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	<updated>2026-10-03T23:17:47Z</updated>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yi-Kelassa&amp;diff=202945</id>
		<title>Yi-Kelassa</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yi-Kelassa&amp;diff=202945"/>
		<updated>2026-09-04T22:56:26Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Character|name=Yi-Kelassa|species=Codru-Ji|father=[[Alex Draconis]]|skin=Brown|eyes=Yellow|gender=Female|hair=Black and Red|profession=Collegiate Athlete|birth=29 ABY|affiliation=[[starwars:Corellia University|Corellia University]]|image=[[File:Yi-Kelassa Wiki.png]]|homeworld=[[starwars:Corellia|Corellia]]|placeofbirth=Munto Codru|height=5&#039;10&amp;quot; (1.77 m)|weight=176 lbs. (80 kg)|era=*[[New Order era]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yi-Kelassa&#039;&#039;&#039; is a freshman at [[starwars:Corellia University|Corellia University]] where she is currently studying for a Law degree, and a starting player for the school&#039;s football team.  She is the adoptive daughter of [[Alex Draconis]].&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Kelassa is large for a Codru-Ji, standing at 5&#039;10&amp;quot; and weighing in at a well-muscled 176 lbs.  Her skin is naturally a light brown, but darkened slightly due to regular sun exposure.  She keeps her hair cut short on one side with a somewhat longer wave parted the opposite direction, her natural black hair cut through with streaks of stark, bright red.  Her yellow eyes are frequently highlighted by eyeliner and lash makeup in darker blue and purple tones.&lt;br /&gt;
&lt;br /&gt;
=== Style ===&lt;br /&gt;
&lt;br /&gt;
When not wearing her team uniform, Kelassa typically wears loose, comfortable clothing - a variety of track suits, sweats, t-shirts and shorts.  She tends toward darker colors in clothing - blacks, browns, dark reds and purples - though she does have her &amp;quot;lucky&amp;quot; sports set: a tank top, running shorts and soccer shoes all in rose pink with silver trim.  While completely outside her normal style, she greatly treasures these clothes though she will not provide any details as to why if asked.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
== Property ==&lt;br /&gt;
&lt;br /&gt;
===Apartment===&lt;br /&gt;
Kelassa&#039;s primary place of residence is a penthouse apartment in a high-security apartment building in downtown [[starwars:Coronet City|Coronet City]] on Corellia.  The apartment is fully furnished and has a staff of non- or low-sentience service droids to maintain the premises and provide for her basic needs such as cooking and cleaning.  A state-of-the-art security system protects the apartment in addition to the high-security nature of the building.  There is little in the way of decoration or ornamentation present in the apartment, which reflects on how little time Kelassa generally spends there - usually just to eat, sleep, and bathe between classes, practices, and general studying.&lt;br /&gt;
&lt;br /&gt;
===Ship===&lt;br /&gt;
====&#039;&#039;Screaming Mercy&#039;&#039;====&lt;br /&gt;
[[File:Screaming Mercy.png|thumb|&#039;&#039;Screaming Mercy&#039;&#039;]]&lt;br /&gt;
The &#039;&#039;Screaming Mercy&#039;&#039; is a highly modified [[starwars:TIE/vn_space_superiority_fighter|TIE/vn space superiority fighter]], redesigned to be a blazingly fast racing starfighter.  By stripping the missile launchers and heavy lasers from the fighter as well as significantly reducing the amount of armor surrounding the cockpit, along with significant tweaks to the propulsion systems, the &#039;&#039;Screaming Mercy&#039;&#039; has been modified to reach speeds of up to 180 MGLT in space and up to 2000 kph in atmospheric flight.  The stealth systems normally present in the TIE/vn have been removed in order to make room for a more substantial hyperdrive.&lt;br /&gt;
&lt;br /&gt;
This is the personal starfighter of Yi-Kelassa, gifted to her by her father when she was accepted into Corellia University.  Since receiving the &#039;&#039;Screaming Mercy&#039;&#039;, Kelassa has performed several additional modifications to it herself and with assistance from friends of hers in the Starship Engineering program.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
==Biographical History==&lt;br /&gt;
&lt;br /&gt;
===Early life===&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
{{NPCSheetFull&lt;br /&gt;
| name= Yi-Kelassa&lt;br /&gt;
| species= Codru-Ji&lt;br /&gt;
| discipline= Athlete&lt;br /&gt;
&lt;br /&gt;
| aspect_1_name= Leave Everything On the Field&lt;br /&gt;
| aspect_1_desc= Yi-Kelassa believes in putting her all into everything she does, a trait she inherited from her father.  When she gets in the zone she doesn&#039;t know how to hold anything back, for better or worse.&lt;br /&gt;
| aspect_2_name= Not Just a Pretty Face&lt;br /&gt;
| aspect_2_desc= Yi-Kelassa is fairly physically attractive, and she knows it.  She uses her appearance to her advantage in order to get people to do things for her, underestimate her, or just generally have the wrong impression of her.  Sometimes, however, this can lead to people not listening to her or taken her seriously in more serious situations.&lt;br /&gt;
&lt;br /&gt;
| skills_4= Athletics, Stamina, Intellect&lt;br /&gt;
| skills_3= Resolve, Leadership, Piloting&lt;br /&gt;
| skills_2= Perception, Charm, Deception&lt;br /&gt;
| skills_1= Investigation, Lore, Linguistics&lt;br /&gt;
&lt;br /&gt;
| feat_1= Battlefield Awareness II&lt;br /&gt;
| feat_2= Medley II&lt;br /&gt;
| feat_3= Hero Landing&lt;br /&gt;
| feat_4= Parkour&lt;br /&gt;
| feat_5= Right Between The Lines&lt;br /&gt;
| feat_6= &lt;br /&gt;
| feat_7= &lt;br /&gt;
| feat_8= &lt;br /&gt;
| feat_9= &lt;br /&gt;
| feat_10= &lt;br /&gt;
| feat_11= &lt;br /&gt;
| feat_12= &lt;br /&gt;
| feat_13= &lt;br /&gt;
| feat_14= &lt;br /&gt;
| feat_15=&lt;br /&gt;
&lt;br /&gt;
| languages= Basic, Codruese, Mandalorian&lt;br /&gt;
| lore= Galactic Law, Football Strategies&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Corinna_Magarin&amp;diff=202932</id>
		<title>Corinna Magarin</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Corinna_Magarin&amp;diff=202932"/>
		<updated>2026-08-30T00:45:54Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Reverted edit by Bograt (talk) to last revision by Corinna Magarin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File:Corinna magarin illustration-compressed.jpg|250px]]&lt;br /&gt;
|firstname= Corinna&lt;br /&gt;
|lastname= Magarin&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|1}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Blue-violet&lt;br /&gt;
|eyes= Black&lt;br /&gt;
|height= 1.75 m / 5&#039;9&amp;quot; &lt;br /&gt;
|weight= 54.0 kg / 119 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= * [[Edgar Drachen]]&lt;br /&gt;
* [[Katrila]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= Purple&lt;br /&gt;
|form= * [[CS_Guide:_Lightsaber_Forms#Form_VII_-_Vaapad|Vaapad]]&lt;br /&gt;
* [[CS_Guide:_Lightsaber_Forms#Form_III_-_Soresu|Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= * [[CS_Guide:_Martial_Arts_Forms#Teras_Kasi|Teras Kasi]]&lt;br /&gt;
* [[CS_Guide:_Martial_Arts_Forms#K&#039;thri|K&#039;thri]]&lt;br /&gt;
|profession= Scholar&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= * [[House Hoth]]&lt;br /&gt;
* [[Shadow Academy]]&lt;br /&gt;
* [[Aurora Collegium of Sciences#Wayfinder Society|Wayfinder Society of the Aurora Collegium of Sciences]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/49762-star-courier &#039;&#039;Palimpsest&#039;&#039;]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7918|7918]]&lt;br /&gt;
|sheet= &amp;lt;!-- [[charactersheet:26085|26085]] --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dr. &#039;&#039;&#039;Corinna Magarin&#039;&#039;&#039; is a Zeltron scholar serving as [[Quaestor]] of [[House Hoth]] in [[Clan Odan-Urr]]. A career academic, Corinna spent most of her adult life as a professor of Force philosophies at the [[Shadow Academy]] and Research Director within the [[Aurora Collegium of Sciences#Wayfinder Society|Aurora Collegium&#039;s Wayfinder Society]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (1–13 ABY) ===&lt;br /&gt;
[[File:250px-Zeltros NEGAS.jpg|thumb|200px|left|Corinna&#039;s homeworld of Zeltros]]&lt;br /&gt;
Corinna Magarin was born the second child of a family that ran a small inn along one of [[starwars:Zeltros|Zeltros&#039;]] lesser tourist districts. Her parents were entirely ordinary by any Zeltron measure: warm and gregarious with a slight hedonistic streak. Their business likewise was neither prestigious nor struggling, especially luxurious nor bare-bones; it, like a thousand other hospitality and entertainment businesses, simply kept the planet&#039;s perpetual party running.&lt;br /&gt;
&lt;br /&gt;
Put simply, Corinna did not fit in. From an early age, she found the constant presence of strangers exhausting and the unspoken rhythms of social interaction and hospitality inscrutable in a way her siblings and parents never understood. Though her family loved her without reservation, they found her habits odd, never quite knowing how to handle her oversharing with guests and slipping away to sit alone and read about whatever new topic had caught her attention that week. This led to a persistent, unspoken sense of Corinna&#039;s being a visitor in her own home.&lt;br /&gt;
&lt;br /&gt;
=== Adolescence (13–19 ABY) ===&lt;br /&gt;
While her siblings began to date and otherwise join the ongoing festival activities, Corinna only dove further into her niche interests. Hours spent perusing the holonet (including sites a teenage girl should &#039;&#039;not&#039;&#039; have visited) and haranguing guests of the family inn allowed what began as an idle curiosity in comparative cultural studies to blossom into something closer to obsession. &lt;br /&gt;
&lt;br /&gt;
Zeltros&#039; status as a pleasure world and tourist capital provided her with enough off-world visitors to teach her about countless planets and walks of life. Corinna made a project of talking to every Zabrak corporate raider, Twi&#039;lek tradesperson, Sephi scholar, and whoever else might tolerate her incessant questioning. By seventeen she had become conversant in three different languages—though utterly incapable of small talk in any of them.&lt;br /&gt;
&lt;br /&gt;
Corinna&#039;s family watched the development with the same baffled affection as always, but never managed to close the distance between them. Not finding connection and intimacy with her loved ones, she sought peace in meditation and the various martial arts practices of Force-using groups she read about. She began trying them out herself first as a matter of completeness, then with mounting, nearly religious interest; thus her intellectual pursuits, physical fitness regimen, and self-soothing techniques ultimately formed a self-perpetuating, closed system that would shape the course of her adult life.&lt;br /&gt;
&lt;br /&gt;
=== Higher Education (19–29 ABY) ===&lt;br /&gt;
==== Reena University (19–23 ABY) ====&lt;br /&gt;
Corinna left Zeltros at eighteen to attend [[starwars:Reena University|Reena University]] in the Tapani sector, one of the Galaxy&#039;s most prestigious institutions of higher education. Though the student body comprised wealthy heirs and scions of noble houses, she was admitted on the strength of her schoolwork and an entrance essay well beyond that of the ordinary applicant. Merit scholarships and need-based aid made matriculation possible for the child of modest entrepreneurs.&lt;br /&gt;
&lt;br /&gt;
Life at Reena further tested her socially and emotionally. Though her shy demeanor and awkwardness certainly did not serve her on her home planet, these qualities made her especially conspicuous among the polished, elite students. Though an outlier again, she endured through hard work. Whereas on Zeltros her passionate interests isolated her, at Reena her brilliance beneath all the social friction attracted the attention of the philosophy and xenoanthropology faculty. They took her under their wing, mentored her, and recommended her for graduate study.&lt;br /&gt;
&lt;br /&gt;
==== University of Bar&#039;leth (23 ABY–29 ABY) ====&lt;br /&gt;
Corinna transferred to the [[starwars:Unviersity of Bar&#039;leth|University of Bar&#039;leth]] in the Core Worlds. This smaller, more specialized institution built atop ancient ruins provided her the ideal setting for formation as a scholar and teacher. &lt;br /&gt;
&lt;br /&gt;
The university&#039;s renowned archaeology program widened her horizons and allowed her research identity to fully crystalize. Her dissertation, aided by fieldwork in the Outer Rim, examined the intersection of sexual practices, courtship rituals, and philosophies of the Living Force across a range of galactic cultures. This project, to the occasional discomfort of the staid Savas, earned her a doctorate at twenty-eight. She emerged from Bar&#039;leth a credentialed and respected, if obscure and highly specialized, academic.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Academy (29–44 ABY) ===&lt;br /&gt;
The monograph Corinna published from her dissertation research, as well as a handful of journal articles, eventually drew the attention of the [[Shadow Academy]], which offered her a tenured position among the philosophy faculty. Excited to discover the [[The Brotherhood|Brotherhood]], she accepted with no hesitation.&lt;br /&gt;
[[File:DarkVault.jpg|thumb|200px|right|Much of Corinna&#039;s first two years in the Shadow Academy were spent at the Central Library on Lyspair.]]&lt;br /&gt;
&lt;br /&gt;
With access to the Shadow Academy&#039;s extensive archives, rare holocrons, and unique traditions of Force practice, she settled into a productive teaching routine and robust research agenda. Though she taught generations of Brotherhood acolytes and novitiates, Corinna purposefully lectured, published, and conducted her research largely outside of Clan politics and the wider Brotherhood&#039;s constant threat of conflict.&lt;br /&gt;
&lt;br /&gt;
This posture served her well enough. Over the following years she rose within the ranks of the [[Aurora Collegium of Sciences]], eventually being appointed a Research Director within its Wayfinder Society. Marshaling the resources of the archaeological society, she expanded her work from philosophical treatises, ethnographies of Force-using peoples, and anthropological studies of sexual mores and courtship rituals to include ancient artifacts imbued with the energy of the Living Force. &lt;br /&gt;
&lt;br /&gt;
Then in 44 ABY her insulation ended abruptly. A sudden, unexplained transfer order from the [[Headmaster]] sent her to [[Clan Odan-Urr]], where [[Edgar Drachen]] named her [[Aedile]] of [[House Hoth]] in advance of the [[Seventeenth Great Jedi War]]. &lt;br /&gt;
&lt;br /&gt;
=== Clan Odan-Urr (44 ABY–Present) ===&lt;br /&gt;
She never sought the Summit posting, nor had she been given any clear reason for her push directly into the machinery of Clan leadership. Yet, mere days into her service, Drachen disappeared amid the civil unrest on [[Solyiat]]. With a battlefield promotion she assumed the mantle of House Hoth&#039;s [[Quaestor]].&lt;br /&gt;
&lt;br /&gt;
== Research Interests ==&lt;br /&gt;
&lt;br /&gt;
Corinna&#039;s scholarship spans three interdisciplinary fields. These interests are evident in her published work, personal collections, and topics of conversation at almost any given moment. &lt;br /&gt;
&lt;br /&gt;
=== Philosophies of the Force ===&lt;br /&gt;
&lt;br /&gt;
The bulk of Corinna&#039;s work falls under comparative Force philosophies. How have disparate cultures across the galaxy constructed unique frameworks for understanding the same Living Force? How do those frameworks converge, diverge, and transform when exposed to one another? Her undergraduate training gave her fluency in ancient tongues (e.g., Old Sith and Rakata) as well as modern languages (e.g., Lonto and Dathomirian) so as to interpret primary texts and engage in ethnographic interviews.&lt;br /&gt;
&lt;br /&gt;
Joining the Brotherhood considerably sharpened Corinna&#039;s interest in the [[Krath (order)|Krath]] tradition, both as a historical phenomenon and its modern incarnation within the Brotherhood itself. Perhaps unsurprisingly, among the Krath themes she returns to again and again is power and repurposing of reclaimed knowledge.&lt;br /&gt;
&lt;br /&gt;
Since her transfer to Clan Odan-Urr she has begun a book project examining the worldview of [[starwars:Hoth_(Jedi_Lord)|Rohlan Hoth]], the namesake of the House she leads, and cataloguing the unique views and practices of the Brotherhood&#039;s only historically light-sided clan.&lt;br /&gt;
&lt;br /&gt;
=== Archaeology and Material Culture ===&lt;br /&gt;
&lt;br /&gt;
Corinna second field of research grew directly out of her graduate work under the Savas of the University of Bar&#039;leth. Daily proximity to the excavated ruins of the [[starwars:Ascendant|Ascendant cult]] gave her hands-on training in archaeological fieldwork. Ever since, she has  maintained in active interest in material culture, particularly those objects situated at the intersection of the sacred and the practical.&lt;br /&gt;
&lt;br /&gt;
While recovered everyday objects offer a more complete glimpse into a culture&#039;s view and practice of the Force, Bar&#039;leth&#039;s campus taught her singular, powerful Force artifacts are still out there; alchemically-treated relics, rare holocrons, and other priceless antiquities lay under ordinary dirt where people shop, work, and live. The thrill of that hunt has led Corinna to develop a modest but serious reputation for tracking down leads other researchers might dismiss as simple folklore.&lt;br /&gt;
&lt;br /&gt;
The same flair for hunting Force artifacts, or perhaps simply her Zeltron heritage, gives rise to another interest: fertility idols, graphic devotional carvings, and objects clearly intended for intimate use rather than ceremony. Her more conservative colleagues might refer to these artifacts as &amp;quot;domestic ritual items,&amp;quot; but the direct writing style of her published catalogues leaves no question that they are sex toys and pornography, dated and cross-referenced with the same attention she&#039;d give a Sith amulet.  In her mind, considering the bedroom as less than a temple represents a failure of nerve on the part of academe. That private habits reveal as much as, if not more than, any shrine comprises a core conviction of hers as a researcher.&lt;br /&gt;
&lt;br /&gt;
=== Romance, Desire, and the Erotic ===&lt;br /&gt;
&lt;br /&gt;
Having grown up a witness of Zeltros&#039; perpetual party from the outside, never quite at home in her world&#039;s sexually natured culture, Corinna maintains a scholarly interest in sexuality, romance, and erotic art. She pursues that interest along two parallel tracks.&lt;br /&gt;
&lt;br /&gt;
The first is straightforwardly sociological. She systematically studies how different cultures encourage courtship, individuals within those cultures bond as pairs or groups, negotiate desire within those groups, and act on that desire. Whether these behaviors and cultural construction of their underlying concepts connect to the Force explicitly or not, sociological research has taken her to settings as varied as formal noble courts and frontier settlements to sex clubs hidden in more respectable lounge establishments.&lt;br /&gt;
&lt;br /&gt;
The second track is appreciative in addition to analytical. Corinna is an enthusiastic collector and critic of erotic art. Her libraries, holonet and physical, contain sexually explicit literature and romantic poetry. Her offices on [[Aurora_Collegium_of_Sciences#Horizon_Station|Horizon Station]], the [[Trepus Mine|Trepus Mine Base]], and the &#039;&#039;Palimpsest&#039;&#039; showcase portraiture, statuary, and other visual art with nudity and other sexual themes alongside religious icons, philosophical treatises, and cultural artifacts. Much as she believes analysis of Force philosophies is incomplete without consideration of the material culture in which they arose, she asserts study of sexuality and desire cannot ignore their appearance in art of various media.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
As a Zeltron, Corinna&#039;s skin is warm pink and her hair is blue-violet. Her facial features are soft and round, framed by naturally straight, shoulder-length hair. Her black eyes carry a certain faraway stillness; when she isn&#039;t actively focused on someone, her gaze tends to settle somewhere in the middle distance, though it sharpens instantly and completely he moment something or someone catches her interest. A small, thin nose and full lips complete a face that reads as gentle and characterized by a &amp;quot;mousy prettiness&amp;quot; in contrast to her species&#039; stereotype as striking, sultry sex symbols.&lt;br /&gt;
&lt;br /&gt;
Years of disciplined martial arts training have shaped a lean physique that might undercut a bookish first impression. She cuts a slender, somewhat sinewy figure with a flat stomach, defined shoulders, and toned limbs. Wiry muscle definition has not cost her a fundamentally feminine build, however; instead her meditative drilling has given her an upright posture and unhurried grace that emphasizes a curvy silhouette.&lt;br /&gt;
&lt;br /&gt;
By any measure, Corinna&#039;s most distinctive feature is the collection of tattoos that run all along her body, save her face, hands, and feet. Acquired steadily over her life, travels, and study, the tattoo&#039;s unifying motif is branching. The pattern evokes root systems, biological vasculature, and winding water flows. Originating on her lower back, the branches fan outward and upward to thread down both legs to the ankle and both arms to the wrist. Set into the branches are smaller sigils and glyphs, arcane symbols rooted at spiritually significant nodes of the body. Sith and Krath symbols hide among the branches on her forearms; Jedi iconography circle her collar; and intricate knotwork of fertility symbols knit together across her solar plexus down through the pelvis. This body art functions as a sort of bibliography of her personal and spiritual development, monuments to the questions and exposures that have transformed her life.&lt;br /&gt;
&lt;br /&gt;
=== Dress ===&lt;br /&gt;
Corinna&#039;s wardrobe shifts considerably by occasion and mood, though a certain bohemian sensibility is the common thread. Whatever the context, it may be said she dresses with conviction rather than expertise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Everyday Wear=&lt;br /&gt;
&amp;lt;br /&amp;gt;Left to her own devices, Corinna prioritizes comfort, function, and symbolism over fashion trends. For most teaching occasions, fieldwork, errands, and martial art practice, she will dress in outfits ranging from fitted leggings and a tank top to layered ensembles of loose, flowy garments woven from natural fibers. Jewelry and accessories reveal her eclectic taste and preference for the sentimental: cords and bejeweled rings purchased at bazaars on remote planets, pendants of obscure philosophical or cultural symbols, etc.&amp;lt;br /&amp;gt;&lt;br /&gt;
A worn satchel overstuffed with datapads, hardcopy tomes, knickknacks, and other miscellany rarely leaves an arm&#039;s length.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
True to the rest of the look, she leaves her hair either loose and mostly unstyled or hastily gathered into a messy bun.&lt;br /&gt;
&lt;br /&gt;
|-|Professional Attire=&lt;br /&gt;
&amp;lt;br /&amp;gt;When circumstances call for more professional attire, Corinna makes a visible effort without abandoning her unique character. High-profile lectures, Summit business, and otherwise important people will see her don structured jackets, tailored vests, or robes offering a more intentional silhouette than her everyday wear. She would generally pair these with well-fitted trousers or a pencil skirt. Her bohemian streak still surfaces at the edges with richer colors and patterns, a piece of statement jewelry, or abstract embroidery patterns. The keywords for this look are &amp;quot;only &#039;&#039;slightly&#039;&#039; eccentric.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Full institutional formality means her [https://www.darkjedibrotherhood.com/items/69985-fellow-robes Shadow Academy Fellow Robes] leave the closet. These robes feature pauldrons embedded with prominent amethyst crystals connected via a gold chain linked at the neck, a wide belt bearing the Shadow Academy&#039;s emblem flanked by smaller amethyst crystals, an armored chestplate, gauntlets, and greaves worn over a black body glove and tunic bearing the insignias of House Hoth and Clan Odan-Urr meticulously embroidered into the design. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In this context Corinna wears her hair in a loose braid or simple half-up style, in the case of normal professional attire, or a tight chignon with the Fellow Robes.&lt;br /&gt;
&lt;br /&gt;
|-|Formal Fashion=&lt;br /&gt;
&amp;lt;br /&amp;gt;Although she finds such social situations uncomfortable, formal occasions strip away any pretense of restraint Corinna carries the rest of the week. What&#039;s underneath is pure Zeltron: vivid hues, loud patterns, plunging necklines, skin-tight bodices, dramatic high-climbing slits, and stiletto heels that turn a graceful walk across the room into a catwalk strut. Her tattoos, normally only glimpsed at the collar or rolled sleeve, appear unhesitatingly on display. While her outfit choices may at times outpace her admittedly limited sense of style, Corinna makes up for it in pure confidence.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
In a formal context Corinna&#039;s hair receives more deliberate attention than ever; she may tease high and voluminous, style it in a slightly overdone updo, or wear it down and swept into a dramatic flourish to her outfit.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summit and Brotherhood Career ==&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Quaestor]] of [[House Hoth]]&lt;br /&gt;
|years=July 2026–Present&lt;br /&gt;
|before= [[Edgar Drachen]]&lt;br /&gt;
|after= Incumbent&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Aedile]] of [[House Hoth]]&lt;br /&gt;
|years=May–July 2026&lt;br /&gt;
|before= [[Nildea Vidh]]&lt;br /&gt;
|after= [[Kadrol Hauen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Corinna_Magarin&amp;diff=202931</id>
		<title>Corinna Magarin</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Corinna_Magarin&amp;diff=202931"/>
		<updated>2026-08-30T00:44:58Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Reverted edits by Corinna Magarin (talk) to last revision by Strix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor}}&lt;br /&gt;
{{Construction}} &lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Corinna&lt;br /&gt;
|lastname= Magarin&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|1}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Blue-violet&lt;br /&gt;
|eyes= Black&lt;br /&gt;
|height= 1.75 m / 5&#039;9&amp;quot; &lt;br /&gt;
|weight= 54.0 kg / 119 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7918|7918]]&lt;br /&gt;
|sheet= &amp;lt;!-- [[charactersheet:26085|26085]] --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corinna Magarin&#039;&#039;&#039; is [[Aedile]] of [[House Hoth]] in [[Clan Odan-Urr]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
=== Additional Heading ===&lt;br /&gt;
==== Possible Subheading ====&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Corinna&#039;s features are soft and round, her skin pink, and her straight, shoulder-length hair blue-violet. She is slim, but curvy. Her black eyes, which always seem distant when not trained on an object of attention, rest above a small, thin nose and full lips. Her most distinctive feature is her collection of tattoos: esoteric patterns and symbols up and down her arms and legs, as well as on her throat, on her solar plexus, and on her lower back.&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox7&amp;diff=202897</id>
		<title>User:Bograt/sandbox7</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox7&amp;diff=202897"/>
		<updated>2026-08-23T18:01:37Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202896</id>
		<title>Hod Haran&#039;s Folly</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202896"/>
		<updated>2026-08-23T18:01:27Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{italic title}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|name=Hod Haran&#039;s Folly&lt;br /&gt;
|length=5km&lt;br /&gt;
|width=5km&lt;br /&gt;
|height=500m&lt;br /&gt;
|role=Luxury resort, casino, and entertainment station&lt;br /&gt;
|owners=[[Alex Draconis|Alex Draconis]]&lt;br /&gt;
|manufacturer=Stalker Shipyards Limited&lt;br /&gt;
|model=Custom Built&lt;br /&gt;
|location=[[Gethsemane|Gethsemane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hod Haran&#039;s Folly&#039;&#039;&#039;&#039;&#039; is a custom-designed space station manufactured by Stalker Shipyards Limited.  It was originally built as a personal estate for a well-off bounty hunter and a recreation and entertainment facility for his cadre. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In 42 ABY, [[Alex Draconis]] had the station transported from the Lyarna System where it had sat unused and dormant to the orbit of [[Gethsemane]] in the [[Dajorra System]].  At great personal expense, he had the station renovated and retrofitted into being a premier destination for luxury, entertainment, and gambling.  While Alex does personally own a number of the businesses located on the station, the majority of them are owned by other individuals or companies and operate either under lease or through business agreement with the station.&lt;br /&gt;
&lt;br /&gt;
As part of the agreement between Alex and the Clan Arcona for allowing him to set up the station around Gethsemane, all primary services at locations on the station owned and operated by Alex are available free-of-charge to members of the Clan.  This includes meals at restaurants, rooms at hotels, drinks at bars and clubs, and any entrance fees for entertainment venues.&lt;br /&gt;
&lt;br /&gt;
== Station Layout ==&lt;br /&gt;
The station is comprised of four levels plus an administrative and logistics sublevel, all built around a central turbolift lobby and covered by a [[starwars:transparisteel|transparisteel]] dome.  There is an electromagnetic mesh integrated into the dome, allowing for station operations to control and filter the amount and quality of light visible at the various areas throughout the station.  While this is typically left to an established day-night cycle, there are sometimes alterations made for certain special occasions or events.&lt;br /&gt;
&lt;br /&gt;
The turbolifts are likewise primarily constructed of transparisteel to allow guests a clear view both of the station environs as well as out the dome as they travel between levels.  Ornate gold panels and railings adorn the interior of the turbolift cab.  One turbolift in each section is reserved for staff and official business use, to allow for no delays in traversing the station in order to provide top-quality service.  The central turbolift is heavily secured and accessible only by the owner of the station and his specifically invited guests, and is also the only way to gain access to the highest level of the station where his personal residence is located.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Sublevel=&lt;br /&gt;
=== Administration, Maintenance, Logistics ===&lt;br /&gt;
Beneath the first level of the station is a level which houses the various offices, warehouses, staff residential areas, and other logistical necessities for day-to-day operations of the station.  This level is not at all open to the public, and even the owner&#039;s invited guests are not permitted access to this level without specific reasoning and permission granted by the owner or one of his direct staff.&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Business Offices=&lt;br /&gt;
A small section of the sublevel near to the turbolifts is devoted to the business offices of the station itself.  While each individual business located aboard the station is expected to maintain their own records and business practices, the station administration office retains records of what businesses have been granted lease to operate aboard the station, what the terms of those leases are, and records of any vendor or transport contracts maintained by those businesses.  The staff of this office work directly with the owners and managers of the businesses aboard the station as well as the estate staff for the owner&#039;s personal estate to ensure that supply needs are met, business concerns are addressed, and that overall the station as a whole maintains smooth operations both for its guests and tenants.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Security Station=&lt;br /&gt;
&lt;br /&gt;
One of the few areas of the station almost entirely unchanged from its previous purpose as the personal domain of a highly successful bounty hunter, the security station of Hod Haran&#039;s Folly is isolated at the far end of the sublevel.  Temporary holding cells are arranged in two blocks, with enough capacity to hold around one hundred prisoners.  Most of these arrangements are in group cells designed for around ten occupants, with a few more secure individual cells.  The area itself is not designed for long-term incarceration, but rather temporary holding until transport or release can be arranged.&lt;br /&gt;
&lt;br /&gt;
The security office itself houses monitoring systems for the station&#039;s security cameras, a locker room area for the private security force, and a secured armory utilized for station defense in the highly unlikely event of an attack.  The security force of Hod Haran&#039;s Folly is run with the utmost efficiency by Berik Awaud, a &amp;quot;retired&amp;quot; Mandalorian mercenary.&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Berik_Awaud.png|name=Berik Awaud|species=Human (Mandalorian)|position=Head of Hod Haran&#039;s Folly Security|affiliation=Hod Haran&#039;s Folly|discipline=Mercenary|age=44|heightweight=5&#039;9&amp;quot; / 230 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Cargo Area=&lt;br /&gt;
&lt;br /&gt;
The sublevel contains a large cargo area, suitable for docking a half dozen freighters at a time.  This cargo area manages the import of goods at pretty much all times, the logistical needs of maintaining a station the size of the Folly requiring a constant influx of material such as food, fuel supplies, and maintenance materials.  Very little is exported from Hod Haran&#039;s Folly, since its primary purpose is for entertainment and leisure, but what few goods are sent out are also handled through the cargo docks.&lt;br /&gt;
&lt;br /&gt;
A veteran crew of cargo loaders - both organic and droid - work in the Cargo Area to ensure that everything is moved through quickly and efficiently to keep the Folly running smoothly.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Residential Area=&lt;br /&gt;
&lt;br /&gt;
The largest section of the sublevel is given over to permanent residential areas for the permanent residents of the station.  While many employees live off-site at various planets around the Dajorra system, many more still live on the station itself.  Prevalent apartment complexes provide first-class amenities for single- or double-occupancy situations, while multiple districts of single-family homes are available for those whose living situations involve a few more people under one roof.&lt;br /&gt;
&lt;br /&gt;
All of these housing options are provided free-of-charge to the staff of the station and their families, as part of the benefits package for working aboard Hod Haran&#039;s Folly.  This is provided by the station owner to anyone who owns or operates a business on the Folly, not just his own staff and employees.&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 1=&lt;br /&gt;
=== Market, Hotels, Casinos ===&lt;br /&gt;
[[File:Base Level.png|thumb|Level 1 of Hod Haran&#039;s Folly]]&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Landing Bays=&lt;br /&gt;
The base level of the Folly has four major landing bay areas.  The &amp;quot;eastern&amp;quot; two of these are set up for the arrival and departure of larger public transport ships, including free shuttle services from [[Selen]] and other inhabited areas of the Dajorra system.  The &amp;quot;north&amp;quot; and &amp;quot;south&amp;quot; ends of the station are also set up to allow for docking tube transfers from larger capital ships, and Hod Haran&#039;s Folly is a frequent stop for many luxury cruise lines which operate in the area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;western&amp;quot; set of landing bays are for private ships, with one being equipped to handle smaller craft such as starfighters and shuttles while the other is designed to accommodate larger craft such as freighters, yachts, and larger transport ships.  These docking facilities are supplied with refueling stations, as well as the ability to request restock and resupply from the station&#039;s stores at a reasonable rate.&lt;br /&gt;
&lt;br /&gt;
In total, between all landing and docking facilities, the station is equipped to handle up to 3500 ships of various sizes and classes at any given time.&lt;br /&gt;
&lt;br /&gt;
Just at the exit from each docking platform are stations for check-in, ship registration, and general station information where guests can speak with station staff.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Market District=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Teal&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
(Any unlisted slots are still available)&lt;br /&gt;
{{{!}} border=&amp;quot;3&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; {{!}} Market District&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Lot ID&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Business&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Details&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M4-2&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Finer Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}An importer of silks and other of the finest fabrics from around the galaxy; run by Auren Ten&#039;ar&#039;ak, an experienced Hapan trader&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M5-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Many Bothan&#039;s Dice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}A store which specializes in puzzles, logic games, and other tabletop hobby entertainments; owned and operated by a Bothan named Aldren&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} M6-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Zig And Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Also known as &amp;quot;Zings&amp;quot;, this quirky shop is Zigs first commercial retail effort. The small shop is made up of entirely industrial looking, self-built counters, shelves, displays, and storage arrays all made from recycled parts and materials by her own hand. The shop specializes in hard-to-find parts, but sells them at an affordable cost. It also features some of her own inventions and designs, modifications, and of course repairs. If given a quote from another shop, Zig and the shops lone employee:  Kelviin the Wookiee, will either repair it for cheaper, or at least explain why the cost is as high. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Hotel District=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Hotel Tome&#039;tayl=&lt;br /&gt;
The Hotel Tome&#039;tayl, owned and operated by Alex Draconis, is a themed hotel located in the hotel district nearest to the turbolifts.  It is designed in the fashion of the planet Mandalore long before the Purge, and even before the Mandalorian Excision of 738 BBY which did great damage to the ecosystem of the world.  Built based off both Alex&#039;s personal memories of the world as well as historical records, various areas of the hotel recreate the lush northern [https://starwars.fandom.com/wiki/Veshok Veshok] forests, the harsh-but-beautiful white sand deserts, and the gorgeous rolling hills and grasslands surrounding the old capital of [https://starwars.fandom.com/wiki/Keldabe Keldabe].&lt;br /&gt;
&lt;br /&gt;
Aside from the entrance lobby with check-in and reception desks, the first floor of the hotel is almost entirely given over to a recreation of &#039;&#039;Chortav Meshurkaane&#039;&#039; (&amp;quot;Gem-Cutter&#039;s Street&amp;quot;) the main market thoroughfare of Keldabe semi-officially referred to by the hotel staff as &amp;quot;The Mesh&amp;quot;.  Regular shops and tapcafs line the sides of the &amp;quot;street&amp;quot; while the center is dominated by colorful market stalls selling all manner of goods and souvenirs, mostly of Mandalorian fashion.  The far end of the the Mesh expands into a set of stalls arrayed in a makeshift food court offering a variety of Mandalorian street foods as well as an assortment of other snacks and street foods from around the galaxy, all prepared to the highest standards of quality in the Tome&#039;tayl kitchens.&lt;br /&gt;
&lt;br /&gt;
Attached on the first floor is the Parjai Arena, a 12,000 seat venue usable for large concerts, shows, and sporting events.  While the arena is used for a wide variety of events it is most notable for being the home arena of [[Outer Rim Wrestling]], the premier wrestling entertainment promotion in the galaxy.  The three major wrestling events each year are all held in this arena: Galactamania, Spring Slamtacular, and Gra&#039;tua.&lt;br /&gt;
&lt;br /&gt;
The first two room floors of the hotel are used for staff residency.  Each member of the staff is provided as part of their employment a room equivalent in design to the one-bedroom suites available elsewhere in the hotel.  These suites include a separate bedroom area including a large closet, a bathroom with full refresher unit, a small kitchen and dining area, and a living room.  For those members of staff which these living arrangements are not viable, such as those with families or other considerations, the hotel works with them to provide assistance and equivalent compensation toward their housing circumstances.&lt;br /&gt;
&lt;br /&gt;
Floors 4 through 13 are guest-available one-bedroom suites as described above.  Floors 14 through 20 are two-bedroom suites, with shared living spaces of kitchen, dining area and living room between the bedrooms, but each bedroom having its own closets and bathroom with full refresher units.  Also located on floor 20, accessible to all hotel guests, is the rooftop pool facility of the hotel.  This rooftop facility features two full size pools, an array of six hot tubs, a sauna, and a poolside bar for snacks and drinks.&lt;br /&gt;
&lt;br /&gt;
Floors 21 and 22 are each comprised of four Master Suite units.  These units have a large bedroom area with king-sized bed and walk-in closet, a bathroom area complete with refresher unit and a real-water bathtub large enough to accommodate most species, a full-sized kitchen and adjoining dining room with enough seating for eight, and a recreation and living room fully decked out with a state-of-the-art HoloNet entertainment system.  These suites can be customized in furnishing and décor at a small extra fee per guest&#039;s specifications.&lt;br /&gt;
&lt;br /&gt;
The hotel is managed by Hems, a Chiss graduate of the Greater Coruscant University&#039;s Business Administration program with a focus in Hospitality.  He is entrusted with the day-to-day operations of the hotel, as well as given full authority by the owner to make any relevant decisions regarding the overall business plan.  While usually calm and collected, Hems takes a dim view of anyone who attempts to take undue advantage of the generous and liberal policies of the station and has been known to eject guests who become too rowdy or entitled.{{NPCNoSheetVert|headshot=Folly-Dath&#039;em&#039;stovivt.png|name=Dath&#039;em&#039;stovivt &amp;quot;Hems&amp;quot;|species=Chiss|position=Manager of Hotel Tome&#039;tayl|affiliation=Hod Haran&#039;s Folly|discipline=Manager|age=35|heightweight=6&#039;2&amp;quot; / 220 lbs.|pronouns=He/Him}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}Casino Row=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| The Gravant=&lt;br /&gt;
The Gravant is a high-end casino which is operated under the direct control of Alex Draconis&#039; business concerns.  It is named after, in Alex&#039;s own words, &amp;quot;a real son-of-a-bitch who would smile and lie straight to your face while stabbing you in the back - sometimes literally.&amp;quot;  While the standard business model for a casino is to develop the illusion of chance, that your big win is just right around the corner - the next hand of Pazaak, the next pull of the slot lever - The Gravant instead operates under the policy of complete honesty about your chances.  The odds of winning every single game of chance are clearly posted at the locations of those games, as well as real-time statistics as to how much money has come in for a given table or machine compared against how much that particular table or machine has paid out.  This is all done, according to Alex, in the very same spirit of the casino&#039;s namesake - Alex claims it likely that Gravant would have said &amp;quot;The average person is too stupid to realize those numbers mean they&#039;re going to lose everything, and will gladly throw it all on the table anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of all the businesses operated by Draconis aboard the station, The Gravant is the one which receives no active advertisement, marketing, or any sort of push for participation from the station management.  Despite this, it remains a relatively popular entry among the Folly&#039;s casinos, as many take the clearly posted odds and obvious disdain for its clientele as a challenge - if they can beat The Gravant then it shows that their luck truly is extraordinary.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|-|Level 2=&lt;br /&gt;
=== Restaurants, Clubs, Entertainment Venues ===&lt;br /&gt;
[[File:HodHaranLevel2.png|thumb|Level 2 of Hod Haran&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Restaurants=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Clubs=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Dragon&#039;s Den=&lt;br /&gt;
The Dragon&#039;s Den is the premier cabaret host and hostess club aboard Hod Haran&#039;s Folly, built to exacting specifications provided by Alex Draconis.  The building has a stark, triangular design which serves to divide the club into three Halls: Crimson, Cerulean and Citrine.  In the center between these Halls are the business offices, kitchens, backstage and storage areas for the club.  On the second floor, the center is taken up by the manager&#039;s office with one-way glass looking out over each of the Halls so the manager can monitor and be aware of what is happening in the entirety of the club.  State-of-the-art soundproofing between each of the Halls as well as between the Halls and the exterior of the building prevents any sound bleed when things get loud.&lt;br /&gt;
&lt;br /&gt;
Each of the Halls share a common layout, though the specifics of the decor, furnishings and lighting are different for each Hall.  There are six floor-level booths and eight floor-level tables, a VIP balcony with four larger booths and six four-seater tables, a stage running the width of the Hall which can be configured for a variety of music and dance performances, and a small dance floor area in front of the stage.&lt;br /&gt;
&lt;br /&gt;
The Crimson Hall&#039;s motif is &amp;quot;fire&amp;quot;, with a heavy focus on reds and oranges in its aesthetic.  The booths and chairs are upholstered in red velvet surrounded by polished brass fittings, with the tabletops and other surfaces made of a vibrant red mahogany.  The stage is lit with alternating red, orange and yellow lights which gently flicker and transition in order to give a naturalistic flame effect.  The hosts and hostesses of the Crimson Hall always dress in flashy reds and oranges - sequins, latex, any material or adornment that gives off the effect of being bright and shiny - and typical have physical features such as hair color, skin complexion, or cosmetic choices which align with the aesthetic of the Hall.  Musical performances tend toward more toward up-tempo and rhythmic styles such as Jango, Minga and Jatz.  Food and drink in the Crimson Hall are served using tableware crafted from fire nodes, all having a slight luminous quality to them.&lt;br /&gt;
&lt;br /&gt;
The Cerulean Hall is aesthetically designed around &amp;quot;water&amp;quot;, leaning into blues and greens as its primary colors.  Lapis tabletops and a stage cut from a single massive lapis slab are surrounded by booths and tables of silver framing with blue velour fabric.  The lights shine in varying shades of blues, with a shimmering effect to lend the illusion of the acts on stage being underwater as they perform.  The hosts and hostesses of this Hall wear loose flowing garments in blues and blue-greens, and many of the staff working this Hall are of aquatic or amphibian species such as Nautolan, Chagrian, Mon Calamari, or Quarren.  The vibes in this Hall are more chill and relaxed, with softer musical stylings such as Bith Jazz, Dirge, and B&#039;ssa Nuuvu being some of the more prominent genres.  Dishes and glasses made of azurite are presented to guests partaking of food and drink in the Cerulean Hall.&lt;br /&gt;
&lt;br /&gt;
The Citrine Hall is designed around the concept of &amp;quot;light&amp;quot;, with yellows and stunningly bright whites dominating the color palette of the room.  Gleaming golden metal and white leather cushioning make up the seating arrangements of the Hall, with surfaces carved from polished marble for tabletops and the stage.  The lights of the Hall are bright and white, catching and sparkling off of Velmorite crystals inset in the walls and ceiling.  Staff of the Citrine Hall wear casual but elegant outfits typically in shiny gold colors and adorned with luminescent accessories to give off a constant glow.  This Hall is more focused on the kind of music that encourages dancing and active participation, hosting many acts in genres such as Gliz, Jizz and Swing-bop.  Guests dining in the Citrine Hall are served from glasses and dishes carved from chrysopaz gems, which shine astonishingly in the bright light of the Hall.&lt;br /&gt;
&lt;br /&gt;
The Den is managed by Leonie Moonshine, a young and enterprising Zeltron who started off as a hostess in the Crimson Hall - and still occasionally fills in as such on busier nights.  Alex was impressed by their dedication to their work, their ability to adapt and respond to unexpected situations and requests, and most importantly their ability to set and enforce boundaries with customers without a situation escalating out of control.  It was decided to give Leonie the chance to handle the Den while Alex was otherwise occupied and, thusfar, they have done nothing but exceed every expectation Alex had of them.{{NPCNoSheetVert|headshot=Folly-Leonie Moonshine.png|name=Leonie Moonshine|species=Zeltron|position=Manager of Dragon&#039;s Den Cabaret Club|affiliation=Hod Haran&#039;s Folly|discipline=Manager; Cabaret Hostess|age=24|heightweight=5&#039;2&amp;quot; / 105 lbs.|pronouns=Any}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}} Entertainment Venues=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| MFUG Bar=&lt;br /&gt;
The MFUG is what could only be charitably described as a dive bar where music happens.  Dark and dingy by design, the black walls are covered with haphazardly plastered-up posters of the hundreds of different bands that have held shows on the low-rise stage that occupies an entire side of the relatively small venue.  Wooden high-top tables and accompanying stools - easily broken and just as easily replaced - festoon the floorspace of the bar, with dim lighting hiding the scratches and stains that mar their surfaces.&lt;br /&gt;
&lt;br /&gt;
Performances at MFUG tend toward more violent, brutal, or underground musical styles.  Well-known gonkrock, heavy-isotope, Herglic rage-metal, and wreckpunk bands have all passed across the stage in their time.  It is considered an honor to leave your band&#039;s mark on one of the two large round pillars that bracket the stage.&lt;br /&gt;
&lt;br /&gt;
The main bartender (and de facto manager) of MFUG is a young Cathar name Micusiat, who goes by &amp;quot;Mike&amp;quot; as it is far easier for a majority of species to pronounce.  Mike is generally fairly laid back and easy-going, having a cool and calm demeanor that makes him ideal for handling the usually rough and rowdy crowds that fill the bar just about every night.  However, despite his apparent gentleness, Mike is far from a pushover.  In his off time, Mike is an apprentice wrestler with the [[Outer Rim Wrestling]] federation and is more than capable of taking care of any problems that arise in MFUG well before the bouncers can make it to the commotion.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Micusiat.png|name=Micusiat &amp;quot;Mike&amp;quot;|species=Cathar|position=Bartender at MFUG|affiliation=Hod Haran&#039;s Folly|discipline=Bartender|age=22|heightweight=5&#039;6&amp;quot; / 185 lbs.|pronouns=They/Them}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 3=&lt;br /&gt;
=== Parks and Beaches ===&lt;br /&gt;
[[File:HodHaranFollyLevel3.png|alt=A layout of a space station level, split in half between beach and park|thumb|Level 3 of Hod Haran&#039;s Folly]]&lt;br /&gt;
The third level of Hod Haran&#039;s Folly is the &amp;quot;nature&amp;quot; level, split in half between a picturesque beach (referred to as &amp;quot;Beachside&amp;quot;) and a park and botanical garden (referred to as &amp;quot;Parkside&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Beachside=&lt;br /&gt;
Beachside on level 3 is dominated by a gorgeous sandy beach with simulated ocean.  Waves are generated - gentle waves in the shallower waters with more significant waves in the deeper sections - by a complicated magnetic force system which accurately emulates tidal motion.  There is a small stand right next to the elevator lobby where various equipment can be borrowed free-of-charge, maintained by the station.  Guests of the station have open access to beach blankets, collapsible beach chairs, towels, umbrellas, water floats, surfboards, one- and two-man kayaks and paddle boats.  There are changing rooms and shower stations nearby, which are also stocked with a variety of sunscreens of different formulations appropriate for different types of skin.&lt;br /&gt;
&lt;br /&gt;
At the far south and north ends of Beachside are beach cabin clusters available for rent.  Each cluster consists of six cabins, and there are two clusters at either end.  These cabins are managed by and can be rented through &#039;&#039;Tome&#039;tayl&#039;&#039;, and are furnished, maintained, and provided service at an equivalent level to the &amp;quot;high luxury&amp;quot; rooms of that hotel.&lt;br /&gt;
&lt;br /&gt;
There is a retractable concert venue located just shy of the shallows in the center of the beach.  Under most circumstances it is buried beneath and covered by the sand of the beach just deeply enough that guests casually playing and/or digging in the sand will not hit it.  With the mechanical design in place, it can be raised and put into use within an hour to provide a location for concerts on the beach as needed and scheduled.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Parkside=&lt;br /&gt;
Parkside is predominantly built around a nice, sparsely wooded grass park with a couple small hills perfect for picnics or relaxing on.  The trees and grass are managed through a recycled water system for both efficiency and environmental consciousness, making sure that no resources aboard the station go to waste.  Near the elevator lobby on the Parkside is a stand where things such as picnic blankets, kites, ball-and-gloves, and bicycles can be obtained by guests of the station.  One area toward the far east end of the park contains a retractable concert venue of similar design to the one located Beachside, used mostly for either concerts or theatrical performances in the park.&lt;br /&gt;
&lt;br /&gt;
The south end of Parkside, separated from the normal park by a hedge wall, is a botanical garden.  Many rare and endangered plants are grown here, with soil and atmospheric conditions controlled as much as possible to match to their natural environments.  The botanical garden is one of the few areas of the station not available to guests at all times - four hours of each day are reserved for a team of botanists to work on maintaining, cultivating and studying the plants in the garden to assist both with providing an enjoyable environment for guests and also with propagating these plants for redistribution and replanting around the galaxy.  The botanical garden is operated in a partnership with the Wellspring Society of the [[Aurora Collegium of Sciences]], and overseen by the Neti botanist Tena Ushul.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Tena_Ushul.png|name=Tena Ushul|species=Neti|position=Chief Botanist of Hod Haran&#039;s Folly|affiliation=Hod Haran&#039;s Folly|discipline=Force User|age=3122|heightweight=(appears) 5&#039;5&amp;quot; / 120 lbs.|pronouns=They/Them}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 4=&lt;br /&gt;
=== Estate Level ===&lt;br /&gt;
[[File:HodHaranFollyEstate.png|thumb|Level 4 of Hod Haran&#039;s Folly, containing Alex Draconis&#039; personal estate]]&lt;br /&gt;
&lt;br /&gt;
==== Alex Draconis&#039; Estate ====&lt;br /&gt;
The topmost level of the station is reserved for the owner and his invited guests.  The grounds of the estate contain a private beach utilizing the same magnetic wave-motion technology as Beachside.  The back half of the grounds is set up as a nature preserve, with a &amp;quot;natural&amp;quot; forest and plains biome populated by many species of animals whose natural environments have become threatened.  There is also a small private garden isolated from the rest of the nature area, designed to be used for both hobby gardening and also as a meditation area for when somebody is looking to have a quiet, peaceful place to relax.&lt;br /&gt;
&lt;br /&gt;
The primary permanent &amp;quot;guest&amp;quot; of the Estate is Lady Raileera, an associate of Alex&#039;s.  The details of this association are not made particularly plain, and Alex will not explain if pressed on the matter.  What is clear from Raileera&#039;s mannerisms and behavior is that she is of some sort of nobility, and is used to things operating in a very particular way.  Since she is for all intents and purposes a resident of the Estate - and is there far more often than even Alex is - she has become the effective majordomo of the Estate and Alex has entrusted her with his full authority to keep the affairs of the private estate in order.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Raileera.png|name=Lady Raileera|species=Trianii|position=Guest/Majordomo|affiliation=Hod Haran&#039;s Folly|discipline=Noble|age=35|pronouns=She/Her|heightweight=6&#039;4&amp;quot; / 220 lbs.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202895</id>
		<title>Hod Haran&#039;s Folly</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202895"/>
		<updated>2026-08-23T17:55:28Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{italic title}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|name=Hod Haran&#039;s Folly&lt;br /&gt;
|length=5km&lt;br /&gt;
|width=5km&lt;br /&gt;
|height=500m&lt;br /&gt;
|role=Luxury resort, casino, and entertainment station&lt;br /&gt;
|owners=[[Alex Draconis|Alex Draconis]]&lt;br /&gt;
|manufacturer=Stalker Shipyards Limited&lt;br /&gt;
|model=Custom Built&lt;br /&gt;
|location=[[Gethsemane|Gethsemane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hod Haran&#039;s Folly&#039;&#039;&#039;&#039;&#039; is a custom-designed space station manufactured by Stalker Shipyards Limited.  It was originally built as a personal estate for a well-off bounty hunter and a recreation and entertainment facility for his cadre. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In 42 ABY, [[Alex Draconis]] had the station transported from the Lyarna System where it had sat unused and dormant to the orbit of [[Gethsemane]] in the [[Dajorra System]].  At great personal expense, he had the station renovated and retrofitted into being a premier destination for luxury, entertainment, and gambling.  While Alex does personally own a number of the businesses located on the station, the majority of them are owned by other individuals or companies and operate either under lease or through business agreement with the station.&lt;br /&gt;
&lt;br /&gt;
As part of the agreement between Alex and the Clan Arcona for allowing him to set up the station around Gethsemane, all primary services at locations on the station owned and operated by Alex are available free-of-charge to members of the Clan.  This includes meals at restaurants, rooms at hotels, drinks at bars and clubs, and any entrance fees for entertainment venues.&lt;br /&gt;
&lt;br /&gt;
== Station Layout ==&lt;br /&gt;
The station is comprised of four levels plus an administrative and logistics sublevel, all built around a central turbolift lobby and covered by a [[starwars:transparisteel|transparisteel]] dome.  There is an electromagnetic mesh integrated into the dome, allowing for station operations to control and filter the amount and quality of light visible at the various areas throughout the station.  While this is typically left to an established day-night cycle, there are sometimes alterations made for certain special occasions or events.&lt;br /&gt;
&lt;br /&gt;
The turbolifts are likewise primarily constructed of transparisteel to allow guests a clear view both of the station environs as well as out the dome as they travel between levels.  Ornate gold panels and railings adorn the interior of the turbolift cab.  One turbolift in each section is reserved for staff and official business use, to allow for no delays in traversing the station in order to provide top-quality service.  The central turbolift is heavily secured and accessible only by the owner of the station and his specifically invited guests, and is also the only way to gain access to the highest level of the station where his personal residence is located.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Sublevel=&lt;br /&gt;
=== Administration, Maintenance, Logistics ===&lt;br /&gt;
Beneath the first level of the station is a level which houses the various offices, warehouses, staff residential areas, and other logistical necessities for day-to-day operations of the station.  This level is not at all open to the public, and even the owner&#039;s invited guests are not permitted access to this level without specific reasoning and permission granted by the owner or one of his direct staff.&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Business Offices=&lt;br /&gt;
A small section of the sublevel near to the turbolifts is devoted to the business offices of the station itself.  While each individual business located aboard the station is expected to maintain their own records and business practices, the station administration office retains records of what businesses have been granted lease to operate aboard the station, what the terms of those leases are, and records of any vendor or transport contracts maintained by those businesses.  The staff of this office work directly with the owners and managers of the businesses aboard the station as well as the estate staff for the owner&#039;s personal estate to ensure that supply needs are met, business concerns are addressed, and that overall the station as a whole maintains smooth operations both for its guests and tenants.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Security Station=&lt;br /&gt;
&lt;br /&gt;
One of the few areas of the station almost entirely unchanged from its previous purpose as the personal domain of a highly successful bounty hunter, the security station of Hod Haran&#039;s Folly is isolated at the far end of the sublevel.  Temporary holding cells are arranged in two blocks, with enough capacity to hold around one hundred prisoners.  Most of these arrangements are in group cells designed for around ten occupants, with a few more secure individual cells.  The area itself is not designed for long-term incarceration, but rather temporary holding until transport or release can be arranged.&lt;br /&gt;
&lt;br /&gt;
The security office itself houses monitoring systems for the station&#039;s security cameras, a locker room area for the private security force, and a secured armory utilized for station defense in the highly unlikely event of an attack.  The security force of Hod Haran&#039;s Folly is run with the utmost efficiency by Berik Awaud, a &amp;quot;retired&amp;quot; Mandalorian mercenary.&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Berik_Awaud.png|name=Berik Awaud|species=Human (Mandalorian)|position=Head of Hod Haran&#039;s Folly Security|affiliation=Hod Haran&#039;s Folly|discipline=Mercenary|age=44|heightweight=5&#039;9&amp;quot; / 230 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Cargo Area=&lt;br /&gt;
&lt;br /&gt;
The sublevel contains a large cargo area, suitable for docking a half dozen freighters at a time.  This cargo area manages the import of goods at pretty much all times, the logistical needs of maintaining a station the size of the Folly requiring a constant influx of material such as food, fuel supplies, and maintenance materials.  Very little is exported from Hod Haran&#039;s Folly, since its primary purpose is for entertainment and leisure, but what few goods are sent out are also handled through the cargo docks.&lt;br /&gt;
&lt;br /&gt;
A veteran crew of cargo loaders - both organic and droid - work in the Cargo Area to ensure that everything is moved through quickly and efficiently to keep the Folly running smoothly.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Residential Area=&lt;br /&gt;
&lt;br /&gt;
The largest section of the sublevel is given over to permanent residential areas for the permanent residents of the station.  While many employees live off-site at various planets around the Dajorra system, many more still live on the station itself.  Prevalent apartment complexes provide first-class amenities for single- or double-occupancy situations, while multiple districts of single-family homes are available for those whose living situations involve a few more people under one roof.&lt;br /&gt;
&lt;br /&gt;
All of these housing options are provided free-of-charge to the staff of the station and their families, as part of the benefits package for working aboard Hod Haran&#039;s Folly.  This is provided by the station owner to anyone who owns or operates a business on the Folly, not just his own staff and employees.&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 1=&lt;br /&gt;
=== Market, Hotels, Casinos ===&lt;br /&gt;
[[File:Base Level.png|thumb|Level 1 of Hod Haran&#039;s Folly]]&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Landing Bays=&lt;br /&gt;
The base level of the Folly has four major landing bay areas.  The &amp;quot;eastern&amp;quot; two of these are set up for the arrival and departure of larger public transport ships, including free shuttle services from [[Selen]] and other inhabited areas of the Dajorra system.  The &amp;quot;north&amp;quot; and &amp;quot;south&amp;quot; ends of the station are also set up to allow for docking tube transfers from larger capital ships, and Hod Haran&#039;s Folly is a frequent stop for many luxury cruise lines which operate in the area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;western&amp;quot; set of landing bays are for private ships, with one being equipped to handle smaller craft such as starfighters and shuttles while the other is designed to accommodate larger craft such as freighters, yachts, and larger transport ships.  These docking facilities are supplied with refueling stations, as well as the ability to request restock and resupply from the station&#039;s stores at a reasonable rate.&lt;br /&gt;
&lt;br /&gt;
In total, between all landing and docking facilities, the station is equipped to handle up to 3500 ships of various sizes and classes at any given time.&lt;br /&gt;
&lt;br /&gt;
Just at the exit from each docking platform are stations for check-in, ship registration, and general station information where guests can speak with station staff.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Market District=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Teal&amp;lt;/span&amp;gt; Buildings) ====&amp;lt;br&amp;gt;&lt;br /&gt;
(Any unlisted slots are still availabile)&amp;lt;br&amp;gt;&lt;br /&gt;
{{{!}} border=&amp;quot;3&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; {{!}} Market District&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Lot ID&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Business&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Details&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M4-2&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Finer Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}An importer of silks and other of the finest fabrics from around the galaxy; run by Auren Ten&#039;ar&#039;ak, an experienced Hapan trader&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M5-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Many Bothan&#039;s Dice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}A store which specializes in puzzles, logic games, and other tabletop hobby entertainments; owned and operated by a Bothan named Aldren&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} M6-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Zig And Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Also known as &amp;quot;Zings&amp;quot;, this quirky shop is Zigs first commercial retail effort. The small shop is made up of entirely industrial looking, self-built counters, shelves, displays, and storage arrays all made from recycled parts and materials by her own hand. The shop specializes in hard-to-find parts, but sells them at an affordable cost. It also features some of her own inventions and designs, modifications, and of course repairs. If given a quote from another shop, Zig and the shops lone employee:  Kelviin the Wookiee, will either repair it for cheaper, or at least explain why the cost is as high. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Hotel District=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; Buildings) ====&amp;lt;br&amp;gt;&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Hotel Tome&#039;tayl=&lt;br /&gt;
The Hotel Tome&#039;tayl, owned and operated by Alex Draconis, is a themed hotel located in the hotel district nearest to the turbolifts.  It is designed in the fashion of the planet Mandalore long before the Purge, and even before the Mandalorian Excision of 738 BBY which did great damage to the ecosystem of the world.  Built based off both Alex&#039;s personal memories of the world as well as historical records, various areas of the hotel recreate the lush northern [https://starwars.fandom.com/wiki/Veshok Veshok] forests, the harsh-but-beautiful white sand deserts, and the gorgeous rolling hills and grasslands surrounding the old capital of [https://starwars.fandom.com/wiki/Keldabe Keldabe].&lt;br /&gt;
&lt;br /&gt;
Aside from the entrance lobby with check-in and reception desks, the first floor of the hotel is almost entirely given over to a recreation of &#039;&#039;Chortav Meshurkaane&#039;&#039; (&amp;quot;Gem-Cutter&#039;s Street&amp;quot;) the main market thoroughfare of Keldabe semi-officially referred to by the hotel staff as &amp;quot;The Mesh&amp;quot;.  Regular shops and tapcafs line the sides of the &amp;quot;street&amp;quot; while the center is dominated by colorful market stalls selling all manner of goods and souvenirs, mostly of Mandalorian fashion.  The far end of the the Mesh expands into a set of stalls arrayed in a makeshift food court offering a variety of Mandalorian street foods as well as an assortment of other snacks and street foods from around the galaxy, all prepared to the highest standards of quality in the Tome&#039;tayl kitchens.&lt;br /&gt;
&lt;br /&gt;
Attached on the first floor is the Parjai Arena, a 12,000 seat venue usable for large concerts, shows, and sporting events.  While the arena is used for a wide variety of events it is most notable for being the home arena of [[Outer Rim Wrestling]], the premier wrestling entertainment promotion in the galaxy.  The three major wrestling events each year are all held in this arena: Galactamania, Spring Slamtacular, and Gra&#039;tua.&lt;br /&gt;
&lt;br /&gt;
The first two room floors of the hotel are used for staff residency.  Each member of the staff is provided as part of their employment a room equivalent in design to the one-bedroom suites available elsewhere in the hotel.  These suites include a separate bedroom area including a large closet, a bathroom with full refresher unit, a small kitchen and dining area, and a living room.  For those members of staff which these living arrangements are not viable, such as those with families or other considerations, the hotel works with them to provide assistance and equivalent compensation toward their housing circumstances.&lt;br /&gt;
&lt;br /&gt;
Floors 4 through 13 are guest-available one-bedroom suites as described above.  Floors 14 through 20 are two-bedroom suites, with shared living spaces of kitchen, dining area and living room between the bedrooms, but each bedroom having its own closets and bathroom with full refresher units.  Also located on floor 20, accessible to all hotel guests, is the rooftop pool facility of the hotel.  This rooftop facility features two full size pools, an array of six hot tubs, a sauna, and a poolside bar for snacks and drinks.&lt;br /&gt;
&lt;br /&gt;
Floors 21 and 22 are each comprised of four Master Suite units.  These units have a large bedroom area with king-sized bed and walk-in closet, a bathroom area complete with refresher unit and a real-water bathtub large enough to accommodate most species, a full-sized kitchen and adjoining dining room with enough seating for eight, and a recreation and living room fully decked out with a state-of-the-art HoloNet entertainment system.  These suites can be customized in furnishing and décor at a small extra fee per guest&#039;s specifications.&lt;br /&gt;
&lt;br /&gt;
The hotel is managed by Hems, a Chiss graduate of the Greater Coruscant University&#039;s Business Administration program with a focus in Hospitality.  He is entrusted with the day-to-day operations of the hotel, as well as given full authority by the owner to make any relevant decisions regarding the overall business plan.  While usually calm and collected, Hems takes a dim view of anyone who attempts to take undue advantage of the generous and liberal policies of the station and has been known to eject guests who become too rowdy or entitled.{{NPCNoSheetVert|headshot=Folly-Dath&#039;em&#039;stovivt.png|name=Dath&#039;em&#039;stovivt &amp;quot;Hems&amp;quot;|species=Chiss|position=Manager of Hotel Tome&#039;tayl|affiliation=Hod Haran&#039;s Folly|discipline=Manager|age=35|heightweight=6&#039;2&amp;quot; / 220 lbs.|pronouns=He/Him}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}Casino Row=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; Buildings) ====&amp;lt;br&amp;gt;&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| The Gravant=&lt;br /&gt;
The Gravant is a high-end casino which is operated under the direct control of Alex Draconis&#039; business concerns.  It is named after, in Alex&#039;s own words, &amp;quot;a real son-of-a-bitch who would smile and lie straight to your face while stabbing you in the back - sometimes literally.&amp;quot;  While the standard business model for a casino is to develop the illusion of chance, that your big win is just right around the corner - the next hand of Pazaak, the next pull of the slot lever - The Gravant instead operates under the policy of complete honesty about your chances.  The odds of winning every single game of chance are clearly posted at the locations of those games, as well as real-time statistics as to how much money has come in for a given table or machine compared against how much that particular table or machine has paid out.  This is all done, according to Alex, in the very same spirit of the casino&#039;s namesake - Alex claims it likely that Gravant would have said &amp;quot;The average person is too stupid to realize those numbers mean they&#039;re going to lose everything, and will gladly throw it all on the table anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of all the businesses operated by Draconis aboard the station, The Gravant is the one which receives no active advertisement, marketing, or any sort of push for participation from the station management.  Despite this, it remains a relatively popular entry among the Folly&#039;s casinos, as many take the clearly posted odds and obvious disdain for its clientele as a challenge - if they can beat The Gravant then it shows that their luck truly is extraordinary.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|-|Level 2=&lt;br /&gt;
=== Restaurants, Clubs, Entertainment Venues ===&lt;br /&gt;
[[File:HodHaranLevel2.png|thumb|Level 2 of Hod Haran&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Restaurants=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Clubs=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== Dragon&#039;s Den =====&lt;br /&gt;
The Dragon&#039;s Den is the premier cabaret host and hostess club aboard Hod Haran&#039;s Folly, built to exacting specifications provided by Alex Draconis.  The building has a stark, triangular design which serves to divide the club into three Halls: Crimson, Cerulean and Citrine.  In the center between these Halls are the business offices, kitchens, backstage and storage areas for the club.  On the second floor, the center is taken up by the manager&#039;s office with one-way glass looking out over each of the Halls so the manager can monitor and be aware of what is happening in the entirety of the club.  State-of-the-art soundproofing between each of the Halls as well as between the Halls and the exterior of the building prevents any sound bleed when things get loud.&lt;br /&gt;
&lt;br /&gt;
Each of the Halls share a common layout, though the specifics of the decor, furnishings and lighting are different for each Hall.  There are six floor-level booths and eight floor-level tables, a VIP balcony with four larger booths and six four-seater tables, a stage running the width of the Hall which can be configured for a variety of music and dance performances, and a small dance floor area in front of the stage.&lt;br /&gt;
&lt;br /&gt;
The Crimson Hall&#039;s motif is &amp;quot;fire&amp;quot;, with a heavy focus on reds and oranges in its aesthetic.  The booths and chairs are upholstered in red velvet surrounded by polished brass fittings, with the tabletops and other surfaces made of a vibrant red mahogany.  The stage is lit with alternating red, orange and yellow lights which gently flicker and transition in order to give a naturalistic flame effect.  The hosts and hostesses of the Crimson Hall always dress in flashy reds and oranges - sequins, latex, any material or adornment that gives off the effect of being bright and shiny - and typical have physical features such as hair color, skin complexion, or cosmetic choices which align with the aesthetic of the Hall.  Musical performances tend toward more toward up-tempo and rhythmic styles such as Jango, Minga and Jatz.  Food and drink in the Crimson Hall are served using tableware crafted from fire nodes, all having a slight luminous quality to them.&lt;br /&gt;
&lt;br /&gt;
The Cerulean Hall is aesthetically designed around &amp;quot;water&amp;quot;, leaning into blues and greens as its primary colors.  Lapis tabletops and a stage cut from a single massive lapis slab are surrounded by booths and tables of silver framing with blue velour fabric.  The lights shine in varying shades of blues, with a shimmering effect to lend the illusion of the acts on stage being underwater as they perform.  The hosts and hostesses of this Hall wear loose flowing garments in blues and blue-greens, and many of the staff working this Hall are of aquatic or amphibian species such as Nautolan, Chagrian, Mon Calamari, or Quarren.  The vibes in this Hall are more chill and relaxed, with softer musical stylings such as Bith Jazz, Dirge, and B&#039;ssa Nuuvu being some of the more prominent genres.  Dishes and glasses made of azurite are presented to guests partaking of food and drink in the Cerulean Hall.&lt;br /&gt;
&lt;br /&gt;
