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	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-05-10T11:09:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=199130</id>
		<title>Bril Teg Erinos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=199130"/>
		<updated>2025-11-27T17:58:15Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File:Bril.png|250px]]&lt;br /&gt;
|firstname= Bril Teg&lt;br /&gt;
|lastname= Erinos&lt;br /&gt;
|homeworld=*[[starwars:Iridonia|Iridonia]]&lt;br /&gt;
*[[starwars:Dathomir|Dathomir (Ancestral)]]&lt;br /&gt;
*[[Selen|Selen (Current)]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=*[[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*[[starwars:Dathomirian|Dathomirian]]&lt;br /&gt;
*[[starwars:Mandalorian|Mandalorian (Adoptive)]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Crystal Blue&lt;br /&gt;
|height=1.94 m&lt;br /&gt;
|weight=95.25 kg&lt;br /&gt;
|saber=*Vigil&lt;br /&gt;
*Fetter&lt;br /&gt;
*Veil&lt;br /&gt;
|form=* [[starwars:Makashi|Makashi]]&lt;br /&gt;
* [[starwars: Vaapad|Vapaad]]&lt;br /&gt;
|weapons=*Mandalorian Vambraces (Sur&#039;eyir and Mar&#039;eyir)&lt;br /&gt;
|fightingstyle=*Teräs Käsi&lt;br /&gt;
*Whiptree&lt;br /&gt;
*Saan&#039;kal Miras (custom creation)&lt;br /&gt;
|profession=*Lecturer&lt;br /&gt;
*Sentinel&lt;br /&gt;
|affiliation=*[[Arcona]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
*[[Erinos Clan]]&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=*Erinos&#039; Oath (Personal)&lt;br /&gt;
*Tartan-class Patrol Cruiser (Pathfinders Brigade flagship)&lt;br /&gt;
|masters=*[[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
*[[Nora Olen]]&lt;br /&gt;
*Ruka Tenbriss Ya-ir&lt;br /&gt;
*Cora Tenbriss Ya-ir&lt;br /&gt;
|apprentices=*Morra Galo&lt;br /&gt;
|dossier= [[dossier:16835|16835]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/23938&amp;amp;#124;Character Sheet]|era=New Order Era|position=*Starosta (Aedile)&lt;br /&gt;
*MP in the Dajorran Freeholders&#039; Assembly&lt;br /&gt;
*Trustee in the Dajorran Trustees Committee}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Look, I told her I had everything under control. And I did! Eventually...|Bril}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Bril Teg Erinos (formerly Arga)&#039;&#039;&#039; is a Zabrak archaeologist, researcher, and a [https://starwars.fandom.com/wiki/Jedi_Sentinel/Legends Sentinel]. An [https://starwars.fandom.com/wiki/Iridonian Iridonian] native, he was initially scouted by [[The Brotherhood|Brotherhood]] recruiters due to his connections with [[Tahiri Drakon Night-Thorn|Tahiri Drakon]], going on to make a name for himself early on in [[Clan Plagueis]] and later in [[Clan Arcona]]. Since stepping down from his position as leader of the [[Dajorran Marshals]]. Bril has taken on of a more reservist role in the team -- still offering his help whenever he&#039;s needed, but not playing the prominent role he once did. In addition, his status as a high-ranking member of the [[Envoy Corps]] affords him the ability to take on contracts at his discretion; moreover, Bril&#039;s unique skill set and status as [[Shadesworn]] allow him to act in a similar capacity within the [[Dajorra Intelligence Agency|DIA]]. &lt;br /&gt;
&lt;br /&gt;
The call of duty struck Bril again not long after, though. When the current Quaestor of [[House Galeres]], Koda Kendis, approached Bril with an offer to take up the leadership position again -- this time as the [[Aedile]] of House Galeres -- Bril accepted. He has since hit the ground running in this new position, dedicating much of his power to helping bring Galeres, and the Clan as a whole, to new heights while also looking out for the best interests of the Dajorra System and its citizens. Since taking office, he has resumed using the title he used during his time as leader of the Dajorran Marshals: Starosta. Among the numerous roles he occupies, he also has become something akin to a lorekeeper for the clan, adding in the preservation of Arconan and Selenian history, especially through storytelling. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the harsh, largely arid planet known as [https://starwars.fandom.com/wiki/Iridonia Iridonia]. His parents represented both major spheres of Zabrak life on Iridonia. His mother, Vramati, was the daughter of a successful politician and entrepreneur in [https://starwars.fandom.com/wiki/Malidris Malidris]; his father, Qeta Aunu, was a respected leader and hunter in a clan of hunter-gatherers inhabiting the Iridonian steppe.  &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Bril Teg Arga is a [[starwars:Zabrak|Zabrak]] male with brown skin that has warm undertones that contrast starkly with the black tattoos that snake across it. His coffee-brown hair is arranged in small locs each woven into larger bundles and bound in a ponytail that descends past his shoulders. Seven vestigial horns poke out from his mane of hair. He has eyes of crystal blue.&lt;br /&gt;
&lt;br /&gt;
Bril is only slightly taller than the average Zabrak, standing at approximately 1.9 meters. He has a muscular frame and has a lot of lean muscle that he works to maintain with regular, routine exercise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Confederacy&amp;diff=199018</id>
		<title>Dajorran Confederacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Confederacy&amp;diff=199018"/>
		<updated>2025-11-10T02:17:50Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: /* Clan Arcona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Dajorran Confederacy&lt;br /&gt;
|image=[[file:Confederacy.png|200px]]&lt;br /&gt;
|founders= [[Mejas Doto]], Board of Supervisors, Overcouncil of Eldar&lt;br /&gt;
|reorganizationleaders= [[Zuza Lottson]], [[Diyrian &amp;quot;Diy&amp;quot; Grivna]], Board of Supervisors, Overcouncil of Eldar&lt;br /&gt;
|leader= * Principle Trustee: {{ArcCON}}&lt;br /&gt;
* Speaker of the Freeholders&#039; Assembly: Akna Citali&lt;br /&gt;
|subgroup= * Trustees&#039; Committee&lt;br /&gt;
* Freeholders’ Assembly&lt;br /&gt;
|members= * Commonwealth of Selen &lt;br /&gt;
* Commonwealth of Eldar&lt;br /&gt;
* Gethsemane Council&lt;br /&gt;
* Board of Directors&lt;br /&gt;
* Clan Arcona&lt;br /&gt;
|headquarters= The Assembly Hall, [[Estle City]]&lt;br /&gt;
|location= [[Selen]], [[Dajorra System]]&lt;br /&gt;
|founded= 22 ABY&lt;br /&gt;
|reorganized= 42 ABY&lt;br /&gt;
|affiliation= [[Clan Arcona]], [[CADRES]]&lt;br /&gt;
|era= [[Exodus era]], [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dajorra Confederacy&#039;&#039;&#039; is the name of the reorganized system-spanning government that unites the most prominent local powers within the [[Dajorra System]] in a parliamentary-style democracy.&lt;br /&gt;
&lt;br /&gt;
=== Brief History ===&lt;br /&gt;
As a reaction to the devastating attacks unleashed on the system (and many other Brotherhood territories), the various political entities present within Dajorra came together in 22 ABY to draft and sign the &#039;&#039;&#039;Doto Accords&#039;&#039;&#039;, the founding document of what was then called the &#039;&#039;&#039;Kaedean Confederation&#039;&#039;&#039; orchestrated by [[Mejas Doto]]. Originally, the Confederacy consisted of four major entities: the &#039;&#039;&#039;Commonwealth of Eldar&#039;&#039;&#039;, the &#039;&#039;&#039;Commonwealth of Selen&#039;&#039;&#039;, the &#039;&#039;&#039;Freeholders&#039; Assembly&#039;&#039;&#039; and the T&#039;&#039;&#039;rustees&#039; Committee&#039;&#039;&#039;. Both Commonwealths signed several concessions to the Trustees in exchange for a permanent defense contract. &lt;br /&gt;
&lt;br /&gt;
Historically, the Confederacy was an autocracy in all but name only, presenting itself to the wider galaxy as a parliamentary-style democracy while the &#039;&#039;&#039;Arconan Summit&#039;&#039;&#039; with the &#039;&#039;&#039;Shadow Lord(Consul&#039;&#039;&#039;) at its head ruled the system and all within it. However, events over the recent public conflicts with [[The Pretender War]] and several other instances had tested &#039;&#039;&#039;Arcona&#039;&#039;&#039;’s secrecy as a shadow government and added fuel to the old fable of Force-users among the [[Arconan Armed Forces]] and Confederacy. After the [[Battle of Brimstone]] in 42ABY, there was no denying those claims and fear was rampant among &#039;&#039;&#039;Selenians&#039;&#039;&#039; after the &#039;&#039;&#039;False Gods&#039;&#039;&#039;’ assaults. &lt;br /&gt;
&lt;br /&gt;
A call for change and responsibility, Arcona finally stepped out from the shadows into transparency in 42 ABY after a couple years of progressive action, lead by then Consul [[Zuza Lottson]] and Proconsul [[Diyrian &amp;quot;Diy&amp;quot; Grivna]]. Working alongside the other local governments and organizations, sweeping changes have been made to Confederacy’s laws to place more power in the hands of its constituent political entities. The Kaedean Confederacy was officially renamed to the Dajorran Confederacy after a couple years of being referred to as such. In addition to the four major entities listed above, the Dajorra Confederacy recognizes and added &#039;&#039;&#039;The Gethsemane Council&#039;&#039;&#039;, &#039;&#039;&#039;the Board of Directors&#039;&#039;&#039;, and Clan Arcona itself.&lt;br /&gt;
&lt;br /&gt;
=== Government Organization and Politics ===&lt;br /&gt;
The Dajorran Confederacy is split into several branches of governance. On the planetary scale, the Commonwealths are allowed to govern themselves in matters of local concern such as public safety, public health, criminal justice, and so on. The Freeholders’ Assembly meanwhile is a collective parliament body focused on similar concerns on the system-wide scale and handles diplomatic relations for the Confederacy. The Trustees Committee, in addition to maintaining a system defense force and orchestrating further governmental reform, can veto any action made by either Commonwealth or the Freeholder’s Assembly at any level of government and set statutes in place that affect the Confederacy as a whole with a simple majority vote. Only action dictated by simple majority vote from the executive branch of the affected Commonwealth (one or both depending on the issue) and a super majority vote from the Freeholders Assembly can overcome a Trustees veto or statute.&lt;br /&gt;
&lt;br /&gt;
==== Commonwealths ====&lt;br /&gt;
&lt;br /&gt;
===== Commonwealth of Eldar =====&lt;br /&gt;
{{Main|Eldar}}&lt;br /&gt;
&lt;br /&gt;
Eldar is populated by two species: the near-human &#039;&#039;&#039;Sardenians&#039;&#039;&#039; and the reptillian &#039;&#039;&#039;Kaedeans&#039;&#039;&#039;. There has been a long history between them of oppression and conflict. During the signing of the Doto Accords, the Commonwealth of Eldar was formed with an &#039;&#039;&#039;Overcouncil&#039;&#039;&#039; — a joint government assembly between the &#039;&#039;&#039;Kaedean Shogunate&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sardenian Sodality&#039;&#039;&#039; to oversee it. Originally, it consisted of the Keadean &#039;&#039;&#039;Shogun&#039;&#039;&#039;, two of their vassals, and two Sardenian Kings. After a devastating plague, the Commonwealth of Eldar was abandoned, only to be rebuilt through the efforts of [[House Galeres]] over the last few years and the current reformation.&lt;br /&gt;
&lt;br /&gt;
The current Commonwealth of Eldar’s Overcouncil has expanded to include an equal number of &#039;&#039;&#039;Varna&#039;&#039;&#039;, Sardenian religious leaders, as there were Kaedean vassals. The current Shogun participates in the Overcouncil(taking a Keadean seat), while the &#039;&#039;&#039;Kasha&#039;&#039;&#039;, the Sardenian religious ruler, leaves it to his Varna. Despite both parties respecting and upholding the peace treaty between them, there is still some tension. Thus, Clan Arcona has a representative on the Overcouncil to aid as a facilitator through stalls in decision-making and moderator through conflict.&lt;br /&gt;
&lt;br /&gt;
While Eldar’s technology level is still developing, their main contributions to the Confederacy is use of its natural resources and lending their support, legitimizing the Confederation itself. Both the Sardenians and Kaedeans seek resources to improve their security, health and safety, with the former being more invested with the diplomatic relations within the system while the latter favors defense.&lt;br /&gt;
&lt;br /&gt;
===== Commonwealth of Selen =====&lt;br /&gt;
{{Main|Selen}}&lt;br /&gt;
&lt;br /&gt;
Selenians is a term that predominantly refers to the species of near-humans indigenous to Selen as well as others who have sought citizenship or born on the planet. The Commonwealth of Selen, created as well during the Doto Accords, oversees the various populaces on Selen. It has been led by a &#039;&#039;&#039;Board of Supervisors&#039;&#039;&#039; who manage the governmental needs of the commonwealth. The Supervisors had formerly been a representative from each of Selen’s five cities: &#039;&#039;&#039;Celeste&#039;&#039;&#039;, &#039;&#039;&#039;Estle City&#039;&#039;&#039;, &#039;&#039;&#039;Korda&#039;&#039;&#039;, &#039;&#039;&#039;Naruba City&#039;&#039;&#039;, and &#039;&#039;&#039;Zainab&#039;&#039;&#039;. After recent reform, more supervisors have been invited and added to the board, figures who represent the traditional Selenian communities who live outside the cities. This initiative, the &#039;&#039;&#039;Kērawa Initiative&#039;&#039;&#039;, is ongoing with [[Bril Teg Erinos]] taking lead on it.&lt;br /&gt;
&lt;br /&gt;
The Selenians have moderate levels of technology and make exceptional architects, structural and agricultural engineers. A neighboring planet &#039;&#039;&#039;Sukhur&#039;&#039;&#039; had been engineered with Arcona’s advanced technology and the Selenians&#039; revolutionary architectural concepts. Their Xenoforming efforts on Selen’s moon, &#039;&#039;&#039;Boral&#039;&#039;&#039;, led to the creation of &#039;&#039;&#039;Elysar Planetary Engineering&#039;&#039;&#039; corporation. Their knowledge and resources have only been growing due to Arcona’s influence and exposure, which is certainly a matter they strive to improve. The Board of Supervisors is heavily intent on the security of their own political governance, the perception of which had been challenged with Clan Arcona’s transparency. Despite that, a number of them have the opinion that they are more capable to be a leading force in the Dajorra Confederacy, resulting in members being bold in Assembly and Committee meetings.&lt;br /&gt;
&lt;br /&gt;
The Commonwealth of Selen’s headquarters is the &#039;&#039;&#039;House of Commons&#039;&#039;&#039; located on the &#039;&#039;&#039;Hauscar Ring&#039;&#039;&#039; in Estle City.&lt;br /&gt;
&lt;br /&gt;
==== Freeholders’ Assembly ====&lt;br /&gt;
Formerly, the Freeholders’ Assembly was made up of all the major landowners in the Dajorran System. It had functionally operated the same on paper as in practice due to the fact the ‘landowners’ were Arconans, or &#039;&#039;&#039;Shadesworn&#039;&#039;&#039; who had been granted land within the system when they had reached equitehood. Following the reform, that system was entirely scrapped to make way for one that appoints figures from both Commonwealths, the Gethsemane Council, the Board of Directors and Clan Arcona. The various means of appointment differs between the groups who have autonomy on making that decision. Predominantly it has shaped up that the full governmental bodies of a given local government or organization has seats on the Assembly, ie. all of the Board of Supervisors actively serving as Freeholders.&lt;br /&gt;
&lt;br /&gt;
The Freeholders’ conduct business at &#039;&#039;&#039;the Assembly Hall&#039;&#039;&#039; located also in the Hauscar Ring of Estle City. Their business is conducted in a large oblong amphitheater-in-the-round. The rows of seats rise from &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Chamber&#039;&#039;&#039;’s floor, a stage pit where speakers or witnesses may come to speak. The collective parliament body focuses on concerns of security(both defensively &amp;amp; politically), public safety, public health, criminal justice, etc. on the system-wide scale and handles diplomatic relations for the Confederacy. They are open to working with the [[CADRES]].&lt;br /&gt;
&lt;br /&gt;
The current &#039;&#039;&#039;Speaker of the Assembly&#039;&#039;&#039; is &#039;&#039;&#039;Akna Citali&#039;&#039;&#039;, a supervisor representing Estle City in the Commonwealth of Selen. &lt;br /&gt;
&lt;br /&gt;
==== Trustees’ Committee ====&lt;br /&gt;
The Trustees are the single most powerful entity within the Confederation, binding together the Dajorra Confederacy as a whole. It served as the only federal authority, handling both defense and diplomacy. Formerly it contained representatives from the Freeholders’ Assembly and the corporations’ Board of Directors. The theoretically diverse concerns within the committee were to explain its power and hide the fact that the members were actually the [[Di Tenebrous Arconae]]. With Clan Arcona coming out with transparency and a move of reforming with due reparations, the committee had been completely reorganized. The Arconae were replaced with selected members from the Board of Supervisors, Kaedean Shogunate, Sardenian Sodality, and the Arconan Summit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goals of the Committee still remain in defense and diplomacy of the Dajorran Confederacy in relations to the galaxy at large. It will interject where and when needed in the system and planetary governmental decisions if deemed necessary to do so in the event of a possible harmful decision or conflict. Over the last year the Trustees had focused primarily on the reformation and restructuring efforts of the Confederacy as a whole. They are slowly transitioning into being a Security Council.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Principle Trustee&#039;&#039;&#039; has always been the Arconan Consul and remains so. The present Principle Trustee is {{ArcCON}}. The Trustees&#039; Committee is based out of the Assembly Hall, sharing the space with the Freeholders&#039; Assembly. All Trustees are also members of the Freeholders&#039; Assembly.&lt;br /&gt;
&lt;br /&gt;
===== Current Trustees’ Roster =====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #2bbdac&amp;quot;| &#039;&#039;&#039;Principle Trustee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Alex Draconis|&#039;&#039;&#039;Alex Draconis&#039;&#039;&#039;]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Human&lt;br /&gt;
|Principle Trustee, Consul/Shadow Lord of Arcona&lt;br /&gt;
|See character sheet: [[dossier:3123|Alex Draconis]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #2bbdac&amp;quot;| &#039;&#039;&#039;Clan Arcona&#039;s Representatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nora Olen|&#039;&#039;&#039;Nora Olen&#039;&#039;&#039;]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Human&lt;br /&gt;
|Director General of CADRES, Arconan Proconsul/Shadow Scion&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bril Teg Erinos]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Zabrak&lt;br /&gt;
|Starosta of the Pathfinder Brigade, Aedile of Arcona&#039;s House Galeres&lt;br /&gt;
|Bril&#039;s previous work as leader of the Dajorran Marshalls, and his recent creation of the Pathfinder Brigade made the young Zabrak a good fit for the Committee. When away on assignments elsewhere in the Kessel Sector, he attends meetings via holo-projector or has his Chief of Staff, Avenza V&#039;Tora, speak on his behalf.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wyndell Tyris]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Human&lt;br /&gt;
|The Blindman personified, Quaestor of Arcona&#039;s House Qel-Droma&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #4eb581&amp;quot;| &#039;&#039;&#039;Commonwealth of Selens&#039; Board of Supervisors&#039; Representatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Akna Citali&#039;&#039;&#039;&lt;br /&gt;
|She/Her&lt;br /&gt;
|Selenian&lt;br /&gt;
|Speaker of the Assembly, Supervisor Rep. of Estle City&lt;br /&gt;
|A popular supervisor on Selen by both indigenous and non-Selenian residents of Estle City. An Idealist that should not be underestimated as she approaches the new reformed Confederacy with great consideration.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Ix Pachari&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Selenian&lt;br /&gt;
|Supervisor Rep. of Naruba City&lt;br /&gt;
|Motives are entwined with the Board of Directors and Naruba especially. He&#039;s aware of Arcona&#039;s connections with the corporations to some degree.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Chupate&#039;&#039;&#039;&lt;br /&gt;
|She/They&lt;br /&gt;
|Selenian&lt;br /&gt;
|Supervisor Rep. for Vilcaja, island village&lt;br /&gt;
|Arcona aided Vilcaja during a plague on the idland. Chupate in turn has grown connections, assisted in tracking down &#039;&#039;&#039;Maustli&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s location on &#039;&#039;&#039;Tekpantli,&#039;&#039;&#039;  and joined the Supervisors via the Kērawa Initiative.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #49a339&amp;quot;| &#039;&#039;&#039;Commonwealth of Eldar&#039;s Overcouncil&#039;s Rep | Kaedean Shogunate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Shogun Toranaga&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Kaedean&lt;br /&gt;
|Shogun of the Kaedean Shogunate&lt;br /&gt;
|One of the younger members of the Kaedean Shogunate but had commanded respect through the recovery post plague and the recent conflict with the Sardenians several years ago. Had accepted House Galeres&#039; aid and training while building up his village. He is positive toward the Dajorran Confederacy, if tentatively mindful of his planetary neighbors.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Lady Usajiko&#039;&#039;&#039;&lt;br /&gt;
|She/Her&lt;br /&gt;
|Kaedean&lt;br /&gt;
|Vassal of the Kaedean Shogun&lt;br /&gt;
|One of the older members of the Kaedean Shogunate, she is surprisingly a bit less traditional with Kaedean customs than her kin - unless it was to benefit her ambitions. She&#039;s bold and talkative, confident individual who likes to test others&#039; strength. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #bab332&amp;quot;| &#039;&#039;&#039;Commonwealth of Eldar&#039;s Overcouncil&#039;s Rep | Sardenian Sodality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Varna Ilchard&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Sardenian&lt;br /&gt;
|Rep. for the Sardenian Sodality, Varna&lt;br /&gt;
|A long serving Varna to the former Kasha, adapted to the new direction of the Sardenian Sodality out of one part survival and another deep, bitter loyalty. His opinions of the Kaedeans and Arcona is poor but he has yet to move or make a stink of such. Ilchard had been present during House Galeres&#039; first contact post-plague with the Sardenians and witnessed the assassination of the former Kasha.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Varna Cellaris&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Sardenian&lt;br /&gt;
|Rep. for the Sardenian Sodality, Varna&lt;br /&gt;
|Cellaris was promoted recently to the position of Varna after the ascension of the current Kasha, whom he had served under fiercely loyally when they were a Varna. He holds the strong desire of strengthening Sardenian influence diplomatically within the Confederacy. Has a way of checking his cohort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Others ====&lt;br /&gt;
&lt;br /&gt;
===== Board of Directors =====&lt;br /&gt;
Maintaining less legislative power than the Commonwealths, the Board of Directors still hold a significant influence with being the lifeline to much of the System’s commerce. The Directors are elected representatives for the various corporations operating in Dajorra, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #cc5612&amp;quot;| &#039;&#039;&#039;Corporations of Dajorra&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Naruba Investments]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Elysar Planetary Engineering&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Zainab Mining Enterprise&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Zratis Arms Corporation]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although nothing definitively proven, it is reasoned that the Supervisor of Naruba City has heavy connections with the Board of Directors. Many of these corporations remain as fronts for Clan Arcona’s finances and operations. &lt;br /&gt;
&lt;br /&gt;
===== Gethsemane Council =====&lt;br /&gt;
{{Main|Gethsemane}}&lt;br /&gt;
&lt;br /&gt;
A small council composed from an establishment of estates on the otherwise untouched and pristine moon of [[Ereboros]]. This group primarily focuses on the preservation of ecological havens such as Gethsemane, and the protection of resources. The balance and strength of their power is still being developed as a new player joining the table, some reasoning it lower or equal to the Board of Directors&#039; sway. Despite that, their members are fairly persuasive and idealistic, displaying a care in matters that exceed their personal focus.&lt;br /&gt;
&lt;br /&gt;
The council is in fact filled and organized by the Arconae, senior Arconan members sitting in an advisory role. They essentially create another avenue of influence upon the Dajorra Confederacy for Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
===== Clan Arcona =====&lt;br /&gt;
Once serving as the true, hidden rulers of the Dajorra System, Clan Arcona was forced to reveal itself during the events of the [[Battle of Brimstone]]. Whether through an act of genuine goodwill or a strategic move to placate the ire of a populace now painfully aware of the Force users who had lorded over them in secret, the membrs of Clan Arcona&#039;s summit ceded much of their power through the reconstruction of the Dajorran Confederacy. Be that as it may, Clan Arcona still remains one of, if not the most, powerful entity within the system&#039;s government, and exercises various forms of influence and control to enhance its interests.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #b32962&amp;quot;| &#039;&#039;&#039;Political Science Consultant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Brief History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Nelesh Rhomi&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Pantoran&lt;br /&gt;
|Aurora Collegium of Sciences, Envoy Corps&lt;br /&gt;
|&lt;br /&gt;
* Mid 50&#039;s&lt;br /&gt;
* Ice blue eyes, wears spectacles&lt;br /&gt;
* Medium length&lt;br /&gt;
* Amaranth purple hair&lt;br /&gt;
* Tall, lanky build&lt;br /&gt;
|&lt;br /&gt;
* Served 20yrs in political science academics on Pantora&lt;br /&gt;
* Tenure with the Aurora Collegium of Science for 10yrs&lt;br /&gt;
* Assigned as a consultant to Arcona in 42 ABY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Confederacy&amp;diff=199017</id>
		<title>Dajorran Confederacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Confederacy&amp;diff=199017"/>
		<updated>2025-11-10T02:11:26Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: /* Current Trustees’ Roster */ Fixing Roster to account for recent summit changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Dajorran Confederacy&lt;br /&gt;
|image=[[file:Confederacy.png|200px]]&lt;br /&gt;
|founders= [[Mejas Doto]], Board of Supervisors, Overcouncil of Eldar&lt;br /&gt;
|reorganizationleaders= [[Zuza Lottson]], [[Diyrian &amp;quot;Diy&amp;quot; Grivna]], Board of Supervisors, Overcouncil of Eldar&lt;br /&gt;
|leader= * Principle Trustee: {{ArcCON}}&lt;br /&gt;
* Speaker of the Freeholders&#039; Assembly: Akna Citali&lt;br /&gt;
|subgroup= * Trustees&#039; Committee&lt;br /&gt;
* Freeholders’ Assembly&lt;br /&gt;
|members= * Commonwealth of Selen &lt;br /&gt;
* Commonwealth of Eldar&lt;br /&gt;
* Gethsemane Council&lt;br /&gt;
* Board of Directors&lt;br /&gt;
* Clan Arcona&lt;br /&gt;
|headquarters= The Assembly Hall, [[Estle City]]&lt;br /&gt;
|location= [[Selen]], [[Dajorra System]]&lt;br /&gt;
|founded= 22 ABY&lt;br /&gt;
|reorganized= 42 ABY&lt;br /&gt;
|affiliation= [[Clan Arcona]], [[CADRES]]&lt;br /&gt;
|era= [[Exodus era]], [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dajorra Confederacy&#039;&#039;&#039; is the name of the reorganized system-spanning government that unites the most prominent local powers within the [[Dajorra System]] in a parliamentary-style democracy.&lt;br /&gt;
&lt;br /&gt;
=== Brief History ===&lt;br /&gt;
As a reaction to the devastating attacks unleashed on the system (and many other Brotherhood territories), the various political entities present within Dajorra came together in 22 ABY to draft and sign the &#039;&#039;&#039;Doto Accords&#039;&#039;&#039;, the founding document of what was then called the &#039;&#039;&#039;Kaedean Confederation&#039;&#039;&#039; orchestrated by [[Mejas Doto]]. Originally, the Confederacy consisted of four major entities: the &#039;&#039;&#039;Commonwealth of Eldar&#039;&#039;&#039;, the &#039;&#039;&#039;Commonwealth of Selen&#039;&#039;&#039;, the &#039;&#039;&#039;Freeholders&#039; Assembly&#039;&#039;&#039; and the T&#039;&#039;&#039;rustees&#039; Committee&#039;&#039;&#039;. Both Commonwealths signed several concessions to the Trustees in exchange for a permanent defense contract. &lt;br /&gt;
&lt;br /&gt;
Historically, the Confederacy was an autocracy in all but name only, presenting itself to the wider galaxy as a parliamentary-style democracy while the &#039;&#039;&#039;Arconan Summit&#039;&#039;&#039; with the &#039;&#039;&#039;Shadow Lord(Consul&#039;&#039;&#039;) at its head ruled the system and all within it. However, events over the recent public conflicts with [[The Pretender War]] and several other instances had tested &#039;&#039;&#039;Arcona&#039;&#039;&#039;’s secrecy as a shadow government and added fuel to the old fable of Force-users among the [[Arconan Armed Forces]] and Confederacy. After the [[Battle of Brimstone]] in 42ABY, there was no denying those claims and fear was rampant among &#039;&#039;&#039;Selenians&#039;&#039;&#039; after the &#039;&#039;&#039;False Gods&#039;&#039;&#039;’ assaults. &lt;br /&gt;
&lt;br /&gt;
A call for change and responsibility, Arcona finally stepped out from the shadows into transparency in 42 ABY after a couple years of progressive action, lead by then Consul [[Zuza Lottson]] and Proconsul [[Diyrian &amp;quot;Diy&amp;quot; Grivna]]. Working alongside the other local governments and organizations, sweeping changes have been made to Confederacy’s laws to place more power in the hands of its constituent political entities. The Kaedean Confederacy was officially renamed to the Dajorran Confederacy after a couple years of being referred to as such. In addition to the four major entities listed above, the Dajorra Confederacy recognizes and added &#039;&#039;&#039;The Gethsemane Council&#039;&#039;&#039;, &#039;&#039;&#039;the Board of Directors&#039;&#039;&#039;, and Clan Arcona itself.&lt;br /&gt;
&lt;br /&gt;
=== Government Organization and Politics ===&lt;br /&gt;
The Dajorran Confederacy is split into several branches of governance. On the planetary scale, the Commonwealths are allowed to govern themselves in matters of local concern such as public safety, public health, criminal justice, and so on. The Freeholders’ Assembly meanwhile is a collective parliament body focused on similar concerns on the system-wide scale and handles diplomatic relations for the Confederacy. The Trustees Committee, in addition to maintaining a system defense force and orchestrating further governmental reform, can veto any action made by either Commonwealth or the Freeholder’s Assembly at any level of government and set statutes in place that affect the Confederacy as a whole with a simple majority vote. Only action dictated by simple majority vote from the executive branch of the affected Commonwealth (one or both depending on the issue) and a super majority vote from the Freeholders Assembly can overcome a Trustees veto or statute.&lt;br /&gt;
&lt;br /&gt;
==== Commonwealths ====&lt;br /&gt;
&lt;br /&gt;
===== Commonwealth of Eldar =====&lt;br /&gt;
{{Main|Eldar}}&lt;br /&gt;
&lt;br /&gt;
Eldar is populated by two species: the near-human &#039;&#039;&#039;Sardenians&#039;&#039;&#039; and the reptillian &#039;&#039;&#039;Kaedeans&#039;&#039;&#039;. There has been a long history between them of oppression and conflict. During the signing of the Doto Accords, the Commonwealth of Eldar was formed with an &#039;&#039;&#039;Overcouncil&#039;&#039;&#039; — a joint government assembly between the &#039;&#039;&#039;Kaedean Shogunate&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sardenian Sodality&#039;&#039;&#039; to oversee it. Originally, it consisted of the Keadean &#039;&#039;&#039;Shogun&#039;&#039;&#039;, two of their vassals, and two Sardenian Kings. After a devastating plague, the Commonwealth of Eldar was abandoned, only to be rebuilt through the efforts of [[House Galeres]] over the last few years and the current reformation.&lt;br /&gt;
&lt;br /&gt;
The current Commonwealth of Eldar’s Overcouncil has expanded to include an equal number of &#039;&#039;&#039;Varna&#039;&#039;&#039;, Sardenian religious leaders, as there were Kaedean vassals. The current Shogun participates in the Overcouncil(taking a Keadean seat), while the &#039;&#039;&#039;Kasha&#039;&#039;&#039;, the Sardenian religious ruler, leaves it to his Varna. Despite both parties respecting and upholding the peace treaty between them, there is still some tension. Thus, Clan Arcona has a representative on the Overcouncil to aid as a facilitator through stalls in decision-making and moderator through conflict.&lt;br /&gt;
&lt;br /&gt;
While Eldar’s technology level is still developing, their main contributions to the Confederacy is use of its natural resources and lending their support, legitimizing the Confederation itself. Both the Sardenians and Kaedeans seek resources to improve their security, health and safety, with the former being more invested with the diplomatic relations within the system while the latter favors defense.&lt;br /&gt;
&lt;br /&gt;
===== Commonwealth of Selen =====&lt;br /&gt;
{{Main|Selen}}&lt;br /&gt;
&lt;br /&gt;
Selenians is a term that predominantly refers to the species of near-humans indigenous to Selen as well as others who have sought citizenship or born on the planet. The Commonwealth of Selen, created as well during the Doto Accords, oversees the various populaces on Selen. It has been led by a &#039;&#039;&#039;Board of Supervisors&#039;&#039;&#039; who manage the governmental needs of the commonwealth. The Supervisors had formerly been a representative from each of Selen’s five cities: &#039;&#039;&#039;Celeste&#039;&#039;&#039;, &#039;&#039;&#039;Estle City&#039;&#039;&#039;, &#039;&#039;&#039;Korda&#039;&#039;&#039;, &#039;&#039;&#039;Naruba City&#039;&#039;&#039;, and &#039;&#039;&#039;Zainab&#039;&#039;&#039;. After recent reform, more supervisors have been invited and added to the board, figures who represent the traditional Selenian communities who live outside the cities. This initiative, the &#039;&#039;&#039;Kērawa Initiative&#039;&#039;&#039;, is ongoing with [[Bril Teg Erinos]] taking lead on it.&lt;br /&gt;
&lt;br /&gt;
The Selenians have moderate levels of technology and make exceptional architects, structural and agricultural engineers. A neighboring planet &#039;&#039;&#039;Sukhur&#039;&#039;&#039; had been engineered with Arcona’s advanced technology and the Selenians&#039; revolutionary architectural concepts. Their Xenoforming efforts on Selen’s moon, &#039;&#039;&#039;Boral&#039;&#039;&#039;, led to the creation of &#039;&#039;&#039;Elysar Planetary Engineering&#039;&#039;&#039; corporation. Their knowledge and resources have only been growing due to Arcona’s influence and exposure, which is certainly a matter they strive to improve. The Board of Supervisors is heavily intent on the security of their own political governance, the perception of which had been challenged with Clan Arcona’s transparency. Despite that, a number of them have the opinion that they are more capable to be a leading force in the Dajorra Confederacy, resulting in members being bold in Assembly and Committee meetings.&lt;br /&gt;
&lt;br /&gt;
The Commonwealth of Selen’s headquarters is the &#039;&#039;&#039;House of Commons&#039;&#039;&#039; located on the &#039;&#039;&#039;Hauscar Ring&#039;&#039;&#039; in Estle City.&lt;br /&gt;
&lt;br /&gt;
==== Freeholders’ Assembly ====&lt;br /&gt;
Formerly, the Freeholders’ Assembly was made up of all the major landowners in the Dajorran System. It had functionally operated the same on paper as in practice due to the fact the ‘landowners’ were Arconans, or &#039;&#039;&#039;Shadesworn&#039;&#039;&#039; who had been granted land within the system when they had reached equitehood. Following the reform, that system was entirely scrapped to make way for one that appoints figures from both Commonwealths, the Gethsemane Council, the Board of Directors and Clan Arcona. The various means of appointment differs between the groups who have autonomy on making that decision. Predominantly it has shaped up that the full governmental bodies of a given local government or organization has seats on the Assembly, ie. all of the Board of Supervisors actively serving as Freeholders.&lt;br /&gt;
&lt;br /&gt;
The Freeholders’ conduct business at &#039;&#039;&#039;the Assembly Hall&#039;&#039;&#039; located also in the Hauscar Ring of Estle City. Their business is conducted in a large oblong amphitheater-in-the-round. The rows of seats rise from &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Chamber&#039;&#039;&#039;’s floor, a stage pit where speakers or witnesses may come to speak. The collective parliament body focuses on concerns of security(both defensively &amp;amp; politically), public safety, public health, criminal justice, etc. on the system-wide scale and handles diplomatic relations for the Confederacy. They are open to working with the [[CADRES]].&lt;br /&gt;
&lt;br /&gt;
The current &#039;&#039;&#039;Speaker of the Assembly&#039;&#039;&#039; is &#039;&#039;&#039;Akna Citali&#039;&#039;&#039;, a supervisor representing Estle City in the Commonwealth of Selen. &lt;br /&gt;
&lt;br /&gt;
==== Trustees’ Committee ====&lt;br /&gt;
The Trustees are the single most powerful entity within the Confederation, binding together the Dajorra Confederacy as a whole. It served as the only federal authority, handling both defense and diplomacy. Formerly it contained representatives from the Freeholders’ Assembly and the corporations’ Board of Directors. The theoretically diverse concerns within the committee were to explain its power and hide the fact that the members were actually the [[Di Tenebrous Arconae]]. With Clan Arcona coming out with transparency and a move of reforming with due reparations, the committee had been completely reorganized. The Arconae were replaced with selected members from the Board of Supervisors, Kaedean Shogunate, Sardenian Sodality, and the Arconan Summit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goals of the Committee still remain in defense and diplomacy of the Dajorran Confederacy in relations to the galaxy at large. It will interject where and when needed in the system and planetary governmental decisions if deemed necessary to do so in the event of a possible harmful decision or conflict. Over the last year the Trustees had focused primarily on the reformation and restructuring efforts of the Confederacy as a whole. They are slowly transitioning into being a Security Council.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Principle Trustee&#039;&#039;&#039; has always been the Arconan Consul and remains so. The present Principle Trustee is {{ArcCON}}. The Trustees&#039; Committee is based out of the Assembly Hall, sharing the space with the Freeholders&#039; Assembly. All Trustees are also members of the Freeholders&#039; Assembly.&lt;br /&gt;
&lt;br /&gt;
===== Current Trustees’ Roster =====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #2bbdac&amp;quot;| &#039;&#039;&#039;Principle Trustee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Alex Draconis|&#039;&#039;&#039;Alex Draconis&#039;&#039;&#039;]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Human&lt;br /&gt;
|Principle Trustee, Consul/Shadow Lord of Arcona&lt;br /&gt;
|See character sheet: [[dossier:3123|Alex Draconis]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #2bbdac&amp;quot;| &#039;&#039;&#039;Clan Arcona&#039;s Representatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Nora Olen|&#039;&#039;&#039;Nora Olen&#039;&#039;&#039;]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Human&lt;br /&gt;
|Director General of CADRES, Arconan Proconsul/Shadow Scion&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bril Teg Erinos]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Zabrak&lt;br /&gt;
|Starosta of the Pathfinder Brigade, Aedile of Arcona&#039;s House Galeres&lt;br /&gt;
|Bril&#039;s previous work as leader of the Dajorran Marshalls, and his recent creation of the Pathfinder Brigade made the young Zabrak a good fit for the Committee. When away on assignments elsewhere in the Kessel Sector, he attends meetings via holo-projector or has his Chief of Staff, Avenza V&#039;Tora, speak on his behalf.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wyndell Tyris]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Human&lt;br /&gt;
|The Blindman personified, Quaestor of Arcona&#039;s House Qel-Droma&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #4eb581&amp;quot;| &#039;&#039;&#039;Commonwealth of Selens&#039; Board of Supervisors&#039; Representatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Akna Citali&#039;&#039;&#039;&lt;br /&gt;
|She/Her&lt;br /&gt;
|Selenian&lt;br /&gt;
|Speaker of the Assembly, Supervisor Rep. of Estle City&lt;br /&gt;
|A popular supervisor on Selen by both indigenous and non-Selenian residents of Estle City. An Idealist that should not be underestimated as she approaches the new reformed Confederacy with great consideration.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Ix Pachari&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Selenian&lt;br /&gt;
|Supervisor Rep. of Naruba City&lt;br /&gt;
|Motives are entwined with the Board of Directors and Naruba especially. He&#039;s aware of Arcona&#039;s connections with the corporations to some degree.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Chupate&#039;&#039;&#039;&lt;br /&gt;
|She/They&lt;br /&gt;
|Selenian&lt;br /&gt;
|Supervisor Rep. for Vilcaja, island village&lt;br /&gt;
|Arcona aided Vilcaja during a plague on the idland. Chupate in turn has grown connections, assisted in tracking down &#039;&#039;&#039;Maustli&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s location on &#039;&#039;&#039;Tekpantli,&#039;&#039;&#039;  and joined the Supervisors via the Kērawa Initiative.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #49a339&amp;quot;| &#039;&#039;&#039;Commonwealth of Eldar&#039;s Overcouncil&#039;s Rep | Kaedean Shogunate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Shogun Toranaga&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Kaedean&lt;br /&gt;
|Shogun of the Kaedean Shogunate&lt;br /&gt;
|One of the younger members of the Kaedean Shogunate but had commanded respect through the recovery post plague and the recent conflict with the Sardenians several years ago. Had accepted House Galeres&#039; aid and training while building up his village. He is positive toward the Dajorran Confederacy, if tentatively mindful of his planetary neighbors.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Lady Usajiko&#039;&#039;&#039;&lt;br /&gt;
|She/Her&lt;br /&gt;
|Kaedean&lt;br /&gt;
|Vassal of the Kaedean Shogun&lt;br /&gt;
|One of the older members of the Kaedean Shogunate, she is surprisingly a bit less traditional with Kaedean customs than her kin - unless it was to benefit her ambitions. She&#039;s bold and talkative, confident individual who likes to test others&#039; strength. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #bab332&amp;quot;| &#039;&#039;&#039;Commonwealth of Eldar&#039;s Overcouncil&#039;s Rep | Sardenian Sodality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Varna Ilchard&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Sardenian&lt;br /&gt;
|Rep. for the Sardenian Sodality, Varna&lt;br /&gt;
|A long serving Varna to the former Kasha, adapted to the new direction of the Sardenian Sodality out of one part survival and another deep, bitter loyalty. His opinions of the Kaedeans and Arcona is poor but he has yet to move or make a stink of such. Ilchard had been present during House Galeres&#039; first contact post-plague with the Sardenians and witnessed the assassination of the former Kasha.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Varna Cellaris&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Sardenian&lt;br /&gt;
|Rep. for the Sardenian Sodality, Varna&lt;br /&gt;
|Cellaris was promoted recently to the position of Varna after the ascension of the current Kasha, whom he had served under fiercely loyally when they were a Varna. He holds the strong desire of strengthening Sardenian influence diplomatically within the Confederacy. Has a way of checking his cohort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Others ====&lt;br /&gt;
&lt;br /&gt;
===== Board of Directors =====&lt;br /&gt;
Maintaining less legislative power than the Commonwealths, the Board of Directors still hold a significant influence with being the lifeline to much of the System’s commerce. The Directors are elected representatives for the various corporations operating in Dajorra, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #cc5612&amp;quot;| &#039;&#039;&#039;Corporations of Dajorra&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Naruba Investments]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Elysar Planetary Engineering&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Zainab Mining Enterprise&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Zratis Arms Corporation]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although nothing definitively proven, it is reasoned that the Supervisor of Naruba City has heavy connections with the Board of Directors. Many of these corporations remain as fronts for Clan Arcona’s finances and operations. &lt;br /&gt;
&lt;br /&gt;
===== Gethsemane Council =====&lt;br /&gt;
{{Main|Gethsemane}}&lt;br /&gt;
&lt;br /&gt;
A small council composed from an establishment of estates on the otherwise untouched and pristine moon of [[Ereboros]]. This group primarily focuses on the preservation of ecological havens such as Gethsemane, and the protection of resources. The balance and strength of their power is still being developed as a new player joining the table, some reasoning it lower or equal to the Board of Directors&#039; sway. Despite that, their members are fairly persuasive and idealistic, displaying a care in matters that exceed their personal focus.&lt;br /&gt;
&lt;br /&gt;
The council is in fact filled and organized by the Arconae, senior Arconan members sitting in an advisory role. They essentially create another avenue of influence upon the Dajorra Confederacy for Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
===== Clan Arcona =====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #b32962&amp;quot;| &#039;&#039;&#039;Political Science Consultant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Brief History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Nelesh Rhomi&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Pantoran&lt;br /&gt;
|Aurora Collegium of Sciences, Envoy Corps&lt;br /&gt;
|&lt;br /&gt;
* Mid 50&#039;s&lt;br /&gt;
* Ice blue eyes, wears spectacles&lt;br /&gt;
* Medium length&lt;br /&gt;
* Amaranth purple hair&lt;br /&gt;
* Tall, lanky build&lt;br /&gt;
|&lt;br /&gt;
* Served 20yrs in political science academics on Pantora&lt;br /&gt;
* Tenure with the Aurora Collegium of Science for 10yrs&lt;br /&gt;
* Assigned as a consultant to Arcona in 42 ABY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Halveris&amp;diff=197748</id>
		<title>Halveris</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Halveris&amp;diff=197748"/>
		<updated>2025-06-19T03:53:00Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Geographic location&lt;br /&gt;
|name=Halveris&lt;br /&gt;
|planet=[[Boral]]&lt;br /&gt;
|climate=Artificial&lt;br /&gt;
|language=* Basic&lt;br /&gt;
* Selenian&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
|population=~500}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Line that Held.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Halveris]] is a settlement on [[Boral]] associated with [[Clan Arcona|Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Boral’s early days, Arcona&#039;s terraforming project was nearly abandoned after a series of dust storms and abnormal cosmic phenomena battered its fledgling settlements. One defensive array designed to shield workers from the harsh cosmic rays and electromagnetic radiation from [[Dajorra]] — designated Halveris-4 — somehow stayed operational despite these conditions, holding back storms that would have destroyed what few crops and greenhouses remained.&lt;br /&gt;
&lt;br /&gt;
The survivors named the growing settlement Halveris, in honor of the thin, cracking shield that didn&#039;t break when they needed it most. &amp;quot;Halveris holds&amp;quot; has become a rallying cry for settlers pushing into the harsh zones even today.&lt;br /&gt;
&lt;br /&gt;
Nestled inside a wide impact basin produced by asteroid impacts of the distant past, where the terrain was originally stable enough to anchor the first shielding arrays, Halveris stands as the first of Arcona&#039;s colonies on the [[Selen|Selenian]] moon  Over the last two decades, the colony has grown into an efficient yet vibrant expanse of shielded domes, solar harvesting towers, and terraced hydroponic structures.&lt;br /&gt;
&lt;br /&gt;
The buildings are made of smooth durasteel with a minimalistic design, featuring cutting edge, translucent solar mesh panels woven into their exteriors. Thick vertical shoots of &#039;&#039;Acrocarpous&#039;&#039; mosses and Selenian &#039;&#039;Echeveria&#039;&#039; grow up the sides of walls, carefully maintained by Halveris&#039; more agriculturally inclined inhabitants to complement the colony&#039;s holistic atmosphere. Color-coded pathways guide foot traffic through the settlement, and floating drones often carry out maintenance or distribute environmental data via holograms.&lt;br /&gt;
&lt;br /&gt;
=== Notable Figures ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Name&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Job&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mezz Talorai&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Community Leader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Deep bronze skin with reddish undertones, light stripes on skin. Early 50s. Strong features, small  in stature (5’2”). Long sandy-brown braids. Calm, maternal, visionary. Stern when required. Views Halveris as a living organism. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_Asteroid_Field&amp;diff=197707</id>
		<title>Dajorra Asteroid Field</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_Asteroid_Field&amp;diff=197707"/>
		<updated>2025-06-15T11:07:54Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added AU measurement to distance from core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[Image:asteroids_kelantar1568.jpg]]&lt;br /&gt;
|name=Dajorra Asteroid Field&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|sector=&lt;br /&gt;
|region= [[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=450 million kms (~3 AU) &lt;br /&gt;
|class=Asteroid field&lt;br /&gt;
|diameter=250,000 km (asteroid field)&lt;br /&gt;
|atmosphere=None&lt;br /&gt;
|climate=None &lt;br /&gt;
|gravity= 0 G &lt;br /&gt;
|terrain=Rock&lt;br /&gt;
|interest=&lt;br /&gt;
|lengthday= 2 standard hours&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies= &lt;br /&gt;
|language=&lt;br /&gt;
|population=&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=Ore and Metals&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
At the very rim of the [[Dajorra System]], just beyond [[Ereboros]], is a large [[starwars:asteroid|asteroid]] field. During [[Consul]] [[Vassan Rokir]]&#039;s reign, he had the field tested, finding out it was filled with metals and [[starwars:ore|ores]] that can be used in ship construction. During Operation Aggressive Negotiations, Atarax Inc. was coerced into providing the crew to mine the rich asteroids. To this day, the mining operation still continues, helping [[Arcona]] rebuild its forces after times of war.&lt;br /&gt;
&lt;br /&gt;
[[category:Arcona territories]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arconae_Secundus&amp;diff=197706</id>
		<title>Arconae Secundus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arconae_Secundus&amp;diff=197706"/>
		<updated>2025-06-15T11:06:16Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added AU measurement to distance from core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Arcona_secundus_kelantar012.jpg|250px]]&lt;br /&gt;
|name=Arconae Secundus&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|distance=~224 million km (1.5 AU)&lt;br /&gt;
|lengthyear=295 [[Arconae Primus|&#039;&#039;&#039;Arconae&#039;&#039;&#039; Primus]] days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=20,000 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Variable (50° to 100° F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=Rocky plains&lt;br /&gt;
|species=Indigenous Humanoid colonies have been documented&lt;br /&gt;
|population=No census has been taken of the native peoples&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=None&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|item= [[item:79967|ID 79967]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Atmosphere  ==&lt;br /&gt;
The atmosphere of &#039;&#039;&#039;Arconae&#039;&#039;&#039; Secundus is strange in that the planet is covered with thick black clouds, making it a dimly lit, night world of sorts. The only light comes from the occasional lightning bolt. The high moisture grants plenty of rain which gives the planet rivers, ravines and a certain amount of fungal vegetation. There are no real trees or variety of flora on Secundus due to the fact that sunlight never reaches the ground. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arconae&#039;&#039;&#039; Secundus&#039; seasons are dictated not only by its axis but by its extreme orbit, which carries it from nearly as close to the sun as [[Sukhur]] at aphelion to as far as [[Selen]] at perihelion. By a bizarre stroke of luck, the cloud cover keeps the temperature of Secundus fairly stable (compared to what it would otherwise be) and sets the seasonal pattern essentially as winter/summer/winter/summer.&lt;br /&gt;
&lt;br /&gt;
== Colonization ==&lt;br /&gt;
[[Arcona|Clan Arcona]] readily turned Secundus into a training area for its entire military, both force and non-force beings. A sprawling abandoned training facility has been erected in the midst of one of the many rocky plains. It was once &amp;quot;home&amp;quot; to new recruits, veterans looking to keep up their skills, and joint trainers between the Houses of Arcona and other [[Arcona]] military forces. The harsh conditions of the planet, as well as varying terrain, still allow for both ground and air-based training to be of the highest difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Species ===&lt;br /&gt;
The main animal of the planet appears to be a large bat-like creature, which hunts several species of large insect. There are also found small colonies of Humanoid cave-dwelling creatures, which have apparently adapted to the darkness. There is currently an on-going study trying to determine whether there is a link between these Humans, the other beings in the [[Dajorra System]], and the ruins on [[Arconae Primus|&#039;&#039;&#039;Arconae&#039;&#039;&#039; Primus]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ereboros&amp;diff=197705</id>
		<title>Ereboros</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ereboros&amp;diff=197705"/>
		<updated>2025-06-15T11:03:06Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added AU measurement to distance from core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[Image:ereboros_kelantar1409.jpg|250px]]&lt;br /&gt;
|name= Ereboros&lt;br /&gt;
|region= [[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system= [[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=*[[Gethsemane]]&lt;br /&gt;
*[[D&#039;Eraii]]&lt;br /&gt;
