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	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bale+Andros</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-05-09T01:06:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Malfearak_Asvraal&amp;diff=197449</id>
		<title>Malfearak Asvraal</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Malfearak_Asvraal&amp;diff=197449"/>
		<updated>2025-05-16T23:20:05Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|elder=no&lt;br /&gt;
|order=Force Disciple&lt;br /&gt;
|image=[[File:MalfearakAvatar250px.png|250px]]&lt;br /&gt;
|firstname=Malfearak &lt;br /&gt;
|lastname=Asvraal&lt;br /&gt;
|homeworld=Corvus&lt;br /&gt;
|birth=8 ABY&lt;br /&gt;
|death=N/A&lt;br /&gt;
|species=Kessurian&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Silver&lt;br /&gt;
|eyes=Gray-blue&lt;br /&gt;
|height= 6’4” / 1.92 m&lt;br /&gt;
|weight= 179 lbs / 81 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|father= Gaelus Asvraal †&lt;br /&gt;
|mother= Taranna Sovani †&lt;br /&gt;
|children= None&lt;br /&gt;
|spouse= None&lt;br /&gt;
|allies= None&lt;br /&gt;
|profession= Archaeologist&amp;lt;br /&amp;gt; Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= Independent&lt;br /&gt;
|ship= The Nomad&lt;br /&gt;
|]&lt;br /&gt;
}}&#039;&#039;&#039;Malfearak Asvraal&#039;&#039;&#039; is a mysterious Force-sensitive Kessurian archaeologist operating for the [[Brotherhood]] and [[Shadow Academy]]. The son of Kessurian nobles, he was gripped from an early age by wanderlust. Fascinated by the vast, mystifying galaxy that awaited him and determined to scour it far and wide, he forsook his birthright in the name of knowledge, making it his life’s calling to unravel its many secrets. He has served the Brotherhood for many years though his accomplishments remain largely unknown to the common masses. By 41 ABY, he had affiliated himself with Clan Taldryan, though his intentions were unclear to anyone but him. He owns a shuttle called the “Nomad.”&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Early Years ===&lt;br /&gt;
&lt;br /&gt;
==== The Wayward Son ====&lt;br /&gt;
{{Quote|You are your father’s son. Only, he has long forgotten who he truly is.|Taranna Sovani}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Wanderer====&lt;br /&gt;
{{Quote|What is it that you see when you peer beyond the veil? Darkness, yes. But also light. That is the Force. The flame in the dark. |The Wanderer of Erandal}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA - Meets a wanderer in his travel. Though he would never learn his name, this wanderer would teach him his first lesson about the Force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Present ===&lt;br /&gt;
&lt;br /&gt;
==== The Twi’lek and the Headmistress ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Do not speak of what is and is not fair. Prove yourself by working twice as hard and being twice as good.|Kereban Zolar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA - Meets a Twi’lek scholar by the name of Kereban Zolar. He helps him in a search. Seeing purpose in him, the Twi’lek introduces Malfearak to the Headmaster of the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enter The Brotherhood ====&lt;br /&gt;
{{Quote|Remember my words, Silver-hair. Remember the flame in the dark.|Vision of the Wanderer}}&lt;br /&gt;
&lt;br /&gt;
[[image:MalConcept.jpg|thumb|right|200px|The many styles of Malfearak.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA - Working for the Brotherhood has its many advantages, and Malfearak enjoys several privileges as Kereban Zolar’s assistant. Unfortunately, the Twi’lek is killed by the Collective during the Battle of Arx.  Malfearak inherits his research projects, though he loses many comforts and ressources he benefited from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Personality and Traits  ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Skills and Abilities  ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Behind The Scenes  ==&lt;br /&gt;
This section is about the DB member behind Malfearak Asvraal.&lt;br /&gt;
&lt;br /&gt;
=== Positions Held  ===&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
* [[Combat Master]]&lt;br /&gt;
* [[Praetor]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Proconsul]] of [[Arcona]]&lt;br /&gt;
* [[Quaestor]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Aedile]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Proconsul]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Acclivis Draco]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Excidium]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Writer for the Dark Voice&lt;br /&gt;
* Eclectic Pedagog (SA Professor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Combat Master]]&lt;br /&gt;
| years = 14 ABY - 15 ABY&lt;br /&gt;
| before = Xizor &lt;br /&gt;
| after = Gryffon&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 18 ABY&lt;br /&gt;
| before = [[Kaine Mandaala]]&lt;br /&gt;
| after = [[Muz Ashen]]&lt;br /&gt;
}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Once an elder, this member chose to delete his dossier, which was created in the late 90s, opting for a fresh start in 2023 with the introduction of the XP system. &lt;br /&gt;
* Created art for many of the DJB&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Created and launched the [[Warbanners]] system.&lt;br /&gt;
* Overhauled the ACC in 2003, establishing many of the ACC&#039;s features and mechanics.&lt;br /&gt;
* Created multiple custom robes and weapons for fellow members.&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Malfearak_Asvraal&amp;diff=197448</id>
		<title>Malfearak Asvraal</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Malfearak_Asvraal&amp;diff=197448"/>
		<updated>2025-05-16T23:19:32Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|elder=no&lt;br /&gt;
|order=Force Disciple&lt;br /&gt;
|image=[[File:MalfearakAvatar250px.png|250px]]&lt;br /&gt;
|firstname=Malfearak &lt;br /&gt;
|lastname=Asvraal&lt;br /&gt;
|homeworld=Corvus&lt;br /&gt;
|birth=8 ABY&lt;br /&gt;
|death=N/A&lt;br /&gt;
|species=Kessurian&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Silver&lt;br /&gt;
|eyes=Gray-blue&lt;br /&gt;
|height= 6’4” / 1.92 m&lt;br /&gt;
|weight= 179 lbs / 81 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|father= Gaelus Asvraal †&lt;br /&gt;
|mother= Taranna Sovani †&lt;br /&gt;
|children= None&lt;br /&gt;
|spouse= None&lt;br /&gt;
|allies= None&lt;br /&gt;
|profession= Archaeologist&amp;lt;br /&amp;gt; Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= Independent&lt;br /&gt;
|ship= The Nomad&lt;br /&gt;
|dossier=[[dossier:16826]]&lt;br /&gt;
}}&#039;&#039;&#039;Malfearak Asvraal&#039;&#039;&#039; is a mysterious Force-sensitive Kessurian archaeologist operating for the [[Brotherhood]] and [[Shadow Academy]]. The son of Kessurian nobles, he was gripped from an early age by wanderlust. Fascinated by the vast, mystifying galaxy that awaited him and determined to scour it far and wide, he forsook his birthright in the name of knowledge, making it his life’s calling to unravel its many secrets. He has served the Brotherhood for many years though his accomplishments remain largely unknown to the common masses. By 41 ABY, he had affiliated himself with Clan Taldryan, though his intentions were unclear to anyone but him. He owns a shuttle called the “Nomad.”&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Early Years ===&lt;br /&gt;
&lt;br /&gt;
==== The Wayward Son ====&lt;br /&gt;
{{Quote|You are your father’s son. Only, he has long forgotten who he truly is.|Taranna Sovani}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Wanderer====&lt;br /&gt;
{{Quote|What is it that you see when you peer beyond the veil? Darkness, yes. But also light. That is the Force. The flame in the dark. |The Wanderer of Erandal}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA - Meets a wanderer in his travel. Though he would never learn his name, this wanderer would teach him his first lesson about the Force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Present ===&lt;br /&gt;
&lt;br /&gt;
==== The Twi’lek and the Headmistress ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Do not speak of what is and is not fair. Prove yourself by working twice as hard and being twice as good.|Kereban Zolar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA - Meets a Twi’lek scholar by the name of Kereban Zolar. He helps him in a search. Seeing purpose in him, the Twi’lek introduces Malfearak to the Headmaster of the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enter The Brotherhood ====&lt;br /&gt;
{{Quote|Remember my words, Silver-hair. Remember the flame in the dark.|Vision of the Wanderer}}&lt;br /&gt;
&lt;br /&gt;
[[image:MalConcept.jpg|thumb|right|200px|The many styles of Malfearak.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBA - Working for the Brotherhood has its many advantages, and Malfearak enjoys several privileges as Kereban Zolar’s assistant. Unfortunately, the Twi’lek is killed by the Collective during the Battle of Arx.  Malfearak inherits his research projects, though he loses many comforts and ressources he benefited from. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Personality and Traits  ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Skills and Abilities  ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Behind The Scenes  ==&lt;br /&gt;
This section is about the DB member behind Malfearak Asvraal.&lt;br /&gt;
&lt;br /&gt;
=== Positions Held  ===&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
* [[Combat Master]]&lt;br /&gt;
* [[Praetor]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Proconsul]] of [[Arcona]]&lt;br /&gt;
* [[Quaestor]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Aedile]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Proconsul]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Acclivis Draco]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Excidium]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Writer for the Dark Voice&lt;br /&gt;
* Eclectic Pedagog (SA Professor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Combat Master]]&lt;br /&gt;
| years = 14 ABY - 15 ABY&lt;br /&gt;
| before = Xizor &lt;br /&gt;
| after = Gryffon&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 18 ABY&lt;br /&gt;
| before = [[Kaine Mandaala]]&lt;br /&gt;
| after = [[Muz Ashen]]&lt;br /&gt;
}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Once an elder, this member chose to delete his dossier, which was created in the late 90s, opting for a fresh start in 2023 with the introduction of the XP system. &lt;br /&gt;
* Created art for many of the DJB&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Created and launched the [[Warbanners]] system.&lt;br /&gt;
* Overhauled the ACC in 2003, establishing many of the ACC&#039;s features and mechanics.&lt;br /&gt;
* Created multiple custom robes and weapons for fellow members.&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:BaleAvatar250px.png&amp;diff=197345</id>
		<title>File:BaleAvatar250px.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:BaleAvatar250px.png&amp;diff=197345"/>
		<updated>2025-05-10T17:16:15Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Bale Andros uploaded a new version of File:BaleAvatar250px.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Zabrak]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:BaleAvatar250px.png&amp;diff=197344</id>
		<title>File:BaleAvatar250px.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:BaleAvatar250px.png&amp;diff=197344"/>
		<updated>2025-05-10T11:44:48Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Bale Andros uploaded a new version of File:BaleAvatar250px.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Zabrak]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:BaleAvatar250px.png&amp;diff=195998</id>
		<title>File:BaleAvatar250px.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:BaleAvatar250px.png&amp;diff=195998"/>
		<updated>2025-02-09T21:59:38Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Bale Andros uploaded a new version of File:BaleAvatar250px.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Zabrak]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Head Shots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:BaleAvatar250px.png&amp;diff=195997</id>
		<title>File:BaleAvatar250px.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:BaleAvatar250px.png&amp;diff=195997"/>
		<updated>2025-02-09T03:59:28Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Bale Andros uploaded a new version of File:BaleAvatar250px.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Zabrak]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Head Shots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195989</id>
		<title>Bale Andros</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195989"/>
		<updated>2025-02-07T21:17:07Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|elder=no&lt;br /&gt;
|type=Mercenary&lt;br /&gt;
|image=[[File:BaleAvatar250px.png|250px]]&lt;br /&gt;
|firstname=Bale &lt;br /&gt;
|lastname=Andros&lt;br /&gt;
|homeworld=Asteroid XJ-826&lt;br /&gt;
|birth=10 BBY&lt;br /&gt;
|death=N/A&lt;br /&gt;
|species=Half-Zabrak, Half-Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark Brown (Graying)&lt;br /&gt;
|eyes=Golden Brown&lt;br /&gt;
|height= 7&#039;3&amp;quot; / 2.3 m&lt;br /&gt;
|weight= 336 lbs / 134 kg&lt;br /&gt;
|cyber=Leg Prosthesis (Left)&lt;br /&gt;
|father= Amos Farstrider †&lt;br /&gt;
|mother= Raeleen Andros †&lt;br /&gt;
|children= Kaela Val&lt;br /&gt;
|spouse= Reevah Skye-Val †&lt;br /&gt;
|allies= [[Zehsaa Hysh]]&amp;lt;br /&amp;gt; [[Aylin Sajark]]&amp;lt;br /&amp;gt; [[Idris Adenn]]&amp;lt;br /&amp;gt; [[Zentru&#039;la Palpatine]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|profession= Weapons Engineer&amp;lt;br /&amp;gt; Mechanic&amp;lt;br /&amp;gt; Scavenger&amp;lt;br /&amp;gt; Bounty Hunter (Retired)&amp;lt;br /&amp;gt; Miner (Retired)&amp;lt;br /&amp;gt;&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= Independent&lt;br /&gt;
|ship=  The Nomad&lt;br /&gt;
|dossier=[[dossier:16826|16826]]&lt;br /&gt;
&lt;br /&gt;
}}&#039;&#039;&#039;Bale Andros&#039;&#039;&#039;, also known as the &#039;&#039;Iridonian Hammer&#039;&#039;, is a hulking Zabrak mechanic and scavenger currently serving as [[Herald]] of the [[Brotherhood]] and leader of the [[Shroud Syndicate]]. A former bounty hunter, Andros jumped into the galactic spotlight after catching a big break with the &#039;&#039;Blastech Cruise job&#039;&#039; that other freelancers were wary to touch. An explosive chase and a very public beat-down were captured and subsequently fed to news outlets across the galaxy. As the story blossomed, so too did Bale&#039;s reputation. That notoriety only grew further in the decades that followed. He first made contact with the Brotherhood in 34 ABY through an old associate, [[Zehsaa Hysh]]. He is a gruff man, but a devoted father his biological daughter Kaela Val and his adopted children Juko and Ryssa. He owns an Aggressor-class Assault Ship called the &#039;&#039;Nomad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Early Years ===&lt;br /&gt;
&lt;br /&gt;
==== Born To Fight ====&lt;br /&gt;
{{Quote|Take the hits, boy. Take the hits, then hit back twice as hard.|Raeleen Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bale Andros was born in a mining colony at the back end of the galaxy to an Iridonian mother, Raeleen Andros. An indentured worker, she worked a low-paying, thankless job as a scrapper but to meet even the barest of necessities, she would have to partake in illegal pit-fighting. It was a harsh life, one of bruises and half-healed scars, heartbreak and desperation. This was all they knew for countless years as they bounced from one mining colony to another. She worked. She fought. She kept her son fed.&lt;br /&gt;
&lt;br /&gt;
Bale never met his father. Over the years, he pried bits of information about him from his mother. His name was Amos Farstrider, the second-hand of a mineral hauler who Raeleen had met in a bar. Nothing glamorous. A big burly fellow, old and grizzled, as ugly as a Gamorrean’s bunghole but sweet as a Loth-Cat, or so she would say. For all her kind words about Amos, there was a haunted look in her eyes when she spoke of the man, and Bale often wondered what had truly become of him.&lt;br /&gt;
&lt;br /&gt;
For his part, Bale grew up to be a hard-working young man, whipped into shape by his feisty but loving mother. Whenever he stepped out of line she was there to get him back on track. He was taught the value of hard work, to give everything he had to the task at hand. It wasn’t too many years before it all paid off. His raw strength, his focus, along with his resourcefulness eventually earned him a spot in the digs, working on and repairing drills and other machinery. He was a well-regarded fellow, a hearty, jovial companion to his peers. The credits began to trickle in, allowing him to finally take care of himself. At this point, Raeleen would take regular trips off-world, disappearing for months on end only to come home with fresh bruises and cuts. Bale did not understand it, but he never asked for an explanation.&lt;br /&gt;
&lt;br /&gt;
As they say, the jogan fruit doesn’t fall far from the tree and such was the case with Bale. His raw physical power and his natural resistance to pain caught the attention of Overseer Qurixokt, the Falleen man in charge of the mining operation. One day, Qurixokt had the young Bale brought before him. With honeyed words and the promise of wealth, he convinced the burly youth to fight in the local pits. With the overseer sponsoring him, it wasn’t long before the first fight came and with it, Bale’s first victory. Then a second, a third, a sixth, a tenth came and went, and by the end of that month, Bale stood battered and bruised but undefeated. Qurixokt’s gambit paid off but each victory brought the Zabrak&#039;s violent nature to bare as he gave in to his instincts.&lt;br /&gt;
&lt;br /&gt;
By the time Bale was twenty—now a big, bearded fellow with a mohawk and cords of rippling muscles lining his massive body—he’d worked for a good decade and fought in more bouts than he could count. Raeleen, for her part, had moved off-world. Years went by without news of her. So he worked, and he fought, and kept himself alive and fed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Good Life ====&lt;br /&gt;
{{Quote|I guess it’s our lot in life to disappoint those we love.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a harsh life, but a good life. At least, that’s what Bale told himself. As Qurixokt’s champion, credits, booze, and ladies were all his to take. The galaxy was his. The Falleen overseer paraded him across the Outer Rim, unleashing him in clandestine tournaments and raking in the credits. It was on Lothal that Bale met Reevah Skye-Val, a Kiffar pit-fighter, a woman unlike any he had met before. A champion in her own right, they were teamed up after Qurixokt purchased her bonds from a competitor. The rest was history. The primal bloodlust they shared in the arena that day would bloom and become something else entirely.&lt;br /&gt;
&lt;br /&gt;
Through the blood and wounds, through tears and broken bones, they became more than a team. Together, they were fire. Respect became passion. Passion turned to love. And from their union, the young Kaela Val was born, named after  Reevah’s mother and the Vals, a lineage of heroes harkening back to the days of the Old Republic. &lt;br /&gt;
&lt;br /&gt;
For Bale, life was perfect.&lt;br /&gt;
&lt;br /&gt;
Perfect until he found Raeleen bleeding to death on the floor of his quarters. Emaciated and caked with blood, eyes sunken, Bale could barely recognize his mother. With Bale’s help, Reevah was able to stop the bleeding and save Raeleen’s life. For the next day, they watched over the woman as she drifted in and out of consciousness. In her weakened state, the Zabrak woman revealed what she had been up to over the years, why she had left him. Bale learned that Qurixokt dealt in more than mining and clandestine brawls. He was a ranking member and associate of the criminal syndicate known as the Black Sun. The Falleen had coaxed Raeleen into working for him as an assassin. For years, her new life had consumed her, sending her teetering into darkness to the point where she could barely remember she was mother. She had even been forced by the Black Sun to assassinate Bale’s father, her lover, who had become a prominent spice trader.&lt;br /&gt;
&lt;br /&gt;
And now, the Black Sun was done with her. They were covering their tracks.&lt;br /&gt;
&lt;br /&gt;
Bale being Bale, he ignored Raeleen and Reevah as they pleaded for him to stay out of it. Devoured by blind rage, the Zabrak smashed his way into Qurixokt’s pad, leaving a trail of dead guards in his wake. In a bid to save his life, the Falleen did as he always did. He made golden promises, spoke honeyed words, leveled lavish praise upon Bale, but none of it could sway the Zabrak. Not this time. Not anymore. Bale barely registered the moment he buried the barrel of his father’s Bryar pistol into Qurixokt’s green forehead and pulled the trigger. &lt;br /&gt;
&lt;br /&gt;
Bale was still standing over the Falleen’s corpse when it dawned on him that his  actions had doomed his family. They could no longer be safe. In the dark of night, with the help of old friends, he loaded Reevah, Kaela, and Raeleen onto a freighter and fled from the mining colony. &lt;br /&gt;
&lt;br /&gt;
For the next year, they jumped from system to system until they eventually landed on Nar Shaddaa, deep in Hutt space, where they hoped the Black Sun could not reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunting Days ===&lt;br /&gt;
&lt;br /&gt;
==== Hopeless Horizons ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are afraid, but you must be the man she needs you to be.|Reevah Skye-Val}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa was a bustling city but one rampant with crime and decadence; the perfect place for Bale and his family to lose themselves amongst the masses. Bale and Reevah both found jobs in a smelting factory. It was tough work, but it paid the bills and it allowed them to keep out of the spotlight. For her part, Raeleen never fully recovered from her wounds. Frail and exhausted easily, a lifetime of violence finally taking its toll on her, she stayed in their seedy apartment, watching over her granddaughter.&lt;br /&gt;
&lt;br /&gt;
This was their life for a good while until Kaela, a toddler at the time, fell gravely ill. Reevah quit her job and turned her energies towards finding care for the child. There were few trustworthy physicians on Nar Shaddaa, but those who agreed to examine the child could not figure out what ailed her. Nonetheless, they tried to cure her and these experimental treatments did not come for free. To cover the cost, Bale was forced to work in the smelters by day while moonlighting as a bouncer in the evenings. One thing led to another and he began to take on less-than-savory jobs for his bosses and it wasn’t long before he found himself neck-deep in the criminal underworld. The credits were good but the massive Zabrak stood out. It wasn’t long before he gained notoriety and the Black Sun had eyes everywhere, even in Hutt space. It wouldn’t be long before they came calling. Assassins cornered him on his way home. It was through sheer luck that he survived the ambush. He rushed to his apartment where he discovered the cost of his actions. His mother lay dead. Reevah had fought and killed the assassins, but she too had been gravely wounded. She died later that night in his arms and he was left alone to protect Kaela.&lt;br /&gt;
&lt;br /&gt;
The fear of further attacks drove Bale away from Nar Shaddaa with his sick child in tow. For the next ten years, they traveled from one end of the galaxy to the other in search of a physician capable of healing her. To pay the steep price of medical expertise, however futile it may be, Bale became a bounty hunter. Over the years, he built a network of safe houses and associates such as [[Idris Adenn]] and his Mandalorian family with whom Kaela stayed for some time as he sought out new leads.&lt;br /&gt;
&lt;br /&gt;
He eventually struck a deal with the Black Sun. In exchange for the life of the man responsible for Reevah and Raeleen’s murders, Bale took on a series of highly dangerous missions that would benefit the organization greatly. One such mission, named the &#039;&#039;Blastech Cruise job&#039;&#039; by news outlets on the holonet, propelled him into the galactic spotlight, solidifying his notoriety as a bounty hunter..&lt;br /&gt;
&lt;br /&gt;
In 31 ABY, he met Zehsaa Hysh, a Togruta mercenary who had witnessed too much of her employer’s clandestine dealings. Bale sought to claim the bounty on her but things quickly went sideways. Though he had gained the upper hand and captured her, he was gravely wounded on his way to claim his prize. Though he expected the Togruta to flee his custody and leave him to die as he probably deserved, he was shocked when Zehsaa instead saved his life. Indebted to her, but too prideful to abandon a bounty, he and Zehsaa devised a plan to exact revenge on her employer while allowing Bale to collect his payment. It was a fruitful arrangement which would lead Bale and Zehsaa to partner up again over the years, building a tumultuous but passionate connection in the process.&lt;br /&gt;
&lt;br /&gt;
By 34 ABY, the search for a cure or an understandable diagnosis had grown hopeless. By that point, hundreds of scientists had examined and studied Kaela’s plight and none had answers. Theories, certainly, each one wilder than the last. Consumed by guilt and self-loathing, Bale grew increasingly desperate. There were no more leads, no regions untapped, or so he thought.&lt;br /&gt;
&lt;br /&gt;
This changed when Zehsaa called.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enter The Brotherhood ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Mark my words. I will burn your so-called empire to the ground if harm befalls her. No army will keep me from finding you and tearing you limb from limb.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It turned out that Zehsaa Hysh, now an agent for the Dark Brotherhood, had found him a new lead in the form of Dr. [[Elincia Rei]]. The Togruta arranged the meeting and it wasn’t long before Bale struck a deal with the doctor. In exchange for the good doctor’s care and the best medical treatment the Brotherhood could muster, Bale would work exclusively for her clan, [[Clan Scholae Palatinae]]. &lt;br /&gt;
&lt;br /&gt;
Bale was thrust almost instantly into the fray, soon tasked by Emperor [[Xen&#039;Mordin Palpatine]] to recon and take over a kyber crystal mining operation of strategic importance to the Palatinaean Empire. This was the beginning of a long campaign of war and imperial in-fighting that would end with the destruction of the [[Cocytus System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Excursions ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You left me to die. I reckon that’s fair. I would have done the same.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some time in 34 ABY, Clan Scholae Palatinae suffered a catastrophic loss at the hands of the Brotherhood’s rogue Grand Master, Darth Pravus. With the Cocytus System destroyed, the remaining Palatinaean fleet was stranded amongst the stars with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
Emperor Mordin launched a wide-reaching operation to search for a new home. During this time, Bale served as a forward scout, following leads and exploring potential worlds for the clan to call their own. During one such expedition as they explored an ancient city, Bale and Zehsaa were nearly killed by the world’s predatorial fauna. While they were being overrun by the swarming beasts, Bale tried to hold them back, buying enough time for Zehsaa and her team to escape. Believing Bale was doomed and desperate to save the rest of her team, Zehsaa abandoned her friend to his fate and led her team back to their landing zone. But Bale survived but the first seeds of distrust for Zehsaa and her so-called Brotherhood were planted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Maqor Stunt ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|So here’s the deal. We didn’t kick down your door for cushy seats and half-decent swill. See, I’ve got me an itch and you’re gonna scratch it.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was shortly after rejoining the Scholae Imperial Navy that Bale finally learned the truth about his daughter’s illness. Kaela Val was Force-sensitive. Her condition was caused by an aberrant, parasitic manifestation of her powerful connection with the mystical power known as the Force, that sapped her of energy and caused her nervous system to operate in overdrive. The cure was for Kaela, now a young adult, to undergo intensive training in the Force so that she could learn to exteriorize and control this immense power. This terrorized Bale, who after a lifetime of believing that the Force and the story of the Jedi were a myth, was incapable of understanding such concepts. But this was their only option, and so, against his better judgment, Bale agreed. Kaela Val became Elincia’s apprentice.&lt;br /&gt;
&lt;br /&gt;
For its part, the clan eventually discovered the [[Caperion System]] but war was waiting for them.  Under the leadership of the newly seated empress, Elincia Rei, the Scholae Palatinae forces forced themselves into a decades-long conflict between the Meraxis Empire and the Democratic Republic of Elaya. Though they sided with the Republic and fought in countless battles at their side, there came a time when the empress sought to establish her dominion, and play both sides. &lt;br /&gt;
&lt;br /&gt;
Bale Andros was dispatched by the empress to the moon of [[Ragnath]] to intimidate a high ranking Elayan commander into withdrawing his troops from the Maqor region, opening a window where the Palatinaens forces could swoop in and claim it. The operation failed when Bale was forced to kill the Elayan commander. The repercussions of his failure resulted in the death of the clan’s Grand Marshall and drove a rift between the empress and the Elayan leader. In turn, Bale fell out of Elincia’s good graces. To his dismay, his daughter was soon dispatched on her first mission as an official member of the clan. Hoping to avoid angering the empress further by personally interfering, Bale enlisted Zehsaa to watch over his daughter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meridian ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every day, your influence grows on the girl. I don’t need your so-called Force to see the growing darkness. I will not pretend to understand your witchery, Empress, but I know where this can lead her.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 36 ABY, after suffering the loss of his ship and crew, Bale played a key role in recovering data that would assist the Brotherhood’s Inquisitorius in locating [[The Collective]]’s main base, the Meridian station.&lt;br /&gt;
&lt;br /&gt;
Following this discovery, Clan Scholae Palatinae was called to assist the Iron Legion and the Dark Brotherhood in an all-out assault against the station. Bale, teamed up with [[Zentru&#039;la Palpatine]], [[Aylin Sajark]], Zehsaa and Kaela, was part of a multipronged operation aimed to break the enemy’s defenses. Together they boarded a Collective cruiser and sliced into the cruiser’s mainframe interface to activated the ship’s autodestruction sequence. It was during this mission that Bale became fully aware of Elincia Rei’s influence on his daughter. Though Kaela proved adept beyond his wildest expectations, he discovered a growing darkness in her. It terrified him when Kaela used the Force to cause the enemy captain to commit suicide, while his armed escort executed one another down to the last man. The sight of her striding cooly through their ranks as they shot one another at her unspoken command, would haunt him for a long time.&lt;br /&gt;
&lt;br /&gt;
The campaign over, Bale Andros was recognized as a hero of the Brotherhood but he did not stop to savor the moment. Enraged by what he had witnessed aboard the Collective cruiser and emboldened by his new status in the organization, Bale erupted into the Palatinaen throne room. Holding the Empress at blaster point, he offered her an ultimatum: release her hold on Kaela or he would be back to finish the job. An agreeable Rei, in apparent recognition of his recent deeds, appointed him as Quaestor of [[House Excidium]] and placed his daughter under his protection.&lt;br /&gt;
&lt;br /&gt;
This would prove to be a ruse. With the Zabrak’s confidence growing and his defenses lowered, she leaked information to his second-in-command, [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] revealing a potential base of operation for Excidium. Andros took the bait, and directed Jorm to pursue the lead, personally volunteering to investigate the area called Keara’s Run. As the Empress’ has foreseen, Bale’s nature and the volatile nature of Kaera’s Run led an explosive skirmish between the Excidium forces and the world’s outlaw population. During this encounter, one of Elincia’s agents targetted Bale directly, turning a ship’s missile systems on the Zabrak. The explosion threw him clear of the station. Bale plummeted to his apparent death. He was declared &#039;&#039;missing in action&#039;&#039; and considered dead by Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Kaela Val, upon learning of her father’s death, ultimately left the Brotherhood and struck out on her own. In 37 ABY, the Empress betrayed the Brotherhood and her clan to join forces with the Collective. She would later be shot dead by the war hero, Zentru’la.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A New Life ===&lt;br /&gt;
&lt;br /&gt;
==== Risen From The Depths ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was not the end for Bale Andros. The attempt on his life and the ensuing fall left him in a coma with one of his legs damaged beyond healing. He was found after several days, nearly dead, by a group of clandestine miners. They took him off-world and dropped him off at the nearest medical space station where the comatose Zabrak underwent a long surgery to stop massive internal bleeding and amputate his leg, which was later replaced by a cybernetic prosthesis. &lt;br /&gt;
&lt;br /&gt;
After several weeks in medical care, Bale finally awoke. Disoriented and weakened, he would spend several more weeks in recovery before setting off on his own. His mobility limited by the subpar quality of his new prosthesis and his body weakened from inactivity, he realized that he could not return to his old life. With the threat of Elincia Rei’s machinations lingering, he did not dare contact his former associates in Scholae Palatinae. Desperate to reach Kaela, he reached out via proxy, only to learn that she had left Brotherhood space and struck out on her own.&lt;br /&gt;
&lt;br /&gt;
He later tracked her to Coruscant. Discovering that she was in good health and worried that she may become a target if they were to be seen together, he made the difficult decision to let her go about her life undisturbed. Looking to live under the radar and out of the spotlight, he turned to a life of scavenging. He eventually landed in the [[Caelus System]] and came in contact with [[Clan Taldryan]]. Though he was wary of dealing with more Force-users, or the Brotherhood itself, he managed to leverage a lifetime of experience with weapons and spaceships to cut himself a sideline as a gunsmith and mechanic.&lt;br /&gt;
&lt;br /&gt;
==== The Hero ====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Retirement ====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Enter The Herald ====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Personality and Traits  ==&lt;br /&gt;
&lt;br /&gt;
You tend to live in the present and appreciate the simpler things in life when you grow up staring death in the face on a daily basis. That is Bale Andros to a T. Good laughs, good booze, good women, and a good rush of adrenaline, these are the kind of things that make him tick. He’s a simple man; jovial, crass, and all too loud, with an easy smile and an open door policy for anyone willing to share a drink, full of unflappable enthusiasm and uncaring of insults to himself or how others live their lives.&lt;br /&gt;
&lt;br /&gt;
Taken at face value, some might find his heavy-handed approach at life basic, even barbaric, and in turn, dismiss him as a man of small intelligence. They would be wrong, but some, especially those of richer upbringing or high standards, tend to look down on him, unwilling to engage with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Skills and Abilities  ==&lt;br /&gt;
&lt;br /&gt;
Despite never receiving any formal martial training, Bale Andros is a force to be reckoned with. A rowdy, blow-them-sky-high kind of fighter, Andros sports an affinity with blasters and explosives. What he lacks in theoretical know-how, he makes up for with sheer innate skill and raw physical power. What he lacks in finesse and grace, he makes up for with big guns and bigger explosions.&lt;br /&gt;
&lt;br /&gt;
However, much like a tank, his slower movement and lesser agility could prove a severe shortcoming when facing against foes like Force-Users. In such situations, he will attempt to repel his enemies until he creates an opening.&lt;br /&gt;
&lt;br /&gt;
In a chase, there are those who vault over obstacles, and there are those who run around them. Then you’ve got Bale. Bale runs &#039;&#039;through&#039;&#039; them. A relentless hound, he’ll crush, smash and trample anything that stands between him and his prey. His natural resilience to pain and his raw physical power allow him to cut a swath through obstacles and close the distance without losing momentum. Yet there are obstacles that even he cannot surpass. He’s been known to take serious bodily harm during such chases, and he never quite seems to learn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Behind The Scenes  ==&lt;br /&gt;
This section is about the DB member who created Bale Andros.&lt;br /&gt;
&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* Responsible for the creation of the new club branding in 2025.&lt;br /&gt;
* Designed several of the Brotherhood&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Produced the original design and system for the [[Warbanners]].&lt;br /&gt;
* Top-to-bottom overhaul of the ACC in 2003, introducing features still in use today.&lt;br /&gt;
* Created many custom robes and weapons for fellow members.&lt;br /&gt;
&lt;br /&gt;
=== Positions Held  ===&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
* [[Combat Master]]&lt;br /&gt;
* [[Praetor]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Proconsul]] of [[Arcona]]&lt;br /&gt;
* [[Quaestor]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Aedile]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Proconsul]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Acclivis Draco]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Excidium]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Writer for the Dark Voice&lt;br /&gt;
* Eclectic Pedagog (SA Professor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Combat Master]]&lt;br /&gt;
| years = 14 ABY - 15 ABY&lt;br /&gt;
| before = Xizor &lt;br /&gt;
| after = Gryffon&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 18 ABY&lt;br /&gt;
| before = [[Kaine Mandaala]]&lt;br /&gt;
| after = [[Muz Ashen]]&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 42-43 ABY&lt;br /&gt;
| before = [[Rian Taldrya]]&lt;br /&gt;
| after = Incumbent&lt;br /&gt;
}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Once an elder, this member chose to delete their original dossier (#826), which was created in the late 90s. They opted for a fresh start in 2023 after the introduction of the XP system. &lt;br /&gt;
[[Category:Council members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195977</id>
		<title>Bale Andros</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195977"/>
		<updated>2025-02-04T12:58:41Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|elder=no&lt;br /&gt;
|type=Mercenary&lt;br /&gt;
|image=[[File:BaleAvatar250px.png|250px]]&lt;br /&gt;
|firstname=Bale &lt;br /&gt;
|lastname=Andros&lt;br /&gt;
|homeworld=Asteroid XJ-826&lt;br /&gt;
|birth=10 BBY&lt;br /&gt;
|death=N/A&lt;br /&gt;
|species=Half-Zabrak, Half-Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark Brown (Graying)&lt;br /&gt;
|eyes=Golden Brown&lt;br /&gt;
|height= 7&#039;3&amp;quot; / 2.3 m&lt;br /&gt;
|weight= 336 lbs / 134 kg&lt;br /&gt;
|cyber=Leg Prosthesis (Left)&lt;br /&gt;
|father= Amos Farstrider †&lt;br /&gt;
|mother= Raeleen Andros †&lt;br /&gt;
|children= Kaela Val&lt;br /&gt;
|spouse= Reevah Skye-Val †&lt;br /&gt;
|allies= [[Zehsaa Hysh]]&amp;lt;br /&amp;gt; [[Aylin Sajark]]&amp;lt;br /&amp;gt; [[Idris Adenn]]&amp;lt;br /&amp;gt; [[Zentru&#039;la Palpatine]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|profession= Weapons Engineer&amp;lt;br /&amp;gt; Mechanic&amp;lt;br /&amp;gt; Scavenger&amp;lt;br /&amp;gt; Bounty Hunter (Retired)&amp;lt;br /&amp;gt; Miner (Retired)&amp;lt;br /&amp;gt;&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= Independent&lt;br /&gt;
|ship=  The Nomad&lt;br /&gt;
|dossier=[[dossier:16826|16826]]&lt;br /&gt;
}}&#039;&#039;&#039;Bale Andros&#039;&#039;&#039;, also known as the &#039;&#039;Iridonian Hammer&#039;&#039;, is a hulking Zabrak mechanic and scavenger currently serving as [[Herald]] of the [[Brotherhood]] and leader of the [[Shroud Syndicate]]. A former bounty hunter, Andros jumped into the galactic spotlight after catching a big break with the &#039;&#039;Blastech Cruise job&#039;&#039; that other freelancers were wary to touch. An explosive chase and a very public beat-down were captured and subsequently fed to news outlets across the galaxy. As the story blossomed, so too did Bale&#039;s reputation. That notoriety only grew further in the decades that followed. He first made contact with the Brotherhood in 34 ABY through an old associate, [[Zehsaa Hysh]]. He is a gruff man, but a devoted father his biological daughter Kaela Val and his adopted children Juko and Ryssa. He owns an Aggressor-class Assault Ship called the &#039;&#039;Nomad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Early Years ===&lt;br /&gt;
&lt;br /&gt;
==== Born To Fight ====&lt;br /&gt;
{{Quote|Take the hits, boy. Take the hits, then hit back twice as hard.|Raeleen Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bale Andros was born in a mining colony at the back end of the galaxy to an Iridonian mother, Raeleen Andros. An indentured worker, she worked a low-paying, thankless job as a scrapper but to meet even the barest of necessities, she would have to partake in illegal pit-fighting. It was a harsh life, one of bruises and half-healed scars, heartbreak and desperation. This was all they knew for countless years as they bounced from one mining colony to another. She worked. She fought. She kept her son fed.&lt;br /&gt;
&lt;br /&gt;
Bale never met his father. Over the years, he pried bits of information about him from his mother. His name was Amos Farstrider, the second-hand of a mineral hauler who Raeleen had met in a bar. Nothing glamorous. A big burly fellow, old and grizzled, as ugly as a Gamorrean’s bunghole but sweet as a Loth-Cat, or so she would say. For all her kind words about Amos, there was a haunted look in her eyes when she spoke of the man, and Bale often wondered what had truly become of him.&lt;br /&gt;
&lt;br /&gt;
For his part, Bale grew up to be a hard-working young man, whipped into shape by his feisty but loving mother. Whenever he stepped out of line she was there to get him back on track. He was taught the value of hard work, to give everything he had to the task at hand. It wasn’t too many years before it all paid off. His raw strength, his focus, along with his resourcefulness eventually earned him a spot in the digs, working on and repairing drills and other machinery. He was a well-regarded fellow, a hearty, jovial companion to his peers. The credits began to trickle in, allowing him to finally take care of himself. At this point, Raeleen would take regular trips off-world, disappearing for months on end only to come home with fresh bruises and cuts. Bale did not understand it, but he never asked for an explanation.&lt;br /&gt;
&lt;br /&gt;
As they say, the jogan fruit doesn’t fall far from the tree and such was the case with Bale. His raw physical power and his natural resistance to pain caught the attention of Overseer Qurixokt, the Falleen man in charge of the mining operation. One day, Qurixokt had the young Bale brought before him. With honeyed words and the promise of wealth, he convinced the burly youth to fight in the local pits. With the overseer sponsoring him, it wasn’t long before the first fight came and with it, Bale’s first victory. Then a second, a third, a sixth, a tenth came and went, and by the end of that month, Bale stood battered and bruised but undefeated. Qurixokt’s gambit paid off but each victory brought the Zabrak&#039;s violent nature to bare as he gave in to his instincts.&lt;br /&gt;
&lt;br /&gt;
By the time Bale was twenty—now a big, bearded fellow with a mohawk and cords of rippling muscles lining his massive body—he’d worked for a good decade and fought in more bouts than he could count. Raeleen, for her part, had moved off-world. Years went by without news of her. So he worked, and he fought, and kept himself alive and fed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Good Life ====&lt;br /&gt;
{{Quote|I guess it’s our lot in life to disappoint those we love.|Bale Andros}}&lt;br /&gt;
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&lt;br /&gt;
It was a harsh life, but a good life. At least, that’s what Bale told himself. As Qurixokt’s champion, credits, booze, and ladies were all his to take. The galaxy was his. The Falleen overseer paraded him across the Outer Rim, unleashing him in clandestine tournaments and raking in the credits. It was on Lothal that Bale met Reevah Skye-Val, a Kiffar pit-fighter, a woman unlike any he had met before. A champion in her own right, they were teamed up after Qurixokt purchased her bonds from a competitor. The rest was history. The primal bloodlust they shared in the arena that day would bloom and become something else entirely.&lt;br /&gt;
&lt;br /&gt;
Through the blood and wounds, through tears and broken bones, they became more than a team. Together, they were fire. Respect became passion. Passion turned to love. And from their union, the young Kaela Val was born, named after  Reevah’s mother and the Vals, a lineage of heroes harkening back to the days of the Old Republic. &lt;br /&gt;
&lt;br /&gt;
For Bale, life was perfect.&lt;br /&gt;
&lt;br /&gt;
Perfect until he found Raeleen bleeding to death on the floor of his quarters. Emaciated and caked with blood, eyes sunken, Bale could barely recognize his mother. With Bale’s help, Reevah was able to stop the bleeding and save Raeleen’s life. For the next day, they watched over the woman as she drifted in and out of consciousness. In her weakened state, the Zabrak woman revealed what she had been up to over the years, why she had left him. Bale learned that Qurixokt dealt in more than mining and clandestine brawls. He was a ranking member and associate of the criminal syndicate known as the Black Sun. The Falleen had coaxed Raeleen into working for him as an assassin. For years, her new life had consumed her, sending her teetering into darkness to the point where she could barely remember she was mother. She had even been forced by the Black Sun to assassinate Bale’s father, her lover, who had become a prominent spice trader.&lt;br /&gt;
&lt;br /&gt;
And now, the Black Sun was done with her. They were covering their tracks.&lt;br /&gt;
&lt;br /&gt;
Bale being Bale, he ignored Raeleen and Reevah as they pleaded for him to stay out of it. Devoured by blind rage, the Zabrak smashed his way into Qurixokt’s pad, leaving a trail of dead guards in his wake. In a bid to save his life, the Falleen did as he always did. He made golden promises, spoke honeyed words, leveled lavish praise upon Bale, but none of it could sway the Zabrak. Not this time. Not anymore. Bale barely registered the moment he buried the barrel of his father’s Bryar pistol into Qurixokt’s green forehead and pulled the trigger. &lt;br /&gt;
&lt;br /&gt;
Bale was still standing over the Falleen’s corpse when it dawned on him that his  actions had doomed his family. They could no longer be safe. In the dark of night, with the help of old friends, he loaded Reevah, Kaela, and Raeleen onto a freighter and fled from the mining colony. &lt;br /&gt;
&lt;br /&gt;
For the next year, they jumped from system to system until they eventually landed on Nar Shaddaa, deep in Hutt space, where they hoped the Black Sun could not reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunting Days ===&lt;br /&gt;
&lt;br /&gt;
==== Hopeless Horizons ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are afraid, but you must be the man she needs you to be.|Reevah Skye-Val}}&lt;br /&gt;
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&lt;br /&gt;
Nar Shaddaa was a bustling city but one rampant with crime and decadence; the perfect place for Bale and his family to lose themselves amongst the masses. Bale and Reevah both found jobs in a smelting factory. It was tough work, but it paid the bills and it allowed them to keep out of the spotlight. For her part, Raeleen never fully recovered from her wounds. Frail and exhausted easily, a lifetime of violence finally taking its toll on her, she stayed in their seedy apartment, watching over her granddaughter.&lt;br /&gt;
&lt;br /&gt;
This was their life for a good while until Kaela, a toddler at the time, fell gravely ill. Reevah quit her job and turned her energies towards finding care for the child. There were few trustworthy physicians on Nar Shaddaa, but those who agreed to examine the child could not figure out what ailed her. Nonetheless, they tried to cure her and these experimental treatments did not come for free. To cover the cost, Bale was forced to work in the smelters by day while moonlighting as a bouncer in the evenings. One thing led to another and he began to take on less-than-savory jobs for his bosses and it wasn’t long before he found himself neck-deep in the criminal underworld. The credits were good but the massive Zabrak stood out. It wasn’t long before he gained notoriety and the Black Sun had eyes everywhere, even in Hutt space. It wouldn’t be long before they came calling. Assassins cornered him on his way home. It was through sheer luck that he survived the ambush. He rushed to his apartment where he discovered the cost of his actions. His mother lay dead. Reevah had fought and killed the assassins, but she too had been gravely wounded. She died later that night in his arms and he was left alone to protect Kaela.&lt;br /&gt;
&lt;br /&gt;
The fear of further attacks drove Bale away from Nar Shaddaa with his sick child in tow. For the next ten years, they traveled from one end of the galaxy to the other in search of a physician capable of healing her. To pay the steep price of medical expertise, however futile it may be, Bale became a bounty hunter. Over the years, he built a network of safe houses and associates such as [[Idris Adenn]] and his Mandalorian family with whom Kaela stayed for some time as he sought out new leads.&lt;br /&gt;
&lt;br /&gt;
He eventually struck a deal with the Black Sun. In exchange for the life of the man responsible for Reevah and Raeleen’s murders, Bale took on a series of highly dangerous missions that would benefit the organization greatly. One such mission, named the &#039;&#039;Blastech Cruise job&#039;&#039; by news outlets on the holonet, propelled him into the galactic spotlight, solidifying his notoriety as a bounty hunter..&lt;br /&gt;
&lt;br /&gt;
In 31 ABY, he met Zehsaa Hysh, a Togruta mercenary who had witnessed too much of her employer’s clandestine dealings. Bale sought to claim the bounty on her but things quickly went sideways. Though he had gained the upper hand and captured her, he was gravely wounded on his way to claim his prize. Though he expected the Togruta to flee his custody and leave him to die as he probably deserved, he was shocked when Zehsaa instead saved his life. Indebted to her, but too prideful to abandon a bounty, he and Zehsaa devised a plan to exact revenge on her employer while allowing Bale to collect his payment. It was a fruitful arrangement which would lead Bale and Zehsaa to partner up again over the years, building a tumultuous but passionate connection in the process.&lt;br /&gt;
&lt;br /&gt;
By 34 ABY, the search for a cure or an understandable diagnosis had grown hopeless. By that point, hundreds of scientists had examined and studied Kaela’s plight and none had answers. Theories, certainly, each one wilder than the last. Consumed by guilt and self-loathing, Bale grew increasingly desperate. There were no more leads, no regions untapped, or so he thought.&lt;br /&gt;
&lt;br /&gt;
This changed when Zehsaa called.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enter The Brotherhood ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Mark my words. I will burn your so-called empire to the ground if harm befalls her. No army will keep me from finding you and tearing you limb from limb.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It turned out that Zehsaa Hysh, now an agent for the Dark Brotherhood, had found him a new lead in the form of Dr. [[Elincia Rei]]. The Togruta arranged the meeting and it wasn’t long before Bale struck a deal with the doctor. In exchange for the good doctor’s care and the best medical treatment the Brotherhood could muster, Bale would work exclusively for her clan, [[Clan Scholae Palatinae]]. &lt;br /&gt;
&lt;br /&gt;
Bale was thrust almost instantly into the fray, soon tasked by Emperor [[Xen&#039;Mordin Palpatine]] to recon and take over a kyber crystal mining operation of strategic importance to the Palatinaean Empire. This was the beginning of a long campaign of war and imperial in-fighting that would end with the destruction of the [[Cocytus System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Excursions ====&lt;br /&gt;
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{{Quote|You left me to die. I reckon that’s fair. I would have done the same.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some time in 34 ABY, Clan Scholae Palatinae suffered a catastrophic loss at the hands of the Brotherhood’s rogue Grand Master, Darth Pravus. With the Cocytus System destroyed, the remaining Palatinaean fleet was stranded amongst the stars with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
Emperor Mordin launched a wide-reaching operation to search for a new home. During this time, Bale served as a forward scout, following leads and exploring potential worlds for the clan to call their own. During one such expedition as they explored an ancient city, Bale and Zehsaa were nearly killed by the world’s predatorial fauna. While they were being overrun by the swarming beasts, Bale tried to hold them back, buying enough time for Zehsaa and her team to escape. Believing Bale was doomed and desperate to save the rest of her team, Zehsaa abandoned her friend to his fate and led her team back to their landing zone. But Bale survived but the first seeds of distrust for Zehsaa and her so-called Brotherhood were planted.&lt;br /&gt;
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&lt;br /&gt;
==== The Maqor Stunt ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|So here’s the deal. We didn’t kick down your door for cushy seats and half-decent swill. See, I’ve got me an itch and you’re gonna scratch it.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was shortly after rejoining the Scholae Imperial Navy that Bale finally learned the truth about his daughter’s illness. Kaela Val was Force-sensitive. Her condition was caused by an aberrant, parasitic manifestation of her powerful connection with the mystical power known as the Force, that sapped her of energy and caused her nervous system to operate in overdrive. The cure was for Kaela, now a young adult, to undergo intensive training in the Force so that she could learn to exteriorize and control this immense power. This terrorized Bale, who after a lifetime of believing that the Force and the story of the Jedi were a myth, was incapable of understanding such concepts. But this was their only option, and so, against his better judgment, Bale agreed. Kaela Val became Elincia’s apprentice.&lt;br /&gt;
&lt;br /&gt;
For its part, the clan eventually discovered the [[Caperion System]] but war was waiting for them.  Under the leadership of the newly seated empress, Elincia Rei, the Scholae Palatinae forces forced themselves into a decades-long conflict between the Meraxis Empire and the Democratic Republic of Elaya. Though they sided with the Republic and fought in countless battles at their side, there came a time when the empress sought to establish her dominion, and play both sides. &lt;br /&gt;
&lt;br /&gt;
Bale Andros was dispatched by the empress to the moon of [[Ragnath]] to intimidate a high ranking Elayan commander into withdrawing his troops from the Maqor region, opening a window where the Palatinaens forces could swoop in and claim it. The operation failed when Bale was forced to kill the Elayan commander. The repercussions of his failure resulted in the death of the clan’s Grand Marshall and drove a rift between the empress and the Elayan leader. In turn, Bale fell out of Elincia’s good graces. To his dismay, his daughter was soon dispatched on her first mission as an official member of the clan. Hoping to avoid angering the empress further by personally interfering, Bale enlisted Zehsaa to watch over his daughter. &lt;br /&gt;
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&lt;br /&gt;
==== Meridian ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every day, your influence grows on the girl. I don’t need your so-called Force to see the growing darkness. I will not pretend to understand your witchery, Empress, but I know where this can lead her.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 36 ABY, after suffering the loss of his ship and crew, Bale played a key role in recovering data that would assist the Brotherhood’s Inquisitorius in locating [[The Collective]]’s main base, the Meridian station.&lt;br /&gt;
&lt;br /&gt;
Following this discovery, Clan Scholae Palatinae was called to assist the Iron Legion and the Dark Brotherhood in an all-out assault against the station. Bale, teamed up with [[Zentru&#039;la Palpatine]], [[Aylin Sajark]], Zehsaa and Kaela, was part of a multipronged operation aimed to break the enemy’s defenses. Together they boarded a Collective cruiser and sliced into the cruiser’s mainframe interface to activated the ship’s autodestruction sequence. It was during this mission that Bale became fully aware of Elincia Rei’s influence on his daughter. Though Kaela proved adept beyond his wildest expectations, he discovered a growing darkness in her. It terrified him when Kaela used the Force to cause the enemy captain to commit suicide, while his armed escort executed one another down to the last man. The sight of her striding cooly through their ranks as they shot one another at her unspoken command, would haunt him for a long time.&lt;br /&gt;
&lt;br /&gt;
The campaign over, Bale Andros was recognized as a hero of the Brotherhood but he did not stop to savor the moment. Enraged by what he had witnessed aboard the Collective cruiser and emboldened by his new status in the organization, Bale erupted into the Palatinaen throne room. Holding the Empress at blaster point, he offered her an ultimatum: release her hold on Kaela or he would be back to finish the job. An agreeable Rei, in apparent recognition of his recent deeds, appointed him as Quaestor of [[House Excidium]] and placed his daughter under his protection.&lt;br /&gt;
&lt;br /&gt;
This would prove to be a ruse. With the Zabrak’s confidence growing and his defenses lowered, she leaked information to his second-in-command, [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] revealing a potential base of operation for Excidium. Andros took the bait, and directed Jorm to pursue the lead, personally volunteering to investigate the area called Keara’s Run. As the Empress’ has foreseen, Bale’s nature and the volatile nature of Kaera’s Run led an explosive skirmish between the Excidium forces and the world’s outlaw population. During this encounter, one of Elincia’s agents targetted Bale directly, turning a ship’s missile systems on the Zabrak. The explosion threw him clear of the station. Bale plummeted to his apparent death. He was declared &#039;&#039;missing in action&#039;&#039; and considered dead by Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Kaela Val, upon learning of her father’s death, ultimately left the Brotherhood and struck out on her own. In 37 ABY, the Empress betrayed the Brotherhood and her clan to join forces with the Collective. She would later be shot dead by the war hero, Zentru’la.&lt;br /&gt;
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&lt;br /&gt;
=== A New Life ===&lt;br /&gt;
&lt;br /&gt;
==== Risen From The Depths ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
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&lt;br /&gt;
It was not the end for Bale Andros. The attempt on his life and the ensuing fall left him in a coma with one of his legs damaged beyond healing. He was found after several days, nearly dead, by a group of clandestine miners. They took him off-world and dropped him off at the nearest medical space station where the comatose Zabrak underwent a long surgery to stop massive internal bleeding and amputate his leg, which was later replaced by a cybernetic prosthesis. &lt;br /&gt;
&lt;br /&gt;
After several weeks in medical care, Bale finally awoke. Disoriented and weakened, he would spend several more weeks in recovery before setting off on his own. His mobility limited by the subpar quality of his new prosthesis and his body weakened from inactivity, he realized that he could not return to his old life. With the threat of Elincia Rei’s machinations lingering, he did not dare contact his former associates in Scholae Palatinae. Desperate to reach Kaela, he reached out via proxy, only to learn that she had left Brotherhood space and struck out on her own.&lt;br /&gt;
&lt;br /&gt;
He later tracked her to Coruscant. Discovering that she was in good health and worried that she may become a target if they were to be seen together, he made the difficult decision to let her go about her life undisturbed. Looking to live under the radar and out of the spotlight, he turned to a life of scavenging. He eventually landed in the [[Caelus System]] and came in contact with [[Clan Taldryan]]. Though he was wary of dealing with more Force-users, or the Brotherhood itself, he managed to leverage a lifetime of experience with weapons and spaceships to cut himself a sideline as a gunsmith and mechanic.&lt;br /&gt;
&lt;br /&gt;
==== The Hero ====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Retirement ====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
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==== Enter The Herald ====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
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&lt;br /&gt;
==  Personality and Traits  ==&lt;br /&gt;
&lt;br /&gt;
You tend to live in the present and appreciate the simpler things in life when you grow up staring death in the face on a daily basis. That is Bale Andros to a T. Good laughs, good booze, good women, and a good rush of adrenaline, these are the kind of things that make him tick. He’s a simple man; jovial, crass, and all too loud, with an easy smile and an open door policy for anyone willing to share a drink, full of unflappable enthusiasm and uncaring of insults to himself or how others live their lives.&lt;br /&gt;
&lt;br /&gt;
Taken at face value, some might find his heavy-handed approach at life basic, even barbaric, and in turn, dismiss him as a man of small intelligence. They would be wrong, but some, especially those of richer upbringing or high standards, tend to look down on him, unwilling to engage with him.&lt;br /&gt;
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&lt;br /&gt;
==  Skills and Abilities  ==&lt;br /&gt;
&lt;br /&gt;
Despite never receiving any formal martial training, Bale Andros is a force to be reckoned with. A rowdy, blow-them-sky-high kind of fighter, Andros sports an affinity with blasters and explosives. What he lacks in theoretical know-how, he makes up for with sheer innate skill and raw physical power. What he lacks in finesse and grace, he makes up for with big guns and bigger explosions.&lt;br /&gt;
&lt;br /&gt;
However, much like a tank, his slower movement and lesser agility could prove a severe shortcoming when facing against foes like Force-Users. In such situations, he will attempt to repel his enemies until he creates an opening.&lt;br /&gt;
&lt;br /&gt;
In a chase, there are those who vault over obstacles, and there are those who run around them. Then you’ve got Bale. Bale runs &#039;&#039;through&#039;&#039; them. A relentless hound, he’ll crush, smash and trample anything that stands between him and his prey. His natural resilience to pain and his raw physical power allow him to cut a swath through obstacles and close the distance without losing momentum. Yet there are obstacles that even he cannot surpass. He’s been known to take serious bodily harm during such chases, and he never quite seems to learn.&lt;br /&gt;
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&lt;br /&gt;
==  Behind The Scenes  ==&lt;br /&gt;
This section is about the DB member who created Bale Andros.&lt;br /&gt;
&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* Responsible for the creation of the new club branding in 2025.&lt;br /&gt;
* Designed several of the Brotherhood&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Produced the original design and system for the [[Warbanners]].&lt;br /&gt;
* Top-to-bottom overhaul of the ACC in 2003, introducing features still in use today.&lt;br /&gt;
* Created many custom robes and weapons for fellow members.&lt;br /&gt;
&lt;br /&gt;
=== Positions Held  ===&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
* [[Combat Master]]&lt;br /&gt;
* [[Praetor]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Proconsul]] of [[Arcona]]&lt;br /&gt;
* [[Quaestor]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Aedile]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Proconsul]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Acclivis Draco]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Excidium]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Writer for the Dark Voice&lt;br /&gt;
* Eclectic Pedagog (SA Professor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Combat Master]]&lt;br /&gt;
| years = 14 ABY - 15 ABY&lt;br /&gt;
| before = Xizor &lt;br /&gt;
| after = Gryffon&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 18 ABY&lt;br /&gt;
| before = [[Kaine Mandaala]]&lt;br /&gt;
| after = [[Muz Ashen]]&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 42-43 ABY&lt;br /&gt;
| before = [[Rian Taldrya]]&lt;br /&gt;
| after = Incumbent&lt;br /&gt;
}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Once an elder, this member chose to delete their original dossier (#826), which was created in the late 90s. They opted for a fresh start in 2023 after the introduction of the XP system. &lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195976</id>
		<title>Bale Andros</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195976"/>
		<updated>2025-02-04T00:24:54Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|elder=no&lt;br /&gt;
|type=Mercenary&lt;br /&gt;
|image=[[File:BaleAvatar250px.png|250px]]&lt;br /&gt;
|firstname=Bale &lt;br /&gt;
|lastname=Andros&lt;br /&gt;
|homeworld=Asteroid XJ-826&lt;br /&gt;
|birth=10 BBY&lt;br /&gt;
|death=N/A&lt;br /&gt;
|species=Half-Zabrak, Half-Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark Brown (Graying)&lt;br /&gt;
|eyes=Golden Brown&lt;br /&gt;
|height= 7&#039;3&amp;quot; / 2.3 m&lt;br /&gt;
|weight= 336 lbs / 134 kg&lt;br /&gt;
|cyber=Leg Prosthesis (Left)&lt;br /&gt;
|father= Amos Farstrider †&lt;br /&gt;
|mother= Raeleen Andros †&lt;br /&gt;
|children= Kaela Val&lt;br /&gt;
|spouse= Reevah Skye-Val †&lt;br /&gt;
|allies= [[Zehsaa Hysh]]&amp;lt;br /&amp;gt; [[Aylin Sajark]]&amp;lt;br /&amp;gt; [[Idris Adenn]]&amp;lt;br /&amp;gt; [[Zentru&#039;la Palpatine]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|profession= Weapons Engineer&amp;lt;br /&amp;gt; Mechanic&amp;lt;br /&amp;gt; Scavenger&amp;lt;br /&amp;gt; Bounty Hunter (Retired)&amp;lt;br /&amp;gt; Miner (Retired)&amp;lt;br /&amp;gt;&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= Independent&lt;br /&gt;
|ship=  The Nomad&lt;br /&gt;
|dossier=[[dossier:16826|16826]]&lt;br /&gt;
}}&#039;&#039;&#039;Bale Andros&#039;&#039;&#039;, also known as the &#039;&#039;Iridonian Hammer&#039;&#039;, is a hulking Zabrak mechanic and scavenger currently serving as [[Herald]] of the [[Brotherhood]] and leader of the [[Shroud Syndicate]]. A former bounty hunter, Andros jumped into the galactic spotlight after catching a big break with the &#039;&#039;Blastech Cruise job&#039;&#039; that other freelancers were wary to touch. An explosive chase and a very public beat-down were captured and subsequently fed to news outlets across the galaxy. As the story blossomed, so too did Bale&#039;s reputation. That notoriety only grew further in the decades that followed. He first made contact with the Brotherhood in 34 ABY through an old associate, [[Zehsaa Hysh]]. He is a gruff man, but a devoted father his biological daughter Kaela Val and his adopted children Juko and Ryssa. He owns an Aggressor-class Assault Ship called the &#039;&#039;Nomad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Early Years ===&lt;br /&gt;
&lt;br /&gt;
==== Born To Fight ====&lt;br /&gt;
{{Quote|Take the hits, boy. Take the hits, then hit back twice as hard.|Raeleen Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bale Andros was born in a mining colony at the back end of the galaxy to an Iridonian mother, Raeleen Andros. An indentured worker, she worked a low-paying, thankless job as a scrapper but to meet even the barest of necessities, she would have to partake in illegal pit-fighting. It was a harsh life, one of bruises and half-healed scars, heartbreak and desperation. This was all they knew for countless years as they bounced from one mining colony to another. She worked. She fought. She kept her son fed.&lt;br /&gt;
&lt;br /&gt;
Bale never met his father. Over the years, he pried bits of information about him from his mother. His name was Amos Farstrider, the second-hand of a mineral hauler who Raeleen had met in a bar. Nothing glamorous. A big burly fellow, old and grizzled, as ugly as a Gamorrean’s bunghole but sweet as a Loth-Cat, or so she would say. For all her kind words about Amos, there was a haunted look in her eyes when she spoke of the man, and Bale often wondered what had truly become of him.&lt;br /&gt;
&lt;br /&gt;
For his part, Bale grew up to be a hard-working young man, whipped into shape by his feisty but loving mother. Whenever he stepped out of line she was there to get him back on track. He was taught the value of hard work, to give everything he had to the task at hand. It wasn’t too many years before it all paid off. His raw strength, his focus, along with his resourcefulness eventually earned him a spot in the digs, working on and repairing drills and other machinery. He was a well-regarded fellow, a hearty, jovial companion to his peers. The credits began to trickle in, allowing him to finally take care of himself. At this point, Raeleen would take regular trips off-world, disappearing for months on end only to come home with fresh bruises and cuts. Bale did not understand it, but he never asked for an explanation.&lt;br /&gt;
&lt;br /&gt;
As they say, the jogan fruit doesn’t fall far from the tree and such was the case with Bale. His raw physical power and his natural resistance to pain caught the attention of Overseer Qurixokt, the Falleen man in charge of the mining operation. One day, Qurixokt had the young Bale brought before him. With honeyed words and the promise of wealth, he convinced the burly youth to fight in the local pits. With the overseer sponsoring him, it wasn’t long before the first fight came and with it, Bale’s first victory. Then a second, a third, a sixth, a tenth came and went, and by the end of that month, Bale stood battered and bruised but undefeated. Qurixokt’s gambit paid off but each victory brought the Zabrak&#039;s violent nature to bare as he gave in to his instincts.&lt;br /&gt;
&lt;br /&gt;
By the time Bale was twenty—now a big, bearded fellow with a mohawk and cords of rippling muscles lining his massive body—he’d worked for a good decade and fought in more bouts than he could count. Raeleen, for her part, had moved off-world. Years went by without news of her. So he worked, and he fought, and kept himself alive and fed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Good Life ====&lt;br /&gt;