The Citrine Hall is designed around the concept of &amp;quot;light&amp;quot;, with yellows and stunningly bright whites dominating the color palette of the room.  Gleaming golden metal and white leather cushioning make up the seating arrangements of the Hall, with surfaces carved from polished marble for tabletops and the stage.  The lights of the Hall are bright and white, catching and sparkling off of Velmorite crystals inset in the walls and ceiling.  Staff of the Citrine Hall wear casual but elegant outfits typically in shiny gold colors and adorned with luminescent accessories to give off a constant glow.  This Hall is more focused on the kind of music that encourages dancing and active participation, hosting many acts in genres such as Gliz, Jizz and Swing-bop.  Guests dining in the Citrine Hall are served from glasses and dishes carved from chrysopaz gems, which shine astonishingly in the bright light of the Hall.&lt;br /&gt;
&lt;br /&gt;
The Den is managed by Leonie Moonshine, a young and enterprising Zeltron who started off as a hostess in the Crimson Hall - and still occasionally fills in as such on busier nights.  Alex was impressed by their dedication to their work, their ability to adapt and respond to unexpected situations and requests, and most importantly their ability to set and enforce boundaries with customers without a situation escalating out of control.  It was decided to give Leonie the chance to handle the Den while Alex was otherwise occupied and, thusfar, they have done nothing but exceed every expectation Alex had of them.{{NPCNoSheetVert|headshot=Folly-Leonie Moonshine.png|name=Leonie Moonshine|species=Zeltron|position=Manager of Dragon&#039;s Den Cabaret Club|affiliation=Hod Haran&#039;s Folly|discipline=Manager; Cabaret Hostess|age=24|heightweight=5&#039;2&amp;quot; / 105 lbs.|pronouns=Any}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Entertainment Venues=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== MFUG Bar =====&lt;br /&gt;
The MFUG is what could only be charitably described as a dive bar where music happens.  Dark and dingy by design, the black walls are covered with haphazardly plastered-up posters of the hundreds of different bands that have held shows on the low-rise stage that occupies an entire side of the relatively small venue.  Wooden high-top tables and accompanying stools - easily broken and just as easily replaced - festoon the floorspace of the bar, with dim lighting hiding the scratches and stains that mar their surfaces.&lt;br /&gt;
&lt;br /&gt;
Performances at MFUG tend toward more violent, brutal, or underground musical styles.  Well-known gonkrock, heavy-isotope, Herglic rage-metal, and wreckpunk bands have all passed across the stage in their time.  It is considered an honor to leave your band&#039;s mark on one of the two large round pillars that bracket the stage.&lt;br /&gt;
&lt;br /&gt;
The main bartender (and de facto manager) of MFUG is a young Cathar name Micusiat, who goes by &amp;quot;Mike&amp;quot; as it is far easier for a majority of species to pronounce.  Mike is generally fairly laid back and easy-going, having a cool and calm demeanor that makes him ideal for handling the usually rough and rowdy crowds that fill the bar just about every night.  However, despite his apparent gentleness, Mike is far from a pushover.  In his off time, Mike is an apprentice wrestler with the [[Outer Rim Wrestling]] federation and is more than capable of taking care of any problems that arise in MFUG well before the bouncers can make it to the commotion.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Micusiat.png|name=Micusiat &amp;quot;Mike&amp;quot;|species=Cathar|position=Bartender at MFUG|affiliation=Hod Haran&#039;s Folly|discipline=Bartender|age=22|heightweight=5&#039;6&amp;quot; / 185 lbs.|pronouns=They/Them}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 3=&lt;br /&gt;
=== Parks and Beaches ===&lt;br /&gt;
[[File:HodHaranFollyLevel3.png|alt=A layout of a space station level, split in half between beach and park|thumb|Level 3 of Hod Haran&#039;s Folly]]&lt;br /&gt;
The third level of Hod Haran&#039;s Folly is the &amp;quot;nature&amp;quot; level, split in half between a picturesque beach (referred to as &amp;quot;Beachside&amp;quot;) and a park and botanical garden (referred to as &amp;quot;Parkside&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Beachside=&lt;br /&gt;
Beachside on level 3 is dominated by a gorgeous sandy beach with simulated ocean.  Waves are generated - gentle waves in the shallower waters with more significant waves in the deeper sections - by a complicated magnetic force system which accurately emulates tidal motion.  There is a small stand right next to the elevator lobby where various equipment can be borrowed free-of-charge, maintained by the station.  Guests of the station have open access to beach blankets, collapsible beach chairs, towels, umbrellas, water floats, surfboards, one- and two-man kayaks and paddle boats.  There are changing rooms and shower stations nearby, which are also stocked with a variety of sunscreens of different formulations appropriate for different types of skin.&lt;br /&gt;
&lt;br /&gt;
At the far south and north ends of Beachside are beach cabin clusters available for rent.  Each cluster consists of six cabins, and there are two clusters at either end.  These cabins are managed by and can be rented through &#039;&#039;Tome&#039;tayl&#039;&#039;, and are furnished, maintained, and provided service at an equivalent level to the &amp;quot;high luxury&amp;quot; rooms of that hotel.&lt;br /&gt;
&lt;br /&gt;
There is a retractable concert venue located just shy of the shallows in the center of the beach.  Under most circumstances it is buried beneath and covered by the sand of the beach just deeply enough that guests casually playing and/or digging in the sand will not hit it.  With the mechanical design in place, it can be raised and put into use within an hour to provide a location for concerts on the beach as needed and scheduled.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Parkside=&lt;br /&gt;
Parkside is predominantly built around a nice, sparsely wooded grass park with a couple small hills perfect for picnics or relaxing on.  The trees and grass are managed through a recycled water system for both efficiency and environmental consciousness, making sure that no resources aboard the station go to waste.  Near the elevator lobby on the Parkside is a stand where things such as picnic blankets, kites, ball-and-gloves, and bicycles can be obtained by guests of the station.  One area toward the far east end of the park contains a retractable concert venue of similar design to the one located Beachside, used mostly for either concerts or theatrical performances in the park.&lt;br /&gt;
&lt;br /&gt;
The south end of Parkside, separated from the normal park by a hedge wall, is a botanical garden.  Many rare and endangered plants are grown here, with soil and atmospheric conditions controlled as much as possible to match to their natural environments.  The botanical garden is one of the few areas of the station not available to guests at all times - four hours of each day are reserved for a team of botanists to work on maintaining, cultivating and studying the plants in the garden to assist both with providing an enjoyable environment for guests and also with propagating these plants for redistribution and replanting around the galaxy.  The botanical garden is operated in a partnership with the Wellspring Society of the [[Aurora Collegium of Sciences]], and overseen by the Neti botanist Tena Ushul.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Tena_Ushul.png|name=Tena Ushul|species=Neti|position=Chief Botanist of Hod Haran&#039;s Folly|affiliation=Hod Haran&#039;s Folly|discipline=Force User|age=3122|heightweight=(appears) 5&#039;5&amp;quot; / 120 lbs.|pronouns=They/Them}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 4=&lt;br /&gt;
=== Estate Level ===&lt;br /&gt;
[[File:HodHaranFollyEstate.png|thumb|Level 4 of Hod Haran&#039;s Folly, containing Alex Draconis&#039; personal estate]]&lt;br /&gt;
&lt;br /&gt;
==== Alex Draconis&#039; Estate ====&lt;br /&gt;
The topmost level of the station is reserved for the owner and his invited guests.  The grounds of the estate contain a private beach utilizing the same magnetic wave-motion technology as Beachside.  The back half of the grounds is set up as a nature preserve, with a &amp;quot;natural&amp;quot; forest and plains biome populated by many species of animals whose natural environments have become threatened.  There is also a small private garden isolated from the rest of the nature area, designed to be used for both hobby gardening and also as a meditation area for when somebody is looking to have a quiet, peaceful place to relax.&lt;br /&gt;
&lt;br /&gt;
The primary permanent &amp;quot;guest&amp;quot; of the Estate is Lady Raileera, an associate of Alex&#039;s.  The details of this association are not made particularly plain, and Alex will not explain if pressed on the matter.  What is clear from Raileera&#039;s mannerisms and behavior is that she is of some sort of nobility, and is used to things operating in a very particular way.  Since she is for all intents and purposes a resident of the Estate - and is there far more often than even Alex is - she has become the effective majordomo of the Estate and Alex has entrusted her with his full authority to keep the affairs of the private estate in order.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Raileera.png|name=Lady Raileera|species=Trianii|position=Guest/Majordomo|affiliation=Hod Haran&#039;s Folly|discipline=Noble|age=35|pronouns=She/Her|heightweight=6&#039;4&amp;quot; / 220 lbs.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202894</id>
		<title>Hod Haran&#039;s Folly</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202894"/>
		<updated>2026-08-23T17:53:00Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{italic title}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|name=Hod Haran&#039;s Folly&lt;br /&gt;
|length=5km&lt;br /&gt;
|width=5km&lt;br /&gt;
|height=500m&lt;br /&gt;
|role=Luxury resort, casino, and entertainment station&lt;br /&gt;
|owners=[[Alex Draconis|Alex Draconis]]&lt;br /&gt;
|manufacturer=Stalker Shipyards Limited&lt;br /&gt;
|model=Custom Built&lt;br /&gt;
|location=[[Gethsemane|Gethsemane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hod Haran&#039;s Folly&#039;&#039;&#039;&#039;&#039; is a custom-designed space station manufactured by Stalker Shipyards Limited.  It was originally built as a personal estate for a well-off bounty hunter and a recreation and entertainment facility for his cadre. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In 42 ABY, [[Alex Draconis]] had the station transported from the Lyarna System where it had sat unused and dormant to the orbit of [[Gethsemane]] in the [[Dajorra System]].  At great personal expense, he had the station renovated and retrofitted into being a premier destination for luxury, entertainment, and gambling.  While Alex does personally own a number of the businesses located on the station, the majority of them are owned by other individuals or companies and operate either under lease or through business agreement with the station.&lt;br /&gt;
&lt;br /&gt;
As part of the agreement between Alex and the Clan Arcona for allowing him to set up the station around Gethsemane, all primary services at locations on the station owned and operated by Alex are available free-of-charge to members of the Clan.  This includes meals at restaurants, rooms at hotels, drinks at bars and clubs, and any entrance fees for entertainment venues.&lt;br /&gt;
&lt;br /&gt;
== Station Layout ==&lt;br /&gt;
The station is comprised of four levels plus an administrative and logistics sublevel, all built around a central turbolift lobby and covered by a [[starwars:transparisteel|transparisteel]] dome.  There is an electromagnetic mesh integrated into the dome, allowing for station operations to control and filter the amount and quality of light visible at the various areas throughout the station.  While this is typically left to an established day-night cycle, there are sometimes alterations made for certain special occasions or events.&lt;br /&gt;
&lt;br /&gt;
The turbolifts are likewise primarily constructed of transparisteel to allow guests a clear view both of the station environs as well as out the dome as they travel between levels.  Ornate gold panels and railings adorn the interior of the turbolift cab.  One turbolift in each section is reserved for staff and official business use, to allow for no delays in traversing the station in order to provide top-quality service.  The central turbolift is heavily secured and accessible only by the owner of the station and his specifically invited guests, and is also the only way to gain access to the highest level of the station where his personal residence is located.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Sublevel=&lt;br /&gt;
=== Administration, Maintenance, Logistics ===&lt;br /&gt;
Beneath the first level of the station is a level which houses the various offices, warehouses, staff residential areas, and other logistical necessities for day-to-day operations of the station.  This level is not at all open to the public, and even the owner&#039;s invited guests are not permitted access to this level without specific reasoning and permission granted by the owner or one of his direct staff.&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Business Offices=&lt;br /&gt;
A small section of the sublevel near to the turbolifts is devoted to the business offices of the station itself.  While each individual business located aboard the station is expected to maintain their own records and business practices, the station administration office retains records of what businesses have been granted lease to operate aboard the station, what the terms of those leases are, and records of any vendor or transport contracts maintained by those businesses.  The staff of this office work directly with the owners and managers of the businesses aboard the station as well as the estate staff for the owner&#039;s personal estate to ensure that supply needs are met, business concerns are addressed, and that overall the station as a whole maintains smooth operations both for its guests and tenants.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Security Station=&lt;br /&gt;
&lt;br /&gt;
One of the few areas of the station almost entirely unchanged from its previous purpose as the personal domain of a highly successful bounty hunter, the security station of Hod Haran&#039;s Folly is isolated at the far end of the sublevel.  Temporary holding cells are arranged in two blocks, with enough capacity to hold around one hundred prisoners.  Most of these arrangements are in group cells designed for around ten occupants, with a few more secure individual cells.  The area itself is not designed for long-term incarceration, but rather temporary holding until transport or release can be arranged.&lt;br /&gt;
&lt;br /&gt;
The security office itself houses monitoring systems for the station&#039;s security cameras, a locker room area for the private security force, and a secured armory utilized for station defense in the highly unlikely event of an attack.  The security force of Hod Haran&#039;s Folly is run with the utmost efficiency by Berik Awaud, a &amp;quot;retired&amp;quot; Mandalorian mercenary.&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Berik_Awaud.png|name=Berik Awaud|species=Human (Mandalorian)|position=Head of Hod Haran&#039;s Folly Security|affiliation=Hod Haran&#039;s Folly|discipline=Mercenary|age=44|heightweight=5&#039;9&amp;quot; / 230 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Cargo Area=&lt;br /&gt;
&lt;br /&gt;
The sublevel contains a large cargo area, suitable for docking a half dozen freighters at a time.  This cargo area manages the import of goods at pretty much all times, the logistical needs of maintaining a station the size of the Folly requiring a constant influx of material such as food, fuel supplies, and maintenance materials.  Very little is exported from Hod Haran&#039;s Folly, since its primary purpose is for entertainment and leisure, but what few goods are sent out are also handled through the cargo docks.&lt;br /&gt;
&lt;br /&gt;
A veteran crew of cargo loaders - both organic and droid - work in the Cargo Area to ensure that everything is moved through quickly and efficiently to keep the Folly running smoothly.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Residential Area=&lt;br /&gt;
&lt;br /&gt;
The largest section of the sublevel is given over to permanent residential areas for the permanent residents of the station.  While many employees live off-site at various planets around the Dajorra system, many more still live on the station itself.  Prevalent apartment complexes provide first-class amenities for single- or double-occupancy situations, while multiple districts of single-family homes are available for those whose living situations involve a few more people under one roof.&lt;br /&gt;
&lt;br /&gt;
All of these housing options are provided free-of-charge to the staff of the station and their families, as part of the benefits package for working aboard Hod Haran&#039;s Folly.  This is provided by the station owner to anyone who owns or operates a business on the Folly, not just his own staff and employees.&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 1=&lt;br /&gt;
=== Market, Hotels, Casinos ===&lt;br /&gt;
[[File:Base Level.png|thumb|Level 1 of Hod Haran&#039;s Folly]]&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Landing Bays=&lt;br /&gt;
The base level of the Folly has four major landing bay areas.  The &amp;quot;eastern&amp;quot; two of these are set up for the arrival and departure of larger public transport ships, including free shuttle services from [[Selen]] and other inhabited areas of the Dajorra system.  The &amp;quot;north&amp;quot; and &amp;quot;south&amp;quot; ends of the station are also set up to allow for docking tube transfers from larger capital ships, and Hod Haran&#039;s Folly is a frequent stop for many luxury cruise lines which operate in the area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;western&amp;quot; set of landing bays are for private ships, with one being equipped to handle smaller craft such as starfighters and shuttles while the other is designed to accommodate larger craft such as freighters, yachts, and larger transport ships.  These docking facilities are supplied with refueling stations, as well as the ability to request restock and resupply from the station&#039;s stores at a reasonable rate.&lt;br /&gt;
&lt;br /&gt;
In total, between all landing and docking facilities, the station is equipped to handle up to 3500 ships of various sizes and classes at any given time.&lt;br /&gt;
&lt;br /&gt;
Just at the exit from each docking platform are stations for check-in, ship registration, and general station information where guests can speak with station staff.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Market District=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Teal&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
(Any unlisted slots are still availabile)&amp;lt;br&amp;gt;&lt;br /&gt;
{{{!}} border=&amp;quot;3&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; {{!}} Market District&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Lot ID&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Business&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Details&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M4-2&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Finer Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}An importer of silks and other of the finest fabrics from around the galaxy; run by Auren Ten&#039;ar&#039;ak, an experienced Hapan trader&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M5-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Many Bothan&#039;s Dice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}A store which specializes in puzzles, logic games, and other tabletop hobby entertainments; owned and operated by a Bothan named Aldren&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} M6-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Zig And Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Also known as &amp;quot;Zings&amp;quot;, this quirky shop is Zigs first commercial retail effort. The small shop is made up of entirely industrial looking, self-built counters, shelves, displays, and storage arrays all made from recycled parts and materials by her own hand. The shop specializes in hard-to-find parts, but sells them at an affordable cost. It also features some of her own inventions and designs, modifications, and of course repairs. If given a quote from another shop, Zig and the shops lone employee:  Kelviin the Wookiee, will either repair it for cheaper, or at least explain why the cost is as high. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Hotel District=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Hotel Tome&#039;tayl=&lt;br /&gt;
The Hotel Tome&#039;tayl, owned and operated by Alex Draconis, is a themed hotel located in the hotel district nearest to the turbolifts.  It is designed in the fashion of the planet Mandalore long before the Purge, and even before the Mandalorian Excision of 738 BBY which did great damage to the ecosystem of the world.  Built based off both Alex&#039;s personal memories of the world as well as historical records, various areas of the hotel recreate the lush northern [https://starwars.fandom.com/wiki/Veshok Veshok] forests, the harsh-but-beautiful white sand deserts, and the gorgeous rolling hills and grasslands surrounding the old capital of [https://starwars.fandom.com/wiki/Keldabe Keldabe].&lt;br /&gt;
&lt;br /&gt;
Aside from the entrance lobby with check-in and reception desks, the first floor of the hotel is almost entirely given over to a recreation of &#039;&#039;Chortav Meshurkaane&#039;&#039; (&amp;quot;Gem-Cutter&#039;s Street&amp;quot;) the main market thoroughfare of Keldabe semi-officially referred to by the hotel staff as &amp;quot;The Mesh&amp;quot;.  Regular shops and tapcafs line the sides of the &amp;quot;street&amp;quot; while the center is dominated by colorful market stalls selling all manner of goods and souvenirs, mostly of Mandalorian fashion.  The far end of the the Mesh expands into a set of stalls arrayed in a makeshift food court offering a variety of Mandalorian street foods as well as an assortment of other snacks and street foods from around the galaxy, all prepared to the highest standards of quality in the Tome&#039;tayl kitchens.&lt;br /&gt;
&lt;br /&gt;
Attached on the first floor is the Parjai Arena, a 12,000 seat venue usable for large concerts, shows, and sporting events.  While the arena is used for a wide variety of events it is most notable for being the home arena of [[Outer Rim Wrestling]], the premier wrestling entertainment promotion in the galaxy.  The three major wrestling events each year are all held in this arena: Galactamania, Spring Slamtacular, and Gra&#039;tua.&lt;br /&gt;
&lt;br /&gt;
The first two room floors of the hotel are used for staff residency.  Each member of the staff is provided as part of their employment a room equivalent in design to the one-bedroom suites available elsewhere in the hotel.  These suites include a separate bedroom area including a large closet, a bathroom with full refresher unit, a small kitchen and dining area, and a living room.  For those members of staff which these living arrangements are not viable, such as those with families or other considerations, the hotel works with them to provide assistance and equivalent compensation toward their housing circumstances.&lt;br /&gt;
&lt;br /&gt;
Floors 4 through 13 are guest-available one-bedroom suites as described above.  Floors 14 through 20 are two-bedroom suites, with shared living spaces of kitchen, dining area and living room between the bedrooms, but each bedroom having its own closets and bathroom with full refresher units.  Also located on floor 20, accessible to all hotel guests, is the rooftop pool facility of the hotel.  This rooftop facility features two full size pools, an array of six hot tubs, a sauna, and a poolside bar for snacks and drinks.&lt;br /&gt;
&lt;br /&gt;
Floors 21 and 22 are each comprised of four Master Suite units.  These units have a large bedroom area with king-sized bed and walk-in closet, a bathroom area complete with refresher unit and a real-water bathtub large enough to accommodate most species, a full-sized kitchen and adjoining dining room with enough seating for eight, and a recreation and living room fully decked out with a state-of-the-art HoloNet entertainment system.  These suites can be customized in furnishing and décor at a small extra fee per guest&#039;s specifications.&lt;br /&gt;
&lt;br /&gt;
The hotel is managed by Hems, a Chiss graduate of the Greater Coruscant University&#039;s Business Administration program with a focus in Hospitality.  He is entrusted with the day-to-day operations of the hotel, as well as given full authority by the owner to make any relevant decisions regarding the overall business plan.  While usually calm and collected, Hems takes a dim view of anyone who attempts to take undue advantage of the generous and liberal policies of the station and has been known to eject guests who become too rowdy or entitled.{{NPCNoSheetVert|headshot=Folly-Dath&#039;em&#039;stovivt.png|name=Dath&#039;em&#039;stovivt &amp;quot;Hems&amp;quot;|species=Chiss|position=Manager of Hotel Tome&#039;tayl|affiliation=Hod Haran&#039;s Folly|discipline=Manager|age=35|heightweight=6&#039;2&amp;quot; / 220 lbs.|pronouns=He/Him}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}Casino Row=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| The Gravant=&lt;br /&gt;
The Gravant is a high-end casino which is operated under the direct control of Alex Draconis&#039; business concerns.  It is named after, in Alex&#039;s own words, &amp;quot;a real son-of-a-bitch who would smile and lie straight to your face while stabbing you in the back - sometimes literally.&amp;quot;  While the standard business model for a casino is to develop the illusion of chance, that your big win is just right around the corner - the next hand of Pazaak, the next pull of the slot lever - The Gravant instead operates under the policy of complete honesty about your chances.  The odds of winning every single game of chance are clearly posted at the locations of those games, as well as real-time statistics as to how much money has come in for a given table or machine compared against how much that particular table or machine has paid out.  This is all done, according to Alex, in the very same spirit of the casino&#039;s namesake - Alex claims it likely that Gravant would have said &amp;quot;The average person is too stupid to realize those numbers mean they&#039;re going to lose everything, and will gladly throw it all on the table anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of all the businesses operated by Draconis aboard the station, The Gravant is the one which receives no active advertisement, marketing, or any sort of push for participation from the station management.  Despite this, it remains a relatively popular entry among the Folly&#039;s casinos, as many take the clearly posted odds and obvious disdain for its clientele as a challenge - if they can beat The Gravant then it shows that their luck truly is extraordinary.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|-|Level 2=&lt;br /&gt;
=== Restaurants, Clubs, Entertainment Venues ===&lt;br /&gt;
[[File:HodHaranLevel2.png|thumb|Level 2 of Hod Haran&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Restaurants=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Clubs=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== Dragon&#039;s Den =====&lt;br /&gt;
The Dragon&#039;s Den is the premier cabaret host and hostess club aboard Hod Haran&#039;s Folly, built to exacting specifications provided by Alex Draconis.  The building has a stark, triangular design which serves to divide the club into three Halls: Crimson, Cerulean and Citrine.  In the center between these Halls are the business offices, kitchens, backstage and storage areas for the club.  On the second floor, the center is taken up by the manager&#039;s office with one-way glass looking out over each of the Halls so the manager can monitor and be aware of what is happening in the entirety of the club.  State-of-the-art soundproofing between each of the Halls as well as between the Halls and the exterior of the building prevents any sound bleed when things get loud.&lt;br /&gt;
&lt;br /&gt;
Each of the Halls share a common layout, though the specifics of the decor, furnishings and lighting are different for each Hall.  There are six floor-level booths and eight floor-level tables, a VIP balcony with four larger booths and six four-seater tables, a stage running the width of the Hall which can be configured for a variety of music and dance performances, and a small dance floor area in front of the stage.&lt;br /&gt;
&lt;br /&gt;
The Crimson Hall&#039;s motif is &amp;quot;fire&amp;quot;, with a heavy focus on reds and oranges in its aesthetic.  The booths and chairs are upholstered in red velvet surrounded by polished brass fittings, with the tabletops and other surfaces made of a vibrant red mahogany.  The stage is lit with alternating red, orange and yellow lights which gently flicker and transition in order to give a naturalistic flame effect.  The hosts and hostesses of the Crimson Hall always dress in flashy reds and oranges - sequins, latex, any material or adornment that gives off the effect of being bright and shiny - and typical have physical features such as hair color, skin complexion, or cosmetic choices which align with the aesthetic of the Hall.  Musical performances tend toward more toward up-tempo and rhythmic styles such as Jango, Minga and Jatz.  Food and drink in the Crimson Hall are served using tableware crafted from fire nodes, all having a slight luminous quality to them.&lt;br /&gt;
&lt;br /&gt;
The Cerulean Hall is aesthetically designed around &amp;quot;water&amp;quot;, leaning into blues and greens as its primary colors.  Lapis tabletops and a stage cut from a single massive lapis slab are surrounded by booths and tables of silver framing with blue velour fabric.  The lights shine in varying shades of blues, with a shimmering effect to lend the illusion of the acts on stage being underwater as they perform.  The hosts and hostesses of this Hall wear loose flowing garments in blues and blue-greens, and many of the staff working this Hall are of aquatic or amphibian species such as Nautolan, Chagrian, Mon Calamari, or Quarren.  The vibes in this Hall are more chill and relaxed, with softer musical stylings such as Bith Jazz, Dirge, and B&#039;ssa Nuuvu being some of the more prominent genres.  Dishes and glasses made of azurite are presented to guests partaking of food and drink in the Cerulean Hall.&lt;br /&gt;
&lt;br /&gt;
The Citrine Hall is designed around the concept of &amp;quot;light&amp;quot;, with yellows and stunningly bright whites dominating the color palette of the room.  Gleaming golden metal and white leather cushioning make up the seating arrangements of the Hall, with surfaces carved from polished marble for tabletops and the stage.  The lights of the Hall are bright and white, catching and sparkling off of Velmorite crystals inset in the walls and ceiling.  Staff of the Citrine Hall wear casual but elegant outfits typically in shiny gold colors and adorned with luminescent accessories to give off a constant glow.  This Hall is more focused on the kind of music that encourages dancing and active participation, hosting many acts in genres such as Gliz, Jizz and Swing-bop.  Guests dining in the Citrine Hall are served from glasses and dishes carved from chrysopaz gems, which shine astonishingly in the bright light of the Hall.&lt;br /&gt;
&lt;br /&gt;
The Den is managed by Leonie Moonshine, a young and enterprising Zeltron who started off as a hostess in the Crimson Hall - and still occasionally fills in as such on busier nights.  Alex was impressed by their dedication to their work, their ability to adapt and respond to unexpected situations and requests, and most importantly their ability to set and enforce boundaries with customers without a situation escalating out of control.  It was decided to give Leonie the chance to handle the Den while Alex was otherwise occupied and, thusfar, they have done nothing but exceed every expectation Alex had of them.{{NPCNoSheetVert|headshot=Folly-Leonie Moonshine.png|name=Leonie Moonshine|species=Zeltron|position=Manager of Dragon&#039;s Den Cabaret Club|affiliation=Hod Haran&#039;s Folly|discipline=Manager; Cabaret Hostess|age=24|heightweight=5&#039;2&amp;quot; / 105 lbs.|pronouns=Any}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Entertainment Venues=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== MFUG Bar =====&lt;br /&gt;
The MFUG is what could only be charitably described as a dive bar where music happens.  Dark and dingy by design, the black walls are covered with haphazardly plastered-up posters of the hundreds of different bands that have held shows on the low-rise stage that occupies an entire side of the relatively small venue.  Wooden high-top tables and accompanying stools - easily broken and just as easily replaced - festoon the floorspace of the bar, with dim lighting hiding the scratches and stains that mar their surfaces.&lt;br /&gt;
&lt;br /&gt;
Performances at MFUG tend toward more violent, brutal, or underground musical styles.  Well-known gonkrock, heavy-isotope, Herglic rage-metal, and wreckpunk bands have all passed across the stage in their time.  It is considered an honor to leave your band&#039;s mark on one of the two large round pillars that bracket the stage.&lt;br /&gt;
&lt;br /&gt;
The main bartender (and de facto manager) of MFUG is a young Cathar name Micusiat, who goes by &amp;quot;Mike&amp;quot; as it is far easier for a majority of species to pronounce.  Mike is generally fairly laid back and easy-going, having a cool and calm demeanor that makes him ideal for handling the usually rough and rowdy crowds that fill the bar just about every night.  However, despite his apparent gentleness, Mike is far from a pushover.  In his off time, Mike is an apprentice wrestler with the [[Outer Rim Wrestling]] federation and is more than capable of taking care of any problems that arise in MFUG well before the bouncers can make it to the commotion.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Micusiat.png|name=Micusiat &amp;quot;Mike&amp;quot;|species=Cathar|position=Bartender at MFUG|affiliation=Hod Haran&#039;s Folly|discipline=Bartender|age=22|heightweight=5&#039;6&amp;quot; / 185 lbs.|pronouns=They/Them}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 3=&lt;br /&gt;
=== Parks and Beaches ===&lt;br /&gt;
[[File:HodHaranFollyLevel3.png|alt=A layout of a space station level, split in half between beach and park|thumb|Level 3 of Hod Haran&#039;s Folly]]&lt;br /&gt;
The third level of Hod Haran&#039;s Folly is the &amp;quot;nature&amp;quot; level, split in half between a picturesque beach (referred to as &amp;quot;Beachside&amp;quot;) and a park and botanical garden (referred to as &amp;quot;Parkside&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Beachside=&lt;br /&gt;
Beachside on level 3 is dominated by a gorgeous sandy beach with simulated ocean.  Waves are generated - gentle waves in the shallower waters with more significant waves in the deeper sections - by a complicated magnetic force system which accurately emulates tidal motion.  There is a small stand right next to the elevator lobby where various equipment can be borrowed free-of-charge, maintained by the station.  Guests of the station have open access to beach blankets, collapsible beach chairs, towels, umbrellas, water floats, surfboards, one- and two-man kayaks and paddle boats.  There are changing rooms and shower stations nearby, which are also stocked with a variety of sunscreens of different formulations appropriate for different types of skin.&lt;br /&gt;
&lt;br /&gt;
At the far south and north ends of Beachside are beach cabin clusters available for rent.  Each cluster consists of six cabins, and there are two clusters at either end.  These cabins are managed by and can be rented through &#039;&#039;Tome&#039;tayl&#039;&#039;, and are furnished, maintained, and provided service at an equivalent level to the &amp;quot;high luxury&amp;quot; rooms of that hotel.&lt;br /&gt;
&lt;br /&gt;
There is a retractable concert venue located just shy of the shallows in the center of the beach.  Under most circumstances it is buried beneath and covered by the sand of the beach just deeply enough that guests casually playing and/or digging in the sand will not hit it.  With the mechanical design in place, it can be raised and put into use within an hour to provide a location for concerts on the beach as needed and scheduled.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Parkside=&lt;br /&gt;
Parkside is predominantly built around a nice, sparsely wooded grass park with a couple small hills perfect for picnics or relaxing on.  The trees and grass are managed through a recycled water system for both efficiency and environmental consciousness, making sure that no resources aboard the station go to waste.  Near the elevator lobby on the Parkside is a stand where things such as picnic blankets, kites, ball-and-gloves, and bicycles can be obtained by guests of the station.  One area toward the far east end of the park contains a retractable concert venue of similar design to the one located Beachside, used mostly for either concerts or theatrical performances in the park.&lt;br /&gt;
&lt;br /&gt;
The south end of Parkside, separated from the normal park by a hedge wall, is a botanical garden.  Many rare and endangered plants are grown here, with soil and atmospheric conditions controlled as much as possible to match to their natural environments.  The botanical garden is one of the few areas of the station not available to guests at all times - four hours of each day are reserved for a team of botanists to work on maintaining, cultivating and studying the plants in the garden to assist both with providing an enjoyable environment for guests and also with propagating these plants for redistribution and replanting around the galaxy.  The botanical garden is operated in a partnership with the Wellspring Society of the [[Aurora Collegium of Sciences]], and overseen by the Neti botanist Tena Ushul.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Tena_Ushul.png|name=Tena Ushul|species=Neti|position=Chief Botanist of Hod Haran&#039;s Folly|affiliation=Hod Haran&#039;s Folly|discipline=Force User|age=3122|heightweight=(appears) 5&#039;5&amp;quot; / 120 lbs.|pronouns=They/Them}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 4=&lt;br /&gt;
=== Estate Level ===&lt;br /&gt;
[[File:HodHaranFollyEstate.png|thumb|Level 4 of Hod Haran&#039;s Folly, containing Alex Draconis&#039; personal estate]]&lt;br /&gt;
&lt;br /&gt;
==== Alex Draconis&#039; Estate ====&lt;br /&gt;
The topmost level of the station is reserved for the owner and his invited guests.  The grounds of the estate contain a private beach utilizing the same magnetic wave-motion technology as Beachside.  The back half of the grounds is set up as a nature preserve, with a &amp;quot;natural&amp;quot; forest and plains biome populated by many species of animals whose natural environments have become threatened.  There is also a small private garden isolated from the rest of the nature area, designed to be used for both hobby gardening and also as a meditation area for when somebody is looking to have a quiet, peaceful place to relax.&lt;br /&gt;
&lt;br /&gt;
The primary permanent &amp;quot;guest&amp;quot; of the Estate is Lady Raileera, an associate of Alex&#039;s.  The details of this association are not made particularly plain, and Alex will not explain if pressed on the matter.  What is clear from Raileera&#039;s mannerisms and behavior is that she is of some sort of nobility, and is used to things operating in a very particular way.  Since she is for all intents and purposes a resident of the Estate - and is there far more often than even Alex is - she has become the effective majordomo of the Estate and Alex has entrusted her with his full authority to keep the affairs of the private estate in order.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Raileera.png|name=Lady Raileera|species=Trianii|position=Guest/Majordomo|affiliation=Hod Haran&#039;s Folly|discipline=Noble|age=35|pronouns=She/Her|heightweight=6&#039;4&amp;quot; / 220 lbs.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox7&amp;diff=202893</id>
		<title>User:Bograt/sandbox7</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox7&amp;diff=202893"/>
		<updated>2026-08-23T17:51:55Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{italic title}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|name=Hod Haran&#039;s Folly&lt;br /&gt;
|length=5km&lt;br /&gt;
|width=5km&lt;br /&gt;
|height=500m&lt;br /&gt;
|role=Luxury resort, casino, and entertainment station&lt;br /&gt;
|owners=[[Alex Draconis|Alex Draconis]]&lt;br /&gt;
|manufacturer=Stalker Shipyards Limited&lt;br /&gt;
|model=Custom Built&lt;br /&gt;
|location=[[Gethsemane|Gethsemane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hod Haran&#039;s Folly&#039;&#039;&#039;&#039;&#039; is a custom-designed space station manufactured by Stalker Shipyards Limited.  It was originally built as a personal estate for a well-off bounty hunter and a recreation and entertainment facility for his cadre. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In 42 ABY, [[Alex Draconis]] had the station transported from the Lyarna System where it had sat unused and dormant to the orbit of [[Gethsemane]] in the [[Dajorra System]].  At great personal expense, he had the station renovated and retrofitted into being a premier destination for luxury, entertainment, and gambling.  While Alex does personally own a number of the businesses located on the station, the majority of them are owned by other individuals or companies and operate either under lease or through business agreement with the station.&lt;br /&gt;
&lt;br /&gt;
As part of the agreement between Alex and the Clan Arcona for allowing him to set up the station around Gethsemane, all primary services at locations on the station owned and operated by Alex are available free-of-charge to members of the Clan.  This includes meals at restaurants, rooms at hotels, drinks at bars and clubs, and any entrance fees for entertainment venues.&lt;br /&gt;
&lt;br /&gt;
== Station Layout ==&lt;br /&gt;
The station is comprised of four levels plus an administrative and logistics sublevel, all built around a central turbolift lobby and covered by a [[starwars:transparisteel|transparisteel]] dome.  There is an electromagnetic mesh integrated into the dome, allowing for station operations to control and filter the amount and quality of light visible at the various areas throughout the station.  While this is typically left to an established day-night cycle, there are sometimes alterations made for certain special occasions or events.&lt;br /&gt;
&lt;br /&gt;
The turbolifts are likewise primarily constructed of transparisteel to allow guests a clear view both of the station environs as well as out the dome as they travel between levels.  Ornate gold panels and railings adorn the interior of the turbolift cab.  One turbolift in each section is reserved for staff and official business use, to allow for no delays in traversing the station in order to provide top-quality service.  The central turbolift is heavily secured and accessible only by the owner of the station and his specifically invited guests, and is also the only way to gain access to the highest level of the station where his personal residence is located.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Sublevel=&lt;br /&gt;
=== Administration, Maintenance, Logistics ===&lt;br /&gt;
Beneath the first level of the station is a level which houses the various offices, warehouses, staff residential areas, and other logistical necessities for day-to-day operations of the station.  This level is not at all open to the public, and even the owner&#039;s invited guests are not permitted access to this level without specific reasoning and permission granted by the owner or one of his direct staff.&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Business Offices=&lt;br /&gt;
A small section of the sublevel near to the turbolifts is devoted to the business offices of the station itself.  While each individual business located aboard the station is expected to maintain their own records and business practices, the station administration office retains records of what businesses have been granted lease to operate aboard the station, what the terms of those leases are, and records of any vendor or transport contracts maintained by those businesses.  The staff of this office work directly with the owners and managers of the businesses aboard the station as well as the estate staff for the owner&#039;s personal estate to ensure that supply needs are met, business concerns are addressed, and that overall the station as a whole maintains smooth operations both for its guests and tenants.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Security Station=&lt;br /&gt;
&lt;br /&gt;
One of the few areas of the station almost entirely unchanged from its previous purpose as the personal domain of a highly successful bounty hunter, the security station of Hod Haran&#039;s Folly is isolated at the far end of the sublevel.  Temporary holding cells are arranged in two blocks, with enough capacity to hold around one hundred prisoners.  Most of these arrangements are in group cells designed for around ten occupants, with a few more secure individual cells.  The area itself is not designed for long-term incarceration, but rather temporary holding until transport or release can be arranged.&lt;br /&gt;
&lt;br /&gt;
The security office itself houses monitoring systems for the station&#039;s security cameras, a locker room area for the private security force, and a secured armory utilized for station defense in the highly unlikely event of an attack.  The security force of Hod Haran&#039;s Folly is run with the utmost efficiency by Berik Awaud, a &amp;quot;retired&amp;quot; Mandalorian mercenary.&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Berik_Awaud.png|name=Berik Awaud|species=Human (Mandalorian)|position=Head of Hod Haran&#039;s Folly Security|affiliation=Hod Haran&#039;s Folly|discipline=Mercenary|age=44|heightweight=5&#039;9&amp;quot; / 230 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Cargo Area=&lt;br /&gt;
&lt;br /&gt;
The sublevel contains a large cargo area, suitable for docking a half dozen freighters at a time.  This cargo area manages the import of goods at pretty much all times, the logistical needs of maintaining a station the size of the Folly requiring a constant influx of material such as food, fuel supplies, and maintenance materials.  Very little is exported from Hod Haran&#039;s Folly, since its primary purpose is for entertainment and leisure, but what few goods are sent out are also handled through the cargo docks.&lt;br /&gt;
&lt;br /&gt;
A veteran crew of cargo loaders - both organic and droid - work in the Cargo Area to ensure that everything is moved through quickly and efficiently to keep the Folly running smoothly.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Residential Area=&lt;br /&gt;
&lt;br /&gt;
The largest section of the sublevel is given over to permanent residential areas for the permanent residents of the station.  While many employees live off-site at various planets around the Dajorra system, many more still live on the station itself.  Prevalent apartment complexes provide first-class amenities for single- or double-occupancy situations, while multiple districts of single-family homes are available for those whose living situations involve a few more people under one roof.&lt;br /&gt;
&lt;br /&gt;
All of these housing options are provided free-of-charge to the staff of the station and their families, as part of the benefits package for working aboard Hod Haran&#039;s Folly.  This is provided by the station owner to anyone who owns or operates a business on the Folly, not just his own staff and employees.&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 1=&lt;br /&gt;
=== Market, Hotels, Casinos ===&lt;br /&gt;
[[File:Base Level.png|thumb|Level 1 of Hod Haran&#039;s Folly]]&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Landing Bays=&lt;br /&gt;
The base level of the Folly has four major landing bay areas.  The &amp;quot;eastern&amp;quot; two of these are set up for the arrival and departure of larger public transport ships, including free shuttle services from [[Selen]] and other inhabited areas of the Dajorra system.  The &amp;quot;north&amp;quot; and &amp;quot;south&amp;quot; ends of the station are also set up to allow for docking tube transfers from larger capital ships, and Hod Haran&#039;s Folly is a frequent stop for many luxury cruise lines which operate in the area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;western&amp;quot; set of landing bays are for private ships, with one being equipped to handle smaller craft such as starfighters and shuttles while the other is designed to accommodate larger craft such as freighters, yachts, and larger transport ships.  These docking facilities are supplied with refueling stations, as well as the ability to request restock and resupply from the station&#039;s stores at a reasonable rate.&lt;br /&gt;
&lt;br /&gt;
In total, between all landing and docking facilities, the station is equipped to handle up to 3500 ships of various sizes and classes at any given time.&lt;br /&gt;
&lt;br /&gt;
Just at the exit from each docking platform are stations for check-in, ship registration, and general station information where guests can speak with station staff.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Market District=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Teal&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
(Any unlisted slots are still availabile)&amp;lt;br&amp;gt;&lt;br /&gt;
{{{!}} border=&amp;quot;3&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; {{!}} Market District&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Lot ID&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Business&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Details&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M4-2&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Finer Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}An importer of silks and other of the finest fabrics from around the galaxy; run by Auren Ten&#039;ar&#039;ak, an experienced Hapan trader&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M5-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Many Bothan&#039;s Dice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}A store which specializes in puzzles, logic games, and other tabletop hobby entertainments; owned and operated by a Bothan named Aldren&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} M6-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Zig And Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Also known as &amp;quot;Zings&amp;quot;, this quirky shop is Zigs first commercial retail effort. The small shop is made up of entirely industrial looking, self-built counters, shelves, displays, and storage arrays all made from recycled parts and materials by her own hand. The shop specializes in hard-to-find parts, but sells them at an affordable cost. It also features some of her own inventions and designs, modifications, and of course repairs. If given a quote from another shop, Zig and the shops lone employee:  Kelviin the Wookiee, will either repair it for cheaper, or at least explain why the cost is as high. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Hotel District=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Hotel Tome&#039;tayl=&lt;br /&gt;
The Hotel Tome&#039;tayl, owned and operated by Alex Draconis, is a themed hotel located in the hotel district nearest to the turbolifts.  It is designed in the fashion of the planet Mandalore long before the Purge, and even before the Mandalorian Excision of 738 BBY which did great damage to the ecosystem of the world.  Built based off both Alex&#039;s personal memories of the world as well as historical records, various areas of the hotel recreate the lush northern [https://starwars.fandom.com/wiki/Veshok Veshok] forests, the harsh-but-beautiful white sand deserts, and the gorgeous rolling hills and grasslands surrounding the old capital of [https://starwars.fandom.com/wiki/Keldabe Keldabe].&lt;br /&gt;
&lt;br /&gt;
Aside from the entrance lobby with check-in and reception desks, the first floor of the hotel is almost entirely given over to a recreation of &#039;&#039;Chortav Meshurkaane&#039;&#039; (&amp;quot;Gem-Cutter&#039;s Street&amp;quot;) the main market thoroughfare of Keldabe semi-officially referred to by the hotel staff as &amp;quot;The Mesh&amp;quot;.  Regular shops and tapcafs line the sides of the &amp;quot;street&amp;quot; while the center is dominated by colorful market stalls selling all manner of goods and souvenirs, mostly of Mandalorian fashion.  The far end of the the Mesh expands into a set of stalls arrayed in a makeshift food court offering a variety of Mandalorian street foods as well as an assortment of other snacks and street foods from around the galaxy, all prepared to the highest standards of quality in the Tome&#039;tayl kitchens.&lt;br /&gt;
&lt;br /&gt;
Attached on the first floor is the Parjai Arena, a 12,000 seat venue usable for large concerts, shows, and sporting events.  While the arena is used for a wide variety of events it is most notable for being the home arena of [[Outer Rim Wrestling]], the premier wrestling entertainment promotion in the galaxy.  The three major wrestling events each year are all held in this arena: Galactamania, Spring Slamtacular, and Gra&#039;tua.&lt;br /&gt;
&lt;br /&gt;
The first two room floors of the hotel are used for staff residency.  Each member of the staff is provided as part of their employment a room equivalent in design to the one-bedroom suites available elsewhere in the hotel.  These suites include a separate bedroom area including a large closet, a bathroom with full refresher unit, a small kitchen and dining area, and a living room.  For those members of staff which these living arrangements are not viable, such as those with families or other considerations, the hotel works with them to provide assistance and equivalent compensation toward their housing circumstances.&lt;br /&gt;
&lt;br /&gt;
Floors 4 through 13 are guest-available one-bedroom suites as described above.  Floors 14 through 20 are two-bedroom suites, with shared living spaces of kitchen, dining area and living room between the bedrooms, but each bedroom having its own closets and bathroom with full refresher units.  Also located on floor 20, accessible to all hotel guests, is the rooftop pool facility of the hotel.  This rooftop facility features two full size pools, an array of six hot tubs, a sauna, and a poolside bar for snacks and drinks.&lt;br /&gt;
&lt;br /&gt;
Floors 21 and 22 are each comprised of four Master Suite units.  These units have a large bedroom area with king-sized bed and walk-in closet, a bathroom area complete with refresher unit and a real-water bathtub large enough to accommodate most species, a full-sized kitchen and adjoining dining room with enough seating for eight, and a recreation and living room fully decked out with a state-of-the-art HoloNet entertainment system.  These suites can be customized in furnishing and décor at a small extra fee per guest&#039;s specifications.&lt;br /&gt;
&lt;br /&gt;
The hotel is managed by Hems, a Chiss graduate of the Greater Coruscant University&#039;s Business Administration program with a focus in Hospitality.  He is entrusted with the day-to-day operations of the hotel, as well as given full authority by the owner to make any relevant decisions regarding the overall business plan.  While usually calm and collected, Hems takes a dim view of anyone who attempts to take undue advantage of the generous and liberal policies of the station and has been known to eject guests who become too rowdy or entitled.{{NPCNoSheetVert|headshot=Folly-Dath&#039;em&#039;stovivt.png|name=Dath&#039;em&#039;stovivt &amp;quot;Hems&amp;quot;|species=Chiss|position=Manager of Hotel Tome&#039;tayl|affiliation=Hod Haran&#039;s Folly|discipline=Manager|age=35|heightweight=6&#039;2&amp;quot; / 220 lbs.|pronouns=He/Him}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}Casino Row=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| The Gravant=&lt;br /&gt;
The Gravant is a high-end casino which is operated under the direct control of Alex Draconis&#039; business concerns.  It is named after, in Alex&#039;s own words, &amp;quot;a real son-of-a-bitch who would smile and lie straight to your face while stabbing you in the back - sometimes literally.&amp;quot;  While the standard business model for a casino is to develop the illusion of chance, that your big win is just right around the corner - the next hand of Pazaak, the next pull of the slot lever - The Gravant instead operates under the policy of complete honesty about your chances.  The odds of winning every single game of chance are clearly posted at the locations of those games, as well as real-time statistics as to how much money has come in for a given table or machine compared against how much that particular table or machine has paid out.  This is all done, according to Alex, in the very same spirit of the casino&#039;s namesake - Alex claims it likely that Gravant would have said &amp;quot;The average person is too stupid to realize those numbers mean they&#039;re going to lose everything, and will gladly throw it all on the table anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of all the businesses operated by Draconis aboard the station, The Gravant is the one which receives no active advertisement, marketing, or any sort of push for participation from the station management.  Despite this, it remains a relatively popular entry among the Folly&#039;s casinos, as many take the clearly posted odds and obvious disdain for its clientele as a challenge - if they can beat The Gravant then it shows that their luck truly is extraordinary.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|-|Level 2=&lt;br /&gt;
=== Restaurants, Clubs, Entertainment Venues ===&lt;br /&gt;
[[File:HodHaranLevel2.png|thumb|Level 2 of Hod Haran&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Restaurants=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Clubs=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== Dragon&#039;s Den =====&lt;br /&gt;
The Dragon&#039;s Den is the premier cabaret host and hostess club aboard Hod Haran&#039;s Folly, built to exacting specifications provided by Alex Draconis.  The building has a stark, triangular design which serves to divide the club into three Halls: Crimson, Cerulean and Citrine.  In the center between these Halls are the business offices, kitchens, backstage and storage areas for the club.  On the second floor, the center is taken up by the manager&#039;s office with one-way glass looking out over each of the Halls so the manager can monitor and be aware of what is happening in the entirety of the club.  State-of-the-art soundproofing between each of the Halls as well as between the Halls and the exterior of the building prevents any sound bleed when things get loud.&lt;br /&gt;
&lt;br /&gt;
Each of the Halls share a common layout, though the specifics of the decor, furnishings and lighting are different for each Hall.  There are six floor-level booths and eight floor-level tables, a VIP balcony with four larger booths and six four-seater tables, a stage running the width of the Hall which can be configured for a variety of music and dance performances, and a small dance floor area in front of the stage.&lt;br /&gt;
&lt;br /&gt;
The Crimson Hall&#039;s motif is &amp;quot;fire&amp;quot;, with a heavy focus on reds and oranges in its aesthetic.  The booths and chairs are upholstered in red velvet surrounded by polished brass fittings, with the tabletops and other surfaces made of a vibrant red mahogany.  The stage is lit with alternating red, orange and yellow lights which gently flicker and transition in order to give a naturalistic flame effect.  The hosts and hostesses of the Crimson Hall always dress in flashy reds and oranges - sequins, latex, any material or adornment that gives off the effect of being bright and shiny - and typical have physical features such as hair color, skin complexion, or cosmetic choices which align with the aesthetic of the Hall.  Musical performances tend toward more toward up-tempo and rhythmic styles such as Jango, Minga and Jatz.  Food and drink in the Crimson Hall are served using tableware crafted from fire nodes, all having a slight luminous quality to them.&lt;br /&gt;
&lt;br /&gt;
The Cerulean Hall is aesthetically designed around &amp;quot;water&amp;quot;, leaning into blues and greens as its primary colors.  Lapis tabletops and a stage cut from a single massive lapis slab are surrounded by booths and tables of silver framing with blue velour fabric.  The lights shine in varying shades of blues, with a shimmering effect to lend the illusion of the acts on stage being underwater as they perform.  The hosts and hostesses of this Hall wear loose flowing garments in blues and blue-greens, and many of the staff working this Hall are of aquatic or amphibian species such as Nautolan, Chagrian, Mon Calamari, or Quarren.  The vibes in this Hall are more chill and relaxed, with softer musical stylings such as Bith Jazz, Dirge, and B&#039;ssa Nuuvu being some of the more prominent genres.  Dishes and glasses made of azurite are presented to guests partaking of food and drink in the Cerulean Hall.&lt;br /&gt;
&lt;br /&gt;
The Citrine Hall is designed around the concept of &amp;quot;light&amp;quot;, with yellows and stunningly bright whites dominating the color palette of the room.  Gleaming golden metal and white leather cushioning make up the seating arrangements of the Hall, with surfaces carved from polished marble for tabletops and the stage.  The lights of the Hall are bright and white, catching and sparkling off of Velmorite crystals inset in the walls and ceiling.  Staff of the Citrine Hall wear casual but elegant outfits typically in shiny gold colors and adorned with luminescent accessories to give off a constant glow.  This Hall is more focused on the kind of music that encourages dancing and active participation, hosting many acts in genres such as Gliz, Jizz and Swing-bop.  Guests dining in the Citrine Hall are served from glasses and dishes carved from chrysopaz gems, which shine astonishingly in the bright light of the Hall.&lt;br /&gt;
&lt;br /&gt;
The Den is managed by Leonie Moonshine, a young and enterprising Zeltron who started off as a hostess in the Crimson Hall - and still occasionally fills in as such on busier nights.  Alex was impressed by their dedication to their work, their ability to adapt and respond to unexpected situations and requests, and most importantly their ability to set and enforce boundaries with customers without a situation escalating out of control.  It was decided to give Leonie the chance to handle the Den while Alex was otherwise occupied and, thusfar, they have done nothing but exceed every expectation Alex had of them.{{NPCNoSheetVert|headshot=Folly-Leonie Moonshine.png|name=Leonie Moonshine|species=Zeltron|position=Manager of Dragon&#039;s Den Cabaret Club|affiliation=Hod Haran&#039;s Folly|discipline=Manager; Cabaret Hostess|age=24|heightweight=5&#039;2&amp;quot; / 105 lbs.|pronouns=Any}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Entertainment Venues=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== MFUG Bar =====&lt;br /&gt;
The MFUG is what could only be charitably described as a dive bar where music happens.  Dark and dingy by design, the black walls are covered with haphazardly plastered-up posters of the hundreds of different bands that have held shows on the low-rise stage that occupies an entire side of the relatively small venue.  Wooden high-top tables and accompanying stools - easily broken and just as easily replaced - festoon the floorspace of the bar, with dim lighting hiding the scratches and stains that mar their surfaces.&lt;br /&gt;
&lt;br /&gt;
Performances at MFUG tend toward more violent, brutal, or underground musical styles.  Well-known gonkrock, heavy-isotope, Herglic rage-metal, and wreckpunk bands have all passed across the stage in their time.  It is considered an honor to leave your band&#039;s mark on one of the two large round pillars that bracket the stage.&lt;br /&gt;
&lt;br /&gt;
The main bartender (and de facto manager) of MFUG is a young Cathar name Micusiat, who goes by &amp;quot;Mike&amp;quot; as it is far easier for a majority of species to pronounce.  Mike is generally fairly laid back and easy-going, having a cool and calm demeanor that makes him ideal for handling the usually rough and rowdy crowds that fill the bar just about every night.  However, despite his apparent gentleness, Mike is far from a pushover.  In his off time, Mike is an apprentice wrestler with the [[Outer Rim Wrestling]] federation and is more than capable of taking care of any problems that arise in MFUG well before the bouncers can make it to the commotion.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Micusiat.png|name=Micusiat &amp;quot;Mike&amp;quot;|species=Cathar|position=Bartender at MFUG|affiliation=Hod Haran&#039;s Folly|discipline=Bartender|age=22|heightweight=5&#039;6&amp;quot; / 185 lbs.|pronouns=They/Them}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 3=&lt;br /&gt;
=== Parks and Beaches ===&lt;br /&gt;
[[File:HodHaranFollyLevel3.png|alt=A layout of a space station level, split in half between beach and park|thumb|Level 3 of Hod Haran&#039;s Folly]]&lt;br /&gt;
The third level of Hod Haran&#039;s Folly is the &amp;quot;nature&amp;quot; level, split in half between a picturesque beach (referred to as &amp;quot;Beachside&amp;quot;) and a park and botanical garden (referred to as &amp;quot;Parkside&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Beachside=&lt;br /&gt;
Beachside on level 3 is dominated by a gorgeous sandy beach with simulated ocean.  Waves are generated - gentle waves in the shallower waters with more significant waves in the deeper sections - by a complicated magnetic force system which accurately emulates tidal motion.  There is a small stand right next to the elevator lobby where various equipment can be borrowed free-of-charge, maintained by the station.  Guests of the station have open access to beach blankets, collapsible beach chairs, towels, umbrellas, water floats, surfboards, one- and two-man kayaks and paddle boats.  There are changing rooms and shower stations nearby, which are also stocked with a variety of sunscreens of different formulations appropriate for different types of skin.&lt;br /&gt;
&lt;br /&gt;
At the far south and north ends of Beachside are beach cabin clusters available for rent.  Each cluster consists of six cabins, and there are two clusters at either end.  These cabins are managed by and can be rented through &#039;&#039;Tome&#039;tayl&#039;&#039;, and are furnished, maintained, and provided service at an equivalent level to the &amp;quot;high luxury&amp;quot; rooms of that hotel.&lt;br /&gt;
&lt;br /&gt;
There is a retractable concert venue located just shy of the shallows in the center of the beach.  Under most circumstances it is buried beneath and covered by the sand of the beach just deeply enough that guests casually playing and/or digging in the sand will not hit it.  With the mechanical design in place, it can be raised and put into use within an hour to provide a location for concerts on the beach as needed and scheduled.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Parkside=&lt;br /&gt;
Parkside is predominantly built around a nice, sparsely wooded grass park with a couple small hills perfect for picnics or relaxing on.  The trees and grass are managed through a recycled water system for both efficiency and environmental consciousness, making sure that no resources aboard the station go to waste.  Near the elevator lobby on the Parkside is a stand where things such as picnic blankets, kites, ball-and-gloves, and bicycles can be obtained by guests of the station.  One area toward the far east end of the park contains a retractable concert venue of similar design to the one located Beachside, used mostly for either concerts or theatrical performances in the park.&lt;br /&gt;
&lt;br /&gt;
The south end of Parkside, separated from the normal park by a hedge wall, is a botanical garden.  Many rare and endangered plants are grown here, with soil and atmospheric conditions controlled as much as possible to match to their natural environments.  The botanical garden is one of the few areas of the station not available to guests at all times - four hours of each day are reserved for a team of botanists to work on maintaining, cultivating and studying the plants in the garden to assist both with providing an enjoyable environment for guests and also with propagating these plants for redistribution and replanting around the galaxy.  The botanical garden is operated in a partnership with the Wellspring Society of the [[Aurora Collegium of Sciences]], and overseen by the Neti botanist Tena Ushul.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Tena_Ushul.png|name=Tena Ushul|species=Neti|position=Chief Botanist of Hod Haran&#039;s Folly|affiliation=Hod Haran&#039;s Folly|discipline=Force User|age=3122|heightweight=(appears) 5&#039;5&amp;quot; / 120 lbs.|pronouns=They/Them}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 4=&lt;br /&gt;
=== Estate Level ===&lt;br /&gt;
[[File:HodHaranFollyEstate.png|thumb|Level 4 of Hod Haran&#039;s Folly, containing Alex Draconis&#039; personal estate]]&lt;br /&gt;
&lt;br /&gt;
==== Alex Draconis&#039; Estate ====&lt;br /&gt;
The topmost level of the station is reserved for the owner and his invited guests.  The grounds of the estate contain a private beach utilizing the same magnetic wave-motion technology as Beachside.  The back half of the grounds is set up as a nature preserve, with a &amp;quot;natural&amp;quot; forest and plains biome populated by many species of animals whose natural environments have become threatened.  There is also a small private garden isolated from the rest of the nature area, designed to be used for both hobby gardening and also as a meditation area for when somebody is looking to have a quiet, peaceful place to relax.&lt;br /&gt;
&lt;br /&gt;
The primary permanent &amp;quot;guest&amp;quot; of the Estate is Lady Raileera, an associate of Alex&#039;s.  The details of this association are not made particularly plain, and Alex will not explain if pressed on the matter.  What is clear from Raileera&#039;s mannerisms and behavior is that she is of some sort of nobility, and is used to things operating in a very particular way.  Since she is for all intents and purposes a resident of the Estate - and is there far more often than even Alex is - she has become the effective majordomo of the Estate and Alex has entrusted her with his full authority to keep the affairs of the private estate in order.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert|headshot=Folly-Raileera.png|name=Lady Raileera|species=Trianii|position=Guest/Majordomo|affiliation=Hod Haran&#039;s Folly|discipline=Noble|age=35|pronouns=She/Her|heightweight=6&#039;4&amp;quot; / 220 lbs.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox7&amp;diff=202892</id>
		<title>User:Bograt/sandbox7</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox7&amp;diff=202892"/>
		<updated>2026-08-23T17:49:55Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{italic title}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|name=Hod Haran&#039;s Folly&lt;br /&gt;
|length=5km&lt;br /&gt;
|width=5km&lt;br /&gt;
|height=500m&lt;br /&gt;
|role=Luxury resort, casino, and entertainment station&lt;br /&gt;
|owners=[[Alex Draconis|Alex Draconis]]&lt;br /&gt;
|manufacturer=Stalker Shipyards Limited&lt;br /&gt;
|model=Custom Built&lt;br /&gt;
|location=[[Gethsemane|Gethsemane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hod Haran&#039;s Folly&#039;&#039;&#039;&#039;&#039; is a custom-designed space station manufactured by Stalker Shipyards Limited.  It was originally built as a personal estate for a well-off bounty hunter and a recreation and entertainment facility for his cadre. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In 42 ABY, [[Alex Draconis]] had the station transported from the Lyarna System where it had sat unused and dormant to the orbit of [[Gethsemane]] in the [[Dajorra System]].  At great personal expense, he had the station renovated and retrofitted into being a premier destination for luxury, entertainment, and gambling.  While Alex does personally own a number of the businesses located on the station, the majority of them are owned by other individuals or companies and operate either under lease or through business agreement with the station.&lt;br /&gt;
&lt;br /&gt;
As part of the agreement between Alex and the Clan Arcona for allowing him to set up the station around Gethsemane, all primary services at locations on the station owned and operated by Alex are available free-of-charge to members of the Clan.  This includes meals at restaurants, rooms at hotels, drinks at bars and clubs, and any entrance fees for entertainment venues.&lt;br /&gt;
&lt;br /&gt;
== Station Layout ==&lt;br /&gt;
The station is comprised of four levels plus an administrative and logistics sublevel, all built around a central turbolift lobby and covered by a [[starwars:transparisteel|transparisteel]] dome.  There is an electromagnetic mesh integrated into the dome, allowing for station operations to control and filter the amount and quality of light visible at the various areas throughout the station.  While this is typically left to an established day-night cycle, there are sometimes alterations made for certain special occasions or events.&lt;br /&gt;
&lt;br /&gt;
The turbolifts are likewise primarily constructed of transparisteel to allow guests a clear view both of the station environs as well as out the dome as they travel between levels.  Ornate gold panels and railings adorn the interior of the turbolift cab.  One turbolift in each section is reserved for staff and official business use, to allow for no delays in traversing the station in order to provide top-quality service.  The central turbolift is heavily secured and accessible only by the owner of the station and his specifically invited guests, and is also the only way to gain access to the highest level of the station where his personal residence is located.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Sublevel=&lt;br /&gt;
=== Administration, Maintenance, Logistics ===&lt;br /&gt;
Beneath the first level of the station is a level which houses the various offices, warehouses, staff residential areas, and other logistical necessities for day-to-day operations of the station.  This level is not at all open to the public, and even the owner&#039;s invited guests are not permitted access to this level without specific reasoning and permission granted by the owner or one of his direct staff.&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Business Offices=&lt;br /&gt;
A small section of the sublevel near to the turbolifts is devoted to the business offices of the station itself.  While each individual business located aboard the station is expected to maintain their own records and business practices, the station administration office retains records of what businesses have been granted lease to operate aboard the station, what the terms of those leases are, and records of any vendor or transport contracts maintained by those businesses.  The staff of this office work directly with the owners and managers of the businesses aboard the station as well as the estate staff for the owner&#039;s personal estate to ensure that supply needs are met, business concerns are addressed, and that overall the station as a whole maintains smooth operations both for its guests and tenants.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Security Station=&lt;br /&gt;
&lt;br /&gt;
One of the few areas of the station almost entirely unchanged from its previous purpose as the personal domain of a highly successful bounty hunter, the security station of Hod Haran&#039;s Folly is isolated at the far end of the sublevel.  Temporary holding cells are arranged in two blocks, with enough capacity to hold around one hundred prisoners.  Most of these arrangements are in group cells designed for around ten occupants, with a few more secure individual cells.  The area itself is not designed for long-term incarceration, but rather temporary holding until transport or release can be arranged.&lt;br /&gt;
&lt;br /&gt;
The security office itself houses monitoring systems for the station&#039;s security cameras, a locker room area for the private security force, and a secured armory utilized for station defense in the highly unlikely event of an attack.  The security force of Hod Haran&#039;s Folly is run with the utmost efficiency by Berik Awaud, a &amp;quot;retired&amp;quot; Mandalorian mercenary.&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Berik_Awaud.png|name=Berik Awaud|species=Human (Mandalorian)|position=Head of Hod Haran&#039;s Folly Security|affiliation=Hod Haran&#039;s Folly|discipline=Mercenary|age=44|heightweight=5&#039;9&amp;quot; / 230 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Cargo Area=&lt;br /&gt;
&lt;br /&gt;
The sublevel contains a large cargo area, suitable for docking a half dozen freighters at a time.  This cargo area manages the import of goods at pretty much all times, the logistical needs of maintaining a station the size of the Folly requiring a constant influx of material such as food, fuel supplies, and maintenance materials.  Very little is exported from Hod Haran&#039;s Folly, since its primary purpose is for entertainment and leisure, but what few goods are sent out are also handled through the cargo docks.&lt;br /&gt;
&lt;br /&gt;
A veteran crew of cargo loaders - both organic and droid - work in the Cargo Area to ensure that everything is moved through quickly and efficiently to keep the Folly running smoothly.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Residential Area=&lt;br /&gt;
&lt;br /&gt;
The largest section of the sublevel is given over to permanent residential areas for the permanent residents of the station.  While many employees live off-site at various planets around the Dajorra system, many more still live on the station itself.  Prevalent apartment complexes provide first-class amenities for single- or double-occupancy situations, while multiple districts of single-family homes are available for those whose living situations involve a few more people under one roof.&lt;br /&gt;
&lt;br /&gt;
All of these housing options are provided free-of-charge to the staff of the station and their families, as part of the benefits package for working aboard Hod Haran&#039;s Folly.  This is provided by the station owner to anyone who owns or operates a business on the Folly, not just his own staff and employees.&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 1=&lt;br /&gt;
=== Market, Hotels, Casinos ===&lt;br /&gt;
[[File:Base Level.png|thumb|Level 1 of Hod Haran&#039;s Folly]]&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Landing Bays=&lt;br /&gt;
The base level of the Folly has four major landing bay areas.  The &amp;quot;eastern&amp;quot; two of these are set up for the arrival and departure of larger public transport ships, including free shuttle services from [[Selen]] and other inhabited areas of the Dajorra system.  The &amp;quot;north&amp;quot; and &amp;quot;south&amp;quot; ends of the station are also set up to allow for docking tube transfers from larger capital ships, and Hod Haran&#039;s Folly is a frequent stop for many luxury cruise lines which operate in the area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;western&amp;quot; set of landing bays are for private ships, with one being equipped to handle smaller craft such as starfighters and shuttles while the other is designed to accommodate larger craft such as freighters, yachts, and larger transport ships.  These docking facilities are supplied with refueling stations, as well as the ability to request restock and resupply from the station&#039;s stores at a reasonable rate.&lt;br /&gt;
&lt;br /&gt;
In total, between all landing and docking facilities, the station is equipped to handle up to 3500 ships of various sizes and classes at any given time.&lt;br /&gt;
&lt;br /&gt;
Just at the exit from each docking platform are stations for check-in, ship registration, and general station information where guests can speak with station staff.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Market District=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Teal&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
(Any unlisted slots are still availabile)&amp;lt;br&amp;gt;&lt;br /&gt;
