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	<updated>2026-04-09T02:30:07Z</updated>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Society&amp;diff=197812</id>
		<title>ACC Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Society&amp;diff=197812"/>
		<updated>2025-06-22T05:16:29Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ACCInfo}}&lt;br /&gt;
The ACC Society is designed to reward active participation in ACC Matches, Championship Ladders, and Scoring completed matches. There are multiple avenues of great awards depending on the type of ACC activity you undertake. &lt;br /&gt;
&lt;br /&gt;
== Avatars ==&lt;br /&gt;
Historically &#039;&#039;&#039;Avatar of Strife&#039;&#039;&#039; has been a quarterly awarded title for the highest Elo gain in the ACC. With Elo being removed from the system, the Avatar of Strife has been on hold for a while. With the ACC Society there are now going to be two separate Avatar &#039;&#039;&#039;trophies&#039;&#039;&#039; to earn. &lt;br /&gt;
&lt;br /&gt;
=== Avatar of Strife ===&lt;br /&gt;
[[File:avatarofstrife.png|thumb|200px|left|Avatar of Strife Trophy]]&lt;br /&gt;
&lt;br /&gt;
Quarterly awarded the &#039;&#039;&#039;Avatar of Strife&#039;&#039;&#039; is a trophy that can only be earned once. With no Elo it is calculated via a formula to incentivize completing matches, while not punishing you if your opponent times out on you. &lt;br /&gt;
&lt;br /&gt;
 (Total Matches - Matches you cause a Timeout Closure) * ((2 * # of Wins) + (1.5 * # of Losses) + Closed matches you didn’t cause the timeout on) &amp;lt;br&amp;gt;Simplified: (TM - CT)(2W+1.5L+DCT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Avatar of Judgment ===&lt;br /&gt;
[[File:avatarofjudgment.png|thumb|200px|left|Avatar of Judgment Trophy]]&lt;br /&gt;
&lt;br /&gt;
Quarterly awarded the &#039;&#039;&#039;Avatar of Judgment&#039;&#039;&#039; is a trophy that can only be earned once. It is earned by scoring completed matches, and not timing out after claiming a match to score. &lt;br /&gt;
&lt;br /&gt;
 Total Judgments - Judgments Timed-out On&amp;lt;br&amp;gt;Simplified: TJ - JTO&lt;br /&gt;
&lt;br /&gt;
All Judgments made before the new Judgment System was implemented will count toward total judgments.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Championships ==&lt;br /&gt;
Returning to the ACC are the earnable titles of &#039;&#039;&#039;Combat Center Champion&#039;&#039;&#039; and &#039;&#039;&#039;Combat Center Gladius&#039;&#039;&#039;, earned by placing first and second in an ACC Championship respectively. Taking first and second, also awards unique possession items. There is also a credit bonus awarded to the top &#039;&#039;&#039;three&#039;&#039;&#039; finishers in a Championship. &lt;br /&gt;
&lt;br /&gt;
A Champion wins the [https://www.darkjedibrotherhood.com/item_prototypes/champion-s-gauntlet Champion’s Gauntlet]. &lt;br /&gt;
&lt;br /&gt;
A Gladius wins the [https://www.darkjedibrotherhood.com/item_prototypes/champion-s-bracer Champion’s Bracer]&lt;br /&gt;
&lt;br /&gt;
=== Championship Winners’ Purse ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Champion Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Championship Placement&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| First Place&lt;br /&gt;
| 5,400&lt;br /&gt;
|-&lt;br /&gt;
| Second Place&lt;br /&gt;
| 3,600&lt;br /&gt;
|-&lt;br /&gt;
| Third Place&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trophy Ranks &amp;amp; Rewards ==&lt;br /&gt;
At the core of the &#039;&#039;&#039;ACC Society&#039;&#039;&#039; is the trophy rank progression system, which awards unique bonuses. Much like the [[Envoy Corps]], this progression has two split paths to follow, &#039;&#039;Completing Matches&#039;&#039; and &#039;&#039;Judging Matches&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:spoilstothevictor.png|thumb|200px|right|Spoils to the Victor Trophy]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Spoils to the Victor&#039;&#039;&#039; trophy is earned by completing ACC Matches as a &#039;&#039;&#039;Combatant&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pays to Critique&#039;&#039;&#039; trophy is earned by completing ACC Matches as a &#039;&#039;&#039;Judge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each&#039;&#039;&#039; of these Trophies, respectively, grant new and unique &#039;&#039;&#039;character sheet bonuses&#039;&#039;&#039;, &#039;&#039;&#039;possession items&#039;&#039;&#039;, and &#039;&#039;&#039;dossier perks&#039;&#039;&#039; as you increase in rank from &#039;&#039;&#039;rank 1&#039;&#039;&#039; to a maximum &#039;&#039;&#039;rank 12&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Spoils to the Victor Trophy ===&lt;br /&gt;
Progression in this trophy - with each milestone a new &#039;rank&#039; - are earned by accumulating &#039;&#039;&#039;Combat Points&#039;&#039;&#039;. These are awarded by participating in ACC Matches. The following table details how &#039;&#039;&#039;Combat Points&#039;&#039;&#039; are calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Earning Combat Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Win an ACC Match&lt;br /&gt;
| 2 Combat Point&lt;br /&gt;
|-&lt;br /&gt;
| Lose an ACC Match&lt;br /&gt;
| 1 Combat Points&lt;br /&gt;
|-&lt;br /&gt;
| Timing out an ACC Match&lt;br /&gt;
| 0 Combat Points&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should a member not be responsible for a Timeout, they will receive 0.5 points per post completed. (To a maximum of 1 point.) &lt;br /&gt;
&lt;br /&gt;
=== Pays to Critique Trophy ===&lt;br /&gt;
[[File:paystocritique.png|thumb|200px|right|Pays to Critique Trophy]]&lt;br /&gt;
Progression in this trophy - with each milestone a new &#039;rank&#039; - are earned by accumulating &#039;&#039;&#039;Judgment Points&#039;&#039;&#039;. These are awarded by scoring an ACC Match promptly. The following table details how &#039;&#039;&#039;Judgment Points&#039;&#039;&#039; are calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Earning Judgment Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Complete Judgment within 48 Hours&lt;br /&gt;
| 1 Judgment Point&lt;br /&gt;
|-&lt;br /&gt;
| Complete Judgment within 24 Hours&lt;br /&gt;
| 1.5 Judgment Points&lt;br /&gt;
|-&lt;br /&gt;
| Serve 90 Days as Combat Master&lt;br /&gt;
| 2 Judgment Points&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trophy Rank Progression and Rewards ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;ACC Combat Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Combat Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Reward Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| [[Warbanner]]&lt;br /&gt;
| ACC Tasset&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 750&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Practical Knowledge I&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1000&lt;br /&gt;
| 3&lt;br /&gt;
| CS: Feat (Selectable)&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill The Thrill]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 1250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-combatant-s-foam-hand Combatant&#039;s Foam Hand]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1750&lt;br /&gt;
| 10&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-combatant-s-personal-stereo Combatant&#039;s Personal Stereo]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | NPC Level Boost&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | NPCs get +1 to rank level&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3000&lt;br /&gt;
| 20&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Practical Knowledge II&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4000&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-combatant-s-portable-wall Combatant&#039;s Portable Wall]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 5500&lt;br /&gt;
| 30&lt;br /&gt;
| CS: Feat (Selectable)&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It&#039;s+Called+Style It&#039;s Called Style]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Practical Knowledge III&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10000&lt;br /&gt;
| 40&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-combatant-s-belt Combatant&#039;s Belt]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Granted)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior&#039;s+Call A Warrior&#039;s Call]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;ACC Judgment Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Judgment Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Reward Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-judge-s-seal Judge&#039;s Seal]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 750&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Observant I&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1000&lt;br /&gt;
| 4&lt;br /&gt;
| CS: Feat (Selectable)&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read Well Read]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 1250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Warbanner]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ACC Pattern&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1750&lt;br /&gt;
| 6&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-judge-s-hammer Judge&#039;s Hammer]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | NPC Level Boost&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | NPCs get +1 to rank level&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3000&lt;br /&gt;
| 10&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Observant II&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4000&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 14&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-judge-s-datapad Judge&#039;s Datapad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 5500&lt;br /&gt;
| 18&lt;br /&gt;
| CS: Feat (Selectable)&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten Nine Out of Ten]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 22&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Observant III&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10000&lt;br /&gt;
| 28&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-judge-s-whistle Judge&#039;s Whistle]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 34&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Granted)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Snap+Judgement Snap Judgement]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== NPC ====&lt;br /&gt;
&lt;br /&gt;
There are two separate +1 bonuses available for your NPC Slots. This bonus applies to NPC Slots &#039;&#039;&#039;3&#039;&#039;&#039; and &#039;&#039;&#039;4&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* When reaching *Rank 6* in &amp;quot;Combat&amp;quot; and “Judgment” Trophies, you unlock a +1  boost to your NPCs rank level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039;&lt;br /&gt;
* The boost does &#039;&#039;&#039;not&#039;&#039;&#039; affect your Alt slot (same level as dossier) or your Auto-granted slot (locked to JM4).&lt;br /&gt;
* NPC Slot 3 can raise up to your same Dossier rank.&lt;br /&gt;
* NPC Slot 4 can raise up to (2) ranks below your Dossier rank. &lt;br /&gt;
* The two bonuses &#039;&#039;&#039;can&#039;&#039;&#039; be stacked to give your NPCs +2 level rank increase. &lt;br /&gt;
&lt;br /&gt;
To level up your NPC, you will need to head to:&lt;br /&gt;
&lt;br /&gt;
 Administration -&amp;gt; Additional Character Slots and NPCs -&amp;gt; Select NPC -&amp;gt; Manage -&amp;gt; and click &#039;&#039;“Character Details”&#039;&#039; where you can then select the new rank!&lt;br /&gt;
&lt;br /&gt;
==== Possessions ====&lt;br /&gt;
[[File:acc_items.png|300px|thumb|right|Brotherhood-issued ACC items.]]&lt;br /&gt;
Certain ranks will grant members &amp;quot;Brotherhood-issued&amp;quot; prototypes of the ACC Society possessions items. Reaching these milestones also grants the ability to purchase a non-Brotherhood-issued version from [https://www.darkjedibrotherhood.com/stores/the-vault the Vault].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== CS Feats ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;ACC Combat Feats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Related Skill&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill The Thrill]&lt;br /&gt;
| Selectable&lt;br /&gt;
| Stamina&lt;br /&gt;
| Knowing what it is like to face a more powerful foe, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to use the thrill of battle to their advantage, helping them push beyond what they should be capable of. Against an opponent of a higher rank, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +1 Skill point bonus to their &#039;&#039;&#039;Stamina&#039;&#039;&#039; skill (up to a maximum of +5).&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It&#039;s+Called+Style It&#039;s Called Style]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Selectable&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Weapon Skills&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to play to a crowd. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use their weapon of choice&#039;s related Skill at +1 Skill point while attempting to make flashy or showy moves. &#039;&#039;(The favored weapon must be cited in Loadout Description)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior&#039;s+Call A Warrior&#039;s Call]&lt;br /&gt;
| Granted&lt;br /&gt;
| Intimidation&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has achieved the glory of being a well-known face in the arena. Their long history of many battles fought has given weight to their name, giving them a +1 Skill point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Intimidation&#039;&#039;&#039; Skill (up to a maximum of +5).&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;ACC Judgment Feats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Related Skill&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read Well Read]&lt;br /&gt;
| Selectable&lt;br /&gt;
| Intellect&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has studied the fundamentals of combat beyond just the practical and into the theoretical. While in combat &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can use this theoretical knowledge to gain a +1 Skill point bonus to their &#039;&#039;&#039;Intellect&#039;&#039;&#039; Skill (up to a maximum of +5).&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten Nine Out of Ten]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Selectable&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; |Resolve&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has seen many battles, good and bad, fast and prolonged. The one constant they have seen is that no one is perfect. With a keen eye and armed with this knowledge, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill point bonus to their &#039;&#039;&#039;Resolve&#039;&#039;&#039; Skill while in active combat (up to a maximum of +5).&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Snap+Judgement Snap Judgement]&lt;br /&gt;
| Granted&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s experience in Combat Center judgments has honed &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; their ability to notice a persons&#039; &#039;&#039;tells&#039;&#039;. This gives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; one chance per combat to not be surprised or caught off guard by an opponent&#039;s actions/tactics.&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Antei Combat Center]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Antei_Combat_Center&amp;diff=195159</id>
		<title>Antei Combat Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Antei_Combat_Center&amp;diff=195159"/>
		<updated>2024-11-02T16:55:38Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Antei Combat Center&lt;br /&gt;
|image=[[File:ACCLogoNew001.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=[[Combat Master]]&lt;br /&gt;
|members=[https://www.darkjedibrotherhood.com/societies/1 Qualified Members]&lt;br /&gt;
|headquarters=[[Antei]] - TBD&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=*Arcona Arena&lt;br /&gt;
*Krath Combat Centre&lt;br /&gt;
|founded=[[10 ABY to 19 ABY#12 ABY|12 ABY]] {{C|approximately}}&lt;br /&gt;
|reorganized=[[30 ABY to 39 ABY#32 ABY|32 ABY]]&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Jedi Brotherhood]]&lt;br /&gt;
|era=*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Antei Combat Center (ACC) houses the unique fiction-based dueling system of the [[Dark Jedi Brotherhood]]. Administered by the [[Combat Master]] and the [[Voice]], the ACC is one of the Dark Jedi Brotherhood&#039;s primary platforms for competitive, fiction-based activity. To get started in the Center, see the [[ACC Guide]].  To find perks for ranking up in the ACC, see the [[ACC Society]].&lt;br /&gt;
&lt;br /&gt;
===  History  ===&lt;br /&gt;
{{Main|History of the Antei Combat Center}}&lt;br /&gt;
&lt;br /&gt;
Summary of the ACC history reflected by &amp;quot;real&amp;quot; events. &lt;br /&gt;
&lt;br /&gt;
=== Rules of the Center ===&lt;br /&gt;
{{Main|ACC Guide}}&lt;br /&gt;
&lt;br /&gt;
The ACC Guide contains all the important information for getting started and participating in the ACC.&lt;br /&gt;
&lt;br /&gt;
=== Halls ===&lt;br /&gt;
&#039;&#039;&#039;Duelist Hall&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Duelist Hall is the standard ACC Hall, where regular 1 vs. 1 duels are held between members. Most regular matches will take place in the Duelist Hall, as well as matches held for activity-based ladders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooperative Hall&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Cooperative Hall is designed for cooperative storytelling, rather than versus matches. In the Cooperative Hall, members write in tandem to tell a story rather than writing to defeat one another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scenario Hall&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Scenario Hall is designed for prompted storytelling, rather than relying on user created story lines. The venue and prompt are selected by the members, or at random, at the beginning of the match and then can proceed as a 1 vs. 1 duel or even a cooperative encounter depending on the prompt in use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competition Hall&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Competition Hall is a unique Hall that is designed for specific competitions. The typical [[ACC]] tournament is held in a bracket-style, single elimination tournament that requires participants to sign up prior to the event&#039;s start. The [[ACC]] site keeps track of the brackets and shows the advancement for the winner&#039;s of each round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Funderdome&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Funderdome Halls are a place for the more unconventional, less serious matches of the ACC. Here, participants can let loose with comedy battles or character-building encounters, with more freedom to tell their own story within the ACC format. &lt;br /&gt;
&lt;br /&gt;
=== ACC Society ===&lt;br /&gt;
&#039;&#039;&#039;Further information on the rewards for participating in the ACC can be found in the [[ACC Society]] Page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a myriad of awards that can be earned from participating in the ACC. Completed matches come with a set of credits, XP, and [[Cluster_of_Ice|Clusters of Ice]]. Championships award extra credits, and the top winners are awarded unique and custom items. &lt;br /&gt;
&lt;br /&gt;
The ACC Society is a supplemental society, just like the Envoy Corps. It tracks both matches completed and matches you have judged. Both paths have unique awards ranging from credits, items, and feats. &lt;br /&gt;
&lt;br /&gt;
Quarterly awarded the &#039;&#039;&#039;Avatar of Strife&#039;&#039;&#039; is a trophy that can only be earned once. It is calculated via a formula to incentivize completing matches, while not punishing you if your opponent times out on you. &lt;br /&gt;
&lt;br /&gt;
Quarterly awarded the &#039;&#039;&#039;Avatar of Judgment&#039;&#039;&#039; is a trophy that can only be earned once. It is earned by scoring completed matches, and not timing out after claiming a match to score.&lt;br /&gt;
&lt;br /&gt;
=== ACC Staff ===&lt;br /&gt;
{{Main|Combat Master}}&lt;br /&gt;
&lt;br /&gt;
The Staff of the ACC consists of the [[Combat Master]], who oversees the day-to-day operations of the Center on behalf of the [[Voice]], and a selection of Judges who grade ACC Exams and judge completed matches. Aside from the Combat Master, staff positions are filled as needed, and positions may become available for application at any time.&lt;br /&gt;
&lt;br /&gt;
At the bare minimum, ACC Judges must be Qualified members of the ACC and have a proven grasp of the mechanics of the ACC and the judging rubric. They should also show that they are capable of making impartial judgments, regardless of the participants of a match.&lt;br /&gt;
&lt;br /&gt;
The current [[Combat Master]] is {{CM}}.&lt;br /&gt;
&lt;br /&gt;
=== Roll of Champions ===&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#0F243E; color:#BFBFBF; font-weight:bolder;&amp;quot;| Champions of the ACC&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#366092; color:#BFBFBF;&amp;quot;|&#039;&#039;&#039;Champion&#039;&#039;&#039;&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#366092; color:#BFBFBF;&amp;quot;|&#039;&#039;&#039;Date&#039;&#039;&#039;&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#366092; color:#BFBFBF;&amp;quot;|&#039;&#039;&#039;Event&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dalthid]] || February 2004 (14 ABY) || [http://web.archive.org/web/20090110005706/http://www.darkjedibrotherhood.com/dbjedi/acc/hall.asp?ID=6 Inaugural Championship]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vessicant]] || August 2005 (17 ABY) || [http://web.archive.org/web/20090110003350/http://www.darkjedibrotherhood.com/dbjedi/acc/hall.asp?ID=32 1st Championship]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Sabre Taldrya]] || August 2005 (17 ABY) || [http://web.archive.org/web/20090110110349/http://www.darkjedibrotherhood.com/dbjedi/acc/hall.asp?ID=34 1st Piloting Championship]&lt;br /&gt;
|-&lt;br /&gt;
| [[Muz Ashen|Muz Keibatsu Sadow]] || March 2006 (18 ABY) || [http://web.archive.org/web/20090110003324/http://www.darkjedibrotherhood.com/dbjedi/acc/hall.asp?ID=37 2nd Championship]&lt;br /&gt;
|-&lt;br /&gt;
| [[Halcyon Taldrya|Halcyon Rokir]] || February 2007 (20 ABY) || [http://web.archive.org/web/20090110010116/http://www.darkjedibrotherhood.com/dbjedi/acc/hall.asp?ID=72 2nd Piloting Championship]&lt;br /&gt;
|-&lt;br /&gt;
| Halcyon Rokir || March 2007 (20 ABY) || [http://web.archive.org/web/20090110003310/http://www.darkjedibrotherhood.com/dbjedi/acc/hall.asp?ID=74 3rd Championship]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zandro Savric Erinos]] || September 2007 (21 ABY) || [http://web.archive.org/web/20090110064958/http://www.darkjedibrotherhood.com/dbjedi/acc/hall.asp?ID=88 3rd Piloting Championship]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hel-Pa Taldrya Sklib|Hel-Pa Sklib]] || March 2008 (22 ABY) || [http://web.archive.org/web/20090110005712/http://www.darkjedibrotherhood.com/dbjedi/acc/hall.asp?ID=91 4th Championship]&lt;br /&gt;
|-&lt;br /&gt;
| [[Timeros Caesus Entar Arconae]] || July 2012 (30 ABY) || [https://www.darkjedibrotherhood.com/news/6123 5th Championship]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aidan Kincaid]] || May 2014 (32 ABY) || [https://www.darkjedibrotherhood.com/acc/acc_halls/5 Open Beta Ladder]&lt;br /&gt;
|-&lt;br /&gt;
| Aidan Kincaid || October 2014 (32 ABY) || [https://www.darkjedibrotherhood.com/acc/acc_halls/6 Fading Light]&lt;br /&gt;
|-&lt;br /&gt;
| Andrelious J. Mimosa-Inahj || September 2015 (33 ABY) || [https://www.darkjedibrotherhood.com/acc/acc_halls/8 Rivalries]&lt;br /&gt;
|-&lt;br /&gt;
| [[Turel Sorenn]] || February 2016 (34 ABY) || [https://www.darkjedibrotherhood.com/acc/acc_halls/13 Grand Master’s Invitational Tournament]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade Ta%27var|Blade Ta’var]] || June 2016 (34 ABY) || [https://www.darkjedibrotherhood.com/acc/acc_halls/15 Journeyman Tournament]&lt;br /&gt;
|-&lt;br /&gt;
| Andrelious J. Mimosa-Inahj || December 2016 (34 ABY) || [https://www.darkjedibrotherhood.com/acc/acc_halls/18 Guests of the Matron]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kordath Bleu]] || July 2016 (35 ABY) || [https://www.darkjedibrotherhood.com/acc/halls/23 GJW XII Phase I: Winds of Change]&lt;br /&gt;
|-&lt;br /&gt;
| Blade Ta&#039;var || November 2017 (35 ABY) || [https://www.darkjedibrotherhood.com/acc/halls/24 GJW XII Phase II: Retribution]&lt;br /&gt;
|-&lt;br /&gt;
| [[Atyiru Caesura Entar]] || September 2018 (36 ABY) || [https://www.darkjedibrotherhood.com/acc/halls/26 Operation: Tempered Iron]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucine Vasano]] || June 2019 (37 ABY) || [https://www.darkjedibrotherhood.com/acc/halls/31 Spring 2019 ACC Championship]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alaisy Tir’eivra]] || February 2021 (39 ABY) || [https://www.darkjedibrotherhood.com/acc/halls/32 SARLACC]&lt;br /&gt;
|-&lt;br /&gt;
| [[Selika Roh]] || September 2024 (42 ABY) || [https://www.darkjedibrotherhood.com/acc/halls/35 Singularity]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Antei Combat Center]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Society&amp;diff=195157</id>
		<title>ACC Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Society&amp;diff=195157"/>
		<updated>2024-11-02T12:57:19Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ACCInfo}}&lt;br /&gt;
The ACC Society is designed to reward active participation in ACC Matches, Championship Ladders, and Scoring completed matches. There are multiple avenues of great awards depending on the type of ACC activity you undertake. &lt;br /&gt;
&lt;br /&gt;
== Avatars ==&lt;br /&gt;
Historically &#039;&#039;&#039;Avatar of Strife&#039;&#039;&#039; has been a quarterly awarded title for the highest Elo gain in the ACC. With Elo being removed from the system, the Avatar of Strife has been on hold for a while. With the ACC Society there are now going to be two separate Avatar &#039;&#039;&#039;trophies&#039;&#039;&#039; to earn. &lt;br /&gt;
&lt;br /&gt;
=== Avatar of Strife ===&lt;br /&gt;
[[File:avatarofstrife.png|thumb|200px|left|Avatar of Strife Trophy]]&lt;br /&gt;
&lt;br /&gt;
Quarterly awarded the &#039;&#039;&#039;Avatar of Strife&#039;&#039;&#039; is a trophy that can only be earned once. With no Elo it is calculated via a formula to incentivize completing matches, while not punishing you if your opponent times out on you. &lt;br /&gt;
&lt;br /&gt;
 (Total Matches - Matches you cause a Timeout Closure) * ((2 * # of Wins) + (1.5 * # of Losses) + Closed matches you didn’t cause the timeout on) &amp;lt;br&amp;gt;Simplified: (TM - CT)(2W+1.5L+DCT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Avatar of Judgment ===&lt;br /&gt;
[[File:avatarofjudgment.png|thumb|200px|left|Avatar of Judgment Trophy]]&lt;br /&gt;
&lt;br /&gt;
Quarterly awarded the &#039;&#039;&#039;Avatar of Judgment&#039;&#039;&#039; is a trophy that can only be earned once. It is earned by scoring completed matches, and not timing out after claiming a match to score. &lt;br /&gt;
&lt;br /&gt;
 Total Judgments - Judgments Timed-out On&amp;lt;br&amp;gt;Simplified: TJ - JTO&lt;br /&gt;
&lt;br /&gt;
All Judgments made before the new Judgment System was implemented will count toward total judgments.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Championships ==&lt;br /&gt;
Returning to the ACC are the earnable titles of &#039;&#039;&#039;Combat Center Champion&#039;&#039;&#039; and &#039;&#039;&#039;Combat Center Gladius&#039;&#039;&#039;, earned by placing first and second in an ACC Championship respectively. Taking first and second, also awards unique possession items. There is also a credit bonus awarded to the top &#039;&#039;&#039;three&#039;&#039;&#039; finishers in a Championship. &lt;br /&gt;
&lt;br /&gt;
A Champion wins the [https://www.darkjedibrotherhood.com/item_prototypes/champion-s-gauntlet Champion’s Gauntlet]. &lt;br /&gt;
&lt;br /&gt;
A Gladius wins the [https://www.darkjedibrotherhood.com/item_prototypes/champion-s-bracer Champion’s Bracer]&lt;br /&gt;
&lt;br /&gt;
=== Championship Winners’ Purse ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Champion Credits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Championship Placement&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;One-time Credit Award&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| First Place&lt;br /&gt;
| 5,400&lt;br /&gt;
|-&lt;br /&gt;
| Second Place&lt;br /&gt;
| 3,600&lt;br /&gt;
|-&lt;br /&gt;
| Third Place&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trophy Ranks &amp;amp; Rewards ==&lt;br /&gt;
At the core of the &#039;&#039;&#039;ACC Society&#039;&#039;&#039; is the trophy rank progression system, which awards unique bonuses. Much like the [[Envoy Corps]], this progression has two split paths to follow, &#039;&#039;Completing Matches&#039;&#039; and &#039;&#039;Judging Matches&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[File:spoilstothevictor.png|thumb|200px|right|Spoils to the Victor Trophy]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Spoils to the Victor&#039;&#039;&#039; trophy is earned by completing ACC Matches as a &#039;&#039;&#039;Combatant&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pays to Critique&#039;&#039;&#039; trophy is earned by completing ACC Matches as a &#039;&#039;&#039;Judge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each&#039;&#039;&#039; of these Trophies, respectively, grant new and unique &#039;&#039;&#039;character sheet bonuses&#039;&#039;&#039;, &#039;&#039;&#039;possession items&#039;&#039;&#039;, and &#039;&#039;&#039;dossier perks&#039;&#039;&#039; as you increase in rank from &#039;&#039;&#039;rank 1&#039;&#039;&#039; to a maximum &#039;&#039;&#039;rank 12&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Spoils to the Victor Trophy ===&lt;br /&gt;
Progression in this trophy - with each milestone a new &#039;rank&#039; - are earned by accumulating &#039;&#039;&#039;Combat Points&#039;&#039;&#039;. These are awarded by participating in ACC Matches. The following table details how &#039;&#039;&#039;Combat Points&#039;&#039;&#039; are calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Earning Combat Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Win an ACC Match&lt;br /&gt;
| 2 Combat Point&lt;br /&gt;
|-&lt;br /&gt;
| Lose an ACC Match&lt;br /&gt;
| 1 Combat Points&lt;br /&gt;
|-&lt;br /&gt;
| Timing out an ACC Match&lt;br /&gt;
| 0 Combat Points&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pays to Critique Trophy ===&lt;br /&gt;
[[File:paystocritique.png|thumb|200px|right|Pays to Critique Trophy]]&lt;br /&gt;
Progression in this trophy - with each milestone a new &#039;rank&#039; - are earned by accumulating &#039;&#039;&#039;Judgment Points&#039;&#039;&#039;. These are awarded by scoring an ACC Match promptly. The following table details how &#039;&#039;&#039;Judgment Points&#039;&#039;&#039; are calculated:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Earning Judgment Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Complete Judgment within 48 Hours&lt;br /&gt;
| 1 Judgment Point&lt;br /&gt;
|-&lt;br /&gt;
| Complete Judgment within 24 Hours&lt;br /&gt;
| 1.5 Judgment Points&lt;br /&gt;
|-&lt;br /&gt;
| Serve 90 Days as Combat Master&lt;br /&gt;
| 2 Judgment Points&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trophy Rank Progression and Rewards ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;ACC Combat Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Combat Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Reward Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| [[Warbanner]]&lt;br /&gt;
| ACC Tasset&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 750&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Practical Knowledge I&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1000&lt;br /&gt;
| 3&lt;br /&gt;
| CS: Feat (Selectable)&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill The Thrill]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 1250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 5&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-combatant-s-foam-hand Combatant&#039;s Foam Hand]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1750&lt;br /&gt;
| 10&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-combatant-s-personal-stereo Combatant&#039;s Personal Stereo]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | NPC Level Boost&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | NPCs get +1 to rank level&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3000&lt;br /&gt;
| 20&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Practical Knowledge II&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4000&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 25&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-combatant-s-portable-wall Combatant&#039;s Portable Wall]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 5500&lt;br /&gt;
| 30&lt;br /&gt;
| CS: Feat (Selectable)&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It&#039;s+Called+Style It&#039;s Called Style]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 35&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Practical Knowledge III&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10000&lt;br /&gt;
| 40&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-combatant-s-belt Combatant&#039;s Belt]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 50&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Granted)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior&#039;s+Call A Warrior&#039;s Call]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;ACC Judgment Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Judgment Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Reward Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-judge-s-seal Judge&#039;s Seal]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 750&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Observant I&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1000&lt;br /&gt;
| 4&lt;br /&gt;
| CS: Feat (Selectable)&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read Well Read]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 1250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Warbanner]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ACC Pattern&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1750&lt;br /&gt;
| 6&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-judge-s-hammer Judge&#039;s Hammer]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | NPC Level Boost&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | NPCs get +1 to rank level&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3000&lt;br /&gt;
| 10&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Observant II&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4000&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 14&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-judge-s-datapad Judge&#039;s Datapad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 5500&lt;br /&gt;
| 18&lt;br /&gt;
| CS: Feat (Selectable)&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten Nine Out of Ten]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 22&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Observant III&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10000&lt;br /&gt;
| 28&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-judge-s-whistle Judge&#039;s Whistle]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 34&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Granted)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Snap+Judgement Snap Judgement]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== NPC ====&lt;br /&gt;
&lt;br /&gt;
There are two separate +1 bonuses available for your NPC Slots. This bonus applies to NPC Slots &#039;&#039;&#039;3&#039;&#039;&#039; and &#039;&#039;&#039;4&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* When reaching *Rank 6* in &amp;quot;Combat&amp;quot; and “Judgment” Trophies, you unlock a +1  boost to your NPCs rank level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039;&lt;br /&gt;
* The boost does &#039;&#039;&#039;not&#039;&#039;&#039; affect your Alt slot (same level as dossier) or your Auto-granted slot (locked to JM4).&lt;br /&gt;
* NPC Slot 3 can raise up to your same Dossier rank.&lt;br /&gt;
* NPC Slot 4 can raise up to (2) ranks below your Dossier rank. &lt;br /&gt;
* The two bonuses &#039;&#039;&#039;can&#039;&#039;&#039; be stacked to give your NPCs +2 level rank increase. &lt;br /&gt;
&lt;br /&gt;
To level up your NPC, you will need to head to:&lt;br /&gt;
&lt;br /&gt;
 Administration -&amp;gt; Additional Character Slots and NPCs -&amp;gt; Select NPC -&amp;gt; Manage -&amp;gt; and click &#039;&#039;“Character Details”&#039;&#039; where you can then select the new rank!&lt;br /&gt;
&lt;br /&gt;
==== Possessions ====&lt;br /&gt;
[[File:acc_items.png|300px|thumb|right|Brotherhood-issued ACC items.]]&lt;br /&gt;
Certain ranks will grant members &amp;quot;Brotherhood-issued&amp;quot; prototypes of the ACC Society possessions items. Reaching these milestones also grants the ability to purchase a non-Brotherhood-issued version from [https://www.darkjedibrotherhood.com/stores/the-vault the Vault].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
==== CS Feats ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;ACC Combat Feats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Related Skill&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill The Thrill]&lt;br /&gt;
| Selectable&lt;br /&gt;
| Stamina&lt;br /&gt;
| Knowing what it is like to face a more powerful foe, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to use the thrill of battle to their advantage, helping them push beyond what they should be capable of. Against an opponent of a higher rank, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +1 Skill point bonus to their &#039;&#039;&#039;Stamina&#039;&#039;&#039; skill (up to a maximum of +5).&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It&#039;s+Called+Style It&#039;s Called Style]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Selectable&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Weapon Skills&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to play to a crowd. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use their weapon of choice&#039;s related Skill at +1 Skill point while attempting to make flashy or showy moves. &#039;&#039;(The favored weapon must be cited in Loadout Description)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior&#039;s+Call A Warrior&#039;s Call]&lt;br /&gt;
| Granted&lt;br /&gt;
| Intimidation&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has achieved the glory of being a well-known face in the arena. Their long history of many battles fought has given weight to their name, giving them a +1 Skill point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Intimidation&#039;&#039;&#039; Skill (up to a maximum of +5).&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;ACC Judgment Feats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Related Skill&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read Well Read]&lt;br /&gt;
| Selectable&lt;br /&gt;
| Intellect&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has studied the fundamentals of combat beyond just the practical and into the theoretical. While in combat &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can use this theoretical knowledge to gain a +1 Skill point bonus to their &#039;&#039;&#039;Intellect&#039;&#039;&#039; Skill (up to a maximum of +5).&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten Nine Out of Ten]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Selectable&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; |Resolve&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has seen many battles, good and bad, fast and prolonged. The one constant they have seen is that no one is perfect. With a keen eye and armed with this knowledge, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill point bonus to their &#039;&#039;&#039;Resolve&#039;&#039;&#039; Skill while in active combat (up to a maximum of +5).&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Snap+Judgement Snap Judgement]&lt;br /&gt;
| Granted&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s experience in Combat Center judgments has honed &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; their ability to notice a persons&#039; &#039;&#039;tells&#039;&#039;. This gives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; one chance per combat to not be surprised or caught off guard by an opponent&#039;s actions/tactics.&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Antei Combat Center]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Combat_Guide&amp;diff=195088</id>
		<title>ACC Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Combat_Guide&amp;diff=195088"/>
		<updated>2024-10-27T12:05:40Z</updated>

		<summary type="html">&lt;p&gt;Anderson: Added a word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ACCInfo}}&lt;br /&gt;
&lt;br /&gt;
The ACC is all about conflict, and being able to write good combat is a key component. This information here is just a guide to help understand some of the different components of combat that might make themselves present within a match. &lt;br /&gt;
&lt;br /&gt;
== ACC Combat ==&lt;br /&gt;
Combat in the ACC does require collaborative writing, and having an understanding of characters that are not your own. This can be difficult as it is natural for each participant to want to write their own character with the advantage and destroy their opponent with ease. While it is natural and common to want to &#039;&#039;god-mode&#039;&#039; matches, a large chunk of scoring is based on writing a fair battle that flows between posts. &lt;br /&gt;
&lt;br /&gt;
As such there are some different parts of combat and our character sheet system that you may want further insight on. &lt;br /&gt;
&lt;br /&gt;
=== Harnessing the Force ===&lt;br /&gt;
First off, obviously, the character typically needs to be a Force-using Order to utilize the Force. If a character is a &#039;&#039;Mercenary&#039;&#039; or a &#039;&#039;Loyalist&#039;&#039; Order, they usually shouldn’t ever be using the Force, but can be affected by it at any given time. The exception to this is if a &#039;&#039;Mercenary&#039;&#039; or &#039;&#039;Loyalist&#039;&#039; character has access to the small selection of Force Powers that they can get up to a maximum of +2. (It is always important to check Character Sheets for these details.) &lt;br /&gt;
&lt;br /&gt;
It is important to note that in our system we never annotate the use of a Force power. Describe the usage of the power, and shoot for a way that it makes sense to a reader that has no idea what the Force is. It should be clear to the reader that a mystical power is being used to accomplish something, and not have it be marked directly in the text. &lt;br /&gt;
&lt;br /&gt;
The best way to write Force usage is to explain the Force Power’s effect to the reader without explicitly stating you are using X power. &lt;br /&gt;
&lt;br /&gt;
=== Wounds and Damage ===&lt;br /&gt;
Given the nature of combat, it is natural that over the course of an ACC match, both characters will sustain injuries, experience pain, get tired, all before the finale of the match. Because matches are collaborative, and span several posts, it is important to stay aware of some things regarding damage. &lt;br /&gt;
&lt;br /&gt;
First of all, if you find your character injured in a previous post, don’t just ignore it or try to &#039;&#039;retcon&#039;&#039; it away. Being wounded doesn&#039;t mean that your character is unable to continue the match. Think about the injuries you sustain and inflict, and keep the narrative flowing over trying to derail the entire story. There are also ways around bad injuries. Your character may have high resolve or stamina to push through it. They might use some bacta to help heal, or use the Force to control the pain.&lt;br /&gt;
&lt;br /&gt;
Dealing and being dealt damage in a battle is normal, and should not be avoided. Don’t be afraid to get creative with how you deal the pain and how you handle it. &lt;br /&gt;
&lt;br /&gt;
=== Lightsabers and Blaster Bolts ===&lt;br /&gt;
The [[lightsaber]] is one of the most iconic weapons in science fiction. The blade is a solid beam of energy that exists in a containment field. Similarly, blasters use contained bolts of super charged energy to deal damage. Both of these inflict a lot of pain and damage. &lt;br /&gt;
&lt;br /&gt;
In Star Wars it has been frequently shown there are no simple minor injuries with either of these weapons. A shoulder and leg wound from Count Dooku took Obi-wan out of commission. Take care of noting how and where you land blows with these weapons. An opponent might overcome a glancing blow, but the removal of a limb would take them out of contention completely. &lt;br /&gt;
&lt;br /&gt;
In our system loss of a limb is a match-ending event. Take note of the energy weapons and the damage they can inflict. &lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
There are varying levels of armor available in the possessions system. From lightweight tunics, to heavy beskar smelted armor plates, there are trade offs to be aware of. More intensive protection comes with weight and difficulty of movement. We call this effect &#039;&#039;&#039;Encumbrance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;&#039; is defined as a point reduction applied to &#039;&#039;&#039;Athletics&#039;&#039;&#039; and &#039;&#039;&#039;Stamina&#039;&#039;&#039; that is considered to be in effect as long as the armor is worn. As standard skills cannot drop below +0, any reduction applied will not move past this value.&lt;br /&gt;
&lt;br /&gt;
Armor that is &#039;&#039;&#039;Lightsaber Resistant&#039;&#039;&#039; will be noted on the armor itself. This also means the armor can handle taking more blaster fire than typical. &lt;br /&gt;
&lt;br /&gt;
Armor comes in four levels in our system: Attire, Light, Medium, and Heavy. &lt;br /&gt;
&lt;br /&gt;
{{Armor&lt;br /&gt;
|desc1=Items classified to this tier only provide the most superficial of protection. This item merely protects a wearer&#039;s modesty and stands against moderate weather conditions.&lt;br /&gt;
|enc1=&#039;&#039;Encumbrance: N/A&#039;&#039;&lt;br /&gt;
|desc2=Items classified to this tier provide base-level protection. This item can withstand glancing cuts and blows but will buckle against medium to heavy blunt force and direct strikes from bladed weapons. No protection from blasters and slugthrowers.&lt;br /&gt;
|enc2=&#039;&#039;Encumbrance: N/A&#039;&#039;&lt;br /&gt;
|desc3=Items classified to this tier provide moderate protection. This item can withstand cuts and blows but will buckle against heavy blunt force of 2-3 direct strikes from bladed weapons. Glancing hits from blasters and slugthrowers are mitigated.&lt;br /&gt;
|enc3=&#039;&#039;Encumbrance: -1&#039;&#039;&lt;br /&gt;
|desc4=Items classified to this tier provide top-level protection. This item can withstand cuts and blows but will buckle under 4-6 repeated attacks. It also protects from small arms such as low-powered blasters and smaller caliber slugthrowers, though no protection from stronger or vehicle-based weaponry.&lt;br /&gt;
|enc4=&#039;&#039;Encumbrance: -2&#039;&#039;&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There are feats that can help negate the impact of Encumbrance and the modifiers it inflicts on your athletics and stamina. Keep in mind the trade-off between protection and mobility. &lt;br /&gt;
&lt;br /&gt;
=== Limits ===&lt;br /&gt;
Matches can only be ended in the final posts of the battle. Either between both posters in their respective Alternative Endings or the singular event in a Single Ending. This means both combatants need to ensure over the course of the body posts that they do not deal a match-ending level of damage, or death to either character. &lt;br /&gt;
&lt;br /&gt;
Matches themselves can come with limits in the form of match modifiers. A match created as “No Force” means you should not use Force powers else you will be heavily penalized in the judgement of the match. Keep track of any potential modifiers and restrictions in a match before working on your posts. &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&#039;&#039;&#039;Non-Player Characters (NPCs)&#039;&#039;&#039; can add a lot of value to a story. The ACC Venues are treated as the actual location described, which means frequently matches take place in locations where NPCs would be present. You might even bring in your own NPCs into the match setting to help provide an engaging story. &lt;br /&gt;
&lt;br /&gt;
The ACC is all about the conflict between the two members participating, and the specific characters they selected to use in the match. An NPC is &#039;&#039;&#039;not&#039;&#039;&#039; allowed to take place of your specified character in the match. For NPCs to work in the ACC they need to enhance the story, but not detract from the conflict between the match characters. &lt;br /&gt;
&lt;br /&gt;
Largely this means NPCs are used as an environmental feature, setting the tone and story without having a major impact on the story. They just should not partake in the conflict themselves. &lt;br /&gt;
&lt;br /&gt;
In instances such as the scenario hall, an NPC might be used as the opponent you and your partner are fighting against. In these instances utilize that NPCs Character Sheet in the same manner you would use it with any other opponent. &lt;br /&gt;
&lt;br /&gt;
In summary: &lt;br /&gt;
* NPCs are not part of the combat itself in a match&lt;br /&gt;
* NPCs can be included as minimal actors to add flavor and depth to the story. &lt;br /&gt;
* Other Characters can make appearances, but must be used in the same manner as any other NPC.&lt;br /&gt;
* When fighting against an NPC with another member, treat the scenario’s specifics and linked Character Sheet(s) like you would any other Character Sheet in an ACC Match. &lt;br /&gt;
&lt;br /&gt;
=== Companions ===&lt;br /&gt;
The Loadout system has a slot for &#039;&#039;&#039;companions&#039;&#039;&#039;. These take the form of Droids and Creatures. These companions can be utilize like any weapon or piece of equipment in the loadout. They should be treated in a similar manner when facing them as well, in that you should not just discard their presence if they are brought up and introduced in a match. Destroying your opponent’s weapon, or cutting off their leg would not occur in a main body post in a match, the same can be said for killing/destroying an opponents droid or creature. &lt;br /&gt;
&lt;br /&gt;
That said neither droids or creatures have &#039;&#039;&#039;plot armor&#039;&#039;&#039; and can be dealt with over the course of a match. The droid or creature also should &#039;&#039;&#039;not&#039;&#039;&#039; take the place as the main combatant in the match. Much like NPCs the focus needs to be on the characters participating. Droids and creatures are tools nothing more. &lt;br /&gt;
&lt;br /&gt;
Make sure to have fully filled out the droid or creatures &#039;&#039;&#039;item aspects&#039;&#039;&#039; to ensure they can be properly used. Also make note that droids can use whatever weapons are slotted into them as allowed by the possessions system. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Antei Combat Center]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Combat_Guide&amp;diff=195087</id>
		<title>ACC Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Combat_Guide&amp;diff=195087"/>
		<updated>2024-10-27T11:51:18Z</updated>

		<summary type="html">&lt;p&gt;Anderson: Tweaked the harnessing the Force section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ACCInfo}}&lt;br /&gt;
&lt;br /&gt;
The ACC is all about conflict, and being able to write good combat is a key component. This information here is just a guide to help understand some of the different components of combat that might make themselves present within a match. &lt;br /&gt;
&lt;br /&gt;
== ACC Combat ==&lt;br /&gt;
Combat in the ACC does require collaborative writing, and having an understanding of characters that are not your own. This can be difficult as it is natural for each participant to want to write their own character with the advantage and destroy their opponent with ease. While it is natural and common to want to &#039;&#039;god-mode&#039;&#039; matches, a large chunk of scoring is based on writing a fair battle that flows between posts. &lt;br /&gt;
&lt;br /&gt;
As such there are some different parts of combat and our character sheet system that you may want further insight on. &lt;br /&gt;
&lt;br /&gt;
=== Harnessing the Force ===&lt;br /&gt;
First off, obviously, the character needs to be a Force-using Order to utilize the Force. If a character is a &#039;&#039;Mercenary&#039;&#039; or a &#039;&#039;Loyalist&#039;&#039; Order, they usually shouldn’t ever be using the Force, but can be affected by it at any given time. The exception to this is if a &#039;&#039;Mercenary&#039;&#039; or &#039;&#039;Loyalist&#039;&#039; character has access to the small selection of Force Powers that they can get up to a maximum of +2. (It is always important to check Character Sheets for these details.) &lt;br /&gt;
&lt;br /&gt;
It is important to note that in our system we never annotate the use of a Force power. Describe the usage of the power, and shoot for a way that it makes sense to a reader that has no idea what the Force is. It should be clear to the reader that a mystical power is being used to accomplish something, and not have it be marked directly in the text. &lt;br /&gt;
&lt;br /&gt;