{{Quote|I guess it’s our lot in life to disappoint those we love.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a harsh life, but a good life. At least, that’s what Bale told himself. As Qurixokt’s champion, credits, booze, and ladies were all his to take. The galaxy was his. The Falleen overseer paraded him across the Outer Rim, unleashing him in clandestine tournaments and raking in the credits. It was on Lothal that Bale met Reevah Skye-Val, a Kiffar pit-fighter, a woman unlike any he had met before. A champion in her own right, they were teamed up after Qurixokt purchased her bonds from a competitor. The rest was history. The primal bloodlust they shared in the arena that day would bloom and become something else entirely.&lt;br /&gt;
&lt;br /&gt;
Through the blood and wounds, through tears and broken bones, they became more than a team. Together, they were fire. Respect became passion. Passion turned to love. And from their union, the young Kaela Val was born, named after  Reevah’s mother and the Vals, a lineage of heroes harkening back to the days of the Old Republic. &lt;br /&gt;
&lt;br /&gt;
For Bale, life was perfect.&lt;br /&gt;
&lt;br /&gt;
Perfect until he found Raeleen bleeding to death on the floor of his quarters. Emaciated and caked with blood, eyes sunken, Bale could barely recognize his mother. With Bale’s help, Reevah was able to stop the bleeding and save Raeleen’s life. For the next day, they watched over the woman as she drifted in and out of consciousness. In her weakened state, the Zabrak woman revealed what she had been up to over the years, why she had left him. Bale learned that Qurixokt dealt in more than mining and clandestine brawls. He was a ranking member and associate of the criminal syndicate known as the Black Sun. The Falleen had coaxed Raeleen into working for him as an assassin. For years, her new life had consumed her, sending her teetering into darkness to the point where she could barely remember she was mother. She had even been forced by the Black Sun to assassinate Bale’s father, her lover, who had become a prominent spice trader.&lt;br /&gt;
&lt;br /&gt;
And now, the Black Sun was done with her. They were covering their tracks.&lt;br /&gt;
&lt;br /&gt;
Bale being Bale, he ignored Raeleen and Reevah as they pleaded for him to stay out of it. Devoured by blind rage, the Zabrak smashed his way into Qurixokt’s pad, leaving a trail of dead guards in his wake. In a bid to save his life, the Falleen did as he always did. He made golden promises, spoke honeyed words, leveled lavish praise upon Bale, but none of it could sway the Zabrak. Not this time. Not anymore. Bale barely registered the moment he buried the barrel of his father’s Bryar pistol into Qurixokt’s green forehead and pulled the trigger. &lt;br /&gt;
&lt;br /&gt;
Bale was still standing over the Falleen’s corpse when it dawned on him that his  actions had doomed his family. They could no longer be safe. In the dark of night, with the help of old friends, he loaded Reevah, Kaela, and Raeleen onto a freighter and fled from the mining colony. &lt;br /&gt;
&lt;br /&gt;
For the next year, they jumped from system to system until they eventually landed on Nar Shaddaa, deep in Hutt space, where they hoped the Black Sun could not reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunting Days ===&lt;br /&gt;
&lt;br /&gt;
==== Hopeless Horizons ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are afraid, but you must be the man she needs you to be.|Reevah Skye-Val}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa was a bustling city but one rampant with crime and decadence; the perfect place for Bale and his family to lose themselves amongst the masses. Bale and Reevah both found jobs in a smelting factory. It was tough work, but it paid the bills and it allowed them to keep out of the spotlight. For her part, Raeleen never fully recovered from her wounds. Frail and exhausted easily, a lifetime of violence finally taking its toll on her, she stayed in their seedy apartment, watching over her granddaughter.&lt;br /&gt;
&lt;br /&gt;
This was their life for a good while until Kaela, a toddler at the time, fell gravely ill. Reevah quit her job and turned her energies towards finding care for the child. There were few trustworthy physicians on Nar Shaddaa, but those who agreed to examine the child could not figure out what ailed her. Nonetheless, they tried to cure her and these experimental treatments did not come for free. To cover the cost, Bale was forced to work in the smelters by day while moonlighting as a bouncer in the evenings. One thing led to another and he began to take on less-than-savory jobs for his bosses and it wasn’t long before he found himself neck-deep in the criminal underworld. The credits were good but the massive Zabrak stood out. It wasn’t long before he gained notoriety and the Black Sun had eyes everywhere, even in Hutt space. It wouldn’t be long before they came calling. Assassins cornered him on his way home. It was through sheer luck that he survived the ambush. He rushed to his apartment where he discovered the cost of his actions. His mother lay dead. Reevah had fought and killed the assassins, but she too had been gravely wounded. She died later that night in his arms and he was left alone to protect Kaela.&lt;br /&gt;
&lt;br /&gt;
The fear of further attacks drove Bale away from Nar Shaddaa with his sick child in tow. For the next ten years, they traveled from one end of the galaxy to the other in search of a physician capable of healing her. To pay the steep price of medical expertise, however futile it may be, Bale became a bounty hunter. Over the years, he built a network of safe houses and associates such as [[Idris Adenn]] and his Mandalorian family with whom Kaela stayed for some time as he sought out new leads.&lt;br /&gt;
&lt;br /&gt;
He eventually struck a deal with the Black Sun. In exchange for the life of the man responsible for Reevah and Raeleen’s murders, Bale took on a series of highly dangerous missions that would benefit the organization greatly. One such mission, named the &#039;&#039;Blastech Cruise job&#039;&#039; by news outlets on the holonet, propelled him into the galactic spotlight, solidifying his notoriety as a bounty hunter..&lt;br /&gt;
&lt;br /&gt;
In 31 ABY, he met Zehsaa Hysh, a Togruta mercenary who had witnessed too much of her employer’s clandestine dealings. Bale sought to claim the bounty on her but things quickly went sideways. Though he had gained the upper hand and captured her, he was gravely wounded on his way to claim his prize. Though he expected the Togruta to flee his custody and leave him to die as he probably deserved, he was shocked when Zehsaa instead saved his life. Indebted to her, but too prideful to abandon a bounty, he and Zehsaa devised a plan to exact revenge on her employer while allowing Bale to collect his payment. It was a fruitful arrangement which would lead Bale and Zehsaa to partner up again over the years, building a tumultuous but passionate connection in the process.&lt;br /&gt;
&lt;br /&gt;
By 34 ABY, the search for a cure or an understandable diagnosis had grown hopeless. By that point, hundreds of scientists had examined and studied Kaela’s plight and none had answers. Theories, certainly, each one wilder than the last. Consumed by guilt and self-loathing, Bale grew increasingly desperate. There were no more leads, no regions untapped, or so he thought.&lt;br /&gt;
&lt;br /&gt;
This changed when Zehsaa called.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enter The Brotherhood ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Mark my words. I will burn your so-called empire to the ground if harm befalls her. No army will keep me from finding you and tearing you limb from limb.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It turned out that Zehsaa Hysh, now an agent for the Dark Brotherhood, had found him a new lead in the form of Dr. [[Elincia Rei]]. The Togruta arranged the meeting and it wasn’t long before Bale struck a deal with the doctor. In exchange for the good doctor’s care and the best medical treatment the Brotherhood could muster, Bale would work exclusively for her clan, [[Clan Scholae Palatinae]]. &lt;br /&gt;
&lt;br /&gt;
Bale was thrust almost instantly into the fray, soon tasked by Emperor [[Xen&#039;Mordin Palpatine]] to recon and take over a kyber crystal mining operation of strategic importance to the Palatinaean Empire. This was the beginning of a long campaign of war and imperial in-fighting that would end with the destruction of the [[Cocytus System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Excursions ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You left me to die. I reckon that’s fair. I would have done the same.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some time in 34 ABY, Clan Scholae Palatinae suffered a catastrophic loss at the hands of the Brotherhood’s rogue Grand Master, Darth Pravus. With the Cocytus System destroyed, the remaining Palatinaean fleet was stranded amongst the stars with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
Emperor Mordin launched a wide-reaching operation to search for a new home. During this time, Bale served as a forward scout, following leads and exploring potential worlds for the clan to call their own. During one such expedition as they explored an ancient city, Bale and Zehsaa were nearly killed by the world’s predatorial fauna. While they were being overrun by the swarming beasts, Bale tried to hold them back, buying enough time for Zehsaa and her team to escape. Believing Bale was doomed and desperate to save the rest of her team, Zehsaa abandoned her friend to his fate and led her team back to their landing zone. But Bale survived but the first seeds of distrust for Zehsaa and her so-called Brotherhood were planted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Maqor Stunt ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|So here’s the deal. We didn’t kick down your door for cushy seats and half-decent swill. See, I’ve got me an itch and you’re gonna scratch it.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was shortly after rejoining the Scholae Imperial Navy that Bale finally learned the truth about his daughter’s illness. Kaela Val was Force-sensitive. Her condition was caused by an aberrant, parasitic manifestation of her powerful connection with the mystical power known as the Force, that sapped her of energy and caused her nervous system to operate in overdrive. The cure was for Kaela, now a young adult, to undergo intensive training in the Force so that she could learn to exteriorize and control this immense power. This terrorized Bale, who after a lifetime of believing that the Force and the story of the Jedi were a myth, was incapable of understanding such concepts. But this was their only option, and so, against his better judgment, Bale agreed. Kaela Val became Elincia’s apprentice.&lt;br /&gt;
&lt;br /&gt;
For its part, the clan eventually discovered the [[Caperion System]] but war was waiting for them.  Under the leadership of the newly seated empress, Elincia Rei, the Scholae Palatinae forces forced themselves into a decades-long conflict between the Meraxis Empire and the Democratic Republic of Elaya. Though they sided with the Republic and fought in countless battles at their side, there came a time when the empress sought to establish her dominion, and play both sides. &lt;br /&gt;
&lt;br /&gt;
Bale Andros was dispatched by the empress to the moon of [[Ragnath]] to intimidate a high ranking Elayan commander into withdrawing his troops from the Maqor region, opening a window where the Palatinaens forces could swoop in and claim it. The operation failed when Bale was forced to kill the Elayan commander. The repercussions of his failure resulted in the death of the clan’s Grand Marshall and drove a rift between the empress and the Elayan leader. In turn, Bale fell out of Elincia’s good graces. To his dismay, his daughter was soon dispatched on her first mission as an official member of the clan. Hoping to avoid angering the empress further by personally interfering, Bale enlisted Zehsaa to watch over his daughter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meridian ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every day, your influence grows on the girl. I don’t need your so-called Force to see the growing darkness. I will not pretend to understand your witchery, Empress, but I know where this can lead her.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 36 ABY, after suffering the loss of his ship and crew, Bale played a key role in recovering data that would assist the Brotherhood’s Inquisitorius in locating [[The Collective]]’s main base, the Meridian station.&lt;br /&gt;
&lt;br /&gt;
Following this discovery, Clan Scholae Palatinae was called to assist the Iron Legion and the Dark Brotherhood in an all-out assault against the station. Bale, teamed up with [[Zentru&#039;la Palpatine]], [[Aylin Sajark]], Zehsaa and Kaela, was part of a multipronged operation aimed to break the enemy’s defenses. Together they boarded a Collective cruiser and sliced into the cruiser’s mainframe interface to activated the ship’s autodestruction sequence. It was during this mission that Bale became fully aware of Elincia Rei’s influence on his daughter. Though Kaela proved adept beyond his wildest expectations, he discovered a growing darkness in her. It terrified him when Kaela used the Force to cause the enemy captain to commit suicide, while his armed escort executed one another down to the last man. The sight of her striding cooly through their ranks as they shot one another at her unspoken command, would haunt him for a long time.&lt;br /&gt;
&lt;br /&gt;
The campaign over, Bale Andros was recognized as a hero of the Brotherhood but he did not stop to savor the moment. Enraged by what he had witnessed aboard the Collective cruiser and emboldened by his new status in the organization, Bale erupted into the Palatinaen throne room. Holding the Empress at blaster point, he offered her an ultimatum: release her hold on Kaela or he would be back to finish the job. An agreeable Rei, in apparent recognition of his recent deeds, appointed him as Quaestor of [[House Excidium]] and placed his daughter under his protection.&lt;br /&gt;
&lt;br /&gt;
This would prove to be a ruse. With the Zabrak’s confidence growing and his defenses lowered, she leaked information to his second-in-command, [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] revealing a potential base of operation for Excidium. Andros took the bait, and directed Jorm to pursue the lead, personally volunteering to investigate the area called Keara’s Run. As the Empress’ has foreseen, Bale’s nature and the volatile nature of Kaera’s Run led an explosive skirmish between the Excidium forces and the world’s outlaw population. During this encounter, one of Elincia’s agents targetted Bale directly, turning a ship’s missile systems on the Zabrak. The explosion threw him clear of the station. Bale plummeted to his apparent death. He was declared &#039;&#039;missing in action&#039;&#039; and considered dead by Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Kaela Val, upon learning of her father’s death, ultimately left the Brotherhood and struck out on her own. In 37 ABY, the Empress betrayed the Brotherhood and her clan to join forces with the Collective. She would later be shot dead by the war hero, Zentru’la.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A New Life ===&lt;br /&gt;
&lt;br /&gt;
==== Risen From The Depths ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was not the end for Bale Andros. The attempt on his life and the ensuing fall left him in a coma with one of his legs damaged beyond healing. He was found after several days, nearly dead, by a group of clandestine miners. They took him off-world and dropped him off at the nearest medical space station where the comatose Zabrak underwent a long surgery to stop massive internal bleeding and amputate his leg, which was later replaced by a cybernetic prosthesis. &lt;br /&gt;
&lt;br /&gt;
After several weeks in medical care, Bale finally awoke. Disoriented and weakened, he would spend several more weeks in recovery before setting off on his own. His mobility limited by the subpar quality of his new prosthesis and his body weakened from inactivity, he realized that he could not return to his old life. With the threat of Elincia Rei’s machinations lingering, he did not dare contact his former associates in Scholae Palatinae. Desperate to reach Kaela, he reached out via proxy, only to learn that she had left Brotherhood space and struck out on her own.&lt;br /&gt;
&lt;br /&gt;
He later tracked her to Coruscant. Discovering that she was in good health and worried that she may become a target if they were to be seen together, he made the difficult decision to let her go about her life undisturbed. Looking to live under the radar and out of the spotlight, he turned to a life of scavenging. He eventually landed in the [[Caelus System]] and came in contact with [[Clan Taldryan]]. Though he was wary of dealing with more Force-users, or the Brotherhood itself, he managed to leverage a lifetime of experience with weapons and spaceships to cut himself a sideline as a gunsmith and mechanic.&lt;br /&gt;
&lt;br /&gt;
==== The Hero ====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Retirement ====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==== Enter The Herald ====&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Personality and Traits  ==&lt;br /&gt;
&lt;br /&gt;
You tend to live in the present and appreciate the simpler things in life when you grow up staring death in the face on a daily basis. That is Bale Andros to a T. Good laughs, good booze, good women, and a good rush of adrenaline, these are the kind of things that make him tick. He’s a simple man; jovial, crass, and all too loud, with an easy smile and an open door policy for anyone willing to share a drink, full of unflappable enthusiasm and uncaring of insults to himself or how others live their lives.&lt;br /&gt;
&lt;br /&gt;
Taken at face value, some might find his heavy-handed approach at life basic, even barbaric, and in turn, dismiss him as a man of small intelligence. They would be wrong, but some, especially those of richer upbringing or high standards, tend to look down on him, unwilling to engage with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Skills and Abilities  ==&lt;br /&gt;
&lt;br /&gt;
Despite never receiving any formal martial training, Bale Andros is a force to be reckoned with. A rowdy, blow-them-sky-high kind of fighter, Andros sports an affinity with blasters and explosives. What he lacks in theoretical know-how, he makes up for with sheer innate skill and raw physical power. What he lacks in finesse and grace, he makes up for with big guns and bigger explosions.&lt;br /&gt;
&lt;br /&gt;
However, much like a tank, his slower movement and lesser agility could prove a severe shortcoming when facing against foes like Force-Users. In such situations, he will attempt to repel his enemies until he creates an opening.&lt;br /&gt;
&lt;br /&gt;
In a chase, there are those who vault over obstacles, and there are those who run around them. Then you’ve got Bale. Bale runs &#039;&#039;through&#039;&#039; them. A relentless hound, he’ll crush, smash and trample anything that stands between him and his prey. His natural resilience to pain and his raw physical power allow him to cut a swath through obstacles and close the distance without losing momentum. Yet there are obstacles that even he cannot surpass. He’s been known to take serious bodily harm during such chases, and he never quite seems to learn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Behind The Scenes  ==&lt;br /&gt;
This section is about the DB member who created Bale Andros.&lt;br /&gt;
&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* Responsible for the creation of the new club branding in 2025.&lt;br /&gt;
* Designed several of the Brotherhood&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Produced the original design and system for the [[Warbanners]].&lt;br /&gt;
* Top-to-bottom overhaul of the ACC in 2003, introducing features still in use today.&lt;br /&gt;
* Created many custom robes and weapons for fellow members.&lt;br /&gt;
&lt;br /&gt;
=== Positions Held  ===&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
* [[Combat Master]]&lt;br /&gt;
* [[Praetor]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Proconsul]] of [[Arcona]]&lt;br /&gt;
* [[Quaestor]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Aedile]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Proconsul]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Acclivis Draco]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Excidium]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Writer for the Dark Voice&lt;br /&gt;
* Eclectic Pedagog (SA Professor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Combat Master]]&lt;br /&gt;
| years = 14 ABY - 15 ABY&lt;br /&gt;
| before = Xizor &lt;br /&gt;
| after = Gryffon&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 18 ABY&lt;br /&gt;
| before = [[Kaine Mandaala]]&lt;br /&gt;
| after = [[Muz Ashen]]&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 42-43 ABY&lt;br /&gt;
| before = [[Rian Taldrya]]&lt;br /&gt;
| after = Incumbent&lt;br /&gt;
}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Once an elder, this member chose to delete their original dossier (#826), which was created in the late 90s. They opted for a fresh start in 2023 after the introduction of the XP system. &lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195975</id>
		<title>Bale Andros</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195975"/>
		<updated>2025-02-04T00:13:46Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* The Maqor Stunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|elder=no&lt;br /&gt;
|type=Mercenary&lt;br /&gt;
|image=[[File:BaleAvatar250px.png|250px]]&lt;br /&gt;
|firstname=Bale &lt;br /&gt;
|lastname=Andros&lt;br /&gt;
|homeworld=Asteroid XJ-826&lt;br /&gt;
|birth=10 BBY&lt;br /&gt;
|death=N/A&lt;br /&gt;
|species=Half-Zabrak, Half-Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark Brown (Graying)&lt;br /&gt;
|eyes=Golden Brown&lt;br /&gt;
|height= 7&#039;3&amp;quot; / 2.3 m&lt;br /&gt;
|weight= 336 lbs / 134 kg&lt;br /&gt;
|cyber=Leg Prosthesis (Left)&lt;br /&gt;
|father= Amos Farstrider †&lt;br /&gt;
|mother= Raeleen Andros †&lt;br /&gt;
|children= Kaela Val&lt;br /&gt;
|spouse= Reevah Skye-Val †&lt;br /&gt;
|allies= [[Zehsaa Hysh]]&amp;lt;br /&amp;gt; [[Aylin Sajark]]&amp;lt;br /&amp;gt; [[Idris Adenn]]&amp;lt;br /&amp;gt; [[Zentru&#039;la Palpatine]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|profession= Weapons Engineer&amp;lt;br /&amp;gt; Mechanic&amp;lt;br /&amp;gt; Scavenger&amp;lt;br /&amp;gt; Bounty Hunter (Retired)&amp;lt;br /&amp;gt; Miner (Retired)&amp;lt;br /&amp;gt;&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= Independent&lt;br /&gt;
|ship=  The Nomad&lt;br /&gt;
|dossier=[[dossier:16826|16826]]&lt;br /&gt;
}}&#039;&#039;&#039;Bale Andros&#039;&#039;&#039;, also known as the &#039;&#039;Iridonian Hammer&#039;&#039;, is a hulking Zabrak mechanic and scavenger operating independently for the [[Dark Jedi Brotherhood]] and [[Shroud Syndicate]]. A former bounty hunter, Andros jumped into the galactic spotlight after catching a big break with the &#039;&#039;Blastech Cruise job&#039;&#039; that other freelancers were wary to touch. An explosive chase and a very public beat-down were captured and subsequently fed to news outlets across the galaxy. As the story blossomed, so too did Bale&#039;s reputation. That notoriety only grew further in the decades that followed. He first made contact with the Dark Brotherhood in 34 ABY through an old associate, [[Zehsaa Hysh]]. He is a rowdy man, but a devoted father to the young Kaela Val. He owns an Aggressor-class Assault Ship called the &#039;&#039;Nomad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Early Years ===&lt;br /&gt;
&lt;br /&gt;
==== Born To Fight ====&lt;br /&gt;
{{Quote|Take the hits, boy. Take the hits, then hit back twice as hard.|Raeleen Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bale Andros was born in a mining colony at the back end of the galaxy to an Iridonian mother, Raeleen Andros. An indentured worker, she worked a low-paying, thankless job as a scrapper but to meet even the barest of necessities, she would have to partake in illegal pit-fighting. It was a harsh life, one of bruises and half-healed scars, heartbreak and desperation. This was all they knew for countless years as they bounced from one mining colony to another. She worked. She fought. She kept her son fed.&lt;br /&gt;
&lt;br /&gt;
Bale never met his father. Over the years, he pried bits of information about him from his mother. His name was Amos Farstrider, the second-hand of a mineral hauler who Raeleen had met in a bar. Nothing glamorous. A big burly fellow, old and grizzled, as ugly as a Gamorrean’s bunghole but sweet as a Loth-Cat, or so she would say. For all her kind words about Amos, there was a haunted look in her eyes when she spoke of the man, and Bale often wondered what had truly become of him.&lt;br /&gt;
&lt;br /&gt;
For his part, Bale grew up to be a hard-working young man, whipped into shape by his feisty but loving mother. Whenever he stepped out of line she was there to get him back on track. He was taught the value of hard work, to give everything he had to the task at hand. It wasn’t too many years before it all paid off. His raw strength, his focus, along with his resourcefulness eventually earned him a spot in the digs, working on and repairing drills and other machinery. He was a well-regarded fellow, a hearty, jovial companion to his peers. The credits began to trickle in, allowing him to finally take care of himself. At this point, Raeleen would take regular trips off-world, disappearing for months on end only to come home with fresh bruises and cuts. Bale did not understand it, but he never asked for an explanation.&lt;br /&gt;
&lt;br /&gt;
As they say, the jogan fruit doesn’t fall far from the tree and such was the case with Bale. His raw physical power and his natural resistance to pain caught the attention of Overseer Qurixokt, the Falleen man in charge of the mining operation. One day, Qurixokt had the young Bale brought before him. With honeyed words and the promise of wealth, he convinced the burly youth to fight in the local pits. With the overseer sponsoring him, it wasn’t long before the first fight came and with it, Bale’s first victory. Then a second, a third, a sixth, a tenth came and went, and by the end of that month, Bale stood battered and bruised but undefeated. Qurixokt’s gambit paid off but each victory brought the Zabrak&#039;s violent nature to bare as he gave in to his instincts.&lt;br /&gt;
&lt;br /&gt;
By the time Bale was twenty—now a big, bearded fellow with a mohawk and cords of rippling muscles lining his massive body—he’d worked for a good decade and fought in more bouts than he could count. Raeleen, for her part, had moved off-world. Years went by without news of her. So he worked, and he fought, and kept himself alive and fed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Good Life ====&lt;br /&gt;
{{Quote|I guess it’s our lot in life to disappoint those we love.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a harsh life, but a good life. At least, that’s what Bale told himself. As Qurixokt’s champion, credits, booze, and ladies were all his to take. The galaxy was his. The Falleen overseer paraded him across the Outer Rim, unleashing him in clandestine tournaments and raking in the credits. It was on Lothal that Bale met Reevah Skye-Val, a Kiffar pit-fighter, a woman unlike any he had met before. A champion in her own right, they were teamed up after Qurixokt purchased her bonds from a competitor. The rest was history. The primal bloodlust they shared in the arena that day would bloom and become something else entirely.&lt;br /&gt;
&lt;br /&gt;
Through the blood and wounds, through tears and broken bones, they became more than a team. Together, they were fire. Respect became passion. Passion turned to love. And from their union, the young Kaela Val was born, named after  Reevah’s mother and the Vals, a lineage of heroes harkening back to the days of the Old Republic. &lt;br /&gt;
&lt;br /&gt;
For Bale, life was perfect.&lt;br /&gt;
&lt;br /&gt;
Perfect until he found Raeleen bleeding to death on the floor of his quarters. Emaciated and caked with blood, eyes sunken, Bale could barely recognize his mother. With Bale’s help, Reevah was able to stop the bleeding and save Raeleen’s life. For the next day, they watched over the woman as she drifted in and out of consciousness. In her weakened state, the Zabrak woman revealed what she had been up to over the years, why she had left him. Bale learned that Qurixokt dealt in more than mining and clandestine brawls. He was a ranking member and associate of the criminal syndicate known as the Black Sun. The Falleen had coaxed Raeleen into working for him as an assassin. For years, her new life had consumed her, sending her teetering into darkness to the point where she could barely remember she was mother. She had even been forced by the Black Sun to assassinate Bale’s father, her lover, who had become a prominent spice trader.&lt;br /&gt;
&lt;br /&gt;
And now, the Black Sun was done with her. They were covering their tracks.&lt;br /&gt;
&lt;br /&gt;
Bale being Bale, he ignored Raeleen and Reevah as they pleaded for him to stay out of it. Devoured by blind rage, the Zabrak smashed his way into Qurixokt’s pad, leaving a trail of dead guards in his wake. In a bid to save his life, the Falleen did as he always did. He made golden promises, spoke honeyed words, leveled lavish praise upon Bale, but none of it could sway the Zabrak. Not this time. Not anymore. Bale barely registered the moment he buried the barrel of his father’s Bryar pistol into Qurixokt’s green forehead and pulled the trigger. &lt;br /&gt;
&lt;br /&gt;
Bale was still standing over the Falleen’s corpse when it dawned on him that his  actions had doomed his family. They could no longer be safe. In the dark of night, with the help of old friends, he loaded Reevah, Kaela, and Raeleen onto a freighter and fled from the mining colony. &lt;br /&gt;
&lt;br /&gt;
For the next year, they jumped from system to system until they eventually landed on Nar Shaddaa, deep in Hutt space, where they hoped the Black Sun could not reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunting Days ===&lt;br /&gt;
&lt;br /&gt;
==== Hopeless Horizons ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are afraid, but you must be the man she needs you to be.|Reevah Skye-Val}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa was a bustling city but one rampant with crime and decadence; the perfect place for Bale and his family to lose themselves amongst the masses. Bale and Reevah both found jobs in a smelting factory. It was tough work, but it paid the bills and it allowed them to keep out of the spotlight. For her part, Raeleen never fully recovered from her wounds. Frail and exhausted easily, a lifetime of violence finally taking its toll on her, she stayed in their seedy apartment, watching over her granddaughter.&lt;br /&gt;
&lt;br /&gt;
This was their life for a good while until Kaela, a toddler at the time, fell gravely ill. Reevah quit her job and turned her energies towards finding care for the child. There were few trustworthy physicians on Nar Shaddaa, but those who agreed to examine the child could not figure out what ailed her. Nonetheless, they tried to cure her and these experimental treatments did not come for free. To cover the cost, Bale was forced to work in the smelters by day while moonlighting as a bouncer in the evenings. One thing led to another and he began to take on less-than-savory jobs for his bosses and it wasn’t long before he found himself neck-deep in the criminal underworld. The credits were good but the massive Zabrak stood out. It wasn’t long before he gained notoriety and the Black Sun had eyes everywhere, even in Hutt space. It wouldn’t be long before they came calling. Assassins cornered him on his way home. It was through sheer luck that he survived the ambush. He rushed to his apartment where he discovered the cost of his actions. His mother lay dead. Reevah had fought and killed the assassins, but she too had been gravely wounded. She died later that night in his arms and he was left alone to protect Kaela.&lt;br /&gt;
&lt;br /&gt;
The fear of further attacks drove Bale away from Nar Shaddaa with his sick child in tow. For the next ten years, they traveled from one end of the galaxy to the other in search of a physician capable of healing her. To pay the steep price of medical expertise, however futile it may be, Bale became a bounty hunter. Over the years, he built a network of safe houses and associates such as [[Idris Adenn]] and his Mandalorian family with whom Kaela stayed for some time as he sought out new leads.&lt;br /&gt;
&lt;br /&gt;
He eventually struck a deal with the Black Sun. In exchange for the life of the man responsible for Reevah and Raeleen’s murders, Bale took on a series of highly dangerous missions that would benefit the organization greatly. One such mission, named the &#039;&#039;Blastech Cruise job&#039;&#039; by news outlets on the holonet, propelled him into the galactic spotlight, solidifying his notoriety as a bounty hunter..&lt;br /&gt;
&lt;br /&gt;
In 31 ABY, he met Zehsaa Hysh, a Togruta mercenary who had witnessed too much of her employer’s clandestine dealings. Bale sought to claim the bounty on her but things quickly went sideways. Though he had gained the upper hand and captured her, he was gravely wounded on his way to claim his prize. Though he expected the Togruta to flee his custody and leave him to die as he probably deserved, he was shocked when Zehsaa instead saved his life. Indebted to her, but too prideful to abandon a bounty, he and Zehsaa devised a plan to exact revenge on her employer while allowing Bale to collect his payment. It was a fruitful arrangement which would lead Bale and Zehsaa to partner up again over the years, building a tumultuous but passionate connection in the process.&lt;br /&gt;
&lt;br /&gt;
By 34 ABY, the search for a cure or an understandable diagnosis had grown hopeless. By that point, hundreds of scientists had examined and studied Kaela’s plight and none had answers. Theories, certainly, each one wilder than the last. Consumed by guilt and self-loathing, Bale grew increasingly desperate. There were no more leads, no regions untapped, or so he thought.&lt;br /&gt;
&lt;br /&gt;
This changed when Zehsaa called.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enter The Brotherhood ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Mark my words. I will burn your so-called empire to the ground if harm befalls her. No army will keep me from finding you and tearing you limb from limb.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It turned out that Zehsaa Hysh, now an agent for the Dark Brotherhood, had found him a new lead in the form of Dr. [[Elincia Rei]]. The Togruta arranged the meeting and it wasn’t long before Bale struck a deal with the doctor. In exchange for the good doctor’s care and the best medical treatment the Brotherhood could muster, Bale would work exclusively for her clan, [[Clan Scholae Palatinae]]. &lt;br /&gt;
&lt;br /&gt;
Bale was thrust almost instantly into the fray, soon tasked by Emperor [[Xen&#039;Mordin Palpatine]] to recon and take over a kyber crystal mining operation of strategic importance to the Palatinaean Empire. This was the beginning of a long campaign of war and imperial in-fighting that would end with the destruction of the [[Cocytus System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Excursions ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You left me to die. I reckon that’s fair. I would have done the same.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some time in 34 ABY, Clan Scholae Palatinae suffered a catastrophic loss at the hands of the Brotherhood’s rogue Grand Master, Darth Pravus. With the Cocytus System destroyed, the remaining Palatinaean fleet was stranded amongst the stars with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
Emperor Mordin launched a wide-reaching operation to search for a new home. During this time, Bale served as a forward scout, following leads and exploring potential worlds for the clan to call their own. During one such expedition as they explored an ancient city, Bale and Zehsaa were nearly killed by the world’s predatorial fauna. While they were being overrun by the swarming beasts, Bale tried to hold them back, buying enough time for Zehsaa and her team to escape. Believing Bale was doomed and desperate to save the rest of her team, Zehsaa abandoned her friend to his fate and led her team back to their landing zone. But Bale survived but the first seeds of distrust for Zehsaa and her so-called Brotherhood were planted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Maqor Stunt ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|So here’s the deal. We didn’t kick down your door for cushy seats and half-decent swill. See, I’ve got me an itch and you’re gonna scratch it.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was shortly after rejoining the Scholae Imperial Navy that Bale finally learned the truth about his daughter’s illness. Kaela Val was Force-sensitive. Her condition was caused by an aberrant, parasitic manifestation of her powerful connection with the mystical power known as the Force, that sapped her of energy and caused her nervous system to operate in overdrive. The cure was for Kaela, now a young adult, to undergo intensive training in the Force so that she could learn to exteriorize and control this immense power. This terrorized Bale, who after a lifetime of believing that the Force and the story of the Jedi were a myth, was incapable of understanding such concepts. But this was their only option, and so, against his better judgment, Bale agreed. Kaela Val became Elincia’s apprentice.&lt;br /&gt;
&lt;br /&gt;
For its part, the clan eventually discovered the [[Caperion System]] but war was waiting for them.  Under the leadership of the newly seated empress, Elincia Rei, the Scholae Palatinae forces forced themselves into a decades-long conflict between the Meraxis Empire and the Democratic Republic of Elaya. Though they sided with the Republic and fought in countless battles at their side, there came a time when the empress sought to establish her dominion, and play both sides. &lt;br /&gt;
&lt;br /&gt;
Bale Andros was dispatched by the empress to the moon of [[Ragnath]] to intimidate a high ranking Elayan commander into withdrawing his troops from the Maqor region, opening a window where the Palatinaens forces could swoop in and claim it. The operation failed when Bale was forced to kill the Elayan commander. The repercussions of his failure resulted in the death of the clan’s Grand Marshall and drove a rift between the empress and the Elayan leader. In turn, Bale fell out of Elincia’s good graces. To his dismay, his daughter was soon dispatched on her first mission as an official member of the clan. Hoping to avoid angering the empress further by personally interfering, Bale enlisted Zehsaa to watch over his daughter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meridian ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every day, your influence grows on the girl. I don’t need your so-called Force to see the growing darkness. I will not pretend to understand your witchery, Empress, but I know where this can lead her.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 36 ABY, after suffering the loss of his ship and crew, Bale played a key role in recovering data that would assist the Brotherhood’s Inquisitorius in locating [[The Collective]]’s main base, the Meridian station.&lt;br /&gt;
&lt;br /&gt;
Following this discovery, Clan Scholae Palatinae was called to assist the Iron Legion and the Dark Brotherhood in an all-out assault against the station. Bale, teamed up with [[Zentru&#039;la Palpatine]], [[Aylin Sajark]], Zehsaa and Kaela, was part of a multipronged operation aimed to break the enemy’s defenses. Together they boarded a Collective cruiser and sliced into the cruiser’s mainframe interface to activated the ship’s autodestruction sequence. It was during this mission that Bale became fully aware of Elincia Rei’s influence on his daughter. Though Kaela proved adept beyond his wildest expectations, he discovered a growing darkness in her. It terrified him when Kaela used the Force to cause the enemy captain to commit suicide, while his armed escort executed one another down to the last man. The sight of her striding cooly through their ranks as they shot one another at her unspoken command, would haunt him for a long time.&lt;br /&gt;
&lt;br /&gt;
The campaign over, Bale Andros was recognized as a hero of the Brotherhood but he did not stop to savor the moment. Enraged by what he had witnessed aboard the Collective cruiser and emboldened by his new status in the organization, Bale erupted into the Palatinaen throne room. Holding the Empress at blaster point, he offered her an ultimatum: release her hold on Kaela or he would be back to finish the job. An agreeable Rei, in apparent recognition of his recent deeds, appointed him as Quaestor of [[House Excidium]] and placed his daughter under his protection.&lt;br /&gt;
&lt;br /&gt;
This would prove to be a ruse. With the Zabrak’s confidence growing and his defenses lowered, she leaked information to his second-in-command, [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] revealing a potential base of operation for Excidium. Andros took the bait, and directed Jorm to pursue the lead, personally volunteering to investigate the area called Keara’s Run. As the Empress’ has foreseen, Bale’s nature and the volatile nature of Kaera’s Run led an explosive skirmish between the Excidium forces and the world’s outlaw population. During this encounter, one of Elincia’s agents targetted Bale directly, turning a ship’s missile systems on the Zabrak. The explosion threw him clear of the station. Bale plummeted to his apparent death. He was declared &#039;&#039;missing in action&#039;&#039; and considered dead by Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Kaela Val, upon learning of her father’s death, ultimately left the Brotherhood and struck out on her own. In 37 ABY, the Empress betrayed the Brotherhood and her clan to join forces with the Collective. She would later be shot dead by the war hero, Zentru’la.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A New Life ===&lt;br /&gt;
&lt;br /&gt;
==== Risen From The Depths ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was not the end for Bale Andros. The attempt on his life and the ensuing fall left him in a coma with one of his legs damaged beyond healing. He was found after several days, nearly dead, by a group of clandestine miners. They took him off-world and dropped him off at the nearest medical space station where the comatose Zabrak underwent a long surgery to stop massive internal bleeding and amputate his leg, which was later replaced by a cybernetic prosthesis. &lt;br /&gt;
&lt;br /&gt;
After several weeks in medical care, Bale finally awoke. Disoriented and weakened, he would spend several more weeks in recovery before setting off on his own. His mobility limited by the subpar quality of his new prosthesis and his body weakened from inactivity, he realized that he could not return to his old life. With the threat of Elincia Rei’s machinations lingering, he did not dare contact his former associates in Scholae Palatinae. Desperate to reach Kaela, he reached out via proxy, only to learn that she had left Brotherhood space and struck out on her own.&lt;br /&gt;
&lt;br /&gt;
He later tracked her to Coruscant. Discovering that she was in good health and worried that she may become a target if they were to be seen together, he made the difficult decision to let her go about her life undisturbed. Looking to live under the radar and out of the spotlight, he turned to a life of scavenging. He eventually landed in the [[Caelus System]] and came in contact with [[Clan Taldryan]]. Though he was wary of dealing with more Force-users, or the Dark Brotherhood itself, he managed to leverage a lifetime of experience with weapons and spaceships to cut himself a sideline as a gunsmith and mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Personality and Traits  ==&lt;br /&gt;
&lt;br /&gt;
You tend to live in the present and appreciate the simpler things in life when you grow up staring death in the face on a daily basis. That is Bale Andros to a T. Good laughs, good booze, good women, and a good rush of adrenaline, these are the kind of things that make him tick. He’s a simple man; jovial, crass, and all too loud, with an easy smile and an open door policy for anyone willing to share a drink, full of unflappable enthusiasm and uncaring of insults to himself or how others live their lives.&lt;br /&gt;
&lt;br /&gt;
Taken at face value, some might find his heavy-handed approach at life basic, even barbaric, and in turn, dismiss him as a man of small intelligence. They would be wrong, but some, especially those of richer upbringing or high standards, tend to look down on him, unwilling to engage with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Skills and Abilities  ==&lt;br /&gt;
&lt;br /&gt;
Despite never receiving any formal martial training, Bale Andros is a force to be reckoned with. A rowdy, blow-them-sky-high kind of fighter, Andros sports an affinity with blasters and explosives. What he lacks in theoretical know-how, he makes up for with sheer innate skill and raw physical power. What he lacks in finesse and grace, he makes up for with big guns and bigger explosions.&lt;br /&gt;
&lt;br /&gt;
However, much like a tank, his slower movement and lesser agility could prove a severe shortcoming when facing against foes like Force-Users. In such situations, he will attempt to repel his enemies until he creates an opening.&lt;br /&gt;
&lt;br /&gt;
In a chase, there are those who vault over obstacles, and there are those who run around them. Then you’ve got Bale. Bale runs &#039;&#039;through&#039;&#039; them. A relentless hound, he’ll crush, smash and trample anything that stands between him and his prey. His natural resilience to pain and his raw physical power allow him to cut a swath through obstacles and close the distance without losing momentum. Yet there are obstacles that even he cannot surpass. He’s been known to take serious bodily harm during such chases, and he never quite seems to learn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Behind The Scenes  ==&lt;br /&gt;
This section is about the DB member who created Bale Andros.&lt;br /&gt;
&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* Responsible for the creation of the new club branding in 2025.&lt;br /&gt;
* Designed several of the Brotherhood&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Produced the original design and system for the [[Warbanners]].&lt;br /&gt;
* Top-to-bottom overhaul of the ACC in 2003, introducing features still in use today.&lt;br /&gt;
* Created many custom robes and weapons for fellow members.&lt;br /&gt;
&lt;br /&gt;
=== Positions Held  ===&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
* [[Combat Master]]&lt;br /&gt;
* [[Praetor]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Proconsul]] of [[Arcona]]&lt;br /&gt;
* [[Quaestor]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Aedile]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Proconsul]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Acclivis Draco]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Excidium]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Writer for the Dark Voice&lt;br /&gt;
* Eclectic Pedagog (SA Professor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Combat Master]]&lt;br /&gt;
| years = 14 ABY - 15 ABY&lt;br /&gt;
| before = Xizor &lt;br /&gt;
| after = Gryffon&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 18 ABY&lt;br /&gt;
| before = [[Kaine Mandaala]]&lt;br /&gt;
| after = [[Muz Ashen]]&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 42-43 ABY&lt;br /&gt;
| before = [[Rian Taldrya]]&lt;br /&gt;
| after = Incumbent&lt;br /&gt;
}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Once an elder, this member chose to delete their original dossier (#826), which was created in the late 90s. They opted for a fresh start in 2023 after the introduction of the XP system. &lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195974</id>
		<title>Bale Andros</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195974"/>
		<updated>2025-02-04T00:11:36Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|elder=no&lt;br /&gt;
|type=Mercenary&lt;br /&gt;
|image=[[File:BaleAvatar250px.png|250px]]&lt;br /&gt;
|firstname=Bale &lt;br /&gt;
|lastname=Andros&lt;br /&gt;
|homeworld=Asteroid XJ-826&lt;br /&gt;
|birth=10 BBY&lt;br /&gt;
|death=N/A&lt;br /&gt;
|species=Half-Zabrak, Half-Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark Brown (Graying)&lt;br /&gt;
|eyes=Golden Brown&lt;br /&gt;
|height= 7&#039;3&amp;quot; / 2.3 m&lt;br /&gt;
|weight= 336 lbs / 134 kg&lt;br /&gt;
|cyber=Leg Prosthesis (Left)&lt;br /&gt;
|father= Amos Farstrider †&lt;br /&gt;
|mother= Raeleen Andros †&lt;br /&gt;
|children= Kaela Val&lt;br /&gt;
|spouse= Reevah Skye-Val †&lt;br /&gt;
|allies= [[Zehsaa Hysh]]&amp;lt;br /&amp;gt; [[Aylin Sajark]]&amp;lt;br /&amp;gt; [[Idris Adenn]]&amp;lt;br /&amp;gt; [[Zentru&#039;la Palpatine]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|profession= Weapons Engineer&amp;lt;br /&amp;gt; Mechanic&amp;lt;br /&amp;gt; Scavenger&amp;lt;br /&amp;gt; Bounty Hunter (Retired)&amp;lt;br /&amp;gt; Miner (Retired)&amp;lt;br /&amp;gt;&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= Independent&lt;br /&gt;
|ship=  The Nomad&lt;br /&gt;
|dossier=[[dossier:16826|16826]]&lt;br /&gt;
}}&#039;&#039;&#039;Bale Andros&#039;&#039;&#039;, also known as the &#039;&#039;Iridonian Hammer&#039;&#039;, is a hulking Zabrak mechanic and scavenger operating independently for the [[Dark Jedi Brotherhood]] and [[Shroud Syndicate]]. A former bounty hunter, Andros jumped into the galactic spotlight after catching a big break with the &#039;&#039;Blastech Cruise job&#039;&#039; that other freelancers were wary to touch. An explosive chase and a very public beat-down were captured and subsequently fed to news outlets across the galaxy. As the story blossomed, so too did Bale&#039;s reputation. That notoriety only grew further in the decades that followed. He first made contact with the Dark Brotherhood in 34 ABY through an old associate, [[Zehsaa Hysh]]. He is a rowdy man, but a devoted father to the young Kaela Val. He owns an Aggressor-class Assault Ship called the &#039;&#039;Nomad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Early Years ===&lt;br /&gt;
&lt;br /&gt;
==== Born To Fight ====&lt;br /&gt;
{{Quote|Take the hits, boy. Take the hits, then hit back twice as hard.|Raeleen Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bale Andros was born in a mining colony at the back end of the galaxy to an Iridonian mother, Raeleen Andros. An indentured worker, she worked a low-paying, thankless job as a scrapper but to meet even the barest of necessities, she would have to partake in illegal pit-fighting. It was a harsh life, one of bruises and half-healed scars, heartbreak and desperation. This was all they knew for countless years as they bounced from one mining colony to another. She worked. She fought. She kept her son fed.&lt;br /&gt;
&lt;br /&gt;
Bale never met his father. Over the years, he pried bits of information about him from his mother. His name was Amos Farstrider, the second-hand of a mineral hauler who Raeleen had met in a bar. Nothing glamorous. A big burly fellow, old and grizzled, as ugly as a Gamorrean’s bunghole but sweet as a Loth-Cat, or so she would say. For all her kind words about Amos, there was a haunted look in her eyes when she spoke of the man, and Bale often wondered what had truly become of him.&lt;br /&gt;
&lt;br /&gt;
For his part, Bale grew up to be a hard-working young man, whipped into shape by his feisty but loving mother. Whenever he stepped out of line she was there to get him back on track. He was taught the value of hard work, to give everything he had to the task at hand. It wasn’t too many years before it all paid off. His raw strength, his focus, along with his resourcefulness eventually earned him a spot in the digs, working on and repairing drills and other machinery. He was a well-regarded fellow, a hearty, jovial companion to his peers. The credits began to trickle in, allowing him to finally take care of himself. At this point, Raeleen would take regular trips off-world, disappearing for months on end only to come home with fresh bruises and cuts. Bale did not understand it, but he never asked for an explanation.&lt;br /&gt;
&lt;br /&gt;
As they say, the jogan fruit doesn’t fall far from the tree and such was the case with Bale. His raw physical power and his natural resistance to pain caught the attention of Overseer Qurixokt, the Falleen man in charge of the mining operation. One day, Qurixokt had the young Bale brought before him. With honeyed words and the promise of wealth, he convinced the burly youth to fight in the local pits. With the overseer sponsoring him, it wasn’t long before the first fight came and with it, Bale’s first victory. Then a second, a third, a sixth, a tenth came and went, and by the end of that month, Bale stood battered and bruised but undefeated. Qurixokt’s gambit paid off but each victory brought the Zabrak&#039;s violent nature to bare as he gave in to his instincts.&lt;br /&gt;
&lt;br /&gt;
By the time Bale was twenty—now a big, bearded fellow with a mohawk and cords of rippling muscles lining his massive body—he’d worked for a good decade and fought in more bouts than he could count. Raeleen, for her part, had moved off-world. Years went by without news of her. So he worked, and he fought, and kept himself alive and fed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Good Life ====&lt;br /&gt;
{{Quote|I guess it’s our lot in life to disappoint those we love.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a harsh life, but a good life. At least, that’s what Bale told himself. As Qurixokt’s champion, credits, booze, and ladies were all his to take. The galaxy was his. The Falleen overseer paraded him across the Outer Rim, unleashing him in clandestine tournaments and raking in the credits. It was on Lothal that Bale met Reevah Skye-Val, a Kiffar pit-fighter, a woman unlike any he had met before. A champion in her own right, they were teamed up after Qurixokt purchased her bonds from a competitor. The rest was history. The primal bloodlust they shared in the arena that day would bloom and become something else entirely.&lt;br /&gt;
&lt;br /&gt;
Through the blood and wounds, through tears and broken bones, they became more than a team. Together, they were fire. Respect became passion. Passion turned to love. And from their union, the young Kaela Val was born, named after  Reevah’s mother and the Vals, a lineage of heroes harkening back to the days of the Old Republic. &lt;br /&gt;
&lt;br /&gt;
For Bale, life was perfect.&lt;br /&gt;
&lt;br /&gt;
Perfect until he found Raeleen bleeding to death on the floor of his quarters. Emaciated and caked with blood, eyes sunken, Bale could barely recognize his mother. With Bale’s help, Reevah was able to stop the bleeding and save Raeleen’s life. For the next day, they watched over the woman as she drifted in and out of consciousness. In her weakened state, the Zabrak woman revealed what she had been up to over the years, why she had left him. Bale learned that Qurixokt dealt in more than mining and clandestine brawls. He was a ranking member and associate of the criminal syndicate known as the Black Sun. The Falleen had coaxed Raeleen into working for him as an assassin. For years, her new life had consumed her, sending her teetering into darkness to the point where she could barely remember she was mother. She had even been forced by the Black Sun to assassinate Bale’s father, her lover, who had become a prominent spice trader.&lt;br /&gt;
&lt;br /&gt;
And now, the Black Sun was done with her. They were covering their tracks.&lt;br /&gt;
&lt;br /&gt;
Bale being Bale, he ignored Raeleen and Reevah as they pleaded for him to stay out of it. Devoured by blind rage, the Zabrak smashed his way into Qurixokt’s pad, leaving a trail of dead guards in his wake. In a bid to save his life, the Falleen did as he always did. He made golden promises, spoke honeyed words, leveled lavish praise upon Bale, but none of it could sway the Zabrak. Not this time. Not anymore. Bale barely registered the moment he buried the barrel of his father’s Bryar pistol into Qurixokt’s green forehead and pulled the trigger. &lt;br /&gt;
&lt;br /&gt;
Bale was still standing over the Falleen’s corpse when it dawned on him that his  actions had doomed his family. They could no longer be safe. In the dark of night, with the help of old friends, he loaded Reevah, Kaela, and Raeleen onto a freighter and fled from the mining colony. &lt;br /&gt;
&lt;br /&gt;
For the next year, they jumped from system to system until they eventually landed on Nar Shaddaa, deep in Hutt space, where they hoped the Black Sun could not reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunting Days ===&lt;br /&gt;
&lt;br /&gt;
==== Hopeless Horizons ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are afraid, but you must be the man she needs you to be.|Reevah Skye-Val}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa was a bustling city but one rampant with crime and decadence; the perfect place for Bale and his family to lose themselves amongst the masses. Bale and Reevah both found jobs in a smelting factory. It was tough work, but it paid the bills and it allowed them to keep out of the spotlight. For her part, Raeleen never fully recovered from her wounds. Frail and exhausted easily, a lifetime of violence finally taking its toll on her, she stayed in their seedy apartment, watching over her granddaughter.&lt;br /&gt;
&lt;br /&gt;
This was their life for a good while until Kaela, a toddler at the time, fell gravely ill. Reevah quit her job and turned her energies towards finding care for the child. There were few trustworthy physicians on Nar Shaddaa, but those who agreed to examine the child could not figure out what ailed her. Nonetheless, they tried to cure her and these experimental treatments did not come for free. To cover the cost, Bale was forced to work in the smelters by day while moonlighting as a bouncer in the evenings. One thing led to another and he began to take on less-than-savory jobs for his bosses and it wasn’t long before he found himself neck-deep in the criminal underworld. The credits were good but the massive Zabrak stood out. It wasn’t long before he gained notoriety and the Black Sun had eyes everywhere, even in Hutt space. It wouldn’t be long before they came calling. Assassins cornered him on his way home. It was through sheer luck that he survived the ambush. He rushed to his apartment where he discovered the cost of his actions. His mother lay dead. Reevah had fought and killed the assassins, but she too had been gravely wounded. She died later that night in his arms and he was left alone to protect Kaela.&lt;br /&gt;
&lt;br /&gt;
The fear of further attacks drove Bale away from Nar Shaddaa with his sick child in tow. For the next ten years, they traveled from one end of the galaxy to the other in search of a physician capable of healing her. To pay the steep price of medical expertise, however futile it may be, Bale became a bounty hunter. Over the years, he built a network of safe houses and associates such as [[Idris Adenn]] and his Mandalorian family with whom Kaela stayed for some time as he sought out new leads.&lt;br /&gt;
&lt;br /&gt;
He eventually struck a deal with the Black Sun. In exchange for the life of the man responsible for Reevah and Raeleen’s murders, Bale took on a series of highly dangerous missions that would benefit the organization greatly. One such mission, named the &#039;&#039;Blastech Cruise job&#039;&#039; by news outlets on the holonet, propelled him into the galactic spotlight, solidifying his notoriety as a bounty hunter..&lt;br /&gt;
&lt;br /&gt;
In 31 ABY, he met Zehsaa Hysh, a Togruta mercenary who had witnessed too much of her employer’s clandestine dealings. Bale sought to claim the bounty on her but things quickly went sideways. Though he had gained the upper hand and captured her, he was gravely wounded on his way to claim his prize. Though he expected the Togruta to flee his custody and leave him to die as he probably deserved, he was shocked when Zehsaa instead saved his life. Indebted to her, but too prideful to abandon a bounty, he and Zehsaa devised a plan to exact revenge on her employer while allowing Bale to collect his payment. It was a fruitful arrangement which would lead Bale and Zehsaa to partner up again over the years, building a tumultuous but passionate connection in the process.&lt;br /&gt;
&lt;br /&gt;
By 34 ABY, the search for a cure or an understandable diagnosis had grown hopeless. By that point, hundreds of scientists had examined and studied Kaela’s plight and none had answers. Theories, certainly, each one wilder than the last. Consumed by guilt and self-loathing, Bale grew increasingly desperate. There were no more leads, no regions untapped, or so he thought.&lt;br /&gt;
&lt;br /&gt;
This changed when Zehsaa called.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enter The Brotherhood ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Mark my words. I will burn your so-called empire to the ground if harm befalls her. No army will keep me from finding you and tearing you limb from limb.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It turned out that Zehsaa Hysh, now an agent for the Dark Brotherhood, had found him a new lead in the form of Dr. [[Elincia Rei]]. The Togruta arranged the meeting and it wasn’t long before Bale struck a deal with the doctor. In exchange for the good doctor’s care and the best medical treatment the Brotherhood could muster, Bale would work exclusively for her clan, [[Clan Scholae Palatinae]]. &lt;br /&gt;
&lt;br /&gt;
Bale was thrust almost instantly into the fray, soon tasked by Emperor [[Xen&#039;Mordin Palpatine]] to recon and take over a kyber crystal mining operation of strategic importance to the Palatinaean Empire. This was the beginning of a long campaign of war and imperial in-fighting that would end with the destruction of the [[Cocytus System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Excursions ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You left me to die. I reckon that’s fair. I would have done the same.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some time in 34 ABY, Clan Scholae Palatinae suffered a catastrophic loss at the hands of the Brotherhood’s rogue Grand Master, Darth Pravus. With the Cocytus System destroyed, the remaining Palatinaean fleet was stranded amongst the stars with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
Emperor Mordin launched a wide-reaching operation to search for a new home. During this time, Bale served as a forward scout, following leads and exploring potential worlds for the clan to call their own. During one such expedition as they explored an ancient city, Bale and Zehsaa were nearly killed by the world’s predatorial fauna. While they were being overrun by the swarming beasts, Bale tried to hold them back, buying enough time for Zehsaa and her team to escape. Believing Bale was doomed and desperate to save the rest of her team, Zehsaa abandoned her friend to his fate and led her team back to their landing zone. But Bale survived but the first seeds of distrust for Zehsaa and her so-called Brotherhood were planted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Maqor Stunt ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|So here’s the deal. I’m sure you realize by now we didn’t kick your door down for cushy seats and decent liquor. See, I’ve got me an itch and you’re gonna scratch it.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was shortly after rejoining the Scholae Imperial Navy that Bale finally learned the truth about his daughter’s illness. Kaela Val was Force-sensitive. Her condition was caused by an aberrant, parasitic manifestation of her powerful connection with the mystical power known as the Force, that sapped her of energy and caused her nervous system to operate in overdrive. The cure was for Kaela, now a young adult, to undergo intensive training in the Force so that she could learn to exteriorize and control this immense power. This terrorized Bale, who after a lifetime of believing that the Force and the story of the Jedi were a myth, was incapable of understanding such concepts. But this was their only option, and so, against his better judgment, Bale agreed. Kaela Val became Elincia’s apprentice.&lt;br /&gt;
&lt;br /&gt;
For its part, the clan eventually discovered the [[Caperion System]] but war was waiting for them.  Under the leadership of the newly seated empress, Elincia Rei, the Scholae Palatinae forces forced themselves into a decades-long conflict between the Meraxis Empire and the Democratic Republic of Elaya. Though they sided with the Republic and fought in countless battles at their side, there came a time when the empress sought to establish her dominion, and play both sides. &lt;br /&gt;
&lt;br /&gt;
Bale Andros was dispatched by the empress to the moon of [[Ragnath]] to intimidate a high ranking Elayan commander into withdrawing his troops from the Maqor region, opening a window where the Palatinaens forces could swoop in and claim it. The operation failed when Bale was forced to kill the Elayan commander. The repercussions of his failure resulted in the death of the clan’s Grand Marshall and drove a rift between the empress and the Elayan leader. In turn, Bale fell out of Elincia’s good graces. To his dismay, his daughter was soon dispatched on her first mission as an official member of the clan. Hoping to avoid angering the empress further by personally interfering, Bale enlisted Zehsaa to watch over his daughter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meridian ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every day, your influence grows on the girl. I don’t need your so-called Force to see the growing darkness. I will not pretend to understand your witchery, Empress, but I know where this can lead her.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 36 ABY, after suffering the loss of his ship and crew, Bale played a key role in recovering data that would assist the Brotherhood’s Inquisitorius in locating [[The Collective]]’s main base, the Meridian station.&lt;br /&gt;
&lt;br /&gt;
Following this discovery, Clan Scholae Palatinae was called to assist the Iron Legion and the Dark Brotherhood in an all-out assault against the station. Bale, teamed up with [[Zentru&#039;la Palpatine]], [[Aylin Sajark]], Zehsaa and Kaela, was part of a multipronged operation aimed to break the enemy’s defenses. Together they boarded a Collective cruiser and sliced into the cruiser’s mainframe interface to activated the ship’s autodestruction sequence. It was during this mission that Bale became fully aware of Elincia Rei’s influence on his daughter. Though Kaela proved adept beyond his wildest expectations, he discovered a growing darkness in her. It terrified him when Kaela used the Force to cause the enemy captain to commit suicide, while his armed escort executed one another down to the last man. The sight of her striding cooly through their ranks as they shot one another at her unspoken command, would haunt him for a long time.&lt;br /&gt;
&lt;br /&gt;
The campaign over, Bale Andros was recognized as a hero of the Brotherhood but he did not stop to savor the moment. Enraged by what he had witnessed aboard the Collective cruiser and emboldened by his new status in the organization, Bale erupted into the Palatinaen throne room. Holding the Empress at blaster point, he offered her an ultimatum: release her hold on Kaela or he would be back to finish the job. An agreeable Rei, in apparent recognition of his recent deeds, appointed him as Quaestor of [[House Excidium]] and placed his daughter under his protection.&lt;br /&gt;
&lt;br /&gt;
This would prove to be a ruse. With the Zabrak’s confidence growing and his defenses lowered, she leaked information to his second-in-command, [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] revealing a potential base of operation for Excidium. Andros took the bait, and directed Jorm to pursue the lead, personally volunteering to investigate the area called Keara’s Run. As the Empress’ has foreseen, Bale’s nature and the volatile nature of Kaera’s Run led an explosive skirmish between the Excidium forces and the world’s outlaw population. During this encounter, one of Elincia’s agents targetted Bale directly, turning a ship’s missile systems on the Zabrak. The explosion threw him clear of the station. Bale plummeted to his apparent death. He was declared &#039;&#039;missing in action&#039;&#039; and considered dead by Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Kaela Val, upon learning of her father’s death, ultimately left the Brotherhood and struck out on her own. In 37 ABY, the Empress betrayed the Brotherhood and her clan to join forces with the Collective. She would later be shot dead by the war hero, Zentru’la.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A New Life ===&lt;br /&gt;
&lt;br /&gt;
==== Risen From The Depths ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was not the end for Bale Andros. The attempt on his life and the ensuing fall left him in a coma with one of his legs damaged beyond healing. He was found after several days, nearly dead, by a group of clandestine miners. They took him off-world and dropped him off at the nearest medical space station where the comatose Zabrak underwent a long surgery to stop massive internal bleeding and amputate his leg, which was later replaced by a cybernetic prosthesis. &lt;br /&gt;
&lt;br /&gt;
After several weeks in medical care, Bale finally awoke. Disoriented and weakened, he would spend several more weeks in recovery before setting off on his own. His mobility limited by the subpar quality of his new prosthesis and his body weakened from inactivity, he realized that he could not return to his old life. With the threat of Elincia Rei’s machinations lingering, he did not dare contact his former associates in Scholae Palatinae. Desperate to reach Kaela, he reached out via proxy, only to learn that she had left Brotherhood space and struck out on her own.&lt;br /&gt;
&lt;br /&gt;
He later tracked her to Coruscant. Discovering that she was in good health and worried that she may become a target if they were to be seen together, he made the difficult decision to let her go about her life undisturbed. Looking to live under the radar and out of the spotlight, he turned to a life of scavenging. He eventually landed in the [[Caelus System]] and came in contact with [[Clan Taldryan]]. Though he was wary of dealing with more Force-users, or the Dark Brotherhood itself, he managed to leverage a lifetime of experience with weapons and spaceships to cut himself a sideline as a gunsmith and mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Personality and Traits  ==&lt;br /&gt;
&lt;br /&gt;
You tend to live in the present and appreciate the simpler things in life when you grow up staring death in the face on a daily basis. That is Bale Andros to a T. Good laughs, good booze, good women, and a good rush of adrenaline, these are the kind of things that make him tick. He’s a simple man; jovial, crass, and all too loud, with an easy smile and an open door policy for anyone willing to share a drink, full of unflappable enthusiasm and uncaring of insults to himself or how others live their lives.&lt;br /&gt;
&lt;br /&gt;
Taken at face value, some might find his heavy-handed approach at life basic, even barbaric, and in turn, dismiss him as a man of small intelligence. They would be wrong, but some, especially those of richer upbringing or high standards, tend to look down on him, unwilling to engage with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Skills and Abilities  ==&lt;br /&gt;
&lt;br /&gt;
Despite never receiving any formal martial training, Bale Andros is a force to be reckoned with. A rowdy, blow-them-sky-high kind of fighter, Andros sports an affinity with blasters and explosives. What he lacks in theoretical know-how, he makes up for with sheer innate skill and raw physical power. What he lacks in finesse and grace, he makes up for with big guns and bigger explosions.&lt;br /&gt;
&lt;br /&gt;
However, much like a tank, his slower movement and lesser agility could prove a severe shortcoming when facing against foes like Force-Users. In such situations, he will attempt to repel his enemies until he creates an opening.&lt;br /&gt;
&lt;br /&gt;
In a chase, there are those who vault over obstacles, and there are those who run around them. Then you’ve got Bale. Bale runs &#039;&#039;through&#039;&#039; them. A relentless hound, he’ll crush, smash and trample anything that stands between him and his prey. His natural resilience to pain and his raw physical power allow him to cut a swath through obstacles and close the distance without losing momentum. Yet there are obstacles that even he cannot surpass. He’s been known to take serious bodily harm during such chases, and he never quite seems to learn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Behind The Scenes  ==&lt;br /&gt;
This section is about the DB member who created Bale Andros.&lt;br /&gt;
&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* Responsible for the creation of the new club branding in 2025.&lt;br /&gt;
* Designed several of the Brotherhood&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Produced the original design and system for the [[Warbanners]].&lt;br /&gt;
