt;
| 20,000&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Equite 2&lt;br /&gt;
| 25,000&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Equite 3&lt;br /&gt;
| 30,000&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4&lt;br /&gt;
| 40,000&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Elder 1&lt;br /&gt;
| 50,000&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Elder 2&lt;br /&gt;
| 65,000&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Elder 3&lt;br /&gt;
| 80,000&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 100,000&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medal Credits===&lt;br /&gt;
Members are awarded credits when a medal is earned, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Medal Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Other Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Seal (Vendetta)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal (War)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal of Loyalty&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Legion of the Scholar&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of the Master&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Foundation&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Indoctrination&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Dark Side Scroll&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Earth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Ice&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Fire&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Graphite&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Pendant of Blood&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quartz Crescent&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Crescent&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Crescent&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Crescent&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Crescent&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Crescent&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Crescent&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nova&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nova&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gold Nova&lt;br /&gt;
| 2,700&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Merit &amp;amp; Sacramental Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Cross&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Anteian Cross&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Steel Cross&lt;br /&gt;
| 3,200&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Blade&lt;br /&gt;
| 14,000&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Kukri&lt;br /&gt;
| 22,500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Scepter&lt;br /&gt;
| 29,500&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Dagger&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Sword&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sash&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
| Golden Lightsaber&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Position Credits===&lt;br /&gt;
Members are paid a weekly salary of credits based on the positions they hold in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Position Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Member&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Leader&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Aedile&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Quaestor&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Rollmaster&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Proconsul&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Consul&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| Tribune Staff&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Tribune&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Docent&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Professor&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Staff&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Leader&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magistrate&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Praetor&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Appeals Panel&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Hands of Justice&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Justicar&lt;br /&gt;
| 675&lt;br /&gt;
|-&lt;br /&gt;
| Dark Council Advisor&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Dark Councilor&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Competition Credits===&lt;br /&gt;
Members are awarded credits when a competition closes, a one-time lump sum of credits for both participating in and organizing competitions. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Competition Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Legion of Scholar Awarding&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Crescent Awarding&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Novae Awarding&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Participant in No Award Type&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Organizer Role&lt;br /&gt;
(Non-Container Only as of May 31st, 2018)&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Co-organizer Role&lt;br /&gt;
(Non-Container Only as of May 31st, 2018)&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Titles Credits===&lt;br /&gt;
Members are awarded credits when a title is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Title Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sith Lord&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| War Hero&lt;br /&gt;
| 8,100&lt;br /&gt;
|-&lt;br /&gt;
| Independence Games&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Clan Title&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadow Academy Degree Credits===&lt;br /&gt;
Members are awarded when a degree is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Shadow Academy Degree Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Degree Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Pundit&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Dark Maven&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Dark Savant&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sage&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trophies Credits===&lt;br /&gt;
Members are awarded credits when they earn certain trophies, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Trophy Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Trophy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A Solid 5/7 (Complete the Advancement Survey)&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Headstrong (ACC Qualify)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Remember the Name (CS Approved)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Antei Combat Center Credits===&lt;br /&gt;
Members are awarded credits when they complete or judge matches in the Antei Combat Center, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Antei Combat Center Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;ACC Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Complete ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Judge an ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Society Credits===&lt;br /&gt;
Members are awarded credits when they reach a society rank for the first time, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Society Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank Earned (INQ, SAS, GMRG)&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| 3,500&lt;br /&gt;
|-&lt;br /&gt;
| VI&lt;br /&gt;
| 4,500&lt;br /&gt;
|-&lt;br /&gt;
| VII&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| VIII&lt;br /&gt;
| 8,000&lt;br /&gt;
|-&lt;br /&gt;
| IX&lt;br /&gt;
| 11,000&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| XI&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| XII&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clan Credits===&lt;br /&gt;
Clans will seed with an initial value per policy. This is considered an initial influx of credits to seed their account, and will then gain credits according to the activities below.&lt;br /&gt;
&lt;br /&gt;
Seeded credits are determined by a base of 400,000,000 credits to earn Clan, plus a bonus of 100,000,000 credits adjusted based on the percentage of the existing Fleet Points of each Clan at the time possessions went live relative to the Clan with the most Fleet points which received the full bonus. If a new Clan is created, this seeded credits value will be determined as agreed upon by the existing Clans at the time it is added and documented. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Clan Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Clan Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Clan Arcona&lt;br /&gt;
| 488,069,166&lt;br /&gt;
|-&lt;br /&gt;
| Clan Naga Sadow&lt;br /&gt;
| 466,949,956&lt;br /&gt;
|-&lt;br /&gt;
| Clan Odan-Urr&lt;br /&gt;
| 412,989,900&lt;br /&gt;
|-&lt;br /&gt;
| Clan Plagueis&lt;br /&gt;
| 470,231,752&lt;br /&gt;
|-&lt;br /&gt;
| Clan Scholae Palatinae&lt;br /&gt;
| 474,977,936&lt;br /&gt;
|-&lt;br /&gt;
| Clan Taldryan&lt;br /&gt;
| 500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Clan Tarentum&lt;br /&gt;
| 449,007,943&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional Manual Credit Adjustments&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-grand-master-report-48 Credit Gift of Support] - 1/23/2017&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xii-possessions-and-clan-credits GJW XII Clan Credit Rewards] - 12/3/2017&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-ros-meridian-clan-credit-rewards RoS Meridian Clan Credit Rewards] - 12/20/2018&lt;br /&gt;
&lt;br /&gt;
Member activity credit gaining. Whenever a member of a Clan, earns credits from one of the activities below, the Clan will be awarded 10x that number of credits. The list below has been chosen for repeatable activities that are the core of the activity done within the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
* Seal (Vendetta)&lt;br /&gt;
* Seal (War)&lt;br /&gt;
* Legion of the Scholar&lt;br /&gt;
* Clusters&lt;br /&gt;
* Crescents&lt;br /&gt;
* Novas&lt;br /&gt;
* Competition Participation&lt;br /&gt;
* Organizing a competition&lt;br /&gt;
* Complete ACC battle&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 1.2.3&#039;&#039;&lt;br /&gt;
* 1.2.3 version drafted by Evant Taelyan to double the credits earned at each scoiety rank - 5/2/2019&lt;br /&gt;
* 1.2.2 version drafted by Evant Taelyan to remove credits for organizing container competitions closed after May 31st, 2018 at 8 AM PST - 6/15/2018&lt;br /&gt;
* 1.2.1 version drafted by Evant Taelyan to add new credit source for completing the tropy A Solid 5/7 (Complete the Advancement Survey) for 1000 credits. - 4/20/2018&lt;br /&gt;
* 1.2 version drafted by Evant Taelyan to add the initial seeded values for Clans and document Clan credit-earning activities. - 1/9/2017&lt;br /&gt;
* 1.1 version drafted by Evant Taelyan to adjust some position salaries during open beta (JST, Praetor, Hands, Tribune)- 11/1//2016&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 10/4/2016&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=172323</id>
		<title>Credit Award Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=172323"/>
		<updated>2019-05-21T16:30:50Z</updated>

		<summary type="html">&lt;p&gt;Evant: added notes on additional credits granted to Clans with links for full documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Possessions Salary Policy]] outlines all the different ways that a member or unit can earn credits in the possessions system. This policy is approved by the Grand Master and is enforced for integrity by the Dark Council. Deviations from this policy are considered for disciplinary action and review by the Chamber of Justice. &lt;br /&gt;
&lt;br /&gt;
Details below are broken into sections for major categories of salary awarding. &lt;br /&gt;
&lt;br /&gt;
===Rank Credits===&lt;br /&gt;
Members will earn credits in two ways, a one-time lump sum of credits on promotion, or as a weekly salary paid out based on their [[rank]]. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Rank Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Promotion One-time Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 4&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 1&lt;br /&gt;
| 900&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 3&lt;br /&gt;
| 10,000&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 4&lt;br /&gt;
| 15,000&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Equite 1&lt;br /&gt;
| 20,000&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Equite 2&lt;br /&gt;
| 25,000&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Equite 3&lt;br /&gt;
| 30,000&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4&lt;br /&gt;
| 40,000&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Elder 1&lt;br /&gt;
| 50,000&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Elder 2&lt;br /&gt;
| 65,000&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Elder 3&lt;br /&gt;
| 80,000&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 100,000&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medal Credits===&lt;br /&gt;
Members are awarded credits when a medal is earned, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Medal Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Other Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Seal (Vendetta)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal (War)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal of Loyalty&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Legion of the Scholar&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of the Master&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Foundation&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Indoctrination&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Dark Side Scroll&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Earth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Ice&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Fire&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Graphite&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Pendant of Blood&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quartz Crescent&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Crescent&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Crescent&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Crescent&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Crescent&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Crescent&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Crescent&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nova&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nova&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gold Nova&lt;br /&gt;
| 2,700&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Merit &amp;amp; Sacramental Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Cross&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Anteian Cross&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Steel Cross&lt;br /&gt;
| 3,200&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Blade&lt;br /&gt;
| 14,000&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Kukri&lt;br /&gt;
| 22,500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Scepter&lt;br /&gt;
| 29,500&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Dagger&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Sword&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sash&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
| Golden Lightsaber&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Position Credits===&lt;br /&gt;
Members are paid a weekly salary of credits based on the positions they hold in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Position Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Member&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Leader&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Aedile&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Quaestor&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Rollmaster&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Proconsul&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Consul&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| Tribune Staff&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Tribune&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Docent&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Professor&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Staff&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Leader&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magistrate&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Praetor&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Appeals Panel&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Hands of Justice&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Justicar&lt;br /&gt;
| 675&lt;br /&gt;
|-&lt;br /&gt;
| Dark Council Advisor&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Dark Councilor&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Competition Credits===&lt;br /&gt;
Members are awarded credits when a competition closes, a one-time lump sum of credits for both participating in and organizing competitions. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Competition Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Legion of Scholar Awarding&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Crescent Awarding&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Novae Awarding&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Participant in No Award Type&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Organizer Role&lt;br /&gt;
(Non-Container Only as of May 31st, 2018)&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Co-organizer Role&lt;br /&gt;
(Non-Container Only as of May 31st, 2018)&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Titles Credits===&lt;br /&gt;
Members are awarded credits when a title is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Title Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sith Lord&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| War Hero&lt;br /&gt;
| 8,100&lt;br /&gt;
|-&lt;br /&gt;
| Independence Games&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Clan Title&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadow Academy Degree Credits===&lt;br /&gt;
Members are awarded when a degree is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Shadow Academy Degree Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Degree Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Pundit&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Dark Maven&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Dark Savant&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sage&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trophies Credits===&lt;br /&gt;
Members are awarded credits when they earn certain trophies, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Trophy Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Trophy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A Solid 5/7 (Complete the Advancement Survey)&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Headstrong (ACC Qualify)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Remember the Name (CS Approved)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Antei Combat Center Credits===&lt;br /&gt;
Members are awarded credits when they complete or judge matches in the Antei Combat Center, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Antei Combat Center Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;ACC Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Complete ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Judge an ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Society Credits===&lt;br /&gt;
Members are awarded credits when they reach a society rank for the first time, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Society Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank Earned (INQ, SAS, GMRG)&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| 3,500&lt;br /&gt;
|-&lt;br /&gt;
| VI&lt;br /&gt;
| 4,500&lt;br /&gt;
|-&lt;br /&gt;
| VII&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| VIII&lt;br /&gt;
| 8,000&lt;br /&gt;
|-&lt;br /&gt;
| IX&lt;br /&gt;
| 11,000&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| XI&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| XII&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clan Credits===&lt;br /&gt;
Clans will seed with an initial value per policy. This is considered an initial influx of credits to seed their account, and will then gain credits according to the activities below.&lt;br /&gt;
&lt;br /&gt;
Seeded credits are determined by a base of 400,000,000 credits to earn Clan, plus a bonus of 100,000,000 credits adjusted based on the percentage of the existing Fleet Points of each Clan at the time possessions went live relative to the Clan with the most Fleet points which received the full bonus. If a new Clan is created, this seeded credits value will be determined as agreed upon by the existing Clans at the time it is added and documented. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Clan Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Clan Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Clan Arcona&lt;br /&gt;
| 488,069,166&lt;br /&gt;
|-&lt;br /&gt;
| Clan Naga Sadow&lt;br /&gt;
| 466,949,956&lt;br /&gt;
|-&lt;br /&gt;
| Clan Odan-Urr&lt;br /&gt;
| 412,989,900&lt;br /&gt;
|-&lt;br /&gt;
| Clan Plagueis&lt;br /&gt;
| 470,231,752&lt;br /&gt;
|-&lt;br /&gt;
| Clan Scholae Palatinae&lt;br /&gt;
| 474,977,936&lt;br /&gt;
|-&lt;br /&gt;
| Clan Taldryan&lt;br /&gt;
| 500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Clan Tarentum&lt;br /&gt;
| 449,007,943&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additional Manual Credit Adjustments&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-grand-master-report-48 Credit Gift of Support] - 1/23/2017&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-gjw-xii-possessions-and-clan-credits GJW XII Clan Credit Rewards] - 12/3/2017&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-ros-meridian-clan-credit-rewards RoS Meridian Clan Credit Rewards] - 12/20/2018&lt;br /&gt;
&lt;br /&gt;
Member activity credit gaining. Whenever a member of a Clan, earns credits from one of the activities below, the Clan will be awarded 10x that number of credits. The list below has been chosen for repeatable activities that are the core of the activity done within the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
* Seal (Vendetta)&lt;br /&gt;
* Seal (War)&lt;br /&gt;
* Legion of the Scholar&lt;br /&gt;
* Clusters&lt;br /&gt;
* Crescents&lt;br /&gt;
* Novas&lt;br /&gt;
* Competition Participation&lt;br /&gt;
* Organizing a competition&lt;br /&gt;
* Complete ACC battle&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 1.2.3&#039;&#039;&lt;br /&gt;
* 1.2.3 version drafted by Evant Taelyan to double the credits earned at each scoiety rank - 5/2/2019&lt;br /&gt;
* 1.2.2 version drafted by Evant Taelyan to remove credits for organizing container competitions closed after May 31st, 2018 at 8 AM PST - 6/15/2018&lt;br /&gt;
* 1.2.1 version drafted by Evant Taelyan to add new credit source for completing the tropy A Solid 5/7 (Complete the Advancement Survey) for 1000 credits. - 4/20/2018&lt;br /&gt;
* 1.2 version drafted by Evant Taelyan to add the initial seeded values for Clans and document Clan credit-earning activities. - 1/9/2017&lt;br /&gt;
* 1.1 version drafted by Evant Taelyan to adjust some position salaries during open beta (JST, Praetor, Hands, Tribune)- 11/1//2016&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 10/4/2016&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=172161</id>
		<title>Credit Award Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=172161"/>
		<updated>2019-05-03T19:54:49Z</updated>

		<summary type="html">&lt;p&gt;Evant: updated policy to 1.2.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Possessions Salary Policy]] outlines all the different ways that a member or unit can earn credits in the possessions system. This policy is approved by the Grand Master and is enforced for integrity by the Dark Council. Deviations from this policy are considered for disciplinary action and review by the Chamber of Justice. &lt;br /&gt;
&lt;br /&gt;
Details below are broken into sections for major categories of salary awarding. &lt;br /&gt;
&lt;br /&gt;
===Rank Credits===&lt;br /&gt;
Members will earn credits in two ways, a one-time lump sum of credits on promotion, or as a weekly salary paid out based on their [[rank]]. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Rank Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Promotion One-time Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 4&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 1&lt;br /&gt;
| 900&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 3&lt;br /&gt;
| 10,000&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 4&lt;br /&gt;
| 15,000&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Equite 1&lt;br /&gt;
| 20,000&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Equite 2&lt;br /&gt;
| 25,000&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Equite 3&lt;br /&gt;
| 30,000&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4&lt;br /&gt;
| 40,000&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Elder 1&lt;br /&gt;
| 50,000&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Elder 2&lt;br /&gt;
| 65,000&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Elder 3&lt;br /&gt;
| 80,000&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 100,000&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medal Credits===&lt;br /&gt;
Members are awarded credits when a medal is earned, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Medal Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Other Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Seal (Vendetta)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal (War)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal of Loyalty&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Legion of the Scholar&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of the Master&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Foundation&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Indoctrination&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Dark Side Scroll&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Earth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Ice&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Fire&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Graphite&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Pendant of Blood&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quartz Crescent&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Crescent&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Crescent&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Crescent&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Crescent&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Crescent&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Crescent&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nova&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nova&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gold Nova&lt;br /&gt;
| 2,700&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Merit &amp;amp; Sacramental Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Cross&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Anteian Cross&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Steel Cross&lt;br /&gt;
| 3,200&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Blade&lt;br /&gt;
| 14,000&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Kukri&lt;br /&gt;
| 22,500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Scepter&lt;br /&gt;
| 29,500&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Dagger&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Sword&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sash&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
| Golden Lightsaber&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Position Credits===&lt;br /&gt;
Members are paid a weekly salary of credits based on the positions they hold in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Position Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Member&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Leader&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Aedile&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Quaestor&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Rollmaster&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Proconsul&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Consul&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| Tribune Staff&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Tribune&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Docent&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Professor&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Staff&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Leader&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magistrate&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Praetor&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Appeals Panel&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Hands of Justice&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Justicar&lt;br /&gt;
| 675&lt;br /&gt;
|-&lt;br /&gt;
| Dark Council Advisor&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Dark Councilor&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Competition Credits===&lt;br /&gt;
Members are awarded credits when a competition closes, a one-time lump sum of credits for both participating in and organizing competitions. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Competition Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Legion of Scholar Awarding&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Crescent Awarding&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Novae Awarding&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Participant in No Award Type&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Organizer Role&lt;br /&gt;
(Non-Container Only as of May 31st, 2018)&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Co-organizer Role&lt;br /&gt;
(Non-Container Only as of May 31st, 2018)&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Titles Credits===&lt;br /&gt;
Members are awarded credits when a title is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Title Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sith Lord&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| War Hero&lt;br /&gt;
| 8,100&lt;br /&gt;
|-&lt;br /&gt;
| Independence Games&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Clan Title&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadow Academy Degree Credits===&lt;br /&gt;
Members are awarded when a degree is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Shadow Academy Degree Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Degree Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Pundit&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Dark Maven&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Dark Savant&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sage&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trophies Credits===&lt;br /&gt;
Members are awarded credits when they earn certain trophies, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Trophy Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Trophy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A Solid 5/7 (Complete the Advancement Survey)&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Headstrong (ACC Qualify)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Remember the Name (CS Approved)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Antei Combat Center Credits===&lt;br /&gt;
Members are awarded credits when they complete or judge matches in the Antei Combat Center, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Antei Combat Center Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;ACC Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Complete ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Judge an ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Society Credits===&lt;br /&gt;
Members are awarded credits when they reach a society rank for the first time, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Society Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank Earned (INQ, SAS, GMRG)&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| 3,500&lt;br /&gt;
|-&lt;br /&gt;
| VI&lt;br /&gt;
| 4,500&lt;br /&gt;
|-&lt;br /&gt;
| VII&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| VIII&lt;br /&gt;
| 8,000&lt;br /&gt;
|-&lt;br /&gt;
| IX&lt;br /&gt;
| 11,000&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| XI&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| XII&lt;br /&gt;
| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clan Credits===&lt;br /&gt;
Clans will seed with an initial value per policy. This is considered an initial influx of credits to seed their account, and will then gain credits according to the activities below.&lt;br /&gt;
&lt;br /&gt;
Seeded credits are determined by a base of 400,000,000 credits to earn Clan, plus a bonus of 100,000,000 credits adjusted based on the percentage of the existing Fleet Points of each Clan at the time possessions went live relative to the Clan with the most Fleet points which received the full bonus. If a new Clan is created, this seeded credits value will be determined as agreed upon by the existing Clans at the time it is added and documented. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Clan Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Clan Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Clan Arcona&lt;br /&gt;
| 488,069,166&lt;br /&gt;
|-&lt;br /&gt;
| Clan Naga Sadow&lt;br /&gt;
| 466,949,956&lt;br /&gt;
|-&lt;br /&gt;
| Clan Odan-Urr&lt;br /&gt;
| 412,989,900&lt;br /&gt;
|-&lt;br /&gt;
| Clan Plagueis&lt;br /&gt;
| 470,231,752&lt;br /&gt;
|-&lt;br /&gt;
| Clan Scholae Palatinae&lt;br /&gt;
| 474,977,936&lt;br /&gt;
|-&lt;br /&gt;
| Clan Taldryan&lt;br /&gt;
| 500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Clan Tarentum&lt;br /&gt;
| 449,007,943&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Member activity credit gaining. Whenever a member of a Clan, earns credits from one of the activities below, the Clan will be awarded 10x that number of credits. The list below has been chosen for repeatable activities that are the core of the activity done within the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
* Seal (Vendetta)&lt;br /&gt;
* Seal (War)&lt;br /&gt;
* Legion of the Scholar&lt;br /&gt;
* Clusters&lt;br /&gt;
* Crescents&lt;br /&gt;
* Novas&lt;br /&gt;
* Competition Participation&lt;br /&gt;
* Organizing a competition&lt;br /&gt;
* Complete ACC battle&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 1.2.3&#039;&#039;&lt;br /&gt;
* 1.2.3 version drafted by Evant Taelyan to double the credits earned at each scoiety rank - 5/2/2019&lt;br /&gt;
* 1.2.2 version drafted by Evant Taelyan to remove credits for organizing container competitions closed after May 31st, 2018 at 8 AM PST - 6/15/2018&lt;br /&gt;
* 1.2.1 version drafted by Evant Taelyan to add new credit source for completing the tropy A Solid 5/7 (Complete the Advancement Survey) for 1000 credits. - 4/20/2018&lt;br /&gt;
* 1.2 version drafted by Evant Taelyan to add the initial seeded values for Clans and document Clan credit-earning activities. - 1/9/2017&lt;br /&gt;
* 1.1 version drafted by Evant Taelyan to adjust some position salaries during open beta (JST, Praetor, Hands, Tribune)- 11/1//2016&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 10/4/2016&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Regent&amp;diff=172130</id>
		<title>Template:Regent</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Regent&amp;diff=172130"/>
		<updated>2019-05-01T16:36:34Z</updated>

		<summary type="html">&lt;p&gt;Evant: updated Regent staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;clear: both; text-align: center; font-size:90%; border: none;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;[[Dark Jedi Brotherhood]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center; font-size:small&amp;quot; | This article is part of the series:&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[:Category:Regent Policies|Regent Policies]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Documentation&lt;br /&gt;
|-&lt;br /&gt;
| | [[Item Structure]] &amp;lt;br&amp;gt; [[Item_Aspect_Structure|Item Aspects]] &amp;lt;br&amp;gt; [[Item Rarity Structure|Item Rarity]] &amp;lt;br&amp;gt; [[Item Cost Structure|Item Cost]] &amp;lt;br&amp;gt; [[Member_Possessions|Member Possessions]] &amp;lt;br&amp;gt;  [[Unit_Possessions|Unit Possessions]] &amp;lt;br&amp;gt; [[Credit_Accounts|Credit Accounts]] &amp;lt;br&amp;gt; [[Research_and_Shopping|Research &amp;amp; Shopping]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Policies&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Aspect Approval Policy]] &amp;lt;br&amp;gt; [[Possessions Salary Policy|Salary Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Current Staff&lt;br /&gt;
|-&lt;br /&gt;
|  RGT [[Evant Taelyan]] &amp;lt;br&amp;gt; M:RGT Kasula Daegella &amp;lt;br&amp;gt; M:RGT Kojiro Keibatsu &amp;lt;br&amp;gt; M:RGT Darth Aeternus &amp;lt;br&amp;gt; SM:RGT [[Keirdagh Taldrya Cantor]] &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size:95%; padding: 0 5px 0 5px;&amp;quot; align=right|&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
To use: Paste the following text into the desired article.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Regent}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Uskil&amp;diff=172129</id>
		<title>Uskil</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Uskil&amp;diff=172129"/>
		<updated>2019-05-01T15:38:35Z</updated>

		<summary type="html">&lt;p&gt;Evant: added Corrino Research Laboratory details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Locations ===&lt;br /&gt;
==== Shadow Academy ====&lt;br /&gt;
[[File:Uskilcyris.png|thumb|175px|left|Marshes on the outskirts of the Shadow Academy.]] Constructed around a central spire, each of the outer structures are designed like a three-sided pyramid, pointing inward towards the center. A series of skyways and walkways form the vein-like paths connect the satellite campuses to the Academy proper. For newcomers, the Shadow Academy provides a visual taste of the world they have just begun to enter. It is a place of subtle grandeur and utmost efficiency, ready to take them on their first steps into deeper knowledge.&lt;br /&gt;
&lt;br /&gt;
Internally, students are provided with common study rooms, libraries, and lecture halls. The study halls are sound-proof rooms that must be signed out through administration. These rooms provide a distraction free means of learning, housing empty shelves for any learning materials that the students may bring with them as well as a central table. The lecture halls are much larger variants on the study rooms, offering a series of seats for learners that rises up and away from the professor&#039;s table, which stands at the head of the hall. Two large viewscreens stand to either side of the professor&#039;s table to provide additional material for lectures.&lt;br /&gt;
&lt;br /&gt;
===== Master Archives =====&lt;br /&gt;
The combined records of the Brotherhood’s database are sorted in stacks in each of the sections. Octogonal arrangement of the stacks ensure that storage of the digital [[starwars:Hologram disc|holodisks]] is maximized, and that there is suitable provisions made for consoles and holoprojectors on the ground level. Each of these holodisks  is discreetly marked, setting off a silent alarm whenever one leaves the premises without express authorization. In the event that one is lost, another can be recreated. Pulsating with blue light, the stacks emit a faint hum that can be heard as one peruses the database. Forbidden lore is protected via code cylinders, requiring a certain level of authorization to retrieve the most dangerous texts.&lt;br /&gt;
&lt;br /&gt;
Reserved for an elite few, the vaults below contain the forbidden lore and knowledge of books, tomes and [[starwars:Holocron|holocrons]] not found in the general archives. Cloistered far below the Shadow Academy, it is forever permeated in near-darkness with temperatures that decelerate the decomposition of the precious texts and scrolls locked in its vaults — original texts that have since been scanned into the central database. Polished to mirror-like perfection, the walls and floors are marbled between shades of black and grey, bouncing the faintest light of the dim strips of pure white lighting above and below each row of vaults. Most who venture to the archive’s depths prefer to bring along a [[starwars:Glowrod|glowrod]] rather than additional lights to reduce the amount of light absorbed into each of the timeless pages.&lt;br /&gt;
&lt;br /&gt;
Built into the walls, the largest vaults often contain the most exotic records and experiments to ever be locked within the archives, not even excluding the presence of the controversial and dangerous [[starwars:Abersyn symbiote|Abersyn Symbiotes]] responsible for the fall of many historical empires. Requiring the use of specific code cylinders for access, one of the most notable vaults contains shelves upon shelves of holocrons dating back to [[starwars:Darth Bane|Darth Bane]]. Because of the scarcity of [[starwars:Jedi|Jedi]] holocrons and the volatile nature of storing them together with [[starwars:Sith|Sith]] holocrons, the Grand Master’s personal vault is bathed in a permanent red ambient glow that envelops the entire room. Ghastly sounds can be heard from the other side of some other vaults, live experiments conducted by the Dark Council’s most trusted alchemists never to see the light of day.&lt;br /&gt;
&lt;br /&gt;
=====Combat Training Center =====&lt;br /&gt;
[[File:ACCTrainingCenter.jpg|thumb|right|175px|A hall of the Training Center]]&lt;br /&gt;
Two towering, tinted, [[starwars:transparisteel|transparisteel]] doors slide open to grant access to the central chamber of the [https://www.darkjedibrotherhood.com/acc/venues/42 Combat Training Halls]. The main room is wide and open and as large as a holoball field. Tall walls stretch towards a domed ceiling that is made up of rows of ambient lights that spread out and fill the room with soft even lighting that eliminates any shades or shadows. Those same walls are lined around the perimeter with racks and stacks of varied weaponry: everything from swords and polearms to rifles and flamethrowers.&lt;br /&gt;
&lt;br /&gt;
There are two signs that hover over each weapon rack to create an alternating motif in the Combat Training Hall: “No Explosions” and “Accorded Neutral Territory”. While the first is fairly obvious, the second speaks to the single law of the Training Halls: all members of the Brotherhood are welcome, and no member is to be killed or maimed without incurring the wrath of the Grand Master and the [[Inquisitorius|Inquisitori]].&lt;br /&gt;
&lt;br /&gt;
A trio of training dummies are statically set up and spread out in a line, each made out of a blend of alloys and padding that can withstand blows from any standard weaponry with the exception of [[Lightsabers|lightsaber]] blades. To the side of the dummies, a large sparring mat has been stretched out to create a larger footprint than the typical [[starwars:shockboxing|shockboxing]] ring. The padding is good for helping to teach new combat students how to take a fall without injury and offers firm footing, but the hard rubber mat is hardly forgiving.&lt;br /&gt;
&lt;br /&gt;
Behind the sparring area is a door that leads to a small archives that combat students can use to view holorecordings of fights and duels from the past as well as relevant information on combat tactics, techniques, and forms. On the opposite side of the archives at the far end of central room is the locker room where members can safely store their equipment.&lt;br /&gt;
&lt;br /&gt;
The final and probably most important element of the Combat Training Hall is the onsite Med Ward. The [[starwars:Magnetic seal/Legends|maglock]] door is sealed off and can only be opened by an attending Medic. The Medical facilities feature state of the art [[starwars:Bacta tank|bacta tanks]] for recovery and aftercare. A combination of observation and waiting room rests adjacent to the recovery center and features two large monitors that display a live feed of the central room.&lt;br /&gt;
&lt;br /&gt;
The Combat Halls are staffed around the clock, allowing combat students and mentors alike to come and go as they please at odd or regular hours. It is also reserved for members looking to prove their worth to compete in the Antei Combat Center.&lt;br /&gt;
&lt;br /&gt;
==== Ancient Ruins ====&lt;br /&gt;
[[File:Ancientruins moro.jpg|175px|left|thumb|Ancient Ruins]]&lt;br /&gt;
Sunken below sea-level, the lost remnants of a primitive civilization have fallen to decay. Predating the Brotherhood’s resettlement of Antei, the ruins harken back to lost tribes of the Sith with several structures intact beneath the surface. Most of these ruins are located beneath what was once a great continent, now a spiralling chain of islands at the center of which the Shadow Academy now stands. Constructed with function over aesthetic, the least damaged buildings are still watertight and contain breathable air despite being at the bottom of the ocean. &lt;br /&gt;
&lt;br /&gt;
References to [[starwars:Mortis|Mortis]] — the [[starwars:Son|Son]], in particular — are inscribed on the sides of an obelisk at the ocean’s floor, half-buried beneath the seabed. Archaeologists and researchers at the Shadow Academy have theorized that other monoliths connected to other aspects of the [[starwars:The Force|Force]] — the [[starwars:Daughter|Daughter]] and the [[starwars:Father (Mortis)|Father]] — can be the foundations of an earlier religion practiced on Arx before the Brotherhood’s establishment. Others have dismissed these accusations and believe that Arx’s forebears were a cult exclusively of dark side practitioners.&lt;br /&gt;
&lt;br /&gt;
Special access to the submerged ritual chambers can be requested via [[starwars:Trident-class assault ship|Trident-class assault ships]] that are used by Arx’s archaeologist divisions entrusted with uncovering and recording found passages, chambers and hieroglyphics beneath Arx’s oceans. However, access to a few secretive locations are reserved for those with the proper access codes and identification.&lt;br /&gt;
&lt;br /&gt;
===== Colosseum =====&lt;br /&gt;
[[File:ACCColosseum.jpg|thumb|right|175px|The Colosseum]]&lt;br /&gt;
The structure was rebuilt and renovated from the shell of an ancient foundation that had barely weathered away by time. High walls, tall enough for even the most savvy Jedi to find unscalable, line a large field of ancient sand and sediment the size of a holoball field. The spectators&#039; chairs are divided into neatly organized sections with seats bunched close together to accommodate anywhere up to a few thousand people. At the center, an elongated platform “box” has been constructed with a central throne of stone with various seats of smaller scale lined beside it in both directions.&lt;br /&gt;
&lt;br /&gt;
While unassuming at first glance and looking very much like an archaic gladiatorial arena, the Colosseum features a medley of traps and surprises built into the floor and walls at random intervals. These obstacles include, but are hardly limited to: retractable nozzles that can shoot out gouts of flame; battery-coils that can spit out tendrils of electric current; receding floor panels with electric shock panels; deep pits with sharpened spikes and more. At some points, the ground can simply erupt upwards and create a concentrated, if not impromptu angular-platform that could be used as a springboard or temporary high ground. While seemingly random, these obstacles are handled and triggered by a manned-operator in a control room within.&lt;br /&gt;
&lt;br /&gt;
Outside the fighting arena, the Colosseum features on-site, state of the art medical facilities that can bring &#039;&#039;nearly&#039;&#039; anyone back from the brink of the death and offer a full team of trainers, doctors, and rehabilitation units. There is also a neatly kept armory and a basic training center with mechanical-dummies, and private sparring chambers.&lt;br /&gt;
&lt;br /&gt;
=====Abandoned Mines =====&lt;br /&gt;
[[File:Underwaterruins.png|175px|thumb|left]]&lt;br /&gt;
Pulley-operated, mechanical lifts descend into the earth below the Arena. The [https://www.darkjedibrotherhood.com/acc/venues/44 Abandoned Mines] pre-date the [[starwars:Galactic Empire|Galactic Empire]] by thousands of years. Once used as mining routes, the long forgotten network of interconnecting tunnels has held stalwart against the sands of time. Sporadic crystals protrude from the walls to quietly radiate ochre light like naturally-forming torches. The small alcove gives birth to a maze of wide tunnels supported by old, steadfast wooden beams.The tunnels spider and split off into various directions, some leading to dead ends while others ultimately leading back to the central Mining Shaft.&lt;br /&gt;
&lt;br /&gt;
The central Mining Shaft is a square well that descends into a deep pit that radiates a luminescent, cerulean glow from the horde of crystallized shards still growing below. The air hangs with a cool, windless chill. Stone stalactites hang ominously overhead, flanked by jagged jutters of rock and sediment that line the ascending walls.&lt;br /&gt;
&lt;br /&gt;
To reach the surface, blocks of stone wide enough for two humans to stand side by side on shift back and forth in a combination of lateral and ascending patterns. Each cubic platform is controlled by a mechanical pulley and each cubic platform will eventually pass close enough to step over to another. The spacing and timing is not attuned to any formal pattern, giving equal balance to both [[starwars:Force-sensitive|Force users]] and Mundanes. Whatever your talents, the shifting cubes are the only way to ascend back to the Arena.&lt;br /&gt;
&lt;br /&gt;
==== Corrino Research Laboratory ====&lt;br /&gt;
A central main building on the southeast coast receives in visitors at its collection of docking ports and provides a public space for seminars and presentations on a wide range of topics. Branching off and connected by a labyrinth of walkways that stretch for kilometers in every direction inland are over fifty additional buildings each with laboratory space dedicated to a specific topic and project on behalf of the facility&#039;s benefactors. The nature of all these projects and research varies widely but focuses primarily on flora and fauna of the galaxy. &lt;br /&gt;
&lt;br /&gt;
Attached to many of the auxiliary buildings are pens, cages or other sectioned off areas where different creatures of the galaxy are held in captivity or plant life is grown in controlled environmental spheres. In many cases, these areas are purpose-built to the specific requirements of the team doing research and construction droids and reconfiguration is a constant in the area. As some projects wrap up and others begin. &lt;br /&gt;
&lt;br /&gt;
In the surrounding areas, and even out at sea, or as necessary elsewhere on Arx, specific areas are set up as habitat to creatures from all over the galaxy. With an extensive logistics network to move these creatures to and from the central main building. All with the intent to help raise funds for the laboratory by the recreational sale of creatures. These creatures are raised, studied, tamed, and in many cases sold to specific members with clearance to do so. &lt;br /&gt;
&lt;br /&gt;
An entire branch of research is dedicated to warfare, with aggressive and combat capabilities of the galaxies flora and fauna are studied. This has resulted in a large dedicated connection between the central main building of the research laboratory and the Colosseum, providing a means to transport creatures anywhere on Arx to the Colosseum for testing. These tests usually take place in the form of combat with the creatures under careful study and evaluation by the team&#039;s scientists. &lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[Category:Brotherhood territories]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arx_Wolf_(Creature)&amp;diff=171876</id>
		<title>Arx Wolf (Creature)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arx_Wolf_(Creature)&amp;diff=171876"/>
		<updated>2019-03-12T19:03:20Z</updated>

