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	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<subtitle>User contributions</subtitle>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=186206</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=186206"/>
		<updated>2022-11-18T20:18:39Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 8 ABY (Age 26)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= [[Mandalorian Core]] &lt;br /&gt;
|profession= Sniper, Dark Jedi, Intergalactic Businessman&lt;br /&gt;
|position= [[Rollmaster]] of [[Plagueis]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship= [[item:45749|The 22nd Rule]]&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= [[Abadeer Taasii]]&lt;br /&gt;
|dossier=[[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 29 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making brief contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
====Departure From Plagueis====&lt;br /&gt;
&lt;br /&gt;
During the course of the conflict known as the Dark Crusade, Ronovi was killed by poison, Solus Gar went missing, and the leadership in House Plagueis was thrown into disarray. With many powerful people angling for power and with his major allies dead or departed, Arden could tell his days were numbered. So, he simply vanished one day without a trace, departing for space he knew well and where the Brotherhood was unlikely to find him, until he was ready that is. He made it his goal to track down what happened to his former master and whether or not that had anything to do with Ronovi&#039;s death.  All he had was a name, Xander Drax, and therefore he had a target. Making contact with the Jade Dragons and buying out their current contracts, Arden now had the resources to go after Drax.&lt;br /&gt;
&lt;br /&gt;
Some time later he was contacted by the then leader of Plagueis, Aabsdu Dupar, with a task that would benefit both parties. He wanted to distract the Republic from a search that might lead to locating Plagueis while Arden saw this as an opportunity to get more information as to the potential whereabouts of Drax. Thus he made a deal that got them both what they wanted, all going according to plan. He wasn&#039;t done with helping his former comrades as it became clear that they still had a common enemy. &lt;br /&gt;
&lt;br /&gt;
When Drax appeared again in the battle for Korriban and hijacked Plagueis&#039; fleet, Arden got word rather quickly and rushed to Korriban with a Jade Dragon force and offered his assistance. While Plagueis regained what was theirs, Drax still eluded him and was later killed. His goals were frustrated again and Arden returned to the shadows.&lt;br /&gt;
&lt;br /&gt;
===Return to the Ascendant Clan=== &lt;br /&gt;
&lt;br /&gt;
(Under Construction) &lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon was the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he preferred in general purpose situations, though has taken a liking of late to a recently acquired heavily modified [[starwars:MK_sniper_rifle|MK Sniper Rifle]]. For general field combat, Arden has taken to the more modern [[starwars:F-11D_blaster_rifle|F-11d]]. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:NT-242|NT-242]] anti-material rifle. &lt;br /&gt;
&lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does also carry shorter range blaster pistols. Formerly,he carried a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. In recent years, he&#039;s modernized his personal arsenal and will more often carry a single [[starwars:SE-44C_blaster_pistol|SE-44C]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
 [[Category:di Plagia]]&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Fleet&amp;diff=172577</id>
		<title>Ascendant Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Fleet&amp;diff=172577"/>
		<updated>2019-06-16T20:43:36Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Ascendant Fleet&lt;br /&gt;
|image=[[File:PLA-fleet-logo.png|250px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Plagueis|Clan Plagueis]]&lt;br /&gt;
|branch=&lt;br /&gt;
|type=Assault Fleet&lt;br /&gt;
|role=&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=Adapt, Ascend, Avail&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*[[itemprototype:816|&#039;&#039;Imperial I&#039;&#039;-class Star Destroyer]]&lt;br /&gt;
*[[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class heavy cruisers]]&lt;br /&gt;
*[[itemprototype:acclamator-class-assault-ship|&#039;&#039;Acclamator&#039;&#039;-class assault ship]]&lt;br /&gt;
*[[itemprototype:507|&#039;&#039;Strike&#039;&#039;-class medium cruiser]]&lt;br /&gt;
*[[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class light cruisers]]&lt;br /&gt;
*[[itemprototype:509|EF76 Nebulon-B frigates]]&lt;br /&gt;
*[[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class cruiser-carriers]]&lt;br /&gt;
*[[itemprototype:910|Hammerhead corvettes]]&lt;br /&gt;
*[[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvettes]]&lt;br /&gt;
*[[itemprototype:dp20-corellian-gunship|DP20 Frigates]]&lt;br /&gt;
*[[itemprototype:485|CR90 corvette]]&lt;br /&gt;
*[[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
*[[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[itemprototype:570|BTL-A4 Y-Wings]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=*{{PlaCON}}&lt;br /&gt;
*[[Cyvaria Ranin]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}The &#039;&#039;&#039;Ascendant Fleet&#039;&#039;&#039; is one of the two military branches of [[Clan]] [[Plagueis]]. Comprised of naval and starfighter forces, the Ascendant Fleet is the primary force projection tool of Plagueis.  &lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
[[file:ascendant_fleet.jpg|thumb|150px|left|The &#039;&#039;[[Ascendancy]]&#039;&#039; escorted by &#039;&#039;[[Instigator]]&#039;&#039; and &#039;&#039;[[Baron]]&#039;&#039;.]]The original Ascendant Fleet served in the Jusadih System from [[30 ABY to 39 ABY|30 ABY]] to 36 ABY, conquering the system during the War of Ascension. Together with their Legion, a collection of Throne-loyal soldiers and conscripts, they order in a system that became more and more fragmented, disloyal, and difficult to police with each year. It saw its end at the hands of [[Archibald Zoraan]] during the fall of Jusadih, as both the [[Horizons|Horizon Plague]] and Zoraan&#039;s forces crushed and destroyed the system and almost all of fleet. Only the original [[Ascendancy (destroyer)|&#039;&#039;Ascendancy&#039;&#039;]] escaped.&lt;br /&gt;
&lt;br /&gt;
Following Jusadih&#039;s destruction, the Plagueis found itself stranded, but not without hope - their blind hyperjump away from destruction lead them to a long abandoned station within the [[starwars:Stygian Caldera|Stygian Caldera]] itself. Several members of Plagueis rendevoused with the [[Saraask&#039;ar]] slaving guild, a group that had sold their services to Plagueis before, and the Trandoshans tried to take what was left of Plagueis for themselves. Having taken on more than they bargained for, the Saraask&#039;ar were subjugated by Plagueis when their attack failed. This would be a boon to Plagueis, who used the resources of the Saraask&#039;ar to start repairs on their ships.&lt;br /&gt;
&lt;br /&gt;
With help from Plagueis, and with the hard-won consent of Quaestor [[Tra&#039;an Reith|Reith]], the reptiles of the guild captured the crews of several ships to be slaves while stealing their cargoes to finance plans to rebuild Plagueis. This eventually would lead to a Plagueian assault on several pirate bands and independent systems by which several ships were seized by Plagueis to form the core of a new Ascendant Fleet. These vessels served during the Dark Crusade against the One Sith, and the spoils of war allowed Plagueis to further expand its star navy.&lt;br /&gt;
&lt;br /&gt;
The Ascendant Fleet was virtually destroyed in early 34 ABY in orbit of the Clan’s new capital [[Aliso]]. The assault was devastating, timed for when most of the fleet’s crew were planetside assisting in the efforts to establish a Plagueian presence on the planet. The attacking force was numerically superior to the Ascendant Fleet, and the Plagueian ships were quickly overwhelmed and destroyed. Initially it was thought that the attack was initiated by a rival faction of former Imperials, but later evidence surfaced that caused the Plagueian summit to realize that it had been engineered by someone else.&lt;br /&gt;
&lt;br /&gt;
Over the following year, Plagueis set about rebuilding their space force. Using connections to the [[starwars:Corporate Sector|Corporate Sector]], their allies at Hyperdyne, and even by exploiting the galactic chaos following the destruction of [[starwars:Hosnian Prime|Hosnian Prime]], Plagueis was able to purchase or secure a number of capital starships to replace what had been lost. Centered around a new [[itemprototype:816|Imperial I-class]] Star Destroyer [[Ascendancy (Imperial I-class)|&#039;&#039;Ascendancy&#039;&#039;]], the Ascendant Fleet once again became a force to be feared.&lt;br /&gt;
&lt;br /&gt;
==  Chain of Command  ==&lt;br /&gt;
The command structure of the Ascendant Fleet exists as a natural outgrowth of the magocratic nature of the Plagueian feudal system. While vessel or unit command is vested in experienced officers drawn from the ranks of The Willing, overall command always rests in the hands of the Clan&#039;s Dark Jedi. The supreme commander of the fleet, like the Ascendant Legion, is the Dread Lord. The Consul, however, often chooses only to directly oversee the most important military operations, with the Dread Lord&#039;s Wrath serving in direct command in the latter&#039;s capacity of Military Executor. Additionally, the Quaestors command their own assigned fleet assets as Vassals of the Dread Lord. The authority of the Quaestors is still subordinate to that of the Wrath and the Dread Lord, however.&lt;br /&gt;
&lt;br /&gt;
Direct day to day command authority is vested the non-Force using officers that make up much of the Fleet. The most senior officer of the Ascendant Fleet is Admiral [[Cyvaria Ranin]], the ranking survivor of the Fall of Jusadih. Admiral Ranin commands the fleet from the &#039;&#039;Ascendancy&#039;&#039; which serves as the fleet flagship. Each independent force attached to the two Houses are commanded by Commodores stationed aboard the twin [[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class]] heavy cruisers attached to the House forces. All vessels of cruiser classification or better are commanded by an officer holding the rank of captain, with ships of frigate classification or less commanded by officers holding the rank of at least lieutenant commander. Any of these officers is still subordinate to the Dark Jedi of the Clan, but a lower ranked Jedi cannot countermand orders given by their superiors to the officers of the fleet.&lt;br /&gt;
&lt;br /&gt;
Unlike the New Republic, the starfighter forces of Clan Plagueis are not a separate service branch from the Ascendant Fleet. Due to their operational configuration as an almost entirely carrier based organization that is tasked to operate directly with the fleet, their command structure is integrated into that of the fleet itself. The senior starfighter officer aboard a ship that embarks several starfighter squadrons is given the position of Wing Commander and will hold a minimum rank of commander. Individual squadron commanders are at least lieutenants.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
During normal operations the Ascendant Fleet is divided into four task forces, each centered around one a cruiser or Star Destroyer. Command Force Aurek, the main portion of the Ascendant Fleet, is built around the &#039;&#039;Imperial I&#039;&#039;-class Star Destroyer &#039;&#039;Ascendancy&#039;&#039;, with day-to-day operations overseen directly by fleet commander Cyvaria Ranin. The &#039;&#039;Ascendancy&#039;&#039; forms a battle line with the [[itemprototype:acclamator-class-assault-ship|&#039;&#039;Acclamator&#039;&#039;-class]] cruiser [[Wrath|&#039;&#039;Wrath&#039;&#039;]] (under the direct authority of the Clan [[Proconsul]]), the [[itemprototype:507|&#039;&#039;Strike&#039;&#039;-class]] &lt;br /&gt;
cruiser [[Termagant|&#039;&#039;Termagant&#039;&#039;]] (at the command of the Clan [[Rollmaster]]) and the Clan&#039;s [[itemprototype:509|Nebulon-B]] frigates. Additionally, [[itemprototype:dp20-corellian-gunship|DP20]] and [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class]] corvettes are assigned to the task force to serve as an anti-starfighter screen. Finally, a pair of [[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class]] cruisers and a [[itemprototype:485|CR90 corvette]] use their speed to fill the role of recon/picket vessels.&lt;br /&gt;
&lt;br /&gt;
A pair of identical task forces, Besh and Cresh, serve under the direct authority of the [[Quaestor]]s of Ajunta Pall and Karness Muur, respectively. These task forces are centered around the [[Dominant|&#039;&#039;Dominant&#039;&#039;]] and [[Vigilant|&#039;&#039;Vigilant&#039;&#039;]] respectively. Each of the task forces also are assigned a [[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class]] carrier in addition to a trio of corvettes to serve as an anti-starfighter screen. &lt;br /&gt;
&lt;br /&gt;
=== Command Force Aurek ===&lt;br /&gt;
*[[Ascendancy (Imperial I-class)|&#039;&#039;&#039;&#039;&#039;Ascendancy&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:816|&#039;&#039;Imperial I&#039;&#039;-class Star Destroyer]]&lt;br /&gt;
**[[item:49312|Whirlwind Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47117|Thunderbolt Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47091|Invader Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:65211|Shrike Squadron]] -  [[itemprototype:rz-2-a-wing-interceptor|RZ-2 A-wing Interceptor]]&lt;br /&gt;
**[[item:47081|Tempest Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
**[[item:45851|Typhoon Squadron]] -  [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Wrath|&#039;&#039;&#039;&#039;&#039;Wrath&#039;&#039;&#039;&#039;&#039;]] -  [[itemprototype:acclamator-class-assault-ship|&#039;&#039;Acclamator&#039;&#039;-class assault ship]] &lt;br /&gt;
*[[Termagant|&#039;&#039;Termagant&#039;&#039;]] - [[itemprototype:507|&#039;&#039;Strike&#039;&#039;-class medium cruiser]]&lt;br /&gt;
**[[item:46221|Avenger Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:46217|Cyclone Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Anvil|&#039;&#039;&#039;&#039;&#039;Anvil&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:509|EF76 Nebulon-B frigate]] &lt;br /&gt;
**[[item:47085|Dauntless Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
*[[Monitor|&#039;&#039;&#039;&#039;&#039;Monitor&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:509|EF76 Nebulon-B frigate]] &lt;br /&gt;
**[[item:47089|Lancer Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
*[[Eris|&#039;&#039;&#039;&#039;&#039;Eris&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class light cruiser]]&lt;br /&gt;
*[[Borath|&#039;&#039;&#039;&#039;&#039;Borath&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class light cruiser]]&lt;br /&gt;
*[[Solace (DP20 frigate)|&#039;&#039;&#039;&#039;&#039;Solace&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:dp20-corellian-gunship|DP20 frigate]]&lt;br /&gt;
*[[Scylla (DP20 frigate)|&#039;&#039;&#039;&#039;&#039;Scylla&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:dp20-corellian-gunship|DP20 frigate]]&lt;br /&gt;
*[[Instigator (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Instigator&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Baron|&#039;&#039;&#039;&#039;&#039;Baron&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Ballista (CR90 corvette)|&#039;&#039;&#039;&#039;&#039;Ballista&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:485|CR90 corvette]]&lt;br /&gt;
&lt;br /&gt;
=== Task Force Besh ===&lt;br /&gt;
*[[Dominant|&#039;&#039;&#039;&#039;&#039;Dominant&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class heavy cruiser]]&lt;br /&gt;
**[[item:47087|Havoc Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47080|Tornado Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Formidable|&#039;&#039;&#039;&#039;&#039;Formidable&#039;&#039;&#039;&#039;&#039;]] - [[Itemprototype:nebulon-c-escort-frigate|Nebulon-C Escort Frigate]]&lt;br /&gt;
** 4 T-70 X-Wing Squadrons&lt;br /&gt;
** 1 RZ-2 A-Wing Squadron&lt;br /&gt;
** 1 A/SF-01 B-Wing Squadron&lt;br /&gt;
*[[Implacable|&#039;&#039;&#039;&#039;&#039;Implacable&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class cruiser-carrier]]&lt;br /&gt;
**[[item:46077|Meteor Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47090|Nomad Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:66917|Warhawk Squadron]] -  [[itemprototype:rz-2-a-wing-interceptor|RZ-2 A-wing Interceptor]]&lt;br /&gt;
**[[item:45824|Quake Squadron]] - [[itemprototype:570|BTL-A4 Y-Wings]]&lt;br /&gt;
*[[Brigand (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Brigand&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Perdition (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Perdition&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Silent Scream (Hammerhead corvette)|&#039;&#039;&#039;&#039;&#039;Silent Scream&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:910|Hammerhead corvette (combat refit)]]&lt;br /&gt;
&lt;br /&gt;
=== Task Force Cresh ===&lt;br /&gt;
*[[Vigilant|&#039;&#039;&#039;&#039;&#039;Vigilant&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class heavy cruiser]]&lt;br /&gt;
**[[item:47094|Lightning Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:46073|Hurricane Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Audacious|&#039;&#039;&#039;&#039;&#039;Audacious&#039;&#039;&#039;&#039;&#039;]] - [[Itemprototype:nebulon-c-escort-frigate|Nebulon-C Escort Frigate]]&lt;br /&gt;
** 4 T-70 X-Wing Squadrons&lt;br /&gt;
** 1 RZ-2 A-Wing Squadron&lt;br /&gt;
** 1 A/SF-01 B-Wing Squadron&lt;br /&gt;
*[[Indefatigable|&#039;&#039;&#039;&#039;&#039;Indefatigable&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class cruiser-carrier]]&lt;br /&gt;
**[[item:47096|Wildcat Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47088|Marauder Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:66918|Vanguard Squadron]] -  [[itemprototype:rz-2-a-wing-interceptor|RZ-2 A-wing Interceptor]]&lt;br /&gt;
**[[item:46046|Tremor Squadron]] - [[itemprototype:570|BTL-A4 Y-Wings]]&lt;br /&gt;
*[[Heretic (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Heretic&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Hunter (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Hunter&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Hell&#039;s Iris (Hammerhead corvette)|&#039;&#039;&#039;&#039;&#039;Hell&#039;s Iris&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:910|Hammerhead corvette (combat refit)]]&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
While the fleet operated by Clan Plagueis is overseen by free officers, the non-commissioned portions of the fleet ranks are entirely made up of slave soldiers. As such, a formalized rank structure does not exist for those below officer rank within the fleet. The officer&#039;s rank insignia are worn on the left side of the chest.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;8&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#53855c; font-weight:bolder;&amp;quot;| Ascendant Fleet Rank Table&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;8&amp;quot; class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#334236; color: #cccccc;&amp;quot;| &#039;&#039;&#039;Officer Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-8&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-7&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-6&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-5&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-4&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-3&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-2&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Admiral&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Commodore&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Commander&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Captain&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Lt. Commander&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Senior Lieutenant&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Lieutenant&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Ensign&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O8.png|Pla-Rank-O8.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O7.png|Pla-Rank-O7.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O6.png|Pla-Rank-O6.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O5.png|Pla-Rank-O5.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O4.png|Pla-Rank-O4.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O3.png|Pla-Rank-O3.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O2.png|Pla-Rank-O2.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O1.png|Pla-Rank-O1.png]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Plagueis military]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Fleet&amp;diff=172573</id>
		<title>Ascendant Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Fleet&amp;diff=172573"/>
		<updated>2019-06-16T20:31:44Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Ascendant Fleet&lt;br /&gt;
|image=[[File:PLA-fleet-logo.png|250px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Plagueis|Clan Plagueis]]&lt;br /&gt;
|branch=&lt;br /&gt;
|type=Assault Fleet&lt;br /&gt;
|role=&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=Adapt, Ascend, Avail&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*[[itemprototype:816|&#039;&#039;Imperial I&#039;&#039;-class Star Destroyer]]&lt;br /&gt;
*[[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class heavy cruisers]]&lt;br /&gt;
*[[itemprototype:acclamator-class-assault-ship|&#039;&#039;Acclamator&#039;&#039;-class assault ship]]&lt;br /&gt;
*[[itemprototype:507|&#039;&#039;Strike&#039;&#039;-class medium cruiser]]&lt;br /&gt;
*[[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class light cruisers]]&lt;br /&gt;
*[[itemprototype:509|EF76 Nebulon-B frigates]]&lt;br /&gt;
*[[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class cruiser-carriers]]&lt;br /&gt;
*[[itemprototype:910|Hammerhead corvettes]]&lt;br /&gt;
*[[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvettes]]&lt;br /&gt;
*[[itemprototype:dp20-corellian-gunship|DP20 Frigates]]&lt;br /&gt;
*[[itemprototype:485|CR90 corvette]]&lt;br /&gt;
*[[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
*[[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[itemprototype:570|BTL-A4 Y-Wings]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=*{{PlaCON}}&lt;br /&gt;
*[[Cyvaria Ranin]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}The &#039;&#039;&#039;Ascendant Fleet&#039;&#039;&#039; is one of the two military branches of [[Clan]] [[Plagueis]]. Comprised of naval and starfighter forces, the Ascendant Fleet is the primary force projection tool of Plagueis.  &lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
[[file:ascendant_fleet.jpg|thumb|150px|left|The &#039;&#039;[[Ascendancy]]&#039;&#039; escorted by &#039;&#039;[[Instigator]]&#039;&#039; and &#039;&#039;[[Baron]]&#039;&#039;.]]The original Ascendant Fleet served in the Jusadih System from [[30 ABY to 39 ABY|30 ABY]] to 36 ABY, conquering the system during the War of Ascension. Together with their Legion, a collection of Throne-loyal soldiers and conscripts, they order in a system that became more and more fragmented, disloyal, and difficult to police with each year. It saw its end at the hands of [[Archibald Zoraan]] during the fall of Jusadih, as both the [[Horizons|Horizon Plague]] and Zoraan&#039;s forces crushed and destroyed the system and almost all of fleet. Only the original [[Ascendancy (destroyer)|&#039;&#039;Ascendancy&#039;&#039;]] escaped.&lt;br /&gt;
&lt;br /&gt;
Following Jusadih&#039;s destruction, the Plagueis found itself stranded, but not without hope - their blind hyperjump away from destruction lead them to a long abandoned station within the [[starwars:Stygian Caldera|Stygian Caldera]] itself. Several members of Plagueis rendevoused with the [[Saraask&#039;ar]] slaving guild, a group that had sold their services to Plagueis before, and the Trandoshans tried to take what was left of Plagueis for themselves. Having taken on more than they bargained for, the Saraask&#039;ar were subjugated by Plagueis when their attack failed. This would be a boon to Plagueis, who used the resources of the Saraask&#039;ar to start repairs on their ships.&lt;br /&gt;
&lt;br /&gt;
With help from Plagueis, and with the hard-won consent of Quaestor [[Tra&#039;an Reith|Reith]], the reptiles of the guild captured the crews of several ships to be slaves while stealing their cargoes to finance plans to rebuild Plagueis. This eventually would lead to a Plagueian assault on several pirate bands and independent systems by which several ships were seized by Plagueis to form the core of a new Ascendant Fleet. These vessels served during the Dark Crusade against the One Sith, and the spoils of war allowed Plagueis to further expand its star navy.&lt;br /&gt;
&lt;br /&gt;
The Ascendant Fleet was virtually destroyed in early 34 ABY in orbit of the Clan’s new capital [[Aliso]]. The assault was devastating, timed for when most of the fleet’s crew were planetside assisting in the efforts to establish a Plagueian presence on the planet. The attacking force was numerically superior to the Ascendant Fleet, and the Plagueian ships were quickly overwhelmed and destroyed. Initially it was thought that the attack was initiated by a rival faction of former Imperials, but later evidence surfaced that caused the Plagueian summit to realize that it had been engineered by someone else.&lt;br /&gt;
&lt;br /&gt;
Over the following year, Plagueis set about rebuilding their space force. Using connections to the [[starwars:Corporate Sector|Corporate Sector]], their allies at Hyperdyne, and even by exploiting the galactic chaos following the destruction of [[starwars:Hosnian Prime|Hosnian Prime]], Plagueis was able to purchase or secure a number of capital starships to replace what had been lost. Centered around a new [[itemprototype:816|Imperial I-class]] Star Destroyer [[Ascendancy (Imperial I-class)|&#039;&#039;Ascendancy&#039;&#039;]], the Ascendant Fleet once again became a force to be feared.&lt;br /&gt;
&lt;br /&gt;
==  Chain of Command  ==&lt;br /&gt;
The command structure of the Ascendant Fleet exists as a natural outgrowth of the magocratic nature of the Plagueian feudal system. While vessel or unit command is vested in experienced officers drawn from the ranks of The Willing, overall command always rests in the hands of the Clan&#039;s Dark Jedi. The supreme commander of the fleet, like the Ascendant Legion, is the Dread Lord. The Consul, however, often chooses only to directly oversee the most important military operations, with the Dread Lord&#039;s Wrath serving in direct command in the latter&#039;s capacity of Military Executor. Additionally, the Quaestors command their own assigned fleet assets as Vassals of the Dread Lord. The authority of the Quaestors is still subordinate to that of the Wrath and the Dread Lord, however.&lt;br /&gt;
&lt;br /&gt;
Direct day to day command authority is vested the non-Force using officers that make up much of the Fleet. The most senior officer of the Ascendant Fleet is Admiral [[Cyvaria Ranin]], the ranking survivor of the Fall of Jusadih. Admiral Ranin commands the fleet from the &#039;&#039;Ascendancy&#039;&#039; which serves as the fleet flagship. Each independent force attached to the two Houses are commanded by Commodores stationed aboard the twin [[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class]] heavy cruisers attached to the House forces. All vessels of cruiser classification or better are commanded by an officer holding the rank of captain, with ships of frigate classification or less commanded by officers holding the rank of at least lieutenant commander. Any of these officers is still subordinate to the Dark Jedi of the Clan, but a lower ranked Jedi cannot countermand orders given by their superiors to the officers of the fleet.&lt;br /&gt;
&lt;br /&gt;
Unlike the New Republic, the starfighter forces of Clan Plagueis are not a separate service branch from the Ascendant Fleet. Due to their operational configuration as an almost entirely carrier based organization that is tasked to operate directly with the fleet, their command structure is integrated into that of the fleet itself. The senior starfighter officer aboard a ship that embarks several starfighter squadrons is given the position of Wing Commander and will hold a minimum rank of commander. Individual squadron commanders are at least lieutenants.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
During normal operations the Ascendant Fleet is divided into four task forces, each centered around one a cruiser or Star Destroyer. Command Force Aurek, the main portion of the Ascendant Fleet, is built around the &#039;&#039;Imperial I&#039;&#039;-class Star Destroyer &#039;&#039;Ascendancy&#039;&#039;, with day-to-day operations overseen directly by fleet commander Cyvaria Ranin. The &#039;&#039;Ascendancy&#039;&#039; forms a battle line with the [[itemprototype:acclamator-class-assault-ship|&#039;&#039;Acclamator&#039;&#039;-class]] cruiser [[Wrath|&#039;&#039;Wrath&#039;&#039;]] (under the direct authority of the Clan [[Proconsul]]), the [[itemprototype:507|&#039;&#039;Strike&#039;&#039;-class]] &lt;br /&gt;
cruiser [[Termagant|&#039;&#039;Termagant&#039;&#039;]] (at the command of the Clan [[Rollmaster]]) and the Clan&#039;s [[itemprototype:509|Nebulon-B]] frigates. Additionally, [[itemprototype:dp20-corellian-gunship|DP20]] and [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class]] corvettes are assigned to the task force to serve as an anti-starfighter screen. Finally, a pair of [[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class]] cruisers and a [[itemprototype:485|CR90 corvette]] use their speed to fill the role of recon/picket vessels.&lt;br /&gt;
&lt;br /&gt;
A pair of identical task forces, Besh and Cresh, serve under the direct authority of the [[Quaestor]]s of Ajunta Pall and Karness Muur, respectively. These task forces are centered around the [[Dominant|&#039;&#039;Dominant&#039;&#039;]] and [[Vigilant|&#039;&#039;Vigilant&#039;&#039;]] respectively. Each of the task forces also are assigned a [[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class]] carrier in addition to a trio of corvettes to serve as an anti-starfighter screen. &lt;br /&gt;
&lt;br /&gt;
=== Command Force Aurek ===&lt;br /&gt;
*[[Ascendancy (Imperial I-class)|&#039;&#039;&#039;&#039;&#039;Ascendancy&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:816|&#039;&#039;Imperial I&#039;&#039;-class Star Destroyer]]&lt;br /&gt;
**[[item:49312|Whirlwind Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47117|Thunderbolt Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47091|Invader Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:46220|Shrike Squadron]] -  [[itemprototype:571|RZ-1 A-wing Interceptor]]&lt;br /&gt;
**[[item:47081|Tempest Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
**[[item:45851|Typhoon Squadron]] -  [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Wrath|&#039;&#039;&#039;&#039;&#039;Wrath&#039;&#039;&#039;&#039;&#039;]] -  [[itemprototype:acclamator-class-assault-ship|&#039;&#039;Acclamator&#039;&#039;-class assault ship]] &lt;br /&gt;
*[[Termagant|&#039;&#039;Termagant&#039;&#039;]] - [[itemprototype:507|&#039;&#039;Strike&#039;&#039;-class medium cruiser]]&lt;br /&gt;
**[[item:46221|Avenger Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:46217|Cyclone Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Anvil|&#039;&#039;&#039;&#039;&#039;Anvil&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:509|EF76 Nebulon-B frigate]] &lt;br /&gt;
**[[item:47085|Dauntless Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
*[[Monitor|&#039;&#039;&#039;&#039;&#039;Monitor&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:509|EF76 Nebulon-B frigate]] &lt;br /&gt;
**[[item:47089|Lancer Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
*[[Eris|&#039;&#039;&#039;&#039;&#039;Eris&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class light cruiser]]&lt;br /&gt;
*[[Borath|&#039;&#039;&#039;&#039;&#039;Borath&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class light cruiser]]&lt;br /&gt;
*[[Solace (DP20 frigate)|&#039;&#039;&#039;&#039;&#039;Solace&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:dp20-corellian-gunship|DP20 frigate]]&lt;br /&gt;
*[[Scylla (DP20 frigate)|&#039;&#039;&#039;&#039;&#039;Scylla&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:dp20-corellian-gunship|DP20 frigate]]&lt;br /&gt;
*[[Instigator (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Instigator&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Baron|&#039;&#039;&#039;&#039;&#039;Baron&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Ballista (CR90 corvette)|&#039;&#039;&#039;&#039;&#039;Ballista&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:485|CR90 corvette]]&lt;br /&gt;
&lt;br /&gt;
=== Task Force Besh ===&lt;br /&gt;
*[[Dominant|&#039;&#039;&#039;&#039;&#039;Dominant&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class heavy cruiser]]&lt;br /&gt;
**[[item:47087|Havoc Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47080|Tornado Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Formidable|&#039;&#039;&#039;&#039;&#039;Formidable&#039;&#039;&#039;&#039;&#039;]] - [[Itemprototype:nebulon-c-escort-frigate|Nebulon-C Escort Frigate]]&lt;br /&gt;
** 4 T-70 X-Wing Squadrons&lt;br /&gt;
** 1 RZ-2 A-Wing Squadron&lt;br /&gt;
** 1 A/SF-01 B-Wing Squadron&lt;br /&gt;
*[[Implacable|&#039;&#039;&#039;&#039;&#039;Implacable&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class cruiser-carrier]]&lt;br /&gt;
**[[item:46077|Meteor Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47090|Nomad Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:52163|Warhawk Squadron]] -  [[itemprototype:571|RZ-1 A-wing Interceptor]]&lt;br /&gt;
**[[item:45824|Quake Squadron]] - [[itemprototype:570|BTL-A4 Y-Wings]]&lt;br /&gt;
*[[Brigand (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Brigand&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Perdition (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Perdition&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Silent Scream (Hammerhead corvette)|&#039;&#039;&#039;&#039;&#039;Silent Scream&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:910|Hammerhead corvette (combat refit)]]&lt;br /&gt;
&lt;br /&gt;
=== Task Force Cresh ===&lt;br /&gt;
*[[Vigilant|&#039;&#039;&#039;&#039;&#039;Vigilant&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class heavy cruiser]]&lt;br /&gt;
**[[item:47094|Lightning Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:46073|Hurricane Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Audacious|&#039;&#039;&#039;&#039;&#039;Audacious&#039;&#039;&#039;&#039;&#039;]] - [[Itemprototype:nebulon-c-escort-frigate|Nebulon-C Escort Frigate]]&lt;br /&gt;
** 4 T-70 X-Wing Squadrons&lt;br /&gt;
** 1 RZ-2 A-Wing Squadron&lt;br /&gt;
** 1 A/SF-01 B-Wing Squadron&lt;br /&gt;
*[[Indefatigable|&#039;&#039;&#039;&#039;&#039;Indefatigable&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class cruiser-carrier]]&lt;br /&gt;
**[[item:47096|Wildcat Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47088|Marauder Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:48940|Vanguard Squadron]] -  [[itemprototype:571|RZ-1 A-wing Interceptor]]&lt;br /&gt;
**[[item:46046|Tremor Squadron]] - [[itemprototype:570|BTL-A4 Y-Wings]]&lt;br /&gt;
*[[Heretic (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Heretic&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Hunter (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Hunter&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Hell&#039;s Iris (Hammerhead corvette)|&#039;&#039;&#039;&#039;&#039;Hell&#039;s Iris&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:910|Hammerhead corvette (combat refit)]]&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
While the fleet operated by Clan Plagueis is overseen by free officers, the non-commissioned portions of the fleet ranks are entirely made up of slave soldiers. As such, a formalized rank structure does not exist for those below officer rank within the fleet. The officer&#039;s rank insignia are worn on the left side of the chest.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;8&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#53855c; font-weight:bolder;&amp;quot;| Ascendant Fleet Rank Table&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;8&amp;quot; class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#334236; color: #cccccc;&amp;quot;| &#039;&#039;&#039;Officer Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-8&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-7&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-6&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-5&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-4&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-3&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-2&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Admiral&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Commodore&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Commander&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Captain&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Lt. Commander&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Senior Lieutenant&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Lieutenant&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Ensign&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O8.png|Pla-Rank-O8.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O7.png|Pla-Rank-O7.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O6.png|Pla-Rank-O6.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O5.png|Pla-Rank-O5.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O4.png|Pla-Rank-O4.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O3.png|Pla-Rank-O3.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O2.png|Pla-Rank-O2.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O1.png|Pla-Rank-O1.png]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Plagueis military]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Fleet&amp;diff=172572</id>
		<title>Ascendant Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Fleet&amp;diff=172572"/>
		<updated>2019-06-16T19:57:51Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Ascendant Fleet&lt;br /&gt;
|image=[[File:PLA-fleet-logo.png|250px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Plagueis|Clan Plagueis]]&lt;br /&gt;
|branch=&lt;br /&gt;
|type=Assault Fleet&lt;br /&gt;
|role=&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=Adapt, Ascend, Avail&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*[[itemprototype:816|&#039;&#039;Imperial I&#039;&#039;-class Star Destroyer]]&lt;br /&gt;
*[[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class heavy cruisers]]&lt;br /&gt;
*[[itemprototype:acclamator-class-assault-ship|&#039;&#039;Acclamator&#039;&#039;-class assault ship]]&lt;br /&gt;
*[[itemprototype:507|&#039;&#039;Strike&#039;&#039;-class medium cruiser]]&lt;br /&gt;
*[[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class light cruisers]]&lt;br /&gt;
*[[itemprototype:509|EF76 Nebulon-B frigates]]&lt;br /&gt;
*[[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class cruiser-carriers]]&lt;br /&gt;
*[[itemprototype:910|Hammerhead corvettes]]&lt;br /&gt;
*[[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvettes]]&lt;br /&gt;
*[[itemprototype:dp20-corellian-gunship|DP20 Frigates]]&lt;br /&gt;
*[[itemprototype:485|CR90 corvette]]&lt;br /&gt;
*[[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
*[[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[itemprototype:570|BTL-A4 Y-Wings]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=*{{PlaCON}}&lt;br /&gt;
*[[Cyvaria Ranin]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}The &#039;&#039;&#039;Ascendant Fleet&#039;&#039;&#039; is one of the two military branches of [[Clan]] [[Plagueis]]. Comprised of naval and starfighter forces, the Ascendant Fleet is the primary force projection tool of Plagueis.  &lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
[[file:ascendant_fleet.jpg|thumb|150px|left|The &#039;&#039;[[Ascendancy]]&#039;&#039; escorted by &#039;&#039;[[Instigator]]&#039;&#039; and &#039;&#039;[[Baron]]&#039;&#039;.]]The original Ascendant Fleet served in the Jusadih System from [[30 ABY to 39 ABY|30 ABY]] to 36 ABY, conquering the system during the War of Ascension. Together with their Legion, a collection of Throne-loyal soldiers and conscripts, they order in a system that became more and more fragmented, disloyal, and difficult to police with each year. It saw its end at the hands of [[Archibald Zoraan]] during the fall of Jusadih, as both the [[Horizons|Horizon Plague]] and Zoraan&#039;s forces crushed and destroyed the system and almost all of fleet. Only the original [[Ascendancy (destroyer)|&#039;&#039;Ascendancy&#039;&#039;]] escaped.&lt;br /&gt;
&lt;br /&gt;
Following Jusadih&#039;s destruction, the Plagueis found itself stranded, but not without hope - their blind hyperjump away from destruction lead them to a long abandoned station within the [[starwars:Stygian Caldera|Stygian Caldera]] itself. Several members of Plagueis rendevoused with the [[Saraask&#039;ar]] slaving guild, a group that had sold their services to Plagueis before, and the Trandoshans tried to take what was left of Plagueis for themselves. Having taken on more than they bargained for, the Saraask&#039;ar were subjugated by Plagueis when their attack failed. This would be a boon to Plagueis, who used the resources of the Saraask&#039;ar to start repairs on their ships.&lt;br /&gt;
&lt;br /&gt;
With help from Plagueis, and with the hard-won consent of Quaestor [[Tra&#039;an Reith|Reith]], the reptiles of the guild captured the crews of several ships to be slaves while stealing their cargoes to finance plans to rebuild Plagueis. This eventually would lead to a Plagueian assault on several pirate bands and independent systems by which several ships were seized by Plagueis to form the core of a new Ascendant Fleet. These vessels served during the Dark Crusade against the One Sith, and the spoils of war allowed Plagueis to further expand its star navy.&lt;br /&gt;
&lt;br /&gt;
The Ascendant Fleet was virtually destroyed in early 34 ABY in orbit of the Clan’s new capital [[Aliso]]. The assault was devastating, timed for when most of the fleet’s crew were planetside assisting in the efforts to establish a Plagueian presence on the planet. The attacking force was numerically superior to the Ascendant Fleet, and the Plagueian ships were quickly overwhelmed and destroyed. Initially it was thought that the attack was initiated by a rival faction of former Imperials, but later evidence surfaced that caused the Plagueian summit to realize that it had been engineered by someone else.&lt;br /&gt;
&lt;br /&gt;
Over the following year, Plagueis set about rebuilding their space force. Using connections to the [[starwars:Corporate Sector|Corporate Sector]], their allies at Hyperdyne, and even by exploiting the galactic chaos following the destruction of [[starwars:Hosnian Prime|Hosnian Prime]], Plagueis was able to purchase or secure a number of capital starships to replace what had been lost. Centered around a new [[itemprototype:816|Imperial I-class]] Star Destroyer [[Ascendancy (Imperial I-class)|&#039;&#039;Ascendancy&#039;&#039;]], the Ascendant Fleet once again became a force to be feared.&lt;br /&gt;
&lt;br /&gt;
==  Chain of Command  ==&lt;br /&gt;
The command structure of the Ascendant Fleet exists as a natural outgrowth of the magocratic nature of the Plagueian feudal system. While vessel or unit command is vested in experienced officers drawn from the ranks of The Willing, overall command always rests in the hands of the Clan&#039;s Dark Jedi. The supreme commander of the fleet, like the Ascendant Legion, is the Dread Lord. The Consul, however, often chooses only to directly oversee the most important military operations, with the Dread Lord&#039;s Wrath serving in direct command in the latter&#039;s capacity of Military Executor. Additionally, the Quaestors command their own assigned fleet assets as Vassals of the Dread Lord. The authority of the Quaestors is still subordinate to that of the Wrath and the Dread Lord, however.&lt;br /&gt;
&lt;br /&gt;
Direct day to day command authority is vested the non-Force using officers that make up much of the Fleet. The most senior officer of the Ascendant Fleet is Admiral [[Cyvaria Ranin]], the ranking survivor of the Fall of Jusadih. Admiral Ranin commands the fleet from the &#039;&#039;Ascendancy&#039;&#039; which serves as the fleet flagship. Each independent force attached to the two Houses are commanded by Commodores stationed aboard the twin [[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class]] heavy cruisers attached to the House forces. All vessels of cruiser classification or better are commanded by an officer holding the rank of captain, with ships of frigate classification or less commanded by officers holding the rank of at least lieutenant commander. Any of these officers is still subordinate to the Dark Jedi of the Clan, but a lower ranked Jedi cannot countermand orders given by their superiors to the officers of the fleet.&lt;br /&gt;
&lt;br /&gt;
Unlike the New Republic, the starfighter forces of Clan Plagueis are not a separate service branch from the Ascendant Fleet. Due to their operational configuration as an almost entirely carrier based organization that is tasked to operate directly with the fleet, their command structure is integrated into that of the fleet itself. The senior starfighter officer aboard a ship that embarks several starfighter squadrons is given the position of Wing Commander and will hold a minimum rank of commander. Individual squadron commanders are at least lieutenants.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
During normal operations the Ascendant Fleet is divided into four task forces, each centered around one a cruiser or Star Destroyer. Command Force Aurek, the main portion of the Ascendant Fleet, is built around the &#039;&#039;Imperial I&#039;&#039;-class Star Destroyer &#039;&#039;Ascendancy&#039;&#039;, with day-to-day operations overseen directly by fleet commander Cyvaria Ranin. The &#039;&#039;Ascendancy&#039;&#039; forms a battle line with the [[itemprototype:acclamator-class-assault-ship|&#039;&#039;Acclamator&#039;&#039;-class]] cruiser [[Wrath|&#039;&#039;Wrath&#039;&#039;]] (under the direct authority of the Clan [[Proconsul]]), the [[itemprototype:507|&#039;&#039;Strike&#039;&#039;-class]] &lt;br /&gt;
cruiser [[Termagant|&#039;&#039;Termagant&#039;&#039;]] (at the command of the Clan [[Rollmaster]]) and the Clan&#039;s [[itemprototype:509|Nebulon-B]] frigates. Additionally, [[itemprototype:dp20-corellian-gunship|DP20]] and [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class]] corvettes are assigned to the task force to serve as an anti-starfighter screen. Finally, a pair of [[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class]] cruisers and a [[itemprototype:485|CR90 corvette]] use their speed to fill the role of recon/picket vessels.&lt;br /&gt;
&lt;br /&gt;
A pair of identical task forces, Besh and Cresh, serve under the direct authority of the [[Quaestor]]s of Ajunta Pall and Karness Muur, respectively. These task forces are centered around the [[Dominant|&#039;&#039;Dominant&#039;&#039;]] and [[Vigilant|&#039;&#039;Vigilant&#039;&#039;]] respectively. Each of the task forces also are assigned a [[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class]] carrier in addition to a trio of corvettes to serve as an anti-starfighter screen. &lt;br /&gt;
&lt;br /&gt;
=== Command Force Aurek ===&lt;br /&gt;
*[[Ascendancy (Imperial I-class)|&#039;&#039;&#039;&#039;&#039;Ascendancy&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:816|&#039;&#039;Imperial I&#039;&#039;-class Star Destroyer]]&lt;br /&gt;
**[[item:49312|Whirlwind Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47117|Thunderbolt Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47091|Invader Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:46220|Shrike Squadron]] -  [[itemprototype:571|RZ-1 A-wing Interceptor]]&lt;br /&gt;
**[[item:47081|Tempest Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
**[[item:45851|Typhoon Squadron]] -  [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Wrath|&#039;&#039;&#039;&#039;&#039;Wrath&#039;&#039;&#039;&#039;&#039;]] -  [[itemprototype:acclamator-class-assault-ship|&#039;&#039;Acclamator&#039;&#039;-class assault ship]] &lt;br /&gt;
*[[Termagant|&#039;&#039;Termagant&#039;&#039;]] - [[itemprototype:507|&#039;&#039;Strike&#039;&#039;-class medium cruiser]]&lt;br /&gt;
**[[item:46221|Avenger Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:46217|Cyclone Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Anvil|&#039;&#039;&#039;&#039;&#039;Anvil&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:509|EF76 Nebulon-B frigate]] &lt;br /&gt;
**[[item:47085|Dauntless Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
*[[Monitor|&#039;&#039;&#039;&#039;&#039;Monitor&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:509|EF76 Nebulon-B frigate]] &lt;br /&gt;
**[[item:47089|Lancer Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
*[[Eris|&#039;&#039;&#039;&#039;&#039;Eris&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class light cruiser]]&lt;br /&gt;
*[[Borath|&#039;&#039;&#039;&#039;&#039;Borath&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:508|&#039;&#039;Carrack&#039;&#039;-class light cruiser]]&lt;br /&gt;
*[[Solace (DP20 frigate)|&#039;&#039;&#039;&#039;&#039;Solace&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:dp20-corellian-gunship|DP20 frigate]]&lt;br /&gt;
*[[Scylla (DP20 frigate)|&#039;&#039;&#039;&#039;&#039;Scylla&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:dp20-corellian-gunship|DP20 frigate]]&lt;br /&gt;
*[[Instigator (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Instigator&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Baron|&#039;&#039;&#039;&#039;&#039;Baron&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Ballista (CR90 corvette)|&#039;&#039;&#039;&#039;&#039;Ballista&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:485|CR90 corvette]]&lt;br /&gt;
&lt;br /&gt;
=== Task Force Besh ===&lt;br /&gt;
*[[Dominant|&#039;&#039;&#039;&#039;&#039;Dominant&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class heavy cruiser]]&lt;br /&gt;
**[[item:47087|Havoc Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47080|Tornado Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Formidable|&#039;&#039;&#039;&#039;&#039;Formidable&#039;&#039;&#039;&#039;&#039;]] - Nebulon-C Escort Frigate&lt;br /&gt;
** 4 T-70 X-Wing Squadrons&lt;br /&gt;
** 1 RZ-2 A-Wing Squadron&lt;br /&gt;
** 1 A/SF-01 B-Wing Squadron&lt;br /&gt;
*[[Implacable|&#039;&#039;&#039;&#039;&#039;Implacable&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class cruiser-carrier]]&lt;br /&gt;
**[[item:46077|Meteor Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47090|Nomad Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:52163|Warhawk Squadron]] -  [[itemprototype:571|RZ-1 A-wing Interceptor]]&lt;br /&gt;
**[[item:45824|Quake Squadron]] - [[itemprototype:570|BTL-A4 Y-Wings]]&lt;br /&gt;
*[[Brigand (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Brigand&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Perdition (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Perdition&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Silent Scream (Hammerhead corvette)|&#039;&#039;&#039;&#039;&#039;Silent Scream&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:910|Hammerhead corvette (combat refit)]]&lt;br /&gt;
&lt;br /&gt;
=== Task Force Cresh ===&lt;br /&gt;
*[[Vigilant|&#039;&#039;&#039;&#039;&#039;Vigilant&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class heavy cruiser]]&lt;br /&gt;
**[[item:47094|Lightning Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:46073|Hurricane Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Audacious|&#039;&#039;&#039;&#039;&#039;Audacious&#039;&#039;&#039;&#039;&#039;]] - Nebulon-C Escort Frigate&lt;br /&gt;
** 4 T-70 X-Wing Squadrons&lt;br /&gt;
** 1 RZ-2 A-Wing Squadron&lt;br /&gt;
** 1 A/SF-01 B-Wing Squadron&lt;br /&gt;
*[[Indefatigable|&#039;&#039;&#039;&#039;&#039;Indefatigable&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class cruiser-carrier]]&lt;br /&gt;
**[[item:47096|Wildcat Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47088|Marauder Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:48940|Vanguard Squadron]] -  [[itemprototype:571|RZ-1 A-wing Interceptor]]&lt;br /&gt;
**[[item:46046|Tremor Squadron]] - [[itemprototype:570|BTL-A4 Y-Wings]]&lt;br /&gt;
*[[Heretic (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Heretic&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Hunter (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Hunter&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Hell&#039;s Iris (Hammerhead corvette)|&#039;&#039;&#039;&#039;&#039;Hell&#039;s Iris&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:910|Hammerhead corvette (combat refit)]]&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
While the fleet operated by Clan Plagueis is overseen by free officers, the non-commissioned portions of the fleet ranks are entirely made up of slave soldiers. As such, a formalized rank structure does not exist for those below officer rank within the fleet. The officer&#039;s rank insignia are worn on the left side of the chest.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;8&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#53855c; font-weight:bolder;&amp;quot;| Ascendant Fleet Rank Table&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;8&amp;quot; class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#334236; color: #cccccc;&amp;quot;| &#039;&#039;&#039;Officer Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-8&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-7&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-6&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-5&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-4&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-3&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-2&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Admiral&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Commodore&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Commander&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Captain&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Lt. Commander&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Senior Lieutenant&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Lieutenant&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Ensign&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O8.png|Pla-Rank-O8.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O7.png|Pla-Rank-O7.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O6.png|Pla-Rank-O6.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O5.png|Pla-Rank-O5.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O4.png|Pla-Rank-O4.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O3.png|Pla-Rank-O3.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O2.png|Pla-Rank-O2.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O1.png|Pla-Rank-O1.png]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Plagueis military]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Formidable&amp;diff=172571</id>
		<title>Formidable</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Formidable&amp;diff=172571"/>
		<updated>2019-06-16T19:55:09Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: Created page with &amp;quot;{{eras|imp|rdb|exd|nor}} {{stub}} {{Ship |image= |name=Formidable |manufacturer=Kuat Drive Yards |line= |model=Nebulon-C-escort-frigate |class=Fr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|imp|rdb|exd|nor}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=&lt;br /&gt;
|name=Formidable&lt;br /&gt;
|manufacturer=[[starwars:Kuat Drive Yards|Kuat Drive Yards]]&lt;br /&gt;
|line=&lt;br /&gt;
|model=Nebulon-C-escort-frigate&lt;br /&gt;
|class=Frigate&lt;br /&gt;
|cost=15,750,000 credits&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:58982|ID 58982]]&lt;br /&gt;
|length=549 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2.0&lt;br /&gt;
Backup: Class 8&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=equipped&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Heavy turbolasers (10)&lt;br /&gt;
*Point-defense laser cannon turrets (6)&lt;br /&gt;
*Proton Torpedo Launcher (2)&lt;br /&gt;
*Tractor beam projectors &lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=*[[itemprototype:546|T-70 X-wings]] (48)&lt;br /&gt;
*[[itemprototype:533|A/SF-01 B-Wings]] (12)&lt;br /&gt;
* [[itemprototype:rz-2-a-wing-interceptor-squadron|RZ-2 A-Wings]] (12) &lt;br /&gt;
|crew=170&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=75 troops&lt;br /&gt;
|capacity=6,000 tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=*Escort&lt;br /&gt;
*Frigate&lt;br /&gt;
|era=* [[Imperial era]]&lt;br /&gt;
* [[Rise of the Brotherhood era]]&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation= [[Clan]] [[Clan Plagueis|Plagueis]]&lt;br /&gt;
*[[House]] [[House Ajunta Pall|Ajunta Pall]]&lt;br /&gt;
|known=&lt;br /&gt;
|fleet= [[Ascendant Fleet]]&lt;br /&gt;
|taskforce=Task Force Besh&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
|status=Active&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PlagueisFleet}}&lt;br /&gt;
[[Category:Plagueis starships]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Audacious&amp;diff=172570</id>
		<title>Audacious</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Audacious&amp;diff=172570"/>
		<updated>2019-06-16T19:53:48Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: Created page with &amp;quot;{{eras|imp|rdb|exd|nor}} {{stub}} {{Ship |image= |name=Audacious |manufacturer=Kuat Drive Yards |line= |model=Nebulon-C-escort-frigate |class=Fri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|imp|rdb|exd|nor}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=&lt;br /&gt;
|name=Audacious&lt;br /&gt;
|manufacturer=[[starwars:Kuat Drive Yards|Kuat Drive Yards]]&lt;br /&gt;
|line=&lt;br /&gt;
|model=Nebulon-C-escort-frigate&lt;br /&gt;
|class=Frigate&lt;br /&gt;
|cost=15,750,000 credits&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:58982|ID 58982]]&lt;br /&gt;