* Top-to-bottom overhaul of the ACC in 2003, introducing features still in use today.&lt;br /&gt;
* Created many custom robes and weapons for fellow members.&lt;br /&gt;
&lt;br /&gt;
=== Positions Held  ===&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
* [[Combat Master]]&lt;br /&gt;
* [[Praetor]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Proconsul]] of [[Arcona]]&lt;br /&gt;
* [[Quaestor]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Aedile]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Proconsul]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Acclivis Draco]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Excidium]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Writer for the Dark Voice&lt;br /&gt;
* Eclectic Pedagog (SA Professor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Combat Master]]&lt;br /&gt;
| years = 14 ABY - 15 ABY&lt;br /&gt;
| before = Xizor &lt;br /&gt;
| after = Gryffon&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 18 ABY&lt;br /&gt;
| before = [[Kaine Mandaala]]&lt;br /&gt;
| after = [[Muz Ashen]]&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 42-43 ABY&lt;br /&gt;
| before = [[Rian Taldrya]]&lt;br /&gt;
| after = Incumbent&lt;br /&gt;
}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Once an elder, this member chose to delete their original dossier (#826), which was created in the late 90s. They opted for a fresh start in 2023 after the introduction of the XP system. &lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195973</id>
		<title>Bale Andros</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195973"/>
		<updated>2025-02-04T00:05:20Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|elder=no&lt;br /&gt;
|type=Mercenary&lt;br /&gt;
|image=[[File:BaleAvatar250px.png|250px]]&lt;br /&gt;
|firstname=Bale &lt;br /&gt;
|lastname=Andros&lt;br /&gt;
|homeworld=Asteroid XJ-826&lt;br /&gt;
|birth=10 BBY&lt;br /&gt;
|death=N/A&lt;br /&gt;
|species=Half-Zabrak, Half-Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark Brown (Graying)&lt;br /&gt;
|eyes=Golden Brown&lt;br /&gt;
|height= 7&#039;3&amp;quot; / 2.3 m&lt;br /&gt;
|weight= 336 lbs / 134 kg&lt;br /&gt;
|cyber=Leg Prosthesis (Left)&lt;br /&gt;
|father= Amos Farstrider †&lt;br /&gt;
|mother= Raeleen Andros †&lt;br /&gt;
|children= Kaela Val&lt;br /&gt;
|spouse= Reevah Skye-Val †&lt;br /&gt;
|allies= [[Zehsaa Hysh]]&amp;lt;br /&amp;gt; [[Aylin Sajark]]&amp;lt;br /&amp;gt; [[Idris Adenn]]&amp;lt;br /&amp;gt; [[Zentru&#039;la Palpatine]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|profession= Weapons Engineer&amp;lt;br /&amp;gt; Mechanic&amp;lt;br /&amp;gt; Scavenger&amp;lt;br /&amp;gt; Bounty Hunter (Retired)&amp;lt;br /&amp;gt; Miner (Retired)&amp;lt;br /&amp;gt;&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= Independent&lt;br /&gt;
|ship=  The Nomad&lt;br /&gt;
|dossier=[[dossier:16826|16826]]&lt;br /&gt;
}}&#039;&#039;&#039;Bale Andros&#039;&#039;&#039;, also known as the &#039;&#039;Iridonian Hammer&#039;&#039;, is a hulking Zabrak mechanic and scavenger operating independently for the [[Dark Jedi Brotherhood]] and [[Shroud Syndicate]]. A former bounty hunter, Andros jumped into the galactic spotlight after catching a big break with the &#039;&#039;Blastech Cruise job&#039;&#039; that other freelancers were wary to touch. An explosive chase and a very public beat-down were captured and subsequently fed to news outlets across the galaxy. As the story blossomed, so too did Bale&#039;s reputation. That notoriety only grew further in the decades that followed. He first made contact with the Dark Brotherhood in 34 ABY through an old associate, [[Zehsaa Hysh]]. He is a rowdy man, but a devoted father to the young Kaela Val. He owns an Aggressor-class Assault Ship called the &#039;&#039;Nomad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Early Years ===&lt;br /&gt;
&lt;br /&gt;
==== Born To Fight ====&lt;br /&gt;
{{Quote|Take the hits, boy. Take the hits, then hit back twice as hard.|Raeleen Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bale Andros was born in a mining colony at the back end of the galaxy to an Iridonian mother, Raeleen Andros. An indentured worker, she worked a low-paying, thankless job as a scrapper but to meet even the barest of necessities, she would have to partake in illegal pit-fighting. It was a harsh life, one of bruises and half-healed scars, heartbreak and desperation. This was all they knew for countless years as they bounced from one mining colony to another. She worked. She fought. She kept her son fed.&lt;br /&gt;
&lt;br /&gt;
Bale never met his father. Over the years, he pried bits of information about him from his mother. His name was Amos Farstrider, the second-hand of a mineral hauler who Raeleen had met in a bar. Nothing glamorous. A big burly fellow, old and grizzled, as ugly as a Gamorrean’s bunghole but sweet as a Loth-Cat, or so she would say. For all her kind words about Amos, there was a haunted look in her eyes when she spoke of the man, and Bale often wondered what had truly become of him.&lt;br /&gt;
&lt;br /&gt;
For his part, Bale grew up to be a hard-working young man, whipped into shape by his feisty but loving mother. Whenever he stepped out of line she was there to get him back on track. He was taught the value of hard work, to give everything he had to the task at hand. It wasn’t too many years before it all paid off. His raw strength, his focus, along with his resourcefulness eventually earned him a spot in the digs, working on and repairing drills and other machinery. He was a well-regarded fellow, a hearty, jovial companion to his peers. The credits began to trickle in, allowing him to finally take care of himself. At this point, Raeleen would take regular trips off-world, disappearing for months on end only to come home with fresh bruises and cuts. Bale did not understand it, but he never asked for an explanation.&lt;br /&gt;
&lt;br /&gt;
As they say, the jogan fruit doesn’t fall far from the tree and such was the case with Bale. His raw physical power and his natural resistance to pain caught the attention of Overseer Qurixokt, the Falleen man in charge of the mining operation. One day, Qurixokt had the young Bale brought before him. With honeyed words and the promise of wealth, he convinced the burly youth to fight in the local pits. With the overseer sponsoring him, it wasn’t long before the first fight came and with it, Bale’s first victory. Then a second, a third, a sixth, a tenth came and went, and by the end of that month, Bale stood battered and bruised but undefeated. Qurixokt’s gambit paid off but each victory brought the Zabrak&#039;s violent nature to bare as he gave in to his instincts.&lt;br /&gt;
&lt;br /&gt;
By the time Bale was twenty—now a big, bearded fellow with a mohawk and cords of rippling muscles lining his massive body—he’d worked for a good decade and fought in more bouts than he could count. Raeleen, for her part, had moved off-world. Years went by without news of her. So he worked, and he fought, and kept himself alive and fed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Good Life ====&lt;br /&gt;
{{Quote|I guess it’s our lot in life to disappoint those we love.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a harsh life, but a good life. At least, that’s what Bale told himself. As Qurixokt’s champion, credits, booze, and ladies were all his to take. The galaxy was his. The Falleen overseer paraded him across the Outer Rim, unleashing him in clandestine tournaments and raking in the credits. It was on Lothal that Bale met Reevah Skye-Val, a Kiffar pit-fighter, a woman unlike any he had met before. A champion in her own right, they were teamed up after Qurixokt purchased her bonds from a competitor. The rest was history. The primal bloodlust they shared in the arena that day would bloom and become something else entirely.&lt;br /&gt;
&lt;br /&gt;
Through the blood and wounds, through tears and broken bones, they became more than a team. Together, they were fire. Respect became passion. Passion turned to love. And from their union, the young Kaela Val was born, named after  Reevah’s mother and the Vals, a lineage of heroes harkening back to the days of the Old Republic. &lt;br /&gt;
&lt;br /&gt;
For Bale, life was perfect.&lt;br /&gt;
&lt;br /&gt;
Perfect until he found Raeleen bleeding to death on the floor of his quarters. Emaciated and caked with blood, eyes sunken, Bale could barely recognize his mother. With Bale’s help, Reevah was able to stop the bleeding and save Raeleen’s life. For the next day, they watched over the woman as she drifted in and out of consciousness. In her weakened state, the Zabrak woman revealed what she had been up to over the years, why she had left him. Bale learned that Qurixokt dealt in more than mining and clandestine brawls. He was a ranking member and associate of the criminal syndicate known as the Black Sun. The Falleen had coaxed Raeleen into working for him as an assassin. For years, her new life had consumed her, sending her teetering into darkness to the point where she could barely remember she was mother. She had even been forced by the Black Sun to assassinate Bale’s father, her lover, who had become a prominent spice trader.&lt;br /&gt;
&lt;br /&gt;
And now, the Black Sun was done with her. They were covering their tracks.&lt;br /&gt;
&lt;br /&gt;
Bale being Bale, he ignored Raeleen and Reevah as they pleaded for him to stay out of it. Devoured by blind rage, the Zabrak smashed his way into Qurixokt’s pad, leaving a trail of dead guards in his wake. In a bid to save his life, the Falleen did as he always did. He made golden promises, spoke honeyed words, leveled lavish praise upon Bale, but none of it could sway the Zabrak. Not this time. Not anymore. Bale barely registered the moment he buried the barrel of his father’s Bryar pistol into Qurixokt’s green forehead and pulled the trigger. &lt;br /&gt;
&lt;br /&gt;
Bale was still standing over the Falleen’s corpse when it dawned on him that his  actions had doomed his family. They could no longer be safe. In the dark of night, with the help of old friends, he loaded Reevah, Kaela, and Raeleen onto a freighter and fled from the mining colony. &lt;br /&gt;
&lt;br /&gt;
For the next year, they jumped from system to system until they eventually landed on Nar Shaddaa, deep in Hutt space, where they hoped the Black Sun could not reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunting Days ===&lt;br /&gt;
&lt;br /&gt;
==== Hopeless Horizons ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are afraid, but you must be the man she needs you to be.|Reevah Skye-Val}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa was a bustling city but one rampant with crime and decadence; the perfect place for Bale and his family to lose themselves amongst the masses. Bale and Reevah both found jobs in a smelting factory. It was tough work, but it paid the bills and it allowed them to keep out of the spotlight. For her part, Raeleen never fully recovered from her wounds. Frail and exhausted easily, a lifetime of violence finally taking its toll on her, she stayed in their seedy apartment, watching over her granddaughter.&lt;br /&gt;
&lt;br /&gt;
This was their life for a good while until Kaela, a toddler at the time, fell gravely ill. Reevah quit her job and turned her energies towards finding care for the child. There were few trustworthy physicians on Nar Shaddaa, but those who agreed to examine the child could not figure out what ailed her. Nonetheless, they tried to cure her and these experimental treatments did not come for free. To cover the cost, Bale was forced to work in the smelters by day while moonlighting as a bouncer in the evenings. One thing led to another and he began to take on less-than-savory jobs for his bosses and it wasn’t long before he found himself neck-deep in the criminal underworld. The credits were good but the massive Zabrak stood out. It wasn’t long before he gained notoriety and the Black Sun had eyes everywhere, even in Hutt space. It wouldn’t be long before they came calling. Assassins cornered him on his way home. It was through sheer luck that he survived the ambush. He rushed to his apartment where he discovered the cost of his actions. His mother lay dead. Reevah had fought and killed the assassins, but she too had been gravely wounded. She died later that night in his arms and he was left alone to protect Kaela.&lt;br /&gt;
&lt;br /&gt;
The fear of further attacks drove Bale away from Nar Shaddaa with his sick child in tow. For the next ten years, they traveled from one end of the galaxy to the other in search of a physician capable of healing her. To pay the steep price of medical expertise, however futile it may be, Bale became a bounty hunter. Over the years, he built a network of safe houses and associates such as [[Idris Adenn]] and his Mandalorian family with whom Kaela stayed for some time as he sought out new leads.&lt;br /&gt;
&lt;br /&gt;
He eventually struck a deal with the Black Sun. In exchange for the life of the man responsible for Reevah and Raeleen’s murders, Bale took on a series of highly dangerous missions that would benefit the organization greatly. One such mission, named the &#039;&#039;Blastech Cruise job&#039;&#039; by news outlets on the holonet, propelled him into the galactic spotlight, solidifying his notoriety as a bounty hunter..&lt;br /&gt;
&lt;br /&gt;
In 31 ABY, he met Zehsaa Hysh, a Togruta mercenary who had witnessed too much of her employer’s clandestine dealings. Bale sought to claim the bounty on her but things quickly went sideways. Though he had gained the upper hand and captured her, he was gravely wounded on his way to claim his prize. Though he expected the Togruta to flee his custody and leave him to die as he probably deserved, he was shocked when Zehsaa instead saved his life. Indebted to her, but too prideful to abandon a bounty, he and Zehsaa devised a plan to exact revenge on her employer while allowing Bale to collect his payment. It was a fruitful arrangement which would lead Bale and Zehsaa to partner up again over the years, building a tumultuous but passionate connection in the process.&lt;br /&gt;
&lt;br /&gt;
By 34 ABY, the search for a cure or an understandable diagnosis had grown hopeless. By that point, hundreds of scientists had examined and studied Kaela’s plight and none had answers. Theories, certainly, each one wilder than the last. Consumed by guilt and self-loathing, Bale grew increasingly desperate. There were no more leads, no regions untapped, or so he thought.&lt;br /&gt;
&lt;br /&gt;
This changed when Zehsaa called.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enter The Brotherhood ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Mark my words. I will burn your so-called empire to the ground if harm befalls her. No army will keep me from finding you and tearing you limb from limb.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It turned out that Zehsaa Hysh, now an agent for the Dark Brotherhood, had found him a new lead in the form of Dr. [[Elincia Rei]]. The Togruta arranged the meeting and it wasn’t long before Bale struck a deal with the doctor. In exchange for the good doctor’s care and the best medical treatment the Brotherhood could muster, Bale would work exclusively for her clan, [[Clan Scholae Palatinae]]. &lt;br /&gt;
&lt;br /&gt;
Bale was thrust almost instantly into the fray, soon tasked by Emperor [[Xen&#039;Mordin Palpatine]] to recon and take over a kyber crystal mining operation of strategic importance to the Palatinaean Empire. This was the beginning of a long campaign of war and imperial in-fighting that would end with the destruction of the [[Cocytus System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Excursions ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You left me to die. I reckon that’s fair. I would have done the same.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some time in 34 ABY, Clan Scholae Palatinae suffered a catastrophic loss at the hands of the Brotherhood’s rogue Grand Master, Darth Pravus. With the Cocytus System destroyed, the remaining Palatinaean fleet was stranded amongst the stars with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
Emperor Mordin launched a wide-reaching operation to search for a new home. During this time, Bale served as a forward scout, following leads and exploring potential worlds for the clan to call their own. During one such expedition as they explored an ancient city, Bale and Zehsaa were nearly killed by the world’s predatorial fauna. While they were being overrun by the swarming beasts, Bale tried to hold them back, buying enough time for Zehsaa and her team to escape. Believing Bale was doomed and desperate to save the rest of her team, Zehsaa abandoned her friend to his fate and led her team back to their landing zone. But Bale survived but the first seeds of distrust for Zehsaa and her so-called Brotherhood were planted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Maqor Stunt ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|So here’s the deal. I’m sure you realize by now we didn’t kick your door down for cushy seats and decent liquor. See, I’ve got me an itch and you’re gonna scratch it.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was shortly after rejoining the Scholae Imperial Navy that Bale finally learned the truth about his daughter’s illness. Kaela Val was Force-sensitive. Her condition was caused by an aberrant, parasitic manifestation of her powerful connection with the mystical power known as the Force, that sapped her of energy and caused her nervous system to operate in overdrive. The cure was for Kaela, now a young adult, to undergo intensive training in the Force so that she could learn to exteriorize and control this immense power. This terrorized Bale, who after a lifetime of believing that the Force and the story of the Jedi were a myth, was incapable of understanding such concepts. But this was their only option, and so, against his better judgment, Bale agreed. Kaela Val became Elincia’s apprentice.&lt;br /&gt;
&lt;br /&gt;
For its part, the clan eventually discovered the [[Caperion System]] but war was waiting for them.  Under the leadership of the newly seated empress, Elincia Rei, the Scholae Palatinae forces forced themselves into a decades-long conflict between the Meraxis Empire and the Democratic Republic of Elaya. Though they sided with the Republic and fought in countless battles at their side, there came a time when the empress sought to establish her dominion, and play both sides. &lt;br /&gt;
&lt;br /&gt;
Bale Andros was dispatched by the empress to the moon of [[Ragnath]] to intimidate a high ranking Elayan commander into withdrawing his troops from the Maqor region, opening a window where the Palatinaens forces could swoop in and claim it. The operation failed when Bale was forced to kill the Elayan commander. The repercussions of his failure resulted in the death of the clan’s Grand Marshall and drove a rift between the empress and the Elayan leader. In turn, Bale fell out of Elincia’s good graces. To his dismay, his daughter was soon dispatched on her first mission as an official member of the clan. Hoping to avoid angering the empress further by personally interfering, Bale enlisted Zehsaa to watch over his daughter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meridian ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every day, your influence grows on the girl. I don’t need your so-called Force to see the growing darkness. I will not pretend to understand your witchery, Empress, but I know where this can lead her.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 36 ABY, after suffering the loss of his ship and crew, Bale played a key role in recovering data that would assist the Brotherhood’s Inquisitorius in locating [[The Collective]]’s main base, the Meridian station.&lt;br /&gt;
&lt;br /&gt;
Following this discovery, Clan Scholae Palatinae was called to assist the Iron Legion and the Dark Brotherhood in an all-out assault against the station. Bale, teamed up with [[Zentru&#039;la Palpatine]], [[Aylin Sajark]], Zehsaa and Kaela, was part of a multipronged operation aimed to break the enemy’s defenses. Together they boarded a Collective cruiser and sliced into the cruiser’s mainframe interface to activated the ship’s autodestruction sequence. It was during this mission that Bale became fully aware of Elincia Rei’s influence on his daughter. Though Kaela proved adept beyond his wildest expectations, he discovered a growing darkness in her. It terrified him when Kaela used the Force to cause the enemy captain to commit suicide, while his armed escort executed one another down to the last man. The sight of her striding cooly through their ranks as they shot one another at her unspoken command, would haunt him for a long time.&lt;br /&gt;
&lt;br /&gt;
The campaign over, Bale Andros was recognized as a hero of the Brotherhood but he did not stop to savor the moment. Enraged by what he had witnessed aboard the Collective cruiser and emboldened by his new status in the organization, Bale erupted into the Palatinaen throne room. Holding the Empress at blaster point, he offered her an ultimatum: release her hold on Kaela or he would be back to finish the job. An agreeable Rei, in apparent recognition of his recent deeds, appointed him as Quaestor of [[House Excidium]] and placed his daughter under his protection.&lt;br /&gt;
&lt;br /&gt;
This would prove to be a ruse. With the Zabrak’s confidence growing and his defenses lowered, she leaked information to his second-in-command, [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] revealing a potential base of operation for Excidium. Andros took the bait, and directed Jorm to pursue the lead, personally volunteering to investigate the area called Keara’s Run. As the Empress’ has foreseen, Bale’s nature and the volatile nature of Kaera’s Run led an explosive skirmish between the Excidium forces and the world’s outlaw population. During this encounter, one of Elincia’s agents targetted Bale directly, turning a ship’s missile systems on the Zabrak. The explosion threw him clear of the station. Bale plummeted to his apparent death. He was declared &#039;&#039;missing in action&#039;&#039; and considered dead by Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Kaela Val, upon learning of her father’s death, ultimately left the Brotherhood and struck out on her own. In 37 ABY, the Empress betrayed the Brotherhood and her clan to join forces with the Collective. She would later be shot dead by the war hero, Zentru’la.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A New Life ===&lt;br /&gt;
&lt;br /&gt;
==== Risen From The Depths ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was not the end for Bale Andros. The attempt on his life and the ensuing fall left him in a coma with one of his legs damaged beyond healing. He was found after several days, nearly dead, by a group of clandestine miners. They took him off-world and dropped him off at the nearest medical space station where the comatose Zabrak underwent a long surgery to stop massive internal bleeding and amputate his leg, which was later replaced by a cybernetic prosthesis. &lt;br /&gt;
&lt;br /&gt;
After several weeks in medical care, Bale finally awoke. Disoriented and weakened, he would spend several more weeks in recovery before setting off on his own. His mobility limited by the subpar quality of his new prosthesis and his body weakened from inactivity, he realized that he could not return to his old life. With the threat of Elincia Rei’s machinations lingering, he did not dare contact his former associates in Scholae Palatinae. Desperate to reach Kaela, he reached out via proxy, only to learn that she had left Brotherhood space and struck out on her own.&lt;br /&gt;
&lt;br /&gt;
He later tracked her to Coruscant. Discovering that she was in good health and worried that she may become a target if they were to be seen together, he made the difficult decision to let her go about her life undisturbed. Looking to live under the radar and out of the spotlight, he turned to a life of scavenging. He eventually landed in the [[Caelus System]] and came in contact with [[Clan Taldryan]]. Though he was wary of dealing with more Force-users, or the Dark Brotherhood itself, he managed to leverage a lifetime of experience with weapons and spaceships to cut himself a sideline as a gunsmith and mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Personality and Traits  ==&lt;br /&gt;
&lt;br /&gt;
You tend to live in the present and appreciate the simpler things in life when you grow up staring death in the face on a daily basis. That is Bale Andros to a T. Good laughs, good booze, good women, and a good rush of adrenaline, these are the kind of things that make him tick. He’s a simple man; jovial, crass, and all too loud, with an easy smile and an open door policy for anyone willing to share a drink, full of unflappable enthusiasm and uncaring of insults to himself or how others live their lives.&lt;br /&gt;
&lt;br /&gt;
Taken at face value, some might find his heavy-handed approach at life basic, even barbaric, and in turn, dismiss him as a man of small intelligence. They would be wrong, but some, especially those of richer upbringing or high standards, tend to look down on him, unwilling to engage with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Skills and Abilities  ==&lt;br /&gt;
&lt;br /&gt;
Despite never receiving any formal martial training, Bale Andros is a force to be reckoned with. A rowdy, blow-them-sky-high kind of fighter, Andros sports an affinity with blasters and explosives. What he lacks in theoretical know-how, he makes up for with sheer innate skill and raw physical power. What he lacks in finesse and grace, he makes up for with big guns and bigger explosions.&lt;br /&gt;
&lt;br /&gt;
However, much like a tank, his slower movement and lesser agility could prove a severe shortcoming when facing against foes like Force-Users. In such situations, he will attempt to repel his enemies until he creates an opening.&lt;br /&gt;
&lt;br /&gt;
In a chase, there are those who vault over obstacles, and there are those who run around them. Then you’ve got Bale. Bale runs &#039;&#039;through&#039;&#039; them. A relentless hound, he’ll crush, smash and trample anything that stands between him and his prey. His natural resilience to pain and his raw physical power allow him to cut a swath through obstacles and close the distance without losing momentum. Yet there are obstacles that even he cannot surpass. He’s been known to take serious bodily harm during such chases, and he never quite seems to learn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Behind The Scenes  ==&lt;br /&gt;
This section is about the DB member who created Bale Andros. .&lt;br /&gt;
&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* Designed several of the DJB&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Produced the initial design and system for the [[Warbanners]].&lt;br /&gt;
* ACC Overhaul: Established many of the ACC&#039;s features and mechanics circa 2003.&lt;br /&gt;
&lt;br /&gt;
=== Positions Held  ===&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
* [[Combat Master]]&lt;br /&gt;
* [[Praetor]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Proconsul]] of [[Arcona]]&lt;br /&gt;
* [[Quaestor]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Aedile]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Proconsul]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Acclivis Draco]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Excidium]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Writer for the Dark Voice&lt;br /&gt;
* Eclectic Pedagog (SA Professor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Combat Master]]&lt;br /&gt;
| years = 14 ABY - 15 ABY&lt;br /&gt;
| before = Xizor &lt;br /&gt;
| after = Gryffon&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 18 ABY&lt;br /&gt;
| before = [[Kaine Mandaala]]&lt;br /&gt;
| after = [[Muz Ashen]]&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 42-43 ABY&lt;br /&gt;
| before = [[Rian Taldrya]]&lt;br /&gt;
| after = Incumbent&lt;br /&gt;
}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Once an elder, this member chose to delete their original dossier (#826), which was created in the late 90s. They opted for a fresh start in 2023 after the introduction of the XP system. &lt;br /&gt;
* Created art for many of the DJB&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Created and launched the [[Warbanners]] system.&lt;br /&gt;
* Overhauled the ACC in 2003, establishing many of the ACC&#039;s features and mechanics.&lt;br /&gt;
* Created the new DB logo in 2025&lt;br /&gt;
* Created multiple custom robes and weapons for fellow members.&lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195972</id>
		<title>Bale Andros</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195972"/>
		<updated>2025-02-04T00:03:59Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Positions Held */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|elder=no&lt;br /&gt;
|type=Mercenary&lt;br /&gt;
|image=[[File:BaleAvatar250px.png|250px]]&lt;br /&gt;
|firstname=Bale &lt;br /&gt;
|lastname=Andros&lt;br /&gt;
|homeworld=Asteroid XJ-826&lt;br /&gt;
|birth=10 BBY&lt;br /&gt;
|death=N/A&lt;br /&gt;
|species=Half-Zabrak, Half-Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark Brown (Graying)&lt;br /&gt;
|eyes=Golden Brown&lt;br /&gt;
|height= 7&#039;3&amp;quot; / 2.3 m&lt;br /&gt;
|weight= 336 lbs / 134 kg&lt;br /&gt;
|cyber=Leg Prosthesis (Left)&lt;br /&gt;
|father= Amos Farstrider †&lt;br /&gt;
|mother= Raeleen Andros †&lt;br /&gt;
|children= Kaela Val&lt;br /&gt;
|spouse= Reevah Skye-Val †&lt;br /&gt;
|allies= [[Zehsaa Hysh]]&amp;lt;br /&amp;gt; [[Aylin Sajark]]&amp;lt;br /&amp;gt; [[Idris Adenn]]&amp;lt;br /&amp;gt; [[Zentru&#039;la Palpatine]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|profession= Weapons Engineer&amp;lt;br /&amp;gt; Mechanic&amp;lt;br /&amp;gt; Scavenger&amp;lt;br /&amp;gt; Bounty Hunter (Retired)&amp;lt;br /&amp;gt; Miner (Retired)&amp;lt;br /&amp;gt;&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= Independent&lt;br /&gt;
|ship=  The Nomad&lt;br /&gt;
|dossier=[[dossier:16826|16826]]&lt;br /&gt;
}}&#039;&#039;&#039;Bale Andros&#039;&#039;&#039;, also known as the &#039;&#039;Iridonian Hammer&#039;&#039;, is a hulking Zabrak mechanic and scavenger operating independently for the [[Dark Jedi Brotherhood]] and [[Shroud Syndicate]]. A former bounty hunter, Andros jumped into the galactic spotlight after catching a big break with the &#039;&#039;Blastech Cruise job&#039;&#039; that other freelancers were wary to touch. An explosive chase and a very public beat-down were captured and subsequently fed to news outlets across the galaxy. As the story blossomed, so too did Bale&#039;s reputation. That notoriety only grew further in the decades that followed. He first made contact with the Dark Brotherhood in 34 ABY through an old associate, [[Zehsaa Hysh]]. He is a rowdy man, but a devoted father to the young Kaela Val. He owns an Aggressor-class Assault Ship called the &#039;&#039;Nomad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Early Years ===&lt;br /&gt;
&lt;br /&gt;
==== Born To Fight ====&lt;br /&gt;
{{Quote|Take the hits, boy. Take the hits, then hit back twice as hard.|Raeleen Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bale Andros was born in a mining colony at the back end of the galaxy to an Iridonian mother, Raeleen Andros. An indentured worker, she worked a low-paying, thankless job as a scrapper but to meet even the barest of necessities, she would have to partake in illegal pit-fighting. It was a harsh life, one of bruises and half-healed scars, heartbreak and desperation. This was all they knew for countless years as they bounced from one mining colony to another. She worked. She fought. She kept her son fed.&lt;br /&gt;
&lt;br /&gt;
Bale never met his father. Over the years, he pried bits of information about him from his mother. His name was Amos Farstrider, the second-hand of a mineral hauler who Raeleen had met in a bar. Nothing glamorous. A big burly fellow, old and grizzled, as ugly as a Gamorrean’s bunghole but sweet as a Loth-Cat, or so she would say. For all her kind words about Amos, there was a haunted look in her eyes when she spoke of the man, and Bale often wondered what had truly become of him.&lt;br /&gt;
&lt;br /&gt;
For his part, Bale grew up to be a hard-working young man, whipped into shape by his feisty but loving mother. Whenever he stepped out of line she was there to get him back on track. He was taught the value of hard work, to give everything he had to the task at hand. It wasn’t too many years before it all paid off. His raw strength, his focus, along with his resourcefulness eventually earned him a spot in the digs, working on and repairing drills and other machinery. He was a well-regarded fellow, a hearty, jovial companion to his peers. The credits began to trickle in, allowing him to finally take care of himself. At this point, Raeleen would take regular trips off-world, disappearing for months on end only to come home with fresh bruises and cuts. Bale did not understand it, but he never asked for an explanation.&lt;br /&gt;
&lt;br /&gt;
As they say, the jogan fruit doesn’t fall far from the tree and such was the case with Bale. His raw physical power and his natural resistance to pain caught the attention of Overseer Qurixokt, the Falleen man in charge of the mining operation. One day, Qurixokt had the young Bale brought before him. With honeyed words and the promise of wealth, he convinced the burly youth to fight in the local pits. With the overseer sponsoring him, it wasn’t long before the first fight came and with it, Bale’s first victory. Then a second, a third, a sixth, a tenth came and went, and by the end of that month, Bale stood battered and bruised but undefeated. Qurixokt’s gambit paid off but each victory brought the Zabrak&#039;s violent nature to bare as he gave in to his instincts.&lt;br /&gt;
&lt;br /&gt;
By the time Bale was twenty—now a big, bearded fellow with a mohawk and cords of rippling muscles lining his massive body—he’d worked for a good decade and fought in more bouts than he could count. Raeleen, for her part, had moved off-world. Years went by without news of her. So he worked, and he fought, and kept himself alive and fed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Good Life ====&lt;br /&gt;
{{Quote|I guess it’s our lot in life to disappoint those we love.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a harsh life, but a good life. At least, that’s what Bale told himself. As Qurixokt’s champion, credits, booze, and ladies were all his to take. The galaxy was his. The Falleen overseer paraded him across the Outer Rim, unleashing him in clandestine tournaments and raking in the credits. It was on Lothal that Bale met Reevah Skye-Val, a Kiffar pit-fighter, a woman unlike any he had met before. A champion in her own right, they were teamed up after Qurixokt purchased her bonds from a competitor. The rest was history. The primal bloodlust they shared in the arena that day would bloom and become something else entirely.&lt;br /&gt;
&lt;br /&gt;
Through the blood and wounds, through tears and broken bones, they became more than a team. Together, they were fire. Respect became passion. Passion turned to love. And from their union, the young Kaela Val was born, named after  Reevah’s mother and the Vals, a lineage of heroes harkening back to the days of the Old Republic. &lt;br /&gt;
&lt;br /&gt;
For Bale, life was perfect.&lt;br /&gt;
&lt;br /&gt;
Perfect until he found Raeleen bleeding to death on the floor of his quarters. Emaciated and caked with blood, eyes sunken, Bale could barely recognize his mother. With Bale’s help, Reevah was able to stop the bleeding and save Raeleen’s life. For the next day, they watched over the woman as she drifted in and out of consciousness. In her weakened state, the Zabrak woman revealed what she had been up to over the years, why she had left him. Bale learned that Qurixokt dealt in more than mining and clandestine brawls. He was a ranking member and associate of the criminal syndicate known as the Black Sun. The Falleen had coaxed Raeleen into working for him as an assassin. For years, her new life had consumed her, sending her teetering into darkness to the point where she could barely remember she was mother. She had even been forced by the Black Sun to assassinate Bale’s father, her lover, who had become a prominent spice trader.&lt;br /&gt;
&lt;br /&gt;
And now, the Black Sun was done with her. They were covering their tracks.&lt;br /&gt;
&lt;br /&gt;
Bale being Bale, he ignored Raeleen and Reevah as they pleaded for him to stay out of it. Devoured by blind rage, the Zabrak smashed his way into Qurixokt’s pad, leaving a trail of dead guards in his wake. In a bid to save his life, the Falleen did as he always did. He made golden promises, spoke honeyed words, leveled lavish praise upon Bale, but none of it could sway the Zabrak. Not this time. Not anymore. Bale barely registered the moment he buried the barrel of his father’s Bryar pistol into Qurixokt’s green forehead and pulled the trigger. &lt;br /&gt;
&lt;br /&gt;
Bale was still standing over the Falleen’s corpse when it dawned on him that his  actions had doomed his family. They could no longer be safe. In the dark of night, with the help of old friends, he loaded Reevah, Kaela, and Raeleen onto a freighter and fled from the mining colony. &lt;br /&gt;
&lt;br /&gt;
For the next year, they jumped from system to system until they eventually landed on Nar Shaddaa, deep in Hutt space, where they hoped the Black Sun could not reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunting Days ===&lt;br /&gt;
&lt;br /&gt;
==== Hopeless Horizons ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are afraid, but you must be the man she needs you to be.|Reevah Skye-Val}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa was a bustling city but one rampant with crime and decadence; the perfect place for Bale and his family to lose themselves amongst the masses. Bale and Reevah both found jobs in a smelting factory. It was tough work, but it paid the bills and it allowed them to keep out of the spotlight. For her part, Raeleen never fully recovered from her wounds. Frail and exhausted easily, a lifetime of violence finally taking its toll on her, she stayed in their seedy apartment, watching over her granddaughter.&lt;br /&gt;
&lt;br /&gt;
This was their life for a good while until Kaela, a toddler at the time, fell gravely ill. Reevah quit her job and turned her energies towards finding care for the child. There were few trustworthy physicians on Nar Shaddaa, but those who agreed to examine the child could not figure out what ailed her. Nonetheless, they tried to cure her and these experimental treatments did not come for free. To cover the cost, Bale was forced to work in the smelters by day while moonlighting as a bouncer in the evenings. One thing led to another and he began to take on less-than-savory jobs for his bosses and it wasn’t long before he found himself neck-deep in the criminal underworld. The credits were good but the massive Zabrak stood out. It wasn’t long before he gained notoriety and the Black Sun had eyes everywhere, even in Hutt space. It wouldn’t be long before they came calling. Assassins cornered him on his way home. It was through sheer luck that he survived the ambush. He rushed to his apartment where he discovered the cost of his actions. His mother lay dead. Reevah had fought and killed the assassins, but she too had been gravely wounded. She died later that night in his arms and he was left alone to protect Kaela.&lt;br /&gt;
&lt;br /&gt;
The fear of further attacks drove Bale away from Nar Shaddaa with his sick child in tow. For the next ten years, they traveled from one end of the galaxy to the other in search of a physician capable of healing her. To pay the steep price of medical expertise, however futile it may be, Bale became a bounty hunter. Over the years, he built a network of safe houses and associates such as [[Idris Adenn]] and his Mandalorian family with whom Kaela stayed for some time as he sought out new leads.&lt;br /&gt;
&lt;br /&gt;
He eventually struck a deal with the Black Sun. In exchange for the life of the man responsible for Reevah and Raeleen’s murders, Bale took on a series of highly dangerous missions that would benefit the organization greatly. One such mission, named the &#039;&#039;Blastech Cruise job&#039;&#039; by news outlets on the holonet, propelled him into the galactic spotlight, solidifying his notoriety as a bounty hunter..&lt;br /&gt;
&lt;br /&gt;
In 31 ABY, he met Zehsaa Hysh, a Togruta mercenary who had witnessed too much of her employer’s clandestine dealings. Bale sought to claim the bounty on her but things quickly went sideways. Though he had gained the upper hand and captured her, he was gravely wounded on his way to claim his prize. Though he expected the Togruta to flee his custody and leave him to die as he probably deserved, he was shocked when Zehsaa instead saved his life. Indebted to her, but too prideful to abandon a bounty, he and Zehsaa devised a plan to exact revenge on her employer while allowing Bale to collect his payment. It was a fruitful arrangement which would lead Bale and Zehsaa to partner up again over the years, building a tumultuous but passionate connection in the process.&lt;br /&gt;
&lt;br /&gt;
By 34 ABY, the search for a cure or an understandable diagnosis had grown hopeless. By that point, hundreds of scientists had examined and studied Kaela’s plight and none had answers. Theories, certainly, each one wilder than the last. Consumed by guilt and self-loathing, Bale grew increasingly desperate. There were no more leads, no regions untapped, or so he thought.&lt;br /&gt;
&lt;br /&gt;
This changed when Zehsaa called.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enter The Brotherhood ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Mark my words. I will burn your so-called empire to the ground if harm befalls her. No army will keep me from finding you and tearing you limb from limb.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It turned out that Zehsaa Hysh, now an agent for the Dark Brotherhood, had found him a new lead in the form of Dr. [[Elincia Rei]]. The Togruta arranged the meeting and it wasn’t long before Bale struck a deal with the doctor. In exchange for the good doctor’s care and the best medical treatment the Brotherhood could muster, Bale would work exclusively for her clan, [[Clan Scholae Palatinae]]. &lt;br /&gt;
&lt;br /&gt;
Bale was thrust almost instantly into the fray, soon tasked by Emperor [[Xen&#039;Mordin Palpatine]] to recon and take over a kyber crystal mining operation of strategic importance to the Palatinaean Empire. This was the beginning of a long campaign of war and imperial in-fighting that would end with the destruction of the [[Cocytus System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Excursions ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You left me to die. I reckon that’s fair. I would have done the same.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some time in 34 ABY, Clan Scholae Palatinae suffered a catastrophic loss at the hands of the Brotherhood’s rogue Grand Master, Darth Pravus. With the Cocytus System destroyed, the remaining Palatinaean fleet was stranded amongst the stars with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
Emperor Mordin launched a wide-reaching operation to search for a new home. During this time, Bale served as a forward scout, following leads and exploring potential worlds for the clan to call their own. During one such expedition as they explored an ancient city, Bale and Zehsaa were nearly killed by the world’s predatorial fauna. While they were being overrun by the swarming beasts, Bale tried to hold them back, buying enough time for Zehsaa and her team to escape. Believing Bale was doomed and desperate to save the rest of her team, Zehsaa abandoned her friend to his fate and led her team back to their landing zone. But Bale survived but the first seeds of distrust for Zehsaa and her so-called Brotherhood were planted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Maqor Stunt ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|So here’s the deal. I’m sure you realize by now we didn’t kick your door down for cushy seats and decent liquor. See, I’ve got me an itch and you’re gonna scratch it.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was shortly after rejoining the Scholae Imperial Navy that Bale finally learned the truth about his daughter’s illness. Kaela Val was Force-sensitive. Her condition was caused by an aberrant, parasitic manifestation of her powerful connection with the mystical power known as the Force, that sapped her of energy and caused her nervous system to operate in overdrive. The cure was for Kaela, now a young adult, to undergo intensive training in the Force so that she could learn to exteriorize and control this immense power. This terrorized Bale, who after a lifetime of believing that the Force and the story of the Jedi were a myth, was incapable of understanding such concepts. But this was their only option, and so, against his better judgment, Bale agreed. Kaela Val became Elincia’s apprentice.&lt;br /&gt;
&lt;br /&gt;
For its part, the clan eventually discovered the [[Caperion System]] but war was waiting for them.  Under the leadership of the newly seated empress, Elincia Rei, the Scholae Palatinae forces forced themselves into a decades-long conflict between the Meraxis Empire and the Democratic Republic of Elaya. Though they sided with the Republic and fought in countless battles at their side, there came a time when the empress sought to establish her dominion, and play both sides. &lt;br /&gt;
&lt;br /&gt;
Bale Andros was dispatched by the empress to the moon of [[Ragnath]] to intimidate a high ranking Elayan commander into withdrawing his troops from the Maqor region, opening a window where the Palatinaens forces could swoop in and claim it. The operation failed when Bale was forced to kill the Elayan commander. The repercussions of his failure resulted in the death of the clan’s Grand Marshall and drove a rift between the empress and the Elayan leader. In turn, Bale fell out of Elincia’s good graces. To his dismay, his daughter was soon dispatched on her first mission as an official member of the clan. Hoping to avoid angering the empress further by personally interfering, Bale enlisted Zehsaa to watch over his daughter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meridian ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every day, your influence grows on the girl. I don’t need your so-called Force to see the growing darkness. I will not pretend to understand your witchery, Empress, but I know where this can lead her.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 36 ABY, after suffering the loss of his ship and crew, Bale played a key role in recovering data that would assist the Brotherhood’s Inquisitorius in locating [[The Collective]]’s main base, the Meridian station.&lt;br /&gt;
&lt;br /&gt;
Following this discovery, Clan Scholae Palatinae was called to assist the Iron Legion and the Dark Brotherhood in an all-out assault against the station. Bale, teamed up with [[Zentru&#039;la Palpatine]], [[Aylin Sajark]], Zehsaa and Kaela, was part of a multipronged operation aimed to break the enemy’s defenses. Together they boarded a Collective cruiser and sliced into the cruiser’s mainframe interface to activated the ship’s autodestruction sequence. It was during this mission that Bale became fully aware of Elincia Rei’s influence on his daughter. Though Kaela proved adept beyond his wildest expectations, he discovered a growing darkness in her. It terrified him when Kaela used the Force to cause the enemy captain to commit suicide, while his armed escort executed one another down to the last man. The sight of her striding cooly through their ranks as they shot one another at her unspoken command, would haunt him for a long time.&lt;br /&gt;
&lt;br /&gt;
The campaign over, Bale Andros was recognized as a hero of the Brotherhood but he did not stop to savor the moment. Enraged by what he had witnessed aboard the Collective cruiser and emboldened by his new status in the organization, Bale erupted into the Palatinaen throne room. Holding the Empress at blaster point, he offered her an ultimatum: release her hold on Kaela or he would be back to finish the job. An agreeable Rei, in apparent recognition of his recent deeds, appointed him as Quaestor of [[House Excidium]] and placed his daughter under his protection.&lt;br /&gt;
&lt;br /&gt;
This would prove to be a ruse. With the Zabrak’s confidence growing and his defenses lowered, she leaked information to his second-in-command, [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] revealing a potential base of operation for Excidium. Andros took the bait, and directed Jorm to pursue the lead, personally volunteering to investigate the area called Keara’s Run. As the Empress’ has foreseen, Bale’s nature and the volatile nature of Kaera’s Run led an explosive skirmish between the Excidium forces and the world’s outlaw population. During this encounter, one of Elincia’s agents targetted Bale directly, turning a ship’s missile systems on the Zabrak. The explosion threw him clear of the station. Bale plummeted to his apparent death. He was declared &#039;&#039;missing in action&#039;&#039; and considered dead by Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Kaela Val, upon learning of her father’s death, ultimately left the Brotherhood and struck out on her own. In 37 ABY, the Empress betrayed the Brotherhood and her clan to join forces with the Collective. She would later be shot dead by the war hero, Zentru’la.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A New Life ===&lt;br /&gt;
&lt;br /&gt;
==== Risen From The Depths ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was not the end for Bale Andros. The attempt on his life and the ensuing fall left him in a coma with one of his legs damaged beyond healing. He was found after several days, nearly dead, by a group of clandestine miners. They took him off-world and dropped him off at the nearest medical space station where the comatose Zabrak underwent a long surgery to stop massive internal bleeding and amputate his leg, which was later replaced by a cybernetic prosthesis. &lt;br /&gt;
&lt;br /&gt;
After several weeks in medical care, Bale finally awoke. Disoriented and weakened, he would spend several more weeks in recovery before setting off on his own. His mobility limited by the subpar quality of his new prosthesis and his body weakened from inactivity, he realized that he could not return to his old life. With the threat of Elincia Rei’s machinations lingering, he did not dare contact his former associates in Scholae Palatinae. Desperate to reach Kaela, he reached out via proxy, only to learn that she had left Brotherhood space and struck out on her own.&lt;br /&gt;
&lt;br /&gt;
He later tracked her to Coruscant. Discovering that she was in good health and worried that she may become a target if they were to be seen together, he made the difficult decision to let her go about her life undisturbed. Looking to live under the radar and out of the spotlight, he turned to a life of scavenging. He eventually landed in the [[Caelus System]] and came in contact with [[Clan Taldryan]]. Though he was wary of dealing with more Force-users, or the Dark Brotherhood itself, he managed to leverage a lifetime of experience with weapons and spaceships to cut himself a sideline as a gunsmith and mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Personality and Traits  ==&lt;br /&gt;
&lt;br /&gt;
You tend to live in the present and appreciate the simpler things in life when you grow up staring death in the face on a daily basis. That is Bale Andros to a T. Good laughs, good booze, good women, and a good rush of adrenaline, these are the kind of things that make him tick. He’s a simple man; jovial, crass, and all too loud, with an easy smile and an open door policy for anyone willing to share a drink, full of unflappable enthusiasm and uncaring of insults to himself or how others live their lives.&lt;br /&gt;
&lt;br /&gt;
Taken at face value, some might find his heavy-handed approach at life basic, even barbaric, and in turn, dismiss him as a man of small intelligence. They would be wrong, but some, especially those of richer upbringing or high standards, tend to look down on him, unwilling to engage with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Skills and Abilities  ==&lt;br /&gt;
&lt;br /&gt;
Despite never receiving any formal martial training, Bale Andros is a force to be reckoned with. A rowdy, blow-them-sky-high kind of fighter, Andros sports an affinity with blasters and explosives. What he lacks in theoretical know-how, he makes up for with sheer innate skill and raw physical power. What he lacks in finesse and grace, he makes up for with big guns and bigger explosions.&lt;br /&gt;
&lt;br /&gt;
However, much like a tank, his slower movement and lesser agility could prove a severe shortcoming when facing against foes like Force-Users. In such situations, he will attempt to repel his enemies until he creates an opening.&lt;br /&gt;
&lt;br /&gt;
In a chase, there are those who vault over obstacles, and there are those who run around them. Then you’ve got Bale. Bale runs &#039;&#039;through&#039;&#039; them. A relentless hound, he’ll crush, smash and trample anything that stands between him and his prey. His natural resilience to pain and his raw physical power allow him to cut a swath through obstacles and close the distance without losing momentum. Yet there are obstacles that even he cannot surpass. He’s been known to take serious bodily harm during such chases, and he never quite seems to learn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Behind The Scenes  ==&lt;br /&gt;
This section is about the DB member who created Bale Andros. .&lt;br /&gt;
&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* Designed several of the DJB&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Produced the initial design and system for the [[Warbanners]].&lt;br /&gt;
* ACC Overhaul: Established many of the ACC&#039;s features and mechanics circa 2003.&lt;br /&gt;
&lt;br /&gt;
=== Positions Held  ===&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
* [[Combat Master]]&lt;br /&gt;
* [[Praetor]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Proconsul]] of [[Arcona]]&lt;br /&gt;
* [[Quaestor]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Aedile]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Proconsul]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Acclivis Draco]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Excidium]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Writer for the Dark Voice&lt;br /&gt;
* Eclectic Pedagog (SA Professor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Combat Master]]&lt;br /&gt;
| years = 14 ABY - 15 ABY&lt;br /&gt;
| before = Xizor &lt;br /&gt;
| after = Gryffon&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 18 ABY&lt;br /&gt;
| before = [[Kaine Mandaala]]&lt;br /&gt;
| after = [[Muz Ashen]]&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 42-43 ABY&lt;br /&gt;
| before = [[Rian Taldrya]]&lt;br /&gt;
| after = Incumbent&lt;br /&gt;
}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Once an elder, this member chose to delete his original dossier (#826), which was created in the late 90s, opting for a fresh start in 2023 after the introduction of the XP system. &lt;br /&gt;
* Created art for many of the DJB&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Created and launched the [[Warbanners]] system.&lt;br /&gt;
* Overhauled the ACC in 2003, establishing many of the ACC&#039;s features and mechanics.&lt;br /&gt;
* Created the new DB logo in 2025&lt;br /&gt;
* Created multiple custom robes and weapons for fellow members.&lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195971</id>
		<title>Bale Andros</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195971"/>
		<updated>2025-02-04T00:02:34Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|elder=no&lt;br /&gt;
|type=Mercenary&lt;br /&gt;
|image=[[File:BaleAvatar250px.png|250px]]&lt;br /&gt;
|firstname=Bale &lt;br /&gt;
|lastname=Andros&lt;br /&gt;
|homeworld=Asteroid XJ-826&lt;br /&gt;
|birth=10 BBY&lt;br /&gt;
|death=N/A&lt;br /&gt;
|species=Half-Zabrak, Half-Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark Brown (Graying)&lt;br /&gt;
|eyes=Golden Brown&lt;br /&gt;
|height= 7&#039;3&amp;quot; / 2.3 m&lt;br /&gt;
|weight= 336 lbs / 134 kg&lt;br /&gt;
|cyber=Leg Prosthesis (Left)&lt;br /&gt;
|father= Amos Farstrider †&lt;br /&gt;
|mother= Raeleen Andros †&lt;br /&gt;
|children= Kaela Val&lt;br /&gt;
|spouse= Reevah Skye-Val †&lt;br /&gt;
|allies= [[Zehsaa Hysh]]&amp;lt;br /&amp;gt; [[Aylin Sajark]]&amp;lt;br /&amp;gt; [[Idris Adenn]]&amp;lt;br /&amp;gt; [[Zentru&#039;la Palpatine]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|profession= Weapons Engineer&amp;lt;br /&amp;gt; Mechanic&amp;lt;br /&amp;gt; Scavenger&amp;lt;br /&amp;gt; Bounty Hunter (Retired)&amp;lt;br /&amp;gt; Miner (Retired)&amp;lt;br /&amp;gt;&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= Independent&lt;br /&gt;
|ship=  The Nomad&lt;br /&gt;
|dossier=[[dossier:16826|16826]]&lt;br /&gt;
}}&#039;&#039;&#039;Bale Andros&#039;&#039;&#039;, also known as the &#039;&#039;Iridonian Hammer&#039;&#039;, is a hulking Zabrak mechanic and scavenger operating independently for the [[Dark Jedi Brotherhood]] and [[Shroud Syndicate]]. A former bounty hunter, Andros jumped into the galactic spotlight after catching a big break with the &#039;&#039;Blastech Cruise job&#039;&#039; that other freelancers were wary to touch. An explosive chase and a very public beat-down were captured and subsequently fed to news outlets across the galaxy. As the story blossomed, so too did Bale&#039;s reputation. That notoriety only grew further in the decades that followed. He first made contact with the Dark Brotherhood in 34 ABY through an old associate, [[Zehsaa Hysh]]. He is a rowdy man, but a devoted father to the young Kaela Val. He owns an Aggressor-class Assault Ship called the &#039;&#039;Nomad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Early Years ===&lt;br /&gt;
&lt;br /&gt;
==== Born To Fight ====&lt;br /&gt;
{{Quote|Take the hits, boy. Take the hits, then hit back twice as hard.|Raeleen Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bale Andros was born in a mining colony at the back end of the galaxy to an Iridonian mother, Raeleen Andros. An indentured worker, she worked a low-paying, thankless job as a scrapper but to meet even the barest of necessities, she would have to partake in illegal pit-fighting. It was a harsh life, one of bruises and half-healed scars, heartbreak and desperation. This was all they knew for countless years as they bounced from one mining colony to another. She worked. She fought. She kept her son fed.&lt;br /&gt;
&lt;br /&gt;
Bale never met his father. Over the years, he pried bits of information about him from his mother. His name was Amos Farstrider, the second-hand of a mineral hauler who Raeleen had met in a bar. Nothing glamorous. A big burly fellow, old and grizzled, as ugly as a Gamorrean’s bunghole but sweet as a Loth-Cat, or so she would say. For all her kind words about Amos, there was a haunted look in her eyes when she spoke of the man, and Bale often wondered what had truly become of him.&lt;br /&gt;
&lt;br /&gt;
For his part, Bale grew up to be a hard-working young man, whipped into shape by his feisty but loving mother. Whenever he stepped out of line she was there to get him back on track. He was taught the value of hard work, to give everything he had to the task at hand. It wasn’t too many years before it all paid off. His raw strength, his focus, along with his resourcefulness eventually earned him a spot in the digs, working on and repairing drills and other machinery. He was a well-regarded fellow, a hearty, jovial companion to his peers. The credits began to trickle in, allowing him to finally take care of himself. At this point, Raeleen would take regular trips off-world, disappearing for months on end only to come home with fresh bruises and cuts. Bale did not understand it, but he never asked for an explanation.&lt;br /&gt;
&lt;br /&gt;
As they say, the jogan fruit doesn’t fall far from the tree and such was the case with Bale. His raw physical power and his natural resistance to pain caught the attention of Overseer Qurixokt, the Falleen man in charge of the mining operation. One day, Qurixokt had the young Bale brought before him. With honeyed words and the promise of wealth, he convinced the burly youth to fight in the local pits. With the overseer sponsoring him, it wasn’t long before the first fight came and with it, Bale’s first victory. Then a second, a third, a sixth, a tenth came and went, and by the end of that month, Bale stood battered and bruised but undefeated. Qurixokt’s gambit paid off but each victory brought the Zabrak&#039;s violent nature to bare as he gave in to his instincts.&lt;br /&gt;
&lt;br /&gt;
By the time Bale was twenty—now a big, bearded fellow with a mohawk and cords of rippling muscles lining his massive body—he’d worked for a good decade and fought in more bouts than he could count. Raeleen, for her part, had moved off-world. Years went by without news of her. So he worked, and he fought, and kept himself alive and fed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Good Life ====&lt;br /&gt;
{{Quote|I guess it’s our lot in life to disappoint those we love.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a harsh life, but a good life. At least, that’s what Bale told himself. As Qurixokt’s champion, credits, booze, and ladies were all his to take. The galaxy was his. The Falleen overseer paraded him across the Outer Rim, unleashing him in clandestine tournaments and raking in the credits. It was on Lothal that Bale met Reevah Skye-Val, a Kiffar pit-fighter, a woman unlike any he had met before. A champion in her own right, they were teamed up after Qurixokt purchased her bonds from a competitor. The rest was history. The primal bloodlust they shared in the arena that day would bloom and become something else entirely.&lt;br /&gt;
&lt;br /&gt;
Through the blood and wounds, through tears and broken bones, they became more than a team. Together, they were fire. Respect became passion. Passion turned to love. And from their union, the young Kaela Val was born, named after  Reevah’s mother and the Vals, a lineage of heroes harkening back to the days of the Old Republic. &lt;br /&gt;
&lt;br /&gt;
For Bale, life was perfect.&lt;br /&gt;
&lt;br /&gt;
Perfect until he found Raeleen bleeding to death on the floor of his quarters. Emaciated and caked with blood, eyes sunken, Bale could barely recognize his mother. With Bale’s help, Reevah was able to stop the bleeding and save Raeleen’s life. For the next day, they watched over the woman as she drifted in and out of consciousness. In her weakened state, the Zabrak woman revealed what she had been up to over the years, why she had left him. Bale learned that Qurixokt dealt in more than mining and clandestine brawls. He was a ranking member and associate of the criminal syndicate known as the Black Sun. The Falleen had coaxed Raeleen into working for him as an assassin. For years, her new life had consumed her, sending her teetering into darkness to the point where she could barely remember she was mother. She had even been forced by the Black Sun to assassinate Bale’s father, her lover, who had become a prominent spice trader.&lt;br /&gt;
&lt;br /&gt;
And now, the Black Sun was done with her. They were covering their tracks.&lt;br /&gt;
&lt;br /&gt;
Bale being Bale, he ignored Raeleen and Reevah as they pleaded for him to stay out of it. Devoured by blind rage, the Zabrak smashed his way into Qurixokt’s pad, leaving a trail of dead guards in his wake. In a bid to save his life, the Falleen did as he always did. He made golden promises, spoke honeyed words, leveled lavish praise upon Bale, but none of it could sway the Zabrak. Not this time. Not anymore. Bale barely registered the moment he buried the barrel of his father’s Bryar pistol into Qurixokt’s green forehead and pulled the trigger. &lt;br /&gt;
&lt;br /&gt;
Bale was still standing over the Falleen’s corpse when it dawned on him that his  actions had doomed his family. They could no longer be safe. In the dark of night, with the help of old friends, he loaded Reevah, Kaela, and Raeleen onto a freighter and fled from the mining colony. &lt;br /&gt;
&lt;br /&gt;
For the next year, they jumped from system to system until they eventually landed on Nar Shaddaa, deep in Hutt space, where they hoped the Black Sun could not reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunting Days ===&lt;br /&gt;
&lt;br /&gt;
==== Hopeless Horizons ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are afraid, but you must be the man she needs you to be.|Reevah Skye-Val}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa was a bustling city but one rampant with crime and decadence; the perfect place for Bale and his family to lose themselves amongst the masses. Bale and Reevah both found jobs in a smelting factory. It was tough work, but it paid the bills and it allowed them to keep out of the spotlight. For her part, Raeleen never fully recovered from her wounds. Frail and exhausted easily, a lifetime of violence finally taking its toll on her, she stayed in their seedy apartment, watching over her granddaughter.&lt;br /&gt;
&lt;br /&gt;
This was their life for a good while until Kaela, a toddler at the time, fell gravely ill. Reevah quit her job and turned her energies towards finding care for the child. There were few trustworthy physicians on Nar Shaddaa, but those who agreed to examine the child could not figure out what ailed her. Nonetheless, they tried to cure her and these experimental treatments did not come for free. To cover the cost, Bale was forced to work in the smelters by day while moonlighting as a bouncer in the evenings. One thing led to another and he began to take on less-than-savory jobs for his bosses and it wasn’t long before he found himself neck-deep in the criminal underworld. The credits were good but the massive Zabrak stood out. It wasn’t long before he gained notoriety and the Black Sun had eyes everywhere, even in Hutt space. It wouldn’t be long before they came calling. Assassins cornered him on his way home. It was through sheer luck that he survived the ambush. He rushed to his apartment where he discovered the cost of his actions. His mother lay dead. Reevah had fought and killed the assassins, but she too had been gravely wounded. She died later that night in his arms and he was left alone to protect Kaela.&lt;br /&gt;
&lt;br /&gt;
The fear of further attacks drove Bale away from Nar Shaddaa with his sick child in tow. For the next ten years, they traveled from one end of the galaxy to the other in search of a physician capable of healing her. To pay the steep price of medical expertise, however futile it may be, Bale became a bounty hunter. Over the years, he built a network of safe houses and associates such as [[Idris Adenn]] and his Mandalorian family with whom Kaela stayed for some time as he sought out new leads.&lt;br /&gt;
&lt;br /&gt;
He eventually struck a deal with the Black Sun. In exchange for the life of the man responsible for Reevah and Raeleen’s murders, Bale took on a series of highly dangerous missions that would benefit the organization greatly. One such mission, named the &#039;&#039;Blastech Cruise job&#039;&#039; by news outlets on the holonet, propelled him into the galactic spotlight, solidifying his notoriety as a bounty hunter..&lt;br /&gt;
&lt;br /&gt;
In 31 ABY, he met Zehsaa Hysh, a Togruta mercenary who had witnessed too much of her employer’s clandestine dealings. Bale sought to claim the bounty on her but things quickly went sideways. Though he had gained the upper hand and captured her, he was gravely wounded on his way to claim his prize. Though he expected the Togruta to flee his custody and leave him to die as he probably deserved, he was shocked when Zehsaa instead saved his life. Indebted to her, but too prideful to abandon a bounty, he and Zehsaa devised a plan to exact revenge on her employer while allowing Bale to collect his payment. It was a fruitful arrangement which would lead Bale and Zehsaa to partner up again over the years, building a tumultuous but passionate connection in the process.&lt;br /&gt;
&lt;br /&gt;
By 34 ABY, the search for a cure or an understandable diagnosis had grown hopeless. By that point, hundreds of scientists had examined and studied Kaela’s plight and none had answers. Theories, certainly, each one wilder than the last. Consumed by guilt and self-loathing, Bale grew increasingly desperate. There were no more leads, no regions untapped, or so he thought.&lt;br /&gt;
&lt;br /&gt;
This changed when Zehsaa called.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enter The Brotherhood ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Mark my words. I will burn your so-called empire to the ground if harm befalls her. No army will keep me from finding you and tearing you limb from limb.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It turned out that Zehsaa Hysh, now an agent for the Dark Brotherhood, had found him a new lead in the form of Dr. [[Elincia Rei]]. The Togruta arranged the meeting and it wasn’t long before Bale struck a deal with the doctor. In exchange for the good doctor’s care and the best medical treatment the Brotherhood could muster, Bale would work exclusively for her clan, [[Clan Scholae Palatinae]]. &lt;br /&gt;
&lt;br /&gt;
Bale was thrust almost instantly into the fray, soon tasked by Emperor [[Xen&#039;Mordin Palpatine]] to recon and take over a kyber crystal mining operation of strategic importance to the Palatinaean Empire. This was the beginning of a long campaign of war and imperial in-fighting that would end with the destruction of the [[Cocytus System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Excursions ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You left me to die. I reckon that’s fair. I would have done the same.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some time in 34 ABY, Clan Scholae Palatinae suffered a catastrophic loss at the hands of the Brotherhood’s rogue Grand Master, Darth Pravus. With the Cocytus System destroyed, the remaining Palatinaean fleet was stranded amongst the stars with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
Emperor Mordin launched a wide-reaching operation to search for a new home. During this time, Bale served as a forward scout, following leads and exploring potential worlds for the clan to call their own. During one such expedition as they explored an ancient city, Bale and Zehsaa were nearly killed by the world’s predatorial fauna. While they were being overrun by the swarming beasts, Bale tried to hold them back, buying enough time for Zehsaa and her team to escape. Believing Bale was doomed and desperate to save the rest of her team, Zehsaa abandoned her friend to his fate and led her team back to their landing zone. But Bale survived but the first seeds of distrust for Zehsaa and her so-called Brotherhood were planted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Maqor Stunt ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|So here’s the deal. I’m sure you realize by now we didn’t kick your door down for cushy seats and decent liquor. See, I’ve got me an itch and you’re gonna scratch it.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was shortly after rejoining the Scholae Imperial Navy that Bale finally learned the truth about his daughter’s illness. Kaela Val was Force-sensitive. Her condition was caused by an aberrant, parasitic manifestation of her powerful connection with the mystical power known as the Force, that sapped her of energy and caused her nervous system to operate in overdrive. The cure was for Kaela, now a young adult, to undergo intensive training in the Force so that she could learn to exteriorize and control this immense power. This terrorized Bale, who after a lifetime of believing that the Force and the story of the Jedi were a myth, was incapable of understanding such concepts. But this was their only option, and so, against his better judgment, Bale agreed. Kaela Val became Elincia’s apprentice.&lt;br /&gt;
&lt;br /&gt;
For its part, the clan eventually discovered the [[Caperion System]] but war was waiting for them.  Under the leadership of the newly seated empress, Elincia Rei, the Scholae Palatinae forces forced themselves into a decades-long conflict between the Meraxis Empire and the Democratic Republic of Elaya. Though they sided with the Republic and fought in countless battles at their side, there came a time when the empress sought to establish her dominion, and play both sides. &lt;br /&gt;
&lt;br /&gt;
