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	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-04-28T19:16:28Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=187746</id>
		<title>Envoy Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=187746"/>
		<updated>2023-05-14T20:05:42Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: /* Cordelia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:RoleplayingActivity}}&lt;br /&gt;
== Objective ==&lt;br /&gt;
 Guided by the [[Exarch]], the &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039; accepts and assigns out contracts in the form of operations, bounties and missions that benefit communities, cultures, and systems that are in need of resources and support. This outreach initiative operates for the betterment of the Brotherhood&#039;s reputation among rival organizations and to cement their position of power beyond the Unknown Regions, all while bridging relationships between the Council and the Clans.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Envoy Corps&lt;br /&gt;
|image=[[File:Envoy-corps-logo-whitebg.png|200px]]&lt;br /&gt;
|founder=[[Grand Master]] [[Evant Taelyan]]&lt;br /&gt;
|leader=[[Exarch]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Arx Minor&lt;br /&gt;
|locations=Arx System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[40 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
The Envoy Corps was formed as a diplomacy-focused organization responsible for handling the Brotherhood&#039;s efforts to build a positive image on the greater stage of the Galaxy. While it might look like a public-relations gambit by the Brotherhood, the Council has put their full weight and support behind the Envoy Corps altruistic and philanthropic endeavors.&lt;br /&gt;
&lt;br /&gt;
[[File:Marick-Exarch.jpeg|200px|left|thumb|Exarch Marick wearing the Envoy Threads uniform with Golden Envoy Glasses and Badge.]]&lt;br /&gt;
&lt;br /&gt;
As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master [[Evant Taelyan]] green lit a new initiative proposed by former High Councilor [[Alethia Archenksova]] in &#039;&#039;&#039;40 ABY&#039;&#039;&#039;. This initiative would serve multiple purposes, with the primary being the improvement of the [[The Council]]&#039;s reputation with the seven Clans and their respective allies.  Parallel in importance was the Brotherhood&#039;s image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce. &lt;br /&gt;
&lt;br /&gt;
Alethia was appointed as the Brotherhood&#039;s first [[Exarch]], and laid the foundation that would lead to eventual codification of the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
When Archenksova was elevated to the Council role of &#039;&#039;Headmistress&#039;&#039;, she called upon a trusted college who been consulting remotely until that point. So it was that retired [[Voice of the Brotherhood]] - [[Marick Tyris Arconae]] - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the [[Inquisitorius]], his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life. &lt;br /&gt;
&lt;br /&gt;
With the Envoy Corps undertaking its first missions, Marick has begun to organize and deploy Brotherhood members and personnel.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
=== Charron Reddick ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Charon-edit.png&lt;br /&gt;
|name=Charon Reddick&lt;br /&gt;
|position=Concierge&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/18552&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Having &amp;quot;retired&amp;quot; from active service as a Grand Inquisitor, [https://www.darkjedibrotherhood.com/character_sheets/18552 Charon Reddick] came out of retirement to help aid Exarch [[Marick Tyris Arconae]] in bolstering Envoy Corps operations. The two shared a long history working together in the Inquisitorius while Marick was serving as Voice. This relationship made it easy for Marick to trust Charon with being the &amp;quot;face&amp;quot; of the Envoy Corps as its &amp;quot;Concierge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Charon carries the reputation of his former moniker: The &#039;&#039;Ferryman&#039;&#039;. Not only does he still retain one of the highest success rates for the number of missions he has successfully carried out, he was known, especially in his prime, for his ability to act the stoic executioner when called upon.&lt;br /&gt;
&lt;br /&gt;
As was discovered during the recovery of stolen information from the Envoy Corps, he is also quite a fan of Eastern Expanse comic books and novella&#039;s and was revealed to have a sizable collection.&lt;br /&gt;
&lt;br /&gt;
=== Cordelia ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=&lt;br /&gt;
|name=Marac&#039;ordeli&#039;ambar (Cordelia)&lt;br /&gt;
|position=Courier&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Steven Jerryson ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=&lt;br /&gt;
|name=&lt;br /&gt;
|position=&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A young, upcoming pilot for the Envoy Corps.&lt;br /&gt;
&lt;br /&gt;
== Naval Assets ==&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/55279-item-container &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039;: &#039;&#039;Full List of Naval Assets&#039;&#039;]&lt;br /&gt;
[[File:Envoy Corps-shuttle.png|145px|thumb|left|Envoy Corps shuttle.]]&lt;br /&gt;
The Envoy Corps has been allotted three flights of [https://www.darkjedibrotherhood.com/item_prototypes/lambda-class-t-4a-shuttle-flight Lamba-class T4a shuttles] to help transport members of the Brotherhood to locations of need and to &amp;quot;carry&amp;quot; the Brotherhood&#039;s diplomatic banner. &lt;br /&gt;
[[File:Envoy-consular.png|300px|right|thumb|The Urbanae]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/46157-lambda-class-t-4a-shuttle-flight Vexillarius I-IV]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/47069-lambda-class-t-4a-shuttle-flight Vexillarius V-VIII]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/86942-lambda-class-t-4a-shuttle-flight Vexillarius IX-XIII]&lt;br /&gt;
&lt;br /&gt;
They were also granted the use of a Charger c70 Consular-class Cruiser named [https://www.darkjedibrotherhood.com/items/53147-charger-c70-consular-class-cruiser &#039;&#039;The Urbanae&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
While the Envoy Corps operates across the galaxy, the headquarters are centered in the [[Arx System]]&lt;br /&gt;
&lt;br /&gt;
=== Lunar Training Facility ===&lt;br /&gt;
[[File:MoondBasePicture.jpeg|300px|none]]&lt;br /&gt;
&lt;br /&gt;
The [[Lunar Training Facility]] on Arx Minor serves as the base of operations for the Envoy Corps. It is where the Exarch&#039;s office is located, above which sits a detention and processing facility for bounties and contracts.&lt;br /&gt;
&lt;br /&gt;
=== Exarch&#039;s Office ===&lt;br /&gt;
&lt;br /&gt;
TBD. &lt;br /&gt;
&lt;br /&gt;
=== The Flitz ===&lt;br /&gt;
[[File:Hotel-starwars-1.png|400px|thumb|left|The flagship Flitz Hotel on Arx Minor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Flitz&#039;&#039; is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood&#039;s various societies that are passing through the Arx System. Liaisons for the [[Inquisitorius]], [[Grand Master&#039;s Royal Guard]], [[Shroud Syndicate]] are often stationed there, with full service concierge and amenities available to guests. It is also linked to the [[Lunar Training Facility]]. &lt;br /&gt;
[[File:Hote-starwars-2.png|4000px|thumb||right|The entrance to the Flitz.]]&lt;br /&gt;
&lt;br /&gt;
The hotels themselves manifest as a wedge-shaped building made of dark, sleek moonstone mined from the core of Arx Minor. There is only a single entrance, always with a bright, glowing, golden light. Small square windows, symmetrical to the buildings design mimic the glow of the entrances inviting light.&lt;br /&gt;
&lt;br /&gt;
Upon entering, sliding glass doors open to reveal a well lit lobby with plush couches and a bar with a long marble counter. Two fountains flank the entry-way carpet that leads down the hall to the front desk, where Charon Reddick is usually found waiting. There is another linked hallway that leads to a secure underground meeting location for VIPs, and a connection to the Lunar Training Facility. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flitz (Eos City)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Located in the heart of Arx&#039;s capital city, the guests that stay at the Eos City &#039;&#039;Flitz&#039;&#039; are usually VIPs doing work or having business with [[the Council]], the [[Iron Forces]], or the [[Aurora Collegium of Sciences]]. It features full executive amenities, dining, and valet parking vouchers.&lt;br /&gt;
&lt;br /&gt;
== Envoy Corps Mission Log ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in as &#039;&#039;&#039;Adventure&#039;&#039;&#039;, roleplaying activities.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | MISSION BOARD&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Training 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Hector von Ricmore&amp;lt;br&amp;gt;[[Mune Cinteroph]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/oMy.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Mission 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Teikhos Ta&#039;var]]&amp;lt;br&amp;gt;[[Zuza Lottson]]&amp;lt;br&amp;gt;[[Nicfer Luthol]]&amp;lt;br&amp;gt;[[Doon Sulvir]]&amp;lt;br&amp;gt;[https://docs.google.com/document/d/10ORyCJZOCvO1Pcr6Q0AnxtwOCho7qE43-lEf5zpn2P4/edit?usp=sharing Recap] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Corps dispatched a small team that met with Iris Astra&#039;s lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants,  and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away. &lt;br /&gt;
&lt;br /&gt;
The Envoys sprung into action,  quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | CONTRACT BOARD&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contract-img.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Contact 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;[[Ruka Tenbriss Ya-ir]]&amp;lt;br&amp;gt;[[Nicfer Luthol]]&amp;lt;br&amp;gt;[[Korvis]]&amp;lt;br&amp;gt;Cole Farrow&amp;lt;br&amp;gt;Adem Bol&#039;era&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/nqW.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet&#039;s lone resource of value. Peaceful, that was, until the opportunistic [[The Empty Eyes]] gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. [[Marick Tyris Arconae]] — [[Exarch]] of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed. &lt;br /&gt;
&lt;br /&gt;
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | BOUNTY BOARD&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-003.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 003:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Marlo Bronto&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Captured by: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&#039;&#039;&#039;player 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;player 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;player 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;player 4&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/gMp.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol&#039;val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival&#039;s and kadrol&#039;s, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn&#039;t fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revelaing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-002-1.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 002:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Shin’era Terlan&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Captured by: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&#039;&#039;&#039;Ryoma Kengo&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Cade Tezo&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Eilen Ru&#039;tyari&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tahiri Thorn Morte Tarentae&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/gMp.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy&#039;s was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin&#039;era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-Jerricjpg.jpeg|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 001:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Jerric Wendt&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Captured by: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/13944 Kanal O&#039;neill]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/3728 Darth Aetrernus]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/15134 Hector von Ricmore]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/4224 Juda Graves]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://link.com RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=187745</id>
		<title>Envoy Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=187745"/>
		<updated>2023-05-14T20:02:23Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: /* Cordelia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:RoleplayingActivity}}&lt;br /&gt;
== Objective ==&lt;br /&gt;
 Guided by the [[Exarch]], the &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039; accepts and assigns out contracts in the form of operations, bounties and missions that benefit communities, cultures, and systems that are in need of resources and support. This outreach initiative operates for the betterment of the Brotherhood&#039;s reputation among rival organizations and to cement their position of power beyond the Unknown Regions, all while bridging relationships between the Council and the Clans.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Envoy Corps&lt;br /&gt;
|image=[[File:Envoy-corps-logo-whitebg.png|200px]]&lt;br /&gt;
|founder=[[Grand Master]] [[Evant Taelyan]]&lt;br /&gt;
|leader=[[Exarch]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Arx Minor&lt;br /&gt;
|locations=Arx System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[40 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
The Envoy Corps was formed as a diplomacy-focused organization responsible for handling the Brotherhood&#039;s efforts to build a positive image on the greater stage of the Galaxy. While it might look like a public-relations gambit by the Brotherhood, the Council has put their full weight and support behind the Envoy Corps altruistic and philanthropic endeavors.&lt;br /&gt;
&lt;br /&gt;
[[File:Marick-Exarch.jpeg|200px|left|thumb|Exarch Marick wearing the Envoy Threads uniform with Golden Envoy Glasses and Badge.]]&lt;br /&gt;
&lt;br /&gt;
As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master [[Evant Taelyan]] green lit a new initiative proposed by former High Councilor [[Alethia Archenksova]] in &#039;&#039;&#039;40 ABY&#039;&#039;&#039;. This initiative would serve multiple purposes, with the primary being the improvement of the [[The Council]]&#039;s reputation with the seven Clans and their respective allies.  Parallel in importance was the Brotherhood&#039;s image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce. &lt;br /&gt;
&lt;br /&gt;
Alethia was appointed as the Brotherhood&#039;s first [[Exarch]], and laid the foundation that would lead to eventual codification of the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
When Archenksova was elevated to the Council role of &#039;&#039;Headmistress&#039;&#039;, she called upon a trusted college who been consulting remotely until that point. So it was that retired [[Voice of the Brotherhood]] - [[Marick Tyris Arconae]] - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the [[Inquisitorius]], his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life. &lt;br /&gt;
&lt;br /&gt;
With the Envoy Corps undertaking its first missions, Marick has begun to organize and deploy Brotherhood members and personnel.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
=== Charron Reddick ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Charon-edit.png&lt;br /&gt;
|name=Charon Reddick&lt;br /&gt;
|position=Concierge&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/18552&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Having &amp;quot;retired&amp;quot; from active service as a Grand Inquisitor, [https://www.darkjedibrotherhood.com/character_sheets/18552 Charon Reddick] came out of retirement to help aid Exarch [[Marick Tyris Arconae]] in bolstering Envoy Corps operations. The two shared a long history working together in the Inquisitorius while Marick was serving as Voice. This relationship made it easy for Marick to trust Charon with being the &amp;quot;face&amp;quot; of the Envoy Corps as its &amp;quot;Concierge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Charon carries the reputation of his former moniker: The &#039;&#039;Ferryman&#039;&#039;. Not only does he still retain one of the highest success rates for the number of missions he has successfully carried out, he was known, especially in his prime, for his ability to act the stoic executioner when called upon.&lt;br /&gt;
&lt;br /&gt;
As was discovered during the recovery of stolen information from the Envoy Corps, he is also quite a fan of Eastern Expanse comic books and novella&#039;s and was revealed to have a sizable collection.&lt;br /&gt;
&lt;br /&gt;
=== Cordelia ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=&lt;br /&gt;
|name= Marac&#039;ordeli&#039;ambar (Cordelia)&lt;br /&gt;
|position=&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Steven Jerryson ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=&lt;br /&gt;
|name=&lt;br /&gt;
|position=&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A young, upcoming pilot for the Envoy Corps.&lt;br /&gt;
&lt;br /&gt;
== Naval Assets ==&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/55279-item-container &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039;: &#039;&#039;Full List of Naval Assets&#039;&#039;]&lt;br /&gt;
[[File:Envoy Corps-shuttle.png|145px|thumb|left|Envoy Corps shuttle.]]&lt;br /&gt;
The Envoy Corps has been allotted three flights of [https://www.darkjedibrotherhood.com/item_prototypes/lambda-class-t-4a-shuttle-flight Lamba-class T4a shuttles] to help transport members of the Brotherhood to locations of need and to &amp;quot;carry&amp;quot; the Brotherhood&#039;s diplomatic banner. &lt;br /&gt;
[[File:Envoy-consular.png|300px|right|thumb|The Urbanae]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/46157-lambda-class-t-4a-shuttle-flight Vexillarius I-IV]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/47069-lambda-class-t-4a-shuttle-flight Vexillarius V-VIII]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/86942-lambda-class-t-4a-shuttle-flight Vexillarius IX-XIII]&lt;br /&gt;
&lt;br /&gt;
They were also granted the use of a Charger c70 Consular-class Cruiser named [https://www.darkjedibrotherhood.com/items/53147-charger-c70-consular-class-cruiser &#039;&#039;The Urbanae&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
While the Envoy Corps operates across the galaxy, the headquarters are centered in the [[Arx System]]&lt;br /&gt;
&lt;br /&gt;
=== Lunar Training Facility ===&lt;br /&gt;
[[File:MoondBasePicture.jpeg|300px|none]]&lt;br /&gt;
&lt;br /&gt;
The [[Lunar Training Facility]] on Arx Minor serves as the base of operations for the Envoy Corps. It is where the Exarch&#039;s office is located, above which sits a detention and processing facility for bounties and contracts.&lt;br /&gt;
&lt;br /&gt;
=== Exarch&#039;s Office ===&lt;br /&gt;
&lt;br /&gt;
TBD. &lt;br /&gt;
&lt;br /&gt;
=== The Flitz ===&lt;br /&gt;
[[File:Hotel-starwars-1.png|400px|thumb|left|The flagship Flitz Hotel on Arx Minor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Flitz&#039;&#039; is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood&#039;s various societies that are passing through the Arx System. Liaisons for the [[Inquisitorius]], [[Grand Master&#039;s Royal Guard]], [[Shroud Syndicate]] are often stationed there, with full service concierge and amenities available to guests. It is also linked to the [[Lunar Training Facility]]. &lt;br /&gt;
[[File:Hote-starwars-2.png|4000px|thumb||right|The entrance to the Flitz.]]&lt;br /&gt;
&lt;br /&gt;
The hotels themselves manifest as a wedge-shaped building made of dark, sleek moonstone mined from the core of Arx Minor. There is only a single entrance, always with a bright, glowing, golden light. Small square windows, symmetrical to the buildings design mimic the glow of the entrances inviting light.&lt;br /&gt;
&lt;br /&gt;
Upon entering, sliding glass doors open to reveal a well lit lobby with plush couches and a bar with a long marble counter. Two fountains flank the entry-way carpet that leads down the hall to the front desk, where Charon Reddick is usually found waiting. There is another linked hallway that leads to a secure underground meeting location for VIPs, and a connection to the Lunar Training Facility. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flitz (Eos City)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Located in the heart of Arx&#039;s capital city, the guests that stay at the Eos City &#039;&#039;Flitz&#039;&#039; are usually VIPs doing work or having business with [[the Council]], the [[Iron Forces]], or the [[Aurora Collegium of Sciences]]. It features full executive amenities, dining, and valet parking vouchers.&lt;br /&gt;
&lt;br /&gt;
== Envoy Corps Mission Log ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in as &#039;&#039;&#039;Adventure&#039;&#039;&#039;, roleplaying activities.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | MISSION BOARD&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Training 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Hector von Ricmore&amp;lt;br&amp;gt;[[Mune Cinteroph]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/oMy.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Mission 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Teikhos Ta&#039;var]]&amp;lt;br&amp;gt;[[Zuza Lottson]]&amp;lt;br&amp;gt;[[Nicfer Luthol]]&amp;lt;br&amp;gt;[[Doon Sulvir]]&amp;lt;br&amp;gt;[https://docs.google.com/document/d/10ORyCJZOCvO1Pcr6Q0AnxtwOCho7qE43-lEf5zpn2P4/edit?usp=sharing Recap] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Corps dispatched a small team that met with Iris Astra&#039;s lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants,  and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away. &lt;br /&gt;
&lt;br /&gt;
The Envoys sprung into action,  quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | CONTRACT BOARD&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contract-img.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Contact 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;[[Ruka Tenbriss Ya-ir]]&amp;lt;br&amp;gt;[[Nicfer Luthol]]&amp;lt;br&amp;gt;[[Korvis]]&amp;lt;br&amp;gt;Cole Farrow&amp;lt;br&amp;gt;Adem Bol&#039;era&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/nqW.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet&#039;s lone resource of value. Peaceful, that was, until the opportunistic [[The Empty Eyes]] gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. [[Marick Tyris Arconae]] — [[Exarch]] of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed. &lt;br /&gt;
&lt;br /&gt;
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | BOUNTY BOARD&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-003.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 003:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Marlo Bronto&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Captured by: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&#039;&#039;&#039;player 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;player 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;player 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;player 4&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/gMp.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol&#039;val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival&#039;s and kadrol&#039;s, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn&#039;t fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revelaing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-002-1.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 002:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Shin’era Terlan&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Captured by: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&#039;&#039;&#039;Ryoma Kengo&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Cade Tezo&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Eilen Ru&#039;tyari&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tahiri Thorn Morte Tarentae&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/gMp.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy&#039;s was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin&#039;era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-Jerricjpg.jpeg|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 001:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Jerric Wendt&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Captured by: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/13944 Kanal O&#039;neill]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/3728 Darth Aetrernus]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/15134 Hector von Ricmore]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/4224 Juda Graves]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://link.com RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182020</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182020"/>
		<updated>2021-08-26T10:58:01Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
* Allana Mistar&lt;br /&gt;
* Brask&#039;al&#039;illithyr (Kali)&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; is the replacement ship [[Aru Law]] acquired for when he lost his first one on the Sabacc tables. The MKII is twice the size of the MKI and boasts many more utilities and facilities inside than its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ship serves Aru and his crew as a mobile home, smuggling ship and main means of transportation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; exterior hull is coated in deep blue paint. Along its neck and around the body, there&#039;s a thick black stripe. On the right side of the main body of the ship, the name &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039; is engraved in vivid red paint, and on the left side, the numbers &#039;&#039;023&#039;&#039; are also engraved, in light blue, red and green colors respectively. Also, looking from above to the main body of the ship, the Mercorn logo is visible, painted in black.&lt;br /&gt;
&lt;br /&gt;
== Interior == &lt;br /&gt;
&lt;br /&gt;
=== Main Deck ===&lt;br /&gt;
[[File:Mercorn_Blueprint.jpg|thumb|350px|left|The blueprint for the interior of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Bridge ====&lt;br /&gt;
The ship&#039;s bridge hasn&#039;t been altered in layout, still boasting the 2 pilot seats at the front and the navigation control seat at the right. However, a small holocom terminal has been added that establishes a direct link between the ship and [[House Qel-Droma|Qel-Droman]] command for safe and fast communication.&lt;br /&gt;
&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
Alongside the neck of the ship, there are 4 cabin quarters for the crew to use. They have standard issue equipment and are spacious enough for a bed, desk and small wardrobe or safebox to be inside. &lt;br /&gt;
&lt;br /&gt;
==== Sensor Globe Stations ====&lt;br /&gt;
The ship, having been built as a [[starwars: Scout Vessel|Scout Vessel]], comes equipped with six small Sensor Globe Stations. Two are located along the neck of the ship, right behind 2 quarters, and the remaining four are located around the main body of the ship. These are used to perform several tasks, from ship scanning, object analysis, hyperspace detection, etc...&lt;br /&gt;
&lt;br /&gt;
==== Laboratories ====&lt;br /&gt;
The ship also comes equipped with 2 laboratory rooms where several scientific experiments can be performed. They are mostly used by Allana to brew her special poisons and, sometimes by Aru when more technical operations on his technologies need to be done.&lt;br /&gt;
&lt;br /&gt;
==== Holo Comms ====&lt;br /&gt;
This room is fitted with a standard issue starship Holo Comm. It covers a wide array of frequencies and is the primary source of communication inside the ship.&lt;br /&gt;
&lt;br /&gt;
==== Hygiene cabins ====&lt;br /&gt;
The ship is equipped with 2 Hygiene cabins, one in the neck and one in the main body section. The neck cabin is smaller and designed for crew use. It is equipped with a toilet, shower and sink. &lt;br /&gt;
&lt;br /&gt;
The main body cabin is for Aru Law and his close crew to use. It is decorated with luxurious amenities, sporting a bathtub big enough for 4 humanoids with jacuzzi features, white marble floor with a Wampa rug, ambient lighting and music.&lt;br /&gt;
&lt;br /&gt;
==== Med Bay ====&lt;br /&gt;
The ship&#039;s Med Bay is located at the left of the main body. It is one of the larger rooms and is equipped with a Bacta Tank, several supplies for first aid, and some equipments for simple interventions in case of an emergency.&lt;br /&gt;
&lt;br /&gt;
==== Computer Rooms ====&lt;br /&gt;
The ship is equipped with two Computer Rooms, one at the right of the main body and another at the left. In these rooms, all ship systems can be accessed, monitored and controlled. Aru Law has also tinkered with them to make them able to Slice into the holonet anywhere in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
==== Cargo Bays ====&lt;br /&gt;
The ship is equipped with five Cargo Bays. Three of them are located on the main body of the ship, being used for general storage, covering their daily needs, such as food, mechanical and electrical parts, medical supplies and berth supplies.&lt;br /&gt;
&lt;br /&gt;
In the lower deck, there are two larger cargo bays, designed for carrying bulk cargo and overall larger supplies. Both are equipped with a crago lift, allowing for cargo pods to be loaded directly from the ground.&lt;br /&gt;
&lt;br /&gt;
==== Lounge ====&lt;br /&gt;
The Lounge area is located at the center of the main body of the ship. It is a large and open space area with an autochef, but also several cooking equipment for when the crew prefers to cook themselves. There&#039;s also a big seating area, with a couch made of fine [[Starwars: Dewback|Dewback]] leather and a holochess table for entertainment.&lt;br /&gt;
&lt;br /&gt;
==== Berths ====&lt;br /&gt;
The main body of the ship is equipped with two medium-sized bedrooms and a larger one that has been transformed by removing the wall between the original two bedrooms. They are used by Aru Law&#039;s personal crew and are each decorated according to their own taste.&lt;br /&gt;
&lt;br /&gt;
===== Aru and Allana&#039;s Room =====&lt;br /&gt;
The room has a double bed at the back, with a soft feather mattress and exquisite silk sheets. Along the wall, there&#039;s a dresser with a mirror and some lighting that mimics natural lighting on any planet its database contains. Opposite to the dresser, there is a cabinet with Aru&#039;s prized colletion of rare [[Starwars: Tabac|Tabac]] and also some alcohol bottles. A massive wardrobe is by the entrance, made of wood from [[Starwars: Kashyyyk|Kashyyyk]] and it contains several of Allana&#039;s clothing and some of Aru&#039;s. A small desk with a holotome is fitted by the corner. It has direct access to the [[Shadow Academy|Shadow Academy&#039;s]] database for Aru to consult and read.&lt;br /&gt;
&lt;br /&gt;
===== Sage&#039;s Room =====&lt;br /&gt;
[[Sage &amp;quot;The Boss&amp;quot; Cormac]]&#039;s room is very simply decorated. It has a bed with red sheets and mattress. On the sheets, the word &#039;Boss&#039; is engraved in neon purple color. Several hangers are placed along the walls, for Sage&#039;s prized feather jackets, and a punching bag hangs from the ceiling, so &#039;The Boss&#039; can train whenever he wants to.&lt;br /&gt;
&lt;br /&gt;
===== Kali&#039;s Room =====&lt;br /&gt;
Kali has requested her room to be as spacious as possible, because she likes to practice her dance moves. Since the room size cannot be altered, Aru had it fitted with a folding bed that can be hidden on the wall, as well as retractable furniture. With the press of a button, Kali can transform her cosy bedroom into a moderate dance studio. A panel for music selecting is also fitted on the wall opposite to the door of the room.&lt;br /&gt;
&lt;br /&gt;
==== Engine Room ====&lt;br /&gt;
The engine room is located at the back of the ship. There, both the hyperdrives and the sub-light engines can be accessed for repairs and maintenance. It is also equipped with several racks full with tools for general repairs on board the ship. &lt;br /&gt;
&lt;br /&gt;
=== Lower Deck ===&lt;br /&gt;
[[File:Mercorn_lower_deck.jpg|thumb|350px|right|The blueprint for the lower deck of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
The ship&#039;s Airlock is located on the right of its body, allowing it to dock itself onto other ships or frigates. There&#039;s also a TurboLift that gives access to the Main Deck.&lt;br /&gt;
&lt;br /&gt;
==== Escape Pod ====&lt;br /&gt;
To the left of the ship, there is an escape pod that accomodates up to 8 crew members. The pod can be accessed via a TurboLift that is connected to the Main Deck&lt;br /&gt;
&lt;br /&gt;
==== Vehicle Bay ====&lt;br /&gt;
The Lower Deck houses two Vehicle Bays, one on each side. Both have a special access door that allows for easy storing of vehicles inside. &lt;br /&gt;
&lt;br /&gt;
The bay on the right houses Allana&#039;s personal speeder, which is quite big, filling the room.&lt;br /&gt;
The bay on the left however, has been modified to act more as a livery rather than a vehicle bay. It has been stripped of any auxiliar features for vehicle housing, and covered with a soft bedding and several food and water dispensers. There, both Aru&#039;s [[Starwars: Bantha|Bantha]] and Allana&#039;s [[Starwars: Varactyl|Varactyl]] can be safely and comfortably transported when they go on voyages.&lt;br /&gt;
&lt;br /&gt;
==== Liquid Cargo ====&lt;br /&gt;
There is a big container in the back of the Lower Deck, designed for liquid storage. It is divided into several compartments and houses water, fuel, cooling liquids and other neccessary liquids for the crew.&lt;br /&gt;
&lt;br /&gt;
==== Laser Turrets ====&lt;br /&gt;
The ship is armed with two Laser Turrets, one on the top and one on the bottom. The top turret can be accessed via the Lounge in the Main Deck while the bottom turret is accessed via the Lower Deck by the entry ramp. Both turrets are cramped in sapce, allowing for only one humanoid or droid to sit and operate.&lt;br /&gt;
&lt;br /&gt;
=== Maintenance Level ===&lt;br /&gt;
Between the ship&#039;s Main Deck and Lower Deck, there exists a small number of tunnels that give access to most areas of the ship for easy maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:Mercorn_ducts.jpg|thumb|350px|left|The blueprint for the maintenance level of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Smuggling Compartment ====&lt;br /&gt;
A small room, hidden and protected from scans is located on the Maintenance Level. There, Aru Law stores the illegal goods he smuggles on his voyages across the Galaxy. The room can also be used to hide people inside and safely smuggle them across interdict regions.&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182009</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182009"/>
		<updated>2021-08-25T16:00:38Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
* Allana Mistar&lt;br /&gt;
* Brask&#039;al&#039;illithyr (Kali)&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; is the replacement ship [[Aru Law]] acquired for when he lost his first one on the Sabacc tables. The MKII is twice the size of the MKI and boasts many more utilities and facilities inside than its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ship serves Aru and his crew as a mobile home, smuggling ship and main means of transportation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; exterior hull is coated in deep blue paint. Along its neck and around the body, there&#039;s a thick black stripe. On the right side of the main body of the ship, the name &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039; is engraved in vivid red paint, and on the left side, the numbers &#039;&#039;023&#039;&#039; are also engraved, in light blue, red and green colors respectively.&lt;br /&gt;
&lt;br /&gt;
== Interior == &lt;br /&gt;
&lt;br /&gt;
=== Main Deck ===&lt;br /&gt;
[[File:Mercorn_Blueprint.jpg|thumb|350px|left|The blueprint for the interior of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Bridge ====&lt;br /&gt;
The ship&#039;s bridge hasn&#039;t been altered in layout, still boasting the 2 pilot seats at the front and the navigation control seat at the right. However, a small holocom terminal has been added that establishes a direct link between the ship and [[House Qel-Droma|Qel-Droman]] command for safe and fast communication.&lt;br /&gt;
&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
Alongside the neck of the ship, there are 4 cabin quarters for the crew to use. They have standard issue equipment and are spacious enough for a bed, desk and small wardrobe or safebox to be inside. &lt;br /&gt;
&lt;br /&gt;
==== Sensor Globe Stations ====&lt;br /&gt;
The ship, having been built as a [[starwars: Scout Vessel|Scout Vessel]], comes equipped with six small Sensor Globe Stations. Two are located along the neck of the ship, right behind 2 quarters, and the remaining four are located around the main body of the ship. Thse are used to perform several tasks, from ship scanning, object analysis, hyperspace detection, etc...&lt;br /&gt;
&lt;br /&gt;
==== Laboratories ====&lt;br /&gt;
The ship also comes equipped with 2 laboratory rooms where several scientific experiments can be performed. They are mostly used by Allana to brew her special poisons and, sometimes by Aru when more technical operations on his technologies need to be done.&lt;br /&gt;
&lt;br /&gt;
==== Holo Comms ====&lt;br /&gt;
This room is fitted with a standard issue startship Holo Comm. it covers a wide array of frequencies and is the primary source of communication inside the ship.&lt;br /&gt;
&lt;br /&gt;
==== Hygiene cabins ====&lt;br /&gt;
The ship is equipped with 2 Hygiene cabins, one in the nec and one in the main body section. The neck cabin is smaller and designed for crew use. It is equipped with a toilet, shower and sink. &lt;br /&gt;
&lt;br /&gt;
The main body cabin is for Aru Law and his close crew to use. It is decorated with luxurious amenities, sporting a bathtub big enough for 4 humanoids with jacuzzi features, white marble floor with a Wampa rug, ambient lighting and music.&lt;br /&gt;
&lt;br /&gt;
==== Med Bay ====&lt;br /&gt;
The ship&#039;s Med Bay is located at the left of the main body. It is one of the larger rooms and is equipped with a Bacta Tank, several supplies for first aid, and some equipments for simple interventions in case of an emergency.&lt;br /&gt;
&lt;br /&gt;
==== Computer Rooms ====&lt;br /&gt;
The ship is equipped with two Computer Rooms, one at the right of the main body and another at the left. In thse rooms, all ship systems can be accessed, monitored and controlled. Aru Law has also tinkered with them to make them able to Slice into the holonet anywhere in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
==== Cargo Bays ====&lt;br /&gt;
The ship is equipped with five Cargo Bays. Three of them are located on the main body of the ship, being used for general storage, covering their daily needs, such as food, mechanical and electrical parts, medical supplies and berth supplies.&lt;br /&gt;
&lt;br /&gt;
In the lower deck, there are two larger cargo bays, designed for carrying bulk cargo and overall larger supplies. Both are equipped with a crago lift, allowing for cargo pods to be loaded directly from the ground.&lt;br /&gt;
&lt;br /&gt;
==== Lounge ====&lt;br /&gt;
The Lounge area is located at the center of the main body of the ship. It is a large and open space area with an autochef, but also several cooking equipment for when the crew prefers to cook themselves. There&#039;s also a big seating area, with a couch made of fine [[Starwars: Dewback|Dewback]] leather and a holochess table for entertainment.&lt;br /&gt;
&lt;br /&gt;
==== Berths ====&lt;br /&gt;
The main body of the ship is equipped with two medium-sized bedrooms and a larger one that has been transformed by removing the wall between the original two bedrooms. They are used by Aru Law&#039;s personal crew and are each decorated according to their own taste.&lt;br /&gt;
&lt;br /&gt;
===== Aru and Allana&#039;s Room =====&lt;br /&gt;
The room has a double bed at the back, with a soft feather mattress and exquisite silk sheets. Along the wall, there&#039;s a dresser with a mirror and some lighting that mimics natural lighting on any planet its database contains. Opposite to the dresser, there is a cabinet with Aru&#039;s prized colletion of rare [[Starwars: Tabac|Tabac]] and also some alcoholo bottles. A massive wardrobe is by the entrance, made of wood from [[Starwars: Kashyyyk|Kashyyyk]] and it contains several of Allana&#039;s clothing and some of Aru&#039;s. A small desk with a holotom is fitted by the corner. It has direct access to the [[Shadow Academy|Shadow Academy&#039;s]] database for Aru to consult and read.&lt;br /&gt;
&lt;br /&gt;
===== Sage&#039;s Room =====&lt;br /&gt;
[[Sage &amp;quot;The Boss&amp;quot; Cormac]]&#039;s room is very simply decorated. It has a bed with red sheets and mattress. On the sheets, the word &#039;Boss&#039; is engraved in neon purple color. Several hangers are placed along the walls, for Sage&#039;s prized feather jackets, and a punching bag hangs from the ceiling, so ´The Boss&#039; can train whenever he wants to.&lt;br /&gt;
&lt;br /&gt;
===== Kali&#039;s Room =====&lt;br /&gt;
Kali has requested her room to be as spacious as possible, because she likes to practice her dance moves. Since, the room size cannot be altered, Aru had it fitted with a folding bed that can be hidden on the wall, as well as retractable furniture. With the press of a button, Kali can transform her cosy bedroom into a moderate dance studio. A panel for music selectin is also fitted on the wall opposite to the door of the room.&lt;br /&gt;
&lt;br /&gt;
==== Engine Room ====&lt;br /&gt;
The engine room is located at the back of the ship. There, both the hyperdrives and the sub-light engines can be accessed for repairs and maintenance. It is also equipped with several racks full with tools for general repairs on board the ship. &lt;br /&gt;
&lt;br /&gt;
=== Lower Deck ===&lt;br /&gt;
[[File:Mercorn_lower_deck.jpg|thumb|350px|right|The blueprint for the lower deck of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
The ship&#039;s Airlock is located on the right of its body, allowing it to dock itself onto other ships or frigates. There&#039;s also a TurboLift that gives access to the Main Deck.&lt;br /&gt;
&lt;br /&gt;
==== Escape Pod ====&lt;br /&gt;
To the left of the ship, there is an escape pod that accomodates up to 8 crew members. The pod can be accessed via a TurboLift that is connected to the Main Deck&lt;br /&gt;
&lt;br /&gt;
==== Vehicle Bay ====&lt;br /&gt;
The Lower Deck houses two Vehicle Bays, one on each side. Both have a special access door that allows for easy storing of vehicles inside. &lt;br /&gt;
&lt;br /&gt;
The bay on the right houses Allana&#039;s personal speeder, which is quite big, filling the room.&lt;br /&gt;
The bay on the left however, has been modified to act more as a livery rather than a vehicle bay. It has been stripped of any auxiliar features for vehicle housing, and covered with a soft bedding and several food and water dispensers. There, both Aru&#039;s [[Starwars: Bantha|Bantha]] and Allana&#039;s [[Starwars: Varactyl|Varactyl]] can be safely and comfortably transported when they go on voyages.&lt;br /&gt;