|length=549 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2.0&lt;br /&gt;
Backup: Class 8&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=equipped&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Heavy turbolasers (10)&lt;br /&gt;
*Point-defense laser cannon turrets (6)&lt;br /&gt;
*Proton Torpedo Launcher (2)&lt;br /&gt;
*Tractor beam projectors &lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=*[[itemprototype:546|T-70 X-wings]] (48)&lt;br /&gt;
*[[itemprototype:533|A/SF-01 B-Wings]] (12)&lt;br /&gt;
* [[itemprototype:rz-2-a-wing-interceptor-squadron|RZ-2 A-Wings]] (12) &lt;br /&gt;
|crew=170&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=75 troops&lt;br /&gt;
|capacity=6,000 tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=*Escort&lt;br /&gt;
*Frigate&lt;br /&gt;
|era=* [[Imperial era]]&lt;br /&gt;
* [[Rise of the Brotherhood era]]&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation= [[Clan]] [[Clan Plagueis|Plagueis]]&lt;br /&gt;
*[[House]] [[House Karness Muur|Karness Muur]]&lt;br /&gt;
|known=&lt;br /&gt;
|fleet= [[Ascendant Fleet]]&lt;br /&gt;
|taskforce=Task Force Cresh&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
|status=Active&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PlagueisFleet}}&lt;br /&gt;
[[Category:Plagueis starships]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Legion&amp;diff=172569</id>
		<title>Ascendant Legion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Legion&amp;diff=172569"/>
		<updated>2019-06-16T19:02:34Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Ascendant Legion&lt;br /&gt;
|image=[[File:PLA-legion-logo.png|250px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan]] [[Plagueis]]&lt;br /&gt;
|branch=&lt;br /&gt;
|type=Army&lt;br /&gt;
|role=&lt;br /&gt;
|size=1 [[starwars:Legion]]&lt;br /&gt;
*4 [[starwars:Regiment|Regiments]]&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Aliso]]&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*[[itemprototype:241|All Terrain Assault Transports]]&lt;br /&gt;
*[[itemprototype:244|All Terrain Scout Transports]]&lt;br /&gt;
*[[itemprototype:231|AAT-1 Hover tanks]]&lt;br /&gt;
*[[itemprototype:234|T2-B Repulsor tanks]]&lt;br /&gt;
*[[itemprototype:236|WLO-5 Speeder Tanks]]&lt;br /&gt;
*[[itemprototype:245|Self-Propelled Heavy Artillery walkers]]&lt;br /&gt;
*[[itemprototype:247|AV-7 antivehicle cannons]]&lt;br /&gt;
*[[itemprototype:248|J-1 Proton Cannons]]&lt;br /&gt;
*[[itemprototype:162|Ultra-Light Assault Vehicles]]&lt;br /&gt;
*[[itemprototype:473|74-Z speeder bikes]]&lt;br /&gt;
*[[itemprototype:898|Flash speeders]]&lt;br /&gt;
*[[itemprototype:460|LAAT/i gunships]]&lt;br /&gt;
*[[itemprototype:459|LAAT/c gunships]]&lt;br /&gt;
*[[itemprototype:890|TIE/SK Atmospheric Fighter]]&lt;br /&gt;
*[[itemprototype:559|Sentinel-class landing craft]]&lt;br /&gt;
*[[itemprototype:561|CR25 troop carriers]]&lt;br /&gt;
*[[itemprototype:566|Y-85 Titan dropships]]&lt;br /&gt;
*[[itemprototype:557|Delta-class DX-9 transports]]&lt;br /&gt;
|battles=*[[Orian Incursion]]&lt;br /&gt;
*[[Horizons|Horizons Crisis]]&lt;br /&gt;
*[[Dark Crusade]]&lt;br /&gt;
*[[Eleventh Great Jedi War|Battle of Korriban]]&lt;br /&gt;
*[[Battle of Florrum]]&lt;br /&gt;
*Seizure of [[The Pinnacle]]&lt;br /&gt;
*Assault on Capis&lt;br /&gt;
*Battle of Aliso City&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=*[[Plagueis Summit]]&lt;br /&gt;
*General [[Ranthe Benzayn]]&lt;br /&gt;
*Brigader [[Arias Lewin]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}The &#039;&#039;&#039;Ascendant Legion&#039;&#039;&#039; is made up of all ground forces controlled by [[Clan]] [[Plagueis]], the Ascendant Clan. Control by the [[Plagueis Summit]] and under the direct command of General [[Ranthe Benzayn]], these hardened troops are completely loyal to their dark masters and obey the will of Ascension at all times. Originally formed in [[20 ABY to 29 ABY|27 ABY]], it was restructured first in [[30 ABY to 39 ABY|30 ABY]]. Following the losses sustained in 34 ABY, the Legion was restructured again and continues to be a ruthless force.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Ascendant Legion was originally founded by [[Kal di Plagia Vorrac]] as a reorganization of the [[Jusadih Military Regime|Jusadih Military Regime&#039;s]] Branches in 27 ABY. After the departure of Commander Vorrac, the Branches split apart into factions of renegade troops and Dark Jedi and waged civil war against one another. Seeing that only cohesive, true Leadership could unite the Ascendant House and turn it against its enemies, the Dark Jedi who would become known as [[Primus Pilus]] led guerrilla assaults and deadly strikes against the rebellious factions until all were once again made to submit to the Quaestor’s authority. Following the resolution of this conflict, Quaestor [[Tra&#039;an Reith]] reorganized the remnants of the old Army and Intelligence Branches into the Legion, placing the Army and the Directorate firmly and permanently under the command of the [[Plagueis Summit]].&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
The Ascendant Legion is organized as a combined operational command that inlcudes ground and aerospace. While General Benzayn is usually directly commanding the overall operations of the Legion, the Legion&#039;s aerospace operations are almost always assigned to support elements of the Ground force and therefore under his command as well. This includes strike fighter forces from the [[Ascendant Fleet]] that are engaged in ground support operations.&lt;br /&gt;
&lt;br /&gt;
Following the restructuring of the Legion in 34 ABY, the Plagueian army shifted to be formulated around regimental combat teams. The regimental combat team (RCT) is the basic deployable unit of maneuver in the Ascendant Legion. A regimental combat team consists of one combat arms branch maneuver regiment, and its assigned support and fire units. The brigade is normally commanded by a Brigadier (O-7). A regimental combat team carries with its support units necessary to sustain its operations away from its parent unit. RCTs contain organic artillery support as well as air support assets.&lt;br /&gt;
&lt;br /&gt;
The Legion is itself divided into four RCTs: [[item:46713|Armored RCT Alpha]], [[item:46712|Mobile Infantry RCT Beta]], [[item:52172|Mobile Infantry RCT Gamma]], and [[item:56861|Armored RCT Delta]]. The four units are part of the overall legion, and serve under the direction of the current Dread Lord. RCTs Alpha and Delta are the Legion&#039;s primary armored force. They were designed around combined arms battalions that contain both [[itemprototype:465|AT-ATs]] and [[itemprototype:447|Armored Assault Tanks]]. Other vehicles, such as [[itemprototype:469|AT-STs]] and [[itemprototype:450|T2-B tanks]], operate in a supporting role. Artillery support is provided by both [[itemprototype:248|J-1 Proton Cannons]] as well as heavier [[itemprototype:245|Self-Propelled Heavy Artillery walkers]] with air support consisting of a squadron of  [[itemprototype:890|TIE/SK atmospheric fighters]]. RCTs Beta and Gamma, however, are infantry forces structured around the [[itemprototype:460|Low Altitude Assault Transport/infantry]] functioning as a mobile infantry element. While the armored RCTs do inlcude LAAT/i support, RCTs Beta and Gamma was constituted so that each and every soldier can be transported aboard one of the gunships. Additionally, [[itemprototype:236|WLO-5 Speeder Tanks]] along with [[itemprototype:426|Ultra Light Assault Vehicles]] provide the unit with a highly mobile light-armored strike capability. Additionally, the unit is supported entirely by [[itemprototype:247|AV-7 antivehicle cannons]], favoring the repulsor-based weapon system for greater battlefield mobility.&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
====Armored Regimental Combat Team Alpha====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;650&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#53855c; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Combined Arms Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Heavy Armor Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Assault Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  4x AT-AT&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 4x AT-AT&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x AT-ST&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x AT-ST&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Combined Arms Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Attack Armor Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Assault Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x AAT-1 tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x AAT-1 tank&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x T2-B tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Combined Arms Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Attack Armor Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Assault Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x AAT-1 tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x AAT-1 tank&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x T2-B tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Support Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Artillery Battery&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Air Support Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Scout Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Spec. Mission Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x SPHA walker&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  TIE/SK element&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  20x 74-Z speeder bike&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  20x Flash speeder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x J-1 Proton Cannon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | TIE/SK element&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 20x ULAV speeder&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Scout Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x  J-1 Proton Cannon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  TIE/SK element&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Scout Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Engineer Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x  J-1 Proton Cannon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | TIE/SK element&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Sniper Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Armored Regimental Combat Team Delta====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;650&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#53855c; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Combined Arms Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Heavy Armor Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Assault Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  4x AT-AT&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 4x AT-AT&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x AT-ST&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x AT-ST&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Combined Arms Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Attack Armor Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Assault Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x AAT-1 tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x AAT-1 tank&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x T2-B tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Combined Arms Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Attack Armor Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Assault Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x AAT-1 tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x AAT-1 tank&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x T2-B tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Support Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Artillery Battery&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Air Support Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Scout Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Spec. Mission Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x SPHA walker&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  TIE/SK element&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  20x 74-Z speeder bike&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  20x Flash speeder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x J-1 Proton Cannon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | TIE/SK element&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 20x ULAV speeder&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Scout Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x  J-1 Proton Cannon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  TIE/SK element&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Scout Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Engineer Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x  J-1 Proton Cannon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | TIE/SK element&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Sniper Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mobile Infantry Regimental Combat Team Beta====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;650&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#53855c; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Mobile Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Attack Armor Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x WLO-5 Speeder Tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x WLO-5 Speeder Tank&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x WLO-5 Speeder Tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Mobile Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Assault Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Mobile Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Assault Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Support Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Artillery Battery&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Air Support Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Scout Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Spec. Mission Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x AV-7 cannon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  TIE/SK element&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  20x 74-Z speeder bike&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  20x Flash speeder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x AV-7 cannon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | TIE/SK element&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 20x ULAV speeder&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Scout Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x AV-7 cannon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  TIE/SK element&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Scout Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Engineer Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x AV-7 cannon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | TIE/SK element&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Sniper Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mobile Infantry Regimental Combat Team Gamma====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;650&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#53855c; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Mobile Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Attack Armor Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x WLO-5 Speeder Tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x WLO-5 Speeder Tank&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x WLO-5 Speeder Tank&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Mobile Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Assault Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Mobile Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Line Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Assault Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Rifle Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Rifle Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#53855c; color: #ffffff; font-variant: small-caps; font-weight:bolder; font-size: 14px;&amp;quot; |  &#039;&#039;&#039;Support Battalion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Artillery Battery&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Air Support Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Scout Company&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Spec. Mission Company&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x AV-7 cannon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  TIE/SK element&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  20x 74-Z speeder bike&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  20x Flash speeder&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x AV-7 cannon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | TIE/SK element&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 20x ULAV speeder&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Scout Platoon&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  8x AV-7 cannon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  TIE/SK element&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Scout Platoon&lt;br /&gt;
|width=&amp;quot;25%&amp;quot;  |  Engineer Platoon&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | 8x AV-7 cannon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | TIE/SK element&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Sniper Platoon&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;25%&amp;quot;  | Heavy Weapon Platoon&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
While the army operated by Clan Plagueis is overseen by free officers, the non-commissioned portions of the army ranks are entirely made up of slave soldiers. As such, a formalized rank structure does not exist for those below officer rank within the Legion. The officer&#039;s rank insignia are worn on the left side of the chest.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;8&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#53855c; font-weight:bolder;&amp;quot;| Ascendant Legion Rank Table&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;8&amp;quot; class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#334236; color: #cccccc;&amp;quot;| &#039;&#039;&#039;Officer Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-8&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-7&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-6&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-5&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-4&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-3&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-2&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;General&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Brigadier&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Colonel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Lt. Colonel&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Major&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Captain&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Lieutenant&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Second Lieutenant&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O8.png|Pla-Rank-O8.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O7.png|Pla-Rank-O7.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O6.png|Pla-Rank-O6.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O5.png|Pla-Rank-O5.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O4.png|Pla-Rank-O4.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O3.png|Pla-Rank-O3.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O2.png|Pla-Rank-O2.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O1.png|Pla-Rank-O1.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vehicles and Equipment==&lt;br /&gt;
The soldiers of the Ascendant Legion utilize many different  weapon systems in order to wage war in the name of Plagueis. Crews and individual soldiers drill and train tirelessly to remain experts in the craft of death.&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
*[[itemprototype:241|All Terrain Assault Transports]] (18)&lt;br /&gt;
*[[itemprototype:244|All Terrain Scout Transports]] (32)&lt;br /&gt;
*[[itemprototype:231|AAT-1 Hover tanks]] (64)&lt;br /&gt;
*[[itemprototype:234|T2-B Repulsor tanks]] (56)&lt;br /&gt;
*[[itemprototype:236|WLO-5 Speeder Tanks]] (24)&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
*[[itemprototype:245|Self-Propelled Heavy Artillery walkers]] (16)&lt;br /&gt;
*[[itemprototype:247|AV-7 antivehicle cannons]] (64)&lt;br /&gt;
*[[itemprototype:248|J-1 Proton Cannons]] (48)&lt;br /&gt;
&lt;br /&gt;
===Reconnisance===&lt;br /&gt;
*[[itemprototype:162|Ultra-Light Assault Vehicles]] (80)&lt;br /&gt;
*[[itemprototype:473|74-Z speeder bikes]] (80) &lt;br /&gt;
*[[itemprototype:898|Flash speeders]] (80)&lt;br /&gt;
	&lt;br /&gt;
===Transport===&lt;br /&gt;
*[[itemprototype:460|LAAT/i gunships]] (144)&lt;br /&gt;
*[[itemprototype:459|LAAT/c gunships]] (32)&lt;br /&gt;
&lt;br /&gt;
===Aerospace===&lt;br /&gt;
*[[itemprototype:890|TIE/SK Atmospheric Fighter]] (48)&lt;br /&gt;
*[[itemprototype:559|Sentinel-class landing craft]] (16)&lt;br /&gt;
*[[itemprototype:561|CR25 troop carriers]] (8)&lt;br /&gt;
*[[itemprototype:566|Y-85 Titan dropships]] (8)&lt;br /&gt;
*[[itemprototype:557|Delta-class DX-9 transports]] (8)&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis military]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Plagueis_Leaders&amp;diff=168021</id>
		<title>Template:Plagueis Leaders</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Plagueis_Leaders&amp;diff=168021"/>
		<updated>2018-04-23T02:39:45Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #53855c; font-variant:small-caps; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Clan Plagueis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Service Dates MM/YY&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #2e2722; |&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Chi-Long]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  6/9/05 - 6/28/05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Chi-Long]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Lucien]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  6/28/05 - 7/26/05&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Lucien]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Warhunter]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  7/26/05 - 8/15/05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Lucien]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ethran Sayre Isradia&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  8/20/05 - 9/22/05&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Lucien]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Virulence Bezatyne Isradia]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  9/29/05 - 11/28/05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kir Taldrya Katarn]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aristan Dantes]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  11/28/05 - 1/23/06&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aristan Dantes]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Salth Khan]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  1/23/06 - 8/18/06&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aristan Dantes]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  8/24/06 - 11/11/06&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Valerian Orzon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  11/11/06 - 2/20/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Valerian Orzon]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  2/26/07 - 3/1/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Valerian Orzon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dante Armand &#039;Sunflash&#039; al&#039;Tor]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  3/1/07 - 3/13/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Valerian Orzon]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Dacien Victae]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  3/14/07 - 4/10/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dacien Victae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  4/10/07 - 4/14/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Dacien Victae]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Scorpius]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  4/14/07 - 5/18/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Scorpius]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  5/26/07 - 7/6/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kharon Daragon]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  7/6/07 - 8/1/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  8/1/07 - 8/26/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ethran Sayre Isradia&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  8/26/07 - 10/1/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  10/1/07 - 10/7/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ky Terrak]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  10/7/07 - 1/12/08&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ky Terrak]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  1/12/08 - 1/24/08&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ky Terrak]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  1/24/08 - 5/29/08&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Yzarc Rellik Kaeth]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  5/29/08 - 1/06/09&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Alaris Jinn]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  1/06/09 - 5/13/09&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Alaris Jinn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  5/13/09 - 5/20/09&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Alaris Jinn]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Arion Sunrider]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  5/20/09 - 6/25/09&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Alaris Jinn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  6/25/09 - 7/22/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #53855c; font-variant:small-caps; font-size:larger;&amp;quot; |  &#039;&#039;&#039;House Plagueis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Service Dates MM/YY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Alaris Jinn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  7/22/10 - 7/26/10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kal Vorrac]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  7/27/10 - 9/15/10&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Kal Vorrac]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Sarak Shai]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  9/15/10 - 4/6/11&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kal Vorrac]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Jaek Kaeth]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  4/6/11 - 4/17/11&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Jaek Kaeth]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  4/17/11 - 6/25/11&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  6/25/11 - 10/06/11&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Sarak Shai]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  10/06/11 - 02/29/12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  02/29/12 - 04/21/12&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Kal Vorrac]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  04/21/12 - 12/16/12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Solus Gar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  12/16/12 - 3/23/13&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  3/23/13 - 3/28/13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  3/28/13 - 06/07/13&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  06/07/13 - 06/18/13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  06/18/13 - 07/03/13&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  07/03/13 - 07/19/13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  07/19/13 - 09/02/13&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Montresor]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dacien Victae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  09/13/13 - 02/19/14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #53855c; font-variant:small-caps; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Clan Plagueis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #2e2722; |&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Montresor]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dacien Victae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  02/19/14 - 05/01/14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Montresor]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  05/01/14 - 05/19/14&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  05/19/14 - 06/06/14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Koth Rai&#039;Hakk]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  06/06/14 - 08/04/14&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Koth Rai&#039;Hakk]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  08/04/14 - 09/25/14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kz&#039;set]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  09/25/14 - 03/12/15&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 03/12/15 - 08/31/15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 08/31/15 - 09/06/15&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Selika Roh]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 09/06/15 - 01/23/17&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Selika Roh]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 01/23/17 - 01/30/17&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Selika Roh]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Abadeer Taasii]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 01/30/17 - 09/26/17&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Selika Roh]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Laren Uscot]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  09/26/17-04/16/18&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 04/16/18 - 04/22/18&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 04/22/18 - Present&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Plagueis templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Plagueis_Leaders&amp;diff=168020</id>
		<title>Template:Plagueis Leaders</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Plagueis_Leaders&amp;diff=168020"/>
		<updated>2018-04-23T02:38:09Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #53855c; font-variant:small-caps; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Clan Plagueis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Service Dates MM/YY&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #2e2722; |&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Chi-Long]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  6/9/05 - 6/28/05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Chi-Long]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Lucien]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  6/28/05 - 7/26/05&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Lucien]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Warhunter]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  7/26/05 - 8/15/05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Lucien]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ethran Sayre Isradia&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  8/20/05 - 9/22/05&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Lucien]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Virulence Bezatyne Isradia]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  9/29/05 - 11/28/05&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kir Taldrya Katarn]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aristan Dantes]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  11/28/05 - 1/23/06&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aristan Dantes]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Salth Khan]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  1/23/06 - 8/18/06&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aristan Dantes]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  8/24/06 - 11/11/06&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Valerian Orzon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  11/11/06 - 2/20/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Valerian Orzon]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  2/26/07 - 3/1/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Valerian Orzon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dante Armand &#039;Sunflash&#039; al&#039;Tor]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  3/1/07 - 3/13/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Valerian Orzon]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Dacien Victae]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  3/14/07 - 4/10/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dacien Victae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  4/10/07 - 4/14/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Dacien Victae]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Scorpius]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  4/14/07 - 5/18/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Scorpius]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  5/26/07 - 7/6/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kharon Daragon]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  7/6/07 - 8/1/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  8/1/07 - 8/26/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ethran Sayre Isradia&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  8/26/07 - 10/1/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  10/1/07 - 10/7/07&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ky Terrak]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  10/7/07 - 1/12/08&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ky Terrak]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  1/12/08 - 1/24/08&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ky Terrak]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  1/24/08 - 5/29/08&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Yzarc Rellik Kaeth]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  5/29/08 - 1/06/09&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Alaris Jinn]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  1/06/09 - 5/13/09&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Alaris Jinn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  5/13/09 - 5/20/09&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Alaris Jinn]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Arion Sunrider]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  5/20/09 - 6/25/09&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Alaris Jinn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  6/25/09 - 7/22/10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #53855c; font-variant:small-caps; font-size:larger;&amp;quot; |  &#039;&#039;&#039;House Plagueis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Service Dates MM/YY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Alaris Jinn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  7/22/10 - 7/26/10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kal Vorrac]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  7/27/10 - 9/15/10&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Kal Vorrac]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Sarak Shai]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  9/15/10 - 4/6/11&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kal Vorrac]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Jaek Kaeth]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  4/6/11 - 4/17/11&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Jaek Kaeth]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  4/17/11 - 6/25/11&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  6/25/11 - 10/06/11&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Sarak Shai]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  10/06/11 - 02/29/12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  02/29/12 - 04/21/12&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Kal Vorrac]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  04/21/12 - 12/16/12&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Solus Gar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  12/16/12 - 3/23/13&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  3/23/13 - 3/28/13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Tra&#039;an Reith]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  3/28/13 - 06/07/13&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  06/07/13 - 06/18/13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  06/18/13 - 07/03/13&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  07/03/13 - 07/19/13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  07/19/13 - 09/02/13&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Montresor]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dacien Victae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  09/13/13 - 02/19/14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #53855c; font-variant:small-caps; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Clan Plagueis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #2e2722; |&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Montresor]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dacien Victae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  02/19/14 - 05/01/14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Montresor]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  05/01/14 - 05/19/14&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  05/19/14 - 06/06/14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Aabsdu Dupar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Koth Rai&#039;Hakk]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  06/06/14 - 08/04/14&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Koth Rai&#039;Hakk]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  08/04/14 - 09/25/14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kz&#039;set]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  09/25/14 - 03/12/15&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Vivackus Kavon]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 03/12/15 - 08/31/15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 08/31/15 - 09/06/15&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Selika Roh]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 09/06/15 - 01/23/17&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Selika Roh]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 01/23/17 - 01/30/17&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Selika Roh]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Abadeer Taasii]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 01/30/17 - 09/26/2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Selika Roh]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Laren Uscot]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  09/26/2017-04/16/2018&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 04/16/2018 - 04/22/2018&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ronovi Tavisaen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 04/22/2018 - Present&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Plagueis templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=167398</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=167398"/>
		<updated>2018-03-03T20:36:39Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 8 ABY (Age 26)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= [[Mandalorian Core]] &lt;br /&gt;
|profession= Sniper, Dark Jedi, Intergalactic Businessman&lt;br /&gt;
|position= [[Rollmaster]] of [[Plagueis]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship= [[item:45749|The 22nd Rule]]&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= [[Abadeer Taasii]]&lt;br /&gt;
|dossier=[[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 29 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making brief contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
====Departure From Plagueis====&lt;br /&gt;
&lt;br /&gt;
During the course of the conflict known as the Dark Crusade, Ronovi was killed by poison, Solus Gar went missing, and the leadership in House Plagueis was thrown into disarray. With many powerful people angling for power and with his major allies dead or departed, Arden could tell his days were numbered. So, he simply vanished one day without a trace, departing for space he knew well and where the Brotherhood was unlikely to find him, until he was ready that is. He made it his goal to track down what happened to his former master and whether or not that had anything to do with Ronovi&#039;s death.  All he had was a name, Xander Drax, and therefore he had a target. Making contact with the Jade Dragons and buying out their current contracts, Arden now had the resources to go after Drax.&lt;br /&gt;
&lt;br /&gt;
Some time later he was contacted by the then leader of Plagueis, Aabsdu Dupar, with a task that would benefit both parties. He wanted to distract the Republic from a search that might lead to locating Plagueis while Arden saw this as an opportunity to get more information as to the potential whereabouts of Drax. Thus he made a deal that got them both what they wanted, all going according to plan. He wasn&#039;t done with helping his former comrades as it became clear that they still had a common enemy. &lt;br /&gt;
&lt;br /&gt;
When Drax appeared again in the battle for Korriban and hijacked Plagueis&#039; fleet, Arden got word rather quickly and rushed to Korriban with a Jade Dragon force and offered his assistance. While Plagueis regained what was theirs, Drax still eluded him and was later killed. His goals were frustrated again and Arden returned to the shadows.&lt;br /&gt;
&lt;br /&gt;
===Return to the Ascendant Clan=== &lt;br /&gt;
&lt;br /&gt;
(Under Construction) &lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon is the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he prefers in general purpose situations, though has taken a liking of late to the more modern [[starwars:F-11D_blaster_rifle|F-11d]] for non-sniper duties. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:A280_blaster_rifle|Blastech A280]]. &lt;br /&gt;
&lt;br /&gt;
[[File:A280.jpg|thumb|right|150px|left|Arden&#039;s A280]] &lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does also carry shorter range blaster pistols. Formerly,he carried a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. In recent years, he&#039;s modernized his personal arsenal and will more often carry a single [[starwars:SE-44C_blaster_pistol|SE-44C]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
 [[Category:di Plagia]]&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=164130</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=164130"/>
		<updated>2017-07-08T12:31:21Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 8 ABY (Age 26)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= [[Mandalorian Core]] &lt;br /&gt;
|profession= Sniper, Dark Jedi, Intergalactic Businessman&lt;br /&gt;
|position= [[Rollmaster]] of [[Plagueis]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship= [[item:45749|The 22nd Rule]]&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= [[Abadeer Taasii]]&lt;br /&gt;
|dossier=[[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 29 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making brief contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
====Departure From Plagueis====&lt;br /&gt;
&lt;br /&gt;
During the course of the conflict known as the Dark Crusade, Ronovi was killed by poison, Solus Gar went missing, and the leadership in House Plagueis was thrown into disarray. With many powerful people angling for power and with his major allies dead or departed, Arden could tell his days were numbered. So, he simply vanished one day without a trace, departing for space he knew well and where the Brotherhood was unlikely to find him, until he was ready that is. He made it his goal to track down what happened to his former master and whether or not that had anything to do with Ronovi&#039;s death.  All he had was a name, Xander Drax, and therefore he had a target. Making contact with the Jade Dragons and buying out their current contracts, Arden now had the resources to go after Drax.&lt;br /&gt;
&lt;br /&gt;
Some time later he was contacted by the then leader of Plagueis, Aabsdu Dupar, with a task that would benefit both parties. He wanted to distract the Republic from a search that might lead to locating Plagueis while Arden saw this as an opportunity to get more information as to the potential whereabouts of Drax. Thus he made a deal that got them both what they wanted, all going according to plan. He wasn&#039;t done with helping his former comrades as it became clear that they still had a common enemy. &lt;br /&gt;
&lt;br /&gt;
When Drax appeared again in the battle for Korriban and hijacked Plagueis&#039; fleet, Arden got word rather quickly and rushed to Korriban with a Jade Dragon force and offered his assistance. While Plagueis regained what was theirs, Drax still eluded him and was later killed. His goals were frustrated again and Arden returned to the shadows.&lt;br /&gt;
&lt;br /&gt;
===Return to the Ascendant Clan=== &lt;br /&gt;
&lt;br /&gt;
(Under Construction) &lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon is the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he prefers in general purpose situations. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:A280_blaster_rifle|Blastech A280]]. &lt;br /&gt;
&lt;br /&gt;
[[File:A280.jpg|thumb|right|150px|left|Arden&#039;s A280]] &lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does reluctantly carry shorter range blaster pistols. Normally he carries a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. Depending on the circumstances he might also carry an additional hold-out pistol, just in case. &lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
As a hold back to his Espo days, Arden sometimes carries a stun baton into battle. However this is only in cases where he expects that he&#039;ll actually want to take someone alive. More frequently he&#039;ll carry a vibrodagger or the like. &lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
 [[Category:di Plagia]]&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=158697</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=158697"/>
		<updated>2016-12-11T18:02:25Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 8 ABY (Age 26)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= [[Mandalorian Core]] &lt;br /&gt;
|profession= Sniper, Dark Jedi&lt;br /&gt;
|position= [[Quaestor]] of [[Karness Muurl]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship= [[item:45749|The 22nd Rule]]&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= [[Abadeer Taasii]]&lt;br /&gt;
|dossier=[[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 29 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making brief contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
====Departure From Plagueis====&lt;br /&gt;
&lt;br /&gt;
During the course of the conflict known as the Dark Crusade, Ronovi was killed by poison, Solus Gar went missing, and the leadership in House Plagueis was thrown into disarray. With many powerful people angling for power and with his major allies dead or departed, Arden could tell his days were numbered. So, he simply vanished one day without a trace, departing for space he knew well and where the Brotherhood was unlikely to find him, until he was ready that is. He made it his goal to track down what happened to his former master and whether or not that had anything to do with Ronovi&#039;s death.  All he had was a name, Xander Drax, and therefore he had a target. Making contact with the Jade Dragons and buying out their current contracts, Arden now had the resources to go after Drax.&lt;br /&gt;
&lt;br /&gt;
Some time later he was contacted by the then leader of Plagueis, Aabsdu Dupar, with a task that would benefit both parties. He wanted to distract the Republic from a search that might lead to locating Plagueis while Arden saw this as an opportunity to get more information as to the potential whereabouts of Drax. Thus he made a deal that got them both what they wanted, all going according to plan. He wasn&#039;t done with helping his former comrades as it became clear that they still had a common enemy. &lt;br /&gt;
&lt;br /&gt;
When Drax appeared again in the battle for Korriban and hijacked Plagueis&#039; fleet, Arden got word rather quickly and rushed to Korriban with a Jade Dragon force and offered his assistance. While Plagueis regained what was theirs, Drax still eluded him. His goals were frustrated again and Arden returned to the shadows.&lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon is the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he prefers in general purpose situations. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:A280_blaster_rifle|Blastech A280]]. &lt;br /&gt;
&lt;br /&gt;
[[File:A280.jpg|thumb|right|150px|left|Arden&#039;s A280]] &lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does reluctantly carry shorter range blaster pistols. Normally he carries a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. Depending on the circumstances he might also carry an additional hold-out pistol, just in case. &lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
As a hold back to his Espo days, Arden sometimes carries a stun baton into battle. However this is only in cases where he expects that he&#039;ll actually want to take someone alive. More frequently he&#039;ll carry a vibrodagger or the like. &lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
 [[Category:di Plagia]]&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=158696</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=158696"/>
		<updated>2016-12-11T17:40:49Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 8 ABY (Age 26)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= [[Mandalorian Core]] &lt;br /&gt;
|profession= Sniper, Dark Jedi&lt;br /&gt;
|position= [[Quaestor]] of [[House Karness Muurl]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship= [[item:45749]]&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= [[Abadeer Taasii]]&lt;br /&gt;
|dossier=[[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 29 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making brief contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
====Departure From Plagueis====&lt;br /&gt;
&lt;br /&gt;
During the course of the conflict known as the Dark Crusade, Ronovi was killed by poison, Solus Gar went missing, and the leadership in House Plagueis was thrown into disarray. With many powerful people angling for power and with his major allies dead or departed, Arden could tell his days were numbered. So, he simply vanished one day without a trace, departing for space he knew well and where the Brotherhood was unlikely to find him, until he was ready that is. He made it his goal to track down what happened to his former master and whether or not that had anything to do with Ronovi&#039;s death.  All he had was a name, Xander Drax, and therefore he had a target. Making contact with the Jade Dragons and buying out their current contracts, Arden now had the resources to go after Drax.&lt;br /&gt;
&lt;br /&gt;
Some time later he was contacted by the then leader of Plagueis, Aabsdu Dupar, with a task that would benefit both parties. He wanted to distract the Republic from a search that might lead to locating Plagueis while Arden saw this as an opportunity to get more information as to the potential whereabouts of Drax. Thus he made a deal that got them both what they wanted, all going according to plan. He wasn&#039;t done with helping his former comrades as it became clear that they still had a common enemy. &lt;br /&gt;
&lt;br /&gt;
When Drax appeared again in the battle for Korriban and hijacked Plagueis&#039; fleet, Arden got word rather quickly and rushed to Korriban with a Jade Dragon force and offered his assistance. While Plagueis regained what was theirs, Drax still eluded him. His goals were frustrated again and Arden returned to the shadows.&lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon is the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he prefers in general purpose situations. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:A280_blaster_rifle|Blastech A280]]. &lt;br /&gt;
&lt;br /&gt;
[[File:A280.jpg|thumb|right|150px|left|Arden&#039;s A280]] &lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does reluctantly carry shorter range blaster pistols. Normally he carries a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. Depending on the circumstances he might also carry an additional hold-out pistol, just in case. &lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
As a hold back to his Espo days, Arden sometimes carries a stun baton into battle. However this is only in cases where he expects that he&#039;ll actually want to take someone alive. More frequently he&#039;ll carry a vibrodagger or the like. &lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
 [[Category:di Plagia]]&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korada_Monastery&amp;diff=157891</id>
		<title>Korada Monastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korada_Monastery&amp;diff=157891"/>
		<updated>2016-11-20T14:41:32Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=&lt;br /&gt;
|name=Korada Monastery&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed= Unknown, likely prior to 3,000 BBY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=[[Aliso]]&lt;br /&gt;
|builder= Unknown for primary temple,[[starwars:B%27omarr_Order| B’oamarr Order]] for later monestary  &lt;br /&gt;
|population=&lt;br /&gt;
|height=110 meters (main temple spires)&lt;br /&gt;
|width=&lt;br /&gt;
|era=&lt;br /&gt;
*[[Pre-Republic era]]&lt;br /&gt;
|affiliation=*Unknown alien builders&lt;br /&gt;
*B’oamarr Order&lt;br /&gt;
*[[Clan]] [[Clan Plagueis|Plagueis]]&lt;br /&gt;
}}&#039;&#039;&#039;Korada Monestary&#039;&#039;&#039; is the main base of operations for [[House Karness Muur]] on the surface of [[Aliso]] located about 330 km west-north-west from [[The Pinnacle]]. Once an ancient temple or palace of an unknown species, it more recently was used by the monks of the [[starwars:B%27omarr_Order| B’oamarr Order]]. It now serves as a formidable fortress and source of mystery. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Little is known for certain about the history of Korada Monastery, or even it’s original name, but it was immediately clear when it was located that it was ancient. While the exact date of construction is still being ascertained, it’s clear the structure dates back to at least 3,000 BBY. The main rocky spire into which a religious structure was built has roots with an as yet unknown alien species that inhabited Aliso several millennia before the Battle of Yavin. The later construction dates to about a millennium before the Battle of Yavin and bears striking similarities to known B’oamarr monastaries on [[starwars:Jabba%27s_Palace|Tatooine]] and [[Starwars:B%27omarr_Order_Monastery|Teth]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korada Monastery is an approximately fourteen acre compound located on a sheltered cove along Aliso’s coast. The compound consists of a main temple structure that was carved into and out of a natural rock formation, a series of smaller outbuildings, and a number of smaller rock spires that have had a number of small rooms carved into them. The entire compound is a mix of the carved stone structures of the original inhabitants and the later B’oamarr construction, the two often intermingled and built on top of each other. In front of the temple, there sits a massive paved courtyard that has been put to use as a temporary landing field while a more permanent aerospace facility is constructed nearby.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main temple itself has been fitted as a command center and residences for the senior leadership of the House. As much of the usable space belongs to the more recent B’oamarr construction, the decor is spartan and utilitarian, but spacious. Large open areas around the entryway to the main temple are being used as storage facilities and a small vehicle garage. Scans of the facility have detected a network of tunnels and caves deeper into the rock and underground, but these areas have yet to be cleared or fully explored. While some are still being restored, the rest of the monastery complex is being used as living facilities for the lesser members of the House as well as armories and training areas. The smaller rock spires, which seemed to house a number of smaller meditation chambers, have been used to house the unit’s slave population. They were easily converted to this purpose given their smaller rooms and limited means of ingress and egress. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Karness Muur forces have taken advantage of the terrain and limited access to update the Monastery&#039;s defences to current standards. The main structure has been ringed with anti aircraft laser cannons. Blaster turret emplacements have been placed in the outer towers and at base of the main structure.In addition to the visable defenses, Muurian forces have also constructed a series of hidden defenses including pop up blaster turrets amongst the rocks, sniper emplacenents, remote observation posts on nearby outgroppings and islands, and sensor equipment in the water. While a series of fusion generators scavenged from the Clan’s former fleet have been installed to power the compound, plans are underway to harness the power of the wind and ocean tides to provide additional power.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis locations]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korada_Monastery&amp;diff=157885</id>
		<title>Korada Monastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korada_Monastery&amp;diff=157885"/>
