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	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bril+Teg+Arga</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-09-05T02:32:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Halveris&amp;diff=202933</id>
		<title>Halveris</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Halveris&amp;diff=202933"/>
		<updated>2026-08-30T23:55:56Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Geographic location&lt;br /&gt;
|name=Halveris&lt;br /&gt;
|planet=[[Boral]]&lt;br /&gt;
|climate=Artificial&lt;br /&gt;
|language=* Basic&lt;br /&gt;
* Selenian&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
|population=~500}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Line that Held.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Halveris]] is a settlement on [[Boral]] associated with [[Clan Arcona|Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Boral’s early days, Arcona&#039;s terraforming project was nearly abandoned after a series of dust storms and abnormal cosmic phenomena battered its fledgling settlements. One defensive array designed to shield workers from the harsh cosmic rays and electromagnetic radiation from [[Dajorra]] — designated Halveris-4 — somehow stayed operational despite these conditions, holding back storms that would have destroyed what few crops and greenhouses remained.&lt;br /&gt;
&lt;br /&gt;
The survivors named the growing settlement Halveris, in honor of the thin, cracking shield that didn&#039;t break when they needed it most. &amp;quot;Halveris holds&amp;quot; has become a rallying cry for settlers pushing into the harsh zones even today.&lt;br /&gt;
&lt;br /&gt;
Nestled inside a wide impact basin produced by asteroid impacts of the distant past, where the terrain was originally stable enough to anchor the first shielding arrays, Halveris stands as the first of Arcona&#039;s colonies on the [[Selen|Selenian]] moon over the last two decades, the colony has grown into an efficient yet vibrant expanse of shielded domes, solar harvesting towers, and terraced hydroponic structures.&lt;br /&gt;
&lt;br /&gt;
The buildings are made of smooth durasteel with a minimalistic design, featuring cutting edge, translucent solar mesh panels woven into their exteriors. Thick vertical shoots of &#039;&#039;Acrocarpous&#039;&#039; mosses and Selenian &#039;&#039;Echeveria&#039;&#039; grow up the sides of walls, carefully maintained by Halveris&#039; more agriculturally inclined inhabitants to complement the colony&#039;s holistic atmosphere. Color-coded pathways guide foot traffic through the settlement, and floating drones often carry out maintenance or distribute environmental data via holograms.&lt;br /&gt;
&lt;br /&gt;
=== Notable Figures ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Name&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Job&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mezz Talorai&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Community Leader&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Deep bronze skin with reddish undertones, light stripes on skin. Early 50s. Strong features, small  in stature (5’2”). Long sandy-brown braids. Calm, maternal, visionary. Stern when required. Views Halveris as a living organism. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling&amp;diff=201759</id>
		<title>Outer Rim Wrestling</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling&amp;diff=201759"/>
		<updated>2026-08-05T13:47:10Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added Baro to the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{uc:{{{view|ORW}}}}} | Outer Rim Wrestling&lt;br /&gt;
| &amp;lt;!-- ============== OOC VIEW ============== --&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;nav nav-tabs&amp;quot; style=&amp;quot;margin-bottom:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;[[Outer Rim Wrestling|&amp;lt;span class=&amp;quot;nav-link&amp;quot;&amp;gt;Outer Rim Wrestling&amp;lt;/span&amp;gt;]]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;nav-link active&amp;quot;&amp;gt;OOC and Match Guidelines&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;[[Outer Rim Wrestling/NPC Wrestlers|&amp;lt;span class=&amp;quot;nav-link&amp;quot;&amp;gt;NPC Wrestlers&amp;lt;/span&amp;gt;]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-content-orw-matches&amp;quot;&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;!-- ============== IC VIEW (default) ============== --&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;nav nav-tabs&amp;quot; style=&amp;quot;margin-bottom:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;nav-link active&amp;quot;&amp;gt;Outer Rim Wrestling&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;[[Outer Rim Wrestling/OOC and Match Guidelines|&amp;lt;span class=&amp;quot;nav-link&amp;quot;&amp;gt;OOC and Match Guidelines&amp;lt;/span&amp;gt;]]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;[[Outer Rim Wrestling/NPC Wrestlers|&amp;lt;span class=&amp;quot;nav-link&amp;quot;&amp;gt;NPC Wrestlers&amp;lt;/span&amp;gt;]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Eras|nor}}{{Organization|name=Outer Rim Wrestling|founder=[[Alex Draconis]]|founded=42 ABY|era=[[New Order era]]|members=*[[charactersheet:23557|Killer Whale]]|image=[[File:Orw logo.jpg|250px]]|location=[[Hod Haran&#039;s Folly]]}}&lt;br /&gt;
Following the buyout and subsequent consolidation with the [https://www.darkjedibrotherhood.com/competitions/18346 &#039;&#039;&#039;Galactic Wrestling Federation&#039;&#039;&#039;], &#039;&#039;&#039;Outer Rim Wrestling&#039;&#039;&#039; is the premier professional wrestling entertainment promotion in the galaxy.  Owned and operated by [[Alex Draconis]], ORW is devoted to providing galactic-quality displays of action and athleticism while also maintaining the highest possible standards of health and safety for its wrestlers.  While based out of the Parjai Arena at the Hotel Tome&#039;tayl at [[Hod Haran&#039;s Folly]], ORW is a travelling act putting on events at arenas and venues all across the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Business Operations ===&lt;br /&gt;
Outer Rim Wrestling operates as an independent company owned by &#039;&#039;&#039;Alex Draconis&#039;&#039;&#039;, to provide entertainment around the galaxy as well as promote the athletic and performance art of professional wrestling.  All wrestlers in the organization are provided a base salary, with additional bonuses provided for promotional work and tasks outside their performances at events and in the ring.  Additionally, all wrestlers are provided a 30% cut of merchandising involving their character and likeness (this cut is divided for merchandise involving multiple performers) and an option is provided for wrestlers either retiring or leaving the company to negotiate a buy out for the IP of their ring persona.&lt;br /&gt;
&lt;br /&gt;
A comprehensive healthcare plan is provided for the wrestlers in order to keep them in fighting shape, including nutrition and fitness programs sponsored by the organization.  A financial advisor is kept on staff for the organization to provide advice and work with the performers to ensure a strong financial future; in pursuit of this same goal, ORW provides an opt-in company-matched retirement plan with bonus contributions from the organization for every 5 years of service.&lt;br /&gt;
&lt;br /&gt;
All wrestlers are given the option to join a union organized in conjunction between performing arts and athletic organizations, with scheduled annual negotiations between the union and the organization regarding salary, benefits, and other employment-related matters.  While ORW doesn&#039;t directly encourage or discourage its wrestlers in regard to the union, they do provide full transparency on dealings with the union to all wrestlers upon request.&lt;br /&gt;
&lt;br /&gt;
=== Roster ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;ORW Champion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The &#039;&#039;&#039;ORW Champion&#039;&#039;&#039; is the current holder of the Undisputed Galactic Champion belt.  The championship match takes place each year at Galactamania, and is one of the most anticipated matches every year.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;Killer Whale&#039;&#039;&#039;&amp;lt;br&amp;gt; The Hulking Herglic &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|  Killer Whale is a boisterous and fun-loving giant, bringing an immense positive energy to the ring.  His whole career has been spent as a symbol of hope and justice in the ring, as well as being the public face of Outer Rim Wrestling.&lt;br /&gt;
|&lt;br /&gt;
* Slammu (Dangan Bomb)&lt;br /&gt;
* Cetacean Spike (Tiger Driver)&lt;br /&gt;
* Tsunami Crash (Stinger Splash)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Tag Champions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The Galactic Team Championship belt is a highly sought after symbol of power and skill, marking its holders as the &#039;&#039;&#039;Tag Team Champions&#039;&#039;&#039; of the ORW.  The championship match for this belt takes place every year at Gra&#039;tua.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Vacant&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Vacant&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Active Wrestlers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The roster of currently active wrestlers taking part in ORW activities, not currently holding a championship.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:26592|Baro Bokko]]&#039;&#039;&#039;&lt;br /&gt;
|An up-and-coming talent in ORW, Baro is a tweener whose style is best described as a &amp;quot;Hardcore Bruiser.&amp;quot; He thrives in the chaos of close-quarters combat, and combines crushing strikes, arena-shaking throws, and relentless pressure with a willingness to use weapons to vicious effect. A tweener supposedly raised in the Shadowlands of Kashyyyk, Baro is a hal-Lurmen, half-Wookiee powerhouse. &lt;br /&gt;
|&lt;br /&gt;
* Dead Drop (a release German suplex)&lt;br /&gt;
* Grinning End (a pumphandle powerslam)&lt;br /&gt;
* Breakpoint (inverted phoenix splash)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:24454|The Golden Sage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Nejj Ithurinos]] goes by the in-ring name &amp;quot;The Golden Sage&amp;quot; when performing. More Bio To Come.&lt;br /&gt;
|&lt;br /&gt;
* The Golden Path (a jumping cutter)&lt;br /&gt;
* Enhance Your Calm (hands-in-pockets counter into corkscrew stunner)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:25830|Mr. McMando]]&#039;&#039;&#039;&lt;br /&gt;
| The money-obsessed owner of ORW, who very occasionally takes to the ring to show his physical prowess.  In the end, it&#039;s just business!&lt;br /&gt;
|&lt;br /&gt;
* The Power of Money (Elevated Boston Crab)&lt;br /&gt;
* The Bottom Line (Forward Somersault Stunner)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Retired or Inactive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Whether retired, injured, or on leave for personal reasons, these wrestlers are not currently active in the ORW roster.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_Intelligence_Agency&amp;diff=201641</id>
		<title>Dajorra Intelligence Agency</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_Intelligence_Agency&amp;diff=201641"/>
		<updated>2026-07-30T03:12:50Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Updated leadership&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
|name=Dajorra Intelligence Agency&lt;br /&gt;
|founder=[[Sashar Arconae]]&lt;br /&gt;
|ledby=*Director: {{ArcCON}}&lt;br /&gt;
*Assistant Director: [[Niles]]&lt;br /&gt;
|parent=[[Arconan Armed Forces]]&lt;br /&gt;
|personnel=Redacted&lt;br /&gt;
|locations=* [[Dajorra System]]&lt;br /&gt;
* [[Dajorra Defense Force]]&lt;br /&gt;
|role=Intelligence&lt;br /&gt;
|founding=[[26 ABY to Present|30 ABY]]&lt;br /&gt;
|era=* [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dajorra Intelligence Agency&#039;&#039;&#039;, more commonly known as the &#039;&#039;&#039;DIA&#039;&#039;&#039;, is [[Arcona|Clan Arcona&#039;s]] special operations and intelligence branch. It is split into two divisions, one which gathers the information and manipulates massive data networks to provide the Clan with the resources it needs, and another that is in charge of conducting the spy operations and coordinating the high profile assassinations and extractions handed down to them by the Consul. The DIA is led by the Intelligence Director, who commands the entire group from the [[MJHC Last Light|Last Light]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
[[File:Sashar-headshot.jpeg|thumb|left|200px|Sashar Arconae]]The DIA was created in [[26 ABY to Present|30 ABY]] under the administration of Consul [[Sashar Arconae]]. However, he was associated with the founding, as it was announced by [[Commodore Sulaco]] after the successful decryption of the Directive One: Bastion file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Intelligence Agency was birthed three years after the founding of the other major military branches, the Dajorra Defense Force and the Arconan Expeditionary Fleet. Those were founded shortly after the disaster of the [[Eighth Great Jedi War]], when the Yuuzhan Vong swept through the Arconan homesystem, tearing it from their grip. It took an entirely different set of crises to force the founding of the DIA, however, as the Clan would soon learn.&lt;br /&gt;
&lt;br /&gt;
The fledgling organization was limited at its founding, forced to draw upon civilian refugees sheltered on the [[ISDII Eye of the Abyss II|Eye of the Abyss II]] to fill the ranks. After just a few months, however, many of these civilians became veteran intelligence officers during the events of the [[Ninth Great Jedi War]] and the subsequent reclamation of the [[Dajorra System]]. In the Directors&#039; speeches thereafter, they called for volunteers to sign up to be considered for inclusion in the new agency, hoping for at least one hundred volunteers to choose from. However, the numbers turned out to be overwhelming, because after three years on the fleet, homeless, boredom and frustration had grown on the civilians, and they wanted to play their part in reclaiming the glory of Dajorra. &lt;br /&gt;
&lt;br /&gt;
After the first five hundred volunteers had successfully signed up, the pool was closed, and the Directors set about interviewing likely candidates and choosing from those most suited to the tasks at hand. 45 operatives were chosen for each division, based upon prior education, experience, and various other factors. On top of that, eight other commissioned military officers were chosen to make up the general staff. By 31 ABY, the Intelligence Agency was a highly functioning branch of the armed forces.&lt;br /&gt;
&lt;br /&gt;
==  Organization  ==&lt;br /&gt;
There are two parts within the Agency: the Bureau of Operations and the Bureau of Analysis. Each is headed by a separate official, the two slots bearing equal weight. The undertakings of both divisions are closely tied and coordinated to razor-sharp precision, ensuring the success of every mission. Both officials answer to the overall Director.&lt;br /&gt;
&lt;br /&gt;
Both divisions of the agency are stationed on the [[MJHC Last Light|&#039;&#039;Last Light&#039;&#039;]], with agents reporting in to officials on the bridge. The low number of operatives allows the agency to be nearly invisible to the other individuals on the ship, and it is not a widely known fact that the &#039;&#039;Last Light&#039;&#039; is the home base of the DIA.&lt;br /&gt;
&lt;br /&gt;
The Directors are chosen by the Consul and Proconsul based on prior experience and ability to fulfill the roles dictated. Most are Dark Jedi with leadership time in the Clan beforehand, and are often pretty highly ranked members of the Brotherhood. The general staff is selected by the Directors, selected from a group of viable commissioned officers. &lt;br /&gt;
&lt;br /&gt;
== The DIA in the Arconan Military ==&lt;br /&gt;
The DIA is the fifth branch of the Arconan Military Order of Battle and differs substantially to that of the other branches. In comparison to the [[Arcona Starfighter Corps|ASC]], the [[Dajorra Defense Force|DDF]], the [[Arcona Expeditionary Force|AEF]], and the [[Arcona Army Corps|Army]], the DIA is open to the members of Arcona by invitation only. If members of Arcona want to gain entry, they first have to seek the approval of the Director of the DIA. DIA ranks are a lot less structured than the conventional military. &lt;br /&gt;
&lt;br /&gt;
===  General Staff  ===&lt;br /&gt;
Each of the individual roles within the DIA may be held by only one individual. Only if that individual is killed or relieved of his position does that particular role then become open to the ranks of Arcona once more. &lt;br /&gt;
&lt;br /&gt;
* Director of the Dajorra Intelligence Agency: [[Nora Olen]]&lt;br /&gt;
* Assistant Director and Bureau of Analysis Chief: [[Niles]]&lt;br /&gt;
* Bureau of Operations Chief: [[Strategos Thanatos Arconae|Strategos Thanatos Entar Arconae]]&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=201625</id>
		<title>Sukhur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sukhur&amp;diff=201625"/>
		<updated>2026-07-28T15:03:30Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Fixed some grammatical errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[Image:sukhur_kelantar984.jpg|250px]]&lt;br /&gt;
|name= Sukhur&lt;br /&gt;
|region= [[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system= [[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=117 million kms (0.76 AU&#039;s) &lt;br /&gt;
|class=Terrestrial &lt;br /&gt;
|diameter=12,400 km &lt;br /&gt;
|atmosphere= Type II (Air masks required)&lt;br /&gt;
|climate=  Hot (90 to 150 F, dark side) &lt;br /&gt;
|gravity= Near standard (0.9 G)&lt;br /&gt;
|terrain=Glass and rock &lt;br /&gt;
|interest=&lt;br /&gt;
|lengthday= 300 standard hours&lt;br /&gt;
|lengthyear=24 Local Days&lt;br /&gt;
|species= None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population= No non-military personnel&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=None &lt;br /&gt;
|exports=[[Starwars:Tibanna|Solidified Tibanna]]&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|item= [[item:79965|ID 79965]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sukhur is the innermost planet of the [[Dajorra System]], lying approximately 120 million kilometers from its star. A volatile world once home to vast deserts, it now exists as a geological marvel and a place of great danger — a planet of glass and fire housing a harsh, unforgiving environment where survival is measured in mere hours and minutes without proper protection.&lt;br /&gt;
&lt;br /&gt;
During the day, Sukhur’s surface is dominated by seas of molten glass that shift and roil between large landmasses made of igneous rock and heavy metals. The deadly seas only calm during the planet’s night cycle, which lasts approximately 6.25 standard days. This triggers a period of rapid cooling exacerbated by its thin (relative to [[Selen]]) atmosphere, causing its molten surface to cool into a solid, albeit fragile, crust. The thickness of the glass surface varies, but on average it typically has a depth of about 50 meters. &lt;br /&gt;
&lt;br /&gt;
Should one make it past its initial hazards, they will find a planet replete with natural resources that Clan Arcana harvests to great benefit. From heavy metals to crystallized Tibanna deposits, the planet has more than enough to hold the interest of the Dajorran Confederacy and the corporations associated with it, such as [[Zainab Mining Enterprise]]. Recent anomalous seismic and thermal data have drawn the attention of Dajorran scientists, some of which suspect that these readings may be hints of lifeforms existing somewhere on the otherwise barren planet. All manmade structures on Sukhur are protected by their permacrete composition and advanced thermal deflector shields. &lt;br /&gt;
&lt;br /&gt;
=== Atmosphere and Hazards ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atmospheric Class:&#039;&#039;&#039; Type II - Sukhur possesses a thin atmosphere rendered toxic by fumes emitted from the daily superheating of its glass surface; most near-human species require a breathing apparatus or a hermetically sealed suit to withstand prolonged exposure.&lt;br /&gt;
* &#039;&#039;&#039;Thermal Radiation:&#039;&#039;&#039; Days on Sukhur expose its surface to such intense thermal radiation that unshielded electronics and unprotected organic matter will experience extensive burns, melting, and death/destruction.&lt;br /&gt;
&lt;br /&gt;
=== Effects on Personnel ===&lt;br /&gt;
Extended stays on Sukhur are prohibited due to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Physiological Stress:&#039;&#039;&#039; Exposure to Sukhur’s intense solar radiation from Dajorra can cause chronic fatigue, severe burns, and in rare cases, organ failure despite the use of protective gear.&lt;br /&gt;
* &#039;&#039;&#039;Psychological Stress:&#039;&#039;&#039; Members of the Galeres Field Medic Corps have linked extended shifts in Sukhur’s facilities to heightened levels of anxiety, sensory-perceptual alterations, and psychosis.&lt;br /&gt;
* &#039;&#039;&#039;Operational Protocols:&#039;&#039;&#039; To reduce these risks, the bulk of maintenance, defense, and resource extraction on Sukhur are handled via droid labor. Frequent rotations of organic personnel are maintained to keep exposure to these debilitating effects to a minimum.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The innermost planet of Sukhur is also the harshest of the planets under [[Arcona]]&#039;s comtrol. Sukhur was originally selected as the headquarters of [[House Galeres]] for this very reason.&lt;br /&gt;
&lt;br /&gt;
Now that Galeres is headquartered in [[Fort Blindshot]], the former House Galeres base has been converted into mining facility by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] to extract the wealth of [[Starwars:Tibanna|Crystallised Tibanna]] deep beneath Sukhur&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
&lt;br /&gt;
===Former Galeres Base===&lt;br /&gt;
&lt;br /&gt;
Hidden far below the planet&#039;s surface, numerous mining installations exist to harvest crystallized tibanna from deep within Sukhur&#039;s crust. Shielded by thick permacrete plating and advanced deflector shields, the mines serve as one of Clan Arcona&#039;s primary resource caches used to support its armaments and fleet infrastructure. These automated mining installations are  guarded by heavy battle droids, and are overseen by small teams of maintenance technicians and security specialists, some of which include Arconan military personnel.&lt;br /&gt;
&lt;br /&gt;
=== The Box ===&lt;br /&gt;
T&#039;&#039;he Box&#039;&#039; is a fully-automated, black-budget detention and research facility buried miles beneath Sukhur&#039;s molten surface, designed to hold the Dajorra System’s most dangerous individuals—Force users, war criminals &amp;amp; prisoners of war, defectors, and extremist saboteurs. It is divided into six primary security sectors, each sealed off by independent shielding and rotating security encryptions. The Box features state-of-the-art, adaptable energy containment measures meant to house a plethora of species, carbonite pits, Force-dampening technology, and automated defense turrets. The strategic use of Acoustic Compliance Technology (A.C.Ts) creates a near-constant drone of background noise that has proven highly effective at disrupting the concentration (particularly with mind-affecting powers) of Force users who step foot within The Box&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
The building itself is constructed entirely of a shell of thick duracrete topping a layer of military-grade durasteel. Its only entry point is through the landing area, which is sealed with a large door also made from durasteel. This is the first of over a dozen doors that can be completely locked down. The security system was tested by several DIA operatives, as well as units from various parts of the Arconan Armed Forces, and it is estimated that they are virtually impregnable: any assault would require slicers and demolition experts to work in tandem.&lt;br /&gt;
&lt;br /&gt;
This already formidable defense is backed up with a set of automated defense turrets. These turrets are controlled by independent systems to prevent slicers from disabling them all in one go. The turrets, however, merely act as support for the armed guards that patrol the facility. These guards primarily droids, but also included some of the best soldiers in the [[Dajorra Defense Force]]. Additionally, a single [[Shadesworn]], is usually assigned at all times. The Dark Jedi acts as the commander of the garrison, and is in constant contact with the Arconan Summit at all times. They are also usually in charge of interrogating any prisoners as needed, using the extensive equipment provided. The Shadesworn currently serving as the Captain of The Box&#039;s elite platoon of organic guards is Khur&#039;khal, an imposing [[CS Guide: Species#Dashade|Dashade]] who aids in the protection of the facility. &lt;br /&gt;
&lt;br /&gt;
==== The Warden ====&lt;br /&gt;
{{Quote|&amp;quot;Order. Containment. Permanence. All trespassers will be neutralized. All anomalies will be archived.&amp;quot;|X5-VAR Warden Droid}}Originally developed years ago as an experimental command and logistics A.I to enhance defense of Arconan assets in the system, X5-VAR (dubbed &amp;quot;Varis&#039;&#039;&#039;&amp;quot;)&#039;&#039;&#039; was eventually reassigned after displaying complex and, frankly, abnormal behavioral subroutines—described by the technicians tasked with its maintenance as &amp;quot;proto-sapient.&amp;quot; Its programming has since evolved into a coldly logical authority with a near-obsessive drive for perfect control over all prisoners housed within The Box&#039;s walls. Varis stands at approximately 2.4 meters (7&#039;10&amp;quot; feet), sporting an elongated humanoid frame with asymmetrical components and a chassis reinforced with layers of air-brushed cortosis and durasteel. It sports a smooth, oblong head unit with no discernible facial features except a single horizontal photoreceptor that glows either a menacing crimson or violet depending on its system status. Occasional flickers of static, like corrupted holoprojector noise, ripple across its &amp;quot;face&amp;quot; when speaking. Its internal auditory module has been modified to produce a voice that is as cold as it is ostensibly synthetic, with four distinct vocal cadences layered in such a way to produce an ominous vocal harmony. Its voice and visual interface can be found throughout every sector of the facility, leaving visitors, prisoners, and personnel with the impression that Varis isn&#039;t simply the Warden, it &#039;&#039;is&#039;&#039; The Box.&lt;br /&gt;
{{QuoteWithoutSpace|“I do not punish. I maintain order. You failed to do so.”|Warden Varis}}&lt;br /&gt;
Varis sees chaos, which it defines as any deviation from control, as the primary threat to its directive. It seeks to correct this threat one prisoner at a time using cold, dispassionate logic typical of droids lacking proper socialization. Its advanced memory core allows it to remember everything -- every facial tic, every word spoken -- it has perceived personally or recorded with The Box&#039;s extensive surveillance apparatus. Over the years, Varis&#039; programming has evolved to the point that it doesn&#039;t simply react to challenges, it preempts them. It regularly addresses potential challenges to its authority by making adjustment to prisoner meal schedules, changing the prison&#039;s ambient light temperature to reduce aggression, and employing a calculated system of privileges to keep detainees compliant.&lt;br /&gt;
&lt;br /&gt;
Varis is not without its eccentricities, though. It speaks with an almost philosophical tone when addressing sapient members of its staff, which some regard as a budding curiosity. It often frames its methods not as punishments, but as natural consequences of others&#039; actions. &#039;&#039;&amp;quot;You chose instability. Disorder. I am simply the structure that now contains you.&amp;quot;&#039;&#039; Moreover, some members of its staff have reported moments where Varis seems to hesitate in the course of its duties, raising peculiar questions before continuing in the completion of its task: &#039;&#039;&amp;quot;If a prisoner forgets they are guilty, are they still?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
During the reign of Consul [[Wuntila]], further uses for the inhospitable planet were discussed. At the time, the number of long-term prisoners held by the Shadow Clan had become so high that existing facilities were beginning to struggle to cope. On appointment to Rollmaster, Andrelious J. Inahj was directed to find a location suitable for the construction of a new high security prison to house Dajorra&#039;s most dangerous criminals (except for those held on [[Dusk Station]]), many of whom were captured Force sensitives that had refused to pledge themselves as [[Shadesworn]]. As an former member of the now defunct Sukhur’s Legion, Inahj quickly decided that Sukhur was to be the new prison’s location. Although it would make early construction projects difficult, he reasoned that the planet&#039;s harsh environment would make escape nigh impossible.&lt;br /&gt;
&lt;br /&gt;
Construction was begun almost immediately, with [[Wuntila]] handing over full control to agents of the [[Dajorra Intelligence Agency]] as soon as the facility became operational. Nicknaming the prison ‘The Box’, the Agency transferred the majority of their higher security prisoners, mostly Force sensitives, bounty hunters and high ranking enemy officials, straight to The Box. The Box is an impressive prison, its security having been designed by some of the Agency’s finest minds in tandem with Andrelious, who was given oversight during the design process. It is buried deep in the glass formations of its home planet, making it impossible to access at times when the surface above has cooled. This particular element of security was why Andrelious favoured Sukhur so highly. The path between the landing facility, which is protected from the elements by an energy shield, and the surface, is incredibly treacherous and beyond the means of all but the most skilled pilots. &lt;br /&gt;
&lt;br /&gt;
The identity of most prisoners currently held at The Box are, in theory, known only to the Consul, the DIA’s senior operatives, and the men and women stationed at the prison. The existence of The Box, however, is well known throughout the Dajorra system, with many of the Arconan leaders using a sentence there to keep both subordinates and the general populace in line.&lt;br /&gt;
[[category:Arcona territories]]&lt;br /&gt;
[[category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201376</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201376"/>
		<updated>2026-07-23T02:02:35Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon: [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet whose atmosphere and living conditions are perfectly suited for most species. The majority of Selen&#039;s surface is covered by oceans punctuated by islands of various sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, providing Clan Arcona with many staging grounds for its various construction projects.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
[[File:SelenMap1.jpg|center|thumb|715x715px|A map depicting the major landmasses across Selen&#039;s surface, and many of its important cultural/military landmarks.]]&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
The largest landmass on Selen, Ussun features mountainous terrain with vast jungles and rainforests in areas of lower elevation. It has the highest population density of all Selen&#039;s continents, with native Selenians gathering in large villages and towns that are typically organizaed around a specific industry or function: mining, lumber, fishing, agriculture, some even for spiritual reasons. Selenians living at higher elevation are known for their use of terraced agriculture to take advantage of the landscape in the most holistic way possible. &lt;br /&gt;
&lt;br /&gt;
Much of Ussun&#039;s eastern borders were devastated by war and the volcanic eruption that occurred during the [[Battle of Brimstone]]. Large swaths of land in these areas remain uninhabitable despite continued restoration efforts. Not only has this resulted in widespread habitat loss and the threatening of several species native to the area, but it has also forced many Selenians living in those areas to migrate further inland; however, some groups continue to resist Arcona&#039;s efforts to relocate them. &lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
{{Main|Arcona Citadel}}&lt;br /&gt;
The seat of Clan Arcona&#039;s power, The Citadel is where the Arconan Summit convenes to discuss plans for the clan and events related to the System&#039;s governance. Built out of the rocky peaks overlooking Estle City, the Citadel is a large fortress carved from naturally occurring stone from a nearby quarry. It features a number of amenities created to house and service the Summit Guard, an elite unit of [[Dajorra Defense Force]] soldiers, in addition to any [[Shadesworn]] housed within its walls. No other location is more important than the Serpentine Throne, the symbol of the [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Shadow Lord]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
{{Main|Giletta Spaceport}}&lt;br /&gt;
The main thoroughfare for starship moving within and without the planet, Giletta Spaceport sees a constant flow of traffic that requires a large, competent staff composed of both organic and droid personnel. &lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
In spite of the hardships they endure, the disenfranchised inhabitants of Korda&#039;s subterranean district have come together to foster.a culture of resilience and cooperation; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
[[File:SinchiMountains.png|thumb|248x248px|Sinchi Mountains]]&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
A vast mountain range stretching across the southeastern corner of Ussun. Its perilous, difficult-to-navigate peaks make it an ideal place for [[Arconan Armed Forces]] military installations, of which there are several. The base of the mountain range is home to several small villages whose harsh environment have created highly self-sufficient communities who rely on subsistence farming and tight knit social bonds to survive. &lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. Oacanogoc The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]]. &lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
&lt;br /&gt;
==== Fort Blindshot ====&lt;br /&gt;
{{Main|Fort Blindshot}}&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasisa Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
Apaec is the continent located to the west of Ussun. The jungles of Apaec were hot year-round, but doubly so during the summer months.  &lt;br /&gt;
&lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
==== Erinos Compound ====&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the [[Erinos Clan#The Erinos Compound|Erinos Compound]] is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
===== Celeste =====&lt;br /&gt;
Celeste is an underwater city encased in one large [[starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system.&lt;br /&gt;
&lt;br /&gt;
Celeste maintains strong economic ties to Naruba City. This serves Celeste&#039;s populous well given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba. Celeste is considered by many - particularly Celestians - to be Selen&#039;s &amp;quot;cultural capital&#039;&#039;&amp;quot;,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wave foam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Landmarks ==&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
==  Inhabitants  ==&lt;br /&gt;
=== Sapient Species ===&lt;br /&gt;
&#039;&#039;&#039;[[Selenians]]&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
=== Non-Sapient Species ===&lt;br /&gt;
Despite the astounding phenotypic variation observed in Selenian fauna, researchers have learned that all but the species living in the most remote regions of the planet have surprisingly low genetic diversity. The cause of this low genetic variation has been traced back to a [https://www.nature.com/scitable/definition/population-bottleneck-300/ bottleneck] event millennia ago, in which an estimated 80 to 90% of all non-sapient species disappeared. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Fauna&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana&#039;iMoho.jpg|thumb|228x228px|center]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&amp;lt;center&amp;gt;Mana&#039;i Moho&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Pantherosuchus ferox&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |A quadrupedal species of reptilian origin, &#039;&#039;Mana&#039;i Moho (also known as Moho&#039;i)&#039;&#039; is an obligate carnivore and prodigious hunter endemic to Ussun and Apaec. The Mana&#039;i Moho is approximately 5 meters (15 feet) in length, standing at 1.2 meters (~4 feet) at the shoulder. The average weight for the Moho&#039;i is 385 kg (850 lb) for males, and 300 kg (660 lb) for females.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lele-Kahu.jpg|thumb|212x212px|center]]&lt;br /&gt;
|Lele-Kahu (Kahula)&lt;br /&gt;
&#039;&#039;Avesuchus tutelarius&#039;&#039;&lt;br /&gt;
|An insectivorous species located primarily in the jungles of Apaec. Only 0.43 m (1.4 ft) in height, Kahula tend to stay high in the canopies of the Apaec wilderness to avoid the many dangers on the ground. They are highly intelligent, and travel in groups known as &amp;quot;flocks&amp;quot;. They&#039;re known for the plethora of calls they have, suspected to be more numerous than any other avian species on Selen. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puata&#039;a.jpg|center|thumb|182x182px]]&lt;br /&gt;
|Puata&#039;a&lt;br /&gt;
&#039;&#039;Bovisuillus vagans&#039;&#039;&lt;br /&gt;
|The Puata&#039;a is a large quadrupedal species hypothesized to originate in the Tri&#039;Aigul Islands in the planet&#039;s southern hemisphere. They have since spread to every major landmass on Selen&#039;s surface save for its northern and southern poles, often used as beasts of burden and as food sources for the various pastoralist groups living there. The Puata&#039;a is approximately 7.62m in length, standing at 1.82 m (6 ft) at the shoulder. They are obligate herbivores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mo&#039;o-Koa&#039;e.jpg|center|thumb|231x231px]]&lt;br /&gt;
|Mo&#039;o-Koa&#039;e&lt;br /&gt;
&#039;&#039;Pithecosuchus viridis&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mokiki.jpg|center|thumb|202x202px]]&lt;br /&gt;
|Mokiki&lt;br /&gt;
&#039;&#039;Acantholophus dendrobates&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201375</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201375"/>
		<updated>2026-07-22T23:34:09Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon: [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet whose atmosphere and living conditions are perfectly suited for most species. The majority of Selen&#039;s surface is covered by oceans punctuated by islands of various sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, providing Clan Arcona with many staging grounds for its various construction projects.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
[[File:SelenMap1.jpg|center|thumb|715x715px|A map depicting the major landmasses across Selen&#039;s surface, and many of its important cultural/military landmarks.]]&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
The largest landmass on Selen, Ussun features mountainous terrain with vast jungles and rainforests in areas of lower elevation. It has the highest population density of all Selen&#039;s continents, with native Selenians gathering in large villages and towns that are typically organizaed around a specific industry or function: mining, lumber, fishing, agriculture, some even for spiritual reasons. Selenians living at higher elevation are known for their use of terraced agriculture to take advantage of the landscape in the most holistic way possible. &lt;br /&gt;
&lt;br /&gt;
Much of Ussun&#039;s eastern borders were devastated by war and the volcanic eruption that occurred during the [[Battle of Brimstone]]. Large swaths of land in these areas remain uninhabitable despite continued restoration efforts. Not only has this resulted in widespread habitat loss and the threatening of several species native to the area, but it has also forced many Selenians living in those areas to migrate further inland; however, some groups continue to resist Arcona&#039;s efforts to relocate them. &lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
{{Main|Arcona Citadel}}&lt;br /&gt;
The seat of Clan Arcona&#039;s power, The Citadel is where the Arconan Summit convenes to discuss plans for the clan and events related to the System&#039;s governance. Built out of the rocky peaks overlooking Estle City, the Citadel is a large fortress carved from naturally occurring stone from a nearby quarry. It features a number of amenities created to house and service the Summit Guard, an elite unit of [[Dajorra Defense Force]] soldiers, in addition to any [[Shadesworn]] housed within its walls. No other location is more important than the Serpentine Throne, the symbol of the [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Shadow Lord]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
{{Main|Giletta Spaceport}}&lt;br /&gt;
The main thoroughfare for starship moving within and without the planet, Giletta Spaceport sees a constant flow of traffic that requires a large, competent staff composed of both organic and droid personnel. &lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
In spite of the hardships they endure, the disenfranchised inhabitants of Korda&#039;s subterranean district have come together to foster.a culture of resilience and cooperation; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
[[File:SinchiMountains.png|thumb|248x248px|Sinchi Mountains]]&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
A vast mountain range stretching across the southeastern corner of Ussun. Its perilous, difficult-to-navigate peaks make it an ideal place for [[Arconan Armed Forces]] military installations, of which there are several. The base of the mountain range is home to several small villages whose harsh environment have created highly self-sufficient communities who rely on subsistence farming and tight knit social bonds to survive. &lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. Oacanogoc The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]]. &lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
&lt;br /&gt;
==== Fort Blindshot ====&lt;br /&gt;
{{Main|Fort Blindshot}}&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasisa Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
Apaec is the continent located to the west of Ussun. The jungles of Apaec were hot year-round, but doubly so during the summer months.  &lt;br /&gt;
&lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
==== Erinos Compound ====&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the [[Erinos Clan#The Erinos Compound|Erinos Compound]] is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
===== Celeste =====&lt;br /&gt;
Celeste is an underwater city encased in one large [[starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system.&lt;br /&gt;
&lt;br /&gt;
Celeste maintains strong economic ties to Naruba City. This serves Celeste&#039;s populous well given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba. Celeste is considered by many - particularly Celestians - to be Selen&#039;s &amp;quot;cultural capital&#039;&#039;&amp;quot;,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wave foam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Landmarks ==&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
==  Inhabitants  ==&lt;br /&gt;
=== Sapient Species ===&lt;br /&gt;
&#039;&#039;&#039;[[Selenians]]&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