The best way to write Force usage is to explain the Force Power’s effect to the reader without explicitly stating you are using X power. &lt;br /&gt;
&lt;br /&gt;
=== Wounds and Damage ===&lt;br /&gt;
Given the nature of combat, it is natural that over the course of an ACC match, both characters will sustain injuries, experience pain, get tired, all before the finale of the match. Because matches are collaborative, and span several posts, it is important to stay aware of some things regarding damage. &lt;br /&gt;
&lt;br /&gt;
First of all, if you find your character injured in a previous post, don’t just ignore it or try to &#039;&#039;retcon&#039;&#039; it away. Being wounded doesn&#039;t mean that your character is unable to continue the match. Think about the injuries you sustain and inflict, and keep the narrative flowing over trying to derail the entire story. There are also ways around bad injuries. Your character may have high resolve or stamina to push through it. They might use some bacta to help heal, or use the Force to control the pain.&lt;br /&gt;
&lt;br /&gt;
Dealing and being dealt damage in a battle is normal, and should not be avoided. Don’t be afraid to get creative with how you deal the pain and how you handle it. &lt;br /&gt;
&lt;br /&gt;
=== Lightsabers and Blaster Bolts ===&lt;br /&gt;
The [[lightsaber]] is one of the most iconic weapons in science fiction. The blade is a solid beam of energy that exists in a containment field. Similarly, blasters use contained bolts of super charged energy to deal damage. Both of these inflict a lot of pain and damage. &lt;br /&gt;
&lt;br /&gt;
In Star Wars it has been frequently shown there are no simple minor injuries with either of these weapons. A shoulder and leg wound from Count Dooku took Obi-wan out of commission. Take care of noting how and where you land blows with these weapons. An opponent might overcome a glancing blow, but the removal of a limb would take them out of contention completely. &lt;br /&gt;
&lt;br /&gt;
In our system loss of a limb is a match-ending event. Take note of the energy weapons and the damage they can inflict. &lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
There are varying levels of armor available in the possessions system. From lightweight tunics, to heavy beskar smelted armor plates, there are trade offs to be aware of. More intensive protection comes with weight and difficulty of movement. We call this effect &#039;&#039;&#039;Encumbrance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encumbrance&#039;&#039;&#039; is defined as a point reduction applied to &#039;&#039;&#039;Athletics&#039;&#039;&#039; and &#039;&#039;&#039;Stamina&#039;&#039;&#039; that is considered to be in effect as long as the armor is worn. As standard skills cannot drop below +0, any reduction applied will not move past this value.&lt;br /&gt;
&lt;br /&gt;
Armor that is &#039;&#039;&#039;Lightsaber Resistant&#039;&#039;&#039; will be noted on the armor itself. This also means the armor can handle taking more blaster fire than typical. &lt;br /&gt;
&lt;br /&gt;
Armor comes in four levels in our system: Attire, Light, Medium, and Heavy. &lt;br /&gt;
&lt;br /&gt;
{{Armor&lt;br /&gt;
|desc1=Items classified to this tier only provide the most superficial of protection. This item merely protects a wearer&#039;s modesty and stands against moderate weather conditions.&lt;br /&gt;
|enc1=&#039;&#039;Encumbrance: N/A&#039;&#039;&lt;br /&gt;
|desc2=Items classified to this tier provide base-level protection. This item can withstand glancing cuts and blows but will buckle against medium to heavy blunt force and direct strikes from bladed weapons. No protection from blasters and slugthrowers.&lt;br /&gt;
|enc2=&#039;&#039;Encumbrance: N/A&#039;&#039;&lt;br /&gt;
|desc3=Items classified to this tier provide moderate protection. This item can withstand cuts and blows but will buckle against heavy blunt force of 2-3 direct strikes from bladed weapons. Glancing hits from blasters and slugthrowers are mitigated.&lt;br /&gt;
|enc3=&#039;&#039;Encumbrance: -1&#039;&#039;&lt;br /&gt;
|desc4=Items classified to this tier provide top-level protection. This item can withstand cuts and blows but will buckle under 4-6 repeated attacks. It also protects from small arms such as low-powered blasters and smaller caliber slugthrowers, though no protection from stronger or vehicle-based weaponry.&lt;br /&gt;
|enc4=&#039;&#039;Encumbrance: -2&#039;&#039;&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There are feats that can help negate the impact of Encumbrance and the modifiers it inflicts on your athletics and stamina. Keep in mind the trade-off between protection and mobility. &lt;br /&gt;
&lt;br /&gt;
=== Limits ===&lt;br /&gt;
Matches can only be ended in the final posts of the battle. Either between both posters in their respective Alternative Endings or the singular event in a Single Ending. This means both combatants need to ensure over the course of the body posts that they do not deal a match-ending level of damage, or death to either character. &lt;br /&gt;
&lt;br /&gt;
Matches themselves can come with limits in the form of match modifiers. A match created as “No Force” means you should not use Force powers else you will be heavily penalized in the judgement of the match. Keep track of any potential modifiers and restrictions in a match before working on your posts. &lt;br /&gt;
&lt;br /&gt;
=== NPCs ===&lt;br /&gt;
&#039;&#039;&#039;Non-Player Characters (NPCs)&#039;&#039;&#039; can add a lot of value to a story. The ACC Venues are treated as the actual location described, which means frequently matches take place in locations where NPCs would be present. You might even bring in your own NPCs into the match setting to help provide an engaging story. &lt;br /&gt;
&lt;br /&gt;
The ACC is all about the conflict between the two members participating, and the specific characters they selected to use in the match. An NPC is &#039;&#039;&#039;not&#039;&#039;&#039; allowed to take place of your specified character in the match. For NPCs to work in the ACC they need to enhance the story, but not detract from the conflict between the match characters. &lt;br /&gt;
&lt;br /&gt;
Largely this means NPCs are used as an environmental feature, setting the tone and story without having a major impact on the story. They just should not partake in the conflict themselves. &lt;br /&gt;
&lt;br /&gt;
In instances such as the scenario hall, an NPC might be used as the opponent you and your partner are fighting against. In these instances utilize that NPCs Character Sheet in the same manner you would use it with any other opponent. &lt;br /&gt;
&lt;br /&gt;
In summary: &lt;br /&gt;
* NPCs are not part of the combat itself in a match&lt;br /&gt;
* NPCs can be included as minimal actors to add flavor and depth to the story. &lt;br /&gt;
* Other Characters can make appearances, but must be used in the same manner as any other NPC.&lt;br /&gt;
* When fighting against an NPC with another member, treat the scenario’s specifics and linked Character Sheet(s) like you would any other Character Sheet in an ACC Match. &lt;br /&gt;
&lt;br /&gt;
=== Companions ===&lt;br /&gt;
The Loadout system has a slot for &#039;&#039;&#039;companions&#039;&#039;&#039;. These take the form of Droids and Creatures. These companions can be utilize like any weapon or piece of equipment in the loadout. They should be treated in a similar manner when facing them as well, in that you should not just discard their presence if they are brought up and introduced in a match. Destroying your opponent’s weapon, or cutting off their leg would not occur in a main body post in a match, the same can be said for killing/destroying an opponents droid or creature. &lt;br /&gt;
&lt;br /&gt;
That said neither droids or creatures have &#039;&#039;&#039;plot armor&#039;&#039;&#039; and can be dealt with over the course of a match. The droid or creature also should &#039;&#039;&#039;not&#039;&#039;&#039; take the place as the main combatant in the match. Much like NPCs the focus needs to be on the characters participating. Droids and creatures are tools nothing more. &lt;br /&gt;
&lt;br /&gt;
Make sure to have fully filled out the droid or creatures &#039;&#039;&#039;item aspects&#039;&#039;&#039; to ensure they can be properly used. Also make note that droids can use whatever weapons are slotted into them as allowed by the possessions system. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Antei Combat Center]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kasiya&amp;diff=191487</id>
		<title>Kasiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kasiya&amp;diff=191487"/>
		<updated>2024-05-01T19:53:57Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Moon&lt;br /&gt;
|image=[[Image:Kasiya.png|250 px]]&lt;br /&gt;
|name=Kasiya&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Seitia_sector|Seitia sector]]&lt;br /&gt;
|system=[[Caelus System]]&lt;br /&gt;
|planet:[[Perune]]&lt;br /&gt;
|coord= K-19&lt;br /&gt;
|lengthday=27 standard hours&lt;br /&gt;
|lengthyear=1742 standard days&lt;br /&gt;
|diameter=5172km&lt;br /&gt;
|atmosphere=breathable&lt;br /&gt;
|terrain=* Ocean&lt;br /&gt;
* Tundras&lt;br /&gt;
* Mountains&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Jungles&lt;br /&gt;
* Deserts&lt;br /&gt;
|interest=[[Taldryan]]&lt;br /&gt;
|species=* [[starwars:Acklay|Acklays]]&lt;br /&gt;
* [[starwars:Aiwha|Aiwhas]]&lt;br /&gt;
* [[starwars:Blarth|Blarths]]&lt;br /&gt;
* [[starwars:Cartusion whale|Cartusion whales]]&lt;br /&gt;
* [[starwars:Coral|Various corals]]&lt;br /&gt;
* [[starwars:Opee sea killer|Opee sea killers]]&lt;br /&gt;
* [[starwars:Sando aqua monster|Sando aqua monsters]]&lt;br /&gt;
* [[starwars:Scalefish|Various kinds of scalefish]]&lt;br /&gt;
|otherspecies=* [[starwars:Human|Humans]]&lt;br /&gt;
* [[starwars:Twi’lek|Twi’leks]]&lt;br /&gt;
* Various others&lt;br /&gt;
|language=[[starwars:Galactic basic|Basic]]&lt;br /&gt;
|cities= [[Port Kasiya]], Caleria&lt;br /&gt;
|population= 20,148,651&lt;br /&gt;
* 27% Twi’leks&lt;br /&gt;
* 72% Humans&lt;br /&gt;
* 1% Various others&lt;br /&gt;
|affiliation=&lt;br /&gt;
*[[starwars:Galactic Empire|Galactic Empire]] {{C|formerly}}&lt;br /&gt;
* Arasaka Corporation {{C|formerly}}&lt;br /&gt;
*[[Taldryan]]&lt;br /&gt;
|item= [[item:79909|ID 79909]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kasiya is a small mineral moon located in the Caelus System whose surface was covered with a thin layer of ice over its reddish soil. Following the Elysian Incident, solar flares from the Caelus Star had an effect on the atmosphere of Kasiya which caused the development of several different biomes that had not existed prior to the event.  With the natural effect that the Pomojima shard had on kyber crystal growth, Taldryan scientists utilized it in these newly formed biomes and found that it increased their development exponentially with sometimes dangerous temperature shifts in localized areas.  Since then, the experiments were halted pending further investigation. Overall the moon continued to grow and develop into a more colonizable world even after that.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
The moon is rich in various minerals with a tundra crust covering much of the supercontinent&#039;s surface and large crevasses of dark blue, almost black-colored silicate breaking through the surface in several areas of the landmasses. These particular landmasses are dominated by large flats, jagged rock formations, broad mesas, narrow canyons, and sunken waterways, presenting the greatest threat due to the unknown effects that occurred after the solar flares, particularly in the abrupt growth and evolution of the wildlife and fauna.&lt;br /&gt;
&lt;br /&gt;
The moon has a cold climate reminiscent of a permanent winter and an atmosphere breathable to oxygen-breathers, such as humans. The tundra surface is overgrown by dwarf shrubs, sedges, grasses, and mosses in the twin grassland regions and the Eastern and Western Frostlands.  In some areas, the tundra surface was nearly destroyed by the sudden growth and development of the Biask Canyon and Great Kasiyan Desert, where nearly all of the moisture evaporated or disappeared. The moon’s low temperatures often leave the surface slippery and somewhat hard to travel. Kasiya is home to several settlements of differing sizes with the most prominent being the Taldryan capital and seat of power: [[Port Kasiya]].&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The coastline of the supercontinent]]While 78% of Kasiya is covered by ocean, the rest of its surface is covered by a single supercontinent made up of high, rocky coastlines, snow-capped mountain ranges, a desert, plains, and several other types of biomes that are continuing to evolve at an accelerated pace.&lt;br /&gt;
&lt;br /&gt;
=Climate=&lt;br /&gt;
Kasiya has a cold climate with average temperatures ranging between slightly beneath 0°C and 10°C. In some areas such as the Great Kasiyan Desert, however, temperatures reach close to 30°C with virtually no moisture content.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Hidden underneath Kasiya&#039;s chill silicate crust are rich deposits of various more or less precious minerals and crystals that are mined from maze-like excavations. First designated as silicate mines, at some point, miners found various crystals, of which some were mistakingly taken for Kyber Crystals but further research revealed them to be mostly Ranite crystals. In fact, Force-sensitives from Taldryan have proven the existence of Kyber Crystals on Kasiya through their resonance in the Force but of about one million crystals on Kasiya, only a handful is attuned to the Force, making any large-scale mining operation too expensive for a viable profit.&lt;br /&gt;
&lt;br /&gt;
However, some of the more sophisticated force-sensitive researchers of Taldryan believe that by placing the remains of the Orb of Pomojema in one of the crevasses with a considerable high concentration of Kyber Crystals could have a positive influence on the growth of crystals attuned to the Force on Kasiya.&lt;br /&gt;
&lt;br /&gt;
Following the solar flares that altered the moon&#039;s atmosphere during the Elysian Incident, resulting in a shift of the moon&#039;s biomes, they tested this theory by utilizing pieces of the orb&#039;s remains around the surface of the moon to see what kind of effect it would have.  In some areas, it had positive results such as the development of the Karufr Lowlands and the Amur/Marid Plains, and exceptional success in the development of the Shada Jungle.&lt;br /&gt;
&lt;br /&gt;
In some places, however, the effects would prove catastrophic, the worst being when a large piece of the orb&#039;s remains was lost in the Phendrana Drifts when massive ice formations grew all over the area in a matter of weeks after its placement, resulting in the entrance cavern to the Crystal Valley being destroyed to prevent the growths from extending into the Amur Plains. Other areas affected were the Kasiyan Wilds, Jagd Wastes, and what has now been renamed the Forceless Forest where an ancient temple resided but now is cut off from civilization.&lt;br /&gt;
&lt;br /&gt;
=Kasiya World Map=&lt;br /&gt;
See: [https://i.imgur.com/fUupXfp.jpg|Kasiya World Map]&lt;br /&gt;
&lt;br /&gt;
=Cities=&lt;br /&gt;
==Port Kasiya==&lt;br /&gt;
See: [[Port Kasiya]]&lt;br /&gt;
&lt;br /&gt;
==Caleria==&lt;br /&gt;
See: [[Caleria]]&lt;br /&gt;
&lt;br /&gt;
== Karufr City ==&lt;br /&gt;
A city under construction as part of the &amp;quot;Kasiya Colonisation Project&amp;quot; started in secret by the former Supreme Chancellor, Lord First Appius Wight.  Karufr City serves as both a tribute to Taldryan&#039;s homeworld and an industrial and economic powerhouse for the moon of Kasiya.&lt;br /&gt;
&lt;br /&gt;
Situated in the divide between the Biask Canyon and the Areat Mountains, the districts of the city are divided into upper and lower quadrants with the powerful and wealthy living in the upper quadrants of the city and the workers and more impoverished working in the lower. To the far north of the city exists an encampment that serves as a strategic chokepoint for the city towards the north of the moon. This encampment is known as the Taldryan Military Institute and is where new Taldryan Military recruits go to receive basic training.&lt;br /&gt;
&lt;br /&gt;
The biggest point of interest in the city is the reconstruction of the Taldryan Great Hall directly on top of the core ruins of the Cloudhaven fortress. A monolith of a temple situated in the northeast of the city, it serves as a monument to Taldryan&#039;s past as well as its future as the city is built around it. The mayor of Karufr lives and works in the building.&lt;br /&gt;
&lt;br /&gt;
== Jedi Temple (TBA) ==&lt;br /&gt;
&lt;br /&gt;
== Asog Temple (Sith Temple)==&lt;br /&gt;
&lt;br /&gt;
The [[Asog Temple]] was the stronghold of Dark Side adherents on Kasiya.&lt;br /&gt;
&lt;br /&gt;
=Kasiya Regions=&lt;br /&gt;
==Central Kasiya==&lt;br /&gt;
===Arreat Mountains===&lt;br /&gt;
[[File:Arreatmountain.webp|250px|thumb|right| Mount Arreat, at the highest survivable location.]]The central mountain system stretches from the heart of Central Kasiya to Southern Kasiya, the Arreat Mountains contain some of the coldest locations on the moon due to their massive altitude.  The peak of Mount Arreat itself extends into the final layer of the atmosphere.  During the War of Port Kasiya, the Cloudhaven Defense Platform began an assault on Mount Arreat in an attempt to burrow to the core with its central cannon. This was averted by the combined efforts of [[Jorm_&amp;quot;The_Jester&amp;quot;_Na&#039;trej|Jorm Na&#039;trej]] and [[Dasha_&#039;Jala&#039;_Talus|Dasha Talus]] who together managed to both shut down the cannon and disable the platform before it could breach the outer mantle of the moon&#039;s core.&lt;br /&gt;
&lt;br /&gt;
The platform collapsed into the hole it had created and sealed the magma chamber that had begun to develop.  However, in recent months, it has been detected that magma has been able to escape through several ventilation shafts in the mountain and has begun to leak into the Shada Jungle in the east and Biask Canyon in the south.&lt;br /&gt;
&lt;br /&gt;
Journeying into Cloudhaven however is still nigh impossible at the moment, due to the extreme heat and radiation levels that exist beyond its initial levels down into the crater.&lt;br /&gt;
&lt;br /&gt;
===Biask Canyon===&lt;br /&gt;
[[File:Biaskcanyon.webp|250px|thumb|left| Aerial shot of the Biask Canyon range, Fein Flight in view.]]Nestled in a valley between the Arreat Mountains and the Karufr Lowlands, Biask Canyon was one of the first major biomes to develop following significant tectonic activity after the solar flares struck the moon in 39 ABY.  Still undetermined as to why, though the expectation is that the Cloudhaven platform has something to do with it, the entire canyon quickly shed any and all moisture from the air as well as the ground making it an extremely arid location. Due to that low moisture, extended exposure can result in significant dehydration through skin-based evaporation even with proper respiration, so only moderate excursions are approved at day while most missions or explorations are conducted at night when temperatures drop and some moisture enters the air from the Arreat Mountain range.&lt;br /&gt;
&lt;br /&gt;
Numerous caverns and caves dot the canyon, and many lifeforms here have adapted to the environment presented requiring little or no water.&lt;br /&gt;
&lt;br /&gt;
===Karufr Lowlands===&lt;br /&gt;
[[File:Karufrlowlands.jpg|250px|thumb|right| The Karufr Lowlands.]]The Karufr Lowlands is home to the Taldryan capital city of Port Kasiya located in the western section, as well as the moon&#039;s central grasslands.  Containing peaceful wildlife and fauna, the lowlands are generally considered a safe area to be with minimal risk of incidents or threats to its inhabitants.  At its lowest, this region sees temperatures around -14 to -15 degrees Celcius with the highs around 28 to 31 during the summer seasons, though the fauna reacts minimally due to being cold resistant and staying in bloom year round.&lt;br /&gt;
&lt;br /&gt;
Small settlements and villages dot the region as well, for those who want to live calmer lives away from Port Kasiya or live in a quieter environment but still choose to work within the city&#039;s walls.  Following the events of &#039;&#039;Great Jedi War XV&#039;&#039;, the crater that had been created by the impacting crystal meteor was restructured into a large lake fortress that would become the &#039;&#039;Taldryan Senate Complex&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Karufr Lowlands Locales ====&lt;br /&gt;
[[Mytilene]] is an agricultural region nestled in the foothills of the Scios Range. It&#039;s home to many of the agri-food subsidiaries of [[TEAD Technologies]].&lt;br /&gt;
&lt;br /&gt;
[[File:Reddon.png|150px|thumb|right| Reddon Village]]Reddon is a small village located on the north-eastern edge of the Karufr Lowlands, nestled at the foothills of the southern Arreat Mountains just opposite the Biask Canyon range.  The position of the village within these foothills protects it from the harsh hot winds that flow from the canyons but also allow for easy expeditions into the canyons and easy observation should any local Tusken tribes try to make their way into the Lowlands.  &lt;br /&gt;
&lt;br /&gt;
The village, in addition to guarding the entrance of the Lowlands, specializes in raising Nerfs.  It has a town hall, small medical facility, several farms, and homes for several hundred people.  It has seen recent growth from individuals who have left Port Kasiya seeking a more simple life.&lt;br /&gt;
&lt;br /&gt;
===Karufr Highlands===&lt;br /&gt;
[[File:Highlandskyber.jpg|250px|thumb|left| One of the kyber crystal caverns roughly 1 mile under the surface of the Highlands.]]The original area where the Orb of Pomojima was utilized, the Karufr Highlands has numerous chasms and cracks where kyber crystal production went into overdrive several miles underground.  Tectonic activity however has halted much of the mining however, due to sightings of massive worms which are native to the Biask Canyon.  It is thought that due to recent eruptions from Mount Arreat at the Arreat Crater causing lava to flow into the canyon, the worms are migrating south to avoid the dangerous lava streams.&lt;br /&gt;
&lt;br /&gt;
New cave systems are constantly being found due to the worms tunneling underground, and as magma continues to spread the fear of it reaching these tunnels and flooding the mines has become of great concern to the clan and is something that needs to be addressed sooner than later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Western Kasiya==&lt;br /&gt;
===Forceless Forest===&lt;br /&gt;
[[File:Forcelessforest.jpg|250px|thumb|right| Picture of the Forceless Forest taken from the edge of the Jagd Wastes cavern access, 40 ABY]]One of the last areas to be experimented on using a fragment of the Orb of Pomojima, the results turned out to be catastrophic.  Shortly after its placement, contact was lost with the entire research team and Dark Jedi escort that had come with them.  A search and rescue team had been dispatched but was unable to progress any further than the southern edge of the Kasiyan Wilds due to a sudden shift in toxicity in the environment of the Jagd Wilds, renamed the Jagd Wastes after this incident. Aerial incursions into the forceless forest have proven more successful, only in the regard that they make it into the forest...but are never seen or heard from again the moment they pass through the dense mists that envelop this lifeless area.&lt;br /&gt;
&lt;br /&gt;
Despite all attempts even by the summit of the clan, everything within this region can no longer be felt in the force, and nothing from the ancient sith temple contained within as well. Due to the extreme danger and risk, this region was categorized as a quarantine zone with no approved entry without the express approval of the [[Taldryan Republic|Taldryan Republic&#039;s]] [[Consul|Supreme Chancellor]].&lt;br /&gt;
&lt;br /&gt;
===Jagd Wastes===&lt;br /&gt;
[[File:Jagdwastes.jpg|250px|thumb|left| The toxic lands of the Jagd Wastes]]Previously a swamp-based region, the Jagd Wilds as it was known then was home to numerous types of air-based wildlife and dozens of types of flora.  After the failed orb experiment in the Forceless Forest, however, the swamp turned toxic and killed nearly all of the wildlife and flora.  Those that did survive, however, were warped into forms unrecognizable from their previous states where the flora is just as deadly as the fauna.  The swamp itself is also home to a toxic form of Rancor, which dominates as the apex predator here.&lt;br /&gt;
&lt;br /&gt;
Some who have returned from this region had lost their minds, according to medical staff at Taldryan Tower, each having a small puncture wound on their neck and a strong desire to kill those around them.  It is suspected that the plant life has a unique ability to corrupt a persons mind, though testing of this theory has not yet been done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kasiyan Wilds===&lt;br /&gt;
[[File:Kasiyanwilds.webp|250px|thumb|right| The Kasiyan Wilds.]]Located directly to the west of the Kaurfr Lowlands and the western perimeter of Port Kasiya, the Kasiyan Wilds contains much of the more violent creatures due to the lesser extent of flora and game for them to eat, but also more of the lucrative rewards in the mines and chasms.&lt;br /&gt;
&lt;br /&gt;
Similar to the Karufr Highlands in the coloring and type of tundra crust that covers this region, that is where the similarities end.  After the change in climate following the solar flares, much of the distinct red-colored flora died off.&lt;br /&gt;
&lt;br /&gt;
This change resulted in many areas becoming more barren, with dense mists at night.  Much of the life here has adapted to this with increased hearing ability and more quiet movements to compensate for that.&lt;br /&gt;
&lt;br /&gt;
On some recent excursions to this region, it has been thought that there could be some surviving nomadic groups of Twi&#039;lek whom left Port Kasiya after the war.  This is due to finding deserted encampments and single-file tracks through the tundra. So far all attempts to locate and contact them have ended in failure, with several deaths from unknown locations with ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
===Western Red Hills===&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The Western Red Hills]]Raising above the Kasiyan Wilds along the shoreline, the Western Red Hills still hold their original namesake having been unaffected by the solar flares.&lt;br /&gt;
&lt;br /&gt;
Large trees with red leaves dot the region, with numerous types of red-hued plants and grasses. Many of the smaller creatures that live here migrated from the Wilds, with the larger creatures having been unable to fit into the narrow crevices or climb the rocks enough to reach this zone.&lt;br /&gt;
&lt;br /&gt;
With its location, several different auroras can be seen at night when the moon is positioned on the side of Perune&#039;s orbital zone, letting light reflect off both atmospheres.&lt;br /&gt;
&lt;br /&gt;
Of all the regions of Kasiya, this is the second most calm and peaceful...despite the redness.&lt;br /&gt;
&lt;br /&gt;
==Northern Kasiya==&lt;br /&gt;
===Icelands===&lt;br /&gt;
[[File:Icelands.webp|250px|thumb|right| The southern edge of the Icelands, an expedition leader looking north.]]Little is known about this region of Kasiya due to its unusually extreme cold temperatures and the inability of most engine-based systems to operate here without quickly freezing over. During the day, highs here only reach roughly -72 Celcius.  At night, most gauging equipment fails before it can make an accurate reading.  Support equipment suffers the same fate as well, giving most excursions very limited range into the Icelands at current without a guaranteed risk of death.&lt;br /&gt;
&lt;br /&gt;
Alternative methods to enter this zone are required before anything further can be accomplished here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phendrana Drifts===&lt;br /&gt;
[[File:Phendranacavern.jpg|250px|thumb|left| The sealed cavern entrance to the Phendrana Drifts from Amur Plains]]Located in the northeast area of the Kasiyan continent, the Phendrana Drifts was once a simple valley of ice and snow with several temples contained within.  Within several of these valleys were deep underground crevasses and large caverns that lead into several massive magma chambers where some kyber crystal production had begun to form.&lt;br /&gt;
&lt;br /&gt;
After experiments with a fragment of the Orb of Pomojima, the ice formations quickly began to grow out of control at an accelerated pace even downing a Venator that was in orbit above the region offloading supplies and excavation personnel into the valley.  With the ice growing out of control, the sole entryway into the Phendrana Drifts located at the mouth in a section called the Crystal Valley was sealed off to prevent it from escaping into the Amur Plains region of the moon.&lt;br /&gt;
&lt;br /&gt;
Since this incident, little is known about the status of this region as no further attempts to enter have been made given the massive mist clouds which prohibit aerial travel due to a lack of visibility and room for maneuverability without hitting an ice pillar.&lt;br /&gt;
&lt;br /&gt;
During the pirate assault on Chyron, one of the larger enemy capital ships that had attempted to escape made a last ditch-effort to evade Taldryan forces by flying into the canyons of Phendrana; but after disappearing from radar were not detected again.  It was assumed the icy expansion within the valley claimed the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Eastern Kasiya==&lt;br /&gt;
===Amur Plains===&lt;br /&gt;
[[File:Amurplains.jpg|250px|thumb|right| The beauty of the Amur Plains near the Shada Jungle.]]Stretching the entire length of the western region from the Eastern Frostlands down to the Marid Plains on the coast, the Amur Plains is a sprawling region covered in a mixture of red and green grasses with small lakes and treelines dotted all over.&lt;br /&gt;
&lt;br /&gt;
Much of the creature life here has adapted to this style of environment with increased running speed and agility, particularly a rare breed of Quenker which has reached speeds of up to 52 miles an hour when running. Many rich individuals from Port Kasiya come here to hunt, much to the protest and dismay of the Caleria citizens.&lt;br /&gt;
&lt;br /&gt;
===Eastern Red Hills===&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The Eastern Red Hills]] This area of the Red Hills is virtually indistinguishable from its counterpart, the Western Red Hills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Great Kasiyan Desert===&lt;br /&gt;
[[File:Kasiyandesert.jpg|250px|thumb|right| The Great Kasiyan Desert.]]Found on the eastern edge of the Kasiyan continent, the Great Kasiyan Desert formed after the solar flares that struck the moon.  The climate here took a massively sharp turn, with almost deadly temperatures and environment during the day reaching 62 Celcius and above, and at night as low as -52 Celcius. It also frequently has blinding sandstorms on a near daily occurance.&lt;br /&gt;
&lt;br /&gt;
The primary issue with this is due to the severe lack of moisture, during the day the air is difficult to breathe, and without proper respiration can dry out a water-based oxygen-breathing lifeform&#039;s lungs in less than an hour.  Similar protection is required at night to protect individuals from the extreme cold.&lt;br /&gt;
&lt;br /&gt;
Various types of creatures live here, but primarily stay burrowed under the sand to protect themselves during the day like the massive sand worm and heat-resistant Womprats.  Near its northern area lies a temple of unknown origin that had begun to be explored, but following the climate shift was quickly abandoned.&lt;br /&gt;
&lt;br /&gt;
In terms of regions, next to the Forceless Forest, this region is easily the second deadliest purely because of the climate.  Because of this, it is extremely recommended to travel in groups with large amounts of supplies and portable shelters to protect from the elements.&lt;br /&gt;
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====Marid Plains====&lt;br /&gt;
[[File:Maridplains.webp|250px|thumb|left| The Marid Plains outside of Caleria.]]Home of the resort city of Caleria, the Marid Plains are along the southern edge of the eastern region.&lt;br /&gt;
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This region contains numerous farms and small towns, built to supplement and give additional supply for Caleria as well as themselves. It is covered with small hills, grass fields, and serves as a calm and quiet place to get away from things. In the western sections however, rumors of bandits have been surfacing whom have been attacking various settlements and outposts.&lt;br /&gt;
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===Shada Jungle===&lt;br /&gt;
[[File:Shadajungle.jpg|250px|thumb|right| The outer perimeter of Shada Jungle from Amur Plains.]]Located along the edge of the Amur Plains and the Arreat Mountains, this dense jungle formed due to the massive cloud system that is held over it from the height of the mountains.&lt;br /&gt;
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This has resulted in a substantial increase in rainfall, with creatures from the plains that did not adapt to greater speed having moved into.  With the thick trees, speed is less of an advantage due to the risks of running into them.  With this disadvantage, the creatures that live here excel at stealth and ambush, particularly the Ewoks that have a large town hidden within the northern treelines.  After the fall of Cloudhaven and the increase of magma flows in the north, however, some sections of the jungle have begun to burn with creatures fleeing south or out into the Amur Plains. Gradually it has been approaching the Ewok village, and they have considered calling for aid.&lt;br /&gt;
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In the southern area, an ancient temple sits undisturbed and so far unfound the Taldryan Republic.  Despite being seen from orbit as well as above the jungle, all attempts to approach it have failed due to a thick fog and resulted in some &amp;quot;getting turned around and away from it without even realizing&amp;quot; as one explorer noted as if it were a labyrinth around its perimeter.&lt;br /&gt;
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Plans are being made to attempt another excursion to the temple from multiple sides with aerial sensor tracking in an attempt to find a way to bypass this mysterious ward protecting it.&lt;br /&gt;
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==Southern Kasiya==&lt;br /&gt;
===Southern Ice Flats===&lt;br /&gt;
[[File:Southerniceshelf.jpg|250px|thumb|left| The Southern Ice Flats, looking back at the Highlands Wall.]] Located at the southern edge of the Southern Kasiyan region, this area is one of the few unexplored areas of Kasiya.  Not that its dangerous of course, but there has been little interest to come here given the various incidents occurring in the system as well as the other more intriguing things across the continent.  What mysteries could this place actually hold within its lands?&lt;br /&gt;
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===Southern Red Hills===&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|right| The Southern Red Hills]]  This area of the Red Hills is virtually indistinguishable from its counterpart, the Western Red Hills.&lt;br /&gt;
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Similarly to the Southern Ice Flats, this area has seen little exploration.&lt;br /&gt;
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{{Template:TalDominion}}&lt;br /&gt;
[[Category:Taldryan territories]]&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kasiya&amp;diff=191486</id>
		<title>Kasiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kasiya&amp;diff=191486"/>
		<updated>2024-05-01T19:47:23Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
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&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Moon&lt;br /&gt;
|image=[[Image:Kasiya.png|250 px]]&lt;br /&gt;
|name=Kasiya&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Seitia_sector|Seitia sector]]&lt;br /&gt;
|system=[[Caelus System]]&lt;br /&gt;
|planet:[[Perune]]&lt;br /&gt;
|coord= K-19&lt;br /&gt;
|lengthday=27 standard hours&lt;br /&gt;
|lengthyear=1742 standard days&lt;br /&gt;
|diameter=5172km&lt;br /&gt;
|atmosphere=breathable&lt;br /&gt;
|terrain=* Ocean&lt;br /&gt;
* Tundras&lt;br /&gt;
* Mountains&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Jungles&lt;br /&gt;
* Deserts&lt;br /&gt;
|interest=[[Taldryan]]&lt;br /&gt;
|species=* [[starwars:Acklay|Acklays]]&lt;br /&gt;
* [[starwars:Aiwha|Aiwhas]]&lt;br /&gt;
* [[starwars:Blarth|Blarths]]&lt;br /&gt;
* [[starwars:Cartusion whale|Cartusion whales]]&lt;br /&gt;
* [[starwars:Coral|Various corals]]&lt;br /&gt;
* [[starwars:Opee sea killer|Opee sea killers]]&lt;br /&gt;
* [[starwars:Sando aqua monster|Sando aqua monsters]]&lt;br /&gt;
* [[starwars:Scalefish|Various kinds of scalefish]]&lt;br /&gt;
|otherspecies=* [[starwars:Human|Humans]]&lt;br /&gt;
* [[starwars:Twi’lek|Twi’leks]]&lt;br /&gt;
* Various others&lt;br /&gt;
|language=[[starwars:Galactic basic|Basic]]&lt;br /&gt;
|cities= [[Port Kasiya]], Caleria&lt;br /&gt;
|population= 11,048,651&lt;br /&gt;
* 27% Twi’leks&lt;br /&gt;
* 72% Humans&lt;br /&gt;
* 1% Various others&lt;br /&gt;
|affiliation=&lt;br /&gt;
*[[starwars:Galactic Empire|Galactic Empire]] {{C|formerly}}&lt;br /&gt;
* Arasaka Corporation {{C|formerly}}&lt;br /&gt;
*[[Taldryan]]&lt;br /&gt;
|item= [[item:79909|ID 79909]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kasiya is a small mineral moon located in the Caelus System whose surface was covered with a thin layer of ice over its reddish soil. Following the Elysian Incident, solar flares from the Caelus Star had an effect on the atmosphere of Kasiya which caused the development of several different biomes that had not existed prior to the event.  With the natural effect that the Pomojima shard had on kyber crystal growth, Taldryan scientists utilized it in these newly formed biomes and found that it increased their development exponentially with sometimes dangerous temperature shifts in localized areas.  Since then, the experiments were halted pending further investigation. Overall the moon continued to grow and develop into a more colonizable world even after that.&lt;br /&gt;
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=Description=&lt;br /&gt;
The moon is rich in various minerals with a tundra crust covering much of the supercontinent&#039;s surface and large crevasses of dark blue, almost black-colored silicate breaking through the surface in several areas of the landmasses. These particular landmasses are dominated by large flats, jagged rock formations, broad mesas, narrow canyons, and sunken waterways, presenting the greatest threat due to the unknown effects that occurred after the solar flares, particularly in the abrupt growth and evolution of the wildlife and fauna.&lt;br /&gt;
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The moon has a cold climate reminiscent of a permanent winter and an atmosphere breathable to oxygen-breathers, such as humans. The tundra surface is overgrown by dwarf shrubs, sedges, grasses, and mosses in the twin grassland regions and the Eastern and Western Frostlands.  In some areas, the tundra surface was nearly destroyed by the sudden growth and development of the Biask Canyon and Great Kasiyan Desert, where nearly all of the moisture evaporated or disappeared. The moon’s low temperatures often leave the surface slippery and somewhat hard to travel. Kasiya is home to several settlements of differing sizes with the most prominent being the Taldryan capital and seat of power: [[Port Kasiya]].&lt;br /&gt;
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=Geography=&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The coastline of the supercontinent]]While 78% of Kasiya is covered by ocean, the rest of its surface is covered by a single supercontinent made up of high, rocky coastlines, snow-capped mountain ranges, a desert, plains, and several other types of biomes that are continuing to evolve at an accelerated pace.&lt;br /&gt;
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=Climate=&lt;br /&gt;
Kasiya has a cold climate with average temperatures ranging between slightly beneath 0°C and 10°C. In some areas such as the Great Kasiyan Desert, however, temperatures reach close to 30°C with virtually no moisture content.&lt;br /&gt;
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=History=&lt;br /&gt;
Hidden underneath Kasiya&#039;s chill silicate crust are rich deposits of various more or less precious minerals and crystals that are mined from maze-like excavations. First designated as silicate mines, at some point, miners found various crystals, of which some were mistakingly taken for Kyber Crystals but further research revealed them to be mostly Ranite crystals. In fact, Force-sensitives from Taldryan have proven the existence of Kyber Crystals on Kasiya through their resonance in the Force but of about one million crystals on Kasiya, only a handful is attuned to the Force, making any large-scale mining operation too expensive for a viable profit.&lt;br /&gt;
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However, some of the more sophisticated force-sensitive researchers of Taldryan believe that by placing the remains of the Orb of Pomojema in one of the crevasses with a considerable high concentration of Kyber Crystals could have a positive influence on the growth of crystals attuned to the Force on Kasiya.&lt;br /&gt;
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Following the solar flares that altered the moon&#039;s atmosphere during the Elysian Incident, resulting in a shift of the moon&#039;s biomes, they tested this theory by utilizing pieces of the orb&#039;s remains around the surface of the moon to see what kind of effect it would have.  In some areas, it had positive results such as the development of the Karufr Lowlands and the Amur/Marid Plains, and exceptional success in the development of the Shada Jungle.&lt;br /&gt;
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In some places, however, the effects would prove catastrophic, the worst being when a large piece of the orb&#039;s remains was lost in the Phendrana Drifts when massive ice formations grew all over the area in a matter of weeks after its placement, resulting in the entrance cavern to the Crystal Valley being destroyed to prevent the growths from extending into the Amur Plains. Other areas affected were the Kasiyan Wilds, Jagd Wastes, and what has now been renamed the Forceless Forest where an ancient temple resided but now is cut off from civilization.&lt;br /&gt;
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=Kasiya World Map=&lt;br /&gt;
See: [https://i.imgur.com/fUupXfp.jpg|Kasiya World Map]&lt;br /&gt;
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=Cities=&lt;br /&gt;
==Port Kasiya==&lt;br /&gt;
See: [[Port Kasiya]]&lt;br /&gt;
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==Caleria==&lt;br /&gt;
See: [[Caleria]]&lt;br /&gt;
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== Karufr City ==&lt;br /&gt;
A city under construction as part of the &amp;quot;Kasiya Colonisation Project&amp;quot; started in secret by the former Supreme Chancellor, Lord First Appius Wight.  Karufr City serves as both a tribute to Taldryan&#039;s homeworld and an industrial and economic powerhouse for the moon of Kasiya.&lt;br /&gt;
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Situated in the divide between the Biask Canyon and the Areat Mountains, the districts of the city are divided into upper and lower quadrants with the powerful and wealthy living in the upper quadrants of the city and the workers and more impoverished working in the lower. To the far north of the city exists an encampment that serves as a strategic chokepoint for the city towards the north of the moon. This encampment is known as the Taldryan Military Institute and is where new Taldryan Military recruits go to receive basic training.&lt;br /&gt;
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The biggest point of interest in the city is the reconstruction of the Taldryan Great Hall directly on top of the core ruins of the Cloudhaven fortress. A monolith of a temple situated in the northeast of the city, it serves as a monument to Taldryan&#039;s past as well as its future as the city is built around it. The mayor of Karufr lives and works in the building.&lt;br /&gt;
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== Jedi Temple (TBA) ==&lt;br /&gt;
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== Asog Temple (Sith Temple)==&lt;br /&gt;
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The [[Asog Temple]] was the stronghold of Dark Side adherents on Kasiya.&lt;br /&gt;
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=Kasiya Regions=&lt;br /&gt;
==Central Kasiya==&lt;br /&gt;
===Arreat Mountains===&lt;br /&gt;
[[File:Arreatmountain.webp|250px|thumb|right| Mount Arreat, at the highest survivable location.]]The central mountain system stretches from the heart of Central Kasiya to Southern Kasiya, the Arreat Mountains contain some of the coldest locations on the moon due to their massive altitude.  The peak of Mount Arreat itself extends into the final layer of the atmosphere.  During the War of Port Kasiya, the Cloudhaven Defense Platform began an assault on Mount Arreat in an attempt to burrow to the core with its central cannon. This was averted by the combined efforts of [[Jorm_&amp;quot;The_Jester&amp;quot;_Na&#039;trej|Jorm Na&#039;trej]] and [[Dasha_&#039;Jala&#039;_Talus|Dasha Talus]] who together managed to both shut down the cannon and disable the platform before it could breach the outer mantle of the moon&#039;s core.&lt;br /&gt;
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The platform collapsed into the hole it had created and sealed the magma chamber that had begun to develop.  However, in recent months, it has been detected that magma has been able to escape through several ventilation shafts in the mountain and has begun to leak into the Shada Jungle in the east and Biask Canyon in the south.&lt;br /&gt;
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Journeying into Cloudhaven however is still nigh impossible at the moment, due to the extreme heat and radiation levels that exist beyond its initial levels down into the crater.&lt;br /&gt;
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===Biask Canyon===&lt;br /&gt;
[[File:Biaskcanyon.webp|250px|thumb|left| Aerial shot of the Biask Canyon range, Fein Flight in view.]]Nestled in a valley between the Arreat Mountains and the Karufr Lowlands, Biask Canyon was one of the first major biomes to develop following significant tectonic activity after the solar flares struck the moon in 39 ABY.  Still undetermined as to why, though the expectation is that the Cloudhaven platform has something to do with it, the entire canyon quickly shed any and all moisture from the air as well as the ground making it an extremely arid location. Due to that low moisture, extended exposure can result in significant dehydration through skin-based evaporation even with proper respiration, so only moderate excursions are approved at day while most missions or explorations are conducted at night when temperatures drop and some moisture enters the air from the Arreat Mountain range.&lt;br /&gt;
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Numerous caverns and caves dot the canyon, and many lifeforms here have adapted to the environment presented requiring little or no water.&lt;br /&gt;
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===Karufr Lowlands===&lt;br /&gt;
[[File:Karufrlowlands.jpg|250px|thumb|right| The Karufr Lowlands.]]The Karufr Lowlands is home to the Taldryan capital city of Port Kasiya located in the western section, as well as the moon&#039;s central grasslands.  Containing peaceful wildlife and fauna, the lowlands are generally considered a safe area to be with minimal risk of incidents or threats to its inhabitants.  At its lowest, this region sees temperatures around -14 to -15 degrees Celcius with the highs around 28 to 31 during the summer seasons, though the fauna reacts minimally due to being cold resistant and staying in bloom year round.&lt;br /&gt;
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Small settlements and villages dot the region as well, for those who want to live calmer lives away from Port Kasiya or live in a quieter environment but still choose to work within the city&#039;s walls.  Following the events of &#039;&#039;Great Jedi War XV&#039;&#039;, the crater that had been created by the impacting crystal meteor was restructured into a large lake fortress that would become the &#039;&#039;Taldryan Senate Complex&#039;&#039;.&lt;br /&gt;
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==== Karufr Lowlands Locales ====&lt;br /&gt;
[[Mytilene]] is an agricultural region nestled in the foothills of the Scios Range. It&#039;s home to many of the agri-food subsidiaries of [[TEAD Technologies]].&lt;br /&gt;
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[[File:Reddon.png|150px|thumb|right| Reddon Village]]Reddon is a small village located on the north-eastern edge of the Karufr Lowlands, nestled at the foothills of the southern Arreat Mountains just opposite the Biask Canyon range.  The position of the village within these foothills protects it from the harsh hot winds that flow from the canyons but also allow for easy expeditions into the canyons and easy observation should any local Tusken tribes try to make their way into the Lowlands.  &lt;br /&gt;
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The village, in addition to guarding the entrance of the Lowlands, specializes in raising Nerfs.  It has a town hall, small medical facility, several farms, and homes for several hundred people.  It has seen recent growth from individuals who have left Port Kasiya seeking a more simple life.&lt;br /&gt;
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===Karufr Highlands===&lt;br /&gt;
[[File:Highlandskyber.jpg|250px|thumb|left| One of the kyber crystal caverns roughly 1 mile under the surface of the Highlands.]]The original area where the Orb of Pomojima was utilized, the Karufr Highlands has numerous chasms and cracks where kyber crystal production went into overdrive several miles underground.  Tectonic activity however has halted much of the mining however, due to sightings of massive worms which are native to the Biask Canyon.  It is thought that due to recent eruptions from Mount Arreat at the Arreat Crater causing lava to flow into the canyon, the worms are migrating south to avoid the dangerous lava streams.&lt;br /&gt;
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New cave systems are constantly being found due to the worms tunneling underground, and as magma continues to spread the fear of it reaching these tunnels and flooding the mines has become of great concern to the clan and is something that needs to be addressed sooner than later.&lt;br /&gt;
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==Western Kasiya==&lt;br /&gt;
===Forceless Forest===&lt;br /&gt;
[[File:Forcelessforest.jpg|250px|thumb|right| Picture of the Forceless Forest taken from the edge of the Jagd Wastes cavern access, 40 ABY]]One of the last areas to be experimented on using a fragment of the Orb of Pomojima, the results turned out to be catastrophic.  Shortly after its placement, contact was lost with the entire research team and Dark Jedi escort that had come with them.  A search and rescue team had been dispatched but was unable to progress any further than the southern edge of the Kasiyan Wilds due to a sudden shift in toxicity in the environment of the Jagd Wilds, renamed the Jagd Wastes after this incident. Aerial incursions into the forceless forest have proven more successful, only in the regard that they make it into the forest...but are never seen or heard from again the moment they pass through the dense mists that envelop this lifeless area.&lt;br /&gt;
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Despite all attempts even by the summit of the clan, everything within this region can no longer be felt in the force, and nothing from the ancient sith temple contained within as well. Due to the extreme danger and risk, this region was categorized as a quarantine zone with no approved entry without the express approval of the [[Taldryan Republic|Taldryan Republic&#039;s]] [[Consul|Supreme Chancellor]].&lt;br /&gt;
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===Jagd Wastes===&lt;br /&gt;
[[File:Jagdwastes.jpg|250px|thumb|left| The toxic lands of the Jagd Wastes]]Previously a swamp-based region, the Jagd Wilds as it was known then was home to numerous types of air-based wildlife and dozens of types of flora.  After the failed orb experiment in the Forceless Forest, however, the swamp turned toxic and killed nearly all of the wildlife and flora.  Those that did survive, however, were warped into forms unrecognizable from their previous states where the flora is just as deadly as the fauna.  The swamp itself is also home to a toxic form of Rancor, which dominates as the apex predator here.&lt;br /&gt;
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Some who have returned from this region had lost their minds, according to medical staff at Taldryan Tower, each having a small puncture wound on their neck and a strong desire to kill those around them.  It is suspected that the plant life has a unique ability to corrupt a persons mind, though testing of this theory has not yet been done.&lt;br /&gt;
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===Kasiyan Wilds===&lt;br /&gt;