*[[Flamma Volpes]] &lt;br /&gt;
*[[Riquis]]&lt;br /&gt;
*[[Canol]]&lt;br /&gt;
*[[Agenor]]&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=425 million kms (~2.8 AU) &lt;br /&gt;
|class=Gas Giant &lt;br /&gt;
|diameter=71,492 km&lt;br /&gt;
|atmosphere= 20–200 kPa[4] (cloud layer)&lt;br /&gt;
|climate= (minimum):110 K (maximum): 152 K &lt;br /&gt;
|gravity= 2.358 G &lt;br /&gt;
|terrain=Gas &lt;br /&gt;
|interest=&lt;br /&gt;
|lengthday= 9.9250 standard hours&lt;br /&gt;
|lengthyear=554 Local Days&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies= &lt;br /&gt;
|language=&lt;br /&gt;
|population=None&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=None&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|item= [[item:79970|ID 79970]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Ereboros is a gas giant on the very edge of the [[Dajorra System]] and is home to numerous moons, including [[Gethsemane]], and gas mining plants.&lt;br /&gt;
&lt;br /&gt;
Due to the pressures exerted within the planet, numerous crystal formations have been recently discovered. These crystals are currently being studied on [[Selen]] to determine their specific properties.&lt;br /&gt;
&lt;br /&gt;
Information on the moons of Ereboros:&lt;br /&gt;
&lt;br /&gt;
*[[Gethsemane]]&lt;br /&gt;
*[[D&#039;Eraii]]&lt;br /&gt;
*[[Flamma Volpes]] &lt;br /&gt;
*[[Riquis]]&lt;br /&gt;
*[[Canol]]&lt;br /&gt;
*[[Agenor]]&lt;br /&gt;
&lt;br /&gt;
== Asteroid Field ==&lt;br /&gt;
At the very rim of the Dajorra System, just beyond Ereboros, is a large [[Dajorra Asteroid Field|asteroid field]]. During Consul [[Vassan Rokir]]&#039;s resign, he had the field tested, finding out it was filled with metals and ores that can be used in ship construction. During Operation Aggressive Negotiations, Atarax Inc. was coerced into providing the crew to mine the rich asteroids. To this day, the mining opertion still continues, helping [[Arcona]] rebuild it&#039;s forces after times of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Arcona territories]]&lt;br /&gt;
[[category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Confederacy&amp;diff=197681</id>
		<title>Dajorran Confederacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Confederacy&amp;diff=197681"/>
		<updated>2025-06-11T14:13:55Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Dajorran Confederacy&lt;br /&gt;
|image=&lt;br /&gt;
|founders= [[Mejas Doto]], Board of Supervisors, Overcouncil of Eldar&lt;br /&gt;
|reorganizationleaders= [[Zuza Lottson]], [[Diyrian &amp;quot;Diy&amp;quot; Grivna]], Board of Supervisors, Overcouncil of Eldar&lt;br /&gt;
|leader= * Principle Trustee: {{ArcCON}}&lt;br /&gt;
* Speaker of the Freeholders&#039; Assembly: Akna Citali&lt;br /&gt;
|subgroup= * Trustees&#039; Committee&lt;br /&gt;
* Freeholders’ Assembly&lt;br /&gt;
|members= * Commonwealth of Selen &lt;br /&gt;
* Commonwealth of Eldar&lt;br /&gt;
* Gethsemane Council&lt;br /&gt;
* Board of Directors&lt;br /&gt;
* Clan Arcona&lt;br /&gt;
|headquarters= The Assembly Hall, [[Estle City]]&lt;br /&gt;
|location= [[Selen]], [[Dajorra System]]&lt;br /&gt;
|founded= 22 ABY&lt;br /&gt;
|reorganized= 42 ABY&lt;br /&gt;
|affiliation= [[Clan Arcona]], [[CADRES]]&lt;br /&gt;
|era= [[Exodus era]], [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dajorra Confederacy&#039;&#039;&#039; is the name of the reorganized system-spanning government that unites the most prominent local powers within the [[Dajorra System]] in a parliamentary-style democracy.&lt;br /&gt;
&lt;br /&gt;
=== Brief History ===&lt;br /&gt;
As a reaction to the devastating attacks unleashed on the system (and many other Brotherhood territories), the various political entities present within Dajorra came together in 22 ABY to draft and sign the &#039;&#039;&#039;Doto Accords&#039;&#039;&#039;, the founding document of what was then called the &#039;&#039;&#039;Kaedean Confederation&#039;&#039;&#039; orchestrated by [[Mejas Doto]]. Originally, the Confederacy consisted of four major entities: the &#039;&#039;&#039;Commonwealth of Eldar&#039;&#039;&#039;, the &#039;&#039;&#039;Commonwealth of Selen&#039;&#039;&#039;, the &#039;&#039;&#039;Freeholders&#039; Assembly&#039;&#039;&#039; and the T&#039;&#039;&#039;rustees&#039; Committee&#039;&#039;&#039;. Both Commonwealths signed several concessions to the Trustees in exchange for a permanent defense contract. &lt;br /&gt;
&lt;br /&gt;
Historically, the Confederacy was an autocracy in all but name only, presenting itself to the wider galaxy as a parliamentary-style democracy while the &#039;&#039;&#039;Arconan Summit&#039;&#039;&#039; with the &#039;&#039;&#039;Shadow Lord(Consul&#039;&#039;&#039;) at its head ruled the system and all within it. However, events over the recent public conflicts with [[The Pretender War]] and several other instances had tested &#039;&#039;&#039;Arcona&#039;&#039;&#039;’s secrecy as a shadow government and added fuel to the old fable of Force-users among the [[Arconan Armed Forces]] and Confederacy. After the [[Battle of Brimstone]] in 42ABY, there was no denying those claims and fear was rampant among &#039;&#039;&#039;Selenians&#039;&#039;&#039; after the &#039;&#039;&#039;False Gods&#039;&#039;&#039;’ assaults. &lt;br /&gt;
&lt;br /&gt;
A call for change and responsibility, Arcona finally stepped out from the shadows into transparency in 42 ABY after a couple years of progressive action, lead by then Consul [[Zuza Lottson]] and Proconsul [[Diyrian &amp;quot;Diy&amp;quot; Grivna]]. Working alongside the other local governments and organizations, sweeping changes have been made to Confederacy’s laws to place more power in the hands of its constituent political entities. The Kaedean Confederacy was officially renamed to the Dajorran Confederacy after a couple years of being referred to as such. In addition to the four major entities listed above, the Dajorra Confederacy recognizes and added &#039;&#039;&#039;The Gethsemane Council&#039;&#039;&#039;, &#039;&#039;&#039;the Board of Directors&#039;&#039;&#039;, and Clan Arcona itself.&lt;br /&gt;
&lt;br /&gt;
=== Government Organization and Politics ===&lt;br /&gt;
The Dajorran Confederacy is split into several branches of governance. On the planetary scale, the Commonwealths are allowed to govern themselves in matters of local concern such as public safety, public health, criminal justice, and so on. The Freeholders’ Assembly meanwhile is a collective parliament body focused on similar concerns on the system-wide scale and handles diplomatic relations for the Confederacy. The Trustees Committee, in addition to maintaining a system defense force and orchestrating further governmental reform, can veto any action made by either Commonwealth or the Freeholder’s Assembly at any level of government and set statutes in place that affect the Confederacy as a whole with a simple majority vote. Only action dictated by simple majority vote from the executive branch of the affected Commonwealth (one or both depending on the issue) and a super majority vote from the Freeholders Assembly can overcome a Trustees veto or statute.&lt;br /&gt;
&lt;br /&gt;
==== Commonwealths ====&lt;br /&gt;
&lt;br /&gt;
===== Commonwealth of Eldar =====&lt;br /&gt;
{{Main|Eldar}}&lt;br /&gt;
&lt;br /&gt;
Eldar is populated by two species: the near-human &#039;&#039;&#039;Sardenians&#039;&#039;&#039; and the reptillian &#039;&#039;&#039;Kaedeans&#039;&#039;&#039;. There has been a long history between them of oppression and conflict. During the signing of the Doto Accords, the Commonwealth of Eldar was formed with an &#039;&#039;&#039;Overcouncil&#039;&#039;&#039; — a joint government assembly between the &#039;&#039;&#039;Kaedean Shogunate&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sardenian Sodality&#039;&#039;&#039; to oversee it. Originally, it consisted of the Keadean &#039;&#039;&#039;Shogun&#039;&#039;&#039;, two of their vassals, and two Sardenian Kings. After a devastating plague, the Commonwealth of Eldar was abandoned, only to be rebuilt through the efforts of [[House Galeres]] over the last few years and the current reformation.&lt;br /&gt;
&lt;br /&gt;
The current Commonwealth of Eldar’s Overcouncil has expanded to include an equal number of &#039;&#039;&#039;Varna&#039;&#039;&#039;, Sardenian religious leaders, as there were Kaedean vassals. The current Shogun participates in the Overcouncil(taking a Keadean seat), while the &#039;&#039;&#039;Kasha&#039;&#039;&#039;, the Sardenian religious ruler, leaves it to his Varna. Despite both parties respecting and upholding the peace treaty between them, there is still some tension. Thus, Clan Arcona has a representative on the Overcouncil to aid as a facilitator through stalls in decision-making and moderator through conflict.&lt;br /&gt;
&lt;br /&gt;
While Eldar’s technology level is still developing, their main contributions to the Confederacy is use of its natural resources and lending their support, legitimizing the Confederation itself. Both the Sardenians and Kaedeans seek resources to improve their security, health and safety, with the former being more invested with the diplomatic relations within the system while the latter favors defense.&lt;br /&gt;
&lt;br /&gt;
===== Commonwealth of Selen =====&lt;br /&gt;
{{Main|Selen}}&lt;br /&gt;
&lt;br /&gt;
Selenians is a term that predominantly refers to the species of near-humans indigenous to Selen as well as others who have sought citizenship or born on the planet. The Commonwealth of Selen, created as well during the Doto Accords, oversees the various populaces on Selen. It has been led by a &#039;&#039;&#039;Board of Supervisors&#039;&#039;&#039; who manage the governmental needs of the commonwealth. The Supervisors had formerly been a representative from each of Selen’s five cities: &#039;&#039;&#039;Celeste&#039;&#039;&#039;, &#039;&#039;&#039;Estle City&#039;&#039;&#039;, &#039;&#039;&#039;Korda&#039;&#039;&#039;, &#039;&#039;&#039;Naruba City&#039;&#039;&#039;, and &#039;&#039;&#039;Zainab&#039;&#039;&#039;. After recent reform, more supervisors have been invited and added to the board, figures who represent the traditional Selenian communities who live outside the cities. This initiative, the &#039;&#039;&#039;Kērawa Initiative&#039;&#039;&#039;, is ongoing with [[Bril Teg Erinos]] taking lead on it.&lt;br /&gt;
&lt;br /&gt;
The Selenians have moderate levels of technology and make exceptional architects, structural and agricultural engineers. A neighboring planet &#039;&#039;&#039;Sukhur&#039;&#039;&#039; had been engineered with Arcona’s advanced technology and the Selenians&#039; revolutionary architectural concepts. Their Xenoforming efforts on Selen’s moon, &#039;&#039;&#039;Boral&#039;&#039;&#039;, led to the creation of &#039;&#039;&#039;Elysar Planetary Engineering&#039;&#039;&#039; corporation. Their knowledge and resources have only been growing due to Arcona’s influence and exposure, which is certainly a matter they strive to improve. The Board of Supervisors is heavily intent on the security of their own political governance, the perception of which had been challenged with Clan Arcona’s transparency. Despite that, a number of them have the opinion that they are more capable to be a leading force in the Dajorra Confederacy, resulting in members being bold in Assembly and Committee meetings.&lt;br /&gt;
&lt;br /&gt;
The Commonwealth of Selen’s headquarters is the &#039;&#039;&#039;House of Commons&#039;&#039;&#039; located on the &#039;&#039;&#039;Hauscar Ring&#039;&#039;&#039; in Estle City.&lt;br /&gt;
&lt;br /&gt;
==== Freeholders’ Assembly ====&lt;br /&gt;
Formerly, the Freeholders’ Assembly was made up of all the major landowners in the Dajorran System. It had functionally operated the same on paper as in practice due to the fact the ‘landowners’ were Arconans, or &#039;&#039;&#039;Shadesworn&#039;&#039;&#039; who had been granted land within the system when they had reached equitehood. Following the reform, that system was entirely scrapped to make way for one that appoints figures from both Commonwealths, the Gethsemane Council, the Board of Directors and Clan Arcona. The various means of appointment differs between the groups who have autonomy on making that decision. Predominantly it has shaped up that the full governmental bodies of a given local government or organization has seats on the Assembly, ie. all of the Board of Supervisors actively serving as Freeholders.&lt;br /&gt;
&lt;br /&gt;
The Freeholders’ conduct business at &#039;&#039;&#039;the Assembly Hall&#039;&#039;&#039; located also in the Hauscar Ring of Estle City. Their business is conducted in a large oblong amphitheater-in-the-round. The rows of seats rise from &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Chamber&#039;&#039;&#039;’s floor, a stage pit where speakers or witnesses may come to speak. The collective parliament body focuses on concerns of security(both defensively &amp;amp; politically), public safety, public health, criminal justice, etc. on the system-wide scale and handles diplomatic relations for the Confederacy. They are open to working with the [[CADRES]].&lt;br /&gt;
&lt;br /&gt;
The current &#039;&#039;&#039;Speaker of the Assembly&#039;&#039;&#039; is &#039;&#039;&#039;Akna Citali&#039;&#039;&#039;, a supervisor representing Estle City in the Commonwealth of Selen. &lt;br /&gt;
&lt;br /&gt;
==== Trustees’ Committee ====&lt;br /&gt;
The Trustees are the single most powerful entity within the Confederation, binding together the Dajorra Confederacy as a whole. It served as the only federal authority, handling both defense and diplomacy. Formerly it contained representatives from the Freeholders’ Assembly and the corporations’ Board of Directors. The theoretically diverse concerns within the committee were to explain its power and hide the fact that the members were actually the [[Di Tenebrous Arconae]]. With Clan Arcona coming out with transparency and a move of reforming with due reparations, the committee had been completely reorganized. The Arconae were replaced with selected members from the Board of Supervisors, Kaedean Shogunate, Sardenian Sodality, and the Arconan Summit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goals of the Committee still remain in defense and diplomacy of the Dajorran Confederacy in relations to the galaxy at large. It will interject where and when needed in the system and planetary governmental decisions if deemed necessary to do so in the event of a possible harmful decision or conflict. Over the last year the Trustees had focused primarily on the reformation and restructuring efforts of the Confederacy as a whole. They are slowly transitioning into being a Security Council.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Principle Trustee&#039;&#039;&#039; has always been the Arconan Consul and remains so. The present Principle Trustee is {{ArcCON}}. The Trustees&#039; Committee is based out of the Assembly Hall, sharing the space with the Freeholders&#039; Assembly. All Trustees are also members of the Freeholders&#039; Assembly.&lt;br /&gt;
&lt;br /&gt;
===== Current Trustees’ Roster =====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #2bbdac&amp;quot;| &#039;&#039;&#039;Principle Trustee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Diyrian &amp;quot;Diy&amp;quot; Grivna|&#039;&#039;&#039;Diyrian &amp;quot;Diy&amp;quot; Grivna&#039;&#039;&#039;]]&lt;br /&gt;
|She/Her&lt;br /&gt;
|Kiffar&lt;br /&gt;
|Principle Trustee, Consul/Shadow Lady of Arcona&lt;br /&gt;
|See character sheet: [[dossier:14615|Diyrian &amp;quot;Diy&amp;quot; Grivna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #2bbdac&amp;quot;| &#039;&#039;&#039;Clan Arcona&#039;s Representatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Alex Draconis|&#039;&#039;&#039;Alex Draconis&#039;&#039;&#039;]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Human&lt;br /&gt;
|Director General of CADRES, Arconan Proconsul/Shadow Scion&lt;br /&gt;
|Alex is rarely in attendance personally at meetings of the Committee, due to his responsibilities as Director General of CADRES frequently requiring him to be absent from the Dajorra System.  He is usually either present via holo-projection, or delegates his votes to one of the other Arcona representatives if circumstances prevent remote attendance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bril Teg Erinos]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Zabrak&lt;br /&gt;
|Starosta of the Pathfinder Brigade, Aedile of Arcona&#039;s House Galeres&lt;br /&gt;
|Bril&#039;s previous work as leader of the Dajorran Marshalls, and his recent creation of the Pathfinder Brigade made the young Zabrak a good fit for the Committee. When away on assignments elsewhere in the Kessel Sector, he attends meetings via holo-projector or has his Chief of Staff, Avenza V&#039;Tora, speak on his behalf.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Wyndell Tyris]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Human&lt;br /&gt;
|The Blindman personified, Quaestor of Arcona&#039;s House Qel-Droma&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #4eb581&amp;quot;| &#039;&#039;&#039;Commonwealth of Selens&#039; Board of Supervisors&#039; Representatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Akna Citali&#039;&#039;&#039;&lt;br /&gt;
|She/Her&lt;br /&gt;
|Selenian&lt;br /&gt;
|Speaker of the Assembly, Supervisor Rep. of Estle City&lt;br /&gt;
|A popular supervisor on Selen by both indigenous and non-Selenian residents of Estle City. An Idealist that should not be underestimated as she approaches the new reformed Confederacy with great consideration.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Ix Pachari&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Selenian&lt;br /&gt;
|Supervisor Rep. of Naruba City&lt;br /&gt;
|Motives are entwined with the Board of Directors and Naruba especially. He&#039;s aware of Arcona&#039;s connections with the corporations to some degree.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Chupate&#039;&#039;&#039;&lt;br /&gt;
|She/They&lt;br /&gt;
|Selenian&lt;br /&gt;
|Supervisor Rep. for Vilcaja, island village&lt;br /&gt;
|Arcona aided Vilcaja during a plague on the idland. Chupate in turn has grown connections, assisted in tracking down &#039;&#039;&#039;Maustli&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s location on &#039;&#039;&#039;Tekpantli,&#039;&#039;&#039;  and joined the Supervisors via the Kērawa Initiative.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #49a339&amp;quot;| &#039;&#039;&#039;Commonwealth of Eldar&#039;s Overcouncil&#039;s Rep | Kaedean Shogunate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Shogun Toranaga&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Kaedean&lt;br /&gt;
|Shogun of the Kaedean Shogunate&lt;br /&gt;
|One of the younger members of the Kaedean Shogunate but had commanded respect through the recovery post plague and the recent conflict with the Sardenians several years ago. Had accepted House Galeres&#039; aid and training while building up his village. He is positive toward the Dajorran Confederacy, if tentatively mindful of his planetary neighbors.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Lady Usajiko&#039;&#039;&#039;&lt;br /&gt;
|She/Her&lt;br /&gt;
|Kaedean&lt;br /&gt;
|Vassal of the Kaedean Shogun&lt;br /&gt;
|One of the older members of the Kaedean Shogunate, she is surprisingly a bit less traditional with Kaedean customs than her kin - unless it was to benefit her ambitions. She&#039;s bold and talkative, confident individual who likes to test others&#039; strength. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #bab332&amp;quot;| &#039;&#039;&#039;Commonwealth of Eldar&#039;s Overcouncil&#039;s Rep | Sardenian Sodality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Varna Ilchard&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Sardenian&lt;br /&gt;
|Rep. for the Sardenian Sodality, Varna&lt;br /&gt;
|A long serving Varna to the former Kasha, adapted to the new direction of the Sardenian Sodality out of one part survival and another deep, bitter loyalty. His opinions of the Kaedeans and Arcona is poor but he has yet to move or make a stink of such. Ilchard had been present during House Galeres&#039; first contact post-plague with the Sardenians and witnessed the assassination of the former Kasha.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Varna Cellaris&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Sardenian&lt;br /&gt;
|Rep. for the Sardenian Sodality, Varna&lt;br /&gt;
|Cellaris was promoted recently to the position of Varna after the ascension of the current Kasha, whom he had served under fiercely loyally when they were a Varna. He holds the strong desire of strengthening Sardenian influence diplomatically within the Confederacy. Has a way of checking his cohort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Others ====&lt;br /&gt;
&lt;br /&gt;
===== Board of Directors =====&lt;br /&gt;
Maintaining less legislative power than the Commonwealths, the Board of Directors still hold a significant influence with being the lifeline to much of the System’s commerce. The Directors are elected representatives for the various corporations operating in Dajorra, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #cc5612&amp;quot;| &#039;&#039;&#039;Corporations of Dajorra&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Naruba Investments]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Elysar Planetary Engineering&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Zainab Mining Enterprise&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Zratis Arms Corporation]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although nothing definitively proven, it is reasoned that the Supervisor of Naruba City has heavy connections with the Board of Directors. Many of these corporations remain as fronts for Clan Arcona’s finances and operations. &lt;br /&gt;
&lt;br /&gt;
===== Gethsemane Council =====&lt;br /&gt;
{{Main|Gethsemane}}&lt;br /&gt;
&lt;br /&gt;
A small council composed from an establishment of estates on the otherwise untouched and pristine moon of [[Ereboros]]. This group primarily focuses on the preservation of ecological havens such as Gethsemane, and the protection of resources. The balance and strength of their power is still being developed as a new player joining the table, some reasoning it lower or equal to the Board of Directors&#039; sway. Despite that, their members are fairly persuasive and idealistic, displaying a care in matters that exceed their personal focus.&lt;br /&gt;
&lt;br /&gt;
The council is in fact filled and organized by the Arconae, senior Arconan members sitting in an advisory role. They essentially create another avenue of influence upon the Dajorra Confederacy for Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
===== Clan Arcona =====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #b32962&amp;quot;| &#039;&#039;&#039;Political Science Consultant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Brief History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Nelesh Rhomi&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Pantoran&lt;br /&gt;
|Aurora Collegium of Sciences, Envoy Corps&lt;br /&gt;
|&lt;br /&gt;
* Mid 50&#039;s&lt;br /&gt;
* Ice blue eyes, wears spectacles&lt;br /&gt;
* Medium length&lt;br /&gt;
* Amaranth purple hair&lt;br /&gt;
* Tall, lanky build&lt;br /&gt;
|&lt;br /&gt;
* Served 20yrs in political science academics on Pantora&lt;br /&gt;
* Tenure with the Aurora Collegium of Science for 10yrs&lt;br /&gt;
* Assigned as a consultant to Arcona in 42 ABY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Confederacy&amp;diff=197680</id>
		<title>Dajorran Confederacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Confederacy&amp;diff=197680"/>
		<updated>2025-06-11T11:46:40Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added Bril to Trustees list per previous conversation with Summit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Dajorran Confederacy&lt;br /&gt;
|image=&lt;br /&gt;
|founders= [[Mejas Doto]], Board of Supervisors, Overcouncil of Eldar&lt;br /&gt;
|reorganizationleaders= [[Zuza Lottson]], [[Diyrian &amp;quot;Diy&amp;quot; Grivna]], Board of Supervisors, Overcouncil of Eldar&lt;br /&gt;
|leader= * Principle Trustee: {{ArcCON}}&lt;br /&gt;
* Speaker of the Freeholders&#039; Assembly: Akna Citali&lt;br /&gt;
|subgroup= * Trustees&#039; Committee&lt;br /&gt;
* Freeholders’ Assembly&lt;br /&gt;
|members= * Commonwealth of Selen &lt;br /&gt;
* Commonwealth of Eldar&lt;br /&gt;
* Gethsemane Council&lt;br /&gt;
* Board of Directors&lt;br /&gt;
* Clan Arcona&lt;br /&gt;
|headquarters= The Assembly Hall, [[Estle City]]&lt;br /&gt;
|location= [[Selen]], [[Dajorra System]]&lt;br /&gt;
|founded= 22 ABY&lt;br /&gt;
|reorganized= 42 ABY&lt;br /&gt;
|affiliation= [[Clan Arcona]], [[CADRES]]&lt;br /&gt;
|era= [[Exodus era]], [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dajorra Confederacy&#039;&#039;&#039; is the name of the reorganized system-spanning government that unites the most prominent local powers within the [[Dajorra System]] in a parliamentary-style democracy.&lt;br /&gt;
&lt;br /&gt;
=== Brief History ===&lt;br /&gt;
As a reaction to the devastating attacks unleashed on the system (and many other Brotherhood territories), the various political entities present within Dajorra came together in 22 ABY to draft and sign the &#039;&#039;&#039;Doto Accords&#039;&#039;&#039;, the founding document of what was then called the &#039;&#039;&#039;Kaedean Confederation&#039;&#039;&#039; orchestrated by [[Mejas Doto]]. Originally, the Confederacy consisted of four major entities: the &#039;&#039;&#039;Commonwealth of Eldar&#039;&#039;&#039;, the &#039;&#039;&#039;Commonwealth of Selen&#039;&#039;&#039;, the &#039;&#039;&#039;Freeholders&#039; Assembly&#039;&#039;&#039; and the T&#039;&#039;&#039;rustees&#039; Committee&#039;&#039;&#039;. Both Commonwealths signed several concessions to the Trustees in exchange for a permanent defense contract. &lt;br /&gt;
&lt;br /&gt;
Historically, the Confederacy was an autocracy in all but name only, presenting itself to the wider galaxy as a parliamentary-style democracy while the &#039;&#039;&#039;Arconan Summit&#039;&#039;&#039; with the &#039;&#039;&#039;Shadow Lord(Consul&#039;&#039;&#039;) at its head ruled the system and all within it. However, events over the recent public conflicts with [[The Pretender War]] and several other instances had tested &#039;&#039;&#039;Arcona&#039;&#039;&#039;’s secrecy as a shadow government and added fuel to the old fable of Force-users among the [[Arconan Armed Forces]] and Confederacy. After the [[Battle of Brimstone]] in 42ABY, there was no denying those claims and fear was rampant among &#039;&#039;&#039;Selenians&#039;&#039;&#039; after the &#039;&#039;&#039;False Gods&#039;&#039;&#039;’ assaults. &lt;br /&gt;
&lt;br /&gt;
A call for change and responsibility, Arcona finally stepped out from the shadows into transparency in 42 ABY after a couple years of progressive action, lead by then Consul [[Zuza Lottson]] and Proconsul [[Diyrian &amp;quot;Diy&amp;quot; Grivna]]. Working alongside the other local governments and organizations, sweeping changes have been made to Confederacy’s laws to place more power in the hands of its constituent political entities. The Kaedean Confederacy was officially renamed to the Dajorran Confederacy after a couple years of being referred to as such. In addition to the four major entities listed above, the Dajorra Confederacy recognizes and added &#039;&#039;&#039;The Gethsemane Council&#039;&#039;&#039;, &#039;&#039;&#039;the Board of Directors&#039;&#039;&#039;, and Clan Arcona itself.&lt;br /&gt;
&lt;br /&gt;
=== Government Organization and Politics ===&lt;br /&gt;
The Dajorran Confederacy is split into several branches of governance. On the planetary scale, the Commonwealths are allowed to govern themselves in matters of local concern such as public safety, public health, criminal justice, and so on. The Freeholders’ Assembly meanwhile is a collective parliament body focused on similar concerns on the system-wide scale and handles diplomatic relations for the Confederacy. The Trustees Committee, in addition to maintaining a system defense force and orchestrating further governmental reform, can veto any action made by either Commonwealth or the Freeholder’s Assembly at any level of government and set statutes in place that affect the Confederacy as a whole with a simple majority vote. Only action dictated by simple majority vote from the executive branch of the affected Commonwealth (one or both depending on the issue) and a super majority vote from the Freeholders Assembly can overcome a Trustees veto or statute.&lt;br /&gt;
&lt;br /&gt;
==== Commonwealths ====&lt;br /&gt;
&lt;br /&gt;
===== Commonwealth of Eldar =====&lt;br /&gt;
{{Main|Eldar}}&lt;br /&gt;
&lt;br /&gt;
Eldar is populated by two species: the near-human &#039;&#039;&#039;Sardenians&#039;&#039;&#039; and the reptillian &#039;&#039;&#039;Kaedeans&#039;&#039;&#039;. There has been a long history between them of oppression and conflict. During the signing of the Doto Accords, the Commonwealth of Eldar was formed with an &#039;&#039;&#039;Overcouncil&#039;&#039;&#039; — a joint government assembly between the &#039;&#039;&#039;Kaedean Shogunate&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sardenian Sodality&#039;&#039;&#039; to oversee it. Originally, it consisted of the Keadean &#039;&#039;&#039;Shogun&#039;&#039;&#039;, two of their vassals, and two Sardenian Kings. After a devastating plague, the Commonwealth of Eldar was abandoned, only to be rebuilt through the efforts of [[House Galeres]] over the last few years and the current reformation.&lt;br /&gt;
&lt;br /&gt;
The current Commonwealth of Eldar’s Overcouncil has expanded to include an equal number of &#039;&#039;&#039;Varna&#039;&#039;&#039;, Sardenian religious leaders, as there were Kaedean vassals. The current Shogun participates in the Overcouncil(taking a Keadean seat), while the &#039;&#039;&#039;Kasha&#039;&#039;&#039;, the Sardenian religious ruler, leaves it to his Varna. Despite both parties respecting and upholding the peace treaty between them, there is still some tension. Thus, Clan Arcona has a representative on the Overcouncil to aid as a facilitator through stalls in decision-making and moderator through conflict.&lt;br /&gt;
&lt;br /&gt;
While Eldar’s technology level is still developing, their main contributions to the Confederacy is use of its natural resources and lending their support, legitimizing the Confederation itself. Both the Sardenians and Kaedeans seek resources to improve their security, health and safety, with the former being more invested with the diplomatic relations within the system while the latter favors defense.&lt;br /&gt;
&lt;br /&gt;
===== Commonwealth of Selen =====&lt;br /&gt;
{{Main|Selen}}&lt;br /&gt;
&lt;br /&gt;
Selenians is a term that predominantly refers to the species of near-humans indigenous to Selen as well as others who have sought citizenship or born on the planet. The Commonwealth of Selen, created as well during the Doto Accords, oversees the various populaces on Selen. It has been led by a &#039;&#039;&#039;Board of Supervisors&#039;&#039;&#039; who manage the governmental needs of the commonwealth. The Supervisors had formerly been a representative from each of Selen’s five cities: &#039;&#039;&#039;Celeste&#039;&#039;&#039;, &#039;&#039;&#039;Estle City&#039;&#039;&#039;, &#039;&#039;&#039;Korda&#039;&#039;&#039;, &#039;&#039;&#039;Naruba City&#039;&#039;&#039;, and &#039;&#039;&#039;Zainab&#039;&#039;&#039;. After recent reform, more supervisors have been invited and added to the board, figures who represent the traditional Selenian communities who live outside the cities. This initiative, the &#039;&#039;&#039;Kērawa Initiative&#039;&#039;&#039;, is ongoing with [[Bril Teg Erinos]] taking lead on it.&lt;br /&gt;
&lt;br /&gt;
The Selenians have moderate levels of technology and make exceptional architects, structural and agricultural engineers. A neighboring planet &#039;&#039;&#039;Sukhur&#039;&#039;&#039; had been engineered with Arcona’s advanced technology and the Selenians&#039; revolutionary architectural concepts. Their Xenoforming efforts on Selen’s moon, &#039;&#039;&#039;Boral&#039;&#039;&#039;, led to the creation of &#039;&#039;&#039;Elysar Planetary Engineering&#039;&#039;&#039; corporation. Their knowledge and resources have only been growing due to Arcona’s influence and exposure, which is certainly a matter they strive to improve. The Board of Supervisors is heavily intent on the security of their own political governance, the perception of which had been challenged with Clan Arcona’s transparency. Despite that, a number of them have the opinion that they are more capable to be a leading force in the Dajorra Confederacy, resulting in members being bold in Assembly and Committee meetings.&lt;br /&gt;
&lt;br /&gt;
The Commonwealth of Selen’s headquarters is the &#039;&#039;&#039;House of Commons&#039;&#039;&#039; located on the &#039;&#039;&#039;Hauscar Ring&#039;&#039;&#039; in Estle City.&lt;br /&gt;
&lt;br /&gt;
==== Freeholders’ Assembly ====&lt;br /&gt;
Formerly, the Freeholders’ Assembly was made up of all the major landowners in the Dajorran System. It had functionally operated the same on paper as in practice due to the fact the ‘landowners’ were Arconans, or &#039;&#039;&#039;Shadesworn&#039;&#039;&#039; who had been granted land within the system when they had reached equitehood. Following the reform, that system was entirely scrapped to make way for one that appoints figures from both Commonwealths, the Gethsemane Council, the Board of Directors and Clan Arcona. The various means of appointment differs between the groups who have autonomy on making that decision. Predominantly it has shaped up that the full governmental bodies of a given local government or organization has seats on the Assembly, ie. all of the Board of Supervisors actively serving as Freeholders.&lt;br /&gt;
&lt;br /&gt;
The Freeholders’ conduct business at &#039;&#039;&#039;the Assembly Hall&#039;&#039;&#039; located also in the Hauscar Ring of Estle City. Their business is conducted in a large oblong amphitheater-in-the-round. The rows of seats rise from &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Chamber&#039;&#039;&#039;’s floor, a stage pit where speakers or witnesses may come to speak. The collective parliament body focuses on concerns of security(both defensively &amp;amp; politically), public safety, public health, criminal justice, etc. on the system-wide scale and handles diplomatic relations for the Confederacy. They are open to working with the [[CADRES]].&lt;br /&gt;
&lt;br /&gt;
The current &#039;&#039;&#039;Speaker of the Assembly&#039;&#039;&#039; is &#039;&#039;&#039;Akna Citali&#039;&#039;&#039;, a supervisor representing Estle City in the Commonwealth of Selen. &lt;br /&gt;
&lt;br /&gt;
==== Trustees’ Committee ====&lt;br /&gt;
The Trustees are the single most powerful entity within the Confederation, binding together the Dajorra Confederacy as a whole. It served as the only federal authority, handling both defense and diplomacy. Formerly it contained representatives from the Freeholders’ Assembly and the corporations’ Board of Directors. The theoretically diverse concerns within the committee were to explain its power and hide the fact that the members were actually the [[Di Tenebrous Arconae]]. With Clan Arcona coming out with transparency and a move of reforming with due reparations, the committee had been completely reorganized. The Arconae were replaced with selected members from the Board of Supervisors, Kaedean Shogunate, Sardenian Sodality, and the Arconan Summit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The goals of the Committee still remain in defense and diplomacy of the Dajorran Confederacy in relations to the galaxy at large. It will interject where and when needed in the system and planetary governmental decisions if deemed necessary to do so in the event of a possible harmful decision or conflict. Over the last year the Trustees had focused primarily on the reformation and restructuring efforts of the Confederacy as a whole. They are slowly transitioning into being a Security Council.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Principle Trustee&#039;&#039;&#039; has always been the Arconan Consul and remains so. The present Principle Trustee is {{ArcCON}}. The Trustees&#039; Committee is based out of the Assembly Hall, sharing the space with the Freeholders&#039; Assembly. All Trustees are also members of the Freeholders&#039; Assembly.&lt;br /&gt;
&lt;br /&gt;
===== Current Trustees’ Roster =====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #2bbdac&amp;quot;| &#039;&#039;&#039;Principle Trustee&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Diyrian &amp;quot;Diy&amp;quot; Grivna|&#039;&#039;&#039;Diyrian &amp;quot;Diy&amp;quot; Grivna&#039;&#039;&#039;]]&lt;br /&gt;
|She/Her&lt;br /&gt;
|Kiffar&lt;br /&gt;
|Principle Trustee, Consul/Shadow Lady of Arcona&lt;br /&gt;
|See character sheet: [[dossier:14615|Diyrian &amp;quot;Diy&amp;quot; Grivna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #2bbdac&amp;quot;| &#039;&#039;&#039;Clan Arcona&#039;s Representatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #3f635d&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Alex Draconis|&#039;&#039;&#039;Alex Draconis&#039;&#039;&#039;]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Human&lt;br /&gt;
|Director General of CADRES, Arconan Proconsul/Shadow Scion&lt;br /&gt;
|Alex is rarely in attendance personally at meetings of the Committee, due to his responsibilities as Director General of CADRES frequently requiring him to be absent from the Dajorra System.  He is usually either present via holo-projection, or delegates his votes to one of the other Arcona representatives if circumstances prevent remote attendance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Bril Teg Erinos]]&lt;br /&gt;
|He/Him&lt;br /&gt;
|Zabrak&lt;br /&gt;
|Starosta of the Pathfinder Brigade, Aedile of Arcona&#039;s House Galeres&lt;br /&gt;
|Bril&#039;s previous work as leader of the Dajorran Marshalls, and his recent creation of the Pathfinder Brigade made the young Zabrak a good fit for the Committee. When away on assignments elsewhere in the Kessel Sector, he attends meetings via holo-projector or has his Chief of Staff, Avenza V&#039;Tora, speak on his behalf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #4eb581&amp;quot;| &#039;&#039;&#039;Commonwealth of Selens&#039; Board of Supervisors&#039; Representatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #345c48&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Akna Citali&#039;&#039;&#039;&lt;br /&gt;
|She/Her&lt;br /&gt;
|Selenian&lt;br /&gt;
|Speaker of the Assembly, Supervisor Rep. of Estle City&lt;br /&gt;
|A popular supervisor on Selen by both indigenous and non-Selenian residents of Estle City. An Idealist that should not be underestimated as she approaches the new reformed Confederacy with great consideration.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Ix Pachari&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Selenian&lt;br /&gt;
|Supervisor Rep. of Naruba City&lt;br /&gt;
|Motives are entwined with the Board of Directors and Naruba especially. He&#039;s aware of Arcona&#039;s connections with the corporations to some degree.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Chupate&#039;&#039;&#039;&lt;br /&gt;
|She/They&lt;br /&gt;
|Selenian&lt;br /&gt;
|Supervisor Rep. for Vilcaja, island village&lt;br /&gt;
|Arcona aided Vilcaja during a plague on the idland. Chupate in turn has grown connections, assisted in tracking down &#039;&#039;&#039;Maustli&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s location on &#039;&#039;&#039;Tekpantli,&#039;&#039;&#039;  and joined the Supervisors via the Kērawa Initiative.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #49a339&amp;quot;| &#039;&#039;&#039;Commonwealth of Eldar&#039;s Overcouncil&#039;s Rep | Kaedean Shogunate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #456340&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Shogun Toranaga&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Kaedean&lt;br /&gt;
|Shogun of the Kaedean Shogunate&lt;br /&gt;
|One of the younger members of the Kaedean Shogunate but had commanded respect through the recovery post plague and the recent conflict with the Sardenians several years ago. Had accepted House Galeres&#039; aid and training while building up his village. He is positive toward the Dajorran Confederacy, if tentatively mindful of his planetary neighbors.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Lady Usajiko&#039;&#039;&#039;&lt;br /&gt;
|She/Her&lt;br /&gt;
|Kaedean&lt;br /&gt;
|Vassal of the Kaedean Shogun&lt;br /&gt;
|One of the older members of the Kaedean Shogunate, she is surprisingly a bit less traditional with Kaedean customs than her kin - unless it was to benefit her ambitions. She&#039;s bold and talkative, confident individual who likes to test others&#039; strength. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #bab332&amp;quot;| &#039;&#039;&#039;Commonwealth of Eldar&#039;s Overcouncil&#039;s Rep | Sardenian Sodality&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Positions&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #666438&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Varna Ilchard&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Sardenian&lt;br /&gt;
|Rep. for the Sardenian Sodality, Varna&lt;br /&gt;
|A long serving Varna to the former Kasha, adapted to the new direction of the Sardenian Sodality out of one part survival and another deep, bitter loyalty. His opinions of the Kaedeans and Arcona is poor but he has yet to move or make a stink of such. Ilchard had been present during House Galeres&#039; first contact post-plague with the Sardenians and witnessed the assassination of the former Kasha.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Varna Cellaris&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Sardenian&lt;br /&gt;
|Rep. for the Sardenian Sodality, Varna&lt;br /&gt;
|Cellaris was promoted recently to the position of Varna after the ascension of the current Kasha, whom he had served under fiercely loyally when they were a Varna. He holds the strong desire of strengthening Sardenian influence diplomatically within the Confederacy. Has a way of checking his cohort.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Others ====&lt;br /&gt;
&lt;br /&gt;
===== Board of Directors =====&lt;br /&gt;
Maintaining less legislative power than the Commonwealths, the Board of Directors still hold a significant influence with being the lifeline to much of the System’s commerce. The Directors are elected representatives for the various corporations operating in Dajorra, including but not limited to:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #cc5612&amp;quot;| &#039;&#039;&#039;Corporations of Dajorra&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: #594336&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Naruba Investments]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Elysar Planetary Engineering&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Zainab Mining Enterprise&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;[[Zratis Arms Corporation]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Although nothing definitively proven, it is reasoned that the Supervisor of Naruba City has heavy connections with the Board of Directors. Many of these corporations remain as fronts for Clan Arcona’s finances and operations. &lt;br /&gt;
&lt;br /&gt;
===== Gethsemane Council =====&lt;br /&gt;
{{Main|Gethsemane}}&lt;br /&gt;
&lt;br /&gt;
A small council composed from an establishment of estates on the otherwise untouched and pristine moon of [[Ereboros]]. This group primarily focuses on the preservation of ecological havens such as Gethsemane, and the protection of resources. The balance and strength of their power is still being developed as a new player joining the table, some reasoning it lower or equal to the Board of Directors&#039; sway. Despite that, their members are fairly persuasive and idealistic, displaying a care in matters that exceed their personal focus.&lt;br /&gt;
&lt;br /&gt;
The council is in fact filled and organized by the Arconae, senior Arconan members sitting in an advisory role. They essentially create another avenue of influence upon the Dajorra Confederacy for Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
===== Clan Arcona =====&lt;br /&gt;
TEXT HERE&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed fancy fancy-blue&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #b32962&amp;quot;| &#039;&#039;&#039;Political Science Consultant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color: #6b3e51&amp;quot;|  &#039;&#039;&#039;Brief History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Nelesh Rhomi&#039;&#039;&#039;&lt;br /&gt;
|He/Him&lt;br /&gt;
|Pantoran&lt;br /&gt;
|Aurora Collegium of Sciences, Envoy Corps&lt;br /&gt;
|&lt;br /&gt;
* Mid 50&#039;s&lt;br /&gt;
* Ice blue eyes, wears spectacles&lt;br /&gt;
* Medium length&lt;br /&gt;
* Amaranth purple hair&lt;br /&gt;
* Tall, lanky build&lt;br /&gt;
|&lt;br /&gt;
* Served 20yrs in political science academics on Pantora&lt;br /&gt;
* Tenure with the Aurora Collegium of Science for 10yrs&lt;br /&gt;
* Assigned as a consultant to Arcona in 42 ABY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona]][[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling&amp;diff=197661</id>
		<title>Outer Rim Wrestling</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling&amp;diff=197661"/>
		<updated>2025-06-10T17:07:36Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|nor}}{{Organization|name=Outer Rim Wrestling|founder=[[Alex Draconis]]|founded=42 ABY|era=[[New Order era]]|members=*[[charactersheet:23557|Killer Whale]]}}&lt;br /&gt;
&amp;lt;Placeholder Page&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roster:&lt;br /&gt;
&lt;br /&gt;
[[charactersheet:23557|Killer Whale]]&lt;br /&gt;
&lt;br /&gt;
[[charactersheet:22313|Graaka]]&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CADRES&amp;diff=197640</id>
		<title>CADRES</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CADRES&amp;diff=197640"/>
		<updated>2025-06-08T19:19:53Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{Organization|name=Clan Arcona Diplomatic Relations and Embassy Service|founder=[[Alex Draconis]]|leader={{ArcPCON}}|affiliation=[[Clan Arcona]]|founded=43 ABY|era=[[New Order era]]|headquarters=[[item:88660-outpost|CADRES Headquarters]]|location=Selen}}&lt;br /&gt;
&lt;br /&gt;
== Clan Arcona Diplomatic Relations and Embassy Services (CADRES) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Clan Arcona Diplomatic Relations and Embassy Services organization is the team within [[Clan Arcona]] devoted to improving diplomatic relations with the clan&#039;s galactic neighbors, interacting with various governmental bodies on behalf of Clan Arcona, and providing training and foreign aid relief to those in need of it.&lt;br /&gt;
&lt;br /&gt;
There are swirling rumors that CADRES is somehow tied to the Dajorran Intelligence Agency and that sometimes the diplomatic access afforded to CADRES is utilized for somehow nefarious or otherwise less-than-benevolent activities, but the Director General vehemently denies these claims and offers assurance that the sole purpose of CADRES is the establishment and improving of relations with the Clan’s galactic neighbors.  They clearly would not jeopardize the mission of the entire organization just to gain the upper hand in potential negotiations or conflict…&lt;br /&gt;
&lt;br /&gt;
=== Ranks and Structure ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Director General ({{ArcPCON}})&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;Diplomatic Relations&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;Foreign Aid&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;Embassy Service&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Chief Diplomat&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Secretary of Foreign Aid&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Ambassador General&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Diplomat&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Foreign Aid Representative&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Ambassador&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Diplomatic Attache&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Foreign Aid Specialist&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Deputy Ambassador&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Diplomatic Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Foreign Aid Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&#039;&#039;&#039;Embassy Staff&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Director General of CADRES&#039;&#039;&#039; oversees the operation of the entire organization, handling governmental relations with the [[Dajorran Confederacy]], keeping the Clan Arcona Summit apprised of diplomatic developments CADRES is pursuing, and securing funding for CADRES operations.&lt;br /&gt;
&lt;br /&gt;
The organization itself is separated into three branches, each one having its own structure and focused on one of the primary purposes of CADRES.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Diplomatic Relations&#039;&#039; branch is headed by the &#039;&#039;&#039;Chief Diplomat of CADRES&#039;&#039;&#039;, who oversees the deployment of diplomats to open relations with foreign powers, negotiate treaties and agreements, and undertake general diplomatic missions.  Each assigned mission is overseen by a &#039;&#039;&#039;Diplomat&#039;&#039;&#039; who is supported by a &#039;&#039;&#039;Diplomatic Attache&#039;&#039;&#039; and a number of &#039;&#039;&#039;Diplomatic Staff&#039;&#039;&#039; of various specialties as applicable to the nature of the diplomatic mission.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Foreign Aid&#039;&#039; branch is headed by the &#039;&#039;&#039;Secretary of Foreign Aid&#039;&#039;&#039; who handles the disbursement of resources in response to aid requests, arranges contracts to obtain the necessary supplies for disbursement, and oversees development of programs for education and training.  Each Foreign Aid mission is managed by a &#039;&#039;&#039;Foreign Aid Representative&#039;&#039;&#039; who works with a &#039;&#039;&#039;Foreign Aid Specialist&#039;&#039;&#039;, typically  the Representative being an expert on the culture being aided while the Specialist’s expertise lies in the type of aid being given.  Both on the scene of the mission and behind-the-scenes the Foreign Aid branch is supported by &#039;&#039;&#039;Foreign Aid Staff&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Embassy Service&#039;&#039; division is headed by the &#039;&#039;&#039;Ambassador General&#039;&#039;&#039; and is focused on the establishment, maintenance, and operation of permanent diplomatic stations outside of Arconan space.  Each Embassy is the responsibility of an appointed &#039;&#039;&#039;Ambassador&#039;&#039;&#039;, with many tasks also being handled by their &#039;&#039;&#039;Deputy&#039;&#039;&#039;.  Much of the day-to-day operation of the Embassy itself is taken care of by the &#039;&#039;&#039;Embassy Staff&#039;&#039;&#039; assigned to that post.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
[[item:88660-outpost|CADRES Headquarters]]: Currently under construction in Estle City on Selen, primarily serves as offices for the processing of diplomatic paperwork, logistics planning, and interaction with other government entities of Dajorra such as the Confederacy.&lt;br /&gt;
&lt;br /&gt;
[[item:90958-endurance-class-fleet-carrier|CADRES Flagship]]: This yet-to-be-christened Endurance-class Fleet Carrier flies under the markings of a diplomatic vessel, usually used for either first contact situations or for important diplomatic showcases; in all practicality it functions as the real HQ for CADRES, since it is quite important for the sake of visibility that the “open hand” of Arconan diplomacy always be extended and on-the-job somewhere.&lt;br /&gt;
&lt;br /&gt;
==== Additional Fleet ====&lt;br /&gt;
Two additional [[item:82878-cosinga-class-heavy-corvette|Cosinga-class Heavy Corvettes]] specializing in “second contact” situations; the establishment of logistics and practicalities of diplomatic and trade agreements discussed during first contact, fulfilling the first obligations established during first contact meetings, and operating as backup first contact vessels when there are multiple situations occurring at times which would be difficult or impossible for the flagship to make them all.&lt;br /&gt;
&lt;br /&gt;
A number of [[item:85554-css-1-corellian-star-shuttle-flight|diplomatic]] [[item:113921-h-2-executive-shuttle-flight|shuttles]] are used for ongoing meetings and negotiations, transport of ambassadors, representatives, and embassy staff, and other associated personnel movement&lt;br /&gt;
&lt;br /&gt;
A [[item:62620-baleen-class-heavy-freighter|variety]] of [[item:62857-gr-75-medium-transport|transport]] [[item:107199-terrapin-class-bulk-tanker|ships]] operate within CADRES for different situations in order to transport diplomatic supplies, foreign aid shipments, and other materials as needed by the agreements established by CADRES.&lt;br /&gt;
&lt;br /&gt;
=== CADRES Mission Logs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+CADRES Missions&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Mission&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Members&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Arcona]]&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Marshals&amp;diff=197534</id>
		<title>Dajorran Marshals</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Marshals&amp;diff=197534"/>
		<updated>2025-05-29T11:50:10Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Removed Bril from roster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|featured}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Dajorran Marshals&lt;br /&gt;
|image=&lt;br /&gt;
|formed=40 ABY&lt;br /&gt;
|founder=[[Socorra]]&lt;br /&gt;
|leader={{DMBTL}}&lt;br /&gt;
|members= [https://www.darkjedibrotherhood.com/units/dajorran-marshals Roster]&lt;br /&gt;
|affiliation=[[House Galeres]], [[Clan Arcona]]&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dajorran Marshals&#039;&#039;&#039; are a branch of emergency services and law enforcement under the purview of [[House Galeres]]. The Marshals are an agency serving in the space between the individual powers of the [[Dajorra System]], fielding resources to supply emergency response missions across the system, as well as tracking down heinous criminals who have escaped the justice of their own local government. Sharing an essential position with their sister agency, the [[Dajorra Defense Force]], in policing the Dajorra System, the Marshals&#039; focus are on threats from within the Dajorra System, while the DDF primarily focuses ostensibly on threats from without. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Instituted as a system-wide law enforcement organization under the direction of [[Socorra|Socorra Erinos]], the Dajorran Marshals were originally seen as a deputized organization of bounty hunters. This notion was only enhanced by their chosen motif, wide-brimmed hats with dusters. While acting at the discretion of their former [[Wulfram Armis|Director]], the Dajorran Marshals acted to provide immediate response to evolving situations.&lt;br /&gt;
&lt;br /&gt;
Following Wulfram’s appointment to the position of Proconsul of Arcona’s ally, [[Clan Odan-Urr|Odan-Urr]], the Arconan summit chose [[Bril Teg Arga]] as the Dajorran Marshals’ new leader. As acting Starosta, Bril has worked with the summit to tighten the Marshals’ operational focus while maintaining the vision and spirit of its previous leaders.&lt;br /&gt;
&lt;br /&gt;
Following Bril&#039;s resignation, [[charactersheet:21179|Luka Zarkot]] stepped up as the team&#039;s leader.&lt;br /&gt;
&lt;br /&gt;
=== Operation Brimstone ===&lt;br /&gt;
Now operating with new leadership, the Marshals&#039; first test in the field came when reports of numerous attacks across [[Selen#Ussun|Ussun]]&#039;s interior coast began to pour in. It soon became clear that the one responsible was Alla&#039;su, an ancient [[Sith]] who fashioned herself as a god of the Selenian people. The false goddess unleashed her Sith war beasts, called caxqettes, onto the people of Selen. The chaos of the sudden attack meant that the Marshals&#039; members weren&#039;t able to respond as a complete unit, but they nonetheless joined the fray when the [https://www.darkjedibrotherhood.com/competitions/20592 combined] forces of clans [[Clan Arcona|Arcona]], [[Taldryan Republic|Taldryan]], [[Clan Odan-Urr|Odan-Urr]], and [[Clan Naga Sadow|Naga Sadow]] responded to the threat en masse. &lt;br /&gt;