&lt;br /&gt;
==== Liquid Cargo ====&lt;br /&gt;
There is a big container in the back of the Lower Deck, designed for liquid storage. It is divided into several compartments and houses water, fuel, cooling liquids and other neccessary liquids for the crew.&lt;br /&gt;
&lt;br /&gt;
==== Laser Turrets ====&lt;br /&gt;
The ship is armed with two Laseer Turrets, one on the top and one on the bottom. The top turret can be accessed via the Lounge in the Main Deck while the bottom turret is accessed via the Lower Deck by the entry ramp. Both turrets are cramped in sapce, allowing for only one humanoid or droid to sit and operate.&lt;br /&gt;
&lt;br /&gt;
=== Maintenance Level ===&lt;br /&gt;
Between the ship&#039;s Main Deck and Lower Deck, there exists a small number of tunnels that give access to most areas of the ship for easy maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:Mercorn_ducts.jpg|thumb|350px|left|The blueprint for the maintenance level of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Smuggling Compartment ====&lt;br /&gt;
A small room, hidden and protected from scans is located on the Maintenance Level. There, Aru Law stores the illegal goods he smuggles on his voyages across the Galaxy. The room can also be used to hide people inside and safely smuggle them across interdict regions.&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182008</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182008"/>
		<updated>2021-08-25T15:59:28Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; is the replacement ship [[Aru Law]] acquired for when he lost his first one on the Sabacc tables. The MKII is twice the size of the MKI and boasts many more utilities and facilities inside than its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ship serves Aru and his crew as a mobile home, smuggling ship and main means of transportation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; exterior hull is coated in deep blue paint. Along its neck and around the body, there&#039;s a thick black stripe. On the right side of the main body of the ship, the name &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039; is engraved in vivid red paint, and on the left side, the numbers &#039;&#039;023&#039;&#039; are also engraved, in light blue, red and green colors respectively.&lt;br /&gt;
&lt;br /&gt;
== Interior == &lt;br /&gt;
&lt;br /&gt;
=== Main Deck ===&lt;br /&gt;
[[File:Mercorn_Blueprint.jpg|thumb|350px|left|The blueprint for the interior of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Bridge ====&lt;br /&gt;
The ship&#039;s bridge hasn&#039;t been altered in layout, still boasting the 2 pilot seats at the front and the navigation control seat at the right. However, a small holocom terminal has been added that establishes a direct link between the ship and [[House Qel-Droma|Qel-Droman]] command for safe and fast communication.&lt;br /&gt;
&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
Alongside the neck of the ship, there are 4 cabin quarters for the crew to use. They have standard issue equipment and are spacious enough for a bed, desk and small wardrobe or safebox to be inside. &lt;br /&gt;
&lt;br /&gt;
==== Sensor Globe Stations ====&lt;br /&gt;
The ship, having been built as a [[starwars: Scout Vessel|Scout Vessel]], comes equipped with six small Sensor Globe Stations. Two are located along the neck of the ship, right behind 2 quarters, and the remaining four are located around the main body of the ship. Thse are used to perform several tasks, from ship scanning, object analysis, hyperspace detection, etc...&lt;br /&gt;
&lt;br /&gt;
==== Laboratories ====&lt;br /&gt;
The ship also comes equipped with 2 laboratory rooms where several scientific experiments can be performed. They are mostly used by Allana to brew her special poisons and, sometimes by Aru when more technical operations on his technologies need to be done.&lt;br /&gt;
&lt;br /&gt;
==== Holo Comms ====&lt;br /&gt;
This room is fitted with a standard issue startship Holo Comm. it covers a wide array of frequencies and is the primary source of communication inside the ship.&lt;br /&gt;
&lt;br /&gt;
==== Hygiene cabins ====&lt;br /&gt;
The ship is equipped with 2 Hygiene cabins, one in the nec and one in the main body section. The neck cabin is smaller and designed for crew use. It is equipped with a toilet, shower and sink. &lt;br /&gt;
&lt;br /&gt;
The main body cabin is for Aru Law and his close crew to use. It is decorated with luxurious amenities, sporting a bathtub big enough for 4 humanoids with jacuzzi features, white marble floor with a Wampa rug, ambient lighting and music.&lt;br /&gt;
&lt;br /&gt;
==== Med Bay ====&lt;br /&gt;
The ship&#039;s Med Bay is located at the left of the main body. It is one of the larger rooms and is equipped with a Bacta Tank, several supplies for first aid, and some equipments for simple interventions in case of an emergency.&lt;br /&gt;
&lt;br /&gt;
==== Computer Rooms ====&lt;br /&gt;
The ship is equipped with two Computer Rooms, one at the right of the main body and another at the left. In thse rooms, all ship systems can be accessed, monitored and controlled. Aru Law has also tinkered with them to make them able to Slice into the holonet anywhere in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
==== Cargo Bays ====&lt;br /&gt;
The ship is equipped with five Cargo Bays. Three of them are located on the main body of the ship, being used for general storage, covering their daily needs, such as food, mechanical and electrical parts, medical supplies and berth supplies.&lt;br /&gt;
&lt;br /&gt;
In the lower deck, there are two larger cargo bays, designed for carrying bulk cargo and overall larger supplies. Both are equipped with a crago lift, allowing for cargo pods to be loaded directly from the ground.&lt;br /&gt;
&lt;br /&gt;
==== Lounge ====&lt;br /&gt;
The Lounge area is located at the center of the main body of the ship. It is a large and open space area with an autochef, but also several cooking equipment for when the crew prefers to cook themselves. There&#039;s also a big seating area, with a couch made of fine [[Starwars: Dewback|Dewback]] leather and a holochess table for entertainment.&lt;br /&gt;
&lt;br /&gt;
==== Berths ====&lt;br /&gt;
The main body of the ship is equipped with two medium-sized bedrooms and a larger one that has been transformed by removing the wall between the original two bedrooms. They are used by Aru Law&#039;s personal crew and are each decorated according to their own taste.&lt;br /&gt;
&lt;br /&gt;
===== Aru and Allana&#039;s Room =====&lt;br /&gt;
The room has a double bed at the back, with a soft feather mattress and exquisite silk sheets. Along the wall, there&#039;s a dresser with a mirror and some lighting that mimics natural lighting on any planet its database contains. Opposite to the dresser, there is a cabinet with Aru&#039;s prized colletion of rare [[Starwars: Tabac|Tabac]] and also some alcoholo bottles. A massive wardrobe is by the entrance, made of wood from [[Starwars: Kashyyyk|Kashyyyk]] and it contains several of Allana&#039;s clothing and some of Aru&#039;s. A small desk with a holotom is fitted by the corner. It has direct access to the [[Shadow Academy|Shadow Academy&#039;s]] database for Aru to consult and read.&lt;br /&gt;
&lt;br /&gt;
===== Sage&#039;s Room =====&lt;br /&gt;
[[Sage &amp;quot;The Boss&amp;quot; Cormac]]&#039;s room is very simply decorated. It has a bed with red sheets and mattress. On the sheets, the word &#039;Boss&#039; is engraved in neon purple color. Several hangers are placed along the walls, for Sage&#039;s prized feather jackets, and a punching bag hangs from the ceiling, so ´The Boss&#039; can train whenever he wants to.&lt;br /&gt;
&lt;br /&gt;
===== Kali&#039;s Room =====&lt;br /&gt;
Kali has requested her room to be as spacious as possible, because she likes to practice her dance moves. Since, the room size cannot be altered, Aru had it fitted with a folding bed that can be hidden on the wall, as well as retractable furniture. With the press of a button, Kali can transform her cosy bedroom into a moderate dance studio. A panel for music selectin is also fitted on the wall opposite to the door of the room.&lt;br /&gt;
&lt;br /&gt;
==== Engine Room ====&lt;br /&gt;
The engine room is located at the back of the ship. There, both the hyperdrives and the sub-light engines can be accessed for repairs and maintenance. It is also equipped with several racks full with tools for general repairs on board the ship. &lt;br /&gt;
&lt;br /&gt;
=== Lower Deck ===&lt;br /&gt;
[[File:Mercorn_lower_deck.jpg|thumb|350px|right|The blueprint for the lower deck of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
The ship&#039;s Airlock is located on the right of its body, allowing it to dock itself onto other ships or frigates. There&#039;s also a TurboLift that gives access to the Main Deck.&lt;br /&gt;
&lt;br /&gt;
==== Escape Pod ====&lt;br /&gt;
To the left of the ship, there is an escape pod that accomodates up to 8 crew members. The pod can be accessed via a TurboLift that is connected to the Main Deck&lt;br /&gt;
&lt;br /&gt;
==== Vehicle Bay ====&lt;br /&gt;
The Lower Deck houses two Vehicle Bays, one on each side. Both have a special access door that allows for easy storing of vehicles inside. &lt;br /&gt;
&lt;br /&gt;
The bay on the right houses Allana&#039;s personal speeder, which is quite big, filling the room.&lt;br /&gt;
The bay on the left however, has been modified to act more as a livery rather than a vehicle bay. It has been stripped of any auxiliar features for vehicle housing, and covered with a soft bedding and several food and water dispensers. There, both Aru&#039;s [[Starwars: Bantha|Bantha]] and Allana&#039;s [[Starwars: Varactyl|Varactyl]] can be safely and comfortably transported when they go on voyages.&lt;br /&gt;
&lt;br /&gt;
==== Liquid Cargo ====&lt;br /&gt;
There is a big container in the back of the Lower Deck, designed for liquid storage. It is divided into several compartments and houses water, fuel, cooling liquids and other neccessary liquids for the crew.&lt;br /&gt;
&lt;br /&gt;
==== Laser Turrets ====&lt;br /&gt;
The ship is armed with two Laseer Turrets, one on the top and one on the bottom. The top turret can be accessed via the Lounge in the Main Deck while the bottom turret is accessed via the Lower Deck by the entry ramp. Both turrets are cramped in sapce, allowing for only one humanoid or droid to sit and operate.&lt;br /&gt;
&lt;br /&gt;
=== Maintenance Level ===&lt;br /&gt;
Between the ship&#039;s Main Deck and Lower Deck, there exists a small number of tunnels that give access to most areas of the ship for easy maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:Mercorn_ducts.jpg|thumb|350px|left|The blueprint for the maintenance level of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Smuggling Compartment ====&lt;br /&gt;
A small room, hidden and protected from scans is located on the Maintenance Level. There, Aru Law stores the illegal goods he smuggles on his voyages across the Galaxy. The room can also be used to hide people inside and safely smuggle them across interdict regions.&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182007</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182007"/>
		<updated>2021-08-25T15:58:49Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; is the replacement ship [[Aru Law]] acquired for when he lost his first one on the Sabacc tables. The MKII is twice the size of the MKI and boasts many more utilities and facilities inside than its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ship serves Aru and his crew as a mobile home, smuggling ship and main means of transportation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; exterior hull is coated in deep blue paint. Along its neck and around the body, there&#039;s a thick black stripe. On the right side of the main body of the ship, the name &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039; is engraved in vivid red paint, and on the left side, the numbers &#039;&#039;023&#039;&#039; are also engraved, in light blue, red and green colors respectively.&lt;br /&gt;
&lt;br /&gt;
== Interior == &lt;br /&gt;
&lt;br /&gt;
=== Main Deck ===&lt;br /&gt;
[[File:Mercorn_Blueprint.jpg|thumb|350px|left|The blueprint for the interior of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Bridge ====&lt;br /&gt;
The ship&#039;s bridge hasn&#039;t been altered in layout, still boasting the 2 pilot seats at the front and the navigation control seat at the right. However, a small holocom terminal has been added that establishes a direct link between the ship and [[House Qel-Droma|Qel-Droman]] command for safe and fast communication.&lt;br /&gt;
&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
Alongside the neck of the ship, there are 4 cabin quarters for the crew to use. They have standard issue equipment and are spacious enough for a bed, desk and small wardrobe or safebox to be inside. &lt;br /&gt;
&lt;br /&gt;
==== Sensor Globe Stations ====&lt;br /&gt;
The ship, having been built as a [[starwars: Scout Vessel|Scout Vessel]], comes equipped with six small Sensor Globe Stations. Two are located along the neck of the ship, right behind 2 quarters, and the remaining four are located around the main body of the ship. Thse are used to perform several tasks, from ship scanning, object analysis, hyperspace detection, etc...&lt;br /&gt;
&lt;br /&gt;
==== Laboratories ====&lt;br /&gt;
The ship also comes equipped with 2 laboratory rooms where several scientific experiments can be performed. They are mostly used by Allana to brew her special poisons and, sometimes by Aru when more technical operations on his technologies need to be done.&lt;br /&gt;
&lt;br /&gt;
==== Holo Comms ====&lt;br /&gt;
This room is fitted with a standard issue startship Holo Comm. it covers a wide array of frequencies and is the primary source of communication inside the ship.&lt;br /&gt;
&lt;br /&gt;
==== Hygiene cabins ====&lt;br /&gt;
The ship is equipped with 2 Hygiene cabins, one in the nec and one in the main body section. The neck cabin is smaller and designed for crew use. It is equipped with a toilet, shower and sink. &lt;br /&gt;
&lt;br /&gt;
The main body cabin is for Aru Law and his close crew to use. It is decorated with luxurious amenities, sporting a bathtub big enough for 4 humanoids with jacuzzi features, white marble floor with a Wampa rug, ambient lighting and music.&lt;br /&gt;
&lt;br /&gt;
==== Med Bay ====&lt;br /&gt;
The ship&#039;s Med Bay is located at the left of the main body. It is one of the larger rooms and is equipped with a Bacta Tank, several supplies for first aid, and some equipments for simple interventions in case of an emergency.&lt;br /&gt;
&lt;br /&gt;
==== Computer Rooms ====&lt;br /&gt;
The ship is equipped with two Computer Rooms, one at the right of the main body and another at the left. In thse rooms, all ship systems can be accessed, monitored and controlled. Aru Law has also tinkered with them to make them able to Slice into the holonet anywhere in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
==== Cargo Bays ====&lt;br /&gt;
The ship is equipped with five Cargo Bays. Three of them are located on the main body of the ship, being used for general storage, covering their daily needs, such as food, mechanical and electrical parts, medical supplies and berth supplies.&lt;br /&gt;
&lt;br /&gt;
In the lower deck, there are two larger cargo bays, designed for carrying bulk cargo and overall larger supplies. Both are equipped with a crago lift, allowing for cargo pods to be loaded directly from the ground.&lt;br /&gt;
&lt;br /&gt;
==== Lounge ====&lt;br /&gt;
The Lounge area is located at the center of the main body of the ship. It is a large and open space area with an autochef, but also several cooking equipment for when the crew prefers to cook themselves. There&#039;s also a big seating area, with a couch made of fine [[Starwars: Dewback|Dewback]] leather and a holochess table for entertainment.&lt;br /&gt;
&lt;br /&gt;
==== Berths ====&lt;br /&gt;
The main body of the ship is equipped with two medium-sized bedrooms and a larger one that has been transformed by removing the wall between the original two bedrooms. They are used by Aru Law&#039;s personal crew and are each decorated according to their own taste.&lt;br /&gt;
&lt;br /&gt;
===== Aru and Allana&#039;s Room =====&lt;br /&gt;
The room has a double bed at the back, with a soft feather mattress and exquisite silk sheets. Along the wall, there&#039;s a dresser with a mirror and some lighting that mimics natural lighting on any planet its database contains. Opposite to the dresser, there is a cabinet with Aru&#039;s prized colletion of rare [[Starwars: Tabac|Tabac]] and also some alcoholo bottles. A massive wardrobe is by the entrance, made of wood from [[Starwars: Kashyyyk|Kashyyyk]] and it contains several of Allana&#039;s clothing and some of Aru&#039;s. A small desk with a holotom is fitted by the corner. It has direct access to the [[Shadow Academy|Shadow Academy&#039;s]] database for Aru to consult and read.&lt;br /&gt;
&lt;br /&gt;
===== Sage&#039;s Room =====&lt;br /&gt;
[[Sage &amp;quot;The Boss&amp;quot; Cormac]]&#039;s room is very simply decorated. It has a bed with red sheets and mattress. On the sheets, the word &#039;Boss&#039; is engraved in neon purple color. Several hangers are placed along the walls, for Sage&#039;s prized feather jackets, and a punching bag hangs from the ceiling, so ´The Boss&#039; can train whenever he wants to.&lt;br /&gt;
&lt;br /&gt;
===== Kali&#039;s Room =====&lt;br /&gt;
Kali has requested her room to be as spacious as possible, because she likes to practice her dance moves. Since, the room size cannot be altered, Aru had it fitted with a folding bed that can be hidden on the wall, as well as retractable furniture. With the press of a button, Kali can transform her cosy bedroom into a moderate dance studio. A panel for music selectin is also fitted on the wall opposite to the door of the room.&lt;br /&gt;
&lt;br /&gt;
==== Engine Room ====&lt;br /&gt;
The engine room is located at the back of the ship. There, both the hyperdrives and the sub-light engines can be accessed for repairs and maintenance. It is also equipped with several racks full with tools for general repairs on board the ship. &lt;br /&gt;
&lt;br /&gt;
=== Lower Deck ===&lt;br /&gt;
[[File:Mercorn_lower_deck.jpg|thumb|350px|right|The blueprint for the lower deck of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
The ship&#039;s Airlock is located on the right of its body, allowing it to dock itself onto other ships or frigates. There&#039;s also a TurboLift that gives access to the Main Deck.&lt;br /&gt;
&lt;br /&gt;
==== Escape Pod ====&lt;br /&gt;
To the left of the ship, there is an escape pod that accomodates up to 8 crew members. The pod can be accessed via a TurboLift that is connected to the Main Deck&lt;br /&gt;
&lt;br /&gt;
==== Vehicle Bay ====&lt;br /&gt;
The Lower Deck houses two Vehicle Bays, one on each side. Both have a special access door that allows for easy storing of vehicles inside. &lt;br /&gt;
&lt;br /&gt;
The bay on the right houses Allana&#039;s personal speeder, which is quite big, filling the room.&lt;br /&gt;
The bay on the left however, has been modified to act more as a livery rather than a vehicle bay. It has been stripped of any auxiliar features for vehicle housing, and covered with a soft bedding and several food and water dispensers. There, both Aru&#039;s [[Starwars: Bantha|Bantha]] and Allana&#039;s [[Starwars: Varactyl|Varactyl]] can be safely and comfortably transported when they go on voyages.&lt;br /&gt;
&lt;br /&gt;
==== Liquid Cargo ====&lt;br /&gt;
There is a big container in the back of the Lower Deck, designed for liquid storage. It is divided into several compartments and houses water, fuel, cooling liquids and other neccessary liquids for the crew.&lt;br /&gt;
&lt;br /&gt;
==== Laser Turrets ====&lt;br /&gt;
The ship is armed with two Laseer Turrets, one on the top and one on the bottom. The top turret can be accessed via the Lounge in the Main Deck while the bottom turret is accessed via the Lower Deck by the entry ramp. Both turrets are cramped in sapce, allowing for only one humanoid or droid to sit and operate.&lt;br /&gt;
&lt;br /&gt;
=== Maintenance Level ===&lt;br /&gt;
Between the ship&#039;s Main Deck and Lower Deck, there exists a small number of tunnels that give access to most areas of the ship for easy maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:Mercorn_ducts.jpg|thumb|350px|left|The blueprint for the maintenance level of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Smuggling Compartment ====&lt;br /&gt;
A small room, hidden and protected from scans is located on the Maintenance Level. There, Aru law stores the illegal goods he smuggles on his voyages across the Galaxy. The room can also be used to hide people inside and safely smuggle them across interdict regions.&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182006</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182006"/>
		<updated>2021-08-25T15:57:32Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; is the replacement ship [[Aru Law]] acquired for when he lost his first one on the Sabacc tables. The MKII is twice the size of the MKI and boasts many more utilities and facilities inside than its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ship serves Aru and his crew as a mobile home, smuggling ship and main means of transportation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; exterior hull is coated in deep blue paint. Along its neck and around the body, there&#039;s a thick black stripe. On the right side of the main body of the ship, the name &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039; is engraved in vivid red paint, and on the left side, the numbers &#039;&#039;023&#039;&#039; are also engraved, in light blue, red and green colors respectively.&lt;br /&gt;
&lt;br /&gt;
== Interior == &lt;br /&gt;
&lt;br /&gt;
=== Main Deck ===&lt;br /&gt;
[[File:Mercorn_Blueprint.jpg|thumb|350px|left|The blueprint for the interior of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Bridge ====&lt;br /&gt;
The ship&#039;s bridge hasn&#039;t been altered in layout, still boasting the 2 pilot seats at the front and the navigation control seat at the right. However, a small holocom terminal has been added that establishes a direct link between the ship and [[House Qel-Droma|Qel-Droman]] command for safe and fast communication.&lt;br /&gt;
&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
Alongside the neck of the ship, there are 4 cabin quarters for the crew to use. They have standard issue equipment and are spacious enough for a bed, desk and small wardrobe or safebox to be inside. &lt;br /&gt;
&lt;br /&gt;
==== Sensor Globe Stations ====&lt;br /&gt;
The ship, having been built as a [[starwars: Scout Vessel|Scout Vessel]], comes equipped with six small Sensor Globe Stations. Two are located along the neck of the ship, right behind 2 quarters, and the remaining four are located around the main body of the ship. Thse are used to perform several tasks, from ship scanning, object analysis, hyperspace detection, etc...&lt;br /&gt;
&lt;br /&gt;
==== Laboratories ====&lt;br /&gt;
The ship also comes equipped with 2 laboratory rooms where several scientific experiments can be performed. They are mostly used by Allana to brew her special poisons and, sometimes by Aru when more technical operations on his technologies need to be done.&lt;br /&gt;
&lt;br /&gt;
==== Holo Comms ====&lt;br /&gt;
This room is fitted with a standard issue startship Holo Comm. it covers a wide array of frequencies and is the primary source of communication inside the ship.&lt;br /&gt;
&lt;br /&gt;
==== Hygiene cabins ====&lt;br /&gt;
The ship is equipped with 2 Hygiene cabins, one in the nec and one in the main body section. The neck cabin is smaller and designed for crew use. It is equipped with a toilet, shower and sink. &lt;br /&gt;
&lt;br /&gt;
The main body cabin is for Aru Law and his close crew to use. It is decorated with luxurious amenities, sporting a bathtub big enough for 4 humanoids with jacuzzi features, white marble floor with a Wampa rug, ambient lighting and music.&lt;br /&gt;
&lt;br /&gt;
==== Med Bay ====&lt;br /&gt;
The ship&#039;s Med Bay is located at the left of the main body. It is one of the larger rooms and is equipped with a Bacta Tank, several supplies for first aid, and some equipments for simple interventions in case of an emergency.&lt;br /&gt;
&lt;br /&gt;
==== Computer Rooms ====&lt;br /&gt;
The ship is equipped with two Computer Rooms, one at the right of the main body and another at the left. In thse rooms, all ship systems can be accessed, monitored and controlled. Aru Law has also tinkered with them to make them able to Slice into the holonet anywhere in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
==== Cargo Bays ====&lt;br /&gt;
The ship is equipped with five Cargo Bays. Three of them are located on the main body of the ship, being used for general storage, covering their daily needs, such as food, mechanical and electrical parts, medical supplies and berth supplies.&lt;br /&gt;
&lt;br /&gt;
In the lower deck, there are two larger cargo bays, designed for carrying bulk cargo and overall larger supplies. Both are equipped with a crago lift, allowing for cargo pods to be loaded directly from the ground.&lt;br /&gt;
&lt;br /&gt;
==== Lounge ====&lt;br /&gt;
The Lounge area is located at the center of the main body of the ship. It is a large and open space area with an autochef, but also several cooking equipment for when the crew prefers to cook themselves. There&#039;s also a big seating area, with a couch made of fine [[Starwars: Dewback|Dewback]] leather and a holochess table for entertainment.&lt;br /&gt;
&lt;br /&gt;
==== Berths ====&lt;br /&gt;
The main body of the ship is equipped with two medium-sized bedrooms and a larger one that has been transformed by removing the wall between the original two bedrooms. They are used by Aru Law&#039;s personal crew and are each decorated according to their own taste.&lt;br /&gt;
&lt;br /&gt;
===== Aru and Allana&#039;s Room =====&lt;br /&gt;
The room has a double bed at the back, with a soft feather mattress and exquisite silk sheets. Along the wall, there&#039;s a dresser with a mirror and some lighting that mimics natural lighting on any planet its database contains. Opposite to the dresser, there is a cabinet with Aru&#039;s prized colletion of rare [[Starwars: Tabac|Tabac]] and also some alcoholo bottles. A massive wardrobe is by the entrance, made of wood from [[Starwars: Kashyyk|Kashyyk]] and it contains several of Allana&#039;s clothing and some of Aru&#039;s. A small desk with a holotom is fitted by the corner. It has direct access to the [[Shadow Academy|Shadow Academy&#039;s]] database for Aru to consult and read.&lt;br /&gt;
&lt;br /&gt;
===== Sage&#039;s Room =====&lt;br /&gt;
[[Sage &amp;quot;The Boss&amp;quot; Cormc]]&#039;s room is very simply decorated. It has a bed with red sheets and mattress. On the sheets, the word &#039;Boss&#039; is engraved in neon purple color. Several hangers are placed along the walls, for Sage&#039;s prized feather jackets, and a punching bag hangs from the ceiling, so ´The Boss&#039; can train whenever he wants to.&lt;br /&gt;
&lt;br /&gt;
===== Kali&#039;s Room =====&lt;br /&gt;
Kali has requested her room to be as spacious as possible, because she likes to practice her dance moves. Since, the room size cannot be altered, Aru had it fitted with a folding bed that can be hidden on the wall, as well as retractable furniture. With the press of a button, Kali can transform her cosy bedroom into a moderate dance studio. A panel for music selectin is also fitted on the wall opposite to the door of the room.&lt;br /&gt;
&lt;br /&gt;
==== Engine Room ====&lt;br /&gt;
The engine room is located at the back of the ship. There, both the hyperdrives and the sub-light engines can be accessed for repairs and maintenance. It is also equipped with several racks full with tools for general repairs on board the ship. &lt;br /&gt;
&lt;br /&gt;
=== Lower Deck ===&lt;br /&gt;
[[File:Mercorn_lower_deck.jpg|thumb|350px|right|The blueprint for the lower deck of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
The ship&#039;s Airlock is located on the right of its body, allowing it to dock itself onto other ships or frigates. There&#039;s also a TurboLift that gives access to the Main Deck.&lt;br /&gt;
&lt;br /&gt;
==== Escape Pod ====&lt;br /&gt;
To the left of the ship, there is an escape pod that accomodates up to 8 crew members. The pod can be accessed via a TurboLift that is connected to the Main Deck&lt;br /&gt;
&lt;br /&gt;
==== Vehicle Bay ====&lt;br /&gt;
The Lower Deck houses two Vehicle Bays, one on each side. Both have a special access door that allows for easy storing of vehicles inside. &lt;br /&gt;
&lt;br /&gt;
The bay on the right houses Allana&#039;s personal speeder, which is quite big, filling the room.&lt;br /&gt;
The bay on the left however, has been modified to act more as a livery rather than a vehicle bay. It has been stripped of any auxiliar features for vehicle housing, and covered with a soft bedding and several food and water dispensers. There, both Aru&#039;s [[Starwars: Bantha|Bantha]] and Allana&#039;s [[Starwars: Varactyl|Varactyl]] can be safely and comfortably transported when they go on voyages.&lt;br /&gt;
&lt;br /&gt;
==== Liquid Cargo ====&lt;br /&gt;
There is a big container in the back of the Lower Deck, designed for liquid storage. It is divided into several compartments and houses water, fuel, cooling liquids and other neccessary liquids for the crew.&lt;br /&gt;
&lt;br /&gt;
==== Laser Turrets ====&lt;br /&gt;
The ship is armed with two Laseer Turrets, one on the top and one on the bottom. The top turret can be accessed via the Lounge in the Main Deck while the bottom turret is accessed via the Lower Deck by the entry ramp. Both turrets are cramped in sapce, allowing for only one humanoid or droid to sit and operate.&lt;br /&gt;
&lt;br /&gt;
=== Maintenance Level ===&lt;br /&gt;
Between the ship&#039;s Main Deck and Lower Deck, there exists a small number of tunnels that give access to most areas of the ship for easy maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:Mercorn_ducts.jpg|thumb|350px|left|The blueprint for the maintenance level of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Smuggling Compartment ====&lt;br /&gt;
A small room, hidden and protected from scans is located on the Maintenance Level. There, Aru law stores the illegal goods he smuggles on his voyages across the Galaxy. The room can also be used to hide people inside and safely smuggle them across interdict regions.&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182005</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182005"/>
		<updated>2021-08-25T15:02:43Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; is the replacement ship [[Aru Law]] acquired for when he lost his first one on the Sabacc tables. The MKII is twice the size of the MKI and boasts many more utilities and facilities inside than its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ship serves Aru and his crew as a mobile home, smuggling ship and main means of transportation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; exterior hull is coated in deep blue paint. Along its neck and around the body, there&#039;s a thick black stripe. On the right side of the main body of the ship, the name &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039; is engraved in vivid red paint, and on the left side, the numbers &#039;&#039;023&#039;&#039; are also engraved, in light blue, red and green colors respectively.&lt;br /&gt;
&lt;br /&gt;
== Interior == &lt;br /&gt;
&lt;br /&gt;
=== Main Deck ===&lt;br /&gt;
[[File:Mercorn_Blueprint.jpg|thumb|350px|left|The blueprint for the interior of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Bridge ====&lt;br /&gt;
The ship&#039;s bridge hasn&#039;t been altered in layout, still boasting the 2 pilot seats at the front and the navigation control seat at the right. However, a small holocom terminal has been added that establishes a direct link between the ship and [[House Qel-Droma|Qel-Droman]] command for safe and fast communication.&lt;br /&gt;
&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
Alongside the neck of the ship, there are 4 cabin quarters for the crew to use. They have standard issue equipment and are spacious enough for a bed, desk and small wardrobe or safebox to be inside. &lt;br /&gt;
&lt;br /&gt;
==== Sensor Globe Stations ====&lt;br /&gt;
The ship, having been built as a [[starwars: Scout Vessel|Scout Vessel]], comes equipped with six small Sensor Globe Stations. Two are located along the neck of the ship, right behind 2 quarters, and the remaining four are located around the main body of the ship. Thse are used to perform several tasks, from ship scanning, object analysis, hyperspace detection, etc...&lt;br /&gt;
&lt;br /&gt;
==== Laboratories ====&lt;br /&gt;
The ship also comes equipped with 2 laboratory rooms where several scientific experiments can be performed. They are mostly used by Allana to brew her special poisons and, sometimes by Aru when more technical operations on his technologies need to be done.&lt;br /&gt;
&lt;br /&gt;
==== Holo Comms ====&lt;br /&gt;
This room is fitted with a standard issue startship Holo Comm. it covers a wide array of frequencies and is the primary source of communication inside the ship.&lt;br /&gt;
&lt;br /&gt;
==== Hygiene cabins ====&lt;br /&gt;
The ship is equipped with 2 Hygiene cabins, one in the nec and one in the main body section. The neck cabin is smaller and designed for crew use. It is equipped with a toilet, shower and sink. &lt;br /&gt;
&lt;br /&gt;
The main body cabin is for Aru Law and his close crew to use. It is decorated with luxurious amenities, sporting a bathtub big enough for 4 humanoids with jacuzzi features, white marble floor with a Wampa rug, ambient lighting and music.&lt;br /&gt;
&lt;br /&gt;
==== Med Bay ====&lt;br /&gt;
The ship&#039;s Med Bay is located at the left of the main body. It is one of the larger rooms and is equipped with a Bacta Tank, several supplies for first aid, and some equipments for simple interventions in case of an emergency.&lt;br /&gt;
&lt;br /&gt;
==== Computer Rooms ====&lt;br /&gt;
The ship is equipped with two Computer Rooms, one at the right of the main body and another at the left. In thse rooms, all ship systems can be accessed, monitored and controlled. Aru Law has also tinkered with them to make them able to Slice into the holonet anywhere in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
==== Cargo Bays ====&lt;br /&gt;
The ship is equipped with five Cargo Bays. Three of them are located on the main body of the ship, being used for general storage, covering their daily needs, such as food, mechanical and electrical parts, medical supplies and berth supplies.&lt;br /&gt;
&lt;br /&gt;
In the lower deck, there are two larger cargo bays, designed for carrying bulk cargo and overall larger supplies. Both are equipped with a crago lift, allowing for cargo pods to be loaded directly from the ground.&lt;br /&gt;
&lt;br /&gt;
==== Lounge ====&lt;br /&gt;
The Lounge area is located at the center of the main body of the ship. It is a large and open space area with an autochef, but also several cooking equipment for when the crew prefers to cook themselves. There&#039;s also a big seating area, with a couch made of fine [[Starwars: Dewback|Dewback]] leather and a holochess table for entertainment.&lt;br /&gt;
&lt;br /&gt;
==== Berths ====&lt;br /&gt;
The main body of the ship is equipped with four medium-sized bedrooms. They are used by Aru Law&#039;s personal crew and are each decorated according to their own taste.&lt;br /&gt;
&lt;br /&gt;
===== Aru&#039;s Room =====&lt;br /&gt;
&lt;br /&gt;
===== Allana&#039;s Room =====&lt;br /&gt;
&lt;br /&gt;
===== Sage&#039;s Room =====&lt;br /&gt;
&lt;br /&gt;
===== Kali&#039;s Room =====&lt;br /&gt;
&lt;br /&gt;
==== Engine Room ====&lt;br /&gt;
The engine room is located at the back of the ship. There, both the hyperdrives and the sub-light engines can be accessed for repairs and maintenance. It is also equipped with several racks full with tools for general repairs on board the ship. &lt;br /&gt;
&lt;br /&gt;
=== Lower Deck ===&lt;br /&gt;
[[File:Mercorn_lower_deck.jpg|thumb|350px|right|The blueprint for the lower deck of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
The ship&#039;s Airlock is located on the right of its body, allowing it to dock itself onto other ships or frigates. There&#039;s also a TurboLift that gives access to the Main Deck.&lt;br /&gt;
&lt;br /&gt;
==== Escape Pod ====&lt;br /&gt;
To the left of the ship, there is an escape pod that accomodates up to 8 crew members. The pod can be accessed via a TurboLift that is connected to the Main Deck&lt;br /&gt;
&lt;br /&gt;
==== Vehicle Bay ====&lt;br /&gt;
The Lower Deck houses two Vehicle Bays, one on each side. Both have a special access door that allows for easy storing of vehicles inside. &lt;br /&gt;
&lt;br /&gt;
The bay on the right houses Allana&#039;s personal speeder, which is quite big, filling the room.&lt;br /&gt;
The bay on the left however, has been modified to act more as a livery rather than a vehicle bay. It has been stripped of any auxiliar features for vehicle housing, and covered with a soft bedding and several food and water dispensers. There, both Aru&#039;s [[Starwars: Bantha|Bantha]] and Allana&#039;s [[Starwars: Varactyl|Varactyl]] can be safely and comfortably transported when they go on voyages.&lt;br /&gt;
&lt;br /&gt;
==== Liquid Cargo ====&lt;br /&gt;
There is a big container in the back of the Lower Deck, designed for liquid storage. It is divided into several compartments and houses water, fuel, cooling liquids and other neccessary liquids for the crew.&lt;br /&gt;
&lt;br /&gt;
==== Laser Turrets ====&lt;br /&gt;
The ship is armed with two Laseer Turrets, one on the top and one on the bottom. The top turret can be accessed via the Lounge in the Main Deck while the bottom turret is accessed via the Lower Deck by the entry ramp. Both turrets are cramped in sapce, allowing for only one humanoid or droid to sit and operate.&lt;br /&gt;
&lt;br /&gt;
=== Maintenance Level ===&lt;br /&gt;
Between the ship&#039;s Main Deck and Lower Deck, there exists a small number of tunnels that give access to most areas of the ship for easy maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:Mercorn_ducts.jpg|thumb|350px|left|The blueprint for the maintenance level of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==== Smuggling Compartment ====&lt;br /&gt;
A small room, hidden and protected from scans is located on the Maintenance Level. There, Aru law stores the illegal goods he smuggles on his voyages across the Galaxy. The room can also be used to hide people inside and safely smuggle them across interdict regions.&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Mercorn_ducts.jpg&amp;diff=182002</id>
		<title>File:Mercorn ducts.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Mercorn_ducts.jpg&amp;diff=182002"/>
		<updated>2021-08-25T14:20:46Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: The maintenance level blueprint for the Flamboyant Mercorn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The maintenance level blueprint for the Flamboyant Mercorn&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182000</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=182000"/>
		<updated>2021-08-25T14:00:23Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; is the replacement ship [[Aru Law]] acquired for when he lost his first one on the Sabacc tables. The MKII is twice the size of the MKI and boasts many more utilities and facilities inside than its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ship serves Aru and his crew as a mobile home, smuggling ship and main means of transportation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; exterior hull is coated in deep blue paint. Along its neck and around the body, there&#039;s a thick black stripe. On the right side of the main body of the ship, the name &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039; is engraved in vivid red paint, and on the left side, the numbers &#039;&#039;023&#039;&#039; are also engraved, in light blue, red and green colors respectively.&lt;br /&gt;
&lt;br /&gt;
== Interior == &lt;br /&gt;
[[File:Mercorn_Blueprint.jpg|thumb|350px|left|The blueprint for the interior of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
The ship&#039;s bridge hasn&#039;t been altered in layout, still boasting the 2 pilot seats at the front and the navigation control seat at the right. However, a small holocom terminal has been added that establishes a direct link between the ship and [[House Qel-Droma|Qel-Droman]] command for safe and fast communication.&lt;br /&gt;
&lt;br /&gt;
=== Crew Quarters ===&lt;br /&gt;
Alongside the neck of the ship, there are 4 cabin quarters for the crew to use. They have standard issue equipment and are spacious enough for a bed, desk and small wardrobe or safebox to be inside. &lt;br /&gt;
&lt;br /&gt;
=== Sensor Globe Stations ===&lt;br /&gt;
The ship, having been built as a [[starwars: Scout Vessel|Scout Vessel]], comes equipped with six small Sensor Globe Stations. Two are located along the neck of the ship, right behind 2 quarters, and the remaining four are located around the main body of the ship. Thse are used to perform several tasks, from ship scanning, object analysis, hyperspace detection, etc...&lt;br /&gt;
&lt;br /&gt;
=== Laboratories ===&lt;br /&gt;
The ship also comes equipped with 2 laboratory rooms where several scientific experiments can be performed. They are mostly used by Allana to brew her special poisons and, sometimes by Aru when more technical operations on his technologies need to be done.&lt;br /&gt;
&lt;br /&gt;
=== Holo Comms ===&lt;br /&gt;
This room is fitted with a standard issue startship Holo Comm. it covers a wide array of frequencies and is the primary source of communication inside the ship.&lt;br /&gt;
&lt;br /&gt;
=== Hygiene cabins ===&lt;br /&gt;
The ship is equipped with 2 Hygiene cabins, one in the nec and one in the main body section. The neck cabin is smaller and designed for crew use. It is equipped with a toilet, shower and sink. &lt;br /&gt;
&lt;br /&gt;
The main body cabin is for Aru Law and his close crew to use. It is decorated with luxurious amenities, sporting a bathtub big enough for 4 humanoids with jacuzzi features, white marble floor with a Wampa rug, ambient lighting and music.&lt;br /&gt;
&lt;br /&gt;
=== Med Bay ===&lt;br /&gt;
The ship&#039;s Med Bay is located at the left of the main body. It is one of the larger rooms and is equipped with a Bacta Tank, several supplies for first aid, and some equipments for simple interventions in case of an emergency.&lt;br /&gt;
&lt;br /&gt;
=== Computer Rooms ===&lt;br /&gt;
The ship is equipped with two Computer Rooms, one at the right of the main body and another at the left. In thse rooms, all ship systems can be accessed, monitored and controlled. Aru Law has also tinkered with them to make them able to Slice into the holonet anywhere in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Cargo Bays ===&lt;br /&gt;
The ship is equipped with five Cargo Bays. Three of them are located on the main body of the ship, being used for general storage, covering their daily needs, such as food, mechanical and electrical parts, medical supplies and berth supplies.&lt;br /&gt;
&lt;br /&gt;
In the lower deck, there are two larger cargo bays, designed for carrying bulk cargo and overall larger supplies. Both are equipped with a crago lift, allowing for cargo pods to be loaded directly from the ground.&lt;br /&gt;
&lt;br /&gt;
[[File:Mercorn_lower_deck.jpg|thumb|350px|left|The blueprint for the lower deck of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Mercorn_lower_deck.jpg&amp;diff=181999</id>