[[File:Kasiyanwilds.webp|250px|thumb|right| The Kasiyan Wilds.]]Located directly to the west of the Kaurfr Lowlands and the western perimeter of Port Kasiya, the Kasiyan Wilds contains much of the more violent creatures due to the lesser extent of flora and game for them to eat, but also more of the lucrative rewards in the mines and chasms.&lt;br /&gt;
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Similar to the Karufr Highlands in the coloring and type of tundra crust that covers this region, that is where the similarities end.  After the change in climate following the solar flares, much of the distinct red-colored flora died off.&lt;br /&gt;
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This change resulted in many areas becoming more barren, with dense mists at night.  Much of the life here has adapted to this with increased hearing ability and more quiet movements to compensate for that.&lt;br /&gt;
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On some recent excursions to this region, it has been thought that there could be some surviving nomadic groups of Twi&#039;lek whom left Port Kasiya after the war.  This is due to finding deserted encampments and single-file tracks through the tundra. So far all attempts to locate and contact them have ended in failure, with several deaths from unknown locations with ranged weaponry.&lt;br /&gt;
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===Western Red Hills===&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The Western Red Hills]]Raising above the Kasiyan Wilds along the shoreline, the Western Red Hills still hold their original namesake having been unaffected by the solar flares.&lt;br /&gt;
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Large trees with red leaves dot the region, with numerous types of red-hued plants and grasses. Many of the smaller creatures that live here migrated from the Wilds, with the larger creatures having been unable to fit into the narrow crevices or climb the rocks enough to reach this zone.&lt;br /&gt;
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With its location, several different auroras can be seen at night when the moon is positioned on the side of Perune&#039;s orbital zone, letting light reflect off both atmospheres.&lt;br /&gt;
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Of all the regions of Kasiya, this is the second most calm and peaceful...despite the redness.&lt;br /&gt;
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==Northern Kasiya==&lt;br /&gt;
===Icelands===&lt;br /&gt;
[[File:Icelands.webp|250px|thumb|right| The southern edge of the Icelands, an expedition leader looking north.]]Little is known about this region of Kasiya due to its unusually extreme cold temperatures and the inability of most engine-based systems to operate here without quickly freezing over. During the day, highs here only reach roughly -72 Celcius.  At night, most gauging equipment fails before it can make an accurate reading.  Support equipment suffers the same fate as well, giving most excursions very limited range into the Icelands at current without a guaranteed risk of death.&lt;br /&gt;
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Alternative methods to enter this zone are required before anything further can be accomplished here.&lt;br /&gt;
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===Phendrana Drifts===&lt;br /&gt;
[[File:Phendranacavern.jpg|250px|thumb|left| The sealed cavern entrance to the Phendrana Drifts from Amur Plains]]Located in the northeast area of the Kasiyan continent, the Phendrana Drifts was once a simple valley of ice and snow with several temples contained within.  Within several of these valleys were deep underground crevasses and large caverns that lead into several massive magma chambers where some kyber crystal production had begun to form.&lt;br /&gt;
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After experiments with a fragment of the Orb of Pomojima, the ice formations quickly began to grow out of control at an accelerated pace even downing a Venator that was in orbit above the region offloading supplies and excavation personnel into the valley.  With the ice growing out of control, the sole entryway into the Phendrana Drifts located at the mouth in a section called the Crystal Valley was sealed off to prevent it from escaping into the Amur Plains region of the moon.&lt;br /&gt;
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Since this incident, little is known about the status of this region as no further attempts to enter have been made given the massive mist clouds which prohibit aerial travel due to a lack of visibility and room for maneuverability without hitting an ice pillar.&lt;br /&gt;
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During the pirate assault on Chyron, one of the larger enemy capital ships that had attempted to escape made a last ditch-effort to evade Taldryan forces by flying into the canyons of Phendrana; but after disappearing from radar were not detected again.  It was assumed the icy expansion within the valley claimed the ship.&lt;br /&gt;
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==Eastern Kasiya==&lt;br /&gt;
===Amur Plains===&lt;br /&gt;
[[File:Amurplains.jpg|250px|thumb|right| The beauty of the Amur Plains near the Shada Jungle.]]Stretching the entire length of the western region from the Eastern Frostlands down to the Marid Plains on the coast, the Amur Plains is a sprawling region covered in a mixture of red and green grasses with small lakes and treelines dotted all over.&lt;br /&gt;
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Much of the creature life here has adapted to this style of environment with increased running speed and agility, particularly a rare breed of Quenker which has reached speeds of up to 52 miles an hour when running. Many rich individuals from Port Kasiya come here to hunt, much to the protest and dismay of the Caleria citizens.&lt;br /&gt;
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===Eastern Red Hills===&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The Eastern Red Hills]] This area of the Red Hills is virtually indistinguishable from its counterpart, the Western Red Hills.&lt;br /&gt;
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===Great Kasiyan Desert===&lt;br /&gt;
[[File:Kasiyandesert.jpg|250px|thumb|right| The Great Kasiyan Desert.]]Found on the eastern edge of the Kasiyan continent, the Great Kasiyan Desert formed after the solar flares that struck the moon.  The climate here took a massively sharp turn, with almost deadly temperatures and environment during the day reaching 62 Celcius and above, and at night as low as -52 Celcius. It also frequently has blinding sandstorms on a near daily occurance.&lt;br /&gt;
&lt;br /&gt;
The primary issue with this is due to the severe lack of moisture, during the day the air is difficult to breathe, and without proper respiration can dry out a water-based oxygen-breathing lifeform&#039;s lungs in less than an hour.  Similar protection is required at night to protect individuals from the extreme cold.&lt;br /&gt;
&lt;br /&gt;
Various types of creatures live here, but primarily stay burrowed under the sand to protect themselves during the day like the massive sand worm and heat-resistant Womprats.  Near its northern area lies a temple of unknown origin that had begun to be explored, but following the climate shift was quickly abandoned.&lt;br /&gt;
&lt;br /&gt;
In terms of regions, next to the Forceless Forest, this region is easily the second deadliest purely because of the climate.  Because of this, it is extremely recommended to travel in groups with large amounts of supplies and portable shelters to protect from the elements.&lt;br /&gt;
&lt;br /&gt;
====Marid Plains====&lt;br /&gt;
[[File:Maridplains.webp|250px|thumb|left| The Marid Plains outside of Caleria.]]Home of the resort city of Caleria, the Marid Plains are along the southern edge of the eastern region.&lt;br /&gt;
&lt;br /&gt;
This region contains numerous farms and small towns, built to supplement and give additional supply for Caleria as well as themselves. It is covered with small hills, grass fields, and serves as a calm and quiet place to get away from things. In the western sections however, rumors of bandits have been surfacing whom have been attacking various settlements and outposts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shada Jungle===&lt;br /&gt;
[[File:Shadajungle.jpg|250px|thumb|right| The outer perimeter of Shada Jungle from Amur Plains.]]Located along the edge of the Amur Plains and the Arreat Mountains, this dense jungle formed due to the massive cloud system that is held over it from the height of the mountains.&lt;br /&gt;
&lt;br /&gt;
This has resulted in a substantial increase in rainfall, with creatures from the plains that did not adapt to greater speed having moved into.  With the thick trees, speed is less of an advantage due to the risks of running into them.  With this disadvantage, the creatures that live here excel at stealth and ambush, particularly the Ewoks that have a large town hidden within the northern treelines.  After the fall of Cloudhaven and the increase of magma flows in the north, however, some sections of the jungle have begun to burn with creatures fleeing south or out into the Amur Plains. Gradually it has been approaching the Ewok village, and they have considered calling for aid.&lt;br /&gt;
&lt;br /&gt;
In the southern area, an ancient temple sits undisturbed and so far unfound the Taldryan Republic.  Despite being seen from orbit as well as above the jungle, all attempts to approach it have failed due to a thick fog and resulted in some &amp;quot;getting turned around and away from it without even realizing&amp;quot; as one explorer noted as if it were a labyrinth around its perimeter.&lt;br /&gt;
&lt;br /&gt;
Plans are being made to attempt another excursion to the temple from multiple sides with aerial sensor tracking in an attempt to find a way to bypass this mysterious ward protecting it.&lt;br /&gt;
&lt;br /&gt;
==Southern Kasiya==&lt;br /&gt;
===Southern Ice Flats===&lt;br /&gt;
[[File:Southerniceshelf.jpg|250px|thumb|left| The Southern Ice Flats, looking back at the Highlands Wall.]] Located at the southern edge of the Southern Kasiyan region, this area is one of the few unexplored areas of Kasiya.  Not that its dangerous of course, but there has been little interest to come here given the various incidents occurring in the system as well as the other more intriguing things across the continent.  What mysteries could this place actually hold within its lands?&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Southern Red Hills===&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|right| The Southern Red Hills]]  This area of the Red Hills is virtually indistinguishable from its counterpart, the Western Red Hills.&lt;br /&gt;
&lt;br /&gt;
Similarly to the Southern Ice Flats, this area has seen little exploration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:TalDominion}}&lt;br /&gt;
[[Category:Taldryan territories]]&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=190488</id>
		<title>Envoy Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=190488"/>
		<updated>2024-03-17T10:13:00Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nominated}}&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
== Objective ==&lt;br /&gt;
 Guided by the [[Exarch]], the &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039; accepts and assigns out contracts in the form of operations, bounties and missions that benefit communities, cultures, and systems that are in need of resources and support. This outreach initiative operates for the betterment of the Brotherhood&#039;s reputation among rival organizations and to cement their position of power beyond the Unknown Regions, all while bridging relationships between the Council and the Clans.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Envoy Corps&lt;br /&gt;
|image=[[File:Envoy-corps-logo-whitebg.png|250px]]&lt;br /&gt;
|founder=[[Grand Master]] [[Evant Taelyan]]&lt;br /&gt;
|leader={{Exarch}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Arx Minor&lt;br /&gt;
|locations=Arx System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[40 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
The Envoy Corps was formed as a diplomacy-focused organization responsible for handling the Brotherhood&#039;s efforts to build a positive image on the greater stage of the Galaxy. While it might look like a public-relations gambit by the Brotherhood, the Council has put their full weight and support behind the Envoy Corps altruistic and philanthropic endeavors.&lt;br /&gt;
&lt;br /&gt;
[[File:Marick-Exarch.jpeg|203x203px|left|thumb|Exarch [[Marick Tyris Arconae]]]]&lt;br /&gt;
&lt;br /&gt;
As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master [[Evant Taelyan]] green lit a new initiative proposed by former High Councilor [[Alethia Archenksova]] in &#039;&#039;&#039;40 ABY&#039;&#039;&#039;. This initiative would serve multiple purposes, with the primary being the improvement of the [[The Council]]&#039;s reputation with the seven Clans and their respective allies.  Parallel in importance was the Brotherhood&#039;s image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce. &lt;br /&gt;
&lt;br /&gt;
Alethia was appointed as the Brotherhood&#039;s first [[Exarch]], and laid the foundation that would lead to eventual codification of the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
When Archenksova was elevated to the Council role of &#039;&#039;Headmistress&#039;&#039;, she called upon a trusted colleage who been consulting remotely until that point. So it was that retired [[Voice of the Brotherhood]] - [[Marick Tyris Arconae]] - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the [[Inquisitorius]], his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life. &lt;br /&gt;
&lt;br /&gt;
With the Envoy Corps undertaking its first missions, Marick began to organize and deploy Brotherhood members and personnel.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
[[File:Envoy-robes-siv.png|172x172px|thumb|Envoy [[Sivall Zoria]] showcasing the Envoy Corps uniform]]&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s come in all shapes and sizes. While the main body of the Envoy Corps is made up of members from all seven Clans of the Brotherhood, it also employees a diverse range of pilots, administrators, coordinators, and other resources from across the Galaxy. As their presence and impact grows within the Unknown Regions and expands towards the Outer Rim, the Exarch has made efforts to ensure that recruits come from different social and economical classes, by pulling promising graduates from universities, as well as visiting orphanages and working with veterans to help find new opportunities for them after careers of war.&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s are not required to wear uniform, but can be often seen sporting the tailored threads bearing the Envoy Corps insignia across the chest.&lt;br /&gt;
&lt;br /&gt;
Beyond that, there are a few recurring staff members that can often be found representing the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
=== Charron Reddick ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Charon-edit.png&lt;br /&gt;
|name=Charon Reddick&lt;br /&gt;
|position=Concierge&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/18552&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Having &amp;quot;retired&amp;quot; from active service as a Grand Inquisitor, [https://www.darkjedibrotherhood.com/character_sheets/18552 Charon Reddick] came out of retirement to help aid Exarch [[Marick Tyris Arconae]] in bolstering Envoy Corps operations. The two shared a long history working together in the Inquisitorius while Marick was serving as Voice. This relationship made it easy for Marick to trust Charon with being the &amp;quot;face&amp;quot; of the Envoy Corps as its &amp;quot;Concierge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Charon carries the reputation of his former moniker: The &#039;&#039;Ferryman&#039;&#039;. Not only does he still retain one of the highest success rates for the number of missions he has successfully carried out, he was known, especially in his prime, for his ability to act the stoic executioner when called upon.&lt;br /&gt;
&lt;br /&gt;
As was discovered during the recovery of stolen information from the Envoy Corps, he is also quite a fan of Eastern Expanse comic books and novella&#039;s and was revealed to have a sizable collection.&lt;br /&gt;
&lt;br /&gt;
=== Steven Jerryson ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Steve-jerryson.png&lt;br /&gt;
|name=Steven Jerryson&lt;br /&gt;
|position=Pilot&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://google.com&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A young, upcoming pilot for the Envoy Corps. Took a jab at his confidence when, on his first flight and mission, he was ousted from the controls by an ambitious Envoy.&lt;br /&gt;
&lt;br /&gt;
== Naval Assets ==&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/55279-item-container &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039;: &#039;&#039;Full List of Naval Assets&#039;&#039;]&lt;br /&gt;
[[File:Envoy Corps-shuttle.png|190x190px|thumb|left|Envoy Corps shuttle.]]&lt;br /&gt;
The Envoy Corps has been allotted three flights of [https://www.darkjedibrotherhood.com/item_prototypes/lambda-class-t-4a-shuttle-flight Lamba-class T4a shuttles] to help transport members of the Brotherhood to locations of need and to &amp;quot;carry&amp;quot; the Brotherhood&#039;s diplomatic banner. &lt;br /&gt;
[[File:Envoy-consular.png|334x334px|right|thumb|The Urbanae]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/46157-lambda-class-t-4a-shuttle-flight Vexillarius I-IV]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/47069-lambda-class-t-4a-shuttle-flight Vexillarius V-VIII]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/86942-lambda-class-t-4a-shuttle-flight Vexillarius IX-XIII]&lt;br /&gt;
&lt;br /&gt;
They were also granted the use of a Charger c70 Consular-class Cruiser named [https://www.darkjedibrotherhood.com/items/53147-charger-c70-consular-class-cruiser &#039;&#039;The Urbanae&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headquarters and Locations ==&lt;br /&gt;
While the Envoy Corps operates across the galaxy, the headquarters are centered in the [[Arx System]]&lt;br /&gt;
&lt;br /&gt;
=== Lunar Training Facility ===&lt;br /&gt;
[[File:MoondBasePicture.jpeg|300px|none]]&lt;br /&gt;
&lt;br /&gt;
The [[Lunar Training Facility]] on Arx Minor serves as the base of operations for the Envoy Corps. It is where the Exarch&#039;s office is located, above which sits a detention and processing facility for bounties and contracts.&lt;br /&gt;
&lt;br /&gt;
=== Exarch&#039;s Office ===&lt;br /&gt;
On the second floor of the Lunar Training Facility sits the Exarch&#039;s office. A long, sectional desk with multiple monitors and terminals sit beneath large viewports overlooking both planet Arx and the rest of Arx Minor. The cable management is impeccable, with no excess or clutter anywhere to be seen. Thanks to the current Exarch&#039;s preferences, there is a place for everything, neatly organized, and plenty of room for temporary documents, plans, or projects to be worked on. A full reception area can host a few guests, as well as a holoprojector for local presentations of missions or data. There is also a holocam station set up for the Exarch to send or record or send out mission briefings to Envoys in the field.&lt;br /&gt;
[[File:Exarch-Office.png|thumb|300px|none|Exarch&#039;s office.]]&lt;br /&gt;
&lt;br /&gt;
=== The Flitz ===&lt;br /&gt;
[[File:Hotel-starwars-1.png|294x294px|thumb|left|The flagship Flitz Hotel on Arx Minor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arx Minor Location&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Flitz&#039;&#039; is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood&#039;s various societies that are passing through the Arx System. Liaisons for the [[Inquisitorius]], [[Grand Master&#039;s Royal Guard]], [[Shroud Syndicate]] are often stationed there, with full service concierge and amenities available to guests. It is also linked to the [[Lunar Training Facility]]. &lt;br /&gt;
[[File:Hote-starwars-2.png|324x324px|thumb|right|The entrance to the Flitz.]]&lt;br /&gt;
&lt;br /&gt;
The hotels themselves manifest as a wedge-shaped building made of dark, sleek moonstone mined from the core of Arx Minor. There is only a single entrance, always with a bright, glowing, golden light. Small square windows, symmetrical to the buildings design mimic the glow of the entrances inviting light.&lt;br /&gt;
&lt;br /&gt;
Upon entering, sliding glass doors open to reveal a well lit lobby with plush couches and a bar with a long marble counter. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two fountains flank the entry-way carpet that leads down the hall to the front desk, where Charon Reddick is usually found waiting. There is another linked hallway that leads to a secure underground meeting location for VIPs, and a connection to the Lunar Training Facility.&lt;br /&gt;
&lt;br /&gt;
On the upper floor, and towards the rear of the facility is the Central Monitoring station, which allows security to keep an eye on the various amenities and hallways.&lt;br /&gt;
&lt;br /&gt;
[[File:Monitoring-station-flitz.png|250px|thumb|none|Monitoring station.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eos City Location&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Located in the heart of Arx&#039;s capital city, the guests that stay at the Eos City &#039;&#039;Flitz&#039;&#039; are usually VIPs doing work or having business with [[the Council]], the [[Iron Forces]], or the [[Aurora Collegium of Sciences]]. It features full executive amenities, dining, and valet parking vouchers.&lt;br /&gt;
&lt;br /&gt;
=== The Shame Corner ===&lt;br /&gt;
* &#039;&#039;[[The Shame Corner|Main Article]]&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Envoy Corps Mission Log ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in roleplaying activities.&lt;br /&gt;
&lt;br /&gt;
=== Envoy Leaderboard ===&lt;br /&gt;
&lt;br /&gt;
The top Envoys in the Brotherhood are recognized even beyond the Corps&#039; rank structure. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+March 2024&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Members must have reached Rank 12 in &amp;quot;Players&amp;quot; Trophy.&#039;&#039;&lt;br /&gt;
!Rank&lt;br /&gt;
!Envoy&lt;br /&gt;
!Clan&lt;br /&gt;
!Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Zuza Lottson&lt;br /&gt;
|Arcona&lt;br /&gt;
|&amp;lt;center&amp;gt;87&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Ruka Tenbriss Ya-ir&lt;br /&gt;
|Arcona&lt;br /&gt;
|&amp;lt;center&amp;gt;81&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Sofila &amp;quot;Sagitta&amp;quot; Douve Armis&lt;br /&gt;
|Arcona&lt;br /&gt;
|&amp;lt;center&amp;gt;73&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Socorra Tenebrosa Nhar’qual Erinos&lt;br /&gt;
|Vizsla&lt;br /&gt;
|&amp;lt;center&amp;gt;72&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Diyrian &amp;quot;Diy&amp;quot; Grivna&lt;br /&gt;
|Arcona&lt;br /&gt;
|&amp;lt;center&amp;gt;72&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Anderson&lt;br /&gt;
|Taldryan&lt;br /&gt;
|&amp;lt;center&amp;gt;71&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Aylin Sajark&lt;br /&gt;
|Taldryan&lt;br /&gt;
|&amp;lt;center&amp;gt;69&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mission Board ===&lt;br /&gt;
&lt;br /&gt;
Missions cover the largest range of operation for the Envoy Corps and can range from training sessions to scouting and infiltration. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Missions Board&lt;br /&gt;
!Mission Title&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 002&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomora Nay&#039;ek&lt;br /&gt;
* Teon Sul&lt;br /&gt;
|Tomora and Teon take on a simulation of the Collective&#039;s new Technocratic Elites.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.djb.club/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]] &lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doku Rivendare&lt;br /&gt;
* Waza Sunrider&lt;br /&gt;
* Asmodius Equesinfernum&lt;br /&gt;
* [[Alaisy Tir’eivra]]&lt;br /&gt;
* Meero&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
It had been two long years since the SARLACC incident at the Corrino Research Laboratory. On Uskil, teams of cartographers, droids, and drones have made progress in mapping the continent, albeit slowly thanks to the Collegium&#039;s shift in focus on studying the Children of Mortis&#039; technology. Everything seemed to be running smoothly, until strange anomalies began to pop up across Uskil. Expedition teams have started to go missing. Any recordings or evidence that have been found or recovered reveal little beyond flashes of claws and fangs, tentacles and tendrils, and the shrieks of the dying.&lt;br /&gt;
&lt;br /&gt;
In response, Headmistress Alethia Archenskov has enlisted the help of the Envoy Corps to investigate these troubling occurrences before matters escalate or get any worse. Exarch Marick Tyris Arconae agreed and began to assemble a team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;The Envoys assigned to investigate the strange occurrences in the Uskil region of planet Arx fought and infiltrated their way into a secret underground laboratory beneath the swampy marshlands. After pressing in deeper and find some disturbing intelligence on the kinds of experiments transpiring, the Envoys encountered mutated monsters of different varieties.&lt;br /&gt;
&lt;br /&gt;
After successfully fighting off the first wave, the party wisely noted that there was more than just a simple staging site. The laboratory was fully guarded by a cadre of strange looking soldiers. The Envoys decided to tactically reposition and to report what was found the Headmistress and Exarch.As they filed out, running in tandem and alternating cover fire, the Envoys escaped. A shuttle was dispatched, and the Envoys lifted off from the swamps of Uskil and headed to the fortified walls of the Shadow Academy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.djb.club/rp-sessions/3Nk.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;The Sceptre of Tu&#039;Torial&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* [[Muz Ashen]]&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;On a remote asteroid-based research facility deep in the Unknown Regions, rumors have swirled of an ancient Nightsister artifact known as the Sceptre of Tu&#039;Torial. Legend says that any who wield the fabled artifact would be able to harness the power once reserved for the great Mother Talzin, and bend it to their whim. The Collective, in their bid to regain power, have seized control of the facility and have begun to delve into learning the secrets of the Sceptre, and must be stopped at any cost. The Exarch has been given special clearance to call in a usually reserved asset of the Brotherhood: the Star Chamber, as well as a select few Envoys suitable to the task at hand.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to Aylin&#039;s quick thinking and slicing to get the schematics of the building, Grand Master Muz Ashen was able to &amp;quot;carve&amp;quot; a shortcut to the Sceptre. The artifact was retrieved and the team successfully extracted, but more research would be needed to uncover the secrets.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.djb.club/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Bril Teg Ara&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;After the Dagger containing a part of Lord Scimitar&#039;s soul was destroyed, the team has been assembled again to search for the second of Scimitar&#039;s soul-bound artifacts. Their task is to discern its location, find it, and destroy it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.djb.club/rp-sessions/72d.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Titus Osseus&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Surveilance has been uncovered from the Children of Mortis attack on Arx. a Sith has been identified cutting through Iron Legion forces whilst surviving attacks that should otherwise have killed him. The cause of this is believed to have been discovered by researchers of the Aurora Collegium, and its time to do something before more like this Immortal Sith appear...&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The team was shown footage, then taken to Dantooine and decided to explore one of the nearby settlements. A group of survivors confront them, and the team successfully defuse the hostility, gaining the trust of the townsfolk. However, they are then attacked by a swarm of cultists worshipping the Immortal Sith. The team fight them off, though Sagitta is kidnapped. She manages to leave a trace behind so the rest of the team can follow her. They follow her to a cave which was secretly a Sith Temple. Inside, Sagitta is sacrificed, the dagger with the soul fragment of Darth Scimitar plunged into her heart. Instead of dying, she is instead possessed, gaining significantly more power under Scimitar&#039;s influence. The team battle the possessed Mirialan, defeating her. In a final act of vengeance, Scimitar released her from his possession, letting her wounds take over her. Tahiri and Savran successfully heal the worst of the damage whilst Hector conducts a Force ritual to keep her from death. The dagger was destroyed, and Nyssa hailed their transport as Titius blows up the temple. &lt;br /&gt;
&lt;br /&gt;
The team escape, battered, bit determined to continue in the hunt for the remaining artifacts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.djb.club/rp-sessions/jvN.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mune Cinteroph]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
|Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.djb.club/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&#039;&#039;&#039;Mission 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The Corps dispatched a small team that met with Iris Astra&#039;s lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants,  and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away.&lt;br /&gt;
The Envoys sprung into action,  quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.djb.club/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Contracts are operations that the Envoy Corps takes on at the request of outside parties looking for aid or assistance. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Contract Board&lt;br /&gt;
!Contract&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Contact 005&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;center&amp;gt;Blood Bank Burglary II&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The party of adventurers investigate a disturbance on the Rishi Moon. They find a budding conspiracy, Brotherhood medical data used to create a prototype super soldier. Through a variety of skills and abilities the party overcame the prototype Collective Super Soldier. But this is only the beginning of the unholy machinations of the Collective Technocrat Guild.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.djb.club/rp-sessions/n3p.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contact 004&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blood Bank Burglary I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* [[Ruka Tenbriss Ya-ir]]&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|A group of infiltrators, spies and traitors has stolen valuable medical records from members of the Brotherhood. In their haste to escape the group missed a tracking device which has led the Brotherhood to an abandoned outpost. Your mission, if you choose to accept it, is to travel to the enemy territory and destroy the compromising data. There are opportunities for bonus rewards that can carry to future RP. These can be achieved through side objectives including, but not limited to, recovering the data before destruction and returning it to the Brotherhood.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.djb.club/rp-sessions/28m.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt;  RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 003&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* [[Ruka Tenbriss Ya-ir]]&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Operatives from various clans were invited to assist the Envoy society on a peace mission to deliver relief supplies to Ryloth. Force Users and Non Force Users alike worked together to repel enemy forces who attacked and boarded the Envoy ship The Urbanae. Thanks to the efforts of the party the relief supplies were successfully delivered to Ryloth, bolstering relations between The Brotherhood and the native Twi’leks&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.djb.club/rp-sessions/BpV.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 002&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* TuQ&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
* [[Kadrol Hauen]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Bril Teg Agra&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family&#039;s farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.djb.club/rp-sessions/zR0.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 001&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Ruka Tenbriss Ya-ir]]&lt;br /&gt;
* Nicfer Luthol&lt;br /&gt;
* Korvis&lt;br /&gt;
* Cole Farrow&lt;br /&gt;
* Adem Bol&#039;era&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet&#039;s lone resource of value. Peaceful, that was, until the opportunistic [[The Empty Eyes]] gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. [[Marick Tyris Arconae]] — [[Exarch]] of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed. &lt;br /&gt;
&lt;br /&gt;
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.djb.club/rp-sessions/nqW.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
Sometimes a troublemaker needs to be captured and taken off the space lanes for the safety and betterment of the Galaxy. Bounties are issued by the Envoy Corps only when the target presents a considerable threat to the peace or safety of the businesses and allies of the Brotherhod. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Bounty Board&lt;br /&gt;
!Target&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 003:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Marlon Bronto&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-003.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* Kadrol&lt;br /&gt;
* Sival&lt;br /&gt;
* Archian&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
* Eiko&lt;br /&gt;
* Titus&lt;br /&gt;
|Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol&#039;val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival&#039;s and kadrol&#039;s, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn&#039;t fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revealing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.djb.club/rp-sessions/3vA.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 002:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Shin’era Terlan&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-002-1.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ryoma Kengo&lt;br /&gt;
* Cade Tezo&lt;br /&gt;
* Eilen Ru&#039;tyari&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
|Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy&#039;s was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.&lt;br /&gt;
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin&#039;era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.djb.club/rp-sessions/gMp.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 001:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Jerric Wendt &amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-Jerricjpg.jpeg|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[dossier:13944|Kanal O&#039;neill]]&lt;br /&gt;
* [[dossier:3728|Darth Aetrernus]]&lt;br /&gt;
* [[dossier:15134|Hector von Ricmore]]&lt;br /&gt;
* [[dossier:4224|Juda Graves]]&lt;br /&gt;
|The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.djb.club/rp-sessions/VWP.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== The Vault ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Vault&#039;&#039; is a secure storage facility for artifacts and other assets of interest collected over the course of Envoy Corps endeavors&amp;lt;ref&amp;gt;&amp;lt;small&amp;gt;* These are typically &amp;quot;quest&amp;quot; items that don&#039;t exist inside of Possessions, but have narrative impact as either a [https://en.wikipedia.org/wiki/MacGuffin MacGuffin] or mission-specific purpose.&amp;lt;/small&amp;gt;&amp;lt;/ref&amp;gt;.*&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Vault Inventory&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Sceptre of Tu&#039;torial&lt;br /&gt;
[[File:Sceptre-of-tu-torial.png|150px]]&lt;br /&gt;
|A Nightsister artifact recovered from the hands of the Collective. It seems to be in a dormant state, with no active abilities. Further study will be required.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=188314</id>
		<title>Draca Zul</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=188314"/>
		<updated>2023-08-13T12:05:53Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Jedi&lt;br /&gt;
|image= [[File:Dracazul.jpg|250px]]&lt;br /&gt;
|firstname= Draca &lt;br /&gt;
|lastname= Zul&lt;br /&gt;
|homeworld= [[starwars:Iridonia|Iridonia]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 6&#039;4&amp;quot; (1.92 m)&lt;br /&gt;
|weight= 190 lbs (86.25 kg)&lt;br /&gt;
|father= Adrak Zu&lt;br /&gt;
|mother= Tressa Zu&lt;br /&gt;
|allies= [[starwars:Jedi|Jedi]]&lt;br /&gt;
|fightingstyle= [[K&#039;thri]]&lt;br /&gt;
|saber= Blue&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_t_-_Ataru|Form 4 (Ataru)]]&lt;br /&gt;
|profession= N/A&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[starwars:Jedi Order|Jedi Order]]&lt;br /&gt;
|masters= [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 16585|16585]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|Can&#039;t you see, Anders? Justice isn&#039;t how we help the galaxy. Love, compassion, and caring for each other. That&#039;s how we help the galaxy. It builds bridges, heals wounds, and creates acceptance.|Draca Zul}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul is a male [[starwars:Zabrak|Zabrak]] [[starwars:Jedi|Jedi]]. He was born and raised on Iridonia, and was discovered to be Force-Sensitive at the age of five. His Force Sensitivity naturally developed to a point where he was felt by a group of Iridonian Jedi that had established an enclave dedicated to teaching the ways of the light side of the Force. It was here he began his training as a [[starwars:Jedi|Jedi]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (22ABY - 28ABY === &lt;br /&gt;
&lt;br /&gt;
Draca Zul was born the eldest of three siblings on [[starwars:Iridonia|Iridonia]], one homeworld of the [[starwars:Zabrak|Zabrak]] species. He has a younger sister and a younger brother. Draca was born into a loving family, the son of moderately successful traders of Iridonian goods throughout the local settlements. &lt;br /&gt;
&lt;br /&gt;
Even at a young age, Draca was shown to be naturally intelligent. He was good at learning, picking Basic and Zabraki up very quickly. When he turned five, his sensitivity to the [[starwars:Force|Force]] awoke. Having sensed this, Draca&#039;s family were approached by the Zabraki Jedi Convert that offered him the chance to learn the ways of the Jedi from them in their makeshift temple within the mountains. He was given to the enclave so that he may learn to hone and control his abilities.&lt;br /&gt;
&lt;br /&gt;
Draca&#039;s education during the day turned to Jedi studies, philosophy, and training. In the evening and nights, he turned to physical training and conditioning due to the large amount of energy the boy had.&lt;br /&gt;
&lt;br /&gt;
=== Training (27ABY - 30ABY) ===&lt;br /&gt;
&lt;br /&gt;
For three years, Draca attended the Jedi Covenant, developing good relations with his fellow Force Sensitive Zabraks and students just like him around his age. He developed quickly, and was among the top of his peers. Early on into the beginning of his training, Draca&#039;s keenness to learn captured the attention of his teachers, and soaked up whatever knowledge he could with vigorous determination, even in his spare time. &lt;br /&gt;
&lt;br /&gt;
His training was by no means easy, but his Masters were fair, and intended to teach lessons through example rather than through holotexts. To love, not hate. To accept, not destroy. To heal, not hurt. That was the way of the Jedi.&lt;br /&gt;
&lt;br /&gt;
=== Night of the Fire ===&lt;br /&gt;
&lt;br /&gt;
The Jedi Convert, however, was not meant to last. In [[30 ABY]], the Zabrak Jedi Convert was attacked by a group of [[starwars:Sith|Sith]] with unknown origins. Luckily, Draca wasn&#039;t at the Convert during the attack, but could see the smoke rising in the distance, and smell the burning wood and ash in the air. &lt;br /&gt;
&lt;br /&gt;
Without a second thought, Draca beelined it towards the makeshift temple after going to get supplies. His hearts were heavy with the suffering of his fellow Zabrak Jedi. When he arrived, the temple had been burned down and everyone within, Jedi and apprentices alike, all dead. He was approached by a [[starwars:Chiss|Chiss]], a Sith who introduced himself as Anders. He explained to Draca that he was here to inspect the damage that had been done to the enclave. He then, surprisingly, offered to take the young man under his wing. With no other options for guidance in the Force, and fearing the return of the Sith to finish what they started, Draca accepted, and left Iridonia behind.&lt;br /&gt;
&lt;br /&gt;
=== Apprenticeship Under Anders (30 ABY - 41 ABY) ===&lt;br /&gt;
&lt;br /&gt;
For eleven years, Anders trained the young man, using [[starwars:holocrons|holocrons]] secured to teach the young man the ideals and finer points of the Jedi Order. Anders was insistent that the young man travel down his own path in the Force regarding his ideology and beliefs of the light and dark.&lt;br /&gt;
&lt;br /&gt;
One this Anders was insistent on teaching, however, were lightsaber forms, learning very quickly that Draca was a bundle of energy that struggled to stay in one place for a long stretch of time. [[starwars:Makashi|Makashi]] was out of the question, despite being Anders&#039; preffered form. The young Zabrak simply didn&#039;t have the patience required to pull of the more graceful manoeuvres. &lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for Anders to pin down [[starwars:Ataru|Ataru]] as the form most suited for Draca. It was high in energy and mobility, just like he was, yet had an intense focus to his bladework which Anders felt would benefit the young man greatly.&lt;br /&gt;
&lt;br /&gt;
However, an Ataru practitioner Anders was not. They would use holocrons acquired from older days in the Jedi Order to help Draca learn, and perfect form IV of lightsaber combat to the best of hid ability. This, naturally, led to certain tweaks being made that were personal to Draca, such as blast deflection, which typically, Ataru does not possess.&lt;br /&gt;
&lt;br /&gt;
Along with holocrons on Ataru, Draca was given holocrons teaching him homeworld&#039;s martial art of [[K&#039;thri]] by Anders. Despite the Chiss abhorrence to brutal hand-to-hand combat, he could see the endurance and athleticism being of great benefit to Draca, including its emphasis on &amp;quot;Moving Meditation&amp;quot;, which allowed the young man to connect to the Force via his movements.&lt;br /&gt;
&lt;br /&gt;
Lastly, despite Anders&#039; protests on many occasions, he instructed Draca in [[starwars:Jar&#039;Kai|Jar&#039;Kai]]. Luckily, Ataru had an in-built training regime designed for dual-wielding, which was perfect for Draca.&lt;br /&gt;
&lt;br /&gt;
The two would develop a close bond over the eleven years, becoming like father and son. Draca looked up to Anders with respect, despite having to turn a blind eye at times to the Chiss&#039; less desirable traits due to his job as an Inquisitor. &lt;br /&gt;
&lt;br /&gt;
=== Leaving Anders ===&lt;br /&gt;
&lt;br /&gt;
After a mission to explore the Ethereal Realm at the behest of the Council, Anders and Draca is informed via the Children of Mortis that Anders was the one responsible for the enclave he was a part of being destroyed. &lt;br /&gt;
&lt;br /&gt;
Distraught, and betrayed, Draca left Anders&#039; side and joined the Children of Mortis, feeling like he had nowhere else to go. This is where he still is.&lt;br /&gt;
&lt;br /&gt;
For now…&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance And Attire ===&lt;br /&gt;
&lt;br /&gt;
Draca is a tall, pale-skinned Male [[starwars:Zabrak|Zabrak]]. He is slender, though athletically toned. He has brown eyes, and a set of horns atop his head that are typical of his species, though they are mostly covered by the brown-haired mullet that extends down to the bottom of his neck. He has a small birthmark on his chest&lt;br /&gt;
&lt;br /&gt;
He maintains a set of Jedi Robes in an almost spotless navy blue, white, and brown mix. He wears a Jedi Cloak over the top of it, and various pendants of [[starwars:Jedi|Jedi]] origin, including a Jedi Compass pointing towards [[starwars:Tython|Tython]], a planet he wishes to visit one day.&lt;br /&gt;
&lt;br /&gt;
Draca uses two twin lightsabers. Their blades are blue in colour.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Draca is an incredibly kind-hearted Zabrak. He has often been described as needing both his hearts for how often he cares about others. He&#039;s naturally empathetic to the plight of others, but very excitable. He&#039;s ]naturally intelligent, brilliant at puzzles and riddles, and as a Jedi, believes it is his sworn duty to help others when they need it. Because of his youth, he is fairly naive, and can be easily manipulated as a result. &lt;br /&gt;
&lt;br /&gt;
He is above all else, a sensitive soul. He very much has a Jedi nature, and is naturally empathetic to the plight of others. When he sees someone is upset, he will not shy away from giving them a cuddle to try and make them feel better. After all, what makes people feel better more than a good hug? Some say Draca gives the best ones. He understands loss after the Jedi Covenant he was trained at was destroyed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, not everyone appreciates a good cuddle, and some can be put off from his care and affection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| You don&#039;t seem to comprehend what it is, *who* it is that we are up against. Draca isn&#039;t just strong in the Force, he personifies it in its rawest form. What&#039;s infuriating is that he doesn&#039;t even realise it.|Anders.}}&lt;br /&gt;
&lt;br /&gt;
Under Anders&#039; tutelage, Draca leaned towards more physical applications of the [[starwars:Force|Force]] more so than anything else, including [[starwars:Amplification|Amplification]] and advanced [[starwars:Precognition|Precognition]]. He was a natural with the ability to Sense with the Force, and like most Force-Users, had an acceptable application of [[starwars:Telekinesis|Telekinesis]]. &lt;br /&gt;
&lt;br /&gt;
However, Draca is, for the most part, a close-quarter combatant and heavily relies heavily on his lightsaber. He uses the Force more to amplify his physical traits in combat rather than attack from a distance.&lt;br /&gt;
&lt;br /&gt;
=== Jedi  ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Be warned. I will defend myself if I have to.|Draca Zul.}}&lt;br /&gt;
&lt;br /&gt;
Because of Draca&#039;s seemingly boundless energy, it wasdetermined by Anders that he would need to undertake a form of lightsaber combat that could utilise such reserves, and instil discipline within him. Thus, because of his natural reach and Zabrak physiology, he was trained in [[starwars:Form IV|FormIV]], [[Ataru]], and the Zabrak homeworlds art of [[K&#039;thri]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Anders ===&lt;br /&gt;
&lt;br /&gt;
Anders is a Chief Inquisitor and Chiss who took young Draca in after his enclave burned. However, he has left Anders&#039; side after discovering that the Chiss was the one responsible for the destruction of his home. Previously, he thought of Anders as a father figure and dear friend.&lt;br /&gt;
&lt;br /&gt;
=== Melissa Luxor ===&lt;br /&gt;
&lt;br /&gt;
Faring from a underdeveloped planet in the Outer Rim, Melissa Luxor is a female Echani. She wields the light side of the Force, as well as an ominously cheerful demeanour. She is a fiercely loyal friend, if too quick to name someone a friend, which she did with Draca.&lt;br /&gt;
&lt;br /&gt;
=== BUDD-E ===&lt;br /&gt;
&lt;br /&gt;
BUDD-E is a small BD-Unit droid that usually accompanies Anders, though has a positive relationship with Draca, even if the young Zabrak doesn&#039;t understand droidspeak.&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=188313</id>
		<title>Draca Zul</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=188313"/>
		<updated>2023-08-13T12:04:55Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Jedi&lt;br /&gt;
|image= [[File:Dracazul.jpg|250px]]&lt;br /&gt;
|firstname= Draca &lt;br /&gt;
|lastname= Zul&lt;br /&gt;
|homeworld= [[starwars:Iridonia|Iridonia]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|22}}&lt;br /&gt;
|species= [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 6&#039;4&amp;quot; (1.92 m)&lt;br /&gt;
|weight= 190 lbs (86.25 kg)&lt;br /&gt;
|father= Adrak Zu&lt;br /&gt;
|mother= Tressa Zu&lt;br /&gt;
|allies= [[starwars:Jedi|Jedi]]&lt;br /&gt;
|fightingstyle= [[K&#039;thri]]&lt;br /&gt;
|saber= Blue&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_t_-_Ataru|Form 4 (Ataru)]]&lt;br /&gt;
|profession= N/A&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[starwars:Jedi Order|Jedi Order]]&lt;br /&gt;
|masters= [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 16585|16585]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|Can&#039;t you see, Anders? Justice isn&#039;t how we help the galaxy. Love, compassion, and caring for each other. That&#039;s how we help the galaxy. It builds bridges, heals wounds, and creates acceptance.|Draca Zul}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul is a male [[starwars:Zabrak|Zabrak]] [[starwars:Jedi|Jedi]]. He was born and raised on Iridonia, and was discovered to be Force-Sensitive at the age of five. His Force Sensitivity naturally developed to a point where he was felt by a group of Iridonian Jedi that had established an enclave dedicated to teaching the ways of the light side of the Force. It was here he began his training as a [[starwars:Jedi|Jedi]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (22ABY - 28ABY === &lt;br /&gt;
&lt;br /&gt;
Draca Zul was born the eldest of three siblings on [[starwars:Iridonia|Iridonia]], one homeworld of the [[starwars:Zabrak|Zabrak]] species. He has a younger sister and a younger brother. Draca was born into a loving family, the son of moderately successful traders of Iridonian goods throughout the local settlements. &lt;br /&gt;
&lt;br /&gt;
Even at a young age, Draca was shown to be naturally intelligent. He was good at learning, picking Basic and Zabraki up very quickly. When he turned five, his sensitivity to the [[starwars:Force|Force]] awoke. Having sensed this, Draca&#039;s family were approached by the Zabraki Jedi Convert that offered him the chance to learn the ways of the Jedi from them in their makeshift temple within the mountains. He was given to the enclave so that he may learn to hone and control his abilities.&lt;br /&gt;
&lt;br /&gt;
Draca&#039;s education during the day turned to Jedi studies, philosophy, and training. In the evening and nights, he turned to physical training and conditioning due to the large amount of energy the boy had.&lt;br /&gt;
&lt;br /&gt;
=== Training (27ABY - 30ABY) ===&lt;br /&gt;
&lt;br /&gt;
For three years, Draca attended the Jedi Covenant, developing good relations with his fellow Force Sensitive Zabraks and students just like him around his age. He developed quickly, and was among the top of his peers. Early on into the beginning of his training, Draca&#039;s keenness to learn captured the attention of his teachers, and soaked up whatever knowledge he could with vigorous determination, even in his spare time. &lt;br /&gt;
&lt;br /&gt;
His training was by no means easy, but his Masters were fair, and intended to teach lessons through example rather than through holotexts. To love, not hate. To accept, not destroy. To heal, not hurt. That was the way of the Jedi.&lt;br /&gt;
&lt;br /&gt;
=== Night of the Fire ===&lt;br /&gt;
&lt;br /&gt;
The Jedi Convert, however, was not meant to last. In [[30 ABY]], the Zabrak Jedi Convert was attacked by a group of [[starwars:Sith|Sith]] with unknown origins. Luckily, Draca wasn&#039;t at the Convert during the attack, but could see the smoke rising in the distance, and smell the burning wood and ash in the air. &lt;br /&gt;
&lt;br /&gt;
Without a second thought, Draca beelined it towards the makeshift temple after going to get supplies. His hearts were heavy with the suffering of his fellow Zabrak Jedi. When he arrived, the temple had been burned down and everyone within, Jedi and apprentices alike, all dead. He was approached by a [[starwars:Chiss|Chiss]], a Sith who introduced himself as Anders. He explained to Draca that he was here to inspect the damage that had been done to the enclave. He then, surprisingly, offered to take the young man under his wing. With no other options for guidance in the Force, and fearing the return of the Sith to finish what they started, Draca accepted, and left Iridonia behind.&lt;br /&gt;
&lt;br /&gt;
=== Apprenticeship Under Anders (30 ABY - 41 ABY) ===&lt;br /&gt;
&lt;br /&gt;