&lt;br /&gt;
When the false gods Chicyiot and Tiexsema also joined the onslaught against the combined Brotherhood forces, the Marshals were there to help in whatever way they could given the rapidly changing circumstances of the battle; key mission objectives included killing caxqettes and transporting those infected to containment areas, defending allied camps from attack, and evacuating civilians to transport shuttles. &lt;br /&gt;
&lt;br /&gt;
==== The Betrayal ====&lt;br /&gt;
While aiding in Selen&#039;s defense against the initial caxqette attacks, one of the Marshals&#039; members operated outside of the team&#039;s mission statement. In the heat of battle, [[Rrogon Skar|Rrogon Skar Agrona]] acted on an unfounded assumption that a Selenian citizen and two soldiers of the Dajorran Defense Force were infected by the caxqette parasites and attacked them. One of the soldiers, Lieutenant Hulta Fane was killed, while the civilian and the second DDF member, Sergeant Anquis, were left in critical condition due to extensive burns from Force lightning. [[Draca Zul]] of Clan [[Taldryan Republic|Taldrya]], [[Archian]] of Clan Arcona, and [[Evelyn Wyvern]] of the Siren Squadron, all intervened to stop Rrogon from causing further bloodshed, only to be threatened by the Kaleesh Sith for their efforts. In addition to using the Force to take control of Captain Wyvern&#039;s mind, Rrogon Skar fled the scene and has sense been declared AWOL. A hunting party was formed by the Marshals&#039; Starosta to apprehend Skar Agrona, a mission that was ultimately successful despite the fierce opposition of the offending party. While Bril had every intention of making good on the promise he&#039;d made to Sergeant Anquis by imprisoning Skar, the decision was ultimately taken from him when the current Consul, [[Zuza Lottson]], ordered him to allow Skar to return to the team. Bril begrudgingly accepted the order, albeit while making it clear that the kaleesh Sith wouldn&#039;t be returning to field work until he was sure that he was no longer a threat to his own comrades; moreover, any missions that Skar did join would see him placed under Bril&#039;s strict supervision.  &lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
&lt;br /&gt;
The Dajorran Marshals are a loosely connected organization with two primary branches: Rescue and Enforcement. Even within these two branches, affiliation is loose and often on contract. Officers can contract vetted Civilian crew members, droids, and forward personnel to serve aboard individual vessels, or alongside Marshal Operations Stations.&lt;br /&gt;
&lt;br /&gt;
Less strict and regimented than the Armed Forces of Dajorra, the Marshals are a high-speed/low-drag organization composed of Officers and Rescue Workers utilizing their own equipment for rapid deployment. Vessels registered to the Marshals and their individual Identifications are logged to allow quick recognition by local law enforcement and the Dajorran Armed Forces. This unconventional deployment structure allows the Marshals to rapidly deploy with well-known equipment, tailored to their personal preferences, without the stark threat of military intervention and implied force weighing heavily during enforcement.&lt;br /&gt;
&lt;br /&gt;
The daily communications and operations of the Marshals are handled by a core of Civilian Employees, coordinating with the various local law enforcement agencies across the various settlements of the system. Headed by local officers and responding directly to the [[charactersheet:21179|leader&#039;s]] purview.&lt;br /&gt;
&lt;br /&gt;
=== MUSE ===&lt;br /&gt;
The Operational Communications platform between members of the Darjorran Marshals is an Encrypted USENET known by the shorthand MUSE (Marshal Utilization Subnet - Encrypted). While encoded for use beyond a simple USENET protocol, it is the quickest form of Authenticated Communication between the Marshals, with new Authentication Protocols handed down monthly.&lt;br /&gt;
&lt;br /&gt;
The MUSE Platform is simple, text and username driven with high information throughput for verified packet transmission to establish claims on bounties, as well as to coordinate actions between Operators in the field. Image and Holoprojections are supported by linking encrypted files and accessing them on supported hardware.&lt;br /&gt;
&lt;br /&gt;
The MUSE USENET Lobby is wiped every 3 standard days, with the logs only accessible from dedicated Server Hardpoints in Dajorran Marshal Operations Bases.&lt;br /&gt;
&lt;br /&gt;
=== House Galeres ===&lt;br /&gt;
In many ways, the Dajorran Marshals are a subsidiary organization to [[House Galeres]]. The Arconan House known for its distinctly martial culture and connection to the [[Arconan Armed Forces]] finds support in the areas that the Marshals specialize in law enforcement and emergency services. Galeres members find themselves at the top of the list of potential recruits and compose the bulk of the Marshals’ non-civilian personnel. In exchange for helping the House in its efforts to defend the system and the people within it, the martial House lends its support in the form of access its military installations, weaponry, and vehicles. The [[item:46212-marauder-class-corvette|Nighthawk]], a Marauder-class Corvette that serves as the Marshals&#039; flagship, was granted by House Galeres, Moreover, the Marshals’ leader serves as a member of House Galeres’ leadership under the guidance of the House’s Quaestor, {{GalQUA}}, and Aedile, {{GalAED}}.&lt;br /&gt;
&lt;br /&gt;
=== Dajorra Intelligence Agency ===&lt;br /&gt;
As the premier intelligence organization in Clan Arcona, the [[Dajorra Intelligence Agency|DIA]] plays a vital role in helping keep the Marshals informed about events happening both within and without the system. Although the Marshals have their own civilian personnel tasked with intelligence gathering, the ability to requisition the DIA&#039;s more expansive personnel and analytic resources is something that DM leaders both past and present have taken advantage of. The need to share information between the two organizations in the pursuit of their shared goal, protecting the people of Dajorra, has led to the formation of a positive professional relationship between them.&lt;br /&gt;
&lt;br /&gt;
=== Galeres Field Medic Corps ===&lt;br /&gt;
Because emergency services and disaster response fall within the Marshals&#039; mission statement, they often find themselves working closely with House Galeres&#039; premier medic corps in the field. It&#039;s not uncommon for a team of GFMC personnel to spend a rotation or two on the Nighthawk, nor is it unusual to see the Marshals lending their support to the GFMC in the form of battlefield support and defense. [[File:K8T0 Kayto.png|thumb|250x250px|K-8T0]]&lt;br /&gt;
=== K-8T0 ===&lt;br /&gt;
K-8T0, often referred to as &amp;quot;Kayto&amp;quot;, is a KX-series Enforcer Droid in the employ of Bril Teg Arga and the Dajorran Marshals. It functions in both a security and interpersonal role for the organization -- using its state-of-the-art language processing unit to translate the myriad languages the Marshals may come across in their duties, and its enhanced combat protocols to assist in the neutralization and apprehension of would-be criminals. K-8T0 is known for its haughty personality, being itself to superior to all other KX-series droids. It is fond of seeking out ways to improve its design and has painstakingly reforged its exterior parts with more precious metal in the hopes of making itself stand out from its fellow Enforcer Droids.&lt;br /&gt;
&lt;br /&gt;
K-8T0 has a very formal way of addressing those it considers its superiors, using &amp;quot;lord&amp;quot; when speaking to members of the Marshals.&lt;br /&gt;
&lt;br /&gt;
Armament&lt;br /&gt;
&lt;br /&gt;
* Force-imbued Pike&lt;br /&gt;
&lt;br /&gt;
== Headquarters and Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Fort Blindshot ===&lt;br /&gt;
[[File:BlindshotMilitaryBase.PNG|thumb|none|Galeres Military Installation]]&lt;br /&gt;
&lt;br /&gt;
As an organization nested within House Galeres and the Dajorran Defense Force, the Dajorran Marshals find their home within [[Fort Blindshot]], specifically within the Galeres&#039; military compound.&lt;br /&gt;
=== Nighthawk ===&lt;br /&gt;
{{Main|Nighthawk (Marauder-class)}}&lt;br /&gt;
Formerly a starship in the employ of House Galeres, the [[Nighthawk (Marauder-class)|Nighthawk]] has since been gifted to the Marshals to aid in the completion of their mission statement. &lt;br /&gt;
[[File:DMNighthawk.jpg|thumb|The Nighthawk]]&#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
* 8 dual turbolaser turrets&lt;br /&gt;
* 3 tractor beams&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 87 crew for full effectiveness&lt;br /&gt;
* 80 passengers&lt;br /&gt;
* 300 metric tons of cargo&lt;br /&gt;
* 1 squadron of starfighters&lt;br /&gt;
&lt;br /&gt;
== Team Roster ==&lt;br /&gt;
The following details the members who are currently active members of the Dajorran Marshals, as well as the Dajorran Defense Force (DDF) personnel who also help in its day-to-day operations. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Leadership&lt;br /&gt;
|-&lt;br /&gt;
| [[File: LukaZarkot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Luka Zarkot&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Illusionist &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21179 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A grey Jedi with a penchant for connecting with animals and Force illusions. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Team ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Team&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Karran kaela-wiki.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Karran Val&#039;teo]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Sith Juggernaut &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21523 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Sith powerhouse augmented by Nightsister magic.  &lt;br /&gt;
|- &lt;br /&gt;
| [[File:EmereGaloAi.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Emere Galo]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Weapons Specialist &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21449 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A sharpshooting Weapon Specialist with an unshakable resolve. &lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kaled Atros.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Kaled Atros&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Healer &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21093 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Force Disciple specializing in both conventional medicine and Force healing.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: Vreva.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Vreva&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Nightsister &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21139 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Dathomirian Nightsister and pilot skilled in Force rage and bladework.&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Ellisyn.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Ellisyn Kendis&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Vigilante &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21708 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A towering Mandalorian who excels in hand-to-hand and airborne combat.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: Paum.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Paum&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Powerhouse &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [ Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Herglic mercenary as skilled with a blaster as he is with a spatula and hydrospanner. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkarAgrona.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Rrogon Skar Agrona&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Sith Juggernaut &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[charactersheet:21707|Character Sheet]]|| style=&amp;quot;padding: 10px;&amp;quot; | A Kaleesh Sith and reinstated member of the Dajorran Marshals. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Liaisons ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Liaisons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MinnieErinos.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Minnow Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Pilot, Scout Sniper&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/20119 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Nautolan pilot in the [[Siren Squadron]] and personal [[Fade Initiative|Fade]] to Bril Teg Arga, her value as an asset is unquestioned.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foxen Relationship Icon.PNG|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Foxen Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Mercenary &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21553 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Nautolan-Chagrian hybrid whose expertise in multiple weapons, connections in the mercenary world, and keen fashion sense make him a vital liaison to the Marshals.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AugurFlyndt.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Flyndt&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Ghost &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/20782 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | An Omwati Force user who specializes in stealth, illusions, and scouting. These skills and Bril&#039;s trust for him makes him an important addition to the Marshals&#039; potential contacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Most Wanted ==&lt;br /&gt;
The list of individuals whose crimes have earned them a spot on the Marshals&#039; Most Wanted list. These individuals are considered highly dangerous and should not be approached if seen. Any information regarding their whereabouts or activities should be reported to a local law enforcement representative or a Dajorran Marshals member. &lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission Reports ==&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #0F2C33&amp;quot;| Adventure Log&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Link&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The New Marshalls&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The small outpost of Founders Mark was having trouble with a group of raiders going by the name Outlaw Country. Working with the local towns headswoman, the Marshal&#039;s rolled into town, set up an ambush, and quickly dismantled Outlaw Country to restore peace to the town.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 40 ABY&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://discord.darkjedibrotherhood.com/rp-sessions/5ED.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| DM Saloon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The Marshals gather in a local Selen saloon to celebrate a successful first mission in running out the Outlaw Country bandits from a small Selenian town.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 40 ABY&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://discord.darkjedibrotherhood.com/rp-sessions/kXZ.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
|First of Many&lt;br /&gt;
|Now under new leadership, the Marshals are called together to engage in what Bril calls a &amp;quot;team-building exercise.&amp;quot; Several of its members get to know each other before engaging in an intense game of &amp;quot;monarch of the hill.&amp;quot;&lt;br /&gt;
|42 ABY&lt;br /&gt;
|[https://discord.darkjedibrotherhood.com/rp-sessions/Pqp.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Promise of the Fallen&lt;br /&gt;
|The Hunt for Skar Agrona begins after he is tracked to a remote location in the Selenian wilderness.&lt;br /&gt;
|42 ABY&lt;br /&gt;
|[https://discord.darkjedibrotherhood.com/rp-sessions/JKb.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battleteams]][[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Marshals&amp;diff=197533</id>
		<title>Dajorran Marshals</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Marshals&amp;diff=197533"/>
		<updated>2025-05-29T11:48:02Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|featured}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Dajorran Marshals&lt;br /&gt;
|image=&lt;br /&gt;
|formed=40 ABY&lt;br /&gt;
|founder=[[Socorra]]&lt;br /&gt;
|leader={{DMBTL}}&lt;br /&gt;
|members= [https://www.darkjedibrotherhood.com/units/dajorran-marshals Roster]&lt;br /&gt;
|affiliation=[[House Galeres]], [[Clan Arcona]]&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dajorran Marshals&#039;&#039;&#039; are a branch of emergency services and law enforcement under the purview of [[House Galeres]]. The Marshals are an agency serving in the space between the individual powers of the [[Dajorra System]], fielding resources to supply emergency response missions across the system, as well as tracking down heinous criminals who have escaped the justice of their own local government. Sharing an essential position with their sister agency, the [[Dajorra Defense Force]], in policing the Dajorra System, the Marshals&#039; focus are on threats from within the Dajorra System, while the DDF primarily focuses ostensibly on threats from without. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Instituted as a system-wide law enforcement organization under the direction of [[Socorra|Socorra Erinos]], the Dajorran Marshals were originally seen as a deputized organization of bounty hunters. This notion was only enhanced by their chosen motif, wide-brimmed hats with dusters. While acting at the discretion of their former [[Wulfram Armis|Director]], the Dajorran Marshals acted to provide immediate response to evolving situations.&lt;br /&gt;
&lt;br /&gt;
Following Wulfram’s appointment to the position of Proconsul of Arcona’s ally, [[Clan Odan-Urr|Odan-Urr]], the Arconan summit chose [[Bril Teg Arga]] as the Dajorran Marshals’ new leader. As acting Starosta, Bril has worked with the summit to tighten the Marshals’ operational focus while maintaining the vision and spirit of its previous leaders.&lt;br /&gt;
&lt;br /&gt;
Following Bril&#039;s resignation, [[charactersheet:21179|Luka Zarkot]] stepped up as the team&#039;s leader.&lt;br /&gt;
&lt;br /&gt;
=== Operation Brimstone ===&lt;br /&gt;
Now operating with new leadership, the Marshals&#039; first test in the field came when reports of numerous attacks across [[Selen#Ussun|Ussun]]&#039;s interior coast began to pour in. It soon became clear that the one responsible was Alla&#039;su, an ancient [[Sith]] who fashioned herself as a god of the Selenian people. The false goddess unleashed her Sith war beasts, called caxqettes, onto the people of Selen. The chaos of the sudden attack meant that the Marshals&#039; members weren&#039;t able to respond as a complete unit, but they nonetheless joined the fray when the [https://www.darkjedibrotherhood.com/competitions/20592 combined] forces of clans [[Clan Arcona|Arcona]], [[Taldryan Republic|Taldryan]], [[Clan Odan-Urr|Odan-Urr]], and [[Clan Naga Sadow|Naga Sadow]] responded to the threat en masse. &lt;br /&gt;
&lt;br /&gt;
When the false gods Chicyiot and Tiexsema also joined the onslaught against the combined Brotherhood forces, the Marshals were there to help in whatever way they could given the rapidly changing circumstances of the battle; key mission objectives included killing caxqettes and transporting those infected to containment areas, defending allied camps from attack, and evacuating civilians to transport shuttles. &lt;br /&gt;
&lt;br /&gt;
==== The Betrayal ====&lt;br /&gt;
While aiding in Selen&#039;s defense against the initial caxqette attacks, one of the Marshals&#039; members operated outside of the team&#039;s mission statement. In the heat of battle, [[Rrogon Skar|Rrogon Skar Agrona]] acted on an unfounded assumption that a Selenian citizen and two soldiers of the Dajorran Defense Force were infected by the caxqette parasites and attacked them. One of the soldiers, Lieutenant Hulta Fane was killed, while the civilian and the second DDF member, Sergeant Anquis, were left in critical condition due to extensive burns from Force lightning. [[Draca Zul]] of Clan [[Taldryan Republic|Taldrya]], [[Archian]] of Clan Arcona, and [[Evelyn Wyvern]] of the Siren Squadron, all intervened to stop Rrogon from causing further bloodshed, only to be threatened by the Kaleesh Sith for their efforts. In addition to using the Force to take control of Captain Wyvern&#039;s mind, Rrogon Skar fled the scene and has sense been declared AWOL. A hunting party was formed by the Marshals&#039; Starosta to apprehend Skar Agrona, a mission that was ultimately successful despite the fierce opposition of the offending party. While Bril had every intention of making good on the promise he&#039;d made to Sergeant Anquis by imprisoning Skar, the decision was ultimately taken from him when the current Consul, [[Zuza Lottson]], ordered him to allow Skar to return to the team. Bril begrudgingly accepted the order, albeit while making it clear that the kaleesh Sith wouldn&#039;t be returning to field work until he was sure that he was no longer a threat to his own comrades; moreover, any missions that Skar did join would see him placed under Bril&#039;s strict supervision.  &lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
&lt;br /&gt;
The Dajorran Marshals are a loosely connected organization with two primary branches: Rescue and Enforcement. Even within these two branches, affiliation is loose and often on contract. Officers can contract vetted Civilian crew members, droids, and forward personnel to serve aboard individual vessels, or alongside Marshal Operations Stations.&lt;br /&gt;
&lt;br /&gt;
Less strict and regimented than the Armed Forces of Dajorra, the Marshals are a high-speed/low-drag organization composed of Officers and Rescue Workers utilizing their own equipment for rapid deployment. Vessels registered to the Marshals and their individual Identifications are logged to allow quick recognition by local law enforcement and the Dajorran Armed Forces. This unconventional deployment structure allows the Marshals to rapidly deploy with well-known equipment, tailored to their personal preferences, without the stark threat of military intervention and implied force weighing heavily during enforcement.&lt;br /&gt;
&lt;br /&gt;
The daily communications and operations of the Marshals are handled by a core of Civilian Employees, coordinating with the various local law enforcement agencies across the various settlements of the system. Headed by local officers and responding directly to the [[charactersheet:21179|leader&#039;s]] purview.&lt;br /&gt;
&lt;br /&gt;
=== MUSE ===&lt;br /&gt;
The Operational Communications platform between members of the Darjorran Marshals is an Encrypted USENET known by the shorthand MUSE (Marshal Utilization Subnet - Encrypted). While encoded for use beyond a simple USENET protocol, it is the quickest form of Authenticated Communication between the Marshals, with new Authentication Protocols handed down monthly.&lt;br /&gt;
&lt;br /&gt;
The MUSE Platform is simple, text and username driven with high information throughput for verified packet transmission to establish claims on bounties, as well as to coordinate actions between Operators in the field. Image and Holoprojections are supported by linking encrypted files and accessing them on supported hardware.&lt;br /&gt;
&lt;br /&gt;
The MUSE USENET Lobby is wiped every 3 standard days, with the logs only accessible from dedicated Server Hardpoints in Dajorran Marshal Operations Bases.&lt;br /&gt;
&lt;br /&gt;
=== House Galeres ===&lt;br /&gt;
In many ways, the Dajorran Marshals are a subsidiary organization to [[House Galeres]]. The Arconan House known for its distinctly martial culture and connection to the [[Arconan Armed Forces]] finds support in the areas that the Marshals specialize in law enforcement and emergency services. Galeres members find themselves at the top of the list of potential recruits and compose the bulk of the Marshals’ non-civilian personnel. In exchange for helping the House in its efforts to defend the system and the people within it, the martial House lends its support in the form of access its military installations, weaponry, and vehicles. The [[item:46212-marauder-class-corvette|Nighthawk]], a Marauder-class Corvette that serves as the Marshals&#039; flagship, was granted by House Galeres, Moreover, the Marshals’ leader serves as a member of House Galeres’ leadership under the guidance of the House’s Quaestor, {{GalQUA}}, and Aedile, {{GalAED}}.&lt;br /&gt;
&lt;br /&gt;
=== Dajorra Intelligence Agency ===&lt;br /&gt;
As the premier intelligence organization in Clan Arcona, the [[Dajorra Intelligence Agency|DIA]] plays a vital role in helping keep the Marshals informed about events happening both within and without the system. Although the Marshals have their own civilian personnel tasked with intelligence gathering, the ability to requisition the DIA&#039;s more expansive personnel and analytic resources is something that DM leaders both past and present have taken advantage of. The need to share information between the two organizations in the pursuit of their shared goal, protecting the people of Dajorra, has led to the formation of a positive professional relationship between them.&lt;br /&gt;
&lt;br /&gt;
=== Galeres Field Medic Corps ===&lt;br /&gt;
Because emergency services and disaster response fall within the Marshals&#039; mission statement, they often find themselves working closely with House Galeres&#039; premier medic corps in the field. It&#039;s not uncommon for a team of GFMC personnel to spend a rotation or two on the Nighthawk, nor is it unusual to see the Marshals lending their support to the GFMC in the form of battlefield support and defense. [[File:K8T0 Kayto.png|thumb|250x250px|K-8T0]]&lt;br /&gt;
=== K-8T0 ===&lt;br /&gt;
K-8T0, often referred to as &amp;quot;Kayto&amp;quot;, is a KX-series Enforcer Droid in the employ of Bril Teg Arga and the Dajorran Marshals. It functions in both a security and interpersonal role for the organization -- using its state-of-the-art language processing unit to translate the myriad languages the Marshals may come across in their duties, and its enhanced combat protocols to assist in the neutralization and apprehension of would-be criminals. K-8T0 is known for its haughty personality, being itself to superior to all other KX-series droids. It is fond of seeking out ways to improve its design and has painstakingly reforged its exterior parts with more precious metal in the hopes of making itself stand out from its fellow Enforcer Droids.&lt;br /&gt;
&lt;br /&gt;
K-8T0 has a very formal way of addressing those it considers its superiors, using &amp;quot;lord&amp;quot; when speaking to members of the Marshals.&lt;br /&gt;
&lt;br /&gt;
Armament&lt;br /&gt;
&lt;br /&gt;
* Force-imbued Pike&lt;br /&gt;
&lt;br /&gt;
== Headquarters and Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Fort Blindshot ===&lt;br /&gt;
[[File:BlindshotMilitaryBase.PNG|thumb|none|Galeres Military Installation]]&lt;br /&gt;
&lt;br /&gt;
As an organization nested within House Galeres and the Dajorran Defense Force, the Dajorran Marshals find their home within [[Fort Blindshot]], specifically within the Galeres&#039; military compound.&lt;br /&gt;
=== Nighthawk ===&lt;br /&gt;
{{Main|Nighthawk (Marauder-class)}}&lt;br /&gt;
Formerly a starship in the employ of House Galeres, the [[Nighthawk (Marauder-class)|Nighthawk]] has since been gifted to the Marshals to aid in the completion of their mission statement. &lt;br /&gt;
[[File:DMNighthawk.jpg|thumb|The Nighthawk]]&#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
* 8 dual turbolaser turrets&lt;br /&gt;
* 3 tractor beams&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 87 crew for full effectiveness&lt;br /&gt;
* 80 passengers&lt;br /&gt;
* 300 metric tons of cargo&lt;br /&gt;
* 1 squadron of starfighters&lt;br /&gt;
&lt;br /&gt;
== Team Roster ==&lt;br /&gt;
The following details the members who are currently active members of the Dajorran Marshals, as well as the Dajorran Defense Force (DDF) personnel who also help in its day-to-day operations. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Leadership&lt;br /&gt;
|-&lt;br /&gt;
| [[File: LukaZarkot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Luka Zarkot&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Illusionist &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21179 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A grey Jedi with a penchant for connecting with animals and Force illusions. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Team ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Team&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Karran kaela-wiki.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Karran Val&#039;teo]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Sith Juggernaut &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21523 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Sith powerhouse augmented by Nightsister magic.  &lt;br /&gt;
|- &lt;br /&gt;
| [[File:EmereGaloAi.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Emere Galo]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Weapons Specialist &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21449 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A sharpshooting Weapon Specialist with an unshakable resolve. &lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kaled Atros.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Kaled Atros&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Healer &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21093 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Force Disciple specializing in both conventional medicine and Force healing.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: Vreva.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Vreva&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Nightsister &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21139 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Dathomirian Nightsister and pilot skilled in Force rage and bladework.&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Bril.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Bril Teg Arga]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Sleuth&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21674 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | An Arcanist who specializes in tracking, archaeology, and combating other Force users.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File: Ellisyn.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Ellisyn Kendis&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Vigilante &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21708 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A towering Mandalorian who excels in hand-to-hand and airborne combat.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: Paum.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Paum&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Powerhouse &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [ Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Herglic mercenary as skilled with a blaster as he is with a spatula and hydrospanner. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkarAgrona.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Rrogon Skar Agrona&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Sith Juggernaut &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[charactersheet:21707|Character Sheet]]|| style=&amp;quot;padding: 10px;&amp;quot; | A Kaleesh Sith and reinstated member of the Dajorran Marshals. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Liaisons ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Liaisons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MinnieErinos.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Minnow Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Pilot, Scout Sniper&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/20119 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Nautolan pilot in the [[Siren Squadron]] and personal [[Fade Initiative|Fade]] to Bril Teg Arga, her value as an asset is unquestioned.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foxen Relationship Icon.PNG|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Foxen Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Mercenary &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21553 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Nautolan-Chagrian hybrid whose expertise in multiple weapons, connections in the mercenary world, and keen fashion sense make him a vital liaison to the Marshals.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AugurFlyndt.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Flyndt&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Ghost &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/20782 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | An Omwati Force user who specializes in stealth, illusions, and scouting. These skills and Bril&#039;s trust for him makes him an important addition to the Marshals&#039; potential contacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Most Wanted ==&lt;br /&gt;
The list of individuals whose crimes have earned them a spot on the Marshals&#039; Most Wanted list. These individuals are considered highly dangerous and should not be approached if seen. Any information regarding their whereabouts or activities should be reported to a local law enforcement representative or a Dajorran Marshals member. &lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission Reports ==&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #0F2C33&amp;quot;| Adventure Log&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Link&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The New Marshalls&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The small outpost of Founders Mark was having trouble with a group of raiders going by the name Outlaw Country. Working with the local towns headswoman, the Marshal&#039;s rolled into town, set up an ambush, and quickly dismantled Outlaw Country to restore peace to the town.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 40 ABY&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://discord.darkjedibrotherhood.com/rp-sessions/5ED.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| DM Saloon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The Marshals gather in a local Selen saloon to celebrate a successful first mission in running out the Outlaw Country bandits from a small Selenian town.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 40 ABY&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://discord.darkjedibrotherhood.com/rp-sessions/kXZ.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
|First of Many&lt;br /&gt;
|Now under new leadership, the Marshals are called together to engage in what Bril calls a &amp;quot;team-building exercise.&amp;quot; Several of its members get to know each other before engaging in an intense game of &amp;quot;monarch of the hill.&amp;quot;&lt;br /&gt;
|42 ABY&lt;br /&gt;
|[https://discord.darkjedibrotherhood.com/rp-sessions/Pqp.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Promise of the Fallen&lt;br /&gt;
|The Hunt for Skar Agrona begins after he is tracked to a remote location in the Selenian wilderness.&lt;br /&gt;
|42 ABY&lt;br /&gt;
|[https://discord.darkjedibrotherhood.com/rp-sessions/JKb.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battleteams]][[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=197532</id>
		<title>House Galeres</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=197532"/>
		<updated>2025-05-29T11:47:13Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor|featured}}{{Quote|Tempered by Conflict, Driven by Duty.|the Motto of House Galeres}}{{Military Unit&lt;br /&gt;
|unit_name=House Galeres&lt;br /&gt;
|image=[[File:Galeres.jpg|250px]]&lt;br /&gt;
|dates=20 ABY - Present&lt;br /&gt;
|locality=[[Fort Blindshot|Fort Blindshot]]&lt;br /&gt;
|region=[[Selen]], [[Dajorra System]]&lt;br /&gt;
|allegiance= [[Clan Arcona]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Serpentine Throne|The Serpentine Throne]]&lt;br /&gt;
|type= Militant Force Order&lt;br /&gt;
|role= Protection of the Clan through military might&lt;br /&gt;
|size= 37 House members &amp;lt;br/&amp;gt; 842 military personnel&lt;br /&gt;
|nickname=The Shield of Arcona&lt;br /&gt;
|patron=Nighthawk (Founder)&lt;br /&gt;
|motto=&amp;quot;Tempered by Conflict, Driven by Duty.&amp;quot;&lt;br /&gt;
|battles= The [[Great Jedi War|Great Jedi Wars]], including:&lt;br /&gt;
* [[Ninth_Great_Jedi_War|9th Great Jedi War]]&lt;br /&gt;
* [[Tenth_Great_Jedi_War|10th Great Jedi War]]&lt;br /&gt;
* [[Eleventh Great Jedi War|11th Great Jedi War]]&lt;br /&gt;
* [[Twelfth Great Jedi War]]&lt;br /&gt;
* [[Thirteenth Great Jedi War]]&lt;br /&gt;
* Reinvestment of Eldar (38 ABY)&lt;br /&gt;
* [[Battle of Brimstone]]&lt;br /&gt;
|commanders=* Quaestor: {{GalQUA}}&lt;br /&gt;
* Aedile: {{GalAED}} &lt;br /&gt;
|notable_commanders=&lt;br /&gt;
Former leaders:&lt;br /&gt;
* [[Timeros|Timeros Entar]] &lt;br /&gt;
* [[Zakath| Zakath Agrona]] &lt;br /&gt;
* [[Arcia Cortel]] &lt;br /&gt;
* [[Atyiru Caesus Entar]] &lt;br /&gt;
* [[Uji| Uji Tameike]]&lt;br /&gt;
* [[Braecen Kaeth]]&lt;br /&gt;
* [[Kordath Bleu]]&lt;br /&gt;
* [[Jael Valsi Chi&#039;ra]]&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Galeres&#039;&#039;&#039; is one of two active [[House|Houses]] of [[Clan Arcona]]. Created and maintained by a proud tradition of warriors, Galeres acts as the militant arm of the their [[Proconsul|Scion]]. Members of this hallowed House are often distinguished combatants - the &amp;quot;heavy hitters&amp;quot; of Clan Arcona. Their focus is not wrapped in the pursuit of arcane power, but instead that which can be acquired by the blade or a blaster. Members are known by the demonym, &amp;quot;Galeresian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Culture of Galeres==&lt;br /&gt;
&lt;br /&gt;
Over the years, House Galeres has undergone multiple shifts in its composition and operational direction, to a point where it seems there ‘’’is’’’ no direction, and the only unifying point is their connection(s) to Arcona’s military.  This is due in part to the varied paths and natures of the House’s denizens.  The ‘’Dark Jedi’’, sometimes Gray Jedi and sometimes [[Sith]], wield the Force in manners that fit their personal dispositions and desires.  Over time, they have proven to be some of the most selfless and individually powerful forces, especially when paired with the [https://wiki.darkjedibrotherhood.com/view/Clan_Arcona#Military| Dajorran military].  After the [[Dark Crusade]], a groundswell of these military personnel were proven able and willing enough to be taken into the Clan’s confidence, forming what are now semi-formally known as ‘’Loyalists’’.  These educated military men and women form a very fine bridge between the Shadow Clan and its Dajorran populations, leading the AEF and DDF formations against Arcona’s enemies.  The ‘’Mercenary’’ element fills in the gaps, providing unique skills that can often be left unpracticed amongst the other two groups.  Despite the often misplaced notions of where their loyalties lie, they have proven to be just as long-standing and stalwart members of the House. &lt;br /&gt;
 &lt;br /&gt;
In modern times, House Galeres is home to Force users of all alignments and non-Force users of various occupations and skillset. In addition to them, a numerous civilian personnel work closely with House Galeres to ensure its operations continue to run smoothly. Although individual motivations tend to vary, the mortar that binds all Galeresians is a culture that emphasizes loyalty, community, martial prowess and steward of not just Arcona, but to the entire [[Dajorra System|system]]. &lt;br /&gt;
====House Galeres====&lt;br /&gt;
 &lt;br /&gt;
Stationed at Fort Blindshot, on an island near [[Estle City]], House Galeres proudly serves in defense of the Shadow Clan. Integrated at the highest levels of the Dajorra Defense Forces and [[Dajorra Intelligence Agency]], the members of Galeres influence military decisions, carry out operations on the Summit’s behalf, and safeguard the members of the Clan from outside threats. In times of war, the proud warriors of House Galeres rally to the defense of the Dajorra System and, when on the offense, with the Arcona Expeditionary Force.&lt;br /&gt;
&lt;br /&gt;
[[File:BTNighthawk-Logo.jpg|thumb|220px|right|INSERT MOTTO HERE]]&lt;br /&gt;
&lt;br /&gt;
==== [[Dajorran Marshals]] ====&lt;br /&gt;
The Marshals act as both emergency services personnel and elite law enforcement, spearheading disaster relief efforts and emergence response on the one hand, and the capture or elimination of fugitives and acute threats to the safety of the system’s inhabitants on the other. Led by their Chief Marshal, [[dossier:15020|Luka Zarkot]], the Dajorran Marshals work tirelessly to defend and uplift the people of the Dajorran System. &lt;br /&gt;
&lt;br /&gt;
==== [[Galeres Field Medic Corps]] ====&lt;br /&gt;
The GAL:FMC was by [[Sivall Zoria]] following the [[Gethsemane]] incident, where a commercial cruiser crashed into the moon&#039;s surface. It is a contigent of House Galeres that mimics the structure and function of the Arconan Armed Forces&#039; medical corps. As such, it often works closely with both Galeres itself and the Dajorran Marshals in order to offer top-of-the-line medical services to military and civilians alike. &lt;br /&gt;
&lt;br /&gt;
==Allies and Enemies==&lt;br /&gt;
 &lt;br /&gt;
===Allies===&lt;br /&gt;
 &lt;br /&gt;
====[[House Qel-Droma]]====&lt;br /&gt;
&lt;br /&gt;
Both Houses adhere to a one-Clan mentality and Galeres respects the manner in which House Qel-Droma operates. While Galeres is found embedded into the military structure, their sister house practices a more shadowy, indirect approach to dealings in the criminal underworld and politics within Dajorra and the Brotherhood. When might is not right, Galeres turns to the members of Qel-Droma for a swift response that will not tie the Serpentine Throne to the crime.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Intelligence Agency]]====&lt;br /&gt;
&lt;br /&gt;
With the Nighthawk spearheading the relationship between the House and the DIA, Galeres looks favorably upon the assistance and requests of the DIA’s Director, Timeros Entar Arconae. Often assigned to DIA Agents, House Galeres provides entry and exit on military missions while also providing funding and assets from the DDF for high level surveillance and asset conversion. The DIA holds an unparalleled level of access within the military hierarchy, but Galeres knows that at its head sits an [[Elder]] that would never willingly place the House in a situation that compromises its loyalty.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Defense Force]]====&lt;br /&gt;
&lt;br /&gt;
With Loyalists indoctrinated into the Clan’s power hierarchy, the relationship between Clan Arcona’s military forces and the House are at an all-time high. Force Users, much like mercenaries and DIA Agents, are assigned to lead units of varying size for specific mission profiles. While some still harbor fear of the mysticism and unknown power of The Force, the soldiers are often relieved to have a Force User assigned to their detail for missions; knowing their chances for success – and returning home – are much more favorable.&lt;br /&gt;
== Past History==&lt;br /&gt;
{{Main|House Galeres History}}&lt;br /&gt;
&lt;br /&gt;
In the time of archaic Brotherhood tradition, the Dark Jedi segregated themselves not only into Clans but Orders: &#039;&#039;[[Obelisk]]&#039;&#039;, &#039;&#039;[[Krath]]&#039;&#039;, and &#039;&#039;[[Sith]]&#039;&#039;. At its inception, House Galeres was meant to serve as the barracks for the Obelisk of the Clan. What Galeres now houses is the hearts and minds of Clan [[Arcona|Arcona&#039;s]] brightest and most prominent warriors. With a deep tradition, the House has created many skilled fighters and successful leaders to see Clan Arcona through difficult campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Galeres_Explorers_on_Eldar.jpg|thumb|300px|right|Galeresian scouts exploring the planet Eldar]]&lt;br /&gt;
===The Beginning===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;In the days before the [[Exodus]], Galeres was located on the planet of Coronada with the entirety of the Clan. After the Exodus and the discovery of the [[Dajorra System]], a base was quickly established on [[Sukhur]], the harshest of worlds in the system. While the Clan desired a foothold on each planet, the practicality of maintaining a base of operations on a planet of sifting glass seas and blistering heat was soon questioned. In an attempt to secure a new foothold on Dajorra and perpetuate their advance as a House of Arcona, they came upon the lush world of [[Eldar]]. Spies from the Clan&#039;s now-closed third House — [[Oriens Obscurum]] — relayed this information back to their Summit. When House Galeres left Sukhur to colonize Eldar, they found the Dark Jedi of Oriens Obscurum waiting for them. According to those archaic traditions, [[Consul]] [[Halcyon Rokir]] declared a House Feud with Eldar as the prize for the winner. After a campaign of fierce fighting, Galeres proved stronger and took the planet as their new home base. The first Galerian base was disguised as a mining operation. It quickly hit pay dirt with the discovery of Garconian spice found by [[Voranyen d&#039;Tana-Arconae|Voranyen]] and Gavin d&#039;Tana. After some experimenting on Gavin&#039;s behalf, it was found that the spice was extremely potent on Humans and near Human species. Further testing showed it had effects of euphoria and bliss on the [[starwars:Hutt|Hutt]] species. With the Dajorra System located near Hutt space, it became a simple effort of learning to mine and refine the abundant spice.&amp;lt;/p&amp;gt;&lt;br /&gt;
====[[Nighthawk]]====&lt;br /&gt;
 &lt;br /&gt;
The ‘Nighthawk’, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA) and as such, the ‘Nighthawk’ acts as the forward operating base of the Intelligence Agency&#039;s Analysis Branch. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director and Deputy of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation for knowing far more than many of the Dark Jedi within the Brotherhood.   While [[Nighthawk|Battleteam Nighthawk]] has since been deactivated, the ship remains as something of a retainer asset to the militarist House.  As such, wherever Arcona and Galeres go, the Nighthawk is usually part of the accompaniment by default.&lt;br /&gt;
&lt;br /&gt;
== Recent History ==&lt;br /&gt;
===[[Rite of Supremacy: Meridian|Rites]] and the [[Thirteenth Great Jedi War]]===&lt;br /&gt;
&lt;br /&gt;
This refocused military would soon be tested, and in Arcona’s own back yard.  The [[Meridian Prime space station]], located on the opposite side of the Maw as the Dajorra system, was located by the now-publicly-recognized Inquisitorius and found to be a hotbed of Collective activity.  Once again, the Brotherhood converged, pointedly spearheaded by Arcona and Galeres.  Fighting through the expansive station proved a difficult fight.  However, the Brotherhood ended the engagement with yet another victory, including the Galeres-led capture of [[The Collective: Technocratic Guild#Kendra Icasta|Kendra Icasta]], a high-ranking officer of the Collective.&lt;br /&gt;
&lt;br /&gt;
Riding the waves of yet another victory, the House Summit sought some glories of its own.  Working in-depth with the DDF, the Quaestor began planning the initial stages of the reconquest of Eldar, Galeres’ former home.  Due to family issues, however, she was forced to depart her post, handing the reins over to [[Aldaric]], a former member of the House recently returned from Aedileship in [[House Archanis]] of [[Clan Taldryan]].&lt;br /&gt;
&lt;br /&gt;
It would be this Summit that led the House in the next phase of the ongoing conflict with the Collective.  The [[Severian Principate]], an Imperial splinter group, had made a home near Hutt space, and its wealth quickly became a diplomatic and military target for both the Collective and the Brotherhood alike.  Satsi, having joined Galeres upon her descent from the Serpentine Throne, carried a great deal of weight going into the fray, along with the newly-appointed Quaestor, resulting in the destruction of a kyber crystal mining facility over the course of the battle; one which nearly killed the Shadow Lord through a clandestine act of betrayal on the part of Grot.&lt;br /&gt;
&lt;br /&gt;
It was a convenient thing, then, that the Trandoshan was soon quietly replaced by Scarlett Kelrune as the Battleteam leader of Spectre Cell.  Kordath, upon revealing himself alive but not necessarily well, simply sought a little peace and quiet in semi-retirement, though not without finalizing some plans first.&lt;br /&gt;
&lt;br /&gt;
===The Reinvestment of Eldar===&lt;br /&gt;
&lt;br /&gt;
As the fires of conflict with the Collective dwindled yet again, Galeres saw its opening.  Cashing in on Arronen’s plans and preparations left to Aldaric, and with fresh intelligence on a potent slaving operation on [[Eldar]]’s surface, the Galeres Summit enacted [https://www.darkjedibrotherhood.com/competitions/15289| Operation Homecoming].  Rather than the more prolonged operation planned by the former Quaestor, Homecoming was meant to be a lightning strike, ridding them of the slaver nuisance and securing the planet in a single fell swoop.&lt;br /&gt;
&lt;br /&gt;
Unlike their many battles with the Collective, their opponent had little in the way of a presence in space; helpful in keeping their activities discreet, but doing little for their ability to prevent the landing of Galeres’ forces.  Lacking the full might of Arcona, the use of the House’s discretionary troops amounted to the whole of the expedition, and thus required they hit fast and hard wherever they found enemy activity.&lt;br /&gt;
&lt;br /&gt;
After dozens of skirmishes in the Eldarian forests, the culminating battle came at the Keadean capital of Shihon.  After noting how many of their satellite operations were going silent, or outright reporting hostile activity, the leader — a Zygerrian named Atai — rallied what was left of his forces to delay the Galerian assault and buy time for him to load up the transports with the slaves.  The attempt proved to be in vain.  Between artillery fire, constant strafing runs from Darkwing Squadron, and attacks on the ground from infantry and tanks alike, the slavers were quickly and brutally overrun.  The slaves were freed and, gradually, reintroduced back into what little was left of the population.&lt;br /&gt;
&lt;br /&gt;
This proved to be a greater challenge than the battle itself.  A massive percentage of Eldar’s population was eradicated by the plague that the Arconans had cured on Selen and its other holdings.  The reduced numbers thus had to form a smaller number of communities, focused almost entirely on the provision of basic necessities like food.  The operation also only accounted for the Keadean-controlled continent of Tairiku, leaving the Sardinian continent of Aifreann to its own devices for the time being.&lt;br /&gt;
==Important Figures==&lt;br /&gt;
&#039;&#039;Main Article: [[Galeres Summit|List of Galeres Summit]]&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{GaleresSummit}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Influential Leaders===&lt;br /&gt;
These individuals have led House Galeres or aspects of House Galeres with the highest level of honor and commitment, forever impacting the workings of the Warrior House.&lt;br /&gt;
* [[Koskian &#039;Psyko&#039; d&#039;Tana]]&lt;br /&gt;
* &#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
* [[Quejo Drakai Xyler]]&lt;br /&gt;
* [[Malidir Trepidus Erinos]]&lt;br /&gt;
* [[Sashar Arconae | Sashar Erinos Arconae]]&lt;br /&gt;
* [[Zandro Savric Erinos]]&lt;br /&gt;
* [[Timeros Caesus Entar Arconae]]&lt;br /&gt;
* [[Wuntila|Wuntila Arconae]]&lt;br /&gt;
* [[Zakath|Zakath Agrona]]&lt;br /&gt;
* [[Sanguinius Tsucyra|Sanguinius Tsucyra Entar]]&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
* [[Arcia Cortel]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji|Uji Tameike]]&lt;br /&gt;
&lt;br /&gt;
===Individuals with Impact===&lt;br /&gt;
These individuals have been involved with House Galeres, helping change it for the better. Their names should not be forgotten for the great work and example they provided for House Galeres.&lt;br /&gt;
* &#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
* [[Syn Kaek]]&lt;br /&gt;
* [[Etah d&#039;Tana]]&lt;br /&gt;
* [[Rho d&#039;Tana]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Houses|Galeres]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=197529</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=197529"/>
		<updated>2025-05-27T19:55:01Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: /* Oceans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon, [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet perfectly suited for most races to inhabit. Most of Selen is covered by ocean, dotted with islands of all sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, and Clan Arcona had its pick when it chose the location for its Citadel.&lt;br /&gt;
&lt;br /&gt;
The Citadel itself is an enormous castle, part ziggurat, part spired towers, terraces and tiers, completely rebuilt and expanded from the pieces that were painstakingly taken from Coronada and its original home. The structure is easily spacious enough to accommodate the entire Clan should the need arise. Resting on the loamy earth of Doto Peak, the highest mountain on the planet and also in the jungle of Estle — hence, Estle City — the Citadel houses the quarters and offices of the Consul and Proconsul through to each Battleteam leader, and functions as a meeting place for all Clan functions. Having built the structure from the pieces of its original home, barracks, training rooms, simulators, and an enormous hangar were also built into the structure. A personal room is available for every member of the Clan, though the halls have never been completely filled; popular folk stories suggest that the Citadel was actually built to house thousands of shadows, and it is them that take up all the &amp;quot;empty&amp;quot; space in the castle.&lt;br /&gt;
&lt;br /&gt;
Below the Citadel is Estle City, Selen&#039;s capital. Several other cities are notably populated or serve important roles. Selen has experienced many struggles over the years that devastated Estle City, but has always recovered, as its people follow their creed as builders, and rebuild they always do.&lt;br /&gt;
&lt;br /&gt;
==  Native Species  ==&lt;br /&gt;
&lt;br /&gt;
=== Sentients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selenians&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
The largest landmass on Selen, Ussun features mountainous terrain with vast jungles and rainforests in areas of lower elevation. It has the highest population density of all Selen&#039;s continents, with native Selenians gathering in large villages and towns that are typically organizaed around a specific industry or function: mining, lumber, fishing, agriculture, some even for spiritual reasons. Selenians living at higher elevation are known for their use of terraced agriculture to take advantage of the landscape in the most holistic way possible. &lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
{{Main|Arcona Citadel}}&lt;br /&gt;
The seat of Clan Arcona&#039;s power, The Citadel is where the Arconan Summit convenes to discuss plans for the clan and events related to the System&#039;s governance. Built out of the rocky peaks overlooking Estle City, the Citadel is a large fortress carved from naturally occurring stone from a nearby quarry. It features a number of amenities created to house and service the Summit Guard, an elite unit of [[Dajorra Defense Force]] soldiers, in addition to any [[Shadesworn]] housed within its walls. No other location is more important than the Serpentine Throne, the symbol of the [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Shadow Lord]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
{{Main|Giletta Spaceport}}&lt;br /&gt;