		<summary type="html">&lt;p&gt;Evant: added Arx creature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|image=&lt;br /&gt;
|name=Arx Wolf&lt;br /&gt;
|classification=&lt;br /&gt;
|designation=&lt;br /&gt;
|planet= [[Arx]]&lt;br /&gt;
|language=&lt;br /&gt;
|lifespan=Up to 30 years&lt;br /&gt;
|races=&lt;br /&gt;
|members=&lt;br /&gt;
|height=1.5m&lt;br /&gt;
|length=2m&lt;br /&gt;
|wingspan=&lt;br /&gt;
|skincolor=&lt;br /&gt;
|haircolor=Monotone shades of gray.&lt;br /&gt;
|eyecolor=Assorted&lt;br /&gt;
|feathers=&lt;br /&gt;
|distinctions=&lt;br /&gt;
}}&lt;br /&gt;
The Arx Wolf is native to the Elos Vrai mountain ranges found on the Planet [[Arx]]. Natural apex predators in the wild, they are larger than the average Wolf and mostly hunt wild game while roaming in packs and protecting their territories. Their teeth are large and sharp, with jaws strong enough to crack right through thick bone. Their pointed ears and long snouts provide heightened sense of hearing and smell. Their fur is dense with short underfur and long, coarse guard hairs. Most of the underfur and some of the guard hairs are shed in the spring and grow back in the autumn period. The longest hairs occur on the back, particularly on the front quarters and neck. Especially long hairs are found on the shoulders, and almost form a crest on the upper part of the neck. The hairs on the cheeks are elongated and form tufts. The ears are covered in short hairs which strongly project from the fur. Short, elastic and closely adjacent hairs are present on the limbs from the elbows down. Usual coloring&#039;s for the Arx Wolf varies from white to gray to black, tri-colored, or red. Their eyes can range from a vast catalog of colors and do not indicate genetic lineage.&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Fiction_Center&amp;diff=170478</id>
		<title>Fiction Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Fiction_Center&amp;diff=170478"/>
		<updated>2018-10-15T20:46:37Z</updated>

		<summary type="html">&lt;p&gt;Evant: edited Evant section to be updated; previous referenced Pravus a lot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}&lt;br /&gt;
Welcome to the [http://www.darkjedibrotherhood.com/ Dark Jedi Brotherhood] &#039;&#039;&#039;Fiction Center&#039;&#039;&#039;. Here you will find links to the various pages and documents that will help both new and returning members with getting caught up with the Brotherhood&#039;s current storyline. You will also find summaries and recaps of previous and current storylines and fiction updates.&lt;br /&gt;
&lt;br /&gt;
* The current DB fictional year is {{Current year}} ABY.&lt;br /&gt;
&lt;br /&gt;
* The Brotherhoods home rests in the [[Arx System]]. &#039;&#039;([[Antei]] was destroyed and the Dark Council relocated).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* To learn more about the Fiction Society, check out the [[Inquisitorius]] page on the Wiki.&lt;br /&gt;
&lt;br /&gt;
* To expand your knowledge on the Brotherhood&#039;s fiction systems, check out the [[Voice Staff Resources Hub]]. This includes links to resources and documentation that covers the &#039;&#039;Character Sheet System&#039;&#039;, &#039;&#039;Competition Guidelines&#039;&#039;, Telegram Fiction Chat, a catalog of previous Voice and Combat Master Reports, and answers to the most frequently asked questions.&lt;br /&gt;
&lt;br /&gt;
* Curious about what the difference between a Gray, Light, and Dark &amp;quot;Path&amp;quot; is? Check out the [[Paths of the Brotherhood|Path System]]!&lt;br /&gt;
&lt;br /&gt;
* Curious about the current orders available for selection? Check out [[Orders of the Brotherhood]]!&lt;br /&gt;
&lt;br /&gt;
* To join the ongoing discussion on original characters and fiction, check out our [[Voice Staff Resources Hub#DB Fiction Chat|Fiction Chat]] channel on [https://telegram.org/ Telegram].&lt;br /&gt;
&lt;br /&gt;
* The current [[Voice]] is [[Marick Tyris]].&lt;br /&gt;
&lt;br /&gt;
* The current [[Combat Master]] is [[Atra Ventus]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Previous Storyline: Fictional Recap ==&lt;br /&gt;
&lt;br /&gt;
A detailed view of the Brotherhood&#039;s previous storylines can all be found on the [[Fiction Updates: Story Arcs]] page.&lt;br /&gt;
&lt;br /&gt;
* The previous Story Arc – [https://drive.google.com/open?id=0B-vYlrW6IxW6Y2xnQ0M4NEJXWlE &#039;&#039;&#039;The New Order&#039;&#039;&#039;] – can be found [https://wiki.darkjedibrotherhood.com/view/Fiction_Updates:_Story_Arcs#The_New_Order here]&lt;br /&gt;
* The previous Story Arc – [https://drive.google.com/open?id=0B-vYlrW6IxW6OUlKS2VuRVFuSlU &#039;&#039;&#039;GJWXII: Retribution&#039;&#039;&#039;] – can be found [https://wiki.darkjedibrotherhood.com/view/Fiction_Updates:_Story_Arcs#Great_Jedi_War_XII:_Retribution here].&lt;br /&gt;
&lt;br /&gt;
== Current Storyline: Fictional Recap ==&lt;br /&gt;
&lt;br /&gt;
=== The Collective ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Following the [[Twelfth Great Jedi War]] and the Battle for Nancora, Darth Pravus&#039;s departure from the Brotherhood left more questions than answers hanging in the air. How would Grand Master Telaris Cantor&#039;s reign differ from Pravus&#039; New Order, and how much would remain unchanged? Whatever the answers might be, the War taught us one harsh lesson: the Brotherhood is not as safe or secure as we once believed it. With only six clans remaining, The Collective have shown themselves to be a true threat. Even with their defeat, they do not seem deterred from their pursuit of purging the Brotherhood from the Galaxy. We will not win this fight alone or divided. As my duty as Master Archivist comes to and end, however, the rest of this story will fall to the next Headmaster. May the Force guide us forward into a stronger Brotherhood. |[[Farrin Xies]], [[Headmaster]] Emeritus, 36 ABY}}&lt;br /&gt;
&lt;br /&gt;
==== Prologue ====&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-the-collective-prologue Newspost]&lt;br /&gt;
* [https://drive.google.com/file/d/1LbP5uqPNv2s1NeZqa6CZRHNRxBdfUskG/view Fiction]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A gathering of bureaucrats, nobles, merchants, and dignitaries is being hosted at the Dark Ascent on Arx. &lt;br /&gt;
* In private, Grand Master Pravus reveals that he is stepping away from the throne. &lt;br /&gt;
* Deputy Grand Master Telaris is told that his time has come. Long may he reign.&lt;br /&gt;
* Back at the gathering, the various leadership representatives of the Clans are present: with the exception of Odan Urr.&lt;br /&gt;
* Telaris appears where Pravus should be, shocking many of the gathered to different degrees.&lt;br /&gt;
* Telaris is the new Grand Master, and he says that in order to reforge the Brotherhood in the face of the threat that is the Collective, the Brotherhood needs to be unified.&lt;br /&gt;
* Telaris states that the Council will continue to bolster and support the Clans territories.&lt;br /&gt;
* Jac Cotelin has been replaced as Justicar by Dacien Victae diPlagia. &lt;br /&gt;
* Selika Roh has become the new Herald.&lt;br /&gt;
* Morgan Sorenn has become the new Deputy Grand Master.&lt;br /&gt;
* Later: It is revealed that a Collective spy was able to record the exchange and share it with the Collective leadership.&lt;br /&gt;
* Ghafa and Daggo argue over their mixed success and failures against the Brotherhood so far.&lt;br /&gt;
* Rath quiets them, and admits to not predicting that Pravus would just walk away from everything.&lt;br /&gt;
* Rath resolves that this will not stop him from achieving his goals. The Collective will not stop until the Brotherhood is eradicated from the face of the Galaxy.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1: Counterpoints  ====&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-the-collective-chapter-1-counterpoints Newspost]&lt;br /&gt;
* [https://drive.google.com/file/d/1JLt8kdA6yRcuNe6zDdRgp0kskmMvT3xk/view Fiction]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
* [Redacted]&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2: Executive Action ====&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-the-collective-chapter-2-executive-action Newspost]&lt;br /&gt;
* [https://drive.google.com/file/d/1TPHHmxNXXE9XDEJeD824zgslS823UnJD/view Fiction]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
* [Redacted]&lt;br /&gt;
&lt;br /&gt;
==== Chapter 3: The Hunt ====&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-the-collective-chapter-3-the-hunt Newspost]&lt;br /&gt;
* [https://drive.google.com/file/d/1Y7ienSpTlTviYQZYXygr1Pt6phzXXd9a/view Fiction]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
* [Redacted]&lt;br /&gt;
&lt;br /&gt;
== Fiction Update Summaries ==&lt;br /&gt;
The following section will provide links to the relevant news posts that launched each fiction update, as well as synopses for &#039;&#039;&#039;The Collective&#039;&#039;&#039; story arc.&lt;br /&gt;
&lt;br /&gt;
== Timeline: Fiction Updates  ==&lt;br /&gt;
To get caught up on the latest brotherhood storyline, check out the fiction updates below. The Dark Crusade is the beginning of the contemporary storyline, so we begin there.&lt;br /&gt;
&lt;br /&gt;
To see the different arcs, see the [[Fiction Updates: Story Arcs]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#5e7687; color:#BFBFBF; font-weight:bolder;&amp;quot;| Fiction Updates&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#b4bfc6; color:#303030;&amp;quot;|&#039;&#039;&#039;Year&#039;&#039;&#039;&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#b4bfc6; color:#303030;&amp;quot;|&#039;&#039;&#039;Story Arc&#039;&#039;&#039;&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#b4bfc6; color:#303030;&amp;quot;|&#039;&#039;&#039;Fiction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[30 ABY to 39 ABY#30 ABY|30 ABY]] || [[Dark Crusade]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[30 ABY to 39 ABY#31 ABY|31 ABY]] || [[Fading Light]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[30 ABY to 39 ABY#32 ABY|32 ABY]] || [[Eleventh Great Jedi War]] || [https://drive.google.com/file/d/0B0rPsJ1Xn54cNkotbXFhSVpuOUE/view Finale]&lt;br /&gt;
|-&lt;br /&gt;
| [[30 ABY to 39 ABY#33 ABY|33 ABY]] || [[New Order era|The New Order]] || Prologue: [https://drive.google.com/file/d/0B0_EDLJpzNg9MUEwNGViQi14ejg/view Undesirables]&amp;lt;br&amp;gt;Chapter 1: [https://drive.google.com/file/d/0B0rPsJ1Xn54cYVE4NXdXbkp4YzA/view A New Order]&amp;lt;br&amp;gt;Chapter 2: [https://drive.google.com/file/d/0B0rPsJ1Xn54cVTAwaTZ4OVprRzQ/view Treason]&lt;br /&gt;
|-&lt;br /&gt;
| [[30 ABY to 39 ABY#34 ABY|34 ABY]] || — || Anthology series:&amp;lt;br&amp;gt;Part 1 - [https://drive.google.com/file/d/0B-vYlrW6IxW6NU5pY3RxbkphbkE/view No Return]&amp;lt;br&amp;gt;Part 2 - [https://drive.google.com/file/d/0B-vYlrW6IxW6dzRlX01PbHl2bkE/view Rise of the Lotus]&amp;lt;br&amp;gt;Part 3 - [https://app.box.com/s/hti74aky22otjwfzzwvay5ryci4x0l16 Seven Strands]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[30 ABY to 39 ABY#35 ABY|35 ABY]] || — ||  Chapter 3: [https://drive.google.com/file/d/0B-vYlrW6IxW6M1o3SThodnJDb0U/view Reconciliation]&amp;lt;br&amp;gt;Chapter 4: [https://drive.google.com/file/d/0B-vYlrW6IxW6Sm9PVTExODNKcmM/view Order]&amp;lt;br&amp;gt;Chapter 5: [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view Endgame]&lt;br /&gt;
|-&lt;br /&gt;
| [[Twelfth Great Jedi War|Twelfth Great Jedi War: Retribution]] || Prologue: [https://drive.google.com/file/d/0BwijxyALQ0YPSS1SeE1hZDJOVkE/view The Collective]&amp;lt;br&amp;gt;Chapter 1: [https://drive.google.com/file/d/0B-vYlrW6IxW6THZVbHFwcnM0eDQ/view Vengeance]&amp;lt;br&amp;gt;Chapter 2: [https://drive.google.com/file/d/0B-vYlrW6IxW6czgxZ1FiTTMxNnM/view Impetus]&amp;lt;br&amp;gt;Chapter 3: [https://drive.google.com/file/d/0B-vYlrW6IxW6N25aN1FGQzVRQmM/view War]&amp;lt;br&amp;gt;Chapter 4: [https://drive.google.com/file/d/0B-vYlrW6IxW6bFNQSFdOekhuMXc/view Strike]&amp;lt;br&amp;gt;Chapter 5: [https://drive.google.com/file/d/1-htX3YhSwhVEfzVGamn4FuyKYT8M1AeU/view Riposte]&amp;lt;br&amp;gt;Chapter 6: [https://drive.google.com/file/d/1NK1y5DeOgSiCHXkutI1Uqkjfys5irXEv/view Finale]&amp;lt;br&amp;gt;Chapter 7: [https://drive.google.com/file/d/1J8ykWSZlfzPxBXGJn5taGrMc1EOZGOv6/view Epilogue]&lt;br /&gt;
|-&lt;br /&gt;
| [[30 ABY to 39 ABY#36 ABY|36 ABY]] || [[The Collective]] || [https://drive.google.com/file/d/1LbP5uqPNv2s1NeZqa6CZRHNRxBdfUskG/view Prologue]&amp;lt;br&amp;gt;Chapter 1: [https://drive.google.com/file/d/1JLt8kdA6yRcuNe6zDdRgp0kskmMvT3xk/view Counterpoints]&amp;lt;br&amp;gt;Chapter 2: [https://drive.google.com/file/d/1MsWAL0SjGPz9RMEiWcD150RJIRSoxPM-/view Executive Action]&amp;lt;br&amp;gt;Chapter 3: [https://drive.google.com/file/d/1Y7ienSpTlTviYQZYXygr1Pt6phzXXd9a/view The Hunt]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the complete timeline, please see the [[Dark Jedi Brotherhood Timeline]] article.&lt;br /&gt;
&lt;br /&gt;
== Inquisitorius Archive ==&lt;br /&gt;
&lt;br /&gt;
Official Fiction Updates for both the Dark Jedi Brotherhood and the independent Clans can be found here in the [https://sites.google.com/view/brotherhoodfictions Inquisitorius Fiction Archives].&lt;br /&gt;
&lt;br /&gt;
To check out the Dark Jedi Brotherhood Comics that were made [https://www.darkjedibrotherhood.com/comics click here!]&lt;br /&gt;
&lt;br /&gt;
[[File:Dbcomicsnaptshot.png|center|700px|none|tumb|Comics created for the DJB]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Databank: Brotherhood Universe ==&lt;br /&gt;
&lt;br /&gt;
The following data bank provides a quick reference to information about persons, locations, and organizations of interest that show up in the Dark Brotherhood storyline. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | ORGANIZATIONS&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Collective logo.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[The Collective]]&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Collective is a powerful organization that has chosen the recent events of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inquisitorius logo.gif|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Inquisitorius]]&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Inquisitorius are the Grand Master’s covert network of agents. They represent the Brotherhood&#039;s strength outside of the Iron Legion and Iron Fleet. While not all that are enrolled are aligned with the Grand Master’s visions, many compete for favor and to rise in the rankings. The Society offers various awards and incentives and is headed by the Voice of the Brotherhood.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:6clans.JPG|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;The Six Clans&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The six Clans of the Dark Jedi Brotherhood all hold different motivations and personalities.&lt;br /&gt;
&lt;br /&gt;
[[Clan Arcona|Arcona]], [[Clan Naga Sadow|Naga Sadow]], [[Clan Odan-Urr|Odan-Urr]], [[Clan Plagueis|Plagueis]], [[Clan Scholae Palatinae|Scholae Palatinae]], and [[Clan Taldryan|Taldryan]].&lt;br /&gt;
&lt;br /&gt;
A member of each respective unit is referred to in the following manner:&lt;br /&gt;
&lt;br /&gt;
* Arconan&lt;br /&gt;
* Taldryanite&lt;br /&gt;
* Sadowan&lt;br /&gt;
* Palatinaean&lt;br /&gt;
* Odanite&lt;br /&gt;
* Plagueian&lt;br /&gt;
&lt;br /&gt;
Former members of Clan [[Tarentum]] identify as &#039;&#039;Tarenti&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | LOCATIONS&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arx-system.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Arx System]]&#039;&#039;&#039; ||  style=&amp;quot;padding: 10px;&amp;quot; | The Arx System is located in the depths of Wild Space, far away from the core worlds and isolated from the galaxy at large. The planet Arx — or more commonly simply called &amp;quot;Arx&amp;quot; — now serves as the current seat of power for the Dark Brotherhood.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canon_galaxy_map.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[starwars:Outer Rim Territories|Outer Rim Territories]]&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Outer Rim Territories, also known as the Outer Rim or Outer Systems, was a sparsely populated region of [[starwars:The galaxy|the galaxy]] located outside the [[starwars:Mid Rim|Mid Rim]] before [[starwars:Wild Space|Wild Space]] and the [[starwars:Unknown Regions|Unknown Regions]]. The largest region in the galaxy, it was home to diverse [[starwars:Planet|worlds]] and rugged, primitive frontier planets. It is here that the bulk of the Brotherhood’s storyline evolves. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antei.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Antei]]&#039;&#039;&#039; ||  style=&amp;quot;padding: 10px;&amp;quot; | The former home system and planet of the Dark Brotherhood. Destroyed by former Grand Master [[Muz Ashen]] in a destructive ritual to gain immortality. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | PERSONS OF INTEREST&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Darkcouncildblogo.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;The [[Dark Council]]&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Dark Council serves the Grand Master of the Brotherhood, and governs the various elements of the Dark Jedi Brotherhood. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:DracaryisHeadshot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Dracaryis Sunstrider]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Fist]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/13802/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Supreme Commander of the Iron Legion and Navy, head of the Grand Master&#039;s Royal Guard.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marick1 -1975526829.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Marick Tyris]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Voice]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/10214/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | After going undercover within the Collective ranks, Marick has returned to [[Arx]] to continue to lead and direct the [[Inquisitorius]]. The Master Assassin continues bring a heightened level of efficiency to the office but faces everyday challenges as both an administrator and bureaucrat, especially when dealing with his former home Clan who still have not forgotten what he did.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Selika_Roh_Head.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Selika Roh]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Herald]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/2632/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Head of diplomatic relationships between the Clans of the Brotherhood, and leader of the Shroud Syndicate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:JamesQuack.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;James Lucius Entar&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Seneschal]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/1294/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | The enigmatically eccentric, ever endearing Seneschal heads up the Brotherhood’s Research and Development and also maintains sovereignty over cyber security thanks to his unique artificial intelligence, Construct [[Dbbot|dbb0t]]. James has a penchant for riddles and rarely involves himself in political matters, claiming to serve the Brotherhood and the Galaxy at large. He is most often left to his own devices out of both respect and fear.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DSImage.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Daniel Stephens]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Headmaster]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/146/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | The Master Archivist overseeing the [[Shadow Academy]] and all of its secrets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EvantHeadshot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Evant Taelyan]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Regent]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/9118/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Evant has long worked to carry out the vision of the Brotherhood and Grand Master, and is constantly active in establishing networks and organizations to further those goals. This has earned him a high level of trust with the Grand Master and Dark Council, furthering his level of responsibility influence. His vast network currently operating under the banner of Arx Capital Exchange brings resources, tools, credits, [[starwars:Kyber crystal|kyber crystals]] and other materials vital to operations. Evant is brash, egotistical and absolutely loyal to the Dark Council.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dacienheadshot.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Dacien Victae]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Justicar]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/7388/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | The new Justicar replacing [[Jac Cotelin]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howladerheadshot.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Howlader]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Master at Arms]]&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/8/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Howlader is rarely seen in his office, but his work always seems to get done. Overseeing the ceremony and record keeping of the Brotherhood’s dossiers, Howlader’s allegiance seems to be more to the position he holds than to any one leader or even his home unit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorganHeadshot.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Morgan B. Sorenn|Morgan Sorenn]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Deputy Grand Master]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/6463/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | The new Deputy to Telaris, next in line to the throne. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:TelarisHeadshot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Telaris &amp;quot;Mav&amp;quot; Cantor|Telaris]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Grand Master]]&amp;lt;/small&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | The Grand Master occupies the &#039;&#039;&#039;The Iron Throne&#039;&#039;&#039;, which is the seat of power for the Dark Brotherhood. They control the Dark Council, as well as the combined [[Iron Forces]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; height: 130px;&amp;quot; | [[File:Picture-emblem1.jpg|130px]]|| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Iron Forces&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Iron Forces are divided into two divisions: The [https://wiki.darkjedibrotherhood.com/view/Iron_Forces#The_Iron_Navy Iron Navy], and the [https://wiki.darkjedibrotherhood.com/view/Iron_Forces#The_Iron_Legion Iron Legion].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; height: 130px;&amp;quot; | [[File:Nixheadshot.png|130px]]|| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Damon Nix&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Lord Marshal&amp;lt;/small&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | The enigmatic strategist behind the [https://wiki.darkjedibrotherhood.com/view/Iron_Forces#The_Iron_Legion Iron Legion] looks to ensure that Pravus’ plans proceed as intended. A master of subterfuge and deception, the man who had previously lead the Dark Crusades by posing as the mysterious Darth Esoteric is one of the most dangerous Sith in the Brotherhood for his unpredictable methods and lethal cunning.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhellheadshot.JPG|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Lena Rhell]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Grand General&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/non_player_characters/241 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | The leader of the [https://wiki.darkjedibrotherhood.com/view/Iron_Forces#The_Iron_Navy Iron Navy], Rhell serves as the Fist&#039;s chief advisor on naval warfare and strategy. In a dual role as a Moff, she is also tasked with the operation and defense of the [[Arx System]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AtraHeadshot.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Atra Ventus]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Combat Master]]&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/11708/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Faithful to the Brotherhood as an entity unto itself, Atra has taken to his position as Combat Master with zeal. His influence has brought a renewed vigor towards combat instruction for veterans and newcomers alike while acting as a threat assessment tool for the Inquisitorius. Still, he is challenged with gauging his adherence to ideals against expected loyalty to those in power.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pravus3.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Darth Pravus]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Grand Master]]&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/1120/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Former Grand Master of the Brotherhood and leader of the “New Order”. Manipulative, cunning, and utterly dedicated to his vision of a clean, pure, and efficient Brotherhood.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mattock_Station&amp;diff=170033</id>
		<title>Mattock Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mattock_Station&amp;diff=170033"/>
		<updated>2018-09-25T21:28:51Z</updated>

		<summary type="html">&lt;p&gt;Evant: add new station for ACE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|djb}}&lt;br /&gt;
{{Station&lt;br /&gt;
|image=  &lt;br /&gt;
|name=Mattock Station&lt;br /&gt;
|manufacturer=&lt;br /&gt;
|line=&lt;br /&gt;
|model=&lt;br /&gt;
|class=[[starwars:Space Station|Space Station]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=Link&lt;br /&gt;
|length=&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=* Shipyard&lt;br /&gt;
* Support and supply&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=* Dark Council&lt;br /&gt;
* Arx Capital Exchange&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
|status=&lt;br /&gt;
|commission=35 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mattock Station&#039;&#039;&#039; was constructed in orbit above [[Arx]] in 35 ABY as the Dark Council established its seat of power on the planet. It is a [[starwars:space station|space station]] capable of docking larger destroyers upwards of three-thousand meters in length and performing full repairs and construction. &lt;br /&gt;
&lt;br /&gt;
==  Station Info  ==&lt;br /&gt;
===  Construction  ===&lt;br /&gt;
Constructed by the Dark Council’s own construction teams in orbit above Arx. Built based on the design of shipyards and docks used by the former Galactic Empire. &lt;br /&gt;
&lt;br /&gt;
===  History  ===&lt;br /&gt;
ACE, a holding company managed the Regent of the Brotherhood, maintains full ownership and management of the station and all personnel stationed onboard. This includes highly skilled shipwrights, engineers, mechanics, and technicians capable of working on an incredibly wide range of ships allowing the Brotherhood to work with whatever they can get their hands on. The holds of the station, as well as hangars on the surface of Arx below, contain inventory necessary to handle repairs and retrofits. &lt;br /&gt;
&lt;br /&gt;
===  Role  ===&lt;br /&gt;
The work done at Mattock station produces new ships as well as repairs for both the Dark Council and the collective Clans of the Dark Jedi Brotherhood. It has the capacity to support day to day maintenance and repair on the entire fleet but struggles in times of intense conflict to keep up with services. &lt;br /&gt;
&lt;br /&gt;
=== Complement ===&lt;br /&gt;
A wide range of shuttles, tugs, and cargo ships are docked in the various hangars of the station at any given time to bring the workers and materials where they need to be. No military ships are assigned to the station, relying on defense from the Iron Forces if necessary.&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=168681</id>
		<title>Credit Award Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=168681"/>
		<updated>2018-06-15T16:56:08Z</updated>

		<summary type="html">&lt;p&gt;Evant: updated version, removed credits for organizing container comps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Possessions Salary Policy]] outlines all the different ways that a member or unit can earn credits in the possessions system. This policy is approved by the Grand Master and is enforced for integrity by the Dark Council. Deviations from this policy are considered for disciplinary action and review by the Chamber of Justice. &lt;br /&gt;
&lt;br /&gt;
Details below are broken into sections for major categories of salary awarding. &lt;br /&gt;
&lt;br /&gt;
===Rank Credits===&lt;br /&gt;
Members will earn credits in two ways, a one-time lump sum of credits on promotion, or as a weekly salary paid out based on their [[rank]]. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Rank Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Promotion One-time Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 4&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 1&lt;br /&gt;
| 900&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 3&lt;br /&gt;
| 10,000&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 4&lt;br /&gt;
| 15,000&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Equite 1&lt;br /&gt;
| 20,000&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Equite 2&lt;br /&gt;
| 25,000&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Equite 3&lt;br /&gt;
| 30,000&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4&lt;br /&gt;
| 40,000&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Elder 1&lt;br /&gt;
| 50,000&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Elder 2&lt;br /&gt;
| 65,000&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Elder 3&lt;br /&gt;
| 80,000&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 100,000&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medal Credits===&lt;br /&gt;
Members are awarded credits when a medal is earned, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Medal Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Other Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Seal (Vendetta)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal (War)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal of Loyalty&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Legion of the Scholar&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of the Master&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Foundation&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Indoctrination&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Dark Side Scroll&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Earth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Ice&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Fire&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Graphite&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Pendant of Blood&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quartz Crescent&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Crescent&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Crescent&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Crescent&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Crescent&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Crescent&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Crescent&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nova&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nova&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gold Nova&lt;br /&gt;
| 2,700&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Merit &amp;amp; Sacramental Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Cross&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Anteian Cross&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Steel Cross&lt;br /&gt;
| 3,200&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Blade&lt;br /&gt;
| 14,000&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Kukri&lt;br /&gt;
| 22,500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Scepter&lt;br /&gt;
| 29,500&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Dagger&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Sword&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sash&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
| Golden Lightsaber&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Position Credits===&lt;br /&gt;
Members are paid a weekly salary of credits based on the positions they hold in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Position Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Member&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Leader&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Aedile&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Quaestor&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Rollmaster&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Proconsul&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Consul&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| Tribune Staff&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Tribune&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Docent&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Professor&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Staff&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Leader&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magistrate&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Praetor&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Appeals Panel&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Hands of Justice&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Justicar&lt;br /&gt;
| 675&lt;br /&gt;
|-&lt;br /&gt;
| Dark Council Advisor&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Dark Councilor&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Competition Credits===&lt;br /&gt;
Members are awarded credits when a competition closes, a one-time lump sum of credits for both participating in and organizing competitions. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Competition Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Legion of Scholar Awarding&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Crescent Awarding&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Novae Awarding&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Participant in No Award Type&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Organizer Role&lt;br /&gt;
(Non-Container Only as of May 31st, 2018)&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Co-organizer Role&lt;br /&gt;
(Non-Container Only as of May 31st, 2018)&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Titles Credits===&lt;br /&gt;
Members are awarded credits when a title is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Title Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sith Lord&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| War Hero&lt;br /&gt;
| 8,100&lt;br /&gt;
|-&lt;br /&gt;
| Independence Games&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Clan Title&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadow Academy Degree Credits===&lt;br /&gt;
Members are awarded when a degree is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Shadow Academy Degree Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Degree Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Pundit&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Dark Maven&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Dark Savant&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sage&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trophies Credits===&lt;br /&gt;
Members are awarded credits when they earn certain trophies, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Trophy Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Trophy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A Solid 5/7 (Complete the Advancement Survey)&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Headstrong (ACC Qualify)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Remember the Name (CS Approved)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Antei Combat Center Credits===&lt;br /&gt;
Members are awarded credits when they complete or judge matches in the Antei Combat Center, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Antei Combat Center Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;ACC Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Complete ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Judge an ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Society Credits===&lt;br /&gt;
Members are awarded credits when they reach a society rank for the first time, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Society Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank Earned (INQ, SAS, GMRG)&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| 1,750&lt;br /&gt;
|-&lt;br /&gt;
| VI&lt;br /&gt;
| 2,250&lt;br /&gt;
|-&lt;br /&gt;
| VII&lt;br /&gt;
| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| VIII&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| IX&lt;br /&gt;
| 5,500&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| XI&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| XII&lt;br /&gt;
| 12,500&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clan Credits===&lt;br /&gt;
Clans will seed with an initial value per policy. This is considered an initial influx of credits to seed their account, and will then gain credits according to the activities below.&lt;br /&gt;
&lt;br /&gt;
Seeded credits are determined by a base of 400,000,000 credits to earn Clan, plus a bonus of 100,000,000 credits adjusted based on the percentage of the existing Fleet Points of each Clan at the time possessions went live relative to the Clan with the most Fleet points which received the full bonus. If a new Clan is created, this seeded credits value will be determined as agreed upon by the existing Clans at the time it is added and documented. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Clan Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Clan Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Clan Arcona&lt;br /&gt;
| 488,069,166&lt;br /&gt;
|-&lt;br /&gt;
| Clan Naga Sadow&lt;br /&gt;
| 466,949,956&lt;br /&gt;
|-&lt;br /&gt;
| Clan Odan-Urr&lt;br /&gt;
| 412,989,900&lt;br /&gt;
|-&lt;br /&gt;
| Clan Plagueis&lt;br /&gt;
| 470,231,752&lt;br /&gt;
|-&lt;br /&gt;
| Clan Scholae Palatinae&lt;br /&gt;
| 474,977,936&lt;br /&gt;
|-&lt;br /&gt;
| Clan Taldryan&lt;br /&gt;
| 500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Clan Tarentum&lt;br /&gt;
| 449,007,943&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Member activity credit gaining. Whenever a member of a Clan, earns credits from one of the activities below, the Clan will be awarded 10x that number of credits. The list below has been chosen for repeatable activities that are the core of the activity done within the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
* Seal (Vendetta)&lt;br /&gt;
* Seal (War)&lt;br /&gt;
* Legion of the Scholar&lt;br /&gt;
* Clusters&lt;br /&gt;
* Crescents&lt;br /&gt;
* Novas&lt;br /&gt;
* Competition Participation&lt;br /&gt;
* Organizing a competition&lt;br /&gt;
* Complete ACC battle&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 1.2.2&#039;&#039;&lt;br /&gt;
* 1.2.2 version drafted by Evant Taelyan to remove credits for organizing container competitions closed after May 31st, 2018 at 8 AM PST - 6/15/2018&lt;br /&gt;
* 1.2.1 version drafted by Evant Taelyan to add new credit source for completing the tropy A Solid 5/7 (Complete the Advancement Survey) for 1000 credits. - 4/20/2018&lt;br /&gt;
* 1.2 version drafted by Evant Taelyan to add the initial seeded values for Clans and document Clan credit-earning activities. - 1/9/2017&lt;br /&gt;
* 1.1 version drafted by Evant Taelyan to adjust some position salaries during open beta (JST, Praetor, Hands, Tribune)- 11/1//2016&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 10/4/2016&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=167993</id>
		<title>Credit Award Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=167993"/>
		<updated>2018-04-20T23:03:02Z</updated>