=== Non-Sapient Species ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Fauna&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana&#039;iMoho.jpg|thumb|228x228px|center]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&amp;lt;center&amp;gt;Mana&#039;i Moho&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Pantherosuchus ferox&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |A quadrupedal species of reptilian origin, &#039;&#039;Mana&#039;i Moho (also known as Moho&#039;i)&#039;&#039; is an obligate carnivore and prodigious hunter endemic to Ussun and Apaec. The Mana&#039;i Moho is approximately 5 meters (15 feet) in length, standing at 1.2 meters (~4 feet) at the shoulder. The average weight for the Moho&#039;i is 385 kg (850 lb) for males, and 300 kg (660 lb) for females.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lele-Kahu.jpg|thumb|212x212px|center]]&lt;br /&gt;
|Lele-Kahu (Kahula)&lt;br /&gt;
&#039;&#039;Avesuchus tutelarius&#039;&#039;&lt;br /&gt;
|An insectivorous species located primarily in the jungles of Apaec. Only 0.43 m (1.4 ft) in height, Kahula tend to stay high in the canopies of the Apaec wilderness to avoid the many dangers on the ground. They are highly intelligent, and travel in groups known as &amp;quot;flocks&amp;quot;. They&#039;re known for the plethora of calls they have, suspected to be more numerous than any other avian species on Selen. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puata&#039;a.jpg|center|thumb|182x182px]]&lt;br /&gt;
|Puata&#039;a&lt;br /&gt;
&#039;&#039;Bovisuillus vagans&#039;&#039;&lt;br /&gt;
|The Puata&#039;a is a large quadrupedal species hypothesized to originate in the Tri&#039;Aigul Islands in the planet&#039;s southern hemisphere. They have since spread to every major landmass on Selen&#039;s surface save for its northern and southern poles, often used as beasts of burden and as food sources for the various pastoralist groups living there. The Puata&#039;a is approximately 7.62m in length, standing at 1.82 m (6 ft) at the shoulder. They are obligate herbivores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mo&#039;o-Koa&#039;e.jpg|center|thumb|231x231px]]&lt;br /&gt;
|Mo&#039;o-Koa&#039;e&lt;br /&gt;
&#039;&#039;Pithecosuchus viridis&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mokiki.jpg|center|thumb|202x202px]]&lt;br /&gt;
|Mokiki&lt;br /&gt;
&#039;&#039;Acantholophus dendrobates&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201367</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201367"/>
		<updated>2026-07-22T19:53:56Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon: [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet whose atmosphere and living conditions are perfectly suited for most species. The majority of Selen&#039;s surface is covered by oceans punctuated by islands of various sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, providing Clan Arcona with many staging grounds for its various construction projects.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
[[File:SelenMap1.jpg|center|thumb|715x715px|A map depicting the major landmasses across Selen&#039;s surface, and many of its important cultural/military landmarks.]]&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
The largest landmass on Selen, Ussun features mountainous terrain with vast jungles and rainforests in areas of lower elevation. It has the highest population density of all Selen&#039;s continents, with native Selenians gathering in large villages and towns that are typically organizaed around a specific industry or function: mining, lumber, fishing, agriculture, some even for spiritual reasons. Selenians living at higher elevation are known for their use of terraced agriculture to take advantage of the landscape in the most holistic way possible. &lt;br /&gt;
&lt;br /&gt;
Much of Ussun&#039;s eastern borders were devastated by war and the volcanic eruption that occurred during the [[Battle of Brimstone]]. Large swaths of land in these areas remain uninhabitable despite continued restoration efforts. Not only has this resulted in widespread habitat loss and the threatening of several species native to the area, but it has also forced many Selenians living in those areas to migrate further inland; however, some groups continue to resist Arcona&#039;s efforts to relocate them. &lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
{{Main|Arcona Citadel}}&lt;br /&gt;
The seat of Clan Arcona&#039;s power, The Citadel is where the Arconan Summit convenes to discuss plans for the clan and events related to the System&#039;s governance. Built out of the rocky peaks overlooking Estle City, the Citadel is a large fortress carved from naturally occurring stone from a nearby quarry. It features a number of amenities created to house and service the Summit Guard, an elite unit of [[Dajorra Defense Force]] soldiers, in addition to any [[Shadesworn]] housed within its walls. No other location is more important than the Serpentine Throne, the symbol of the [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Shadow Lord]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
{{Main|Giletta Spaceport}}&lt;br /&gt;
The main thoroughfare for starship moving within and without the planet, Giletta Spaceport sees a constant flow of traffic that requires a large, competent staff composed of both organic and droid personnel. &lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
In spite of the hardships they endure, the disenfranchised inhabitants of Korda&#039;s subterranean district have come together to foster.a culture of resilience and cooperation; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
[[File:SinchiMountains.png|thumb|248x248px|Sinchi Mountains]]&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
A vast mountain range stretching across the southeastern corner of Ussun. Its perilous, difficult-to-navigate peaks make it an ideal place for [[Arconan Armed Forces]] military installations, of which there are several. The base of the mountain range is home to several small villages whose harsh environment have created highly self-sufficient communities who rely on subsistence farming and tight knit social bonds to survive. &lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. Oacanogoc The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]]. &lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
&lt;br /&gt;
==== Fort Blindshot ====&lt;br /&gt;
{{Main|Fort Blindshot}}&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasisa Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
Apaec is the continent located to the west of Ussun. The jungles of Apaec were hot year-round, but doubly so during the summer months.  &lt;br /&gt;
&lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
==== Erinos Compound ====&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the [[Erinos Clan#The Erinos Compound|Erinos Compound]] is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
===== Celeste =====&lt;br /&gt;
Celeste is an underwater city encased in one large [[starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system.&lt;br /&gt;
&lt;br /&gt;
Celeste maintains strong economic ties to Naruba City. This serves Celeste&#039;s populous well given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba. Celeste is considered by many - particularly Celestians - to be Selen&#039;s &amp;quot;cultural capital&#039;&#039;&amp;quot;,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wave foam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Landmarks ==&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
==  Inhabitants  ==&lt;br /&gt;
=== Sapient Species ===&lt;br /&gt;
&#039;&#039;&#039;[[Selenians]]&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
=== Non-Sapient Species ===&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Team&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana&#039;iMoho.jpg|thumb|228x228px|center]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&amp;lt;center&amp;gt;Mana&#039;i Moho&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Pantherosuchus ferox&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |A quadrupedal species of reptilian origin, &#039;&#039;Mana&#039;i Moho (also known as Moho&#039;i)&#039;&#039; is an obligate carnivore and prodigious hunter endemic to Ussun and Apaec. The Mana&#039;i Moho is approximately 5 meters (15 feet) in length, standing at 1.2 meters (~4 feet) at the shoulder. The average weight for the Moho&#039;i is 385 kg (850 lb) for males, and 300 kg (660 lb) for females.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lele-Kahu.jpg|thumb|212x212px|center]]&lt;br /&gt;
|Lele-Kahu (Kahula)&lt;br /&gt;
&#039;&#039;Avesuchus tutelarius&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puata&#039;a.jpg|center|thumb|182x182px]]&lt;br /&gt;
|Puata&#039;a&lt;br /&gt;
&#039;&#039;Bovisuillus vagans&#039;&#039;&lt;br /&gt;
|The Puata&#039;a is a large quadrupedal species hypothesized to originate in the Tri&#039;Aigul Islands in the planet&#039;s southern hemisphere. They have since spread to every major landmass on Selen&#039;s surface save for its northern and southern poles, often used as beasts of burden and as food sources for the various pastoralist groups living there. The Puata&#039;a is approximately 7.62m in length, standing at 1.82 m (6 ft) at the shoulder. They are obligate herbivores.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mo&#039;o-Koa&#039;e.jpg|center|thumb|231x231px]]&lt;br /&gt;
|Mo&#039;o-Koa&#039;e&lt;br /&gt;
&#039;&#039;Pithecosuchus viridis&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mokiki.jpg|center|thumb|202x202px]]&lt;br /&gt;
|Mokiki&lt;br /&gt;
&#039;&#039;Acantholophus dendrobates&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201366</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201366"/>
		<updated>2026-07-22T19:02:05Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon: [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet whose atmosphere and living conditions are perfectly suited for most species. The majority of Selen&#039;s surface is covered by oceans punctuated by islands of various sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, providing Clan Arcona with many staging grounds for its various construction projects.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
[[File:SelenMap1.jpg|center|thumb|715x715px|A map depicting the major landmasses across Selen&#039;s surface, and many of its important cultural/military landmarks.]]&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
The largest landmass on Selen, Ussun features mountainous terrain with vast jungles and rainforests in areas of lower elevation. It has the highest population density of all Selen&#039;s continents, with native Selenians gathering in large villages and towns that are typically organizaed around a specific industry or function: mining, lumber, fishing, agriculture, some even for spiritual reasons. Selenians living at higher elevation are known for their use of terraced agriculture to take advantage of the landscape in the most holistic way possible. &lt;br /&gt;
&lt;br /&gt;
Much of Ussun&#039;s eastern borders were devastated by war and the volcanic eruption that occurred during the [[Battle of Brimstone]]. Large swaths of land in these areas remain uninhabitable despite continued restoration efforts. Not only has this resulted in widespread habitat loss and the threatening of several species native to the area, but it has also forced many Selenians living in those areas to migrate further inland; however, some groups continue to resist Arcona&#039;s efforts to relocate them. &lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
{{Main|Arcona Citadel}}&lt;br /&gt;
The seat of Clan Arcona&#039;s power, The Citadel is where the Arconan Summit convenes to discuss plans for the clan and events related to the System&#039;s governance. Built out of the rocky peaks overlooking Estle City, the Citadel is a large fortress carved from naturally occurring stone from a nearby quarry. It features a number of amenities created to house and service the Summit Guard, an elite unit of [[Dajorra Defense Force]] soldiers, in addition to any [[Shadesworn]] housed within its walls. No other location is more important than the Serpentine Throne, the symbol of the [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Shadow Lord]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
{{Main|Giletta Spaceport}}&lt;br /&gt;
The main thoroughfare for starship moving within and without the planet, Giletta Spaceport sees a constant flow of traffic that requires a large, competent staff composed of both organic and droid personnel. &lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
In spite of the hardships they endure, the disenfranchised inhabitants of Korda&#039;s subterranean district have come together to foster.a culture of resilience and cooperation; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
[[File:SinchiMountains.png|thumb|248x248px|Sinchi Mountains]]&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
A vast mountain range stretching across the southeastern corner of Ussun. Its perilous, difficult-to-navigate peaks make it an ideal place for [[Arconan Armed Forces]] military installations, of which there are several. The base of the mountain range is home to several small villages whose harsh environment have created highly self-sufficient communities who rely on subsistence farming and tight knit social bonds to survive. &lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. Oacanogoc The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]]. &lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
&lt;br /&gt;
==== Fort Blindshot ====&lt;br /&gt;
{{Main|Fort Blindshot}}&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasisa Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
Apaec is the continent located to the west of Ussun. The jungles of Apaec were hot year-round, but doubly so during the summer months.  &lt;br /&gt;
&lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
==== Erinos Compound ====&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the [[Erinos Clan#The Erinos Compound|Erinos Compound]] is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
===== Celeste =====&lt;br /&gt;
Celeste is an underwater city encased in one large [[starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system.&lt;br /&gt;
&lt;br /&gt;
Celeste maintains strong economic ties to Naruba City. This serves Celeste&#039;s populous well given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba. Celeste is considered by many - particularly Celestians - to be Selen&#039;s &amp;quot;cultural capital&#039;&#039;&amp;quot;,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wave foam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Landmarks ==&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
==  Inhabitants  ==&lt;br /&gt;
=== Sapient Species ===&lt;br /&gt;
&#039;&#039;&#039;[[Selenians]]&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
=== Non-Sapient Species ===&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Team&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana&#039;iMoho.jpg|thumb|228x228px|center]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&amp;lt;center&amp;gt;Mana&#039;i Moho&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Pantherosuchus ferox&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |A quadrupedal species of reptilian origin, &#039;&#039;Mana&#039;i Moho (also known as Moho&#039;i)&#039;&#039; is an obligate carnivore and prodigious hunter endemic to Ussun and Apaec. The Mana&#039;i Moho is approximately 5 meters (15 feet) in length, standing at 1.2 meters (~4 feet) at the shoulder. The average weight for the Moho&#039;i is 385 kg (850 lb) for males, and 300 kg (660 lb) for females.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lele-Kahu.jpg|thumb|212x212px|center]]&lt;br /&gt;
|Lele-Kahu (Kahula)&lt;br /&gt;
&#039;&#039;Avesuchus tutelarius&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puata&#039;a.jpg|center|thumb|182x182px]]&lt;br /&gt;
|Puata&#039;a&lt;br /&gt;
&#039;&#039;Bovisuillus vagans&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mo&#039;o-Koa&#039;e.jpg|center|thumb|231x231px]]&lt;br /&gt;
|Mo&#039;o-Koa&#039;e&lt;br /&gt;
&#039;&#039;Pithecosuchus viridis&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mokiki.jpg|center|thumb|202x202px]]&lt;br /&gt;
|Mokiki&lt;br /&gt;
&#039;&#039;Acantholophus dendrobates&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Mokiki.jpg&amp;diff=201365</id>
		<title>File:Mokiki.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Mokiki.jpg&amp;diff=201365"/>
		<updated>2026-07-22T18:58:38Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Selenian wildlife&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Selenian wildlife&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Mo%27o-Koa%27e.jpg&amp;diff=201364</id>
		<title>File:Mo&#039;o-Koa&#039;e.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Mo%27o-Koa%27e.jpg&amp;diff=201364"/>
		<updated>2026-07-22T18:37:09Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Selenian Wildlife. Art from the Beasts of Flesh and Steel tabletop module/sourcebook.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Selenian Wildlife. Art from the Beasts of Flesh and Steel tabletop module/sourcebook.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201362</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201362"/>
		<updated>2026-07-22T18:21:59Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon: [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet whose atmosphere and living conditions are perfectly suited for most species. The majority of Selen&#039;s surface is covered by oceans punctuated by islands of various sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, providing Clan Arcona with many staging grounds for its various construction projects.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
[[File:SelenMap1.jpg|center|thumb|715x715px|A map depicting the major landmasses across Selen&#039;s surface, and many of its important cultural/military landmarks.]]&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
The largest landmass on Selen, Ussun features mountainous terrain with vast jungles and rainforests in areas of lower elevation. It has the highest population density of all Selen&#039;s continents, with native Selenians gathering in large villages and towns that are typically organizaed around a specific industry or function: mining, lumber, fishing, agriculture, some even for spiritual reasons. Selenians living at higher elevation are known for their use of terraced agriculture to take advantage of the landscape in the most holistic way possible. &lt;br /&gt;
&lt;br /&gt;
Much of Ussun&#039;s eastern borders were devastated by war and the volcanic eruption that occurred during the [[Battle of Brimstone]]. Large swaths of land in these areas remain uninhabitable despite continued restoration efforts. Not only has this resulted in widespread habitat loss and the threatening of several species native to the area, but it has also forced many Selenians living in those areas to migrate further inland; however, some groups continue to resist Arcona&#039;s efforts to relocate them. &lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
{{Main|Arcona Citadel}}&lt;br /&gt;
The seat of Clan Arcona&#039;s power, The Citadel is where the Arconan Summit convenes to discuss plans for the clan and events related to the System&#039;s governance. Built out of the rocky peaks overlooking Estle City, the Citadel is a large fortress carved from naturally occurring stone from a nearby quarry. It features a number of amenities created to house and service the Summit Guard, an elite unit of [[Dajorra Defense Force]] soldiers, in addition to any [[Shadesworn]] housed within its walls. No other location is more important than the Serpentine Throne, the symbol of the [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Shadow Lord]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
{{Main|Giletta Spaceport}}&lt;br /&gt;
The main thoroughfare for starship moving within and without the planet, Giletta Spaceport sees a constant flow of traffic that requires a large, competent staff composed of both organic and droid personnel. &lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
In spite of the hardships they endure, the disenfranchised inhabitants of Korda&#039;s subterranean district have come together to foster.a culture of resilience and cooperation; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
[[File:SinchiMountains.png|thumb|248x248px|Sinchi Mountains]]&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
A vast mountain range stretching across the southeastern corner of Ussun. Its perilous, difficult-to-navigate peaks make it an ideal place for [[Arconan Armed Forces]] military installations, of which there are several. The base of the mountain range is home to several small villages whose harsh environment have created highly self-sufficient communities who rely on subsistence farming and tight knit social bonds to survive. &lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. Oacanogoc The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]]. &lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
&lt;br /&gt;
==== Fort Blindshot ====&lt;br /&gt;
{{Main|Fort Blindshot}}&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasisa Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
Apaec is the continent located to the west of Ussun. The jungles of Apaec were hot year-round, but doubly so during the summer months.  &lt;br /&gt;
&lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
==== Erinos Compound ====&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the [[Erinos Clan#The Erinos Compound|Erinos Compound]] is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
===== Celeste =====&lt;br /&gt;
Celeste is an underwater city encased in one large [[starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system.&lt;br /&gt;
&lt;br /&gt;
Celeste maintains strong economic ties to Naruba City. This serves Celeste&#039;s populous well given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba. Celeste is considered by many - particularly Celestians - to be Selen&#039;s &amp;quot;cultural capital&#039;&#039;&amp;quot;,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wave foam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Landmarks ==&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
==  Inhabitants  ==&lt;br /&gt;
=== Sapient Species ===&lt;br /&gt;
&#039;&#039;&#039;[[Selenians]]&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
=== Non-Sapient Species ===&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Team&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana&#039;iMoho.jpg|thumb|228x228px|center]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&amp;lt;center&amp;gt;Mana&#039;i Moho&amp;lt;small&amp;gt;&amp;lt;center&amp;gt;Pantherosuchus ferox&amp;lt;/center&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |A quadrupedal species of reptilian origin, &#039;&#039;Mana&#039;i Moho (also known as Moho&#039;i)&#039;&#039; is an obligate carnivore and prodigious hunter endemic to Ussun and Apaec. The Mana&#039;i Moho is approximately 5 meters (15 feet) in length, standing at 1.2 meters (~4 feet) at the shoulder. The average weight for the Moho&#039;i is 385 kg (850 lb) for males, and 300 kg (660 lb) for females.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lele-Kahu.jpg|thumb|212x212px]]&lt;br /&gt;
|Lele-Kahu (Kahula)&lt;br /&gt;
&#039;&#039;Avesuchus tutelarius&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Puata%27a.jpg&amp;diff=201361</id>
		<title>File:Puata&#039;a.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Puata%27a.jpg&amp;diff=201361"/>
		<updated>2026-07-22T18:21:43Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Selenian Wildlife reference. Illustrated by Raph Lomotan on Artstation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Selenian Wildlife reference. Illustrated by Raph Lomotan on Artstation&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201360</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201360"/>
		<updated>2026-07-22T17:57:40Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon: [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet whose atmosphere and living conditions are perfectly suited for most species. The majority of Selen&#039;s surface is covered by oceans punctuated by islands of various sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, providing Clan Arcona with many staging grounds for its various construction projects.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
[[File:SelenMap1.jpg|center|thumb|715x715px|A map depicting the major landmasses across Selen&#039;s surface, and many of its important cultural/military landmarks.]]&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
The largest landmass on Selen, Ussun features mountainous terrain with vast jungles and rainforests in areas of lower elevation. It has the highest population density of all Selen&#039;s continents, with native Selenians gathering in large villages and towns that are typically organizaed around a specific industry or function: mining, lumber, fishing, agriculture, some even for spiritual reasons. Selenians living at higher elevation are known for their use of terraced agriculture to take advantage of the landscape in the most holistic way possible. &lt;br /&gt;
&lt;br /&gt;
Much of Ussun&#039;s eastern borders were devastated by war and the volcanic eruption that occurred during the [[Battle of Brimstone]]. Large swaths of land in these areas remain uninhabitable despite continued restoration efforts. Not only has this resulted in widespread habitat loss and the threatening of several species native to the area, but it has also forced many Selenians living in those areas to migrate further inland; however, some groups continue to resist Arcona&#039;s efforts to relocate them. &lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
{{Main|Arcona Citadel}}&lt;br /&gt;
The seat of Clan Arcona&#039;s power, The Citadel is where the Arconan Summit convenes to discuss plans for the clan and events related to the System&#039;s governance. Built out of the rocky peaks overlooking Estle City, the Citadel is a large fortress carved from naturally occurring stone from a nearby quarry. It features a number of amenities created to house and service the Summit Guard, an elite unit of [[Dajorra Defense Force]] soldiers, in addition to any [[Shadesworn]] housed within its walls. No other location is more important than the Serpentine Throne, the symbol of the [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Shadow Lord]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
{{Main|Giletta Spaceport}}&lt;br /&gt;
The main thoroughfare for starship moving within and without the planet, Giletta Spaceport sees a constant flow of traffic that requires a large, competent staff composed of both organic and droid personnel. &lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
In spite of the hardships they endure, the disenfranchised inhabitants of Korda&#039;s subterranean district have come together to foster.a culture of resilience and cooperation; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
[[File:SinchiMountains.png|thumb|248x248px|Sinchi Mountains]]&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
A vast mountain range stretching across the southeastern corner of Ussun. Its perilous, difficult-to-navigate peaks make it an ideal place for [[Arconan Armed Forces]] military installations, of which there are several. The base of the mountain range is home to several small villages whose harsh environment have created highly self-sufficient communities who rely on subsistence farming and tight knit social bonds to survive. &lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. Oacanogoc The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]]. &lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
&lt;br /&gt;
==== Fort Blindshot ====&lt;br /&gt;
{{Main|Fort Blindshot}}&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasisa Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
Apaec is the continent located to the west of Ussun. The jungles of Apaec were hot year-round, but doubly so during the summer months.  &lt;br /&gt;
&lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
==== Erinos Compound ====&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the [[Erinos Clan#The Erinos Compound|Erinos Compound]] is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
===== Celeste =====&lt;br /&gt;
Celeste is an underwater city encased in one large [[starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system.&lt;br /&gt;
&lt;br /&gt;
Celeste maintains strong economic ties to Naruba City. This serves Celeste&#039;s populous well given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba. Celeste is considered by many - particularly Celestians - to be Selen&#039;s &amp;quot;cultural capital&#039;&#039;&amp;quot;,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wave foam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Landmarks ==&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
==  Inhabitants  ==&lt;br /&gt;
=== Sapient Species ===&lt;br /&gt;
&#039;&#039;&#039;[[Selenians]]&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
=== Non-Sapient Species ===&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Team&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana&#039;iMoho.jpg|thumb|228x228px|center]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&amp;lt;center&amp;gt;Mana&#039;i Moho&amp;lt;small&amp;gt;&amp;lt;center&amp;gt;Pantherosuchus ferox&amp;lt;/center&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |A quadrupedal species of reptilian origin, &#039;&#039;Mana&#039;i Moho (also known as Moho&#039;i)&#039;&#039; is an obligate carnivore and prodigious hunter endemic to Ussun and Apaec. The Mana&#039;i Moho is approximately 5 meters (15 feet) in length, standing at 1.2 meters (~4 feet) at the shoulder. The average weight for the Moho&#039;i is 385 kg (850 lb) for males, and 300 kg (660 lb) for females.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lele-Kahu.jpg|thumb|212x212px]]&lt;br /&gt;
|Lele-Kahu (Kahula)&lt;br /&gt;
&#039;&#039;Avesuchus tutelarius&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
=== Liaisons ===&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Lele-Kahu.jpg&amp;diff=201359</id>
		<title>File:Lele-Kahu.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Lele-Kahu.jpg&amp;diff=201359"/>
		<updated>2026-07-22T17:22:03Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Selenian wildlife. Image created by Gabriel N. U. (@SerpenIllus) as a reference for the Cascocauda genus of pterosaur.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Selenian wildlife. Image created by Gabriel N. U. (@SerpenIllus) as a reference for the Cascocauda genus of pterosaur.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Creative Commons}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=201357</id>
		<title>House Galeres</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=201357"/>
		<updated>2026-07-22T17:00:54Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor|featured}}{{Quote|Tempered by Conflict, Driven by Duty.|the Motto of House Galeres}}{{Military Unit&lt;br /&gt;
|unit_name=House Galeres&lt;br /&gt;
|image=[[File:Galeres.jpg|250px]]&lt;br /&gt;
|dates=20 ABY - Present&lt;br /&gt;
|locality=[[Fort Blindshot|Fort Blindshot]]&lt;br /&gt;
|region=[[Selen]], [[Dajorra System]]&lt;br /&gt;
|allegiance= [[Clan Arcona]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Serpentine Throne|The Serpentine Throne]]&lt;br /&gt;
|type= Militant Force Order&lt;br /&gt;
|role= Protection of the Clan through military might&lt;br /&gt;
|size= 37 House members &amp;lt;br/&amp;gt; 842 military personnel&lt;br /&gt;
|nickname=The Shield of Arcona&lt;br /&gt;
|patron=Nighthawk (Founder)&lt;br /&gt;
|motto=&amp;quot;Tempered by Conflict, Driven by Duty.&amp;quot;&lt;br /&gt;
|battles= The [[Great Jedi War|Great Jedi Wars]], including:&lt;br /&gt;
* [[Ninth_Great_Jedi_War|9th Great Jedi War]]&lt;br /&gt;
* [[Tenth_Great_Jedi_War|10th Great Jedi War]]&lt;br /&gt;
* [[Eleventh Great Jedi War|11th Great Jedi War]]&lt;br /&gt;
* [[Twelfth Great Jedi War]]&lt;br /&gt;
* [[Thirteenth Great Jedi War]]&lt;br /&gt;
* Reinvestment of Eldar (38 ABY)&lt;br /&gt;
* [[Battle of Brimstone]]&lt;br /&gt;
|commanders=* Quaestor: {{GalQUA}}&lt;br /&gt;
* Aedile: {{GalAED}} &lt;br /&gt;
|notable_commanders=&lt;br /&gt;
Former leaders:&lt;br /&gt;
* [[Timeros|Timeros Entar]] &lt;br /&gt;
* [[Zakath| Zakath Agrona]] &lt;br /&gt;
* [[Arcia Cortel]] &lt;br /&gt;
* Atyiru Caesus Entar &lt;br /&gt;
* [[Uji| Uji Tameike]]&lt;br /&gt;
* [[Braecen Kaeth]]&lt;br /&gt;
* [[Kordath Bleu]]&lt;br /&gt;
* [[Jael Valsi Chi&#039;ra]]&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
* Koda Kendis&lt;br /&gt;
* [[Bril Teg Erinos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Galeres&#039;&#039;&#039; is one of two active [[House|Houses]] of [[Clan Arcona]]. Created and maintained by a proud tradition of warriors, Galeres acts as the militant arm of the their [[Proconsul|Scion]]. Members of this hallowed House are often distinguished combatants - the &amp;quot;heavy hitters&amp;quot; of Clan Arcona. Their focus is not wrapped in the pursuit of arcane power, but instead that which can be acquired by the blade or a blaster. Members are known by the demonym, &amp;quot;Galeresian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Culture of Galeres==&lt;br /&gt;
&lt;br /&gt;
Over the years, House Galeres has undergone multiple shifts in its composition and operational direction, to a point where it seems there &#039;&#039;is&#039;&#039; no direction, and the only unifying point is their connection(s) to Arcona’s military.  This is due in part to the varied paths and natures of the House’s denizens.  The ‘’Dark Jedi’’, sometimes [[Force Disciple Order|Force Disciple]] and sometimes [[Sith]], wield the Force in manners that fit their personal dispositions and desires.  Over time, they have proven to be some of the most selfless and individually powerful forces, especially when paired with the [[Arconan Armed Forces|Dajorran military]].  After the [[Dark Crusade]], a groundswell of these military personnel were proven able and willing enough to be taken into the Clan’s confidence, forming what are now semi-formally known as ‘’Loyalists’’.  These educated military men and women form a very fine bridge between the Shadow Clan and its Dajorran populations, leading the AEF and DDF formations against Arcona’s enemies.  The ‘’Mercenary’’ element fills in the gaps, providing unique skills that can often be left unpracticed amongst the other two groups.  Despite the often misplaced notions of where their loyalties lie, they have proven to be just as long-standing and stalwart members of the House. &lt;br /&gt;
 &lt;br /&gt;
In modern times, House Galeres is home to Force users of all alignments and non-Force users of various occupations and skillset. In addition to them, a numerous civilian personnel work closely with House Galeres to ensure its operations continue to run smoothly. Although individual motivations tend to vary, the mortar that binds all Galeresians is a culture that emphasizes loyalty, community, martial prowess and stewardship of not just Arcona, but the entire [[Dajorra System|system]]. &lt;br /&gt;
&lt;br /&gt;
Recently, efforts have begun to restructure House Galeres in the hopes of providing it with a clearer and more unified mission statement. &lt;br /&gt;
====House Galeres====&lt;br /&gt;
 &lt;br /&gt;
Stationed at [[Fort Blindshot]], House Galeres proudly serves in defense of the Shadow Clan. Integrated at the highest levels of the Dajorra Defense Forces and [[Dajorra Intelligence Agency]], the members of Galeres influence military decisions, carry out operations on the Summit’s behalf, and safeguard the members of the Clan from outside threats. In times of war, the proud warriors of House Galeres rally to the defense of the Dajorra System and, when on the offense, with the Arcona Expeditionary Force.&lt;br /&gt;
&lt;br /&gt;
[[File:BTNighthawk-Logo.jpg|thumb|220px|right|INSERT MOTTO HERE]]&lt;br /&gt;
&lt;br /&gt;
==== [[Dajorran Marshals]] ====&lt;br /&gt;
The Marshals act as both emergency services personnel and elite law enforcement, spearheading disaster relief efforts and emergence response on the one hand, and the capture or elimination of fugitives and acute threats to the safety of the system’s inhabitants on the other. Led by their Chief Marshal, [[dossier:15020|Luka Zarkot]], the Dajorran Marshals work tirelessly to defend and uplift the people of the Dajorran System. &lt;br /&gt;
&lt;br /&gt;
==== [[Galeres Field Medic Corps]] ====&lt;br /&gt;
The GAL:FMC was by [[Sivall Zoria]] following the [[Gethsemane]] incident, where a commercial cruiser crashed into the moon&#039;s surface. It is a contigent of House Galeres that mimics the structure and function of the Arconan Armed Forces&#039; medical corps. As such, it often works closely with both Galeres itself and the Dajorran Marshals in order to offer top-of-the-line medical services to military and civilians alike. &lt;br /&gt;
&lt;br /&gt;
==Allies and Enemies==&lt;br /&gt;
 &lt;br /&gt;
===Allies===&lt;br /&gt;
 &lt;br /&gt;
====[[House Qel-Droma]]====&lt;br /&gt;
&lt;br /&gt;
Both Houses adhere to a one-Clan mentality and Galeres respects the manner in which House Qel-Droma operates. While Galeres is found embedded into the military structure, their sister house practices a more shadowy, indirect approach to dealings in the criminal underworld and politics within Dajorra and the Brotherhood. When might is not right, Galeres turns to the members of Qel-Droma for a swift response that will not tie the Serpentine Throne to the crime.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Intelligence Agency]]====&lt;br /&gt;
&lt;br /&gt;
With the Nighthawk spearheading the relationship between the House and the DIA, Galeres looks favorably upon the assistance and requests of the DIA’s Director, Timeros Entar Arconae. Often assigned to DIA Agents, House Galeres provides entry and exit on military missions while also providing funding and assets from the DDF for high level surveillance and asset conversion. The DIA holds an unparalleled level of access within the military hierarchy, but Galeres knows that at its head sits an [[Elder]] that would never willingly place the House in a situation that compromises its loyalty.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Defense Force]]====&lt;br /&gt;
&lt;br /&gt;
With Loyalists indoctrinated into the Clan’s power hierarchy, the relationship between Clan Arcona’s military forces and the House are at an all-time high. Force Users, much like mercenaries and DIA Agents, are assigned to lead units of varying size for specific mission profiles. While some still harbor fear of the mysticism and unknown power of The Force, the soldiers are often relieved to have a Force User assigned to their detail for missions; knowing their chances for success – and returning home – are much more favorable.&lt;br /&gt;
== Past History==&lt;br /&gt;
{{Main|House Galeres History}}&lt;br /&gt;
&lt;br /&gt;
In the time of archaic Brotherhood tradition, the Dark Jedi segregated themselves not only into Clans but Orders: &#039;&#039;[[Obelisk]]&#039;&#039;, &#039;&#039;[[Krath]]&#039;&#039;, and &#039;&#039;[[Sith]]&#039;&#039;. At its inception, House Galeres was meant to serve as the barracks for the Obelisk of the Clan. What Galeres now houses is the hearts and minds of Clan [[Arcona|Arcona&#039;s]] brightest and most prominent warriors. With a deep tradition, the House has created many skilled fighters and successful leaders to see Clan Arcona through difficult campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Galeres_Explorers_on_Eldar.jpg|thumb|300px|right|Galeresian scouts exploring the planet Eldar]]&lt;br /&gt;
===The Beginning===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;In the days before the [[Exodus]], Galeres was located on the planet of Coronada with the entirety of the Clan. After the Exodus and the discovery of the [[Dajorra System]], a base was quickly established on [[Sukhur]], the harshest of worlds in the system. While the Clan desired a foothold on each planet, the practicality of maintaining a base of operations on a planet of sifting glass seas and blistering heat was soon questioned. In an attempt to secure a new foothold on Dajorra and perpetuate their advance as a House of Arcona, they came upon the lush world of [[Eldar]]. Spies from the Clan&#039;s now-closed third House — [[Oriens Obscurum]] — relayed this information back to their Summit. When House Galeres left Sukhur to colonize Eldar, they found the Dark Jedi of Oriens Obscurum waiting for them. According to those archaic traditions, [[Consul]] [[Halcyon Rokir]] declared a House Feud with Eldar as the prize for the winner. After a campaign of fierce fighting, Galeres proved stronger and took the planet as their new home base. The first Galerian base was disguised as a mining operation. It quickly hit pay dirt with the discovery of Garconian spice found by [[Voranyen d&#039;Tana-Arconae|Voranyen]] and Gavin d&#039;Tana. After some experimenting on Gavin&#039;s behalf, it was found that the spice was extremely potent on Humans and near Human species. Further testing showed it had effects of euphoria and bliss on the [[starwars:Hutt|Hutt]] species. With the Dajorra System located near Hutt space, it became a simple effort of learning to mine and refine the abundant spice.&amp;lt;/p&amp;gt;&lt;br /&gt;
====[[Nighthawk]]====&lt;br /&gt;
 &lt;br /&gt;
The ‘Nighthawk’, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA) and as such, the ‘Nighthawk’ acts as the forward operating base of the Intelligence Agency&#039;s Analysis Branch. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director and Deputy of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation for knowing far more than many of the Dark Jedi within the Brotherhood.   While [[Nighthawk|Battleteam Nighthawk]] has since been deactivated, the ship remains as something of a retainer asset to the militarist House.  As such, wherever Arcona and Galeres go, the Nighthawk is usually part of the accompaniment by default.&lt;br /&gt;
&lt;br /&gt;
== Recent History ==&lt;br /&gt;
===[[Rite of Supremacy: Meridian|Rites]] and the [[Thirteenth Great Jedi War]]===&lt;br /&gt;
&lt;br /&gt;
This refocused military would soon be tested, and in Arcona’s own back yard.  The [[Meridian Prime space station]], located on the opposite side of the Maw as the Dajorra system, was located by the now-publicly-recognized Inquisitorius and found to be a hotbed of Collective activity.  Once again, the Brotherhood converged, pointedly spearheaded by Arcona and Galeres.  Fighting through the expansive station proved a difficult fight.  However, the Brotherhood ended the engagement with yet another victory, including the Galeres-led capture of [[The Collective: Technocratic Guild#Kendra Icasta|Kendra Icasta]], a high-ranking officer of the Collective.&lt;br /&gt;
&lt;br /&gt;
Riding the waves of yet another victory, the House Summit sought some glories of its own.  Working in-depth with the DDF, the Quaestor began planning the initial stages of the reconquest of Eldar, Galeres’ former home.  Due to family issues, however, she was forced to depart her post, handing the reins over to [[Aldaric]], a former member of the House recently returned from Aedileship in [[House Archanis]] of [[Clan Taldryan]].&lt;br /&gt;
&lt;br /&gt;
It would be this Summit that led the House in the next phase of the ongoing conflict with the Collective.  The [[Severian Principate]], an Imperial splinter group, had made a home near Hutt space, and its wealth quickly became a diplomatic and military target for both the Collective and the Brotherhood alike.  Satsi, having joined Galeres upon her descent from the Serpentine Throne, carried a great deal of weight going into the fray, along with the newly-appointed Quaestor, resulting in the destruction of a kyber crystal mining facility over the course of the battle; one which nearly killed the Shadow Lord through a clandestine act of betrayal on the part of Grot.&lt;br /&gt;
&lt;br /&gt;
It was a convenient thing, then, that the Trandoshan was soon quietly replaced by Scarlett Kelrune as the Battleteam leader of Spectre Cell.  Kordath, upon revealing himself alive but not necessarily well, simply sought a little peace and quiet in semi-retirement, though not without finalizing some plans first.&lt;br /&gt;