The main thoroughfare for starship moving within and without the planet, Giletta Spaceport sees a constant flow of traffic that requires a large, competent staff composed of both organic and droid personnel. &lt;br /&gt;
&lt;br /&gt;
===== The Lady&#039;s Memorial =====&lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
In spite of the hardships they endure, the disenfranchised inhabitants of Korda&#039;s subterranean district have come together to foster.a culture of resilience and cooperation; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
&lt;br /&gt;
==== Aquilla Reef ====&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
Arconan Military Parade Grounds &lt;br /&gt;
AEF Logistics Command Center (AKA: The Hive)&lt;br /&gt;
Torbai Garrison &lt;br /&gt;
Ember Hill&lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]].&lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
&lt;br /&gt;
==== Fort Blindshot ====&lt;br /&gt;
{{Main|Fort Blindshot}}&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasisa Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
Apaec is the continent located to the west of Ussun. &lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
===== [[Selen Military Installations#Camp 88|Camp 88]] =====&lt;br /&gt;
A top secret military installation hidden on the highest floors of one of Naruba City&#039;s numerous highrise buildings, Camp 88 functions as the command center for the Arconan Armed Forces&#039; Holosecurity and Logistics division, where the military&#039;s brightest minds skilled in detecting and countering holonet attacks, electronic tampering, and several other crimes work to keep the system. Among their myriad duties, personnel working in Camp 88 are tasked with monitoring the holonet for cases of fraud and tampering with the financial holdings of the IGBC, Clan Arcona, and other institutions that comprise the Dajorran Confederacy.&lt;br /&gt;
&lt;br /&gt;
==== Erinos Compound ====&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the Erinos Compound is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
==== Khuno Mountains ====&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
==== Vesperia ==== &lt;br /&gt;
==== Celias ====&lt;br /&gt;
==== Myanar ====&lt;br /&gt;
&lt;br /&gt;
===== Selen Institute for Scientific Studies and Medical Advancement (SISSMA) =====&lt;br /&gt;
&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
====Celeste====&lt;br /&gt;
Celeste is an underwater city encased in one large [[starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system.&lt;br /&gt;
&lt;br /&gt;
Celeste is only 250 kilometers from [[Selen#Naruba City|Naruba City]] and can thus maintain solid transport routes to the economic capital. This serves Celeste&#039;s populous well, given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba.&lt;br /&gt;
&lt;br /&gt;
Celeste is considered by many - particularly Celestians - to be Selen&#039;s &#039;&#039;&#039;cultural capital,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Borea&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled, and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wavefoam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Landmarks ==&lt;br /&gt;
&lt;br /&gt;
=== Totora Island ===&lt;br /&gt;
====Tamarra Isle ====&lt;br /&gt;
[[Selen Military Installations#The Snakepit|The Snakepit]]&lt;br /&gt;
&lt;br /&gt;
=== Isle of Supay ===&lt;br /&gt;
&lt;br /&gt;
[[Selen Military Installations#Misty Oaks Storage Facility|Misty Oaks]]&lt;br /&gt;
&lt;br /&gt;
=== Citayto ===&lt;br /&gt;
Fort Aurora &lt;br /&gt;
&lt;br /&gt;
=== Vilcuzco ===&lt;br /&gt;
[[Selen Military Installations#Entar Bastion|Entar Bastion]] &lt;br /&gt;
&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
&lt;br /&gt;
== Oceans ==&lt;br /&gt;
&lt;br /&gt;
=== Paracia Ocean ===&lt;br /&gt;
&lt;br /&gt;
The largest ocean of Selen stretches from the eastern coast of Ussun to its western coast. It is separated from the other oceans by the “Ring of Fire” and the island continent of Apaec.&lt;br /&gt;
&lt;br /&gt;
=== Ninasisa Ocean ===&lt;br /&gt;
An ocean surrounded by the legendary “Ring of Fire.”&lt;br /&gt;
&lt;br /&gt;
==== The Shade ====&lt;br /&gt;
&lt;br /&gt;
==== [[Selen Military Installations#Waystation 125|Waystation 125]] ====&lt;br /&gt;
&lt;br /&gt;
=== Niraya Ocean === &lt;br /&gt;
&lt;br /&gt;
An ocean spanning the coastlines of Apaec, Ussun, and the Tri&#039;Aigul Islands, and ending at the “Ring of Fire”.&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=197528</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=197528"/>
		<updated>2025-05-27T19:53:07Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Fixed a lot, added some details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon, [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet perfectly suited for most races to inhabit. Most of Selen is covered by ocean, dotted with islands of all sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, and Clan Arcona had its pick when it chose the location for its Citadel.&lt;br /&gt;
&lt;br /&gt;
The Citadel itself is an enormous castle, part ziggurat, part spired towers, terraces and tiers, completely rebuilt and expanded from the pieces that were painstakingly taken from Coronada and its original home. The structure is easily spacious enough to accommodate the entire Clan should the need arise. Resting on the loamy earth of Doto Peak, the highest mountain on the planet and also in the jungle of Estle — hence, Estle City — the Citadel houses the quarters and offices of the Consul and Proconsul through to each Battleteam leader, and functions as a meeting place for all Clan functions. Having built the structure from the pieces of its original home, barracks, training rooms, simulators, and an enormous hangar were also built into the structure. A personal room is available for every member of the Clan, though the halls have never been completely filled; popular folk stories suggest that the Citadel was actually built to house thousands of shadows, and it is them that take up all the &amp;quot;empty&amp;quot; space in the castle.&lt;br /&gt;
&lt;br /&gt;
Below the Citadel is Estle City, Selen&#039;s capital. Several other cities are notably populated or serve important roles. Selen has experienced many struggles over the years that devastated Estle City, but has always recovered, as its people follow their creed as builders, and rebuild they always do.&lt;br /&gt;
&lt;br /&gt;
==  Native Species  ==&lt;br /&gt;
&lt;br /&gt;
=== Sentients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selenians&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
The largest landmass on Selen, Ussun features mountainous terrain with vast jungles and rainforests in areas of lower elevation. It has the highest population density of all Selen&#039;s continents, with native Selenians gathering in large villages and towns that are typically organizaed around a specific industry or function: mining, lumber, fishing, agriculture, some even for spiritual reasons. Selenians living at higher elevation are known for their use of terraced agriculture to take advantage of the landscape in the most holistic way possible. &lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
{{Main|Arcona Citadel}}&lt;br /&gt;
The seat of Clan Arcona&#039;s power, The Citadel is where the Arconan Summit convenes to discuss plans for the clan and events related to the System&#039;s governance. Built out of the rocky peaks overlooking Estle City, the Citadel is a large fortress carved from naturally occurring stone from a nearby quarry. It features a number of amenities created to house and service the Summit Guard, an elite unit of [[Dajorra Defense Force]] soldiers, in addition to any [[Shadesworn]] housed within its walls. No other location is more important than the Serpentine Throne, the symbol of the [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Shadow Lord]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
{{Main|Giletta Spaceport}}&lt;br /&gt;
The main thoroughfare for starship moving within and without the planet, Giletta Spaceport sees a constant flow of traffic that requires a large, competent staff composed of both organic and droid personnel. &lt;br /&gt;
&lt;br /&gt;
===== The Lady&#039;s Memorial =====&lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
In spite of the hardships they endure, the disenfranchised inhabitants of Korda&#039;s subterranean district have come together to foster.a culture of resilience and cooperation; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
&lt;br /&gt;
==== Aquilla Reef ====&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
Arconan Military Parade Grounds &lt;br /&gt;
AEF Logistics Command Center (AKA: The Hive)&lt;br /&gt;
Torbai Garrison &lt;br /&gt;
Ember Hill&lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]].&lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
&lt;br /&gt;
==== Fort Blindshot ====&lt;br /&gt;
{{Main|Fort Blindshot}}&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasisa Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
Apaec is the continent located to the west of Ussun. &lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
===== [[Selen Military Installations#Camp 88|Camp 88]] =====&lt;br /&gt;
A top secret military installation hidden on the highest floors of one of Naruba City&#039;s numerous highrise buildings, Camp 88 functions as the command center for the Arconan Armed Forces&#039; Holosecurity and Logistics division, where the military&#039;s brightest minds skilled in detecting and countering holonet attacks, electronic tampering, and several other crimes work to keep the system. Among their myriad duties, personnel working in Camp 88 are tasked with monitoring the holonet for cases of fraud and tampering with the financial holdings of the IGBC, Clan Arcona, and other institutions that comprise the Dajorran Confederacy.&lt;br /&gt;
&lt;br /&gt;
==== Erinos Compound ====&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the Erinos Compound is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
==== Khuno Mountains ====&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
==== Vesperia ==== &lt;br /&gt;
==== Celias ====&lt;br /&gt;
==== Myanar ====&lt;br /&gt;
&lt;br /&gt;
===== Selen Institute for Scientific Studies and Medical Advancement (SISSMA) =====&lt;br /&gt;
&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
====Celeste====&lt;br /&gt;
Celeste is an underwater city encased in one large [[starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system.&lt;br /&gt;
&lt;br /&gt;
Celeste is only 250 kilometers from [[Selen#Naruba City|Naruba City]] and can thus maintain solid transport routes to the economic capital. This serves Celeste&#039;s populous well, given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba.&lt;br /&gt;
&lt;br /&gt;
Celeste is considered by many - particularly Celestians - to be Selen&#039;s &#039;&#039;&#039;cultural capital,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Borea&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled, and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wavefoam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Landmarks ==&lt;br /&gt;
&lt;br /&gt;
=== Totora Island ===&lt;br /&gt;
====Tamarra Isle ====&lt;br /&gt;
[[Selen Military Installations#The Snakepit|The Snakepit]]&lt;br /&gt;
&lt;br /&gt;
=== Isle of Supay ===&lt;br /&gt;
&lt;br /&gt;
[[Selen Military Installations#Misty Oaks Storage Facility|Misty Oaks]]&lt;br /&gt;
&lt;br /&gt;
=== Citayto ===&lt;br /&gt;
Fort Aurora &lt;br /&gt;
&lt;br /&gt;
=== Vilcuzco ===&lt;br /&gt;
[[Selen Military Installations#Entar Bastion|Entar Bastion]] &lt;br /&gt;
&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
&lt;br /&gt;
== Oceans ==&lt;br /&gt;
&lt;br /&gt;
=== Paracia Ocean ===&lt;br /&gt;
&lt;br /&gt;
The largest ocean of Selen stretches from the eastern coast of Ussun to its western coast. It is separated from the other oceans by the “Ring of Fire” and the island continent of Apaec.&lt;br /&gt;
&lt;br /&gt;
==== Ninasisa Ocean ====&lt;br /&gt;
An ocean surrounded by the legendary “Ring of Fire.”&lt;br /&gt;
&lt;br /&gt;
The Shade&lt;br /&gt;
&lt;br /&gt;
[[Selen Military Installations#Waystation 125|Waystation 125]]&lt;br /&gt;
&lt;br /&gt;
=== Niraya Ocean === &lt;br /&gt;
&lt;br /&gt;
An ocean spanning the coastlines of Apaec, Ussun, and the Tri&#039;Aigul Islands, and ending at the “Ring of Fire”.&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korda&amp;diff=197527</id>
		<title>Korda</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korda&amp;diff=197527"/>
		<updated>2025-05-27T18:30:03Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: /* Subterranean Korda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|name=Korda&lt;br /&gt;
|constructed=approx [[starwars:100_BBY|100 BBY]]&lt;br /&gt;
|location=[[Selen]]&lt;br /&gt;
|builder=Selenians&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korda&#039;&#039;&#039; is the industrial heart of the [[Selen]] and its inhabitants. Nestled in the Atikan Valley in the southwestern region of Ussun, Korda is the second oldest city on Selen and has cemented its role at the forefront of industrial manufacture by serving as the home of the [[Zratis Arms Corporation]]. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems.&lt;br /&gt;
&lt;br /&gt;
A byproduct of the extravagant wealth enjoyed by its inhabitants, the culture of Upper Korda is one of extravagance and excess — carrying threads of the cultural tapestry of its Selenian founders yet appearing decidedly foreign due to the influences of numerous imported cultures. &lt;br /&gt;
&lt;br /&gt;
== Points of Interest  ==&lt;br /&gt;
&lt;br /&gt;
=== Subterranean Korda ===&lt;br /&gt;
[[File:SubterraneanKorda.png|400px|thumb]]&lt;br /&gt;
Subterranean Korda, also known as Lower Korda (“LK” for short) houses the city&#039;s most disenfranchised and vulnerable populations. &lt;br /&gt;
&lt;br /&gt;
When pollution became such an issue on the surface, many began to look towards underground living to escape the poisonous air. Elevator systems transport inhabitants to specific sections of the city above, with &#039;work permits&#039; being required to travel between the two districts. Life expectancy is low in Subterranean Korda, with many being lured into prostitution and smuggling as an alternative lifestyle. Illness is frequent, and medical facilities are few and far between. The hardships in Subterranean Korda has led to a rise in [[starwars:ryll|Ryll]] distribution and use in recent years, with a move toward semi-permanent, illegal [[starwars:glitterstim|glitterstim]] manufacture. Many of the clubs and bars in Subterranean Korda act as fronts for this booming [[starwars:spice|Spice]] business. It is said that Korda and the Dajorran shadowport of [[Port Ol&#039;val]] are like cousins; distance may separate them, but they share the family business.&lt;br /&gt;
&lt;br /&gt;
The culture of Lower Korda is one of resilience; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
==== Subterranean Korda Community Center ====&lt;br /&gt;
The Subterranean Korda Community Center, frequently referred to as the &amp;quot;SKC&amp;quot;, is a modest yet integral piece of life in Subterranean Korda. Located in the heart of the district in a repurposed warehouse, the center offers hot meals, clean drinking water, and a warm, welcoming environment for those in need. In addition to food, the center provides basic medical care, relying on volunteers and the generosity of donors to keep its doors open. The SKC stands as a beacon of hope in a district plagued by poverty and crime, representing a sanctuary where the community can unite to support its most vulnerable members. &lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korda&amp;diff=197526</id>
		<title>Korda</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korda&amp;diff=197526"/>
		<updated>2025-05-27T18:28:10Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: /* Subterranean Korda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|name=Korda&lt;br /&gt;
|constructed=approx [[starwars:100_BBY|100 BBY]]&lt;br /&gt;
|location=[[Selen]]&lt;br /&gt;
|builder=Selenians&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korda&#039;&#039;&#039; is the industrial heart of the [[Selen]] and its inhabitants. Nestled in the Atikan Valley in the southwestern region of Ussun, Korda is the second oldest city on Selen and has cemented its role at the forefront of industrial manufacture by serving as the home of the [[Zratis Arms Corporation]]. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems.&lt;br /&gt;
&lt;br /&gt;
A byproduct of the extravagant wealth enjoyed by its inhabitants, the culture of Upper Korda is one of extravagance and excess — carrying threads of the cultural tapestry of its Selenian founders yet appearing decidedly foreign due to the influences of numerous imported cultures. &lt;br /&gt;
&lt;br /&gt;
== Points of Interest  ==&lt;br /&gt;
&lt;br /&gt;
=== Subterranean Korda ===&lt;br /&gt;
[[File:SubterraneanKorda.png|400px|thumb]]&lt;br /&gt;
Subterranean Korda, also known as Lower Korda (“LK” for short) houses the poorest and the majority of the city&#039;s criminality. &lt;br /&gt;
&lt;br /&gt;
When pollution became such an issue on the surface, many began to look towards underground living to escape the poisonous air. Elevator systems transport inhabitants to specific sections of the city above, with &#039;work permits&#039; being required to travel between the two districts. Life expectancy is low in Subterranean Korda, with many being lured into prostitution and smuggling as an alternative lifestyle. Illness is frequent, and medical facilities are few and far between. The hardships in Subterranean Korda has led to a rise in [[starwars:ryll|Ryll]] distribution and use in recent years, with a move toward semi-permanent, illegal [[starwars:glitterstim|glitterstim]] manufacture. Many of the clubs and bars in Subterranean Korda act as fronts for this booming [[starwars:spice|Spice]] business. It is said that Korda and the Dajorran shadowport of [[Port Ol&#039;val]] are like cousins; distance may separate them, but they share the family business.&lt;br /&gt;
&lt;br /&gt;
The culture of Lower Korda is one of resilience; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
==== Subterranean Korda Community Center ====&lt;br /&gt;
The Subterranean Korda Community Center, frequently referred to as the &amp;quot;SKC&amp;quot;, is a modest yet integral piece of life in Subterranean Korda. Located in the heart of the district in a repurposed warehouse, the center offers hot meals, clean drinking water, and a warm, welcoming environment for those in need. In addition to food, the center provides basic medical care, relying on volunteers and the generosity of donors to keep its doors open. The SKC stands as a beacon of hope in a district plagued by poverty and crime, representing a sanctuary where the community can unite to support its most vulnerable members. &lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen_Military_Installations&amp;diff=197525</id>
		<title>Selen Military Installations</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen_Military_Installations&amp;diff=197525"/>
		<updated>2025-05-27T17:14:14Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Trimming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As much as [[Selen]] is the beating heart of [[Arcona]], it is also a potential weakness. So much of Arcona’s resources are located on Selen that an enemy assault or occupation could be ruinous for the [[Clan]]. To prevent this, Arcona has taken great steps to ensure that Selen remains defended against enemy invasion.&lt;br /&gt;
&lt;br /&gt;
Selen is covered in a complex network of military bases, garrisons, and redoubts which work together to ensure any attack is rebuffed. Front-line bases such as &#039;&#039;&#039;Fort Blindshot&#039;&#039;&#039; are designed to take the full brunt of an enemy assault, while smaller logistics and supply bases ensure that the defense can be sustained. In case of complete military collapse, it’s rumored that Clan Arcona maintains an extensive network of emergency bases and research labs, fully prepared to unleash a desperate counter-attack.&lt;br /&gt;
&lt;br /&gt;
==Military Bases==&lt;br /&gt;
&lt;br /&gt;
===Arconan Military Parade Grounds===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Zujenia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just outside of [[Estle City]] lies a moderately-sized Arconan military establishment known as the &#039;&#039;&#039;Arconan Military Parade Grounds&#039;&#039;&#039;. The Arconan Military Parade Grounds were once used to hold events for the Selen’s denizens. These colorful and skillful displays of military prowess served a dual purpose; to recruit from the surrounding population and improve the natives&#039; opinions towards a foreign military establishment on their doorsteps. After [[Satsi Tameike]] ascended to the position of [[Consul]] the Parade grounds was repurposed into an additional training base and barracks. Where the once proud color guard had been stationed, grim-faced ‘official’ troops are now housed.&lt;br /&gt;
&lt;br /&gt;
The Parade grounds are mainly comprised of a large field. Its neatly trimmed turf is permanently dyed an array of vibrant colors, the powdered pigments painted into the soil from several seasons of rain and festivals. The rainbow soil unfailingly finds its way onto the uniforms of the soldiers stationed there and is nearly impossible to completely remove. Training equipment and obstacle courses have been installed around the edges of the field in order to condition the endurance, athleticism, and strength of the troops. The bleachers that once sat spectators have been removed, their [[starwars:Duracrete|duracrete]] foundations providing a base for new barracks and other buildings. The few barracks that already stood on the premises were expanded to increase the number of troops housed there. A meager fence that previously ran around the parade grounds was replaced with something taller and more intimidating, with a solid guard station added to its entrance. The quick renovations to the base have removed much of its former glory, however, nothing will remove the painted canvas of pride and boldness left upon the very dirt.&lt;br /&gt;
&lt;br /&gt;
===AEF Logistics Command Center===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [Arcona Expeditionary Force| AEF] Logistics Command Center (AEFLCC) or “The Hive” as it is better known by its occupants, is the central storage and distribution center for Arcona’s military forces. While it’s not as glamorous a posting as the front-line bases or garrisons, it is nonetheless vital to the running of Arcona’s military. From this base and smaller depots across the system the wide variety of space-ships, bases, and ground forces owned by Clan Arcona are kept in good supply.&lt;br /&gt;
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Another function of The Hive is that it acts as a point of contact between the AEF and the manufacturers located in Korda City. Military contracts between private companies are issued from this command, and deliveries from Korda’s manufacturers are made directly to the facility for distribution. Without the business from the AEFLCC, a good number of Korda’s major manufacturers would collapse.&lt;br /&gt;
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The AEF Logistics Command Center is located directly outside of Korda City, Selen’s largest manufacturing center. The command center has a monopoly on most of the flat land on the city&#039;s outskirts, as by necessity it requires significant space room for landing pads and hangar facilities. The city has a dedicated limited-access highway leading from the city into the base, and traffic above the base is heavily restricted.&lt;br /&gt;
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The area, in general, is highly polluted and paved over in tarmac and concrete to facilitate easy travel. The plant life is wilting and sickly where it does exist, and a thick layer of smog lays over the base on most days. Animal life is similarly scarce, limited to rodents and vermin which thrive in the urban, polluted environment.&lt;br /&gt;
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The base itself is a massive, sprawling complex with numerous hangers, warehouses, and storage facilities. A large communications tower dominates the center of the base, probably the largest in the system, and is capable of transmitting anywhere within the star system. Attached to this communications tower is a large administrative facility, where a constant flow of bureaucrats and functionaries travel in and out daily.&lt;br /&gt;
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A constant flow of traffic lands and departs from the pads around the building, each taking or delivering their own load of goods and material. Everything from food rations and clothing, to ammunition and weapons, makes its way through this facility. A strict work schedule keeps this chaotic ballet working day and night. &lt;br /&gt;
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To guard this constant hive of activity armed guards patrol around the clock around the electrified fence that marks the border of the base. Guard towers are located at regular intervals inside the facility and traffic in and out is very well regulated. The warehouses and landing pads, especially, are tightly guarded.&lt;br /&gt;
&lt;br /&gt;
===[[Fort Blindshot]]===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Qyreia]&#039;&#039;&lt;br /&gt;
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Fort Blindshot is a multipurpose post dedicated to the planetary defense of Selen and the maintenance of the planetary garrison. In case of an enemy invasion, the Fort would be the primary center of resistance. Situated on an inactive volcanic island, the variable types of terrain offer a multitude of areas for troops to utilize in honing their skills. The remote location is largely separated from any sort of civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. The occupation of the island itself is divided into three basic sectors.&lt;br /&gt;
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The lowlands that dominate the western portion of the island are dedicated to the housing and basic needs of the troops, with facilities for anything from food to entertainment. Housing is separated into different sectors and provided for the soldiers family, should they have one. This sector is also home to the base’s main starport, which is large enough to handle the logistics shipments needed to supply the base, as well as support the bases fighters, transports, and assault ships&lt;br /&gt;
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The foothills that comprise the southeastern quarter are dedicated to various firing ranges, anything from small arms to artillery and air-to-ground targetry. Several ranges are large enough to facilitate a whole battalion’s movement through them for live-fire exercises, incorporating various types of droid and holo-targets in both open battlefields and mock villages or cities. ear the habitation district there is a multitude of structures which serve as classrooms and training facilities for the garrison. These facilities include anything from tactical training simulators to mock cockpits for flight training.&lt;br /&gt;
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The northwestern third of the island, the crater area of the long inactive volcano, is used to familiarize troops with a wide variety of terrain. Active defense positions are camouflaged and scattered around the area as well, filling in what would otherwise be blind spots in the defensive net. Rocky outcrops commingle with trees and soft earthen slopes to create a kaleidoscope of land, inhabited by equally varied wildlife. Mock trenchworks and hidden bunkers are used as fake “enemy” habitations for training, while a few scattered “villages” slumber among the trees and flinty rocks.&lt;br /&gt;
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===Misty Oaks Storage Facility===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Grot]&#039;&#039;&lt;br /&gt;
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The Misty Oaks Storage Facility, or “Boneyard”, is a storage and recycling facility for Arcona’s vehicles. Rather than fully scrap and recycle outdated vehicles, which can be a long and expensive process, Arcona instead elects to store them here where the arid climate means they do not have to maintain any sort of storage facility. Indeed, Arcona even uses the facility for civilian vehicles, buying broken private transports for cheap and keeping them on hand for scrap. This myriad of vehicles are simply left to sit in the hot sun and are harvested for parts and scrap as needed to maintain Arcona’s fleet and motor pool.&lt;br /&gt;
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Due to the particular requirements of this facility, it is located on an island far out into Selen’s equatorial oceans. A strange quirk of the ocean currents and weather patterns has rendered this particular island bereft of rain or significant weather. This has left the island barren, dry, and desolate. The island is mostly uninhabited, aside from a few species of lizards and sea-birds. Some hardy brush and weeds grow in the dusty earth, barely able to scrape by on the sparse rainfall. The surrounding oceans are relatively barren, as the lack of a strong ocean current leaves the water lacking in nutrition.&lt;br /&gt;
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The primary feature of the Misty Oaks Storage facility is a large open field filled with the remains of decommissioned vehicles. Everything from private transports to tanks, to starfighters can be found sitting out in the Misty Oaks backyard. These vehicles are all in various states of disrepair and disassembly. &lt;br /&gt;
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Adjacent to this field is a small base, consisting of a mechanics workshop, a guard post, a landing pad, and a barracks. Work here is constant, with vehicles being brought in daily to harvest for spare parts or rare materials. Every week, large haulers deliver new vehicles into the storage facility&#039;s fields and carry away the newly harvested parts.&lt;br /&gt;
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Behind this innocuous front, the Misty Oaks base is also a premier testing facility for Arcona’s latest and greatest weapons projects. The predictable weather and lack of a significant ecology mean that weapons testing can be carried out without worry for the local environment. The remote location and convenient front of the storage facility also mean the testing can be carried out in complete secrecy.&lt;br /&gt;
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===Waystation 125===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located on an undersea plateau, Waystation 125 is a rather small military outpost even in the lean makeup of the Arcona military, but one that is no less important. This outpost is settled at the halfway point between Naruba City and Celeste, and is ultimately charged to patrol the water between Naruba City and Celeste as well as the area around Celeste itself. This protection includes underwater reconnaissance, explosives sweeps, sabotage checks, and even presence patrols in the event of civil unrest. Due to its underwater location, the base has to be kept small, and the personnel manning the Way Station are highly trained in all facets of underwater warfare.&lt;br /&gt;
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There are three moon pool entrances for submersibles and divers located in a triangle formation These moon pools are the furthest outlying structures of the base and connected by direct hallways that lead to a large, central structure which makes up the main part of the base. All of the base&#039;s buildings are pre-fabricated and interchangeable, as the nature of construction on the seafloor means they have to be constructed on the surface and then sunk into place.&lt;br /&gt;
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As such, all three entrances to the base have the same layout. There is a simple white-washed hallway that breaks off into an equipment room and briefing room, along with a sealed hatch that leads into the base proper. Passing through this second hallway, you will enter the main base, with opens into a T-section hallway able to turn left right or continue straight. All hallways, T-sections, and rooms within the structure are closed off by an electronic door and reinforced junction structures to allow for watertight seals in case of flooding. The base consists primarily of three concentric rings running around the main command center.&lt;br /&gt;
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The first ring is the outer ring, allowing access to the moon pools and being coated in heavier armor to shield against any external attack. The second ring is where the personnel are housed, with the barracks, mess hall, and medical areas being located in this area. The third and final ring runs around the central command center, which holds various communications and sensor equipment to allow for daily operations of the waystation.&lt;br /&gt;
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==Covert Installations==&lt;br /&gt;
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===Camp 88===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
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Camp 88 is another Arcona base hidden in shadow, out in plain sight with many civilians none the wiser. The entrance is hidden within an actual high-rise in Naruba city. Businesses and everyday occurrences occupy lower floors. However, special access is needed to go above floor 88; floor 88 and above are all the property of the Arcona military, and only credentialed members are able to normally access those floors. Any normal attempt to access these levels will result in elevator stoppage in floor 87 and a plain clothes Arcona military member informing any affected persons that there are renovations going on with the above floors, and access is restricted.&lt;br /&gt;
&lt;br /&gt;
Its purpose is much less combat intensive than most other military bases. Camp 88 is set-up specifically to help combat electronic fraud and economic tampering. This base also has a mandate to protect the financial trading markets of the InterGalactic Banking Clan and the other corporate offices. This mission ensures the stability of the Dajorra system, and thus ensures the stability of the Clan. However, this camp isn’t just meant to serve the rich and powerful. It also serves as a forefront in educating Arcona’s newest electronic infiltrators and hardware engineers. Extensive, complicated drills and alerts are a part of everyday life at the camp. The most important facet of this camp, however, lies in its ability to quickly launch electronic countermeasures at almost any point on Selen in the case of a planetary threat.&lt;br /&gt;
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Upon arriving on floor 88, there is little to distinguish it from any other high rise office floor. An open floor plan of desks and computers, meeting rooms closed off by glass, piecemeal art pieces, and plant dressing, and small break rooms make up most of the identifiable aspects. This floor plan is copied from floor 88, to floor 94. These office spaces are different in that all electronic/computer equipment inside are high-grade military hardware and electronic tracking equipment.&lt;br /&gt;
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Floor 95 to floor 100 are a large departure from this aesthetic, as these floors are more in line with a multi-level Arcona military outpost; it is complete with Barracks and mess hall areas on floor 96, offices and medical stations on floor 97, and a small command center and further electronic stations on floor 98. Floor 95 and Floor 100 consist of guard stations in order to defend from any attack coming from above or below towards the actual military post of the building. Floors 95 and 100 also hold a large number of emergency jump packs to ensure that any evacuation order can be fulfilled without needing to wait for transport. A landing pad on the roof of the high rise may also be utilized as a secret drop off point, but the pad also shares its purpose with civilian traffic in the building.&lt;br /&gt;
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===Entar Bastion===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Edema R&#039;uh-Kalinor]&#039;&#039;&lt;br /&gt;
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The Entar Bastion is an impressive feat of engineering, designed to serve as a last-ditch fortress in case of enemy invasion. The base is built into the core of a massive dormant super volcano and functions primarily as a fighter base, military garrison, and research center. Its internal spaces span kilometers of caverns and tunnels, mostly dedicated to its geothermal power system.&lt;br /&gt;
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The massive geothermal generators beneath the base are the primary reason for its existence. Protected by kilometers of rock, these facilities can provide an almost limitless supply of power for the base which, when coupled with its groundwater supplies and hydroponics, enables the facility to sustain siege indefinitely. The generators are also capable of powering a series of massive shield generators which render the base impenetrable to orbital and long-range bombardment.&lt;br /&gt;
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Externally, not much can be seen of this base, other than a small hanger entrance built into the rockface of the volcano. This entrance is carefully hidden and made to look like an outcropping of rock, this entrance is almost completely invisible from a distance. The hanger houses up to two squadrons of starfighters, as well as a small number of support craft. The door is heavily reinforced against assault, and fitted with its own dedicated shielding systems.&lt;br /&gt;
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The volcano&#039;s surface is littered with camouflaged weapons emplacements designed to fight off enemy transports and starfighters. Large numbers of quad laser cannons and concussion missile launcher make the bastion almost unassailable by air. These, coupled with the bastion&#039;s multiple layers of shielding, are designed to make a ground attack the only possible method of taking the bastion.&lt;br /&gt;
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Supporting the base facility is a garrison of several hundred soldiers, picked for their skill and loyalty to the clan. While small in number, the extensive fortifications and multiple layers of defense present in the bastion can make these few hundred men fight like a few thousand. Expertly trained in siege warfare and delaying tactics, these men will make the enemy fight for every inch of ground taken. These troops will fight to the death to defend the bastion and are Selen’s last line of defense.&lt;br /&gt;
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Located far below even the base’s geothermal generators is a heavily shielded research facility known as the Arconae Laboratory. This highly secret Laboratory is where select members of Clan Arcona can carry out personal research, whether medical, scientific, or more esoteric. It’s said that some of Arcona’s darkest and most ingenious innovations have come from this very facility.&lt;br /&gt;
&lt;br /&gt;
===The Snakepit===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Tali Sroka]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A lonely island sitting upon a tectonic seam line, the island where FAB Snakepit is located seems rather unassuming to the public eye and that is fully intentional. Instead of trying to mask every facet of its true nature, other means of camouflage have been implemented to masquerade the island as something it is not.&lt;br /&gt;
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To the casual observer, the island is a luxury resort for the super-rich, with a short private runway for pleasure craft and an extensive, if secluded, hotel built partially within the volcanic mountain that forms the core of the island. Pristine white marble, shaped in the style of neo-Corellian designers, mingle seamlessly with rows of lush palm trees and pools of clear, turquoise water for the island’s occupants to enjoy. A rich bounty of oceanic produce along with fruits from the fertile foothills, grown in the fertile volcanic ash, provide sustenance to the stationed detail, while geothermal power further ensures self-sustainability.&lt;br /&gt;
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However, hidden behind this thin, yet thoroughly authentic-looking facade are numerous sophisticated weapons and surveillance systems that can detect, warn of, and engage any intruders on the in the air, on the surface, or in the ocean. Concussion torpedoes, quad laser cannons, and turbo-laser batteries all form a tight defensive net which is nearly invisible to all but the most sophisticated of sensors.&lt;br /&gt;
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If visitors happen to set foot on the island, they would never suspect a thing to be awry.&lt;br /&gt;
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The occupants, all specialists chosen for their particular sets of skills to serve Arcona and her needs, have been thoroughly trained to assume cover identities and protect the bases secrecy. Once the visitors have departed, however, the base can show its true colors. Hidden behind life-sized paintings of each of the illustrious team members lies a sophisticated ramp and slide system which they can use to swiftly and conveniently be transported to the ship waiting at the bottom of the installation. A number of clothier droids will also exchange their garments during this transport period so as to relieve them of any civilian attire and ensure they arrive upon the vessel in mission-specific clothing.&lt;br /&gt;
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Sitting upon a reinforced launch-pad, held in a brace cradle that allows the vessel to stand upright is a Charger c70-class warship, codename [REDACTED], which also functions as the team’s base of operations when on a mission. Thanks to the innovative workings and deployment of powerful repulsor fields and heat-shielding, a launch window for the craft may be opened within the core of the volcano itself, allowing it to take off and land in an almost vertical fashion.&lt;br /&gt;
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Further facilities found within the base are; a squadron of interceptors, launched from the runway via a hidden hangar bay behind the sheer cliff-face to which the runway ends, a state-of-the-art medical facility and containment pens with enough occupancy for the entire [REDACTED]’s crew, a submersibles pen with a selection of watercraft both surface and sub-surface, a high-powered communications and surveillance suite with full holonet broadband access and a dedicated workforce of droids to keep the place running in the absence of the organic masters.&lt;br /&gt;
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[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=197481</id>
		<title>House Galeres</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=197481"/>
		<updated>2025-05-22T13:26:40Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor|featured}}{{Quote|Tempered by Conflict, Driven by Duty.|the Motto of House Galeres}}{{Military Unit&lt;br /&gt;
|unit_name=House Galeres&lt;br /&gt;
|image=[[File:Galeres.jpg|250px]]&lt;br /&gt;
|dates=20 ABY - Present&lt;br /&gt;
|locality=[[Selen Military Installations#Fort Blindshot|Fort Blindshot]]&lt;br /&gt;
|region=[[Selen]], [[Dajorra System]]&lt;br /&gt;
|allegiance= [[Clan Arcona]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Serpentine Throne|The Serpentine Throne]]&lt;br /&gt;
|type= Militant Force Order&lt;br /&gt;
|role= Protection of the Clan through military might&lt;br /&gt;
|size= 37 House members &amp;lt;br/&amp;gt; 842 military personnel&lt;br /&gt;
|nickname=The Shield of Arcona&lt;br /&gt;
|patron=Nighthawk (Founder)&lt;br /&gt;
|motto=&amp;quot;Tempered by Conflict, Driven by Duty.&amp;quot;&lt;br /&gt;
|battles= The [[Great Jedi War|Great Jedi Wars]], including:&lt;br /&gt;
* [[Ninth_Great_Jedi_War|9th Great Jedi War]]&lt;br /&gt;
* [[Tenth_Great_Jedi_War|10th Great Jedi War]]&lt;br /&gt;
* [[Eleventh Great Jedi War|11th Great Jedi War]]&lt;br /&gt;
* [[Twelfth Great Jedi War]]&lt;br /&gt;
* [[Thirteenth Great Jedi War]]&lt;br /&gt;
* Reinvestment of Eldar (38 ABY)&lt;br /&gt;
* [[Battle of Brimstone]]&lt;br /&gt;
|commanders=* Quaestor: {{GalQUA}}&lt;br /&gt;
* Aedile: {{GalAED}} &lt;br /&gt;
|notable_commanders=&lt;br /&gt;
Former leaders:&lt;br /&gt;
* [[Timeros|Timeros Entar]] &lt;br /&gt;
* [[Zakath| Zakath Agrona]] &lt;br /&gt;
* [[Arcia Cortel]] &lt;br /&gt;
* [[Atyiru Caesus Entar]] &lt;br /&gt;
* [[Uji| Uji Tameike]]&lt;br /&gt;
* [[Braecen Kaeth]]&lt;br /&gt;
* [[Kordath Bleu]]&lt;br /&gt;
* [[Jael Valsi Chi&#039;ra]]&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Galeres&#039;&#039;&#039; is one of two active [[House|Houses]] of [[Clan Arcona]]. Created and maintained by a proud tradition of warriors, Galeres acts as the militant arm of the their [[Proconsul|Scion]]. Members of this hallowed House are often distinguished combatants - the &amp;quot;heavy hitters&amp;quot; of Clan Arcona. Their focus is not wrapped in the pursuit of arcane power, but instead that which can be acquired by the blade or a blaster. Members are known by the demonym, &amp;quot;Galeresian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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==The Culture of Galeres==&lt;br /&gt;
&lt;br /&gt;
Over the years, House Galeres has undergone multiple shifts in its composition and operational direction, to a point where it seems there ‘’’is’’’ no direction, and the only unifying point is their connection(s) to Arcona’s military.  This is due in part to the varied paths and natures of the House’s denizens.  The ‘’Dark Jedi’’, sometimes Gray Jedi and sometimes [[Sith]], wield the Force in manners that fit their personal dispositions and desires.  Over time, they have proven to be some of the most selfless and individually powerful forces, especially when paired with the [https://wiki.darkjedibrotherhood.com/view/Clan_Arcona#Military| Dajorran military].  After the [[Dark Crusade]], a groundswell of these military personnel were proven able and willing enough to be taken into the Clan’s confidence, forming what are now semi-formally known as ‘’Loyalists’’.  These educated military men and women form a very fine bridge between the Shadow Clan and its Dajorran populations, leading the AEF and DDF formations against Arcona’s enemies.  The ‘’Mercenary’’ element fills in the gaps, providing unique skills that can often be left unpracticed amongst the other two groups.  Despite the often misplaced notions of where their loyalties lie, they have proven to be just as long-standing and stalwart members of the House. &lt;br /&gt;
 &lt;br /&gt;
In modern times, House Galeres is home to Force users of all alignments and non-Force users of various occupations and skillset. In addition to them, a numerous civilian personnel work closely with House Galeres to ensure its operations continue to run smoothly. Although individual motivations tend to vary, the mortar that binds all Galeresians is a culture that emphasizes loyalty, community, martial prowess and steward of not just Arcona, but to the entire [[Dajorra System|system]]. &lt;br /&gt;
====House Galeres====&lt;br /&gt;
 &lt;br /&gt;
Stationed at Fort Blindshot, on an island near [[Estle City]], House Galeres proudly serves in defense of the Shadow Clan. Integrated at the highest levels of the Dajorra Defense Forces and [[Dajorra Intelligence Agency]], the members of Galeres influence military decisions, carry out operations on the Summit’s behalf, and safeguard the members of the Clan from outside threats. In times of war, the proud warriors of House Galeres rally to the defense of the Dajorra System and, when on the offense, with the Arcona Expeditionary Force.&lt;br /&gt;
&lt;br /&gt;
[[File:BTNighthawk-Logo.jpg|thumb|220px|right|INSERT MOTTO HERE]]&lt;br /&gt;
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==== [[Dajorran Marshals]] ====&lt;br /&gt;
The Marshals act as both emergency services personnel and elite law enforcement, spearheading disaster relief efforts and emergence response on the one hand, and the capture or elimination of fugitives and acute threats to the safety of the system’s inhabitants on the other. Led by their Chief Marshal, [[dossier:15020|Luka Zarkot]], the Dajorran Marshals work tirelessly to defend and uplift the people of the Dajorran System. &lt;br /&gt;
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==== [[Galeres Field Medic Corps]] ====&lt;br /&gt;
The GAL:FMC was by [[Sivall Zoria]] following the [[Gethsemane]] incident, where a commercial cruiser crashed into the moon&#039;s surface. It is a contigent of House Galeres that mimics the structure and function of the Arconan Armed Forces&#039; medical corps. As such, it often works closely with both Galeres itself and the Dajorran Marshals in order to offer top-of-the-line medical services to military and civilians alike. &lt;br /&gt;
&lt;br /&gt;
==Allies and Enemies==&lt;br /&gt;
 &lt;br /&gt;
===Allies===&lt;br /&gt;
 &lt;br /&gt;
====[[House Qel-Droma]]====&lt;br /&gt;
&lt;br /&gt;
Both Houses adhere to a one-Clan mentality and Galeres respects the manner in which House Qel-Droma operates. While Galeres is found embedded into the military structure, their sister house practices a more shadowy, indirect approach to dealings in the criminal underworld and politics within Dajorra and the Brotherhood. When might is not right, Galeres turns to the members of Qel-Droma for a swift response that will not tie the Serpentine Throne to the crime.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Intelligence Agency]]====&lt;br /&gt;
&lt;br /&gt;
With the Nighthawk spearheading the relationship between the House and the DIA, Galeres looks favorably upon the assistance and requests of the DIA’s Director, Timeros Entar Arconae. Often assigned to DIA Agents, House Galeres provides entry and exit on military missions while also providing funding and assets from the DDF for high level surveillance and asset conversion. The DIA holds an unparalleled level of access within the military hierarchy, but Galeres knows that at its head sits an [[Elder]] that would never willingly place the House in a situation that compromises its loyalty.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Defense Force]]====&lt;br /&gt;
&lt;br /&gt;
With Loyalists indoctrinated into the Clan’s power hierarchy, the relationship between Clan Arcona’s military forces and the House are at an all-time high. Force Users, much like mercenaries and DIA Agents, are assigned to lead units of varying size for specific mission profiles. While some still harbor fear of the mysticism and unknown power of The Force, the soldiers are often relieved to have a Force User assigned to their detail for missions; knowing their chances for success – and returning home – are much more favorable.&lt;br /&gt;
== Past History==&lt;br /&gt;
{{Main|House Galeres History}}&lt;br /&gt;
&lt;br /&gt;
In the time of archaic Brotherhood tradition, the Dark Jedi segregated themselves not only into Clans but Orders: &#039;&#039;[[Obelisk]]&#039;&#039;, &#039;&#039;[[Krath]]&#039;&#039;, and &#039;&#039;[[Sith]]&#039;&#039;. At its inception, House Galeres was meant to serve as the barracks for the Obelisk of the Clan. What Galeres now houses is the hearts and minds of Clan [[Arcona|Arcona&#039;s]] brightest and most prominent warriors. With a deep tradition, the House has created many skilled fighters and successful leaders to see Clan Arcona through difficult campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Galeres_Explorers_on_Eldar.jpg|thumb|300px|right|Galeresian scouts exploring the planet Eldar]]&lt;br /&gt;
===The Beginning===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;In the days before the [[Exodus]], Galeres was located on the planet of Coronada with the entirety of the Clan. After the Exodus and the discovery of the [[Dajorra System]], a base was quickly established on [[Sukhur]], the harshest of worlds in the system. While the Clan desired a foothold on each planet, the practicality of maintaining a base of operations on a planet of sifting glass seas and blistering heat was soon questioned. In an attempt to secure a new foothold on Dajorra and perpetuate their advance as a House of Arcona, they came upon the lush world of [[Eldar]]. Spies from the Clan&#039;s now-closed third House — [[Oriens Obscurum]] — relayed this information back to their Summit. When House Galeres left Sukhur to colonize Eldar, they found the Dark Jedi of Oriens Obscurum waiting for them. According to those archaic traditions, [[Consul]] [[Halcyon Rokir]] declared a House Feud with Eldar as the prize for the winner. After a campaign of fierce fighting, Galeres proved stronger and took the planet as their new home base. The first Galerian base was disguised as a mining operation. It quickly hit pay dirt with the discovery of Garconian spice found by [[Voranyen d&#039;Tana-Arconae|Voranyen]] and Gavin d&#039;Tana. After some experimenting on Gavin&#039;s behalf, it was found that the spice was extremely potent on Humans and near Human species. Further testing showed it had effects of euphoria and bliss on the [[starwars:Hutt|Hutt]] species. With the Dajorra System located near Hutt space, it became a simple effort of learning to mine and refine the abundant spice.&amp;lt;/p&amp;gt;&lt;br /&gt;
====[[Nighthawk]]====&lt;br /&gt;
 &lt;br /&gt;
The ‘Nighthawk’, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA) and as such, the ‘Nighthawk’ acts as the forward operating base of the Intelligence Agency&#039;s Analysis Branch. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director and Deputy of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation for knowing far more than many of the Dark Jedi within the Brotherhood.   While [[Nighthawk|Battleteam Nighthawk]] has since been deactivated, the ship remains as something of a retainer asset to the militarist House.  As such, wherever Arcona and Galeres go, the Nighthawk is usually part of the accompaniment by default.&lt;br /&gt;
&lt;br /&gt;
== Recent History ==&lt;br /&gt;
===[[Rite of Supremacy: Meridian|Rites]] and the [[Thirteenth Great Jedi War]]===&lt;br /&gt;
&lt;br /&gt;
This refocused military would soon be tested, and in Arcona’s own back yard.  The [[Meridian Prime space station]], located on the opposite side of the Maw as the Dajorra system, was located by the now-publicly-recognized Inquisitorius and found to be a hotbed of Collective activity.  Once again, the Brotherhood converged, pointedly spearheaded by Arcona and Galeres.  Fighting through the expansive station proved a difficult fight.  However, the Brotherhood ended the engagement with yet another victory, including the Galeres-led capture of [[The Collective: Technocratic Guild#Kendra Icasta|Kendra Icasta]], a high-ranking officer of the Collective.&lt;br /&gt;
&lt;br /&gt;
Riding the waves of yet another victory, the House Summit sought some glories of its own.  Working in-depth with the DDF, the Quaestor began planning the initial stages of the reconquest of Eldar, Galeres’ former home.  Due to family issues, however, she was forced to depart her post, handing the reins over to [[Aldaric]], a former member of the House recently returned from Aedileship in [[House Archanis]] of [[Clan Taldryan]].&lt;br /&gt;
&lt;br /&gt;
It would be this Summit that led the House in the next phase of the ongoing conflict with the Collective.  The [[Severian Principate]], an Imperial splinter group, had made a home near Hutt space, and its wealth quickly became a diplomatic and military target for both the Collective and the Brotherhood alike.  Satsi, having joined Galeres upon her descent from the Serpentine Throne, carried a great deal of weight going into the fray, along with the newly-appointed Quaestor, resulting in the destruction of a kyber crystal mining facility over the course of the battle; one which nearly killed the Shadow Lord through a clandestine act of betrayal on the part of Grot.&lt;br /&gt;
&lt;br /&gt;