		<title>File:Mercorn lower deck.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Mercorn_lower_deck.jpg&amp;diff=181999"/>
		<updated>2021-08-25T13:59:39Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: The blueprint for the lower deck of the Flamboyant Mercorn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The blueprint for the lower deck of the Flamboyant Mercorn&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181998</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181998"/>
		<updated>2021-08-25T13:30:41Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; is the replacement ship [[Aru Law]] acquired for when he lost his first one on the Sabacc tables. The MKII is twice the size of the MKI and boasts many more utilities and facilities inside than its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ship serves Aru and his crew as a mobile home, smuggling ship and main means of transportation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; exterior hull is coated in deep blue paint. Along its neck and around the body, there&#039;s a thick black stripe. On the right side of the main body of the ship, the name &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039; is engraved in vivid red paint, and on the left side, the numbers &#039;&#039;023&#039;&#039; are also engraved, in light blue, red and green colors respectively.&lt;br /&gt;
&lt;br /&gt;
== Interior == &lt;br /&gt;
[[File:Mercorn_Blueprint.jpg|thumb|350px|left|The blueprint for the interior of &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;.]]&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
The ship&#039;s bridge hasn&#039;t been altered in layout, still boasting the 2 pilot seats at the front and the navigation control seat at the right. However, a small holocom terminal has been added that establishes a direct link between the ship and [[House Qel-Droma|Qel-Droman]] command for safe and fast communication.&lt;br /&gt;
=== Crew Quarters ===&lt;br /&gt;
Alongside the neck of the ship, there are 4 cabin quarters for the crew to use. They have standard issue equipment and are spacious enough for a bed, desk and small wardrobe or safebox to be inside. &lt;br /&gt;
=== Sensor Globe Stations ===&lt;br /&gt;
The ship, having been built as a [[starwars: Scout Vessel|Scout Vessel]], comes equipped with six small Sensor Globe Stations. Two are located along the neck of the ship, right behind 2 quarters, and the remaining four are located around the main body of the ship. Thse are used to perform several tasks, from ship scanning, object analysis, hyperspace detection, etc...&lt;br /&gt;
=== Laboratories ===&lt;br /&gt;
The ship also comes equipped with 2 laboratory rooms where several scientific experiments can be performed. They are mostly used by Allana to brew her special poisons and, sometimes by Aru when more technical operations on his technologies need to be done.&lt;br /&gt;
=== Holo Comms ===&lt;br /&gt;
This room is fitted with a standard issue startship Holo Comm. it covers a wide array of frequencies and is the primary source of communication inside the ship.&lt;br /&gt;
=== Hygiene cabins ===&lt;br /&gt;
The ship is equipped with 2 Hygiene cabins, one in the nec and one in the main body section. The neck cabin is smaller and designed for crew use. It is equipped with a toilet, shower and sink. &lt;br /&gt;
&lt;br /&gt;
The main body cabin is for the Aru and his close crew to use&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181997</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181997"/>
		<updated>2021-08-25T13:20:25Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; is the replacement ship [[Aru Law]] acquired for when he lost his first one on the Sabacc tables. The MKII is twice the size of the MKI and boasts many more utilities and facilities inside than its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ship serves Aru and his crew as a mobile home, smuggling ship and main means of transportation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; exterior hull is coated in deep blue paint. Along its neck and around the body, there&#039;s a thick black stripe. On the right side of the main body of the ship, the name &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039; is engraved in vivid red paint, and on the left side, the numbers &#039;&#039;023&#039;&#039; are also engraved, in light blue, red and green colors respectively.&lt;br /&gt;
&lt;br /&gt;
== Interior == &lt;br /&gt;
[[File:Mercorn_Blueprint.jpg|thumb|350px|left|The blueprint for the interior of the &amp;quot;Flamboyant&amp;quot; Mercorn.]]&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
The ship&#039;s bridge hasn&#039;t been altered in layout, still boasting the 2 pilot seats at the front and the navigation control seat at the right. However, a small holocom terminal has been added that establishes a direct link between the ship and [[House Qel-Droma|Qel-Droman]] command for safe and fast communication.&lt;br /&gt;
=== Crew Quarters ===&lt;br /&gt;
Alongside the neck of the ship, there are 4 cabin quarters for the crew to use. They have standard issue equipment and are spacious enough for a bed, desk and small wardrobe or safebox to be inside. &lt;br /&gt;
=== Sensor Globe Stations ===&lt;br /&gt;
The ship, having been built as a [[starwars: Scout Vessel|Scout Vessel]], comes equipped with six small Sensor Globe Stations. Two are located along the neck of the ship, right behind 2 quarters, and the remaining four are located around the main body of the ship. Thse are used to perform several tasks, from ship scanning, object analysis, hyperspace detection, etc...&lt;br /&gt;
=== Laboratories ===&lt;br /&gt;
The ship also comes equipped with 2 laboratory rooms where several scientific experiments can be performed. They are mostly used by Allana to brew her special poisons and, sometimes by Aru when more technical operations on his technologies need to be done.&lt;br /&gt;
=== Holo Comms ===&lt;br /&gt;
This room is fitted with a standard issue startship Holo Comm. it covers a wide array of frequencies and is the primary source of communication inside the ship.&lt;br /&gt;
=== Hygiene cabins ===&lt;br /&gt;
The ship is equipped with 2 Hygiene cabins, one in the nec and one in the main body section. The neck cabin is smaller and designed for crew use. It is equipped with a toilet, shower and sink. &lt;br /&gt;
&lt;br /&gt;
The main body cabin is for the Aru and his close crew to use&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Mercorn_Blueprint.jpg&amp;diff=181996</id>
		<title>File:Mercorn Blueprint.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Mercorn_Blueprint.jpg&amp;diff=181996"/>
		<updated>2021-08-25T13:19:06Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Blueprint for the Flamboyant Mercorn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Blueprint for the Flamboyant Mercorn&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181995</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181995"/>
		<updated>2021-08-25T11:55:12Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; is the replacement ship [[Aru Law]] acquired for when he lost his first one on the Sabacc tables. The MKII is twice the size of the MKI and boasts many more utilities and facilities inside than its predecessor.&lt;br /&gt;
&lt;br /&gt;
The ship serves Aru and his crew as a mobile home, smuggling ship and main means of transportation.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039;&#039; exterior hull is coated in deep blue paint. Along its neck and around the body, there&#039;s a thick black stripe. On the right side of the main body of the ship, the name &#039;&#039;The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&#039;&#039; is engraved in vivid red paint, and on the left side, the numbers &#039;&#039;023&#039;&#039; are also engraved, in light blue, red and green colors respectively.&lt;br /&gt;
&lt;br /&gt;
== Interior == &lt;br /&gt;
Blueprint image here&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
The ship&#039;s bridge hasn&#039;t been altered in layout, still boasting the 2 pilot seats at the front and the navigation control seat at the right. However, a small holocom terminal has been added that establishes a direct link between the ship and [[House Qel-Droma|Qel-Droman]] command for safe and fast communication.&lt;br /&gt;
=== Crew Quarters ===&lt;br /&gt;
Alongside the neck of the ship, there are 4 cabin quarters for the crew to use. They have standard issue equipment and are spacious enough for a bed, desk and small wardrobe or safebox to be inside. &lt;br /&gt;
=== Sensor Globe Stations ===&lt;br /&gt;
The ship, having been built as a [[starwars: Scout Vessel|Scout Vessel]], comes equipped with six small Sensor Globe Stations. Two are located along the neck of the ship, right behind 2 quarters, and the remaining four are located around the main body of the ship. Thse are used to perform several tasks, from ship scanning, object analysis, hyperspace detection, etc...&lt;br /&gt;
=== Laboratories ===&lt;br /&gt;
The ship also comes equipped with 2 laboratory rooms where several scientific experiments can be performed. They are mostly used by Allana to brew her special poisons and, sometimes by Aru when more technical operations on his technologies need to be done.&lt;br /&gt;
=== Holo Comms ===&lt;br /&gt;
This room is fitted with a standard issue startship Holo Comm. it covers a wide array of frequencies and is the primary source of communication inside the ship.&lt;br /&gt;
=== Hygiene cabins ===&lt;br /&gt;
The ship is equipped with 2 Hygiene cabins, one in the nec and one in the main body section. The neck cabin is smaller and designed for crew use. It is equipped with a toilet, shower and sink. &lt;br /&gt;
&lt;br /&gt;
The main body cabin is for the Aru and his close crew to use&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181994</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181994"/>
		<updated>2021-08-25T11:08:03Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introduction here&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
== Interior == &lt;br /&gt;
Blueprint image here&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
=== Crew Quarters ===&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181993</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181993"/>
		<updated>2021-08-25T10:58:06Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image= [[File:Flamboyant_Mercorn.jpg|250px]]&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Flamboyant_Mercorn.jpg&amp;diff=181992</id>
		<title>File:Flamboyant Mercorn.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Flamboyant_Mercorn.jpg&amp;diff=181992"/>
		<updated>2021-08-25T10:57:13Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Aru&amp;#039;s ship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Aru&#039;s ship&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181991</id>
		<title>The &quot;Flamboyant&quot; Mercorn MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_%22Flamboyant%22_Mercorn_MKII&amp;diff=181991"/>
		<updated>2021-08-25T10:54:30Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Created page with &amp;quot;{{Ship |image= |name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII |manufacturer= Loronar Corporation |model=E-9 |class= starwars: Scout Vessel|Scout Vessel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image=&lt;br /&gt;
|name=The &amp;quot;Flamboyant&amp;quot; Mercorn MKII&lt;br /&gt;
|manufacturer= [[starwars:Loronar Corporation|Loronar Corporation]]&lt;br /&gt;
|model=E-9&lt;br /&gt;
|class= [[starwars: Scout Vessel|Scout Vessel]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length=65 meters&lt;br /&gt;
|max speed=950 Km/h&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
* Class 1.0&lt;br /&gt;
* Backup Class 12&lt;br /&gt;
|armament=&lt;br /&gt;
* 2 Laser turrets&lt;br /&gt;
|crew=4&lt;br /&gt;
|passengers=4&lt;br /&gt;
|capacity=300 mt.&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]] &lt;br /&gt;
|owners= [[Aru Law]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
* [[Aru Law]]&lt;br /&gt;
* [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|captains= [[Aru Law]]&lt;br /&gt;
|status= Operational&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Lucine_Vasano&amp;diff=180484</id>
		<title>Lucine Vasano</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Lucine_Vasano&amp;diff=180484"/>
		<updated>2021-03-15T14:01:30Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith &lt;br /&gt;
|image= [[File:Lucine_Vasano.jpg|250px]]&lt;br /&gt;
|firstname= Lucine&lt;br /&gt;
|lastname= Vasano&lt;br /&gt;
|homeworld= [https://starwars.fandom.com/wiki/Coruscant Coruscant]&lt;br /&gt;
|birth=12 ABY (Age 27 CY)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Copper&lt;br /&gt;
|eyes= Emerald green&lt;br /&gt;
|height= 1.8 m&lt;br /&gt;
|weight= 64.0 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Angeline Vasano&lt;br /&gt;
|father= Tarvoth Vasano&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Atyiru]], [[Rhylance]]&lt;br /&gt;
|enemies= [[Satsi Tameike]]&lt;br /&gt;
|saber= Green&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Shadow Step]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= [[Clan Arcona]] [[Consul]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [https://starwars.fandom.com/wiki/Luxury_3000_space_yacht SoroSuub 3000 Space Yacht]&lt;br /&gt;
|masters= [[Atyiru]]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15088 Canderous Tervho] and [https://www.darkjedibrotherhood.com/members/15248 Dracosus]&lt;br /&gt;
|dossier= [[dossier:11024|11024]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;YOUR CHARACTER&#039;&#039;&#039; is... overview of character.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
=== Additional Heading ===&lt;br /&gt;
==== Possible Subheading ====&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Lucine has the fine features and high cheekbones that hints at nobility. Her copper-colored hair is streaked with fine black strands and frames her face in soft ringlets. Though she typically wears a small smile of amusement, that smile rarely touches her emerald green eyes.&lt;br /&gt;
&lt;br /&gt;
Her skin is pale and flawless, the result of a rigorous beauty regimen. She is tall and curvaceous and is not afraid to utilize movements and poses that emphasize those traits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]] &lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Sith]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178972</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178972"/>
		<updated>2020-10-24T18:13:28Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Long black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] [[Aedile]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15365 Kaled Atros]&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]] &lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178971</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178971"/>
		<updated>2020-10-24T18:13:03Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Long black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] [[Aedile]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15365 Kaled Atros]&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]] &lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Gray]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Lucine_Vasano&amp;diff=178970</id>
		<title>Lucine Vasano</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Lucine_Vasano&amp;diff=178970"/>
		<updated>2020-10-24T18:12:44Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith &lt;br /&gt;
|image= [[File:Lucine_Vasano.jpg|250px]]&lt;br /&gt;
|firstname= Lucine&lt;br /&gt;
|lastname= Vasano&lt;br /&gt;
|homeworld= [https://starwars.fandom.com/wiki/Coruscant Coruscant]&lt;br /&gt;
|birth=12 ABY (Age 27 CY)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Copper&lt;br /&gt;
|eyes= Emerald green&lt;br /&gt;
|height= 1.8 m&lt;br /&gt;
|weight= 64.0 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Angeline Vasano&lt;br /&gt;
|father= Tarvoth Vasano&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Atyiru]], [[Rhylance]]&lt;br /&gt;
|enemies= [[Satsi Tameike]]&lt;br /&gt;
|saber= Green&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Shadow Step]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= [[Clan Arcona]] [[Consul]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [https://starwars.fandom.com/wiki/Luxury_3000_space_yacht SoroSuub 3000 Space Yacht]&lt;br /&gt;
|masters= [[Atyiru]]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15088 Canderous Tervho] and [https://www.darkjedibrotherhood.com/members/15248 Dracosus]&lt;br /&gt;
|dossier= [[dossier:11024|11024]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;YOUR CHARACTER&#039;&#039;&#039; is... overview of character.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
=== Additional Heading ===&lt;br /&gt;
==== Possible Subheading ====&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]] &lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Sith]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178969</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178969"/>
		<updated>2020-10-24T18:11:41Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Long black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] [[Aedile]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15365 Kaled Atros]&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]] &lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178968</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178968"/>
		<updated>2020-10-24T18:10:42Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Long black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] [[Aedile]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15365 Kaled Atros]&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]] &lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178967</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178967"/>
		<updated>2020-10-24T18:10:27Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Long black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] [[Aedile]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15365 Kaled Atros]&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178966</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178966"/>
		<updated>2020-10-24T18:10:03Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Long black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] [[Aedile]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15365 Kaled Atros]&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]] &lt;br /&gt;
[[Category: Character]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Lucine_Vasano&amp;diff=178965</id>
		<title>Lucine Vasano</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Lucine_Vasano&amp;diff=178965"/>
		<updated>2020-10-24T18:05:12Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Created page with &amp;quot;{{Eras|rdb|exd|nor}}  {{Construction}} --&amp;gt; Remove this after you&amp;#039;ve completed your page {{Character |type= Sith  |image= 250px |firstname= Lucine |l...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith &lt;br /&gt;
|image= [[File:Lucine_Vasano.jpg|250px]]&lt;br /&gt;
|firstname= Lucine&lt;br /&gt;
|lastname= Vasano&lt;br /&gt;
|homeworld= [https://starwars.fandom.com/wiki/Coruscant Coruscant]&lt;br /&gt;
|birth=12 ABY (Age 27 CY)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Copper&lt;br /&gt;
|eyes= Emerald green&lt;br /&gt;
|height= 1.8 m&lt;br /&gt;
|weight= 64.0 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Angeline Vasano&lt;br /&gt;
|father= Tarvoth Vasano&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Atyiru]], [[Rhylance]]&lt;br /&gt;
|enemies= [[Satsi Tameike]]&lt;br /&gt;
|saber= Green&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Shadow Step]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= [[Clan Arcona]] [[Consul]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [https://starwars.fandom.com/wiki/Luxury_3000_space_yacht SoroSuub 3000 Space Yacht]&lt;br /&gt;
|masters= [[Atyiru]]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15088 Canderous Tervho] and [https://www.darkjedibrotherhood.com/members/15248 Dracosus]&lt;br /&gt;
|dossier= [[dossier:11024|11024]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;YOUR CHARACTER&#039;&#039;&#039; is... overview of character.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
=== Additional Heading ===&lt;br /&gt;
==== Possible Subheading ====&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
[[Category: UNIT CATEGORY]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Lucine_Vasano.jpg&amp;diff=178964</id>
		<title>File:Lucine Vasano.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Lucine_Vasano.jpg&amp;diff=178964"/>
		<updated>2020-10-24T18:02:40Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Category: Images-Characters
Category: Images-Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Humans]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178963</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178963"/>
		<updated>2020-10-24T17:55:11Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Long black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Sage &amp;quot;The Boss&amp;quot; Cormac]]&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] [[Aedile]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15365 Kaled Atros]&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178962</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178962"/>
		<updated>2020-10-24T17:54:01Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Long black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] [[Aedile]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15365 Kaled Atros]&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178961</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178961"/>
		<updated>2020-10-24T17:52:54Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Long black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= House Qel-Droma Aedile&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices= [https://www.darkjedibrotherhood.com/members/15365 Kaled Atros]&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178960</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178960"/>
		<updated>2020-10-24T17:35:12Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Long black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= House Qel-Droma Aedile&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sage_%22The_Boss%22_Cormac&amp;diff=178919</id>
		<title>Sage &quot;The Boss&quot; Cormac</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sage_%22The_Boss%22_Cormac&amp;diff=178919"/>
		<updated>2020-10-16T10:01:41Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Created page with &amp;quot;{{Eras|rdb|exd|nor}}  {{Construction}} --&amp;gt; Remove this after you&amp;#039;ve completed your page {{Character |type= Mercenary |image=  |firstname= Sage |lastname= Cormac |homeworld=  [...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= &lt;br /&gt;
|firstname= Sage&lt;br /&gt;
|lastname= Cormac&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 13 ABY (Age 25)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Zeltron Zeltron]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Medium unkept. Dark blue color with white, pink and purple locks.&lt;br /&gt;
|eyes= Yellowish green&lt;br /&gt;
|height= 2.13 m&lt;br /&gt;
|weight= 120.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= &lt;br /&gt;
|father= &lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Aru Law]]&lt;br /&gt;
|enemies= &lt;br /&gt;
|weapons= Fisticuffs&lt;br /&gt;
|fightingstyle= [[Mandalorian Core]]&lt;br /&gt;
|profession= Arena &amp;quot;Pit&amp;quot; Broker&lt;br /&gt;
|position= &amp;quot;The Boss&amp;quot;&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= &lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178918</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178918"/>
		<updated>2020-10-15T10:35:02Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Long black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178917</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178917"/>
		<updated>2020-10-15T10:33:57Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Very short Black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
After his Knighting, Aru found himself filling the role of [[Aedile]] in House Qel-Droma&#039;s summit. Not only that, he also fullfilled a goal of his when he was hired as a [[Magistrate]] in the Shadow Academy. Currently, he is the Master of Kaled Atros, tasked with teaching him the ways of the Force.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178916</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178916"/>
		<updated>2020-10-15T10:27:37Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Very short Black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178915</id>
		<title>Aru Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aru_Law&amp;diff=178915"/>
		<updated>2020-10-15T10:20:02Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} &lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Gray&lt;br /&gt;
|image= [[File:Aru_Law.PNG|250px]]&lt;br /&gt;
|firstname= Aru&lt;br /&gt;
|lastname= Law&lt;br /&gt;
|homeworld=  [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa]&lt;br /&gt;
|birth= 11 ABY (Age 27)&lt;br /&gt;
|death=&lt;br /&gt;
|species= [https://starwars.fandom.com/wiki/Human Human]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Very short Black hair&lt;br /&gt;
|eyes= Dark yellow&lt;br /&gt;
|height= 1.83 m&lt;br /&gt;
|weight= 82.0 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Dariah Sproom&lt;br /&gt;
|father= Vethed Law&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies= [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt Cartel]&lt;br /&gt;
|saber= Yellow&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|ship= [https://www.darkjedibrotherhood.com/items/48278-star-commuter-2000 Star Commuter 2000]&lt;br /&gt;
|masters= [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:15665|15665]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aru is a Gray Jedi from [[Clan Arcona]]. He is part of House [[Qel-Droma]] and a member of the Battle Team [[Voidbreaker]]. He joined the [https://wiki.darkjedibrotherhood.com/view/Dark_Brotherhood Brotherhood] after his ship crashed in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val] and was found by [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivra Alaisy Tir&#039;eivra].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood (11 ABY - 23 ABY) ===&lt;br /&gt;
==== First steps on the Smuggler&#039;s Moon (11 ABY - 16 ABY) ====&lt;br /&gt;
Aru Law was born to a poor family in [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaa] on the Year 11 ABY. &lt;br /&gt;
&lt;br /&gt;
His father, Vethed Law, worked as a courier for the [https://starwars.fandom.com/wiki/Hutt_Cartel Hutt cartel], delivering and fetching cargo from hangars to storage houses. His mother, Dariah Sproom, worked as a bartender on one of the Hutt cartel’s casinos in a lower section of Nar Shaddaa. &lt;br /&gt;
&lt;br /&gt;
Although poor, his family always made sure to give him a proper education as far as it was possible and therefore, Aru learned how to read and write, simple math and basic informatics. His house was in the mid-upper section of Nar Shaddaa, a gift from the Hutt cartel, and also a way to ensure loyalty since there was now a debt towards the Hutt’s.&lt;br /&gt;
&lt;br /&gt;
Vethed had a close friend, Durata, that worked as a [https://starwars.fandom.com/wiki/Smuggler smuggler] outside of Nar Shaddaa. Durata sometimes pulled jobs for the Hutts, but most of the times he kept away from them. Despite several warnings from his close friend, Vethed never found a way of distancing himself and his family from the cartel’s control.&lt;br /&gt;
&lt;br /&gt;
Durata and Aru were also close, Aru seeing him as somewhat of an uncle. Aru loved to hear his stories about the vast space beyond Nar Shaddaa. He would listen to him for hours until he fell asleep in his arms. The gifts he received from Durata were his favorites: a [https://starwars.fandom.com/wiki/Holodisc holodisc] with projections of spaceships in battle, a toy replica of a [https://starwars.fandom.com/wiki/Blaster blaster] and his favorite, a miniature [https://starwars.fandom.com/wiki/R2_series_astromech_droid R2 unit] that beeped every now and then.&lt;br /&gt;
&lt;br /&gt;
==== Working for the Hutts (16 ABY - 23 ABY) ====&lt;br /&gt;
As Aru grew, it was demanded to his father, Vethed, that his son started working for the cartel in the refineries of [https://starwars.fandom.com/wiki/Spice spice], a most profitable endeavor in the Cartel. Although against the idea, his mother, Dariah Sproom felt powerless as she saw her son being taken to work at a young age.&lt;br /&gt;
&lt;br /&gt;
In the refineries, Aru was mistreated and starved during the day as a way of breaking his rebellious nature. He soon concluded that there was no fighting against the Hutts and that if he wanted to live, he would have to abide to every order.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Nar Shaddaa (23 ABY) ====&lt;br /&gt;
One day, Aru already at the age of 12, after coming home, his father ran inside the house with despair in his eyes. His mother, asked him what seemed to be the problem and Vethed, almost bursting into tears, admitted that he had stolen from the Hutts. &lt;br /&gt;
&lt;br /&gt;
As it all sank in, even Aru knew how bad the situation was, Dariah immediately called Durata via [https://starwars.fandom.com/wiki/Comlink Comlink] and pleaded for help. Since he was on Nar Shaddaa, he told them to head for the hangar his ship was parked and that he was waiting for them.&lt;br /&gt;
&lt;br /&gt;
As they made their way to the hangar, Cartel soldiers began pursuing them, since the Hutts had all communications in Nar Shaddaa wired. Seeing that they wouldn’t make it, Vethed, in a desperate attempt to stop his pursuers, urged his wife and son to carry on. With no time for goodbyes, Aru and his mother ran. Vethed was then shot down by the Cartel soldiers. But some of them kept on pursuing Aru and his mother.&lt;br /&gt;
&lt;br /&gt;
Having made it into the hangar’s doors, Durata awaited them with a blaster ready to fire. Although, when they were about to enter, Dariah fell on the ground, her chest with a big blaster hole right in the middle. &lt;br /&gt;
&lt;br /&gt;
Seeing his mom get killed right in front of him made Aru go static while a tsunami of emotions flooded his mind. Durata grabbed the boy and dragged him aboard his ship. Then he got him out of Nar Shaddaa the fastest he could and headed to the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim].&lt;br /&gt;
&lt;br /&gt;
=== Youth (23 ABY - 30 ABY) ===&lt;br /&gt;
==== Learning the Tricks of the Trade (23 ABY – 30 ABY) ====&lt;br /&gt;
After escaping Nar Shaddaa, Durata took Aru to [https://starwars.fandom.com/wiki/Pamarthe Pamarthe], a small planet on the Outer Rim where human colonies existed. Being his home planet, Durata stressed that they would be safe there. &lt;br /&gt;
&lt;br /&gt;
Mourning his parents, Aru spent the first days in Pamarthe closed inside Durata’s house, reviewing the shooting of his mother over and over. &lt;br /&gt;
&lt;br /&gt;
As the days went by, Durata grew tired of Aru’s inaction. So, he dragged him out of the house and sent him to learn how to pilot a ship with the local instructor. Pamarthe was known throughout the Outer Rim for producing some of the Galaxy’s finest pilots.&lt;br /&gt;
&lt;br /&gt;
While training, Aru gained skills in [https://starwars.fandom.com/wiki/Pilot piloting], [https://starwars.fandom.com/wiki/Astrogation astrogation] and basic mechanics. After he was deemed worthy of flying a ship, he was taken aboard Durata’s smuggling crew. There, he was seen as the chore boy by the other crew members. &lt;br /&gt;
&lt;br /&gt;
Having reignited his passion for all things technological, Aru began learning everything he could about [https://starwars.fandom.com/wiki/Starship starships] and soon, he became a valuable asset in the crew by keeping their ship running in the harshest of conditions or by fixing devices deemed useless.&lt;br /&gt;
&lt;br /&gt;
During his time working in the smuggling business with Durata, Aru visited several different planets, such as [https://starwars.fandom.com/wiki/Tatooine Tatooine], [https://starwars.fandom.com/wiki/Corellia Corellia], [https://starwars.fandom.com/wiki/Coruscant Coruscant], [https://starwars.fandom.com/wiki/Dathomir Dathomir], etc… learning a lot about the races there, their cultures and most importantly, how to haggle with each of them.&lt;br /&gt;
&lt;br /&gt;
Being among mostly outlaws, smugglers and pirates, Aru quickly learned about [https://starwars.fandom.com/wiki/Sabacc Sabacc], the legendary gambling game. After playing it for a couple times, he was addicted, and found himself betting larger amounts of [https://starwars.fandom.com/wiki/Credit credits] every time. Being rather successful, he quickly gained a name as the “Lawless Gambler”, which Durata didn’t like at all. &lt;br /&gt;
&lt;br /&gt;
Against his own will, Durata forced himself to send Aru away from his business, as his fame in the gambling world would sure to cause him problems in the future. Aru didn’t take it well at first, but he soon came to realize that this would be an opportunity to start his own business.&lt;br /&gt;
&lt;br /&gt;
=== Adulthood (30 ABY - 37 ABY) ===&lt;br /&gt;
==== A friend for life (30 ABY – 34 ABY) ====&lt;br /&gt;
Although Aru had been dismissed from Durata’s crew, he hadn’t been left with nothing. With a great amount of generosity, Durata offered Aru a small [https://starwars.fandom.com/wiki/Freighter freighter] as a token of good will and parting.&lt;br /&gt;
&lt;br /&gt;
During his endeavors, Aru found small smuggling jobs around the Outer Rim, which made him enough money to get by modestly.&lt;br /&gt;
&lt;br /&gt;
During a pass by Tatooine, while negotiating with some [https://starwars.fandom.com/wiki/Jawa Jawas], Aru laid eyes on an old R2 droid unit. This made him recall his favorite toy as a kid, an R2 unit replica. He simply had to buy it. The Jawas were more than happy to sell him the old droid for a more than its worth price, which Aru didn’t even mind paying. He only cared about taking it to his ship and fixing it.&lt;br /&gt;
&lt;br /&gt;
After taking more than he anticipated fixing the [https://starwars.fandom.com/wiki/Droid droid], he finally managed to give it life. He named it [https://www.darkjedibrotherhood.com/items/64521-r2-series-astromech-droid Tinker] and treated it as his son. &lt;br /&gt;
&lt;br /&gt;
Tinker, soon began to grow affection for Aru, and a personality as well. It would often argue with some of his owner’s decisions and take matters into his own circuits when it had decided against his orders. But the two grew inseparable.&lt;br /&gt;
&lt;br /&gt;
==== The past catches up (34 ABY – 37 ABY) ====&lt;br /&gt;
Accompanied everywhere by Tinker, Aru felt that it was time to return to his home, Nar Shaddaa. He missed the moon and he could feel something pulling him there. He had been feeling strange feelings before, that he could not explain.&lt;br /&gt;
&lt;br /&gt;
Fully aware of the risk, in the year 37 ABY, Aru went to the Smuggler’s Moon, nonetheless. He was convinced that his [https://starwars.fandom.com/wiki/Slicer slicing] abilities would enable him to slip by the Hutts for a small amount of time, enough to let him enjoy his home once again.&lt;br /&gt;
&lt;br /&gt;
The first place he went was his old home. He found it inhabited by a new family and couldn’t get inside. It was most likely empty of anything his family once possessed anyways. He then visited the [https://starwars.fandom.com/wiki/Star_Cluster_Casino Star Cluster Casino], famous in Nar Shaddaa and around the Galaxy. A few rounds of high stakes Sabacc later, he decided to leave. He had won too many rounds and people were gazing upon him with disdain.&lt;br /&gt;
&lt;br /&gt;
On his way out of Nar Shaddaa he was intercepted by the Hutt Cartel’s security forces. They reached out to him via the commlink on his ship and ordered him to turn back and land. Aru didn’t abide to this order, which caused the cartel to send a [https://starwars.fandom.com/wiki/Bounty_hunter Bounty Hunter] after him.&lt;br /&gt;
&lt;br /&gt;
Aru took evasive maneuvers while he left Nar Shaddaa’s atmosphere and Tinker, his droid, prepared a route away from there. Although, his ship was being heavily hit and, when they jumped to Faster Than Light travel speed, his ship’s [https://starwars.fandom.com/wiki/Hyperdrive hyperdrive] started to malfunction, which caused his route to be altered significantly.&lt;br /&gt;
&lt;br /&gt;
When his ship came out of [https://starwars.fandom.com/wiki/Hyperspace hyperspace], Aru found himself in the middle of an asteroid field, on the [https://wiki.darkjedibrotherhood.com/view/Dajorra_System Dajorra System], a system he didn’t possess the charts of. Struggling to dodge all the asteroids, he failed to evade a faster one that destroyed his ship.&lt;br /&gt;
&lt;br /&gt;
Aru only had time to jump inside an escape pod with his droid and ejected himself. The pod crashed around the asteroid field several times, causing Aru to pass out. Eventually, his droid took over commands and barely managed to direct the pod to a bigger asteroid, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;val], that was passing by, after having felt a strong electric field around that asteroid.&lt;br /&gt;
&lt;br /&gt;
== Within the Brotherhood (37 ABY - Present Day) ==&lt;br /&gt;
=== Joining Arcona ===&lt;br /&gt;
After crashing on Port Ol&#039;val, Aru&#039;s shipwreck was found by Warrior [https://wiki.darkjedibrotherhood.com/view/Alaisy_Tir%E2%80%99eivraAlaisy Tir&#039;eivra], whom had felt Aru&#039;s presence through the [https://starwars.fandom.com/wiki/The_Force/Legends Force]. She found Aru uncoscious, and took him to the port so that he could receive medical assistance. &lt;br /&gt;
&lt;br /&gt;
3 days later, Aru woke up in a bed, covered in bandages with Tinker by his side. As soon as the medical droid noticed his awakening, a notice was sent. Soon afterwards, Aru was greeted by Seer [https://wiki.darkjedibrotherhood.com/view/Zujenia Zujenia], the at the moment [[Rollmaster]] of [[Clan Arcona]]. She explained what had happened since his crashing. Aru, stressed that he was being pursued by a Bounty Hunter, but was immediately reassured that he was safe there, since they were on a distant system, almost unknown.&lt;br /&gt;
&lt;br /&gt;
She then proceeded to explain to him about the Brotherhood territories that he had landed on, and about all the Clans and Houses of the Brotherhood. After hearing about all the smuggling that was done in Ol&#039;val, which interested greatly Aru, and about the overall freedom that they had in the Brotherhood, Aru was convinced that he had found his new home.&lt;br /&gt;
&lt;br /&gt;
A few days later, he had been assigned to [https://wiki.darkjedibrotherhood.com/view/House_Qel-Droma House Qel-Droma] of Clan Arcona. After some initial testing, the [[Elders]] of the Clan discovered that Aru was [https://starwars.fandom.com/wiki/Force-sensitive Force sensitive]. Although, he had never receive any training towards the use and harness of the Force. Zujenia, alongside some other members, felt it was important that he received proper training. So, they assigned him under the teachings of Alaisy Tir&#039;eivra, the [https://starwars.fandom.com/wiki/Sith_Warrior Sith Warrior] who had found him in the first place.&lt;br /&gt;
&lt;br /&gt;
Under Alaisy&#039;s training, Aru has developed severall skills in the use of the Force, although he hasn&#039;t fully embraced the way of the Sith. But he hasn&#039;t commited to the lightside as well, as he felt it too honorable for its own good.&lt;br /&gt;
&lt;br /&gt;
His first days within his new family were of discovery. He enrolled in the [[Shadow Academy]], which he loved from the beginning, and he commited himself to serious study there. His feats in the academy led to his clanmates nicknaming him the &amp;quot;Hell Mower&amp;quot;. It was also there that Aru learned about [https://starwars.fandom.com/wiki/Fay Master Fay], the legendary [https://starwars.fandom.com/wiki/Jedi Jedi] which never wielded a [https://starwars.fandom.com/wiki/Lightsaber lightsaber]. With his own interpretation, he now aspires to be like her.&lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIII ===&lt;br /&gt;
Aru&#039;s joining to the Brotherhood was just a few months before the [[Great Jedi War XIII]] in which he took part on a special mission, alongside his Master and other clanmates, in order to negotiate peace between the Brotherhood and the [[Severian Principate]].&lt;br /&gt;
&lt;br /&gt;
=== Knighting ===&lt;br /&gt;
After his participation in the GJWXIII, Aru was deemed worthy, by his Master Alaisy Tir&#039;eivra and other elders of Clan Arcona, to receive the title of [[Knight]]. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Aru is a slim man with some muscle lines the arms and legs. Cheekbones well defined and a medium sized mouth. Honey like dark yellow eyes and thin eyebrows. Very short, black hair with some gray hairs here and there. Well groomed beard all around the lower face and neck.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Xander_Corvius&amp;diff=177336</id>
		<title>Xander Corvius</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Xander_Corvius&amp;diff=177336"/>
		<updated>2020-05-06T21:14:20Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xander runs a bar called [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#The_Thirsty_Devaronian The Thirsty Devaronian]. He’s since retired from his life as a mercenary to be a simple bartender, or at least he would if his reputation as an accomplished combat medic didn’t keep leading bleeding customers into his bar. After a while, he turned what was the office in the basement of the bar into a doable emergency room. With hands steadier than a Coruscanti Surgeon, he removes slugs from scoundrels and others who can’t go to a hospital, whatever their reasons may be.&lt;br /&gt;
&lt;br /&gt;
He doesn’t tolerate petty fights in his bar, he keeps his trusty scattergun behind the bar and a vibroknife sheathed in his boot. If you want to fight, take it to the street and whoever loses can get patched up in the basement, for a fee, of course.&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|firstname=Xander&lt;br /&gt;
|lastname=Corvius&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|species=Devaronian&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=Dark Brown&lt;br /&gt;
|height=1.2 m&lt;br /&gt;
|weight=81 kgs&lt;br /&gt;
|profession= Bartender at [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#The_Thirsty_Devaronian The Thirsty Devaronian]&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Xander’s red skin is entirely hairless. His eyes are a dark brown color. He typically wears a pair of snug pants with tall boots and a button-up shirt with the sleeves rolled up to his elbows and a vest. His build is lean with long limbs. His body has a variety of small scars from a life long lived&lt;br /&gt;
&lt;br /&gt;
=== Weapons Loadout ===&lt;br /&gt;
&lt;br /&gt;
* Scatter Gun&lt;br /&gt;
* Vibrodagger&lt;br /&gt;
&lt;br /&gt;
=== General Aspects ===&lt;br /&gt;
==== My Fees are High for a Reason. ====&lt;br /&gt;
Xander &amp;quot;Devil Doc&amp;quot; Corvius does not charge a high price because he has to pay for a life of luxury; he charges a high price because he knows that he is the best in the game and worth the credits. Those who do not know Xander &amp;quot;Devil Doc&amp;quot; Corvius will feel he is gouging them, but those who have seen him in action know that he always delivers. This bravado follows Xander &amp;quot;Devil Doc&amp;quot; Corvius around and builds on the success of completed jobs and can be off-putting to other Mercenaries that will try and lash back by pointing out his failures.&lt;br /&gt;