		<summary type="html">&lt;p&gt;Evant: added new credit source and updated version history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Possessions Salary Policy]] outlines all the different ways that a member or unit can earn credits in the possessions system. This policy is approved by the Grand Master and is enforced for integrity by the Dark Council. Deviations from this policy are considered for disciplinary action and review by the Chamber of Justice. &lt;br /&gt;
&lt;br /&gt;
Details below are broken into sections for major categories of salary awarding. &lt;br /&gt;
&lt;br /&gt;
===Rank Credits===&lt;br /&gt;
Members will earn credits in two ways, a one-time lump sum of credits on promotion, or as a weekly salary paid out based on their [[rank]]. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Rank Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Promotion One-time Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 4&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 1&lt;br /&gt;
| 900&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 3&lt;br /&gt;
| 10,000&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 4&lt;br /&gt;
| 15,000&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Equite 1&lt;br /&gt;
| 20,000&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Equite 2&lt;br /&gt;
| 25,000&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Equite 3&lt;br /&gt;
| 30,000&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4&lt;br /&gt;
| 40,000&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Elder 1&lt;br /&gt;
| 50,000&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Elder 2&lt;br /&gt;
| 65,000&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Elder 3&lt;br /&gt;
| 80,000&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 100,000&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medal Credits===&lt;br /&gt;
Members are awarded credits when a medal is earned, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Medal Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Other Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Seal (Vendetta)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal (War)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal of Loyalty&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Legion of the Scholar&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of the Master&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Foundation&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Indoctrination&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Dark Side Scroll&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Earth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Ice&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Fire&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Graphite&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Pendant of Blood&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quartz Crescent&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Crescent&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Crescent&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Crescent&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Crescent&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Crescent&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Crescent&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nova&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nova&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gold Nova&lt;br /&gt;
| 2,700&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Merit &amp;amp; Sacramental Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Cross&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Anteian Cross&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Steel Cross&lt;br /&gt;
| 3,200&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Blade&lt;br /&gt;
| 14,000&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Kukri&lt;br /&gt;
| 22,500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Scepter&lt;br /&gt;
| 29,500&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Dagger&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Sword&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sash&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
| Golden Lightsaber&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Position Credits===&lt;br /&gt;
Members are paid a weekly salary of credits based on the positions they hold in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Position Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Member&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Leader&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Aedile&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Quaestor&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Rollmaster&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Proconsul&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Consul&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| Tribune Staff&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Tribune&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Docent&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Professor&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Staff&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Leader&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magistrate&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Praetor&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Appeals Panel&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Hands of Justice&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Justicar&lt;br /&gt;
| 675&lt;br /&gt;
|-&lt;br /&gt;
| Dark Council Advisor&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Dark Councilor&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Competition Credits===&lt;br /&gt;
Members are awarded credits when a competition closes, a one-time lump sum of credits for both participating in and organizing competitions. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Competition Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Legion of Scholar Awarding&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Crescent Awarding&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Novae Awarding&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Participant in No Award Type&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Organizer Role&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Co-organizer Role&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Titles Credits===&lt;br /&gt;
Members are awarded credits when a title is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Title Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sith Lord&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| War Hero&lt;br /&gt;
| 8,100&lt;br /&gt;
|-&lt;br /&gt;
| Independence Games&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Clan Title&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadow Academy Degree Credits===&lt;br /&gt;
Members are awarded when a degree is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Shadow Academy Degree Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Degree Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Pundit&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Dark Maven&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Dark Savant&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sage&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trophies Credits===&lt;br /&gt;
Members are awarded credits when they earn certain trophies, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Trophy Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Trophy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| A Solid 5/7 (Complete the Advancement Survey)&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Headstrong (ACC Qualify)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Remember the Name (CS Approved)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Antei Combat Center Credits===&lt;br /&gt;
Members are awarded credits when they complete or judge matches in the Antei Combat Center, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Antei Combat Center Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;ACC Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Complete ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Judge an ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Society Credits===&lt;br /&gt;
Members are awarded credits when they reach a society rank for the first time, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Society Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank Earned (INQ, SAS, GMRG)&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| 1,750&lt;br /&gt;
|-&lt;br /&gt;
| VI&lt;br /&gt;
| 2,250&lt;br /&gt;
|-&lt;br /&gt;
| VII&lt;br /&gt;
| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| VIII&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| IX&lt;br /&gt;
| 5,500&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| XI&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| XII&lt;br /&gt;
| 12,500&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clan Credits===&lt;br /&gt;
Clans will seed with an initial value per policy. This is considered an initial influx of credits to seed their account, and will then gain credits according to the activities below.&lt;br /&gt;
&lt;br /&gt;
Seeded credits are determined by a base of 400,000,000 credits to earn Clan, plus a bonus of 100,000,000 credits adjusted based on the percentage of the existing Fleet Points of each Clan at the time possessions went live relative to the Clan with the most Fleet points which received the full bonus. If a new Clan is created, this seeded credits value will be determined as agreed upon by the existing Clans at the time it is added and documented. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Clan Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Clan Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Clan Arcona&lt;br /&gt;
| 488,069,166&lt;br /&gt;
|-&lt;br /&gt;
| Clan Naga Sadow&lt;br /&gt;
| 466,949,956&lt;br /&gt;
|-&lt;br /&gt;
| Clan Odan-Urr&lt;br /&gt;
| 412,989,900&lt;br /&gt;
|-&lt;br /&gt;
| Clan Plagueis&lt;br /&gt;
| 470,231,752&lt;br /&gt;
|-&lt;br /&gt;
| Clan Scholae Palatinae&lt;br /&gt;
| 474,977,936&lt;br /&gt;
|-&lt;br /&gt;
| Clan Taldryan&lt;br /&gt;
| 500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Clan Tarentum&lt;br /&gt;
| 449,007,943&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Member activity credit gaining. Whenever a member of a Clan, earns credits from one of the activities below, the Clan will be awarded 10x that number of credits. The list below has been chosen for repeatable activities that are the core of the activity done within the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
* Seal (Vendetta)&lt;br /&gt;
* Seal (War)&lt;br /&gt;
* Legion of the Scholar&lt;br /&gt;
* Clusters&lt;br /&gt;
* Crescents&lt;br /&gt;
* Novas&lt;br /&gt;
* Competition Participation&lt;br /&gt;
* Organizing a competition&lt;br /&gt;
* Complete ACC battle&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 1.2.1&#039;&#039;&lt;br /&gt;
* 1.2.1 version drafted by Evant Taelyan to add new credit source for completing the tropy A Solid 5/7 (Complete the Advancement Survey) for 1000 credits. - 4/20/2018&lt;br /&gt;
* 1.2 version drafted by Evant Taelyan to add the initial seeded values for Clans and document Clan credit-earning activities. - 1/9/2017&lt;br /&gt;
* 1.1 version drafted by Evant Taelyan to adjust some position salaries during open beta (JST, Praetor, Hands, Tribune)- 11/1//2016&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 10/4/2016&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Structure&amp;diff=167542</id>
		<title>Item Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Structure&amp;diff=167542"/>
		<updated>2018-03-12T15:44:47Z</updated>

		<summary type="html">&lt;p&gt;Evant: added behavior language on prototype item URLs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Structure]] page outlines both what a prototype item is, as well as an instance of an item, and what attributes they have in the possessions system. Note that a prototype item cannot be owned, it is a template from which instances of items are created under various conditions, which can they actually be possessed by units and members. All details of prototype items and the conditions under which they become instances of items for sale or otherwise granted are carefully controlled by the Regent to ensure balance and integrity in the system and to ensure an enjoyable member experience. &lt;br /&gt;
&lt;br /&gt;
===Prototype Items===&lt;br /&gt;
A prototype item is a template from which all instances of items are created. When the possessions system creates a new instance of an item either to stock a store or respond to a conditional trigger, that item is based on a prototype. The attributes of this prototype item determine its balance and how it can be used in all other systems where items are involved. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; This is the prototype name of an item and the default name that an item instance takes on instantiation. Although an instance of an item can be renamed, it always retains the name of the prototype item it is based on displayed in parenthesis if looking at an item that has been given a unique name. When referred to later by an Item Aspect this is considered the original name of an item. A prototype item&#039;s URL is determined by its name and is generated on the creation of the prototype item and any time the name is updated it is re-generated. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039; All items are grouped into different categories, to help members research and find items for purchase. In addition, this is used to help set pricing for an item as well as by stores to decide what types of items will be purchased and put into stock. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; This attribute groups items into major categories that determine what slots they can be placed into and where they can be equipped into a loadout. In addition, this will help define in some cases which Character Sheet skill enables the use of an item, as well as to help set pricing for an item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; This size determines how many slots an item will take up in the possessions system. This is only relevant for items where some items within a specific Item Type set need to be a different size than others so that they take up more than one slot either in the loadout. This is otherwise set to 1 for all items in a set and they are all handled the same way by the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; This is discussed in much more detail on a separate [[Item_Rarity_Structure|item rarity structure]] page, but visually represents the relative quality level and functionality of items in the possessions system.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; This is discussed in much more detail on a separate [[Item_Cost_Structure|item cost structure]] page, but lists the formula driven price of an item before it is run through any stocking rules where instances of that item would receive a specific value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; This is a text based description that outlines specific functionality of an item in the possessions system. Specific text is used with each item to help define the relative functionality between other items of similar Type and Category to help a member understand the specific item they are purchasing. All items are intended to be based on real Star Wars items, but the description in the possessions system outlines all functionality for Dark Jedi Brotherhood specific realism. To fully understand the functionality and description of an instance of an item someone must also review specific Aspects applied. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item Slots:&#039;&#039;&#039; Some items are able to have other items slotted or equipped onto them. As an example, Squadron Item Types can be slotted onto certain items like Destroyers that have space for a specific number of squadrons. Where this is enabled, the slot itself will be given a name, as well as how many items can be slotted and what Item Types can be equipped into those slots. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Source:&#039;&#039;&#039; This is a reference field available to the Regent staff to link to other external websites to help members understand the source of the item in the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item Aspect Slots:&#039;&#039;&#039; Some items are able to accept Item Aspects, each can have a different number of available slots, and each of those slots will accept one or more different possible types of Item Aspects. This is explained in more detail on the [[Item_Aspect_Structure|item aspect structure]] page. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Granted Item Aspects:&#039;&#039;&#039; Some items will have an Aspect granted to them by default at the prototype level, this cannot be changed or removed, but defines additional special functionality given to all instances of that item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Purchase Restrictions:&#039;&#039;&#039; This defines any rules that follow an item to a store, that would prevent an individual or unit from purchasing an item. If there are no restrictions, then anyone with the necessary credits can purchase an item. There are no ownership restrictions, and these purchase restrictions only are enforced in stores at the time of purchase. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Image:&#039;&#039;&#039; Managed by the [[Herald]] this image gives a standard visual representation of the item. This carries through to all instances of the items to help a member understand what a stock item might look like, though to fully understand what an individual item looks like someone must also review specific Aspects applied. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; This will list the logo or name of any stores that currently have an item in stock. If there is nothing listed then the item isn&#039;t available for sale anywhere in the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Related Items:&#039;&#039;&#039; Some items are grouped together with other items, either to enable various dossier skins or to help members quickly see other very similar related items to help with purchasing decisions and finding items. What are considered to be related items are managed by the Regent. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Stock Rules:&#039;&#039;&#039; Not listed anywhere, but directly tied to the availability of an item. The stocking rules of a prototype item determine when a new instance of an item is created and put in stock in a store, and when an item is unstocked and decommissioned from a store using a variety of rules surrounding availability and price.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Instance===&lt;br /&gt;
An instance of an item is created whenever a store calls for more stock, or if an item is granted by another means be it manually or via a conditional trigger in the possessions system. Each of these instances of an item is unique, and carry with them a unique set of attributes, but always are simply a variation of whatever prototype item they are created from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; By default, this is always the same as the prototype. However, all items can be renamed by an owner and take on a unique name specific to that instance. When referred to by an Item Aspect this is considered the item name.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Value:&#039;&#039;&#039; Every prototype item has a base price, decided by a formula explained in more detail on a separate [[Item_Cost_Structure|item cost structure]] page, however when an item is stocked in a store it is placed up for sale at a certain price. Often items are stocked at full base price, but if a base price changes while items are already in stock, or change while a member owns an item, the value of that item will differ. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Owner:&#039;&#039;&#039; If not decommissioned, every item has an owner, be it a store, a member, or a unit. This owner is listed on the item record. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Slots:&#039;&#039;&#039; Each instance of an item that has been assigned slots to the prototype it is based on, will show either the number of open slots along with the slot name, or will show what is equipped into the slots.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Aspects:&#039;&#039;&#039; Each instance of an item that has been assigned item aspects to the prototype it is based on, will show either the number of open spaces for aspects to be assigned along with the types that can be accepted, or will show the name and text of an approved and assigned aspect as applied to the item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;History:&#039;&#039;&#039; This will outline the full history of an item, including when it was originally created, as well as previous owners of the item and previous names that item has held.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly, and consistently, this structure makes up the entire list of what can be possessed. This item structure has been set-up to be dynamic and able to accept change going forward so that the Dark Council can continue to bring the membership offerings from an ever expanding Star Wars galaxy. In the future, as new items are added, they will adhere to the structures set forth here by the Regent. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=164777</id>
		<title>Legacy of Palpatine</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=164777"/>
		<updated>2017-08-29T16:18:28Z</updated>

		<summary type="html">&lt;p&gt;Evant: added regent for evant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To earn the [[Title#Clan_Titles|Clan title]] of Palpatine is to receive a badge of honor that is paramount within the walls of [[Scholae Palatinae]]. As guardians of the Palpatine line, protectors of his Dark Side knowledge and advocates to the execution of his will - those who bear the Dark Lord&#039;s name do so after establishing themselves as prominent and loyal members of the Imperial Clan. Only those who live up to Palpatine&#039;s legacy can be given this honor. &lt;br /&gt;
&lt;br /&gt;
Those who achieve the &#039;&#039;&#039;Legacy of Palpatine&#039;&#039;&#039;, current and former, are detailed here. &lt;br /&gt;
&lt;br /&gt;
==  Current Palpatines  ==&lt;br /&gt;
&lt;br /&gt;
===  Cuchulain Darkblade Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Cuchulain Darkblade Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Cooch-Human2 - Archangel.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
Cuchulain, warmly referred to as Cooch, was one of the first to be honored with the name of Palpatine. He did great things for the Clan both as a member and as a [[Consul]], often single-handedly bringing about changes that still echo in the hallowed halls of the Clan to this day. Much of his foresight has guided this Clan to where it is today and has unified us as a whole. As one of the first to swear eternal loyalty to the Clan, Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
&lt;br /&gt;
* Rollmaster/Companion Class Envoy, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Praetor to Krath High Priestess&lt;br /&gt;
* Praetor to Head Master&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
===  Phoenix Olkyssagh Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Phoenix Olkyssagh Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Phoenix2.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
A distinguished [[Quaestor]] of [[Dorimad Sol]], Phoenix was essential for many victories of Scholae Palatinae, both by providing direct effort and by offering his leadership to its members. Combining his zero tolerance for complacency and remarkable skills on and off the battlefield, he has always been one of those who made the heart and soul of the Clan. Furthermore, his sharp wit and tongue have more than once out-smarted many that thought themselves to be more clever than what the best that the Clan had to offer. Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Consul]] of [[Scholae Palatinae]]&lt;br /&gt;
* [[Proconsul]] of [[Scholae Palatinae]]&lt;br /&gt;
* Knight Class Envoy of [[Scholae Palatinae]]&lt;br /&gt;
* Chamber of Justice: Appellate Member&lt;br /&gt;
* [[Quaestor]] of [[Dorimad Sol]]&lt;br /&gt;
* [[Aedile]] of [[Dorimad Sol]]&lt;br /&gt;
* [[Rollmaster]] of [[Caliburnus]]&lt;br /&gt;
* [[Rollmaster]] of [[Dorimad Sol]]&lt;br /&gt;
* Commander of [[Nightshade Squadron]]&lt;br /&gt;
* Commander of [[Nightmare Squadron]]&lt;br /&gt;
* Flight Leader of [[Nightmare Squadron]]&lt;br /&gt;
* [[Grand Master&#039;s Royal Guard]]: JA Company Commander&lt;br /&gt;
&lt;br /&gt;
===  Rhaub D&#039;ar Aghasett Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Rhaub D&#039;ar Aghasett Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Aghasett1.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
One of the first of the dedicated of scholars amongst the Clan, this long-time member of the Clan has been together with them in even the most difficult of times. He proved his dedication to Scholae Palatinae a number of times, and recognized himself as eternal member of this group. His on-going work to chronicle the greatness and existence of the Clan, as well as his staunch defense of its long-held and treasured traditions have made Scholae Palatinae to name him a proud Legacy of Palpatine.&lt;br /&gt;
&lt;br /&gt;
* Knight Class Envoy, Clan Scholae Palatinae&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
&lt;br /&gt;
===  Arania Lawakiro Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Arania Lawakiro Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Araniaimage1.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
An extremely long-time member of Scholae Palatinae, Arania has stood as a pillar of strength, knowledge, activity, and fortitude for Scholae Palatinae and its membership for a long time as Proconsul. Even beyond the time of her official service to the Clan, her deep experience in the ways of the Force have held her to be the Clan’s foremost of oracles, saving the Clan and its’ members much agony, pain, and betrayal. With her skills, determination, and attitude, Arania has always been a strong representative of CSP and its values. For this, Scholae Palatinae is proud to call her a Legacy of Palpatine.&lt;br /&gt;
&lt;br /&gt;
* Consul Clan Aquillas&lt;br /&gt;
* Praetor to the Krath High Priest&lt;br /&gt;
* Krath High Priestess, Dark Council&lt;br /&gt;
* Praetor to the Commander of the Guard&lt;br /&gt;
* Praetor to the Lord Hegemon&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
===  RevengeX Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[RevengeX Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Revengex2.gif|right|150px]]&lt;br /&gt;
&lt;br /&gt;
As the youngest Palpatine, RevengeX&#039;s career has not been filled with revolutionary ideas, but throughout his time in the Clan, he has worked diligently and has proven himself to be reliable in delicate times of war. His most notable work was done in his one year term as [[Rollmaster]] of [[Acclivis Draco]] and his unfolding accomplishments as [[Quaestor]] of Acclivis Draco.&lt;br /&gt;
&lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* [[Wiki Tribune]], [[Dark Summit]]&lt;br /&gt;
&lt;br /&gt;
===  Vail Aquillarum Unteminar  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Vail Aquillarum Unteminar]]&#039;&#039;&lt;br /&gt;
[[File:Vail.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
A former Quaestor and Consul, Vail&#039;s reigns in both positions were, long, fruitful, and filled with major accomplishments. Unteminar led the Clan into and through the [[Sixth Great Jedi War]] and [[K&#039;hamar&#039;an Crisis|Krath Rite of Supremacy]], snagging high rankings in both competitions.  After years of seemingly gradual decline, he showed the Brotherhood that CSP was still a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* [[Fiction Tribune]], Dark Summit&lt;br /&gt;
&lt;br /&gt;
===  Desio Predator Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Desio Predator Palpatine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desio Predator (commonly referred to as &amp;quot;Predfish&amp;quot; or &amp;quot;Fish&amp;quot;), a distinguished Quaestor of both [[Caliburnus]] and Dorimad Sol, as well as a two-time [[Sith High Warrior]], proved his allegiance to Scholae Palatinae countless times. Predator has always shown his worth to the Clan and to the Brotherhood, and CSP is blessed to have him serving in her ranks.&lt;br /&gt;
&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Sith High Warrior, Dark Council&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
&lt;br /&gt;
===  Natth a&#039;Niel Palpatine  ===&lt;br /&gt;
&lt;br /&gt;
* Praetor to the Krath High Priest&lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Headmaster, Dark Council&lt;br /&gt;
* Lord Hegemon, Dark Council&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
&lt;br /&gt;
===  Vally Tamalar Darkstar Palpatine  ===&lt;br /&gt;
&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
===  Dakari Kaeth Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Dakari Kaeth Palpatine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
===  Thran Occasus  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Thran Occasus]]&#039;&#039;&lt;br /&gt;
[[File:Thranfacesmall.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
One of the youngest members of the Palpatine family, Thran has served many times in a multitude of positions, notably as Quaestor of House Caliburnus and Dorimad Sol, and as Proconsul and Consul . Well known as a silver tongue, the Palpatines bestowed the family name on him after he defeated the traitor Timbal on Antei.&lt;br /&gt;
&lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
===  Angelo Palpatine Dante  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Angelo Dante]]&#039;&#039;&lt;br /&gt;
[[File:Dante Older Armor.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
A former infantry officer from the Emperor&#039;s Hammer, Dante came to Scholae Palatine years after the Exodus, but he has managed to prove his loyalty to both the Dark Jedi Brotherhood and Clan Scholae Palatinae.  Although a powerful user of the Force, his skills in combat and as commander of the clan&#039;s legions have been the primary reasons for his ascent into the upper levels of power within the Clan.&lt;br /&gt;
&lt;br /&gt;
* Left Hand of Justice, Dark Summit&lt;br /&gt;
* Right Hand of Justice, Dark Summit&lt;br /&gt;
* Rollmaster, House Dorimad Sol&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Tribune of Gaming, Dark Summit&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
=== Kell Palpatine Dante ===&lt;br /&gt;
&lt;br /&gt;
Kell is the son of Angelo Palpatine Dante and a longtime member of Scholae Palatinae.  Serving in a variety of positions before and after his father&#039;s untimely demise, Kell has carried on the warrior legacy of his family.  In addition to his normal duties, he serves as the Commander of the Imperial Scholae Guard and, along with Archangel, advises the Emperor on all things military.&lt;br /&gt;
  &lt;br /&gt;
*Magistrate to the FIST&lt;br /&gt;
*Appeals Panelist&lt;br /&gt;
*Battleteam Leader, Nightstalkers&lt;br /&gt;
*Battleteam Leader, Acclivis Draco&lt;br /&gt;
*Battleteam Leader, Dorimad Sol&lt;br /&gt;
*Professor, Writing Studies, Shadow Academy&lt;br /&gt;
*Quaestor, House Imperium&lt;br /&gt;
&lt;br /&gt;
=== Xen&#039;Mordin Vismorsus-Palpatine ===&lt;br /&gt;
[[Image:XenmordinbyXelandra.jpg|thumb|right|150px|Xen&#039;Mordin Palpatine]]&lt;br /&gt;
:&#039;&#039;Main article: [[Xen%27Mordin_Palpatine|Xen&#039;Mordin Palpatine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the longest consistently active leaders of Scholae Palatinae, Xen&#039;Mordin has demonstrated unwavering loyalty to Brotherhood and Clan. For four years, both he and Archangel, were regarded as unofficial Legacies of Palpatine. Following Scholae Palatinae&#039;s reclanning in 38 ABY, it was quickly made official. Xen&#039;Mordin led Scholae Palatinae, as a house, for four years, before seeing it reclanned, and serving as the first Consul of the new era. &lt;br /&gt;
&lt;br /&gt;
* Clan Envoy&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Questor, House Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
=== Archangel Palpatine ===&lt;br /&gt;
:&#039;&#039;Main article: [[Brent_&amp;quot;Archangel&amp;quot;_Ligur_Victae|Archangel]]&#039;&#039;&lt;br /&gt;
[[File:BrentNewer.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
* Praetor to the Fist&lt;br /&gt;
* Magistrate to the Fist&lt;br /&gt;
* Magistrate to the Herald&lt;br /&gt;
* Professor, Department of Flight Studies&lt;br /&gt;
* Aedile of Scholae Palatinae&lt;br /&gt;
* Quaestor of Caliburnus&lt;br /&gt;
* Aedile of Caliburnus&lt;br /&gt;
* Wiki Staff Member&lt;br /&gt;
* Battleteam Leader, Battleteam Souls of Darkness&lt;br /&gt;
&lt;br /&gt;
===  Impetus M&#039;Nar  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Elincia_Rei|Elincia Rei]]&#039;&#039;&lt;br /&gt;
[[File:Impetus 30 ABY.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
Impetus&#039; rise through the ranks of Scholae Palatinae was initially rapid, becoming Quaestor of Caliburnus within a year, reorganising the house after a merge with Dorimad Sol and leading it to tie with Acclivis Draco in in a [[Contention|house feud]]. Later, Impetus would become more widely known as Priestess of Lore, upholding the clan&#039;s traditions, and later, then as the mother of the special forces, developing an expertise in subterfuge and black ops. She was believed to be killed by a freak heat storm in the Brightlands of Ryloth, a notion that remains for the bulk of the clan. Only a select few know she had returned in disguise as Elincia Rei, brilliant scientist. &lt;br /&gt;
&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Priestess of Lore&lt;br /&gt;
* Rollmaster, Clan Scholae Palatinae&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
=== Evant Taelyan ===&lt;br /&gt;
:&#039;&#039;Main article: [[Evant Taelyan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evant earned the Legacy of Palpatine after a term of leadership in Scholae Palatinae that saw it through the Dark Crusades and subsequent Great Jedi War, through reclanning and formation of two new Houses of Imperium and Excidium, and a period of fictional development that solidified their role as an Empire that ended only upon his appointment to the Dark Council. &lt;br /&gt;
&lt;br /&gt;
* Battle Team Leader of Caliburnus&lt;br /&gt;
* Magistrate to the Master at Arms&lt;br /&gt;
* Aedile of Scholae Palatinae&lt;br /&gt;
* Praetor to the Master at Arms&lt;br /&gt;
* Proconsul of Scholae Palatinae&lt;br /&gt;
* Voice of the Brotherhood&lt;br /&gt;
* Regent&lt;br /&gt;
&lt;br /&gt;
=== Lexiconus Qor ===&lt;br /&gt;
:&#039;&#039;Main article: [[Lexiconus Qor]]&#039;&#039;&lt;br /&gt;
[[File:Dr Lexiconus.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
Lexiconus Qor became a Legacy of Palaptine through his hard work and patience while serving as the second Quaestor of House Imperium. He lead the house through numerous Clan-wide events hosted by Xen&#039;Mordin, as well as serving under three Proconsuls; Eetherbiail, Cyris &amp;amp; Elincia. Lexiconus led Imperium between the Cocytus Exodus and the discovery of Caperion. He also managed and administered the invention and later re-invention of the then-called Shadow Guard, now known as Crucesignatis Imperialis.&lt;br /&gt;
&lt;br /&gt;
* Aedile of House Imperium&lt;br /&gt;
* Quaestor of House Imperium&lt;br /&gt;
* Professor of History&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
&lt;br /&gt;
==  Former Palpatines  ==&lt;br /&gt;
===  Saitou  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Saitou]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Saitou was one of the first to be named a Legacy of Palpatine, along with Cooch. He served Scholae Palatinae for a great deal of time in various positions, providing influence far beyond what most have done. His own ways, while more subtle and less direct as compared to the reign of Cooch. He later left Scholae Palatinae. &lt;br /&gt;
&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
&lt;br /&gt;
===  Timbal  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Timbal]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Timbal was one of the most dedicated and traditional members of Scholae Palatinae. The enthusiasm and zeal he had, both as a member and as a Clan leader, made him one of the most important and influential members of Scholae Palatinae. Timbal always used his skills to the benefit of the Clan. He was probably best known for his integration of Clan lore and history, as well as the establishment of the history of the Clan fleet. During the [[Ninth Great Jedi War]], Timbal was captured and turned away from the Dark Side, accepting  the Light and turned into a weapon against the Clan. [[Thran Occasus]] beheaded him as a traitor with consent from the Clan Council.&lt;br /&gt;
&lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Lucien Kaeth  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Lucien Kaeth Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Lucien2.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
Lucien was one of those members who took a while to find his home. When he finally arrived, he was welcomed with open arms. A year or so after joining CSP, he was made Knight Commander, and was responsible for the start of the Journeymen competitions. After Phoenix&#039;s elevation to Consul, Lucien was elevated to ProConsul and later Consul, where he worked on, amongst other things, the Royal Gazette, the CSP newsletter and doing extensive work on the military. He was known for being inspirational and dilligent. Lucien eventually left the clan to pursue his own goals.&lt;br /&gt;
&lt;br /&gt;
* Knight Commander of the Brotherhood, Society of Envoys&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
[[Category:Titles]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Regent&amp;diff=162476</id>
		<title>Template:Regent</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Regent&amp;diff=162476"/>
		<updated>2017-03-30T17:32:26Z</updated>

		<summary type="html">&lt;p&gt;Evant: updated staff listing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;clear: both; text-align: center; font-size:90%; border: none;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;[[Dark Jedi Brotherhood]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center; font-size:small&amp;quot; | This article is part of the series:&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[:Category:Regent Policies|Regent Policies]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Documentation&lt;br /&gt;
|-&lt;br /&gt;
| | [[Item Structure]] &amp;lt;br&amp;gt; [[Item_Aspect_Structure|Item Aspects]] &amp;lt;br&amp;gt; [[Item Rarity Structure|Item Rarity]] &amp;lt;br&amp;gt; [[Item Cost Structure|Item Cost]] &amp;lt;br&amp;gt; [[Member_Possessions|Member Possessions]] &amp;lt;br&amp;gt;  [[Unit_Possessions|Unit Possessions]] &amp;lt;br&amp;gt; [[Credit_Accounts|Credit Accounts]] &amp;lt;br&amp;gt; [[Research_and_Shopping|Research &amp;amp; Shopping]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Policies&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Aspect Approval Policy]] &amp;lt;br&amp;gt; [[Possessions Salary Policy|Salary Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Current Staff&lt;br /&gt;
|-&lt;br /&gt;
|  RGT [[Evant Taelyan]] &amp;lt;br&amp;gt; P:RGT [[Halcyon Taldrya]] &amp;lt;br&amp;gt; M:RGT [[Abadeer Taasii]] &amp;lt;br&amp;gt; M:RGT [[Dacien Victae]] &amp;lt;br&amp;gt; SM:RGT [[Keirdagh Taldrya Cantor]] &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size:95%; padding: 0 5px 0 5px;&amp;quot; align=right|&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
To use: Paste the following text into the desired article.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Regent}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=160096</id>
		<title>Credit Award Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=160096"/>
		<updated>2017-01-09T19:11:03Z</updated>

		<summary type="html">&lt;p&gt;Evant: update table title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Possessions Salary Policy]] outlines all the different ways that a member or unit can earn credits in the possessions system. This policy is approved by the Grand Master and is enforced for integrity by the Dark Council. Deviations from this policy are considered for disciplinary action and review by the Chamber of Justice. &lt;br /&gt;
&lt;br /&gt;
Details below are broken into sections for major categories of salary awarding. &lt;br /&gt;
&lt;br /&gt;
===Rank Credits===&lt;br /&gt;
Members will earn credits in two ways, a one-time lump sum of credits on promotion, or as a weekly salary paid out based on their [[rank]]. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Rank Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Promotion One-time Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 4&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 1&lt;br /&gt;
| 900&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 3&lt;br /&gt;
| 10,000&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 4&lt;br /&gt;
| 15,000&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Equite 1&lt;br /&gt;
| 20,000&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Equite 2&lt;br /&gt;
| 25,000&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Equite 3&lt;br /&gt;
| 30,000&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4&lt;br /&gt;
| 40,000&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Elder 1&lt;br /&gt;
| 50,000&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Elder 2&lt;br /&gt;
| 65,000&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Elder 3&lt;br /&gt;
| 80,000&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 100,000&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medal Credits===&lt;br /&gt;
Members are awarded credits when a medal is earned, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Medal Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Other Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Seal (Vendetta)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal (War)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal of Loyalty&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Legion of the Scholar&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of the Master&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Foundation&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Indoctrination&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Dark Side Scroll&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Earth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Ice&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Fire&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Graphite&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Pendant of Blood&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quartz Crescent&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Crescent&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Crescent&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Crescent&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Crescent&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Crescent&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Crescent&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nova&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nova&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gold Nova&lt;br /&gt;
| 2,700&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Merit &amp;amp; Sacramental Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Cross&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Anteian Cross&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Steel Cross&lt;br /&gt;
| 3,200&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Blade&lt;br /&gt;
| 14,000&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Kukri&lt;br /&gt;
| 22,500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Scepter&lt;br /&gt;
| 29,500&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Dagger&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Sword&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sash&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
| Golden Lightsaber&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Position Credits===&lt;br /&gt;
Members are paid a weekly salary of credits based on the positions they hold in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Position Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Member&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Leader&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Aedile&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Quaestor&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Rollmaster&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Proconsul&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Consul&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| Tribune Staff&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Tribune&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Docent&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Professor&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Staff&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Leader&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magistrate&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Praetor&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Appeals Panel&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Hands of Justice&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Justicar&lt;br /&gt;
| 675&lt;br /&gt;
|-&lt;br /&gt;
| Dark Council Advisor&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Dark Councilor&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Competition Credits===&lt;br /&gt;
Members are awarded credits when a competition closes, a one-time lump sum of credits for both participating in and organizing competitions. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Competition Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Legion of Scholar Awarding&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Crescent Awarding&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Novae Awarding&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Participant in No Award Type&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Organizer Role&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Co-organizer Role&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Titles Credits===&lt;br /&gt;
Members are awarded credits when a title is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Title Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sith Lord&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| War Hero&lt;br /&gt;
| 8,100&lt;br /&gt;
|-&lt;br /&gt;
| Independence Games&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Clan Title&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadow Academy Degree Credits===&lt;br /&gt;
Members are awarded when a degree is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Shadow Academy Degree Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Degree Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Pundit&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Dark Maven&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Dark Savant&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sage&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trophies Credits===&lt;br /&gt;
Members are awarded credits when they earn certain trophies, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Trophy Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Trophy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Headstrong (ACC Qualify)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Remember the Name (CS Approved)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Antei Combat Center Credits===&lt;br /&gt;
Members are awarded credits when they complete or judge matches in the Antei Combat Center, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Antei Combat Center Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;ACC Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Complete ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Judge an ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Society Credits===&lt;br /&gt;
Members are awarded credits when they reach a society rank for the first time, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Society Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank Earned (INQ, SAS, GMRG)&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| 1,750&lt;br /&gt;
|-&lt;br /&gt;
| VI&lt;br /&gt;
| 2,250&lt;br /&gt;
|-&lt;br /&gt;
| VII&lt;br /&gt;
| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| VIII&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| IX&lt;br /&gt;
| 5,500&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| XI&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| XII&lt;br /&gt;
| 12,500&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clan Credits===&lt;br /&gt;
Clans will seed with an initial value per policy. This is considered an initial influx of credits to seed their account, and will then gain credits according to the activities below.&lt;br /&gt;
&lt;br /&gt;
Seeded credits are determined by a base of 400,000,000 credits to earn Clan, plus a bonus of 100,000,000 credits adjusted based on the percentage of the existing Fleet Points of each Clan at the time possessions went live relative to the Clan with the most Fleet points which received the full bonus. If a new Clan is created, this seeded credits value will be determined as agreed upon by the existing Clans at the time it is added and documented. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Clan Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Clan Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Clan Arcona&lt;br /&gt;
| 488,069,166&lt;br /&gt;
|-&lt;br /&gt;
| Clan Naga Sadow&lt;br /&gt;
| 466,949,956&lt;br /&gt;
|-&lt;br /&gt;
| Clan Odan-Urr&lt;br /&gt;
| 412,989,900&lt;br /&gt;
|-&lt;br /&gt;
| Clan Plagueis&lt;br /&gt;
| 470,231,752&lt;br /&gt;
|-&lt;br /&gt;
| Clan Scholae Palatinae&lt;br /&gt;
| 474,977,936&lt;br /&gt;
|-&lt;br /&gt;
| Clan Taldryan&lt;br /&gt;
| 500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Clan Tarentum&lt;br /&gt;
| 449,007,943&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Member activity credit gaining. Whenever a member of a Clan, earns credits from one of the activities below, the Clan will be awarded 10x that number of credits. The list below has been chosen for repeatable activities that are the core of the activity done within the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
* Seal (Vendetta)&lt;br /&gt;
* Seal (War)&lt;br /&gt;
* Legion of the Scholar&lt;br /&gt;
* Clusters&lt;br /&gt;
* Crescents&lt;br /&gt;
* Novas&lt;br /&gt;
* Competition Participation&lt;br /&gt;
* Organizing a competition&lt;br /&gt;
* Complete ACC battle&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 1.2&#039;&#039;&lt;br /&gt;
* 1.2 version drafted by Evant Taelyan to add the initial seeded values for Clans and document Clan credit-earning activities. - 1/9/2017&lt;br /&gt;
* 1.1 version drafted by Evant Taelyan to adjust some position salaries during open beta (JST, Praetor, Hands, Tribune)- 11/1//2016&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 10/4/2016&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=160095</id>
		<title>Credit Award Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Award_Policy&amp;diff=160095"/>
		<updated>2017-01-09T19:10:32Z</updated>