		<updated>2016-11-20T04:02:44Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: Created page with &amp;quot;{{eras|rep|imp|rdb|exd|nor}} {{Structure |image= |name=Korada Monastary |laiddown= |constructed= Unknown, likely prior to 3,000 BBY |destroyed= |location=Aliso |builder= U...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=&lt;br /&gt;
|name=Korada Monastary&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed= Unknown, likely prior to 3,000 BBY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=[[Aliso]]&lt;br /&gt;
|builder= Unknown for primary temple,[[starwars:B%27omarr_Order| B’oamarr Order]] for later monestary  &lt;br /&gt;
|population=&lt;br /&gt;
|height=110 meters (main temple spires)&lt;br /&gt;
|width=&lt;br /&gt;
|era=&lt;br /&gt;
*[[Pre-Republic era]]&lt;br /&gt;
|affiliation=*Unknown alien builders&lt;br /&gt;
*B’oamarr Order&lt;br /&gt;
*[[Clan]] [[Clan Plagueis|Plagueis]]&lt;br /&gt;
}}&#039;&#039;&#039;Korada Monestary&#039;&#039;&#039; is the main base of operations for [[House Karness Muur]] on the surface of [[Aliso]] located about 330 km west-north-west from [[The Pinnacle]]. Once an ancient temple or palace of an unknown species, it more recently was used by the monks of the [[starwars:B%27omarr_Order| B’oamarr Order]]. It now serves as a formidable fortress and source of mystery. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Little is known for certain about the history of Korada Monastary, or even it’s original name, but it was immediately clear when it was located that it was ancient. While the exact date of construction is still being ascertained, it’s clear the structure dates back to at least 3,000 BBY. The main rocky spire into which a religious structure was built has roots with an as yet unknown alien species that inhabited Aliso several millennia before the Battle of Yavin. The later construction dates to about a millennium before the Battle of Yavin and bears striking similarities to known B’oamarr monastaries on [[starwars:Jabba%27s_Palace|Tatooine]] and [[Starwars:B%27omarr_Order_Monastery|Teth]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Korada Monastery is an approximately fourteen acre compound located on a sheltered cove along Aliso’s coast. The compound consists of a main temple structure that was carved into and out of a natural rock formation, a series of smaller outbuildings, and a number of smaller rock spires that have had a number of small rooms carved into them. The entire compound is a mix of the carved stone structures of the original inhabitants and the later B’oamarr construction, the two often intermingled and built on top of each other. In front of the temple, there sits a massive paved courtyard that has been put to use as a temporary landing field while a more permanent aerospace facility is constructed nearby.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main temple itself has been fitted as a command center and residences for the senior leadership of the House. As much of the usable space belongs to the more recent B’oamarr construction, the decor is spartan and utilitarian, but spacious. Large open areas around the entryway to the main temple are being used as storage facilities and a small vehicle garage. Scans of the facility have detected a network of tunnels and caves deeper into the rock and underground, but these areas have yet to be cleared or fully explored. While some are still being restored, the rest of the monastery complex is being used as living facilities for the lesser members of the House as well as armories and training areas. The smaller rock spires, which seemed to house a number of smaller meditation chambers, have been used to house the unit’s slave population. They were easily converted to this purpose given their smaller rooms and limited means of ingress and egress. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Karness Muur forces have taken advantage of the terrain and limited access to update the Monastery&#039;s defences to current standards. The main structure has been ringed with anti aircraft laser cannons. Blaster turret emplacements have been placed in the outer towers and at base of the main structure.In addition to the visable defenses, Muurian forces have also constructed a series of hidden defenses including pop up blaster turrets amongst the rocks, sniper emplacenents, remote observation posts on nearby outgroppings and islands, and sensor equipment in the water. While a series of fusion generators scavenged from the Clan’s former fleet have been installed to power the compound, plans are underway to harness the power of the wind and ocean tides to provide additional power.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis locations]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Plagia&amp;diff=155302</id>
		<title>Di Plagia</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Plagia&amp;diff=155302"/>
		<updated>2016-07-30T23:30:55Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: /* Honored di Plagia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:di Plagia}}&lt;br /&gt;
[[File:DiPlagiaCrest.jpg|thumb|180px|right|Seal of the &#039;&#039;di Plagia&#039;&#039;]]&lt;br /&gt;
Being granted the [[Clan]] name is the highest honor any Clan can bestow upon its members. It is reserved for those members who have demonstrated the utmost loyalty, dedication, and activity. These are the best of the best, the absolute pinnacle of [[Plagueis]] membership. They have demonstrated their dedication to the Clan over a period of time always counted in years, thus few members receive the honor in any given year. They may have served as a leader or as a regular member, but their activity levels have always been in the highest categories within the Clan. Adding ‘di Plagia’ to your name never comes easy, but it is an award much worth striving for.&lt;br /&gt;
&lt;br /&gt;
==  Granting Process  ==&lt;br /&gt;
There is a very specific procedure that must be followed when it comes to the granting of the Clan name, it is hereby stated that:&lt;br /&gt;
&lt;br /&gt;
* The [[Consul]] and [[Proconsul]] will review the most excellent members of the Clan based on their personal experiences and on recommendations from Clan members and leaders. They will apply the strictest standards to the selection process – sometimes they may not find anyone worthy. If they believe they have found a member who is worthy of the award, they may proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* After having a worthy member, the Consul, Proconsul, or a sitting member of the &amp;quot;di Plagia&amp;quot; bring the applicant before the assembled ‘di Plagia’. They present their case to the assembly and then the entire current ‘di Plagia’ hold a vote. A majority must vote in favor for that person to be inducted. If a majority does not vote in favor the member is not to be inducted, although they may be presented again at a later date. For the purpose of determining majority, abstentions count as a &amp;quot;Nay&amp;quot; vote.&lt;br /&gt;
&lt;br /&gt;
* If the member is approved by the &amp;quot;di Plagia&amp;quot; assembly, a copy of the request to the assembly along with the vote of the assembly are passed on to the [[Grand Master]] and his [[Deputy Grand Master|Deputy]], who give a final blessing. Finally, the member is then guided through the &amp;quot;di Plagia&amp;quot; rituals, known only to those who have completed this incredibly difficult quest.&lt;br /&gt;
&lt;br /&gt;
== Revoking a di Plagia ==&lt;br /&gt;
Revoking the title of &amp;quot;di Plagia&amp;quot; can only be done under serious circumstances. Examples of reasons for revocation include, but are not limited to, [[Chamber of Justice]] conviction, conduct unbecoming a Plagueian, etc. Then the &amp;quot;di Plagia&amp;quot; assembly can be gathered by the Consul to vote on a revocation. The revocation vote must pass with a super-majority of two-thirds for the name to be revoked from the member.&lt;br /&gt;
&lt;br /&gt;
==  Honored di Plagia  ==&lt;br /&gt;
* [[Aabsdu Dupar]]&lt;br /&gt;
* [[Vivackus Kavon]]&lt;br /&gt;
* [[Dacien Victae]]&lt;br /&gt;
* [[Tra&#039;an Reith]]&lt;br /&gt;
* [[Arden Karn]]&lt;br /&gt;
* [[Teylas Ramar]]&lt;br /&gt;
* [[Selika Roh]]&lt;br /&gt;
* [[Dracaryis Sunstrider]]&lt;br /&gt;
&lt;br /&gt;
== Rogue di Plagia ==&lt;br /&gt;
Occasionally, Plagueians granted the title of di Plagia will become [[Rogue|Rogue Dark Jedi]]. These members technically retain the title in their names, and are still considered &amp;quot;di Plagia&amp;quot; by the [[House]]. While not always trusted by all Plagueians, these members have done the House no wrong and are welcomed back into the fold whenever the opportunity arises.&lt;br /&gt;
&lt;br /&gt;
* [[Valerian Orzon|Valerian di Plagia Orzon]]&lt;br /&gt;
* [[Ky Terrak|Ky Terrak di Plagia]]&lt;br /&gt;
* [[Yzarc Rellik Kaeth|Yzarc Rellik Kaeth di Plagia]]&lt;br /&gt;
* [[Jonaleth Isradia]]&lt;br /&gt;
&lt;br /&gt;
==  Former di Plagia  ==&lt;br /&gt;
Throughout time, there have been those blessed with the honorable name of &#039;&#039;di Plagia&#039;&#039; that dropped the name. This is caused for various reasons, whether they are found guilty of a horrible crime, leave the clan, or just drop the name. Some of these members retain the title, though it is lost should they make another Clan or House their home. In the case of the &amp;quot;Lost Ones&amp;quot;, one departed to the Rogues, two were initial members of [[Revan|House Revan]], and one went on to serve as [[Headmaster]] of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
* [[Alaris Jinn]]&lt;br /&gt;
* [[Sarin|Darth Sarin]]&lt;br /&gt;
* [[Kal Vorrac]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=152848</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=152848"/>
		<updated>2016-07-10T22:44:26Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 8 ABY (Age 26)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] &lt;br /&gt;
[[Celevon Edraven]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= [[Mandalorian Core]] &lt;br /&gt;
|profession= Sniper, Dark Jedi&lt;br /&gt;
|position= [[Quaestor]] of [[House Ajunta Pall]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= [[Abadeer Taasii]]&lt;br /&gt;
|dossier=[[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 29 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making brief contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
====Departure From Plagueis====&lt;br /&gt;
&lt;br /&gt;
During the course of the conflict known as the Dark Crusade, Ronovi was killed by poison, Solus Gar went missing, and the leadership in House Plagueis was thrown into disarray. With many powerful people angling for power and with his major allies dead or departed, Arden could tell his days were numbered. So, he simply vanished one day without a trace, departing for space he knew well and where the Brotherhood was unlikely to find him, until he was ready that is. He made it his goal to track down what happened to his former master and whether or not that had anything to do with Ronovi&#039;s death.  All he had was a name, Xander Drax, and therefore he had a target. Making contact with the Jade Dragons and buying out their current contracts, Arden now had the resources to go after Drax.&lt;br /&gt;
&lt;br /&gt;
Some time later he was contacted by the then leader of Plagueis, Aabsdu Dupar, with a task that would benefit both parties. He wanted to distract the Republic from a search that might lead to locating Plagueis while Arden saw this as an opportunity to get more information as to the potential whereabouts of Drax. Thus he made a deal that got them both what they wanted, all going according to plan. He wasn&#039;t done with helping his former comrades as it became clear that they still had a common enemy. &lt;br /&gt;
&lt;br /&gt;
When Drax appeared again in the battle for Korriban and hijacked Plagueis&#039; fleet, Arden got word rather quickly and rushed to Korriban with a Jade Dragon force and offered his assistance. While Plagueis regained what was theirs, Drax still eluded him. His goals were frustrated again and Arden returned to the shadows.&lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon is the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he prefers in general purpose situations. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:A280_blaster_rifle|Blastech A280]]. &lt;br /&gt;
&lt;br /&gt;
[[File:A280.jpg|thumb|right|150px|left|Arden&#039;s A280]] &lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does reluctantly carry shorter range blaster pistols. Normally he carries a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. Depending on the circumstances he might also carry an additional hold-out pistol, just in case. &lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
As a hold back to his Espo days, Arden sometimes carries a stun baton into battle. However this is only in cases where he expects that he&#039;ll actually want to take someone alive. More frequently he&#039;ll carry a vibrodagger or the like. &lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=152519</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=152519"/>
		<updated>2016-07-04T13:36:27Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 8 ABY (Age 26)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] &lt;br /&gt;
[[Celevon Edraven]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= [[Mandalorian Core]] &lt;br /&gt;
|profession= Sniper, Dark Jedi&lt;br /&gt;
|position= [[Quaestor]] of [[House Ajunta Pall]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= [[Abadeer Taasii]]&lt;br /&gt;
|dossier=[[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 33 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making brief contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
====Departure From Plagueis====&lt;br /&gt;
&lt;br /&gt;
During the course of the conflict known as the Dark Crusade, Ronovi was killed by poison, Solus Gar went missing, and the leadership in House Plagueis was thrown into disarray. With many powerful people angling for power and with his major allies dead or departed, Arden could tell his days were numbered. So, he simply vanished one day without a trace, departing for space he knew well and where the Brotherhood was unlikely to find him, until he was ready that is. He made it his goal to track down what happened to his former master and whether or not that had anything to do with Ronovi&#039;s death.  All he had was a name, Xander Drax, and therefore he had a target. Making contact with the Jade Dragons and buying out their current contracts, Arden now had the resources to go after Drax.&lt;br /&gt;
&lt;br /&gt;
Some time later he was contacted by the then leader of Plagueis, Aabsdu Dupar, with a task that would benefit both parties. He wanted to distract the Republic from a search that might lead to locating Plagueis while Arden saw this as an opportunity to get more information as to the potential whereabouts of Drax. Thus he made a deal that got them both what they wanted, all going according to plan. He wasn&#039;t done with helping his former comrades as it became clear that they still had a common enemy. &lt;br /&gt;
&lt;br /&gt;
When Drax appeared again in the battle for Korriban and hijacked Plagueis&#039; fleet, Arden got word rather quickly and rushed to Korriban with a Jade Dragon force and offered his assistance. While Plagueis regained what was theirs, Drax still eluded him. His goals were frustrated again and Arden returned to the shadows.&lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon is the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he prefers in general purpose situations. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:A280_blaster_rifle|Blastech A280]]. &lt;br /&gt;
&lt;br /&gt;
[[File:A280.jpg|thumb|right|150px|left|Arden&#039;s A280]] &lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does reluctantly carry shorter range blaster pistols. Normally he carries a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. Depending on the circumstances he might also carry an additional hold-out pistol, just in case. &lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
As a hold back to his Espo days, Arden sometimes carries a stun baton into battle. However this is only in cases where he expects that he&#039;ll actually want to take someone alive. More frequently he&#039;ll carry a vibrodagger or the like. &lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:HAP_Leaders&amp;diff=152518</id>
		<title>Template:HAP Leaders</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:HAP_Leaders&amp;diff=152518"/>
		<updated>2016-07-04T13:28:01Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #53855c; font-variant:small-caps; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Battle Team Ajunta Pall&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Leader&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #2e2722; |&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Alaris Jinn di Plagia]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#36 ABY|36 ABY]] - [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Silent]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #53855c; font-variant:small-caps; font-size:larger;&amp;quot; |  &#039;&#039;&#039;House Ajunta Pall&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background: #334236; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Service Dates MM/YY&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #2e2722; |&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  02/20/14 - 03/15/14&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 03/15/14 - 03/20/15&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Furios Morega]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  03/20/14 - 03/12/15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Furios Morega]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 03/12/15 - 03/20/15&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Selika Roh]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Furios Morega]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  03/21/15 - 09/06/15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kelly Mendes]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  09/06/15 - 11/23/15&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dracaryis]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  None&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  11/23/15 - 11/29/15&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Taranae Rhode]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  11/29/15 - 3/9/16&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kalon Tsucyra Entar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Taranae Rhode]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  3/9/16 - 5/4/16&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kalon Tsucyra Entar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Malice]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  5/4/16 - 6/25/16&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Malice]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  6/25/16 - Present &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Plagueis Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=151138</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=151138"/>
		<updated>2016-06-19T03:51:21Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 8 ABY (Age 26)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] [[Celevon Edraven]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= Dulon, Kartranin, Tu&#039;rek, Shyarn-Ado &lt;br /&gt;
|profession= Sniper, Dark Jedi&lt;br /&gt;
|position= &lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= &lt;br /&gt;
|dossier=[[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 33 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making brief contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
====Departure From Plagueis====&lt;br /&gt;
&lt;br /&gt;
During the course of the conflict known as the Dark Crusade, Ronovi was killed by poison, Solus Gar went missing, and the leadership in House Plagueis was thrown into disarray. With many powerful people angling for power and with his major allies dead or departed, Arden could tell his days were numbered. So, he simply vanished one day without a trace, departing for space he knew well and where the Brotherhood was unlikely to find him, until he was ready that is. He made it his goal to track down what happened to his former master and whether or not that had anything to do with Ronovi&#039;s death.  All he had was a name, Xander Drax, and therefore he had a target. Making contact with the Jade Dragons and buying out their current contracts, Arden now had the resources to go after Drax.&lt;br /&gt;
&lt;br /&gt;
Some time later he was contacted by the then leader of Plagueis, Aabsdu Dupar, with a task that would benefit both parties. He wanted to distract the Republic from a search that might lead to locating Plagueis while Arden saw this as an opportunity to get more information as to the potential whereabouts of Drax. Thus he made a deal that got them both what they wanted, all going according to plan. He wasn&#039;t done with helping his former comrades as it became clear that they still had a common enemy. &lt;br /&gt;
&lt;br /&gt;
When Drax appeared again in the battle for Korriban and hijacked Plagueis&#039; fleet, Arden got word rather quickly and rushed to Korriban with a Jade Dragon force and offered his assistance. While Plagueis regained what was theirs, Drax still eluded him. His goals were frustrated again and Arden returned to the shadows.&lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon is the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he prefers in general purpose situations. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:A280_blaster_rifle|Blastech A280]]. &lt;br /&gt;
&lt;br /&gt;
[[File:A280.jpg|thumb|right|150px|left|Arden&#039;s A280]] &lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does reluctantly carry shorter range blaster pistols. Normally he carries a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. Depending on the circumstances he might also carry an additional hold-out pistol, just in case. &lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
As a hold back to his Espo days, Arden sometimes carries a stun baton into battle. However this is only in cases where he expects that he&#039;ll actually want to take someone alive. More frequently he&#039;ll carry a vibrodagger or the like. &lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=150916</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=150916"/>
		<updated>2016-06-05T00:29:07Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: /* Departure From Plagueis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 8 ABY (Age 26)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] [[Celevon Edraven]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= Dulon, Kartranin, Tu&#039;rek, Shyarn-Ado &lt;br /&gt;
|profession= Sniper, Dark Jedi&lt;br /&gt;
|position= Aedile, [[House Plagueis|Plagueis]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= &lt;br /&gt;
|dossier=[[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 33 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making brief contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
====Departure From Plagueis====&lt;br /&gt;
&lt;br /&gt;
During the course of the conflict known as the Dark Crusade, Ronovi was killed by poison, Solus Gar went missing, and the leadership in House Plagueis was thrown into disarray. With many powerful people angling for power and with his major allies dead or departed, Arden could tell his days were numbered. So, he simply vanished one day without a trace, departing for space he knew well and where the Brotherhood was unlikely to find him, until he was ready that is. He made it his goal to track down what happened to his former master and whether or not that had anything to do with Ronovi&#039;s death.  All he had was a name, Xander Drax, and therefore he had a target. Making contact with the Jade Dragons and buying out their current contracts, Arden now had the resources to go after Drax.&lt;br /&gt;
&lt;br /&gt;
Some time later he was contacted by the then leader of Plagueis, Aabsdu Dupar, with a task that would benefit both parties. He wanted to distract the Republic from a search that might lead to locating Plagueis while Arden saw this as an opportunity to get more information as to the potential whereabouts of Drax. Thus he made a deal that got them both what they wanted, all going according to plan. He wasn&#039;t done with helping his former comrades as it became clear that they still had a common enemy. &lt;br /&gt;
&lt;br /&gt;
When Drax appeared again in the battle for Korriban and hijacked Plagueis&#039; fleet, Arden got word rather quickly and rushed to Korriban with a Jade Dragon force and offered his assistance. While Plagueis regained what was theirs, Drax still eluded him. His goals were frustrated again and Arden returned to the shadows.&lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon is the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he prefers in general purpose situations. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:A280_blaster_rifle|Blastech A280]]. &lt;br /&gt;
&lt;br /&gt;
[[File:A280.jpg|thumb|right|150px|left|Arden&#039;s A280]] &lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does reluctantly carry shorter range blaster pistols. Normally he carries a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. Depending on the circumstances he might also carry an additional hold-out pistol, just in case. &lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
As a hold back to his Espo days, Arden sometimes carries a stun baton into battle. However this is only in cases where he expects that he&#039;ll actually want to take someone alive. More frequently he&#039;ll carry a vibrodagger or the like. &lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=150915</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=150915"/>
		<updated>2016-06-05T00:24:49Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 8 ABY (Age 26)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] [[Celevon Edraven]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= Dulon, Kartranin, Tu&#039;rek, Shyarn-Ado &lt;br /&gt;
|profession= Sniper, Dark Jedi&lt;br /&gt;
|position= Aedile, [[House Plagueis|Plagueis]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= &lt;br /&gt;
|dossier=[[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 33 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making brief contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
====Departure From Plagueis====&lt;br /&gt;
&lt;br /&gt;
During the course of the conflict known as the Dark Crusade, Ronovi was killed by poison, Solus Gar went missing, and the leadership in House Plagueis was thrown into disarray. With many powerful people angling for power and with his major allies dead or departed, Arden could tell his days were numbered. So, he simply vanished one day without a trace, departing for space he knew well and where the Brotherhood was unlikely to find him, until he was ready that is. He made it his goal to track down what happened to his former master and whether or not that had anything to do with Ronovi&#039;s death.  All he had was a name, Xander Drax, and therefore he had a target. Making contact with the Jade Dragons and buying out their current contracts, Arden now had the resources to go after Drax.&lt;br /&gt;
&lt;br /&gt;
Some time later he was contacted by the then leader of Plagueis, Aabsdu Dupar, with a task that would benefit both parties. He wanted to distract the Republic from a search that might lead to locating Plagueis while Arden saw this as an opportunity to get more information as to the potential whereabouts of Drax. Thus he made a deal that got them both what they wanted, all going accourding to plan. He wasn&#039;t done with helping his former comrades as it became clear that they still had a common enemy. &lt;br /&gt;
&lt;br /&gt;
When Drax appeared again in the battle for Korriban and hijacked Plagueis&#039; fleet, Arden got word rather quickly and rushed to Korriban with a Jade Dragon force and offered his assistance. While Plagueis regained what was theirs, Drax still eluded him. His goals were frustrated again and Arden returned to the shadows. &lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon is the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he prefers in general purpose situations. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:A280_blaster_rifle|Blastech A280]]. &lt;br /&gt;
&lt;br /&gt;
[[File:A280.jpg|thumb|right|150px|left|Arden&#039;s A280]] &lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does reluctantly carry shorter range blaster pistols. Normally he carries a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. Depending on the circumstances he might also carry an additional hold-out pistol, just in case. &lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
As a hold back to his Espo days, Arden sometimes carries a stun baton into battle. However this is only in cases where he expects that he&#039;ll actually want to take someone alive. More frequently he&#039;ll carry a vibrodagger or the like. &lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=150914</id>
		<title>Kz&#039;set</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=150914"/>
		<updated>2016-06-05T00:23:41Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras| (new|njo|djb|leg) }}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Kz&#039;set&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= [[Starwars:Roche_asteroids|Roche Asteroids]]&lt;br /&gt;
|birth= 11 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[starwars:Verpine|Verpine]]&lt;br /&gt;
|gender= Hermaphrodite&lt;br /&gt;
|hair= None&lt;br /&gt;
|eyes= Black&lt;br /&gt;
|height= 1.92 M&lt;br /&gt;
|weight= 81 KG&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Selika_Roh|Selika Roh]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form= [[Makashi]]&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position= &lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [[NSD Preeminence]] &lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices= [[Meleu Karthdo]]&lt;br /&gt;
|dossier= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placeholder!&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Kz&#039;set, like many Verpine, is tall and lanky with thick green carapace.  S/he generally prefers light armor in shades of red and black, though s/he tends not to wear anything below the waist. This is normal for Verpine due to their extremely long and unusually shaped legs.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Kz&#039;set was born on the Roche asteroid &amp;quot;Nickel One&amp;quot; in the year 14 ABY. Hir upbringing was similar to that of most Verpine as s/he was raised and educated communally by the hive. From a rather young age Kz&#039;set showed an extraordinary intellect and an aptitude for mechanics and engineering but that was rather common among hir peers. What wasn&#039;t as common was hir strong interest in military strategy. S/he&#039;d often searched out holos of famous battles and texts on military history and tactics. The hive wasn&#039;t sure what to make of this interest, but they did not stifle it and some even encouraged it. However this was by far not Kz&#039;set&#039;s most unusual feature.&lt;br /&gt;
&lt;br /&gt;
What baffled the hive the most was Kz&#039;set&#039;s unusually uncanny ability to predict problems before they occurred. No one could really explain how or why, but s/he simply knew when something was about to break. The Hive mistakenly attributed this talent simply to an extraordinarily gifted analytical mind and nothing else. S/he also exhibited well above average reflexes, but that too was dismissed as something mundane. For whatever reason, neither of these signs of Force sensitivity were ever explored and Kz&#039;set never came to the attention of the Jedi.&lt;br /&gt;
&lt;br /&gt;
After completing hir education, Kz&#039;set took a position as an engineer for (Slayn and Korpril) despite some urging by the hive and others to apply to the Galactic Alliance Fleet Academy. Though s/he had many assignments, hir primary work with the corporation was working on upgrades to the targeting systems of B-Wing fighters and other craft.&lt;br /&gt;
&lt;br /&gt;
===Slavery===&lt;br /&gt;
&lt;br /&gt;
In 35 ABY, Kz&#039;set was dispatched to the Corporate Sector as part of a team of Slayn and Korpril engineers tasked with uncovering faults in parts being manufactured by various suppliers. Little to the Verpines&#039; knowledge, the faults had been the results of sabotage performed by a pirate and slaving group aligned with the One Sith. The One Sith were lacking in experienced technicians and their plan was to use the sabotage to lure out a group of engineers and then capture and enslave them. As they did not want to risk exposing themselves, they hired a pirate gang to do their bidding. Why they targeted the Verpine specifically is unclear.&lt;br /&gt;
&lt;br /&gt;
The pirates launched their attack as the Verpines&#039; transport passed near the edges of the Stygian Caldera. Using a CC-7700 interdictor, they pulled the transport from hyperspace, disabled it, and took Kz&#039;set and the other Verpine captive. They were taken to Korriban where the One Sith masters quickly realized that Kz&#039;set was different from the other slaves. It didn&#039;t take them long to realize that s/he was Force sensitive. Seeing a potential recruit, the One Sith sought to make Kz&#039;set&#039;s life a living hell until s/he lashed out with the Dark Side.&lt;br /&gt;
&lt;br /&gt;
Though life as a One Sith slave was already a brutal one, Kz&#039;set&#039;s was purposely made worse. S/he was worked longer, slept less, and was subject to more brutal discipline. S/he was fitted with a shock collar that had been modified with special transmitters that were meant to both jam and transmit uncomfortable signals through hir antennae. This particular method of torture was particularly maddening to Kz&#039;set and despite initially resolving not to react to the torture, it wasn&#039;t long until the Verpine finally did lash out. Kz&#039;set remembered little of the incident in question aside from a bloody overseer impaled on durasteel scaffolding and hir surprise at hir masters&#039; pleasure over the event.&lt;br /&gt;
&lt;br /&gt;
===One Sith===&lt;br /&gt;
&lt;br /&gt;
Kz&#039;set&#039;s time as a member of the One Sith was fractious at best. While they recognized hir force-user and trained him in the Sith ways, they never quite treated him as an equal. As a being of cold logic and intellect, Kz&#039;set was a quick study and hir power grew rapidly. This both pleased and concerned his One Sith masters since, given how he came into their fold, that there was a risk he would betray them that was even beyond the usual risk of Sith betrayal. Thus they kept a close watch on Kz&#039;set, keeping him just close enough to make use of his talents but far enough away from anything critical. &lt;br /&gt;
&lt;br /&gt;
While the One Sith would occasionally make use of Kz&#039;set to eliminate opponents, more frequently they would use hir as a tactical analyst. S/he had a particular skill for noticing flaws in defenses that could be exploited to the One Sith&#039;s advantage. Some have speculated that while s/he didn&#039;t plan the One Sith&#039;s attack on the Brotherhood single-handedly and did not directly participate in it, s/he played a significant part in its success. As the Brotherhood retaliated, Kz&#039;set would routinely point out flaws in formations, individuals that could be exploited, and divisions that could be deepened, and similar information. Whether it was shear ego on their part or the latent distrust they had for Kz&#039;set, the One Sith leadership never acted on this advice which led to defeat after defeat.&lt;br /&gt;
&lt;br /&gt;
There was one member of the One Sith who Kz’set gained a grudging respect for, Synin Torin. While many of the One Sith “mentored” the Verpine, Synin took a particular interest in him for his technical talents. Synin specialized in the art of Mechu-deru, fusing the Force to droids and other technology, and Kz’set was more than a little curious about such things. Because of the common interest and Kz’set’s already strong knowledge of technology, Synin was just slightly less cruel to the Verpine than some of the other One Sith.     &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
===Coming to the Brotherhood===&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
On the whole, Kz&#039;set is a cold, calculating and intellectual being who tends to resort to wit as opposed to strength to get things done. S/he despises rash action and prefers to thoroughly think every decision through though hir mind does work more quickly than that of some beings. While not entirely reclusive nor shy, Kz&#039;set does generally stay quiet in most social situations and prefers to interact with people that are more on hir level intellectually. S/he tends to over analyze most situations, though not to the point of complete indecision. &lt;br /&gt;
&lt;br /&gt;
Kz&#039;set may not be the most skilled interrogator as s/he&#039;s not great with people. S/he doesn&#039;t shy away from torture in which s/he takes no particular pleasure or displeasure in using instead viewing it as just another tool to accomplish a goal.&lt;br /&gt;
&lt;br /&gt;
==Combat Profile==&lt;br /&gt;
==Equipment==&lt;br /&gt;
Kz&#039;set, unlike most Sith, doesn&#039;t have a disdain for any particular type of weapon or equipment. Be it a blaster, lightsaber, or knife, s/he will use any tool to get the job done. That said, s/he does have a preference for certain weapons. Foremost among these is the [[starwars:Verpine shatter gun|Verpine Shatter Gun]], an advanced slugthrower produced by hir hive. While s/he always had a love for the weapon, s/he now realizes it&#039;s potential as a weapon to defeat other force trained individuals.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Successor character to [[Arden Karn]]&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[Clan Plagueis|Plagueis]]&lt;br /&gt;
|years=38 ABY &lt;br /&gt;
|before= [[Famosus Aspicio]]&lt;br /&gt;
|after= [[Aabsdu]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Quaestor of [[Karness Muur|House Karness Muur]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after= [[Callus Bo&#039;Amar]]}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Proconsul of [[Clan Plagueis|Plagueis]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=[[Koth Rai&#039;Hakk]]&lt;br /&gt;
|after= incumbant}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Magistrate to the [[Voice_of_the_Brotherhood|Voice]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=[[Telaris &amp;quot;Mav&amp;quot; Cantor]]&lt;br /&gt;
|after= incumbant}}&lt;br /&gt;
{{End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueians]]&lt;br /&gt;
[[Category:di Plagia]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=150644</id>
		<title>CS Guide: Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=150644"/>
		<updated>2016-05-23T00:58:36Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CS_TOC}}&lt;br /&gt;
{{Quote|In our efforts, we have learned that life is not rare. Rather, given a chance, &#039;&#039;life will occur&#039;&#039;. It is tenacious, aggressive&amp;amp;mdash;it seems to crave existence.|[[starwars:Tem Eliss|Tem Eliss]], [[starwars:sentientologist|sentientologist]]}}&lt;br /&gt;
Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. Each Species has something unique about them, from being able to regenerate limbs, to being able to breathe underwater! It’s fascinating, really, but also creates a struggle for us to incorporate into a balanced system. And on top of that, we don’t use dice rolls or algorithms for our system and game. So, “balancing” becomes subjective to the ones in charge of organizing and maintaining the system.&lt;br /&gt;
&lt;br /&gt;
= Wookiees: An Example =&lt;br /&gt;
Let&#039;s take [[Species#Wookiee|Wookiees]] for example. As you can see below in their entry,  Wookiees are extremely powerful. However, it never really made sense to say that ALL Wookiees got a “+1” to Might. +1 to Might becomes relative to...what exactly? Average Human strength? How do we even? (On a scale of 1-11, you can’t even). Instead, you see that the language focuses more on “feats” (oohh, that’s why they call them that??) of strength like holding open a blast door.&lt;br /&gt;
&lt;br /&gt;
With that strength and size, of course, comes the sour fact that you can’t really fit a Wookiee in your secret compartment in the cargo hold. They are also kind of hard to get to blend in with even a crowd of mixed humanoids. This is made apparent with the second species feat, and provides a balance to the merit. You will see this present in every Species.&lt;br /&gt;
&lt;br /&gt;
= Grandfather Clause =&lt;br /&gt;
&lt;br /&gt;
Per [[Grand Master]] Pravus, select Species that are currently in the system have been flagged with a dark red  &amp;lt;span style=&amp;quot;color:darkred;font-size:90%;padding:.25rem;&amp;quot;&amp;gt;Grandfathered&amp;lt;/span&amp;gt; tag. These tags indicate Species that are being honored for use in Character Sheets 2.0 for &#039;&#039;&#039;existing&#039;&#039;&#039; characters that existed prior to the launch of Character Sheet 2.0 (2015-08-09). This means that while members who had previously been playing a race like Miraluka can continue to do so, they will not be available to &#039;&#039;&#039;new&#039;&#039;&#039; characters being created. &lt;br /&gt;
&lt;br /&gt;
Going forward, only races that appear in Star Wars Canon will be incorporated or added. Each new race must go through the Voice Staff and be approved before being added in.&lt;br /&gt;
&lt;br /&gt;
= Hybrids =&lt;br /&gt;
&lt;br /&gt;
Hybrid species are not very common, but have been a part of the Character Sheets since 1.0 launched. The way we handle this is that a Hybrid member picks a dominant Species as their selected Species on the Character Creation Tool. Then, in their Physical Description Field, they can elaborate on the cosmetic differences their character is afforded based on the notable traits of their secondary Species. &lt;br /&gt;
&lt;br /&gt;
In short: &lt;br /&gt;
&lt;br /&gt;
* A hybrid Species will only get Feats from their Primary Species. They do not get Feats of the Secondary.&lt;br /&gt;
&lt;br /&gt;
* A hybrid Species can have cosmetic elements of their Secondary Species worked into their Physical Description.&lt;br /&gt;
&lt;br /&gt;
= Species =&lt;br /&gt;
== Aleena ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|image=[[File:Character_sheet_aleena.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Love adventure&lt;br /&gt;
* Wide mouth&lt;br /&gt;
* Large eyes&lt;br /&gt;
* Fast metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Aleena&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena&#039;s bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.&lt;br /&gt;
|height=0.8 meters&lt;br /&gt;
|feat1name=Bite Size&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}} small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. While this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; better suited towards scouting and moving about unseen, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; subject to the harsh realities of physics when utilizing their &#039;&#039;&#039;Might&#039;&#039;&#039; against non-small form species, or utilizing their &#039;&#039;&#039;Endurance&#039;&#039;&#039; to cover the same distances or carry out tasks that require physical stamina.&lt;br /&gt;
|feat2name=Nine Lives&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is often able to avoid impending physical harm thanks to &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; elevated reaction time, even if it is &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own fault for being in danger in the first place.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anzat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Anzat&lt;br /&gt;
|image=[[File:Species-anzat.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Proboscis&lt;br /&gt;
* Bulbous noses&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
* Regenerates quicker&lt;br /&gt;
* Prone to substance abuse&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Anzat&lt;br /&gt;
|blurb=The Anzati were human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. &lt;br /&gt;
|height=1.5 to 1.7 meters&lt;br /&gt;
|feat1name=‘Soup’ For You&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can drink the ‘soup’ of an enemy to regain energy. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; for the sole purpose of temporarily immobilizing a victim they wish to feed on. Feeding requires unbroken concentration, however, leaving &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; vulnerable during the process.&lt;br /&gt;
|feat2name=Addictive Tendencies&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While not all Anzati are addicted to feeding on other being’s ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arkanian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|image=[[File:Species-arkanian.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Infravision&lt;br /&gt;
* Eyes sensitive to sources of extreme heat&lt;br /&gt;
* Extreme intelligence&lt;br /&gt;
* Four clawed digits&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Arkanian&lt;br /&gt;
|blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of Arkania in the Perave system of the Colonies region of the galaxy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Arkanians have evolved on a dark and frigid homeworld and, as a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of seeing into the infrared spectrum. This gives &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; exceptional vision even on the darkest of nights.&lt;br /&gt;
|feat2name=Sunglasses At Night&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is effectively blind until &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; shields &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; vision from sources of extreme heat.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barabel ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|image=[[File:Species-barabel.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two stomachs&lt;br /&gt;
* Dark scales&lt;br /&gt;
* Immune to blaster’s stun&lt;br /&gt;
* Able to shed tail&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Needle sharp teeth&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Barabel&lt;br /&gt;
|blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world Barab I. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as fringers or soldiers.&lt;br /&gt;
|height=1.9 to 2.2 meters&lt;br /&gt;
|feat1name=Defensive Measures&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to shrug off the attacks while the projectiles reflect off &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; scales.&lt;br /&gt;
|feat2name=Unapologetic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Lacking this skill might reflect poorly on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal image, especially when an apology is not given for a misdeed on their part.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Blood Carver ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Blood Carver&lt;br /&gt;
|image=[[File:Species-bloodcarver.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gold skin&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Beak-like noses&lt;br /&gt;
* Sculptors&lt;br /&gt;
* Three joints per limb&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Batorese&lt;br /&gt;
|blurb=Blood Carvers were a sentient insect-like race native to the planet Batorine.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Sculptor&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate skill used to carve statues from trees in this manner, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; tends to bring an added level of detail and perfectionism to anything &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; creates using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;Crafting&#039; skill.&lt;br /&gt;
|feat2name=Ever the Critic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is prone to taking offense when encountering an offworlder that is ignorant of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; culture.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bothan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bothan&lt;br /&gt;
|image=[[File:Species-bothan.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Mood-sensitive fur&lt;br /&gt;
* Craves intrigue and subterfuge&lt;br /&gt;
* Tapered pointed ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Bothese&lt;br /&gt;
|blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from Bothawui and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.&lt;br /&gt;
|height=1.4 to 1.5 meters&lt;br /&gt;
|feat1name=Sabaac Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;Subterfuge&#039; to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.&lt;br /&gt;
|feat2name=Bad Reputation&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The same traits that make Bothans excellent diplomats and spies also result in a rather untrustworthy image for members of the species. Placing their personal interests above all others, Bothans are known for adhering to the “Bothan Way” to the point of backstabbing and beguiling anyone to get what they desire. Despite &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s best intentions, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often accused of sharing this generalization and can be labeled as untrustworthy. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bpfasshi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bpfasshi&lt;br /&gt;
|image=[[File:Species-bpfasshi.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Distrust for Jedi&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Tattoos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Bpfasshi were Near-Humans native to Bpfassh.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Jedi Contempt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to an incident that occurred between the Bpfasshi and the Jedi during the Clone Wars, the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members.&lt;br /&gt;
|feat2name=Hatred against Jedi&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order,  &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can channel &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Rage&#039;&#039;&#039; power almost instantly when engaging in combat with a practitioner of the Jedi Order.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cathar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cathar&lt;br /&gt;
|image=[[File:Species-cathar.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Feline&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Loyal, passionate, tempermental&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Catharese&lt;br /&gt;
|blurb=The Cathar were a species of feline, bipedal humanoids native to Cathar, a planet of savannas and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Blood Hunt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a natural predator, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; inherent abilities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage when stalking a target. Possessing a feline grace to move about silently, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is efficient at stalking and hunting quarries.&lt;br /&gt;
|feat2name=Temper of a Lion&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; values, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can be quick to anger and let &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; temper take control of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions. Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; values, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can be quick to anger and let &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; temper take control of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chiss ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Chiss&lt;br /&gt;
|image=[[File:Species-chiss.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Glowing red eyes&lt;br /&gt;
* Above-average night vision&lt;br /&gt;
* Rapid maturity&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Cheunh&lt;br /&gt;
|blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet Csilla in the Unknown Regions.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Sore Thumbs&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds increased difficulty with blending into crowds.&lt;br /&gt;
|feat2name=Wise Beyond Years&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the value of propriety and self-control better than most species. As a result of intense schooling, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Clawdite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|image=[[File:Species-clawdite.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shape shifting ability&lt;br /&gt;
* Green to yellow skin hues&lt;br /&gt;
* Yellow slitted eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Clawdite&lt;br /&gt;
|blurb=Clawdites were a humanoid sentient species native to the planet of Zolan. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Genetic Manipulation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Genetic manipulation has gifted the Clawdite species with the extremely rare ability to change their appearance. Mimicking the appearance of similarly-shaped species, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can change the color and texture of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin and eyes to appear nearly indistinguishable from the target species. However, the Clawdite’s shifting abilities cause great discomfort and, as a result, intense concentration is required to maintain the disguise.&lt;br /&gt;
|feat2name=Pragmatic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Coynite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Coynite&lt;br /&gt;
|image=[[File:Species-coynite.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairy&lt;br /&gt;
* Shaggy mane&lt;br /&gt;
* Forehead ridges&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Wide flared noses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Coyn&lt;br /&gt;
|blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.&lt;br /&gt;
|height=2.0 to 3.0 meters&lt;br /&gt;
|feat1name=En’Tra’Sol&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Following an extraordinarily strict law system, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to the code of conduct known as En’Tra’Sol. This law forbids &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to accept it with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; honor at stake if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; refuses. Declining a challenge results in &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; losing focus, having broken En’Tra’Sol.&lt;br /&gt;
|feat2name=Lion’s Mane&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; respects other species with long hair and shaggy coats. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; frowns on bald or hairless beings.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dashade ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dashade&lt;br /&gt;
|image=[[File:Species-dashade.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin&lt;br /&gt;
* Powerful claws&lt;br /&gt;
* Partial Force-resistance&lt;br /&gt;
* Radiation resistance&lt;br /&gt;
* Dissipates heat&lt;br /&gt;
* Lamprey-like mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Dashadi&lt;br /&gt;
|blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. In addition to their partial Force-resistance, they were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.&lt;br /&gt;
|height=1.7 to 2.0 meters&lt;br /&gt;
|feat1name=Shadow Killer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Despite being a hulking behemoth in a crowd, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to move undetected to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; difficult to detect using sensors or other detection methods based on thermal heat.&lt;br /&gt;
|feat2name=Devourer&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an insatiable hunger for the life-essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; foes. While this naturally makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; prone to unwarranted aggression in order to consume the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enemies, it also allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to recover from wounds quicker after devouring the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; victims.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Draethos ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|image=[[File:Species-draethos.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple skin&lt;br /&gt;
* Large teeth outside of mouth&lt;br /&gt;
* Interstitial webbing between fingers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Limited telepathy&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Draethos&lt;br /&gt;
|blurb=Draethos were a predatory humanoid species from the planet Draethos, notable for their long natural lifespans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=As Far As I Can See&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see twice as far as humans in low-light conditions due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cave dwelling ancestry.&lt;br /&gt;
|feat2name=Yabba Dabba Do&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trouble with understanding changes in other societies.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Duros ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Duros&lt;br /&gt;
|image=[[File:Species-duros.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gifted explorers&lt;br /&gt;
* Adventurous and socially gregarious&lt;br /&gt;
* Blue-green skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Long, thin and noseless faces&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Durese&lt;br /&gt;
|blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. &lt;br /&gt;
|height=1.7 to 2.2 meters&lt;br /&gt;
|feat1name=Duro the Explorer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Duros, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a gifted space explorer. This makes it easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to calculate hyperspace routes, though without special training &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; would still need to rely on a droid or computer to make all the necessary calculations correctly.&lt;br /&gt;