{{{!}} border=&amp;quot;3&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; {{!}} Market District&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Lot ID&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Business&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Details&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M4-2&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Finer Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}An importer of silks and other of the finest fabrics from around the galaxy; run by Auren Ten&#039;ar&#039;ak, an experienced Hapan trader&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M5-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Many Bothan&#039;s Dice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}A store which specializes in puzzles, logic games, and other tabletop hobby entertainments; owned and operated by a Bothan named Aldren&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} M6-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Zig And Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Also known as &amp;quot;Zings&amp;quot;, this quirky shop is Zigs first commercial retail effort. The small shop is made up of entirely industrial looking, self-built counters, shelves, displays, and storage arrays all made from recycled parts and materials by her own hand. The shop specializes in hard-to-find parts, but sells them at an affordable cost. It also features some of her own inventions and designs, modifications, and of course repairs. If given a quote from another shop, Zig and the shops lone employee:  Kelviin the Wookiee, will either repair it for cheaper, or at least explain why the cost is as high. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Hotel District=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Hotel Tome&#039;tayl=&lt;br /&gt;
The Hotel Tome&#039;tayl, owned and operated by Alex Draconis, is a themed hotel located in the hotel district nearest to the turbolifts.  It is designed in the fashion of the planet Mandalore long before the Purge, and even before the Mandalorian Excision of 738 BBY which did great damage to the ecosystem of the world.  Built based off both Alex&#039;s personal memories of the world as well as historical records, various areas of the hotel recreate the lush northern [https://starwars.fandom.com/wiki/Veshok Veshok] forests, the harsh-but-beautiful white sand deserts, and the gorgeous rolling hills and grasslands surrounding the old capital of [https://starwars.fandom.com/wiki/Keldabe Keldabe].&lt;br /&gt;
&lt;br /&gt;
Aside from the entrance lobby with check-in and reception desks, the first floor of the hotel is almost entirely given over to a recreation of &#039;&#039;Chortav Meshurkaane&#039;&#039; (&amp;quot;Gem-Cutter&#039;s Street&amp;quot;) the main market thoroughfare of Keldabe semi-officially referred to by the hotel staff as &amp;quot;The Mesh&amp;quot;.  Regular shops and tapcafs line the sides of the &amp;quot;street&amp;quot; while the center is dominated by colorful market stalls selling all manner of goods and souvenirs, mostly of Mandalorian fashion.  The far end of the the Mesh expands into a set of stalls arrayed in a makeshift food court offering a variety of Mandalorian street foods as well as an assortment of other snacks and street foods from around the galaxy, all prepared to the highest standards of quality in the Tome&#039;tayl kitchens.&lt;br /&gt;
&lt;br /&gt;
Attached on the first floor is the Parjai Arena, a 12,000 seat venue usable for large concerts, shows, and sporting events.  While the arena is used for a wide variety of events it is most notable for being the home arena of [[Outer Rim Wrestling]], the premier wrestling entertainment promotion in the galaxy.  The three major wrestling events each year are all held in this arena: Galactamania, Spring Slamtacular, and Gra&#039;tua.&lt;br /&gt;
&lt;br /&gt;
The first two room floors of the hotel are used for staff residency.  Each member of the staff is provided as part of their employment a room equivalent in design to the one-bedroom suites available elsewhere in the hotel.  These suites include a separate bedroom area including a large closet, a bathroom with full refresher unit, a small kitchen and dining area, and a living room.  For those members of staff which these living arrangements are not viable, such as those with families or other considerations, the hotel works with them to provide assistance and equivalent compensation toward their housing circumstances.&lt;br /&gt;
&lt;br /&gt;
Floors 4 through 13 are guest-available one-bedroom suites as described above.  Floors 14 through 20 are two-bedroom suites, with shared living spaces of kitchen, dining area and living room between the bedrooms, but each bedroom having its own closets and bathroom with full refresher units.  Also located on floor 20, accessible to all hotel guests, is the rooftop pool facility of the hotel.  This rooftop facility features two full size pools, an array of six hot tubs, a sauna, and a poolside bar for snacks and drinks.&lt;br /&gt;
&lt;br /&gt;
Floors 21 and 22 are each comprised of four Master Suite units.  These units have a large bedroom area with king-sized bed and walk-in closet, a bathroom area complete with refresher unit and a real-water bathtub large enough to accommodate most species, a full-sized kitchen and adjoining dining room with enough seating for eight, and a recreation and living room fully decked out with a state-of-the-art HoloNet entertainment system.  These suites can be customized in furnishing and décor at a small extra fee per guest&#039;s specifications.&lt;br /&gt;
&lt;br /&gt;
The hotel is managed by Hems, a Chiss graduate of the Greater Coruscant University&#039;s Business Administration program with a focus in Hospitality.  He is entrusted with the day-to-day operations of the hotel, as well as given full authority by the owner to make any relevant decisions regarding the overall business plan.  While usually calm and collected, Hems takes a dim view of anyone who attempts to take undue advantage of the generous and liberal policies of the station and has been known to eject guests who become too rowdy or entitled.{{NPCNoSheet|headshot=Folly-Dath&#039;em&#039;stovivt.png|name=Dath&#039;em&#039;stovivt &amp;quot;Hems&amp;quot;|species=Chiss|position=Manager of Hotel Tome&#039;tayl|affiliation=Hod Haran&#039;s Folly|discipline=Manager|age=35|heightweight=6&#039;2&amp;quot; / 220 lbs.|pronouns=He/Him}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}Casino Row=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| The Gravant=&lt;br /&gt;
The Gravant is a high-end casino which is operated under the direct control of Alex Draconis&#039; business concerns.  It is named after, in Alex&#039;s own words, &amp;quot;a real son-of-a-bitch who would smile and lie straight to your face while stabbing you in the back - sometimes literally.&amp;quot;  While the standard business model for a casino is to develop the illusion of chance, that your big win is just right around the corner - the next hand of Pazaak, the next pull of the slot lever - The Gravant instead operates under the policy of complete honesty about your chances.  The odds of winning every single game of chance are clearly posted at the locations of those games, as well as real-time statistics as to how much money has come in for a given table or machine compared against how much that particular table or machine has paid out.  This is all done, according to Alex, in the very same spirit of the casino&#039;s namesake - Alex claims it likely that Gravant would have said &amp;quot;The average person is too stupid to realize those numbers mean they&#039;re going to lose everything, and will gladly throw it all on the table anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of all the businesses operated by Draconis aboard the station, The Gravant is the one which receives no active advertisement, marketing, or any sort of push for participation from the station management.  Despite this, it remains a relatively popular entry among the Folly&#039;s casinos, as many take the clearly posted odds and obvious disdain for its clientele as a challenge - if they can beat The Gravant then it shows that their luck truly is extraordinary.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|-|Level 2=&lt;br /&gt;
=== Restaurants, Clubs, Entertainment Venues ===&lt;br /&gt;
[[File:HodHaranLevel2.png|thumb|Level 2 of Hod Haran&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Restaurants=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Clubs=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== Dragon&#039;s Den =====&lt;br /&gt;
The Dragon&#039;s Den is the premier cabaret host and hostess club aboard Hod Haran&#039;s Folly, built to exacting specifications provided by Alex Draconis.  The building has a stark, triangular design which serves to divide the club into three Halls: Crimson, Cerulean and Citrine.  In the center between these Halls are the business offices, kitchens, backstage and storage areas for the club.  On the second floor, the center is taken up by the manager&#039;s office with one-way glass looking out over each of the Halls so the manager can monitor and be aware of what is happening in the entirety of the club.  State-of-the-art soundproofing between each of the Halls as well as between the Halls and the exterior of the building prevents any sound bleed when things get loud.&lt;br /&gt;
&lt;br /&gt;
Each of the Halls share a common layout, though the specifics of the decor, furnishings and lighting are different for each Hall.  There are six floor-level booths and eight floor-level tables, a VIP balcony with four larger booths and six four-seater tables, a stage running the width of the Hall which can be configured for a variety of music and dance performances, and a small dance floor area in front of the stage.&lt;br /&gt;
&lt;br /&gt;
The Crimson Hall&#039;s motif is &amp;quot;fire&amp;quot;, with a heavy focus on reds and oranges in its aesthetic.  The booths and chairs are upholstered in red velvet surrounded by polished brass fittings, with the tabletops and other surfaces made of a vibrant red mahogany.  The stage is lit with alternating red, orange and yellow lights which gently flicker and transition in order to give a naturalistic flame effect.  The hosts and hostesses of the Crimson Hall always dress in flashy reds and oranges - sequins, latex, any material or adornment that gives off the effect of being bright and shiny - and typical have physical features such as hair color, skin complexion, or cosmetic choices which align with the aesthetic of the Hall.  Musical performances tend toward more toward up-tempo and rhythmic styles such as Jango, Minga and Jatz.  Food and drink in the Crimson Hall are served using tableware crafted from fire nodes, all having a slight luminous quality to them.&lt;br /&gt;
&lt;br /&gt;
The Cerulean Hall is aesthetically designed around &amp;quot;water&amp;quot;, leaning into blues and greens as its primary colors.  Lapis tabletops and a stage cut from a single massive lapis slab are surrounded by booths and tables of silver framing with blue velour fabric.  The lights shine in varying shades of blues, with a shimmering effect to lend the illusion of the acts on stage being underwater as they perform.  The hosts and hostesses of this Hall wear loose flowing garments in blues and blue-greens, and many of the staff working this Hall are of aquatic or amphibian species such as Nautolan, Chagrian, Mon Calamari, or Quarren.  The vibes in this Hall are more chill and relaxed, with softer musical stylings such as Bith Jazz, Dirge, and B&#039;ssa Nuuvu being some of the more prominent genres.  Dishes and glasses made of azurite are presented to guests partaking of food and drink in the Cerulean Hall.&lt;br /&gt;
&lt;br /&gt;
The Citrine Hall is designed around the concept of &amp;quot;light&amp;quot;, with yellows and stunningly bright whites dominating the color palette of the room.  Gleaming golden metal and white leather cushioning make up the seating arrangements of the Hall, with surfaces carved from polished marble for tabletops and the stage.  The lights of the Hall are bright and white, catching and sparkling off of Velmorite crystals inset in the walls and ceiling.  Staff of the Citrine Hall wear casual but elegant outfits typically in shiny gold colors and adorned with luminescent accessories to give off a constant glow.  This Hall is more focused on the kind of music that encourages dancing and active participation, hosting many acts in genres such as Gliz, Jizz and Swing-bop.  Guests dining in the Citrine Hall are served from glasses and dishes carved from chrysopaz gems, which shine astonishingly in the bright light of the Hall.&lt;br /&gt;
&lt;br /&gt;
The Den is managed by Leonie Moonshine, a young and enterprising Zeltron who started off as a hostess in the Crimson Hall - and still occasionally fills in as such on busier nights.  Alex was impressed by their dedication to their work, their ability to adapt and respond to unexpected situations and requests, and most importantly their ability to set and enforce boundaries with customers without a situation escalating out of control.  It was decided to give Leonie the chance to handle the Den while Alex was otherwise occupied and, thusfar, they have done nothing but exceed every expectation Alex had of them.{{NPCNoSheet|headshot=Folly-Leonie Moonshine.png|name=Leonie Moonshine|species=Zeltron|position=Manager of Dragon&#039;s Den Cabaret Club|affiliation=Hod Haran&#039;s Folly|discipline=Manager; Cabaret Hostess|age=24|heightweight=5&#039;2&amp;quot; / 105 lbs.|pronouns=Any}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Entertainment Venues=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== MFUG Bar =====&lt;br /&gt;
The MFUG is what could only be charitably described as a dive bar where music happens.  Dark and dingy by design, the black walls are covered with haphazardly plastered-up posters of the hundreds of different bands that have held shows on the low-rise stage that occupies an entire side of the relatively small venue.  Wooden high-top tables and accompanying stools - easily broken and just as easily replaced - festoon the floorspace of the bar, with dim lighting hiding the scratches and stains that mar their surfaces.&lt;br /&gt;
&lt;br /&gt;
Performances at MFUG tend toward more violent, brutal, or underground musical styles.  Well-known gonkrock, heavy-isotope, Herglic rage-metal, and wreckpunk bands have all passed across the stage in their time.  It is considered an honor to leave your band&#039;s mark on one of the two large round pillars that bracket the stage.&lt;br /&gt;
&lt;br /&gt;
The main bartender (and de facto manager) of MFUG is a young Cathar name Micusiat, who goes by &amp;quot;Mike&amp;quot; as it is far easier for a majority of species to pronounce.  Mike is generally fairly laid back and easy-going, having a cool and calm demeanor that makes him ideal for handling the usually rough and rowdy crowds that fill the bar just about every night.  However, despite his apparent gentleness, Mike is far from a pushover.  In his off time, Mike is an apprentice wrestler with the [[Outer Rim Wrestling]] federation and is more than capable of taking care of any problems that arise in MFUG well before the bouncers can make it to the commotion.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Micusiat.png|name=Micusiat &amp;quot;Mike&amp;quot;|species=Cathar|position=Bartender at MFUG|affiliation=Hod Haran&#039;s Folly|discipline=Bartender|age=22|heightweight=5&#039;6&amp;quot; / 185 lbs.|pronouns=They/Them}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 3=&lt;br /&gt;
=== Parks and Beaches ===&lt;br /&gt;
[[File:HodHaranFollyLevel3.png|alt=A layout of a space station level, split in half between beach and park|thumb|Level 3 of Hod Haran&#039;s Folly]]&lt;br /&gt;
The third level of Hod Haran&#039;s Folly is the &amp;quot;nature&amp;quot; level, split in half between a picturesque beach (referred to as &amp;quot;Beachside&amp;quot;) and a park and botanical garden (referred to as &amp;quot;Parkside&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Beachside=&lt;br /&gt;
Beachside on level 3 is dominated by a gorgeous sandy beach with simulated ocean.  Waves are generated - gentle waves in the shallower waters with more significant waves in the deeper sections - by a complicated magnetic force system which accurately emulates tidal motion.  There is a small stand right next to the elevator lobby where various equipment can be borrowed free-of-charge, maintained by the station.  Guests of the station have open access to beach blankets, collapsible beach chairs, towels, umbrellas, water floats, surfboards, one- and two-man kayaks and paddle boats.  There are changing rooms and shower stations nearby, which are also stocked with a variety of sunscreens of different formulations appropriate for different types of skin.&lt;br /&gt;
&lt;br /&gt;
At the far south and north ends of Beachside are beach cabin clusters available for rent.  Each cluster consists of six cabins, and there are two clusters at either end.  These cabins are managed by and can be rented through &#039;&#039;Tome&#039;tayl&#039;&#039;, and are furnished, maintained, and provided service at an equivalent level to the &amp;quot;high luxury&amp;quot; rooms of that hotel.&lt;br /&gt;
&lt;br /&gt;
There is a retractable concert venue located just shy of the shallows in the center of the beach.  Under most circumstances it is buried beneath and covered by the sand of the beach just deeply enough that guests casually playing and/or digging in the sand will not hit it.  With the mechanical design in place, it can be raised and put into use within an hour to provide a location for concerts on the beach as needed and scheduled.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Parkside=&lt;br /&gt;
Parkside is predominantly built around a nice, sparsely wooded grass park with a couple small hills perfect for picnics or relaxing on.  The trees and grass are managed through a recycled water system for both efficiency and environmental consciousness, making sure that no resources aboard the station go to waste.  Near the elevator lobby on the Parkside is a stand where things such as picnic blankets, kites, ball-and-gloves, and bicycles can be obtained by guests of the station.  One area toward the far east end of the park contains a retractable concert venue of similar design to the one located Beachside, used mostly for either concerts or theatrical performances in the park.&lt;br /&gt;
&lt;br /&gt;
The south end of Parkside, separated from the normal park by a hedge wall, is a botanical garden.  Many rare and endangered plants are grown here, with soil and atmospheric conditions controlled as much as possible to match to their natural environments.  The botanical garden is one of the few areas of the station not available to guests at all times - four hours of each day are reserved for a team of botanists to work on maintaining, cultivating and studying the plants in the garden to assist both with providing an enjoyable environment for guests and also with propagating these plants for redistribution and replanting around the galaxy.  The botanical garden is operated in a partnership with the Wellspring Society of the [[Aurora Collegium of Sciences]], and overseen by the Neti botanist Tena Ushul.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Tena_Ushul.png|name=Tena Ushul|species=Neti|position=Chief Botanist of Hod Haran&#039;s Folly|affiliation=Hod Haran&#039;s Folly|discipline=Force User|age=3122|heightweight=(appears) 5&#039;5&amp;quot; / 120 lbs.|pronouns=They/Them}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 4=&lt;br /&gt;
=== Estate Level ===&lt;br /&gt;
[[File:HodHaranFollyEstate.png|thumb|Level 4 of Hod Haran&#039;s Folly, containing Alex Draconis&#039; personal estate]]&lt;br /&gt;
&lt;br /&gt;
==== Alex Draconis&#039; Estate ====&lt;br /&gt;
The topmost level of the station is reserved for the owner and his invited guests.  The grounds of the estate contain a private beach utilizing the same magnetic wave-motion technology as Beachside.  The back half of the grounds is set up as a nature preserve, with a &amp;quot;natural&amp;quot; forest and plains biome populated by many species of animals whose natural environments have become threatened.  There is also a small private garden isolated from the rest of the nature area, designed to be used for both hobby gardening and also as a meditation area for when somebody is looking to have a quiet, peaceful place to relax.&lt;br /&gt;
&lt;br /&gt;
The primary permanent &amp;quot;guest&amp;quot; of the Estate is Lady Raileera, an associate of Alex&#039;s.  The details of this association are not made particularly plain, and Alex will not explain if pressed on the matter.  What is clear from Raileera&#039;s mannerisms and behavior is that she is of some sort of nobility, and is used to things operating in a very particular way.  Since she is for all intents and purposes a resident of the Estate - and is there far more often than even Alex is - she has become the effective majordomo of the Estate and Alex has entrusted her with his full authority to keep the affairs of the private estate in order.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Raileera.png|name=Lady Raileera|species=Trianii|position=Guest/Majordomo|affiliation=Hod Haran&#039;s Folly|discipline=Noble|age=35|pronouns=She/Her|heightweight=6&#039;4&amp;quot; / 220 lbs.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox7&amp;diff=202878</id>
		<title>User:Bograt/sandbox7</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox7&amp;diff=202878"/>
		<updated>2026-08-22T03:30:00Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Created page with &amp;quot;{{Nominated}} {{italic title}} {{Eras|nor}} {{Station |name=Hod Haran&amp;#039;s Folly |length=5km |width=5km |height=500m |role=Luxury resort, casino, and entertainment station |owners=Alex Draconis |manufacturer=Stalker Shipyards Limited |model=Custom Built |location=Gethsemane }}  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Hod Haran&amp;#039;s Folly&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a custom-designed space station manufactured by Stalker Shipyards Limited.  It was originally built as a personal estate for a well-off...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{italic title}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|name=Hod Haran&#039;s Folly&lt;br /&gt;
|length=5km&lt;br /&gt;
|width=5km&lt;br /&gt;
|height=500m&lt;br /&gt;
|role=Luxury resort, casino, and entertainment station&lt;br /&gt;
|owners=[[Alex Draconis|Alex Draconis]]&lt;br /&gt;
|manufacturer=Stalker Shipyards Limited&lt;br /&gt;
|model=Custom Built&lt;br /&gt;
|location=[[Gethsemane|Gethsemane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hod Haran&#039;s Folly&#039;&#039;&#039;&#039;&#039; is a custom-designed space station manufactured by Stalker Shipyards Limited.  It was originally built as a personal estate for a well-off bounty hunter and a recreation and entertainment facility for his cadre. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In 42 ABY, [[Alex Draconis]] had the station transported from the Lyarna System where it had sat unused and dormant to the orbit of [[Gethsemane]] in the [[Dajorra System]].  At great personal expense, he had the station renovated and retrofitted into being a premier destination for luxury, entertainment, and gambling.  While Alex does personally own a number of the businesses located on the station, the majority of them are owned by other individuals or companies and operate either under lease or through business agreement with the station.&lt;br /&gt;
&lt;br /&gt;
As part of the agreement between Alex and the Clan Arcona for allowing him to set up the station around Gethsemane, all primary services at locations on the station owned and operated by Alex are available free-of-charge to members of the Clan.  This includes meals at restaurants, rooms at hotels, drinks at bars and clubs, and any entrance fees for entertainment venues.&lt;br /&gt;
&lt;br /&gt;
== Station Layout ==&lt;br /&gt;
The station is comprised of four levels plus an administrative and logistics sublevel, all built around a central turbolift lobby and covered by a [[starwars:transparisteel|transparisteel]] dome.  There is an electromagnetic mesh integrated into the dome, allowing for station operations to control and filter the amount and quality of light visible at the various areas throughout the station.  While this is typically left to an established day-night cycle, there are sometimes alterations made for certain special occasions or events.&lt;br /&gt;
&lt;br /&gt;
The turbolifts are likewise primarily constructed of transparisteel to allow guests a clear view both of the station environs as well as out the dome as they travel between levels.  Ornate gold panels and railings adorn the interior of the turbolift cab.  One turbolift in each section is reserved for staff and official business use, to allow for no delays in traversing the station in order to provide top-quality service.  The central turbolift is heavily secured and accessible only by the owner of the station and his specifically invited guests, and is also the only way to gain access to the highest level of the station where his personal residence is located.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Sublevel=&lt;br /&gt;
=== Administration, Maintenance, Logistics ===&lt;br /&gt;
Beneath the first level of the station is a level which houses the various offices, warehouses, staff residential areas, and other logistical necessities for day-to-day operations of the station.  This level is not at all open to the public, and even the owner&#039;s invited guests are not permitted access to this level without specific reasoning and permission granted by the owner or one of his direct staff.&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Business Offices=&lt;br /&gt;
A small section of the sublevel near to the turbolifts is devoted to the business offices of the station itself.  While each individual business located aboard the station is expected to maintain their own records and business practices, the station administration office retains records of what businesses have been granted lease to operate aboard the station, what the terms of those leases are, and records of any vendor or transport contracts maintained by those businesses.  The staff of this office work directly with the owners and managers of the businesses aboard the station as well as the estate staff for the owner&#039;s personal estate to ensure that supply needs are met, business concerns are addressed, and that overall the station as a whole maintains smooth operations both for its guests and tenants.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Security Station=&lt;br /&gt;
&lt;br /&gt;
One of the few areas of the station almost entirely unchanged from its previous purpose as the personal domain of a highly successful bounty hunter, the security station of Hod Haran&#039;s Folly is isolated at the far end of the sublevel.  Temporary holding cells are arranged in two blocks, with enough capacity to hold around one hundred prisoners.  Most of these arrangements are in group cells designed for around ten occupants, with a few more secure individual cells.  The area itself is not designed for long-term incarceration, but rather temporary holding until transport or release can be arranged.&lt;br /&gt;
&lt;br /&gt;
The security office itself houses monitoring systems for the station&#039;s security cameras, a locker room area for the private security force, and a secured armory utilized for station defense in the highly unlikely event of an attack.  The security force of Hod Haran&#039;s Folly is run with the utmost efficiency by Berik Awaud, a &amp;quot;retired&amp;quot; Mandalorian mercenary.&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Berik_Awaud.png|name=Berik Awaud|species=Human (Mandalorian)|position=Head of Hod Haran&#039;s Folly Security|affiliation=Hod Haran&#039;s Folly|discipline=Mercenary|age=44|heightweight=5&#039;9&amp;quot; / 230 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Cargo Area=&lt;br /&gt;
&lt;br /&gt;
The sublevel contains a large cargo area, suitable for docking a half dozen freighters at a time.  This cargo area manages the import of goods at pretty much all times, the logistical needs of maintaining a station the size of the Folly requiring a constant influx of material such as food, fuel supplies, and maintenance materials.  Very little is exported from Hod Haran&#039;s Folly, since its primary purpose is for entertainment and leisure, but what few goods are sent out are also handled through the cargo docks.&lt;br /&gt;
&lt;br /&gt;
A veteran crew of cargo loaders - both organic and droid - work in the Cargo Area to ensure that everything is moved through quickly and efficiently to keep the Folly running smoothly.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Residential Area=&lt;br /&gt;
&lt;br /&gt;
The largest section of the sublevel is given over to permanent residential areas for the permanent residents of the station.  While many employees live off-site at various planets around the Dajorra system, many more still live on the station itself.  Prevalent apartment complexes provide first-class amenities for single- or double-occupancy situations, while multiple districts of single-family homes are available for those whose living situations involve a few more people under one roof.&lt;br /&gt;
&lt;br /&gt;
All of these housing options are provided free-of-charge to the staff of the station and their families, as part of the benefits package for working aboard Hod Haran&#039;s Folly.  This is provided by the station owner to anyone who owns or operates a business on the Folly, not just his own staff and employees.&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 1=&lt;br /&gt;
=== Market, Hotels, Casinos ===&lt;br /&gt;
[[File:Base Level.png|thumb|Level 1 of Hod Haran&#039;s Folly]]&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Landing Bays=&lt;br /&gt;
The base level of the Folly has four major landing bay areas.  The &amp;quot;eastern&amp;quot; two of these are set up for the arrival and departure of larger public transport ships, including free shuttle services from [[Selen]] and other inhabited areas of the Dajorra system.  The &amp;quot;north&amp;quot; and &amp;quot;south&amp;quot; ends of the station are also set up to allow for docking tube transfers from larger capital ships, and Hod Haran&#039;s Folly is a frequent stop for many luxury cruise lines which operate in the area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;western&amp;quot; set of landing bays are for private ships, with one being equipped to handle smaller craft such as starfighters and shuttles while the other is designed to accommodate larger craft such as freighters, yachts, and larger transport ships.  These docking facilities are supplied with refueling stations, as well as the ability to request restock and resupply from the station&#039;s stores at a reasonable rate.&lt;br /&gt;
&lt;br /&gt;
In total, between all landing and docking facilities, the station is equipped to handle up to 3500 ships of various sizes and classes at any given time.&lt;br /&gt;
&lt;br /&gt;
Just at the exit from each docking platform are stations for check-in, ship registration, and general station information where guests can speak with station staff.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}}Market District=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Teal&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
(Any unlisted slots are still availabile)&amp;lt;br&amp;gt;&lt;br /&gt;
{{{!}} border=&amp;quot;3&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; {{!}} Market District&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Lot ID&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Business&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; {{!}} Details&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M4-2&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Finer Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}An importer of silks and other of the finest fabrics from around the galaxy; run by Auren Ten&#039;ar&#039;ak, an experienced Hapan trader&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}M5-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}}&#039;&#039;&#039;&#039;&#039;Many Bothan&#039;s Dice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}}A store which specializes in puzzles, logic games, and other tabletop hobby entertainments; owned and operated by a Bothan named Aldren&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} M6-5&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} &#039;&#039;&#039;&#039;&#039;Zig And Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{!}} style=&amp;quot;text-align: center;&amp;quot; {{!}} Also known as &amp;quot;Zings&amp;quot;, this quirky shop is Zigs first commercial retail effort. The small shop is made up of entirely industrial looking, self-built counters, shelves, displays, and storage arrays all made from recycled parts and materials by her own hand. The shop specializes in hard-to-find parts, but sells them at an affordable cost. It also features some of her own inventions and designs, modifications, and of course repairs. If given a quote from another shop, Zig and the shops lone employee:  Kelviin the Wookiee, will either repair it for cheaper, or at least explain why the cost is as high. &lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Hotel District=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Hotel Tome&#039;tayl=&lt;br /&gt;
The Hotel Tome&#039;tayl, owned and operated by Alex Draconis, is a themed hotel located in the hotel district nearest to the turbolifts.  It is designed in the fashion of the planet Mandalore long before the Purge, and even before the Mandalorian Excision of 738 BBY which did great damage to the ecosystem of the world.  Built based off both Alex&#039;s personal memories of the world as well as historical records, various areas of the hotel recreate the lush northern [https://starwars.fandom.com/wiki/Veshok Veshok] forests, the harsh-but-beautiful white sand deserts, and the gorgeous rolling hills and grasslands surrounding the old capital of [https://starwars.fandom.com/wiki/Keldabe Keldabe].&lt;br /&gt;
&lt;br /&gt;
Aside from the entrance lobby with check-in and reception desks, the first floor of the hotel is almost entirely given over to a recreation of &#039;&#039;Chortav Meshurkaane&#039;&#039; (&amp;quot;Gem-Cutter&#039;s Street&amp;quot;) the main market thoroughfare of Keldabe semi-officially referred to by the hotel staff as &amp;quot;The Mesh&amp;quot;.  Regular shops and tapcafs line the sides of the &amp;quot;street&amp;quot; while the center is dominated by colorful market stalls selling all manner of goods and souvenirs, mostly of Mandalorian fashion.  The far end of the the Mesh expands into a set of stalls arrayed in a makeshift food court offering a variety of Mandalorian street foods as well as an assortment of other snacks and street foods from around the galaxy, all prepared to the highest standards of quality in the Tome&#039;tayl kitchens.&lt;br /&gt;
&lt;br /&gt;
Attached on the first floor is the Parjai Arena, a 12,000 seat venue usable for large concerts, shows, and sporting events.  While the arena is used for a wide variety of events it is most notable for being the home arena of [[Outer Rim Wrestling]], the premier wrestling entertainment promotion in the galaxy.  The three major wrestling events each year are all held in this arena: Galactamania, Spring Slamtacular, and Gra&#039;tua.&lt;br /&gt;
&lt;br /&gt;
The first two room floors of the hotel are used for staff residency.  Each member of the staff is provided as part of their employment a room equivalent in design to the one-bedroom suites available elsewhere in the hotel.  These suites include a separate bedroom area including a large closet, a bathroom with full refresher unit, a small kitchen and dining area, and a living room.  For those members of staff which these living arrangements are not viable, such as those with families or other considerations, the hotel works with them to provide assistance and equivalent compensation toward their housing circumstances.&lt;br /&gt;
&lt;br /&gt;
Floors 4 through 13 are guest-available one-bedroom suites as described above.  Floors 14 through 20 are two-bedroom suites, with shared living spaces of kitchen, dining area and living room between the bedrooms, but each bedroom having its own closets and bathroom with full refresher units.  Also located on floor 20, accessible to all hotel guests, is the rooftop pool facility of the hotel.  This rooftop facility features two full size pools, an array of six hot tubs, a sauna, and a poolside bar for snacks and drinks.&lt;br /&gt;
&lt;br /&gt;
Floors 21 and 22 are each comprised of four Master Suite units.  These units have a large bedroom area with king-sized bed and walk-in closet, a bathroom area complete with refresher unit and a real-water bathtub large enough to accommodate most species, a full-sized kitchen and adjoining dining room with enough seating for eight, and a recreation and living room fully decked out with a state-of-the-art HoloNet entertainment system.  These suites can be customized in furnishing and décor at a small extra fee per guest&#039;s specifications.&lt;br /&gt;
&lt;br /&gt;
The hotel is managed by Hems, a Chiss graduate of the Greater Coruscant University&#039;s Business Administration program with a focus in Hospitality.  He is entrusted with the day-to-day operations of the hotel, as well as given full authority by the owner to make any relevant decisions regarding the overall business plan.  While usually calm and collected, Hems takes a dim view of anyone who attempts to take undue advantage of the generous and liberal policies of the station and has been known to eject guests who become too rowdy or entitled.{{NPCNoSheet|headshot=Folly-Dath&#039;em&#039;stovivt.png|name=Dath&#039;em&#039;stovivt &amp;quot;Hems&amp;quot;|species=Chiss|position=Manager of Hotel Tome&#039;tayl|affiliation=Hod Haran&#039;s Folly|discipline=Manager|age=35|heightweight=6&#039;2&amp;quot; / 220 lbs.|pronouns=He/Him}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}Casino Row=&lt;br /&gt;
(&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; Buildings)&amp;lt;br&amp;gt;&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| The Gravant=&lt;br /&gt;
The Gravant is a high-end casino which is operated under the direct control of Alex Draconis&#039; business concerns.  It is named after, in Alex&#039;s own words, &amp;quot;a real son-of-a-bitch who would smile and lie straight to your face while stabbing you in the back - sometimes literally.&amp;quot;  While the standard business model for a casino is to develop the illusion of chance, that your big win is just right around the corner - the next hand of Pazaak, the next pull of the slot lever - The Gravant instead operates under the policy of complete honesty about your chances.  The odds of winning every single game of chance are clearly posted at the locations of those games, as well as real-time statistics as to how much money has come in for a given table or machine compared against how much that particular table or machine has paid out.  This is all done, according to Alex, in the very same spirit of the casino&#039;s namesake - Alex claims it likely that Gravant would have said &amp;quot;The average person is too stupid to realize those numbers mean they&#039;re going to lose everything, and will gladly throw it all on the table anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of all the businesses operated by Draconis aboard the station, The Gravant is the one which receives no active advertisement, marketing, or any sort of push for participation from the station management.  Despite this, it remains a relatively popular entry among the Folly&#039;s casinos, as many take the clearly posted odds and obvious disdain for its clientele as a challenge - if they can beat The Gravant then it shows that their luck truly is extraordinary.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|-|Level 2=&lt;br /&gt;
=== Restaurants, Clubs, Entertainment Venues ===&lt;br /&gt;
[[File:HodHaranLevel2.png|thumb|Level 2 of Hod Haran&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Restaurants=&lt;br /&gt;
==== (&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
==== Clubs (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== Dragon&#039;s Den =====&lt;br /&gt;
The Dragon&#039;s Den is the premier cabaret host and hostess club aboard Hod Haran&#039;s Folly, built to exacting specifications provided by Alex Draconis.  The building has a stark, triangular design which serves to divide the club into three Halls: Crimson, Cerulean and Citrine.  In the center between these Halls are the business offices, kitchens, backstage and storage areas for the club.  On the second floor, the center is taken up by the manager&#039;s office with one-way glass looking out over each of the Halls so the manager can monitor and be aware of what is happening in the entirety of the club.  State-of-the-art soundproofing between each of the Halls as well as between the Halls and the exterior of the building prevents any sound bleed when things get loud.&lt;br /&gt;
&lt;br /&gt;
Each of the Halls share a common layout, though the specifics of the decor, furnishings and lighting are different for each Hall.  There are six floor-level booths and eight floor-level tables, a VIP balcony with four larger booths and six four-seater tables, a stage running the width of the Hall which can be configured for a variety of music and dance performances, and a small dance floor area in front of the stage.&lt;br /&gt;
&lt;br /&gt;
The Crimson Hall&#039;s motif is &amp;quot;fire&amp;quot;, with a heavy focus on reds and oranges in its aesthetic.  The booths and chairs are upholstered in red velvet surrounded by polished brass fittings, with the tabletops and other surfaces made of a vibrant red mahogany.  The stage is lit with alternating red, orange and yellow lights which gently flicker and transition in order to give a naturalistic flame effect.  The hosts and hostesses of the Crimson Hall always dress in flashy reds and oranges - sequins, latex, any material or adornment that gives off the effect of being bright and shiny - and typical have physical features such as hair color, skin complexion, or cosmetic choices which align with the aesthetic of the Hall.  Musical performances tend toward more toward up-tempo and rhythmic styles such as Jango, Minga and Jatz.  Food and drink in the Crimson Hall are served using tableware crafted from fire nodes, all having a slight luminous quality to them.&lt;br /&gt;
&lt;br /&gt;
The Cerulean Hall is aesthetically designed around &amp;quot;water&amp;quot;, leaning into blues and greens as its primary colors.  Lapis tabletops and a stage cut from a single massive lapis slab are surrounded by booths and tables of silver framing with blue velour fabric.  The lights shine in varying shades of blues, with a shimmering effect to lend the illusion of the acts on stage being underwater as they perform.  The hosts and hostesses of this Hall wear loose flowing garments in blues and blue-greens, and many of the staff working this Hall are of aquatic or amphibian species such as Nautolan, Chagrian, Mon Calamari, or Quarren.  The vibes in this Hall are more chill and relaxed, with softer musical stylings such as Bith Jazz, Dirge, and B&#039;ssa Nuuvu being some of the more prominent genres.  Dishes and glasses made of azurite are presented to guests partaking of food and drink in the Cerulean Hall.&lt;br /&gt;
&lt;br /&gt;
The Citrine Hall is designed around the concept of &amp;quot;light&amp;quot;, with yellows and stunningly bright whites dominating the color palette of the room.  Gleaming golden metal and white leather cushioning make up the seating arrangements of the Hall, with surfaces carved from polished marble for tabletops and the stage.  The lights of the Hall are bright and white, catching and sparkling off of Velmorite crystals inset in the walls and ceiling.  Staff of the Citrine Hall wear casual but elegant outfits typically in shiny gold colors and adorned with luminescent accessories to give off a constant glow.  This Hall is more focused on the kind of music that encourages dancing and active participation, hosting many acts in genres such as Gliz, Jizz and Swing-bop.  Guests dining in the Citrine Hall are served from glasses and dishes carved from chrysopaz gems, which shine astonishingly in the bright light of the Hall.&lt;br /&gt;
&lt;br /&gt;
The Den is managed by Leonie Moonshine, a young and enterprising Zeltron who started off as a hostess in the Crimson Hall - and still occasionally fills in as such on busier nights.  Alex was impressed by their dedication to their work, their ability to adapt and respond to unexpected situations and requests, and most importantly their ability to set and enforce boundaries with customers without a situation escalating out of control.  It was decided to give Leonie the chance to handle the Den while Alex was otherwise occupied and, thusfar, they have done nothing but exceed every expectation Alex had of them.{{NPCNoSheet|headshot=Folly-Leonie Moonshine.png|name=Leonie Moonshine|species=Zeltron|position=Manager of Dragon&#039;s Den Cabaret Club|affiliation=Hod Haran&#039;s Folly|discipline=Manager; Cabaret Hostess|age=24|heightweight=5&#039;2&amp;quot; / 105 lbs.|pronouns=Any}}&lt;br /&gt;
&lt;br /&gt;
==== Entertainment Venues (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== MFUG Bar =====&lt;br /&gt;
The MFUG is what could only be charitably described as a dive bar where music happens.  Dark and dingy by design, the black walls are covered with haphazardly plastered-up posters of the hundreds of different bands that have held shows on the low-rise stage that occupies an entire side of the relatively small venue.  Wooden high-top tables and accompanying stools - easily broken and just as easily replaced - festoon the floorspace of the bar, with dim lighting hiding the scratches and stains that mar their surfaces.&lt;br /&gt;
&lt;br /&gt;
Performances at MFUG tend toward more violent, brutal, or underground musical styles.  Well-known gonkrock, heavy-isotope, Herglic rage-metal, and wreckpunk bands have all passed across the stage in their time.  It is considered an honor to leave your band&#039;s mark on one of the two large round pillars that bracket the stage.&lt;br /&gt;
&lt;br /&gt;
The main bartender (and de facto manager) of MFUG is a young Cathar name Micusiat, who goes by &amp;quot;Mike&amp;quot; as it is far easier for a majority of species to pronounce.  Mike is generally fairly laid back and easy-going, having a cool and calm demeanor that makes him ideal for handling the usually rough and rowdy crowds that fill the bar just about every night.  However, despite his apparent gentleness, Mike is far from a pushover.  In his off time, Mike is an apprentice wrestler with the [[Outer Rim Wrestling]] federation and is more than capable of taking care of any problems that arise in MFUG well before the bouncers can make it to the commotion.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Micusiat.png|name=Micusiat &amp;quot;Mike&amp;quot;|species=Cathar|position=Bartender at MFUG|affiliation=Hod Haran&#039;s Folly|discipline=Bartender|age=22|heightweight=5&#039;6&amp;quot; / 185 lbs.|pronouns=They/Them}}&lt;br /&gt;
}}&lt;br /&gt;
|-| Level 3=&lt;br /&gt;
=== Parks and Beaches ===&lt;br /&gt;
[[File:HodHaranFollyLevel3.png|alt=A layout of a space station level, split in half between beach and park|thumb|Level 3 of Hod Haran&#039;s Folly]]&lt;br /&gt;
The third level of Hod Haran&#039;s Folly is the &amp;quot;nature&amp;quot; level, split in half between a picturesque beach (referred to as &amp;quot;Beachside&amp;quot;) and a park and botanical garden (referred to as &amp;quot;Parkside&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
| Beachside=&lt;br /&gt;
Beachside on level 3 is dominated by a gorgeous sandy beach with simulated ocean.  Waves are generated - gentle waves in the shallower waters with more significant waves in the deeper sections - by a complicated magnetic force system which accurately emulates tidal motion.  There is a small stand right next to the elevator lobby where various equipment can be borrowed free-of-charge, maintained by the station.  Guests of the station have open access to beach blankets, collapsible beach chairs, towels, umbrellas, water floats, surfboards, one- and two-man kayaks and paddle boats.  There are changing rooms and shower stations nearby, which are also stocked with a variety of sunscreens of different formulations appropriate for different types of skin.&lt;br /&gt;
&lt;br /&gt;
At the far south and north ends of Beachside are beach cabin clusters available for rent.  Each cluster consists of six cabins, and there are two clusters at either end.  These cabins are managed by and can be rented through &#039;&#039;Tome&#039;tayl&#039;&#039;, and are furnished, maintained, and provided service at an equivalent level to the &amp;quot;high luxury&amp;quot; rooms of that hotel.&lt;br /&gt;
&lt;br /&gt;
There is a retractable concert venue located just shy of the shallows in the center of the beach.  Under most circumstances it is buried beneath and covered by the sand of the beach just deeply enough that guests casually playing and/or digging in the sand will not hit it.  With the mechanical design in place, it can be raised and put into use within an hour to provide a location for concerts on the beach as needed and scheduled.&lt;br /&gt;
&lt;br /&gt;
==== Parkside ====&lt;br /&gt;
Parkside is predominantly built around a nice, sparsely wooded grass park with a couple small hills perfect for picnics or relaxing on.  The trees and grass are managed through a recycled water system for both efficiency and environmental consciousness, making sure that no resources aboard the station go to waste.  Near the elevator lobby on the Parkside is a stand where things such as picnic blankets, kites, ball-and-gloves, and bicycles can be obtained by guests of the station.  One area toward the far east end of the park contains a retractable concert venue of similar design to the one located Beachside, used mostly for either concerts or theatrical performances in the park.&lt;br /&gt;
&lt;br /&gt;
The south end of Parkside, separated from the normal park by a hedge wall, is a botanical garden.  Many rare and endangered plants are grown here, with soil and atmospheric conditions controlled as much as possible to match to their natural environments.  The botanical garden is one of the few areas of the station not available to guests at all times - four hours of each day are reserved for a team of botanists to work on maintaining, cultivating and studying the plants in the garden to assist both with providing an enjoyable environment for guests and also with propagating these plants for redistribution and replanting around the galaxy.  The botanical garden is operated in a partnership with the Wellspring Society of the [[Aurora Collegium of Sciences]], and overseen by the Neti botanist Tena Ushul.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Tena_Ushul.png|name=Tena Ushul|species=Neti|position=Chief Botanist of Hod Haran&#039;s Folly|affiliation=Hod Haran&#039;s Folly|discipline=Force User|age=3122|heightweight=(appears) 5&#039;5&amp;quot; / 120 lbs.|pronouns=They/Them}}&lt;br /&gt;
&lt;br /&gt;
|-| Level 4=&lt;br /&gt;
=== Estate Level ===&lt;br /&gt;
[[File:HodHaranFollyEstate.png|thumb|Level 4 of Hod Haran&#039;s Folly, containing Alex Draconis&#039; personal estate]]&lt;br /&gt;
&lt;br /&gt;
==== Alex Draconis&#039; Estate ====&lt;br /&gt;
The topmost level of the station is reserved for the owner and his invited guests.  The grounds of the estate contain a private beach utilizing the same magnetic wave-motion technology as Beachside.  The back half of the grounds is set up as a nature preserve, with a &amp;quot;natural&amp;quot; forest and plains biome populated by many species of animals whose natural environments have become threatened.  There is also a small private garden isolated from the rest of the nature area, designed to be used for both hobby gardening and also as a meditation area for when somebody is looking to have a quiet, peaceful place to relax.&lt;br /&gt;
&lt;br /&gt;
The primary permanent &amp;quot;guest&amp;quot; of the Estate is Lady Raileera, an associate of Alex&#039;s.  The details of this association are not made particularly plain, and Alex will not explain if pressed on the matter.  What is clear from Raileera&#039;s mannerisms and behavior is that she is of some sort of nobility, and is used to things operating in a very particular way.  Since she is for all intents and purposes a resident of the Estate - and is there far more often than even Alex is - she has become the effective majordomo of the Estate and Alex has entrusted her with his full authority to keep the affairs of the private estate in order.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Raileera.png|name=Lady Raileera|species=Trianii|position=Guest/Majordomo|affiliation=Hod Haran&#039;s Folly|discipline=Noble|age=35|pronouns=She/Her|heightweight=6&#039;4&amp;quot; / 220 lbs.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202876</id>
		<title>Hod Haran&#039;s Folly</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202876"/>
		<updated>2026-08-22T03:02:23Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{italic title}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|name=Hod Haran&#039;s Folly&lt;br /&gt;
|length=5km&lt;br /&gt;
|width=5km&lt;br /&gt;
|height=500m&lt;br /&gt;
|role=Luxury resort, casino, and entertainment station&lt;br /&gt;
|owners=[[Alex Draconis|Alex Draconis]]&lt;br /&gt;
|manufacturer=Stalker Shipyards Limited&lt;br /&gt;
|model=Custom Built&lt;br /&gt;
|location=[[Gethsemane|Gethsemane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hod Haran&#039;s Folly&#039;&#039;&#039;&#039;&#039; is a custom-designed space station manufactured by Stalker Shipyards Limited.  It was originally built as a personal estate for a well-off bounty hunter and a recreation and entertainment facility for his cadre. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In 42 ABY, [[Alex Draconis]] had the station transported from the Lyarna System where it had sat unused and dormant to the orbit of [[Gethsemane]] in the [[Dajorra System]].  At great personal expense, he had the station renovated and retrofitted into being a premier destination for luxury, entertainment, and gambling.  While Alex does personally own a number of the businesses located on the station, the majority of them are owned by other individuals or companies and operate either under lease or through business agreement with the station.&lt;br /&gt;
&lt;br /&gt;
As part of the agreement between Alex and the Clan Arcona for allowing him to set up the station around Gethsemane, all primary services at locations on the station owned and operated by Alex are available free-of-charge to members of the Clan.  This includes meals at restaurants, rooms at hotels, drinks at bars and clubs, and any entrance fees for entertainment venues.&lt;br /&gt;
&lt;br /&gt;
== Station Layout ==&lt;br /&gt;
The station is comprised of four levels plus an administrative and logistics sublevel, all built around a central turbolift lobby and covered by a [[starwars:transparisteel|transparisteel]] dome.  There is an electromagnetic mesh integrated into the dome, allowing for station operations to control and filter the amount and quality of light visible at the various areas throughout the station.  While this is typically left to an established day-night cycle, there are sometimes alterations made for certain special occasions or events.&lt;br /&gt;
&lt;br /&gt;
The turbolifts are likewise primarily constructed of transparisteel to allow guests a clear view both of the station environs as well as out the dome as they travel between levels.  Ornate gold panels and railings adorn the interior of the turbolift cab.  One turbolift in each section is reserved for staff and official business use, to allow for no delays in traversing the station in order to provide top-quality service.  The central turbolift is heavily secured and accessible only by the owner of the station and his specifically invited guests, and is also the only way to gain access to the highest level of the station where his personal residence is located.&lt;br /&gt;
&lt;br /&gt;
=== Sublevel - Administration, Maintenance, Logistics ===&lt;br /&gt;
Beneath the first level of the station is a level which houses the various offices, warehouses, staff residential areas, and other logistical necessities for day-to-day operations of the station.  This level is not at all open to the public, and even the owner&#039;s invited guests are not permitted access to this level without specific reasoning and permission granted by the owner or one of his direct staff.&lt;br /&gt;
&lt;br /&gt;
==== Business Offices ====&lt;br /&gt;
A small section of the sublevel near to the turbolifts is devoted to the business offices of the station itself.  While each individual business located aboard the station is expected to maintain their own records and business practices, the station administration office retains records of what businesses have been granted lease to operate aboard the station, what the terms of those leases are, and records of any vendor or transport contracts maintained by those businesses.  The staff of this office work directly with the owners and managers of the businesses aboard the station as well as the estate staff for the owner&#039;s personal estate to ensure that supply needs are met, business concerns are addressed, and that overall the station as a whole maintains smooth operations both for its guests and tenants.&lt;br /&gt;
&lt;br /&gt;
==== Security Station ====&lt;br /&gt;
One of the few areas of the station almost entirely unchanged from its previous purpose as the personal domain of a highly successful bounty hunter, the security station of Hod Haran&#039;s Folly is isolated at the far end of the sublevel.  Temporary holding cells are arranged in two blocks, with enough capacity to hold around one hundred prisoners.  Most of these arrangements are in group cells designed for around ten occupants, with a few more secure individual cells.  The area itself is not designed for long-term incarceration, but rather temporary holding until transport or release can be arranged.&lt;br /&gt;
&lt;br /&gt;
The security office itself houses monitoring systems for the station&#039;s security cameras, a locker room area for the private security force, and a secured armory utilized for station defense in the highly unlikely event of an attack.  The security force of Hod Haran&#039;s Folly is run with the utmost efficiency by Berik Awaud, a &amp;quot;retired&amp;quot; Mandalorian mercenary.&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Berik_Awaud.png|name=Berik Awaud|species=Human (Mandalorian)|position=Head of Hod Haran&#039;s Folly Security|affiliation=Hod Haran&#039;s Folly|discipline=Mercenary|age=44|heightweight=5&#039;9&amp;quot; / 230 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
==== Cargo Area ====&lt;br /&gt;
&lt;br /&gt;
The sublevel contains a large cargo area, suitable for docking a half dozen freighters at a time.  This cargo area manages the import of goods at pretty much all times, the logistical needs of maintaining a station the size of the Folly requiring a constant influx of material such as food, fuel supplies, and maintenance materials.  Very little is exported from Hod Haran&#039;s Folly, since its primary purpose is for entertainment and leisure, but what few goods are sent out are also handled through the cargo docks.&lt;br /&gt;
&lt;br /&gt;
A veteran crew of cargo loaders - both organic and droid - work in the Cargo Area to ensure that everything is moved through quickly and efficiently to keep the Folly running smoothly.&lt;br /&gt;
&lt;br /&gt;
==== Residential Area ====&lt;br /&gt;
&lt;br /&gt;
The largest section of the sublevel is given over to permanent residential areas for the permanent residents of the station.  While many employees live off-site at various planets around the Dajorra system, many more still live on the station itself.  Prevalent apartment complexes provide first-class amenities for single- or double-occupancy situations, while multiple districts of single-family homes are available for those whose living situations involve a few more people under one roof.&lt;br /&gt;
&lt;br /&gt;
All of these housing options are provided free-of-charge to the staff of the station and their families, as part of the benefits package for working aboard Hod Haran&#039;s Folly.  This is provided by the station owner to anyone who owns or operates a business on the Folly, not just his own staff and employees.&lt;br /&gt;
&lt;br /&gt;
=== Level 1 - Market, Hotels, Casinos ===&lt;br /&gt;
&lt;br /&gt;
==== Landing Bays ====&lt;br /&gt;
[[File:Base Level.png|thumb|Level 1 of Hod Haran&#039;s Folly]]&lt;br /&gt;
The base level of the Folly has four major landing bay areas.  The &amp;quot;eastern&amp;quot; two of these are set up for the arrival and departure of larger public transport ships, including free shuttle services from [[Selen]] and other inhabited areas of the Dajorra system.  The &amp;quot;north&amp;quot; and &amp;quot;south&amp;quot; ends of the station are also set up to allow for docking tube transfers from larger capital ships, and Hod Haran&#039;s Folly is a frequent stop for many luxury cruise lines which operate in the area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;western&amp;quot; set of landing bays are for private ships, with one being equipped to handle smaller craft such as starfighters and shuttles while the other is designed to accommodate larger craft such as freighters, yachts, and larger transport ships.  These docking facilities are supplied with refueling stations, as well as the ability to request restock and resupply from the station&#039;s stores at a reasonable rate.&lt;br /&gt;
&lt;br /&gt;
In total, between all landing and docking facilities, the station is equipped to handle up to 3500 ships of various sizes and classes at any given time.&lt;br /&gt;
&lt;br /&gt;
Just at the exit from each docking platform are stations for check-in, ship registration, and general station information where guests can speak with station staff.&lt;br /&gt;
&lt;br /&gt;
==== Market District (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Teal&amp;lt;/span&amp;gt; Buildings) (Any unlisted lots are currently Available) ====&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Market District&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Lot ID&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Business&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |M4-2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Finer Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|An importer of silks and other of the finest fabrics from around the galaxy; run by Auren Ten&#039;ar&#039;ak, an experienced Hapan trader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |M5-5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Many Bothan&#039;s Dice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|A store which specializes in puzzles, logic games, and other tabletop hobby entertainments; owned and operated by a Bothan named Aldren&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | M6-5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Zig And Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Also known as &amp;quot;Zings&amp;quot;, this quirky shop is Zigs first commercial retail effort. The small shop is made up of entirely industrial looking, self-built counters, shelves, displays, and storage arrays all made from recycled parts and materials by her own hand. The shop specializes in hard-to-find parts, but sells them at an affordable cost. It also features some of her own inventions and designs, modifications, and of course repairs. If given a quote from another shop, Zig and the shops lone employee:  Kelviin the Wookiee, will either repair it for cheaper, or at least explain why the cost is as high. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hotel District (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== Hotel Tome&#039;tayl =====&lt;br /&gt;
The Hotel Tome&#039;tayl, owned and operated by Alex Draconis, is a themed hotel located in the hotel district nearest to the turbolifts.  It is designed in the fashion of the planet Mandalore long before the Purge, and even before the Mandalorian Excision of 738 BBY which did great damage to the ecosystem of the world.  Built based off both Alex&#039;s personal memories of the world as well as historical records, various areas of the hotel recreate the lush northern [https://starwars.fandom.com/wiki/Veshok Veshok] forests, the harsh-but-beautiful white sand deserts, and the gorgeous rolling hills and grasslands surrounding the old capital of [https://starwars.fandom.com/wiki/Keldabe Keldabe].&lt;br /&gt;
&lt;br /&gt;
Aside from the entrance lobby with check-in and reception desks, the first floor of the hotel is almost entirely given over to a recreation of &#039;&#039;Chortav Meshurkaane&#039;&#039; (&amp;quot;Gem-Cutter&#039;s Street&amp;quot;) the main market thoroughfare of Keldabe semi-officially referred to by the hotel staff as &amp;quot;The Mesh&amp;quot;.  Regular shops and tapcafs line the sides of the &amp;quot;street&amp;quot; while the center is dominated by colorful market stalls selling all manner of goods and souvenirs, mostly of Mandalorian fashion.  The far end of the the Mesh expands into a set of stalls arrayed in a makeshift food court offering a variety of Mandalorian street foods as well as an assortment of other snacks and street foods from around the galaxy, all prepared to the highest standards of quality in the Tome&#039;tayl kitchens.&lt;br /&gt;
&lt;br /&gt;
Attached on the first floor is the Parjai Arena, a 12,000 seat venue usable for large concerts, shows, and sporting events.  While the arena is used for a wide variety of events it is most notable for being the home arena of [[Outer Rim Wrestling]], the premier wrestling entertainment promotion in the galaxy.  The three major wrestling events each year are all held in this arena: Galactamania, Spring Slamtacular, and Gra&#039;tua.&lt;br /&gt;
&lt;br /&gt;
The first two room floors of the hotel are used for staff residency.  Each member of the staff is provided as part of their employment a room equivalent in design to the one-bedroom suites available elsewhere in the hotel.  These suites include a separate bedroom area including a large closet, a bathroom with full refresher unit, a small kitchen and dining area, and a living room.  For those members of staff which these living arrangements are not viable, such as those with families or other considerations, the hotel works with them to provide assistance and equivalent compensation toward their housing circumstances.&lt;br /&gt;
&lt;br /&gt;
Floors 4 through 13 are guest-available one-bedroom suites as described above.  Floors 14 through 20 are two-bedroom suites, with shared living spaces of kitchen, dining area and living room between the bedrooms, but each bedroom having its own closets and bathroom with full refresher units.  Also located on floor 20, accessible to all hotel guests, is the rooftop pool facility of the hotel.  This rooftop facility features two full size pools, an array of six hot tubs, a sauna, and a poolside bar for snacks and drinks.&lt;br /&gt;
&lt;br /&gt;
Floors 21 and 22 are each comprised of four Master Suite units.  These units have a large bedroom area with king-sized bed and walk-in closet, a bathroom area complete with refresher unit and a real-water bathtub large enough to accommodate most species, a full-sized kitchen and adjoining dining room with enough seating for eight, and a recreation and living room fully decked out with a state-of-the-art HoloNet entertainment system.  These suites can be customized in furnishing and décor at a small extra fee per guest&#039;s specifications.&lt;br /&gt;
&lt;br /&gt;
The hotel is managed by Hems, a Chiss graduate of the Greater Coruscant University&#039;s Business Administration program with a focus in Hospitality.  He is entrusted with the day-to-day operations of the hotel, as well as given full authority by the owner to make any relevant decisions regarding the overall business plan.  While usually calm and collected, Hems takes a dim view of anyone who attempts to take undue advantage of the generous and liberal policies of the station and has been known to eject guests who become too rowdy or entitled.{{NPCNoSheet|headshot=Folly-Dath&#039;em&#039;stovivt.png|name=Dath&#039;em&#039;stovivt &amp;quot;Hems&amp;quot;|species=Chiss|position=Manager of Hotel Tome&#039;tayl|affiliation=Hod Haran&#039;s Folly|discipline=Manager|age=35|heightweight=6&#039;2&amp;quot; / 220 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
==== Casino Row (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== The Gravant =====&lt;br /&gt;
The Gravant is a high-end casino which is operated under the direct control of Alex Draconis&#039; business concerns.  It is named after, in Alex&#039;s own words, &amp;quot;a real son-of-a-bitch who would smile and lie straight to your face while stabbing you in the back - sometimes literally.&amp;quot;  While the standard business model for a casino is to develop the illusion of chance, that your big win is just right around the corner - the next hand of Pazaak, the next pull of the slot lever - The Gravant instead operates under the policy of complete honesty about your chances.  The odds of winning every single game of chance are clearly posted at the locations of those games, as well as real-time statistics as to how much money has come in for a given table or machine compared against how much that particular table or machine has paid out.  This is all done, according to Alex, in the very same spirit of the casino&#039;s namesake - Alex claims it likely that Gravant would have said &amp;quot;The average person is too stupid to realize those numbers mean they&#039;re going to lose everything, and will gladly throw it all on the table anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of all the businesses operated by Draconis aboard the station, The Gravant is the one which receives no active advertisement, marketing, or any sort of push for participation from the station management.  Despite this, it remains a relatively popular entry among the Folly&#039;s casinos, as many take the clearly posted odds and obvious disdain for its clientele as a challenge - if they can beat The Gravant then it shows that their luck truly is extraordinary.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 - Restaurants, Clubs, Entertainment Venues ===&lt;br /&gt;
[[File:HodHaranLevel2.png|thumb|Level 2 of Hod Haran&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
==== Restaurants (&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
==== Clubs (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== Dragon&#039;s Den =====&lt;br /&gt;
The Dragon&#039;s Den is the premier cabaret host and hostess club aboard Hod Haran&#039;s Folly, built to exacting specifications provided by Alex Draconis.  The building has a stark, triangular design which serves to divide the club into three Halls: Crimson, Cerulean and Citrine.  In the center between these Halls are the business offices, kitchens, backstage and storage areas for the club.  On the second floor, the center is taken up by the manager&#039;s office with one-way glass looking out over each of the Halls so the manager can monitor and be aware of what is happening in the entirety of the club.  State-of-the-art soundproofing between each of the Halls as well as between the Halls and the exterior of the building prevents any sound bleed when things get loud.&lt;br /&gt;
&lt;br /&gt;
Each of the Halls share a common layout, though the specifics of the decor, furnishings and lighting are different for each Hall.  There are six floor-level booths and eight floor-level tables, a VIP balcony with four larger booths and six four-seater tables, a stage running the width of the Hall which can be configured for a variety of music and dance performances, and a small dance floor area in front of the stage.&lt;br /&gt;
&lt;br /&gt;
The Crimson Hall&#039;s motif is &amp;quot;fire&amp;quot;, with a heavy focus on reds and oranges in its aesthetic.  The booths and chairs are upholstered in red velvet surrounded by polished brass fittings, with the tabletops and other surfaces made of a vibrant red mahogany.  The stage is lit with alternating red, orange and yellow lights which gently flicker and transition in order to give a naturalistic flame effect.  The hosts and hostesses of the Crimson Hall always dress in flashy reds and oranges - sequins, latex, any material or adornment that gives off the effect of being bright and shiny - and typical have physical features such as hair color, skin complexion, or cosmetic choices which align with the aesthetic of the Hall.  Musical performances tend toward more toward up-tempo and rhythmic styles such as Jango, Minga and Jatz.  Food and drink in the Crimson Hall are served using tableware crafted from fire nodes, all having a slight luminous quality to them.&lt;br /&gt;
&lt;br /&gt;
The Cerulean Hall is aesthetically designed around &amp;quot;water&amp;quot;, leaning into blues and greens as its primary colors.  Lapis tabletops and a stage cut from a single massive lapis slab are surrounded by booths and tables of silver framing with blue velour fabric.  The lights shine in varying shades of blues, with a shimmering effect to lend the illusion of the acts on stage being underwater as they perform.  The hosts and hostesses of this Hall wear loose flowing garments in blues and blue-greens, and many of the staff working this Hall are of aquatic or amphibian species such as Nautolan, Chagrian, Mon Calamari, or Quarren.  The vibes in this Hall are more chill and relaxed, with softer musical stylings such as Bith Jazz, Dirge, and B&#039;ssa Nuuvu being some of the more prominent genres.  Dishes and glasses made of azurite are presented to guests partaking of food and drink in the Cerulean Hall.&lt;br /&gt;
&lt;br /&gt;
The Citrine Hall is designed around the concept of &amp;quot;light&amp;quot;, with yellows and stunningly bright whites dominating the color palette of the room.  Gleaming golden metal and white leather cushioning make up the seating arrangements of the Hall, with surfaces carved from polished marble for tabletops and the stage.  The lights of the Hall are bright and white, catching and sparkling off of Velmorite crystals inset in the walls and ceiling.  Staff of the Citrine Hall wear casual but elegant outfits typically in shiny gold colors and adorned with luminescent accessories to give off a constant glow.  This Hall is more focused on the kind of music that encourages dancing and active participation, hosting many acts in genres such as Gliz, Jizz and Swing-bop.  Guests dining in the Citrine Hall are served from glasses and dishes carved from chrysopaz gems, which shine astonishingly in the bright light of the Hall.&lt;br /&gt;
&lt;br /&gt;
The Den is managed by Leonie Moonshine, a young and enterprising Zeltron who started off as a hostess in the Crimson Hall - and still occasionally fills in as such on busier nights.  Alex was impressed by their dedication to their work, their ability to adapt and respond to unexpected situations and requests, and most importantly their ability to set and enforce boundaries with customers without a situation escalating out of control.  It was decided to give Leonie the chance to handle the Den while Alex was otherwise occupied and, thusfar, they have done nothing but exceed every expectation Alex had of them.{{NPCNoSheet|headshot=Folly-Leonie Moonshine.png|name=Leonie Moonshine|species=Zeltron|position=Manager of Dragon&#039;s Den Cabaret Club|affiliation=Hod Haran&#039;s Folly|discipline=Manager; Cabaret Hostess|age=24|heightweight=5&#039;2&amp;quot; / 105 lbs.|pronouns=Any}}&lt;br /&gt;
&lt;br /&gt;
==== Entertainment Venues (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== MFUG Bar =====&lt;br /&gt;
The MFUG is what could only be charitably described as a dive bar where music happens.  Dark and dingy by design, the black walls are covered with haphazardly plastered-up posters of the hundreds of different bands that have held shows on the low-rise stage that occupies an entire side of the relatively small venue.  Wooden high-top tables and accompanying stools - easily broken and just as easily replaced - festoon the floorspace of the bar, with dim lighting hiding the scratches and stains that mar their surfaces.&lt;br /&gt;
&lt;br /&gt;
Performances at MFUG tend toward more violent, brutal, or underground musical styles.  Well-known gonkrock, heavy-isotope, Herglic rage-metal, and wreckpunk bands have all passed across the stage in their time.  It is considered an honor to leave your band&#039;s mark on one of the two large round pillars that bracket the stage.&lt;br /&gt;
&lt;br /&gt;
The main bartender (and de facto manager) of MFUG is a young Cathar name Micusiat, who goes by &amp;quot;Mike&amp;quot; as it is far easier for a majority of species to pronounce.  Mike is generally fairly laid back and easy-going, having a cool and calm demeanor that makes him ideal for handling the usually rough and rowdy crowds that fill the bar just about every night.  However, despite his apparent gentleness, Mike is far from a pushover.  In his off time, Mike is an apprentice wrestler with the [[Outer Rim Wrestling]] federation and is more than capable of taking care of any problems that arise in MFUG well before the bouncers can make it to the commotion.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Micusiat.png|name=Micusiat &amp;quot;Mike&amp;quot;|species=Cathar|position=Bartender at MFUG|affiliation=Hod Haran&#039;s Folly|discipline=Bartender|age=22|heightweight=5&#039;6&amp;quot; / 185 lbs.|pronouns=They/Them}}&lt;br /&gt;
&lt;br /&gt;
=== Level 3 - Parks and Beaches ===&lt;br /&gt;
[[File:HodHaranFollyLevel3.png|alt=A layout of a space station level, split in half between beach and park|thumb|Level 3 of Hod Haran&#039;s Folly]]The third level of Hod Haran&#039;s Folly is the &amp;quot;nature&amp;quot; level, split in half between a picturesque beach (referred to as &amp;quot;Beachside&amp;quot;) and a park and botanical garden (referred to as &amp;quot;Parkside&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==== Beachside ====&lt;br /&gt;
Beachside on level 3 is dominated by a gorgeous sandy beach with simulated ocean.  Waves are generated - gentle waves in the shallower waters with more significant waves in the deeper sections - by a complicated magnetic force system which accurately emulates tidal motion.  There is a small stand right next to the elevator lobby where various equipment can be borrowed free-of-charge, maintained by the station.  Guests of the station have open access to beach blankets, collapsible beach chairs, towels, umbrellas, water floats, surfboards, one- and two-man kayaks and paddle boats.  There are changing rooms and shower stations nearby, which are also stocked with a variety of sunscreens of different formulations appropriate for different types of skin.&lt;br /&gt;
&lt;br /&gt;
At the far south and north ends of Beachside are beach cabin clusters available for rent.  Each cluster consists of six cabins, and there are two clusters at either end.  These cabins are managed by and can be rented through &#039;&#039;Tome&#039;tayl&#039;&#039;, and are furnished, maintained, and provided service at an equivalent level to the &amp;quot;high luxury&amp;quot; rooms of that hotel.&lt;br /&gt;
&lt;br /&gt;
There is a retractable concert venue located just shy of the shallows in the center of the beach.  Under most circumstances it is buried beneath and covered by the sand of the beach just deeply enough that guests casually playing and/or digging in the sand will not hit it.  With the mechanical design in place, it can be raised and put into use within an hour to provide a location for concerts on the beach as needed and scheduled.&lt;br /&gt;
&lt;br /&gt;
==== Parkside ====&lt;br /&gt;
Parkside is predominantly built around a nice, sparsely wooded grass park with a couple small hills perfect for picnics or relaxing on.  The trees and grass are managed through a recycled water system for both efficiency and environmental consciousness, making sure that no resources aboard the station go to waste.  Near the elevator lobby on the Parkside is a stand where things such as picnic blankets, kites, ball-and-gloves, and bicycles can be obtained by guests of the station.  One area toward the far east end of the park contains a retractable concert venue of similar design to the one located Beachside, used mostly for either concerts or theatrical performances in the park.&lt;br /&gt;
&lt;br /&gt;