		<summary type="html">&lt;p&gt;Evant: added Clan credit earning information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Possessions Salary Policy]] outlines all the different ways that a member or unit can earn credits in the possessions system. This policy is approved by the Grand Master and is enforced for integrity by the Dark Council. Deviations from this policy are considered for disciplinary action and review by the Chamber of Justice. &lt;br /&gt;
&lt;br /&gt;
Details below are broken into sections for major categories of salary awarding. &lt;br /&gt;
&lt;br /&gt;
===Rank Credits===&lt;br /&gt;
Members will earn credits in two ways, a one-time lump sum of credits on promotion, or as a weekly salary paid out based on their [[rank]]. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Rank Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Promotion One-time Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Novitiate 4&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 1&lt;br /&gt;
| 900&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 2&lt;br /&gt;
| 2,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 3&lt;br /&gt;
| 10,000&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
| Journeyman 4&lt;br /&gt;
| 15,000&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| Equite 1&lt;br /&gt;
| 20,000&lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| Equite 2&lt;br /&gt;
| 25,000&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| Equite 3&lt;br /&gt;
| 30,000&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4&lt;br /&gt;
| 40,000&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| Elder 1&lt;br /&gt;
| 50,000&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| Elder 2&lt;br /&gt;
| 65,000&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Elder 3&lt;br /&gt;
| 80,000&lt;br /&gt;
| 105&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 100,000&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medal Credits===&lt;br /&gt;
Members are awarded credits when a medal is earned, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Medal Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Other Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Seal (Vendetta)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal (War)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Seal of Loyalty&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Legion of the Scholar&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of the Master&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Foundation&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Indoctrination&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Dark Side Scroll&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Earth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Ice&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Fire&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Graphite&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Pendant of Blood&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Quartz Crescent&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Topaz Crescent&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Crescent&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Crescent&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Crescent&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Crescent&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Crescent&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Nova&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| Silver Nova&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| Gold Nova&lt;br /&gt;
| 2,700&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Merit &amp;amp; Sacramental Medals&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Cross&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Anteian Cross&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Steel Cross&lt;br /&gt;
| 3,200&lt;br /&gt;
|-&lt;br /&gt;
| Grand Cross&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire Blade&lt;br /&gt;
| 14,000&lt;br /&gt;
|-&lt;br /&gt;
| Amethyst Kukri&lt;br /&gt;
| 22,500&lt;br /&gt;
|-&lt;br /&gt;
| Ruby Scepter&lt;br /&gt;
| 29,500&lt;br /&gt;
|-&lt;br /&gt;
| Emerald Dagger&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Sword&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Silver Sash&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
| Golden Lightsaber&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Position Credits===&lt;br /&gt;
Members are paid a weekly salary of credits based on the positions they hold in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Position Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weekly Credit Salary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Member&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Battleteam Leader&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Aedile&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Quaestor&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Rollmaster&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Proconsul&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Consul&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| Tribune Staff&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Tribune&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Docent&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Professor&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Staff&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Society Leader&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Magistrate&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Praetor&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Appeals Panel&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Hands of Justice&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Justicar&lt;br /&gt;
| 675&lt;br /&gt;
|-&lt;br /&gt;
| Dark Council Advisor&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| Dark Councilor&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| Grand Master&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Competition Credits===&lt;br /&gt;
Members are awarded credits when a competition closes, a one-time lump sum of credits for both participating in and organizing competitions. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Competition Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Competition Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Legion of Scholar Awarding&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Crescent Awarding&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Participant in Novae Awarding&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| Participant in No Award Type&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Organizer Role&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Co-organizer Role&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Titles Credits===&lt;br /&gt;
Members are awarded credits when a title is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Title Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sith Lord&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| War Hero&lt;br /&gt;
| 8,100&lt;br /&gt;
|-&lt;br /&gt;
| Independence Games&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Clan Title&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadow Academy Degree Credits===&lt;br /&gt;
Members are awarded when a degree is granted, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Shadow Academy Degree Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Degree Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dark Pundit&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Dark Maven&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| Dark Savant&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| Dark Sage&lt;br /&gt;
| 6,700&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trophies Credits===&lt;br /&gt;
Members are awarded credits when they earn certain trophies, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Trophy Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Trophy&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Headstrong (ACC Qualify)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Remember the Name (CS Approved)&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Antei Combat Center Credits===&lt;br /&gt;
Members are awarded credits when they complete or judge matches in the Antei Combat Center, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Antei Combat Center Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;ACC Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Complete ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
| Judge an ACC Battle&lt;br /&gt;
| 225&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Society Credits===&lt;br /&gt;
Members are awarded credits when they reach a society rank for the first time, a one-time lump sum of credits. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Society Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank Earned (INQ, SAS, GMRG)&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 1,250&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| 1,750&lt;br /&gt;
|-&lt;br /&gt;
| VI&lt;br /&gt;
| 2,250&lt;br /&gt;
|-&lt;br /&gt;
| VII&lt;br /&gt;
| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| VIII&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| IX&lt;br /&gt;
| 5,500&lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| XI&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| XII&lt;br /&gt;
| 12,500&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clan Credits===&lt;br /&gt;
Clans will seed with an initial value per policy. This is considered an initial influx of credits to seed their account, and will then gain credits according to the activities below.&lt;br /&gt;
&lt;br /&gt;
Seeded credits are determined by a base of 400,000,000 credits to earn Clan, plus a bonus of 100,000,000 credits adjusted based on the percentage of the existing Fleet Points of each Clan at the time possessions went live relative to the Clan with the most Fleet points which received the full bonus. If a new Clan is created, this seeded credits value will be determined as agreed upon by the existing Clans at the time it is added and documented. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Society Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Clan Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Seeded Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Clan Arcona&lt;br /&gt;
| 488,069,166&lt;br /&gt;
|-&lt;br /&gt;
| Clan Naga Sadow&lt;br /&gt;
| 466,949,956&lt;br /&gt;
|-&lt;br /&gt;
| Clan Odan-Urr&lt;br /&gt;
| 412,989,900&lt;br /&gt;
|-&lt;br /&gt;
| Clan Plagueis&lt;br /&gt;
| 470,231,752&lt;br /&gt;
|-&lt;br /&gt;
| Clan Scholae Palatinae&lt;br /&gt;
| 474,977,936&lt;br /&gt;
|-&lt;br /&gt;
| Clan Taldryan&lt;br /&gt;
| 500,000,000&lt;br /&gt;
|-&lt;br /&gt;
| Clan Tarentum&lt;br /&gt;
| 449,007,943&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Member activity credit gaining. Whenever a member of a Clan, earns credits from one of the activities below, the Clan will be awarded 10x that number of credits. The list below has been chosen for repeatable activities that are the core of the activity done within the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
* Seal (Vendetta)&lt;br /&gt;
* Seal (War)&lt;br /&gt;
* Legion of the Scholar&lt;br /&gt;
* Clusters&lt;br /&gt;
* Crescents&lt;br /&gt;
* Novas&lt;br /&gt;
* Competition Participation&lt;br /&gt;
* Organizing a competition&lt;br /&gt;
* Complete ACC battle&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 1.2&#039;&#039;&lt;br /&gt;
* 1.2 version drafted by Evant Taelyan to add the initial seeded values for Clans and document Clan credit-earning activities. - 1/9/2017&lt;br /&gt;
* 1.1 version drafted by Evant Taelyan to adjust some position salaries during open beta (JST, Praetor, Hands, Tribune)- 11/1//2016&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 10/4/2016&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Evant_Taelyan&amp;diff=158623</id>
		<title>Evant Taelyan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Evant_Taelyan&amp;diff=158623"/>
		<updated>2016-12-08T17:58:55Z</updated>

		<summary type="html">&lt;p&gt;Evant: scrapped irrelevant information in a rebuild. updates to major details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|image=[[File:Evant-taelyan.jpg|250px]]&lt;br /&gt;
|firstname=Evant&lt;br /&gt;
|lastname=Taelyan&lt;br /&gt;
|homeworld=[[starwars:Etti_IV|Etti IV]]&lt;br /&gt;
|birth=[[0_BBY_to_9_ABY|7 ABY]]&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Short blonde&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|height=1.75 Meters&lt;br /&gt;
|weight=56.70 Kilograms&lt;br /&gt;
|position=* [[Regent]]&lt;br /&gt;
|era=* [[New Republic Era]]&lt;br /&gt;
* [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=* [[Dark Council]]&lt;br /&gt;
* [[Clan_Scholae_Palatinae|Scholae Palatinae]]&lt;br /&gt;
|dossier=[[dossier:9118|9118]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evant Taelyan&#039;&#039;&#039; (born [[0_BBY_to_9_ABY|7 ABY]]) was a human male [[starwars:Dark Jedi|Dark Jedi]] born in the [[starwars:Corporate Sector|Corporate Sector]] on [[starwars:Etti IV|Etti IV]]. After a successful start to life as a [[starwars:Grav-ball|grav ball]] player and attaining his degree, he was eventually recruited into the [[Dark Jedi Brotherhood]] by [[Xen%27Mordin_Vismorsus|Xen&#039;mordin Vismorsus]] who would take on the role of his Master at the age of 22. Now with the tools at his disposal to unlock his true potential, and the [[starwars:Dark_side_of_the_Force|Dark Side]] as a true ally, he quickly began to see success in his career in both his [[Clan]] and the [[Dark Council]]. &lt;br /&gt;
&lt;br /&gt;
He is currently serving as the [[Regent]] on the [[Dark Council]], overseeing the Brotherhood&#039;s trade routes, resources, supply lines and economies. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Early life ===&lt;br /&gt;
&lt;br /&gt;
Evant Taelyan was born on the hot and stormy capital of the [[starwars:Corporate Sector|Corporate Sector]], [[starwars:Etti IV|Etti IV]]. His father was an engineer at [[starwars:Cybot Galactica|Cybot Galactica]], one of the largest droid manufacturing companies in the galaxy while his mother stayed at home to raise him and his younger twin sisters, Alma and Zoey. &lt;br /&gt;
&lt;br /&gt;
Growing up in the middle class meant a good education and no financial trouble. The first years of his life were rather routine, with a growing boredom as he effortlessly excelled in his studies finding him looking for new ways to challenge himself and picking up the sport of [[starwars:Grav-ball|grav ball]] recreationally as a youth. His time in sports allowed him to push his body, where he was able to achieve extraordinary feats that gave him success in all positions of the sport. As he started secondary school at the age of 14 it took just little time for him to shine enough to get an immediate nod as the team&#039;s center striker and team captain. He had a successful sports career setting many school records, while continuing to excel in his studies, graduating with top honors. &lt;br /&gt;
&lt;br /&gt;
He entered into higher education on a grav ball scholarship at the University of Mondder in the capital city of Etti IV. He chose the school because of the ability to immediately step in as the starting center striker on the team, and quickly established himself as a leader and team captain at only 18. He set many school records during his time, and by his third year after attracting additional talent to his side had taken the team to the championship. After completing his degree from the university in operational management, a course of study he found effortless while he focused on his sporting career, he declared for the professional draft at the age of 22. &lt;br /&gt;
&lt;br /&gt;
=== Scholae Palatinae === &lt;br /&gt;
&lt;br /&gt;
In 29 ABY, while visiting his family on Etti IV, he was approached by [[Xen%27Mordin_Vismorsus|Xen&#039;mordin Vismorsus]], in a meeting that would drastically change the direction of his life. The Emperor of the small but dedicated Scholae Palatinae Empire had approached him, having seen him on holotapes in his travels and a premonition that he was meant to save their Empire from destruction. Skeptical, but with an ingrained competitive spirit that craved more knowledge of the Force after several displays, he traveled to the Cocytus system. He would enlist himself to the services of the Clan, and take on the role of personal apprentice to the powerful Sith before he would leave. &lt;br /&gt;
&lt;br /&gt;
He spent the first year in intense training under both the Emperor and his connections to the Shadow Academy, jump-starting his education on the Force and the Empire. Once his training was complete, and with a lightsaber weapon at his side, he was given command of a small team of elite units known as Caliburnus. &lt;br /&gt;
&lt;br /&gt;
=== Looking Home Campaign ===&lt;br /&gt;
&lt;br /&gt;
With resources constrained in the Dark Crusade, early on Evant would move [[Caliburnus (Battleteam)|Caliburnus]] to Ft. Lance on [[Ptolomea]], joining the [[Scholae Palatinae Fighter Corps]] already stationed there. With his family also on the planet, he was hypersensitive to their protection. &lt;br /&gt;
&lt;br /&gt;
[[Ptolomea Deposition]]&lt;br /&gt;
[[Antenora Rebellion]]&lt;br /&gt;
&lt;br /&gt;
Evant was made Aedile and Supreme Commander during these engagements, filling a void left as Xantros moved onto Krath projects. &lt;br /&gt;
&lt;br /&gt;
[[Cainian Strikes]]&lt;br /&gt;
&lt;br /&gt;
Evant was promoted to Sith Battlemaster as he grew in influence and power. &lt;br /&gt;
&lt;br /&gt;
[[Judecca]] where Evant played a major role. &lt;br /&gt;
&lt;br /&gt;
=== Dark Council ===&lt;br /&gt;
&lt;br /&gt;
==Force Philosophy==&lt;br /&gt;
&lt;br /&gt;
Under construction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sith]][[Category:Dark Councilors]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=158172</id>
		<title>Research and Shopping</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=158172"/>
		<updated>2016-11-30T19:36:06Z</updated>

		<summary type="html">&lt;p&gt;Evant: Added a note about no purchase button if a member doesn&amp;#039;t meet purchasing requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Research and Shopping]] page outlines the structure and use of both the Stores and Item Research sections of the possessions system, which are the means by which members go about finding the items that they want and making purchases. The primary goal is to provide easy to understand tools and necessary information to evaluate the options available to make decisions about what a member wants to own. These tools are heavily managed by the Seneschal with input by the Regent to ensure the structure and logic that makes up the possessions system come through in the user experience and interaction on the site. Any concerns or problems with these tools should be directed to the Seneschal, while content and item related inquiries should go to the Regent. &lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
The Dark Jedi Brotherhood possessions system was set up to be scalable and full featured, while also enabling certain experiences specific to the organization around exclusive perks and rewards that are intended to make it more fun and rewarding to participate in and stay engaged with. Following is the major structure around how items are stocked, purchased, and then possibly later sold back to the stores that make up the marketplace. &lt;br /&gt;
====Item Stocking====&lt;br /&gt;
Stocking rules are established for each [[Item_Structure|prototype item]] that determines what conditions will result in an item being stocked, or unstocked from the stores. Managed by the Regent, a specific condition is specified including quantity thresholds, and then a specific store is stocked or unstocked with instances of an item. These rules are triggered on a brief delay from the exact moment when a transaction occurs that involves a prototype item. Without stocking rules specified, items would remain in stock when sold to a store, and not restocked when purchased.&lt;br /&gt;
====Purchasing Items====&lt;br /&gt;
The marketplace in the possessions system works by providing different stores that each stock a list of [[Item_Structure|item instances]] that can be purchased with credits from a spending account. These transactions are carried out one at a time from inside the store. These transactions are subject to availability so if another member or unit purchases an item it becomes unavailable for anyone else to purchase. There is a refresh button at the top of a store&#039;s item listings to load only available items. When purchased, an item can be sold back at the same price for 1 hour reversing the purchase transaction. &lt;br /&gt;
====Selling Items====&lt;br /&gt;
Stores will each purchase items in certain Item Categories and will make an offer for that item that is some percentage of its value. This percentage can change over time, or between stores, as established by the Regent. If no store will purchase an item, or it has no value, it is unsellable and will remain in a member&#039;s inventory as is the case with Award or Ceremonial type items. When sold, an item will be reserved for a member or unit for 1 hour during which time it can be repurchased reversing the sale transaction. On sale, an item is renamed back to its original prototype item name and any custom member specific aspects are stripped from the item. Items cannot be sold as long as they have items slotted into them. &lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
Stores are accessed under the Resource navigation list on the main site, and make up the marketplace where members and units acquire possessions. Each is represented by a graphical logo, a name, an identifier on if it will sell items to a member, a unit, or both, as well as a brief description to help visitors understand what types of items are available in the store&#039;s stock. Throughout the possessions system, these store logos will show up to highlight availability allowing additional navigation directly to the marketplace section of the system. Some stores will not always be available, with some persistent but others arriving for only limited periods of time and offering for sale a certain often special selection of items. &lt;br /&gt;
&lt;br /&gt;
====Purchase Items Tab====&lt;br /&gt;
Within each store, there are two interfaces to facilitate transaction types. The Purchase Items tab helps with purchasing items. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039; This will list the name of an item available for sale in the store. Clicking on this link will bring up the details of the specific item instance being offered for sale in the store. Hovering over this item name will provide a tooltip with more information on the specific item without the need to click through.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Price:&#039;&#039;&#039; The price is the amount of credits required to purchase a specific item from a store. If an item was sold within the last hour, this will include a reserved tag that notes how much time is left on the hold to reverse the transaction and buyback the item. This price could possibly differ from the base value of the item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Purchase:&#039;&#039;&#039; The purchase button will execute a transaction and exchange a member or unit&#039;s credits and deliver that item to inventory. A confirmation box will pop up to ensure ti was not accidentally clicked, and after purchase if clicked and confirmed the line item in the store will turn green with purchase successful. If for some reason an item has become unavailable before a confirmed successful purchase the line item in the store will turn red and note that it is no longer available. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Requires:&#039;&#039;&#039; If a member doesn&#039;t meet the purchasing requirements of an item, instead of a Purchase button, the list will instead show specifically what requirements are not met. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many items are currently displayed, and an idea of how many items meet the specific query on a store inventory. By default when entering a store it will list the first 25 items by price, and note how many total exist with page and navigation options to the right to move through these items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allow someone to reduce the number of items displayed in the item list of a store to specifically show only results that meet the query. The store list can be filtered by text in the name, type, category, size, value, and rarity depending on what a specific member is looking for. Left blank will show a store&#039;s entire inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Refresh:&#039;&#039;&#039; If the small refresh item is clicked, the possessions system will do a check on availability of all item instances shown in the latest store query and remove those no longer available and add new ones that are newly available. This will preserve any existing filter.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Logo:&#039;&#039;&#039; On the right hand side of the store the logo for the specific store &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spending Account Balance:&#039;&#039;&#039; For member stores, this shows the number of credits a member has in their [[Credit_Accounts|spending account]], available for use to purchase items as well as an icon that links to the member inventory screen. For members who are in a position that gives them access to a unit account and inventory looking at a unit store, this shows the number of credits a unit has in their spending account. For general stores both apply. Note that if a member or unit has credits in savings accounts, they must be withdrawn to the spending account in order to be spent on items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sell Items Tab====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039; This will list the the name of the item in a member or unit&#039;s inventory, of all items that a specific store well purchase. If not renamed it will show the original item name which matches the prototype item name. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Owner:&#039;&#039;&#039; The name of the owner of an individual item will show up here. Often for members, it will just show that member&#039;s name and link to their dossier. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Value:&#039;&#039;&#039; The value is specifically tied to an item. This is often whatever a member paid for an item originally in credits, and that item will retain its value from that point forward.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Offer:&#039;&#039;&#039; The offer is the number of credits that the store is willing to purchase an item for. Established at the store level and subject to change, it can vary as some percentage of the value of an item. If a store is set to purchase for full value, this offer will match the value of an item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sell/Sellback:&#039;&#039;&#039; If an item has been owned by a member for more than the 1 hour grace period, it will show a sell button. If it has been owned less than an hour it can be sold back and the transaction reversed, this sell-back logic will always sell for 100% of the price paid and is not subject to any alterations in the offer by the store. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many items are currently displayed, and an idea of how many items meet the specific query on a member&#039;s inventory that are also of a category that a store will purchase on a sale. By default when entering a store it will list the first 25 items by price, and note how many total exist with page and navigation options to the right to move through these items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allows someone to reduce the number of items displayed in the item list of what a store will purchase and only show those that meet the query. In addition to the same name, type, category, size, value and rarity options available in the purchase tab, it allows queries that look at custom names given to items versus the default prototype names. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Store Purchase Categories:&#039;&#039;&#039; On the right-hand side of the screen while selling within a store, will list for reference all the different categories of items that a store will purchase. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Store Types====&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Member:&#039;&#039;&#039; If a store is set as a member store, organized on the store list under a specific heading, it will only sell items to members.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Unit:&#039;&#039;&#039; If a store is set as a unit store, organized on the store list under a specific heading, it will only sell items to units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;General:&#039;&#039;&#039; If a store is set as a general store, organized on the store list under a specific heading, it will sell items to both members and units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Research===&lt;br /&gt;
Item Research is accessed under the Resource navigation list on the main site and is where members can go to research and find the items they want to acquire in the possession system. It will allow searching of the prototype items in the system that individual instances of items are based on and provide a means to do research without duplicate instances or fear of missing an item that might otherwise just happen to not be stocked. While also allowing a means to research items acquired by other means besides stores as well as limited edition items that may not always be stocked but exist in the system. &lt;br /&gt;
&lt;br /&gt;
====List Interface Overview====&lt;br /&gt;
The list interface is what shows up when immediately entering the Item Research tool, it provides a full list of all the item prototypes in the possessions system that are active and not hidden. Some items may be hidden that are being developed and not ready for release, removed from the system and no longer available but archived, as well as some items that have no means to acquire them and would be otherwise unhelpful to show in a research tool designed to help members find the items they wish to own. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; This will list the prototype name of an item, which is also the original name of any item instances created from that prototype. This name is colored based on the rarity level of the item and has a small picture of the item next to it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039; The category will show on the main page the Item Category that a prototype is a part of. As a major categorization of items, this is a major attribute to help identify how an item functions and what it is in the possessions system. Also where it is likely purchased and where it can be sold.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; The type will show on the main page since showing Item Type that a prototype is a part of. The main major identifier on how an item can be used in possessions. This has an impact on where an item can be equipped by a member in a loadout, and what other items an item might be equipped into in an open slot.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Base Cost:&#039;&#039;&#039; This shows the calculated [[Item_Cost_Structure|base cost]] of an item as determined by the possessions system item cost structure. This is the base cost that is used by stocking rules to determine the value an item will be sold for.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Stocked:&#039;&#039;&#039; This shows how many items are currently stocked, how many instances of items are available for purchase, of each prototype item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many prototype items exist in the research tool in the possessions system by default, or with a query enabled how many prototype items match that query. It will list twenty items at a time, and allow navigation to an applicable number of pages to review everything matching a research query. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allows someone to reduce the number of prototype items displayed in the list of items to assist in researching items, only showing those that meet the specified conditions set. This can be queried on prototype name, rarity level, type, category and size.&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Prototype Item Specifics====&lt;br /&gt;
While the prototype overview section helps review lists of items that meet certain search criteria, clicking on the name of a prototype item will bring up a detailed look at the specifics of a prototype item. These specifics are intended to provide all the necessary information for a member to make an informed decision about purchasing an item or seeking to obtain it. All of this information is just a display of what is set as part of a [[Item_Structure|prototype item structure]]. With a few exceptions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; On the right-hand side, this will display the name and icon of the store or stores that prototype item currently has instances available for sale in. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Related Items:&#039;&#039;&#039; If an item is part of a visible grouping, as set by the Regent, then a prototype item specifics page will show related items to the one shown. This will often be upgrades or downgrades from the currently viewed item or similar items with slightly altered functionality. If not part of a group this will not be shown. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to provide a means to easily find and purchase items while being in depth enough to provide a detailed explanation of everything needed to understand how an item will work in the possession system. The Seneschal ensures the functionality and interface of the entire system and performs enhancements and improvements as necessary to help the membership interact with the system, while the Regent maintains types, categories, and stores to assist in managing decisions and ensuring an enjoyable Star Wars like experience for all members. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Member_Possessions&amp;diff=158171</id>
		<title>Member Possessions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Member_Possessions&amp;diff=158171"/>
		<updated>2016-11-30T19:32:38Z</updated>

		<summary type="html">&lt;p&gt;Evant: added baseline documentation of the member possessions management functions and structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Member Possessions]] page outlines how members go about managing their items in the possessions system, including renaming, assigning item aspects, filling slots as well as creating and managing loadouts where items are equipped. The possessions management screen is intended as a place to personalize and shape your possessions to your specific character, as well as put together kits of items to use in interactions throughout other Dark Jedi Brotherhood systems. What level of customization exists for each item, as well as the specific means of putting together kits in a loadout are balanced by the Regent, in an attempt to standardize and enhance the member experience for the entire Brotherhood. &lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
The default tab on the possessions management screen, this will list all items that a member owns, as well as a means to manage or rename each specific item and tailor it to their character if they wish. This is accessed by going to a member&#039;s Administration screen, then finding the Your Character section and clicking on Manage your Possessions. This allows a member a range of tools to manage the items that they own. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many items are currently displayed and an idea of how many items meet the specific query on a member&#039;s inventory. By default when entering a member&#039;s inventory it will list the first 25 items by price, and note how many total exist with page and navigation options to the right to move through these items.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allow someone to reduce the number of items displayed in the item list of their inventory to specifically show only results that meet the query. The inventory list can be filtered by text in the name, type, category, size, value, and rarity depending on what a specific member is looking for. Left blank will show a member&#039;s entire inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039; This will list the name of an item, either the original name or unique name if renamed by a member. Clicking on this link will bring up the details of the specific item instance owned by a member. Hovering over this item name will provide a tooltip with more information on the specific item without the need to click through.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sell:&#039;&#039;&#039; If an item can be sold, a small gray box will show up next to the item in the list. Clicking the button will expand a list of all stores that are willing to purchase that specific item and how many credits it can be sold for. If an item is still within the sellback period of one hour, the additional language sellback will appear as well to show that clicking would reverse the earlier transaction. If sold the inventory line will turn green noting a successful sale, and reserve period of one (1) hour to go to that store and reverse the transaction. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Rename:&#039;&#039;&#039; Clicking the rename button will bring up a screen allowing a member to give their item a unique name. There is no approval process required, but inappropriate names are subject to Chamber of Justice attention and will be removed with varying levels of disciplinary action for repeat offenses. If a member is unsure if a name is appropriate they can check with their appropriate Clan leadership. After renaming an item a member will be sent to the management page for a specific item with a confirmation of the change. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Manage:&#039;&#039;&#039;The manage button will bring up the specific item with various means to manage that item. For members this is the assigning or unassigning of Item Aspects into available slots. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loadouts===&lt;br /&gt;
The loadouts tab on the possessions management screen will give a member a means to create a blank loadout and equip owned items into the available slots putting together a kit. These kits find use and apply to various other Dark Jedi Brotherhood systems. This is accessed by going to a member&#039;s Administration screen, then finding the Your Character section and clicking on Manage your Possessions, then clicking the Loadouts tab. This allows a member to create a range of loadouts from the items they own. These loadouts are intended to be created for a range of different activities and serve as a tool to help with storytelling and enjoyment in activities across the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying:&#039;&#039;&#039; This provides information on how many loadouts a member has created. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allow someone to reduce the number of items displayed in the item list of loadouts to specifically show only results that meet the query. The loadout list can only be filtered by name.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Create Loadout:&#039;&#039;&#039; This will pop up a box to assign a required name, and then will create a new blank loadout with that name for further management.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Display:&#039;&#039;&#039; A brief view of the loadout will be displayed, along with the small icon of each item slotted into various spots. The name will be shown at the top next to an icon with an &amp;quot;i&amp;quot; on it that will pop up the loadout description set to further define the unique application of that loadout to a character. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Remove:&#039;&#039;&#039;Clicking this will delete and remove a loadout. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Snapshot:&#039;&#039;&#039;This is not currently implemented. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Manage:&#039;&#039;&#039;This will bring up the ability to manage what is equipped into each slot, and set the loadout description. For each empty slot, clicking on it will bring up a list of all items that can be equipped into it, its size, and a convenient link to navigate to more items that would fit into that slot. Clicking equip will equip an item to the slot. Clicking on the red X on an item that is equipped will remove it. Clicking on an equipped item itself will bring up specific details for that item. If an item takes up more than 1 slot, it will show as grayed out in the second slot it occupies. Loadout details allow a member to edit the name of a loadout, or provide a text-based explanation of how a specific member equips or uses the items in a loadout, as a connection between a member and their equipment, versus just a set of equipment. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment Slots===&lt;br /&gt;
There are nineteen (19) total slots that members can equip items into. Depending on the size an item will take up more than one (1) of these slots. In whole, this is the set of equipment that a member can carry with them into a variety of situations. These slots are balanced by the Regent for member experience along with the salary schedules set so that a member will see incremental growth and improvement of the various items they can bring with them. Although balanced with one set of equipment in mind, as experiences change over time additional sets may make sense depending on the nature of a member&#039;s activities. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;CyNet:&#039;&#039;&#039; This slot will accept items of the Cybernetic type. Unique among slots, it specifically defines the level of cybernetic modification to a specific person who has the loadout equipped. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Tech:&#039;&#039;&#039;This slot is intended as a single slot for members to equip a range of items that have a functional use, and is able to accept items of either the Technology or Combat Enhancement type. Unlike equipment, items equipped here can often have unique combat-related benefits in the Dark Jedi Brotherhood. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid:&#039;&#039;&#039;This slot is intended as a single companion like droid that often accompanies a character when using this loadout and accepts only items of the Droid type. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor:&#039;&#039;&#039; This slot covers the entirety of a set of armor. This includes all specific pieces that go with it, all in one item. All items of the Armor type can be slotted here. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Back:&#039;&#039;&#039;This slot pairs with armor, to complete what is worn by a member. In addition to the set of armor or clothing, it includes something worn over the back or across the shoulders over the top of armor often adding functionality or form. All items of the Back type can be slotted here. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Weapon:&#039;&#039;&#039; There are five (5) slots available to members to decide which weapons they would like to carry. All of these are of the Weapon type, but with the specific Character Sheet skill required to use them in parenthesis after the type name. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; There are five (5) slots available to members to decide which equipment they would like to carry. These slots will accept items of either the Equipment or Technology type. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Accessory:&#039;&#039;&#039; There are two (2) slots available to members to equip non-functional but more ceremonial and unique items to show off on their loadout. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land:&#039;&#039;&#039;This slot is intended as a single land vehicle that a member would use with the specific loadout, and accepts any item of the Land Vehicle type. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space:&#039;&#039;&#039;This slot is intended as a single space vehicle that a member would use with the specific loadout, and accepts any item of the Space Vehicle type. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to be as intuitive and user-friendly as possible to achieve customization, the member possessions is a vital part of the system to allow members to interact and manage the things that they own. The options and level of customization vary greatly from item to item and the quantity and types of items that can be put together into a kit are carefully balanced based on salary levels and average encumbrance. The Regent maintains this customization experience with a goal to enhance the member experience in interacting with the items that are purchased with earned credits. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=158098</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=158098"/>
		<updated>2016-11-30T00:05:37Z</updated>

		<summary type="html">&lt;p&gt;Evant: * 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 11/29/2016&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Aspect Approval Policy]] outlines the different rules that must be followed for any custom aspect submitted by a member for use on a specific prototype item owned by that member. This Item Aspect will be sent to the Regent staff for review and if it does not meet the requirements below, it will be remanded with reference to the specific policy or policies it did not meet.&lt;br /&gt;
&lt;br /&gt;
As an alternative to these policies, members can use the wiki to define specific character history elements as necessary to properly expound their character’s backstory and how it ties into a given item.&lt;br /&gt;
&lt;br /&gt;
===1. Non-Functional Aspects===&lt;br /&gt;
Whenever an Item Aspect description specifically lists something as non-functional — either cosmetic in nature to alter its appearance or for fictional reasons as noted — it falls under the non-functional aspect policy. &lt;br /&gt;
&amp;lt;ol type=&amp;quot;a&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text based, with a URL that references a full link name that cannot be modified and replaced on the server hosting the image. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Character References:&#039;&#039;&#039; No references can be made to any character intended to be using, wearing, or equipping this item. The aspect should only detail the item itself as if it were sitting in a display case.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Resting State:&#039;&#039;&#039; There cannot be outside forces acting on the item in an aspect. It must be described in a resting state. Limited language can be used to attempt to describe the pliancy of an item, but in a way that doesn’t call into question the effect of outside forces on that item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item. It must be clear after reading the item aspect that the extended description of an item does not attempt to mimic another. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Functionality:&#039;&#039;&#039; As a non-functional aspect, the language can in no way alter the functionality of the item itself. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2. Functional Aspects===&lt;br /&gt;
Whenever an Item Aspect description specifically lists something as functional—such as modifying the base qualities in a way that alters the operation of the item as noted—it falls under the functional aspect policy. &lt;br /&gt;
&amp;lt;ol type=&amp;quot;a&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Logical Extension:&#039;&#039;&#039; Functional alterations must make sense within the confines of the Dark Jedi Brotherhood system and Star Wars Universe, even if it technically is possible. For example, you could not put an optical scope on a sword or put a bipod on your lightsaber.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Balance:&#039;&#039;&#039; All functional aspects must have a clear benefit and drawback either explicitly listed or clear enough that any reasonable person could understand what’s going on. This can add new functionality to an item, however, the greater an aspect changes an item, the greater the corresponding disadvantage. Only minor adjustments to functionality would result in incremental or minimal downsides. These aspects are not intended as purely upgrade slots, and must still keep an item in balance. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Imageless:&#039;&#039;&#039; Functional aspects cannot contain embedded images, or links to images. Only link-free text. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Non-functional:&#039;&#039;&#039; This aspect should only include language to alter the functionality of an item, and cannot extensively discuss the appearance alterations as a result of the adjustment. This is done in order to prevent conflicts with the non-functional aspects applying to the same time. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved it if appears that multiple functional adjustments are being attempted within a single aspect. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3. All Aspects===&lt;br /&gt;
Any Item Aspect applies the following policies for approval. &lt;br /&gt;
&amp;lt;ol type=&amp;quot;a&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval if present; there can be no conflict. This specific language ensures compliance with the balance of the system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt; &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 characters in length.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 1.1&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 10/24/2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 11/29/2016&lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]][[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=158073</id>
		<title>Item Aspect Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=158073"/>
		<updated>2016-11-28T23:03:34Z</updated>