For eleven years, Anders trained the young man, using [[starwars:holocrons|holocrons]] secured to teach the young man the ideals and finer points of the Jedi Order. Anders was insistent that the young man travel down his own path in the Force regarding his ideology and beliefs of the light and dark.&lt;br /&gt;
&lt;br /&gt;
One this Anders was insistent on teaching, however, were lightsaber forms, learning very quickly that Draca was a bundle of energy that struggled to stay in one place for a long stretch of time. [[starwars:Makashi|Makashi]] was out of the question, despite being Anders&#039; preffered form. The young Zabrak simply didn&#039;t have the patience required to pull of the more graceful manoeuvres. &lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for Anders to pin down [[starwars:Ataru|Ataru]] as the form most suited for Draca. It was high in energy and mobility, just like he was, yet had an intense focus to his bladework which Anders felt would benefit the young man greatly.&lt;br /&gt;
&lt;br /&gt;
However, an Ataru practitioner Anders was not. They would use holocrons acquired from older days in the Jedi Order to help Draca learn, and perfect form IV of lightsaber combat to the best of hid ability. This, naturally, led to certain tweaks being made that were personal to Draca, such as blast deflection, which typically, Ataru does not possess.&lt;br /&gt;
&lt;br /&gt;
Along with holocrons on Ataru, Draca was given holocrons teaching him homeworld&#039;s martial art of [[K&#039;thri]] by Anders. Despite the Chiss abhorrence to brutal hand-to-hand combat, he could see the endurance and athleticism being of great benefit to Draca, including its emphasis on &amp;quot;Moving Meditation&amp;quot;, which allowed the young man to connect to the Force via his movements.&lt;br /&gt;
&lt;br /&gt;
Lastly, despite Anders&#039; protests on many occasions, he instructed Draca in [[starwars:Jar&#039;Kai|Jar&#039;Kai]]. Luckily, Ataru had an in-built training regime designed for dual-wielding, which was perfect for Draca.&lt;br /&gt;
&lt;br /&gt;
The two would develop a close bond over the eleven years, becoming like father and son. Draca looked up to Anders with respect, despite having to turn a blind eye at times to the Chiss&#039; less desirable traits due to his job as an Inquisitor. &lt;br /&gt;
&lt;br /&gt;
=== Leaving Anders ===&lt;br /&gt;
&lt;br /&gt;
After a mission to explore the Ethereal Realm at the behest of the Council, Anders and Draca is informed via the Children of Mortis that Anders was the one responsible for the enclave he was a part of being destroyed. &lt;br /&gt;
&lt;br /&gt;
Distraught, and betrayed, Draca left Anders&#039; side and joined the Children of Mortis, feeling like he had nowhere else to go. This is where he still is.&lt;br /&gt;
&lt;br /&gt;
For now…&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance And Attire ===&lt;br /&gt;
&lt;br /&gt;
Draca is a tall, pale-skinned Male [[starwars:Zabrak|Zabrak]]. He is slender, though athletically toned. He has brown eyes, and a set of horns atop his head that are typical of his species, though they are mostly covered by the brown-haired mullet that extends down to the bottom of his neck. He has a small birthmark on his chest&lt;br /&gt;
&lt;br /&gt;
He maintains a set of Jedi Robes in an almost spotless navy blue, white, and brown mix. He wears a Jedi Cloak over the top of it, and various pendants of [[starwars:Jedi|Jedi]] origin, including a Jedi Compass pointing towards [[starwars:Tython|Tython]], a planet he wishes to visit one day.&lt;br /&gt;
&lt;br /&gt;
Draca uses two twin lightsabers. Their blades are blue in colour.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Draca is an incredibly kind-hearted Zabrak. He has often been described as needing both his hearts for how often he cares about others. He&#039;s naturally empathetic to the plight of others, but very excitable. He&#039;s ]naturally intelligent, brilliant at puzzles and riddles, and as a Jedi, believes it is his sworn duty to help others when they need it. Because of his youth, he is fairly naive, and can be easily manipulated as a result. &lt;br /&gt;
&lt;br /&gt;
He is above all else, a sensitive soul. He very much has a Jedi nature, and is naturally empathetic to the plight of others. When he sees someone is upset, he will not shy away from giving them a cuddle to try and make them feel better. After all, what makes people feel better more than a good hug? Some say Draca gives the best ones. He understands loss after the Jedi Covenant he was trained at was destroyed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, not everyone appreciates a good cuddle, and some can be put off from his care and affection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| You don&#039;t seem to comprehend what it is, *who* it is that we are up against. Draca isn&#039;t just strong in the Force, he personifies it in its rawest form. What&#039;s infuriating is that he doesn&#039;t even realise it.|Anders.}}&lt;br /&gt;
&lt;br /&gt;
Under Anders&#039; tutelage, Draca leaned towards more physical applications of the [[starwars:Force|Force]] more so than anything else, including [[starwars:Amplification|Amplification]] and advanced [[starwars:Precognition|Precognition]]. He was a natural with the ability to Sense with the Force, and like most Force-Users, had an acceptable application of [[starwars:Telekinesis|Telekinesis]]. &lt;br /&gt;
&lt;br /&gt;
However, Draca is, for the most part, a close-quarter combatant and heavily relies heavily on his lightsaber. He uses the Force more to amplify his physical traits in combat rather than attack from a distance.&lt;br /&gt;
&lt;br /&gt;
=== Jedi  ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Be warned. I will defend myself if I have to.|Draca Zul.}}&lt;br /&gt;
&lt;br /&gt;
Because of Draca&#039;s seemingly boundless energy, it wasdetermined by Anders that he would need to undertake a form of lightsaber combat that could utilise such reserves, and instil discipline within him. Thus, because of his natural reach and Zabrak physiology, he was trained in [[starwars:Form IV|FormIV]], [[Ataru]], and the Zabrak homeworlds art of [[K&#039;thri.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Anders ===&lt;br /&gt;
&lt;br /&gt;
Anders is a Chief Inquisitor and Chiss who took young Draca in after his enclave burned. However, he has left Anders&#039; side after discovering that the Chiss was the one responsible for the destruction of his home. Previously, he thought of Anders as a father figure and dear friend.&lt;br /&gt;
&lt;br /&gt;
=== Melissa Luxor ===&lt;br /&gt;
&lt;br /&gt;
Faring from a underdeveloped planet in the Outer Rim, Melissa Luxor is a female Echani. She wields the light side of the Force, as well as an ominously cheerful demeanour. She is a fiercely loyal friend, if too quick to name someone a friend, which she did with Draca.&lt;br /&gt;
&lt;br /&gt;
=== BUDD-E ===&lt;br /&gt;
&lt;br /&gt;
BUDD-E is a small BD-Unit droid that usually accompanies Anders, though has a positive relationship with Draca, even if the young Zabrak doesn&#039;t understand droidspeak.&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=188227</id>
		<title>Zenod&#039;ande&#039;rson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=188227"/>
		<updated>2023-07-30T15:53:29Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|firstname= Zenod&#039;ande&#039;rson &lt;br /&gt;
|homeworld= [[starwars:Csilla|Csilla]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= [[starwars:Chiss|Chiss]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Bright Red&lt;br /&gt;
|height= 6&#039;5&amp;quot; (1.96 m)&lt;br /&gt;
|weight= 204 lbs &lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= [[Inquisitorius]], [[Envoy Corps]], [[Clan Taldryan]]&lt;br /&gt;
|fightingstyle= N/A&lt;br /&gt;
|saber= Red, Curved Hilt&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_2_-_Makashi|Form 2 (Makashi)]]&lt;br /&gt;
|profession= Inquisitor [[Envoy]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= [[Draca Zul]]&lt;br /&gt;
|dossier=[[dossier: 15685|15685]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|There are only two kinds of justice, Draca. The type that lets criminals out in the galaxy, and the type that teaches important lessons through definitive action. It&#039;s not always pretty, but I know which I prefer.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zenod&#039;ande&#039;rson&#039;&#039;&#039; (Anders, or Anderson to many,) is a male [[starwars:Chiss|Chiss]] Force Sensitive serving as an Inquisitor and Envoy within the Brotherhood. He served within the [[starwars:Chiss Ascendancy|Chiss Ascendancy]] as a [[starwars:Sky-Walker|Sky-Walker]] until the age of ten when he was rescued by a Sith of the Brotherhood. He was taken to Coruscant and remained there until the age of seventeen under the watchful eyes of the Inquisitorius. Zenod&#039;ande&#039;rson successfully completed his training, and has worked within their ranks since their inception in [[33 ABY]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (10ABY-20ABY) ===&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was born the youngest of three brothers on [[starwars:Csilla|Csilla]] during the Chiss Ascendancy. At the tender age of four, he was discovered to have been gifted with certain aspects of the Force, or what the Chiss called [[starwars:Telepathy|Second Sight]] and [[starwars:Precognition|Third Sight]] respectively. He was taken from his family and was initiated into the [[starwars:Sky-walker corps|Sky-walker corps]] within the [[starwars: Seekers program|Seekers program]] as a [[starwars:Sky-walker|ozyly-esehembos]], the Cheung word for Sky-walker, against his will.&lt;br /&gt;
&lt;br /&gt;
Sky-walker&#039;s were Force-sensitive Chiss whose primary duty was as navigators for the Chiss Ascendancy fleet in the [[starwars:Unknown Regions|Unknown Regions]], using their skills in Second and Third Sight (Telepathy and Precognition) to communicate with other ships and avoid dangerous obstacles. Typically, the Sky-walker&#039;s were female, though Zenod&#039;ande&#039;rson was one of the very rare and few males that possessed this gift. He was a timid boy during this period, with his only friends being the other Sky-walker&#039;s he could communicate with telepathically. Otherwise, he was reclusive and kept himself to himself, lest he draw the ire of his superiors.&lt;br /&gt;
&lt;br /&gt;
Typically, Chiss that are Force-Sensitive lose their connection to the Force as they get older. Zenod&#039;ande&#039;rson, however, only got stronger the more he used his power. Because Zenod&#039;ande&#039;rson&#039;s sensitivity never wavered, drastic action was decided upon. &lt;br /&gt;
&lt;br /&gt;
=== Escaping The Chiss Ascendancy ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|They threatened my life, so I left, it&#039;s as simple as that.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being [[starwars:Force-sensitive|Force-Sensitive]] is highly taboo in Chiss society, despite it being a crime to kill Chiss navigators. It is considered impure, and those who do not lose their powers are given emergency surgery and are to be rehabilitated back into Chiss society. Such was to be the fate for Zenod&#039;ande&#039;rson. Unfortunately, the death of his closest friend in 20 ABY revealed his fate to him when he overheard officers and scientists discussing the necessary medical procedures for removing the Force from him. When the officers went to retrieve Zenod&#039;ande&#039;rson, he was not in his quarters. This was to be his first, and only escape attempt from the Chiss Ascendancy. &lt;br /&gt;
&lt;br /&gt;
An alert was sent throughout the flagship to hunt him down. Zenod&#039;ande&#039;rson made it to the escape pods, using his instinctual application of [[starwars: Mind Trick|Mind Tricks]] to avoid suspicion, but he was not fast enough for other Chiss Ascendancy officers to arrive. In an act of desperation, Zenod&#039;ande&#039;rson let his latent power explode as he conjured his first use of [[starwars:Force Lightning|Force Lightning]] from stress and fear for his life, killing the two Chiss officers in the process. &lt;br /&gt;
&lt;br /&gt;
Dazed, confused, and fatigued from the sudden burst of power, Zenod&#039;ande&#039;rson jettisoned the escape pod in the middle of the Unknown Regions. &lt;br /&gt;
&lt;br /&gt;
=== Retrieval ===&lt;br /&gt;
&lt;br /&gt;
Luckily for Zenod&#039;ande&#039;rson, his burst of power did not go unnoticed by agents of the Brotherhood. A Sith agent of the Brotherhood felt the spike in the Force, and followed it as it drifted through space. &lt;br /&gt;
&lt;br /&gt;
By this point, Zenod&#039;ande&#039;rson&#039;s pod had been drifting in space for eighteen hours. He was weak and dehydrated. The Sith agent retrieved his pod and took him to the nearest medical facility to be healed, an asteroid named Meridia Prime. &lt;br /&gt;
&lt;br /&gt;
=== Training (20ABY - 29ABY) ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| The galaxy needs to be held accountable for its actions, whether it likes it or not.|Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Once he was healed, Zenod&#039;ande&#039;rson was given a choice. He could leave, and fend for himself in the wider galaxy, or he could train under the Sith as their new apprentice, and swear loyalty to the [[Brotherhood]], and the [[Grand Master]]. With no other purpose, and a deep-seated thirst for the power he was able to use, he accepted and was taken to [[starwars:Coruscant|Coruscant]].&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson advanced rapidly in the next eight years, taking to heart the Sith philosophy and teachings of the dark side of the Force. He lived on the upper levels of Coruscant in an apartment provided by his master as a token of his &amp;quot;goodwill&amp;quot; for having him as their apprentice. Initially, he was forbidden from leaving the planet as his Master manipulated and stirred the injustice that lay within Zenod&#039;ande&#039;rson&#039;s heart and mind, developing the retributive justice philosophy that he holds dear even to this day. The training was brutal and hellish, but Zenod&#039;ande&#039;rson kept fighting, determined, in his eyes, to bring justice to a galaxy that desperately needed it.&lt;br /&gt;
&lt;br /&gt;
In 29ABY at the age of nineteen, he discovered that his Sith Master was growing paranoid with the amount of power Zenod&#039;ande&#039;rson had gained in a small space of time. When he confronted his master about it, the two ended up fighting in a battle within the apartment complex where only the strongest would survive. After an intense fight, Zenod&#039;ande&#039;rson won, killing them in battle, officially joining the ranks of the Brotherhood with his newfound freedom.&lt;br /&gt;
&lt;br /&gt;
=== A Fateful Encounter on Iridonia (30ABY) === &lt;br /&gt;
&lt;br /&gt;
{{Quote|He took you in not because of a desire to protect you, but because of guilt. Many lost their lives that day, including children whose loss of life he was indirectly responsible for. He cares so much about justice, and yet, denies you yours for what he did. This, in his eyes, was his way of atoning for his sins. He never truly cared about you.|The Father}}&lt;br /&gt;
&lt;br /&gt;
As part of a test of loyalty to the Grand Master, and the Brotherhood as a whole, Zenod&#039;ande&#039;rson, referring to himself as Anderson, was given a team and led them to a recently discovered Jedi enclave on [[starwars:Iridonia|Iridonia]]. He was to succeed in his mission, or perish. The enclave was destroyed, along with all the Jedi Masters and Knights within. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson had wanted to spare the children that were there. Unfortunately, his fellow Sith acted like savages, massacring every living thing within the temple. Whilst he did not take part in slaughtering the children himself, he made no attempt to stop it.&lt;br /&gt;
&lt;br /&gt;
Once every Jedi was dead, Zenod&#039;ande&#039;rson ordered his fellow Sith back to their ships, choosing to oversee the burning of the enclave. It was this decision that led to him meeting a then eight year old Draxa Zul, who thankfully, was not in the conclave when it was set ablaze. He felt great potential come from the young man, and took him in as his personal student, partially out of guilt and a need to atone for his own sense of justice, and partially out of his own interest in the boy&#039;s abilities. &lt;br /&gt;
&lt;br /&gt;
=== Training Draca and Joining the Inquisitorius (30ABY - 33ABY) ===&lt;br /&gt;
&lt;br /&gt;
Anders and Draca bonded like Master and Student, as well as Father and Son, though the former is reluctant to admit it. Anders almost immediately get Draca started on a routine that varied between chores, studying the Jedi Order, training, and free time to allow him to recuperate. &lt;br /&gt;
&lt;br /&gt;
Anders learned very quickly that the young man had issues with sitting still except in very specific circumstances, which was part of the reason he inevitably decided to train the young Zabrak in [[starwars:Ataru|Ataru]] and his homeworld&#039;s martial arts style of K&#039;Thri. He found it to be a perfect blend for Draca, overseeing his training every step of the way. &lt;br /&gt;
&lt;br /&gt;
When the [[Inquisitorius]] was founded in [[33 ABY]], Anders was one of the first to join their ranks. Though he kept Draca a secret, but brought the young man with him on personal assignments so he could experience real-life circumstances first-hand. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Envoy Work (41ABY-Present) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CONTRACT BOARD MISSION #002 ==&lt;br /&gt;
&lt;br /&gt;
A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research. Zenod&#039;ande&#039;rson was one of the Envoys dispatched for this mission.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family&#039;s farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.&lt;br /&gt;
&lt;br /&gt;
=== Joining Taldryan  ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Well, if you&#039;re doing counterintelligence for the Council, you might as well do it for us.|Cassandra}}&lt;br /&gt;
&lt;br /&gt;
Upon rumours that Talddyan were becoming disillusioned with the Dark Council, Anders was sent to meet with the Second Supreme Chancellor of the Taldryan Republic, [[Cassandra Oriana Tyris]]. He let her know his intentions, and that he was to relay information back to the Council regarding their concerns over Taldryan. &lt;br /&gt;
&lt;br /&gt;
In a bizarre twist of fate, the Supreme Chancellor, upon learning of his reason for being in the Caelus System, offered him the position of Spymaster of Taldryan&#039;s Office of Secret Intelligence to do the very same for Taldryan.&lt;br /&gt;
&lt;br /&gt;
=== Losing Draca ===&lt;br /&gt;
&lt;br /&gt;
On a trip to the Ethereal Realm on the behest of the Council, it was revealed by the [[Children of Mortis]] to Draca the true nature of what happened the night the Jedi Enclave on [[starwars:Iridonia|Iridonia]] burned. Draca turned on Anders and joined the Children of Mortis, being taken in under the Lightbringers.&lt;br /&gt;
&lt;br /&gt;
The event left Anders devastated, and distraught. He has been looking for a way to retrieve Draca since…&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is a tall, Chiss male, and shares many characteristics of his species. He has deep blue skin, and bright red eyes that seemingly glow in the dark. His hair is as black as space, though there is a tint of blue when seen up close. His hair is cut short at about neck length. &lt;br /&gt;
&lt;br /&gt;
His usual Attire includes a Chief Inquisitor set of armor, pitch black, that he wears on every task or mission because comfort matters most when you can deflect blasters with a lightsaber. He carries a Sith Wayfinder and Sith Amulet, the latter of which he conducted the Alchemy for himself.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson has a crafted, golden-coloured, curved-hilt lightsaber which produces a red blade. He has a Sith Zeyd Cloth Cloak he takes everywhere with him. It&#039;s a memento from killing his Master.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Having lived on [[starwars:Coruscant|Coruscant]] for half of his life, Zenod&#039;ande&#039;rson speaks with a strong Coruscanti accent. It is very pronounced, especially around others. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson holds himself with respect, and can be seen often sharing a smile with his arms either across his chest or held behind his back. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;quot;Good afternoon, I am Chief Inquisitor Anderson.&amp;quot;| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
 &lt;br /&gt;
Zenod&#039;ande&#039;rson, in most situations, is a cordial, positive, and seemingly carefree individual. He is often seen with a genuinely warm smile on his face, and an earful of sarcastic wit for anyone willing to listen. He is quick to make friends or enemies out of people depending on the situation because of it. &lt;br /&gt;
&lt;br /&gt;
However, this charm is not without cracks in its walls. Zenod&#039;ande&#039;rson is an incredibly stubborn individual, particularly when it comes to his beliefs, whether that be [[starwars:Sith|Sith]] ideology, or his views on the galaxy’s justice system. He is a firm believer in righteous judgement and will defend it until his dying breath if he has to.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is a loyal, caring, and sensitive soul, especially for a Sith. He will fight for those he considers friends or an ally.&lt;br /&gt;
&lt;br /&gt;
A switch is flipped in Zenod&#039;ande&#039;rson&#039;s head the moment he confronts a target, enemy, or someone he just does not like.&lt;br /&gt;
&lt;br /&gt;
He retains the sarcastic wit, though the smile and cordiality vanishes, replaced with a determined, yet ill-mannered and discourteous persona. He won&#039;t pull punches with his words as he comes across as cold, uncaring, and downright hostile. In short, he treats these people like scum, because he believes that is what they are. Scum.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson can be impulsive with his opinion of others, and can get on the wrong side of others if not careful when showing this side of himself.&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m a simple man. All I need is good food, good caf-stim, and the right to shoot lightningat fools.|Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson&#039;s Sith Master followed the philosophy of ``` If it ain&#039;t broke, don&#039;t fix it.``` The Sith Master recognised Zenod&#039;ande&#039;rson&#039;s natural talent with the Force and built on the skills Zenod&#039;ande&#039;rson learnt within the Chiss Ascendancy, except dualing it up further. His skills as a Seeker apply to his abilities in [[starwars:Precognition|Precognition]] and [[starwars:Telepathy]], which he uses to predict and unbalance his foes. Yet, his skills in [[starwars:Mind Trick|Mind Tricks]] outshone all else as he used the power to manipulate and misdirect his enemies. Lastly, his skills in [[starwars:Telekinesis|Telekinesis]] and [[starwars:Force Lightning|Force Lightning]] was a last resort to kill his enemies if necessary. Zenod&#039;ande&#039;rson was moulded to be a deadly agent of the Inquisitorius.&lt;br /&gt;
&lt;br /&gt;
=== Makashi ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|I can beat you with one hand behind my back.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Leverage, position, advantage...&lt;br /&gt;
&lt;br /&gt;
Being a practitioner of [[starwars:Form II|Form II]], Zenod&#039;ande&#039;rson is a keen duelist. He personifies footwork, balance, and precision, preferring a one-handed style that attempts to outmanoeuvre and exploit his opponent&#039;s weaknesses whilst conserving energy.&lt;br /&gt;
&lt;br /&gt;
He takes this a step further with [[starwars:Dun Möch|Dun Möch]], throwing in subtle and not-so-subtle verbal jabs at his opponent to unbalance them and force openings that he can capitalise on with his knowledge of lightsaber fighting styles. Through extensive training, he can attempt to deflect blaster fire should he need too.&lt;br /&gt;
&lt;br /&gt;
However, despite his skill, Zenod&#039;ande&#039;rson style of Combat relies on having his lightsaber in his hand. Should he be disarmed, he has very little he can do to defend himself. Makashi is also typically a one-on-one duelling form. Against multiple adversaries and strength-based styles, Zenod&#039;ande&#039;rson can find himself quickly on the defensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sith Alchemy ===&lt;br /&gt;
&lt;br /&gt;
During his spare time in-between completing his training and completing tasks for his Sith Master, Zenod&#039;ande&#039;rson took up an interest in Sith Alchemy. He researched tomes and artefacts from ancient Sith, learning the processes of alchemical enhancement in both inorganic and organic material. His first successful application was a Sith Amulet which he always carries on him. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== BUDD-E ===&lt;br /&gt;
&lt;br /&gt;
BUDD-E is a little BD unit droid that accompanies Zenod&#039;ande&#039;rson on his missions for the Inquisitorius and Envoy Corps. It has the personality of a loyal, if somewhat mischievous dog. It is Zenod&#039;ande&#039;rson&#039;s closest friend at this point in time and accompanies him everywhere.&lt;br /&gt;
&lt;br /&gt;
=== Draca Zul ===&lt;br /&gt;
&lt;br /&gt;
Draca is a young Zabrak Jedi that Anders took in and raised for eleven years. He is excitable, a bundle of energy, yet quite reserved, focused, intelligent, and a big lover of hugs, reading, and podracing. He is Anders&#039; apprentice, and considers himself as such.&lt;br /&gt;
&lt;br /&gt;
=== Mesh&#039;ita Tes&#039;sa ===&lt;br /&gt;
&lt;br /&gt;
Mesh&#039;ita is a Mandalorian of Clan Jendrii. She met Anders on Zsoldos, where the Mercenary Clan was honouring the dead with a festival. She later was recruited by Anders to aid in his search for Draca after the young Zabrak joined the Children of Mortis. Mesh&#039;ita is an empathetic, yet driven individual.&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=188226</id>
		<title>Zenod&#039;ande&#039;rson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=188226"/>
		<updated>2023-07-30T15:52:52Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|firstname= Zenod&#039;ande&#039;rson &lt;br /&gt;
|homeworld= [[starwars:Csilla|Csilla]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= [[starwars:Chiss|Chiss]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Bright Red&lt;br /&gt;
|height= 6&#039;5&amp;quot; (1.96 m)&lt;br /&gt;
|weight= 204 lbs &lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= [[Inquisitorius]], [[Envoy Corps]], [[Clan Taldryan]]&lt;br /&gt;
|fightingstyle= N/A&lt;br /&gt;
|saber= Red, Curved Hilt&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_2_-_Makashi|Form 2 (Makashi)]]&lt;br /&gt;
|profession= Inquisitor [[Envoy]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= [[Draca Zul]]&lt;br /&gt;
|dossier=[[dossier: 15685|15685]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quote|There are only two kinds of justice, Draca. The type that lets criminals out in the galaxy, and the type that teaches important lessons through definitive action. It&#039;s not always pretty, but I know which I prefer.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zenod&#039;ande&#039;rson&#039;&#039;&#039; (Anders, or Anderson to many,) is a male [[starwars:Chiss|Chiss]] Force Sensitive serving as an Inquisitor and Envoy within the Brotherhood. He served within the [[starwars:Chiss Ascendancy|Chiss Ascendancy]] as a [[starwars:Sky-Walker|Sky-Walker]] until the age of ten when he was rescued by a Sith of the Brotherhood. He was taken to Coruscant and remained there until the age of seventeen under the watchful eyes of the Inquisitorius. Zenod&#039;ande&#039;rson successfully completed his training, and has worked within their ranks since their inception in [[33 ABY]].&lt;br /&gt;
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== Character History ==&lt;br /&gt;
=== Youth And Upbringing (10ABY-20ABY) ===&lt;br /&gt;
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Zenod&#039;ande&#039;rson was born the youngest of three brothers on [[starwars:Csilla|Csilla]] during the Chiss Ascendancy. At the tender age of four, he was discovered to have been gifted with certain aspects of the Force, or what the Chiss called [[starwars:Telepathy|Second Sight]] and [[starwars:Precognition|Third Sight]] respectively. He was taken from his family and was initiated into the [[starwars:Sky-walker corps|Sky-walker corps]] within the [[starwars: Seekers program|Seekers program]] as a [[starwars:Sky-walker|ozyly-esehembos]], the Cheung word for Sky-walker, against his will.&lt;br /&gt;
&lt;br /&gt;
Sky-walker&#039;s were Force-sensitive Chiss whose primary duty was as navigators for the Chiss Ascendancy fleet in the [[starwars:Unknown Regions|Unknown Regions]], using their skills in Second and Third Sight (Telepathy and Precognition) to communicate with other ships and avoid dangerous obstacles. Typically, the Sky-walker&#039;s were female, though Zenod&#039;ande&#039;rson was one of the very rare and few males that possessed this gift. He was a timid boy during this period, with his only friends being the other Sky-walker&#039;s he could communicate with telepathically. Otherwise, he was reclusive and kept himself to himself, lest he draw the ire of his superiors.&lt;br /&gt;
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Typically, Chiss that are Force-Sensitive lose their connection to the Force as they get older. Zenod&#039;ande&#039;rson, however, only got stronger the more he used his power. Because Zenod&#039;ande&#039;rson&#039;s sensitivity never wavered, drastic action was decided upon. &lt;br /&gt;
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=== Escaping The Chiss Ascendancy ===&lt;br /&gt;
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{{Quote|They threatened my life, so I left, it&#039;s as simple as that.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
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Being [[starwars:Force-sensitive|Force-Sensitive]] is highly taboo in Chiss society, despite it being a crime to kill Chiss navigators. It is considered impure, and those who do not lose their powers are given emergency surgery and are to be rehabilitated back into Chiss society. Such was to be the fate for Zenod&#039;ande&#039;rson. Unfortunately, the death of his closest friend in 20 ABY revealed his fate to him when he overheard officers and scientists discussing the necessary medical procedures for removing the Force from him. When the officers went to retrieve Zenod&#039;ande&#039;rson, he was not in his quarters. This was to be his first, and only escape attempt from the Chiss Ascendancy. &lt;br /&gt;
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An alert was sent throughout the flagship to hunt him down. Zenod&#039;ande&#039;rson made it to the escape pods, using his instinctual application of [[starwars: Mind Trick|Mind Tricks]] to avoid suspicion, but he was not fast enough for other Chiss Ascendancy officers to arrive. In an act of desperation, Zenod&#039;ande&#039;rson let his latent power explode as he conjured his first use of [[starwars:Force Lightning|Force Lightning]] from stress and fear for his life, killing the two Chiss officers in the process. &lt;br /&gt;
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Dazed, confused, and fatigued from the sudden burst of power, Zenod&#039;ande&#039;rson jettisoned the escape pod in the middle of the Unknown Regions. &lt;br /&gt;
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=== Retrieval ===&lt;br /&gt;
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Luckily for Zenod&#039;ande&#039;rson, his burst of power did not go unnoticed by agents of the Brotherhood. A Sith agent of the Brotherhood felt the spike in the Force, and followed it as it drifted through space. &lt;br /&gt;
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By this point, Zenod&#039;ande&#039;rson&#039;s pod had been drifting in space for eighteen hours. He was weak and dehydrated. The Sith agent retrieved his pod and took him to the nearest medical facility to be healed, an asteroid named Meridia Prime. &lt;br /&gt;
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=== Training (20ABY - 29ABY) ===&lt;br /&gt;
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{{Quote| The galaxy needs to be held accountable for its actions, whether it likes it or not.|Zenod&#039;ande&#039;rson}}&lt;br /&gt;
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Once he was healed, Zenod&#039;ande&#039;rson was given a choice. He could leave, and fend for himself in the wider galaxy, or he could train under the Sith as their new apprentice, and swear loyalty to the [[Brotherhood]], and the [[Grand Master]]. With no other purpose, and a deep-seated thirst for the power he was able to use, he accepted and was taken to [[starwars:Coruscant|Coruscant]].&lt;br /&gt;
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Zenod&#039;ande&#039;rson advanced rapidly in the next eight years, taking to heart the Sith philosophy and teachings of the dark side of the Force. He lived on the upper levels of Coruscant in an apartment provided by his master as a token of his &amp;quot;goodwill&amp;quot; for having him as their apprentice. Initially, he was forbidden from leaving the planet as his Master manipulated and stirred the injustice that lay within Zenod&#039;ande&#039;rson&#039;s heart and mind, developing the retributive justice philosophy that he holds dear even to this day. The training was brutal and hellish, but Zenod&#039;ande&#039;rson kept fighting, determined, in his eyes, to bring justice to a galaxy that desperately needed it.&lt;br /&gt;
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In 29ABY at the age of nineteen, he discovered that his Sith Master was growing paranoid with the amount of power Zenod&#039;ande&#039;rson had gained in a small space of time. When he confronted his master about it, the two ended up fighting in a battle within the apartment complex where only the strongest would survive. After an intense fight, Zenod&#039;ande&#039;rson won, killing them in battle, officially joining the ranks of the Brotherhood with his newfound freedom.&lt;br /&gt;
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=== A Fateful Encounter on Iridonia (30ABY) === &lt;br /&gt;
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{{Quote|He took you in not because of a desire to protect you, but because of guilt. Many lost their lives that day, including children whose loss of life he was indirectly responsible for. He cares so much about justice, and yet, denies you yours for what he did. This, in his eyes, was his way of atoning for his sins. He never truly cared about you.|The Father}}&lt;br /&gt;
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As part of a test of loyalty to the Grand Master, and the Brotherhood as a whole, Zenod&#039;ande&#039;rson, referring to himself as Anderson, was given a team and led them to a recently discovered Jedi enclave on [[starwars:Iridonia|Iridonia]]. He was to succeed in his mission, or perish. The enclave was destroyed, along with all the Jedi Masters and Knights within. &lt;br /&gt;
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Zenod&#039;ande&#039;rson had wanted to spare the children that were there. Unfortunately, his fellow Sith acted like savages, massacring every living thing within the temple. Whilst he did not take part in slaughtering the children himself, he made no attempt to stop it.&lt;br /&gt;
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Once every Jedi was dead, Zenod&#039;ande&#039;rson ordered his fellow Sith back to their ships, choosing to oversee the burning of the enclave. It was this decision that led to him meeting a then eight year old Draxa Zul, who thankfully, was not in the conclave when it was set ablaze. He felt great potential come from the young man, and took him in as his personal student, partially out of guilt and a need to atone for his own sense of justice, and partially out of his own interest in the boy&#039;s abilities. &lt;br /&gt;
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=== Training Draca and Joining the Inquisitorius (30ABY - 33ABY) ===&lt;br /&gt;
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Anders and Draca bonded like Master and Student, as well as Father and Son, though the former is reluctant to admit it. Anders almost immediately get Draca started on a routine that varied between chores, studying the Jedi Order, training, and free time to allow him to recuperate. &lt;br /&gt;
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Anders learned very quickly that the young man had issues with sitting still except in very specific circumstances, which was part of the reason he inevitably decided to train the young Zabrak in [[starwars:Ataru|Ataru]] and his homeworld&#039;s martial arts style of K&#039;Thri. He found it to be a perfect blend for Draca, overseeing his training every step of the way. &lt;br /&gt;
&lt;br /&gt;
When the [[Inquisitorius]] was founded in [[33 ABY]], Anders was one of the first to join their ranks. Though he kept Draca a secret, but brought the young man with him on personal assignments so he could experience real-life circumstances first-hand. &lt;br /&gt;
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=== Envoy Work (41ABY-Present) ===&lt;br /&gt;
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== CONTRACT BOARD MISSION #002 ==&lt;br /&gt;
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A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research. Zenod&#039;ande&#039;rson was one of the Envoys dispatched for this mission.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family&#039;s farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.&lt;br /&gt;
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=== Joining Taldryan  ===&lt;br /&gt;
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{{Quote|Well, if you&#039;re doing counterintelligence for the Council, you might as well do it for us.|Cassandra}}&lt;br /&gt;
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Upon rumours that Talddyan were becoming disillusioned with the Dark Council, Anders was sent to meet with the Second Supreme Chancellor of the Taldryan Republic, [[Cassandra Oriana Tyris]]. He let her know his intentions, and that he was to relay information back to the Council regarding their concerns over Taldryan. &lt;br /&gt;
&lt;br /&gt;
In a bizarre twist of fate, the Supreme Chancellor, upon learning of his reason for being in the Caelus System, offered him the position of Spymaster of Taldryan&#039;s Office of Secret Intelligence to do the very same for Taldryan.&lt;br /&gt;
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=== Losing Draca ===&lt;br /&gt;
&lt;br /&gt;
On a trip to the Ethereal Realm on the behest of the Council, it was revealed by the [[Children of Mortis]] to Draca the true nature of what happened the night the Jedi Enclave on [[starwars:Iridonia|Iridonia]] burned. Draca turned on Anders and joined the Children of Mortis, being taken in under the Lightbringers.&lt;br /&gt;
&lt;br /&gt;
The event left Anders devastated, and distraught. He has been looking for a way to retrieve Draca since…&lt;br /&gt;
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== Description ==&lt;br /&gt;
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=== Appearance and Attire ===&lt;br /&gt;
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Zenod&#039;ande&#039;rson is a tall, Chiss male, and shares many characteristics of his species. He has deep blue skin, and bright red eyes that seemingly glow in the dark. His hair is as black as space, though there is a tint of blue when seen up close. His hair is cut short at about neck length. &lt;br /&gt;
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His usual Attire includes a Chief Inquisitor set of armor, pitch black, that he wears on every task or mission because comfort matters most when you can deflect blasters with a lightsaber. He carries a Sith Wayfinder and Sith Amulet, the latter of which he conducted the Alchemy for himself.&lt;br /&gt;
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Zenod&#039;ande&#039;rson has a crafted, golden-coloured, curved-hilt lightsaber which produces a red blade. He has a Sith Zeyd Cloth Cloak he takes everywhere with him. It&#039;s a memento from killing his Master.&lt;br /&gt;
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=== Speech and Mannerisms ===&lt;br /&gt;
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Having lived on [[starwars:Coruscant|Coruscant]] for half of his life, Zenod&#039;ande&#039;rson speaks with a strong Coruscanti accent. It is very pronounced, especially around others. &lt;br /&gt;
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Zenod&#039;ande&#039;rson holds himself with respect, and can be seen often sharing a smile with his arms either across his chest or held behind his back. &lt;br /&gt;
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=== Personality ===&lt;br /&gt;
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{{Quote| &amp;quot;Good afternoon, I am Chief Inquisitor Anderson.&amp;quot;| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
 &lt;br /&gt;
Zenod&#039;ande&#039;rson, in most situations, is a cordial, positive, and seemingly carefree individual. He is often seen with a genuinely warm smile on his face, and an earful of sarcastic wit for anyone willing to listen. He is quick to make friends or enemies out of people depending on the situation because of it. &lt;br /&gt;
&lt;br /&gt;
However, this charm is not without cracks in its walls. Zenod&#039;ande&#039;rson is an incredibly stubborn individual, particularly when it comes to his beliefs, whether that be [[starwars:Sith|Sith]] ideology, or his views on the galaxy’s justice system. He is a firm believer in righteous judgement and will defend it until his dying breath if he has to.&lt;br /&gt;
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Despite this, he is a loyal, caring, and sensitive soul, especially for a Sith. He will fight for those he considers friends or an ally.&lt;br /&gt;
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A switch is flipped in Zenod&#039;ande&#039;rson&#039;s head the moment he confronts a target, enemy, or someone he just does not like.&lt;br /&gt;
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He retains the sarcastic wit, though the smile and cordiality vanishes, replaced with a determined, yet ill-mannered and discourteous persona. He won&#039;t pull punches with his words as he comes across as cold, uncaring, and downright hostile. In short, he treats these people like scum, because he believes that is what they are. Scum.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson can be impulsive with his opinion of others, and can get on the wrong side of others if not careful when showing this side of himself.&lt;br /&gt;
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== Combat Abilities ==&lt;br /&gt;
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=== Force Powers ===&lt;br /&gt;
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{{Quote|I&#039;m a simple man. All I need is good food, good caf-stim, and the right to shoot lightningat fools.|Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
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Zenod&#039;ande&#039;rson&#039;s Sith Master followed the philosophy of ``` If it ain&#039;t broke, don&#039;t fix it.``` The Sith Master recognised Zenod&#039;ande&#039;rson&#039;s natural talent with the Force and built on the skills Zenod&#039;ande&#039;rson learnt within the Chiss Ascendancy, except dualing it up further. His skills as a Seeker apply to his abilities in [[starwars:Precognition|Precognition]] and [[starwars:Telepathy]], which he uses to predict and unbalance his foes. Yet, his skills in [[starwars:Mind Trick|Mind Tricks]] outshone all else as he used the power to manipulate and misdirect his enemies. Lastly, his skills in [[starwars:Telekinesis|Telekinesis]] and [[starwars:Force Lightning|Force Lightning]] was a last resort to kill his enemies if necessary. Zenod&#039;ande&#039;rson was moulded to be a deadly agent of the Inquisitorius.&lt;br /&gt;
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=== Makashi ===&lt;br /&gt;
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{{Quote|I can beat you with one hand behind my back.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
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Leverage, position, advantage...&lt;br /&gt;
&lt;br /&gt;
Being a practitioner of [[starwars:Form II|Form II]], Zenod&#039;ande&#039;rson is a keen duelist. He personifies footwork, balance, and precision, preferring a one-handed style that attempts to outmanoeuvre and exploit his opponent&#039;s weaknesses whilst conserving energy.&lt;br /&gt;
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He takes this a step further with [[starwars:Dun Möch|Dun Möch]], throwing in subtle and not-so-subtle verbal jabs at his opponent to unbalance them and force openings that he can capitalise on with his knowledge of lightsaber fighting styles. Through extensive training, he can attempt to deflect blaster fire should he need too.&lt;br /&gt;
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However, despite his skill, Zenod&#039;ande&#039;rson style of Combat relies on having his lightsaber in his hand. Should he be disarmed, he has very little he can do to defend himself. Makashi is also typically a one-on-one duelling form. Against multiple adversaries and strength-based styles, Zenod&#039;ande&#039;rson can find himself quickly on the defensive.&lt;br /&gt;
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=== Sith Alchemy ===&lt;br /&gt;
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During his spare time in-between completing his training and completing tasks for his Sith Master, Zenod&#039;ande&#039;rson took up an interest in Sith Alchemy. He researched tomes and artefacts from ancient Sith, learning the processes of alchemical enhancement in both inorganic and organic material. His first successful application was a Sith Amulet which he always carries on him. &lt;br /&gt;
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== Relationships ==&lt;br /&gt;
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=== BUDD-E ===&lt;br /&gt;
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BUDD-E is a little BD unit droid that accompanies Zenod&#039;ande&#039;rson on his missions for the Inquisitorius and Envoy Corps. It has the personality of a loyal, if somewhat mischievous dog. It is Zenod&#039;ande&#039;rson&#039;s closest friend at this point in time and accompanies him everywhere.&lt;br /&gt;
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=== Draca Zul ===&lt;br /&gt;
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Draca is a young Zabrak Jedi that Anders took in and raised for eleven years. He is excitable, a bundle of energy, yet quite reserved, focused, intelligent, and a big lover of hugs, reading, and podracing. He is Anders&#039; apprentice, and considers himself as such.&lt;br /&gt;
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=== Mesh&#039;ita Tes&#039;sa ===&lt;br /&gt;
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Mesh&#039;ita is a Mandalorian of Clan Jendrii. She met Anders on Zsoldos, where the Mercenary Clan was honouring the dead with a festival. She later was recruited by Anders to aid in his search for Draca after the young Zabrak joined the Children of Mortis. Mesh&#039;ita is an empathetic, yet driven individual.&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187816</id>
		<title>Zenod&#039;ande&#039;rson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187816"/>
		<updated>2023-05-21T10:55:53Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
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{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image= [[File:Zenodanderson.jpg|250px]]&lt;br /&gt;
|firstname= Zenod&#039;ande&#039;rson &lt;br /&gt;
|lastname= N/A&lt;br /&gt;
|homeworld= [[starwars:Csilla|Csilla]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= [[starwars:Chiss|Chiss]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Bright Red&lt;br /&gt;
|height= 6&#039;4&amp;quot; (1.92 m)&lt;br /&gt;
|weight= 200 lbs &lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|fightingstyle= N/A&lt;br /&gt;
|saber= Red, Curved Hilt&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_2_-_Makashi|Form 2 (Makashi)]]&lt;br /&gt;
|profession= Inquisitor [[Envoy]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 15685|15685]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|There are only two kinds of justice, Draca. The type that lets criminals out in the galaxy, and the type that teaches important lessons through definitive action. It&#039;s not always pretty, but I know which I prefer.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zenod&#039;ande&#039;rson&#039;&#039;&#039; (Anders, or Anderson to many,) is a male [[starwars:Chiss|Chiss]] Force Sensitive serving as an Inquisitor and Envoy within the Brotherhood. He served within the [[starwars:Chiss Ascendancy|Chiss Ascendancy]] as a [[starwars:Sky-Walker|Sky-Walker]] until the age of fourteen when he was rescued by a Sith of the Brotherhood. He was taken to Coruscant and remained there until the age of twenty-seven under the watchful eyes of the Inquisitorius. Zenod&#039;ande&#039;rson successfully completed his training, and has worked within their ranks for the last four years.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (10ABY-24ABY) ===&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was born the youngest of three brothers on [[starwars:Csilla|Csilla]] during the Chiss Ascendancy. At the tender age of seven, he was discovered to have been gifted with certain aspects of the Force, or what the Chiss called [[starwars:Telepathy|Second Sight]] and [[starwars:Precognition|Third Sight]] respectively. He was taken from his family and was initiated into the [[starwars:Sky-walker corps|Sky-walker corps]] within the [[starwars: Seekers program|Seekers program]] as a [[starwars:Sky-walker|ozyly-esehembos]], the Cheung word for Sky-walker, against his will.&lt;br /&gt;
&lt;br /&gt;
Sky-walker&#039;s were Force-sensitive Chiss whose primary duty was as navigators for the Chiss Ascendancy fleet in the [[starwars:Unknown Regions|Unknown Regions]], using their skills in Second and Third Sight (Telepathy and Precognition) to communicate with other ships and avoid dangerous obstacles. Typically, the Sky-walker&#039;s were female, though Zenod&#039;ande&#039;rson was one of the very rare and few males that possessed this gift. He was a timid boy during this period, with his only friends being the other Sky-walker&#039;s he could communicate with telepathically.&lt;br /&gt;
&lt;br /&gt;
Typically, Chiss that are Force-Sensitive lose their connection to the Force as they get older. Zenod&#039;ande&#039;rson, however, only got stronger the more he used his power. Eventually, he began showing skills with [[starwars:Telekinesis|Telekinesis]]. It was accidental at first, but became something he maintained a small amount of control over after self-taught practice, a fact that did not go unseen by his superiors. Because Zenod&#039;ande&#039;rson&#039;s sensitivity never wavered, drastic action was decided upon. &lt;br /&gt;
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=== Escaping The Chiss Ascendancy ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;d think they&#039;d have learned their lesson after my seventh escape attempt.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being [[starwars:Force-sensitive|Force-Sensitive]] is highly taboo in Chiss society, despite it being a crime to kill Chiss navigators. It is considered impure. Those who do not lose their powers are given emergency surgery and are to be rehabilitated back into Chiss society. Such was to be the fate for Zenod&#039;ande&#039;rson. Unfortunately, another Sky-walker overheard the conversation between the Chiss officers, and relayed the message to him. When the officers went to retrieve Zenod&#039;ande&#039;rson, he was not in his quarters. This was to be his eighth, and final escape attempt from the Chiss Ascendancy. &lt;br /&gt;
&lt;br /&gt;
An alert was sent throughout the flagship to hunt him down. Zenod&#039;ande&#039;rson made it to the escape pods, using his application of [[starwars: Mind Trick|Mind Tricks]] to avoid suspicion, but he was not fast enough for other Chiss Ascendancy officers to arrive. In an act of desperation, Zenod&#039;ande&#039;rson let his latent power explode as he conjured his first use of [[starwars:Force Lightning|Force Lightning]] from stress and fear for his life, killing the two Chiss officers in the process. &lt;br /&gt;
&lt;br /&gt;
Dazed, confused, and fatigued from the sudden burst of power, Zenod&#039;ande&#039;rson jettisoned the escape pod in the middle of the Unknown Regions. &lt;br /&gt;
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=== Retrieval ===&lt;br /&gt;
&lt;br /&gt;
Luckily for Zenod&#039;ande&#039;rson, his burst of power did not go unnoticed by agents of the Brotherhood. A Sith agent working for the Inquisitorious felt the spike in the Force, and followed it as it drifted through space. &lt;br /&gt;
&lt;br /&gt;
By this point, Zenod&#039;ande&#039;rson&#039;s pod had been drifting in space for eighteen hours. He was weak and dehydrated. The Sith agent retrieved his pod and took him to the nearest medical facility to be healed, an asteroid named Meridia Prime. &lt;br /&gt;
&lt;br /&gt;