|feat2name=Adventure Time!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more likely to be adventurous and gregarious due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cultural heritage as a Duros. While this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a more exciting person to be around, it can sometimes get &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends into trouble. That’s how you know it’s an adventure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Echani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Echani&lt;br /&gt;
|image=[[File:Species-echani.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Combat-focused society&lt;br /&gt;
* All Echani share a very similar appearance&lt;br /&gt;
* Light hair&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Silver eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Echani were a Near-Human species that hailed from Eshan. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=But First, I Must Apologize&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like any true Echani, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers combat to be a form of self-expression, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; believes that you never really know somebody until you fight them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will learn more about &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will typically be seen as boisterous, undiplomatic and always eager to fight.&lt;br /&gt;
|feat2name=Float Like A Butterfly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds it easier to fight in these conditions. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Elomin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|image=[[File:Species-elomin.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Skin tones range from bright pink to dark purple&lt;br /&gt;
* Horned appearance&lt;br /&gt;
* Very different body organs&lt;br /&gt;
* Obsessed with personal hygiene&lt;br /&gt;
* Driven to create order from chaos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Elomin&lt;br /&gt;
|blurb=The Elomin were a species that hailed from the planet Elom. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.&lt;br /&gt;
|height=1.6 meters&lt;br /&gt;
|feat1name=Order! Order!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Elomin strive to find order in things and create order where none exists. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is no exception, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. &lt;br /&gt;
|feat2name=Vogue!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, like all Elomin, is very concerned with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal hygiene. From polishing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; horns and combing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; hair, to maintaining a clean body and appearance, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be more confident when properly presented. Conversely, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will suffer from weakened self-confidence when &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is dirty or unkempt.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Epicanthix ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Epicanthix&lt;br /&gt;
|image=[[File:Species-epicanthix.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 130 years&lt;br /&gt;
* Distinct eye folds&lt;br /&gt;
* Natural tan&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Brown/green eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Epicant&lt;br /&gt;
|blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the Outer Rim Territories world of Panatha, in the Pacanth Reach. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Not Listening When You Say...&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Epicanthix have a rare genetic immunity to mental intrusion from the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is unaffected by intrusions of the mind through the Force, such as &#039;&#039;&#039;Force Interrogation&#039;&#039;&#039; and &#039;&#039;&#039;Telepathy&#039;&#039;&#039;, but can still be deceived through &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, &#039;&#039;&#039;Illusion&#039;&#039;&#039;, or &#039;&#039;&#039;Terror&#039;&#039;&#039;. This also prevents &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from communicating with &lt;br /&gt;
|feat2name=Talk With Your Fists&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to obtain what &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; wants through diplomatic means, but &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to threaten and bluff.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Falleen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|image=[[File:Species-falleen.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Cold-blooded (green)&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Seductive pheromones&lt;br /&gt;
* Facial and spine ridges&lt;br /&gt;
* Changing skin color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Falleen&lt;br /&gt;
|blurb=The Falleen were the indigenous reptilian sentient species of the planet Falleen.&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=Simply Irresistable&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize their natural pheromones to make &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; appear irresistible to any gender of any species. When coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; exotic appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more easily ply &#039;&#039;&#039;Manipulation&#039;&#039;&#039; on those who are unprepared.&lt;br /&gt;
|feat2name=Superior By Nature&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gand ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gand&lt;br /&gt;
|image=[[File:Species-gand.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two subspecies - Breathers or Lungless&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
* Can regrow lost limbs&lt;br /&gt;
* Three fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Gand&lt;br /&gt;
|blurb=The Gand were a sentient species of humanoids that xenobiologists believed to have evolved from an insect genus that inhabited the ammonia-gas planet of Gand. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=This One Gand&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds the first-person form of address to be arrogant, and often downplays &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal achievements.&lt;br /&gt;
|feat2name=Chitin Mail&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses a chitinous exoskeleton that will protect &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from significant harm. While the exoskeleton remains intact, it is resistant to blunt and bladed weaponry, but will crack under repeated blows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gungan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gungan&lt;br /&gt;
|image=[[File:Species-gungan.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Distinctive pronunciation of basic&lt;br /&gt;
* Extendable tongues&lt;br /&gt;
* Long ears&lt;br /&gt;
* Short lives - avg. 65 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Gungan Basic&lt;br /&gt;
|blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of Naboo. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. &lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=These Legs Were Made For Walkin’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Gungan, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; amphibious nature, this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; health and mood will suffer.&lt;br /&gt;
|feat2name=A Pet In Need&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Gungan society, particularly their military, makes heavy use of animals as mounts and beasts of burden. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a natural affinity for working with animals and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to employ suitable animals as mounts and beasts of burden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hapan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|image=[[File:Species-hapan.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* More attractive than the average Human&lt;br /&gt;
* Nightblind&lt;br /&gt;
* Aristocratic&lt;br /&gt;
* Matriarchal culture&lt;br /&gt;
* Isolated, xenophobic culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Hapan&lt;br /&gt;
|blurb=Hapan refers to the Near-Human natives of the Hapes Cluster that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.&lt;br /&gt;
|height=1.5–2.1 meters&lt;br /&gt;
|feat1name=Sharks In Skin Suits&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having been born into a matriarchal society based on misdirection and politics, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;Subterfuge&#039; to appear and remain unrattled during potentially sensitive situations that involve pulling off deception or trickery.&lt;br /&gt;
|feat2name=Nightblind&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to the perpetual sunlight and lack of lunar cycle in the Hapes cluster, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is genetically nightblind, making it much more difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see clearly in dim or low-light environments.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Human&lt;br /&gt;
|image=[[File:Species-human.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale to dark brown skin tones&lt;br /&gt;
* Wide spectrum of hair color&lt;br /&gt;
* Wide spectrum of eye color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy&#039;s most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of Coruscant, they could be found anywhere, engaged in many different pursuits.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Just Another Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is otherwise just another mug in a sea of faces.&lt;br /&gt;
|feat2name=Eye of the Tiger&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Human, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iktotchi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Iktotchi&lt;br /&gt;
|image=[[File:Species-iktotchi.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough skin&lt;br /&gt;
* Regenerative horns&lt;br /&gt;
* Innate telepathy and precognition&lt;br /&gt;
* Large hands&lt;br /&gt;
* Stoic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Iktotchese&lt;br /&gt;
|blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of Iktotch. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Only When I Dream&lt;br /&gt;
|feat1desc=&lt;br /&gt;
All Iktotchi, including &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Farsight&#039;&#039;&#039; power through meditation, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Farsight&#039;&#039;&#039; power while asleep.&lt;br /&gt;
|feat2name=No Trace of a Sound&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Iktotchi possess a natural affinity for telepathy, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to communicate telepathically with another being, however &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; must maintain direct eye contact in order to do so unless &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has been properly trained in the ways of the Force.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ithorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ithorian&lt;br /&gt;
|image=[[File:Character_sheet_ithorian.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long, curving neck&lt;br /&gt;
* T-shaped head&lt;br /&gt;
* Two mouths&lt;br /&gt;
* Four throats&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ithorese&lt;br /&gt;
|blurb=The Ithorian were a species of mammalian herbivores native to the planet Ithor. They had long curving neck and T-shaped heads, as well as two mouths and four throats allow them to speak in stereo and violently expel air from their lungs. &lt;br /&gt;
|height=1.8 to 2.3 meters&lt;br /&gt;
|feat1name=Make Me Wanna Shout&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; larger bodies to store and then expel air out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; throat sack with a concussive &amp;quot;scream&amp;quot; that can shatter non-reinforced transparisteel and knock back opponents at point-black range.&lt;br /&gt;
|feat2name=Slow On The Draw&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s large stature and form bears the burden of slower reflexes and less coordination relative to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Athletics&#039;&#039;&#039; skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaleesh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|image=[[File:Species-kaleesh.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Reddish brown, scaly skin&lt;br /&gt;
* Four digit hands with two opposable thumbs&lt;br /&gt;
* Almost always wear masks&lt;br /&gt;
* Thermal pits under eyes&lt;br /&gt;
* Superior olfactory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kaleesh&lt;br /&gt;
|blurb=The Kaleesh were reptilian humanoids that hailed from the planet Kalee. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Warm Reception&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Thanks to the thermal pits under &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; eyes, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=Rattlesnake&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to conduct diplomatic relations and can lead to difficulty in social settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kel Dor ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|image=[[File:Species-kel_dor.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* four-fingered hands&lt;br /&gt;
* Can survive in a vacuum&lt;br /&gt;
* Black/silver eyes&lt;br /&gt;
* Peach to crimson skin&lt;br /&gt;
* Extra-sensory organs with small tusks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kel Dor&lt;br /&gt;
|blurb=The Kel Dorians were a species hailing from Dorin. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. &lt;br /&gt;
|height=1.4 to 2.0 meters&lt;br /&gt;
|feat1name=I Will Survive&lt;br /&gt;
|feat1desc=&lt;br /&gt;
By utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; unique physiology and antiox breathing mask, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres.&lt;br /&gt;
|feat2name=A World of Absolutes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Kel Dor society is one known for its hospitality, but also its simplistic approach to matters of justice. To &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, there is no middle ground on any moral issue, causing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to only see matters in black and white. Regardless of intent, only the resulting actions fall under the scope of judgement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Khil ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Khil&lt;br /&gt;
|image=[[File:Species-khil.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairless&lt;br /&gt;
* No jaws&lt;br /&gt;
* Face tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Khilese&lt;br /&gt;
|blurb=The Khil are a sentient species native to the planet Belnar and were one of the earliest members of the Republic. They were known for their distinctive face tendrils.&lt;br /&gt;
&lt;br /&gt;
|height=1.2-2 Meters&lt;br /&gt;
|feat1name=Open to Anything&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Khil are known for being dedicated, ambitions, and open to outsiders. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a natural diplomat and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to perform better in situations that require dealing with those of differing backgrounds. &lt;br /&gt;
|feat2name=Fearing the Fail Whale &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because of the natural drive present in all Khil, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is afraid of failure. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is likely to be overwhelmed in situations where &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; might risk failure.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kiffar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kiffar&lt;br /&gt;
|image=[[File:Species-kiffar.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Varied skin hues&lt;br /&gt;
* Distinct facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Kiffar are a species of Near-Humans from the planet Kiffu. As such, they were sometimes mistakenly called &amp;quot;Kiffu.&amp;quot;&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=Psychometry &lt;br /&gt;
|feat1desc=&lt;br /&gt;
Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also shares this talent, and can use it to find hidden clues that wouldn’t otherwise be obtainable.&lt;br /&gt;
|feat2name=Facial Recognition&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Kiffar facial markings are rather unique and noticeable. Unless they’re covered in some way, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have a hard time concealing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; identity in a crowd. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Miraluka ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Miraluka&lt;br /&gt;
|image=[[File:Species-miraluka.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Physically blind&lt;br /&gt;
* Can ‘see’ through the Force&lt;br /&gt;
* Emotionally calm, deliberative nature&lt;br /&gt;
* Sensitive to the moods of those around them&lt;br /&gt;
* Always Force-sensitive, to varying degrees&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Miralukese&lt;br /&gt;
|blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet Alpheridies. They often wore coverings to hide their vestigial eye sockets.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Behind Blue Eyes&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Miraluka, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; was born without eyes that leave &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of &#039;seeing&#039; through the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can perceive the world around them in a blue-white spectrum by way of shapes, outlines and auras. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to live and exist seamlessly with the other sentient beings of the galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is still affected by ocular and mental Force Powers the same way any other sentient being is.&lt;br /&gt;
|feat2name=Sharing Is Caring&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; dependence on seeing through the Force, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more attuned to the emotional state of &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self and of those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will feel more positive; conversely, if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is surrounded by pain or suffering, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will share their anguish.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mirialan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|image=[[File:Species-mirialan.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Flexible and agile&lt;br /&gt;
* Geometric Tattoos&lt;br /&gt;
* Stratified society &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mirialan&lt;br /&gt;
|blurb=Mirialans were a species of near-Humans native to the planet Mirial. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Karma&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Mirialans religiously practice a primitive understanding of the Force. Following this belief, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; believes that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; individual actions contribute to shape &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; destiny. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; far more perceptive in determining the immediate outcomes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions through weighing the consequences.&lt;br /&gt;
|feat2name=It’s All On My Face&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has accomplished and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will face great difficulty in passing &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; off as an expert in something &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not adept in or when attempting to feign ignorance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mon Calamari ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|image=[[File:Species-mon_calamari.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Bulbous eyes&lt;br /&gt;
* Salmon-coloured skin&lt;br /&gt;
* Webbed hands, excellent swimmers&lt;br /&gt;
* Unique vision spectrum&lt;br /&gt;
* Knowledgable about traps&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mon Calamarian&lt;br /&gt;
|blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of Dac.&lt;br /&gt;
|height=1.3 to 1.8 meters&lt;br /&gt;
|feat1name=Fish Out of Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Mon Calamari, {{member}} can breathe indefintely underwater and submerge to signifgant depths without issue. This evolution in a deep sea environemnt makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer , but  prolonged exposure to hot and dry atmospheres particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{gender:his,her}}’s&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
&lt;br /&gt;
|feat2name=It’s a Trap!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; decides on a course of action, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; cannot be easily swayed from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; decision. Because of this determination, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is fixated on causes that seem hopeless from the start, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more likely to find themselves in perilous circumstances.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nautolan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nautolan&lt;br /&gt;
|image=[[File:Species-nautolan.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Excellent swimmers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Head tresses&lt;br /&gt;
* Strong sense of smell&lt;br /&gt;
* Lidless Eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Nautila&lt;br /&gt;
|blurb=The Nautolans are an amphibious species from the planet Glee Anslem. Known for their lidless eyes and dreadlock-like head tentacles. Thier skin was usually a shade of green. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Fear in the Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person&#039;s emotional state, especially when in the water. While submerged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily read other people. &lt;br /&gt;
|feat2name=Unblinking &lt;br /&gt;
|feat2desc=&lt;br /&gt;
One of the more distinct features of Nautolans are their lidless eyes. Because of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lack of eyelids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; nearly perfect vision underwater, however.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Neti ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Neti&lt;br /&gt;
|image=[[File:Species-neti.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Bark-like skin&lt;br /&gt;
* Shapeshifting&lt;br /&gt;
* Photosynthesis&lt;br /&gt;
* Sentient plants&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Neti&lt;br /&gt;
|blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of Ryyk. Some called them Ryyk because of the planet&#039;s name. &lt;br /&gt;
|height=3.5 meters&lt;br /&gt;
|feat1name=Natural Endurance&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Neti, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; does not sleep, eat or consume large amounts of water. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; has no biological need to rest and can thus push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in. The more broad spectrum light that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is exposed to, the longer &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will become exhausted and weak if deprived of sunlight for extremely long periods of time.&lt;br /&gt;
|feat2name=Photosynthesis&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Covered in bark-like skin, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient plant with the same needs as other species of flora. This not only makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; highly flammable, but also makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; dependant on the environment and conditions that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noghri ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Noghri&lt;br /&gt;
|image=[[File:Species-noghri.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Steel gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Hairless&lt;br /&gt;
* Advanced olfactory abilities&lt;br /&gt;
* Claws&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Honoghran&lt;br /&gt;
|blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one&#039;s bloodline.&lt;br /&gt;
|height=1.4 to 1.7 meters&lt;br /&gt;
|feat1name=The Blood Runs Deep&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; shares this talent with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species and is able to tell a person’s bloodline through their olfactory senses.&lt;br /&gt;
|feat2name=Nothing Goes Over My Head&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a clan-based society, humor is a foreign concept to the Noghri species. Even in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; most relaxed state, the meaning of most jokes are lost on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Therefore, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will often misinterpret jokes as serious insults, commands or just plain nonsense.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Omwati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Omwati&lt;br /&gt;
|image=[[File:Species-omwati.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Bird-like appearance&lt;br /&gt;
* Lithe&lt;br /&gt;
* Fragile bodies&lt;br /&gt;
* Heads covered in feathery threads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Omwatese&lt;br /&gt;
|blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They were native to the planet Omwat and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Riddle Me This&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent penchant for solving puzzles and riddles. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; *Intellect* skill at one skill level higher when presented with a problem that requires logic alone to figure out. &lt;br /&gt;
|feat2name=Songbird&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses bones that are far more delicate than most species, making them less withstanding to trauma from weapons or impact.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ongree ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ongree&lt;br /&gt;
|image=[[File:Species-ongree.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Brownish skin&lt;br /&gt;
* Flexible eyestalks&lt;br /&gt;
* “Upside-down” appearance&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
* Tentacled beards&lt;br /&gt;
* Three-fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ongreenen&lt;br /&gt;
|blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree&#039;s head, allowing them to see an object from many angles.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Points of View&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique mindset, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to examine situations from multiple perspectives with ease and without concentration.&lt;br /&gt;
|feat2name=What is That… Thing?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ongree have an unmistakable appearance attributed to their inverted looking faces. In addition to a telltale humpbacked posture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is easily recognizable within a sea of faces. Even with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; face hidden, an observant investigator can distinguish &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; through posture alone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pau&#039;an ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pau&#039;an&lt;br /&gt;
|image=[[File:Species-pauan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furrowed, gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Preference for raw meat&lt;br /&gt;
* Sharp, jagged teeth&lt;br /&gt;
* Hypersensitive hearing&lt;br /&gt;
* Centuries-long Lifespan&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Utapese&lt;br /&gt;
|blurb=Pau&#039;ans were gaunt, long-limbed humanoids from Utapau. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the &amp;quot;Ancients&amp;quot; due to their long life-span.&lt;br /&gt;
|height=1.90 meters&lt;br /&gt;
|feat1name=I Heard That&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Like all Pau&#039;an, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses hypersensitive hearing that affects all members of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; race. Without &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; protective ear-disks, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be subjected to discomfort, pain and disorientation around loud noises. However, this does give &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique ability to track sounds to their specific locations, giving them an almost preternatural sense of direction and tracking with conventional-level noises. &lt;br /&gt;
|feat2name=Born To Lead&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pau&#039;an society is centered around leadership and management. As a result of their integration with the labour cultures of Utapau, they are often exposed to leadership at a young age. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; naturally gravitates towards leadership roles, and often has difficulty following the lead of those &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds less experienced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pantoran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pantoran&lt;br /&gt;
|image=[[File:Species-pantoran.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple hair&lt;br /&gt;
* Yellow eyes&lt;br /&gt;
* Cold-resistant&lt;br /&gt;
* Yellow facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Pantorans were a sentient species native to Pantora, a moon orbiting the planet Orto Plutonia. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=All in Favor?&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can often find solutions to problems others would simply give up. However, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can also then struggle with making executive decisions that disregard others opinions.&lt;br /&gt;
|feat2name=The Cold Never Bothered Me Anyway&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pantorans possess a greater resilience to lower temperatures than Humans, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to remain comfortable in extreme cold weather conditions, even in a light wardrobe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quarren ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Quarren&lt;br /&gt;
|image=[[File:Species-quarren.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Squid-like heads&lt;br /&gt;
* Tentacled faces&lt;br /&gt;
* Orange leathery skin&lt;br /&gt;
* Gills&lt;br /&gt;
* Two fang-like teeth&lt;br /&gt;
* Aquatic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Quarrenese&lt;br /&gt;
|blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the Mon Calamari, another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.&lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
|feat1name=Just Keep Swimming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing /nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body. {{member}} can also breath indefinitely while underwater. This evolution in a deep sea environemnt makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
|feat2name=Xenophobe&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Quarren are a self-centered and proud species. Naturally, this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; isolationist in behaviour and makes interaction with other species difficult. Because of this, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will appear xenophobic and crude while interacting with members of another species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rattataki ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|image=[[File:Species-rattataki.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* White skin&lt;br /&gt;
* Bald heads&lt;br /&gt;
* Gladiatorial culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rattataki&lt;br /&gt;
|blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of Rattatak, which involved extensive gladiatorial combat. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Gladiator&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience.&lt;br /&gt;
|feat2name=Blunt Instrument&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because Rattataki culture is focused around the need for violence and harsh conditions, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is ambitious and drawn towards dangerous undertakings, but has a tendency to bite off more than &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can chew. Nonetheless, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often unable to comprehend the level of danger that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in, which can lead to even greater peril.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rodian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rodian&lt;br /&gt;
|image=[[File:Species-rodian.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue-green skin tones&lt;br /&gt;
* Multifaceted eyes&lt;br /&gt;
* Rough skin&lt;br /&gt;
* Infravision&lt;br /&gt;
* Bad natural body odor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rodese&lt;br /&gt;
|blurb=Rodians are a reptilian humanoid species native to Rodia in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.&lt;br /&gt;
|height=1.6 meters &lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having evolved from nocturnal predators, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=What’s that Smell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s body odor pungent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ryn ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|image=[[File:Species-ryn.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Prehensile tail&lt;br /&gt;
* White hair&lt;br /&gt;
* Clean Freaks&lt;br /&gt;
* Gray or blue Skin&lt;br /&gt;
* Performers&lt;br /&gt;
* Nomadic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ryn&lt;br /&gt;
|blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads.&lt;br /&gt;
|height=&lt;br /&gt;
1.4-1.8 Meters&lt;br /&gt;
|feat1name=Made’ya’look&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ryn are natural performers and are comfortable working a crowds of any size. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;Subterfuge&#039; skill at one Skill point higher when deceiving or tricking an audience of two or more. &lt;br /&gt;
|feat2name=Shady Palm Tree&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ryn have a developed a reputation galaxy-wide as con artists and thieves. &amp;lt;nowiki&amp;gt;{{Member}}&amp;lt;/nowiki&amp;gt; can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sakiyan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|image=[[File:Species-sakiyan.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin, ranging from black to deep red, purple or green&lt;br /&gt;
* Slit-like pupils&lt;br /&gt;
* Oversized brain, allowing enhanced senses&lt;br /&gt;
* Hairless&lt;br /&gt;
* Good tolerance of temperature extremes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sakiyan&lt;br /&gt;
|blurb=Sakiyans are a species native to Saki, in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Not Too Hot, Not Too Cold&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a Sakiyan, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more resistant to extremes in temperature. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury.&lt;br /&gt;
|feat2name=Better To See and Hear You With&lt;br /&gt;
|feat2desc=&lt;br /&gt;
All Sakiyans have oversized brains, as the portions dealing with sensory perception - sight, smell and hearing - are highly developed. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see into the infrared spectrum and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enhanced senses are generally quite useful, bright lights, loud noises and strong odors can overwhelm &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; leading to pain and disorientation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sephi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sephi&lt;br /&gt;
|image=[[File:Species-sephi.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 200 years&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Distinctive hairlines&lt;br /&gt;
* Pale purple or pinkish skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Sephi were a species of humanoids indigenous to Thustra. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King Alaric of the Sephi sided with the Confederacy of Independent Systems during the Clone Wars.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Appreciation for the Arts&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sephi have formed a culture of elegance and sophistication in art. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; drawn towards those who show an appreciation for delicate artwork or fashion. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to fashion things showing elegance far easier when using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;Crafting&#039; skill&lt;br /&gt;
|feat2name=Sophisticated&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds pride in adorning &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in expensive or otherworldly fashions. Because of this, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will be more at ease when wearing impractical articles of clothing or adornments, which will also serve to distinguish &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from the crowd. Foregoing such articles will weaken &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;Resolve&#039;, but allow &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to blend into crowds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shaevalian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shaevalian&lt;br /&gt;
|image=[[File:Species-shaevalian.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespans: ~250 years&lt;br /&gt;
* Reach maturity only at age 60&lt;br /&gt;
* Strong constitution&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Dark eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Thyrsian&lt;br /&gt;
|blurb=Shaevalians are a humanoid subspecies that evolved from the Echani race.&lt;br /&gt;
|height=1.9-2.1 meters&lt;br /&gt;
|feat1name=Tough Mudders’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a denser bone structure, Shaevalians are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during combat or intense interrogation. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
&lt;br /&gt;
|feat2name=Not Our Problem&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shaevalians don&#039;t tend to get involved in matters that don&#039;t pertain or advance their own goals as a superior species. As such, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a hard time falling in line or subscribing to any motivational propaganda involving non-Shaevalian affairs such as war or conflict. This independence makes &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; difficult for leaders to control, making &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; somewhat of a wildcard.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shard ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shard&lt;br /&gt;
|image=[[File:Species-shard.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Emerald colored&lt;br /&gt;
* Faint pulses of light to signify sentient thought&lt;br /&gt;
* Immobile without droid body&lt;br /&gt;
* Patient and knowledgeable&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Shards are a silicon-based species native to the planet Orax, who took the form of irregularly faceted cylindrical crystals. These immobile crystals were highly intelligent, Force-sensitive and sentient, but required a droid body to be able to move or interact with the world around them.&lt;br /&gt;
|height=0.3–0.4 m&lt;br /&gt;
|feat1name=Dances With Droids&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Based on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; reliance on a droid body to serve as a host, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses intricate understanding of the inner workings and nuances of machinery, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; the ability to communicate using the Binary language and use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; *Mechanic* skill at one skill point higher when modifying a piece of machinery.  &lt;br /&gt;
|feat2name=A Shard in Droids Clothing&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient Shard that is immobile without some kind of droid body to serve as a host. The droid body is a bipedal humanoid, and functions just like an average organic being. Mobility and strength are direct reflections of &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s respective point level in each Skill. Strength in the Force is a direct reflection of &amp;lt;nowiki&amp;gt;{{members}}&amp;lt;/nowiki&amp;gt;’s respective level in Force Powers. The droid bodies do not feature any special modifications beyond regular sight, hearing, or armament. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shi’ido ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shi’ido&lt;br /&gt;
|image=[[File:Species-shiido.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shapeshifting ability&lt;br /&gt;
* Long lives - avg. 500 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shi’idese&lt;br /&gt;
|blurb=The Shi&#039;ido were a sentient species of shapeshifters from the planet of Lao-mon. In their natural forms,  pale skin, wide mouths, and deep set eyes. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Humanoid Blend&lt;br /&gt;
|feat1desc=&lt;br /&gt;
When present among humanoids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can blend to match the outer racial characteristics of that species, such as skin color, eye color, and hair color. Extreme changes such as increases in height or extra appendages can be created out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;own body mass as well. These transformations requires full concentration and significant time to occur. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; needs to have a subject to mimic for the duration of the transformation. &lt;br /&gt;
|feat2name=Who Am I?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shi’ido, like most shapeshifters, are not trusted throughout the Galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has a difficult time assimilating with other species of the Galaxy when in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; natural form. The reliance on assuming other sentient identities often leaves &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to question &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sullustan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sullustan&lt;br /&gt;
|image=[[File:Species-sullustan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large black eyes&lt;br /&gt;
* Large round ears&lt;br /&gt;
* Facial jowls&lt;br /&gt;
* Innate sense of direction&lt;br /&gt;
* Extremely sensitive hearing&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sullustese&lt;br /&gt;
|blurb=The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of Sullust. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.&lt;br /&gt;
|height= 1 to 1.8 meters&lt;br /&gt;
|feat1name=It’s This Way!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having adapted to living in a subterranean homeworld, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate sense of direction that seems to come naturally to Sullustans. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of picking the right direction even when in uncharted territory, and can recall previous locations &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has visited with intuitive ease. &lt;br /&gt;
|feat2name=My Own Eyes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; prefers to get &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; information from first hand sources that can be verified with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own eyes.  This skepticism makes it harder for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to trust reports from both friends and allies alike to the point where &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will put &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; in harm&#039;s way to confirm the information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togruta ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togruta&lt;br /&gt;
|image=[[File:Species-togruta.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Echolocation&lt;br /&gt;
* Montrals&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* White stripe patterns&lt;br /&gt;
* Sharp canine teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Togruti&lt;br /&gt;
|blurb=The Togruta were a carnivorous humanoid species from the planet Shili. The species exhibited head-tails which were similar to those of Twi&#039;leks. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Echolocation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ultrasonically sense the proximity and movement of physical objects around them.&lt;br /&gt;
|feat2name=Pack Mentality&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds an aversion to isolation and is rendered almost incapable of making individual decisions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trandoshan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Trandoshan&lt;br /&gt;
|image=[[File:Species-trandoshan.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* See in infrared&lt;br /&gt;
* Big and strong&lt;br /&gt;
* Limited regeneration&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Dosh&lt;br /&gt;
|blurb=Trandoshans, or T&#039;doshok in Dosh, are large, bipedal reptilian humanoids from the planet of Trandosha, or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=I Got Betta’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can grow back a severed arm or leg that will function as it once did.&lt;br /&gt;
|feat2name=It’s a Bit Chilly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As they are evolved from reptiles, Trandoshans have remained cold-blooded throughout their evolution. While this gives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; the ability to regenerate lost limbs over time, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; does not respond well to cold weather and often becomes slow and sluggish in such environments. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Twi’lek ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Twi’lek&lt;br /&gt;
|image=[[File:Species-twilek.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* Multiple stomachs&lt;br /&gt;
* Ear “cones” or humanoid ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ryl&lt;br /&gt;
|blurb=Twi&#039;leks, sometimes referred to disparagingly as &amp;quot;Tail-heads,&amp;quot; were an omnivorous humanoid species originating from the planet Ryloth.&lt;br /&gt;
|height=1.6 to 2.4 meters&lt;br /&gt;
|feat1name=Talk Lekku To Me&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the ability to communicate silently with other Twi’lek by way of subtle movements from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku. Unrestricted, these movements can convey messages to those fluent in the Ryl language as well.&lt;br /&gt;
|feat2name=Just The Tips&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s lekku can be exoticaly enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku can cause loss of motor function or neurological damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Umbaran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|image=[[File:Species-umbaran.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Can see ultraviolet spectrum&lt;br /&gt;
* Extremely pale skin&lt;br /&gt;
* Caste-based society&lt;br /&gt;
* Secretive and highly manipulative&lt;br /&gt;
* Dark sense of humor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Umbaran&lt;br /&gt;
|blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from Umbara, a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Paint It Black&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Umbaran, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can naturally see into the ultraviolet spectrum. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see much better in the dark, but causes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to be dazzled and disoriented by flashes of light, even from ordinary objects.&lt;br /&gt;
|feat2name=Devil’s Dance&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;Manipulation&#039; skill to deceive those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; when not under duress. However, due to this dishonest culture and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s darker sense of humor, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it more difficult to relate to other people’s emotions and good intentions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Verpine ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|image=[[File:Species-verpine.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Chitinous exoskeletons&lt;br /&gt;
* Hermaphrodite&lt;br /&gt;
* Innate “radio”&lt;br /&gt;
* Hive mind&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Verpine&lt;br /&gt;
|blurb=Verpine are thin bipedal insectoids. Unlike many insectoids,Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Debugger&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Verpine are known throughout the galaxy as skilled technicians. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of performing technological tasks more efficiently under pressure.   &lt;br /&gt;
|feat2name=Hive Mind &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Verpine society is based on honesty and building consensus, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; thus has great difficulty in situations that involve convincing people to do things via deception.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Wookiee ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Wookiee&lt;br /&gt;
|image=[[File:Species-wookiee.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Hairy&lt;br /&gt;
* Great strength&lt;br /&gt;
* Short tempers&lt;br /&gt;
* Loyal&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shyriiwook&lt;br /&gt;
|blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet Kashyyyk.&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=Let the Wookiee Win&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Wookiees are known for their ferocious strength when pushed into action. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.&lt;br /&gt;
|feat2name=Laugh It Up, Furball&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Wookiees are hard to miss with their thick fur and large stature. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zabrak ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zabrak&lt;br /&gt;
|image=[[File:Species-zabrak.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Vestigial horns on head&lt;br /&gt;
* Varying skin tones: browns, reds, ebony &lt;br /&gt;
* Facial tattoos &lt;br /&gt;
* Resistant to pain&lt;br /&gt;
* Secondary heart &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zabraki&lt;br /&gt;
|blurb=The Zabraks are a carnivorous Near-Human species native to Iridonia. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Didn’t Hurt!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during intense interrogations or torture. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
|feat2name=I Always Know Better&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; tends to see &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; as superior to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; fellows, which borders on arrogance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zelosian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|image=[[File:Species-zelosian.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Chlorophyll instead of blood&lt;br /&gt;
* Emerald green eyes&lt;br /&gt;
* Blind in darkness&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zelosian&lt;br /&gt;
|blurb=Zelosians were Near-Humans outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Horticulturalist&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; inherently skilled as a horticulturalist, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not accustomed to darkness. Thus, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will remain blinded for the duration that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; lacks for sufficient lighting.&lt;br /&gt;
|feat2name=Pour Some Sugar on Me&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Zelosian, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; bleeds chlorophyll sap instead of blood. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zeltron ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zeltron&lt;br /&gt;
|image=[[File:Species-zeltron.jpg]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink to red skin tones&lt;br /&gt;
* Red or blue hair&lt;br /&gt;
* Pheromone control&lt;br /&gt;
* Second liver &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their ability to control their pheromones.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Love in the Air&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Zeltrons have a natural obsession with romance, able to produce pheromones to enhance their attractiveness to those around them. When in the pursuit of pleasure or romantic interests, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can release these pheromones to increase &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own attractiveness. Those under the influence of these pheromones are far more susceptible to &#039;Manipulation&#039;.&lt;br /&gt;
|feat2name=Turn Down For What?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A Zeltron’s second liver grants them a heightened metabolism. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; towards hedonistically indulgent tendencies.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=148905</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=148905"/>
		<updated>2016-02-29T21:19:52Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 8 ABY (Age 26)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] [[Celevon Edraven]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= Dulon, Kartranin, Tu&#039;rek, Shyarn-Ado &lt;br /&gt;
|profession= Sniper, Dark Jedi&lt;br /&gt;
|position= Aedile, [[House Plagueis|Plagueis]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 33 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making brief contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
====Departure From Plagueis====&lt;br /&gt;
&lt;br /&gt;
During the course of the conflict known as the Dark Crusade, Ronovi was killed by poison, Solus Gar went missing, and the leadership in House Plagueis was thrown into disarray. With many powerful people angling for power and with his major allies dead or departed, Arden could tell his days were numbered. So, he simply vanished one day without a trace, departing for space he knew well and where the Brotherhood was unlikely to find him, until he was ready that is. He made it his goal to track down what happened to his former master and whether or not that had anything to do with Ronovi&#039;s death.  All he had was a name, Xander Drax, and therefore he had a target. Making contact with the Jade Dragons and buying out their current contracts, Arden now had the resources to go after Drax.&lt;br /&gt;
&lt;br /&gt;
Some time later he was contacted by the then leader of Plagueis, Aabsdu Dupar, with a task that would benefit both parties. He wanted to distract the Republic from a search that might lead to locating Plagueis while Arden saw this as an opportunity to get more information as to the potential whereabouts of Drax. Thus he made a deal that got them both what they wanted, all going accourding to plan. He wasn&#039;t done with helping his former comrades as it became clear that they still had a common enemy. &lt;br /&gt;
&lt;br /&gt;
When Drax appeared again in the battle for Korriban and hijacked Plagueis&#039; fleet, Arden got word rather quickly and rushed to Korriban with a Jade Dragon force and offered his assistance. While Plagueis regained what was theirs, Drax still eluded him. His goals were frustrated again and Arden returned to the shadows. &lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon is the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he prefers in general purpose situations. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:A280_blaster_rifle|Blastech A280]]. &lt;br /&gt;
&lt;br /&gt;
[[File:A280.jpg|thumb|right|150px|left|Arden&#039;s A280]] &lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does reluctantly carry shorter range blaster pistols. Normally he carries a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. Depending on the circumstances he might also carry an additional hold-out pistol, just in case. &lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