Bale Andros was dispatched by the empress to the moon of [[Ragnath]] to intimidate a high ranking Elayan commander into withdrawing his troops from the Maqor region, opening a window where the Palatinaens forces could swoop in and claim it. The operation failed when Bale was forced to kill the Elayan commander. The repercussions of his failure resulted in the death of the clan’s Grand Marshall and drove a rift between the empress and the Elayan leader. In turn, Bale fell out of Elincia’s good graces. To his dismay, his daughter was soon dispatched on her first mission as an official member of the clan. Hoping to avoid angering the empress further by personally interfering, Bale enlisted Zehsaa to watch over his daughter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meridian ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every day, your influence grows on the girl. I don’t need your so-called Force to see the growing darkness. I will not pretend to understand your witchery, Empress, but I know where this can lead her.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 36 ABY, after suffering the loss of his ship and crew, Bale played a key role in recovering data that would assist the Brotherhood’s Inquisitorius in locating [[The Collective]]’s main base, the Meridian station.&lt;br /&gt;
&lt;br /&gt;
Following this discovery, Clan Scholae Palatinae was called to assist the Iron Legion and the Dark Brotherhood in an all-out assault against the station. Bale, teamed up with [[Zentru&#039;la Palpatine]], [[Aylin Sajark]], Zehsaa and Kaela, was part of a multipronged operation aimed to break the enemy’s defenses. Together they boarded a Collective cruiser and sliced into the cruiser’s mainframe interface to activated the ship’s autodestruction sequence. It was during this mission that Bale became fully aware of Elincia Rei’s influence on his daughter. Though Kaela proved adept beyond his wildest expectations, he discovered a growing darkness in her. It terrified him when Kaela used the Force to cause the enemy captain to commit suicide, while his armed escort executed one another down to the last man. The sight of her striding cooly through their ranks as they shot one another at her unspoken command, would haunt him for a long time.&lt;br /&gt;
&lt;br /&gt;
The campaign over, Bale Andros was recognized as a hero of the Brotherhood but he did not stop to savor the moment. Enraged by what he had witnessed aboard the Collective cruiser and emboldened by his new status in the organization, Bale erupted into the Palatinaen throne room. Holding the Empress at blaster point, he offered her an ultimatum: release her hold on Kaela or he would be back to finish the job. An agreeable Rei, in apparent recognition of his recent deeds, appointed him as Quaestor of [[House Excidium]] and placed his daughter under his protection.&lt;br /&gt;
&lt;br /&gt;
This would prove to be a ruse. With the Zabrak’s confidence growing and his defenses lowered, she leaked information to his second-in-command, [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] revealing a potential base of operation for Excidium. Andros took the bait, and directed Jorm to pursue the lead, personally volunteering to investigate the area called Keara’s Run. As the Empress’ has foreseen, Bale’s nature and the volatile nature of Kaera’s Run led an explosive skirmish between the Excidium forces and the world’s outlaw population. During this encounter, one of Elincia’s agents targetted Bale directly, turning a ship’s missile systems on the Zabrak. The explosion threw him clear of the station. Bale plummeted to his apparent death. He was declared &#039;&#039;missing in action&#039;&#039; and considered dead by Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Kaela Val, upon learning of her father’s death, ultimately left the Brotherhood and struck out on her own. In 37 ABY, the Empress betrayed the Brotherhood and her clan to join forces with the Collective. She would later be shot dead by the war hero, Zentru’la.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A New Life ===&lt;br /&gt;
&lt;br /&gt;
==== Risen From The Depths ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was not the end for Bale Andros. The attempt on his life and the ensuing fall left him in a coma with one of his legs damaged beyond healing. He was found after several days, nearly dead, by a group of clandestine miners. They took him off-world and dropped him off at the nearest medical space station where the comatose Zabrak underwent a long surgery to stop massive internal bleeding and amputate his leg, which was later replaced by a cybernetic prosthesis. &lt;br /&gt;
&lt;br /&gt;
After several weeks in medical care, Bale finally awoke. Disoriented and weakened, he would spend several more weeks in recovery before setting off on his own. His mobility limited by the subpar quality of his new prosthesis and his body weakened from inactivity, he realized that he could not return to his old life. With the threat of Elincia Rei’s machinations lingering, he did not dare contact his former associates in Scholae Palatinae. Desperate to reach Kaela, he reached out via proxy, only to learn that she had left Brotherhood space and struck out on her own.&lt;br /&gt;
&lt;br /&gt;
He later tracked her to Coruscant. Discovering that she was in good health and worried that she may become a target if they were to be seen together, he made the difficult decision to let her go about her life undisturbed. Looking to live under the radar and out of the spotlight, he turned to a life of scavenging. He eventually landed in the [[Caelus System]] and came in contact with [[Clan Taldryan]]. Though he was wary of dealing with more Force-users, or the Dark Brotherhood itself, he managed to leverage a lifetime of experience with weapons and spaceships to cut himself a sideline as a gunsmith and mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Personality and Traits  ==&lt;br /&gt;
&lt;br /&gt;
You tend to live in the present and appreciate the simpler things in life when you grow up staring death in the face on a daily basis. That is Bale Andros to a T. Good laughs, good booze, good women, and a good rush of adrenaline, these are the kind of things that make him tick. He’s a simple man; jovial, crass, and all too loud, with an easy smile and an open door policy for anyone willing to share a drink, full of unflappable enthusiasm and uncaring of insults to himself or how others live their lives.&lt;br /&gt;
&lt;br /&gt;
Taken at face value, some might find his heavy-handed approach at life basic, even barbaric, and in turn, dismiss him as a man of small intelligence. They would be wrong, but some, especially those of richer upbringing or high standards, tend to look down on him, unwilling to engage with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Skills and Abilities  ==&lt;br /&gt;
&lt;br /&gt;
Despite never receiving any formal martial training, Bale Andros is a force to be reckoned with. A rowdy, blow-them-sky-high kind of fighter, Andros sports an affinity with blasters and explosives. What he lacks in theoretical know-how, he makes up for with sheer innate skill and raw physical power. What he lacks in finesse and grace, he makes up for with big guns and bigger explosions.&lt;br /&gt;
&lt;br /&gt;
However, much like a tank, his slower movement and lesser agility could prove a severe shortcoming when facing against foes like Force-Users. In such situations, he will attempt to repel his enemies until he creates an opening.&lt;br /&gt;
&lt;br /&gt;
In a chase, there are those who vault over obstacles, and there are those who run around them. Then you’ve got Bale. Bale runs &#039;&#039;through&#039;&#039; them. A relentless hound, he’ll crush, smash and trample anything that stands between him and his prey. His natural resilience to pain and his raw physical power allow him to cut a swath through obstacles and close the distance without losing momentum. Yet there are obstacles that even he cannot surpass. He’s been known to take serious bodily harm during such chases, and he never quite seems to learn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Behind The Scenes  ==&lt;br /&gt;
This section is about the DB member who created Bale Andros. .&lt;br /&gt;
&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* Designed several of the DJB&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Produced the initial design and system for the [[Warbanners]].&lt;br /&gt;
* ACC Overhaul: Established many of the ACC&#039;s features and mechanics circa 2003.&lt;br /&gt;
&lt;br /&gt;
=== Positions Held  ===&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
* [[Combat Master]]&lt;br /&gt;
* [[Praetor]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Proconsul]] of [[Arcona]]&lt;br /&gt;
* [[Quaestor]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Aedile]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Proconsul]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Acclivis Draco]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Excidium]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Writer for the Dark Voice&lt;br /&gt;
* Eclectic Pedagog (SA Professor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Combat Master]]&lt;br /&gt;
| years = 14 ABY - 15 ABY&lt;br /&gt;
| before = Xizor &lt;br /&gt;
| after = Gryffon&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 18 ABY&lt;br /&gt;
| before = [[Kaine Mandaala]]&lt;br /&gt;
| after = [[Muz Ashen]]&lt;br /&gt;
}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Once an elder, this member chose to delete his original dossier (#826), which was created in the late 90s, opting for a fresh start in 2023 after the introduction of the XP system. &lt;br /&gt;
* Created art for many of the DJB&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Created and launched the [[Warbanners]] system.&lt;br /&gt;
* Overhauled the ACC in 2003, establishing many of the ACC&#039;s features and mechanics.&lt;br /&gt;
* Created the new DB logo in 2025&lt;br /&gt;
* Created multiple custom robes and weapons for fellow members.&lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:BaleAvatar250px.png&amp;diff=195970</id>
		<title>File:BaleAvatar250px.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:BaleAvatar250px.png&amp;diff=195970"/>
		<updated>2025-02-03T23:58:53Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Malfearak Asvraal uploaded a new version of File:BaleAvatar250px.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Zabrak]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Head Shots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195969</id>
		<title>Bale Andros</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bale_Andros&amp;diff=195969"/>
		<updated>2025-02-03T23:56:56Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Created page with &amp;quot;{{Construction}} {{Character |elder=no |type=Mercenary |image=250px |firstname=Bale  |lastname=Andros |homeworld=Asteroid XJ-826 |birth=10 BBY |death=N/A |species=Half-Zabrak, Half-Human |gender=Male |hair=Dark Brown (Graying) |eyes=Golden Brown |height= 7&amp;#039;3&amp;quot; / 2.3 m |weight= 336 lbs / 134 kg |cyber=Leg Prosthesis (Left) |father= Amos Farstrider † |mother= Raeleen Andros † |children= Kaela Val |spouse= Reevah Skye-Val † |allies= Zehsa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|elder=no&lt;br /&gt;
|type=Mercenary&lt;br /&gt;
|image=[[File:BaleAvatar250px.png|250px]]&lt;br /&gt;
|firstname=Bale &lt;br /&gt;
|lastname=Andros&lt;br /&gt;
|homeworld=Asteroid XJ-826&lt;br /&gt;
|birth=10 BBY&lt;br /&gt;
|death=N/A&lt;br /&gt;
|species=Half-Zabrak, Half-Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark Brown (Graying)&lt;br /&gt;
|eyes=Golden Brown&lt;br /&gt;
|height= 7&#039;3&amp;quot; / 2.3 m&lt;br /&gt;
|weight= 336 lbs / 134 kg&lt;br /&gt;
|cyber=Leg Prosthesis (Left)&lt;br /&gt;
|father= Amos Farstrider †&lt;br /&gt;
|mother= Raeleen Andros †&lt;br /&gt;
|children= Kaela Val&lt;br /&gt;
|spouse= Reevah Skye-Val †&lt;br /&gt;
|allies= [[Zehsaa Hysh]]&amp;lt;br /&amp;gt; [[Aylin Sajark]]&amp;lt;br /&amp;gt; [[Idris Adenn]]&amp;lt;br /&amp;gt; [[Zentru&#039;la Palpatine]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|profession= Weapons Engineer&amp;lt;br /&amp;gt; Mechanic&amp;lt;br /&amp;gt; Scavenger&amp;lt;br /&amp;gt; Bounty Hunter (Retired)&amp;lt;br /&amp;gt; Miner (Retired)&amp;lt;br /&amp;gt;&lt;br /&gt;
|era= [[Rise of the Brotherhood era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Exodus era]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[New Order era]]&lt;br /&gt;
|affiliation= Independent&lt;br /&gt;
|ship=  The Nomad&lt;br /&gt;
|dossier=[[dossier:16826|16826]]&lt;br /&gt;
}}&#039;&#039;&#039;Bale Andros&#039;&#039;&#039;, also known as the &#039;&#039;Iridonian Hammer&#039;&#039;, is a hulking Zabrak mechanic and scavenger operating independently for the [[Dark Jedi Brotherhood]] and [[Shroud Syndicate]]. A former bounty hunter, Andros jumped into the galactic spotlight after catching a big break with the &#039;&#039;Blastech Cruise job&#039;&#039; that other freelancers were wary to touch. An explosive chase and a very public beat-down were captured and subsequently fed to news outlets across the galaxy. As the story blossomed, so too did Bale&#039;s reputation. That notoriety only grew further in the decades that followed. He first made contact with the Dark Brotherhood in 34 ABY through an old associate, [[Zehsaa Hysh]]. He is a rowdy man, but a devoted father to the young Kaela Val. He owns an Aggressor-class Assault Ship called the &#039;&#039;Nomad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== The Early Years ===&lt;br /&gt;
&lt;br /&gt;
==== Born To Fight ====&lt;br /&gt;
{{Quote|Take the hits, boy. Take the hits, then hit back twice as hard.|Raeleen Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bale Andros was born in a mining colony at the back end of the galaxy to an Iridonian mother, Raeleen Andros. An indentured worker, she worked a low-paying, thankless job as a scrapper but to meet even the barest of necessities, she would have to partake in illegal pit-fighting. It was a harsh life, one of bruises and half-healed scars, heartbreak and desperation. This was all they knew for countless years as they bounced from one mining colony to another. She worked. She fought. She kept her son fed.&lt;br /&gt;
&lt;br /&gt;
Bale never met his father. Over the years, he pried bits of information about him from his mother. His name was Amos Farstrider, the second-hand of a mineral hauler who Raeleen had met in a bar. Nothing glamorous. A big burly fellow, old and grizzled, as ugly as a Gamorrean’s bunghole but sweet as a Loth-Cat, or so she would say. For all her kind words about Amos, there was a haunted look in her eyes when she spoke of the man, and Bale often wondered what had truly become of him.&lt;br /&gt;
&lt;br /&gt;
For his part, Bale grew up to be a hard-working young man, whipped into shape by his feisty but loving mother. Whenever he stepped out of line she was there to get him back on track. He was taught the value of hard work, to give everything he had to the task at hand. It wasn’t too many years before it all paid off. His raw strength, his focus, along with his resourcefulness eventually earned him a spot in the digs, working on and repairing drills and other machinery. He was a well-regarded fellow, a hearty, jovial companion to his peers. The credits began to trickle in, allowing him to finally take care of himself. At this point, Raeleen would take regular trips off-world, disappearing for months on end only to come home with fresh bruises and cuts. Bale did not understand it, but he never asked for an explanation.&lt;br /&gt;
&lt;br /&gt;
As they say, the jogan fruit doesn’t fall far from the tree and such was the case with Bale. His raw physical power and his natural resistance to pain caught the attention of Overseer Qurixokt, the Falleen man in charge of the mining operation. One day, Qurixokt had the young Bale brought before him. With honeyed words and the promise of wealth, he convinced the burly youth to fight in the local pits. With the overseer sponsoring him, it wasn’t long before the first fight came and with it, Bale’s first victory. Then a second, a third, a sixth, a tenth came and went, and by the end of that month, Bale stood battered and bruised but undefeated. Qurixokt’s gambit paid off but each victory brought the Zabrak&#039;s violent nature to bare as he gave in to his instincts.&lt;br /&gt;
&lt;br /&gt;
By the time Bale was twenty—now a big, bearded fellow with a mohawk and cords of rippling muscles lining his massive body—he’d worked for a good decade and fought in more bouts than he could count. Raeleen, for her part, had moved off-world. Years went by without news of her. So he worked, and he fought, and kept himself alive and fed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Good Life ====&lt;br /&gt;
{{Quote|I guess it’s our lot in life to disappoint those we love.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was a harsh life, but a good life. At least, that’s what Bale told himself. As Qurixokt’s champion, credits, booze, and ladies were all his to take. The galaxy was his. The Falleen overseer paraded him across the Outer Rim, unleashing him in clandestine tournaments and raking in the credits. It was on Lothal that Bale met Reevah Skye-Val, a Kiffar pit-fighter, a woman unlike any he had met before. A champion in her own right, they were teamed up after Qurixokt purchased her bonds from a competitor. The rest was history. The primal bloodlust they shared in the arena that day would bloom and become something else entirely.&lt;br /&gt;
&lt;br /&gt;
Through the blood and wounds, through tears and broken bones, they became more than a team. Together, they were fire. Respect became passion. Passion turned to love. And from their union, the young Kaela Val was born, named after  Reevah’s mother and the Vals, a lineage of heroes harkening back to the days of the Old Republic. &lt;br /&gt;
&lt;br /&gt;
For Bale, life was perfect.&lt;br /&gt;
&lt;br /&gt;
Perfect until he found Raeleen bleeding to death on the floor of his quarters. Emaciated and caked with blood, eyes sunken, Bale could barely recognize his mother. With Bale’s help, Reevah was able to stop the bleeding and save Raeleen’s life. For the next day, they watched over the woman as she drifted in and out of consciousness. In her weakened state, the Zabrak woman revealed what she had been up to over the years, why she had left him. Bale learned that Qurixokt dealt in more than mining and clandestine brawls. He was a ranking member and associate of the criminal syndicate known as the Black Sun. The Falleen had coaxed Raeleen into working for him as an assassin. For years, her new life had consumed her, sending her teetering into darkness to the point where she could barely remember she was mother. She had even been forced by the Black Sun to assassinate Bale’s father, her lover, who had become a prominent spice trader.&lt;br /&gt;
&lt;br /&gt;
And now, the Black Sun was done with her. They were covering their tracks.&lt;br /&gt;
&lt;br /&gt;
Bale being Bale, he ignored Raeleen and Reevah as they pleaded for him to stay out of it. Devoured by blind rage, the Zabrak smashed his way into Qurixokt’s pad, leaving a trail of dead guards in his wake. In a bid to save his life, the Falleen did as he always did. He made golden promises, spoke honeyed words, leveled lavish praise upon Bale, but none of it could sway the Zabrak. Not this time. Not anymore. Bale barely registered the moment he buried the barrel of his father’s Bryar pistol into Qurixokt’s green forehead and pulled the trigger. &lt;br /&gt;
&lt;br /&gt;
Bale was still standing over the Falleen’s corpse when it dawned on him that his  actions had doomed his family. They could no longer be safe. In the dark of night, with the help of old friends, he loaded Reevah, Kaela, and Raeleen onto a freighter and fled from the mining colony. &lt;br /&gt;
&lt;br /&gt;
For the next year, they jumped from system to system until they eventually landed on Nar Shaddaa, deep in Hutt space, where they hoped the Black Sun could not reach them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunting Days ===&lt;br /&gt;
&lt;br /&gt;
==== Hopeless Horizons ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are afraid, but you must be the man she needs you to be.|Reevah Skye-Val}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa was a bustling city but one rampant with crime and decadence; the perfect place for Bale and his family to lose themselves amongst the masses. Bale and Reevah both found jobs in a smelting factory. It was tough work, but it paid the bills and it allowed them to keep out of the spotlight. For her part, Raeleen never fully recovered from her wounds. Frail and exhausted easily, a lifetime of violence finally taking its toll on her, she stayed in their seedy apartment, watching over her granddaughter.&lt;br /&gt;
&lt;br /&gt;
This was their life for a good while until Kaela, a toddler at the time, fell gravely ill. Reevah quit her job and turned her energies towards finding care for the child. There were few trustworthy physicians on Nar Shaddaa, but those who agreed to examine the child could not figure out what ailed her. Nonetheless, they tried to cure her and these experimental treatments did not come for free. To cover the cost, Bale was forced to work in the smelters by day while moonlighting as a bouncer in the evenings. One thing led to another and he began to take on less-than-savory jobs for his bosses and it wasn’t long before he found himself neck-deep in the criminal underworld. The credits were good but the massive Zabrak stood out. It wasn’t long before he gained notoriety and the Black Sun had eyes everywhere, even in Hutt space. It wouldn’t be long before they came calling. Assassins cornered him on his way home. It was through sheer luck that he survived the ambush. He rushed to his apartment where he discovered the cost of his actions. His mother lay dead. Reevah had fought and killed the assassins, but she too had been gravely wounded. She died later that night in his arms and he was left alone to protect Kaela.&lt;br /&gt;
&lt;br /&gt;
The fear of further attacks drove Bale away from Nar Shaddaa with his sick child in tow. For the next ten years, they traveled from one end of the galaxy to the other in search of a physician capable of healing her. To pay the steep price of medical expertise, however futile it may be, Bale became a bounty hunter. Over the years, he built a network of safe houses and associates such as [[Idris Adenn]] and his Mandalorian family with whom Kaela stayed for some time as he sought out new leads.&lt;br /&gt;
&lt;br /&gt;
He eventually struck a deal with the Black Sun. In exchange for the life of the man responsible for Reevah and Raeleen’s murders, Bale took on a series of highly dangerous missions that would benefit the organization greatly. One such mission, named the &#039;&#039;Blastech Cruise job&#039;&#039; by news outlets on the holonet, propelled him into the galactic spotlight, solidifying his notoriety as a bounty hunter..&lt;br /&gt;
&lt;br /&gt;
In 31 ABY, he met Zehsaa Hysh, a Togruta mercenary who had witnessed too much of her employer’s clandestine dealings. Bale sought to claim the bounty on her but things quickly went sideways. Though he had gained the upper hand and captured her, he was gravely wounded on his way to claim his prize. Though he expected the Togruta to flee his custody and leave him to die as he probably deserved, he was shocked when Zehsaa instead saved his life. Indebted to her, but too prideful to abandon a bounty, he and Zehsaa devised a plan to exact revenge on her employer while allowing Bale to collect his payment. It was a fruitful arrangement which would lead Bale and Zehsaa to partner up again over the years, building a tumultuous but passionate connection in the process.&lt;br /&gt;
&lt;br /&gt;
By 34 ABY, the search for a cure or an understandable diagnosis had grown hopeless. By that point, hundreds of scientists had examined and studied Kaela’s plight and none had answers. Theories, certainly, each one wilder than the last. Consumed by guilt and self-loathing, Bale grew increasingly desperate. There were no more leads, no regions untapped, or so he thought.&lt;br /&gt;
&lt;br /&gt;
This changed when Zehsaa called.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enter The Brotherhood ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Mark my words. I will burn your so-called empire to the ground if harm befalls her. No army will keep me from finding you and tearing you limb from limb.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It turned out that Zehsaa Hysh, now an agent for the Dark Brotherhood, had found him a new lead in the form of Dr. [[Elincia Rei]]. The Togruta arranged the meeting and it wasn’t long before Bale struck a deal with the doctor. In exchange for the good doctor’s care and the best medical treatment the Brotherhood could muster, Bale would work exclusively for her clan, [[Clan Scholae Palatinae]]. &lt;br /&gt;
&lt;br /&gt;
Bale was thrust almost instantly into the fray, soon tasked by Emperor [[Xen&#039;Mordin Palpatine]] to recon and take over a kyber crystal mining operation of strategic importance to the Palatinaean Empire. This was the beginning of a long campaign of war and imperial in-fighting that would end with the destruction of the [[Cocytus System]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Excursions ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You left me to die. I reckon that’s fair. I would have done the same.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some time in 34 ABY, Clan Scholae Palatinae suffered a catastrophic loss at the hands of the Brotherhood’s rogue Grand Master, Darth Pravus. With the Cocytus System destroyed, the remaining Palatinaean fleet was stranded amongst the stars with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
Emperor Mordin launched a wide-reaching operation to search for a new home. During this time, Bale served as a forward scout, following leads and exploring potential worlds for the clan to call their own. During one such expedition as they explored an ancient city, Bale and Zehsaa were nearly killed by the world’s predatorial fauna. While they were being overrun by the swarming beasts, Bale tried to hold them back, buying enough time for Zehsaa and her team to escape. Believing Bale was doomed and desperate to save the rest of her team, Zehsaa abandoned her friend to his fate and led her team back to their landing zone. But Bale survived but the first seeds of distrust for Zehsaa and her so-called Brotherhood were planted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Maqor Stunt ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|So here’s the deal. I’m sure you realize by now we didn’t kick your door down for cushy seats and decent liquor. See, I’ve got me an itch and you’re gonna scratch it.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was shortly after rejoining the Scholae Imperial Navy that Bale finally learned the truth about his daughter’s illness. Kaela Val was Force-sensitive. Her condition was caused by an aberrant, parasitic manifestation of her powerful connection with the mystical power known as the Force, that sapped her of energy and caused her nervous system to operate in overdrive. The cure was for Kaela, now a young adult, to undergo intensive training in the Force so that she could learn to exteriorize and control this immense power. This terrorized Bale, who after a lifetime of believing that the Force and the story of the Jedi were a myth, was incapable of understanding such concepts. But this was their only option, and so, against his better judgment, Bale agreed. Kaela Val became Elincia’s apprentice.&lt;br /&gt;
&lt;br /&gt;
For its part, the clan eventually discovered the [[Caperion System]] but war was waiting for them.  Under the leadership of the newly seated empress, Elincia Rei, the Scholae Palatinae forces forced themselves into a decades-long conflict between the Meraxis Empire and the Democratic Republic of Elaya. Though they sided with the Republic and fought in countless battles at their side, there came a time when the empress sought to establish her dominion, and play both sides. &lt;br /&gt;
&lt;br /&gt;
Bale Andros was dispatched by the empress to the moon of [[Ragnath]] to intimidate a high ranking Elayan commander into withdrawing his troops from the Maqor region, opening a window where the Palatinaens forces could swoop in and claim it. The operation failed when Bale was forced to kill the Elayan commander. The repercussions of his failure resulted in the death of the clan’s Grand Marshall and drove a rift between the empress and the Elayan leader. In turn, Bale fell out of Elincia’s good graces. To his dismay, his daughter was soon dispatched on her first mission as an official member of the clan. Hoping to avoid angering the empress further by personally interfering, Bale enlisted Zehsaa to watch over his daughter. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meridian ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every day, your influence grows on the girl. I don’t need your so-called Force to see the growing darkness. I will not pretend to understand your witchery, Empress, but I know where this can lead her.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In 36 ABY, after suffering the loss of his ship and crew, Bale played a key role in recovering data that would assist the Brotherhood’s Inquisitorius in locating [[The Collective]]’s main base, the Meridian station.&lt;br /&gt;
&lt;br /&gt;
Following this discovery, Clan Scholae Palatinae was called to assist the Iron Legion and the Dark Brotherhood in an all-out assault against the station. Bale, teamed up with [[Zentru&#039;la Palpatine]], [[Aylin Sajark]], Zehsaa and Kaela, was part of a multipronged operation aimed to break the enemy’s defenses. Together they boarded a Collective cruiser and sliced into the cruiser’s mainframe interface to activated the ship’s autodestruction sequence. It was during this mission that Bale became fully aware of Elincia Rei’s influence on his daughter. Though Kaela proved adept beyond his wildest expectations, he discovered a growing darkness in her. It terrified him when Kaela used the Force to cause the enemy captain to commit suicide, while his armed escort executed one another down to the last man. The sight of her striding cooly through their ranks as they shot one another at her unspoken command, would haunt him for a long time.&lt;br /&gt;
&lt;br /&gt;
The campaign over, Bale Andros was recognized as a hero of the Brotherhood but he did not stop to savor the moment. Enraged by what he had witnessed aboard the Collective cruiser and emboldened by his new status in the organization, Bale erupted into the Palatinaen throne room. Holding the Empress at blaster point, he offered her an ultimatum: release her hold on Kaela or he would be back to finish the job. An agreeable Rei, in apparent recognition of his recent deeds, appointed him as Quaestor of [[House Excidium]] and placed his daughter under his protection.&lt;br /&gt;
&lt;br /&gt;
This would prove to be a ruse. With the Zabrak’s confidence growing and his defenses lowered, she leaked information to his second-in-command, [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] revealing a potential base of operation for Excidium. Andros took the bait, and directed Jorm to pursue the lead, personally volunteering to investigate the area called Keara’s Run. As the Empress’ has foreseen, Bale’s nature and the volatile nature of Kaera’s Run led an explosive skirmish between the Excidium forces and the world’s outlaw population. During this encounter, one of Elincia’s agents targetted Bale directly, turning a ship’s missile systems on the Zabrak. The explosion threw him clear of the station. Bale plummeted to his apparent death. He was declared &#039;&#039;missing in action&#039;&#039; and considered dead by Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Kaela Val, upon learning of her father’s death, ultimately left the Brotherhood and struck out on her own. In 37 ABY, the Empress betrayed the Brotherhood and her clan to join forces with the Collective. She would later be shot dead by the war hero, Zentru’la.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A New Life ===&lt;br /&gt;
&lt;br /&gt;
==== Risen From The Depths ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Ouch.|Bale Andros}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was not the end for Bale Andros. The attempt on his life and the ensuing fall left him in a coma with one of his legs damaged beyond healing. He was found after several days, nearly dead, by a group of clandestine miners. They took him off-world and dropped him off at the nearest medical space station where the comatose Zabrak underwent a long surgery to stop massive internal bleeding and amputate his leg, which was later replaced by a cybernetic prosthesis. &lt;br /&gt;
&lt;br /&gt;
After several weeks in medical care, Bale finally awoke. Disoriented and weakened, he would spend several more weeks in recovery before setting off on his own. His mobility limited by the subpar quality of his new prosthesis and his body weakened from inactivity, he realized that he could not return to his old life. With the threat of Elincia Rei’s machinations lingering, he did not dare contact his former associates in Scholae Palatinae. Desperate to reach Kaela, he reached out via proxy, only to learn that she had left Brotherhood space and struck out on her own.&lt;br /&gt;
&lt;br /&gt;
He later tracked her to Coruscant. Discovering that she was in good health and worried that she may become a target if they were to be seen together, he made the difficult decision to let her go about her life undisturbed. Looking to live under the radar and out of the spotlight, he turned to a life of scavenging. He eventually landed in the [[Caelus System]] and came in contact with [[Clan Taldryan]]. Though he was wary of dealing with more Force-users, or the Dark Brotherhood itself, he managed to leverage a lifetime of experience with weapons and spaceships to cut himself a sideline as a gunsmith and mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Personality and Traits  ==&lt;br /&gt;
&lt;br /&gt;
You tend to live in the present and appreciate the simpler things in life when you grow up staring death in the face on a daily basis. That is Bale Andros to a T. Good laughs, good booze, good women, and a good rush of adrenaline, these are the kind of things that make him tick. He’s a simple man; jovial, crass, and all too loud, with an easy smile and an open door policy for anyone willing to share a drink, full of unflappable enthusiasm and uncaring of insults to himself or how others live their lives.&lt;br /&gt;
&lt;br /&gt;
Taken at face value, some might find his heavy-handed approach at life basic, even barbaric, and in turn, dismiss him as a man of small intelligence. They would be wrong, but some, especially those of richer upbringing or high standards, tend to look down on him, unwilling to engage with him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Skills and Abilities  ==&lt;br /&gt;
&lt;br /&gt;
Despite never receiving any formal martial training, Bale Andros is a force to be reckoned with. A rowdy, blow-them-sky-high kind of fighter, Andros sports an affinity with blasters and explosives. What he lacks in theoretical know-how, he makes up for with sheer innate skill and raw physical power. What he lacks in finesse and grace, he makes up for with big guns and bigger explosions.&lt;br /&gt;
&lt;br /&gt;
However, much like a tank, his slower movement and lesser agility could prove a severe shortcoming when facing against foes like Force-Users. In such situations, he will attempt to repel his enemies until he creates an opening.&lt;br /&gt;
&lt;br /&gt;
In a chase, there are those who vault over obstacles, and there are those who run around them. Then you’ve got Bale. Bale runs &#039;&#039;through&#039;&#039; them. A relentless hound, he’ll crush, smash and trample anything that stands between him and his prey. His natural resilience to pain and his raw physical power allow him to cut a swath through obstacles and close the distance without losing momentum. Yet there are obstacles that even he cannot surpass. He’s been known to take serious bodily harm during such chases, and he never quite seems to learn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Behind The Scenes  ==&lt;br /&gt;
This section is about the DB member who created Bale Andros. .&lt;br /&gt;
&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* Designed several of the DJB&#039;s award graphics, including all sacramental rewards.&lt;br /&gt;
* Produced the initial design and system for the [[Warbanners]].&lt;br /&gt;
* ACC Overhaul: Established many of the ACC&#039;s features and mechanics circa 2003.&lt;br /&gt;
&lt;br /&gt;
=== Positions Held  ===&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
* [[Combat Master]]&lt;br /&gt;
* [[Praetor]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Herald]]&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Proconsul]] of [[Arcona]]&lt;br /&gt;
* [[Quaestor]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Aedile]] of [[House Qel-Droma]] of [[Arcona]]&lt;br /&gt;
* [[Proconsul]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Acclivis Draco]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[Quaestor]] of [[House Excidium]] of [[Clan Scholae Palatinae]]&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Writer for the Dark Voice&lt;br /&gt;
* Eclectic Pedagog (SA Professor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Combat Master]]&lt;br /&gt;
| years = 14 ABY - 15 ABY&lt;br /&gt;
| before = Xizor &lt;br /&gt;
| after = Gryffon&lt;br /&gt;
}}&lt;br /&gt;
{{succession box&lt;br /&gt;
| title = [[Herald]]&lt;br /&gt;
| years = 18 ABY&lt;br /&gt;
| before = [[Kaine Mandaala]]&lt;br /&gt;
| after = [[Muz Ashen]]&lt;br /&gt;
}}&lt;br /&gt;
{{end box}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Bale Andros bears an uncanny resemblance to actor Jason Momoa, but it was not intended as such from inception. It was only after discovering the actor and the accidental but undeniable resemblance between Bale and the rising star that the author decided to fully embrace it.&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Darkcouncildblogo.png&amp;diff=195918</id>
		<title>File:Darkcouncildblogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Darkcouncildblogo.png&amp;diff=195918"/>
		<updated>2025-01-28T11:54:08Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Malfearak Asvraal uploaded a new version of File:Darkcouncildblogo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Logos]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Djbwikilogo.png&amp;diff=195917</id>
		<title>File:Djbwikilogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Djbwikilogo.png&amp;diff=195917"/>
		<updated>2025-01-28T11:53:28Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Malfearak Asvraal uploaded a new version of File:Djbwikilogo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Logos]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195775</id>
		<title>Warbanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195775"/>
		<updated>2025-01-23T02:53:36Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Codex TOC}}&lt;br /&gt;
{{Herald}}[[Warbanners]] are personal banners, also known as standards or flags, which can be displayed on a member’s [[dossier]]. They can choose to decorate it with a crest or emblem of their choosing, one which represents them as an individual. These warbanners are customizable and offer a wide range of options in addition to the aforementioned emblem, such as a selection of rank-specific colors, decorative stripes, and banner shapes.&lt;br /&gt;
&lt;br /&gt;
These options allow a member to create and display a personal visual brand on their member dossier. The Warbanner graphics are created and updated by the office of the [[Herald]]. A member may design their own using the Warbanner template available in the [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources] and submit it to the Herald&#039;s staff for approval. All warbanners are subject to the same prerequisites established on this page&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Example  ==&lt;br /&gt;
[[File:Warbanner_example.jpg|600px|center]]&lt;br /&gt;
&lt;br /&gt;
A warbanner has a wide variety of options. Fabrics, colors, shapes, stripes and support rail colors unlock as you progress through the ranks of the Brotherhood, as well as other options being available to you based on positions served and Society ranks such as the [[Grand Master&#039;s Royal Guard]], the [[Shadow Academy Society]] and [[Inquisitorius]]. &lt;br /&gt;
&lt;br /&gt;
Warbanner options unlock at the following tiers of rank:&lt;br /&gt;
* [[JM2|Journeyman 2]] - [[JM3|Journeyman 3]]&lt;br /&gt;
* [[JM4|Journeyman 4]] - [[Equite 1]]&lt;br /&gt;
* [[Equite 2]] - [[Equite 3]]&lt;br /&gt;
* [[Equite 4]]&lt;br /&gt;
* [[Elder]] - [[Grand Master]]&lt;br /&gt;
&lt;br /&gt;
When you request your warbanner, you will be asked to provide a &#039;&#039;&#039;crest&#039;&#039;&#039;. Your crest is a personal symbol that represents you. Certain copyrighted materials may be denied as crests, as well as the use of unit logos - these may be represented on your warbanner in other ways, but you do not own your unit logo (and can therefore not use it as a personal symbol).&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Colors ==&lt;br /&gt;
Each rank tier unlocks new warbanner colors for use, in addition to all previously unlocked choices available for your choice of Dark Path or Light Path.&lt;br /&gt;
* JM 2-3: &#039;&#039;&#039;Red, Blue, Green, Orange, Turquoise Gray&#039;&#039;&#039;&lt;br /&gt;
* JM 4-EQ1: &#039;&#039;&#039;Yellow, Teal, Purple&#039;&#039;&#039;&lt;br /&gt;
* EQ2-3: &#039;&#039;&#039;Tan, Brown&#039;&#039;&#039;&lt;br /&gt;
* EQ4: &#039;&#039;&#039;White, Gray, Black&#039;&#039;&#039;&lt;br /&gt;
* EL - GM: &#039;&#039;&#039;Custom Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Colors.jpg|center|Available warbanner colours.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Shapes  ==&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members may use the Basic warbanner shape, &#039;&#039;&#039;Bold&#039;&#039;&#039;, &#039;&#039;&#039;Stately&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Fiery&#039;&#039;&#039;, &#039;&#039;&#039;Tribal&#039;&#039;&#039;, &#039;&#039;&#039;Rugged&#039;&#039;&#039;. &lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Batwing&#039;&#039;&#039;, &#039;&#039;&#039;Cloud&#039;&#039;&#039;, &#039;&#039;&#039;Crescent&#039;&#039;&#039;, &#039;&#039;&#039;Inner Curve&#039;&#039;&#039; and &#039;&#039;&#039;Ridged Crescent&#039;&#039;&#039; shapes as well as trims on all unlocked shapes.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Beetle Wing&#039;&#039;&#039;, &#039;&#039;&#039;Leafling&#039;&#039;&#039;, &#039;&#039;&#039;Mid-Slash&#039;&#039;&#039;, &#039;&#039;&#039;Thorn&#039;&#039;&#039; and &#039;&#039;&#039;Ziggurath&#039;&#039;&#039; options as well as their trims.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Shapes.jpg|center|1000px|Available warbanner shapes.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Stripes ==&lt;br /&gt;
* Journeyman 2-3 members have no available stripe options.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Bend&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Up&#039;&#039;&#039;, &#039;&#039;&#039;Chief&#039;&#039;&#039;, &#039;&#039;&#039;Fess&#039;&#039;&#039;, &#039;&#039;&#039;Pale&#039;&#039;&#039; and &#039;&#039;&#039;Sneak&#039;&#039;&#039; stripes. These stripes may be of &#039;&#039;&#039;light&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Bend Sinister&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Down&#039;&#039;&#039;, &#039;&#039;&#039;Cross&#039;&#039;&#039;, &#039;&#039;&#039;Exodus&#039;&#039;&#039;, &#039;&#039;&#039;Pile&#039;&#039;&#039; and &#039;&#039;&#039;Saltire&#039;&#039;&#039; options. They may request unlocked stripes in &#039;&#039;&#039;light&#039;&#039;&#039; or &#039;&#039;&#039;dark&#039;&#039;&#039; colors.&lt;br /&gt;
* Equite 4 members may request custom stripes from the Herald.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Stripes.jpg|center|Available warbanner stripes in light colors.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Textures  ==&lt;br /&gt;
Warbanners may be made in several different textures. &lt;br /&gt;
* Journeymen 2 and above unlock the &#039;&#039;&#039;Hemp Cloth&#039;&#039;&#039; texture. This is the standard texture used on most warbanners.&lt;br /&gt;
* Equite 2 and above unlock the &#039;&#039;&#039;Satin Cloth&#039;&#039;&#039; texture.&lt;br /&gt;
&lt;br /&gt;
[[File:WB-Textures.jpg|center|650px|Available warbanner textures.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Clan &amp;amp; Order Patterns ==&lt;br /&gt;
Background patterns are further available to add more depth to the warbanner.&lt;br /&gt;
*Clan Patterns&lt;br /&gt;
** &#039;&#039;&#039;Clan or House patterns&#039;&#039;&#039; are available if you meet the requirements for a medallion. You may request either a medallion or unit pattern, but &#039;&#039;&#039;not both&#039;&#039;&#039;.&lt;br /&gt;
*Society patterns:&lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank IV&lt;br /&gt;
&lt;br /&gt;
[[File:Clan-Order-Patterns.jpg|center|400px|Available warbanner Order and Clan patterns.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Support Rails  ==&lt;br /&gt;
Warbanner support rails hold medallions and tassets on the top of the warbanner. Certain tasset placements determine how many support rails are added to the warbanner. Rail colors are added as one&#039;s rank progresses.&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members have access to &#039;&#039;&#039;white&#039;&#039;&#039; rails.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock &#039;&#039;&#039;copper&#039;&#039;&#039; rails. They may also request rails of their &#039;&#039;&#039;Order&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-Equite 3 members unlock &#039;&#039;&#039;silver&#039;&#039;&#039; rails.&lt;br /&gt;
* Equite 4 members unlock &#039;&#039;&#039;gold&#039;&#039;&#039; and &#039;&#039;&#039;black&#039;&#039;&#039; rails. &lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Rails.jpg|center|Available warbanner rails.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Additional Options  ==&lt;br /&gt;
There are a wide variety of additional options that allow for further customization of your warbanner. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner tasset&#039;&#039;&#039; is a small medal that indicates membership in certain societies. You must meet the minimum requirements to request them as stipulated below: &lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shroud Syndicate:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Antei Combat Center&#039;&#039;&#039;: Rank I&lt;br /&gt;
** &#039;&#039;&#039;Envoy Corps:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Order:&#039;&#039;&#039; JM4&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner medallion&#039;&#039;&#039; is a larger version of a tasset that holds a unit logo. The medallion option relates &#039;&#039;&#039;only&#039;&#039;&#039; to the Clan or unit you have served in. The requirements are as such:&lt;br /&gt;
** Quaestor, Proconsul, Consul, Dark Councillor for 3+ months&lt;br /&gt;
** Rollmaster, Aedile, Battleteam Leader, Praetor for 6+ months&lt;br /&gt;
** Clan title holder has &#039;&#039;&#039;NO&#039;&#039;&#039; time restriction&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner Sash&#039;&#039;&#039; is reserved for members of the Dark Council or the Dark Summit, and their staff. They are given in the warbanner color and with the trim selected for the warbanner support. The left Sash holds the position and the right Sash holds the office the position is/was held in. Only members who have served six months or more in these positions may request Sashes.&lt;br /&gt;
&lt;br /&gt;
== Custom Warbanners ==&lt;br /&gt;
Those who attain the rank of Elder or Grand Master may request custom warbanners. This can include custom shapes, colors, or patterns of their choosing. It is even possible to request more extravagant ornaments. Examples of previous requests included dangling vines, a skull ornament, and spotlights. The Herald and assigned staff will deliberate on the feasibility of specific requests and reserve the right to deny requests deemed unacceptable or too demanding.&lt;br /&gt;
&lt;br /&gt;
== Warbanner Gallery ==&lt;br /&gt;
{|cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #151515&amp;quot;| &#039;&#039;&#039;Example Warbanners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| GRD-JH Warbanner || Knight Warbanner || Equite 2-3 Warbanner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:GRDwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:DJKwbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ2wb.jpg|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4 Warbanner ||  Custom Elder/GM Warbanner || SA Society Pattern, &amp;lt;br&amp;gt; Medallion, Tassets &amp;amp; Sashes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ4wbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111; &amp;quot; | [[File:Elderwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:Sapattern.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Warbanners 3.2 visual and compatibility was released by Cyris and Alaisy in 2025.&lt;br /&gt;
* Warbanners 3.0 were launched in 2023 by Rian Taldryan.&lt;br /&gt;
* [[Warbanner|Warbanners]] were originally created by &#039;&#039;&#039;Cyris Oscura&#039;&#039;&#039;, based on a concept by [[Kaine Mandaala]].&lt;br /&gt;
* [[Warbanners]] replaced the [[Grant of Arms]].&lt;br /&gt;
* Requirements last updated 11/09/2015.&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Grant of Arms]] and [[Kaine Mandaala]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]] [[Category:DJB Help]][[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Warbanner_example.jpg&amp;diff=195774</id>
		<title>File:Warbanner example.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Warbanner_example.jpg&amp;diff=195774"/>
		<updated>2025-01-23T02:51:56Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Malfearak Asvraal uploaded a new version of File:Warbanner example.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example of the Warbanner, defining all the pieces.&lt;br /&gt;
{{Fairuse}}&lt;br /&gt;
[[Category: Images-Warbanners]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195773</id>
		<title>Warbanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195773"/>
		<updated>2025-01-23T02:51:43Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Warbanner Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Codex TOC}}&lt;br /&gt;
{{Herald}}[[Warbanners]] are personal banners, also known as standards or flags, which can be displayed on a member’s [[dossier]]. They can choose to decorate it with a crest or emblem of their choosing, one which represents them as an individual. These warbanners are customizable and offer a wide range of options in addition to the aforementioned emblem, such as a selection of rank-specific colors, decorative stripes, and banner shapes.&lt;br /&gt;
&lt;br /&gt;
These options allow a member to create and display a personal visual brand on their member dossier. The Warbanner graphics are created and updated by the office of the [[Herald]]. A member may design their own using the Warbanner template available in the [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources] and submit it to the Herald&#039;s staff for approval. All warbanners are subject to the same prerequisites established on this page&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Example  ==&lt;br /&gt;
[[File:Warbanner_example.jpg|600px|center]]&lt;br /&gt;
&lt;br /&gt;
A warbanner has a wide variety of options. Fabrics, colors, shapes, stripes and support rail colors unlock as you progress through the ranks of the Brotherhood, as well as other options being available to you based on positions served and Society ranks such as the [[Grand Master&#039;s Royal Guard]], the [[Shadow Academy Society]] and [[Inquisitorius]]. &lt;br /&gt;
&lt;br /&gt;
Warbanner options unlock at the following tiers of rank:&lt;br /&gt;
* [[JM2|Journeyman 2]] - [[JM3|Journeyman 3]]&lt;br /&gt;
* [[JM4|Journeyman 4]] - [[Equite 1]]&lt;br /&gt;
* [[Equite 2]] - [[Equite 3]]&lt;br /&gt;
* [[Equite 4]]&lt;br /&gt;
* [[Elder]] - [[Grand Master]]&lt;br /&gt;
&lt;br /&gt;
When you request your warbanner, you will be asked to provide a &#039;&#039;&#039;crest&#039;&#039;&#039;. Your crest is a personal symbol that represents you. Certain copyrighted materials may be denied as crests, as well as the use of unit logos - these may be represented on your warbanner in other ways, but you do not own your unit logo (and can therefore not use it as a personal symbol).&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Colors ==&lt;br /&gt;
Each rank tier unlocks new warbanner colors for use, in addition to all previously unlocked choices available for your choice of Dark Path or Light Path.&lt;br /&gt;
* JM 2-3: &#039;&#039;&#039;Red, Blue, Green, Orange, Turquoise Gray&#039;&#039;&#039;&lt;br /&gt;
* JM 4-EQ1: &#039;&#039;&#039;Yellow, Teal, Purple&#039;&#039;&#039;&lt;br /&gt;
* EQ2-3: &#039;&#039;&#039;Tan, Brown&#039;&#039;&#039;&lt;br /&gt;
* EQ4: &#039;&#039;&#039;White, Gray, Black&#039;&#039;&#039;&lt;br /&gt;
* EL - GM: &#039;&#039;&#039;Custom Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Colors.jpg|center|Available warbanner colours.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Shapes  ==&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members may use the Basic warbanner shape, &#039;&#039;&#039;Bold&#039;&#039;&#039;, &#039;&#039;&#039;Stately&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Fiery&#039;&#039;&#039;, &#039;&#039;&#039;Tribal&#039;&#039;&#039;, &#039;&#039;&#039;Rugged&#039;&#039;&#039;. &lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Batwing&#039;&#039;&#039;, &#039;&#039;&#039;Cloud&#039;&#039;&#039;, &#039;&#039;&#039;Crescent&#039;&#039;&#039;, &#039;&#039;&#039;Inner Curve&#039;&#039;&#039; and &#039;&#039;&#039;Ridged Crescent&#039;&#039;&#039; shapes as well as trims on all unlocked shapes.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Beetle Wing&#039;&#039;&#039;, &#039;&#039;&#039;Leafling&#039;&#039;&#039;, &#039;&#039;&#039;Mid-Slash&#039;&#039;&#039;, &#039;&#039;&#039;Thorn&#039;&#039;&#039; and &#039;&#039;&#039;Ziggurath&#039;&#039;&#039; options as well as their trims.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Shapes.jpg|center|1000px|Available warbanner shapes.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Stripes ==&lt;br /&gt;
* Journeyman 2-3 members have no available stripe options.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Bend&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Up&#039;&#039;&#039;, &#039;&#039;&#039;Chief&#039;&#039;&#039;, &#039;&#039;&#039;Fess&#039;&#039;&#039;, &#039;&#039;&#039;Pale&#039;&#039;&#039; and &#039;&#039;&#039;Sneak&#039;&#039;&#039; stripes. These stripes may be of &#039;&#039;&#039;light&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Bend Sinister&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Down&#039;&#039;&#039;, &#039;&#039;&#039;Cross&#039;&#039;&#039;, &#039;&#039;&#039;Exodus&#039;&#039;&#039;, &#039;&#039;&#039;Pile&#039;&#039;&#039; and &#039;&#039;&#039;Saltire&#039;&#039;&#039; options. They may request unlocked stripes in &#039;&#039;&#039;light&#039;&#039;&#039; or &#039;&#039;&#039;dark&#039;&#039;&#039; colors.&lt;br /&gt;
* Equite 4 members may request custom stripes from the Herald.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Stripes.jpg|center|Available warbanner stripes in light colors.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Textures  ==&lt;br /&gt;
Warbanners may be made in several different textures. &lt;br /&gt;
* Journeymen 2 and above unlock the &#039;&#039;&#039;Hemp Cloth&#039;&#039;&#039; texture. This is the standard texture used on most warbanners.&lt;br /&gt;
* Equite 2 and above unlock the &#039;&#039;&#039;Satin Cloth&#039;&#039;&#039; texture.&lt;br /&gt;
&lt;br /&gt;
[[File:WB-Textures.jpg|center|650px|Available warbanner textures.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Clan &amp;amp; Order Patterns ==&lt;br /&gt;
Background patterns are further available to add more depth to the warbanner.&lt;br /&gt;
*Clan Patterns&lt;br /&gt;
** &#039;&#039;&#039;Clan or House patterns&#039;&#039;&#039; are available if you meet the requirements for a medallion. You may request either a medallion or unit pattern, but &#039;&#039;&#039;not both&#039;&#039;&#039;.&lt;br /&gt;
*Society patterns:&lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank IV&lt;br /&gt;
&lt;br /&gt;
[[File:Clan-Order-Patterns.jpg|center|400px|Available warbanner Order and Clan patterns.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Support Rails  ==&lt;br /&gt;
Warbanner support rails hold medallions and tassets on the top of the warbanner. Certain tasset placements determine how many support rails are added to the warbanner. Rail colors are added as one&#039;s rank progresses.&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members have access to &#039;&#039;&#039;white&#039;&#039;&#039; rails.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock &#039;&#039;&#039;copper&#039;&#039;&#039; rails. They may also request rails of their &#039;&#039;&#039;Order&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-Equite 3 members unlock &#039;&#039;&#039;silver&#039;&#039;&#039; rails.&lt;br /&gt;
* Equite 4 members unlock &#039;&#039;&#039;gold&#039;&#039;&#039; and &#039;&#039;&#039;black&#039;&#039;&#039; rails. &lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Rails.jpg|center|Available warbanner rails.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Additional Options  ==&lt;br /&gt;
There are a wide variety of additional options that allow for further customization of your warbanner. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner tasset&#039;&#039;&#039; is a small medal that indicates membership in certain societies. You must meet the minimum requirements to request them as stipulated below: &lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shroud Syndicate:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Antei Combat Center&#039;&#039;&#039;: Rank I&lt;br /&gt;
** &#039;&#039;&#039;Envoy Corps:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Order:&#039;&#039;&#039; JM4&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner medallion&#039;&#039;&#039; is a larger version of a tasset that holds a unit logo. The medallion option relates &#039;&#039;&#039;only&#039;&#039;&#039; to the Clan or unit you have served in. The requirements are as such:&lt;br /&gt;
** Quaestor, Proconsul, Consul, Dark Councillor for 3+ months&lt;br /&gt;
** Rollmaster, Aedile, Battleteam Leader, Praetor for 6+ months&lt;br /&gt;
** Clan title holder has &#039;&#039;&#039;NO&#039;&#039;&#039; time restriction&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner Sash&#039;&#039;&#039; is reserved for members of the Dark Council or the Dark Summit, and their staff. They are given in the warbanner color and with the trim selected for the warbanner support. The left Sash holds the position and the right Sash holds the office the position is/was held in. Only members who have served six months or more in these positions may request Sashes.&lt;br /&gt;
&lt;br /&gt;
== Custom Warbanners ==&lt;br /&gt;
Those who attain the rank of Elder or Grand Master may request custom warbanners. This can include custom shapes, colors, or patterns of their choosing. It is even possible to request more extravagant ornaments. Examples of previous requests included dangling vines, a skull ornament, and spotlights. The Herald and assigned staff will deliberate on the feasibility of specific requests and reserve the right to deny requests deemed unacceptable or too demanding.&lt;br /&gt;
&lt;br /&gt;
== Warbanner Gallery ==&lt;br /&gt;
{|cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #151515&amp;quot;| &#039;&#039;&#039;Example Warbanners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| GRD-JH Warbanner || Knight Warbanner || Equite 2-3 Warbanner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:GRDwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:DJKwbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ2wb.jpg|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4 Warbanner ||  Custom Elder/GM Warbanner || SA Society Pattern, &amp;lt;br&amp;gt; Medallion, Tassets &amp;amp; Sashes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ4wbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111; &amp;quot; | [[File:Elderwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:Sapattern.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Warbanners 3.2 visual and compatibility update was launched by Cyris and Alaisy in 2025&lt;br /&gt;
* Warbanners 3.0 were launched in 2023 by Rian Taldryan&lt;br /&gt;
* [[Warbanner|Warbanners]] were originally created by &#039;&#039;&#039;Cyris Oscura&#039;&#039;&#039;, based on a concept by [[Kaine Mandaala]].&lt;br /&gt;
* [[Warbanners]] replaced the [[Grant of Arms]].&lt;br /&gt;
* Requirements last updated 11/09/2015.&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Grant of Arms]] and [[Kaine Mandaala]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]] [[Category:DJB Help]][[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:WB-Textures.jpg&amp;diff=195772</id>
		<title>File:WB-Textures.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:WB-Textures.jpg&amp;diff=195772"/>
		<updated>2025-01-23T01:45:39Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Malfearak Asvraal uploaded a new version of File:WB-Textures.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Warbanners]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195769</id>
		<title>Warbanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195769"/>
		<updated>2025-01-23T01:09:27Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Warbanner Textures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Codex TOC}}&lt;br /&gt;
{{Herald}}[[Warbanners]] are personal banners, also known as standards or flags, which can be displayed on a member’s [[dossier]]. They can choose to decorate it with a crest or emblem of their choosing, one which represents them as an individual. These warbanners are customizable and offer a wide range of options in addition to the aforementioned emblem, such as a selection of rank-specific colors, decorative stripes, and banner shapes.&lt;br /&gt;
&lt;br /&gt;
These options allow a member to create and display a personal visual brand on their member dossier. The Warbanner graphics are created and updated by the office of the [[Herald]]. A member may design their own using the Warbanner template available in the [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources] and submit it to the Herald&#039;s staff for approval. All warbanners are subject to the same prerequisites established on this page&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Example  ==&lt;br /&gt;
[[File:Warbanner_example.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
A warbanner has a wide variety of options. Fabrics, colors, shapes, stripes and support rail colors unlock as you progress through the ranks of the Brotherhood, as well as other options being available to you based on positions served and Society ranks such as the [[Grand Master&#039;s Royal Guard]], the [[Shadow Academy Society]] and [[Inquisitorius]]. &lt;br /&gt;
&lt;br /&gt;
Warbanner options unlock at the following tiers of rank:&lt;br /&gt;
* [[JM2|Journeyman 2]] - [[JM3|Journeyman 3]]&lt;br /&gt;
* [[JM4|Journeyman 4]] - [[Equite 1]]&lt;br /&gt;
* [[Equite 2]] - [[Equite 3]]&lt;br /&gt;
* [[Equite 4]]&lt;br /&gt;
* [[Elder]] - [[Grand Master]]&lt;br /&gt;
&lt;br /&gt;
When you request your warbanner, you will be asked to provide a &#039;&#039;&#039;crest&#039;&#039;&#039;. Your crest is a personal symbol that represents you. Certain copyrighted materials may be denied as crests, as well as the use of unit logos - these may be represented on your warbanner in other ways, but you do not own your unit logo (and can therefore not use it as a personal symbol). &lt;br /&gt;
&lt;br /&gt;
==  Warbanner Colors ==&lt;br /&gt;
Each rank tier unlocks new warbanner colors for use, in addition to all previously unlocked choices available for your choice of Dark Path or Light Path.&lt;br /&gt;
* JM 2-3: &#039;&#039;&#039;Red, Blue, Green, Orange, Turquoise Gray&#039;&#039;&#039;&lt;br /&gt;
* JM 4-EQ1: &#039;&#039;&#039;Yellow, Teal, Purple&#039;&#039;&#039;&lt;br /&gt;
* EQ2-3: &#039;&#039;&#039;Tan, Brown&#039;&#039;&#039;&lt;br /&gt;
* EQ4: &#039;&#039;&#039;White, Gray, Black&#039;&#039;&#039;&lt;br /&gt;
* EL - GM: &#039;&#039;&#039;Custom Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Colors.jpg|center|Available warbanner colours.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Shapes  ==&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members may use the Basic warbanner shape, &#039;&#039;&#039;Bold&#039;&#039;&#039;, &#039;&#039;&#039;Stately&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Fiery&#039;&#039;&#039;, &#039;&#039;&#039;Tribal&#039;&#039;&#039;, &#039;&#039;&#039;Rugged&#039;&#039;&#039;. &lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Batwing&#039;&#039;&#039;, &#039;&#039;&#039;Cloud&#039;&#039;&#039;, &#039;&#039;&#039;Crescent&#039;&#039;&#039;, &#039;&#039;&#039;Inner Curve&#039;&#039;&#039; and &#039;&#039;&#039;Ridged Crescent&#039;&#039;&#039; shapes as well as trims on all unlocked shapes.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Beetle Wing&#039;&#039;&#039;, &#039;&#039;&#039;Leafling&#039;&#039;&#039;, &#039;&#039;&#039;Mid-Slash&#039;&#039;&#039;, &#039;&#039;&#039;Thorn&#039;&#039;&#039; and &#039;&#039;&#039;Ziggurath&#039;&#039;&#039; options as well as their trims.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Shapes.jpg|center|1000px|Available warbanner shapes.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Stripes ==&lt;br /&gt;
* Journeyman 2-3 members have no available stripe options.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Bend&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Up&#039;&#039;&#039;, &#039;&#039;&#039;Chief&#039;&#039;&#039;, &#039;&#039;&#039;Fess&#039;&#039;&#039;, &#039;&#039;&#039;Pale&#039;&#039;&#039; and &#039;&#039;&#039;Sneak&#039;&#039;&#039; stripes. These stripes may be of &#039;&#039;&#039;light&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Bend Sinister&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Down&#039;&#039;&#039;, &#039;&#039;&#039;Cross&#039;&#039;&#039;, &#039;&#039;&#039;Exodus&#039;&#039;&#039;, &#039;&#039;&#039;Pile&#039;&#039;&#039; and &#039;&#039;&#039;Saltire&#039;&#039;&#039; options. They may request unlocked stripes in &#039;&#039;&#039;light&#039;&#039;&#039; or &#039;&#039;&#039;dark&#039;&#039;&#039; colors.&lt;br /&gt;
* Equite 4 members may request custom stripes from the Herald.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Stripes.jpg|center|Available warbanner stripes in light colors.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Textures  ==&lt;br /&gt;
Warbanners may be made in several different textures. &lt;br /&gt;
* Journeymen 2 and above unlock the &#039;&#039;&#039;Hemp Cloth&#039;&#039;&#039; texture. This is the standard texture used on most warbanners.&lt;br /&gt;
* Equite 2 and above unlock the &#039;&#039;&#039;Satin Cloth&#039;&#039;&#039; texture.&lt;br /&gt;
&lt;br /&gt;
[[File:WB-Textures.jpg|center|650px|Available warbanner textures.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Clan &amp;amp; Order Patterns ==&lt;br /&gt;
Background patterns are further available to add more depth to the warbanner.&lt;br /&gt;
*Clan Patterns&lt;br /&gt;
** &#039;&#039;&#039;Clan or House patterns&#039;&#039;&#039; are available if you meet the requirements for a medallion. You may request either a medallion or unit pattern, but &#039;&#039;&#039;not both&#039;&#039;&#039;.&lt;br /&gt;
*Society patterns:&lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank IV&lt;br /&gt;
&lt;br /&gt;
[[File:Clan-Order-Patterns.jpg|center|400px|Available warbanner Order and Clan patterns.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Support Rails  ==&lt;br /&gt;
Warbanner support rails hold medallions and tassets on the top of the warbanner. Certain tasset placements determine how many support rails are added to the warbanner. Rail colors are added as one&#039;s rank progresses.&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members have access to &#039;&#039;&#039;white&#039;&#039;&#039; rails.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock &#039;&#039;&#039;copper&#039;&#039;&#039; rails. They may also request rails of their &#039;&#039;&#039;Order&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-Equite 3 members unlock &#039;&#039;&#039;silver&#039;&#039;&#039; rails.&lt;br /&gt;
* Equite 4 members unlock &#039;&#039;&#039;gold&#039;&#039;&#039; and &#039;&#039;&#039;black&#039;&#039;&#039; rails. &lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Rails.jpg|center|Available warbanner rails.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Additional Options  ==&lt;br /&gt;
There are a wide variety of additional options that allow for further customization of your warbanner. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner tasset&#039;&#039;&#039; is a small medal that indicates membership in certain societies. You must meet the minimum requirements to request them as stipulated below: &lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shroud Syndicate:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Antei Combat Center&#039;&#039;&#039;: Rank I&lt;br /&gt;
** &#039;&#039;&#039;Envoy Corps:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Order:&#039;&#039;&#039; JM4&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner medallion&#039;&#039;&#039; is a larger version of a tasset that holds a unit logo. The medallion option relates &#039;&#039;&#039;only&#039;&#039;&#039; to the Clan or unit you have served in. The requirements are as such:&lt;br /&gt;
** Quaestor, Proconsul, Consul, Dark Councillor for 3+ months&lt;br /&gt;
** Rollmaster, Aedile, Battleteam Leader, Praetor for 6+ months&lt;br /&gt;
** Clan title holder has &#039;&#039;&#039;NO&#039;&#039;&#039; time restriction&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner Sash&#039;&#039;&#039; is reserved for members of the Dark Council or the Dark Summit, and their staff. They are given in the warbanner color and with the trim selected for the warbanner support. The left Sash holds the position and the right Sash holds the office the position is/was held in. Only members who have served six months or more in these positions may request Sashes.&lt;br /&gt;
&lt;br /&gt;
== Custom Warbanners ==&lt;br /&gt;
Those who attain the rank of Elder or Grand Master may request custom warbanners. This can include custom shapes, colors, or patterns of their choosing. It is even possible to request more extravagant ornaments. Examples of previous requests included dangling vines, a skull ornament, and spotlights. The Herald and assigned staff will deliberate on the feasibility of specific requests and reserve the right to deny requests deemed unacceptable or too demanding.&lt;br /&gt;
&lt;br /&gt;
== Warbanner Gallery ==&lt;br /&gt;
{|cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #151515&amp;quot;| &#039;&#039;&#039;Example Warbanners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| GRD-JH Warbanner || Knight Warbanner || Equite 2-3 Warbanner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:GRDwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:DJKwbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ2wb.jpg|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4 Warbanner ||  Custom Elder/GM Warbanner || SA Society Pattern, &amp;lt;br&amp;gt; Medallion, Tassets &amp;amp; Sashes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ4wbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111; &amp;quot; | [[File:Elderwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:Sapattern.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Warbanners 3.2 visual and compatibility update was launched by Cyris and Alaisy in 2025&lt;br /&gt;
* Warbanners 3.0 were launched in 2023 by Rian Taldryan&lt;br /&gt;
* [[Warbanner|Warbanners]] were originally created by &#039;&#039;&#039;Cyris Oscura&#039;&#039;&#039;, based on a concept by [[Kaine Mandaala]].&lt;br /&gt;
* [[Warbanners]] replaced the [[Grant of Arms]].&lt;br /&gt;
* Requirements last updated 11/09/2015.&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Grant of Arms]] and [[Kaine Mandaala]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]] [[Category:DJB Help]][[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:WB-Textures.jpg&amp;diff=195768</id>
		<title>File:WB-Textures.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:WB-Textures.jpg&amp;diff=195768"/>
		<updated>2025-01-23T01:09:10Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Malfearak Asvraal uploaded a new version of File:WB-Textures.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Warbanners]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Wb-Shapes.jpg&amp;diff=195767"/>
		<updated>2025-01-23T00:58:12Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Malfearak Asvraal uploaded a new version of File:Wb-Shapes.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fairuse}}&lt;br /&gt;
[[Category:Images-Warbanners]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195766</id>
		<title>Warbanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195766"/>
		<updated>2025-01-23T00:57:51Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Warbanner Shapes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Codex TOC}}&lt;br /&gt;
{{Herald}}[[Warbanners]] are personal banners, also known as standards or flags, which can be displayed on a member’s [[dossier]]. They can choose to decorate it with a crest or emblem of their choosing, one which represents them as an individual. These warbanners are customizable and offer a wide range of options in addition to the aforementioned emblem, such as a selection of rank-specific colors, decorative stripes, and banner shapes.&lt;br /&gt;