=== Training (24ABY - 40ABY) ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| The galaxy needs to be held accountable for its actions, whether it likes it or not.|Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Once he was healed, Zenod&#039;ande&#039;rson was given a choice. He could leave, and fend for himself in the wider galaxy, or he could train under the Sith as their new apprentice, and swear loyalty to the [[Brotherhood]], the [[Grand Master]], and the Inquisitorious. With no other purpose, and a deep-seated thirst for the power he was able to use, he accepted and was taken to [[starwars:Coruscant|Coruscant]].&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson advanced rapidly in the next twelve years, taking to heart the Sith and Inquisitorious philosophy. He lived on the upper levels of Coruscant in an apartment provided by his master as a token of his &amp;quot;goodwill&amp;quot; for having him as their apprentice. He was forbidden from leaving the planet as his Master manipulated and stirred the injustice that lay within Zenod&#039;ande&#039;rson&#039;s heart and mind, developing the retributive justice philosophy that he holds dear even to this day. The training was brutal and hellish, but Zenod&#039;ande&#039;rson kept fighting, determined, in his eyes, to bring justice to a galaxy that desperately needed it.&lt;br /&gt;
&lt;br /&gt;
In 36ABY at the age of twenty-six, he was given the trial of defeating his Sith Master in combat. Fail, and he died. Succeed, and he joined their ranks as a brother. Only the strongest would survive. After an intense fight, he won, killing them in battle, and was given the freedom to leave Coruscant and work for the Inquisitorious. &lt;br /&gt;
&lt;br /&gt;
Currently, he has worked for the inquisitorious for four years and holds the rank of Chief Inquisitor.&lt;br /&gt;
&lt;br /&gt;
=== Envoy Work (40ABY-Present) ===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, with the founding of the [[Envoy Corps]], Zenod&#039;ande&#039;rson became a member, using the Envoy Work to travel to new places on behalf of the inquisitorious network. It gave him a chance to spread his own retributive justice whenever he got the chance too.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is currently at the rank of Golden Envoy.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is a tall, Chiss male, and shares many characteristics of his species. He has deep blue skin, and bright red eyes that seemingly glow in the dark. His hair is as black as space, though there is a tint of blue when seen up close. His hair is cut short at about neck length. &lt;br /&gt;
&lt;br /&gt;
His usual Attire includes a Chief Inquisitor set of armor, pitch black, that he wears on every task or mission because comfort matters most when you can deflect blasters with a lightsaber. He carries a Sith Wayfinder and Sith Amulet, the latter of which he conducted the Alchemy for himself.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson has a crafted, golden-coloured, curved-hilt lightsaber which produces a red blade. He has a Sith Zeyd Cloth Cloak he takes everywhere with him. It&#039;s a memento from killing his Master.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Having lived on [[starwars:Coruscant|Coruscant]] for half of his life, Zenod&#039;ande&#039;rson speaks with a strong Coruscanti accent. It is very pronounced, especially around others. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson holds himself with respect, and can be seen often sharing a smile with his arms either across his chest or held behind his back. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;quot;You&#039;re welcome!&amp;quot;| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
 &lt;br /&gt;
Zenod&#039;ande&#039;rson, in most situations, is a cordial, positive, and seemingly carefree individual. He is often seen with a genuinely warm smile on his face, and an earful of sarcastic wit for anyone willing to listen. He is quick to make friends or enemies out of people depending on the situation because of it. &lt;br /&gt;
&lt;br /&gt;
However, this charm is not without cracks in its walls. Zenod&#039;ande&#039;rson is an incredibly stubborn individual, particularly when it comes to his beliefs, whether that be [[starwars:Sith|Sith]] ideology, or his views on the galaxy’s justice system. He is a firm believer in righteous judgement and will defend it until his dying breath if he has to.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is a loyal, caring, and sensitive soul, especially for a Sith. He will fight for those he considers friends or an ally.&lt;br /&gt;
&lt;br /&gt;
A switch is flipped in Zenod&#039;ande&#039;rson&#039;s head the moment he confronts a target, enemy, or someone he just does not like.&lt;br /&gt;
&lt;br /&gt;
He retains the sarcastic wit, though the smile and cordiality vanishes, replaced with a determined, yet ill-mannered and discourteous persona. He won&#039;t pull punches with his words as he comes across as cold, uncaring, and downright hostile. In short, he treats these people like scum, because he believes that is what they are. Scum.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson can be impulsive with his opinion of others, and can get on the wrong side of others if not careful when showing this side of himself.&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m a simple man. All I need is good food, good caf-stim, and the right to shoot lightningat fools.|Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson&#039;s Sith Master followed the philosophy of ``` If it ain&#039;t broke, don&#039;t fix it.``` The Sith Master recognised Zenod&#039;ande&#039;rson&#039;s natural talent with the Force and built on the skills Zenod&#039;ande&#039;rson learnt within the Chiss Ascendancy, except dualing it up further. His skills as a Seeker apply to his abilities in [[starwars:Precognition|Precognition]] and [[starwars:Telepathy]], which he uses to predict and unbalance his foes. Yet, his skills in [[starwars:Mind Trick|Mind Tricks]] outshone all else as he used the power to manipulate and misdirect his enemies. Lastly, his skills in [[starwars:Telekinesis|Telekinesis]] and [[starwars:Force Lightning|Force Lightning]] was a last resort to kill his enemies if necessary. Zenod&#039;ande&#039;rson was moulded to be a deadly agent of the Inquisitorius.&lt;br /&gt;
&lt;br /&gt;
=== Makashi ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|I can beat you with one hand behind my back.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Leverage, position, advantage...&lt;br /&gt;
&lt;br /&gt;
Being a practitioner of [[starwars:Form II|Form II]], Zenod&#039;ande&#039;rson is a keen duelist. He personifies footwork, balance, and precision, preferring a one-handed style that attempts to outmanoeuvre and exploit his opponent&#039;s weaknesses whilst conserving energy.&lt;br /&gt;
&lt;br /&gt;
He takes this a step further with [[starwars:Dun Möch|Dun Möch]], throwing in subtle and not-so-subtle verbal jabs at his opponent to unbalance them and force openings that he can capitalise on with his knowledge of lightsaber fighting styles. Through extensive training, he can attempt to deflect blaster fire should he need too.&lt;br /&gt;
&lt;br /&gt;
However, despite his skill, Zenod&#039;ande&#039;rson style of Combat relies on having his lightsaber in his hand. Should he be disarmed, he has very little he can do to defend himself. Makashi is also typically a one-on-one duelling form. Against multiple adversaries and strength-based styles, Zenod&#039;ande&#039;rson can find himself quickly on the defensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sith Alchemy ===&lt;br /&gt;
&lt;br /&gt;
During his spare time in-between completing his training and completing tasks for his Sith Master, Zenod&#039;ande&#039;rson took up an interest in Sith Alchemy. He researched tomes and artefacts from ancient Sith, learning the processes of alchemical enhancement in both inorganic and organic material. His first successful application was a Sith Amulet which he always carries on him. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== BUDD-E ===&lt;br /&gt;
&lt;br /&gt;
BUDD-E is a little BD unit droid that accompanies Zenod&#039;ande&#039;rson on his missions for the Inquisitorius and Envoy Corps. It has the personality of a loyal, if somewhat mischievous dog. It is Zenod&#039;ande&#039;rson&#039;s closest friend at this point in time and accompanies him everywhere.&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=187696</id>
		<title>Draca Zul</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=187696"/>
		<updated>2023-05-13T08:06:18Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Jedi&lt;br /&gt;
|image= [[File:Dracazul.jpg|250px]]&lt;br /&gt;
|firstname= Draca &lt;br /&gt;
|lastname= Zul&lt;br /&gt;
|homeworld= [[starwars:Iridonia|Iridonia]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|21}}&lt;br /&gt;
|species= [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 6&#039;6&amp;quot; (1.98 m)&lt;br /&gt;
|weight= 215 lbs (97.52 kg)&lt;br /&gt;
|father= Adrak Zu&lt;br /&gt;
|mother= Tressa Zu&lt;br /&gt;
|allies= [[starwars:Jedi|Jedi]]&lt;br /&gt;
|fightingstyle= N/A&lt;br /&gt;
|saber= Blue&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_t_-_Djem So|Form 5 (Djem So)]], [[Lightsaber_Forms#Form_t_-_Shien|Form 5 (Shien)]]&lt;br /&gt;
|profession= [[starwars:Jedi Guardian|Jedi Guardian]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[starwars:Jedi Order|Jedi Order]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 16585|16585]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|Can&#039;t you see, Anders? Justice isn&#039;t how we help the galaxy. Love, compassion, and caring for each other. That&#039;s how we help the galaxy. It builds bridges, heals wounds, and creates acceptance.|Draca Zul}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul is a male [[starwars:Zabrak|Zabrak]] [[starwars:Jedi|Jedi]] and peacekeeper. He was born and raised on Iridonia, and was discovered to be Force-Sensitive at the age of five. His Force Sensitivity developed to a point where he could feel the tug of the Force calling him to a location nearby. He located a Jedi Convert made up of Force-Sensitive Zabrak, and learned from them the ways of the [[starwars:Jedi|Jedi]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (21ABY - 28ABY === &lt;br /&gt;
&lt;br /&gt;
Draca Zul was born the eldest of three siblings on [[starwars:Iridonia|Iridonia]], one homeworld of the [[starwars:Zabrak|Zabrak]] species. He has a younger sister and an even younger brother. Draca was born into a loving family, the son of moderately successful traders of Iridonian goods. &lt;br /&gt;
&lt;br /&gt;
Even at a young age, Draca was shown to be naturally intelligent. He was good at learning, picking Basic and Zabraki up very quickly. When he turned five, his sensitivity to the [[starwars:Force|Force]] awoke. Having sensed this, Draca&#039;s family were approached by a Zabraki Jedi Convert that offered him the chance to learn the ways of the Jedi from them in their makeshift temple within the mountains.&lt;br /&gt;
&lt;br /&gt;
Draca was allowed to keep contact with his family, with his education during the day turning to Jedi studies, philosophy, and training. In the evening and nights, he could return to his family. &lt;br /&gt;
&lt;br /&gt;
=== Training (28ABY - 39ABY) ===&lt;br /&gt;
&lt;br /&gt;
For eleven years, Draca attended the Jedi Covenant, developing good relations with his fellow Force Sensitive Zabraks and students just like him. He developed quickly, and was among the top of his peers. Early on into the beginning of his training, Draca&#039;s keenness to learn captured the attention of his teachers, and soaked up whatever knowledge he could with vigorous determination, even in his spare time. &lt;br /&gt;
&lt;br /&gt;
His training was by no means easy, but his Masters were fair, and intended to teach lessons through example rather than through holotexts. To love, not hate. To accept, not destroy. To heal, not hurt. That was the way of the Jedi.&lt;br /&gt;
&lt;br /&gt;
=== Night of the Fire ===&lt;br /&gt;
&lt;br /&gt;
The Jedi Convert, however, was not meant to last. In [[39 ABY]], the Zabrak Jedi Convert was attacked by a cult of [[starwars:Dathomirian|Dathomirian]] origin. Luckily, Draca wasn&#039;t at the Convert during the attack, but could see the smoke rising in the distance, and smell the burning wood and ash in the air. &lt;br /&gt;
&lt;br /&gt;
Without a second thought, Draca took the nearest available speeder and beelined it towards the makeshift temple. His heart was heavy with the suffering of his fellow Zabrak Jedi. When he arrived, the temple had been burned down and everyone within, Jedi and apprentices alike, all dead. Amongst the carnage, Draca spotted symbols and signs left behind by what appeared to be the [[starwars:Nightsister|Nightsister]] cult of [[starwars:Dathomir|Dathomir]].&lt;br /&gt;
&lt;br /&gt;
Filled with anger and grief, Draca set off after them. &lt;br /&gt;
&lt;br /&gt;
=== The Fated Duel ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Is that the best you can do? You&#039;re not worth killing.| Portia Anc, Nightsister follower leader.}}&lt;br /&gt;
&lt;br /&gt;
Draca caught up with the [[starwars:Nightsister|Nightsister]] followers in the Iridonian Outlands. He was vastly outnumbered, but their leader, a female [[starwars:Dathomirian|Dathomirian]] [[starwars:Zabrak|Zabrak]] self-identified as Portia Anc, challenged him to a one-on-one duel. &lt;br /&gt;
&lt;br /&gt;
Draca, being only eighteen years of age at the time, was defeated with Portia sparing his life out of pity rather than anything else. Draca was unable to do anything as the cult left the Iridonian atmosphere to return to Dathomir. All that could be heard were Draca&#039;s screams of anguish, his revenge denied.&lt;br /&gt;
&lt;br /&gt;
=== Leaving Iridonia ===&lt;br /&gt;
&lt;br /&gt;
Defeated, Draca was on his way home to his family when a thought crossed his mind. If he went back to them, his family could be put in danger. If the cult was able to find the Jedi Convert, they might still be able to track him back to the ones he cared about most and finish the task at a later date.&lt;br /&gt;
&lt;br /&gt;
To prevent this, he made the most difficult decision of his life at that point. He took the nearest shuttle off-world to protect his family. He had no destination in mind, but as long as it was far away from Iridonia, he didn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
=== Reaching Kasiya (40 ABY - 41 ABY)===&lt;br /&gt;
&lt;br /&gt;
[[starwars:Jedi|Jedi]] are meant to help those in need. That was what Draca had been taught. For two years he wandered the galaxy as a lone Jedi helping those in need wherever he could. His curiosity was piqued when along the [[starwars:Correlian Trade Spine|Correlian Trade Spine]] he heard rumours of a nearby system containing Force users. He decided to go and see for himself. Unfortunately, his timing was terrible as the shuttle arrived during the attack of the [[Children of Mortis]] upon the [[Clan Taldryan]] homeworld of [[Kasiya]]. The shuttle was shot down in the atmosphere, and crash-landed to the East of the Arroyo District. Thankfully, he survived the crash mostly unscathed thanks to his training, and he has remained on [[Kasiya]] since, taking an interest in the Jedi Temple located on Drakar&#039;s Perch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance And Attire ===&lt;br /&gt;
&lt;br /&gt;
Draca is a tall, pale-skinned Male [[starwars:Zabrak|Zabrak]]. He is slender, though athletically toned. He has brown eyes, and a set of horns atop his head that are typical of his species, though they are mostly covered by the brown-haired mullet that extends down to the bottom of his neck. He has a small birthmark on his chest&lt;br /&gt;
&lt;br /&gt;
He maintains a set of Jedi Robes in an almost spotless navy blue, white, and brown mix. He wears a Jedi Cloak over the top of it, and various pendants of [[starwars:Jedi|Jedi]] origin, including a Jedi Compass pointing towards [[starwars:Tython|Tython]], a planet he wishes to visit one day.&lt;br /&gt;
&lt;br /&gt;
Draca uses one lightsaber in the design of a crossguard blade. It is blue in colour.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Draca is an incredibly kind-hearted Zabrak. He has often been described as needing both his hearts for how often he cares about others. He&#039;s naturally empathetic to the plight of others, but very excitable. He&#039;s ]naturally intelligent, brilliant at puzzles and riddles, and as a Jedi, believes it is his sworn duty to help others when they need it. Because of his youth, he is fairly naive, and can be easily manipulated as a result. &lt;br /&gt;
&lt;br /&gt;
He is above all else, a sensitive soul. He very much has a Jedi nature, and is naturally empathetic to the plight of others. When he sees someone is upset, he will not shy away from giving them a cuddle to try and make them feel better. After all, what makes people feel better more than a good hug? Some say Draca gives the best ones. He understands loss after the Jedi Covenant he was trained at was destroyed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, not everyone appreciates a good cuddle, and some can be put off from his care and affection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Speed, strength, stamina… Draca isn&#039;t just strong in the Force, he personifies it in its rawest form. What&#039;s infuriating is that he doesn&#039;t even realise it.| Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul was trained as a Jedi by a Zabrak Jedi Convert on [[starwars:Iridonia|Iridonia]]. He was extremely intelligent. He leaned towards more physical applications of the [[starwars:Force|Force]] more so than anything else, including [[starwars:Amplification|Amplification]] and Control Self. He was a natural with the ability to Sense with the Force, and like most Force-Users, had an acceptable application of [[starwars:Telekinesis|Telekinesis]]. &lt;br /&gt;
&lt;br /&gt;
However, Draca is, for the most part, a close-quarter combatant and heavily relies heavily on his lightsaber. He uses the Force more to amplify his physical traits in combat rather than attack from a distance.&lt;br /&gt;
&lt;br /&gt;
=== Jedi Guardian ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Be warned. I will defend myself if I have to.|Draca Zul.}}&lt;br /&gt;
&lt;br /&gt;
Because of Draca&#039;s seemingly boundless energy, it was determined by his Masters that he would need to undertake a form of lightsaber combat that could instil discipline within him. Thus, because of his natural size and Zabrak physiology, he was trained in both the [[starwars:Djem So|Djem So]] and [[starwars:Shien|Shien]] variants of [[starwars:Form V|FormV]]&lt;br /&gt;
&lt;br /&gt;
He explodes with Djem So against fellow lightsaber wielding foes, applying his strength and surprising speed exceeding typical Form V practitioners in powerful, fast, Force-amplified attacks bolstered by his skills as a Juggernaut.&lt;br /&gt;
&lt;br /&gt;
Shien is for defence against ranged enemies as Draca attempts to deflect blaster bolts back at his attackers, attempting to defeat them one by one.&lt;br /&gt;
&lt;br /&gt;
It&#039;s an impressive display of skill... so long as he can keep hold of his lightsaber. Without it, there is very little Draca can do to defend himself from most opponents near or far. Like most Force Users, he can also struggle when his access to the Force is severed for whatever reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== TBD ===&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=187695</id>
		<title>Draca Zul</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=187695"/>
		<updated>2023-05-13T08:05:38Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Jedi&lt;br /&gt;
|image= [[File:Dracazul.jpg|250px]]&lt;br /&gt;
|firstname= Draca &lt;br /&gt;
|lastname= Zul&lt;br /&gt;
|homeworld= [[starwars:Iridonia|Iridonia]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|21}}&lt;br /&gt;
|species= [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 6&#039;6&amp;quot; (1.98 m)&lt;br /&gt;
|weight= 215 lbs (97.52 kg)&lt;br /&gt;
|father= Adrak Zu&lt;br /&gt;
|mother= Tressa Zu&lt;br /&gt;
|allies= [[starwars:Jedi|Jedi]]&lt;br /&gt;
|fightingstyle= N/A&lt;br /&gt;
|saber= Blue&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_t_-_Djem So|Form 5 (Djem So)]], [[Lightsaber_Forms#Form_t_-_Shien|Form 5 (Shien)]]&lt;br /&gt;
|profession= [[starwars:Jedi Guardian|Jedi Guardian]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[starwars:Jedi Order|Jedi Order]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 16585|16585]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|Can&#039;t you see, Anders? Justice isn&#039;t how we help the galaxy. Love, compassion, and caring for each other. That&#039;s how we help the galaxy. It builds bridges, heals wounds, and creates acceptance.|Draca Zul}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul is a male [[starwars:Zabrak|Zabrak]] [[starwars:Jedi|Jedi]] and peacekeeper. He was born and raised on Iridonia, and was discovered to be Force-Sensitive at the age of five. His Force Sensitivity developed to a point where he could feel the tug of the Force calling him to a location nearby. He located a Jedi Convert made up of Force-Sensitive Zabrak, and learned from them the ways of the [[starwars:Jedi|Jedi]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (21ABY - 28ABY === &lt;br /&gt;
&lt;br /&gt;
Draca Zul was born the eldest of three siblings on [[starwars:Iridonia|Iridonia]], one homeworld of the [[starwars:Zabrak|Zabrak]] species. He has a younger sister and an even younger brother. Draca was born into a loving family, the son of moderately successful traders of Iridonian goods. &lt;br /&gt;
&lt;br /&gt;
Even at a young age, Draca was shown to be naturally intelligent. He was good at learning, picking Basic and Zabraki up very quickly. When he turned five, his sensitivity to the [[starwars:Force|Force]] awoke. Having sensed this, Draca&#039;s family were approached by a Zabraki Jedi Convert that offered him the chance to learn the ways of the Jedi from them in their makeshift temple within the mountains.&lt;br /&gt;
&lt;br /&gt;
Draca was allowed to keep contact with his family, with his education during the day turning to Jedi studies, philosophy, and training. In the evening and nights, he could return to his family. &lt;br /&gt;
&lt;br /&gt;
=== Training (28ABY - 39ABY) ===&lt;br /&gt;
&lt;br /&gt;
For eleven years, Draca attended the Jedi Covenant, developing good relations with his fellow Force Sensitive Zabraks and students just like him. He developed quickly, and was among the top of his peers. Early on into the beginning of his training, Draca&#039;s keenness to learn captured the attention of his teachers, and soaked up whatever knowledge he could with vigorous determination, even in his spare time. &lt;br /&gt;
&lt;br /&gt;
His training was by no means easy, but his Masters were fair, and intended to teach lessons through example rather than through holotexts. To love, not hate. To accept, not destroy. To heal, not hurt. That was the way of the Jedi.&lt;br /&gt;
&lt;br /&gt;
=== Night of the Fire ===&lt;br /&gt;
&lt;br /&gt;
The Jedi Convert, however, was not meant to last. In [[39 ABY]], the Zabrak Jedi Convert was attacked by a cult of [[starwars:Dathomirian|Dathomirian]] origin. Luckily, Draca wasn&#039;t at the Convert during the attack, but could see the smoke rising in the distance, and smell the burning wood and ash in the air. &lt;br /&gt;
&lt;br /&gt;
Without a second thought, Draca took the nearest available speeder and beelined it towards the makeshift temple. His heart was heavy with the suffering of his fellow Zabrak Jedi. When he arrived, the temple had been burned down and everyone within, Jedi and apprentices alike, all dead. Amongst the carnage, Draca spotted symbols and signs left behind by what appeared to be the [[starwars:Nightsister|Nightsister]] cult of [[starwars:Dathomir|Dathomir]].&lt;br /&gt;
&lt;br /&gt;
Filled with anger and grief, Draca set off after them. &lt;br /&gt;
&lt;br /&gt;
=== The Fated Duel ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Is that the best you can do? You&#039;re not worth killing.| Portia Anc, Nightsister follower leader.}}&lt;br /&gt;
&lt;br /&gt;
Draca caught up with the [[starwars:Nightsister|Nightsister]] followers in the Iridonian Outlands. He was vastly outnumbered, but their leader, a female [[starwars:Dathomirian|Dathomirian]] [[starwars:Zabrak|Zabrak]] self-identified as Portia Anc, challenged him to a one-on-one duel. &lt;br /&gt;
&lt;br /&gt;
Draca, being only eighteen years of age at the time, was defeated with Portia sparing his life out of pity rather than anything else. Draca was unable to do anything as the cult left the Iridonian atmosphere to return to Dathomir. All that could be heard were Draca&#039;s screams of anguish, his revenge denied.&lt;br /&gt;
&lt;br /&gt;
=== Leaving Iridonia ===&lt;br /&gt;
&lt;br /&gt;
Defeated, Draca was on his way home to his family when a thought crossed his mind. If he went back to them, his family could be put in danger. If the cult was able to find the Jedi Convert, they might still be able to track him back to the ones he cared about most and finish the task at a later date.&lt;br /&gt;
&lt;br /&gt;
To prevent this, he made the most difficult decision of his life at that point. He took the nearest shuttle off-world to protect his family. He had no destination in mind, but as long as it was far away from Iridonia, he didn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
=== Reaching Kasiya (40 ABY - 41 ABY)===&lt;br /&gt;
&lt;br /&gt;
[[starwars:Jedi|Jedi]] are meant to help those in need. That was what Draca had been taught. For two years he wandered the galaxy as a lone Jedi helping those in need wherever he could. His curiosity was piqued when along the [[starwars:Correlian Trade Spine|Correlian Trade Spine]] he heard rumours of a nearby system containing Force users. He decided to go and see for himself. Unfortunately, his timing was terrible as the shuttle arrived during the attack of the [[Children of Mortis]] upon the [[Clan Taldryan]] homeworld of [[Kasiya]]. The shuttle was shot down in the atmosphere, and crash-landed to the East of the Arroyo District. Thankfully, he survived the crash mostly unscathed thanks to his training, and he has remained on [[Kasiya]] since, taking an interest in the Jedi Temple located on Drakar&#039;s Perch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance And Attire ===&lt;br /&gt;
&lt;br /&gt;
Draca is a tall, pale-skinned Male [[starwars:Zabrak|Zabrak]]. He is slender, though athletically toned. He has brown eyes, and a set of horns atop his head that are typical of his species, though they are mostly covered by the brown-haired mullet that extends down to the bottom of his neck. He has a small birthmark on his chest&lt;br /&gt;
&lt;br /&gt;
He maintains a set of Jedi Robes in an almost spotless navy blue, white, and brown mix. He wears a Jedi Cloak over the top of it, and various pendants of [[starwars:Jedi|Jedi]] origin, including a Jedi Compass pointing towards [[starwars:Tython|Tython]], a planet he wishes to visit one day.&lt;br /&gt;
&lt;br /&gt;
Draca uses one lightsaber in the design of a crossguard blade. It is blue in colour.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Draca is an incredibly kind-hearted Zabrak. He has often been described as needing both his hearts for how often he cares about others. He&#039;s naturally empathetic to the plight of others, but very excitable. He&#039;s ]naturally intelligent, brilliant at puzzles and riddles, and as a Jedi, believes it is his sworn duty to help others when they need it. Because of his youth, he is fairly naive, and can be easily manipulated as a result. &lt;br /&gt;
&lt;br /&gt;
He is above all else, a sensitive soul. He very much has a Jedi nature, and is naturally empathetic to the plight of others. When he sees someone is upset, he will not shy away from giving them a cuddle to try and make them feel better. After all, what makes people feel better more than a good hug? Some say Draca gives the best ones. He understands loss after the Jedi Covenant he was trained at was destroyed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, not everyone appreciates a good cuddle, and some can be put off from his care and affection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Speed, strength, stamina… Draca isn&#039;t just strong in the Force, he personifies it in its rawest form. What&#039;s infuriating is that he doesn&#039;t even realise it.| Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul was trained as a Jedi by a Zabrak Jedi Convert on [[starwars:Iridonia|Iridonia]]. He was extremely intelligent. He leaned towards more physical applications of the [[starwars:Force|Force]] more so than anything else, including [[starwars:Amplification|Amplification]] and Control Self. He was a natural with the ability to Sense with the Force, and like most Force-Users, had an acceptable application of [[starwars:Telekinesis|Telekinesis]]. &lt;br /&gt;
&lt;br /&gt;
However, Draca is, for the most part, a close-quarter combatant and heavily relies heavily on his lightsaber. He uses the Force more to amplify his physical traits in combat rather than attack from a distance.&lt;br /&gt;
&lt;br /&gt;
=== Vaapad ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Be warned. I will defend myself if I have to.|Draca Zul.}}&lt;br /&gt;
&lt;br /&gt;
Because of Draca&#039;s seemingly boundless energy, it was determined by his Masters that he would need to undertake a form of lightsaber combat that could instil discipline within him. Thus, because of his natural size and Zabrak physiology, he was trained in both the [[starwars:Djem So|Djem So]] and [[starwars:Shien|Shien]] variants of [[starwars:Form V|FormV]]&lt;br /&gt;
&lt;br /&gt;
He explodes with Djem So against fellow lightsaber wielding foes, applying his strength and surprising speed exceeding typical Form V practitioners in powerful, fast, Force-amplified attacks bolstered by his skills as a Juggernaut.&lt;br /&gt;
&lt;br /&gt;
Shien is for defence against ranged enemies as Draca attempts to deflect blaster bolts back at his attackers, attempting to defeat them one by one.&lt;br /&gt;
&lt;br /&gt;
It&#039;s an impressive display of skill... so long as he can keep hold of his lightsaber. Without it, there is very little Draca can do to defend himself from most opponents near or far. Like most Force Users, he can also struggle when his access to the Force is severed for whatever reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== TBD ===&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=187478</id>
		<title>Draca Zul</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=187478"/>
		<updated>2023-05-06T15:55:18Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Jedi&lt;br /&gt;
|image= [[File:Dracazul.jpg|250px]]&lt;br /&gt;
|firstname= Draca &lt;br /&gt;
|lastname= Zul&lt;br /&gt;
|homeworld= [[starwars:Iridonia|Iridonia]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|23}}&lt;br /&gt;
|species= [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 6&#039;5&amp;quot; (1.96 m)&lt;br /&gt;
|weight= 208 lbs (94.35 kg)&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= [[starwars:Jedi|Jedi]]&lt;br /&gt;
|fightingstyle= N/A&lt;br /&gt;
|saber= Blue&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_t_-_Vaapad|Form 7 (Vaapad)]]&lt;br /&gt;
|profession= Arroyo Protector&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[starwars:Jedi Order|Jedi Order]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 16585|16585]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|Can&#039;t you see, Anders? Justice isn&#039;t how we help the galaxy. Love, compassion, and caring for each other. That&#039;s how we help the galaxy. It builds bridges, heals wounds, and creates acceptance.|Draca Zul}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul is a male [[starwars:Zabrak|Zabrak]] [[starwars:Jedi|Jedi]] and peacekeeper. He was born and raised on Iridonia, and was discovered to be Force-Sensitive at the age of five. His Force Sensitivity developed to a point where he could feel the tug of the Force calling him to a location nearby. He located a Jedi Convert made up of Force-Sensitive Zabrak, and learned from them the ways of the [[starwars:Jedi|Jedi]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (23ABY - 28ABY === &lt;br /&gt;
&lt;br /&gt;
Draca Zul was born the eldest of three siblings on [[starwars:Iridonia|Iridonia]], one homeworld of the [[starwars:Zabrak|Zabrak]] species. He has a younger sister and an even younger brother. Draca was born into a loving family, the son of moderately successful traders of Iridonian goods. &lt;br /&gt;
&lt;br /&gt;
Even at a young age, Draca was shown to be naturally intelligent. He was good at learning, picking Basic and Zabraki up very quickly. When he turned five, his sensitivity to the [[starwars:Force|Force]] awoke. Having sensed this, Draca&#039;s family were approached by a Zabraki Jedi Convert that offered him the chance to learn the ways of the Jedi from them in their makeshift temple within the mountains.&lt;br /&gt;
&lt;br /&gt;
Draca was allowed to keep contact with his family, with his education during the day turning to Jedi studies, philosophy, and training. In the evening and nights, he could return to his family. &lt;br /&gt;
&lt;br /&gt;
=== Training (28ABY - 39ABY) ===&lt;br /&gt;
&lt;br /&gt;
For eleven years, Draca attended the Jedi Covenant, developing good relations with his fellow Force Sensitive Zabraks and students just like him. He developed quickly, and was among the top of his peers. Early on into the beginning of his training, Draca&#039;s keenness to learn captured the attention of his teachers, and soaked up whatever knowledge he could with vigorous determination, even in his spare time. &lt;br /&gt;
&lt;br /&gt;
His training was by no means easy, but his Masters were fair, and intended to teach lessons through example rather than through holotexts. To love, not hate. To accept, not destroy. To heal, not hurt. That was the way of the Jedi.&lt;br /&gt;
&lt;br /&gt;
=== Night of the Fire ===&lt;br /&gt;
&lt;br /&gt;
The Jedi Convert, however, was not meant to last. In [[39 ABY]], the Zabrak Jedi Convert was attacked by a cult of [[starwars:Dathomirian|Dathomirian]] origin. Luckily, Draca wasn&#039;t at the Convert during the attack, but could see the smoke rising in the distance, and smell the burning wood and ash in the air. &lt;br /&gt;
&lt;br /&gt;
Without a second thought, Draca took the nearest available speeder and beelined it towards the makeshift temple. His heart was heavy with the suffering of his fellow Zabrak Jedi. When he arrived, the temple had been burned down and everyone within, Jedi and apprentices alike, all dead. Amongst the carnage, Draca spotted symbols and signs left behind by what appeared to be the [[starwars:Nightsister|Nightsister]] cult of [[starwars:Dathomir|Dathomir]].&lt;br /&gt;
&lt;br /&gt;
Filled with anger and grief, Draca set off after them. &lt;br /&gt;
&lt;br /&gt;
=== The Fated Duel ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Is that the best you can do? You&#039;re not worth killing.| Portia Anc, Nightsister follower leader.}}&lt;br /&gt;
&lt;br /&gt;
Draca caught up with the [[starwars:Nightsister|Nightsister]] followers in the Iridonian Outlands. He was vastly outnumbered, but their leader, a female [[starwars:Dathomirian|Dathomirian]] [[starwars:Zabrak|Zabrak]] self-identified as Portia Anc, challenged him to a one-on-one duel. &lt;br /&gt;
&lt;br /&gt;
Draca, being only sixteen years of age at the time, was defeated with Portia sparing his life out of pity rather than anything else. Draca was unable to do anything as the cult left the Iridonian atmosphere to return to Dathomir. All that could be heard were Draca&#039;s screams of anguish, his revenge denied.&lt;br /&gt;
&lt;br /&gt;
=== Leaving Iridonia ===&lt;br /&gt;
&lt;br /&gt;
Defeated, Draca was on his way home to his family when a thought crossed his mind. If he went back to them, his family could be put in danger. If the cult was able to find the Jedi Convert, they might still be able to track him back to the ones he cared about most and finish the task at a later date.&lt;br /&gt;
&lt;br /&gt;
To prevent this, he made the most difficult decision of his life at that point. He took the nearest shuttle off-world to protect his family. He had no destination in mind, but as long as it was far away from Iridonia, he didn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
=== Reaching Kasiya (40 ABY)===&lt;br /&gt;
&lt;br /&gt;
[[starwars:Jedi|Jedi]] are meant to help those in need. That was what Draca had been taught. For two years he wandered the galaxy as a lone Jedi helping those in need wherever he could. His curiosity was piqued when along the [[starwars:Correlian Trade Spine|Correlian Trade Spine]] he heard rumours of a nearby system containing Force users. He decided to go and see for himself. Unfortunately, his timing was terrible as the shuttle arrived during the attack of the [[Children of Mortis]] upon the [[Clan Taldryan]] homeworld of [[Kasiya]]. The shuttle was shot down in the atmosphere, and crash-landed to the East of the Arroyo District.&lt;br /&gt;
&lt;br /&gt;
=== Arroyo Protector (40ABY - 41 ABY) ===&lt;br /&gt;
&lt;br /&gt;
Draca was luckily far enough away from the invasion that the shuttle was left undisturbed for the most part. However, the Arroyo District was home to many lower-class citizens within the city, including a [[starwars:Twi&#039;Lek|Twi&#039;Lek]] population that witnessed the crash occur. Nima Anu, a young Twi&#039;Lek Field Medic, pulled Draca from the wreckage and nursed him back to health in the aftermath of the attack on Port Kasiya. Thankfully, Draca&#039;s injuries weren&#039;t too serious, and he made a full recovery in the weeks after the event. &lt;br /&gt;
&lt;br /&gt;
Draca was touched by the help Nima and the rest of the Twi&#039;Leks showed him. He has remained in the Arroyo District since as a loyal protector of the citizens in the area. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance And Attire ===&lt;br /&gt;
&lt;br /&gt;
Draca is a tall, pale-skinned Male [[starwars:Zabrak|Zabrak]]. He is slender, though athletically toned. He has brown eyes, and a set of horns atop his head that are typical of his species, though they are mostly covered by the brown-haired mullet that extends down to the bottom of his neck. He has a small birthmark on his chest&lt;br /&gt;
&lt;br /&gt;
He maintains a set of Jedi Robes in an almost spotless navy blue, white, and brown mix. He wears a Jedi Cloak over the top of it, and various pendants of [[starwars:Jedi|Jedi]] origin, including a Jedi Compass pointing towards [[starwars:Tython|Tython]], a planet he wishes to visit one day.&lt;br /&gt;
&lt;br /&gt;
Draca uses two lightsabers, one with a blue blade and one with a green blade to compliment his fighting&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Draca is an incredibly kind-hearted Zabrak. He has often been described as needing both his hearts for how often he cares about others. He&#039;s naturally empathetic to the plight of others, but very excitable. He&#039;s naturally intelligent, brilliant at puzzles and riddles, and as a Jedi, believes it is his sworn duty to help others when they need it. Because of his youth, he is fairly naive, and can be easily manipulated as a result. &lt;br /&gt;
&lt;br /&gt;
He, is above all else, a sensitive soul. He very much has a Jedi nature, and is naturally empathetic to the plight of others. When he sees someone is upset, he will not shy away from giving them a cuddle to try and make them feel better. After all, what makes people feel better more than a good hug? Some say Draca gives the best ones. He understands loss after the Jedi Covenant he was trained at was destroyed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, not everyone appreciates a good cuddle, and some can be put off from his care and affection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Draca isn&#039;t just strong in the Force, he personifies it in its rawest form. It&#039;s infuriating because he doesn&#039;teven realise it.| Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul was trained as a Jedi by a Zabrak Jedi Convert on [[starwars:Iridonia|Iridonia]]. He was extremely intelligent. He leaned towards more physical applications of the [[starwars:Force|Force]] more so than anything else, including [[starwars:Amplification|Amplification]] and Control Self. He was a natural with the ability to Sense with the Force, and like most Force-Users, had an acceptable application of [[starwars:Telekinesis|Telekinesis]]. &lt;br /&gt;
&lt;br /&gt;
However, Draca is, for the most part, a close-quarter combatant and heavily relies heavily on his lightsaber. He uses the Force more to amplify his physical traits in combat rather than attack from a distance.&lt;br /&gt;
&lt;br /&gt;
=== Vaapad ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Be warned. I will defend myself if I have to.|Draca Zul.}}&lt;br /&gt;
&lt;br /&gt;
Draca grew quickly, and at his full weight stood at two metres tall. He was a natural with a lightsaber in his hand, and even better with two. [[starwars:Form VII|Form VII]] was usually forbidden to be taught without specific criteria being met first. Because of Draca&#039;s boundless energy and highly emotional connection to the Force, he was given tutelage in Vaapad.&lt;br /&gt;
&lt;br /&gt;
This is further accentuated by the Zabrak Martial Art of [[starwars:K&#039;thri|K&#039;thri]], and [[starwars:Jar&#039;Kai|Jar&#039;Kai]], which took advantage of Draca&#039;s seemingly boundless speed and energy to create a highly kinetic and offensive style of fighting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vaapad, however, is a Form that flows perilously close to the penumbra of the Dark Side. It requires a lot of control to use whilst staying in the Light, something Draca can struggle with in prolonged engagements. Without access to the Force, Draca can ultimately struggle.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Nima Anu ===&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|Nima|Why do you insist on getting us into trouble?|Draca|I&#039;m not doing it on purpose!|Draca conversing with Nima.}}&lt;br /&gt;
&lt;br /&gt;
After crash landing East of the Arroyo District, Nima was the one who successfully retrieved Draca from the wreckage and nursed him back to health. They have a strong friendship, despite Draca&#039;s more introverted nature and Nima&#039;s more daring personality. She is often dragging him into situations and trouble in [[Port Kasiya]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=187476</id>
		<title>Draca Zul</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=187476"/>
		<updated>2023-05-06T15:51:30Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Jedi&lt;br /&gt;
|image= [[File:Dracazul.jpg|250px]]&lt;br /&gt;
|firstname= Draca &lt;br /&gt;
|lastname= Zul&lt;br /&gt;
|homeworld= [[starwars:Iridonia|Iridonia]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|19}}&lt;br /&gt;
|species= [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 6&#039;5&amp;quot; (1.96 m)&lt;br /&gt;
|weight= 208 lbs (94.35 kg)&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= [[starwars:Jedi|Jedi]]&lt;br /&gt;
|fightingstyle= N/A&lt;br /&gt;
|saber= Blue&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_t_-_Vaapad|Form 7 (Vaapad)]]&lt;br /&gt;
|profession= Arroyo Protector&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[starwars:Jedi Order|Jedi Order]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 16585|16585]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|Can&#039;t you see, Anders? Justice isn&#039;t how we help the galaxy. Love, compassion, and caring for each other. That&#039;s how we help the galaxy. It builds bridges, heals wounds, and creates acceptance.|Draca Zul}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul is a male [[starwars:Zabrak|Zabrak]] [[starwars:Jedi|Jedi]] and peacekeeper. He was born and raised on Iridonia, and was discovered to be Force-Sensitive at the age of five. His Force Sensitivity developed to a point where he could feel the tug of the Force calling him to a location nearby. He located a Jedi Convert made up of Force-Sensitive Zabrak, and learned from them the ways of the [[starwars:Jedi|Jedi]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (23ABY - 28ABY === &lt;br /&gt;
&lt;br /&gt;
Draca Zul was born the eldest of three siblings on [[starwars:Iridonia|Iridonia]], one homeworld of the [[starwars:Zabrak|Zabrak]] species. He has a younger sister and an even younger brother. Draca was born into a loving family, the son of moderately successful traders of Iridonian goods. &lt;br /&gt;
&lt;br /&gt;
Even at a young age, Draca was shown to be naturally intelligent. He was good at learning, picking Basic and Zabraki up very quickly. When he turned five, his sensitivity to the [[starwars:Force|Force]] awoke. Having sensed this, Draca&#039;s family were approached by a Zabraki Jedi Convert that offered him the chance to learn the ways of the Jedi from them in their makeshift temple within the mountains.&lt;br /&gt;
&lt;br /&gt;
Draca was allowed to keep contact with his family, with his education during the day turning to Jedi studies, philosophy, and training. In the evening and nights, he could return to his family. &lt;br /&gt;
&lt;br /&gt;
=== Training (28ABY - 39ABY) ===&lt;br /&gt;
&lt;br /&gt;
For eleven years, Draca attended the Jedi Covenant, developing good relations with his fellow Force Sensitive Zabraks and students just like him. He developed quickly, and was among the top of his peers. Early on into the beginning of his training, Draca&#039;s keenness to learn captured the attention of his teachers, and soaked up whatever knowledge he could with vigorous determination, even in his spare time. &lt;br /&gt;
&lt;br /&gt;
His training was by no means easy, but his Masters were fair, and intended to teach lessons through example rather than through holotexts. To love, not hate. To accept, not destroy. To heal, not hurt. That was the way of the Jedi.&lt;br /&gt;
&lt;br /&gt;
=== Night of the Fire ===&lt;br /&gt;
&lt;br /&gt;
The Jedi Convert, however, was not meant to last. In [[39 ABY]], the Zabrak Jedi Convert was attacked by a cult of [[starwars:Dathomirian|Dathomirian]] origin. Luckily, Draca wasn&#039;t at the Convert during the attack, but could see the smoke rising in the distance, and smell the burning wood and ash in the air. &lt;br /&gt;
&lt;br /&gt;
Without a second thought, Draca took the nearest available speeder and beelined it towards the makeshift temple. His heart was heavy with the suffering of his fellow Zabrak Jedi. When he arrived, the temple had been burned down and everyone within, Jedi and apprentices alike, all dead. Amongst the carnage, Draca spotted symbols and signs left behind by what appeared to be the [[starwars:Nightsister|Nightsister]] cult of [[starwars:Dathomir|Dathomir]].&lt;br /&gt;
&lt;br /&gt;
Filled with anger and grief, Draca set off after them. &lt;br /&gt;
&lt;br /&gt;
=== The Fated Duel ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Is that the best you can do? You&#039;re not worth killing.| Portia Anc, Nightsister follower leader.}}&lt;br /&gt;
&lt;br /&gt;
Draca caught up with the [[starwars:Nightsister|Nightsister]] followers in the Iridonian Outlands. He was vastly outnumbered, but their leader, a female [[starwars:Dathomirian|Dathomirian]] [[starwars:Zabrak|Zabrak]] self-identified as Portia Anc, challenged him to a one-on-one duel. &lt;br /&gt;
&lt;br /&gt;
Draca, being only sixteen years of age at the time, was defeated with Portia sparing his life out of pity rather than anything else. Draca was unable to do anything as the cult left the Iridonian atmosphere to return to Dathomir. All that could be heard were Draca&#039;s screams of anguish, his revenge denied.&lt;br /&gt;
&lt;br /&gt;
=== Leaving Iridonia ===&lt;br /&gt;
&lt;br /&gt;
Defeated, Draca was on his way home to his family when a thought crossed his mind. If he went back to them, his family could be put in danger. If the cult was able to find the Jedi Convert, they might still be able to track him back to the ones he cared about most and finish the task at a later date.&lt;br /&gt;
&lt;br /&gt;
To prevent this, he made the most difficult decision of his life at that point. He took the nearest shuttle off-world to protect his family. He had no destination in mind, but as long as it was far away from Iridonia, he didn&#039;t care.&lt;br /&gt;
&lt;br /&gt;
=== Reaching Kasiya (40 ABY)===&lt;br /&gt;
&lt;br /&gt;
[[starwars:Jedi|Jedi]] are meant to help those in need. That was what Draca had been taught. For two years he wandered the galaxy as a lone Jedi helping those in need wherever he could. His curiosity was piqued when along the [[starwars:Correlian Trade Spine|Correlian Trade Spine]] he heard rumours of a nearby system containing Force users. He decided to go and see for himself. Unfortunately, his timing was terrible as the shuttle arrived during the attack of the [[Children of Mortis]] upon the [[Clan Taldryan]] homeworld of [[Kasiya]]. The shuttle was shot down in the atmosphere, and crash-landed to the East of the Arroyo District.&lt;br /&gt;
&lt;br /&gt;
=== Arroyo Protector (40ABY - 41 ABY) ===&lt;br /&gt;
&lt;br /&gt;
Draca was luckily far enough away from the invasion that the shuttle was left undisturbed for the most part. However, the Arroyo District was home to many lower-class citizens within the city, including a [[starwars:Twi&#039;Lek|Twi&#039;Lek]] population that witnessed the crash occur. Nima Anu, a young Twi&#039;Lek Field Medic, pulled Draca from the wreckage and nursed him back to health in the aftermath of the attack on Port Kasiya. Thankfully, Draca&#039;s injuries weren&#039;t too serious, and he made a full recovery in the weeks after the event. &lt;br /&gt;
&lt;br /&gt;
Draca was touched by the help Nima and the rest of the Twi&#039;Leks showed him. He has remained in the Arroyo District since as a loyal protector of the citizens in the area. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance And Attire ===&lt;br /&gt;
&lt;br /&gt;
Draca is a tall, pale-skinned Male [[starwars:Zabrak|Zabrak]]. He is slender, though athletically toned. He has brown eyes, and a set of horns atop his head that are typical of his species, though they are mostly covered by the brown-haired mullet that extends down to the bottom of his neck. He has a small birthmark on his chest&lt;br /&gt;
&lt;br /&gt;
He maintains a set of Jedi Robes in an almost spotless navy blue, white, and brown mix. He wears a Jedi Cloak over the top of it, and various pendants of [[starwars:Jedi|Jedi]] origin, including a Jedi Compass pointing towards [[starwars:Tython|Tython]], a planet he wishes to visit one day.&lt;br /&gt;
&lt;br /&gt;
Draca uses two lightsabers, one with a blue blade and one with a green blade to compliment his fighting&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Draca is an incredibly kind-hearted Zabrak. He has often been described as needing both his hearts for how often he cares about others. He&#039;s naturally empathetic to the plight of others, but very excitable. He&#039;s naturally intelligent, brilliant at puzzles and riddles, and as a Jedi, believes it is his sworn duty to help others when they need it. Because of his youth, he is fairly naive, and can be easily manipulated as a result. &lt;br /&gt;
&lt;br /&gt;
He, is above all else, a sensitive soul. He very much has a Jedi nature, and is naturally empathetic to the plight of others. When he sees someone is upset, he will not shy away from giving them a cuddle to try and make them feel better. After all, what makes people feel better more than a good hug? Some say Draca gives the best ones. He understands loss after the Jedi Covenant he was trained at was destroyed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, not everyone appreciates a good cuddle, and some can be put off from his care and affection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Draca isn&#039;t just strong in the Force, he personifies it in its rawest form. It&#039;s infuriating because he doesn&#039;teven realise it.| Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul was trained as a Jedi by a Zabrak Jedi Convert on [[starwars:Iridonia|Iridonia]]. He was extremely intelligent. He leaned towards more physical applications of the [[starwars:Force|Force]] more so than anything else, including [[starwars:Amplification|Amplification]] and Control Self. He was a natural with the ability to Sense with the Force, and like most Force-Users, had an acceptable application of [[starwars:Telekinesis|Telekinesis]]. &lt;br /&gt;
&lt;br /&gt;
However, Draca is, for the most part, a close-quarter combatant and heavily relies heavily on his lightsaber. He uses the Force more to amplify his physical traits in combat rather than attack from a distance.&lt;br /&gt;
&lt;br /&gt;
=== Vaapad ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Be warned. I will defend myself if I have to.|Draca Zul.}}&lt;br /&gt;
&lt;br /&gt;
Draca grew quickly, and at his full weight stood at two metres tall. He was a natural with a lightsaber in his hand, and even better with two. [[starwars:Form VII|Form VII]] was usually forbidden to be taught without specific criteria being met first. Because of Draca&#039;s boundless energy and highly emotional connection to the Force, he was given tutelage in Vaapad.&lt;br /&gt;
&lt;br /&gt;
This is further accentuated by the Zabrak Martial Art of [[starwars:K&#039;thri|K&#039;thri]], and [[starwars:Jar&#039;Kai|Jar&#039;Kai]], which took advantage of Draca&#039;s seemingly boundless speed and energy to create a highly kinetic and offensive style of fighting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vaapad, however, is a Form that flows perilously close to the penumbra of the Dark Side. It requires a lot of control to use whilst staying in the Light, something Draca can struggle with in prolonged engagements. Without access to the Force, Draca can ultimately struggle.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Nima Anu ===&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|Nima|Why do you insist on getting us into trouble?|Draca|I&#039;m not doing it on purpose!|Draca conversing with Nima.}}&lt;br /&gt;