As a hold back to his Espo days, Arden sometimes carries a stun baton into battle. However this is only in cases where he expects that he&#039;ll actually want to take someone alive. More frequently he&#039;ll carry a vibrodagger or the like. &lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Inquisitorius&amp;diff=145784</id>
		<title>Inquisitorius</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Inquisitorius&amp;diff=145784"/>
		<updated>2015-10-02T04:08:26Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|featured}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Inquisitorius&lt;br /&gt;
|image=[[File:Inquisitorius_logo.gif|250px]]&lt;br /&gt;
|founder=[[Grand Master]] [[Darth Pravus]]&lt;br /&gt;
|leader=[[Voice of the Brotherhood]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[30 ABY to 39 ABY|39 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Inquisitorius]] was a secret society formed of agents from the ranks of the [[Clan|Clans]] to hunt down and eliminate threats to the [[Grand Master]] and Brotherhood. The inquisitors are granted access to the Dark Brotherhood’s greatest secrets and technologies in order to execute the Grand Master’s will against internal and external threats. &lt;br /&gt;
&lt;br /&gt;
== History of the Inquisitorius ==&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius was a society formally established around [[30 ABY to 39 ABY|39 ABY]] by [[Grand Master]] [[Darth Pravus]]. It was formed following the [[Eleventh Great Jedi War]] as a way to protect the Iron Throne with a severely crippled fleet and army. It became clear that the [[Dark Council]] needed to address threats in a more systematic fashion. Darth Pravus turned to his [[Voice of the Brotherhood]], [[Evant Taelyan]], and tasked him with making his vision of a secret society a reality. &lt;br /&gt;
&lt;br /&gt;
Potential agents of the Inquisitorius were identified by showing loyalty and service to the Brotherhood or their Clan. Once identified, they were put through a period of evaluation to determine if they were reliable and powerful enough to carry out the responsibilities of the Inquisitorius society. Then, once inducted, continued acts or loyalty in service to the Dark Jedi Brotherhood would see them elevated in the society to higher ranks. &lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
Movements and actions of the society took place in secret, behind closed doors and in a classified nature. As such, many of the accomplishments of its members were never known to the outside world. Yet, advancement and reward were given within the society itself. Protection of the hand moving in the shadows was itself, of the utmost importance to the safety of the Brotherhood. &lt;br /&gt;
&lt;br /&gt;
While the members of the society all worked together towards the Grand Masters means, the Inquisitorius were completely decentralized and often never knew the true identities of who they worked alongside. It would not be strange for two members to pass each other in the halls of the Shadow Academy without knowing that they had both just finished working in tandem to accomplish a task for the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Dissemination of information and resources was done in secret, at drops, and in dark corners and shadows. Rarely would multiple members ever meet, with small gatherings being a rarity. Membership in the society was marked only by undescriptive tattoos and symbols to designate rank and authority within the organization. Nearly all members of the Inquisitorius held roles and positions of some capacity all over the Brotherhood, and went about their day to day with none knowing just how deep they were in the secrets of the Iron Throne. &lt;br /&gt;
&lt;br /&gt;
The current location of the Voice of the Brotherhood at any given moment was the closest thing the society had to a base of operations, yet in public, the leader would deny any involvement at all in a secret society that protects the Brotherhood. Where specialized equipment that the Inquisitorius utilized was procured and how it made its way into the hands of members was not of consequence. Neither was the exact knowledge of how advancements, training, and identification of new members was handled, or even where all the information and data on locations and missions that assessed threats were stored and managed.&lt;br /&gt;
&lt;br /&gt;
== Rank System ==&lt;br /&gt;
&lt;br /&gt;
Whether for ambition and power, or access to greater information and tools to carry out an agenda of peace and justice, all members of the Inquisitorius were placed into a ranking hierarchy. Through contributions to the goals of the Brotherhood or their Clans, or acts of service or skill, a member will find themselves climbing through the ranks of the society. This primarily includes participating in fiction activities such as run-ons, fiction competitions, or Antei Combat Center matches, as well as earning Clusters of Ice or Dark Side Scrolls. Additional advancement was available for shows of skill with placements in these activities, or through service to the Brotherhood by running these competitions to provide the opportunities, judging matches in the Antei Combat Center or holding different roles with influence on fiction. &lt;br /&gt;
&lt;br /&gt;
The ranks are broken down into five different agent tiers, based on twelve different ranks within the society. As a member advances through the ranks they will find different perks become available both fictionally, and for show. &lt;br /&gt;
&lt;br /&gt;
== Inquisitor Ranks ==&lt;br /&gt;
&lt;br /&gt;
==== Apprentice Inquisitor (Ranks I through IV) ====&lt;br /&gt;
&lt;br /&gt;
Having only recently been identified as an agent of the Inquisitorius, these are more aspiring members than full fledged members. They are still given access to information and resources necessary to carry out less critical assignments for training and to prove themselves for advancement. &lt;br /&gt;
&lt;br /&gt;
==== Inquisitor (Ranks V through VIII)  ====&lt;br /&gt;
&lt;br /&gt;
With enough service and shown skill and dedication, a member of the society will reach the rank of full Inquisitor. Most members of the society will have this rank. Trusted now with high profile assignments and information, including tasks that are highly important.&lt;br /&gt;
 &lt;br /&gt;
==== Chief Inquisitor (Rank IX and X)  ====&lt;br /&gt;
&lt;br /&gt;
With not much left to prove, Inquisitors will find themselves at this rank, getting a first pass at missions and information before the rest of the rank and file of the society. These agents will find themselves in audience of the Dark Council on occasion to report on their missions, and get access to some of the best resources available. At this rank, there was little doubt of the member’s allegiance and loyalty to the Dark Brotherhood. &lt;br /&gt;
&lt;br /&gt;
==== High Inquisitor (Rank XI) ====&lt;br /&gt;
&lt;br /&gt;
With not only an unfaltering loyalty, but a dedicated history of both service and high skill in the field, agents will be pulled into an inner circle of their peers known as the High Inquisitors. Often receiving objectives and orders directly from the Voice or Grand Master, these agents are entrusted with missions where failure would be costly to the Dark Brotherhood.&lt;br /&gt;
 &lt;br /&gt;
==== Grand Inquisitor (Rank XII) ====&lt;br /&gt;
&lt;br /&gt;
This rank was reserved for the best of the Inquisitorius society. The actions and movements of those at the rank of Grand Inquisitor, and results of the decisions made remain so secret and classified that their impacts may never be known to any but the Voice of the Brotherhood and Grand Master. They are so trusted within the Brotherhood and by the Dark Council, that they receive specialized training to ensure those secrets can be well protected. &lt;br /&gt;
&lt;br /&gt;
== Society Points Chart ==&lt;br /&gt;
&lt;br /&gt;
The following table shows the different ways that a member can earn points, through different activities, services, or skills. How many points are required for each rank are explained below. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Earning Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cluster of Ice&lt;br /&gt;
| 2 Point&lt;br /&gt;
|-&lt;br /&gt;
| Dark Side Scroll&lt;br /&gt;
| 1 Point&lt;br /&gt;
|-&lt;br /&gt;
| Voice Approved Competition, valid entry&lt;br /&gt;
| 20 Points&lt;br /&gt;
|-&lt;br /&gt;
| ACC Battle, judged complete&lt;br /&gt;
| 20 Points&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Skill&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| First Place&lt;br /&gt;
| 35 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Second Place&lt;br /&gt;
| 25 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Third Place&lt;br /&gt;
| 15 Points x Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| Multiplier&lt;br /&gt;
| &lt;br /&gt;
* [[Novae]] Awarding: 3x &lt;br /&gt;
* 1st Level [[Crescents]]: 2.5x &lt;br /&gt;
* 2nd Level [[Crescents]]: 2x &lt;br /&gt;
* 3rd Level [[Crescents]]: 1.5x &lt;br /&gt;
* 4th Level [[Crescents]]: 1.25x &lt;br /&gt;
* 5th Level [[Crescents]]: 1x&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Organize a [[Voice_Competition_Approval_Guidelines|Voice Approved Competition]]&lt;br /&gt;
| 50 Points&lt;br /&gt;
|-&lt;br /&gt;
| Co-Organize a [[Voice_Competition_Approval_Guidelines|Voice Approved Competition]]&lt;br /&gt;
| 30 Points&lt;br /&gt;
|-&lt;br /&gt;
| Judge an [[Antei_Combat_Center|ACC]] Battle&lt;br /&gt;
| 30 Points&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Voice of the Brotherhood|Voice]] &lt;br /&gt;
| 140 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Praetor|P]]:[[Voice of the Brotherhood|Voice]]&lt;br /&gt;
| 70 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Magistrate|M]]:[[Voice of the Brotherhood|Voice]]&lt;br /&gt;
| 50 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as [[Combat Master]]&lt;br /&gt;
| 70 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
| 90 days as an [[Antei_Combat_Center|ACC]] Judge&lt;br /&gt;
| 50 Points (per 90 day period)&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rank Elevations ==&lt;br /&gt;
&lt;br /&gt;
The following table shows the point total requirements for each rank of the Inquisitorius society. How to earn points is explained above. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;12&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Points Required for Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;VI&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;VII&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;IX&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;XI&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;8.333%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;XII&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15 or Inquisitorius History&lt;br /&gt;
| 90&lt;br /&gt;
| 160&lt;br /&gt;
| 310&lt;br /&gt;
| 470&lt;br /&gt;
| 620&lt;br /&gt;
| 770&lt;br /&gt;
| 930&lt;br /&gt;
| 1,390&lt;br /&gt;
| 1,840&lt;br /&gt;
| 2,770&lt;br /&gt;
| 3,680&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;12&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The following table shows the different rewards given to members who achieve certain ranks. What rewards are available and each rank and details on that reward are listed for each. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;75%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rank 1&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Inquisitorius [[Warbanner]] Tassett&#039;&#039;&#039;: A tassett displaying the Inquisitorius logo may be added to a member&#039;s warbanner. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 2&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;[[starwars:Comlink|Advanced Comlink]]&#039;&#039;&#039;: A handheld comlink accessory issued to members of the Inquisitorius. Features a 100-kilometer range, encoding, locator, and the necessary frequencies in use by the society, as well as the ability to transmit complex data in the course of official business. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 3&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Inquisitorius [[Warbanner]] Pattern&#039;&#039;&#039;: A pattern unique to the Inquisitorius society that can be displayed in the background of a member’s warbanner. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 4&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;Basic Inquisitorius Tattoo&#039;&#039;&#039;: A basic permanent mark made onto the body of the member, applied through the Force. Visually invisible unless activated, it is applied when a member has become invaluable enough that they are pulled into the fold. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Character Sheet Feat&#039;&#039;&#039;: (Chosen) &#039;&#039;&#039;Eagle Eye&#039;&#039;&#039;: &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has been trained to keep an eye on a target even in a crowd. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Subterfuge&#039;&#039;&#039; skill in conjunction with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Perception&#039;&#039;&#039; of the environment in order to follow a mark from a safe distance without being detected.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 5&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Inquisitor Armor&#039;&#039;&#039;: A set of basic armor consisting of a cuirass, boots, gloves and optional cowl. Designed in a way to optimize movement and flexibility while remaining absolutely silent, though still affording a reasonable amount of protection from harm. Perfectly designed with clandestine operations in mind. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 6&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Inquisitorius Stiletto&#039;&#039;&#039;: An accessory weapon that is a variation of the [[starwars:Molecular_stiletto|Molecular Stiletto]] appearing to be nothing more than a typical, slender dagger. Upon thumbing a small activator stub on the hilt, however, a sharp and nearly invisible monomolecular blade springs from the tip. This makes the stiletto perfect for penetrating armor in weak points and is deadly as a stabbing weapon in its own right. The blade itself is incredibly brittle, however, and will buckle under impact against even a basic vibroblade. Perfect for a quick and quiet kill, but not as useful in a fight.  &lt;br /&gt;
|-&lt;br /&gt;
| Rank 7&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Inquisitorius Scanner&#039;&#039;&#039;: An accessory computer that carries out a multitude of tasks on behalf of the user to assist in their operations. This includes communications scanning, lifeform detectors, magnetic resonance and thermal scanners, as well as limited range jamming. In addition to these basic functions, the devices were heavily customized from user to user depending on the mission to perform other surveillance activities . &lt;br /&gt;
|-&lt;br /&gt;
| Rank 8&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;Normal Inquisitorius Tattoo&#039;&#039;&#039;: Building on the basic tattoo rewarded at an earlier rank, additional permanent marks are made onto the body of the member, applied through the Force. Visually invisible unless activated, it is applied when a member has reached the top of their respective agent rank to signify their standing and readiness to carry out a new level tasks on behalf of the Brotherhood. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Character Sheet Feat&#039;&#039;&#039;: (Chosen) &#039;&#039;&#039;Crooked Smile&#039;&#039;&#039;: &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has received specialized training in using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Empathy&#039;&#039;&#039; as a means of lulling a target into a false sense of security that can be capitalized on at the opportune moment. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can earn a target&#039;s trust without the need of manipulation or mind tricks, focusing solely on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; ability to connect on an emotional level.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 9&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Chief Inquisitor Armor&#039;&#039;&#039;: A set of advanced armor consisting of a cuirass, boots, gloves and optional cowl. Designed in a way to optimize movement and flexibility while remaining absolutely silent, though still affording a reasonable amount of protection from harm. Perfectly designed with clandestine operations in mind. In addition to function, this advanced set of armor emphasizes form as well, remaining sleek and intimidating in appearance to align with the expectations of the Chief Inquisitors to whom it has been awarded.&lt;br /&gt;
|-&lt;br /&gt;
| Rank 10&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;Advanced Inquisitorius Tattoo&#039;&#039;&#039;: Building on the normal tattoo rewarded at an earlier rank, additional permanent marks are made onto the body of the member, applied through the Force. Visually invisible unless activated, it is applied when a member has excelled to the top of available Chief Inquisitors in their accomplishments, to signify their standing and level of commitment to the Inquisitorius.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Character Sheet Feat&#039;&#039;&#039;: (Chosen) &#039;&#039;&#039;Won&#039;t Attract The Worm:&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned how to move silently as a shadow even when wearing medium to heavy armor that would otherwise be a dead giveaway to any attempt at stealth. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is able to balance &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; weight in just the right manner to mask and conceal clinking or creaking of plate or reinforced hide. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 11&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*  &#039;&#039;&#039;Master Inquisitorius Tattoo&#039;&#039;&#039;: Building on the advanced tattoo rewarded at an earlier rank, the final permanent marks are made onto the body of the member, applied through the Force. Visually invisible unless activated, this completed tattoo signifies someone of unfaltering loyalty and dedication to the Brotherhood. As a High Inquisitor, the member joins a circle with this mark to safeguard the Brotherhood. &lt;br /&gt;
|-&lt;br /&gt;
| Rank 12&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;Sith Dagger&#039;&#039;&#039;: A weapon that is crafted specifically for Grand Inquisitors with a unique styling, made of metallurgical alloys that make it impossibly light, with alchemical alterations that allow it to block incoming lightsaber attacks and deflected blaster bolts.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Character Sheet Feat&#039;&#039;&#039;: (Granted) &#039;&#039;&#039;Steel Curtain:&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has received specialized training from the Grand Master and has gained the ability to steel &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to &amp;lt;nowiki&amp;gt;{{members}}&amp;lt;/nowiki&amp;gt;&#039;s &#039;&#039;&#039;Resolve&#039;&#039;&#039; makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from divulging Brotherhood secrets.&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;12&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Current Roster of the Inquisitorius ==&lt;br /&gt;
&lt;br /&gt;
For a current roster showing all members of the Inquisitorius and their ranks, please refer to the [https://www.darkjedibrotherhood.com/societies/5 Inquisitorius Roster]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=145409</id>
		<title>Kz&#039;set</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=145409"/>
		<updated>2015-09-13T04:07:18Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras| (new|njo|djb|leg) }}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Kz&#039;set&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= [[Starwars:Roche_asteroids|Roche Asteroids]]&lt;br /&gt;
|birth= 11 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[starwars:Verpine|Verpine]]&lt;br /&gt;
|gender= Hermaphrodite&lt;br /&gt;
|hair= None&lt;br /&gt;
|eyes= Black&lt;br /&gt;
|height= 1.92 M&lt;br /&gt;
|weight= 81 KG&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Selika_Roh|Selika Roh]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form= [[Makashi]]&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position= Rollmaster of House Plagueis&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [[NSD Preeminence]] &lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices= [[Meleu Karthdo]]&lt;br /&gt;
|dossier= [[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placeholder!&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Kz&#039;set, like many Verpine, is tall and lanky with thick green carapace.  S/he generally prefers light armor in shades of red and black, though s/he tends not to wear anything below the waist. This is normal for Verpine due to their extremely long and unusually shaped legs.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Kz&#039;set was born on the Roche asteroid &amp;quot;Nickel One&amp;quot; in the year 14 ABY. Hir upbringing was similar to that of most Verpine as s/he was raised and educated communally by the hive. From a rather young age Kz&#039;set showed an extraordinary intellect and an aptitude for mechanics and engineering but that was rather common among hir peers. What wasn&#039;t as common was hir strong interest in military strategy. S/he&#039;d often searched out holos of famous battles and texts on military history and tactics. The hive wasn&#039;t sure what to make of this interest, but they did not stifle it and some even encouraged it. However this was by far not Kz&#039;set&#039;s most unusual feature.&lt;br /&gt;
&lt;br /&gt;
What baffled the hive the most was Kz&#039;set&#039;s unusually uncanny ability to predict problems before they occurred. No one could really explain how or why, but s/he simply knew when something was about to break. The Hive mistakenly attributed this talent simply to an extraordinarily gifted analytical mind and nothing else. S/he also exhibited well above average reflexes, but that too was dismissed as something mundane. For whatever reason, neither of these signs of Force sensitivity were ever explored and Kz&#039;set never came to the attention of the Jedi.&lt;br /&gt;
&lt;br /&gt;
After completing hir education, Kz&#039;set took a position as an engineer for (Slayn and Korpril) despite some urging by the hive and others to apply to the Galactic Alliance Fleet Academy. Though s/he had many assignments, hir primary work with the corporation was working on upgrades to the targeting systems of B-Wing fighters and other craft.&lt;br /&gt;
&lt;br /&gt;
===Slavery===&lt;br /&gt;
&lt;br /&gt;
In 35 ABY, Kz&#039;set was dispatched to the Corporate Sector as part of a team of Slayn and Korpril engineers tasked with uncovering faults in parts being manufactured by various suppliers. Little to the Verpines&#039; knowledge, the faults had been the results of sabotage performed by a pirate and slaving group aligned with the One Sith. The One Sith were lacking in experienced technicians and their plan was to use the sabotage to lure out a group of engineers and then capture and enslave them. As they did not want to risk exposing themselves, they hired a pirate gang to do their bidding. Why they targeted the Verpine specifically is unclear.&lt;br /&gt;
&lt;br /&gt;
The pirates launched their attack as the Verpines&#039; transport passed near the edges of the Stygian Caldera. Using a CC-7700 interdictor, they pulled the transport from hyperspace, disabled it, and took Kz&#039;set and the other Verpine captive. They were taken to Korriban where the One Sith masters quickly realized that Kz&#039;set was different from the other slaves. It didn&#039;t take them long to realize that s/he was Force sensitive. Seeing a potential recruit, the One Sith sought to make Kz&#039;set&#039;s life a living hell until s/he lashed out with the Dark Side.&lt;br /&gt;
&lt;br /&gt;
Though life as a One Sith slave was already a brutal one, Kz&#039;set&#039;s was purposely made worse. S/he was worked longer, slept less, and was subject to more brutal discipline. S/he was fitted with a shock collar that had been modified with special transmitters that were meant to both jam and transmit uncomfortable signals through hir antennae. This particular method of torture was particularly maddening to Kz&#039;set and despite initially resolving not to react to the torture, it wasn&#039;t long until the Verpine finally did lash out. Kz&#039;set remembered little of the incident in question aside from a bloody overseer impaled on durasteel scaffolding and hir surprise at hir masters&#039; pleasure over the event.&lt;br /&gt;
&lt;br /&gt;
===One Sith===&lt;br /&gt;
&lt;br /&gt;
Kz&#039;set&#039;s time as a member of the One Sith was fractious at best. While they recognized hir force-user and trained him in the Sith ways, they never quite treated him as an equal. As a being of cold logic and intellect, Kz&#039;set was a quick study and hir power grew rapidly. This both pleased and concerned his One Sith masters since, given how he came into their fold, that there was a risk he would betray them that was even beyond the usual risk of Sith betrayal. Thus they kept a close watch on Kz&#039;set, keeping him just close enough to make use of his talents but far enough away from anything critical. &lt;br /&gt;
&lt;br /&gt;
While the One Sith would occasionally make use of Kz&#039;set to eliminate opponents, more frequently they would use hir as a tactical analyst. S/he had a particular skill for noticing flaws in defenses that could be exploited to the One Sith&#039;s advantage. Some have speculated that while s/he didn&#039;t plan the One Sith&#039;s attack on the Brotherhood single-handedly and did not directly participate in it, s/he played a significant part in its success. As the Brotherhood retaliated, Kz&#039;set would routinely point out flaws in formations, individuals that could be exploited, and divisions that could be deepened, and similar information. Whether it was shear ego on their part or the latent distrust they had for Kz&#039;set, the One Sith leadership never acted on this advice which led to defeat after defeat.&lt;br /&gt;
&lt;br /&gt;
There was one member of the One Sith who Kz’set gained a grudging respect for, Synin Torin. While many of the One Sith “mentored” the Verpine, Synin took a particular interest in him for his technical talents. Synin specialized in the art of Mechu-deru, fusing the Force to droids and other technology, and Kz’set was more than a little curious about such things. Because of the common interest and Kz’set’s already strong knowledge of technology, Synin was just slightly less cruel to the Verpine than some of the other One Sith.     &lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
===Coming to the Brotherhood===&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
On the whole, Kz&#039;set is a cold, calculating and intellectual being who tends to resort to wit as opposed to strength to get things done. S/he despises rash action and prefers to thoroughly think every decision through though hir mind does work more quickly than that of some beings. While not entirely reclusive nor shy, Kz&#039;set does generally stay quiet in most social situations and prefers to interact with people that are more on hir level intellectually. S/he tends to over analyze most situations, though not to the point of complete indecision. &lt;br /&gt;
&lt;br /&gt;
Kz&#039;set may not be the most skilled interrogator as s/he&#039;s not great with people. S/he doesn&#039;t shy away from torture in which s/he takes no particular pleasure or displeasure in using instead viewing it as just another tool to accomplish a goal.&lt;br /&gt;
&lt;br /&gt;
==Combat Profile==&lt;br /&gt;
==Equipment==&lt;br /&gt;
Kz&#039;set, unlike most Sith, doesn&#039;t have a disdain for any particular type of weapon or equipment. Be it a blaster, lightsaber, or knife, s/he will use any tool to get the job done. That said, s/he does have a preference for certain weapons. Foremost among these is the [[starwars:Verpine shatter gun|Verpine Shatter Gun]], an advanced slugthrower produced by hir hive. While s/he always had a love for the weapon, s/he now realizes it&#039;s potential as a weapon to defeat other force trained individuals.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Successor character to [[Arden Karn]]&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[Clan Plagueis|Plagueis]]&lt;br /&gt;
|years=38 ABY &lt;br /&gt;
|before= [[Famosus Aspicio]]&lt;br /&gt;
|after= [[Aabsdu]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Quaestor of [[Karness Muur|House Karness Muur]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after= [[Callus Bo&#039;Amar]]}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Proconsul of [[Clan Plagueis|Plagueis]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=[[Koth Rai&#039;Hakk]]&lt;br /&gt;
|after= incumbant}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Magistrate to the [[Voice_of_the_Brotherhood|Voice]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=[[Telaris &amp;quot;Mav&amp;quot; Cantor]]&lt;br /&gt;
|after= incumbant}}&lt;br /&gt;
{{End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueians]]&lt;br /&gt;
[[Category:di Plagia]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Category:Voice_Policies&amp;diff=145199</id>
		<title>Category:Voice Policies</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Category:Voice_Policies&amp;diff=145199"/>
		<updated>2015-09-01T01:33:16Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: Created page with &amp;quot;Policies relating to activities managed by the Voice&amp;#039;s office&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Policies relating to activities managed by the Voice&#039;s office&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Competition_Approval_Guidelines&amp;diff=145198</id>
		<title>Voice Competition Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Competition_Approval_Guidelines&amp;diff=145198"/>
		<updated>2015-09-01T01:31:02Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
&lt;br /&gt;
This page lists the requirements for sanctioning a fiction-based competition for the awarding of Clusters of Ice. All fiction competitions, including [[ACC]] and Run Ons, must go through the Voice Staff before final approval by the MAA Staff. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Note&#039;&#039;&#039;: If a competition is being submitted without the intention of seeking Clusters of Ice, it must clearly be stated in the public details. If this option is chosen, the following guidelines will not apply. &lt;br /&gt;
&lt;br /&gt;
==Voice Office Competition Approval Guidelines==&lt;br /&gt;
&lt;br /&gt;
===Required Elements===&lt;br /&gt;
* &#039;&#039;&#039;Clear Grading Criteria - &#039;&#039;&#039;This is perhaps the most important aspect to any competition, fiction competitions included.  While we encourage folks to use the official Voice [https://docs.google.com/spreadsheet/ccc?key=0AkrPsJ1Xn54cdENjTU9uVFU0eGU4VF9XckF0LXZJWFE&amp;amp;usp=sharing Fiction Grading Rubric], it is not a requirement. As long as the criteria are clearly stated, it will be sufficient for this requirement. These grading criteria must be stated in the public details portion of the competition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Separation Between Prompt and Instructions -&#039;&#039;&#039;  When submitting a fiction competition, there needs to be a clear separation between the prompt and grading criteria and other instructions. This can be through the use of headings, bold/italic text, or other methods to create a clear delineation in the final product. It is suggested, though not required, that all prompt information should be in the Details for Participants section. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Word Count Minimums and Maximums -&#039;&#039;&#039;   When submitting a competition, clearly define minimum word counts or post counts for run-ons, if any will be enforced.  While not required, prose competitions are recommended to have a minimum word count of five hundred (500) words. Run-on based events are suggested to have a minimum of two (2) posts of two hundred fifty (250) words. This guarantees that all submitters receive a minimum of one Cluster of Ice. Co-op fiction events should have a five hundred (500) word per participant minimum and incorporate some method by which the word count for each participant can be measured. When a word maximum is used in a co-op fiction it can only be an overall one, not per participant.    &lt;br /&gt;
&lt;br /&gt;
===Prohibited Elements===&lt;br /&gt;
* &#039;&#039;&#039;Page Minimums/Maximums&#039;&#039;&#039; - All submission minimums and maximums should be stated in a number of words as opposed to a number of pages. &lt;br /&gt;
* &#039;&#039;&#039;Font/Size Limitations -&#039;&#039;&#039; Because page based limitations are not allowed, regulating font and size is also prohibited. All submissions should be in a legible font and size, but specifying allowed fonts is neither necessary nor permitted.  &lt;br /&gt;
&lt;br /&gt;
===After The Competition===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Report Word Counts to Voice Staff -&#039;&#039;&#039; At the end of any competition approved for Clusters of Ice, word counts and PINs for all submissions  must be sent to the Voice office staff for processing. The competition name, ID, and link should be provided. Word counts should be submitted in the following formats: &lt;br /&gt;
* &#039;&#039;Fiction&#039;&#039;: PIN#WordCount (e.g. 1294#900,8#1000,50#850,1400#600)&lt;br /&gt;
* &#039;&#039;Run-On&#039;&#039;: PIN#WordCount#NumPosts (e.g. 1294#900#2,8#1000#3,50#850#2,1400#6000#4)&lt;br /&gt;
&lt;br /&gt;
===DJB Wide Competitions===&lt;br /&gt;
&lt;br /&gt;
As DJB wide events tend to have an increased award level and much wider exposure, the Voice office will look at such events with enhanced scrutiny. As such, there will be added requirements for approval of a DJB wide event as detailed below &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Duration and Timing&#039;&#039;&#039;- All DJB wide events must run for a minimum of 21 days/three weeks. Events that would run during a Vendetta will be rejected. &lt;br /&gt;
* &#039;&#039;&#039;Prompts -&#039;&#039;&#039; For DJB wide events, prompts must be applicable and of interest to the entire Brotherhood. Further, they can not offer different options for individual clans as this might give members of one clan and advantage over another. &lt;br /&gt;
* &#039;&#039;&#039;Grading Criteria-&#039;&#039;&#039; It is greatly preferred that DJB wide competitions use the official Voice Fiction Grading Rubric. Any changes to this formula must be explicitly spelled out in the event description. &lt;br /&gt;
* &#039;&#039;&#039;Documentation and Feedback&#039;&#039;&#039; - When DJB wide events are being judged, the grading rubric must be filled out for each entry. These will be subject to verification by Voice Office staff as needed. They should also be made available to those seeking feedback on their work  &lt;br /&gt;
&lt;br /&gt;
[[Category: Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Broken_Gate&amp;diff=142838</id>
		<title>Broken Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Broken_Gate&amp;diff=142838"/>
		<updated>2015-07-04T02:09:09Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Force_Wars-TEA.jpg|thumb|200px|right|Broken Gate originated from the ancient Jedi]]&lt;br /&gt;
&lt;br /&gt;
[[Broken Gate]] is an ancient martial art first formulated by the [[starwars:Jedi|Jedi]] in the era before the [[starwars:Galactic_Republic|Republic]] and is currently practiced by members of the [[Dark Brotherhood]]. The style focuses on strong upper-body strikes powered by both muscle and body movement, as well as powerful knee strikes and stomping kicks. Defense relies primarily on avoiding or withstanding attacks.&lt;br /&gt;
&lt;br /&gt;
Before the Republic was formed, the Jedi were required to be a primarily martial order. Their training was intended to both develop their self-discipline and make them effective fighting tools to guard the nascent galactic government. Like all of their training, the Jedi taught Broken Gate between one master and one student, although masters would take as many as two or three students if instruction was hard to come by.&lt;br /&gt;
&lt;br /&gt;
The beginnings of Broken Gate training are characterized by long, deep stances designed to develop strength in the martial artist&#039;s legs. Then, repetitive basic punches and kicks are added to improve muscle memory and develop upper-body strength and overall flexibility. Broken Gate schools were famous for their day-long training sessions where students would stay in a prescribed stance for upwards of ten hours, constantly punching and kicking. As training progressed, students were required to learn how to take blows from each other – as the student climbed in rank, the blows would become more forceful.&lt;br /&gt;
&lt;br /&gt;
Broken Gate is characterized by hard upper-body strikes and stomping kicks. The attacks are designed to penetrate an opponent&#039;s guard through the sheer level of damage inflicted; the art&#039;s name was taken from a story of the first Master, Jae Dal, who reputedly smashed open a meter-thick [[starwars:Wood|wooden]] gate with one blow of his fist. Because of the nature of the strikes, Broken Gate practitioners tend to avoid secondary blocks, and train themselves to dodge or simply absorb attacks. Lower-level students tend to dodge more, while more experienced fighters could shrug off most strikes. Masters of Broken Gate were legendary for their resilience, able to brush away even the fiercest of unarmed blows. &lt;br /&gt;
&lt;br /&gt;
==  Details  ==&lt;br /&gt;
===  Stance  ===&lt;br /&gt;
After developing leg strength and proper stance, Broken Gate fighters can stand as if “rooted” to the ground. While this stance is difficult to move from, it makes the Broken Gate fighter very difficult to push, unbalance or throw. &lt;br /&gt;
&lt;br /&gt;
===  Striking  ===&lt;br /&gt;
Striking uses some hip rotation to achieve its power, though kicks rely more on the strength of the leg muscles. Some hip motion is included, typically thrusting the hips in the direction of the blow as the attack is launched. Strikes are performed with the heel of the foot or closed fist to maximize damage and prevent injury to the attacker. &lt;br /&gt;
&lt;br /&gt;
===  Defense  ===&lt;br /&gt;
Broken Gate tends to use static blocks, absorbing the blow on harder surfaces like the shin and forearm rather than take the blow on a soft target like the stomach or face. The art does teach some evasion techniques, but the Average Broken Gate stylist will more frequently use a block.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Taught in specialized schools across most [[starwars:Planet|planets]] with major cities, Broken Gate is relatively easy to seek training in, but in order to achieve true mastery, one almost always finds themselves seeking the elusive &#039;masters&#039;, which typically live off the grid.&lt;br /&gt;
&lt;br /&gt;
===  Weapons  ===&lt;br /&gt;
Broken Gate adherents typically eschew weapons, saying that nature gave them all the weapons that they will need. Many [[starwars:Non-Human|non-Human]] adherents have found techniques particularly effective when used with specific traits of their physiology, such as claws, horns, etc.&lt;br /&gt;
&lt;br /&gt;
===  Summary  ===&lt;br /&gt;
*&#039;&#039;&#039;Style:&#039;&#039;&#039; Hard&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Empty hand&lt;br /&gt;
&lt;br /&gt;
* • Kick, Punch, Sidestep&lt;br /&gt;
* •• Joint Break, Rooted Stance, Elbow Strike&lt;br /&gt;
* ••• Angle Step, Knee Strike, Stomping Kick, Bash&lt;br /&gt;
* •••• Earthquake Kick, Iron Body, Close Distance, Paralyzing Strike&lt;br /&gt;
* ••••• Speed Break, Flying Kick, Iron Mountain, Leg Take-down, Catapult Strike&lt;br /&gt;
&lt;br /&gt;
==  Brotherhood Practitioners  ==&lt;br /&gt;
{|  style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
|  style=&amp;quot;vertical-align:top&amp;quot; | &lt;br /&gt;
* [[Muz|Muz Ashen]]&lt;br /&gt;
* [[Sarin|Darth Sarin]]&lt;br /&gt;
* [[Taigikori Aybara Dupar]]&lt;br /&gt;
* [[Shikyo Keibatsu|Shikyo &#039;&#039;&#039;Keibatsu&#039;&#039;&#039;]]&lt;br /&gt;
* [[Zandro Savric Erinos]]&lt;br /&gt;
* [[Tirano Yamayura]]&lt;br /&gt;
* [[Driftan Housan]]&lt;br /&gt;
* [[Celahir Erinos]]&lt;br /&gt;
* Du Maurier d&#039;Tana&lt;br /&gt;
* [[Wuntila]] &lt;br /&gt;
* [[Ryben Tosh]]&lt;br /&gt;
|  style=&amp;quot;vertical-align:top&amp;quot; | &lt;br /&gt;
* [[Llats Ordo]] &lt;br /&gt;
* [[Astronicus Aurelius Sadow|Astronicus &amp;quot;Tron&amp;quot; Aurelius Sadow]]&lt;br /&gt;
* [[Manji Keibatsu Sadow|Manji &#039;&#039;&#039;Keibatsu&#039;&#039;&#039; Sadow]] &lt;br /&gt;
* [[Macron Goura Sadow]]&lt;br /&gt;
* [[Malisane Sadow]]&lt;br /&gt;
* Horus Blackheart&lt;br /&gt;
* [[Fremoc Pepoi]]&lt;br /&gt;
* [[Dyrra Skye]]&lt;br /&gt;
* Teu Pepoi&lt;br /&gt;
* [[Araxis Pepoi Farron]]&lt;br /&gt;
|  style=&amp;quot;vertical-align:top&amp;quot; | &lt;br /&gt;
* Glorin&lt;br /&gt;
* Axel Kyramud&lt;br /&gt;
* [[Malik]]&lt;br /&gt;
* [[Habib Ali]]&lt;br /&gt;
* [[Dalthid]] &lt;br /&gt;
* [[Callus Bo&#039;Amar]]&lt;br /&gt;
* [[Mitsuhide Akechi]]&lt;br /&gt;
* [[Julius Caesar|Gaius Julius Caesar]]&lt;br /&gt;
* Rokar Eekin&lt;br /&gt;
* [[Angelo Dante|Angelo Palpatine Dante]]&lt;br /&gt;
* [[Koskian &#039;Psyko&#039; d&#039;Tana]]&lt;br /&gt;
|  style=&amp;quot;vertical-align:top&amp;quot; | &lt;br /&gt;
* [[Brent &amp;quot;Archangel&amp;quot; Ligur Victae]]&lt;br /&gt;
* [[Exodius]]&lt;br /&gt;
* [[Uzbad Zol Tamalar]] &lt;br /&gt;
* [[Aesir]]&lt;br /&gt;
* [[Kael Fayne]]&lt;br /&gt;
* [[Faukes]]&lt;br /&gt;
* [[Reman Khaar]]&lt;br /&gt;
* Callidous&lt;br /&gt;
* [[Jac Cotelin]]&lt;br /&gt;
* [[Duga Taldrya Arkarso]]&lt;br /&gt;
* [[Vodo Biask Taldrya]]&lt;br /&gt;
|  style=&amp;quot;vertical-align:top&amp;quot; | &lt;br /&gt;
* Ayden Dane&lt;br /&gt;
* Fignakhores Z&#039;Er &amp;quot;Figzer&amp;quot; Tanumman&lt;br /&gt;
* [[Sith Bloodfyre-Tarentae]]&lt;br /&gt;
* [[Maxamillian von Oberst-Tarentae]]&lt;br /&gt;
* [[Frosty Romanae Tarentae]]&lt;br /&gt;
* [[Scion Altera]] &lt;br /&gt;
* [[Arturis Schulen|Raimi Mistwalker]]&lt;br /&gt;
* Aegis Fang&lt;br /&gt;
* [[Tyyravis Nami Dantes]] &lt;br /&gt;
* [[Nichos Rhade]]&lt;br /&gt;
* [[Ronovi Tavisaen]]&lt;br /&gt;
* [[Coop Ter&#039;An]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Martial Arts]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Echani&amp;diff=142837</id>
		<title>Echani</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Echani&amp;diff=142837"/>
		<updated>2015-07-04T02:06:25Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Echanipractice.jpg|thumb|250px|right|Echani]][[Echani]]. The word itself brings the red armor of the [[starwars:Emperor%27s_Royal_Guard|Imperial Guard]] to mind, their ruthless efficiency a testament to their training at the [[starwars:Imperial_Royal_Guard_Academy|academies]] of [[starwars:Galactic_Empire|the Empire]]. But the Empire can hardly lay claim as the originators of this deadly art of war.&lt;br /&gt;
The [[starwars:Echani|Echani]] people, rivals of the [[starwars:Mandalorian|Mandalorians]], were a people who held that combat was not merely a system of self-defense, but more frequently, a method of communication. The Echani held that a person could learn more about a person in a few minutes of fighting than they could in hours of vocal discussion.&lt;br /&gt;
&lt;br /&gt;
The Empire seized upon the effective art, and began to modify it to their more domineering purposes, teaching it to their elite warriors, the crimson-armoured and cloaked Imperial Guard. For the duration of the Empire, this art was tought to the elites in training areas known as &#039;squalls&#039;, where the competition was fierce and the turnover exceedingly high, with the grave claiming more students than would graduate. &lt;br /&gt;
&lt;br /&gt;
In the times since the empire, a higher value was placed on the students who were capable of learning the physically demanding Echani, masters taking on only one student at a time, which also helped the already rare masters from incarceration, as Echani is illegal in many systems. &lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
===Stance===&lt;br /&gt;
The Echani stylist will, as many other arts, turn sideways to present a smaller target profile to their opponent. Lowering their center of gravity and broadening their stance so that their feet are just a touch wider than their shoulders, the stylist works to ensure that they are more than difficult to kock down.&lt;br /&gt;
&lt;br /&gt;
===Striking===&lt;br /&gt;
Echani strikes from the hip, the warrior turning his body into the strikes, pivoting to lend momentum to each blow. Counter pivoting is done from the hip, flowing from one strike to another in a very fluid form. Strikes are done with precise targeting, the stylist developing a strong repetoir of nerve strikes and pressure points for maximum efficiency in fighting.&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
The defense of Echani relies largely on counter-strikes. That is to say that the Echani stylist will intercept an opponent&#039;s attack by striking the opponent&#039;s limb that carries said attack. Done successfully, this offensive defense can cripple a lesser opponent before they get the chance to even land a blow. Because of the style&#039;s defensive teachings, this makes for quite a show if two Echani stylists of equal skill combat each other.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Since the collapse of the Empire, learning Echani has become far more difficult. The few surviving members of the Imperial Guard who did not retire or enlist with the various splinter groups very infrequently feel the need to teach others their art. When such a rarity occurs, the master will take only a single student, teaching them up through the ranks one-on-one, a stark contrast to the days of the Empire, when entire classes were tought, and pitted against each other, the gladiatorial methods inspiring fierce competition in the students. Also contributing to the rarity of this art is the fact that most systems declared Echani illegal, the product of anti-imperial sentiment after the [[starwars:Galactic_Civil_War|Galactic Civil War]].&lt;br /&gt;
The echani art had three tiers, each relying on foundations, and featuring higher forms than the previous one. Echani children began by learning the foundations, progressing over time from one tier to the next as the instructor saw fit.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
The Echani people were well known for their craftsmen, and their art reflects that. Echani is tought in three steps: [[starwars:Unarmed_combat|unarmed]], [[starwars:Combat_knife|knife]], and [[starwars:Handmaiden%27s_staff|double-bladed staff]]. The knives are small, ergonomic, and easily concealable, their function primarily to lend a lethal touch to already incapacitating nerve cluster strikes. The double-bladed staves used by Echani are collapsable, extending from a meter long staff by interior mechanisms, the primary function of this being to allow a less damaging defense, making live captures easier, while maintaining the capacity to kill, if need be.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style:&#039;&#039;&#039; Hard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Unarmed, Knife, and Double-Bladed Staff&lt;br /&gt;
&lt;br /&gt;
* • Five-Strike, Intercept Attack, Aggressive Evasion&lt;br /&gt;
* •• Damage Nerve, Six-Strike, Render Unconscious&lt;br /&gt;
* ••• Blood-Spiller, Bone-Split Form, Seven-Strike&lt;br /&gt;
* •••• Irrigate Flesh, Immobilize Foe, Nerve-Wrack Strike, Eight-Strike&lt;br /&gt;
* ••••• Macabre Dance, Sphere of Pain, Fangs of the Krayt, Nine-Strike&lt;br /&gt;
&lt;br /&gt;
==Brotherhood Practitioners==&lt;br /&gt;
*[[Sarin|Darth Sarin]]&lt;br /&gt;
*[[Astronicus Aurelius Sadow|Astronicus &amp;quot;Tron&amp;quot; Aurelius Sadow]]&lt;br /&gt;
*[[Macron Goura Sadow]]&lt;br /&gt;
*[[Raistlin Majerus Sadow|Raistlin Sadow]]&lt;br /&gt;
*Horus Blackheart&lt;br /&gt;
*[[Sarconn]]&lt;br /&gt;
*[[Sa Ool]] &lt;br /&gt;
*[[Shin&#039;ichi Keibatsu|Shin&#039;ichi &#039;&#039;&#039;Keibatsu&#039;&#039;&#039;]]&lt;br /&gt;
*Sykes Jade&lt;br /&gt;
*[[Xen&#039;Mordin Vismorsus]]&lt;br /&gt;
*[[Keirdagh Taldrya Cantor]]&lt;br /&gt;
*[[Shadow Taldrya]]&lt;br /&gt;
*[[Sharad Taldrya Hett]] &lt;br /&gt;
*[[Shaz&#039;air Taldrya]]&lt;br /&gt;
*Ayden Dane&lt;br /&gt;
*[[Maxamillian von Oberst-Tarentae]]&lt;br /&gt;
*[[Arturis Schulen|Raimi Mistwalker]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Martial Arts]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Guide&amp;diff=141344</id>
		<title>ACC Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Guide&amp;diff=141344"/>
		<updated>2015-03-25T00:44:38Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Bending}}&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
Welcome to the [[Antei Combat Center]]. The ACC has been a unique aspect of the [[Dark Jedi Brotherhood]] for years. Unlike other clubs, where forums alone are used to tell a story through multiple characters, the ACC is about pitting two (or more) writers against each other in order to competitively tell the story of a conflict between their characters. &lt;br /&gt;
[[File:Halls ss.jpg|thumb|350px|right|The Antei Combat Center]]&lt;br /&gt;
In Star Wars, nothing is more iconic than the lightsaber duels between characters like [[starwars:Darth Vader|Darth Vader]] and [[starwars:Luke Skywalker|Luke Skywalker]], or [[starwars:Darth Maul|Darth Maul]] and [[starwars:Qui-Gon Jinn|Qui-Gon Jinn]]. What draws us to these battles is not just the technical nature of combat--aggressive styles clashing against defensive styles and so on—but the entertainment value of the combat and the story that is told between these combatants.  &lt;br /&gt;
&lt;br /&gt;
In the ACC, you will engage in fiction-based combat against another member (or members), taking turns with that member in telling part of the story. Each new entry by a combatant in the match is a &#039;&#039;&#039;post&#039;&#039;&#039;. A standard match will generally consist of four posts—&#039;&#039;&#039;body posts&#039;&#039;&#039; written by both participants one after the other, followed by the final posts, where the battle is ended in a conclusive manner.&lt;br /&gt;
 &lt;br /&gt;
To begin participating in the ACC, there are several steps you must first complete before becoming a qualified member. Before beginning the &#039;&#039;&#039;Certification Exam&#039;&#039;&#039;, you must first have a completed, and approved, character sheet. If you haven&#039;t filled out a character sheet yet, sign in to the Dark Jedi Brotherhood website  and create a new sheet in the Character Sheet Administration page before proceeding with this guide. Please refer to the [[Character Sheet Express Guide]] for help in completing your character sheet.  &lt;br /&gt;
&lt;br /&gt;
The Character Sheet is designed to help both you and others write an accurate portrayal of the characters in the Brotherhood. In the ACC, Character Sheets are used as a basis for the characters involved in a fight, and helps both participants and the judges understand the traits and abilities of the combatants. You will make use of the information provided by the sheet as a resource when writing your posts. The various parts of the Character Sheet, and how they are used in the ACC,  will be further explained later in this guide.&lt;br /&gt;
&lt;br /&gt;
Only ranked members of the ACC may openly challenge other members to matches. To qualify, you must first pass the &#039;&#039;&#039;ACC Basics&#039;&#039;&#039; and &#039;&#039;&#039;ACC Certification&#039;&#039;&#039; courses to earn the rank of Initiate. At this point, you will be free to make use of the Center for personal challenges between yourself and other qualified members of the ACC. You will also be eligible for participation in ACC-based competitions. Please make use of this guide to pass your tests and as a reference guide for actual ACC matches.&lt;br /&gt;
&lt;br /&gt;
== Qualification and Training ==&lt;br /&gt;
&lt;br /&gt;
Every member of the Brotherhood has the right to qualify for the ACC. In order to participate in anything beyond a training match, however, you must first become qualified. To qualify for the ACC, you must first:&lt;br /&gt;
&lt;br /&gt;
* Have an approved Character Sheet&lt;br /&gt;
* Have Passed the [https://www.darkjedibrotherhood.com/shadow_academy/courses/111| ACC Fundamentals Exam]&lt;br /&gt;
&lt;br /&gt;
Once you have completed these two prerequisites, your final step is to take the ACC Qualification Exam (Link).  While the ACC Fundamentals ensures you understand the rules and concepts of the ACC, the Qualification Exam will test your ability to read Character Sheets and to use them in practice when writing a post. The Qualification exam will be graded by members of the ACC Staff who will utilize the Grading Rubric (Link) to judge your posts.  Should you pass the exam you will be qualified to participate in the ACC.&lt;br /&gt;
&lt;br /&gt;
Should you fail your ACC Qualification, you have two options available to you:&lt;br /&gt;
* Re-take the Qualification Exam utilizing the notes provided by the graders&lt;br /&gt;
* Challenge someone from the ACC Staff or another qualified member to a Training Match to better prepare yourself for the Qualification Exam&lt;br /&gt;
&lt;br /&gt;
For information on how to set-up a match in the ACC, please visit the [[ACC Guide#Challenging|Challenging]] section of this Guide. For the purpose of training, it is best that you challenge either someone on the ACC Staff (as they fully understand what it takes to get you qualified), or a member of your unit who has already qualified (as someone you know will be more likely to help you in a timely manner).  You will then participate in a regular battle with them, where they may provide you with further guidance on how to make proper posts.  A Training Match  cannot be used in lieu of the Qualification Exam.  Once you have completed a Training Match and feel comfortable with your posts you may then re-take your Qualification Exam.&lt;br /&gt;
&lt;br /&gt;
Do not feel discouraged if you do not qualify on your first try.  Many members of the DB have failed to qualify for the ACC in their first attempt.  Take to heart what the Judges tell you when grading your exam.  As well, if you decide to have a Training battle then take it seriously and discuss your posts with the member you are battling against and heed their advice.&lt;br /&gt;
&lt;br /&gt;
== Challenging ==&lt;br /&gt;
=== Finding an Opponent ===&lt;br /&gt;
On the ACC site, click on Battles.  From the drop down menu, you may select either Challenge or Open Challenge.  Use Challenge if you already have an opponent in mind, or Open Challenge if you want to be added to a queue where you will be placed with an opponent of similar skill based on what kind of match type you select.  We’ll discuss Open Challenge later in this guide.  For now, we’ll discuss the options for Challenging an opponent.&lt;br /&gt;
Select Challenge from the dropdown menu.  The website will load a page with the complete options for ACC battles.&lt;br /&gt;
[[File:Challenges ss.jpg|thumb|300px|right|Challenge Screen (Click to enlarge)]]&lt;br /&gt;
=== Challenge a Member ===&lt;br /&gt;
If you have a particular member you wish to challenge, enter his or her character name into the Member box.  The site will auto-complete as you start typing in the name of your opponent.  If you do not have an opponent already, consider issuing an Open Challenge instead (See below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall Selection&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You will then have to choose an ACC Hall.  Your selections are as follows:&lt;br /&gt;
* Training Hall   (Utilized by trainees to help them in their qualification attempts and does not impact ELO scoring)&lt;br /&gt;
&lt;br /&gt;
* Duelist Hall (The standard ACC hall, where all matches are 1 versus 1)&lt;br /&gt;
* Story Hall (Designed for cooperative or storytelling events.  Does not impact ELO scoring)&lt;br /&gt;
* Competition Hall (Used for specific DB or unit competitions)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Venue&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Next is the Venue.  This is the location where your battle will be taking place.  Before selecting a Venue you may view a detailed list of them here (Attach link to location of Venue descriptions).   &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Match Type&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are two types of ACC matches:&lt;br /&gt;
&lt;br /&gt;
* Alternate Endings - Each member writes their respective sides of a continuous battle. For the final post, each writer depicts their interpretation of how they think the conflict would end.&lt;br /&gt;
&lt;br /&gt;
* Story - The only difference in a Story-match is that there is only one ending for the battle, rather than an alternate ending.  One member is charged with the introductory-post and their opponent will be charged with the ending post.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post Count&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Matches can be done with a minimum of four posts total to a maximum of twelve, regardless of match type. Remember that in &#039;&#039;alternate endings&#039;&#039;, the last two posts (one for each combatant) will be the ending of the battle, whereas in story it is the very last post that ends the battle. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Limit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is how much time will be given between each post. The options are: 24 hours (1 day), 48 hours (2 days), and 168 hours (7 days). &lt;br /&gt;
   &lt;br /&gt;
&#039;&#039;&#039;Force Settings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose the way the Force will impact your fight.  The three settings are below:&lt;br /&gt;
* Standard - Typical usage of Force according to character sheets and relevant Force power levels.&lt;br /&gt;
* No Force - No usage of Force powers allowed at all.&lt;br /&gt;
* Unleashed - Powers on each combatant&#039;s character sheet may be used at the level of &amp;quot;Master (+5)&amp;quot;, regardless of a character’s Force power level. Powers not on the sheet cannot be used, including formerly available clan/order powers.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Settings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose the restrictions (or lack thereof) on weapons in your fight. No matter which setting is used, the only weapons available in the fight are those listed in the &#039;&#039;&#039;Weapons&#039;&#039;&#039; box (see below).&lt;br /&gt;