		<summary type="html">&lt;p&gt;Evant: complete update to document entire item aspect approval process in possessions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Aspect Structure]] page outlines how Item Aspects are designed to work in the possessions system, including the flow of information and approvals. Note that members can only create custom aspects for a specific prototype item, only the Regent and staff can create global aspects that can apply to any item with an open Item Aspect slot. These custom aspects also require Regent staff approval. The structure of the item aspects in the system are carefully controlled and balanced by the Regent, to ensure balance in the possessions system while allowing an element of unique customization that enhances the member experience. &lt;br /&gt;
&lt;br /&gt;
For the policy on exactly what must be followed to get a custom aspect approved, please see the: [[Item Aspect Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
Within the Dark Jedi Brotherhood possessions system, unique instances of items can be customized by the owner to give the item both a unique appearance or altered custom functionality when compared with other items based on the same prototype. This follows a very similar logic to the Character Sheet system in use to develop characters and keeps items in balance while providing a unique flavor and a more diverse and enjoyable system for members. These are applied after an item is owned, from the possessions management screen, and can be selected from pre-written options made available by the Regent staff or custom written and submitted for approval if they meet all requirements as set forth in the [[Item Aspect Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
As a hard rule, no item will ever be able to have more than one (1) of an Item Aspect type available to it. Also as a general rule, an item will have one (1) Item Aspect slot per rarity level starting with one (1) at common generally a non-functional cosmetic Item Aspect. These Item Aspect slots will often accept more than one (1) Item Aspect type if there aren&#039;t enough available slots at the rarity level of the item so that each slot will accept one type. &lt;br /&gt;
&lt;br /&gt;
===Global Aspects===&lt;br /&gt;
Global Aspects are Item Aspects that can be applied to any Item Prototype and are restricted only by the Item Aspect Type. These can be owned by either a specific member, meaning only that member can make use of the global aspect or by the Public in which case it will be made available to all. It is the effort of the Regent staff to maintain a comprehensive and complete list available to members globally of all Item Aspect Types and many owned global aspects will be converted to the public space for use with potential modification. &lt;br /&gt;
&lt;br /&gt;
These Aspects can be either functional, adjusting the functionality of the item in some way, non-functional, or of various unique types to bring about certain role-playing elements. The major categories are discussed below and how they are implemented. &lt;br /&gt;
&lt;br /&gt;
====Unique Matched Aspects====&lt;br /&gt;
A unique matched aspect is one that directly matches off with one specific item prototype. In every instance of this in the possessions system, there is one Item Aspect Type that exists only on one Item Prototype, with the specific intent to allow creative freedoms to members without the need to keep a huge wide range of Prototype Items in stock to cover a difficult to completely cover a set of items. Below exists a set of samples that exist in the possessions system, and their application is clearly explained in the description of an Item Aspect type. &lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Family Heirloom:&#039;&#039;&#039; This prototype item exists to give fictional flavor to characters who have a cherished item they always have on them that&#039;s otherwise entirely priceless and worthless but of incredible value to a specific individual character. The Item Aspect itself allows elaboration of this specific item by a member. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Poison Vial:&#039;&#039;&#039; This prototype item exists for members to carry with them a vial of poison, without a need to stock a huge list of all possible poisons in the possessions system. A member will purchase the vial, and use the unique matched aspect to define the poison inside it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Cybernetic:&#039;&#039;&#039; This prototype item exists only for members to define the level of cybernetics of their character. As an alternative to stocking sets of cybernetic items that could include a massive range of options, this path allows a member to use a unique matched aspect to define their cybernetics for approval and simplifies the entire process. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Attire:&#039;&#039;&#039; There is a range of light armor clothing options that are available to members that cover a set of clothing of a certain style, each with a unique matched aspect to allow the creative freedoms to define what exactly is being worn. As an alternative to what would literally be an endless set of clothing styles. These include: Casual Attire, Formal Attire, Costume, Natural Armor, Political Attire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Armor Aspects====&lt;br /&gt;
What is worn is covered by both an armor slot, and a back slot. Each with a specific goal in mind but together making up what is worn. For armor, which all exists under the Item Type of Armor there are a few options described below that allow modification. While for the back slot, all of which exist under the Item Type of back, it is more limited as noted below. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Cosmetic:&#039;&#039;&#039; The Armor Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of light, medium or heavy armor. Allowing a member to describe in more specific detail the unique color, graphics and altered design of their specific item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Modification:&#039;&#039;&#039; The Armor Modification Aspect is a functional aspect that modifies certain sets of armor and gives it altered functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Resistance Modification:&#039;&#039;&#039; The Armor Resistance Modification Aspect is a functional aspect the modifies the resistance or protection provided by certain sets of armor, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Helmet Modification:&#039;&#039;&#039; The Armor Helmet Modification Aspect is a functional aspect that modifies certain sets of armor that contain a functional helmet, giving the helmet altered functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Back Cover Cosmetic:&#039;&#039;&#039; The Back Cover Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of cloaks and capes equipped in the back slot, allowing a member to describe in more specific detail the unique color, graphics and altered design of their specific item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Droid Aspects====&lt;br /&gt;
Unique among items that can be owned by members, droids are more companions than equipped items. With each member able to specifically note one droid to have with them in general, despite being able to own as many as they can afford, these are a specific set of aspects that allow personalizing droids, all of which exist under the Item Type of Droid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Cosmetic:&#039;&#039;&#039; The Droid Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a certain set of droids. Allowing a member to describe in more specific detail the unique color, graphics and altered design of their specific droid. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Personality:&#039;&#039;&#039; The Droid Personality Aspect is a non-functional aspect that modifies the personality of certain droids in a specific manner as defined by the details of the aspect with specific benefits and drawbacks noted for each personality. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Modification:&#039;&#039;&#039; The Droid Modification Aspect is a functional aspect that modifies certain droids and gives them altered functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Combat Modification:&#039;&#039;&#039; The Droid Combat Modification Aspect is a functional aspect that modifies certain droids with combat capabilities and gives them altered combat specific functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Land Vehicles====&lt;br /&gt;
Each member is able to own as many land vehicles as they can afford, but can select one to serve as the primary vehicle used by a member. Each of these can be customized in a variety of ways for a specific owner. These are split slightly depending on if a vehicle is combat oriented or not as the configuration changes considerably. All of these exist under the Item Type of Land Vehicle. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Speeder Cosmetic:&#039;&#039;&#039; The Land Vehicle Speeder Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to certain sets of  airspeeder, landspeeder, speeder bike and swoop items, allowing a member to describe the unique color, graphics or altered design of their vehicle. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Combat Cosmetic:&#039;&#039;&#039; The Land Vehicle Combat Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to certain tanks and walkers, allowing a member to describe the unique color, graphics or altered design of their vehicle. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Modification:&#039;&#039;&#039; The Land Vehicle Modification Aspect is a functional aspect that modifies certain land vehicles, giving them altered functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Combat Modification:&#039;&#039;&#039; The Land Vehicle Combat Modification Aspect is a functional aspect that modifies certain tank and walker vehicles with combat capabilities and gives them altered combat functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Space Vehicles====&lt;br /&gt;
Each member is able to own as many space vehicles as they can afford, but can select one to serve as the primary vehicle used by a member for space-oriented combat outside an atmosphere. Which Item Aspects are available depends on the capabilities of the space vehicle, all of which exist under th eItem Type of Space Vehicles. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Cosmetic:&#039;&#039;&#039; The Space Vehicle Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to certain space vehicles, allowing a member to describe in more specific detail the color, graphics or altered design of their specific space vehicle. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Modification:&#039;&#039;&#039; The Space Vehicle Modification Aspect is a functional aspect that modifies a certain set of space vehicles, and gives them altered functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Combat Modification:&#039;&#039;&#039; The Space Vehicle Combat Modification Aspect is a functional aspect that modifies certain space vehicles with combat capabilities and gives them an altered combat specific functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Launcher Modification:&#039;&#039;&#039; The Space Vehicle Launcher Modification Aspect is a functional aspect that modifies certain space vehicles with launcher systems installed on them, and gives those systems an altered functionality, at an offsetting expense.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lightsabers====&lt;br /&gt;
As a long tradition in the Dark Jedi Brotherhood, there are specific ranks and milestones that allow certain lightsaber designs and functionality to be used by members. In order to properly keep this functionality in the possessions system. A specific set of Item Aspects thusly exist across a range of items. The Herald still carefully maintains the rank cosmetic milestones while the Regent attempts to manage functionality via the prototype items with the goal to be as simple and transparent as possible for members, but also keep specific lightsaber designs as special. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Basic Lightsaber Cosmetic:&#039;&#039;&#039; The Basic Lightsaber Cosmetic Aspect is a non-functional cosmetic aspect that applies a basic set of color and design characteristics to lightsabers. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Advanced Lightsaber Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Double-bladed Lightsaber Cosmetic:&#039;&#039;&#039; The Double-bladed Lightsaber Cosmetic Aspect is a non-functional cosmetic aspect that applies a set of color and unique or custom hilt design characteristics specific to double-bladed lightsabers. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Elder Lightsaber Cosmetic:&#039;&#039;&#039; The Elder Lightsaber Cosmetic Aspect is a non-functional cosmetic aspect that applies an advanced set of color and unique or custom hilt design characteristics to lightsabers, as well as specific unique coloring and ultraviolet characteristics that can only be achieved in design by an Elder Force user. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Dual-Phase Lightsaber:&#039;&#039;&#039; The Dual-Phase Lightsaber Aspect is a unique functional aspect that modifies the Elder Lightsaber item and allows it to operate and function in multiple phases as defined by the aspect. Design characteristics achievable only by Elder Force users. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conversion Hilt Lightsaber:&#039;&#039;&#039; The Conversion Hilt Lightsaber Aspect is a unique functional aspect that modifies the Conversion Hilt Lightsaber item and allows it to transform between multiple configurations, altering the functionally via the hilt as defined by the aspect. Tese dDesign characteristics are achievable only by the highest-ranked Equite Force users. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Melee Weapons====&lt;br /&gt;
A category containing all melee oriented weapons that aren&#039;t lightsabers, which are their own section, there is little functional customization compared with other categories but also a wide range of designs and Item Categories requires a larger set of Item Aspects to allow appropriate grouping where the language makes sense for the items themselves. This results in many different cosmetic mods. In addition, there is a poison weapon aspect to specifically cover the poisons system as it has been implemented by the Antei Combat Center for use by the membership and managed in coordination with the Combat Master. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Glove Weapon Cosmetic:&#039;&#039;&#039; The Glove Weapon Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of glove weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific glove weapon item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Knuckler Cosmetic:&#039;&#039;&#039; The Knuckler Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of knuckler weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific knuckler item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Shield Cosmetic:&#039;&#039;&#039; The Shield Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of shield weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific shield item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Whip Cosmetic:&#039;&#039;&#039; The Whip Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of whip weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific whip item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Melee Weapon Cosmetic:&#039;&#039;&#039; The Melee Weapon Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of melee weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Bladed Weapon Modification:&#039;&#039;&#039; The Bladed Weapon Modification Aspect is a functional aspect that modifies certain bladed weapons, giving them altered functionality, at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Melee Weapon Modification:&#039;&#039;&#039; The Melee Weapon Modification Aspect is a functional aspect that modifies a certain set of melee weapons, giving them altered functionality, at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Poison Weapon:&#039;&#039;&#039; The Poison Weapon Aspect is a functional aspect that allows a member describe the nature of a poison that coats or is otherwise applied to a specific weapon. Any member utilizing a poison on their weapon must have the &amp;quot;Poison Weapons&amp;quot; Feat to do so effectively in combat without risk or consequence. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ranged Weapons====&lt;br /&gt;
A category containing all weapons that are used at range. This includes blaster weapons, slugthrowers, explosives and a range of miscellaneous weapons that have less specific Item Aspects to cover their customizations. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Ranged Weapon Cosmetic:&#039;&#039;&#039; The Ranged Weapon Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of ranged weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Blaster Modification:&#039;&#039;&#039; The Blaster Modification Aspect is a functional aspect that modifies certain energy based blaster weapons, giving them altered functionality, at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Blaster Rifle Modification:&#039;&#039;&#039; The Blaster Rifle Modification Aspect is a functional aspect that modifies certain larger blaster rifles, sniper rifles and repeating blasters that require two hands to wield effectively. Giving the weapon an altered functionality, at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Slugthrower Modification:&#039;&#039;&#039; The Slugthrower Modification Aspect is a functional aspect that modifies certain slugthrower weapons, giving them altered functionality, at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Explosive Launcher Modification:&#039;&#039;&#039; The Explosive Launcher Modification Aspect is a functional aspect that modifies certain explosive launchers, giving them altered functionality at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Order of Battle Specific====&lt;br /&gt;
Several units exist specifically for units, with Item Aspects that allow cosmetic visual identification and customization. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Station Cosmetic:&#039;&#039;&#039; The Space Station Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to certain space stations, allowing a unit to describe in more specific detail the color, graphics or altered design of their specific space station. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Ground Military Unit Cosmetic:&#039;&#039;&#039; The Ground Military Unit Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to the armor and uniforms of the elements of a specific Infantry unit, describing in more specific detail their unique color, graphics, and altered design.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom Aspects===&lt;br /&gt;
Custom Aspects are available to members, where instead of choosing one from the list of what is available, they initiate the process of having their aspect reviewed and approved by the Regent and staff. Four specific decisions and pieces of information are required each with its own implication before an Item Aspect can be requested. Note that requesting one puts it into the queue for approval, and only after approval can it be applied to an item. An email will be sent when it is approved, or comments will be made with information on why an item may not have been processed. &lt;br /&gt;
&lt;br /&gt;
Custom Aspect Requires:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Title:&#039;&#039;&#039; This title is the name that given to an aspect, and shown above the description of the aspect on an item when assigned.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item Prototype:&#039;&#039;&#039; This allows a member to request an aspect that is tied to a specific item prototype, allowing more specific language to be used in the description, or to apply to any item prototype putting more scrutiny over language chosen to be more generic and applicable to any item that might have that item type on it. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item Aspect Type:&#039;&#039;&#039; This notes which type of aspect is being requested. Select the one that is more applicable to the description being written and adhere to it to allow it to be approved. Only Item Aspect types available to the prototype item it was added from will be displayed. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; This is the actual text to describe what the Aspect is. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reminder to see [[Item Aspect Approval Policy]] for specifics on what must be followed to get an aspect approved. &lt;br /&gt;
&lt;br /&gt;
===Granted===&lt;br /&gt;
While most of the functionality of a prototype item is covered by its specific description, there are cases where it makes more sense to grant an item a specific functionality via an aspect as a modifier versus description text. There is an Item Aspect type of Granted that is reserved specifically for the Regent and staff, that allows the creation of Aspects with whatever text is necessary to grant an item additional modified functionality. This is never available to an item as a type to be selected. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly, and consistently, item aspects allow members to customize their possessions and show off their unique preferences. The item aspect structure has been set-up to allow a great deal of flexibility which both leaves things open for a wide range of unique applications but also leaves a gray area around what can be accomplished while maintaining a balance. The Regent staff attempts to maintain a clear and concise list of what must be done to get something approved, while over time building a catalog of examples with each decision to establish a uniform system. Free of bias and adhering to the structures, item aspects enhance the member experience with the possessions system. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=158072</id>
		<title>Item Aspect Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=158072"/>
		<updated>2016-11-28T22:55:44Z</updated>

		<summary type="html">&lt;p&gt;Evant: complete update of item aspect details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Aspect Structure]] page outlines how Item Aspects are designed to work in the possessions system, including the flow of information and approvals. Note that members can only create custom aspects for a specific prototype item, only the Regent and staff can create global aspects that can apply to any item with an open Item Aspect slot. These custom aspects also require Regent staff approval. The structure of the item aspects in the system are carefully controlled and balanced by the Regent, to ensure balance in the possessions system while allowing an element of unique customization that enhances the member experience. &lt;br /&gt;
&lt;br /&gt;
For the policy on exactly what must be followed to get a custom aspect approved, please see the: [[Item Aspect Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
Within the Dark Jedi Brotherhood possessions system, unique instances of items can be customized by the owner to give the item both a unique appearance or altered custom functionality when compared with other items based on the same prototype. This follows a very similar logic to the Character Sheet system in use to develop characters and keeps items in balance while providing a unique flavor and a more diverse and enjoyable system for members. These are applied after an item is owned, from the possessions management screen, and can be selected from pre-written options made available by the Regent staff or custom written and submitted for approval if they meet all requirements as set forth in the [[Item Aspect Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
As a hard rule, no item will ever be able to have more than one (1) of an Item Aspect type available to it. Also as a general rule, an item will have one (1) Item Aspect slot per rarity level starting with one (1) at common generally a non-functional cosmetic Item Aspect. These Item Aspect slots will often accept more than one (1) Item Aspect type if there aren&#039;t enough available slots at the rarity level of the item so that each slot will accept one type. &lt;br /&gt;
&lt;br /&gt;
===Global Aspects===&lt;br /&gt;
Global Aspects are Item Aspects that can be applied to any Item Prototype and are restricted only by the Item Aspect Type. These can be owned by either a specific member, meaning only that member can make use of the global aspect or by the Public in which case it will be made available to all. It is the effort of the Regent staff to maintain a comprehensive and complete list available to members globally of all Item Aspect Types and many owned global aspects will be converted to the public space for use with potential modification. &lt;br /&gt;
&lt;br /&gt;
These Aspects can be either functional, adjusting the functionality of the item in some way, non-functional, or of various unique types to bring about certain role-playing elements. The major categories are discussed below and how they are implemented. &lt;br /&gt;
&lt;br /&gt;
====Unique Matched Aspects====&lt;br /&gt;
A unique matched aspect is one that directly matches off with one specific item prototype. In every instance of this in the possessions system, there is one Item Aspect Type that exists only on one Item Prototype, with the specific intent to allow creative freedoms to members without the need to keep a huge wide range of Prototype Items in stock to cover a difficult to completely cover a set of items. Below exists a set of samples that exist in the possessions system, and their application is clearly explained in the description of an Item Aspect type. &lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Family Heirloom:&#039;&#039;&#039; This prototype item exists to give fictional flavor to characters who have a cherished item they always have on them that&#039;s otherwise entirely priceless and worthless but of incredible value to a specific individual character. The Item Aspect itself allows elaboration of this specific item by a member. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Poison Vial:&#039;&#039;&#039; This prototype item exists for members to carry with them a vial of poison, without a need to stock a huge list of all possible poisons in the possessions system. A member will purchase the vial, and use the unique matched aspect to define the poison inside it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Cybernetic:&#039;&#039;&#039; This prototype item exists only for members to define the level of cybernetics of their character. As an alternative to stocking sets of cybernetic items that could include a massive range of options, this path allows a member to use a unique matched aspect to define their cybernetics for approval and simplifies the entire process. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Attire:&#039;&#039;&#039; There is a range of light armor clothing options that are available to members that cover a set of clothing of a certain style, each with a unique matched aspect to allow the creative freedoms to define what exactly is being worn. As an alternative to what would literally be an endless set of clothing styles. These include: Casual Attire, Formal Attire, Costume, Natural Armor, Political Attire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Armor Aspects====&lt;br /&gt;
What is worn is covered by both an armor slot, and a back slot. Each with a specific goal in mind but together making up what is worn. For armor, which all exists under the Item Type of Armor there are a few options described below that allow modification. While for the back slot, all of which exist under the Item Type of back, it is more limited as noted below. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Cosmetic:&#039;&#039;&#039; The Armor Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of light, medium or heavy armor. Allowing a member to describe in more specific detail the unique color, graphics and altered design of their specific item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Modification:&#039;&#039;&#039; The Armor Modification Aspect is a functional aspect that modifies certain sets of armor and gives it altered functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Resistance Modification:&#039;&#039;&#039; The Armor Resistance Modification Aspect is a functional aspect the modifies the resistance or protection provided by certain sets of armor, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Helmet Modification:&#039;&#039;&#039; The Armor Helmet Modification Aspect is a functional aspect that modifies certain sets of armor that contain a functional helmet, giving the helmet altered functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Back Cover Cosmetic:&#039;&#039;&#039; The Back Cover Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of cloaks and capes equipped in the back slot, allowing a member to describe in more specific detail the unique color, graphics and altered design of their specific item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Droid Aspects====&lt;br /&gt;
Unique among items that can be owned by members, droids are more companions than equipped items. With each member able to specifically note one droid to have with them in general, despite being able to own as many as they can afford, these are a specific set of aspects that allow personalizing droids, all of which exist under the Item Type of Droid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Cosmetic:&#039;&#039;&#039; The Droid Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a certain set of droids. Allowing a member to describe in more specific detail the unique color, graphics and altered design of their specific droid. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Personality:&#039;&#039;&#039; The Droid Personality Aspect is a non-functional aspect that modifies the personality of certain droids in a specific manner as defined by the details of the aspect with specific benefits and drawbacks noted for each personality. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Modification:&#039;&#039;&#039; The Droid Modification Aspect is a functional aspect that modifies certain droids and gives them altered functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Combat Modification:&#039;&#039;&#039; The Droid Combat Modification Aspect is a functional aspect that modifies certain droids with combat capabilities and gives them altered combat specific functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Land Vehicles====&lt;br /&gt;
Each member is able to own as many land vehicles as they can afford, but can select one to serve as the primary vehicle used by a member. Each of these can be customized in a variety of ways for a specific owner. These are split slightly depending on if a vehicle is combat oriented or not as the configuration changes considerably. All of these exist under the Item Type of Land Vehicle. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Speeder Cosmetic:&#039;&#039;&#039; The Land Vehicle Speeder Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to certain sets of  airspeeder, landspeeder, speeder bike and swoop items, allowing a member to describe the unique color, graphics or altered design of their vehicle. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Combat Cosmetic:&#039;&#039;&#039; The Land Vehicle Combat Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to certain tanks and walkers, allowing a member to describe the unique color, graphics or altered design of their vehicle. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Modification:&#039;&#039;&#039; The Land Vehicle Modification Aspect is a functional aspect that modifies certain land vehicles, giving them altered functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Combat Modification:&#039;&#039;&#039; The Land Vehicle Combat Modification Aspect is a functional aspect that modifies certain tank and walker vehicles with combat capabilities and gives them altered combat functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Space Vehicles====&lt;br /&gt;
Each member is able to own as many space vehicles as they can afford, but can select one to serve as the primary vehicle used by a member for space-oriented combat outside an atmosphere. Which Item Aspects are available depends on the capabilities of the space vehicle, all of which exist under th eItem Type of Space Vehicles. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Cosmetic:&#039;&#039;&#039; The Space Vehicle Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to certain space vehicles, allowing a member to describe in more specific detail the color, graphics or altered design of their specific space vehicle. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Modification:&#039;&#039;&#039; The Space Vehicle Modification Aspect is a functional aspect that modifies a certain set of space vehicles, and gives them altered functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Combat Modification:&#039;&#039;&#039; The Space Vehicle Combat Modification Aspect is a functional aspect that modifies certain space vehicles with combat capabilities and gives them an altered combat specific functionality, at an offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Launcher Modification:&#039;&#039;&#039; The Space Vehicle Launcher Modification Aspect is a functional aspect that modifies certain space vehicles with launcher systems installed on them, and gives those systems an altered functionality, at an offsetting expense.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lightsabers====&lt;br /&gt;
As a long tradition in the Dark Jedi Brotherhood, there are specific ranks and milestones that allow certain lightsaber designs and functionality to be used by members. In order to properly keep this functionality in the possessions system. A specific set of Item Aspects thusly exist across a range of items. The Herald still carefully maintains the rank cosmetic milestones while the Regent attempts to manage functionality via the prototype items with the goal to be as simple and transparent as possible for members, but also keep specific lightsaber designs as special. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Basic Lightsaber Cosmetic:&#039;&#039;&#039; The Basic Lightsaber Cosmetic Aspect is a non-functional cosmetic aspect that applies a basic set of color and design characteristics to lightsabers. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Advanced Lightsaber Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Double-bladed Lightsaber Cosmetic:&#039;&#039;&#039; The Double-bladed Lightsaber Cosmetic Aspect is a non-functional cosmetic aspect that applies a set of color and unique or custom hilt design characteristics specific to double-bladed lightsabers. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Elder Lightsaber Cosmetic:&#039;&#039;&#039; The Elder Lightsaber Cosmetic Aspect is a non-functional cosmetic aspect that applies an advanced set of color and unique or custom hilt design characteristics to lightsabers, as well as specific unique coloring and ultraviolet characteristics that can only be achieved in design by an Elder Force user. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Dual-Phase Lightsaber:&#039;&#039;&#039; The Dual-Phase Lightsaber Aspect is a unique functional aspect that modifies the Elder Lightsaber item and allows it to operate and function in multiple phases as defined by the aspect. Design characteristics achievable only by Elder Force users. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conversion Hilt Lightsaber:&#039;&#039;&#039; The Conversion Hilt Lightsaber Aspect is a unique functional aspect that modifies the Conversion Hilt Lightsaber item and allows it to transform between multiple configurations, altering the functionally via the hilt as defined by the aspect. Tese dDesign characteristics are achievable only by the highest-ranked Equite Force users. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Melee Weapons====&lt;br /&gt;
A category containing all melee oriented weapons that aren&#039;t lightsabers, which are their own section, there is little functional customization compared with other categories but also a wide range of designs and Item Categories requires a larger set of Item Aspects to allow appropriate grouping where the language makes sense for the items themselves. This results in many different cosmetic mods. In addition, there is a poison weapon aspect to specifically cover the poisons system as it has been implemented by the Antei Combat Center for use by the membership and managed in coordination with the Combat Master. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Glove Weapon Cosmetic:&#039;&#039;&#039; The Glove Weapon Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of glove weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific glove weapon item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Knuckler Cosmetic:&#039;&#039;&#039; The Knuckler Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of knuckler weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific knuckler item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Shield Cosmetic:&#039;&#039;&#039; The Shield Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of shield weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific shield item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Whip Cosmetic:&#039;&#039;&#039; The Whip Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of whip weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific whip item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Melee Weapon Cosmetic:&#039;&#039;&#039; The Melee Weapon Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of melee weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Bladed Weapon Modification:&#039;&#039;&#039; The Bladed Weapon Modification Aspect is a functional aspect that modifies certain bladed weapons, giving them altered functionality, at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Melee Weapon Modification:&#039;&#039;&#039; The Melee Weapon Modification Aspect is a functional aspect that modifies a certain set of melee weapons, giving them altered functionality, at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Poison Weapon:&#039;&#039;&#039; The Poison Weapon Aspect is a functional aspect that allows a member describe the nature of a poison that coats or is otherwise applied to a specific weapon. Any member utilizing a poison on their weapon must have the &amp;quot;Poison Weapons&amp;quot; Feat to do so effectively in combat without risk or consequence. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ranged Weapons====&lt;br /&gt;
A category containing all weapons that are used at range. This includes blaster weapons, slugthrowers, explosives and a range of miscellaneous weapons that have less specific Item Aspects to cover their customizations. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Ranged Weapon Cosmetic:&#039;&#039;&#039; The Ranged Weapon Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to a specific set of ranged weapons. Allowing a member to describe in more specific detail the unique color, graphics or altered design of their specific item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Blaster Modification:&#039;&#039;&#039; The Blaster Modification Aspect is a functional aspect that modifies certain energy based blaster weapons, giving them altered functionality, at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Blaster Rifle Modification:&#039;&#039;&#039; The Blaster Rifle Modification Aspect is a functional aspect that modifies certain larger blaster rifles, sniper rifles and repeating blasters that require two hands to wield effectively. Giving the weapon an altered functionality, at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Slugthrower Modification:&#039;&#039;&#039; The Slugthrower Modification Aspect is a functional aspect that modifies certain slugthrower weapons, giving them altered functionality, at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Explosive Launcher Modification:&#039;&#039;&#039; The Explosive Launcher Modification Aspect is a functional aspect that modifies certain explosive launchers, giving them altered functionality at some offsetting expense. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Order of Battle Specific====&lt;br /&gt;
Several units exist specifically for units, with Item Aspects that allow cosmetic visual identification and customization. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Station Cosmetic:&#039;&#039;&#039; The Space Station Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to certain space stations, allowing a unit to describe in more specific detail the color, graphics or altered design of their specific space station. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Ground Military Unit Cosmetic:&#039;&#039;&#039; The Ground Military Unit Cosmetic Aspect is a non-functional cosmetic aspect that can be applied to the armor and uniforms of the elements of a specific Infantry unit, describing in more specific detail their unique color, graphics, and altered design.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom Aspects===&lt;br /&gt;
Review what a unique instance of an item is, and all the attributes it has. Allows more specific language than a global unique to a prototype. Must retain the balance of an item (see: rarity). Show flow chart and approval processes. How it all works. &lt;br /&gt;
&lt;br /&gt;
Reminder to see [[Item Aspect Approval Policy]] for specifics on what must be followed to get an aspect approved. &lt;br /&gt;
&lt;br /&gt;
===Granted===&lt;br /&gt;
While most of the functionality of a prototype item is covered by its specific description, there are cases where it makes more sense to grant an item a specific functionality via an aspect as a modifier versus description text. There is an Item Aspect type of Granted that is reserved specifically for the Regent and staff, that allows the creation of Aspects with whatever text is necessary to grant an item additional modified functionality. This is never available to an item as a type to be selected. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly, and consistently, item aspects allow members to customize their possessions and show off their unique preferences. The item aspect structure has been set-up to allow a great deal of flexibility which both leaves things open for a wide range of unique applications but also leaves a gray area around what can be accomplished while maintaining a balance. The Regent staff attempts to maintain a clear and concise list of what must be done to get something approved, while over time building a catalog of examples with each decision to establish a uniform system. Free of bias and adhering to the structures, item aspects enhance the member experience with the possessions system. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=158071</id>
		<title>Item Aspect Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=158071"/>
		<updated>2016-11-28T22:46:27Z</updated>

		<summary type="html">&lt;p&gt;Evant: section text expansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Aspect Structure]] page outlines how Item Aspects are designed to work in the possessions system, including the flow of information and approvals. Note that members can only create custom aspects for a specific prototype item, only the Regent and staff can create global aspects that can apply to any item with an open Item Aspect slot. These custom aspects also require Regent staff approval. The structure of the item aspects in the system are carefully controlled and balanced by the Regent, to ensure balance in the possessions system while allowing an element of unique customization that enhances the member experience. &lt;br /&gt;
&lt;br /&gt;
For the policy on exactly what must be followed to get a custom aspect approved, please see the: [[Item Aspect Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
Within the Dark Jedi Brotherhood possessions system, unique instances of items can be customized by the owner to give the item both a unique appearance or altered custom functionality when compared with other items based on the same prototype. This follows a very similar logic to the Character Sheet system in use to develop characters and keeps items in balance while providing a unique flavor and a more diverse and enjoyable system for members. These are applied after an item is owned, from the possessions management screen, and can be selected from pre-written options made available by the Regent staff or custom written and submitted for approval if they meet all requirements as set forth in the [[Item Aspect Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
As a hard rule, no item will ever be able to have more than one (1) of an Item Aspect type available to it. Also as a general rule, an item will have one (1) Item Aspect slot per rarity level starting with one (1) at common generally a non-functional cosmetic Item Aspect. These Item Aspect slots will often accept more than one (1) Item Aspect type if there aren&#039;t enough available slots at the rarity level of the item so that each slot will accept one type. &lt;br /&gt;
&lt;br /&gt;
===Global Aspects===&lt;br /&gt;
Global Aspects are Item Aspects that can be applied to any Item Prototype and are restricted only by the Item Aspect Type. These can be owned by either a specific member, meaning only that member can make use of the global aspect or by the Public in which case it will be made available to all. It is the effort of the Regent staff to maintain a comprehensive and complete list available to members globally of all Item Aspect Types and many owned global aspects will be converted to the public space for use with potential modification. &lt;br /&gt;
&lt;br /&gt;
These Aspects can be either functional, adjusting the functionality of the item in some way, non-functional, or of various unique types to bring about certain role-playing elements. The major categories are discussed below and how they are implemented. &lt;br /&gt;
&lt;br /&gt;
====Unique Matched Aspects====&lt;br /&gt;
A unique matched aspect is one that directly matches off with one specific item prototype. In every instance of this in the possessions system, there is one Item Aspect Type that exists only on one Item Prototype, with the specific intent to allow creative freedoms to members without the need to keep a huge wide range of Prototype Items in stock to cover a difficult to completely cover a set of items. Below exists a set of samples that exist in the possessions system, and their application is clearly explained in the description of an Item Aspect type. &lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Family Heirloom:&#039;&#039;&#039; This prototype item exists to give fictional flavor to characters who have a cherished item they always have on them that&#039;s otherwise entirely priceless and worthless but of incredible value to a specific individual character. The Item Aspect itself allows elaboration of this specific item by a member. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Poison Vial:&#039;&#039;&#039; This prototype item exists for members to carry with them a vial of poison, without a need to stock a huge list of all possible poisons in the possessions system. A member will purchase the vial, and use the unique matched aspect to define the poison inside it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Cybernetic:&#039;&#039;&#039; This prototype item exists only for members to define the level of cybernetics of their character. As an alternative to stocking sets of cybernetic items that could include a massive range of options, this path allows a member to use a unique matched aspect to define their cybernetics for approval and simplifies the entire process. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Attire:&#039;&#039;&#039; There is a range of light armor clothing options that are available to members that cover a set of clothing of a certain style, each with a unique matched aspect to allow the creative freedoms to define what exactly is being worn. As an alternative to what would literally be an endless set of clothing styles. These include: Casual Attire, Formal Attire, Costume, Natural Armor, Political Attire.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Armor Aspects====&lt;br /&gt;
What is worn is covered by both an armor slot, and a back slot. Each with a specific goal in mind but together making up what is worn. For armor, which all exists under the Item Type of Armor there are a few options described below that allow modification. While for the back slot, all of which exist under the Item Type of back, it is more limited as noted below. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Resistance Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Helmet Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Back Cover Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Droid Aspects====&lt;br /&gt;
Unique among items that can be owned by members, droids are more companions than equipped items. With each member able to specifically note one droid to have with them in general, despite being able to own as many as they can afford, these are a specific set of aspects that allow personalizing droids, all of which exist under the Item Type of Droid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Personality:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Combat Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Land Vehicles====&lt;br /&gt;
Each member is able to own as many land vehicles as they can afford, but can select one to serve as the primary vehicle used by a member. Each of these can be customized in a variety of ways for a specific owner. These are split slightly depending on if a vehicle is combat oriented or not as the configuration changes considerably. All of these exist under the Item Type of Land Vehicle. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Speeder Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Combat Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Combat Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Space Vehicles====&lt;br /&gt;
Each member is able to own as many space vehicles as they can afford, but can select one to serve as the primary vehicle used by a member for space-oriented combat outside an atmosphere. Which Item Aspects are available depends on the capabilities of the space vehicle, all of which exist under th eItem Type of Space Vehicles. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Combat Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Launcher Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lightsabers====&lt;br /&gt;
As a long tradition in the Dark Jedi Brotherhood, there are specific ranks and milestones that allow certain lightsaber designs and functionality to be used by members. In order to properly keep this functionality in the possessions system. A specific set of Item Aspects thusly exist across a range of items. The Herald still carefully maintains the rank cosmetic milestones while the Regent attempts to manage functionality via the prototype items with the goal to be as simple and transparent as possible for members, but also keep specific lightsaber designs as special. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Basic Lightsaber Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Advanced Lightsaber Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Double-bladed Lightsaber Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Elder Lightsaber Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Dual-Phase Lightsaber:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conversion Hilt Lightsaber:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Melee Weapons====&lt;br /&gt;
A category containing all melee oriented weapons that aren&#039;t lightsabers, which are their own section, there is little functional customization compared with other categories but also a wide range of designs and Item Categories requires a larger set of Item Aspects to allow appropriate grouping where the language makes sense for the items themselves. This results in many different cosmetic mods. In addition, there is a poison weapon aspect to specifically cover the poisons system as it has been implemented by the Antei Combat Center for use by the membership and managed in coordination with the Combat Master. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Glove Weapon Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Knuckler Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Shield Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Whip Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Melee Weapon Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Bladed Weapon Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Melee Weapon Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Poison Weapon:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ranged Weapons====&lt;br /&gt;
A category containing all weapons that are used at range. This includes blaster weapons, slugthrowers, explosives and a range of miscellaneous weapons that have less specific Item Aspects to cover their customizations. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Ranged Weapon Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Blaster Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Blaster Rifle Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Slugthrower Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Explosive Launcher Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Order of Battle Specific====&lt;br /&gt;
Several units exist specifically for units, with Item Aspects that allow cosmetic visual identification and customization. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Station Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Ground Military Unit Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom Aspects===&lt;br /&gt;
Review what a unique instance of an item is, and all the attributes it has. Allows more specific language than a global unique to a prototype. Must retain the balance of an item (see: rarity). Show flow chart and approval processes. How it all works. &lt;br /&gt;
&lt;br /&gt;
Reminder to see [[Item Aspect Approval Policy]] for specifics on what must be followed to get an aspect approved. &lt;br /&gt;
&lt;br /&gt;
===Granted===&lt;br /&gt;
While most of the functionality of a prototype item is covered by its specific description, there are cases where it makes more sense to grant an item a specific functionality via an aspect as a modifier versus description text. There is an Item Aspect type of Granted that is reserved specifically for the Regent and staff, that allows the creation of Aspects with whatever text is necessary to grant an item additional modified functionality. This is never available to an item as a type to be selected. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly, and consistently, item aspects allow members to customize their possessions and show off their unique preferences. The item aspect structure has been set-up to allow a great deal of flexibility which both leaves things open for a wide range of unique applications but also leaves a gray area around what can be accomplished while maintaining a balance. The Regent staff attempts to maintain a clear and concise list of what must be done to get something approved, while over time building a catalog of examples with each decision to establish a uniform system. Free of bias and adhering to the structures, item aspects enhance the member experience with the possessions system. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=158070</id>
		<title>Item Aspect Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=158070"/>
		<updated>2016-11-28T22:32:32Z</updated>