&lt;br /&gt;
These options allow a member to create and display a personal visual brand on their member dossier. The Warbanner graphics are created and updated by the office of the [[Herald]]. A member may design their own using the Warbanner template available in the [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources] and submit it to the Herald&#039;s staff for approval. All warbanners are subject to the same prerequisites established on this page&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Example  ==&lt;br /&gt;
[[File:Warbanner_example.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
A warbanner has a wide variety of options. Fabrics, colors, shapes, stripes and support rail colors unlock as you progress through the ranks of the Brotherhood, as well as other options being available to you based on positions served and Society ranks such as the [[Grand Master&#039;s Royal Guard]], the [[Shadow Academy Society]] and [[Inquisitorius]]. &lt;br /&gt;
&lt;br /&gt;
Warbanner options unlock at the following tiers of rank:&lt;br /&gt;
* [[JM2|Journeyman 2]] - [[JM3|Journeyman 3]]&lt;br /&gt;
* [[JM4|Journeyman 4]] - [[Equite 1]]&lt;br /&gt;
* [[Equite 2]] - [[Equite 3]]&lt;br /&gt;
* [[Equite 4]]&lt;br /&gt;
* [[Elder]] - [[Grand Master]]&lt;br /&gt;
&lt;br /&gt;
When you request your warbanner, you will be asked to provide a &#039;&#039;&#039;crest&#039;&#039;&#039;. Your crest is a personal symbol that represents you. Certain copyrighted materials may be denied as crests, as well as the use of unit logos - these may be represented on your warbanner in other ways, but you do not own your unit logo (and can therefore not use it as a personal symbol). &lt;br /&gt;
&lt;br /&gt;
==  Warbanner Colors ==&lt;br /&gt;
Each rank tier unlocks new warbanner colors for use, in addition to all previously unlocked choices available for your choice of Dark Path or Light Path.&lt;br /&gt;
* JM 2-3: &#039;&#039;&#039;Red, Blue, Green, Orange, Turquoise Gray&#039;&#039;&#039;&lt;br /&gt;
* JM 4-EQ1: &#039;&#039;&#039;Yellow, Teal, Purple&#039;&#039;&#039;&lt;br /&gt;
* EQ2-3: &#039;&#039;&#039;Tan, Brown&#039;&#039;&#039;&lt;br /&gt;
* EQ4: &#039;&#039;&#039;White, Gray, Black&#039;&#039;&#039;&lt;br /&gt;
* EL - GM: &#039;&#039;&#039;Custom Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Colors.jpg|center|Available warbanner colours.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Shapes  ==&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members may use the Basic warbanner shape, &#039;&#039;&#039;Bold&#039;&#039;&#039;, &#039;&#039;&#039;Stately&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Fiery&#039;&#039;&#039;, &#039;&#039;&#039;Tribal&#039;&#039;&#039;, &#039;&#039;&#039;Rugged&#039;&#039;&#039;. &lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Batwing&#039;&#039;&#039;, &#039;&#039;&#039;Cloud&#039;&#039;&#039;, &#039;&#039;&#039;Crescent&#039;&#039;&#039;, &#039;&#039;&#039;Inner Curve&#039;&#039;&#039; and &#039;&#039;&#039;Ridged Crescent&#039;&#039;&#039; shapes as well as trims on all unlocked shapes.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Beetle Wing&#039;&#039;&#039;, &#039;&#039;&#039;Leafling&#039;&#039;&#039;, &#039;&#039;&#039;Mid-Slash&#039;&#039;&#039;, &#039;&#039;&#039;Thorn&#039;&#039;&#039; and &#039;&#039;&#039;Ziggurath&#039;&#039;&#039; options as well as their trims.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Shapes.jpg|center|1000px|Available warbanner shapes.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Stripes ==&lt;br /&gt;
* Journeyman 2-3 members have no available stripe options.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Bend&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Up&#039;&#039;&#039;, &#039;&#039;&#039;Chief&#039;&#039;&#039;, &#039;&#039;&#039;Fess&#039;&#039;&#039;, &#039;&#039;&#039;Pale&#039;&#039;&#039; and &#039;&#039;&#039;Sneak&#039;&#039;&#039; stripes. These stripes may be of &#039;&#039;&#039;light&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Bend Sinister&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Down&#039;&#039;&#039;, &#039;&#039;&#039;Cross&#039;&#039;&#039;, &#039;&#039;&#039;Exodus&#039;&#039;&#039;, &#039;&#039;&#039;Pile&#039;&#039;&#039; and &#039;&#039;&#039;Saltire&#039;&#039;&#039; options. They may request unlocked stripes in &#039;&#039;&#039;light&#039;&#039;&#039; or &#039;&#039;&#039;dark&#039;&#039;&#039; colors.&lt;br /&gt;
* Equite 4 members may request custom stripes from the Herald.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Stripes.jpg|center|Available warbanner stripes in light colors.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Textures  ==&lt;br /&gt;
Warbanners may be made in several different textures. &lt;br /&gt;
* Journeymen 2 and above unlock the &#039;&#039;&#039;Hemp Cloth&#039;&#039;&#039; texture. This is the standard texture used on most warbanners.&lt;br /&gt;
* Equite 2 and above unlock the &#039;&#039;&#039;Satin Cloth&#039;&#039;&#039; texture.&lt;br /&gt;
&lt;br /&gt;
[[File:WB-Textures.jpg|center|400px|Available warbanner textures.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Clan &amp;amp; Order Patterns ==&lt;br /&gt;
Background patterns are further available to add more depth to the warbanner.&lt;br /&gt;
*Clan Patterns&lt;br /&gt;
** &#039;&#039;&#039;Clan or House patterns&#039;&#039;&#039; are available if you meet the requirements for a medallion. You may request either a medallion or unit pattern, but &#039;&#039;&#039;not both&#039;&#039;&#039;.&lt;br /&gt;
*Society patterns:&lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank IV&lt;br /&gt;
&lt;br /&gt;
[[File:Clan-Order-Patterns.jpg|center|400px|Available warbanner Order and Clan patterns.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Support Rails  ==&lt;br /&gt;
Warbanner support rails hold medallions and tassets on the top of the warbanner. Certain tasset placements determine how many support rails are added to the warbanner. Rail colors are added as one&#039;s rank progresses.&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members have access to &#039;&#039;&#039;white&#039;&#039;&#039; rails.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock &#039;&#039;&#039;copper&#039;&#039;&#039; rails. They may also request rails of their &#039;&#039;&#039;Order&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-Equite 3 members unlock &#039;&#039;&#039;silver&#039;&#039;&#039; rails.&lt;br /&gt;
* Equite 4 members unlock &#039;&#039;&#039;gold&#039;&#039;&#039; and &#039;&#039;&#039;black&#039;&#039;&#039; rails. &lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Rails.jpg|center|Available warbanner rails.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Additional Options  ==&lt;br /&gt;
There are a wide variety of additional options that allow for further customization of your warbanner. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner tasset&#039;&#039;&#039; is a small medal that indicates membership in certain societies. You must meet the minimum requirements to request them as stipulated below: &lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shroud Syndicate:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Antei Combat Center&#039;&#039;&#039;: Rank I&lt;br /&gt;
** &#039;&#039;&#039;Envoy Corps:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Order:&#039;&#039;&#039; JM4&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner medallion&#039;&#039;&#039; is a larger version of a tasset that holds a unit logo. The medallion option relates &#039;&#039;&#039;only&#039;&#039;&#039; to the Clan or unit you have served in. The requirements are as such:&lt;br /&gt;
** Quaestor, Proconsul, Consul, Dark Councillor for 3+ months&lt;br /&gt;
** Rollmaster, Aedile, Battleteam Leader, Praetor for 6+ months&lt;br /&gt;
** Clan title holder has &#039;&#039;&#039;NO&#039;&#039;&#039; time restriction&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner Sash&#039;&#039;&#039; is reserved for members of the Dark Council or the Dark Summit, and their staff. They are given in the warbanner color and with the trim selected for the warbanner support. The left Sash holds the position and the right Sash holds the office the position is/was held in. Only members who have served six months or more in these positions may request Sashes.&lt;br /&gt;
&lt;br /&gt;
== Custom Warbanners ==&lt;br /&gt;
Those who attain the rank of Elder or Grand Master may request custom warbanners. This can include custom shapes, colors, or patterns of their choosing. It is even possible to request more extravagant ornaments. Examples of previous requests included dangling vines, a skull ornament, and spotlights. The Herald and assigned staff will deliberate on the feasibility of specific requests and reserve the right to deny requests deemed unacceptable or too demanding.&lt;br /&gt;
&lt;br /&gt;
== Warbanner Gallery ==&lt;br /&gt;
{|cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #151515&amp;quot;| &#039;&#039;&#039;Example Warbanners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| GRD-JH Warbanner || Knight Warbanner || Equite 2-3 Warbanner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:GRDwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:DJKwbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ2wb.jpg|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4 Warbanner ||  Custom Elder/GM Warbanner || SA Society Pattern, &amp;lt;br&amp;gt; Medallion, Tassets &amp;amp; Sashes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ4wbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111; &amp;quot; | [[File:Elderwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:Sapattern.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Warbanners 3.2 visual and compatibility update was launched by Cyris and Alaisy in 2025&lt;br /&gt;
* Warbanners 3.0 were launched in 2023 by Rian Taldryan&lt;br /&gt;
* [[Warbanner|Warbanners]] were originally created by &#039;&#039;&#039;Cyris Oscura&#039;&#039;&#039;, based on a concept by [[Kaine Mandaala]].&lt;br /&gt;
* [[Warbanners]] replaced the [[Grant of Arms]].&lt;br /&gt;
* Requirements last updated 11/09/2015.&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Grant of Arms]] and [[Kaine Mandaala]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]] [[Category:DJB Help]][[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Clan-Order-Patterns.jpg&amp;diff=195765</id>
		<title>File:Clan-Order-Patterns.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Clan-Order-Patterns.jpg&amp;diff=195765"/>
		<updated>2025-01-23T00:35:01Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Malfearak Asvraal uploaded a new version of File:Clan-Order-Patterns.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Warbanners]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195764</id>
		<title>Warbanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195764"/>
		<updated>2025-01-23T00:33:29Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /*   Custom Warbanners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Codex TOC}}&lt;br /&gt;
{{Herald}}[[Warbanners]] are personal banners, also known as standards or flags, which can be displayed on a member’s [[dossier]]. They can choose to decorate it with a crest or emblem of their choosing, one which represents them as an individual. These warbanners are customizable and offer a wide range of options in addition to the aforementioned emblem, such as a selection of rank-specific colors, decorative stripes, and banner shapes.&lt;br /&gt;
&lt;br /&gt;
These options allow a member to create and display a personal visual brand on their member dossier. The Warbanner graphics are created and updated by the office of the [[Herald]]. A member may design their own using the Warbanner template available in the [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources] and submit it to the Herald&#039;s staff for approval. All warbanners are subject to the same prerequisites established on this page&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Example  ==&lt;br /&gt;
[[File:Warbanner_example.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
A warbanner has a wide variety of options. Fabrics, colors, shapes, stripes and support rail colors unlock as you progress through the ranks of the Brotherhood, as well as other options being available to you based on positions served and Society ranks such as the [[Grand Master&#039;s Royal Guard]], the [[Shadow Academy Society]] and [[Inquisitorius]]. &lt;br /&gt;
&lt;br /&gt;
Warbanner options unlock at the following tiers of rank:&lt;br /&gt;
* [[JM2|Journeyman 2]] - [[JM3|Journeyman 3]]&lt;br /&gt;
* [[JM4|Journeyman 4]] - [[Equite 1]]&lt;br /&gt;
* [[Equite 2]] - [[Equite 3]]&lt;br /&gt;
* [[Equite 4]]&lt;br /&gt;
* [[Elder]] - [[Grand Master]]&lt;br /&gt;
&lt;br /&gt;
When you request your warbanner, you will be asked to provide a &#039;&#039;&#039;crest&#039;&#039;&#039;. Your crest is a personal symbol that represents you. Certain copyrighted materials may be denied as crests, as well as the use of unit logos - these may be represented on your warbanner in other ways, but you do not own your unit logo (and can therefore not use it as a personal symbol). &lt;br /&gt;
&lt;br /&gt;
==  Warbanner Colors ==&lt;br /&gt;
Each rank tier unlocks new warbanner colors for use, in addition to all previously unlocked choices available for your choice of Dark Path or Light Path.&lt;br /&gt;
* JM 2-3: &#039;&#039;&#039;Red, Blue, Green, Orange, Turquoise Gray&#039;&#039;&#039;&lt;br /&gt;
* JM 4-EQ1: &#039;&#039;&#039;Yellow, Teal, Purple&#039;&#039;&#039;&lt;br /&gt;
* EQ2-3: &#039;&#039;&#039;Tan, Brown&#039;&#039;&#039;&lt;br /&gt;
* EQ4: &#039;&#039;&#039;White, Gray, Black&#039;&#039;&#039;&lt;br /&gt;
* EL - GM: &#039;&#039;&#039;Custom Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Colors.jpg|center|Available warbanner colours.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Shapes  ==&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members may use the Basic warbanner shape, &#039;&#039;&#039;Bold&#039;&#039;&#039;, &#039;&#039;&#039;Stately&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Fiery&#039;&#039;&#039;, &#039;&#039;&#039;Tribal&#039;&#039;&#039;, &#039;&#039;&#039;Rugged&#039;&#039;&#039;. &lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Batwing&#039;&#039;&#039;, &#039;&#039;&#039;Cloud&#039;&#039;&#039;, &#039;&#039;&#039;Crescent&#039;&#039;&#039;, &#039;&#039;&#039;Inner Curve&#039;&#039;&#039; and &#039;&#039;&#039;Ridged Crescent&#039;&#039;&#039; shapes as well as trims on all unlocked shapes.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Beetle Wing&#039;&#039;&#039;, &#039;&#039;&#039;Leafling&#039;&#039;&#039;, &#039;&#039;&#039;Mid-Slash&#039;&#039;&#039;, &#039;&#039;&#039;Thorn&#039;&#039;&#039; and &#039;&#039;&#039;Ziggurath&#039;&#039;&#039; options as well as their trims.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Shapes.jpg|center|500px|Available warbanner shapes.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Stripes ==&lt;br /&gt;
* Journeyman 2-3 members have no available stripe options.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Bend&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Up&#039;&#039;&#039;, &#039;&#039;&#039;Chief&#039;&#039;&#039;, &#039;&#039;&#039;Fess&#039;&#039;&#039;, &#039;&#039;&#039;Pale&#039;&#039;&#039; and &#039;&#039;&#039;Sneak&#039;&#039;&#039; stripes. These stripes may be of &#039;&#039;&#039;light&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Bend Sinister&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Down&#039;&#039;&#039;, &#039;&#039;&#039;Cross&#039;&#039;&#039;, &#039;&#039;&#039;Exodus&#039;&#039;&#039;, &#039;&#039;&#039;Pile&#039;&#039;&#039; and &#039;&#039;&#039;Saltire&#039;&#039;&#039; options. They may request unlocked stripes in &#039;&#039;&#039;light&#039;&#039;&#039; or &#039;&#039;&#039;dark&#039;&#039;&#039; colors.&lt;br /&gt;
* Equite 4 members may request custom stripes from the Herald.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Stripes.jpg|center|Available warbanner stripes in light colors.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Textures  ==&lt;br /&gt;
Warbanners may be made in several different textures. &lt;br /&gt;
* Journeymen 2 and above unlock the &#039;&#039;&#039;Hemp Cloth&#039;&#039;&#039; texture. This is the standard texture used on most warbanners.&lt;br /&gt;
* Equite 2 and above unlock the &#039;&#039;&#039;Satin Cloth&#039;&#039;&#039; texture.&lt;br /&gt;
&lt;br /&gt;
[[File:WB-Textures.jpg|center|400px|Available warbanner textures.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Clan &amp;amp; Order Patterns ==&lt;br /&gt;
Background patterns are further available to add more depth to the warbanner.&lt;br /&gt;
*Clan Patterns&lt;br /&gt;
** &#039;&#039;&#039;Clan or House patterns&#039;&#039;&#039; are available if you meet the requirements for a medallion. You may request either a medallion or unit pattern, but &#039;&#039;&#039;not both&#039;&#039;&#039;.&lt;br /&gt;
*Society patterns:&lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank IV&lt;br /&gt;
&lt;br /&gt;
[[File:Clan-Order-Patterns.jpg|center|400px|Available warbanner Order and Clan patterns.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Support Rails  ==&lt;br /&gt;
Warbanner support rails hold medallions and tassets on the top of the warbanner. Certain tasset placements determine how many support rails are added to the warbanner. Rail colors are added as one&#039;s rank progresses.&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members have access to &#039;&#039;&#039;white&#039;&#039;&#039; rails.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock &#039;&#039;&#039;copper&#039;&#039;&#039; rails. They may also request rails of their &#039;&#039;&#039;Order&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-Equite 3 members unlock &#039;&#039;&#039;silver&#039;&#039;&#039; rails.&lt;br /&gt;
* Equite 4 members unlock &#039;&#039;&#039;gold&#039;&#039;&#039; and &#039;&#039;&#039;black&#039;&#039;&#039; rails. &lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Rails.jpg|center|Available warbanner rails.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Additional Options  ==&lt;br /&gt;
There are a wide variety of additional options that allow for further customization of your warbanner. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner tasset&#039;&#039;&#039; is a small medal that indicates membership in certain societies. You must meet the minimum requirements to request them as stipulated below: &lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shroud Syndicate:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Antei Combat Center&#039;&#039;&#039;: Rank I&lt;br /&gt;
** &#039;&#039;&#039;Envoy Corps:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Order:&#039;&#039;&#039; JM4&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner medallion&#039;&#039;&#039; is a larger version of a tasset that holds a unit logo. The medallion option relates &#039;&#039;&#039;only&#039;&#039;&#039; to the Clan or unit you have served in. The requirements are as such:&lt;br /&gt;
** Quaestor, Proconsul, Consul, Dark Councillor for 3+ months&lt;br /&gt;
** Rollmaster, Aedile, Battleteam Leader, Praetor for 6+ months&lt;br /&gt;
** Clan title holder has &#039;&#039;&#039;NO&#039;&#039;&#039; time restriction&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner Sash&#039;&#039;&#039; is reserved for members of the Dark Council or the Dark Summit, and their staff. They are given in the warbanner color and with the trim selected for the warbanner support. The left Sash holds the position and the right Sash holds the office the position is/was held in. Only members who have served six months or more in these positions may request Sashes.&lt;br /&gt;
&lt;br /&gt;
== Custom Warbanners ==&lt;br /&gt;
Those who attain the rank of Elder or Grand Master may request custom warbanners. This can include custom shapes, colors, or patterns of their choosing. It is even possible to request more extravagant ornaments. Examples of previous requests included dangling vines, a skull ornament, and spotlights. The Herald and assigned staff will deliberate on the feasibility of specific requests and reserve the right to deny requests deemed unacceptable or too demanding.&lt;br /&gt;
&lt;br /&gt;
== Warbanner Gallery ==&lt;br /&gt;
{|cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #151515&amp;quot;| &#039;&#039;&#039;Example Warbanners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| GRD-JH Warbanner || Knight Warbanner || Equite 2-3 Warbanner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:GRDwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:DJKwbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ2wb.jpg|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4 Warbanner ||  Custom Elder/GM Warbanner || SA Society Pattern, &amp;lt;br&amp;gt; Medallion, Tassets &amp;amp; Sashes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ4wbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111; &amp;quot; | [[File:Elderwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:Sapattern.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Warbanners 3.2 visual and compatibility update was launched by Cyris and Alaisy in 2025&lt;br /&gt;
* Warbanners 3.0 were launched in 2023 by Rian Taldryan&lt;br /&gt;
* [[Warbanner|Warbanners]] were originally created by &#039;&#039;&#039;Cyris Oscura&#039;&#039;&#039;, based on a concept by [[Kaine Mandaala]].&lt;br /&gt;
* [[Warbanners]] replaced the [[Grant of Arms]].&lt;br /&gt;
* Requirements last updated 11/09/2015.&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Grant of Arms]] and [[Kaine Mandaala]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]] [[Category:DJB Help]][[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195763</id>
		<title>Warbanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195763"/>
		<updated>2025-01-23T00:33:05Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Codex TOC}}&lt;br /&gt;
{{Herald}}[[Warbanners]] are personal banners, also known as standards or flags, which can be displayed on a member’s [[dossier]]. They can choose to decorate it with a crest or emblem of their choosing, one which represents them as an individual. These warbanners are customizable and offer a wide range of options in addition to the aforementioned emblem, such as a selection of rank-specific colors, decorative stripes, and banner shapes.&lt;br /&gt;
&lt;br /&gt;
These options allow a member to create and display a personal visual brand on their member dossier. The Warbanner graphics are created and updated by the office of the [[Herald]]. A member may design their own using the Warbanner template available in the [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources] and submit it to the Herald&#039;s staff for approval. All warbanners are subject to the same prerequisites established on this page&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Example  ==&lt;br /&gt;
[[File:Warbanner_example.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
A warbanner has a wide variety of options. Fabrics, colors, shapes, stripes and support rail colors unlock as you progress through the ranks of the Brotherhood, as well as other options being available to you based on positions served and Society ranks such as the [[Grand Master&#039;s Royal Guard]], the [[Shadow Academy Society]] and [[Inquisitorius]]. &lt;br /&gt;
&lt;br /&gt;
Warbanner options unlock at the following tiers of rank:&lt;br /&gt;
* [[JM2|Journeyman 2]] - [[JM3|Journeyman 3]]&lt;br /&gt;
* [[JM4|Journeyman 4]] - [[Equite 1]]&lt;br /&gt;
* [[Equite 2]] - [[Equite 3]]&lt;br /&gt;
* [[Equite 4]]&lt;br /&gt;
* [[Elder]] - [[Grand Master]]&lt;br /&gt;
&lt;br /&gt;
When you request your warbanner, you will be asked to provide a &#039;&#039;&#039;crest&#039;&#039;&#039;. Your crest is a personal symbol that represents you. Certain copyrighted materials may be denied as crests, as well as the use of unit logos - these may be represented on your warbanner in other ways, but you do not own your unit logo (and can therefore not use it as a personal symbol). &lt;br /&gt;
&lt;br /&gt;
==  Warbanner Colors ==&lt;br /&gt;
Each rank tier unlocks new warbanner colors for use, in addition to all previously unlocked choices available for your choice of Dark Path or Light Path.&lt;br /&gt;
* JM 2-3: &#039;&#039;&#039;Red, Blue, Green, Orange, Turquoise Gray&#039;&#039;&#039;&lt;br /&gt;
* JM 4-EQ1: &#039;&#039;&#039;Yellow, Teal, Purple&#039;&#039;&#039;&lt;br /&gt;
* EQ2-3: &#039;&#039;&#039;Tan, Brown&#039;&#039;&#039;&lt;br /&gt;
* EQ4: &#039;&#039;&#039;White, Gray, Black&#039;&#039;&#039;&lt;br /&gt;
* EL - GM: &#039;&#039;&#039;Custom Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Colors.jpg|center|Available warbanner colours.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Shapes  ==&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members may use the Basic warbanner shape, &#039;&#039;&#039;Bold&#039;&#039;&#039;, &#039;&#039;&#039;Stately&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Fiery&#039;&#039;&#039;, &#039;&#039;&#039;Tribal&#039;&#039;&#039;, &#039;&#039;&#039;Rugged&#039;&#039;&#039;. &lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Batwing&#039;&#039;&#039;, &#039;&#039;&#039;Cloud&#039;&#039;&#039;, &#039;&#039;&#039;Crescent&#039;&#039;&#039;, &#039;&#039;&#039;Inner Curve&#039;&#039;&#039; and &#039;&#039;&#039;Ridged Crescent&#039;&#039;&#039; shapes as well as trims on all unlocked shapes.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Beetle Wing&#039;&#039;&#039;, &#039;&#039;&#039;Leafling&#039;&#039;&#039;, &#039;&#039;&#039;Mid-Slash&#039;&#039;&#039;, &#039;&#039;&#039;Thorn&#039;&#039;&#039; and &#039;&#039;&#039;Ziggurath&#039;&#039;&#039; options as well as their trims.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Shapes.jpg|center|500px|Available warbanner shapes.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Stripes ==&lt;br /&gt;
* Journeyman 2-3 members have no available stripe options.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Bend&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Up&#039;&#039;&#039;, &#039;&#039;&#039;Chief&#039;&#039;&#039;, &#039;&#039;&#039;Fess&#039;&#039;&#039;, &#039;&#039;&#039;Pale&#039;&#039;&#039; and &#039;&#039;&#039;Sneak&#039;&#039;&#039; stripes. These stripes may be of &#039;&#039;&#039;light&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Bend Sinister&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Down&#039;&#039;&#039;, &#039;&#039;&#039;Cross&#039;&#039;&#039;, &#039;&#039;&#039;Exodus&#039;&#039;&#039;, &#039;&#039;&#039;Pile&#039;&#039;&#039; and &#039;&#039;&#039;Saltire&#039;&#039;&#039; options. They may request unlocked stripes in &#039;&#039;&#039;light&#039;&#039;&#039; or &#039;&#039;&#039;dark&#039;&#039;&#039; colors.&lt;br /&gt;
* Equite 4 members may request custom stripes from the Herald.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Stripes.jpg|center|Available warbanner stripes in light colors.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Textures  ==&lt;br /&gt;
Warbanners may be made in several different textures. &lt;br /&gt;
* Journeymen 2 and above unlock the &#039;&#039;&#039;Hemp Cloth&#039;&#039;&#039; texture. This is the standard texture used on most warbanners.&lt;br /&gt;
* Equite 2 and above unlock the &#039;&#039;&#039;Satin Cloth&#039;&#039;&#039; texture.&lt;br /&gt;
&lt;br /&gt;
[[File:WB-Textures.jpg|center|400px|Available warbanner textures.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Clan &amp;amp; Order Patterns ==&lt;br /&gt;
Background patterns are further available to add more depth to the warbanner.&lt;br /&gt;
*Clan Patterns&lt;br /&gt;
** &#039;&#039;&#039;Clan or House patterns&#039;&#039;&#039; are available if you meet the requirements for a medallion. You may request either a medallion or unit pattern, but &#039;&#039;&#039;not both&#039;&#039;&#039;.&lt;br /&gt;
*Society patterns:&lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank IV&lt;br /&gt;
&lt;br /&gt;
[[File:Clan-Order-Patterns.jpg|center|400px|Available warbanner Order and Clan patterns.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Support Rails  ==&lt;br /&gt;
Warbanner support rails hold medallions and tassets on the top of the warbanner. Certain tasset placements determine how many support rails are added to the warbanner. Rail colors are added as one&#039;s rank progresses.&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members have access to &#039;&#039;&#039;white&#039;&#039;&#039; rails.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock &#039;&#039;&#039;copper&#039;&#039;&#039; rails. They may also request rails of their &#039;&#039;&#039;Order&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-Equite 3 members unlock &#039;&#039;&#039;silver&#039;&#039;&#039; rails.&lt;br /&gt;
* Equite 4 members unlock &#039;&#039;&#039;gold&#039;&#039;&#039; and &#039;&#039;&#039;black&#039;&#039;&#039; rails. &lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Rails.jpg|center|Available warbanner rails.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Additional Options  ==&lt;br /&gt;
There are a wide variety of additional options that allow for further customization of your warbanner. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner tasset&#039;&#039;&#039; is a small medal that indicates membership in certain societies. You must meet the minimum requirements to request them as stipulated below: &lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shroud Syndicate:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Antei Combat Center&#039;&#039;&#039;: Rank I&lt;br /&gt;
** &#039;&#039;&#039;Envoy Corps:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Order:&#039;&#039;&#039; JM4&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner medallion&#039;&#039;&#039; is a larger version of a tasset that holds a unit logo. The medallion option relates &#039;&#039;&#039;only&#039;&#039;&#039; to the Clan or unit you have served in. The requirements are as such:&lt;br /&gt;
** Quaestor, Proconsul, Consul, Dark Councillor for 3+ months&lt;br /&gt;
** Rollmaster, Aedile, Battleteam Leader, Praetor for 6+ months&lt;br /&gt;
** Clan title holder has &#039;&#039;&#039;NO&#039;&#039;&#039; time restriction&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner Sash&#039;&#039;&#039; is reserved for members of the Dark Council or the Dark Summit, and their staff. They are given in the warbanner color and with the trim selected for the warbanner support. The left Sash holds the position and the right Sash holds the office the position is/was held in. Only members who have served six months or more in these positions may request Sashes.&lt;br /&gt;
&lt;br /&gt;
==   Custom Warbanners ==&lt;br /&gt;
Those who attain the rank of Elder or Grand Master may request custom warbanners. This can include custom shapes, colors, or patterns of their choosing. It is even possible to request more extravagant ornaments. Examples of previous requests included dangling vines, a skull ornament, and spotlights. The Herald and assigned staff will deliberate on the feasibility of specific requests and reserve the right to deny requests deemed unacceptable or too demanding.&lt;br /&gt;
&lt;br /&gt;
== Warbanner Gallery ==&lt;br /&gt;
{|cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #151515&amp;quot;| &#039;&#039;&#039;Example Warbanners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| GRD-JH Warbanner || Knight Warbanner || Equite 2-3 Warbanner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:GRDwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:DJKwbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ2wb.jpg|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4 Warbanner ||  Custom Elder/GM Warbanner || SA Society Pattern, &amp;lt;br&amp;gt; Medallion, Tassets &amp;amp; Sashes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ4wbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111; &amp;quot; | [[File:Elderwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:Sapattern.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Warbanners 3.2 visual and compatibility update was launched by Cyris and Alaisy in 2025&lt;br /&gt;
* Warbanners 3.0 were launched in 2023 by Rian Taldryan&lt;br /&gt;
* [[Warbanner|Warbanners]] were originally created by &#039;&#039;&#039;Cyris Oscura&#039;&#039;&#039;, based on a concept by [[Kaine Mandaala]].&lt;br /&gt;
* [[Warbanners]] replaced the [[Grant of Arms]].&lt;br /&gt;
* Requirements last updated 11/09/2015.&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Grant of Arms]] and [[Kaine Mandaala]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]] [[Category:DJB Help]][[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195762</id>
		<title>Warbanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195762"/>
		<updated>2025-01-23T00:30:32Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Additional Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Codex TOC}}&lt;br /&gt;
{{Herald}}[[Warbanners]] are personal banners, also known as standards or flags, which can be displayed on a member’s [[dossier]]. They can choose to decorate it with a crest or emblem of their choosing, one which represents them as an individual. These warbanners are customizable and offer a wide range of options in addition to the aforementioned emblem, such as a selection of rank-specific colors, decorative stripes, and banner shapes.&lt;br /&gt;
&lt;br /&gt;
These options allow a member to create and display a personal visual brand on their member dossier. The Warbanner graphics are created and updated by the office of the [[Herald]]. A member may design their own using the Warbanner template available in the [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources] and submit it to the Herald&#039;s staff for approval. All warbanners are subject to the same prerequisites established on this page&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Example  ==&lt;br /&gt;
[[File:Warbanner_example.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
A warbanner has a wide variety of options. Fabrics, colors, shapes, stripes and support rail colors unlock as you progress through the ranks of the Brotherhood, as well as other options being available to you based on positions served and Society ranks such as the [[Grand Master&#039;s Royal Guard]], the [[Shadow Academy Society]] and [[Inquisitorius]]. &lt;br /&gt;
&lt;br /&gt;
Warbanner options unlock at the following tiers of rank:&lt;br /&gt;
* [[JM2|Journeyman 2]] - [[JM3|Journeyman 3]]&lt;br /&gt;
* [[JM4|Journeyman 4]] - [[Equite 1]]&lt;br /&gt;
* [[Equite 2]] - [[Equite 3]]&lt;br /&gt;
* [[Equite 4]]&lt;br /&gt;
* [[Elder]] - [[Grand Master]]&lt;br /&gt;
&lt;br /&gt;
When you request your warbanner, you will be asked to provide a &#039;&#039;&#039;crest&#039;&#039;&#039;. Your crest is a personal symbol that represents you. Certain copyrighted materials may be denied as crests, as well as the use of unit logos - these may be represented on your warbanner in other ways, but you do not own your unit logo (and can therefore not use it as a personal symbol). &lt;br /&gt;
&lt;br /&gt;
==  Warbanner Colors ==&lt;br /&gt;
Each rank tier unlocks new warbanner colors for use, in addition to all previously unlocked choices available for your choice of Dark Path or Light Path.&lt;br /&gt;
* JM 2-3: &#039;&#039;&#039;Red, Blue, Green, Orange, Turquoise Gray&#039;&#039;&#039;&lt;br /&gt;
* JM 4-EQ1: &#039;&#039;&#039;Yellow, Teal, Purple&#039;&#039;&#039;&lt;br /&gt;
* EQ2-3: &#039;&#039;&#039;Tan, Brown&#039;&#039;&#039;&lt;br /&gt;
* EQ4: &#039;&#039;&#039;White, Gray, Black&#039;&#039;&#039;&lt;br /&gt;
* EL - GM: &#039;&#039;&#039;Custom Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Colors.jpg|center|Available warbanner colours.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Shapes  ==&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members may use the Basic warbanner shape, &#039;&#039;&#039;Bold&#039;&#039;&#039;, &#039;&#039;&#039;Stately&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Fiery&#039;&#039;&#039;, &#039;&#039;&#039;Tribal&#039;&#039;&#039;, &#039;&#039;&#039;Rugged&#039;&#039;&#039;. &lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Batwing&#039;&#039;&#039;, &#039;&#039;&#039;Cloud&#039;&#039;&#039;, &#039;&#039;&#039;Crescent&#039;&#039;&#039;, &#039;&#039;&#039;Inner Curve&#039;&#039;&#039; and &#039;&#039;&#039;Ridged Crescent&#039;&#039;&#039; shapes as well as trims on all unlocked shapes.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Beetle Wing&#039;&#039;&#039;, &#039;&#039;&#039;Leafling&#039;&#039;&#039;, &#039;&#039;&#039;Mid-Slash&#039;&#039;&#039;, &#039;&#039;&#039;Thorn&#039;&#039;&#039; and &#039;&#039;&#039;Ziggurath&#039;&#039;&#039; options as well as their trims.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Shapes.jpg|center|500px|Available warbanner shapes.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Stripes ==&lt;br /&gt;
* Journeyman 2-3 members have no available stripe options.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Bend&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Up&#039;&#039;&#039;, &#039;&#039;&#039;Chief&#039;&#039;&#039;, &#039;&#039;&#039;Fess&#039;&#039;&#039;, &#039;&#039;&#039;Pale&#039;&#039;&#039; and &#039;&#039;&#039;Sneak&#039;&#039;&#039; stripes. These stripes may be of &#039;&#039;&#039;light&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Bend Sinister&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Down&#039;&#039;&#039;, &#039;&#039;&#039;Cross&#039;&#039;&#039;, &#039;&#039;&#039;Exodus&#039;&#039;&#039;, &#039;&#039;&#039;Pile&#039;&#039;&#039; and &#039;&#039;&#039;Saltire&#039;&#039;&#039; options. They may request unlocked stripes in &#039;&#039;&#039;light&#039;&#039;&#039; or &#039;&#039;&#039;dark&#039;&#039;&#039; colors.&lt;br /&gt;
* Equite 4 members may request custom stripes from the Herald.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Stripes.jpg|center|Available warbanner stripes in light colors.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Textures  ==&lt;br /&gt;
Warbanners may be made in several different textures. &lt;br /&gt;
* Journeymen 2 and above unlock the &#039;&#039;&#039;Hemp Cloth&#039;&#039;&#039; texture. This is the standard texture used on most warbanners.&lt;br /&gt;
* Equite 2 and above unlock the &#039;&#039;&#039;Satin Cloth&#039;&#039;&#039; texture.&lt;br /&gt;
&lt;br /&gt;
[[File:WB-Textures.jpg|center|400px|Available warbanner textures.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Clan &amp;amp; Order Patterns ==&lt;br /&gt;
Background patterns are further available to add more depth to the warbanner.&lt;br /&gt;
*Clan Patterns&lt;br /&gt;
** &#039;&#039;&#039;Clan or House patterns&#039;&#039;&#039; are available if you meet the requirements for a medallion. You may request either a medallion or unit pattern, but &#039;&#039;&#039;not both&#039;&#039;&#039;.&lt;br /&gt;
*Society patterns:&lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank IV&lt;br /&gt;
&lt;br /&gt;
[[File:Clan-Order-Patterns.jpg|center|400px|Available warbanner Order and Clan patterns.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Support Rails  ==&lt;br /&gt;
Warbanner support rails hold medallions and tassets on the top of the warbanner. Certain tasset placements determine how many support rails are added to the warbanner. Rail colors are added as one&#039;s rank progresses.&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members have access to &#039;&#039;&#039;white&#039;&#039;&#039; rails.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock &#039;&#039;&#039;copper&#039;&#039;&#039; rails. They may also request rails of their &#039;&#039;&#039;Order&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-Equite 3 members unlock &#039;&#039;&#039;silver&#039;&#039;&#039; rails.&lt;br /&gt;
* Equite 4 members unlock &#039;&#039;&#039;gold&#039;&#039;&#039; and &#039;&#039;&#039;black&#039;&#039;&#039; rails. &lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Rails.jpg|center|Available warbanner rails.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Additional Options  ==&lt;br /&gt;
There are a wide variety of additional options that allow for further customization of your warbanner. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner tasset&#039;&#039;&#039; is a small medal that indicates membership in certain societies. You must meet the minimum requirements to request them as stipulated below: &lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shroud Syndicate:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Antei Combat Center&#039;&#039;&#039;: Rank I&lt;br /&gt;
** &#039;&#039;&#039;Envoy Corps:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Order:&#039;&#039;&#039; JM4&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner medallion&#039;&#039;&#039; is a larger version of a tasset that holds a unit logo. The medallion option relates &#039;&#039;&#039;only&#039;&#039;&#039; to the Clan or unit you have served in. The requirements are as such:&lt;br /&gt;
** Quaestor, Proconsul, Consul, Dark Councillor for 3+ months&lt;br /&gt;
** Rollmaster, Aedile, Battleteam Leader, Praetor for 6+ months&lt;br /&gt;
** Clan title holder has &#039;&#039;&#039;NO&#039;&#039;&#039; time restriction&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A warbanner Sash&#039;&#039;&#039; is reserved for members of the Dark Council or the Dark Summit, and their staff. They are given in the warbanner color and with the trim selected for the warbanner support. The left Sash holds the position and the right Sash holds the office the position is/was held in. Only members who have served six months or more in these positions may request Sashes.&lt;br /&gt;
&lt;br /&gt;
== Warbanner Gallery ==&lt;br /&gt;
{|cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #151515&amp;quot;| &#039;&#039;&#039;Example Warbanners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| GRD-JH Warbanner || Knight Warbanner || Equite 2-3 Warbanner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:GRDwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:DJKwbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ2wb.jpg|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4 Warbanner ||  Custom Elder/GM Warbanner || SA Society Pattern, &amp;lt;br&amp;gt; Medallion, Tassets &amp;amp; Sashes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ4wbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111; &amp;quot; | [[File:Elderwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:Sapattern.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Warbanners 3.2 visual and compatibility update was launched by Cyris and Alaisy in 2025&lt;br /&gt;
* Warbanners 3.0 were launched in 2023 by Rian Taldryan&lt;br /&gt;
* [[Warbanner|Warbanners]] were originally created by &#039;&#039;&#039;Cyris Oscura&#039;&#039;&#039;, based on a concept by [[Kaine Mandaala]].&lt;br /&gt;
* [[Warbanners]] replaced the [[Grant of Arms]].&lt;br /&gt;
* Requirements last updated 11/09/2015.&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Grant of Arms]] and [[Kaine Mandaala]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]] [[Category:DJB Help]][[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195761</id>
		<title>Warbanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195761"/>
		<updated>2025-01-23T00:20:06Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Codex TOC}}&lt;br /&gt;
{{Herald}}[[Warbanners]] are personal banners, also known as standards or flags, which can be displayed on a member’s [[dossier]]. They can choose to decorate it with a crest or emblem of their choosing, one which represents them as an individual. These warbanners are customizable and offer a wide range of options in addition to the aforementioned emblem, such as a selection of rank-specific colors, decorative stripes, and banner shapes.&lt;br /&gt;
&lt;br /&gt;
These options allow a member to create and display a personal visual brand on their member dossier. The Warbanner graphics are created and updated by the office of the [[Herald]]. A member may design their own using the Warbanner template available in the [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources] and submit it to the Herald&#039;s staff for approval. All warbanners are subject to the same prerequisites established on this page&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Example  ==&lt;br /&gt;
[[File:Warbanner_example.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
A warbanner has a wide variety of options. Fabrics, colors, shapes, stripes and support rail colors unlock as you progress through the ranks of the Brotherhood, as well as other options being available to you based on positions served and Society ranks such as the [[Grand Master&#039;s Royal Guard]], the [[Shadow Academy Society]] and [[Inquisitorius]]. &lt;br /&gt;
&lt;br /&gt;
Warbanner options unlock at the following tiers of rank:&lt;br /&gt;
* [[JM2|Journeyman 2]] - [[JM3|Journeyman 3]]&lt;br /&gt;
* [[JM4|Journeyman 4]] - [[Equite 1]]&lt;br /&gt;
* [[Equite 2]] - [[Equite 3]]&lt;br /&gt;
* [[Equite 4]]&lt;br /&gt;
* [[Elder]] - [[Grand Master]]&lt;br /&gt;
&lt;br /&gt;
When you request your warbanner, you will be asked to provide a &#039;&#039;&#039;crest&#039;&#039;&#039;. Your crest is a personal symbol that represents you. Certain copyrighted materials may be denied as crests, as well as the use of unit logos - these may be represented on your warbanner in other ways, but you do not own your unit logo (and can therefore not use it as a personal symbol). &lt;br /&gt;
&lt;br /&gt;
==  Warbanner Colors ==&lt;br /&gt;
Each rank tier unlocks new warbanner colors for use, in addition to all previously unlocked choices available for your choice of Dark Path or Light Path.&lt;br /&gt;
* JM 2-3: &#039;&#039;&#039;Red, Blue, Green, Orange, Turquoise Gray&#039;&#039;&#039;&lt;br /&gt;
* JM 4-EQ1: &#039;&#039;&#039;Yellow, Teal, Purple&#039;&#039;&#039;&lt;br /&gt;
* EQ2-3: &#039;&#039;&#039;Tan, Brown&#039;&#039;&#039;&lt;br /&gt;
* EQ4: &#039;&#039;&#039;White, Gray, Black&#039;&#039;&#039;&lt;br /&gt;
* EL - GM: &#039;&#039;&#039;Custom Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Colors.jpg|center|Available warbanner colours.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Shapes  ==&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members may use the Basic warbanner shape, &#039;&#039;&#039;Bold&#039;&#039;&#039;, &#039;&#039;&#039;Stately&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Fiery&#039;&#039;&#039;, &#039;&#039;&#039;Tribal&#039;&#039;&#039;, &#039;&#039;&#039;Rugged&#039;&#039;&#039;. &lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Batwing&#039;&#039;&#039;, &#039;&#039;&#039;Cloud&#039;&#039;&#039;, &#039;&#039;&#039;Crescent&#039;&#039;&#039;, &#039;&#039;&#039;Inner Curve&#039;&#039;&#039; and &#039;&#039;&#039;Ridged Crescent&#039;&#039;&#039; shapes as well as trims on all unlocked shapes.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Beetle Wing&#039;&#039;&#039;, &#039;&#039;&#039;Leafling&#039;&#039;&#039;, &#039;&#039;&#039;Mid-Slash&#039;&#039;&#039;, &#039;&#039;&#039;Thorn&#039;&#039;&#039; and &#039;&#039;&#039;Ziggurath&#039;&#039;&#039; options as well as their trims.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Shapes.jpg|center|500px|Available warbanner shapes.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Stripes ==&lt;br /&gt;
* Journeyman 2-3 members have no available stripe options.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Bend&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Up&#039;&#039;&#039;, &#039;&#039;&#039;Chief&#039;&#039;&#039;, &#039;&#039;&#039;Fess&#039;&#039;&#039;, &#039;&#039;&#039;Pale&#039;&#039;&#039; and &#039;&#039;&#039;Sneak&#039;&#039;&#039; stripes. These stripes may be of &#039;&#039;&#039;light&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Bend Sinister&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Down&#039;&#039;&#039;, &#039;&#039;&#039;Cross&#039;&#039;&#039;, &#039;&#039;&#039;Exodus&#039;&#039;&#039;, &#039;&#039;&#039;Pile&#039;&#039;&#039; and &#039;&#039;&#039;Saltire&#039;&#039;&#039; options. They may request unlocked stripes in &#039;&#039;&#039;light&#039;&#039;&#039; or &#039;&#039;&#039;dark&#039;&#039;&#039; colors.&lt;br /&gt;
* Equite 4 members may request custom stripes from the Herald.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Stripes.jpg|center|Available warbanner stripes in light colors.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Textures  ==&lt;br /&gt;
Warbanners may be made in several different textures. &lt;br /&gt;
* Journeymen 2 and above unlock the &#039;&#039;&#039;Hemp Cloth&#039;&#039;&#039; texture. This is the standard texture used on most warbanners.&lt;br /&gt;
* Equite 2 and above unlock the &#039;&#039;&#039;Satin Cloth&#039;&#039;&#039; texture.&lt;br /&gt;
&lt;br /&gt;
[[File:WB-Textures.jpg|center|400px|Available warbanner textures.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Clan &amp;amp; Order Patterns ==&lt;br /&gt;
Background patterns are further available to add more depth to the warbanner.&lt;br /&gt;
*Clan Patterns&lt;br /&gt;
** &#039;&#039;&#039;Clan or House patterns&#039;&#039;&#039; are available if you meet the requirements for a medallion. You may request either a medallion or unit pattern, but &#039;&#039;&#039;not both&#039;&#039;&#039;.&lt;br /&gt;
*Society patterns:&lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank IV&lt;br /&gt;
&lt;br /&gt;
[[File:Clan-Order-Patterns.jpg|center|400px|Available warbanner Order and Clan patterns.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Support Rails  ==&lt;br /&gt;
Warbanner support rails hold medallions and tassets on the top of the warbanner. Certain tasset placements determine how many support rails are added to the warbanner. Rail colors are added as one&#039;s rank progresses.&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members have access to &#039;&#039;&#039;white&#039;&#039;&#039; rails.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock &#039;&#039;&#039;copper&#039;&#039;&#039; rails. They may also request rails of their &#039;&#039;&#039;Order&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-Equite 3 members unlock &#039;&#039;&#039;silver&#039;&#039;&#039; rails.&lt;br /&gt;
* Equite 4 members unlock &#039;&#039;&#039;gold&#039;&#039;&#039; and &#039;&#039;&#039;black&#039;&#039;&#039; rails. &lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Rails.jpg|center|Available warbanner rails.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Additional Options  ==&lt;br /&gt;
There are a wide variety of additional options that allow for further customization of your warbanner. &lt;br /&gt;
&lt;br /&gt;
* A warbanner tasset is a small medal that indicates membership in certain societies. You must meet the minimum requirements to request them as stipulated below: &lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shroud Syndicate:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Order:&#039;&#039;&#039; JM4&lt;br /&gt;
&lt;br /&gt;
* A warbanner medallion is a larger version of a tasset that holds a Clan logo. The medallion option relates only to the Clan you have served in, not every Clan. The requirements are as such:&lt;br /&gt;
** Quaestor, Proconsul, Consul, Dark Councillor for 3+ months&lt;br /&gt;
** Rollmaster, Aedile, Battleteam Leader, Praetor for 6+ months&lt;br /&gt;
** Clan title holder has &#039;&#039;&#039;NO&#039;&#039;&#039; time restriction&lt;br /&gt;
&lt;br /&gt;
* A warbanner Sash is reserved for members of the Dark Council or the Dark Summit, and their staff. They are given in the warbanner color and with the trim selected for the warbanner support. The left Sash holds the position and the right Sash holds the office the position is/was held in. Only members who have served six months or more in these positions may request Sashes.&lt;br /&gt;
&lt;br /&gt;
== Warbanner Gallery ==&lt;br /&gt;
{|cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #151515&amp;quot;| &#039;&#039;&#039;Example Warbanners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| GRD-JH Warbanner || Knight Warbanner || Equite 2-3 Warbanner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:GRDwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:DJKwbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ2wb.jpg|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4 Warbanner ||  Custom Elder/GM Warbanner || SA Society Pattern, &amp;lt;br&amp;gt; Medallion, Tassets &amp;amp; Sashes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ4wbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111; &amp;quot; | [[File:Elderwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:Sapattern.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* Warbanners 3.2 visual and compatibility update was launched by Cyris and Alaisy in 2025&lt;br /&gt;
* Warbanners 3.0 were launched in 2023 by Rian Taldryan&lt;br /&gt;
* [[Warbanner|Warbanners]] were originally created by &#039;&#039;&#039;Cyris Oscura&#039;&#039;&#039;, based on a concept by [[Kaine Mandaala]].&lt;br /&gt;
* [[Warbanners]] replaced the [[Grant of Arms]].&lt;br /&gt;
* Requirements last updated 11/09/2015.&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Grant of Arms]] and [[Kaine Mandaala]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]] [[Category:DJB Help]][[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195760</id>
		<title>Warbanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195760"/>
		<updated>2025-01-23T00:17:34Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Codex TOC}}&lt;br /&gt;
{{Herald}}[[Warbanners]] are personal banners, also known as standards or flags, which can be displayed on a member’s [[dossier]]. They can choose to decorate it with a crest or emblem of their choosing, one which represents them as an individual. These warbanners are customizable and offer a wide range of options in addition to the aforementioned emblem, such as a selection of rank-specific colors, decorative stripes, and banner shapes.&lt;br /&gt;
&lt;br /&gt;
These options allow a member to create and display a personal visual brand on their member dossier. The Warbanner graphics are created and updated by the office of the [[Herald]]. A member may design their own using the Warbanner template available in the [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources] and submit it to the Herald&#039;s staff for approval. All warbanners are subject to the same prerequisites established on this page&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Example  ==&lt;br /&gt;
[[File:Warbanner_example.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
A warbanner has a wide variety of options. Fabrics, colors, shapes, stripes and support rail colors unlock as you progress through the ranks of the Brotherhood, as well as other options being available to you based on positions served and Society ranks such as the [[Grand Master&#039;s Royal Guard]], the [[Shadow Academy Society]] and [[Inquisitorius]]. &lt;br /&gt;
&lt;br /&gt;
Warbanner options unlock at the following tiers of rank:&lt;br /&gt;
* [[JM2|Journeyman 2]] - [[JM3|Journeyman 3]]&lt;br /&gt;
* [[JM4|Journeyman 4]] - [[Equite 1]]&lt;br /&gt;
* [[Equite 2]] - [[Equite 3]]&lt;br /&gt;
* [[Equite 4]]&lt;br /&gt;
* [[Elder]] - [[Grand Master]]&lt;br /&gt;
&lt;br /&gt;
When you request your warbanner, you will be asked to provide a &#039;&#039;&#039;crest&#039;&#039;&#039;. Your crest is a personal symbol that represents you. Certain copyrighted materials may be denied as crests, as well as the use of unit logos - these may be represented on your warbanner in other ways, but you do not own your unit logo (and can therefore not use it as a personal symbol). &lt;br /&gt;
&lt;br /&gt;
==  Warbanner Colors ==&lt;br /&gt;
Each rank tier unlocks new warbanner colors for use, in addition to all previously unlocked choices available for your choice of Dark Path or Light Path.&lt;br /&gt;
* JM 2-3: &#039;&#039;&#039;Red, Blue, Green, Orange, Turquoise Gray&#039;&#039;&#039;&lt;br /&gt;
* JM 4-EQ1: &#039;&#039;&#039;Yellow, Teal, Purple&#039;&#039;&#039;&lt;br /&gt;
* EQ2-3: &#039;&#039;&#039;Tan, Brown&#039;&#039;&#039;&lt;br /&gt;
* EQ4: &#039;&#039;&#039;White, Gray, Black&#039;&#039;&#039;&lt;br /&gt;
* EL - GM: &#039;&#039;&#039;Custom Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Colors.jpg|center|Available warbanner colours.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Shapes  ==&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members may use the Basic warbanner shape, &#039;&#039;&#039;Bold&#039;&#039;&#039;, &#039;&#039;&#039;Stately&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Fiery&#039;&#039;&#039;, &#039;&#039;&#039;Tribal&#039;&#039;&#039;, &#039;&#039;&#039;Rugged&#039;&#039;&#039;. &lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Batwing&#039;&#039;&#039;, &#039;&#039;&#039;Cloud&#039;&#039;&#039;, &#039;&#039;&#039;Crescent&#039;&#039;&#039;, &#039;&#039;&#039;Inner Curve&#039;&#039;&#039; and &#039;&#039;&#039;Ridged Crescent&#039;&#039;&#039; shapes as well as trims on all unlocked shapes.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Beetle Wing&#039;&#039;&#039;, &#039;&#039;&#039;Leafling&#039;&#039;&#039;, &#039;&#039;&#039;Mid-Slash&#039;&#039;&#039;, &#039;&#039;&#039;Thorn&#039;&#039;&#039; and &#039;&#039;&#039;Ziggurath&#039;&#039;&#039; options as well as their trims.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Shapes.jpg|center|500px|Available warbanner shapes.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Stripes ==&lt;br /&gt;
* Journeyman 2-3 members have no available stripe options.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Bend&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Up&#039;&#039;&#039;, &#039;&#039;&#039;Chief&#039;&#039;&#039;, &#039;&#039;&#039;Fess&#039;&#039;&#039;, &#039;&#039;&#039;Pale&#039;&#039;&#039; and &#039;&#039;&#039;Sneak&#039;&#039;&#039; stripes. These stripes may be of &#039;&#039;&#039;light&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Bend Sinister&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Down&#039;&#039;&#039;, &#039;&#039;&#039;Cross&#039;&#039;&#039;, &#039;&#039;&#039;Exodus&#039;&#039;&#039;, &#039;&#039;&#039;Pile&#039;&#039;&#039; and &#039;&#039;&#039;Saltire&#039;&#039;&#039; options. They may request unlocked stripes in &#039;&#039;&#039;light&#039;&#039;&#039; or &#039;&#039;&#039;dark&#039;&#039;&#039; colors.&lt;br /&gt;
* Equite 4 members may request custom stripes from the Herald.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Stripes.jpg|center|Available warbanner stripes in light colors.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Textures  ==&lt;br /&gt;
Warbanners may be made in several different textures. &lt;br /&gt;
* Journeymen 2 and above unlock the &#039;&#039;&#039;Hemp Cloth&#039;&#039;&#039; texture. This is the standard texture used on most warbanners.&lt;br /&gt;
* Equite 2 and above unlock the &#039;&#039;&#039;Satin Cloth&#039;&#039;&#039; texture.&lt;br /&gt;
&lt;br /&gt;
[[File:WB-Textures.jpg|center|400px|Available warbanner textures.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Clan &amp;amp; Order Patterns ==&lt;br /&gt;
Background patterns are further available to add more depth to the warbanner.&lt;br /&gt;
*Clan Patterns&lt;br /&gt;
** &#039;&#039;&#039;Clan or House patterns&#039;&#039;&#039; are available if you meet the requirements for a medallion. You may request either a medallion or unit pattern, but &#039;&#039;&#039;not both&#039;&#039;&#039;.&lt;br /&gt;
*Society patterns:&lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank IV&lt;br /&gt;
&lt;br /&gt;
[[File:Clan-Order-Patterns.jpg|center|400px|Available warbanner Order and Clan patterns.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Support Rails  ==&lt;br /&gt;
Warbanner support rails hold medallions and tassets on the top of the warbanner. Certain tasset placements determine how many support rails are added to the warbanner. Rail colors are added as one&#039;s rank progresses.&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members have access to &#039;&#039;&#039;white&#039;&#039;&#039; rails.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock &#039;&#039;&#039;copper&#039;&#039;&#039; rails. They may also request rails of their &#039;&#039;&#039;Order&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-Equite 3 members unlock &#039;&#039;&#039;silver&#039;&#039;&#039; rails.&lt;br /&gt;
* Equite 4 members unlock &#039;&#039;&#039;gold&#039;&#039;&#039; and &#039;&#039;&#039;black&#039;&#039;&#039; rails. &lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Rails.jpg|center|Available warbanner rails.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Additional Options  ==&lt;br /&gt;
There are a wide variety of additional options that allow for further customization of your warbanner. &lt;br /&gt;
&lt;br /&gt;
* A warbanner tasset is a small medal that indicates membership in certain societies. You must meet the minimum requirements to request them as stipulated below: &lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shroud Syndicate:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Order:&#039;&#039;&#039; JM4&lt;br /&gt;
&lt;br /&gt;
* A warbanner medallion is a larger version of a tasset that holds a Clan logo. The medallion option relates only to the Clan you have served in, not every Clan. The requirements are as such:&lt;br /&gt;
** Quaestor, Proconsul, Consul, Dark Councillor for 3+ months&lt;br /&gt;
** Rollmaster, Aedile, Battleteam Leader, Praetor for 6+ months&lt;br /&gt;
** Clan title holder has &#039;&#039;&#039;NO&#039;&#039;&#039; time restriction&lt;br /&gt;
&lt;br /&gt;
* A warbanner Sash is reserved for members of the Dark Council or the Dark Summit, and their staff. They are given in the warbanner color and with the trim selected for the warbanner support. The left Sash holds the position and the right Sash holds the office the position is/was held in. Only members who have served six months or more in these positions may request Sashes.&lt;br /&gt;
&lt;br /&gt;
== Warbanner Gallery ==&lt;br /&gt;
{|cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #151515&amp;quot;| &#039;&#039;&#039;Example Warbanners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| GRD-JH Warbanner || Knight Warbanner || Equite 2-3 Warbanner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:GRDwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:DJKwbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ2wb.jpg|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4 Warbanner ||  Custom Elder/GM Warbanner || SA Society Pattern, &amp;lt;br&amp;gt; Medallion, Tassets &amp;amp; Sashes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ4wbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111; &amp;quot; | [[File:Elderwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:Sapattern.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The imagery of the [[Warbanner]] was originally created by &#039;&#039;&#039;Cyris Oscura&#039;&#039;&#039;, based on descriptions by [[Kaine Mandaala]].&lt;br /&gt;
* [[Warbanners]] replaced the [[Grant of Arms]].&lt;br /&gt;
* Requirements last updated 11/09/2015.&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Grant of Arms]] and [[Kaine Mandaala]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]] [[Category:DJB Help]][[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195759</id>
		<title>Warbanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Warbanner&amp;diff=195759"/>
		<updated>2025-01-23T00:16:24Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Warbanner Shapes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Codex TOC}}&lt;br /&gt;
{{Herald}}&lt;br /&gt;
&lt;br /&gt;
[[Warbanners]] are the standards, or flags, that identify an individual, whether he be a Force User or a Non-Force User, on the field of battle. The design, color, stripes, and charge of the warbanner help to identify individuals, while medallions identify those of leadership positions in the various clans or those that hold a Clan title.&lt;br /&gt;
&lt;br /&gt;
Warbanners are created and updated by the office of the [[Herald]]. A member may design and submit a warbanner to the Herald&#039;s staff, however there is no guarantee that it will be accepted, as the Herald&#039;s staff are the ones who are in charge to design and uphold the quality of the warbanners.&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Example  ==&lt;br /&gt;
[[File:Warbanner_example.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
A warbanner has a wide variety of options. Fabrics, colors, shapes, stripes and support rail colors unlock as you progress through the ranks of the Brotherhood, as well as other options being available to you based on positions served and Society ranks such as the [[Grand Master&#039;s Royal Guard]], the [[Shadow Academy Society]] and [[Inquisitorius]]. &lt;br /&gt;
&lt;br /&gt;
Warbanner options unlock at the following tiers of rank:&lt;br /&gt;
* [[JM2|Journeyman 2]] - [[JM3|Journeyman 3]]&lt;br /&gt;
* [[JM4|Journeyman 4]] - [[Equite 1]]&lt;br /&gt;
* [[Equite 2]] - [[Equite 3]]&lt;br /&gt;
* [[Equite 4]]&lt;br /&gt;
* [[Elder]] - [[Grand Master]]&lt;br /&gt;
&lt;br /&gt;
When you request your warbanner, you will be asked to provide a &#039;&#039;&#039;crest&#039;&#039;&#039;. Your crest is a personal symbol that represents you. Certain copyrighted materials may be denied as crests, as well as the use of unit logos - these may be represented on your warbanner in other ways, but you do not own your unit logo (and can therefore not use it as a personal symbol). &lt;br /&gt;
&lt;br /&gt;
==  Warbanner Colors ==&lt;br /&gt;
Each rank tier unlocks new warbanner colors for use, in addition to all previously unlocked choices available for your choice of Dark Path or Light Path.&lt;br /&gt;
* JM 2-3: &#039;&#039;&#039;Red, Blue, Green, Orange, Turquoise Gray&#039;&#039;&#039;&lt;br /&gt;
* JM 4-EQ1: &#039;&#039;&#039;Yellow, Teal, Purple&#039;&#039;&#039;&lt;br /&gt;
* EQ2-3: &#039;&#039;&#039;Tan, Brown&#039;&#039;&#039;&lt;br /&gt;
* EQ4: &#039;&#039;&#039;White, Gray, Black&#039;&#039;&#039;&lt;br /&gt;
* EL - GM: &#039;&#039;&#039;Custom Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Colors.jpg|center|Available warbanner colours.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Shapes  ==&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members may use the Basic warbanner shape, &#039;&#039;&#039;Bold&#039;&#039;&#039;, &#039;&#039;&#039;Stately&#039;&#039;&#039;, &#039;&#039;&#039;Holy&#039;&#039;&#039;, &#039;&#039;&#039;Fiery&#039;&#039;&#039;, &#039;&#039;&#039;Tribal&#039;&#039;&#039;, &#039;&#039;&#039;Rugged&#039;&#039;&#039;. &lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Batwing&#039;&#039;&#039;, &#039;&#039;&#039;Cloud&#039;&#039;&#039;, &#039;&#039;&#039;Crescent&#039;&#039;&#039;, &#039;&#039;&#039;Inner Curve&#039;&#039;&#039; and &#039;&#039;&#039;Ridged Crescent&#039;&#039;&#039; shapes as well as trims on all unlocked shapes.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Beetle Wing&#039;&#039;&#039;, &#039;&#039;&#039;Leafling&#039;&#039;&#039;, &#039;&#039;&#039;Mid-Slash&#039;&#039;&#039;, &#039;&#039;&#039;Thorn&#039;&#039;&#039; and &#039;&#039;&#039;Ziggurath&#039;&#039;&#039; options as well as their trims.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Shapes.jpg|center|500px|Available warbanner shapes.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Stripes ==&lt;br /&gt;
* Journeyman 2-3 members have no available stripe options.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock the &#039;&#039;&#039;Bend&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Up&#039;&#039;&#039;, &#039;&#039;&#039;Chief&#039;&#039;&#039;, &#039;&#039;&#039;Fess&#039;&#039;&#039;, &#039;&#039;&#039;Pale&#039;&#039;&#039; and &#039;&#039;&#039;Sneak&#039;&#039;&#039; stripes. These stripes may be of &#039;&#039;&#039;light&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-3 members unlock &#039;&#039;&#039;Bend Sinister&#039;&#039;&#039;, &#039;&#039;&#039;Chevron Down&#039;&#039;&#039;, &#039;&#039;&#039;Cross&#039;&#039;&#039;, &#039;&#039;&#039;Exodus&#039;&#039;&#039;, &#039;&#039;&#039;Pile&#039;&#039;&#039; and &#039;&#039;&#039;Saltire&#039;&#039;&#039; options. They may request unlocked stripes in &#039;&#039;&#039;light&#039;&#039;&#039; or &#039;&#039;&#039;dark&#039;&#039;&#039; colors.&lt;br /&gt;
* Equite 4 members may request custom stripes from the Herald.&lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Stripes.jpg|center|Available warbanner stripes in light colors.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Textures  ==&lt;br /&gt;
Warbanners may be made in several different textures. &lt;br /&gt;
* Journeymen 2 and above unlock the &#039;&#039;&#039;Hemp Cloth&#039;&#039;&#039; texture. This is the standard texture used on most warbanners.&lt;br /&gt;
* Equite 2 and above unlock the &#039;&#039;&#039;Satin Cloth&#039;&#039;&#039; texture.&lt;br /&gt;
&lt;br /&gt;
[[File:WB-Textures.jpg|center|400px|Available warbanner textures.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Clan &amp;amp; Order Patterns ==&lt;br /&gt;
Background patterns are further available to add more depth to the warbanner.&lt;br /&gt;
*Clan Patterns&lt;br /&gt;
** &#039;&#039;&#039;Clan or House patterns&#039;&#039;&#039; are available if you meet the requirements for a medallion. You may request either a medallion or unit pattern, but &#039;&#039;&#039;not both&#039;&#039;&#039;.&lt;br /&gt;
*Society patterns:&lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank IV&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank IV&lt;br /&gt;
&lt;br /&gt;
[[File:Clan-Order-Patterns.jpg|center|400px|Available warbanner Order and Clan patterns.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Warbanner Support Rails  ==&lt;br /&gt;
Warbanner support rails hold medallions and tassets on the top of the warbanner. Certain tasset placements determine how many support rails are added to the warbanner. Rail colors are added as one&#039;s rank progresses.&lt;br /&gt;
&lt;br /&gt;
* Journeyman 2-3 members have access to &#039;&#039;&#039;white&#039;&#039;&#039; rails.&lt;br /&gt;
* Journeyman 4 and Equite 1 members unlock &#039;&#039;&#039;copper&#039;&#039;&#039; rails. They may also request rails of their &#039;&#039;&#039;Order&#039;&#039;&#039; color.&lt;br /&gt;
* Equite 2-Equite 3 members unlock &#039;&#039;&#039;silver&#039;&#039;&#039; rails.&lt;br /&gt;
* Equite 4 members unlock &#039;&#039;&#039;gold&#039;&#039;&#039; and &#039;&#039;&#039;black&#039;&#039;&#039; rails. &lt;br /&gt;
&lt;br /&gt;
[[File:Wb-Rails.jpg|center|Available warbanner rails.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Additional Options  ==&lt;br /&gt;
There are a wide variety of additional options that allow for further customization of your warbanner. &lt;br /&gt;
&lt;br /&gt;
* A warbanner tasset is a small medal that indicates membership in certain societies. You must meet the minimum requirements to request them as stipulated below: &lt;br /&gt;
** &#039;&#039;&#039;Grand Master&#039;s Royal Guard:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shadow Academy Society:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Inquisitorius:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Shroud Syndicate:&#039;&#039;&#039; Rank I&lt;br /&gt;
** &#039;&#039;&#039;Order:&#039;&#039;&#039; JM4&lt;br /&gt;
&lt;br /&gt;
* A warbanner medallion is a larger version of a tasset that holds a Clan logo. The medallion option relates only to the Clan you have served in, not every Clan. The requirements are as such:&lt;br /&gt;
** Quaestor, Proconsul, Consul, Dark Councillor for 3+ months&lt;br /&gt;
** Rollmaster, Aedile, Battleteam Leader, Praetor for 6+ months&lt;br /&gt;
** Clan title holder has &#039;&#039;&#039;NO&#039;&#039;&#039; time restriction&lt;br /&gt;
&lt;br /&gt;
* A warbanner Sash is reserved for members of the Dark Council or the Dark Summit, and their staff. They are given in the warbanner color and with the trim selected for the warbanner support. The left Sash holds the position and the right Sash holds the office the position is/was held in. Only members who have served six months or more in these positions may request Sashes.&lt;br /&gt;
&lt;br /&gt;
== Warbanner Gallery ==&lt;br /&gt;
{|cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #151515&amp;quot;| &#039;&#039;&#039;Example Warbanners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| GRD-JH Warbanner || Knight Warbanner || Equite 2-3 Warbanner&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:GRDwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:DJKwbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ2wb.jpg|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| Equite 4 Warbanner ||  Custom Elder/GM Warbanner || SA Society Pattern, &amp;lt;br&amp;gt; Medallion, Tassets &amp;amp; Sashes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:EQ4wbAED.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111; &amp;quot; | [[File:Elderwb.jpg|150px]]&lt;br /&gt;
| style=&amp;quot;border-right:1px solid #111; border-top:1px solid #111;&amp;quot; | [[File:Sapattern.png|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The imagery of the [[Warbanner]] was originally created by &#039;&#039;&#039;Cyris Oscura&#039;&#039;&#039;, based on descriptions by [[Kaine Mandaala]].&lt;br /&gt;
* [[Warbanners]] replaced the [[Grant of Arms]].&lt;br /&gt;