&lt;br /&gt;
===The Reinvestment of Eldar===&lt;br /&gt;
&lt;br /&gt;
As the fires of conflict with the Collective dwindled yet again, Galeres saw its opening.  Cashing in on Arronen’s plans and preparations left to Aldaric, and with fresh intelligence on a potent slaving operation on [[Eldar]]’s surface, the Galeres Summit enacted [https://www.darkjedibrotherhood.com/competitions/15289| Operation Homecoming].  Rather than the more prolonged operation planned by the former Quaestor, Homecoming was meant to be a lightning strike, ridding them of the slaver nuisance and securing the planet in a single fell swoop.&lt;br /&gt;
&lt;br /&gt;
Unlike their many battles with the Collective, their opponent had little in the way of a presence in space; helpful in keeping their activities discreet, but doing little for their ability to prevent the landing of Galeres’ forces.  Lacking the full might of Arcona, the use of the House’s discretionary troops amounted to the whole of the expedition, and thus required they hit fast and hard wherever they found enemy activity.&lt;br /&gt;
&lt;br /&gt;
After dozens of skirmishes in the Eldarian forests, the culminating battle came at the Keadean capital of Shihon.  After noting how many of their satellite operations were going silent, or outright reporting hostile activity, the leader — a Zygerrian named Atai — rallied what was left of his forces to delay the Galerian assault and buy time for him to load up the transports with the slaves.  The attempt proved to be in vain.  Between artillery fire, constant strafing runs from Darkwing Squadron, and attacks on the ground from infantry and tanks alike, the slavers were quickly and brutally overrun.  The slaves were freed and, gradually, reintroduced back into what little was left of the population.&lt;br /&gt;
&lt;br /&gt;
This proved to be a greater challenge than the battle itself.  A massive percentage of Eldar’s population was eradicated by the plague that the Arconans had cured on Selen and its other holdings.  The reduced numbers thus had to form a smaller number of communities, focused almost entirely on the provision of basic necessities like food.  The operation also only accounted for the Keadean-controlled continent of Tairiku, leaving the Sardinian continent of Aifreann to its own devices for the time being.&lt;br /&gt;
==Important Figures==&lt;br /&gt;
&#039;&#039;Main Article: [[Galeres Summit|List of Galeres Summit]]&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{GaleresSummit}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Influential Leaders===&lt;br /&gt;
These individuals have led House Galeres or aspects of House Galeres with the highest level of honor and commitment, forever impacting the workings of the Warrior House.&lt;br /&gt;
* [[Koskian &#039;Psyko&#039; d&#039;Tana]]&lt;br /&gt;
* &#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
* [[Quejo Drakai Xyler]]&lt;br /&gt;
* [[Malidir Trepidus Erinos]]&lt;br /&gt;
* [[Sashar Arconae | Sashar Erinos Arconae]]&lt;br /&gt;
* [[Zandro Savric Erinos]]&lt;br /&gt;
* [[Timeros Caesus Entar Arconae]]&lt;br /&gt;
* [[Wuntila|Wuntila Arconae]]&lt;br /&gt;
* [[Zakath|Zakath Agrona]]&lt;br /&gt;
* [[Sanguinius Tsucyra|Sanguinius Tsucyra Entar]]&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
* [[Arcia Cortel]]&lt;br /&gt;
* Atyiru Caesus Entar&lt;br /&gt;
* [[Uji|Uji Tameike]]&lt;br /&gt;
&lt;br /&gt;
===Individuals with Impact===&lt;br /&gt;
These individuals have been involved with House Galeres, helping change it for the better. Their names should not be forgotten for the great work and example they provided for House Galeres.&lt;br /&gt;
* &#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
* [[Syn Kaek]]&lt;br /&gt;
* [[Etah d&#039;Tana]]&lt;br /&gt;
* [[Rho d&#039;Tana]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Houses|Galeres]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Battle_of_Brimstone&amp;diff=201356</id>
		<title>Battle of Brimstone</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Battle_of_Brimstone&amp;diff=201356"/>
		<updated>2026-07-22T17:00:31Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added Battle of Brimstone map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Finish article.}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Battle&lt;br /&gt;
|name=Battle of Brimstone&lt;br /&gt;
|conflict=[[The Pretender War]]&lt;br /&gt;
|date=42 ABY|place=[[Selen]]&lt;br /&gt;
|side1=* [[Clan Arcona]]&lt;br /&gt;
* [[Dajorra Defense Force]]&lt;br /&gt;
* [[Clan Odan-Urr]]&lt;br /&gt;
* [[Clan Naga Sadow]]&lt;br /&gt;
* [[Clan Taldryan]]&lt;br /&gt;
|side2=* Selenian false gods&lt;br /&gt;
* Caxqettes&lt;br /&gt;
* Anyone they mind controlled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/20592 Battle of Brimstone]&#039;&#039;&#039; was a battle that occurred on [[Selen]], the capital of the [[Dajorra System]] and [[Clan Arcona]]&#039;s seat of power. It was the final battle in a years-long conflict with a group of ancient Force users who fancied themselves as gods of the Selenian people. Longstanding alliances and those still in their infancy were tested when the Arconan summit, led by their recently appointed [[Zuza Lottson|Consul]] and [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Proconsul]], called on clans [[Clan Odan-Urr|Odan-Urr]], [[Taldryan Republic|Taldryan]], and [[Clan Naga Sadow|Naga Sadow]] for aid. &lt;br /&gt;
&lt;br /&gt;
== Prelude ==&lt;br /&gt;
Long before the Arconans migrated to the Dajorra System following the [[Exodus]], the beings who would one day be called &amp;quot;The Pretenders&amp;quot; propped themselves up as the de facto rulers and deities of the inhabitants of the system. Records indicate that at some point in the first millennium BBY, these entities went into a form of Force-induced hibernation, though the exact reason for this sudden retreat from the system is unknown.&lt;br /&gt;
&lt;br /&gt;
=== First Contact ===&lt;br /&gt;
In the year 38 ABY, while several Arcona members were vacationing on Atolli (an isle west of [[Selen#Ussun|Ussun]]), the alignment of several celestial bodies in the Selenian sky triggered the [https://drive.google.com/file/d/1Xr4VDWCGS6pqqCJCgncPnmTFIXBulMrD/view release] of countless Caxqettes - bloodthirsty chimeric lifeforms born from the False Gods&#039; Dark Side alchemy - from an ancient temple discovered by Arconan researchers. After the Caxqette threat was thwarted and civilians were evacuated to [[Fort Blindshot]], Arconan forces discovered an empty sarcophagus deep within the temple complex. &lt;br /&gt;
&lt;br /&gt;
=== Deep Waters Rising ===&lt;br /&gt;
In 39 ABY, a human Force-user named &#039;&#039;&#039;Alla’su&#039;&#039;&#039; met with cultists who had located her ‘brother’, a [[CS Guide: Species#Nautolan|nautolan]] named &#039;&#039;&#039;Eulauti&#039;&#039;&#039;. After failing to wake him, the cultists siphoned power from the underwater city of [[Selen#Celeste|Celeste]] to resurrect him. This resulted in catastrophic failures in the city&#039;s hydrostatic bubble, resulting in extensive flooding. Members of Arcona arrive to aid in the city&#039;s defense, with some going to guard the Museum of Selenian History. The latter was of particular importance because it was where two artifacts -- Alla&#039;su&#039;s Crown and Eulauti&#039;s Trident -- were displayed following their discovery years prior.&lt;br /&gt;
&lt;br /&gt;
As many feared, Alla&#039;su and Eulauti descended upon Celeste city with a cadre of cultists and caxqettes under their command. After being denied their possessions by those assigned to protect them, they attacked, but are eventually forced to retreat when the battle begins to turn in the Arconans&#039; favor.&lt;br /&gt;
&lt;br /&gt;
=== Blood on the Ice ===&lt;br /&gt;
In 40 ABY, the city of [[Selen#Zainab|Zainab]] (a research and energy-production hub located on Tunca, the landmass on Selen&#039;s southern pole) was attacked by caxqettes, causing widespread power outages across Selen. The attack was led by The Pretenders as they attempted locate another of their siblings named Youltl, a [[CS Guide: Species#Devaronian|devaronian]] Force-user with mastery over Darkness and Blinding. Arconan forces are aided in the skirmish taking place in tunnels deep beneath the Tuncan permafrost by a Selenian tribe known as the Tczqiack&#039;ek; the Tczqiack&#039;ek had never forgotten these ancient &amp;quot;gods&amp;quot; and, eager to fight them again, rallied under one of their members named Inpa, who led them into battle alongside her love, Jus. The resulting battle led to a massive collapse of the cave system, killing many, including Youitl. Eulautl was defeated and left to sink in the frigid waters of Tunca.&lt;br /&gt;
&lt;br /&gt;
=== The Godhunt ===&lt;br /&gt;
A year later. Inpa, Jus and many Selenian scholars began their search for the locations of the resting places of the other Pretenders, hoping to get ahead of Alla&#039;su. With aid from &#039;&#039;Chupate&#039;&#039;, leader of the southern island village of &#039;&#039;Vilcaja&#039;&#039;, they found a tiny island named &#039;&#039;Tekpantli&#039;&#039;. Arcona members traveled there to inspect it, and as their fleet of [https://starwars.fandom.com/wiki/Low_Altitude_Assault_Transport/infantry LAAT/i’]s neared the shore, those onboard were beset by illusions, causing the vessels to crash into the shallows. Approaching in canoes, several islanders sought to execute the Arconan forces while they were under the strange spell.&lt;br /&gt;
&lt;br /&gt;
Consul [[Qyreia Arronen|Qyreia]] received a vision of herself meeting with an [[CS Guide: Species#Echani|echani]] man, who introduced himself as &#039;&#039;&#039;Maustli --&#039;&#039;&#039; one of The Pretenders who didn&#039;t share his siblings&#039; desire for bloodshed, and instead wanted to protect the Selenians who worshiped him. After the illusions broke, Qyreia warned away the villagers attempting to board the ships, then made preparations to meet with Maustli. The discussion led to Maus agreeing to destroy his personal cryochamber which he and his siblings used to prolong their lives. From thenceforth, Maustli would live as a &amp;quot;mortal&amp;quot; among his people, and Arcona would leave them unharmed; moreover, Maustli agreed to help the clan in the fight against his other siblings.&lt;br /&gt;
&lt;br /&gt;
== The Battle ==&lt;br /&gt;
[[File:UssunMapBoB.png|left|thumb|A map of Ussun, Selen&#039;s largest continent, and the various conflict zones present during the battle.]]&lt;br /&gt;
[[Category:Arcona events]]&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Mana%27iMoho.jpg&amp;diff=201355</id>
		<title>File:Mana&#039;iMoho.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Mana%27iMoho.jpg&amp;diff=201355"/>
		<updated>2026-07-22T17:00:04Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: One of many predatory species on Selen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
One of many predatory species on Selen.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:UssunMapBoB.png&amp;diff=201351</id>
		<title>File:UssunMapBoB.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:UssunMapBoB.png&amp;diff=201351"/>
		<updated>2026-07-22T15:02:22Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Map of the regions on Ussun, Selen&amp;#039;s largest continent, where the majority of fighting in the Battle of Brimstone occurred.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Map of the regions on Ussun, Selen&#039;s largest continent, where the majority of fighting in the Battle of Brimstone occurred.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:SelenMap1.jpg&amp;diff=201350</id>
		<title>File:SelenMap1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:SelenMap1.jpg&amp;diff=201350"/>
		<updated>2026-07-22T14:44:43Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Original Map of Selen, homeworld of Clan Arcona, created by Anselm Valreyes/Rhylance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Original Map of Selen, homeworld of Clan Arcona, created by Anselm Valreyes/Rhylance.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=201321</id>
		<title>House Galeres</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=201321"/>
		<updated>2026-07-21T14:43:21Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Added Koda and Bril to leadership list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor|featured}}{{Quote|Tempered by Conflict, Driven by Duty.|the Motto of House Galeres}}{{Military Unit&lt;br /&gt;
|unit_name=House Galeres&lt;br /&gt;
|image=[[File:Galeres.jpg|250px]]&lt;br /&gt;
|dates=20 ABY - Present&lt;br /&gt;
|locality=[[Fort Blindshot|Fort Blindshot]]&lt;br /&gt;
|region=[[Selen]], [[Dajorra System]]&lt;br /&gt;
|allegiance= [[Clan Arcona]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Serpentine Throne|The Serpentine Throne]]&lt;br /&gt;
|type= Militant Force Order&lt;br /&gt;
|role= Protection of the Clan through military might&lt;br /&gt;
|size= 37 House members &amp;lt;br/&amp;gt; 842 military personnel&lt;br /&gt;
|nickname=The Shield of Arcona&lt;br /&gt;
|patron=Nighthawk (Founder)&lt;br /&gt;
|motto=&amp;quot;Tempered by Conflict, Driven by Duty.&amp;quot;&lt;br /&gt;
|battles= The [[Great Jedi War|Great Jedi Wars]], including:&lt;br /&gt;
* [[Ninth_Great_Jedi_War|9th Great Jedi War]]&lt;br /&gt;
* [[Tenth_Great_Jedi_War|10th Great Jedi War]]&lt;br /&gt;
* [[Eleventh Great Jedi War|11th Great Jedi War]]&lt;br /&gt;
* [[Twelfth Great Jedi War]]&lt;br /&gt;
* [[Thirteenth Great Jedi War]]&lt;br /&gt;
* Reinvestment of Eldar (38 ABY)&lt;br /&gt;
* [[Battle of Brimstone]]&lt;br /&gt;
|commanders=* Quaestor: {{GalQUA}}&lt;br /&gt;
* Aedile: {{GalAED}} &lt;br /&gt;
|notable_commanders=&lt;br /&gt;
Former leaders:&lt;br /&gt;
* [[Timeros|Timeros Entar]] &lt;br /&gt;
* [[Zakath| Zakath Agrona]] &lt;br /&gt;
* [[Arcia Cortel]] &lt;br /&gt;
* Atyiru Caesus Entar &lt;br /&gt;
* [[Uji| Uji Tameike]]&lt;br /&gt;
* [[Braecen Kaeth]]&lt;br /&gt;
* [[Kordath Bleu]]&lt;br /&gt;
* [[Jael Valsi Chi&#039;ra]]&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
* Koda Kendis&lt;br /&gt;
* [[Bril Teg Erinos]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Galeres&#039;&#039;&#039; is one of two active [[House|Houses]] of [[Clan Arcona]]. Created and maintained by a proud tradition of warriors, Galeres acts as the militant arm of the their [[Proconsul|Scion]]. Members of this hallowed House are often distinguished combatants - the &amp;quot;heavy hitters&amp;quot; of Clan Arcona. Their focus is not wrapped in the pursuit of arcane power, but instead that which can be acquired by the blade or a blaster. Members are known by the demonym, &amp;quot;Galeresian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Culture of Galeres==&lt;br /&gt;
&lt;br /&gt;
Over the years, House Galeres has undergone multiple shifts in its composition and operational direction, to a point where it seems there ‘’’is’’’ no direction, and the only unifying point is their connection(s) to Arcona’s military.  This is due in part to the varied paths and natures of the House’s denizens.  The ‘’Dark Jedi’’, sometimes Gray Jedi and sometimes [[Sith]], wield the Force in manners that fit their personal dispositions and desires.  Over time, they have proven to be some of the most selfless and individually powerful forces, especially when paired with the [https://wiki.darkjedibrotherhood.com/view/Clan_Arcona#Military| Dajorran military].  After the [[Dark Crusade]], a groundswell of these military personnel were proven able and willing enough to be taken into the Clan’s confidence, forming what are now semi-formally known as ‘’Loyalists’’.  These educated military men and women form a very fine bridge between the Shadow Clan and its Dajorran populations, leading the AEF and DDF formations against Arcona’s enemies.  The ‘’Mercenary’’ element fills in the gaps, providing unique skills that can often be left unpracticed amongst the other two groups.  Despite the often misplaced notions of where their loyalties lie, they have proven to be just as long-standing and stalwart members of the House. &lt;br /&gt;
 &lt;br /&gt;
In modern times, House Galeres is home to Force users of all alignments and non-Force users of various occupations and skillset. In addition to them, a numerous civilian personnel work closely with House Galeres to ensure its operations continue to run smoothly. Although individual motivations tend to vary, the mortar that binds all Galeresians is a culture that emphasizes loyalty, community, martial prowess and steward of not just Arcona, but to the entire [[Dajorra System|system]]. &lt;br /&gt;
====House Galeres====&lt;br /&gt;
 &lt;br /&gt;
Stationed at Fort Blindshot, on an island near [[Estle City]], House Galeres proudly serves in defense of the Shadow Clan. Integrated at the highest levels of the Dajorra Defense Forces and [[Dajorra Intelligence Agency]], the members of Galeres influence military decisions, carry out operations on the Summit’s behalf, and safeguard the members of the Clan from outside threats. In times of war, the proud warriors of House Galeres rally to the defense of the Dajorra System and, when on the offense, with the Arcona Expeditionary Force.&lt;br /&gt;
&lt;br /&gt;
[[File:BTNighthawk-Logo.jpg|thumb|220px|right|INSERT MOTTO HERE]]&lt;br /&gt;
&lt;br /&gt;
==== [[Dajorran Marshals]] ====&lt;br /&gt;
The Marshals act as both emergency services personnel and elite law enforcement, spearheading disaster relief efforts and emergence response on the one hand, and the capture or elimination of fugitives and acute threats to the safety of the system’s inhabitants on the other. Led by their Chief Marshal, [[dossier:15020|Luka Zarkot]], the Dajorran Marshals work tirelessly to defend and uplift the people of the Dajorran System. &lt;br /&gt;
&lt;br /&gt;
==== [[Galeres Field Medic Corps]] ====&lt;br /&gt;
The GAL:FMC was by [[Sivall Zoria]] following the [[Gethsemane]] incident, where a commercial cruiser crashed into the moon&#039;s surface. It is a contigent of House Galeres that mimics the structure and function of the Arconan Armed Forces&#039; medical corps. As such, it often works closely with both Galeres itself and the Dajorran Marshals in order to offer top-of-the-line medical services to military and civilians alike. &lt;br /&gt;
&lt;br /&gt;
==Allies and Enemies==&lt;br /&gt;
 &lt;br /&gt;
===Allies===&lt;br /&gt;
 &lt;br /&gt;
====[[House Qel-Droma]]====&lt;br /&gt;
&lt;br /&gt;
Both Houses adhere to a one-Clan mentality and Galeres respects the manner in which House Qel-Droma operates. While Galeres is found embedded into the military structure, their sister house practices a more shadowy, indirect approach to dealings in the criminal underworld and politics within Dajorra and the Brotherhood. When might is not right, Galeres turns to the members of Qel-Droma for a swift response that will not tie the Serpentine Throne to the crime.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Intelligence Agency]]====&lt;br /&gt;
&lt;br /&gt;
With the Nighthawk spearheading the relationship between the House and the DIA, Galeres looks favorably upon the assistance and requests of the DIA’s Director, Timeros Entar Arconae. Often assigned to DIA Agents, House Galeres provides entry and exit on military missions while also providing funding and assets from the DDF for high level surveillance and asset conversion. The DIA holds an unparalleled level of access within the military hierarchy, but Galeres knows that at its head sits an [[Elder]] that would never willingly place the House in a situation that compromises its loyalty.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Defense Force]]====&lt;br /&gt;
&lt;br /&gt;
With Loyalists indoctrinated into the Clan’s power hierarchy, the relationship between Clan Arcona’s military forces and the House are at an all-time high. Force Users, much like mercenaries and DIA Agents, are assigned to lead units of varying size for specific mission profiles. While some still harbor fear of the mysticism and unknown power of The Force, the soldiers are often relieved to have a Force User assigned to their detail for missions; knowing their chances for success – and returning home – are much more favorable.&lt;br /&gt;
== Past History==&lt;br /&gt;
{{Main|House Galeres History}}&lt;br /&gt;
&lt;br /&gt;
In the time of archaic Brotherhood tradition, the Dark Jedi segregated themselves not only into Clans but Orders: &#039;&#039;[[Obelisk]]&#039;&#039;, &#039;&#039;[[Krath]]&#039;&#039;, and &#039;&#039;[[Sith]]&#039;&#039;. At its inception, House Galeres was meant to serve as the barracks for the Obelisk of the Clan. What Galeres now houses is the hearts and minds of Clan [[Arcona|Arcona&#039;s]] brightest and most prominent warriors. With a deep tradition, the House has created many skilled fighters and successful leaders to see Clan Arcona through difficult campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Galeres_Explorers_on_Eldar.jpg|thumb|300px|right|Galeresian scouts exploring the planet Eldar]]&lt;br /&gt;
===The Beginning===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;In the days before the [[Exodus]], Galeres was located on the planet of Coronada with the entirety of the Clan. After the Exodus and the discovery of the [[Dajorra System]], a base was quickly established on [[Sukhur]], the harshest of worlds in the system. While the Clan desired a foothold on each planet, the practicality of maintaining a base of operations on a planet of sifting glass seas and blistering heat was soon questioned. In an attempt to secure a new foothold on Dajorra and perpetuate their advance as a House of Arcona, they came upon the lush world of [[Eldar]]. Spies from the Clan&#039;s now-closed third House — [[Oriens Obscurum]] — relayed this information back to their Summit. When House Galeres left Sukhur to colonize Eldar, they found the Dark Jedi of Oriens Obscurum waiting for them. According to those archaic traditions, [[Consul]] [[Halcyon Rokir]] declared a House Feud with Eldar as the prize for the winner. After a campaign of fierce fighting, Galeres proved stronger and took the planet as their new home base. The first Galerian base was disguised as a mining operation. It quickly hit pay dirt with the discovery of Garconian spice found by [[Voranyen d&#039;Tana-Arconae|Voranyen]] and Gavin d&#039;Tana. After some experimenting on Gavin&#039;s behalf, it was found that the spice was extremely potent on Humans and near Human species. Further testing showed it had effects of euphoria and bliss on the [[starwars:Hutt|Hutt]] species. With the Dajorra System located near Hutt space, it became a simple effort of learning to mine and refine the abundant spice.&amp;lt;/p&amp;gt;&lt;br /&gt;
====[[Nighthawk]]====&lt;br /&gt;
 &lt;br /&gt;
The ‘Nighthawk’, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA) and as such, the ‘Nighthawk’ acts as the forward operating base of the Intelligence Agency&#039;s Analysis Branch. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director and Deputy of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation for knowing far more than many of the Dark Jedi within the Brotherhood.   While [[Nighthawk|Battleteam Nighthawk]] has since been deactivated, the ship remains as something of a retainer asset to the militarist House.  As such, wherever Arcona and Galeres go, the Nighthawk is usually part of the accompaniment by default.&lt;br /&gt;
&lt;br /&gt;
== Recent History ==&lt;br /&gt;
===[[Rite of Supremacy: Meridian|Rites]] and the [[Thirteenth Great Jedi War]]===&lt;br /&gt;
&lt;br /&gt;
This refocused military would soon be tested, and in Arcona’s own back yard.  The [[Meridian Prime space station]], located on the opposite side of the Maw as the Dajorra system, was located by the now-publicly-recognized Inquisitorius and found to be a hotbed of Collective activity.  Once again, the Brotherhood converged, pointedly spearheaded by Arcona and Galeres.  Fighting through the expansive station proved a difficult fight.  However, the Brotherhood ended the engagement with yet another victory, including the Galeres-led capture of [[The Collective: Technocratic Guild#Kendra Icasta|Kendra Icasta]], a high-ranking officer of the Collective.&lt;br /&gt;
&lt;br /&gt;
Riding the waves of yet another victory, the House Summit sought some glories of its own.  Working in-depth with the DDF, the Quaestor began planning the initial stages of the reconquest of Eldar, Galeres’ former home.  Due to family issues, however, she was forced to depart her post, handing the reins over to [[Aldaric]], a former member of the House recently returned from Aedileship in [[House Archanis]] of [[Clan Taldryan]].&lt;br /&gt;
&lt;br /&gt;
It would be this Summit that led the House in the next phase of the ongoing conflict with the Collective.  The [[Severian Principate]], an Imperial splinter group, had made a home near Hutt space, and its wealth quickly became a diplomatic and military target for both the Collective and the Brotherhood alike.  Satsi, having joined Galeres upon her descent from the Serpentine Throne, carried a great deal of weight going into the fray, along with the newly-appointed Quaestor, resulting in the destruction of a kyber crystal mining facility over the course of the battle; one which nearly killed the Shadow Lord through a clandestine act of betrayal on the part of Grot.&lt;br /&gt;
&lt;br /&gt;
It was a convenient thing, then, that the Trandoshan was soon quietly replaced by Scarlett Kelrune as the Battleteam leader of Spectre Cell.  Kordath, upon revealing himself alive but not necessarily well, simply sought a little peace and quiet in semi-retirement, though not without finalizing some plans first.&lt;br /&gt;
&lt;br /&gt;
===The Reinvestment of Eldar===&lt;br /&gt;
&lt;br /&gt;
As the fires of conflict with the Collective dwindled yet again, Galeres saw its opening.  Cashing in on Arronen’s plans and preparations left to Aldaric, and with fresh intelligence on a potent slaving operation on [[Eldar]]’s surface, the Galeres Summit enacted [https://www.darkjedibrotherhood.com/competitions/15289| Operation Homecoming].  Rather than the more prolonged operation planned by the former Quaestor, Homecoming was meant to be a lightning strike, ridding them of the slaver nuisance and securing the planet in a single fell swoop.&lt;br /&gt;
&lt;br /&gt;
Unlike their many battles with the Collective, their opponent had little in the way of a presence in space; helpful in keeping their activities discreet, but doing little for their ability to prevent the landing of Galeres’ forces.  Lacking the full might of Arcona, the use of the House’s discretionary troops amounted to the whole of the expedition, and thus required they hit fast and hard wherever they found enemy activity.&lt;br /&gt;
&lt;br /&gt;
After dozens of skirmishes in the Eldarian forests, the culminating battle came at the Keadean capital of Shihon.  After noting how many of their satellite operations were going silent, or outright reporting hostile activity, the leader — a Zygerrian named Atai — rallied what was left of his forces to delay the Galerian assault and buy time for him to load up the transports with the slaves.  The attempt proved to be in vain.  Between artillery fire, constant strafing runs from Darkwing Squadron, and attacks on the ground from infantry and tanks alike, the slavers were quickly and brutally overrun.  The slaves were freed and, gradually, reintroduced back into what little was left of the population.&lt;br /&gt;
&lt;br /&gt;
This proved to be a greater challenge than the battle itself.  A massive percentage of Eldar’s population was eradicated by the plague that the Arconans had cured on Selen and its other holdings.  The reduced numbers thus had to form a smaller number of communities, focused almost entirely on the provision of basic necessities like food.  The operation also only accounted for the Keadean-controlled continent of Tairiku, leaving the Sardinian continent of Aifreann to its own devices for the time being.&lt;br /&gt;
==Important Figures==&lt;br /&gt;
&#039;&#039;Main Article: [[Galeres Summit|List of Galeres Summit]]&#039;&#039;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{GaleresSummit}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
===Influential Leaders===&lt;br /&gt;
These individuals have led House Galeres or aspects of House Galeres with the highest level of honor and commitment, forever impacting the workings of the Warrior House.&lt;br /&gt;
* [[Koskian &#039;Psyko&#039; d&#039;Tana]]&lt;br /&gt;
* &#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
* [[Quejo Drakai Xyler]]&lt;br /&gt;
* [[Malidir Trepidus Erinos]]&lt;br /&gt;
* [[Sashar Arconae | Sashar Erinos Arconae]]&lt;br /&gt;
* [[Zandro Savric Erinos]]&lt;br /&gt;
* [[Timeros Caesus Entar Arconae]]&lt;br /&gt;
* [[Wuntila|Wuntila Arconae]]&lt;br /&gt;
* [[Zakath|Zakath Agrona]]&lt;br /&gt;
* [[Sanguinius Tsucyra|Sanguinius Tsucyra Entar]]&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
* [[Arcia Cortel]]&lt;br /&gt;
* Atyiru Caesus Entar&lt;br /&gt;
* [[Uji|Uji Tameike]]&lt;br /&gt;
&lt;br /&gt;
===Individuals with Impact===&lt;br /&gt;
These individuals have been involved with House Galeres, helping change it for the better. Their names should not be forgotten for the great work and example they provided for House Galeres.&lt;br /&gt;
* &#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
* [[Syn Kaek]]&lt;br /&gt;
* [[Etah d&#039;Tana]]&lt;br /&gt;
* [[Rho d&#039;Tana]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Houses|Galeres]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=201186</id>
		<title>Bril Teg Erinos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=201186"/>
		<updated>2026-07-15T23:31:24Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image= [[File:Bril.png|250px]]&lt;br /&gt;
|firstname= Bril Teg&lt;br /&gt;
|lastname= Erinos&lt;br /&gt;
|homeworld=*[[starwars:Iridonia|Iridonia]]&lt;br /&gt;
*[[starwars:Dathomir|Dathomir (Ancestral)]]&lt;br /&gt;
*[[Selen|Selen (Current)]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=*[[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*[[starwars:Dathomirian|Dathomirian]]&lt;br /&gt;
*[[starwars:Mandalorian|Mandalorian (Adoptive)]]&lt;br /&gt;
|gender=Cis Man&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Crystal Blue&lt;br /&gt;
|height=1.94 m&lt;br /&gt;
|weight=95.25 kg&lt;br /&gt;
|saber=*Concord&lt;br /&gt;
*Endeavor&lt;br /&gt;
*Fetter&lt;br /&gt;
|form=* [[starwars:Makashi|Makashi]]&lt;br /&gt;
* [[starwars: Vaapad|Vaapad]]&lt;br /&gt;
|weapons=*Mandalorian Vambraces (Sur&#039;eyir and Mar&#039;eyir)&lt;br /&gt;
|fightingstyle=*Teräs Käsi&lt;br /&gt;
*Whiptree&lt;br /&gt;
*Mandalorian Core&lt;br /&gt;
*Saan&#039;kal Miras (custom creation)&lt;br /&gt;
|profession=*Detective&lt;br /&gt;
*Lecturer&lt;br /&gt;
*Sentinel&lt;br /&gt;
|affiliation=*[[Arcona]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
*[[Erinos Clan]]&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=*Erinos&#039; Oath (Personal)&lt;br /&gt;
*Nighthawk (Dajorran Marshals flagship)&lt;br /&gt;
|masters=*[[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
*[[Nora Olen]]&lt;br /&gt;
*Ruka Tenbriss Ya-ir&lt;br /&gt;
*Cora Tenbriss Ya-ir&lt;br /&gt;
|apprentices=*Morra Galo&lt;br /&gt;
|dossier= [[dossier:16835|16835]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/26272;Character Sheet]|era=New Order Era|position=*MP in the Dajorran Freeholders&#039; Assembly|mother=Vramati Brek|father=Qeta Aunu Arga|siblings=* Pa&#039;ren&#039;i&lt;br /&gt;
* Okefi&lt;br /&gt;
* Foxen Erinos (Adoptive)&lt;br /&gt;
* Jax Erinos (Adoptive)&lt;br /&gt;
* Melissa (Found)&lt;br /&gt;
* Siv&#039;all (Found)|children=* Rhizas&#039;pii Erinos (Foundling)|spouse=* Minnow Erinos (Fiancee)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Look, I told her I had everything under control. And I did! Eventually...|Bril}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Bril Teg Erinos (formerly Arga)&#039;&#039;&#039; is a Zabrak archaeologist, researcher, and a [https://starwars.fandom.com/wiki/Jedi_Sentinel/Legends Sentinel]. An [https://starwars.fandom.com/wiki/Iridonian Iridonian] native, he was initially scouted by [[The Brotherhood|Brotherhood]] recruiters due to his connections with [[Tahiri Drakon Night-Thorn|Tahiri Drakon]], going on to make a name for himself early on in [[Clan Plagueis]] and later in [[Clan Arcona]]. Since stepping down from his position as leader of the [[Dajorran Marshals]]. Bril has taken on of a more reservist role in the team -- still offering his help whenever he&#039;s needed, but not playing the prominent role he once did. In addition, his status as a high-ranking member of the [[Envoy Corps]] affords him the ability to take on contracts at his discretion; moreover, Bril&#039;s unique skill set and status as [[Shadesworn]] allow him to act in a similar capacity within the [[Dajorra Intelligence Agency|DIA]]. &lt;br /&gt;
&lt;br /&gt;
The call of duty struck Bril again not long after, though. When the current Quaestor of [[House Galeres]], Koda Kendis, approached Bril with an offer to take up the leadership position again -- this time as the [[Aedile]] of House Galeres -- Bril accepted. He has since hit the ground running in this new position, dedicating much of his power to helping bring Galeres, and the Clan as a whole, to new heights while also looking out for the best interests of the Dajorra System and its citizens. Since taking office, he has resumed using the title he used during his time as leader of the Dajorran Marshals: Starosta. Among the numerous roles he occupies, he also has become something akin to a lorekeeper for the clan, adding in the preservation of Arconan and Selenian history, especially through storytelling. &lt;br /&gt;
&lt;br /&gt;
A few months ago, Bril stepped down from his position as Quaestor of House Galeres, citing a greater need to be present in the lives of his family amd a desire to reduce the number of roles he played in the clan. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the harsh, largely arid planet known as [https://starwars.fandom.com/wiki/Iridonia Iridonia]. His parents represented both major spheres of Zabrak life on Iridonia. His mother, Vramati, was the daughter of a successful politician and entrepreneur in [https://starwars.fandom.com/wiki/Malidris Malidris]; his father, Qeta Aunu, was a respected leader and hunter in a clan of hunter-gatherers inhabiting the Iridonian steppe. He is the youngest of three siblings, his eldest sibling being his brother Okefi and the middle child is his sister Pa&#039;ren&#039;i.   &lt;br /&gt;
&lt;br /&gt;
Bril&#039;s [https://starwars.fandom.com/wiki/The_Force Force] sensitivity manifested itself at a very young age, particularly his ability to sense other beings and their feelings, emotions, and sensations in the Force. Not only is Bril&#039;s connection to the [https://starwars.fandom.com/wiki/Living_Force Living Force] unusually powerful, it is also innate. Unlike most Force-sensitives, he doesn&#039;t have to consciously tap into the power; instead, the Living Force whispers to him freely, and always has.   &lt;br /&gt;
&lt;br /&gt;
For most of his childhood, Bril viewed his Force sensitivity more as a curse than the gift his family assured him it was. How else could he see it when the emotions were always so loud? It wasn&#039;t until a fateful day not long after his tenth birthday that he met the [[Tahiri Drakon Night-Thorn|woman]] who would become his first master and later, his godmother.   &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Bril Teg Erinos is a [[starwars:Zabrak|Zabrak]] male with brown skin that has warm undertones that contrast starkly with the black tattoos that snake across it. His coffee-brown hair is arranged in small locs each woven into larger bundles and bound in a ponytail that descends past his shoulders. Seven vestigial horns poke out from his mane of hair. He has eyes of crystal blue.&lt;br /&gt;
&lt;br /&gt;
Bril is only slightly taller than the average Zabrak, standing at approximately 1.9 meters. He has a muscular frame and has a lot of lean muscle that he works to maintain with regular, routine exercise.&lt;br /&gt;
&lt;br /&gt;
==== Attire ====&lt;br /&gt;
Bril Teg Erinos has several different forms of dress that vary depending on the occasion. Typically, he is garbed in what he calls his &#039;&#039;jeti&#039;haaran (Mando&#039;a for &amp;quot;Jedi Garb&amp;quot;)&#039;&#039;. These robes have been modified to pay homage to the [https://starwars.fandom.com/wiki/Jedi_Order Jedi] of the [https://starwars.fandom.com/wiki/High_Republic_Era High Republic Era]. Its tailored fabrics consist of a pair of fashionable yet functional baggy black pants with a black asymmetric tunic with gold trim. Above the black tunic, it features a mahogany tunic with gold trim, whose tails hang down to the tops of the knees. Both tunics are held together by a chestnut colored belt bearing the symbol of Clan Erinos in gold that is worn across the midsection. The pants are tucked into a pair of chestnut-brown boots. A type of light armor, it offers some protection against enemy weapons, but is really designed for its ease of movement and as a symbol of Bril&#039;s admiration for the Jedi when they were at their height. &lt;br /&gt;
[[File:BrilArmor.png|left|thumb|Bril&#039;s beskar&#039;gam]]&lt;br /&gt;
For conflicts that require him to be heavily armored or for formal meetings with the other members of the [[Erinos Clan|Erinos]], Bril wears his &#039;&#039;beskar&#039;gam&#039;&#039;. Its design is inspired by the armor worn by high ranking soldiers of the Arconan Armed Forces, and bears insignias of both Clan Arcona and the Erinos, the Mandalorian clan to which he belongs. The armor&#039;s color scheme, when combined with his use of [https://www.darkjedibrotherhood.com/character_sheets/reference?archive=force_powers&amp;amp;entry=pyrokinesis Pyrokinesis] and [https://starwars.fandom.com/wiki/Electric_Judgment Electric Judgment] (both of which are brilliant white in color), have earned him the moniker &amp;quot;The White Flame of Dajorra.&amp;quot;&lt;br /&gt;
[[File:BrilIridonianAttire.png|thumb|238x238px|An example of formal Iridonian attire.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bril&#039;s activities as a landholder on [[Selen]] and a member of the [[Dajorran Confederacy]]&#039;s Freeholder Assembly sometimes require him to adopt a more formal air than what even his &#039;&#039;jeti&#039;haaran&#039;&#039; convey. When conducting his official duties on behalf of Clan Arcona in the halls of Dajorran government or attending formal ceremonies, Bril typically dresses in tailored suits and kaftans with textiles and colors paying homage to his Iridonian heritage. &lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]]&lt;br /&gt;
[[Category:Jedi]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:BrilIridonianAttire.png&amp;diff=201185</id>
		<title>File:BrilIridonianAttire.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:BrilIridonianAttire.png&amp;diff=201185"/>
		<updated>2026-07-15T23:29:27Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:BrilArmor.png&amp;diff=201184</id>
		<title>File:BrilArmor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:BrilArmor.png&amp;diff=201184"/>
		<updated>2026-07-15T23:10:45Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: A rough design of Bril&amp;#039;s Beskar&amp;#039;gam that I made in the Mandocreator app.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A rough design of Bril&#039;s Beskar&#039;gam that I made in the Mandocreator app. &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selenians&amp;diff=201182</id>
		<title>Selenians</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selenians&amp;diff=201182"/>
		<updated>2026-07-15T21:54:51Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona}}{{Species|image=&lt;br /&gt;
[[File:Sgtaquis.png|200px|thumb|center]]&lt;br /&gt;
|name=Selenian|designation=[[starwars:Sentient|Sentient]]|planet=[[Selen]]|language=*Basic&lt;br /&gt;
&lt;br /&gt;
*Selenian tribal dialects|height=1.4m-2m|skincolor=*Tan to brown&lt;br /&gt;
&lt;br /&gt;
*Orange to gold&lt;br /&gt;
&lt;br /&gt;
*Pale|haircolor=*Brown to black&lt;br /&gt;
&lt;br /&gt;
*Blonde&lt;br /&gt;
&lt;br /&gt;
*Red|eyecolor=*Purple&lt;br /&gt;
&lt;br /&gt;
*Green&lt;br /&gt;
&lt;br /&gt;
*Blue&lt;br /&gt;
&lt;br /&gt;
*Yellow&lt;br /&gt;
&lt;br /&gt;
*Pink|distinctions=*Dark or light striped skin&lt;br /&gt;
&lt;br /&gt;
*Brightly colored features|lifespan=60-90 years|races=*Plainswalker (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Forestfolk (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Deeplurker (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Modern Selenian|members=*Gren Pele (deceased)&lt;br /&gt;
&lt;br /&gt;
*Delia Pele&lt;br /&gt;
&lt;br /&gt;
*Sasalea Pele&lt;br /&gt;
&lt;br /&gt;
*Everlily Pele&lt;br /&gt;
&lt;br /&gt;
*Chachiuitl &amp;quot;Sey&amp;quot; Akna&lt;br /&gt;
&lt;br /&gt;
*Jenaypiti &amp;quot;Jen&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Chupate-Ahua-Xoc&lt;br /&gt;
&lt;br /&gt;
*Baast Indrel&lt;br /&gt;
&lt;br /&gt;
*Cala Seight&lt;br /&gt;
&lt;br /&gt;
*Riata&lt;br /&gt;
&lt;br /&gt;
*Cusunyo&lt;br /&gt;
&lt;br /&gt;
*Rimay Eztli&lt;br /&gt;
&lt;br /&gt;
*Sergeant Jennel &amp;quot;Jen&amp;quot; Jelenko&lt;br /&gt;
&lt;br /&gt;
*Ronnie&lt;br /&gt;
&lt;br /&gt;
*Delilah (deceased)&lt;br /&gt;
&lt;br /&gt;
*Inpa &lt;br /&gt;
&lt;br /&gt;
*Ulviki&lt;br /&gt;
&lt;br /&gt;
*Ipok&lt;br /&gt;
&lt;br /&gt;
*Meesi&lt;br /&gt;
&lt;br /&gt;
*Kaore&lt;br /&gt;
&lt;br /&gt;
*Pumo&lt;br /&gt;
&lt;br /&gt;
*Pachuamarc &amp;quot;Marc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Amatzin&lt;br /&gt;
&lt;br /&gt;
*Telti&lt;br /&gt;
&lt;br /&gt;
*Toquetzin&lt;br /&gt;
&lt;br /&gt;
*Miahitloxoch&lt;br /&gt;
&lt;br /&gt;
*Xicama&lt;br /&gt;
&lt;br /&gt;
*Anquis&lt;br /&gt;
&lt;br /&gt;
*Commander Eyotli&lt;br /&gt;
&lt;br /&gt;
*Taro Chatal}}&lt;br /&gt;
&lt;br /&gt;
== Biology and Appearance ==&lt;br /&gt;
Selenians are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light or dark striping on their skin in varying degrees. Traits such as dark hair or eye colors and pale skin have also become incidental in their biology, but are the product of Selenians intermingling with other non-native species.&lt;br /&gt;
&lt;br /&gt;
Ancient Selenians had more extensive nonhuman traits, including small to medium-length horns on their heads, cat-eyed night vision, and sharp teeth. Some tribes even displayed webbed digits or digitigrade limbs. Their bright coloring and striping was camouflage for the jungles they lived in, or a faux warning of poison to equally bright native predators. These traits all faded over time, though, and now in the majority of the population, only the skin striping remains. In some of the more traditional tribes with less foreign admixture, such as the people of Vilcaja, the Tri&#039;Agiul Islands, and the tundra-dwellers of Tunca and Pari, many of these vestigial traits occur with greater frequency, though it is still rare at about two-to-three percent of those populations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient ===&lt;br /&gt;
Ancient Selenians were divided into three main tribes: the Plainsrunners, the Forestfolk, and the Deeplurkers. The Plainsrunners mostly lived on Apaec, the Forestfolk on Ussun, and the Deeplurkers on the fringes of both &amp;quot;continents,&amp;quot; the largest of the Selenian islands, holding their semi-aquatic homes on the smallest islands off the coasts. All three tribes eventually expanded after evolution of water travel by boat or raft, becoming sailing peoples.&lt;br /&gt;
&lt;br /&gt;
Plainsrunners colonized the Tri&#039;Agiul Islands while Forestfolk eventually made their way to what is present-day referred to as the Ring of Fire and its nearby isles. The Deeplurkers went far north and south, to the ice caps of Pari and Tunca. Eventually, Selenians began trading with one another and homogenizing, and all the islands on their watery world became settlements, tribes meeting and intermingling at intervals while others stayed more isolated.&lt;br /&gt;
&lt;br /&gt;
Over the years, the old tribes mixed, fell apart, reformed, and repeated the cycle. Modern Selenians have blood from all of their old tribes and from many outsiders as Selen was &amp;quot;discovered&amp;quot; by intergalactic traders or drifters. Only on the more isolated or traditional islands and in deeply rooted tribes do older practices and purer bloodlines remain, worshipping a variety of old gods from a multitude of old Selenian pantheons. After Clan Arcona&#039;s establishment, the Citadel and its magic users became embedded in Selenian lore and life around Ussun, sometimes to the point of religiosity, and the expansion of trade and establishment of an overarching government slowly diluted the old Selenian ways even further.&lt;br /&gt;