It was a convenient thing, then, that the Trandoshan was soon quietly replaced by Scarlett Kelrune as the Battleteam leader of Spectre Cell.  Kordath, upon revealing himself alive but not necessarily well, simply sought a little peace and quiet in semi-retirement, though not without finalizing some plans first.&lt;br /&gt;
&lt;br /&gt;
===The Reinvestment of Eldar===&lt;br /&gt;
&lt;br /&gt;
As the fires of conflict with the Collective dwindled yet again, Galeres saw its opening.  Cashing in on Arronen’s plans and preparations left to Aldaric, and with fresh intelligence on a potent slaving operation on [[Eldar]]’s surface, the Galeres Summit enacted [https://www.darkjedibrotherhood.com/competitions/15289| Operation Homecoming].  Rather than the more prolonged operation planned by the former Quaestor, Homecoming was meant to be a lightning strike, ridding them of the slaver nuisance and securing the planet in a single fell swoop.&lt;br /&gt;
&lt;br /&gt;
Unlike their many battles with the Collective, their opponent had little in the way of a presence in space; helpful in keeping their activities discreet, but doing little for their ability to prevent the landing of Galeres’ forces.  Lacking the full might of Arcona, the use of the House’s discretionary troops amounted to the whole of the expedition, and thus required they hit fast and hard wherever they found enemy activity.&lt;br /&gt;
&lt;br /&gt;
After dozens of skirmishes in the Eldarian forests, the culminating battle came at the Keadean capital of Shihon.  After noting how many of their satellite operations were going silent, or outright reporting hostile activity, the leader — a Zygerrian named Atai — rallied what was left of his forces to delay the Galerian assault and buy time for him to load up the transports with the slaves.  The attempt proved to be in vain.  Between artillery fire, constant strafing runs from Darkwing Squadron, and attacks on the ground from infantry and tanks alike, the slavers were quickly and brutally overrun.  The slaves were freed and, gradually, reintroduced back into what little was left of the population.&lt;br /&gt;
&lt;br /&gt;
This proved to be a greater challenge than the battle itself.  A massive percentage of Eldar’s population was eradicated by the plague that the Arconans had cured on Selen and its other holdings.  The reduced numbers thus had to form a smaller number of communities, focused almost entirely on the provision of basic necessities like food.  The operation also only accounted for the Keadean-controlled continent of Tairiku, leaving the Sardinian continent of Aifreann to its own devices for the time being.&lt;br /&gt;
==Important Figures==&lt;br /&gt;
&#039;&#039;Main Article: [[Galeres Summit|List of Galeres Summit]]&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{GaleresSummit}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Influential Leaders===&lt;br /&gt;
These individuals have led House Galeres or aspects of House Galeres with the highest level of honor and commitment, forever impacting the workings of the Warrior House.&lt;br /&gt;
* [[Koskian &#039;Psyko&#039; d&#039;Tana]]&lt;br /&gt;
* &#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
* [[Quejo Drakai Xyler]]&lt;br /&gt;
* [[Malidir Trepidus Erinos]]&lt;br /&gt;
* [[Sashar Arconae | Sashar Erinos Arconae]]&lt;br /&gt;
* [[Zandro Savric Erinos]]&lt;br /&gt;
* [[Timeros Caesus Entar Arconae]]&lt;br /&gt;
* [[Wuntila|Wuntila Arconae]]&lt;br /&gt;
* [[Zakath|Zakath Agrona]]&lt;br /&gt;
* [[Sanguinius Tsucyra|Sanguinius Tsucyra Entar]]&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
* [[Arcia Cortel]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji|Uji Tameike]]&lt;br /&gt;
&lt;br /&gt;
===Individuals with Impact===&lt;br /&gt;
These individuals have been involved with House Galeres, helping change it for the better. Their names should not be forgotten for the great work and example they provided for House Galeres.&lt;br /&gt;
* &#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
* [[Syn Kaek]]&lt;br /&gt;
* [[Etah d&#039;Tana]]&lt;br /&gt;
* [[Rho d&#039;Tana]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Houses|Galeres]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Halveris&amp;diff=197442</id>
		<title>Halveris</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Halveris&amp;diff=197442"/>
		<updated>2025-05-16T13:50:13Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geographic location|name=Halveris|planet=[[Boral]]|climate=Artificial|language=* Basic&lt;br /&gt;
* Selenian|affiliation=[[Arcona]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Line that Held.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In [[Boral|Boral’s]] early days, [[Clan Arcona|Arcona&#039;s]] terraforming project was nearly abandoned after a series of dust storms and abnormal cosmic phenomena battered its fledgling settlements. One defensive array designed to shield workers from the harsh cosmic rays and electromagnetic radiation from [[Dajorra]] — designated Halveris-4 — somehow stayed operational despite these conditions, holding back storms that would have destroyed what few crops and greenhouses remained.&lt;br /&gt;
&lt;br /&gt;
The survivors named the growing settlement Halveris, in honor of the thin, cracking shield that didn&#039;t break when they needed it most. &amp;quot;Halveris holds&amp;quot; has become a rallying cry for settlers pushing into the harsh zones even today.&lt;br /&gt;
&lt;br /&gt;
Nestled inside a wide impact basin produced by asteroid impacts of the distant past, where the terrain was originally stable enough to anchor the first shielding arrays, Halveris stands as the first of Arcona&#039;s colonies on the [[Selen|Selenian]] moon  Over the last two decades, the colony has grown into an efficient yet vibrant expanse of shielded domes, solar harvesting towers, and terraced hydroponic structures.&lt;br /&gt;
&lt;br /&gt;
The buildings are made of smooth durasteel with a minimalistic design, featuring cutting edge, translucent solar mesh panels woven into their exteriors. Thick vertical shoots of &#039;&#039;Acrocarpous&#039;&#039; mosses and Selenian &#039;&#039;Echeveria&#039;&#039; grow up the sides of walls, carefully maintained by Halveris&#039; more agriculturally inclined inhabitants to complement the colony&#039;s holistic atmosphere. Color-coded pathways guide foot traffic through the settlement, and floating drones often carry out maintenance or distribute environmental data via holograms.&lt;br /&gt;
&lt;br /&gt;
=== Notable Figures ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Name&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Job&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mezz Talorai&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Community Leader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Deep bronze skin with reddish undertones, light stripes on skin. Early 50s. Strong features, small  in stature (5’2”). Long sandy-brown braids. Calm, maternal, visionary. Stern when required. Views Halveris as a living organism. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Halveris&amp;diff=197440</id>
		<title>Halveris</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Halveris&amp;diff=197440"/>
		<updated>2025-05-16T13:38:20Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The Line that Held.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In [[Boral|Boral’s]] early days, [[Clan Arcona|Arcona&#039;s]] terraforming project was nearly abandoned after a series of dust storms and abnormal cosmic phenomena battered its fledgling settlements. One defensive array designed to shield workers from the harsh cosmic rays and electromagnetic radiation from [[Dajorra]] — designated Halveris-4 — somehow stayed operational despite these conditions, holding back storms that would have destroyed what few crops and greenhouses remained.&lt;br /&gt;
&lt;br /&gt;
The survivors named the growing settlement Halveris, in honor of the thin, cracking shield that didn&#039;t break when they needed it most. &amp;quot;Halveris holds&amp;quot; has become a rallying cry for settlers pushing into the harsh zones even today.&lt;br /&gt;
&lt;br /&gt;
Nestled inside a wide impact basin produced by asteroid impacts of the distant past, where the terrain was originally stable enough to anchor the first shielding arrays, Halveris stands as the first of Arcona&#039;s colonies on the [[Selen|Selenian]] moon  Over the last two decades, the colony has grown into an efficient yet vibrant expanse of shielded domes, solar harvesting towers, and terraced hydroponic structures.&lt;br /&gt;
&lt;br /&gt;
The buildings are made of smooth durasteel with a minimalistic design, featuring cutting edge, translucent solar mesh panels woven into their exteriors. Thick vertical shoots of &#039;&#039;Acrocarpous&#039;&#039; mosses and Selenian &#039;&#039;Echeveria&#039;&#039; grow up the sides of walls, carefully maintained by Halveris&#039; more agriculturally inclined inhabitants to complement the colony&#039;s holistic atmosphere. Color-coded pathways guide foot traffic through the settlement, and floating drones often carry out maintenance or distribute environmental data via holograms.&lt;br /&gt;
&lt;br /&gt;
=== Notable Figures ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Name&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Job&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mezz Talorai&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Community Leader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Deep bronze skin with reddish undertones, light stripes on skin. Early 50s. Strong features, small  in stature (5’2”). Long sandy-brown braids. Calm, maternal, visionary. Stern when required. Views Halveris as a living organism. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Boral&amp;diff=197439</id>
		<title>Boral</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Boral&amp;diff=197439"/>
		<updated>2025-05-16T13:37:54Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Boral_kelantar485.jpg|250px]]&lt;br /&gt;
|name=Boral&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|lengthyear=No years&lt;br /&gt;
|class=Satellite ([[Selen]])&lt;br /&gt;
|diameter=2300 km&lt;br /&gt;
|atmosphere=Type IV (Pressure suit required)&lt;br /&gt;
|climate=Hot (194° to 302°F)&lt;br /&gt;
|gravity=Weak (0.1 G)&lt;br /&gt;
|terrain=Bare rock&lt;br /&gt;
|species=None&lt;br /&gt;
|population=No non-military personnel&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=None&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|item= [[item:79976|ID 79976]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Atmosphere  ==&lt;br /&gt;
[[File:Boral_map_kelantar1491.jpg|thumb|270px|left|Map of Boral.]]&lt;br /&gt;
Boral was once the home of [[House Oriens Obscurum]], its particularly slow rotation making it an ideal location for protecting the Clan base as no calculations were needed to be made allowing fighters to take-off whenever they were needed. &lt;br /&gt;
&lt;br /&gt;
The moon, while still uninhabitable, has continued with its massive terra-forming project that is slowly transforming the moon into a living and breathing world. Initial testing has begun on a small portion of Boral, the point farthest from [[Selen]] and hidden from observers. Self-contained, an atmospheric shield has been created, with newly grown vegetation sprouting up. Currently however, Boral is a large rock, pock-marked with larges craters and jutting spires. &lt;br /&gt;
&lt;br /&gt;
== Colonization ==&lt;br /&gt;
Plans for the terra-forming project will allow Boral to become an agricultural world, allowing [[Arcona|Clan Arcona]] to provide for itself without importing from the outside. Should it flourish, enough may be made to also begin exporting to other worlds in the [[Dark Brotherhood]]. &lt;br /&gt;
&lt;br /&gt;
The project itself was the idea of former Proconsul Kaek, seeing the need for another more &amp;quot;stable&amp;quot; planet, completely in the hands of Clan Arcona. With the move of House Oriens Obscurum to [[Eldar]], a simple starport was built close to the initial testing phase, allowing for supplies and equipment to continually be sent down. Temporary housing has been erected near the spaceport for the crews of Wiorkettle, who have been hired to work on the project, as well as housing for DDF fighters. &lt;br /&gt;
&lt;br /&gt;
The project itself is known only to a few within the Clan, but as work quickly moves ahead, it is expected that many others will know of the work being done.&lt;br /&gt;
&lt;br /&gt;
== Settlements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Halveris]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;The Line that Held.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Boral’s early days, Arcona&#039;s terraforming project was nearly abandoned after a series of dust storms and abnormal cosmic phenomena battered its fledgling settlements. One defensive array designed to shield workers from the harsh cosmic rays and electromagnetic radiation from Dajorra — designated Halveris-4 — somehow stayed operational despite these conditions, holding back storms that would have destroyed what few crops and greenhouses remained.&lt;br /&gt;
&lt;br /&gt;
The survivors named the growing settlement Halveris, in honor of the thin, cracking shield that didn&#039;t break when they needed it most. &amp;quot;Halveris holds&amp;quot; has become a rallying cry for settlers pushing into the harsh zones even today.&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Halveris&amp;diff=197438</id>
		<title>Halveris</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Halveris&amp;diff=197438"/>
		<updated>2025-05-16T13:37:18Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;quot;The Line that Held.&amp;quot;&amp;#039;&amp;#039;  == Overview == In Boral’s early days, Arcona&amp;#039;s terraforming project was nearly abandoned after a series of dust storms and abnormal cosmic phenomena battered its fledgling settlements. One defensive array designed to shield workers from the harsh cosmic rays and electromagnetic radiation from Dajorra — designated Halveris-4 — somehow stayed operational despite these conditions, holding back storms that would have destr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The Line that Held.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Boral’s early days, [[Clan Arcona|Arcona&#039;s]] terraforming project was nearly abandoned after a series of dust storms and abnormal cosmic phenomena battered its fledgling settlements. One defensive array designed to shield workers from the harsh cosmic rays and electromagnetic radiation from [[Dajorra]] — designated Halveris-4 — somehow stayed operational despite these conditions, holding back storms that would have destroyed what few crops and greenhouses remained.&lt;br /&gt;
&lt;br /&gt;
The survivors named the growing settlement Halveris, in honor of the thin, cracking shield that didn&#039;t break when they needed it most. &amp;quot;Halveris holds&amp;quot; has become a rallying cry for settlers pushing into the harsh zones even today.&lt;br /&gt;
&lt;br /&gt;
Nestled inside a wide impact basin produced by asteroid impacts of the distant past, where the terrain was originally stable enough to anchor the first shielding arrays, Halveris stands as the first of Arcona&#039;s colonies on the [[Selen|Selenian]] moon  Over the last two decades, the colony has grown into an efficient yet vibrant expanse of shielded domes, solar harvesting towers, and terraced hydroponic structures.&lt;br /&gt;
&lt;br /&gt;
The buildings are made of smooth durasteel with a minimalistic design, featuring cutting edge, translucent solar mesh panels woven into their exteriors. Thick vertical shoots of &#039;&#039;Acrocarpous&#039;&#039; mosses and Selenian &#039;&#039;Echeveria&#039;&#039; grow up the sides of walls, carefully maintained by Halveris&#039; more agriculturally inclined inhabitants to complement the colony&#039;s holistic atmosphere. Color-coded pathways guide foot traffic through the settlement, and floating drones often carry out maintenance or distribute environmental data via holograms.&lt;br /&gt;
&lt;br /&gt;
=== Notable Figures ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Name&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Job&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mezz Talorai&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Community Leader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Deep bronze skin with reddish undertones, light stripes on skin. Early 50s. Strong features, small  in stature (5’2”). Long sandy-brown braids. Calm, maternal, visionary. Stern when required. Views Halveris as a living organism. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Battle_of_Brimstone&amp;diff=197361</id>
		<title>Battle of Brimstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Battle_of_Brimstone&amp;diff=197361"/>
		<updated>2025-05-12T16:52:38Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Finish article.}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Battle&lt;br /&gt;
|name=Battle of Brimstone&lt;br /&gt;
|conflict=[[The Pretender War]]&lt;br /&gt;
|date=42 ABY|place=[[Selen]]&lt;br /&gt;
|side1=* [[Clan Arcona]]&lt;br /&gt;
* [[Dajorra Defense Force]]&lt;br /&gt;
* [[Clan Odan-Urr]]&lt;br /&gt;
* [[Clan Naga Sadow]]&lt;br /&gt;
* [[Clan Taldryan]]&lt;br /&gt;
|side2=* Selenian false gods&lt;br /&gt;
* Caxqettes&lt;br /&gt;
* Anyone they mind controlled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/20592 Battle of Brimstone]&#039;&#039;&#039; was a battle that occurred on [[Selen]], the capital of the [[Dajorra System]] and [[Clan Arcona]]&#039;s seat of power. It was the final battle in a years-long conflict with a group of ancient Force users who fancied themselves as gods of the Selenian people. Longstanding alliances and those still in their infancy were tested when the Arconan summit, led by their recently appointed [[Zuza Lottson|Consul]] and [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Proconsul]], called on clans [[Clan Odan-Urr|Odan-Urr]], [[Taldryan Republic|Taldryan]], and [[Clan Naga Sadow|Naga Sadow]] for aid. &lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Long before the Arconans migrated to the Dajorra System following the [[Exodus]], the beings who would one day be called &amp;quot;The Pretenders&amp;quot; propped themselves up as the de facto rulers and deities of the inhabitants of the system. Records indicate that at some point in the first millennium BBY, these entities went into a form of Force-induced hibernation, though the exact reason for this sudden retreat from the system is unknown.&lt;br /&gt;
&lt;br /&gt;
=== First Contact ===&lt;br /&gt;
In the year 38 ABY, while several Arcona members were vacationing on Atolli (an isle west of [[Selen#Ussun|Ussun]]), the alignment of several celestial bodies in the Selenian sky triggered the [https://drive.google.com/file/d/1Xr4VDWCGS6pqqCJCgncPnmTFIXBulMrD/view release] of countless Caxqettes - bloodthirsty chimeric lifeforms born from the False Gods&#039; Dark Side alchemy - from an ancient temple discovered by Arconan researchers. After the Caxqette threat was thwarted and civilians were evacuated to [[Fort Blindshot]], Arconan forces discovered an empty sarcophagus deep within the temple complex. &lt;br /&gt;
&lt;br /&gt;
=== Deep Waters Rising ===&lt;br /&gt;
In 39 ABY, a human Force-user named &#039;&#039;&#039;Alla’su&#039;&#039;&#039; met with cultists who had located her ‘brother’, a [[CS Guide: Species#Nautolan|nautolan]] named &#039;&#039;&#039;Eulauti&#039;&#039;&#039;. After failing to wake him, the cultists siphoned power from the underwater city of [[Selen#Celeste|Celeste]] to resurrect him. This resulted in catastrophic failures in the city&#039;s hydrostatic bubble, resulting in extensive flooding. Members of Arcona arrive to aid in the city&#039;s defense, with some going to guard the Museum of Selenian History. The latter was of particular importance because it was where two artifacts -- Alla&#039;su&#039;s Crown and Eulauti&#039;s Trident -- were displayed following their discovery years prior.&lt;br /&gt;
&lt;br /&gt;
As many feared, Alla&#039;su and Eulauti descended upon Celeste city with a cadre of cultists and caxqettes under their command. After being denied their possessions by those assigned to protect them, they attacked, but are eventually forced to retreat when the battle begins to turn in the Arconans&#039; favor.&lt;br /&gt;
&lt;br /&gt;
=== Blood on the Ice ===&lt;br /&gt;
In 40 ABY, the city of [[Selen#Zainab|Zainab]] (a research and energy-production hub located on Tunca, the landmass on Selen&#039;s southern pole) was attacked by caxqettes, causing widespread power outages across Selen. The attack was led by The Pretenders as they attempted locate another of their siblings named Youltl, a [[CS Guide: Species#Devaronian|devaronian]] Force-user with mastery over Darkness and Blinding. Arconan forces are aided in the skirmish taking place in tunnels deep beneath the Tuncan permafrost by a Selenian tribe known as the Tczqiack&#039;ek; the Tczqiack&#039;ek had never forgotten these ancient &amp;quot;gods&amp;quot; and, eager to fight them again, rallied under one of their members named Inpa, who led them into battle alongside her love, Jus. The resulting battle led to a massive collapse of the cave system, killing many, including Youitl. Eulautl was defeated and left to sink in the frigid waters of Tunca.&lt;br /&gt;
&lt;br /&gt;
=== The Godhunt ===&lt;br /&gt;
A year later. Inpa, Jus and many Selenian scholars began their search for the locations of the resting places of the other Pretenders, hoping to get ahead of Alla&#039;su. With aid from &#039;&#039;Chupate&#039;&#039;, leader of the southern island village of &#039;&#039;Vilcaja&#039;&#039;, they found a tiny island named &#039;&#039;Tekpantli&#039;&#039;. Arcona members traveled there to inspect it, and as their fleet of [https://starwars.fandom.com/wiki/Low_Altitude_Assault_Transport/infantry LAAT/i’]s neared the shore, those onboard were beset by illusions, causing the vessels to crash into the shallows. Approaching in canoes, several islanders sought to execute the Arconan forces while they were under the strange spell.&lt;br /&gt;
&lt;br /&gt;
Consul [[Qyreia Arronen|Qyreia]] received a vision of herself meeting with an [[CS Guide: Species#Echani|echani]] man, who introduced himself as &#039;&#039;&#039;Maustli --&#039;&#039;&#039; one of The Pretenders who didn&#039;t share his siblings&#039; desire for bloodshed, and instead wanted to protect the Selenians who worshiped him. After the illusions broke, Qyreia warned away the villagers attempting to board the ships, then made preparations to meet with Maustli. The discussion led to Maus agreeing to destroy his personal cryochamber which he and his siblings used to prolong their lives. From thenceforth, Maustli would live as a &amp;quot;mortal&amp;quot; among his people, and Arcona would leave them unharmed; moreover, Maustli agreed to help the clan in the fight against his other siblings.&lt;br /&gt;
&lt;br /&gt;
== The Battle ==&lt;br /&gt;
[[Category:Arcona events]]&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=197359</id>
		<title>Bril Teg Erinos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=197359"/>
		<updated>2025-05-12T15:35:54Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File:Bril.png|250px]]&lt;br /&gt;
|firstname= Bril Teg&lt;br /&gt;
|lastname= Erinos&lt;br /&gt;
|homeworld=*[[starwars:Iridonia|Iridonia]]&lt;br /&gt;
*[[starwars:Iridonia|Iridonia (Ancestral)]]&lt;br /&gt;
*[[Selen|Selen (Current)]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=*[[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*[[starwars:Dathomirian|Dathomirian]]&lt;br /&gt;
*[[starwars:Mandalorian|Mandalorian (Adoptive)]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Crystal Blue&lt;br /&gt;
|height=1.94 m&lt;br /&gt;
|weight=95.25 kg&lt;br /&gt;
|saber=*Vigil&lt;br /&gt;
*Fetter&lt;br /&gt;
*Veil&lt;br /&gt;
|form=* [[starwars:Makashi|Makashi]]&lt;br /&gt;
* [[starwars: Vaapad|Vapaad]]&lt;br /&gt;
|weapons=*Mandalorian Vambraces (Sur&#039;eyir and Mar&#039;eyir)&lt;br /&gt;
|fightingstyle=*Teräs Käsi&lt;br /&gt;
*Whiptree&lt;br /&gt;
*Saan&#039;kal Miras (custom creation)&lt;br /&gt;
|profession=*Lecturer&lt;br /&gt;
*Sentinel&lt;br /&gt;
|affiliation=*[[Arcona]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
*[[Erinos Clan]]&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=*Erinos&#039; Oath (Personal)&lt;br /&gt;
*Tartan-class Patrol Cruiser (Pathfinders Brigade flagship)&lt;br /&gt;
|masters=*[[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
*[[Nora Olen]]&lt;br /&gt;
*[[Ruka Tenbriss Ya-ir]]&lt;br /&gt;
*Cora Tenbriss Ya-ir&lt;br /&gt;
|apprentices=*Morra Galo&lt;br /&gt;
|dossier= [[dossier:16835|16835]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/23938&amp;amp;#124;Character Sheet]|era=New Order Era|position=*Starosta (Aedile)&lt;br /&gt;
*MP in the Dajorran Freeholders&#039; Assembly&lt;br /&gt;
*Trustee in the Dajorran Trustees Committee}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Look, I told her I had everything under control. And I did! Eventually...|Bril}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Bril Teg Erinos (formerly Arga)&#039;&#039;&#039; is a Zabrak archaeologist, researcher, and a [https://starwars.fandom.com/wiki/Jedi_Sentinel/Legends Sentinel]. An [https://starwars.fandom.com/wiki/Iridonian Iridonian] native, he was initially scouted by [[The Brotherhood|Brotherhood]] recruiters due to his connections with [[Tahiri Drakon Night-Thorn|Tahiri Drakon]], going on to make a name for himself early on in [[Clan Plagueis]] and later in [[Clan Arcona]]. Since stepping down from his position as leader of the [[Dajorran Marshals]]. Bril has taken on of a more reservist role in the team -- still offering his help whenever he&#039;s needed, but not playing the prominent role he once did. In addition, his status as a high-ranking member of the [[Envoy Corps]] affords him the ability to take on contracts at his discretion; moreover, Bril&#039;s unique skill set and status as [[Shadesworn]] allow him to act in a similar capacity within the [[Dajorra Intelligence Agency|DIA]]. &lt;br /&gt;
&lt;br /&gt;
The call of duty struck Bril again not long after, though. When the current Quaestor of [[House Galeres]], Koda Kendis, approached Bril with an offer to take up the leadership position again -- this time as the [[Aedile]] of House Galeres -- Bril accepted. He has since hit the ground running in this new position, dedicating much of his power to helping bring Galeres, and the Clan as a whole, to new heights while also looking out for the best interests of the Dajorra System and its citizens. Since taking office, he has resumed using the title he used during his time as leader of the Dajorran Marshals: Starosta. Among the numerous roles he occupies, he also has become something akin to a lorekeeper for the clan, adding in the preservation of Arconan and Selenian history, especially through storytelling. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the harsh, largely arid planet known as [https://starwars.fandom.com/wiki/Iridonia Iridonia]. His parents represented both major spheres of Zabrak life on Iridonia. His mother, Vramati, was the daughter of a successful politician and entrepreneur in [https://starwars.fandom.com/wiki/Malidris Malidris]; his father, Qeta Aunu, was a respected leader and hunter in a clan of hunter-gatherers inhabiting the Iridonian steppe.  &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Bril Teg Arga is a [[starwars:Zabrak|Zabrak]] male with brown skin that has warm undertones that contrast starkly with the black tattoos that snake across it. His coffee-brown hair is arranged in small locs each woven into larger bundles and bound in a ponytail that descends past his shoulders. Seven vestigial horns poke out from his mane of hair. He has eyes of crystal blue.&lt;br /&gt;
&lt;br /&gt;
Bril is only slightly taller than the average Zabrak, standing at approximately 1.9 meters. He has a muscular frame and has a lot of lean muscle that he works to maintain with regular, routine exercise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=197334</id>
		<title>Bril Teg Erinos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=197334"/>
		<updated>2025-05-10T02:07:31Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File:Bril.png|250px]]&lt;br /&gt;
|firstname= Bril Teg&lt;br /&gt;
|lastname= Erinos&lt;br /&gt;
|homeworld=*[[starwars:Iridonia|Iridonia]]&lt;br /&gt;
*[[starwars:Iridonia|Iridonia (Ancestral)]]&lt;br /&gt;
*[[Selen|Selen (Current)]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=*[[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*[[starwars:Dathomirian|Dathomirian]]&lt;br /&gt;
*[[starwars:Mandalorian|Mandalorian (Adoptive)]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Crystal Blue&lt;br /&gt;
|height=1.94 m&lt;br /&gt;
|weight=95.25 kg&lt;br /&gt;
|saber=*Vigil&lt;br /&gt;
*Fetter&lt;br /&gt;
*Veil&lt;br /&gt;
|form=* [[starwars:Makashi|Makashi]]&lt;br /&gt;
* [[starwars: Vaapad|Vapaad]]&lt;br /&gt;
|weapons=*Mandalorian Vambraces (Sur&#039;eyir and Mar&#039;eyir)&lt;br /&gt;
|fightingstyle=*Teräs Käsi&lt;br /&gt;
*Whiptree&lt;br /&gt;
*Saan&#039;kal Miras (custom creation)&lt;br /&gt;
|profession=*Lecturer&lt;br /&gt;
*Sentinel&lt;br /&gt;
|affiliation=*[[Arcona]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
*[[Erinos Clan]]&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=*Erinos&#039; Oath (Personal)&lt;br /&gt;
*Tartan-class Patrol Cruiser (Pathfinders Brigade flagship)&lt;br /&gt;
|masters=*[[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
*[[Nora Olen]]&lt;br /&gt;
*[[Ruka Tenbriss Ya-ir]]&lt;br /&gt;
*Cora Tenbriss Ya-ir&lt;br /&gt;
|apprentices=*Morra Galo&lt;br /&gt;
|dossier= [[dossier:16835|16835]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/23938&amp;amp;#124;Character Sheet]|era=New Order Era|position=*Starosta (Aedile)&lt;br /&gt;
*MP in the Dajorran Freeholders&#039; Assembly&lt;br /&gt;
*Trustee in the Dajorran Trustees Committee}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Look, I told her I had everything under control. And I did! Eventually...|Bril}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Bril Teg Erinos (formerly Arga)&#039;&#039;&#039; is a Zabrak archaeologist, researcher, and a [https://starwars.fandom.com/wiki/Jedi_Sentinel/Legends Sentinel]. An [https://starwars.fandom.com/wiki/Iridonian Iridonian] native, he was initially scouted by [[The Brotherhood|Brotherhood]] recruiters due to his connections with [[Tahiri Drakon Night-Thorn|Tahiri Drakon]], going on to make a name for himself early on in [[Clan Plagueis]] and later in [[Clan Arcona]]. Since stepping down from his position as leader of the [[Dajorran Marshals]]. Bril has taken on of a more reservist role in the team -- still offering his help whenever he&#039;s needed, but not playing the prominent role he once did. In addition, his status as a high-ranking member of the [[Envoy Corps]] affords him the ability to take on contracts at his discretion; moreover, Bril&#039;s unique skill set and status as [[Shadesworn]] allow him to act in a similar capacity within the [[Dajorra Intelligence Agency|DIA]]. &lt;br /&gt;
&lt;br /&gt;
The call of duty struck Bril again not long after, though. When the current Quaestor of [[House Galeres]], Koda Kendis, approached Bril with an offer to take up the leadership position again -- this time as the [[Aedile]] of House Galeres -- Bril accepted. He has since hit the ground running in this new position, dedicating much of his power to helping bring Galeres, and the Clan as a whole, to new heights while also looking out for the best interests of the Dajorra System and its citizens. Since taking office, he has resumed using the title he used during his time as leader of the Dajorran Marshals: Starosta. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the harsh, largely arid planet known as [https://starwars.fandom.com/wiki/Iridonia Iridonia]. His parents represented both major spheres of Zabrak life on Iridonia. His mother, Vramati, was the daughter of a successful politician and entrepreneur in [https://starwars.fandom.com/wiki/Malidris Malidris]; his father, Qeta Aunu, was a respected leader and hunter in a clan of hunter-gatherers inhabiting the Iridonian steppe.  &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Bril Teg Arga is a [[starwars:Zabrak|Zabrak]] male with brown skin that has warm undertones that contrast starkly with the black tattoos that snake across it. His coffee-brown hair is arranged in small locs each woven into larger bundles and bound in a ponytail that descends past his shoulders. Seven vestigial horns poke out from his mane of hair. He has eyes of crystal blue.&lt;br /&gt;
&lt;br /&gt;
Bril is only slightly taller than the average Zabrak, standing at approximately 1.9 meters. He has a muscular frame and has a lot of lean muscle that he works to maintain with regular, routine exercise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_System&amp;diff=197214</id>
		<title>Dajorra System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_System&amp;diff=197214"/>
		<updated>2025-05-08T13:45:13Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Dajorra System&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Kessel Sector|Kessel Sector]]&lt;br /&gt;
|coordinates=&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|orbits=&lt;br /&gt;
|stations=&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Arcona]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  The Dajorra System  ==&lt;br /&gt;
[[File:Eldar_kelantar122.jpg|thumb|150px|left|The planet [[Eldar]], home of one house of [[Arcona]].]]&lt;br /&gt;
Originally, [[Arcona|Clan Arcona]] was located in the Coronada System in Emperor&#039;s Hammer territory. The great [[Exodus]], however, caused many [[Clan|clans]] to search out a new home; Arcona being one of those clans.&lt;br /&gt;
&lt;br /&gt;
Although Arcona was in disarray following the Exodus, many of its more prominent members gathered to discuss where the Clan should be re-located. Using the recently discovered [[Abyssal Tome]], [[Consul]] [[Mejas Doto]] and his [[Proconsul]] [[Voranyen d&#039;Tana-Arconae|Voranyen]] found the co-ordinates to an unnamed system.&lt;br /&gt;
&lt;br /&gt;
These members, the very first members to be granted the [[Arcona#di_Tenebrous_Arconae|Arconae]] title, led the rest of the Clan to what would become the Dajorra System. Located near [[starwars:Kessel|Kessel]] and the [[starwars:The_Maw|Maw]], this system had stayed hidden for countless years. Due to the effects of the Maw and its numerous black holes, [[Dajorra|Dajorra&#039;s]] location was concealed unless one had the exact coordinates. Even with knowledge of its precise location, would-be travelers to and from the Dajorra System will find the journey extremely perilous. Gravitational anomalies caused by the neighboring Maw Cluster, changes to the hyperspace lanes running through the sector, and the presence of numerous spaceborne species (some of which are hazardous, if not outright hostile) make getting to the Dajorra System a dangerous undertaking. Rumors have it that the astronavigators of Clan Arcona have devised ways to navigate the region safely, but those methods seem to be a closely guarded secret.&lt;br /&gt;
&lt;br /&gt;
The system is rich in metals and ores, many of the planets also containing other Humanoid and signs of a past civilization. Ongoing studies have found tentative connections between these &amp;quot;other&amp;quot; species, as well as clues to the formation of the Maw itself.&lt;br /&gt;
&lt;br /&gt;
==  Dajorra&#039;s Satellites  ==&lt;br /&gt;
[[File:DajorraSystem2.jpg|thumb|400px|right|The Dajorra System - Arcona&#039;s home]]&lt;br /&gt;
There are six planets and myriad smaller objects orbiting the star [[Dajorra]].&lt;br /&gt;
&lt;br /&gt;
===  [[Sukhur]]  ===&lt;br /&gt;
The inner-most planet of Sukhur is also the most inhospitable of the planets Arcona has made use of.&lt;br /&gt;
&lt;br /&gt;
===  [[Arconae Primus]]  ===&lt;br /&gt;
The planet is mainly jungles and swamps; though the climate is near freezing at the far north and south poles. It has two moons, but both are nothing more than husks of rock, with nothing of value. There are not many species of animal on the planet, mainly insects and small lizards, but scouts did come across a large lizard, much like a [[starwars:Krayt_dragon|Krayt dragon]], which dwells in the deeper swamp areas. They have been named Krite dragons. Arconae Primus is covered by about 75% forest/jungle, 23% water and 2% ice.&lt;br /&gt;
&lt;br /&gt;
===  [[Arconae Secundus]]  ===&lt;br /&gt;
The atmosphere of Arconae Secundus is strange in that the planet is covered with thick black clouds, making it an eternally night world. The only light comes from the occasional lightning bolt. The high moisture grants plenty of rain, however, giving the planet rivers and a certain amount of fungal vegetation. Most of the planet is a rocky desert, with many caves and ravines. The main animal of the planet appears to be a large bat like creature, which hunts several species of large insect. There are also found small colonies of Human like creatures, which have apparently adapted to the darkness. There is currently an on-going study, trying to determine whether there is a link between these Humans, the other beings in the Dajorra System and the ruins on Arconae Primus.&lt;br /&gt;
&lt;br /&gt;
===  [[Selen]]  ===&lt;br /&gt;
Selen is a mid-sized planet perfectly suited for most races to inhabit. Most of Selen is covered by ocean, dotted with islands of all sizes. These islands are incredibly fertile, and largely covered in sparse forest and grassy plains. Many are uninhabited, and as a result, Arcona no problem in finding the perfect location for the [[Arcona_Citadel|Citadel]] in [[Estle City]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moons of Selen:&#039;&#039;&#039;&lt;br /&gt;
* [[Boral]]&lt;br /&gt;
Boral&#039;s was once the home of [[House Oriens Obscurum]], its very slow rotation making it an ideal location for protecting Selen as few calculations were needed to be made allowing fighters to take-off whenever they were needed.&lt;br /&gt;
&lt;br /&gt;
===  [[Eldar]]  ===&lt;br /&gt;
Eldar, like Selen, has only recently become part of Arcona&#039;s territory, and holds a lush variety of natural resources beneath its fertile surface. Though [[Eldar]] is mostly covered by forests and dry plains, its crust contains numerous ores that the Clan utilizes as exportable resources and raw materials. Eldar is home to the [[Eldarian Rangers]].&lt;br /&gt;
&lt;br /&gt;
===  [[Ereboros]]  ===&lt;br /&gt;
Ereboros is a gas giant on the very edge of the Dajorra System and is home to numerous moons, including Gethsemane, and gas mining plants.&lt;br /&gt;
&lt;br /&gt;
Due to the pressures exerted within the planet, numerous crystal formations have been recently discovered. These crystals are currently being studied on Selen to determine their specific properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moons of Ereboros:&#039;&#039;&#039;&lt;br /&gt;
* [[Gethsemane]]&lt;br /&gt;
The &#039;garden world of Gethsemane&#039;, as some would call it, is the one habitable moon of Ereboros. Seen from a distance, Gethsemane is very reminiscent of [[starwars:Yavin_IV|Yavin IV]], though there is only a thin strip of jungle at the equator. Gethsemane has a single continent, which in the north is mainly comprised of the foothills and highlands of the [[D&#039;Tana|d&#039;Tana]] Range, which stretches across the northern coast of the continent near the poles. The southern part of the continent ranges from plains and forest to tropical jungle in the far south. Rivers interlace the entire landmass. The rest of the moon is covered in water, through which the d&#039;Tana Range extends for over one hundred miles as a string of islands. The south seas of Gethsemane are also home to numerous tropical islands and archipelagos. &lt;br /&gt;
&lt;br /&gt;
* [[D&#039;Eraii]]&lt;br /&gt;
This moon of Ereboros, D&#039;Eraii, named after a former Consul]] of Arcona, is a source of many useful gases that have recently been discovered through survey and landed probes. Attempts to mine have proved amazingly successful, as the moon itself is very stable tectonically. The only problem so far is plotting courses off the moon, as it rotates at a very fast rate, but this problem is being worked on with the idea of a closer launch and return point. One of the six moons of Ereboros, D&#039;Eraii was the second to be surveyed after [[Gethsemane]].&lt;br /&gt;
&lt;br /&gt;
* [[Flamma Volpes]]&lt;br /&gt;
The moon of Flamma Volpes (a synonym in an ancient tongue for &#039;Fire Fox&#039;) is a variable undiscovered paradise compared to many of its sister moons, though some things have been considered odd by survey teams. The air, while breathable, is very dry, yet there is a predictable system of rain storms that sweep over the moon. Rounding the moon at a slow pace of nearly one per every six days, the moon&#039;s fields are overgrown and nearly twenty feet in height. Within the high grasses many sites have been located that may be of archaeological importance. Some noticeable signs of life have been found, but nothing actually living has been found on the moon&#039;s surface. Survey equipment has shown no signs of a medical reason for the lack of life, but it is believed that the inhabitants over hunted the environment, killing off all game, before turning in on themselves. No plans have been made yet to colonize Flamma Volpes as of yet.&lt;br /&gt;
&lt;br /&gt;
* [[Riquis]]&lt;br /&gt;
The second moon of Ereboros, Riquis, is a small, slowly turning rock. Covered almost literally with crystal encrusted rock formations, this moon is a wonder to look at. The crystals are being studied still, but it&#039;s believed they can be harvested in a way, the rocks seeming to grow more of them over the course of weeks from the radiation of space and the faraway lights of the Dajorran sun. Uses for the crystals so far have been trade and some attempts at structural designs, providing very strong support for some of the new estates on its fellow moon of Gethsemane.&lt;br /&gt;
&lt;br /&gt;
* [[Canol]]&lt;br /&gt;
The fourth moon of Ereboros, known as Canol, has an extremely volcanic surface that gives way to a volatile climate. This fast spinning moon, if it can even be called a moon, resembles a large fireball in space. No appreciable resources have been found as of yet, as all survey teams and equipment either evacuated within twenty minutes of landing or were incinerated by the sheer heat. Precautions and new planning are being made to better learn of the uses of this fiery moon.&lt;br /&gt;
&lt;br /&gt;
* [[Agenor]]&lt;br /&gt;
Agenor, the furthest moon of Ereboros, is a large ice ball resembling to many, [[starwars:Hoth|Hoth]]. Cold, unappealing, and barren, the planet isn&#039;t exactly a vacation hotspot in Dajorra. Surveys have shown the moon to be almost solid ice, down to a cooled down core. It&#039;s believed the moon was once a giant ocean, but over time the core could no longer sustain heat, and the water froze solid. Many large amphibious fossils have been found in the ice, and show that the moon once supported many forms of life. Due to the massive amounts of water located on the other habitable planets of Dajorra, this moon has been more or less ignored, but may be used to export to other worlds for profit.&lt;br /&gt;
&lt;br /&gt;
===  [[Dajorra Asteroid Field|Asteroid Field]]  ===&lt;br /&gt;
At the very rim of the Dajorra System, just beyond Ereboros, is a large asteroid field. During Consul [[Vassan Rokir]]&#039;s reign, he had the field tested, finding out it was filled with metals and ores that can be used in ship construction. During the operation, Aggressive Negotiations, Atarax Inc. was coerced into providing the crew to mine the rich asteroids. To this day, the mining operation still continues, helping Arcona rebuild it&#039;s forces after times of war and supplant the economy. &lt;br /&gt;
&lt;br /&gt;
===[[Port Ol&#039;val]]===&lt;br /&gt;
Far beyond the Dajorra Asteroid Field lies an asteroid that orbits the system. This detached object was hollowed out by the pirate Jerem Mal in 22 BBY, and a [[starwars:shadowport|shadowport]] was founded there, complete with artificial gravity and atmosphere. It was discovered by Arcona in late 34 ABY, and since then [[House Qel-Droma]] has taken up residence there, under the guise of a smaller criminal syndicate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Arcona territories]]&lt;br /&gt;
[[item:79896]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=197186</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=197186"/>
		<updated>2025-05-07T02:20:25Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon, [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet perfectly suited for most races to inhabit. Most of Selen is covered by ocean, dotted with islands of all sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, and Clan Arcona had its pick when it chose the location for its Citadel.&lt;br /&gt;
&lt;br /&gt;
The Citadel itself is an enormous castle, part ziggurat, part spired towers, terraces and tiers, completely rebuilt and expanded from the pieces that were painstakingly taken from Coronada and its original home. The structure is easily spacious enough to accommodate the entire Clan should the need arise. Resting on the loamy earth of Doto Peak, the highest mountain on the planet and also in the jungle of Estle — hence, Estle City — the Citadel houses the quarters and offices of the Consul and Proconsul through to each Battleteam leader, and functions as a meeting place for all Clan functions. Having built the structure from the pieces of its original home, barracks, training rooms, simulators, and an enormous hangar were also built into the structure. A personal room is available for every member of the Clan, though the halls have never been completely filled; popular folk stories suggest that the Citadel was actually built to house thousands of shadows, and it is them that take up all the &amp;quot;empty&amp;quot; space in the castle.&lt;br /&gt;
&lt;br /&gt;
Below the Citadel is Estle City, Selen&#039;s capital. Several other cities are notably populated or serve important roles. Selen has experienced many struggles over the years that devastated Estle City, but has always recovered, as its people follow their creed as builders, and rebuild they always do.&lt;br /&gt;
&lt;br /&gt;
==  Native Species  ==&lt;br /&gt;
&lt;br /&gt;
=== Sentients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selenians&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
==Military Installations==&lt;br /&gt;
{{Main|Selen Military Installations}}&lt;br /&gt;
&lt;br /&gt;
As much as Selen is the beating heart of Arcona, it is also a potential weakness. So much of Arcona’s resources are located on Selen that an enemy assault or occupation could be ruinous for the clan. To prevent this, Arcona has taken great steps to ensure that Selen remains defended against enemy invasion.&lt;br /&gt;
&lt;br /&gt;
Selen is covered in a complex network of military bases, garrisons, and redoubts which work together to ensure any attack is rebuffed. Front-line bases such as [[Fort Blindshot]] are designed to take the full brunt of an enemy assault, while smaller logistics and supply bases ensure that the defense can be sustained. In case of complete military collapse, it’s rumored that Clan Arcona maintains an extensive network of emergency bases and research labs, fully prepared to unleash a desperate counter-attack.&lt;br /&gt;
&lt;br /&gt;
== Major Land Formations ==&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
===== The Lady&#039;s Memorial =====&lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
Culture was almost an afterthought in Korda; the majority of the inhabitants frequent the numerous bars and clubs nested in the city center. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
&lt;br /&gt;
===== Subterranean Korda =====&lt;br /&gt;
[[File:SubterraneanKorda.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Subterranean Korda&#039;&#039;&#039; houses the poorest and the majority of the city&#039;s criminality. &lt;br /&gt;
&lt;br /&gt;
When pollution became such an issue on the surface, many began to look towards underground living to escape the poisonous air. Elevator systems transport inhabitants to specific sections of the city above, with &#039;work permits&#039; being required to travel between the two districts. Life expectancy is low in Subterranean Korda, with many being lured into prostitution rings and smuggling as an alternative lifestyle. Illness is frequent, and medical facilities are few and far between.&lt;br /&gt;
&lt;br /&gt;
The depravity in Subterranean Korda has seen a huge rise in [[starwars:ryll|Ryll]] distribution and use in recent years, with a move toward semi-permanent, illegal [[starwars:glitterstim|glitterstim]] manufacture. Many of the clubs and bars in Subterranean Korda act as fronts for this booming [[starwars:spice|Spice]] business. It is said that Korda and the Dajorran shadowport of [[Ol&#039;Val]] are like cousins; distance may separate them, but they share the family business.&lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
&lt;br /&gt;
==== Aquilla Reef ====&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
Arconan Military Parade Grounds &lt;br /&gt;
AEF Logistics Command Center (AKA: The Hive)&lt;br /&gt;
Torbai Garrison &lt;br /&gt;
Ember Hill&lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
Camp 88&lt;br /&gt;
&lt;br /&gt;
==== Khuno Mountains ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vesperia ==== &lt;br /&gt;
==== Celias ====&lt;br /&gt;
==== Myanar ====&lt;br /&gt;
&lt;br /&gt;
===== Selen Institute for Scientific Studies and Medical Advancement (SISSAM) =====&lt;br /&gt;
&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Borea &lt;br /&gt;
&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled, and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wavefoam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Land Formations ==&lt;br /&gt;
&lt;br /&gt;
=== Totora Island ===&lt;br /&gt;
====Tamarra Isle ====&lt;br /&gt;
The Snakepit&lt;br /&gt;
&lt;br /&gt;
=== Isle of Supay ===&lt;br /&gt;
&lt;br /&gt;
Misty Oaks&lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
Fort Blindshot &lt;br /&gt;
&lt;br /&gt;
=== Citayto ===&lt;br /&gt;
Fort Aurora &lt;br /&gt;
&lt;br /&gt;
=== Vilcuzco ===&lt;br /&gt;
Entar Bastian &lt;br /&gt;
&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
&lt;br /&gt;
== Oceans ==&lt;br /&gt;
&lt;br /&gt;
=== Paracia Ocean ===&lt;br /&gt;
&lt;br /&gt;
The largest ocean of Selen stretches from the eastern coast of Ussun to its western coast. It is separated from the other oceans by the “Ring of Fire” and the island continent of Apaec.&lt;br /&gt;
&lt;br /&gt;
==== Aquilla Reef ====&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
=== Ninasisa Ocean ===&lt;br /&gt;
&lt;br /&gt;
An ocean surrounded by the legendary “Ring of Fire”&lt;br /&gt;
&lt;br /&gt;
The Shade&lt;br /&gt;
Waystation 125&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Celeste====&lt;br /&gt;
&lt;br /&gt;
Celeste is an underwater city encased in one large [[Starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system. &lt;br /&gt;
&lt;br /&gt;
Celeste is only 250 kilometers from [[Selen#Naruba City|Naruba City]] and can thus maintain solid transport routes to the economic capital. This serves Celeste&#039;s populous well, given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba. &lt;br /&gt;
&lt;br /&gt;
Celeste is considered by many - particularly Celestians - to be Selen&#039;s &#039;&#039;&#039;cultural capital,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&#039; &lt;br /&gt;
&lt;br /&gt;
=== Niraya Ocean === &lt;br /&gt;
&lt;br /&gt;
An ocean spanning the coastlines of Apaec, Ussun, and the Tri&#039;Aigul Islands, and ending at the “Ring of Fire”.&lt;br /&gt;
&lt;br /&gt;
==== Aquilla Reef ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Adansede&amp;diff=197185</id>
		<title>The Adansede</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Adansede&amp;diff=197185"/>
		<updated>2025-05-07T02:12:56Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Created page with &amp;quot;== Overview == The Adansede is a sacred site constructed in the aftermath of the Battle of Brimstone, whose construction was overseen by Bril Teg Erinos as a gift to the Selenian people. A place of remembrance, confession, and silent release, The Adansede serves as both a spiritual refuge and a psychic pressure valve for a wounded people. Warriors, civilians, and even criminals have all come here to utter their burdens—fears, regrets, guilt, grief—in an act o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The Adansede is a sacred site constructed in the aftermath of the [[Battle of Brimstone]], whose construction was overseen by [[Bril Teg Erinos]] as a gift to the Selenian people. A place of remembrance, confession, and silent release, The Adansede serves as both a spiritual refuge and a psychic pressure valve for a wounded people. Warriors, civilians, and even criminals have all come here to utter their burdens—fears, regrets, guilt, grief—in an act of private catharsis.&lt;br /&gt;
&lt;br /&gt;
The site draws heavily from [https://starwars.fandom.com/wiki/Iridonian Iridonian] funerary rites, blended with new traditions born Bril&#039;s new life on [[Selen]] and from the crucible of recent loss. Following its creation, The Adansede has become a symbol of resilience and shared mourning among the inhabitants of Selen, as well as a beacon for seekers, penitents, and Force-sensitives from across the [[Dajorra System]].&lt;br /&gt;
&lt;br /&gt;
== Structure and Atmosphere ==&lt;br /&gt;
The Adansede is located on Oacanogoc, an island located off of Ussun&#039;s northeastern coast that suffered the highest number of casualties and damage during [[The Pretender War]]&#039;s conclusion. Visitors enter through a narrow corridor flanked by walls inscribed with names of the fallen. Built into the hollowed heart of a shattered mesa once teeming with life in all forms, which now exists as a barren shadow of itself in the wake of a massive volcanic eruption, The Adansede&#039;s central chamber is a quiet, domed sanctuary carved from local stone—illuminated solely by the lambent glow of a massive [https://starwars.fandom.com/wiki/Kyber_crystal kyber] crystal suspended above a shallow pool of still water. Its presence creates a subtle, calming aura in the chamber, and visitors report feeling a presence that listens, reflects. The more one speaks or meditates, the more the crystal seems to quietly shimmer, pulsing in time with the emotional release.&lt;br /&gt;
&lt;br /&gt;
Beneath the crystal and arranged in a circle are smooth, stone seats covered with cushions stuffed with cotton and feathers, a few mats for kneeling, and ritual objects left behind: weapons, beads, trinkets, torn cloth, even handwritten notes pressed into the stone crevices. These offerings are not removed. They become part of the Adansede&#039;s living memory.&lt;br /&gt;
&lt;br /&gt;
== Force Effect ==&lt;br /&gt;
Though not all who visit are Force-sensitive, many report leaving with a feeling of lightness, of unburdening—as if whatever had been weighing on them had been left within The Adansede&#039;s walls. Indigenous and Arconan Force users have verified that the kyber crystal does, in fact, absorb emotional pain, guilt, and fear—not permanently, but as a salve to ease the caustic touch of profound loss The effect, whether spiritual or psychosomatic, is significant; however, the more these feelings accumulate, the more volatile the crystal becomes. Left untended, the Adansede would risk becoming a Dark Side nexus, twisted by unpurified emotion and despair.&lt;br /&gt;
&lt;br /&gt;
=== Ritual Purification ===&lt;br /&gt;
To prevent this, Bril—alongside Force practitioners of various traditions both foreign and indigenous—has instituted a cleansing rite meant to purge The Adansede of everything it absorbs from its visitors. Held every 20 standard days (or sooner if needed), the rite involves:&lt;br /&gt;
&lt;br /&gt;
* Careful anointing using local herbs&lt;br /&gt;
* Echo smudging, where trained Force users draw out excess emotion from the crystal and diffuse it&lt;br /&gt;
* Collective prayer or storytelling designed to realign the emotional tone of the space&lt;br /&gt;
&lt;br /&gt;
Bril himself often performs a version of the Iridonian &amp;quot;ayure&amp;quot; ritual, using a ceremonial knife to mark sigils of release into items of stone, bone, or wood. He invites others to do the same, encouraging them to write their thoughts on small shards of bone or dried wood before tossing them in a communal fire pit just outside The Adansede&#039;s central chamber.&lt;br /&gt;