The south end of Parkside, separated from the normal park by a hedge wall, is a botanical garden.  Many rare and endangered plants are grown here, with soil and atmospheric conditions controlled as much as possible to match to their natural environments.  The botanical garden is one of the few areas of the station not available to guests at all times - four hours of each day are reserved for a team of botanists to work on maintaining, cultivating and studying the plants in the garden to assist both with providing an enjoyable environment for guests and also with propagating these plants for redistribution and replanting around the galaxy.  The botanical garden is operated in a partnership with the Wellspring Society of the [[Aurora Collegium of Sciences]], and overseen by the Neti botanist Tena Ushul.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Tena_Ushul.png|name=Tena Ushul|species=Neti|position=Chief Botanist of Hod Haran&#039;s Folly|affiliation=Hod Haran&#039;s Folly|discipline=Force User|age=3122|heightweight=(appears) 5&#039;5&amp;quot; / 120 lbs.|pronouns=They/Them}}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 - Estate Level ===&lt;br /&gt;
[[File:HodHaranFollyEstate.png|thumb|Level 4 of Hod Haran&#039;s Folly, containing Alex Draconis&#039; personal estate]]&lt;br /&gt;
&lt;br /&gt;
==== Alex Draconis&#039; Estate ====&lt;br /&gt;
The topmost level of the station is reserved for the owner and his invited guests.  The grounds of the estate contain a private beach utilizing the same magnetic wave-motion technology as Beachside.  The back half of the grounds is set up as a nature preserve, with a &amp;quot;natural&amp;quot; forest and plains biome populated by many species of animals whose natural environments have become threatened.  There is also a small private garden isolated from the rest of the nature area, designed to be used for both hobby gardening and also as a meditation area for when somebody is looking to have a quiet, peaceful place to relax.&lt;br /&gt;
&lt;br /&gt;
The primary permanent &amp;quot;guest&amp;quot; of the Estate is Lady Raileera, an associate of Alex&#039;s.  The details of this association are not made particularly plain, and Alex will not explain if pressed on the matter.  What is clear from Raileera&#039;s mannerisms and behavior is that she is of some sort of nobility, and is used to things operating in a very particular way.  Since she is for all intents and purposes a resident of the Estate - and is there far more often than even Alex is - she has become the effective majordomo of the Estate and Alex has entrusted her with his full authority to keep the affairs of the private estate in order.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Raileera.png|name=Lady Raileera|species=Trianii|position=Guest/Majordomo|affiliation=Hod Haran&#039;s Folly|discipline=Noble|age=35|pronouns=She/Her|heightweight=6&#039;4&amp;quot; / 220 lbs.}}&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202719</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202719"/>
		<updated>2026-08-17T23:22:53Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Removing Bograt from the list as he does not, at this time, accept the Title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
&lt;br /&gt;
= Criteria =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|points=3 [A2, L1]&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|points=∞&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|points=3 [S:3P]&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|points=3 [L:3P]&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|points=8 [L:3P, S:3P, A:2P]&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|points=9 [L:3P, S:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|points=6 [L:3P, S:3P]&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=4 [L:3P, A:1P]&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=6 [L:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|points=8 [L:3P, S:2P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voidbreaker&amp;diff=202513</id>
		<title>Voidbreaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voidbreaker&amp;diff=202513"/>
		<updated>2026-08-15T23:37:14Z</updated>

		<summary type="html">&lt;p&gt;Bograt: /* Ship Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|featured}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Voidbreaker&lt;br /&gt;
|image=[[File:Voidbreaker.jpg|250px]]&lt;br /&gt;
|founder=[[dossier:14834|Koliss Welcott]]&lt;br /&gt;
|leader={{VBBTL}}&lt;br /&gt;
|members=&lt;br /&gt;
* [https://wiki.darkjedibrotherhood.com/view/Voidbreaker#Roster Ship Roster]&lt;br /&gt;
|headquarters=&#039;&#039;[https://www.darkjedibrotherhood.com/items/58976-minstrel-class-space-yacht Voidbreaker II (Minstrel-class Space Yacht)]&#039;&#039;&lt;br /&gt;
|formed=35 ABY&lt;br /&gt;
|affiliation=[[House Qel-Droma]], [[Clan Arcona]]&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039; is a heavily modified Minstrel-class space yacht in the service of [[House Qel-Droma]] and [[Clan Arcona]]. Once home to the Battle Team from which it inherited its name, the vessel remained in Qel-Droma&#039;s service following the unit&#039;s dissolution and has since become one of the House&#039;s principal operational assets and residences. Where [[Port Ol&#039;val]] provides Qel-Droma with a permanent foothold in the Dajorra system, the Voidbreaker II offers its members a home among the stars. &lt;br /&gt;
&lt;br /&gt;
The ship has expanded to include all members of Clan Arcona, who may choose to live aboard the vessel or join its complement when an assignment takes them beyond the shadowport, allowing the ship to serve as a mobile base for diplomatic missions, clandestine operations, exploration, and combat deployments.&lt;br /&gt;
&lt;br /&gt;
Years of modification and habitation have transformed the Voidbreaker II far beyond what it was as a luxury yacht. Part starship, part operational base, and part home, its decks reflect the eclectic people of Qel-Droma who live and work aboard it, and carry a piece of the House with them wherever in the galaxy their duties take them.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Voidbreaker ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Karran wanted to speak with a planet&#039;s manager and wouldn&#039;t take no for an answer.|Anonymous Crew member}}&lt;br /&gt;
&lt;br /&gt;
The  first [[Voidbreaker (Consular-Class Cruiser)|Voidbreaker]] was both the Battle Team’s main base of operations and primary form of transport. It was lost in a battle with the Dawn Conclave and ultimately replaced by the &#039;&#039;Voidbreaker II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Voidbreaker II ==&lt;br /&gt;
&lt;br /&gt;
After the destruction of the Voidbreaker, a Minstrel-class space yacht was commissioned to take on the mission and dubbed &#039;&#039;Voidbreaker II&#039;&#039;. &lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Voidbreaker II&#039;&#039; is the current vessel utilized by Battle Team Voidbreaker.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{NavyCard&lt;br /&gt;
|thumbnail=Misntrel-class-yacht.png&lt;br /&gt;
|link=[https://www.darkjedibrotherhood.com/items/58976-minstrel-class-space-yacht Discretionary Forces (Qel-Droma)]&lt;br /&gt;
|type=[[starwars:Minstrel-class space yacht|&#039;&#039;Minstrel&#039;&#039;-class space yacht]]&lt;br /&gt;
|role=Diplomacy and Naval Operations&lt;br /&gt;
|captain={{VBBTL}}&lt;br /&gt;
|XO=[[Zig Kaliska]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==The Modified Minstrel-class Space Yacht==&lt;br /&gt;
[[File:Ship Technical.png|400px|thumb|right|Technical drawing of the Voidbreaker II. Top view extrapolated and drawn by [[Mune Cinteroph]]]]&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
===Command Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
Occupying the raised dorsal section near the aft of the &#039;&#039;Voidbreaker II&#039;&#039;, the &#039;&#039;&#039;Command Level&#039;&#039;&#039; is the smallest of the vessel&#039;s primary inhabited levels and is dedicated almost entirely to the operation and command of the ship. Its elevated position provides the Bridge with commanding views ahead and around the vessel while keeping the ship&#039;s principal command spaces separated from the busier residential and operational areas below.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The level retains much of the refined character of the Voidbreaker II&#039;s origins as a luxury yacht. Wider sightlines, clean architectural lines, subdued lighting, and remnants of the vessel&#039;s original interior finish contrast with the increasingly utilitarian modifications incorporated into its command systems over the years. The result is unmistakably functional without possessing the austere atmosphere typical of a purpose-built military vessel. Access to the level is comparatively controlled, with most routine shipboard activity taking place elsewhere. Beyond the necessary accessways, utility spaces, and supporting infrastructure, the Command Level contains only two principal spaces: the &#039;&#039;&#039;Bridge&#039;&#039;&#039;, from which the vessel is operated, and the adjoining &#039;&#039;&#039;Captain&#039;s Ready Room&#039;&#039;&#039;.&lt;br /&gt;
|-|Bridge=&lt;br /&gt;
Situated at the fore of the Command Level, the Bridge serves as the primary command and control centre of the Voidbreaker II. Though extensively modernized since the vessel entered Arconan service, the space retains much of the openness of its original luxury-yacht design. Broad transparisteel viewports span the forward bulkhead, providing an unobstructed view ahead of the vessel and allowing natural starlight to spill across the bridge when operating away from planetary bodies. Beneath the viewports runs a bank of consoles dedicated primarily to &#039;&#039;&#039;helm, navigation, and flight operations&#039;&#039;&#039;, supplemented by displays providing sensor data and real-time diagnostics. Three additional stations form a shallow horseshoe farther back, supporting communications, tactical operations, and shipboard systems. The Captain&#039;s chair occupies the centre-rear of this arrangement, positioned to provide clear sightlines to both the forward viewports and each of the principal stations.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Immediately behind the command position stands a large holoprojector used for navigational plotting, tactical displays, mission briefings, and communications. Additional consoles and wall-mounted displays line the port and starboard bulkheads, allowing supplementary personnel to monitor ship systems or expand the bridge complement when circumstances demand it. An overhead display above the forward viewports can present priority information, including navigational routes, sensor contacts, tactical data, and ship status, where it remains visible to the entire bridge. Unlike the stark command decks of many military vessels, the Voidbreaker II&#039;s bridge remains comparatively comfortable. Lighting can be adjusted to suit operational conditions and the preferences of the watch crew, ranging from full illumination to a subdued configuration intended for long hyperspace transits. Years of refits have left unmistakably military technology integrated into what was once an elegant civilian command space, giving the bridge the peculiar mixture of refinement and practicality found throughout the ship.&lt;br /&gt;
|-|Captain&#039;s Ready Room=&lt;br /&gt;
Adjoining the Bridge, the &#039;&#039;&#039;Captain&#039;s Ready Room&#039;&#039;&#039; serves as the private office and receiving space for the commanding officer of the Voidbreaker II. Unlike much of the ship&#039;s command infrastructure, the room required relatively little alteration when the former luxury yacht was adapted for Arconan service, having originally served as a private office and lounge for the vessel&#039;s owner. More comfortable than strictly military, the room centres around a broad desk equipped with an integrated terminal providing access to shipboard systems, reports, communications, and operational records. A separate seating area occupies the opposite half of the room, furnished with a low table and several chairs intended for informal meetings, private conversations, or simply escaping the activity of the Bridge during long watches. Storage recessed into the surrounding bulkheads provides space for records, personal effects, and other materials belonging to the current occupant.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Though successive captains have inevitably left their mark upon the space, its underlying character has remained largely unchanged. Warm illumination, comparatively understated displays, and remnants of the &#039;&#039;Minstrel-class&#039;&#039;&#039;s original interior styling give the Ready Room the atmosphere of a private study rather than a naval office. Its proximity to the Bridge nevertheless allows the Captain to return to command within moments when needed.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
Located immediately below the Command Level, the &#039;&#039;&#039;Administrative Level&#039;&#039;&#039; serves as the primary workspace for the operational and administrative activities conducted aboard the Voidbreaker II. While the Bridge concerns itself with operating the vessel, this level supports the people aboard it: coordinating assignments, analyzing intelligence, conducting meetings, receiving visitors, and handling the routine business necessary to keep Qel-Droman operations moving. The level blends the vessel&#039;s luxury-yacht heritage with the practical modifications made throughout its service to House Qel-Droma. Comfortable furnishings and portions of the original interior remain alongside secure communications systems, modern workstations, holoprojectors, and other equipment added to support the House&#039;s considerably broader needs. The result is professional without being overtly military, reflecting the varied diplomatic, clandestine, and occasionally unconventional work undertaken by those aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Much of the level is occupied by flexible &#039;&#039;&#039;Administrative Offices&#039;&#039;&#039;, providing workspace for personnel according to current need rather than maintaining offices permanently tied to individual positions. More specialized facilities include the secure &#039;&#039;&#039;Conference Room&#039;&#039;&#039;, the &#039;&#039;&#039;Intelligence &amp;amp; Analysis Suite&#039;&#039;&#039;, and the more comfortably appointed &#039;&#039;&#039;Diplomatic Reception Lounge&#039;&#039;&#039;. Together, these spaces make the Administrative Level the principal location aboard the Voidbreaker II for planning and supporting the work that begins once the ship reaches its destination.&lt;br /&gt;
|-|Conference Room=&lt;br /&gt;
Purpose-built for secure meetings, briefings, and long-distance communications, the &#039;&#039;&#039;Conference Room&#039;&#039;&#039; is among the most technologically sophisticated, and inexplicably underused, spaces aboard the Voidbreaker II. The room is centred around a large conference table facing a wall-mounted, large-format vidscreen, supported by an integrated communications system designed to make both in-person and remote meetings seamless. A concealed 360-degree holocamera provides full-room coverage during remote conferences, while directional, noise-cancelling microphones allow participants to speak normally from anywhere around the table. All communications, power, and data connections are integrated directly into the room&#039;s furnishings and bulkheads, leaving no visible wiring. Careful acoustic engineering ensures voices remain clear regardless of where participants are seated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More importantly, the compartment is extensively soundproofed. Few other spaces aboard the vessel offer comparable acoustic isolation, allowing the room to host sensitive briefings, intelligence discussions, diplomatic negotiations, and other conversations not intended to travel beyond its doors. Despite all of this, the Conference Room sees considerably less use than its designers presumably intended. Residents and crew have demonstrated a persistent preference for conducting remote meetings from their quarters, lounges, and assorted recreational spaces, none of which possess the Conference Room&#039;s excellent acoustics, communications equipment, or soundproofing.&lt;br /&gt;
&lt;br /&gt;
|-|Intelligence &amp;amp; Analysis Suite=&lt;br /&gt;
The &#039;&#039;&#039;Intelligence &amp;amp; Analysis Suite&#039;&#039;&#039; serves as the Voidbreaker II&#039;s primary facility for gathering, processing, and interpreting information in support of Qel-Droman operations. Added during the vessel&#039;s extensive refitting, the suite stands in noticeable contrast to many of the more luxurious spaces inherited from the ship&#039;s original design. Several configurable workstations provide access to the vessel&#039;s sensor records, communications archives, navigational data, intelligence databases, and other information available through Arconan networks. A central holoprojector allows collected material to be displayed collaboratively, whether reconstructing events, examining locations, tracking individuals and vessels, or assembling the pieces of an ongoing investigation. Wall-mounted displays can similarly be divided between multiple information feeds, allowing several analysts to work simultaneously.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Access to the suite and the information available through its systems is restricted according to clearance, with sensitive data isolated behind additional security protocols. Workstations can be compartmentalized from one another when necessary, allowing personnel to handle classified material without automatically granting everyone present access to it. Despite its technological capabilities, the suite is deliberately designed around interpretation rather than automation. Its systems excel at collecting, organizing, correlating, and displaying enormous amounts of information, but determining what that information actually means remains the responsibility of the Qel-Dromans seated in front of it.&lt;br /&gt;
&lt;br /&gt;
|-|Diplomatic Reception Lounge=&lt;br /&gt;
One of the better-preserved remnants of the Voidbreaker II&#039;s origins as a luxury yacht, the &#039;&#039;&#039;Diplomatic Reception Lounge&#039;&#039;&#039; provides a comfortable and deliberately impressive setting for receiving visitors aboard the vessel. While now primarily used for diplomatic meetings, negotiations, and other formal engagements, relatively little alteration was required to adapt the space to its present purpose. Comfortable seating is arranged in several conversational groupings rather than around a formal table, allowing the room to accommodate anything from a private discussion between two individuals to a modest reception. Subdued lighting and carefully maintained decorative finishes preserve the elegance of the original yacht, while discreet environmental controls allow temperature, illumination, and other aspects of the room to be adjusted for the comfort of visiting species.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A compact service area provides refreshments without requiring guests to leave the lounge, while concealed communications and presentation systems can be activated when required. Unlike the more technologically conspicuous Conference Room, most of the equipment within the Reception Lounge remains deliberately unobtrusive. The result is a space intended to put visitors at ease while still representing Qel-Droma and Clan Arcona appropriately. Whether hosting dignitaries, potential allies, business contacts, or considerably less reputable associates, the lounge provides a neutral setting in which conversations can occur without immediately feeling like an interrogation or military briefing.&lt;br /&gt;
&lt;br /&gt;
|-|Administrative Offices=&lt;br /&gt;
A collection of &#039;&#039;&#039;Administrative Offices&#039;&#039;&#039; provides flexible workspace for the day-to-day business conducted aboard the Voidbreaker II. Rather than being permanently assigned according to rank or position, most of the offices can be allocated to Qel-Dromans and shipboard personnel according to the vessel&#039;s current needs, allowing the Administrative Level to adapt as assignments, responsibilities, and occupants change. Each office contains a workstation with access to the ship&#039;s communications and data networks, along with storage, seating, and sufficient space for small meetings. While broadly standardized, years of use have ensured that individual offices rarely remain completely identical for long. Personnel occupying a space for any significant period have a tendency to personalize it, resulting in varying degrees of decoration, accumulated equipment, personal effects, and occasionally questionable furniture acquisitions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The offices support a broad range of functions, including personnel administration, logistics coordination, cultural and social engagement, diplomatic preparation, research, records management, and general mission support. Personnel requiring more specialized facilities can make use of the nearby Conference Room, Intelligence &amp;amp; Analysis Suite, or Diplomatic Reception Lounge. Several offices are normally kept unassigned, providing temporary workspace for visiting Qel-Dromans, embarked specialists, or personnel whose duties only occasionally require a dedicated office. As a result, the Administrative Offices function less as a traditional hierarchy of private offices and more as a shared professional workspace for whoever aboard the Voidbreaker II happens to need one.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Executive Suites Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
[[File:VoidbreakerII Level05.png|250px|thumb|right]]&lt;br /&gt;
Situated between the Administrative and Recreation Levels, the &#039;&#039;&#039;Executive Suites&#039;&#039;&#039; provide the Voidbreaker II&#039;s most spacious and well-appointed private accommodations. Originally intended for the owners and distinguished guests of the luxury yacht, the level continues to serve much the same purpose in Arconan service, housing senior shipboard personnel, members of the Qel-Droman or Arconan leadership, and important visitors requiring greater privacy or accommodation than the standard residential quarters provide. Six suites occupy the level. Four are ordinarily reserved for the &#039;&#039;&#039;Captain, Executive Officer, Quaestor, and Aedile&#039;&#039;&#039;, while two remain designated as VIP Suites for visiting dignitaries, Dark Council representatives, senior Arconan personnel, diplomatic guests, or anyone else whose circumstances warrant their use. When the designated suites are not required by their usual occupants, they may similarly be made available according to need.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Although the suites share the same underlying amenities, their occupants are afforded considerable freedom to personalize them. Long-term residents have consequently transformed otherwise similar accommodations into spaces that bear little resemblance to one another, while the two VIP Suites remain deliberately neutral and adaptable between guests. Each provides private sleeping and living space, an integrated workstation, storage, and a dedicated refresher, allowing occupants to remain comfortably aboard for extended periods. More secluded than the residential spaces elsewhere aboard the ship, the Executive Suites offer a degree of privacy appropriate to both senior personnel and sensitive visitors while remaining within convenient reach of the Administrative, Command, and Recreation Levels.&lt;br /&gt;
|-|Captain&#039;s Suite=&lt;br /&gt;
[[File:Mune &amp;amp; Caleb Quarters.png|200px|thumb|left|Mune &amp;amp; Caleb&#039;s Quarters on the Voidbreaker II.]]&lt;br /&gt;
Upon entering their quarters, one notices the soft lighting, which appears quite intimate. The floors are warm and dark hardwood, with a moderate-sized area rug in what looked to be a sitting area. Straight ahead can be seen a slopping wall and window; here rests Caleb&#039;s workbench and Mune&#039;s desk. Beside the workbench is a bed for Tundra, the Togorian&#039;s Vulptex companion. A section of the left-hand wall is sturdy, curved shelves laden with tomes, journals, and loose sheaves of paper that are 91.44cm(3&#039;) in height to leave the windows exposed to the room. Mune&#039;s Force-imbued blade rests on a stand on top of the shelves, in its sheath. The L-style desk is a flat section of dark wood matching the flooring and five legs, so the underside is open. It faces the windows for a view outside the ship and has two widescreen terminals, a datapad (when not buried under papers and books), and a reading lamp. The seating area is centred in the space and comprises a sectional sofa and two matching chairs around a dark wood coffee table. Two standing lamps provide additional light when needed. A small kitchenette and mini fridge are against the wall behind the sofa.&lt;br /&gt;
&lt;br /&gt;
An area is sectioned off from the rest of the room by screens decorated with a magnificent silver cherry blossom tree against a white background. The divider hides a two-person sleeping mat from the rest of the room. The refresher is just off the sleeping area and equipped with the best fur dryer technology Mune could source from their home on Seraph, built directly into the shower unit, not to mention some rather pricey-looking fur brushes. A wardrobe is just outside the refresher.&lt;br /&gt;
|-|Executive Officer&#039;s Suite=&lt;br /&gt;
[[File:Zig&#039;s Quarters.png|thumb|left|Zig&#039;s Quarters on the Voidbreaker II.]]&lt;br /&gt;
An amalgamation of art projects lines the walls, leaving little in terms of negative space. The once spartan office now features splashes of colorful graffiti, custom “tags”, framed blueprints and schematics, and holographic photo-frames.&lt;br /&gt;
A long, decked-out workbench had been installed with a cadre of familiar tools and equipment. Above the workstation, a loft bed that was installed with a privacy screen and plenty of ceiling-height room for...reasons.&lt;br /&gt;
&lt;br /&gt;
A recessed storage closet houses all of Zig’s stuff: odds and ends, scavenged parts, half-finished or half started projects and more random pieces of old tech. Beside it, there was a smuggler-like hidden compartment for more...personal things. It was safely locked behind a panel door that utilized her own biometrics and a memorized 48-character keycode to unlock. Skitternet proof.&lt;br /&gt;
&lt;br /&gt;
In the center of the Cabin sits a large wroshyr tree-wood desk gifted to her by Kelviin. The Wookiee and Zygerrian worked together to rig a set of servos motors to allow the desk to rise and convert into what Zig boringly dubbed her “Standing Desk”, dismissing the idea of calling it a “Vari-Desk”. The desk is fitted with twin widescreens on moveable arms.&lt;br /&gt;
&lt;br /&gt;
A mechanical keypad is plugged into an upgraded terminal with access to the holonet, feeds from the DIA, and a tap into the Advanced Inquisitorius Network. Multiple data pads are usually spread messily across the length of the desk. The high-backed chair has unique ball bearings in the legs that allow it to glide back when she needs to use the standing-desk function. The wiring is very tidy and neat, and a pair of guest chairs sit opposite the desk, with the vidscreens being able to clear wide to the sides for meetings.&lt;br /&gt;
&lt;br /&gt;
Allegedly, this setup can be used for holonet gaming, but none have been able to get past Zig’s security measures to prove this theory wrong.&lt;br /&gt;
|-|Quaestor&#039;s Suite=&lt;br /&gt;
wip&lt;br /&gt;
|-|Aedile&#039;s Suite=&lt;br /&gt;
wip&lt;br /&gt;
|-|VIP Suites=&lt;br /&gt;
Two &#039;&#039;&#039;VIP Suites&#039;&#039;&#039; are maintained for distinguished visitors and temporary occupants aboard the Voidbreaker II. Unlike the other accommodations on the level, neither is permanently assigned, allowing them to host visiting dignitaries, senior Arconan personnel, diplomatic representatives, specialists, or other guests requiring greater privacy and comfort during their stay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both suites retain much of the understated luxury of the vessel&#039;s original design. Each includes a private sleeping area, sitting space, workstation, wardrobe and storage, and dedicated refresher, with furnishings selected to remain comfortable without strongly reflecting any particular occupant. Environmental settings can be adjusted to accommodate a range of species, and portions of the furniture can be reconfigured or replaced when a guest&#039;s physiology requires it. Between occupants, the suites are deliberately returned to a largely neutral state. Temporary decorations, specialized furnishings, and other accommodations may be added for a particular guest, but unlike the heavily personalized suites of long-term residents, little is permitted to accumulate permanently. As a result, the VIP Suites remain among the few spaces aboard the Voidbreaker II that consistently resemble the luxury yacht the vessel once was.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recreation Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residential Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crew Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Landing &amp;amp; Cargo Bay===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Engineering Section===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Computer Core===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deck Map ===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Level 01=&lt;br /&gt;
=== Landing Bay &amp;amp; Cargo ===&lt;br /&gt;
[[File:VoidbreakerII Level01.png|thumb|400px|right|Level 01 of the Voidbreaker II]]&lt;br /&gt;
The landing and cargo bay has been set up to receive shuttles as guests as well as serving as...well, storage for all the things the ship needs. It&#039;s a cargo bay.  &lt;br /&gt;
&lt;br /&gt;
==== Cargo Storage ====&lt;br /&gt;
The Cargo Storage is a large space that is meticulously organized with stacked equipment crates and food stores. Everything has its proper place for ease of locating whatever someone may need when it is required. Inventory manifests are kept up to date and accessible to the ship’s crew by the ship’s &#039;&#039;Logistics Officers&#039;&#039;. Powerful mag-locks securely hold crates to ensure nothing is sent out of place during a firefight. It can hold a standard year&#039;s worth of food stores.&lt;br /&gt;
&lt;br /&gt;
|-|Level 02=&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
[[File:VoidbreakerII Level02.png|500px|thumb|left|Level 2 of the Voidbreaker II.]]&lt;br /&gt;
The general crew of the Voidbreaker II make their home on this level when stationed upon the ship. These quarters tend toward the practical and contain the bare necessities for someone in military service on the vessel. At any given time, there are a minimum of thirty-five servicemen on board, the minimum for the efficient running of the ship without taking into account those Arconans that call the ship a permanent home.&lt;br /&gt;
&lt;br /&gt;
==== The Mess Hall ====&lt;br /&gt;
The Voidbreaker II’s Mess Hall is a nice open space made comfortable by lower-level lighting, and well-spaced tables that could easily seat four people with plenty of elbow room. Every seat is comfortable, with the comfort of the ship’s crew in mind. The atmosphere is relaxed; environmental controls are kept at such a level as to be as comfortable for the crew as possible. At the back of the hall is a wide counter where droids are hard at work to produce a varied array of cuisines for the crew members, filling the air with tantalizing scents to tease the senses.&lt;br /&gt;
&lt;br /&gt;
==== Armory ====&lt;br /&gt;
The Armoury is quite large. Most notable upon entry are the neat rows of weapons lockers containing various weapons and secured by coded keypads. The front of each locker is numbered to correspond with maintenance checklists. Against the back wall are three sturdy workbenches in varying states of disarray stained with gun oil and grease that does not come clean no matter how often the benches are scrubbed. A final bench holds a console and small stack of datapads used for routine maintenance by the &#039;&#039;Weapons Officers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Med Bay ====&lt;br /&gt;
The Med Bay is kept impeccably clean and stocked at all times. An especially neat and tidy desk sits in one corner with a multi-monitored console linked to high-tech medical tools and gadgets. There are no fewer than four medical beds running perpendicular to the right-hand side of the room—as the members of the crew are known for being a bit reckless when it comes to protecting each other while on a mission Each medical table is its station with consoles to monitor vitals, as well as sterile medical tools. The space is well lit and can handle any number of medical procedures. Opposite the med-beds are a line of four bacta-tanks to expedite the healing of their patients. Checks on medical supplies and equipment are performed regularly by the ship’s &#039;&#039;Medical Officers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-|Level 03=&lt;br /&gt;
=== Member Quarters ===&lt;br /&gt;
This deck is reserved for members of Battleteam Voidbreaker. The decor of each room varies from person to person, setup to the tastes of its occupant. For most of them, this is their home. Each room is the same size and is far more spacious than the crew quarters located on level 02, allowing for a lot more comfort and personalization. Unlike the standard crew, they do not regularly cycle in and out and spend the majority of their time on the Voidbreaker II when not on a mission or leave. &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Quarters Assignements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot;| [[File:VoidbreakerII Level03.png|400px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Room&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Assignment&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Quarters Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| Nicfer Luthol&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 302&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Eleceos Araave&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 305&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| Orv Dessrx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 308&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Fenrir&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 311&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| Alex Draconis&lt;br /&gt;
| As far as living quarters go, this room is kept remarkably spartan. In one corner of the room is an extremely basic fold-up cot and a collapsible nightstand tucked away. The majority of the room seems to be given over to several racks of shelves, covered in what would seem like a collection of completely random odds-and-ends. It is only with the context of indicator plates beneath each item that it comes clear that this room is being used as essentially a trophy room.&lt;br /&gt;
Various labels of truly outrageous claims adorn items that could be what they claim, or could just be replicas or fakes made to expand a legend - with Alex it is genuinely impossible to tell.&lt;br /&gt;
&lt;br /&gt;
A small selection of some of the items claimed to be on the shelves:&lt;br /&gt;
&lt;br /&gt;
* The tusk of a terentatek&lt;br /&gt;
* The fang of a Greater Krayt Dragon&lt;br /&gt;
* The lightsaber of a Sith Lord (shattered)&lt;br /&gt;
* The leg of a Rakatan temple defense droid&lt;br /&gt;
* A journal of notes on Sith Alchemy, penned by Sorzus Syn&lt;br /&gt;
* A piece of the haft of Mandalore the Ultimate&#039;s spear&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 313&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 315&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 317&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 318&lt;br /&gt;
| Eevie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 319&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mex&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 322&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 323&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 324&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 326&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 327&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 328&lt;br /&gt;
| Lan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 330&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 332&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 333&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Carr Cinteroph&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Much as would be expected of a teenager with his quarters, it is in general disarray. Carr’s fur seems present on every surface, perhaps explaining the presence of a lint brush by the door. Clothes litter the floor in seemingly random spots throughout the space, only his academy uniform ever getting folded and left neatly on his desk. Techy bits and mechanical parts clutter his coffee table and most of the rest of his desk, and it is a wonder he can ever find anything. A bookshelf beside the small sofa is filled with comic books, some of which are first editions. Straight ahead from his entrance is his small private washroom, to the right is a small living space with sofa, desk and coffee table, and to the left of that is his sleeping space.&lt;br /&gt;
|-&lt;br /&gt;
| 334&lt;br /&gt;
| Ro’ki Tel&lt;br /&gt;
| Much as would be expected of a teenager with their quarters, it is in general disarray. Not necessarily dirty, just untidy with clothes on nearly every surface. Even their academy uniform is tossed unceremoniously on the back of their sofa. Ro’ki has mechanical knick-knacks strewn about, many in various levels of assembly. His tools are perhaps the only thing in the entire room that is nicely organized. To the right of his entrance is a small washroom. Straight forward is a small living space, and to the left of that is his sleeping area. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 336&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 338&lt;br /&gt;
| Edema R’uh-Kalinor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Level 04=&lt;br /&gt;
[[File:VoidbreakerII Level04.png|400px|thumb|right|Level 04 of the Voidbreaker II.]]&lt;br /&gt;
Level 04 of the Voidbreaker II is dedicated to the training and leisure of her crew. It includes the likes of a conservatory, a leisure pool, and a combination gym and training hall. Many of the crew spend their time on this level when they are off duty. &lt;br /&gt;
&lt;br /&gt;
==== Conservatory ====&lt;br /&gt;
Upon taking command of the Voidbreaker II, Captain Alex Draconis spared no expense in outfitting the ship&#039;s Conservatory so that the crew could have somewhere peaceful to relax surrounded by what nature you can have on a starship.  Rare and exotic flowers from across the galaxy have been brought in and arranged on intricate hydroponic trellises.  The upper walls and ceiling of the room are outfitted with complex screen systems which are both able to provide an accurate projection of the exterior starscape the Voidbreaker II currently occupies or be toggled to present an artificial daylight environment configurable to mimic most common habitable planet conditions.  A small recirculating pond rests in the center of the area, stocked with a variety of colorful filter-feeder fish to both keep the water healthy as well as provide a pleasing visual display for those utilizing the room&#039;s amenities.&lt;br /&gt;
&lt;br /&gt;
==== Leisure Pool ====&lt;br /&gt;
A rectangular, full-sized swimming pool stretches out from durasteel hull plating separating the machinery used to power it and the reservoir of water used to keep it filled. A gradual, diagonal slop in the floor transitions from a 3ft deep &amp;quot;shallow end&amp;quot; to a proper 10ft &amp;quot;deep end&amp;quot;. Just enough to dive or jump in without hitting your head. Unless you&#039;re Sage or Jax, that is, in which case caution is advised. The tile plating surrounding the pool itself is sanded down and matted to allow for decent footing/grip, with rivets carved in to help route excess water towards the appropriate drains. At the head of the pool is a circular hot tub that can fit a small group of crew members shoulder to shoulder. [[File:POOLDECK.png|thumb|350px|left|&lt;br /&gt;
&lt;br /&gt;
The pool deck, open, outside of combat operations.]]Since there is no natural sunlight to be found when living mostly aboard a spaceship, the Engineering team was able to outfit daylight-balanced overhead lighting that can simulate and give off faint heat, but not enough to give a true &amp;quot;tan&amp;quot;. The lights can also switch to a &amp;quot;sunset&amp;quot; and &amp;quot;twilight&amp;quot; preset that simulates the respective times of a typical planetary cycle. &lt;br /&gt;
&lt;br /&gt;
Since this pool deck was built with direct input from the ships Engineering team, structurally, the infrastructure is very sound. Thanks to this,  Zig was able to, with some help from Avery, install and calibrate custom filters that help account for fur getting clogged in the piping. Among other amenities, the indoor pool, therefore, reflects on requests from the crew themselves, making it a popular spot for relaxation between missions. &lt;br /&gt;
&lt;br /&gt;
Off the changing room are the sauna and steam rooms, as well as a shower. The sauna has two sides to it, the primary one, made of organic wood, maintains a dry heat while the adjacent section is the steam room which helps open pores and detox. There are sensors to detect if an occupant&#039;s biometrics drop to a certain level after Aru Law passed out while &amp;quot;recovering&amp;quot; one too many times and almost died.&lt;br /&gt;
&lt;br /&gt;
==== Training Hall ====&lt;br /&gt;
The training hall of the Voidbreaker II is not lacking in options. Directly to the right of the entrance is the lap pool at 22.86m (25 yards) in length. It is wide enough to accommodate four swimmers in parallel, comfortably. To the left of the entrance is the dojo. A large mat makes up the floor with a multitude of weapons against two of the walls. These weapons have been modified with forcefields that protect combatants from otherwise dangerous blades. Past the dojo is a cavalcade of gym equipment. &lt;br /&gt;
&lt;br /&gt;
At the far end of the open training hall are the lockers and showers that are also attached to the leisure pool area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Roster ==&lt;br /&gt;
The Quaestor — {{QDQUA}}  — is not a part of the Voidbreaker Crew, but when onboard assumes command. The Quaestor may defer operational responsibly to the Captain. &lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Command=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Personnel responsible for the vessel itself. Examples include: Captain, Executive Officer, and senior command staff.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MunePFP.png|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Mune Cinteroph]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[File:Zig-new-headshot.png|130px]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;[[Zig Kaliska]]&#039;&#039;&#039; &amp;lt;br&amp;gt; First Mate/XO &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[charactersheet:10387|Character Sheet]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | House Qel-Droma&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[File:Revs-headshot.png|130px]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Revs&#039;&#039;&#039; &amp;lt;br&amp;gt; Aedile &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[charactersheet:23990|Character Sheet]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | House Qel-Droma&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Flight &amp;amp; Navigation=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Flight &amp;amp; Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Those responsible for actually flying and navigating the ship. Examples of roles include pilots, navigators, and helm officers.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RoPFP.png|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Ro&#039;ki Tel]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Bridge Crew/Backup Engineer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[dossier:3607/character_sheet|Character Sheet]]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Engineering &amp;amp; Technical=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Engineering &amp;amp; Technical&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Personnel keeping the ship operational. Roles include chief engineer, engineers, mechanics, technicians and droids.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mexheadshot.png|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Mex]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Engineer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/16569/character_sheet Character Sheet]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[File:CarrPFP.png|130px]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;[[Carr Cinteroph]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Engineer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | House Qel-Droma&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1nd3r.png|130px]]&lt;br /&gt;
| &#039;&#039;&#039;C1-ND3R&#039;&#039;&#039; &amp;lt;br&amp;gt; Engineering and Maintenance &lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Security &amp;amp; Tactical=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Security &amp;amp; Tactical&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Shipboard defence and combat operations. Roles include security chief, security personnel, and weapons officers.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[File:AlexWiki.png|130px]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;[[Alex Draconis]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Combat Specialist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[charactersheet:23325|Character Sheet]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | House Qel-Droma&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Guest Resident&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Medical=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Medical and biological support. Roles include chief medical officer, physicians and medics. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ele Head.jpg|130px]]&lt;br /&gt;
|  &#039;&#039;&#039;[[Eleceos Araave]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Chief Psychiatrist &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/16451 Character Sheet]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Operations &amp;amp; Intelligence=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Operations &amp;amp; Intelligence&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Mission coordination, communications and information gathering. Roles include operations officers, communications, and intelligence specialists. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CalPFP.png|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Caleb Wild&#039;en]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Special Operations  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Support &amp;amp; Services=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Support &amp;amp; Services&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The people who make long-term habitation possible. They include quartermasters, cooks, stewards, and logistics personnel. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Voidbreaker.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Lucine Vasano]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Social Engagement Officer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[dossier:14877/character_sheet|Character Sheet]]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Voidbreaker.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;Archian&#039;&#039;&#039; &amp;lt;br&amp;gt; Quartermaster &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Captains Logs ==&lt;br /&gt;
&lt;br /&gt;
The following logs document the adventures, shenanigans, and accolades of the Voidbreakers.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #808080&amp;quot;| &#039;&#039;&#039;RP Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;13%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Link&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Nova&#039;&#039;&#039;&lt;br /&gt;
| The Voidbreakers get revenge on the Dawn Conclave by taking out one of their ships. Payback is a dish best served....hot.&lt;br /&gt;
| 39ABY&lt;br /&gt;
| [https://docs.google.com/document/d/1X7AGJt-xxk3pxLIMBuEHHZ46QbnJgga6/edit?usp=sharing&amp;amp;ouid=105281765881747570034&amp;amp;rtpof=true&amp;amp;sd=true Google Docs]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Horn In A Haystack&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | After receiving operational clearance from Arcona to track down Karran Val&#039;teo—the former captain of the Voidbreaker who had abandoned his crew—Captain Zig Kaliska deployed a strike team to Tatooine following rumors of his capture by the Crimson Sarlaccs criminal syndicate. Landing at Mos Kenny, the team gathered intel, survived a desert raid by ambushing scavengers, and fought their way into a Crimson Sarlacc outpost, where they discovered their enemy was actually a hired Mandalorian mother attempting to buy her child Jet&#039;s freedom; upon her death, the orphaned child was taken in by Quaestor Tali Sroka. Pushing deeper into the underground sewer base, the team successfully rescued Karran and allied with him to defeat the syndicate&#039;s leader, dismantling the Crimson Sarlaccs&#039; operations for good.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 39ABY&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://docs.google.com/document/d/1MPm0tqN8MG6XjDMfI_SFKSqtlITTUcus/edit?usp=sharing&amp;amp;ouid=105281765881747570034&amp;amp;rtpof=true&amp;amp;sd=true Google Docs]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mos Kenny Cantina&#039;&#039;&#039;&lt;br /&gt;
| Voidbreaker Battleteam does some team bonding exercises as new faces get hit, new frenemies are formed, and lots of alcohol was consumed.&lt;br /&gt;
| 40ABY&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html RP Logs]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Defenders of the Spaceport&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | The Children of Mortis launch a full scale assault on Fort Blindshot on Selen. The &#039;&#039;Voidbreaker II&#039;&#039; and her crew land with style and then set up a forward operating base to help the AAF repel waves of attackers to keep the starport secure as a viable means of bringing in supplies and reinforcements to the island base.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Fifteenth Great Jedi War|GJWXV]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/Xl.html RP Logs]&lt;br /&gt;
|-&lt;br /&gt;
| Karaoke &amp;amp; Chill&lt;br /&gt;
| Karaoke party aboard the &#039;&#039;Voidbreaker II&#039;&#039;.&lt;br /&gt;
| 41 ABY&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/mw9.html RP Logs]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Mines of Riquis&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Details go here!&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 41 ABY&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/w0w.html RP Logs]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Voidbreaker Social #68&#039;&#039;&#039;&lt;br /&gt;
| Captain Doon hosts a social event.&lt;br /&gt;
| 41 ABY&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/4lL.html RP Log]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Voidbreaker: Below Deck&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Zig tries to make a promotional video about the &#039;&#039;Voidbreaker II&#039;&#039; with help from the crew.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 41 ABY&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/Kxg.html RP Log]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Voidbreaker Pool Party&#039;&#039;&#039;&lt;br /&gt;
| It&#039;s summer (in some places)! The lighting panels have been set to the shining sun of an amalgamated average of most inhabited planets, the audio system has been rigged up with the ambient sounds of wind blowing and birds chirping, and for a few days now the captivating scent of wood smoke has been coming from a humongous smoker which Alex has set up on the pool deck of the Voidbreaker II. It&#039;s time for a party! Come have fun, eat delicious barbecue, go for a dip in the pool, and just hang out with the best dang Battleteam in the Brotherhood!&lt;br /&gt;
| 42 ABY&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/PvX.html RP Log]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;VBII: Combat Exercises I&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune invites members of the Voidbreaker II crew to participate in combat training exercises. Some sparring ensues, along with some teen drama.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 43 ABY&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/Aae.html RP Log]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #808080&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shore Leave ==&lt;br /&gt;
Crew members that are currently on shore leave, or leave of absence, from the crew.&lt;br /&gt;
&lt;br /&gt;
== Order of Captains ==&lt;br /&gt;
&lt;br /&gt;
The order of Captains that have served on the Voidbreaker I/II, from founder to present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;500&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#4B0082; color:#FFFFFF;&amp;quot; |  &#039;&#039;&#039;Captains of the Voidbreaker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color:#6A0DAD; color:#FFFFFF;&amp;quot; |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color:#6A0DAD; color:#FFFFFF;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color:#6A0DAD; color:#FFFFFF;&amp;quot; |  &#039;&#039;&#039;Ship&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color:#6A0DAD; color:#FFFFFF;&amp;quot; |  &#039;&#039;&#039;Fictional Year&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;[[dossier:14834|Koliss Welcott]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| May, 2017 - June, 2017&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B413 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker I&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|33 ABY - 33 ABY&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;[[dossier:14425|Leeadra Halcyon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|  March 4th, 2018 – June 6th, 2019&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B413 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker I&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|36 ABY - 37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|  [[Emere Galo]]&lt;br /&gt;
|  June 6th, 2019 – November 4th, 2019&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B413 ;&amp;quot;&amp;gt; &#039;&#039;&#039;&#039;&#039;Voidbreaker I&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|37 ABY- 37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|  [[Karran Val&#039;teo]]&lt;br /&gt;
|  December 5th, 2019 – February 9th, 2021&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B413 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker I&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|37 ABY - 39 ABY&lt;br /&gt;
|-&lt;br /&gt;
|  [[Zig Kaliska]]&lt;br /&gt;
|  February 9th, 2021 – August 7th, 2022&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#8B33F5 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|39 ABY - 40 ABY&lt;br /&gt;
|-&lt;br /&gt;
|[[Doon Sulvir]]&lt;br /&gt;
|August 27th, 2022 – May 26th, 2024&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#8B33F5 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|40 ABY - 42 ABY&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Draconis]]&lt;br /&gt;
|May 26th, 2024 – September 24th, 2024&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#8B33F5 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|42 ABY - 42 ABY&lt;br /&gt;
|-&lt;br /&gt;
|[[Mune Cinteroph]]&lt;br /&gt;
|September 24th, 2024 – present&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#8B33F5 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|42 ABY - present&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voidbreaker&amp;diff=202512</id>
		<title>Voidbreaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voidbreaker&amp;diff=202512"/>
		<updated>2026-08-15T23:35:37Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|featured}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Voidbreaker&lt;br /&gt;
|image=[[File:Voidbreaker.jpg|250px]]&lt;br /&gt;
|founder=[[dossier:14834|Koliss Welcott]]&lt;br /&gt;
|leader={{VBBTL}}&lt;br /&gt;
|members=&lt;br /&gt;
* [https://wiki.darkjedibrotherhood.com/view/Voidbreaker#Roster Ship Roster]&lt;br /&gt;
|headquarters=&#039;&#039;[https://www.darkjedibrotherhood.com/items/58976-minstrel-class-space-yacht Voidbreaker II (Minstrel-class Space Yacht)]&#039;&#039;&lt;br /&gt;
|formed=35 ABY&lt;br /&gt;
|affiliation=[[House Qel-Droma]], [[Clan Arcona]]&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039; is a heavily modified Minstrel-class space yacht in the service of [[House Qel-Droma]] and [[Clan Arcona]]. Once home to the Battle Team from which it inherited its name, the vessel remained in Qel-Droma&#039;s service following the unit&#039;s dissolution and has since become one of the House&#039;s principal operational assets and residences. Where [[Port Ol&#039;val]] provides Qel-Droma with a permanent foothold in the Dajorra system, the Voidbreaker II offers its members a home among the stars. &lt;br /&gt;
&lt;br /&gt;
The ship has expanded to include all members of Clan Arcona, who may choose to live aboard the vessel or join its complement when an assignment takes them beyond the shadowport, allowing the ship to serve as a mobile base for diplomatic missions, clandestine operations, exploration, and combat deployments.&lt;br /&gt;
&lt;br /&gt;
Years of modification and habitation have transformed the Voidbreaker II far beyond what it was as a luxury yacht. Part starship, part operational base, and part home, its decks reflect the eclectic people of Qel-Droma who live and work aboard it, and carry a piece of the House with them wherever in the galaxy their duties take them.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Voidbreaker ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Karran wanted to speak with a planet&#039;s manager and wouldn&#039;t take no for an answer.|Anonymous Crew member}}&lt;br /&gt;
&lt;br /&gt;
The  first [[Voidbreaker (Consular-Class Cruiser)|Voidbreaker]] was both the Battle Team’s main base of operations and primary form of transport. It was lost in a battle with the Dawn Conclave and ultimately replaced by the &#039;&#039;Voidbreaker II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Voidbreaker II ==&lt;br /&gt;
&lt;br /&gt;
After the destruction of the Voidbreaker, a Minstrel-class space yacht was commissioned to take on the mission and dubbed &#039;&#039;Voidbreaker II&#039;&#039;. &lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;Voidbreaker II&#039;&#039; is the current vessel utilized by Battle Team Voidbreaker.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{NavyCard&lt;br /&gt;
|thumbnail=Misntrel-class-yacht.png&lt;br /&gt;
|link=[https://www.darkjedibrotherhood.com/items/58976-minstrel-class-space-yacht Discretionary Forces (Qel-Droma)]&lt;br /&gt;
|type=[[starwars:Minstrel-class space yacht|&#039;&#039;Minstrel&#039;&#039;-class space yacht]]&lt;br /&gt;
|role=Diplomacy and Naval Operations&lt;br /&gt;
|captain={{VBBTL}}&lt;br /&gt;
|XO=[[Zig Kaliska]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==The Modified Minstrel-class Space Yacht==&lt;br /&gt;
[[File:Ship Technical.png|400px|thumb|right|Technical drawing of the Voidbreaker II. Top view extrapolated and drawn by [[Mune Cinteroph]]]]&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
===Command Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
Occupying the raised dorsal section near the aft of the &#039;&#039;Voidbreaker II&#039;&#039;, the &#039;&#039;&#039;Command Level&#039;&#039;&#039; is the smallest of the vessel&#039;s primary inhabited levels and is dedicated almost entirely to the operation and command of the ship. Its elevated position provides the Bridge with commanding views ahead and around the vessel while keeping the ship&#039;s principal command spaces separated from the busier residential and operational areas below.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The level retains much of the refined character of the Voidbreaker II&#039;s origins as a luxury yacht. Wider sightlines, clean architectural lines, subdued lighting, and remnants of the vessel&#039;s original interior finish contrast with the increasingly utilitarian modifications incorporated into its command systems over the years. The result is unmistakably functional without possessing the austere atmosphere typical of a purpose-built military vessel. Access to the level is comparatively controlled, with most routine shipboard activity taking place elsewhere. Beyond the necessary accessways, utility spaces, and supporting infrastructure, the Command Level contains only two principal spaces: the &#039;&#039;&#039;Bridge&#039;&#039;&#039;, from which the vessel is operated, and the adjoining &#039;&#039;&#039;Captain&#039;s Ready Room&#039;&#039;&#039;.&lt;br /&gt;
|-|Bridge=&lt;br /&gt;
Situated at the fore of the Command Level, the Bridge serves as the primary command and control centre of the Voidbreaker II. Though extensively modernized since the vessel entered Arconan service, the space retains much of the openness of its original luxury-yacht design. Broad transparisteel viewports span the forward bulkhead, providing an unobstructed view ahead of the vessel and allowing natural starlight to spill across the bridge when operating away from planetary bodies. Beneath the viewports runs a bank of consoles dedicated primarily to &#039;&#039;&#039;helm, navigation, and flight operations&#039;&#039;&#039;, supplemented by displays providing sensor data and real-time diagnostics. Three additional stations form a shallow horseshoe farther back, supporting communications, tactical operations, and shipboard systems. The Captain&#039;s chair occupies the centre-rear of this arrangement, positioned to provide clear sightlines to both the forward viewports and each of the principal stations.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Immediately behind the command position stands a large holoprojector used for navigational plotting, tactical displays, mission briefings, and communications. Additional consoles and wall-mounted displays line the port and starboard bulkheads, allowing supplementary personnel to monitor ship systems or expand the bridge complement when circumstances demand it. An overhead display above the forward viewports can present priority information, including navigational routes, sensor contacts, tactical data, and ship status, where it remains visible to the entire bridge. Unlike the stark command decks of many military vessels, the Voidbreaker II&#039;s bridge remains comparatively comfortable. Lighting can be adjusted to suit operational conditions and the preferences of the watch crew, ranging from full illumination to a subdued configuration intended for long hyperspace transits. Years of refits have left unmistakably military technology integrated into what was once an elegant civilian command space, giving the bridge the peculiar mixture of refinement and practicality found throughout the ship.&lt;br /&gt;
|-|Captain&#039;s Ready Room=&lt;br /&gt;
Adjoining the Bridge, the &#039;&#039;&#039;Captain&#039;s Ready Room&#039;&#039;&#039; serves as the private office and receiving space for the commanding officer of the Voidbreaker II. Unlike much of the ship&#039;s command infrastructure, the room required relatively little alteration when the former luxury yacht was adapted for Arconan service, having originally served as a private office and lounge for the vessel&#039;s owner. More comfortable than strictly military, the room centres around a broad desk equipped with an integrated terminal providing access to shipboard systems, reports, communications, and operational records. A separate seating area occupies the opposite half of the room, furnished with a low table and several chairs intended for informal meetings, private conversations, or simply escaping the activity of the Bridge during long watches. Storage recessed into the surrounding bulkheads provides space for records, personal effects, and other materials belonging to the current occupant.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Though successive captains have inevitably left their mark upon the space, its underlying character has remained largely unchanged. Warm illumination, comparatively understated displays, and remnants of the &#039;&#039;Minstrel-class&#039;&#039;&#039;s original interior styling give the Ready Room the atmosphere of a private study rather than a naval office. Its proximity to the Bridge nevertheless allows the Captain to return to command within moments when needed.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Administrative Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
Located immediately below the Command Level, the &#039;&#039;&#039;Administrative Level&#039;&#039;&#039; serves as the primary workspace for the operational and administrative activities conducted aboard the Voidbreaker II. While the Bridge concerns itself with operating the vessel, this level supports the people aboard it: coordinating assignments, analyzing intelligence, conducting meetings, receiving visitors, and handling the routine business necessary to keep Qel-Droman operations moving. The level blends the vessel&#039;s luxury-yacht heritage with the practical modifications made throughout its service to House Qel-Droma. Comfortable furnishings and portions of the original interior remain alongside secure communications systems, modern workstations, holoprojectors, and other equipment added to support the House&#039;s considerably broader needs. The result is professional without being overtly military, reflecting the varied diplomatic, clandestine, and occasionally unconventional work undertaken by those aboard.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Much of the level is occupied by flexible &#039;&#039;&#039;Administrative Offices&#039;&#039;&#039;, providing workspace for personnel according to current need rather than maintaining offices permanently tied to individual positions. More specialized facilities include the secure &#039;&#039;&#039;Conference Room&#039;&#039;&#039;, the &#039;&#039;&#039;Intelligence &amp;amp; Analysis Suite&#039;&#039;&#039;, and the more comfortably appointed &#039;&#039;&#039;Diplomatic Reception Lounge&#039;&#039;&#039;. Together, these spaces make the Administrative Level the principal location aboard the Voidbreaker II for planning and supporting the work that begins once the ship reaches its destination.&lt;br /&gt;
|-|Conference Room=&lt;br /&gt;
Purpose-built for secure meetings, briefings, and long-distance communications, the &#039;&#039;&#039;Conference Room&#039;&#039;&#039; is among the most technologically sophisticated, and inexplicably underused, spaces aboard the Voidbreaker II. The room is centred around a large conference table facing a wall-mounted, large-format vidscreen, supported by an integrated communications system designed to make both in-person and remote meetings seamless. A concealed 360-degree holocamera provides full-room coverage during remote conferences, while directional, noise-cancelling microphones allow participants to speak normally from anywhere around the table. All communications, power, and data connections are integrated directly into the room&#039;s furnishings and bulkheads, leaving no visible wiring. Careful acoustic engineering ensures voices remain clear regardless of where participants are seated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
More importantly, the compartment is extensively soundproofed. Few other spaces aboard the vessel offer comparable acoustic isolation, allowing the room to host sensitive briefings, intelligence discussions, diplomatic negotiations, and other conversations not intended to travel beyond its doors. Despite all of this, the Conference Room sees considerably less use than its designers presumably intended. Residents and crew have demonstrated a persistent preference for conducting remote meetings from their quarters, lounges, and assorted recreational spaces, none of which possess the Conference Room&#039;s excellent acoustics, communications equipment, or soundproofing.&lt;br /&gt;
&lt;br /&gt;
|-|Intelligence &amp;amp; Analysis Suite=&lt;br /&gt;
The &#039;&#039;&#039;Intelligence &amp;amp; Analysis Suite&#039;&#039;&#039; serves as the Voidbreaker II&#039;s primary facility for gathering, processing, and interpreting information in support of Qel-Droman operations. Added during the vessel&#039;s extensive refitting, the suite stands in noticeable contrast to many of the more luxurious spaces inherited from the ship&#039;s original design. Several configurable workstations provide access to the vessel&#039;s sensor records, communications archives, navigational data, intelligence databases, and other information available through Arconan networks. A central holoprojector allows collected material to be displayed collaboratively, whether reconstructing events, examining locations, tracking individuals and vessels, or assembling the pieces of an ongoing investigation. Wall-mounted displays can similarly be divided between multiple information feeds, allowing several analysts to work simultaneously.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Access to the suite and the information available through its systems is restricted according to clearance, with sensitive data isolated behind additional security protocols. Workstations can be compartmentalized from one another when necessary, allowing personnel to handle classified material without automatically granting everyone present access to it. Despite its technological capabilities, the suite is deliberately designed around interpretation rather than automation. Its systems excel at collecting, organizing, correlating, and displaying enormous amounts of information, but determining what that information actually means remains the responsibility of the Qel-Dromans seated in front of it.&lt;br /&gt;
&lt;br /&gt;
|-|Diplomatic Reception Lounge=&lt;br /&gt;
One of the better-preserved remnants of the Voidbreaker II&#039;s origins as a luxury yacht, the &#039;&#039;&#039;Diplomatic Reception Lounge&#039;&#039;&#039; provides a comfortable and deliberately impressive setting for receiving visitors aboard the vessel. While now primarily used for diplomatic meetings, negotiations, and other formal engagements, relatively little alteration was required to adapt the space to its present purpose. Comfortable seating is arranged in several conversational groupings rather than around a formal table, allowing the room to accommodate anything from a private discussion between two individuals to a modest reception. Subdued lighting and carefully maintained decorative finishes preserve the elegance of the original yacht, while discreet environmental controls allow temperature, illumination, and other aspects of the room to be adjusted for the comfort of visiting species.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A compact service area provides refreshments without requiring guests to leave the lounge, while concealed communications and presentation systems can be activated when required. Unlike the more technologically conspicuous Conference Room, most of the equipment within the Reception Lounge remains deliberately unobtrusive. The result is a space intended to put visitors at ease while still representing Qel-Droma and Clan Arcona appropriately. Whether hosting dignitaries, potential allies, business contacts, or considerably less reputable associates, the lounge provides a neutral setting in which conversations can occur without immediately feeling like an interrogation or military briefing.&lt;br /&gt;
&lt;br /&gt;
|-|Administrative Offices=&lt;br /&gt;
A collection of &#039;&#039;&#039;Administrative Offices&#039;&#039;&#039; provides flexible workspace for the day-to-day business conducted aboard the Voidbreaker II. Rather than being permanently assigned according to rank or position, most of the offices can be allocated to Qel-Dromans and shipboard personnel according to the vessel&#039;s current needs, allowing the Administrative Level to adapt as assignments, responsibilities, and occupants change. Each office contains a workstation with access to the ship&#039;s communications and data networks, along with storage, seating, and sufficient space for small meetings. While broadly standardized, years of use have ensured that individual offices rarely remain completely identical for long. Personnel occupying a space for any significant period have a tendency to personalize it, resulting in varying degrees of decoration, accumulated equipment, personal effects, and occasionally questionable furniture acquisitions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The offices support a broad range of functions, including personnel administration, logistics coordination, cultural and social engagement, diplomatic preparation, research, records management, and general mission support. Personnel requiring more specialized facilities can make use of the nearby Conference Room, Intelligence &amp;amp; Analysis Suite, or Diplomatic Reception Lounge. Several offices are normally kept unassigned, providing temporary workspace for visiting Qel-Dromans, embarked specialists, or personnel whose duties only occasionally require a dedicated office. As a result, the Administrative Offices function less as a traditional hierarchy of private offices and more as a shared professional workspace for whoever aboard the Voidbreaker II happens to need one.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Executive Suites Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
[[File:VoidbreakerII Level05.png|250px|thumb|right]]&lt;br /&gt;
Situated between the Administrative and Recreation Levels, the &#039;&#039;&#039;Executive Suites&#039;&#039;&#039; provide the Voidbreaker II&#039;s most spacious and well-appointed private accommodations. Originally intended for the owners and distinguished guests of the luxury yacht, the level continues to serve much the same purpose in Arconan service, housing senior shipboard personnel, members of the Qel-Droman or Arconan leadership, and important visitors requiring greater privacy or accommodation than the standard residential quarters provide. Six suites occupy the level. Four are ordinarily reserved for the &#039;&#039;&#039;Captain, Executive Officer, Quaestor, and Aedile&#039;&#039;&#039;, while two remain designated as VIP Suites for visiting dignitaries, Dark Council representatives, senior Arconan personnel, diplomatic guests, or anyone else whose circumstances warrant their use. When the designated suites are not required by their usual occupants, they may similarly be made available according to need.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Although the suites share the same underlying amenities, their occupants are afforded considerable freedom to personalize them. Long-term residents have consequently transformed otherwise similar accommodations into spaces that bear little resemblance to one another, while the two VIP Suites remain deliberately neutral and adaptable between guests. Each provides private sleeping and living space, an integrated workstation, storage, and a dedicated refresher, allowing occupants to remain comfortably aboard for extended periods. More secluded than the residential spaces elsewhere aboard the ship, the Executive Suites offer a degree of privacy appropriate to both senior personnel and sensitive visitors while remaining within convenient reach of the Administrative, Command, and Recreation Levels.&lt;br /&gt;
|-|Captain&#039;s Suite=&lt;br /&gt;
[[File:Mune &amp;amp; Caleb Quarters.png|200px|thumb|left|Mune &amp;amp; Caleb&#039;s Quarters on the Voidbreaker II.]]&lt;br /&gt;
Upon entering their quarters, one notices the soft lighting, which appears quite intimate. The floors are warm and dark hardwood, with a moderate-sized area rug in what looked to be a sitting area. Straight ahead can be seen a slopping wall and window; here rests Caleb&#039;s workbench and Mune&#039;s desk. Beside the workbench is a bed for Tundra, the Togorian&#039;s Vulptex companion. A section of the left-hand wall is sturdy, curved shelves laden with tomes, journals, and loose sheaves of paper that are 91.44cm(3&#039;) in height to leave the windows exposed to the room. Mune&#039;s Force-imbued blade rests on a stand on top of the shelves, in its sheath. The L-style desk is a flat section of dark wood matching the flooring and five legs, so the underside is open. It faces the windows for a view outside the ship and has two widescreen terminals, a datapad (when not buried under papers and books), and a reading lamp. The seating area is centred in the space and comprises a sectional sofa and two matching chairs around a dark wood coffee table. Two standing lamps provide additional light when needed. A small kitchenette and mini fridge are against the wall behind the sofa.&lt;br /&gt;
&lt;br /&gt;
An area is sectioned off from the rest of the room by screens decorated with a magnificent silver cherry blossom tree against a white background. The divider hides a two-person sleeping mat from the rest of the room. The refresher is just off the sleeping area and equipped with the best fur dryer technology Mune could source from their home on Seraph, built directly into the shower unit, not to mention some rather pricey-looking fur brushes. A wardrobe is just outside the refresher.&lt;br /&gt;
|-|Executive Officer&#039;s Suite=&lt;br /&gt;
[[File:Zig&#039;s Quarters.png|thumb|left|Zig&#039;s Quarters on the Voidbreaker II.]]&lt;br /&gt;
An amalgamation of art projects lines the walls, leaving little in terms of negative space. The once spartan office now features splashes of colorful graffiti, custom “tags”, framed blueprints and schematics, and holographic photo-frames.&lt;br /&gt;
A long, decked-out workbench had been installed with a cadre of familiar tools and equipment. Above the workstation, a loft bed that was installed with a privacy screen and plenty of ceiling-height room for...reasons.&lt;br /&gt;
&lt;br /&gt;
A recessed storage closet houses all of Zig’s stuff: odds and ends, scavenged parts, half-finished or half started projects and more random pieces of old tech. Beside it, there was a smuggler-like hidden compartment for more...personal things. It was safely locked behind a panel door that utilized her own biometrics and a memorized 48-character keycode to unlock. Skitternet proof.&lt;br /&gt;
&lt;br /&gt;
In the center of the Cabin sits a large wroshyr tree-wood desk gifted to her by Kelviin. The Wookiee and Zygerrian worked together to rig a set of servos motors to allow the desk to rise and convert into what Zig boringly dubbed her “Standing Desk”, dismissing the idea of calling it a “Vari-Desk”. The desk is fitted with twin widescreens on moveable arms.&lt;br /&gt;
&lt;br /&gt;
A mechanical keypad is plugged into an upgraded terminal with access to the holonet, feeds from the DIA, and a tap into the Advanced Inquisitorius Network. Multiple data pads are usually spread messily across the length of the desk. The high-backed chair has unique ball bearings in the legs that allow it to glide back when she needs to use the standing-desk function. The wiring is very tidy and neat, and a pair of guest chairs sit opposite the desk, with the vidscreens being able to clear wide to the sides for meetings.&lt;br /&gt;
&lt;br /&gt;
Allegedly, this setup can be used for holonet gaming, but none have been able to get past Zig’s security measures to prove this theory wrong.&lt;br /&gt;
|-|Quaestor&#039;s Suite=&lt;br /&gt;
wip&lt;br /&gt;
|-|Aedile&#039;s Suite=&lt;br /&gt;
wip&lt;br /&gt;
|-|VIP Suites=&lt;br /&gt;