&lt;br /&gt;
==== I’m Getting too Old For This ====&lt;br /&gt;
Xander &amp;quot;Devil Doc&amp;quot; Corvius has both been there and done that. he thinks he has seen every imaginable scenario of war and battle and survived it all, and that nothing can phase him. The daily grind has almost become too intolerable for Xander &amp;quot;Devil Doc&amp;quot; Corvius and they are prone to lash out at anyone who attempts to coerce them into another adventure.&lt;br /&gt;
&lt;br /&gt;
=== Personality Aspects ===&lt;br /&gt;
==== Glass Half Empty ====&lt;br /&gt;
Xander &amp;quot;Devil Doc&amp;quot; Corvius manages to always see the down side to every silver-lining, joyous occasion, or victory. Where some may see a boon, Xander &amp;quot;Devil Doc&amp;quot; Corvius will often see the curse accompanying it, just around the corner.Xander &amp;quot;Devil Doc&amp;quot; Corvius&#039;s constant pessimism can often lead to conflict and the annoyance of those around him, not to mention the dampening of spirits. However, this mindset is not without its benefits, for a pessimist is far more likely to be prepared for the worst and be left unscathed by it - after all, none are more prepared for the worst case scenario than the ones expecting it all along.&lt;br /&gt;
&lt;br /&gt;
==== I need a Drink ====&lt;br /&gt;
Xander &amp;quot;Devil Doc&amp;quot; Corvius is often confused and heavily saddened by the amount of idiocy that constantly surrounds him. It is often much easier for Xander &amp;quot;Devil Doc&amp;quot; Corvius to cope with people by ensuring he stays inebriated and dulling his senses. When unable to find alcohol for an extended period of time, Xander &amp;quot;Devil Doc&amp;quot; Corvius will devolve into a ravenous, hate-filled monster that is nigh impossible to be around. In other words, Xander &amp;quot;Devil Doc&amp;quot; Corvius is an addict.&lt;br /&gt;
&lt;br /&gt;
=== Combat Aspects ===&lt;br /&gt;
==== Dirty Fighter ====&lt;br /&gt;
When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Xander &amp;quot;Devil Doc&amp;quot; Corvius? Xander &amp;quot;Devil Doc&amp;quot; Corvius doesn&#039;t bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Xander &amp;quot;Devil Doc&amp;quot; Corvius, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won&#039;t work, either because the enemy is a woman or has balls of steel, Xander &amp;quot;Devil Doc&amp;quot; Corvius isn&#039;t beyond pulling a few more cheap tricks out of the bag. Granted, Xander &amp;quot;Devil Doc&amp;quot; Corvius won&#039;t be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Xander &amp;quot;Devil Doc&amp;quot; Corvius will still be winning, the best and most dirty way he knows how.&lt;br /&gt;
&lt;br /&gt;
==== Always Prepared ====&lt;br /&gt;
Sometimes the only way to prepare for the worst is to always expect it. Xander &amp;quot;Devil Doc&amp;quot; Corvius takes this philosophy one step further by never leaving home without accounting for every possible scenario he might expect to encounter. Xander &amp;quot;Devil Doc&amp;quot; Corvius tends to always have the right tool or item for a situation and has a habit of quietly and almost smugly presenting solutions before anyone even recognizes there is a problem. This foresight is far from infallible, however, and he often finds himself at a loss in situations that go&lt;br /&gt;
beyond what he could have imagined. While incredibly practical and often a life-saver in a pinch, his perpetually pessimistic outlook on daily life can be a bit draining on more optimistic-inclined companions.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
===== Proficient (+3) =====&lt;br /&gt;
Medicine, Slugthrowers, Intellect, Perception&lt;br /&gt;
===== Trained (+2) =====&lt;br /&gt;
Linguistics, Athletics, Bladed weapons, Primary Martial Arts Form, Pilot (S)&lt;br /&gt;
===== Learned (+1) =====&lt;br /&gt;
Might, Lore, Crafting, Subterfuge, Stamina, Empathy&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&lt;br /&gt;
* Run and Gun&lt;br /&gt;
* The Hand is Quicker&lt;br /&gt;
* No Scope&lt;br /&gt;
* La Resistance&lt;br /&gt;
* Xenobiology 1&lt;br /&gt;
* Steady Hands 1&lt;br /&gt;
* Ambidexterity&lt;br /&gt;
* I’ve got a Bad Feeling About This&lt;br /&gt;
* Devaronian: Pick Your Poison&lt;br /&gt;
* Devaronian: The Face You Can’t Hide&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* Primary Martial Arts Form: Mandalorian Core&lt;br /&gt;
* Language: Basic, Devaronese, Huttese, Mando’a&lt;br /&gt;
* Lore: Mixology&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177335</id>
		<title>Port Ol&#039;val</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177335"/>
		<updated>2020-05-06T21:13:43Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:port_olval.jpg|250px]]&lt;br /&gt;
|name=Port Ol&#039;val&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=[[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=~20 AU&lt;br /&gt;
|lengthday=25 standard hours (artificial)&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Asteroid&lt;br /&gt;
|diameter=560 km&lt;br /&gt;
|atmosphere=Type 1 (artificial)&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=Standard (artificial)&lt;br /&gt;
|terrain=&lt;br /&gt;
|interest=* Kas Tunnel&lt;br /&gt;
* The Docks&lt;br /&gt;
* The Ducts&lt;br /&gt;
* Jerem Plaza&lt;br /&gt;
* The Pride of Corellia&lt;br /&gt;
* The Blind Spot&lt;br /&gt;
* The Minefield&lt;br /&gt;
* Bulkhead&lt;br /&gt;
* Phantom Complex&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|otherspecies=[[starwars:Duros|Duros]], [[starwars:Hutt|Hutt]], assorted others&lt;br /&gt;
|language=* [[starwars:Galactic Basic Standard|Basic]]&lt;br /&gt;
* [[starwars:Bocce|Bocce]]&lt;br /&gt;
* [[starwars:Huttese|Huttese]]&lt;br /&gt;
|population=~0.5 million&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=*[[House Qel-Droma]]&lt;br /&gt;
*[[Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; is a [[starwars:shadowport|shadowport]] existing within a hollowed-out asteroid, which orbits the far reaches of the [[Dajorra System]]. Founded by the [[starwars:Corellian|Corellian]] Pirate Jerem Mal in [[25 BBY to 1 BBY|22 BBY]] as his retirement location, the port has grown to become the home of several criminal syndicates, including Mal Company, Fly On The Wall and the remnants of the [[starwars:Besadii|Besadii Hutt clan]]. It is also home to the main operations base of [[House Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
The Shadow Port has operated for decades before [[Clan Arcona]] came to inhabit the system, and the [[starwars:Force-Sensitive|Force Users]] were unaware of its existence until it was found by [[Marick Arconae]] and [[Dralin Fortea]]. After their small party took out a minor [[starwars:Black Sun|Black Sun]] group on a personal mission, [[Marick Tyris]] and [[Dralin Fortea]] were made the new Summit of [[House Qel-Droma]] and chose to occupy the small vacuum of power left by the defeated Black Suns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Foundation===&lt;br /&gt;
&lt;br /&gt;
Jerem Mal was a [[starwars:Corellian|Corellian]] pirate who was active from [[50 BBY to 26 BBY|46 BBY]] to 22 BBY. Regarded as something of a folk hero among the Corellian diaspora, Mal was renowned for his charm, sense of honor, and complete neutrality. In addition to the regular merchant boardings, Mal had a penchant for boarding slaver ships, killing the slavers, and giving the ships to the former slaves to do with as they pleased. His loathing for slavers also extended to bounty hunters, whom he saw as beings who had given up their freedom to act as they saw fit in exchange for quick credits. &lt;br /&gt;
&lt;br /&gt;
After twenty-four years of active piracy, Jerem Mal took his amassed fortune and found a secluded system in which to settle. The system, later known as [[Dajorra System|Dajorra]], has many active asteroids and comets orbiting it, and so he chose one and proceeded to hollow it out, outfitting the resulting cavern with artificial gravity, lighting, and an atmosphere, all chosen to imitate [[starwars:Corellia|Corellia]].&lt;br /&gt;
&lt;br /&gt;
For years Mal ran the port, which he named ‘Ol&#039;val’ (the [[starwars:Olys Corellisi|Olys Corellisi]] word for &amp;quot;hello/goodbye&amp;quot;) with a firm hand. What began as a simple base for him and the crew of his modest flotilla drew the attention of the other fringe elements of Galactic society, and soon they began to arrive in twos and threes. The simple cavern that Mal had dug became a system of shelves and tunnels, workers were brought in to create a series of mining tunnels. A ramshackle community grew, and before Captain Mal knew it, he was in charge of a burgeoning city.&lt;br /&gt;
&lt;br /&gt;
===Death of the Captain===&lt;br /&gt;
The illegal port ran successfully under Jerem Mal up until his death in [[10 ABY to 19 ABY#13 ABY|13 ABY]]. Without the guiding hand of the Captain and his code of honor, the criminal elements that were attracted to Port Ol&#039;val and began pushing for more control. For a little over a decade, the situation was under control by Mal Company, the association of mercenaries and pirates that had grown out of Jerem Mal&#039;s original crews and their descendants. While the economy of the port shifted toward the drug trade and more contract killing, slavery was still outlawed. &lt;br /&gt;
&lt;br /&gt;
In [[20 ABY to 29 ABY#26 ABY|26 ABY]], however, the [[starwars:Hutt|Hutts]] of the [[starwars:Besadii|Besadii Clan]] were ousted from their home on [[starwars:Nal Hutta|Nal Hutta]] and scattered, with some of the crime lords finding residency in Port Ol&#039;val. The Hutts, experienced as they were and accompanied by their retinues of [[starwars:Nikto|Niktos]] and [[starwars:Klatooinian|Klatooinians]], quickly integrated themselves within the economy of their new home and brought with them the drugs, prostitutes, and slaves for which they were known to traffic. Arriving in force as they did, Mal Company was powerless to stop them.&lt;br /&gt;
&lt;br /&gt;
The resulting influx of illegal goods and services caused Port Ol&#039;val to become even more successful, and the credits generated by the unsavory business of the Hutts gave rise to a technological group known as Fly On The Wall (FOTW). While none truly knew how many members the group could claim, FOTW dominated in the burgeoning electronic security field; their utility and combat droids were in high demand. Once the economy stabilized, the dust cleared to find that the Hutts and FOTW were an even match for Mal Company in their own right, and something needed to be done in order to ensure that business continued as usual.&lt;br /&gt;
&lt;br /&gt;
===The Triumvirate===&lt;br /&gt;
&lt;br /&gt;
A meeting was held between Mal Company&#039;s Captains, the highest-ranking Besadii Hutts, and the droid-projected holograms of FOTW. In the interest of the continued prosperity of Port Ol&#039;val, and the continued survival of each of the three groups, they became what would be known as the Triumvirate. With Mal Company&#039;s private army, the Besadii&#039;s credits, and FOTW&#039;s technological prowess, the Triumvirate would be able to stay above the minor criminal syndicates and control the interests of Port Ol&#039;val. While the veneer of cordiality worked well to make others think them a solid whole, the parties within the Triumvirate nevertheless continued to vie for dominance. &lt;br /&gt;
&lt;br /&gt;
By the time [[House Qel-Droma|Qel-Droman]] forces arrived on Ol&#039;val, the Triumvirate was stable. However, with the shadowy presence of the House came abrupt disruptions to their proceedings. As the port began to shift into the hands of the [[Clan Arcona|Arconans]], Mal, FOTW, and the Hutts were all uncertain as to how to stop the transition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trials of Loyalty===&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY]] the combined forces of the Triumvirate, with help from a member of [[Oblivion Brigade]], took over the vast majority of House Qel-Droma&#039;s safe houses and fronts on Port Ol&#039;val. This act was immediately ascertained by the Summit of Clan Arcona and they sent in the entire [[Clan]] to combat this situation. During the ensuing violence many business were damaged, but the biggest consequence was the bombing and subsequent destruction of the &#039;&#039;Je&#039;blank Paradise&#039;&#039; casino in The Blind Spot. Soon after the casino&#039;s destruction, the Kas Tunnel, Port Ol&#039;val&#039;s primary entry point, was also damaged and closed for several days. The Triumvirate domination was short lived, only a few days after taking control of the Port the forces of Clan Arcona reasserted their authority and rule, whilst remaining in the shadows. &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Hutt===&lt;br /&gt;
&lt;br /&gt;
In [[36 ABY]] Besadii forces led by Whallatta the Hutt staged a surprise attack on Qel-Droma’s holdings on Ol’val. The initial strike was carried out as a bombing of the [[Phantom Complex]] and a space assault which also claimed the [[Nighthawk]]. The ensuing chaos levelled much of Ol’val, driving out merchants and pushing countless into squalid ruins, before Qel-Droma was able to stage an effective counter-attack and regain control.&lt;br /&gt;
&lt;br /&gt;
As a result of their treachery, the remnants of the Besadii clan effectively lost all power they’d once had and were reduced to mere pawns for the surviving criminal syndicates. The Blind Man, House Qel-Droma’s front in the criminal underworld, assumed much of the Besadii turf and businesses, solidifying its rule over Ol’val. The most potent sign of this was the renaming of the Besadii Entertainment District to the Blind Spot, a symbolic act which further hammered home the Hutts’ defeat. Despite their victory, however, the chaos and street fighting, and the destruction of their HQ, left the House dangerously unprepared for what was to come.&lt;br /&gt;
&lt;br /&gt;
===The Rising Dawn===&lt;br /&gt;
&lt;br /&gt;
The shadowport was in shambles after the war with the Besadii, and the reconstruction of Ol’val still ongoing when a new challenger emerged. The Dawn Conclave, a galactic criminal syndicate, had infiltrated Ol’val and attempted to wrestle total control of the shadowport for their own uses. A failed assassination in the Docks against Aedile [https://www.darkjedibrotherhood.com/members/14877| Lucine Vasano] sat off the events in late [[36 ABY]], with further attempts against key Qel-Droman agents following in [[37 ABY]], including the stabbing of [https://www.darkjedibrotherhood.com/members/14782| Tali Sroka] and sniping of Lucine Vasano in her offices.&lt;br /&gt;
&lt;br /&gt;
What followed was a drawn-out running battle between the Blind Man and the Dawn Conclave that lasted until [[38 ABY]] when the final vestiges of the Dawn Conclave’s holdings were destroyed and their last lieutenant killed, in no small part due to the heroic actions of [[Sera Kaern]].&lt;br /&gt;
&lt;br /&gt;
==Port Ol’val’s Layout==&lt;br /&gt;
&lt;br /&gt;
===Kas Tunnel===&lt;br /&gt;
&lt;br /&gt;
The main entryway to Port Ol’Val is a winding corkscrew like tunnel, also known as Kas Tunnel. &amp;quot;Kas&amp;quot; is the Olys Corellisi word for ‘chaos’, which is still apt due to the flurry of traffic that is a hallmark of the docks.&lt;br /&gt;
&lt;br /&gt;
The tunnel is equipped with magnetic shielding to keep in the artificial atmosphere. Several concealed ion turrets line the entrance to protect against unwanted entry and by the end of the tunnel, there lies a checkpoint which controls who enters the Port. &lt;br /&gt;
&lt;br /&gt;
After the conflict with the Dawn Conclave in ‘‘‘37 ABY’’’, the Kas Tunnel was straightened and widened to help facilitate commercial traffic and reinforced with durasteel plates on the ceiling to prevent debris from falling on incoming ships. Such measures were adopted to attract a wider range of merchants that, prior to this addition, were hesitant to risk the precarious approach.&lt;br /&gt;
&lt;br /&gt;
===The Docks===&lt;br /&gt;
&lt;br /&gt;
Once out of the Kas Tunnel, a massive dugout on the asteroid is where the Docks are situated. Initially built with isolated large shelves that allowed a ship to be parked and loaded easily, the Docks have expanded to accommodate a large variety of ships from a [[starwars:snubfighter|snubfighter]] to a [[starwars:Consular-class cruiser (Charger c70 retrofit)|Consular class cruiser]] like the [[Voidbreaker|Voidbreaker]]. &lt;br /&gt;
&lt;br /&gt;
Docking fees vary from mainly two aspects, width of the tunnel it is served by and whether or not it is a single shelf or a more secure dock, closer to the bigger tunnels. The smaller, single shelves are served by small to medium access tunnels and stand farther away from the main transportation system. The bigger docks stand on a more standardized dockyard and are served by loader droids, dedicated mechanic droids and easy access to the transportation system. All fees are put towards the maintenance of the Docks, aside from the costs of refueling.&lt;br /&gt;
&lt;br /&gt;
==== The Dark Armory ====&lt;br /&gt;
&lt;br /&gt;
The ‘‘‘Dark Armory’’’ is a hidden warehouse within one of the Docks’ many secret carve outs, unknown to most. It is very well protected and has reinforced thick walls that can withstand the largest of blasts.&lt;br /&gt;
&lt;br /&gt;
The Dark Armory holds House Qel-Droma’s main supply of armament within the system, hidden from plain view. It is open for those who possess clearance by the House leadership, mainly high ranked officers and militia commanders. The Armory holds numerous racks of ranged weaponry used for combat within Port Ol’Val. This armament is carefully kept organized and in perfect condition by 3 [[starwars: PK-series worker droid|PK-series worker droids]].&lt;br /&gt;
&lt;br /&gt;
==== The Thirsty Devaronian ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15543| Karran Val&#039;teo]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just off of the docks, The Thirsty Devaronian sees a steady thread of business. Its owner and proprietor, [https://wiki.darkjedibrotherhood.com/view/Xander_Corvius Xander &#039;&#039;“Devil Doc”&#039;&#039; Corvius], has a well established no &#039;&#039;&amp;quot;fighting in the bar&amp;quot;&#039;&#039; rule, making it a prime location for &#039;&#039;&amp;quot;legitimate businessmen&amp;quot;&#039;&#039; to meet and negotiate deals. At any time during business hours it would not be hard to find a pair of scoundrels exchanging money for goods and services.&lt;br /&gt;
&lt;br /&gt;
The basement looks about how one would expect the basement of a bar to look. Kegs, crates, and bottles abound. However, if one finds the right keg and pumps the tap, a secret door opens up to an improvised surgical suite.&lt;br /&gt;
&lt;br /&gt;
==== Kymeri&#039;s Metal Works ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15665| Aru Law]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kymeri’s Metal Works is a workshop that has opened recently in the docks of Port Ol’Val. It is the property of [https://wiki.darkjedibrotherhood.com/view/Waric_Kymeri Waric Kymeri] himself.&lt;br /&gt;
&lt;br /&gt;
The workshop has a wide-open space in the front, where Kymeri can do his repairs. There, he has an industrial automated power hammer and anvil to shape all kinds of metal, a fusion furnace and two racks with a wide array of tools for each job needs.&lt;br /&gt;
&lt;br /&gt;
Behind his working area, there’s a small storage unit, where Kymeri stores various metallic components and electrical parts. He also stores there his droid units that help him daily with his repairs.&lt;br /&gt;
&lt;br /&gt;
Alongside the storage unit is the storefront. This is where Kymeri conducts business. It is also here where the mechanic does the more intricate works like wiring and welding.&lt;br /&gt;
Outside, right next to the door, there’s a &#039;&#039;“worker wanted”&#039;&#039; sign in Aurebesh.&lt;br /&gt;
&lt;br /&gt;
===The Ducts===&lt;br /&gt;
&lt;br /&gt;
The Ducts is the name given to the transport network built to connect all of Ol’Val. Initially built as a cheap and easy way to connect the docks to the asteroid core, the Ducts have been under serious renovation.&lt;br /&gt;
&lt;br /&gt;
The Ducts tunnels can range from just a meter wide to several dozens, such as the main tunnels that connect Ol’val’s major districts. These tunnels have been reinforced with durasteel panels to increase stability and improve mobility, allowing the use of small personal craft such as speeder bikes or transport skiffs. &lt;br /&gt;
&lt;br /&gt;
A transportation system via railway was implemented during reconstruction on ‘‘37 ABY’’ to facilitate larger cargo transportation and also people. This transport system works on the larger and medium tunnels. The smaller tunnels, generally farther away from the main ones, require walking and manual labor to transport cargo. &lt;br /&gt;
&lt;br /&gt;
==== The Shadow Box ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Box is a safehouse located in the Ducts. It is close to the docks and is connected via a secret tunnel to the Dark Armory. The Shadow Box is only know to Qel-Dromans and is the meeting point for its members, should the Shadow Complex be compromised.&lt;br /&gt;
 &lt;br /&gt;
Accessible only through a secure spiral staircase, agents of House Qel-Droma are first welcomed by the familiar face of Iggy the Bartender. Moving into the lobby, a series of couches and holo displays are available for members to take advantage of. A uni-sex refresher flanks a full kitchen stocked with essential foodstuffs and appliances. The next room is configured with workstations that each have a secure private terminal. There are workbenches for tinkering, and some seating for independent research. There is an archive link that connects to both the Shadow Academy Database on Arx, and can pull in public data from the Advanced Inquisitorius Network (AIN). Finally, a briefing room with a wide format high definition projector is set up with a long conference table with cushioned chairs. This can be used for secure briefings, but also helps with debrief and strategy meetings. It has been designated a &amp;quot;Skitter Free Zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Iggy the Bartender =====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iggy, a reprogrammed IG-86 Sentinel Droid, is quite blunt and dry with guests that are new, but has warmed up to the more regular and veteran members. He is &amp;quot;retired&amp;quot; from his days as a bounty droid, but still acts as a first line of defense against any intruders that might try to force their way into the Operations Lounge. He is assisted by a Medical droid that is also able to help mend House Qel-Droman agents that might have had a scrape or minor injury that did not warrant a trip to the med-bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Cell1.jpg|thumb|163px|right|A traditional Cell in Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Jerem Plaza===&lt;br /&gt;
&lt;br /&gt;
Jerem Plaza was the original site of Port Ol&#039;val, as founded by Jerem Mal. Mal Company makes their home there, and it is from the Plaza that combined patrols of Mal soldiers and FOTW security droids originate. Constituting a large portion of the shadowport, the Plaza contains most of the more reputable cantinas and temporary living accommodations for visitors. &lt;br /&gt;
&lt;br /&gt;
This section of Port Ol&#039;val is noted to be one of the safer districts.&lt;br /&gt;
&lt;br /&gt;
==== Ol’val Herbal Exchange ====&lt;br /&gt;
&lt;br /&gt;
Officially called &amp;quot;The Ol&#039;val Herbal Exchange&amp;quot; and affectionately nicknamed &amp;quot;Steep Trouble&amp;quot;, this tea and caf shop is subtly tucked away in a quieter corner of Jerem Plaza. &lt;br /&gt;
&lt;br /&gt;
The Arconan Adem Bol’era serves as proprietor when he visits Ol&#039;val, allowing his droid partner Keeper to tend to customers. The Exchange develops and collects dozens of tea blends from across the galaxy, and claims to hold at least a dozen recipes for any species that walks through the door.&lt;br /&gt;
&lt;br /&gt;
The shop&#039;s true purpose is trade of information, as well as subtle shipments of small items between Arcona and its allies. Such shipments are often marked by atypical naming schemes, such as nonexistent tea &amp;quot;colors&amp;quot; and flavors arriving at the shop. Tea drinking is obscure enough in galactic popular culture that the shop can get away with the deception technique, provided the trades take place behind closed doors. &lt;br /&gt;
&lt;br /&gt;
Arconan&#039;s fondness of tea or caf sometimes slip into the out-of-the-way shop for inconspicuous rendezvous, business related or otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Ruby’s Tavern ====&lt;br /&gt;
&lt;br /&gt;
Ruby’s Tavern, a much more relaxed establishment than either the Lucky Lekku or Thanatophilia, can be found on the outskirts of the Jerem Plaza. The building itself is a mere two story building. Whilst the basement storage level and upper level are off-limits to those few the Proprietor of the establishment lets through, the ground level has a decent amount of space. The Kaleesh owner also serves as the head bartender of an impressive array of options. The bar itself takes over three-quarters of the length of the far wall from the entrance, with a kitchen behind the bar for those that decide to have something to eat with their drinks. &lt;br /&gt;
&lt;br /&gt;
A small, elevated stage to the side is just large enough for a live musical act. On the opposite side of the building is an elevated seating area, dedicated to various card games. Though the gambling frequently does get heated, any violent outbreak will be swiftly dealt with by one of the employees grabbing a shattergun from beneath the bar, fully loaded with non-lethal rounds meant to end rioting. The rest of the floor area is mostly taken up by tables and chairs so anyone entering the bar has a spot to sit and relax.&lt;br /&gt;
&lt;br /&gt;
The upper floor is off-limits to select few. It is split into the private office of the owner with the other part serving is an apartment, with an unknown level of security required to gain entry. The basement area, however, serves mostly as a storage space for the stock of alcohol and food products.&lt;br /&gt;
&lt;br /&gt;
==== Bright Solutions ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Ol’val began expanding to new business fronts, the rise of technological needs among its growing population allowed for the small-time tech support company &#039;&#039;&#039;Bright Solutions&#039;&#039;&#039; to establish a local support center in the Jerem Plaza. The center offers all manner of analysis and repair of everyday technology, as well as a call center for at-home tech support on demand.&lt;br /&gt;
&lt;br /&gt;
Although the center was established in good faith, the inexpensive services, slightly limited variety of people available for hire, and the center’s distance from Bright Solutions’ original location, has all compounded into a somewhat unkempt and neglected workplace. Shipments of new components are slow, meaning many bad parts get recycled and refurbished rather than replaced, and the call center runs on sub-par equipment bought with its low budget. In spite of all this, their service itself is often kind and efficient. Repeat customers may eventually notice that the majority of all customer interaction is done by a single person: an obsessively dedicated employee who optimistically introduces himself as [https://wiki.darkjedibrotherhood.com/view/Siscol Siscol].&lt;br /&gt;
&lt;br /&gt;
==== Green Light Bars &amp;amp; Beds ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just beyond &#039;&#039;&#039;Jerem Plaza&#039;&#039;&#039;, &#039;&#039;Green Light Bars &amp;amp; Beds&#039;&#039; is a three-story structure built to serve, as the name suggests, both as a place to drink and a place to sleep. The innkeeper, [https://wiki.darkjedibrotherhood.com/view/Tam_Grelta Tam Grelta], is present during most hours of every day, with no more than two other hands coming and going by the day’s end. The inn caters to people of all origins and doesn’t ask questions about its customers or their activities, but there is zero tolerance for violence indoors - outside is acceptable, as it’s no longer the inn’s business.&lt;br /&gt;
&lt;br /&gt;
The ground floor is divided into two main spaces. Upon entering, people are greeted with a large area loaded with tables and chairs, taking up the bulk of the floor. Across from the doorway is a long bar, standing in front of a wall lined with various ingredients and bottled beverages from across the sector. On the other side of this wall is a small kitchen and cold storage space.&lt;br /&gt;
&lt;br /&gt;
The second and third floor are dedicated spaces for rental bedrooms. Each room provides one or two twin-size beds, a small bathroom, and a chest of drawers. All rooms are protected by a code lock, with new codes randomly generated after every guest leaves. A small lift off to the side from the bar is the main path between floors, though there is also a service ladder outside the building.&lt;br /&gt;
&lt;br /&gt;
Below the inn is a basement, accessible through the kitchen area and sealed off with a locked doorway. The basement is Tam’s own living space and houses all of her personal possessions, save for her scatterblaster stowed under the bar on the ground floor.&lt;br /&gt;
&lt;br /&gt;
===The Pride of Corellia===&lt;br /&gt;
&lt;br /&gt;
The Pride of Corellia, often shortened to ‘The Pride’, is the living space for a majority of the beings who call Port Ol&#039;val home. The miners, the employees of the Besadii, those of Mal Company with families, and many others live here within the apartments built into the large artificial stalagmites and stalactites of the district and the wall of the asteroid. This area originally served as the home of the Corellian diaspora who flocked to Jerem Mal&#039;s private fiefdom, and its name comes from a speech in which he referred to the Corellians as such. Since his death, however, the Pride has become a home to many different species, and one never knows what one will find there.&lt;br /&gt;
&lt;br /&gt;
==== Hot n&#039; Ready Rides ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ol’val is a contained city, it is still a large place with space to maneuver vehicles. Capitalizing on a glaring weak point in its social structure, former military pilot [https://wiki.darkjedibrotherhood.com/view/Dulleto_Catanis Dulleto Catanis] set up a rapid transit service using his own personal speeder, which he advertised as Hot n’ Ready Rides. With a hefty one-time payment to a local Verpine software developer named Siscol, Dulleto commissioned a datapad application to let Ol’val’s civilians access and summon his service on the move. While it isn’t exactly able to answer all incoming requests, as a one-vehicle operation, he hopes one day to expand with vehicles serving all over the city.&lt;br /&gt;
&lt;br /&gt;
For this taxi service, Dulleto utilizes his own [[starwars: V-35_Courier| V-35 Courier]]. Although it is not the fastest way to travel around the city by far, he has taken measures to give himself a different edge on any competition. Before opening his service, he had already invested a considerable amount of credits into making the vehicle a luxury ride, and has since added more features to cater to any passengers to ensure an enjoyable trip.&lt;br /&gt;
&lt;br /&gt;
Another notable detail: His service seems to have generally even reviews from male customers, though his female customers leave ratings with exceptional variance.&lt;br /&gt;
&lt;br /&gt;
==== Delpin Aarave Apothecary &amp;amp; Clinic ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Delpin Aarave Apothecary &amp;amp; Clinic]]&lt;br /&gt;
&lt;br /&gt;
Port Ol’val is not the kind of place you’d expect to find a walk-in healthy clinic with its own in-house apothecary. Further adding to the intrigue is the fact that no patient or guest is charged anything more than they can or are willing to offer. Their policy is to never turn away a patient,and if treatment goes beyond what is available, they can place orders for supplies from off-world. [https://wiki.darkjedibrotherhood.com/view/Delpin_Aarave_Apothecary_%26_Clinic Delpin Aarave Apothecary &amp;amp; Clinic] (DAAC) does not care about your background or history—all patients will be seen and treated. Visibly, the profits come from sales of supplies and over-the-counter tinctures sold at the Apothecary.&lt;br /&gt;
&lt;br /&gt;
=== Blind Spot ===&lt;br /&gt;
&lt;br /&gt;
When the Hutts arrived at Port Ol&#039;val, they had this area dug out on the other side of Jerem Plaza and the Minefield from the Pride, as if they wanted to ensure that the rabble would not bother them. The Blind Spot was a place of expensive lodging and games of chance that appealed to the crime lord with some credits to burn. Since Whallatta’s betrayal, the surviving Besadii’s control over the district has fallen and the organized crime they used to enforce has crumbled. Nonetheless, the casinos and whorehouses are still open for business, now under new management by the Blind Man. Only the wealthiest criminals reside within the district, where they maintain an imitation of high society, complete with galas and high-stakes games.&lt;br /&gt;
&lt;br /&gt;
==== The Lucky Lekku ====&lt;br /&gt;
&lt;br /&gt;
The Lucky Lekku Bar and Strip club is a nightclub located on the main strip of the Blind Spot, though the club itself can be found in the massive basement beneath an old hotel that has clearly seen better days. The hotel has been in this state of disrepair for so long that no one is certain of what it was once called. It mainly serves as a fetish club run by an androgynous Zeltron by the name of Galaxia, though the second VIP room is always reserved, as a hidden panel within it leads directly to the [[Phantom Complex]].&lt;br /&gt;
&lt;br /&gt;
==== Concert Club Sub Ol&#039;Val ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15526| Alaisy Tir&#039;eivra]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Concert Club Sub Ol&#039;Val]]&lt;br /&gt;
&lt;br /&gt;
There are plenty of tacky hives of scum and villainy spread over Port Ol’val but not so many establishments that seek to set new standards in their class. Club Sub Ol&#039;val is primarily a Concert Hall meant to host some of the most exclusive bands in the Galaxy that really require the proper vibe of depravity, high society and moral bankruptcy. To get these underground elites to flock towards this place, it has to have the very best acoustics possible.&lt;br /&gt;
&lt;br /&gt;
==== The Tittilating Twi&#039;lek ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/13593| Stres&#039;tron&#039;garmis]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located within the bustling Blind Spot, the Tittilating Twi’lek lives up to its name. A glowing&lt;br /&gt;
front of holographic lights set over one-way tinted windows, allowing those within to see out&lt;br /&gt;
while providing a modicum of privacy for those within, advertises the location. The display&lt;br /&gt;
flickers through a curved font of the establishment’s name, shifting across a range of colors from&lt;br /&gt;
green, blue, orange, red, brown, purple, and such. That these are all well-known shades of skin&lt;br /&gt;
for Twi’leks becomes quickly apparent upon entry to the club.&lt;br /&gt;
&lt;br /&gt;
The entryway is a short hall leading into a broader space filled with booths built into low&lt;br /&gt;
cubicles. These are just tall enough that those sitting within, unless abnormally tall, cannot see&lt;br /&gt;
their fellow patrons who are seated but gives a fairly clear view of the staff. This allows the staff&lt;br /&gt;
to both advertise and be quickly waved down for orders. The staff itself is almost entirely made&lt;br /&gt;
up of Twi’leks or other lekku sporting species, dressed in a uniform that includes sandals with&lt;br /&gt;
footwraps, sarong like skirts, and depending on male or female, a tight, wrapped top. Moving&lt;br /&gt;
among the club are also managers, dressed smartly in well-cut suits.&lt;br /&gt;
&lt;br /&gt;
The decor is warm and reminiscent of Ryloth, mosaics covering the walls in browns and&lt;br /&gt;
oranges, sand dunes, and rocky outcroppings. As perhaps a consideration to the staff, or simply&lt;br /&gt;
to make it feel more authentic, the climate control is set to slightly warmer than the general&lt;br /&gt;
Ol’val temperature as well.&lt;br /&gt;
&lt;br /&gt;
Among the regular services offered of food and beverage, the Tittilating Twi’lek offers a new&lt;br /&gt;
experience to the Shadowport. One might notice that the club has a large staff on hand, and this&lt;br /&gt;
is because once preference has been made clear to a manager, one of the waitstaff will&lt;br /&gt;
promptly bring you your first order and then sit with you. The Tittilating Twi’lek is considered a&lt;br /&gt;
‘host’ establishment, the staff providing conversation and companionship — to a point. The&lt;br /&gt;
managers refresh beverages and provide support to the waitstaff, as well as keeping things&lt;br /&gt;
under control. Some complaints have been made by one time patrons believing the club offered&lt;br /&gt;
‘other’ services, only to be sent away after spending exorbitant amounts of credits.&lt;br /&gt;
&lt;br /&gt;
==== Pott Shotts ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The businessman [https://wiki.darkjedibrotherhood.com/view/Dorn_Pottso Dorn Pottso] had a history of questionable dealings that attracted questionable people, and decided the ideal place to set up his new arms dealership on Ol’val would be right outside a major access point to the Blind Spot. Wittingly (or not) named Pott Shotts, the dealership not only sells weapons and ammunition, but also provides an indoor shooting range which takes up the majority of their floor space, accessible from the lobby.&lt;br /&gt;
&lt;br /&gt;
All weapons in the store are on display, albeit locked behind blast-proof transparisteel. The transaction desk has similar protective measures, as well as a pair of hold-out blasters stored for emergencies. Dorn Pottso rarely appears in his store’s lobby in person, though his personal bodyguard, [https://wiki.darkjedibrotherhood.com/view/Radikat Radikat], is a frequent presence behind the desk, when she isn’t occupied with watching his back.&lt;br /&gt;
&lt;br /&gt;
==== Thanatophilia ====&lt;br /&gt;
&lt;br /&gt;
[[Thanatophilia]] is a bar and nightclub in Port Ol’val secretly controlled by House Qel-Droma. Locally famous for its death-themed decorations, the business front is currently under the reluctant supervision of Timeros Caesus Entar Arconae. The location is a popular hangout for various different types of people that call Port Ol’val home, seen as a neutral space by even the gangs that frequent the establishment lest their corpses be the replacement props contained within the vacuum-sealed tables.&lt;br /&gt;
&lt;br /&gt;
===The Minefield===&lt;br /&gt;
&lt;br /&gt;
The original source of income for Port Ol&#039;val, the Minefield is a system of mine shafts that pull ores from the surrounding rock. The mine is owned by Mal Company, ostensibly, and operated by beings from the Pride. Ever since the [[starwars:Hutts|Hutts]] moved in and stole workers looking for what they believed would be easier work, the miners have been assisted by mining droids from FOTW. [[File:bulkhead1.jpg|thumb|163px|left|Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Bulkhead===&lt;br /&gt;
&lt;br /&gt;
Underneath the mines of Port Ol&#039;val lies the secret Maximum Security Prison of [[House Qel-Droma]], named Bulkhead. This prison is only accessible from a long, bare durasteel corridor carved directly from the very ore that the shadowport was made from. And the corridor itself is only available through the former headquarters and front of Oblivion Brigade, [[Naruba Investments]]. It is here that Qel-Droma&#039;s most notorious prisoners reside. &lt;br /&gt;
&lt;br /&gt;
===[[Phantom Complex]]===&lt;br /&gt;
&lt;br /&gt;
The current [[Qel-Droma|House Qel-Droma]] headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of [[Port Ol&#039;val]]. The new headquarters was built during the reconstruction effort following Whallatta the Hutt’s attempted coup of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona Dominion]] [[Category:Arcona]]&lt;br /&gt;
&lt;br /&gt;
==== Original concept by: ====&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris], #10214&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Waric_Kymeri&amp;diff=177334</id>
		<title>Waric Kymeri</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Waric_Kymeri&amp;diff=177334"/>
		<updated>2020-05-06T21:13:07Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Created page with &amp;quot;Waric Kymeri is a well known mechanic around the galaxy. He is currently enjoying his older years in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&amp;#039;Val] wher...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Waric Kymeri is a well known mechanic around the galaxy. He is currently enjoying his older years in [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val Port Ol&#039;Val] where he has his own workshop, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#Kymeri.27s_Metal_Works Kymeri&#039;s Metal Works].&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|firstname=Waric&lt;br /&gt;
|lastname=Kymeri&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|species=Sullustan&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|height=1.64 m&lt;br /&gt;
|weight=96 kgs&lt;br /&gt;
|profession= Owner and Mechanic at [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#Kymeri.27s_Metal_Works Kymeri&#039;s Metal Works].&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Waric is not a tall Sullustan. He is very muscular, due to his work demands. His skin is more wrinkled than other Sullustans and is of a darker brown color.&lt;br /&gt;
&lt;br /&gt;
=== Weapons Loadout ===&lt;br /&gt;
&lt;br /&gt;
* 1x Engineering Backpack&lt;br /&gt;
* 2x K-16 Bryar Pistols&lt;br /&gt;
* 1x Fusion Furnace&lt;br /&gt;
&lt;br /&gt;
=== General Aspects ===&lt;br /&gt;
==== Best smith in the whole Galaxy. ====&lt;br /&gt;
Waric has been practicing his craft for vast years. He has become well-known throughout the various planets he has visited, and spaceports always miss his presence when he leaves. &lt;br /&gt;
&lt;br /&gt;
Now in Ol’Val, Waric is looking to maintain his profession and amass a good quantity of credits since the port is blooming again.&lt;br /&gt;
&lt;br /&gt;
==== Wanna learn more about your ship? ====&lt;br /&gt;
Waric’s knowledge of starships is so vast and complete that he probably knows more about your ship than you do, even if he only saw it once!&lt;br /&gt;
&lt;br /&gt;
This knowledge helps him adapting parts from other ships and fit them on your ship and they still work.&lt;br /&gt;
&lt;br /&gt;
=== Personality Aspects ===&lt;br /&gt;
==== Be patient kid, perfection takes time. ====&lt;br /&gt;
Waric is a very nice Sullustan. He is dedicated to his work and refuses to deliver a fast-unreliable service. He likes to take his time, and if you stay around while he works, he will be most pleased to explain you what he’s doing.&lt;br /&gt;
&lt;br /&gt;
His overall nice and humble way of speaking make him approachable and people like to be around him.&lt;br /&gt;
&lt;br /&gt;
==== Neutral Good ====&lt;br /&gt;
Waric has worked on both sides of different wars. Never taking a side, only ever performing his duties. Waric doesn’t like to take sides and if forced to, he’ll probably leave to a faraway region.&lt;br /&gt;
&lt;br /&gt;
=== Combat Aspects ===&lt;br /&gt;
==== Don’t touch my parts! ====&lt;br /&gt;
What Waric values above all else are his ship parts that he stores for his repairs. These parts aren’t like any kind of scrap parts. These parts have been chosen carefully by him and deemed adequate for him to perform his duties.&lt;br /&gt;
&lt;br /&gt;
If anyone touches or tries to steal Waric’s ship parts, he will shoot them without even blinking.&lt;br /&gt;