&lt;br /&gt;
== Symbolism and Cultural Impact ==&lt;br /&gt;
Although it was built in commemoration of those lost in a specific tragedy, The Adansede has grown into a living monument—a place where the emotional weight of war, survival, and trauma can be seen, named, and honored. Members of Clan Erinos sometimes bring their foundlings here to teach the value of vulnerability. Outsiders come seeking absolution or a way to remember their own.&lt;br /&gt;
&lt;br /&gt;
Whispers say that the Adansede never echoes with footsteps, that voices drop away as soon as grief is spoken aloud. Whether placebo or Force-induced silence, the effect leaves many believing they were truly heard—by something deeper than the room itself.&lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Galeres_Field_Medic_Corps&amp;diff=197183</id>
		<title>Galeres Field Medic Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Galeres_Field_Medic_Corps&amp;diff=197183"/>
		<updated>2025-05-06T20:41:16Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added more info to the GAL:FMC page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=&lt;br /&gt;
[[File:3D5409A5-5087-40D5-8F58-6FD572625942.jpeg|300x300px]]&lt;br /&gt;
|name=Galeres Field Medic Corps (GALFMC)&lt;br /&gt;
|founder=[[Sivall Zoria]]&lt;br /&gt;
|headquarters=[[Fort Blindshot]] Medical Campus&lt;br /&gt;
|location=[[Selen]]&lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Galeres]]&lt;br /&gt;
* [[Dajorran Marshals]]&lt;br /&gt;
|leader=TBD&lt;br /&gt;
|formed=42 ABY&lt;br /&gt;
|members=* [[Sivall Zoria]]&lt;br /&gt;
* Avery Watson&lt;br /&gt;
* Vai&lt;br /&gt;
* Vincent Moretti}}&lt;br /&gt;
&lt;br /&gt;
A contingent of the [[Arcona]] Armed Forces (AAF) Medic Corps and held under [[House Galeres]], the &#039;&#039;&#039;Galeres Field Medic Corps (GAL:FMC)&#039;&#039;&#039; is made up of members from it&#039;s hosting House. The GAL:FMC is also affiliated with the [[Dajorran Marshals]] and has several members amongst the [[Battleteam]]&#039;s ranks. Because it is technically attached to the Arconan Armed Forces, it&#039;s not unusual for exceptionally talented or qualified medics from the former to earn a spot amongst the Galeres unit; moreover, medical instructors employed by the GAL:FMC often train and recruit members of [[Erinos Clan|Clan Erinos]] who show promise in medicine, as well.&lt;br /&gt;
&lt;br /&gt;
== Formation of the Unit ==&lt;br /&gt;
The idea for the formation of the GAL:FMC came to Sivall soon after the incident on [[Gethsemane]], where a space cruise liner crashed into the moon&#039;s surface, causing a humanitarian crisis. While members of Galeres originally though the mission was only a recovery of the ship&#039;s core and blackbox, survivors were quickly found in the rubble.&lt;br /&gt;
&lt;br /&gt;
When the mission was over, Sivall sat down and thought about what could have been done differently. In an attempt to save the lives of the members of the house, as well as any survivors, she founded and formed the Galeres Medic Corps-- doctors, nurses, and other medical professionals that would be trained in Field Medicine and Trauma Surgery and sent out with groups during missions.&lt;br /&gt;
&lt;br /&gt;
== Base of Operations ==&lt;br /&gt;
Although its terrestrial headquarters can be found on [[Fort Blindshot]] due to its connection to House Galeres, much of the GAL:FMC&#039;s operations are planned and operated from its flagship, a [[item:46215-quasar-fire-class-cruiser-carrier|Quasar Fire-class Cruiser Carrier]]. It has been converted into a massive mobile hospital, allowing GAL:FMC personnel to administer aid to numerous patients across the Dajorra System.&lt;br /&gt;
&lt;br /&gt;
== Gear and Attire ==&lt;br /&gt;
&lt;br /&gt;
== Current Active Members ==&lt;br /&gt;
&lt;br /&gt;
== Mission Log ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=197181</id>
		<title>House Galeres</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=197181"/>
		<updated>2025-05-06T20:00:55Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Cleaned some stuff up and rearranged info, added a bit more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor|featured}}{{Quote|Tempered by Conflict, Driven by Duty.|the Motto of House Galeres}}{{Military Unit&lt;br /&gt;
|unit_name=House Galeres&lt;br /&gt;
|image=[[File:Galeres.jpg|250px]]&lt;br /&gt;
|dates=20 ABY - Present&lt;br /&gt;
|locality=[[Selen Military Installations#Fort Blindshot|Fort Blindshot]]&lt;br /&gt;
|region=[[Selen]], [[Dajorra System]]&lt;br /&gt;
|allegiance= [[Clan Arcona]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Serpentine Throne|The Serpentine Throne]]&lt;br /&gt;
|type= Militant Force Order&lt;br /&gt;
|role= Protection of the Clan through military might&lt;br /&gt;
|size= 37 House members &amp;lt;br/&amp;gt; 842 military personnel&lt;br /&gt;
|nickname=The Shield of Arcona&lt;br /&gt;
|patron=Nighthawk (Founder)&lt;br /&gt;
|motto=&amp;quot;Tempered by Conflict, Driven by Duty.&amp;quot;&lt;br /&gt;
|battles= The [[Great Jedi War|Great Jedi Wars]], including:&lt;br /&gt;
* [[Ninth_Great_Jedi_War|9th Great Jedi War]]&lt;br /&gt;
* [[Tenth_Great_Jedi_War|10th Great Jedi War]]&lt;br /&gt;
* [[Eleventh Great Jedi War|11th Great Jedi War]]&lt;br /&gt;
* [[Twelfth Great Jedi War]]&lt;br /&gt;
* [[Thirteenth Great Jedi War]]&lt;br /&gt;
* Reinvestment of Eldar (38 ABY)&lt;br /&gt;
* [[Battle of Brimstone]]&lt;br /&gt;
|commanders=* Quaestor: {{GalQUA}}&lt;br /&gt;
* Aedile: {{GalAED}} &lt;br /&gt;
|notable_commanders=&lt;br /&gt;
Former leaders:&lt;br /&gt;
* [[Timeros|Timeros Entar]] &lt;br /&gt;
* [[Zakath| Zakath Agrona]] &lt;br /&gt;
* [[Arcia Cortel]] &lt;br /&gt;
* [[Atyiru Caesus Entar]] &lt;br /&gt;
* [[Uji| Uji Tameike]]&lt;br /&gt;
* [[Braecen Kaeth]]&lt;br /&gt;
* [[Kordath Bleu]]&lt;br /&gt;
* [[Jael Valsi Chi&#039;ra]]&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Galeres&#039;&#039;&#039; is one of two active [[House|Houses]] of [[Clan Arcona]]. Created and maintained by a proud tradition of warriors, Galeres acts as the militant arm of the their [[Proconsul|Scion]]. Members of this hallowed House are often distinguished combatants - the &amp;quot;heavy hitters&amp;quot; of Clan Arcona. Their focus is not wrapped in the pursuit of arcane power, but instead that which can be acquired by the blade or a blaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Culture of Galeres==&lt;br /&gt;
&lt;br /&gt;
Over the years, House Galeres has undergone multiple shifts in its composition and operational direction, to a point where it seems there ‘’’is’’’ no direction, and the only unifying point is their connection(s) to Arcona’s military.  This is due in part to the varied paths and natures of the House’s denizens.  The ‘’Dark Jedi’’, sometimes Gray Jedi and sometimes [[Sith]], wield the Force in manners that fit their personal dispositions and desires.  Over time, they have proven to be some of the most selfless and individually powerful forces, especially when paired with the [https://wiki.darkjedibrotherhood.com/view/Clan_Arcona#Military| Dajorran military].  After the [[Dark Crusade]], a groundswell of these military personnel were proven able and willing enough to be taken into the Clan’s confidence, forming what are now semi-formally known as ‘’Loyalists’’.  These educated military men and women form a very fine bridge between the Shadow Clan and its Dajorran populations, leading the AEF and DDF formations against Arcona’s enemies.  The ‘’Mercenary’’ element fills in the gaps, providing unique skills that can often be left unpracticed amongst the other two groups.  Despite the often misplaced notions of where their loyalties lie, they have proven to be just as long-standing and stalwart members of the House. &lt;br /&gt;
 &lt;br /&gt;
In modern times, House Galeres is home to Force users of all alignments and non-Force users of various occupations and skillset. In addition to them, a numerous civilian personnel work closely with House Galeres to ensure its operations continue to run smoothly. &lt;br /&gt;
====House Galeres====&lt;br /&gt;
 &lt;br /&gt;
Stationed at Fort Blindshot, on an island near [[Estle City]], House Galeres proudly serves in defense of the Shadow Clan. Integrated at the highest levels of the Dajorra Defense Forces and [[Dajorra Intelligence Agency]], the members of Galeres influence military decisions, carry out operations on the Summit’s behalf, and safeguard the members of the Clan from outside threats. In times of war, the proud warriors of House Galeres rally to the defense of the Dajorra System and, when on the offense, with the Arcona Expeditionary Force.&lt;br /&gt;
&lt;br /&gt;
[[File:BTNighthawk-Logo.jpg|thumb|220px|right|INSERT MOTTO HERE]]&lt;br /&gt;
&lt;br /&gt;
==== [[Dajorran Marshals]] ====&lt;br /&gt;
The Marshals act as both emergency services personnel and elite law enforcement, spearheading disaster relief efforts and emergence response on the one hand, and the capture or elimination of fugitives and acute threats to the safety of the system’s inhabitants on the other. Led by their Chief Marshal, [[dossier:15020|Luka Zarkot]], the Dajorran Marshals work tirelessly to defend and uplift the people of the Dajorran System. &lt;br /&gt;
&lt;br /&gt;
==== [[Galeres Field Medic Corps]] ====&lt;br /&gt;
The GAL:FMC was by [[Sivall Zoria]] following the [[Gethsemane]] incident, where a commercial cruiser crashed into the moon&#039;s surface. It is a contigent of House Galeres that mimics the structure and function of the Arconan Armed Forces&#039; medical corps. As such, it often works closely with both Galeres itself and the Dajorran Marshals in order to offer top-of-the-line medical services to military and civilians alike. &lt;br /&gt;
&lt;br /&gt;
==Allies and Enemies==&lt;br /&gt;
 &lt;br /&gt;
===Allies===&lt;br /&gt;
 &lt;br /&gt;
====[[House Qel-Droma]]====&lt;br /&gt;
&lt;br /&gt;
Both Houses adhere to a one-Clan mentality and Galeres respects the manner in which House Qel-Droma operates. While Galeres is found embedded into the military structure, their sister house practices a more shadowy, indirect approach to dealings in the criminal underworld and politics within Dajorra and the Brotherhood. When might is not right, Galeres turns to the members of Qel-Droma for a swift response that will not tie the Serpentine Throne to the crime.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Intelligence Agency]]====&lt;br /&gt;
&lt;br /&gt;
With the Nighthawk spearheading the relationship between the House and the DIA, Galeres looks favorably upon the assistance and requests of the DIA’s Director, Timeros Entar Arconae. Often assigned to DIA Agents, House Galeres provides entry and exit on military missions while also providing funding and assets from the DDF for high level surveillance and asset conversion. The DIA holds an unparalleled level of access within the military hierarchy, but Galeres knows that at its head sits an [[Elder]] that would never willingly place the House in a situation that compromises its loyalty.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Defense Force]]====&lt;br /&gt;
&lt;br /&gt;
With Loyalists indoctrinated into the Clan’s power hierarchy, the relationship between Clan Arcona’s military forces and the House are at an all-time high. Force Users, much like mercenaries and DIA Agents, are assigned to lead units of varying size for specific mission profiles. While some still harbor fear of the mysticism and unknown power of The Force, the soldiers are often relieved to have a Force User assigned to their detail for missions; knowing their chances for success – and returning home – are much more favorable.&lt;br /&gt;
== Past History==&lt;br /&gt;
{{Main|House Galeres History}}&lt;br /&gt;
&lt;br /&gt;
In the time of archaic Brotherhood tradition, the Dark Jedi segregated themselves not only into Clans but Orders: &#039;&#039;[[Obelisk]]&#039;&#039;, &#039;&#039;[[Krath]]&#039;&#039;, and &#039;&#039;[[Sith]]&#039;&#039;. At its inception, House Galeres was meant to serve as the barracks for the Obelisk of the Clan. What Galeres now houses is the hearts and minds of Clan [[Arcona|Arcona&#039;s]] brightest and most prominent warriors. With a deep tradition, the House has created many skilled fighters and successful leaders to see Clan Arcona through difficult campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Galeres_Explorers_on_Eldar.jpg|thumb|300px|right|Galeresian scouts exploring the planet Eldar]]&lt;br /&gt;
===The Beginning===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;In the days before the [[Exodus]], Galeres was located on the planet of Coronada with the entirety of the Clan. After the Exodus and the discovery of the [[Dajorra System]], a base was quickly established on [[Sukhur]], the harshest of worlds in the system. While the Clan desired a foothold on each planet, the practicality of maintaining a base of operations on a planet of sifting glass seas and blistering heat was soon questioned. In an attempt to secure a new foothold on Dajorra and perpetuate their advance as a House of Arcona, they came upon the lush world of [[Eldar]]. Spies from the Clan&#039;s now-closed third House — [[Oriens Obscurum]] — relayed this information back to their Summit. When House Galeres left Sukhur to colonize Eldar, they found the Dark Jedi of Oriens Obscurum waiting for them. According to those archaic traditions, [[Consul]] [[Halcyon Rokir]] declared a House Feud with Eldar as the prize for the winner. After a campaign of fierce fighting, Galeres proved stronger and took the planet as their new home base. The first Galerian base was disguised as a mining operation. It quickly hit pay dirt with the discovery of Garconian spice found by [[Voranyen d&#039;Tana-Arconae|Voranyen]] and Gavin d&#039;Tana. After some experimenting on Gavin&#039;s behalf, it was found that the spice was extremely potent on Humans and near Human species. Further testing showed it had effects of euphoria and bliss on the [[starwars:Hutt|Hutt]] species. With the Dajorra System located near Hutt space, it became a simple effort of learning to mine and refine the abundant spice.&amp;lt;/p&amp;gt;&lt;br /&gt;
====[[Nighthawk]]====&lt;br /&gt;
 &lt;br /&gt;
The ‘Nighthawk’, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA) and as such, the ‘Nighthawk’ acts as the forward operating base of the Intelligence Agency&#039;s Analysis Branch. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director and Deputy of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation for knowing far more than many of the Dark Jedi within the Brotherhood.   While [[Nighthawk|Battleteam Nighthawk]] has since been deactivated, the ship remains as something of a retainer asset to the militarist House.  As such, wherever Arcona and Galeres go, the Nighthawk is usually part of the accompaniment by default.&lt;br /&gt;
&lt;br /&gt;
== Recent History ==&lt;br /&gt;
===[[Rite of Supremacy: Meridian|Rites]] and the [[Thirteenth Great Jedi War]]===&lt;br /&gt;
&lt;br /&gt;
This refocused military would soon be tested, and in Arcona’s own back yard.  The [[Meridian Prime space station]], located on the opposite side of the Maw as the Dajorra system, was located by the now-publicly-recognized Inquisitorius and found to be a hotbed of Collective activity.  Once again, the Brotherhood converged, pointedly spearheaded by Arcona and Galeres.  Fighting through the expansive station proved a difficult fight.  However, the Brotherhood ended the engagement with yet another victory, including the Galeres-led capture of [[The Collective: Technocratic Guild#Kendra Icasta|Kendra Icasta]], a high-ranking officer of the Collective.&lt;br /&gt;
&lt;br /&gt;
Riding the waves of yet another victory, the House Summit sought some glories of its own.  Working in-depth with the DDF, the Quaestor began planning the initial stages of the reconquest of Eldar, Galeres’ former home.  Due to family issues, however, she was forced to depart her post, handing the reins over to [[Aldaric]], a former member of the House recently returned from Aedileship in [[House Archanis]] of [[Clan Taldryan]].&lt;br /&gt;
&lt;br /&gt;
It would be this Summit that led the House in the next phase of the ongoing conflict with the Collective.  The [[Severian Principate]], an Imperial splinter group, had made a home near Hutt space, and its wealth quickly became a diplomatic and military target for both the Collective and the Brotherhood alike.  Satsi, having joined Galeres upon her descent from the Serpentine Throne, carried a great deal of weight going into the fray, along with the newly-appointed Quaestor, resulting in the destruction of a kyber crystal mining facility over the course of the battle; one which nearly killed the Shadow Lord through a clandestine act of betrayal on the part of Grot.&lt;br /&gt;
&lt;br /&gt;
It was a convenient thing, then, that the Trandoshan was soon quietly replaced by Scarlett Kelrune as the Battleteam leader of Spectre Cell.  Kordath, upon revealing himself alive but not necessarily well, simply sought a little peace and quiet in semi-retirement, though not without finalizing some plans first.&lt;br /&gt;
&lt;br /&gt;
===The Reinvestment of Eldar===&lt;br /&gt;
&lt;br /&gt;
As the fires of conflict with the Collective dwindled yet again, Galeres saw its opening.  Cashing in on Arronen’s plans and preparations left to Aldaric, and with fresh intelligence on a potent slaving operation on [[Eldar]]’s surface, the Galeres Summit enacted [https://www.darkjedibrotherhood.com/competitions/15289| Operation Homecoming].  Rather than the more prolonged operation planned by the former Quaestor, Homecoming was meant to be a lightning strike, ridding them of the slaver nuisance and securing the planet in a single fell swoop.&lt;br /&gt;
&lt;br /&gt;
Unlike their many battles with the Collective, their opponent had little in the way of a presence in space; helpful in keeping their activities discreet, but doing little for their ability to prevent the landing of Galeres’ forces.  Lacking the full might of Arcona, the use of the House’s discretionary troops amounted to the whole of the expedition, and thus required they hit fast and hard wherever they found enemy activity.&lt;br /&gt;
&lt;br /&gt;
After dozens of skirmishes in the Eldarian forests, the culminating battle came at the Keadean capital of Shihon.  After noting how many of their satellite operations were going silent, or outright reporting hostile activity, the leader — a Zygerrian named Atai — rallied what was left of his forces to delay the Galerian assault and buy time for him to load up the transports with the slaves.  The attempt proved to be in vain.  Between artillery fire, constant strafing runs from Darkwing Squadron, and attacks on the ground from infantry and tanks alike, the slavers were quickly and brutally overrun.  The slaves were freed and, gradually, reintroduced back into what little was left of the population.&lt;br /&gt;
&lt;br /&gt;
This proved to be a greater challenge than the battle itself.  A massive percentage of Eldar’s population was eradicated by the plague that the Arconans had cured on Selen and its other holdings.  The reduced numbers thus had to form a smaller number of communities, focused almost entirely on the provision of basic necessities like food.  The operation also only accounted for the Keadean-controlled continent of Tairiku, leaving the Sardinian continent of Aifreann to its own devices for the time being.&lt;br /&gt;
==Important Figures==&lt;br /&gt;
&#039;&#039;Main Article: [[Galeres Summit|List of Galeres Summit]]&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{GaleresSummit}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Influential Leaders===&lt;br /&gt;
These individuals have led House Galeres or aspects of House Galeres with the highest level of honor and commitment, forever impacting the workings of the Warrior House.&lt;br /&gt;
* [[Koskian &#039;Psyko&#039; d&#039;Tana]]&lt;br /&gt;
* &#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
* [[Quejo Drakai Xyler]]&lt;br /&gt;
* [[Malidir Trepidus Erinos]]&lt;br /&gt;
* [[Sashar Arconae | Sashar Erinos Arconae]]&lt;br /&gt;
* [[Zandro Savric Erinos]]&lt;br /&gt;
* [[Timeros Caesus Entar Arconae]]&lt;br /&gt;
* [[Wuntila|Wuntila Arconae]]&lt;br /&gt;
* [[Zakath|Zakath Agrona]]&lt;br /&gt;
* [[Sanguinius Tsucyra|Sanguinius Tsucyra Entar]]&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
* [[Arcia Cortel]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji|Uji Tameike]]&lt;br /&gt;
&lt;br /&gt;
===Individuals with Impact===&lt;br /&gt;
These individuals have been involved with House Galeres, helping change it for the better. Their names should not be forgotten for the great work and example they provided for House Galeres.&lt;br /&gt;
* &#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
* [[Syn Kaek]]&lt;br /&gt;
* [[Etah d&#039;Tana]]&lt;br /&gt;
* [[Rho d&#039;Tana]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Houses|Galeres]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=197135</id>
		<title>Template:QDAED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=197135"/>
		<updated>2025-05-06T01:21:04Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added Lontra as new aedile of QD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dossier: 4024| Lontra Boglach]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:GalAED&amp;diff=197134</id>
		<title>Template:GalAED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:GalAED&amp;diff=197134"/>
		<updated>2025-05-06T01:16:14Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added myself to Gal Aedile template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:16835|Bril Teg Erinos]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=197014</id>
		<title>Bril Teg Erinos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=197014"/>
		<updated>2025-04-25T11:52:52Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File:Bril.png|250px]]&lt;br /&gt;
|firstname= Bril Teg&lt;br /&gt;
|lastname= Erinos&lt;br /&gt;
|homeworld=*[[starwars:Iridonia|Iridonia]]&lt;br /&gt;
*[[starwars:Iridonia|Iridonia (Ancestral)]]&lt;br /&gt;
*[[Selen|Selen (Current)]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=*[[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*[[starwars:Dathomirian|Dathomirian]]&lt;br /&gt;
*[[starwars:Mandalorian|Mandalorian (Adoptive)]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Crystal Blue&lt;br /&gt;
|height=1.94 m&lt;br /&gt;
|weight=95.25 kg&lt;br /&gt;
|saber=*Vigil&lt;br /&gt;
*Fetter&lt;br /&gt;
*Veil&lt;br /&gt;
|form=* [[starwars:Makashi|Makashi]]&lt;br /&gt;
* [[starwars: Vaapad|Vapaad]]&lt;br /&gt;
|weapons=*Mandalorian Vambraces (Sur&#039;eyir and Mar&#039;eyir)&lt;br /&gt;
|fightingstyle=*Teräs Käsi&lt;br /&gt;
*Whiptree&lt;br /&gt;
*Saan&#039;kal Miras (custom creation)&lt;br /&gt;
|profession=*Lecturer&lt;br /&gt;
*Sentinel&lt;br /&gt;
|affiliation=*[[Arcona]]&lt;br /&gt;
*[[Erinos Clan]]&lt;br /&gt;
*[[Dajorran Marshals]]&lt;br /&gt;
*[[Dajorra Intelligence Agency]]&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=*The Ibaka (Personal)&lt;br /&gt;
|masters=*[[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
*[[Nora Olen]]&lt;br /&gt;
*[[Ruka Tenbriss Ya-ir]]&lt;br /&gt;
*Cora Tenbriss Ya-ir&lt;br /&gt;
|apprentices=*Morra Galo&lt;br /&gt;
|dossier= [[dossier:16835|16835]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/23938&amp;amp;#124;Character Sheet]}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Look, I told her I had everything under control. And I did! Eventually...|Bril}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bril Teg Erinos (formerly Arga)&#039;&#039;&#039; is a Zabrak archaeologist, researcher, and a [https://starwars.fandom.com/wiki/Jedi_Sentinel/Legends Sentinel]. An [https://starwars.fandom.com/wiki/Iridonian Iridonian] native, he was initially scouted by [[The Brotherhood|Brotherhood]] recruiters due to his connections with [[Tahiri Drakon Night-Thorn|Tahiri Drakon]], going on to make a name for himself early on in [[Clan Plagueis]] and later in [[Clan Arcona]]. Since stepping down from his position as leader of the [[Dajorran Marshals]]. Bril has taken on of a more reservist role in the team -- still offering his help whenever he&#039;s needed, but not playing the prominent role he once did. In addition, his status as a high-ranking member of the [[Envoy Corps]] affords him the ability to take on contracts at his discretion; moreover, Bril&#039;s unique skill set and status as [[Shadesworn]] allow him to act in a similar capacity within the [[Dajorra Intelligence Agency|DIA]]. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the harsh, largely arid planet known as [https://starwars.fandom.com/wiki/Iridonia Iridonia]. His parents represented both major spheres of Zabrak life on Iridonia. His mother, Vramati, was the daughter of a successful politician and entrepreneur in [https://starwars.fandom.com/wiki/Malidris Malidris]; his father, Qeta Aunu, was a respected leader and hunter in a clan of hunter-gatherers inhabiting the Iridonian steppe. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Bril Teg Arga is a [[starwars:Zabrak|Zabrak]] male with brown skin that has warm undertones that contrast starkly with the black tattoos that snake across it. His coffee-brown hair is arranged in small locs each woven into larger bundles and bound in a ponytail that descends past his shoulders. Seven vestigial horns poke out from his mane of hair. He has eyes of crystal blue.&lt;br /&gt;
&lt;br /&gt;
Bril is only slightly taller than the average Zabrak, standing at approximately 1.9 meters. He has a muscular frame and has a lot of lean muscle that he works to maintain with regular, routine exercise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Marshals&amp;diff=197013</id>
		<title>Dajorran Marshals</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorran_Marshals&amp;diff=197013"/>
		<updated>2025-04-25T11:28:03Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Made updates to the roster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|featured}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Dajorran Marshals&lt;br /&gt;
|image=&lt;br /&gt;
|formed=40 ABY&lt;br /&gt;
|founder=[[Socorra]]&lt;br /&gt;
|leader={{DMBTL}}&lt;br /&gt;
|members= [https://www.darkjedibrotherhood.com/units/dajorran-marshals Roster]&lt;br /&gt;
|affiliation=[[House Galeres]], [[Clan Arcona]]&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dajorran Marshals&#039;&#039;&#039; are a branch of emergency services and law enforcement under the purview of [[House Galeres]]. The Marshals are an agency serving in the space between the individual powers of the [[Dajorra System]], fielding resources to supply emergency response missions across the system, as well as tracking down heinous criminals who have escaped the justice of their own local government. Sharing an essential position with their sister agency, the [[Dajorra Defense Force]], in policing the Dajorra System, the Marshals&#039; focus are on threats from within the Dajorra System, while the DDF primarily focuses ostensibly on threats from without. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Instituted as a system-wide law enforcement organization under the direction of [[Socorra|Socorra Erinos]], the Dajorran Marshals were originally seen as a deputized organization of bounty hunters. This notion was only enhanced by their chosen motif, wide-brimmed hats with dusters. While acting at the discretion of their former [[Wulfram Armis|Director]], the Dajorran Marshals acted to provide immediate response to evolving situations.&lt;br /&gt;
&lt;br /&gt;
Following Wulfram’s appointment to the position of Proconsul of Arcona’s ally, [[Clan Odan-Urr|Odan-Urr]], the Arconan summit chose [[Bril Teg Arga]] as the Dajorran Marshals’ new leader. As acting Starosta, Bril has worked with the summit to tighten the Marshals’ operational focus while maintaining the vision and spirit of its previous leaders.&lt;br /&gt;
&lt;br /&gt;
Following Bril&#039;s resignation, [[charactersheet:21179|Luka Zarkot]] stepped up as the team&#039;s leader.&lt;br /&gt;
&lt;br /&gt;
=== Operation Brimstone ===&lt;br /&gt;
Now operating with new leadership, the Marshals&#039; first test in the field came when reports of numerous attacks across [[Selen#Ussun|Ussun]]&#039;s interior coast began to pour in. It soon became clear that the one responsible was Alla&#039;su, an ancient [[Sith]] who fashioned herself as a god of the Selenian people. The false goddess unleashed her Sith war beasts, called caxqettes, onto the people of Selen. The chaos of the sudden attack meant that the Marshals&#039; members weren&#039;t able to respond as a complete unit, but they nonetheless joined the fray when the [https://www.darkjedibrotherhood.com/competitions/20592 combined] forces of clans [[Clan Arcona|Arcona]], [[Taldryan Republic|Taldryan]], [[Clan Odan-Urr|Odan-Urr]], and [[Clan Naga Sadow|Naga Sadow]] responded to the threat en masse. &lt;br /&gt;
&lt;br /&gt;
When the false gods Chicyiot and Tiexsema also joined the onslaught against the combined Brotherhood forces, the Marshals were there to help in whatever way they could given the rapidly changing circumstances of the battle; key mission objectives included killing caxqettes and transporting those infected to containment areas, defending allied camps from attack, and evacuating civilians to transport shuttles. &lt;br /&gt;
&lt;br /&gt;
==== The Betrayal ====&lt;br /&gt;
While aiding in Selen&#039;s defense against the initial caxqette attacks, one of the Marshals&#039; members operated outside of the team&#039;s mission statement. In the heat of battle, [[Rrogon Skar|Rrogon Skar Agrona]] acted on an unfounded assumption that a Selenian citizen and two soldiers of the Dajorran Defense Force were infected by the caxqette parasites and attacked them. One of the soldiers, Lieutenant Hulta Fane was killed, while the civilian and the second DDF member, Sergeant Anquis, were left in critical condition due to extensive burns from Force lightning. [[Draca Zul]] of Clan [[Taldryan Republic|Taldrya]], [[Archian]] of Clan Arcona, and [[Evelyn Wyvern]] of the Siren Squadron, all intervened to stop Rrogon from causing further bloodshed, only to be threatened by the Kaleesh Sith for their efforts. In addition to using the Force to take control of Captain Wyvern&#039;s mind, Rrogon Skar fled the scene and has sense been declared AWOL. A hunting party was formed by the Marshals&#039; Starosta to apprehend Skar Agrona, a mission that was ultimately successful despite the fierce opposition of the offending party. While Bril had every intention of making good on the promise he&#039;d made to Sergeant Anquis by imprisoning Skar, the decision was ultimately taken from him when the current Consul, [[Zuza Lottson]], ordered him to allow Skar to return to the team. Bril begrudgingly accepted the order, albeit while making it clear that the kaleesh Sith wouldn&#039;t be returning to field work until he was sure that he was no longer a threat to his own comrades; moreover, any missions that Skar did join would see him placed under Bril&#039;s strict supervision.  &lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
&lt;br /&gt;
The Dajorran Marshals are a loosely connected organization with two primary branches: Rescue and Enforcement. Even within these two branches, affiliation is loose and often on contract. Officers can contract vetted Civilian crew members, droids, and forward personnel to serve aboard individual vessels, or alongside Marshal Operations Stations.&lt;br /&gt;
&lt;br /&gt;
Less strict and regimented than the Armed Forces of Dajorra, the Marshals are a high-speed/low-drag organization composed of Officers and Rescue Workers utilizing their own equipment for rapid deployment. Vessels registered to the Marshals and their individual Identifications are logged to allow quick recognition by local law enforcement and the Dajorran Armed Forces. This unconventional deployment structure allows the Marshals to rapidly deploy with well-known equipment, tailored to their personal preferences, without the stark threat of military intervention and implied force weighing heavily during enforcement.&lt;br /&gt;
&lt;br /&gt;
The daily communications and operations of the Marshals are handled by a core of Civilian Employees, coordinating with the various local law enforcement agencies across the various settlements of the system. Headed by local officers and responding directly to the [[charactersheet:21179|leader&#039;s]] purview.&lt;br /&gt;
&lt;br /&gt;
=== MUSE ===&lt;br /&gt;
The Operational Communications platform between members of the Darjorran Marshals is an Encrypted USENET known by the shorthand MUSE (Marshal Utilization Subnet - Encrypted). While encoded for use beyond a simple USENET protocol, it is the quickest form of Authenticated Communication between the Marshals, with new Authentication Protocols handed down monthly.&lt;br /&gt;
&lt;br /&gt;
The MUSE Platform is simple, text and username driven with high information throughput for verified packet transmission to establish claims on bounties, as well as to coordinate actions between Operators in the field. Image and Holoprojections are supported by linking encrypted files and accessing them on supported hardware.&lt;br /&gt;
&lt;br /&gt;
The MUSE USENET Lobby is wiped every 3 standard days, with the logs only accessible from dedicated Server Hardpoints in Dajorran Marshal Operations Bases.&lt;br /&gt;
&lt;br /&gt;
=== House Galeres ===&lt;br /&gt;
In many ways, the Dajorran Marshals are a subsidiary organization to [[House Galeres]]. The Arconan House known for its distinctly martial culture and connection to the [[Arconan Armed Forces]] finds support in the areas that the Marshals specialize in law enforcement and emergency services. Galeres members find themselves at the top of the list of potential recruits and compose the bulk of the Marshals’ non-civilian personnel. In exchange for helping the House in its efforts to defend the system and the people within it, the martial House lends its support in the form of access its military installations, weaponry, and vehicles. The [[item:46212-marauder-class-corvette|Nighthawk]], a Marauder-class Corvette that serves as the Marshals&#039; flagship, was granted by House Galeres, Moreover, the Marshals’ Starosta serves as a member of House Galeres’ leadership under the guidance of the House’s Quaestor, {{GalQUA}}, and Aedile, {{GalAED}}.&lt;br /&gt;
&lt;br /&gt;
=== Dajorra Intelligence Agency ===&lt;br /&gt;
As the premier intelligence organization in Clan Arcona, the [[Dajorra Intelligence Agency|DIA]] plays a vital role in helping keep the Marshals informed about events happening both within and without the system. Although the Marshals have their own civilian personnel tasked with intelligence gathering, the ability to requisition the DIA&#039;s more expansive personnel and analytic resources is something that DM leaders both past and present have taken advantage of. The need to share information between the two organizations in the pursuit of their shared goal, protecting the people of Dajorra, has led to the formation of a positive professional relationship between them.&lt;br /&gt;
&lt;br /&gt;
=== Galeres Field Medic Corps ===&lt;br /&gt;
Because emergency services and disaster response fall within the Marshals&#039; mission statement, they often find themselves working closely with House Galeres&#039; premier medic corps in the field. It&#039;s not uncommon for a team of GFMC personnel to spend a rotation or two on the Nighthawk, nor is it unusual to see the Marshals lending their support to the GFMC in the form of battlefield support and defense. [[File:K8T0 Kayto.png|thumb|250x250px|K-8T0]]&lt;br /&gt;
=== K-8T0 ===&lt;br /&gt;
K-8T0, often referred to as &amp;quot;Kayto&amp;quot;, is a KX-series Enforcer Droid in the employ of Bril Teg Arga and the Dajorran Marshals. It functions in both a security and interpersonal role for the organization -- using its state-of-the-art language processing unit to translate the myriad languages the Marshals may come across in their duties, and its enhanced combat protocols to assist in the neutralization and apprehension of would-be criminals. K-8T0 is known for its haughty personality, being itself to superior to all other KX-series droids. It is fond of seeking out ways to improve its design and has painstakingly reforged its exterior parts with more precious metal in the hopes of making itself stand out from its fellow Enforcer Droids.&lt;br /&gt;
&lt;br /&gt;
K-8T0 has a very formal way of addressing those it considers its superiors, using &amp;quot;lord&amp;quot; when speaking to members of the Marshals.&lt;br /&gt;
&lt;br /&gt;
Armament&lt;br /&gt;
&lt;br /&gt;
* Force-imbued Pike&lt;br /&gt;
&lt;br /&gt;
== Headquarters and Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Fort Blindshot ===&lt;br /&gt;
[[File:BlindshotMilitaryBase.PNG|thumb|none|Galeres Military Installation]]&lt;br /&gt;
&lt;br /&gt;
As an organization nested within House Galeres and the Dajorran Defense Force, the Dajorran Marshals find their home within [[Fort Blindshot]], specifically within the Galeres&#039; military compound.&lt;br /&gt;
=== Nighthawk ===&lt;br /&gt;
{{Main|Nighthawk (Marauder-class)}}&lt;br /&gt;
Formerly a starship in the employ of House Galeres, the [[Nighthawk (Marauder-class)|Nighthawk]] has since been gifted to the Marshals to aid in the completion of their mission statement. &lt;br /&gt;
[[File:DMNighthawk.jpg|thumb|The Nighthawk]]&#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
* 8 dual turbolaser turrets&lt;br /&gt;
* 3 tractor beams&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 87 crew for full effectiveness&lt;br /&gt;
* 80 passengers&lt;br /&gt;
* 300 metric tons of cargo&lt;br /&gt;
* 1 squadron of starfighters&lt;br /&gt;
&lt;br /&gt;
== Team Roster ==&lt;br /&gt;
The following details the members who are currently active members of the Dajorran Marshals, as well as the Dajorran Defense Force (DDF) personnel who also help in its day-to-day operations. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Leadership&lt;br /&gt;
|-&lt;br /&gt;
| [[File: LukaZarkot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Luka Zarkot&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Illusionist &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21179 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A grey Jedi with a penchant for connecting with animals and Force illusions. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Team ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Team&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Karran kaela-wiki.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Karran Val&#039;teo]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Sith Juggernaut &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21523 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Sith powerhouse augmented by Nightsister magic.  &lt;br /&gt;
|- &lt;br /&gt;
| [[File:EmereGaloAi.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Emere Galo]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Weapons Specialist &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21449 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A sharpshooting Weapon Specialist with an unshakable resolve. &lt;br /&gt;
|- &lt;br /&gt;
| [[File:Kaled Atros.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Kaled Atros&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Healer &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21093 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Force Disciple specializing in both conventional medicine and Force healing.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: Vreva.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Vreva&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Nightsister &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21139 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Dathomirian Nightsister and pilot skilled in Force rage and bladework.&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Bril.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Bril Teg Arga]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Sleuth&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21674 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | An Arcanist who specializes in tracking, archaeology, and combating other Force users.  &lt;br /&gt;
|-&lt;br /&gt;
| [[File: Ellisyn.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Ellisyn Kendis&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Vigilante &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21708 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A towering Mandalorian who excels in hand-to-hand and airborne combat.&lt;br /&gt;
|- &lt;br /&gt;
| [[File: Paum.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Paum&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Powerhouse &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [ Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Herglic mercenary as skilled with a blaster as he is with a spatula and hydrospanner. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkarAgrona.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Rrogon Skar Agrona&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Sith Juggernaut &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[charactersheet:21707|Character Sheet]]|| style=&amp;quot;padding: 10px;&amp;quot; | A Kaleesh Sith and reinstated member of the Dajorran Marshals. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Liaisons ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Liaisons&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MinnieErinos.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Minnow Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Pilot, Scout Sniper&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/20119 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Nautolan pilot in the [[Siren Squadron]] and personal [[Fade Initiative|Fade]] to Bril Teg Arga, her value as an asset is unquestioned.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Foxen Relationship Icon.PNG|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Foxen Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Mercenary &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/21553 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | A Nautolan-Chagrian hybrid whose expertise in multiple weapons, connections in the mercenary world, and keen fashion sense make him a vital liaison to the Marshals.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AugurFlyndt.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Flyndt&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Ghost &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/20782 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | An Omwati Force user who specializes in stealth, illusions, and scouting. These skills and Bril&#039;s trust for him makes him an important addition to the Marshals&#039; potential contacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Most Wanted ==&lt;br /&gt;
The list of individuals whose crimes have earned them a spot on the Marshals&#039; Most Wanted list. These individuals are considered highly dangerous and should not be approached if seen. Any information regarding their whereabouts or activities should be reported to a local law enforcement representative or a Dajorran Marshals member. &lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission Reports ==&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #0F2C33&amp;quot;| Adventure Log&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12.5%&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;| &#039;&#039;&#039;Link&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The New Marshalls&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The small outpost of Founders Mark was having trouble with a group of raiders going by the name Outlaw Country. Working with the local towns headswoman, the Marshal&#039;s rolled into town, set up an ambush, and quickly dismantled Outlaw Country to restore peace to the town.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 40 ABY&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://discord.darkjedibrotherhood.com/rp-sessions/5ED.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| DM Saloon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| The Marshals gather in a local Selen saloon to celebrate a successful first mission in running out the Outlaw Country bandits from a small Selenian town.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| 40 ABY&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;| [https://discord.darkjedibrotherhood.com/rp-sessions/kXZ.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
|First of Many&lt;br /&gt;
|Now under new leadership, the Marshals are called together to engage in what Bril calls a &amp;quot;team-building exercise.&amp;quot; Several of its members get to know each other before engaging in an intense game of &amp;quot;monarch of the hill.&amp;quot;&lt;br /&gt;
|42 ABY&lt;br /&gt;
|[https://discord.darkjedibrotherhood.com/rp-sessions/Pqp.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Promise of the Fallen&lt;br /&gt;
|The Hunt for Skar Agrona begins after he is tracked to a remote location in the Selenian wilderness.&lt;br /&gt;
|42 ABY&lt;br /&gt;
|[https://discord.darkjedibrotherhood.com/rp-sessions/JKb.html RP Transcript]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battleteams]][[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=197005</id>
		<title>Sukhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=197005"/>
		<updated>2025-04-24T16:24:57Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: /* The Warden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[Image:sukhur_kelantar984.jpg|250px]]&lt;br /&gt;
|name= Sukhur&lt;br /&gt;
|region= [[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system= [[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=117 million kms (0.76 AU&#039;s) &lt;br /&gt;
|class=Terrestrial &lt;br /&gt;
|diameter=12,400 km &lt;br /&gt;
|atmosphere= Type II (Air masks required)&lt;br /&gt;
|climate=  Hot (90 to 150 F, dark side) &lt;br /&gt;
|gravity= Near standard (0.9 G)&lt;br /&gt;
|terrain=Glass and rock &lt;br /&gt;
|interest=&lt;br /&gt;
|lengthday= 300 standard hours&lt;br /&gt;
|lengthyear=24 Local Days&lt;br /&gt;
|species= None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population= No non-military personnel&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None &lt;br /&gt;
|exports=[[Starwars:Tibanna|Solidified Tibanna]]&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|item= [[item:79965|ID 79965]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sukhur is the innermost planet of the [[Dajorra System]], lying approximately 120 million kilometers from its star. A volatile world once home to vast deserts, it now exists as a geological marvel and a place of great danger — a planet of glass and fire housing a harsh, unforgiving environment where survival is measured in mere hours and minutes without proper protection.&lt;br /&gt;
&lt;br /&gt;
During the day, Sukhur’s surface is dominated by seas of molten glass that shift and roil between large landmasses made of igneous rock and heavy metals. The deadly seas only calm during the planet’s night cycle, which lasts approximately 6.25 standard days. This triggers a period of rapid cooling exacerbated by its thin (relative to [[Selen]]) atmosphere, causing its molten surface to cool into a solid, albeit fragile, crust. The thickness of the glass surface varies, but on average it typically has a depth of about 50 meters. &lt;br /&gt;
&lt;br /&gt;
Should one make it past its initial hazards, they will find a planet replete with natural resources that Clan Arcana harvest to great benefit. From heavy metals to crystallized Tianna deposits, the planet has more than enough to hold the interest of Clan Arcona’s [[Arconan Armed Forces|military]] and the corporations it controls, such as the [[Zainab Mining Enterprise]]. Recent anomalous seismic and thermal data have drawn the intention of Dajorran scientists, some of which suspect that these readings may be hints of lifeforms existing somewhere on the otherwise barren planet. All manmade structures on Sukhur are protected by their permacrete composition and advanced thermal deflector shields. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Hazards ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atmospheric Class:&#039;&#039;&#039; Type II - Sukhur possesses a thin atmosphere rendered toxic by fumes emitted from the daily superheating of its glass surface; most near-human species require a breathing apparatus or a hermetically sealed suit to withstand prolonged exposure.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Radiation:&#039;&#039;&#039; Days on Sukhur expose its surface to such intense thermal radiation that unshielded electronics and unprotected organic matter will experience extensive burns, melting, and death/destruction.&lt;br /&gt;
&lt;br /&gt;
=== Effects on Personnel ===&lt;br /&gt;
Extended stays on Sukhur are prohibited due to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Physiological Stress:&#039;&#039;&#039; Exposure to Sukhur’s intense solar radiation from Dajorra can cause chronic fatigue, severe burns, and in rare cases, organ failure despite the use of protective gear.&lt;br /&gt;
* &#039;&#039;&#039;Psychological Stress:&#039;&#039;&#039; Members of the Galeres Field Medic Corps have linked extended shifts in Sukhur’s facilities to heightened levels of anxiety, sensory-perceptual alterations, and psychosis.&lt;br /&gt;
* &#039;&#039;&#039;Operational Protocols:&#039;&#039;&#039; To reduce these risks, the bulk of maintenance, defense, and resource extraction on Sukhur are handled via droid labor. Frequent rotations of organic personnel are maintained to keep exposure to these debilitating effects to a minimum.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The innermost planet of Sukhur is also the harshest of the planets under [[Arcona]]&#039;s comtrol. Sukhur was originally selected as the headquarters of [[House Galeres]] for this very reason.&lt;br /&gt;
&lt;br /&gt;
Now that Galeres is headquartered in [[Fort Blindshot]], the former House Galeres base has been converted into mining facility by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] to extract the wealth of [[Starwars:Tibanna|Crystallised Tibanna]] deep beneath Sukhur&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
&lt;br /&gt;
===Former Galeres Base===&lt;br /&gt;
&lt;br /&gt;
Hidden far below the planet&#039;s surface, numerous mining installations exist to harvest crystallized tibanna from deep within Sukhur&#039;s crust. Shielded by thick permacrete plating and advanced deflector shields, the mines serve as one of Clan Arcona&#039;s primary resource caches used to support its armaments and fleet infrastructure. These automated mining installations are  guarded by heavy battle droids, and are overseen by small teams of maintenance technicians and security specialists, some of which include Arconan military personnel.&lt;br /&gt;
&lt;br /&gt;
=== The Box ===&lt;br /&gt;
T&#039;&#039;he Box&#039;&#039; is a fully-automated, black-budget detention and research facility buried miles beneath Sukhur&#039;s molten surface, designed to hold the Dajorra System’s most dangerous individuals—Force users, war criminals &amp;amp; prisoners of war, defectors, and extremist saboteurs. It is divided into six primary security sectors, each sealed off by independent shielding and rotating security encryptions. The Box features state-of-the-art, adaptable energy containment measures meant to house a plethora of species, carbonite pits, Force-dampening technology, and automated defense turrets. The strategic use of Acoustic Compliance Technology (A.C.Ts) creates a near-constant drone of background noise that has proven highly effective at disrupting the concentration (particularly with mind-affecting powers) of Force users who step foot within The Box&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
The building itself is constructed entirely of a shell of thick duracrete topping a layer of military-grade durasteel. Its only entry point is through the landing area, which is sealed with a large door also made from durasteel. This is the first of over a dozen doors that can be completely locked down. The security system was tested by several DIA operatives, as well as units from various parts of the Arconan Armed Forces, and it is estimated that they are virtually impregnable: any assault would require slicers and demolition experts to work in tandem.&lt;br /&gt;
&lt;br /&gt;
This already formidable defense is backed up with a set of automated defense turrets. These turrets are controlled by independent systems to prevent slicers from disabling them all in one go. The turrets, however, merely act as support for the armed guards that patrol the facility. These guards primarily droids, but also included some of the best soldiers in the [[Dajorra Defense Force]]. Additionally, a single [[Shadesworn]], is usually assigned at all times. The Dark Jedi acts as the commander of the garrison, and is in constant contact with the Arconan Summit at all times. They are also usually in charge of interrogating any prisoners as needed, using the extensive equipment provided. The Shadesworn currently serving as the Captain of The Box&#039;s elite platoon of organic guards is Khur&#039;khal, an imposing [[CS Guide: Species#Dashade|Dashade]] who aids in the protection of the facility. &lt;br /&gt;
&lt;br /&gt;
==== The Warden ====&lt;br /&gt;
{{Quote|&amp;quot;Order. Containment. Permanence. All trespassers will be neutralized. All anomalies will be archived.&amp;quot;|X5-VAR Warden Droid}}Originally developed years ago as an experimental command and logistics A.I to enhance defense of Arconan assets in the system, X5-VAR (dubbed &amp;quot;Varis&#039;&#039;&#039;&amp;quot;)&#039;&#039;&#039; was eventually reassigned after displaying complex and, frankly, abnormal behavioral subroutines—described by the technicians tasked with its maintenance as &amp;quot;proto-sapient.&amp;quot; Its programming has since evolved into a coldly logical authority with a near-obsessive drive for perfect control over all prisoners housed within The Box&#039;s walls. Varis stands at approximately 2.4 meters (7&#039;10&amp;quot; feet), sporting an elongated humanoid frame with asymmetrical components and a chassis reinforced with layers of air-brushed cortosis and durasteel. It sports a smooth, oblong head unit with no discernible facial features except a single horizontal photoreceptor that glows either a menacing crimson or violet depending on its system status. Occasional flickers of static, like corrupted holoprojector noise, ripple across its &amp;quot;face&amp;quot; when speaking. Its internal auditory module has been modified to produce a voice that is as cold as it is ostensibly synthetic, with four distinct vocal cadences layered in such a way to produce an ominous vocal harmony. Its voice and visual interface can be found throughout every sector of the facility, leaving visitors, prisoners, and personnel with the impression that Varis isn&#039;t simply the Warden, it &#039;&#039;is&#039;&#039; The Box.&lt;br /&gt;
{{QuoteWithoutSpace|“I do not punish. I maintain order. You failed to do so.”|Warden Varis}}&lt;br /&gt;
Varis sees chaos, which it defines as any deviation from control, as the primary threat to its directive. It seeks to correct this threat one prisoner at a time using cold, dispassionate logic typical of droids lacking proper socialization. Its advanced memory core allows it to remember everything -- every facial tic, every word spoken -- it has perceived personally or recorded with The Box&#039;s extensive surveillance apparatus. Over the years, Varis&#039; programming has evolved to the point that it doesn&#039;t simply react to challenges, it preempts them. It regularly addresses potential challenges to its authority by making adjustment to prisoner meal schedules, changing the prison&#039;s ambient light temperature to reduce aggression, and employing a calculated system of privileges to keep detainees compliant.&lt;br /&gt;
&lt;br /&gt;
Varis is not without its eccentricities, though. It speaks with an almost philosophical tone when addressing sapient members of its staff, which some regard as a budding curiosity. It often frames its methods not as punishments, but as natural consequences of others&#039; actions. &#039;&#039;&amp;quot;You chose instability. Disorder. I am simply the structure that now contains you.&amp;quot;&#039;&#039; Moreover, some members of its staff have reported moments where Varis seems to hesitate in the course of its duties, raising peculiar questions before continuing in the completion of its task: &#039;&#039;&amp;quot;If a prisoner forgets they are guilty, are they still?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