		<summary type="html">&lt;p&gt;Evant: added lists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Aspect Structure]] page outlines how Item Aspects are designed to work in the possessions system, including the flow of information and approvals. Note that members can only create custom aspects for a specific prototype item, only the Regent and staff can create global aspects that can apply to any item with an open Item Aspect slot. These custom aspects also require Regent staff approval. The structure of the item aspects in the system are carefully controlled and balanced by the Regent, to ensure balance in the possessions system while allowing an element of unique customization that enhances the member experience. &lt;br /&gt;
&lt;br /&gt;
For the policy on exactly what must be followed to get a custom aspect approved, please see the: [[Item Aspect Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
Within the Dark Jedi Brotherhood possessions system, unique instances of items can be customized by the owner to give the item both a unique appearance or altered custom functionality when compared with other items based on the same prototype. This follows a very similar logic to the Character Sheet system in use to develop characters and keeps items in balance while providing a unique flavor and a more diverse and enjoyable system for members. These are applied after an item is owned, from the possessions management screen, and can be selected from pre-written options made available by the Regent staff or custom written and submitted for approval if they meet all requirements as set forth in the [[Item Aspect Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
As a hard rule, no item will ever be able to have more than one (1) of an Item Aspect type available to it. Also as a general rule, an item will have one (1) Item Aspect slot per rarity level starting with one (1) at common generally a non-functional cosmetic Item Aspect. These Item Aspect slots will often accept more than one (1) Item Aspect type if there aren&#039;t enough available slots at the rarity level of the item so that each slot will accept one type. &lt;br /&gt;
&lt;br /&gt;
===Global Aspects===&lt;br /&gt;
Global Aspects are Item Aspects that can be applied to any Item Prototype and are restricted only by the Item Aspect Type. These can be owned by either a specific member, meaning only that member can make use of the global aspect or by the Public in which case it will be made available to all. It is the effort of the Regent staff to maintain a comprehensive and complete list available to members globally of all Item Aspect Types and many owned global aspects will be converted to the public space for use with potential modification. &lt;br /&gt;
&lt;br /&gt;
These Aspects can be either functional, adjusting the functionality of the item in some way, non-functional, or of various unique types to bring about certain role-playing elements. The major categories are discussed below and how they are implemented. &lt;br /&gt;
&lt;br /&gt;
====Unique Matched Aspects====&lt;br /&gt;
A unique matched aspect is one that directly matches off with one specific item prototype. In every instance of this in the possessions system, there is one Item Aspect Type that exists only on one Item Prototype, with the specific intent to allow creative freedoms to members without the need to keep a huge wide range of Prototype Items in stock to cover a difficult to completely cover a set of items. Below exists a set of samples that exist in the possessions system, and their application is clearly explained in the description of an Item Aspect type. &lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Family Heirloom:&#039;&#039;&#039; This prototype item exists to give fictional flavor to characters who have a cherished item they always have on them that&#039;s otherwise entirely priceless and worthless but of incredible value to a specific individual character. The Item Aspect itself allows elaboration of this specific item by a member. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Poison Vial:&#039;&#039;&#039; This prototype item exists for members to carry with them a vial of poison, without a need to stock a huge list of all possible poisons in the possessions system. A member will purchase the vial, and use the unique matched aspect to define the poison inside it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Cybernetic:&#039;&#039;&#039; This prototype item exists only for members to define the level of cybernetics of their character. As an alternative to stocking sets of cybernetic items that could include a massive range of options, this path allows a member to use a unique matched aspect to define their cybernetics for approval and simplifies the entire process. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Attire:&#039;&#039;&#039; There is a range of light armor clothing options that are available to members that cover a set of clothing of a certain style, each with a unique matched aspect to allow the creative freedoms to define what exactly is being worn. As an alternative to what would literally be an endless set of clothing styles.&amp;lt;/li&amp;gt;&lt;br /&gt;
Casual Attire&lt;br /&gt;
Formal Attire&lt;br /&gt;
Costume&lt;br /&gt;
Natural Armor&lt;br /&gt;
Political Attire&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armor Aspects====&lt;br /&gt;
What is worn is covered by both an armor slot, and a back slot. Each with a specific goal in mind but together making up what is worn. For armor, which all exists under the Item Type of Armor there are a few options described below that allow modification. While for the back slot, all of which exist under the Item Type of back, it is more limited as noted below. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Resistance Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Armor Helmet Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Back Cover Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Droid Aspects====&lt;br /&gt;
Unique among items that can be owned by members, droids are more companions than equipped items. With each member able to specifically note one droid to have with them in general, despite being able to own as many as they can afford, these are a specific set of aspects that allow personalizing droids, all of which exist under the Item Type of Droid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Personality:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Droid Combat Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Land Vehicles====&lt;br /&gt;
Each member is able to own as many land vehicles as they can afford, but can select one to serve as the primary vehicle used by a member. Each of these can be customized in a variety of ways for a specific owner. These are split slightly depending on if a vehicle is combat oriented or not as the configuration changes considerably. All of these exist under the Item Type of Land Vehicle. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Speeder Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Combat Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Land Vehicle Combat Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Space Vehicles====&lt;br /&gt;
Each member is able to own as many space vehicles as they can afford, but can select one to serve as the primary vehicle used by a member for space-oriented combat outside an atmosphere. Which Item Aspects are available depends on the capabilities of the space vehicle, all of which exist under th eItem Type of Space Vehicles. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Combat Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Vehicle Launcher Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lightsabers====&lt;br /&gt;
Discuss lightsaber specific aspects. Dual phase, conversion hilt, and cosmetic options (link to Herald page) to discuss rank and color mapping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Basic Lightsaber Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Advanced Lightsaber Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Double-bladed Lightsaber Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Elder Lightsaber Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Dual-Phase Lightsaber:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conversion Hilt Lightsaber:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Melee Weapons====&lt;br /&gt;
Discuss melee mods, bladed mods, poisons for weapons. Also the wide range of cosmetics across types. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Glove Weapon Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Knuckler Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Shield Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Whip Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Melee Weapon Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Bladed Weapon Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Melee Weapon Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Poison Weapon:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ranged Weapons====&lt;br /&gt;
Discuss ranged mods, rifle and blaster differences. Slugthrower. Explosive. Generic ranged weapon cosmetics to apply. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Ranged Weapon Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Blaster Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Blaster Rifle Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Slugthrower Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Explosive Launcher Modification:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Order of Battle Specific====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Space Station Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Ground Military Unit Cosmetic:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Custom Aspects===&lt;br /&gt;
Review what a unique instance of an item is, and all the attributes it has. Allows more specific language than a global unique to a prototype. Must retain the balance of an item (see: rarity). Show flow chart and approval processes. How it all works. &lt;br /&gt;
&lt;br /&gt;
Reminder to see [[Item Aspect Approval Policy]] for specifics on what must be followed to get an aspect approved. &lt;br /&gt;
&lt;br /&gt;
===Granted===&lt;br /&gt;
Discuss Item Type of Granted. *********************&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly, and consistently, item aspects allow members to customize their possessions and show off their unique preferences. The item aspect structure has been set-up to allow a great deal of flexibility which both leaves things open for a wide range of unique applications but also leaves a gray area around what can be accomplished while maintaining a balance. The Regent staff attempts to maintain a clear and concise list of what must be done to get something approved, while over time building a catalog of examples with each decision to establish a uniform system. Free of bias and adhering to the structures, item aspects enhance the member experience with the possessions system. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=158068</id>
		<title>Item Aspect Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=158068"/>
		<updated>2016-11-28T22:04:56Z</updated>

		<summary type="html">&lt;p&gt;Evant: added text on global aspects and unique matched&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Aspect Structure]] page outlines how Item Aspects are designed to work in the possessions system, including the flow of information and approvals. Note that members can only create custom aspects for a specific prototype item, only the Regent and staff can create global aspects that can apply to any item with an open Item Aspect slot. These custom aspects also require Regent staff approval. The structure of the item aspects in the system are carefully controlled and balanced by the Regent, to ensure balance in the possessions system while allowing an element of unique customization that enhances the member experience. &lt;br /&gt;
&lt;br /&gt;
For the policy on exactly what must be followed to get a custom aspect approved, please see the: [[Item Aspect Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
Within the Dark Jedi Brotherhood possessions system, unique instances of items can be customized by the owner to give the item both a unique appearance or altered custom functionality when compared with other items based on the same prototype. This follows a very similar logic to the Character Sheet system in use to develop characters and keeps items in balance while providing a unique flavor and a more diverse and enjoyable system for members. These are applied after an item is owned, from the possessions management screen, and can be selected from pre-written options made available by the Regent staff or custom written and submitted for approval if they meet all requirements as set forth in the [[Item Aspect Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
As a hard rule, no item will ever be able to have more than one (1) of an Item Aspect type available to it. Also as a general rule, an item will have one (1) Item Aspect slot per rarity level starting with one (1) at common generally a non-functional cosmetic Item Aspect. These Item Aspect slots will often accept more than one (1) Item Aspect type if there aren&#039;t enough available slots at the rarity level of the item so that each slot will accept one type. &lt;br /&gt;
&lt;br /&gt;
===Global Aspects===&lt;br /&gt;
Global Aspects are Item Aspects that can be applied to any Item Prototype and are restricted only by the Item Aspect Type. These can be owned by either a specific member, meaning only that member can make use of the global aspect or by the Public in which case it will be made available to all. It is the effort of the Regent staff to maintain a comprehensive and complete list available to members globally of all Item Aspect Types and many owned global aspects will be converted to the public space for use with potential modification. &lt;br /&gt;
&lt;br /&gt;
These Aspects can be either functional, adjusting the functionality of the item in some way, non-functional, or of various unique types to bring about certain role-playing elements. The major categories are discussed below and how they are implemented. &lt;br /&gt;
&lt;br /&gt;
====Unique Matched Aspects====&lt;br /&gt;
A unique matched aspect is one that directly matches off with one specific item prototype. In every instance of this in the possessions system, there is one Item Aspect Type that exists only on one Item Prototype, with the specific intent to allow creative freedoms to members without the need to keep a huge wide range of Prototype Items in stock to cover a difficult to completely cover a set of items. Below exists a set of samples that exist in the possessions system, and their application is clearly explained in the description of an Item Aspect type. &lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Family heirloom:&#039;&#039;&#039; This prototype item exists to give fictional flavor to characters who have a cherished item they always have on them that&#039;s otherwise entirely priceless and worthless but of incredible value to a specific individual character. The Item Aspect itself allows elaboration of this specific item by a member. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Poison vial:&#039;&#039;&#039; This prototype item exists for members to carry with them a vial of poison, without a need to stock a huge list of all possible poisons in the possessions system. A member will purchase the vial, and use the unique matched aspect to define the poison inside it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Cybernetic:&#039;&#039;&#039; This prototype item exists only for members to define the level of cybernetics of their character. As an alternative to stocking sets of cybernetic items that could include a massive range of options, this path allows a member to use a unique matched aspect to define their cybernetics for approval and simplifies the entire process. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Attire:&#039;&#039;&#039; There is a range of light armor clothing options that are available to members that cover a set of clothing of a certain style, each with a unique matched aspect to allow the creative freedoms to define what exactly is being worn. As an alternative to what would literally be an endless set of clothing styles.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Armor Aspects====&lt;br /&gt;
Discuss different aspects for armor. Helmet, resistance, armor, cosmetic. Note back cosmetic options. &lt;br /&gt;
&lt;br /&gt;
====Droid Aspects====&lt;br /&gt;
Discuss different aspects for droids. Personality, combat, modifications, cosmetic.&lt;br /&gt;
&lt;br /&gt;
====Land Vechiles====&lt;br /&gt;
Discuss land vehicle aspects. Speeder / combat differentiation. &lt;br /&gt;
&lt;br /&gt;
====Space Vehicles====&lt;br /&gt;
Discuss space vehicle aspects. Mods, combat, launcher looks. &lt;br /&gt;
&lt;br /&gt;
====Lightsabers====&lt;br /&gt;
Discuss lightsaber specific aspects. Dual phase, conversion hilt, and cosmetic options (link to Herald page) to discuss rank and color mapping.&lt;br /&gt;
&lt;br /&gt;
====Melee Weapons====&lt;br /&gt;
Discuss melee mods, bladed mods, poisons for weapons. Also the wide range of cosmetics across types. &lt;br /&gt;
&lt;br /&gt;
====Ranged Weapons====&lt;br /&gt;
Discuss ranged mods, rifle and blaster differences. Slugthrower. Explosive. Generic ranged weapon cosmetics to apply. &lt;br /&gt;
&lt;br /&gt;
===Custom Aspects===&lt;br /&gt;
Review what a unique instance of an item is, and all the attributes it has. Allows more specific language than a global unique to a prototype. Must retain the balance of an item (see: rarity). Show flow chart and approval processes. How it all works. &lt;br /&gt;
&lt;br /&gt;
Reminder to see [[Item Aspect Approval Policy]] for specifics on what must be followed to get an aspect approved. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly, and consistently, item aspects allow members to customize their possessions and show off their unique preferences. The item aspect structure has been set-up to allow a great deal of flexibility which both leaves things open for a wide range of unique applications but also leaves a gray area around what can be accomplished while maintaining a balance. The Regent staff attempts to maintain a clear and concise list of what must be done to get something approved, while over time building a catalog of examples with each decision to establish a uniform system. Free of bias and adhering to the structures, item aspects enhance the member experience with the possessions system. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157941</id>
		<title>Research and Shopping</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157941"/>
		<updated>2016-11-23T19:54:25Z</updated>

		<summary type="html">&lt;p&gt;Evant: changed Spending Account Balance to better clarify how it functions between store types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Research and Shopping]] page outlines the structure and use of both the Stores and Item Research sections of the possessions system, which are the means by which members go about finding the items that they want and making purchases. The primary goal is to provide easy to understand tools and necessary information to evaluate the options available to make decisions about what a member wants to own. These tools are heavily managed by the Seneschal with input by the Regent to ensure the structure and logic that makes up the possessions system come through in the user experience and interaction on the site. Any concerns or problems with these tools should be directed to the Seneschal, while content and item related inquiries should go to the Regent. &lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
The Dark Jedi Brotherhood possessions system was set up to be scalable and full featured, while also enabling certain experiences specific to the organization around exclusive perks and rewards that are intended to make it more fun and rewarding to participate in and stay engaged with. Following is the major structure around how items are stocked, purchased, and then possibly later sold back to the stores that make up the marketplace. &lt;br /&gt;
====Item Stocking====&lt;br /&gt;
Stocking rules are established for each [[Item_Structure|prototype item]] that determines what conditions will result in an item being stocked, or unstocked from the stores. Managed by the Regent, a specific condition is specified including quantity thresholds, and then a specific store is stocked or unstocked with instances of an item. These rules are triggered on a brief delay from the exact moment when a transaction occurs that involves a prototype item. Without stocking rules specified, items would remain in stock when sold to a store, and not restocked when purchased.&lt;br /&gt;
====Purchasing Items====&lt;br /&gt;
The marketplace in the possessions system works by providing different stores that each stock a list of [[Item_Structure|item instances]] that can be purchased with credits from a spending account. These transactions are carried out one at a time from inside the store. These transactions are subject to availability so if another member or unit purchases an item it becomes unavailable for anyone else to purchase. There is a refresh button at the top of a store&#039;s item listings to load only available items. When purchased, an item can be sold back at the same price for 1 hour reversing the purchase transaction. &lt;br /&gt;
====Selling Items====&lt;br /&gt;
Stores will each purchase items in certain Item Categories and will make an offer for that item that is some percentage of its value. This percentage can change over time, or between stores, as established by the Regent. If no store will purchase an item, or it has no value, it is unsellable and will remain in a member&#039;s inventory as is the case with Award or Ceremonial type items. When sold, an item will be reserved for a member or unit for 1 hour during which time it can be repurchased reversing the sale transaction. On sale, an item is renamed back to its original prototype item name and any custom member specific aspects are stripped from the item. Items cannot be sold as long as they have items slotted into them. &lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
Stores are accessed under the Resource navigation list on the main site, and make up the marketplace where members and units acquire possessions. Each is represented by a graphical logo, a name, an identifier on if it will sell items to a member, a unit, or both, as well as a brief description to help visitors understand what types of items are available in the store&#039;s stock. Throughout the possessions system, these store logos will show up to highlight availability allowing additional navigation directly to the marketplace section of the system. Some stores will not always be available, with some persistent but others arriving for only limited periods of time and offering for sale a certain often special selection of items. &lt;br /&gt;
&lt;br /&gt;
====Purchase Items Tab====&lt;br /&gt;
Within each store, there are two interfaces to facilitate transaction types. The Purchase Items tab helps with purchasing items. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039; This will list the name of an item available for sale in the store. Clicking on this link will bring up the details of the specific item instance being offered for sale in the store. Hovering over this item name will provide a tooltip with more information on the specific item without the need to click through.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Price:&#039;&#039;&#039; The price is the amount of credits required to purchase a specific item from a store. If an item was sold within the last hour, this will include a reserved tag that notes how much time is left on the hold to reverse the transaction and buyback the item. This price could possibly differ from the base value of the item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Purchase:&#039;&#039;&#039; The purchase button will execute a transaction and exchange a member or unit&#039;s credits and deliver that item to inventory. A confirmation box will pop up to ensure ti was not accidently clicked, and after purchase if clicked and confirmed the line item in the store will turn green with purchase successful. If for some reason an item has become unavailable before a confirmed successful purchase the line item in the store will turn red and note that it is no longer available. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many items are currently displayed, and an idea of how many items meet the specific query on a store inventory. By default when entering a store it will list the first 25 items by price, and note how many total exist with page and navigation options to the right to move through these items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allow someone to reduce the number of items displayed in the item list of a store to specifically show only results that meet the query. The store list can be filtered by text in the name, type, category, size, value, and rarity depending on what a specific member is looking for. Left blank will show a store&#039;s entire inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Refresh:&#039;&#039;&#039; If the small refresh item is clicked, the possessions system will do a check on availability of all item instances shown in the latest store query and remove those no longer available and add new ones that are newly available. This will preserve any existing filter.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Logo:&#039;&#039;&#039; On the right hand side of the store the logo for the specific store &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spending Account Balance:&#039;&#039;&#039; For member stores, this shows the number of credits a member has in their [[Credit_Accounts|spending account]], available for use to purchase items as well as an icon that links to the member inventory screen. For members who are in a position that gives them access to a unit account and inventory looking at a unit store, this shows the number of credits a unit has in their spending account. For general stores both apply. Note that if a member or unit has credits in savings accounts, they must be withdrawn to the spending account in order to be spent on items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sell Items Tab====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039; This will list the the name of the item in a member or unit&#039;s inventory, of all items that a specific store well purchase. If not renamed it will show the original item name which matches the prototype item name. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Owner:&#039;&#039;&#039; The name of the owner of an individual item will show up here. Often for members, it will just show that member&#039;s name and link to their dossier. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Value:&#039;&#039;&#039; The value is specifically tied to an item. This is often whatever a member paid for an item originally in credits, and that item will retain its value from that point forward.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Offer:&#039;&#039;&#039; The offer is the number of credits that the store is willing to purchase an item for. Established at the store level and subject to change, it can vary as some percentage of the value of an item. If a store is set to purchase for full value, this offer will match the value of an item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sell/Sellback:&#039;&#039;&#039; If an item has been owned by a member for more than the 1 hour grace period, it will show a sell button. If it has been owned less than an hour it can be sold back and the transaction reversed, this sell-back logic will always sell for 100% of the price paid and is not subject to any alterations in the offer by the store. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many items are currently displayed, and an idea of how many items meet the specific query on a member&#039;s inventory that are also of a category that a store will purchase on a sale. By default when entering a store it will list the first 25 items by price, and note how many total exist with page and navigation options to the right to move through these items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allows someone to reduce the number of items displayed in the item list of what a store will purchase and only show those that meet the query. In addition to the same name, type, category, size, value and rarity options available in the purchase tab, it allows queries that look at custom names given to items versus the default prototype names. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Store Purchase Categories:&#039;&#039;&#039; On the right-hand side of the screen while selling within a store, will list for reference all the different categories of items that a store will purchase. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Store Types====&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Member:&#039;&#039;&#039; If a store is set as a member store, organized on the store list under a specific heading, it will only sell items to members.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Unit:&#039;&#039;&#039; If a store is set as a unit store, organized on the store list under a specific heading, it will only sell items to units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;General:&#039;&#039;&#039; If a store is set as a general store, organized on the store list under a specific heading, it will sell items to both members and units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Research===&lt;br /&gt;
Item Research is accessed under the Resource navigation list on the main site and is where members can go to research and find the items they want to acquire in the possession system. It will allow searching of the prototype items in the system that individual instances of items are based on and provide a means to do research without duplicate instances or fear of missing an item that might otherwise just happen to not be stocked. While also allowing a means to research items acquired by other means besides stores as well as limited edition items that may not always be stocked but exist in the system. &lt;br /&gt;
&lt;br /&gt;
====List Interface Overview====&lt;br /&gt;
The list interface is what shows up when immediately entering the Item Research tool, it provides a full list of all the item prototypes in the possessions system that are active and not hidden. Some items may be hidden that are being developed and not ready for release, removed from the system and no longer available but archived, as well as some items that have no means to acquire them and would be otherwise unhelpful to show in a research tool designed to help members find the items they wish to own. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; This will list the prototype name of an item, which is also the original name of any item instances created from that prototype. This name is colored based on the rarity level of the item and has a small picture of the item next to it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039; The category will show on the main page the Item Category that a prototype is a part of. As a major categorization of items, this is a major attribute to help identify how an item functions and what it is in the possessions system. Also where it is likely purchased and where it can be sold.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; The type will show on the main page since showing Item Type that a prototype is a part of. The main major identifier on how an item can be used in possessions. This has an impact on where an item can be equipped by a member in a loadout, and what other items an item might be equipped into in an open slot.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Base Cost:&#039;&#039;&#039; This shows the calculated [[Item_Cost_Structure|base cost]] of an item as determined by the possessions system item cost structure. This is the base cost that is used by stocking rules to determine the value an item will be sold for.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Stocked:&#039;&#039;&#039; This shows how many items are currently stocked, how many instances of items are available for purchase, of each prototype item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many prototype items exist in the research tool in the possessions system by default, or with a query enabled how many prototype items match that query. It will list twenty items at a time, and allow navigation to an applicable number of pages to review everything matching a research query. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allows someone to reduce the number of prototype items displayed in the list of items to assist in researching items, only showing those that meet the specified conditions set. This can be queried on prototype name, rarity level, type, category and size.&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Prototype Item Specifics====&lt;br /&gt;
While the prototype overview section helps review lists of items that meet certain search criteria, clicking on the name of a prototype item will bring up a detailed look at the specifics of a prototype item. These specifics are intended to provide all the necessary information for a member to make an informed decision about purchasing an item or seeking to obtain it. All of this information is just a display of what is set as part of a [[Item_Structure|prototype item structure]]. With a few exceptions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; On the right-hand side, this will display the name and icon of the store or stores that prototype item currently has instances available for sale in. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Related Items:&#039;&#039;&#039; If an item is part of a visible grouping, as set by the Regent, then a prototype item specifics page will show related items to the one shown. This will often be upgrades or downgrades from the currently viewed item or similar items with slightly altered functionality. If not part of a group this will not be shown. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to provide a means to easily find and purchase items while being in depth enough to provide a detailed explanation of everything needed to understand how an item will work in the possession system. The Seneschal ensures the functionality and interface of the entire system and performs enhancements and improvements as necessary to help the membership interact with the system, while the Regent maintains types, categories, and stores to assist in managing decisions and ensuring an enjoyable Star Wars like experience for all members. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157939</id>
		<title>Research and Shopping</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157939"/>
		<updated>2016-11-23T19:38:22Z</updated>

		<summary type="html">&lt;p&gt;Evant: added details on unique specifics when looking at a specific prototype item instance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Research and Shopping]] page outlines the structure and use of both the Stores and Item Research sections of the possessions system, which are the means by which members go about finding the items that they want and making purchases. The primary goal is to provide easy to understand tools and necessary information to evaluate the options available to make decisions about what a member wants to own. These tools are heavily managed by the Seneschal with input by the Regent to ensure the structure and logic that makes up the possessions system come through in the user experience and interaction on the site. Any concerns or problems with these tools should be directed to the Seneschal, while content and item related inquiries should go to the Regent. &lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
The Dark Jedi Brotherhood possessions system was set up to be scalable and full featured, while also enabling certain experiences specific to the organization around exclusive perks and rewards that are intended to make it more fun and rewarding to participate in and stay engaged with. Following is the major structure around how items are stocked, purchased, and then possibly later sold back to the stores that make up the marketplace. &lt;br /&gt;
====Item Stocking====&lt;br /&gt;
Stocking rules are established for each [[Item_Structure|prototype item]] that determines what conditions will result in an item being stocked, or unstocked from the stores. Managed by the Regent, a specific condition is specified including quantity thresholds, and then a specific store is stocked or unstocked with instances of an item. These rules are triggered on a brief delay from the exact moment when a transaction occurs that involves a prototype item. Without stocking rules specified, items would remain in stock when sold to a store, and not restocked when purchased.&lt;br /&gt;
====Purchasing Items====&lt;br /&gt;
The marketplace in the possessions system works by providing different stores that each stock a list of [[Item_Structure|item instances]] that can be purchased with credits from a spending account. These transactions are carried out one at a time from inside the store. These transactions are subject to availability so if another member or unit purchases an item it becomes unavailable for anyone else to purchase. There is a refresh button at the top of a store&#039;s item listings to load only available items. When purchased, an item can be sold back at the same price for 1 hour reversing the purchase transaction. &lt;br /&gt;
====Selling Items====&lt;br /&gt;
Stores will each purchase items in certain Item Categories and will make an offer for that item that is some percentage of its value. This percentage can change over time, or between stores, as established by the Regent. If no store will purchase an item, or it has no value, it is unsellable and will remain in a member&#039;s inventory as is the case with Award or Ceremonial type items. When sold, an item will be reserved for a member or unit for 1 hour during which time it can be repurchased reversing the sale transaction. On sale, an item is renamed back to its original prototype item name and any custom member specific aspects are stripped from the item. Items cannot be sold as long as they have items slotted into them. &lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
Stores are accessed under the Resource navigation list on the main site, and make up the marketplace where members and units acquire possessions. Each is represented by a graphical logo, a name, an identifier on if it will sell items to a member, a unit, or both, as well as a brief description to help visitors understand what types of items are available in the store&#039;s stock. Throughout the possessions system, these store logos will show up to highlight availability allowing additional navigation directly to the marketplace section of the system. Some stores will not always be available, with some persistent but others arriving for only limited periods of time and offering for sale a certain often special selection of items. &lt;br /&gt;
&lt;br /&gt;
====Purchase Items Tab====&lt;br /&gt;
Within each store, there are two interfaces to facilitate transaction types. The Purchase Items tab helps with purchasing items. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039; This will list the name of an item available for sale in the store. Clicking on this link will bring up the details of the specific item instance being offered for sale in the store. Hovering over this item name will provide a tooltip with more information on the specific item without the need to click through.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Price:&#039;&#039;&#039; The price is the amount of credits required to purchase a specific item from a store. If an item was sold within the last hour, this will include a reserved tag that notes how much time is left on the hold to reverse the transaction and buyback the item. This price could possibly differ from the base value of the item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Purchase:&#039;&#039;&#039; The purchase button will execute a transaction and exchange a member or unit&#039;s credits and deliver that item to inventory. A confirmation box will pop up to ensure ti was not accidently clicked, and after purchase if clicked and confirmed the line item in the store will turn green with purchase successful. If for some reason an item has become unavailable before a confirmed successful purchase the line item in the store will turn red and note that it is no longer available. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many items are currently displayed, and an idea of how many items meet the specific query on a store inventory. By default when entering a store it will list the first 25 items by price, and note how many total exist with page and navigation options to the right to move through these items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allow someone to reduce the number of items displayed in the item list of a store to specifically show only results that meet the query. The store list can be filtered by text in the name, type, category, size, value, and rarity depending on what a specific member is looking for. Left blank will show a store&#039;s entire inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Refresh:&#039;&#039;&#039; If the small refresh item is clicked, the possessions system will do a check on availability of all item instances shown in the latest store query and remove those no longer available and add new ones that are newly available. This will preserve any existing filter.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Logo:&#039;&#039;&#039; On the right hand side of the store the logo for the specific store &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spending Account Balance:&#039;&#039;&#039; This shows the number of credits a member has in their [[Credit_Accounts|spending account]], available for use to purchase items. Note that if a member has a significant number of their credits in savings accounts, they must be withdrawn to the spending account to spend on items.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sell Items Tab====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039; This will list the the name of the item in a member or unit&#039;s inventory, of all items that a specific store well purchase. If not renamed it will show the original item name which matches the prototype item name. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Owner:&#039;&#039;&#039; The name of the owner of an individual item will show up here. Often for members, it will just show that member&#039;s name and link to their dossier. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Value:&#039;&#039;&#039; The value is specifically tied to an item. This is often whatever a member paid for an item originally in credits, and that item will retain its value from that point forward.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Offer:&#039;&#039;&#039; The offer is the number of credits that the store is willing to purchase an item for. Established at the store level and subject to change, it can vary as some percentage of the value of an item. If a store is set to purchase for full value, this offer will match the value of an item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sell/Sellback:&#039;&#039;&#039; If an item has been owned by a member for more than the 1 hour grace period, it will show a sell button. If it has been owned less than an hour it can be sold back and the transaction reversed, this sell-back logic will always sell for 100% of the price paid and is not subject to any alterations in the offer by the store. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many items are currently displayed, and an idea of how many items meet the specific query on a member&#039;s inventory that are also of a category that a store will purchase on a sale. By default when entering a store it will list the first 25 items by price, and note how many total exist with page and navigation options to the right to move through these items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allows someone to reduce the number of items displayed in the item list of what a store will purchase and only show those that meet the query. In addition to the same name, type, category, size, value and rarity options available in the purchase tab, it allows queries that look at custom names given to items versus the default prototype names. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Store Purchase Categories:&#039;&#039;&#039; On the right-hand side of the screen while selling within a store, will list for reference all the different categories of items that a store will purchase. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Store Types====&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Member:&#039;&#039;&#039; If a store is set as a member store, organized on the store list under a specific heading, it will only sell items to members.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Unit:&#039;&#039;&#039; If a store is set as a unit store, organized on the store list under a specific heading, it will only sell items to units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;General:&#039;&#039;&#039; If a store is set as a general store, organized on the store list under a specific heading, it will sell items to both members and units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Research===&lt;br /&gt;
Item Research is accessed under the Resource navigation list on the main site and is where members can go to research and find the items they want to acquire in the possession system. It will allow searching of the prototype items in the system that individual instances of items are based on and provide a means to do research without duplicate instances or fear of missing an item that might otherwise just happen to not be stocked. While also allowing a means to research items acquired by other means besides stores as well as limited edition items that may not always be stocked but exist in the system. &lt;br /&gt;
&lt;br /&gt;
====List Interface Overview====&lt;br /&gt;
The list interface is what shows up when immediately entering the Item Research tool, it provides a full list of all the item prototypes in the possessions system that are active and not hidden. Some items may be hidden that are being developed and not ready for release, removed from the system and no longer available but archived, as well as some items that have no means to acquire them and would be otherwise unhelpful to show in a research tool designed to help members find the items they wish to own. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; This will list the prototype name of an item, which is also the original name of any item instances created from that prototype. This name is colored based on the rarity level of the item and has a small picture of the item next to it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039; The category will show on the main page the Item Category that a prototype is a part of. As a major categorization of items, this is a major attribute to help identify how an item functions and what it is in the possessions system. Also where it is likely purchased and where it can be sold.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; The type will show on the main page since showing Item Type that a prototype is a part of. The main major identifier on how an item can be used in possessions. This has an impact on where an item can be equipped by a member in a loadout, and what other items an item might be equipped into in an open slot.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Base Cost:&#039;&#039;&#039; This shows the calculated [[Item_Cost_Structure|base cost]] of an item as determined by the possessions system item cost structure. This is the base cost that is used by stocking rules to determine the value an item will be sold for.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Stocked:&#039;&#039;&#039; This shows how many items are currently stocked, how many instances of items are available for purchase, of each prototype item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many prototype items exist in the research tool in the possessions system by default, or with a query enabled how many prototype items match that query. It will list twenty items at a time, and allow navigation to an applicable number of pages to review everything matching a research query. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allows someone to reduce the number of prototype items displayed in the list of items to assist in researching items, only showing those that meet the specified conditions set. This can be queried on prototype name, rarity level, type, category and size.&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Prototype Item Specifics====&lt;br /&gt;
While the prototype overview section helps review lists of items that meet certain search criteria, clicking on the name of a prototype item will bring up a detailed look at the specifics of a prototype item. These specifics are intended to provide all the necessary information for a member to make an informed decision about purchasing an item or seeking to obtain it. All of this information is just a display of what is set as part of a [[Item_Structure|prototype item structure]]. With a few exceptions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; On the right-hand side, this will display the name and icon of the store or stores that prototype item currently has instances available for sale in. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Related Items:&#039;&#039;&#039; If an item is part of a visible grouping, as set by the Regent, then a prototype item specifics page will show related items to the one shown. This will often be upgrades or downgrades from the currently viewed item or similar items with slightly altered functionality. If not part of a group this will not be shown. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to provide a means to easily find and purchase items while being in depth enough to provide a detailed explanation of everything needed to understand how an item will work in the possession system. The Seneschal ensures the functionality and interface of the entire system and performs enhancements and improvements as necessary to help the membership interact with the system, while the Regent maintains types, categories, and stores to assist in managing decisions and ensuring an enjoyable Star Wars like experience for all members. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157938</id>
		<title>Research and Shopping</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157938"/>
		<updated>2016-11-23T19:10:11Z</updated>