&lt;br /&gt;
=== Modern ===&lt;br /&gt;
Whether living in one of Selen&#039;s five major cities or in the more remote villages dotting its surface, few Native Selenians in the modern era are unaware of the foreign presence operating on the planet. Since its relocation to the [[Dajorra System]] following the events of [[Clan Arcona history#The Exodus (19 ABY)|The Exodus]] in 19 ABY, [[Clan Arcona]] has established itself as the preeminent power over the Selenian people. Until the recent events of the [[Battle of Brimstone]], the Shadesworn of Clan Arcona ruled over the system in secret, but the devastating final encounter with the Dark Side adherents (who lived as gods amongst the Selenian people in ages past) forced the Clan to be more transparent with the people of the Dajorra System. More to this point, the reorganization of the system&#039;s [[Dajorran Confederacy|government]] in 42 ABY has led to more political power being placed in the hands of the citizens of the Dajorra System, resulting in a marked increase in Selenian representation in all levels of Dajorran government.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
Selenians are generally a very reserved species who tend to distance themselves from the surrounding galaxy, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. This tendency toward isolation is likely due to Selen&#039;s location deep within the [https://starwars.fandom.com/wiki/Akkadese_Maelstrom Akkadese Maelstrom], which effectively cuts them off from the rest of the galaxy; moreover, their comparatively late development of long distance space travel contributes to this as well. &lt;br /&gt;
&lt;br /&gt;
They have five major cities, including their capital, [[Estle City|Estle City.]] The &amp;quot;mainlanders&amp;quot; of the larger islands of Ussun and the lowlands of Apaec, with their major cities, tend to be more culturally and economically diverse, whereas tribal populations on smaller islands range from isolationist to outright hostile towards outside galactic influences. Selenians tend to be quite traditional outside major cities and trade hubs, preferring many more of the culture&#039;s older practices, but they are also generally peaceful, their oral traditions warning against war and bloodshed.&lt;br /&gt;
&lt;br /&gt;
It is said two things of every Selenian: &amp;quot;all can swim, all can build.&amp;quot; An equally common saying: &amp;quot;if I&#039;ve got two hands,&amp;quot; similarly refers to these practices, that any Selenian will always be able to navigate their ocean world and create more than what was once there. They pride themselves on their tightly knit, collectivistic communities and their self-sufficient civilizations, abhorring anything seen as extreme wastefulness and generally reverent of nature as a people.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona article improvement]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selenians&amp;diff=201181</id>
		<title>Selenians</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selenians&amp;diff=201181"/>
		<updated>2026-07-15T21:54:07Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species|image=&lt;br /&gt;
[[File:Sgtaquis.png|200px|thumb|center]]&lt;br /&gt;
|name=Selenian|designation=[[starwars:Sentient|Sentient]]|planet=[[Selen]]|language=*Basic&lt;br /&gt;
&lt;br /&gt;
*Selenian tribal dialects|height=1.4m-2m|skincolor=*Tan to brown&lt;br /&gt;
&lt;br /&gt;
*Orange to gold&lt;br /&gt;
&lt;br /&gt;
*Pale|haircolor=*Brown to black&lt;br /&gt;
&lt;br /&gt;
*Blonde&lt;br /&gt;
&lt;br /&gt;
*Red|eyecolor=*Purple&lt;br /&gt;
&lt;br /&gt;
*Green&lt;br /&gt;
&lt;br /&gt;
*Blue&lt;br /&gt;
&lt;br /&gt;
*Yellow&lt;br /&gt;
&lt;br /&gt;
*Pink|distinctions=*Dark or light striped skin&lt;br /&gt;
&lt;br /&gt;
*Brightly colored features|lifespan=60-90 years|races=*Plainswalker (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Forestfolk (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Deeplurker (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Modern Selenian|members=*Gren Pele (deceased)&lt;br /&gt;
&lt;br /&gt;
*Delia Pele&lt;br /&gt;
&lt;br /&gt;
*Sasalea Pele&lt;br /&gt;
&lt;br /&gt;
*Everlily Pele&lt;br /&gt;
&lt;br /&gt;
*Chachiuitl &amp;quot;Sey&amp;quot; Akna&lt;br /&gt;
&lt;br /&gt;
*Jenaypiti &amp;quot;Jen&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Chupate-Ahua-Xoc&lt;br /&gt;
&lt;br /&gt;
*Baast Indrel&lt;br /&gt;
&lt;br /&gt;
*Cala Seight&lt;br /&gt;
&lt;br /&gt;
*Riata&lt;br /&gt;
&lt;br /&gt;
*Cusunyo&lt;br /&gt;
&lt;br /&gt;
*Rimay Eztli&lt;br /&gt;
&lt;br /&gt;
*Sergeant Jennel &amp;quot;Jen&amp;quot; Jelenko&lt;br /&gt;
&lt;br /&gt;
*Ronnie&lt;br /&gt;
&lt;br /&gt;
*Delilah (deceased)&lt;br /&gt;
&lt;br /&gt;
*Inpa &lt;br /&gt;
&lt;br /&gt;
*Ulviki&lt;br /&gt;
&lt;br /&gt;
*Ipok&lt;br /&gt;
&lt;br /&gt;
*Meesi&lt;br /&gt;
&lt;br /&gt;
*Kaore&lt;br /&gt;
&lt;br /&gt;
*Pumo&lt;br /&gt;
&lt;br /&gt;
*Pachuamarc &amp;quot;Marc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Amatzin&lt;br /&gt;
&lt;br /&gt;
*Telti&lt;br /&gt;
&lt;br /&gt;
*Toquetzin&lt;br /&gt;
&lt;br /&gt;
*Miahitloxoch&lt;br /&gt;
&lt;br /&gt;
*Xicama&lt;br /&gt;
&lt;br /&gt;
*Anquis&lt;br /&gt;
&lt;br /&gt;
*Commander Eyotli&lt;br /&gt;
&lt;br /&gt;
*Taro Chatal}}&lt;br /&gt;
&lt;br /&gt;
{{Clanimprove|Arcona}}&lt;br /&gt;
&lt;br /&gt;
== Biology and Appearance ==&lt;br /&gt;
Selenians are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light or dark striping on their skin in varying degrees. Traits such as dark hair or eye colors and pale skin have also become incidental in their biology, but are the product of Selenians intermingling with other non-native species.&lt;br /&gt;
&lt;br /&gt;
Ancient Selenians had more extensive nonhuman traits, including small to medium-length horns on their heads, cat-eyed night vision, and sharp teeth. Some tribes even displayed webbed digits or digitigrade limbs. Their bright coloring and striping was camouflage for the jungles they lived in, or a faux warning of poison to equally bright native predators. These traits all faded over time, though, and now in the majority of the population, only the skin striping remains. In some of the more traditional tribes with less foreign admixture, such as the people of Vilcaja, the Tri&#039;Agiul Islands, and the tundra-dwellers of Tunca and Pari, many of these vestigial traits occur with greater frequency, though it is still rare at about two-to-three percent of those populations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient ===&lt;br /&gt;
Ancient Selenians were divided into three main tribes: the Plainsrunners, the Forestfolk, and the Deeplurkers. The Plainsrunners mostly lived on Apaec, the Forestfolk on Ussun, and the Deeplurkers on the fringes of both &amp;quot;continents,&amp;quot; the largest of the Selenian islands, holding their semi-aquatic homes on the smallest islands off the coasts. All three tribes eventually expanded after evolution of water travel by boat or raft, becoming sailing peoples.&lt;br /&gt;
&lt;br /&gt;
Plainsrunners colonized the Tri&#039;Agiul Islands while Forestfolk eventually made their way to what is present-day referred to as the Ring of Fire and its nearby isles. The Deeplurkers went far north and south, to the ice caps of Pari and Tunca. Eventually, Selenians began trading with one another and homogenizing, and all the islands on their watery world became settlements, tribes meeting and intermingling at intervals while others stayed more isolated.&lt;br /&gt;
&lt;br /&gt;
Over the years, the old tribes mixed, fell apart, reformed, and repeated the cycle. Modern Selenians have blood from all of their old tribes and from many outsiders as Selen was &amp;quot;discovered&amp;quot; by intergalactic traders or drifters. Only on the more isolated or traditional islands and in deeply rooted tribes do older practices and purer bloodlines remain, worshipping a variety of old gods from a multitude of old Selenian pantheons. After Clan Arcona&#039;s establishment, the Citadel and its magic users became embedded in Selenian lore and life around Ussun, sometimes to the point of religiosity, and the expansion of trade and establishment of an overarching government slowly diluted the old Selenian ways even further.&lt;br /&gt;
&lt;br /&gt;
=== Modern ===&lt;br /&gt;
Whether living in one of Selen&#039;s five major cities or in the more remote villages dotting its surface, few Native Selenians in the modern era are unaware of the foreign presence operating on the planet. Since its relocation to the [[Dajorra System]] following the events of [[Clan Arcona history#The Exodus (19 ABY)|The Exodus]] in 19 ABY, [[Clan Arcona]] has established itself as the preeminent power over the Selenian people. Until the recent events of the [[Battle of Brimstone]], the Shadesworn of Clan Arcona ruled over the system in secret, but the devastating final encounter with the Dark Side adherents (who lived as gods amongst the Selenian people in ages past) forced the Clan to be more transparent with the people of the Dajorra System. More to this point, the reorganization of the system&#039;s [[Dajorran Confederacy|government]] in 42 ABY has led to more political power being placed in the hands of the citizens of the Dajorra System, resulting in a marked increase in Selenian representation in all levels of Dajorran government.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
Selenians are generally a very reserved species who tend to distance themselves from the surrounding galaxy, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. This tendency toward isolation is likely due to Selen&#039;s location deep within the [https://starwars.fandom.com/wiki/Akkadese_Maelstrom Akkadese Maelstrom], which effectively cuts them off from the rest of the galaxy; moreover, their comparatively late development of long distance space travel contributes to this as well. &lt;br /&gt;
&lt;br /&gt;
They have five major cities, including their capital, [[Estle City|Estle City.]] The &amp;quot;mainlanders&amp;quot; of the larger islands of Ussun and the lowlands of Apaec, with their major cities, tend to be more culturally and economically diverse, whereas tribal populations on smaller islands range from isolationist to outright hostile towards outside galactic influences. Selenians tend to be quite traditional outside major cities and trade hubs, preferring many more of the culture&#039;s older practices, but they are also generally peaceful, their oral traditions warning against war and bloodshed.&lt;br /&gt;
&lt;br /&gt;
It is said two things of every Selenian: &amp;quot;all can swim, all can build.&amp;quot; An equally common saying: &amp;quot;if I&#039;ve got two hands,&amp;quot; similarly refers to these practices, that any Selenian will always be able to navigate their ocean world and create more than what was once there. They pride themselves on their tightly knit, collectivistic communities and their self-sufficient civilizations, abhorring anything seen as extreme wastefulness and generally reverent of nature as a people.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona article improvement]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selenians&amp;diff=201180</id>
		<title>Selenians</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selenians&amp;diff=201180"/>
		<updated>2026-07-15T21:51:59Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species|image=&lt;br /&gt;
[[File:Sgtaquis.png|200px|thumb|center]]&lt;br /&gt;
|name=Selenian|designation=[[starwars:Sentient|Sentient]]|planet=[[Selen]]|language=*Basic&lt;br /&gt;
&lt;br /&gt;
*Selenian tribal dialects|height=1.4m-2m|skincolor=*Tan to brown&lt;br /&gt;
&lt;br /&gt;
*Orange to gold&lt;br /&gt;
&lt;br /&gt;
*Pale|haircolor=*Brown to black&lt;br /&gt;
&lt;br /&gt;
*Blonde&lt;br /&gt;
&lt;br /&gt;
*Red|eyecolor=*Purple&lt;br /&gt;
&lt;br /&gt;
*Green&lt;br /&gt;
&lt;br /&gt;
*Blue&lt;br /&gt;
&lt;br /&gt;
*Yellow&lt;br /&gt;
&lt;br /&gt;
*Pink|distinctions=*Dark or light striped skin&lt;br /&gt;
&lt;br /&gt;
*Brightly colored features|lifespan=60-90 years|races=*Plainswalker (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Forestfolk (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Deeplurker (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Modern Selenian|members=*Gren Pele (deceased)&lt;br /&gt;
&lt;br /&gt;
*Delia Pele&lt;br /&gt;
&lt;br /&gt;
*Sasalea Pele&lt;br /&gt;
&lt;br /&gt;
*Everlily Pele&lt;br /&gt;
&lt;br /&gt;
*Chachiuitl &amp;quot;Sey&amp;quot; Akna&lt;br /&gt;
&lt;br /&gt;
*Jenaypiti &amp;quot;Jen&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Chupate-Ahua-Xoc&lt;br /&gt;
&lt;br /&gt;
*Baast Indrel&lt;br /&gt;
&lt;br /&gt;
*Cala Seight&lt;br /&gt;
&lt;br /&gt;
*Riata&lt;br /&gt;
&lt;br /&gt;
*Cusunyo&lt;br /&gt;
&lt;br /&gt;
*Rimay Eztli&lt;br /&gt;
&lt;br /&gt;
*Sergeant Jennel &amp;quot;Jen&amp;quot; Jelenko&lt;br /&gt;
&lt;br /&gt;
*Ronnie&lt;br /&gt;
&lt;br /&gt;
*Delilah (deceased)&lt;br /&gt;
&lt;br /&gt;
*Inpa &lt;br /&gt;
&lt;br /&gt;
*Ulviki&lt;br /&gt;
&lt;br /&gt;
*Ipok&lt;br /&gt;
&lt;br /&gt;
*Meesi&lt;br /&gt;
&lt;br /&gt;
*Kaore&lt;br /&gt;
&lt;br /&gt;
*Pumo&lt;br /&gt;
&lt;br /&gt;
*Pachuamarc &amp;quot;Marc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Amatzin&lt;br /&gt;
&lt;br /&gt;
*Telti&lt;br /&gt;
&lt;br /&gt;
*Toquetzin&lt;br /&gt;
&lt;br /&gt;
*Miahitloxoch&lt;br /&gt;
&lt;br /&gt;
*Xicama&lt;br /&gt;
&lt;br /&gt;
*Anquis&lt;br /&gt;
&lt;br /&gt;
*Commander Eyotli&lt;br /&gt;
&lt;br /&gt;
*Taro Chatal}}&lt;br /&gt;
&lt;br /&gt;
== Biology and Appearance ==&lt;br /&gt;
Selenians are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light or dark striping on their skin in varying degrees. Traits such as dark hair or eye colors and pale skin have also become incidental in their biology, but are the product of Selenians intermingling with other non-native species.&lt;br /&gt;
&lt;br /&gt;
Ancient Selenians had more extensive nonhuman traits, including small to medium-length horns on their heads, cat-eyed night vision, and sharp teeth. Some tribes even displayed webbed digits or digitigrade limbs. Their bright coloring and striping was camouflage for the jungles they lived in, or a faux warning of poison to equally bright native predators. These traits all faded over time, though, and now in the majority of the population, only the skin striping remains. In some of the more traditional tribes with less foreign admixture, such as the people of Vilcaja, the Tri&#039;Agiul Islands, and the tundra-dwellers of Tunca and Pari, many of these vestigial traits occur with greater frequency, though it is still rare at about two-to-three percent of those populations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient ===&lt;br /&gt;
Ancient Selenians were divided into three main tribes: the Plainsrunners, the Forestfolk, and the Deeplurkers. The Plainsrunners mostly lived on Apaec, the Forestfolk on Ussun, and the Deeplurkers on the fringes of both &amp;quot;continents,&amp;quot; the largest of the Selenian islands, holding their semi-aquatic homes on the smallest islands off the coasts. All three tribes eventually expanded after evolution of water travel by boat or raft, becoming sailing peoples.&lt;br /&gt;
&lt;br /&gt;
Plainsrunners colonized the Tri&#039;Agiul Islands while Forestfolk eventually made their way to what is present-day referred to as the Ring of Fire and its nearby isles. The Deeplurkers went far north and south, to the ice caps of Pari and Tunca. Eventually, Selenians began trading with one another and homogenizing, and all the islands on their watery world became settlements, tribes meeting and intermingling at intervals while others stayed more isolated.&lt;br /&gt;
&lt;br /&gt;
Over the years, the old tribes mixed, fell apart, reformed, and repeated the cycle. Modern Selenians have blood from all of their old tribes and from many outsiders as Selen was &amp;quot;discovered&amp;quot; by intergalactic traders or drifters. Only on the more isolated or traditional islands and in deeply rooted tribes do older practices and purer bloodlines remain, worshipping a variety of old gods from a multitude of old Selenian pantheons. After Clan Arcona&#039;s establishment, the Citadel and its magic users became embedded in Selenian lore and life around Ussun, sometimes to the point of religiosity, and the expansion of trade and establishment of an overarching government slowly diluted the old Selenian ways even further.&lt;br /&gt;
&lt;br /&gt;
=== Modern ===&lt;br /&gt;
Whether living in one of Selen&#039;s five major cities or in the more remote villages dotting its surface, few Native Selenians in the modern era are unaware of the foreign presence operating on the planet. Since its relocation to the [[Dajorra System]] following the events of [[Clan Arcona history#The Exodus (19 ABY)|The Exodus]] in 19 ABY, [[Clan Arcona]] has established itself as the preeminent power over the Selenian people. Until the recent events of the [[Battle of Brimstone]], the Shadesworn of Clan Arcona ruled over the system in secret, but the devastating final encounter with the Dark Side adherents (who lived as gods amongst the Selenian people in ages past) forced the Clan to be more transparent with the people of the Dajorra System. More to this point, the reorganization of the system&#039;s [[Dajorran Confederacy|government]] in 42 ABY has led to more political power being placed in the hands of the citizens of the Dajorra System, resulting in a marked increase in Selenian representation in all levels of Dajorran government.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
Selenians are generally a very reserved species who tend to distance themselves from the surrounding galaxy, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. This tendency toward isolation is likely due to Selen&#039;s location deep within the [https://starwars.fandom.com/wiki/Akkadese_Maelstrom Akkadese Maelstrom], which effectively cuts them off from the rest of the galaxy; moreover, their comparatively late development of long distance space travel contributes to this as well. &lt;br /&gt;
&lt;br /&gt;
They have five major cities, including their capital, [[Estle City|Estle City.]] The &amp;quot;mainlanders&amp;quot; of the larger islands of Ussun and the lowlands of Apaec, with their major cities, tend to be more culturally and economically diverse, whereas tribal populations on smaller islands range from isolationist to outright hostile towards outside galactic influences. Selenians tend to be quite traditional outside major cities and trade hubs, preferring many more of the culture&#039;s older practices, but they are also generally peaceful, their oral traditions warning against war and bloodshed.&lt;br /&gt;
&lt;br /&gt;
It is said two things of every Selenian: &amp;quot;all can swim, all can build.&amp;quot; An equally common saying: &amp;quot;if I&#039;ve got two hands,&amp;quot; similarly refers to these practices, that any Selenian will always be able to navigate their ocean world and create more than what was once there. They pride themselves on their tightly knit, collectivistic communities and their self-sufficient civilizations, abhorring anything seen as extreme wastefulness and generally reverent of nature as a people.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona article improvement]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201179</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201179"/>
		<updated>2026-07-15T21:30:18Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon: [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet whose atmosphere and living conditions are perfectly suited for most species. The majority of Selen&#039;s surface is covered by oceans punctuated by islands of various sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, providing Clan Arcona with many staging grounds for its various construction projects.&lt;br /&gt;
&lt;br /&gt;
==  Native Species  ==&lt;br /&gt;
&lt;br /&gt;
=== Sentients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Selenians]]&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
The largest landmass on Selen, Ussun features mountainous terrain with vast jungles and rainforests in areas of lower elevation. It has the highest population density of all Selen&#039;s continents, with native Selenians gathering in large villages and towns that are typically organizaed around a specific industry or function: mining, lumber, fishing, agriculture, some even for spiritual reasons. Selenians living at higher elevation are known for their use of terraced agriculture to take advantage of the landscape in the most holistic way possible. &lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
{{Main|Arcona Citadel}}&lt;br /&gt;
The seat of Clan Arcona&#039;s power, The Citadel is where the Arconan Summit convenes to discuss plans for the clan and events related to the System&#039;s governance. Built out of the rocky peaks overlooking Estle City, the Citadel is a large fortress carved from naturally occurring stone from a nearby quarry. It features a number of amenities created to house and service the Summit Guard, an elite unit of [[Dajorra Defense Force]] soldiers, in addition to any [[Shadesworn]] housed within its walls. No other location is more important than the Serpentine Throne, the symbol of the [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Shadow Lord]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
{{Main|Giletta Spaceport}}&lt;br /&gt;
The main thoroughfare for starship moving within and without the planet, Giletta Spaceport sees a constant flow of traffic that requires a large, competent staff composed of both organic and droid personnel. &lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
In spite of the hardships they endure, the disenfranchised inhabitants of Korda&#039;s subterranean district have come together to foster.a culture of resilience and cooperation; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
[[File:SinchiMountains.png|thumb|248x248px|Sinchi Mountains]]&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
A vast mountain range stretching across the southeastern corner of Ussun. Its perilous, difficult-to-navigate peaks make it an ideal place for [[Arconan Armed Forces]] military installations, of which there are several. The base of the mountain range is home to several small villages whose harsh environment have created highly self-sufficient communities who rely on subsistence farming and tight knit social bonds to survive. &lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]].&lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
&lt;br /&gt;
==== Fort Blindshot ====&lt;br /&gt;
{{Main|Fort Blindshot}}&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasisa Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
Apaec is the continent located to the west of Ussun. The jungles of Apaec were hot year-round, but doubly so during the summer months.  &lt;br /&gt;
&lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
===== [[Selen Military Installations#Camp 88|Camp 88]] =====&lt;br /&gt;
A top secret military installation hidden on the highest floors of one of Naruba City&#039;s numerous highrise buildings, Camp 88 functions as the command center for the Arconan Armed Forces&#039; Holosecurity and Logistics division, where the military&#039;s brightest minds skilled in detecting and countering holonet attacks, electronic tampering, and several other crimes work to keep the system. Among their myriad duties, personnel working in Camp 88 are tasked with monitoring the holonet for cases of fraud and tampering with the financial holdings of the IGBC, Clan Arcona, and other institutions that comprise the Dajorran Confederacy.&lt;br /&gt;
&lt;br /&gt;
==== Erinos Compound ====&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the [[Erinos Clan#The Erinos Compound|Erinos Compound]] is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
===== Celeste =====&lt;br /&gt;
Celeste is an underwater city encased in one large [[starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system.&lt;br /&gt;
&lt;br /&gt;
Celeste maintains strong economic ties to Naruba City. This serves Celeste&#039;s populous well given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba. Celeste is considered by many - particularly Celestians - to be Selen&#039;s &amp;quot;cultural capital&#039;&#039;&amp;quot;,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wave foam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Landmarks ==&lt;br /&gt;
&lt;br /&gt;
=== Totora Island ===&lt;br /&gt;
====Tamarra Isle ====&lt;br /&gt;
[[Selen Military Installations#The Snakepit|The Snakepit]]&lt;br /&gt;
&lt;br /&gt;
=== Isle of Supay ===&lt;br /&gt;
&lt;br /&gt;
[[Selen Military Installations#Misty Oaks Storage Facility|Misty Oaks]]&lt;br /&gt;
&lt;br /&gt;
=== Citayto ===&lt;br /&gt;
Fort Aurora &lt;br /&gt;
&lt;br /&gt;
=== Vilcuzco ===&lt;br /&gt;
[[Selen Military Installations#Entar Bastion|Entar Bastion]] &lt;br /&gt;
&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
&lt;br /&gt;
== Oceans ==&lt;br /&gt;
&lt;br /&gt;
=== Paracia Ocean ===&lt;br /&gt;
&lt;br /&gt;
The largest ocean of Selen stretches from the eastern coast of Ussun to its western coast. It is separated from the other oceans by the “Ring of Fire” and the island continent of Apaec.&lt;br /&gt;
&lt;br /&gt;
=== Ninasisa Ocean ===&lt;br /&gt;
An ocean surrounded by the legendary “Ring of Fire.”&lt;br /&gt;
&lt;br /&gt;
==== The Shade ====&lt;br /&gt;
&lt;br /&gt;
==== [[Selen Military Installations#Waystation 125|Waystation 125]] ====&lt;br /&gt;
&lt;br /&gt;
=== Niraya Ocean === &lt;br /&gt;
&lt;br /&gt;
An ocean spanning the coastlines of Apaec, Ussun, and the Tri&#039;Aigul Islands, and ending at the “Ring of Fire”.&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Estle_City&amp;diff=201178</id>
		<title>Estle City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Estle_City&amp;diff=201178"/>
		<updated>2026-07-15T21:04:28Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
{{Clanimprove|Arcona|Flesh out the Capac Ring with new locations. Continue adding new locations to the Huascar Ring. Create NPCs.}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=[[File:Estle_city.jpg|250px]]&lt;br /&gt;
|name=Estle City&lt;br /&gt;
|constructed=approx [[starwars:150_BBY|150 BBY]]&lt;br /&gt;
|location=[[Selen]]&lt;br /&gt;
|builder=Selenians&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle city&#039;&#039;&#039; is the political, cultural and religious center of the [[Dajorra]] system and its inhabitants. By far the largest city in the system, it houses a significant portion of the native population and as such presents massive tactical advantage to whoever holds it. Put simply, whoever controls [[Estle City]] controls Dajorra. &lt;br /&gt;
&lt;br /&gt;
Atop the plateau is the Arcona Citadel. In actual fact, the ‘Citadel’ is more of a tower and is set back from the lip of the plateau, with a large open area perfect for the various ceremonies undertaken by Arcona and its leader. Forward of this is a long causeway that grants a panoramic view of the surrounding countryside.&lt;br /&gt;
[[File:Arcona_Citadel.jpg|thumb|250px|right|The Citadel&#039;&#039;&#039;&#039;]]&lt;br /&gt;
On the other side of the mountain is [[Giletta Spaceport]], now kept far from the city proper. In order to reach the spaceport, one must travel through a massive set of tunnels that bore straight under the mountain (named Doto Peak). The city proper is a no-fly zone, apart from military vessels that would launch and land from the Citadel. &lt;br /&gt;
&lt;br /&gt;
== Points of Interest  ==&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. Various terraces comprise the city’s innards, each ringed by a massive defensive wall dotted with various turbolaser and missile towers.&lt;br /&gt;
&lt;br /&gt;
=== Estle City Orphanage ===&lt;br /&gt;
[[File:Orphanage-reference.png|300px|thumb|The ESO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Founded in 43 ABY by [[Marick Tyris Arconae]] and [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]], the Estle City Orphanage stands as the first fully funded institution of its kind on Selen. Both former Shadow Lords, the couple understood the long-term toll that constant incursions, battles, and wars have exacted upon the planet&#039;s citizenry. Their vision was to provide a sanctuary for those displaced by the conflicts surrounding Clan Arcona&#039;s home world.&lt;br /&gt;
&lt;br /&gt;
Built into the same mountain as the Citadel, the orphanage offers comprehensive care from infancy through early education and continued studies up to age eighteen. Residents are guaranteed room and board until adoption or until they reach independence. The facility fosters a community atmosphere, with three family-style meals served daily in an expansive cafeteria where residents often participate in communal chores. Medical needs are addressed via an on-site walk-in clinic, with serious cases referred to the Citadel&#039;s advanced facilities. Enrichment spaces include a gym for athletics, a library, and classrooms equipped for rudimentary education.&lt;br /&gt;
&lt;br /&gt;
While many orphans choose to remain and work at the facility, a dedicated blend of volunteers and permanent staff ensures the orphanage remains a welcoming and supportive environment for all new residents.&lt;br /&gt;
&lt;br /&gt;
=== The Capac Ring ===&lt;br /&gt;
Capac is the lowest and largest terrace, based at ‘ground’ level with industrial complexes and housing for a lot of the factory workers. With Selen having a rich and diverse ecology, a lot of its major exports are from agricultural sources (which are grown, harvested and processed outside of the city limits), however Estle acts as a center of commerce for the entire system and as such the majority of the exports pass through the Capac Ring. A special series of cargo turbolifts run through the interior of the mountainside directly to the Giletta spaceport, now located on the far side of the mountain, away from the city proper.&lt;br /&gt;
&lt;br /&gt;
==== Lady&#039;s Park ====&lt;br /&gt;
Situated in a lesser part of the Ring near a low income housing district, the Lady’s Park is a pleasant breath of fresh air and emotional solace for those most in need of it. Though a fairly small affair in overall size and lacking the meticulous care seen in other, more pristine parks higher up the rings, the park still manages to muffle the sounds and smells of the city and offer a breathing space for anyone to enjoy. The park paths are covered in coarse coral flakes, the stuff which would otherwise be ground into fine beach sand by the waves and time, and offer visitors a rather bewildering sight:  the different hues, ranging throughout the visiaul spectrum, mingle with each other like a rainbow path. &lt;br /&gt;
&lt;br /&gt;
Soft meadows of green grass, kept a bit longer and shaggier than in the more pristine parks, make up the majority of the park’s surface area, dotted by stalwart oaks and other trees that offer shade in the heat of the Selenian sun. Flower arrangements flank the winding paths, carefully maintained and colorful, with layered plants cohabiting the same spaces so that the ‘displays’ change with the seasons as old plants wither and new ones bloom. The scent of the park in late Spring, when the most vivid flowers are in bloom, is an intoxicating experience in its own right, whilst the somber sight of frost-bitten winter flowers amidst an otherwise barren and still ambiance is a breathtaking beauty one has to see in order to believe.&lt;br /&gt;
&lt;br /&gt;
===== Statue of Our Martyred Lady =====&lt;br /&gt;
Standing in the center of the Lady’s Park, the Statue of Our Martyred Lady was erected in remembrance of Arcona’s past Consul, Atyiru, though the public may not be aware of this pedigree as the commemorative plaque only speaks of a martyred Saint of Selen. The statue itself has been seamlessly carved out of a single piece of grey basalt, offering an excellent material for details of shadow and light within the relative twilight of the oak-shaded plaza that it occupies. The shape of the statue is that of a winged woman dressed in flowing robes and blindfolded, her hair interwoven with flowers. The very same flowers which can be found around the park throughout the year. The statue’s arms are spread wide, palms upward, in a gesture thought to either symbolize generosity, kindness, caring or servitude. Meanwhile, the feathery wings, also swept wide, have been marred by a sharp and pronounced angle as if a great weight upon her back was constraining their movement. This has been thought to symbolize the weight of our sins which she carries and is being crushed by. &lt;br /&gt;
&lt;br /&gt;
Though the statue is rather unremarkable in terms of artistic quality in its chisel work, looking a touch too industrial and lacking in absolute fine detail, the way in which the light and shadows play upon the woman’s face depending on the season and time of day offer a novel experience almost any time one visits the statue. As if it were an old friend, yet constantly bubbling with subtle novelty. As a result, it has become somewhat popular among the local inhabitants and some have even taken to leaving small tokens by the statue’s base, hoping for some small boon or blessing in their lives or in those of others. At times, small puddles of red condiment, upon which a ribbon of cloth has been placed, have been found on or near the statue; a trend which has annoyed the janitorial corps to no end.&lt;br /&gt;
&lt;br /&gt;
=== The Sinchi Ring ===&lt;br /&gt;
:&#039;&#039;Main article: [[Sinchi Ring]]&lt;br /&gt;
&lt;br /&gt;
The Sinchi Ring looms over the ‘unders’ with an expansive selection of artisan workshops and guilds, as well as the city’s commercial and entertainment districts. While primarily ‘civilian’ in its applications, a number of [[Arcona]]’s [[Journeymen]] will venture to the Sinchi ring in search of the perfect parts and crystals when constructing their lightsabers. &lt;br /&gt;
&lt;br /&gt;
=== The Huascar Ring ===&lt;br /&gt;
Huascar is the next highest level and houses the Estle City University, the [[starwars:Hospital|Hospital]] and the city archives, which were painstakingly preserved all through the occupation. In addition to a complete history of the Arcona, the archives and libraries also contain complete genealogies of the major ruling families in the city.&lt;br /&gt;
&lt;br /&gt;
==== Skyview Amphitheater ====&lt;br /&gt;
[[File:SkyviewAmphitheater.png|thumb]]&lt;br /&gt;
Nestled within the &amp;quot;Huascar Ring&amp;quot; terrace, the Skyview Amphitheater is a marvelous example of Selenian architecture. Composed of a mix of natural stone from a nearby quarry and durasteel, the edifice blends in seamlessly with the surrounding landscape and offers a panoramic view of the both the city and the breathtaking natural scenery. It features multiple concentric, semi-circular rings that comprise its tiered seating gallery, allowing the Amphitheater to seat several thousand spectators. Additional spaces are allotted for standing room during larger events. Despite its massive size, the Amphitheater&#039;s state-of-the-art holoprojectors, lighting systems, and acoustic technology guarantee perfect visibility and sound distribution during performances. &lt;br /&gt;
&lt;br /&gt;
As the de facto cultural hub of Estle City, Skyview hosts a number of events ranging from orchestral performances, academic lectures, dramatic plays, and even public addresses. Notable events include an annual Life Day celebration, an annual Dajorran Unity festival, and academic conferences hosted throughout the year. Notable acts include the Dajorran Symphony Orchestra and Ensemble, Eclipse Rising, Master V&#039;arna the Poet, Jax the Hutt, and Professor Qorin Malkesh.&lt;br /&gt;
&lt;br /&gt;
==  Complement  ==&lt;br /&gt;
*Lieutenant Colonel: Danyar Marison&lt;br /&gt;
** 48 Infantry Squads - 480 Troops&lt;br /&gt;
**49 Heavy Trooper Squads - 490 Troops&lt;br /&gt;
** 4 Scout Squads - 40 Troops&lt;br /&gt;
** 3 Medic Squads - 30 Troops&lt;br /&gt;
** 6 Engineer Squads - 60 Troops&lt;br /&gt;
&lt;br /&gt;
Total: 1,100 Troops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:SinchiMountains.png&amp;diff=201177</id>
		<title>File:SinchiMountains.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:SinchiMountains.png&amp;diff=201177"/>
		<updated>2026-07-15T20:36:29Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Munken hike, all the way up, got my eye on the magnificent rock layers. You can’t see the end of this peaks it was like being lost in a mountain maze, breathtaking feeling in Lofoten

Munkebu, Norway
Published on August 12, 2018
Canon, EOS 200D
Free to use under the Unsplash License&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Munken hike, all the way up, got my eye on the magnificent rock layers. You can’t see the end of this peaks it was like being lost in a mountain maze, breathtaking feeling in Lofoten&lt;br /&gt;
&lt;br /&gt;
Munkebu, Norway&lt;br /&gt;
Published on August 12, 2018&lt;br /&gt;
Canon, EOS 200D&lt;br /&gt;
Free to use under the Unsplash License&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selenians&amp;diff=201176</id>
		<title>Selenians</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selenians&amp;diff=201176"/>
		<updated>2026-07-15T20:18:05Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Created page with &amp;quot;{{Species|image= center |name=Selenian|designation=Sentient|planet=Selen|language=*Basic  *Selenian tribal dialects|height=1.4m-2m|skincolor=*Tan to brown  *Orange to gold  *Pale|haircolor=*Brown to black  *Blonde  *Red|eyecolor=*Purple  *Green  *Blue  *Yellow  *Pink|distinctions=*Dark or light striped skin  *Brightly colored features|lifespan=60-90 years|races=*Plainswalker (Extinct)  *Forestfolk (Extinct)  *De...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species|image=&lt;br /&gt;
[[File:Sgtaquis.png|200px|thumb|center]]&lt;br /&gt;
|name=Selenian|designation=[[starwars:Sentient|Sentient]]|planet=[[Selen]]|language=*Basic&lt;br /&gt;
&lt;br /&gt;
*Selenian tribal dialects|height=1.4m-2m|skincolor=*Tan to brown&lt;br /&gt;
&lt;br /&gt;
*Orange to gold&lt;br /&gt;
&lt;br /&gt;
*Pale|haircolor=*Brown to black&lt;br /&gt;
&lt;br /&gt;
*Blonde&lt;br /&gt;
&lt;br /&gt;
*Red|eyecolor=*Purple&lt;br /&gt;
&lt;br /&gt;
*Green&lt;br /&gt;
&lt;br /&gt;
*Blue&lt;br /&gt;
&lt;br /&gt;
*Yellow&lt;br /&gt;
&lt;br /&gt;
*Pink|distinctions=*Dark or light striped skin&lt;br /&gt;
&lt;br /&gt;
*Brightly colored features|lifespan=60-90 years|races=*Plainswalker (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Forestfolk (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Deeplurker (Extinct)&lt;br /&gt;
&lt;br /&gt;
*Modern Selenian|members=*Gren Pele (deceased)&lt;br /&gt;
&lt;br /&gt;
*Delia Pele&lt;br /&gt;
&lt;br /&gt;
*Sasalea Pele&lt;br /&gt;
&lt;br /&gt;
*Everlily Pele&lt;br /&gt;
&lt;br /&gt;
*Chachiuitl &amp;quot;Sey&amp;quot; Akna&lt;br /&gt;
&lt;br /&gt;
*Jenaypiti &amp;quot;Jen&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Chupate-Ahua-Xoc&lt;br /&gt;
&lt;br /&gt;
*Baast Indrel&lt;br /&gt;
&lt;br /&gt;
*Cala Seight&lt;br /&gt;
&lt;br /&gt;
*Riata&lt;br /&gt;
&lt;br /&gt;
*Cusunyo&lt;br /&gt;
&lt;br /&gt;
*Rimay Eztli&lt;br /&gt;
&lt;br /&gt;
*Sergeant Jennel &amp;quot;Jen&amp;quot; Jelenko&lt;br /&gt;
&lt;br /&gt;
*Ronnie&lt;br /&gt;
&lt;br /&gt;
*Delilah (deceased)&lt;br /&gt;
&lt;br /&gt;
*Inpa &lt;br /&gt;
&lt;br /&gt;
*Ulviki&lt;br /&gt;
&lt;br /&gt;
*Ipok&lt;br /&gt;
&lt;br /&gt;
*Meesi&lt;br /&gt;
&lt;br /&gt;
*Kaore&lt;br /&gt;
&lt;br /&gt;
*Pumo&lt;br /&gt;
&lt;br /&gt;
*Pachuamarc &amp;quot;Marc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Amatzin&lt;br /&gt;
&lt;br /&gt;
*Telti&lt;br /&gt;
&lt;br /&gt;
*Toquetzin&lt;br /&gt;
&lt;br /&gt;
*Miahitloxoch&lt;br /&gt;
&lt;br /&gt;
*Xicama&lt;br /&gt;
&lt;br /&gt;
*Anquis&lt;br /&gt;
&lt;br /&gt;
*Commander Eyotli&lt;br /&gt;
&lt;br /&gt;
*Taro Chatal}}&lt;br /&gt;
&lt;br /&gt;
== Biology and Appearance ==&lt;br /&gt;
Selenians are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light or dark striping on their skin in varying degrees. Traits such as dark hair or eye colors and pale skin have also become incidental in their biology, but are the product of Selenians intermingling with other non-native species.&lt;br /&gt;
&lt;br /&gt;
Ancient Selenians had more extensive nonhuman traits, including small to medium-length horns on their heads, cat-eyed night vision, and sharp teeth. Some tribes even displayed webbed digits or digitigrade limbs. Their bright coloring and striping was camouflage for the jungles they lived in, or a faux warning of poison to equally bright native predators. These traits all faded over time, though, and now in the majority of the population, only the skin striping remains. In some of the more traditional tribes with less foreign admixture, such as the people of Vilcaja, the Tri&#039;Agiul Islands, and the tundra-dwellers of Tunca and Pari, many of these vestigial traits occur with greater frequency, though it is still rare at about two-to-three percent of those populations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Ancient ===&lt;br /&gt;
Ancient Selenians were divided into three main tribes: the Plainsrunners, the Forestfolk, and the Deeplurkers. The Plainsrunners mostly lived on Apaec, the Forestfolk on Ussun, and the Deeplurkers on the fringes of both &amp;quot;continents,&amp;quot; the largest of the Selenian islands, holding their semi-aquatic homes on the smallest islands off the coasts. All three tribes eventually expanded after evolution of water travel by boat or raft, becoming sailing peoples.&lt;br /&gt;
&lt;br /&gt;
Plainsrunners colonized the Tri&#039;Agiul Islands while Forestfolk eventually made their way to what is present-day referred to as the Ring of Fire and its nearby isles. The Deeplurkers went far north and south, to the ice caps of Pari and Tunca. Eventually, Selenians began trading with one another and homogenizing, and all the islands on their watery world became settlements, tribes meeting and intermingling at intervals while others stayed more isolated.&lt;br /&gt;
&lt;br /&gt;
Over the years, the old tribes mixed, fell apart, reformed, and repeated the cycle. Modern Selenians have blood from all of their old tribes and from many outsiders as Selen was &amp;quot;discovered&amp;quot; by intergalactic traders or drifters. Only on the more isolated or traditional islands and in deeply rooted tribes do older practices and purer bloodlines remain, worshipping a variety of old gods from a multitude of old Selenian pantheons. After Clan Arcona&#039;s establishment, the Citadel and its magic users became embedded in Selenian lore and life around Ussun, sometimes to the point of religiosity, and the expansion of trade and establishment of an overarching government slowly diluted the old Selenian ways even further.&lt;br /&gt;
&lt;br /&gt;
=== Modern ===&lt;br /&gt;
Whether living in one of Selen&#039;s five major cities or in the more remote villages dotting its surface, few Native Selenians in the modern era are unaware of the foreign presence operating on the planet. Since its relocation to the [[Dajorra System]] following the events of [[Clan Arcona history#The Exodus (19 ABY)|The Exodus]] in 19 ABY, [[Clan Arcona]] has established itself as the preeminent power over the Selenian people. Until the recent events of the [[Battle of Brimstone]], the Shadesworn of Clan Arcona ruled over the system in secret, but the devastating final encounter with the Dark Side adherents (who lived as gods amongst the Selenian people in ages past) forced the Clan to be more transparent with the people of the Dajorra System. More to this point, the reorganization of the system&#039;s [[Dajorran Confederacy|government]] in 42 ABY has led to more political power being placed in the hands of the citizens of the Dajorra System, resulting in a marked increase in Selenian representation in all levels of Dajorran government.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
Selenians are generally a very reserved species who tend to distance themselves from the surrounding galaxy, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. This tendency toward isolation is likely due to Selen&#039;s location deep within the [https://starwars.fandom.com/wiki/Akkadese_Maelstrom Akkadese Maelstrom], which effectively cuts them off from the rest of the galaxy; moreover, their comparatively late development of long distance space travel contributes to this as well. &lt;br /&gt;