&lt;br /&gt;
* Standard - Characters may draw from any type of weapon they have made available to themselves.&lt;br /&gt;
* Lightsabers only - Characters may only use lightsabers.&lt;br /&gt;
* Guns only - Characters may only use blasters or slugthrowers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
List the weapons you wish to use in your fight.  You should only draw from weapons that you have placed Skill points in on your character sheet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Challenge&#039;&#039;&#039;&lt;br /&gt;
[[File:Openchallenge ss.jpg|thumb|200px|left|Open Challenges (Click to enlarge)]]&lt;br /&gt;
An alternative option available from the Battles drop-down menu, an Open Challenge issues a challenge to all members of roughly your skill level with a set of default parameters.  When issuing an &#039;&#039;&#039;Open Challenge&#039;&#039;&#039;, you must choose the match type – either &#039;&#039;&#039;Alternative Endings&#039;&#039;&#039; or &#039;&#039;&#039;Story&#039;&#039;&#039;, as well as what weapons you will use during the fight, and which competition (if any) the match is for  You may only have a single &#039;&#039;&#039;Open Challenge&#039;&#039;&#039; active at a time, but you may withdraw that challenge at any point from the Review Challenges page under the Battles dropdown menu on the ACC site.&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Open Challenge&#039;&#039;&#039; has the following default settings:&lt;br /&gt;
&lt;br /&gt;
* A random venue&lt;br /&gt;
* A post count of four total (Sometimes written as the notation of 2/2 for Alternative Endings)&lt;br /&gt;
* A time limit of 24 hours for each post&lt;br /&gt;
* Standard Force settings&lt;br /&gt;
* Standard weapon settings&lt;br /&gt;
&lt;br /&gt;
== Writing a Post ==&lt;br /&gt;
[[File:Matchdetails ss.jpg|thumb|300px|right|Details of a match (Click to enlarge)]]&lt;br /&gt;
Writing an ACC post is like writing any piece of fiction for the Brotherhood. There are, however, a few rules associated with the mechanics of an ACC post that will determine whether it is acceptable. Most important of these is the Word Count. In any standard ACC match, one that hasn&#039;t had the rules altered for a specific competition, the &amp;lt;u&amp;gt;&#039;&#039;&#039;minimum word count for a post is 250 words&#039;&#039;&#039;&amp;lt;/u&amp;gt;. By not meeting that minimum requirement you will automatically lose the match. Before posting, make sure you take a moment to run your post through a program that can do a word count check for you—such as Microsoft Word, Corel WordPerfect, or Google Docs. Because some word counts differ, ensure that you have enough words to create a buffer to pass the minimum requirement. Unless otherwise specified, there is no maximum Word Count for your posts.&lt;br /&gt;
&lt;br /&gt;
It is also important to proofread your work before making a post. By taking the time to read over your writing, you will be able to find and eliminate small technical errors that can easily make the difference between winning and losing a match. It helps to make use of the &#039;&#039;&#039;preview button&#039;&#039;&#039; on the ACC site itself to ensure that your post looks the way you want it to before posting. Even the smallest things count when you are being graded against another person&#039;s writing. The preview button also lets you check out any formatting elements you may add to your post. By using the [[Markdown Style Guide for Shadow Academy Course Notes|Markdown language]] of the DB site, you can add bold or italics to your post. Bold can help you to put emphasis on certain words or actions, while italics are good for internal monologues or even telepathic speech. These are all important facets of the mechanics of your post.&lt;br /&gt;
&lt;br /&gt;
=== First/Introduction Post ===&lt;br /&gt;
After creating a match, the ACC site will randomly determine the order in which the participants post in. The first post follows the Venue Introduction—the short introduction to the settings of the battle—and can be used to establish the tone and direction of the match. As the first member to post in the battle, your job is to establish yourself and your opponent in the chosen location and initiate the fight. &lt;br /&gt;
&lt;br /&gt;
When deciding how much plot to develop in your first post, you must be aware of the length of the battle itself. In a shorter match—(such as a 4 post Alternative Ending match in which each person writes only 2 posts)—you will need to spend less time establishing the story and invest more time into writing about the fight. With limited posts, it is important to get into the heat of the conflict while you have the chance. In a 4 post Alternative Ending match, you&#039;ll only have a single post to tell [[File:Preview ss.jpg|thumb|200px|left|Preview of a First Post (Click to enlarge)]]your part of the story before writing the final post and conclusion to the match and in a Story match, you&#039;ll only have two body posts between the introduction and conclusion. However, with longer matches, you can take a more in-depth approach to the battle by drawing out the plot, the characters, and setting the stage for your fight. Always keep the post limit in mind when you start a battle.&lt;br /&gt;
&lt;br /&gt;
With the first post, you will have the freedom to create your own scenario without feedback from your opponent. Remember that you are limited in what you may do in the first post of a match. By the end of your post, your opponent&#039;s character (and yours, for that matter) must be in a condition that allows the fight to continue in a natural manner. That means that killing your opponent outright will result in a disqualification. This also means that putting a character in an impossible-to-overcome situation will be looked at harshly by the judge of the match. For an introduction to the battle, you should introduce the setting, the characters, and the scenario, but remember that it is just the first post. Don&#039;t rush the conclusion of the fight just because you are posting first.&lt;br /&gt;
&lt;br /&gt;
The best way to end your first post is to leave the fight at a point that is both accessible for your opponent to write from, and provides a certain amount of impact. Continuity between posts, as explained later in the Judging section, plays an important role in ACC combat. The story you&#039;re writing must be shared equally between yourself and your opponent. It is a collaborative effort to create a battle… until the final posts.&lt;br /&gt;
&lt;br /&gt;
=== Body Post(s) ===&lt;br /&gt;
All posts between the first/introductory post and the final posts are known as &#039;&#039;&#039;body posts&#039;&#039;&#039;. The body posts are where the majority of the story is told during a match. This especially comes into play in longer matches, where building off of your opponent&#039;s previous posts becomes more important to the overall development of the fight. &lt;br /&gt;
&lt;br /&gt;
Before you begin to write a body post, you must carefully read through and consider all previous posts in the battle. This means taking into account everything that has been established in the fight until now—what&#039;s happened between the characters, the terrain, your weapons, your armor/clothes, and anything else that would serve the Continuity of the story. Sometimes these details are minor—if part of the venue was damaged or if there are burns on a robe, but sometimes these details are major—wounds suffered by the characters or weapons being damaged/destroyed. By failing to account for the details in previous posts, you will interrupt the flow of the story and receive a lower grade from the judges.&lt;br /&gt;
&lt;br /&gt;
Your body post starts from the point where the previous post left off. The idea is to make the transition as seamless as possible. That means your best bet is to keep the same tone of the earlier posts. However, while your opponent&#039;s posts will often place a greater emphasis on their own character—describing his or her own thoughts and actions—your posts will change the point of view by following your character. Continue the match from this new point of view to keep the story flowing naturally and adding your own unique ideas to the fight.&lt;br /&gt;
[[File:Finalpost ss.jpg|300px|thumb|right|The Final Post is your last (Click to enlarge)]]&lt;br /&gt;
=== Final Post(s) ===&lt;br /&gt;
In the standard format, each writer gets to describe their interpretation of how a fight will conclude. A fight does not need to end in death, but there needs to be a clear and definitive victor—meaning one of the characters is either down, injured beyond continuing the fight, or rendered unconscious. The final post(s) must wrap up the fight between the two characters and offer a satisfying and climactic ending. Both combatants must be able to make use of all previous posts to determine how the story ends. &lt;br /&gt;
&lt;br /&gt;
However, keep in mind that the ACC is not judged on whether or not your character survives and wins the fictional duel—it is judged based on your writing ability. This means that it is entirely plausible for you to write your own character as having lost in the fight and still be able to win the match itself. Oftentimes, it is much more realistic for your own character to lose, based on either the circumstances of the fight itself, or a drastic difference in rank. Keep these factors in mind when you begin your final post.&lt;br /&gt;
&lt;br /&gt;
Depending on the type of match, the way you handle your final post will be determined by the match type chosen for the battle.&lt;br /&gt;
&lt;br /&gt;
=== Alternate Endings ===&lt;br /&gt;
In an Alternate Endings match, both combatants will write their own, unique conclusion to the fight based on the last body post written. In our standard 2/2 format, this means that the first poster will write their final post first, based off their opponent&#039;s last post. It should be noted that your opponent cannot see your final post once it has been submitted until the battle has been judged. This is a measure taken to prevent writers from accidentally pulling ideas from their opponent&#039;s final post.&lt;br /&gt;
&lt;br /&gt;
The second poster will write their final post based off their own last post. This means, while the first poster gets to set the stage for the match, the second poster gets an edge in determining how the fight will end. Though the second poster can begin writing his or her final post after the last body post, they will still have to wait until their opponent posts before posting themselves, following the same back and forth format of the fight as usual.&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
With the Story format, the very last post is the sole conclusion to the fight written by the combatant that posted second. Rather than both writers creating their own version of the battle&#039;s finale, they instead tell the story together with the last two posts. In this format, the first poster gets to tell the introduction to the story, while the second poster gets to write the conclusion. This format is based on a collaborative-style narrative, rather than the &amp;quot;versus&amp;quot;-style of an Alternative Endings match.&lt;br /&gt;
&lt;br /&gt;
=== Timing Considerations ===&lt;br /&gt;
There will come times when you are not able to complete a post within the allotted time period of the battle.  If you wish to extend the battle so that you are able to complete your post, you may request an Extension.  Under the &#039;&#039;&#039;Battles&#039;&#039;&#039; heading you will see an &#039;&#039;&#039;Extensions&#039;&#039;&#039; link.  Here you may request that your post be extended for a period of time.  The first Extension Request is automatically approved.  However, should you need a further extension still, your request will have to be approved by your Opponent, who may or may not agree to the extension.&lt;br /&gt;
&lt;br /&gt;
Should you fail to post within the time period, and an Extension was not taken or approved, your Battle will be closed due to it being Timed Out.&lt;br /&gt;
&lt;br /&gt;
== Character Sheets and the ACC ==&lt;br /&gt;
As a requirement of taking this exam and participating in the ACC, you will have completed your character sheet and had it approved by the Voice Staff. This section will cover the basics of how your sheet translates into actual writing in an ACC match.&lt;br /&gt;
&lt;br /&gt;
There are four major characteristics of the sheet you must familiarize yourself with when you begin an ACC Match. These are the physical description, aspects, skills, and powers of both you AND your opponent. Though your posts will generally be written from your own character’s point of view, you will have to familiarize yourself with your opponents&#039; characters to properly capture their style and nature in a battle. &lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
Physical description is one of the most obvious things a writer needs to incorporate into a story, but it is also one of the most overlooked areas in the Brotherhood. Every member with a character sheet will define his or her character’s appearance in a few paragraphs, and oftentimes, have an image or two as a basis that can be found on his or her CS or wiki page. Readers need to be able to identify characters by their physical descriptions, helping them to separate one from the other in an ACC match. This is not done by copying the physical description information word-for-word from a character sheet, but by embellishing key characteristics to paint a picture of a character that a reader can visualize.&lt;br /&gt;
[[File:Wesley desc.jpg|thumb|300px|right|Character Description (Click to enlarge)]]&lt;br /&gt;
Wesley, our NPC, is of average height and build, has sandy blonde hair, piercing brown eyes, and roguish good looks made all the more appealing by his black trousers and tunic. When introducing a character for the first time, especially when you&#039;re the first poster of an ACC match, it is good to attach a clear, concise description to help the reader visually identify with the character. &lt;br /&gt;
&lt;br /&gt;
Aspects are key attributes of a character, either written or chosen to describe what makes a character unique.  Aspects allow for a quick description of a number of facets or history of a character–from unique general features (which could include background from before the Brotherhood, or some physical trait), to personality features, to combat preferences–that guide or describe the behavior of the character. These aspects make up WHO a character is and is an important part of making sure your writing accurately captured both characters.&lt;br /&gt;
&lt;br /&gt;
Using our example NPC, Wesley, for reference, we can determine a number of things about his character by reading his aspects. We can quickly determine that Wesley only looks out for himself, preferring to work alone than with a team (&#039;&#039;Lone Wolf&#039;&#039;). He has suffered a [[File:Wesley aspects.jpg|thumb|left|300px|Aspects (Click to enlarge)]]significant loss in life, which has made him a man without fear (&#039;&#039;Love Lost&#039;&#039;). He will stand up against impossible odds and never back down from danger (&#039;&#039;Once More Unto the Breach&#039;&#039;). These aspects will influence how you write Wesley into your ACC posts.&lt;br /&gt;
&lt;br /&gt;
ACC matches are partly judged based upon realism—part of that is how realistically you portray both your character and your opponent’s based on the information in the Character Sheets. If you start a match in which you write Wesley as a sniveling coward, you will be contradicting WHO he is and will lose points for realism. In a match, Wesley would be described as cold and indifferent to danger. He would favor one on one duels, taking a slower approach to battle to allow himself time to study and learn his opponent&#039;s weaknesses. Wesley is not a berserker who acts before he thinks. The better you become at playing up a character&#039;s aspects in your writing, the greater impact you&#039;ll make in your posts.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
While Aspects define WHO a character is, skills and force powers determine what a character can DO. Skills are slightly different from force powers in that many skills are usable untrained at the rating of mediocre, though not as viable as skills with higher degrees of proficiency. Force powers, on the other hand, require that at least some points be invested in them. That means you can not have our NPC, Wesley, using the powers of force shock—he doesn&#039;t have that ability. &lt;br /&gt;
&lt;br /&gt;
In our character sheet system, skills and force powers are measured by their placement in the ladder. This means the more points you invest in a skill, the stronger it is and the more often the character will make use of it. Wesley is highly trained in athletics and intellect, so he should be written as being smart and quick. Whereas he&#039;s invested barely any points in his dual wielding, so we can infer that in combat, he will prefer to wield a single weapon.&lt;br /&gt;
[[File:Wesley skillsfps.jpg|thumb|right|350px|Skills and Force Powers (Click to enlarge)]]&lt;br /&gt;
It should also be noted that Force Powers come with their own conditions in how they are able to be used in the ACC. By referring to the (force power reference), you will see that the powers are limited in their duration and by how often they can be used in battle. The more points invested in the power, the less restrictions your characters will have to use them.&lt;br /&gt;
&lt;br /&gt;
=== The Numbers ===&lt;br /&gt;
The character sheet measures skills and force powers with numbers—on a scale of +0 (&#039;&#039;Mediocre&#039;&#039;) to +6 (&#039;&#039;Sovereign/Grand Master&#039;&#039;). What these numbers refer to is how much a given character has invested in a particular skill. The ACC, however, is not a numbers game. It is about writing skill, style, storytelling, and knowing how to determine a character&#039;s actions based upon his or her &#039;&#039;&#039;Skills&#039;&#039;&#039; and &#039;&#039;&#039;Aspects&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Wesley, our NPC, has a primary lightsaber skill of +4 (&#039;&#039;Adept&#039;&#039;). Now, say he is fighting an opponent with a lightsaber skill of +5 or above. Does that mean Wesley will naturally lose in a duel? No. What this tells us is that in a completely objective comparison, the opponent is slightly better trained than Wesley. But writing (and the ACC) is not about objective comparisons. Because the battle is written as a story, greater emphasis is placed on the situation the characters find themselves in. Wesley may have less skill with a blade, but what if he tricks his opponent with a bluff that throws the opponent off-balance? &lt;br /&gt;
&lt;br /&gt;
If two characters have +3 in their primary lightsaber form, they would, on the surface, be evenly matched in terms of skill. This is where you then factor in everything else about the character: speed, strength, endurance, tenacity, personality, and the other skills that would factor into how a character would fight. Are they a cautious fighter or a reckless fighter? Do they enjoy combat, or detest it? All of these questions come together to create conflict, which, as we established, is the core of the ACC. Judgment of a battle comes down to how well and how realistically you incorporate the information in the character sheets into your writing.&lt;br /&gt;
&lt;br /&gt;
=== Combining the Details ===&lt;br /&gt;
To make proper use of the character sheet, you must be able to draw from every facet of the characters to write an exceptional depiction of them in battle. Ideally, you will make use of the skills in combination with a character&#039;s Aspects to illustrate their fighting style in a match. Wesley&#039;s adept at his primary form and the &amp;quot;sense&amp;quot; power, which can be used with his &amp;quot;duelist&amp;quot; aspect to describe him holding his own against his opponent in a duel, while using the Force to get a better read on his opponent and his/her weaknesses. Each part of a character sheet should give a complete picture of a character. Moreover, when you are writing someone else&#039;s character, the aspects provided will ensure you do them justice. It is the little details that make the difference between a competent combatant and a winner.&lt;br /&gt;
&lt;br /&gt;
By understanding the character details and the numbers involved, you will be able to grasp the nature and style of an ACC post. You must be able to use the skills and force power numbers correctly with the aspects of the characters and their personalities to decide how a fight will play out in writing. This will help you to determine a character&#039;s actions, reactions, dialogue, and even the final outcome of a given situation. Apply this knowledge to write the best post possible.&lt;br /&gt;
&lt;br /&gt;
== Fighting in the ACC ==&lt;br /&gt;
Unlike when writing a story, the ACC requires collaborative writing, which means two (or more) people have to write back and forth to tell the story. In the ACC, this story often revolves around combat between the participants, which can be difficult as both writers will want to give his or her own character an advantage while hampering his or her opponent. Part of how an ACC match is judged is based on how well you are able to write a fair battle that flows logically from post to post. &lt;br /&gt;
&lt;br /&gt;
=== Harnessing the Force ===&lt;br /&gt;
&lt;br /&gt;
In writing, the Force should always be capitalized. You reference two different things when talking about a &#039;&#039;&#039;&#039;&#039;force&#039;&#039;&#039; of nature&#039;&#039;, and the mystical power we call &#039;&#039;the &#039;&#039;&#039;Force&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In combat, don&#039;t simply write the name of a Force Power. This leaves little to the imagination, and creates a vagueness to the action you are describing. Try and explain what the Force power would look like to someone who has no idea what the Force is.&lt;br /&gt;
&lt;br /&gt;
Bad: &#039;&#039;&amp;quot;He used Force Pull to bring his weapon back to his hand.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Better: &#039;&#039;&amp;quot;He reached out with the Force and recalled his fallen weapon to his hand&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The key to writing Force usage is to explain the powers effect in a way that the reader understands what power you are using without needing to have it bluntly pointed out. Show us, don&#039;t tell us.&lt;br /&gt;
&lt;br /&gt;
=== Wounds and Damage ===&lt;br /&gt;
One of the most critical points of a proper ACC match is being able to follow the continuity established in previous posts. When in battle with another member, it is more than likely that your character will be wounded, in pain, and/or exhausted before the battle reaches its climax. The worst thing an ACC writer can do in that situation is ignore what has befallen their character. As was mentioned before, ACC matches are collaborative, which means you will have to deal with anything that happened to your own character in your opponent&#039;s posts. &lt;br /&gt;
&lt;br /&gt;
Being wounded does not necessarily mean your character is no longer able to act in a battle. It simply means that you, as a writer, must acknowledge the damage. If your character was shot in the leg, he or she will not be jumping around and doing cartwheels in the next post. You have to address the problem—either by calling upon your character&#039;s skills (endurance, resolve, etc.) or by using a power (healing, control self, etc.) to diminish the effects of damage.&lt;br /&gt;
&lt;br /&gt;
How you handle damage will determine a large portion of your grade in the match. It is easy, and hard to resist, the idea to make your character some sort of superhero who can shrug off pain and fight to the best of his ability no matter what. But that&#039;s not realistic AND it&#039;s not very interesting to read. &amp;quot;Godmoding&amp;quot;, the practice of making your character invincible in your own writing, is an issue many members of the Brotherhood have when competing in the ACC - and oftentimes results in a dramatic decrease in score. &lt;br /&gt;
&lt;br /&gt;
For example, say Wesley has been wounded in his opponent&#039;s post. He has been stabbed in the right arm and can no longer use it. He is in a lot of pain and his weapon has fallen to the ground. In his post, Wesley must REACT to that pain, then attempt to overcome it. Based on Wesley&#039;s character sheet, a wound would not be enough to make him cower, so he would push forward. He would use his force power or feat for healing to lessen the damage, perhaps utilize the control self power to force his body to work despite the damage. It would be written as a struggle, both physical and mental, as he makes himself pick up his fallen weapon and raise it in an unsteady hand.&lt;br /&gt;
&lt;br /&gt;
=== Limits ===&lt;br /&gt;
An alternative ending ACC match can only be ended in either poster’s final post of the battle. This means that both combatants must ensure that their opponent can continue the match after each body post. Neither combatant can deliver a killing blow to their opponent in the posts before this final post. It also means that severe wounds, that would make it impossible for a combatant to continue the battle, are generally not permitted, or result in a very low grade given to the writer.&lt;br /&gt;
&lt;br /&gt;
There are also limits built into the match itself based on any options selected when setting up the battle. Remember to pay attention to these settings because ignoring them will result in a loss, or even a disqualification. If you and your opponent decide on &amp;quot;no force&amp;quot;, then neither of you can make use of your characters&#039; force powers. The same can be said for &amp;quot;lightsabers only&amp;quot; or &amp;quot;blasters only&amp;quot; and the other options. Make sure to know the limits imposed by your chosen settings.&lt;br /&gt;
&lt;br /&gt;
Finally, many members of the Brotherhood sport some form of armor or robes on their dossier. For the time being, armor is meant to be purely cosmetic and does not factor into damage mitigation in the ACC. This means that lightsaber resistant materials, which are currently prohibited by the Dark Council, may not be used in matches.&lt;br /&gt;
&lt;br /&gt;
== Judging / Grading ==&lt;br /&gt;
[[File:Judgement ss.jpg|thumb|350px|right|A declared winner and Judge comments (Click to enlarge)]]&lt;br /&gt;
Grading will be broken down into FOUR (4) base criteria, each of which must be addressed by the judge: Syntax, Story, Realism, Continuity (SSRC). Each of these base criteria will be scored on a scale of one to five with each category having different weighting, based upon the ACC Grading Rubric(link). Within each category, there are both &amp;quot;major&amp;quot; and &amp;quot;minor&amp;quot; detractors.  Both should be avoided, but “major” detractors will cause you to immediately lose a battle, while minor detractors are common mistakes that will cost your score in a category. In certain rare circumstances, some major detractors may be waved based on competitions and their specific details. &lt;br /&gt;
&lt;br /&gt;
=== Syntax: Grammar, Spelling, Mechanics: 15% ===&lt;br /&gt;
The basis of any good writing is syntax. If a judge can’t make sense of what he or she is reading, the rest of the post can easily fall apart. Spelling, grammar, punctuation, formatting, and post length all play a role in syntax. Criteria will be held to the English language, with flexibility in regards to the differentiation between words like &amp;quot;armor&amp;quot; and &amp;quot;armour&amp;quot;. The more egregious the errors in syntax, and the more they subtract from the readability of the post, the lower the score in syntax.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Detractors&#039;&#039;&#039;: &lt;br /&gt;
* Posts Under 250 Words Minimum (Make sure to go a bit over 250 words in your post, as some word processors count words differently). &lt;br /&gt;
* Use of chatspeak (&amp;quot;u&amp;quot; instead of you, &amp;quot;r&amp;quot; instead of &amp;quot;are&amp;quot;)&lt;br /&gt;
* Use of first or second person writing (Please only write in third person).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Minor Detractors&#039;&#039;&#039;:&lt;br /&gt;
* Improper grammar (you, you&#039;re / there, their, they&#039;re)&lt;br /&gt;
&lt;br /&gt;
=== Story: Entertainment Value, Creativity: 40% ===&lt;br /&gt;
This category measures how enjoyable and entertaining the posts were to read.  While the ACC is about conflict and ultimately combat, it is also about story, creativity, and entertaining writing.  A well-written post will not only be technically sound, but also have a story that flows, an engaging conflict, an emotional investment in the characters involved, and the unique approaches taken to combat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Detractors&#039;&#039;&#039;: &lt;br /&gt;
* Plagiarism (Copy/pasting from any other source, including your opponent’s posts!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Minor Detractors&#039;&#039;&#039;:&lt;br /&gt;
* Recycled writing (Redundancy either between posts or even between battles)&lt;br /&gt;
* Overly cliché writing style &lt;br /&gt;
&lt;br /&gt;
=== Realism: 25% ===&lt;br /&gt;
Realism measures a writer’s ability to properly represent the setting and the Character Sheets of both members involved in the conflict.  Other than the major detractor here of excessive profanity not appropriate for the Star Wars universe, the greatest penalties involve things akin to “godmoding”, in which a member does not respect either his or her own limitations or that of his or her opponent’s. An excellent post goes beyond simply accounting for realistic levels of power, but also incorporates the unique elements of both characters, including Feats and Aspects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Detractors&#039;&#039;&#039;: &lt;br /&gt;
* Godmoding—the act of making your own character invincible or otherwise more powerful than he or she should realistically be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Minor Detractors&#039;&#039;&#039;:&lt;br /&gt;
* Profanity not appropriate for the Star Wars universe. (i.e., using &amp;quot;Shit&amp;quot; instead of &amp;quot;Sithspit&amp;quot;, note that excessive use of profanity can become a &amp;quot;Major Detractor&amp;quot;)&lt;br /&gt;
* Ignoring Skills, Force Powers, or Aspects relative to a member&#039;s Character Sheet&lt;br /&gt;
* Using Skills, Force Powers, or Feats not listed on a member&#039;s Character Sheet&lt;br /&gt;
&lt;br /&gt;
=== Continuity: 20% ===&lt;br /&gt;
Continuity refers to the flow from one post to the next.  It reflects how clear it is that the writer is utilizing his or her opponent’s posts in order to write about conflict between characters.  Posts with good continuity clearly reflects the writing of an opponent, and is cohesive from post to post.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Detractors&#039;&#039;&#039;: &lt;br /&gt;
*Writing your posts as if your opponent’s posts didn’t happen at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Minor Detractors&#039;&#039;&#039;:&lt;br /&gt;
* Ignoring a wound or event established in an opponent&#039;s previous post. &lt;br /&gt;
* Procuring a weapon on your person not established at the beginning of the battle through the Weapons selection or Venue description.&lt;br /&gt;
&lt;br /&gt;
=== ACC Staff ===&lt;br /&gt;
Every match in the ACC is graded by a trained staff of Judges. These Judges all utilize the same criteria and same grading guidelines. A Judge will use the Grading Rubric, in combination with the combatants’ Character Sheets, to create a final assessment of the battle. In the event of a tie in score, the Judge of the battle has the discretion to determine the winner based on a judgment call on which combatant wrote the best posts overall.&lt;br /&gt;
&lt;br /&gt;
Judges are the primary staff of the ACC and are chosen by the Combat Master.  The Combat Master may also appoint a Deputy Combat Master to assist him or her in overseeing the day-to-day operations of the ACC.  The Combat Master reports directly to the Voice of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
The verdicts of a Judge are final, though participants are encouraged to seek out Judges should they have any questions on the rulings provided. Should a participant in the ACC feel that his or her post has been egregiously misjudged (such as missing a major detractor), he or she may request an appeal on a verdict to the Combat Master. The Combat Master will not issue a re-grade of the battle, but will look over the battle and the judge’s notes and either uphold the judgment, or in the event of an egregious error on the part of the judge, overturn the verdict.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Info]]&lt;br /&gt;
[[Category:Antei Combat Center]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Plagia&amp;diff=141125</id>
		<title>Di Plagia</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Plagia&amp;diff=141125"/>
		<updated>2015-03-21T02:07:54Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DiPlagiaCrest.jpg|thumb|180px|right|Seal of the &#039;&#039;di Plagia&#039;&#039;]]&lt;br /&gt;
Being granted the [[Clan]] name is the highest honor any Clan can bestow upon its members. It is reserved for those members who have demonstrated the utmost loyalty, dedication, and activity. These are the best of the best, the absolute pinnacle of [[Plagueis]] membership. They have demonstrated their dedication to the Clan over a period of time always counted in years, thus no more than two members receive the honor in any given year. They may have served as a leader or as a regular member, but their activity levels have always been in the highest categories within the Clan. Adding ‘di Plagia’ to you name never comes easy, but it is an award much worth striving for.&lt;br /&gt;
&lt;br /&gt;
Following the Reform, House Plagueis was rendered unable to name further di Plagia; the right to award Clan names is reserved to the Great Clans of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==  Granting Process  ==&lt;br /&gt;
There is a very specific procedure that must be followed when it comes to the granting of the Clan name, it is hereby stated:&lt;br /&gt;
&lt;br /&gt;
* The [[Consul]] and [[Proconsul]] will review the most excellent members of the Clan based on their personal experiences and on recommendations from Clan members and leaders. They will apply the strictest standards to the selection process – sometimes they may not find anyone worthy. If they believe they have found a member who is worthy of the award, they may proceed to the next step.&lt;br /&gt;
&lt;br /&gt;
* After having a worthy member, the Consul, Proconsul, or a sitting member of the di Plagia bring the applicant before the assembled ‘di Plagia’. They present their case to the assembly and then the entire current ‘di Plagia’ hold a vote. A majority must vote in favor for that person to be inducted. If a majority does not vote in favor the member is not to be inducted, although they may be presented again at a later date. For the purpose of determining majority, abstentions count as a &amp;quot;Nay&amp;quot; vote.&lt;br /&gt;
&lt;br /&gt;
* If the member is approved by the di Plagia assembly, a copy of the request to the assembly along with the vote of the assembly are passed on the [[Grand Master]] and his [[Deputy Grand Master|Deputy]], who give a final blessing. Then the member is guided through the di Plagia rituals, known only to those who have completed this incredibly difficult quest.&lt;br /&gt;
&lt;br /&gt;
== Revoking a di Plagia ==&lt;br /&gt;
Revoking the title of di Plagia can only be done under serious circumstances. Examples of reasons for revocation include, but are not limited to, [[Chamber of Justice]] conviction, conduct unbecoming a Plagueian, etc. Then the di Plagia assembly can be gathered by the Consul to vote on a revocation. The revocation vote must pass with a super-majority of two-thirds for the name to be revoked from the member.&lt;br /&gt;
&lt;br /&gt;
==  Honored di Plagia  ==&lt;br /&gt;
&lt;br /&gt;
* [[Aabsdu Dupar]]&lt;br /&gt;
* [[dossier:7388|Dacien Victae]]&lt;br /&gt;
* [[Vivackus Kavon|Vivackus Kavon di Plagia]]&lt;br /&gt;
* [[Tra&#039;an Reith]]&lt;br /&gt;
* [[Kz&#039;set]]&lt;br /&gt;
&lt;br /&gt;
== Rogue di Plagia ==&lt;br /&gt;
Occasionally, Plagueians granted the title of di Plagia will become [[Rogue|Rogue Dark Jedi]]. These members technically retain the title in their names, and are still considered di Plagia by the [[House]]. While not always trusted by all Plagueians, these members have done the House no wrong and are welcomed back into the fold whenever the opportunity arises.&lt;br /&gt;
&lt;br /&gt;
* [[Valerian Orzon|Valerian di Plagia Orzon]]&lt;br /&gt;
* [[Ky Terrak|Ky Terrak di Plagia]]&lt;br /&gt;
* [[Yzarc Rellik Kaeth|Yzarc Rellik Kaeth di Plagia]]&lt;br /&gt;
* [[Jonaleth Isradia]]&lt;br /&gt;
&lt;br /&gt;
==  Former di Plagia  ==&lt;br /&gt;
Throughout time, there have been those blessed with the honorable name of &#039;&#039;di Plagia&#039;&#039; that dropped the name. This is caused for various reasons, whether they are found guilty of a horrible crime, leave the clan, or just drop the name. Some of these members retain the title, though it is lost should they make another Clan or House their home. In the case of the &amp;quot;Lost Ones&amp;quot;, one departed to the Rogues, two were initial members of [[Revan|House Revan]], and one went on to serve as [[Headmaster]] of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
* [[Alaris Jinn]]&lt;br /&gt;
* [[Sarin|Darth Sarin]]&lt;br /&gt;
* [[Kal Vorrac]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Plagia]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=138965</id>
		<title>Character Sheet Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=138965"/>
		<updated>2014-12-31T00:27:33Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
These approval guidelines are drawn from the [[Character Creation Guide]] and [[Voice]] staff discussions.  The [[Voice]] staff have authority for approval of character sheets.  Sheets that violate one of the primary criteria listed below will be remanded, while those that violate secondary criteria will receive a comment from the Voice Staff, but will otherwise be approved.&lt;br /&gt;
&lt;br /&gt;
=== Primary Criterion===&lt;br /&gt;
Violation of any of the primary criterion will lead to a character sheet being remanded. &lt;br /&gt;
&lt;br /&gt;
==== Physical Description and Species ====&lt;br /&gt;
*Physical Description should give a basic idea of what the character looks like and be purely cosmetic. It should also be consistent with the species choice. Variations may be approved, but they would have no mechanical benefit. Tattoos, cybernetics, or other “modifications” are allowed, they are also cosmetic.&lt;br /&gt;
*Physical Description should NOT explain how a character behaves. Aspects are used for this purpose. &lt;br /&gt;
*Hybrid species are HIGHLY discouraged and will be subjected to increased scrutiny. If you desire a hybrid, they may only have one set of advantages/disadvantages from one of their parental species. Only cosmetic traits may be applied from the other species. &lt;br /&gt;
&lt;br /&gt;
==== Weapon Loadout ==== &lt;br /&gt;
&lt;br /&gt;
*The Weapons Loadout should be a listing of weapons a character brings into general, small-scale combat, such as a duel or small skirmish.You do not need to list a weapon for each weapon skill they have, and long lists are discouraged (4 being the usual guideline). &lt;br /&gt;
*Weapons should be specific weapons instead of broad categories (e.g., Echani Knives instead of “Bladed Weapons”). Lightsabers that are displayed on the member’s Dossier are excepted from this rule. .&lt;br /&gt;
* Weapons should NOT explain when or how a character uses a specific weapon - this is for Aspects. Weapons may make reference to eschewing weapons in general in favor of the Force but MUST NOT go into more detail than that. There should be no specific references to Powers, and this must be accompanied by a consistent Aspect &lt;br /&gt;
*Any non-lightsaber custom armor or weapon must be approved by either the Voice or the Grand Master, and these exceptions are usually only for grandfathered weapons. This includes beskar and cortosis weave weapons and armors. &lt;br /&gt;
*No weapons made of lightsaber resistant materials are allowed, unless otherwise approved by the Voice or Grand Master.&lt;br /&gt;
*Lightsaber choices must abide by current rank restrictions:&lt;br /&gt;
**INI-ACO: Access to single Training Saber&lt;br /&gt;
**PRT-JH: Access to single Armory Saber&lt;br /&gt;
**DJK+: Access to single Custom Saber&lt;br /&gt;
**EQ3+: Lightsaber Staff&lt;br /&gt;
**EQ4+: Dual Custom Sabers&lt;br /&gt;
**DA+: Custom Lightsaber Staff&lt;br /&gt;
&lt;br /&gt;
==== Aspects ====&lt;br /&gt;
*Custom Aspects should have each letter of each word capitalized in their title.&lt;br /&gt;
*Custom Aspects should be a minimum of one sentence in length and no longer than 150 words. If you&#039;re using more than 100 words, we recommend carefully considering whether the additional words aid or detract from what you&#039;re trying to get across. &lt;br /&gt;
*Custom Aspects meet the criteria listed below.&lt;br /&gt;
&lt;br /&gt;
====Skills, Feats and Force Powers==== &lt;br /&gt;
*If a feat is taken that modifies a given Force Power or Skill, that Power or Skill must have one or more points placed in it &lt;br /&gt;
*Skills and Force Powers should be consistent with one’s aspects. For example, if a character has an aspect stating a preference for ranged combat, they should have Powers and/or Skills that allow them to engage enemies at range&lt;br /&gt;
. &lt;br /&gt;
&lt;br /&gt;
==== Lore and Languages ====&lt;br /&gt;
*There should be a number of [Character_Creation_Guide#Lore|Lore topics] equal to the number of points in the  Lore Skill. All characters are expected to know broadly the history of the DB, of the New Republic, and the current era in general, and species-specific lore or history. A Lore item is not needed to reflect this.They would also not require a lore topic to cover areas of general education available to their species nor topics that would be covered by other skills. &lt;br /&gt;
*Lore topics should show an expertise in an area of knowledge that would set them apart from others of their order, species, or unit. The more specific the topic, the better.     &lt;br /&gt;
* Aspects may make reference of a topic that would qualify for inclusion in a Lore item, regardless of points, but the topic must be clear from said Aspect.&lt;br /&gt;
*There should be a number of languages known equal to the number of points in the Linguistics Skill. Alien races get their native tongue by default, as well as Galactic Basic.  &lt;br /&gt;
*Aspects may make references to a specific cult, upbringing, or other factor that could be used to explain Language usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secondary Criterion===&lt;br /&gt;
&lt;br /&gt;
Secondary criteria will be noted for improvement, but will not generally warrant a remand on their own. It is highly recommended that any comments given by the approving staff member be acted on in short order. &lt;br /&gt;
&lt;br /&gt;
==== Physical Description and Species ====&lt;br /&gt;
*Physical Description is vague and unspecific and lacking in description entirely (e.g. &amp;quot;Red hair and blue eyes&amp;quot; may be approved, but ideally should be improved)&lt;br /&gt;
&lt;br /&gt;
==== Weapon Choices ==== &lt;br /&gt;
*If a member has a weapon in his or her loadout but no skill points in that type of weapon, the character sheet will be approved with the comment that the member would not be very good with the weapon indicated in his or her weapon loadout.&lt;br /&gt;
*Weapon loadouts should ideally be no more than 4 items, especially if the character sheet is to be used in the ACC.&lt;br /&gt;
&lt;br /&gt;
===Custom Aspects===&lt;br /&gt;
&lt;br /&gt;
Custom Aspects are all about balance. Every trait should have a plus and a minus, a merit and a flaw, a perk and drawback. On a basic level, these are things like, “focuses on melee combat, which makes CHARACTER less efficient against marksman and ranged fighters.” &lt;br /&gt;
&lt;br /&gt;
Another thing reviewers will consider is whether the Aspect is supported by the characters Skills , Feats, and Force Powers. For example, if you have an aspect that says, “blademaster of the first echelon!”, it is expected that the character will have at least a +3 in bladed weapons, and maybe a feat like “There Are Many Like It, But This One Is MIne” to add merit to the claim.&lt;br /&gt;
&lt;br /&gt;
Additionally, while proofreading is up to the user and is not a primary criteria for Aspect approval, readability is.  It&#039;s important that Aspects be easily read and understood.&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=138884</id>
		<title>Character Sheet Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=138884"/>
		<updated>2014-12-27T16:34:01Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
These approval guidelines are drawn from the [[Character Creation Guide]] and [[Voice]] staff discussions.  The [[Voice]] staff have authority for approval of character sheets.  Sheets that violate one of the primary criteria listed below will be remanded, while those that violate secondary criteria will receive a note in the approval.&lt;br /&gt;
&lt;br /&gt;
=== Primary Criterion===&lt;br /&gt;
Violation of any of the primary criterion will lead to a remand of the character sheet in question&lt;br /&gt;
&lt;br /&gt;
==== Aspects ====&lt;br /&gt;
*Custom Aspects should have each letter of each word capitalized in their title.&lt;br /&gt;
*Custom Aspects meet the criteria listed below.&lt;br /&gt;
*Custom Aspects should be a minimum of one sentence in length and no longer than 150 words. If you&#039;re using more than 100 words, we recommend carefully considering whether the additional words aid or detract from what you&#039;re trying to get across.&lt;br /&gt;
&lt;br /&gt;
==== Lore and Languages ====&lt;br /&gt;
*Do the points in Lore Skill match up with the number of Lore Topics listed.  Members are allowed to know broadly the history of the DB, of the New Republic, and the current era in general, and species-specific lore or history.  They may also reference a topic in an Aspect that would qualify for inclusion in a Lore item, regardless of points, but the topic must be clear from said Aspect.&lt;br /&gt;
*Do the points in language match up with the Languages listed. Alien races get their native tongue by default, as well as Galactic Basic.  In addition, Aspects may make references to a specific cult or the like that could be used to explain Language usage.&lt;br /&gt;
&lt;br /&gt;
==== Physical Description and Species ====&lt;br /&gt;
*Physical Description should match the species choice.&lt;br /&gt;
*Physical Description should NOT explain how a character behaves - this is for Aspects.&lt;br /&gt;
*Physical Description should be purely cosmetic, so while tattoos, cybernetics, or other “modifications” are allowed, they are PURELY cosmetic.&lt;br /&gt;
*Hybrid species are HIGHLY discouraged.  Should a member go with a hybrid despite this, they may only have one set of advantages/disadvantages from one of their parental species - the other is purely cosmetic.&lt;br /&gt;
*Physical Description should give a basic idea of what the character looks like.&lt;br /&gt;
&lt;br /&gt;
==== Weapon Choices ==== &lt;br /&gt;
*Preferred Weapons should NOT explain when or how a character uses a specific weapon - this is for Aspects.&lt;br /&gt;
*Preferred Weapons should essentially be a typical loadout a character brings into general, small-scale combat, such as a duel or small skirmish.  It is NOT essential a member reflects a weapon for each weapon skill they have, and long lists are discouraged. &lt;br /&gt;
*Preferred Weapons should be specific weapons instead of broad categories (e.g., Echani Knives instead of “Bladed Weapons”) except in the case of Lightsabers where the lightsaber is displayed on the Dossier.&lt;br /&gt;
*Preferred Weapons may make reference to eschewing weapons in general in favor of the Force but MUST NOT go into much more detail than that - No specific references to Powers, and this must be accompanied by an Aspect that says the same.&lt;br /&gt;
*Any Preferred Weapon that is not a lightsaber and is custom in some way must be approved by either the Voice or the Grand Master, and these exceptions are usually only for grandfathered weapons. This includes beskar and cortosis weave weapons and armors.&lt;br /&gt;
*Lightsaber choices must abide by current rank restrictions:&lt;br /&gt;
**INI-ACO: Access to single Training Saber&lt;br /&gt;
**PRT-JH: Access to single Armory Saber&lt;br /&gt;
**DJK+: Access to single Custom Saber&lt;br /&gt;
**EQ3+: Lightsaber Staff&lt;br /&gt;
**EQ4+: Dual Custom Sabers&lt;br /&gt;
**DA+: Custom Lightsaber Staff&lt;br /&gt;
&lt;br /&gt;
===Secondary Criterion===&lt;br /&gt;
&lt;br /&gt;
Secondary criteria should be noted to members, but do not usually warrant a remand.&lt;br /&gt;
&lt;br /&gt;
==== Physical Description and Species ====&lt;br /&gt;
*Physical Description is vague and unspecific and lacking in description entirely (e.g. &amp;quot;Red hair and blue eyes&amp;quot; may be approved, but ideally should be improved)&lt;br /&gt;
&lt;br /&gt;
==== Weapon Choices ==== &lt;br /&gt;
*If a member has a preferred weapon in a weapon skill with no points, Approve the character sheet with the comment that the member would not be very good with the weapon indicated in his or her preferred weapon box.&lt;br /&gt;
*Preferred Weapons should ideally be no more than 4 items, especially if the character sheet is to be used in the ACC.&lt;br /&gt;
&lt;br /&gt;
===Custom Aspects===&lt;br /&gt;
&lt;br /&gt;
Custom Aspects are all about balance. Every trait should have a plus and a minus, a merit and a flaw, a perk and drawback. On a basic level, these are things like, “focuses on melee combat, which makes CHARACTER less efficient against marksman and ranged fighters.” &lt;br /&gt;
&lt;br /&gt;
Things to also look for are, “Is the Aspect supported by the characters skillset/force powers?”. For example, if you have a feat that says, “blademaster of the first echelon!”, you would expect the character to have at least a +3 in bladed weapons, and maybe a feat like “There Are Many Like It, But This One Is MIne” to add merit to the claim.&lt;br /&gt;
&lt;br /&gt;
Additionally, while proofreading is up to the user and is not a primary criteria for Aspect approval, readability is.  It&#039;s important that Aspects be easily read and understood.&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Competition_Approval_Guidelines&amp;diff=138878</id>
		<title>Voice Competition Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Competition_Approval_Guidelines&amp;diff=138878"/>
		<updated>2014-12-27T16:18:21Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: /* Voice Office Competition Approval Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Voice Office Competition Approval Guidelines=&lt;br /&gt;
&lt;br /&gt;
==Required Elements==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clear Grading Criteria - &#039;&#039;&#039;This is perhaps the most important aspect to any competition, fiction competitions included.  While we encourage folks to use the official Voice Fiction Grading Rubric , it is not a requirement. As long as the criteria are clearly stated, it will be sufficient for this requirement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Separation Between Prompt and Instructions -&#039;&#039;&#039;  When submitting a fiction competition, there should be a clear separation between the prompt and grading criteria and other instructions. This can be through the use of headings, bold/italic text, or other methods to create a clear delineation in the final product. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Word Count Minimum -&#039;&#039;&#039;   When submitting a competition, clearly define minimum word counts or post counts for run-ons, if any exist.  While not required, we recommend prose competitions have a minimum word count of five hundred (500) words. Run-on based events are suggested to have a minimum of two posts of two hundred fifty (250) words. This guarantees that all submitters receive a minimum of one Cluster of Ice. &lt;br /&gt;
&lt;br /&gt;
==Prohibited Elements==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page Minimums/Maximums&#039;&#039;&#039; - All submission minimums and maximums should be stated in a number of words as opposed to a number of pages. Word count is a much clearer and harder to fudge criterion. &lt;br /&gt;
* &#039;&#039;&#039;Font/Size Limitations -&#039;&#039;&#039; Because page based limitations are not allowed, regulating font and size is also prohibited. All submissions should be in a legible font and size, but specifying allowed fonts is neither necessary nor permitted.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After The Competition==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Report Word Counts to Voice Staff -&#039;&#039;&#039; At the end of the competition, word counts and PINs for all submissions should be sent to the Voice  for processing.&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Competition_Approval_Guidelines&amp;diff=138877</id>
		<title>Voice Competition Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Competition_Approval_Guidelines&amp;diff=138877"/>
		<updated>2014-12-27T16:17:26Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: Created page with &amp;quot;=Voice Office Competition Approval Guidelines=  ==Required Elements==  * &amp;#039;&amp;#039;&amp;#039;Clear Grading Criteria - &amp;#039;&amp;#039;&amp;#039;This is perhaps the most important aspect to any competition, fiction c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Voice Office Competition Approval Guidelines=&lt;br /&gt;
&lt;br /&gt;
==Required Elements==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Clear Grading Criteria - &#039;&#039;&#039;This is perhaps the most important aspect to any competition, fiction competitions included.  While we encourage folks to use the official Voice Fiction Grading Rubric , it is not a requirement. As long as the criteria are clearly stated, it will be sufficient for this requirement. .&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Separation Between Prompt and Instructions -&#039;&#039;&#039;  When submitting a fiction competition, there should be a clear separation between the prompt and grading criteria and other instructions. This can be through the use of headings, bold/italic text, or other methods to create a clear delineation in the final product. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Word Count Minimum -&#039;&#039;&#039;   When submitting a competition, clearly define minimum word counts or post counts for run-ons, if any exist.  While not required, we recommend prose competitions have a minimum word count of five hundred (500) words. Run-on based events are suggested to have a minimum of two posts of two hundred fifty (250) words. This guarantees that all submitters receive a minimum of one Cluster of Ice. &lt;br /&gt;
&lt;br /&gt;
==Prohibited Elements==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Page Minimums/Maximums&#039;&#039;&#039; - All submission minimums and maximums should be stated in a number of words as opposed to a number of pages. Word count is a much clearer and harder to fudge criterion. &lt;br /&gt;
* &#039;&#039;&#039;Font/Size Limitations -&#039;&#039;&#039; Because page based limitations are not allowed, regulating font and size is also prohibited. All submissions should be in a legible font and size, but specifying allowed fonts is neither necessary nor permitted.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==After The Competition==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Report Word Counts to Voice Staff -&#039;&#039;&#039; At the end of the competition, word counts and PINs for all submissions should be sent to the Voice  for processing.&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=137933</id>
		<title>Kz&#039;set</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=137933"/>
		<updated>2014-10-25T20:39:59Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras| (new|njo|djb|leg) }}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Kz&#039;set&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= [[Starwars:Roche_asteroids|Roche Asteroids]]&lt;br /&gt;
|birth= 11 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[starwars:Verpine|Verpine]]&lt;br /&gt;
|gender= Hermaphrodite&lt;br /&gt;
|hair= None&lt;br /&gt;
|eyes= Black&lt;br /&gt;
|height= 1.92 M&lt;br /&gt;
|weight= 81 KG&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Selika_Roh|Selika Roh]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form= [[Makashi]]&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position= Rollmaster of House Plagueis&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [[NSD Preeminence]] &lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices= [[Meleu Karthdo]]&lt;br /&gt;
|dossier= [[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placeholder!&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Kz&#039;set, like many Verpine, is tall and lanky with thick green carapace.  S/he generally prefers light armor in shades of red and black, though s/he tends not to wear anything below the waist. This is normal for Verpine due to their extremely long and unusually shaped legs.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Kz&#039;set was born on the Roche asteroid &amp;quot;Nickel One&amp;quot; in the year 14 ABY. Hir upbringing was similar to that of most Verpine as s/he was raised and educated communally by the hive. From a rather young age Kz&#039;set showed an extraordinary intellect and an aptitude for mechanics and engineering but that was rather common among hir peers. What wasn&#039;t as common was hir strong interest in military strategy. S/he&#039;d often searched out holos of famous battles and texts on military history and tactics. The hive wasn&#039;t sure what to make of this interest, but they did not stifle it and some even encouraged it. However this was by far not Kz&#039;set&#039;s most unusual feature.&lt;br /&gt;
&lt;br /&gt;