&lt;br /&gt;
After crash landing East of the Arroyo District, Nima was the one who successfully retrieved Draca from the wreckage and nursed him back to health. They have a strong friendship, despite Draca&#039;s more introverted nature and Nima&#039;s more daring personality. She is often dragging him into situations and trouble in [[Port Kasiya]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187466</id>
		<title>Zenod&#039;ande&#039;rson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187466"/>
		<updated>2023-05-06T07:43:48Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
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{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image= [[File:Zenodanderson.jpg|250px]]&lt;br /&gt;
|firstname= Zenod&#039;ande&#039;rson &lt;br /&gt;
|lastname= N/A&lt;br /&gt;
|homeworld= [[starwars:Csilla|Csilla]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= [[starwars:Chiss|Chiss]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Bright Red&lt;br /&gt;
|height= 6&#039;4&amp;quot; (1.92 m)&lt;br /&gt;
|weight= 200 lbs &lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
|saber= Red&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_3_-_Soresu|Form 3 (Soresu)]]&lt;br /&gt;
|profession= Inquisitor [[Envoy]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 15685|15685]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|There are only two kinds of justice, Draca. The type that lets criminals out in the galaxy, and the type that teaches important lessons through definitive action. It&#039;s not always pretty, but I know which I prefer.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zenod&#039;ande&#039;rson&#039;&#039;&#039; (Anders, or Anderson to many,) is a male [[starwars:Chiss|Chiss]] Force Sensitive serving as an Inquisitor and Envoy within the Brotherhood. He served within the [[starwars:Chiss Ascendancy|Chiss Ascendancy]] as a [[starwars:Sky-Walker|Sky-Walker]] until the age of fourteen when he was rescued by a Sith of the Brotherhood. He was taken to Coruscant and remained there until the age of twenty-seven under the watchful eyes of the Inquisitorious. Zenod&#039;ande&#039;rson successfully completed his training, and has worked within their ranks for the last four years.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (10ABY-24ABY) ===&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was born the youngest of three brothers on [[starwars:Csilla|Csilla]] during the Chiss Ascendancy. At the tender age of seven, he was discovered to have been gifted with certain aspects of the Force, or what the Chiss called [[starwars:Telepathy|Second Sight]] and [[starwars:Precognition|Third Sight]] respectively. He was taken from his family and was initiated into the [[starwars:Sky-walker corps|Sky-walker corps]] as a [[starwars:Sky-walker|ozyly-esehembos]], the Cheung word for Sky-walker, against his will.&lt;br /&gt;
&lt;br /&gt;
Sky-walker&#039;s were Force-sensitive Chiss whose primary duty was as navigators for the Chiss Ascendancy fleet in the [[starwars:Unknown Regions|Unknown Regions]], using their skills in Second and Third Sight (Telepathy and Precognition) to communicate with other ships and avoid dangerous obstacles. Typically, the Sky-walker&#039;s were female, though Zenod&#039;ande&#039;rson was one of the very rare and few males that possessed this gift. He was a timid boy during this period, with his only friends being the other Sky-walker&#039;s he could communicate with telepathically.&lt;br /&gt;
&lt;br /&gt;
Typically, Chiss that are Force-Sensitive lose their connection to the Force as they get older. Zenod&#039;ande&#039;rson, however, only got stronger the more he used his power. Eventually, he began showing skills with [[starwars:Telekinesis|Telekinesis]]. It was accidental at first, but became something he maintained a small amount of control over after self-taught practice, a fact that did not go unseen by his superiors. Because Zenod&#039;ande&#039;rson&#039;s sensitivity never wavered, drastic action was decided upon. &lt;br /&gt;
&lt;br /&gt;
=== Escaping The Chiss Ascendancy ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;d think they&#039;d have learned their lesson after my seventh escape attempt.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being [[starwars:Force-sensitive|Force-Sensitive]] is highly taboo in Chiss society, despite it being a crime to kill Chiss navigators. It is considered impure. Those who do not lose their powers are given emergency surgery and are to be rehabilitated back into Chiss society. Such was to be the fate for Zenod&#039;ande&#039;rson. Unfortunately, another Sky-walker overheard the conversation between the Chiss officers, and relayed the message to him. When the officers went to retrieve Zenod&#039;ande&#039;rson, he was not in his quarters. This was to be his eighth, and final escape attempt from the Chiss Ascendancy. &lt;br /&gt;
&lt;br /&gt;
An alert was sent throughout the flagship to hunt him down. Zenod&#039;ande&#039;rson made it to the escape pods, but not fast enough for Chiss Ascendancy officers to arrive. In an act of desperation, Zenod&#039;ande&#039;rson let his latent power explode as he conjured his first use of [[starwars:Force Lightning|Force Lightning]] from stress and fear for his life, killing the two Chiss officers in the process. &lt;br /&gt;
&lt;br /&gt;
Dazed, confused, and fatigued from the sudden burst of power, Zenod&#039;ande&#039;rson jettisoned the escape pod in the middle of the Unknown Regions. &lt;br /&gt;
&lt;br /&gt;
=== Retrieval ===&lt;br /&gt;
&lt;br /&gt;
Luckily for Zenod&#039;ande&#039;rson, his burst of power did not go unnoticed by agents of the Brotherhood. A Sith agent working for the Inquisitorious felt the spike in the Force, and followed it as it drifted through space. &lt;br /&gt;
&lt;br /&gt;
By this point, Zenod&#039;ande&#039;rson&#039;s pod had been drifting in space for eighteen hours. He was weak and dehydrated. The Sith agent retrieved his pod and took him to the nearest medical facility to be healed, an asteroid named Meridia Prime. &lt;br /&gt;
&lt;br /&gt;
=== Training (24ABY - 40ABY) ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| The galaxy needs to be held accountable for its actions, whether it likes it or not.|Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Once he was healed, Zenod&#039;ande&#039;rson was given a choice. He could leave, and fend for himself in the wider galaxy, or he could train under the Sith as their new apprentice, and swear loyalty to the [[Brotherhood]], the [[Grand Master]], and the Inquisitorious. With no other purpose, and a deep-seated thirst for the power he was able to use, he accepted and was taken to [[starwars:Coruscant|Coruscant]].&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson advanced rapidly in the next twelve years, taking to heart the Sith and Inquisitorious philosophy. He lived on the upper levels of Coruscant in an apartment provided by his master as a token of his &amp;quot;goodwill&amp;quot; for having him as their apprentice. He was forbidden from leaving the planet as his Master manipulated and stirred the injustice that lay within Zenod&#039;ande&#039;rson&#039;s heart and mind, developing the retributive justice philosophy that he holds dear even to this day. The training was brutal and hellish, but Zenod&#039;ande&#039;rson kept fighting, determined, in his eyes, to bring justice to a galaxy that desperately needed it.&lt;br /&gt;
&lt;br /&gt;
In 36ABY at the age of twenty-six, he was given the trial of defeating his Sith Master in combat. Fail, and he died. Succeed, and he joined their ranks as a brother. Only the strongest would survive. After an intense fight, he won, killing them in battle, and was given the freedom to leave Coruscant and work for the Inquisitorious. &lt;br /&gt;
&lt;br /&gt;
Currently, he has worked for the inquisitorious for four years and holds the rank of Chief Inquisitor.&lt;br /&gt;
&lt;br /&gt;
=== Envoy Work (40ABY-Present) ===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, with the founding of the [[Envoy Corps]], Zenod&#039;ande&#039;rson became a member, using the Envoy Work to travel to new places on behalf of the inquisitorious network. It gave him a chance to spread his own retributive justice whenever he got the chance too.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is currently at the rank of Golden Envoy.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is a tall, Chiss male, and shares many characteristics of his species. He has deep blue skin, and bright red eyes that seemingly glow in the dark. His hair is as black as space, though there is a tint of blue when seen up close. His hair is cut short at about neck length. &lt;br /&gt;
&lt;br /&gt;
His usual Attire includes a Sith Eternal Robe set, pitch black, that he wears on every task or mission because comfort matters most when you can deflect blasters with a lightsaber. He carries a Sith Wayfinder and Sith Amulet, the latter of which he conducted the Alchemy for himself.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson has a crafted saberstaff which produces twin red blades. He has a Sith Zeyd Cloth Cloak he takes everywhere with him. It&#039;s a memento from killing his Master.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Having lived on [[starwars:Coruscant|Coruscant]] for half of his life, Zenod&#039;ande&#039;rson speaks with a strong Coruscanti accent. It is very pronounced, especially around others. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson holds himself with respect, and can be seen often sharing a smile with his arms either across his chest or held behind his back. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;quot;You&#039;re welcome!&amp;quot;| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
 &lt;br /&gt;
Zenod&#039;ande&#039;rson, in most situations, is a cordial, positive, and seemingly carefree individual. He is often seen with a genuinely warm smile on his face, and an earful of sarcastic wit for anyone willing to listen. He is quick to make friends or enemies out of people depending on the situation because of it. &lt;br /&gt;
&lt;br /&gt;
However, this charm is not without cracks in its walls. Zenod&#039;ande&#039;rson is an incredibly stubborn individual, particularly when it comes to his beliefs, whether that be [[starwars:Sith|Sith]] ideology, or his views on the galaxy’s justice system. He is a firm believer in righteous judgement and will defend it until his dying breath if he has to.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is a loyal, caring, and sensitive soul, especially for a Sith. He will fight for those he considers friends or an ally.&lt;br /&gt;
&lt;br /&gt;
A switch is flipped in Zenod&#039;ande&#039;rson&#039;s head the moment he confronts a target, enemy, or someone he just does not like.&lt;br /&gt;
&lt;br /&gt;
He retains the sarcastic wit, though the smile and cordiality vanishes, replaced with a determined, yet ill-mannered and discourteous persona. He won&#039;t pull punches with his words as he comes across as cold, uncaring, and downright hostile. In short, he treats these people like scum, because he believes that is what they are. Scum.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson can be impulsive with his opinion of others, and can get on the wrong side of others if not careful when showing this side of himself.&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Force Lightning is the answer to all life&#039;s little problems. A hoard of enemies? Lightning. Lack of power on the ship? Lightning. An old kettle that won&#039;t boil? Boom. Lightning.|Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson&#039;s Sith Master followed the philosophy of ``` If it ain&#039;t broke, don&#039;t fix it.``` The Sith Master recognised Zenod&#039;ande&#039;rson&#039;s natural talent with the Force and built on it, eventually becoming Zenod&#039;ande&#039;rson&#039;s primary form of attack and defence before drawing on his weapons. His skills as a Sorcerer apply to his abilities in {{starwars:Precognition|Precognition}} and {{starwars:Telepathy}}, which he uses to predict and unbalance his foes. Yet, his skills in [[starwars:Telekinesis|Telekinesis]] and especially [[starwars:Force Lightning|Force Lightning]] outshone all else as he uses them to incapacitate and kill his enemies. Zenod&#039;ande&#039;rson was moulded to be a deadly Sith Sorcerer from near or afar.&lt;br /&gt;
&lt;br /&gt;
=== Trollesu ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| There&#039;s an art to breaking an opponent&#039;s spirit before their body.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Upon the start of his training, Zenod&#039;ande&#039;rson was unconfident, and timid, but eager to learn. He leaned more towards defensive styles of physical combat rather than offensive. His Sith Master leaned into that, turning his defensive preference into a strength rather than a weakness with both his lightsaber form and martial arts.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was trained to utilise [[starwars:Soresu|Soresu]] and [[starwars:Sliding_Hands|Sliding Hands]]. The idea behind this strategy was to parry and deflect incoming opponent attacks long enough using Soresu&#039;s advantage in energy conservation mixed with Sliding Hands to wear out an opponent until they made a mistake. From there, Zenod&#039;ande&#039;rson could finish his opponent off with the Force, or a quick swing of his lightsaber.&lt;br /&gt;
&lt;br /&gt;
He further adapted this tactic with his application of the ancient Sith art of smack talking, better known as[[starwars:Dun Möch|Dun Möch]]. Zenod&#039;ande&#039;rson uses it to further unbalance his opponents, break their confidence, and force an opening.&lt;br /&gt;
&lt;br /&gt;
His style of fighting is deadly and effective, but not without its weaknesses. Force users adept at [[starwars:Suppression|Suppression]] tactics can heavily limit his offensive options. With no offensive sequences of its own, Soresu and Sliding Hands will leave Zenod&#039;ande&#039;rson merely delaying the inevitable, especially against opponents with equal skill or high resolve.&lt;br /&gt;
&lt;br /&gt;
=== Sith Alchemy ===&lt;br /&gt;
&lt;br /&gt;
During his spare time in-between completing his training and completing tasks for his Sith Master, Zenod&#039;ande&#039;rson took up an interest in Sith Alchemy. He researched tomes and artefacts from ancient Sith, learning the processes of alchemical enhancement in both inorganic and organic material. His first successful application was a Sith Dagger which he always carries on him. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== TBD ===&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=187419</id>
		<title>Draca Zul</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Draca_Zul&amp;diff=187419"/>
		<updated>2023-05-04T12:34:33Z</updated>

		<summary type="html">&lt;p&gt;Anderson: Created page with &amp;quot;{{Eras|reb|new|njo|djb}} {{Character |type= Jedi |image= 250px |firstname= Draca  |lastname= Zul |homeworld= Iridonia |birth= {{Birthyear_and_Age|ABY|21}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Jedi&lt;br /&gt;
|image= [[File:Dracazul.jpg|250px]]&lt;br /&gt;
|firstname= Draca &lt;br /&gt;
|lastname= Zul&lt;br /&gt;
|homeworld= Iridonia&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|21}}&lt;br /&gt;
|species= [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 6&#039;7&amp;quot; (2.00 m)&lt;br /&gt;
|weight= 221 lbs (100.244 kg)&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= [[starwars:Jedi|Jedi]]&lt;br /&gt;
|fightingstyle= N/A&lt;br /&gt;
|saber= Blue&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_t_-_Djem So|Form 5 (Djem So)]], [[Lightsaber_Forms#Form_5_-_Shien|Form 5 (Shien)]]&lt;br /&gt;
|profession= [[starwars:Jedi Guardian|Jedi Guardian]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[starwars:Jedi Order|Jedi Order]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 16585|16585]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|Can&#039;t you see, Anders? Justice isn&#039;t how we help the galaxy. Love, compassion, and caring for each other. That&#039;s how we help the galaxy. It builds bridges, heals wounds, and creates acceptance.|Draca Zul}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul is a male [[starwars:Zabrak|Zabrak]] [[starwars:Jedi|Jedi]] and peacekeeper. He was born and raised on Iridonia, and was discovered to be Force-Sensitive at the age of five. His Force Sensitivity developed to a point where he could feel the tug of the Force calling him to a location nearby. He located a Jedi Convert made up of Force-Sensitive Zabrak, and learned from them the ways of the [[starwars:Jedi|Jedi]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (20ABY - 25ABY === &lt;br /&gt;
&lt;br /&gt;
Draca Zul was born the eldest of three siblings on [[starwars:Iridonia|Iridonia]], one homeworld of the [[starwars:Zabrak|Zabrak]] species. He has a younger sister and an even younger brother. Draca was born into a loving family, the son of moderately successful traders of Iridonian goods. &lt;br /&gt;
&lt;br /&gt;
Even at a young age, Draca was shown to be naturally intelligent. He was good at learning, picking Basic and Zabraki up very quickly. When he turned five, his sensitivity to the [[starwars:Force|Force]] awoke. Having sensed this, Draca&#039;s family were approached by a Zabraki Jedi Convert that offered him the chance to learn the ways of the Jedi from them in their makeshift temple within the mountains.&lt;br /&gt;
&lt;br /&gt;
Draca was allowed to keep contact with his family, with his education during the day turning to Jedi studies, philosophy, and training. In the evening and nights, he could return to his family. &lt;br /&gt;
&lt;br /&gt;
=== Training (25ABY - 39ABY) ===&lt;br /&gt;
&lt;br /&gt;
For nearly fourteen years, Draca attended the Jedi Covenant, developing good relations with his fellow Force Sensitive Zabraks and students just like him. He developed quickly, and was among the top of his peers. Early on into the beginning of his training, Draca&#039;s keenness to learn captured the attention of his teachers. Draca had a love of learning, and soaked up whatever knowledge he could in his spare time. &lt;br /&gt;
&lt;br /&gt;
His training was by no means easy, but his Masters were fair, and intended to teach lessons through example rather than through holotexts. To love, not hate. To accept, not destroy. To heal, not hurt. That was the way of the Jedi.&lt;br /&gt;
&lt;br /&gt;
=== Night of the Fire ===&lt;br /&gt;
&lt;br /&gt;
The Jedi Convert, however, was not meant to last. In [[39 ABY]], the Zabrak Jedi Convert was attacked by a cult of [[starwars:Dathomirian|Dathomirian]] origin. Luckily, Draca wasn&#039;t at the Convert during the attack, but could see the smoke rising in the distance, and smell the burning wood and ash in the air. &lt;br /&gt;
&lt;br /&gt;
Without a second thought, Draca took the nearest available speeder and beeline it towards the makeshift temple. His heart was heavy with the suffering of his fellow Zabrak Jedi. When he arrived, the temple had been burned down, with everyone within, Jedi and apprentices alike, all dead. Amongst the carnage, Draca spotted symbols and signs left behind by what appeared to be the [[starwars:Nightsister|Nightsister]] cult of [[starwars:Dathomir|Dathomir]].&lt;br /&gt;
&lt;br /&gt;
Filled with anger and grief, Draca set off after them. &lt;br /&gt;
&lt;br /&gt;
=== The Fated Duel ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Is that the best you can do? You&#039;re not worth killing.| Portia Anc, Nightsister follower leader.}}&lt;br /&gt;
&lt;br /&gt;
Draca caught up with the Nightsister followers in the Iridonian Oatlands. He was vastly outnumbered, but their leader, a female [[starwars:Dathomirian|Dathomirian]] [[starwars:Zabrak|Zabrak]] self-identified as Portia Anc, challenged him to a one-on-one duel. &lt;br /&gt;
&lt;br /&gt;
Draca was defeated with ease, with Portia sparing his life out of pity rather than anything else. Draca was unable to do anything as the cult left the Iridonian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Leaving Iridonia ===&lt;br /&gt;
&lt;br /&gt;
Defeated, Draca was on his way home to his family when a thought crossed his mind. If he went back to them, his family could be put in danger. If the cult was able to find the Jedi Convert, they might still be able to track him back to the ones he cared about most.&lt;br /&gt;
&lt;br /&gt;
Instead, he took the nearest shuttle off-world to protect his family at the age of nineteen.&lt;br /&gt;
&lt;br /&gt;
=== Reaching Kasiya (40 ABY)===&lt;br /&gt;
&lt;br /&gt;
[[starwars:Jedi|Jedi]] are meant to help those in need. That was what Draca had been taught. For two years he wandered the galaxy as a lone Jedi helping those in need wherever he could. His curiosity was piqued when along the [[starwars:Correlian Trade Spine|Correlian Trade Spine]] he heard rumours of a nearby system containing Force users. He decided to go and see for himself. Unfortunately, his timing was terrible as the shuttle arrived during the attack of the [[Children of Mortis]] upon the [[Clan Taldryan]] homeworld of [[Kasiya]]. The shuttle was shot down in the atmosphere, and crash-landed to the East of the Arroyo District.&lt;br /&gt;
&lt;br /&gt;
=== Arroyo Protector (40ABY - 41 ABY) ===&lt;br /&gt;
&lt;br /&gt;
Draca was luckily far enough away from the invasion that the shuttle was left undisturbed for the most part. However, the Arroyo District was home to many lower-class citizens within the city, including a [[starwars:Twi&#039;Lek|Twi&#039;Lek]] population that witnessed the crash occur. Nima Anu, a young Twi&#039;Lek Field Medic, pulled Draca from the wreckage and nursed him back to health in the aftermath of the attack on Port Kasiya. Thankfully, Draca&#039;s injuries weren&#039;t too serious, and he made a full recovery in the weeks after the event. &lt;br /&gt;
&lt;br /&gt;
Draca was touched by the help Nima and the rest of the Twi&#039;Leks showed him. He has remained in the Arroyo District since as a loyal protector of the citizens in the area. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance And Attire ===&lt;br /&gt;
&lt;br /&gt;
Draca is a tall, pale-skinned Male [[starwars:Zabrak|Zabrak]]. He is slender, though athletically toned. He has brown eyes, and a set of horns atop his head that are typical of his species, though they are mostly covered by the brown-haired mullet that extends down to the bottom of his neck.&lt;br /&gt;
&lt;br /&gt;
He maintains a set of Jedi General Armor in an almost spotless white and silver sheen. The armour has been modified over the last two years to allow freedom of movement and use of the [[starwars:Force|Force]]. He wears a Jedi Cloak over the top of it, and various pendants of [[starwars:Jedi|Jedi]] origin.&lt;br /&gt;
&lt;br /&gt;
Draca uses a blue-bladed crossguard lightsaber, proffering the added versatility the crossguard provides for protection to his hands. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Draca is an incredibly kind-hearted Zabrak. He has often been described as needing both his hearts for how often he cares about others. He&#039;s naturally empathetic to the plight of others, but very excitable. He&#039;s a natural hugger, and as a Jedi, believes it is his sworn duty to help others when they need. Because of his youth, he is fairly naive, and can be easily manipulated as a result. &lt;br /&gt;
&lt;br /&gt;
He does not go searching for fights, but acts as the Guardian he needs to be when defending others or himself. He becomes silent, and focused on the task at hand until the fight is over. Like most Jedi, he does not enjoy killing. &lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Strength, speed, stamina… Draca isn&#039;t just strong in the Force, he personifies it in its rawest form.| Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Draca Zul was trained as a Jedi by a Zabrak Jedi Convert on [[starwars:Iridonia|Iridonia]]. He was extremely intelligent. He leaned towards more physical applications of the [[starwars:Force|Force]] more so than anything else, including [[starwars:Amplification|Amplification]] and Control Self. He was a natural with the ability to Sense with the Force, and like most Force-Users, had an acceptable application of [[starwars:Telekinesis|Telekinesis]]. &lt;br /&gt;
&lt;br /&gt;
However, Draca is, for the most part, a close-quarter combatant and heavily relies heavily on his lightsaber. He uses the Force more to amplify his physical traits in combat rather than attack from a distance.&lt;br /&gt;
&lt;br /&gt;
=== Guardian ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Be warned. I will defend myself if I have to.|Draca Zul.}}&lt;br /&gt;
&lt;br /&gt;
Draca grew quickly, and at his full weight stood at two metres tall. He took a liking to both aspects of [[starwars:Form V|Form V]], [[starwars:Djem So|Djem So]] and [[starwars:Shien|Shien]] respectively. The form focused on counterattack, and using an opponent&#039;s momentum against them, something that Draca exceeded him given his stature. &lt;br /&gt;
&lt;br /&gt;
Draca made up for the form&#039;s lack of mobility with advanced athletic training, so that even users of [[starwars:Form IV|Form IV]] would not be able to outmanoeuvre him. He further amplifies this with his use of the Force to increase his physical capabilities, numb pain, and heal minor wounds if necessary. &lt;br /&gt;
&lt;br /&gt;
However, he is a pure close combat fighter. He struggles against opponents that can keep their distance from him for long periods of time. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Nima Anu ===&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|Draca|Why do you insist on getting us into trouble?|Nima|It keeps things interesting!|Draca conversing with Nima.}}&lt;br /&gt;
&lt;br /&gt;
After crash landing East of the Arroyo District, Nima was the one who successfully retrieved Draca from the wreckage and nursed him back to health. They have a strong friendship, despite Draca&#039;s more introverted nature and Nima&#039;s more daring personality. She is often dragging him into situations and trouble in [[Port Kasiya]]&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187418</id>
		<title>Zenod&#039;ande&#039;rson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187418"/>
		<updated>2023-05-04T10:22:10Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image= [[File:Zenodanderson.jpg|250px]]&lt;br /&gt;
|firstname= Zenod&#039;ande&#039;rson &lt;br /&gt;
|lastname= N/A&lt;br /&gt;
|homeworld= [[starwars:Csilla|Csilla]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= [[starwars:Chiss|Chiss]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Bright Red&lt;br /&gt;
|height= 6&#039;4&amp;quot; (1.92 m)&lt;br /&gt;
|weight= 200 lbs &lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
|saber= Red&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_3_-_Soresu|Form 3 (Soresu)]]&lt;br /&gt;
|profession= Inquisitor [[Envoy]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 15685|15685]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|There are only two kinds of justice, Draca. The type that lets criminals out in the galaxy, and the type that teaches important lessons through definitive action. It&#039;s not always pretty, but I know which I prefer.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
```Zenod&#039;ande&#039;rson``` (Anders, or Anderson to many,) is a male [[starwars:Chiss|Chiss]] Force Sensitive serving as an Inquisitor and Envoy within the Brotherhood. He served within the [[starwars:Chiss Ascendancy|Chiss Ascendancy]] as a [[starwars:Sky-Walker|Sky-Walker]] until the age of fourteen when he was rescued by a Sith of the Brotherhood. He was taken to Coruscant and remained there until the age of twenty-seven under the watchful eyes of the Inquisitorious. Zenod&#039;ande&#039;rson successfully completed his training, and has worked within their ranks for the last four years.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (10ABY-24ABY) ===&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was born the youngest of three brothers on [[starwars:Csilla|Csilla]] during the Chiss Ascendancy. At the tender age of seven, he was discovered to have been gifted with certain aspects of the Force, or what the Chiss called [[starwars:Telepathy|Second Sight]] and [[starwars:Precognition|Third Sight]] respectively. He was taken from his family and was initiated into the [[starwars:Sky-walker corps|Sky-walker corps]] as a [[starwars:Sky-walker|ozyly-esehembos]], the Cheung word for Sky-walker, against his will.&lt;br /&gt;
&lt;br /&gt;
Sky-walker&#039;s were Force-sensitive Chiss whose primary duty was as navigators for the Chiss Ascendancy fleet in the [[starwars:Unknown Regions|Unknown Regions]], using their skills in Second and Third Sight (Telepathy and Precognition) to communicate with other ships and avoid dangerous obstacles. Typically, the Sky-walker&#039;s were female, though Zenod&#039;ande&#039;rson was one of the very rare and few males that possessed this gift. He was a timid boy during this period, with his only friends being the other Sky-walker&#039;s he could communicate with telepathically.&lt;br /&gt;
&lt;br /&gt;
Typically, Chiss that are Force-Sensitive lose their connection to the Force as they get older. Zenod&#039;ande&#039;rson, however, only got stronger the more he used his power. Eventually, he began showing skills with [[starwars:Telekinesis|Telekinesis]]. It was accidental at first, but became something he maintained a small amount of control over after self-taught practice, a fact that did not go unseen by his superiors. Because Zenod&#039;ande&#039;rson&#039;s sensitivity never wavered, drastic action was decided upon. &lt;br /&gt;
&lt;br /&gt;
=== Escaping The Chiss Ascendancy ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;d think they&#039;d have learned their lesson after my seventh escape attempt.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being [[starwars:Force-sensitive|Force-Sensitive]] is highly taboo in Chiss society, despite it being a crime to kill Chiss navigators. It is considered impure. Those who do not lose their powers are given emergency surgery and are to be rehabilitated back into Chiss society. Such was to be the fate for Zenod&#039;ande&#039;rson. Unfortunately, another Sky-walker overheard the conversation between the Chiss officers, and relayed the message to him. When the officers went to retrieve Zenod&#039;ande&#039;rson, he was not in his quarters. This was to be his eighth, and final escape attempt from the Chiss Ascendancy. &lt;br /&gt;
&lt;br /&gt;
An alert was sent throughout the flagship to hunt him down. Zenod&#039;ande&#039;rson made it to the escape pods, but not fast enough for Chiss Ascendancy officers to arrive. In an act of desperation, Zenod&#039;ande&#039;rson let his latent power explode as he conjured his first use of [[starwars:Force Lightning|Force Lightning]] from stress and fear for his life, killing the two Chiss officers in the process. &lt;br /&gt;
&lt;br /&gt;
Dazed, confused, and fatigued from the sudden burst of power, Zenod&#039;ande&#039;rson jettisoned the escape pod in the middle of the Unknown Regions. &lt;br /&gt;
&lt;br /&gt;
=== Retrieval ===&lt;br /&gt;
&lt;br /&gt;
Luckily for Zenod&#039;ande&#039;rson, his burst of power did not go unnoticed by agents of the Brotherhood. A Sith agent working for the Inquisitorious felt the spike in the Force, and followed it as it drifted through space. &lt;br /&gt;
&lt;br /&gt;
By this point, Zenod&#039;ande&#039;rson&#039;s pod had been drifting in space for eighteen hours. He was weak and dehydrated. The Sith agent retrieved his pod and took him to the nearest medical facility to be healed, an asteroid named Meridia Prime. &lt;br /&gt;
&lt;br /&gt;
=== Training (24ABY - 40ABY) ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| The galaxy needs to be held accountable for its actions, whether it likes it or not.|Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Once he was healed, Zenod&#039;ande&#039;rson was given a choice. He could leave, and fend for himself in the wider galaxy, or he could train under the Sith as their new apprentice, and swear loyalty to the [[Brotherhood]], the [[Grand Master]], and the Inquisitorious. With no other purpose, and a deep-seated thirst for the power he was able to use, he accepted and was taken to [[starwars:Coruscant|Coruscant]].&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson advanced rapidly in the next twelve years, taking to heart the Sith and Inquisitorious philosophy. He lived on the upper levels of Coruscant in an apartment provided by his master as a token of his &amp;quot;goodwill&amp;quot; for having him as their apprentice. He was forbidden from leaving the planet as his Master manipulated and stirred the injustice that lay within Zenod&#039;ande&#039;rson&#039;s heart and mind, developing the retributive justice philosophy that he holds dear even to this day. The training was brutal and hellish, but Zenod&#039;ande&#039;rson kept fighting, determined, in his eyes, to bring justice to a galaxy that desperately needed it.&lt;br /&gt;
&lt;br /&gt;
In 36ABY at the age of twenty-six, he was given the trial of defeating his Sith Master in combat. Fail, and he died. Succeed, and he joined their ranks as a brother. Only the strongest would survive. After an intense fight, he won, killing them in battle, and was given the freedom to leave Coruscant and work for the Inquisitorious. &lt;br /&gt;
&lt;br /&gt;
Currently, he has worked for the inquisitorious for four years and holds the rank of Chief Inquisitor.&lt;br /&gt;
&lt;br /&gt;
=== Envoy Work (40ABY-Present) ===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, with the founding of the [[Envoy Corps]], Zenod&#039;ande&#039;rson became a member, using the Envoy Work to travel to new places on behalf of the inquisitorious network. It gave him a chance to spread his own retributive justice whenever he got the chance too.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is currently at the rank of Golden Envoy.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is a tall, Chiss male, and shares many characteristics of his species. He has deep blue skin, and bright red eyes that seemingly glow in the dark. His hair is as black as space, though there is a tint of blue when seen up close. His hair is cut short at about neck length. &lt;br /&gt;
&lt;br /&gt;
His usual Attire includes a Chief Inquisitor set of armour, pitch black, that he wears on every task or mission. He carries a Sith Wayfinder and Sith Amulet, the latter of which he conducted the Alchemy for himself.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson has a crafted saberstaff which produces twin red blades. He has a Sith Zeyd Cloth Cloak he takes everywhere with him. It&#039;s a memento from killing his Master.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Having lived on [[starwars:Coruscant|Coruscant]] for half of his life, Zenod&#039;ande&#039;rson speaks with a strong Coruscanti accent. It is very pronounced, especially around others. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson holds himself with respect, and can be seen often sharing a smile with his arms either across his chest or held behind his back. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;quot;You&#039;re welcome!&amp;quot;| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
 &lt;br /&gt;
Zenod&#039;ande&#039;rson, in most situations, is a cordial, positive, and seemingly carefree individual. He is often seen with a genuinely warm smile on his face, and an earful of sarcastic wit for anyone willing to listen. He is quick to make friends or enemies out of people depending on the situation because of it. &lt;br /&gt;
&lt;br /&gt;
However, this charm is not without cracks in its walls. Zenod&#039;ande&#039;rson is an incredibly stubborn individual, particularly when it comes to his beliefs, whether that be [[starwars:Sith|Sith]] ideology, or his views on the galaxy’s justice system. He is a firm believer in righteous judgement and will defend it until his dying breath if he has to.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is a loyal, caring, and sensitive soul, especially for a Sith. He will fight for those he considers friends or an ally.&lt;br /&gt;
&lt;br /&gt;
A switch is flipped in Zenod&#039;ande&#039;rson&#039;s head the moment he confronts a target, enemy, or someone he just does not like.&lt;br /&gt;
&lt;br /&gt;
He retains the sarcastic wit, though the smile and cordiality vanishes, replaced with a determined, yet ill-mannered and discourteous persona. He won&#039;t pull punches with his words as he comes across as cold, uncaring, and downright hostile. In short, he treats these people like scum, because he believes that is what they are. Scum.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson can be impulsive with his opinion of others, and can get on the wrong side of others if not careful when showing this side of himself.&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Force Lightning is the answer to all life&#039;s little problems. A hoard of enemies? Lightning. Lack of power on the ship? Lightning. An old kettle that won&#039;t boil? Boom. Lightning.|Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson&#039;s Sith Master followed the philosophy of ``` If it ain&#039;t broke, don&#039;t fix it.``` The Sith Master recognised Zenod&#039;ande&#039;rson&#039;s natural talent with the Force and built on it, eventually becoming Zenod&#039;ande&#039;rson&#039;s primary form of attack and defence before drawing on his weapons. His skills as a Sorcerer apply to his abilities in {{starwars:Precognition|Precognition}} and {{starwars:Telepathy}}, which he uses to predict and unbalance his foes. Yet, his skills in [[starwars:Telekinesis|Telekinesis]] and especially [[starwars:Force Lightning|Force Lightning]] outshone all else as he uses them to incapacitate and kill his enemies. Zenod&#039;ande&#039;rson was moulded to be a deadly Sith Sorcerer from near or afar.&lt;br /&gt;
&lt;br /&gt;
=== Trollesu ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| There&#039;s an art to breaking an opponent&#039;s spirit before their body.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Upon the start of his training, Zenod&#039;ande&#039;rson was unconfident, and timid, but eager to learn. He leaned more towards defensive styles of physical combat rather than offensive. His Sith Master leaned into that, turning his defensive preference into a strength rather than a weakness with both his lightsaber form and martial arts.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was trained to utilise [[starwars:Soresu|Soresu]] and [[starwars:Sliding_Hands|Sliding Hands]]. The idea behind this strategy was to parry and deflect incoming opponent attacks long enough using Soresu&#039;s advantage in energy conservation mixed with Sliding Hands to wear out an opponent until they made a mistake. From there, Zenod&#039;ande&#039;rson could finish his opponent off with the Force, or a quick swing of his lightsaber.&lt;br /&gt;
&lt;br /&gt;
He further adapted this tactic with his application of the ancient Sith art of smack talking, better known as[[starwars:Dun Möch|Dun Möch]]. Zenod&#039;ande&#039;rson uses it to further unbalance his opponents, break their confidence, and force an opening.&lt;br /&gt;
&lt;br /&gt;
His style of fighting is deadly and effective, but not without its weaknesses. Force users adept at [[starwars:Suppression|Suppression]] tactics can heavily limit his offensive options. With no offensive sequences of its own, Soresu and Sliding Hands will leave Zenod&#039;ande&#039;rson merely delaying the inevitable, especially against opponents with equal skill or high resolve.&lt;br /&gt;
&lt;br /&gt;
=== Sith Alchemy ===&lt;br /&gt;
&lt;br /&gt;
During his spare time in-between completing his training and completing tasks for his Sith Master, Zenod&#039;ande&#039;rson took up an interest in Sith Alchemy. He researched tomes and artefacts from ancient Sith, learning the processes of alchemical enhancement in both inorganic and organic material. His first successful application was a Sith Dagger which he always carries on him. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== TBD ===&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187401</id>
		<title>Zenod&#039;ande&#039;rson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187401"/>
		<updated>2023-05-01T07:50:56Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image= [[File:Zenodanderson.jpg|250px]]&lt;br /&gt;
|firstname= Zenod&#039;ande&#039;rson &lt;br /&gt;
|lastname= N/A&lt;br /&gt;
|homeworld= [[starwars:Csilla|Csilla]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= [[starwars:Chiss|Chiss]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Bright Red&lt;br /&gt;
|height= 6&#039;4&amp;quot; (1.92 m)&lt;br /&gt;
|weight= 200 lbs &lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
|saber= Red&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_3_-_Soresu|Form 3 (Soresu)]]&lt;br /&gt;
|profession= Inquisitor [[Envoy]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 15685|15685]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|There are only two kinds of justice, Draca. The type that lets criminals out in the galaxy, and the type that teaches important lessons through definitive action. It&#039;s not always pretty, but I know which I prefer.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
```Zenod&#039;ande&#039;rson``` (Anders, or Anderson to many,) is a male [[starwars:Chiss|Chiss]] Force Sensitive serving as an Inquisitor and Envoy within the Brotherhood. He served within the [[starwars:Chiss Ascendancy|Chiss Ascendancy]] as a [[starwars:Sky-Walker|Sky-Walker]] until the age of fourteen when he was rescued by a Sith of the Brotherhood. He was taken to Coruscant and remained there until the age of twenty-seven under the watchful eyes of the Inquisitorious. Zenod&#039;ande&#039;rson successfully completed his training, and has worked within their ranks for the last four years.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (10ABY-24ABY) ===&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was born the youngest of three brothers on [[starwars:Csilla|Csilla]] during the Chiss Ascendancy. At the tender age of seven, he was discovered to have been gifted with certain aspects of the Force, or what the Chiss called [[starwars:Telepathy|Second Sight]] and [[starwars:Precognition|Third Sight]] respectively. He was taken from his family and was initiated into the [[starwars:Sky-walker corps|Sky-walker corps]] as a [[starwars:Sky-walker|ozyly-esehembos]], the Cheung word for Sky-walker, against his will.&lt;br /&gt;
&lt;br /&gt;
Sky-walker&#039;s were Force-sensitive Chiss whose primary duty was as navigators for the Chiss Ascendancy fleet in the [[starwars:Unknown Regions|Unknown Regions]], using their skills in Second and Third Sight (Telepathy and Precognition) to communicate with other ships and avoid dangerous obstacles. Typically, the Sky-walker&#039;s were female, though Zenod&#039;ande&#039;rson was one of the very rare and few males that possessed this gift. He was a timid boy during this period, with his only friends being the other Sky-walker&#039;s he could communicate with telepathically.&lt;br /&gt;
&lt;br /&gt;
Typically, Chiss that are Force-Sensitive lose their connection to the Force as they get older. Zenod&#039;ande&#039;rson, however, only got stronger the more he used his power. Eventually, he began showing skills with [[starwars:Telekinesis|Telekinesis]]. It was accidental at first, but became something he maintained a small amount of control over after self-taught practice, a fact that did not go unseen by his superiors. Because Zenod&#039;ande&#039;rson&#039;s sensitivity never wavered, drastic action was decided upon. &lt;br /&gt;
&lt;br /&gt;
=== Escaping The Chiss Ascendancy ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;d think they&#039;d have learned their lesson after my seventh escape attempt.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being [[starwars:Force-sensitive|Force-Sensitive]] is highly taboo in Chiss society, despite it being a crime to kill Chiss navigators. It is considered impure. Those who do not lose their powers are given emergency surgery and are to be rehabilitated back into Chiss society. Such was to be the fate for Zenod&#039;ande&#039;rson. Unfortunately, another Sky-walker overheard the conversation between the Chiss officers, and relayed the message to him. When the officers went to retrieve Zenod&#039;ande&#039;rson, he was not in his quarters. This was to be his eighth, and final escape attempt from the Chiss Ascendancy. &lt;br /&gt;
&lt;br /&gt;
An alert was sent throughout the flagship to hunt him down. Zenod&#039;ande&#039;rson made it to the escape pods, but not fast enough for Chiss Ascendancy officers to arrive. In an act of desperation, Zenod&#039;ande&#039;rson let his latent power explode as he conjured his first use of [[starwars:Force Lightning|Force Lightning]] from stress and fear for his life, killing the two Chiss officers in the process. &lt;br /&gt;
&lt;br /&gt;
Dazed, confused, and fatigued from the sudden burst of power, Zenod&#039;ande&#039;rson jettisoned the escape pod in the middle of the Unknown Regions. &lt;br /&gt;
&lt;br /&gt;
=== Retrieval ===&lt;br /&gt;
&lt;br /&gt;
Luckily for Zenod&#039;ande&#039;rson, his burst of power did not go unnoticed by agents of the Brotherhood. A Sith agent working for the Inquisitorious felt the spike in the Force, and followed it as it drifted through space. &lt;br /&gt;
&lt;br /&gt;
By this point, Zenod&#039;ande&#039;rson&#039;s pod had been drifting in space for eighteen hours. He was weak and dehydrated. The Sith agent retrieved his pod and took him to the nearest medical facility to be healed, an asteroid named Meridia Prime. &lt;br /&gt;
&lt;br /&gt;
=== Training (24ABY - 40ABY) ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| The galaxy needs to be held accountable for its actions, whether it likes it or not.|Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Once he was healed, Zenod&#039;ande&#039;rson was given a choice. He could leave, and fend for himself in the wider galaxy, or he could train under the Sith as their new apprentice, and swear loyalty to the [[Brotherhood]], the [[Grand Master]], and the Inquisitorious. With no other purpose, and a deep-seated thirst for the power he was able to use, he accepted and was taken to [[starwars:Coruscant|Coruscant]].&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson advanced rapidly in the next twelve years, taking to heart the Sith and Inquisitorious philosophy. He lived on the upper levels of Coruscant in an apartment provided by his master as a token of his &amp;quot;goodwill&amp;quot; for having him as their apprentice. He was forbidden from leaving the planet as his Master manipulated and stirred the injustice that lay within Zenod&#039;ande&#039;rson&#039;s heart and mind, developing the retributive justice philosophy that he holds dear even to this day. The training was brutal and hellish, but Zenod&#039;ande&#039;rson kept fighting, determined, in his eyes, to bring justice to a galaxy that desperately needed it.&lt;br /&gt;
&lt;br /&gt;
In 36ABY at the age of twenty-six, he was given the trial of defeating his Sith Master in combat. Fail, and he died. Succeed, and he joined their ranks as a brother. Only the strongest would survive. After an intense fight, he won, killing them in battle, and was given the freedom to leave Coruscant and work for the Inquisitorious. &lt;br /&gt;
&lt;br /&gt;
Currently, he has worked for the inquisitorious for four years and holds the rank of Chief Inquisitor.&lt;br /&gt;
&lt;br /&gt;
=== Envoy Work (40ABY-Present) ===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, with the founding of the [[Envoy Corps]], Zenod&#039;ande&#039;rson became a member, using the Envoy Work to travel to new places on behalf of the inquisitorious network. It gave him a chance to spread his own retributive justice whenever he got the chance too.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is currently at the rank of Envoy.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is a tall, Chiss male, and shares many characteristics of his species. He has deep blue skin, and bright red eyes that seemingly glow in the dark. His hair is as black as space, though there is a tint of blue when seen up close. His hair is cut short at about neck length. &lt;br /&gt;
&lt;br /&gt;
The wardrobe Zenod&#039;ande&#039;rson uses depends on the occasion. For Envoy Work, he will wear his Envoy threads unless the mission requires a degree of stealth. For Inquisitorious work, he will typically wear his Chief Inquisitor armor, pitch black.&lt;br /&gt;
&lt;br /&gt;
For everyday use, he wears a set of black Equite robes tinted with red lines on the arms and legs. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson has a crafted saberstaff which produces twin red blades. On each set is a Sith Cloak he takes everywhere with him. It&#039;s a moment from killing his Master.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Having lived on [[starwars:Coruscant|Coruscant]] for half of his life, Zenod&#039;ande&#039;rson speaks with a strong Coruscanti accent. It is very pronounced, especially around others. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson holds himself with respect, and can be seen often sharing a smile with his arms either across his chest or held behind his back. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;quot;You&#039;re welcome!&amp;quot;| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
 &lt;br /&gt;
Zenod&#039;ande&#039;rson, in most situations, is a cordial, positive, and seemingly carefree individual. He is often seen with a genuinely warm smile on his face, and an earful of sarcastic wit for anyone willing to listen. He is quick to make friends or enemies out of people depending on the situation because of it. &lt;br /&gt;
&lt;br /&gt;
However, this charm is not without cracks in its walls. Zenod&#039;ande&#039;rson is an incredibly stubborn individual, particularly when it comes to his beliefs, whether that be [[starwars:Sith|Sith]] ideology, or his views on the galaxy’s justice system. He is a firm believer in righteous judgement and will defend it until his dying breath if he has to.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is a loyal, caring, and sensitive soul, especially for a Sith. He will fight for those he considers friends or an ally.&lt;br /&gt;
&lt;br /&gt;
A switch is flipped in Zenod&#039;ande&#039;rson&#039;s head the moment he confronts a target, enemy, or someone he just does not like.&lt;br /&gt;
&lt;br /&gt;
He retains the sarcastic wit, though the smile and cordiality vanishes, replaced with a determined, yet ill-mannered and discourteous persona. He won&#039;t pull punches with his words as he comes across as cold, uncaring, and downright hostile. In short, he treats these people like scum, because he believes that is what they are. Scum.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson can be impulsive with his opinion of others, and can get on the wrong side of others if not careful when showing this side of himself.&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Force Lightning is the answer to all life&#039;s little problems. A hoard of enemies? Lightning. Lack of power on the ship? Lightning. An old kettle that won&#039;t boil? Boom. Lightning.|Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson&#039;s Sith Master followed the philosophy of ``` If it ain&#039;t broke, don&#039;t fix it.``` The Sith Master recognised Zenod&#039;ande&#039;rson&#039;s natural talent with the Force and built on it, eventually becoming Zenod&#039;ande&#039;rson&#039;s primary form of attack and defence before drawing on his weapons. His skills as a Sorcerer apply to his abilities in {{starwars:Precognition|Precognition}} and {{starwars:Telepathy}}, which he uses to predict and unbalance his foes. Yet, his skills in [[starwars:Telekinesis|Telekinesis]] and especially [[starwars:Force Lightning|Force Lightning]] outshone all else as he uses them to incapacitate and kill his enemies. Zenod&#039;ande&#039;rson was moulded to be a deadly Sith Sorcerer from near or afar.&lt;br /&gt;
&lt;br /&gt;
=== Trollesu ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| There&#039;s an art to breaking an opponent&#039;s spirit before their body.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Upon the start of his training, Zenod&#039;ande&#039;rson was unconfident, and timid, but eager to learn. He leaned more towards defensive styles of physical combat rather than offensive. His Sith Master leaned into that, turning his defensive preference into a strength rather than a weakness with both his lightsaber form and martial arts.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was trained to utilise [[starwars:Soresu|Soresu]] and [[starwars:Sliding_Hands|Sliding Hands]]. The idea behind this strategy was to parry and deflect incoming opponent attacks long enough using Soresu&#039;s advantage in energy conservation mixed with Sliding Hands to wear out an opponent until they made a mistake. From there, Zenod&#039;ande&#039;rson could finish his opponent off with the Force, or a quick swing of his lightsaber.&lt;br /&gt;
&lt;br /&gt;
He further adapted this tactic with his application of the ancient Sith art of smack talking, better known as[[starwars:Dun Möch|Dun Möch]]. Zenod&#039;ande&#039;rson uses it to further unbalance his opponents, break their confidence, and force an opening.&lt;br /&gt;
&lt;br /&gt;
His style of fighting is deadly and effective, but not without its weaknesses. Force users adept at [[starwars:Suppression|Suppression]] tactics can heavily limit his offensive options. With no offensive sequences of its own, Soresu and Sliding Hands will leave Zenod&#039;ande&#039;rson merely delaying the inevitable, especially against opponents with equal skill or high resolve.&lt;br /&gt;
&lt;br /&gt;
=== Sith Alchemy ===&lt;br /&gt;
&lt;br /&gt;