&lt;br /&gt;
They have five major cities, including their capital, [[Estle City|Estle City.]] The &amp;quot;mainlanders&amp;quot; of the larger islands of Ussun and the lowlands of Apaec, with their major cities, tend to be more culturally and economically diverse, whereas tribal populations on smaller islands range from isolationist to outright hostile towards outside galactic influences. Selenians tend to be quite traditional outside major cities and trade hubs, preferring many more of the culture&#039;s older practices, but they are also generally peaceful, their oral traditions warning against war and bloodshed.&lt;br /&gt;
&lt;br /&gt;
It is said two things of every Selenian: &amp;quot;all can swim, all can build.&amp;quot; An equally common saying: &amp;quot;if I&#039;ve got two hands,&amp;quot; similarly refers to these practices, that any Selenian will always be able to navigate their ocean world and create more than what was once there. They pride themselves on their tightly knit, collectivistic communities and their self-sufficient civilizations, abhorring anything seen as extreme wastefulness and generally reverent of nature as a people.&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sgtaquis.png&amp;diff=201175</id>
		<title>File:Sgtaquis.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sgtaquis.png&amp;diff=201175"/>
		<updated>2026-07-15T19:35:15Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Art by Abbey/Atty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Abbey/Atty.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201170</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201170"/>
		<updated>2026-07-14T14:11:00Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon: [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet whose atmosphere and living conditions are perfectly suited for most species. The majority of Selen&#039;s surface is covered by oceans punctuated by islands of various sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, providing Clan Arcona with many staging grounds for its various construction projects.&lt;br /&gt;
&lt;br /&gt;
==  Native Species  ==&lt;br /&gt;
&lt;br /&gt;
=== Sentients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selenians&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
The largest landmass on Selen, Ussun features mountainous terrain with vast jungles and rainforests in areas of lower elevation. It has the highest population density of all Selen&#039;s continents, with native Selenians gathering in large villages and towns that are typically organizaed around a specific industry or function: mining, lumber, fishing, agriculture, some even for spiritual reasons. Selenians living at higher elevation are known for their use of terraced agriculture to take advantage of the landscape in the most holistic way possible. &lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
{{Main|Arcona Citadel}}&lt;br /&gt;
The seat of Clan Arcona&#039;s power, The Citadel is where the Arconan Summit convenes to discuss plans for the clan and events related to the System&#039;s governance. Built out of the rocky peaks overlooking Estle City, the Citadel is a large fortress carved from naturally occurring stone from a nearby quarry. It features a number of amenities created to house and service the Summit Guard, an elite unit of [[Dajorra Defense Force]] soldiers, in addition to any [[Shadesworn]] housed within its walls. No other location is more important than the Serpentine Throne, the symbol of the [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Shadow Lord]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
{{Main|Giletta Spaceport}}&lt;br /&gt;
The main thoroughfare for starship moving within and without the planet, Giletta Spaceport sees a constant flow of traffic that requires a large, competent staff composed of both organic and droid personnel. &lt;br /&gt;
&lt;br /&gt;
===== The Lady&#039;s Memorial =====&lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
In spite of the hardships they endure, the disenfranchised inhabitants of Korda&#039;s subterranean district have come together to foster.a culture of resilience and cooperation; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
&lt;br /&gt;
==== Aquilla Reef ====&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
Arconan Military Parade Grounds &lt;br /&gt;
AEF Logistics Command Center (AKA: The Hive)&lt;br /&gt;
Torbai Garrison &lt;br /&gt;
Ember Hill&lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]].&lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
&lt;br /&gt;
==== Fort Blindshot ====&lt;br /&gt;
{{Main|Fort Blindshot}}&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasisa Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
Apaec is the continent located to the west of Ussun. &lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
===== [[Selen Military Installations#Camp 88|Camp 88]] =====&lt;br /&gt;
A top secret military installation hidden on the highest floors of one of Naruba City&#039;s numerous highrise buildings, Camp 88 functions as the command center for the Arconan Armed Forces&#039; Holosecurity and Logistics division, where the military&#039;s brightest minds skilled in detecting and countering holonet attacks, electronic tampering, and several other crimes work to keep the system. Among their myriad duties, personnel working in Camp 88 are tasked with monitoring the holonet for cases of fraud and tampering with the financial holdings of the IGBC, Clan Arcona, and other institutions that comprise the Dajorran Confederacy.&lt;br /&gt;
&lt;br /&gt;
==== Erinos Compound ====&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the E[[Erinos Clan#The Erinos Compound|rinos Compound]] is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
==== Khuno Mountains ====&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
==== Vesperia ==== &lt;br /&gt;
==== Celias ====&lt;br /&gt;
==== Myanar ====&lt;br /&gt;
&lt;br /&gt;
===== Selen Institute for Scientific Studies and Medical Advancement (SISSMA) =====&lt;br /&gt;
&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
====Celeste====&lt;br /&gt;
Celeste is an underwater city encased in one large [[starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system.&lt;br /&gt;
&lt;br /&gt;
Celeste is only 250 kilometers from [[Selen#Naruba City|Naruba City]] and can thus maintain solid transport routes to the economic capital. This serves Celeste&#039;s populous well, given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba.&lt;br /&gt;
&lt;br /&gt;
Celeste is considered by many - particularly Celestians - to be Selen&#039;s &#039;&#039;&#039;cultural capital,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Borea&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled, and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wavefoam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Landmarks ==&lt;br /&gt;
&lt;br /&gt;
=== Totora Island ===&lt;br /&gt;
====Tamarra Isle ====&lt;br /&gt;
[[Selen Military Installations#The Snakepit|The Snakepit]]&lt;br /&gt;
&lt;br /&gt;
=== Isle of Supay ===&lt;br /&gt;
&lt;br /&gt;
[[Selen Military Installations#Misty Oaks Storage Facility|Misty Oaks]]&lt;br /&gt;
&lt;br /&gt;
=== Citayto ===&lt;br /&gt;
Fort Aurora &lt;br /&gt;
&lt;br /&gt;
=== Vilcuzco ===&lt;br /&gt;
[[Selen Military Installations#Entar Bastion|Entar Bastion]] &lt;br /&gt;
&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
&lt;br /&gt;
== Oceans ==&lt;br /&gt;
&lt;br /&gt;
=== Paracia Ocean ===&lt;br /&gt;
&lt;br /&gt;
The largest ocean of Selen stretches from the eastern coast of Ussun to its western coast. It is separated from the other oceans by the “Ring of Fire” and the island continent of Apaec.&lt;br /&gt;
&lt;br /&gt;
=== Ninasisa Ocean ===&lt;br /&gt;
An ocean surrounded by the legendary “Ring of Fire.”&lt;br /&gt;
&lt;br /&gt;
==== The Shade ====&lt;br /&gt;
&lt;br /&gt;
==== [[Selen Military Installations#Waystation 125|Waystation 125]] ====&lt;br /&gt;
&lt;br /&gt;
=== Niraya Ocean === &lt;br /&gt;
&lt;br /&gt;
An ocean spanning the coastlines of Apaec, Ussun, and the Tri&#039;Aigul Islands, and ending at the “Ring of Fire”.&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arcona_Citadel&amp;diff=201169</id>
		<title>Arcona Citadel</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arcona_Citadel&amp;diff=201169"/>
		<updated>2026-07-14T13:57:27Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Continue fleshing out the location&#039;s descriptions. Every conversation I&#039;ve had on it suggests that the Citadel is a massive location, in addition to being one of the most important ones to the clan.}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=[[File:Arconacitadel.jpg|right|250px]]&lt;br /&gt;
|name=Arcona Citadel&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=[[Estle City]], [[Selen]]&lt;br /&gt;
|builder=[[Arcona]]&lt;br /&gt;
|population=Unknown&lt;br /&gt;
|height=100m (estimation)&lt;br /&gt;
|width=300m (estimation)&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Citadel&#039;&#039;&#039; serves as the headquarters and base of operations for [[Clan Arcona]] in [[Estle City]] on [[Selen]], residing in the [[Dajorra]] system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Citadel&#039;&#039;&#039; is a tower fortress set back from the lip of the plateau in Estle City, with a large, open area perfect for the various ceremonies undertaken by Arcona and its leaders. Before it is a long causeway that grants a panoramic view of the surrounding countryside.&lt;br /&gt;
&lt;br /&gt;
The Citadel itself is an enormous castle, part ziggurat, part spired towers, terraces and tiers, completely rebuilt and expanded from the pieces that were painstakingly taken from Coronada and its original home. The structure is easily spacious enough to accommodate the entire Clan should the need arise. Resting on the loamy earth of Doto Peak, the highest mountain on the planet and also in the jungle of Estle — hence, Estle City — the Citadel houses the quarters and offices of the Consul and Proconsul through to each Battleteam leader, and functions as a meeting place for all Clan functions. Having built the structure from the pieces of its original home, barracks, training rooms, simulators, and an enormous hangar were also built into the structure. A personal room is available for every member of the Clan, though the halls have never been completely filled; popular folk stories suggest that the Citadel was actually built to house thousands of shadows, and it is them that take up all the &amp;quot;empty&amp;quot; space in the castle.&lt;br /&gt;
&lt;br /&gt;
Below the Citadel is Estle City, Selen&#039;s capital. Several other cities are notably populated or serve important roles. Selen has experienced many struggles over the years that devastated Estle City, but has always recovered, as its people follow their creed as builders, and rebuild they always do.&lt;br /&gt;
&lt;br /&gt;
= Layout =&lt;br /&gt;
== The Throne Room ==&lt;br /&gt;
[[File:Throneroom.jpg|left|250px|thumb|Birds eye view of the Throne Room]]&lt;br /&gt;
&lt;br /&gt;
A pair of massive, ancient doors loom at the entrance to the throne room. Upon opening, they give way to a large chamber with a high ceiling carved smoothly into stone. The chamber itself is the size of a professional holo-ball court but the hard-tile flooring has been sand-blasted to perfection and patterned symmetrically throughout. Tall, rounded pillars frame a center dais that forms an elevator platform. Perfectly centered on the low platform is the heart of Clan Arcona&#039;s power -- the [[Serpentine Throne]]. The ornate throne stands several feet above the head of even the tallest Shadow Lords. The dais is backlit by an ever-glowing wall of flame that attunes itself to the [[Order]] color of the current [[Consul]]. A sable carpet trimmed with white blankets the shallow steps and continues all the way to the entrance doors.&lt;br /&gt;
&lt;br /&gt;
The Throne Room is completely sound-proofed, and almost feels like entering a vacuum. Voices carry easily, but never leave the chamber. A combination of alchemy and engineering allow the room to be shut off from the rest of the Citadel while maintaining proper ventilation for the unique curtain of flame. It maintains a steady room temperature, ignorant to the climate outside and throughout the Citadel&#039;s ancient walls.&lt;br /&gt;
&lt;br /&gt;
== Citadel Cantina ==&lt;br /&gt;
&lt;br /&gt;
[[File:Cantina.jpg|right|250px|thumb|Inside the cantina]]&lt;br /&gt;
&lt;br /&gt;
=== Cantina ===&lt;br /&gt;
&lt;br /&gt;
The Citadel Cantina is located on the second level of the Arcona Citadel. The bar itself is small on the surface, but possess an expansive selection thanks to a clever servos-operated storage system built into the underside of the bar. A bartender only need punch in what drink they require (other than the typical stock) and within a minute the bottle is distributed. The bar is lined with transparisteel display panels. Relaxed, soothing music plays over the speakers, and a big-screen display terminal with access to the holonet sits across from a series of comfortable lounge chairs and stools.&lt;br /&gt;
&lt;br /&gt;
The Cantina is full-service and is manned by a gruff, one-eyed [[starwars:Rodian|Rodian]] named Mick. Mick is a grumpy former sergeant who served in the [[Arconan Armed Forces]] years and years ago. He goes about his business with a series of grunts, gestures, and monosyllabic dialogue. A man of few words, but a genius of alcoholic beverages and mixology, Mick has a very strict rule about no fighting or brawling within the Cantina. &lt;br /&gt;
&lt;br /&gt;
=== Mess Hall ===&lt;br /&gt;
[[File:CITADELMESS.jpg|left|200px|thumb|Layout of the Mess Hall]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cantina opens up into a dedicated mess-hall that can hold up to a hundred sentients before it starts to feel claustrophobic. Open at all hours, the mess-hall has been sanctioned as an acceptable area for members to settle disputes and other frustrations. The tables are all firmly bolted into the hall&#039;s floor to avoid being thrown over, and are crafted out of durable material that has held its own throughout the years. At the far end of the mess-hall there is a pair of double-doors that lead to the kitchen and storage area. The mess-hall is maintained by a full staff of droids, and occasionally a new recruit who has earned the ire of the Rollmaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Courtyard ==&lt;br /&gt;
[[File:Courtyard.jpg|right|250px|thumb|Outside the Citadel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite being on the first level of the Citadel, the massive courtyard remains hidden behind towering walls of stone and sediment. An elongated central patch of neatly-trimmed grass stretches out for almost a fifty-meters while maintaining a twenty-meter width. At the center of the grass is a large, ovular fountain in the shape of the Arcona emblem, with water running from the tips of each pointed edge. Vegetation grows along some of the walls, and an archaic clock-face is carved into the face of one of the entryways. A small group of rotating sharpshooters are scattered across the walls as the courtyard is supposed to serve as a safe place for Arconans to enjoy some quiet time, or to meet with visitors. It has served as the venue for multiple honor-duels over time, and there is a significant crater off to the side of the grass left behind as a result of a contest between [[Marick Arconae]] and [[Wuntila Arconae]]. The duel had taken place prior to either Arconae serving as Shadow Lords and in a quieter time before all Arcona knew was warfare.&lt;br /&gt;
&lt;br /&gt;
Towards the back of the courtyard, closer to the base of the cliff that the Citadel is constructed upon, a tall tree shoots up from the stone, its shade guarding an entrance into the Citadel proper. &lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201096</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=201096"/>
		<updated>2026-07-01T01:57:31Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: /* Erinos Compound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 55 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Selen]] is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon, [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet perfectly suited for most races to inhabit. Most of Selen is covered by ocean, dotted with islands of all sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, and Clan Arcona had its pick when it chose the location for its Citadel.&lt;br /&gt;
&lt;br /&gt;
The Citadel itself is an enormous castle, part ziggurat, part spired towers, terraces and tiers, completely rebuilt and expanded from the pieces that were painstakingly taken from Coronada and its original home. The structure is easily spacious enough to accommodate the entire Clan should the need arise. Resting on the loamy earth of Doto Peak, the highest mountain on the planet and also in the jungle of Estle — hence, Estle City — the Citadel houses the quarters and offices of the Consul and Proconsul through to each Battleteam leader, and functions as a meeting place for all Clan functions. Having built the structure from the pieces of its original home, barracks, training rooms, simulators, and an enormous hangar were also built into the structure. A personal room is available for every member of the Clan, though the halls have never been completely filled; popular folk stories suggest that the Citadel was actually built to house thousands of shadows, and it is them that take up all the &amp;quot;empty&amp;quot; space in the castle.&lt;br /&gt;
&lt;br /&gt;
Below the Citadel is Estle City, Selen&#039;s capital. Several other cities are notably populated or serve important roles. Selen has experienced many struggles over the years that devastated Estle City, but has always recovered, as its people follow their creed as builders, and rebuild they always do.&lt;br /&gt;
&lt;br /&gt;
==  Native Species  ==&lt;br /&gt;
&lt;br /&gt;
=== Sentients ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selenians&#039;&#039;&#039; are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
The largest landmass on Selen, Ussun features mountainous terrain with vast jungles and rainforests in areas of lower elevation. It has the highest population density of all Selen&#039;s continents, with native Selenians gathering in large villages and towns that are typically organizaed around a specific industry or function: mining, lumber, fishing, agriculture, some even for spiritual reasons. Selenians living at higher elevation are known for their use of terraced agriculture to take advantage of the landscape in the most holistic way possible. &lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
{{Main|Estle City}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estle City&#039;&#039;&#039; is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls Dajorra. Presently, Estle serves as the main headquarters for Clan Arcona and as the seat of power for the Consul of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the Dajorra system, the island was extensively changed. When Arcona finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
{{Main|Arcona Citadel}}&lt;br /&gt;
The seat of Clan Arcona&#039;s power, The Citadel is where the Arconan Summit convenes to discuss plans for the clan and events related to the System&#039;s governance. Built out of the rocky peaks overlooking Estle City, the Citadel is a large fortress carved from naturally occurring stone from a nearby quarry. It features a number of amenities created to house and service the Summit Guard, an elite unit of [[Dajorra Defense Force]] soldiers, in addition to any [[Shadesworn]] housed within its walls. No other location is more important than the Serpentine Throne, the symbol of the [[Diyrian &amp;quot;Diy&amp;quot; Grivna|Shadow Lord]]&#039;s command. &lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
{{Main|Giletta Spaceport}}&lt;br /&gt;
The main thoroughfare for starship moving within and without the planet, Giletta Spaceport sees a constant flow of traffic that requires a large, competent staff composed of both organic and droid personnel. &lt;br /&gt;
&lt;br /&gt;
===== The Lady&#039;s Memorial =====&lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
{{Main|Korda}}&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, &#039;&#039;&#039;Korda&#039;&#039;&#039; is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
In spite of the hardships they endure, the disenfranchised inhabitants of Korda&#039;s subterranean district have come together to foster.a culture of resilience and cooperation; many people display uncanny resourcefulness and a charming wit born from the demands of surviving a disenfranchised existence. Literature and cinema performances often have an air of cynicism and bleakness about them, though if one looks hard enough, they can find a thread of cautious hopefulness that weaves through every aspect of Lower Kordan life. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
&lt;br /&gt;
==== Aquilla Reef ====&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
Arconan Military Parade Grounds &lt;br /&gt;
AEF Logistics Command Center (AKA: The Hive)&lt;br /&gt;
Torbai Garrison &lt;br /&gt;
Ember Hill&lt;br /&gt;
&lt;br /&gt;
==== Oacanogoc ====&lt;br /&gt;
Large island located off of Ussun&#039;s northeastern coast. The most heavily impacted (both in environmental impact and casualties) area during the [[Battle of Brimstone]]. It is home to a sacred site and memorial called [[The Adansede]].&lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
&lt;br /&gt;
==== Fort Blindshot ====&lt;br /&gt;
{{Main|Fort Blindshot}}&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasisa Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
Apaec is the continent located to the west of Ussun. &lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], &#039;&#039;&#039;Naruba City&#039;&#039;&#039; is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main IGBC headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both Naruba Investments and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
===== [[Selen Military Installations#Camp 88|Camp 88]] =====&lt;br /&gt;
A top secret military installation hidden on the highest floors of one of Naruba City&#039;s numerous highrise buildings, Camp 88 functions as the command center for the Arconan Armed Forces&#039; Holosecurity and Logistics division, where the military&#039;s brightest minds skilled in detecting and countering holonet attacks, electronic tampering, and several other crimes work to keep the system. Among their myriad duties, personnel working in Camp 88 are tasked with monitoring the holonet for cases of fraud and tampering with the financial holdings of the IGBC, Clan Arcona, and other institutions that comprise the Dajorran Confederacy.&lt;br /&gt;
&lt;br /&gt;
==== Erinos Compound ====&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the E[[Erinos Clan#The Erinos Compound|rinos Compound]] is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
==== Khuno Mountains ====&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
==== Vesperia ==== &lt;br /&gt;
==== Celias ====&lt;br /&gt;
==== Myanar ====&lt;br /&gt;
&lt;br /&gt;
===== Selen Institute for Scientific Studies and Medical Advancement (SISSMA) =====&lt;br /&gt;
&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
====Celeste====&lt;br /&gt;
Celeste is an underwater city encased in one large [[starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system.&lt;br /&gt;
&lt;br /&gt;
Celeste is only 250 kilometers from [[Selen#Naruba City|Naruba City]] and can thus maintain solid transport routes to the economic capital. This serves Celeste&#039;s populous well, given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba.&lt;br /&gt;
&lt;br /&gt;
Celeste is considered by many - particularly Celestians - to be Selen&#039;s &#039;&#039;&#039;cultural capital,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Borea&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled, and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wavefoam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Landmarks ==&lt;br /&gt;
&lt;br /&gt;
=== Totora Island ===&lt;br /&gt;
====Tamarra Isle ====&lt;br /&gt;
[[Selen Military Installations#The Snakepit|The Snakepit]]&lt;br /&gt;
&lt;br /&gt;
=== Isle of Supay ===&lt;br /&gt;
&lt;br /&gt;
[[Selen Military Installations#Misty Oaks Storage Facility|Misty Oaks]]&lt;br /&gt;
&lt;br /&gt;
=== Citayto ===&lt;br /&gt;
Fort Aurora &lt;br /&gt;
&lt;br /&gt;
=== Vilcuzco ===&lt;br /&gt;
[[Selen Military Installations#Entar Bastion|Entar Bastion]] &lt;br /&gt;
&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
&lt;br /&gt;
== Oceans ==&lt;br /&gt;
&lt;br /&gt;
=== Paracia Ocean ===&lt;br /&gt;
&lt;br /&gt;
The largest ocean of Selen stretches from the eastern coast of Ussun to its western coast. It is separated from the other oceans by the “Ring of Fire” and the island continent of Apaec.&lt;br /&gt;
&lt;br /&gt;
=== Ninasisa Ocean ===&lt;br /&gt;
An ocean surrounded by the legendary “Ring of Fire.”&lt;br /&gt;
&lt;br /&gt;
==== The Shade ====&lt;br /&gt;
&lt;br /&gt;
==== [[Selen Military Installations#Waystation 125|Waystation 125]] ====&lt;br /&gt;
&lt;br /&gt;
=== Niraya Ocean === &lt;br /&gt;
&lt;br /&gt;
An ocean spanning the coastlines of Apaec, Ussun, and the Tri&#039;Aigul Islands, and ending at the “Ring of Fire”.&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Adansede&amp;diff=201095</id>
		<title>The Adansede</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Adansede&amp;diff=201095"/>
		<updated>2026-06-30T12:37:58Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=&lt;br /&gt;
|name=The Adansede&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=42 ABY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=Oacanogoc, Selen&lt;br /&gt;
|builder=[[Bril Teg Arga]]&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=New Order era&lt;br /&gt;
|affiliation=Arcona&lt;br /&gt;
|possessionitem=&lt;br /&gt;
}}&lt;br /&gt;
[[The Adansede]] is a sacred site constructed in the aftermath of the [[Battle of Brimstone]], whose construction was overseen by [[Bril Teg Erinos]] as a gift to the Selenian people. A place of remembrance, confession, and silent release, The Adansede serves as both a spiritual refuge and a psychic pressure valve for a wounded people. Warriors, civilians, and even criminals have all come here to utter their burdens—fears, regrets, guilt, grief—in an act of private catharsis.&lt;br /&gt;
&lt;br /&gt;
The site draws heavily from [https://starwars.fandom.com/wiki/Iridonian Iridonian] funerary rites, blended with new traditions born Bril&#039;s new life on [[Selen]] and from the crucible of recent loss. Following its creation, The Adansede has become a symbol of resilience and shared mourning among the inhabitants of Selen, as well as a beacon for seekers, penitents, and Force-sensitives from across the [[Dajorra System]].&lt;br /&gt;
&lt;br /&gt;
== Structure and Atmosphere ==&lt;br /&gt;
The Adansede is located on Oacanogoc, an island located off of Ussun&#039;s northeastern coast that suffered the highest number of casualties and damage during [[The Pretender War]]&#039;s conclusion. Visitors enter through a narrow corridor flanked by walls inscribed with names of the fallen. Built into the hollowed heart of a shattered mesa once teeming with life in all forms, which now exists as a barren shadow of itself in the wake of a massive volcanic eruption, The Adansede&#039;s central chamber is a quiet, domed sanctuary carved from local stone—illuminated solely by the lambent glow of a massive [https://starwars.fandom.com/wiki/Kyber_crystal kyber] crystal suspended above a shallow pool of still water. Its presence creates a subtle, calming aura in the chamber, and visitors report feeling a presence that listens, reflects. The more one speaks or meditates, the more the crystal seems to quietly shimmer, pulsing in time with the emotional release.&lt;br /&gt;
&lt;br /&gt;
Beneath the crystal and arranged in a circle are smooth, stone seats covered with cushions stuffed with cotton and feathers, a few mats for kneeling, and ritual objects left behind: weapons, beads, trinkets, torn cloth, even handwritten notes pressed into the stone crevices. These offerings are not removed. They become part of the Adansede&#039;s living memory.&lt;br /&gt;
&lt;br /&gt;
== Force Effect ==&lt;br /&gt;
Though not all who visit are Force-sensitive, many report leaving with a feeling of lightness, of unburdening—as if whatever had been weighing on them had been left within The Adansede&#039;s walls. Indigenous and Arconan Force users have verified that the kyber crystal does, in fact, absorb emotional pain, guilt, and fear—not permanently, but as a salve to ease the caustic touch of profound loss The effect, whether spiritual or psychosomatic, is significant; however, the more these feelings accumulate, the more volatile the crystal becomes. Left untended, the Adansede would risk becoming a Dark Side nexus, twisted by unpurified emotion and despair.&lt;br /&gt;
&lt;br /&gt;
=== Ritual Purification ===&lt;br /&gt;
To prevent this, Bril—alongside Force practitioners of various traditions both foreign and indigenous—has instituted a cleansing rite meant to purge The Adansede of everything it absorbs from its visitors. Held every month (or sooner if needed), the rite involves:&lt;br /&gt;
&lt;br /&gt;
* Careful anointing using local herbs&lt;br /&gt;
* Echo smudging, where trained Force users draw out excess emotion from the crystal and diffuse it&lt;br /&gt;
* Collective prayer or storytelling designed to realign the emotional tone of the space&lt;br /&gt;
&lt;br /&gt;
Bril himself often performs a version of the Iridonian &amp;quot;ayure&amp;quot; ritual, using a ceremonial knife to mark sigils of release into items of stone, bone, or wood.&lt;br /&gt;
&lt;br /&gt;
== Symbolism and Cultural Impact ==&lt;br /&gt;
Although it was built in commemoration of those lost in a specific tragedy, The Adansede has grown into a living monument—a place where the emotional weight of war, survival, and trauma can be seen, named, and honored. Members of Clan Erinos sometimes bring their foundlings here to teach the value of vulnerability. Outsiders come seeking absolution or a way to honor the memory of those they&#039;ve lost.&lt;br /&gt;
&lt;br /&gt;
Whispers say that the Adansede never echoes with footsteps, that voices drop away as soon as grief is spoken aloud. Whether placebo or Force-induced silence, the effect leaves many believing they were truly heard—by something deeper than the room itself.&lt;br /&gt;
[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Pathfinder_Brigade&amp;diff=201091</id>
		<title>Pathfinder Brigade</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Pathfinder_Brigade&amp;diff=201091"/>
		<updated>2026-06-25T00:47:39Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Pathfinders ==&lt;br /&gt;
&#039;&#039;Exploration and Vanguard Division of House Galeres&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Commanding Officer: Aedile of House Galeres&lt;br /&gt;
&lt;br /&gt;
Motto: &#039;&#039;“We light the void so others may pass.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
The &#039;&#039;&#039;Pathfinder Brigade (PFB)&#039;&#039;&#039; is a specialized contingent within the [[Arconan Armed Forces]]. Created by and operating under the direct control of House Galeres, it serves as the premier reconnaissance and vanguard unit at Clan Arcona&#039;s disposal. Pathfinders are tasked with traversing some of the most treacherous terrain in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim Territories], acting as scouts and wardens in the far reaches of the [https://starwars.fandom.com/wiki/Kessel_sector Kessel Sector]. The PFB&#039;s mission statement is to survey and chart courses through the hazardous terrain surrounding the Dajorra System—specifically the vast stretches of space rendered unstable due to the Akkadese Maelstrom and the Maw Cluster, a cluster of supermassive black holes. Following the events of the [[Sixteenth Great Jedi War|Transcendence War]], the energies of the Ethereal Realm have resulted in further destabilization of spacetime in this region of the Kessel Sector, creating such destabilization in the surrounding [https://starwars.fandom.com/wiki/Hyperspace_lanes Hyperspace Lanes], justifying the continued existence of this specialized branch of the Arconan military.&lt;br /&gt;
&lt;br /&gt;
Pathfinders regularly make contact with unpredictable spacefaring lifeforms—some as large as cruisers and more intelligent than one might expect, and others that are wholly indifferent if not outright hostile to other living beings. Therefore, every Pathfinder is trained not only in astrogation and piloting maneuvers, but also in survival, combat, and xenoecology and xenobiology. &lt;br /&gt;
&lt;br /&gt;
Founded by Bril Teg Erinos, the former Quaestor of House Galeres, whose unique expertise in the Living Force, investigation, and mysticism has redefined the unit’s doctrine. Under Starosta Erinos&#039; command, The PFB grw from a small survey wing into a full-scale recon corps with a hybrid combat-science mission profile.&lt;br /&gt;
&lt;br /&gt;
==== Unit Colors &amp;amp; Iconography ====&lt;br /&gt;
The primary colors of PFB personnel are as follows: Gray represents the uncharted unknown which pathfinders are tasked with familiarizing themselves with, orange is used in minimalistic highlights and trim to symbolize beacon lights and navigation; finally, silver is used for identifying rank and other special designations.&lt;br /&gt;
&lt;br /&gt;
Insignia: A stylized star fractured into four compass points, centered within a partial spiral (symbolizing the Maw Cluster). The lower left &amp;quot;broken&amp;quot; arm represents the danger of losing one’s path. Often displayed as a shoulder patch or on helmet crests.&lt;br /&gt;
&lt;br /&gt;
Armor Markings: Pathfinder operatives wear matte armor with minimal light-reflectivity. Squads often customize their gear with orbital patterns or mythic beasts encountered during missions.&lt;br /&gt;
&lt;br /&gt;
=== Complement ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tartan-class Patrol Cruiser&lt;br /&gt;
|The Tartan-class Patrol Cruiser is a 250-meter long Corvette designed as an anti-starfighter and anti-bomber patrol ship. Hyperdrive capable and equipped with powerful computers and targeting sensor arrays, as well as state-of-the-art engine systems, the Tartan-class Patrol Cruiser was capable of keeping up with starfighters with its high speed and maneuverability, as well as its heavy armor. Because of the tremendous power required for these systems and the engines, however, the shields were weak and often made these vessels targets for capital ships.&lt;br /&gt;
&lt;br /&gt;
Armament&lt;br /&gt;
&lt;br /&gt;
20 laser cannons&lt;br /&gt;
&lt;br /&gt;
Complement&lt;br /&gt;
&lt;br /&gt;
70 crew for full efficiency&lt;br /&gt;
&lt;br /&gt;
50 passengers&lt;br /&gt;
&lt;br /&gt;
1,000 metric tons of cargo&lt;br /&gt;
|Cost: Already owned&lt;br /&gt;
&lt;br /&gt;
Advanced Shields Upgrade: 2,278,125 Credits&lt;br /&gt;
|-&lt;br /&gt;
|Crusader-class Corvette &lt;br /&gt;
|The Crusader-class Corvette is a 150-meter long Corvette designed to fulfill a multitude of different roles but serves primarily as an anti-starfighter and support craft. It carries an advanced point-defense weapon system also capable of shooting down enemy missiles or torpedos. Hyperdrive capable, this vessel has great speed and maneuverability, with average armor and shielding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 point defense laser cannon batteries&lt;br /&gt;
&lt;br /&gt;
3 point defense laser cannons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
80 crew for full effectiveness&lt;br /&gt;
&lt;br /&gt;
3,600 metric tons of cargo&lt;br /&gt;
|Cost: 6,750,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|Fang Fighter Squadron (x2)&lt;br /&gt;
|The Fang Fighter Squadron is a support space element consisting of twelve Fang Fighters, along with trained pilots to fly them including a command element made up of a commander and an executive officer. It also includes a small team of mechanics and engineers to maintain and operate the starfighters. Squadrons can operate out of capital ships that have hangar space for them, or independently.&lt;br /&gt;
|Cost: 1,188,000 Credits ea.&lt;br /&gt;
&lt;br /&gt;
Subtotal: 2,376,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Total: 18,154,125 Credits&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Arcona military]]&lt;br /&gt;
[[Category:Arcona article improvement]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Pathfinder_Brigade&amp;diff=201090</id>
		<title>Pathfinder Brigade</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Pathfinder_Brigade&amp;diff=201090"/>
		<updated>2026-06-25T00:46:29Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Pathfinders ==&lt;br /&gt;
&#039;&#039;Exploration and Vanguard Division of House Galeres&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Commanding Officer: Aedile of House Galeres&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
The &#039;&#039;&#039;Pathfinder Brigade (PFB)&#039;&#039;&#039; is a specialized contingent within the [[Arconan Armed Forces]]. Created by and operating under the direct control of House Galeres, it serves as the premier reconnaissance and vanguard unit at Clan Arcona&#039;s disposal. Pathfinders are tasked with traversing some of the most treacherous terrain in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim Territories], acting as scouts and wardens in the far reaches of the [https://starwars.fandom.com/wiki/Kessel_sector Kessel Sector]. The PFB&#039;s mission statement is to survey and chart courses through the hazardous terrain surrounding the Dajorra System—specifically the vast stretches of space rendered unstable due to the Akkadese Maelstrom and the Maw Cluster, a cluster of supermassive black holes. Following the events of the [[Sixteenth Great Jedi War|Transcendence War]], the energies of the Ethereal Realm have resulted in further destabilization of spacetime in this region of the Kessel Sector, creating such destabilization in the surrounding [https://starwars.fandom.com/wiki/Hyperspace_lanes Hyperspace Lanes], justifying the continued existence of this specialized branch of the Arconan military.&lt;br /&gt;
&lt;br /&gt;
Pathfinders regularly make contact with unpredictable spacefaring lifeforms—some as large as cruisers and more intelligent than one might expect, and others that are wholly indifferent if not outright hostile to other living beings. Therefore, every Pathfinder is trained not only in astrogation and piloting maneuvers, but also in survival, combat, and xenoecology and xenobiology. &lt;br /&gt;
&lt;br /&gt;
Founded by Bril Teg Erinos, the former Quaestor of House Galeres, whose unique expertise in the Living Force, investigation, and mysticism has redefined the unit’s doctrine. Under Starosta Erinos&#039; command, The PFB grw from a small survey wing into a full-scale recon corps with a hybrid combat-science mission profile.&lt;br /&gt;
&lt;br /&gt;
Motto: &#039;&#039;“We light the void so others may pass.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Unit Colors &amp;amp; Iconography ====&lt;br /&gt;
The primary colors of PFB personnel are as follows: Gray represents the uncharted unknown which pathfinders are tasked with familiarizing themselves with, orange is used in minimalistic highlights and trim to symbolize beacon lights and navigation; finally, silver is used for identifying rank and other special designations.&lt;br /&gt;
&lt;br /&gt;
Insignia: A stylized star fractured into four compass points, centered within a partial spiral (symbolizing the Maw Cluster). The lower left &amp;quot;broken&amp;quot; arm represents the danger of losing one’s path. Often displayed as a shoulder patch or on helmet crests.&lt;br /&gt;
&lt;br /&gt;
Armor Markings: Pathfinder operatives wear matte armor with minimal light-reflectivity. Squads often customize their gear with orbital patterns or mythic beasts encountered during missions.&lt;br /&gt;
&lt;br /&gt;
=== Complement ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tartan-class Patrol Cruiser&lt;br /&gt;
|The Tartan-class Patrol Cruiser is a 250-meter long Corvette designed as an anti-starfighter and anti-bomber patrol ship. Hyperdrive capable and equipped with powerful computers and targeting sensor arrays, as well as state-of-the-art engine systems, the Tartan-class Patrol Cruiser was capable of keeping up with starfighters with its high speed and maneuverability, as well as its heavy armor. Because of the tremendous power required for these systems and the engines, however, the shields were weak and often made these vessels targets for capital ships.&lt;br /&gt;
&lt;br /&gt;
Armament&lt;br /&gt;
&lt;br /&gt;
20 laser cannons&lt;br /&gt;
&lt;br /&gt;
Complement&lt;br /&gt;
&lt;br /&gt;
70 crew for full efficiency&lt;br /&gt;
&lt;br /&gt;
50 passengers&lt;br /&gt;
&lt;br /&gt;
1,000 metric tons of cargo&lt;br /&gt;
|Cost: Already owned&lt;br /&gt;
&lt;br /&gt;
Advanced Shields Upgrade: 2,278,125 Credits&lt;br /&gt;
|-&lt;br /&gt;
|Crusader-class Corvette &lt;br /&gt;
|The Crusader-class Corvette is a 150-meter long Corvette designed to fulfill a multitude of different roles but serves primarily as an anti-starfighter and support craft. It carries an advanced point-defense weapon system also capable of shooting down enemy missiles or torpedos. Hyperdrive capable, this vessel has great speed and maneuverability, with average armor and shielding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 point defense laser cannon batteries&lt;br /&gt;
&lt;br /&gt;
3 point defense laser cannons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
80 crew for full effectiveness&lt;br /&gt;
&lt;br /&gt;
3,600 metric tons of cargo&lt;br /&gt;
|Cost: 6,750,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|Fang Fighter Squadron (x2)&lt;br /&gt;
|The Fang Fighter Squadron is a support space element consisting of twelve Fang Fighters, along with trained pilots to fly them including a command element made up of a commander and an executive officer. It also includes a small team of mechanics and engineers to maintain and operate the starfighters. Squadrons can operate out of capital ships that have hangar space for them, or independently.&lt;br /&gt;
|Cost: 1,188,000 Credits ea.&lt;br /&gt;
&lt;br /&gt;
Subtotal: 2,376,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Total: 18,154,125 Credits&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Arcona military]]&lt;br /&gt;
[[Category:Arcona article improvement]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Pathfinder_Brigade&amp;diff=201089</id>
		<title>Pathfinder Brigade</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Pathfinder_Brigade&amp;diff=201089"/>
		<updated>2026-06-25T00:44:24Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Finally created this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Pathfinders ==&lt;br /&gt;
&#039;&#039;Exploration and Vanguard Division of House Galeres&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Commanding Officer: Aedile of House Galeres&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
The &#039;&#039;&#039;Pathfinder Brigade (PFB)&#039;&#039;&#039; is a specialized contingent within the [[Arconan Armed Forces]]. Created by and operating under the direct control of House Galeres, it serves as the premier reconnaissance and vanguard unit at Clan Arcona&#039;s disposal. Pathfinders are tasked with traversing some of the most treacherous terrain in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim Territories], acting as scouts and wardens in the far reaches of the [https://starwars.fandom.com/wiki/Kessel_sector Kessel Sector]. The PFB&#039;s mission statement is to survey and chart courses through the hazardous terrain surrounding the Dajorra System—specifically the vast stretches of space rendered unstable due to the Akkadese Maelstrom and the Maw Cluster, a cluster of supermassive black holes. Following the events of the [[Sixteenth Great Jedi War|Transcendence War]], the energies of the Ethereal Realm have resulted in further destabilization of spacetime in this region of the Kessel Sector, creating such destabilization in the surrounding [https://starwars.fandom.com/wiki/Hyperspace_lanes Hyperspace Lanes], justifying the continued existence of this specialized branch of the Arconan military.&lt;br /&gt;