		<summary type="html">&lt;p&gt;Evant: added item research list interface details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Research and Shopping]] page outlines the structure and use of both the Stores and Item Research sections of the possessions system, which are the means by which members go about finding the items that they want and making purchases. The primary goal is to provide easy to understand tools and necessary information to evaluate the options available to make decisions about what a member wants to own. These tools are heavily managed by the Seneschal with input by the Regent to ensure the structure and logic that makes up the possessions system come through in the user experience and interaction on the site. Any concerns or problems with these tools should be directed to the Seneschal, while content and item related inquiries should go to the Regent. &lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
The Dark Jedi Brotherhood possessions system was set up to be scalable and full featured, while also enabling certain experiences specific to the organization around exclusive perks and rewards that are intended to make it more fun and rewarding to participate in and stay engaged with. Following is the major structure around how items are stocked, purchased, and then possibly later sold back to the stores that make up the marketplace. &lt;br /&gt;
====Item Stocking====&lt;br /&gt;
Stocking rules are established for each [[Item_Structure|prototype item]] that determines what conditions will result in an item being stocked, or unstocked from the stores. Managed by the Regent, a specific condition is specified including quantity thresholds, and then a specific store is stocked or unstocked with instances of an item. These rules are triggered on a brief delay from the exact moment when a transaction occurs that involves a prototype item. Without stocking rules specified, items would remain in stock when sold to a store, and not restocked when purchased.&lt;br /&gt;
====Purchasing Items====&lt;br /&gt;
The marketplace in the possessions system works by providing different stores that each stock a list of [[Item_Structure|item instances]] that can be purchased with credits from a spending account. These transactions are carried out one at a time from inside the store. These transactions are subject to availability so if another member or unit purchases an item it becomes unavailable for anyone else to purchase. There is a refresh button at the top of a store&#039;s item listings to load only available items. When purchased, an item can be sold back at the same price for 1 hour reversing the purchase transaction. &lt;br /&gt;
====Selling Items====&lt;br /&gt;
Stores will each purchase items in certain Item Categories and will make an offer for that item that is some percentage of its value. This percentage can change over time, or between stores, as established by the Regent. If no store will purchase an item, or it has no value, it is unsellable and will remain in a member&#039;s inventory as is the case with Award or Ceremonial type items. When sold, an item will be reserved for a member or unit for 1 hour during which time it can be repurchased reversing the sale transaction. On sale, an item is renamed back to its original prototype item name and any custom member specific aspects are stripped from the item. Items cannot be sold as long as they have items slotted into them. &lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
Stores are accessed under the Resource navigation list on the main site, and make up the marketplace where members and units acquire possessions. Each is represented by a graphical logo, a name, an identifier on if it will sell items to a member, a unit, or both, as well as a brief description to help visitors understand what types of items are available in the store&#039;s stock. Throughout the possessions system, these store logos will show up to highlight availability allowing additional navigation directly to the marketplace section of the system. Some stores will not always be available, with some persistent but others arriving for only limited periods of time and offering for sale a certain often special selection of items. &lt;br /&gt;
&lt;br /&gt;
====Purchase Items Tab====&lt;br /&gt;
Within each store, there are two interfaces to facilitate transaction types. The Purchase Items tab helps with purchasing items. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039; This will list the name of an item available for sale in the store. Clicking on this link will bring up the details of the specific item instance being offered for sale in the store. Hovering over this item name will provide a tooltip with more information on the specific item without the need to click through.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Price:&#039;&#039;&#039; The price is the amount of credits required to purchase a specific item from a store. If an item was sold within the last hour, this will include a reserved tag that notes how much time is left on the hold to reverse the transaction and buyback the item. This price could possibly differ from the base value of the item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Purchase:&#039;&#039;&#039; The purchase button will execute a transaction and exchange a member or unit&#039;s credits and deliver that item to inventory. A confirmation box will pop up to ensure ti was not accidently clicked, and after purchase if clicked and confirmed the line item in the store will turn green with purchase successful. If for some reason an item has become unavailable before a confirmed successful purchase the line item in the store will turn red and note that it is no longer available. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many items are currently displayed, and an idea of how many items meet the specific query on a store inventory. By default when entering a store it will list the first 25 items by price, and note how many total exist with page and navigation options to the right to move through these items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allow someone to reduce the number of items displayed in the item list of a store to specifically show only results that meet the query. The store list can be filtered by text in the name, type, category, size, value, and rarity depending on what a specific member is looking for. Left blank will show a store&#039;s entire inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Refresh:&#039;&#039;&#039; If the small refresh item is clicked, the possessions system will do a check on availability of all item instances shown in the latest store query and remove those no longer available and add new ones that are newly available. This will preserve any existing filter.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Logo:&#039;&#039;&#039; On the right hand side of the store the logo for the specific store &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spending Account Balance:&#039;&#039;&#039; This shows the number of credits a member has in their [[Credit_Accounts|spending account]], available for use to purchase items. Note that if a member has a significant number of their credits in savings accounts, they must be withdrawn to the spending account to spend on items.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sell Items Tab====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039; This will list the the name of the item in a member or unit&#039;s inventory, of all items that a specific store well purchase. If not renamed it will show the original item name which matches the prototype item name. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Owner:&#039;&#039;&#039; The name of the owner of an individual item will show up here. Often for members, it will just show that member&#039;s name and link to their dossier. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Value:&#039;&#039;&#039; The value is specifically tied to an item. This is often whatever a member paid for an item originally in credits, and that item will retain its value from that point forward.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Offer:&#039;&#039;&#039; The offer is the number of credits that the store is willing to purchase an item for. Established at the store level and subject to change, it can vary as some percentage of the value of an item. If a store is set to purchase for full value, this offer will match the value of an item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sell/Sellback:&#039;&#039;&#039; If an item has been owned by a member for more than the 1 hour grace period, it will show a sell button. If it has been owned less than an hour it can be sold back and the transaction reversed, this sell-back logic will always sell for 100% of the price paid and is not subject to any alterations in the offer by the store. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many items are currently displayed, and an idea of how many items meet the specific query on a member&#039;s inventory that are also of a category that a store will purchase on a sale. By default when entering a store it will list the first 25 items by price, and note how many total exist with page and navigation options to the right to move through these items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allows someone to reduce the number of items displayed in the item list of what a store will purchase and only show those that meet the query. In addition to the same name, type, category, size, value and rarity options available in the purchase tab, it allows queries that look at custom names given to items versus the default prototype names. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Store Purchase Categories:&#039;&#039;&#039; On the right-hand side of the screen while selling within a store, will list for reference all the different categories of items that a store will purchase. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Store Types====&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Member:&#039;&#039;&#039; If a store is set as a member store, organized on the store list under a specific heading, it will only sell items to members.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Unit:&#039;&#039;&#039; If a store is set as a unit store, organized on the store list under a specific heading, it will only sell items to units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;General:&#039;&#039;&#039; If a store is set as a general store, organized on the store list under a specific heading, it will sell items to both members and units.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Research===&lt;br /&gt;
Item Research is accessed under the Resource navigation list on the main site and is where members can go to research and find the items they want to acquire in the possession system. It will allow searching of the prototype items in the system that individual instances of items are based on and provide a means to do research without duplicate instances or fear of missing an item that might otherwise just happen to not be stocked. While also allowing a means to research items acquired by other means besides stores as well as limited edition items that may not always be stocked but exist in the system. &lt;br /&gt;
&lt;br /&gt;
====List Interface====&lt;br /&gt;
The list interface is what shows up when immediately entering the Item Research tool, it provides a full list of all the item prototypes in the possessions system that are active and not hidden. Some items may be hidden that are being developed and not ready for release, removed from the system and no longer available but archived, as well as some items that have no means to acquire them and would be otherwise unhelpful to show in a research tool designed to help members find the items they wish to own. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; This will list the prototype name of an item, which is also the original name of any item instances created from that prototype. This name is colored based on the rarity level of the item and has a small picture of the item next to it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039; The category will show on the main page the Item Category that a prototype is a part of. As a major categorization of items, this is a major attribute to help identify how an item functions and what it is in the possessions system. Also where it is likely purchased and where it can be sold.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; The type will show on the main page since showing Item Type that a prototype is a part of. The main major identifier on how an item can be used in possessions. This has an impact on where an item can be equipped by a member in a loadout, and what other items an item might be equipped into in an open slot.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Base Cost:&#039;&#039;&#039; This shows the calculated [[Item_Cost_Structure|base cost]] of an item as determined by the possessions system item cost structure. This is the base cost that is used by stocking rules to determine the value an item will be sold for.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Stocked:&#039;&#039;&#039; This shows how many items are currently stocked, how many instances of items are available for purchase, of each prototype item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many prototype items exist in the research tool in the possessions system by default, or with a query enabled how many prototype items match that query. It will list twenty items at a time, and allow navigation to an applicable number of pages to review everything matching a research query. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allows someone to reduce the number of prototype items displayed in the list of items to assist in researching items, only showing those that meet the specified conditions set. This can be queried on prototype name, rarity level, type, category and size.&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Prototype Item Interface====&lt;br /&gt;
Image of interface with an explanation of what each detail is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;One&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to provide a means to easily find and purchase items while being in depth enough to provide a detailed explanation of everything needed to understand how an item will work in the possession system. The Seneschal ensures the functionality and interface of the entire system and performs enhancements and improvements as necessary to help the membership interact with the system, while the Regent maintains types, categories, and stores to assist in managing decisions and ensuring an enjoyable Star Wars like experience for all members. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157937</id>
		<title>Research and Shopping</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157937"/>
		<updated>2016-11-23T18:43:04Z</updated>

		<summary type="html">&lt;p&gt;Evant: adding details for how stores stock, and how buying and selling works in stores&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Research and Shopping]] page outlines the structure and use of both the Stores and Item Research sections of the possessions system, which are the means by which members go about finding the items that they want and making purchases. The primary goal is to provide easy to understand tools and necessary information to evaluate the options available to make decisions about what a member wants to own. These tools are heavily managed by the Seneschal with input by the Regent to ensure the structure and logic that makes up the possessions system come through in the user experience and interaction on the site. Any concerns or problems with these tools should be directed to the Seneschal, while content and item related inquiries should go to the Regent. &lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
The Dark Jedi Brotherhood possessions system was set up to be scalable and full featured, while also enabling certain experiences specific to the organization around exclusive perks and rewards that are intended to make it more fun and rewarding to participate in and stay engaged with. Following is the major structure around how items are stocked, purchased, and then possibly later sold back to the stores that make up the marketplace. &lt;br /&gt;
====Item Stocking====&lt;br /&gt;
Stocking rules are established for each [[Item_Structure|prototype item]] that determines what conditions will result in an item being stocked, or unstocked from the stores. Managed by the Regent, a specific condition is specified including quantity thresholds, and then a specific store is stocked or unstocked with instances of an item. These rules are triggered on a brief delay from the exact moment when a transaction occurs that involves a prototype item. Without stocking rules specified, items would remain in stock when sold to a store, and not restocked when purchased.&lt;br /&gt;
====Purchasing Items====&lt;br /&gt;
The marketplace in the possessions system works by providing different stores that each stock a list of [[Item_Structure|item instances]] that can be purchased with credits from a spending account. These transactions are carried out one at a time from inside the store. These transactions are subject to availability so if another member or unit purchases an item it becomes unavailable for anyone else to purchase. There is a refresh button at the top of a store&#039;s item listings to load only available items. When purchased, an item can be sold back at the same price for 1 hour reversing the purchase transaction. &lt;br /&gt;
====Selling Items====&lt;br /&gt;
Stores will each purchase items in certain Item Categories and will make an offer for that item that is some percentage of its value. This percentage can change over time, or between stores, as established by the Regent. If no store will purchase an item, or it has no value, it is unsellable and will remain in a member&#039;s inventory as is the case with Award or Ceremonial type items. When sold, an item will be reserved for a member or unit for 1 hour during which time it can be repurchased reversing the sale transaction. On sale, an item is renamed back to its original prototype item name and any custom member specific aspects are stripped from the item. Items cannot be sold as long as they have items slotted into them. &lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
Stores are accessed under the Resource navigation list on the main site, and make up the marketplace where members and units acquire possessions. Each is represented by a graphical logo, a name, an identifier on if it will sell items to a member, a unit, or both, as well as a brief description to help visitors understand what types of items are available in the store&#039;s stock. Throughout the possessions system, these store logos will show up to highlight availability allowing additional navigation directly to the marketplace section of the system. Some stores will not always be available, with some persistent but others arriving for only limited periods of time and offering for sale a certain often special selection of items. &lt;br /&gt;
&lt;br /&gt;
====Purchase Items Tab====&lt;br /&gt;
Within each store, there are two interfaces to facilitate transaction types. The Purchase Items tab helps with purchasing items. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039; This will list the name of an item available for sale in the store. Clicking on this link will bring up the details of the specific item instance being offered for sale in the store. Hovering over this item name will provide a tooltip with more information on the specific item without the need to click through.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Price:&#039;&#039;&#039; The price is the amount of credits required to purchase a specific item from a store. If an item was sold within the last hour, this will include a reserved tag that notes how much time is left on the hold to reverse the transaction and buyback the item. This price could possibly differ from the base value of the item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Purchase:&#039;&#039;&#039; The purchase button will execute a transaction and exchange a member or unit&#039;s credits and deliver that item to inventory. A confirmation box will pop up to ensure ti was not accidently clicked, and after purchase if clicked and confirmed the line item in the store will turn green with purchase successful. If for some reason an item has become unavailable before a confirmed successful purchase the line item in the store will turn red and note that it is no longer available. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many items are currently displayed, and an idea of how many items meet the specific query on a store inventory. By default when entering a store it will list the first 25 items by price, and note how many total exist with page and navigation options to the right to move through these items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allow someone to reduce the number of items displayed in the item list of a store to specifically show only results that meet the query. The store list can be filtered by text in the name, type, category, size, value, and rarity depending on what a specific member is looking for. Left blank will show a store&#039;s entire inventory.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Refresh:&#039;&#039;&#039; If the small refresh item is clicked, the possessions system will do a check on availability of all item instances shown in the latest store query and remove those no longer available and add new ones that are newly available. This will preserve any existing filter.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Logo:&#039;&#039;&#039; On the right hand side of the store the logo for the specific store &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spending Account Balance:&#039;&#039;&#039; This shows the number of credits a member has in their [[Credit_Accounts|spending account]], available for use to purchase items. Note that if a member has a significant number of their credits in savings accounts, they must be withdrawn to the spending account to spend on items.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sell Items Tab====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item:&#039;&#039;&#039; This will list the the name of the item in a member or unit&#039;s inventory, of all items that a specific store well purchase. If not renamed it will show the original item name which matches the prototype item name. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Owner:&#039;&#039;&#039; The name of the owner of an individual item will show up here. Often for members, it will just show that member&#039;s name and link to their dossier. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Value:&#039;&#039;&#039; The value is specifically tied to an item. This is often whatever a member paid for an item originally in credits, and that item will retain its value from that point forward.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Offer:&#039;&#039;&#039; The offer is the number of credits that the store is willing to purchase an item for. Established at the store level and subject to change, it can vary as some percentage of the value of an item. If a store is set to purchase for full value, this offer will match the value of an item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Sell/Sellback:&#039;&#039;&#039; If an item has been owned by a member for more than the 1 hour grace period, it will show a sell button. If it has been owned less than an hour it can be sold back and the transaction reversed, this sell-back logic will always sell for 100% of the price paid and is not subject to any alterations in the offer by the store. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Displaying items:&#039;&#039;&#039; This provides information on how many items are currently displayed, and an idea of how many items meet the specific query on a member&#039;s inventory that are also of a category that a store will purchase on a sale. By default when entering a store it will list the first 25 items by price, and note how many total exist with page and navigation options to the right to move through these items. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Filter:&#039;&#039;&#039; Expanded by clicking on the small funnel icon, this allows someone to reduce the number of items displayed in the item list of what a store will purchase and only show those that meet the query. In addition to the same name, type, category, size, value and rarity options available in the purchase tab, it allows queries that look at custom names given to items versus the default prototype names. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Store Purchase Categories:&#039;&#039;&#039; On the right-hand side of the screen while selling within a store, will list for reference all the different categories of items that a store will purchase. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Member&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;General&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Research===&lt;br /&gt;
Accessed via the Resource navigation on the main site, Item Research is where members can go to research and find items they want to purchase. &lt;br /&gt;
Will show everything that can be acquired, regardless of stocking status.&lt;br /&gt;
&lt;br /&gt;
====Main Interface====&lt;br /&gt;
Image of interface with explanation of what each button does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;One&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Prototype Item Interface====&lt;br /&gt;
Image of interface with an explanation of what each detail is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;One&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to provide a means to easily find and purchase items while being in depth enough to provide a detailed explanation of everything needed to understand how an item will work in the possession system. The Seneschal ensures the functionality and interface of the entire system and performs enhancements and improvements as necessary to help the membership interact with the system, while the Regent maintains types, categories, and stores to assist in managing decisions and ensuring an enjoyable Star Wars like experience for all members. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Structure&amp;diff=157923</id>
		<title>Item Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Structure&amp;diff=157923"/>
		<updated>2016-11-23T05:31:06Z</updated>

		<summary type="html">&lt;p&gt;Evant: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Structure]] page outlines both what a prototype item is, as well as an instance of an item, and what attributes they have in the possessions system. Note that a prototype item cannot be owned, it is a template from which instances of items are created under various conditions, which can they actually be possessed by units and members. All details of prototype items and the conditions under which they become instances of items for sale or otherwise granted are carefully controlled by the Regent to ensure balance and integrity in the system and to ensure an enjoyable member experience. &lt;br /&gt;
&lt;br /&gt;
===Prototype Items===&lt;br /&gt;
A prototype item is a template from which all instances of items are created. When the possessions system creates a new instance of an item either to stock a store or respond to a conditional trigger, that item is based on a prototype. The attributes of this prototype item determine its balance and how it can be used in all other systems where items are involved. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; This is the prototype name of an item and the default name that an item instance takes on instantiation. Although an instance of an item can be renamed, it always retains the name of the prototype item it is based on displayed in parenthesis if looking at an item that has been given a unique name. When referred to later by an Item Aspect this is considered the original name of an item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039; All items are grouped into different categories, to help members research and find items for purchase. In addition, this is used to help set pricing for an item as well as by stores to decide what types of items will be purchased and put into stock. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; This attribute groups items into major categories that determine what slots they can be placed into and where they can be equipped into a loadout. In addition, this will help define in some cases which Character Sheet skill enables the use of an item, as well as to help set pricing for an item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; This size determines how many slots an item will take up in the possessions system. This is only relevant for items where some items within a specific Item Type set need to be a different size than others so that they take up more than one slot either in the loadout. This is otherwise set to 1 for all items in a set and they are all handled the same way by the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; This is discussed in much more detail on a separate [[Item_Rarity_Structure|item rarity structure]] page, but visually represents the relative quality level and functionality of items in the possessions system.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; This is discussed in much more detail on a separate [[Item_Cost_Structure|item cost structure]] page, but lists the formula driven price of an item before it is run through any stocking rules where instances of that item would receive a specific value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; This is a text based description that outlines specific functionality of an item in the possessions system. Specific text is used with each item to help define the relative functionality between other items of similar Type and Category to help a member understand the specific item they are purchasing. All items are intended to be based on real Star Wars items, but the description in the possessions system outlines all functionality for Dark Jedi Brotherhood specific realism. To fully understand the functionality and description of an instance of an item someone must also review specific Aspects applied. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item Slots:&#039;&#039;&#039; Some items are able to have other items slotted or equipped onto them. As an example, Squadron Item Types can be slotted onto certain items like Destroyers that have space for a specific number of squadrons. Where this is enabled, the slot itself will be given a name, as well as how many items can be slotted and what Item Types can be equipped into those slots. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Source:&#039;&#039;&#039; This is a reference field available to the Regent staff to link to other external websites to help members understand the source of the item in the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item Aspect Slots:&#039;&#039;&#039; Some items are able to accept Item Aspects, each can have a different number of available slots, and each of those slots will accept one or more different possible types of Item Aspects. This is explained in more detail on the [[Item_Aspect_Structure|item aspect structure]] page. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Granted Item Aspects:&#039;&#039;&#039; Some items will have an Aspect granted to them by default at the prototype level, this cannot be changed or removed, but defines additional special functionality given to all instances of that item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Purchase Restrictions:&#039;&#039;&#039; This defines any rules that follow an item to a store, that would prevent an individual or unit from purchasing an item. If there are no restrictions, then anyone with the necessary credits can purchase an item. There are no ownership restrictions, and these purchase restrictions only are enforced in stores at the time of purchase. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Image:&#039;&#039;&#039; Managed by the [[Herald]] this image gives a standard visual representation of the item. This carries through to all instances of the items to help a member understand what a stock item might look like, though to fully understand what an individual item looks like someone must also review specific Aspects applied. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; This will list the logo or name of any stores that currently have an item in stock. If there is nothing listed then the item isn&#039;t available for sale anywhere in the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Related Items:&#039;&#039;&#039; Some items are grouped together with other items, either to enable various dossier skins or to help members quickly see other very similar related items to help with purchasing decisions and finding items. What are considered to be related items are managed by the Regent. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Stock Rules:&#039;&#039;&#039; Not listed anywhere, but directly tied to the availability of an item. The stocking rules of a prototype item determine when a new instance of an item is created and put in stock in a store, and when an item is unstocked and decommissioned from a store using a variety of rules surrounding availability and price.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Instance===&lt;br /&gt;
An instance of an item is created whenever a store calls for more stock, or if an item is granted by another means be it manually or via a conditional trigger in the possessions system. Each of these instances of an item is unique, and carry with them a unique set of attributes, but always are simply a variation of whatever prototype item they are created from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; By default, this is always the same as the prototype. However, all items can be renamed by an owner and take on a unique name specific to that instance. When referred to by an Item Aspect this is considered the item name.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Value:&#039;&#039;&#039; Every prototype item has a base price, decided by a formula explained in more detail on a separate [[Item_Cost_Structure|item cost structure]] page, however when an item is stocked in a store it is placed up for sale at a certain price. Often items are stocked at full base price, but if a base price changes while items are already in stock, or change while a member owns an item, the value of that item will differ. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Owner:&#039;&#039;&#039; If not decommissioned, every item has an owner, be it a store, a member, or a unit. This owner is listed on the item record. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Slots:&#039;&#039;&#039; Each instance of an item that has been assigned slots to the prototype it is based on, will show either the number of open slots along with the slot name, or will show what is equipped into the slots.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Aspects:&#039;&#039;&#039; Each instance of an item that has been assigned item aspects to the prototype it is based on, will show either the number of open spaces for aspects to be assigned along with the types that can be accepted, or will show the name and text of an approved and assigned aspect as applied to the item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;History:&#039;&#039;&#039; This will outline the full history of an item, including when it was originally created, as well as previous owners of the item and previous names that item has held.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly, and consistently, this structure makes up the entire list of what can be possessed. This item structure has been set-up to be dynamic and able to accept change going forward so that the Dark Council can continue to bring the membership offerings from an ever expanding Star Wars galaxy. In the future, as new items are added, they will adhere to the structures set forth here by the Regent. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Structure&amp;diff=157922</id>
		<title>Item Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Structure&amp;diff=157922"/>
		<updated>2016-11-23T05:27:09Z</updated>

		<summary type="html">&lt;p&gt;Evant: added details on all attributes of prototype items and item instances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Structure]] page outlines both what a prototype item is, as well as an instance of an item, and what attributes they have in the possessions system. Note that a prototype item cannot be owned, it is a template from which instances of items are created under various conditions, which can they actually be possessed by units and members. All details of prototype items and the conditions under which they become instances of items for sale or otherwise granted are carefully controlled by the Regent to ensure balance and integrity in the system and to ensure an enjoyable member experience. &lt;br /&gt;
&lt;br /&gt;
===Prototype Items===&lt;br /&gt;
A prototype item is a template from which all instances of items are created. When the possessions system creates a new instance of an item either to stock a store or respond to a conditional trigger, that item is based on a prototype. The attributes of this prototype item determine its balance and how it can be used in all other systems where items are involved. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; This is the prototype name of an item and the default name that an item instance takes on instantiation. Although an instance of an item can be renamed, it always retains the name of the prototype item it is based on displayed in parenthesis if looking at an item that has been given a unique name. When referred to later by an Item Aspect this is considered the original name of an item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039; All items are grouped into different categories, to help members research and find items for purchase. In addition, this is used to help set pricing for an item as well as by stores to decide what types of items will be purchased and put into stock. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; This attribute groups items into major categories that determine what slots they can be placed into and where they can be equipped into a loadout. In addition, this will help define in some cases which Character Sheet skill enables the use of an item, as well as to help set pricing for an item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; This size determines how many slots an item will take up in the possessions system. This is only relevant for items where some items within a specific Item Type set need to be a different size than others so that they take up more than one slot either in the loadout. This is otherwise set to 1 for all items in a set and they are all handled the same way by the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; This is discussed in much more detail on a separate [Item_Rarity_Structure|item rarity structure] page, but visually represents the relative quality level and functionality of items in the possessions system.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; This is discussed in much more detail on a separate [Item_Cost_Structure|item cost structure] page, but lists the formula driven price of an item before it is run through any stocking rules where instances of that item would receive a specific value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; This is a text based description that outlines specific functionality of an item in the possessions system. Specific text is used with each item to help define the relative functionality between other items of similar Type and Category to help a member understand the specific item they are purchasing. All items are intended to be based on real Star Wars items, but the description in the possessions system outlines all functionality for Dark Jedi Brotherhood specific realism. To fully understand the functionality and description of an instance of an item someone must also review specific Aspects applied. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item Slots:&#039;&#039;&#039; Some items are able to have other items slotted or equipped onto them. As an example, Squadron Item Types can be slotted onto certain items like Destroyers that have space for a specific number of squadrons. Where this is enabled, the slot itself will be given a name, as well as how many items can be slotted and what Item Types can be equipped into those slots. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Source:&#039;&#039;&#039; This is a reference field available to the Regent staff to link to other external websites to help members understand the source of the item in the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item Aspect Slots:&#039;&#039;&#039; Some items are able to accept Item Aspects, each can have a different number of available slots, and each of those slots will accept one or more different possible types of Item Aspects. This is explained in more detail on the [Item_Aspect_Structure|item aspect structure] page. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Granted Item Aspects:&#039;&#039;&#039; Some items will have an Aspect granted to them by default at the prototype level, this cannot be changed or removed, but defines additional special functionality given to all instances of that item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Purchase Restrictions:&#039;&#039;&#039; This defines any rules that follow an item to a store, that would prevent an individual or unit from purchasing an item. If there are no restrictions, then anyone with the necessary credits can purchase an item. There are no ownership restrictions, and these purchase restrictions only are enforced in stores at the time of purchase. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Image:&#039;&#039;&#039; Managed by the [Herald] this image gives a standard visual representation of the item. This carries through to all instances of the items to help a member understand what a stock item might look like, though to fully understand what an individual item looks like someone must also review specific Aspects applied. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; This will list the logo or name of any stores that currently have an item in stock. If there is nothing listed then the item isn&#039;t available for sale anywhere in the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Related Items:&#039;&#039;&#039; Some items are grouped together with other items, either to enable various dossier skins or to help members quickly see other very similar related items to help with purchasing decisions and finding items. What are considered to be related items are managed by the Regent. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Stock Rules:&#039;&#039;&#039; Not listed anywhere, but directly tied to the availability of an item. The stocking rules of a prototype item determine when a new instance of an item is created and put in stock in a store, and when an item is unstocked and decommissioned from a store using a variety of rules surrounding availability and price.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Instance===&lt;br /&gt;
An instance of an item is created whenever a store calls for more stock, or if an item is granted by another means be it manually or via a conditional trigger in the possessions system. Each of these instances of an item is unique, and carry with them a unique set of attributes, but always are simply a variation of whatever prototype item they are created from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; By default, this is always the same as the prototype. However, all items can be renamed by an owner and take on a unique name specific to that instance. When referred to by an Item Aspect this is considered the item name.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Value:&#039;&#039;&#039; Every prototype item has a base price, decided by a formula explained in more detail on a separate [Item_Cost_Structure|item cost structure] page, however when an item is stocked in a store it is placed up for sale at a certain price. Often items are stocked at full base price, but if a base price changes while items are already in stock, or change while a member owns an item, the value of that item will differ. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Owner:&#039;&#039;&#039; If not decommissioned, every item has an owner, be it a store, a member, or a unit. This owner is listed on the item record. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Slots:&#039;&#039;&#039; Each instance of an item that has been assigned slots to the prototype it is based on, will show either the number of open slots along with the slot name, or will show what is equipped into the slots.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Aspects:&#039;&#039;&#039; Each instance of an item that has been assigned item aspects to the prototype it is based on, will show either the number of open spaces for aspects to be assigned along with the types that can be accepted, or will show the name and text of an approved and assigned aspect as applied to the item.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;History:&#039;&#039;&#039; This will outline the full history of an item, including when it was originally created, as well as previous owners of the item and previous names that item has held.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly, and consistently, this structure makes up the entire list of what can be possessed. This item structure has been set-up to be dynamic and able to accept change going forward so that the Dark Council can continue to bring the membership offerings from an ever expanding Star Wars galaxy. In the future, as new items are added, they will adhere to the structures set forth here by the Regent. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Structure&amp;diff=157921</id>
		<title>Item Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Structure&amp;diff=157921"/>
		<updated>2016-11-22T23:37:49Z</updated>

		<summary type="html">&lt;p&gt;Evant: added details on all prototype items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Structure]] page outlines both what a prototype item is, as well as an instance of an item, and what attributes they have in the possessions system. Note that a prototype item cannot be owned, it is a template from which instances of items are created under various conditions, which can they actually be possessed by units and members. All details of prototype items and the conditions under which they become instances of items for sale or otherwise granted are carefully controlled by the Regent to ensure balance and integrity in the system and to ensure an enjoyable member experience. &lt;br /&gt;
&lt;br /&gt;
===Prototype Items===&lt;br /&gt;
A prototype item is a template from which all instances of items are created. When the possessions system creates a new instance of an item either to stock a store or respond to a conditional trigger, that item is based on a prototype. The attributes of this prototype item determine its balance and how it can be used in all other systems where items are involved. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; This is the prototype name of an item and the default name that an item instance takes on instantiation. Although an instance of an item can be renamed, it always retains the name of the prototype item it is based on displayed in parenthesis if looking at an item that has been given a unique name. When referred to later by an Item Aspect this is considered the original name of an item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039; All items are grouped into different categories, to help members research and find items for purchase. In addition, this is used to help set pricing for an item as well as by stores to decide what types of items will be purchased and put into stock. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; This attribute groups items into major categories that determine what slots they can be placed into and where they can be equipped into a loadout. In addition, this will help define in some cases which Character Sheet skill enables the use of an item, as well as to help set pricing for an item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; This size determines how many slots an item will take up in the possessions system. This is only relevant for items where some items within a specific Item Type set need to be a different size than others so that they take up more than one slot either in the loadout. This is otherwise set to 1 for all items in a set and they are all handled the same way by the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Rarity:&#039;&#039;&#039; This is discussed in much more detail on a separate [Item_Rarity_Structure|item rarity structure] page, but visually represents the relative quality level and functionality of items in the possessions system.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Base Price:&#039;&#039;&#039; This is discussed in much more detail on a separate [Item_Cost_Structure|item cost structure] page, but lists the formula driven price of an item before it is run through any stocking rules where instances of that item would receive a specific value.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; This is a text based description that outlines specific functionality of an item in the possessions system. Specific text is used with each item to help define the relative functionality between other items of similar Type and Category to help a member understand the specific item they are purchasing. All items are intended to be based on real Star Wars items, but the description in the possessions system outlines all functionality for Dark Jedi Brotherhood specific realism. To fully understand the functionality and description of an instance of an item someone must also review specific Aspects applied. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item Slots:&#039;&#039;&#039; Some items are able to have other items slotted or equipped onto them. As an example, Squadron Item Types can be slotted onto certain items like Destroyers that have space for a specific number of squadrons. Where this is enabled, the slot itself will be given a name, as well as how many items can be slotted and what Item Types can be equipped into those slots. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Source:&#039;&#039;&#039; This is a reference field available to the Regent staff to link to other external websites to help members understand the source of the item in the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Item Aspect Slots:&#039;&#039;&#039; Some items are able to accept Item Aspects, each can have a different number of available slots, and each of those slots will accept one or more different possible types of Item Aspects. This is explained in more detail on the [Item_Aspect_Structure|item aspect structure] page. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Granted Item Aspects:&#039;&#039;&#039; Some items will have an Aspect granted to them by default at the prototype level, this cannot be changed or removed, but defines additional special functionality given to all instances of that item. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Purchase Restrictions:&#039;&#039;&#039; This defines any rules that follow an item to a store, that would prevent an individual or unit from purchasing an item. If there are no restrictions, then anyone with the necessary credits can purchase an item. There are no ownership restrictions, and these purchase restrictions only are enforced in stores at the time of purchase. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Image:&#039;&#039;&#039; Managed by the [Herald] this image gives a standard visual representation of the item. This carries through to all instances of the items to help a member understand what a stock item might look like, though to fully understand what an individual item looks like someone must also review specific Aspects applied. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; This will list the logo or name of any stores that currently have an item in stock. If there is nothing listed then the item isn&#039;t available for sale anywhere in the possessions system. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Related Items:&#039;&#039;&#039; Some items are grouped together with other items, either to enable various dossier skins or to help members quickly see other very similar related items to help with purchasing decisions and finding items. What are considered to be related items are managed by the Regent. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Stock Rules:&#039;&#039;&#039; Not listed anywhere, but directly tied to the availability of an item. The stocking rules of a prototype item determine when a new instance of an item is created and put in stock in a store, and when an item is unstocked and decommissioned from a store using a variety of rules surrounding availability and price.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Instance===&lt;br /&gt;
An instance of an item is created whenever a store calls for more stock, or if an item is granted by another means be it manually or via a conditional trigger in the possessions system. Each of these instances of an item is unique, and carry with them a unique set of attributes, but always are simply a variation of whatever prototype item they are created from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Name:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Value:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Owner:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Slots:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Aspects:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;History:&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly, and consistently, this structure makes up the entire list of what can be possessed. This item structure has been set-up to be dynamic and able to accept change going forward so that the Dark Council can continue to bring the membership offerings from an ever expanding Star Wars galaxy. In the future, as new items are added, they will adhere to the structures set forth here by the Regent. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Accounts&amp;diff=157920</id>
		<title>Credit Accounts</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Accounts&amp;diff=157920"/>
		<updated>2016-11-22T22:33:17Z</updated>