* Requirements last updated 11/09/2015.&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Grant of Arms]] and [[Kaine Mandaala]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Codex]] [[Category:DJB Help]][[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:7clans.png&amp;diff=195722</id>
		<title>File:7clans.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:7clans.png&amp;diff=195722"/>
		<updated>2025-01-21T00:32:48Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Malfearak Asvraal uploaded a new version of File:7clans.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Logos]] &lt;br /&gt;
&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VizslaLogo.png&amp;diff=195661</id>
		<title>File:VizslaLogo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VizslaLogo.png&amp;diff=195661"/>
		<updated>2025-01-11T14:20:52Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: Malfearak Asvraal uploaded a new version of File:VizslaLogo.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Logos]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Creative Commons}}&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Cluster_of_Graphite&amp;diff=192227</id>
		<title>Cluster of Graphite</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Cluster_of_Graphite&amp;diff=192227"/>
		<updated>2024-07-17T10:36:09Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Medal&lt;br /&gt;
|Image = [[File:CoG-site.png|150px]]&lt;br /&gt;
|Medal name = Cluster of Graphite&lt;br /&gt;
|Awarded_by = [[Herald|Herald of the Brotherhood]] and staff&lt;br /&gt;
|Medal_type = [[:Category:Competition Medals|Competition, Graphics/Multimedia]]&lt;br /&gt;
|Abbreviation = CG&lt;br /&gt;
|Recipient= [https://www.darkjedibrotherhood.com/awards/81 Complete List]&lt;br /&gt;
|XP = 5&lt;br /&gt;
|Credits = 9&lt;br /&gt;
}}&lt;br /&gt;
{{Herald}}&lt;br /&gt;
&lt;br /&gt;
The [[Cluster of Graphite]] (CG) is awarded for producing artwork, graphics, or multimedia through eligible activities. The theme of all activities that grant Clusters of Graphite must be connected to the Star Wars universe, the Dark Jedi Brotherhood, or generic interests adjacent to club and clan culture. The requirements for individual activities as well as the quantity of Clusters they award are listed below,&lt;br /&gt;
&lt;br /&gt;
The medal is a disk made of [[starwars:Carbonite|crystaline carbonite]] and strengthened through a lengthy curing process that gives its surface a matte black finish. Its embossed rings are embedded with nine refined [[starwars:Vorsian crystal|vorsian crystals]], together forming a circular pattern. &lt;br /&gt;
&lt;br /&gt;
==Eligible Activities==&lt;br /&gt;
They are earned through one of the qualified activities listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Qualified Activities&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Activity&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Information&lt;br /&gt;
|-&lt;br /&gt;
! Competitions&lt;br /&gt;
|Participation in a Herald-approved Graphics competitions&lt;br /&gt;
|-&lt;br /&gt;
! Freelance Work&lt;br /&gt;
|Artwork submissions for fellow members by artists not on the Herald’s staff&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Graphics Competitions ===&lt;br /&gt;
&lt;br /&gt;
All graphics competitions approved by the Herald’s office are eligible for  The competition’s difficulty dictates how many Clusters will be rewarded.&lt;br /&gt;
&lt;br /&gt;
These competitions must meet the requirements established in the [[Herald Competition Approval Guidelines]] to grant Clusters of Graphite. All Clusters earned through competitions are awarded automatically once the event has been judged and closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Clusters Granted By Competitions&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Difficulty&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Points Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Easy&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
! Regular&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! Advanced&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Double Clusters ====&lt;br /&gt;
&lt;br /&gt;
Some high-profile competitions may double the number of Clusters of Graphite rewarded for participation. Such events include Herald-run competitions, [https://wiki.darkjedibrotherhood.com/view/Vendetta Vendettas], and Graphics competitions approved by the Herald as part of a large-scale clan or interclan event.&lt;br /&gt;
&lt;br /&gt;
The increase in Clusters is set during the creation of the competition. Like in regular competitions, the Clusters are awarded automatically once the event is judged and closed. Consuls who wish to run Double Cluster graphics events should contact the Herald for approval.&lt;br /&gt;
&lt;br /&gt;
=== Freelance Work ===&lt;br /&gt;
&lt;br /&gt;
Freelance work includes all applicable types of graphic/multimedia creations made by a member who is not a part of the Herald’s staff.&lt;br /&gt;
&lt;br /&gt;
Freelance art must meet the aforementioned club themes and must be displayed on the Brotherhood website (news, reports, member dossier, wiki page, SA course, etc.) to be eligible for a Cluster and XP payout. The artist must not have received any form of remuneration or compensation. This means that a commissioned artist who received payment for the piece of art submitted should not be awarded Clusters. Similarly, a graphic that was previously submitted for a competition has already received Clusters and is thus ineligible.&lt;br /&gt;
&lt;br /&gt;
Once a Freelance submission has been reviewed and approved by the Herald, the artist will be awarded 5 Clusters of Graphite and a note will be added to their member dossier listing any balance of XP owed to them for their contribution. This XP value is established by the Herald on a case-by-case basis based on factors such as the type of image, usage, quality, perceived effort, etc.&lt;br /&gt;
&lt;br /&gt;
The Herald reserves the right to refuse images that do not meet standards (theme, quality, size, content, etc.)&lt;br /&gt;
&lt;br /&gt;
==== Herald Staff Members ====&lt;br /&gt;
&lt;br /&gt;
This activity does not apply to official work completed as a member of the Herald’s staff, which is rewarded using a different, potentially more lucrative strategy. It is, however, applicable for art done by a Staff member that falls outside the official tasks of the office, such as avatars, scenery, or character art for a member’s wiki page.&lt;br /&gt;
&lt;br /&gt;
==== Submitting Freelance Work ====&lt;br /&gt;
&lt;br /&gt;
To be eligible for Clusters, a piece of art must be submitted to the Herald for review by the recipient member, not the artist. This is done through the [https://forms.gle/5eKDFu3MQrB2gNSu8 Freelance Submission Form]. The form requires a link to the page on the website where the image is displayed. This means that the image in question should already exist on the website. If it doesn’t it should be uploaded through the proper venues before the form is submitted.&lt;br /&gt;
&lt;br /&gt;
{{Medals}}&lt;br /&gt;
[[Category:Competition Medals]][[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Competition_Approval_Guidelines&amp;diff=192226</id>
		<title>Herald Competition Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Competition_Approval_Guidelines&amp;diff=192226"/>
		<updated>2024-07-17T10:34:56Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Herald}}&lt;br /&gt;
&lt;br /&gt;
This page details the process, requirements and guidelines for holding Herald-approved competitions. Examples and templates are offered to guide you through the process. This article mainly covers Graphics competitions that reward [[Cluster of Graphite|Clusters of Graphite]], but also covers those that do not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These competitions must be approved by both the offices of the Herald and MAA before they are made available to the membership.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Herald Office Competition Approval Guidelines==&lt;br /&gt;
&lt;br /&gt;
===Creating A Graphics Competition===  &lt;br /&gt;
&lt;br /&gt;
[[File:Graphics_Competition_1.png|left|220px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitions that award Clusters of Graphite&#039;&#039;&#039; are typically those which require &#039;&#039;original artwork&#039;&#039; as the main focus of the prompt. Original artwork includes graphics such as drawn/painted art, logos, maps, etc. and multimedia entries such as videos, music, and animations. So long as the prompt primarily involves &#039;&#039;original&#039;&#039; artwork, the competition falls under Graphics/Multimedia and should thus be created as a Graphics Competition, &#039;&#039;not&#039;&#039; Regular Competition.&lt;br /&gt;
&lt;br /&gt;
Also note that in order to be eligible for Clusters of Graphite, the competition should be connected to the Star Wars universe, the Dark Jedi Brotherhood or generic interests adjacent to club and clan culture, such as inktober-style events. If you are uncertain whether or not your prompt falls within an acceptable margin, please consult with the Herald staff. The Herald’s office reserves the right to make exceptions to this rule under certain conditions as well as the right to remand or otherwise decline prompts that stray too far from club interests.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;1&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
! The prompt “Draw your DB character in the Witcher universe” would be acceptable as it reimagines your existing DB character in an alternate universe. Meanwhile, the prompt “Draw the witcher Geralt of Rivia dancing a jig” would be remanded as it strays into an entirely different franchise with no tangible link to our club interests.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The image to the left shows the competition type which should be selected in order for your competition to be eligible for Clusters of Graphite. Graphics/Multimedia will be the only option in the Competition Type section. No other competition type offers Clusters of Graphite. &lt;br /&gt;
&lt;br /&gt;
Once “Create Graphics Competition” is selected, you will be brought to a blank form that you must fill and then submit for approval. Each step is explained below.&lt;br /&gt;
&lt;br /&gt;
====Basic Information====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part1.png|600px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: This is where you input the title of your competition. Herald-run competitions will have “HRLD” in the title which means that specific competition is sanctioned by the Herald and being endorsed under the office. In special cases, one may ask for endorsement from the Herald’s office by emailing the [https://www.darkjedibrotherhood.com/units/council Herald staff mailing list]. The office reserves the right to deny a request.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start and End Date&#039;&#039;&#039;: The Start Date should be planned in advance, ideally at least 48 hours before the competition is projected to start. Otherwise, delays may occur should the competition be remanded at any level and require alterations. For the End Date, the recommended run-time for DJB-wide events is 14 to 21 days. During a Club-wide Vendetta such as a Great Jedi War or a Rite of Supremacy, member-run competitions may be remanded and/or rejected due to overlap. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Co-organizers&#039;&#039;&#039;: Input the pin of any Co-organizers here. Co-organizers are expected and required to &#039;&#039;assist&#039;&#039; in running and grading the competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Unit&#039;&#039;&#039;: Select the targeted unit. This establishes who is able to participate and place in the competition as well as the tier of crescents you are able to award under Competition Award Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competition Type&#039;&#039;&#039;: Graphics/Multimedia are combined and there is only one option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competition Award Level&#039;&#039;&#039;: Select the highest tier of crescents you are allowed to award based on the Target Unit. This is referenced under [[Crescents]] and established by the office of the MAA. Below we offer the baseline for reference. If you have any questions, feel free to ask your Summit, the Herald Staff, and/or MAA Staff. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Award Levels&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Tier&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Target Unit &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1 Crescents&lt;br /&gt;
|DC-run DJB-Wide Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2 Crescents&lt;br /&gt;
|Non-DC DJB-Wide Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3 Crescents&lt;br /&gt;
|Clan Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4 Crescents&lt;br /&gt;
|House Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5 Crescents&lt;br /&gt;
|Battle Team Competitions&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parent Competition&#039;&#039;&#039; : Select Container of Bracket competition if applicable. Used to tie together sub-competitions or events of a larger competition or vendetta (possibly awarding MVPs). Note the parent competition must be an approved Container or Brackets Competition in order to appear in this list.&lt;br /&gt;
&lt;br /&gt;
====The Prompt====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part2.png|600px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Public Competition Details&#039;&#039;&#039;&#039;&#039;: This section should have the following details: The Prompt should include instructions, the Grading Criteria, and general rules. This is the meat of the competition. See the Required Elements section to learn how to create these prompts and see what information needs to be included.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Subscriber Competition Details&#039;&#039;&#039;&#039;&#039;: This section is similar to Public Competition Details, except that it is for those details that you wish to remain hidden &#039;&#039;until&#039;&#039; a member subscribes to the competition. This is particularly useful for time-sensitive competitions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Competition Settings&#039;&#039;&#039;&#039;&#039;: Self explanatory. Ask your Summit, the Herald Staff, or the MAA Staff if you have questions concerning these settings. We recommend “Hide competition details until the competition starts”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Difficulty Settings====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part3.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty settings&#039;&#039;&#039; are unique to Graphics competitions, specifically those that award Clusters of Graphite. They exist as a way to communicate the level of effort and time investment expected from participants. Difficulty also dictates the number of Clusters rewarded and the modifier for points granted towards Society ranks for participation. They also allow members of lower skill levels to participate and earn Clusters and points without being overshadowed by their peers. There are three difficulties: Easy, Regular, and Advanced. The Herald staff reserves the right to request that the organizer adjusts the difficulty based on the competition prompts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Important note: While Difficulty sets expectations for skill level, no member will be penalized or obstructed from participating in a Graphics competition regardless of their perceived skill level. A beginner has every right to participate in an Advanced difficulty competition so long as their submission shows a level of effort on par with expectations established below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; | Difficulty Settings&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Difficulty&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Clusters&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Points Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Beginner&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! Intermediate&lt;br /&gt;
|6&lt;br /&gt;
|1.25&lt;br /&gt;
|-&lt;br /&gt;
! Advanced&lt;br /&gt;
|8&lt;br /&gt;
|1.5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Easy difficulty =====&lt;br /&gt;
Competitions set to Easy difficulty generally require low effort and low time investment. They should have simple prompts and inclusive rules with the expectation that a new artist can achieve reasonable results. These prompts can allow members to draw with stick figures and rudimentary sketches, though a minimum amount of effort should still be visible. Competitions that provide premade assets such as 3D models, doll makers, or a pre-existing line art for coloring all fall under Easy difficulty. If you are looking to make your competition simple, fun, and accessible, select this difficulty. Easy difficulty is the baseline for competitions, rewarding 4 Clusters and a multiplier of 1 for points granted towards Society ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Easy competition keywords:&#039;&#039;&#039; stick figures, pre-made assets, supplied software, coloring books, banners, pixel art, abstract art, accessible, beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum effort expected:&#039;&#039;&#039; stick figures allowed, basic color variety for coloring books, no singular shapes or dots, must be on topic and respect prompt rules&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;1&amp;quot; | Examples of Easy Difficulty Competitions&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
* Draw stick figures engaged in combat&lt;br /&gt;
* Draw an XKDB comic strip (Stick figure)&lt;br /&gt;
* Color the supplied image (Coloring book)&lt;br /&gt;
* Draw a robe using the supplied pose&lt;br /&gt;
* Draw your character as Pixel Art&lt;br /&gt;
* Paint a new skin on the supplied blaster&lt;br /&gt;
* Design a website banner&lt;br /&gt;
* Design a floorplan using [https://www.smartdraw.com/floor-plan/building-plan-software.htm?id=362442&amp;amp;gad_source=1&amp;amp;gclid=Cj0KCQjwkdO0BhDxARIsANkNcrcLUYennpkHSCGlilBoS9P5ZabymtSj2SbUlCbTdZs4s-PoUAN4WdIaAqYPEALw_wcB Smart Draw] software&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Regular difficulty =====&lt;br /&gt;
Competitions set to Regular difficulty generally require moderate effort and a reasonable time investment. Participants will benefit from a rudimentary understanding of anatomy, proportions, perspective, and color theory. These prompts may require more detail and creativity. If you wish your competition to offer a reasonable challenge and more leeway for creativity, select Regular difficulty. Intermediate difficulty rewards 6 Clusters of Graphite and a multiplier of 1.25 for points granted towards Society ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regular competition keywords:&#039;&#039;&#039; detail, rudimentary skill, creativity, characters, creatures, logos, items, maps, scenery, vehicles, architecture, anatomy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum effort expected:&#039;&#039;&#039; more detail, no stick figures, no singular shapes or dots, no [[https://en.wikipedia.org/wiki/Voice_of_Fire Voice of Fire]]-type entries, must be on topic and respect prompt rules&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;1&amp;quot; | Examples of Regular Difficulty Competitions&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
* Draw your character having a drink&lt;br /&gt;
* Draw a rampaging Rancor&lt;br /&gt;
* Design a new blaster&lt;br /&gt;
* Design a new clan logo&lt;br /&gt;
* Draw a map of a battlefield&lt;br /&gt;
* Draw a floorplan of your clan’s new stronghold&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Advanced difficulty =====&lt;br /&gt;
Advanced difficulty competition should be challenging even for a seasoned artist, requiring a high level of effort and time investment. This includes more complex prompts such as drawing a fully-realized piece including color, foreground, and background elements, or creating a multi-panel comic strip. It may require a high level of creativity such as inventing/designing entirely new creatures or spaceships. If you wish to give participants a major challenge and yield complex results, select Advanced difficulty. Advanced difficulty rewards 8 Clusters of Graphite and a multiplier of 1.5 for points granted towards Society ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced competition keywords:&#039;&#039;&#039; multi-panel comics, advanced composition, complex scenes, battle scenes, multiple characters, foreground and background elements, high creativity, lighting, shading&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum effort expected:&#039;&#039;&#039; Clear detail, no stick figures, no singular shapes or dots, no [[https://en.wikipedia.org/wiki/Voice_of_Fire Voice of Fire]]-type entries, must be on topic and respect prompt rules&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;1&amp;quot; | Examples of Advanced Competitions&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
* Draw a four-panel comic about a character meeting another character&lt;br /&gt;
* Draw a rampaging Rancor crashing through a village and ripping apart a speeder&lt;br /&gt;
* Draw a battle scene in space with a Star Destroyer crashing in the background&lt;br /&gt;
* Draw your character engaged in a duel with their archnemesis&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Double Clusters====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_DoubleClusters.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
Certain graphics competitions are eligible for double clusters. These are Herald-run competitions, vendettas, and large-scale clan competitions. The latter includes house feuds as well as inter-clan or clan-wide events that are not recognized as official vendettas but incorporate a variety of different competition types (such as writing, gaming, puzzles, trivia, etc.) The Herald’s office reserves the right to make exceptions to this rule under certain conditions.&lt;br /&gt;
&lt;br /&gt;
This feature is available to the Herald, his staff, Council members and Consuls. The competition organizer must simply check “Award Double Clusters of Graphite” to enable this. The additional clusters will automatically be rewarded to participants once the competition has been judged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Required Elements===&lt;br /&gt;
&lt;br /&gt;
====The Prompt====&lt;br /&gt;
The first thing you need to consider when creating a prompt is the Target Unit. The prompt should be applicable and of interest to all participants. For example, DJB-wide events need to be of interest to the entire Brotherhood. It cannot be a clan-specific prompt if you expect members from another clan to participate. It needs to be a single prompt applicable to all and cannot include different options for different units as this might provide members of a specific unit an advantage over another.&lt;br /&gt;
&lt;br /&gt;
The Prompt itself should be very clear and distinct from the instructions. This is where you include any fictional setup/flavor and establish in specific terms what you want the participants to accomplish. For example, “I task you to create an original piece of artwork which details a particularly emotional moment in the life of your Main or ALT character”. &lt;br /&gt;
&lt;br /&gt;
====The Grading Criteria====&lt;br /&gt;
The grading criteria is required to formally establish the way by which submissions will be graded. This should include specific, unambiguous wording such as “the most humorous to the grader”, the “most creative”, or “Submissions will be graded by quality, creativity and humor in equal parts.” While it is not required, the [https://docs.google.com/spreadsheets/d/13dMTASwp1AOxiGAAEPdpsdPOCy-hkzCi_qq2vxKb9Gw/edit#gid=0 Graphics Competition Grading Rubric] is a powerful, expansive tool for grading. When using the Rubric, one can state that “Submissions will be graded in accordance with the Graphics Competition Grading Rubric” and offer a link to it. The grading criteria must be stated in the &#039;&#039;public&#039;&#039; details section of the competition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;1&amp;quot; | Grading Tool&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;center&amp;quot; | [https://docs.google.com/spreadsheets/d/13dMTASwp1AOxiGAAEPdpsdPOCy-hkzCi_qq2vxKb9Gw/edit#gid=0 Graphics Competition Grading Rubric]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Instructions====&lt;br /&gt;
The instructions or rules should clearly state the parameters of the competition. What is expected (e.g. file formats, sizes, colors, mediums, etc.), what is not expected (e.g. stick figures in Intermediate difficulty competition, etc), as well as key reasons why a participant may be disqualified (eg. wrong number of panels in a comic strip competition with a set amount of panels.) It should be clearly stated what must be included in a valid submission. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039;: AI-generated entries are not allowed under any circumstances in Cluster-granting competitions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair-Use Clause&#039;&#039;&#039;: Any artwork or multimedia project made through photo-manipulation (photo-bashing) and/or containing images not owned by the member &#039;&#039;must&#039;&#039; (under fair-use policy) include links to source images and credit the original author (within reasonable applicability) to be considered valid. Competition instructions should include a reminder that members are required to cite the source of their work and offer credits to the creator for external images used in their work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Documentation&#039;&#039;&#039;:  When DJB-wide events are being judged, the grading rubric must be filled out for each entry. The Herald’s Office reserves the right to verify these as needed. They should also be made available to those seeking feedback on their work.&lt;br /&gt;
&lt;br /&gt;
===Graphics Competition Template===&lt;br /&gt;
&lt;br /&gt;
This is a standardized template the Herald staff has provided to help members in making their own competitions:&lt;br /&gt;
&lt;br /&gt;
   *Prompt: (Insert prompt here. Be clear and detailed to ensure that participants understand the task at hand.)&lt;br /&gt;
   *Other Important Information: (Include other details required by the participant such as links to wiki pages, etc.)&lt;br /&gt;
   *Acceptable formats: .PNG, .JPG, .PDF&lt;br /&gt;
   *AI-generated: AI-generated images are not allowed in competitions&lt;br /&gt;
   *Photo-manipulation: Remember to provide a link and credit for any image used in your creation&lt;br /&gt;
   *Useful Tools: GIMP, Photoshop, Krita, Paint Tool Sai&lt;br /&gt;
   *Grading Criteria: (Include how you will grade the competition, e.g. the Herald Graphics Grading Rubric.)&lt;br /&gt;
   Note: All entries must be original artwork and if any resources are used that are not original must be cited in the submission box.&lt;br /&gt;
&lt;br /&gt;
===Non-Applicable Graphics Competitions===&lt;br /&gt;
&lt;br /&gt;
Certain types of Graphics-based competitions do not grant Clusters of Graphite or [[Shroud Syndicate|society points]]. Such competitions include meme, AI-generated Graphics, and battle plans. There are several reasons for this. They may require little to no effort, or primarily use images made by external sources, such as memes. Graphics may not be the main focus of the competition, or they may incorporate a considerable amount of content that isn’t art-based, as is the case for battle plans. To run such competitions, one must refer to MAA policies and create a Regular Competition instead of a Graphics Competition. &lt;br /&gt;
&lt;br /&gt;
If you have any questions concerning these, please contact the Herald Staff, and/or the MAA Staff by email. &lt;br /&gt;
&lt;br /&gt;
====AI-Generated Submissions====&lt;br /&gt;
&lt;br /&gt;
AI-generated graphics cannot be submitted to society competitions and cannot, under any circumstance, compete in the same competition as member-drawn art. The Herald’s stance is a practical one. For Brotherhood purposes, AI is considered the equivalent of a commission artist. The user requesting the image is not considered the creator. Like a client requesting a commission, the user sets the parameters and dictates changes, but they do not create the art themselves. Someone—or, in this case, something—creates it for them. A member is not allowed to submit another person’s art as their own. In the same vein, one cannot submit art created by AI. Trying to pass off AI-generated art as your own will lead to disqualification and the event will be forwarded to the Justicar for review and investigation.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
*Overhaul of competition difficulty settings by Malfearak Asvraal on 07/14/2024&lt;br /&gt;
*Removal of AI-generated graphics from Graphics Society competitions by Malfearak Asvraal on 06/23/2024&lt;br /&gt;
*Policy text and competition template updated and QoL features added by Malfearak Asvraal on 02/11/2024&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shroud_Syndicate&amp;diff=192225</id>
		<title>Shroud Syndicate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shroud_Syndicate&amp;diff=192225"/>
		<updated>2024-07-17T10:34:09Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Shroud Syndicate&lt;br /&gt;
|image=[[File:Shroud-syndicate.png|250px]]&lt;br /&gt;
|founder=* [[Pravus]]&lt;br /&gt;
* [[Dark Council]]&lt;br /&gt;
* [[Morgan B. Sorenn]]&lt;br /&gt;
|leader={{HRLD}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Godless Matron]]&lt;br /&gt;
|location=* [[Shroud|Shroud Nebula]]&lt;br /&gt;
* [[Port Ol&#039;val]]&lt;br /&gt;
* Paragon Colony&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[34 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shroud Syndicate&#039;&#039;&#039; is the premiere criminal organization operating in [[Dark Brotherhood]] space. It involves many smaller gangs, crews, and criminal combines within its area of operation, it is lead by the [[Herald]], and operates from the [[Shroud|Shroud Nebula]] where their massive ship, the [[Godless Matron]], makes berth. The organization is involved in almost every major black market deal that happens in Dark Brotherhood space.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
=== History of the Shroud Syndicate ===&lt;br /&gt;
[[File:Smugglers-ShroudSyn.jpg|thumb|250px|left|Smugglers in aggressive negotiations]]&lt;br /&gt;
The Shroud Syndicate was created in 34 ABY by the [[Herald]] at the time, [[Morgan B. Sorenn]], and her associates. Its inception predates its creation by several years, to a previous attempt by the wayward pirate captain to create a wide-spread conglomerate of criminals, cutthroats, and bounty hunters. She failed then, but her opportunity came in the form of financial backing from the [[Dark Council]], and their leader [[Grand Master]] [[Pravus]]. Under the Dark Council&#039;s wing and jurisdiction, the Herald set off to consolidate and re-organize the disparate criminal groups, first withing and around the Shroud Nebula, and then on into wider Brotherhood space. &lt;br /&gt;
&lt;br /&gt;
Through various influences and deals, she managed to acquire a large ship, the [[Godless Matron]], and sent it to Arx Space Yards for retrofitting and repair. With no time to lose, and only after a month of repairs, the ship flew out of drydock and headed for places unknown. It reemerged from the Shroud Nebula months later, several thousand crew members strong. The herald finally had an army at her disposal and her domination of the criminal underworld began. &lt;br /&gt;
&lt;br /&gt;
=== Operations ===&lt;br /&gt;
{{Main|Godless Matron}}&lt;br /&gt;
[[File:Matron-deal.png|thumb|250px|right|Pirate ship docking with the &#039;&#039;Matron&#039;&#039;]]&lt;br /&gt;
The Shroud Syndicate operates as any syndicate should. Its integrity is based on cooperation between the strongest crews and gangs who control the trade of spice, illegal commodities from the vastness of the galaxy, and artifacts from the now desolate [[Antei system]]. Their influence spreads throughout known space and even into Unknown regions where Dark Brotherhood Clans hold sway. Many bounty hunters, mercenaries, pirates, smugglers, and other less-than-civilized individuals work within the syndicate, either as crews or as individuals, the Syndicate itself providing services to them in return.&lt;br /&gt;
&lt;br /&gt;
However, even the crews that seem to lead the organization, answer to the [[Herald]], who inadvertently answers directly to the [[Grand Master]]. Most of the profits from trade deals that the Herald acquires across the Syndicate, end up in the Dark Council&#039;s coffers and fuel its war machine and never-ending need for recruits and technology. Despite this, however, the Shroud Syndicate is adverse to control and is often left to its own dealings and machinations, internal struggles and politics, if only to avoid any further instability or outright revolt in the system. The criminals themselves are mostly unruly, or free-thinkers who don&#039;t stand for some over-bearing power that controls their destiny, and as long as the Dark Council&#039;s coffers are full, they tend to leave the low-lives to themselves. &lt;br /&gt;
&lt;br /&gt;
The fact that the Dark Council still holds sway over all of it is kept a complete secret from the common folk, and the Herald subdues any rumors that crop up with extreme prejudice. Most simply dismiss the fact that &amp;quot;some lightning-shooting crazies&amp;quot; dominate the leadership, though conspiracies have been known to exist, and at times they have been rampant.&lt;br /&gt;
&lt;br /&gt;
== Rank System ==&lt;br /&gt;
&lt;br /&gt;
To become a member of the Shroud Syndicate, you must first pass this Course which covers the basics of the Society. Once passed, you will be added to the roster of the Shroud Syndicate as one of its many members. Through contributions to the goals of the Brotherhood or their Clans, or acts of service or skill, members will find themselves climbing through the ranks of the society. You will be able to advance in the Syndicate by participating in, or winning, competitions and acquiring Clusters of Graphite through other contributions. For more information check [[Cluster of Graphite]]. Additional advancement is available for shows of skill with placements in these activities, or through service to the Brotherhood by running these competitions to provide the opportunities, or by holding different positions in the Herald’s office. The Society Points Chart below covers all the different ways to earn points.  &lt;br /&gt;
&lt;br /&gt;
=== Shroud Syndicate Ranks ===&lt;br /&gt;
&lt;br /&gt;
The Syndicate is organized into five tiers comprising twelve different ranks. As a member advances through the ranks they will find different perks become available both fictionally and for show. The Rank Chart below covers the points required for each rank and associated perks.  &lt;br /&gt;
&lt;br /&gt;
==== Womp rat (Ranks I through IV) ==== &lt;br /&gt;
&lt;br /&gt;
Everyone starts from somewhere and in the Shroud Syndicate that usually means from the bottom. Womp rats, the first tier of membership in the society, are given menial tasks, such as stealing, scouting probable targets for theri gangs, or selling the most basic contraband on the streets. They are the basic thugs no organization can live without. Usually found as part of pirate crews, smuggling rings, or street gangs.  &lt;br /&gt;
&lt;br /&gt;
==== Rook (Ranks V through VII) ====&lt;br /&gt;
&lt;br /&gt;
Sometimes Womp rats can become trusted members of their gang or crew once they prove themselves to their boss. These newly christened Rooks are tough enough to become lower ranking officers on their ships or gangs. They can also become individual professionals in the Syndicate’s employ, striking out to chase their own means of profit.&lt;br /&gt;
&lt;br /&gt;
==== Enforcer (Rank VIII and X) ====&lt;br /&gt;
&lt;br /&gt;
Enforcers are the leaders of smaller gangs, lieutenants or officers of pirate ships, well known bounty hunters or smugglers, or other famous individuals within the Syndicate. Trusted among their peers and superiors as competent individuals, many Enforcers are tasked with leading criminal operations on whole planets. Many of them become top level bounty hunters or smugglers that only the wealthiest clients can afford.&lt;br /&gt;
&lt;br /&gt;
==== Underboss (Rank XI) ====&lt;br /&gt;
&lt;br /&gt;
Just one rank removed from glory, the Underboss is a rare breed of criminal, often taking control of Syndicate operations in one or multiple star systems or controlling multiple ships or crews. Underbosses are trusted and often feared personas in the Syndicate, more often than not seen as the voice of the boss they serve. They are respected and adored in equal measure, as they are the bridge between the boss and the henchmen.  &lt;br /&gt;
&lt;br /&gt;
==== Boss (Rank XII) ====&lt;br /&gt;
&lt;br /&gt;
The highest rank an individual can achieve without being the overall leader of the syndicate. These individuals are feared for their cunning and brutality - after all it takes a special kind of person to reach the heights they have. Often leading multiple ships or small armadas, or controlling whole sectors of criminal operation, Bosses demand respect from their crews and companions. These individuals hold the most power and move the various pieces in the proverbial chess game that is the Shroud Syndicate.  &lt;br /&gt;
&lt;br /&gt;
== Society Points Chart ==&lt;br /&gt;
&lt;br /&gt;
The following table shows the different ways that a member can earn points, through different activities, services, or skills. How many points are required for each rank are explained below. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Earning Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Graphite&lt;br /&gt;
| 6 Points&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| First Place&lt;br /&gt;
| 10 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Second Place&lt;br /&gt;
| 5 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Third Place&lt;br /&gt;
| 2.5 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Multiplier&lt;br /&gt;
| &lt;br /&gt;
* [[Novae]] Awarding: 3x &lt;br /&gt;
* 1st Level [[Crescents]]: 2.5x &lt;br /&gt;
* 2nd Level [[Crescents]]: 2x &lt;br /&gt;
* 3rd Level [[Crescents]]: 1.5x &lt;br /&gt;
* 4th Level [[Crescents]]: 1.25x &lt;br /&gt;
* 5th Level [[Crescents]]: 1x&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty class (modifies all Skill points)&lt;br /&gt;
| &lt;br /&gt;
* Beginner: 1x&lt;br /&gt;
* Intermediate: 1.25x&lt;br /&gt;
* Advanced: 1.5x&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Organize a [[Herald Competition Approval Guidelines|Herald Approved Competition]]&lt;br /&gt;
| 30 Points&lt;br /&gt;
|-&lt;br /&gt;
| Co-Organize a [[Herald Competition Approval Guidelines|Herald Approved Competition]]&lt;br /&gt;
| 30 Points &amp;lt;small&amp;gt;(15 points for competitions ending prior to 2020/05/27)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Herald]] &lt;br /&gt;
| 235 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Praetor|P]]:[[Herald]]&lt;br /&gt;
| 175 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Magistrate|M]]:[[Herald]]&lt;br /&gt;
| 110 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rank Elevations ==&lt;br /&gt;
&lt;br /&gt;
The following table shows the point total requirements for each rank of the Shroud Syndicate society. How to earn points is explained above. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;12&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Points Required for Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;VI&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;VII&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;IX&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;XI&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;XII&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 70&lt;br /&gt;
| 140&lt;br /&gt;
| 209&lt;br /&gt;
| 348&lt;br /&gt;
| 557&lt;br /&gt;
| 766&lt;br /&gt;
| 1,044&lt;br /&gt;
| 1,392&lt;br /&gt;
| 1,740&lt;br /&gt;
| 2,158&lt;br /&gt;
| 2,993&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;12&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The following table shows the different rewards given to members who achieve certain ranks. What rewards are available and each rank and details on that reward are listed for each. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;75%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rank 1&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Shroud Syndicate [[Warbanner]] Tassett&#039;&#039;&#039;: A tassett displaying the Syndicate logo may be added to a member&#039;s warbanner. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 2&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Syndicate Sensor Jammer&#039;&#039;&#039;: The Syndicate Sensor Jammer is a small device worn on a belt or around the wrist that looks like a chronometer that blocks attempts to scan a person&#039;s belongings.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 3&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Syndicate Datapad&#039;&#039;&#039;: The Syndicate Datapad is a high performance small electronic device used to store and display information with an incredibly high level of encryption. It provides access to the job boards including bounties and various other opportunities that, if accessed, will be properly assigned with relevant information downloaded to the device. It also includes access to a network of black market fences and safe houses to aid members to operate as members of the Shroud Syndicate tailored to their specific role and rank. Activating the device requires biometric scanning of the operator making it impossible to use unless in the hands of its living owner, quickly rendering itself useless after unauthorized access attempts.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 4&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
*  &#039;&#039;&#039;Shroud Syndicate [[Warbanner]] Pattern&#039;&#039;&#039;: A pattern unique to the Shroud society that can be displayed in the background of a member’s warbanner. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 5&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Syndicate Hunter Attire&#039;&#039;&#039;: The Syndicate Hunter Attire is a set of basic attire consisting of a jacket over an undershirt, hide boots and kneepads, accessorized by a pocket bandolier and waist satchel. It is designed to maximize movement while providing a multitude of hidden pockets and storage for any tools or contraband needed by a scoundrel.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 6&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Syndicate Blaster Pistol&#039;&#039;&#039;: The Syndicate Blaster Pistol is a reliable blaster weapon with very high accuracy in close-range combat. It has been designed by the Syndicate with an internal electronics system that monitors a range of metrics including temperature and shots remaining, while outputting customized feedback to the owner via audible or physical vibration queues, or integrated with displays systems inside armor.&lt;br /&gt;
*  &#039;&#039;&#039;Syndicate Blaster Rifle&#039;&#039;&#039;: The BlasTech EE-4 is a blaster carbine, designed as the successor to the EE-3 carbine rifle with a shortened barrel that allowed it a much faster rate of fire making it incredibly deadly in close-range combat but with a drastically reduced accuracy at range.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 7&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Computer Linked Gauntlets&#039;&#039;&#039;: The Computer Linked Gauntlets are a piece of technology worn on the wrist that functions as a small personal computer, allowing rapid access to execute operations at any time or review limited information on the small viewscreen including details about armor, weapons or other possessions. Designed by the Shroud Syndicate for use by its members of appropriate rank. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 8&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;Syndicate Voice Modulator&#039;&#039;&#039;: The Syndicate Voice Modulator is a device that digitally distorts the voice of the user, most effective fitted into the helmet on a set of armor, though able to be used without.  &lt;br /&gt;
|-&lt;br /&gt;
| Rank 9&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Elite Syndicate Hunter Armor&#039;&#039;&#039;: The Elite Syndicate Hunter Armor is a set of armor consisting of long pants and shirt, covered by a lightly armored cuirass, codpiece, gloves, kneepads and shoulder pads with a helmet strapped across the chin. Pockets are hidden throughout the armor but are visible on the belt, thighs, and legs for storage. It is designed for protection on more intense missions while maximizing movement and providing pockets and storage for any tools or contraband needed by a scoundrel.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 10&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;Syndicate Slicer Kit&#039;&#039;&#039;: The Syndicate Slicer Kit consists of a small handheld device that can be connected to a computer network and process information, gaining access to higher programming functions at any computer terminal and gaining control. As well as a single use computer spike that will help a user to access restricted functions of computer systems. &lt;br /&gt;
* &#039;&#039;&#039;Force Sensitivity Point&#039;&#039;&#039;: All character gain a Force Sensitivity Point that may be spent on Force Powers.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 11&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Syndicate Holoshroud&#039;&#039;&#039;: The Syndicate Holoshroud is an advanced version of a holoprojector capable of overlaying a stored image on an item or person. It is small enough to be worn on a belt, capable of storing one specific image to project, with enough power for several minutes of projection. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 12&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;Lightsaber Pistol&#039;&#039;&#039;: The Lightsaber Pistol is a type of lightsaber weapon designed by those who sought to conceal their relationship with the Force, unable to rely on their lightsaber openly when a weapon still may be needed. In addition emitting a plasma blade from the hilt, powered by a crystal that determined its characteristics and color, it had a second emitter that released the weapon&#039;s energy as a projectile similar to that of a blaster bolt. However, since this energy is not encased by the focusing field, in the same way the blade is, it rapidly weakens as it travels to the target. While the powerful blade could be wielded as both an offensive and defensive weapon, capable of cutting through virtually anything, the short-range shots from the blaster would only stun or shock the target. &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;12&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Current Roster of the Shroud Syndicate ==&lt;br /&gt;
&lt;br /&gt;
For a current roster showing all members of the Shroud Syndicate and their ranks, please refer to the [https://www.darkjedibrotherhood.com/societies/6 Shroud Syndicate Roster]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Godless_Matron&amp;diff=192163</id>
		<title>Godless Matron</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Godless_Matron&amp;diff=192163"/>
		<updated>2024-07-10T16:42:57Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=[[File:Godless-Matron.jpg|280px]]&lt;br /&gt;
|name=Godless Matron&lt;br /&gt;
|manufacturer=Hoersch-Kessel Drive Inc.&lt;br /&gt;
|line=&lt;br /&gt;
|model=Droid Control Ship&lt;br /&gt;
|class=Lucrehulk-class&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=3357 m&lt;br /&gt;
|width=3357 m&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=0.75, Backup: 10&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=Advanced shields&lt;br /&gt;
|hull=Heavy armor&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*12 quad turbolaser cannons &lt;br /&gt;
*30 quad ion cannons&lt;br /&gt;
*42 point defense laser cannons &lt;br /&gt;
*12 Tractor beam batteries&lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=52,214&lt;br /&gt;
*Crew: 36,211&lt;br /&gt;
*Security: 16,003&lt;br /&gt;
|skeleton=10,297&lt;br /&gt;
|passengers=475,214&lt;br /&gt;
|capacity=4,000,000 metric tons&lt;br /&gt;
|consumables=4 years&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Support/Battleship&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=*[[Shroud Syndicate]]&lt;br /&gt;
*[[Dark Council]]&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=Support fleet:&lt;br /&gt;
*&#039;&#039;Queen Royal&#039;&#039; Dreadnaught Cruiser&lt;br /&gt;
**Auzituck anti-slaver Gunship Flight &lt;br /&gt;
*&#039;&#039;Savaad&#039;&#039; Carrack Light Cruiser &lt;br /&gt;
*&#039;&#039;Bloody Rose&#039;&#039; Carrack Light Cruiser &lt;br /&gt;
*&#039;&#039;Varisa&#039;s Head&#039;&#039; Ton-Falk-class Escort Carrier&lt;br /&gt;
**Two T-70 X-Wing Squadrons&lt;br /&gt;
**Two Zeta-class Cargo Shuttle Flights&lt;br /&gt;
**Two SS-54 Assault Ship Flights&lt;br /&gt;
*&#039;&#039;Satrap&#039;&#039; Ton-Falk-class Escort Carrier&lt;br /&gt;
**Three Firespray-31-class Interceptor Flights&lt;br /&gt;
**Three VT-49 Decimator Flights&lt;br /&gt;
*C-ROC Gozanti-class Cruiser (modified as haulers) (7x)&lt;br /&gt;
*CR70 Corellian support Corvette (3x)&lt;br /&gt;
|taskforce=Squadrons:&lt;br /&gt;
*Two TIE/SF Starfighter Squadrons&lt;br /&gt;
*Six TIE/FO Starfighter Squadrons&lt;br /&gt;
*Four TIE/SA Bomber Squadrons&lt;br /&gt;
|owners=[[Dark Council]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= * [[Malfearak Asvraal]] (Current)&lt;br /&gt;
* [[Rian Taldrya]]&lt;br /&gt;
* [[Selika Roh]]&lt;br /&gt;
* [[Morgan B. Sorenn]]&lt;br /&gt;
|status=Active&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Godless Matron&#039;&#039;&#039;&#039;&#039; is a [[starwars:Lucrehulk-class battleship|Lucrehulk-class battleship]] in the service of [[Dark Council]], more specifically the [[Herald]]. It is a ship out of time, far beyond its former glory, serving as a base of operations for the [[Shroud Syndicate]], and their crews of cutthroats and brigands. &lt;br /&gt;
&lt;br /&gt;
To its enemies it is a visage of terror, emerging from the darkest parts of the galaxy. For its allies, it is, at best, an ill omen and a sign of trouble to come. &#039;&#039;The Matron&#039;&#039; constantly spreads her influence across [[Dark Brotherhood]] space, ready to engulf its next victim.&lt;br /&gt;
&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
[[File:Shanty-town.jpg|190px|left|thumb|Interior of the &#039;&#039;Matron&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Godless Matron&#039;&#039; is a dated design, more than fifty years old, which is very rarely used in the galaxy anymore, if ever. She has been in active service for a short time before being crippled during the [[starwars:Clone Wars|Clone Wars]]. It was only returned to active service forty years later as a base for an illicit smuggling ring, lead by a human pirate named Jom Ferran. While its engines were still functional, as were most of her essential systems, her auxiliary generators, and weapons, including the droid assembly facilities were largely damaged, under-used and under-powered.&lt;br /&gt;
&lt;br /&gt;
Today the &#039;&#039;Matron&#039;&#039; is fully refurbished and retrofitted with modern weapon systems and shields. Her old engines were upgraded to achieve higher speeds in hyperspace, and she was retrofitted with additional power generators in place of the droid assembly facilities to accommodate the higher power needs. Her port side hangar arm was refurbished into a large marketplace — &#039;&#039;Chute Town&#039;&#039; — where many smaller ships, such as freighters and shuttles, may freely trade in illicit goods. The starboard wing is used for larger vessels, such as larger classes of transport ships and corvettes, to offload their cargo for trade. Still larger ships, such as frigates and destroyers, are anchored to the primary or secondary docking arms.&lt;br /&gt;
&lt;br /&gt;
While much of the ship is very much operable, a lot of it is in severe disrepair, only ever maintained to keep the ship running. There are several areas on the ship that remain very much derelict ever since the Clone Wars. Some of these areas haven&#039;t even been explored, their life support and other systems bypassed or otherwise rendered useless through disrepair. The ship itself is full of dangling wires, additional transformers, consoles, automated repair droids and other implements to keep it running by any means necessary. Some areas, like the dreaded Gauntlet, remain very much dangerous to humanoids, what with many traps laying around, or malfunctioning machinery too dangerous to operate.&lt;br /&gt;
&lt;br /&gt;
The ship is one of the largest in the [[Dark Council]] fleet, dwarfed only by the massive former flagship, the [[starwars:Executor-class Star Dreadnoughts|Executor-class Star Dreadnoughts]] [[Suffering|&#039;&#039;Suffering&#039;&#039;]]. The [[Herald]] uses its massive bulk to instil fear in smaller ships, usually forcing them to surrender without resistance. When it does come to a battle, the ship uses its fighter and gunboat complement to engage the enemy at close range while its ion cannon batteries engage the enemy from a distance. Her weapons may not be the best in the fleet, but she can easily fend off multiple enemy capital ships before evading and escaping.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Matron-CWera.png|190px|left|thumb|The &#039;&#039;Perilous&#039;&#039; during the Clone Wars]]&lt;br /&gt;
When she was laid down, the &#039;&#039;Godless Matron&#039;&#039; was one of the many Lucrehulk droid control ships developed for the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] by the [[starwars:Hoersch-Kessel Drive, Inc.|Hoersch-Kessel Drive, Inc.]] Christened under the name &#039;&#039;Perilous&#039;&#039;, during her first engagement in the war in [[20_ABY_to_29_ABY#21_ABY|21 BBY]], she and her battlegroup were deployed against the [[starwars:Grand Army of the Republic|Grand Army of the Republic]] in the [[starwars:Dustig sector|Dustig sector]] in the [[starwars:Mid Rim|Mid Rim]]. Her first deployment proved to be her last when three full Republic battlegroups attacked and pursued the &#039;&#039;Perilous’&#039;&#039; battlegroup across the sector. Having fought and lost several battles, she lost her entire escort to swift hit and run attacks and was left alone and severely damaged. &lt;br /&gt;
[[File:Matron-gang.jpg|190px|right|thumb|Gangs hold sway in the streets]]&lt;br /&gt;
During a battle in a dense particle cloud in the [[starwars:Nuvar system|Nuvar system]], one of its main generators was damaged beyond repair, creating energy oscillations that destabilized the secondary power core. The ship was abandoned to its fate by the crew and left to drift in the particle cloud where Republic ships lost track of it shortly after the battle. Marking the ship as destroyed, while also capturing its crew, the Republic vessels left the system. Meanwhile, the &#039;&#039;Perilous&#039;&#039; drifted through the particle cloud, its energy core depleted by the massive power sink created in her still operating systems. It powered down and drifted through the nebula for the next forty-six years.&lt;br /&gt;
&lt;br /&gt;
In 26 ABY the ship was found by a pirate, Jom Ferran, who refurbished and towed her into orbit around a moon in the [[starwars:Sesewanna|Seswenna system]], creating a small but stable smuggling ring. The smuggling ring lasted until 34 ABY, when [[Morgan B. Sorenn]] broke apart their operation and included it into the &#039;&#039;Shroud Syndicate’s&#039;&#039; business.&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
===Purpose===&lt;br /&gt;
[[File:Matron-Murder.jpg|190px|left|thumb|Murder is common on the ship]]&lt;br /&gt;
The Matron is the main operating base of the &#039;&#039;Shroud Syndicate&#039;&#039;, a criminal organization that rose from the [[Dark Council]] and their machinations. In the year 34 ABY, [[Grand Master]] [[Pravus]] commanded [[Herald]] [[Morgan B. Sorenn]] to organize the many disparate smuggling rings, pirate enclaves and slaver gangs in Brotherhood space into one coherent entity to serve the [[Dark Council]]. for this purpose, the Herald had taken possession and retrofitted a [[starwars:Lucrehulk-class Droid Control Ship|Lucrehulk-class battleship]]. Its berth is [[The Shroud|the Shroud nebula]] surrounding the [[Antei]] system, a place the pirates and criminals have taken to calling home after the last war left the system barren of life. The &#039;&#039;Matron&#039;&#039; does not remain stationary, however, keeping on the move most of the time to avoid authorities and keep her enemies on their toes. &lt;br /&gt;
&lt;br /&gt;
The ship operates as a self-sustaining base where many different smugglers, pirates, slavers or merchants can dock, unload and sell their wares without prosecution and for a cut off the top for the Herald and their crew. Many of its hangars function as areas to drop off merchandise, while many of the areas once holding Trade Federation personnel, droids, and equipment, now function as massive storage areas to stockpile and safeguard that same merchandise.&lt;br /&gt;
&lt;br /&gt;
====The Majordomo====&lt;br /&gt;
[[File:Matron-Majordomo.png|120px|right|thumb|Iden Sult]]&lt;br /&gt;
&#039;&#039;&#039;The Majordomo&#039;&#039;&#039; is not just a position of prestige and wealth within the &#039;&#039;Syndicate&#039;&#039;, indeed it is crucial for the &#039;&#039;Syndicate&#039;s&#039;&#039; survival and daily operation. &lt;br /&gt;
&lt;br /&gt;
The Majordomo&#039;s task is to always follow, assist and protect the [[Herald|Captain]] whenever possible. If the First Mate is the Captain&#039;s right arm, the Majordomo is the left, often handling very sensitive tasks such as trade negotiations in the Captain&#039;s stead. The current majordomo is Iden Sult, a Duros smuggler, and entrepreneur who found his way into the Herald&#039;s employ through mysterious circumstances. What is not a mystery, however, is that he is completely devoted to the &#039;&#039;Syndicate&#039;&#039;, and by extension the Captain as well.&lt;br /&gt;
&lt;br /&gt;
The Majordomo has multiple other responsibilities aboard the ship, as well. He precedes &#039;&#039;the Gathering&#039;&#039; in the absence of the Captain, skillfully navigating the diplomatic streams that constantly swirl in among the many different crews. He knows the gangs, the crews and the people living on the ship intimately, and often mingles with them to gather new information. The Majordomo thereby holds the role of spymaster for the Captain, as well as an adviser. He is a highly respected individual, but one who knows his place in the world and how easy it is to lose it.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===The Leviathans===&lt;br /&gt;
[[File:Zahlia-Matron.png|120px|left|thumb|Zahlia Vryn]]&lt;br /&gt;
[[File:Matron Flag.png|190px|right|thumb|&#039;&#039;Leviathans&#039;&#039; flag]]&lt;br /&gt;
&#039;&#039;&#039;The Leviathans&#039;&#039;&#039; are the crew of the Godless Matron, named as such for their logo: a leviathan skull with crossed swords. Their current leader is {{HRLD}}.&lt;br /&gt;
&lt;br /&gt;
The Leviathans can be recognized by their proudly displayed tattoos and gang markings, chief among these their prominent and well-known logo. They number in the thousands aboard the ship, outnumbering any other gang, though there are unknown numbers of them scattered throughout the Syndicate&#039;s area of operation. These pirate raiders hold a singular loyalty towards {{HRLD}} as their leader and captain, and will go to any lengths to achieve their goal, and bring even more fortune upon themselves. However, even among the Leviathans, there are divisions and many smaller groups band together to vie for the favor of their captain. It is a dog-eat-dog world in the [[Shroud Syndicate]] and many of these men and women know no other life but the one they have. Well known for their brutality and loyalty, the Leviathans are a hard-to-brek bunch, and many have found them to be a challenge, even those among the ranks for the Force-gifted. &lt;br /&gt;
&lt;br /&gt;
While the Leviathans do splinter into smaller groups, each with their own minor chiefs and leaders, they do listen to orders and follow more powerful individuals. Among these, apart from the captain and first mate of the Matron, is the prominent Quartermaster — the Zabrak, Zahlia Vryn. She is ruthless and cunning, but loyal to a fault. She is a pirate, through and through, and truly believes in the Syndicate and fancies herself and her crew as the ones who deserve a prominent place in the galactic criminal scene. When the captain and first mate are away, the Leviathans listen and follow the Quartermaster, as well as the Majordomo.&lt;br /&gt;
&lt;br /&gt;
===The Gathering===&lt;br /&gt;
[[File:Matron-gathering.jpg|180px|right|thumb|Crime lords gather and deliberate]]&lt;br /&gt;
&#039;&#039;The Gathering&#039;&#039; is the name given to a group of major players operating in and around the &#039;&#039;Matron&#039;&#039;. Lead by the [[Herald]] as its head, the &#039;&#039;Gathering&#039;&#039; controls the inner workings of the &#039;&#039;Shroud Syndicate&#039;&#039; and leads all its crews and gangs. It may consist of as many as ten individuals but usually consists of less than that, mostly due to constant in-fighting among the crew captains and gang leaders vying for power. The Herald uses the &#039;&#039;Gathering&#039;&#039; as a tool to control illicit trade in the many systems under the Brotherhood&#039;s reign but also to control the masses that the &#039;&#039;Matron&#039;s&#039;&#039; crew cannot contain aboard its own ship. &lt;br /&gt;
&lt;br /&gt;
In the absence of the Herald, the Gathering is preceded over by the [[Praetor|First Mate]] of the &#039;&#039;Matron&#039;&#039;, or the Majordomo. They usually meet at the top of the control spire in the &#039;&#039;Matron&#039;s&#039;&#039; [[starwars:Core ship|Core ship]] in an observation lounge designated for this purpose. Here they deliberate on the economy, security and future investments of the organization and its many assets. &lt;br /&gt;
&lt;br /&gt;
The hierarchy of the &#039;&#039;Gathering&#039;&#039; is simple with the Herald also known as &#039;&#039;Captain&#039;&#039;, representing the Dark Council — and the Grand Master as the true power behind the &#039;&#039;Syndicate&#039;&#039; — as the primary benefactor, with all other members swearing one sort of allegiance or another to them and the Syndicate. &lt;br /&gt;
&lt;br /&gt;
===Strygae===&lt;br /&gt;
[[File:Matron-Ebeda-Vuull.png|120px|left|thumb|Ebeda Vuull]]&lt;br /&gt;
&#039;&#039;&#039;The Strygae&#039;&#039;&#039; is a moniker given to a peculiar and particular group of religious fanatics living aboard the &#039;&#039;Matron&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Also called &#039;&#039;a coven&#039;&#039;, these individuals of different species worship what they perceive as god — the Force. They call it &#039;&#039;Ecudar&#039;&#039; and they worship its darker side. Their practices are seen as universally depraved and abnormal among all the gangs and crews on the ship. most people avoid their small area in Chute Town. Their practices involve worship of the Force, obscene rituals and exploration of the Force magicks associated with that kind of worship. Many a time people have disappeared from the ship only to be found strung up in another part of the ship, with various glyphs painted around them. &lt;br /&gt;
&lt;br /&gt;
They are lead by a woman named Ebeda Vuull, a human of average height and build, and red, greasy hair. Her right eye had been ripped out prior to her life on the Matron and she never bothers to cover it up. Both she and many members of the coven wear leather garments, such as lighter armor. Some of them are Force users, but many are just non-Force users who just worship and follow the religion devoutly. Ebeda Vuull and her coven had made an agreement with [[Herald|Captain]] [[Morgan B. Sorenn]] who allowed them to stay as long as they worked and fought with and for the Matron&#039;s crew. Otherwise, they are left alone and rarely ever questioned about their history and motives.&lt;br /&gt;
&lt;br /&gt;
===The Silent Hand===&lt;br /&gt;
[[File:Matron Assassin.png|150px|right|thumb|Silent Hand assassin]]&lt;br /&gt;
Operating in the galaxy&#039;s shadows, the Silent Hand is an assassins&#039; guild specializing in subtle and silent killings and the odd act of corporate espionage. Loyal only to their contracts and the guiding hand of their Elite Circle, its recruits give up everything upon truly joining the organization, from familial connections to their very names. Some do so to outrun some sin of their past, others for personal vengeance, and a few merely to escape the backwater world of their birth. Such recruits are often erased from galactic records within a matter of months, never to be seen nor heard from again beyond the guild&#039;s hidden enclaves. Discretion and silence are valued in their members above all else, and those who succeed in their training are taught to leave no trace of their actions. &lt;br /&gt;
&lt;br /&gt;
The few murders which can be truly linked to the Silent Hand are often intentionally left rife with misinformation to disguise their methods. To mimic the ways of a bounty hunter and enter open combat, or draw undue attention to the Silent Hand is considered an almost unforgivable crime and only the most skilled assassins escape death at the hands of their comrades. Despite their seemingly lawless nature, however, the Silent Hand is extremely hierarchical and retains a twisted sense of honor to others. Should they be left in the debt of another organization, they will do anything to uphold their obligation.&lt;br /&gt;
&lt;br /&gt;
The guild&#039;s very presence on the Godless Matron is due to such a debt, after [[Morgan B. Sorenn|Captain Sorenn]] assisted in resolving a disastrous operation on Nar Shaddaa that would have lead to the Hand&#039;s downfall. In repayment for this and using the Matron as a safe-house, a number of assassins were placed on the colossal ship, and now serve as wetworks operatives for the Leviathans, and anyone able to pay for their services.&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
===Chute Town===&lt;br /&gt;
[[File:Matron-shanty2.jpg|200px|left|thumb|Murder Alley]]&lt;br /&gt;
&#039;&#039;&#039;Chute Town&#039;&#039;&#039; is the nickname for the largest gathering of illegal traders, merchants, pirates, and slavers in [[Dark Jedi Brotherhood|Brotherhood]] space. It is a hive of scum and villainy not unlike any other in the galaxy. Many ships and crews arrive into Chute Town to sell their &amp;quot;well-earned&amp;quot; commodities, weapons, or artifacts. It is commonplace to find the best and the worst gear the galaxy has to offer, it is only a matter of how big your pocket book is. Chute Town is run by the Matron&#039;s crew, who patrol and maintain peace in it&#039;s gritty, dirty, smell-ridden streets.&lt;br /&gt;
&lt;br /&gt;
It is built mostly out of spare durasteel panels from derelict ships, dismantled machinery or any other source or material the pirates could scavenge. It spans the length of the massive portside hangar of the &#039;&#039;Matron&#039;&#039;, reaching from it&#039;s heavily protected reactor — hidden behind triple-enforced blast doors and a guard retinue — all the way to the hangar entrance where the many incoming ships unload their cargo. It is more than a mile long, over five hundred feet wide and up to three stories tall, covering most of the floor. Chute Town&#039;s streets are a miniature maze, weaving in between buildings on several levels. Verticality is key for the masses of shops and bars to operate without interfering with one another. The main street is nicknamed &#039;&#039;Murder alley&#039;&#039;, mostly because all the weapon shops are prominently opened there.&lt;br /&gt;
&lt;br /&gt;
While the crew of the Matron generally maintains order and keep the many criminals from breaking out into full-blown war, the gangs of Chute Town — some of them prominently positioned within the Gathering itself — have divided their territory and mostly do what they want within it. Chute Town is often described as a &amp;quot;thermal detonator ready to blow&amp;quot;, but the [[Herald]] maintains order through brute force or cunning, pitting the gangs against each other so that none may take advantage and own the whole hangar. Should that ever happen, the Matron might be lost.&lt;br /&gt;
&lt;br /&gt;
===Hangar Zerek===&lt;br /&gt;
[[File:Matron-hangarzerek.jpg|190px|right|thumb|Hangar Zerek]]&lt;br /&gt;
&#039;&#039;&#039;Hangar &#039;&#039;Zerek&#039;&#039;&#039;&#039;&#039; is a nickname given to one of the crews&#039; favorite locations on the ship. The hangar is located in the bridge connecting the Core ship to the massive hangar arms. Its function is simple: it is a gladiatorial arena where any and all internal fights between hangar and crews on the ship are handled. Two men enter, one man leaves. &lt;br /&gt;
&lt;br /&gt;
Once a dedicated repair bay, &#039;&#039;Hangar Zerek&#039;&#039; is still equipped with fabricator arms and an assortment of Trade Federation droid parts that have fallen into disrepair. A squared off section, including illumination banks at each corner, designates the intended &#039;arena&#039;. The section is denoted by active shock fences, run by nearby generators. It is here that the crew lets off steam, with the hangar bay sealed.&lt;br /&gt;
&lt;br /&gt;
The hangar itself still has a fully functioning force field that comes into play when matches are meant to become more interesting, or when it comes time to jettison troublesome captives. The hangar bay doors peel open, leaving only the active field to separate the arena from the vacuum of space. The control mechanisms for the hangar doors can be operated manually from the control booth or on a set timer, including the force field&#039;s toggle switch.&lt;br /&gt;
&lt;br /&gt;
The control booth is the last segment of &#039;&#039;Hangar Zerek&#039;&#039; worth noting. Doubling as an observation deck, it is the only obvious entrance to the hangar. All maintenance hatches and accessways have been sealed in advance, though the catwalks crisscrossing along the upper layers of the hangar remain. The booth itself is sealed, providing a safe haven for when the force field comes down.&lt;br /&gt;
&lt;br /&gt;
===The Gauntlet===&lt;br /&gt;
[[File:Matron-Gauntlet.jpg|190px|left|thumb|The Gauntlet]]&lt;br /&gt;
&#039;&#039;&#039;The Gauntlet&#039;&#039;&#039; is a derelict area of the Core ship destroyed during the Clone Wars and never really repaired since. It is maintained due to its importance in the power grid but other than that not a lot of effort is put into &amp;quot;reclaiming&amp;quot; the area.&lt;br /&gt;
&lt;br /&gt;
The crew has come to refer to this section of the &#039;&#039;Matron&#039;&#039; as &#039;&#039;The Gauntlet&#039;&#039;, largely due to the danger it represents. Located in the lower regions of the command sphere, it is a crosshatched network of ruined and damaged hallways, repair bays, and even crew quarters. While most power — save for critical systems such as life support — has been shut off to this section, the systems and circuitry still require occasional maintenance in order to keep the entire framework operational. Such tech runs have become a matter of betting amongst the crew, earning it the nickname: running the gauntlet.&lt;br /&gt;
&lt;br /&gt;
A heavy layer of dust sits mostly undisturbed along the debris of the halls, save for the footprints of the few crew that have tread the path before. These previously walked paths are a safety net for those who venture into &#039;&#039;The Gauntlet&#039;&#039; unknowingly. It is also thought that the remaining Separatist forces staged a last-ditch defense within this area of the ship, and did so by any means necessary. Many traps, ranging from explosives to spring-loaded mechanisms, are littered throughout the untravelled pathways — or even still undisturbed within the known sections. Further still, malfunctioning [[starwars:B1 battle droid|B1 droids]] and even semi-active Spy Drones remain, ready to ambush the unsuspecting observer and adding to the dangers of the dark, debris-filled tomb &#039;&#039;The Gauntlet&#039;&#039; has become.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Sinning Den&#039;&#039;===&lt;br /&gt;
[[File:Matron-sinningbar.jpg|190px|right|thumb|One of the most popular bars on the ship]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sinning Den&#039;&#039;&#039; is, without a doubt, the most popular cantina on the &#039;&#039;Godless Matron&#039;&#039;. It was started by [[Sildrin Lyonsbane]] in her transitional period between Clans in 34 ABY. The aim of the cantina was to create a neutral environment for all members of all the crews present on the &#039;&#039;Matron&#039;&#039; at any given time. Therefore a tradition had been created where everyone who entered left their personality and personal effects behind, only being allowed to enjoy what the cantina had to offer. And enjoy it they did. &#039;&#039;The Sinning Den&#039;&#039; is located in a defunct storage room with over 5000 square feet of space on three floors. Each floor can have different arrangements any given time, due to extensive holo projectors used in its decoration. Holographic dancers — and sometimes real ones — entertain the patrons while beautifully dress waiters and waitresses shuffle in between guests to deliver drinks. It is a place of prestige, class, and plenty for anyone with a deep pocketbook to enjoy.&lt;br /&gt;