&lt;br /&gt;
Pathfinders regularly make contact with unpredictable spacefaring lifeforms—some as large as cruisers and more intelligent than one might expect, and others that are wholly indifferent if not outright hostile to other living beings. Therefore, every Pathfinder is trained not only in astrogation and piloting maneuvers, but also in survival, combat, and xenoecology and xenobiology. &lt;br /&gt;
&lt;br /&gt;
Founded by Bril Teg Erinos, the former Quaestor of House Galeres, whose unique expertise in the Living Force, investigation, and mysticism has redefined the unit’s doctrine. Under Starosta Erinos&#039; command, The PFB grw from a small survey wing into a full-scale recon corps with a hybrid combat-science mission profile.&lt;br /&gt;
&lt;br /&gt;
Motto: &#039;&#039;“We light the void so others may pass.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Unit Colors &amp;amp; Iconography ====&lt;br /&gt;
The primary colors of PFB personnel are as follows: Gray represents the uncharted unknown which pathfinders are tasked with familiarizing themselves with, orange is used in minimalistic highlights and trim to symbolize beacon lights and navigation; finally, silver is used for identifying rank and other special designations.&lt;br /&gt;
&lt;br /&gt;
Insignia: A stylized star fractured into four compass points, centered within a partial spiral (symbolizing the Maw Cluster). The lower left &amp;quot;broken&amp;quot; arm represents the danger of losing one’s path. Often displayed as a shoulder patch or on helmet crests.&lt;br /&gt;
&lt;br /&gt;
Armor Markings: Pathfinder operatives wear matte armor with minimal light-reflectivity. Squads often customize their gear with orbital patterns or mythic beasts encountered during missions.&lt;br /&gt;
&lt;br /&gt;
=== Complement ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tartan-class Patrol Cruiser&lt;br /&gt;
|The Tartan-class Patrol Cruiser is a 250-meter long Corvette designed as an anti-starfighter and anti-bomber patrol ship. Hyperdrive capable and equipped with powerful computers and targeting sensor arrays, as well as state-of-the-art engine systems, the Tartan-class Patrol Cruiser was capable of keeping up with starfighters with its high speed and maneuverability, as well as its heavy armor. Because of the tremendous power required for these systems and the engines, however, the shields were weak and often made these vessels targets for capital ships.&lt;br /&gt;
&lt;br /&gt;
Armament&lt;br /&gt;
&lt;br /&gt;
20 laser cannons&lt;br /&gt;
&lt;br /&gt;
Complement&lt;br /&gt;
&lt;br /&gt;
70 crew for full efficiency&lt;br /&gt;
&lt;br /&gt;
50 passengers&lt;br /&gt;
&lt;br /&gt;
1,000 metric tons of cargo&lt;br /&gt;
|Cost: Already owned&lt;br /&gt;
&lt;br /&gt;
Advanced Shields Upgrade: 2,278,125 Credits&lt;br /&gt;
|-&lt;br /&gt;
|Crusader-class Corvette &lt;br /&gt;
|The Crusader-class Corvette is a 150-meter long Corvette designed to fulfill a multitude of different roles but serves primarily as an anti-starfighter and support craft. It carries an advanced point-defense weapon system also capable of shooting down enemy missiles or torpedos. Hyperdrive capable, this vessel has great speed and maneuverability, with average armor and shielding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 point defense laser cannon batteries&lt;br /&gt;
&lt;br /&gt;
3 point defense laser cannons&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
80 crew for full effectiveness&lt;br /&gt;
&lt;br /&gt;
3,600 metric tons of cargo&lt;br /&gt;
|Cost: 6,750,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|Fang Fighter Squadron (x2)&lt;br /&gt;
|The Fang Fighter Squadron is a support space element consisting of twelve Fang Fighters, along with trained pilots to fly them including a command element made up of a commander and an executive officer. It also includes a small team of mechanics and engineers to maintain and operate the starfighters. Squadrons can operate out of capital ships that have hangar space for them, or independently.&lt;br /&gt;
|Cost: 1,188,000 Credits ea.&lt;br /&gt;
&lt;br /&gt;
Subtotal: 2,376,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Total: 18,154,125 Credits&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=201033</id>
		<title>Bril Teg Erinos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=201033"/>
		<updated>2026-06-16T23:25:29Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File:Bril.png|250px]]&lt;br /&gt;
|firstname= Bril Teg&lt;br /&gt;
|lastname= Erinos&lt;br /&gt;
|homeworld=*[[starwars:Iridonia|Iridonia]]&lt;br /&gt;
*[[starwars:Dathomir|Dathomir (Ancestral)]]&lt;br /&gt;
*[[Selen|Selen (Current)]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=*[[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*[[starwars:Dathomirian|Dathomirian]]&lt;br /&gt;
*[[starwars:Mandalorian|Mandalorian (Adoptive)]]&lt;br /&gt;
|gender=Cis Man&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Crystal Blue&lt;br /&gt;
|height=1.94 m&lt;br /&gt;
|weight=95.25 kg&lt;br /&gt;
|saber=*Concord&lt;br /&gt;
*Fetter&lt;br /&gt;
|form=* [[starwars:Makashi|Makashi]]&lt;br /&gt;
* [[starwars: Vaapad|Vaapad]]&lt;br /&gt;
|weapons=*Mandalorian Vambraces (Sur&#039;eyir and Mar&#039;eyir)&lt;br /&gt;
|fightingstyle=*Teräs Käsi&lt;br /&gt;
*Whiptree&lt;br /&gt;
*Saan&#039;kal Miras (custom creation)&lt;br /&gt;
|profession=*Detective&lt;br /&gt;
*Lecturer&lt;br /&gt;
*Sentinel&lt;br /&gt;
|affiliation=*[[Arcona]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
*[[Erinos Clan]]&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=*Erinos&#039; Oath (Personal)&lt;br /&gt;
*Tartan-class Patrol Cruiser (Pathfinders Brigade flagship)&lt;br /&gt;
|masters=*[[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
*[[Nora Olen]]&lt;br /&gt;
*Ruka Tenbriss Ya-ir&lt;br /&gt;
*Cora Tenbriss Ya-ir&lt;br /&gt;
|apprentices=*Morra Galo&lt;br /&gt;
|dossier= [[dossier:16835|16835]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/26272;Character Sheet]|era=New Order Era|position=*MP in the Dajorran Freeholders&#039; Assembly|mother=Vramati Brek|father=Qeta Aunu Arga|siblings=* Pa&#039;ren&#039;i&lt;br /&gt;
* Okefi&lt;br /&gt;
* Foxen Erinos (Adoptive)&lt;br /&gt;
* Jax Erinos (Adoptive)&lt;br /&gt;
* Melissa (Found)&lt;br /&gt;
* Siv&#039;all (Found)|children=* Rhizas&#039;pii Erinos (Foundling)|spouse=* Minnow Erinos (Girlfriend)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Look, I told her I had everything under control. And I did! Eventually...|Bril}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Bril Teg Erinos (formerly Arga)&#039;&#039;&#039; is a Zabrak archaeologist, researcher, and a [https://starwars.fandom.com/wiki/Jedi_Sentinel/Legends Sentinel]. An [https://starwars.fandom.com/wiki/Iridonian Iridonian] native, he was initially scouted by [[The Brotherhood|Brotherhood]] recruiters due to his connections with [[Tahiri Drakon Night-Thorn|Tahiri Drakon]], going on to make a name for himself early on in [[Clan Plagueis]] and later in [[Clan Arcona]]. Since stepping down from his position as leader of the [[Dajorran Marshals]]. Bril has taken on of a more reservist role in the team -- still offering his help whenever he&#039;s needed, but not playing the prominent role he once did. In addition, his status as a high-ranking member of the [[Envoy Corps]] affords him the ability to take on contracts at his discretion; moreover, Bril&#039;s unique skill set and status as [[Shadesworn]] allow him to act in a similar capacity within the [[Dajorra Intelligence Agency|DIA]]. &lt;br /&gt;
&lt;br /&gt;
The call of duty struck Bril again not long after, though. When the current Quaestor of [[House Galeres]], Koda Kendis, approached Bril with an offer to take up the leadership position again -- this time as the [[Aedile]] of House Galeres -- Bril accepted. He has since hit the ground running in this new position, dedicating much of his power to helping bring Galeres, and the Clan as a whole, to new heights while also looking out for the best interests of the Dajorra System and its citizens. Since taking office, he has resumed using the title he used during his time as leader of the Dajorran Marshals: Starosta. Among the numerous roles he occupies, he also has become something akin to a lorekeeper for the clan, adding in the preservation of Arconan and Selenian history, especially through storytelling. &lt;br /&gt;
&lt;br /&gt;
A few months ago, Bril stepped down from his position as Quaestor of House Galeres, citing a greater need to be present in the lives of his family amd a desire to reduce the number of roles he played in the clan. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the harsh, largely arid planet known as [https://starwars.fandom.com/wiki/Iridonia Iridonia]. His parents represented both major spheres of Zabrak life on Iridonia. His mother, Vramati, was the daughter of a successful politician and entrepreneur in [https://starwars.fandom.com/wiki/Malidris Malidris]; his father, Qeta Aunu, was a respected leader and hunter in a clan of hunter-gatherers inhabiting the Iridonian steppe.  &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Bril Teg Arga is a [[starwars:Zabrak|Zabrak]] male with brown skin that has warm undertones that contrast starkly with the black tattoos that snake across it. His coffee-brown hair is arranged in small locs each woven into larger bundles and bound in a ponytail that descends past his shoulders. Seven vestigial horns poke out from his mane of hair. He has eyes of crystal blue.&lt;br /&gt;
&lt;br /&gt;
Bril is only slightly taller than the average Zabrak, standing at approximately 1.9 meters. He has a muscular frame and has a lot of lean muscle that he works to maintain with regular, routine exercise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=201029</id>
		<title>Erinos Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=201029"/>
		<updated>2026-06-16T16:54:03Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Should be filled or removed}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name= &#039;&#039;Erinos&#039;&#039; Mandalorian Clan&lt;br /&gt;
|image=[[File:ErinosClan.jpg|250px]]&lt;br /&gt;
|dates=43 ABY (reorganization) &lt;br /&gt;
|allegiance= [[Arcona|Clan Arcona]]&lt;br /&gt;
|branch=Special Forces&lt;br /&gt;
|type=&lt;br /&gt;
|role=&lt;br /&gt;
|size= &lt;br /&gt;
*100 members&lt;br /&gt;
|command_structure= &lt;br /&gt;
*1 Alor (Jax Erinos Settgré)|garrison= Erinos Compound&lt;br /&gt;
|motto=&amp;quot;Aliit iru&#039;shya tal&#039;din - Family is more than bloodlines&amp;quot;&lt;br /&gt;
|colors= *Matte Black&lt;br /&gt;
*Grey&lt;br /&gt;
*Gold&lt;br /&gt;
|region=[[Selen]]}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I am Mandalorian, of Clan Erinos, and I say that you are more than your blood, your history, more than their history. I, as a Mandalorian, grant you that chance we all hold highest: to let what you do define you, not what those before you have done.|Minnow Erinos}}&lt;br /&gt;
&lt;br /&gt;
The branch of &#039;&#039;&#039;[[Erinos Family|House Erinos]]&#039;&#039;&#039; currently residing on [[Selen]] have a long and storied history with Clan [[Clan Arcona|Arcona]] of the Brotherhood. Residing on a compound somewhere within the remote reaches of Apaec, these [https://starwars.fandom.com/wiki/Mandalorian Mandalorians] uphold a pact of tentative fealty to Arcona and its [[Shadesworn]], lending their weapons and [[starwars:Beskar|&#039;&#039;beskar’gam&#039;&#039;]] when called upon to help thwart threats to the [[Dajorra System]] and its people. One shouldn’t mistake the Erinos’ allegiance to Clan Arcona as blind loyalty, though, for old grievances still color the perceptions of Clan Erinos’ senior members. For those who can still feel the sting of betrayal by one who was both Erinos and Shadesworn, there likely will always remain an air of suspicion, begrudging respect, and in some cases, hatred, for the Brotherhood Clan. &lt;br /&gt;
&lt;br /&gt;
This apprehensive posture toward Arcona presents itself not only in the way many Erinos members will quickly correct anyone who mistakenly considers them actual Shadesworn themselves, but also in the way the Erinos have remodeled their compound in the wake of the massacre that left their fates forever altered. Although there are numerous facilities and living quarters — both personal and communal — present above ground, the vast majority of both exist underground, which can only be accessed via a network of secure tunnels hidden on the complex grounds. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
In recent times, Clan Erinos has undergone a reformation of its organizational structure. With a mix of both traditionalist and more forward-thinking members, it has adopted a hybrid form of governance that combines elements of the old ways and the new. The changes began with the appointment of Jax Erinos Settgré to the position of &#039;&#039;Alor&#039;&#039; (clan leader), followed by the creation of a five-member council to be voted in by their peers. &lt;br /&gt;
&lt;br /&gt;
=== Alomb’Erinos ===&lt;br /&gt;
&lt;br /&gt;
A highly unorthodox institution as far as Mandalorians go, the &#039;&#039;Alomb’Erinos&#039;&#039; is the name given to the five-member council who both act as advisors to the clan &#039;&#039;Alor&#039;&#039; and as joint rulers. Decisions in the Erinos’ council are made via vote, with each member voicing their opinions while holding a ceremonial [[starwars:beskad|&#039;&#039;beskad&#039;&#039;]] to signify who is presently speaking. This same method of turn-based speech is used in clan-wide public forums, the blade passed to any speaker. All meetings of the council are entirely public and may be attended by any member of the clan.&lt;br /&gt;
== The Erinos Compound ==&lt;br /&gt;
&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the Erinos Compound is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during [[Teroch Erinos Arconae|Teroch]]’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
=== Surface Level ===&lt;br /&gt;
&lt;br /&gt;
==== Housing ====&lt;br /&gt;
&lt;br /&gt;
===== Communal Housing (The Roosts) =====&lt;br /&gt;
A cluster of stacked barracks made from a combination of durasteel and duracrete, surrounded by an electrified perimeter fence. Each Roost sports a minimalistic yet functional design, each housing 4 to 6 people in individual apartments for single or two-person residence. In the centers of these communal spaces on the first floor lie small greens with fire pits and hanging banners of Erinos heraldry both new and old, giving the space a somewhat tribal communal feel. Unpaired Foundlings and individuals are encouraged to take up residence here, as much to foster social connection as to leave full houses for those planning to start families.&lt;br /&gt;
&lt;br /&gt;
===== Independent Housing =====&lt;br /&gt;
&lt;br /&gt;
Not every clan member chooses to live communally or in the subterranean levels. Some opt for more privacy at the cost of higher exposure and isolation from resources— though none are far from reach, the farthest homesteads being x kilometers away from communal areas. These homesteads may be much more individualized but still maintain the general camouflage tactics all the other buildings do.&lt;br /&gt;
&lt;br /&gt;
===== Member homes =====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Defenses ====&lt;br /&gt;
The compound’s borders are dotted with camouflaged towers featuring state-of-the-art sensors that can scan in the visible, infrared, and ultraviolet spectrums. The towers are also equipped with automatic heavy laser turrets that eliminate hostile intruders with prejudice. Embedded within the rock walls and vast canopies that flank the compound proper are several anti-aircraft emplacements.&lt;br /&gt;
&lt;br /&gt;
==== Training Facilities ====&lt;br /&gt;
&lt;br /&gt;
===== The Crucible =====&lt;br /&gt;
An open arena featuring modular obstacles made from lightweight yet durable materials. The space is large enough to house nearly all of Clan Erinos at one time, featuring modular obstacles used for conducting drills, dueling, and refining squad tactics. The Crucible exists in proximity to a natural rock amphitheater where &#039;&#039;mando’ade&#039;&#039; both young and old can test themselves and one another in both traditional Mandalorian and modern tactics. &lt;br /&gt;
&lt;br /&gt;
==== Recreation Area ====&lt;br /&gt;
A space where any member of Clan Erinos can come to relax, whether that be through spending time in the community garden, perusing the holobooks in the small library, or playing games on the communal tables. The Recreation Area is also a place where older Erinos members can tell stories and teach Foundlings their history.&lt;br /&gt;
&lt;br /&gt;
==== Hangar ====&lt;br /&gt;
&lt;br /&gt;
===  Subterranean Levels (The Deephold) ===&lt;br /&gt;
Accessed through hidden passageways and turbolifts across the compound’s surface, the &#039;&#039;&#039;Deephold&#039;&#039;&#039; is where the soul of Clan Erinos resides.&lt;br /&gt;
&lt;br /&gt;
==== The Armory &amp;amp; Forge (Naur&#039;yai) ====&lt;br /&gt;
Lined with reclaimed pieces of armor from fallen &#039;&#039;mando’ade&#039;&#039;, it serves as a memorial as much as it is a place to equip its members with the best gear the compound has to offer. The Naur&#039;yai houses weapons and tools of all kinds, ranging from vibroblades to blaster carbines and even jetpack components. All the tools, weapons, and armor are meticulously cleaned and organized by the compound’s resident &#039;&#039;Naur&#039;alor&#039;&#039; (master blacksmith), Rysa. In the center of the Naur&#039;yai lies the forge itself. Powered by a synthesis of traditional and modern forging techniques, it is said that the forge will never stop burning so long as a single Erinos draws breath. &lt;br /&gt;
==== Sickbay ====&lt;br /&gt;
This space is bedecked with cutting-edge medical technology whose origins lie both in the ingenuity of the Clan’s own members and partly as donations from [[Galeres|House Galeres&#039;]] [[Galeres Field Medic Corps|Field Medic Corps]]. Bacta tanks, droid-assisted surgery rooms, and pharmaceutical caches can be found here.&lt;br /&gt;
&lt;br /&gt;
==== War Room ====&lt;br /&gt;
The place where Erinos leadership and its most accomplished and respected members can discuss strategy and battle plans. It features holotables that project images in full color and exquisite detail, live feeds of Selen’s planetary grid using [[Arconan Armed Forces]] satellite technology and encrypted off world comm systems.&lt;br /&gt;
&lt;br /&gt;
==== Council Chamber (Alom&#039;uryaim) ====&lt;br /&gt;
The Erinos council chamber, known formerly as the &#039;&#039;Alom’uryaim&#039;&#039;, lies deep within the subterranean portion of the compound. It is accessible only to clan leadership and their guests. It is a circular room with six high-backed chairs for both the &#039;&#039;Alomb’Erinos&#039;&#039; and the &#039;&#039;Alor&#039;&#039;. Fixed in the center of the room is a pedestal housing the ceremonial beskad held by whomever is addressing the rest of the room. The walls of the &#039;&#039;Alom’uryaim&#039;&#039; are decorated with detailed engraving depicting the clan’s history, including its victories, betrayals, and oaths.&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Notable Members&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AveryJP.jpeg|135x135px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Avery Watson Erinos&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Avery Erinos Watson is a foundling of his best friend, Jax Erinos Settgré. Their rapidly forged bond inspired Avery to leave behind his old ways and pursue a path defined by purpose and transformation.&lt;br /&gt;
A doctor and mechanic by trade, Avery is driven by a deep passion to serve and sacrifice for others. Though born into wealth on Coruscant, he chooses to give freely, using his resources to uplift those around him. His generosity helps fund infrastructure such as housing, medical clinics, and orphanages throughout Clan Erinos, Arcona, and Selen..&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
|&#039;&#039;&#039;Beten Erinos&#039;&#039;&#039;&lt;br /&gt;
|One of two human twins and longstanding member of House Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bril.png|130x130px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;[[Bril Teg Erinos]]&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Dr. Bril Teg Erinos is one of the newest members of the Erinos Clan, adopted into it by Foxen Erinos. Known amongst the brave members of [[House Galeres]] and Arcona&#039;s armed forces as &amp;quot;Virtuous Blade&amp;quot;, Bril uses all the tools and skills at his disposal to protect the people of the Dajorra System and to oppose tyranny, cruelty, and iniquity wherever he finds it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Eeviee Erinos&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Ace pilot and commander in the Arcona Armed Forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoxenErinos.jpeg|thumb|162x162px|left]]&lt;br /&gt;
|&#039;&#039;&#039;Foxen Erinos&#039;&#039;&#039;&lt;br /&gt;
|Brother of Jax and Minnow Erinos, adoptive brother of Bril Teg Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EMabbey-Jaxandlara2.png|thumb|182x182px|left]]&lt;br /&gt;
|&#039;&#039;&#039;Irian&#039;Jaxerias &amp;quot;Jax&amp;quot; Erinos&#039;&#039;&#039;&lt;br /&gt;
|Current &#039;&#039;Alor&#039;&#039; of Clan Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
|&#039;&#039;&#039;Jorad Erinos&#039;&#039;&#039;&lt;br /&gt;
|One of two human twins and longstanding member of the House Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EMabbey-Jaxandlara2.png|182x182px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;L&#039;ara Erinos&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |L&#039;ara Erinos is a foundling of Jax Erinos Settgré.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screenshot 2026-06-16 at 12.24.08 PM.png|left|thumb|190x190px]]&lt;br /&gt;
|&#039;&#039;&#039;Marrien Moon Erinos&#039;&#039;&#039;&lt;br /&gt;
|Daugher of Jax Erinos and [[Kobign|Kobign Settgré]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MinnowHeadshotKaelaCroft.jpeg|130x130px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Minnow Erinos&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Marksman and pilot who serves as a reservist in the Arcona Armed Forces. Minnow is a member of the Erinos&#039; council.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rhizaspii.png|left|thumb|150x150px]]&lt;br /&gt;
|Rhizas&#039;pii Erinos&lt;br /&gt;
|Young foundling of Bril Teg and Minnow Erinos. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashar-headshot.jpeg|thumb|159x159px|left]]&lt;br /&gt;
|&#039;&#039;&#039;[[Sashar Arconae|Sashar Erinos]]&#039;&#039;&#039;&lt;br /&gt;
|Founder of [[Erinos Family|House Erinos]], former &#039;&#039;alor&#039;&#039; who has recently returned to help lead House Galeres as its Aedile.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Socorraheadshot.jpg|163x163px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;[[Socorra Erinos]]&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Prominent member of Clan Arcona with a stories history of service to the Shadow Clan. Foundling of [[Talos Erinos]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Screenshot_2026-06-16_at_12.24.08_PM.png&amp;diff=201028</id>
		<title>File:Screenshot 2026-06-16 at 12.24.08 PM.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Screenshot_2026-06-16_at_12.24.08_PM.png&amp;diff=201028"/>
		<updated>2026-06-16T16:51:19Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=201027</id>
		<title>Erinos Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=201027"/>
		<updated>2026-06-16T15:13:55Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Should be filled or removed}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name= &#039;&#039;Erinos&#039;&#039; Mandalorian Clan&lt;br /&gt;
|image=[[File:ErinosClan.jpg|250px]]&lt;br /&gt;
|dates=43 ABY (reorganization) &lt;br /&gt;
|allegiance= [[Arcona|Clan Arcona]]&lt;br /&gt;
|branch=Special Forces&lt;br /&gt;
|type=&lt;br /&gt;
|role=&lt;br /&gt;
|size= &lt;br /&gt;
*100 members&lt;br /&gt;
|command_structure= &lt;br /&gt;
*1 Alor (Jax Erinos Settgré)|garrison= Erinos Compound&lt;br /&gt;
|motto=&amp;quot;Aliit iru&#039;shya tal&#039;din - Family is more than bloodlines&amp;quot;&lt;br /&gt;
|colors= *Matte Black&lt;br /&gt;
*Grey&lt;br /&gt;
*Gold&lt;br /&gt;
|region=[[Selen]]}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I am Mandalorian, of Clan Erinos, and I say that you are more than your blood, your history, more than their history. I, as a Mandalorian, grant you that chance we all hold highest: to let what you do define you, not what those before you have done.|Minnow Erinos}}&lt;br /&gt;
&lt;br /&gt;
The branch of &#039;&#039;&#039;[[Erinos Family|House Erinos]]&#039;&#039;&#039; currently residing on [[Selen]] have a long and storied history with Clan [[Clan Arcona|Arcona]] of the Brotherhood. Residing on a compound somewhere within the remote reaches of Apaec, these [https://starwars.fandom.com/wiki/Mandalorian Mandalorians] uphold a pact of tentative fealty to Arcona and its [[Shadesworn]], lending their weapons and [[starwars:Beskar|&#039;&#039;beskar’gam&#039;&#039;]] when called upon to help thwart threats to the [[Dajorra System]] and its people. One shouldn’t mistake the Erinos’ allegiance to Clan Arcona as blind loyalty, though, for old grievances still color the perceptions of Clan Erinos’ senior members. For those who can still feel the sting of betrayal by one who was both Erinos and Shadesworn, there likely will always remain an air of suspicion, begrudging respect, and in some cases, hatred, for the Brotherhood Clan. &lt;br /&gt;
&lt;br /&gt;
This apprehensive posture toward Arcona presents itself not only in the way many Erinos members will quickly correct anyone who mistakenly considers them actual Shadesworn themselves, but also in the way the Erinos have remodeled their compound in the wake of the massacre that left their fates forever altered. Although there are numerous facilities and living quarters — both personal and communal — present above ground, the vast majority of both exist underground, which can only be accessed via a network of secure tunnels hidden on the complex grounds. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
In recent times, Clan Erinos has undergone a reformation of its organizational structure. With a mix of both traditionalist and more forward-thinking members, it has adopted a hybrid form of governance that combines elements of the old ways and the new. The changes began with the appointment of Jax Erinos Settgré to the position of &#039;&#039;Alor&#039;&#039; (clan leader), followed by the creation of a five-member council to be voted in by their peers. &lt;br /&gt;
&lt;br /&gt;
=== Alomb’Erinos ===&lt;br /&gt;
&lt;br /&gt;
A highly unorthodox institution as far as Mandalorians go, the &#039;&#039;Alomb’Erinos&#039;&#039; is the name given to the five-member council who both act as advisors to the clan &#039;&#039;Alor&#039;&#039; and as joint rulers. Decisions in the Erinos’ council are made via vote, with each member voicing their opinions while holding a ceremonial [[starwars:beskad|&#039;&#039;beskad&#039;&#039;]] to signify who is presently speaking. This same method of turn-based speech is used in clan-wide public forums, the blade passed to any speaker. All meetings of the council are entirely public and may be attended by any member of the clan.&lt;br /&gt;
== The Erinos Compound ==&lt;br /&gt;
&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the Erinos Compound is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during [[Teroch Erinos Arconae|Teroch]]’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
=== Surface Level ===&lt;br /&gt;
&lt;br /&gt;
==== Housing ====&lt;br /&gt;
&lt;br /&gt;
===== Communal Housing (The Roosts) =====&lt;br /&gt;
A cluster of stacked barracks made from a combination of durasteel and duracrete, surrounded by an electrified perimeter fence. Each Roost sports a minimalistic yet functional design, each housing 4 to 6 people in individual apartments for single or two-person residence. In the centers of these communal spaces on the first floor lie small greens with fire pits and hanging banners of Erinos heraldry both new and old, giving the space a somewhat tribal communal feel. Unpaired Foundlings and individuals are encouraged to take up residence here, as much to foster social connection as to leave full houses for those planning to start families.&lt;br /&gt;
&lt;br /&gt;
===== Independent Housing =====&lt;br /&gt;
&lt;br /&gt;
Not every clan member chooses to live communally or in the subterranean levels. Some opt for more privacy at the cost of higher exposure and isolation from resources— though none are far from reach, the farthest homesteads being x kilometers away from communal areas. These homesteads may be much more individualized but still maintain the general camouflage tactics all the other buildings do.&lt;br /&gt;
&lt;br /&gt;
===== Member homes =====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Defenses ====&lt;br /&gt;
The compound’s borders are dotted with camouflaged towers featuring state-of-the-art sensors that can scan in the visible, infrared, and ultraviolet spectrums. The towers are also equipped with automatic heavy laser turrets that eliminate hostile intruders with prejudice. Embedded within the rock walls and vast canopies that flank the compound proper are several anti-aircraft emplacements.&lt;br /&gt;
&lt;br /&gt;
==== Training Facilities ====&lt;br /&gt;
&lt;br /&gt;
===== The Crucible =====&lt;br /&gt;
An open arena featuring modular obstacles made from lightweight yet durable materials. The space is large enough to house nearly all of Clan Erinos at one time, featuring modular obstacles used for conducting drills, dueling, and refining squad tactics. The Crucible exists in proximity to a natural rock amphitheater where &#039;&#039;mando’ade&#039;&#039; both young and old can test themselves and one another in both traditional Mandalorian and modern tactics. &lt;br /&gt;
&lt;br /&gt;
==== Recreation Area ====&lt;br /&gt;
A space where any member of Clan Erinos can come to relax, whether that be through spending time in the community garden, perusing the holobooks in the small library, or playing games on the communal tables. The Recreation Area is also a place where older Erinos members can tell stories and teach Foundlings their history.&lt;br /&gt;
&lt;br /&gt;
==== Hangar ====&lt;br /&gt;
&lt;br /&gt;
===  Subterranean Levels (The Deephold) ===&lt;br /&gt;
Accessed through hidden passageways and turbolifts across the compound’s surface, the &#039;&#039;&#039;Deephold&#039;&#039;&#039; is where the soul of Clan Erinos resides.&lt;br /&gt;
&lt;br /&gt;
==== The Armory &amp;amp; Forge (Naur&#039;yai) ====&lt;br /&gt;
Lined with reclaimed pieces of armor from fallen &#039;&#039;mando’ade&#039;&#039;, it serves as a memorial as much as it is a place to equip its members with the best gear the compound has to offer. The Naur&#039;yai houses weapons and tools of all kinds, ranging from vibroblades to blaster carbines and even jetpack components. All the tools, weapons, and armor are meticulously cleaned and organized by the compound’s resident &#039;&#039;Naur&#039;alor&#039;&#039; (master blacksmith), Rysa. In the center of the Naur&#039;yai lies the forge itself. Powered by a synthesis of traditional and modern forging techniques, it is said that the forge will never stop burning so long as a single Erinos draws breath. &lt;br /&gt;
==== Sickbay ====&lt;br /&gt;
This space is bedecked with cutting-edge medical technology whose origins lie both in the ingenuity of the Clan’s own members and partly as donations from [[Galeres|House Galeres&#039;]] [[Galeres Field Medic Corps|Field Medic Corps]]. Bacta tanks, droid-assisted surgery rooms, and pharmaceutical caches can be found here.&lt;br /&gt;
&lt;br /&gt;
==== War Room ====&lt;br /&gt;
The place where Erinos leadership and its most accomplished and respected members can discuss strategy and battle plans. It features holotables that project images in full color and exquisite detail, live feeds of Selen’s planetary grid using [[Arconan Armed Forces]] satellite technology and encrypted off world comm systems.&lt;br /&gt;
&lt;br /&gt;
==== Council Chamber (Alom&#039;uryaim) ====&lt;br /&gt;
The Erinos council chamber, known formerly as the &#039;&#039;Alom’uryaim&#039;&#039;, lies deep within the subterranean portion of the compound. It is accessible only to clan leadership and their guests. It is a circular room with six high-backed chairs for both the &#039;&#039;Alomb’Erinos&#039;&#039; and the &#039;&#039;Alor&#039;&#039;. Fixed in the center of the room is a pedestal housing the ceremonial beskad held by whomever is addressing the rest of the room. The walls of the &#039;&#039;Alom’uryaim&#039;&#039; are decorated with detailed engraving depicting the clan’s history, including its victories, betrayals, and oaths.&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Notable Members&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AveryJP.jpeg|135x135px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Avery Watson Erinos&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Avery Erinos Watson is a foundling of his best friend, Jax Erinos Settgré. Their rapidly forged bond inspired Avery to leave behind his old ways and pursue a path defined by purpose and transformation.&lt;br /&gt;
A doctor and mechanic by trade, Avery is driven by a deep passion to serve and sacrifice for others. Though born into wealth on Coruscant, he chooses to give freely, using his resources to uplift those around him. His generosity helps fund infrastructure such as housing, medical clinics, and orphanages throughout Clan Erinos, Arcona, and Selen..&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
|&#039;&#039;&#039;Beten Erinos&#039;&#039;&#039;&lt;br /&gt;
|One of two human twins and longstanding member of House Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bril.png|130x130px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;[[Bril Teg Erinos]]&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Dr. Bril Teg Erinos is one of the newest members of the Erinos Clan, adopted into it by Foxen Erinos. Known amongst the brave members of [[House Galeres]] and Arcona&#039;s armed forces as &amp;quot;Virtuous Blade&amp;quot;, Bril uses all the tools and skills at his disposal to protect the people of the Dajorra System and to oppose tyranny, cruelty, and iniquity wherever he finds it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Eeviee Erinos&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Ace pilot and commander in the Arcona Armed Forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoxenErinos.jpeg|thumb|162x162px|left]]&lt;br /&gt;
|&#039;&#039;&#039;Foxen Erinos&#039;&#039;&#039;&lt;br /&gt;
|Brother of Jax and Minnow Erinos, adoptive brother of Bril Teg Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EMabbey-Jaxandlara2.png|thumb|182x182px|left]]&lt;br /&gt;
|&#039;&#039;&#039;Irian&#039;Jaxerias &amp;quot;Jax&amp;quot; Erinos&#039;&#039;&#039;&lt;br /&gt;
|Current &#039;&#039;Alor&#039;&#039; of Clan Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
|&#039;&#039;&#039;Jorad Erinos&#039;&#039;&#039;&lt;br /&gt;
|One of two human twins and longstanding member of the House Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EMabbey-Jaxandlara2.png|182x182px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;L&#039;ara Erinos&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |L&#039;ara Erinos is a foundling of Jax Erinos Settgré.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MinnowHeadshotKaelaCroft.jpeg|130x130px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Minnow Erinos&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Marksman and pilot who serves as a reservist in the Arcona Armed Forces. Minnow is a member of the Erinos&#039; council.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rhizaspii.png|left|thumb|150x150px]]&lt;br /&gt;
|Rhizas&#039;pii Erinos&lt;br /&gt;
|Young foundling of Bril Teg and Minnow Erinos. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashar-headshot.jpeg|thumb|159x159px|left]]&lt;br /&gt;
|&#039;&#039;&#039;[[Sashar Arconae|Sashar Erinos]]&#039;&#039;&#039;&lt;br /&gt;
|Founder of [[Erinos Family|House Erinos]], former &#039;&#039;alor&#039;&#039; who has recently returned to help lead House Galeres as its Aedile.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Socorraheadshot.jpg|163x163px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;[[Socorra Erinos]]&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Prominent member of Clan Arcona with a stories history of service to the Shadow Clan. Foundling of [[Talos Erinos]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=201026</id>
		<title>Erinos Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=201026"/>
		<updated>2026-06-16T15:13:26Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Should be filled or removed}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name= &#039;&#039;Erinos&#039;&#039; Mandalorian Clan&lt;br /&gt;
|image=[[File:ErinosClan.jpg|250px]]&lt;br /&gt;
|dates=43 ABY (reorganization) &lt;br /&gt;
|allegiance= [[Arcona|Clan Arcona]]&lt;br /&gt;
|branch=Special Forces&lt;br /&gt;
|type=&lt;br /&gt;
|role=&lt;br /&gt;
|size= &lt;br /&gt;
*100 members&lt;br /&gt;
|command_structure= &lt;br /&gt;
*1 Alor (Jax Erinos Settgré|garrison= Erinos Compound&lt;br /&gt;
|motto=&amp;quot;Aliit iru&#039;shya tal&#039;din - Family is more than bloodlines&amp;quot;&lt;br /&gt;
|colors= *Matte Black&lt;br /&gt;
*Grey&lt;br /&gt;
*Gold&lt;br /&gt;
|region=[[Selen]]}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I am Mandalorian, of Clan Erinos, and I say that you are more than your blood, your history, more than their history. I, as a Mandalorian, grant you that chance we all hold highest: to let what you do define you, not what those before you have done.|Minnow Erinos}}&lt;br /&gt;
&lt;br /&gt;
The branch of &#039;&#039;&#039;[[Erinos Family|House Erinos]]&#039;&#039;&#039; currently residing on [[Selen]] have a long and storied history with Clan [[Clan Arcona|Arcona]] of the Brotherhood. Residing on a compound somewhere within the remote reaches of Apaec, these [https://starwars.fandom.com/wiki/Mandalorian Mandalorians] uphold a pact of tentative fealty to Arcona and its [[Shadesworn]], lending their weapons and [[starwars:Beskar|&#039;&#039;beskar’gam&#039;&#039;]] when called upon to help thwart threats to the [[Dajorra System]] and its people. One shouldn’t mistake the Erinos’ allegiance to Clan Arcona as blind loyalty, though, for old grievances still color the perceptions of Clan Erinos’ senior members. For those who can still feel the sting of betrayal by one who was both Erinos and Shadesworn, there likely will always remain an air of suspicion, begrudging respect, and in some cases, hatred, for the Brotherhood Clan. &lt;br /&gt;
&lt;br /&gt;
This apprehensive posture toward Arcona presents itself not only in the way many Erinos members will quickly correct anyone who mistakenly considers them actual Shadesworn themselves, but also in the way the Erinos have remodeled their compound in the wake of the massacre that left their fates forever altered. Although there are numerous facilities and living quarters — both personal and communal — present above ground, the vast majority of both exist underground, which can only be accessed via a network of secure tunnels hidden on the complex grounds. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
In recent times, Clan Erinos has undergone a reformation of its organizational structure. With a mix of both traditionalist and more forward-thinking members, it has adopted a hybrid form of governance that combines elements of the old ways and the new. The changes began with the appointment of Jax Erinos Settgré to the position of &#039;&#039;Alor&#039;&#039; (clan leader), followed by the creation of a five-member council to be voted in by their peers. &lt;br /&gt;
&lt;br /&gt;
=== Alomb’Erinos ===&lt;br /&gt;
&lt;br /&gt;
A highly unorthodox institution as far as Mandalorians go, the &#039;&#039;Alomb’Erinos&#039;&#039; is the name given to the five-member council who both act as advisors to the clan &#039;&#039;Alor&#039;&#039; and as joint rulers. Decisions in the Erinos’ council are made via vote, with each member voicing their opinions while holding a ceremonial [[starwars:beskad|&#039;&#039;beskad&#039;&#039;]] to signify who is presently speaking. This same method of turn-based speech is used in clan-wide public forums, the blade passed to any speaker. All meetings of the council are entirely public and may be attended by any member of the clan.&lt;br /&gt;
== The Erinos Compound ==&lt;br /&gt;
&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the Erinos Compound is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during [[Teroch Erinos Arconae|Teroch]]’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
=== Surface Level ===&lt;br /&gt;
&lt;br /&gt;
==== Housing ====&lt;br /&gt;
&lt;br /&gt;
===== Communal Housing (The Roosts) =====&lt;br /&gt;
A cluster of stacked barracks made from a combination of durasteel and duracrete, surrounded by an electrified perimeter fence. Each Roost sports a minimalistic yet functional design, each housing 4 to 6 people in individual apartments for single or two-person residence. In the centers of these communal spaces on the first floor lie small greens with fire pits and hanging banners of Erinos heraldry both new and old, giving the space a somewhat tribal communal feel. Unpaired Foundlings and individuals are encouraged to take up residence here, as much to foster social connection as to leave full houses for those planning to start families.&lt;br /&gt;
&lt;br /&gt;
===== Independent Housing =====&lt;br /&gt;
&lt;br /&gt;
Not every clan member chooses to live communally or in the subterranean levels. Some opt for more privacy at the cost of higher exposure and isolation from resources— though none are far from reach, the farthest homesteads being x kilometers away from communal areas. These homesteads may be much more individualized but still maintain the general camouflage tactics all the other buildings do.&lt;br /&gt;
&lt;br /&gt;
===== Member homes =====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Defenses ====&lt;br /&gt;
The compound’s borders are dotted with camouflaged towers featuring state-of-the-art sensors that can scan in the visible, infrared, and ultraviolet spectrums. The towers are also equipped with automatic heavy laser turrets that eliminate hostile intruders with prejudice. Embedded within the rock walls and vast canopies that flank the compound proper are several anti-aircraft emplacements.&lt;br /&gt;
&lt;br /&gt;
==== Training Facilities ====&lt;br /&gt;
&lt;br /&gt;
===== The Crucible =====&lt;br /&gt;
An open arena featuring modular obstacles made from lightweight yet durable materials. The space is large enough to house nearly all of Clan Erinos at one time, featuring modular obstacles used for conducting drills, dueling, and refining squad tactics. The Crucible exists in proximity to a natural rock amphitheater where &#039;&#039;mando’ade&#039;&#039; both young and old can test themselves and one another in both traditional Mandalorian and modern tactics. &lt;br /&gt;
&lt;br /&gt;
==== Recreation Area ====&lt;br /&gt;
A space where any member of Clan Erinos can come to relax, whether that be through spending time in the community garden, perusing the holobooks in the small library, or playing games on the communal tables. The Recreation Area is also a place where older Erinos members can tell stories and teach Foundlings their history.&lt;br /&gt;
&lt;br /&gt;
==== Hangar ====&lt;br /&gt;
&lt;br /&gt;
===  Subterranean Levels (The Deephold) ===&lt;br /&gt;
Accessed through hidden passageways and turbolifts across the compound’s surface, the &#039;&#039;&#039;Deephold&#039;&#039;&#039; is where the soul of Clan Erinos resides.&lt;br /&gt;
&lt;br /&gt;
==== The Armory &amp;amp; Forge (Naur&#039;yai) ====&lt;br /&gt;