Two &#039;&#039;&#039;VIP Suites&#039;&#039;&#039; are maintained for distinguished visitors and temporary occupants aboard the Voidbreaker II. Unlike the other accommodations on the level, neither is permanently assigned, allowing them to host visiting dignitaries, senior Arconan personnel, diplomatic representatives, specialists, or other guests requiring greater privacy and comfort during their stay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Both suites retain much of the understated luxury of the vessel&#039;s original design. Each includes a private sleeping area, sitting space, workstation, wardrobe and storage, and dedicated refresher, with furnishings selected to remain comfortable without strongly reflecting any particular occupant. Environmental settings can be adjusted to accommodate a range of species, and portions of the furniture can be reconfigured or replaced when a guest&#039;s physiology requires it. Between occupants, the suites are deliberately returned to a largely neutral state. Temporary decorations, specialized furnishings, and other accommodations may be added for a particular guest, but unlike the heavily personalized suites of long-term residents, little is permitted to accumulate permanently. As a result, the VIP Suites remain among the few spaces aboard the Voidbreaker II that consistently resemble the luxury yacht the vessel once was.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Recreation Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Residential Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crew Level===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Landing &amp;amp; Cargo Bay===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Engineering Section===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Computer Core===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deck Map ===&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Level 01=&lt;br /&gt;
=== Landing Bay &amp;amp; Cargo ===&lt;br /&gt;
[[File:VoidbreakerII Level01.png|thumb|400px|right|Level 01 of the Voidbreaker II]]&lt;br /&gt;
The landing and cargo bay has been set up to receive shuttles as guests as well as serving as...well, storage for all the things the ship needs. It&#039;s a cargo bay.  &lt;br /&gt;
&lt;br /&gt;
==== Cargo Storage ====&lt;br /&gt;
The Cargo Storage is a large space that is meticulously organized with stacked equipment crates and food stores. Everything has its proper place for ease of locating whatever someone may need when it is required. Inventory manifests are kept up to date and accessible to the ship’s crew by the ship’s &#039;&#039;Logistics Officers&#039;&#039;. Powerful mag-locks securely hold crates to ensure nothing is sent out of place during a firefight. It can hold a standard year&#039;s worth of food stores.&lt;br /&gt;
&lt;br /&gt;
|-|Level 02=&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
[[File:VoidbreakerII Level02.png|500px|thumb|left|Level 2 of the Voidbreaker II.]]&lt;br /&gt;
The general crew of the Voidbreaker II make their home on this level when stationed upon the ship. These quarters tend toward the practical and contain the bare necessities for someone in military service on the vessel. At any given time, there are a minimum of thirty-five servicemen on board, the minimum for the efficient running of the ship without taking into account those Arconans that call the ship a permanent home.&lt;br /&gt;
&lt;br /&gt;
==== The Mess Hall ====&lt;br /&gt;
The Voidbreaker II’s Mess Hall is a nice open space made comfortable by lower-level lighting, and well-spaced tables that could easily seat four people with plenty of elbow room. Every seat is comfortable, with the comfort of the ship’s crew in mind. The atmosphere is relaxed; environmental controls are kept at such a level as to be as comfortable for the crew as possible. At the back of the hall is a wide counter where droids are hard at work to produce a varied array of cuisines for the crew members, filling the air with tantalizing scents to tease the senses.&lt;br /&gt;
&lt;br /&gt;
==== Armory ====&lt;br /&gt;
The Armoury is quite large. Most notable upon entry are the neat rows of weapons lockers containing various weapons and secured by coded keypads. The front of each locker is numbered to correspond with maintenance checklists. Against the back wall are three sturdy workbenches in varying states of disarray stained with gun oil and grease that does not come clean no matter how often the benches are scrubbed. A final bench holds a console and small stack of datapads used for routine maintenance by the &#039;&#039;Weapons Officers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Med Bay ====&lt;br /&gt;
The Med Bay is kept impeccably clean and stocked at all times. An especially neat and tidy desk sits in one corner with a multi-monitored console linked to high-tech medical tools and gadgets. There are no fewer than four medical beds running perpendicular to the right-hand side of the room—as the members of the crew are known for being a bit reckless when it comes to protecting each other while on a mission Each medical table is its station with consoles to monitor vitals, as well as sterile medical tools. The space is well lit and can handle any number of medical procedures. Opposite the med-beds are a line of four bacta-tanks to expedite the healing of their patients. Checks on medical supplies and equipment are performed regularly by the ship’s &#039;&#039;Medical Officers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-|Level 03=&lt;br /&gt;
=== Member Quarters ===&lt;br /&gt;
This deck is reserved for members of Battleteam Voidbreaker. The decor of each room varies from person to person, setup to the tastes of its occupant. For most of them, this is their home. Each room is the same size and is far more spacious than the crew quarters located on level 02, allowing for a lot more comfort and personalization. Unlike the standard crew, they do not regularly cycle in and out and spend the majority of their time on the Voidbreaker II when not on a mission or leave. &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Quarters Assignements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot;| [[File:VoidbreakerII Level03.png|400px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Room&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Assignment&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Quarters Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 301&lt;br /&gt;
| Nicfer Luthol&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 302&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Eleceos Araave&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 303&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 305&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 307&lt;br /&gt;
| Orv Dessrx&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 308&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Fenrir&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 309&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 311&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 312&lt;br /&gt;
| Alex Draconis&lt;br /&gt;
| As far as living quarters go, this room is kept remarkably spartan. In one corner of the room is an extremely basic fold-up cot and a collapsible nightstand tucked away. The majority of the room seems to be given over to several racks of shelves, covered in what would seem like a collection of completely random odds-and-ends. It is only with the context of indicator plates beneath each item that it comes clear that this room is being used as essentially a trophy room.&lt;br /&gt;
Various labels of truly outrageous claims adorn items that could be what they claim, or could just be replicas or fakes made to expand a legend - with Alex it is genuinely impossible to tell.&lt;br /&gt;
&lt;br /&gt;
A small selection of some of the items claimed to be on the shelves:&lt;br /&gt;
&lt;br /&gt;
* The tusk of a terentatek&lt;br /&gt;
* The fang of a Greater Krayt Dragon&lt;br /&gt;
* The lightsaber of a Sith Lord (shattered)&lt;br /&gt;
* The leg of a Rakatan temple defense droid&lt;br /&gt;
* A journal of notes on Sith Alchemy, penned by Sorzus Syn&lt;br /&gt;
* A piece of the haft of Mandalore the Ultimate&#039;s spear&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 313&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 315&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 317&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 318&lt;br /&gt;
| Eevie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 319&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mex&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 320&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 322&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 323&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 324&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 326&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 327&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 328&lt;br /&gt;
| Lan&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 330&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 332&lt;br /&gt;
| Unassigned&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 333&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Carr Cinteroph&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Much as would be expected of a teenager with his quarters, it is in general disarray. Carr’s fur seems present on every surface, perhaps explaining the presence of a lint brush by the door. Clothes litter the floor in seemingly random spots throughout the space, only his academy uniform ever getting folded and left neatly on his desk. Techy bits and mechanical parts clutter his coffee table and most of the rest of his desk, and it is a wonder he can ever find anything. A bookshelf beside the small sofa is filled with comic books, some of which are first editions. Straight ahead from his entrance is his small private washroom, to the right is a small living space with sofa, desk and coffee table, and to the left of that is his sleeping space.&lt;br /&gt;
|-&lt;br /&gt;
| 334&lt;br /&gt;
| Ro’ki Tel&lt;br /&gt;
| Much as would be expected of a teenager with their quarters, it is in general disarray. Not necessarily dirty, just untidy with clothes on nearly every surface. Even their academy uniform is tossed unceremoniously on the back of their sofa. Ro’ki has mechanical knick-knacks strewn about, many in various levels of assembly. His tools are perhaps the only thing in the entire room that is nicely organized. To the right of his entrance is a small washroom. Straight forward is a small living space, and to the left of that is his sleeping area. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 336&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Unassigned&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 338&lt;br /&gt;
| Edema R’uh-Kalinor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Level 04=&lt;br /&gt;
[[File:VoidbreakerII Level04.png|400px|thumb|right|Level 04 of the Voidbreaker II.]]&lt;br /&gt;
Level 04 of the Voidbreaker II is dedicated to the training and leisure of her crew. It includes the likes of a conservatory, a leisure pool, and a combination gym and training hall. Many of the crew spend their time on this level when they are off duty. &lt;br /&gt;
&lt;br /&gt;
==== Conservatory ====&lt;br /&gt;
Upon taking command of the Voidbreaker II, Captain Alex Draconis spared no expense in outfitting the ship&#039;s Conservatory so that the crew could have somewhere peaceful to relax surrounded by what nature you can have on a starship.  Rare and exotic flowers from across the galaxy have been brought in and arranged on intricate hydroponic trellises.  The upper walls and ceiling of the room are outfitted with complex screen systems which are both able to provide an accurate projection of the exterior starscape the Voidbreaker II currently occupies or be toggled to present an artificial daylight environment configurable to mimic most common habitable planet conditions.  A small recirculating pond rests in the center of the area, stocked with a variety of colorful filter-feeder fish to both keep the water healthy as well as provide a pleasing visual display for those utilizing the room&#039;s amenities.&lt;br /&gt;
&lt;br /&gt;
==== Leisure Pool ====&lt;br /&gt;
A rectangular, full-sized swimming pool stretches out from durasteel hull plating separating the machinery used to power it and the reservoir of water used to keep it filled. A gradual, diagonal slop in the floor transitions from a 3ft deep &amp;quot;shallow end&amp;quot; to a proper 10ft &amp;quot;deep end&amp;quot;. Just enough to dive or jump in without hitting your head. Unless you&#039;re Sage or Jax, that is, in which case caution is advised. The tile plating surrounding the pool itself is sanded down and matted to allow for decent footing/grip, with rivets carved in to help route excess water towards the appropriate drains. At the head of the pool is a circular hot tub that can fit a small group of crew members shoulder to shoulder. [[File:POOLDECK.png|thumb|350px|left|&lt;br /&gt;
&lt;br /&gt;
The pool deck, open, outside of combat operations.]]Since there is no natural sunlight to be found when living mostly aboard a spaceship, the Engineering team was able to outfit daylight-balanced overhead lighting that can simulate and give off faint heat, but not enough to give a true &amp;quot;tan&amp;quot;. The lights can also switch to a &amp;quot;sunset&amp;quot; and &amp;quot;twilight&amp;quot; preset that simulates the respective times of a typical planetary cycle. &lt;br /&gt;
&lt;br /&gt;
Since this pool deck was built with direct input from the ships Engineering team, structurally, the infrastructure is very sound. Thanks to this,  Zig was able to, with some help from Avery, install and calibrate custom filters that help account for fur getting clogged in the piping. Among other amenities, the indoor pool, therefore, reflects on requests from the crew themselves, making it a popular spot for relaxation between missions. &lt;br /&gt;
&lt;br /&gt;
Off the changing room are the sauna and steam rooms, as well as a shower. The sauna has two sides to it, the primary one, made of organic wood, maintains a dry heat while the adjacent section is the steam room which helps open pores and detox. There are sensors to detect if an occupant&#039;s biometrics drop to a certain level after Aru Law passed out while &amp;quot;recovering&amp;quot; one too many times and almost died.&lt;br /&gt;
&lt;br /&gt;
==== Training Hall ====&lt;br /&gt;
The training hall of the Voidbreaker II is not lacking in options. Directly to the right of the entrance is the lap pool at 22.86m (25 yards) in length. It is wide enough to accommodate four swimmers in parallel, comfortably. To the left of the entrance is the dojo. A large mat makes up the floor with a multitude of weapons against two of the walls. These weapons have been modified with forcefields that protect combatants from otherwise dangerous blades. Past the dojo is a cavalcade of gym equipment. &lt;br /&gt;
&lt;br /&gt;
At the far end of the open training hall are the lockers and showers that are also attached to the leisure pool area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ship Roster ==&lt;br /&gt;
The Quaestor — {{QDQUA}}  — is not a part of the Voidbreaker Crew, but when onboard assumes command. The Quaestor may defer operational responsibly to the Captain. &lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Command=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Personnel responsible for the vessel itself. Examples include: Captain, Executive Officer, and senior command staff.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MunePFP.png|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Mune Cinteroph]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Captain &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[File:Zig-new-headshot.png|130px]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;[[Zig Kaliska]]&#039;&#039;&#039; &amp;lt;br&amp;gt; First Mate/XO &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[charactersheet:10387|Character Sheet]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | House Qel-Droma&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[File:Revs-headshot.png|130px]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Revs&#039;&#039;&#039; &amp;lt;br&amp;gt; Aedile &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[charactersheet:23990|Character Sheet]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | House Qel-Droma&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Flight &amp;amp; Navigation=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Flight &amp;amp; Navigation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Those responsible for actually flying and navigating the ship. Examples of roles include pilots, navigators, and helm officers.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RoPFP.png|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Ro&#039;ki Tel]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Bridge Crew/Backup Engineer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[dossier:3607/character_sheet|Character Sheet]]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Engineering &amp;amp; Technical=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Engineering &amp;amp; Technical&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Personnel keeping the ship operational. Roles include chief engineer, engineers, mechanics, technicians and droids.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mexheadshot.png|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Mex]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Engineer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/16569/character_sheet Character Sheet]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[File:CarrPFP.png|130px]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;[[Carr Cinteroph]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Engineer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | House Qel-Droma&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| [[File:C1nd3r.png|130px]]&lt;br /&gt;
| &#039;&#039;&#039;C1-ND3R&#039;&#039;&#039; &amp;lt;br&amp;gt; Engineering and Maintenance &lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Security &amp;amp; Tactical=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Security &amp;amp; Tactical&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Shipboard defence and combat operations. Roles include security chief, security personnel, and weapons officers.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[File:AlexWiki.png|130px]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;[[Alex Draconis]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Combat Drop Specialist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[charactersheet:23325|Character Sheet]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | House Qel-Droma&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Guest Resident&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Medical=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Medical and biological support. Roles include chief medical officer, physicians and medics. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ele Head.jpg|130px]]&lt;br /&gt;
|  &#039;&#039;&#039;[[Eleceos Araave]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Chief Psychiatrist &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/16451 Character Sheet]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Operations &amp;amp; Intelligence=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Operations &amp;amp; Intelligence&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Mission coordination, communications and information gathering. Roles include operations officers, communications, and intelligence specialists. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CalPFP.png|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Caleb Wild&#039;en]]&#039;&#039;&#039; &amp;lt;br&amp;gt; Special Operations  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|Support &amp;amp; Services=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;| &#039;&#039;&#039;Support &amp;amp; Services&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The people who make long-term habitation possible. They include quartermasters, cooks, stewards, and logistics personnel. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Affiliation&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Voidbreaker.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[Lucine Vasano]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Social Engagement Officer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[dossier:14877/character_sheet|Character Sheet]]&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Voidbreaker.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;Archian&#039;&#039;&#039; &amp;lt;br&amp;gt; Quartermaster &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
| House Qel-Droma&lt;br /&gt;
| Crew / Resident&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Indigo&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Captains Logs ==&lt;br /&gt;
&lt;br /&gt;
The following logs document the adventures, shenanigans, and accolades of the Voidbreakers.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #808080&amp;quot;| &#039;&#039;&#039;RP Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;13%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Link&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Super Nova&#039;&#039;&#039;&lt;br /&gt;
| The Voidbreakers get revenge on the Dawn Conclave by taking out one of their ships. Payback is a dish best served....hot.&lt;br /&gt;
| 39ABY&lt;br /&gt;
| [https://docs.google.com/document/d/1X7AGJt-xxk3pxLIMBuEHHZ46QbnJgga6/edit?usp=sharing&amp;amp;ouid=105281765881747570034&amp;amp;rtpof=true&amp;amp;sd=true Google Docs]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Horn In A Haystack&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | After receiving operational clearance from Arcona to track down Karran Val&#039;teo—the former captain of the Voidbreaker who had abandoned his crew—Captain Zig Kaliska deployed a strike team to Tatooine following rumors of his capture by the Crimson Sarlaccs criminal syndicate. Landing at Mos Kenny, the team gathered intel, survived a desert raid by ambushing scavengers, and fought their way into a Crimson Sarlacc outpost, where they discovered their enemy was actually a hired Mandalorian mother attempting to buy her child Jet&#039;s freedom; upon her death, the orphaned child was taken in by Quaestor Tali Sroka. Pushing deeper into the underground sewer base, the team successfully rescued Karran and allied with him to defeat the syndicate&#039;s leader, dismantling the Crimson Sarlaccs&#039; operations for good.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 39ABY&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://docs.google.com/document/d/1MPm0tqN8MG6XjDMfI_SFKSqtlITTUcus/edit?usp=sharing&amp;amp;ouid=105281765881747570034&amp;amp;rtpof=true&amp;amp;sd=true Google Docs]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mos Kenny Cantina&#039;&#039;&#039;&lt;br /&gt;
| Voidbreaker Battleteam does some team bonding exercises as new faces get hit, new frenemies are formed, and lots of alcohol was consumed.&lt;br /&gt;
| 40ABY&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html RP Logs]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Defenders of the Spaceport&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | The Children of Mortis launch a full scale assault on Fort Blindshot on Selen. The &#039;&#039;Voidbreaker II&#039;&#039; and her crew land with style and then set up a forward operating base to help the AAF repel waves of attackers to keep the starport secure as a viable means of bringing in supplies and reinforcements to the island base.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Fifteenth Great Jedi War|GJWXV]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/Xl.html RP Logs]&lt;br /&gt;
|-&lt;br /&gt;
| Karaoke &amp;amp; Chill&lt;br /&gt;
| Karaoke party aboard the &#039;&#039;Voidbreaker II&#039;&#039;.&lt;br /&gt;
| 41 ABY&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/mw9.html RP Logs]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Mines of Riquis&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Details go here!&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 41 ABY&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/w0w.html RP Logs]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Voidbreaker Social #68&#039;&#039;&#039;&lt;br /&gt;
| Captain Doon hosts a social event.&lt;br /&gt;
| 41 ABY&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/4lL.html RP Log]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Voidbreaker: Below Deck&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Zig tries to make a promotional video about the &#039;&#039;Voidbreaker II&#039;&#039; with help from the crew.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 41 ABY&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/Kxg.html RP Log]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Voidbreaker Pool Party&#039;&#039;&#039;&lt;br /&gt;
| It&#039;s summer (in some places)! The lighting panels have been set to the shining sun of an amalgamated average of most inhabited planets, the audio system has been rigged up with the ambient sounds of wind blowing and birds chirping, and for a few days now the captivating scent of wood smoke has been coming from a humongous smoker which Alex has set up on the pool deck of the Voidbreaker II. It&#039;s time for a party! Come have fun, eat delicious barbecue, go for a dip in the pool, and just hang out with the best dang Battleteam in the Brotherhood!&lt;br /&gt;
| 42 ABY&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/PvX.html RP Log]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;VBII: Combat Exercises I&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune invites members of the Voidbreaker II crew to participate in combat training exercises. Some sparring ensues, along with some teen drama.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 43 ABY&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/Aae.html RP Log]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #808080&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shore Leave ==&lt;br /&gt;
Crew members that are currently on shore leave, or leave of absence, from the crew.&lt;br /&gt;
&lt;br /&gt;
== Order of Captains ==&lt;br /&gt;
&lt;br /&gt;
The order of Captains that have served on the Voidbreaker I/II, from founder to present.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;500&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#4B0082; color:#FFFFFF;&amp;quot; |  &#039;&#039;&#039;Captains of the Voidbreaker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color:#6A0DAD; color:#FFFFFF;&amp;quot; |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color:#6A0DAD; color:#FFFFFF;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color:#6A0DAD; color:#FFFFFF;&amp;quot; |  &#039;&#039;&#039;Ship&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color:#6A0DAD; color:#FFFFFF;&amp;quot; |  &#039;&#039;&#039;Fictional Year&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;[[dossier:14834|Koliss Welcott]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| May, 2017 - June, 2017&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B413 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker I&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|33 ABY - 33 ABY&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;[[dossier:14425|Leeadra Halcyon]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|  March 4th, 2018 – June 6th, 2019&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B413 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker I&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|36 ABY - 37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|  [[Emere Galo]]&lt;br /&gt;
|  June 6th, 2019 – November 4th, 2019&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B413 ;&amp;quot;&amp;gt; &#039;&#039;&#039;&#039;&#039;Voidbreaker I&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|37 ABY- 37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|  [[Karran Val&#039;teo]]&lt;br /&gt;
|  December 5th, 2019 – February 9th, 2021&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#00B413 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker I&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|37 ABY - 39 ABY&lt;br /&gt;
|-&lt;br /&gt;
|  [[Zig Kaliska]]&lt;br /&gt;
|  February 9th, 2021 – August 7th, 2022&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#8B33F5 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|39 ABY - 40 ABY&lt;br /&gt;
|-&lt;br /&gt;
|[[Doon Sulvir]]&lt;br /&gt;
|August 27th, 2022 – May 26th, 2024&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#8B33F5 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|40 ABY - 42 ABY&lt;br /&gt;
|-&lt;br /&gt;
|[[Alex Draconis]]&lt;br /&gt;
|May 26th, 2024 – September 24th, 2024&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#8B33F5 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|42 ABY - 42 ABY&lt;br /&gt;
|-&lt;br /&gt;
|[[Mune Cinteroph]]&lt;br /&gt;
|September 24th, 2024 – present&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#8B33F5 ;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|42 ABY - present&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Raeken/Sandbox&amp;diff=202366</id>
		<title>User:Raeken/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Raeken/Sandbox&amp;diff=202366"/>
		<updated>2026-08-14T21:53:48Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Bograt moved page User:Sandbox to User:Raeken/Sandbox without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:NPCNoSheetVert&amp;diff=202197</id>
		<title>Template:NPCNoSheetVert</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:NPCNoSheetVert&amp;diff=202197"/>
		<updated>2026-08-13T06:04:27Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{|cellpadding=&amp;quot;0&amp;quot;; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-yellow&amp;quot; style=&amp;quot;background-color:rgba(34,34,34,.9);border:2px solid {{{bg2}}};border-spacing:0;border-radius:10px;margin:0 auto;;margin-left: 0px;margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;padding:.5rem;background-color: {{{bg1}}}; color: #000;border-top-left-radius:7px;border-top-right-radius:7px;font-weight:bold;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5rem;text-align:center;&amp;quot;| {{#if:{{{headshot|}}}|[[File:{{{headshot}}}|160px]]}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:.5rem;text-align:center; font-size: 120%;&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;: {{{name}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Species:&#039;&#039;&#039; &#039;&#039;{{{species}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Position&#039;&#039;&#039;: &#039;&#039;{{{position}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; &#039;&#039;{{{affiliation}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Discipline:&#039;&#039;&#039; &#039;&#039;{{{discipline}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;{{{age}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Height/Weight:&#039;&#039;&#039; &#039;&#039;{{{heightweight}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Pronoun(s)&#039;&#039;&#039;: &#039;&#039;{{{pronouns}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;padding:.5rem;background-color: {{{bg1}}}; color: #000;border-bottom-left-radius:7px;border-bottom-right-radius:7px;font-weight:bold;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=&lt;br /&gt;
|name=&lt;br /&gt;
|species=&lt;br /&gt;
|position=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|discipline=&lt;br /&gt;
|age=&lt;br /&gt;
|heightweight=&lt;br /&gt;
|pronouns=&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is intended as a more vertically-oriented version of the NPCNoSheet Template&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Please note:&#039;&#039;&#039; not filling in each field may cause formatting to not work fully. If you don&#039;t want to fill in a section, please just use &#039;&#039;&#039;N/A&#039;&#039;&#039; as a placeholder.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=WallyCorg.png&lt;br /&gt;
|name=Darth Corgius&lt;br /&gt;
|species=Human&lt;br /&gt;
|position=Corgi&lt;br /&gt;
|affiliation=Clan Arcona&lt;br /&gt;
|discipline=IT Support&lt;br /&gt;
|age=N/A&lt;br /&gt;
|heightweight=6&#039;2 / 250 lbs&lt;br /&gt;
|pronouns=he/him&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:NPCNoSheet&amp;diff=202196</id>
		<title>Template:NPCNoSheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:NPCNoSheet&amp;diff=202196"/>
		<updated>2026-08-13T06:03:17Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{|cellpadding=&amp;quot;0&amp;quot;; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-yellow&amp;quot; style=&amp;quot;background-color:rgba(34,34,34,.9);border:2px solid {{{bg2}}};border-spacing:0;border-radius:10px;margin:0 auto;width:{{#if:{{{headshot|}}}|38%|auto}};margin-left: 0px;margin-right: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;padding:.5rem;background-color: {{{bg1}}}; color: #000;border-top-left-radius:7px;border-top-right-radius:7px;font-weight:bold;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{headshot|}}}|{{!}} style=&amp;quot;padding:.5rem;text-align:left;&amp;quot; {{!}} [[File:{{{headshot}}}|160px]]&lt;br /&gt;
}}&lt;br /&gt;
| style=&amp;quot;padding:.5rem;text-align:left; font-size: 120%;&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;: {{{name}}}&amp;lt;br&amp;gt;&#039;&#039;&#039;Species:&#039;&#039;&#039; &#039;&#039;{{{species}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Position&#039;&#039;&#039;: &#039;&#039;{{{position}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Affiliation:&#039;&#039;&#039; &#039;&#039;{{{affiliation}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Discipline:&#039;&#039;&#039; &#039;&#039;{{{discipline}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; &#039;&#039;{{{age}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Height/Weight:&#039;&#039;&#039; &#039;&#039;{{{heightweight}}}&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Pronoun(s)&#039;&#039;&#039;: &#039;&#039;{{{pronouns}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;padding:.5rem;background-color: {{{bg1}}}; color: #000;border-bottom-left-radius:7px;border-bottom-right-radius:7px;font-weight:bold;&amp;quot;|&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{NPCNoSheet&lt;br /&gt;
|headshot=&lt;br /&gt;
|name=&lt;br /&gt;
|species=&lt;br /&gt;
|position=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|discipline=&lt;br /&gt;
|age=&lt;br /&gt;
|heightweight=&lt;br /&gt;
|pronouns=&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Please note:&#039;&#039;&#039; not filling in each field may cause formatting to not work fully. If you don&#039;t want to fill in a section, please just use &#039;&#039;&#039;N/A&#039;&#039;&#039; as a placeholder.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet&lt;br /&gt;
|headshot=WallyCorg.png&lt;br /&gt;
|name=Darth Corgius&lt;br /&gt;
|species=Human&lt;br /&gt;
|position=Corgi&lt;br /&gt;
|affiliation=Clan Arcona&lt;br /&gt;
|discipline=IT Support&lt;br /&gt;
|age=N/A&lt;br /&gt;
|heightweight=6&#039;2 / 250 lbs&lt;br /&gt;
|pronouns=he/him&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=DJBWiki:Tabs&amp;diff=202191</id>
		<title>DJBWiki:Tabs</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=DJBWiki:Tabs&amp;diff=202191"/>
		<updated>2026-08-13T05:21:20Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The DJB Wiki Guide to Tabs =&lt;br /&gt;
Tabs are a brilliant way to organize long pages, allowing readers to click through different sections without endless scrolling. &lt;br /&gt;
&lt;br /&gt;
There are two different ways to implement tabs, suitable for different uses.  If you just want to organize the contents of a single wiki page, there&#039;s one method for that.  If you want to group together multiple wiki pages through the use of tabs, there&#039;s a different way!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Single Page=&lt;br /&gt;
Instead of building separate subpages, this guide will show you how to write your content directly inside the tabs themselves on a single page.&lt;br /&gt;
&lt;br /&gt;
== Option 1: Using the Visual Editor ==&lt;br /&gt;
=== Setting up the Tabber ===&lt;br /&gt;
When using the Visual Editor, the TabberNeue extension provides a raw text box disguised as a popup window. Here is how to use it:&lt;br /&gt;
&lt;br /&gt;
* Open your page in the Visual Editor.&lt;br /&gt;
* Click &#039;&#039;&#039;Insert&#039;&#039;&#039; in the top toolbar and select the &#039;&#039;&#039;Tabber&#039;&#039;&#039; option found under the &amp;quot;More&amp;quot; dropdown.&lt;br /&gt;
* A dark dialog box titled &amp;quot;Tabber&amp;quot; will pop up with a large empty text area. &lt;br /&gt;
* Inside this box, you must type your tab titles and your content directly. To build a tabbed box, you only need to remember three pieces of code:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;&amp;lt;/code&amp;gt; : This is the separator. It tells the wiki, &amp;quot;I am starting a new tab now.&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt; (The Equals Sign) : This goes immediately after your tab&#039;s title to tell the wiki where the title ends and your actual content begins.&lt;br /&gt;
&lt;br /&gt;
Type the following layout into the box:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Tab 1 Name=&lt;br /&gt;
This is the text inside the first tab.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Tab 2 Name=&lt;br /&gt;
This is the text inside the second tab.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Click &#039;&#039;&#039;Apply changes&#039;&#039;&#039; in the top right corner of the box to insert the tabs onto your page.&lt;br /&gt;
&lt;br /&gt;
== Option 2: Using the Source Editor (For Advanced Users) ==&lt;br /&gt;
=== The Standard Syntax ===&lt;br /&gt;
If you are writing the code manually, you just use the standard &amp;lt;code&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;&amp;lt;/code&amp;gt; syntax every single time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Tab 1 Name=&lt;br /&gt;
This is the text inside the first tab.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Tab 2 Name=&lt;br /&gt;
This is the text inside the second tab.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Tab 3 Name=&lt;br /&gt;
This is the third tab. &lt;br /&gt;
&amp;amp;lt;/tabber&amp;amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples of Pages Using Tabs ==&lt;br /&gt;
[[Alex Draconis]]&lt;br /&gt;
&lt;br /&gt;
[[Outer Rim Wrestling]]&lt;br /&gt;
&lt;br /&gt;
== Crucial Rules to Remember ==&lt;br /&gt;
* &#039;&#039;&#039;Keep the Title Clean:&#039;&#039;&#039; Do not put spaces right before the equals sign (e.g., type &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;My Title=&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;My Title =&amp;lt;/code&amp;gt;).&lt;br /&gt;
* &#039;&#039;&#039;Formatting Quirks:&#039;&#039;&#039; If the very first thing inside your tab is a bulleted list (&amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;), a numbered list (&amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;), or a direct link (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Page]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;), MediaWiki might squish the padding and make it look weird. If your text looks broken, try adding a normal sentence before your list, or wrap your content in standard HTML paragraph tags.&lt;br /&gt;
* &#039;&#039;&#039;Nesting:&#039;&#039;&#039; You cannot easily put a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; inside of another &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. There is technically a way to do this if you &#039;&#039;really&#039;&#039; need to, please contact the Wiki Staff and we can assist with this.&lt;br /&gt;
&lt;br /&gt;
|-|Multiple Pages=&lt;br /&gt;
In this version, the tabs themselves live on a main landing page, but the actual text inside those tabs is pulled (transcluded) from separate subpages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The main landing page should not contain anything but the Tabber interface we will be setting up following these instructions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Option 1: Using the Visual Editor ==&lt;br /&gt;
=== Step 1: Setting up the Main Page ===&lt;br /&gt;
* Open your main landing page in the Visual Editor.  &lt;br /&gt;
* Click &#039;&#039;&#039;Insert&#039;&#039;&#039; in the top toolbar and select the &#039;&#039;&#039;Tabber&#039;&#039;&#039; option found under the &amp;quot;More&amp;quot;.&lt;br /&gt;
* A dark dialog box titled &amp;quot;Tabber&amp;quot; will pop up with a large empty text area. &lt;br /&gt;
* Inside this box, you must type the standard Tabber code to build your tabs and pull in your subpages. Type the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; If your subpage is in the main article namespace (where most wiki pages live), you must put a colon (&amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;) immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:My Subpage Name}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Click &#039;&#039;&#039;Apply changes&#039;&#039;&#039; in the top right corner of the box to insert the tabs onto your page.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Creating Nested Tabs (Tabs inside of Tabs) ===&lt;br /&gt;
Because we rely entirely on MediaWiki&#039;s native transclusion, creating nested tabs on a subpage is exactly the same as creating tabs on the main page.&lt;br /&gt;
# Open your specific subpage in the Visual Editor.&lt;br /&gt;
# Just repeat Step 1! Click &#039;&#039;&#039;Insert&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Tabber&#039;&#039;&#039;, type your &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;&amp;lt;/code&amp;gt; code into the popup box, and hit &#039;&#039;&#039;Apply changes&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Option 2: Using the Source Editor (For Advanced Users) ==&lt;br /&gt;
=== The Standard Syntax ===&lt;br /&gt;
Whether you are building a main page or a nested subpage, you just use the standard &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;&amp;lt;/code&amp;gt; syntax every single time. The wiki&#039;s core parser handles the heavy lifting before TabberNeue even realizes what is happening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;amp;lt;/tabber&amp;amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples of Pages Using Tabs ==&lt;br /&gt;
[[Alex Draconis]]&lt;br /&gt;
&lt;br /&gt;
[[Outer Rim Wrestling]]&lt;br /&gt;
&lt;br /&gt;
== Crucial Rules to Remember ==&lt;br /&gt;
* &#039;&#039;&#039;The Colon Rule:&#039;&#039;&#039; If you are transcluding a page from the main article namespace (this is where most wiki pages live), you must put a colon immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:Alex Draconis}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). If you do not, the wiki will assume you are looking for a Template and break the layout.&lt;br /&gt;
* &#039;&#039;&#039;Clean Syntax:&#039;&#039;&#039; Because native transclusion effectively &amp;quot;copy-pastes&amp;quot; the raw code from the subpage into the main page before finalizing the render, it bypasses the nesting limitations. You don&#039;t have to worry about standard pipes (&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;) shattering the layout if a template is used inside an inner tab, and you never have to use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{!}}-{{!}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; separator.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis/Character&amp;diff=202190</id>
		<title>Alex Draconis/Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis/Character&amp;diff=202190"/>
		<updated>2026-08-13T05:12:41Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[file:AlexWiki.png]]&lt;br /&gt;
|firstname= Alex&lt;br /&gt;
|lastname= Draconis&lt;br /&gt;
|homeworld= [[Selen]]&lt;br /&gt;
|birth= 3985 BBY (claimed)&lt;br /&gt;
|species= [[starwars:Human|Human (Mandalorian)]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown with streaks of gray&lt;br /&gt;
|eyes= Green with yellow highlights&lt;br /&gt;
|height= 6&#039;1&amp;quot; (1.85 m)&lt;br /&gt;
|weight= 187 lbs (85.0 kg)&lt;br /&gt;
|fightingstyle= * [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
* [[Martial_Arts_Forms#Teras_Kasi|Teras Kasi]]&lt;br /&gt;
|profession= * Bounty Hunter&lt;br /&gt;
* Owner and Proprietor of [[Hod Haran&#039;s Folly]]&lt;br /&gt;
|era= *[[Exodus era]]&lt;br /&gt;
*[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation= * [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
* [[Voidbreaker]]&lt;br /&gt;
|dossier=[[dossier: 3123|3123]]&lt;br /&gt;
|children=* [[Yi-Kelassa]] (adopted)|placeofbirth=Manda&#039;lor}} &lt;br /&gt;
{{Quote|Our people are often thought of as brutes, barbarians, and mindless warriors.  Let them think that.  It makes it all the easier to take advantage of them.| Alex Draconis}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alex Draconis&#039;&#039;&#039; (assumed alias) is the former [[Consul]] of the [[Clan Arcona|Clan Arcona]], [[Proconsul]] of the [[Clan Arcona|Clan Arcona]], [[Quaestor]] of the [[House Qel-Droma|House Qel-Droma]], [[Aedile]] of [[House Qel-Droma]],  [[Rollmaster]] of [[House Qel-Droma]], Krath Tetrarch of Loreseekers Phyle, and Captain of the [[Voidbreaker|Voidbreaker II]].&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Alex is a tall human with a broad-shouldered, lithely muscled build. Close-cropped medium-dark brown hair - with slight streaks of silvery gray at the temples - meet along the edges of an angular but not harsh face with a neatly trimmed beard. Green eyes with slight flecks of yellow are set deep beneath a prominent brow. Gently tanned skin - impossible to tell if from natural pigmentation or just a hard-lived life - displays the slight freckling and wrinkling of age. A faded, still-visible scar stretches from just above his left cheekbone angled down and back to just before the edge of his jaw.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
Alex dresses most commonly in a suit of matte black Mandalorian Rally Master armor with silver and gold trim.  Anybody with a degree of familiarity with Mandalorian armor would be able to tell that not only is the armor maintained in impeccable condition but also, confusingly, the color and trim seem to be all of the original make.&lt;br /&gt;
&lt;br /&gt;
When not fully armored - he always wears at least the bracers of his armor, in order to honor the ‘’Resol’nare’’ - Alex wears well-tailored and high-quality clothing as befits his station as landed nobility.  He tends toward brocaded tunics in rich burgundies and deep blues, with trim in either silver or gold similar to his armor.  He prefers loose pants and practical though still well-designed boots, allowing for ready, easy movement.  Despite dressing in some degree of finery, it is clear that at his core he is still a man of action.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
For the most part, Alex Draconis is easygoing and carefree.  He tends to take things in stride and doesn’t let a whole lot get to him.  That is not to say, however, that he is not serious.  He puts himself whole-heartedly into any activity he undertakes whether that be a bare-handed fight to the death or racing remote-controlled toy speeders.  To Alex, anything worth doing is worth doing 110%.&lt;br /&gt;
&lt;br /&gt;
Because he believes it is expected of someone of his position and social stature, Alex tends to act very bougie and &amp;quot;high class&amp;quot; (at least what he thinks that means).  While this is for the most part fairly counterintuitive to his normal personality, just like with all other things he puts his all into this act and is quite convincing at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Property ==&lt;br /&gt;
&lt;br /&gt;
Alex maintains a fairly extensive stable of properties (including ships, buildings, and even a couple space stations), mostly located in the abandoned Lyarna system.  The vast majority of these properties are effectively defunct, being maintained in a non-operational state by droids while Alex determines what best to do with them.  A few of these properties have been brought to a more operational state for Alex&#039;s current use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ships=&lt;br /&gt;
==== Herald of Entropy ====&lt;br /&gt;
&lt;br /&gt;
The [[item:75626-kst-100-kestrel-light-executive-transport|&#039;&#039;Herald of Entropy&#039;&#039;]] is a Kestrel Light Executive Transport that Alex had specifically modified to function more as a mobile penthouse apartment than a standard transport ship.  Converting and combining three of the four suites normally set up for individual passengers into a single large apartment, with the fourth being reserved for Steven, Alex has set up a significant amount of luxury within a relatively small space.&lt;br /&gt;
&lt;br /&gt;
The apartment features a full-size kitchen, a small home gym setup, a den complete with Holonet entertainment system, and a modest bedroom mostly dominated by a large, plush bed.&lt;br /&gt;
&lt;br /&gt;
|-|Businesses=&lt;br /&gt;
&lt;br /&gt;
==== Hod Haran&#039;s Folly ====&lt;br /&gt;
{{Main|Hod Haran&#039;s Folly}}&lt;br /&gt;
At great personal expense Alex had one of his space stations brought from the Lyarna system to the Dajorra system, and put into orbit around the beautiful moon of Gethsemane in order to give the station a pleasant view.&lt;br /&gt;
&lt;br /&gt;
While the station&#039;s original purpose was serving solely as Alex&#039;s noble estate, it has been reconstructed and repurposed - even being renamed to &#039;&#039;Hod Haran&#039;s Folly&#039;&#039; - as an all-access resort, casino, and entertainment destination.  Alex still maintains a small manor home and attached environs on the highest level of the station, but the rest of the station has been given over to hotels, casinos, concert venues, parks, nightclubs, restaurants, and various and sundry other businesses all focused on luxury and leisure.&lt;br /&gt;
&lt;br /&gt;
While the station overall still belongs to Alex, he offers more-than-generous leasing agreements for people to operate their business ventures, since he certainly doesn&#039;t need to use the station to make money.&lt;br /&gt;
&lt;br /&gt;
|-| Droids=&lt;br /&gt;
&lt;br /&gt;
==== Steven ====&lt;br /&gt;
&lt;br /&gt;
Steven is Alex’s put-upon droid valet.  Originally a KX Enforcer droid, the majority of Steven’s programming was rewritten to work as an assistant, attendant, and advisor to Alex.  He helps maintain the orderly state of Alex’s home-away-from-home ship, the ‘’Herald of Entropy’’ as well as handles the day-to-day paperwork of keeping the estate running.  In practice, he also acts as somewhat of a bodyguard for Alex - though rarely necessary - as some aspects of his combat and security programming were retained.&lt;br /&gt;
&lt;br /&gt;
For his part, Alex views Steven as a friend and companion, never once even occurring to him to think of the droid as less - either for his role and responsibilities or for his non-organic life status.  Steven is provided his own quarters aboard Alex’s ship to do with as he wishes, is paid a fair wage for his services, and is provided with a full wardrobe of high-quality clothing - custom tailored to fit his lanky proportions - to choose from.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biographical History==&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Editor’s Note:&#039;&#039;&#039; All information contained in this section is as reported by Alex himself.  We could find no substantive evidence to support any claims prior to his joining the Bounty Hunter’s Guild, and their official records of his past match up with his claims although also without any evidence.  Records of the periods in question are unreliable at best, so anything prior to the beginning of official records should be viewed with scrutiny.  It is our professional opinion that he is lying.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Early life=&lt;br /&gt;
Alex was born to a pair of respected Clan warriors on Mandalore shortly before the beginning of the Mandalorian Wars.  He was raised and trained in the traditions of the Mandalorian Crusaders, and began taking part in raids and small skirmish battles at as young an age as 10.  It quickly became evident that while he was a capable warrior in his own right, his true ability lay in the charisma to inspire others to follow his lead.  Even if he were not always the most competent at determining the best course of action, those he was in command of would follow his orders with loyalty and conviction.  By the time he was 20, he had already been appointed as a Rally Master among the Mandalorian Neo-Crusaders and would lead his troops on many successful outings during the war to come.&lt;br /&gt;
&lt;br /&gt;
|-|Mandalorian Wars=&lt;br /&gt;
As tensions rose between the Mandalorian clans and the Galactic Republic, fueled by ever-increasing raids by the Mandalorians into Republic territory, it quickly became obvious that war was inevitable.  Alex became a full-fledged warrior of the Neo-Crusaders a few years into what is commonly regarded as the early parts of the Mandalorian Wars, taking part in raids and assaults conquering systems in Hutt Space.  Though by no means the most talented warrior on the battlefield, he did manage to distinguish himself in a number of combat situations by getting himself and his squadmates out of situations that seemed all but hopeless.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Alex slowly climbed up the ranks, initially put in charge of a 5-man squad.  Inspiring a great deal of loyalty and respect from his squad, they became notable and frequently called upon to use as a quick and effective strike team before major battles.  Alex and his squad became highly proficient at interrupting supply lines and delivering intelligence to the main battle force regarding enemy force deployment.  Their continued success and value to the Neo-Crusaders led to Alex being appointed to the rank of a Rally Master shortly before the [[starwars:Battle_of_Vanquo|Battle of Vanquo]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His first opportunity in a significant leadership role among the Neo-Crusaders thus took place at the first major battle of the Wars.  While the Mandalorians emerged victorious from the battle and many of the warriors under Alex’s command comported themselves with great honor and bravery, he saw many more fall on the battlefield.  One of the warriors who had been part of his squad from the earliest days, a friend and close companion for nearly a decade, was torn to shreds in his starfighter right in front of Alex.  The battle had been won, but the start of a heavy weight on Alex’s soul had begun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Over the next several years, Alex took part in many of the battles of the Mandalorian Wars, but each time became more and more disillusioned with the costs of war.  By the time the war ended - with the horrific activation of the Mass Shadow Generator at [[starwars:Battle_of_Malachor_V|Malachor V]] - Alex was more than happy to retire from the life of a soldier.  He still had pride as a Mandalorian in their culture and their ways, but had seen too often first-hand the costs of waging endless war for conquest.  It was no longer a pursuit he could see himself involved in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After the war, word grew among the surviving Mandalorians of one warrior called [[starwars:Canderous_Ordo|Canderous Ordo]] who was seeking the lost Mask of Mandalore.  This search was slowly reuniting the Clans to a common cause, but Alex saw a significant risk in this pursuit.  The Clans were still scattered and weak, and if anyone were to see this unification as a threat it would be easy to wipe out what remained of the Mandalorians.  While in his heart Alex hoped for Ordo’s success, he decided upon a course of action to ensure that even if the search were to end in disaster the legacy of the Mandalorians would endure.  He took up a suit of black armor with silver and gold trim - colors symbolizing the honored dead and their hard-earned glory - and declared himself &#039;&#039;Cabur’bdar’asuum&#039;&#039; (Guardian of the Eternal).  He sent word to Ordo that should all else fail, Alex would bear the memory of all those who “marched far away”.  He departed for the far reaches of the Unknown Regions to make certain that even should a hunt to eliminate the Mandalorians be brought about, he and his prayers for the memory of the fallen would be impossible to find.&lt;br /&gt;
&lt;br /&gt;
|-|The Bounty Hunter&#039;s Guild=&lt;br /&gt;
Thousands of years later, Alex emerged from the Unknown Regions seemingly having only aged a decade or two.  Alex has offered many explanations for this phenomenon over the years, none of which have held up under scrutiny.  What is certain is that shortly after the Battle of Yavin, Alex (using another assumed alias of “Bograt”) joined an organization known as the Bounty Hunter’s Guild which operated under the authority of an Imperial remnant called the Emperor’s Hammer.  Alex’s quick wit and easy charm soon made him a popular and well-known member of the Guild.  After a few years of service, Alex found himself counted among the esteemed leadership of the Guild - as well as being granted land and a noble title in the Lyarna system owned by the Guild.  He maintained a noble estate of a space station around one of the planets of the system, as well as stewardship and ownership of many other locations around the system.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the Guild severed their ties from the Emperor’s Hammer and began operating under their own authority, Alex along with many other prominent members began seeking membership and allyship with other independent organizations.  Though not Force-sensitive to the best of his knowledge (“I just have good instincts”), Alex joined the Dark Brotherhood both in a show of solidarity and to investigate what the two organizations could offer each other.&lt;br /&gt;
&lt;br /&gt;
|-|The Brotherhood=&lt;br /&gt;
After joining the Brotherhood following the Exodus, Alex earned notice and accolades for his high skill and activity.  Within just two months he was promoted to the leader of the Loreseekers Phyle, and soon after to the Rollmaster and subsequently Aedile of House Qel-Droma.  While still not aware of his own ability in the Force, those around him recognized that he had a clear talent.  He was elevated to the rank of Knight merely six months after joining the Brotherhood, but unfortunately this fast pace of success was to face a severe challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things had begun to fall apart in the Bounty Hunter’s Guild and Alex, feeling a sense of loyalty and duty to the organization, retreated from active service in the Brotherhood to attempt as best he could to forestall the collapse.  When it proved inevitable that the Guild would disband, Alex took another burden of vigil on to his back and decided to stand steward over the abandoned Lyarna system in memory of his comrades who had scattered to the edges of the galaxy.  In 13 ABY, Alex once again vanished from the public eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Decades later, in 42 ABY, Alex discovered a long discarded and forgotten datapad underneath a pile of food containers at his estate.  It contained the details of his membership in the Dark Brotherhood and, curiously, seemed to indicate that those records were still active.  Unable to resist the draw of curiosity, Alex boarded the most fully-functional ship he possessed and headed back into the galaxy at large.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=325px heights=225px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Alex-draconis-compressed.jpg| &#039;&#039;A picture of Alex Draconis in a rare moment of not doing anything.&#039;&#039;&lt;br /&gt;
File:Alex-Portrait.png| &#039;&#039;A portrait of Alex Draconis&#039;&#039;&lt;br /&gt;
File:AlexBril ArcBackground.webp| &#039;&#039;Alex and [[Bril Teg Erinos|Bril]] posing in their GJW XVII gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=DJBWiki:Tabs&amp;diff=202180</id>
		<title>DJBWiki:Tabs</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=DJBWiki:Tabs&amp;diff=202180"/>
		<updated>2026-08-13T01:33:28Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Created page with &amp;quot;= The DJB Wiki Guide to Tabs = Tabs are a brilliant way to organize long pages, allowing readers to click through different sections without endless scrolling.   There are two different ways to implement tabs, suitable for different uses.  If you just want to organize the contents of a single wiki page, there&amp;#039;s one method for that.  If you want to group together multiple wiki pages through the use of tabs, there&amp;#039;s a different way!  &amp;lt;tabber&amp;gt; |-|Single Page= Instead of bui...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The DJB Wiki Guide to Tabs =&lt;br /&gt;
Tabs are a brilliant way to organize long pages, allowing readers to click through different sections without endless scrolling. &lt;br /&gt;
&lt;br /&gt;
There are two different ways to implement tabs, suitable for different uses.  If you just want to organize the contents of a single wiki page, there&#039;s one method for that.  If you want to group together multiple wiki pages through the use of tabs, there&#039;s a different way!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Single Page=&lt;br /&gt;
Instead of building separate subpages, this guide will show you how to write your content directly inside the tabs themselves on a single page.&lt;br /&gt;
&lt;br /&gt;
== Part 1: Using the Visual Editor ==&lt;br /&gt;
=== Step 1: Setting up the Tabber ===&lt;br /&gt;
When using the Visual Editor, the TabberNeue extension provides a raw text box disguised as a popup window. Here is how to use it:&lt;br /&gt;
&lt;br /&gt;
* Open your page in the Visual Editor.&lt;br /&gt;
* Click &#039;&#039;&#039;Insert&#039;&#039;&#039; in the top toolbar and select the &#039;&#039;&#039;Tabber&#039;&#039;&#039; option found under the &amp;quot;More&amp;quot; dropdown.&lt;br /&gt;
* A dark dialog box titled &amp;quot;Tabber&amp;quot; will pop up with a large empty text area. &lt;br /&gt;
* Inside this box, you must type your tab titles and your content directly. To build a tabbed box, you only need to remember three pieces of code:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;&amp;lt;/code&amp;gt; : This is the separator. It tells the wiki, &amp;quot;I am starting a new tab now.&amp;quot;&lt;br /&gt;
* &amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt; (The Equals Sign) : This goes immediately after your tab&#039;s title to tell the wiki where the title ends and your actual content begins.&lt;br /&gt;
&lt;br /&gt;
Type the following layout into the box:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Tab 1 Name=&lt;br /&gt;
This is the text inside the first tab.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Tab 2 Name=&lt;br /&gt;
This is the text inside the second tab.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Click &#039;&#039;&#039;Apply changes&#039;&#039;&#039; in the top right corner of the box to insert the tabs onto your page.&lt;br /&gt;
&lt;br /&gt;
== Part 2: Using the Source Editor (For Advanced Users) ==&lt;br /&gt;
=== The Standard Syntax ===&lt;br /&gt;
If you are writing the code manually, you just use the standard &amp;lt;code&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;&amp;lt;/code&amp;gt; syntax every single time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Tab 1 Name=&lt;br /&gt;
This is the text inside the first tab.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Tab 2 Name=&lt;br /&gt;
This is the text inside the second tab.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Tab 3 Name=&lt;br /&gt;
This is the third tab. &lt;br /&gt;
&amp;amp;lt;/tabber&amp;amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples of Pages Using Tabs ==&lt;br /&gt;
[[Alex Draconis]]&lt;br /&gt;
&lt;br /&gt;
[[Outer Rim Wrestling]]&lt;br /&gt;
&lt;br /&gt;
== Crucial Rules to Remember ==&lt;br /&gt;
* &#039;&#039;&#039;Keep the Title Clean:&#039;&#039;&#039; Do not put spaces right before the equals sign (e.g., type &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;My Title=&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;My Title =&amp;lt;/code&amp;gt;).&lt;br /&gt;
* &#039;&#039;&#039;Formatting Quirks:&#039;&#039;&#039; If the very first thing inside your tab is a bulleted list (&amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;), a numbered list (&amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;), or a direct link (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Page]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;), MediaWiki might squish the padding and make it look weird. If your text looks broken, try adding a normal sentence before your list, or wrap your content in standard HTML paragraph tags.&lt;br /&gt;
* &#039;&#039;&#039;Nesting:&#039;&#039;&#039; You cannot easily put a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; inside of another &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. There is technically a way to do this if you &#039;&#039;really&#039;&#039; need to, please contact the Wiki Staff and we can assist with this.&lt;br /&gt;
&lt;br /&gt;
|-|Multiple Pages=&lt;br /&gt;
In this version, the tabs themselves live on a main landing page, but the actual text inside those tabs is pulled (transcluded) from separate subpages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The main landing page should not contain anything but the Tabber interface we will be setting up following these instructions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Part 1: Using the Visual Editor ==&lt;br /&gt;
=== Step 1: Setting up the Main Page ===&lt;br /&gt;
* Open your main landing page in the Visual Editor.  &lt;br /&gt;
* Click &#039;&#039;&#039;Insert&#039;&#039;&#039; in the top toolbar and select the &#039;&#039;&#039;Tabber&#039;&#039;&#039; option found under the &amp;quot;More&amp;quot;.&lt;br /&gt;
* A dark dialog box titled &amp;quot;Tabber&amp;quot; will pop up with a large empty text area. &lt;br /&gt;
* Inside this box, you must type the standard Tabber code to build your tabs and pull in your subpages. Type the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; If your subpage is in the main article namespace (where most wiki pages live), you must put a colon (&amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;) immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:My Subpage Name}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Click &#039;&#039;&#039;Apply changes&#039;&#039;&#039; in the top right corner of the box to insert the tabs onto your page.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Creating Nested Tabs (Tabs inside of Tabs) ===&lt;br /&gt;
Because we rely entirely on MediaWiki&#039;s native transclusion, creating nested tabs on a subpage is exactly the same as creating tabs on the main page.&lt;br /&gt;
# Open your specific subpage in the Visual Editor.&lt;br /&gt;
# Just repeat Step 1! Click &#039;&#039;&#039;Insert&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Tabber&#039;&#039;&#039;, type your &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;&amp;lt;/code&amp;gt; code into the popup box, and hit &#039;&#039;&#039;Apply changes&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Part 2: Using the Source Editor (For Advanced Users) ==&lt;br /&gt;
=== The Standard Syntax ===&lt;br /&gt;
Whether you are building a main page or a nested subpage, you just use the standard &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;amp;#124;-&amp;amp;#124;&amp;lt;/code&amp;gt; syntax every single time. The wiki&#039;s core parser handles the heavy lifting before TabberNeue even realizes what is happening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#124;-&amp;amp;#124;Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;amp;lt;/tabber&amp;amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples of Pages Using Tabs ==&lt;br /&gt;
[[Alex Draconis]]&lt;br /&gt;
&lt;br /&gt;
[[Outer Rim Wrestling]]&lt;br /&gt;
&lt;br /&gt;
== Crucial Rules to Remember ==&lt;br /&gt;
* &#039;&#039;&#039;The Colon Rule:&#039;&#039;&#039; If you are transcluding a page from the main article namespace (this is where most wiki pages live), you must put a colon immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:Alex Draconis}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). If you do not, the wiki will assume you are looking for a Template and break the layout.&lt;br /&gt;
* &#039;&#039;&#039;Clean Syntax:&#039;&#039;&#039; Because native transclusion effectively &amp;quot;copy-pastes&amp;quot; the raw code from the subpage into the main page before finalizing the render, it bypasses the nesting limitations. You don&#039;t have to worry about standard pipes (&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;) shattering the layout if a template is used inside an inner tab, and you never have to use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{!}}-{{!}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; separator.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202178</id>
		<title>User:Bograt/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202178"/>
		<updated>2026-08-13T00:58:14Z</updated>

		<summary type="html">&lt;p&gt;Bograt: /* Step 1: Setting up the Main Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test case for including &amp;lt;span title=&amp;quot;Your tip is a tool!&amp;quot; style=&amp;quot;border-bottom: 1px dotted; cursor: help;&amp;quot;&amp;gt;tooltips&amp;lt;/span&amp;gt; in our base Wiki loadout.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
= The Ultimate Guide to Tabs =&lt;br /&gt;
Tabs are a brilliant way to organize long pages, allowing readers to click through different sections without endless scrolling. &lt;br /&gt;
&lt;br /&gt;
To keep our wiki easy to edit and to allow direct linking to specific sections, we use a &#039;&#039;&#039;Main Page + Subpages&#039;&#039;&#039; structure. This means the tabs themselves live on a main landing page, but the actual text inside those tabs is pulled (transcluded) from separate subpages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The main landing page should not contain anything but the Tabber interface we will be setting up following these instructions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Part 1: Using the Visual Editor ==&lt;br /&gt;
=== Step 1: Setting up the Main Page ===&lt;br /&gt;
# Open your main landing page in the Visual Editor.  &lt;br /&gt;
# Click &#039;&#039;&#039;Insert&#039;&#039;&#039; in the top toolbar and select the &#039;&#039;&#039;Tabber&#039;&#039;&#039; option found under the &amp;quot;More&amp;quot;.&lt;br /&gt;
# A dark dialog box titled &amp;quot;Tabber&amp;quot; will pop up with a large empty text area. &lt;br /&gt;
# Inside this box, you must type the standard Tabber code to build your tabs and pull in your subpages. Type the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Important:&#039;&#039;&#039; If your subpage is in the main article namespace (where most wiki pages are), you must put a colon (&amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;) immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:My Subpage Name}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Click &#039;&#039;&#039;Apply changes&#039;&#039;&#039; in the top right corner of the box to insert the tabs onto your page.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Creating Nested Tabs (Tabs inside of Tabs) ===&lt;br /&gt;
Because we rely entirely on MediaWiki&#039;s native transclusion, creating nested tabs on a subpage is exactly the same as creating tabs on the main page. Your users don&#039;t have to learn complicated parser functions or magic words.&lt;br /&gt;
# Open your specific subpage in the Visual Editor.&lt;br /&gt;
# Just repeat Step 1! Click &#039;&#039;&#039;Insert&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Tabber&#039;&#039;&#039;, type your &amp;lt;code&amp;gt;|-|&amp;lt;/code&amp;gt; code into the popup box, and hit &#039;&#039;&#039;Apply changes&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Part 2: Using the Source Editor (For Advanced Users) ==&lt;br /&gt;
=== The Standard Syntax ===&lt;br /&gt;
Whether you are building a main page or a nested subpage, you just use the standard &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;|-|&amp;lt;/code&amp;gt; syntax every single time. The wiki&#039;s core parser handles the heavy lifting before TabberNeue even realizes what is happening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples of Pages Using Tabs ==&lt;br /&gt;
[[Alex Draconis]]&lt;br /&gt;
&lt;br /&gt;
[[Outer Rim Wrestling]]&lt;br /&gt;
&lt;br /&gt;
== Crucial Rules to Remember ==&lt;br /&gt;
* &#039;&#039;&#039;The Colon Rule:&#039;&#039;&#039; If you are transcluding a page from the main article namespace (this is where most wiki pages live), you must put a colon immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:Alex Draconis}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). If you do not, the wiki will assume you are looking for a Template and break the layout.&lt;br /&gt;
* &#039;&#039;&#039;Clean Syntax:&#039;&#039;&#039; Because native transclusion effectively &amp;quot;copy-pastes&amp;quot; the raw code from the subpage into the main page before finalizing the render, it bypasses the nesting limitations. You don&#039;t have to worry about standard pipes (&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;) shattering the layout if a template is used inside an inner tab, and you never have to use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{!}}-{{!}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; separator.&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202177</id>
		<title>User:Bograt/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202177"/>
		<updated>2026-08-13T00:57:30Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test case for including &amp;lt;span title=&amp;quot;Your tip is a tool!&amp;quot; style=&amp;quot;border-bottom: 1px dotted; cursor: help;&amp;quot;&amp;gt;tooltips&amp;lt;/span&amp;gt; in our base Wiki loadout.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
= The Ultimate Guide to Tabs =&lt;br /&gt;
Tabs are a brilliant way to organize long pages, allowing readers to click through different sections without endless scrolling. &lt;br /&gt;
&lt;br /&gt;
To keep our wiki easy to edit and to allow direct linking to specific sections, we use a &#039;&#039;&#039;Main Page + Subpages&#039;&#039;&#039; structure. This means the tabs themselves live on a main landing page, but the actual text inside those tabs is pulled (transcluded) from separate subpages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The main landing page should not contain anything but the Tabber interface we will be setting up following these instructions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Part 1: Using the Visual Editor ==&lt;br /&gt;
=== Step 1: Setting up the Main Page ===&lt;br /&gt;
# Open your main landing page in the Visual Editor.  &lt;br /&gt;
# Click &#039;&#039;&#039;Insert&#039;&#039;&#039; in the top toolbar and select the &#039;&#039;&#039;Tabber&#039;&#039;&#039; option found under the &amp;quot;More&amp;quot;.&lt;br /&gt;
# A dark dialog box titled &amp;quot;Tabber&amp;quot; will pop up with a large empty text area. &lt;br /&gt;
# Inside this box, you must type the standard Tabber code to build your tabs and pull in your subpages. Type the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Important:&#039;&#039;&#039; If your subpage is in the main article namespace, you must put a colon (&amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;) immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:My Subpage Name}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Click &#039;&#039;&#039;Apply changes&#039;&#039;&#039; in the top right corner of the box to insert the tabs onto your page.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Creating Nested Tabs (Tabs inside of Tabs) ===&lt;br /&gt;
Because we rely entirely on MediaWiki&#039;s native transclusion, creating nested tabs on a subpage is exactly the same as creating tabs on the main page. Your users don&#039;t have to learn complicated parser functions or magic words.&lt;br /&gt;
# Open your specific subpage in the Visual Editor.&lt;br /&gt;
# Just repeat Step 1! Click &#039;&#039;&#039;Insert&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Tabber&#039;&#039;&#039;, type your &amp;lt;code&amp;gt;|-|&amp;lt;/code&amp;gt; code into the popup box, and hit &#039;&#039;&#039;Apply changes&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Part 2: Using the Source Editor (For Advanced Users) ==&lt;br /&gt;
=== The Standard Syntax ===&lt;br /&gt;
Whether you are building a main page or a nested subpage, you just use the standard &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;|-|&amp;lt;/code&amp;gt; syntax every single time. The wiki&#039;s core parser handles the heavy lifting before TabberNeue even realizes what is happening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples of Pages Using Tabs ==&lt;br /&gt;
[[Alex Draconis]]&lt;br /&gt;
&lt;br /&gt;
[[Outer Rim Wrestling]]&lt;br /&gt;
&lt;br /&gt;
== Crucial Rules to Remember ==&lt;br /&gt;
* &#039;&#039;&#039;The Colon Rule:&#039;&#039;&#039; If you are transcluding a page from the main article namespace (this is where most wiki pages live), you must put a colon immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:Alex Draconis}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). If you do not, the wiki will assume you are looking for a Template and break the layout.&lt;br /&gt;
* &#039;&#039;&#039;Clean Syntax:&#039;&#039;&#039; Because native transclusion effectively &amp;quot;copy-pastes&amp;quot; the raw code from the subpage into the main page before finalizing the render, it bypasses the nesting limitations. You don&#039;t have to worry about standard pipes (&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;) shattering the layout if a template is used inside an inner tab, and you never have to use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{!}}-{{!}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; separator.&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202176</id>
		<title>User:Bograt/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202176"/>
		<updated>2026-08-13T00:56:55Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Replaced content with &amp;quot;This is a test case for including &amp;lt;span title=&amp;quot;Your tip is a tool!&amp;quot; style=&amp;quot;border-bottom: 1px dotted; cursor: help;&amp;quot;&amp;gt;tooltips&amp;lt;/span&amp;gt; in our base Wiki loadout.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test case for including &amp;lt;span title=&amp;quot;Your tip is a tool!&amp;quot; style=&amp;quot;border-bottom: 1px dotted; cursor: help;&amp;quot;&amp;gt;tooltips&amp;lt;/span&amp;gt; in our base Wiki loadout.&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis/Character&amp;diff=202171</id>
		<title>Alex Draconis/Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis/Character&amp;diff=202171"/>
		<updated>2026-08-12T22:17:38Z</updated>

		<summary type="html">&lt;p&gt;Bograt: /* Biographical History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[file:AlexWiki.png]]&lt;br /&gt;
|firstname= Alex&lt;br /&gt;
|lastname= Draconis&lt;br /&gt;
|homeworld= [[Selen]]&lt;br /&gt;
|birth= 3985 BBY (claimed)&lt;br /&gt;
|species= [[starwars:Human|Human (Mandalorian)]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown with streaks of gray&lt;br /&gt;
|eyes= Green with yellow highlights&lt;br /&gt;
|height= 6&#039;1&amp;quot; (1.85 m)&lt;br /&gt;
|weight= 187 lbs (85.0 kg)&lt;br /&gt;
|fightingstyle= * [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
* [[Martial_Arts_Forms#Teras_Kasi|Teras Kasi]]&lt;br /&gt;
|profession= * Bounty Hunter&lt;br /&gt;
* Owner and Proprietor of [[Hod Haran&#039;s Folly]]&lt;br /&gt;
|era= *[[Exodus era]]&lt;br /&gt;
*[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation= * [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
* [[Voidbreaker]]&lt;br /&gt;
|dossier=[[dossier: 3123|3123]]&lt;br /&gt;
|children=* [[Yi-Kelassa]] (adopted)|placeofbirth=Manda&#039;lor}} &lt;br /&gt;
{{Quote|Our people are often thought of as brutes, barbarians, and mindless warriors.  Let them think that.  It makes it all the easier to take advantage of them.| Alex Draconis}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alex Draconis&#039;&#039;&#039; (assumed alias) is the former [[Consul]] of the [[Clan Arcona|Clan Arcona]], [[Proconsul]] of the [[Clan Arcona|Clan Arcona]], [[Quaestor]] of the [[House Qel-Droma|House Qel-Droma]], [[Aedile]] of [[House Qel-Droma]],  [[Rollmaster]] of [[House Qel-Droma]], Krath Tetrarch of Loreseekers Phyle, and Captain of the [[Voidbreaker|Voidbreaker II]].&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Alex is a tall human with a broad-shouldered, lithely muscled build. Close-cropped medium-dark brown hair - with slight streaks of silvery gray at the temples - meet along the edges of an angular but not harsh face with a neatly trimmed beard. Green eyes with slight flecks of yellow are set deep beneath a prominent brow. Gently tanned skin - impossible to tell if from natural pigmentation or just a hard-lived life - displays the slight freckling and wrinkling of age. A faded, still-visible scar stretches from just above his left cheekbone angled down and back to just before the edge of his jaw.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