&lt;br /&gt;
==== Old-fashioned ====&lt;br /&gt;
Waric likes to solve conflict the old-fashioned way, one on one. And there’s more. He’ll probably indulge you in a good arm wrestling game as a peaceful but fair way to solve any issues you might have.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
===== Adept (+4) =====&lt;br /&gt;
Mechanic, Crafting, Might&lt;br /&gt;
===== Proficient (+3) =====&lt;br /&gt;
Intellect, Manipulation, Blasters, Stamina&lt;br /&gt;
===== Trained (+2) =====&lt;br /&gt;
Resolve, Pilot (S), Astrogation, Slicing, Perception&lt;br /&gt;
===== Learned (+1) =====&lt;br /&gt;
Linguistics, Empathy, Explosives, Survival, Primary Martial Arts Form&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&lt;br /&gt;
* Jury-rig&lt;br /&gt;
* Who Needs a Tech?&lt;br /&gt;
* Disarming Smile&lt;br /&gt;
* Beast of Burden&lt;br /&gt;
* Assess the Situation&lt;br /&gt;
* Droid Whisperer&lt;br /&gt;
* You Can’t Stop the Signal&lt;br /&gt;
* Just a Flesh Wound&lt;br /&gt;
* Your Reputation Precedes You&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* Primary Martial Arts Form: Mandalorian Core&lt;br /&gt;
* Weapon Specialization: Blasters, Blunt Weapons&lt;br /&gt;
* Language: Basic, Sullustese, Huttese&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Casper_Bogtrotten&amp;diff=177333</id>
		<title>Casper Bogtrotten</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Casper_Bogtrotten&amp;diff=177333"/>
		<updated>2020-05-06T21:00:04Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Created page with &amp;quot;  {{Character |type=NPC |firstname=Casper |lastname=Bogtrotten |homeworld=Unknown |species=Clawdite |gender=Female |hair= |eyes=Yellow-green |height=1.6 m |weight=56.6 kgs |af...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|firstname=Casper&lt;br /&gt;
|lastname=Bogtrotten&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|species=Clawdite&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=Yellow-green&lt;br /&gt;
|height=1.6 m&lt;br /&gt;
|weight=56.6 kgs&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Casper’s natural form consists of a natural yellow-green tint and eyes match that. Clawdite have no hair to speak of but their skin has a leathery texture to it. Casper prefers to take on a human-ish appearance which usually resembles a female Kiffar to blend in. She has an average figure, not having much time to maintain tip-top shape. Her style is very basic consisting of typical merchant clothing. Casper has no known markings or tattoos.&lt;br /&gt;
&lt;br /&gt;
=== Weapons Loadout ===&lt;br /&gt;
&lt;br /&gt;
* 1x Machete&lt;br /&gt;
* 1x Striker Pistol&lt;br /&gt;
&lt;br /&gt;
=== General Aspects ===&lt;br /&gt;
==== Bothans Do It From Behind. ====&lt;br /&gt;
Casper will never go into any situation head-on. Whether it be combat or just strolling down the street, she will stick to the shadows or cloak herself in the Force. The less she is seen, the better. If she cannot sneak up on someone, then Casper will not bother confronting them.&lt;br /&gt;
&lt;br /&gt;
==== Dirty Rotten Scoundrel ====&lt;br /&gt;
Bogtrotten is a master of the &#039;&#039;&amp;quot;tricks of the trade&amp;quot;&#039;&#039; - the cheating and stealing trade, that is. With a certain propensity and natural talent for stealth and thievery, she is a professional when it comes to crimes, from minor to major. Sometimes it is as simple as a few more favorable cards in a hand to a set of sticky fingers to something as big as a heist. Either way, Casper knows her way around a job. However, everyone is bound to get caught eventually, and reputations have a way of finding a way to bite you in the rear... not to mention those&lt;br /&gt;
looking to extract a little vengeance.&lt;br /&gt;
&lt;br /&gt;
=== Personality Aspects ===&lt;br /&gt;
==== All Work, No Play ====&lt;br /&gt;
Casper considers her work to be the most important aspect of her life. This borderline obsessions with the &#039;&#039;&amp;quot;job&amp;quot;&#039;&#039; leaves little room for any kind of personal or social life, making it difficult for Bogtrotten to relax and enjoy spending time with others. she excels in activities that relate to their work, but the idea of work-life balance is an altogether abstract concept.&lt;br /&gt;
&lt;br /&gt;
==== Glass Half Empty ====&lt;br /&gt;
Casper manages to always see the down side to every silver-lining, joyous occasion, or victory. Where some may see a boon, Emere Galo will often see the curse accompanying it, just around the corner. Bogtrotten’s constant pessimism can often lead to conflict and the annoyance of those around her, not to mention the dampening of spirits. However, this mindset is not without its benefits, for a pessimist is far more likely to be prepared for the worst and be left unscathed by it - after all, none are more prepared for the worst case scenario than the ones expecting it all along.&lt;br /&gt;
&lt;br /&gt;
=== Combat Aspects ===&lt;br /&gt;
==== Dead Sprint ====&lt;br /&gt;
When Casper gets in trouble, she finds no fault in bravely turning tail and getting the hell out of dodge. Obviously, this means that she tends to survive even the most deadly encounters... but the same can&#039;t always be said for her compatriots. This fact hasn&#039;t exactly made her the most popular among her peers, but hey, at least she isn&#039;t dead yet.&lt;br /&gt;
&lt;br /&gt;
==== It’s A Trap ====&lt;br /&gt;
Casper has an uncanny knack for identifying traps and alerting others to them. Now, if only she could consistently do it BEFORE the trap goes off...&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
===== Proficient (+3) =====&lt;br /&gt;
Medicine, Slugthrowers, Intellect, Perception&lt;br /&gt;
===== Trained (+2) =====&lt;br /&gt;
Linguistics, Athletics, Bladed weapons, Primary Martial Arts Form, Pilot (S)&lt;br /&gt;
===== Learned (+1) =====&lt;br /&gt;
Might, Lore, Crafting, Subterfuge, Stamina, Empathy&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&lt;br /&gt;
* Asses The Situation&lt;br /&gt;
* Go Ahead, Make My Day&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* Language: Basic, Clawdite&lt;br /&gt;
* Lore: Herbs&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177332</id>
		<title>Port Ol&#039;val</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177332"/>
		<updated>2020-05-06T20:47:42Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:port_olval.jpg|250px]]&lt;br /&gt;
|name=Port Ol&#039;val&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=[[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=~20 AU&lt;br /&gt;
|lengthday=25 standard hours (artificial)&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Asteroid&lt;br /&gt;
|diameter=560 km&lt;br /&gt;
|atmosphere=Type 1 (artificial)&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=Standard (artificial)&lt;br /&gt;
|terrain=&lt;br /&gt;
|interest=* Kas Tunnel&lt;br /&gt;
* The Docks&lt;br /&gt;
* The Ducts&lt;br /&gt;
* Jerem Plaza&lt;br /&gt;
* The Pride of Corellia&lt;br /&gt;
* The Blind Spot&lt;br /&gt;
* The Minefield&lt;br /&gt;
* Bulkhead&lt;br /&gt;
* Phantom Complex&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|otherspecies=[[starwars:Duros|Duros]], [[starwars:Hutt|Hutt]], assorted others&lt;br /&gt;
|language=* [[starwars:Galactic Basic Standard|Basic]]&lt;br /&gt;
* [[starwars:Bocce|Bocce]]&lt;br /&gt;
* [[starwars:Huttese|Huttese]]&lt;br /&gt;
|population=~0.5 million&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=*[[House Qel-Droma]]&lt;br /&gt;
*[[Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; is a [[starwars:shadowport|shadowport]] existing within a hollowed-out asteroid, which orbits the far reaches of the [[Dajorra System]]. Founded by the [[starwars:Corellian|Corellian]] Pirate Jerem Mal in [[25 BBY to 1 BBY|22 BBY]] as his retirement location, the port has grown to become the home of several criminal syndicates, including Mal Company, Fly On The Wall and the remnants of the [[starwars:Besadii|Besadii Hutt clan]]. It is also home to the main operations base of [[House Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
The Shadow Port has operated for decades before [[Clan Arcona]] came to inhabit the system, and the [[starwars:Force-Sensitive|Force Users]] were unaware of its existence until it was found by [[Marick Arconae]] and [[Dralin Fortea]]. After their small party took out a minor [[starwars:Black Sun|Black Sun]] group on a personal mission, [[Marick Tyris]] and [[Dralin Fortea]] were made the new Summit of [[House Qel-Droma]] and chose to occupy the small vacuum of power left by the defeated Black Suns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Foundation===&lt;br /&gt;
&lt;br /&gt;
Jerem Mal was a [[starwars:Corellian|Corellian]] pirate who was active from [[50 BBY to 26 BBY|46 BBY]] to 22 BBY. Regarded as something of a folk hero among the Corellian diaspora, Mal was renowned for his charm, sense of honor, and complete neutrality. In addition to the regular merchant boardings, Mal had a penchant for boarding slaver ships, killing the slavers, and giving the ships to the former slaves to do with as they pleased. His loathing for slavers also extended to bounty hunters, whom he saw as beings who had given up their freedom to act as they saw fit in exchange for quick credits. &lt;br /&gt;
&lt;br /&gt;
After twenty-four years of active piracy, Jerem Mal took his amassed fortune and found a secluded system in which to settle. The system, later known as [[Dajorra System|Dajorra]], has many active asteroids and comets orbiting it, and so he chose one and proceeded to hollow it out, outfitting the resulting cavern with artificial gravity, lighting, and an atmosphere, all chosen to imitate [[starwars:Corellia|Corellia]].&lt;br /&gt;
&lt;br /&gt;
For years Mal ran the port, which he named ‘Ol&#039;val’ (the [[starwars:Olys Corellisi|Olys Corellisi]] word for &amp;quot;hello/goodbye&amp;quot;) with a firm hand. What began as a simple base for him and the crew of his modest flotilla drew the attention of the other fringe elements of Galactic society, and soon they began to arrive in twos and threes. The simple cavern that Mal had dug became a system of shelves and tunnels, workers were brought in to create a series of mining tunnels. A ramshackle community grew, and before Captain Mal knew it, he was in charge of a burgeoning city.&lt;br /&gt;
&lt;br /&gt;
===Death of the Captain===&lt;br /&gt;
The illegal port ran successfully under Jerem Mal up until his death in [[10 ABY to 19 ABY#13 ABY|13 ABY]]. Without the guiding hand of the Captain and his code of honor, the criminal elements that were attracted to Port Ol&#039;val and began pushing for more control. For a little over a decade, the situation was under control by Mal Company, the association of mercenaries and pirates that had grown out of Jerem Mal&#039;s original crews and their descendants. While the economy of the port shifted toward the drug trade and more contract killing, slavery was still outlawed. &lt;br /&gt;
&lt;br /&gt;
In [[20 ABY to 29 ABY#26 ABY|26 ABY]], however, the [[starwars:Hutt|Hutts]] of the [[starwars:Besadii|Besadii Clan]] were ousted from their home on [[starwars:Nal Hutta|Nal Hutta]] and scattered, with some of the crime lords finding residency in Port Ol&#039;val. The Hutts, experienced as they were and accompanied by their retinues of [[starwars:Nikto|Niktos]] and [[starwars:Klatooinian|Klatooinians]], quickly integrated themselves within the economy of their new home and brought with them the drugs, prostitutes, and slaves for which they were known to traffic. Arriving in force as they did, Mal Company was powerless to stop them.&lt;br /&gt;
&lt;br /&gt;
The resulting influx of illegal goods and services caused Port Ol&#039;val to become even more successful, and the credits generated by the unsavory business of the Hutts gave rise to a technological group known as Fly On The Wall (FOTW). While none truly knew how many members the group could claim, FOTW dominated in the burgeoning electronic security field; their utility and combat droids were in high demand. Once the economy stabilized, the dust cleared to find that the Hutts and FOTW were an even match for Mal Company in their own right, and something needed to be done in order to ensure that business continued as usual.&lt;br /&gt;
&lt;br /&gt;
===The Triumvirate===&lt;br /&gt;
&lt;br /&gt;
A meeting was held between Mal Company&#039;s Captains, the highest-ranking Besadii Hutts, and the droid-projected holograms of FOTW. In the interest of the continued prosperity of Port Ol&#039;val, and the continued survival of each of the three groups, they became what would be known as the Triumvirate. With Mal Company&#039;s private army, the Besadii&#039;s credits, and FOTW&#039;s technological prowess, the Triumvirate would be able to stay above the minor criminal syndicates and control the interests of Port Ol&#039;val. While the veneer of cordiality worked well to make others think them a solid whole, the parties within the Triumvirate nevertheless continued to vie for dominance. &lt;br /&gt;
&lt;br /&gt;
By the time [[House Qel-Droma|Qel-Droman]] forces arrived on Ol&#039;val, the Triumvirate was stable. However, with the shadowy presence of the House came abrupt disruptions to their proceedings. As the port began to shift into the hands of the [[Clan Arcona|Arconans]], Mal, FOTW, and the Hutts were all uncertain as to how to stop the transition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trials of Loyalty===&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY]] the combined forces of the Triumvirate, with help from a member of [[Oblivion Brigade]], took over the vast majority of House Qel-Droma&#039;s safe houses and fronts on Port Ol&#039;val. This act was immediately ascertained by the Summit of Clan Arcona and they sent in the entire [[Clan]] to combat this situation. During the ensuing violence many business were damaged, but the biggest consequence was the bombing and subsequent destruction of the &#039;&#039;Je&#039;blank Paradise&#039;&#039; casino in The Blind Spot. Soon after the casino&#039;s destruction, the Kas Tunnel, Port Ol&#039;val&#039;s primary entry point, was also damaged and closed for several days. The Triumvirate domination was short lived, only a few days after taking control of the Port the forces of Clan Arcona reasserted their authority and rule, whilst remaining in the shadows. &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Hutt===&lt;br /&gt;
&lt;br /&gt;
In [[36 ABY]] Besadii forces led by Whallatta the Hutt staged a surprise attack on Qel-Droma’s holdings on Ol’val. The initial strike was carried out as a bombing of the [[Phantom Complex]] and a space assault which also claimed the [[Nighthawk]]. The ensuing chaos levelled much of Ol’val, driving out merchants and pushing countless into squalid ruins, before Qel-Droma was able to stage an effective counter-attack and regain control.&lt;br /&gt;
&lt;br /&gt;
As a result of their treachery, the remnants of the Besadii clan effectively lost all power they’d once had and were reduced to mere pawns for the surviving criminal syndicates. The Blind Man, House Qel-Droma’s front in the criminal underworld, assumed much of the Besadii turf and businesses, solidifying its rule over Ol’val. The most potent sign of this was the renaming of the Besadii Entertainment District to the Blind Spot, a symbolic act which further hammered home the Hutts’ defeat. Despite their victory, however, the chaos and street fighting, and the destruction of their HQ, left the House dangerously unprepared for what was to come.&lt;br /&gt;
&lt;br /&gt;
===The Rising Dawn===&lt;br /&gt;
&lt;br /&gt;
The shadowport was in shambles after the war with the Besadii, and the reconstruction of Ol’val still ongoing when a new challenger emerged. The Dawn Conclave, a galactic criminal syndicate, had infiltrated Ol’val and attempted to wrestle total control of the shadowport for their own uses. A failed assassination in the Docks against Aedile [https://www.darkjedibrotherhood.com/members/14877| Lucine Vasano] sat off the events in late [[36 ABY]], with further attempts against key Qel-Droman agents following in [[37 ABY]], including the stabbing of [https://www.darkjedibrotherhood.com/members/14782| Tali Sroka] and sniping of Lucine Vasano in her offices.&lt;br /&gt;
&lt;br /&gt;
What followed was a drawn-out running battle between the Blind Man and the Dawn Conclave that lasted until [[38 ABY]] when the final vestiges of the Dawn Conclave’s holdings were destroyed and their last lieutenant killed, in no small part due to the heroic actions of [[Sera Kaern]].&lt;br /&gt;
&lt;br /&gt;
==Port Ol’val’s Layout==&lt;br /&gt;
&lt;br /&gt;
===Kas Tunnel===&lt;br /&gt;
&lt;br /&gt;
The main entryway to Port Ol’Val is a winding corkscrew like tunnel, also known as Kas Tunnel. &amp;quot;Kas&amp;quot; is the Olys Corellisi word for ‘chaos’, which is still apt due to the flurry of traffic that is a hallmark of the docks.&lt;br /&gt;
&lt;br /&gt;
The tunnel is equipped with magnetic shielding to keep in the artificial atmosphere. Several concealed ion turrets line the entrance to protect against unwanted entry and by the end of the tunnel, there lies a checkpoint which controls who enters the Port. &lt;br /&gt;
&lt;br /&gt;
After the conflict with the Dawn Conclave in ‘‘‘37 ABY’’’, the Kas Tunnel was straightened and widened to help facilitate commercial traffic and reinforced with durasteel plates on the ceiling to prevent debris from falling on incoming ships. Such measures were adopted to attract a wider range of merchants that, prior to this addition, were hesitant to risk the precarious approach.&lt;br /&gt;
&lt;br /&gt;
===The Docks===&lt;br /&gt;
&lt;br /&gt;
Once out of the Kas Tunnel, a massive dugout on the asteroid is where the Docks are situated. Initially built with isolated large shelves that allowed a ship to be parked and loaded easily, the Docks have expanded to accommodate a large variety of ships from a [[starwars:snubfighter|snubfighter]] to a [[starwars:Consular-class cruiser (Charger c70 retrofit)|Consular class cruiser]] like the [[Voidbreaker|Voidbreaker]]. &lt;br /&gt;
&lt;br /&gt;
Docking fees vary from mainly two aspects, width of the tunnel it is served by and whether or not it is a single shelf or a more secure dock, closer to the bigger tunnels. The smaller, single shelves are served by small to medium access tunnels and stand farther away from the main transportation system. The bigger docks stand on a more standardized dockyard and are served by loader droids, dedicated mechanic droids and easy access to the transportation system. All fees are put towards the maintenance of the Docks, aside from the costs of refueling.&lt;br /&gt;
&lt;br /&gt;
==== The Dark Armory ====&lt;br /&gt;
&lt;br /&gt;
The ‘‘‘Dark Armory’’’ is a hidden warehouse within one of the Docks’ many secret carve outs, unknown to most. It is very well protected and has reinforced thick walls that can withstand the largest of blasts.&lt;br /&gt;
&lt;br /&gt;
The Dark Armory holds House Qel-Droma’s main supply of armament within the system, hidden from plain view. It is open for those who possess clearance by the House leadership, mainly high ranked officers and militia commanders. The Armory holds numerous racks of ranged weaponry used for combat within Port Ol’Val. This armament is carefully kept organized and in perfect condition by 3 [[starwars: PK-series worker droid|PK-series worker droids]].&lt;br /&gt;
&lt;br /&gt;
==== The Thirsty Devaronian ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15543| Karran Val&#039;teo]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just off of the docks, The Thirsty Devaronian sees a steady thread of business. Its owner and proprietor, [https://wiki.darkjedibrotherhood.com/view/Xander_Corvius Xander &#039;&#039;“Devil Doc”&#039;&#039; Corvius], has a well established no &#039;&#039;&amp;quot;fighting in the bar&amp;quot;&#039;&#039; rule, making it a prime location for &#039;&#039;&amp;quot;legitimate businessmen&amp;quot;&#039;&#039; to meet and negotiate deals. At any time during business hours it would not be hard to find a pair of scoundrels exchanging money for goods and services.&lt;br /&gt;
&lt;br /&gt;
The basement looks about how one would expect the basement of a bar to look. Kegs, crates, and bottles abound. However, if one finds the right keg and pumps the tap, a secret door opens up to an improvised surgical suite.&lt;br /&gt;
&lt;br /&gt;
==== Kymeri&#039;s Metal Works ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15665| Aru Law]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kymeri’s Metal Works is a workshop that has opened recently in the docks of Port Ol’Val. It is the property of Waric Kymeri himself.&lt;br /&gt;
&lt;br /&gt;
The workshop has a wide-open space in the front, where Kymeri can do his repairs. There, he has an industrial automated power hammer and anvil to shape all kinds of metal, a fusion furnace and two racks with a wide array of tools for each job needs.&lt;br /&gt;
&lt;br /&gt;
Behind his working area, there’s a small storage unit, where Kymeri stores various metallic components and electrical parts. He also stores there his droid units that help him daily with his repairs.&lt;br /&gt;
&lt;br /&gt;
Alongside the storage unit is the storefront. This is where Kymeri conducts business. It is also here where the mechanic does the more intricate works like wiring and welding.&lt;br /&gt;
Outside, right next to the door, there’s a &#039;&#039;“worker wanted”&#039;&#039; sign in Aurebesh.&lt;br /&gt;
&lt;br /&gt;
===The Ducts===&lt;br /&gt;
&lt;br /&gt;
The Ducts is the name given to the transport network built to connect all of Ol’Val. Initially built as a cheap and easy way to connect the docks to the asteroid core, the Ducts have been under serious renovation.&lt;br /&gt;
&lt;br /&gt;
The Ducts tunnels can range from just a meter wide to several dozens, such as the main tunnels that connect Ol’val’s major districts. These tunnels have been reinforced with durasteel panels to increase stability and improve mobility, allowing the use of small personal craft such as speeder bikes or transport skiffs. &lt;br /&gt;
&lt;br /&gt;
A transportation system via railway was implemented during reconstruction on ‘‘37 ABY’’ to facilitate larger cargo transportation and also people. This transport system works on the larger and medium tunnels. The smaller tunnels, generally farther away from the main ones, require walking and manual labor to transport cargo. &lt;br /&gt;
&lt;br /&gt;
==== The Shadow Box ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Box is a safehouse located in the Ducts. It is close to the docks and is connected via a secret tunnel to the Dark Armory. The Shadow Box is only know to Qel-Dromans and is the meeting point for its members, should the Shadow Complex be compromised.&lt;br /&gt;
 &lt;br /&gt;
Accessible only through a secure spiral staircase, agents of House Qel-Droma are first welcomed by the familiar face of Iggy the Bartender. Moving into the lobby, a series of couches and holo displays are available for members to take advantage of. A uni-sex refresher flanks a full kitchen stocked with essential foodstuffs and appliances. The next room is configured with workstations that each have a secure private terminal. There are workbenches for tinkering, and some seating for independent research. There is an archive link that connects to both the Shadow Academy Database on Arx, and can pull in public data from the Advanced Inquisitorius Network (AIN). Finally, a briefing room with a wide format high definition projector is set up with a long conference table with cushioned chairs. This can be used for secure briefings, but also helps with debrief and strategy meetings. It has been designated a &amp;quot;Skitter Free Zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Iggy the Bartender =====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iggy, a reprogrammed IG-86 Sentinel Droid, is quite blunt and dry with guests that are new, but has warmed up to the more regular and veteran members. He is &amp;quot;retired&amp;quot; from his days as a bounty droid, but still acts as a first line of defense against any intruders that might try to force their way into the Operations Lounge. He is assisted by a Medical droid that is also able to help mend House Qel-Droman agents that might have had a scrape or minor injury that did not warrant a trip to the med-bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Cell1.jpg|thumb|163px|right|A traditional Cell in Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Jerem Plaza===&lt;br /&gt;
&lt;br /&gt;
Jerem Plaza was the original site of Port Ol&#039;val, as founded by Jerem Mal. Mal Company makes their home there, and it is from the Plaza that combined patrols of Mal soldiers and FOTW security droids originate. Constituting a large portion of the shadowport, the Plaza contains most of the more reputable cantinas and temporary living accommodations for visitors. &lt;br /&gt;
&lt;br /&gt;
This section of Port Ol&#039;val is noted to be one of the safer districts.&lt;br /&gt;
&lt;br /&gt;
==== Ol’val Herbal Exchange ====&lt;br /&gt;
&lt;br /&gt;
Officially called &amp;quot;The Ol&#039;val Herbal Exchange&amp;quot; and affectionately nicknamed &amp;quot;Steep Trouble&amp;quot;, this tea and caf shop is subtly tucked away in a quieter corner of Jerem Plaza. &lt;br /&gt;
&lt;br /&gt;
The Arconan Adem Bol’era serves as proprietor when he visits Ol&#039;val, allowing his droid partner Keeper to tend to customers. The Exchange develops and collects dozens of tea blends from across the galaxy, and claims to hold at least a dozen recipes for any species that walks through the door.&lt;br /&gt;
&lt;br /&gt;
The shop&#039;s true purpose is trade of information, as well as subtle shipments of small items between Arcona and its allies. Such shipments are often marked by atypical naming schemes, such as nonexistent tea &amp;quot;colors&amp;quot; and flavors arriving at the shop. Tea drinking is obscure enough in galactic popular culture that the shop can get away with the deception technique, provided the trades take place behind closed doors. &lt;br /&gt;
&lt;br /&gt;
Arconan&#039;s fondness of tea or caf sometimes slip into the out-of-the-way shop for inconspicuous rendezvous, business related or otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Ruby’s Tavern ====&lt;br /&gt;
&lt;br /&gt;
Ruby’s Tavern, a much more relaxed establishment than either the Lucky Lekku or Thanatophilia, can be found on the outskirts of the Jerem Plaza. The building itself is a mere two story building. Whilst the basement storage level and upper level are off-limits to those few the Proprietor of the establishment lets through, the ground level has a decent amount of space. The Kaleesh owner also serves as the head bartender of an impressive array of options. The bar itself takes over three-quarters of the length of the far wall from the entrance, with a kitchen behind the bar for those that decide to have something to eat with their drinks. &lt;br /&gt;
&lt;br /&gt;
A small, elevated stage to the side is just large enough for a live musical act. On the opposite side of the building is an elevated seating area, dedicated to various card games. Though the gambling frequently does get heated, any violent outbreak will be swiftly dealt with by one of the employees grabbing a shattergun from beneath the bar, fully loaded with non-lethal rounds meant to end rioting. The rest of the floor area is mostly taken up by tables and chairs so anyone entering the bar has a spot to sit and relax.&lt;br /&gt;
&lt;br /&gt;
The upper floor is off-limits to select few. It is split into the private office of the owner with the other part serving is an apartment, with an unknown level of security required to gain entry. The basement area, however, serves mostly as a storage space for the stock of alcohol and food products.&lt;br /&gt;
&lt;br /&gt;
==== Bright Solutions ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Ol’val began expanding to new business fronts, the rise of technological needs among its growing population allowed for the small-time tech support company &#039;&#039;&#039;Bright Solutions&#039;&#039;&#039; to establish a local support center in the Jerem Plaza. The center offers all manner of analysis and repair of everyday technology, as well as a call center for at-home tech support on demand.&lt;br /&gt;
&lt;br /&gt;
Although the center was established in good faith, the inexpensive services, slightly limited variety of people available for hire, and the center’s distance from Bright Solutions’ original location, has all compounded into a somewhat unkempt and neglected workplace. Shipments of new components are slow, meaning many bad parts get recycled and refurbished rather than replaced, and the call center runs on sub-par equipment bought with its low budget. In spite of all this, their service itself is often kind and efficient. Repeat customers may eventually notice that the majority of all customer interaction is done by a single person: an obsessively dedicated employee who optimistically introduces himself as [https://wiki.darkjedibrotherhood.com/view/Siscol Siscol].&lt;br /&gt;
&lt;br /&gt;
==== Green Light Bars &amp;amp; Beds ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just beyond &#039;&#039;&#039;Jerem Plaza&#039;&#039;&#039;, &#039;&#039;Green Light Bars &amp;amp; Beds&#039;&#039; is a three-story structure built to serve, as the name suggests, both as a place to drink and a place to sleep. The innkeeper, [https://wiki.darkjedibrotherhood.com/view/Tam_Grelta Tam Grelta], is present during most hours of every day, with no more than two other hands coming and going by the day’s end. The inn caters to people of all origins and doesn’t ask questions about its customers or their activities, but there is zero tolerance for violence indoors - outside is acceptable, as it’s no longer the inn’s business.&lt;br /&gt;
&lt;br /&gt;
The ground floor is divided into two main spaces. Upon entering, people are greeted with a large area loaded with tables and chairs, taking up the bulk of the floor. Across from the doorway is a long bar, standing in front of a wall lined with various ingredients and bottled beverages from across the sector. On the other side of this wall is a small kitchen and cold storage space.&lt;br /&gt;
&lt;br /&gt;
The second and third floor are dedicated spaces for rental bedrooms. Each room provides one or two twin-size beds, a small bathroom, and a chest of drawers. All rooms are protected by a code lock, with new codes randomly generated after every guest leaves. A small lift off to the side from the bar is the main path between floors, though there is also a service ladder outside the building.&lt;br /&gt;
&lt;br /&gt;
Below the inn is a basement, accessible through the kitchen area and sealed off with a locked doorway. The basement is Tam’s own living space and houses all of her personal possessions, save for her scatterblaster stowed under the bar on the ground floor.&lt;br /&gt;
&lt;br /&gt;
===The Pride of Corellia===&lt;br /&gt;
&lt;br /&gt;
The Pride of Corellia, often shortened to ‘The Pride’, is the living space for a majority of the beings who call Port Ol&#039;val home. The miners, the employees of the Besadii, those of Mal Company with families, and many others live here within the apartments built into the large artificial stalagmites and stalactites of the district and the wall of the asteroid. This area originally served as the home of the Corellian diaspora who flocked to Jerem Mal&#039;s private fiefdom, and its name comes from a speech in which he referred to the Corellians as such. Since his death, however, the Pride has become a home to many different species, and one never knows what one will find there.&lt;br /&gt;
&lt;br /&gt;
==== Hot n&#039; Ready Rides ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ol’val is a contained city, it is still a large place with space to maneuver vehicles. Capitalizing on a glaring weak point in its social structure, former military pilot [https://wiki.darkjedibrotherhood.com/view/Dulleto_Catanis Dulleto Catanis] set up a rapid transit service using his own personal speeder, which he advertised as Hot n’ Ready Rides. With a hefty one-time payment to a local Verpine software developer named Siscol, Dulleto commissioned a datapad application to let Ol’val’s civilians access and summon his service on the move. While it isn’t exactly able to answer all incoming requests, as a one-vehicle operation, he hopes one day to expand with vehicles serving all over the city.&lt;br /&gt;
&lt;br /&gt;
For this taxi service, Dulleto utilizes his own [[starwars: V-35_Courier| V-35 Courier]]. Although it is not the fastest way to travel around the city by far, he has taken measures to give himself a different edge on any competition. Before opening his service, he had already invested a considerable amount of credits into making the vehicle a luxury ride, and has since added more features to cater to any passengers to ensure an enjoyable trip.&lt;br /&gt;
&lt;br /&gt;
Another notable detail: His service seems to have generally even reviews from male customers, though his female customers leave ratings with exceptional variance.&lt;br /&gt;
&lt;br /&gt;
==== Delpin Aarave Apothecary &amp;amp; Clinic ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Delpin Aarave Apothecary &amp;amp; Clinic]]&lt;br /&gt;
&lt;br /&gt;
Port Ol’val is not the kind of place you’d expect to find a walk-in healthy clinic with its own in-house apothecary. Further adding to the intrigue is the fact that no patient or guest is charged anything more than they can or are willing to offer. Their policy is to never turn away a patient,and if treatment goes beyond what is available, they can place orders for supplies from off-world. [https://wiki.darkjedibrotherhood.com/view/Delpin_Aarave_Apothecary_%26_Clinic Delpin Aarave Apothecary &amp;amp; Clinic] (DAAC) does not care about your background or history—all patients will be seen and treated. Visibly, the profits come from sales of supplies and over-the-counter tinctures sold at the Apothecary.&lt;br /&gt;
&lt;br /&gt;
=== Blind Spot ===&lt;br /&gt;
&lt;br /&gt;
When the Hutts arrived at Port Ol&#039;val, they had this area dug out on the other side of Jerem Plaza and the Minefield from the Pride, as if they wanted to ensure that the rabble would not bother them. The Blind Spot was a place of expensive lodging and games of chance that appealed to the crime lord with some credits to burn. Since Whallatta’s betrayal, the surviving Besadii’s control over the district has fallen and the organized crime they used to enforce has crumbled. Nonetheless, the casinos and whorehouses are still open for business, now under new management by the Blind Man. Only the wealthiest criminals reside within the district, where they maintain an imitation of high society, complete with galas and high-stakes games.&lt;br /&gt;
&lt;br /&gt;
==== The Lucky Lekku ====&lt;br /&gt;
&lt;br /&gt;
The Lucky Lekku Bar and Strip club is a nightclub located on the main strip of the Blind Spot, though the club itself can be found in the massive basement beneath an old hotel that has clearly seen better days. The hotel has been in this state of disrepair for so long that no one is certain of what it was once called. It mainly serves as a fetish club run by an androgynous Zeltron by the name of Galaxia, though the second VIP room is always reserved, as a hidden panel within it leads directly to the [[Phantom Complex]].&lt;br /&gt;
&lt;br /&gt;
==== Concert Club Sub Ol&#039;Val ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15526| Alaisy Tir&#039;eivra]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Concert Club Sub Ol&#039;Val]]&lt;br /&gt;
&lt;br /&gt;
There are plenty of tacky hives of scum and villainy spread over Port Ol’val but not so many establishments that seek to set new standards in their class. Club Sub Ol&#039;val is primarily a Concert Hall meant to host some of the most exclusive bands in the Galaxy that really require the proper vibe of depravity, high society and moral bankruptcy. To get these underground elites to flock towards this place, it has to have the very best acoustics possible.&lt;br /&gt;
&lt;br /&gt;
==== The Tittilating Twi&#039;lek ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/13593| Stres&#039;tron&#039;garmis]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located within the bustling Blind Spot, the Tittilating Twi’lek lives up to its name. A glowing&lt;br /&gt;
front of holographic lights set over one-way tinted windows, allowing those within to see out&lt;br /&gt;
while providing a modicum of privacy for those within, advertises the location. The display&lt;br /&gt;
flickers through a curved font of the establishment’s name, shifting across a range of colors from&lt;br /&gt;
green, blue, orange, red, brown, purple, and such. That these are all well-known shades of skin&lt;br /&gt;
for Twi’leks becomes quickly apparent upon entry to the club.&lt;br /&gt;
&lt;br /&gt;
The entryway is a short hall leading into a broader space filled with booths built into low&lt;br /&gt;
cubicles. These are just tall enough that those sitting within, unless abnormally tall, cannot see&lt;br /&gt;
their fellow patrons who are seated but gives a fairly clear view of the staff. This allows the staff&lt;br /&gt;
to both advertise and be quickly waved down for orders. The staff itself is almost entirely made&lt;br /&gt;
up of Twi’leks or other lekku sporting species, dressed in a uniform that includes sandals with&lt;br /&gt;
footwraps, sarong like skirts, and depending on male or female, a tight, wrapped top. Moving&lt;br /&gt;
among the club are also managers, dressed smartly in well-cut suits.&lt;br /&gt;
&lt;br /&gt;
The decor is warm and reminiscent of Ryloth, mosaics covering the walls in browns and&lt;br /&gt;
oranges, sand dunes, and rocky outcroppings. As perhaps a consideration to the staff, or simply&lt;br /&gt;
to make it feel more authentic, the climate control is set to slightly warmer than the general&lt;br /&gt;
Ol’val temperature as well.&lt;br /&gt;
&lt;br /&gt;
Among the regular services offered of food and beverage, the Tittilating Twi’lek offers a new&lt;br /&gt;
experience to the Shadowport. One might notice that the club has a large staff on hand, and this&lt;br /&gt;
is because once preference has been made clear to a manager, one of the waitstaff will&lt;br /&gt;
promptly bring you your first order and then sit with you. The Tittilating Twi’lek is considered a&lt;br /&gt;
‘host’ establishment, the staff providing conversation and companionship — to a point. The&lt;br /&gt;
managers refresh beverages and provide support to the waitstaff, as well as keeping things&lt;br /&gt;
under control. Some complaints have been made by one time patrons believing the club offered&lt;br /&gt;
‘other’ services, only to be sent away after spending exorbitant amounts of credits.&lt;br /&gt;
&lt;br /&gt;
==== Pott Shotts ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The businessman [https://wiki.darkjedibrotherhood.com/view/Dorn_Pottso Dorn Pottso] had a history of questionable dealings that attracted questionable people, and decided the ideal place to set up his new arms dealership on Ol’val would be right outside a major access point to the Blind Spot. Wittingly (or not) named Pott Shotts, the dealership not only sells weapons and ammunition, but also provides an indoor shooting range which takes up the majority of their floor space, accessible from the lobby.&lt;br /&gt;
&lt;br /&gt;
All weapons in the store are on display, albeit locked behind blast-proof transparisteel. The transaction desk has similar protective measures, as well as a pair of hold-out blasters stored for emergencies. Dorn Pottso rarely appears in his store’s lobby in person, though his personal bodyguard, [https://wiki.darkjedibrotherhood.com/view/Radikat Radikat], is a frequent presence behind the desk, when she isn’t occupied with watching his back.&lt;br /&gt;
&lt;br /&gt;
==== Thanatophilia ====&lt;br /&gt;
&lt;br /&gt;
[[Thanatophilia]] is a bar and nightclub in Port Ol’val secretly controlled by House Qel-Droma. Locally famous for its death-themed decorations, the business front is currently under the reluctant supervision of Timeros Caesus Entar Arconae. The location is a popular hangout for various different types of people that call Port Ol’val home, seen as a neutral space by even the gangs that frequent the establishment lest their corpses be the replacement props contained within the vacuum-sealed tables.&lt;br /&gt;
&lt;br /&gt;
===The Minefield===&lt;br /&gt;
&lt;br /&gt;
The original source of income for Port Ol&#039;val, the Minefield is a system of mine shafts that pull ores from the surrounding rock. The mine is owned by Mal Company, ostensibly, and operated by beings from the Pride. Ever since the [[starwars:Hutts|Hutts]] moved in and stole workers looking for what they believed would be easier work, the miners have been assisted by mining droids from FOTW. [[File:bulkhead1.jpg|thumb|163px|left|Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Bulkhead===&lt;br /&gt;
&lt;br /&gt;
Underneath the mines of Port Ol&#039;val lies the secret Maximum Security Prison of [[House Qel-Droma]], named Bulkhead. This prison is only accessible from a long, bare durasteel corridor carved directly from the very ore that the shadowport was made from. And the corridor itself is only available through the former headquarters and front of Oblivion Brigade, [[Naruba Investments]]. It is here that Qel-Droma&#039;s most notorious prisoners reside. &lt;br /&gt;
&lt;br /&gt;
===[[Phantom Complex]]===&lt;br /&gt;
&lt;br /&gt;
The current [[Qel-Droma|House Qel-Droma]] headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of [[Port Ol&#039;val]]. The new headquarters was built during the reconstruction effort following Whallatta the Hutt’s attempted coup of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona Dominion]] [[Category:Arcona]]&lt;br /&gt;
&lt;br /&gt;
==== Original concept by: ====&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris], #10214&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Xander_Corvius&amp;diff=177331</id>
		<title>Xander Corvius</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Xander_Corvius&amp;diff=177331"/>
		<updated>2020-05-06T20:47:13Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Created page with &amp;quot;Xander runs a bar called [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#The_Thirsty_Devaronian The Thirsty Devaronian]. He’s since retired from his life as a merce...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xander runs a bar called [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#The_Thirsty_Devaronian The Thirsty Devaronian]. He’s since retired from his life as a mercenary to be a simple bartender, or at least he would if his reputation as an accomplished combat medic didn’t keep leading bleeding customers into his bar. After a while, he turned what was the office in the basement of the bar into a doable emergency room. With hands steadier than a Coruscanti Surgeon, he removes slugs from scoundrels and others who can’t go to a hospital, whatever their reasons may be.&lt;br /&gt;
&lt;br /&gt;
He doesn’t tolerate petty fights in his bar, he keeps his trusty scattergun behind the bar and a vibroknife sheathed in his boot. If you want to fight, take it to the street and whoever loses can get patched up in the basement, for a fee, of course.&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|firstname=Xander&lt;br /&gt;
|lastname=Corvius&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|species=Devaronian&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=Dark Brown&lt;br /&gt;
|height=1.2 m&lt;br /&gt;
|weight=81 kgs&lt;br /&gt;
|profession= Bartender at [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#The_Thirsty_Devaronian The Thirsty Devaronian]&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Xander’s red skin is entirely hairless. His eyes are a dark brown color. He typically wears a pair of snug pants with tall boots and a button-up shirt with the sleeves rolled up to his elbows and a vest. His build is lean with long limbs. His body has a variety of small scars from a life long lived&lt;br /&gt;