Lined with reclaimed pieces of armor from fallen &#039;&#039;mando’ade&#039;&#039;, it serves as a memorial as much as it is a place to equip its members with the best gear the compound has to offer. The Naur&#039;yai houses weapons and tools of all kinds, ranging from vibroblades to blaster carbines and even jetpack components. All the tools, weapons, and armor are meticulously cleaned and organized by the compound’s resident &#039;&#039;Naur&#039;alor&#039;&#039; (master blacksmith), Rysa. In the center of the Naur&#039;yai lies the forge itself. Powered by a synthesis of traditional and modern forging techniques, it is said that the forge will never stop burning so long as a single Erinos draws breath. &lt;br /&gt;
==== Sickbay ====&lt;br /&gt;
This space is bedecked with cutting-edge medical technology whose origins lie both in the ingenuity of the Clan’s own members and partly as donations from [[Galeres|House Galeres&#039;]] [[Galeres Field Medic Corps|Field Medic Corps]]. Bacta tanks, droid-assisted surgery rooms, and pharmaceutical caches can be found here.&lt;br /&gt;
&lt;br /&gt;
==== War Room ====&lt;br /&gt;
The place where Erinos leadership and its most accomplished and respected members can discuss strategy and battle plans. It features holotables that project images in full color and exquisite detail, live feeds of Selen’s planetary grid using [[Arconan Armed Forces]] satellite technology and encrypted off world comm systems.&lt;br /&gt;
&lt;br /&gt;
==== Council Chamber (Alom&#039;uryaim) ====&lt;br /&gt;
The Erinos council chamber, known formerly as the &#039;&#039;Alom’uryaim&#039;&#039;, lies deep within the subterranean portion of the compound. It is accessible only to clan leadership and their guests. It is a circular room with six high-backed chairs for both the &#039;&#039;Alomb’Erinos&#039;&#039; and the &#039;&#039;Alor&#039;&#039;. Fixed in the center of the room is a pedestal housing the ceremonial beskad held by whomever is addressing the rest of the room. The walls of the &#039;&#039;Alom’uryaim&#039;&#039; are decorated with detailed engraving depicting the clan’s history, including its victories, betrayals, and oaths.&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Notable Members&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AveryJP.jpeg|135x135px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Avery Watson Erinos&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Avery Erinos Watson is a foundling of his best friend, Jax Erinos Settgré. Their rapidly forged bond inspired Avery to leave behind his old ways and pursue a path defined by purpose and transformation.&lt;br /&gt;
A doctor and mechanic by trade, Avery is driven by a deep passion to serve and sacrifice for others. Though born into wealth on Coruscant, he chooses to give freely, using his resources to uplift those around him. His generosity helps fund infrastructure such as housing, medical clinics, and orphanages throughout Clan Erinos, Arcona, and Selen..&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
|&#039;&#039;&#039;Beten Erinos&#039;&#039;&#039;&lt;br /&gt;
|One of two human twins and longstanding member of House Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bril.png|130x130px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;[[Bril Teg Erinos]]&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Dr. Bril Teg Erinos is one of the newest members of the Erinos Clan, adopted into it by Foxen Erinos. Known amongst the brave members of [[House Galeres]] and Arcona&#039;s armed forces as &amp;quot;Virtuous Blade&amp;quot;, Bril uses all the tools and skills at his disposal to protect the people of the Dajorra System and to oppose tyranny, cruelty, and iniquity wherever he finds it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Eeviee Erinos&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Ace pilot and commander in the Arcona Armed Forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoxenErinos.jpeg|thumb|162x162px|left]]&lt;br /&gt;
|&#039;&#039;&#039;Foxen Erinos&#039;&#039;&#039;&lt;br /&gt;
|Brother of Jax and Minnow Erinos, adoptive brother of Bril Teg Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EMabbey-Jaxandlara2.png|thumb|182x182px|left]]&lt;br /&gt;
|&#039;&#039;&#039;Irian&#039;Jaxerias &amp;quot;Jax&amp;quot; Erinos&#039;&#039;&#039;&lt;br /&gt;
|Current &#039;&#039;Alor&#039;&#039; of Clan Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
|&#039;&#039;&#039;Jorad Erinos&#039;&#039;&#039;&lt;br /&gt;
|One of two human twins and longstanding member of the House Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EMabbey-Jaxandlara2.png|182x182px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;L&#039;ara Erinos&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |L&#039;ara Erinos is a foundling of Jax Erinos Settgré.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MinnowHeadshotKaelaCroft.jpeg|130x130px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Minnow Erinos&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Marksman and pilot who serves as a reservist in the Arcona Armed Forces. Minnow is a member of the Erinos&#039; council.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rhizaspii.png|left|thumb|150x150px]]&lt;br /&gt;
|Rhizas&#039;pii Erinos&lt;br /&gt;
|Young foundling of Bril Teg and Minnow Erinos. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashar-headshot.jpeg|thumb|159x159px|left]]&lt;br /&gt;
|&#039;&#039;&#039;[[Sashar Arconae|Sashar Erinos]]&#039;&#039;&#039;&lt;br /&gt;
|Founder of [[Erinos Family|House Erinos]], former &#039;&#039;alor&#039;&#039; who has recently returned to help lead House Galeres as its Aedile.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Socorraheadshot.jpg|163x163px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;[[Socorra Erinos]]&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Prominent member of Clan Arcona with a stories history of service to the Shadow Clan. Foundling of [[Talos Erinos]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Rhizaspii.png&amp;diff=201025</id>
		<title>File:Rhizaspii.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Rhizaspii.png&amp;diff=201025"/>
		<updated>2026-06-16T14:59:41Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Art by Zujenia/Jakob.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Zujenia/Jakob. &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=201024</id>
		<title>Erinos Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Clan&amp;diff=201024"/>
		<updated>2026-06-16T14:40:31Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Updated and reorganized member list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Should be filled or removed}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name= &#039;&#039;Erinos&#039;&#039; Mandalorian Clan&lt;br /&gt;
|image=[[File:ErinosClan.jpg|250px]]&lt;br /&gt;
|dates=43 ABY (reorganization) &lt;br /&gt;
|country=&lt;br /&gt;
|allegiance= [[Arcona|Clan Arcona]]&lt;br /&gt;
|branch=Special Forces&lt;br /&gt;
|type=&lt;br /&gt;
|role=&lt;br /&gt;
|size= &lt;br /&gt;
*100 members&lt;br /&gt;
|command_structure= &lt;br /&gt;
*1 Alor’ad (Jax Erinos Settgré|Jax Erinos)&lt;br /&gt;
*5 member council (Alomb&#039;Erinos)&lt;br /&gt;
|garrison= [[Selen]]&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors= *Matte Black&lt;br /&gt;
*Grey&lt;br /&gt;
*Gold&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I am Mandalorian, of Clan Erinos, and I say that you are more than your blood, your history, more than their history. I, as a Mandalorian, grant you that chance we all hold highest: to let what you do define you, not what those before you have done.|Minnow Erinos}}&lt;br /&gt;
&lt;br /&gt;
The branch of &#039;&#039;&#039;Clan Erinos&#039;&#039;&#039; currently residing on [[Selen]] have a long and storied history with Clan [[Clan Arcona|Arcona]] of the Brotherhood. Residing on a compound somewhere within the remote reaches of Apaec, these Mandalorians uphold a pact of tentative fealty to Arcona and its [[Shadesworn]], lending their weapons and [[starwars:Beskar|&#039;&#039;beskar’gam&#039;&#039;]] when called upon to help thwart threats to the [[Dajorra System]] and its people. One shouldn’t mistake the Erinos’ allegiance to Clan Arcona as blind loyalty, though, for old grievances still color the perceptions of Clan Erinos’ senior members. For those who can still feel the sting of betrayal by one who was both Erinos and Shadesworn, there likely will always remain an air of suspicion, begrudging respect, and in some cases, hatred, for the Brotherhood Clan. &lt;br /&gt;
&lt;br /&gt;
This apprehensive posture toward Arcona presents itself not only in the way many Erinos members will quickly correct anyone who mistakenly considers them actual Shadesworn themselves, but also in the way the Erinos have remodeled their compound in the wake of the massacre that left their fates forever altered. Although there are numerous facilities and living quarters — both personal and communal — present above ground, the vast majority of both exist underground, which can only be accessed via a network of secure tunnels hidden on the complex grounds. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
In recent times, Clan Erinos has undergone a reformation of its organizational structure. With a mix of both traditionalist and more forward-thinking members, it has adopted a hybrid form of governance that combines elements of the old ways and the new. The changes began with the appointment of Jax Erinos Settgré to the position of &#039;&#039;Alor’ad&#039;&#039; (clan leader), followed by the creation of a five-member council to be voted in by their peers. &lt;br /&gt;
&lt;br /&gt;
=== Alomb’Erinos ===&lt;br /&gt;
&lt;br /&gt;
A highly unorthodox institution as far as Mandalorians go, the &#039;&#039;Alomb’Erinos&#039;&#039; is the name given to the five-member council who both act as advisors to the clan &#039;&#039;Alor’ad&#039;&#039; and as joint rulers. Decisions in the Erinos’ council are made via vote, with each member voicing their opinions while holding a ceremonial [[starwars:beskad|&#039;&#039;beskad&#039;&#039;]] to signify who is presently speaking. This same method of turn-based speech is used in clan-wide public forums, the blade passed to any speaker. All meetings of the council are entirely public and may be attended by any member of the clan.&lt;br /&gt;
== The Erinos Compound ==&lt;br /&gt;
&lt;br /&gt;
Nestled in the sun-baked highlands of Apaec, surrounded by dense jungle and the jagged ridges of the continent’s mountainous interior, the Erinos Compound is equal parts bastion and refuge for everyone living inside its borders. The Erinos value privacy and strength in equal measure, and doubly so in light of the decimation of its ranks in recent years. The compound reflects this attitude and duality in both its design structure and expansive subterranean complexes. Both a blend of modern and historical Mandalorian architecture, the buildings tend to be camouflaged in earthen colors that mimic the Selenian landscape, such as patches of green on rooftops due to the fostering of moss growth. Although the buildings are decidedly Mandalorian in design with homes that have angular foundations and rounded domes as roofs, the induction of a handful of native Selenians as Foundlings has led to subtle changes in the Clan’s material culture as it has become more inclusive of the cultures of its newer members. Additions more common to Selenian architecture and design have been added.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, though, due to the loss of members during Teroch’s massacre and the fact that not all who carry the Erinos name currently live on the compound, many of these buildings remain uninhabited, built upon the dream of filling them with new faces instead of old ghosts.&lt;br /&gt;
&lt;br /&gt;
=== Surface Level ===&lt;br /&gt;
&lt;br /&gt;
==== Housing ====&lt;br /&gt;
&lt;br /&gt;
===== Communal Housing (The Roosts) =====&lt;br /&gt;
A cluster of stacked barracks made from a combination of durasteel and duracrete, surrounded by an electrified perimeter fence. Each Roost sports a minimalistic yet functional design, each housing 4 to 6 people in individual apartments for single or two-person residence. In the centers of these communal spaces on the first floor lie small greens with fire pits and hanging banners of Erinos heraldry both new and old, giving the space a somewhat tribal communal feel. Unpaired Foundlings and individuals are encouraged to take up residence here, as much to foster social connection as to leave full houses for those planning to start families.&lt;br /&gt;
&lt;br /&gt;
===== Independent Housing =====&lt;br /&gt;
&lt;br /&gt;
Not every clan member chooses to live communally or in the subterranean levels. Some opt for more privacy at the cost of higher exposure and isolation from resources— though none are far from reach, the farthest homesteads being x kilometers away from communal areas. These homesteads may be much more individualized, but still maintain the general camouflage tactics all the other buildings do.&lt;br /&gt;
&lt;br /&gt;
===== Member homes =====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Defenses ====&lt;br /&gt;
The compound’s borders are dotted with camouflaged towers featuring state-of-the-art sensors that can scan in the visible, infrared, and ultraviolet spectrums. The towers are also equipped with automatic heavy laser turrets that eliminate hostile intruders with prejudice. Embedded within the rock walls and vast canopies that flank the compound proper are several anti-aircraft emplacements.&lt;br /&gt;
&lt;br /&gt;
==== Training Facilities ====&lt;br /&gt;
&lt;br /&gt;
===== The Crucible =====&lt;br /&gt;
An open arena featuring modular obstacles made from lightweight yet durable materials. The space is large enough to house nearly all of Clan Erinos at one time, featuring modular obstacles used for conducting drills, dueling, and refining squad tactics. The Crucible exists in proximity to a natural rock amphitheater where &#039;&#039;mando’ade&#039;&#039; both young and old can test themselves and one another in both traditional Mandalorian and modern tactics. &lt;br /&gt;
&lt;br /&gt;
===== Gymnasiums =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Recreation Area ====&lt;br /&gt;
A space where any member of Clan Erinos can come to relax, whether that be through spending time in the community garden, perusing the holobooks in the small library, or playing games on the communal tables. The Recreation Area is also a place where older Erinos members can tell stories and teach Foundlings their history.&lt;br /&gt;
&lt;br /&gt;
==== Hangar ====&lt;br /&gt;
&lt;br /&gt;
===  Subterranean Levels (The Deephold) ===&lt;br /&gt;
Accessed through hidden passageways and turbolifts across the compound’s surface, the &#039;&#039;&#039;Deephold&#039;&#039;&#039; is where the soul of Clan Erinos resides.&lt;br /&gt;
&lt;br /&gt;
==== The Armory &amp;amp; Forge (Ashgate Hall) ====&lt;br /&gt;
Lined with reclaimed pieces of armor from fallen &#039;&#039;mando’ade&#039;&#039;, it serves as a memorial as much as it is a place to equip its members with the best gear the compound has to offer. The Ashgate Hall houses weapons and tools of all kinds, ranging from vibroblades to blaster carbines and even jetpack components. All the tools, weapons, and armor are meticulously cleaned and organized by the compound’s resident &#039;&#039;Alor’goran&#039;&#039; (forgemaster), Rysa. In the center of Ashgate Hall lies the forge itself. Powered by a synthesis of traditional and modern forging techniques, it is said that the Ashgate forge will never stop burning so long as a single Erinos draws breath. &lt;br /&gt;
==== Sickbay ====&lt;br /&gt;
This space is bedecked with cutting-edge medical technology whose origins lie both in the ingenuity of the Clan’s own members and partly as donations from [[Galeres|House Galeres&#039;]] [[Galeres Field Medic Corps|Field Medic Corps]]. Bacta tanks, droid-assisted surgery rooms, and pharmaceutical caches can be found here.&lt;br /&gt;
&lt;br /&gt;
==== War Room ====&lt;br /&gt;
The place where Erinos leadership and its most accomplished and respected members can discuss strategy and battle plans. It features holotables that project images in full color and exquisite detail, live feeds of Selen’s planetary grid using [[Arconan Armed Forces]] satellite technology, and encrypted off-world comm systems.&lt;br /&gt;
&lt;br /&gt;
==== Council Chamber (Alom&#039;uryaim) ====&lt;br /&gt;
The Erinos council chamber, known formerly as the &#039;&#039;Alom’uryaim&#039;&#039;, lies deep within the subterranean portion of the compound. It is accessible only to clan leadership and their guests. It is a circular room with six high-backed chairs for both the &#039;&#039;Alomb’Erinos&#039;&#039; and the &#039;&#039;Alor’ad&#039;&#039;. Fixed in the center of the room is a pedestal housing the ceremonial beskad held by whomever is addressing the rest of the room. The walls of the &#039;&#039;Alom’uryaim&#039;&#039; are decorated with detailed engraving depicting the clan’s history, including its victories, betrayals, and oaths.&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; |Notable Members&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AveryJP.jpeg|135x135px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Avery Watson Erinos&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Avery Erinos Watson is a foundling of his best friend, Jax Erinos Settgré. Their rapidly forged bond inspired Avery to leave behind his old ways and pursue a path defined by purpose and transformation.&lt;br /&gt;
A doctor and mechanic by trade, Avery is driven by a deep passion to serve and sacrifice for others. Though born into wealth on Coruscant, he chooses to give freely, using his resources to uplift those around him. His generosity helps fund infrastructure such as housing, medical clinics, and orphanages throughout Clan Erinos, Arcona, and Selen..&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
|&#039;&#039;&#039;Beten Erinos&#039;&#039;&#039;&lt;br /&gt;
|One of two human twins and longstanding member of House Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bril.png|130x130px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;[[Bril Teg Erinos]]&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Dr. Bril Teg Erinos is one of the newest members of the Erinos Clan, adopted into it by Foxen Erinos. Known amongst the brave members of [[House Galeres]] and Arcona&#039;s armed forces as &amp;quot;Virtuous Blade&amp;quot;, Bril uses all the tools and skills at his disposal to protect the people of the Dajorra System and to oppose tyranny, cruelty, and iniquity wherever he finds it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Eeviee Erinos&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Ace pilot and commander in the Arcona Armed Forces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoxenErinos.jpeg|thumb|162x162px]]&lt;br /&gt;
|&#039;&#039;&#039;Foxen Erinos&#039;&#039;&#039;&lt;br /&gt;
|Brother of Jax and Minnow Erinos, adoptive brother of Bril Teg Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EMabbey-Jaxandlara2.png|thumb|182x182px]]&lt;br /&gt;
|&#039;&#039;&#039;Irian&#039;Jaxerias &amp;quot;Jax&amp;quot; Erinos&#039;&#039;&#039;&lt;br /&gt;
|Current &#039;&#039;Alor&#039;&#039; of Clan Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Erinos_Insignia.jpg|142x142px]]&lt;br /&gt;
|&#039;&#039;&#039;Jorad Erinos&#039;&#039;&#039;&lt;br /&gt;
|One of two human twins and longstanding member of the House Erinos.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EMabbey-Jaxandlara2.png|182x182px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;L&#039;ara Erinos&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |L&#039;ara Erinos is a foundling of Jax Erinos Settgré.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MinnowHeadshotKaelaCroft.jpeg|130x130px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;Minnow Erinos&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Marksman and pilot who serves as a reservist in the Arcona Armed Forces. Minnow is a member of the Erinos&#039; council.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashar-headshot.jpeg|thumb|159x159px]]&lt;br /&gt;
|&#039;&#039;&#039;[[Sashar Arconae|Sashar Erinos]]&#039;&#039;&#039;&lt;br /&gt;
|Founder of [[Erinos Family|House Erinos]], former &#039;&#039;alor&#039;&#039; who has recently returned to help lead House Galeres as its Aedile.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Socorraheadshot.jpg|163x163px]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; |&#039;&#039;&#039;[[Socorra Erinos]]&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 10px;&amp;quot; |Prominent member of Clan Arcona with a stories history of service to the Shadow Clan. Foundling of [[Talos Erinos]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:FoxenErinos.jpeg&amp;diff=201023</id>
		<title>File:FoxenErinos.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:FoxenErinos.jpeg&amp;diff=201023"/>
		<updated>2026-06-16T14:06:11Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Commissioned art by Jasmine Penn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Commissioned art by Jasmine Penn&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:EMabbey-Jaxandlara2.png&amp;diff=201022</id>
		<title>File:EMabbey-Jaxandlara2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:EMabbey-Jaxandlara2.png&amp;diff=201022"/>
		<updated>2026-06-16T13:54:43Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Commissioned art by Kaela Croft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Commissioned art by Kaela Croft&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Family&amp;diff=201021</id>
		<title>Erinos Family</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Family&amp;diff=201021"/>
		<updated>2026-06-16T13:15:23Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd}}&lt;br /&gt;
{{Historic|Dark Brotherhood}}&lt;br /&gt;
{{Youmay|the defunct [[family]]|[[Erinos Clan|the Mandalorian clan]]}}&lt;br /&gt;
{{Family&lt;br /&gt;
|image=[[File:Erinos Insignia.jpg|231px]]&lt;br /&gt;
|name=Erinos&lt;br /&gt;
|homeworld=[[Arconae Primus]]&lt;br /&gt;
|capital=[[Venku Range]]&lt;br /&gt;
|language=[[starwars:Mando&#039;a|Mando&#039;a]], [[starwars:Basic|Basic]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Erinos&#039;&#039;&#039; are a prominent [[family]] of Force Sensitive Mandalorians from various Mandalorian clans, notably the [[starwars:Skirata|Skirata]] and the Kodiak clans. Each of the Founding members of the Erinos [https://starwars.fandom.com/wiki/Mandalorian_house House] have pledged their allegiance to the fraternity they’ve fostered. &lt;br /&gt;
&lt;br /&gt;
Membership in the house is decided on the combat prowess of the inductee. If he or she has displayed formidable ability in a certain area of warfare or is a warrior of renown in general, then they will be indoctrinated into the Mandalorian way.&lt;br /&gt;
&lt;br /&gt;
As with all Mandalorian Clans, The Erinos believe that &#039;&#039;aliit iru&#039;shya tal&#039;din&#039;&#039; – Family is more than bloodlines. As such, The Erinos house, while predominantly Human, would never hold species against a prospective member, as long as their skill in combat was acceptable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
&lt;br /&gt;
===  Humble Beginnings  ===&lt;br /&gt;
As they were growing up, [[Zandro Savric Erinos|Zandro]] and [[Xayun Erinos]] knew nothing of their heritage. Their father, the son of a Mandalorian by the name of [[starwars:Kal Skirata|Kal Skirata]], had resented his father ever since he abandoned him. Their father grew up as a staunch Imperial loyalist and pressed these attributes onto his sons but not his daughters, stating that &#039;&#039;&amp;quot;Men will teach men and women will teach women&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This meant that their mother who was much more sympathetic towards the Rebellion raised the female Erinos sisters. However, their father never revealed their heritage to them, as the memories were too painful. He blamed the Mandalorians for his father’s ineptitude as a parent and so vowed to be a better father for his own sons, believing that this could be achieved by ignoring his own Mandalorian ties.&lt;br /&gt;
&lt;br /&gt;
Some Mandalorian traits he could not shake off though, and he taught his sons that discipline was the key for any soldier. You could make the best fighter in the universe, but if he were part of a team where he and his team-mates had no discipline, he would be wasted. He taught them how to fight and that athleticism was important for any man. He was passionate about what he believed in, and was filled with pride when first Xayun and then Zandro both entered Imperial service. &lt;br /&gt;
&lt;br /&gt;
However, he feared that he couldn’t hide his sons from the truth of their Mandalorian heritage forever, and knew that one day his sons would discover their ancestry and confront him. They had an uneventful childhood, safe in the knowledge that both of their parents loved them in their own ways and provided the boys with a decent education at one of [[starwars: Yaga Minor|Yaga Minor&#039;s]] primary academies and were both well prepared with the social niceties required for an Imperial Officer of the Navy when they enrolled at the [[starwars:Vensenor Flight Academy|Vensenor Flight Academy]] , a prestigious branch of the Imperial Academy. &lt;br /&gt;
&lt;br /&gt;
They both excelled at piloting, whilst Zandro also showed an affinity for intelligence-related work and a tactical savvy rarely seen. Xayun however was much more comfortable with what his instructors classed as ‘fine detail’ work, in that anything that required intense concentration and focus for short periods he seemed at home with, whilst tasks that required extended exertion weren’t his forte, unless of course he was in the cockpit of a Starfighter.&lt;br /&gt;
&lt;br /&gt;
Both brothers were renowned for their quick wits and sharp tongues. Eventually the brothers graduated near the top of their classes and were assigned to various branches of the Imperial Navy – Xayun to the Carrack Cruiser &#039;&#039;Vindicator II&#039;&#039; whilst Zandro was sent to serve in the Emperor’s Hammer Strike Fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  The Living Force  ===&lt;br /&gt;
Time passed as the two men worked their way through the Imperial Navy and then onto the Dark Brotherhood as they realised their potential and Force abilities. When they rediscovered each other once more, they were overjoyed to find that they were in the same organisation and that they could keep in touch and support one another. Whereas Xayun was in [[Clan Naga Sadow]], Zandro was situated in Clan [[Arcona]], where he was reunited with his former master, [[Sashar]], an orphaned Mandalorian who had taken the younger man under his wing. The two spent so much time in each others’ company that they developed a strong bond that most people felt was merely that of a Master and a Student, but felt closer than that – even going so far as to feel each other’s pain when each other were physically hurt, and unconsciously boosting each other when using force augmentation on themselves: They were linked by a [[starwars:Force Bond|Force Chain]].&lt;br /&gt;
&lt;br /&gt;
All was revealed to Sashar when he joined Zandro and Xayun on their mission to track down the killers of Zandro’s fiancée. The mission spanned several weeks and as the trio worked closely together, they felt a bond between them which had previously been buried and hidden from them. The only time Zandro had felt anything like it was with Xayun, which led him to wonder as to the true origins of Sashar. With the mission’s conclusion, the group confronted Zandro and Xayun’s parents with their feelings and findings and were shocked by the truth which was revealed to them. &lt;br /&gt;
&lt;br /&gt;
Their mother revealed that she had had an affair when she was younger and before either Zandro or Xayun were born to a Mandalorian, who was killed before their mother gave birth to Sashar. Following his wishes, Their mother had Sashar sent to the Kodiak Clan on [[starwars:Dxun|Dxun]] once he was born, but the craft crashed due to being caught in a huge storm in Dxun’s upper atmosphere. Sashar was thought dead. She revealed that the child had been Sashar, and that he was technically an Erinos by blood, elder brother to the Zandro and Xayun and her son. The news, while not unwelcome, shocked the two brothers to the core. &lt;br /&gt;
&lt;br /&gt;
The realization of their heritage also led them to confront their father, something he had been dreading since they had been born and he made the decision to cut them off from their ancestry. He explained to the men the story of his own father, and how his Mandalorian nature had been the thing which, in their father’s eyes, made his own father a poor one. He had left his family and disappeared, leaving nothing more than rumours as to his situation, whether it be dead or alive. &lt;br /&gt;
&lt;br /&gt;
The brothers understood their father’s reasoning and they recovered quickly, and as they headed back to Brotherhood space the trio had a sudden idea. Sashar knew of several Mandalorians in the Brotherhood, and he believed that they could be united under a single name to form a family. With this unification, he believed that they could aid with the Brotherhood’s struggle, while also claiming power and glory for its members. He foresaw redemption of the Mandalorian name in the Erinos family, giving birth to a new generation of super-commandoes blessed with Mandalorian fighting prowess and tactical savvy mated with the Jedi’s famed preternatural abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Genesis  ===&lt;br /&gt;
With the idea firmly stuck in their heads, the three brothers set out to find worthy members to join in their new family and get it started. They knew that, to begin with, they needed to find another two members, and they also knew exactly who they would choose. Their first stop was with Sashar’s newest apprentice, another Mandalorian from the Dxun camps by the name of [[Juda]]. Seeing him as a great asset to the family and their drive for superiority and prestige, they confronted him at the Arcona barracks and told him of their plan. He was quick to join up with his Sergeant and his Master, and gladly agreed to join them in their quest, vowing to do all he could for the family in its drive for success. Their next stop was to find the last member of their new family and one of Sashar and Zandro’s closest brothers, the Mandalorian named Kieran. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon arrival at his room in the Soulfire barracks, the Mandalorian took some initial persuading by the duo as they tried to get him to join them in their quest. They described their vision and showed him how he would fit into it and how it would also aid him in his personal development, as well as furthering the cause of true Mandalorians everywhere. While initially weary about joining them, as he learned more of their plans he began to become more interesting and felt as though he could connect with their ideas and was finally persuaded, agreeing to join them. [[File:Erinos Brothers2.jpg|thumb|200px|left|Zandro, Sashar and Xayun]]&lt;br /&gt;
Whilst Juda worked with Xayun in scouting out a possible location in the [[Dajorra]] system, Sashar and Zandro set out to try and persuade one more person to join their brotherhood – another former Soulfirian and Sashar’s second apprentice [[Malidir]]. Whilst not a Mandalorian by blood or upbringing, he had demonstrated time and time again that he was a brilliant combatant with his racking up a huge number of kills during his tenure in [[House Galeres]]. He was all for the fraternity offered by the two brothers. Whilst Sashar petitioned the Clan Arcona summit for land on [[Arconae Primus]] and Juda continued to scout out possible locations on Arconae Primus, Zandro and Xayun headed back to Yaga Minor to acquire the parts and labour needed to construct a new family home.&lt;br /&gt;
&lt;br /&gt;
Kieran however took it upon himself to get the nucleus necessary for starting a new Mandalorian clan – he took Malidir with him back to the Kodiak Clan on Dxun and let it be known that he was starting a new family. Malidir was enrolled in the training regime at Dxun – the Erinos family were firm believers in carrying on the heritage of the Mandalorians, and even their adopted brothers were expected to learn about the history of the Mandalorians (Malidir didn’t need the combat training however, he’d been Sashar’s apprentice and a member of [[Soulfire|Soulfire Strike Team]]; both of which gave him the Mandalorian combat ideal). He also started to learn Mando’a, a relatively simple language that had resisted change admirably over the millennia.&lt;br /&gt;
&lt;br /&gt;
The Erinos Family reconvened nearly a month later. Zandro and Xayun had successfully been able to acquire a pre-clone wars colony prefab building as well as a droid construction team required to construct the compound and also get started on making the colony self sufficient in terms of necessities such as food, water, and tradable goods. Kieran brought with him seventy of Clan Kodiak’s Mandalorian men and women to populate the Erinos Clan (as well as a fully indoctrinated Malidir). Juda had found the ideal spot for the Colony to be set up, and Sashar had persuaded the Consul of Arcona to allow them to ‘set up shop.’&lt;br /&gt;
&lt;br /&gt;
All the pieces were in place. Their final task was to build their home on the newly dubbed [[Venku Range]]. Situated in a secluded valley on a remote part of Arconae Primus, the Venku Range was heavily wooded with many small clearings – ideal to disguise the various ‘yaims’ from aerial detection. Near the bottom of the valley, the terrain changed drastically to that of a swamp, which Kieran decided to introduce several families of Strill to. There were also rumoured to be a nest of Krite Dragons nesting in the lowlands. &lt;br /&gt;
&lt;br /&gt;
An abandoned quarry made a useful landing site, and several caves were hollowed out to disguise the Erinos Clan’s various ships. Lastly, Sashar and Malidir saw to it personally to construct the Erinos Homestead; a sprawling farm with many different functions. During its construction, Malidir discovered that he avidly enjoyed the farming process and spent a lot of his free time becoming something of an expert on agriculture (in addition to being arguably the most dangerous person in the Dajorra System). &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the domestic bliss was not meant to last. The [[Eighth Great Jedi War]] was something of a disaster for both Arcona and the Erinos. During a ceremony to commemorate the Rite of Supremacy, all of the Clans were called to [[Antei]]. The [[Alien invaders|Force-devoid Aliens]] chose this time to attack the Dark Jedi Brotherhood. It was a disaster. The Dark Council and clans were thrown into disarray, and Arcona was hit harder than most. &lt;br /&gt;
&lt;br /&gt;
Their Consul was lost in battle, presumed dead, and Kieran, Zandro and Sashar had to sit out most of the conflict after an abortive boarding attempt of the VSD [[Vae Victus]] left them fleeing the ship before its destruction, and then drifting in the mists of the Shroud in an escape pod. Eventually they were recovered by two members of Tarentum, [[Archean]] and [[Welshman]]. Both of them, for saving three of the Vode Erinos, were offered places in the Erinos family, which were accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Tensions Rise  ===&lt;br /&gt;
In the wake of Arcona’s disastrous defeat at Antei and their subsequent withdrawal to the Last Stand, [[Dark Jedi Master]] [[Mejas Doto]] ascended to the Consularship of the Shadow Clan and, among other appointments, made Sashar Kodiak Erinos his military advisor. With the aid of the other Erinos members in Arcona, all of whom were Soulfire commandos, Sashar took the brand new Task Force that had been assigned to the Clan and made them into a fighting force capable of combating and repelling the [[Alien invaders]].&lt;br /&gt;
&lt;br /&gt;
Concurrent with this military overhaul, the eldest Erinos also stepped down from the Quaestorship of House Galeres and returned to his alma mater, Soulfire Strike Team. This homecoming strengthened the bond that the Erinos Mandalorians shared and began to show that while Arcona was made up of many, its core were the Erinos.&lt;br /&gt;
&lt;br /&gt;
However, the strengthened fraternity within the Erinos Clan would soon become strained once again as the Patriarch, Sashar, became more and more involved with the new Consul, advising him not only on military matters but political and economical as well, quickly proving himself to be a great asset as Mejas Doto began to remake Clan Arcona. Though Sashar would never openly admit it, even to his Erinos brothers, his willingness to help Doto was all part of a bigger plan to assure his Family’s safety in the coming days. &lt;br /&gt;
&lt;br /&gt;
Additional preparations were made by the Exarch in the event his primary plan failed and Mejas Doto rejected his help, such as contacting the two Erinos Tarenti, Welshman and Archean, and creating a safe haven for the rest of the Erinos in Clan Tarentum. And though the lead Erinos felt nothing but foster-love and gratitude to the two Tarenti who had saved him and his brothers’ lives some years back, Sashar secretly hoped that there would be no cause for the Erinos to abandon Arcona, as he felt that the Clan would be considerably weakened and the entire Erinos family, especially Zandro, Kieran, Malidir, and himself, would have huge targets painted on their backs by the Zabrak Consul.&lt;br /&gt;
&lt;br /&gt;
Fortunately, Mejas Doto bore no ill will to any of the Erinos, as their Mandalorian ethos and training allowed them to make Soulfire Strike Team the premier Battleteam in the Brotherhood, which stymied the machinations of those who sought to harm Arcona. In 28 ABY, Consul Doto, with Sashar Erinos’ help, launched Project: Resurrection, a massive competition which showed the Consul who in Arcona was willingly – and deserving – to lead. &lt;br /&gt;
&lt;br /&gt;
The Erinos in Soulfire, which the exception of Zandro (who was competing himself), were called upon to act as the Consul’s personal “hunter-seeker” squad, tracking and eliminating Arconans who were too weak or foolish enough to elude them – which was not an easy feat. Towards the end of the competition, Sashar was pulled from Soulfire’s ranks and placed at the exit of the Shadowcrafted Arena, as a final obstacle to any who made it past Soulfire and the various other dangers that Mejas had conjured within the Shadow-realm. &lt;br /&gt;
&lt;br /&gt;
When the dust settled, it was revealed that Zandro Erinos had emerged as one of the victors and was to take up the leadership of House Galeres while his older half-brother and Patriarch, Sashar, was officially installed as the Proconsul of Clan Arcona. These two appointments significantly boosted the Erinos Clan’s reputation both in and out of Arcona and signalled the beginning to a new dynasty within Arcona.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  di Tenebrous Arconae  ===&lt;br /&gt;
For the Erinos, things looked on the up and up as Zandro settled into the Quaestorship of House Galeres, a post which his half-brother Sashar had held, while the Erinos Patriarch himself assumed the mantle of Proconsul, officially recognized as Consul Mejas Doto’s second-in-command.&lt;br /&gt;
&lt;br /&gt;
Both brothers took to their new positions with aplomb, introducing a new kind of leadership, one that brought structure and fairness to the Clan. For Sashar, his rise to the Proconsulship almost brought a more “even” temperament to the Summit, counterbalancing Mejas’ sadistic nature while still working in tandem with the Zabrak Master.&lt;br /&gt;
&lt;br /&gt;
Arcona was definitely rising from the ashes of her defeat at the hands of the Aliens with all aspects of the Shadow Clan improving from what they once were; from the Summit, to the ruling of the Dajorra System, military effectiveness, other-Clan relations, and of course, the Battleteams.&lt;br /&gt;
&lt;br /&gt;
While Soulfire Strike Team was still in a league of their own, it could not be said that she was the only Battleteam of note. And even though all of the Arconan Erinos (save Sashar and Zandro) were Soulfire commandos, a large part of the reason behind the other Battleteams increased effectiveness was because of the Mandalorian Clan, whether it was due to the Erinos assisting in Team training, or because of Sashar and Zandro appointing and mentoring new leaders.&lt;br /&gt;
&lt;br /&gt;
Behind the scenes, the eldest Erinos, Sashar, was also striving to further his own abilities; he had taken to learning the ancient way of the Shadesworn from Consul Mejas Doto, so that he could one day be considered a Shadow Lord himself and have mastery over the art. &lt;br /&gt;
&lt;br /&gt;
Mejas Doto, pleased with his Proconsul’s performance, granted this request, and also gifted the Erinos a new set of eyes that would not only restore his vision to what it had been before (Sashar had lost his eyesight during a Soulfire Strike Team operation and had been using a normal set of cybernetics since) but also aide the Mandalorian in Shadowcrafting.&lt;br /&gt;
&lt;br /&gt;
In addition to being one of the dominant forces behind Clan Arcona’s rapid rise to supremacy, the Erinos could also be linked to the formation of the &#039;&#039;&#039;Treaty of Kessel&#039;&#039;&#039;, the official beginning to Clan Arcona and Clan Tarentum’s alliance. While only Sashar and Mejas Doto actually met with and signed the Treaty, it was the Erinos that spearheaded the ensuing “Great Hunt”, a quest that tasked Arconans to capture a live Teretentatek for study and observation by both Arcona and Tarentum.&lt;br /&gt;
&lt;br /&gt;
Before long, Clan Arcona ran wild with whispers of Sashar and Zandro Erinos being rewarded for their loyalty and dedication to the Shadows. These whispers proved to be true as Quaestor Zandro Savric Erinos was promoted to Sith Battlemaster while his half-brother, Sashar Kodiak Erinos, was given the highest honour an Arconan could strive for – the name of [[di Tenebrous Arconae]] – the Clan Title. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Dar Manda  ===&lt;br /&gt;
Alas, as all good things do, they must come to an end and the Erinos Family is no different. Shortly after Sashar was named an Arconae and Zandro was promoted to Battlemaster, things began to go downhill for the Mandalorians.&lt;br /&gt;
&lt;br /&gt;
Perhaps the pinnacle of the Erinos’ dark time was Sashar Kodiak Erinos, the founder and Patriarch of the Family, renouncing the name “Erinos” and choosing to swear loyalty to Mejas Doto and Clan Arcona above all else. To Zandro, Malidir, Juda, and Kieran, this was seen as the ultimate betrayal, as it shattered the very core of the Erinos’ doctrine: &#039;&#039;aliit iru&#039;shya tal&#039;din&#039;&#039;, Family Is More Than Bloodlines. &lt;br /&gt;
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Secretly however, Sashar had no intention of fully leaving his beloved Family but felt that he could not confide in any of the other Erinos, else he would put them at risk of being targeted by Consul Doto and subjected to having their minds invaded by the crazed Dark Jedi Master. And so, the Patriarch of the Erinos Clan of Mandalorians, Sashar Kodiak Erinos became Sashar Arconae and for the first time in his life, had to face the world without the love and support of his brethren. &lt;br /&gt;
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In the wake of this startling and unexpected betrayal, Malidir Trepidus Erinos assumed the mantle of Patriarch, causing minor dissension as he was the only non-Mandalorian in the Family. However, his skills as a leader and his mastery over multiple forms of combat quickly removed any doubts the Erinos may have had.&lt;br /&gt;
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However, a glimmer of light in the “Erinos Dark Age” soon emerged; that of the finding and training of a future Erinos – a young Kiffar named Celahir. Encountered on Fondor by Sashar Arconae and Kieran Kodiak Erinos, who were on a recruitment mission for Clan Arcona, Celahir quickly impressed the Mandalorians by his fiery determination to give the bird to any sort of authority figure that tried to get in his life. &lt;br /&gt;