&lt;br /&gt;
Despite humble beginnings, it was lavishly decorated with the help of the [[Herald|Captain]], supposedly with a &amp;quot;small loan&amp;quot; give out to the silver-haired sorceress. However, that small investment has proven to be worthwhile, considering many of the &#039;&#039;Matron&#039;s&#039;&#039; own crew use the cantina for their enjoyment. The Captain&#039;s security keep the peace in the &#039;&#039;Sinning Den&#039;&#039; and maintain a strict dress code. Anyone with bad manners is usually tossed out and banned for a while before cooling off. &#039;&#039;The Sinning Den&#039;&#039; is also a good place for leaders of rival gangs to meet and arrange deals, and they are often given the opportunity to do so in the more private areas of the third floor.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Ball&#039;&#039;===&lt;br /&gt;
[[File:MorganCree-bridge.png||thumb|left|150px|[[Herald|Captain]] [[Morgan B. Sorenn|Sorenn]] and her [[Praetor|First Mate]], C&#039;ree, on the bridge]]&lt;br /&gt;
&#039;&#039;The Ball&#039;&#039; is a nickname given to the &#039;&#039;Matron&#039;s&#039;&#039; [[starwars:Core ship|Core ship]]. It can be detached when there is a need to land the whole ship on the surface, and indeed the nickname originates from the phrase &amp;quot;dropping the ball&amp;quot;, which is often used by the crew as a warning just before the ship drops out of orbit into the atmosphere. &#039;&#039;The Ball&#039;&#039; itself is the main operating hub for the &#039;&#039;Matron&#039;&#039; and no one but the &#039;&#039;Matron&#039;s&#039;&#039; crew and esteemed guests have access to it. It is heavily fortified from within and without, with chokepoint and kill zones covering many of the entrances and exits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ball&#039;&#039; is also the location of all the crew quarters and any and all important system functions apart from main engineering on the wing sections. &#039;&#039;The Ball&#039;&#039; also houses a smaller and less operative version of a gravity well generator in place of its droid control computer. The well is a makeshift build of parts scavenged off of several Immobilizer wrecks. It is used rarely due to a massive drain on the ship&#039;s systems. The main bridge tower rests atop the massive structure and holds most of the operation rooms and important system consoles. It is also the meeting place of the &#039;&#039;Gathering&#039;&#039; and the place of any important meetings between the Captain and other delegates. &lt;br /&gt;
&lt;br /&gt;
Some of the interior of the Core ship is damaged beyond repair, a remnant of the massive battle during the Clone Wars. The most prominent area that suffered the most damage is the dreaded &#039;&#039;Gauntlet&#039;&#039; which stretches throughout and across the very lowest decks of &#039;&#039;The Ball&#039;&#039;. Other areas have been damaged just as much, with some abandoned due to hull breaches. Many of those systems and infrastructure have been diverted through other systems, making the interior look like a web of hanging wires, tubes, and consloes. Many an engineer or technician can be found in these parts, maintaining the deteriorating ship as best they can.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &#039;&#039;Silent Hand was created&#039;&#039; by [[User:Ka_Tarvitz|KaTarvitz]]&lt;br /&gt;
[[Category:Dark Council starships]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Competition_Approval_Guidelines&amp;diff=191951</id>
		<title>Herald Competition Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Competition_Approval_Guidelines&amp;diff=191951"/>
		<updated>2024-06-24T19:52:48Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Herald}}&lt;br /&gt;
&lt;br /&gt;
This page details the process, requirements and guidelines for holding Herald-approved competitions. Examples and templates are offered to guide you through the process. This article mainly covers Graphics competitions that reward [[Cluster of Graphite|Clusters of Graphite]], but also covers those that do not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These competitions must be approved by both the offices of the Herald and MAA before they are made available to the membership.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Herald Office Competition Approval Guidelines==&lt;br /&gt;
&lt;br /&gt;
===Creating A Graphics Competition===  &lt;br /&gt;
&lt;br /&gt;
[[File:Graphics_Competition_1.png|left|220px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitions that award Clusters of Graphite&#039;&#039;&#039; are typically those which require &#039;&#039;original artwork&#039;&#039; as the main focus of the prompt. Original artwork includes graphics such as drawn/painted art, logos, maps, etc. and multimedia entries such as videos, music, and animations. So long as the prompt primarily involves &#039;&#039;original&#039;&#039; artwork, the competition falls under Graphics/Multimedia and should thus be created as a Graphics Competition, &#039;&#039;not&#039;&#039; Regular Competition.&lt;br /&gt;
&lt;br /&gt;
Also note that in order to be eligible for Clusters of Graphite, the competition should be connected to the Star Wars universe, the Dark Jedi Brotherhood or generic interests adjacent to club and clan culture, such as inktober-style events. If you are uncertain whether or not your prompt falls within an acceptable margin, please consult with the Herald staff. The Herald’s office reserves the right to make exceptions to this rule under certain conditions as well as the right to remand or otherwise decline prompts that stray too far from club interests.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
! The prompt “Draw your DB character in the Witcher universe” would be acceptable as it reimagines your existing DB character in an alternate universe. Meanwhile, the prompt “Draw the witcher Geralt of Rivia dancing a jig” would be remanded as it strays into an entirely different franchise with no tangible link to our club interests.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The image to the left shows the competition type which should be selected in order for your competition to be eligible for Clusters of Graphite. Graphics/Multimedia will be the only option in the Competition Type section. No other competition type offers Clusters of Graphite. &lt;br /&gt;
&lt;br /&gt;
Once “Create Graphics Competition” is selected, you will be brought to a blank form that you must fill and then submit for approval. Each step is explained below.&lt;br /&gt;
&lt;br /&gt;
====Basic Information====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part1.png|600px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: This is where you input the title of your competition. Herald-run competitions will have “HRLD” in the title which means that specific competition is sanctioned by the Herald and being endorsed under the office. In special cases, one may ask for endorsement from the Herald’s office by emailing the [https://www.darkjedibrotherhood.com/units/council Herald staff mailing list]. The office reserves the right to deny a request.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start and End Date&#039;&#039;&#039;: The Start Date should be planned in advance, ideally at least 48 hours before the competition is projected to start. Otherwise, delays may occur should the competition be remanded at any level and require alterations. For the End Date, the recommended run-time for DJB-wide events is 14 to 21 days. During a Club-wide Vendetta such as a Great Jedi War or a Rite of Supremacy, member-run competitions may be remanded and/or rejected due to overlap. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Co-organizers&#039;&#039;&#039;: Input the pin of any Co-organizers here. Co-organizers are expected and required to &#039;&#039;assist&#039;&#039; in running and grading the competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Unit&#039;&#039;&#039;: Select the targeted unit. This establishes who is able to participate and place in the competition as well as the tier of crescents you are able to award under Competition Award Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competition Type&#039;&#039;&#039;: Graphics/Multimedia are combined and there is only one option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competition Award Level&#039;&#039;&#039;: Select the highest tier of crescents you are allowed to award based on the Target Unit. This is referenced under [[Crescents]] and established by the office of the MAA. Below we offer the baseline for reference. If you have any questions, feel free to ask your Summit, the Herald Staff, and/or MAA Staff. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Award Levels&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Tier&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Target Unit &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1 Crescents&lt;br /&gt;
|DC-run DJB-Wide Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2 Crescents&lt;br /&gt;
|Non-DC DJB-Wide Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3 Crescents&lt;br /&gt;
|Clan Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4 Crescents&lt;br /&gt;
|House Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5 Crescents&lt;br /&gt;
|Battle Team Competitions&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parent Competition&#039;&#039;&#039; : Select Container of Bracket competition if applicable. Used to tie together sub-competitions or events of a larger competition or vendetta (possibly awarding MVPs). Note the parent competition must be an approved Container or Brackets Competition in order to appear in this list.&lt;br /&gt;
&lt;br /&gt;
====The Prompt====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part2.png|600px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Public Competition Details&#039;&#039;&#039;&#039;&#039;: This section should have the following details: The Prompt should include instructions, the Grading Criteria, general rules and whether or not AI-generated art is allowed. This is the meat of the competition. See the Required Elements section to learn how to create these prompts and see what information needs to be included.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Subscriber Competition Details&#039;&#039;&#039;&#039;&#039;: This section is similar to Public Competition Details, except that it is for those details that you wish to remain hidden &#039;&#039;until&#039;&#039; a member subscribes to the competition. This is particularly useful for time-sensitive competitions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Competition Settings&#039;&#039;&#039;&#039;&#039;: Self explanatory. Ask your Summit, the Herald Staff, or the MAA Staff if you have questions concerning these settings. We recommend “Hide competition details until the competition starts”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Difficulty Settings====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part3.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty Class&#039;&#039;&#039; is unique to Graphics competitions, specifically those which award Clusters of Graphite. They exist as a way to set expectations as to the quality of artwork expected and to incentivize complex prompts. They also give those members of lower skill level the ability to compete for placements without being overshadowed by their peers. There are three difficulties described below: Beginner, Intermediate and Advanced. The amount of points granted to each placement which go towards ranking up in the [[Shroud Syndicate|graphics society]] is set according to the chosen difficulty. The Herald staff reserves the right to request that the organizer adjusts the difficulty based on the competition prompts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Important note: While Difficulty Class sets expectations as to the expected skill level, no member of the Target Unit will be penalized or in any way obstructed from participating in a Graphics competition, regardless of their perceived skill level. A beginner has every right to participate in a competition set to Advanced difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breakdown of the Classes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beginner difficulty:&#039;&#039;&#039; Competitions set to Beginner difficulty should have simple prompts and inclusive rules with the expectation that a new artist can achieve reasonable results. These prompts should generally allow members to draw with stick figures, and rudimentary sketches, though a minimum amount of effort should still be visible. Competitions that provide premade assets such as 3D models, doll makers, or a pre-existing line art for coloring should also be set to Beginner difficulty. If you are looking to make your competition simple, fun, and accessible, select Beginner difficulty. Beginner difficulty is the baseline for points granted towards Society ranks with a multiplier of 1.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intermediate difficulty:&#039;&#039;&#039; Competitions set to Intermediate difficulty should make up the majority of Graphics competitions run in the Club. These competitions should not allow stick figures or include pre-made assets. These prompts may require a basic understanding of anatomy, proportions, and perspective as well as color theory. They may include more complex sketches, colored art, member-made 3D models, and more. If you wish your competition to test participant skills and offer more leeway for creativity, select Intermediate difficulty. Intermediate difficulty multiples points granted towards Society ranks at a rate of 1.25.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced difficulty:&#039;&#039;&#039; Advanced difficulty competition prompts are meant to be challenging even for a seasoned artist. These competitions may include complex prompts such as drawing a fully-realized piece including foreground and background elements or creating a multi-panel comic strip. It may require an abundance of creativity such as inventing new creatures or spaceships. If you are looking to make your competition very hard and time consuming, or wish to give participants a major challenge, select Advanced difficulty. Advanced difficulty multiples points granted towards Society ranks at a rate of 1.5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Difficulty Settings&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Difficulty&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Points Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Beginner&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! Intermediate&lt;br /&gt;
|1.25&lt;br /&gt;
|-&lt;br /&gt;
! Advanced&lt;br /&gt;
|1.5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Double Clusters====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_DoubleClusters.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
Certain graphics competitions are eligible for double clusters. These are Herald-run competitions, vendettas, and large-scale clan competitions. The latter includes house feuds as well as inter-clan or clan-wide events that are not recognized as official vendettas but incorporate a variety of different competition types (such as writing, gaming, puzzles, trivia, etc.) The Herald’s office reserves the right to make exceptions to this rule under certain conditions.&lt;br /&gt;
&lt;br /&gt;
This feature is available to the Herald, his staff, Council members and Consuls. The competition organizer must simply check “Award Double Clusters of Graphite” to enable this. The additional clusters will automatically be rewarded to participants once the competition has been judged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Required Elements===&lt;br /&gt;
&lt;br /&gt;
====The Prompt====&lt;br /&gt;
The first thing you need to consider when creating a prompt is the Target Unit. The prompt should be applicable and of interest to all participants. For example, DJB-wide events need to be of interest to the entire Brotherhood. It cannot be a clan-specific prompt if you expect members from another clan to participate. It needs to be a single prompt applicable to all and cannot include different options for different units as this might provide members of a specific unit an advantage over another.&lt;br /&gt;
&lt;br /&gt;
The Prompt itself should be very clear and distinct from the instructions. This is where you include any fictional setup/flavor and establish in specific terms what you want the participants to accomplish. For example, “I task you to create an original piece of artwork which details a particularly emotional moment in the life of your Main or ALT character”. &lt;br /&gt;
&lt;br /&gt;
====The Grading Criteria====&lt;br /&gt;
The grading criteria is required to formally establish the way by which submissions will be graded. This should include specific, unambiguous wording such as “the most humorous to the grader”, the “most creative”, or “Submissions will be graded by quality, creativity and humor in equal parts.” While it is not required, the [https://docs.google.com/spreadsheets/d/13dMTASwp1AOxiGAAEPdpsdPOCy-hkzCi_qq2vxKb9Gw/edit#gid=0 Graphics Competition Grading Rubric] is a powerful, expansive tool for grading. When using the Rubric, one can state that “Submissions will be graded in accordance with the Graphics Competition Grading Rubric” and offer a link to it. The grading criteria must be stated in the &#039;&#039;public&#039;&#039; details section of the competition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;1&amp;quot; | Grading Tool&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;center&amp;quot; | [https://docs.google.com/spreadsheets/d/13dMTASwp1AOxiGAAEPdpsdPOCy-hkzCi_qq2vxKb9Gw/edit#gid=0 Graphics Competition Grading Rubric]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Instructions====&lt;br /&gt;
The instructions or rules should clearly state the parameters of the competition. What is expected (e.g. file formats, sizes, colors, mediums, etc.), what is not expected (e.g. stick figures in Intermediate difficulty competition, etc), as well as key reasons why a participant may be disqualified (eg. wrong number of panels in a comic strip competition with a set amount of panels.) It should be clearly stated what must be included in a valid submission. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039;: AI-generated entries are not allowed under any circumstance in Cluster-granting competitions. Competition instructions should include a reminder that they are not allowed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair-Use Clause&#039;&#039;&#039;: Any artwork or multimedia project made through photo-manipulation (photo-bashing) and/or containing images not owned by the member &#039;&#039;must&#039;&#039; (under fair-use policy) include links to source images and credit the original author (within reasonable applicability) to be considered valid. Competition instructions should include a reminder that members are required to cite the source of their work and offer credits to the creator for external images used in their work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Documentation&#039;&#039;&#039;:  When DJB-wide events are being judged, the grading rubric must be filled out for each entry. The Herald’s Office reserves the right to verify these as needed. They should also be made available to those seeking feedback on their work.&lt;br /&gt;
&lt;br /&gt;
===Graphics Competition Template===&lt;br /&gt;
&lt;br /&gt;
This is a standardized template the Herald staff has provided to help members in making their own competitions:&lt;br /&gt;
&lt;br /&gt;
   *Prompt: (Insert prompt here. Be clear and detailed to ensure that participants understand the task at hand.)&lt;br /&gt;
   *Other Important Information: (Include other details required by the participant such as links to wiki pages, etc.)&lt;br /&gt;
   *Acceptable formats: .PNG, .JPG, .PDF&lt;br /&gt;
   *AI-generated: AI-generated images are not allowed in competitions&lt;br /&gt;
   *Photo-manipulation: Remember to provide a link and credit for any image used in your creation&lt;br /&gt;
   *Useful Tools: GIMP, Photoshop, Krita, Paint Tool Sai&lt;br /&gt;
   *Grading Criteria: (Include how you will grade the competition, e.g. the Herald Graphics Grading Rubric.)&lt;br /&gt;
   Note: All entries must be original artwork and if any resources are used that are not original must be cited in the submission box.&lt;br /&gt;
&lt;br /&gt;
===Non-Applicable Graphics Competitions===&lt;br /&gt;
&lt;br /&gt;
Certain types of Graphics-based competitions do not grant Clusters of Graphite or [[Shroud Syndicate|society points]]. Such competitions include meme, AI-generated Graphics, and battle plans. There are several reasons for this. They may require little to no effort, or primarily use images made by external sources, such as memes. Graphics may not be the main focus of the competition, or they may incorporate a considerable amount of content that isn’t art-based, as is the case for battle plans. To run such competitions, one must refer to MAA policies and create a Regular Competition instead of a Graphics Competition. &lt;br /&gt;
&lt;br /&gt;
If you have any questions concerning these, please contact the Herald Staff, and/or the MAA Staff by email. &lt;br /&gt;
&lt;br /&gt;
====AI-Generated Submissions====&lt;br /&gt;
&lt;br /&gt;
AI-generated graphics cannot be submitted to society competitions and cannot, under any circumstance, compete in the same competition as member-drawn art. The Herald’s stance is a practical one. For Brotherhood purposes, AI is considered the equivalent of a commission artist. The user requesting the image is not considered the creator. Like a client requesting a commission, the user sets the parameters and dictates changes, but they do not create the art themselves. Someone—or, in this case, something—creates it for them. A member is not allowed to submit another person’s art as their own. In the same vein, one cannot submit art created by AI. Trying to pass off AI-generated art as your own will lead to disqualification and the event will be forwarded to the Justicar for review and investigation.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
*Removal of AI-generated graphics from Graphics Society competitions by Malfearak Asvraal on 02/11/2024&lt;br /&gt;
*Policy text and competition template updated and QoL features added by Malfearak Asvraal on 02/11/2024&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Herald&amp;diff=191273</id>
		<title>Herald</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Herald&amp;diff=191273"/>
		<updated>2024-04-20T13:00:24Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Herald Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guidelines}}&lt;br /&gt;
[[File:Hrld Logo wiki.jpg|right|thumb|150px|Herald logo]]&lt;br /&gt;
&#039;&#039;&#039;Herald&#039;&#039;&#039; (HRLD)—&#039;&#039;&#039;Herald&#039;&#039;&#039; is both an administrative and architectural position. The day-to-day affairs of the &#039;&#039;&#039;Herald&#039;&#039;&#039; involve the development of [[Warbanners]], [[Lightsabers|Lightsaber skins]], [[Weapons|Weapon skins]], [[Robes|Robe skins]], and [[Regent|Possessions images]] for members as they achieve the appropriate [[ranks]]. This important function allows members to gain some level of control over their own characters. However, the more important aspect of the &#039;&#039;&#039;Herald’s&#039;&#039;&#039; position comes in their work on graphics throughout the Brotherhood. The &#039;&#039;&#039;Herald&#039;&#039;&#039; is the Brotherhood’s primary image consultant and lead graphics designer, though their responsibilities also include keeping the aesthetic qualities of the website professional, modern and attractive to all audiences worldwide. The Herald works constantly to keep the Brotherhood graphics up-to-date and standard-driven. Their work is often performed behind-the-scenes, but it is seen daily across the whole Brotherhood.&lt;br /&gt;
&lt;br /&gt;
The current [[Herald]] is {{HRLD}}.&lt;br /&gt;
&lt;br /&gt;
== Herald Resources ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Resource&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Formats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources]&lt;br /&gt;
| class =&amp;quot;left&amp;quot; | The entire collection including templates, fonts, logos, and more.&lt;br /&gt;
| Various&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1k1Xi0h_L8al5B_wtkshCSc3upKq80nQS Brushes]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Brushes for art software&lt;br /&gt;
| .abr&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1N_qJ4GL6DzAf_JhQD13q8BC7aAZKmcz8 Fonts]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Collection of Star Wars fonts&lt;br /&gt;
| .ttf&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1vbVHBjvcEZi3txNGHdJlIh7z1rQBSKtB Logos]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Logos for the DJB&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/13WBsse2_IbMJXH2raRROJ05uljibU1dF Robes]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Basic paper dolls used to create custom robes&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1YWOkTDhgxc4fGByKQqB6JWIcOFEuomMH Warbanner]&lt;br /&gt;
| class =&amp;quot;left&amp;quot; | Template used to create warbanners&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1S4FjxjtlxcGPeMLt65u4iag0tZNIo8Lv Weapons]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Resources used to create weapons (Effects, gradients, etc.)&lt;br /&gt;
| .psd, .grd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; | Other Templates&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Resource&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Formats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1xFz0CD8swUiN_exY2QPVKimrCgYeWTuk ACC]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Template used to create graphics for ACC venues&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1KOR87aBDHQ41XupCY8YBwF-xMpiHPcD1 Avatar]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Template used to create dossier avatars&lt;br /&gt;
| .xcf, .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1t553jXMhnJIm-xx1s5g8alxfKH2xmo5c Possessions]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Templates used to create graphics for possessions and item stores&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/15jk4lbf8x-vmIyA-HzQiVR2RZHhuPWmZ Species]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Template used to create graphics for Voice-approved species&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1j9R28R3CuKLS1r9XFbnsve4jH4KNAP6N Trophies]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Template used to create graphics for trophies/achievements&lt;br /&gt;
| .psd&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Duties  ==&lt;br /&gt;
===  General Duties  ===&lt;br /&gt;
* Creation and updates to member [[Warbanners]]&lt;br /&gt;
* Creation and updates to member [[Lightsabers|Lightsaber skins]] and [[Weapons|Weapon skins]]&lt;br /&gt;
* Creation and updates to member [[Robes|Robe skins]]&lt;br /&gt;
* Creation, updates and approval to all Brotherhood graphics&lt;br /&gt;
&lt;br /&gt;
===  Specific Duties  ===&lt;br /&gt;
&#039;&#039;&#039;Warbanners&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Develops and maintains standards for the creation and receipt of Warbanners&lt;br /&gt;
* Creates and updates the graphical &#039;&#039;&#039;template&#039;&#039;&#039; for the creation of Warbanners&lt;br /&gt;
* Reviews requests for Warbanners and issues approval or denial where appropriate&lt;br /&gt;
* Attaches finished Warbanners to member dossiers&lt;br /&gt;
* Trains new staff members in the development of Warbanner images&lt;br /&gt;
* Develops and maintains a Warbanner Wiki Page&lt;br /&gt;
* Responsible for meeting or adjusting a member&#039;s request in a timely manner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightsaber skins and Weapon skins&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Develops and maintains standards for the creation and receipt of Custom [[Lightsabers|Lightsaber skins]] and [[Weapons|Weapon skins]]&lt;br /&gt;
* Reviews requests for Custom Lightsaber skins and Weapon skins and issues approval or denial where appropriate&lt;br /&gt;
* Attaches finished Custom Lightsaber skins and Weapon skins to member dossiers&lt;br /&gt;
* Responsible for keeping a backup copy of each rendition of a member’s Custom Lightsaber skins and Weapon skins&lt;br /&gt;
* Trains new staff members in the development of Custom Lightsaber skins and Weapon skins images&lt;br /&gt;
* Develops and maintains a Custom [[Lightsaber]] and [[Weapons]] Wiki pages&lt;br /&gt;
* Responsible for meeting or adjusting a member&#039;s request in a timely manner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robe skins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Develops and maintains standards for the creation and receipt of [[Robes|Robe skins]]&lt;br /&gt;
* Creation of Custom skins for Elders and non-Elders&lt;br /&gt;
* Creates and updates the graphical &#039;&#039;&#039;template&#039;&#039;&#039; for the creation of Robe skins&lt;br /&gt;
* Reviews all non-Herald Staff created Robe skins and issues approval or denial where appropriate&lt;br /&gt;
* Responsible for keeping a backup copy of each rendition of a member&#039;s Robe skins&lt;br /&gt;
* Trains new staff members in the development of Robe images&lt;br /&gt;
* Develops and maintains a [[Robes]] Wiki Page Guide&lt;br /&gt;
* Responsible for meeting or adjusting a member&#039;s request in a timely manner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Responsible for the graphical development of the Dark Jedi Brotherhood&lt;br /&gt;
* In cooperation with the Senechal, maintains the web design and keeps it modernized &lt;br /&gt;
* Maintains images of medals and other awards&lt;br /&gt;
* Responsible for the development of graphical representation of Vendetta rewards&lt;br /&gt;
* Ensures that all source material for the creation of graphics is properly backed up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintains a graphical roll of Clan and House symbols&lt;br /&gt;
* Develops Order, Clan, House, Family and Society symbols and logos as necessary&lt;br /&gt;
* Responsible for safeguarding against unnecessary revision of existing logos and symbols, as they are crucial to consistent identity marking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cooperation with the regent in selecting and uploading valid, accurate, and relevant items to Possessions&lt;br /&gt;
* Creation and upload of valid images for Possessions items&lt;br /&gt;
* Creation and upload of valid images for Possessions stores and other instances&lt;br /&gt;
&lt;br /&gt;
===  Former Responsibilities  ===&lt;br /&gt;
The position of Herald has had quite a few duties that have either been abandoned or passed on to other [[Dark Council]] or [[Tribunes|Tribune]] members. Some of these duties include:&lt;br /&gt;
&lt;br /&gt;
* Editor of the [[Dark Voice Tribune|Dark Voice]]&lt;br /&gt;
* Providing Star Wars related news&lt;br /&gt;
* Administration of the Star Wars Gaming Network website.&lt;br /&gt;
* Responsible for ensuring a proper fictional background exists for Brotherhood families sometimes with the assistance of the Master at Arms&lt;br /&gt;
* Develops and maintains policies and procedures on family Grants of Arms that dictate where they may be displayed and who may display them in addition to other pertinent information&lt;br /&gt;
&lt;br /&gt;
==  Fictional Role  ==&lt;br /&gt;
The Herald serves the Grand Master as a special envoy and liaison specialist. Where the Emissary serves as the diplomatic face of the Brotherhood, the Herald is the broker, the one who negotiates deals and maintains connections between individuals and organizations. They oversee a network of contractors and informants with the purpose of securing specialized talent, and assists fellow Councilors in reaching beneficial outcomes in their individual negotiations.&lt;br /&gt;
&lt;br /&gt;
Behind the scenes, they maintain oversight over the Brotherhood&#039;s clandestine dealings with the various criminal elements of the galaxy. Through the Shroud Syndicate they ensure protection and provide harbor to criminals and smugglers looking to deal in illicit goods within Brotherhood space in exchange for further connections, income, and information.&lt;br /&gt;
&lt;br /&gt;
See: [[Organizational Chart]]&lt;br /&gt;
&lt;br /&gt;
==  Roll of Heralds  ==&lt;br /&gt;
The current Herald is &#039;&#039;&#039;{{HRLD}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;400&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;Heralds of the Brotherhood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  Melan Pyr&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Veelon&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Melan Pyr&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Anakin&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Draught&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Hawkeye (Havikoog)&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Reinthaler&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Black Hawk&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chi Long]]&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Sarani&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Astatine&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Chi-Long&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Kryder&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Joker&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kaine Mandaala]]&amp;lt;br&amp;gt;&#039;&#039;The Exodus occurred during this reign&#039;&#039;&lt;br /&gt;
|  ?? - October 22, 2005&lt;br /&gt;
|-&lt;br /&gt;
|  Cyris Oscura&lt;br /&gt;
|  October 22, 2005 - January 6, 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muz Ashen]]&lt;br /&gt;
|  January 6, 2006 - May 19, 2007&lt;br /&gt;
|-&lt;br /&gt;
|  Kaine Mandaala&lt;br /&gt;
|  May 21, 2007 - September 28, 2007&lt;br /&gt;
|-&lt;br /&gt;
|  [[Shikyo Keibatsu]]&lt;br /&gt;
|  October 6, 2007 - October 6, 2013&lt;br /&gt;
|-&lt;br /&gt;
|  [[Orv Dessrx]]&lt;br /&gt;
|  October 29, 2013 - March 20, 2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Socorra]]&lt;br /&gt;
|  March 20, 2014 - July 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[User:Vyr|Vyr]]&lt;br /&gt;
|  July 12, 2015 - February 28, 2018&lt;br /&gt;
|-&lt;br /&gt;
|  [[User:Selika|Selika Roh]]&lt;br /&gt;
|  March 18, 2018 - March 18, 2021&lt;br /&gt;
|-&lt;br /&gt;
|  [[Alaisy]]&lt;br /&gt;
|  March 18, 2021 - July 26, 2021&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rian Taldrya]]&lt;br /&gt;
|  July 26, 2021 - December 27, 2023&lt;br /&gt;
|-&lt;br /&gt;
|  [[Malfearak Asvraal]]&lt;br /&gt;
|  December 27, 2023 - Present&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obsolete Policies ==&lt;br /&gt;
&lt;br /&gt;
===  Rule of Three  ===&lt;br /&gt;
The Rule of Three was a policy created to limit numerous request in order to dedicate more time to other requests, as well as projects assigned to the Herald’s Staff from the Grand Master. The Rule of Three states that a member may request up to 3 times for a warbanner or custom lightsaber, (rank permitting), under the following rank groups:&lt;br /&gt;
&lt;br /&gt;
* Guardian / Jedi Hunter&lt;br /&gt;
* Dark Jedi Knight / Equite 1&lt;br /&gt;
* Equite 2 / Equite 3&lt;br /&gt;
* Equite 4&lt;br /&gt;
* Elder&lt;br /&gt;
* Grand Master&lt;br /&gt;
&lt;br /&gt;
Once a member has reached their maximum number of requests per item and rank, they cannot request until they reach they next bracket. Any requests that come in after that point will be denied immediately.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Rule of Three was placed under effect by Shikyo Keibatsu, Tyren Atema, and Jeric Cyrin on 6/5/2008.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Rule of Three was retired by Herald [[V&#039;yr Vorsa]] on 10/01/2015.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{DarkCouncil}}&lt;br /&gt;
[[Category:Positions]] [[Category:The Council]] [[Category:Brotherhood Guidelines]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Herald&amp;diff=191271</id>
		<title>Herald</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Herald&amp;diff=191271"/>
		<updated>2024-04-20T12:51:48Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guidelines}}&lt;br /&gt;
[[File:Hrld Logo wiki.jpg|right|thumb|150px|Herald logo]]&lt;br /&gt;
&#039;&#039;&#039;Herald&#039;&#039;&#039; (HRLD)—&#039;&#039;&#039;Herald&#039;&#039;&#039; is both an administrative and architectural position. The day-to-day affairs of the &#039;&#039;&#039;Herald&#039;&#039;&#039; involve the development of [[Warbanners]], [[Lightsabers|Lightsaber skins]], [[Weapons|Weapon skins]], [[Robes|Robe skins]], and [[Regent|Possessions images]] for members as they achieve the appropriate [[ranks]]. This important function allows members to gain some level of control over their own characters. However, the more important aspect of the &#039;&#039;&#039;Herald’s&#039;&#039;&#039; position comes in their work on graphics throughout the Brotherhood. The &#039;&#039;&#039;Herald&#039;&#039;&#039; is the Brotherhood’s primary image consultant and lead graphics designer, though their responsibilities also include keeping the aesthetic qualities of the website professional, modern and attractive to all audiences worldwide. The Herald works constantly to keep the Brotherhood graphics up-to-date and standard-driven. Their work is often performed behind-the-scenes, but it is seen daily across the whole Brotherhood.&lt;br /&gt;
&lt;br /&gt;
The current [[Herald]] is {{HRLD}}.&lt;br /&gt;
&lt;br /&gt;
== Herald Resources ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Resource&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Formats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources]&lt;br /&gt;
| class =&amp;quot;left&amp;quot; | The entire collection including templates, fonts, logos, and more.&lt;br /&gt;
| Various&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1k1Xi0h_L8al5B_wtkshCSc3upKq80nQS Brushes]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Brushes for art software&lt;br /&gt;
| .abr&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1N_qJ4GL6DzAf_JhQD13q8BC7aAZKmcz8 Fonts]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Collection of Star Wars fonts&lt;br /&gt;
| .ttf&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1vbVHBjvcEZi3txNGHdJlIh7z1rQBSKtB Logos]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Logos for the DJB&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/13WBsse2_IbMJXH2raRROJ05uljibU1dF Robes]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Basic paper dolls used for the creation of custom robes&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1YWOkTDhgxc4fGByKQqB6JWIcOFEuomMH Warbanner]&lt;br /&gt;
| class =&amp;quot;left&amp;quot; | Template used for the creation of warbanners&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1S4FjxjtlxcGPeMLt65u4iag0tZNIo8Lv Weapons]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Resources used for the creation of weapons (Effects, gradients, etc.)&lt;br /&gt;
| .psd, .grd&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; | Other Templates&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Resource&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Formats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1xFz0CD8swUiN_exY2QPVKimrCgYeWTuk ACC]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Templates for graphics related to the Antei Combat Center&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1KOR87aBDHQ41XupCY8YBwF-xMpiHPcD1 Avatar]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Template for dossier avatars&lt;br /&gt;
| .xcf, .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1t553jXMhnJIm-xx1s5g8alxfKH2xmo5c Possessions]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Templates for graphics related to possessions and item stores&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/15jk4lbf8x-vmIyA-HzQiVR2RZHhuPWmZ Species]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Template for Voice-approved species&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1j9R28R3CuKLS1r9XFbnsve4jH4KNAP6N Trophies]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Template for trophies&lt;br /&gt;
| .psd&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Duties  ==&lt;br /&gt;
===  General Duties  ===&lt;br /&gt;
* Creation and updates to member [[Warbanners]]&lt;br /&gt;
* Creation and updates to member [[Lightsabers|Lightsaber skins]] and [[Weapons|Weapon skins]]&lt;br /&gt;
* Creation and updates to member [[Robes|Robe skins]]&lt;br /&gt;
* Creation, updates and approval to all Brotherhood graphics&lt;br /&gt;
&lt;br /&gt;
===  Specific Duties  ===&lt;br /&gt;
&#039;&#039;&#039;Warbanners&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Develops and maintains standards for the creation and receipt of Warbanners&lt;br /&gt;
* Creates and updates the graphical &#039;&#039;&#039;template&#039;&#039;&#039; for the creation of Warbanners&lt;br /&gt;
* Reviews requests for Warbanners and issues approval or denial where appropriate&lt;br /&gt;
* Attaches finished Warbanners to member dossiers&lt;br /&gt;
* Trains new staff members in the development of Warbanner images&lt;br /&gt;
* Develops and maintains a Warbanner Wiki Page&lt;br /&gt;
* Responsible for meeting or adjusting a member&#039;s request in a timely manner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightsaber skins and Weapon skins&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Develops and maintains standards for the creation and receipt of Custom [[Lightsabers|Lightsaber skins]] and [[Weapons|Weapon skins]]&lt;br /&gt;
* Reviews requests for Custom Lightsaber skins and Weapon skins and issues approval or denial where appropriate&lt;br /&gt;
* Attaches finished Custom Lightsaber skins and Weapon skins to member dossiers&lt;br /&gt;
* Responsible for keeping a backup copy of each rendition of a member’s Custom Lightsaber skins and Weapon skins&lt;br /&gt;
* Trains new staff members in the development of Custom Lightsaber skins and Weapon skins images&lt;br /&gt;
* Develops and maintains a Custom [[Lightsaber]] and [[Weapons]] Wiki pages&lt;br /&gt;
* Responsible for meeting or adjusting a member&#039;s request in a timely manner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robe skins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Develops and maintains standards for the creation and receipt of [[Robes|Robe skins]]&lt;br /&gt;
* Creation of Custom skins for Elders and non-Elders&lt;br /&gt;
* Creates and updates the graphical &#039;&#039;&#039;template&#039;&#039;&#039; for the creation of Robe skins&lt;br /&gt;
* Reviews all non-Herald Staff created Robe skins and issues approval or denial where appropriate&lt;br /&gt;
* Responsible for keeping a backup copy of each rendition of a member&#039;s Robe skins&lt;br /&gt;
* Trains new staff members in the development of Robe images&lt;br /&gt;
* Develops and maintains a [[Robes]] Wiki Page Guide&lt;br /&gt;
* Responsible for meeting or adjusting a member&#039;s request in a timely manner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Responsible for the graphical development of the Dark Jedi Brotherhood&lt;br /&gt;
* In cooperation with the Senechal, maintains the web design and keeps it modernized &lt;br /&gt;
* Maintains images of medals and other awards&lt;br /&gt;
* Responsible for the development of graphical representation of Vendetta rewards&lt;br /&gt;
* Ensures that all source material for the creation of graphics is properly backed up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintains a graphical roll of Clan and House symbols&lt;br /&gt;
* Develops Order, Clan, House, Family and Society symbols and logos as necessary&lt;br /&gt;
* Responsible for safeguarding against unnecessary revision of existing logos and symbols, as they are crucial to consistent identity marking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cooperation with the regent in selecting and uploading valid, accurate, and relevant items to Possessions&lt;br /&gt;
* Creation and upload of valid images for Possessions items&lt;br /&gt;
* Creation and upload of valid images for Possessions stores and other instances&lt;br /&gt;
&lt;br /&gt;
===  Former Responsibilities  ===&lt;br /&gt;
The position of Herald has had quite a few duties that have either been abandoned or passed on to other [[Dark Council]] or [[Tribunes|Tribune]] members. Some of these duties include:&lt;br /&gt;
&lt;br /&gt;
* Editor of the [[Dark Voice Tribune|Dark Voice]]&lt;br /&gt;
* Providing Star Wars related news&lt;br /&gt;
* Administration of the Star Wars Gaming Network website.&lt;br /&gt;
* Responsible for ensuring a proper fictional background exists for Brotherhood families sometimes with the assistance of the Master at Arms&lt;br /&gt;
* Develops and maintains policies and procedures on family Grants of Arms that dictate where they may be displayed and who may display them in addition to other pertinent information&lt;br /&gt;
&lt;br /&gt;
==  Fictional Role  ==&lt;br /&gt;
The Herald serves the Grand Master as a special envoy and liaison specialist. Where the Emissary serves as the diplomatic face of the Brotherhood, the Herald is the broker, the one who negotiates deals and maintains connections between individuals and organizations. They oversee a network of contractors and informants with the purpose of securing specialized talent, and assists fellow Councilors in reaching beneficial outcomes in their individual negotiations.&lt;br /&gt;
&lt;br /&gt;
Behind the scenes, they maintain oversight over the Brotherhood&#039;s clandestine dealings with the various criminal elements of the galaxy. Through the Shroud Syndicate they ensure protection and provide harbor to criminals and smugglers looking to deal in illicit goods within Brotherhood space in exchange for further connections, income, and information.&lt;br /&gt;
&lt;br /&gt;
See: [[Organizational Chart]]&lt;br /&gt;
&lt;br /&gt;
==  Roll of Heralds  ==&lt;br /&gt;
The current Herald is &#039;&#039;&#039;{{HRLD}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;400&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;Heralds of the Brotherhood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  Melan Pyr&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Veelon&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Melan Pyr&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Anakin&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Draught&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Hawkeye (Havikoog)&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Reinthaler&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Black Hawk&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chi Long]]&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Sarani&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Astatine&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Chi-Long&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Kryder&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Joker&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kaine Mandaala]]&amp;lt;br&amp;gt;&#039;&#039;The Exodus occurred during this reign&#039;&#039;&lt;br /&gt;
|  ?? - October 22, 2005&lt;br /&gt;
|-&lt;br /&gt;
|  Cyris Oscura&lt;br /&gt;
|  October 22, 2005 - January 6, 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muz Ashen]]&lt;br /&gt;
|  January 6, 2006 - May 19, 2007&lt;br /&gt;
|-&lt;br /&gt;
|  Kaine Mandaala&lt;br /&gt;
|  May 21, 2007 - September 28, 2007&lt;br /&gt;
|-&lt;br /&gt;
|  [[Shikyo Keibatsu]]&lt;br /&gt;
|  October 6, 2007 - October 6, 2013&lt;br /&gt;
|-&lt;br /&gt;
|  [[Orv Dessrx]]&lt;br /&gt;
|  October 29, 2013 - March 20, 2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Socorra]]&lt;br /&gt;
|  March 20, 2014 - July 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[User:Vyr|Vyr]]&lt;br /&gt;
|  July 12, 2015 - February 28, 2018&lt;br /&gt;
|-&lt;br /&gt;
|  [[User:Selika|Selika Roh]]&lt;br /&gt;
|  March 18, 2018 - March 18, 2021&lt;br /&gt;
|-&lt;br /&gt;
|  [[Alaisy]]&lt;br /&gt;
|  March 18, 2021 - July 26, 2021&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rian Taldrya]]&lt;br /&gt;
|  July 26, 2021 - December 27, 2023&lt;br /&gt;
|-&lt;br /&gt;
|  [[Malfearak Asvraal]]&lt;br /&gt;
|  December 27, 2023 - Present&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obsolete Policies ==&lt;br /&gt;
&lt;br /&gt;
===  Rule of Three  ===&lt;br /&gt;
The Rule of Three was a policy created to limit numerous request in order to dedicate more time to other requests, as well as projects assigned to the Herald’s Staff from the Grand Master. The Rule of Three states that a member may request up to 3 times for a warbanner or custom lightsaber, (rank permitting), under the following rank groups:&lt;br /&gt;
&lt;br /&gt;
* Guardian / Jedi Hunter&lt;br /&gt;
* Dark Jedi Knight / Equite 1&lt;br /&gt;
* Equite 2 / Equite 3&lt;br /&gt;
* Equite 4&lt;br /&gt;
* Elder&lt;br /&gt;
* Grand Master&lt;br /&gt;
&lt;br /&gt;
Once a member has reached their maximum number of requests per item and rank, they cannot request until they reach they next bracket. Any requests that come in after that point will be denied immediately.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Rule of Three was placed under effect by Shikyo Keibatsu, Tyren Atema, and Jeric Cyrin on 6/5/2008.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Rule of Three was retired by Herald [[V&#039;yr Vorsa]] on 10/01/2015.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{DarkCouncil}}&lt;br /&gt;
[[Category:Positions]] [[Category:The Council]] [[Category:Brotherhood Guidelines]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Herald&amp;diff=191270</id>
		<title>Herald</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Herald&amp;diff=191270"/>
		<updated>2024-04-20T12:48:54Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Public Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guidelines}}&lt;br /&gt;
[[File:Hrld Logo wiki.jpg|right|thumb|150px|Herald logo]]&lt;br /&gt;
&#039;&#039;&#039;Herald&#039;&#039;&#039; (HRLD)—&#039;&#039;&#039;Herald&#039;&#039;&#039; is both an administrative and architectural position. The day-to-day affairs of the &#039;&#039;&#039;Herald&#039;&#039;&#039; involve the development of [[Warbanners]], [[Lightsabers|Lightsaber skins]], [[Weapons|Weapon skins]], [[Robes|Robe skins]], and [[Regent|Possessions images]] for members as they achieve the appropriate [[ranks]]. This important function allows members to gain some level of control over their own characters. However, the more important aspect of the &#039;&#039;&#039;Herald’s&#039;&#039;&#039; position comes in their work on graphics throughout the Brotherhood. The &#039;&#039;&#039;Herald&#039;&#039;&#039; is the Brotherhood’s primary image consultant and lead graphics designer, though their responsibilities also include keeping the aesthetic qualities of the website professional, modern and attractive to all audiences worldwide. The Herald works constantly to keep the Brotherhood graphics up-to-date and standard-driven. Their work is often performed behind-the-scenes, but it is seen daily across the whole Brotherhood.&lt;br /&gt;
&lt;br /&gt;
The current [[Herald]] is {{HRLD}}.&lt;br /&gt;
&lt;br /&gt;
== Herald Resources ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Resource&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Formats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1_aHrUmJPI3YCfE7Rqlrf1S05vIHZKDTw Herald Resources]&lt;br /&gt;
| class =&amp;quot;left&amp;quot; | The entire collection including templates, fonts, logos, and more.&lt;br /&gt;
| Various&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1k1Xi0h_L8al5B_wtkshCSc3upKq80nQS Brushes]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Brushes for art software&lt;br /&gt;
| .abr&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1N_qJ4GL6DzAf_JhQD13q8BC7aAZKmcz8 Fonts]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Collection of Star Wars fonts&lt;br /&gt;
| .ttf&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1vbVHBjvcEZi3txNGHdJlIh7z1rQBSKtB Logos]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Logos for the DJB&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/13WBsse2_IbMJXH2raRROJ05uljibU1dF Robes]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Basic paper dolls used for the creation of custom robes&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1YWOkTDhgxc4fGByKQqB6JWIcOFEuomMH Warbanner]&lt;br /&gt;
| class =&amp;quot;left&amp;quot; | Template used for the creation of warbanners&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1S4FjxjtlxcGPeMLt65u4iag0tZNIo8Lv Weapons]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Resources used for the creation of weapons (Effects, gradients, etc.)&lt;br /&gt;
| .psd, .grd&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Templates ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Resource&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Formats&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1xFz0CD8swUiN_exY2QPVKimrCgYeWTuk ACC]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Templates for graphics related to the Antei Combat Center&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1KOR87aBDHQ41XupCY8YBwF-xMpiHPcD1 Avatar]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Template for dossier avatars&lt;br /&gt;
| .xcf, .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1t553jXMhnJIm-xx1s5g8alxfKH2xmo5c Possessions]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Templates for graphics related to possessions and item stores&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/15jk4lbf8x-vmIyA-HzQiVR2RZHhuPWmZ Species]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Template for Voice-approved species&lt;br /&gt;
| .psd&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [https://drive.google.com/drive/folders/1j9R28R3CuKLS1r9XFbnsve4jH4KNAP6N Trophies]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Template for trophies&lt;br /&gt;
| .psd&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Duties  ==&lt;br /&gt;
===  General Duties  ===&lt;br /&gt;
* Creation and updates to member [[Warbanners]]&lt;br /&gt;
* Creation and updates to member [[Lightsabers|Lightsaber skins]] and [[Weapons|Weapon skins]]&lt;br /&gt;
* Creation and updates to member [[Robes|Robe skins]]&lt;br /&gt;
* Creation, updates and approval to all Brotherhood graphics&lt;br /&gt;
&lt;br /&gt;
===  Specific Duties  ===&lt;br /&gt;
&#039;&#039;&#039;Warbanners&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Develops and maintains standards for the creation and receipt of Warbanners&lt;br /&gt;
* Creates and updates the graphical &#039;&#039;&#039;template&#039;&#039;&#039; for the creation of Warbanners&lt;br /&gt;
* Reviews requests for Warbanners and issues approval or denial where appropriate&lt;br /&gt;
* Attaches finished Warbanners to member dossiers&lt;br /&gt;
* Trains new staff members in the development of Warbanner images&lt;br /&gt;
* Develops and maintains a Warbanner Wiki Page&lt;br /&gt;
* Responsible for meeting or adjusting a member&#039;s request in a timely manner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightsaber skins and Weapon skins&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* Develops and maintains standards for the creation and receipt of Custom [[Lightsabers|Lightsaber skins]] and [[Weapons|Weapon skins]]&lt;br /&gt;
* Reviews requests for Custom Lightsaber skins and Weapon skins and issues approval or denial where appropriate&lt;br /&gt;
* Attaches finished Custom Lightsaber skins and Weapon skins to member dossiers&lt;br /&gt;
* Responsible for keeping a backup copy of each rendition of a member’s Custom Lightsaber skins and Weapon skins&lt;br /&gt;
* Trains new staff members in the development of Custom Lightsaber skins and Weapon skins images&lt;br /&gt;
* Develops and maintains a Custom [[Lightsaber]] and [[Weapons]] Wiki pages&lt;br /&gt;
* Responsible for meeting or adjusting a member&#039;s request in a timely manner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robe skins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Develops and maintains standards for the creation and receipt of [[Robes|Robe skins]]&lt;br /&gt;
* Creation of Custom skins for Elders and non-Elders&lt;br /&gt;
* Creates and updates the graphical &#039;&#039;&#039;template&#039;&#039;&#039; for the creation of Robe skins&lt;br /&gt;
* Reviews all non-Herald Staff created Robe skins and issues approval or denial where appropriate&lt;br /&gt;
* Responsible for keeping a backup copy of each rendition of a member&#039;s Robe skins&lt;br /&gt;
* Trains new staff members in the development of Robe images&lt;br /&gt;
* Develops and maintains a [[Robes]] Wiki Page Guide&lt;br /&gt;
* Responsible for meeting or adjusting a member&#039;s request in a timely manner.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Responsible for the graphical development of the Dark Jedi Brotherhood&lt;br /&gt;
* In cooperation with the Senechal, maintains the web design and keeps it modernized &lt;br /&gt;
* Maintains images of medals and other awards&lt;br /&gt;
* Responsible for the development of graphical representation of Vendetta rewards&lt;br /&gt;
* Ensures that all source material for the creation of graphics is properly backed up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintains a graphical roll of Clan and House symbols&lt;br /&gt;
* Develops Order, Clan, House, Family and Society symbols and logos as necessary&lt;br /&gt;
* Responsible for safeguarding against unnecessary revision of existing logos and symbols, as they are crucial to consistent identity marking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Cooperation with the regent in selecting and uploading valid, accurate, and relevant items to Possessions&lt;br /&gt;
* Creation and upload of valid images for Possessions items&lt;br /&gt;
* Creation and upload of valid images for Possessions stores and other instances&lt;br /&gt;
&lt;br /&gt;
===  Former Responsibilities  ===&lt;br /&gt;
The position of Herald has had quite a few duties that have either been abandoned or passed on to other [[Dark Council]] or [[Tribunes|Tribune]] members. Some of these duties include:&lt;br /&gt;
&lt;br /&gt;
* Editor of the [[Dark Voice Tribune|Dark Voice]]&lt;br /&gt;
* Providing Star Wars related news&lt;br /&gt;
* Administration of the Star Wars Gaming Network website.&lt;br /&gt;
* Responsible for ensuring a proper fictional background exists for Brotherhood families sometimes with the assistance of the Master at Arms&lt;br /&gt;
* Develops and maintains policies and procedures on family Grants of Arms that dictate where they may be displayed and who may display them in addition to other pertinent information&lt;br /&gt;
&lt;br /&gt;
==  Fictional Role  ==&lt;br /&gt;
The Herald serves the Grand Master as a special envoy and liaison specialist. Where the Emissary serves as the diplomatic face of the Brotherhood, the Herald is the broker, the one who negotiates deals and maintains connections between individuals and organizations. They oversee a network of contractors and informants with the purpose of securing specialized talent, and assists fellow Councilors in reaching beneficial outcomes in their individual negotiations.&lt;br /&gt;
&lt;br /&gt;
Behind the scenes, they maintain oversight over the Brotherhood&#039;s clandestine dealings with the various criminal elements of the galaxy. Through the Shroud Syndicate they ensure protection and provide harbor to criminals and smugglers looking to deal in illicit goods within Brotherhood space in exchange for further connections, income, and information.&lt;br /&gt;
&lt;br /&gt;
See: [[Organizational Chart]]&lt;br /&gt;
&lt;br /&gt;
==  Roll of Heralds  ==&lt;br /&gt;
The current Herald is &#039;&#039;&#039;{{HRLD}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;400&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;Heralds of the Brotherhood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  Melan Pyr&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Veelon&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Melan Pyr&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Anakin&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Draught&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Hawkeye (Havikoog)&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Reinthaler&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Black Hawk&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  [[Chi Long]]&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Sarani&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Astatine&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Chi-Long&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Kryder&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  Joker&lt;br /&gt;
|  ?? - ??&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kaine Mandaala]]&amp;lt;br&amp;gt;&#039;&#039;The Exodus occurred during this reign&#039;&#039;&lt;br /&gt;
|  ?? - October 22, 2005&lt;br /&gt;
|-&lt;br /&gt;
|  Cyris Oscura&lt;br /&gt;
|  October 22, 2005 - January 6, 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Muz Ashen]]&lt;br /&gt;
|  January 6, 2006 - May 19, 2007&lt;br /&gt;
|-&lt;br /&gt;
|  Kaine Mandaala&lt;br /&gt;
|  May 21, 2007 - September 28, 2007&lt;br /&gt;
|-&lt;br /&gt;
|  [[Shikyo Keibatsu]]&lt;br /&gt;
|  October 6, 2007 - October 6, 2013&lt;br /&gt;
|-&lt;br /&gt;
|  [[Orv Dessrx]]&lt;br /&gt;
|  October 29, 2013 - March 20, 2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Socorra]]&lt;br /&gt;
|  March 20, 2014 - July 12, 2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[User:Vyr|Vyr]]&lt;br /&gt;
|  July 12, 2015 - February 28, 2018&lt;br /&gt;
|-&lt;br /&gt;
|  [[User:Selika|Selika Roh]]&lt;br /&gt;
|  March 18, 2018 - March 18, 2021&lt;br /&gt;
|-&lt;br /&gt;
|  [[Alaisy]]&lt;br /&gt;
|  March 18, 2021 - July 26, 2021&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rian Taldrya]]&lt;br /&gt;
|  July 26, 2021 - December 27, 2023&lt;br /&gt;
|-&lt;br /&gt;
|  [[Malfearak Asvraal]]&lt;br /&gt;
|  December 27, 2023 - Present&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Obsolete Policies ==&lt;br /&gt;
&lt;br /&gt;
===  Rule of Three  ===&lt;br /&gt;
The Rule of Three was a policy created to limit numerous request in order to dedicate more time to other requests, as well as projects assigned to the Herald’s Staff from the Grand Master. The Rule of Three states that a member may request up to 3 times for a warbanner or custom lightsaber, (rank permitting), under the following rank groups:&lt;br /&gt;
&lt;br /&gt;
* Guardian / Jedi Hunter&lt;br /&gt;
* Dark Jedi Knight / Equite 1&lt;br /&gt;
* Equite 2 / Equite 3&lt;br /&gt;
* Equite 4&lt;br /&gt;
* Elder&lt;br /&gt;
* Grand Master&lt;br /&gt;
&lt;br /&gt;
Once a member has reached their maximum number of requests per item and rank, they cannot request until they reach they next bracket. Any requests that come in after that point will be denied immediately.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Rule of Three was placed under effect by Shikyo Keibatsu, Tyren Atema, and Jeric Cyrin on 6/5/2008.&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Rule of Three was retired by Herald [[V&#039;yr Vorsa]] on 10/01/2015.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{DarkCouncil}}&lt;br /&gt;
[[Category:Positions]] [[Category:The Council]] [[Category:Brotherhood Guidelines]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shroud_Syndicate&amp;diff=190421</id>
		<title>Shroud Syndicate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shroud_Syndicate&amp;diff=190421"/>
		<updated>2024-03-06T19:42:45Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: /* Society Points Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Shroud Syndicate&lt;br /&gt;
|image=[[File:Shroud-syndicate.png|250px]]&lt;br /&gt;
|founder=* [[Pravus]]&lt;br /&gt;
* [[Dark Council]]&lt;br /&gt;
* [[Morgan B. Sorenn]]&lt;br /&gt;
|leader={{HRLD}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Godless Matron]]&lt;br /&gt;
|location=* [[Shroud|Shroud Nebula]]&lt;br /&gt;
* [[Port Ol&#039;val]]&lt;br /&gt;
* Paragon Colony&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[34 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Shroud Syndicate&#039;&#039;&#039; is the premiere criminal organization operating in [[Dark Brotherhood]] space. It involves many smaller gangs, crews, and criminal combines within its area of operation, it is lead by the [[Herald]], and operates from the [[Shroud|Shroud Nebula]] where their massive ship, the [[Godless Matron]], makes berth. The organization is involved in almost every major black market deal that happens in Dark Brotherhood space.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
=== History of the Shroud Syndicate ===&lt;br /&gt;
[[File:Smugglers-ShroudSyn.jpg|thumb|250px|left|Smugglers in aggressive negotiations]]&lt;br /&gt;
The Shroud Syndicate was created in 34 ABY by the [[Herald]] at the time, [[Morgan B. Sorenn]], and her associates. Its inception predates its creation by several years, to a previous attempt by the wayward pirate captain to create a wide-spread conglomerate of criminals, cutthroats, and bounty hunters. She failed then, but her opportunity came in the form of financial backing from the [[Dark Council]], and their leader [[Grand Master]] [[Pravus]]. Under the Dark Council&#039;s wing and jurisdiction, the Herald set off to consolidate and re-organize the disparate criminal groups, first withing and around the Shroud Nebula, and then on into wider Brotherhood space. &lt;br /&gt;
&lt;br /&gt;
Through various influences and deals, she managed to acquire a large ship, the [[Godless Matron]], and sent it to Arx Space Yards for retrofitting and repair. With no time to lose, and only after a month of repairs, the ship flew out of drydock and headed for places unknown. It reemerged from the Shroud Nebula months later, several thousand crew members strong. The herald finally had an army at her disposal and her domination of the criminal underworld began. &lt;br /&gt;
&lt;br /&gt;
=== Operations ===&lt;br /&gt;
{{Main|Godless Matron}}&lt;br /&gt;
[[File:Matron-deal.png|thumb|250px|right|Pirate ship docking with the &#039;&#039;Matron&#039;&#039;]]&lt;br /&gt;
The Shroud Syndicate operates as any syndicate should. Its integrity is based on cooperation between the strongest crews and gangs who control the trade of spice, illegal commodities from the vastness of the galaxy, and artifacts from the now desolate [[Antei system]]. Their influence spreads throughout known space and even into Unknown regions where Dark Brotherhood Clans hold sway. Many bounty hunters, mercenaries, pirates, smugglers, and other less-than-civilized individuals work within the syndicate, either as crews or as individuals, the Syndicate itself providing services to them in return.&lt;br /&gt;
&lt;br /&gt;
However, even the crews that seem to lead the organization, answer to the [[Herald]], who inadvertently answers directly to the [[Grand Master]]. Most of the profits from trade deals that the Herald acquires across the Syndicate, end up in the Dark Council&#039;s coffers and fuel its war machine and never-ending need for recruits and technology. Despite this, however, the Shroud Syndicate is adverse to control and is often left to its own dealings and machinations, internal struggles and politics, if only to avoid any further instability or outright revolt in the system. The criminals themselves are mostly unruly, or free-thinkers who don&#039;t stand for some over-bearing power that controls their destiny, and as long as the Dark Council&#039;s coffers are full, they tend to leave the low-lives to themselves. &lt;br /&gt;
&lt;br /&gt;
The fact that the Dark Council still holds sway over all of it is kept a complete secret from the common folk, and the Herald subdues any rumors that crop up with extreme prejudice. Most simply dismiss the fact that &amp;quot;some lightning-shooting crazies&amp;quot; dominate the leadership, though conspiracies have been known to exist, and at times they have been rampant.&lt;br /&gt;
&lt;br /&gt;
== Rank System ==&lt;br /&gt;
&lt;br /&gt;
To become a member of the Shroud Syndicate, you must first pass this Course which covers the basics of the Society. Once passed, you will be added to the roster of the Shroud Syndicate as one of its many members. Through contributions to the goals of the Brotherhood or their Clans, or acts of service or skill, members will find themselves climbing through the ranks of the society. You will be able to advance in the Syndicate by participating in, or winning, competitions and acquiring Clusters of Graphite through other contributions. For more information check [[Cluster of Graphite]]. Additional advancement is available for shows of skill with placements in these activities, or through service to the Brotherhood by running these competitions to provide the opportunities, or by holding different positions in the Herald’s office. The Society Points Chart below covers all the different ways to earn points.  &lt;br /&gt;
&lt;br /&gt;
=== Shroud Syndicate Ranks ===&lt;br /&gt;
&lt;br /&gt;
The Syndicate is organized into five tiers comprising twelve different ranks. As a member advances through the ranks they will find different perks become available both fictionally and for show. The Rank Chart below covers the points required for each rank and associated perks.  &lt;br /&gt;
&lt;br /&gt;
==== Womp rat (Ranks I through IV) ==== &lt;br /&gt;
&lt;br /&gt;
Everyone starts from somewhere and in the Shroud Syndicate that usually means from the bottom. Womp rats, the first tier of membership in the society, are given menial tasks, such as stealing, scouting probable targets for theri gangs, or selling the most basic contraband on the streets. They are the basic thugs no organization can live without. Usually found as part of pirate crews, smuggling rings, or street gangs.  &lt;br /&gt;
&lt;br /&gt;
==== Rook (Ranks V through VII) ====&lt;br /&gt;
&lt;br /&gt;
Sometimes Womp rats can become trusted members of their gang or crew once they prove themselves to their boss. These newly christened Rooks are tough enough to become lower ranking officers on their ships or gangs. They can also become individual professionals in the Syndicate’s employ, striking out to chase their own means of profit.&lt;br /&gt;
&lt;br /&gt;
==== Enforcer (Rank VIII and X) ====&lt;br /&gt;
&lt;br /&gt;
Enforcers are the leaders of smaller gangs, lieutenants or officers of pirate ships, well known bounty hunters or smugglers, or other famous individuals within the Syndicate. Trusted among their peers and superiors as competent individuals, many Enforcers are tasked with leading criminal operations on whole planets. Many of them become top level bounty hunters or smugglers that only the wealthiest clients can afford.&lt;br /&gt;
&lt;br /&gt;
==== Underboss (Rank XI) ====&lt;br /&gt;
&lt;br /&gt;
Just one rank removed from glory, the Underboss is a rare breed of criminal, often taking control of Syndicate operations in one or multiple star systems or controlling multiple ships or crews. Underbosses are trusted and often feared personas in the Syndicate, more often than not seen as the voice of the boss they serve. They are respected and adored in equal measure, as they are the bridge between the boss and the henchmen.  &lt;br /&gt;
&lt;br /&gt;
==== Boss (Rank XII) ====&lt;br /&gt;
&lt;br /&gt;
The highest rank an individual can achieve without being the overall leader of the syndicate. These individuals are feared for their cunning and brutality - after all it takes a special kind of person to reach the heights they have. Often leading multiple ships or small armadas, or controlling whole sectors of criminal operation, Bosses demand respect from their crews and companions. These individuals hold the most power and move the various pieces in the proverbial chess game that is the Shroud Syndicate.  &lt;br /&gt;
&lt;br /&gt;
== Society Points Chart ==&lt;br /&gt;
&lt;br /&gt;
The following table shows the different ways that a member can earn points, through different activities, services, or skills. How many points are required for each rank are explained below. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Earning Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Graphite&lt;br /&gt;
| 6 Points&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| First Place&lt;br /&gt;
| 10 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Second Place&lt;br /&gt;
| 5 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Third Place&lt;br /&gt;
| 2.5 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Multiplier&lt;br /&gt;
| &lt;br /&gt;
* [[Novae]] Awarding: 3x &lt;br /&gt;
* 1st Level [[Crescents]]: 2.5x &lt;br /&gt;
* 2nd Level [[Crescents]]: 2x &lt;br /&gt;
* 3rd Level [[Crescents]]: 1.5x &lt;br /&gt;
* 4th Level [[Crescents]]: 1.25x &lt;br /&gt;
* 5th Level [[Crescents]]: 1x&lt;br /&gt;
|-&lt;br /&gt;
| Difficulty class (modifies all Skill points)&lt;br /&gt;
| &lt;br /&gt;
* Beginner: 1x&lt;br /&gt;
* Intermediate: 1.25x&lt;br /&gt;
* Advanced: 1.5x&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Organize a [[Herald Competition Approval Guidelines|Herald Approved Competition]]&lt;br /&gt;
| 30 Points&lt;br /&gt;
|-&lt;br /&gt;
| Co-Organize a [[Herald Competition Approval Guidelines|Herald Approved Competition]]&lt;br /&gt;