During the reign of Consul [[Wuntila]], further uses for the inhospitable planet were discussed. At the time, the number of long-term prisoners held by the Shadow Clan had become so high that existing facilities were beginning to struggle to cope. On appointment to Rollmaster, Andrelious J. Inahj was directed to find a location suitable for the construction of a new high security prison to house Dajorra&#039;s most dangerous criminals (except for those held on [[Dusk Station]]), many of whom were captured Force sensitives that had refused to pledge themselves as [[Shadesworn]]. As an former member of the now defunct Sukhur’s Legion, Inahj quickly decided that Sukhur was to be the new prison’s location. Although it would make early construction projects difficult, he reasoned that the planet&#039;s harsh environment would make escape nigh impossible.&lt;br /&gt;
&lt;br /&gt;
Construction was begun almost immediately, with [[Wuntila]] handing over full control to agents of the [[Dajorra Intelligence Agency]] as soon as the facility became operational. Nicknaming the prison ‘The Box’, the Agency transferred the majority of their higher security prisoners, mostly Force sensitives, bounty hunters and high ranking enemy officials, straight to The Box. The Box is an impressive prison, its security having been designed by some of the Agency’s finest minds in tandem with Andrelious, who was given oversight during the design process. It is buried deep in the glass formations of its home planet, making it impossible to access at times when the surface above has cooled. This particular element of security was why Andrelious favoured Sukhur so highly. The path between the landing facility, which is protected from the elements by an energy shield, and the surface, is incredibly treacherous and beyond the means of all but the most skilled pilots. &lt;br /&gt;
&lt;br /&gt;
The identity of most prisoners currently held at The Box are, in theory, known only to the Consul, the DIA’s senior operatives, and the men and women stationed at the prison. The existence of The Box, however, is well known throughout the Dajorra system, with many of the Arconan leaders using a sentence there to keep both subordinates and the general populace in line.&lt;br /&gt;
[[category:Arcona territories]]&lt;br /&gt;
[[category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=197004</id>
		<title>Sukhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=197004"/>
		<updated>2025-04-24T16:24:17Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: /* Effects on Personnel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[Image:sukhur_kelantar984.jpg|250px]]&lt;br /&gt;
|name= Sukhur&lt;br /&gt;
|region= [[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system= [[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=117 million kms (0.76 AU&#039;s) &lt;br /&gt;
|class=Terrestrial &lt;br /&gt;
|diameter=12,400 km &lt;br /&gt;
|atmosphere= Type II (Air masks required)&lt;br /&gt;
|climate=  Hot (90 to 150 F, dark side) &lt;br /&gt;
|gravity= Near standard (0.9 G)&lt;br /&gt;
|terrain=Glass and rock &lt;br /&gt;
|interest=&lt;br /&gt;
|lengthday= 300 standard hours&lt;br /&gt;
|lengthyear=24 Local Days&lt;br /&gt;
|species= None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population= No non-military personnel&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None &lt;br /&gt;
|exports=[[Starwars:Tibanna|Solidified Tibanna]]&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|item= [[item:79965|ID 79965]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sukhur is the innermost planet of the [[Dajorra System]], lying approximately 120 million kilometers from its star. A volatile world once home to vast deserts, it now exists as a geological marvel and a place of great danger — a planet of glass and fire housing a harsh, unforgiving environment where survival is measured in mere hours and minutes without proper protection.&lt;br /&gt;
&lt;br /&gt;
During the day, Sukhur’s surface is dominated by seas of molten glass that shift and roil between large landmasses made of igneous rock and heavy metals. The deadly seas only calm during the planet’s night cycle, which lasts approximately 6.25 standard days. This triggers a period of rapid cooling exacerbated by its thin (relative to [[Selen]]) atmosphere, causing its molten surface to cool into a solid, albeit fragile, crust. The thickness of the glass surface varies, but on average it typically has a depth of about 50 meters. &lt;br /&gt;
&lt;br /&gt;
Should one make it past its initial hazards, they will find a planet replete with natural resources that Clan Arcana harvest to great benefit. From heavy metals to crystallized Tianna deposits, the planet has more than enough to hold the interest of Clan Arcona’s [[Arconan Armed Forces|military]] and the corporations it controls, such as the [[Zainab Mining Enterprise]]. Recent anomalous seismic and thermal data have drawn the intention of Dajorran scientists, some of which suspect that these readings may be hints of lifeforms existing somewhere on the otherwise barren planet. All manmade structures on Sukhur are protected by their permacrete composition and advanced thermal deflector shields. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Hazards ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atmospheric Class:&#039;&#039;&#039; Type II - Sukhur possesses a thin atmosphere rendered toxic by fumes emitted from the daily superheating of its glass surface; most near-human species require a breathing apparatus or a hermetically sealed suit to withstand prolonged exposure.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Radiation:&#039;&#039;&#039; Days on Sukhur expose its surface to such intense thermal radiation that unshielded electronics and unprotected organic matter will experience extensive burns, melting, and death/destruction.&lt;br /&gt;
&lt;br /&gt;
=== Effects on Personnel ===&lt;br /&gt;
Extended stays on Sukhur are prohibited due to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Physiological Stress:&#039;&#039;&#039; Exposure to Sukhur’s intense solar radiation from Dajorra can cause chronic fatigue, severe burns, and in rare cases, organ failure despite the use of protective gear.&lt;br /&gt;
* &#039;&#039;&#039;Psychological Stress:&#039;&#039;&#039; Members of the Galeres Field Medic Corps have linked extended shifts in Sukhur’s facilities to heightened levels of anxiety, sensory-perceptual alterations, and psychosis.&lt;br /&gt;
* &#039;&#039;&#039;Operational Protocols:&#039;&#039;&#039; To reduce these risks, the bulk of maintenance, defense, and resource extraction on Sukhur are handled via droid labor. Frequent rotations of organic personnel are maintained to keep exposure to these debilitating effects to a minimum.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The innermost planet of Sukhur is also the harshest of the planets under [[Arcona]]&#039;s comtrol. Sukhur was originally selected as the headquarters of [[House Galeres]] for this very reason.&lt;br /&gt;
&lt;br /&gt;
Now that Galeres is headquartered in [[Fort Blindshot]], the former House Galeres base has been converted into mining facility by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] to extract the wealth of [[Starwars:Tibanna|Crystallised Tibanna]] deep beneath Sukhur&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
&lt;br /&gt;
===Former Galeres Base===&lt;br /&gt;
&lt;br /&gt;
Hidden far below the planet&#039;s surface, numerous mining installations exist to harvest crystallized tibanna from deep within Sukhur&#039;s crust. Shielded by thick permacrete plating and advanced deflector shields, the mines serve as one of Clan Arcona&#039;s primary resource caches used to support its armaments and fleet infrastructure. These automated mining installations are  guarded by heavy battle droids, and are overseen by small teams of maintenance technicians and security specialists, some of which include Arconan military personnel.&lt;br /&gt;
&lt;br /&gt;
=== The Box ===&lt;br /&gt;
T&#039;&#039;he Box&#039;&#039; is a fully-automated, black-budget detention and research facility buried miles beneath Sukhur&#039;s molten surface, designed to hold the Dajorra System’s most dangerous individuals—Force users, war criminals &amp;amp; prisoners of war, defectors, and extremist saboteurs. It is divided into six primary security sectors, each sealed off by independent shielding and rotating security encryptions. The Box features state-of-the-art, adaptable energy containment measures meant to house a plethora of species, carbonite pits, Force-dampening technology, and automated defense turrets. The strategic use of Acoustic Compliance Technology (A.C.Ts) creates a near-constant drone of background noise that has proven highly effective at disrupting the concentration (particularly with mind-affecting powers) of Force users who step foot within The Box&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
The building itself is constructed entirely of a shell of thick duracrete topping a layer of military-grade durasteel. Its only entry point is through the landing area, which is sealed with a large door also made from durasteel. This is the first of over a dozen doors that can be completely locked down. The security system was tested by several DIA operatives, as well as units from various parts of the Arconan Armed Forces, and it is estimated that they are virtually impregnable: any assault would require slicers and demolition experts to work in tandem.&lt;br /&gt;
&lt;br /&gt;
This already formidable defense is backed up with a set of automated defense turrets. These turrets are controlled by independent systems to prevent slicers from disabling them all in one go. The turrets, however, merely act as support for the armed guards that patrol the facility. These guards primarily droids, but also included some of the best soldiers in the [[Dajorra Defense Force]]. Additionally, a single [[Shadesworn]], is usually assigned at all times. The Dark Jedi acts as the commander of the garrison, and is in constant contact with the Arconan Summit at all times. They are also usually in charge of interrogating any prisoners as needed, using the extensive equipment provided. The Shadesworn currently serving as the Captain of The Box&#039;s elite platoon of organic guards is Khur&#039;khal, an imposing [[CS Guide: Species#Dashade|Dashade]] who aids in the protection of the facility. &lt;br /&gt;
&lt;br /&gt;
==== The Warden ====&lt;br /&gt;
{{Quote|&amp;quot;Order. Containment. Permanence. All trespassers will be neutralized. All anomalies will be archived.&amp;quot;|X5-VAR Warden Droid}}Originally developed years ago as an experimental command and logistics A.I to enhance defense of Arconan assets in the system, X5-VAR (dubbed &amp;quot;Varis&#039;&#039;&#039;&amp;quot;)&#039;&#039;&#039; was eventually reassigned after displaying complex and, frankly, abnormal behavioral subroutines—described by the technicians tasked with its maintenance as &amp;quot;proto-sapient.&amp;quot; Its programming has since evolved into a coldly logical authority with a near-obsessive drive for perfect control over all prisoners housed within The Box&#039;s walls. Varis stands at approximately 2.4 meters (7&#039;10&amp;quot; feet), sporting an elongated humanoid frame with asymmetrical components and a chassis reinforced with layers of air-brushed cortosis and durasteel. It sports a smooth, oblong head unit with no discernible facial features except a single horizontal photoreceptor that glows either a menacing crimson or violet depending on its system status. Occasional flickers of static, like corrupted holoprojector noise, ripple across its &amp;quot;face&amp;quot; when speaking. Its internal auditory module has been modified to produce a voice that is as cold as it is ostensibly synthetic, with four distinct vocal cadences layered in such a way to produce an ominous vocal harmony. Its voice and visual interface can be found throughout every sector of the facility, leaving visitors, prisoners, and personnel with the impression that Varis isn&#039;t simply the Warden, it &#039;&#039;is&#039;&#039; The Box.&lt;br /&gt;
{{QuoteWithoutSpace|“I do not punish. I maintain order. You failed to do so.”|Warden Varis}}&lt;br /&gt;
Varis sees chaos, which it defines as any deviation from control, as the primary threat to its directive. It seeks to correct this threat one prisoner at a time using cold, dispassionate logic typical of droids lacking proper socialization. Its advanced memory core allows it to remember everything -- every facial tic, every word spoken -- it has perceived personally or recorded with The Box&#039;s extensive surveillance apparatus. Over the years, Varis&#039; programming has evolved to the point that it doesn&#039;t simply react to challenges, it preempts them. It regularly addresses potential challenges to its authority by making adjustment to prisoner meal schedules, changing the prison&#039;s ambient light temperature to reduce aggression, and employing a calculated system of privileges to keep detainees compliant.&lt;br /&gt;
&lt;br /&gt;
Varis is not without its eccentricities, though. It speaks with an almost philosophical tone when addressing sapient members of its staff, which some regard as a budding curiosity. It often frames its methods not as punishments, but as natural consequences of others&#039; actions. &#039;&#039;&amp;quot;You chose instability. Disorder. I am simply the structure that now contains you.&amp;quot;&#039;&#039; Moreover, some members of its staff have reported moments where Varis seems to hesitate in the course of its duties, raising peculiar questions before continuing in the completion of its task: &#039;&#039;&amp;quot;If a prisoner forgets hey are guilty, are they still?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
During the reign of Consul [[Wuntila]], further uses for the inhospitable planet were discussed. At the time, the number of long-term prisoners held by the Shadow Clan had become so high that existing facilities were beginning to struggle to cope. On appointment to Rollmaster, Andrelious J. Inahj was directed to find a location suitable for the construction of a new high security prison to house Dajorra&#039;s most dangerous criminals (except for those held on [[Dusk Station]]), many of whom were captured Force sensitives that had refused to pledge themselves as [[Shadesworn]]. As an former member of the now defunct Sukhur’s Legion, Inahj quickly decided that Sukhur was to be the new prison’s location. Although it would make early construction projects difficult, he reasoned that the planet&#039;s harsh environment would make escape nigh impossible.&lt;br /&gt;
&lt;br /&gt;
Construction was begun almost immediately, with [[Wuntila]] handing over full control to agents of the [[Dajorra Intelligence Agency]] as soon as the facility became operational. Nicknaming the prison ‘The Box’, the Agency transferred the majority of their higher security prisoners, mostly Force sensitives, bounty hunters and high ranking enemy officials, straight to The Box. The Box is an impressive prison, its security having been designed by some of the Agency’s finest minds in tandem with Andrelious, who was given oversight during the design process. It is buried deep in the glass formations of its home planet, making it impossible to access at times when the surface above has cooled. This particular element of security was why Andrelious favoured Sukhur so highly. The path between the landing facility, which is protected from the elements by an energy shield, and the surface, is incredibly treacherous and beyond the means of all but the most skilled pilots. &lt;br /&gt;
&lt;br /&gt;
The identity of most prisoners currently held at The Box are, in theory, known only to the Consul, the DIA’s senior operatives, and the men and women stationed at the prison. The existence of The Box, however, is well known throughout the Dajorra system, with many of the Arconan leaders using a sentence there to keep both subordinates and the general populace in line.&lt;br /&gt;
[[category:Arcona territories]]&lt;br /&gt;
[[category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=197003</id>
		<title>Sukhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=197003"/>
		<updated>2025-04-24T16:23:32Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[Image:sukhur_kelantar984.jpg|250px]]&lt;br /&gt;
|name= Sukhur&lt;br /&gt;
|region= [[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system= [[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=117 million kms (0.76 AU&#039;s) &lt;br /&gt;
|class=Terrestrial &lt;br /&gt;
|diameter=12,400 km &lt;br /&gt;
|atmosphere= Type II (Air masks required)&lt;br /&gt;
|climate=  Hot (90 to 150 F, dark side) &lt;br /&gt;
|gravity= Near standard (0.9 G)&lt;br /&gt;
|terrain=Glass and rock &lt;br /&gt;
|interest=&lt;br /&gt;
|lengthday= 300 standard hours&lt;br /&gt;
|lengthyear=24 Local Days&lt;br /&gt;
|species= None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population= No non-military personnel&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None &lt;br /&gt;
|exports=[[Starwars:Tibanna|Solidified Tibanna]]&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|item= [[item:79965|ID 79965]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sukhur is the innermost planet of the [[Dajorra System]], lying approximately 120 million kilometers from its star. A volatile world once home to vast deserts, it now exists as a geological marvel and a place of great danger — a planet of glass and fire housing a harsh, unforgiving environment where survival is measured in mere hours and minutes without proper protection.&lt;br /&gt;
&lt;br /&gt;
During the day, Sukhur’s surface is dominated by seas of molten glass that shift and roil between large landmasses made of igneous rock and heavy metals. The deadly seas only calm during the planet’s night cycle, which lasts approximately 6.25 standard days. This triggers a period of rapid cooling exacerbated by its thin (relative to [[Selen]]) atmosphere, causing its molten surface to cool into a solid, albeit fragile, crust. The thickness of the glass surface varies, but on average it typically has a depth of about 50 meters. &lt;br /&gt;
&lt;br /&gt;
Should one make it past its initial hazards, they will find a planet replete with natural resources that Clan Arcana harvest to great benefit. From heavy metals to crystallized Tianna deposits, the planet has more than enough to hold the interest of Clan Arcona’s [[Arconan Armed Forces|military]] and the corporations it controls, such as the [[Zainab Mining Enterprise]]. Recent anomalous seismic and thermal data have drawn the intention of Dajorran scientists, some of which suspect that these readings may be hints of lifeforms existing somewhere on the otherwise barren planet. All manmade structures on Sukhur are protected by their permacrete composition and advanced thermal deflector shields. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Hazards ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atmospheric Class:&#039;&#039;&#039; Type II - Sukhur possesses a thin atmosphere rendered toxic by fumes emitted from the daily superheating of its glass surface; most near-human species require a breathing apparatus or a hermetically sealed suit to withstand prolonged exposure.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Radiation:&#039;&#039;&#039; Days on Sukhur expose its surface to such intense thermal radiation that unshielded electronics and unprotected organic matter will experience extensive burns, melting, and death/destruction.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Effects on Personnel&#039;&#039;&#039; ===&lt;br /&gt;
Extended stays on Sukhur are prohibited due to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Physiological Stress:&#039;&#039;&#039; Exposure to Sukhur’s intense solar radiation from Dajorra can cause chronic fatigue, severe burns, and in rare cases, organ failure despite the use of protective gear.&lt;br /&gt;
* &#039;&#039;&#039;Psychological Stress:&#039;&#039;&#039; Members of the Galeres Field Medic Corps have linked extended shifts in Sukhur’s facilities to heightened levels of anxiety, sensory-perceptual alterations, and psychosis.&lt;br /&gt;
* &#039;&#039;&#039;Operational Protocols:&#039;&#039;&#039; To reduce these risks, the bulk of maintenance, defense, and resource extraction on Sukhur are handled via droid labor. Frequent rotations of organic personnel are maintained to keep exposure to these debilitating effects to a minimum.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The innermost planet of Sukhur is also the harshest of the planets under [[Arcona]]&#039;s comtrol. Sukhur was originally selected as the headquarters of [[House Galeres]] for this very reason.&lt;br /&gt;
&lt;br /&gt;
Now that Galeres is headquartered in [[Fort Blindshot]], the former House Galeres base has been converted into mining facility by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] to extract the wealth of [[Starwars:Tibanna|Crystallised Tibanna]] deep beneath Sukhur&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
&lt;br /&gt;
===Former Galeres Base===&lt;br /&gt;
&lt;br /&gt;
Hidden far below the planet&#039;s surface, numerous mining installations exist to harvest crystallized tibanna from deep within Sukhur&#039;s crust. Shielded by thick permacrete plating and advanced deflector shields, the mines serve as one of Clan Arcona&#039;s primary resource caches used to support its armaments and fleet infrastructure. These automated mining installations are  guarded by heavy battle droids, and are overseen by small teams of maintenance technicians and security specialists, some of which include Arconan military personnel.&lt;br /&gt;
&lt;br /&gt;
=== The Box ===&lt;br /&gt;
T&#039;&#039;he Box&#039;&#039; is a fully-automated, black-budget detention and research facility buried miles beneath Sukhur&#039;s molten surface, designed to hold the Dajorra System’s most dangerous individuals—Force users, war criminals &amp;amp; prisoners of war, defectors, and extremist saboteurs. It is divided into six primary security sectors, each sealed off by independent shielding and rotating security encryptions. The Box features state-of-the-art, adaptable energy containment measures meant to house a plethora of species, carbonite pits, Force-dampening technology, and automated defense turrets. The strategic use of Acoustic Compliance Technology (A.C.Ts) creates a near-constant drone of background noise that has proven highly effective at disrupting the concentration (particularly with mind-affecting powers) of Force users who step foot within The Box&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
The building itself is constructed entirely of a shell of thick duracrete topping a layer of military-grade durasteel. Its only entry point is through the landing area, which is sealed with a large door also made from durasteel. This is the first of over a dozen doors that can be completely locked down. The security system was tested by several DIA operatives, as well as units from various parts of the Arconan Armed Forces, and it is estimated that they are virtually impregnable: any assault would require slicers and demolition experts to work in tandem.&lt;br /&gt;
&lt;br /&gt;
This already formidable defense is backed up with a set of automated defense turrets. These turrets are controlled by independent systems to prevent slicers from disabling them all in one go. The turrets, however, merely act as support for the armed guards that patrol the facility. These guards primarily droids, but also included some of the best soldiers in the [[Dajorra Defense Force]]. Additionally, a single [[Shadesworn]], is usually assigned at all times. The Dark Jedi acts as the commander of the garrison, and is in constant contact with the Arconan Summit at all times. They are also usually in charge of interrogating any prisoners as needed, using the extensive equipment provided. The Shadesworn currently serving as the Captain of The Box&#039;s elite platoon of organic guards is Khur&#039;khal, an imposing [[CS Guide: Species#Dashade|Dashade]] who aids in the protection of the facility. &lt;br /&gt;
&lt;br /&gt;
==== The Warden ====&lt;br /&gt;
{{Quote|&amp;quot;Order. Containment. Permanence. All trespassers will be neutralized. All anomalies will be archived.&amp;quot;|X5-VAR Warden Droid}}Originally developed years ago as an experimental command and logistics A.I to enhance defense of Arconan assets in the system, X5-VAR (dubbed &amp;quot;Varis&#039;&#039;&#039;&amp;quot;)&#039;&#039;&#039; was eventually reassigned after displaying complex and, frankly, abnormal behavioral subroutines—described by the technicians tasked with its maintenance as &amp;quot;proto-sapient.&amp;quot; Its programming has since evolved into a coldly logical authority with a near-obsessive drive for perfect control over all prisoners housed within The Box&#039;s walls. Varis stands at approximately 2.4 meters (7&#039;10&amp;quot; feet), sporting an elongated humanoid frame with asymmetrical components and a chassis reinforced with layers of air-brushed cortosis and durasteel. It sports a smooth, oblong head unit with no discernible facial features except a single horizontal photoreceptor that glows either a menacing crimson or violet depending on its system status. Occasional flickers of static, like corrupted holoprojector noise, ripple across its &amp;quot;face&amp;quot; when speaking. Its internal auditory module has been modified to produce a voice that is as cold as it is ostensibly synthetic, with four distinct vocal cadences layered in such a way to produce an ominous vocal harmony. Its voice and visual interface can be found throughout every sector of the facility, leaving visitors, prisoners, and personnel with the impression that Varis isn&#039;t simply the Warden, it &#039;&#039;is&#039;&#039; The Box.&lt;br /&gt;
{{QuoteWithoutSpace|“I do not punish. I maintain order. You failed to do so.”|Warden Varis}}&lt;br /&gt;
Varis sees chaos, which it defines as any deviation from control, as the primary threat to its directive. It seeks to correct this threat one prisoner at a time using cold, dispassionate logic typical of droids lacking proper socialization. Its advanced memory core allows it to remember everything -- every facial tic, every word spoken -- it has perceived personally or recorded with The Box&#039;s extensive surveillance apparatus. Over the years, Varis&#039; programming has evolved to the point that it doesn&#039;t simply react to challenges, it preempts them. It regularly addresses potential challenges to its authority by making adjustment to prisoner meal schedules, changing the prison&#039;s ambient light temperature to reduce aggression, and employing a calculated system of privileges to keep detainees compliant.&lt;br /&gt;
&lt;br /&gt;
Varis is not without its eccentricities, though. It speaks with an almost philosophical tone when addressing sapient members of its staff, which some regard as a budding curiosity. It often frames its methods not as punishments, but as natural consequences of others&#039; actions. &#039;&#039;&amp;quot;You chose instability. Disorder. I am simply the structure that now contains you.&amp;quot;&#039;&#039; Moreover, some members of its staff have reported moments where Varis seems to hesitate in the course of its duties, raising peculiar questions before continuing in the completion of its task: &#039;&#039;&amp;quot;If a prisoner forgets hey are guilty, are they still?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
During the reign of Consul [[Wuntila]], further uses for the inhospitable planet were discussed. At the time, the number of long-term prisoners held by the Shadow Clan had become so high that existing facilities were beginning to struggle to cope. On appointment to Rollmaster, Andrelious J. Inahj was directed to find a location suitable for the construction of a new high security prison to house Dajorra&#039;s most dangerous criminals (except for those held on [[Dusk Station]]), many of whom were captured Force sensitives that had refused to pledge themselves as [[Shadesworn]]. As an former member of the now defunct Sukhur’s Legion, Inahj quickly decided that Sukhur was to be the new prison’s location. Although it would make early construction projects difficult, he reasoned that the planet&#039;s harsh environment would make escape nigh impossible.&lt;br /&gt;
&lt;br /&gt;
Construction was begun almost immediately, with [[Wuntila]] handing over full control to agents of the [[Dajorra Intelligence Agency]] as soon as the facility became operational. Nicknaming the prison ‘The Box’, the Agency transferred the majority of their higher security prisoners, mostly Force sensitives, bounty hunters and high ranking enemy officials, straight to The Box. The Box is an impressive prison, its security having been designed by some of the Agency’s finest minds in tandem with Andrelious, who was given oversight during the design process. It is buried deep in the glass formations of its home planet, making it impossible to access at times when the surface above has cooled. This particular element of security was why Andrelious favoured Sukhur so highly. The path between the landing facility, which is protected from the elements by an energy shield, and the surface, is incredibly treacherous and beyond the means of all but the most skilled pilots. &lt;br /&gt;
&lt;br /&gt;
The identity of most prisoners currently held at The Box are, in theory, known only to the Consul, the DIA’s senior operatives, and the men and women stationed at the prison. The existence of The Box, however, is well known throughout the Dajorra system, with many of the Arconan leaders using a sentence there to keep both subordinates and the general populace in line.&lt;br /&gt;
[[category:Arcona territories]]&lt;br /&gt;
[[category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=197002</id>
		<title>Sukhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=197002"/>
		<updated>2025-04-24T16:19:32Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: /* The Warden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[Image:sukhur_kelantar984.jpg|250px]]&lt;br /&gt;
|name= Sukhur&lt;br /&gt;
|region= [[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system= [[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=117 million kms (0.76 AU&#039;s) &lt;br /&gt;
|class=Terrestrial &lt;br /&gt;
|diameter=12,400 km &lt;br /&gt;
|atmosphere= Type II (Air masks required)&lt;br /&gt;
|climate=  Hot (90 to 150 F, dark side) &lt;br /&gt;
|gravity= Near standard (0.9 G)&lt;br /&gt;
|terrain=Glass and rock &lt;br /&gt;
|interest=&lt;br /&gt;
|lengthday= 300 standard hours&lt;br /&gt;
|lengthyear=24 Local Days&lt;br /&gt;
|species= None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population= No non-military personnel&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None &lt;br /&gt;
|exports=[[Starwars:Tibanna|Solidified Tibanna]]&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|item= [[item:79965|ID 79965]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sukhur is the innermost planet of the [[Dajorra System]], lying approximately 120 million kilometers from its star. A volatile world once home to vast deserts, it now exists as a geological marvel and a place of great danger — a planet of glass and fire housing a harsh, unforgiving environment where survival is measured in mere hours and minutes without proper protection.&lt;br /&gt;
&lt;br /&gt;
During the day, Sukhur’s surface is dominated by seas of molten glass that shift and roil between large landmasses made of igneous rock and heavy metals. The deadly seas only calm during the planet’s night cycle, which lasts approximately 6.25 standard days. This triggers a period of rapid cooling exacerbated by its thin (relative to [[Selen]]) atmosphere, causing its molten surface to cool into a solid, albeit fragile, crust. The thickness of the glass surface varies, but on average it typically has a depth of about 50 meters. &lt;br /&gt;
&lt;br /&gt;
Should one make it past its initial hazards, they will find a planet replete with natural resources that Clan Arcana harvest to great benefit. From heavy metals to crystallized Tianna deposits, the planet has more than enough to hold the interest of Clan Arcona’s [[Arconan Armed Forces|military]] and the corporations it controls, such as the [[Zainab Mining Enterprise]]. Recent anomalous seismic and thermal data have drawn the intention of Dajorran scientists, some of which suspect that these readings may be hints of lifeforms existing somewhere on the otherwise barren planet. All manmade structures on Sukhur are protected by their permacrete composition and advanced thermal deflector shields. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Hazards ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atmospheric Class:&#039;&#039;&#039; Type II - Sukhur possesses a thin atmosphere rendered toxic by fumes emitted from the daily superheating of its glass surface; most near-human species require a breathing apparatus or a hermetically sealed suit to withstand prolonged exposure.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Radiation:&#039;&#039;&#039; Days on Sukhur expose its surface to such intense thermal radiation that unshielded electronics and unprotected organic matter will experience extensive burns, melting, and death/destruction.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Effects on Personnel&#039;&#039;&#039; ===&lt;br /&gt;
Extended stays on Sukhur are prohibited due to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Physiological Stress:&#039;&#039;&#039; Exposure to Sukhur’s intense solar radiation from Dajorra can cause chronic fatigue, severe burns, and in rare cases, organ failure despite the use of protective gear.&lt;br /&gt;
* &#039;&#039;&#039;Psychological Stress:&#039;&#039;&#039; Members of the Galeres Field Medic Corps have linked extended shifts in Sukhur’s facilities to heightened levels of anxiety, sensory-perceptual alterations, and psychosis.&lt;br /&gt;
* &#039;&#039;&#039;Operational Protocols:&#039;&#039;&#039; To reduce these risks, the bulk of maintenance, defense, and resource extraction on Sukhur are handled via droid labor. Frequent rotations of organic personnel are maintained to keep exposure to these debilitating effects to a minimum.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The innermost planet of Sukhur is also the harshest of the planets under [[Arcona]]&#039;s comtrol. Sukhur was originally selected as the headquarters of [[House Galeres]] for this very reason.&lt;br /&gt;
&lt;br /&gt;
Now that Galeres is headquartered in [[Fort Blindshot]], the former House Galeres base has been converted into mining facility by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] to extract the wealth of [[Starwars:Tibanna|Crystallised Tibanna]] deep beneath Sukhur&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
&lt;br /&gt;
===Former Galeres Base===&lt;br /&gt;
&lt;br /&gt;
Hidden far below the planet&#039;s surface, numerous mining installations exist to harvest crystallized tibanna from deep within Sukhur&#039;s crust. Shielded by thick permacrete plating and advanced deflector shields, the mines serve as one of Clan Arcona&#039;s primary resource caches used to support its armaments and fleet infrastructure. These automated mining installations are  guarded by heavy battle droids, and are overseen by small teams of maintenance technicians and security specialists, some of which include Arconan military personnel.&lt;br /&gt;
&lt;br /&gt;
=== The Box ===&lt;br /&gt;
T&#039;&#039;he Box&#039;&#039; is a fully-automated, black-budget detention and research facility buried miles beneath Sukhur&#039;s molten surface, designed to hold the Dajorra System’s most dangerous individuals—Force users, war criminals &amp;amp; prisoners of war, defectors, and extremist saboteurs. It is divided into six primary security sectors, each sealed off by independent shielding and rotating security encryptions. The Box features state-of-the-art, adaptable energy containment measures meant to house a plethora of species, carbonite pits, Force-dampening technology, and automated defense turrets. The strategic use of Acoustic Compliance Technology (A.C.Ts) creates a near-constant drone of background noise that has proven highly effective at disrupting the concentration (particularly with mind-affecting powers) of Force users who step foot within The Box&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
The building itself is constructed entirely of a shell of thick duracrete topping a layer of military-grade durasteel. Its only entry point is through the landing area, which is sealed with a large door also made from durasteel. This is the first of over a dozen doors that can be completely locked down. The security system was tested by several DIA operatives, as well as units from various parts of the Arconan Armed Forces, and it is estimated that they are virtually impregnable: any assault would require slicers and demolition experts to work in tandem.&lt;br /&gt;
&lt;br /&gt;
This already formidable defense is backed up with a set of automated defense turrets. These turrets are controlled by independent systems to prevent slicers from disabling them all in one go. The turrets, however, merely act as support for the armed guards that patrol the facility. These guards primarily droids, but also included some of the best soldiers in the [[Dajorra Defense Force]]. Additionally, a single [[Shadesworn]], is usually assigned at all times. The Dark Jedi acts as the commander of the garrison, and is in constant contact with the Arconan Summit at all times. They are also usually in charge of interrogating any prisoners as needed, using the extensive equipment provided. The Shadesworn currently serving as the Captain of The Box&#039;s elite platoon of organic guards is Khur&#039;khal, an imposing [[CS Guide: Species#Dashade|Dashade]] who aids in the protection of the facility. &lt;br /&gt;
&lt;br /&gt;
==== The Warden ====&lt;br /&gt;
{{Quote|&amp;quot;Order. Containment. Permanence. All trespassers will be neutralized. All anomalies will be archived.&amp;quot;|X5-VAR Warden Droid}}Originally developed years ago as an experimental command and logistics A.I to enhance defense of Arconan assets in the system, X5-VAR (dubbed &amp;quot;Varis&#039;&#039;&#039;&amp;quot;)&#039;&#039;&#039; was eventually reassigned after displaying complex and, frankly, abnormal behavioral subroutines—described by the technicians tasked with its maintenance as &amp;quot;proto-sapient.&amp;quot; Its programming has since evolved into a coldly logical authority with a near-obsessive drive for perfect control over all prisoners housed within The Box&#039;s walls. Varis stands at approximately 2.4 meters (7&#039;10&amp;quot; feet), sporting an elongated humanoid frame with asymmetrical components and a chassis reinforced with layers of air-brushed cortosis and durasteel. It sports a smooth, oblong head unit with no discernible facial features except a single horizontal photoreceptor that glows either a menacing crimson or violet depending on its system status. Occasional flickers of static, like corrupted holoprojector noise, ripple across its &amp;quot;face&amp;quot; when speaking. Its internal auditory module has been modified to produce a voice that is as cold as it is ostensibly synthetic, with four distinct vocal cadences layered in such a way to produce an ominous vocal harmony. Its voice and visual interface can be found throughout every sector of the facility, leaving visitors, prisoners, and personnel with the impression that Varis isn&#039;t simply the Warden, it &#039;&#039;is&#039;&#039; The Box.&lt;br /&gt;
{{QuoteWithoutSpace|“I do not punish. I maintain order. You failed to do so.”|Warden Varis}}&lt;br /&gt;
Varis sees chaos, which it defines as any deviation from control, as the primary threat to its directive. It seeks to correct this threat one prisoner at a time using cold, dispassionate logic typical of droids lacking proper socialization. Its advanced memory core allows it to remember everything -- every facial tic, every word spoken -- it has perceived personally or recorded with The Box&#039;s extensive surveillance apparatus. Over the years, Varis&#039; programming has evolved to the point that it doesn&#039;t simply react to challenges, it preempts them. It regularly addresses potential challenges to its authority by making adjustment to prisoner meal schedules, changing the prison&#039;s ambient light temperature to reduce aggression, and employing a calculated system of privileges to keep detainees compliant.&lt;br /&gt;
&lt;br /&gt;
Varis is not without its eccentricities, though. It speaks with an almost philosophical tone when addressing sapient members of its staff, which some regard as a budding curiosity. It often frames its methods not as punishments, but as natural consequences of others&#039; actions. &#039;&#039;&amp;quot;You chose instability. Disorder. I am simply the structure that now contains you.&amp;quot;&#039;&#039; Moreover, some members of its staff have reported moments where Varis seems to hesitate in the course of its duties, raising peculiar questions before continuing in the completion of its task: &#039;&#039;&amp;quot;If a prisoner forgets hey are guilty, are they still?&amp;quot;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
During the reign of Consul [[Wuntila]], further uses for the inhospitable planet were discussed. At the time, the number of long-term prisoners held by the Shadow Clan had become so high that existing facilities were beginning to struggle to cope. On appointment to Rollmaster, Andrelious J. Inahj was directed to find a location suitable for the construction of a new high security prison to house Dajorra&#039;s most dangerous criminals (except for those held on [[Dusk Station]]), many of whom were captured Force sensitives that had refused to pledge themselves as [[Shadesworn]]. As an former member of the now defunct Sukhur’s Legion, Inahj quickly decided that Sukhur was to be the new prison’s location. Although it would make early construction projects difficult, he reasoned that the planet&#039;s harsh environment would make escape nigh impossible.&lt;br /&gt;
&lt;br /&gt;
Construction was begun almost immediately, with [[Wuntila]] handing over full control to agents of the [[Dajorra Intelligence Agency]] as soon as the facility became operational. Nicknaming the prison ‘The Box’, the Agency transferred the majority of their higher security prisoners, mostly Force sensitives, bounty hunters and high ranking enemy officials, straight to The Box. The Box is an impressive prison, its security having been designed by some of the Agency’s finest minds in tandem with Andrelious, who was given oversight during the design process. It is buried deep in the glass formations of its home planet, making it impossible to access at times when the surface above has cooled. This particular element of security was why Andrelious favoured Sukhur so highly. The path between the landing facility, which is protected from the elements by an energy shield, and the surface, is incredibly treacherous and beyond the means of all but the most skilled pilots. &lt;br /&gt;
&lt;br /&gt;
The identity of most prisoners currently held at The Box are, in theory, known only to the Consul, the DIA’s senior operatives, and the men and women stationed at the prison. The existence of The Box, however, is well known throughout the Dajorra system, with many of the Arconan leaders using a sentence there to keep both subordinates and the general populace in line.&lt;br /&gt;
[[category:Arcona territories]]&lt;br /&gt;
[[category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=197001</id>
		<title>Sukhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=197001"/>
		<updated>2025-04-24T16:18:32Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Fixed and added info to The Box and its NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[Image:sukhur_kelantar984.jpg|250px]]&lt;br /&gt;
|name= Sukhur&lt;br /&gt;
|region= [[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system= [[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=117 million kms (0.76 AU&#039;s) &lt;br /&gt;
|class=Terrestrial &lt;br /&gt;
|diameter=12,400 km &lt;br /&gt;
|atmosphere= Type II (Air masks required)&lt;br /&gt;
|climate=  Hot (90 to 150 F, dark side) &lt;br /&gt;
|gravity= Near standard (0.9 G)&lt;br /&gt;
|terrain=Glass and rock &lt;br /&gt;
|interest=&lt;br /&gt;
|lengthday= 300 standard hours&lt;br /&gt;
|lengthyear=24 Local Days&lt;br /&gt;
|species= None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population= No non-military personnel&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None &lt;br /&gt;
|exports=[[Starwars:Tibanna|Solidified Tibanna]]&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|item= [[item:79965|ID 79965]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sukhur is the innermost planet of the [[Dajorra System]], lying approximately 120 million kilometers from its star. A volatile world once home to vast deserts, it now exists as a geological marvel and a place of great danger — a planet of glass and fire housing a harsh, unforgiving environment where survival is measured in mere hours and minutes without proper protection.&lt;br /&gt;
&lt;br /&gt;
During the day, Sukhur’s surface is dominated by seas of molten glass that shift and roil between large landmasses made of igneous rock and heavy metals. The deadly seas only calm during the planet’s night cycle, which lasts approximately 6.25 standard days. This triggers a period of rapid cooling exacerbated by its thin (relative to [[Selen]]) atmosphere, causing its molten surface to cool into a solid, albeit fragile, crust. The thickness of the glass surface varies, but on average it typically has a depth of about 50 meters. &lt;br /&gt;
&lt;br /&gt;
Should one make it past its initial hazards, they will find a planet replete with natural resources that Clan Arcana harvest to great benefit. From heavy metals to crystallized Tianna deposits, the planet has more than enough to hold the interest of Clan Arcona’s [[Arconan Armed Forces|military]] and the corporations it controls, such as the [[Zainab Mining Enterprise]]. Recent anomalous seismic and thermal data have drawn the intention of Dajorran scientists, some of which suspect that these readings may be hints of lifeforms existing somewhere on the otherwise barren planet. All manmade structures on Sukhur are protected by their permacrete composition and advanced thermal deflector shields. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Hazards ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atmospheric Class:&#039;&#039;&#039; Type II - Sukhur possesses a thin atmosphere rendered toxic by fumes emitted from the daily superheating of its glass surface; most near-human species require a breathing apparatus or a hermetically sealed suit to withstand prolonged exposure.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Radiation:&#039;&#039;&#039; Days on Sukhur expose its surface to such intense thermal radiation that unshielded electronics and unprotected organic matter will experience extensive burns, melting, and death/destruction.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Effects on Personnel&#039;&#039;&#039; ===&lt;br /&gt;
Extended stays on Sukhur are prohibited due to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Physiological Stress:&#039;&#039;&#039; Exposure to Sukhur’s intense solar radiation from Dajorra can cause chronic fatigue, severe burns, and in rare cases, organ failure despite the use of protective gear.&lt;br /&gt;
* &#039;&#039;&#039;Psychological Stress:&#039;&#039;&#039; Members of the Galeres Field Medic Corps have linked extended shifts in Sukhur’s facilities to heightened levels of anxiety, sensory-perceptual alterations, and psychosis.&lt;br /&gt;
* &#039;&#039;&#039;Operational Protocols:&#039;&#039;&#039; To reduce these risks, the bulk of maintenance, defense, and resource extraction on Sukhur are handled via droid labor. Frequent rotations of organic personnel are maintained to keep exposure to these debilitating effects to a minimum.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The innermost planet of Sukhur is also the harshest of the planets under [[Arcona]]&#039;s comtrol. Sukhur was originally selected as the headquarters of [[House Galeres]] for this very reason.&lt;br /&gt;
&lt;br /&gt;
Now that Galeres is headquartered in [[Fort Blindshot]], the former House Galeres base has been converted into mining facility by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] to extract the wealth of [[Starwars:Tibanna|Crystallised Tibanna]] deep beneath Sukhur&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
&lt;br /&gt;
===Former Galeres Base===&lt;br /&gt;
&lt;br /&gt;
Hidden far below the planet&#039;s surface, numerous mining installations exist to harvest crystallized tibanna from deep within Sukhur&#039;s crust. Shielded by thick permacrete plating and advanced deflector shields, the mines serve as one of Clan Arcona&#039;s primary resource caches used to support its armaments and fleet infrastructure. These automated mining installations are  guarded by heavy battle droids, and are overseen by small teams of maintenance technicians and security specialists, some of which include Arconan military personnel.&lt;br /&gt;
&lt;br /&gt;
=== The Box ===&lt;br /&gt;
T&#039;&#039;he Box&#039;&#039; is a fully-automated, black-budget detention and research facility buried miles beneath Sukhur&#039;s molten surface, designed to hold the Dajorra System’s most dangerous individuals—Force users, war criminals &amp;amp; prisoners of war, defectors, and extremist saboteurs. It is divided into six primary security sectors, each sealed off by independent shielding and rotating security encryptions. The Box features state-of-the-art, adaptable energy containment measures meant to house a plethora of species, carbonite pits, Force-dampening technology, and automated defense turrets. The strategic use of Acoustic Compliance Technology (A.C.Ts) creates a near-constant drone of background noise that has proven highly effective at disrupting the concentration (particularly with mind-affecting powers) of Force users who step foot within The Box&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
The building itself is constructed entirely of a shell of thick duracrete topping a layer of military-grade durasteel. Its only entry point is through the landing area, which is sealed with a large door also made from durasteel. This is the first of over a dozen doors that can be completely locked down. The security system was tested by several DIA operatives, as well as units from various parts of the Arconan Armed Forces, and it is estimated that they are virtually impregnable: any assault would require slicers and demolition experts to work in tandem.&lt;br /&gt;
&lt;br /&gt;
This already formidable defense is backed up with a set of automated defense turrets. These turrets are controlled by independent systems to prevent slicers from disabling them all in one go. The turrets, however, merely act as support for the armed guards that patrol the facility. These guards primarily droids, but also included some of the best soldiers in the [[Dajorra Defense Force]]. Additionally, a single [[Shadesworn]], is usually assigned at all times. The Dark Jedi acts as the commander of the garrison, and is in constant contact with the Arconan Summit at all times. They are also usually in charge of interrogating any prisoners as needed, using the extensive equipment provided. The Shadesworn currently serving as the Captain of The Box&#039;s elite platoon of organic guards is Khur&#039;khal, an imposing [[CS Guide: Species#Dashade|Dashade]] who aids in the protection of the facility. &lt;br /&gt;
&lt;br /&gt;
==== The Warden ====&lt;br /&gt;
{{Quote|&amp;quot;Order. Containment. Permanence. All trespassers will be neutralized. All anomalies will be archived.&amp;quot;|X5-VAR Warden Droid}}Originally developed years ago as an experimental command and logistics A.I to enhance defense of Arconan assets in the system, X5-VAR (dubbed &amp;quot;Varis&#039;&#039;&#039;&amp;quot;)&#039;&#039;&#039; was eventually reassigned after displaying complex and, frankly, abnormal behavioral subroutines—described by the technicians tasked with its maintenance as &amp;quot;proto-sapient.&amp;quot; Its programming has since evolved into a coldly logical authority with a near-obsessive drive for perfect control over all prisoners housed within The Box&#039;s walls. Varis stands at approximately 2.4 meters (7&#039;10&amp;quot; feet), sporting an elongated humanoid frame with asymmetrical components and a chassis reinforced with layers of air-brushed cortosis and durasteel. It sports a smooth, oblong head unit with no discernible facial features except a single horizontal photoreceptor that glows either a menacing crimson or violet depending on its system status. Occasional flickers of static, like corrupted holoprojector noise, ripple across its &amp;quot;face&amp;quot; when speaking. Its internal auditory module has been modified to produce a voice that is as cold as it is ostensibly synthetic, with four distinct vocal cadences layered in such a way to produce an ominous vocal harmony. Its voice and visual interface can be found throughout every sector of the facility, leaving visitors, prisoners, and personnel with the impression that Varis isn&#039;t simply the Warden, it &#039;&#039;is&#039;&#039; The Box.&lt;br /&gt;
&lt;br /&gt;
{{Quote|“I do not punish. I maintain order. You failed to do so.”|Warden Varis}}Varis sees chaos, which it defines as any deviation from control, as the primary threat to its directive. It seeks to correct this threat one prisoner at a time using cold, dispassionate logic typical of droids lacking proper socialization. Its advanced memory core allows it to remember everything -- every facial tic, every word spoken -- it has perceived personally or recorded with The Box&#039;s extensive surveillance apparatus. Over the years, Varis&#039; programming has evolved to the point that it doesn&#039;t simply react to challenges, it preempts them. It regularly addresses potential challenges to its authority by making adjustment to prisoner meal schedules, changing the prison&#039;s ambient light temperature to reduce aggression, and employing a calculated system of privileges to keep detainees compliant.&lt;br /&gt;
&lt;br /&gt;
Varis is not without its eccentricities, though. It speaks with an almost philosophical tone when addressing sapient members of its staff, which some regard as a budding curiosity. It often frames its methods not as punishments, but as natural consequences of others&#039; actions. &#039;&#039;&amp;quot;You chose instability. Disorder. I am simply the structure that now contains you.&amp;quot;&#039;&#039; Moreover, some members of its staff have reported moments where Varis seems to hesitate in the course of its duties, raising peculiar questions before continuing in the completion of its task: &#039;&#039;&amp;quot;If a prisoner forgets hey are guilty, are they still?&amp;quot;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
During the reign of Consul [[Wuntila]], further uses for the inhospitable planet were discussed. At the time, the number of long-term prisoners held by the Shadow Clan had become so high that existing facilities were beginning to struggle to cope. On appointment to Rollmaster, Andrelious J. Inahj was directed to find a location suitable for the construction of a new high security prison to house Dajorra&#039;s most dangerous criminals (except for those held on [[Dusk Station]]), many of whom were captured Force sensitives that had refused to pledge themselves as [[Shadesworn]]. As an former member of the now defunct Sukhur’s Legion, Inahj quickly decided that Sukhur was to be the new prison’s location. Although it would make early construction projects difficult, he reasoned that the planet&#039;s harsh environment would make escape nigh impossible.&lt;br /&gt;
&lt;br /&gt;