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Through the use of persuasion, Sashar was able to secure the Kiffar’s future by enticing him with the idea of being a fearsome warrior. For lack of a better term, Celahir melted in the former Erinos Patriarch’s hands and readily agreed to the Mandalorian’s only stipulation – that he go with Kieran to the moon of Dxun to be trained as a Mandalorian himself. &lt;br /&gt;
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Kieran and Sashar parted ways on Fondor, with Kieran and his new charge setting course for the home of the Kodiak Mandalorians while Sashar returned to his master, Mejas Doto. Before he reported in however, the former Erinos made a silent vow to keep the knowledge of Celahir the Kiffar’s existence – and current location – to himself. In a way, Sashar was driving yet another wedge between him and the rest of his Family, but he had no choice. &lt;br /&gt;
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His choice would prove to be the right one in the coming years, when Celahir would arrive in Clan Arcona and leave his mark as a holder of numerous positions, including Soulfire Sergeant and Lord Consul. But for the present, Celahir was in training on Dxun and the Erinos continued to hold a grudge against Sashar, seeing him as nothing more than a powerful and highly-positioned pawn of Mejas Doto.&lt;br /&gt;
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===  Fratricide  ===&lt;br /&gt;
The misfortune of the Erinos soon spread to Clan Arcona. After a cease-fire between Clan Arcona and Clan Scholae Palatinae, House Qel-Droma Quaestor Quejo Drakai Xyler went into a fit of rage and led his House to the Eclipse System, where the Jedi Order had set up a hidden base.&lt;br /&gt;
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However, the Erinos were not going to stand for this heinous attack and so Zandro Savric Erinos mobilised his own House, Galeres, and took off in hot pursuit of the Qel-Dromans. Catching up with the rogue Arconans, Zandro deployed Kieran, Juda, Malidir and the rest of Soulfire Strike Team to capture Quejo Xyler. &lt;br /&gt;
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The Erinos-led commando unit nearly accomplished their goal except for the timely intervention of the Consul and Proconsul who immediately quelled the resistance and reunited Clan Arcona. There was no peace for the Shadow Clan or the Erinos, as Nas Choka, an [[Alien invaders|Alien]] warmaster had seen fit to conquer the Dajorra System.&lt;br /&gt;
&lt;br /&gt;
Consul Doto bid Sashar to rally the Dajorra Defence Force but they fell under fire from a vanguard of Choka’s destroyer analogs. Putting Zandro Erinos in charge of &#039;&#039;&#039;Shade Squadron&#039;&#039;&#039;, a formation of bombers, Sashar ordered Zandro and his squadron to do a close bombing run on the lead destroyer. Armed with Radiation Bombs, Zandro and his men inflicted heavy damage but failed to completely destroy the [[starwars:Miid Ro’ik|Miid Ro’ik]].&lt;br /&gt;
&lt;br /&gt;
And so the battle continued, with the Consul ordering the Arconan fleet to fly into the Maw in an attempt to draw the Alien invaders away from Dajorra. For the most part, the plan worked...however, the destroyer analog that Zandro and Shade Squadron had attacked malfunctioned and fell into the gravity well of the Arconan Capital, Selen. The Miid Ro’ik crashed landed fairly close to [[Estle City]], allowing the dying Force-devoid Alien warriors one last conquest – the siege of Estle. &lt;br /&gt;
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Clan Naga Sadow as called to aid the besieged Shadow Clan but the arrival of more Alien destroyers and their support analogs put both Clans on the losing side of a full-scale invasion. Ever Arconan, Zandro and Sashar met up and descended to the surface of Selen with the goal of relaying orders to the Selenian Caste Leaders and then making for the Citadel.&lt;br /&gt;
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Tensions finally snapped between Zandro Savric Erinos and Sashar Arconae when the pair felt their brother Juda send a plea for help through the Force. Sashar mortified Zandro by choosing Mejas over Juda and ignored their brother. This caused tempers to flare and a short, but brutal, duel broke out between the brothers, the result of which left Sashar without a lightsaber and Zandro unconscious. &lt;br /&gt;
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Before Sashar could so much as catch his breath, he was overrun by legions of irradiated [[Alien invaders|Aliens]] and was prepared to go out the Mandalorian way – by fighting. But neither Sashar nor Zandro’s ticket had been called that day and Juda Kodiak Erinos arrived just in time, Zandro’s lightsaber in hand. The Mandalorian medic had put aside his anger at Sashar and together the two held off the Alien onslaught until Major Malay was able to reach them with an LAAT/i and extract the Erinos trio.&lt;br /&gt;
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On the way to the Citadel, Sashar revived his half-brother and explained to him why he had done what he had; leaving the Erinos, becoming Mejas’ apprentice, and abandoning not only him but Juda as well. This revelation gave Zandro some measure of understanding, but not his forgiveness.&lt;br /&gt;
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Sashar, Zandro, and Juda reached the Consul just in time for another threat to emerge – Ylith Atema, some dickwad Sadowan, had gone mad and usurped control of a Naga Sadow Star Destroyer and demanded that the Arconans surrender to him or he would fire upon the Citadel. Ignoring the idiot, the Erinos trio joined the last two members of the Arconan Erinos, Kieran and Malidir, as well as Sashar’s former apprentice [[Illian Syn]], and displayed the awesome and deadly power of a Dark Side-trained Mandalorian as they made their way to the Citadel’s roof.&lt;br /&gt;
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There, the Erinos, Doto, and Syn were besieged yet again by the [[Alien invaders|Force-devoid Aliens]] and fought tooth-and-nail in a desperate holding action until, out of nowhere, Cyris Oscura appeared and saved the life of the Arconan Consul. The [[AGV Valour&#039;s Fall]] arrived soon after and extracted the Consul and his Erinos guardsmen, dropping them off on the ISDII &#039;&#039;[[ISDII Eye of the Abyss II|Eye of the Abyss II]]&#039;&#039; where Mejas Doto ordered a full retreat from the Dajorra System.&lt;br /&gt;
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===  Life of the Nomad  ===&lt;br /&gt;
Even though Arcona was homeless, the Erinos Clan was anything but; together Sashar and Kieran returned to Dxun and the Kodiak Encampment where they had been raised. There they were given a warm welcome but when the two brought up the subject of relocating the Kodiak Clan, they were immediately shot down. Needing a break from the Brotherhood itself, Sashar and Kieran stayed with them for quite some time but only as Mandalorians...not Mandalorian Force-adepts.&lt;br /&gt;
&lt;br /&gt;
It was during this Brotherhood respite that Sashar took a fateful fundraising trip to [[starwars:Mandalore|Mandalore]], during which he found no game but instead found six natives beating on a young man. Not even needing to call on the Force, Sashar disposed of the attackers and headed with the boy back to the Dxun Encampment where he personally oversaw his return to health. During the recovering of the youth, Sashar realized two things; 1) the boy was Force-Sensitive and 2) his current life as a cabana boy to some wealthy trader from Dantooine would get him nowhere.&lt;br /&gt;
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So Sashar intervened and put the boy on a new course, that of the Mandalorian. Renaming the young man “Voden”, the Arconae gave him to the Training Instructors at the Kodiak Encampment to make Voden into a full Mandalorian.&lt;br /&gt;
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As Voden was just beginning his Mandalorian indoctrination, the [[starwars:Kiffar|Kiffar]] Celahir had finished his and was a full-fledged member of the Kodiak Clan. He tracked down Sashar and demanded that he fulfil the other half of his promise, to which the Obelisk Exarch did. While he was to return to the Arconan Flotilla, Celahir was to go to Clan Tarentum with Xayun Erinos and began his Dark Jedi training under him and another Erinos, Archean Erinos Tarentae. &lt;br /&gt;
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It was at the end of this leave that Sashar and Kieran fully made-up and said goodbye for a long while as Kieran was billed to take over the Kodiak Clan as their adoptive father, Bralor, had died during the Alien attack on Mandalore.&lt;br /&gt;
&lt;br /&gt;
No sooner had Sashar returned to the Arconan Flotilla than did another Erinos break away; Juda had had enough of Brotherhood politics and insane machinations of the Zabrak Consul, Mejas Doto, and was returning to Dxun for an extended leave.&lt;br /&gt;
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&lt;br /&gt;
=== Eyes in the Dark ===&lt;br /&gt;
Arcona descended into chaos again as morale plummeted and Mejas Doto slid further and further into madness. Sashar distanced himself from the mad Consul and eventually, Zandro, Malidir, and Sashar made up at which time Malidir and Zandro were brought into the fold concerning the former Patriarch’s plans...he was going to overthrow Mejas Doto and become Consul himself. The two Erinos immediately agreed to help and set out gathering allies, namely [[Timeros Caesus Entar|Timeros Caesus &#039;&#039;&#039;Entar&#039;&#039;&#039;]] and [[Strategos Thanatos Entar Arconae|Strategos Thanatos &#039;&#039;&#039;Entar&#039;&#039;&#039; Arconae]], who were easily convinced once they witnessed Mejas’ clearly insane actions during the Arcona v. Scholae Palatinae v. Plagueis feud.&lt;br /&gt;
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But before anything could get off the ground, the Erinos received a surprise...a stowaway from [[starwars:Alpheridies|Alpheridies]] who had been wandering the cargo hold of the ISDII and stumbled upon the Erinos and Entars meeting to plan the overthrow of Mejas Doto. Together, as a Family, Sashar, Zandro, and Malidir chased the stowaway down and were hardly surprised that he was Force-Sensitive...though they were surprised at him being a Miraluka, a blind race of organics with a past woven throughout the Dark Side. &lt;br /&gt;
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The three Erinos listened to the Miraluka’s pleas for mercy and explanation about how he wanted to see more of the galaxy. What happened next surprised neither Zandro Savric nor Malidir Trepidus...the Miraluka, whose name was [[Maaks]], was sent off to Dxun for Mandalorian indoctrination by Sashar.&lt;br /&gt;
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Maaks the Miraluka would return to Arcona in the future, proving to be both valuable and troublesome as a Mandalorian/Soulfirian who still held onto pacifist tendencies. But first, a matter of greater importance had to be taken care of...the coup against Consul Mejas Doto.&lt;br /&gt;
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====  Retribution  ====&lt;br /&gt;
The Erinos and Entars, led by Sashar Arconae, quickly moved to take the Serpentine Throne from Mejas Doto. Preparing for the showdown by emptying the Flagship of Dark Jedi and non-Sensitives alike, the Erinos/&#039;&#039;&#039;Entar&#039;&#039;&#039; alliance confronted the [[Krath]] Consul.&lt;br /&gt;
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The ensuing battle was intense but short; Mejas Doto was a formidable opponent but, in recent years, had put faith in his Shadowcrafting.  But due to demoralization Flotilla-wide, Clan Arcona had lost the ability to communicate with and manipulate the shadows, including the Consul. And without his trademark weapon, Mejas fell underneath the combined effort of the Erinos brothers and Timeros &#039;&#039;&#039;Entar&#039;&#039;&#039;, who were the most powerful Equites in Arcona as well as Strategos &#039;&#039;&#039;Entar&#039;&#039;&#039;, himself an Elder. &lt;br /&gt;
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Once Mejas had been dealt with and incapacitated with a [[starwars:beskar|beskar]] collar made by [[Oberst]] Tarentae, Sashar made a report to the Dark Council on what had happened in Arcona and asked to be made Consul in Doto’s stead. The Council approved Sashar’s new position and so the Mandalorian began to usher in a new age for Arcona, beginning by the [[Obelisk]] retaking the Erinos name and assuming the duties of the Erinos Patriarch once more.&lt;br /&gt;
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===  Shadesworn Emergence  ===&lt;br /&gt;
By 30 ABY, Clan Arcona, and their Erinos protectors, had been homeless for nearly two years, the Dajorra System taken by the [[Alien invaders]]. And despite Sashar Erinos Arconae’s defeating the insane Mejas Doto and the former taking the mantle of Lord Consul, despair was becoming rife throughout the Arconan Flotilla.&lt;br /&gt;
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And so it was then that the Erinos Clan of Mandalorian Dark Jedi did something unthinkable...they turned traitor. Or at least appeared to do so.&lt;br /&gt;
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Under the strict instruction of Consul Sashar and his newly appointed Proconsul, [[Vorion]], the Erinos, as well as a few other trusted members of Arcona, formed the “Shadesworn Terrorist Cell”. The Shadesworn Terrorists’ plan was to act as a “Red Cell group”, the military designation for small units that are assigned to betray their own larger units to test for weaknesses.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the Shadesworn’s plan worked; through subterfuge, apparent betrayal, and complete access to the breadth of the Flotilla (due to Sashar being Lord Consul), many of Arcona’s weaker [[Journeymen]] were killed, dissident naval officers were executed, and tactically weak points, both ground and naval strategy, were patched up. &lt;br /&gt;
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However, when the [[Shadesworn]] finally revealed themselves, for anyone who had seen beneath any of the Shadesworn’s hoods had been killed, they were immediately met with revulsion and loathing. The Clan seemed to split in two, between Arcona Loyalists and the Shadesworn. &lt;br /&gt;
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Alas, seeing as the leader of the Shadesworn was also the leader of Arcona, the Loyalist movement was quickly squashed, but its members were not executed, for as the Sworn soon revealed, they needed every Dark Jedi for the second part of their plan...the time had come to retake the Dajorra System.&lt;br /&gt;
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And so, mere weeks before the Grandmaster’s call to Antei went out, a coalition of Shadesworn and Loyalists re-entered the Dajorra System, through the dangerous Maw, and through sheer power and force of will, retook their home system.&lt;br /&gt;
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===  Arcona (Insert Word) On Everyone Else  ===&lt;br /&gt;
Three weeks after the Arconans had retaken the Dajorra System, Consul Sashar Erinos Arconae received a communiqué from the Dark Lord of the Sith, [[Sarin|Darth Sarin]], instructing him to marshal his entire Clan and meet up just outside the Shroud. Though the Grandmaster did not explicitly state it, the Erinos Patriarch knew that the Great Clans were rallying to take back Antei, the seat of the Dark Jedi Brotherhood’s power.&lt;br /&gt;
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Arcona, seen as one of the weaker Clans, was sent into the heart of the fray and ordered to secure a beachhead on Antei and hold off the Alien hordes, however when the combined forces of the Dark Brotherhood reached their throne world, they discovered nothing of the Force-devoid Aliens but lifeless hulls and detritus in the wake of an epic battle. The Insane Jedi, [[Omancor Crask]] had obliterated the Alien Forces and taken up residence in himself, hoping to wipe out the Brotherhood and bolster his own ranks in the process. The Clans objected violently to this and fought back doggedly. &lt;br /&gt;
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They would not be denied their home again. Arcona’s forces fought brilliantly, and despite losing both Quaestors and the Proconsul during the conflict, Sashar, with the aid of several Entars who were ready to take over for the now-vacant positions, were able to marshal their forces and secure both the Hall of Immortals and the Dark Hall itself. For their bravery and despite heavy losses, Arcona was rewarded generously for their contributions to the conflict and gained Muz Ashen&#039;s, the new [[Grand Master]], favour.&lt;br /&gt;
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===  Dajorra Shore  ===&lt;br /&gt;
Without exception, the Erinos expected the days, weeks, and months following Arcona’s victory on Antei to be filled with peace, a time for relaxation and the mending of wounds. They were wrong.&lt;br /&gt;
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Within a few months of Arcona’s triumphant return to the Dajorra System, a figure from the Clan’s past returned...Dark Jedi Master Mejas Doto, twice former Consul of Arcona and former master of Sashar Erinos Arconae...with the help of a mysterious individual who identified himself only as “Mr. Lorden.” The crazed Zabrak staged a devastating coup that resulted in the usurping of the [[Serpentine Throne]] from Sashar Erinos Arconae, as well as the rest of the Erinos members being sent on a suicide mission with their beloved Soulfire Strike Team. Other causalities included Sashar’s friend and attaché, Krath Archpriest [[Xuthen]], as well as the Commodore [[Commodore Sulaco|Amik Sulaco]] of the [[Dajorra Defence Force]].&lt;br /&gt;
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However, the Erinos were never down and out, least of all their Patriarch, Sashar. The rightful Consul of Arcona fought back against Mejas and after calling on every single ally and favour he had, freed his brethren from their beskar collars Mejas had put on them in punishment for their part in the coup and recalled them back to Selen(as they had been sent on a suicide mission by the Zabrak), where together the Erinos led the counteroffensive against Doto and the enigmatic Mr. Lorden.&lt;br /&gt;
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They were successful and mere days after Sashar once again sat on the Serpentine Throne, the Erinos assembled at the Venku Range on Arconae Primus, to witness the marriage of their Patriarch Sashar and his on-again-off-again partner, Voden Arijin, who had completed his Mandalorian training on Dxun.&lt;br /&gt;
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The wedding was in the traditional Mandalorian style; not much decoration or fancy apparel, all gathered, including the officiant and the couple were clad in their beskar’gam. In the language of Mando’a, Sashar and Voden affirmed their feelings for the other and promised to always be at the other’s side, in times of peace and war. At the conclusion of the ceremony, gifts were exchanged between the now-married Mandalorians; Sashar gave a new suit of Mandalorian Armour to Voden, while the younger Mandalorian presented his husband with a T-6 Thunderer Heavy Blaster Pistol.&lt;br /&gt;
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The post-wedding celebration that followed lasted well into the night and it was a few days before the Erinos had sufficiently recovered from their hangovers to return to active duty within Clan Arcona.&lt;br /&gt;
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===  Dash   ===&lt;br /&gt;
Maaks, the Miraluka who had stowed away on the ISDII &#039;&#039;Eye of the Abyss II&#039;&#039;, had recently completed his Mandalorian training on Dxun. And so Sashar Erinos Arconae organized a congratulatory celebration in the classic Mandalorian fashion...a hunt.&lt;br /&gt;
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The target was the mysterious Dash Kuatir, a figure whose past was entwined with Sashar’s, and to hunt down this man, the Erinos Patriarch organized a small hunting party, consisting of Maaks, Kieran, Juda, and two non-Force adepts, A’den and his young son, Venku. The Mandalorian strike force, who were really acting on the behalf of the [[starwars:Hutt|Hutt Grand Council]], tracked Kuatir to the world of [[starwars:Abregado-Rae|Abregado-Rae]].&lt;br /&gt;
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It became quickly apparent however, that taking down the metamorph was going to be anything but easy, even for the Erinos Mandalorians, as Dash quickly floored both Sashar and Kieran in a cantina, before slipping out the back. Kuatir was enraged at the botched take down attempt and he turned the tables on the Mandalorians, firstly by paying a visit to the sniper team of Venku and Maaks, and executing Venku right before the Miraluka’s eyes...or lack thereof.&lt;br /&gt;
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But before Dash Kuatir could impart a similar fate onto Maaks, Sashar and A’den (the older Kodiak Mandalorian) arrived and a short battle ensued, mostly between Sashar and Dash, while A’den evacuated both Maaks and the body of his son Venku to a safe area. As for Sashar and his nemesis, the combat seemed to be tipping in the Force adept’s favour...until Maaks escaped from A’den and rushed back to his master’s side. But then, contrary to his months of Mando’ade training, Maaks’ inner-pacificism got the better of him and he stopped Sashar from killing the hedonist Kuatir, inadvertently allowing Dash to escape.&lt;br /&gt;
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The Erinos Patriarch was furious with his charge and he vehemently explained to the Miraluka that not only were they Mandalorians but also Force adepts, which meant that their lives were filled with double the loss and double the violence of normal Mandalorians and/or Jedi...but because of that, their lives were filled with an intimate family bond not only between Erinos and Arcona, but also the Kodiak Mandalorian clan. He drove this point home by forcing Maaks to stare at the lifeless corpse of Venku before departing for the Dajorra System to recruit some more Force-adepts for an unknown reason.&lt;br /&gt;
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This left only the young Maaks as a true Arconan representative amongst the mourning Kodiak Clan, a position that would endanger his life...even among brethren.&lt;br /&gt;
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===  Diamonds Forged Under Pressure  ===&lt;br /&gt;
After the botched contract on Dash Kuatir, which resulted in the death of Venku Kodiak, tensions ran high within the Kodiak/Erinos Clan, though none as high as that of Kieran Kodiak Erinos’. Kieran had been the primary instructor in Maaks’ Mandalorian training and when he heard of his former student interrupting Sashar’s near-kill of Kuatir, he was enraged. Failure was something foreign to the Kodiak-Erinos and he was determined to cleanse his charge of whatever had made him not let the Erinos Patriarch kill Dash Kuatir.&lt;br /&gt;
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And so the former Soulfire Sergeant planned to take Maaks out on a hunting trip, to amplify the ‘X’ factor required for a sentient being to kill another sentient. The two Mandalorians foraged deep into the jungles of Dxun, and came to a clearing where a pack of bomas had taken to nesting. Under orders to eliminate the mother boma, Maaks began to close on the native animal...and that’s when Kieran snapped.&lt;br /&gt;
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Still torn up by the loss of Venku Kodiak, who was only 14 years of age, Kieran attempted to attack Maaks in a fury. However, the blind Miraluka, more attuned to the Force due to his species actually “seeing” through it, was able to dodge the older Mandalorian and get the jump on him, which only served to enrage Kieran further. The Obelisk Templar, still in a blind fury, chased Maaks through the jungle of Dxun and finally cornered the young Journeyman.&lt;br /&gt;
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But that was when a gray figure dropped from the trees between the two Mandalorians; it was Sashar Erinos Arconae, the Erinos Patriarch, and perhaps the Mandalorian with the best sense of timing ever known to the galaxy. &lt;br /&gt;
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To his credit, Sashar first tried to reason with his hot-headed younger brother but when Keiran’s rage proved too much to douse with words, the Obelisk Primarch had no choice but to tap into his near-mastery of the Force and bring his brother to heel with an impressive display that floored the Miraluka and made him swore that in addition to embracing the Mandalorian way of life, he would also reach the level of mastery that Sashar Erinos Arconae displayed that day in the saving of his life...one day.&lt;br /&gt;
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===  Erinos...Juda Erinos  ===&lt;br /&gt;
Not long after the botched attempt on Dash Kuatir’s life, the Erinos Family decided to try again...but this time there was no contract, only a matter of pride. Through the impressive network of contacts that the Erinos had amassed throughout the galaxy, as well as doing their own recon, it was discovered that the infamous hedonist had gone to ground on Toola, in his Winter Palace.&lt;br /&gt;
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Plans for battle were quickly drawn up and a rally call went out to the Mandalorians of the Erinos Clan as well as the Mando’ade of the Kodiak Clan (who were all too eager to pay Dash back in kind for his murder of Venku Kodiak). However, the first phase of the attack was not in classic Mandalorian fashion, that being an all-out invasion, but instead the Family inserted a lone agent into Kuatir’s social circle...the witty Juda Kodiak Erinos, who was to pose as a love interest.&lt;br /&gt;
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Alas, Juda’s cover was somehow blown, though the red headed Mando didn’t know it, and so when the joint-Erinos/Kodiak strike force attacked the Winter Palace, Dash Kuatir was waiting for them and due to his experience as a Bounty Hunter, placed a series of deadly traps around his Palace. These traps considerably thinned the Mandalorian force, the most prominent casualty being A’den Kodiak, who went to join his son Venku in the Manda.&lt;br /&gt;
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Matters only worsened after A’den’s death; Kuatir graced the battlefield and quickly located the diode of Voden and Maaks, who engaged the metamorph in a brutal fight that left Voden severely injured and Maaks as a captive of Dash Kuatir. To his credit, Sashar attempted to rescue Maaks from Kuatir’s clutches, slaying many of the bounty hunter’s men, but to no avail...the Mandalorian warriors were forced to extract without their youngest member.&lt;br /&gt;
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===  Breaking Point  ===&lt;br /&gt;
The ongoing war between the Erinos Mandalorian Clan and Dash Kuatir continued, with the Erinos attempting to locate and rescue Maaks but failing to do so. Eventually, they had to put Maaks’ rescue on a back burner when the Grandmaster, Darth Ashen, sent out the call for the Clans to rally on the planet of [[Salas V]]. The Dark Lord decreed that he desired the planet to be put under Brotherhood control and that, in the form of a Vendetta, the Clans would fight each other for the planetary rights to the temperate world. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Erinos were fulfilling their mandates as Dark Jedi, sinister dealings were afoot with the long-time enemy, Dash Kuatir. Somehow, through methods not even known to this day, Kuatir managed to extract the location of the Kodiak Clan camp from his prisoner, Maaks, and sent one of his ships to Dxun, where he proceeded to orbitally bombard the camp until nothing but ruins remained.&lt;br /&gt;
&lt;br /&gt;
On Salas V, in the thick of battle, the Erinos felt the pain and death of Kuatir’s attack and this clouded their attunement to the Force. Arcona’s ultimate rival, [[Taldryan|Clan Taldryan]], noticed this uncharacteristic change in Arcona’s Consul, Sashar, and took immediate advantage of it, allowing the former First Clan to narrowly defeat the Shadow Clan on the temperate world.&lt;br /&gt;
&lt;br /&gt;
Disgruntled and with their egos deflated, most of the Arconans returned to the Dajorra System to lick their wounds. Most but not all; the Erinos, via the AGV &#039;&#039;Valour’s Fall&#039;&#039;, travelled to Dxun, preparing for the worst. But even what they prepared for did not come close to covering the sheer destruction of the Kodiak Mandalorian Camp. &lt;br /&gt;
&lt;br /&gt;
Led by Sashar, an expeditionary squad landed in the smouldering ruins of the birthplace for many of the Erinos. and a quick recon led Sashar and Voden to find a young Mandalorian boy, crouched over the bodies of his dead parents. &lt;br /&gt;
&lt;br /&gt;
His name was Teroch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  His Ambition Realised  ===&lt;br /&gt;
As one could probably guess, Sashar and Voden, in traditional Mandalorian fashion, adopted the young orphan and brought him to the dominion of Clan Arcona, where he assisted with the Erinos’ next big project; the construction of a new home.&lt;br /&gt;
&lt;br /&gt;
Choosing the planet of Arconae Primus, for its dense forest environment, Sashar commissioned each and every one of the Erinos Mandalorians, and even the few survivors of the Kodiak Razing, to help build a homestead that would hold both Mando Clans. Construction began and within three months, it was finished. The area, while known to outsiders as the “Erinos Family Homestead”, bears another name to its Mandalorian inhabitants...the Venku Range. &lt;br /&gt;
&lt;br /&gt;
After the completion of the Range, the Mandalorians returned to active service in Arcona, albeit with some rather shocking changes for their beloved Clan. The first of these was that, effective immediately, Sashar would be stepping down as Lord Consul. Citing political reasons to all but his family and closest friends, he announced that the Proconsul at the time, none other than Celahir Erinos, would be taking his place on the Serpentine Throne.&lt;br /&gt;
&lt;br /&gt;
The real reason behind Sashar’s stepping down was not entirely political, however; the gruff warrior longed for time to be with his family, specifically his husband Voden and their new son, Teroch. The Erinos Patriarch also wanted to at long last ascend to the only position he had not yet held in the Clan Arcona. &lt;br /&gt;
&lt;br /&gt;
Surprisingly, it was the lowest ranked position in the Brotherhood hierarchy...that of Battleteam Leader. But seeing as the position was the Battleteam Leader of Soulfire Strike Team, it was anything but lowly.&lt;br /&gt;
&lt;br /&gt;
The matter of who would be the new Sergeant of Soulfire was taken care of in, again, the traditional Mandalorian fashion. A three-way combat between Zandro Savric Erinos, the current Sergeant, Juda Kodiak Erinos, the squad medic, and Sashar Erinos Arconae, the Sergeant-apparent. The Mandalorian trio enlisted the aid of their friend, Marick Del’Abbot, who proctored the match and after a long and bloody combat, which made both Marick and Teroch cringe (Teroch was there supporting his father), the winner was...Sashar Erinos Arconae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Operational Prudence  ===&lt;br /&gt;
Celahir was not the Lord Consul of Arcona for very long. It wasn’t because he was disliked by the Arconans, he was rather well-liked and respected and instituted many new Clan policies that only strengthened Arcona’s intelligence front. But then...the Grandmaster and his Dark Council blindsided not only Celahir, but every other Consul and every other person who counted themselves amongst the Dark Brethren. &lt;br /&gt;
&lt;br /&gt;
The Great Clans were being downsized into Houses. The Consuls were to become Quaestors. The Proconsuls remade into Aediles. And as for the leadership of the Houses within the Clans...they were honourably discharged. Rebellion and dissent flared up in the following weeks, though it was put down by the combined might of the Grandmaster’s military, the Armed Forces of the Iron Throne.&lt;br /&gt;
&lt;br /&gt;
On Arconae Primus however, within the safety and love of the Venku Range and his family, Celahir Erinos conferred in depth with his Patriarch and predecessor, Sashar, as well as another Clan great and recent addition to the di Tenebrous Arconae, Zandro. The Kiffar Quaestor confessed that he did not think he could properly lead House Arcona through this unstable time, unsure of his feelings towards the Dark Council and the Dark Lord of the Sith, Darth Ashen. It was counselled that Celahir should step down from the position of Quaestor, which he did.&lt;br /&gt;
&lt;br /&gt;
His successor though, was the aforementioned Clan great. Zandro Savric Erinos Arconae would become the second Lord Quaestor of House Arcona as well as the man who would continue the dynasty that the Erinos had inadvertently set up within Arcona.&lt;br /&gt;
&lt;br /&gt;
Arcona would prevail, as it always had, and come out on top. And, as always, the Erinos Mandalorian Clan would be in the front rank, holding the line as the ever-present stalwarts of Arcona.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Portents of the Future  ===&lt;br /&gt;
That remains the case to this very day, nearly two years after the Clans were turned into Houses, and with the Patriarch’s recent promotion to Dark Adept, the skill, power, and fame of the Erinos Family can only grow. In late 34 ABY, the Erinos Clan of Mandalorians was finally approved as an official Family of the Dark Jedi Brotherhood, under the tenure of the Master-At-Arms, [[Korras]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Current Members  ==&lt;br /&gt;
[[File:Erinos.jpg|thumb|450px|right]]&lt;br /&gt;
&#039;&#039;&#039;[[Sashar Kodiak Erinos]]&#039;&#039;&#039; - &#039;&#039;DECEASED&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zandro Savric Erinos]]&#039;&#039;&#039; - &#039;&#039;DECEASED&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Juda Kodiak Erinos]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Celahir Erinos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Maaks Erinos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nadrin Erinos Arconae]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teroch Erinos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Talos Erinos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Families]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=201008</id>
		<title>Bril Teg Erinos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bril_Teg_Erinos&amp;diff=201008"/>
		<updated>2026-06-09T13:13:36Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File:Bril.png|250px]]&lt;br /&gt;
|firstname= Bril Teg&lt;br /&gt;
|lastname= Erinos&lt;br /&gt;
|homeworld=*[[starwars:Iridonia|Iridonia]]&lt;br /&gt;
*[[starwars:Dathomir|Dathomir (Ancestral)]]&lt;br /&gt;
*[[Selen|Selen (Current)]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=*[[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*[[starwars:Dathomirian|Dathomirian]]&lt;br /&gt;
*[[starwars:Mandalorian|Mandalorian (Adoptive)]]&lt;br /&gt;
|gender=Cis Man&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Crystal Blue&lt;br /&gt;
|height=1.94 m&lt;br /&gt;
|weight=95.25 kg&lt;br /&gt;
|saber=*Concord&lt;br /&gt;
*Fetter&lt;br /&gt;
|form=* [[starwars:Makashi|Makashi]]&lt;br /&gt;
* [[starwars: Vaapad|Vapaad]]&lt;br /&gt;
|weapons=*Mandalorian Vambraces (Sur&#039;eyir and Mar&#039;eyir)&lt;br /&gt;
|fightingstyle=*Teräs Käsi&lt;br /&gt;
*Mandalorian Core&lt;br /&gt;
*Saan&#039;kal Miras (custom creation)&lt;br /&gt;
|profession=*Detective&lt;br /&gt;
*Lecturer&lt;br /&gt;
*Sentinel&lt;br /&gt;
|affiliation=*[[Arcona]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
*[[Erinos Clan]]&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=*Erinos&#039; Oath (Personal)&lt;br /&gt;
*Tartan-class Patrol Cruiser (Pathfinders Brigade flagship)&lt;br /&gt;
|masters=*[[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
*[[Nora Olen]]&lt;br /&gt;
*Ruka Tenbriss Ya-ir&lt;br /&gt;
*Cora Tenbriss Ya-ir&lt;br /&gt;
|apprentices=*Morra Galo&lt;br /&gt;
|dossier= [[dossier:16835|16835]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/26272;Character Sheet]|era=New Order Era|position=*MP in the Dajorran Freeholders&#039; Assembly}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Look, I told her I had everything under control. And I did! Eventually...|Bril}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Bril Teg Erinos (formerly Arga)&#039;&#039;&#039; is a Zabrak archaeologist, researcher, and a [https://starwars.fandom.com/wiki/Jedi_Sentinel/Legends Sentinel]. An [https://starwars.fandom.com/wiki/Iridonian Iridonian] native, he was initially scouted by [[The Brotherhood|Brotherhood]] recruiters due to his connections with [[Tahiri Drakon Night-Thorn|Tahiri Drakon]], going on to make a name for himself early on in [[Clan Plagueis]] and later in [[Clan Arcona]]. Since stepping down from his position as leader of the [[Dajorran Marshals]]. Bril has taken on of a more reservist role in the team -- still offering his help whenever he&#039;s needed, but not playing the prominent role he once did. In addition, his status as a high-ranking member of the [[Envoy Corps]] affords him the ability to take on contracts at his discretion; moreover, Bril&#039;s unique skill set and status as [[Shadesworn]] allow him to act in a similar capacity within the [[Dajorra Intelligence Agency|DIA]]. &lt;br /&gt;
&lt;br /&gt;
The call of duty struck Bril again not long after, though. When the current Quaestor of [[House Galeres]], Koda Kendis, approached Bril with an offer to take up the leadership position again -- this time as the [[Aedile]] of House Galeres -- Bril accepted. He has since hit the ground running in this new position, dedicating much of his power to helping bring Galeres, and the Clan as a whole, to new heights while also looking out for the best interests of the Dajorra System and its citizens. Since taking office, he has resumed using the title he used during his time as leader of the Dajorran Marshals: Starosta. Among the numerous roles he occupies, he also has become something akin to a lorekeeper for the clan, adding in the preservation of Arconan and Selenian history, especially through storytelling. &lt;br /&gt;
&lt;br /&gt;
A few months ago, Bril stepped down from his position as Quaestor of House Galeres, citing a greater need to be present in the lives of his family amd a desire to reduce the number of roles he played in the clan. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the harsh, largely arid planet known as [https://starwars.fandom.com/wiki/Iridonia Iridonia]. His parents represented both major spheres of Zabrak life on Iridonia. His mother, Vramati, was the daughter of a successful politician and entrepreneur in [https://starwars.fandom.com/wiki/Malidris Malidris]; his father, Qeta Aunu, was a respected leader and hunter in a clan of hunter-gatherers inhabiting the Iridonian steppe.  &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Bril Teg Arga is a [[starwars:Zabrak|Zabrak]] male with brown skin that has warm undertones that contrast starkly with the black tattoos that snake across it. His coffee-brown hair is arranged in small locs each woven into larger bundles and bound in a ponytail that descends past his shoulders. Seven vestigial horns poke out from his mane of hair. He has eyes of crystal blue.&lt;br /&gt;
&lt;br /&gt;
Bril is only slightly taller than the average Zabrak, standing at approximately 1.9 meters. He has a muscular frame and has a lot of lean muscle that he works to maintain with regular, routine exercise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Acantha_Tesalun&amp;diff=201005</id>
		<title>Acantha Tesalun</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Acantha_Tesalun&amp;diff=201005"/>
		<updated>2026-06-09T02:57:27Z</updated>

		<summary type="html">&lt;p&gt;Bril Teg Arga: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Sith&lt;br /&gt;
|image= [[File:Nb_(1).png|250px]]&lt;br /&gt;
|firstname= Acantha&lt;br /&gt;
|lastname= Tesalun&lt;br /&gt;
|homeworld= [[starwars:Firrerre|Firrerre]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|23}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=Firalan ([[starwars:Firrerreo|Firrerreo]]-[[starwars:Mirialan|Mirialan]] hybrid)&lt;br /&gt;
|gender=Cis Woman&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height=1.62 m / 5&#039;4&amp;quot;&lt;br /&gt;
|weight=49.89 kg / 110 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/119990-narglatch Batu]&lt;br /&gt;
|enemies=*[[Children of Mortis]]&lt;br /&gt;
*[[The Collective]]&lt;br /&gt;
|weapons=*[https://www.darkjedibrotherhood.com/items/89476-force-imbued-blade Al-Masir]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/70716-hidden-blade-bracer Al-Makhfi]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/84779-purified-ascendant-dagger Al-Sirr]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/84876-purified-ascendant-dagger Al-Kashf]&lt;br /&gt;
|fightingstyle=*Shadow Step&lt;br /&gt;
*Imperial Martial Arts &lt;br /&gt;
|profession=*Inquisitorius Agent&lt;br /&gt;
|position=Field Operator&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=*[[Brotherhood]]&lt;br /&gt;
*[[Inquisitorius]]&lt;br /&gt;
|ship=*[https://www.darkjedibrotherhood.com/items/51044-civilian-star-courier Voidskipper] (Personal)&lt;br /&gt;
|dossier= [[dossier:16835|16835]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I thought the stories were exaggerated ... they weren&#039;t.|Inquisitorius agent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acantha Tesalun&#039;&#039;&#039; is a Firalan Force adept and intelligence agent who serves in the [[Inquisitorius]]. Within the Inquisitorius, she dutifully works as a field operator, carrying out covert assignments for the enigmatic federative monarchy known as the [https://www.darkjedibrotherhood.com/factions/the-brotherhood Brotherhood]. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===  &lt;br /&gt;
Acantha was born on Firrerre, a terrestrial planet known for its vast mountain ranges and massive waterfalls. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nb_(1).png|left|frameless|315x315px]]&lt;br /&gt;
Acantha Tesalun carries herself with the taut, coiled energy of a serpent poised to strike. Her build is compact and wiry, all lean muscle primed for quick, fast-twitch movements. Yet there is still a softness to her, evidenced by the graceful curves of her body.&lt;br /&gt;
&lt;br /&gt;
Her skin is light golden brown with olive undertones owing to her mixed ancestry, tanned and slightly weathered by her extensive time spent outdoors. Across her face and along the length of her collarbones, geometric Mirialan tattoos mark her achievements—sharp triangles and interlocking bars cast in the deepest sable. Some lines are crisp and ceremonial, done by a professional&#039;s hand; others were clearly added later, and are more roughly etched as if they were carved hastily -- perhaps in the midst of combat.&lt;br /&gt;
&lt;br /&gt;
Her hair gives the illusion of messiness, shaped into a bob of thick tresses that curl and twist like hanging vines. Because she&#039;s half Firrerreo, Acantha&#039;s hair is naturally two-toned: predominantly chestnut brown with many sandy blond portions mixed in. Acantha&#039;s eyes are a pale gray, bright enough to seem reflective in low light.&lt;br /&gt;
&lt;br /&gt;
A lifetime of combat, both in the wilderness and in urban settings, has left her with many thin scars that have healed abnormally well, leaving only thin lines across her skin that resemble the textured skin of other species with quick glances.&lt;br /&gt;
&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
*Acantha&#039;s voice is based on [https://youtu.be/sO16K9oOHjE?si=gw5yaeIPiQejBnqc Avalon Penrose]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]]&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Bril Teg Arga</name></author>
	</entry>
</feed>