		<summary type="html">&lt;p&gt;Evant: added details on all functionality of credit accounts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Credit Accounts]] page outlines the basic tools available for managing credits in the Dark Jedi Brotherhood, and what type of information is available to members and units with regards to their credit accounts. The primary goal of his is to give members tools to save towards larger more expensive items while understanding where their credits are coming from and through transparency give the system a high level of integrity. Discrepancies to this information, or simple questions, should be directed to the Regent. &lt;br /&gt;
&lt;br /&gt;
For specific information about how to earn credits, see the [[Possessions_Salary_Policy|possessions salary policy]].&lt;br /&gt;
&lt;br /&gt;
===Account Management===&lt;br /&gt;
Accessed via the administration section of the site under &amp;quot;Your Character&amp;quot;, then &amp;quot;Credit Accounts&amp;quot;, the Credit Accounts link brings up Account Management and provides two types of accounts each with different tools to help you manage your credits depending on the type. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spending Account:&#039;&#039;&#039; The spending account exists by default and is created when a member or unit is created. Each will have only one account of this type, and it is where all [Possessions_Salary_Policy|credits earned] are automatically credited, and all purchases are debited. When viewing a store, only the credits in the spending account will show up as available, and only these credits can be spent on items. Credits must be moved from a savings account into the spending account before purchasing items at a store. This account can be renamed with the Rename button next to the account, or the spending account details can be viewed using the View button to look at all individual credits and debits along with other relevant information to the transactions. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Savings Account:&#039;&#039;&#039; The &amp;quot;+ Create Savings Account&amp;quot; button will start the process to create a savings account, and a member can give this a name of their choosing that helps them identify the account as well as set a percentage of all [Possessions_Salary_Policy|credits earned] to be deposited automatically into the account. Once created it is designated by the Type of Savings on the Account Management page. After created, the name and percentage can be edited later with the Edit button next to the account, a deposit can be made to the account of credits from the spending account, a withdrawal can be made from the savings account to the spending account, or the savings account details can be viewed using the View button to look at all individual debits and credits along with other relevant information to the transactions. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Account Details===&lt;br /&gt;
When the View button is clicked for any account, it will bring up a full look at every debit and credit transaction for a specific account, as well as some graphs to track value over time. All purely informative to help a member review and manage their finances.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Spending credits balance over time:&#039;&#039;&#039; Shown only on spending accounts, this is a graph that shows the balance of the spending account considering all debits and credits over time with a variety of zoom levels as well as the ability to download or print the graph. Intended as a tool to help a member or unit review their account balance visually. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;All-time credits earned:&#039;&#039;&#039; Shown only on spending accounts, this is a graph that shows the balance of the spending account considering only credits to the account over time with a variety of zoom levels as well as the ability to download or print the graph. Intended as a tool to help a member or unit to review the total value of all credits ever earned in the possessions system visually. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Mutation - Date:&#039;&#039;&#039; Shows the exact date and time that a transaction took place against an account.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Mutation - Description:&#039;&#039;&#039; Shows a basic description of the transaction that took place, with information to understand the nature of why the debit or credit took place.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Mutation - Debit:&#039;&#039;&#039; Shows a currency (credits) value of a transaction, if it was a debit against that account reducing the total.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Mutation - Credit:&#039;&#039;&#039; Shows a currency (credits) value of a transaction, if it was a credit against that account increasing the total. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Mutation - Performed by:&#039;&#039;&#039; Shows which account initiated a transaction, showing either a member name or notes that it was handled by an Automated Process. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Discrepancies===&lt;br /&gt;
Any discrepancies or concerns with anything on the account details screen should be brought to the Regent for response. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to be basic, and simple as far as tools are concerned, but in depth with regard to the depth of information provided. The Regent ensures the integrity of the system and performs manual adjustments as necessary to keep everything aligned with intent. With appropriate oversight and consistency, the member experience can be maintained free of bias and concern for all members. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Unit_Possessions&amp;diff=157859</id>
		<title>Unit Possessions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Unit_Possessions&amp;diff=157859"/>
		<updated>2016-11-18T00:50:54Z</updated>

		<summary type="html">&lt;p&gt;Evant: removed from policy category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Unit Possessions]] page outlines how units go about managing their items in the possessions system, much of which is the same as [[Member_Possessions|member possessions]] management so that knowledge is assumed, with the added emphasis on slotting and overall vision for the unit order of battle structure. The unit possessions system is structured in a way to allow Clans or any unit that can possess items the ability to customize and put together a set of forces that aligns with their fictional identity, as well as a means of officially presenting their items in a permanent document of record for interaction between units in fiction, vendetta, or otherwise. The selection of items and structure of unit possessions is managed by the Regent and is carefully balanced to maintain a Star Wars feel that is current while attempting to enhance member experience across the entire Brotherhood as part of an important storytelling element. &lt;br /&gt;
&lt;br /&gt;
This page will touch briefly on unit specific management, before looking at ground forces, and fleet forces, and the vision that went into the shaping of each. &lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
The default tab on the possessions management screen, this will list all items that a member owns, as well as a means to manage or rename each specific item and tailor it to their character if they wish. &lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
The ground forces of the Dark Jedi Brotherhood units are established in possessions at the smallest size of a platoon for armor and company for troops and grouped into larger and larger organized structures as large as a Legion whose capabilities and strength are determined by the decisions of what units make it up. This is done through slotting of items inside items to establish the structure. This allows each unit an opportunity to put together customized ground force elements, without the need to micromanage their support structures. &lt;br /&gt;
&lt;br /&gt;
===Fleet Forces===&lt;br /&gt;
The fleet forces of the Dark Jedi Brotherhood units are established in possessions by individual capital ships or stations, in flights of smaller ships like shuttles or assault ships, or in squadrons of starfighters, all with necessary forces to maintain and operate them. These are not grouped by any means in the possessions system itself, but can be aligned in a more detailed order of battle on the wiki. This is done by linkages between the wiki and the unit&#039;s possessions themselves. This allows each unit to put together a customized fleet without the need to micromanage each individual ship. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to be as customizable as possible, while still avoiding too much micromanagement in how and where elements are assigned, the unit possessions system&#039;s primary goal is to enable a Star Wars experience for members that is modern while enabling great storytelling by the units themselves with no concern or risk due to their persistence in the system. This allows members to interact with Clan possessions through battle plans, fiction or other competitions that fuel activity and enjoyment. With an appropriate level of options and customization, the Regent can maintain a quality member experience in interacting with items owned by the various units. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157858</id>
		<title>Research and Shopping</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157858"/>
		<updated>2016-11-18T00:50:38Z</updated>

		<summary type="html">&lt;p&gt;Evant: removed from policy category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Research and Shopping]] page outlines the structure and use of both the Stores and Item Research sections of the possessions system, which are the means by which members go about finding the items that they want and making purchases. The primary goal is to provide easy to understand tools and necessary information to evaluate the options available to make decisions about what a member wants to own. These tools are heavily managed by the Seneschal with input by the Regent to ensure the structure and logic that makes up the possessions system come through in the user experience and interaction on the site. Any concerns or problems with these tools should be directed to the Seneschal, while content and item related inquiries should go to the Regent. &lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
Explanation of how the system works as you purchase instances. &lt;br /&gt;
Explanation of how stocking works and various existing variables for quantities. &lt;br /&gt;
Explanation of how Item Category plays a large role in cost and how members find what they&#039;re looking for, while Item Type is used for functionality and equipping. &lt;br /&gt;
Major design intent of the system to be scalable. &lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
Accessed via the Resource navigation on the main site, stores are where members go to purchase items. &lt;br /&gt;
Spending account balance listed on the right is what is in a spending account. Savings account totals are hidden. &lt;br /&gt;
Some stores are persistent, while others may show up for only a limited time. &lt;br /&gt;
&lt;br /&gt;
====Interface====&lt;br /&gt;
Image of interface with explanation of what each button does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;One&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Member&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;General&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Purchasing====&lt;br /&gt;
Purchased items can be sold back within 1 hour.&lt;br /&gt;
After purchasing an item, depending on stocking rules a store will restock that item, or it will be permanently out of stock.&lt;br /&gt;
&lt;br /&gt;
====Selling====&lt;br /&gt;
Sold items are reserved for one hour, and can be purchased back. &lt;br /&gt;
Stores will only accept items of certain Item Categories, then depending on stocking rules will unstock items. &lt;br /&gt;
Items are renamed when sold, and custom Aspects are stripped from an item.&lt;br /&gt;
&lt;br /&gt;
===Item Research===&lt;br /&gt;
Accessed via the Resource navigation on the main site, Item Research is where members can go to research and find items they want to purchase. &lt;br /&gt;
Will show everything that can be acquired, regardless of stocking status.&lt;br /&gt;
&lt;br /&gt;
====Main Interface====&lt;br /&gt;
Image of interface with explanation of what each button does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;One&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Prototype Item Interface====&lt;br /&gt;
Image of interface with an explanation of what each detail is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;One&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to provide a means to easily find and purchase items while being in depth enough to provide a detailed explanation of everything needed to understand how an item will work in the possession system. The Seneschal ensures the functionality and interface of the entire system and performs enhancements and improvements as necessary to help the membership interact with the system, while the Regent maintains types, categories, and stores to assist in managing decisions and ensuring an enjoyable Star Wars like experience for all members. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Member_Possessions&amp;diff=157857</id>
		<title>Member Possessions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Member_Possessions&amp;diff=157857"/>
		<updated>2016-11-18T00:50:23Z</updated>

		<summary type="html">&lt;p&gt;Evant: removed from policy category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Member Possessions]] page outlines how members go about managing their items in the possessions system, including renaming, assigning item aspects, filling slots as well as creating and managing loadouts where items are equipped. The possessions management screen is intended as a place to personalize and shape your possessions to your specific character, as well as put together kits of items to use in interactions throughout other Dark Jedi Brotherhood systems. What level of customization exists for each item, as well as the specific means of putting together kits in a loadout are balanced by the Regent, in an attempt to standardize and enhance the member experience for the entire Brotherhood. &lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
The default tab on the possessions management screen, this will list all items that a member owns, as well as a means to manage or rename each specific item and tailor it to their character if they wish. &lt;br /&gt;
&lt;br /&gt;
===Loadouts===&lt;br /&gt;
The loadouts tab on the possessions management screen will give a member a means to create a blank loadout and equip owned items into the available slots putting together a kit. These kits find use and apply to various other Dark Jedi Brotherhood systems. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to be as intuitive and user-friendly as possible to achieve customization, the member possessions is a vital part of the system to allow members to interact and manage the things that they own. The options and level of customization vary greatly from item to item and the quantity and types of items that can be put together into a kit are carefully balanced based on salary levels and average encumbrance. The Regent maintains this customization experience with a goal to enhance the member experience in interacting with the items that are purchased with earned credits. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Structure&amp;diff=157856</id>
		<title>Item Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Structure&amp;diff=157856"/>
		<updated>2016-11-18T00:49:44Z</updated>

		<summary type="html">&lt;p&gt;Evant: removed from policy category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Structure]] page outlines both what a prototype item is, as well as an instance of an item, and what attributes they have in the possessions system. Note that a prototype item cannot be owned, it is a template from which instances of items are created under various conditions, which can they actually be possessed by units and members. All details of prototype items and the conditions under which they become instances of items for sale or otherwise granted are carefully controlled by the Regent to ensure balance and integrity in the system and to ensure an enjoyable member experience. &lt;br /&gt;
&lt;br /&gt;
===Prototype Items===&lt;br /&gt;
A prototype item is a template from which all instances of items are created. When the possessions system creates a new instance of an item either to stock a store or respond to a conditional trigger, that item is based on a prototype. The attributes of this prototype item determine its balance and how it can be used in all other systems where items are involved. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Name&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Category&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Type&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Size&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rarity&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Base Price&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Description&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Item Slots&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Source&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Item Aspect Slots&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Granted Item Aspects&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Purchase Restrictions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Image&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Availability&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Related Items&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Instance===&lt;br /&gt;
An instance of an item is created whenever a store calls for more stock, or if an item is granted by another means be it manually or via a conditional trigger in the possessions system. Each of these instances of an item is unique, and carry with them a unique set of attributes, but always are simply a variation of whatever prototype item they are created from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Name&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Value&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Owner&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Slots&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Aspects&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;History&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly, and consistently, this structure makes up the entire list of what can be possessed. This item structure has been set-up to be dynamic and able to accept change going forward so that the Dark Council can continue to bring the membership offerings from an ever expanding Star Wars galaxy. In the future, as new items are added, they will adhere to the structures set forth here by the Regent. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Rarity_Structure&amp;diff=157855</id>
		<title>Item Rarity Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Rarity_Structure&amp;diff=157855"/>
		<updated>2016-11-18T00:49:27Z</updated>

		<summary type="html">&lt;p&gt;Evant: removed from policy category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Rarity Structure]] outlines the basic structure and logic used to determine the rarity level assigned to prototype items in the possessions system. Note that the rarity level is based on the relative functionality of a base item when compared to similar items, and that item, in turn, receives an appropriately relative cost. The rarity level of prototype items is carefully controlled by the Regent to ensure the balance of the system and ensure an enjoyable member experience. &lt;br /&gt;
&lt;br /&gt;
===Names and Colors===&lt;br /&gt;
All prototype items have a rarity assigned to it. This visually identifies the relative value and basic functionality of an item, when compared with other similar items. This base value is carried to a part in the costing formulas, while the color is carried throughout the system to highlight the value of an item visually. &lt;br /&gt;
&lt;br /&gt;
* Commodity: Tan&lt;br /&gt;
* Common: White&lt;br /&gt;
* Uncommon: Green&lt;br /&gt;
* Rare: Blue&lt;br /&gt;
* Epic: Purple&lt;br /&gt;
* Legendary: Orange&lt;br /&gt;
* Artifact: Red&lt;br /&gt;
&lt;br /&gt;
===Explanations===&lt;br /&gt;
Looking into an explanation of each rarity level can help determine what types of items you can expect to find carrying each color and prestige in the possessions system. &lt;br /&gt;
&lt;br /&gt;
====Commodity====&lt;br /&gt;
Assigned to items that a member was awarded, for achieving some other milestone in possessions, but to clearly designate that an item was not paid for. This allows for the creation of items in possession as rewards for reaching certain milestones or as rewards for various competitions, without hurting the value of purchased items. These items can often be used much like any other item and equipped and used, but the rarity level and coloring signify their awarded status. These items have no open slots to modify the functionality and have limited if any cosmetic item aspects. &lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
Assigned to the most common and basic items found throughout the Star Wars galaxy, that are easily attained by just about everyone. Examples would be like civilian accessible clothing or armor, basic weapons or vehicles. If a citizen of Corellia could easily acquire an item on a trip to the public market, it&#039;s likely common. Many of these items can be cosmetically modified via aspects, but never modified functionally. &lt;br /&gt;
&lt;br /&gt;
====Uncommon====&lt;br /&gt;
Assigned to items that would be standard issue equipment in the military or specialized gear and equipment used by civilians on civilized worlds throughout the Star Wars galaxy. If a line soldier would be issued an item, and it was commonly found on a battlefield, or only more middle-class citizens of Corellia would be seen owning it, it&#039;s likely uncommon. Many of these items can be cosmetically modified via aspects, with limited functional modifications available in some categories. &lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
Assigned to items that are of a special design for a specific purpose, issued or acquired by a range of means, that aren&#039;t commonly found in the Star Wars galaxy but still possible to get ahold of. If an elite soldier in a special operations unit would be assigned an item to give them an edge in a specific mission, or a mercenary might seek out the item gain an edge in combat, it&#039;s likely rare. Many of these items can be cosmetically modified via aspects, with a larger range of functional modifications available. &lt;br /&gt;
&lt;br /&gt;
====Epic====&lt;br /&gt;
Assigned to items that are superior to other comparable items in their category in some specific way, making them more powerful, faster, agile or some other defining characteristic. These items are also very rare and hard to get ahold of in the Star Wars galaxy due to limited supply and high demand being sought out by many individuals for its functionality or prestige. If a well-known mercenary or a Sith Lord is using an item, or a specific culture developed an item in a specialized manner, it&#039;s likely epic. Many of these items can be cosmetically modified via aspects, with a great ability to modify they via functional aspects to suit specific needs. &lt;br /&gt;
&lt;br /&gt;
====Legendary====&lt;br /&gt;
Assigned to items that have an inherent functionality that makes them among the most powerful in the Star Wars galaxy, both impossible to get your hands on and incredibly valuable. Always manufactured in small lots, possibly using some unique technology or in a way that&#039;s incredibly rare like stealth technology on a ship or Sith Alchemy imbued weaponry to resist lightsaber attacks. Items of this rarity level often take a step back in customization, which peaks at epic but has some major inherent benefit that built into the item itself. &lt;br /&gt;
&lt;br /&gt;
====Artifact====&lt;br /&gt;
Assigned to items that cannot be duplicated, and are almost priceless. Unique and one of a kind, even if a second was made, it wouldn&#039;t be the original item but merely a duplicate since there can never be more than one. An item like Darth Vader&#039;s helmet or Luke Skywalker&#039;s lightsaber would be artifact items. The quality level of these items varies greatly, but the uniqueness remains with each one. Lacking ability to be duplicated, these items also lack any ability to modify via aspects. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly to all the items in the possessions system, this item rarity structure allows a member to both seek out more prestigious items in the Dark Jedi Brotherhood possessions system, while also showing them off easily in their loadout by use of color. In the future as new items are evaluated, their functionality relative to similar items can be reviewed and a rarity level properly assigned for it to fit in. This also allows multiple version of the same item to exist with a growing functional value and level of modification that be paid for by members on some of the iconic items. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Cost_Structure&amp;diff=157854</id>
		<title>Item Cost Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Cost_Structure&amp;diff=157854"/>
		<updated>2016-11-18T00:49:10Z</updated>

		<summary type="html">&lt;p&gt;Evant: removed from policy category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Cost Structure]] outlines the basic structure and logic used to determine the base value of items in the possessions system. Note that the base value of a prototype item can differ from the actual value of individual instances of that item for sale in stores or owned by members or units. The logic and values are carefully controlled by the Regent to ensure balance and integrity in the system and ensure an enjoyable member experience. &lt;br /&gt;
&lt;br /&gt;
===Formulas===&lt;br /&gt;
All prototype items have an Item Type, Item Category, Rarity, and Rating, that give it a relative existence to other items in the system. These four variables determine the base cost of an item, with a fifth override used in unique situations. &lt;br /&gt;
&lt;br /&gt;
* Item Type x Item Category x Rarity x Rating = Base Value&lt;br /&gt;
&lt;br /&gt;
If an item has an override value specified, that value will take precedent such that the formula is as follows.&lt;br /&gt;
&lt;br /&gt;
* Override Value = Base Value&lt;br /&gt;
&lt;br /&gt;
===Variables===&lt;br /&gt;
Looking at each of these four variables will help to document the reason for formula. &lt;br /&gt;
&lt;br /&gt;
====Item Type====&lt;br /&gt;
This Item Type determines structurally where an item can be slotted or equipped in a loadout. As such, there are major structural differences between items of varying types and forms a baseline for the system. All of this is balanced around the idea that a simple bladed weapon will have a cost of 100 credits. Where all other Item Types are costed according to how much more or less expensive than this it should be. For example, the Item Type of space vehicle has a baseline of 10,000 credits or 100x the value of a simple bladed weapon. &lt;br /&gt;
&lt;br /&gt;
====Item Category====&lt;br /&gt;
The Item Category determines structurally what can be purchased and sold, as well as what an item is and how it&#039;s used. As such, there is still a considerable difference between items of varying categories and multipliers are used to deviate their cost relative to one another. All of this is balanced within each set of Item Categories grouped under a set of Item Types, to continue with the simple bladed weapon example, the dagger category has a multiplier of 1.0, where a blaster pistol has a multiplier of 5.0, meaning blaster pistols are 5x as expensive as simple bladed weapons. &lt;br /&gt;
&lt;br /&gt;
====Rarity====&lt;br /&gt;
The rarity of an item has a specific intent and purpose in the system, see that specific page for more information here. In general, the rarer an item, the more base functionality, and customization is possible with consideration for other similar item types and categories. With common being the baseline at a value of 1.0, each subsequent upgrade in rarity sees a 3.0x increase in the value of that item. &lt;br /&gt;
&lt;br /&gt;
====Rating====&lt;br /&gt;
In order to provide the fine tuning necessary to cost out hundreds of items, and make a system that is scalable as it expands in the future, a fourth value exists on all items, a rating. This rating helps to differentiate the relative value of two items within the same Item Type, Category,  and Rarity Level. A perfect example might be blaster pistols, where over a dozen uncommon rarity level blaster pistol weapons exist, and all of these are rated accordingly against one another so each is appropriately costed relative to one another. &lt;br /&gt;
&lt;br /&gt;
====Override====&lt;br /&gt;
There are certain situations where a cost override is necessary, to break the formula and allow an item to be costed out properly in the system given its unique circumstances. A perfect example of this would be the armory DL-44 blaster pistol. With a rarity level of commodity, since it is given away and has no perceived prestige in the system, it has a base value of 0 credits. This, however, prevents it from being sold in any stores and members would be stuck with it, so despite the formula, the cost is overridden to 10 credits. This is used throughout the system only as necessary to keep all over relative values intact. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly to all items in the possessions systems, this item cost structure allows the Dark Jedi Brotherhood to operate a possessions system that is balanced for the membership free of bias from various sources and documentation within Star Wars sources. In the future as new item lists are evaluated, they must simply be properly assigned a type, category, and rarity, and ranked out according to the options already existing in that subset to achieve a base cost that is appropriate and relative to the existing system. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=157853</id>
		<title>Item Aspect Structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Structure&amp;diff=157853"/>
		<updated>2016-11-18T00:48:54Z</updated>

		<summary type="html">&lt;p&gt;Evant: removed from policy category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
This [[Item Aspect Structure]] page outlines how Item Aspects are designed to work in the possessions system, including the flow of information and approvals. Note that members can only create custom aspects for a specific prototype item, only the Regent and staff can create global aspects that can apply to any item with an open Item Aspect slot. These custom aspects also require Regent staff approval. The structure of the item aspects in the system are carefully controlled and balanced by the Regent, to ensure balance in the possessions system while allowing an element of unique customization that enhances the member experience. &lt;br /&gt;
&lt;br /&gt;
For the policy on exactly what must be followed to get a custom aspect approved, please see the: [[Item Aspect Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
===Global Aspects===&lt;br /&gt;
Review aspect types, functional and non-functional, how they&#039;re decided and what types of syntax can be used in their creation. Looking at major types below.&lt;br /&gt;
&lt;br /&gt;
====Unique Matched Aspects====&lt;br /&gt;
Discuss 1:1 matched aspects. Family heirloom, poison vial, cybernetic, attire. &lt;br /&gt;
&lt;br /&gt;
====Armor Aspects====&lt;br /&gt;
Discuss different aspects for armor. Helmet, resistance, armor, cosmetic. Note back cosmetic options. &lt;br /&gt;
&lt;br /&gt;
====Droid Aspects====&lt;br /&gt;
Discuss different aspects for droids. Personality, combat, modifications, cosmetic.&lt;br /&gt;
&lt;br /&gt;
====Land Vechiles====&lt;br /&gt;
Discuss land vehicle aspects. Speeder / combat differentiation. &lt;br /&gt;
&lt;br /&gt;
====Space Vehicles====&lt;br /&gt;
Discuss space vehicle aspects. Mods, combat, launcher looks. &lt;br /&gt;
&lt;br /&gt;
====Lightsabers====&lt;br /&gt;
Discuss lightsaber specific aspects. Dual phase, conversion hilt, and cosmetic options (link to Herald page) to discuss rank and color mapping.&lt;br /&gt;
&lt;br /&gt;
====Melee Weapons====&lt;br /&gt;
Discuss melee mods, bladed mods, poisons for weapons. Also the wide range of cosmetics across types. &lt;br /&gt;
&lt;br /&gt;
====Ranged Weapons====&lt;br /&gt;
Discuss ranged mods, rifle and blaster differences. Slugthrower. Explosive. Generic ranged weapon cosmetics to apply. &lt;br /&gt;
&lt;br /&gt;
===Custom Aspects===&lt;br /&gt;
Review what a unique instance of an item is, and all the attributes it has. Allows more specific language than a global unique to a prototype. Must retain the balance of an item (see: rarity). Show flow chart and approval processes. How it all works. &lt;br /&gt;
&lt;br /&gt;
Reminder to see [[Item Aspect Approval Policy]] for specifics on what must be followed to get an aspect approved. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
When applied properly, and consistently, item aspects allow members to customize their possessions and show off their unique preferences. The item aspect structure has been set-up to allow a great deal of flexibility which both leaves things open for a wide range of unique applications but also leaves a gray area around what can be accomplished while maintaining a balance. The Regent staff attempts to maintain a clear and concise list of what must be done to get something approved, while over time building a catalog of examples with each decision to establish a uniform system. Free of bias and adhering to the structures, item aspects enhance the member experience with the possessions system. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Accounts&amp;diff=157852</id>
		<title>Credit Accounts</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Accounts&amp;diff=157852"/>
		<updated>2016-11-18T00:47:26Z</updated>

		<summary type="html">&lt;p&gt;Evant: removed from policy category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Credit Accounts]] page outlines the basic tools available for managing credits in the Dark Jedi Brotherhood, and what type of information is available to members and units with regards to their credit accounts. The primary goal of his is to give members tools to save towards larger more expensive items while understanding where their credits are coming from and through transparency give the system a high level of integrity. Discrepancies to this information, or simple questions, should be directed to the Regent. &lt;br /&gt;
&lt;br /&gt;
For specific information about how to earn credits, see the [[Possessions_Salary_Policy|possessions salary policy]].&lt;br /&gt;
&lt;br /&gt;
===Account Management===&lt;br /&gt;
Accessed via the administration section of the site, the Account Management link provides a few basic tools to help manage credits. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Savings Account&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rename Account&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Account Details===&lt;br /&gt;
When the view button is clicked for any account, it will bring up a full look at every debit and credit accounts a specific account, as well as some graphs to track value over time. All purely informative to help a member review and manage their finances.  &lt;br /&gt;
&lt;br /&gt;
===Discrepancies===&lt;br /&gt;
Any discrepancies or concerns with anything on the account details screen should be brought to the Regent. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to be basic, and simple as far as tools are concerned, but in depth with regard to the depth of information provided. The Regent ensures the integrity of the system and performs manual adjustments as necessary to keep everything aligned with intent. With appropriate oversight and consistency, the member experience can be maintained free of bias and concern for all. &lt;br /&gt;
&lt;br /&gt;
[[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Regent&amp;diff=157804</id>
		<title>Template:Regent</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Regent&amp;diff=157804"/>
		<updated>2016-11-16T19:11:00Z</updated>

		<summary type="html">&lt;p&gt;Evant: moved salary policy and updated link to item research to complete template navigation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;clear: both; text-align: center; font-size:90%; border: none;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;[[Dark Jedi Brotherhood]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center; font-size:small&amp;quot; | This article is part of the series:&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[:Category:Regent|Regent]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Documentation&lt;br /&gt;
|-&lt;br /&gt;
| | [[Item Structure]] &amp;lt;br&amp;gt; [[Item_Aspect_Structure|Item Aspects]] &amp;lt;br&amp;gt; [[Item Rarity Structure|Item Rarity]] &amp;lt;br&amp;gt; [[Item Cost Structure|Item Cost]] &amp;lt;br&amp;gt; [[Member_Possessions|Member Possessions]] &amp;lt;br&amp;gt;  [[Unit_Possessions|Unit Possessions]] &amp;lt;br&amp;gt; [[Credit_Accounts|Credit Accounts]] &amp;lt;br&amp;gt; [[Research_and_Shopping|Research &amp;amp; Shopping]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Policies&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Aspect Approval Policy]] &amp;lt;br&amp;gt; [[Possessions Salary Policy|Salary Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Current Staff&lt;br /&gt;
|-&lt;br /&gt;
|  RGT [[Evant Taelyan]] &amp;lt;br&amp;gt; P:RGT TBD &amp;lt;br&amp;gt; M:RGT [[Abadeer Taasii]] &amp;lt;br&amp;gt; M:RGT [[Dacien Victae]] &amp;lt;br&amp;gt; M:RGT [[Halcyon Taldrya]] &amp;lt;br&amp;gt; SM:RGT [[Keirdagh Taldrya Cantor]] &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size:95%; padding: 0 5px 0 5px;&amp;quot; align=right|&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
To use: Paste the following text into the desired article.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Regent}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157803</id>
		<title>Research and Shopping</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Research_and_Shopping&amp;diff=157803"/>
		<updated>2016-11-16T19:09:39Z</updated>

		<summary type="html">&lt;p&gt;Evant: added an item reserach and shopping page to populate with details to push documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Research and Shopping]] page outlines the structure and use of both the Stores and Item Research sections of the possessions system, which are the means by which members go about finding the items that they want and making purchases. The primary goal is to provide easy to understand tools and necessary information to evaluate the options available to make decisions about what a member wants to own. These tools are heavily managed by the Seneschal with input by the Regent to ensure the structure and logic that makes up the possessions system come through in the user experience and interaction on the site. Any concerns or problems with these tools should be directed to the Seneschal, while content and item related inquiries should go to the Regent. &lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
Explanation of how the system works as you purchase instances. &lt;br /&gt;
Explanation of how stocking works and various existing variables for quantities. &lt;br /&gt;
Explanation of how Item Category plays a large role in cost and how members find what they&#039;re looking for, while Item Type is used for functionality and equipping. &lt;br /&gt;
Major design intent of the system to be scalable. &lt;br /&gt;
&lt;br /&gt;
===Stores===&lt;br /&gt;
Accessed via the Resource navigation on the main site, stores are where members go to purchase items. &lt;br /&gt;
Spending account balance listed on the right is what is in a spending account. Savings account totals are hidden. &lt;br /&gt;
Some stores are persistent, while others may show up for only a limited time. &lt;br /&gt;
&lt;br /&gt;
====Interface====&lt;br /&gt;
Image of interface with explanation of what each button does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;One&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Member&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Unit&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;General&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Purchasing====&lt;br /&gt;
Purchased items can be sold back within 1 hour.&lt;br /&gt;
After purchasing an item, depending on stocking rules a store will restock that item, or it will be permanently out of stock.&lt;br /&gt;
&lt;br /&gt;
====Selling====&lt;br /&gt;
Sold items are reserved for one hour, and can be purchased back. &lt;br /&gt;
Stores will only accept items of certain Item Categories, then depending on stocking rules will unstock items. &lt;br /&gt;
Items are renamed when sold, and custom Aspects are stripped from an item.&lt;br /&gt;
&lt;br /&gt;
===Item Research===&lt;br /&gt;
Accessed via the Resource navigation on the main site, Item Research is where members can go to research and find items they want to purchase. &lt;br /&gt;
Will show everything that can be acquired, regardless of stocking status.&lt;br /&gt;
&lt;br /&gt;
====Main Interface====&lt;br /&gt;
Image of interface with explanation of what each button does.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;One&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Prototype Item Interface====&lt;br /&gt;
Image of interface with an explanation of what each detail is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;One&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to provide a means to easily find and purchase items while being in depth enough to provide a detailed explanation of everything needed to understand how an item will work in the possession system. The Seneschal ensures the functionality and interface of the entire system and performs enhancements and improvements as necessary to help the membership interact with the system, while the Regent maintains types, categories, and stores to assist in managing decisions and ensuring an enjoyable Star Wars like experience for all members. &lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]][[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Regent&amp;diff=157671</id>
		<title>Template:Regent</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Regent&amp;diff=157671"/>
		<updated>2016-11-14T23:24:35Z</updated>

		<summary type="html">&lt;p&gt;Evant: added credit accounts link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;clear: both; text-align: center; font-size:90%; border: none;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;[[Dark Jedi Brotherhood]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: center; font-size:small&amp;quot; | This article is part of the series:&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[:Category:Regent|Regent]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Documentation&lt;br /&gt;
|-&lt;br /&gt;
| | [[Item Structure]] &amp;lt;br&amp;gt; [[Item_Aspect_Structure|Item Aspects]] &amp;lt;br&amp;gt; [[Item Rarity Structure|Item Rarity]] &amp;lt;br&amp;gt; [[Item Cost Structure|Item Cost]] &amp;lt;br&amp;gt; [[Possessions Salary Policy|Salary]] &amp;lt;br&amp;gt; [[Member_Possessions|Member Possessions]] &amp;lt;br&amp;gt;  [[Unit_Possessions|Unit Possessions]] &amp;lt;br&amp;gt; [[Credit_Accounts|Credit Accounts]] &amp;lt;br&amp;gt; Research &amp;amp; Shopping&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Policies&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Aspect Approval Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center style=&amp;quot;background:#282828&amp;quot; | Current Staff&lt;br /&gt;
|-&lt;br /&gt;
|  RGT [[Evant Taelyan]] &amp;lt;br&amp;gt; P:RGT TBD &amp;lt;br&amp;gt; M:RGT [[Abadeer Taasii]] &amp;lt;br&amp;gt; M:RGT [[Dacien Victae]] &amp;lt;br&amp;gt; M:RGT [[Halcyon Taldrya]] &amp;lt;br&amp;gt; SM:RGT [[Keirdagh Taldrya Cantor]] &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size:95%; padding: 0 5px 0 5px;&amp;quot; align=right|&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
To use: Paste the following text into the desired article.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Regent}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Accounts&amp;diff=157668</id>
		<title>Credit Accounts</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Credit_Accounts&amp;diff=157668"/>
		<updated>2016-11-14T23:19:19Z</updated>

		<summary type="html">&lt;p&gt;Evant: added a credit accounts page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Credit Accounts]] page outlines the basic tools available for managing credits in the Dark Jedi Brotherhood, and what type of information is available to members and units with regards to their credit accounts. The primary goal of his is to give members tools to save towards larger more expensive items while understanding where their credits are coming from and through transparency give the system a high level of integrity. Discrepancies to this information, or simple questions, should be directed to the Regent. &lt;br /&gt;
&lt;br /&gt;
For specific information about how to earn credits, see the [[Possessions_Salary_Policy|possessions salary policy]].&lt;br /&gt;
&lt;br /&gt;
===Account Management===&lt;br /&gt;
Accessed via the administration section of the site, the Account Management link provides a few basic tools to help manage credits. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Savings Account&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Rename Account&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Account Details===&lt;br /&gt;
When the view button is clicked for any account, it will bring up a full look at every debit and credit accounts a specific account, as well as some graphs to track value over time. All purely informative to help a member review and manage their finances.  &lt;br /&gt;
&lt;br /&gt;
===Discrepancies===&lt;br /&gt;
Any discrepancies or concerns with anything on the account details screen should be brought to the Regent. &lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Setup to be basic, and simple as far as tools are concerned, but in depth with regard to the depth of information provided. The Regent ensures the integrity of the system and performs manual adjustments as necessary to keep everything aligned with intent. With appropriate oversight and consistency, the member experience can be maintained free of bias and concern for all. &lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]][[Category:Regent]]&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Regent&amp;diff=157648</id>
		<title>Template:Regent</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Regent&amp;diff=157648"/>
		<updated>2016-11-14T22:53:41Z</updated>

		<summary type="html">&lt;p&gt;Evant: added link to unit possessions&lt;/p&gt;
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|style=&amp;quot;text-align: center;&amp;quot;|&#039;&#039;&#039;[[Dark Jedi Brotherhood]]&#039;&#039;&#039;&lt;br /&gt;
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|style=&amp;quot;text-align: center; font-size:small&amp;quot; | This article is part of the series:&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[:Category:Regent|Regent]]&#039;&#039;&#039;&amp;lt;small&amp;gt;&lt;br /&gt;
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|align=center style=&amp;quot;background:#282828&amp;quot; | Documentation&lt;br /&gt;
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| | [[Item Structure]] &amp;lt;br&amp;gt; [[Item_Aspect_Structure|Item Aspects]] &amp;lt;br&amp;gt; [[Item Rarity Structure|Item Rarity]] &amp;lt;br&amp;gt; [[Item Cost Structure|Item Cost]] &amp;lt;br&amp;gt; [[Possessions Salary Policy|Salary]] &amp;lt;br&amp;gt; [[Member_Possessions|Member Possessions]] &amp;lt;br&amp;gt;  [[Unit_Possessions|Unit Possessions]] &amp;lt;br&amp;gt; Credit Accounts &amp;lt;br&amp;gt; Research &amp;amp; Shopping&lt;br /&gt;
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|align=center style=&amp;quot;background:#282828&amp;quot; | Policies&lt;br /&gt;
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| [[Item Aspect Approval Policy]]&lt;br /&gt;
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|align=center style=&amp;quot;background:#282828&amp;quot; | Current Staff&lt;br /&gt;
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|  RGT [[Evant Taelyan]] &amp;lt;br&amp;gt; P:RGT TBD &amp;lt;br&amp;gt; M:RGT [[Abadeer Taasii]] &amp;lt;br&amp;gt; M:RGT [[Dacien Victae]] &amp;lt;br&amp;gt; M:RGT [[Halcyon Taldrya]] &amp;lt;br&amp;gt; SM:RGT [[Keirdagh Taldrya Cantor]] &lt;br /&gt;
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&amp;lt;pre&amp;gt;{{Regent}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
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[[Category:Navigation templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evant</name></author>
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