&lt;br /&gt;
=== Weapons Loadout ===&lt;br /&gt;
&lt;br /&gt;
* Scatter Gun&lt;br /&gt;
* Vibrodagger&lt;br /&gt;
&lt;br /&gt;
=== General Aspects ===&lt;br /&gt;
==== My Fees are High for a Reason. ====&lt;br /&gt;
Xander &amp;quot;Devil Doc&amp;quot; Corvius does not charge a high price because he has to pay for a life of luxury; he charges a high price because he knows that he is the best in the game and worth the credits. Those who do not know Xander &amp;quot;Devil Doc&amp;quot; Corvius will feel he is gouging them, but those who have seen him in action know that he always delivers. This bravado follows Xander &amp;quot;Devil Doc&amp;quot; Corvius around and builds on the success of completed jobs and can be off-putting to other Mercenaries that will try and lash back by pointing out his failures.&lt;br /&gt;
&lt;br /&gt;
==== I’m Getting too Old For This ====&lt;br /&gt;
Xander &amp;quot;Devil Doc&amp;quot; Corvius has both been there and done that. he thinks he has seen every imaginable scenario of war and battle and survived it all, and that nothing can phase him. The daily grind has almost become too intolerable for Xander &amp;quot;Devil Doc&amp;quot; Corvius and they are prone to lash out at anyone who attempts to coerce them into another adventure.&lt;br /&gt;
&lt;br /&gt;
=== Personality Aspects ===&lt;br /&gt;
==== Glass Half Empty ====&lt;br /&gt;
Xander &amp;quot;Devil Doc&amp;quot; Corvius manages to always see the down side to every silver-lining, joyous occasion, or victory. Where some may see a boon, Xander &amp;quot;Devil Doc&amp;quot; Corvius will often see the curse accompanying it, just around the corner.Xander &amp;quot;Devil Doc&amp;quot; Corvius&#039;s constant pessimism can often lead to conflict and the annoyance of those around him, not to mention the dampening of spirits. However, this mindset is not without its benefits, for a pessimist is far more likely to be prepared for the worst and be left unscathed by it - after all, none are more prepared for the worst case scenario than the ones expecting it all along.&lt;br /&gt;
&lt;br /&gt;
==== I need a Drink ====&lt;br /&gt;
Xander &amp;quot;Devil Doc&amp;quot; Corvius is often confused and heavily saddened by the amount of idiocy that constantly surrounds him. It is often much easier for Xander &amp;quot;Devil Doc&amp;quot; Corvius to cope with people by ensuring he stays inebriated and dulling his senses. When unable to find alcohol for an extended period of time, Xander &amp;quot;Devil Doc&amp;quot; Corvius will devolve into a ravenous, hate-filled monster that is nigh impossible to be around. In other words, Xander &amp;quot;Devil Doc&amp;quot; Corvius is an addict.&lt;br /&gt;
&lt;br /&gt;
=== Combat Aspects ===&lt;br /&gt;
==== Dirty Fighter ====&lt;br /&gt;
When it comes to a fight, some like to posture, some like to act tough, some like to dance around and go through all sorts of fancy footwork. Xander &amp;quot;Devil Doc&amp;quot; Corvius? Xander &amp;quot;Devil Doc&amp;quot; Corvius doesn&#039;t bother with exotic battle stances, intricate maneuvers, or super-secret tactics. Xander &amp;quot;Devil Doc&amp;quot; Corvius, when cornered into a fight, prefers the ancient technique of a good kick to the nuts. And if that won&#039;t work, either because the enemy is a woman or has balls of steel, Xander &amp;quot;Devil Doc&amp;quot; Corvius isn&#039;t beyond pulling a few more cheap tricks out of the bag. Granted, Xander &amp;quot;Devil Doc&amp;quot; Corvius won&#039;t be winning any medals for nobility or any prestige for a unique fighting style or a superb maneuver, but Xander &amp;quot;Devil Doc&amp;quot; Corvius will still be winning, the best and most dirty way he knows how.&lt;br /&gt;
&lt;br /&gt;
==== Always Prepared ====&lt;br /&gt;
Sometimes the only way to prepare for the worst is to always expect it. Xander &amp;quot;Devil Doc&amp;quot; Corvius takes this philosophy one step further by never leaving home without accounting for every possible scenario he might expect to encounter. Xander &amp;quot;Devil Doc&amp;quot; Corvius tends to always have the right tool or item for a situation and has a habit of quietly and almost smugly presenting solutions before anyone even recognizes there is a problem. This foresight is far from infallible, however, and he often finds himself at a loss in situations that go&lt;br /&gt;
beyond what he could have imagined. While incredibly practical and often a life-saver in a pinch, his perpetually pessimistic outlook on daily life can be a bit draining on more optimistic-inclined companions.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
===== Proficient (+3) =====&lt;br /&gt;
Medicine, Slugthrowers, Intellect, Perception&lt;br /&gt;
===== Trained (+2) =====&lt;br /&gt;
Linguistics, Athletics, Bladed weapons, Primary Martial Arts Form, Pilot (S)&lt;br /&gt;
===== Learned (+1) =====&lt;br /&gt;
Might, Lore, Crafting, Subterfuge, Stamina, Empathy&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&lt;br /&gt;
* Run and Gun&lt;br /&gt;
* The Hand is Quicker&lt;br /&gt;
* No Scope&lt;br /&gt;
* La Resistance&lt;br /&gt;
* Xenobiology 1&lt;br /&gt;
* Steady Hands 1&lt;br /&gt;
* Ambidexterity&lt;br /&gt;
* I’ve got a Bad Feeling About This&lt;br /&gt;
* Devaronian: Pick Your Poison&lt;br /&gt;
* Devaronian: The Face You Can’t Hide&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* Primary Martial Arts Form: Mandalorian Core&lt;br /&gt;
* Language: Basic, Devaronese, Huttese, Mando’a&lt;br /&gt;
* Lore: Mixology&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Quit a career as a gladiator to find some semblance of a normal life, but can’t seem to get far without getting into another fight or resorting to a merc job for credits.&lt;br /&gt;
* Every individual tattoo is a kill from the gladiator arenas, in memory of the fallen. General foes are each marked by a square, while more memorable fights are immortalized with more intricate shapes.&lt;br /&gt;
* Has a younger brother who is missing, and will leave all other ventures behind to pursue any clues to his whereabouts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177330</id>
		<title>Port Ol&#039;val</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177330"/>
		<updated>2020-05-06T20:23:15Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:port_olval.jpg|250px]]&lt;br /&gt;
|name=Port Ol&#039;val&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=[[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=~20 AU&lt;br /&gt;
|lengthday=25 standard hours (artificial)&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Asteroid&lt;br /&gt;
|diameter=560 km&lt;br /&gt;
|atmosphere=Type 1 (artificial)&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=Standard (artificial)&lt;br /&gt;
|terrain=&lt;br /&gt;
|interest=* Kas Tunnel&lt;br /&gt;
* The Docks&lt;br /&gt;
* The Ducts&lt;br /&gt;
* Jerem Plaza&lt;br /&gt;
* The Pride of Corellia&lt;br /&gt;
* The Blind Spot&lt;br /&gt;
* The Minefield&lt;br /&gt;
* Bulkhead&lt;br /&gt;
* Phantom Complex&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|otherspecies=[[starwars:Duros|Duros]], [[starwars:Hutt|Hutt]], assorted others&lt;br /&gt;
|language=* [[starwars:Galactic Basic Standard|Basic]]&lt;br /&gt;
* [[starwars:Bocce|Bocce]]&lt;br /&gt;
* [[starwars:Huttese|Huttese]]&lt;br /&gt;
|population=~0.5 million&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=*[[House Qel-Droma]]&lt;br /&gt;
*[[Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; is a [[starwars:shadowport|shadowport]] existing within a hollowed-out asteroid, which orbits the far reaches of the [[Dajorra System]]. Founded by the [[starwars:Corellian|Corellian]] Pirate Jerem Mal in [[25 BBY to 1 BBY|22 BBY]] as his retirement location, the port has grown to become the home of several criminal syndicates, including Mal Company, Fly On The Wall and the remnants of the [[starwars:Besadii|Besadii Hutt clan]]. It is also home to the main operations base of [[House Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
The Shadow Port has operated for decades before [[Clan Arcona]] came to inhabit the system, and the [[starwars:Force-Sensitive|Force Users]] were unaware of its existence until it was found by [[Marick Arconae]] and [[Dralin Fortea]]. After their small party took out a minor [[starwars:Black Sun|Black Sun]] group on a personal mission, [[Marick Tyris]] and [[Dralin Fortea]] were made the new Summit of [[House Qel-Droma]] and chose to occupy the small vacuum of power left by the defeated Black Suns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Foundation===&lt;br /&gt;
&lt;br /&gt;
Jerem Mal was a [[starwars:Corellian|Corellian]] pirate who was active from [[50 BBY to 26 BBY|46 BBY]] to 22 BBY. Regarded as something of a folk hero among the Corellian diaspora, Mal was renowned for his charm, sense of honor, and complete neutrality. In addition to the regular merchant boardings, Mal had a penchant for boarding slaver ships, killing the slavers, and giving the ships to the former slaves to do with as they pleased. His loathing for slavers also extended to bounty hunters, whom he saw as beings who had given up their freedom to act as they saw fit in exchange for quick credits. &lt;br /&gt;
&lt;br /&gt;
After twenty-four years of active piracy, Jerem Mal took his amassed fortune and found a secluded system in which to settle. The system, later known as [[Dajorra System|Dajorra]], has many active asteroids and comets orbiting it, and so he chose one and proceeded to hollow it out, outfitting the resulting cavern with artificial gravity, lighting, and an atmosphere, all chosen to imitate [[starwars:Corellia|Corellia]].&lt;br /&gt;
&lt;br /&gt;
For years Mal ran the port, which he named ‘Ol&#039;val’ (the [[starwars:Olys Corellisi|Olys Corellisi]] word for &amp;quot;hello/goodbye&amp;quot;) with a firm hand. What began as a simple base for him and the crew of his modest flotilla drew the attention of the other fringe elements of Galactic society, and soon they began to arrive in twos and threes. The simple cavern that Mal had dug became a system of shelves and tunnels, workers were brought in to create a series of mining tunnels. A ramshackle community grew, and before Captain Mal knew it, he was in charge of a burgeoning city.&lt;br /&gt;
&lt;br /&gt;
===Death of the Captain===&lt;br /&gt;
The illegal port ran successfully under Jerem Mal up until his death in [[10 ABY to 19 ABY#13 ABY|13 ABY]]. Without the guiding hand of the Captain and his code of honor, the criminal elements that were attracted to Port Ol&#039;val and began pushing for more control. For a little over a decade, the situation was under control by Mal Company, the association of mercenaries and pirates that had grown out of Jerem Mal&#039;s original crews and their descendants. While the economy of the port shifted toward the drug trade and more contract killing, slavery was still outlawed. &lt;br /&gt;
&lt;br /&gt;
In [[20 ABY to 29 ABY#26 ABY|26 ABY]], however, the [[starwars:Hutt|Hutts]] of the [[starwars:Besadii|Besadii Clan]] were ousted from their home on [[starwars:Nal Hutta|Nal Hutta]] and scattered, with some of the crime lords finding residency in Port Ol&#039;val. The Hutts, experienced as they were and accompanied by their retinues of [[starwars:Nikto|Niktos]] and [[starwars:Klatooinian|Klatooinians]], quickly integrated themselves within the economy of their new home and brought with them the drugs, prostitutes, and slaves for which they were known to traffic. Arriving in force as they did, Mal Company was powerless to stop them.&lt;br /&gt;
&lt;br /&gt;
The resulting influx of illegal goods and services caused Port Ol&#039;val to become even more successful, and the credits generated by the unsavory business of the Hutts gave rise to a technological group known as Fly On The Wall (FOTW). While none truly knew how many members the group could claim, FOTW dominated in the burgeoning electronic security field; their utility and combat droids were in high demand. Once the economy stabilized, the dust cleared to find that the Hutts and FOTW were an even match for Mal Company in their own right, and something needed to be done in order to ensure that business continued as usual.&lt;br /&gt;
&lt;br /&gt;
===The Triumvirate===&lt;br /&gt;
&lt;br /&gt;
A meeting was held between Mal Company&#039;s Captains, the highest-ranking Besadii Hutts, and the droid-projected holograms of FOTW. In the interest of the continued prosperity of Port Ol&#039;val, and the continued survival of each of the three groups, they became what would be known as the Triumvirate. With Mal Company&#039;s private army, the Besadii&#039;s credits, and FOTW&#039;s technological prowess, the Triumvirate would be able to stay above the minor criminal syndicates and control the interests of Port Ol&#039;val. While the veneer of cordiality worked well to make others think them a solid whole, the parties within the Triumvirate nevertheless continued to vie for dominance. &lt;br /&gt;
&lt;br /&gt;
By the time [[House Qel-Droma|Qel-Droman]] forces arrived on Ol&#039;val, the Triumvirate was stable. However, with the shadowy presence of the House came abrupt disruptions to their proceedings. As the port began to shift into the hands of the [[Clan Arcona|Arconans]], Mal, FOTW, and the Hutts were all uncertain as to how to stop the transition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trials of Loyalty===&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY]] the combined forces of the Triumvirate, with help from a member of [[Oblivion Brigade]], took over the vast majority of House Qel-Droma&#039;s safe houses and fronts on Port Ol&#039;val. This act was immediately ascertained by the Summit of Clan Arcona and they sent in the entire [[Clan]] to combat this situation. During the ensuing violence many business were damaged, but the biggest consequence was the bombing and subsequent destruction of the &#039;&#039;Je&#039;blank Paradise&#039;&#039; casino in The Blind Spot. Soon after the casino&#039;s destruction, the Kas Tunnel, Port Ol&#039;val&#039;s primary entry point, was also damaged and closed for several days. The Triumvirate domination was short lived, only a few days after taking control of the Port the forces of Clan Arcona reasserted their authority and rule, whilst remaining in the shadows. &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Hutt===&lt;br /&gt;
&lt;br /&gt;
In [[36 ABY]] Besadii forces led by Whallatta the Hutt staged a surprise attack on Qel-Droma’s holdings on Ol’val. The initial strike was carried out as a bombing of the [[Phantom Complex]] and a space assault which also claimed the [[Nighthawk]]. The ensuing chaos levelled much of Ol’val, driving out merchants and pushing countless into squalid ruins, before Qel-Droma was able to stage an effective counter-attack and regain control.&lt;br /&gt;
&lt;br /&gt;
As a result of their treachery, the remnants of the Besadii clan effectively lost all power they’d once had and were reduced to mere pawns for the surviving criminal syndicates. The Blind Man, House Qel-Droma’s front in the criminal underworld, assumed much of the Besadii turf and businesses, solidifying its rule over Ol’val. The most potent sign of this was the renaming of the Besadii Entertainment District to the Blind Spot, a symbolic act which further hammered home the Hutts’ defeat. Despite their victory, however, the chaos and street fighting, and the destruction of their HQ, left the House dangerously unprepared for what was to come.&lt;br /&gt;
&lt;br /&gt;
===The Rising Dawn===&lt;br /&gt;
&lt;br /&gt;
The shadowport was in shambles after the war with the Besadii, and the reconstruction of Ol’val still ongoing when a new challenger emerged. The Dawn Conclave, a galactic criminal syndicate, had infiltrated Ol’val and attempted to wrestle total control of the shadowport for their own uses. A failed assassination in the Docks against Aedile [https://www.darkjedibrotherhood.com/members/14877| Lucine Vasano] sat off the events in late [[36 ABY]], with further attempts against key Qel-Droman agents following in [[37 ABY]], including the stabbing of [https://www.darkjedibrotherhood.com/members/14782| Tali Sroka] and sniping of Lucine Vasano in her offices.&lt;br /&gt;
&lt;br /&gt;
What followed was a drawn-out running battle between the Blind Man and the Dawn Conclave that lasted until [[38 ABY]] when the final vestiges of the Dawn Conclave’s holdings were destroyed and their last lieutenant killed, in no small part due to the heroic actions of [[Sera Kaern]].&lt;br /&gt;
&lt;br /&gt;
==Port Ol’val’s Layout==&lt;br /&gt;
&lt;br /&gt;
===Kas Tunnel===&lt;br /&gt;
&lt;br /&gt;
The main entryway to Port Ol’Val is a winding corkscrew like tunnel, also known as Kas Tunnel. &amp;quot;Kas&amp;quot; is the Olys Corellisi word for ‘chaos’, which is still apt due to the flurry of traffic that is a hallmark of the docks.&lt;br /&gt;
&lt;br /&gt;
The tunnel is equipped with magnetic shielding to keep in the artificial atmosphere. Several concealed ion turrets line the entrance to protect against unwanted entry and by the end of the tunnel, there lies a checkpoint which controls who enters the Port. &lt;br /&gt;
&lt;br /&gt;
After the conflict with the Dawn Conclave in ‘‘‘37 ABY’’’, the Kas Tunnel was straightened and widened to help facilitate commercial traffic and reinforced with durasteel plates on the ceiling to prevent debris from falling on incoming ships. Such measures were adopted to attract a wider range of merchants that, prior to this addition, were hesitant to risk the precarious approach.&lt;br /&gt;
&lt;br /&gt;
===The Docks===&lt;br /&gt;
&lt;br /&gt;
Once out of the Kas Tunnel, a massive dugout on the asteroid is where the Docks are situated. Initially built with isolated large shelves that allowed a ship to be parked and loaded easily, the Docks have expanded to accommodate a large variety of ships from a [[starwars:snubfighter|snubfighter]] to a [[starwars:Consular-class cruiser (Charger c70 retrofit)|Consular class cruiser]] like the [[Voidbreaker|Voidbreaker]]. &lt;br /&gt;
&lt;br /&gt;
Docking fees vary from mainly two aspects, width of the tunnel it is served by and whether or not it is a single shelf or a more secure dock, closer to the bigger tunnels. The smaller, single shelves are served by small to medium access tunnels and stand farther away from the main transportation system. The bigger docks stand on a more standardized dockyard and are served by loader droids, dedicated mechanic droids and easy access to the transportation system. All fees are put towards the maintenance of the Docks, aside from the costs of refueling.&lt;br /&gt;
&lt;br /&gt;
==== The Dark Armory ====&lt;br /&gt;
&lt;br /&gt;
The ‘‘‘Dark Armory’’’ is a hidden warehouse within one of the Docks’ many secret carve outs, unknown to most. It is very well protected and has reinforced thick walls that can withstand the largest of blasts.&lt;br /&gt;
&lt;br /&gt;
The Dark Armory holds House Qel-Droma’s main supply of armament within the system, hidden from plain view. It is open for those who possess clearance by the House leadership, mainly high ranked officers and militia commanders. The Armory holds numerous racks of ranged weaponry used for combat within Port Ol’Val. This armament is carefully kept organized and in perfect condition by 3 [[starwars: PK-series worker droid|PK-series worker droids]].&lt;br /&gt;
&lt;br /&gt;
==== The Thirsty Devaronian ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15543| Karran Val&#039;teo]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just off of the docks, The Thirsty Devaronian sees a steady thread of business. Its owner and proprietor, Xander &#039;&#039;“Devil Doc”&#039;&#039; Corvius, has a well established no &#039;&#039;&amp;quot;fighting in the bar&amp;quot;&#039;&#039; rule, making it a prime location for &#039;&#039;&amp;quot;legitimate businessmen&amp;quot;&#039;&#039; to meet and negotiate deals. At any time during business hours it would not be hard to find a pair of scoundrels exchanging money for goods and services.&lt;br /&gt;
&lt;br /&gt;
The basement looks about how one would expect the basement of a bar to look. Kegs, crates, and bottles abound. However, if one finds the right keg and pumps the tap, a secret door opens up to an improvised surgical suite.&lt;br /&gt;
&lt;br /&gt;
==== Kymeri&#039;s Metal Works ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15665| Aru Law]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kymeri’s Metal Works is a workshop that has opened recently in the docks of Port Ol’Val. It is the property of Waric Kymeri himself.&lt;br /&gt;
&lt;br /&gt;
The workshop has a wide-open space in the front, where Kymeri can do his repairs. There, he has an industrial automated power hammer and anvil to shape all kinds of metal, a fusion furnace and two racks with a wide array of tools for each job needs.&lt;br /&gt;
&lt;br /&gt;
Behind his working area, there’s a small storage unit, where Kymeri stores various metallic components and electrical parts. He also stores there his droid units that help him daily with his repairs.&lt;br /&gt;
&lt;br /&gt;
Alongside the storage unit is the storefront. This is where Kymeri conducts business. It is also here where the mechanic does the more intricate works like wiring and welding.&lt;br /&gt;
Outside, right next to the door, there’s a &#039;&#039;“worker wanted”&#039;&#039; sign in Aurebesh.&lt;br /&gt;
&lt;br /&gt;
===The Ducts===&lt;br /&gt;
&lt;br /&gt;
The Ducts is the name given to the transport network built to connect all of Ol’Val. Initially built as a cheap and easy way to connect the docks to the asteroid core, the Ducts have been under serious renovation.&lt;br /&gt;
&lt;br /&gt;
The Ducts tunnels can range from just a meter wide to several dozens, such as the main tunnels that connect Ol’val’s major districts. These tunnels have been reinforced with durasteel panels to increase stability and improve mobility, allowing the use of small personal craft such as speeder bikes or transport skiffs. &lt;br /&gt;
&lt;br /&gt;
A transportation system via railway was implemented during reconstruction on ‘‘37 ABY’’ to facilitate larger cargo transportation and also people. This transport system works on the larger and medium tunnels. The smaller tunnels, generally farther away from the main ones, require walking and manual labor to transport cargo. &lt;br /&gt;
&lt;br /&gt;
==== The Shadow Box ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Box is a safehouse located in the Ducts. It is close to the docks and is connected via a secret tunnel to the Dark Armory. The Shadow Box is only know to Qel-Dromans and is the meeting point for its members, should the Shadow Complex be compromised.&lt;br /&gt;
 &lt;br /&gt;
Accessible only through a secure spiral staircase, agents of House Qel-Droma are first welcomed by the familiar face of Iggy the Bartender. Moving into the lobby, a series of couches and holo displays are available for members to take advantage of. A uni-sex refresher flanks a full kitchen stocked with essential foodstuffs and appliances. The next room is configured with workstations that each have a secure private terminal. There are workbenches for tinkering, and some seating for independent research. There is an archive link that connects to both the Shadow Academy Database on Arx, and can pull in public data from the Advanced Inquisitorius Network (AIN). Finally, a briefing room with a wide format high definition projector is set up with a long conference table with cushioned chairs. This can be used for secure briefings, but also helps with debrief and strategy meetings. It has been designated a &amp;quot;Skitter Free Zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Iggy the Bartender =====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iggy, a reprogrammed IG-86 Sentinel Droid, is quite blunt and dry with guests that are new, but has warmed up to the more regular and veteran members. He is &amp;quot;retired&amp;quot; from his days as a bounty droid, but still acts as a first line of defense against any intruders that might try to force their way into the Operations Lounge. He is assisted by a Medical droid that is also able to help mend House Qel-Droman agents that might have had a scrape or minor injury that did not warrant a trip to the med-bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Cell1.jpg|thumb|163px|right|A traditional Cell in Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Jerem Plaza===&lt;br /&gt;
&lt;br /&gt;
Jerem Plaza was the original site of Port Ol&#039;val, as founded by Jerem Mal. Mal Company makes their home there, and it is from the Plaza that combined patrols of Mal soldiers and FOTW security droids originate. Constituting a large portion of the shadowport, the Plaza contains most of the more reputable cantinas and temporary living accommodations for visitors. &lt;br /&gt;
&lt;br /&gt;
This section of Port Ol&#039;val is noted to be one of the safer districts.&lt;br /&gt;
&lt;br /&gt;
==== Ol’val Herbal Exchange ====&lt;br /&gt;
&lt;br /&gt;
Officially called &amp;quot;The Ol&#039;val Herbal Exchange&amp;quot; and affectionately nicknamed &amp;quot;Steep Trouble&amp;quot;, this tea and caf shop is subtly tucked away in a quieter corner of Jerem Plaza. &lt;br /&gt;
&lt;br /&gt;
The Arconan Adem Bol’era serves as proprietor when he visits Ol&#039;val, allowing his droid partner Keeper to tend to customers. The Exchange develops and collects dozens of tea blends from across the galaxy, and claims to hold at least a dozen recipes for any species that walks through the door.&lt;br /&gt;
&lt;br /&gt;
The shop&#039;s true purpose is trade of information, as well as subtle shipments of small items between Arcona and its allies. Such shipments are often marked by atypical naming schemes, such as nonexistent tea &amp;quot;colors&amp;quot; and flavors arriving at the shop. Tea drinking is obscure enough in galactic popular culture that the shop can get away with the deception technique, provided the trades take place behind closed doors. &lt;br /&gt;
&lt;br /&gt;
Arconan&#039;s fondness of tea or caf sometimes slip into the out-of-the-way shop for inconspicuous rendezvous, business related or otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Ruby’s Tavern ====&lt;br /&gt;
&lt;br /&gt;
Ruby’s Tavern, a much more relaxed establishment than either the Lucky Lekku or Thanatophilia, can be found on the outskirts of the Jerem Plaza. The building itself is a mere two story building. Whilst the basement storage level and upper level are off-limits to those few the Proprietor of the establishment lets through, the ground level has a decent amount of space. The Kaleesh owner also serves as the head bartender of an impressive array of options. The bar itself takes over three-quarters of the length of the far wall from the entrance, with a kitchen behind the bar for those that decide to have something to eat with their drinks. &lt;br /&gt;
&lt;br /&gt;
A small, elevated stage to the side is just large enough for a live musical act. On the opposite side of the building is an elevated seating area, dedicated to various card games. Though the gambling frequently does get heated, any violent outbreak will be swiftly dealt with by one of the employees grabbing a shattergun from beneath the bar, fully loaded with non-lethal rounds meant to end rioting. The rest of the floor area is mostly taken up by tables and chairs so anyone entering the bar has a spot to sit and relax.&lt;br /&gt;
&lt;br /&gt;
The upper floor is off-limits to select few. It is split into the private office of the owner with the other part serving is an apartment, with an unknown level of security required to gain entry. The basement area, however, serves mostly as a storage space for the stock of alcohol and food products.&lt;br /&gt;
&lt;br /&gt;
==== Bright Solutions ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Ol’val began expanding to new business fronts, the rise of technological needs among its growing population allowed for the small-time tech support company &#039;&#039;&#039;Bright Solutions&#039;&#039;&#039; to establish a local support center in the Jerem Plaza. The center offers all manner of analysis and repair of everyday technology, as well as a call center for at-home tech support on demand.&lt;br /&gt;
&lt;br /&gt;
Although the center was established in good faith, the inexpensive services, slightly limited variety of people available for hire, and the center’s distance from Bright Solutions’ original location, has all compounded into a somewhat unkempt and neglected workplace. Shipments of new components are slow, meaning many bad parts get recycled and refurbished rather than replaced, and the call center runs on sub-par equipment bought with its low budget. In spite of all this, their service itself is often kind and efficient. Repeat customers may eventually notice that the majority of all customer interaction is done by a single person: an obsessively dedicated employee who optimistically introduces himself as [https://wiki.darkjedibrotherhood.com/view/Siscol Siscol].&lt;br /&gt;
&lt;br /&gt;
==== Green Light Bars &amp;amp; Beds ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just beyond &#039;&#039;&#039;Jerem Plaza&#039;&#039;&#039;, &#039;&#039;Green Light Bars &amp;amp; Beds&#039;&#039; is a three-story structure built to serve, as the name suggests, both as a place to drink and a place to sleep. The innkeeper, [https://wiki.darkjedibrotherhood.com/view/Tam_Grelta Tam Grelta], is present during most hours of every day, with no more than two other hands coming and going by the day’s end. The inn caters to people of all origins and doesn’t ask questions about its customers or their activities, but there is zero tolerance for violence indoors - outside is acceptable, as it’s no longer the inn’s business.&lt;br /&gt;
&lt;br /&gt;
The ground floor is divided into two main spaces. Upon entering, people are greeted with a large area loaded with tables and chairs, taking up the bulk of the floor. Across from the doorway is a long bar, standing in front of a wall lined with various ingredients and bottled beverages from across the sector. On the other side of this wall is a small kitchen and cold storage space.&lt;br /&gt;
&lt;br /&gt;
The second and third floor are dedicated spaces for rental bedrooms. Each room provides one or two twin-size beds, a small bathroom, and a chest of drawers. All rooms are protected by a code lock, with new codes randomly generated after every guest leaves. A small lift off to the side from the bar is the main path between floors, though there is also a service ladder outside the building.&lt;br /&gt;
&lt;br /&gt;
Below the inn is a basement, accessible through the kitchen area and sealed off with a locked doorway. The basement is Tam’s own living space and houses all of her personal possessions, save for her scatterblaster stowed under the bar on the ground floor.&lt;br /&gt;
&lt;br /&gt;
===The Pride of Corellia===&lt;br /&gt;
&lt;br /&gt;
The Pride of Corellia, often shortened to ‘The Pride’, is the living space for a majority of the beings who call Port Ol&#039;val home. The miners, the employees of the Besadii, those of Mal Company with families, and many others live here within the apartments built into the large artificial stalagmites and stalactites of the district and the wall of the asteroid. This area originally served as the home of the Corellian diaspora who flocked to Jerem Mal&#039;s private fiefdom, and its name comes from a speech in which he referred to the Corellians as such. Since his death, however, the Pride has become a home to many different species, and one never knows what one will find there.&lt;br /&gt;
&lt;br /&gt;
==== Hot n&#039; Ready Rides ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ol’val is a contained city, it is still a large place with space to maneuver vehicles. Capitalizing on a glaring weak point in its social structure, former military pilot [https://wiki.darkjedibrotherhood.com/view/Dulleto_Catanis Dulleto Catanis] set up a rapid transit service using his own personal speeder, which he advertised as Hot n’ Ready Rides. With a hefty one-time payment to a local Verpine software developer named Siscol, Dulleto commissioned a datapad application to let Ol’val’s civilians access and summon his service on the move. While it isn’t exactly able to answer all incoming requests, as a one-vehicle operation, he hopes one day to expand with vehicles serving all over the city.&lt;br /&gt;
&lt;br /&gt;
For this taxi service, Dulleto utilizes his own [[starwars: V-35_Courier| V-35 Courier]]. Although it is not the fastest way to travel around the city by far, he has taken measures to give himself a different edge on any competition. Before opening his service, he had already invested a considerable amount of credits into making the vehicle a luxury ride, and has since added more features to cater to any passengers to ensure an enjoyable trip.&lt;br /&gt;
&lt;br /&gt;
Another notable detail: His service seems to have generally even reviews from male customers, though his female customers leave ratings with exceptional variance.&lt;br /&gt;
&lt;br /&gt;
==== Delpin Aarave Apothecary &amp;amp; Clinic ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Delpin Aarave Apothecary &amp;amp; Clinic]]&lt;br /&gt;
&lt;br /&gt;
Port Ol’val is not the kind of place you’d expect to find a walk-in healthy clinic with its own in-house apothecary. Further adding to the intrigue is the fact that no patient or guest is charged anything more than they can or are willing to offer. Their policy is to never turn away a patient,and if treatment goes beyond what is available, they can place orders for supplies from off-world. [https://wiki.darkjedibrotherhood.com/view/Delpin_Aarave_Apothecary_%26_Clinic Delpin Aarave Apothecary &amp;amp; Clinic] (DAAC) does not care about your background or history—all patients will be seen and treated. Visibly, the profits come from sales of supplies and over-the-counter tinctures sold at the Apothecary.&lt;br /&gt;
&lt;br /&gt;
=== Blind Spot ===&lt;br /&gt;
&lt;br /&gt;
When the Hutts arrived at Port Ol&#039;val, they had this area dug out on the other side of Jerem Plaza and the Minefield from the Pride, as if they wanted to ensure that the rabble would not bother them. The Blind Spot was a place of expensive lodging and games of chance that appealed to the crime lord with some credits to burn. Since Whallatta’s betrayal, the surviving Besadii’s control over the district has fallen and the organized crime they used to enforce has crumbled. Nonetheless, the casinos and whorehouses are still open for business, now under new management by the Blind Man. Only the wealthiest criminals reside within the district, where they maintain an imitation of high society, complete with galas and high-stakes games.&lt;br /&gt;
&lt;br /&gt;
==== The Lucky Lekku ====&lt;br /&gt;
&lt;br /&gt;
The Lucky Lekku Bar and Strip club is a nightclub located on the main strip of the Blind Spot, though the club itself can be found in the massive basement beneath an old hotel that has clearly seen better days. The hotel has been in this state of disrepair for so long that no one is certain of what it was once called. It mainly serves as a fetish club run by an androgynous Zeltron by the name of Galaxia, though the second VIP room is always reserved, as a hidden panel within it leads directly to the [[Phantom Complex]].&lt;br /&gt;
&lt;br /&gt;
==== Concert Club Sub Ol&#039;Val ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15526| Alaisy Tir&#039;eivra]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Concert Club Sub Ol&#039;Val]]&lt;br /&gt;
&lt;br /&gt;
There are plenty of tacky hives of scum and villainy spread over Port Ol’val but not so many establishments that seek to set new standards in their class. Club Sub Ol&#039;val is primarily a Concert Hall meant to host some of the most exclusive bands in the Galaxy that really require the proper vibe of depravity, high society and moral bankruptcy. To get these underground elites to flock towards this place, it has to have the very best acoustics possible.&lt;br /&gt;
&lt;br /&gt;
==== The Tittilating Twi&#039;lek ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/13593| Stres&#039;tron&#039;garmis]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located within the bustling Blind Spot, the Tittilating Twi’lek lives up to its name. A glowing&lt;br /&gt;
front of holographic lights set over one-way tinted windows, allowing those within to see out&lt;br /&gt;
while providing a modicum of privacy for those within, advertises the location. The display&lt;br /&gt;
flickers through a curved font of the establishment’s name, shifting across a range of colors from&lt;br /&gt;
green, blue, orange, red, brown, purple, and such. That these are all well-known shades of skin&lt;br /&gt;
for Twi’leks becomes quickly apparent upon entry to the club.&lt;br /&gt;
&lt;br /&gt;
The entryway is a short hall leading into a broader space filled with booths built into low&lt;br /&gt;
cubicles. These are just tall enough that those sitting within, unless abnormally tall, cannot see&lt;br /&gt;
their fellow patrons who are seated but gives a fairly clear view of the staff. This allows the staff&lt;br /&gt;
to both advertise and be quickly waved down for orders. The staff itself is almost entirely made&lt;br /&gt;
up of Twi’leks or other lekku sporting species, dressed in a uniform that includes sandals with&lt;br /&gt;
footwraps, sarong like skirts, and depending on male or female, a tight, wrapped top. Moving&lt;br /&gt;
among the club are also managers, dressed smartly in well-cut suits.&lt;br /&gt;
&lt;br /&gt;
The decor is warm and reminiscent of Ryloth, mosaics covering the walls in browns and&lt;br /&gt;
oranges, sand dunes, and rocky outcroppings. As perhaps a consideration to the staff, or simply&lt;br /&gt;
to make it feel more authentic, the climate control is set to slightly warmer than the general&lt;br /&gt;
Ol’val temperature as well.&lt;br /&gt;
&lt;br /&gt;
Among the regular services offered of food and beverage, the Tittilating Twi’lek offers a new&lt;br /&gt;
experience to the Shadowport. One might notice that the club has a large staff on hand, and this&lt;br /&gt;
is because once preference has been made clear to a manager, one of the waitstaff will&lt;br /&gt;
promptly bring you your first order and then sit with you. The Tittilating Twi’lek is considered a&lt;br /&gt;
‘host’ establishment, the staff providing conversation and companionship — to a point. The&lt;br /&gt;
managers refresh beverages and provide support to the waitstaff, as well as keeping things&lt;br /&gt;
under control. Some complaints have been made by one time patrons believing the club offered&lt;br /&gt;
‘other’ services, only to be sent away after spending exorbitant amounts of credits.&lt;br /&gt;
&lt;br /&gt;
==== Pott Shotts ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The businessman [https://wiki.darkjedibrotherhood.com/view/Dorn_Pottso Dorn Pottso] had a history of questionable dealings that attracted questionable people, and decided the ideal place to set up his new arms dealership on Ol’val would be right outside a major access point to the Blind Spot. Wittingly (or not) named Pott Shotts, the dealership not only sells weapons and ammunition, but also provides an indoor shooting range which takes up the majority of their floor space, accessible from the lobby.&lt;br /&gt;
&lt;br /&gt;
All weapons in the store are on display, albeit locked behind blast-proof transparisteel. The transaction desk has similar protective measures, as well as a pair of hold-out blasters stored for emergencies. Dorn Pottso rarely appears in his store’s lobby in person, though his personal bodyguard, [https://wiki.darkjedibrotherhood.com/view/Radikat Radikat], is a frequent presence behind the desk, when she isn’t occupied with watching his back.&lt;br /&gt;
&lt;br /&gt;
==== Thanatophilia ====&lt;br /&gt;
&lt;br /&gt;
[[Thanatophilia]] is a bar and nightclub in Port Ol’val secretly controlled by House Qel-Droma. Locally famous for its death-themed decorations, the business front is currently under the reluctant supervision of Timeros Caesus Entar Arconae. The location is a popular hangout for various different types of people that call Port Ol’val home, seen as a neutral space by even the gangs that frequent the establishment lest their corpses be the replacement props contained within the vacuum-sealed tables.&lt;br /&gt;
&lt;br /&gt;
===The Minefield===&lt;br /&gt;
&lt;br /&gt;
The original source of income for Port Ol&#039;val, the Minefield is a system of mine shafts that pull ores from the surrounding rock. The mine is owned by Mal Company, ostensibly, and operated by beings from the Pride. Ever since the [[starwars:Hutts|Hutts]] moved in and stole workers looking for what they believed would be easier work, the miners have been assisted by mining droids from FOTW. [[File:bulkhead1.jpg|thumb|163px|left|Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Bulkhead===&lt;br /&gt;
&lt;br /&gt;
Underneath the mines of Port Ol&#039;val lies the secret Maximum Security Prison of [[House Qel-Droma]], named Bulkhead. This prison is only accessible from a long, bare durasteel corridor carved directly from the very ore that the shadowport was made from. And the corridor itself is only available through the former headquarters and front of Oblivion Brigade, [[Naruba Investments]]. It is here that Qel-Droma&#039;s most notorious prisoners reside. &lt;br /&gt;
&lt;br /&gt;
===[[Phantom Complex]]===&lt;br /&gt;
&lt;br /&gt;
The current [[Qel-Droma|House Qel-Droma]] headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of [[Port Ol&#039;val]]. The new headquarters was built during the reconstruction effort following Whallatta the Hutt’s attempted coup of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona Dominion]] [[Category:Arcona]]&lt;br /&gt;
&lt;br /&gt;
==== Original concept by: ====&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris], #10214&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Siscol&amp;diff=177329</id>
		<title>Siscol</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Siscol&amp;diff=177329"/>
		<updated>2020-05-06T20:22:28Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Created page with &amp;quot;Siscol works as an On-call tech support assistant at Ol’val’s local [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#Bright_Solutions Bright Solutions] Call Center...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Siscol works as an On-call tech support assistant at Ol’val’s local [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#Bright_Solutions Bright Solutions] Call Center.&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|firstname=Siscol&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|species=Verpine&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|height=1.63 m&lt;br /&gt;
|weight=36.74 kgs&lt;br /&gt;
|profession= On-call tech support assistant at Ol’val’s local [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#Bright_Solutions Bright Solutions] Call Center&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Siscol is a small, easily missed Verpine. His massive black eyes almost outscale his angular head, and his fairly long antennae droop low past his shoulders. The faded green exoskeleton covering his body is smooth with nearly flat ridges.&lt;br /&gt;
&lt;br /&gt;
=== Weapons Loadout ===&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
=== General Aspects ===&lt;br /&gt;
==== Have You Tried Turning It Off And On Again? ====&lt;br /&gt;
The bulk of Siscol’s time is spent answering calls for a tech support line, though one might say he’s a bit overqualified for it. Siscol stays up to date on technological updates, builds computers for fun, and knows how everything at his fingertips operates on an upper and lower programmatic level. Despite desiring greater opportunity, however, he’s always willing to help other people to better understand and resolve issues with their technology.&lt;br /&gt;