During his spare time in-between completing his training and completing tasks for his Sith Master, Zenod&#039;ande&#039;rson took up an interest in Sith Alchemy. He researched tomes and artefacts from ancient Sith, learning the processes of alchemical enhancement in both inorganic and organic material. His first successful application was a Sith Dagger which he always carries on him. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== TBD ===&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187400</id>
		<title>Zenod&#039;ande&#039;rson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187400"/>
		<updated>2023-05-01T07:50:06Z</updated>

		<summary type="html">&lt;p&gt;Anderson: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image= [[File:Zenodanderson.jpg|250px]]&lt;br /&gt;
|firstname= Zenod&#039;ande&#039;rson &lt;br /&gt;
|lastname= N/A&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= [[starwars:Chiss|Chiss]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Bright Red&lt;br /&gt;
|height= 6&#039;4&amp;quot; (1.92 m)&lt;br /&gt;
|weight= 200 lbs &lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
|saber= Red&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_3_-_Soresu|Form 3 (Soresu)]]&lt;br /&gt;
|profession= Inquisitor [[Envoy]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 15685|15685]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|There are only two kinds of justice, Draca. The type that lets criminals out in the galaxy, and the type that teaches important lessons through definitive action. It&#039;s not always pretty, but I know which I prefer.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
```Zenod&#039;ande&#039;rson``` (Anders, or Anderson to many,) is a male [[starwars:Chiss|Chiss]] Force Sensitive serving as an Inquisitor and Envoy within the Brotherhood. He served within the [[starwars:Chiss Ascendancy|Chiss Ascendancy]] as a [[starwars:Sky-Walker|Sky-Walker]] until the age of fourteen when he was rescued by a Sith of the Brotherhood. He was taken to Coruscant and remained there until the age of twenty-seven under the watchful eyes of the Inquisitorious. Zenod&#039;ande&#039;rson successfully completed his training, and has worked within their ranks for the last four years.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (10ABY-24ABY) ===&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was born the youngest of three brothers on [[starwars:Csilla|Csilla]] during the Chiss Ascendancy. At the tender age of seven, he was discovered to have been gifted with certain aspects of the Force, or what the Chiss called [[starwars:Telepathy|Second Sight]] and [[starwars:Precognition|Third Sight]] respectively. He was taken from his family and was initiated into the [[starwars:Sky-walker corps|Sky-walker corps]] as a [[starwars:Sky-walker|ozyly-esehembos]], the Cheung word for Sky-walker, against his will.&lt;br /&gt;
&lt;br /&gt;
Sky-walker&#039;s were Force-sensitive Chiss whose primary duty was as navigators for the Chiss Ascendancy fleet in the [[starwars:Unknown Regions|Unknown Regions]], using their skills in Second and Third Sight (Telepathy and Precognition) to communicate with other ships and avoid dangerous obstacles. Typically, the Sky-walker&#039;s were female, though Zenod&#039;ande&#039;rson was one of the very rare and few males that possessed this gift. He was a timid boy during this period, with his only friends being the other Sky-walker&#039;s he could communicate with telepathically.&lt;br /&gt;
&lt;br /&gt;
Typically, Chiss that are Force-Sensitive lose their connection to the Force as they get older. Zenod&#039;ande&#039;rson, however, only got stronger the more he used his power. Eventually, he began showing skills with [[starwars:Telekinesis|Telekinesis]]. It was accidental at first, but became something he maintained a small amount of control over after self-taught practice, a fact that did not go unseen by his superiors. Because Zenod&#039;ande&#039;rson&#039;s sensitivity never wavered, drastic action was decided upon. &lt;br /&gt;
&lt;br /&gt;
=== Escaping The Chiss Ascendancy ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;d think they&#039;d have learned their lesson after my seventh escape attempt.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being [[starwars:Force-sensitive|Force-Sensitive]] is highly taboo in Chiss society, despite it being a crime to kill Chiss navigators. It is considered impure. Those who do not lose their powers are given emergency surgery and are to be rehabilitated back into Chiss society. Such was to be the fate for Zenod&#039;ande&#039;rson. Unfortunately, another Sky-walker overheard the conversation between the Chiss officers, and relayed the message to him. When the officers went to retrieve Zenod&#039;ande&#039;rson, he was not in his quarters. This was to be his eighth, and final escape attempt from the Chiss Ascendancy. &lt;br /&gt;
&lt;br /&gt;
An alert was sent throughout the flagship to hunt him down. Zenod&#039;ande&#039;rson made it to the escape pods, but not fast enough for Chiss Ascendancy officers to arrive. In an act of desperation, Zenod&#039;ande&#039;rson let his latent power explode as he conjured his first use of [[starwars:Force Lightning|Force Lightning]] from stress and fear for his life, killing the two Chiss officers in the process. &lt;br /&gt;
&lt;br /&gt;
Dazed, confused, and fatigued from the sudden burst of power, Zenod&#039;ande&#039;rson jettisoned the escape pod in the middle of the Unknown Regions. &lt;br /&gt;
&lt;br /&gt;
=== Retrieval ===&lt;br /&gt;
&lt;br /&gt;
Luckily for Zenod&#039;ande&#039;rson, his burst of power did not go unnoticed by agents of the Brotherhood. A Sith agent working for the Inquisitorious felt the spike in the Force, and followed it as it drifted through space. &lt;br /&gt;
&lt;br /&gt;
By this point, Zenod&#039;ande&#039;rson&#039;s pod had been drifting in space for eighteen hours. He was weak and dehydrated. The Sith agent retrieved his pod and took him to the nearest medical facility to be healed, an asteroid named Meridia Prime. &lt;br /&gt;
&lt;br /&gt;
=== Training (24ABY - 40ABY) ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| The galaxy needs to be held accountable for its actions, whether it likes it or not.|Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Once he was healed, Zenod&#039;ande&#039;rson was given a choice. He could leave, and fend for himself in the wider galaxy, or he could train under the Sith as their new apprentice, and swear loyalty to the [[Brotherhood]], the [[Grand Master]], and the Inquisitorious. With no other purpose, and a deep-seated thirst for the power he was able to use, he accepted and was taken to [[starwars:Coruscant|Coruscant]].&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson advanced rapidly in the next twelve years, taking to heart the Sith and Inquisitorious philosophy. He lived on the upper levels of Coruscant in an apartment provided by his master as a token of his &amp;quot;goodwill&amp;quot; for having him as their apprentice. He was forbidden from leaving the planet as his Master manipulated and stirred the injustice that lay within Zenod&#039;ande&#039;rson&#039;s heart and mind, developing the retributive justice philosophy that he holds dear even to this day. The training was brutal and hellish, but Zenod&#039;ande&#039;rson kept fighting, determined, in his eyes, to bring justice to a galaxy that desperately needed it.&lt;br /&gt;
&lt;br /&gt;
In 36ABY at the age of twenty-six, he was given the trial of defeating his Sith Master in combat. Fail, and he died. Succeed, and he joined their ranks as a brother. Only the strongest would survive. After an intense fight, he won, killing them in battle, and was given the freedom to leave Coruscant and work for the Inquisitorious. &lt;br /&gt;
&lt;br /&gt;
Currently, he has worked for the inquisitorious for four years and holds the rank of Chief Inquisitor.&lt;br /&gt;
&lt;br /&gt;
=== Envoy Work (40ABY-Present) ===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, with the founding of the [[Envoy Corps]], Zenod&#039;ande&#039;rson became a member, using the Envoy Work to travel to new places on behalf of the inquisitorious network. It gave him a chance to spread his own retributive justice whenever he got the chance too.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is currently at the rank of Envoy.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is a tall, Chiss male, and shares many characteristics of his species. He has deep blue skin, and bright red eyes that seemingly glow in the dark. His hair is as black as space, though there is a tint of blue when seen up close. His hair is cut short at about neck length. &lt;br /&gt;
&lt;br /&gt;
The wardrobe Zenod&#039;ande&#039;rson uses depends on the occasion. For Envoy Work, he will wear his Envoy threads unless the mission requires a degree of stealth. For Inquisitorious work, he will typically wear his Chief Inquisitor armor, pitch black.&lt;br /&gt;
&lt;br /&gt;
For everyday use, he wears a set of black Equite robes tinted with red lines on the arms and legs. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson has a crafted saberstaff which produces twin red blades. On each set is a Sith Cloak he takes everywhere with him. It&#039;s a moment from killing his Master.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Having lived on [[starwars:Coruscant|Coruscant]] for half of his life, Zenod&#039;ande&#039;rson speaks with a strong Coruscanti accent. It is very pronounced, especially around others. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson holds himself with respect, and can be seen often sharing a smile with his arms either across his chest or held behind his back. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;quot;You&#039;re welcome!&amp;quot;| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
 &lt;br /&gt;
Zenod&#039;ande&#039;rson, in most situations, is a cordial, positive, and seemingly carefree individual. He is often seen with a genuinely warm smile on his face, and an earful of sarcastic wit for anyone willing to listen. He is quick to make friends or enemies out of people depending on the situation because of it. &lt;br /&gt;
&lt;br /&gt;
However, this charm is not without cracks in its walls. Zenod&#039;ande&#039;rson is an incredibly stubborn individual, particularly when it comes to his beliefs, whether that be [[starwars:Sith|Sith]] ideology, or his views on the galaxy’s justice system. He is a firm believer in righteous judgement and will defend it until his dying breath if he has to.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is a loyal, caring, and sensitive soul, especially for a Sith. He will fight for those he considers friends or an ally.&lt;br /&gt;
&lt;br /&gt;
A switch is flipped in Zenod&#039;ande&#039;rson&#039;s head the moment he confronts a target, enemy, or someone he just does not like.&lt;br /&gt;
&lt;br /&gt;
He retains the sarcastic wit, though the smile and cordiality vanishes, replaced with a determined, yet ill-mannered and discourteous persona. He won&#039;t pull punches with his words as he comes across as cold, uncaring, and downright hostile. In short, he treats these people like scum, because he believes that is what they are. Scum.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson can be impulsive with his opinion of others, and can get on the wrong side of others if not careful when showing this side of himself.&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Force Lightning is the answer to all life&#039;s little problems. A hoard of enemies? Lightning. Lack of power on the ship? Lightning. An old kettle that won&#039;t boil? Boom. Lightning.|Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson&#039;s Sith Master followed the philosophy of ``` If it ain&#039;t broke, don&#039;t fix it.``` The Sith Master recognised Zenod&#039;ande&#039;rson&#039;s natural talent with the Force and built on it, eventually becoming Zenod&#039;ande&#039;rson&#039;s primary form of attack and defence before drawing on his weapons. His skills as a Sorcerer apply to his abilities in {{starwars:Precognition|Precognition}} and {{starwars:Telepathy}}, which he uses to predict and unbalance his foes. Yet, his skills in [[starwars:Telekinesis|Telekinesis]] and especially [[starwars:Force Lightning|Force Lightning]] outshone all else as he uses them to incapacitate and kill his enemies. Zenod&#039;ande&#039;rson was moulded to be a deadly Sith Sorcerer from near or afar.&lt;br /&gt;
&lt;br /&gt;
=== Trollesu ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| There&#039;s an art to breaking an opponent&#039;s spirit before their body.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Upon the start of his training, Zenod&#039;ande&#039;rson was unconfident, and timid, but eager to learn. He leaned more towards defensive styles of physical combat rather than offensive. His Sith Master leaned into that, turning his defensive preference into a strength rather than a weakness with both his lightsaber form and martial arts.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was trained to utilise [[starwars:Soresu|Soresu]] and [[starwars:Sliding_Hands|Sliding Hands]]. The idea behind this strategy was to parry and deflect incoming opponent attacks long enough using Soresu&#039;s advantage in energy conservation mixed with Sliding Hands to wear out an opponent until they made a mistake. From there, Zenod&#039;ande&#039;rson could finish his opponent off with the Force, or a quick swing of his lightsaber.&lt;br /&gt;
&lt;br /&gt;
He further adapted this tactic with his application of the ancient Sith art of smack talking, better known as[[starwars:Dun Möch|Dun Möch]]. Zenod&#039;ande&#039;rson uses it to further unbalance his opponents, break their confidence, and force an opening.&lt;br /&gt;
&lt;br /&gt;
His style of fighting is deadly and effective, but not without its weaknesses. Force users adept at [[starwars:Suppression|Suppression]] tactics can heavily limit his offensive options. With no offensive sequences of its own, Soresu and Sliding Hands will leave Zenod&#039;ande&#039;rson merely delaying the inevitable, especially against opponents with equal skill or high resolve.&lt;br /&gt;
&lt;br /&gt;
=== Sith Alchemy ===&lt;br /&gt;
&lt;br /&gt;
During his spare time in-between completing his training and completing tasks for his Sith Master, Zenod&#039;ande&#039;rson took up an interest in Sith Alchemy. He researched tomes and artefacts from ancient Sith, learning the processes of alchemical enhancement in both inorganic and organic material. His first successful application was a Sith Dagger which he always carries on him. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== TBD ===&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187395</id>
		<title>Zenod&#039;ande&#039;rson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187395"/>
		<updated>2023-04-29T16:03:17Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zenod&#039;ande&#039;rson, dossier [[dossier:15685|15685]]&lt;br /&gt;
&lt;br /&gt;
{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image= [[File:Zenodanderson.jpg|250px]]&lt;br /&gt;
|firstname= Zenod&#039;ande&#039;rson &lt;br /&gt;
|lastname= N/A&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= [[starwars:Chiss|Chiss]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Bright Red&lt;br /&gt;
|height= 6&#039;4&amp;quot; (1.92 m)&lt;br /&gt;
|weight= 200 lbs &lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
|saber= Red&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_3_-_Soresu|Form 3 (Soresu)]]&lt;br /&gt;
|profession= Inquisitor [[Envoy]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 16585|16585]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|There are only two kinds of justice, Draca. The type that lets criminals out in the galaxy, and the type that teaches important lessons through definitive action. It&#039;s not always pretty, but I know which I prefer.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
```Zenod&#039;ande&#039;rson``` (Anders, or Anderson to many,) is a male [[starwars:Chiss|Chiss]] Force Sensitive serving as an Inquisitor and Envoy within the Brotherhood. He served within the [[starwars:Chiss Ascendancy|Chiss Ascendancy]] as a [[starwars:Sky-Walker|Sky-Walker]] until the age of fourteen when he was rescued by a Sith of the Brotherhood. He was taken to Coruscant and remained there until the age of twenty-seven under the watchful eyes of the Inquisitorious. Zenod&#039;ande&#039;rson successfully completed his training, and has worked within their ranks for the last four years.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (10ABY-24ABY) ===&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was born the youngest of three brothers on [[starwars:Csilla|Csilla]] during the Chiss Ascendancy. At the tender age of seven, he was discovered to have been gifted with certain aspects of the Force, or what the Chiss called [[starwars:Telepathy|Second Sight]] and [[starwars:Precognition|Third Sight]] respectively. He was taken from his family and was initiated into the [[starwars:Sky-walker corps|Sky-walker corps]] as a [[starwars:Sky-walker|ozyly-esehembos]], the Cheung word for Sky-walker, against his will.&lt;br /&gt;
&lt;br /&gt;
Sky-walker&#039;s were Force-sensitive Chiss whose primary duty was as navigators for the Chiss Ascendancy fleet in the [[starwars:Unknown Regions|Unknown Regions]], using their skills in Second and Third Sight (Telepathy and Precognition) to communicate with other ships and avoid dangerous obstacles. Typically, the Sky-walker&#039;s were female, though Zenod&#039;ande&#039;rson was one of the very rare and few males that possessed this gift. He was a timid boy during this period, with his only friends being the other Sky-walker&#039;s he could communicate with telepathically.&lt;br /&gt;
&lt;br /&gt;
Typically, Chiss that are Force-Sensitive lose their connection to the Force as they get older. Zenod&#039;ande&#039;rson, however, only got stronger the more he used his power. Eventually, he began showing skills with [[starwars:Telekinesis|Telekinesis]]. It was accidental at first, but became something he maintained a small amount of control over after self-taught practice, a fact that did not go unseen by his superiors. Because Zenod&#039;ande&#039;rson&#039;s sensitivity never wavered, drastic action was decided upon. &lt;br /&gt;
&lt;br /&gt;
=== Escaping The Chiss Ascendancy ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;d think they&#039;d have learned their lesson after my seventh escape attempt.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being [[starwars:Force-sensitive|Force-Sensitive]] is highly taboo in Chiss society, despite it being a crime to kill Chiss navigators. It is considered impure. Those who do not lose their powers are given emergency surgery and are to be rehabilitated back into Chiss society. Such was to be the fate for Zenod&#039;ande&#039;rson. Unfortunately, another Sky-walker overheard the conversation between the Chiss officers, and relayed the message to him. When the officers went to retrieve Zenod&#039;ande&#039;rson, he was not in his quarters. This was to be his eighth, and final escape attempt from the Chiss Ascendancy. &lt;br /&gt;
&lt;br /&gt;
An alert was sent throughout the flagship to hunt him down. Zenod&#039;ande&#039;rson made it to the escape pods, but not fast enough for Chiss Ascendancy officers to arrive. In an act of desperation, Zenod&#039;ande&#039;rson let his latent power explode as he conjured his first use of [[starwars:Force Lightning|Force Lightning]] from stress and fear for his life, killing the two Chiss officers in the process. &lt;br /&gt;
&lt;br /&gt;
Dazed, confused, and fatigued from the sudden burst of power, Zenod&#039;ande&#039;rson jettisoned the escape pod in the middle of the Unknown Regions. &lt;br /&gt;
&lt;br /&gt;
=== Retrieval ===&lt;br /&gt;
&lt;br /&gt;
Luckily for Zenod&#039;ande&#039;rson, his burst of power did not go unnoticed by agents of the Brotherhood. A Sith agent working for the Inquisitorious felt the spike in the Force, and followed it as it drifted through space. &lt;br /&gt;
&lt;br /&gt;
By this point, Zenod&#039;ande&#039;rson&#039;s pod had been drifting in space for eighteen hours. He was weak and dehydrated. The Sith agent retrieved his pod and took him to the nearest medical facility to be healed, an asteroid named Meridia Prime. &lt;br /&gt;
&lt;br /&gt;
=== Training (24ABY - 40ABY) ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| The galaxy needs to be held accountable for its actions, whether it likes it or not.|Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Once he was healed, Zenod&#039;ande&#039;rson was given a choice. He could leave, and fend for himself in the wider galaxy, or he could train under the Sith as their new apprentice, and swear loyalty to the [[Brotherhood]], the [[Grand Master]], and the Inquisitorious. With no other purpose, and a deep-seated thirst for the power he was able to use, he accepted and was taken to [[starwars:Coruscant|Coruscant]].&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson advanced rapidly in the next twelve years, taking to heart the Sith and Inquisitorious philosophy. He lived on the upper levels of Coruscant in an apartment provided by his master as a token of his &amp;quot;goodwill&amp;quot; for having him as their apprentice. He was forbidden from leaving the planet as his Master manipulated and stirred the injustice that lay within Zenod&#039;ande&#039;rson&#039;s heart and mind, developing the retributive justice philosophy that he holds dear even to this day. The training was brutal and hellish, but Zenod&#039;ande&#039;rson kept fighting, determined, in his eyes, to bring justice to a galaxy that desperately needed it.&lt;br /&gt;
&lt;br /&gt;
In 36ABY at the age of twenty-six, he was given the trial of defeating his Sith Master in combat. Fail, and he died. Succeed, and he joined their ranks as a brother. Only the strongest would survive. After an intense fight, he won, killing them in battle, and was given the freedom to leave Coruscant and work for the Inquisitorious. &lt;br /&gt;
&lt;br /&gt;
Currently, he has worked for the inquisitorious for four years and holds the rank of Chief Inquisitor.&lt;br /&gt;
&lt;br /&gt;
=== Envoy Work (40ABY-Present) ===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, with the founding of the [[Envoy Corps]], Zenod&#039;ande&#039;rson became a member, using the Envoy Work to travel to new places on behalf of the inquisitorious network. It gave him a chance to spread his own retributive justice whenever he got the chance too.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is currently at the rank of Envoy.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is a tall, Chiss male, and shares many characteristics of his species. He has deep blue skin, and bright red eyes that seemingly glow in the dark. His hair is as black as space, though there is a tint of blue when seen up close. His hair is cut short at about neck length. &lt;br /&gt;
&lt;br /&gt;
The wardrobe Zenod&#039;ande&#039;rson uses depends on the occasion. For Envoy Work, he will wear his Envoy threads unless the mission requires a degree of stealth. For Inquisitorious work, he will typically wear his Chief Inquisitor armor, pitch black.&lt;br /&gt;
&lt;br /&gt;
For everyday use, he wears a set of black Equite robes tinted with red lines on the arms and legs. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson has a crafted saberstaff which produces twin red blades. On each set is a Sith Cloak he takes everywhere with him. It&#039;s a moment from killing his Master.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Having lived on [[starwars:Coruscant|Coruscant]] for half of his life, Zenod&#039;ande&#039;rson speaks with a strong Coruscanti accent. It is very pronounced, especially around others. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson holds himself with respect, and can be seen often sharing a smile with his arms either across his chest or held behind his back. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;quot;You&#039;re welcome!&amp;quot;| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
 &lt;br /&gt;
Zenod&#039;ande&#039;rson, in most situations, is a cordial, positive, and seemingly carefree individual. He is often seen with a genuinely warm smile on his face, and an earful of sarcastic wit for anyone willing to listen. He is quick to make friends or enemies out of people depending on the situation because of it. &lt;br /&gt;
&lt;br /&gt;
However, this charm is not without cracks in its walls. Zenod&#039;ande&#039;rson is an incredibly stubborn individual, particularly when it comes to his beliefs, whether that be [[starwars:Sith|Sith]] ideology, or his views on the galaxy’s justice system. He is a firm believer in righteous judgement and will defend it until his dying breath if he has to.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is a loyal, caring, and sensitive soul, especially for a Sith. He will fight for those he considers friends or an ally.&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Force Lightning is the answer to all life&#039;s little problems. A hoard of enemies? Lightning. Lack of power on the ship? Lightning. An old kettle that won&#039;t boil? Boom. Lightning.|Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson&#039;s Sith Master followed the philosophy of ``` If it ain&#039;t broke, don&#039;t fix it.``` The Sith Master recognised Zenod&#039;ande&#039;rson&#039;s natural talent with the Force and built on it, eventually becoming Zenod&#039;ande&#039;rson&#039;s primary form of attack and defence before drawing on his weapons. His skills as a Sorcerer apply to his abilities in {{starwars:Precognition|Precognition}} and {{starwars:Telepathy}}, which he uses to predict and unbalance his foes. Yet, his skills in [[starwars:Telekinesis|Telekinesis]] and especially [[starwars:Force Lightning|Force Lightning]] outshone all else as he uses them to incapacitate and kill his enemies. Zenod&#039;ande&#039;rson was moulded to be a deadly Sith Sorcerer from near or afar.&lt;br /&gt;
&lt;br /&gt;
=== Trollesu ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| There&#039;s an art to breaking an opponent&#039;s spirit before their body.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Upon the start of his training, Zenod&#039;ande&#039;rson was unconfident, and timid, but eager to learn. He leaned more towards defensive styles of physical combat rather than offensive. His Sith Master leaned into that, turning his defensive preference into a strength rather than a weakness with both his lightsaber form and martial arts.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was trained to utilise [[starwars:Soresu|Soresu]] and [[starwars:Sliding_Hands|Sliding Hands]]. The idea behind this strategy was to parry and deflect incoming opponent attacks long enough using Soresu&#039;s advantage in energy conservation mixed with Sliding Hands to wear out an opponent until they made a mistake. From there, Zenod&#039;ande&#039;rson could finish his opponent off with the Force, or a quick swing of his lightsaber.&lt;br /&gt;
&lt;br /&gt;
He further adapted this tactic with his application of the ancient Sith art of smack talking, better known as[[starwars:Dun Möch|Dun Möch]]. Zenod&#039;ande&#039;rson uses it to further unbalance his opponents, break their confidence, and force an opening.&lt;br /&gt;
&lt;br /&gt;
His style of fighting is deadly and effective, but not without its weaknesses. Force users adept at [[starwars:Suppression|Suppression]] tactics can heavily limit his offensive options. With no offensive sequences of its own, Soresu and Sliding Hands will leave Zenod&#039;ande&#039;rson merely delaying the inevitable, especially against opponents with equal skill or high resolve.&lt;br /&gt;
&lt;br /&gt;
=== Sith Alchemy ===&lt;br /&gt;
&lt;br /&gt;
During his spare time in-between completing his training and completing tasks for his Sith Master, Zenod&#039;ande&#039;rson took up an interest in Sith Alchemy. He researched tomes and artefacts from ancient Sith, learning the processes of alchemical enhancement in both inorganic and organic material. His first successful application was a Sith Dagger which he always carries on him. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== TBD ===&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Appius_Wight&amp;diff=187394</id>
		<title>User talk:Appius Wight</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Appius_Wight&amp;diff=187394"/>
		<updated>2023-04-29T14:03:45Z</updated>

		<summary type="html">&lt;p&gt;Anderson: Appius Wight moved page User talk:Appius Wight to User talk:Zenod&amp;#039;ande&amp;#039;rson: Making a new main character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User talk:Zenod&#039;ande&#039;rson]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Anderson&amp;diff=187393</id>
		<title>User talk:Anderson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Anderson&amp;diff=187393"/>
		<updated>2023-04-29T14:03:44Z</updated>

		<summary type="html">&lt;p&gt;Anderson: Appius Wight moved page User talk:Appius Wight to User talk:Zenod&amp;#039;ande&amp;#039;rson: Making a new main character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome|Dbb0t|[[User:Dbb0t|Dbb0t]] ([[User talk:Dbb0t|talk]]) 07:07, 12 July 2019 (UTC)}}&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Appius_Wight&amp;diff=187392</id>
		<title>User:Appius Wight</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Appius_Wight&amp;diff=187392"/>
		<updated>2023-04-29T14:03:44Z</updated>

		<summary type="html">&lt;p&gt;Anderson: Appius Wight moved page User:Appius Wight to User:Zenod&amp;#039;ande&amp;#039;rson: Making a new main character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Zenod&#039;ande&#039;rson]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Anderson&amp;diff=187391</id>
		<title>User:Anderson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Anderson&amp;diff=187391"/>
		<updated>2023-04-29T14:03:44Z</updated>

		<summary type="html">&lt;p&gt;Anderson: Appius Wight moved page User:Appius Wight to User:Zenod&amp;#039;ande&amp;#039;rson: Making a new main character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Anderson&amp;diff=187390</id>
		<title>User:Anderson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Anderson&amp;diff=187390"/>
		<updated>2023-04-29T14:02:36Z</updated>

		<summary type="html">&lt;p&gt;Anderson: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187389</id>
		<title>Zenod&#039;ande&#039;rson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187389"/>
		<updated>2023-04-29T14:01:36Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zenod&#039;ande&#039;rson, dossier [[dossier:15685|15685]]&lt;br /&gt;
&lt;br /&gt;
{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image= [[File:Zenodanderson.jpg|250px]]&lt;br /&gt;
|firstname= Zenod&#039;ande&#039;rson &lt;br /&gt;
|lastname= N/A&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= [[starwars:Chiss|Chiss]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Bright Red&lt;br /&gt;
|height= 6&#039;4&amp;quot; (1.92 m)&lt;br /&gt;
|weight= 156 lbs (70.76 kg)&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
|saber= Red&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_3_-_Soresu|Form 3 (Soresu)]]&lt;br /&gt;
|profession= Inquisitor [[Envoy]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 16585|16585]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|There are only two kinds of justice, Draca. The type that lets criminals out in the galaxy, and the type that teaches important lessons through definitive action. It&#039;s not always pretty, but I know which I prefer.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
```Zenod&#039;ande&#039;rson``` (Anders, or Anderson to many,) is a male [[starwars:Chiss|Chiss]] Force Sensitive serving as an Inquisitor and Envoy within the Brotherhood. He served within the [[starwars:Chiss Ascendancy|Chiss Ascendancy]] as a [[starwars:Sky-Walker|Sky-Walker]] until the age of fourteen when he was rescued by a Sith of the Brotherhood. He was taken to Coruscant and remained there until the age of twenty-seven under the watchful eyes of the Inquisitorious. Zenod&#039;ande&#039;rson successfully completed his training, and has worked within their ranks for the last four years.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (10ABY-24ABY) ===&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was born the youngest of three brothers on [[starwars:Csilla|Csilla]] during the Chiss Ascendancy. At the tender age of seven, he was discovered to have been gifted with certain aspects of the Force, or what the Chiss called [[starwars:Telepathy|Second Sight]] and [[starwars:Precognition|Third Sight]] respectively. He was taken from his family and was initiated into the [[starwars:Sky-walker corps|Sky-walker corps]] as a [[starwars:Sky-walker|ozyly-esehembos]], the Cheung word for Sky-walker, against his will.&lt;br /&gt;
&lt;br /&gt;
Sky-walker&#039;s were Force-sensitive Chiss whose primary duty was as navigators for the Chiss Ascendancy fleet in the [[starwars:Unknown Regions|Unknown Regions]], using their skills in Second and Third Sight (Telepathy and Precognition) to communicate with other ships and avoid dangerous obstacles. Typically, the Sky-walker&#039;s were female, though Zenod&#039;ande&#039;rson was one of the very rare and few males that possessed this gift. He was a timid boy during this period, with his only friends being the other Sky-walker&#039;s he could communicate with telepathically.&lt;br /&gt;
&lt;br /&gt;
Typically, Chiss that are Force-Sensitive lose their connection to the Force as they get older. Zenod&#039;ande&#039;rson, however, only got stronger the more he used his power. Eventually, he began showing skills with [[starwars:Telekinesis|Telekinesis]]. It was accidental at first, but became something he maintained a small amount of control over after self-taught practice, a fact that did not go unseen by his superiors. Because Zenod&#039;ande&#039;rson&#039;s sensitivity never wavered, drastic action was decided upon. &lt;br /&gt;
&lt;br /&gt;
=== Escaping The Chiss Ascendancy ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;d think they&#039;d have learned their lesson after my seventh escape attempt.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being [[starwars:Force-sensitive|Force-Sensitive]] is highly taboo in Chiss society, despite it being a crime to kill Chiss navigators. It is considered impure. Those who do not lose their powers are given emergency surgery and are to be rehabilitated back into Chiss society. Such was to be the fate for Zenod&#039;ande&#039;rson. Unfortunately, another Sky-walker overheard the conversation between the Chiss officers, and relayed the message to him. When the officers went to retrieve Zenod&#039;ande&#039;rson, he was not in his quarters. This was to be his eighth, and final escape attempt from the Chiss Ascendancy. &lt;br /&gt;
&lt;br /&gt;
An alert was sent throughout the flagship to hunt him down. Zenod&#039;ande&#039;rson made it to the escape pods, but not fast enough for Chiss Ascendancy officers to arrive. In an act of desperation, Zenod&#039;ande&#039;rson let his latent power explode as he conjured his first use of [[starwars:Force Lightning|Force Lightning]] from stress and fear for his life, killing the two Chiss officers in the process. &lt;br /&gt;
&lt;br /&gt;
Dazed, confused, and fatigued from the sudden burst of power, Zenod&#039;ande&#039;rson jettisoned the escape pod in the middle of the Unknown Regions. &lt;br /&gt;
&lt;br /&gt;
=== Retrieval ===&lt;br /&gt;
&lt;br /&gt;
Luckily for Zenod&#039;ande&#039;rson, his burst of power did not go unnoticed by agents of the Brotherhood. A Sith agent working for the Inquisitorious felt the spike in the Force, and followed it as it drifted through space. &lt;br /&gt;
&lt;br /&gt;
By this point, Zenod&#039;ande&#039;rson&#039;s pod had been drifting in space for eighteen hours. He was weak and dehydrated. The Sith agent retrieved his pod and took him to the nearest medical facility to be healed, an asteroid named Meridia Prime. &lt;br /&gt;
&lt;br /&gt;
=== Training (24ABY - 40ABY) ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| The galaxy needs to be held accountable for its actions, whether it likes it or not.|Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Once he was healed, Zenod&#039;ande&#039;rson was given a choice. He could leave, and fend for himself in the wider galaxy, or he could train under the Sith as their new apprentice, and swear loyalty to the [[Brotherhood]], the [[Grand Master]], and the Inquisitorious. With no other purpose, and a deep-seated thirst for the power he was able to use, he accepted and was taken to [[starwars:Coruscant|Coruscant]].&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson advanced rapidly in the next twelve years, taking to heart the Sith and Inquisitorious philosophy. He lived on the upper levels of Coruscant in an apartment provided by his master as a token of his &amp;quot;goodwill&amp;quot; for having him as their apprentice. He was forbidden from leaving the planet as his Master manipulated and stirred the injustice that lay within Zenod&#039;ande&#039;rson&#039;s heart and mind, developing the retributive justice philosophy that he holds dear even to this day. The training was brutal and hellish, but Zenod&#039;ande&#039;rson kept fighting, determined, in his eyes, to bring justice to a galaxy that desperately needed it.&lt;br /&gt;
&lt;br /&gt;
In 36ABY at the age of twenty-six, he was given the trial of defeating his Sith Master in combat. Fail, and he died. Succeed, and he joined their ranks as a brother. Only the strongest would survive. After an intense fight, he won, killing them in battle, and was given the freedom to leave Coruscant and work for the Inquisitorious. &lt;br /&gt;
&lt;br /&gt;
Currently, he has worked for the inquisitorious for four years and holds the rank of Chief Inquisitor.&lt;br /&gt;
&lt;br /&gt;
=== Envoy Work (40ABY-Present) ===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, with the founding of the [[Envoy Corps]], Zenod&#039;ande&#039;rson became a member, using the Envoy Work to travel to new places on behalf of the inquisitorious network. It gave him a chance to spread his own retributive justice whenever he got the chance too.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is currently at the rank of Envoy.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is a tall, Chiss male, and shares many characteristics of his species. He has deep blue skin, and bright red eyes that seemingly glow in the dark. His hair is as black as space, though there is a tint of blue when seen up close. His hair is cut short at about neck length. &lt;br /&gt;
&lt;br /&gt;
The wardrobe Zenod&#039;ande&#039;rson uses depends on the occasion. For Envoy Work, he will wear his Envoy threads unless the mission requires a degree of stealth. For Inquisitorious work, he will typically wear his Chief Inquisitor armor, pitch black.&lt;br /&gt;
&lt;br /&gt;
For everyday use, he wears a set of black Equite robes tinted with red lines on the arms and legs. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson has a crafted saberstaff which produces twin red blades. On each set is a Sith Cloak he takes everywhere with him. It&#039;s a moment from killing his Master.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Having lived on [[starwars:Coruscant|Coruscant]] for half of his life, Zenod&#039;ande&#039;rson speaks with a strong Coruscanti accent. It is very pronounced, especially around others. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson holds himself with respect, and can be seen often sharing a smile with his arms either across his chest or held behind his back. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;quot;You&#039;re welcome!&amp;quot;| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
 &lt;br /&gt;
Zenod&#039;ande&#039;rson, in most situations, is a cordial, positive, and seemingly carefree individual. He is often seen with a genuinely warm smile on his face, and an earful of sarcastic wit for anyone willing to listen. He is quick to make friends or enemies out of people depending on the situation because of it. &lt;br /&gt;
&lt;br /&gt;
However, this charm is not without cracks in its walls. Zenod&#039;ande&#039;rson is an incredibly stubborn individual, particularly when it comes to his beliefs, whether that be [[starwars:Sith|Sith]] ideology, or his views on the galaxy’s justice system. He is a firm believer in righteous judgement and will defend it until his dying breath if he has to.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is a loyal, caring, and sensitive soul, especially for a Sith. He will fight for those he considers friends or an ally.&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Force Lightning is the answer to all life&#039;s little problems. A hoard of enemies? Lightning. Lack of power on the ship? Lightning. An old kettle that won&#039;t boil? Boom. Lightning.|Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson&#039;s Sith Master followed the philosophy of ``` If it ain&#039;t broke, don&#039;t fix it.``` The Sith Master recognised Zenod&#039;ande&#039;rson&#039;s natural talent with the Force and built on it, eventually becoming Zenod&#039;ande&#039;rson&#039;s primary form of attack and defence before drawing on his weapons. His skills as a Sorcerer apply to his abilities in {{starwars:Precognition|Precognition}} and {{starwars:Telepathy}}, which he uses to predict and unbalance his foes. Yet, his skills in [[starwars:Telekinesis|Telekinesis]] and especially [[starwars:Force Lightning|Force Lightning]] outshone all else as he uses them to incapacitate and kill his enemies. Zenod&#039;ande&#039;rson was moulded to be a deadly Sith Sorcerer from near or afar.&lt;br /&gt;
&lt;br /&gt;
=== Trollesu ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| There&#039;s an art to breaking an opponent&#039;s spirit before their body.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Upon the start of his training, Zenod&#039;ande&#039;rson was unconfident, and timid, but eager to learn. He leaned more towards defensive styles of physical combat rather than offensive. His Sith Master leaned into that, turning his defensive preference into a strength rather than a weakness with both his lightsaber form and martial arts.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was trained to utilise [[starwars:Soresu|Soresu]] and [[starwars:Sliding_Hands|Sliding Hands]]. The idea behind this strategy was to parry and deflect incoming opponent attacks long enough using Soresu&#039;s advantage in energy conservation mixed with Sliding Hands to wear out an opponent until they made a mistake. From there, Zenod&#039;ande&#039;rson could finish his opponent off with the Force, or a quick swing of his lightsaber.&lt;br /&gt;
&lt;br /&gt;
He further adapted this tactic with his application of the ancient Sith art of smack talking, better known as[[starwars:Dun Möch|Dun Möch]]. Zenod&#039;ande&#039;rson uses it to further unbalance his opponents, break their confidence, and force an opening.&lt;br /&gt;
&lt;br /&gt;
His style of fighting is deadly and effective, but not without its weaknesses. Force users adept at [[starwars:Suppression|Suppression]] tactics can heavily limit his offensive options. With no offensive sequences of its own, Soresu and Sliding Hands will leave Zenod&#039;ande&#039;rson merely delaying the inevitable, especially against opponents with equal skill or high resolve.&lt;br /&gt;
&lt;br /&gt;
=== Sith Alchemy ===&lt;br /&gt;
&lt;br /&gt;
During his spare time in-between completing his training and completing tasks for his Sith Master, Zenod&#039;ande&#039;rson took up an interest in Sith Alchemy. He researched tomes and artefacts from ancient Sith, learning the processes of alchemical enhancement in both inorganic and organic material. His first successful application was a Sith Dagger which he always carries on him. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== TBD ===&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187388</id>
		<title>Zenod&#039;ande&#039;rson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187388"/>
		<updated>2023-04-29T13:55:09Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zenod&#039;ande&#039;rson, dossier [[dossier:15685|15685]]&lt;br /&gt;
&lt;br /&gt;
{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image= [[File:Zenodanderson.jpg|250px]]&lt;br /&gt;
|firstname= Zenod&#039;ande&#039;rson &lt;br /&gt;
|lastname= N/A&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= [[starwars:Chiss|Chiss]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Bright Red&lt;br /&gt;
|height= 6&#039;4&amp;quot; (1.92 m)&lt;br /&gt;
|weight= 156 lbs (70.76 kg)&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
|saber= Red&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_3_-_Soresu|Form 3 (Soresu)]]&lt;br /&gt;
|profession= Inquisitor [[Envoy]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 16585|16585]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|There are only two kinds of justice, Draca. The type that lets criminals out in the galaxy, and the type that teaches important lessons through definitive action. It&#039;s not always pretty, but I know which I prefer.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
```Zenod&#039;ande&#039;rson``` (Anders, or Anderson to many,) is a male [[starwars:Chiss|Chiss]] Force Sensitive serving as an Inquisitor and Envoy within the Brotherhood. He served within the [[starwars:Chiss Ascendancy|Chiss Ascendancy]] as a [[starwars:Sky-Walker|Sky-Walker]] until the age of fourteen when he was rescued by a Sith of the Brotherhood. He was taken to Coruscant and remained there until the age of twenty-seven under the watchful eyes of the Inquisitorious. Zenod&#039;ande&#039;rson successfully completed his training, and has worked within their ranks for the last four years.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (10ABY-24ABY) ===&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was born the youngest of three brothers on [[starwars:Csilla|Csilla]] during the Chiss Ascendancy. At the tender age of seven, he was discovered to have been gifted with certain aspects of the Force, or what the Chiss called [[starwars:Telepathy|Second Sight]] and [[starwars:Precognition|Third Sight]] respectively. He was taken from his family and was initiated into the [[starwars:Sky-walker corps|Sky-walker corps]] as a [[starwars:Sky-walker|ozyly-esehembos]], the Cheung word for Sky-walker, against his will.&lt;br /&gt;
&lt;br /&gt;
Sky-walker&#039;s were Force-sensitive Chiss whose primary duty was as navigators for the Chiss Ascendancy fleet in the [[starwars:Unknown Regions|Unknown Regions]], using their skills in Second and Third Sight (Telepathy and Precognition) to communicate with other ships and avoid dangerous obstacles. Typically, the Sky-walker&#039;s were female, though Zenod&#039;ande&#039;rson was one of the very rare and few males that possessed this gift. He was a timid boy during this period, with his only friends being the other Sky-walker&#039;s he could communicate with telepathically.&lt;br /&gt;
&lt;br /&gt;
Typically, Chiss that are Force-Sensitive lose their connection to the Force as they get older. Zenod&#039;ande&#039;rson, however, only got stronger the more he used his power. Eventually, he began showing skills with [[starwars:Telekinesis|Telekinesis]]. It was accidental at first, but became something he maintained a small amount of control over after self-taught practice, a fact that did not go unseen by his superiors. Because Zenod&#039;ande&#039;rson&#039;s sensitivity never wavered, drastic action was decided upon. &lt;br /&gt;
&lt;br /&gt;
=== Escaping The Chiss Ascendancy ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;d think they&#039;d have learned their lesson after my seventh escape attempt.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being [[starwars:Force-sensitive|Force-Sensitive]] is highly taboo in Chiss society, despite it being a crime to kill Chiss navigators. It is considered impure. Those who do not lose their powers are given emergency surgery and are to be rehabilitated back into Chiss society. Such was to be the fate for Zenod&#039;ande&#039;rson. Unfortunately, another Sky-walker overheard the conversation between the Chiss officers, and relayed the message to him. When the officers went to retrieve Zenod&#039;ande&#039;rson, he was not in his quarters. This was to be his eighth, and final escape attempt from the Chiss Ascendancy. &lt;br /&gt;
&lt;br /&gt;
An alert was sent throughout the flagship to hunt him down. Zenod&#039;ande&#039;rson made it to the escape pods, but not fast enough for Chiss Ascendancy officers to arrive. In an act of desperation, Zenod&#039;ande&#039;rson let his latent power explode as he conjured his first use of [[starwars:Force Lightning|Force Lightning]] from stress and fear for his life, killing the two Chiss officers in the process. &lt;br /&gt;
&lt;br /&gt;
Dazed, confused, and fatigued from the sudden burst of power, Zenod&#039;ande&#039;rson jettisoned the escape pod in the middle of the Unknown Regions. &lt;br /&gt;
&lt;br /&gt;
=== Retrieval ===&lt;br /&gt;
&lt;br /&gt;
Luckily for Zenod&#039;ande&#039;rson, his burst of power did not go unnoticed by agents of the Brotherhood. A Sith agent working for the Inquisitorious felt the spike in the Force, and followed it as it drifted through space. &lt;br /&gt;
&lt;br /&gt;
By this point, Zenod&#039;ande&#039;rson&#039;s pod had been drifting in space for eighteen hours. He was weak and dehydrated. The Sith agent retrieved his pod and took him to the nearest medical facility to be healed, an asteroid named Meridia Prime. &lt;br /&gt;
&lt;br /&gt;
=== Training (24ABY - 40ABY) ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Life&#039;s not fair, Anders. It&#039;s cold, unforgiving, and full of pain and suffering. &lt;br /&gt;
&lt;br /&gt;
Well, it shouldn&#039;t be! The galaxy needs to be held accountable for its actions, whether it likes it or not.|Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Once he was healed, Zenod&#039;ande&#039;rson was given a choice. He could leave, and fend for himself in the wider galaxy, or he could train under the Sith as their new apprentice, and swear loyalty to the [[Brotherhood]], the [[Grand Master]], and the Inquisitorious. With no other purpose, and a deep-seated thirst for the power he was able to use, he accepted and was taken to [[starwars:Coruscant|Coruscant]].&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson advanced rapidly in the next twelve years, taking to heart the Sith and Inquisitorious philosophy. He lived on the upper levels of Coruscant in an apartment provided by his master as a token of his &amp;quot;goodwill&amp;quot; for having him as their apprentice. He was forbidden from leaving the planet as his Master manipulated and stirred the injustice that lay within Zenod&#039;ande&#039;rson&#039;s heart and mind, developing the retributive justice philosophy that he holds dear even to this day. The training was brutal and hellish, but Zenod&#039;ande&#039;rson kept fighting, determined, in his eyes, to bring justice to a galaxy that desperately needed it.&lt;br /&gt;
&lt;br /&gt;
In 36ABY at the age of twenty-six, he was given the trial of defeating his Sith Master in combat. Fail, and he died. Succeed, and he joined their ranks as a brother. Only the strongest would survive. After an intense fight, he won, killing them in battle, and was given the freedom to leave Coruscant and work for the Inquisitorious. &lt;br /&gt;
&lt;br /&gt;
Currently, he has worked for the inquisitorious for four years and holds the rank of Chief Inquisitor.&lt;br /&gt;
&lt;br /&gt;
=== Envoy Work (40ABY-Present) ===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, with the founding of the [[Envoy Corps]], Zenod&#039;ande&#039;rson became a member, using the Envoy Work to travel to new places on behalf of the inquisitorious network. It gave him a chance to spread his own retributive justice whenever he got the chance too.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is currently at the rank of Envoy.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is a tall, Chiss male, and shares many characteristics of his species. He has deep blue skin, and bright red eyes that seemingly glow in the dark. His hair is as black as space, though there is a tint of blue when seen up close. His hair is cut short at about neck length. &lt;br /&gt;
&lt;br /&gt;
The wardrobe Zenod&#039;ande&#039;rson uses depends on the occasion. For Envoy Work, he will wear his Envoy threads unless the mission requires a degree of stealth. For Inquisitorious work, he will typically wear his Chief Inquisitor armor, pitch black.&lt;br /&gt;
&lt;br /&gt;
For everyday use, he wears a set of black Equite robes tinted with red lines on the arms and legs. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson has a crafted saberstaff which produces twin red blades. On each set is a Sith Cloak he takes everywhere with him. It&#039;s a moment from killing his Master.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Having lived on [[starwars:Coruscant|Coruscant]] for half of his life, Zenod&#039;ande&#039;rson speaks with a strong Coruscanti accent. It is very pronounced, especially around others. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson holds himself with respect, and can be seen often sharing a smile with his arms either across his chest or held behind his back. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;quot;You stowed away aboard my ship, damaged the central fuel line, and worst of all, discarded my best caf-stim. I&#039;ve decided to be nice and not throw you out the nearest airlock. You should be saying thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re welcome!&amp;quot;| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
 &lt;br /&gt;