What baffled the hive the most was Kz&#039;set&#039;s unusually uncanny ability to predict problems before they occurred. No one could really explain how or why, but s/he simply knew when something was about to break. The Hive mistakenly attributed this talent simply to an extraordinarily gifted analytical mind and nothing else. S/he also exhibited well above average reflexes, but that too was dismissed as something mundane. For whatever reason, neither of these signs of Force sensitivity were ever explored and Kz&#039;set never came to the attention of the Jedi.&lt;br /&gt;
&lt;br /&gt;
After completing hir education, Kz&#039;set took a position as an engineer for (Slayn and Korpril) despite some urging by the hive and others to apply to the Galactic Alliance Fleet Academy. Though s/he had many assignments, hir primary work with the corporation was working on upgrades to the targeting systems of B-Wing fighters and other craft.&lt;br /&gt;
&lt;br /&gt;
===Slavery===&lt;br /&gt;
&lt;br /&gt;
In 35 ABY, Kz&#039;set was dispatched to the Corporate Sector as part of a team of Slayn and Korpril engineers tasked with uncovering faults in parts being manufactured by various suppliers. Little to the Verpines&#039; knowledge, the faults had been the results of sabotage performed by a pirate and slaving group aligned with the One Sith. The One Sith were lacking in experienced technicians and their plan was to use the sabotage to lure out a group of engineers and then capture and enslave them. As they did not want to risk exposing themselves, they hired a pirate gang to do their bidding. Why they targeted the Verpine specifically is unclear.&lt;br /&gt;
&lt;br /&gt;
The pirates launched their attack as the Verpines&#039; transport passed near the edges of the Stygian Caldera. Using a CC-7700 interdictor, they pulled the transport from hyperspace, disabled it, and took Kz&#039;set and the other Verpine captive. They were taken to Korriban where the One Sith masters quickly realized that Kz&#039;set was different from the other slaves. It didn&#039;t take them long to realize that s/he was Force sensitive. Seeing a potential recruit, the One Sith sought to make Kz&#039;set&#039;s life a living hell until s/he lashed out with the Dark Side.&lt;br /&gt;
&lt;br /&gt;
Though life as a One Sith slave was already a brutal one, Kz&#039;set&#039;s was purposely made worse. S/he was worked longer, slept less, and was subject to more brutal discipline. S/he was fitted with a shock collar that had been modified with special transmitters that were meant to both jam and transmit uncomfortable signals through hir antennae. This particular method of torture was particularly maddening to Kz&#039;set and despite initially resolving not to react to the torture, it wasn&#039;t long until the Verpine finally did lash out. Kz&#039;set remembered little of the incident in question aside from a bloody overseer impaled on durasteel scaffolding and hir surprise at hir masters&#039; pleasure over the event.&lt;br /&gt;
&lt;br /&gt;
===One Sith===&lt;br /&gt;
&lt;br /&gt;
Kz&#039;set&#039;s time as a member of the One Sith was fractious at best. While they recognized hir force-user and trained him in the Sith ways, they never quite treated him as an equal. As a being of cold logic and intellect, Kz&#039;set was a quick study and hir power grew rapidly. This both pleased and concerned his One Sith masters since, given how he came into their fold, that there was a risk he would betray them that was even beyond the usual risk of Sith betrayal. Thus they kept a close watch on Kz&#039;set, keeping him just close enough to make use of his talents but far enough away from anything critical. &lt;br /&gt;
&lt;br /&gt;
While the One Sith would occasionally make use of Kz&#039;set to eliminate opponents, more frequently they would use hir as a tactical analyst. S/he had a particular skill for noticing flaws in defenses that could be exploited to the One Sith&#039;s advantage. Some have speculated that while s/he didn&#039;t plan the One Sith&#039;s attack on the Brotherhood single-handedly and did not directly participate in it, s/he played a significant part in its success. As the Brotherhood retaliated, Kz&#039;set would routinely point out flaws in formations, individuals that could be exploited, and divisions that could be deepened, and similar information. Whether it was shear ego on their part or the latent distrust they had for Kz&#039;set, the One Sith leadership never acted on this advice which led to defeat after defeat.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
===Coming to the Brotherhood===&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
On the whole, Kz&#039;set is a cold, calculating and intellectual being who tends to resort to wit as opposed to strength to get things done. S/he despises rash action and prefers to thoroughly think every decision through though hir mind does work more quickly than that of some beings. While not entirely reclusive nor shy, Kz&#039;set does generally stay quiet in most social situations and prefers to interact with people that are more on hir level intellectually. S/he tends to over analyze most situations, though not to the point of complete indecision. &lt;br /&gt;
&lt;br /&gt;
Kz&#039;set may not be the most skilled interrogator as s/he&#039;s not great with people. S/he doesn&#039;t shy away from torture in which s/he takes no particular pleasure or displeasure in using instead viewing it as just another tool to accomplish a goal.&lt;br /&gt;
&lt;br /&gt;
==Combat Profile==&lt;br /&gt;
==Equipment==&lt;br /&gt;
Kz&#039;set, unlike most Sith, doesn&#039;t have a disdain for any particular type of weapon or equipment. Be it a blaster, lightsaber, or knife, s/he will use any tool to get the job done. That said, s/he does have a preference for certain weapons. Foremost among these is the [[starwars:Verpine shatter gun|Verpine Shatter Gun]], an advanced slugthrower produced by hir hive. While s/he always had a love for the weapon, s/he now realizes it&#039;s potential as a weapon to defeat other force trained individuals.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Successor character to [[Arden Karn]]&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[Clan Plagueis|Plagueis]]&lt;br /&gt;
|years=38 ABY &lt;br /&gt;
|before= [[Famosus Aspicio]]&lt;br /&gt;
|after= [[Aabsdu]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Quaestor of [[Karness Muur|House Karness Muur]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after= [[Callus Bo&#039;Amar]]}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Proconsul of [[Clan Plagueis|Plagueis]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=[[Koth Rai&#039;Hakk]]&lt;br /&gt;
|after= incumbant}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Magistrate to the [[Voice_of_the_Brotherhood|Voice]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=[[Telaris &amp;quot;Mav&amp;quot; Cantor]]&lt;br /&gt;
|after= incumbant}}&lt;br /&gt;
{{End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueians]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=135505</id>
		<title>House Karness Muur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=135505"/>
		<updated>2014-08-31T12:16:23Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|name=House Karness Muur&lt;br /&gt;
|image=[[File:HKM.png|275px]]&lt;br /&gt;
|founder=* [[Arden Karn]]&lt;br /&gt;
* [[Celevon Edraven]]&lt;br /&gt;
|leader=* Quaestor: {{HkmQUA}}&lt;br /&gt;
* Aedile: {{HkmAED}}&lt;br /&gt;
|headquarters=NSD &#039;&#039;Preeminent&#039;&#039;&lt;br /&gt;
|founded=36 ABY&lt;br /&gt;
|affiliation=* [[Plagueis]]&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&#039;&#039;&#039;Karness Muur&#039;&#039;&#039; is a [[House]] within [[Clan]] [[Plagueis]] developed by [[Arden Karn]] and [[Celevon Edraven]] after the [[Horizons|Horizons Crisis]] in 36 ABY. Originally created as a [[Battleteam]], Karness Muur became one of Plagueis&#039; two Houses following the return to Clanhood.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After the [[Horizons|Horizons Crisis]] and the concurrent massive attack on their fleet and home system, [[Plagueis|House Plagueis]] was left near total defeat. In a controversial decision, [[Tra&#039;an Reith|Quaestor Reith]] used the charges from orbit to destroy every Plagueian stronghold and temple in the Jusadih System, due to their being overrun with the enemy. With much of their forces destroyed, Plagueis had to turn to other tactics in order to rebuild. Brute force, while still useful, was not going to be as viable an option with the house in its weakened state. Realizing this, [[Tra&#039;an Reith]] concluded that a new [[Battleteam|battle team]] had to be formed, specializing in asymmetrical warfare.&lt;br /&gt;
&lt;br /&gt;
To lead this team, Tra’an turned to [[Arden Karn]]. Arden had garnered a reputation during the Horizon Crisis for creative thinking and courage under fire. He had also had a past record of being a top notch sniper, scout, and slicer before coming to the Brotherhood. All these qualities made him a natural choice to lead a team dedicated to stealth and subterfuge. He began gathering others in Plagueis that had similar talents. &lt;br /&gt;
&lt;br /&gt;
The first of these to be approached was a transfer from [[Arcona|Clan Arcona]] during the beginning of the Horizons Crisis named [[Celevon Edraven]]. The assassin was recognized for his ambitious nature in his early career in the Brotherhood, having been chosen as an Apprentice by Elder [[Sashar Arconae|Sashar Erinos]] within days of joining. He had flourished under the Mandalorian’s teachings, taking on the position of sniper in the [[Soulfire Strike Team]]. Prior to joining the Brotherhood, the amnesiac took on numerous assassination contracts and had experience smuggling weapons, not counting advanced military training during his teenage years and further training during his time in Soulfire and as Captain of [[Spectre Cell]], as well as time served in the [[Arcona Army Corps]].&lt;br /&gt;
&lt;br /&gt;
Together they would form the nucleus on which a strong battle team would be founded. They would be instrumental in the rebuilding of Plagueis, participating in several early operations.&lt;br /&gt;
&lt;br /&gt;
When Plagueis returned to Clanhood in 37 ABY, Karness Muur was elevated from a battleteam to full House status. In a somewhat controversial move, now Consul [[Montresor]] named the recent One Sith defector and then Overseer, [[Kz&#039;set]], as it&#039;s first Quaestor. At this time it transferred it&#039;s base of operations from the “Harrower” to the newly acquired Nebula class Star Destroyer “Preeminence”. In order to train new recruits, the [[Apostles of Syn]] were created to carry on the proud traditions the Battleteam had started. &lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The name, [[starwars:Karness_Muur|Karness Muur]], came to Arden instinctively after hearing Alaris’ name for the counterpart battle team [[Ajunta Pall]]. Muur’s ability to strike fear into those he oppressed was innate. The [[starwars:Rakghoul|Rakghoul]] plague drove entire populations to terror over millennia, and though the power to turn others into Rakghoul was out of reach to those in Plagueis, the symbolism of it weighed perfectly in Arden’s mind.&lt;br /&gt;
&lt;br /&gt;
In addition, unbeknownst to Arden and the Dark Jedi Brotherhood, Karness Muur still existed during the Dark Brotherhood Era and for an additional hundred years after the creation of the battle team, existing in a hard fought battle with Celeste Morne through the use of his Talisman. The irony here is that Karness Muur still exists, exerting his will, as does the House named for him, though neither party is aware of the other’s existence.&lt;br /&gt;
&lt;br /&gt;
== Unit Speciality ==&lt;br /&gt;
One could safely say that one of the reasons the Brotherhood, and in particular Plagueis, was so devastated by the Horizon Crisis was the fact they were caught unaware.  The enemy struck without warning with devastating force. Plagueis could not afford for this to happen again, particularly in its current state. Therefore, the newly knighted Arden was tasked with assembling a team of individuals that specialized in information gathering and more subtle forms of war. HKM would be the eyes, ears, and when necessary “finger” of Plagueis. &lt;br /&gt;
&lt;br /&gt;
Striking from the shadows, HKM can be everywhere and nowhere. These members are the ones the Consul calls upon if he wants to keep his hands clean. Be it Hacking, Recon, Assassination, Interrogation/Torture, Manipulation, Bribery, or anything of s similar nature, the leaders of Plagueis can find those talents in HKM.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of its operations, HKM tends to operate in two or three man teams in most circumstances. Smaller groups can be more stealthy by their very nature. However, missions requiring more force often call for multiple teams to be working as a cohesive unit on a given target. These teams are not necessarily fixed as different skills might be needed for specific objectives. &lt;br /&gt;
&lt;br /&gt;
As a part of the change in status from a battleteam to a House, Karness Muur has had to adapt its methods tactics. It now operates heavier forces than it did during it&#039;s time as a battleteam, allowing it to perform a wider variety of missions than it did before. While its leaders still look to its roots and value stealth and guile, it can now pack a potent punch with its compliment of armored units. &lt;br /&gt;
&lt;br /&gt;
== Base Of Operations - NSD Preeminence ==&lt;br /&gt;
:&#039;&#039;Main article: [[NSD Preeminence]]&#039;&#039;&lt;br /&gt;
[[File:Nebulaclass.jpg|250px|thumb|left|NSD &#039;&#039;Preeminence&#039;&#039;, Command Ship and Base of House Karness Muur]]Due to not having a permanent, land-bound Headquarters, Karness Muur relies on a mobile base of operations in the form of the Preeminence. This suits the unit and it&#039;s leaders well due to their largely nomadic nature. Because of the ship&#039;s dual nature, it has more space dedicated to training and recreation than it did in it&#039;s original configuration.&lt;br /&gt;
&lt;br /&gt;
== Summit Chronology ==&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Battleteam Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Commander&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Executive Officer&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#36 ABY|36 ABY]] - [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Solus Gar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;House Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Kz&#039;set]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Callus Bo&#039;Amar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]] - Present&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Assigned Forces ==&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&#039;&#039;&#039; Nebula-class Star Destroyer [[NSD Preeminence|&#039;&#039;Preeminence&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*Scythe Squadron ([[T-65XJ X-wing starfighter - Plagueis|T-65XJ X-wing]]) - Superiority/Attack&lt;br /&gt;
*Cutlass Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Scimitar Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Dirk Squadron ([[RZ-1 A-wing - Plagueis|A-wings]]) - Recon/Interception&lt;br /&gt;
*Septum Squadron ([[B-51 B-wing - Plagueis|B-wing Bombers]]) - Heavy Assault&lt;br /&gt;
*2 [[Lambda-class T-4a shuttle - Plagueis|&#039;&#039;Lambda&#039;&#039;-class shuttles]]&lt;br /&gt;
*2 [[Nu-class attack shuttle - Plagueis|&#039;&#039;Nu&#039;&#039;-class shuttles]]&lt;br /&gt;
*10 [[Multi Altitude Assault Transport - Plagueis|Multi Altitude Assault Transports]]&lt;br /&gt;
*5 [[Low Altitude Assault Transport/infantry - Plagueis|LAAT/i gunships]]&lt;br /&gt;
*3 [[Low Altitude Assault Transport/carrier - Plagueis|LAAT/c gunships]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Anguish|&#039;&#039;Anguish&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Curse|&#039;&#039;Curse&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
The ground forces of House Karness Muur consist of the units assigned to [[Army Force Wampa]]. Army Force Wampa is organized as a Regiment, and is comprised of roughly 3,000 sentients and droids, with over 2,500 of them being front-line troops. The unit also contains a number of armored vehicles, artillery pieces, and combat speeder. &lt;br /&gt;
{{plagueis}}&lt;br /&gt;
[[Category:House]] [[Category:Plagueis]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:HKM.png&amp;diff=135504</id>
		<title>File:HKM.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:HKM.png&amp;diff=135504"/>
		<updated>2014-08-31T12:14:01Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: Category:Images-Logos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Category:Images-Logos&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=133571</id>
		<title>Kz&#039;set</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=133571"/>
		<updated>2014-06-16T04:12:07Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras| (new|njo|djb|leg) }}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Kz&#039;set&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= [[Starwars:Roche_asteroids|Roche Asteroids]]&lt;br /&gt;
|birth= 11 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[starwars:Verpine|Verpine]]&lt;br /&gt;
|gender= Hermaphrodite&lt;br /&gt;
|hair= None&lt;br /&gt;
|eyes= Black&lt;br /&gt;
|height= 1.92 M&lt;br /&gt;
|weight= 81 KG&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Selika_Roh|Selika Roh]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form= [[Makashi]]&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position= Rollmaster of House Plagueis&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [[NSD Preeminence]] &lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices= [[Meleu Karthdo]]&lt;br /&gt;
|dossier= [[dossier:13299|13299]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placeholder!&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Kz&#039;set, like many Verpine, is tall and lanky with thick green carapace.  S/he generally prefers light armor in shades of red and black, though s/he tends not to wear anything below the waist. This is normal for Verpine due to their extremely long and unusually shaped legs.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Kz&#039;set was born on the Roche asteroid &amp;quot;Nickel One&amp;quot; in the year 14 ABY. Hir upbringing was similar to that of most Verpine as s/he was raised and educated communally by the hive. From a rather young age Kz&#039;set showed an extraordinary intellect and an aptitude for mechanics and engineering but that was rather common among hir peers. What wasn&#039;t as common was hir strong interest in military strategy. S/he&#039;d often searched out holos of famous battles and texts on military history and tactics. The hive wasn&#039;t sure what to make of this interest, but they did not stifle it and some even encouraged it. However this was by far not Kz&#039;set&#039;s most unusual feature.&lt;br /&gt;
&lt;br /&gt;
What baffled the hive the most was Kz&#039;set&#039;s unusually uncanny ability to predict problems before they occured. No one could really explain how or why, but s/he simply knew when something was about to break. The Hive mistakenly attributed this talent simply to an extraordinarily gifted analytical mind and nothing else. S/he also exhibited well above average reflexes, but that too was dismissed as something mundane. For whatever reason, neither of these signs of Force sensitivity were ever explored and Kz&#039;set never came to the attention of the Jedi.&lt;br /&gt;
&lt;br /&gt;
After completing hir education, Kz&#039;set took a position as an engineer for (Slayn and Korpril) despite some urging by the hive and others to apply to the Galactic Alliance Fleet Academy. Though s/he had many assignments, hir primary work with the corporation was working on upgrades to the targeting systems of B-Wing fighters and other craft.&lt;br /&gt;
&lt;br /&gt;
===Slavery===&lt;br /&gt;
&lt;br /&gt;
In 35 ABY, Kz&#039;set was dispatched to the Corporate Sector as part of a team of Slayn and Korpril engineers tasked with uncovering faults in parts being manufactured by various suppliers. Little to the Verpines&#039; knowledge, the faults had been the results of sabotage performed by a pirate and slaving group aligned with the One Sith. The One Sith were lacking in experienced technicians and their plan was to use the sabotage to lure out a group of engineers and then capture and enslave them. As they did not want to risk exposing themselves, they hired a pirate gang to do their bidding. Why they targeted the Verpine specifically is unclear.&lt;br /&gt;
&lt;br /&gt;
The pirates launched their attack as the Verpines&#039; transport passed near the edges of the Stygian Caldera. Using a CC-7700 interdictor, they pulled the transport from hyperspace, disabled it, and took Kz&#039;set and the other Verpine captive. They were taken to Korriban where the One Sith masters quickly realized that Kz&#039;set was different from the other slaves. It didn&#039;t take them long to realize that s/he was Force sensitive. Seeing a potential recruit, the One Sith sought to make Kz&#039;set&#039;s life a living hell until s/he lashed out with the Dark Side.&lt;br /&gt;
&lt;br /&gt;
Though life as a One Sith slave was already a brutal one, Kz&#039;set&#039;s was purposely made worse. S/he was worked longer, slept less, and was subject to more brutal discipline. S/he was fitted with a shock collar that had been modified with special transmitters that were meant to both jam and transmit uncomfortable signals through hir antennae. This particular method of torture was particularly maddening to Kz&#039;set and despite initially resolving not to react to the torture, it wasn&#039;t long until the Verpine finally did lash out. Kz&#039;set remembered little of the incident in question aside from a bloody overseer impaled on durasteel scaffolding and hir surprise at hir masters&#039; pleasure over the event.&lt;br /&gt;
&lt;br /&gt;
===One Sith===&lt;br /&gt;
&lt;br /&gt;
Kz&#039;set&#039;s time as a member of the One Sith was fractious at best. While they recognized hir force-user and trained him in the Sith ways, they never quite treated him as an equal. As a being of cold logic and intellect, Kz&#039;set was a quick study and hir power grew rapidly. This both pleased and concerned his One Sith masters since, given how he came into their fold, that there was a risk he would betray them that was even beyond the usual risk of Sith betrayal. Thus they kept a close watch on Kz&#039;set, keeping him just close enough to make use of his talents but far enough away from anything critical. &lt;br /&gt;
&lt;br /&gt;
While the One Sith would occasionally make use of Kz&#039;set to eliminate opponents, more frequently they would use hir as a tactical analyst. S/he had a particular skill for noticing flaws in defenses that could be exploited to the One Sith&#039;s advantage. Some have speculated that while s/he didn&#039;t plan the One Sith&#039;s attack on the Brotherhood single-handedly and did not directly participate in it, s/he played a significant part in its success. As the Brotherhood retaliated, Kz&#039;set would routinely point out flaws in formations, individuals that could be exploited, and divisions that could be deepened, and similar information. Whether it was shear ego on their part or the latent distrust they had for Kz&#039;set, the One Sith leadership never acted on this advice which led to defeat after defeat.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
===Coming to the Brotherhood===&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
On the whole, Kz&#039;set is a cold, calculating and intellectual being who tends to resort to wit as opposed to strength to get things done. S/he despises rash action and prefers to thoroughly think every decision through though hir mind does work more quickly than that of some beings. While not entirely reclusive nor shy, Kz&#039;set does generally stay quiet in most social situations and prefers to interact with people that are more on hir level intellectually. S/he tends to over analyze most situations, though not to the point of complete indecision. &lt;br /&gt;
&lt;br /&gt;
Kz&#039;set is a skilled interrogator and doesn&#039;t shy away from torture in which s/he takes no particular pleasure or displeasure in using instead viewing it as just another tool to accomplish a goal.&lt;br /&gt;
&lt;br /&gt;
==Combat Profile==&lt;br /&gt;
==Equipment==&lt;br /&gt;
Kz&#039;set, unlike most Sith, doesn&#039;t have a disdain for any particular type of weapon or equipment. Be it a blaster, lightsaber, or knife, s/he will use any tool to get the job done. That said, s/he does have a preference for certain weapons. Foremost among these is the [[starwars:Verpine shatter gun|Verpine Shatter Gun]], an advanced slugthrower produced by hir hive. While s/he always had a love for the weapon, s/he now realizes it&#039;s potential as a weapon to defeat other force trained individuals.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Successor character to [[Arden Karn]]&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[Clan Plagueis|Plagueis]]&lt;br /&gt;
|years=38 ABY &lt;br /&gt;
|before= [[Famosus Aspicio]]&lt;br /&gt;
|after= [[Aabsdu]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Quaestor of [[Karness Muur|House Karness Muur]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after= Incumbent &lt;br /&gt;
}}&lt;br /&gt;
{{End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueians]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=133392</id>
		<title>Kz&#039;set</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=133392"/>
		<updated>2014-06-02T03:44:15Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras| (new|njo|djb|leg) }}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Kz&#039;set&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= [[Starwars:Roche_asteroids|Roche Asteroids]]&lt;br /&gt;
|birth= 11 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[starwars:Verpine|Verpine]]&lt;br /&gt;
|gender= Hermaphrodite&lt;br /&gt;
|hair= None&lt;br /&gt;
|eyes= Black&lt;br /&gt;
|height= 1.92 M&lt;br /&gt;
|weight= 81 KG&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Selika_Roh|Selika Roh]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form= [[Makashi]]&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position= Rollmaster of House Plagueis&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [[NSD Preeminence]] &lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices= [[Meleu Karthdo]]&lt;br /&gt;
|dossier= [http://www.darkjedibrotherhood.com/dbjedi/dossier.php?id=13299 13299]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placeholder!&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Kz&#039;set was born on the Roche asteroid &amp;quot;Nickel One&amp;quot; in the year 14 ABY. Hir upbringing was similar to that of most Verpine as s/he was raised and educated communally by the hive. From a rather young age Kz&#039;set showed an extraordinary intellect and an aptitude for mechanics and engineering but that was rather common among hir peers. What wasn&#039;t as common was hir strong interest in military strategy. S/he&#039;d often searched out holos of famous battles and texts on military history and tactics. The hive wasn&#039;t sure what to make of this interest, but they did not stifle it and some even encouraged it. However this was by far not Kz&#039;set&#039;s most unusual feature.&lt;br /&gt;
&lt;br /&gt;
What baffled the hive the most was Kz&#039;set&#039;s unusually uncanny ability to predict problems before they occured. No one could really explain how or why, but s/he simply knew when something was about to break. The Hive mistakenly attributed this talent simply to an extraordinarily gifted analytical mind and nothing else. S/he also exhibited well above average reflexes, but that too was dismissed as something mundane. For whatever reason, neither of these signs of Force sensitivity were ever explored and Kz&#039;set never came to the attention of the Jedi.&lt;br /&gt;
&lt;br /&gt;
After completing hir education, Kz&#039;set took a position as an engineer for (Slayn and Korpril) despite some urging by the hive and others to apply to the Galactic Alliance Fleet Academy. Though s/he had many assignments, hir primary work with the corporation was working on upgrades to the targeting systems of B-Wing fighters and other craft.&lt;br /&gt;
&lt;br /&gt;
===Slavery===&lt;br /&gt;
&lt;br /&gt;
In 35 ABY, Kz&#039;set was dispatched to the Corporate Sector as part of a team of Slayn and Korpril engineers tasked with uncovering faults in parts being manufactured by various suppliers. Little to the Verpines&#039; knowledge, the faults had been the results of sabotage performed by a pirate and slaving group aligned with the One Sith. The One Sith were lacking in experienced technicians and their plan was to use the sabotage to lure out a group of engineers and then capture and enslave them. As they did not want to risk exposing themselves, they hired a pirate gang to do their bidding. Why they targeted the Verpine specifically is unclear.&lt;br /&gt;
&lt;br /&gt;
The pirates launched their attack as the Verpines&#039; transport passed near the edges of the Stygian Caldera. Using a CC-7700 interdictor, they pulled the transport from hyperspace, disabled it, and took Kz&#039;set and the other Verpine captive. They were taken to Korriban where the One Sith masters quickly realized that Kz&#039;set was different from the other slaves. It didn&#039;t take them long to realize that s/he was Force sensitive. Seeing a potential recruit, the One Sith sought to make Kz&#039;set&#039;s life a living hell until s/he lashed out with the Dark Side.&lt;br /&gt;
&lt;br /&gt;
Though life as a One Sith slave was already a brutal one, Kz&#039;set&#039;s was purposely made worse. S/he was worked longer, slept less, and was subject to more brutal discipline. S/he was fitted with a shock collar that had been modified with special transmitters that were meant to both jam and transmit uncomfortable signals through hir antennae. This particular method of torture was particularly maddening to Kz&#039;set and despite initially resolving not to react to the torture, it wasn&#039;t long until the Verpine finally did lash out. Kz&#039;set remembered little of the incident in question aside from a bloody overseer impaled on durasteel scaffolding and hir surprise at hir masters&#039; pleasure over the event.&lt;br /&gt;
&lt;br /&gt;
===One Sith===&lt;br /&gt;
&lt;br /&gt;
Kz&#039;set&#039;s time as a member of the One Sith was fractious at best. While they recognized hir force-user and trained him in the Sith ways, they never quite treated him as an equal. As a being of cold logic and intellect, Kz&#039;set was a quick study and hir power grew rapidly. This both pleased and concerned his One Sith masters since, given how he came into their fold, that there was a risk he would betray them that was even beyond the usual risk of Sith betrayal. Thus they kept a close watch on Kz&#039;set, keeping him just close enough to make use of his talents but far enough away from anything critical. &lt;br /&gt;
&lt;br /&gt;
While the One Sith would occasionally make use of Kz&#039;set to eliminate opponents, more frequently they would use hir as a tactical analyst. S/he had a particular skill for noticing flaws in defenses that could be exploited to the One Sith&#039;s advantage. Some have speculated that while s/he didn&#039;t plan the One Sith&#039;s attack on the Brotherhood single-handedly and did not directly participate in it, s/he played a significant part in its success. As the Brotherhood retaliated, Kz&#039;set would routinely point out flaws in formations, individuals that could be exploited, and divisions that could be deepened, and similar information. Whether it was shear ego on their part or the latent distrust they had for Kz&#039;set, the One Sith leadership never acted on this advice which led to defeat after defeat.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
===Coming to the Brotherhood===&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
On the whole, Kz&#039;set is a cold, calculating and intellectual being who tends to resort to wit as opposed to strength to get things done. S/he despises rash action and prefers to thoroughly think every decision through though hir mind does work more quickly than that of some beings. While not entirely reclusive nor shy, Kz&#039;set does generally stay quiet in most social situations and prefers to interact with people that are more on hir level intellectually. S/he tends to over analyze most situations, though not to the point of complete indecision. &lt;br /&gt;
&lt;br /&gt;
Kz&#039;set is a skilled interrogator and doesn&#039;t shy away from torture in which s/he takes no particular pleasure or displeasure in using instead viewing it as just another tool to accomplish a goal.&lt;br /&gt;
&lt;br /&gt;
==Combat Profile==&lt;br /&gt;
==Equipment==&lt;br /&gt;
Kz&#039;set, unlike most Sith, doesn&#039;t have a disdain for any particular type of weapon or equipment. Be it a blaster, lightsaber, or knife, s/he will use any tool to get the job done. That said, s/he does have a preference for certain weapons. Foremost among these is the [[starwars:Verpine shatter gun|Verpine Shatter Gun]], an advanced slugthrower produced by hir hive. While s/he always had a love for the weapon, s/he now realizes it&#039;s potential as a weapon to defeat other force trained individuals.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Successor character to [[Arden Karn]]&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[Clan Plagueis|Plagueis]]&lt;br /&gt;
|years=38 ABY &lt;br /&gt;
|before= [[Famosus Aspicio]]&lt;br /&gt;
|after= [[Aabsdu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Quaestor of [[Karness Muur|House Karness Muur]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after= Incumbent &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Plagueians]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=133391</id>
		<title>Kz&#039;set</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=133391"/>
		<updated>2014-06-02T03:42:59Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras| (new|njo|djb|leg) }}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Kz&#039;set&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= [[Starwars:Roche_asteroids|Roche Asteroids]]&lt;br /&gt;
|birth= 11 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[starwars:Verpine|Verpine]]&lt;br /&gt;
|gender= Hermaphrodite&lt;br /&gt;
|hair= None&lt;br /&gt;
|eyes= Black&lt;br /&gt;
|height= 1.92 M&lt;br /&gt;
|weight= 81 KG&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Selika_Roh|Selika Roh]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form= [[Makashi]]&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position= Rollmaster of House Plagueis&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [[NSD Preeminence]] &lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices= [[Meleu Karthdo]]&lt;br /&gt;
|dossier= [http://www.darkjedibrotherhood.com/dbjedi/dossier.php?id=13299 13299]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placeholder!&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Kz&#039;set was born on the Roche asteroid &amp;quot;Nickel One&amp;quot; in the year 14 ABY. Hir upbringing was similar to that of most Verpine as s/he was raised and educated communally by the hive. From a rather young age Kz&#039;set showed an extraordinary intellect and an aptitude for mechanics and engineering but that was rather common among hir peers. What wasn&#039;t as common was hir strong interest in military strategy. S/he&#039;d often searched out holos of famous battles and texts on military history and tactics. The hive wasn&#039;t sure what to make of this interest, but they did not stifle it and some even encouraged it. However this was by far not Kz&#039;set&#039;s most unusual feature.&lt;br /&gt;
&lt;br /&gt;
What baffled the hive the most was Kz&#039;set&#039;s unusually uncanny ability to predict problems before they occured. No one could really explain how or why, but s/he simply knew when something was about to break. The Hive mistakenly attributed this talent simply to an extraordinarily gifted analytical mind and nothing else. S/he also exhibited well above average reflexes, but that too was dismissed as something mundane. For whatever reason, neither of these signs of Force sensitivity were ever explored and Kz&#039;set never came to the attention of the Jedi.&lt;br /&gt;
&lt;br /&gt;
After completing hir education, Kz&#039;set took a position as an engineer for (Slayn and Korpril) despite some urging by the hive and others to apply to the Galactic Alliance Fleet Academy. Though s/he had many assignments, hir primary work with the corporation was working on upgrades to the targeting systems of B-Wing fighters and other craft.&lt;br /&gt;
&lt;br /&gt;
===Slavery===&lt;br /&gt;
&lt;br /&gt;
In 35 ABY, Kz&#039;set was dispatched to the Corporate Sector as part of a team of Slayn and Korpril engineers tasked with uncovering faults in parts being manufactured by various suppliers. Little to the Verpines&#039; knowledge, the faults had been the results of sabotage performed by a pirate and slaving group aligned with the One Sith. The One Sith were lacking in experienced technicians and their plan was to use the sabotage to lure out a group of engineers and then capture and enslave them. As they did not want to risk exposing themselves, they hired a pirate gang to do their bidding. Why they targeted the Verpine specifically is unclear.&lt;br /&gt;
&lt;br /&gt;
The pirates launched their attack as the Verpines&#039; transport passed near the edges of the Stygian Caldera. Using a CC-7700 interdictor, they pulled the transport from hyperspace, disabled it, and took Kz&#039;set and the other Verpine captive. They were taken to Korriban where the One Sith masters quickly realized that Kz&#039;set was different from the other slaves. It didn&#039;t take them long to realize that s/he was Force sensitive. Seeing a potential recruit, the One Sith sought to make Kz&#039;set&#039;s life a living hell until s/he lashed out with the Dark Side.&lt;br /&gt;
&lt;br /&gt;
Though life as a One Sith slave was already a brutal one, Kz&#039;set&#039;s was purposely made worse. S/he was worked longer, slept less, and was subject to more brutal discipline. S/he was fitted with a shock collar that had been modified with special transmitters that were meant to both jam and transmit uncomfortable signals through hir antennae. This particular method of torture was particularly maddening to Kz&#039;set and despite initially resolving not to react to the torture, it wasn&#039;t long until the Verpine finally did lash out. Kz&#039;set remembered little of the incident in question aside from a bloody overseer impaled on durasteel scaffolding and hir surprise at hir masters&#039; pleasure over the event.&lt;br /&gt;
&lt;br /&gt;
===One Sith===&lt;br /&gt;
&lt;br /&gt;
Kz&#039;set&#039;s time as a member of the One Sith was fractious at best. While they recognized hir force-user and trained him in the Sith ways, they never quite treated him as an equal. As a being of cold logic and intellect, Kz&#039;set was a quick study and hir power grew rapidly. This both pleased and concerned his One Sith masters since, given how he came into their fold, that there was a risk he would betray them that was even beyond the usual risk of Sith betrayal. Thus they kept a close watch on Kz&#039;set, keeping him just close enough to make use of his talents but far enough away from anything critical. &lt;br /&gt;
&lt;br /&gt;
While the One Sith would occasionally make use of Kz&#039;set to eliminate opponents, more frequently they would use hir as a tactical analyst. S/he had a particular skill for noticing flaws in defenses that could be exploited to the One Sith&#039;s advantage. Some have speculated that while s/he didn&#039;t plan the One Sith&#039;s attack on the Brotherhood single-handedly and did not directly participate in it, s/he played a significant part in its success. As the Brotherhood retaliated, Kz&#039;set would routinely point out flaws in formations, individuals that could be exploited, and divisions that could be deepened, and similar information. Whether it was shear ego on their part or the latent distrust they had for Kz&#039;set, the One Sith leadership never acted on this advice which led to defeat after defeat.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
===Coming to the Brotherhood===&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
On the whole, Kz&#039;set is a cold, calculating and intellectual being who tends to resort to wit as opposed to strength to get things done. S/he despises rash action and prefers to thoroughly think every decision through though hir mind does work more quickly than that of some beings. While not entirely reclusive nor shy, Kz&#039;set does generally stay quiet in most social situations and prefers to interact with people that are more on hir level intellectually. S/he tends to over analyze most situations, though not to the point of complete indecision. &lt;br /&gt;
&lt;br /&gt;
Kz&#039;set is a skilled interrogator and doesn&#039;t shy away from torture in which s/he takes no particular pleasure or displeasure in using instead viewing it as just another tool to accomplish a goal.&lt;br /&gt;
&lt;br /&gt;
==Combat Profile==&lt;br /&gt;
==Equipment==&lt;br /&gt;
Kz&#039;set, unlike most Sith, doesn&#039;t have a disdain for any particular type of weapon or equipment. Be it a blaster, lightsaber, or knife, s/he will use any tool to get the job done. That said, s/he does have a preference for certain weapons. Foremost among these is the [[starwars:Verpine shatter gun|Verpine Shatter Gun]], an advanced slugthrower produced by hir hive. While s/he always had a love for the weapon, s/he now realizes it&#039;s potential as a weapon to defeat other force trained individuals.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Successor character to [[Arden Karn]]&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[Clan Plagueis|Plagueis]]&lt;br /&gt;
|years=38 ABY &lt;br /&gt;
|before= [[Famosus Aspicio]]&lt;br /&gt;
|after= [[Aabsdu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Quaestor of [[Karness Muur|House Karness Muur]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after= Incumbent &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=133390</id>
		<title>Kz&#039;set</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kz%27set&amp;diff=133390"/>
		<updated>2014-06-02T03:42:25Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras| (new|njo|djb|leg) }}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Kz&#039;set&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= [[Starwars:Roche_asteroids|Roche Asteroids]]&lt;br /&gt;
|birth= 11 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[starwars:Verpine|Verpine]]&lt;br /&gt;
|gender= Hermaphrodite&lt;br /&gt;
|hair= None&lt;br /&gt;
|eyes= Black&lt;br /&gt;
|height= 1.92 M&lt;br /&gt;
|weight= 81 KG&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Selika_Roh|Selika Roh]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form= [[Makashi]]&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position= Rollmaster of House Plagueis&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [[NSD_Preeminence]] &lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices= [[Meleu_Karthdo]]&lt;br /&gt;
|dossier= [http://www.darkjedibrotherhood.com/dbjedi/dossier.php?id=13299 13299]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placeholder!&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Kz&#039;set was born on the Roche asteroid &amp;quot;Nickel One&amp;quot; in the year 14 ABY. Hir upbringing was similar to that of most Verpine as s/he was raised and educated communally by the hive. From a rather young age Kz&#039;set showed an extraordinary intellect and an aptitude for mechanics and engineering but that was rather common among hir peers. What wasn&#039;t as common was hir strong interest in military strategy. S/he&#039;d often searched out holos of famous battles and texts on military history and tactics. The hive wasn&#039;t sure what to make of this interest, but they did not stifle it and some even encouraged it. However this was by far not Kz&#039;set&#039;s most unusual feature.&lt;br /&gt;
&lt;br /&gt;
What baffled the hive the most was Kz&#039;set&#039;s unusually uncanny ability to predict problems before they occured. No one could really explain how or why, but s/he simply knew when something was about to break. The Hive mistakenly attributed this talent simply to an extraordinarily gifted analytical mind and nothing else. S/he also exhibited well above average reflexes, but that too was dismissed as something mundane. For whatever reason, neither of these signs of Force sensitivity were ever explored and Kz&#039;set never came to the attention of the Jedi.&lt;br /&gt;
&lt;br /&gt;
After completing hir education, Kz&#039;set took a position as an engineer for (Slayn and Korpril) despite some urging by the hive and others to apply to the Galactic Alliance Fleet Academy. Though s/he had many assignments, hir primary work with the corporation was working on upgrades to the targeting systems of B-Wing fighters and other craft.&lt;br /&gt;
&lt;br /&gt;
===Slavery===&lt;br /&gt;
&lt;br /&gt;
In 35 ABY, Kz&#039;set was dispatched to the Corporate Sector as part of a team of Slayn and Korpril engineers tasked with uncovering faults in parts being manufactured by various suppliers. Little to the Verpines&#039; knowledge, the faults had been the results of sabotage performed by a pirate and slaving group aligned with the One Sith. The One Sith were lacking in experienced technicians and their plan was to use the sabotage to lure out a group of engineers and then capture and enslave them. As they did not want to risk exposing themselves, they hired a pirate gang to do their bidding. Why they targeted the Verpine specifically is unclear.&lt;br /&gt;
&lt;br /&gt;
The pirates launched their attack as the Verpines&#039; transport passed near the edges of the Stygian Caldera. Using a CC-7700 interdictor, they pulled the transport from hyperspace, disabled it, and took Kz&#039;set and the other Verpine captive. They were taken to Korriban where the One Sith masters quickly realized that Kz&#039;set was different from the other slaves. It didn&#039;t take them long to realize that s/he was Force sensitive. Seeing a potential recruit, the One Sith sought to make Kz&#039;set&#039;s life a living hell until s/he lashed out with the Dark Side.&lt;br /&gt;
&lt;br /&gt;
Though life as a One Sith slave was already a brutal one, Kz&#039;set&#039;s was purposely made worse. S/he was worked longer, slept less, and was subject to more brutal discipline. S/he was fitted with a shock collar that had been modified with special transmitters that were meant to both jam and transmit uncomfortable signals through hir antennae. This particular method of torture was particularly maddening to Kz&#039;set and despite initially resolving not to react to the torture, it wasn&#039;t long until the Verpine finally did lash out. Kz&#039;set remembered little of the incident in question aside from a bloody overseer impaled on durasteel scaffolding and hir surprise at hir masters&#039; pleasure over the event.&lt;br /&gt;
&lt;br /&gt;
===One Sith===&lt;br /&gt;
&lt;br /&gt;
Kz&#039;set&#039;s time as a member of the One Sith was fractious at best. While they recognized hir force-user and trained him in the Sith ways, they never quite treated him as an equal. As a being of cold logic and intellect, Kz&#039;set was a quick study and hir power grew rapidly. This both pleased and concerned his One Sith masters since, given how he came into their fold, that there was a risk he would betray them that was even beyond the usual risk of Sith betrayal. Thus they kept a close watch on Kz&#039;set, keeping him just close enough to make use of his talents but far enough away from anything critical. &lt;br /&gt;
&lt;br /&gt;
While the One Sith would occasionally make use of Kz&#039;set to eliminate opponents, more frequently they would use hir as a tactical analyst. S/he had a particular skill for noticing flaws in defenses that could be exploited to the One Sith&#039;s advantage. Some have speculated that while s/he didn&#039;t plan the One Sith&#039;s attack on the Brotherhood single-handedly and did not directly participate in it, s/he played a significant part in its success. As the Brotherhood retaliated, Kz&#039;set would routinely point out flaws in formations, individuals that could be exploited, and divisions that could be deepened, and similar information. Whether it was shear ego on their part or the latent distrust they had for Kz&#039;set, the One Sith leadership never acted on this advice which led to defeat after defeat.&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
===Coming to the Brotherhood===&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
On the whole, Kz&#039;set is a cold, calculating and intellectual being who tends to resort to wit as opposed to strength to get things done. S/he despises rash action and prefers to thoroughly think every decision through though hir mind does work more quickly than that of some beings. While not entirely reclusive nor shy, Kz&#039;set does generally stay quiet in most social situations and prefers to interact with people that are more on hir level intellectually. S/he tends to over analyze most situations, though not to the point of complete indecision. &lt;br /&gt;
&lt;br /&gt;
Kz&#039;set is a skilled interrogator and doesn&#039;t shy away from torture in which s/he takes no particular pleasure or displeasure in using instead viewing it as just another tool to accomplish a goal.&lt;br /&gt;
&lt;br /&gt;
==Combat Profile==&lt;br /&gt;
==Equipment==&lt;br /&gt;
Kz&#039;set, unlike most Sith, doesn&#039;t have a disdain for any particular type of weapon or equipment. Be it a blaster, lightsaber, or knife, s/he will use any tool to get the job done. That said, s/he does have a preference for certain weapons. Foremost among these is the [[starwars:Verpine shatter gun|Verpine Shatter Gun]], an advanced slugthrower produced by hir hive. While s/he always had a love for the weapon, s/he now realizes it&#039;s potential as a weapon to defeat other force trained individuals.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Successor character to [[Arden Karn]]&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[Clan Plagueis|Plagueis]]&lt;br /&gt;
|years=38 ABY &lt;br /&gt;
|before= [[Famosus Aspicio]]&lt;br /&gt;
|after= [[Aabsdu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Quaestor of [[Karness Muur|House Karness Muur]]&lt;br /&gt;
|years=38 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after= Incumbent &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=133389</id>
		<title>Arden Karn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arden_Karn&amp;diff=133389"/>
		<updated>2014-06-02T03:40:07Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:ardenkarn.jpg|250px]]&lt;br /&gt;
|firstname=Arden&lt;br /&gt;
|lastname=Karn&lt;br /&gt;
|homeworld= [[starwars:Etti IV|Etti IV]]&lt;br /&gt;
|birth= 12 ABY (Age 24)&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.82 M&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|allies= [[Solus Gar]] [[Celevon Edraven]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= Dulon, Kartranin, Tu&#039;rek, Shyarn-Ado &lt;br /&gt;
|profession= Sniper, Dark Jedi&lt;br /&gt;
|position= Aedile, [[House Plagueis|Plagueis]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Solus Gar]]&lt;br /&gt;
|apprentices= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Arden is a fair skin human of average build. His hair is jet black and is cut in a standard military fashion. His only real outstanding feature is his almost unnaturally green eyes that seem to glow with an eerie countenance. As a general rule he dresses in the garb and armor of a regular military officer, especially in battle, in order not to stand out as a force user. He also almost always is seen wearing some sort of mask over his nose and mouth for more than just aesthetic reasons. He also possesses two poorly healed scars running across his face from just below his left eye to just below the tip of his left ear as the result of an encounter with a Corellian sand panther in his youth&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
A child of Corporate Sector Authority executives, Arden lived a relatively comfortable youth on Etti IV. Despite this though, Arden was always a bit of a troublemaker. His parents, veterans of the cutthroat life that was CorpSec politics, didn&#039;t seem to mind but those tasked to look after the young man were somewhat terrified to be around him. Despite somewhat above average intelligence Arden never really succeeded at the standard academic pursuits that would have led him to a good career with a corporation. Though a lucrative business career behind a desk was not in the cards for young Arden, there was one skill that he had even at a very young age.&lt;br /&gt;
&lt;br /&gt;
One day when Arden was slightly short of the age of six his father caught him viewing Old Republic propaganda holos that detailed the exploits of a unit of clone sharpshooters. Despite being chastised for watching something so inappropriate for a boy of his age Arden continually pestered his father about wanting to learn to shoot. Eventually his father relented and to get it out of the boy&#039;s system made an arrangement where in exchange for arranging for his disability leave not to be terminated an Espo captain would teach his son to shoot. Arden was amazed at the training range at the Espo academy and marveled at the training blaster that was put in his hand. After getting a cursory lesson on safety and proper sighting Arden was told to line up the training target and squeeze the trigger. A bullseye was the result. The amazed troopers in the range all stopped and turned to watch the kid, some even placing bets as to whether or not he could hit the target again. One lucky Espo walked out of there a hundred credits richer as the 6 year old Arden shot just short of the mark needed for basic weapons qualification. &lt;br /&gt;
&lt;br /&gt;
Finally showing some skill at something, his father stopped holding Arden back and fully embraced his new talent. By the age of seven Arden was shooting in and placing well in sector competitions with kids twice his age.  When simple targets weren&#039;t enough, Arden&#039;s father arranged exotic hunting trips for his son on planets all over the Galaxy with the best guides money could buy. These trips though came to an end when the then twelve year old Arden was mauled and nearly killed by a Corellian Sand Panther. Arden still bears the scars of that encounter.   &lt;br /&gt;
&lt;br /&gt;
===Espo Career ===&lt;br /&gt;
&lt;br /&gt;
Once he became old enough, around the age of sixteen in 30 ABY, his parents arranged an officer&#039;s commission for him in the [[starwars:Security Police|Corporate Sector Authority Security Police]] or as they were called locally the Espos. In his time in brown he quickly garnered quite the reputation as a marksman often making seemingly impossible shots without the aid of any more than a simple optical scope which baffled his fellows as well as his superiors. Most of his time as an Espo was spent on [[starwars:Bonadan|Bonadan]] policing the spaceports. It was a tough job at times as smugglers, slicers, and all sorts of other criminals came through the extremely busy ports of the key Corporate Sector world. The legend even grew that he had taken out an escaping smuggler from a kilometer away with his eyes closed. The distances were a bit exaggerated and the smuggler had already been wounded but the story was at it&#039;s core true. During his time in the Espos he also polished another skill he&#039;d dabbled in during his youth, slicing. Though he&#039;d done it mostly for fun as a kid, in his adult life he got serious. On more than one occasion he arranged for better treatment for those he&#039;d arrested for the illicit practice in exchange for teaching him the tricks of the trade. He became quite good at it.&lt;br /&gt;
&lt;br /&gt;
As it turned out though Arden really wasn&#039;t cut out for Espo work. Despite the rather harsh reputation the security police had Arden turned out to have a streak for brutality that shocked even them. His unit had the highest percentage of prisoners that died in custody. His commander, a hawk nose Courscanti named Vosque seemed overly determined to run off Arden and kept sending his unit into situations that were likely to provoke him into doing something stupid. Eventually it worked and Arden was discharged from the Espos in 33 ABY for an incident that even he doesn&#039;t talk about to this day&lt;br /&gt;
&lt;br /&gt;
===Mercenary Life===&lt;br /&gt;
Without a steady source of income for the first time in his life, Arden turned to the one thing that he could still do to earn a living. The hard knock life of a mercenary. As it turned out Arden was far more natural in mercenary work than he ever was during his time as an Espo. Working for himself was something he&#039;d always dreamed of always living in the shadows of his successful parents and the constant supervision every law enforcer (if you could call the Espos that) generally chafes under. As it turned out one of his first missions was to help take down Commander Vosque who it turned out was too corrupt even for some of the corporations. Arden took great pleasure in placing a blaster bolt though his skull.  &lt;br /&gt;
&lt;br /&gt;
He started out as a freelance corporate &amp;quot;troubleshooter&amp;quot; but eventually fell in with a mercenary company operating out Nar Shaada known as the Jade Dragons. They were the right hands of some corporations that occasionally needed things done that required a bit more muscle then was considered appropriate in polite company. Arden was put in charge of their recon squad and frequently was the first boots on the ground in a combat situation. It was during one of his jobs with the Dragons that he ended up being set on his current direction in life.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
[[File:ArdenUnmasked.jpg ‎|thumb|left|150px|right|Arden as a Journeyman]]&lt;br /&gt;
In an odd reverse of normal Sith practice, Arden met his future master by very nearly killing him. He was working on a Jade Dragons mission to take back a research facility from another company of mercenaries that had seized both the compound and the staff. Arden was assigned to the recon team and as he was scouting out the facility he quickly spotted the leader of the opposing band. That man just happened to be [[Solus Gar]].&lt;br /&gt;
&lt;br /&gt;