&lt;br /&gt;
==== Look At All That Student Debt ====&lt;br /&gt;
Siscol has multiple degrees and certifications, all regarding computer science, programming, and various software development languages. Unfortunately, he’s also swimming in debt, and willing to work in any job necessary to dig himself out of it. He may not have the fanciest tech job in the galaxy, but Siscol is wholly committed to his work, for his sake and, evidently, the sake of everyone else, as well.&lt;br /&gt;
&lt;br /&gt;
=== Personality Aspects ===&lt;br /&gt;
==== The Hero We Need, But Don’t Deserve ====&lt;br /&gt;
Siscol has found himself in a strange and faulty place. His work machines, his fellow employees, and even his employers are unreliable at best. Well, as far as Sisco is concerned, that just won’t do. When he’s not picking up the slack of all the other desk jockeys in his office, he’s made a habit of fixing and replacing machines one at a time, rewriting and reorganizing his workplace’s outdated software, and in general making the company more functional. And since his manager told him not to after the first one, he’s done so discreetly, behind everyone’s backs. Eh, who needs credit anyway, when things are better all around?&lt;br /&gt;
&lt;br /&gt;
==== Screw You Guys, I’m Staying Here ====&lt;br /&gt;
At the end of the day, when people head home, go out to eat, and throw parties, Siscol remains at work. Perhaps it’s because he needs a place to sleep, and his desk chair is soft enough; maybe his consistent workaholic lifestyle will help him pay off all of his other expenses eventually; or it might be possible he just wants to make a difference. Besides, all the computers are here, and people don’t make for good companions, anyway.&lt;br /&gt;
&lt;br /&gt;
=== Combat Aspects ===&lt;br /&gt;
==== It’s Always Swordfish ====&lt;br /&gt;
Although his intentions are always good, the most dangerous skill in Siscol’s repertoire is slicing. Okay, maybe he hasn’t taught himself to hack into corporate networks yet, but he can handle even a risky tech operation under heavy pressure, if required. Maybe. He’d rather not, though.&lt;br /&gt;
&lt;br /&gt;
==== You Want Me To Break My Arm At It? ====&lt;br /&gt;
Apart from maybe using his tech skills to maybe do something useful in the moment, Siscol has virtually no use in combat. He is a small and frail insectoid who would more likely break his own arm punching someone than cause any real damage. Fights are bad, okay?&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
===== Proficient (+3) =====&lt;br /&gt;
Intellect, Investigation, Slicing, Subterfuge&lt;br /&gt;
===== Trained (+2) =====&lt;br /&gt;
Diplomacy, Empathy, Mechanic, Perception&lt;br /&gt;
===== Learned (+1) =====&lt;br /&gt;
Astrogation, Lore, Linguistics, Resolve, Stamina&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&lt;br /&gt;
* Ivory Tower&lt;br /&gt;
* Jury-Rig&lt;br /&gt;
* The System Is Down&lt;br /&gt;
* You Can’t Stop The Signal&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* Primary Martial Arts Form: Mandalorian Core&lt;br /&gt;
* Language: Basic, Binary, Verpine&lt;br /&gt;
* Lore: Software Development&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Graduated with honors from Mylinx Institute of Arts and Technology, multiple times.&lt;br /&gt;
* Crippling student debt and unfortunate luck in work led him to take an outsourced job which relocated him to Ol’val, where he has remained since.&lt;br /&gt;
* On rare occasions when no work is happening or spare parts are available, fancies a good video game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177328</id>
		<title>Port Ol&#039;val</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177328"/>
		<updated>2020-05-06T20:15:07Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:port_olval.jpg|250px]]&lt;br /&gt;
|name=Port Ol&#039;val&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=[[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=~20 AU&lt;br /&gt;
|lengthday=25 standard hours (artificial)&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Asteroid&lt;br /&gt;
|diameter=560 km&lt;br /&gt;
|atmosphere=Type 1 (artificial)&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=Standard (artificial)&lt;br /&gt;
|terrain=&lt;br /&gt;
|interest=* Kas Tunnel&lt;br /&gt;
* The Docks&lt;br /&gt;
* The Ducts&lt;br /&gt;
* Jerem Plaza&lt;br /&gt;
* The Pride of Corellia&lt;br /&gt;
* The Blind Spot&lt;br /&gt;
* The Minefield&lt;br /&gt;
* Bulkhead&lt;br /&gt;
* Phantom Complex&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|otherspecies=[[starwars:Duros|Duros]], [[starwars:Hutt|Hutt]], assorted others&lt;br /&gt;
|language=* [[starwars:Galactic Basic Standard|Basic]]&lt;br /&gt;
* [[starwars:Bocce|Bocce]]&lt;br /&gt;
* [[starwars:Huttese|Huttese]]&lt;br /&gt;
|population=~0.5 million&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=*[[House Qel-Droma]]&lt;br /&gt;
*[[Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; is a [[starwars:shadowport|shadowport]] existing within a hollowed-out asteroid, which orbits the far reaches of the [[Dajorra System]]. Founded by the [[starwars:Corellian|Corellian]] Pirate Jerem Mal in [[25 BBY to 1 BBY|22 BBY]] as his retirement location, the port has grown to become the home of several criminal syndicates, including Mal Company, Fly On The Wall and the remnants of the [[starwars:Besadii|Besadii Hutt clan]]. It is also home to the main operations base of [[House Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
The Shadow Port has operated for decades before [[Clan Arcona]] came to inhabit the system, and the [[starwars:Force-Sensitive|Force Users]] were unaware of its existence until it was found by [[Marick Arconae]] and [[Dralin Fortea]]. After their small party took out a minor [[starwars:Black Sun|Black Sun]] group on a personal mission, [[Marick Tyris]] and [[Dralin Fortea]] were made the new Summit of [[House Qel-Droma]] and chose to occupy the small vacuum of power left by the defeated Black Suns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Foundation===&lt;br /&gt;
&lt;br /&gt;
Jerem Mal was a [[starwars:Corellian|Corellian]] pirate who was active from [[50 BBY to 26 BBY|46 BBY]] to 22 BBY. Regarded as something of a folk hero among the Corellian diaspora, Mal was renowned for his charm, sense of honor, and complete neutrality. In addition to the regular merchant boardings, Mal had a penchant for boarding slaver ships, killing the slavers, and giving the ships to the former slaves to do with as they pleased. His loathing for slavers also extended to bounty hunters, whom he saw as beings who had given up their freedom to act as they saw fit in exchange for quick credits. &lt;br /&gt;
&lt;br /&gt;
After twenty-four years of active piracy, Jerem Mal took his amassed fortune and found a secluded system in which to settle. The system, later known as [[Dajorra System|Dajorra]], has many active asteroids and comets orbiting it, and so he chose one and proceeded to hollow it out, outfitting the resulting cavern with artificial gravity, lighting, and an atmosphere, all chosen to imitate [[starwars:Corellia|Corellia]].&lt;br /&gt;
&lt;br /&gt;
For years Mal ran the port, which he named ‘Ol&#039;val’ (the [[starwars:Olys Corellisi|Olys Corellisi]] word for &amp;quot;hello/goodbye&amp;quot;) with a firm hand. What began as a simple base for him and the crew of his modest flotilla drew the attention of the other fringe elements of Galactic society, and soon they began to arrive in twos and threes. The simple cavern that Mal had dug became a system of shelves and tunnels, workers were brought in to create a series of mining tunnels. A ramshackle community grew, and before Captain Mal knew it, he was in charge of a burgeoning city.&lt;br /&gt;
&lt;br /&gt;
===Death of the Captain===&lt;br /&gt;
The illegal port ran successfully under Jerem Mal up until his death in [[10 ABY to 19 ABY#13 ABY|13 ABY]]. Without the guiding hand of the Captain and his code of honor, the criminal elements that were attracted to Port Ol&#039;val and began pushing for more control. For a little over a decade, the situation was under control by Mal Company, the association of mercenaries and pirates that had grown out of Jerem Mal&#039;s original crews and their descendants. While the economy of the port shifted toward the drug trade and more contract killing, slavery was still outlawed. &lt;br /&gt;
&lt;br /&gt;
In [[20 ABY to 29 ABY#26 ABY|26 ABY]], however, the [[starwars:Hutt|Hutts]] of the [[starwars:Besadii|Besadii Clan]] were ousted from their home on [[starwars:Nal Hutta|Nal Hutta]] and scattered, with some of the crime lords finding residency in Port Ol&#039;val. The Hutts, experienced as they were and accompanied by their retinues of [[starwars:Nikto|Niktos]] and [[starwars:Klatooinian|Klatooinians]], quickly integrated themselves within the economy of their new home and brought with them the drugs, prostitutes, and slaves for which they were known to traffic. Arriving in force as they did, Mal Company was powerless to stop them.&lt;br /&gt;
&lt;br /&gt;
The resulting influx of illegal goods and services caused Port Ol&#039;val to become even more successful, and the credits generated by the unsavory business of the Hutts gave rise to a technological group known as Fly On The Wall (FOTW). While none truly knew how many members the group could claim, FOTW dominated in the burgeoning electronic security field; their utility and combat droids were in high demand. Once the economy stabilized, the dust cleared to find that the Hutts and FOTW were an even match for Mal Company in their own right, and something needed to be done in order to ensure that business continued as usual.&lt;br /&gt;
&lt;br /&gt;
===The Triumvirate===&lt;br /&gt;
&lt;br /&gt;
A meeting was held between Mal Company&#039;s Captains, the highest-ranking Besadii Hutts, and the droid-projected holograms of FOTW. In the interest of the continued prosperity of Port Ol&#039;val, and the continued survival of each of the three groups, they became what would be known as the Triumvirate. With Mal Company&#039;s private army, the Besadii&#039;s credits, and FOTW&#039;s technological prowess, the Triumvirate would be able to stay above the minor criminal syndicates and control the interests of Port Ol&#039;val. While the veneer of cordiality worked well to make others think them a solid whole, the parties within the Triumvirate nevertheless continued to vie for dominance. &lt;br /&gt;
&lt;br /&gt;
By the time [[House Qel-Droma|Qel-Droman]] forces arrived on Ol&#039;val, the Triumvirate was stable. However, with the shadowy presence of the House came abrupt disruptions to their proceedings. As the port began to shift into the hands of the [[Clan Arcona|Arconans]], Mal, FOTW, and the Hutts were all uncertain as to how to stop the transition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trials of Loyalty===&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY]] the combined forces of the Triumvirate, with help from a member of [[Oblivion Brigade]], took over the vast majority of House Qel-Droma&#039;s safe houses and fronts on Port Ol&#039;val. This act was immediately ascertained by the Summit of Clan Arcona and they sent in the entire [[Clan]] to combat this situation. During the ensuing violence many business were damaged, but the biggest consequence was the bombing and subsequent destruction of the &#039;&#039;Je&#039;blank Paradise&#039;&#039; casino in The Blind Spot. Soon after the casino&#039;s destruction, the Kas Tunnel, Port Ol&#039;val&#039;s primary entry point, was also damaged and closed for several days. The Triumvirate domination was short lived, only a few days after taking control of the Port the forces of Clan Arcona reasserted their authority and rule, whilst remaining in the shadows. &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Hutt===&lt;br /&gt;
&lt;br /&gt;
In [[36 ABY]] Besadii forces led by Whallatta the Hutt staged a surprise attack on Qel-Droma’s holdings on Ol’val. The initial strike was carried out as a bombing of the [[Phantom Complex]] and a space assault which also claimed the [[Nighthawk]]. The ensuing chaos levelled much of Ol’val, driving out merchants and pushing countless into squalid ruins, before Qel-Droma was able to stage an effective counter-attack and regain control.&lt;br /&gt;
&lt;br /&gt;
As a result of their treachery, the remnants of the Besadii clan effectively lost all power they’d once had and were reduced to mere pawns for the surviving criminal syndicates. The Blind Man, House Qel-Droma’s front in the criminal underworld, assumed much of the Besadii turf and businesses, solidifying its rule over Ol’val. The most potent sign of this was the renaming of the Besadii Entertainment District to the Blind Spot, a symbolic act which further hammered home the Hutts’ defeat. Despite their victory, however, the chaos and street fighting, and the destruction of their HQ, left the House dangerously unprepared for what was to come.&lt;br /&gt;
&lt;br /&gt;
===The Rising Dawn===&lt;br /&gt;
&lt;br /&gt;
The shadowport was in shambles after the war with the Besadii, and the reconstruction of Ol’val still ongoing when a new challenger emerged. The Dawn Conclave, a galactic criminal syndicate, had infiltrated Ol’val and attempted to wrestle total control of the shadowport for their own uses. A failed assassination in the Docks against Aedile [https://www.darkjedibrotherhood.com/members/14877| Lucine Vasano] sat off the events in late [[36 ABY]], with further attempts against key Qel-Droman agents following in [[37 ABY]], including the stabbing of [https://www.darkjedibrotherhood.com/members/14782| Tali Sroka] and sniping of Lucine Vasano in her offices.&lt;br /&gt;
&lt;br /&gt;
What followed was a drawn-out running battle between the Blind Man and the Dawn Conclave that lasted until [[38 ABY]] when the final vestiges of the Dawn Conclave’s holdings were destroyed and their last lieutenant killed, in no small part due to the heroic actions of [[Sera Kaern]].&lt;br /&gt;
&lt;br /&gt;
==Port Ol’val’s Layout==&lt;br /&gt;
&lt;br /&gt;
===Kas Tunnel===&lt;br /&gt;
&lt;br /&gt;
The main entryway to Port Ol’Val is a winding corkscrew like tunnel, also known as Kas Tunnel. &amp;quot;Kas&amp;quot; is the Olys Corellisi word for ‘chaos’, which is still apt due to the flurry of traffic that is a hallmark of the docks.&lt;br /&gt;
&lt;br /&gt;
The tunnel is equipped with magnetic shielding to keep in the artificial atmosphere. Several concealed ion turrets line the entrance to protect against unwanted entry and by the end of the tunnel, there lies a checkpoint which controls who enters the Port. &lt;br /&gt;
&lt;br /&gt;
After the conflict with the Dawn Conclave in ‘‘‘37 ABY’’’, the Kas Tunnel was straightened and widened to help facilitate commercial traffic and reinforced with durasteel plates on the ceiling to prevent debris from falling on incoming ships. Such measures were adopted to attract a wider range of merchants that, prior to this addition, were hesitant to risk the precarious approach.&lt;br /&gt;
&lt;br /&gt;
===The Docks===&lt;br /&gt;
&lt;br /&gt;
Once out of the Kas Tunnel, a massive dugout on the asteroid is where the Docks are situated. Initially built with isolated large shelves that allowed a ship to be parked and loaded easily, the Docks have expanded to accommodate a large variety of ships from a [[starwars:snubfighter|snubfighter]] to a [[starwars:Consular-class cruiser (Charger c70 retrofit)|Consular class cruiser]] like the [[Voidbreaker|Voidbreaker]]. &lt;br /&gt;
&lt;br /&gt;
Docking fees vary from mainly two aspects, width of the tunnel it is served by and whether or not it is a single shelf or a more secure dock, closer to the bigger tunnels. The smaller, single shelves are served by small to medium access tunnels and stand farther away from the main transportation system. The bigger docks stand on a more standardized dockyard and are served by loader droids, dedicated mechanic droids and easy access to the transportation system. All fees are put towards the maintenance of the Docks, aside from the costs of refueling.&lt;br /&gt;
&lt;br /&gt;
==== The Dark Armory ====&lt;br /&gt;
&lt;br /&gt;
The ‘‘‘Dark Armory’’’ is a hidden warehouse within one of the Docks’ many secret carve outs, unknown to most. It is very well protected and has reinforced thick walls that can withstand the largest of blasts.&lt;br /&gt;
&lt;br /&gt;
The Dark Armory holds House Qel-Droma’s main supply of armament within the system, hidden from plain view. It is open for those who possess clearance by the House leadership, mainly high ranked officers and militia commanders. The Armory holds numerous racks of ranged weaponry used for combat within Port Ol’Val. This armament is carefully kept organized and in perfect condition by 3 [[starwars: PK-series worker droid|PK-series worker droids]].&lt;br /&gt;
&lt;br /&gt;
==== The Thirsty Devaronian ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15543| Karran Val&#039;teo]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just off of the docks, The Thirsty Devaronian sees a steady thread of business. Its owner and proprietor, Xander &#039;&#039;“Devil Doc”&#039;&#039; Corvius, has a well established no &#039;&#039;&amp;quot;fighting in the bar&amp;quot;&#039;&#039; rule, making it a prime location for &#039;&#039;&amp;quot;legitimate businessmen&amp;quot;&#039;&#039; to meet and negotiate deals. At any time during business hours it would not be hard to find a pair of scoundrels exchanging money for goods and services.&lt;br /&gt;
&lt;br /&gt;
The basement looks about how one would expect the basement of a bar to look. Kegs, crates, and bottles abound. However, if one finds the right keg and pumps the tap, a secret door opens up to an improvised surgical suite.&lt;br /&gt;
&lt;br /&gt;
==== Kymeri&#039;s Metal Works ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15665| Aru Law]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kymeri’s Metal Works is a workshop that has opened recently in the docks of Port Ol’Val. It is the property of Waric Kymeri himself.&lt;br /&gt;
&lt;br /&gt;
The workshop has a wide-open space in the front, where Kymeri can do his repairs. There, he has an industrial automated power hammer and anvil to shape all kinds of metal, a fusion furnace and two racks with a wide array of tools for each job needs.&lt;br /&gt;
&lt;br /&gt;
Behind his working area, there’s a small storage unit, where Kymeri stores various metallic components and electrical parts. He also stores there his droid units that help him daily with his repairs.&lt;br /&gt;
&lt;br /&gt;
Alongside the storage unit is the storefront. This is where Kymeri conducts business. It is also here where the mechanic does the more intricate works like wiring and welding.&lt;br /&gt;
Outside, right next to the door, there’s a &#039;&#039;“worker wanted”&#039;&#039; sign in Aurebesh.&lt;br /&gt;
&lt;br /&gt;
===The Ducts===&lt;br /&gt;
&lt;br /&gt;
The Ducts is the name given to the transport network built to connect all of Ol’Val. Initially built as a cheap and easy way to connect the docks to the asteroid core, the Ducts have been under serious renovation.&lt;br /&gt;
&lt;br /&gt;
The Ducts tunnels can range from just a meter wide to several dozens, such as the main tunnels that connect Ol’val’s major districts. These tunnels have been reinforced with durasteel panels to increase stability and improve mobility, allowing the use of small personal craft such as speeder bikes or transport skiffs. &lt;br /&gt;
&lt;br /&gt;
A transportation system via railway was implemented during reconstruction on ‘‘37 ABY’’ to facilitate larger cargo transportation and also people. This transport system works on the larger and medium tunnels. The smaller tunnels, generally farther away from the main ones, require walking and manual labor to transport cargo. &lt;br /&gt;
&lt;br /&gt;
==== The Shadow Box ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Box is a safehouse located in the Ducts. It is close to the docks and is connected via a secret tunnel to the Dark Armory. The Shadow Box is only know to Qel-Dromans and is the meeting point for its members, should the Shadow Complex be compromised.&lt;br /&gt;
 &lt;br /&gt;
Accessible only through a secure spiral staircase, agents of House Qel-Droma are first welcomed by the familiar face of Iggy the Bartender. Moving into the lobby, a series of couches and holo displays are available for members to take advantage of. A uni-sex refresher flanks a full kitchen stocked with essential foodstuffs and appliances. The next room is configured with workstations that each have a secure private terminal. There are workbenches for tinkering, and some seating for independent research. There is an archive link that connects to both the Shadow Academy Database on Arx, and can pull in public data from the Advanced Inquisitorius Network (AIN). Finally, a briefing room with a wide format high definition projector is set up with a long conference table with cushioned chairs. This can be used for secure briefings, but also helps with debrief and strategy meetings. It has been designated a &amp;quot;Skitter Free Zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Iggy the Bartender =====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iggy, a reprogrammed IG-86 Sentinel Droid, is quite blunt and dry with guests that are new, but has warmed up to the more regular and veteran members. He is &amp;quot;retired&amp;quot; from his days as a bounty droid, but still acts as a first line of defense against any intruders that might try to force their way into the Operations Lounge. He is assisted by a Medical droid that is also able to help mend House Qel-Droman agents that might have had a scrape or minor injury that did not warrant a trip to the med-bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Cell1.jpg|thumb|163px|right|A traditional Cell in Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Jerem Plaza===&lt;br /&gt;
&lt;br /&gt;
Jerem Plaza was the original site of Port Ol&#039;val, as founded by Jerem Mal. Mal Company makes their home there, and it is from the Plaza that combined patrols of Mal soldiers and FOTW security droids originate. Constituting a large portion of the shadowport, the Plaza contains most of the more reputable cantinas and temporary living accommodations for visitors. &lt;br /&gt;
&lt;br /&gt;
This section of Port Ol&#039;val is noted to be one of the safer districts.&lt;br /&gt;
&lt;br /&gt;
==== Ol’val Herbal Exchange ====&lt;br /&gt;
&lt;br /&gt;
Officially called &amp;quot;The Ol&#039;val Herbal Exchange&amp;quot; and affectionately nicknamed &amp;quot;Steep Trouble&amp;quot;, this tea and caf shop is subtly tucked away in a quieter corner of Jerem Plaza. &lt;br /&gt;
&lt;br /&gt;
The Arconan Adem Bol’era serves as proprietor when he visits Ol&#039;val, allowing his droid partner Keeper to tend to customers. The Exchange develops and collects dozens of tea blends from across the galaxy, and claims to hold at least a dozen recipes for any species that walks through the door.&lt;br /&gt;
&lt;br /&gt;
The shop&#039;s true purpose is trade of information, as well as subtle shipments of small items between Arcona and its allies. Such shipments are often marked by atypical naming schemes, such as nonexistent tea &amp;quot;colors&amp;quot; and flavors arriving at the shop. Tea drinking is obscure enough in galactic popular culture that the shop can get away with the deception technique, provided the trades take place behind closed doors. &lt;br /&gt;
&lt;br /&gt;
Arconan&#039;s fondness of tea or caf sometimes slip into the out-of-the-way shop for inconspicuous rendezvous, business related or otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Ruby’s Tavern ====&lt;br /&gt;
&lt;br /&gt;
Ruby’s Tavern, a much more relaxed establishment than either the Lucky Lekku or Thanatophilia, can be found on the outskirts of the Jerem Plaza. The building itself is a mere two story building. Whilst the basement storage level and upper level are off-limits to those few the Proprietor of the establishment lets through, the ground level has a decent amount of space. The Kaleesh owner also serves as the head bartender of an impressive array of options. The bar itself takes over three-quarters of the length of the far wall from the entrance, with a kitchen behind the bar for those that decide to have something to eat with their drinks. &lt;br /&gt;
&lt;br /&gt;
A small, elevated stage to the side is just large enough for a live musical act. On the opposite side of the building is an elevated seating area, dedicated to various card games. Though the gambling frequently does get heated, any violent outbreak will be swiftly dealt with by one of the employees grabbing a shattergun from beneath the bar, fully loaded with non-lethal rounds meant to end rioting. The rest of the floor area is mostly taken up by tables and chairs so anyone entering the bar has a spot to sit and relax.&lt;br /&gt;
&lt;br /&gt;
The upper floor is off-limits to select few. It is split into the private office of the owner with the other part serving is an apartment, with an unknown level of security required to gain entry. The basement area, however, serves mostly as a storage space for the stock of alcohol and food products.&lt;br /&gt;
&lt;br /&gt;
==== Bright Solutions ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Ol’val began expanding to new business fronts, the rise of technological needs among its growing population allowed for the small-time tech support company &#039;&#039;&#039;Bright Solutions&#039;&#039;&#039; to establish a local support center in the Jerem Plaza. The center offers all manner of analysis and repair of everyday technology, as well as a call center for at-home tech support on demand.&lt;br /&gt;
&lt;br /&gt;
Although the center was established in good faith, the inexpensive services, slightly limited variety of people available for hire, and the center’s distance from Bright Solutions’ original location, has all compounded into a somewhat unkempt and neglected workplace. Shipments of new components are slow, meaning many bad parts get recycled and refurbished rather than replaced, and the call center runs on sub-par equipment bought with its low budget. In spite of all this, their service itself is often kind and efficient. Repeat customers may eventually notice that the majority of all customer interaction is done by a single person: an obsessively dedicated employee who optimistically introduces himself as Siscol.&lt;br /&gt;
&lt;br /&gt;
==== Green Light Bars &amp;amp; Beds ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just beyond &#039;&#039;&#039;Jerem Plaza&#039;&#039;&#039;, &#039;&#039;Green Light Bars &amp;amp; Beds&#039;&#039; is a three-story structure built to serve, as the name suggests, both as a place to drink and a place to sleep. The innkeeper, [https://wiki.darkjedibrotherhood.com/view/Tam_Grelta Tam Grelta], is present during most hours of every day, with no more than two other hands coming and going by the day’s end. The inn caters to people of all origins and doesn’t ask questions about its customers or their activities, but there is zero tolerance for violence indoors - outside is acceptable, as it’s no longer the inn’s business.&lt;br /&gt;
&lt;br /&gt;
The ground floor is divided into two main spaces. Upon entering, people are greeted with a large area loaded with tables and chairs, taking up the bulk of the floor. Across from the doorway is a long bar, standing in front of a wall lined with various ingredients and bottled beverages from across the sector. On the other side of this wall is a small kitchen and cold storage space.&lt;br /&gt;
&lt;br /&gt;
The second and third floor are dedicated spaces for rental bedrooms. Each room provides one or two twin-size beds, a small bathroom, and a chest of drawers. All rooms are protected by a code lock, with new codes randomly generated after every guest leaves. A small lift off to the side from the bar is the main path between floors, though there is also a service ladder outside the building.&lt;br /&gt;
&lt;br /&gt;
Below the inn is a basement, accessible through the kitchen area and sealed off with a locked doorway. The basement is Tam’s own living space and houses all of her personal possessions, save for her scatterblaster stowed under the bar on the ground floor.&lt;br /&gt;
&lt;br /&gt;
===The Pride of Corellia===&lt;br /&gt;
&lt;br /&gt;
The Pride of Corellia, often shortened to ‘The Pride’, is the living space for a majority of the beings who call Port Ol&#039;val home. The miners, the employees of the Besadii, those of Mal Company with families, and many others live here within the apartments built into the large artificial stalagmites and stalactites of the district and the wall of the asteroid. This area originally served as the home of the Corellian diaspora who flocked to Jerem Mal&#039;s private fiefdom, and its name comes from a speech in which he referred to the Corellians as such. Since his death, however, the Pride has become a home to many different species, and one never knows what one will find there.&lt;br /&gt;
&lt;br /&gt;
==== Hot n&#039; Ready Rides ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ol’val is a contained city, it is still a large place with space to maneuver vehicles. Capitalizing on a glaring weak point in its social structure, former military pilot [https://wiki.darkjedibrotherhood.com/view/Dulleto_Catanis Dulleto Catanis] set up a rapid transit service using his own personal speeder, which he advertised as Hot n’ Ready Rides. With a hefty one-time payment to a local Verpine software developer named Siscol, Dulleto commissioned a datapad application to let Ol’val’s civilians access and summon his service on the move. While it isn’t exactly able to answer all incoming requests, as a one-vehicle operation, he hopes one day to expand with vehicles serving all over the city.&lt;br /&gt;
&lt;br /&gt;
For this taxi service, Dulleto utilizes his own [[starwars: V-35_Courier| V-35 Courier]]. Although it is not the fastest way to travel around the city by far, he has taken measures to give himself a different edge on any competition. Before opening his service, he had already invested a considerable amount of credits into making the vehicle a luxury ride, and has since added more features to cater to any passengers to ensure an enjoyable trip.&lt;br /&gt;
&lt;br /&gt;
Another notable detail: His service seems to have generally even reviews from male customers, though his female customers leave ratings with exceptional variance.&lt;br /&gt;
&lt;br /&gt;
==== Delpin Aarave Apothecary &amp;amp; Clinic ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Delpin Aarave Apothecary &amp;amp; Clinic]]&lt;br /&gt;
&lt;br /&gt;
Port Ol’val is not the kind of place you’d expect to find a walk-in healthy clinic with its own in-house apothecary. Further adding to the intrigue is the fact that no patient or guest is charged anything more than they can or are willing to offer. Their policy is to never turn away a patient,and if treatment goes beyond what is available, they can place orders for supplies from off-world. [https://wiki.darkjedibrotherhood.com/view/Delpin_Aarave_Apothecary_%26_Clinic Delpin Aarave Apothecary &amp;amp; Clinic] (DAAC) does not care about your background or history—all patients will be seen and treated. Visibly, the profits come from sales of supplies and over-the-counter tinctures sold at the Apothecary.&lt;br /&gt;
&lt;br /&gt;
=== Blind Spot ===&lt;br /&gt;
&lt;br /&gt;
When the Hutts arrived at Port Ol&#039;val, they had this area dug out on the other side of Jerem Plaza and the Minefield from the Pride, as if they wanted to ensure that the rabble would not bother them. The Blind Spot was a place of expensive lodging and games of chance that appealed to the crime lord with some credits to burn. Since Whallatta’s betrayal, the surviving Besadii’s control over the district has fallen and the organized crime they used to enforce has crumbled. Nonetheless, the casinos and whorehouses are still open for business, now under new management by the Blind Man. Only the wealthiest criminals reside within the district, where they maintain an imitation of high society, complete with galas and high-stakes games.&lt;br /&gt;
&lt;br /&gt;
==== The Lucky Lekku ====&lt;br /&gt;
&lt;br /&gt;
The Lucky Lekku Bar and Strip club is a nightclub located on the main strip of the Blind Spot, though the club itself can be found in the massive basement beneath an old hotel that has clearly seen better days. The hotel has been in this state of disrepair for so long that no one is certain of what it was once called. It mainly serves as a fetish club run by an androgynous Zeltron by the name of Galaxia, though the second VIP room is always reserved, as a hidden panel within it leads directly to the [[Phantom Complex]].&lt;br /&gt;
&lt;br /&gt;
==== Concert Club Sub Ol&#039;Val ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15526| Alaisy Tir&#039;eivra]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Concert Club Sub Ol&#039;Val]]&lt;br /&gt;
&lt;br /&gt;
There are plenty of tacky hives of scum and villainy spread over Port Ol’val but not so many establishments that seek to set new standards in their class. Club Sub Ol&#039;val is primarily a Concert Hall meant to host some of the most exclusive bands in the Galaxy that really require the proper vibe of depravity, high society and moral bankruptcy. To get these underground elites to flock towards this place, it has to have the very best acoustics possible.&lt;br /&gt;
&lt;br /&gt;
==== The Tittilating Twi&#039;lek ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/13593| Stres&#039;tron&#039;garmis]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located within the bustling Blind Spot, the Tittilating Twi’lek lives up to its name. A glowing&lt;br /&gt;
front of holographic lights set over one-way tinted windows, allowing those within to see out&lt;br /&gt;
while providing a modicum of privacy for those within, advertises the location. The display&lt;br /&gt;
flickers through a curved font of the establishment’s name, shifting across a range of colors from&lt;br /&gt;
green, blue, orange, red, brown, purple, and such. That these are all well-known shades of skin&lt;br /&gt;
for Twi’leks becomes quickly apparent upon entry to the club.&lt;br /&gt;
&lt;br /&gt;
The entryway is a short hall leading into a broader space filled with booths built into low&lt;br /&gt;
cubicles. These are just tall enough that those sitting within, unless abnormally tall, cannot see&lt;br /&gt;
their fellow patrons who are seated but gives a fairly clear view of the staff. This allows the staff&lt;br /&gt;
to both advertise and be quickly waved down for orders. The staff itself is almost entirely made&lt;br /&gt;
up of Twi’leks or other lekku sporting species, dressed in a uniform that includes sandals with&lt;br /&gt;
footwraps, sarong like skirts, and depending on male or female, a tight, wrapped top. Moving&lt;br /&gt;
among the club are also managers, dressed smartly in well-cut suits.&lt;br /&gt;
&lt;br /&gt;
The decor is warm and reminiscent of Ryloth, mosaics covering the walls in browns and&lt;br /&gt;
oranges, sand dunes, and rocky outcroppings. As perhaps a consideration to the staff, or simply&lt;br /&gt;
to make it feel more authentic, the climate control is set to slightly warmer than the general&lt;br /&gt;
Ol’val temperature as well.&lt;br /&gt;
&lt;br /&gt;
Among the regular services offered of food and beverage, the Tittilating Twi’lek offers a new&lt;br /&gt;
experience to the Shadowport. One might notice that the club has a large staff on hand, and this&lt;br /&gt;
is because once preference has been made clear to a manager, one of the waitstaff will&lt;br /&gt;
promptly bring you your first order and then sit with you. The Tittilating Twi’lek is considered a&lt;br /&gt;
‘host’ establishment, the staff providing conversation and companionship — to a point. The&lt;br /&gt;
managers refresh beverages and provide support to the waitstaff, as well as keeping things&lt;br /&gt;
under control. Some complaints have been made by one time patrons believing the club offered&lt;br /&gt;
‘other’ services, only to be sent away after spending exorbitant amounts of credits.&lt;br /&gt;
&lt;br /&gt;
==== Pott Shotts ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The businessman [https://wiki.darkjedibrotherhood.com/view/Dorn_Pottso Dorn Pottso] had a history of questionable dealings that attracted questionable people, and decided the ideal place to set up his new arms dealership on Ol’val would be right outside a major access point to the Blind Spot. Wittingly (or not) named Pott Shotts, the dealership not only sells weapons and ammunition, but also provides an indoor shooting range which takes up the majority of their floor space, accessible from the lobby.&lt;br /&gt;
&lt;br /&gt;
All weapons in the store are on display, albeit locked behind blast-proof transparisteel. The transaction desk has similar protective measures, as well as a pair of hold-out blasters stored for emergencies. Dorn Pottso rarely appears in his store’s lobby in person, though his personal bodyguard, [https://wiki.darkjedibrotherhood.com/view/Radikat Radikat], is a frequent presence behind the desk, when she isn’t occupied with watching his back.&lt;br /&gt;
&lt;br /&gt;
==== Thanatophilia ====&lt;br /&gt;
&lt;br /&gt;
[[Thanatophilia]] is a bar and nightclub in Port Ol’val secretly controlled by House Qel-Droma. Locally famous for its death-themed decorations, the business front is currently under the reluctant supervision of Timeros Caesus Entar Arconae. The location is a popular hangout for various different types of people that call Port Ol’val home, seen as a neutral space by even the gangs that frequent the establishment lest their corpses be the replacement props contained within the vacuum-sealed tables.&lt;br /&gt;
&lt;br /&gt;
===The Minefield===&lt;br /&gt;
&lt;br /&gt;
The original source of income for Port Ol&#039;val, the Minefield is a system of mine shafts that pull ores from the surrounding rock. The mine is owned by Mal Company, ostensibly, and operated by beings from the Pride. Ever since the [[starwars:Hutts|Hutts]] moved in and stole workers looking for what they believed would be easier work, the miners have been assisted by mining droids from FOTW. [[File:bulkhead1.jpg|thumb|163px|left|Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Bulkhead===&lt;br /&gt;
&lt;br /&gt;
Underneath the mines of Port Ol&#039;val lies the secret Maximum Security Prison of [[House Qel-Droma]], named Bulkhead. This prison is only accessible from a long, bare durasteel corridor carved directly from the very ore that the shadowport was made from. And the corridor itself is only available through the former headquarters and front of Oblivion Brigade, [[Naruba Investments]]. It is here that Qel-Droma&#039;s most notorious prisoners reside. &lt;br /&gt;
&lt;br /&gt;
===[[Phantom Complex]]===&lt;br /&gt;
&lt;br /&gt;
The current [[Qel-Droma|House Qel-Droma]] headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of [[Port Ol&#039;val]]. The new headquarters was built during the reconstruction effort following Whallatta the Hutt’s attempted coup of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona Dominion]] [[Category:Arcona]]&lt;br /&gt;
&lt;br /&gt;
==== Original concept by: ====&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris], #10214&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Radikat&amp;diff=177327</id>
		<title>Radikat</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Radikat&amp;diff=177327"/>
		<updated>2020-05-06T20:14:15Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Created page with &amp;quot;Radikat is a hired bodyguard of [https://wiki.darkjedibrotherhood.com/view/Dorn_Pottso Dorn Pottso] and part-time desk jockey at the arms dealership, [https://wiki.darkjedibro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radikat is a hired bodyguard of [https://wiki.darkjedibrotherhood.com/view/Dorn_Pottso Dorn Pottso] and part-time desk jockey at the arms dealership, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#Pott_Shotts Pott Shotts].&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|firstname=Radikat&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|species=Barabel&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=Red&lt;br /&gt;
|height=1.96 m&lt;br /&gt;
|weight=99.34 kgs&lt;br /&gt;
|profession= Hired bodyguard of [https://wiki.darkjedibrotherhood.com/view/Dorn_Pottso Dorn Pottso] and part-time desk jockey at the arms dealership, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#Pott_Shotts Pott Shotts]&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Radikat is fairly large and thickly muscled even for a Barabel. The breaks in her greyish-green scaly plating are more prominent than average, making for a somewhat spiked silhouette. Her brow is heavy over her fierce, red eyes, making for an intimidating natural expression, made all the more evident by a pale face amidst otherwise dark coloration. From head to toe, Radikat’s darker scales are covered in small, black tattoos, mostly rows and columns of squares, but also some more intricate squared shapes along her chest and back. Radikat’s left leg from the lower-thigh down is cybernetic, with its red metal plating and black inner mechanics on full display.&lt;br /&gt;
&lt;br /&gt;
=== Weapons Loadout ===&lt;br /&gt;
&lt;br /&gt;
* TL-50 Heavy Repeater&lt;br /&gt;
* BlasTech RSKF-44 Heavy Blaster Pistol&lt;br /&gt;
* Gammorean Battleaxe&lt;br /&gt;
* Frontier Armor&lt;br /&gt;
* Personal Deflector Shield&lt;br /&gt;
&lt;br /&gt;
=== General Aspects ===&lt;br /&gt;
==== Ex-Gladiator ====&lt;br /&gt;
Seemingly a lifetime ago, Radikat lived as a gladiator. Though she was never inherently a crowd pleaser, her particularly brutal behavior once won her great favor and was thus encouraged. Her new way of life isn’t always civil, strictly speaking, but she has had some trouble adjusting to a world where not everyone is expecting to brawl with their peers. At least the people who do tend to get into fights are there to give her something to punch from time to time.&lt;br /&gt;
&lt;br /&gt;
==== Thick Hide ====&lt;br /&gt;
Much like her scales, Radikat’s emotions are difficult to break open. While she won’t hesitate to shoot straight even over the most rude thought she feels needs to be said, her deeper feelings are safely guarded behind the thickest of shells. Emotions are a weakness that can be exploited, and she detests the discomfort that comes from people trying to pick her apart. Those who pay close attention, however, might catch a drop in her guard when something genuinely meaningful to her occurs.&lt;br /&gt;
&lt;br /&gt;
=== Personality Aspects ===&lt;br /&gt;
==== Content Being Disgruntled ====&lt;br /&gt;
Radikat doesn’t smile very often, and why should she? Life is hard, and she’s always prepared to butt heads with the next challenge it throws at her. Those who know her default mood is grumpy can likely tell the difference between her constructive complaints and her actual words of hatred, though it’s no secret that people typically aren’t a fan of her regular negativity.&lt;br /&gt;
&lt;br /&gt;
==== Efficiency... In Moderation ====&lt;br /&gt;
If there’s one positive way Radikat impacts her surroundings, it’s efficiency. A job not done to the fullest extent is going to make a problem for someone, somewhere, and Radikat is more than familiar with the pain of picking up other people’s slack. Although she doesn’t skip out on anything in her work, she doesn’t quite hold her private life to the same standard. A burden on herself alone is only worth fixing if it’s easy or essential, else she’ll simply deal with the repercussions.&lt;br /&gt;
&lt;br /&gt;
=== Combat Aspects ===&lt;br /&gt;
==== Fighting Pays Well ====&lt;br /&gt;
In Radikat’s experience, violence tends to solve more problems than the credit people give it, like paying her living expenses. Although she’s done her best to not get into fights without good reason since she left the gladiator arenas, Radikat definitely doesn’t mind resorting to a brawl if she can find an excuse to let her rage loose. And hey, the money she can get from mercenary work, guarding dignitaries, or just bets at a bar, all makes for a good excuse, as far as she’s concerned.&lt;br /&gt;