Alex dresses most commonly in a suit of matte black Mandalorian Rally Master armor with silver and gold trim.  Anybody with a degree of familiarity with Mandalorian armor would be able to tell that not only is the armor maintained in impeccable condition but also, confusingly, the color and trim seem to be all of the original make.&lt;br /&gt;
&lt;br /&gt;
When not fully armored - he always wears at least the bracers of his armor, in order to honor the ‘’Resol’nare’’ - Alex wears well-tailored and high-quality clothing as befits his station as landed nobility.  He tends toward brocaded tunics in rich burgundies and deep blues, with trim in either silver or gold similar to his armor.  He prefers loose pants and practical though still well-designed boots, allowing for ready, easy movement.  Despite dressing in some degree of finery, it is clear that at his core he is still a man of action.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
For the most part, Alex Draconis is easygoing and carefree.  He tends to take things in stride and doesn’t let a whole lot get to him.  That is not to say, however, that he is not serious.  He puts himself whole-heartedly into any activity he undertakes whether that be a bare-handed fight to the death or racing remote-controlled toy speeders.  To Alex, anything worth doing is worth doing 110%.&lt;br /&gt;
&lt;br /&gt;
Because he believes it is expected of someone of his position and social stature, Alex tends to act very bougie and &amp;quot;high class&amp;quot; (at least what he thinks that means).  While this is for the most part fairly counterintuitive to his normal personality, just like with all other things he puts his all into this act and is quite convincing at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Property ==&lt;br /&gt;
&lt;br /&gt;
Alex maintains a fairly extensive stable of properties (including ships, buildings, and even a couple space stations), mostly located in the abandoned Lyarna system.  The vast majority of these properties are effectively defunct, being maintained in a non-operational state by droids while Alex determines what best to do with them.  A few of these properties have been brought to a more operational state for Alex&#039;s current use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ships =&lt;br /&gt;
==== Herald of Entropy ====&lt;br /&gt;
&lt;br /&gt;
The [[item:75626-kst-100-kestrel-light-executive-transport|&#039;&#039;Herald of Entropy&#039;&#039;]] is a Kestrel Light Executive Transport that Alex had specifically modified to function more as a mobile penthouse apartment than a standard transport ship.  Converting and combining three of the four suites normally set up for individual passengers into a single large apartment, with the fourth being reserved for Steven, Alex has set up a significant amount of luxury within a relatively small space.&lt;br /&gt;
&lt;br /&gt;
The apartment features a full-size kitchen, a small home gym setup, a den complete with Holonet entertainment system, and a modest bedroom mostly dominated by a large, plush bed.&lt;br /&gt;
&lt;br /&gt;
|-|Businesses =&lt;br /&gt;
&lt;br /&gt;
==== Hod Haran&#039;s Folly ====&lt;br /&gt;
{{Main|Hod Haran&#039;s Folly}}&lt;br /&gt;
At great personal expense Alex had one of his space stations brought from the Lyarna system to the Dajorra system, and put into orbit around the beautiful moon of Gethsemane in order to give the station a pleasant view.&lt;br /&gt;
&lt;br /&gt;
While the station&#039;s original purpose was serving solely as Alex&#039;s noble estate, it has been reconstructed and repurposed - even being renamed to &#039;&#039;Hod Haran&#039;s Folly&#039;&#039; - as an all-access resort, casino, and entertainment destination.  Alex still maintains a small manor home and attached environs on the highest level of the station, but the rest of the station has been given over to hotels, casinos, concert venues, parks, nightclubs, restaurants, and various and sundry other businesses all focused on luxury and leisure.&lt;br /&gt;
&lt;br /&gt;
While the station overall still belongs to Alex, he offers more-than-generous leasing agreements for people to operate their business ventures, since he certainly doesn&#039;t need to use the station to make money.&lt;br /&gt;
&lt;br /&gt;
|-| Droids =&lt;br /&gt;
&lt;br /&gt;
==== Steven ====&lt;br /&gt;
&lt;br /&gt;
Steven is Alex’s put-upon droid valet.  Originally a KX Enforcer droid, the majority of Steven’s programming was rewritten to work as an assistant, attendant, and advisor to Alex.  He helps maintain the orderly state of Alex’s home-away-from-home ship, the ‘’Herald of Entropy’’ as well as handles the day-to-day paperwork of keeping the estate running.  In practice, he also acts as somewhat of a bodyguard for Alex - though rarely necessary - as some aspects of his combat and security programming were retained.&lt;br /&gt;
&lt;br /&gt;
For his part, Alex views Steven as a friend and companion, never once even occurring to him to think of the droid as less - either for his role and responsibilities or for his non-organic life status.  Steven is provided his own quarters aboard Alex’s ship to do with as he wishes, is paid a fair wage for his services, and is provided with a full wardrobe of high-quality clothing - custom tailored to fit his lanky proportions - to choose from.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biographical History==&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Editor’s Note:&#039;&#039;&#039; All information contained in this section is as reported by Alex himself.  We could find no substantive evidence to support any claims prior to his joining the Bounty Hunter’s Guild, and their official records of his past match up with his claims although also without any evidence.  Records of the periods in question are unreliable at best, so anything prior to the beginning of official records should be viewed with scrutiny.  It is our professional opinion that he is lying.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Early life=&lt;br /&gt;
Alex was born to a pair of respected Clan warriors on Mandalore shortly before the beginning of the Mandalorian Wars.  He was raised and trained in the traditions of the Mandalorian Crusaders, and began taking part in raids and small skirmish battles at as young an age as 10.  It quickly became evident that while he was a capable warrior in his own right, his true ability lay in the charisma to inspire others to follow his lead.  Even if he were not always the most competent at determining the best course of action, those he was in command of would follow his orders with loyalty and conviction.  By the time he was 20, he had already been appointed as a Rally Master among the Mandalorian Neo-Crusaders and would lead his troops on many successful outings during the war to come.&lt;br /&gt;
&lt;br /&gt;
|-|Mandalorian Wars=&lt;br /&gt;
As tensions rose between the Mandalorian clans and the Galactic Republic, fueled by ever-increasing raids by the Mandalorians into Republic territory, it quickly became obvious that war was inevitable.  Alex became a full-fledged warrior of the Neo-Crusaders a few years into what is commonly regarded as the early parts of the Mandalorian Wars, taking part in raids and assaults conquering systems in Hutt Space.  Though by no means the most talented warrior on the battlefield, he did manage to distinguish himself in a number of combat situations by getting himself and his squadmates out of situations that seemed all but hopeless.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Alex slowly climbed up the ranks, initially put in charge of a 5-man squad.  Inspiring a great deal of loyalty and respect from his squad, they became notable and frequently called upon to use as a quick and effective strike team before major battles.  Alex and his squad became highly proficient at interrupting supply lines and delivering intelligence to the main battle force regarding enemy force deployment.  Their continued success and value to the Neo-Crusaders led to Alex being appointed to the rank of a Rally Master shortly before the [[starwars:Battle_of_Vanquo|Battle of Vanquo]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
His first opportunity in a significant leadership role among the Neo-Crusaders thus took place at the first major battle of the Wars.  While the Mandalorians emerged victorious from the battle and many of the warriors under Alex’s command comported themselves with great honor and bravery, he saw many more fall on the battlefield.  One of the warriors who had been part of his squad from the earliest days, a friend and close companion for nearly a decade, was torn to shreds in his starfighter right in front of Alex.  The battle had been won, but the start of a heavy weight on Alex’s soul had begun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Over the next several years, Alex took part in many of the battles of the Mandalorian Wars, but each time became more and more disillusioned with the costs of war.  By the time the war ended - with the horrific activation of the Mass Shadow Generator at [[starwars:Battle_of_Malachor_V|Malachor V]] - Alex was more than happy to retire from the life of a soldier.  He still had pride as a Mandalorian in their culture and their ways, but had seen too often first-hand the costs of waging endless war for conquest.  It was no longer a pursuit he could see himself involved in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After the war, word grew among the surviving Mandalorians of one warrior called [[starwars:Canderous_Ordo|Canderous Ordo]] who was seeking the lost Mask of Mandalore.  This search was slowly reuniting the Clans to a common cause, but Alex saw a significant risk in this pursuit.  The Clans were still scattered and weak, and if anyone were to see this unification as a threat it would be easy to wipe out what remained of the Mandalorians.  While in his heart Alex hoped for Ordo’s success, he decided upon a course of action to ensure that even if the search were to end in disaster the legacy of the Mandalorians would endure.  He took up a suit of black armor with silver and gold trim - colors symbolizing the honored dead and their hard-earned glory - and declared himself &#039;&#039;Cabur’bdar’asuum&#039;&#039; (Guardian of the Eternal).  He sent word to Ordo that should all else fail, Alex would bear the memory of all those who “marched far away”.  He departed for the far reaches of the Unknown Regions to make certain that even should a hunt to eliminate the Mandalorians be brought about, he and his prayers for the memory of the fallen would be impossible to find.&lt;br /&gt;
&lt;br /&gt;
|-|The Bounty Hunter&#039;s Guild=&lt;br /&gt;
Thousands of years later, Alex emerged from the Unknown Regions seemingly having only aged a decade or two.  Alex has offered many explanations for this phenomenon over the years, none of which have held up under scrutiny.  What is certain is that shortly after the Battle of Yavin, Alex (using another assumed alias of “Bograt”) joined an organization known as the Bounty Hunter’s Guild which operated under the authority of an Imperial remnant called the Emperor’s Hammer.  Alex’s quick wit and easy charm soon made him a popular and well-known member of the Guild.  After a few years of service, Alex found himself counted among the esteemed leadership of the Guild - as well as being granted land and a noble title in the Lyarna system owned by the Guild.  He maintained a noble estate of a space station around one of the planets of the system, as well as stewardship and ownership of many other locations around the system.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the Guild severed their ties from the Emperor’s Hammer and began operating under their own authority, Alex along with many other prominent members began seeking membership and allyship with other independent organizations.  Though not Force-sensitive to the best of his knowledge (“I just have good instincts”), Alex joined the Dark Brotherhood both in a show of solidarity and to investigate what the two organizations could offer each other.&lt;br /&gt;
&lt;br /&gt;
|-|The Brotherhood=&lt;br /&gt;
After joining the Brotherhood following the Exodus, Alex earned notice and accolades for his high skill and activity.  Within just two months he was promoted to the leader of the Loreseekers Phyle, and soon after to the Rollmaster and subsequently Aedile of House Qel-Droma.  While still not aware of his own ability in the Force, those around him recognized that he had a clear talent.  He was elevated to the rank of Knight merely six months after joining the Brotherhood, but unfortunately this fast pace of success was to face a severe challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things had begun to fall apart in the Bounty Hunter’s Guild and Alex, feeling a sense of loyalty and duty to the organization, retreated from active service in the Brotherhood to attempt as best he could to forestall the collapse.  When it proved inevitable that the Guild would disband, Alex took another burden of vigil on to his back and decided to stand steward over the abandoned Lyarna system in memory of his comrades who had scattered to the edges of the galaxy.  In 13 ABY, Alex once again vanished from the public eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Decades later, in 42 ABY, Alex discovered a long discarded and forgotten datapad underneath a pile of food containers at his estate.  It contained the details of his membership in the Dark Brotherhood and, curiously, seemed to indicate that those records were still active.  Unable to resist the draw of curiosity, Alex boarded the most fully-functional ship he possessed and headed back into the galaxy at large.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=325px heights=225px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Alex-draconis-compressed.jpg| &#039;&#039;A picture of Alex Draconis in a rare moment of not doing anything.&#039;&#039;&lt;br /&gt;
File:Alex-Portrait.png| &#039;&#039;A portrait of Alex Draconis&#039;&#039;&lt;br /&gt;
File:AlexBril ArcBackground.webp| &#039;&#039;Alex and [[Bril Teg Erinos|Bril]] posing in their GJW XVII gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis/Character&amp;diff=202170</id>
		<title>Alex Draconis/Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis/Character&amp;diff=202170"/>
		<updated>2026-08-12T22:00:00Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[file:AlexWiki.png]]&lt;br /&gt;
|firstname= Alex&lt;br /&gt;
|lastname= Draconis&lt;br /&gt;
|homeworld= [[Selen]]&lt;br /&gt;
|birth= 3985 BBY (claimed)&lt;br /&gt;
|species= [[starwars:Human|Human (Mandalorian)]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown with streaks of gray&lt;br /&gt;
|eyes= Green with yellow highlights&lt;br /&gt;
|height= 6&#039;1&amp;quot; (1.85 m)&lt;br /&gt;
|weight= 187 lbs (85.0 kg)&lt;br /&gt;
|fightingstyle= * [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
* [[Martial_Arts_Forms#Teras_Kasi|Teras Kasi]]&lt;br /&gt;
|profession= * Bounty Hunter&lt;br /&gt;
* Owner and Proprietor of [[Hod Haran&#039;s Folly]]&lt;br /&gt;
|era= *[[Exodus era]]&lt;br /&gt;
*[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation= * [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
* [[Voidbreaker]]&lt;br /&gt;
|dossier=[[dossier: 3123|3123]]&lt;br /&gt;
|children=* [[Yi-Kelassa]] (adopted)|placeofbirth=Manda&#039;lor}} &lt;br /&gt;
{{Quote|Our people are often thought of as brutes, barbarians, and mindless warriors.  Let them think that.  It makes it all the easier to take advantage of them.| Alex Draconis}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alex Draconis&#039;&#039;&#039; (assumed alias) is the former [[Consul]] of the [[Clan Arcona|Clan Arcona]], [[Proconsul]] of the [[Clan Arcona|Clan Arcona]], [[Quaestor]] of the [[House Qel-Droma|House Qel-Droma]], [[Aedile]] of [[House Qel-Droma]],  [[Rollmaster]] of [[House Qel-Droma]], Krath Tetrarch of Loreseekers Phyle, and Captain of the [[Voidbreaker|Voidbreaker II]].&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Alex is a tall human with a broad-shouldered, lithely muscled build. Close-cropped medium-dark brown hair - with slight streaks of silvery gray at the temples - meet along the edges of an angular but not harsh face with a neatly trimmed beard. Green eyes with slight flecks of yellow are set deep beneath a prominent brow. Gently tanned skin - impossible to tell if from natural pigmentation or just a hard-lived life - displays the slight freckling and wrinkling of age. A faded, still-visible scar stretches from just above his left cheekbone angled down and back to just before the edge of his jaw.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
Alex dresses most commonly in a suit of matte black Mandalorian Rally Master armor with silver and gold trim.  Anybody with a degree of familiarity with Mandalorian armor would be able to tell that not only is the armor maintained in impeccable condition but also, confusingly, the color and trim seem to be all of the original make.&lt;br /&gt;
&lt;br /&gt;
When not fully armored - he always wears at least the bracers of his armor, in order to honor the ‘’Resol’nare’’ - Alex wears well-tailored and high-quality clothing as befits his station as landed nobility.  He tends toward brocaded tunics in rich burgundies and deep blues, with trim in either silver or gold similar to his armor.  He prefers loose pants and practical though still well-designed boots, allowing for ready, easy movement.  Despite dressing in some degree of finery, it is clear that at his core he is still a man of action.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
For the most part, Alex Draconis is easygoing and carefree.  He tends to take things in stride and doesn’t let a whole lot get to him.  That is not to say, however, that he is not serious.  He puts himself whole-heartedly into any activity he undertakes whether that be a bare-handed fight to the death or racing remote-controlled toy speeders.  To Alex, anything worth doing is worth doing 110%.&lt;br /&gt;
&lt;br /&gt;
Because he believes it is expected of someone of his position and social stature, Alex tends to act very bougie and &amp;quot;high class&amp;quot; (at least what he thinks that means).  While this is for the most part fairly counterintuitive to his normal personality, just like with all other things he puts his all into this act and is quite convincing at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Property ==&lt;br /&gt;
&lt;br /&gt;
Alex maintains a fairly extensive stable of properties (including ships, buildings, and even a couple space stations), mostly located in the abandoned Lyarna system.  The vast majority of these properties are effectively defunct, being maintained in a non-operational state by droids while Alex determines what best to do with them.  A few of these properties have been brought to a more operational state for Alex&#039;s current use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Ships =&lt;br /&gt;
==== Herald of Entropy ====&lt;br /&gt;
&lt;br /&gt;
The [[item:75626-kst-100-kestrel-light-executive-transport|&#039;&#039;Herald of Entropy&#039;&#039;]] is a Kestrel Light Executive Transport that Alex had specifically modified to function more as a mobile penthouse apartment than a standard transport ship.  Converting and combining three of the four suites normally set up for individual passengers into a single large apartment, with the fourth being reserved for Steven, Alex has set up a significant amount of luxury within a relatively small space.&lt;br /&gt;
&lt;br /&gt;
The apartment features a full-size kitchen, a small home gym setup, a den complete with Holonet entertainment system, and a modest bedroom mostly dominated by a large, plush bed.&lt;br /&gt;
&lt;br /&gt;
|-|Businesses =&lt;br /&gt;
&lt;br /&gt;
==== Hod Haran&#039;s Folly ====&lt;br /&gt;
{{Main|Hod Haran&#039;s Folly}}&lt;br /&gt;
At great personal expense Alex had one of his space stations brought from the Lyarna system to the Dajorra system, and put into orbit around the beautiful moon of Gethsemane in order to give the station a pleasant view.&lt;br /&gt;
&lt;br /&gt;
While the station&#039;s original purpose was serving solely as Alex&#039;s noble estate, it has been reconstructed and repurposed - even being renamed to &#039;&#039;Hod Haran&#039;s Folly&#039;&#039; - as an all-access resort, casino, and entertainment destination.  Alex still maintains a small manor home and attached environs on the highest level of the station, but the rest of the station has been given over to hotels, casinos, concert venues, parks, nightclubs, restaurants, and various and sundry other businesses all focused on luxury and leisure.&lt;br /&gt;
&lt;br /&gt;
While the station overall still belongs to Alex, he offers more-than-generous leasing agreements for people to operate their business ventures, since he certainly doesn&#039;t need to use the station to make money.&lt;br /&gt;
&lt;br /&gt;
|-| Droids =&lt;br /&gt;
&lt;br /&gt;
==== Steven ====&lt;br /&gt;
&lt;br /&gt;
Steven is Alex’s put-upon droid valet.  Originally a KX Enforcer droid, the majority of Steven’s programming was rewritten to work as an assistant, attendant, and advisor to Alex.  He helps maintain the orderly state of Alex’s home-away-from-home ship, the ‘’Herald of Entropy’’ as well as handles the day-to-day paperwork of keeping the estate running.  In practice, he also acts as somewhat of a bodyguard for Alex - though rarely necessary - as some aspects of his combat and security programming were retained.&lt;br /&gt;
&lt;br /&gt;
For his part, Alex views Steven as a friend and companion, never once even occurring to him to think of the droid as less - either for his role and responsibilities or for his non-organic life status.  Steven is provided his own quarters aboard Alex’s ship to do with as he wishes, is paid a fair wage for his services, and is provided with a full wardrobe of high-quality clothing - custom tailored to fit his lanky proportions - to choose from.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biographical History==&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Editor’s Note:&#039;&#039;&#039; All information contained in this section is as reported by Alex himself.  We could find no substantive evidence to support any claims prior to his joining the Bounty Hunter’s Guild, and their official records of his past match up with his claims although also without any evidence.  Records of the periods in question are unreliable at best, so anything prior to the beginning of official records should be viewed with scrutiny.  It is our professional opinion that he is lying.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Early life=&lt;br /&gt;
Alex was born to a pair of respected Clan warriors on Mandalore shortly before the beginning of the Mandalorian Wars.  He was raised and trained in the traditions of the Mandalorian Crusaders, and began taking part in raids and small skirmish battles at as young an age as 10.  It quickly became evident that while he was a capable warrior in his own right, his true ability lay in the charisma to inspire others to follow his lead.  Even if he were not always the most competent at determining the best course of action, those he was in command of would follow his orders with loyalty and conviction.  By the time he was 20, he had already been appointed as a Rally Master among the Mandalorian Neo-Crusaders and would lead his troops on many successful outings during the war to come.&lt;br /&gt;
&lt;br /&gt;
|-|Mandalorian Wars=&lt;br /&gt;
As tensions rose between the Mandalorian clans and the Galactic Republic, fueled by ever-increasing raids by the Mandalorians into Republic territory, it quickly became obvious that war was inevitable.  Alex became a full-fledged warrior of the Neo-Crusaders a few years into what is commonly regarded as the early parts of the Mandalorian Wars, taking part in raids and assaults conquering systems in Hutt Space.  Though by no means the most talented warrior on the battlefield, he did manage to distinguish himself in a number of combat situations by getting himself and his squadmates out of situations that seemed all but hopeless.  &lt;br /&gt;
&lt;br /&gt;
Alex slowly climbed up the ranks, initially put in charge of a 5-man squad.  Inspiring a great deal of loyalty and respect from his squad, they became notable and frequently called upon to use as a quick and effective strike team before major battles.  Alex and his squad became highly proficient at interrupting supply lines and delivering intelligence to the main battle force regarding enemy force deployment.  Their continued success and value to the Neo-Crusaders led to Alex being appointed to the rank of a Rally Master shortly before the [[starwars:Battle_of_Vanquo|Battle of Vanquo]].&lt;br /&gt;
&lt;br /&gt;
His first opportunity in a significant leadership role among the Neo-Crusaders thus took place at the first major battle of the Wars.  While the Mandalorians emerged victorious from the battle and many of the warriors under Alex’s command comported themselves with great honor and bravery, he saw many more fall on the battlefield.  One of the warriors who had been part of his squad from the earliest days, a friend and close companion for nearly a decade, was torn to shreds in his starfighter right in front of Alex.  The battle had been won, but the start of a heavy weight on Alex’s soul had begun.&lt;br /&gt;
&lt;br /&gt;
Over the next several years, Alex took part in many of the battles of the Mandalorian Wars, but each time became more and more disillusioned with the costs of war.  By the time the war ended - with the horrific activation of the Mass Shadow Generator at [[starwars:Battle_of_Malachor_V|Malachor V]] - Alex was more than happy to retire from the life of a soldier.  He still had pride as a Mandalorian in their culture and their ways, but had seen too often first-hand the costs of waging endless war for conquest.  It was no longer a pursuit he could see himself involved in.&lt;br /&gt;
&lt;br /&gt;
After the war, word grew among the surviving Mandalorians of one warrior called [[starwars:Canderous_Ordo|Canderous Ordo]] who was seeking the lost Mask of Mandalore.  This search was slowly reuniting the Clans to a common cause, but Alex saw a significant risk in this pursuit.  The Clans were still scattered and weak, and if anyone were to see this unification as a threat it would be easy to wipe out what remained of the Mandalorians.  While in his heart Alex hoped for Ordo’s success, he decided upon a course of action to ensure that even if the search were to end in disaster the legacy of the Mandalorians would endure.  He took up a suit of black armor with silver and gold trim - colors symbolizing the honored dead and their hard-earned glory - and declared himself &#039;&#039;Cabur’bdar’asuum&#039;&#039; (Guardian of the Eternal).  He sent word to Ordo that should all else fail, Alex would bear the memory of all those who “marched far away”.  He departed for the far reaches of the Unknown Regions to make certain that even should a hunt to eliminate the Mandalorians be brought about, he and his prayers for the memory of the fallen would be impossible to find.&lt;br /&gt;
&lt;br /&gt;
|-|The Bounty Hunter&#039;s Guild=&lt;br /&gt;
Thousands of years later, Alex emerged from the Unknown Regions seemingly having only aged a decade or two.  Alex has offered many explanations for this phenomenon over the years, none of which have held up under scrutiny.  What is certain is that shortly after the Battle of Yavin, Alex (using another assumed alias of “Bograt”) joined an organization known as the Bounty Hunter’s Guild which operated under the authority of an Imperial remnant called the Emperor’s Hammer.  Alex’s quick wit and easy charm soon made him a popular and well-known member of the Guild.  After a few years of service, Alex found himself counted among the esteemed leadership of the Guild - as well as being granted land and a noble title in the Lyarna system owned by the Guild.  He maintained a noble estate of a space station around one of the planets of the system, as well as stewardship and ownership of many other locations around the system.&lt;br /&gt;
&lt;br /&gt;
When the Guild severed their ties from the Emperor’s Hammer and began operating under their own authority, Alex along with many other prominent members began seeking membership and allyship with other independent organizations.  Though not Force-sensitive to the best of his knowledge (“I just have good instincts”), Alex joined the Dark Brotherhood both in a show of solidarity and to investigate what the two organizations could offer each other.&lt;br /&gt;
&lt;br /&gt;
|-|The Brotherhood=&lt;br /&gt;
After joining the Brotherhood following the Exodus, Alex earned notice and accolades for his high skill and activity.  Within just two months he was promoted to the leader of the Loreseekers Phyle, and soon after to the Rollmaster and subsequently Aedile of House Qel-Droma.  While still not aware of his own ability in the Force, those around him recognized that he had a clear talent.  He was elevated to the rank of Knight merely six months after joining the Brotherhood, but unfortunately this fast pace of success was to face a severe challenge.&lt;br /&gt;
&lt;br /&gt;
Things had begun to fall apart in the Bounty Hunter’s Guild and Alex, feeling a sense of loyalty and duty to the organization, retreated from active service in the Brotherhood to attempt as best he could to forestall the collapse.  When it proved inevitable that the Guild would disband, Alex took another burden of vigil on to his back and decided to stand steward over the abandoned Lyarna system in memory of his comrades who had scattered to the edges of the galaxy.  In 13 ABY, Alex once again vanished from the public eye.&lt;br /&gt;
&lt;br /&gt;
Decades later, in 42 ABY, Alex discovered a long discarded and forgotten datapad underneath a pile of food containers at his estate.  It contained the details of his membership in the Dark Brotherhood and, curiously, seemed to indicate that those records were still active.  Unable to resist the draw of curiosity, Alex boarded the most fully-functional ship he possessed and headed back into the galaxy at large.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=325px heights=225px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Alex-draconis-compressed.jpg| &#039;&#039;A picture of Alex Draconis in a rare moment of not doing anything.&#039;&#039;&lt;br /&gt;
File:Alex-Portrait.png| &#039;&#039;A portrait of Alex Draconis&#039;&#039;&lt;br /&gt;
File:AlexBril ArcBackground.webp| &#039;&#039;Alex and [[Bril Teg Erinos|Bril]] posing in their GJW XVII gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202169</id>
		<title>User:Bograt/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202169"/>
		<updated>2026-08-12T21:53:08Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test case for including &amp;lt;span title=&amp;quot;Your tip is a tool!&amp;quot; style=&amp;quot;border-bottom: 1px dotted; cursor: help;&amp;quot;&amp;gt;tooltips&amp;lt;/span&amp;gt; in our base Wiki loadout.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
= The Ultimate Guide to Tabs =&lt;br /&gt;
Tabs are a brilliant way to organize long pages, allowing readers to click through different sections without endless scrolling. &lt;br /&gt;
&lt;br /&gt;
To keep our wiki easy to edit and to allow direct linking to specific sections, we use a &#039;&#039;&#039;Main Page + Subpages&#039;&#039;&#039; structure. This means the tabs themselves live on a main landing page, but the actual text inside those tabs is pulled (transcluded) from separate subpages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;The main landing page should not contain anything but the Tabber interface we will be setting up following these instructions.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Part 1: Using the Visual Editor ==&lt;br /&gt;
=== Step 1: Setting up the Main Page ===&lt;br /&gt;
# Open your main landing page in the Visual Editor.  &lt;br /&gt;
# Click &#039;&#039;&#039;Insert&#039;&#039;&#039; in the top toolbar and select the &#039;&#039;&#039;Tabber&#039;&#039;&#039; option found under the &amp;quot;More&amp;quot;.&lt;br /&gt;
# A dark dialog box titled &amp;quot;Tabber&amp;quot; will pop up with a large empty text area. &lt;br /&gt;
# Inside this box, you must type the standard Tabber code to build your tabs and pull in your subpages. Type the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Important:&#039;&#039;&#039; If your subpage is in the main article namespace, you must put a colon (&amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;) immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:My Subpage Name}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Click &#039;&#039;&#039;Apply changes&#039;&#039;&#039; in the top right corner of the box to insert the tabs onto your page.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Creating Nested Tabs (Tabs inside of Tabs) ===&lt;br /&gt;
Because we rely entirely on MediaWiki&#039;s native transclusion, creating nested tabs on a subpage is exactly the same as creating tabs on the main page. Your users don&#039;t have to learn complicated parser functions or magic words.&lt;br /&gt;
# Open your specific subpage in the Visual Editor.&lt;br /&gt;
# Just repeat Step 1! Click &#039;&#039;&#039;Insert&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Tabber&#039;&#039;&#039;, type your &amp;lt;code&amp;gt;|-|&amp;lt;/code&amp;gt; code into the popup box, and hit &#039;&#039;&#039;Apply changes&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Part 2: Using the Source Editor (For Advanced Users) ==&lt;br /&gt;
=== The Standard Syntax ===&lt;br /&gt;
Whether you are building a main page or a nested subpage, you just use the standard &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;|-|&amp;lt;/code&amp;gt; syntax every single time. The wiki&#039;s core parser handles the heavy lifting before TabberNeue even realizes what is happening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples of Pages Using Tabs ==&lt;br /&gt;
[[Alex Draconis]]&lt;br /&gt;
&lt;br /&gt;
[[Outer Rim Wrestling]]&lt;br /&gt;
&lt;br /&gt;
== Crucial Rules to Remember ==&lt;br /&gt;
* &#039;&#039;&#039;The Colon Rule:&#039;&#039;&#039; If you are transcluding a page from the main article namespace (this is where most wiki pages live), you must put a colon immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:Alex Draconis}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). If you do not, the wiki will assume you are looking for a Template and break the layout.&lt;br /&gt;
* &#039;&#039;&#039;Clean Syntax:&#039;&#039;&#039; Because native transclusion effectively &amp;quot;copy-pastes&amp;quot; the raw code from the subpage into the main page before finalizing the render, it bypasses the nesting limitations. You don&#039;t have to worry about standard pipes (&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;) shattering the layout if a template is used inside an inner tab, and you never have to use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{!}}-{{!}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; separator.&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202168</id>
		<title>User:Bograt/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202168"/>
		<updated>2026-08-12T21:39:55Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test case for including &amp;lt;span title=&amp;quot;Your tip is a tool!&amp;quot; style=&amp;quot;border-bottom: 1px dotted; cursor: help;&amp;quot;&amp;gt;tooltips&amp;lt;/span&amp;gt; in our base Wiki loadout.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
= The Ultimate Guide to Tabs =&lt;br /&gt;
Tabs are a brilliant way to organize long pages, allowing readers to click through different sections without endless scrolling. &lt;br /&gt;
&lt;br /&gt;
To keep our wiki easy to edit and to allow direct linking to specific sections, we use a &#039;&#039;&#039;Main Page + Subpages&#039;&#039;&#039; structure. This means the tabs themselves live on a main landing page, but the actual text inside those tabs is pulled (transcluded) from separate subpages.&lt;br /&gt;
&lt;br /&gt;
== Part 1: Using the Visual Editor ==&lt;br /&gt;
=== Step 1: Setting up the Main Page ===&lt;br /&gt;
# Open your main landing page in the Visual Editor.  This main landing page should not contain anything but the Tabber interface we will be setting up.&lt;br /&gt;
# Click &#039;&#039;&#039;Insert&#039;&#039;&#039; in the top toolbar and select the &#039;&#039;&#039;Tabber&#039;&#039;&#039; option found under the &amp;quot;More&amp;quot;.&lt;br /&gt;
# A dark dialog box titled &amp;quot;Tabber&amp;quot; will pop up with a large empty text area. &lt;br /&gt;
# Inside this box, you must type the standard Tabber code to build your tabs and pull in your subpages. Type the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Important:&#039;&#039;&#039; If your subpage is in the main article namespace, you must put a colon (&amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;) immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:My Subpage Name}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Click &#039;&#039;&#039;Apply changes&#039;&#039;&#039; in the top right corner of the box to insert the tabs onto your page.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Creating Nested Tabs (Tabs inside of Tabs) ===&lt;br /&gt;
Because we rely entirely on MediaWiki&#039;s native transclusion, creating nested tabs on a subpage is exactly the same as creating tabs on the main page. Your users don&#039;t have to learn complicated parser functions or magic words.&lt;br /&gt;
# Open your specific subpage in the Visual Editor.&lt;br /&gt;
# Just repeat Step 1! Click &#039;&#039;&#039;Insert&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Tabber&#039;&#039;&#039;, type your &amp;lt;code&amp;gt;|-|&amp;lt;/code&amp;gt; code into the popup box, and hit &#039;&#039;&#039;Apply changes&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Part 2: Using the Source Editor (For Advanced Users) ==&lt;br /&gt;
=== The Standard Syntax ===&lt;br /&gt;
Whether you are building a main page or a nested subpage, you just use the standard &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;|-|&amp;lt;/code&amp;gt; syntax every single time. The wiki&#039;s core parser handles the heavy lifting before TabberNeue even realizes what is happening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|First Tab Title=&lt;br /&gt;
{{:Name of First Subpage}}&lt;br /&gt;
&lt;br /&gt;
|-|Second Tab Title=&lt;br /&gt;
{{:Name of Second Subpage}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Examples of Pages Using Tabs ==&lt;br /&gt;
[[Alex Draconis]]&lt;br /&gt;
&lt;br /&gt;
[[Outer Rim Wrestling]]&lt;br /&gt;
&lt;br /&gt;
== Crucial Rules to Remember ==&lt;br /&gt;
* &#039;&#039;&#039;The Colon Rule:&#039;&#039;&#039; If you are transcluding a page from the main article namespace (this is where most wiki pages live), you must put a colon immediately before the name (e.g., &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{:Alex Draconis}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). If you do not, the wiki will assume you are looking for a Template and break the layout.&lt;br /&gt;
* &#039;&#039;&#039;Clean Syntax:&#039;&#039;&#039; Because native transclusion effectively &amp;quot;copy-pastes&amp;quot; the raw code from the subpage into the main page before finalizing the render, it bypasses the nesting limitations. You don&#039;t have to worry about standard pipes (&amp;lt;code&amp;gt;|&amp;lt;/code&amp;gt;) shattering the layout if a template is used inside an inner tab, and you never have to use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{!}}-{{!}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; separator.&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Velira_Morvane&amp;diff=202158</id>
		<title>Velira Morvane</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Velira_Morvane&amp;diff=202158"/>
		<updated>2026-08-12T21:05:03Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Reverted edit by Jenni (talk) to last revision by Velira Morvane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|2=rep|3=imp|4=rdb|5=exd|6=nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Sith&lt;br /&gt;
|image=[[File:Velirared400.png|250px]]&lt;br /&gt;
|firstname=Velira&lt;br /&gt;
|lastname=Morvane&lt;br /&gt;
|homeworld=Anzat&lt;br /&gt;
|birth={{Birthyear and Age |BBY|280}}&lt;br /&gt;
|placeofbirth=[[Morvane Palace|Morvane Palace]]&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Anzat|Anzati]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Raven black with maroon undertones&lt;br /&gt;
|eyes=Bright crimson&lt;br /&gt;
|height=1.65 meters&lt;br /&gt;
|weight=68 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=Empress Anvara Morvane&lt;br /&gt;
|father=Emperor Viktor Morvane&lt;br /&gt;
|siblings=Ilianna Morvane; Levoro Morvane; Kalara Morvane; Elethar Morvane&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=Morgan B. Sorenn, Shroud Syndicate, Clan Odan Urr&lt;br /&gt;
|enemies=Viktor Morvane&lt;br /&gt;
|saber=Red, obsidian-black hilt&lt;br /&gt;
|form=Form VII (Vaapad); Form VI (Niman)&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=Shadow Step; Sliding Hands&lt;br /&gt;
|profession=Medic; Covert Infiltrator&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Odan-Urr]]&lt;br /&gt;
|ship=[[The Gravewalker|The Gravewalker]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:17238|17238]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/24829?token=428571156 Character Sheet]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:VeliraSilkOutfit.jpg|left|thumb|546x546px|Velira&#039;s Physique ]]Despite her age, Velira physically appears only to be in her twenties. Her skin is smooth and porcelain-pale with a faint silvery undertone, flawless and almost luminous under light. Her heart shaped face is strikingly symmetrical, with high cheekbones and a narrow jawline that gives her a regal appearance. Thick, dark hair falls in loose curls, cascading over her shoulders with subtle maroon and violet undertones.&lt;br /&gt;
&lt;br /&gt;
Her slightly upturned eyes are round to give her face a gentler appearance, despite the striking blood-red irises. They are framed by long, dark lashes and delicately arched brows, surrounded by shadows. Her lips are full and naturally dark, contrasting sharply with her pale skin.&lt;br /&gt;
&lt;br /&gt;
Her elegant figure is petite with soft, feminine curves, including a larger bust line. She has long, talon-like nails that come to naturally sharp points and are typically painted dark red in color. &lt;br /&gt;
&lt;br /&gt;
Unlike others of her species, her nose remains symmetrical alongside the rest of her features, with a smooth bridge due to her intermixed heritage. Two slender facial tendrils—her Anzati proboscises— remain carefully hidden within her cheeks, invisible until she chooses to strike. When revealed, they are thin and semi-translucent compared to her already pale skin, giving them a silky, web-like appearance. &lt;br /&gt;
== Velira&#039;s Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&#039;&#039;Childhood- 50 Years of Ag&#039;&#039;e, Anzati Nobility&#039;&#039;&#039; ===&lt;br /&gt;
Velira Morvane was born into privilege and power on her Anzati homeworld within [[Morvane Palace]], descending from a line of nobles and royalty whose wealth allowed them to live detached from the harsh realities of their species predatory nature. While most Anzati prowled the galaxy for their sustenance, the Morvane family had meals delivered—captives taken from off world or criminals condemned to death, discreetly transferred to their palace and offered up as living feasts. This arrangement allowed them to maintain their noble veneer, dining in elegance while feeding their appetites without ever leaving home.&lt;br /&gt;
&lt;br /&gt;
From an early age, Velira displayed an acute sensitivity to the Force, even more so than the rest of her siblings. Velira’s mother, an Empress among their kind, would spend long hours practicing the Sith arcane traditions of the Nightsisters from high in the palace towers. It was there that her mother mentored her, teaching her how to wield a few of her abilities. This was the only bond that Velira ever forged to her family. Her parents never held any love for each other, their very marriage one that was arranged. Velira&#039;s father always pushed for her to learn a careful set of manners and forbade her from seeing the world beyond their palace walls, preparing her for an enteral life of servitude to the Morvane family name. Meanwhile, her siblings were highly competitive with one another, eager to prove themselves to their father in hopes to gain his favor, a notion that Velira never shared.  &lt;br /&gt;
&lt;br /&gt;
Unknown to Velira at the time, there was a ruse for power among the other members of her family, hungry to take it for themselves. Her Mother had always kept a careful balance on their planet with distributing the prey as the sole ruler at the time, ensuring that no Anzat ever went without food. This notion was one the other nobles did not agree with, for they wanted more food for themselves rather than share and have less, even at the expense of losing other Anzati to turning feral. One evening, Velira&#039;s uncle captured her mother on behalf of orders from her father, casting her deep into a prison cell within the palace. Her father, Viktor, ascended to the throne in her stead, while her mother was tortured and left to starve. When Velira&#039;s mother finally did inevitably became a feral Anzat, she was torn to pieces by the other nobles and died at their hands.    [[File:Nurse Velira 1.png|thumb|444x444px|Velira in her medic uniform ]]Following the death of her mother, Velira could no longer stand to be anywhere near her family, as her hatred grew along with the feeling of being trapped. She found her family’s way of life hollow and grotesque— predation stripped of its challenge, turned into indulgence without purpose. While the Morvanes feasted behind silk curtains and polished marble, Velira longed for the freedom of choosing her own path and living by her own strength. Finally, Velira forged a deal with her father— She could gain access to her share of the family wealth, and have 200 years of freedom, in exchange for then returning to the throne to serve her family as soon as that time runs out.   &lt;br /&gt;
=== &#039;&#039;50-110 Years of Age&#039;&#039; ===&lt;br /&gt;
For decades, Velira hunted freely across the galaxy. She embraced the primal aspects of her species, moving like a shadow through underworld dens and battlefield wreckage, feeding on warriors and criminals whose minds burned with intensity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;110-200 Years of Age&#039;&#039;, Betrayal and Imprisonment ===&lt;br /&gt;
Eventually, she met a handsome Evereni male of noble blood by the name of Kaleo Davray, and the two fell in love with one another... Or at least, what Velira perceived as love in the earlier stages of her life. However, it was not to last. From the very beginning, Velira had carefully kept her true nature and what she really was hidden from her partner, and from his family of nobles. Despite being an Anzat, during this time, she &#039;&#039;tried&#039;&#039; to do better. Her feedings became much more infrequent, and when she did need to feed, it was from criminals. &lt;br /&gt;
&lt;br /&gt;
When her secret was finally discovered, she was labeled as a monster and betrayed by her partner. Velira was captured by the family’s personal knights and cast into a deep cavern prison, far from civilization.&lt;br /&gt;
&lt;br /&gt;
There, in the darkness and silence of her entombment, she adapted. Unable to feed at will, she turned inward, using the Force to suppress her hunger, and extend the time she could go without sustenance for days at a time. These meditative techniques, born from desperation, gave her just enough control over her Anzati nature. She learned patience as she waited for lost souls to stumble into her domain, surviving on rare feedings for decades.&lt;br /&gt;
&lt;br /&gt;
When Velira finally escaped nearly one hundred years later from her imprisonment, she fled the planet, after discovering that Kaleo Davray and his family had long passed away.[[File:Untitled Artwork (3).PNG|thumb|476x476px|Velira&#039;s armor|left]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;200-245 Years of Age&#039;&#039;, Nightsister Coven ===&lt;br /&gt;
Following her escape from decades of imprisonment, Velira’s path led her to track down a living descendant of her former lover, Kaleo Davray. Consumed by a desire for vengeance, she intended to kill the young woman—only to discover she was living under the protection of a Nightsister Coven on a remote world. Using calculated deception, Velira infiltrated the coven, presenting herself as a wandering Force adept seeking refuge.&lt;br /&gt;
&lt;br /&gt;
Her integration was seamless; she adapted to their rituals and cloaked her true identity beneath feigned loyalty. Over time, however, Velira forged an unexpected bond with the girl she had come to destroy. This fragile connection was shattered when the girl betrayed her trust, revealing Velira’s nature to the coven’s leadership. Rather than fleeing, Velira turned her focus to vengeance once more—this time against the entire coven.&lt;br /&gt;
&lt;br /&gt;
Over the span of years, she methodically and covertly eliminated its members, each death disguised as misfortune, accident, or the work of rival clans. By the time her campaign of quiet destruction was complete, the coven had been reduced to scattered survivors. Velira departed the planet with her vendetta fulfilled, leaving the girl behind.[[File:Veliraredupdate2.png|thumb|301x301px|Velira Morvane, preparing to feed]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;245-300 Years of Age&#039;&#039;, Secrecy and Pursuit of Medicine ===&lt;br /&gt;
By the age of two hundred and forty five, Velira had mastered deception as an art. She cloaked her Anzati nature behind elaborate personas, slipping seamlessly into societies that would otherwise shun her. Through the Force, she delved into the minds of others, ensuring her secrets remained buried. Her preferred targets were influential individuals—politicians, gang leaders, scholars—whose memories she would sip as delicacies before moving on. &lt;br /&gt;
&lt;br /&gt;
But over time, the thrill of endless deception dulled. Velira immersed herself in the study of medicine, adopting the persona of a wandering medic. It was the perfect cover: trusted by the weak and dying, welcomed into societies where others would face suspicion. Though her role began as a disguise, Velira found herself drawn to the act of healing itself. She fed sparingly and, when possible, only from those already at death’s door, convincing herself it was a mercy.&lt;br /&gt;
&lt;br /&gt;
During this time, Velira uncovered that her brother Levoro and wife Sevyrna Morvane, had also fled their homeworld of Anzat to forge a new life for himself along other a few other Anzati. In the wastes of Tatooine near a small mining outpost, they forged a home for themselves hidden within a series of underground crypts. Velira visited, where she befriended another Anzat named Miren and her husband Silas Kal&#039;Vorro. Silas was different among their kind, for he tried to live honorably and had uncovered a more humane way to feed, without killing the victim. Silas taught this particular skill and methodology behind it to Velira. When both Silas and Miren had a daughter together named Elyna, Velira remained as a close family friend and cared for the girl as though her own. &lt;br /&gt;
&lt;br /&gt;
But it was not to last. As the years passed, and Velira was off world in pursuit of her own endeavors, the group of Anzati within that area of Tatooine were hunted to near extinction by local officers, until only Miren, Silas, and Elyna remained. Miren, after countlessly ignoring her own needs to ensure that her family remained fed, eventually turned feral. When Silas went to pick up a blaster to kill her and end her suffering, he was unable to finish the deed, and called upon Velira for help. Velira finished the act, killing one of the rare few she considered her friend with a quick snap to the neck. She ensured that both Silas and Elyna remained safe and hidden, before leaving the planet yet again.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;320-324 Years of Age&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Concealment Within Odan-Urr ====&lt;br /&gt;
[[File:VeliraAndMorganMeeting.png|thumb|Velira and Morgan Sorenn&#039;s first meeting. Art by Vyr.]]&lt;br /&gt;
At 320 years old, Velira’s path shifted again. Her attention was drawn to [[Clan Odan-Urr]], a community of Force-sensitive individuals known for their strength, discipline, and commitment to safeguarding knowledge. For a predator like Velira, such powerful minds—bright with the Force and rich in experience—were an irresistible temptation. She saw in them the promise of unparalleled meals, each one offering insight and vitality far beyond what ordinary prey could provide.&lt;br /&gt;
&lt;br /&gt;
Yet, upon approaching the Clan, something in her shifted. The discipline, camaraderie, and purpose she observed in them contrasted sharply with her centuries of predation and deception. Instead of stalking them as prey, Velira adopted her medic persona and sought to assimilate discreetly, offering healing and support while concealing her true nature for the next four years.&lt;br /&gt;
&lt;br /&gt;
Her ruse could not last forever. [[Mihoshi Keibatsu]], the Clan’s Proconsul and a skilled telepath, uncovered the truth of what she was. Rather than exile her, Miho offered Velira a choice: to harness her talents for the Clan as a spy and infiltrator. She accepted, outwardly maintaining her identity as a medic working in a Jedi healing facility, while serving secretly in this new role.  &lt;br /&gt;
&lt;br /&gt;
==== Syndicate Alliance  ====&lt;br /&gt;
Velira&#039;s need for adequate sustenance to quench her natural Anzati hungers, something that she was unable to easily attain within Odan-Urr, led her to a meeting aboard the [[Godless Matron|&#039;&#039;Godless Matron&#039;&#039;]], to align her interests with those of the notorious [[Morgan B. Sorenn|Morgan Sorenn]]. Velira was eventually offered a position among Morgan and her crew, serving as both an infiltrator and a medic among them, aboard [[the Kraken]] and within the [[Shroud Syndicate]].   &lt;br /&gt;
&lt;br /&gt;
==== The Seventeenth Great Jedi War, Animus ====&lt;br /&gt;
As tensions with the [[The Collective|Collective]] escalated, Velira was called into service by her clan. Seeking to avoid pursuit from her Anzati family who wished to reclaim her and force her into service for their people, she answered Clan Odan Urr&#039;s call, and once again concealed herself among the clan’s medics and Jedi. Despite her efforts to remain inconspicuous, Velira rose to prominence throughout the conflict. Through her ties to the Shroud Syndicate, she traveled to a remote world alongside [[Vigo Zakirov]] to eliminate a Collective spy, later assisted in developing several battle plans, and participated in the infiltration of Rath Oligard’s estate, where she killed a high ranking duchess with deep ties to the Collective. Her final mission of the war took her into the Technodome alongside Vigo once again. There, she hunted down and killed [[The Collective: Technocratic Guild|Kendra Icasta,]] leader of the [[The Collective: Technocratic Guild|Technocratic Guild]], by draining her of her life essence. In recognition of her service and accomplishments, Velira was named [[Seventeenth Great Jedi War#Heroes|First Heroine]] of the [[Seventeenth Great Jedi War|Seventeenth Great Jedi War.]]&lt;br /&gt;
&lt;br /&gt;
== Feeding Practices ==&lt;br /&gt;
While she will refer to her food source as the soup occasionally, she views this specific term along the lines of being undignified. Instead, Velira prefers to use the Anzati phrases of &#039;&#039;life&#039;&#039; &#039;&#039;essence or sea of memory.&#039;&#039; In comparison to others of her kind, Velira deems herself as taking a more &amp;quot;humane&amp;quot; approach when it comes to feeding. A few of these beliefs she chose to adopt after she became a medic. &lt;br /&gt;
&lt;br /&gt;
==== Guiding Principles ====&lt;br /&gt;
There is one moral centered around feeding that Velira has vowed to herself to never break, for however many hundreds of years that she is alive for. She has vowed to herself to never feed upon the life essence from younglings, and would rather choose death over doing so. She views the minds of younglings as something precious and innocent, meant to be protected. As an Anzat, Velira has never fed on a youngling, but has hunted down other members of her species if she uncovered that they were found guilty of such a crime.  &lt;br /&gt;
&lt;br /&gt;
==== Quality Over Quantity ====&lt;br /&gt;
Due to years of exercising self control, while Velira is still prone to the traditional soup cravings as an Anzat, she is typically able to cope with those sensations without the need to impulsively feed. This allows her to be much more selective when it comes to her prey, as needed. Velira will typically opt to go after those with what she deems as stronger minds, if she is able to. Additionally, she feels that they have more of a fair chance of defending themselves, and so it reduces her guilt in doing so. The added benefit feeding on those with stronger minds or those who are stronger in the Force, is that the one meal can sustain Velira for much longer, as opposed to the equivalent of having quick snacks. If she is severely limited in her options, only then will she not act on this particular belief. &lt;br /&gt;
&lt;br /&gt;
==== Acts of Mercy ====&lt;br /&gt;
Velira will not readily kill those that she feeds from, unless she uncovers that they are criminals, or under specific circumstances. Those specific circumstances sometimes arise from her patients that she oversees as a medic. If they are deemed beyond saving, or ask to be finally relieved of their suffering, only then will Velira feed from them until they pass away. She goes extra lengths to ensure that the procedure is quick and as painless as possible, certainly more painless than what is they may already have been experiencing. &lt;br /&gt;
&lt;br /&gt;
==== Feeding Responsibly ====&lt;br /&gt;
In most circumstances, Velira go the extra length to aide her &amp;quot;meal&amp;quot; through the experience to the best of her abilities. Her proboscises are silky and precise in nature. Her knowledge as a medic and in different body systems allow her to mark specific areas of the brain to feed from, to limit the amount of harm caused. Additionally, she will typically only feed with one proboscis, while the other one is readily administering bacta fluid to the brain to help with replenishment and promote healing. She will do her best to take only what she needs, and not feed in excess. Even more so, if deemed necessary, Velira may oftentimes use the Force to alter the memories of those who she feeds on in a way so that they have no recollection of the experience, and can move forwards with their lives. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
[[File:First kiss.PNG|thumb|426x426px|Velira and Morgan&#039;s first kiss ]]&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|frameless|113x113px|Morgan ]]&lt;br /&gt;
&lt;br /&gt;
=== Morgan B. Sorenn ===&lt;br /&gt;
Velira Morvane’s connection to [[Morgan B. Sorenn|Morgan Sorenn]] began with intent, hunger, and a calculated plan. Drawn initially by the intensity of Morgan’s life essence, what started as a calculated alignment of interests slowly became something else. Morgan proved to be one of the first, if not the only, people to truly accept Velira for what she is. In turn, Velira came to embrace Morgan fully: her chaos, her trauma, and the freedom that she embodies. Over time, the hunger that once defined Velira’s interest faded, replaced by genuine care. For each difference between them, something unexpected took shape— a sense of balance neither of them was meant to find. For each contrast, they came to understand one another in ways few others could, and their connection deepened. &lt;br /&gt;
[[File:Vigo WIKIfied.png|left|frameless|115x115px]]&lt;br /&gt;
&lt;br /&gt;
=== Vigo Zakirov ===&lt;br /&gt;
Velira first met [[Vigo Zakirov|Vigo]] through the Shroud Syndicate during the Seventeenth Great Jedi War, when the pair were stationed on a remote world and tasked with hunting vornskyr and uncovering a Collective spy. Their pale features, dark hair, and similar appearances often led others to mistake them for relatives. Although Vigo proved more than capable, Velira became increasingly protective of him. They later fought together within the Technodome, where they killed Kendra Icasta in a battle that cost Vigo an eye and ended with Velira consuming Icasta’s life essence. Since then, Velira has regarded him with an almost maternal affection.  &lt;br /&gt;
[[File:Sirra combat attire.jpg|border|left|frameless|139x139px|Sirra]]&lt;br /&gt;
&lt;br /&gt;
=== Sirra Werd&#039;la ===&lt;br /&gt;
Velira first met [[Sirra Werd&#039;la|Sirra]] within her stay in Clan Odan Urr, where the two worked together to investigate the whereabouts of Sirra&#039;s brother, Celevon. Though Sirra was mistrusting of Velira, the two&#039;s abilities complimented one another for the sake of investigating and reaching a successful conclusion. Eventually, Sirra and Velira by chance worked together yet again, on a second mission aiding to capture several targets. Velira regards Sirra with a sense of respect, specifically when it comes to her ability to control creatures.  &lt;br /&gt;
  [[File:Miho Headshot(1).jpg|left|frameless|163x163px|Miho]]&lt;br /&gt;
&lt;br /&gt;
=== Mihoshi Keibatsu ===&lt;br /&gt;
After spending four years within Clan Odan Urr concealing her true nature as an Anzat, it was finally uncovered by [[Mihoshi Keibatsu]]. Rather than exile her, Miho offered Velira a place to harness her talents for the Clan as a spy and infiltrator, while outwardly continuing to work as a medic to conceal this. Shortly after Miho&#039;s ascension to Consul, Velira carried out an undercover mission to obtain a strain of the rakghoul virus after a recent outbreak in Kaal City for her,  something known only to the two of them. Velira regards Miho as one of the rare few who knows and accepts what she truly is.  &lt;br /&gt;
 [[File:Dusa-Headshot.png|left|frameless|114x114px]]&lt;br /&gt;
&lt;br /&gt;
=== Dusa Harik ===&lt;br /&gt;
Velira met [[Dusa Harik|Dusa]] through a concealed criminal database, communicating anonymously via datapad. Mistaking Dusa&#039;s pale features for those of a fellow Anzat, Velira arranged a meeting hoping to help another of her kind find an ethical source of soup. Instead, she discovered Dusa was simply an enthusiast of the non life draining variety of soup. Amused, Velira joined her for a meal at her favorite restaurant, where she grew fond of Dusa&#039;s cheerful and quirky personality in contrast to her own stoic disposition. Though Velira did not reveal herself to be an Anzat, she did show Dusa some of her personal sketchbook, and the pair became unlikely friends.  &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Velira&#039;s likeness is based on actress [https://i.makeagif.com/media/8-03-2015/PZa-Gs.gif Katie McGrath].&lt;br /&gt;
* She has the equivalent of a British accent, layered with a Romanian one. In actuality, one is from her home world of Anzat, combined with that of a Core World accent that she later picked up during her extended time spent there. &lt;br /&gt;
* The likeness of Velira&#039;s voice is based on [https://www.youtube.com/watch?v=Ms1D7xvuF28 Jessica Brown Findlay]&lt;br /&gt;
* Velira’s droid, named Spyder, is loosely inspired by Thing from the Addams Family&lt;br /&gt;
* Velira learned how to play a B’omarr pipe organ, by feeding on the soup of the B’omarr monks of Tatooine, who were known for leaving their brains in jars once reaching enlightenment. How could she say no to free food?&lt;br /&gt;
* Velira is fond of making various anatomical sketches in her free time, that go along with her medical studies.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;230&amp;quot;&amp;gt;&lt;br /&gt;
File:Velira.jpg|Velira aboard her ship&lt;br /&gt;
File:Morlira IPreferPirates.png|Velira and Morgan&lt;br /&gt;
File:Untitled Artwork (6).PNG|Velira by candlelight&lt;br /&gt;
File:VeliraMorgkiss.webp|A moment at a club in Nar Shaddaa&lt;br /&gt;
File:VeliraArtwork.JPG|Velira looking at a painting she made&lt;br /&gt;
File:The Smoke Between Us.PNG|Velira&#039;s quarters aboard the &#039;&#039;Gravewalker&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling/NPC_Wrestlers&amp;diff=202156</id>
		<title>Outer Rim Wrestling/NPC Wrestlers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling/NPC_Wrestlers&amp;diff=202156"/>
		<updated>2026-08-12T21:03:33Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All wrestlers included on this page are NPCs, available for use in promos, matches, and any other ORW activities.  They can be assumed to have anywhere from +1 to +3 in relevant Skills (Might, Stamina, Resolve, Athletics, Martial Arts) and little else.  Unless otherwise noted (under &#039;Discipline&#039;) these wrestlers do not have any access to the Force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Shwarma the Hutt =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=Shwarma the Hutt&lt;br /&gt;
|species=Hutt&lt;br /&gt;
|position=Wrestler (Monster Heel)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=Big Man&lt;br /&gt;
|age=853&lt;br /&gt;
|heightweight=4.2m (13&#039;9&amp;quot;)/385kg (850 lbs)&lt;br /&gt;
|pronouns=He/Him&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Durasteel Dan =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=Durasteel Dan&lt;br /&gt;
|species=Droid&lt;br /&gt;
|position=Wrestler (Face)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=Hardcore&lt;br /&gt;
|age=6&lt;br /&gt;
|heightweight=1.65m (5&#039;5&amp;quot;)/180kg (395 lbs)&lt;br /&gt;
|pronouns=They/Them&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Darth Vicious =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=Darth Vicious&lt;br /&gt;
|species=Togruta&lt;br /&gt;
|position=Wrestler (Sinister Heel)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=Technician (Force User)&lt;br /&gt;
|age=36&lt;br /&gt;
|heightweight=1.75m (5&#039;10&amp;quot;)/85kg (185 lbs)&lt;br /&gt;
|pronouns=He/Him&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
The Corellian Dream =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=The Corellian Dream&lt;br /&gt;
|species=Zeltron&lt;br /&gt;
|position=Wrestler (Face)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=High Flyer&lt;br /&gt;
|age=22&lt;br /&gt;
|heightweight=1.55m (5&#039;0&amp;quot;)/55kg (121 lbs)&lt;br /&gt;
|pronouns=She/Her&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mr. Incredible =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=Mr. Incredible&lt;br /&gt;
|species=Houk&lt;br /&gt;
|position=Wrestler (Egotistical Heel)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=Submission Specialist&lt;br /&gt;
|age=48&lt;br /&gt;
|heightweight=2.4m (7&#039;10&amp;quot;)/200kg (440 lbs)&lt;br /&gt;
|pronouns=He/Him&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis&amp;diff=202155</id>
		<title>Alex Draconis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis&amp;diff=202155"/>
		<updated>2026-08-12T21:00:38Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Replaced content with &amp;quot;&amp;lt;tabber&amp;gt; |-|Alex Draconis= {{:Alex Draconis/Character}} |-|Hod Haran&amp;#039;s Folly= {{:Hod Haran&amp;#039;s Folly}} &amp;lt;/tabber&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Alex Draconis=&lt;br /&gt;
{{:Alex Draconis/Character}}&lt;br /&gt;
|-|Hod Haran&#039;s Folly=&lt;br /&gt;
{{:Hod Haran&#039;s Folly}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis/Character&amp;diff=202154</id>
		<title>Alex Draconis/Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis/Character&amp;diff=202154"/>
		<updated>2026-08-12T20:54:58Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Created page with &amp;quot;{{Eras|rep|imp|exd|nor}} {{Character |order= Force Disciple |image= file:AlexWiki.png |firstname= Alex |lastname= Draconis |homeworld= Selen |birth= 3985 BBY (claimed) |species= Human (Mandalorian) |gender= Male |hair= Brown with streaks of gray |eyes= Green with yellow highlights |height= 6&amp;#039;1&amp;quot; (1.85 m) |weight= 187 lbs (85.0 kg) |fightingstyle= * Sliding Hands * Teras Kasi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[file:AlexWiki.png]]&lt;br /&gt;
|firstname= Alex&lt;br /&gt;
|lastname= Draconis&lt;br /&gt;
|homeworld= [[Selen]]&lt;br /&gt;
|birth= 3985 BBY (claimed)&lt;br /&gt;
|species= [[starwars:Human|Human (Mandalorian)]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown with streaks of gray&lt;br /&gt;
|eyes= Green with yellow highlights&lt;br /&gt;
|height= 6&#039;1&amp;quot; (1.85 m)&lt;br /&gt;
|weight= 187 lbs (85.0 kg)&lt;br /&gt;
|fightingstyle= * [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
* [[Martial_Arts_Forms#Teras_Kasi|Teras Kasi]]&lt;br /&gt;
|profession= * Bounty Hunter&lt;br /&gt;
* Owner and Proprietor of [[Hod Haran&#039;s Folly]]&lt;br /&gt;
|era= *[[Exodus era]]&lt;br /&gt;
*[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation= * [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
* [[Voidbreaker]]&lt;br /&gt;
|dossier=[[dossier: 3123|3123]]&lt;br /&gt;
|children=* [[Yi-Kelassa]] (adopted)|placeofbirth=Manda&#039;lor}} &lt;br /&gt;
{{Quote|Our people are often thought of as brutes, barbarians, and mindless warriors.  Let them think that.  It makes it all the easier to take advantage of them.| Alex Draconis}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alex Draconis&#039;&#039;&#039; (assumed alias) is the former [[Consul]] of the [[Clan Arcona|Clan Arcona]], [[Proconsul]] of the [[Clan Arcona|Clan Arcona]], [[Quaestor]] of the [[House Qel-Droma|House Qel-Droma]], [[Aedile]] of [[House Qel-Droma]],  [[Rollmaster]] of [[House Qel-Droma]], Krath Tetrarch of Loreseekers Phyle, and Captain of the [[Voidbreaker|Voidbreaker II]].&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
Alex is a tall human with a broad-shouldered, lithely muscled build. Close-cropped medium-dark brown hair - with slight streaks of silvery gray at the temples - meet along the edges of an angular but not harsh face with a neatly trimmed beard. Green eyes with slight flecks of yellow are set deep beneath a prominent brow. Gently tanned skin - impossible to tell if from natural pigmentation or just a hard-lived life - displays the slight freckling and wrinkling of age. A faded, still-visible scar stretches from just above his left cheekbone angled down and back to just before the edge of his jaw.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
Alex dresses most commonly in a suit of matte black Mandalorian Rally Master armor with silver and gold trim.  Anybody with a degree of familiarity with Mandalorian armor would be able to tell that not only is the armor maintained in impeccable condition but also, confusingly, the color and trim seem to be all of the original make.&lt;br /&gt;
&lt;br /&gt;
When not fully armored - he always wears at least the bracers of his armor, in order to honor the ‘’Resol’nare’’ - Alex wears well-tailored and high-quality clothing as befits his station as landed nobility.  He tends toward brocaded tunics in rich burgundies and deep blues, with trim in either silver or gold similar to his armor.  He prefers loose pants and practical though still well-designed boots, allowing for ready, easy movement.  Despite dressing in some degree of finery, it is clear that at his core he is still a man of action.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
For the most part, Alex Draconis is easygoing and carefree.  He tends to take things in stride and doesn’t let a whole lot get to him.  That is not to say, however, that he is not serious.  He puts himself whole-heartedly into any activity he undertakes whether that be a bare-handed fight to the death or racing remote-controlled toy speeders.  To Alex, anything worth doing is worth doing 110%.&lt;br /&gt;
&lt;br /&gt;
Because he believes it is expected of someone of his position and social stature, Alex tends to act very bougie and &amp;quot;high class&amp;quot; (at least what he thinks that means).  While this is for the most part fairly counterintuitive to his normal personality, just like with all other things he puts his all into this act and is quite convincing at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Property ==&lt;br /&gt;
&lt;br /&gt;
Alex maintains a fairly extensive stable of properties (including ships, buildings, and even a couple space stations), mostly located in the abandoned Lyarna system.  The vast majority of these properties are effectively defunct, being maintained in a non-operational state by droids while Alex determines what best to do with them.  A few of these properties have been brought to a more operational state for Alex&#039;s current use.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
==== Herald of Entropy ====&lt;br /&gt;
&lt;br /&gt;
The [[item:75626-kst-100-kestrel-light-executive-transport|&#039;&#039;Herald of Entropy&#039;&#039;]] is a Kestrel Light Executive Transport that Alex had specifically modified to function more as a mobile penthouse apartment than a standard transport ship.  Converting and combining three of the four suites normally set up for individual passengers into a single large apartment, with the fourth being reserved for Steven, Alex has set up a significant amount of luxury within a relatively small space.&lt;br /&gt;
&lt;br /&gt;
The apartment features a full-size kitchen, a small home gym setup, a den complete with Holonet entertainment system, and a modest bedroom mostly dominated by a large, plush bed.&lt;br /&gt;
&lt;br /&gt;
=== Businesses ===&lt;br /&gt;
&lt;br /&gt;
==== Hod Haran&#039;s Folly ====&lt;br /&gt;
{{Main|Hod Haran&#039;s Folly}}&lt;br /&gt;
At great personal expense Alex had one of his space stations brought from the Lyarna system to the Dajorra system, and put into orbit around the beautiful moon of Gethsemane in order to give the station a pleasant view.&lt;br /&gt;
&lt;br /&gt;
While the station&#039;s original purpose was serving solely as Alex&#039;s noble estate, it has been reconstructed and repurposed - even being renamed to &#039;&#039;Hod Haran&#039;s Folly&#039;&#039; - as an all-access resort, casino, and entertainment destination.  Alex still maintains a small manor home and attached environs on the highest level of the station, but the rest of the station has been given over to hotels, casinos, concert venues, parks, nightclubs, restaurants, and various and sundry other businesses all focused on luxury and leisure.&lt;br /&gt;
&lt;br /&gt;
While the station overall still belongs to Alex, he offers more-than-generous leasing agreements for people to operate their business ventures, since he certainly doesn&#039;t need to use the station to make money.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
=== Droids ===&lt;br /&gt;
&lt;br /&gt;
==== Steven ====&lt;br /&gt;
&lt;br /&gt;
Steven is Alex’s put-upon droid valet.  Originally a KX Enforcer droid, the majority of Steven’s programming was rewritten to work as an assistant, attendant, and advisor to Alex.  He helps maintain the orderly state of Alex’s home-away-from-home ship, the ‘’Herald of Entropy’’ as well as handles the day-to-day paperwork of keeping the estate running.  In practice, he also acts as somewhat of a bodyguard for Alex - though rarely necessary - as some aspects of his combat and security programming were retained.&lt;br /&gt;
&lt;br /&gt;
For his part, Alex views Steven as a friend and companion, never once even occurring to him to think of the droid as less - either for his role and responsibilities or for his non-organic life status.  Steven is provided his own quarters aboard Alex’s ship to do with as he wishes, is paid a fair wage for his services, and is provided with a full wardrobe of high-quality clothing - custom tailored to fit his lanky proportions - to choose from.&lt;br /&gt;
&lt;br /&gt;
==Biographical History==&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Editor’s Note:&#039;&#039;&#039; All information contained in this section is as reported by Alex himself.  We could find no substantive evidence to support any claims prior to his joining the Bounty Hunter’s Guild, and their official records of his past match up with his claims although also without any evidence.  Records of the periods in question are unreliable at best, so anything prior to the beginning of official records should be viewed with scrutiny.  It is our professional opinion that he is lying.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Early life=== &lt;br /&gt;
Alex was born to a pair of respected Clan warriors on Mandalore shortly before the beginning of the Mandalorian Wars.  He was raised and trained in the traditions of the Mandalorian Crusaders, and began taking part in raids and small skirmish battles at as young an age as 10.  It quickly became evident that while he was a capable warrior in his own right, his true ability lay in the charisma to inspire others to follow his lead.  Even if he were not always the most competent at determining the best course of action, those he was in command of would follow his orders with loyalty and conviction.  By the time he was 20, he had already been appointed as a Rally Master among the Mandalorian Neo-Crusaders and would lead his troops on many successful outings during the war to come.&lt;br /&gt;
&lt;br /&gt;
===Mandalorian Wars=== &lt;br /&gt;
As tensions rose between the Mandalorian clans and the Galactic Republic, fueled by ever-increasing raids by the Mandalorians into Republic territory, it quickly became obvious that war was inevitable.  Alex became a full-fledged warrior of the Neo-Crusaders a few years into what is commonly regarded as the early parts of the Mandalorian Wars, taking part in raids and assaults conquering systems in Hutt Space.  Though by no means the most talented warrior on the battlefield, he did manage to distinguish himself in a number of combat situations by getting himself and his squadmates out of situations that seemed all but hopeless.  &lt;br /&gt;
&lt;br /&gt;
Alex slowly climbed up the ranks, initially put in charge of a 5-man squad.  Inspiring a great deal of loyalty and respect from his squad, they became notable and frequently called upon to use as a quick and effective strike team before major battles.  Alex and his squad became highly proficient at interrupting supply lines and delivering intelligence to the main battle force regarding enemy force deployment.  Their continued success and value to the Neo-Crusaders led to Alex being appointed to the rank of a Rally Master shortly before the [[starwars:Battle_of_Vanquo|Battle of Vanquo]].&lt;br /&gt;
&lt;br /&gt;
His first opportunity in a significant leadership role among the Neo-Crusaders thus took place at the first major battle of the Wars.  While the Mandalorians emerged victorious from the battle and many of the warriors under Alex’s command comported themselves with great honor and bravery, he saw many more fall on the battlefield.  One of the warriors who had been part of his squad from the earliest days, a friend and close companion for nearly a decade, was torn to shreds in his starfighter right in front of Alex.  The battle had been won, but the start of a heavy weight on Alex’s soul had begun.&lt;br /&gt;
&lt;br /&gt;
Over the next several years, Alex took part in many of the battles of the Mandalorian Wars, but each time became more and more disillusioned with the costs of war.  By the time the war ended - with the horrific activation of the Mass Shadow Generator at [[starwars:Battle_of_Malachor_V|Malachor V]] - Alex was more than happy to retire from the life of a soldier.  He still had pride as a Mandalorian in their culture and their ways, but had seen too often first-hand the costs of waging endless war for conquest.  It was no longer a pursuit he could see himself involved in.&lt;br /&gt;
&lt;br /&gt;
After the war, word grew among the surviving Mandalorians of one warrior called [[starwars:Canderous_Ordo|Canderous Ordo]] who was seeking the lost Mask of Mandalore.  This search was slowly reuniting the Clans to a common cause, but Alex saw a significant risk in this pursuit.  The Clans were still scattered and weak, and if anyone were to see this unification as a threat it would be easy to wipe out what remained of the Mandalorians.  While in his heart Alex hoped for Ordo’s success, he decided upon a course of action to ensure that even if the search were to end in disaster the legacy of the Mandalorians would endure.  He took up a suit of black armor with silver and gold trim - colors symbolizing the honored dead and their hard-earned glory - and declared himself &#039;&#039;Cabur’bdar’asuum&#039;&#039; (Guardian of the Eternal).  He sent word to Ordo that should all else fail, Alex would bear the memory of all those who “marched far away”.  He departed for the far reaches of the Unknown Regions to make certain that even should a hunt to eliminate the Mandalorians be brought about, he and his prayers for the memory of the fallen would be impossible to find.&lt;br /&gt;