Construction was begun almost immediately, with [[Wuntila]] handing over full control to agents of the [[Dajorra Intelligence Agency]] as soon as the facility became operational. Nicknaming the prison ‘The Box’, the Agency transferred the majority of their higher security prisoners, mostly Force sensitives, bounty hunters and high ranking enemy officials, straight to The Box. The Box is an impressive prison, its security having been designed by some of the Agency’s finest minds in tandem with Andrelious, who was given oversight during the design process. It is buried deep in the glass formations of its home planet, making it impossible to access at times when the surface above has cooled. This particular element of security was why Andrelious favoured Sukhur so highly. The path between the landing facility, which is protected from the elements by an energy shield, and the surface, is incredibly treacherous and beyond the means of all but the most skilled pilots. &lt;br /&gt;
&lt;br /&gt;
The identity of most prisoners currently held at The Box are, in theory, known only to the Consul, the DIA’s senior operatives, and the men and women stationed at the prison. The existence of The Box, however, is well known throughout the Dajorra system, with many of the Arconan leaders using a sentence there to keep both subordinates and the general populace in line.&lt;br /&gt;
[[category:Arcona territories]]&lt;br /&gt;
[[category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=196992</id>
		<title>Sukhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=196992"/>
		<updated>2025-04-24T13:46:57Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Restructured some things and added more details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[Image:sukhur_kelantar984.jpg|250px]]&lt;br /&gt;
|name= Sukhur&lt;br /&gt;
|region= [[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system= [[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=117 million kms (0.76 AU&#039;s) &lt;br /&gt;
|class=Terrestrial &lt;br /&gt;
|diameter=12,400 km &lt;br /&gt;
|atmosphere= Type II (Air masks required)&lt;br /&gt;
|climate=  Hot (90 to 150 F, dark side) &lt;br /&gt;
|gravity= Near standard (0.9 G)&lt;br /&gt;
|terrain=Glass and rock &lt;br /&gt;
|interest=&lt;br /&gt;
|lengthday= 300 standard hours&lt;br /&gt;
|lengthyear=24 Local Days&lt;br /&gt;
|species= None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population= No non-military personnel&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None &lt;br /&gt;
|exports=[[Starwars:Tibanna|Solidified Tibanna]]&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|item= [[item:79965|ID 79965]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sukhur is the innermost planet of the [[Dajorra System]], lying approximately 120 million kilometers from its star. A volatile world once home to vast deserts, it now exists as a geological marvel and a place of great danger — a planet of glass and fire housing a harsh, unforgiving environment where survival is measured in mere hours and minutes without proper protection.&lt;br /&gt;
&lt;br /&gt;
During the day, Sukhur’s surface is dominated by seas of molten glass that shift and roil between large landmasses made of igneous rock and heavy metals. The deadly seas only calm during the planet’s night cycle, which lasts approximately 6.25 standard days. This triggers a period of rapid cooling exacerbated by its thin (relative to [[Selen]]) atmosphere, causing its molten surface to cool into a solid, albeit fragile, crust. The thickness of the glass surface varies, but on average it typically has a depth of about 50 meters. &lt;br /&gt;
&lt;br /&gt;
Should one make it past its initial hazards, they will find a planet replete with natural resources that Clan Arcana harvest to great benefit. From heavy metals to crystallized Tianna deposits, the planet has more than enough to hold the interest of Clan Arcona’s [[Arconan Armed Forces|military]] and the corporations it controls, such as the [[Zainab Mining Enterprise]]. Recent anomalous seismic and thermal data have drawn the intention of Dajorran scientists, some of which suspect that these readings may be hints of lifeforms existing somewhere on the otherwise barren planet. All manmade structures on Sukhur are protected by their permacrete composition and advanced thermal deflector shields. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Hazards ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atmospheric Class:&#039;&#039;&#039; Type II - Sukhur possesses a thin atmosphere rendered toxic by fumes emitted from the daily superheating of its glass surface; most near-human species require a breathing apparatus or a hermetically sealed suit to withstand prolonged exposure.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Radiation:&#039;&#039;&#039; Days on Sukhur expose its surface to such intense thermal radiation that unshielded electronics and unprotected organic matter will experience extensive burns, melting, and death/destruction.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Effects on Personnel&#039;&#039;&#039; ===&lt;br /&gt;
Extended stays on Sukhur are prohibited due to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Physiological Stress:&#039;&#039;&#039; Exposure to Sukhur’s intense solar radiation from Dajorra can cause chronic fatigue, severe burns, and in rare cases, organ failure despite the use of protective gear.&lt;br /&gt;
* &#039;&#039;&#039;Psychological Stress:&#039;&#039;&#039; Members of the Galeres Field Medic Corps have linked extended shifts in Sukhur’s facilities to heightened levels of anxiety, sensory-perceptual alterations, and psychosis.&lt;br /&gt;
* &#039;&#039;&#039;Operational Protocols:&#039;&#039;&#039; To reduce these risks, the bulk of maintenance, defense, and resource extraction on Sukhur are handled via droid labor. Frequent rotations of organic personnel are maintained to keep exposure to these debilitating effects to a minimum.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The innermost planet of Sukhur is also the harshest of the planets under [[Arcona]]&#039;s comtrol. Sukhur was originally selected as the headquarters of [[House Galeres]] for this very reason.&lt;br /&gt;
&lt;br /&gt;
Now that Galeres is headquartered in [[Fort Blindshot]], the former House Galeres base has been converted into mining facility by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] to extract the wealth of [[Starwars:Tibanna|Crystallised Tibanna]] deep beneath Sukhur&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
&lt;br /&gt;
===Former Galeres Base===&lt;br /&gt;
&lt;br /&gt;
Hidden far below the planet&#039;s surface, numerous mining installations exist to harvest crystallized tibanna from deep within Sukhur&#039;s crust. Shielded by thick permacrete plating and advanced deflector shields, the mines serve as one of Clan Arcona&#039;s primary resource caches used to support its armaments and fleet infrastructure. These automated mining installations are heavily guarded by battle droids, and are overseen by small teams of maintenance technicians and security specialists, some of which include Arconan military personnel.&lt;br /&gt;
&lt;br /&gt;
=== The Box ===&lt;br /&gt;
During the reign of Consul [[Wuntila]], further uses for the inhospitable planet were discussed. At the time the number of long term prisoners held by the Shadow Clan had become so high that existing facilities were beginning to struggle to cope.&lt;br /&gt;
&lt;br /&gt;
On appointment to Rollmaster, Andrelious J. Inahj was directed to find somewhere to construct a new, high security prison to facilitate the transfer of Arcona’s most dangerous (except for those held on [[Dusk Station]]), many of whom were captured Force sensitives that had refused to integrate into Arcona’s ranks.&lt;br /&gt;
&lt;br /&gt;
As an ex-member of the former Sukhur’s Legion, Inahj quickly decided that Sukhur was to be the new prison’s location. The horrors of its environment, whilst it would make initial construction difficult, would make escape incredibly hazardous, and Andrelious hoped that this would also discourage attempts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction was begun almost immediately, with [[Wuntila]] handing over full control to agents of the [[Dajorra Intelligence Agency]] as soon as the facility became operational. &lt;br /&gt;
&lt;br /&gt;
Nicknaming the prison ‘The Box’, the Agency transferred the majority of their higher security prisoners, mostly Force sensitives, bounty hunters and high ranking enemy officials, straight to The Box.&lt;br /&gt;
&lt;br /&gt;
The Box is an impressive prison, its security having been designed by some of the Agency’s finest minds in tandem with Andrelious, who was given oversight during the design process. It is buried deep into the glass formations of its home planet, making it impossible to access at times when the surface above has cooled. This particular element of security was why Andrelious favoured Sukhur so highly. The path between the landing facility, which is protected from the elements by an energy shield, and the surface, is incredibly treacherous and beyond the means of all but the most skilled pilots. To date, only Andrelious, [[Nikola Valtiere]] and a handful of others have managed to successfully land and take off.&lt;br /&gt;
&lt;br /&gt;
The building itself is constructed entirely of a shell of thick duracrete topping a layer of military-grade durasteel. Its only entry point is through the landing area, which is sealed with a large door also made from durasteel. This is the first of over a dozen doors that can be completely locked down. The security system was tested by several DIA operatives, as well as units from various parts of the Arconan Armed Forces, and it is estimated that they are virtually impregnable: any assault would require slicers and demolition experts to work in tandem.&lt;br /&gt;
&lt;br /&gt;
This already formidable defense is backed up with a set of automated defense turrets. These turrets each operate from their own system, to prevent a slicer from being able to disable them all in one go. The turrets, however, merely act as support for the armed guards that patrol the facility. These guards are among the best soldiers in the Arconan Army, although The Box is considered by some to be one of the least exciting stations available due to the incredibly low likelihood of an attack. Additionally, a single Dark Jedi, is usually assigned at all times. The dark Jedi acts as the commander of the garrison, and is in constant contact with the Arconan Summit at all times. They are also usually in charge of interrogating any prisoners as needed, using the extensive equipment provided. However, under the command of the newest Shadow Lord, [[Atyiru]], interrogation has been kept to a minimum. &lt;br /&gt;
&lt;br /&gt;
The identity of most prisoners currently held at The Box are, in theory, known only to the Consul, the DIA’s senior operatives, and the men and women stationed at the prison. The existence of The Box, however, is well known throughout the Dajorra system, with many of the Arconan leaders using a sentence there to keep both subordinates and the general populace in line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TO BE EXPANDED.&lt;br /&gt;
&lt;br /&gt;
[[category:Arcona territories]]&lt;br /&gt;
[[category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=196977</id>
		<title>Erinos Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=196977"/>
		<updated>2025-04-22T16:35:02Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added minor descriptions for Avery and Bril&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Should be filled or removed}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name= &#039;&#039;Erinos&#039;&#039; Mandalorian Clan&lt;br /&gt;
|image=[[File:ErinosClan.jpg|250px]]&lt;br /&gt;
|dates=43 ABY (reorganization) &lt;br /&gt;
|country=&lt;br /&gt;
|allegiance= [[Arcona|Clan Arcona]]&lt;br /&gt;
|branch=Special Forces&lt;br /&gt;
|type=&lt;br /&gt;
|role=&lt;br /&gt;
|size= &lt;br /&gt;
*100 members&lt;br /&gt;
|command_structure= &lt;br /&gt;
*1 Alor’ad ([[Jax Erinos Settgré|Jax Erinos]])&lt;br /&gt;
*5 member council (Alomb&#039;Erinos)&lt;br /&gt;
|garrison= [[Selen]]&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors= *Matte Black&lt;br /&gt;
*Grey&lt;br /&gt;
*Gold&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I am Mandalorian, of Clan Erinos, and I say that you are more than your blood, your history, more than their history. I, as a Mandalorian, grant you that chance we all hold highest: to let what you do define you, not what those before you have done.|Minnow Erinos}}&lt;br /&gt;
&lt;br /&gt;
The branch of &#039;&#039;&#039;Clan Erinos&#039;&#039;&#039; currently residing on [[Selen]] have a long and storied history with Clan [[Clan Arcona|Arcona]] of the Brotherhood. Residing on a compound somewhere within the remote reaches of Apaec, these Mandalorians uphold a pact of tentative fealty to Arcona and its [[Shadesworn]], lending their weapons and [[starwars:Beskar|&#039;&#039;beskar’gam&#039;&#039;]] when called upon to help thwart threats to the [[Dajorra System]] and its people. One shouldn’t mistake the Erinos’ allegiance to Clan Arcona as blind loyalty, though, for old grievances still color the perceptions of Clan Erinos’ senior members. For those who can still feel the sting of betrayal by one who was both Erinos and Shadesworn, there likely will always remain an air of suspicion, begrudging respect, and in some cases, hatred, for the Brotherhood Clan. &lt;br /&gt;
&lt;br /&gt;
This apprehensive posture toward Arcona presents itself not only in the way many Erinos members will quickly correct anyone who mistakenly considers them actual Shadesworn themselves, but also in the way the Erinos have remodeled their compound in the wake of the massacre that left their fates forever altered. Although there are numerous facilities and living quarters — both personal and communal — present above ground, the vast majority of both exist underground, which can only be accessed via a network of secure tunnels hidden on the complex grounds. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
In recent times, Clan Erinos has undergone a reformation of its organizational structure. With a mix of both traditionalist and more forward-thinking members, it has adopted a hybrid form of governance that combines elements of the old ways and the new. The changes began with the appointment of [[Jax Erinos Settgré]] to the position of &#039;&#039;Alor’ad&#039;&#039; (clan leader), followed by the creation of a five-member council to be voted in by their peers. &lt;br /&gt;
&lt;br /&gt;
=== Alomb’Erinos ===&lt;br /&gt;
&lt;br /&gt;
A highly unorthodox institution as far as Mandalorians go, the &#039;&#039;Alomb’Erinos&#039;&#039; is the name given to the five-member council who both act as advisors to the clan &#039;&#039;Alor’ad&#039;&#039; and as joint rulers. Decisions in the Erinos’ council are made via vote, with each member voicing their opinions while holding a ceremonial [[starwars:beskad|&#039;&#039;beskad&#039;&#039;]] to signify who is presently speaking. This same method of turn-based speech is used in clan-wide public forums, the blade passed to any speaker. All meetings of the council are entirely public and may be attended by any member of the clan.&lt;br /&gt;
== The Erinos Compound ==&lt;br /&gt;
&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the Erinos Compound is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
=== Surface Level ===&lt;br /&gt;
&lt;br /&gt;
==== Housing ====&lt;br /&gt;
&lt;br /&gt;
===== Communal Housing (The Roosts) =====&lt;br /&gt;
A cluster of stacked barracks made from a combination of durasteel and duracrete, surrounded by an electrified perimeter fence. Each Roost sports a minimalistic yet functional design, each housing 4 to 6 people in individual apartments for single or two-person residence. In the centers of these communal spaces on the first floor lie small greens with fire pits and hanging banners of Erinos heraldry both new and old, giving the space a somewhat tribal communal feel. Unpaired Foundlings and individuals are encouraged to take up residence here, as much to foster social connection as to leave full houses for those planning to start families.&lt;br /&gt;
&lt;br /&gt;
===== Independent Housing =====&lt;br /&gt;
&lt;br /&gt;
Not every clan member chooses to live communally or in the subterranean levels. Some opt for more privacy at the cost of higher exposure and isolation from resources— though none are far from reach, the farthest homesteads being x kilometers away from communal areas. These homesteads may be much more individualized, but still maintain the general camouflage tactics all the other buildings do.&lt;br /&gt;
&lt;br /&gt;
===== Member homes =====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Defenses ====&lt;br /&gt;
The compound’s borders are dotted with camouflaged towers featuring state-of-the-art sensors that can scan in the visible, infrared, and ultraviolet spectrums. The towers are also equipped with automatic heavy laser turrets that eliminate hostile intruders with prejudice. Embedded within the rock walls and vast canopies that flank the compound proper are several anti-aircraft emplacements.&lt;br /&gt;
&lt;br /&gt;
==== Training Facilities ====&lt;br /&gt;
&lt;br /&gt;
===== The Crucible =====&lt;br /&gt;
An open arena featuring modular obstacles made from lightweight yet durable materials. The space is large enough to house nearly all of Clan Erinos at one time, featuring modular obstacles used for conducting drills, dueling, and refining squad tactics. The Crucible exists in proximity to a natural rock amphitheater where &#039;&#039;mando’ade&#039;&#039; both young and old can test themselves and one another in both traditional Mandalorian and modern tactics. &lt;br /&gt;
&lt;br /&gt;
===== Gymnasiums =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Recreation Area ====&lt;br /&gt;
A space where any member of Clan Erinos can come to relax, whether that be through spending time in the community garden, perusing the holobooks in the small library, or playing games on the communal tables. The Recreation Area is also a place where older Erinos members can tell stories and teach Foundlings their history.&lt;br /&gt;
&lt;br /&gt;
==== Hangar ====&lt;br /&gt;
&lt;br /&gt;
===  Subterranean Levels (The Deephold) ===&lt;br /&gt;
Accessed through hidden passageways and turbolifts across the compound’s surface, the &#039;&#039;&#039;Deephold&#039;&#039;&#039; is where the soul of Clan Erinos resides.&lt;br /&gt;
&lt;br /&gt;
==== The Armory &amp;amp; Forge (Ashgate Hall) ====&lt;br /&gt;
Lined with reclaimed pieces of armor from fallen &#039;&#039;mando’ade&#039;&#039;, it serves as a memorial as much as it is a place to equip its members with the best gear the compound has to offer. The Ashgate Hall houses weapons and tools of all kinds, ranging from vibroblades to blaster carbines and even jetpack components. All the tools, weapons, and armor are meticulously cleaned and organized by the compound’s resident &#039;&#039;Alor’goran&#039;&#039; (forgemaster), Rysa. In the center of Ashgate Hall lies the forge itself. Powered by a synthesis of traditional and modern forging techniques, it is said that the Ashgate forge will never stop burning so long as a single Erinos draws breath. &lt;br /&gt;
==== Sickbay ====&lt;br /&gt;
This space is bedecked with cutting-edge medical technology whose origins lie both in the ingenuity of the Clan’s own members and partly as donations from [[Galeres|House Galeres&#039;]] [[Galeres Field Medic Corps|Field Medic Corps]]. Bacta tanks, droid-assisted surgery rooms, and pharmaceutical caches can be found here.&lt;br /&gt;
&lt;br /&gt;
==== War Room ====&lt;br /&gt;
The place where Erinos leadership and its most accomplished and respected members can discuss strategy and battle plans. It features holotables that project images in full color and exquisite detail, live feeds of Selen’s planetary grid using [[Arconan Armed Forces]] satellite technology, and encrypted off-world comm systems.&lt;br /&gt;
&lt;br /&gt;
==== Council Chamber (Alom&#039;uryaim) ====&lt;br /&gt;
The Erinos council chamber, known formerly as the &#039;&#039;Alom’uryaim&#039;&#039;, lies deep within the subterranean portion of the compound. It is accessible only to clan leadership and their guests. It is a circular room with six high-backed chairs for both the &#039;&#039;Alomb’Erinos&#039;&#039; and the &#039;&#039;Alor’ad&#039;&#039;. Fixed in the center of the room is a pedestal housing the ceremonial beskad held by whomever is addressing the rest of the room. The walls of the &#039;&#039;Alom’uryaim&#039;&#039; are decorated with detailed engraving depicting the clan’s history, including its victories, betrayals, and oaths.&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Notable Members&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jaxv1 by kaelacroftart dde6t6w-pre.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Jax Erinos|Irian&#039;Jaxerias Settgré Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoxenJasminePenn.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Foxen Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Socorraheadshot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Socorra Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MinnowHeadshotKaelaCroft.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Minnow Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Erinos Insignia.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;L&#039;ara Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AveryJP.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Avery Watson Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | Avery Erinos Watson is a foundling of his best friend, Jax Erinos Settgré. Their rapidly forged bond inspired Avery to leave behind his old ways and pursue a path defined by purpose and transformation.&lt;br /&gt;
A doctor and mechanic by trade, Avery is driven by a deep passion to serve and sacrifice for others. Though born into wealth on Coruscant, he chooses to give freely, using his resources to uplift those around him. His generosity helps fund infrastructure such as housing, medical clinics, and orphanages throughout Clan Erinos, Arcona, and Selen..&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Erinos Insignia.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Eeviee Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bril.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Bril Teg Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | Dr. Bril Teg Erinos is one of the newest members of the Erinos Clan, adopted into it by Foxen Erinos. Known amongst the brave members of [[House Galeres]] and Arcona&#039;s armed forces as &amp;quot;Virtuous Blade&amp;quot;, Bril uses all the tools and skills at his disposal to protect the people of the Dajorra System and to oppose tyranny, cruelty, and iniquity wherever he finds it. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=196854</id>
		<title>Erinos Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=196854"/>
		<updated>2025-04-12T01:13:57Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: /* Notable Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Should be filled or removed}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name= &#039;&#039;Erinos&#039;&#039; Mandalorian Clan&lt;br /&gt;
|image=[[File:ErinosClan.jpg|250px]]&lt;br /&gt;
|dates=43 ABY (reorganization) &lt;br /&gt;
|country=&lt;br /&gt;
|allegiance= [[Arcona|Clan Arcona]]&lt;br /&gt;
|branch=Special Forces&lt;br /&gt;
|type=&lt;br /&gt;
|role=&lt;br /&gt;
|size= &lt;br /&gt;
*100 members&lt;br /&gt;
|command_structure= &lt;br /&gt;
*1 Alor’ad ([[Jax Erinos Settgré|Jax Erinos]])&lt;br /&gt;
*5 member council (Alomb&#039;Erinos)&lt;br /&gt;
|garrison= [[Selen]]&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors= *Matte Black&lt;br /&gt;
*Grey&lt;br /&gt;
*Gold&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I am Mandalorian, of Clan Erinos, and I say that you are more than your blood, your history, more than their history. I, as a Mandalorian, grant you that chance we all hold highest: to let what you do define you, not what those before you have done.|Minnow Erinos}}&lt;br /&gt;
&lt;br /&gt;
The branch of &#039;&#039;&#039;Clan Erinos&#039;&#039;&#039; currently residing on [[Selen]] have a long and storied history with Clan [[Clan Arcona|Arcona]] of the Brotherhood. Residing on a compound somewhere within the remote reaches of Apaec, these Mandalorians uphold a pact of tentative fealty to Arcona and its [[Shadesworn]], lending their weapons and [[starwars:Beskar|&#039;&#039;beskar’gam&#039;&#039;]] when called upon to help thwart threats to the [[Dajorra System]] and its people. One shouldn’t mistake the Erinos’ allegiance to Clan Arcona as blind loyalty, though, for old grievances still color the perceptions of Clan Erinos’ senior members. For those who can still feel the sting of betrayal by one who was both Erinos and Shadesworn, there likely will always remain an air of suspicion, begrudging respect, and in some cases, hatred, for the Brotherhood Clan. &lt;br /&gt;
&lt;br /&gt;
This apprehensive posture toward Arcona presents itself not only in the way many Erinos members will quickly correct anyone who mistakenly considers them actual Shadesworn themselves, but also in the way the Erinos have remodeled their compound in the wake of the massacre that left their fates forever altered. Although there are numerous facilities and living quarters — both personal and communal — present above ground, the vast majority of both exist underground, which can only be accessed via a network of secure tunnels hidden on the complex grounds. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
In recent times, Clan Erinos has undergone a reformation of its organizational structure. With a mix of both traditionalist and more forward-thinking members, it has adopted a hybrid form of governance that combines elements of the old ways and the new. The changes began with the appointment of [[Jax Erinos Settgré]] to the position of &#039;&#039;Alor’ad&#039;&#039; (clan leader), followed by the creation of a five-member council to be voted in by their peers. &lt;br /&gt;
&lt;br /&gt;
=== Alomb’Erinos ===&lt;br /&gt;
&lt;br /&gt;
A highly unorthodox institution as far as Mandalorians go, the &#039;&#039;Alomb’Erinos&#039;&#039; is the name given to the five-member council who both act as advisors to the clan &#039;&#039;Alor’ad&#039;&#039; and as joint rulers. Decisions in the Erinos’ council are made via vote, with each member voicing their opinions while holding a ceremonial [[starwars:beskad|&#039;&#039;beskad&#039;&#039;]] to signify who is presently speaking. This same method of turn-based speech is used in clan-wide public forums, the blade passed to any speaker. All meetings of the council are entirely public and may be attended by any member of the clan.&lt;br /&gt;
== The Erinos Compound ==&lt;br /&gt;
&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the Erinos Compound is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
=== Surface Level ===&lt;br /&gt;
&lt;br /&gt;
==== Housing ====&lt;br /&gt;
&lt;br /&gt;
===== Communal Housing (The Roosts) =====&lt;br /&gt;
A cluster of stacked barracks made from a combination of durasteel and duracrete, surrounded by an electrified perimeter fence. Each Roost sports a minimalistic yet functional design, each housing 4 to 6 people in individual apartments for single or two-person residence. In the centers of these communal spaces on the first floor lie small greens with fire pits and hanging banners of Erinos heraldry both new and old, giving the space a somewhat tribal communal feel. Unpaired Foundlings and individuals are encouraged to take up residence here, as much to foster social connection as to leave full houses for those planning to start families.&lt;br /&gt;
&lt;br /&gt;
===== Independent Housing =====&lt;br /&gt;
&lt;br /&gt;
Not every clan member chooses to live communally or in the subterranean levels. Some opt for more privacy at the cost of higher exposure and isolation from resources— though none are far from reach, the farthest homesteads being x kilometers away from communal areas. These homesteads may be much more individualized, but still maintain the general camouflage tactics all the other buildings do.&lt;br /&gt;
&lt;br /&gt;
===== Member homes =====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Defenses ====&lt;br /&gt;
The compound’s borders are dotted with camouflaged towers featuring state-of-the-art sensors that can scan in the visible, infrared, and ultraviolet spectrums. The towers are also equipped with automatic heavy laser turrets that eliminate hostile intruders with prejudice. Embedded within the rock walls and vast canopies that flank the compound proper are several anti-aircraft emplacements.&lt;br /&gt;
&lt;br /&gt;
==== Training Facilities ====&lt;br /&gt;
&lt;br /&gt;
===== The Crucible =====&lt;br /&gt;
An open arena featuring modular obstacles made from lightweight yet durable materials. The space is large enough to house nearly all of Clan Erinos at one time, featuring modular obstacles used for conducting drills, dueling, and refining squad tactics. The Crucible exists in proximity to a natural rock amphitheater where &#039;&#039;mando’ade&#039;&#039; both young and old can test themselves and one another in both traditional Mandalorian and modern tactics. &lt;br /&gt;
&lt;br /&gt;
===== Gymnasiums =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Recreation Area ====&lt;br /&gt;
A space where any member of Clan Erinos can come to relax, whether that be through spending time in the community garden, perusing the holobooks in the small library, or playing games on the communal tables. The Recreation Area is also a place where older Erinos members can tell stories and teach Foundlings their history.&lt;br /&gt;
&lt;br /&gt;
==== Hangar ====&lt;br /&gt;
&lt;br /&gt;
===  Subterranean Levels (The Deephold) ===&lt;br /&gt;
Accessed through hidden passageways and turbolifts across the compound’s surface, the &#039;&#039;&#039;Deephold&#039;&#039;&#039; is where the soul of Clan Erinos resides.&lt;br /&gt;
&lt;br /&gt;
==== The Armory &amp;amp; Forge (Ashgate Hall) ====&lt;br /&gt;
Lined with reclaimed pieces of armor from fallen &#039;&#039;mando’ade&#039;&#039;, it serves as a memorial as much as it is a place to equip its members with the best gear the compound has to offer. The Ashgate Hall houses weapons and tools of all kinds, ranging from vibroblades to blaster carbines and even jetpack components. All the tools, weapons, and armor are meticulously cleaned and organized by the compound’s resident &#039;&#039;Alor’goran&#039;&#039; (forgemaster), Rysa. In the center of Ashgate Hall lies the forge itself. Powered by a synthesis of traditional and modern forging techniques, it is said that the Ashgate forge will never stop burning so long as a single Erinos draws breath. &lt;br /&gt;
==== Sickbay ====&lt;br /&gt;
This space is bedecked with cutting-edge medical technology whose origins lie both in the ingenuity of the Clan’s own members and partly as donations from [[Galeres|House Galeres&#039;]] [[Galeres Field Medic Corps|Field Medic Corps]]. Bacta tanks, droid-assisted surgery rooms, and pharmaceutical caches can be found here.&lt;br /&gt;
&lt;br /&gt;
==== War Room ====&lt;br /&gt;
The place where Erinos leadership and its most accomplished and respected members can discuss strategy and battle plans. It features holotables that project images in full color and exquisite detail, live feeds of Selen’s planetary grid using [[Arconan Armed Forces]] satellite technology, and encrypted off-world comm systems.&lt;br /&gt;
&lt;br /&gt;
==== Council Chamber (Alomb&#039;uryaim) ====&lt;br /&gt;
The Erinos council chamber, known formerly as the &#039;&#039;Alom’uryaim&#039;&#039;, lies deep within the subterranean portion of the compound. It is accessible only to clan leadership and their guests. It is a circular room with six high-backed chairs for both the &#039;&#039;Alomb’Erinos&#039;&#039; and the &#039;&#039;Alor’ad&#039;&#039;. Fixed in the center of the room is a pedestal housing the ceremonial beskad held by whomever is addressing the rest of the room. The walls of the &#039;&#039;Alom’uryaim&#039;&#039; are decorated with detailed engraving depicting the clan’s history, including its victories, betrayals, and oaths.&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Notable Members&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jaxv1 by kaelacroftart dde6t6w-pre.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Jax Erinos|Irian&#039;Jaxerias Settgré Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoxenJasminePenn.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Foxen Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Socorraheadshot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Socorra Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MinnowHeadshotKaelaCroft.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Minnow Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Erinos Insignia.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;L&#039;ara Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AveryJP.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Avery Watson Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Erinos Insignia.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Eeviee Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bril.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Bril Teg Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=196853</id>
		<title>Erinos Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=196853"/>
		<updated>2025-04-12T01:13:26Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Should be filled or removed}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name= &#039;&#039;Erinos&#039;&#039; Mandalorian Clan&lt;br /&gt;
|image=[[File:ErinosClan.jpg|250px]]&lt;br /&gt;
|dates=43 ABY (reorganization) &lt;br /&gt;
|country=&lt;br /&gt;
|allegiance= [[Arcona|Clan Arcona]]&lt;br /&gt;
|branch=Special Forces&lt;br /&gt;
|type=&lt;br /&gt;
|role=&lt;br /&gt;
|size= &lt;br /&gt;
*100 members&lt;br /&gt;
|command_structure= &lt;br /&gt;
*1 Alor’ad ([[Jax Erinos Settgré|Jax Erinos]])&lt;br /&gt;
*5 member council (Alomb&#039;Erinos)&lt;br /&gt;
|garrison= [[Selen]]&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors= *Matte Black&lt;br /&gt;
*Grey&lt;br /&gt;
*Gold&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I am Mandalorian, of Clan Erinos, and I say that you are more than your blood, your history, more than their history. I, as a Mandalorian, grant you that chance we all hold highest: to let what you do define you, not what those before you have done.|Minnow Erinos}}&lt;br /&gt;
&lt;br /&gt;
The branch of &#039;&#039;&#039;Clan Erinos&#039;&#039;&#039; currently residing on [[Selen]] have a long and storied history with Clan [[Clan Arcona|Arcona]] of the Brotherhood. Residing on a compound somewhere within the remote reaches of Apaec, these Mandalorians uphold a pact of tentative fealty to Arcona and its [[Shadesworn]], lending their weapons and [[starwars:Beskar|&#039;&#039;beskar’gam&#039;&#039;]] when called upon to help thwart threats to the [[Dajorra System]] and its people. One shouldn’t mistake the Erinos’ allegiance to Clan Arcona as blind loyalty, though, for old grievances still color the perceptions of Clan Erinos’ senior members. For those who can still feel the sting of betrayal by one who was both Erinos and Shadesworn, there likely will always remain an air of suspicion, begrudging respect, and in some cases, hatred, for the Brotherhood Clan. &lt;br /&gt;
&lt;br /&gt;
This apprehensive posture toward Arcona presents itself not only in the way many Erinos members will quickly correct anyone who mistakenly considers them actual Shadesworn themselves, but also in the way the Erinos have remodeled their compound in the wake of the massacre that left their fates forever altered. Although there are numerous facilities and living quarters — both personal and communal — present above ground, the vast majority of both exist underground, which can only be accessed via a network of secure tunnels hidden on the complex grounds. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
In recent times, Clan Erinos has undergone a reformation of its organizational structure. With a mix of both traditionalist and more forward-thinking members, it has adopted a hybrid form of governance that combines elements of the old ways and the new. The changes began with the appointment of [[Jax Erinos Settgré]] to the position of &#039;&#039;Alor’ad&#039;&#039; (clan leader), followed by the creation of a five-member council to be voted in by their peers. &lt;br /&gt;
&lt;br /&gt;
=== Alomb’Erinos ===&lt;br /&gt;
&lt;br /&gt;
A highly unorthodox institution as far as Mandalorians go, the &#039;&#039;Alomb’Erinos&#039;&#039; is the name given to the five-member council who both act as advisors to the clan &#039;&#039;Alor’ad&#039;&#039; and as joint rulers. Decisions in the Erinos’ council are made via vote, with each member voicing their opinions while holding a ceremonial [[starwars:beskad|&#039;&#039;beskad&#039;&#039;]] to signify who is presently speaking. This same method of turn-based speech is used in clan-wide public forums, the blade passed to any speaker. All meetings of the council are entirely public and may be attended by any member of the clan.&lt;br /&gt;
== The Erinos Compound ==&lt;br /&gt;
&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the Erinos Compound is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
=== Surface Level ===&lt;br /&gt;
&lt;br /&gt;
==== Housing ====&lt;br /&gt;
&lt;br /&gt;
===== Communal Housing (The Roosts) =====&lt;br /&gt;
A cluster of stacked barracks made from a combination of durasteel and duracrete, surrounded by an electrified perimeter fence. Each Roost sports a minimalistic yet functional design, each housing 4 to 6 people in individual apartments for single or two-person residence. In the centers of these communal spaces on the first floor lie small greens with fire pits and hanging banners of Erinos heraldry both new and old, giving the space a somewhat tribal communal feel. Unpaired Foundlings and individuals are encouraged to take up residence here, as much to foster social connection as to leave full houses for those planning to start families.&lt;br /&gt;
&lt;br /&gt;
===== Independent Housing =====&lt;br /&gt;
&lt;br /&gt;
Not every clan member chooses to live communally or in the subterranean levels. Some opt for more privacy at the cost of higher exposure and isolation from resources— though none are far from reach, the farthest homesteads being x kilometers away from communal areas. These homesteads may be much more individualized, but still maintain the general camouflage tactics all the other buildings do.&lt;br /&gt;
&lt;br /&gt;
===== Member homes =====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Defenses ====&lt;br /&gt;
The compound’s borders are dotted with camouflaged towers featuring state-of-the-art sensors that can scan in the visible, infrared, and ultraviolet spectrums. The towers are also equipped with automatic heavy laser turrets that eliminate hostile intruders with prejudice. Embedded within the rock walls and vast canopies that flank the compound proper are several anti-aircraft emplacements.&lt;br /&gt;
&lt;br /&gt;
==== Training Facilities ====&lt;br /&gt;
&lt;br /&gt;
===== The Crucible =====&lt;br /&gt;
An open arena featuring modular obstacles made from lightweight yet durable materials. The space is large enough to house nearly all of Clan Erinos at one time, featuring modular obstacles used for conducting drills, dueling, and refining squad tactics. The Crucible exists in proximity to a natural rock amphitheater where &#039;&#039;mando’ade&#039;&#039; both young and old can test themselves and one another in both traditional Mandalorian and modern tactics. &lt;br /&gt;
&lt;br /&gt;
===== Gymnasiums =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Recreation Area ====&lt;br /&gt;
A space where any member of Clan Erinos can come to relax, whether that be through spending time in the community garden, perusing the holobooks in the small library, or playing games on the communal tables. The Recreation Area is also a place where older Erinos members can tell stories and teach Foundlings their history.&lt;br /&gt;
&lt;br /&gt;
==== Hangar ====&lt;br /&gt;
&lt;br /&gt;
===  Subterranean Levels (The Deephold) ===&lt;br /&gt;
Accessed through hidden passageways and turbolifts across the compound’s surface, the &#039;&#039;&#039;Deephold&#039;&#039;&#039; is where the soul of Clan Erinos resides.&lt;br /&gt;
&lt;br /&gt;
==== The Armory &amp;amp; Forge (Ashgate Hall) ====&lt;br /&gt;
Lined with reclaimed pieces of armor from fallen &#039;&#039;mando’ade&#039;&#039;, it serves as a memorial as much as it is a place to equip its members with the best gear the compound has to offer. The Ashgate Hall houses weapons and tools of all kinds, ranging from vibroblades to blaster carbines and even jetpack components. All the tools, weapons, and armor are meticulously cleaned and organized by the compound’s resident &#039;&#039;Alor’goran&#039;&#039; (forgemaster), Rysa. In the center of Ashgate Hall lies the forge itself. Powered by a synthesis of traditional and modern forging techniques, it is said that the Ashgate forge will never stop burning so long as a single Erinos draws breath. &lt;br /&gt;
==== Sickbay ====&lt;br /&gt;
This space is bedecked with cutting-edge medical technology whose origins lie both in the ingenuity of the Clan’s own members and partly as donations from [[Galeres|House Galeres&#039;]] [[Galeres Field Medic Corps|Field Medic Corps]]. Bacta tanks, droid-assisted surgery rooms, and pharmaceutical caches can be found here.&lt;br /&gt;
&lt;br /&gt;
==== War Room ====&lt;br /&gt;
The place where Erinos leadership and its most accomplished and respected members can discuss strategy and battle plans. It features holotables that project images in full color and exquisite detail, live feeds of Selen’s planetary grid using [[Arconan Armed Forces]] satellite technology, and encrypted off-world comm systems.&lt;br /&gt;
&lt;br /&gt;
==== Council Chamber (Alomb&#039;uryaim) ====&lt;br /&gt;
The Erinos council chamber, known formerly as the &#039;&#039;Alom’uryaim&#039;&#039;, lies deep within the subterranean portion of the compound. It is accessible only to clan leadership and their guests. It is a circular room with six high-backed chairs for both the &#039;&#039;Alomb’Erinos&#039;&#039; and the &#039;&#039;Alor’ad&#039;&#039;. Fixed in the center of the room is a pedestal housing the ceremonial beskad held by whomever is addressing the rest of the room. The walls of the &#039;&#039;Alom’uryaim&#039;&#039; are decorated with detailed engraving depicting the clan’s history, including its victories, betrayals, and oaths.&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Notable Members&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jaxv1 by kaelacroftart dde6t6w-pre.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Jax Erinos|Irian&#039;Jaxerias Settgré Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoxenJasminePenn.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Foxen Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Socorraheadshot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Socorra Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MinnowHeadshotKaelaCroft.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Minnow Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Erinos Insignia.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;L&#039;ara Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AveryJP.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Avery Watson Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Erinos Insignia.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Eeviee Erinos&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bril.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Bril Teg Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=196852</id>
		<title>Erinos Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=196852"/>
		<updated>2025-04-12T01:11:10Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added Notable Member list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Should be filled or removed}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name= &#039;&#039;Erinos&#039;&#039; Mandalorian Clan&lt;br /&gt;
|image=[[File:ErinosClan.jpg|250px]]&lt;br /&gt;
|dates=43 ABY (reorganization) &lt;br /&gt;
|country=&lt;br /&gt;
|allegiance= [[Arcona|Clan Arcona]]&lt;br /&gt;
|branch=Special Forces&lt;br /&gt;
|type=&lt;br /&gt;
|role=&lt;br /&gt;
|size= &lt;br /&gt;
*100 members&lt;br /&gt;
|command_structure= &lt;br /&gt;
*1 Alor’ad ([[Jax Erinos Settgré|Jax Erinos]])&lt;br /&gt;
*5 member council (Alomb&#039;Erinos)&lt;br /&gt;
|garrison= [[Selen]]&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors= *Matte Black&lt;br /&gt;
*Grey&lt;br /&gt;
*Gold&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I am Mandalorian, of Clan Erinos, and I say that you are more than your blood, your history, more than their history. I, as a Mandalorian, grant you that chance we all hold highest: to let what you do define you, not what those before you have done.|Minnow Erinos}}&lt;br /&gt;
&lt;br /&gt;
The branch of &#039;&#039;&#039;Clan Erinos&#039;&#039;&#039; currently residing on [[Selen]] have a long and storied history with Clan [[Clan Arcona|Arcona]] of the Brotherhood. Residing on a compound somewhere within the remote reaches of Apaec, these Mandalorians uphold a pact of tentative fealty to Arcona and its [[Shadesworn]], lending their weapons and [[starwars:Beskar|&#039;&#039;beskar’gam&#039;&#039;]] when called upon to help thwart threats to the [[Dajorra System]] and its people. One shouldn’t mistake the Erinos’ allegiance to Clan Arcona as blind loyalty, though, for old grievances still color the perceptions of Clan Erinos’ senior members. For those who can still feel the sting of betrayal by one who was both Erinos and Shadesworn, there likely will always remain an air of suspicion, begrudging respect, and in some cases, hatred, for the Brotherhood Clan. &lt;br /&gt;
&lt;br /&gt;
This apprehensive posture toward Arcona presents itself not only in the way many Erinos members will quickly correct anyone who mistakenly considers them actual Shadesworn themselves, but also in the way the Erinos have remodeled their compound in the wake of the massacre that left their fates forever altered. Although there are numerous facilities and living quarters — both personal and communal — present above ground, the vast majority of both exist underground, which can only be accessed via a network of secure tunnels hidden on the complex grounds. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
In recent times, Clan Erinos has undergone a reformation of its organizational structure. With a mix of both traditionalist and more forward-thinking members, it has adopted a hybrid form of governance that combines elements of the old ways and the new. The changes began with the appointment of [[Jax Erinos Settgré]] to the position of &#039;&#039;Alor’ad&#039;&#039; (clan leader), followed by the creation of a five-member council to be voted in by their peers. &lt;br /&gt;
&lt;br /&gt;
=== Alomb’Erinos ===&lt;br /&gt;
&lt;br /&gt;
A highly unorthodox institution as far as Mandalorians go, the &#039;&#039;Alomb’Erinos&#039;&#039; is the name given to the five-member council who both act as advisors to the clan &#039;&#039;Alor’ad&#039;&#039; and as joint rulers. Decisions in the Erinos’ council are made via vote, with each member voicing their opinions while holding a ceremonial [[starwars:beskad|&#039;&#039;beskad&#039;&#039;]] to signify who is presently speaking. This same method of turn-based speech is used in clan-wide public forums, the blade passed to any speaker. All meetings of the council are entirely public and may be attended by any member of the clan.&lt;br /&gt;
== The Erinos Compound ==&lt;br /&gt;
&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the Erinos Compound is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
=== Surface Level ===&lt;br /&gt;
&lt;br /&gt;
==== Housing ====&lt;br /&gt;
&lt;br /&gt;
===== Communal Housing (The Roosts) =====&lt;br /&gt;
A cluster of stacked barracks made from a combination of durasteel and duracrete, surrounded by an electrified perimeter fence. Each Roost sports a minimalistic yet functional design, each housing 4 to 6 people in individual apartments for single or two-person residence. In the centers of these communal spaces on the first floor lie small greens with fire pits and hanging banners of Erinos heraldry both new and old, giving the space a somewhat tribal communal feel. Unpaired Foundlings and individuals are encouraged to take up residence here, as much to foster social connection as to leave full houses for those planning to start families.&lt;br /&gt;
&lt;br /&gt;
===== Independent Housing =====&lt;br /&gt;
&lt;br /&gt;
Not every clan member chooses to live communally or in the subterranean levels. Some opt for more privacy at the cost of higher exposure and isolation from resources— though none are far from reach, the farthest homesteads being x kilometers away from communal areas. These homesteads may be much more individualized, but still maintain the general camouflage tactics all the other buildings do.&lt;br /&gt;
&lt;br /&gt;
===== Member homes =====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Defenses ====&lt;br /&gt;
The compound’s borders are dotted with camouflaged towers featuring state-of-the-art sensors that can scan in the visible, infrared, and ultraviolet spectrums. The towers are also equipped with automatic heavy laser turrets that eliminate hostile intruders with prejudice. Embedded within the rock walls and vast canopies that flank the compound proper are several anti-aircraft emplacements.&lt;br /&gt;
&lt;br /&gt;
==== Training Facilities ====&lt;br /&gt;
&lt;br /&gt;
===== The Crucible =====&lt;br /&gt;
An open arena featuring modular obstacles made from lightweight yet durable materials. The space is large enough to house nearly all of Clan Erinos at one time, featuring modular obstacles used for conducting drills, dueling, and refining squad tactics. The Crucible exists in proximity to a natural rock amphitheater where &#039;&#039;mando’ade&#039;&#039; both young and old can test themselves and one another in both traditional Mandalorian and modern tactics. &lt;br /&gt;
&lt;br /&gt;
===== Gymnasiums =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Recreation Area ====&lt;br /&gt;
A space where any member of Clan Erinos can come to relax, whether that be through spending time in the community garden, perusing the holobooks in the small library, or playing games on the communal tables. The Recreation Area is also a place where older Erinos members can tell stories and teach Foundlings their history.&lt;br /&gt;
&lt;br /&gt;
==== Hangar ====&lt;br /&gt;
&lt;br /&gt;
===  Subterranean Levels (The Deephold) ===&lt;br /&gt;
Accessed through hidden passageways and turbolifts across the compound’s surface, the &#039;&#039;&#039;Deephold&#039;&#039;&#039; is where the soul of Clan Erinos resides.&lt;br /&gt;
&lt;br /&gt;
==== The Armory &amp;amp; Forge (Ashgate Hall) ====&lt;br /&gt;
Lined with reclaimed pieces of armor from fallen &#039;&#039;mando’ade&#039;&#039;, it serves as a memorial as much as it is a place to equip its members with the best gear the compound has to offer. The Ashgate Hall houses weapons and tools of all kinds, ranging from vibroblades to blaster carbines and even jetpack components. All the tools, weapons, and armor are meticulously cleaned and organized by the compound’s resident &#039;&#039;Alor’goran&#039;&#039; (forgemaster), Rysa. In the center of Ashgate Hall lies the forge itself. Powered by a synthesis of traditional and modern forging techniques, it is said that the Ashgate forge will never stop burning so long as a single Erinos draws breath. &lt;br /&gt;
==== Sickbay ====&lt;br /&gt;
This space is bedecked with cutting-edge medical technology whose origins lie both in the ingenuity of the Clan’s own members and partly as donations from [[Galeres|House Galeres&#039;]] [[Galeres Field Medic Corps|Field Medic Corps]]. Bacta tanks, droid-assisted surgery rooms, and pharmaceutical caches can be found here.&lt;br /&gt;
&lt;br /&gt;
==== War Room ====&lt;br /&gt;
The place where Erinos leadership and its most accomplished and respected members can discuss strategy and battle plans. It features holotables that project images in full color and exquisite detail, live feeds of Selen’s planetary grid using [[Arconan Armed Forces]] satellite technology, and encrypted off-world comm systems.&lt;br /&gt;
&lt;br /&gt;
==== Council Chamber (Alomb&#039;uryaim) ====&lt;br /&gt;
The Erinos council chamber, known formerly as the &#039;&#039;Alom’uryaim&#039;&#039;, lies deep within the subterranean portion of the compound. It is accessible only to clan leadership and their guests. It is a circular room with six high-backed chairs for both the &#039;&#039;Alomb’Erinos&#039;&#039; and the &#039;&#039;Alor’ad&#039;&#039;. Fixed in the center of the room is a pedestal housing the ceremonial beskad held by whomever is addressing the rest of the room. The walls of the &#039;&#039;Alom’uryaim&#039;&#039; are decorated with detailed engraving depicting the clan’s history, including its victories, betrayals, and oaths.&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Notable Members&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Jaxv1 by kaelacroftart dde6t6w-pre.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Jax Erinos|Irian&#039;Jaxerias Settgré Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [page/sheet link if any] || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FoxenJasminePenn.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Foxen Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [page/sheet link if any] || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Socorraheadshot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Socorra Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [page/sheet link if any] || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MinnowHeadshotKaelaCroft.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Minnow Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [page/sheet link if any] || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Erinos Insignia.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[L&#039;ara Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [page/sheet link if any] || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AveryJP.jpeg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Avery Watson Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [page/sheet link if any] || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Erinos Insignia.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Eeviee Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [page/sheet link if any] || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bril.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Bril Teg Erinos]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; titles if any &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [page/sheet link if any] || style=&amp;quot;padding: 10px;&amp;quot; | description.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:AveryJP.jpeg&amp;diff=196851</id>
		<title>File:AveryJP.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:AveryJP.jpeg&amp;diff=196851"/>
		<updated>2025-04-12T01:01:46Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Avery Watson by Jasmine Penn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Avery Watson by Jasmine Penn&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:MinnowHeadshotKaelaCroft.jpeg&amp;diff=196850</id>
		<title>File:MinnowHeadshotKaelaCroft.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:MinnowHeadshotKaelaCroft.jpeg&amp;diff=196850"/>
		<updated>2025-04-12T00:35:28Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Headshot from a larger commission by Kaela Croft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Headshot from a larger commission by Kaela Croft&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:DMBTL&amp;diff=196752</id>
		<title>Template:DMBTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:DMBTL&amp;diff=196752"/>
		<updated>2025-04-10T13:08:26Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Fixed the broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:15020|Luka Zarkot]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:GalQUA&amp;diff=196751</id>
		<title>Template:GalQUA</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:GalQUA&amp;diff=196751"/>
		<updated>2025-04-10T13:07:23Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Koda is the current Galeres Quaestor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:16622|Koda Kendis]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
</feed>