&lt;br /&gt;
==== Rip And Tear ====&lt;br /&gt;
Unless there’s some specific goal to keep in focus, Radikat doesn’t hold back in a fight. Anything she can get her hands on is allowed as a weapon, any injuries she can inflict are fair game, and any permanent damage as a result is likely deserved. Her actions in combat may be considered cheap, dishonorable, completely overkill, and just plain brutal, but if it gets the job done, she couldn’t care less what it took. Battle is inherently destructive, and if the only objective is to beat her opponents until they can no longer fight, there’s no reason to restrict herself on how she does that.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
===== Proficient (+3) =====&lt;br /&gt;
Bladed Weapons, Blasters, Might, Stamina&lt;br /&gt;
===== Trained (+2) =====&lt;br /&gt;
Athletics, Dual Wielding, Intimidation, Perception, Primary Martial Arts&lt;br /&gt;
===== Learned (+1) =====&lt;br /&gt;
Intellect, Investigation, Linguistics, Lore, Resolve, Survival&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&lt;br /&gt;
* Active Reload&lt;br /&gt;
* Ambidexterity&lt;br /&gt;
* Beast of Burden&lt;br /&gt;
* Just a Flesh Wound&lt;br /&gt;
* Petranaki&lt;br /&gt;
* Run and Gun&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* Primary Martial Arts Form: Mandalorian Core&lt;br /&gt;
* Weapon Specialization: Blasters&lt;br /&gt;
* Language: Basic, Barabel, Muun&lt;br /&gt;
* Lore: Galactic Weapons Circulation&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Quit a career as a gladiator to find some semblance of a normal life, but can’t seem to get far without getting into another fight or resorting to a merc job for credits.&lt;br /&gt;
* Every individual tattoo is a kill from the gladiator arenas, in memory of the fallen. General foes are each marked by a square, while more memorable fights are immortalized with more intricate shapes.&lt;br /&gt;
* Has a younger brother who is missing, and will leave all other ventures behind to pursue any clues to his whereabouts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177326</id>
		<title>Port Ol&#039;val</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177326"/>
		<updated>2020-05-06T20:01:48Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:port_olval.jpg|250px]]&lt;br /&gt;
|name=Port Ol&#039;val&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=[[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=~20 AU&lt;br /&gt;
|lengthday=25 standard hours (artificial)&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Asteroid&lt;br /&gt;
|diameter=560 km&lt;br /&gt;
|atmosphere=Type 1 (artificial)&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=Standard (artificial)&lt;br /&gt;
|terrain=&lt;br /&gt;
|interest=* Kas Tunnel&lt;br /&gt;
* The Docks&lt;br /&gt;
* The Ducts&lt;br /&gt;
* Jerem Plaza&lt;br /&gt;
* The Pride of Corellia&lt;br /&gt;
* The Blind Spot&lt;br /&gt;
* The Minefield&lt;br /&gt;
* Bulkhead&lt;br /&gt;
* Phantom Complex&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|otherspecies=[[starwars:Duros|Duros]], [[starwars:Hutt|Hutt]], assorted others&lt;br /&gt;
|language=* [[starwars:Galactic Basic Standard|Basic]]&lt;br /&gt;
* [[starwars:Bocce|Bocce]]&lt;br /&gt;
* [[starwars:Huttese|Huttese]]&lt;br /&gt;
|population=~0.5 million&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=*[[House Qel-Droma]]&lt;br /&gt;
*[[Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; is a [[starwars:shadowport|shadowport]] existing within a hollowed-out asteroid, which orbits the far reaches of the [[Dajorra System]]. Founded by the [[starwars:Corellian|Corellian]] Pirate Jerem Mal in [[25 BBY to 1 BBY|22 BBY]] as his retirement location, the port has grown to become the home of several criminal syndicates, including Mal Company, Fly On The Wall and the remnants of the [[starwars:Besadii|Besadii Hutt clan]]. It is also home to the main operations base of [[House Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
The Shadow Port has operated for decades before [[Clan Arcona]] came to inhabit the system, and the [[starwars:Force-Sensitive|Force Users]] were unaware of its existence until it was found by [[Marick Arconae]] and [[Dralin Fortea]]. After their small party took out a minor [[starwars:Black Sun|Black Sun]] group on a personal mission, [[Marick Tyris]] and [[Dralin Fortea]] were made the new Summit of [[House Qel-Droma]] and chose to occupy the small vacuum of power left by the defeated Black Suns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Foundation===&lt;br /&gt;
&lt;br /&gt;
Jerem Mal was a [[starwars:Corellian|Corellian]] pirate who was active from [[50 BBY to 26 BBY|46 BBY]] to 22 BBY. Regarded as something of a folk hero among the Corellian diaspora, Mal was renowned for his charm, sense of honor, and complete neutrality. In addition to the regular merchant boardings, Mal had a penchant for boarding slaver ships, killing the slavers, and giving the ships to the former slaves to do with as they pleased. His loathing for slavers also extended to bounty hunters, whom he saw as beings who had given up their freedom to act as they saw fit in exchange for quick credits. &lt;br /&gt;
&lt;br /&gt;
After twenty-four years of active piracy, Jerem Mal took his amassed fortune and found a secluded system in which to settle. The system, later known as [[Dajorra System|Dajorra]], has many active asteroids and comets orbiting it, and so he chose one and proceeded to hollow it out, outfitting the resulting cavern with artificial gravity, lighting, and an atmosphere, all chosen to imitate [[starwars:Corellia|Corellia]].&lt;br /&gt;
&lt;br /&gt;
For years Mal ran the port, which he named ‘Ol&#039;val’ (the [[starwars:Olys Corellisi|Olys Corellisi]] word for &amp;quot;hello/goodbye&amp;quot;) with a firm hand. What began as a simple base for him and the crew of his modest flotilla drew the attention of the other fringe elements of Galactic society, and soon they began to arrive in twos and threes. The simple cavern that Mal had dug became a system of shelves and tunnels, workers were brought in to create a series of mining tunnels. A ramshackle community grew, and before Captain Mal knew it, he was in charge of a burgeoning city.&lt;br /&gt;
&lt;br /&gt;
===Death of the Captain===&lt;br /&gt;
The illegal port ran successfully under Jerem Mal up until his death in [[10 ABY to 19 ABY#13 ABY|13 ABY]]. Without the guiding hand of the Captain and his code of honor, the criminal elements that were attracted to Port Ol&#039;val and began pushing for more control. For a little over a decade, the situation was under control by Mal Company, the association of mercenaries and pirates that had grown out of Jerem Mal&#039;s original crews and their descendants. While the economy of the port shifted toward the drug trade and more contract killing, slavery was still outlawed. &lt;br /&gt;
&lt;br /&gt;
In [[20 ABY to 29 ABY#26 ABY|26 ABY]], however, the [[starwars:Hutt|Hutts]] of the [[starwars:Besadii|Besadii Clan]] were ousted from their home on [[starwars:Nal Hutta|Nal Hutta]] and scattered, with some of the crime lords finding residency in Port Ol&#039;val. The Hutts, experienced as they were and accompanied by their retinues of [[starwars:Nikto|Niktos]] and [[starwars:Klatooinian|Klatooinians]], quickly integrated themselves within the economy of their new home and brought with them the drugs, prostitutes, and slaves for which they were known to traffic. Arriving in force as they did, Mal Company was powerless to stop them.&lt;br /&gt;
&lt;br /&gt;
The resulting influx of illegal goods and services caused Port Ol&#039;val to become even more successful, and the credits generated by the unsavory business of the Hutts gave rise to a technological group known as Fly On The Wall (FOTW). While none truly knew how many members the group could claim, FOTW dominated in the burgeoning electronic security field; their utility and combat droids were in high demand. Once the economy stabilized, the dust cleared to find that the Hutts and FOTW were an even match for Mal Company in their own right, and something needed to be done in order to ensure that business continued as usual.&lt;br /&gt;
&lt;br /&gt;
===The Triumvirate===&lt;br /&gt;
&lt;br /&gt;
A meeting was held between Mal Company&#039;s Captains, the highest-ranking Besadii Hutts, and the droid-projected holograms of FOTW. In the interest of the continued prosperity of Port Ol&#039;val, and the continued survival of each of the three groups, they became what would be known as the Triumvirate. With Mal Company&#039;s private army, the Besadii&#039;s credits, and FOTW&#039;s technological prowess, the Triumvirate would be able to stay above the minor criminal syndicates and control the interests of Port Ol&#039;val. While the veneer of cordiality worked well to make others think them a solid whole, the parties within the Triumvirate nevertheless continued to vie for dominance. &lt;br /&gt;
&lt;br /&gt;
By the time [[House Qel-Droma|Qel-Droman]] forces arrived on Ol&#039;val, the Triumvirate was stable. However, with the shadowy presence of the House came abrupt disruptions to their proceedings. As the port began to shift into the hands of the [[Clan Arcona|Arconans]], Mal, FOTW, and the Hutts were all uncertain as to how to stop the transition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trials of Loyalty===&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY]] the combined forces of the Triumvirate, with help from a member of [[Oblivion Brigade]], took over the vast majority of House Qel-Droma&#039;s safe houses and fronts on Port Ol&#039;val. This act was immediately ascertained by the Summit of Clan Arcona and they sent in the entire [[Clan]] to combat this situation. During the ensuing violence many business were damaged, but the biggest consequence was the bombing and subsequent destruction of the &#039;&#039;Je&#039;blank Paradise&#039;&#039; casino in The Blind Spot. Soon after the casino&#039;s destruction, the Kas Tunnel, Port Ol&#039;val&#039;s primary entry point, was also damaged and closed for several days. The Triumvirate domination was short lived, only a few days after taking control of the Port the forces of Clan Arcona reasserted their authority and rule, whilst remaining in the shadows. &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Hutt===&lt;br /&gt;
&lt;br /&gt;
In [[36 ABY]] Besadii forces led by Whallatta the Hutt staged a surprise attack on Qel-Droma’s holdings on Ol’val. The initial strike was carried out as a bombing of the [[Phantom Complex]] and a space assault which also claimed the [[Nighthawk]]. The ensuing chaos levelled much of Ol’val, driving out merchants and pushing countless into squalid ruins, before Qel-Droma was able to stage an effective counter-attack and regain control.&lt;br /&gt;
&lt;br /&gt;
As a result of their treachery, the remnants of the Besadii clan effectively lost all power they’d once had and were reduced to mere pawns for the surviving criminal syndicates. The Blind Man, House Qel-Droma’s front in the criminal underworld, assumed much of the Besadii turf and businesses, solidifying its rule over Ol’val. The most potent sign of this was the renaming of the Besadii Entertainment District to the Blind Spot, a symbolic act which further hammered home the Hutts’ defeat. Despite their victory, however, the chaos and street fighting, and the destruction of their HQ, left the House dangerously unprepared for what was to come.&lt;br /&gt;
&lt;br /&gt;
===The Rising Dawn===&lt;br /&gt;
&lt;br /&gt;
The shadowport was in shambles after the war with the Besadii, and the reconstruction of Ol’val still ongoing when a new challenger emerged. The Dawn Conclave, a galactic criminal syndicate, had infiltrated Ol’val and attempted to wrestle total control of the shadowport for their own uses. A failed assassination in the Docks against Aedile [https://www.darkjedibrotherhood.com/members/14877| Lucine Vasano] sat off the events in late [[36 ABY]], with further attempts against key Qel-Droman agents following in [[37 ABY]], including the stabbing of [https://www.darkjedibrotherhood.com/members/14782| Tali Sroka] and sniping of Lucine Vasano in her offices.&lt;br /&gt;
&lt;br /&gt;
What followed was a drawn-out running battle between the Blind Man and the Dawn Conclave that lasted until [[38 ABY]] when the final vestiges of the Dawn Conclave’s holdings were destroyed and their last lieutenant killed, in no small part due to the heroic actions of [[Sera Kaern]].&lt;br /&gt;
&lt;br /&gt;
==Port Ol’val’s Layout==&lt;br /&gt;
&lt;br /&gt;
===Kas Tunnel===&lt;br /&gt;
&lt;br /&gt;
The main entryway to Port Ol’Val is a winding corkscrew like tunnel, also known as Kas Tunnel. &amp;quot;Kas&amp;quot; is the Olys Corellisi word for ‘chaos’, which is still apt due to the flurry of traffic that is a hallmark of the docks.&lt;br /&gt;
&lt;br /&gt;
The tunnel is equipped with magnetic shielding to keep in the artificial atmosphere. Several concealed ion turrets line the entrance to protect against unwanted entry and by the end of the tunnel, there lies a checkpoint which controls who enters the Port. &lt;br /&gt;
&lt;br /&gt;
After the conflict with the Dawn Conclave in ‘‘‘37 ABY’’’, the Kas Tunnel was straightened and widened to help facilitate commercial traffic and reinforced with durasteel plates on the ceiling to prevent debris from falling on incoming ships. Such measures were adopted to attract a wider range of merchants that, prior to this addition, were hesitant to risk the precarious approach.&lt;br /&gt;
&lt;br /&gt;
===The Docks===&lt;br /&gt;
&lt;br /&gt;
Once out of the Kas Tunnel, a massive dugout on the asteroid is where the Docks are situated. Initially built with isolated large shelves that allowed a ship to be parked and loaded easily, the Docks have expanded to accommodate a large variety of ships from a [[starwars:snubfighter|snubfighter]] to a [[starwars:Consular-class cruiser (Charger c70 retrofit)|Consular class cruiser]] like the [[Voidbreaker|Voidbreaker]]. &lt;br /&gt;
&lt;br /&gt;
Docking fees vary from mainly two aspects, width of the tunnel it is served by and whether or not it is a single shelf or a more secure dock, closer to the bigger tunnels. The smaller, single shelves are served by small to medium access tunnels and stand farther away from the main transportation system. The bigger docks stand on a more standardized dockyard and are served by loader droids, dedicated mechanic droids and easy access to the transportation system. All fees are put towards the maintenance of the Docks, aside from the costs of refueling.&lt;br /&gt;
&lt;br /&gt;
==== The Dark Armory ====&lt;br /&gt;
&lt;br /&gt;
The ‘‘‘Dark Armory’’’ is a hidden warehouse within one of the Docks’ many secret carve outs, unknown to most. It is very well protected and has reinforced thick walls that can withstand the largest of blasts.&lt;br /&gt;
&lt;br /&gt;
The Dark Armory holds House Qel-Droma’s main supply of armament within the system, hidden from plain view. It is open for those who possess clearance by the House leadership, mainly high ranked officers and militia commanders. The Armory holds numerous racks of ranged weaponry used for combat within Port Ol’Val. This armament is carefully kept organized and in perfect condition by 3 [[starwars: PK-series worker droid|PK-series worker droids]].&lt;br /&gt;
&lt;br /&gt;
==== The Thirsty Devaronian ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15543| Karran Val&#039;teo]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just off of the docks, The Thirsty Devaronian sees a steady thread of business. Its owner and proprietor, Xander &#039;&#039;“Devil Doc”&#039;&#039; Corvius, has a well established no &#039;&#039;&amp;quot;fighting in the bar&amp;quot;&#039;&#039; rule, making it a prime location for &#039;&#039;&amp;quot;legitimate businessmen&amp;quot;&#039;&#039; to meet and negotiate deals. At any time during business hours it would not be hard to find a pair of scoundrels exchanging money for goods and services.&lt;br /&gt;
&lt;br /&gt;
The basement looks about how one would expect the basement of a bar to look. Kegs, crates, and bottles abound. However, if one finds the right keg and pumps the tap, a secret door opens up to an improvised surgical suite.&lt;br /&gt;
&lt;br /&gt;
==== Kymeri&#039;s Metal Works ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15665| Aru Law]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kymeri’s Metal Works is a workshop that has opened recently in the docks of Port Ol’Val. It is the property of Waric Kymeri himself.&lt;br /&gt;
&lt;br /&gt;
The workshop has a wide-open space in the front, where Kymeri can do his repairs. There, he has an industrial automated power hammer and anvil to shape all kinds of metal, a fusion furnace and two racks with a wide array of tools for each job needs.&lt;br /&gt;
&lt;br /&gt;
Behind his working area, there’s a small storage unit, where Kymeri stores various metallic components and electrical parts. He also stores there his droid units that help him daily with his repairs.&lt;br /&gt;
&lt;br /&gt;
Alongside the storage unit is the storefront. This is where Kymeri conducts business. It is also here where the mechanic does the more intricate works like wiring and welding.&lt;br /&gt;
Outside, right next to the door, there’s a &#039;&#039;“worker wanted”&#039;&#039; sign in Aurebesh.&lt;br /&gt;
&lt;br /&gt;
===The Ducts===&lt;br /&gt;
&lt;br /&gt;
The Ducts is the name given to the transport network built to connect all of Ol’Val. Initially built as a cheap and easy way to connect the docks to the asteroid core, the Ducts have been under serious renovation.&lt;br /&gt;
&lt;br /&gt;
The Ducts tunnels can range from just a meter wide to several dozens, such as the main tunnels that connect Ol’val’s major districts. These tunnels have been reinforced with durasteel panels to increase stability and improve mobility, allowing the use of small personal craft such as speeder bikes or transport skiffs. &lt;br /&gt;
&lt;br /&gt;
A transportation system via railway was implemented during reconstruction on ‘‘37 ABY’’ to facilitate larger cargo transportation and also people. This transport system works on the larger and medium tunnels. The smaller tunnels, generally farther away from the main ones, require walking and manual labor to transport cargo. &lt;br /&gt;
&lt;br /&gt;
==== The Shadow Box ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Box is a safehouse located in the Ducts. It is close to the docks and is connected via a secret tunnel to the Dark Armory. The Shadow Box is only know to Qel-Dromans and is the meeting point for its members, should the Shadow Complex be compromised.&lt;br /&gt;
 &lt;br /&gt;
Accessible only through a secure spiral staircase, agents of House Qel-Droma are first welcomed by the familiar face of Iggy the Bartender. Moving into the lobby, a series of couches and holo displays are available for members to take advantage of. A uni-sex refresher flanks a full kitchen stocked with essential foodstuffs and appliances. The next room is configured with workstations that each have a secure private terminal. There are workbenches for tinkering, and some seating for independent research. There is an archive link that connects to both the Shadow Academy Database on Arx, and can pull in public data from the Advanced Inquisitorius Network (AIN). Finally, a briefing room with a wide format high definition projector is set up with a long conference table with cushioned chairs. This can be used for secure briefings, but also helps with debrief and strategy meetings. It has been designated a &amp;quot;Skitter Free Zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Iggy the Bartender =====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iggy, a reprogrammed IG-86 Sentinel Droid, is quite blunt and dry with guests that are new, but has warmed up to the more regular and veteran members. He is &amp;quot;retired&amp;quot; from his days as a bounty droid, but still acts as a first line of defense against any intruders that might try to force their way into the Operations Lounge. He is assisted by a Medical droid that is also able to help mend House Qel-Droman agents that might have had a scrape or minor injury that did not warrant a trip to the med-bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Cell1.jpg|thumb|163px|right|A traditional Cell in Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Jerem Plaza===&lt;br /&gt;
&lt;br /&gt;
Jerem Plaza was the original site of Port Ol&#039;val, as founded by Jerem Mal. Mal Company makes their home there, and it is from the Plaza that combined patrols of Mal soldiers and FOTW security droids originate. Constituting a large portion of the shadowport, the Plaza contains most of the more reputable cantinas and temporary living accommodations for visitors. &lt;br /&gt;
&lt;br /&gt;
This section of Port Ol&#039;val is noted to be one of the safer districts.&lt;br /&gt;
&lt;br /&gt;
==== Ol’val Herbal Exchange ====&lt;br /&gt;
&lt;br /&gt;
Officially called &amp;quot;The Ol&#039;val Herbal Exchange&amp;quot; and affectionately nicknamed &amp;quot;Steep Trouble&amp;quot;, this tea and caf shop is subtly tucked away in a quieter corner of Jerem Plaza. &lt;br /&gt;
&lt;br /&gt;
The Arconan Adem Bol’era serves as proprietor when he visits Ol&#039;val, allowing his droid partner Keeper to tend to customers. The Exchange develops and collects dozens of tea blends from across the galaxy, and claims to hold at least a dozen recipes for any species that walks through the door.&lt;br /&gt;
&lt;br /&gt;
The shop&#039;s true purpose is trade of information, as well as subtle shipments of small items between Arcona and its allies. Such shipments are often marked by atypical naming schemes, such as nonexistent tea &amp;quot;colors&amp;quot; and flavors arriving at the shop. Tea drinking is obscure enough in galactic popular culture that the shop can get away with the deception technique, provided the trades take place behind closed doors. &lt;br /&gt;
&lt;br /&gt;
Arconan&#039;s fondness of tea or caf sometimes slip into the out-of-the-way shop for inconspicuous rendezvous, business related or otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Ruby’s Tavern ====&lt;br /&gt;
&lt;br /&gt;
Ruby’s Tavern, a much more relaxed establishment than either the Lucky Lekku or Thanatophilia, can be found on the outskirts of the Jerem Plaza. The building itself is a mere two story building. Whilst the basement storage level and upper level are off-limits to those few the Proprietor of the establishment lets through, the ground level has a decent amount of space. The Kaleesh owner also serves as the head bartender of an impressive array of options. The bar itself takes over three-quarters of the length of the far wall from the entrance, with a kitchen behind the bar for those that decide to have something to eat with their drinks. &lt;br /&gt;
&lt;br /&gt;
A small, elevated stage to the side is just large enough for a live musical act. On the opposite side of the building is an elevated seating area, dedicated to various card games. Though the gambling frequently does get heated, any violent outbreak will be swiftly dealt with by one of the employees grabbing a shattergun from beneath the bar, fully loaded with non-lethal rounds meant to end rioting. The rest of the floor area is mostly taken up by tables and chairs so anyone entering the bar has a spot to sit and relax.&lt;br /&gt;
&lt;br /&gt;
The upper floor is off-limits to select few. It is split into the private office of the owner with the other part serving is an apartment, with an unknown level of security required to gain entry. The basement area, however, serves mostly as a storage space for the stock of alcohol and food products.&lt;br /&gt;
&lt;br /&gt;
==== Bright Solutions ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Ol’val began expanding to new business fronts, the rise of technological needs among its growing population allowed for the small-time tech support company &#039;&#039;&#039;Bright Solutions&#039;&#039;&#039; to establish a local support center in the Jerem Plaza. The center offers all manner of analysis and repair of everyday technology, as well as a call center for at-home tech support on demand.&lt;br /&gt;
&lt;br /&gt;
Although the center was established in good faith, the inexpensive services, slightly limited variety of people available for hire, and the center’s distance from Bright Solutions’ original location, has all compounded into a somewhat unkempt and neglected workplace. Shipments of new components are slow, meaning many bad parts get recycled and refurbished rather than replaced, and the call center runs on sub-par equipment bought with its low budget. In spite of all this, their service itself is often kind and efficient. Repeat customers may eventually notice that the majority of all customer interaction is done by a single person: an obsessively dedicated employee who optimistically introduces himself as Siscol.&lt;br /&gt;
&lt;br /&gt;
==== Green Light Bars &amp;amp; Beds ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just beyond &#039;&#039;&#039;Jerem Plaza&#039;&#039;&#039;, &#039;&#039;Green Light Bars &amp;amp; Beds&#039;&#039; is a three-story structure built to serve, as the name suggests, both as a place to drink and a place to sleep. The innkeeper, [https://wiki.darkjedibrotherhood.com/view/Tam_Grelta Tam Grelta], is present during most hours of every day, with no more than two other hands coming and going by the day’s end. The inn caters to people of all origins and doesn’t ask questions about its customers or their activities, but there is zero tolerance for violence indoors - outside is acceptable, as it’s no longer the inn’s business.&lt;br /&gt;
&lt;br /&gt;
The ground floor is divided into two main spaces. Upon entering, people are greeted with a large area loaded with tables and chairs, taking up the bulk of the floor. Across from the doorway is a long bar, standing in front of a wall lined with various ingredients and bottled beverages from across the sector. On the other side of this wall is a small kitchen and cold storage space.&lt;br /&gt;
&lt;br /&gt;
The second and third floor are dedicated spaces for rental bedrooms. Each room provides one or two twin-size beds, a small bathroom, and a chest of drawers. All rooms are protected by a code lock, with new codes randomly generated after every guest leaves. A small lift off to the side from the bar is the main path between floors, though there is also a service ladder outside the building.&lt;br /&gt;
&lt;br /&gt;
Below the inn is a basement, accessible through the kitchen area and sealed off with a locked doorway. The basement is Tam’s own living space and houses all of her personal possessions, save for her scatterblaster stowed under the bar on the ground floor.&lt;br /&gt;
&lt;br /&gt;
===The Pride of Corellia===&lt;br /&gt;
&lt;br /&gt;
The Pride of Corellia, often shortened to ‘The Pride’, is the living space for a majority of the beings who call Port Ol&#039;val home. The miners, the employees of the Besadii, those of Mal Company with families, and many others live here within the apartments built into the large artificial stalagmites and stalactites of the district and the wall of the asteroid. This area originally served as the home of the Corellian diaspora who flocked to Jerem Mal&#039;s private fiefdom, and its name comes from a speech in which he referred to the Corellians as such. Since his death, however, the Pride has become a home to many different species, and one never knows what one will find there.&lt;br /&gt;
&lt;br /&gt;
==== Hot n&#039; Ready Rides ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ol’val is a contained city, it is still a large place with space to maneuver vehicles. Capitalizing on a glaring weak point in its social structure, former military pilot [https://wiki.darkjedibrotherhood.com/view/Dulleto_Catanis Dulleto Catanis] set up a rapid transit service using his own personal speeder, which he advertised as Hot n’ Ready Rides. With a hefty one-time payment to a local Verpine software developer named Siscol, Dulleto commissioned a datapad application to let Ol’val’s civilians access and summon his service on the move. While it isn’t exactly able to answer all incoming requests, as a one-vehicle operation, he hopes one day to expand with vehicles serving all over the city.&lt;br /&gt;
&lt;br /&gt;
For this taxi service, Dulleto utilizes his own [[starwars: V-35_Courier| V-35 Courier]]. Although it is not the fastest way to travel around the city by far, he has taken measures to give himself a different edge on any competition. Before opening his service, he had already invested a considerable amount of credits into making the vehicle a luxury ride, and has since added more features to cater to any passengers to ensure an enjoyable trip.&lt;br /&gt;
&lt;br /&gt;
Another notable detail: His service seems to have generally even reviews from male customers, though his female customers leave ratings with exceptional variance.&lt;br /&gt;
&lt;br /&gt;
==== Delpin Aarave Apothecary &amp;amp; Clinic ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Delpin Aarave Apothecary &amp;amp; Clinic]]&lt;br /&gt;
&lt;br /&gt;
Port Ol’val is not the kind of place you’d expect to find a walk-in healthy clinic with its own in-house apothecary. Further adding to the intrigue is the fact that no patient or guest is charged anything more than they can or are willing to offer. Their policy is to never turn away a patient,and if treatment goes beyond what is available, they can place orders for supplies from off-world. [https://wiki.darkjedibrotherhood.com/view/Delpin_Aarave_Apothecary_%26_Clinic Delpin Aarave Apothecary &amp;amp; Clinic] (DAAC) does not care about your background or history—all patients will be seen and treated. Visibly, the profits come from sales of supplies and over-the-counter tinctures sold at the Apothecary.&lt;br /&gt;
&lt;br /&gt;
=== Blind Spot ===&lt;br /&gt;
&lt;br /&gt;
When the Hutts arrived at Port Ol&#039;val, they had this area dug out on the other side of Jerem Plaza and the Minefield from the Pride, as if they wanted to ensure that the rabble would not bother them. The Blind Spot was a place of expensive lodging and games of chance that appealed to the crime lord with some credits to burn. Since Whallatta’s betrayal, the surviving Besadii’s control over the district has fallen and the organized crime they used to enforce has crumbled. Nonetheless, the casinos and whorehouses are still open for business, now under new management by the Blind Man. Only the wealthiest criminals reside within the district, where they maintain an imitation of high society, complete with galas and high-stakes games.&lt;br /&gt;
&lt;br /&gt;
==== The Lucky Lekku ====&lt;br /&gt;
&lt;br /&gt;
The Lucky Lekku Bar and Strip club is a nightclub located on the main strip of the Blind Spot, though the club itself can be found in the massive basement beneath an old hotel that has clearly seen better days. The hotel has been in this state of disrepair for so long that no one is certain of what it was once called. It mainly serves as a fetish club run by an androgynous Zeltron by the name of Galaxia, though the second VIP room is always reserved, as a hidden panel within it leads directly to the [[Phantom Complex]].&lt;br /&gt;
&lt;br /&gt;
==== Concert Club Sub Ol&#039;Val ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15526| Alaisy Tir&#039;eivra]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Concert Club Sub Ol&#039;Val]]&lt;br /&gt;
&lt;br /&gt;
There are plenty of tacky hives of scum and villainy spread over Port Ol’val but not so many establishments that seek to set new standards in their class. Club Sub Ol&#039;val is primarily a Concert Hall meant to host some of the most exclusive bands in the Galaxy that really require the proper vibe of depravity, high society and moral bankruptcy. To get these underground elites to flock towards this place, it has to have the very best acoustics possible.&lt;br /&gt;
&lt;br /&gt;
==== The Tittilating Twi&#039;lek ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/13593| Stres&#039;tron&#039;garmis]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located within the bustling Blind Spot, the Tittilating Twi’lek lives up to its name. A glowing&lt;br /&gt;
front of holographic lights set over one-way tinted windows, allowing those within to see out&lt;br /&gt;
while providing a modicum of privacy for those within, advertises the location. The display&lt;br /&gt;
flickers through a curved font of the establishment’s name, shifting across a range of colors from&lt;br /&gt;
green, blue, orange, red, brown, purple, and such. That these are all well-known shades of skin&lt;br /&gt;
for Twi’leks becomes quickly apparent upon entry to the club.&lt;br /&gt;
&lt;br /&gt;
The entryway is a short hall leading into a broader space filled with booths built into low&lt;br /&gt;
cubicles. These are just tall enough that those sitting within, unless abnormally tall, cannot see&lt;br /&gt;
their fellow patrons who are seated but gives a fairly clear view of the staff. This allows the staff&lt;br /&gt;
to both advertise and be quickly waved down for orders. The staff itself is almost entirely made&lt;br /&gt;
up of Twi’leks or other lekku sporting species, dressed in a uniform that includes sandals with&lt;br /&gt;
footwraps, sarong like skirts, and depending on male or female, a tight, wrapped top. Moving&lt;br /&gt;
among the club are also managers, dressed smartly in well-cut suits.&lt;br /&gt;
&lt;br /&gt;
The decor is warm and reminiscent of Ryloth, mosaics covering the walls in browns and&lt;br /&gt;
oranges, sand dunes, and rocky outcroppings. As perhaps a consideration to the staff, or simply&lt;br /&gt;
to make it feel more authentic, the climate control is set to slightly warmer than the general&lt;br /&gt;
Ol’val temperature as well.&lt;br /&gt;
&lt;br /&gt;
Among the regular services offered of food and beverage, the Tittilating Twi’lek offers a new&lt;br /&gt;
experience to the Shadowport. One might notice that the club has a large staff on hand, and this&lt;br /&gt;
is because once preference has been made clear to a manager, one of the waitstaff will&lt;br /&gt;
promptly bring you your first order and then sit with you. The Tittilating Twi’lek is considered a&lt;br /&gt;
‘host’ establishment, the staff providing conversation and companionship — to a point. The&lt;br /&gt;
managers refresh beverages and provide support to the waitstaff, as well as keeping things&lt;br /&gt;
under control. Some complaints have been made by one time patrons believing the club offered&lt;br /&gt;
‘other’ services, only to be sent away after spending exorbitant amounts of credits.&lt;br /&gt;
&lt;br /&gt;
==== Pott Shotts ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The businessman [https://wiki.darkjedibrotherhood.com/view/Dorn_Pottso Dorn Pottso] had a history of questionable dealings that attracted questionable people, and decided the ideal place to set up his new arms dealership on Ol’val would be right outside a major access point to the Blind Spot. Wittingly (or not) named Pott Shotts, the dealership not only sells weapons and ammunition, but also provides an indoor shooting range which takes up the majority of their floor space, accessible from the lobby.&lt;br /&gt;
&lt;br /&gt;
All weapons in the store are on display, albeit locked behind blast-proof transparisteel. The transaction desk has similar protective measures, as well as a pair of hold-out blasters stored for emergencies. Dorn Pottso rarely appears in his store’s lobby in person, though his personal bodyguard, Radikat, is a frequent presence behind the desk, when she isn’t occupied with watching his back.&lt;br /&gt;
&lt;br /&gt;
==== Thanatophilia ====&lt;br /&gt;
&lt;br /&gt;
[[Thanatophilia]] is a bar and nightclub in Port Ol’val secretly controlled by House Qel-Droma. Locally famous for its death-themed decorations, the business front is currently under the reluctant supervision of Timeros Caesus Entar Arconae. The location is a popular hangout for various different types of people that call Port Ol’val home, seen as a neutral space by even the gangs that frequent the establishment lest their corpses be the replacement props contained within the vacuum-sealed tables.&lt;br /&gt;
&lt;br /&gt;
===The Minefield===&lt;br /&gt;
&lt;br /&gt;
The original source of income for Port Ol&#039;val, the Minefield is a system of mine shafts that pull ores from the surrounding rock. The mine is owned by Mal Company, ostensibly, and operated by beings from the Pride. Ever since the [[starwars:Hutts|Hutts]] moved in and stole workers looking for what they believed would be easier work, the miners have been assisted by mining droids from FOTW. [[File:bulkhead1.jpg|thumb|163px|left|Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Bulkhead===&lt;br /&gt;
&lt;br /&gt;
Underneath the mines of Port Ol&#039;val lies the secret Maximum Security Prison of [[House Qel-Droma]], named Bulkhead. This prison is only accessible from a long, bare durasteel corridor carved directly from the very ore that the shadowport was made from. And the corridor itself is only available through the former headquarters and front of Oblivion Brigade, [[Naruba Investments]]. It is here that Qel-Droma&#039;s most notorious prisoners reside. &lt;br /&gt;
&lt;br /&gt;
===[[Phantom Complex]]===&lt;br /&gt;
&lt;br /&gt;
The current [[Qel-Droma|House Qel-Droma]] headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of [[Port Ol&#039;val]]. The new headquarters was built during the reconstruction effort following Whallatta the Hutt’s attempted coup of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona Dominion]] [[Category:Arcona]]&lt;br /&gt;
&lt;br /&gt;
==== Original concept by: ====&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris], #10214&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dorn_Pottso&amp;diff=177325</id>
		<title>Dorn Pottso</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dorn_Pottso&amp;diff=177325"/>
		<updated>2020-05-06T20:01:17Z</updated>

		<summary type="html">&lt;p&gt;Aru Law: Created page with &amp;quot;Dorn Pottso is the CEO of the arms dealership, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#Pott_Shotts Pott Shotts], and employer of the merciless Radikat.  {{Cha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dorn Pottso is the CEO of the arms dealership, [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#Pott_Shotts Pott Shotts], and employer of the merciless Radikat.&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|firstname=Dorn&lt;br /&gt;
|lastname=Pottso&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|species=Muun&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=Yellow&lt;br /&gt;
|height=1.86 m&lt;br /&gt;
|weight=59.42 kgs&lt;br /&gt;
|profession=CEO of [https://wiki.darkjedibrotherhood.com/view/Port_Ol%27val#Pott_Shotts Pott Shotts]&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Tall as any Muun, Dorn Pottso’s most obvious unique trait amidst his species is the sort of pot belly that comes with excessive wealth. High, rounded features on his elongated face make for a long jaw and squinty, yellow eyes, just bright enough to stand out from his ghostly pale skin. Although his lanky body is in relatively decent health, he favors his right leg, as the bones of his left shin and ankle are somewhat degraded.&lt;br /&gt;
&lt;br /&gt;
=== Weapons Loadout ===&lt;br /&gt;
&lt;br /&gt;
* 1x Monlitzer S-195 Blaster Pistol&lt;br /&gt;
&lt;br /&gt;
=== General Aspects ===&lt;br /&gt;
==== Weapons Enthusiast ====&lt;br /&gt;
&lt;br /&gt;
Nothing is as lovely as the feel of a finely crafted rifle grip, nor the sheen of a freshly polished barrel blowing a dummy’s head from its shoulders. Dorn may not be a killer by trade - he’s too important to be getting his hands dirty with real blood, if he can help it - but he certainly loves the tools that make warfare go ‘round. From the finest of projectile launchers to the primal instruments of bloody melee combat, Dorn has an obsessive appreciation of anything with lethal potential.&lt;br /&gt;
&lt;br /&gt;
==== Shady Dealings ====&lt;br /&gt;
&lt;br /&gt;
In traditional Muun fashion, Dorn is always true to his word, down to the letter, though not necessarily the spirit. As a businessman dealing in dangerous tools, he articulates every deal and contract to be as discreetly beneficial to himself as he can manage. Unsurprisingly, his manner of business isn’t ideal for the prettier side of the galaxy, and many of his customers and fellow businessmen are the sort who wouldn’t thrive there either. At least he’s in good company - relatively speaking.&lt;br /&gt;
&lt;br /&gt;
=== Personality Aspects ===&lt;br /&gt;
==== Money Buys Happiness ====&lt;br /&gt;
If there’s any common piece of advice the galaxy has wrong, it’s that you can’t buy happiness. Dorn, with his fine clothes, lavish personal amenities, expensive educational background, and successful business (for now), would beg to differ. Besides, he’s been poor before, and it was the worst thing that ever happened to him. It’s not like there’s anything free in life that actually does bring people joy.&lt;br /&gt;
&lt;br /&gt;
==== I Get Knocked Down ====&lt;br /&gt;
Dorn doesn’t like to admit it, but he’s spiraled to the bottom of the ladder before, and he can tell you from experience that it’s not pretty. Between business ventures gone completely south, excessively dangerous dissatisfied customers, and a lot of legally questionable decisions, Dorn is fairly accustomed to cutting losses when all else fails. He’s always ready for the next comeback, though, and it’ll definitely be bigger and better.&lt;br /&gt;
&lt;br /&gt;
=== Combat Aspects ===&lt;br /&gt;
==== Your Sacrifice Will Be Honored ====&lt;br /&gt;
Danger? Here?! But Dorn is too wealthy to die! No no, someone else will have to take the fall for him. He is in no way above leveraging his underlings to save his own neck, or depending on circumstances, his bank account. In a life-or-death situation - or perhaps a rich-or-poor situation - Dorn will always volunteer someone else to be a sacrifice before letting himself go down.&lt;br /&gt;
&lt;br /&gt;
==== Pott Shots ====&lt;br /&gt;
Okay, fine, Dorn will take a stand if it truly comes down to just himself. But he won’t be nice about it. In fact, only the cheapest of tactics will do. Whatever makes it easier for him to get out in one piece with his wallet intact is obviously the best move to make, be it in true combat or just navigating the economic landscape. His own best advice: Stay true to any word you give. Beyond that, honor is for chumps.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
===== Proficient (+3) =====&lt;br /&gt;
Diplomacy, Empathy, Manipulation, Subterfuge&lt;br /&gt;
===== Trained (+2) =====&lt;br /&gt;
Blasters, Intellect, Intimidation, Leadership, Lore&lt;br /&gt;
===== Learned (+1) =====&lt;br /&gt;
Astrogation, Investigation, Linguistics, Mechanic, Perception, Resolve&lt;br /&gt;
&lt;br /&gt;
=== Feats ===&lt;br /&gt;
&lt;br /&gt;
* Active Reload&lt;br /&gt;
* Disarming Smile&lt;br /&gt;
* Go Ahead Make My Day&lt;br /&gt;
* Ivory Tower&lt;br /&gt;
* Sociopath&lt;br /&gt;
* True Colors&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* Language: Basic, Huttese, Muun&lt;br /&gt;
* Lore: Advancements in Weapons Technology, Galactic Weapons Circulation&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Attempted to join military forces as a young adult, but failed to complete training.&lt;br /&gt;
* Can proudly tout multiple degrees from an expansive and expensive education in business and economics.&lt;br /&gt;
* Gone from rags to riches and back multiple times with several business efforts of varying success and legality.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Aru Law</name></author>
	</entry>
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