&lt;br /&gt;
===The Bounty Hunter&#039;s Guild===&lt;br /&gt;
Thousands of years later, Alex emerged from the Unknown Regions seemingly having only aged a decade or two.  Alex has offered many explanations for this phenomenon over the years, none of which have held up under scrutiny.  What is certain is that shortly after the Battle of Yavin, Alex (using another assumed alias of “Bograt”) joined an organization known as the Bounty Hunter’s Guild which operated under the authority of an Imperial remnant called the Emperor’s Hammer.  Alex’s quick wit and easy charm soon made him a popular and well-known member of the Guild.  After a few years of service, Alex found himself counted among the esteemed leadership of the Guild - as well as being granted land and a noble title in the Lyarna system owned by the Guild.  He maintained a noble estate of a space station around one of the planets of the system, as well as stewardship and ownership of many other locations around the system.&lt;br /&gt;
&lt;br /&gt;
When the Guild severed their ties from the Emperor’s Hammer and began operating under their own authority, Alex along with many other prominent members began seeking membership and allyship with other independent organizations.  Though not Force-sensitive to the best of his knowledge (“I just have good instincts”), Alex joined the Dark Brotherhood both in a show of solidarity and to investigate what the two organizations could offer each other.&lt;br /&gt;
&lt;br /&gt;
===The Brotherhood===&lt;br /&gt;
After joining the Brotherhood following the Exodus, Alex earned notice and accolades for his high skill and activity.  Within just two months he was promoted to the leader of the Loreseekers Phyle, and soon after to the Rollmaster and subsequently Aedile of House Qel-Droma.  While still not aware of his own ability in the Force, those around him recognized that he had a clear talent.  He was elevated to the rank of Knight merely six months after joining the Brotherhood, but unfortunately this fast pace of success was to face a severe challenge.&lt;br /&gt;
&lt;br /&gt;
Things had begun to fall apart in the Bounty Hunter’s Guild and Alex, feeling a sense of loyalty and duty to the organization, retreated from active service in the Brotherhood to attempt as best he could to forestall the collapse.  When it proved inevitable that the Guild would disband, Alex took another burden of vigil on to his back and decided to stand steward over the abandoned Lyarna system in memory of his comrades who had scattered to the edges of the galaxy.  In 13 ABY, Alex once again vanished from the public eye.&lt;br /&gt;
&lt;br /&gt;
Decades later, in 42 ABY, Alex discovered a long discarded and forgotten datapad underneath a pile of food containers at his estate.  It contained the details of his membership in the Dark Brotherhood and, curiously, seemed to indicate that those records were still active.  Unable to resist the draw of curiosity, Alex boarded the most fully-functional ship he possessed and headed back into the galaxy at large.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=325px heights=225px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Alex-draconis-compressed.jpg| &#039;&#039;A picture of Alex Draconis in a rare moment of not doing anything.&#039;&#039;&lt;br /&gt;
File:Alex-Portrait.png| &#039;&#039;A portrait of Alex Draconis&#039;&#039;&lt;br /&gt;
File:AlexBril ArcBackground.webp| &#039;&#039;Alex and [[Bril Teg Erinos|Bril]] posing in their GJW XVII gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling/NPC_Wrestlers&amp;diff=202151</id>
		<title>Outer Rim Wrestling/NPC Wrestlers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling/NPC_Wrestlers&amp;diff=202151"/>
		<updated>2026-08-12T20:50:13Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All wrestlers included on this page are NPCs, available for use in promos, matches, and any other ORW activities.  They can be assumed to have anywhere from +1 to +3 in relevant Skills (Might, Stamina, Resolve, Athletics, Martial Arts) and little else.  Unless otherwise noted (under &#039;Discipline&#039;) these wrestlers do not have any access to the Force.&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber |&lt;br /&gt;
Shwarma the Hutt =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=Shwarma the Hutt&lt;br /&gt;
|species=Hutt&lt;br /&gt;
|position=Wrestler (Monster Heel)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=Big Man&lt;br /&gt;
|age=853&lt;br /&gt;
|heightweight=4.2m (13&#039;9&amp;quot;)/385kg (850 lbs)&lt;br /&gt;
|pronouns=He/Him&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Durasteel Dan =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=Durasteel Dan&lt;br /&gt;
|species=Droid&lt;br /&gt;
|position=Wrestler (Face)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=Hardcore&lt;br /&gt;
|age=6&lt;br /&gt;
|heightweight=1.65m (5&#039;5&amp;quot;)/180kg (395 lbs)&lt;br /&gt;
|pronouns=They/Them&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Darth Vicious =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=Darth Vicious&lt;br /&gt;
|species=Togruta&lt;br /&gt;
|position=Wrestler (Sinister Heel)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=Technician (Force User)&lt;br /&gt;
|age=36&lt;br /&gt;
|heightweight=1.75m (5&#039;10&amp;quot;)/85kg (185 lbs)&lt;br /&gt;
|pronouns=He/Him&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
The Corellian Dream =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=The Corellian Dream&lt;br /&gt;
|species=Zeltron&lt;br /&gt;
|position=Wrestler (Face)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=High Flyer&lt;br /&gt;
|age=22&lt;br /&gt;
|heightweight=1.55m (5&#039;0&amp;quot;)/55kg (121 lbs)&lt;br /&gt;
|pronouns=She/Her&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Mr. Incredible =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=Mr. Incredible&lt;br /&gt;
|species=Houk&lt;br /&gt;
|position=Wrestler (Egotistical Heel)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=Submission Specialist&lt;br /&gt;
|age=48&lt;br /&gt;
|heightweight=2.4m (7&#039;10&amp;quot;)/200kg (440 lbs)&lt;br /&gt;
|pronouns=He/Him&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling/OOC_and_Match_Guidelines&amp;diff=202150</id>
		<title>Outer Rim Wrestling/OOC and Match Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling/OOC_and_Match_Guidelines&amp;diff=202150"/>
		<updated>2026-08-12T20:42:16Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to layout the OOC aspects of the Outer Rim Wrestling promotion, and also some advice and guidelines about how to hold ORW matches.&lt;br /&gt;
&lt;br /&gt;
=== OOC Information ===&lt;br /&gt;
&lt;br /&gt;
* The Outer Rim Wrestling promotion is run, OOC, by the Commissioner (Bograt).  If you have any questions, concerns, ideas or suggestions regarding ORW please reach out to him either via e-mail or on Discord to discuss them.&lt;br /&gt;
&lt;br /&gt;
* The ORW is open to anyone and everyone to take part in.  You don&#039;t need to make a separate character sheet to engage in activities - it&#039;s important to remember that within the context of ORW you&#039;re playing a character who is playing a character.  Maintain kayfabe!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Match Guidelines ===&lt;br /&gt;
&lt;br /&gt;
There are three primary ways to run ORW matches/events.  These are as an ACC match, as a 1:1 RP, or as an open RP (allowing for audience participation and interference from other wrestlers).&lt;br /&gt;
&lt;br /&gt;
For all forms of matches, it is important to remember that at its core the Outer Rim Wrestling promotion is about sports entertainment.  &#039;&#039;&#039;While foreign objects do sometimes become involved, the majority of combat in and ORW match should be focused on a pro wrestling-style.&#039;&#039;&#039; This means most matches are going to primarily involve the &#039;&#039;&#039;Martial Arts, Athletics, Might, Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Resolve&#039;&#039;&#039; Skills as well as any Feats or Force Powers that interact with or enhance those.&lt;br /&gt;
&lt;br /&gt;
By all means get creative and find ways to incorporate other Skills, Powers and Feats into the scope of a match, but things like blasters, bombs, and zapping your opponent with Force Lightning are highly discouraged.  Remember, at the end of the day, fans are putting asses in seats to see an athletic display of wrestling entertainment, not somebody stand in one place while they TK throw their opponent around the ring for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
It is encouraged to set up a unique loadout for your character specifically for ORW matches that does not have things like blasters, explosives, etc. on it.  Armor is allowed, but can often be as much of a downside as it is an upside.  Getting suplexed while wearing chainmail &#039;&#039;hurts&#039;&#039;, I promise you.&lt;br /&gt;
&lt;br /&gt;
==== ACC Matches ====&lt;br /&gt;
&lt;br /&gt;
* ORW ACC matches should be set up with the following guidelines:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hall&#039;&#039;&#039; || Duelist&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Venue&#039;&#039;&#039; || Any venue is possible, but the match does take place in a ring built wherever the match may be at.  Yes, no matter how little sense this makes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Match Style&#039;&#039;&#039; || Either is acceptable, though Singular Ending is encouraged.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Post Count&#039;&#039;&#039; || Minimum of 6 posts.  The first post from each combatant should be &amp;quot;Cutting a Promo&amp;quot;, so setting up the stakes and reason for the match.  The remaining posts consist of the match itself and, at the decision of the writers, any aftermath of the match.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;First to Post&#039;&#039;&#039; || Any option&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Time Limit&#039;&#039;&#039; || Any option&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Settings&#039;&#039;&#039; || Standard, but remember the guidelines above&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapons Settings&#039;&#039;&#039; || Standard, but remember the guidelines above&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* People can and are encouraged to run tournaments using ORW match rules as well, reflecting larger events or tournament matches.&lt;br /&gt;
&lt;br /&gt;
* The judgement of the ACC match does not necessarily determine who won the ORW match - remember, in-universe the storyline is more important than who the better RL writer is.  &lt;br /&gt;
&lt;br /&gt;
==== 1:1 RPs ====&lt;br /&gt;
&lt;br /&gt;
* As with any RP, any dice system used should be done at the agreement of the people involved.&lt;br /&gt;
&lt;br /&gt;
* This style allows for somewhat more freeform construction than an ACC match: there can be interaction while promos are being cut, confrontations backstage, etc.&lt;br /&gt;
&lt;br /&gt;
* There technically doesn&#039;t even need to be an in-ring match involved in this format.  1:1 RPs for ORW can be used to build storylines between wrestlers and develop ongoing conflicts, partnerships, and plots.&lt;br /&gt;
&lt;br /&gt;
* By their nature as collaborative efforts, 1:1 RPs for ORW should be considered DMless - the progression of events should be at the agreement between both writers.&lt;br /&gt;
&lt;br /&gt;
* While it is listed as &amp;quot;1:1&amp;quot;, this format can also be used just as well for 2:2 tag team matches.&lt;br /&gt;
&lt;br /&gt;
==== Open RPs ====&lt;br /&gt;
&lt;br /&gt;
* These are larger scale events, which can often involve multiple wrestlers as well as non-wrestler participants (audience, ORW staff, etc.)&lt;br /&gt;
&lt;br /&gt;
* These can be run as either DMed or DMless; if you choose to run an ORW event in this style you should at least provide some guidance as to the overall intent of the RP.&lt;br /&gt;
&lt;br /&gt;
* While it can be technically possible to have multiple ORW matches running at once in this format, it is encouraged for the sake of readability to try to avoid this.  It can get confusing to participants and later readers very easily if there are multiple fights occurring at once.  That being said, if you are involved in a match in this format it is encouraged to try to keep the match moving and resolve in a reasonable time to allow for others to get in matches - unless the intent of the RP is to highlight a single match.&lt;br /&gt;
&lt;br /&gt;
* While audience and/or other wrestler interference with an ongoing match is easily possible in this format, it is encouraged to discuss doing so in the OOC thread for the RP before just jumping in.  Again, the ORW is all for the sake of entertainment and telling storylines.&lt;br /&gt;
&lt;br /&gt;
==== All Formats ====&lt;br /&gt;
&lt;br /&gt;
* Once an ACC Match or RP is completed, please inform the Commissioner (Bograt) with a link to the match or RP log so it can be included on the main ORW wiki page, in order for people to keep up on the ongoing events of ORW.&lt;br /&gt;
&lt;br /&gt;
* If you have an ORW storyline you&#039;re developing with one or more other wrestlers, please keep the Commissioner (Bograt) in-the-loop about it, so he can be sure to help drive it in any official ORW fiction updates.&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling/Main&amp;diff=202149</id>
		<title>Outer Rim Wrestling/Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling/Main&amp;diff=202149"/>
		<updated>2026-08-12T20:39:31Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Outer Rim Wrestling}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
&lt;br /&gt;
{{Eras|nor}}{{Organization|name=Outer Rim Wrestling|founder=[[Alex Draconis]]|founded=42 ABY|era=[[New Order era]]|members=*[[charactersheet:23557|Killer Whale]]|image=[[File:Orw logo.jpg|250px]]|location=[[Hod Haran&#039;s Folly]]}}&lt;br /&gt;
Following the buyout and subsequent consolidation with the [https://www.darkjedibrotherhood.com/competitions/18346 &#039;&#039;&#039;Galactic Wrestling Federation&#039;&#039;&#039;], &#039;&#039;&#039;Outer Rim Wrestling&#039;&#039;&#039; is the premier professional wrestling entertainment promotion in the galaxy.  Owned and operated by [[Alex Draconis]], ORW is devoted to providing galactic-quality displays of action and athleticism while also maintaining the highest possible standards of health and safety for its wrestlers.  While based out of the Parjai Arena at the Hotel Tome&#039;tayl at [[Hod Haran&#039;s Folly]], ORW is a travelling act putting on events at arenas and venues all across the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Business Operations ===&lt;br /&gt;
Outer Rim Wrestling operates as an independent company owned by &#039;&#039;&#039;Alex Draconis&#039;&#039;&#039;, to provide entertainment around the galaxy as well as promote the athletic and performance art of professional wrestling.  All wrestlers in the organization are provided a base salary, with additional bonuses provided for promotional work and tasks outside their performances at events and in the ring.  Additionally, all wrestlers are provided a 30% cut of merchandising involving their character and likeness (this cut is divided for merchandise involving multiple performers) and an option is provided for wrestlers either retiring or leaving the company to negotiate a buy out for the IP of their ring persona.&lt;br /&gt;
&lt;br /&gt;
A comprehensive healthcare plan is provided for the wrestlers in order to keep them in fighting shape, including nutrition and fitness programs sponsored by the organization.  A financial advisor is kept on staff for the organization to provide advice and work with the performers to ensure a strong financial future; in pursuit of this same goal, ORW provides an opt-in company-matched retirement plan with bonus contributions from the organization for every 5 years of service.&lt;br /&gt;
&lt;br /&gt;
All wrestlers are given the option to join a union organized in conjunction between performing arts and athletic organizations, with scheduled annual negotiations between the union and the organization regarding salary, benefits, and other employment-related matters.  While ORW doesn&#039;t directly encourage or discourage its wrestlers in regard to the union, they do provide full transparency on dealings with the union to all wrestlers upon request.&lt;br /&gt;
&lt;br /&gt;
=== Roster ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;ORW Champion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The &#039;&#039;&#039;ORW Champion&#039;&#039;&#039; is the current holder of the Undisputed Galactic Champion belt.  The championship match takes place each year at Galactamania, and is one of the most anticipated matches every year.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;Killer Whale&#039;&#039;&#039;&amp;lt;br&amp;gt; The Hulking Herglic &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|  Killer Whale is a boisterous and fun-loving giant, bringing an immense positive energy to the ring.  His whole career has been spent as a symbol of hope and justice in the ring, as well as being the public face of Outer Rim Wrestling.&lt;br /&gt;
|&lt;br /&gt;
* Slammu (Dangan Bomb)&lt;br /&gt;
* Cetacean Spike (Tiger Driver)&lt;br /&gt;
* Tsunami Crash (Stinger Splash)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Tag Champions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The Galactic Team Championship belt is a highly sought after symbol of power and skill, marking its holders as the &#039;&#039;&#039;Tag Team Champions&#039;&#039;&#039; of the ORW.  The championship match for this belt takes place every year at Gra&#039;tua.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Vacant&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Vacant&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Active Wrestlers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The roster of currently active wrestlers taking part in ORW activities, not currently holding a championship.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:26592|Baro Bokko]]&#039;&#039;&#039;&lt;br /&gt;
|An up-and-coming talent in ORW, Baro is a tweener whose style is best described as a &amp;quot;Hardcore Bruiser.&amp;quot; He thrives in the chaos of close-quarters combat, and combines crushing strikes, arena-shaking throws, and relentless pressure with a willingness to use weapons to vicious effect. A tweener supposedly raised in the Shadowlands of Kashyyyk, Baro is a hal-Lurmen, half-Wookiee powerhouse. &lt;br /&gt;
|&lt;br /&gt;
* Dead Drop (a release German suplex)&lt;br /&gt;
* Grinning End (a pumphandle powerslam)&lt;br /&gt;
* Breakpoint (inverted phoenix splash)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:24454|The Golden Sage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Nejj Ithurinos]] goes by the in-ring name &amp;quot;The Golden Sage&amp;quot; when performing. More Bio To Come.&lt;br /&gt;
|&lt;br /&gt;
* The Golden Path (a jumping cutter)&lt;br /&gt;
* Enhance Your Calm (hands-in-pockets counter into corkscrew stunner)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:25830|Mr. McMando]]&#039;&#039;&#039;&lt;br /&gt;
| The money-obsessed owner of ORW, who very occasionally takes to the ring to show his physical prowess.  In the end, it&#039;s just business!&lt;br /&gt;
|&lt;br /&gt;
* The Power of Money (Elevated Boston Crab)&lt;br /&gt;
* The Bottom Line (Forward Somersault Stunner)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Retired or Inactive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Whether retired, injured, or on leave for personal reasons, these wrestlers are not currently active in the ORW roster.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling&amp;diff=202148</id>
		<title>Outer Rim Wrestling</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling&amp;diff=202148"/>
		<updated>2026-08-12T20:37:43Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Replaced content with &amp;quot;&amp;lt;noinclude&amp;gt;&amp;lt;tabber&amp;gt; |-|Outer Rim Wrestling= {{:Outer Rim Wrestling/Main}}  |-|OOC and Match Guidelines= {{:Outer Rim Wrestling/OOC and Match Guidelines}}  |-|NPC Wrestlers= {{:Outer Rim Wrestling/NPC Wrestlers}} &amp;lt;/tabber&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Outer Rim Wrestling=&lt;br /&gt;
{{:Outer Rim Wrestling/Main}}&lt;br /&gt;
&lt;br /&gt;
|-|OOC and Match Guidelines=&lt;br /&gt;
{{:Outer Rim Wrestling/OOC and Match Guidelines}}&lt;br /&gt;
&lt;br /&gt;
|-|NPC Wrestlers=&lt;br /&gt;
{{:Outer Rim Wrestling/NPC Wrestlers}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling/Main&amp;diff=202147</id>
		<title>Outer Rim Wrestling/Main</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Outer_Rim_Wrestling/Main&amp;diff=202147"/>
		<updated>2026-08-12T20:36:42Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Created page with &amp;quot;{{Construction}}  {{Eras|nor}}{{Organization|name=Outer Rim Wrestling|founder=Alex Draconis|founded=42 ABY|era=New Order era|members=*Killer Whale|image=250px|location=Hod Haran&amp;#039;s Folly}} Following the buyout and subsequent consolidation with the [https://www.darkjedibrotherhood.com/competitions/18346 &amp;#039;&amp;#039;&amp;#039;Galactic Wrestling Federation&amp;#039;&amp;#039;&amp;#039;], &amp;#039;&amp;#039;&amp;#039;Outer Rim Wrestling&amp;#039;&amp;#039;&amp;#039; is the premier professional wrestling entertainme...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
&lt;br /&gt;
{{Eras|nor}}{{Organization|name=Outer Rim Wrestling|founder=[[Alex Draconis]]|founded=42 ABY|era=[[New Order era]]|members=*[[charactersheet:23557|Killer Whale]]|image=[[File:Orw logo.jpg|250px]]|location=[[Hod Haran&#039;s Folly]]}}&lt;br /&gt;
Following the buyout and subsequent consolidation with the [https://www.darkjedibrotherhood.com/competitions/18346 &#039;&#039;&#039;Galactic Wrestling Federation&#039;&#039;&#039;], &#039;&#039;&#039;Outer Rim Wrestling&#039;&#039;&#039; is the premier professional wrestling entertainment promotion in the galaxy.  Owned and operated by [[Alex Draconis]], ORW is devoted to providing galactic-quality displays of action and athleticism while also maintaining the highest possible standards of health and safety for its wrestlers.  While based out of the Parjai Arena at the Hotel Tome&#039;tayl at [[Hod Haran&#039;s Folly]], ORW is a travelling act putting on events at arenas and venues all across the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Business Operations ===&lt;br /&gt;
Outer Rim Wrestling operates as an independent company owned by &#039;&#039;&#039;Alex Draconis&#039;&#039;&#039;, to provide entertainment around the galaxy as well as promote the athletic and performance art of professional wrestling.  All wrestlers in the organization are provided a base salary, with additional bonuses provided for promotional work and tasks outside their performances at events and in the ring.  Additionally, all wrestlers are provided a 30% cut of merchandising involving their character and likeness (this cut is divided for merchandise involving multiple performers) and an option is provided for wrestlers either retiring or leaving the company to negotiate a buy out for the IP of their ring persona.&lt;br /&gt;
&lt;br /&gt;
A comprehensive healthcare plan is provided for the wrestlers in order to keep them in fighting shape, including nutrition and fitness programs sponsored by the organization.  A financial advisor is kept on staff for the organization to provide advice and work with the performers to ensure a strong financial future; in pursuit of this same goal, ORW provides an opt-in company-matched retirement plan with bonus contributions from the organization for every 5 years of service.&lt;br /&gt;
&lt;br /&gt;
All wrestlers are given the option to join a union organized in conjunction between performing arts and athletic organizations, with scheduled annual negotiations between the union and the organization regarding salary, benefits, and other employment-related matters.  While ORW doesn&#039;t directly encourage or discourage its wrestlers in regard to the union, they do provide full transparency on dealings with the union to all wrestlers upon request.&lt;br /&gt;
&lt;br /&gt;
=== Roster ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;ORW Champion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The &#039;&#039;&#039;ORW Champion&#039;&#039;&#039; is the current holder of the Undisputed Galactic Champion belt.  The championship match takes place each year at Galactamania, and is one of the most anticipated matches every year.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;Killer Whale&#039;&#039;&#039;&amp;lt;br&amp;gt; The Hulking Herglic &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|  Killer Whale is a boisterous and fun-loving giant, bringing an immense positive energy to the ring.  His whole career has been spent as a symbol of hope and justice in the ring, as well as being the public face of Outer Rim Wrestling.&lt;br /&gt;
|&lt;br /&gt;
* Slammu (Dangan Bomb)&lt;br /&gt;
* Cetacean Spike (Tiger Driver)&lt;br /&gt;
* Tsunami Crash (Stinger Splash)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Tag Champions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The Galactic Team Championship belt is a highly sought after symbol of power and skill, marking its holders as the &#039;&#039;&#039;Tag Team Champions&#039;&#039;&#039; of the ORW.  The championship match for this belt takes place every year at Gra&#039;tua.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Vacant&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Vacant&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Active Wrestlers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The roster of currently active wrestlers taking part in ORW activities, not currently holding a championship.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:26592|Baro Bokko]]&#039;&#039;&#039;&lt;br /&gt;
|An up-and-coming talent in ORW, Baro is a tweener whose style is best described as a &amp;quot;Hardcore Bruiser.&amp;quot; He thrives in the chaos of close-quarters combat, and combines crushing strikes, arena-shaking throws, and relentless pressure with a willingness to use weapons to vicious effect. A tweener supposedly raised in the Shadowlands of Kashyyyk, Baro is a hal-Lurmen, half-Wookiee powerhouse. &lt;br /&gt;
|&lt;br /&gt;
* Dead Drop (a release German suplex)&lt;br /&gt;
* Grinning End (a pumphandle powerslam)&lt;br /&gt;
* Breakpoint (inverted phoenix splash)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:24454|The Golden Sage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Nejj Ithurinos]] goes by the in-ring name &amp;quot;The Golden Sage&amp;quot; when performing. More Bio To Come.&lt;br /&gt;
|&lt;br /&gt;
* The Golden Path (a jumping cutter)&lt;br /&gt;
* Enhance Your Calm (hands-in-pockets counter into corkscrew stunner)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:25830|Mr. McMando]]&#039;&#039;&#039;&lt;br /&gt;
| The money-obsessed owner of ORW, who very occasionally takes to the ring to show his physical prowess.  In the end, it&#039;s just business!&lt;br /&gt;
|&lt;br /&gt;
* The Power of Money (Elevated Boston Crab)&lt;br /&gt;
* The Bottom Line (Forward Somersault Stunner)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Retired or Inactive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Whether retired, injured, or on leave for personal reasons, these wrestlers are not currently active in the ORW roster.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox5&amp;diff=202141</id>
		<title>User:Bograt/sandbox5</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox5&amp;diff=202141"/>
		<updated>2026-08-12T19:57:26Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Outer Rim Wrestling=&lt;br /&gt;
{{:Outer Rim Wrestling}}&lt;br /&gt;
&lt;br /&gt;
|-|OOC and Match Guidelines=&lt;br /&gt;
{{:Outer Rim Wrestling/OOC and Match Guidelines}}&lt;br /&gt;
&lt;br /&gt;
|-|NPC Wrestlers=&lt;br /&gt;
{{User:Bograt/sandbox6}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox5&amp;diff=202136</id>
		<title>User:Bograt/sandbox5</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox5&amp;diff=202136"/>
		<updated>2026-08-12T19:50:52Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Replaced content with &amp;quot;&amp;lt;noinclude&amp;gt;&amp;lt;tabbertransclude&amp;gt; Outer Rim Wrestling|Outer Rim Wrestling Outer Rim Wrestling/OOC and Match Guidelines|OOC and Match Guidelines User:Bograt/sandbox6|NPC Wrestlers &amp;lt;/tabbertransclude&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;tabbertransclude&amp;gt;&lt;br /&gt;
Outer Rim Wrestling|Outer Rim Wrestling&lt;br /&gt;
Outer Rim Wrestling/OOC and Match Guidelines|OOC and Match Guidelines&lt;br /&gt;
User:Bograt/sandbox6|NPC Wrestlers&lt;br /&gt;
&amp;lt;/tabbertransclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox6&amp;diff=202135</id>
		<title>User:Bograt/sandbox6</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox6&amp;diff=202135"/>
		<updated>2026-08-12T19:50:26Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Created page with &amp;quot;All wrestlers included on this page are NPCs, available for use in promos, matches, and any other ORW activities.  They can be assumed to have anywhere from +1 to +3 in relevant Skills (Might, Stamina, Resolve, Athletics, Martial Arts) and little else.  Unless otherwise noted (under &amp;#039;Discipline&amp;#039;) these wrestlers do not have any access to the Force.  {{#tag:tabber | Shwarma the Hutt = {{NPCNoSheetVert |headshot=Orw logo.jpg |name=Shwarma the Hutt |species=Hutt |position=W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All wrestlers included on this page are NPCs, available for use in promos, matches, and any other ORW activities.  They can be assumed to have anywhere from +1 to +3 in relevant Skills (Might, Stamina, Resolve, Athletics, Martial Arts) and little else.  Unless otherwise noted (under &#039;Discipline&#039;) these wrestlers do not have any access to the Force.&lt;br /&gt;
&lt;br /&gt;
{{#tag:tabber |&lt;br /&gt;
Shwarma the Hutt =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=Shwarma the Hutt&lt;br /&gt;
|species=Hutt&lt;br /&gt;
|position=Wrestler (Monster Heel)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=Big Man&lt;br /&gt;
|age=853&lt;br /&gt;
|heightweight=4.2m (13&#039;9&amp;quot;)/385kg (850 lbs)&lt;br /&gt;
|pronouns=He/Him&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Durasteel Dan =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=Durasteel Dan&lt;br /&gt;
|species=Droid&lt;br /&gt;
|position=Wrestler (Face)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=Hardcore&lt;br /&gt;
|age=6&lt;br /&gt;
|heightweight=1.65m (5&#039;5&amp;quot;)/180kg (395 lbs)&lt;br /&gt;
|pronouns=They/Them&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Darth Vicious =&lt;br /&gt;
{{NPCNoSheetVert&lt;br /&gt;
|headshot=Orw logo.jpg&lt;br /&gt;
|name=Darth Vicious&lt;br /&gt;
|species=Togruta&lt;br /&gt;
|position=Wrestler (Sinister Heel)&lt;br /&gt;
|affiliation=Outer Rim Wrestling&lt;br /&gt;
|discipline=Technician (Force User)&lt;br /&gt;
|age=36&lt;br /&gt;
|heightweight=1.75m (5&#039;10&amp;quot;)/85kg (185 lbs)&lt;br /&gt;
|pronouns=He/Him&lt;br /&gt;
|bg1=tomato&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox5&amp;diff=202134</id>
		<title>User:Bograt/sandbox5</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox5&amp;diff=202134"/>
		<updated>2026-08-12T19:36:25Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;tabbertransclude&amp;gt;&lt;br /&gt;
Outer Rim Wrestling|Outer Rim Wrestling&lt;br /&gt;
Outer Rim Wrestling/OOC and Match Guidelines|OOC and Match Guidelines&lt;br /&gt;
Outer Rim Wrestling/NPC Wrestlers|NPC Wrestlers&lt;br /&gt;
&amp;lt;/tabbertransclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Eras|nor}}{{Organization|name=Outer Rim Wrestling|founder=[[Alex Draconis]]|founded=42 ABY|era=[[New Order era]]|members=*[[charactersheet:23557|Killer Whale]]|image=[[File:Orw logo.jpg|250px]]|location=[[Hod Haran&#039;s Folly]]}}&lt;br /&gt;
Following the buyout and subsequent consolidation with the [https://www.darkjedibrotherhood.com/competitions/18346 &#039;&#039;&#039;Galactic Wrestling Federation&#039;&#039;&#039;], &#039;&#039;&#039;Outer Rim Wrestling&#039;&#039;&#039; is the premier professional wrestling entertainment promotion in the galaxy.  Owned and operated by [[Alex Draconis]], ORW is devoted to providing galactic-quality displays of action and athleticism while also maintaining the highest possible standards of health and safety for its wrestlers.  While based out of the Parjai Arena at the Hotel Tome&#039;tayl at [[Hod Haran&#039;s Folly]], ORW is a travelling act putting on events at arenas and venues all across the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Business Operations ===&lt;br /&gt;
Outer Rim Wrestling operates as an independent company owned by &#039;&#039;&#039;Alex Draconis&#039;&#039;&#039;, to provide entertainment around the galaxy as well as promote the athletic and performance art of professional wrestling.  All wrestlers in the organization are provided a base salary, with additional bonuses provided for promotional work and tasks outside their performances at events and in the ring.  Additionally, all wrestlers are provided a 30% cut of merchandising involving their character and likeness (this cut is divided for merchandise involving multiple performers) and an option is provided for wrestlers either retiring or leaving the company to negotiate a buy out for the IP of their ring persona.&lt;br /&gt;
&lt;br /&gt;
A comprehensive healthcare plan is provided for the wrestlers in order to keep them in fighting shape, including nutrition and fitness programs sponsored by the organization.  A financial advisor is kept on staff for the organization to provide advice and work with the performers to ensure a strong financial future; in pursuit of this same goal, ORW provides an opt-in company-matched retirement plan with bonus contributions from the organization for every 5 years of service.&lt;br /&gt;
&lt;br /&gt;
All wrestlers are given the option to join a union organized in conjunction between performing arts and athletic organizations, with scheduled annual negotiations between the union and the organization regarding salary, benefits, and other employment-related matters.  While ORW doesn&#039;t directly encourage or discourage its wrestlers in regard to the union, they do provide full transparency on dealings with the union to all wrestlers upon request.&lt;br /&gt;
&lt;br /&gt;
=== Roster ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;ORW Champion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The &#039;&#039;&#039;ORW Champion&#039;&#039;&#039; is the current holder of the Undisputed Galactic Champion belt.  The championship match takes place each year at Galactamania, and is one of the most anticipated matches every year.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;Killer Whale&#039;&#039;&#039;&amp;lt;br&amp;gt; The Hulking Herglic &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
|  Killer Whale is a boisterous and fun-loving giant, bringing an immense positive energy to the ring.  His whole career has been spent as a symbol of hope and justice in the ring, as well as being the public face of Outer Rim Wrestling.&lt;br /&gt;
|&lt;br /&gt;
* Slammu (Dangan Bomb)&lt;br /&gt;
* Cetacean Spike (Tiger Driver)&lt;br /&gt;
* Tsunami Crash (Stinger Splash)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Tag Champions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The Galactic Team Championship belt is a highly sought after symbol of power and skill, marking its holders as the &#039;&#039;&#039;Tag Team Champions&#039;&#039;&#039; of the ORW.  The championship match for this belt takes place every year at Gra&#039;tua.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Vacant&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Vacant&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Active Wrestlers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | The roster of currently active wrestlers taking part in ORW activities, not currently holding a championship.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:26592|Baro Bokko]]&#039;&#039;&#039;&lt;br /&gt;
|An up-and-coming talent in ORW, Baro is a tweener whose style is best described as a &amp;quot;Hardcore Bruiser.&amp;quot; He thrives in the chaos of close-quarters combat, and combines crushing strikes, arena-shaking throws, and relentless pressure with a willingness to use weapons to vicious effect. A tweener supposedly raised in the Shadowlands of Kashyyyk, Baro is a hal-Lurmen, half-Wookiee powerhouse. &lt;br /&gt;
|&lt;br /&gt;
* Dead Drop (a release German suplex)&lt;br /&gt;
* Grinning End (a pumphandle powerslam)&lt;br /&gt;
* Breakpoint (inverted phoenix splash)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:24454|The Golden Sage]]&#039;&#039;&#039;&lt;br /&gt;
| [[Nejj Ithurinos]] goes by the in-ring name &amp;quot;The Golden Sage&amp;quot; when performing. More Bio To Come.&lt;br /&gt;
|&lt;br /&gt;
* The Golden Path (a jumping cutter)&lt;br /&gt;
* Enhance Your Calm (hands-in-pockets counter into corkscrew stunner)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orw logo.jpg|130px]]&lt;br /&gt;
| &#039;&#039;&#039;[[charactersheet:25830|Mr. McMando]]&#039;&#039;&#039;&lt;br /&gt;
| The money-obsessed owner of ORW, who very occasionally takes to the ring to show his physical prowess.  In the end, it&#039;s just business!&lt;br /&gt;
|&lt;br /&gt;
* The Power of Money (Elevated Boston Crab)&lt;br /&gt;
* The Bottom Line (Forward Somersault Stunner)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;| &#039;&#039;&#039;Retired or Inactive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; | Whether retired, injured, or on leave for personal reasons, these wrestlers are not currently active in the ORW roster.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Details&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Short Bio&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Signature Moves&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Tomato&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox5&amp;diff=202133</id>
		<title>User:Bograt/sandbox5</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox5&amp;diff=202133"/>
		<updated>2026-08-12T19:33:41Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabbertransclude&amp;gt;&lt;br /&gt;
Outer Rim Wrestling|ORW&lt;br /&gt;
&amp;lt;/tabbertransclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox5&amp;diff=202132</id>
		<title>User:Bograt/sandbox5</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox5&amp;diff=202132"/>
		<updated>2026-08-12T19:33:28Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Created page with &amp;quot;&amp;lt;tabbertransclude&amp;gt; Outer Rim Wrestling|ORW &amp;lt;/tabbertransclude&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabbertransclude&amp;gt;&lt;br /&gt;
Outer Rim Wrestling|ORW&lt;br /&gt;
&amp;lt;/tabbertransclude&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202131</id>
		<title>User:Bograt/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Bograt/sandbox&amp;diff=202131"/>
		<updated>2026-08-12T19:30:22Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a test case for including &amp;lt;span title=&amp;quot;Your tip is a tool!&amp;quot; style=&amp;quot;border-bottom: 1px dotted; cursor: help;&amp;quot;&amp;gt;tooltips&amp;lt;/span&amp;gt; in our base Wiki loadout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WIP for cleaning up and reorganizing the multiple Creation/Editing tutorial pages we have:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{|table align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background: #111&amp;quot;| &#039;&#039;&#039;Common Markup Codes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{|table align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed fancy&amp;quot; style=&amp;quot;clear:both&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#222; padding: 0.2em; font-family: sans-serif; font-size: 0.9em; text-align:center;&amp;quot; | Applies Anywhere&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background:#222; padding: 0.2em; font-family: sans-serif; font-size: 0.9em; text-align:center;&amp;quot; |  Applies anywhere&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #111; padding: 0.3em; text-align:center;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #111; padding: 0.3em; text-align:center;&amp;quot; | &#039;&#039;&#039;You type&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #111; padding: 0.3em; text-align:center;&amp;quot; | &#039;&#039;&#039;You get&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Italicise text&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;italic&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;italic&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top:1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
| Bold text&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;bold&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;bold&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top:1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
| Bold and italic&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039;bold &amp;amp; italic&#039;&#039;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;bold &amp;amp; italic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top:1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
| Internal link&lt;br /&gt;
(within DJBWiki)&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;&#039;&#039;Note: Change Main Page to the article name&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Main Page]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Main Page|display text]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
[[Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Main Page|display text]]&lt;br /&gt;
|- &lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top:1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
| Redirect to another page&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;#REDIRECT [[Main Page]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
| &amp;lt;big&amp;gt;↳&amp;lt;/big&amp;gt; [[Main Page]]&lt;br /&gt;
|- &lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top:1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
| External link&lt;br /&gt;
(to other websites)&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[http://www.example.org]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[http://www.example.org display text]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;http://www.example.org&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[http://www.example.org 1]&lt;br /&gt;
[http://www.example.org display text]&lt;br /&gt;
[http://www.example.org]&lt;br /&gt;
|- &lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top:1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
Sign your posts on talk pages&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
[[Special:MyPage|Your username]] 20:12, 1 April 2011 (UTC) &lt;br /&gt;
|- &lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: 1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
|  Links to a dossier&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[dossier:3491|displayed text]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|  [[dossier:3491|display text]]&lt;br /&gt;
|- &lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: 1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
|  Links to a [[starwars:Main_Page|Wookieepedia]] page&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[starwars:Galactic Empire|displayed text]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|  [[starwars:Galactic_Empire|display text]]&lt;br /&gt;
|-  &lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: 1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
|  Reference Link&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref name=&amp;quot;Linked Reference Name&amp;quot;&amp;gt;[Link to Referenced Page or Document]&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|  &amp;lt;ref name=&amp;quot;Linked Reference Name&amp;quot;&amp;gt;[Link to Referenced Page or Document]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: 1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
|  Reference List&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{reflist|colwidth=30em}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|  {{reflist|colwidth=30em}}&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: 1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
|  No Wikia Formatting&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|  {{reflist|colwidth=30em}}&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: 1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
|  New Line&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: 1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
|  Big Text&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|  &amp;lt;big&amp;gt;Text&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: 1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
|  Small Text&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|  &amp;lt;small&amp;gt;Text&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: 1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
|  Superscript&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|  &amp;lt;sup&amp;gt;Text&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: 1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
|  Subscript&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sub&amp;gt;&amp;lt;/sub&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
|  &amp;lt;sub&amp;gt;Text&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background: #222&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
{|table align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed fancy&amp;quot; style=&amp;quot;clear:both&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#222; padding: 0.2em; font-family: sans-serif; font-size: 0.9em; text-align:center;&amp;quot; | Applies Anywhere&lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background:#222; padding: 0.2em; font-family: sans-serif; font-size: 0.9em; text-align:center;&amp;quot; |  Applies only at the beginning of the line&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #111; padding: 0.3em; text-align:center;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background: #111; padding: 0.3em; text-align:center;&amp;quot; | &#039;&#039;&#039;You type&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #111; padding: 0.3em; text-align:center;&amp;quot; | &#039;&#039;&#039;You get&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Headings&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:0.9em;&amp;quot;&amp;gt;&#039;&#039;A Table of Contents will automatically be generated when four headings are added to an article.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;== Level 1 ==&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;=== Level 2 ===&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;==== Level 3 ====&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;===== Level 4 =====&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;====== Level 5 ======&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
__NOTOC__&lt;br /&gt;
==  Level 1  ==&lt;br /&gt;
===  Level 2  ===&lt;br /&gt;
====  Level 3  ====&lt;br /&gt;
=====  Level 4  =====&lt;br /&gt;
======  Level 5  ======&lt;br /&gt;
|- &lt;br /&gt;
|  colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top:1px solid #cee0f2;&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
| Bullet list&lt;br /&gt;
| &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;* one&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;* two&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;** two point one&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;* three&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
* one&lt;br /&gt;
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		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202130</id>
		<title>Hod Haran&#039;s Folly</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202130"/>
		<updated>2026-08-12T19:26:24Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;tabbertransclude&amp;gt;&lt;br /&gt;
Hod Haran&#039;s Folly|The Folly&lt;br /&gt;
Alex Draconis|Alex&lt;br /&gt;
&amp;lt;/tabbertransclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Nominated}}&lt;br /&gt;
{{italic title}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|name=Hod Haran&#039;s Folly&lt;br /&gt;
|length=5km&lt;br /&gt;
|width=5km&lt;br /&gt;
|height=500m&lt;br /&gt;
|role=Luxury resort, casino, and entertainment station&lt;br /&gt;
|owners=[[Alex Draconis|Alex Draconis]]&lt;br /&gt;
|manufacturer=Stalker Shipyards Limited&lt;br /&gt;
|model=Custom Built&lt;br /&gt;
|location=[[Gethsemane|Gethsemane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hod Haran&#039;s Folly&#039;&#039;&#039;&#039;&#039; is a custom-designed space station manufactured by Stalker Shipyards Limited.  It was originally built as a personal estate for a well-off bounty hunter and a recreation and entertainment facility for his cadre. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In 42 ABY, [[Alex Draconis]] had the station transported from the Lyarna System where it had sat unused and dormant to the orbit of [[Gethsemane]] in the [[Dajorra System]].  At great personal expense, he had the station renovated and retrofitted into being a premier destination for luxury, entertainment, and gambling.  While Alex does personally own a number of the businesses located on the station, the majority of them are owned by other individuals or companies and operate either under lease or through business agreement with the station.&lt;br /&gt;
&lt;br /&gt;
As part of the agreement between Alex and the Clan Arcona for allowing him to set up the station around Gethsemane, all primary services at locations on the station owned and operated by Alex are available free-of-charge to members of the Clan.  This includes meals at restaurants, rooms at hotels, drinks at bars and clubs, and any entrance fees for entertainment venues.&lt;br /&gt;
&lt;br /&gt;
== Station Layout ==&lt;br /&gt;
The station is comprised of four levels plus an administrative and logistics sublevel, all built around a central turbolift lobby and covered by a [[starwars:transparisteel|transparisteel]] dome.  There is an electromagnetic mesh integrated into the dome, allowing for station operations to control and filter the amount and quality of light visible at the various areas throughout the station.  While this is typically left to an established day-night cycle, there are sometimes alterations made for certain special occasions or events.&lt;br /&gt;
&lt;br /&gt;
The turbolifts are likewise primarily constructed of transparisteel to allow guests a clear view both of the station environs as well as out the dome as they travel between levels.  Ornate gold panels and railings adorn the interior of the turbolift cab.  One turbolift in each section is reserved for staff and official business use, to allow for no delays in traversing the station in order to provide top-quality service.  The central turbolift is heavily secured and accessible only by the owner of the station and his specifically invited guests, and is also the only way to gain access to the highest level of the station where his personal residence is located.&lt;br /&gt;
&lt;br /&gt;
=== Sublevel - Administration, Maintenance, Logistics ===&lt;br /&gt;
Beneath the first level of the station is a level which houses the various offices, warehouses, staff residential areas, and other logistical necessities for day-to-day operations of the station.  This level is not at all open to the public, and even the owner&#039;s invited guests are not permitted access to this level without specific reasoning and permission granted by the owner or one of his direct staff.&lt;br /&gt;
&lt;br /&gt;
==== Business Offices ====&lt;br /&gt;
A small section of the sublevel near to the turbolifts is devoted to the business offices of the station itself.  While each individual business located aboard the station is expected to maintain their own records and business practices, the station administration office retains records of what businesses have been granted lease to operate aboard the station, what the terms of those leases are, and records of any vendor or transport contracts maintained by those businesses.  The staff of this office work directly with the owners and managers of the businesses aboard the station as well as the estate staff for the owner&#039;s personal estate to ensure that supply needs are met, business concerns are addressed, and that overall the station as a whole maintains smooth operations both for its guests and tenants.&lt;br /&gt;
&lt;br /&gt;
==== Security Station ====&lt;br /&gt;
One of the few areas of the station almost entirely unchanged from its previous purpose as the personal domain of a highly successful bounty hunter, the security station of Hod Haran&#039;s Folly is isolated at the far end of the sublevel.  Temporary holding cells are arranged in two blocks, with enough capacity to hold around one hundred prisoners.  Most of these arrangements are in group cells designed for around ten occupants, with a few more secure individual cells.  The area itself is not designed for long-term incarceration, but rather temporary holding until transport or release can be arranged.&lt;br /&gt;
&lt;br /&gt;
The security office itself houses monitoring systems for the station&#039;s security cameras, a locker room area for the private security force, and a secured armory utilized for station defense in the highly unlikely event of an attack.  The security force of Hod Haran&#039;s Folly is run with the utmost efficiency by Berik Awaud, a &amp;quot;retired&amp;quot; Mandalorian mercenary.&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Berik_Awaud.png|name=Berik Awaud|species=Human (Mandalorian)|position=Head of Hod Haran&#039;s Folly Security|affiliation=Hod Haran&#039;s Folly|discipline=Mercenary|age=44|heightweight=5&#039;9&amp;quot; / 230 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
==== Cargo Area ====&lt;br /&gt;
&lt;br /&gt;
The sublevel contains a large cargo area, suitable for docking a half dozen freighters at a time.  This cargo area manages the import of goods at pretty much all times, the logistical needs of maintaining a station the size of the Folly requiring a constant influx of material such as food, fuel supplies, and maintenance materials.  Very little is exported from Hod Haran&#039;s Folly, since its primary purpose is for entertainment and leisure, but what few goods are sent out are also handled through the cargo docks.&lt;br /&gt;
&lt;br /&gt;
A veteran crew of cargo loaders - both organic and droid - work in the Cargo Area to ensure that everything is moved through quickly and efficiently to keep the Folly running smoothly.&lt;br /&gt;
&lt;br /&gt;
==== Residential Area ====&lt;br /&gt;
&lt;br /&gt;
The largest section of the sublevel is given over to permanent residential areas for the permanent residents of the station.  While many employees live off-site at various planets around the Dajorra system, many more still live on the station itself.  Prevalent apartment complexes provide first-class amenities for single- or double-occupancy situations, while multiple districts of single-family homes are available for those whose living situations involve a few more people under one roof.&lt;br /&gt;
&lt;br /&gt;
All of these housing options are provided free-of-charge to the staff of the station and their families, as part of the benefits package for working aboard Hod Haran&#039;s Folly.  This is provided by the station owner to anyone who owns or operates a business on the Folly, not just his own staff and employees.&lt;br /&gt;
&lt;br /&gt;
=== Level 1 - Market, Hotels, Casinos ===&lt;br /&gt;
&lt;br /&gt;
==== Landing Bays ====&lt;br /&gt;
[[File:Base Level.png|thumb|Level 1 of Hod Haran&#039;s Folly]]&lt;br /&gt;
The base level of the Folly has four major landing bay areas.  The &amp;quot;eastern&amp;quot; two of these are set up for the arrival and departure of larger public transport ships, including free shuttle services from [[Selen]] and other inhabited areas of the Dajorra system.  The &amp;quot;north&amp;quot; and &amp;quot;south&amp;quot; ends of the station are also set up to allow for docking tube transfers from larger capital ships, and Hod Haran&#039;s Folly is a frequent stop for many luxury cruise lines which operate in the area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;western&amp;quot; set of landing bays are for private ships, with one being equipped to handle smaller craft such as starfighters and shuttles while the other is designed to accommodate larger craft such as freighters, yachts, and larger transport ships.  These docking facilities are supplied with refueling stations, as well as the ability to request restock and resupply from the station&#039;s stores at a reasonable rate.&lt;br /&gt;
&lt;br /&gt;
In total, between all landing and docking facilities, the station is equipped to handle up to 3500 ships of various sizes and classes at any given time.&lt;br /&gt;
&lt;br /&gt;
Just at the exit from each docking platform are stations for check-in, ship registration, and general station information where guests can speak with station staff.&lt;br /&gt;
&lt;br /&gt;
==== Market District (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Teal&amp;lt;/span&amp;gt; Buildings) (Any unlisted lots are currently Available) ====&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Market District&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Lot ID&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Business&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |M4-2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Finer Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|An importer of silks and other of the finest fabrics from around the galaxy; run by Auren Ten&#039;ar&#039;ak, an experienced Hapan trader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |M5-5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Many Bothan&#039;s Dice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|A store which specializes in puzzles, logic games, and other tabletop hobby entertainments; owned and operated by a Bothan named Aldren&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | M6-5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Zig And Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Also known as &amp;quot;Zings&amp;quot;, this quirky shop is Zigs first commercial retail effort. The small shop is made up of entirely industrial looking, self-built counters, shelves, displays, and storage arrays all made from recycled parts and materials by her own hand. The shop specializes in hard-to-find parts, but sells them at an affordable cost. It also features some of her own inventions and designs, modifications, and of course repairs. If given a quote from another shop, Zig and the shops lone employee:  Kelviin the Wookiee, will either repair it for cheaper, or at least explain why the cost is as high. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hotel District (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== Hotel Tome&#039;tayl =====&lt;br /&gt;
The Hotel Tome&#039;tayl, owned and operated by Alex Draconis, is a themed hotel located in the hotel district nearest to the turbolifts.  It is designed in the fashion of the planet Mandalore long before the Purge, and even before the Mandalorian Excision of 738 BBY which did great damage to the ecosystem of the world.  Built based off both Alex&#039;s personal memories of the world as well as historical records, various areas of the hotel recreate the lush northern [https://starwars.fandom.com/wiki/Veshok Veshok] forests, the harsh-but-beautiful white sand deserts, and the gorgeous rolling hills and grasslands surrounding the old capital of [https://starwars.fandom.com/wiki/Keldabe Keldabe].&lt;br /&gt;
&lt;br /&gt;
Aside from the entrance lobby with check-in and reception desks, the first floor of the hotel is almost entirely given over to a recreation of &#039;&#039;Chortav Meshurkaane&#039;&#039; (&amp;quot;Gem-Cutter&#039;s Street&amp;quot;) the main market thoroughfare of Keldabe semi-officially referred to by the hotel staff as &amp;quot;The Mesh&amp;quot;.  Regular shops and tapcafs line the sides of the &amp;quot;street&amp;quot; while the center is dominated by colorful market stalls selling all manner of goods and souvenirs, mostly of Mandalorian fashion.  The far end of the the Mesh expands into a set of stalls arrayed in a makeshift food court offering a variety of Mandalorian street foods as well as an assortment of other snacks and street foods from around the galaxy, all prepared to the highest standards of quality in the Tome&#039;tayl kitchens.&lt;br /&gt;
&lt;br /&gt;
Attached on the first floor is the Parjai Arena, a 12,000 seat venue usable for large concerts, shows, and sporting events.  While the arena is used for a wide variety of events it is most notable for being the home arena of [[Outer Rim Wrestling]], the premier wrestling entertainment promotion in the galaxy.  The three major wrestling events each year are all held in this arena: Galactamania, Spring Slamtacular, and Gra&#039;tua.&lt;br /&gt;
&lt;br /&gt;
The first two room floors of the hotel are used for staff residency.  Each member of the staff is provided as part of their employment a room equivalent in design to the one-bedroom suites available elsewhere in the hotel.  These suites include a separate bedroom area including a large closet, a bathroom with full refresher unit, a small kitchen and dining area, and a living room.  For those members of staff which these living arrangements are not viable, such as those with families or other considerations, the hotel works with them to provide assistance and equivalent compensation toward their housing circumstances.&lt;br /&gt;
&lt;br /&gt;
Floors 4 through 13 are guest-available one-bedroom suites as described above.  Floors 14 through 20 are two-bedroom suites, with shared living spaces of kitchen, dining area and living room between the bedrooms, but each bedroom having its own closets and bathroom with full refresher units.  Also located on floor 20, accessible to all hotel guests, is the rooftop pool facility of the hotel.  This rooftop facility features two full size pools, an array of six hot tubs, a sauna, and a poolside bar for snacks and drinks.&lt;br /&gt;
&lt;br /&gt;
Floors 21 and 22 are each comprised of four Master Suite units.  These units have a large bedroom area with king-sized bed and walk-in closet, a bathroom area complete with refresher unit and a real-water bathtub large enough to accommodate most species, a full-sized kitchen and adjoining dining room with enough seating for eight, and a recreation and living room fully decked out with a state-of-the-art HoloNet entertainment system.  These suites can be customized in furnishing and décor at a small extra fee per guest&#039;s specifications.&lt;br /&gt;
&lt;br /&gt;
The hotel is managed by Hems, a Chiss graduate of the Greater Coruscant University&#039;s Business Administration program with a focus in Hospitality.  He is entrusted with the day-to-day operations of the hotel, as well as given full authority by the owner to make any relevant decisions regarding the overall business plan.  While usually calm and collected, Hems takes a dim view of anyone who attempts to take undue advantage of the generous and liberal policies of the station and has been known to eject guests who become too rowdy or entitled.{{NPCNoSheet|headshot=Folly-Dath&#039;em&#039;stovivt.png|name=Dath&#039;em&#039;stovivt &amp;quot;Hems&amp;quot;|species=Chiss|position=Manager of Hotel Tome&#039;tayl|affiliation=Hod Haran&#039;s Folly|discipline=Manager|age=35|heightweight=6&#039;2&amp;quot; / 220 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
==== Casino Row (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== The Gravant =====&lt;br /&gt;
The Gravant is a high-end casino which is operated under the direct control of Alex Draconis&#039; business concerns.  It is named after, in Alex&#039;s own words, &amp;quot;a real son-of-a-bitch who would smile and lie straight to your face while stabbing you in the back - sometimes literally.&amp;quot;  While the standard business model for a casino is to develop the illusion of chance, that your big win is just right around the corner - the next hand of Pazaak, the next pull of the slot lever - The Gravant instead operates under the policy of complete honesty about your chances.  The odds of winning every single game of chance are clearly posted at the locations of those games, as well as real-time statistics as to how much money has come in for a given table or machine compared against how much that particular table or machine has paid out.  This is all done, according to Alex, in the very same spirit of the casino&#039;s namesake - Alex claims it likely that Gravant would have said &amp;quot;The average person is too stupid to realize those numbers mean they&#039;re going to lose everything, and will gladly throw it all on the table anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of all the businesses operated by Draconis aboard the station, The Gravant is the one which receives no active advertisement, marketing, or any sort of push for participation from the station management.  Despite this, it remains a relatively popular entry among the Folly&#039;s casinos, as many take the clearly posted odds and obvious disdain for its clientele as a challenge - if they can beat The Gravant then it shows that their luck truly is extraordinary.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 - Restaurants, Clubs, Entertainment Venues ===&lt;br /&gt;
[[File:HodHaranLevel2.png|thumb|Level 2 of Hod Haran&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
==== Restaurants (&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
==== Clubs (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== Dragon&#039;s Den =====&lt;br /&gt;
The Dragon&#039;s Den is the premier cabaret host and hostess club aboard Hod Haran&#039;s Folly, built to exacting specifications provided by Alex Draconis.  The building has a stark, triangular design which serves to divide the club into three Halls: Crimson, Cerulean and Citrine.  In the center between these Halls are the business offices, kitchens, backstage and storage areas for the club.  On the second floor, the center is taken up by the manager&#039;s office with one-way glass looking out over each of the Halls so the manager can monitor and be aware of what is happening in the entirety of the club.  State-of-the-art soundproofing between each of the Halls as well as between the Halls and the exterior of the building prevents any sound bleed when things get loud.&lt;br /&gt;
&lt;br /&gt;
Each of the Halls share a common layout, though the specifics of the decor, furnishings and lighting are different for each Hall.  There are six floor-level booths and eight floor-level tables, a VIP balcony with four larger booths and six four-seater tables, a stage running the width of the Hall which can be configured for a variety of music and dance performances, and a small dance floor area in front of the stage.&lt;br /&gt;
&lt;br /&gt;
The Crimson Hall&#039;s motif is &amp;quot;fire&amp;quot;, with a heavy focus on reds and oranges in its aesthetic.  The booths and chairs are upholstered in red velvet surrounded by polished brass fittings, with the tabletops and other surfaces made of a vibrant red mahogany.  The stage is lit with alternating red, orange and yellow lights which gently flicker and transition in order to give a naturalistic flame effect.  The hosts and hostesses of the Crimson Hall always dress in flashy reds and oranges - sequins, latex, any material or adornment that gives off the effect of being bright and shiny - and typical have physical features such as hair color, skin complexion, or cosmetic choices which align with the aesthetic of the Hall.  Musical performances tend toward more toward up-tempo and rhythmic styles such as Jango, Minga and Jatz.  Food and drink in the Crimson Hall are served using tableware crafted from fire nodes, all having a slight luminous quality to them.&lt;br /&gt;
&lt;br /&gt;
The Cerulean Hall is aesthetically designed around &amp;quot;water&amp;quot;, leaning into blues and greens as its primary colors.  Lapis tabletops and a stage cut from a single massive lapis slab are surrounded by booths and tables of silver framing with blue velour fabric.  The lights shine in varying shades of blues, with a shimmering effect to lend the illusion of the acts on stage being underwater as they perform.  The hosts and hostesses of this Hall wear loose flowing garments in blues and blue-greens, and many of the staff working this Hall are of aquatic or amphibian species such as Nautolan, Chagrian, Mon Calamari, or Quarren.  The vibes in this Hall are more chill and relaxed, with softer musical stylings such as Bith Jazz, Dirge, and B&#039;ssa Nuuvu being some of the more prominent genres.  Dishes and glasses made of azurite are presented to guests partaking of food and drink in the Cerulean Hall.&lt;br /&gt;
&lt;br /&gt;
The Citrine Hall is designed around the concept of &amp;quot;light&amp;quot;, with yellows and stunningly bright whites dominating the color palette of the room.  Gleaming golden metal and white leather cushioning make up the seating arrangements of the Hall, with surfaces carved from polished marble for tabletops and the stage.  The lights of the Hall are bright and white, catching and sparkling off of Velmorite crystals inset in the walls and ceiling.  Staff of the Citrine Hall wear casual but elegant outfits typically in shiny gold colors and adorned with luminescent accessories to give off a constant glow.  This Hall is more focused on the kind of music that encourages dancing and active participation, hosting many acts in genres such as Gliz, Jizz and Swing-bop.  Guests dining in the Citrine Hall are served from glasses and dishes carved from chrysopaz gems, which shine astonishingly in the bright light of the Hall.&lt;br /&gt;
&lt;br /&gt;
The Den is managed by Leonie Moonshine, a young and enterprising Zeltron who started off as a hostess in the Crimson Hall - and still occasionally fills in as such on busier nights.  Alex was impressed by their dedication to their work, their ability to adapt and respond to unexpected situations and requests, and most importantly their ability to set and enforce boundaries with customers without a situation escalating out of control.  It was decided to give Leonie the chance to handle the Den while Alex was otherwise occupied and, thusfar, they have done nothing but exceed every expectation Alex had of them.{{NPCNoSheet|headshot=Folly-Leonie Moonshine.png|name=Leonie Moonshine|species=Zeltron|position=Manager of Dragon&#039;s Den Cabaret Club|affiliation=Hod Haran&#039;s Folly|discipline=Manager; Cabaret Hostess|age=24|heightweight=5&#039;2&amp;quot; / 105 lbs.|pronouns=Any}}&lt;br /&gt;
&lt;br /&gt;
==== Entertainment Venues (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== MFUG Bar =====&lt;br /&gt;
The MFUG is what could only be charitably described as a dive bar where music happens.  Dark and dingy by design, the black walls are covered with haphazardly plastered-up posters of the hundreds of different bands that have held shows on the low-rise stage that occupies an entire side of the relatively small venue.  Wooden high-top tables and accompanying stools - easily broken and just as easily replaced - festoon the floorspace of the bar, with dim lighting hiding the scratches and stains that mar their surfaces.&lt;br /&gt;
&lt;br /&gt;
Performances at MFUG tend toward more violent, brutal, or underground musical styles.  Well-known gonkrock, heavy-isotope, Herglic rage-metal, and wreckpunk bands have all passed across the stage in their time.  It is considered an honor to leave your band&#039;s mark on one of the two large round pillars that bracket the stage.&lt;br /&gt;
&lt;br /&gt;
The main bartender (and de facto manager) of MFUG is a young Cathar name Micusiat, who goes by &amp;quot;Mike&amp;quot; as it is far easier for a majority of species to pronounce.  Mike is generally fairly laid back and easy-going, having a cool and calm demeanor that makes him ideal for handling the usually rough and rowdy crowds that fill the bar just about every night.  However, despite his apparent gentleness, Mike is far from a pushover.  In his off time, Mike is an apprentice wrestler with the [[Outer Rim Wrestling]] federation and is more than capable of taking care of any problems that arise in MFUG well before the bouncers can make it to the commotion.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Micusiat.png|name=Micusiat &amp;quot;Mike&amp;quot;|species=Cathar|position=Bartender at MFUG|affiliation=Hod Haran&#039;s Folly|discipline=Bartender|age=22|heightweight=5&#039;6&amp;quot; / 185 lbs.|pronouns=They/Them}}&lt;br /&gt;
&lt;br /&gt;
=== Level 3 - Parks and Beaches ===&lt;br /&gt;
[[File:HodHaranFollyLevel3.png|alt=A layout of a space station level, split in half between beach and park|thumb|Level 3 of Hod Haran&#039;s Folly]]The third level of Hod Haran&#039;s Folly is the &amp;quot;nature&amp;quot; level, split in half between a picturesque beach (referred to as &amp;quot;Beachside&amp;quot;) and a park and botanical garden (referred to as &amp;quot;Parkside&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==== Beachside ====&lt;br /&gt;
Beachside on level 3 is dominated by a gorgeous sandy beach with simulated ocean.  Waves are generated - gentle waves in the shallower waters with more significant waves in the deeper sections - by a complicated magnetic force system which accurately emulates tidal motion.  There is a small stand right next to the elevator lobby where various equipment can be borrowed free-of-charge, maintained by the station.  Guests of the station have open access to beach blankets, collapsible beach chairs, towels, umbrellas, water floats, surfboards, one- and two-man kayaks and paddle boats.  There are changing rooms and shower stations nearby, which are also stocked with a variety of sunscreens of different formulations appropriate for different types of skin.&lt;br /&gt;
&lt;br /&gt;
At the far south and north ends of Beachside are beach cabin clusters available for rent.  Each cluster consists of six cabins, and there are two clusters at either end.  These cabins are managed by and can be rented through &#039;&#039;Tome&#039;tayl&#039;&#039;, and are furnished, maintained, and provided service at an equivalent level to the &amp;quot;high luxury&amp;quot; rooms of that hotel.&lt;br /&gt;
&lt;br /&gt;
There is a retractable concert venue located just shy of the shallows in the center of the beach.  Under most circumstances it is buried beneath and covered by the sand of the beach just deeply enough that guests casually playing and/or digging in the sand will not hit it.  With the mechanical design in place, it can be raised and put into use within an hour to provide a location for concerts on the beach as needed and scheduled.&lt;br /&gt;
&lt;br /&gt;
==== Parkside ====&lt;br /&gt;
Parkside is predominantly built around a nice, sparsely wooded grass park with a couple small hills perfect for picnics or relaxing on.  The trees and grass are managed through a recycled water system for both efficiency and environmental consciousness, making sure that no resources aboard the station go to waste.  Near the elevator lobby on the Parkside is a stand where things such as picnic blankets, kites, ball-and-gloves, and bicycles can be obtained by guests of the station.  One area toward the far east end of the park contains a retractable concert venue of similar design to the one located Beachside, used mostly for either concerts or theatrical performances in the park.&lt;br /&gt;
&lt;br /&gt;
The south end of Parkside, separated from the normal park by a hedge wall, is a botanical garden.  Many rare and endangered plants are grown here, with soil and atmospheric conditions controlled as much as possible to match to their natural environments.  The botanical garden is one of the few areas of the station not available to guests at all times - four hours of each day are reserved for a team of botanists to work on maintaining, cultivating and studying the plants in the garden to assist both with providing an enjoyable environment for guests and also with propagating these plants for redistribution and replanting around the galaxy.  The botanical garden is operated in a partnership with the Wellspring Society of the [[Aurora Collegium of Sciences]], and overseen by the Neti botanist Tena Ushul.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Tena_Ushul.png|name=Tena Ushul|species=Neti|position=Chief Botanist of Hod Haran&#039;s Folly|affiliation=Hod Haran&#039;s Folly|discipline=Force User|age=3122|heightweight=(appears) 5&#039;5&amp;quot; / 120 lbs.|pronouns=They/Them}}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 - Estate Level ===&lt;br /&gt;
[[File:HodHaranFollyEstate.png|thumb|Level 4 of Hod Haran&#039;s Folly, containing Alex Draconis&#039; personal estate]]&lt;br /&gt;
&lt;br /&gt;
==== Alex Draconis&#039; Estate ====&lt;br /&gt;
The topmost level of the station is reserved for the owner and his invited guests.  The grounds of the estate contain a private beach utilizing the same magnetic wave-motion technology as Beachside.  The back half of the grounds is set up as a nature preserve, with a &amp;quot;natural&amp;quot; forest and plains biome populated by many species of animals whose natural environments have become threatened.  There is also a small private garden isolated from the rest of the nature area, designed to be used for both hobby gardening and also as a meditation area for when somebody is looking to have a quiet, peaceful place to relax.&lt;br /&gt;
&lt;br /&gt;
The primary permanent &amp;quot;guest&amp;quot; of the Estate is Lady Raileera, an associate of Alex&#039;s.  The details of this association are not made particularly plain, and Alex will not explain if pressed on the matter.  What is clear from Raileera&#039;s mannerisms and behavior is that she is of some sort of nobility, and is used to things operating in a very particular way.  Since she is for all intents and purposes a resident of the Estate - and is there far more often than even Alex is - she has become the effective majordomo of the Estate and Alex has entrusted her with his full authority to keep the affairs of the private estate in order.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Raileera.png|name=Lady Raileera|species=Trianii|position=Guest/Majordomo|affiliation=Hod Haran&#039;s Folly|discipline=Noble|age=35|pronouns=She/Her|heightweight=6&#039;4&amp;quot; / 220 lbs.}}&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202129</id>
		<title>Hod Haran&#039;s Folly</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hod_Haran%27s_Folly&amp;diff=202129"/>
		<updated>2026-08-12T19:25:37Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;tabbertransclude&amp;gt;&lt;br /&gt;
Hod Haran&#039;s Folly|The Folly&lt;br /&gt;
Alex Draconis|Alex&lt;br /&gt;
&amp;lt;/tabbertransclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Nominated}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|name=Hod Haran&#039;s Folly&lt;br /&gt;
|length=5km&lt;br /&gt;
|width=5km&lt;br /&gt;
|height=500m&lt;br /&gt;
|role=Luxury resort, casino, and entertainment station&lt;br /&gt;
|owners=[[Alex Draconis|Alex Draconis]]&lt;br /&gt;
|manufacturer=Stalker Shipyards Limited&lt;br /&gt;
|model=Custom Built&lt;br /&gt;
|location=[[Gethsemane|Gethsemane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Hod Haran&#039;s Folly&#039;&#039;&#039;&#039;&#039; is a custom-designed space station manufactured by Stalker Shipyards Limited.  It was originally built as a personal estate for a well-off bounty hunter and a recreation and entertainment facility for his cadre. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In 42 ABY, [[Alex Draconis]] had the station transported from the Lyarna System where it had sat unused and dormant to the orbit of [[Gethsemane]] in the [[Dajorra System]].  At great personal expense, he had the station renovated and retrofitted into being a premier destination for luxury, entertainment, and gambling.  While Alex does personally own a number of the businesses located on the station, the majority of them are owned by other individuals or companies and operate either under lease or through business agreement with the station.&lt;br /&gt;
&lt;br /&gt;