| 30 Points &amp;lt;small&amp;gt;(15 points for competitions ending prior to 2020/05/27)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Herald]] &lt;br /&gt;
| 100 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Praetor|P]]:[[Herald]]&lt;br /&gt;
| 80 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Magistrate|M]]:[[Herald]]&lt;br /&gt;
| 50 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rank Elevations ==&lt;br /&gt;
&lt;br /&gt;
The following table shows the point total requirements for each rank of the Shroud Syndicate society. How to earn points is explained above. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;12&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Points Required for Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;VI&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;VII&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;IX&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;XI&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;XII&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 120&lt;br /&gt;
| 180&lt;br /&gt;
| 300&lt;br /&gt;
| 480&lt;br /&gt;
| 660&lt;br /&gt;
| 900&lt;br /&gt;
| 1,200&lt;br /&gt;
| 1,500&lt;br /&gt;
| 1,860&lt;br /&gt;
| 2,580&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;12&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The following table shows the different rewards given to members who achieve certain ranks. What rewards are available and each rank and details on that reward are listed for each. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;75%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rank 1&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Shroud Syndicate [[Warbanner]] Tassett&#039;&#039;&#039;: A tassett displaying the Syndicate logo may be added to a member&#039;s warbanner. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 2&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Syndicate Sensor Jammer&#039;&#039;&#039;: The Syndicate Sensor Jammer is a small device worn on a belt or around the wrist that looks like a chronometer that blocks attempts to scan a person&#039;s belongings.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 3&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Syndicate Datapad&#039;&#039;&#039;: The Syndicate Datapad is a high performance small electronic device used to store and display information with an incredibly high level of encryption. It provides access to the job boards including bounties and various other opportunities that, if accessed, will be properly assigned with relevant information downloaded to the device. It also includes access to a network of black market fences and safe houses to aid members to operate as members of the Shroud Syndicate tailored to their specific role and rank. Activating the device requires biometric scanning of the operator making it impossible to use unless in the hands of its living owner, quickly rendering itself useless after unauthorized access attempts.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 4&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
*  &#039;&#039;&#039;Shroud Syndicate [[Warbanner]] Pattern&#039;&#039;&#039;: A pattern unique to the Shroud society that can be displayed in the background of a member’s warbanner. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 5&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Syndicate Hunter Attire&#039;&#039;&#039;: The Syndicate Hunter Attire is a set of basic attire consisting of a jacket over an undershirt, hide boots and kneepads, accessorized by a pocket bandolier and waist satchel. It is designed to maximize movement while providing a multitude of hidden pockets and storage for any tools or contraband needed by a scoundrel.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 6&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Syndicate Blaster Pistol&#039;&#039;&#039;: The Syndicate Blaster Pistol is a reliable blaster weapon with very high accuracy in close-range combat. It has been designed by the Syndicate with an internal electronics system that monitors a range of metrics including temperature and shots remaining, while outputting customized feedback to the owner via audible or physical vibration queues, or integrated with displays systems inside armor.&lt;br /&gt;
*  &#039;&#039;&#039;Syndicate Blaster Rifle&#039;&#039;&#039;: The BlasTech EE-4 is a blaster carbine, designed as the successor to the EE-3 carbine rifle with a shortened barrel that allowed it a much faster rate of fire making it incredibly deadly in close-range combat but with a drastically reduced accuracy at range.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 7&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Computer Linked Gauntlets&#039;&#039;&#039;: The Computer Linked Gauntlets are a piece of technology worn on the wrist that functions as a small personal computer, allowing rapid access to execute operations at any time or review limited information on the small viewscreen including details about armor, weapons or other possessions. Designed by the Shroud Syndicate for use by its members of appropriate rank. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 8&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;Syndicate Voice Modulator&#039;&#039;&#039;: The Syndicate Voice Modulator is a device that digitally distorts the voice of the user, most effective fitted into the helmet on a set of armor, though able to be used without.  &lt;br /&gt;
|-&lt;br /&gt;
| Rank 9&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Elite Syndicate Hunter Armor&#039;&#039;&#039;: The Elite Syndicate Hunter Armor is a set of armor consisting of long pants and shirt, covered by a lightly armored cuirass, codpiece, gloves, kneepads and shoulder pads with a helmet strapped across the chin. Pockets are hidden throughout the armor but are visible on the belt, thighs, and legs for storage. It is designed for protection on more intense missions while maximizing movement and providing pockets and storage for any tools or contraband needed by a scoundrel.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 10&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;Syndicate Slicer Kit&#039;&#039;&#039;: The Syndicate Slicer Kit consists of a small handheld device that can be connected to a computer network and process information, gaining access to higher programming functions at any computer terminal and gaining control. As well as a single use computer spike that will help a user to access restricted functions of computer systems. &lt;br /&gt;
* &#039;&#039;&#039;Force Sensitivity Point&#039;&#039;&#039;: All character gain a Force Sensitivity Point that may be spent on Force Powers.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 11&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Syndicate Holoshroud&#039;&#039;&#039;: The Syndicate Holoshroud is an advanced version of a holoprojector capable of overlaying a stored image on an item or person. It is small enough to be worn on a belt, capable of storing one specific image to project, with enough power for several minutes of projection. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 12&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;Lightsaber Pistol&#039;&#039;&#039;: The Lightsaber Pistol is a type of lightsaber weapon designed by those who sought to conceal their relationship with the Force, unable to rely on their lightsaber openly when a weapon still may be needed. In addition emitting a plasma blade from the hilt, powered by a crystal that determined its characteristics and color, it had a second emitter that released the weapon&#039;s energy as a projectile similar to that of a blaster bolt. However, since this energy is not encased by the focusing field, in the same way the blade is, it rapidly weakens as it travels to the target. While the powerful blade could be wielded as both an offensive and defensive weapon, capable of cutting through virtually anything, the short-range shots from the blaster would only stun or shock the target. &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;12&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Current Roster of the Shroud Syndicate ==&lt;br /&gt;
&lt;br /&gt;
For a current roster showing all members of the Shroud Syndicate and their ranks, please refer to the [https://www.darkjedibrotherhood.com/societies/6 Shroud Syndicate Roster]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Competition_Approval_Guidelines&amp;diff=190420</id>
		<title>Herald Competition Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Competition_Approval_Guidelines&amp;diff=190420"/>
		<updated>2024-03-06T19:25:42Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Herald}}&lt;br /&gt;
&lt;br /&gt;
This page details the process, requirements and guidelines for holding Herald-approved competitions. Examples and templates are offered to guide you through the process. This article mainly covers Graphics competitions that reward [[Cluster of Graphite|Clusters of Graphite]], but also covers those that do not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These competitions must be approved by both the offices of the Herald and MAA before they are made available to the membership.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Herald Office Competition Approval Guidelines==&lt;br /&gt;
&lt;br /&gt;
===Creating A Graphics Competition===  &lt;br /&gt;
&lt;br /&gt;
[[File:Graphics_Competition_1.png|left|220px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitions that award Clusters of Graphite&#039;&#039;&#039; are typically those which require &#039;&#039;original artwork&#039;&#039; as the main focus of the prompt. Original artwork includes graphics such as drawn/painted art, logos, maps, etc. and multimedia entries such as videos, music, and animations. So long as the prompt primarily involves &#039;&#039;original&#039;&#039; artwork, the competition falls under Graphics/Multimedia and should thus be created as a Graphics Competition, &#039;&#039;not&#039;&#039; Regular Competition.&lt;br /&gt;
&lt;br /&gt;
Also note that in order to be eligible for Clusters of Graphite, the competition should be connected to the Star Wars universe, the Dark Jedi Brotherhood or generic interests adjacent to club and clan culture, such as inktober-style events. If you are uncertain whether or not your prompt falls within an acceptable margin, please consult with the Herald staff. The Herald’s office reserves the right to make exceptions to this rule under certain conditions as well as the right to remand or otherwise decline prompts that stray too far from club interests.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
! The prompt “Draw your DB character in the Witcher universe” would be acceptable as it reimagines your existing DB character in an alternate universe. Meanwhile, the prompt “Draw the witcher Geralt of Rivia dancing a jig” would be remanded as it strays into an entirely different franchise with no tangible link to our club interests.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The image to the left shows the competition type which should be selected in order for your competition to be eligible for Clusters of Graphite. Graphics/Multimedia will be the only option in the Competition Type section. No other competition type offers Clusters of Graphite. &lt;br /&gt;
&lt;br /&gt;
Once “Create Graphics Competition” is selected, you will be brought to a blank form that you must fill and then submit for approval. Each step is explained below.&lt;br /&gt;
&lt;br /&gt;
====Basic Information====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part1.png|600px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: This is where you input the title of your competition. Herald-run competitions will have “HRLD” in the title which means that specific competition is sanctioned by the Herald and being endorsed under the office. In special cases, one may ask for endorsement from the Herald’s office by emailing the [https://www.darkjedibrotherhood.com/units/council Herald staff mailing list]. The office reserves the right to deny a request.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start and End Date&#039;&#039;&#039;: The Start Date should be planned in advance, ideally at least 48 hours before the competition is projected to start. Otherwise, delays may occur should the competition be remanded at any level and require alterations. For the End Date, the recommended run-time for DJB-wide events is 14 to 21 days. During a Club-wide Vendetta such as a Great Jedi War or a Rite of Supremacy, member-run competitions may be remanded and/or rejected due to overlap. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Co-organizers&#039;&#039;&#039;: Input the pin of any Co-organizers here. Co-organizers are expected and required to &#039;&#039;assist&#039;&#039; in running and grading the competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Unit&#039;&#039;&#039;: Select the targeted unit. This establishes who is able to participate and place in the competition as well as the tier of crescents you are able to award under Competition Award Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competition Type&#039;&#039;&#039;: Graphics/Multimedia are combined and there is only one option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competition Award Level&#039;&#039;&#039;: Select the highest tier of crescents you are allowed to award based on the Target Unit. This is referenced under [[Crescents]] and established by the office of the MAA. Below we offer the baseline for reference. If you have any questions, feel free to ask your Summit, the Herald Staff, and/or MAA Staff. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Award Levels&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Tier&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Target Unit &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1 Crescents&lt;br /&gt;
|DC-run DJB-Wide Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2 Crescents&lt;br /&gt;
|Non-DC DJB-Wide Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3 Crescents&lt;br /&gt;
|Clan Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4 Crescents&lt;br /&gt;
|House Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5 Crescents&lt;br /&gt;
|Battle Team Competitions&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parent Competition&#039;&#039;&#039; : Select Container of Bracket competition if applicable. Used to tie together sub-competitions or events of a larger competition or vendetta (possibly awarding MVPs). Note the parent competition must be an approved Container or Brackets Competition in order to appear in this list.&lt;br /&gt;
&lt;br /&gt;
====The Prompt====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part2.png|600px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Public Competition Details&#039;&#039;&#039;&#039;&#039;: This section should have the following details: The Prompt should include instructions, the Grading Criteria, general rules and whether or not AI-generated art is allowed. This is the meat of the competition. See the Required Elements section to learn how to create these prompts and see what information needs to be included.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Subscriber Competition Details&#039;&#039;&#039;&#039;&#039;: This section is similar to Public Competition Details, except that it is for those details that you wish to remain hidden &#039;&#039;until&#039;&#039; a member subscribes to the competition. This is particularly useful for time-sensitive competitions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Competition Settings&#039;&#039;&#039;&#039;&#039;: Self explanatory. Ask your Summit, the Herald Staff, or the MAA Staff if you have questions concerning these settings. We recommend “Hide competition details until the competition starts”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Difficult Settings====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part3.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty Class&#039;&#039;&#039; is unique to Graphics competitions, specifically those which award Clusters of Graphite. They exist as a way to set expectations as to the quality of artwork expected and to incentivize complex prompts. They also give those members of lower skill level the ability to compete for placements without being overshadowed by their peers. There are three difficulties described below: Beginner, Intermediate and Advanced. The amount of points granted to each placement which go towards ranking up in the [[Shroud Syndicate|graphics society]] is set according to the chosen difficulty. The Herald staff reserves the right to request that the organizer adjusts the difficulty based on the competition prompts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Important note: While Difficulty Class sets expectations as to the expected skill level, no member of the Target Unit will be penalized or in any way obstructed from participating in a Graphics competition, regardless of their perceived skill level. A beginner has every right to participate in a competition set to Advanced difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breakdown of the Classes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beginner difficulty:&#039;&#039;&#039; Competitions set to Beginner difficulty should have simple prompts and inclusive rules with the expectation that a new artist can achieve reasonable results. These prompts should generally allow members to draw with stick figures, and rudimentary sketches, though a minimum amount of effort should still be visible. Competitions that provide premade assets such as 3D models, doll makers, or a pre-existing line art for coloring should also be set to Beginner difficulty. If you are looking to make your competition simple, fun, and accessible, select Beginner difficulty. Beginner difficulty is the baseline for points granted towards Society ranks with a multiplier of 1.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intermediate difficulty:&#039;&#039;&#039; Competitions set to Intermediate difficulty should make up the majority of Graphics competitions run in the Club. These competitions should not allow stick figures or include pre-made assets. These prompts may require a basic understanding of anatomy, proportions, and perspective as well as color theory. They may include more complex sketches, colored art, member-made 3D models, and more. If you wish your competition to test participant skills and offer more leeway for creativity, select Intermediate difficulty. Intermediate difficulty multiples points granted towards Society ranks at a rate of 1.25.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced difficulty:&#039;&#039;&#039; Advanced difficulty competition prompts are meant to be challenging even for a seasoned artist. These competitions may include complex prompts such as drawing a fully-realized piece including foreground and background elements or creating a multi-panel comic strip. It may require an abundance of creativity such as inventing new creatures or spaceships. If you are looking to make your competition very hard and time consuming, or wish to give participants a major challenge, select Advanced difficulty. Advanced difficulty multiples points granted towards Society ranks at a rate of 1.5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Difficulty Settings&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Difficulty&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Points Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Beginner&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! Intermediate&lt;br /&gt;
|1.25&lt;br /&gt;
|-&lt;br /&gt;
! Advanced&lt;br /&gt;
|1.5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Double Clusters====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_DoubleClusters.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
Certain graphics competitions are eligible for double clusters. These are Herald-run competitions, vendettas, and large-scale clan competitions. The latter includes house feuds as well as inter-clan or clan-wide events that are not recognized as official vendettas but incorporate a variety of different competition types (such as writing, gaming, puzzles, trivia, etc.) The Herald’s office reserves the right to make exceptions to this rule under certain conditions.&lt;br /&gt;
&lt;br /&gt;
This feature is available to the Herald, his staff, Council members and Consuls. The competition organizer must simply check “Award Double Clusters of Graphite” to enable this. The additional clusters will automatically be rewarded to participants once the competition has been judged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Required Elements===&lt;br /&gt;
&lt;br /&gt;
====The Prompt====&lt;br /&gt;
The first thing you need to consider when creating a prompt is the Target Unit. The prompt should be applicable and of interest to all participants. For example, DJB-wide events need to be of interest to the entire Brotherhood. It cannot be a clan-specific prompt if you expect members from another clan to participate. It needs to be a single prompt applicable to all and cannot include different options for different units as this might provide members of a specific unit an advantage over another.&lt;br /&gt;
&lt;br /&gt;
The Prompt itself should be very clear and distinct from the instructions. This is where you include any fictional setup/flavor and establish in specific terms what you want the participants to accomplish. For example, “I task you to create an original piece of artwork which details a particularly emotional moment in the life of your Main or ALT character”. &lt;br /&gt;
&lt;br /&gt;
====The Grading Criteria====&lt;br /&gt;
The grading criteria is required to formally establish the way by which submissions will be graded. This should include specific, unambiguous wording such as “the most humorous to the grader”, the “most creative”, or “Submissions will be graded by quality, creativity and humor in equal parts.” While it is not required, the [https://docs.google.com/spreadsheets/d/13dMTASwp1AOxiGAAEPdpsdPOCy-hkzCi_qq2vxKb9Gw/edit#gid=0 Graphics Competition Grading Rubric] is a powerful, expansive tool for grading. When using the Rubric, one can state that “Submissions will be graded in accordance with the Graphics Competition Grading Rubric” and offer a link to it. The grading criteria must be stated in the &#039;&#039;public&#039;&#039; details section of the competition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;1&amp;quot; | Grading Tool&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;center&amp;quot; | [https://docs.google.com/spreadsheets/d/13dMTASwp1AOxiGAAEPdpsdPOCy-hkzCi_qq2vxKb9Gw/edit#gid=0 Graphics Competition Grading Rubric]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Instructions====&lt;br /&gt;
The instructions or rules should clearly state the parameters of the competition. What is expected (e.g. file formats, sizes, colors, mediums, etc.), what is not expected (e.g. stick figures in Intermediate difficulty competition, etc), as well as key reasons why a participant may be disqualified (eg. wrong number of panels in a comic strip competition with a set amount of panels.) It should be clearly stated what must be included in a valid submission. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AI-Generated Images&#039;&#039;&#039;: Each competition should include a rule that states in no uncertain terms whether or not AI-generated images are allowed. It falls to the organizer to decide if AI-generated art qualifies for placement or only for participation. Consider how this will affect the way you grade AI-generated images vs member-made art. It is recommended not to allow AI-Generated images for competitions set to Advanced difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair-Use Clause&#039;&#039;&#039;: Any photo-manipulation artwork or multimedia project containing fair-use images (any image not owned by the member) &#039;&#039;must&#039;&#039; include links to source images and credit to the original author (within reasonable applicability) to be considered valid. Disqualifications or invalid entries will not be granted clusters. The instructions should include a note that members are required to cite the aforementioned sources and credits for images used in their work which are not their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Documentation&#039;&#039;&#039;:  When DJB-wide events are being judged, the grading rubric must be filled out for each entry. The Herald’s Office reserves the right to verify these as needed. They should also be made available to those seeking feedback on their work.&lt;br /&gt;
&lt;br /&gt;
===Graphics Competition Template===&lt;br /&gt;
&lt;br /&gt;
This is a standardized template the Herald staff has provided to help members in making their own competitions:&lt;br /&gt;
&lt;br /&gt;
   *Prompt: (Insert prompt here. Be clear and detailed to ensure that participants understand the task at hand.)&lt;br /&gt;
   *Other Important Information: (Include other details required by the participant such as links to wiki pages, etc.)&lt;br /&gt;
   *Acceptable formats: .PNG, .JPG, .PDF&lt;br /&gt;
   *AI-generated: (State in no uncertain terms whether or not AI-generated art is allowed for your competition)&lt;br /&gt;
   *Useful Tools: GIMP, Photoshop, Krita, Paint Tool Sai&lt;br /&gt;
   *Grading Criteria: (Include how you will grade the competition, e.g. the Herald Graphics Grading Rubric.)&lt;br /&gt;
   Note: All entries must be original artwork and if any resources are used that are not original must be cited in the submission box.&lt;br /&gt;
&lt;br /&gt;
===Non-Applicable Graphics Competitions===&lt;br /&gt;
&lt;br /&gt;
There are types of Graphics-based competitions that do not meet the above criteria and do not apply to the [[Shroud Syndicate|graphics society]]. The best examples are Meme and Battleplan competitions, both of which require a certain amount of graphics work but do not count towards Clusters. In such cases, one must refer to MAA policies and create a Regular Competition instead of a Graphics Competition. &lt;br /&gt;
&lt;br /&gt;
If you have any questions concerning these, please contact your clan summit, the Herald Staff, and/or the MAA Staff. &lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
*Policy text and competition template updated and QoL features added by Malfearak Asvraal on 02/11/2024&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:GraphicComp_DoubleClusters.png&amp;diff=190419</id>
		<title>File:GraphicComp DoubleClusters.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:GraphicComp_DoubleClusters.png&amp;diff=190419"/>
		<updated>2024-03-06T19:25:09Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Competition_Approval_Guidelines&amp;diff=190207</id>
		<title>Herald Competition Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Competition_Approval_Guidelines&amp;diff=190207"/>
		<updated>2024-02-17T15:46:46Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Herald}}&lt;br /&gt;
&lt;br /&gt;
This page details the process, requirements and guidelines for holding Herald-approved competitions. Examples and templates are offered to guide you through the process. This article mainly covers Graphics competitions that reward [[Cluster of Graphite|Clusters of Graphite]], but also covers those that do not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These competitions must be approved by both the offices of the Herald and MAA before they are made available to the membership.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Herald Office Competition Approval Guidelines==&lt;br /&gt;
&lt;br /&gt;
===Creating A Graphics Competition===  &lt;br /&gt;
&lt;br /&gt;
[[File:Graphics_Competition_1.png|left|220px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitions that award Clusters of Graphite&#039;&#039;&#039; are typically those which require &#039;&#039;original artwork&#039;&#039; as the main focus of the prompt. Original artwork includes graphics such as drawn/painted art, logos, maps, etc. and multimedia entries such as videos, music, and animations. So long as the prompt primarily involves &#039;&#039;original&#039;&#039; artwork, the competition falls under Graphics/Multimedia and should thus be created as a Graphics Competition, &#039;&#039;not&#039;&#039; Regular Competition.&lt;br /&gt;
&lt;br /&gt;
Also note that in order to be eligible for Clusters of Graphite, the competition should be connected to the Star Wars universe, the Dark Jedi Brotherhood or generic interests adjacent to club and clan culture, such as inktober-style events. If you are uncertain whether or not your prompt falls within an acceptable margin, please consult with the Herald staff. The Herald’s office reserves the right to make exceptions to this rule under certain conditions as well as the right to remand or otherwise decline prompts that stray too far from club interests..&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
! The prompt “Draw your DB character in the Witcher universe” would be acceptable as it reimagines your existing DB character in an alternate universe. Meanwhile, the prompt “Draw the witcher Geralt of Rivia dancing a jig” would be remanded as it strays into an entirely different franchise with no tangible link to our club interests.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The image to the left shows the competition type which should be selected in order for your competition to be eligible for Clusters of Graphite. Graphics/Multimedia will be the only option in the Competition Type section. No other competition type offers Clusters of Graphite. &lt;br /&gt;
&lt;br /&gt;
Once “Create Graphics Competition” is selected, you will be brought to a blank form that you must fill and then submit for approval. Each step is explained below.&lt;br /&gt;
&lt;br /&gt;
====Basic Information====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part1.png|600px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: This is where you input the title of your competition. Herald-run competitions will have “HRLD” in the title which means that specific competition is sanctioned by the Herald and being endorsed under the office. In special cases, one may ask for endorsement from the Herald’s office by emailing the [https://www.darkjedibrotherhood.com/units/council Herald staff mailing list]. The office reserves the right to deny a request.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start and End Date&#039;&#039;&#039;: The Start Date should be planned in advance, ideally at least 48 hours before the competition is projected to start. Otherwise, delays may occur should the competition be remanded at any level and require alterations. For the End Date, the recommended run-time for DJB-wide events is 14 to 21 days. During a Club-wide Vendetta such as a Great Jedi War or a Rite of Supremacy, member-run competitions may be remanded and/or rejected due to overlap. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Co-organizers&#039;&#039;&#039;: Input the pin of any Co-organizers here. Co-organizers are expected and required to &#039;&#039;assist&#039;&#039; in running and grading the competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Unit&#039;&#039;&#039;: Select the targeted unit. This establishes who is able to participate and place in the competition as well as the tier of crescents you are able to award under Competition Award Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competition Type&#039;&#039;&#039;: Graphics/Multimedia are combined and there is only one option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competition Award Level&#039;&#039;&#039;: Select the highest tier of crescents you are allowed to award based on the Target Unit. This is referenced under [[Crescents]] and established by the office of the MAA. Below we offer the baseline for reference. If you have any questions, feel free to ask your Summit, the Herald Staff, and/or MAA Staff. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Award Levels&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Tier&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Target Unit &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1 Crescents&lt;br /&gt;
|DC-run DJB-Wide Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2 Crescents&lt;br /&gt;
|Non-DC DJB-Wide Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3 Crescents&lt;br /&gt;
|Clan Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4 Crescents&lt;br /&gt;
|House Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5 Crescents&lt;br /&gt;
|Battle Team Competitions&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parent Competition&#039;&#039;&#039; : Select Container of Bracket competition if applicable. Used to tie together sub-competitions or events of a larger competition or vendetta (possibly awarding MVPs). Note the parent competition must be an approved Container or Brackets Competition in order to appear in this list.&lt;br /&gt;
&lt;br /&gt;
====The Prompt====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part2.png|600px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Public Competition Details&#039;&#039;&#039;&#039;&#039;: This section should have the following details: The Prompt should include instructions, the Grading Criteria, general rules and whether or not AI-generated art is allowed. This is the meat of the competition. See the Required Elements section to learn how to create these prompts and see what information needs to be included.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Subscriber Competition Details&#039;&#039;&#039;&#039;&#039;: This section is similar to Public Competition Details, except that it is for those details that you wish to remain hidden &#039;&#039;until&#039;&#039; a member subscribes to the competition. This is particularly useful for time-sensitive competitions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Competition Settings&#039;&#039;&#039;&#039;&#039;: Self explanatory. Ask your Summit, the Herald Staff, or the MAA Staff if you have questions concerning these settings. We recommend “Hide competition details until the competition starts”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Difficult Settings====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part3.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty Class&#039;&#039;&#039; is unique to Graphics competitions, specifically those which award Clusters of Graphite. They exist as a way to set expectations as to the quality of artwork expected and to incentivize complex prompts. They also give those members of lower skill level the ability to compete for placements without being overshadowed by their peers. There are three difficulties described below: Beginner, Intermediate and Advanced. The amount of points granted to each placement which go towards ranking up in the [[Shroud Syndicate|graphics society]] is set according to the chosen difficulty. The Herald staff reserves the right to request that the organizer adjusts the difficulty based on the competition prompts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Important note: While Difficulty Class sets expectations as to the expected skill level, no member of the Target Unit will be penalized or in any way obstructed from participating in a Graphics competition, regardless of their perceived skill level. A beginner has every right to participate in a competition set to Advanced difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breakdown of the Classes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beginner difficulty:&#039;&#039;&#039; Competitions set to Beginner difficulty should have simple prompts and inclusive rules with the expectation that a new artist can achieve reasonable results. These prompts should generally allow members to draw with stick figures, and rudimentary sketches, though a minimum amount of effort should still be visible. Competitions that provide premade assets such as 3D models, doll makers, or a pre-existing line art for coloring should also be set to Beginner difficulty. If you are looking to make your competition simple, fun, and accessible, select Beginner difficulty. Beginner difficulty multiples points granted towards Society ranks at a rate of 0.75.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intermediate difficulty:&#039;&#039;&#039; Competitions set to Intermediate difficulty should make up the majority of Graphics competitions run in the Club. These competitions should not allow stick figures or include pre-made assets. These prompts may require a basic understanding of anatomy, proportions, and perspective as well as color theory. They may include more complex sketches, colored art, member-made 3D models, and more. If you wish your competition to test participant skills and offer more leeway for creativity, select Intermediate difficulty. Intermediate difficulty is the baseline for points granted towards Society ranks with a multiplier of 1.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced difficulty:&#039;&#039;&#039; Advanced difficulty competition prompts are meant to be challenging even for a seasoned artist. These competitions may include complex prompts such as drawing a fully-realized piece including foreground and background elements or creating a multi-panel comic strip. It may require an abundance of creativity such as inventing new creatures or spaceships. If you are looking to make your competition very hard and time consuming, or wish to give participants a major challenge, select Advanced difficulty. Advanced difficulty multiples points granted towards Society ranks at a rate of 1.25.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Difficulty Settings&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Difficulty&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Points Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Beginner&lt;br /&gt;
|0.75&lt;br /&gt;
|-&lt;br /&gt;
! Intermediate&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! Advanced&lt;br /&gt;
|1.25&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Required Elements===&lt;br /&gt;
&lt;br /&gt;
====The Prompt====&lt;br /&gt;
The first thing you need to consider when creating a prompt is the Target Unit. The prompt should be applicable and of interest to all participants. For example, DJB-wide events need to be of interest to the entire Brotherhood. It cannot be a clan-specific prompt if you expect members from another clan to participate. It needs to be a single prompt applicable to all and cannot include different options for different units as this might provide members of a specific unit an advantage over another.&lt;br /&gt;
&lt;br /&gt;
The Prompt itself should be very clear and distinct from the instructions. This is where you include any fictional setup/flavor and establish in specific terms what you want the participants to accomplish. For example, “I task you to create an original piece of artwork which details a particularly emotional moment in the life of your Main or ALT character”. &lt;br /&gt;
&lt;br /&gt;
====The Grading Criteria====&lt;br /&gt;
The grading criteria is required to formally establish the way by which submissions will be graded. This should include specific, unambiguous wording such as “the most humorous to the grader”, the “most creative”, or “Submissions will be graded by quality, creativity and humor in equal parts.” While it is not required, the [https://docs.google.com/spreadsheets/d/13dMTASwp1AOxiGAAEPdpsdPOCy-hkzCi_qq2vxKb9Gw/edit#gid=0 Graphics Competition Grading Rubric] is a powerful, expansive tool for grading. When using the Rubric, one can state that “Submissions will be graded in accordance with the Graphics Competition Grading Rubric” and offer a link to it. The grading criteria must be stated in the &#039;&#039;public&#039;&#039; details section of the competition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;1&amp;quot; | Grading Tool&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;center&amp;quot; | [https://docs.google.com/spreadsheets/d/13dMTASwp1AOxiGAAEPdpsdPOCy-hkzCi_qq2vxKb9Gw/edit#gid=0 Graphics Competition Grading Rubric]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Instructions====&lt;br /&gt;
The instructions or rules should clearly state the parameters of the competition. What is expected (e.g. file formats, sizes, colors, mediums, etc.), what is not expected (e.g. stick figures in Intermediate difficulty competition, etc), as well as key reasons why a participant may be disqualified (eg. wrong number of panels in a comic strip competition with a set amount of panels.) It should be clearly stated what must be included in a valid submission. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AI-Generated Images&#039;&#039;&#039;: Each competition should include a rule that states in no uncertain terms whether or not AI-generated images are allowed. It falls to the organizer to decide if AI-generated art qualifies for placement or only for participation. Consider how this will affect the way you grade AI-generated images vs member-made art. It is recommended not to allow AI-Generated images for competitions set to Advanced difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair-Use Clause&#039;&#039;&#039;: Any photo-manipulation artwork or multimedia project containing fair-use images (any image not owned by the member) &#039;&#039;must&#039;&#039; include links to source images and credit to the original author (within reasonable applicability) to be considered valid. Disqualifications or invalid entries will not be granted clusters. The instructions should include a note that members are required to cite the aforementioned sources and credits for images used in their work which are not their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Documentation&#039;&#039;&#039;:  When DJB-wide events are being judged, the grading rubric must be filled out for each entry. The Herald’s Office reserves the right to verify these as needed. They should also be made available to those seeking feedback on their work.&lt;br /&gt;
&lt;br /&gt;
===Graphics Competition Template===&lt;br /&gt;
&lt;br /&gt;
This is a standardized template the Herald staff has provided to help members in making their own competitions:&lt;br /&gt;
&lt;br /&gt;
   *Prompt: (Insert prompt here. Be clear and detailed to ensure that participants understand the task at hand.)&lt;br /&gt;
   *Other Important Information: (Include other details required by the participant such as links to wiki pages, etc.)&lt;br /&gt;
   *Acceptable formats: .PNG, .JPG, .PDF&lt;br /&gt;
   *AI-generated: (State in no uncertain terms whether or not AI-generated art is allowed for your competition)&lt;br /&gt;
   *Useful Tools: GIMP, Photoshop, Krita, Paint Tool Sai&lt;br /&gt;
   *Grading Criteria: (Include how you will grade the competition, e.g. the Herald Graphics Grading Rubric.)&lt;br /&gt;
   Note: All entries must be original artwork and if any resources are used that are not original must be cited in the submission box.&lt;br /&gt;
&lt;br /&gt;
===Non-Applicable Graphics Competitions===&lt;br /&gt;
&lt;br /&gt;
There are types of Graphics-based competitions that do not meet the above criteria and do not apply to the [[Shroud Syndicate|graphics society]]. The best examples are Meme and Battleplan competitions, both of which require a certain amount of graphics work but do not count towards Clusters. In such cases, one must refer to MAA policies and create a Regular Competition instead of a Graphics Competition. &lt;br /&gt;
&lt;br /&gt;
If you have any questions concerning these, please contact your clan summit, the Herald Staff, and/or the MAA Staff. &lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
*Policy text and competition template updated and QoL features added by Malfearak Asvraal on 02/11/2024&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Avatars&amp;diff=190123</id>
		<title>Avatars</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Avatars&amp;diff=190123"/>
		<updated>2024-02-12T18:00:30Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herald}}&lt;br /&gt;
&lt;br /&gt;
Your avatar - the round image that appears at the top of your [[dossier]] - offers a concise visual representation of your character’s likeness. The logo of your core unit will appear by default until a custom image has been uploaded.&lt;br /&gt;
&lt;br /&gt;
[[File:Avatarheader.png|center|500px]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Avatars ==&lt;br /&gt;
Upon reaching the rank of [[JM2]], you earn the ability to submit custom avatars to the Herald for approval. These avatars may be applied to your dossier as well as your [[NPC  Character Sheet Guidelines|individual alt/npc character sheets]]. This avatar must adhere to the Avatar requirements and restrictions listed below. This includes image ownership rights, quality, size, and more.&lt;br /&gt;
&lt;br /&gt;
=== Requirements and Restrictions ===&lt;br /&gt;
To be approved, your avatar image must meet &#039;&#039;all&#039;&#039; of the following requirements. These requirements exist to protect the Brotherhood from legal ramifications and ensure that an acceptable level of visual presentability is maintained across the Brotherhood’s website and member dossiers.&lt;br /&gt;
&lt;br /&gt;
==== Technical ====&lt;br /&gt;
*Your avatar must be 100x100 pixels&lt;br /&gt;
*Avatars must be submitted through the “Avatar Change Request” form in your administration panel.&lt;br /&gt;
*&#039;&#039;&#039;If you are not the creator of the image,&#039;&#039;&#039; you must have expressed or implied permission from the artist to use the image as your avatar. The name of the artist must be provided in the form’s text field.&lt;br /&gt;
*&#039;&#039;&#039;If you are the original creator&#039;&#039;&#039;, then simply state yourself as the source in the form’s text field.&lt;br /&gt;
*&#039;&#039;&#039;If the avatar was generated by AI&#039;&#039;&#039;, state the source as AI and give the name of the AI tool used in the form’s text field.&lt;br /&gt;
*You must also click the box verbalizing understanding of the &#039;&#039;&#039;Small Print&#039;&#039;&#039; before submission.&lt;br /&gt;
&lt;br /&gt;
[[File:Avatarruleboxheader.png|center|500px]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Composition ====&lt;br /&gt;
*The character’s head should occupy a significant portion of the image. Depending on physical proportions, a good cut-off point will generally fall around the collar and shoulders.&lt;br /&gt;
*The character in the image should be in color. Grayscale or monochrome images will be remanded. An exception will be made for characters that are monochromatic by design. In this case, use the &amp;quot;Additional Remarks&amp;quot; field to notify the Herald Staff.&lt;br /&gt;
*Your avatar must not be a visual clone of a copy-written character. e.g. one cannot use a picture of Han Solo, Geralt the Witcher, Sephiroth, etc. If an existing character, actor, or actress serves as the basis/inspiration for your character, your avatar should contain sufficiently unique features as to be distinguishable from the original. Features such as horns, scars, make-up, different hairstyles, and more may help in this situation. The Herald staff reserves the right to judge whether the differences are sufficient.&lt;br /&gt;
*The avatar should display either your character’s face or their trademark helmet. While we urge members to favor their character’s face, we allow &#039;&#039;unique&#039;&#039; helmets for characters that would not otherwise show their face, such as Mandalorians who adhere to strict doctrines (e.g. [https://starwars.fandom.com/wiki/Children_of_the_Watch Children of the Watch]).&lt;br /&gt;
&lt;br /&gt;
[[File:Avatarsize01.png|center|500px]][[File:Avatarcolor01.png|center|500px]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Quality ====&lt;br /&gt;
*Your avatar must be a reasonable attempt at your character’s likeness. Professional-level artwork is &#039;&#039;not&#039;&#039; required, but rough sketches, stick figures, or images otherwise deemed subpar in quality will be remanded.&lt;br /&gt;
*Images that are pixelated, deformed (squeezed or stretched), or showing signs of compression such as color artifacts will be remanded.&lt;br /&gt;
*Photorealistic images and photo manipulation are not allowed. This applies to photorealistic AI-generated art as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Avatarquality02.png|center|500px]]&lt;br /&gt;
[[File:Avatarquality01.png|center|500px]]&lt;br /&gt;
[[File:avatarphotoreal.png.png|center|500px]]   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Disclaimers ====&lt;br /&gt;
Please note that the DJB and Herald staff do not currently create images for characters in any official capacity. If you happen to find your character in any official DJB artwork, you may use that image if it does not violate any of the above bullet points.&lt;br /&gt;
&lt;br /&gt;
*The Herald staff reserves the right to remand any image based on the criteria listed on this page as well as the suitability of said image. Any image deemed offensive or otherwise inflammatory will be remanded. Repeated offenses may be referred to the Justicar’s office for review.&lt;br /&gt;
&lt;br /&gt;
*Remands should never be viewed as a personal attack. The Herald staff is here to help you and to ensure that you have the quality avatar that you deserve.  If your avatar is remanded and/or if you otherwise require assistance to meet the requirements listed above, please email the current [[Herald]] office staff.&lt;br /&gt;
&lt;br /&gt;
*The Herald staff reserves the right to investigate if there is reasonable doubt concerning the source of the image. Cases of stolen artwork may be referred to the Justicar’s office for review.&lt;br /&gt;
&lt;br /&gt;
*The Herald Staff, [[Grand Master]], and [[Deputy Grand Master]] reserve the right to upload non-standard custom images in place of avatars for the purpose of special events, occasional jokes, dunce-caps for serial policy violators, etc.&lt;br /&gt;
&lt;br /&gt;
== Requesting an Avatar ==&lt;br /&gt;
If your avatar meets the above requirements, feel free to use the request form on your Administration page.&lt;br /&gt;
&lt;br /&gt;
== Public Resources ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; | Resources&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Program&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Link&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Photoshop&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | File with layers detailing which to enable/disable before exporting&lt;br /&gt;
| [https://drive.google.com/file/d/1hLI8OsQmQgyiUslgNvGkME37S3Qlz9tL/view?usp=sharing Avatar Base 100 by 100 .psd]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | GIMP&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | File with layers detailing which to enable/disable before exporting&lt;br /&gt;
| [https://drive.google.com/file/d/1afdDLd07xxczLHT6X4uZq_8dQ9nTHVN5/view?usp=sharing Avatar Base 100 by 100 .]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you do not have these applications to use the working files, you can use [https://www.photopea.com/ Photopea] and this website will use these files.  &lt;br /&gt;
&lt;br /&gt;
=== Updates ===&lt;br /&gt;
* Updated language and clarified requirements with examples. Included points concerning AI-generated images, npc dossiers, helmets, disclaimers and more on 02/10/2024. &lt;br /&gt;
* Updated language and clarified requirements with examples. Added working files to assist in avatar upload. Both on 05/09/2022. &lt;br /&gt;
* Removed the restriction on helmeted avatars in a [https://www.darkjedibrotherhood.com/news/reports-herald-report-1-going-off-with-a-bang report by the Herald] on 09/12/2021.  &lt;br /&gt;
* Allowing game-rendered avatars from TOR as per Justicar&#039;s and Deputy Grand Master&#039;s approval on 11/01/2015.  &lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Help]] [[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Competition_Approval_Guidelines&amp;diff=190106</id>
		<title>Herald Competition Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Competition_Approval_Guidelines&amp;diff=190106"/>
		<updated>2024-02-11T21:33:25Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Herald}}&lt;br /&gt;
&lt;br /&gt;
This page details the process, requirements and guidelines for holding Herald-approved competitions. Examples and templates are offered to guide you through the process. This article mainly covers Graphics competitions that reward [[Cluster of Graphite|Clusters of Graphite]], but also covers those that do not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These competitions must be approved by both the offices of the Herald and MAA before they are made available to the membership.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Herald Office Competition Approval Guidelines==&lt;br /&gt;
&lt;br /&gt;
===Creating A Graphics Competition===  &lt;br /&gt;
&lt;br /&gt;
[[File:Graphics_Competition_1.png|left|220px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competitions that award Clusters of Graphite&#039;&#039;&#039; are typically those which require &#039;&#039;original artwork&#039;&#039; as the main focus of the prompt. Original artwork includes graphics such as drawn/painted art, logos, maps, etc. and multimedia entries such as videos, music, and animations. So long as the prompt primarily involves &#039;&#039;original&#039;&#039; artwork, the competition falls under Graphics/Multimedia and should thus be created as a Graphics Competition, &#039;&#039;not&#039;&#039; Regular Competition. Also note that the competition must be connected to the Star Wars universe or the Dark Jedi Brotherhood in order to be eligible for Clusters of Graphite. The Herald’s office reserves the right to make exceptions under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
The image to the left shows the competition type which should be selected in order for your competition to be eligible for Clusters of Graphite. Graphics/Multimedia will be the only option in the Competition Type section. No other competition type offers Clusters of Graphite. &lt;br /&gt;
&lt;br /&gt;
Once “Create Graphics Competition” is selected, you will be brought to a blank form that you must fill and then submit for approval. Each step is explained below.&lt;br /&gt;
&lt;br /&gt;
====Basic Information====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part1.png|600px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title&#039;&#039;&#039;: This is where you input the title of your competition. Herald-run competitions will have “HRLD” in the title which means that specific competition is sanctioned by the Herald and being endorsed under the office. In special cases, one may ask for endorsement from the Herald’s office by emailing the [https://www.darkjedibrotherhood.com/units/council Herald staff mailing list]. The office reserves the right to deny a request.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start and End Date&#039;&#039;&#039;: The Start Date should be planned in advance, ideally at least 48 hours before the competition is projected to start. Otherwise, delays may occur should the competition be remanded at any level and require alterations. For the End Date, the recommended run-time for DJB-wide events is 14 to 21 days. During a Club-wide Vendetta such as a Great Jedi War or a Rite of Supremacy, member-run competitions may be remanded and/or rejected due to overlap. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Co-organizers&#039;&#039;&#039;: Input the pin of any Co-organizers here. Co-organizers are expected and required to &#039;&#039;assist&#039;&#039; in running and grading the competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Unit&#039;&#039;&#039;: Select the targeted unit. This establishes who is able to participate and place in the competition as well as the tier of crescents you are able to award under Competition Award Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competition Type&#039;&#039;&#039;: Graphics/Multimedia are combined and there is only one option. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competition Award Level&#039;&#039;&#039;: Select the highest tier of crescents you are allowed to award based on the Target Unit. This is referenced under [[Crescents]] and established by the office of the MAA. Below we offer the baseline for reference. If you have any questions, feel free to ask your Summit, the Herald Staff, and/or MAA Staff. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Award Levels&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Tier&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Target Unit &lt;br /&gt;
|-&lt;br /&gt;
! Tier 1 Crescents&lt;br /&gt;
|DC-run DJB-Wide Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2 Crescents&lt;br /&gt;
|Non-DC DJB-Wide Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3 Crescents&lt;br /&gt;
|Clan Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4 Crescents&lt;br /&gt;
|House Competitions&lt;br /&gt;
|-&lt;br /&gt;
! Tier 5 Crescents&lt;br /&gt;
|Battle Team Competitions&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parent Competition&#039;&#039;&#039; : Select Container of Bracket competition if applicable. Used to tie together sub-competitions or events of a larger competition or vendetta (possibly awarding MVPs). Note the parent competition must be an approved Container or Brackets Competition in order to appear in this list.&lt;br /&gt;
&lt;br /&gt;
====The Prompt====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part2.png|600px|left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Public Competition Details&#039;&#039;&#039;&#039;&#039;: This section should have the following details: The Prompt should include instructions, the Grading Criteria, general rules and whether or not AI-generated art is allowed. This is the meat of the competition. See the Required Elements section to learn how to create these prompts and see what information needs to be included.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Subscriber Competition Details&#039;&#039;&#039;&#039;&#039;: This section is similar to Public Competition Details, except that it is for those details that you wish to remain hidden &#039;&#039;until&#039;&#039; a member subscribes to the competition. This is particularly useful for time-sensitive competitions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Competition Settings&#039;&#039;&#039;&#039;&#039;: Self explanatory. Ask your Summit, the Herald Staff, or the MAA Staff if you have questions concerning these settings. We recommend “Hide competition details until the competition starts”.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Difficult Settings====&lt;br /&gt;
&lt;br /&gt;
[[File:GraphicComp_Part3.png|650px|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty Class&#039;&#039;&#039; is unique to Graphics competitions, specifically those which award Clusters of Graphite. They exist as a way to set expectations as to the quality of artwork expected and to incentivize complex prompts. They also give those members of lower skill level the ability to compete for placements without being overshadowed by their peers. There are three difficulties described below: Beginner, Intermediate and Advanced. The amount of points granted to each placement which go towards ranking up in the [[Shroud Syndicate|graphics society]] is set according to the chosen difficulty. The Herald staff reserves the right to request that the organizer adjusts the difficulty based on the competition prompts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Important note: While Difficulty Class sets expectations as to the expected skill level, no member of the Target Unit will be penalized or in any way obstructed from participating in a Graphics competition, regardless of their perceived skill level. A beginner has every right to participate in a competition set to Advanced difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breakdown of the Classes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beginner difficulty:&#039;&#039;&#039; Competitions set to Beginner difficulty should have simple prompts and inclusive rules with the expectation that a new artist can achieve reasonable results. These prompts should generally allow members to draw with stick figures, and rudimentary sketches, though a minimum amount of effort should still be visible. Competitions that provide premade assets such as 3D models, doll makers, or a pre-existing line art for coloring should also be set to Beginner difficulty. If you are looking to make your competition simple, fun, and accessible, select Beginner difficulty. Beginner difficulty multiples points granted towards Society ranks at a rate of 0.75.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intermediate difficulty:&#039;&#039;&#039; Competitions set to Intermediate difficulty should make up the majority of Graphics competitions run in the Club. These competitions should not allow stick figures or include pre-made assets. These prompts may require a basic understanding of anatomy, proportions, and perspective as well as color theory. They may include more complex sketches, colored art, member-made 3D models, and more. If you wish your competition to test participant skills and offer more leeway for creativity, select Intermediate difficulty. Intermediate difficulty is the baseline for points granted towards Society ranks with a multiplier of 1.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced difficulty:&#039;&#039;&#039; Advanced difficulty competition prompts are meant to be challenging even for a seasoned artist. These competitions may include complex prompts such as drawing a fully-realized piece including foreground and background elements or creating a multi-panel comic strip. It may require an abundance of creativity such as inventing new creatures or spaceships. If you are looking to make your competition very hard and time consuming, or wish to give participants a major challenge, select Advanced difficulty. Advanced difficulty multiples points granted towards Society ranks at a rate of 1.25.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;2&amp;quot; | Difficulty Settings&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Difficulty&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Points Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Beginner&lt;br /&gt;
|0.75&lt;br /&gt;
|-&lt;br /&gt;
! Intermediate&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! Advanced&lt;br /&gt;
|1.25&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Required Elements===&lt;br /&gt;
&lt;br /&gt;
====The Prompt====&lt;br /&gt;
The first thing you need to consider when creating a prompt is the Target Unit. The prompt should be applicable and of interest to all participants. For example, DJB-wide events need to be of interest to the entire Brotherhood. It cannot be a clan-specific prompt if you expect members from another clan to participate. It needs to be a single prompt applicable to all and cannot include different options for different units as this might provide members of a specific unit an advantage over another.&lt;br /&gt;
&lt;br /&gt;
The Prompt itself should be very clear and distinct from the instructions. This is where you include any fictional setup/flavor and establish in specific terms what you want the participants to accomplish. For example, “I task you to create an original piece of artwork which details a particularly emotional moment in the life of your Main or ALT character”. &lt;br /&gt;
&lt;br /&gt;
====The Grading Criteria====&lt;br /&gt;
The grading criteria is required to formally establish the way by which submissions will be graded. This should include specific, unambiguous wording such as “the most humorous to the grader”, the “most creative”, or “Submissions will be graded by quality, creativity and humor in equal parts.” While it is not required, the [https://docs.google.com/spreadsheets/d/13dMTASwp1AOxiGAAEPdpsdPOCy-hkzCi_qq2vxKb9Gw/edit#gid=0 Graphics Competition Grading Rubric] is a powerful, expansive tool for grading. When using the Rubric, one can state that “Submissions will be graded in accordance with the Graphics Competition Grading Rubric” and offer a link to it. The grading criteria must be stated in the &#039;&#039;public&#039;&#039; details section of the competition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;1&amp;quot; | Grading Tool&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;center&amp;quot; | [https://docs.google.com/spreadsheets/d/13dMTASwp1AOxiGAAEPdpsdPOCy-hkzCi_qq2vxKb9Gw/edit#gid=0 Graphics Competition Grading Rubric]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Instructions====&lt;br /&gt;
The instructions or rules should clearly state the parameters of the competition. What is expected (e.g. file formats, sizes, colors, mediums, etc.), what is not expected (e.g. stick figures in Intermediate difficulty competition, etc), as well as key reasons why a participant may be disqualified (eg. wrong number of panels in a comic strip competition with a set amount of panels.) It should be clearly stated what must be included in a valid submission. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AI-Generated Images&#039;&#039;&#039;: A rule is required to establish in no uncertain terms whether or not AI-generated images are allowed. Give thorough consideration to your approach at grading AI-generated art vs member-made art. Though it is not prohibited, it is recommended not to allow AI-Generated art for competitions set to Advanced difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair-Use Clause&#039;&#039;&#039;: Any photo-manipulation artwork or multimedia project containing fair-use images (any image not owned by the member) &#039;&#039;must&#039;&#039; include links to source images and credit to the original author (within reasonable applicability) to be considered valid. Disqualifications or invalid entries will not be granted clusters. The instructions should include a note that members are required to cite the aforementioned sources and credits for images used in their work which are not their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Documentation&#039;&#039;&#039;:  When DJB-wide events are being judged, the grading rubric must be filled out for each entry. The Herald’s Office reserves the right to verify these as needed. They should also be made available to those seeking feedback on their work.&lt;br /&gt;
&lt;br /&gt;
===Graphics Competition Template===&lt;br /&gt;
&lt;br /&gt;
This is a standardized template the Herald staff has provided to help members in making their own competitions:&lt;br /&gt;
&lt;br /&gt;
   *Prompt: (Insert prompt here. Be clear and detailed to ensure that participants understand the task at hand.)&lt;br /&gt;
   *Other Important Information: (Include other details required by the participant such as links to wiki pages, etc.)&lt;br /&gt;
   *Acceptable formats: .PNG, .JPG, .PDF&lt;br /&gt;
   *AI-generated: (State in no uncertain terms whether or not AI-generated art is allowed for your competition)&lt;br /&gt;
   *Useful Tools: GIMP, Photoshop, Krita, Paint Tool Sai&lt;br /&gt;
   *Grading Criteria: (Include how you will grade the competition, e.g. the Herald Graphics Grading Rubric.)&lt;br /&gt;
   Note: All entries must be original artwork and if any resources are used that are not original must be cited in the submission box.&lt;br /&gt;
&lt;br /&gt;
===Non-Applicable Graphics Competitions===&lt;br /&gt;
&lt;br /&gt;
There are types of Graphics-based competitions that do not meet the above criteria and do not apply to the [[Shroud Syndicate|graphics society]]. The best examples are Meme and Battleplan competitions, both of which require a certain amount of graphics work but do not count towards Clusters. In such cases, one must refer to MAA policies and create a Regular Competition instead of a Graphics Competition. &lt;br /&gt;
&lt;br /&gt;
If you have any questions concerning these, please contact your clan summit, the Herald Staff, and/or the MAA Staff. &lt;br /&gt;
&lt;br /&gt;
===Updates===&lt;br /&gt;
*Policy text and competition template updated and QoL features added by Malfearak Asvraal on 02/11/2024&lt;br /&gt;
&lt;br /&gt;
[[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Requisition_Limit&amp;diff=190104</id>
		<title>Herald Requisition Limit</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Herald_Requisition_Limit&amp;diff=190104"/>
		<updated>2024-02-11T21:30:48Z</updated>

		<summary type="html">&lt;p&gt;Bale Andros: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Herald}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Requisition Limit&#039;&#039; policy establishes a timed cooldown between fulfilled requests as well as the time a request may remain in the queue before expiring. A member of the Brotherhood may therefore request only a certain number of custom graphics per type in a certain time period. Any requests submitted before the allotted time has expired will be auto-denied.&lt;br /&gt;
&lt;br /&gt;
This policy exists to ensure that all members have an opportunity to put in requests and that these requests are met in a timely manner.&lt;br /&gt;
&lt;br /&gt;
==Time Restriction==&lt;br /&gt;
&lt;br /&gt;
The following time must have passed since the last request was fulfilled:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy fancy-green&amp;quot;&lt;br /&gt;
| class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; | Cooldown Times&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Graphic Type&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Time&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; | Exceptions&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[Avatars]]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | None&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | None&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[Lightsabers]]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Six months&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Art supplied by member&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[Robes]]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Nine months&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Art supplied by member&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[Unit and leader graphics requests|Site graphics]]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Three months&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Position change&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[Warbanners]]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Three months&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Art supplied by member&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[Weapons]]&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Six months&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | Art supplied by member&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Request Expiration==&lt;br /&gt;
&lt;br /&gt;
Request expirations are rare but they can happen. When they are assigned to a graphics request, a staff member is to contact the requesting member via email. If they do not receive a response within 30 days following the initial contact attempt, the request will be marked as expired. This is done in order to ensure that the staff is able to move on to the next requests and clear the queue. The requesting member has the right to put in a new request.&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
&lt;br /&gt;
====Member-Supplied Art====&lt;br /&gt;
Time restrictions do not apply to members that supply their own artwork. This includes their own personal work, art done by a fellow member, and commissioned art. The Herald staff reserves the right to refuse requests if the frequency is deemed excessive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If a fellow member produces &#039;&#039;free&#039;&#039; custom art for you, make sure that the Herald is notified so that the artist is [[Cluster of Graphite|rewarded]] accordingly for their work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Position Change====&lt;br /&gt;
Site graphics are subjected to a three months cooldown. However, this cooldown can be voided if the member is promoted to a new position within the Brotherhood. In such situations, the member must notify the staff of the change in their graphics request.&lt;br /&gt;
&lt;br /&gt;
====Character Change====&lt;br /&gt;
Some members may desire new custom art upon changing to a new character. Unfortunately, due to the potential for abuse and excess, cooldowns continue to apply in such situations. The best alternative in this instance is to supply your own art as per the Member-Supplie Art exception above.&lt;br /&gt;
&lt;br /&gt;
====Disclaimers====&lt;br /&gt;
*The Herald reserves the right to make exceptions under certain circumstances such as an empty queue.&lt;br /&gt;
*The Herald reserves the right to impose longer cooldowns in cases of abuse and excessive requests.&lt;br /&gt;
&lt;br /&gt;
==Policy Conditions==&lt;br /&gt;
A request must be &#039;&#039;fulfilled&#039;&#039; before it can count towards this policy. A request unfulfilled for any reason (mistaken data, request cancellation or expiration, etc.) is not subjected to cooldowns. The member is thus free to place a new request at their convenience. The Herald staff reserves the right to refuse requests from a member who deliberately spams the request form. Such cases may be referred to the Justicar’s office for review. &lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
*Policy texts were updated and times reviewed by Malfearak Asvraal on 02/10/2024&lt;br /&gt;
*The Requisition Limit was placed under effect by V&#039;yr Vorsa on 10/01/2015.&lt;br /&gt;
&lt;br /&gt;
[[Category:Herald Policies]]&lt;/div&gt;</summary>
		<author><name>Bale Andros</name></author>
	</entry>
</feed>