When the fighting started in earnest, Arden noted Solus rallying his troops and then making a run to execute the hostages. Thinking quickly, Arden took aim at Solus and squeezed the trigger. Solus&#039; skills with the Force allowed him to sense the shot and escape the worst of it. However the bolt still managed to catch Solus in the shoulder. As Solus escaped with his men, his shuttle passed right over Arden&#039;s position. When their eyes met, Solus knew immediately that the Force was strong with Arden. The pain in his shoulder further reminded him that Arden was one heck of a shot.&lt;br /&gt;
&lt;br /&gt;
Three months later Solus arranged for Arden to be hired on to a mission that would again put the two in close contact. Arden was led to believe the job was a simple scouting mission when in fact it was a trap designed to capture Arden that went off without a hitch. Beaten and bound, Arden was brought before Solus. Throughout the torture that followed, Arden never called out in pain though Solus could sense the anger building in him. Eventually Arden did what Solus had hoped, he got angry enough for him to tap into the Dark Side and lash out in rage. The rest, as they say, is history.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood History===&lt;br /&gt;
====Horizons====&lt;br /&gt;
When the Horizons crisis began, Arden was at the [[Shadow Academy]] taking basic leadership training courses. As the other trainees began to lose their minds and attack anything that breathed, Arden became trapped in the cadet barracks when Headmaster [[Ronovi Tavisaen]] ordered them locked down. He took shelter in a lounge that he barricaded with a number of other students who, like Arden, were more in control of their faculties. They had initially planned to hunker down and wait for the crisis to blow over, however this proved impractical as time went on and no help came. &lt;br /&gt;
&lt;br /&gt;
After making breif contact with his master,[[Solus Gar]], Arden decided to lead the group out of the barracks and link up with Solus and Ronovi. After one of the group pointed out there was a service tunnel leading out of the barracks wing that connected with a nearby dining hall, Arden concluded that was their only way out. As they made their way to the dining hall they met opposition in the form of more deranged trainees. Among them was a Wookie, who violently killed one of the group in an attempt to draw him off. Arden brought down the raging Wookie and eventually made it past the other studens and into the maitence duct along with one other from the group. &lt;br /&gt;
&lt;br /&gt;
Making their way down the shaft, lit only by emergency lighting, they emerged from a duct right in the path of Ronovi and Solus. The group fought it&#039;s way down into the Academy&#039;s reactor control room. There Ronovi stated her intent to overload the the reactor, destroying Academy and killing all within to stop the spread of the illness. As [[Anshar]], who had arrived on the scene with another group delayed Ronovi, Arden worked to restore communications with the outside. After slicing into the controls and re-activating a backup short range communications array, they managed to make contact with the forces in orbit. As Arden brought the control center fully online, information came through that a cure had been found and Ronovi backed down from her plan. &lt;br /&gt;
&lt;br /&gt;
Upon his return to Kaspina, Arden was promptly knighted for his bravery at the Academy.&lt;br /&gt;
&lt;br /&gt;
====Fall of Jusadith====&lt;br /&gt;
&lt;br /&gt;
His time to rest and recover after the events at the Shadow Academy was short as not long afterwards, Jusadith came under heavy attack by the forces of the now late [[Zoraan]]. Arden was quickly sent to the [[VSDII Instigator]] to aid in it&#039;s defense. Even with the aid of [[Clan Arcona|Arcona]], and despite Arden&#039;s valiant defense of the vessel alongside [[Eiko]], the Instigator fell with the rest of the Plagueian fleet. Arden managed to escape in a stolen enemy shuttle along with Eiko and ended up falling in with the withdrawing Arconan forces. &lt;br /&gt;
&lt;br /&gt;
He would not stay with the Arconans long as word eventually made it to him and the others that had not been on the [[NSD Ascendancy]] that the house had indeed survived the attack on Jusadith and was regrouping at a secret location. Arden, along with Eiko and [[Alaris Jinn]] made arrangements to meet up with their [[Saraask&#039;ar]] allies to transport them to Plagueis new home. The Trandoshans, however, had other plans. Sensing weakness in their Dark Jedi masters, they betrayed the Plagueians and quickly subdued them in preparations for launching a full scale assault on the Ascendancy. The assault was quickly turned back and Arden was rescued and since that point has been treated with an unusual amount of deference by the Saraask&#039;ar.&lt;br /&gt;
&lt;br /&gt;
== Physical Drawbacks ==&lt;br /&gt;
Arden has an unusually intense allergy to many forms of mold spores and similar microorganisms. While treatable with antihistamines and other drugs he tends to avoid them since they seem to affect his aim. In order to maintain the peak physical condition for his work as a marksman he generally wears some sort of mask over his nose and mouth in all but the most arid environments or aboard a starship. Simple cloth masks can suffice in most temperate environments though as a general rule Arden prefers to wear something with more sophisticated filtration systems as well as those that are more intimidating in appearance.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Profile==&lt;br /&gt;
Arden Karn is best described as a cool and calculating individual. As a rule he likes to analyze situations and plot out the best solutions to them. Sometimes that can lead him to costly moments of indecision but only occasionally. He does have a habit of sometimes over thinking a situation but he usually ends up picking the most direct option to solve a problem, especially when it&#039;s one his rifle can solve. &lt;br /&gt;
&lt;br /&gt;
Another key personality trait of Arden&#039;s is that he doesn&#039;t show much external emotion or reaction. This is not to say that he doesn&#039;t have strong emotional responses, it&#039;s more that he prefers to internalize them rather than act them out. A side effect of this internalization is that he has been known to have a very violent temper which while it proved a curse most of his life now serves him well as a Sith. He a tends to have less expressed reactions to physical pain as well. It would take the most severe forms of pain to get much more than contorted expression or suppressed groan out of him.      &lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{{quote|Political power grows out of the barrel of a gun.|Mao Tse-tung}}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
&lt;br /&gt;
{{quote|All sorts of power grows out of the barrel of a blaster rifle.|Arden Karn}}&lt;br /&gt;
[[File:Sniperrifle.jpg|thumb|left|150px|right|Arden&#039;s E11-s]] &lt;br /&gt;
&lt;br /&gt;
Instead of taking up the more traditional Sith weapons like a lightsaber, Arden has instead has been trained to use the Force to enhance his already developed skills with a rifle. Thus Arden will most frequently go into battle carrying some variety of longblaster. Over time he has acquired quite a collection of rifles for use in various situations. His standard weapon is the [[starwars:E-11s_snipfer_rile|Blastech E-11s]] which he prefers in general purpose situations. For cases when something with a bit more penetration power is required Arden will generally resort to the somewhat heavier [[starwars:A280_blaster_rifle|Blastech A280]]. He&#039;s also been known to carry a [[starwars:Nightstinger_sporting_blaster_rifle|Xerrol Nightstinger]] or even a slugthrower in cases where extreme stealth is required. It&#039;s also rumored that he owns a sniper modified DXR6 Disruptor Rifle, but he&#039;s never actually been seen with the weapon. Among his more recent acquisitions since joining the Brotherhood has been a Corellian [[starwars:Laser_rifle|Laser Rifle]] primarily meant for combat against other Force Users. &lt;br /&gt;
&lt;br /&gt;
[[File:A280.jpg|thumb|right|150px|left|Arden&#039;s A280]] &lt;br /&gt;
===Pistols===&lt;br /&gt;
When forced into close range combat, which Arden defines as anything under two hundred meters, Arden does reluctantly carry shorter range blaster pistols. Normally he carries a matched pair of [[starwars:SE-14C_blaster_pistol|Blastech SE-14C pistols]] that have been colored in green and silver, the colors of the Jade Dragons. Since they both have a scope mount and can be fired in full automatic mode they are useful tools at &amp;quot;short range&amp;quot;. Depending on the circumstances he might also carry an additional hold-out pistol, just in case. &lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
As a hold back to his Espo days, Arden sometimes carries a stun baton into battle. However this is only in cases where he expects that he&#039;ll actually want to take someone alive. More frequently he&#039;ll carry a vibrodagger or the like. &lt;br /&gt;
&lt;br /&gt;
===Armor and Other Gear===&lt;br /&gt;
In battle Arden generally prefers not to draw attention to himself and especially doesn&#039;t want to draw attention to the fact that he is a force user. Thus he generally wears simple armor similar to that of a normal scout trooper. Given his usual role in combat he prefers either armor or other gear that allow him to blend into his surroundings.  &lt;br /&gt;
&lt;br /&gt;
==Noteworthy Accomplishments==&lt;br /&gt;
* Qualified for the ACC on his first attempt &lt;br /&gt;
* Finished 8th in Horizons, which occurred in his second full month as a member &lt;br /&gt;
* Awarded a Grand Cross as his first merit medal &lt;br /&gt;
* Finished 6th in the 2013 Independance Games, All-star for the &amp;quot;Why So Serious?&amp;quot; Category (Humorous fiction) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Commander of [[Karness Muur]]&lt;br /&gt;
|years=36 ABY to 37 ABY&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after=[[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Rollmaster of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Eiko]]&lt;br /&gt;
|after= [[Celevon Edraven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Aedile of [[House Plagueis|Plagueis]]&lt;br /&gt;
|years=37 ABY &lt;br /&gt;
|before= [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
|after= [[Dacien Victae]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=133204</id>
		<title>House Karness Muur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=133204"/>
		<updated>2014-05-16T02:03:11Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|name=House Karness Muur&lt;br /&gt;
|image=[[File:BKM_Logo.jpg|275px]]&lt;br /&gt;
|founder=* [[Arden Karn]]&lt;br /&gt;
* [[Celevon Edraven]]&lt;br /&gt;
|leader=* Quaestor: {{HkmQUA}}&lt;br /&gt;
* Aedile: {{HkmAED}}&lt;br /&gt;
|headquarters=NSD &#039;&#039;Preeminent&#039;&#039;&lt;br /&gt;
|founded=36 ABY&lt;br /&gt;
|affiliation=* [[Plagueis]]&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&#039;&#039;&#039;Karness Muur&#039;&#039;&#039; is a [[House]] within [[Clan]] [[Plagueis]] developed by [[Arden Karn]] and [[Celevon Edraven]] after the [[Horizons|Horizons Crisis]] in 36 ABY. Originally created as a [[Battleteam]], Karness Muur became one of Plagueis&#039; two Houses following the return to Clanhood.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After the [[Horizons|Horizons Crisis]] and the concurrent massive attack on their fleet and home system, [[Plagueis|House Plagueis]] was left near total defeat. In a controversial decision, [[Tra&#039;an Reith|Quaestor Reith]] used the charges from orbit to destroy every Plagueian stronghold and temple in the Jusadih System, due to their being overrun with the enemy. With much of their forces destroyed, Plagueis had to turn to other tactics in order to rebuild. Brute force, while still useful, was not going to be as viable an option with the house in its weakened state. Realizing this, [[Tra&#039;an Reith]] concluded that a new [[Battleteam|battle team]] had to be formed, specializing in asymmetrical warfare.&lt;br /&gt;
&lt;br /&gt;
To lead this team, Tra’an turned to [[Arden Karn]]. Arden had garnered a reputation during the Horizon Crisis for creative thinking and courage under fire. He had also had a past record of being a top notch sniper, scout, and slicer before coming to the Brotherhood. All these qualities made him a natural choice to lead a team dedicated to stealth and subterfuge. He began gathering others in Plagueis that had similar talents. &lt;br /&gt;
&lt;br /&gt;
The first of these to be approached was a transfer from [[Arcona|Clan Arcona]] during the beginning of the Horizons Crisis named [[Celevon Edraven]]. The assassin was recognized for his ambitious nature in his early career in the Brotherhood, having been chosen as an Apprentice by Elder [[Sashar Arconae|Sashar Erinos]] within days of joining. He had flourished under the Mandalorian’s teachings, taking on the position of sniper in the [[Soulfire Strike Team]]. Prior to joining the Brotherhood, the amnesiac took on numerous assassination contracts and had experience smuggling weapons, not counting advanced military training during his teenage years and further training during his time in Soulfire and as Captain of [[Spectre Cell]], as well as time served in the [[Arcona Army Corps]].&lt;br /&gt;
&lt;br /&gt;
Together they would form the nucleus on which a strong battle team would be founded. They would be instrumental in the rebuilding of Plagueis, participating in several early operations.&lt;br /&gt;
&lt;br /&gt;
When Plagueis returned to Clanhood in 37 ABY, Karness Muur was elevated from a battleteam to full House status. In a somewhat controversial move, now Consul [[Montresor]] named the recent One Sith defector and then Overseer, [[Kz&#039;set]], as it&#039;s first Quaestor. At this time it transferred it&#039;s base of operations from the “Harrower” to the newly acquired Nebula class Star Destroyer “Preeminence”. In order to train new recruits, the [[Apostles of Syn]] were created to carry on the proud traditions the Battleteam had started. &lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The name, [[starwars:Karness_Muur|Karness Muur]], came to Arden instinctively after hearing Alaris’ name for the counterpart battle team [[Ajunta Pall]]. Muur’s ability to strike fear into those he oppressed was innate. The [[starwars:Rakghoul|Rakghoul]] plague drove entire populations to terror over millennia, and though the power to turn others into Rakghoul was out of reach to those in Plagueis, the symbolism of it weighed perfectly in Arden’s mind.&lt;br /&gt;
&lt;br /&gt;
In addition, unbeknownst to Arden and the Dark Jedi Brotherhood, Karness Muur still existed during the Dark Brotherhood Era and for an additional hundred years after the creation of the battle team, existing in a hard fought battle with Celeste Morne through the use of his Talisman. The irony here is that Karness Muur still exists, exerting his will, as does the House named for him, though neither party is aware of the other’s existence.&lt;br /&gt;
&lt;br /&gt;
== Unit Speciality ==&lt;br /&gt;
One could safely say that one of the reasons the Brotherhood, and in particular Plagueis, was so devastated by the Horizon Crisis was the fact they were caught unaware.  The enemy struck without warning with devastating force. Plagueis could not afford for this to happen again, particularly in its current state. Therefore, the newly knighted Arden was tasked with assembling a team of individuals that specialized in information gathering and more subtle forms of war. HKM would be the eyes, ears, and when necessary “finger” of Plagueis. &lt;br /&gt;
&lt;br /&gt;
Striking from the shadows, HKM can be everywhere and nowhere. These members are the ones the Consul calls upon if he wants to keep his hands clean. Be it Hacking, Recon, Assassination, Interrogation/Torture, Manipulation, Bribery, or anything of s similar nature, the leaders of Plagueis can find those talents in HKM.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of its operations, HKM tends to operate in two or three man teams in most circumstances. Smaller groups can be more stealthy by their very nature. However, missions requiring more force often call for multiple teams to be working as a cohesive unit on a given target. These teams are not necessarily fixed as different skills might be needed for specific objectives. &lt;br /&gt;
&lt;br /&gt;
As a part of the change in status from a battleteam to a House, Karness Muur has had to adapt its methods tactics. It now operates heavier forces than it did during it&#039;s time as a battleteam, allowing it to perform a wider variety of missions than it did before. While its leaders still look to its roots and value stealth and guile, it can now pack a potent punch with its compliment of armored units. &lt;br /&gt;
&lt;br /&gt;
== Base Of Operations - NSD Preeminence ==&lt;br /&gt;
:&#039;&#039;Main article: [[NSD Preeminence]]&#039;&#039;&lt;br /&gt;
[[File:Nebulaclass.jpg|250px|thumb|left|NSD &#039;&#039;Preeminence&#039;&#039;, Command Ship and Base of House Karness Muur]]Due to not having a permanent, land-bound Headquarters, Karness Muur relies on a mobile base of operations in the form of the Preeminence. This suits the unit and it&#039;s leaders well due to their largely nomadic nature. Because of the ship&#039;s dual nature, it has more space dedicated to training and recreation than it did in it&#039;s original configuration.&lt;br /&gt;
&lt;br /&gt;
== Summit Chronology ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Battleteam Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Commander&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Executive Officer&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#36 ABY|36 ABY]] - [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Solus Gar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;House Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Kz&#039;set]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Callus Bo&#039;Amar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]] - Present&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Assigned Forces ==&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&#039;&#039;&#039; Nebula-class Star Destroyer [[NSD Preeminence|&#039;&#039;Preeminence&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*Scythe Squadron ([[T-65XJ X-wing starfighter - Plagueis|T-65XJ X-wing]]) - Superiority/Attack&lt;br /&gt;
*Cutlass Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Scimitar Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Dirk Squadron ([[RZ-1 A-wing - Plagueis|A-wings]]) - Recon/Interception&lt;br /&gt;
*Septum Squadron ([[B-51 B-wing - Plagueis|B-wing Bombers]]) - Heavy Assault&lt;br /&gt;
*2 [[Lambda-class T-4a shuttle - Plagueis|&#039;&#039;Lambda&#039;&#039;-class shuttles]]&lt;br /&gt;
*2 [[Nu-class attack shuttle - Plagueis|&#039;&#039;Nu&#039;&#039;-class shuttles]]&lt;br /&gt;
*10 [[Multi Altitude Assault Transport - Plagueis|Multi Altitude Assault Transports]]&lt;br /&gt;
*5 [[Low Altitude Assault Transport/infantry - Plagueis|LAAT/i gunships]]&lt;br /&gt;
*3 [[Low Altitude Assault Transport/carrier - Plagueis|LAAT/c gunships]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Anguish|&#039;&#039;Anguish&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Curse|&#039;&#039;Curse&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
The ground forces of House Karness Muur consist of the units assigned to [[Army Force Wampa]]. Army Force Wampa is organized as a Regiment, and is comprised of roughly 3,000 sentients and droids, with over 2,500 of them being front-line troops. The unit also contains a number of armored vehicles, artillery pieces, and combat speeder. &lt;br /&gt;
{{plagueis}}&lt;br /&gt;
[[Category:Battle Team]] [[Category:Plagueis]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=133203</id>
		<title>House Karness Muur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=133203"/>
		<updated>2014-05-16T01:58:14Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|name=House Karness Muur&lt;br /&gt;
|image=[[File:BKM_Logo.jpg|275px]]&lt;br /&gt;
|founder=* [[Arden Karn]]&lt;br /&gt;
* [[Celevon Edraven]]&lt;br /&gt;
|leader=* Quaestor: {{HkmQUA}}&lt;br /&gt;
* Aedile: {{HkmAED}}&lt;br /&gt;
|headquarters=BAC &#039;&#039;Harrower&#039;&#039;&lt;br /&gt;
|founded=36 ABY&lt;br /&gt;
|affiliation=* [[Plagueis]]&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&#039;&#039;&#039;Karness Muur&#039;&#039;&#039; is a [[House]] within [[Clan]] [[Plagueis]] developed by [[Arden Karn]] and [[Celevon Edraven]] after the [[Horizons|Horizons Crisis]] in 36 ABY. Originally created as a [[Battleteam]], Karness Muur became one of Plagueis&#039; two Houses following the return to Clanhood.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After the [[Horizons|Horizons Crisis]] and the concurrent massive attack on their fleet and home system, [[Plagueis|House Plagueis]] was left near total defeat. In a controversial decision, [[Tra&#039;an Reith|Quaestor Reith]] used the charges from orbit to destroy every Plagueian stronghold and temple in the Jusadih System, due to their being overrun with the enemy. With much of their forces destroyed, Plagueis had to turn to other tactics in order to rebuild. Brute force, while still useful, was not going to be as viable an option with the house in its weakened state. Realizing this, [[Tra&#039;an Reith]] concluded that a new [[Battleteam|battle team]] had to be formed, specializing in asymmetrical warfare.&lt;br /&gt;
&lt;br /&gt;
To lead this team, Tra’an turned to [[Arden Karn]]. Arden had garnered a reputation during the Horizon Crisis for creative thinking and courage under fire. He had also had a past record of being a top notch sniper, scout, and slicer before coming to the Brotherhood. All these qualities made him a natural choice to lead a team dedicated to stealth and subterfuge. He began gathering others in Plagueis that had similar talents. &lt;br /&gt;
&lt;br /&gt;
The first of these to be approached was a transfer from [[Arcona|Clan Arcona]] during the beginning of the Horizons Crisis named [[Celevon Edraven]]. The assassin was recognized for his ambitious nature in his early career in the Brotherhood, having been chosen as an Apprentice by Elder [[Sashar Arconae|Sashar Erinos]] within days of joining. He had flourished under the Mandalorian’s teachings, taking on the position of sniper in the [[Soulfire Strike Team]]. Prior to joining the Brotherhood, the amnesiac took on numerous assassination contracts and had experience smuggling weapons, not counting advanced military training during his teenage years and further training during his time in Soulfire and as Captain of [[Spectre Cell]], as well as time served in the [[Arcona Army Corps]].&lt;br /&gt;
&lt;br /&gt;
Together they would form the nucleus on which a strong battle team would be founded. They would be instrumental in the rebuilding of Plagueis, participating in several early operations.&lt;br /&gt;
&lt;br /&gt;
When Plagueis returned to Clanhood in 37 ABY, Karness Muur was elevated from a battleteam to full House status. In a somewhat controversial move, now Consul [[Montresor]] named the recent One Sith defector and then Overseer, [[Kz&#039;set]], as it&#039;s first Quaestor. At this time it transferred it&#039;s base of operations from the “Harrower” to the newly acquired Nebula class Star Destroyer “Preeminence”. In order to train new recruits, the [[Apostles of Syn]] were created&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The name, [[starwars:Karness_Muur|Karness Muur]], came to Arden instinctively after hearing Alaris’ name for the counterpart battle team [[Ajunta Pall]]. Muur’s ability to strike fear into those he oppressed was innate. The [[starwars:Rakghoul|Rakghoul]] plague drove entire populations to terror over millennia, and though the power to turn others into Rakghoul was out of reach to those in Plagueis, the symbolism of it weighed perfectly in Arden’s mind.&lt;br /&gt;
&lt;br /&gt;
In addition, unbeknownst to Arden and the Dark Jedi Brotherhood, Karness Muur still existed during the Dark Brotherhood Era and for an additional hundred years after the creation of the battle team, existing in a hard fought battle with Celeste Morne through the use of his Talisman. The irony here is that Karness Muur still exists, exerting his will, as does the House named for him, though neither party is aware of the other’s existence.&lt;br /&gt;
&lt;br /&gt;
== Unit Speciality ==&lt;br /&gt;
One could safely say that one of the reasons the Brotherhood, and in particular Plagueis, was so devastated by the Horizon Crisis was the fact they were caught unaware.  The enemy struck without warning with devastating force. Plagueis could not afford for this to happen again, particularly in its current state. Therefore, the newly knighted Arden was tasked with assembling a team of individuals that specialized in information gathering and more subtle forms of war. HKM would be the eyes, ears, and when necessary “finger” of Plagueis. &lt;br /&gt;
&lt;br /&gt;
Striking from the shadows, HKM can be everywhere and nowhere. These members are the ones the Consul calls upon if he wants to keep his hands clean. Be it Hacking, Recon, Assassination, Interrogation/Torture, Manipulation, Bribery, or anything of s similar nature, the leaders of Plagueis can find those talents in HKM.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of its operations, HKM tends to operate in two or three man teams in most circumstances. Smaller groups can be more stealthy by their very nature. However, missions requiring more force often call for multiple teams to be working as a cohesive unit on a given target. These teams are not necessarily fixed as different skills might be needed for specific objectives. &lt;br /&gt;
&lt;br /&gt;
It&#039;s change in status from a battleteam to a House has required some adaptation in it&#039;s tactics. It now operates heavier forces than it did during it&#039;s time as a battleteam, allowing it to perform a wider variety of missions than it did before. While it&#039;s leaders still look to it&#039;s roots and value stealth and guile, it can now pack a potent punch with it&#039;s compliment of armored units. &lt;br /&gt;
&lt;br /&gt;
== Base Of Operations - NSD Preeminence ==&lt;br /&gt;
:&#039;&#039;Main article: [[NSD Preeminence]]&#039;&#039;&lt;br /&gt;
[[File:Nebulaclass.jpg|250px|thumb|left|NSD &#039;&#039;Preeminence&#039;&#039;, Command Ship and Base of House Karness Muur]]Due to not having a permanent, land-bound Headquarters, Karness Muur relies on a mobile base of operations in the form of the Preeminence. This suits the unit and it&#039;s leaders well due to their largely nomadic nature. Because of the ship&#039;s dual nature, it has more space dedicated to training and recreation than it did in it&#039;s original configuration.&lt;br /&gt;
&lt;br /&gt;
== Summit Chronology ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Battleteam Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Commander&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Executive Officer&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#36 ABY|36 ABY]] - [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Solus Gar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;House Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Kz&#039;set]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Callus Bo&#039;Amar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]] - Present&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Assigned Forces ==&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&#039;&#039;&#039; Nebula-class Star Destroyer [[NSD Preeminence|&#039;&#039;Preeminence&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*Scythe Squadron ([[T-65XJ X-wing starfighter - Plagueis|T-65XJ X-wing]]) - Superiority/Attack&lt;br /&gt;
*Cutlass Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Scimitar Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Dirk Squadron ([[RZ-1 A-wing - Plagueis|A-wings]]) - Recon/Interception&lt;br /&gt;
*Septum Squadron ([[B-51 B-wing - Plagueis|B-wing Bombers]]) - Heavy Assault&lt;br /&gt;
*2 [[Lambda-class T-4a shuttle - Plagueis|&#039;&#039;Lambda&#039;&#039;-class shuttles]]&lt;br /&gt;
*2 [[Nu-class attack shuttle - Plagueis|&#039;&#039;Nu&#039;&#039;-class shuttles]]&lt;br /&gt;
*10 [[Multi Altitude Assault Transport - Plagueis|Multi Altitude Assault Transports]]&lt;br /&gt;
*5 [[Low Altitude Assault Transport/infantry - Plagueis|LAAT/i gunships]]&lt;br /&gt;
*3 [[Low Altitude Assault Transport/carrier - Plagueis|LAAT/c gunships]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Anguish|&#039;&#039;Anguish&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Curse|&#039;&#039;Curse&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
The ground forces of House Karness Muur consist of the units assigned to [[Army Force Wampa]]. Army Force Wampa is organized as a Regiment, and is comprised of roughly 3,000 sentients and droids, with over 2,500 of them being front-line troops. The unit also contains a number of armored vehicles, artillery pieces, and combat speeder. &lt;br /&gt;
{{plagueis}}&lt;br /&gt;
[[Category:Battle Team]] [[Category:Plagueis]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=133202</id>
		<title>House Karness Muur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=133202"/>
		<updated>2014-05-16T01:57:20Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|name=House Karness Muur&lt;br /&gt;
|image=[[File:HKM_Logo.jpg|275px]]&lt;br /&gt;
|founder=* [[Arden Karn]]&lt;br /&gt;
* [[Celevon Edraven]]&lt;br /&gt;
|leader=* Quaestor: {{HkmQUA}}&lt;br /&gt;
* Aedile: {{HkmAED}}&lt;br /&gt;
|headquarters=BAC &#039;&#039;Harrower&#039;&#039;&lt;br /&gt;
|founded=36 ABY&lt;br /&gt;
|affiliation=* [[Plagueis]]&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&#039;&#039;&#039;Karness Muur&#039;&#039;&#039; is a [[House]] within [[Clan]] [[Plagueis]] developed by [[Arden Karn]] and [[Celevon Edraven]] after the [[Horizons|Horizons Crisis]] in 36 ABY. Originally created as a [[Battleteam]], Karness Muur became one of Plagueis&#039; two Houses following the return to Clanhood.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After the [[Horizons|Horizons Crisis]] and the concurrent massive attack on their fleet and home system, [[Plagueis|House Plagueis]] was left near total defeat. In a controversial decision, [[Tra&#039;an Reith|Quaestor Reith]] used the charges from orbit to destroy every Plagueian stronghold and temple in the Jusadih System, due to their being overrun with the enemy. With much of their forces destroyed, Plagueis had to turn to other tactics in order to rebuild. Brute force, while still useful, was not going to be as viable an option with the house in its weakened state. Realizing this, [[Tra&#039;an Reith]] concluded that a new [[Battleteam|battle team]] had to be formed, specializing in asymmetrical warfare.&lt;br /&gt;
&lt;br /&gt;
To lead this team, Tra’an turned to [[Arden Karn]]. Arden had garnered a reputation during the Horizon Crisis for creative thinking and courage under fire. He had also had a past record of being a top notch sniper, scout, and slicer before coming to the Brotherhood. All these qualities made him a natural choice to lead a team dedicated to stealth and subterfuge. He began gathering others in Plagueis that had similar talents. &lt;br /&gt;
&lt;br /&gt;
The first of these to be approached was a transfer from [[Arcona|Clan Arcona]] during the beginning of the Horizons Crisis named [[Celevon Edraven]]. The assassin was recognized for his ambitious nature in his early career in the Brotherhood, having been chosen as an Apprentice by Elder [[Sashar Arconae|Sashar Erinos]] within days of joining. He had flourished under the Mandalorian’s teachings, taking on the position of sniper in the [[Soulfire Strike Team]]. Prior to joining the Brotherhood, the amnesiac took on numerous assassination contracts and had experience smuggling weapons, not counting advanced military training during his teenage years and further training during his time in Soulfire and as Captain of [[Spectre Cell]], as well as time served in the [[Arcona Army Corps]].&lt;br /&gt;
&lt;br /&gt;
Together they would form the nucleus on which a strong battle team would be founded. They would be instrumental in the rebuilding of Plagueis, participating in several early operations.&lt;br /&gt;
&lt;br /&gt;
When Plagueis returned to Clanhood in 37 ABY, Karness Muur was elevated from a battleteam to full House status. In a somewhat controversial move, now Consul [[Montresor]] named the recent One Sith defector and then Overseer, [[Kz&#039;set]], as it&#039;s first Quaestor. At this time it transferred it&#039;s base of operations from the “Harrower” to the newly acquired Nebula class Star Destroyer “Preeminence”. In order to train new recruits, the [[Apostles of Syn]] were created&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The name, [[starwars:Karness_Muur|Karness Muur]], came to Arden instinctively after hearing Alaris’ name for the counterpart battle team [[Ajunta Pall]]. Muur’s ability to strike fear into those he oppressed was innate. The [[starwars:Rakghoul|Rakghoul]] plague drove entire populations to terror over millennia, and though the power to turn others into Rakghoul was out of reach to those in Plagueis, the symbolism of it weighed perfectly in Arden’s mind.&lt;br /&gt;
&lt;br /&gt;
In addition, unbeknownst to Arden and the Dark Jedi Brotherhood, Karness Muur still existed during the Dark Brotherhood Era and for an additional hundred years after the creation of the battle team, existing in a hard fought battle with Celeste Morne through the use of his Talisman. The irony here is that Karness Muur still exists, exerting his will, as does the House named for him, though neither party is aware of the other’s existence.&lt;br /&gt;
&lt;br /&gt;
== Unit Speciality ==&lt;br /&gt;
One could safely say that one of the reasons the Brotherhood, and in particular Plagueis, was so devastated by the Horizon Crisis was the fact they were caught unaware.  The enemy struck without warning with devastating force. Plagueis could not afford for this to happen again, particularly in its current state. Therefore, the newly knighted Arden was tasked with assembling a team of individuals that specialized in information gathering and more subtle forms of war. HKM would be the eyes, ears, and when necessary “finger” of Plagueis. &lt;br /&gt;
&lt;br /&gt;
Striking from the shadows, HKM can be everywhere and nowhere. These members are the ones the Consul calls upon if he wants to keep his hands clean. Be it Hacking, Recon, Assassination, Interrogation/Torture, Manipulation, Bribery, or anything of s similar nature, the leaders of Plagueis can find those talents in HKM.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of its operations, HKM tends to operate in two or three man teams in most circumstances. Smaller groups can be more stealthy by their very nature. However, missions requiring more force often call for multiple teams to be working as a cohesive unit on a given target. These teams are not necessarily fixed as different skills might be needed for specific objectives. &lt;br /&gt;
&lt;br /&gt;
It&#039;s change in status from a battleteam to a House has required some adaptation in it&#039;s tactics. It now operates heavier forces than it did during it&#039;s time as a battleteam, allowing it to perform a wider variety of missions than it did before. While it&#039;s leaders still look to it&#039;s roots and value stealth and guile, it can now pack a potent punch with it&#039;s compliment of armored units. &lt;br /&gt;
&lt;br /&gt;
== Base Of Operations - NSD Preeminence ==&lt;br /&gt;
:&#039;&#039;Main article: [[NSD Preeminence]]&#039;&#039;&lt;br /&gt;
[[File:Nebulaclass.jpg|250px|thumb|left|NSD &#039;&#039;Preeminence&#039;&#039;, Command Ship and Base of House Karness Muur]]Due to not having a permanent, land-bound Headquarters, Karness Muur relies on a mobile base of operations in the form of the Preeminence. This suits the unit and it&#039;s leaders well due to their largely nomadic nature. Because of the ship&#039;s dual nature, it has more space dedicated to training and recreation than it did in it&#039;s original configuration.&lt;br /&gt;
&lt;br /&gt;
== Summit Chronology ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Battleteam Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Commander&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Executive Officer&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#36 ABY|36 ABY]] - [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Solus Gar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;House Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Kz&#039;set]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Callus Bo&#039;Amar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]] - Present&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Assigned Forces ==&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&#039;&#039;&#039; Nebula-class Star Destroyer [[NSD Preeminence|&#039;&#039;Preeminence&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*Scythe Squadron ([[T-65XJ X-wing starfighter - Plagueis|T-65XJ X-wing]]) - Superiority/Attack&lt;br /&gt;
*Cutlass Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Scimitar Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Dirk Squadron ([[RZ-1 A-wing - Plagueis|A-wings]]) - Recon/Interception&lt;br /&gt;
*Septum Squadron ([[B-51 B-wing - Plagueis|B-wing Bombers]]) - Heavy Assault&lt;br /&gt;
*2 [[Lambda-class T-4a shuttle - Plagueis|&#039;&#039;Lambda&#039;&#039;-class shuttles]]&lt;br /&gt;
*2 [[Nu-class attack shuttle - Plagueis|&#039;&#039;Nu&#039;&#039;-class shuttles]]&lt;br /&gt;
*10 [[Multi Altitude Assault Transport - Plagueis|Multi Altitude Assault Transports]]&lt;br /&gt;
*5 [[Low Altitude Assault Transport/infantry - Plagueis|LAAT/i gunships]]&lt;br /&gt;
*3 [[Low Altitude Assault Transport/carrier - Plagueis|LAAT/c gunships]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Anguish|&#039;&#039;Anguish&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Curse|&#039;&#039;Curse&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
The ground forces of House Karness Muur consist of the units assigned to [[Army Force Wampa]]. Army Force Wampa is organized as a Regiment, and is comprised of roughly 3,000 sentients and droids, with over 2,500 of them being front-line troops. The unit also contains a number of armored vehicles, artillery pieces, and combat speeder. &lt;br /&gt;
{{plagueis}}&lt;br /&gt;
[[Category:Battle Team]] [[Category:Plagueis]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=133061</id>
		<title>House Karness Muur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=133061"/>
		<updated>2014-05-05T17:51:23Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: /* Base Of Operations - BAC Harrower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|name=House Karness Muur&lt;br /&gt;
|image=[[File:BKM_Logo.jpg|275px]]&lt;br /&gt;
|founder=* [[Arden Karn]]&lt;br /&gt;
* [[Celevon Edraven]]&lt;br /&gt;
|leader=* Quaestor: {{HkmQUA}}&lt;br /&gt;
* Aedile: {{HkmAED}}&lt;br /&gt;
|headquarters=BAC &#039;&#039;Harrower&#039;&#039;&lt;br /&gt;
|founded=36 ABY&lt;br /&gt;
|affiliation=* [[Plagueis]]&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&#039;&#039;&#039;Karness Muur&#039;&#039;&#039; is a [[House]] within [[Clan]] [[Plagueis]] developed by [[Arden Karn]] and [[Celevon Edraven]] after the [[Horizons|Horizons Crisis]] in 36 ABY. Originally created as a [[Battleteam]], Karness Muur became one of Plagueis&#039;s two Houses following the return to Clanhood.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After the [[Horizons|Horizons Crisis]] and the concurrent massive attack on their fleet and home system, [[Plagueis|House Plagueis]] was left near total defeat. In a controversial decision, [[Tra&#039;an Reith|Quaestor Reith]] used the charges from orbit to destroy every Plagueian stronghold and temple in the Jusadih System, due to their being overrun with the enemy. With much of their forces destroyed, Plagueis had to turn to other tactics in order to rebuild. Brute force, while still useful, was not going to be as viable an option with the house in its weakened state. Realizing this, [[Tra&#039;an Reith]] concluded that a new [[Battleteam|battle team]] had to be formed, specializing in asymmetrical warfare.&lt;br /&gt;
&lt;br /&gt;
To lead this team, Tra’an turned to [[Arden Karn]]. Arden had garnered a reputation during the Horizon Crisis for creative thinking and courage under fire. He had also had a past record of being a top notch sniper, scout, and slicer before coming to the Brotherhood. All these qualities made him a natural choice to lead a team dedicated to stealth and subterfuge. He began gathering others in Plagueis that had similar talents. &lt;br /&gt;
&lt;br /&gt;
The first of these to be approached was a transfer from [[Arcona|Clan Arcona]] during the beginning of the Horizons Crisis named [[Celevon Edraven]]. The assassin was recognized for his ambitious nature in his early career in the Brotherhood, having been chosen as an Apprentice by Elder [[Sashar Arconae|Sashar Erinos]] within days of joining. He had flourished under the Mandalorian’s teachings, taking on the position of sniper in the [[Soulfire Strike Team]]. Prior to joining the Brotherhood, the amnesiac took on numerous assassination contracts and had experience smuggling weapons, not counting advanced military training during his teenage years and further training during his time in Soulfire and as Captain of [[Spectre Cell]], as well as time served in the [[Arcona Army Corps]].&lt;br /&gt;
&lt;br /&gt;
Together they would form the nucleus on which a strong battle team would be founded. They would be instrumental in the rebuilding of Plagueis, participating in several early operations.&lt;br /&gt;
&lt;br /&gt;
When Plagueis returned to Clanhood in 37 ABY, Karness Muur was elevated from a battleteam to full House status. In a somewhat controversial move, now Consul [[Montresor]] named the recent One Sith defector and then Overseer, [[Kz&#039;set]], as it&#039;s first Quaestor. At this time it transferred it&#039;s base of operations from the “Harrower” to the newly acquired Nebula class Star Destroyer “Preeminence”&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The name, [[starwars:Karness_Muur|Karness Muur]], came to Arden instinctively after hearing Alaris’ name for the counterpart battle team [[Ajunta Pall]]. Muur’s ability to strike fear into those he oppressed was innate. The [[starwars:Rakghoul|Rakghoul]] plague drove entire populations to terror over millennia, and though the power to turn others into Rakghoul was out of reach to those in Plagueis, the symbolism of it weighed perfectly in Arden’s mind.&lt;br /&gt;
&lt;br /&gt;
In addition, unbeknownst to Arden and the Dark Jedi Brotherhood, Karness Muur still existed during the Dark Brotherhood Era and for an additional hundred years after the creation of the battle team, existing in a hard fought battle with Celeste Morne through the use of his Talisman. The irony here is that Karness Muur still exists, exerting his will, as does House Plagueis, though neither party is aware of the other’s existence.&lt;br /&gt;
&lt;br /&gt;
== Unit Speciality ==&lt;br /&gt;
One could safely say that one of the reasons the Brotherhood, and in particular Plagueis, was so devastated by the Horizon Crisis was the fact they were caught unaware.  The enemy struck without warning with devastating force. Plagueis could not afford for this to happen again, particularly in its current state. Therefore, the newly knighted Arden was tasked with assembling a team of individuals that specialized in information gathering and more subtle forms of war. BKM would be the eyes, ears, and when necessary “finger” of Plagueis. &lt;br /&gt;
&lt;br /&gt;
Striking from the shadows, BKM can be everywhere and nowhere. These members are the ones the Quaestor calls upon if he wants to keep his hands clean. Be it Hacking, Recon, Assassination, Interrogation/Torture, Manipulation, Bribery, or anything of s similar nature, the leaders of Plagueis can find those talents in BKM.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of its operations, BKM tends to operate in two or three man teams in most circumstances. Smaller groups can be more stealthy by their very nature. However, missions requiring more force often call for multiple teams to be working as a cohesive unit on a given target. These teams are not necessarily fixed as different skills might be needed for specific objectives. &lt;br /&gt;
&lt;br /&gt;
It&#039;s change in status from a battleteam to a House has required some adaptation in it&#039;s tactics. It now operates heavier forces than it did during it&#039;s time as a battleteam, allowing it to perform a wider variety of missions than it did before. While it&#039;s leaders still look to it&#039;s roots and value stealth and guile, it can now pack a potent punch with it&#039;s compliment of armored units. &lt;br /&gt;
&lt;br /&gt;
== Base Of Operations - NSD Preeminence ==&lt;br /&gt;
:&#039;&#039;Main article: [[NSD Preeminence]]&#039;&#039;&lt;br /&gt;
[[File:Nebulaclass.jpg|250px|thumb|left|NSD &#039;&#039;Preeminence&#039;&#039;, Command Ship and Base of House Karness Muur]]Due to not having a permanent, land-bound Headquarters, Karness Muur relies on a mobile base of operations in the form of the Preeminence. This suits the unit and it&#039;s leaders well due to their largely nomadic nature. Because of the ship&#039;s dual nature, it has more space dedicated to training and recreation than it did in it&#039;s original configuration.&lt;br /&gt;
&lt;br /&gt;
== Summit Chronology ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Battleteam Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Commander&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Executive Officer&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#36 ABY|36 ABY]] - [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Solus Gar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;House Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Kz&#039;set]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Callus Bo&#039;Amar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]] - Present&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Assigned Forces ==&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&#039;&#039;&#039; Nebula-class Star Destroyer [[NSD Preeminence|&#039;&#039;Preeminence&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*Scythe Squadron ([[T-65XJ X-wing starfighter - Plagueis|T-65XJ X-wing]]) - Superiority/Attack&lt;br /&gt;
*Cutlass Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Scimitar Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Dirk Squadron ([[RZ-1 A-wing - Plagueis|A-wings]]) - Recon/Interception&lt;br /&gt;
*Septum Squadron ([[B-51 B-wing - Plagueis|B-wing Bombers]]) - Heavy Assault&lt;br /&gt;
*2 [[Lambda-class T-4a shuttle - Plagueis|&#039;&#039;Lambda&#039;&#039;-class shuttles]]&lt;br /&gt;
*2 [[Nu-class attack shuttle - Plagueis|&#039;&#039;Nu&#039;&#039;-class shuttles]]&lt;br /&gt;
*10 [[Multi Altitude Assault Transport - Plagueis|Multi Altitude Assault Transports]]&lt;br /&gt;
*5 [[Low Altitude Assault Transport/infantry - Plagueis|LAAT/i gunships]]&lt;br /&gt;
*3 [[Low Altitude Assault Transport/carrier - Plagueis|LAAT/c gunships]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Anguish|&#039;&#039;Anguish&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Curse|&#039;&#039;Curse&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
The ground forces of House Karness Muur consist of the units assigned to [[Army Force Wampa]]. Army Force Wampa is organized as a Regiment, and is comprised of roughly 3,000 sentients and droids, with over 2,500 of them being front-line troops. The unit also contains a number of armored vehicles. . &lt;br /&gt;
{{plagueis}}&lt;br /&gt;
[[Category:Battle Team]] [[Category:Plagueis]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=133060</id>
		<title>House Karness Muur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=133060"/>
		<updated>2014-05-05T17:42:13Z</updated>

		<summary type="html">&lt;p&gt;Arden Karn: /* Naval Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|name=House Karness Muur&lt;br /&gt;
|image=[[File:BKM_Logo.jpg|275px]]&lt;br /&gt;
|founder=* [[Arden Karn]]&lt;br /&gt;
* [[Celevon Edraven]]&lt;br /&gt;
|leader=* Quaestor: {{HkmQUA}}&lt;br /&gt;
* Aedile: {{HkmAED}}&lt;br /&gt;
|headquarters=BAC &#039;&#039;Harrower&#039;&#039;&lt;br /&gt;
|founded=36 ABY&lt;br /&gt;
|affiliation=* [[Plagueis]]&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&#039;&#039;&#039;Karness Muur&#039;&#039;&#039; is a [[House]] within [[Clan]] [[Plagueis]] developed by [[Arden Karn]] and [[Celevon Edraven]] after the [[Horizons|Horizons Crisis]] in 36 ABY. Originally created as a [[Battleteam]], Karness Muur became one of Plagueis&#039;s two Houses following the return to Clanhood.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After the [[Horizons|Horizons Crisis]] and the concurrent massive attack on their fleet and home system, [[Plagueis|House Plagueis]] was left near total defeat. In a controversial decision, [[Tra&#039;an Reith|Quaestor Reith]] used the charges from orbit to destroy every Plagueian stronghold and temple in the Jusadih System, due to their being overrun with the enemy. With much of their forces destroyed, Plagueis had to turn to other tactics in order to rebuild. Brute force, while still useful, was not going to be as viable an option with the house in its weakened state. Realizing this, [[Tra&#039;an Reith]] concluded that a new [[Battleteam|battle team]] had to be formed, specializing in asymmetrical warfare.&lt;br /&gt;
&lt;br /&gt;
To lead this team, Tra’an turned to [[Arden Karn]]. Arden had garnered a reputation during the Horizon Crisis for creative thinking and courage under fire. He had also had a past record of being a top notch sniper, scout, and slicer before coming to the Brotherhood. All these qualities made him a natural choice to lead a team dedicated to stealth and subterfuge. He began gathering others in Plagueis that had similar talents. &lt;br /&gt;
&lt;br /&gt;
The first of these to be approached was a transfer from [[Arcona|Clan Arcona]] during the beginning of the Horizons Crisis named [[Celevon Edraven]]. The assassin was recognized for his ambitious nature in his early career in the Brotherhood, having been chosen as an Apprentice by Elder [[Sashar Arconae|Sashar Erinos]] within days of joining. He had flourished under the Mandalorian’s teachings, taking on the position of sniper in the [[Soulfire Strike Team]]. Prior to joining the Brotherhood, the amnesiac took on numerous assassination contracts and had experience smuggling weapons, not counting advanced military training during his teenage years and further training during his time in Soulfire and as Captain of [[Spectre Cell]], as well as time served in the [[Arcona Army Corps]].&lt;br /&gt;
&lt;br /&gt;
Together they would form the nucleus on which a strong battle team would be founded. They would be instrumental in the rebuilding of Plagueis, participating in several early operations.&lt;br /&gt;
&lt;br /&gt;
When Plagueis returned to Clanhood in 37 ABY, Karness Muur was elevated from a battleteam to full House status. In a somewhat controversial move, now Consul [[Montresor]] named the recent One Sith defector and then Overseer, [[Kz&#039;set]], as it&#039;s first Quaestor. At this time it transferred it&#039;s base of operations from the “Harrower” to the newly acquired Nebula class Star Destroyer “Preeminence”&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The name, [[starwars:Karness_Muur|Karness Muur]], came to Arden instinctively after hearing Alaris’ name for the counterpart battle team [[Ajunta Pall]]. Muur’s ability to strike fear into those he oppressed was innate. The [[starwars:Rakghoul|Rakghoul]] plague drove entire populations to terror over millennia, and though the power to turn others into Rakghoul was out of reach to those in Plagueis, the symbolism of it weighed perfectly in Arden’s mind.&lt;br /&gt;
&lt;br /&gt;
In addition, unbeknownst to Arden and the Dark Jedi Brotherhood, Karness Muur still existed during the Dark Brotherhood Era and for an additional hundred years after the creation of the battle team, existing in a hard fought battle with Celeste Morne through the use of his Talisman. The irony here is that Karness Muur still exists, exerting his will, as does House Plagueis, though neither party is aware of the other’s existence.&lt;br /&gt;
&lt;br /&gt;
== Unit Speciality ==&lt;br /&gt;
One could safely say that one of the reasons the Brotherhood, and in particular Plagueis, was so devastated by the Horizon Crisis was the fact they were caught unaware.  The enemy struck without warning with devastating force. Plagueis could not afford for this to happen again, particularly in its current state. Therefore, the newly knighted Arden was tasked with assembling a team of individuals that specialized in information gathering and more subtle forms of war. BKM would be the eyes, ears, and when necessary “finger” of Plagueis. &lt;br /&gt;
&lt;br /&gt;
Striking from the shadows, BKM can be everywhere and nowhere. These members are the ones the Quaestor calls upon if he wants to keep his hands clean. Be it Hacking, Recon, Assassination, Interrogation/Torture, Manipulation, Bribery, or anything of s similar nature, the leaders of Plagueis can find those talents in BKM.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of its operations, BKM tends to operate in two or three man teams in most circumstances. Smaller groups can be more stealthy by their very nature. However, missions requiring more force often call for multiple teams to be working as a cohesive unit on a given target. These teams are not necessarily fixed as different skills might be needed for specific objectives. &lt;br /&gt;
&lt;br /&gt;
It&#039;s change in status from a battleteam to a House has required some adaptation in it&#039;s tactics. It now operates heavier forces than it did during it&#039;s time as a battleteam, allowing it to perform a wider variety of missions than it did before. While it&#039;s leaders still look to it&#039;s roots and value stealth and guile, it can now pack a potent punch with it&#039;s compliment of armored units. &lt;br /&gt;
&lt;br /&gt;
== Base Of Operations - BAC &#039;&#039;Harrower&#039;&#039; ==&lt;br /&gt;
:&#039;&#039;Main article: [[BAC Harrower]]&#039;&#039;&lt;br /&gt;
[[File:Bothan-Assault-Cruiser.jpg|200px|thumb|left|BAC &#039;&#039;Harrower&#039;&#039;, base of BT Karness Muur]]Due to not having a permanent, land-bound Headquarters, the Sith and his Executive Officer immediately worked out a plan to transform the Bothan Assault Cruiser into a mobile Command Base. While it had enough food supplies for two standard years, it lacked some critical components to make it a base, such as training facilities and the armory. Due to it being a purely militaristic vessel before then, it was not setup for long-term living. Two of the suites were immediately cleared out and set up for [[Arden Karn|Arden]] and the Assassin while the original three suites remained for the Quaestor, Aedile and Rollmaster’s visits.&lt;br /&gt;
&lt;br /&gt;
Rather than having individual rooms for all of the other Officers and Grunts, the regular military were moved to where eight to ten of them shared each of the rooms, which had been a waste of precious living space. The Officers themselves were shifted until they were two persons to a room. The mainly accessible parts of the ship is in sections, each divided up into several decks, and can be accessed by lifts throughout the &#039;&#039;Harrower&#039;&#039; in that area of the vessel. Due to security concerns, however, each deck is unspecified.&lt;br /&gt;
&lt;br /&gt;
== Summit Chronology ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Battleteam Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Commander&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Executive Officer&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arden Karn]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#36 ABY|36 ABY]] - [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celevon Edraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Solus Gar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arturis Schulen]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Teylas Ramar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Seabr&#039;imsto&#039;nedansr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;House Karness Muur&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Kz&#039;set]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Callus Bo&#039;Amar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[30 ABY to 39 ABY#37 ABY|37 ABY]] - Present&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Assigned Forces ==&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&#039;&#039;&#039; Nebula-class Star Destroyer [[NSD Preeminence|&#039;&#039;Preeminence&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*Scythe Squadron ([[T-65XJ X-wing starfighter - Plagueis|T-65XJ X-wing]]) - Superiority/Attack&lt;br /&gt;
*Cutlass Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Scimitar Squadron ([[T-65AC4 X-wing - Plagueis|T-65AC4 X-wings]]) - Superiority&lt;br /&gt;
*Dirk Squadron ([[RZ-1 A-wing - Plagueis|A-wings]]) - Recon/Interception&lt;br /&gt;
*Septum Squadron ([[B-51 B-wing - Plagueis|B-wing Bombers]]) - Heavy Assault&lt;br /&gt;
*2 [[Lambda-class T-4a shuttle - Plagueis|&#039;&#039;Lambda&#039;&#039;-class shuttles]]&lt;br /&gt;
*2 [[Nu-class attack shuttle - Plagueis|&#039;&#039;Nu&#039;&#039;-class shuttles]]&lt;br /&gt;
*10 [[Multi Altitude Assault Transport - Plagueis|Multi Altitude Assault Transports]]&lt;br /&gt;
*5 [[Low Altitude Assault Transport/infantry - Plagueis|LAAT/i gunships]]&lt;br /&gt;
*3 [[Low Altitude Assault Transport/carrier - Plagueis|LAAT/c gunships]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Anguish|&#039;&#039;Anguish&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Corellian Gunship [[GSP Curse|&#039;&#039;Curse&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
The ground forces of House Karness Muur consist of the units assigned to [[Army Force Wampa]]. Army Force Wampa is organized as a Regiment, and is comprised of roughly 3,000 sentients and droids, with over 2,500 of them being front-line troops. The unit also contains a number of armored vehicles. . &lt;br /&gt;
{{plagueis}}&lt;br /&gt;
[[Category:Battle Team]] [[Category:Plagueis]]&lt;/div&gt;</summary>
		<author><name>Arden Karn</name></author>
	</entry>
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