As part of the agreement between Alex and the Clan Arcona for allowing him to set up the station around Gethsemane, all primary services at locations on the station owned and operated by Alex are available free-of-charge to members of the Clan.  This includes meals at restaurants, rooms at hotels, drinks at bars and clubs, and any entrance fees for entertainment venues.&lt;br /&gt;
&lt;br /&gt;
== Station Layout ==&lt;br /&gt;
The station is comprised of four levels plus an administrative and logistics sublevel, all built around a central turbolift lobby and covered by a [[starwars:transparisteel|transparisteel]] dome.  There is an electromagnetic mesh integrated into the dome, allowing for station operations to control and filter the amount and quality of light visible at the various areas throughout the station.  While this is typically left to an established day-night cycle, there are sometimes alterations made for certain special occasions or events.&lt;br /&gt;
&lt;br /&gt;
The turbolifts are likewise primarily constructed of transparisteel to allow guests a clear view both of the station environs as well as out the dome as they travel between levels.  Ornate gold panels and railings adorn the interior of the turbolift cab.  One turbolift in each section is reserved for staff and official business use, to allow for no delays in traversing the station in order to provide top-quality service.  The central turbolift is heavily secured and accessible only by the owner of the station and his specifically invited guests, and is also the only way to gain access to the highest level of the station where his personal residence is located.&lt;br /&gt;
&lt;br /&gt;
=== Sublevel - Administration, Maintenance, Logistics ===&lt;br /&gt;
Beneath the first level of the station is a level which houses the various offices, warehouses, staff residential areas, and other logistical necessities for day-to-day operations of the station.  This level is not at all open to the public, and even the owner&#039;s invited guests are not permitted access to this level without specific reasoning and permission granted by the owner or one of his direct staff.&lt;br /&gt;
&lt;br /&gt;
==== Business Offices ====&lt;br /&gt;
A small section of the sublevel near to the turbolifts is devoted to the business offices of the station itself.  While each individual business located aboard the station is expected to maintain their own records and business practices, the station administration office retains records of what businesses have been granted lease to operate aboard the station, what the terms of those leases are, and records of any vendor or transport contracts maintained by those businesses.  The staff of this office work directly with the owners and managers of the businesses aboard the station as well as the estate staff for the owner&#039;s personal estate to ensure that supply needs are met, business concerns are addressed, and that overall the station as a whole maintains smooth operations both for its guests and tenants.&lt;br /&gt;
&lt;br /&gt;
==== Security Station ====&lt;br /&gt;
One of the few areas of the station almost entirely unchanged from its previous purpose as the personal domain of a highly successful bounty hunter, the security station of Hod Haran&#039;s Folly is isolated at the far end of the sublevel.  Temporary holding cells are arranged in two blocks, with enough capacity to hold around one hundred prisoners.  Most of these arrangements are in group cells designed for around ten occupants, with a few more secure individual cells.  The area itself is not designed for long-term incarceration, but rather temporary holding until transport or release can be arranged.&lt;br /&gt;
&lt;br /&gt;
The security office itself houses monitoring systems for the station&#039;s security cameras, a locker room area for the private security force, and a secured armory utilized for station defense in the highly unlikely event of an attack.  The security force of Hod Haran&#039;s Folly is run with the utmost efficiency by Berik Awaud, a &amp;quot;retired&amp;quot; Mandalorian mercenary.&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Berik_Awaud.png|name=Berik Awaud|species=Human (Mandalorian)|position=Head of Hod Haran&#039;s Folly Security|affiliation=Hod Haran&#039;s Folly|discipline=Mercenary|age=44|heightweight=5&#039;9&amp;quot; / 230 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
==== Cargo Area ====&lt;br /&gt;
&lt;br /&gt;
The sublevel contains a large cargo area, suitable for docking a half dozen freighters at a time.  This cargo area manages the import of goods at pretty much all times, the logistical needs of maintaining a station the size of the Folly requiring a constant influx of material such as food, fuel supplies, and maintenance materials.  Very little is exported from Hod Haran&#039;s Folly, since its primary purpose is for entertainment and leisure, but what few goods are sent out are also handled through the cargo docks.&lt;br /&gt;
&lt;br /&gt;
A veteran crew of cargo loaders - both organic and droid - work in the Cargo Area to ensure that everything is moved through quickly and efficiently to keep the Folly running smoothly.&lt;br /&gt;
&lt;br /&gt;
==== Residential Area ====&lt;br /&gt;
&lt;br /&gt;
The largest section of the sublevel is given over to permanent residential areas for the permanent residents of the station.  While many employees live off-site at various planets around the Dajorra system, many more still live on the station itself.  Prevalent apartment complexes provide first-class amenities for single- or double-occupancy situations, while multiple districts of single-family homes are available for those whose living situations involve a few more people under one roof.&lt;br /&gt;
&lt;br /&gt;
All of these housing options are provided free-of-charge to the staff of the station and their families, as part of the benefits package for working aboard Hod Haran&#039;s Folly.  This is provided by the station owner to anyone who owns or operates a business on the Folly, not just his own staff and employees.&lt;br /&gt;
&lt;br /&gt;
=== Level 1 - Market, Hotels, Casinos ===&lt;br /&gt;
&lt;br /&gt;
==== Landing Bays ====&lt;br /&gt;
[[File:Base Level.png|thumb|Level 1 of Hod Haran&#039;s Folly]]&lt;br /&gt;
The base level of the Folly has four major landing bay areas.  The &amp;quot;eastern&amp;quot; two of these are set up for the arrival and departure of larger public transport ships, including free shuttle services from [[Selen]] and other inhabited areas of the Dajorra system.  The &amp;quot;north&amp;quot; and &amp;quot;south&amp;quot; ends of the station are also set up to allow for docking tube transfers from larger capital ships, and Hod Haran&#039;s Folly is a frequent stop for many luxury cruise lines which operate in the area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;western&amp;quot; set of landing bays are for private ships, with one being equipped to handle smaller craft such as starfighters and shuttles while the other is designed to accommodate larger craft such as freighters, yachts, and larger transport ships.  These docking facilities are supplied with refueling stations, as well as the ability to request restock and resupply from the station&#039;s stores at a reasonable rate.&lt;br /&gt;
&lt;br /&gt;
In total, between all landing and docking facilities, the station is equipped to handle up to 3500 ships of various sizes and classes at any given time.&lt;br /&gt;
&lt;br /&gt;
Just at the exit from each docking platform are stations for check-in, ship registration, and general station information where guests can speak with station staff.&lt;br /&gt;
&lt;br /&gt;
==== Market District (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Teal&amp;lt;/span&amp;gt; Buildings) (Any unlisted lots are currently Available) ====&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | Market District&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Lot ID&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Business&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |M4-2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Finer Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|An importer of silks and other of the finest fabrics from around the galaxy; run by Auren Ten&#039;ar&#039;ak, an experienced Hapan trader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |M5-5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&#039;&#039;&#039;&#039;&#039;Many Bothan&#039;s Dice&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|A store which specializes in puzzles, logic games, and other tabletop hobby entertainments; owned and operated by a Bothan named Aldren&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | M6-5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;&#039;&#039;Zig And Things&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Also known as &amp;quot;Zings&amp;quot;, this quirky shop is Zigs first commercial retail effort. The small shop is made up of entirely industrial looking, self-built counters, shelves, displays, and storage arrays all made from recycled parts and materials by her own hand. The shop specializes in hard-to-find parts, but sells them at an affordable cost. It also features some of her own inventions and designs, modifications, and of course repairs. If given a quote from another shop, Zig and the shops lone employee:  Kelviin the Wookiee, will either repair it for cheaper, or at least explain why the cost is as high. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hotel District (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== Hotel Tome&#039;tayl =====&lt;br /&gt;
The Hotel Tome&#039;tayl, owned and operated by Alex Draconis, is a themed hotel located in the hotel district nearest to the turbolifts.  It is designed in the fashion of the planet Mandalore long before the Purge, and even before the Mandalorian Excision of 738 BBY which did great damage to the ecosystem of the world.  Built based off both Alex&#039;s personal memories of the world as well as historical records, various areas of the hotel recreate the lush northern [https://starwars.fandom.com/wiki/Veshok Veshok] forests, the harsh-but-beautiful white sand deserts, and the gorgeous rolling hills and grasslands surrounding the old capital of [https://starwars.fandom.com/wiki/Keldabe Keldabe].&lt;br /&gt;
&lt;br /&gt;
Aside from the entrance lobby with check-in and reception desks, the first floor of the hotel is almost entirely given over to a recreation of &#039;&#039;Chortav Meshurkaane&#039;&#039; (&amp;quot;Gem-Cutter&#039;s Street&amp;quot;) the main market thoroughfare of Keldabe semi-officially referred to by the hotel staff as &amp;quot;The Mesh&amp;quot;.  Regular shops and tapcafs line the sides of the &amp;quot;street&amp;quot; while the center is dominated by colorful market stalls selling all manner of goods and souvenirs, mostly of Mandalorian fashion.  The far end of the the Mesh expands into a set of stalls arrayed in a makeshift food court offering a variety of Mandalorian street foods as well as an assortment of other snacks and street foods from around the galaxy, all prepared to the highest standards of quality in the Tome&#039;tayl kitchens.&lt;br /&gt;
&lt;br /&gt;
Attached on the first floor is the Parjai Arena, a 12,000 seat venue usable for large concerts, shows, and sporting events.  While the arena is used for a wide variety of events it is most notable for being the home arena of [[Outer Rim Wrestling]], the premier wrestling entertainment promotion in the galaxy.  The three major wrestling events each year are all held in this arena: Galactamania, Spring Slamtacular, and Gra&#039;tua.&lt;br /&gt;
&lt;br /&gt;
The first two room floors of the hotel are used for staff residency.  Each member of the staff is provided as part of their employment a room equivalent in design to the one-bedroom suites available elsewhere in the hotel.  These suites include a separate bedroom area including a large closet, a bathroom with full refresher unit, a small kitchen and dining area, and a living room.  For those members of staff which these living arrangements are not viable, such as those with families or other considerations, the hotel works with them to provide assistance and equivalent compensation toward their housing circumstances.&lt;br /&gt;
&lt;br /&gt;
Floors 4 through 13 are guest-available one-bedroom suites as described above.  Floors 14 through 20 are two-bedroom suites, with shared living spaces of kitchen, dining area and living room between the bedrooms, but each bedroom having its own closets and bathroom with full refresher units.  Also located on floor 20, accessible to all hotel guests, is the rooftop pool facility of the hotel.  This rooftop facility features two full size pools, an array of six hot tubs, a sauna, and a poolside bar for snacks and drinks.&lt;br /&gt;
&lt;br /&gt;
Floors 21 and 22 are each comprised of four Master Suite units.  These units have a large bedroom area with king-sized bed and walk-in closet, a bathroom area complete with refresher unit and a real-water bathtub large enough to accommodate most species, a full-sized kitchen and adjoining dining room with enough seating for eight, and a recreation and living room fully decked out with a state-of-the-art HoloNet entertainment system.  These suites can be customized in furnishing and décor at a small extra fee per guest&#039;s specifications.&lt;br /&gt;
&lt;br /&gt;
The hotel is managed by Hems, a Chiss graduate of the Greater Coruscant University&#039;s Business Administration program with a focus in Hospitality.  He is entrusted with the day-to-day operations of the hotel, as well as given full authority by the owner to make any relevant decisions regarding the overall business plan.  While usually calm and collected, Hems takes a dim view of anyone who attempts to take undue advantage of the generous and liberal policies of the station and has been known to eject guests who become too rowdy or entitled.{{NPCNoSheet|headshot=Folly-Dath&#039;em&#039;stovivt.png|name=Dath&#039;em&#039;stovivt &amp;quot;Hems&amp;quot;|species=Chiss|position=Manager of Hotel Tome&#039;tayl|affiliation=Hod Haran&#039;s Folly|discipline=Manager|age=35|heightweight=6&#039;2&amp;quot; / 220 lbs.|pronouns=He/Him}}&lt;br /&gt;
&lt;br /&gt;
==== Casino Row (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== The Gravant =====&lt;br /&gt;
The Gravant is a high-end casino which is operated under the direct control of Alex Draconis&#039; business concerns.  It is named after, in Alex&#039;s own words, &amp;quot;a real son-of-a-bitch who would smile and lie straight to your face while stabbing you in the back - sometimes literally.&amp;quot;  While the standard business model for a casino is to develop the illusion of chance, that your big win is just right around the corner - the next hand of Pazaak, the next pull of the slot lever - The Gravant instead operates under the policy of complete honesty about your chances.  The odds of winning every single game of chance are clearly posted at the locations of those games, as well as real-time statistics as to how much money has come in for a given table or machine compared against how much that particular table or machine has paid out.  This is all done, according to Alex, in the very same spirit of the casino&#039;s namesake - Alex claims it likely that Gravant would have said &amp;quot;The average person is too stupid to realize those numbers mean they&#039;re going to lose everything, and will gladly throw it all on the table anyway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of all the businesses operated by Draconis aboard the station, The Gravant is the one which receives no active advertisement, marketing, or any sort of push for participation from the station management.  Despite this, it remains a relatively popular entry among the Folly&#039;s casinos, as many take the clearly posted odds and obvious disdain for its clientele as a challenge - if they can beat The Gravant then it shows that their luck truly is extraordinary.&lt;br /&gt;
&lt;br /&gt;
=== Level 2 - Restaurants, Clubs, Entertainment Venues ===&lt;br /&gt;
[[File:HodHaranLevel2.png|thumb|Level 2 of Hod Haran&#039;s Folly]]&lt;br /&gt;
&lt;br /&gt;
==== Restaurants (&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;Yellow&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
==== Clubs (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== Dragon&#039;s Den =====&lt;br /&gt;
The Dragon&#039;s Den is the premier cabaret host and hostess club aboard Hod Haran&#039;s Folly, built to exacting specifications provided by Alex Draconis.  The building has a stark, triangular design which serves to divide the club into three Halls: Crimson, Cerulean and Citrine.  In the center between these Halls are the business offices, kitchens, backstage and storage areas for the club.  On the second floor, the center is taken up by the manager&#039;s office with one-way glass looking out over each of the Halls so the manager can monitor and be aware of what is happening in the entirety of the club.  State-of-the-art soundproofing between each of the Halls as well as between the Halls and the exterior of the building prevents any sound bleed when things get loud.&lt;br /&gt;
&lt;br /&gt;
Each of the Halls share a common layout, though the specifics of the decor, furnishings and lighting are different for each Hall.  There are six floor-level booths and eight floor-level tables, a VIP balcony with four larger booths and six four-seater tables, a stage running the width of the Hall which can be configured for a variety of music and dance performances, and a small dance floor area in front of the stage.&lt;br /&gt;
&lt;br /&gt;
The Crimson Hall&#039;s motif is &amp;quot;fire&amp;quot;, with a heavy focus on reds and oranges in its aesthetic.  The booths and chairs are upholstered in red velvet surrounded by polished brass fittings, with the tabletops and other surfaces made of a vibrant red mahogany.  The stage is lit with alternating red, orange and yellow lights which gently flicker and transition in order to give a naturalistic flame effect.  The hosts and hostesses of the Crimson Hall always dress in flashy reds and oranges - sequins, latex, any material or adornment that gives off the effect of being bright and shiny - and typical have physical features such as hair color, skin complexion, or cosmetic choices which align with the aesthetic of the Hall.  Musical performances tend toward more toward up-tempo and rhythmic styles such as Jango, Minga and Jatz.  Food and drink in the Crimson Hall are served using tableware crafted from fire nodes, all having a slight luminous quality to them.&lt;br /&gt;
&lt;br /&gt;
The Cerulean Hall is aesthetically designed around &amp;quot;water&amp;quot;, leaning into blues and greens as its primary colors.  Lapis tabletops and a stage cut from a single massive lapis slab are surrounded by booths and tables of silver framing with blue velour fabric.  The lights shine in varying shades of blues, with a shimmering effect to lend the illusion of the acts on stage being underwater as they perform.  The hosts and hostesses of this Hall wear loose flowing garments in blues and blue-greens, and many of the staff working this Hall are of aquatic or amphibian species such as Nautolan, Chagrian, Mon Calamari, or Quarren.  The vibes in this Hall are more chill and relaxed, with softer musical stylings such as Bith Jazz, Dirge, and B&#039;ssa Nuuvu being some of the more prominent genres.  Dishes and glasses made of azurite are presented to guests partaking of food and drink in the Cerulean Hall.&lt;br /&gt;
&lt;br /&gt;
The Citrine Hall is designed around the concept of &amp;quot;light&amp;quot;, with yellows and stunningly bright whites dominating the color palette of the room.  Gleaming golden metal and white leather cushioning make up the seating arrangements of the Hall, with surfaces carved from polished marble for tabletops and the stage.  The lights of the Hall are bright and white, catching and sparkling off of Velmorite crystals inset in the walls and ceiling.  Staff of the Citrine Hall wear casual but elegant outfits typically in shiny gold colors and adorned with luminescent accessories to give off a constant glow.  This Hall is more focused on the kind of music that encourages dancing and active participation, hosting many acts in genres such as Gliz, Jizz and Swing-bop.  Guests dining in the Citrine Hall are served from glasses and dishes carved from chrysopaz gems, which shine astonishingly in the bright light of the Hall.&lt;br /&gt;
&lt;br /&gt;
The Den is managed by Leonie Moonshine, a young and enterprising Zeltron who started off as a hostess in the Crimson Hall - and still occasionally fills in as such on busier nights.  Alex was impressed by their dedication to their work, their ability to adapt and respond to unexpected situations and requests, and most importantly their ability to set and enforce boundaries with customers without a situation escalating out of control.  It was decided to give Leonie the chance to handle the Den while Alex was otherwise occupied and, thusfar, they have done nothing but exceed every expectation Alex had of them.{{NPCNoSheet|headshot=Folly-Leonie Moonshine.png|name=Leonie Moonshine|species=Zeltron|position=Manager of Dragon&#039;s Den Cabaret Club|affiliation=Hod Haran&#039;s Folly|discipline=Manager; Cabaret Hostess|age=24|heightweight=5&#039;2&amp;quot; / 105 lbs.|pronouns=Any}}&lt;br /&gt;
&lt;br /&gt;
==== Entertainment Venues (&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; Buildings) ====&lt;br /&gt;
&lt;br /&gt;
===== MFUG Bar =====&lt;br /&gt;
The MFUG is what could only be charitably described as a dive bar where music happens.  Dark and dingy by design, the black walls are covered with haphazardly plastered-up posters of the hundreds of different bands that have held shows on the low-rise stage that occupies an entire side of the relatively small venue.  Wooden high-top tables and accompanying stools - easily broken and just as easily replaced - festoon the floorspace of the bar, with dim lighting hiding the scratches and stains that mar their surfaces.&lt;br /&gt;
&lt;br /&gt;
Performances at MFUG tend toward more violent, brutal, or underground musical styles.  Well-known gonkrock, heavy-isotope, Herglic rage-metal, and wreckpunk bands have all passed across the stage in their time.  It is considered an honor to leave your band&#039;s mark on one of the two large round pillars that bracket the stage.&lt;br /&gt;
&lt;br /&gt;
The main bartender (and de facto manager) of MFUG is a young Cathar name Micusiat, who goes by &amp;quot;Mike&amp;quot; as it is far easier for a majority of species to pronounce.  Mike is generally fairly laid back and easy-going, having a cool and calm demeanor that makes him ideal for handling the usually rough and rowdy crowds that fill the bar just about every night.  However, despite his apparent gentleness, Mike is far from a pushover.  In his off time, Mike is an apprentice wrestler with the [[Outer Rim Wrestling]] federation and is more than capable of taking care of any problems that arise in MFUG well before the bouncers can make it to the commotion.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Micusiat.png|name=Micusiat &amp;quot;Mike&amp;quot;|species=Cathar|position=Bartender at MFUG|affiliation=Hod Haran&#039;s Folly|discipline=Bartender|age=22|heightweight=5&#039;6&amp;quot; / 185 lbs.|pronouns=They/Them}}&lt;br /&gt;
&lt;br /&gt;
=== Level 3 - Parks and Beaches ===&lt;br /&gt;
[[File:HodHaranFollyLevel3.png|alt=A layout of a space station level, split in half between beach and park|thumb|Level 3 of Hod Haran&#039;s Folly]]The third level of Hod Haran&#039;s Folly is the &amp;quot;nature&amp;quot; level, split in half between a picturesque beach (referred to as &amp;quot;Beachside&amp;quot;) and a park and botanical garden (referred to as &amp;quot;Parkside&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==== Beachside ====&lt;br /&gt;
Beachside on level 3 is dominated by a gorgeous sandy beach with simulated ocean.  Waves are generated - gentle waves in the shallower waters with more significant waves in the deeper sections - by a complicated magnetic force system which accurately emulates tidal motion.  There is a small stand right next to the elevator lobby where various equipment can be borrowed free-of-charge, maintained by the station.  Guests of the station have open access to beach blankets, collapsible beach chairs, towels, umbrellas, water floats, surfboards, one- and two-man kayaks and paddle boats.  There are changing rooms and shower stations nearby, which are also stocked with a variety of sunscreens of different formulations appropriate for different types of skin.&lt;br /&gt;
&lt;br /&gt;
At the far south and north ends of Beachside are beach cabin clusters available for rent.  Each cluster consists of six cabins, and there are two clusters at either end.  These cabins are managed by and can be rented through &#039;&#039;Tome&#039;tayl&#039;&#039;, and are furnished, maintained, and provided service at an equivalent level to the &amp;quot;high luxury&amp;quot; rooms of that hotel.&lt;br /&gt;
&lt;br /&gt;
There is a retractable concert venue located just shy of the shallows in the center of the beach.  Under most circumstances it is buried beneath and covered by the sand of the beach just deeply enough that guests casually playing and/or digging in the sand will not hit it.  With the mechanical design in place, it can be raised and put into use within an hour to provide a location for concerts on the beach as needed and scheduled.&lt;br /&gt;
&lt;br /&gt;
==== Parkside ====&lt;br /&gt;
Parkside is predominantly built around a nice, sparsely wooded grass park with a couple small hills perfect for picnics or relaxing on.  The trees and grass are managed through a recycled water system for both efficiency and environmental consciousness, making sure that no resources aboard the station go to waste.  Near the elevator lobby on the Parkside is a stand where things such as picnic blankets, kites, ball-and-gloves, and bicycles can be obtained by guests of the station.  One area toward the far east end of the park contains a retractable concert venue of similar design to the one located Beachside, used mostly for either concerts or theatrical performances in the park.&lt;br /&gt;
&lt;br /&gt;
The south end of Parkside, separated from the normal park by a hedge wall, is a botanical garden.  Many rare and endangered plants are grown here, with soil and atmospheric conditions controlled as much as possible to match to their natural environments.  The botanical garden is one of the few areas of the station not available to guests at all times - four hours of each day are reserved for a team of botanists to work on maintaining, cultivating and studying the plants in the garden to assist both with providing an enjoyable environment for guests and also with propagating these plants for redistribution and replanting around the galaxy.  The botanical garden is operated in a partnership with the Wellspring Society of the [[Aurora Collegium of Sciences]], and overseen by the Neti botanist Tena Ushul.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Tena_Ushul.png|name=Tena Ushul|species=Neti|position=Chief Botanist of Hod Haran&#039;s Folly|affiliation=Hod Haran&#039;s Folly|discipline=Force User|age=3122|heightweight=(appears) 5&#039;5&amp;quot; / 120 lbs.|pronouns=They/Them}}&lt;br /&gt;
&lt;br /&gt;
=== Level 4 - Estate Level ===&lt;br /&gt;
[[File:HodHaranFollyEstate.png|thumb|Level 4 of Hod Haran&#039;s Folly, containing Alex Draconis&#039; personal estate]]&lt;br /&gt;
&lt;br /&gt;
==== Alex Draconis&#039; Estate ====&lt;br /&gt;
The topmost level of the station is reserved for the owner and his invited guests.  The grounds of the estate contain a private beach utilizing the same magnetic wave-motion technology as Beachside.  The back half of the grounds is set up as a nature preserve, with a &amp;quot;natural&amp;quot; forest and plains biome populated by many species of animals whose natural environments have become threatened.  There is also a small private garden isolated from the rest of the nature area, designed to be used for both hobby gardening and also as a meditation area for when somebody is looking to have a quiet, peaceful place to relax.&lt;br /&gt;
&lt;br /&gt;
The primary permanent &amp;quot;guest&amp;quot; of the Estate is Lady Raileera, an associate of Alex&#039;s.  The details of this association are not made particularly plain, and Alex will not explain if pressed on the matter.  What is clear from Raileera&#039;s mannerisms and behavior is that she is of some sort of nobility, and is used to things operating in a very particular way.  Since she is for all intents and purposes a resident of the Estate - and is there far more often than even Alex is - she has become the effective majordomo of the Estate and Alex has entrusted her with his full authority to keep the affairs of the private estate in order.&lt;br /&gt;
&lt;br /&gt;
{{NPCNoSheet|headshot=Folly-Raileera.png|name=Lady Raileera|species=Trianii|position=Guest/Majordomo|affiliation=Hod Haran&#039;s Folly|discipline=Noble|age=35|pronouns=She/Her|heightweight=6&#039;4&amp;quot; / 220 lbs.}}&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis&amp;diff=202128</id>
		<title>Alex Draconis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis&amp;diff=202128"/>
		<updated>2026-08-12T19:22:36Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;tabbertransclude&amp;gt;&lt;br /&gt;
Alex Draconis|Alex&lt;br /&gt;
Hod Haran&#039;s Folly|The Folly&lt;br /&gt;
&amp;lt;/tabbertransclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Eras|rep|imp|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[file:AlexWiki.png]]&lt;br /&gt;
|firstname= Alex&lt;br /&gt;
|lastname= Draconis&lt;br /&gt;
|homeworld= [[Selen]]&lt;br /&gt;
|birth= 3985 BBY (claimed)&lt;br /&gt;
|species= [[starwars:Human|Human (Mandalorian)]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown with streaks of gray&lt;br /&gt;
|eyes= Green with yellow highlights&lt;br /&gt;
|height= 6&#039;1&amp;quot; (1.85 m)&lt;br /&gt;
|weight= 187 lbs (85.0 kg)&lt;br /&gt;
|fightingstyle= * [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
* [[Martial_Arts_Forms#Teras_Kasi|Teras Kasi]]&lt;br /&gt;
|profession= * Bounty Hunter&lt;br /&gt;
* Owner and Proprietor of [[Hod Haran&#039;s Folly]]&lt;br /&gt;
|era= *[[Exodus era]]&lt;br /&gt;
*[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation= * [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
* [[Voidbreaker]]&lt;br /&gt;
|dossier=[[dossier: 3123|3123]]&lt;br /&gt;
|children=* [[Yi-Kelassa]] (adopted)|placeofbirth=Manda&#039;lor}} &lt;br /&gt;
{{Quote|Our people are often thought of as brutes, barbarians, and mindless warriors.  Let them think that.  It makes it all the easier to take advantage of them.| Alex Draconis}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alex Draconis&#039;&#039;&#039; (assumed alias) is the former [[Consul]] of the [[Clan Arcona|Clan Arcona]], [[Proconsul]] of the [[Clan Arcona|Clan Arcona]], [[Quaestor]] of the [[House Qel-Droma|House Qel-Droma]], [[Aedile]] of [[House Qel-Droma]],  [[Rollmaster]] of [[House Qel-Droma]], Krath Tetrarch of Loreseekers Phyle, and Captain of the [[Voidbreaker|Voidbreaker II]].&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
Alex is a tall human with a broad-shouldered, lithely muscled build. Close-cropped medium-dark brown hair - with slight streaks of silvery gray at the temples - meet along the edges of an angular but not harsh face with a neatly trimmed beard. Green eyes with slight flecks of yellow are set deep beneath a prominent brow. Gently tanned skin - impossible to tell if from natural pigmentation or just a hard-lived life - displays the slight freckling and wrinkling of age. A faded, still-visible scar stretches from just above his left cheekbone angled down and back to just before the edge of his jaw.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
Alex dresses most commonly in a suit of matte black Mandalorian Rally Master armor with silver and gold trim.  Anybody with a degree of familiarity with Mandalorian armor would be able to tell that not only is the armor maintained in impeccable condition but also, confusingly, the color and trim seem to be all of the original make.&lt;br /&gt;
&lt;br /&gt;
When not fully armored - he always wears at least the bracers of his armor, in order to honor the ‘’Resol’nare’’ - Alex wears well-tailored and high-quality clothing as befits his station as landed nobility.  He tends toward brocaded tunics in rich burgundies and deep blues, with trim in either silver or gold similar to his armor.  He prefers loose pants and practical though still well-designed boots, allowing for ready, easy movement.  Despite dressing in some degree of finery, it is clear that at his core he is still a man of action.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
For the most part, Alex Draconis is easygoing and carefree.  He tends to take things in stride and doesn’t let a whole lot get to him.  That is not to say, however, that he is not serious.  He puts himself whole-heartedly into any activity he undertakes whether that be a bare-handed fight to the death or racing remote-controlled toy speeders.  To Alex, anything worth doing is worth doing 110%.&lt;br /&gt;
&lt;br /&gt;
Because he believes it is expected of someone of his position and social stature, Alex tends to act very bougie and &amp;quot;high class&amp;quot; (at least what he thinks that means).  While this is for the most part fairly counterintuitive to his normal personality, just like with all other things he puts his all into this act and is quite convincing at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Property ==&lt;br /&gt;
&lt;br /&gt;
Alex maintains a fairly extensive stable of properties (including ships, buildings, and even a couple space stations), mostly located in the abandoned Lyarna system.  The vast majority of these properties are effectively defunct, being maintained in a non-operational state by droids while Alex determines what best to do with them.  A few of these properties have been brought to a more operational state for Alex&#039;s current use.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
==== Herald of Entropy ====&lt;br /&gt;
&lt;br /&gt;
The [[item:75626-kst-100-kestrel-light-executive-transport|&#039;&#039;Herald of Entropy&#039;&#039;]] is a Kestrel Light Executive Transport that Alex had specifically modified to function more as a mobile penthouse apartment than a standard transport ship.  Converting and combining three of the four suites normally set up for individual passengers into a single large apartment, with the fourth being reserved for Steven, Alex has set up a significant amount of luxury within a relatively small space.&lt;br /&gt;
&lt;br /&gt;
The apartment features a full-size kitchen, a small home gym setup, a den complete with Holonet entertainment system, and a modest bedroom mostly dominated by a large, plush bed.&lt;br /&gt;
&lt;br /&gt;
=== Businesses ===&lt;br /&gt;
&lt;br /&gt;
==== Hod Haran&#039;s Folly ====&lt;br /&gt;
{{Main|Hod Haran&#039;s Folly}}&lt;br /&gt;
At great personal expense Alex had one of his space stations brought from the Lyarna system to the Dajorra system, and put into orbit around the beautiful moon of Gethsemane in order to give the station a pleasant view.&lt;br /&gt;
&lt;br /&gt;
While the station&#039;s original purpose was serving solely as Alex&#039;s noble estate, it has been reconstructed and repurposed - even being renamed to &#039;&#039;Hod Haran&#039;s Folly&#039;&#039; - as an all-access resort, casino, and entertainment destination.  Alex still maintains a small manor home and attached environs on the highest level of the station, but the rest of the station has been given over to hotels, casinos, concert venues, parks, nightclubs, restaurants, and various and sundry other businesses all focused on luxury and leisure.&lt;br /&gt;
&lt;br /&gt;
While the station overall still belongs to Alex, he offers more-than-generous leasing agreements for people to operate their business ventures, since he certainly doesn&#039;t need to use the station to make money.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
=== Droids ===&lt;br /&gt;
&lt;br /&gt;
==== Steven ====&lt;br /&gt;
&lt;br /&gt;
Steven is Alex’s put-upon droid valet.  Originally a KX Enforcer droid, the majority of Steven’s programming was rewritten to work as an assistant, attendant, and advisor to Alex.  He helps maintain the orderly state of Alex’s home-away-from-home ship, the ‘’Herald of Entropy’’ as well as handles the day-to-day paperwork of keeping the estate running.  In practice, he also acts as somewhat of a bodyguard for Alex - though rarely necessary - as some aspects of his combat and security programming were retained.&lt;br /&gt;
&lt;br /&gt;
For his part, Alex views Steven as a friend and companion, never once even occurring to him to think of the droid as less - either for his role and responsibilities or for his non-organic life status.  Steven is provided his own quarters aboard Alex’s ship to do with as he wishes, is paid a fair wage for his services, and is provided with a full wardrobe of high-quality clothing - custom tailored to fit his lanky proportions - to choose from.&lt;br /&gt;
&lt;br /&gt;
==Biographical History==&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Editor’s Note:&#039;&#039;&#039; All information contained in this section is as reported by Alex himself.  We could find no substantive evidence to support any claims prior to his joining the Bounty Hunter’s Guild, and their official records of his past match up with his claims although also without any evidence.  Records of the periods in question are unreliable at best, so anything prior to the beginning of official records should be viewed with scrutiny.  It is our professional opinion that he is lying.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Early life=== &lt;br /&gt;
Alex was born to a pair of respected Clan warriors on Mandalore shortly before the beginning of the Mandalorian Wars.  He was raised and trained in the traditions of the Mandalorian Crusaders, and began taking part in raids and small skirmish battles at as young an age as 10.  It quickly became evident that while he was a capable warrior in his own right, his true ability lay in the charisma to inspire others to follow his lead.  Even if he were not always the most competent at determining the best course of action, those he was in command of would follow his orders with loyalty and conviction.  By the time he was 20, he had already been appointed as a Rally Master among the Mandalorian Neo-Crusaders and would lead his troops on many successful outings during the war to come.&lt;br /&gt;
&lt;br /&gt;
===Mandalorian Wars=== &lt;br /&gt;
As tensions rose between the Mandalorian clans and the Galactic Republic, fueled by ever-increasing raids by the Mandalorians into Republic territory, it quickly became obvious that war was inevitable.  Alex became a full-fledged warrior of the Neo-Crusaders a few years into what is commonly regarded as the early parts of the Mandalorian Wars, taking part in raids and assaults conquering systems in Hutt Space.  Though by no means the most talented warrior on the battlefield, he did manage to distinguish himself in a number of combat situations by getting himself and his squadmates out of situations that seemed all but hopeless.  &lt;br /&gt;
&lt;br /&gt;
Alex slowly climbed up the ranks, initially put in charge of a 5-man squad.  Inspiring a great deal of loyalty and respect from his squad, they became notable and frequently called upon to use as a quick and effective strike team before major battles.  Alex and his squad became highly proficient at interrupting supply lines and delivering intelligence to the main battle force regarding enemy force deployment.  Their continued success and value to the Neo-Crusaders led to Alex being appointed to the rank of a Rally Master shortly before the [[starwars:Battle_of_Vanquo|Battle of Vanquo]].&lt;br /&gt;
&lt;br /&gt;
His first opportunity in a significant leadership role among the Neo-Crusaders thus took place at the first major battle of the Wars.  While the Mandalorians emerged victorious from the battle and many of the warriors under Alex’s command comported themselves with great honor and bravery, he saw many more fall on the battlefield.  One of the warriors who had been part of his squad from the earliest days, a friend and close companion for nearly a decade, was torn to shreds in his starfighter right in front of Alex.  The battle had been won, but the start of a heavy weight on Alex’s soul had begun.&lt;br /&gt;
&lt;br /&gt;
Over the next several years, Alex took part in many of the battles of the Mandalorian Wars, but each time became more and more disillusioned with the costs of war.  By the time the war ended - with the horrific activation of the Mass Shadow Generator at [[starwars:Battle_of_Malachor_V|Malachor V]] - Alex was more than happy to retire from the life of a soldier.  He still had pride as a Mandalorian in their culture and their ways, but had seen too often first-hand the costs of waging endless war for conquest.  It was no longer a pursuit he could see himself involved in.&lt;br /&gt;
&lt;br /&gt;
After the war, word grew among the surviving Mandalorians of one warrior called [[starwars:Canderous_Ordo|Canderous Ordo]] who was seeking the lost Mask of Mandalore.  This search was slowly reuniting the Clans to a common cause, but Alex saw a significant risk in this pursuit.  The Clans were still scattered and weak, and if anyone were to see this unification as a threat it would be easy to wipe out what remained of the Mandalorians.  While in his heart Alex hoped for Ordo’s success, he decided upon a course of action to ensure that even if the search were to end in disaster the legacy of the Mandalorians would endure.  He took up a suit of black armor with silver and gold trim - colors symbolizing the honored dead and their hard-earned glory - and declared himself &#039;&#039;Cabur’bdar’asuum&#039;&#039; (Guardian of the Eternal).  He sent word to Ordo that should all else fail, Alex would bear the memory of all those who “marched far away”.  He departed for the far reaches of the Unknown Regions to make certain that even should a hunt to eliminate the Mandalorians be brought about, he and his prayers for the memory of the fallen would be impossible to find.&lt;br /&gt;
&lt;br /&gt;
===The Bounty Hunter&#039;s Guild===&lt;br /&gt;
Thousands of years later, Alex emerged from the Unknown Regions seemingly having only aged a decade or two.  Alex has offered many explanations for this phenomenon over the years, none of which have held up under scrutiny.  What is certain is that shortly after the Battle of Yavin, Alex (using another assumed alias of “Bograt”) joined an organization known as the Bounty Hunter’s Guild which operated under the authority of an Imperial remnant called the Emperor’s Hammer.  Alex’s quick wit and easy charm soon made him a popular and well-known member of the Guild.  After a few years of service, Alex found himself counted among the esteemed leadership of the Guild - as well as being granted land and a noble title in the Lyarna system owned by the Guild.  He maintained a noble estate of a space station around one of the planets of the system, as well as stewardship and ownership of many other locations around the system.&lt;br /&gt;
&lt;br /&gt;
When the Guild severed their ties from the Emperor’s Hammer and began operating under their own authority, Alex along with many other prominent members began seeking membership and allyship with other independent organizations.  Though not Force-sensitive to the best of his knowledge (“I just have good instincts”), Alex joined the Dark Brotherhood both in a show of solidarity and to investigate what the two organizations could offer each other.&lt;br /&gt;
&lt;br /&gt;
===The Brotherhood===&lt;br /&gt;
After joining the Brotherhood following the Exodus, Alex earned notice and accolades for his high skill and activity.  Within just two months he was promoted to the leader of the Loreseekers Phyle, and soon after to the Rollmaster and subsequently Aedile of House Qel-Droma.  While still not aware of his own ability in the Force, those around him recognized that he had a clear talent.  He was elevated to the rank of Knight merely six months after joining the Brotherhood, but unfortunately this fast pace of success was to face a severe challenge.&lt;br /&gt;
&lt;br /&gt;
Things had begun to fall apart in the Bounty Hunter’s Guild and Alex, feeling a sense of loyalty and duty to the organization, retreated from active service in the Brotherhood to attempt as best he could to forestall the collapse.  When it proved inevitable that the Guild would disband, Alex took another burden of vigil on to his back and decided to stand steward over the abandoned Lyarna system in memory of his comrades who had scattered to the edges of the galaxy.  In 13 ABY, Alex once again vanished from the public eye.&lt;br /&gt;
&lt;br /&gt;
Decades later, in 42 ABY, Alex discovered a long discarded and forgotten datapad underneath a pile of food containers at his estate.  It contained the details of his membership in the Dark Brotherhood and, curiously, seemed to indicate that those records were still active.  Unable to resist the draw of curiosity, Alex boarded the most fully-functional ship he possessed and headed back into the galaxy at large.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=325px heights=225px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Alex-draconis-compressed.jpg| &#039;&#039;A picture of Alex Draconis in a rare moment of not doing anything.&#039;&#039;&lt;br /&gt;
File:Alex-Portrait.png| &#039;&#039;A portrait of Alex Draconis&#039;&#039;&lt;br /&gt;
File:AlexBril ArcBackground.webp| &#039;&#039;Alex and [[Bril Teg Erinos|Bril]] posing in their GJW XVII gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:NPCSheetFull&amp;diff=201956</id>
		<title>Template:NPCSheetFull</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:NPCSheetFull&amp;diff=201956"/>
		<updated>2026-08-11T08:04:21Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div style=&amp;quot;background-color: #121212; color: #e0e0e0; border: 1px solid #333; padding: 25px; font-family: &#039;Helvetica Neue&#039;, Helvetica, Arial, sans-serif; max-width: 900px; margin: 0 auto; border-radius: 4px; box-shadow: 0 4px 8px rgba(0,0,0,0.5);&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center; border-bottom: 2px solid #555; padding-bottom: 15px; margin-bottom: 25px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight: bold; color: #c0392b; margin: 0; font-size: 2.5em; text-transform: uppercase; letter-spacing: 2px;&amp;quot;&amp;gt;{{{name|Character Name}}} (NPC)&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-size: 1.1em; color: #aaa; margin-top: 5px;&amp;quot;&amp;gt;&#039;&#039;&#039;Rank:&#039;&#039;&#039; {{{rank|Unknown}}} &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; &#039;&#039;&#039;Discipline:&#039;&#039;&#039; {{{discipline|Unknown}}} &amp;amp;nbsp;&amp;amp;bull;&amp;amp;nbsp; &#039;&#039;&#039;Species:&#039;&#039;&#039; {{{species|Unknown}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; gap: 20px; justify-content: space-between;&amp;quot;&amp;gt;{{#if: {{{aspect_1_name|}}}{{{aspect_2_name|}}}{{{aspect_3_name|}}}{{{aspect_4_name|}}}{{{aspect_5_name|}}}{{{aspect_6_name|}}} |&amp;lt;div style=&amp;quot;flex: 1 1 100%; background: #1a1a1a; border: 1px solid #2a2a2a; padding: 20px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold; margin-top: 0; border-bottom: 1px solid #333; padding-bottom: 15px; text-transform: uppercase; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;Aspects&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; gap: 15px;&amp;quot;&amp;gt;{{#if:{{{aspect_1_name|}}}|&amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #222; padding: 15px; border: 1px solid #333; border-radius: 4px; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight: bold; color: #e74c3c; border-bottom: 1px solid #444; margin-bottom: 8px; padding-bottom: 4px;&amp;quot;&amp;gt;{{{aspect_1_name}}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-size: 0.9em; line-height: 1.4;&amp;quot;&amp;gt;{{{aspect_1_desc|}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{aspect_2_name|}}}|&amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #222; padding: 15px; border: 1px solid #333; border-radius: 4px; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight: bold; color: #e74c3c; border-bottom: 1px solid #444; margin-bottom: 8px; padding-bottom: 4px;&amp;quot;&amp;gt;{{{aspect_2_name}}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-size: 0.9em; line-height: 1.4;&amp;quot;&amp;gt;{{{aspect_2_desc|}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{aspect_3_name|}}}|&amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #222; padding: 15px; border: 1px solid #333; border-radius: 4px; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight: bold; color: #e74c3c; border-bottom: 1px solid #444; margin-bottom: 8px; padding-bottom: 4px;&amp;quot;&amp;gt;{{{aspect_3_name}}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-size: 0.9em; line-height: 1.4;&amp;quot;&amp;gt;{{{aspect_3_desc|}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{aspect_4_name|}}}|&amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #222; padding: 15px; border: 1px solid #333; border-radius: 4px; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight: bold; color: #e74c3c; border-bottom: 1px solid #444; margin-bottom: 8px; padding-bottom: 4px;&amp;quot;&amp;gt;{{{aspect_4_name}}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-size: 0.9em; line-height: 1.4;&amp;quot;&amp;gt;{{{aspect_4_desc|}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{aspect_5_name|}}}|&amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #222; padding: 15px; border: 1px solid #333; border-radius: 4px; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight: bold; color: #e74c3c; border-bottom: 1px solid #444; margin-bottom: 8px; padding-bottom: 4px;&amp;quot;&amp;gt;{{{aspect_5_name}}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-size: 0.9em; line-height: 1.4;&amp;quot;&amp;gt;{{{aspect_5_desc|}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}{{#if:{{{aspect_6_name|}}}|&amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #222; padding: 15px; border: 1px solid #333; border-radius: 4px; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight: bold; color: #e74c3c; border-bottom: 1px solid #444; margin-bottom: 8px; padding-bottom: 4px;&amp;quot;&amp;gt;{{{aspect_6_name}}}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;font-size: 0.9em; line-height: 1.4;&amp;quot;&amp;gt;{{{aspect_6_desc|}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #1a1a1a; border: 1px solid #2a2a2a; padding: 20px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold; margin-top: 0; border-bottom: 1px solid #333; padding-bottom: 8px; text-transform: uppercase; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;Skills&amp;lt;/div&amp;gt;{{#if: {{{skills_5|}}} | &amp;lt;div style=&amp;quot;margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;strong style=&amp;quot;color:#f1c40f; display:inline-block; width: 35px;&amp;quot;&amp;gt;+5&amp;lt;/strong&amp;gt; {{{skills_5}}}&amp;lt;/div&amp;gt; }}{{#if: {{{skills_4|}}} | &amp;lt;div style=&amp;quot;margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;strong style=&amp;quot;color:#e67e22; display:inline-block; width: 35px;&amp;quot;&amp;gt;+4&amp;lt;/strong&amp;gt; {{{skills_4}}}&amp;lt;/div&amp;gt; }}{{#if: {{{skills_3|}}} | &amp;lt;div style=&amp;quot;margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;strong style=&amp;quot;color:#e74c3c; display:inline-block; width: 35px;&amp;quot;&amp;gt;+3&amp;lt;/strong&amp;gt; {{{skills_3}}}&amp;lt;/div&amp;gt; }}{{#if: {{{skills_2|}}} | &amp;lt;div style=&amp;quot;margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;strong style=&amp;quot;color:#9b59b6; display:inline-block; width: 35px;&amp;quot;&amp;gt;+2&amp;lt;/strong&amp;gt; {{{skills_2}}}&amp;lt;/div&amp;gt; }}{{#if: {{{skills_1|}}} | &amp;lt;div style=&amp;quot;margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;strong style=&amp;quot;color:#2ecc71; display:inline-block; width: 35px;&amp;quot;&amp;gt;+1&amp;lt;/strong&amp;gt; {{{skills_1}}}&amp;lt;/div&amp;gt; }}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #1a1a1a; border: 1px solid #2a2a2a; padding: 20px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold; margin-top: 0; border-bottom: 1px solid #333; padding-bottom: 8px; text-transform: uppercase; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;Force Powers&amp;lt;/div&amp;gt;{{#if: {{{force_5|}}} | &amp;lt;div style=&amp;quot;margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;strong style=&amp;quot;color:#f1c40f; display:inline-block; width: 35px;&amp;quot;&amp;gt;+5&amp;lt;/strong&amp;gt; {{{force_5}}}&amp;lt;/div&amp;gt; }}{{#if: {{{force_4|}}} | &amp;lt;div style=&amp;quot;margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;strong style=&amp;quot;color:#e67e22; display:inline-block; width: 35px;&amp;quot;&amp;gt;+4&amp;lt;/strong&amp;gt; {{{force_4}}}&amp;lt;/div&amp;gt; }}{{#if: {{{force_3|}}} | &amp;lt;div style=&amp;quot;margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;strong style=&amp;quot;color:#e74c3c; display:inline-block; width: 35px;&amp;quot;&amp;gt;+3&amp;lt;/strong&amp;gt; {{{force_3}}}&amp;lt;/div&amp;gt; }}{{#if: {{{force_2|}}} | &amp;lt;div style=&amp;quot;margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;strong style=&amp;quot;color:#9b59b6; display:inline-block; width: 35px;&amp;quot;&amp;gt;+2&amp;lt;/strong&amp;gt; {{{force_2}}}&amp;lt;/div&amp;gt; }}{{#if: {{{force_1|}}} | &amp;lt;div style=&amp;quot;margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;strong style=&amp;quot;color:#2ecc71; display:inline-block; width: 35px;&amp;quot;&amp;gt;+1&amp;lt;/strong&amp;gt; {{{force_1}}}&amp;lt;/div&amp;gt; }}&amp;lt;/div&amp;gt;{{#if: {{{feat_1|}}}{{{feat_2|}}}{{{feat_3|}}}{{{feat_4|}}}{{{feat_5|}}}{{{feat_6|}}}{{{feat_7|}}}{{{feat_8|}}}{{{feat_9|}}}{{{feat_10|}}}{{{feat_11|}}}{{{feat_12|}}}{{{feat_13|}}}{{{feat_14|}}}{{{feat_15|}}} |&amp;lt;div style=&amp;quot;flex: 1 1 100%; background: #1a1a1a; border: 1px solid #2a2a2a; padding: 20px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold; margin-top: 0; border-bottom: 1px solid #333; padding-bottom: 8px; text-transform: uppercase; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;Feats&amp;lt;/div&amp;gt;{{#if:{{{feat_1|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_1}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_2|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_2}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_3|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_3}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_4|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_4}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_5|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_5}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_6|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_6}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_7|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_7}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_8|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_8}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_9|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_9}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_10|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_10}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_11|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_11}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_12|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_12}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_13|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_13}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_14|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_14}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}{{#if:{{{feat_15|}}}|&amp;lt;div style=&amp;quot;margin-bottom:5px;&amp;quot;&amp;gt;&amp;amp;bull; &#039;&#039;&#039;{{{feat_15}}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;}}&amp;lt;/div&amp;gt;}}{{#if: {{{languages|}}} | &amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #1a1a1a; border: 1px solid #2a2a2a; padding: 20px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold; margin-top: 0; border-bottom: 1px solid #333; padding-bottom: 8px; text-transform: uppercase; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;Languages&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;{{{languages}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}{{#if: {{{lore|}}} | &amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #1a1a1a; border: 1px solid #2a2a2a; padding: 20px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold; margin-top: 0; border-bottom: 1px solid #333; padding-bottom: 8px; text-transform: uppercase; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;Lore&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;{{{lore}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}{{#if: {{{martial_arts|}}} | &amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #1a1a1a; border: 1px solid #2a2a2a; padding: 20px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold; margin-top: 0; border-bottom: 1px solid #333; padding-bottom: 8px; text-transform: uppercase; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;Martial Arts&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;{{{martial_arts}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}{{#if: {{{lightsaber_styles|}}} | &amp;lt;div style=&amp;quot;flex: 1 1 45%; background: #1a1a1a; border: 1px solid #2a2a2a; padding: 20px; border-radius: 4px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-size: 1.2em; font-weight: bold; margin-top: 0; border-bottom: 1px solid #333; padding-bottom: 8px; text-transform: uppercase; text-align: center; margin-bottom: 15px;&amp;quot;&amp;gt;Lightsaber Styles&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;{{{lightsaber_styles}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; }}&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;text-align: center; margin-top: 25px; font-size: 0.9em; color: #777;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/character_sheets/reference Character Sheet Reference Database]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Clear}}&lt;br /&gt;
The intention of this template is to provide the ability to easily represent some parts of our Character Sheet system for significant NPCs, allowing definition of important factors like Skills, Force Powers, and Feats that an NPC may have access to in order to provide accuracy of character for Fiction, RPs, and all manner of other creative works which may benefit from defined character abilities.&lt;br /&gt;
&lt;br /&gt;
It is not intended to be a complete character sheet but used as part of a more comprehensive wiki page for an NPC.  Things like images, physical descriptions of the character, and significant equipment should be noted as part of the wiki page as they are not included within the template.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{NPCSheetFull&lt;br /&gt;
| name= &lt;br /&gt;
| species= &lt;br /&gt;
| discipline=&lt;br /&gt;
| rank=&lt;br /&gt;
&lt;br /&gt;
| aspect_1_name= &lt;br /&gt;
| aspect_1_desc= &lt;br /&gt;
| aspect_2_name=&lt;br /&gt;
| aspect_2_desc=&lt;br /&gt;
| aspect_3_name=&lt;br /&gt;
| aspect_3_desc= &lt;br /&gt;
| aspect_4_name=&lt;br /&gt;
| aspect_4_desc= &lt;br /&gt;
| aspect_5_name=&lt;br /&gt;
| aspect_5_desc= &lt;br /&gt;
| aspect_6_name=&lt;br /&gt;
| aspect_6_desc=&lt;br /&gt;
&lt;br /&gt;
| skills_5= &lt;br /&gt;
| skills_4= &lt;br /&gt;
| skills_3= &lt;br /&gt;
| skills_2= &lt;br /&gt;
| skills_1=&lt;br /&gt;
&lt;br /&gt;
| force_5= &lt;br /&gt;
| force_4=&lt;br /&gt;
| force_3=&lt;br /&gt;
| force_2= &lt;br /&gt;
| force_1=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| feat_1= &lt;br /&gt;
| feat_2=&lt;br /&gt;
| feat_3= &lt;br /&gt;
| feat_4= &lt;br /&gt;
| feat_5= &lt;br /&gt;
| feat_6= &lt;br /&gt;
| feat_7= &lt;br /&gt;
| feat_8= &lt;br /&gt;
| feat_9= &lt;br /&gt;
| feat_10= &lt;br /&gt;
| feat_11= &lt;br /&gt;
| feat_12= &lt;br /&gt;
| feat_13= &lt;br /&gt;
| feat_14= &lt;br /&gt;
| feat_15=&lt;br /&gt;
&lt;br /&gt;
| languages= &lt;br /&gt;
| lore= &lt;br /&gt;
| martial_arts= &lt;br /&gt;
| lightsaber_styles= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NPCSheetFull&lt;br /&gt;
| name= WuTang Assassin 420&lt;br /&gt;
| species= Killa Beez&lt;br /&gt;
| rank= Grand Master&lt;br /&gt;
| discipline= Executioner from Shaolin&lt;br /&gt;
&lt;br /&gt;
| aspect_1_name= Da Mystery of Chessboxin&#039;&lt;br /&gt;
| aspect_1_desc= Plays like a friend and stabs you like a dagger&lt;br /&gt;
| aspect_2_name= Protect Ya Neck&lt;br /&gt;
| aspect_2_desc= That&#039;s what you get when you misuse what I invent, your empire crumbles and you lose every cent&lt;br /&gt;
| aspect_3_name= C.R.E.A.M&lt;br /&gt;
| aspect_3_desc= But as the world turned I learned life is hell, livin&#039; in the world no different than a cell&lt;br /&gt;
&lt;br /&gt;
| skills_4= Might, Explosives&lt;br /&gt;
| skills_3= Bladed Weapons, Blunt Weapons, Intimidation&lt;br /&gt;
| skills_2= Intellect, Linguistics, Martial Arts&lt;br /&gt;
| skills_1= Stamina, Stealth, Survival&lt;br /&gt;
&lt;br /&gt;
| force_3= Pyrokinesis&lt;br /&gt;
| force_2= Telekinesis&lt;br /&gt;
| force_1= Rage&lt;br /&gt;
&lt;br /&gt;
| feat_1= Battle Mind III&lt;br /&gt;
&lt;br /&gt;
| languages= In the hood we speak mathematics and build&lt;br /&gt;
| lore= We know the game like we know time&lt;br /&gt;
| martial_arts= Toad Style is immensely strong&lt;br /&gt;
| lightsaber_styles= I swing swords and cut clowns&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis&amp;diff=201955</id>
		<title>Alex Draconis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alex_Draconis&amp;diff=201955"/>
		<updated>2026-08-11T07:11:10Z</updated>

		<summary type="html">&lt;p&gt;Bograt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Usage: {{Alex Draconis|view=Alex}}  or  {{Hod Haran&#039;s Folly|view=Folly}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{uc:{{{view|Alex}}}}} | Alex Draconis&lt;br /&gt;
| &amp;lt;!-- ============== OOC VIEW ============== --&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;nav nav-tabs&amp;quot; style=&amp;quot;margin-bottom:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;[[Alex Draconis|&amp;lt;span class=&amp;quot;nav-link&amp;quot;&amp;gt;Alex Draconis&amp;lt;/span&amp;gt;]]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;nav-link active&amp;quot;&amp;gt;Hod Haran&#039;s Folly&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;mw-content-alex-folly&amp;quot;&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;!-- ============== IC VIEW (default) ============== --&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;nav nav-tabs&amp;quot; style=&amp;quot;margin-bottom:1rem;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;nav-link active&amp;quot;&amp;gt;Alex Draconis&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li class=&amp;quot;nav-item&amp;quot;&amp;gt;[[Hod Haran&#039;s Folly|&amp;lt;span class=&amp;quot;nav-link&amp;quot;&amp;gt;Hod Haran&#039;s Folly&amp;lt;/span&amp;gt;]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Eras|rep|imp|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[file:AlexWiki.png]]&lt;br /&gt;
|firstname= Alex&lt;br /&gt;
|lastname= Draconis&lt;br /&gt;
|homeworld= [[Selen]]&lt;br /&gt;
|birth= 3985 BBY (claimed)&lt;br /&gt;
|species= [[starwars:Human|Human (Mandalorian)]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown with streaks of gray&lt;br /&gt;
|eyes= Green with yellow highlights&lt;br /&gt;
|height= 6&#039;1&amp;quot; (1.85 m)&lt;br /&gt;
|weight= 187 lbs (85.0 kg)&lt;br /&gt;
|fightingstyle= * [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
* [[Martial_Arts_Forms#Teras_Kasi|Teras Kasi]]&lt;br /&gt;
|profession= * Bounty Hunter&lt;br /&gt;
* Owner and Proprietor of [[Hod Haran&#039;s Folly]]&lt;br /&gt;
|era= *[[Exodus era]]&lt;br /&gt;
*[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation= * [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
* [[Voidbreaker]]&lt;br /&gt;
|dossier=[[dossier: 3123|3123]]&lt;br /&gt;
|children=* [[Yi-Kelassa]] (adopted)|placeofbirth=Manda&#039;lor}} &lt;br /&gt;
{{Quote|Our people are often thought of as brutes, barbarians, and mindless warriors.  Let them think that.  It makes it all the easier to take advantage of them.| Alex Draconis}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alex Draconis&#039;&#039;&#039; (assumed alias) is the former [[Consul]] of the [[Clan Arcona|Clan Arcona]], [[Proconsul]] of the [[Clan Arcona|Clan Arcona]], [[Quaestor]] of the [[House Qel-Droma|House Qel-Droma]], [[Aedile]] of [[House Qel-Droma]],  [[Rollmaster]] of [[House Qel-Droma]], Krath Tetrarch of Loreseekers Phyle, and Captain of the [[Voidbreaker|Voidbreaker II]].&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
Alex is a tall human with a broad-shouldered, lithely muscled build. Close-cropped medium-dark brown hair - with slight streaks of silvery gray at the temples - meet along the edges of an angular but not harsh face with a neatly trimmed beard. Green eyes with slight flecks of yellow are set deep beneath a prominent brow. Gently tanned skin - impossible to tell if from natural pigmentation or just a hard-lived life - displays the slight freckling and wrinkling of age. A faded, still-visible scar stretches from just above his left cheekbone angled down and back to just before the edge of his jaw.&lt;br /&gt;
&lt;br /&gt;
===Style===&lt;br /&gt;
Alex dresses most commonly in a suit of matte black Mandalorian Rally Master armor with silver and gold trim.  Anybody with a degree of familiarity with Mandalorian armor would be able to tell that not only is the armor maintained in impeccable condition but also, confusingly, the color and trim seem to be all of the original make.&lt;br /&gt;
&lt;br /&gt;
When not fully armored - he always wears at least the bracers of his armor, in order to honor the ‘’Resol’nare’’ - Alex wears well-tailored and high-quality clothing as befits his station as landed nobility.  He tends toward brocaded tunics in rich burgundies and deep blues, with trim in either silver or gold similar to his armor.  He prefers loose pants and practical though still well-designed boots, allowing for ready, easy movement.  Despite dressing in some degree of finery, it is clear that at his core he is still a man of action.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
For the most part, Alex Draconis is easygoing and carefree.  He tends to take things in stride and doesn’t let a whole lot get to him.  That is not to say, however, that he is not serious.  He puts himself whole-heartedly into any activity he undertakes whether that be a bare-handed fight to the death or racing remote-controlled toy speeders.  To Alex, anything worth doing is worth doing 110%.&lt;br /&gt;
&lt;br /&gt;
Because he believes it is expected of someone of his position and social stature, Alex tends to act very bougie and &amp;quot;high class&amp;quot; (at least what he thinks that means).  While this is for the most part fairly counterintuitive to his normal personality, just like with all other things he puts his all into this act and is quite convincing at it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Property ==&lt;br /&gt;
&lt;br /&gt;
Alex maintains a fairly extensive stable of properties (including ships, buildings, and even a couple space stations), mostly located in the abandoned Lyarna system.  The vast majority of these properties are effectively defunct, being maintained in a non-operational state by droids while Alex determines what best to do with them.  A few of these properties have been brought to a more operational state for Alex&#039;s current use.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
==== Herald of Entropy ====&lt;br /&gt;
&lt;br /&gt;
The [[item:75626-kst-100-kestrel-light-executive-transport|&#039;&#039;Herald of Entropy&#039;&#039;]] is a Kestrel Light Executive Transport that Alex had specifically modified to function more as a mobile penthouse apartment than a standard transport ship.  Converting and combining three of the four suites normally set up for individual passengers into a single large apartment, with the fourth being reserved for Steven, Alex has set up a significant amount of luxury within a relatively small space.&lt;br /&gt;
&lt;br /&gt;
The apartment features a full-size kitchen, a small home gym setup, a den complete with Holonet entertainment system, and a modest bedroom mostly dominated by a large, plush bed.&lt;br /&gt;
&lt;br /&gt;
=== Businesses ===&lt;br /&gt;
&lt;br /&gt;
==== Hod Haran&#039;s Folly ====&lt;br /&gt;
{{Main|Hod Haran&#039;s Folly}}&lt;br /&gt;
At great personal expense Alex had one of his space stations brought from the Lyarna system to the Dajorra system, and put into orbit around the beautiful moon of Gethsemane in order to give the station a pleasant view.&lt;br /&gt;
&lt;br /&gt;
While the station&#039;s original purpose was serving solely as Alex&#039;s noble estate, it has been reconstructed and repurposed - even being renamed to &#039;&#039;Hod Haran&#039;s Folly&#039;&#039; - as an all-access resort, casino, and entertainment destination.  Alex still maintains a small manor home and attached environs on the highest level of the station, but the rest of the station has been given over to hotels, casinos, concert venues, parks, nightclubs, restaurants, and various and sundry other businesses all focused on luxury and leisure.&lt;br /&gt;
&lt;br /&gt;
While the station overall still belongs to Alex, he offers more-than-generous leasing agreements for people to operate their business ventures, since he certainly doesn&#039;t need to use the station to make money.&lt;br /&gt;
&lt;br /&gt;
== Companions ==&lt;br /&gt;
&lt;br /&gt;
=== Droids ===&lt;br /&gt;
&lt;br /&gt;
==== Steven ====&lt;br /&gt;
&lt;br /&gt;
Steven is Alex’s put-upon droid valet.  Originally a KX Enforcer droid, the majority of Steven’s programming was rewritten to work as an assistant, attendant, and advisor to Alex.  He helps maintain the orderly state of Alex’s home-away-from-home ship, the ‘’Herald of Entropy’’ as well as handles the day-to-day paperwork of keeping the estate running.  In practice, he also acts as somewhat of a bodyguard for Alex - though rarely necessary - as some aspects of his combat and security programming were retained.&lt;br /&gt;
&lt;br /&gt;
For his part, Alex views Steven as a friend and companion, never once even occurring to him to think of the droid as less - either for his role and responsibilities or for his non-organic life status.  Steven is provided his own quarters aboard Alex’s ship to do with as he wishes, is paid a fair wage for his services, and is provided with a full wardrobe of high-quality clothing - custom tailored to fit his lanky proportions - to choose from.&lt;br /&gt;
&lt;br /&gt;
==Biographical History==&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;&#039;&#039;Editor’s Note:&#039;&#039;&#039; All information contained in this section is as reported by Alex himself.  We could find no substantive evidence to support any claims prior to his joining the Bounty Hunter’s Guild, and their official records of his past match up with his claims although also without any evidence.  Records of the periods in question are unreliable at best, so anything prior to the beginning of official records should be viewed with scrutiny.  It is our professional opinion that he is lying.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Early life=== &lt;br /&gt;
Alex was born to a pair of respected Clan warriors on Mandalore shortly before the beginning of the Mandalorian Wars.  He was raised and trained in the traditions of the Mandalorian Crusaders, and began taking part in raids and small skirmish battles at as young an age as 10.  It quickly became evident that while he was a capable warrior in his own right, his true ability lay in the charisma to inspire others to follow his lead.  Even if he were not always the most competent at determining the best course of action, those he was in command of would follow his orders with loyalty and conviction.  By the time he was 20, he had already been appointed as a Rally Master among the Mandalorian Neo-Crusaders and would lead his troops on many successful outings during the war to come.&lt;br /&gt;
&lt;br /&gt;
===Mandalorian Wars=== &lt;br /&gt;
As tensions rose between the Mandalorian clans and the Galactic Republic, fueled by ever-increasing raids by the Mandalorians into Republic territory, it quickly became obvious that war was inevitable.  Alex became a full-fledged warrior of the Neo-Crusaders a few years into what is commonly regarded as the early parts of the Mandalorian Wars, taking part in raids and assaults conquering systems in Hutt Space.  Though by no means the most talented warrior on the battlefield, he did manage to distinguish himself in a number of combat situations by getting himself and his squadmates out of situations that seemed all but hopeless.  &lt;br /&gt;
&lt;br /&gt;
Alex slowly climbed up the ranks, initially put in charge of a 5-man squad.  Inspiring a great deal of loyalty and respect from his squad, they became notable and frequently called upon to use as a quick and effective strike team before major battles.  Alex and his squad became highly proficient at interrupting supply lines and delivering intelligence to the main battle force regarding enemy force deployment.  Their continued success and value to the Neo-Crusaders led to Alex being appointed to the rank of a Rally Master shortly before the [[starwars:Battle_of_Vanquo|Battle of Vanquo]].&lt;br /&gt;
&lt;br /&gt;
His first opportunity in a significant leadership role among the Neo-Crusaders thus took place at the first major battle of the Wars.  While the Mandalorians emerged victorious from the battle and many of the warriors under Alex’s command comported themselves with great honor and bravery, he saw many more fall on the battlefield.  One of the warriors who had been part of his squad from the earliest days, a friend and close companion for nearly a decade, was torn to shreds in his starfighter right in front of Alex.  The battle had been won, but the start of a heavy weight on Alex’s soul had begun.&lt;br /&gt;
&lt;br /&gt;
Over the next several years, Alex took part in many of the battles of the Mandalorian Wars, but each time became more and more disillusioned with the costs of war.  By the time the war ended - with the horrific activation of the Mass Shadow Generator at [[starwars:Battle_of_Malachor_V|Malachor V]] - Alex was more than happy to retire from the life of a soldier.  He still had pride as a Mandalorian in their culture and their ways, but had seen too often first-hand the costs of waging endless war for conquest.  It was no longer a pursuit he could see himself involved in.&lt;br /&gt;
&lt;br /&gt;
After the war, word grew among the surviving Mandalorians of one warrior called [[starwars:Canderous_Ordo|Canderous Ordo]] who was seeking the lost Mask of Mandalore.  This search was slowly reuniting the Clans to a common cause, but Alex saw a significant risk in this pursuit.  The Clans were still scattered and weak, and if anyone were to see this unification as a threat it would be easy to wipe out what remained of the Mandalorians.  While in his heart Alex hoped for Ordo’s success, he decided upon a course of action to ensure that even if the search were to end in disaster the legacy of the Mandalorians would endure.  He took up a suit of black armor with silver and gold trim - colors symbolizing the honored dead and their hard-earned glory - and declared himself &#039;&#039;Cabur’bdar’asuum&#039;&#039; (Guardian of the Eternal).  He sent word to Ordo that should all else fail, Alex would bear the memory of all those who “marched far away”.  He departed for the far reaches of the Unknown Regions to make certain that even should a hunt to eliminate the Mandalorians be brought about, he and his prayers for the memory of the fallen would be impossible to find.&lt;br /&gt;
&lt;br /&gt;
===The Bounty Hunter&#039;s Guild===&lt;br /&gt;
Thousands of years later, Alex emerged from the Unknown Regions seemingly having only aged a decade or two.  Alex has offered many explanations for this phenomenon over the years, none of which have held up under scrutiny.  What is certain is that shortly after the Battle of Yavin, Alex (using another assumed alias of “Bograt”) joined an organization known as the Bounty Hunter’s Guild which operated under the authority of an Imperial remnant called the Emperor’s Hammer.  Alex’s quick wit and easy charm soon made him a popular and well-known member of the Guild.  After a few years of service, Alex found himself counted among the esteemed leadership of the Guild - as well as being granted land and a noble title in the Lyarna system owned by the Guild.  He maintained a noble estate of a space station around one of the planets of the system, as well as stewardship and ownership of many other locations around the system.&lt;br /&gt;
&lt;br /&gt;
When the Guild severed their ties from the Emperor’s Hammer and began operating under their own authority, Alex along with many other prominent members began seeking membership and allyship with other independent organizations.  Though not Force-sensitive to the best of his knowledge (“I just have good instincts”), Alex joined the Dark Brotherhood both in a show of solidarity and to investigate what the two organizations could offer each other.&lt;br /&gt;
&lt;br /&gt;
===The Brotherhood===&lt;br /&gt;
After joining the Brotherhood following the Exodus, Alex earned notice and accolades for his high skill and activity.  Within just two months he was promoted to the leader of the Loreseekers Phyle, and soon after to the Rollmaster and subsequently Aedile of House Qel-Droma.  While still not aware of his own ability in the Force, those around him recognized that he had a clear talent.  He was elevated to the rank of Knight merely six months after joining the Brotherhood, but unfortunately this fast pace of success was to face a severe challenge.&lt;br /&gt;
&lt;br /&gt;
Things had begun to fall apart in the Bounty Hunter’s Guild and Alex, feeling a sense of loyalty and duty to the organization, retreated from active service in the Brotherhood to attempt as best he could to forestall the collapse.  When it proved inevitable that the Guild would disband, Alex took another burden of vigil on to his back and decided to stand steward over the abandoned Lyarna system in memory of his comrades who had scattered to the edges of the galaxy.  In 13 ABY, Alex once again vanished from the public eye.&lt;br /&gt;
&lt;br /&gt;
Decades later, in 42 ABY, Alex discovered a long discarded and forgotten datapad underneath a pile of food containers at his estate.  It contained the details of his membership in the Dark Brotherhood and, curiously, seemed to indicate that those records were still active.  Unable to resist the draw of curiosity, Alex boarded the most fully-functional ship he possessed and headed back into the galaxy at large.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=325px heights=225px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Alex-draconis-compressed.jpg| &#039;&#039;A picture of Alex Draconis in a rare moment of not doing anything.&#039;&#039;&lt;br /&gt;
File:Alex-Portrait.png| &#039;&#039;A portrait of Alex Draconis&#039;&#039;&lt;br /&gt;
File:AlexBril ArcBackground.webp| &#039;&#039;Alex and [[Bril Teg Erinos|Bril]] posing in their GJW XVII gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:AlexBril_ArcBackground.webp&amp;diff=201954</id>
		<title>File:AlexBril ArcBackground.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:AlexBril_ArcBackground.webp&amp;diff=201954"/>
		<updated>2026-08-11T07:08:20Z</updated>

		<summary type="html">&lt;p&gt;Bograt: A photo of Alex and Bril posing victorious in their GJW XVII gear.

Commission from [https://kavdesigns.carrd.co Kav Designs]

Category:Images-Characters
Category:Images-Groups
Category:Images-Humans
Category:Images-Mandalorians
Category:Images-Zabrak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A photo of [[Alex Draconis|Alex]] and [[Bril Teg Erinos|Bril]] posing victorious in their GJW XVII gear.&lt;br /&gt;
&lt;br /&gt;
Commission from [https://kavdesigns.carrd.co Kav Designs]&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Groups]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
[[Category:Images-Mandalorians]]&lt;br /&gt;
[[Category:Images-Zabrak]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Kast-BTL&amp;diff=201930</id>
		<title>Template:Kast-BTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Kast-BTL&amp;diff=201930"/>
		<updated>2026-08-10T23:31:44Z</updated>

		<summary type="html">&lt;p&gt;Bograt: Created page with &amp;quot;Kora &amp;lt;noinclude&amp;gt;{{PAGENAME}}&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Kora|Kora]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Vizsla Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bograt</name></author>
	</entry>
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