Zenod&#039;ande&#039;rson, in most situations, is a cordial, positive, and seemingly carefree individual. He is often seen with a genuinely warm smile on his face, and an earful of sarcastic wit for anyone willing to listen. He is quick to make friends or enemies out of people depending on the situation because of it. &lt;br /&gt;
&lt;br /&gt;
However, this charm is not without cracks in its walls. Zenod&#039;ande&#039;rson is an incredibly stubborn individual, particularly when it comes to his beliefs, whether that be [[starwars:Sith|Sith]] ideology, or his views on the galaxy’s justice system. He is a firm believer in righteous judgement and will defend it until his dying breath if he has to.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is a loyal, caring, and sensitive soul, especially for a Sith. He will fight for those he considers friends or an ally.&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Force Lightning is the answer to all life&#039;s little problems. A hoard of enemies? Lightning. Lack of power on the ship? Lightning. An old kettle that won&#039;t boil? Boom. Lightning.|Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson&#039;s Sith Master followed the philosophy of ``` If it ain&#039;t broke, don&#039;t fix it.``` The Sith Master recognised Zenod&#039;ande&#039;rson&#039;s natural talent with the Force and built on it, eventually becoming Zenod&#039;ande&#039;rson&#039;s primary form of attack and defence before drawing on his weapons. His skills as a Sorcerer apply to his abilities in {{starwars:Precognition|Precognition}} and {{starwars:Telepathy}}, which he uses to predict and unbalance his foes. Yet, his skills in {{starwars:Telekinesis|Telekinesis}} and especially {{starwars:Force Lightning|Force Lightning}} outshone all else as he uses them to incapacitate and kill his enemies. Zenod&#039;ande&#039;rson was moulded to be a deadly Sith Sorcerer from near or afar.&lt;br /&gt;
&lt;br /&gt;
=== Trollesu ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| A defensive style seems rather counter-intuitive for a Sith.&lt;br /&gt;
&lt;br /&gt;
I disagree. There&#039;s an art to breaking an opponent&#039;s spirit before their body.}}&lt;br /&gt;
&lt;br /&gt;
Upon the start of his training, Zenod&#039;ande&#039;rson was unconfident, and timid, but eager to learn. He leaned more towards defensive styles of physical combat rather than offensive. His Sith Master leaned into that, turning his defensive preference into a strength rather than a weakness with both his lightsaber form and martial arts.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was trained to utilise {{starwars:Soresu|Soresu}} and {{Sliding Hands}}. The idea behind this strategy was to parry and deflect incoming opponent attacks long enough using Soresu&#039;s advantage in energy conservation mixed with Sliding Hands to wear out an opponent until they made a mistake. From there, Zenod&#039;ande&#039;rson could finish his opponent off with the Force, or a quick swing of his lightsaber.&lt;br /&gt;
&lt;br /&gt;
He further adapted this tactic with his application of the ancient Sith art of smack talking, better known as{{starwars:Dun Möch|Dun Möch}}. Zenod&#039;ande&#039;rson uses it to further unbalance his opponents, break their confidence, and force an opening.&lt;br /&gt;
&lt;br /&gt;
His style of fighting is deadly and effective, but not without its weaknesses. Force users adept at {{starwars:Suppression|Suppression}} tactics can heavily limit his offensive options. With no offensive sequences of its own, Soresu and Sliding Hands will leave Zenod&#039;ande&#039;rson merely delaying the inevitable, especially against opponents with equal skill or high resolve.&lt;br /&gt;
&lt;br /&gt;
=== Sith Alchemy ===&lt;br /&gt;
&lt;br /&gt;
During his spare time in-between completing his training and completing tasks for his Sith Master, Zenod&#039;ande&#039;rson took up an interest in Sith Alchemy. He researched tomes and artefacts from ancient Sith, learning the processes of alchemical enhancement in both inorganic and organic material. His first successful application was a Sith Dagger which he always carries on him. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== TBD ===&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187387</id>
		<title>Zenod&#039;ande&#039;rson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zenod%27ande%27rson&amp;diff=187387"/>
		<updated>2023-04-29T13:54:36Z</updated>

		<summary type="html">&lt;p&gt;Anderson: Created page with &amp;quot;Zenod&amp;#039;ande&amp;#039;rson, dossier 15685  {{Eras|reb|new|njo|djb}} {{Character |type= Sith |image= 250px |firstname= Zenod&amp;#039;ande&amp;#039;rson  |lastn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zenod&#039;ande&#039;rson, dossier [[dossier:15685|15685]]&lt;br /&gt;
&lt;br /&gt;
{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image= [[File:Zenodanderson.jpg|250px]]&lt;br /&gt;
|firstname= Zenod&#039;ande&#039;rson &lt;br /&gt;
|lastname= N/A&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= [[starwars:Chiss|Chiss]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Bright Red&lt;br /&gt;
|height= 6&#039;4&amp;quot; (1.92 m)&lt;br /&gt;
|weight= 156 lbs (70.76 kg)&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|allies= Inquisitorious [[Envoy Corps]]&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Sliding_Hands|Sliding Hands]]&lt;br /&gt;
|saber= Red&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_3_-_Soresu|Form 3 (Soresu)]]&lt;br /&gt;
|profession= Inquisitor [[Envoy]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Inquisitorious]] [[Envoy Corps]]&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier: 16585|16585]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|There are only two kinds of justice, Draca. The type that lets criminals out in the galaxy, and the type that teaches important lessons through definitive action. It&#039;s not always pretty, but I know which I prefer.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
```Zenod&#039;ande&#039;rson``` (Anders, or Anderson to many,) is a male [[starwars:Chiss|Chiss]] Force Sensitive serving as an Inquisitor and Envoy within the Brotherhood. He served within the [[starwars:Chiss Ascendancy|Chiss Ascendancy]] as a [[starwars:Sky-Walker|Sky-Walker]] until the age of fourteen when he was rescued by a Sith of the Brotherhood. He was taken to Coruscant and remained there until the age of twenty-seven under the watchful eyes of the Inquisitorious. Zenod&#039;ande&#039;rson successfully completed his training, and has worked within their ranks for the last four years.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth And Upbringing (10ABY-24ABY) ===&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was born the youngest of three brothers on [[starwars:Csilla|Csilla]] during the Chiss Ascendancy. At the tender age of seven, he was discovered to have been gifted with certain aspects of the Force, or what the Chiss called [[starwars:Telepathy|Second Sight]] and [[starwars:Precognition|Third Sight]] respectively. He was taken from his family and was initiated into the [[starwars:Sky-walker corps|Sky-walker corps]] as a [[starwars:Sky-walker|ozyly-esehembos]], the Cheung word for Sky-walker, against his will.&lt;br /&gt;
&lt;br /&gt;
Sky-walker&#039;s were Force-sensitive Chiss whose primary duty was as navigators for the Chiss Ascendancy fleet in the [[starwars:Unknown Regions|Unknown Regions]], using their skills in Second and Third Sight (Telepathy and Precognition) to communicate with other ships and avoid dangerous obstacles. Typically, the Sky-walker&#039;s were female, though Zenod&#039;ande&#039;rson was one of the very rare and few males that possessed this gift. He was a timid boy during this period, with his only friends being the other Sky-walker&#039;s he could communicate with telepathically.&lt;br /&gt;
&lt;br /&gt;
Typically, Chiss that are Force-Sensitive lose their connection to the Force as they get older. Zenod&#039;ande&#039;rson, however, only got stronger the more he used his power. Eventually, he began showing skills with [[starwars:Telekinesis|Telekinesis]]. It was accidental at first, but became something he maintained a small amount of control over after self-taught practice, a fact that did not go unseen by his superiors. Because Zenod&#039;ande&#039;rson&#039;s sensitivity never wavered, drastic action was decided upon. &lt;br /&gt;
&lt;br /&gt;
=== Escaping The Chiss Ascendancy ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;d think they&#039;d have learned their lesson after my seventh escape attempt.| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being [[starwars:Force-sensitive|Force-Sensitive]] is highly taboo in Chiss society, despite it being a crime to kill Chiss navigators. It is considered impure. Those who do not lose their powers are given emergency surgery and are to be rehabilitated back into Chiss society. Such was to be the fate for Zenod&#039;ande&#039;rson. Unfortunately, another Sky-walker overheard the conversation between the Chiss officers, and relayed the message to him. When the officers went to retrieve Zenod&#039;ande&#039;rson, he was not in his quarters. This was to be his eighth, and final escape attempt from the Chiss Ascendancy. &lt;br /&gt;
&lt;br /&gt;
An alert was sent throughout the flagship to hunt him down. Zenod&#039;ande&#039;rson made it to the escape pods, but not fast enough for Chiss Ascendancy officers to arrive. In an act of desperation, Zenod&#039;ande&#039;rson let his latent power explode as he conjured his first use of [[starwars:Force Lightning|Force Lightning]] from stress and fear for his life, killing the two Chiss officers in the process. &lt;br /&gt;
&lt;br /&gt;
Dazed, confused, and fatigued from the sudden burst of power, Zenod&#039;ande&#039;rson jettisoned the escape pod in the middle of the Unknown Regions. &lt;br /&gt;
&lt;br /&gt;
=== Retrieval ===&lt;br /&gt;
&lt;br /&gt;
Luckily for Zenod&#039;ande&#039;rson, his burst of power did not go unnoticed by agents of the Brotherhood. A Sith agent working for the Inquisitorious felt the spike in the Force, and followed it as it drifted through space. &lt;br /&gt;
&lt;br /&gt;
By this point, Zenod&#039;ande&#039;rson&#039;s pod had been drifting in space for eighteen hours. He was weak and dehydrated. The Sith agent retrieved his pod and took him to the nearest medical facility to be healed, an asteroid named Meridia Prime. &lt;br /&gt;
&lt;br /&gt;
=== Training (24ABY - 40ABY) ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Life&#039;s not fair, Anders. It&#039;s cold, unforgiving, and full of pain and suffering. &lt;br /&gt;
&lt;br /&gt;
Well, it shouldn&#039;t be! The galaxy needs to be held accountable for its actions, whether it likes it or not.|Zenod&#039;ande&#039;rson}}&lt;br /&gt;
&lt;br /&gt;
Once he was healed, Zenod&#039;ande&#039;rson was given a choice. He could leave, and fend for himself in the wider galaxy, or he could train under the Sith as their new apprentice, and swear loyalty to the [[Brotherhood]], the [[Grand Master]], and the Inquisitorious. With no other purpose, and a deep-seated thirst for the power he was able to use, he accepted and was taken to [[starwars:Coruscant|Coruscant]].&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson advanced rapidly in the next twelve years, taking to heart the Sith and Inquisitorious philosophy. He lived on the upper levels of Coruscant in an apartment provided by his master as a token of his &amp;quot;goodwill&amp;quot; for having him as their apprentice. He was forbidden from leaving the planet as his Master manipulated and stirred the injustice that lay within Zenod&#039;ande&#039;rson&#039;s heart and mind, developing the retributive justice philosophy that he holds dear even to this day. The training was brutal and hellish, but Zenod&#039;ande&#039;rson kept fighting, determined, in his eyes, to bring justice to a galaxy that desperately needed it.&lt;br /&gt;
&lt;br /&gt;
In 36ABY at the age of twenty-six, he was given the trial of defeating his Sith Master in combat. Fail, and he died. Succeed, and he joined their ranks as a brother. Only the strongest would survive. After an intense fight, he won, killing them in battle, and was given the freedom to leave Coruscant and work for the Inquisitorious. &lt;br /&gt;
&lt;br /&gt;
Currently, he has worked for the inquisitorious for four years and holds the rank of Chief Inquisitor.&lt;br /&gt;
&lt;br /&gt;
=== Envoy Work (40ABY-Present) ===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, with the founding of the [[Envoy Corps]], Zenod&#039;ande&#039;rson became a member, using the Envoy Work to travel to new places on behalf of the inquisitorious network. It gave him a chance to spread his own retributive justice whenever he got the chance too.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is currently at the rank of Envoy.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson is a tall, Chiss male, and shares many characteristics of his species. He has deep blue skin, and bright red eyes that seemingly glow in the dark. His hair is as black as space, though there is a tint of blue when seen up close. His hair is cut short at about neck length. &lt;br /&gt;
&lt;br /&gt;
The wardrobe Zenod&#039;ande&#039;rson uses depends on the occasion. For Envoy Work, he will wear his Envoy threads unless the mission requires a degree of stealth. For Inquisitorious work, he will typically wear his Chief Inquisitor armor, pitch black.&lt;br /&gt;
&lt;br /&gt;
For everyday use, he wears a set of black Equite robes tinted with red lines on the arms and legs. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson has a crafted saberstaff which produces twin red blades. On each set is a Sith Cloak he takes everywhere with him. It&#039;s a moment from killing his Master.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
Having lived on [[starwars:Coruscant|Coruscant]] for half of his life, Zenod&#039;ande&#039;rson speaks with a strong Coruscanti accent. It is very pronounced, especially around others. &lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson holds himself with respect, and can be seen often sharing a smile with his arms either across his chest or held behind his back. &lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| &amp;quot;You stowed away aboard my ship, damaged the central fuel line, and worst of all, discarded my best caf-stim. I&#039;ve decided to be nice and not throw you out the nearest airlock. You should be saying thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Thank you!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re welcome!&amp;quot;| Zenod&#039;ande&#039;rson}}&lt;br /&gt;
 &lt;br /&gt;
Zenod&#039;ande&#039;rson, in most situations, is a cordial, positive, and seemingly carefree individual. He is often seen with a genuinely warm smile on his face, and an earful of sarcastic wit for anyone willing to listen. He is quick to make friends or enemies out of people depending on the situation because of it. &lt;br /&gt;
&lt;br /&gt;
However, this charm is not without cracks in its walls. Zenod&#039;ande&#039;rson is an incredibly stubborn individual, particularly when it comes to his beliefs, whether that be [[starwars:Sith|Sith]] ideology, or his views on the galaxy’s justice system. He is a firm believer in righteous judgement and will defend it until his dying breath if he has to.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is a loyal, caring, and sensitive soul, especially for a Sith. He will fight for those he considers friends or an ally.&lt;br /&gt;
&lt;br /&gt;
== Combat Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Force Powers ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| Force Lightning is the answer to all life&#039;s little problems. A hoard of enemies? Lightning. Lack of power on the ship? Lightning. An old kettle that won&#039;t boil? Boom. Lightning.|Zenod&#039;ande&#039;rson.}}&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson&#039;s Sith Master followed the philosophy of ``` If it ain&#039;t broke, don&#039;t fix it.``` The Sith Master recognised Zenod&#039;ande&#039;rson&#039;s natural talent with the Force and built on it, eventually becoming Zenod&#039;ande&#039;rson&#039;s primary form of attack and defence before drawing on his weapons. His skills as a Sorcerer apply to his abilities in {{starwars:Precognition|Precognition}} and {{starwars:Telepathy}}, which he uses to predict and unbalance his foes. Yet, his skills in {{starwars:Telekinesis|Telekinesis}} and especially {{starwars:Force Lightning|Force Lightning}} outshone all else as he uses them to incapacitate and kill his enemies. Zenod&#039;ande&#039;rson was moulded to be a deadly Sith Sorcerer from near or afar.&lt;br /&gt;
&lt;br /&gt;
=== Trollesu ===&lt;br /&gt;
&lt;br /&gt;
{{Quote| A defensive style seems rather counter-intuitive for a Sith.&lt;br /&gt;
&lt;br /&gt;
I disagree. There&#039;s an art to breaking an opponent&#039;s spirit before their body.}}&lt;br /&gt;
&lt;br /&gt;
Upon the start of his training, Zenod&#039;ande&#039;rson was unconfident, and timid, but eager to learn. He leaned more towards defensive styles of physical combat rather than offensive. His Sith Master leaned into that, turning his defensive preference into a strength rather than a weakness with both his lightsaber form and martial arts.&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson was trained to utilise {{starwars:Soresu|Soresu}} and {{Sliding Hands}}. The idea behind this strategy was to parry and deflect incoming opponent attacks long enough using Soresu&#039;s advantage in energy conservation mixed with Sliding Hands to wear out an opponent until they made a mistake. From there, Zenod&#039;ande&#039;rson could finish his opponent off with the Force, or a quick swing of his lightsaber.&lt;br /&gt;
&lt;br /&gt;
He further adapted this tactic with his application of the ancient Sith art of smack talking, better known as{{starwars:Dun Möch|Dun Möch}}. Zenod&#039;ande&#039;rson uses it to further unbalance his opponents, break their confidence, and force an opening.&lt;br /&gt;
&lt;br /&gt;
His style of fighting is deadly and effective, but not without its weaknesses. Force users adept at {{starwars:Suppression|Suppression}} tactics can heavily limit his offensive options. With no offensive sequences of its own, Soresu and Sliding Hands will leave Zenod&#039;ande&#039;rson merely delaying the inevitable, especially against opponents with equal skill or high resolve.&lt;br /&gt;
&lt;br /&gt;
=== Sith Alchemy ===&lt;br /&gt;
&lt;br /&gt;
During his spare time in-between completing his training and completing tasks for his Sith Master, Zenod&#039;ande&#039;rson took up an interest in Sith Alchemy. He researched tomes and artefacts from ancient Sith, learning the processes of alchemical enhancement in both inorganic and organic material. His first successful application was a Sith Dagger which he always carries on him. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== TBD ===&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Anderson&amp;diff=187386</id>
		<title>User:Anderson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Anderson&amp;diff=187386"/>
		<updated>2023-04-29T13:35:32Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zenod&#039;ande&#039;rson, dossier [[dossier:15685|15685]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Force Disciple: Light&lt;br /&gt;
|firstname= Appius&lt;br /&gt;
|lastname= Wight&lt;br /&gt;
|homeworld= [[starwars:Mandalore|Mandalore]]&lt;br /&gt;
|birth= 10ABY&lt;br /&gt;
|death= N/A&lt;br /&gt;
|species= [[starwars:Human|Human]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 6ft 4in&lt;br /&gt;
|weight= 92.07KG&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
|allies= N/A&lt;br /&gt;
|enemies= The Collective&lt;br /&gt;
|saber= Green, Single blades&lt;br /&gt;
|form= [[starwars: Soresu|Soresu]], [[starwars: Sokan|Sokan]]&lt;br /&gt;
|fightingstyle= N/A&lt;br /&gt;
|profession= Sorcerer, Bounty Hunter&lt;br /&gt;
|position= N/A&lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= Clan Taldryan&lt;br /&gt;
|ship= N/A&lt;br /&gt;
|masters= Farrin Xies Tarantae&lt;br /&gt;
|apprentices= Trenkyp Zkig&lt;br /&gt;
|dossier= [[dossier:15685|15685]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&#039;&#039;&#039;Appius Wight&#039;&#039;&#039; was born on [[starwars: Mandalore|Mandalore]] in 10ABY to Mandalorian &#039;&#039;&#039;Janeesa Clars&#039;&#039;&#039; and former Jedi Knight &#039;&#039;&#039;Sterion&#039;&#039;&#039; &#039;&#039;&#039;Wight&#039;&#039;&#039;. Janeesa died during childbirth and Sterion was left to raise Appius as a lone parent. When it was discovered his son was [[starwars:Force sensitive|Force sensitive]], Sterion began his training in the ways of the [[starwars:Jedi|Jedi]] and the [[starwars:Force|Force]]. Instilling the Jedi dogma of pacifism and peace into his son, thus leading to him experiencing the cultures of both the [[starwars:Mandalorians|Mandalorians]] and the [[starwars:Jedi|Jedi]] at the same time. Sterion also began Appius&#039; training, but unfortunately he never got the chance to finish it with his son.&lt;br /&gt;
&lt;br /&gt;
Appius grew up as a member of &#039;&#039;&#039;Clan Clars&#039;&#039;&#039; of Mandalore. During his young life, Appius was exposed first hand to the brutality of the old [[starwars:Galactic Empire|Galactic Empire]] as [[starwars:Mandalore|Mandalore]] struggled to rebuild itself. &lt;br /&gt;
&lt;br /&gt;
Clan Clars is a clan of Mandalore that specialised in Vehicle customisation and dealership and was no stranger to violence as &#039;&#039;attacks occured frequently&#039;&#039; from bandits, thugs and even fellow [[starwars: Mandalorians|Mandalorians]] looking to steal valuables. Sterion Wight would gain a reputation for thwarting these atracks, as would Appius once he became a teenager.&lt;br /&gt;
&lt;br /&gt;
This exposure to Family and Violence did a lot to Appius in his young life. On the one hand, it made him kind, loving, caring and sensitive but on the other hand made him reclusive and introverted. Though he managed to retain much of his innocence until the death of Sterion Wight in 25ABY.&lt;br /&gt;
&lt;br /&gt;
=== Leaving Mandalore ===&lt;br /&gt;
&lt;br /&gt;
Up until 25ABY Appius lived on [[starwars:Mandalore|Mandalore]] with his Father and fellow members of &#039;&#039;&#039;Clan Clars&#039;&#039;&#039; who were pacifists by nature. However, word had spread throughout the Outer Rim territories and Appius and his father Sterion had gained the attention of a group of a splinter sect [[Collective|Collective]] group who hated Force users more than anything. They hunted down Sterion and Appius and a battle ensued resulting in Sterion Wight sacrificing himself so that his son could escape the planet. Appius was presumed dead by his family after this encounter.&lt;br /&gt;
&lt;br /&gt;
==== On the Run ====&lt;br /&gt;
&lt;br /&gt;
For 12 years following the battle on Mandalore in 25ABY Appius travelled from planet to planet in order to attempt to outrun the [[Collective|Collective]]. However, Appius was eventually caught and once again a battle ensued, only this time Appius was rescued by members of the [[Dark Jedi Brotherhood|Dark Jedi Brotherhood]]. More specifically, from [[Clan Vizsla|Clan Vizsla]]. After the battle he felt indebted to those who saved his life and was given the opportunity to join the Clan itself. He accepted, and was given means to transport to [[Zsoldos|Zsoldos]] where his abilities would be put to use. Eventually, he would begin to embrace more of his [[starwars:Mandalorian|Mandalorian]] heritage as he became more exposed to [[Clan Vizsla|Clan Vizsla]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Appius is a relatively tall Mandalorian Force using human  that stands at six foot four with pale skin and a slender body build with brown hair that he chooses to keep short to hide the fact his hairline is receding at the sides. He has deep blue eyes which display all that he is feeling at any given moment. He has long arms, hands and legs which are natural given his height. He has a horizontal scar across the left side of his body located where his left kidney used to be. The result of a plasma arrow that embedded itself into him during GJW XIII that destroyed his left kidney.&lt;br /&gt;
&lt;br /&gt;
= 37ABY =&lt;br /&gt;
&lt;br /&gt;
===  It came in the night...  ===&lt;br /&gt;
&lt;br /&gt;
After reaching the rank of Acolyte, one of Appius&#039; first jobs within Clan Vizsla was to deliver a HH-Starhopper with resources to Yuanming. However, the ship was hacked and crash landed in the desserts on Jasper within the night. &lt;br /&gt;
&lt;br /&gt;
With seemingly no where to go, he was attacked by Drax Callian, a Chiss riding a 74-Z speeder bike and the one responsible for hacking the ship in the first place. Appius was able to defeat him and spared his life after discovering Drax&#039;s reason for the attack, which was to take the ship itself and himself and his wife off planet to find a cure for his wife&#039;s infertility. &lt;br /&gt;
&lt;br /&gt;
Appius convinced Drax to fix the ship and together the two made for Yuanming, with the promise Appius would put in a good word to the Vizsla leadership about him.&lt;br /&gt;
&lt;br /&gt;
== Great Jedi War XIII ==&lt;br /&gt;
&lt;br /&gt;
During Great Jedi War XIII in the Lyra system, Appius managed to catch the attention of the man who would become his master, Farrin Xies Tarantae. During their first training session together on the Moon of Thillon they were ambushed by a group of Shikari Huntresses. They survived, though Appius was impaled by a plasma arrow in his left kidney which left him fatally wounded. He was taken to a nearby Vizsla Raider II-class Corvette for healing. &lt;br /&gt;
&lt;br /&gt;
==== Lyra Colony ====&lt;br /&gt;
&lt;br /&gt;
After being healed, Appius was left responsible for securing a landing zone on Lyra Colony for Clan Vizsla. He was successful and elite members of the Clan were able to launch an attack upon the Collective on Lyra Colony.&lt;br /&gt;
&lt;br /&gt;
= After the War =&lt;br /&gt;
&lt;br /&gt;
=== Harmonic Growth ===&lt;br /&gt;
&lt;br /&gt;
At the end of Great Jedi War XIII, the Clans of the Brotherhood returned home to their base systems. The Vizsla forces were ordered by Declan Roark to return to Zsoldos and Appius went on ahead to give himself time to return to Mandalore for the first time since he left twelve years prior. &lt;br /&gt;
&lt;br /&gt;
Upon entering the atmosphere his ship was attacked by two Firespray-31 Class patrol ships. Once Appius revealed his identity to them, he was given permission to land. Upon landing he was immediately surrounded and taken to the main chambers of Clan Clars where he was confronted by the sight of his older half brother, Brennius Clars.&lt;br /&gt;
&lt;br /&gt;
After a heated discussion regarding why Appius did not return sooner and the current state of the family, which after being  attacked repeatedly, now only contained them. Brennius was informed of a gang of Zabrak Mercenaries were holding several Clan Clars civilians hostage and were demanding to speak to Brennius himself. He left to confront them and Appius followed.&lt;br /&gt;
&lt;br /&gt;
Upon reaching them. The Zabrak Mercenaries demanded Clan Clars weapons in exchange for the lives of the men, women and children being held captive. Brennius refused and after seeing no other alternative, Appius activated his lightsaber and threw it at the gang as it arched and decapitated the gang. The leader of the Zabrak Mercenaries, a man by the name of Grol, drew his blaster upon Appius only to be shot down by Brennius wielding his WESTAR 35&#039;s. &lt;br /&gt;
&lt;br /&gt;
Several hours later after ensuring everyone was safe, Brennius saw Appius off as he left to return to Clan Vizsla and Zsoldos. The two reconciled and Brennius gave his younger brother his father&#039;s lightsaber which he had held onto since Sterion&#039;s death. He swore to help Appius find his wife, claiming her to be family too and Appius left Mandalore once again, this time knowing he could return at any time.&lt;br /&gt;
&lt;br /&gt;
=== Confrontation with Mortuary Djale ===&lt;br /&gt;
&lt;br /&gt;
After the war in the Lyra System, all units of Vizsla were ordered to return to Zsoldos, the Clan Vizsla base planet. However, he received a private message on his datapad from fellow Jedi and Vizsla clansman Mortuary Djale, asking him to meet in private on Kashyyyk. Upon arriving, Appius traversed the many canopies that still remained from the Clone Wars. When Mortuary confronted him, he discovered that a misunderstanding led to Mortuary accusing Appius of being a secret Collective agent. A tense battle ensued across the Kashyyyk canopies, which ended when Appius stabbed the Zabruk Jedi through the gut. &lt;br /&gt;
&lt;br /&gt;
Being a Zabrak, Mortuary survived the injury, and Appius healed him enough to enable him to recover from the injury on his own. Thus allowing him to return back to Zsoldos uninterrupted.&lt;br /&gt;
&lt;br /&gt;
= The Creation Of Battleteam Deathwatch =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Cassandra_Oriana_Tyris&amp;diff=187347</id>
		<title>Cassandra Oriana Tyris</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Cassandra_Oriana_Tyris&amp;diff=187347"/>
		<updated>2023-04-25T21:47:10Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
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&lt;div&gt;{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Force Disciple&lt;br /&gt;
|image= [[File:CassandraTyris.jpg|250px]]&lt;br /&gt;
|firstname= Cassandra&lt;br /&gt;
|lastname= Oriana Tyris&lt;br /&gt;
|homeworld= Unknown&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|15}}&lt;br /&gt;
|species= [[starwars:Epicanthix|Epicanthix]]&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Red Burgundy&lt;br /&gt;
|eyes= Light Teal&lt;br /&gt;
|height= 6&#039;8&amp;quot; (2.1 m)&lt;br /&gt;
|weight= 156 lbs (70.76 kg)&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|mother= Alana Tyris&lt;br /&gt;
|allies= [[Taldryan Republic]]&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Mandalorian_Core|Mandalorian Core]]&lt;br /&gt;
|saber= Purple&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_8_-_Vaapad|Form 7 (Vaapad)]]&lt;br /&gt;
|profession=&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Taldryan Republic]]&lt;br /&gt;
|masters= &lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier: 6643|6643]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|Without honor, we are nothing but savages.  Without loyalty, nothing but betrayers. It is these two virtues that make us who we are, and without them, make us who we should never be.| Cassandra Tyris}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cassandra Oriana Tyris&#039;&#039;&#039; is a &#039;&#039;&#039;Senator&#039;&#039;&#039; for the city of &#039;&#039;&#039;Caleria&#039;&#039;&#039; on the [[Taldryan Republic]] capital world of [[Kasiya]]. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Remembering very little about her childhood&#039;s younger years, the first memories that Cassandra can recall were when she was discovered by a group of [[starwars:Mandalorian|Mandalorian]] warriors who were passing through an area that had been ravaged by an [[starwars:Imperial Remanant|Imperial Remnant]] group. They had found her with to the body of a woman, assumed to be her mother.  At the time, according to them, she was no more than six years old.  The area clearly had been destroyed a significant time ago, and even in a famished fatigued state, the young girl stood firmly against the Mandalorians with a spear in hand to defend her mother&#039;s corpse.  Impressed by her bravery and resilience, they took her in as a foundling and raised her as their own on the ruined planet of [[starwars:Concord_Dawn|Concord Dawn]].&lt;br /&gt;
&lt;br /&gt;
Growing up within the Mandalorian culture, she learned the importance of honor, strength, and loyalty. She was trained in the art of combat and became a skilled warrior in her own right. She quickly rose in both practical and intellectual knowledge, physical strength, and mastery of the [[Martial_Arts_Forms#Mandalorian_Core|Mandalorian Core]] martial art all by the age of 10 which earned the respect of her fellow Mandalorians.&lt;br /&gt;
&lt;br /&gt;
Despite her loyalty to the Mandalorian way of life, the young girl had a deep desire to explore the galaxy and see what else was out there. When she reached the age of 13, Cassandra participated in her clan&#039;s rite of passage: &#039;&#039;verd&#039;goten&#039;&#039;.  She was tested on everything she had learned, besting many of the more seasoned Mandalorians within the clan, and eventually was proclaimed an adult in their eyes.  As an adult, she was given the choice to become a full Mandalorian, but she instead chose to leave the Mandalorians and embarked on a journey of self-discovery.  &lt;br /&gt;
&lt;br /&gt;
Upon her departure, she was given a [[starwars:beskar|beskar]] necklace which had a crest hanging from it with a symbol of a [[starwars: Quenker|Quenker]], the creature of which she had rescued a cub from when it was separated from its family and spent nearly a month to find its family and return it.  On the same necklace was a purple and white pendant that she was told she had been found with, opening to reveal a quote inside: &#039;&amp;quot;My stars, my life, I love you always and forever my precious Cassandra Oriana. - Alana Tyris, Mom&amp;quot;&#039;&lt;br /&gt;
&lt;br /&gt;
She had a name.  Cassandra Oriana...Tyris.  With bittersweet goodbyes, she made her way off of Concord Dawn and began exploring the galaxy.  Compared to what she had been used to, it was a vast and endless place both with its positives, and its negatives.  &lt;br /&gt;
&lt;br /&gt;
After several years of traveling, she found herself on the moon [[Ostara]] in 38 ABY, a bustling world known for its diversity and tolerance. There, she became involved in local politics and began advocating for the rights of citizens who were often marginalized and overlooked by the ruling clan of [[Taldryan]].  Her efforts on behalf of the people of Ostara earned her a reputation as a passionate and effective advocate. She was eventually appointed as an advocate to the Taldryan leadership within the Citadel, the clan&#039;s base of operations, for the citizens and she worked tirelessly to improve the lives of those around her.&lt;br /&gt;
&lt;br /&gt;
As her influence grew, an event known as the [[Elysia]] Incident occurred which resulted in solar flares from the Caelus Star striking the moon and severely disrupting its magnetic field.  Organizing as many civilian transports as she could, Cassandra assisted in the evacuation of the world but inevitably she was unable to escape before ion storms engulfed the skies, destroying several transports already ascending towards space and preventing anyone else from leaving.&lt;br /&gt;
&lt;br /&gt;
With the moon trapped in perpetual darkness, the only light coming from the constant storms far above in the atmosphere, Cassandra worked closely with the remaining Taldryan members and civilians that were still there to try and mete out a life for themselves.  Most electronics fried, and it was several months before reinforced generators could be constructed and the first fringes of power restored to the Citadel.  It had been noticed that she was force sensitive, something that priorly had been overlooked, during an attack on the Citadel ruins by a pack of rancor that intruded from the forest.&lt;br /&gt;
&lt;br /&gt;
As one of them had moved towards a group of children, Cassandra placed herself between the group and the rancor and in her anger somehow had sent it staggering backwards with a deep indent in its chest. It had struggled to breathe, before it finally dropped to the ground and was dead.  Upon seeing this, one of the [[Force Disciple|Force Disciples]] that was present on Ostara took her under his wing and helped teach her how to control her power and harness it.  He also taught her the exquisite lightsaber art of [[Lightsaber_Forms#Form_8_-_Vaapad|Vaapad]], using his own force powers to help in hardening her emotions and mind to master it.&lt;br /&gt;
&lt;br /&gt;
Several years passed before the [[Regent]] of the Brotherhood, [[Zxyl Taldrya]], managed to get through the ion storms.  She was happy to learn that nearly everyone who had fled Ostara had survived.  Upon being given the option to remain on Ostara or travel to the new capital on the moon [[Kasiya]], she chose to go.  She knew those still there would be fine, as they all had gained immense strength and capabilities over those dark years, and wanted to work towards the betterment of the now reformed [[Taldryan Republic]] as a whole.&lt;br /&gt;
&lt;br /&gt;
Shortly after arriving on Kasiya in 41 ABY and diving right into life as an advocate, she gained the attention of the leaders of the city of Caleria where she was living. They recognized not just her talent, but many of them remembered her and her efforts on Ostara years ago.  She was asked to become a Senator for Caleria, to represent them and their interests within the Taldryan Senate.&lt;br /&gt;
&lt;br /&gt;
At first, she was hesitant to take on such a responsibility. But after much reflection, she realized that this was an opportunity to make a real difference in the lives of millions of people. She accepted the position and after moving to the capital of [[Port Kasiya]] she began her new role with passion and dedication.&lt;br /&gt;
&lt;br /&gt;
As a senator, she worked to strengthen the ties between Port Kasiya and Caleria, as well as improve relations with the neighboring moon of [[Chyron]]. She also pushed for legislation that would help subsidize homes for the city&#039;s homeless population in Holmes, protect the environment, and promote sustainable practices.  Despite facing opposition and criticism from some of her fellow senators, she remained steadfast in her beliefs and continued to fight for what she thought was right.&lt;br /&gt;
&lt;br /&gt;
Over time, she became one of the most respected and influential politicians on Kasiya. Her leadership and dedication earned her the nickname &#039;&#039;&#039;&amp;quot;The People&#039;s Senator.&amp;quot;&#039;&#039;&#039;  Looking back on her life, she knew that she had come a long way from her humble beginnings as a foundling. She was proud of the person she had become and knew that her journey was far from over.&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan_members]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Elysia&amp;diff=186252</id>
		<title>Elysia</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Elysia&amp;diff=186252"/>
		<updated>2022-12-09T14:45:57Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Moon&lt;br /&gt;
|image=[[Image:Elysia.png|250px]]&lt;br /&gt;
|name=Elysia&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Seitia_sector|Seitia sector]]&lt;br /&gt;
|system=[[Caelus System]]&lt;br /&gt;
|planet:[[Perune]]&lt;br /&gt;
|coord= I-19&lt;br /&gt;
|lengthday=24 standard hours&lt;br /&gt;
|lengthyear=1742 standard days&lt;br /&gt;
|diameter=5182km&lt;br /&gt;
|atmosphere=[[starwars:Atmosphere/Legends#Type_I_atmospheres|Type I Atmosphere]]&lt;br /&gt;
|terrain=* Glaciers&lt;br /&gt;
* Tropical Rift Valleys&lt;br /&gt;
* Mountain ranges&lt;br /&gt;
|interest=* Spaceport&lt;br /&gt;
* Several small hunting outposts &lt;br /&gt;
* City of Aidos&lt;br /&gt;
* Fort Malgrim&lt;br /&gt;
|species=* [[starwars:Acklay|Acklays]]&lt;br /&gt;
* [[starwars:Jungle rancor|Jungle rancors]]&lt;br /&gt;
* [[starwars:Narglatch|Narglatch]]&lt;br /&gt;
* [[starwars:Nexu|Nexus]]&lt;br /&gt;
* [[starwars:Maalraas|Nighthunters]]&lt;br /&gt;
* [[starwars:Varactyl|Varactyls]]&lt;br /&gt;
* [[starwars:Wampa|Wampas]] (surface) &lt;br /&gt;
|otherspecies=* [[starwars:Human|Humans]]&lt;br /&gt;
* Various others&lt;br /&gt;
|language=&lt;br /&gt;
|cities= &lt;br /&gt;
|population=500,000-750,000&lt;br /&gt;
*80% Humans&lt;br /&gt;
*20% Various others&lt;br /&gt;
|affiliation=* [[starwars:Galactic Empire|Galactic Empire]] {{C|formerly}}&lt;br /&gt;
* [[Taldryan]]&lt;br /&gt;
|item= [[item:79907|ID 79907]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Elysia is a partially habitable moon of [[Perune]]. Ice-covered, except for a few tropical rift valleys, the moon is one of the three habitable moons of Perune. It is also the central moon in a tri-moon cart with [[Ostara]] and [[Iosan]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Elysia’s surface is mostly ice-covered with subterranean seas, except for a few tropical rift valley dwellings where thermal springs suspend the otherwise frozen surface. Within these rifts, shallow seas have formed, flowing into idyllic beaches that lead into jungle canopies filled with imported wildlife for hunting sport to entertain high ranking Cartel staff and their guests. The Caelus Cartel has experimented with terraforming parts of the surface. A failed experiment has created an arid rift valley that resembles a miniature desert. Further terraforming experiments were canceled due to their cost and the previous failure. &lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
&lt;br /&gt;
===Aidos===&lt;br /&gt;
&lt;br /&gt;
Aidos is the Caelus System&#039;s second largest city, with a population of roughly 500,000-750,000 people. It is often considered a culture hotspot within the Caelus System, housing what used to be an old forgotten Jedi Temple buried within the ice for centuries. Fort Malgrim sits atop a snowy hill, overlooking the city. &lt;br /&gt;
&lt;br /&gt;
====Spaceport====&lt;br /&gt;
[[File: ElysiaSpaceport.png|250px|thumb|left| The spaceport]]Located between the two main rifts, the Cartel has built a small spaceport on the ice covered plains of Elysia. Holding communal living areas, it functions as both an outpost and a small town for those seeking to hunt wild animals in the rifts and the ice covered plains of Elysia.&lt;br /&gt;
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&lt;br /&gt;
===Notable Landmarks===&lt;br /&gt;
&lt;br /&gt;
====Western Rift====&lt;br /&gt;
Like the other main rift on Elysia, the western rift runs over the surface on the equatorial line and is mostly made of a sea spanning an expanse of 714 km².&lt;br /&gt;
&lt;br /&gt;
====Eastern Rift====&lt;br /&gt;
With a significantly smaller sea in its center, the eastern rift is overgrown with rich foliage and is home to the majority of the moon&#039;s immigrated wildlife. Every year, the Cartel would hold their &amp;quot;Hunting Games&amp;quot; in and around the eastern rift, though predators slain on the ice-plains, the western rift or the desert plains will be measured in at the same rate as those slain in the eastern rift.&lt;br /&gt;
&lt;br /&gt;
====[[Elysia Observatory]]====&lt;br /&gt;
The Emperor&#039;s Observatory is a bunker on the moon Elysia located in the sea covering most of the Western Rift near the shoreline. It was one of many observatories that Emperor Palpatine, also the Dark Lord of the Sith, established across the galaxy. Each observatory looked beyond the galactic rim with the intent of finding what laid beyond the known galaxy, and each had a specific purpose.&lt;br /&gt;
&lt;br /&gt;
The Elysia observatory contained a number of items the Emperor had collected before his death, with most of them being robbed from a Sith Temple located on another moon in the Caelus system. The bunker originally had no locking or unlocking mechanism, making it only accessible to those attuned in the Force but was later modified to grant access to all members of the clan as place for their studies under supervision of the Clan&#039;s Lorekeeper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Desert Plains====&lt;br /&gt;
[[File:ElysiaDesertPlains.png|250px|thumb|left| The Desert Plains]]Located south and a bit west of the western rift, the desert plains are the result of a failed terraforming project during the early years of the Imperial incursion of the [[Caelus System]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Pre-Taldryan===&lt;br /&gt;
At some unknown point in its past, the moon entered an ice age, presumably around two-thousand years ago. While this ice age overrun most of the planets, a few parts of the landscape revolving around canyons with naturally occurring hot springs resisted the change in climate and formed rifts that sustained a climate ranging from temperate to tropical.&lt;br /&gt;
&lt;br /&gt;
Later, during the first attempts to decide on the main capital for their colonization, researchers from the Imperial forces revealed a high concentration of rare ores in the mantle of the moon and attempts were made to terraform the surface in order to allow the Imperials easier access to the ores, but these attempts turned out to be too expensive compared to the gain created by mining and refining the ore, creating an artificial desert.&lt;br /&gt;
&lt;br /&gt;
===Taldryan&#039;s Arrival===&lt;br /&gt;
[[Consul|Supreme Chancellor]] [[Appius Wight|Appius &amp;quot;Zappius&amp;quot; Wight]], growing concerned with threats facing Taldryan, decided to split his forces. [[House Thanatos]] had established their base under the ice covered surface of the moon, in the forgotten Jedi Temple of Aidos. &lt;br /&gt;
{{Template:TalDominion}}&lt;br /&gt;
[[Category:Taldryan territories]]&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Elysia&amp;diff=186251</id>
		<title>Elysia</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Elysia&amp;diff=186251"/>
		<updated>2022-12-09T14:45:34Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Moon&lt;br /&gt;
|image=[[Image:Elysia.png|250px]]&lt;br /&gt;
|name=Elysia&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Seitia_sector|Seitia sector]]&lt;br /&gt;
|system=[[Caelus System]]&lt;br /&gt;
|planet:[[Perune]]&lt;br /&gt;
|coord= I-19&lt;br /&gt;
|lengthday=24 standard hours&lt;br /&gt;
|lengthyear=1742 standard days&lt;br /&gt;
|diameter=5182km&lt;br /&gt;
|atmosphere=[[starwars:Atmosphere/Legends#Type_I_atmospheres|Type I Atmosphere]]&lt;br /&gt;
|terrain=* Glaciers&lt;br /&gt;
* Tropical Rift Valleys&lt;br /&gt;
* Mountain ranges&lt;br /&gt;
|interest=* Spaceport&lt;br /&gt;
* Several small hunting outposts &lt;br /&gt;
* City of Aidos&lt;br /&gt;
* Fort Malgrim&lt;br /&gt;
|species=* [[starwars:Acklay|Acklays]]&lt;br /&gt;
* [[starwars:Jungle rancor|Jungle rancors]]&lt;br /&gt;
* [[starwars:Narglatch|Narglatch]]&lt;br /&gt;
* [[starwars:Nexu|Nexus]]&lt;br /&gt;
* [[starwars:Maalraas|Nighthunters]]&lt;br /&gt;
* [[starwars:Varactyl|Varactyls]]&lt;br /&gt;
* [[starwars:Wampa|Wampas]] (surface) &lt;br /&gt;
|otherspecies=* [[starwars:Human|Humans]]&lt;br /&gt;
* Various others&lt;br /&gt;
|language=&lt;br /&gt;
|cities= &lt;br /&gt;
|population=500,000-750,000&lt;br /&gt;
*80% Humans&lt;br /&gt;
*10% Various others&lt;br /&gt;
|affiliation=* [[starwars:Galactic Empire|Galactic Empire]] {{C|formerly}}&lt;br /&gt;
* [[Taldryan]]&lt;br /&gt;
|item= [[item:79907|ID 79907]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Elysia is a partially habitable moon of [[Perune]]. Ice-covered, except for a few tropical rift valleys, the moon is one of the three habitable moons of Perune. It is also the central moon in a tri-moon cart with [[Ostara]] and [[Iosan]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Elysia’s surface is mostly ice-covered with subterranean seas, except for a few tropical rift valley dwellings where thermal springs suspend the otherwise frozen surface. Within these rifts, shallow seas have formed, flowing into idyllic beaches that lead into jungle canopies filled with imported wildlife for hunting sport to entertain high ranking Cartel staff and their guests. The Caelus Cartel has experimented with terraforming parts of the surface. A failed experiment has created an arid rift valley that resembles a miniature desert. Further terraforming experiments were canceled due to their cost and the previous failure. &lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
&lt;br /&gt;
===Aidos===&lt;br /&gt;
&lt;br /&gt;
Aidos is the Caelus System&#039;s second largest city, with a population of roughly 500,000-750,000 people. It is often considered a culture hotspot within the Caelus System, housing what used to be an old forgotten Jedi Temple buried within the ice for centuries. Fort Malgrim sits atop a snowy hill, overlooking the city. &lt;br /&gt;
&lt;br /&gt;
====Spaceport====&lt;br /&gt;
[[File: ElysiaSpaceport.png|250px|thumb|left| The spaceport]]Located between the two main rifts, the Cartel has built a small spaceport on the ice covered plains of Elysia. Holding communal living areas, it functions as both an outpost and a small town for those seeking to hunt wild animals in the rifts and the ice covered plains of Elysia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Landmarks===&lt;br /&gt;
&lt;br /&gt;
====Western Rift====&lt;br /&gt;
Like the other main rift on Elysia, the western rift runs over the surface on the equatorial line and is mostly made of a sea spanning an expanse of 714 km².&lt;br /&gt;
&lt;br /&gt;
====Eastern Rift====&lt;br /&gt;
With a significantly smaller sea in its center, the eastern rift is overgrown with rich foliage and is home to the majority of the moon&#039;s immigrated wildlife. Every year, the Cartel would hold their &amp;quot;Hunting Games&amp;quot; in and around the eastern rift, though predators slain on the ice-plains, the western rift or the desert plains will be measured in at the same rate as those slain in the eastern rift.&lt;br /&gt;
&lt;br /&gt;
====[[Elysia Observatory]]====&lt;br /&gt;
The Emperor&#039;s Observatory is a bunker on the moon Elysia located in the sea covering most of the Western Rift near the shoreline. It was one of many observatories that Emperor Palpatine, also the Dark Lord of the Sith, established across the galaxy. Each observatory looked beyond the galactic rim with the intent of finding what laid beyond the known galaxy, and each had a specific purpose.&lt;br /&gt;
&lt;br /&gt;
The Elysia observatory contained a number of items the Emperor had collected before his death, with most of them being robbed from a Sith Temple located on another moon in the Caelus system. The bunker originally had no locking or unlocking mechanism, making it only accessible to those attuned in the Force but was later modified to grant access to all members of the clan as place for their studies under supervision of the Clan&#039;s Lorekeeper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Desert Plains====&lt;br /&gt;
[[File:ElysiaDesertPlains.png|250px|thumb|left| The Desert Plains]]Located south and a bit west of the western rift, the desert plains are the result of a failed terraforming project during the early years of the Imperial incursion of the [[Caelus System]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Pre-Taldryan===&lt;br /&gt;
At some unknown point in its past, the moon entered an ice age, presumably around two-thousand years ago. While this ice age overrun most of the planets, a few parts of the landscape revolving around canyons with naturally occurring hot springs resisted the change in climate and formed rifts that sustained a climate ranging from temperate to tropical.&lt;br /&gt;
&lt;br /&gt;
Later, during the first attempts to decide on the main capital for their colonization, researchers from the Imperial forces revealed a high concentration of rare ores in the mantle of the moon and attempts were made to terraform the surface in order to allow the Imperials easier access to the ores, but these attempts turned out to be too expensive compared to the gain created by mining and refining the ore, creating an artificial desert.&lt;br /&gt;
&lt;br /&gt;
===Taldryan&#039;s Arrival===&lt;br /&gt;
[[Consul|Supreme Chancellor]] [[Appius Wight|Appius &amp;quot;Zappius&amp;quot; Wight]], growing concerned with threats facing Taldryan, decided to split his forces. [[House Thanatos]] had established their base under the ice covered surface of the moon, in the forgotten Jedi Temple of Aidos. &lt;br /&gt;
{{Template:TalDominion}}&lt;br /&gt;
[[Category:Taldryan territories]]&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Elysia&amp;diff=186250</id>
		<title>Elysia</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Elysia&amp;diff=186250"/>
		<updated>2022-12-09T14:44:53Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Moon&lt;br /&gt;
|image=[[Image:Elysia.png|250px]]&lt;br /&gt;
|name=Elysia&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Seitia_sector|Seitia sector]]&lt;br /&gt;
|system=[[Caelus System]]&lt;br /&gt;
|planet:[[Perune]]&lt;br /&gt;
|coord= I-19&lt;br /&gt;
|lengthday=24 standard hours&lt;br /&gt;
|lengthyear=1742 standard days&lt;br /&gt;
|diameter=5182km&lt;br /&gt;
|atmosphere=[[starwars:Atmosphere/Legends#Type_I_atmospheres|Type I Atmosphere]]&lt;br /&gt;
|terrain=* Glaciers&lt;br /&gt;
* Tropical Rift Valleys&lt;br /&gt;
* Mountain ranges&lt;br /&gt;
|interest=* Spaceport&lt;br /&gt;
* Several small hunting outposts &lt;br /&gt;
* City of Aidos&lt;br /&gt;
* Fort Malgrim&lt;br /&gt;
|species=* [[starwars:Acklay|Acklays]]&lt;br /&gt;
* [[starwars:Jungle rancor|Jungle rancors]]&lt;br /&gt;
* [[starwars:Narglatch|Narglatch]]&lt;br /&gt;
* [[starwars:Nexu|Nexus]]&lt;br /&gt;
* [[starwars:Maalraas|Nighthunters]]&lt;br /&gt;
* [[starwars:Varactyl|Varactyls]]&lt;br /&gt;
* [[starwars:Wampa|Wampas]] (surface) &lt;br /&gt;
|otherspecies=* [[starwars:Human|Humans]]&lt;br /&gt;
* Various others&lt;br /&gt;
|language=&lt;br /&gt;
|cities= &lt;br /&gt;
|population=100&lt;br /&gt;
*80% Humans&lt;br /&gt;
*10% Various others&lt;br /&gt;
|affiliation=* [[starwars:Galactic Empire|Galactic Empire]] {{C|formerly}}&lt;br /&gt;
* [[Taldryan]]&lt;br /&gt;
|item= [[item:79907|ID 79907]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Elysia is a partially habitable moon of [[Perune]]. Ice-covered, except for a few tropical rift valleys, the moon is one of the three habitable moons of Perune. It is also the central moon in a tri-moon cart with [[Ostara]] and [[Iosan]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Elysia’s surface is mostly ice-covered with subterranean seas, except for a few tropical rift valley dwellings where thermal springs suspend the otherwise frozen surface. Within these rifts, shallow seas have formed, flowing into idyllic beaches that lead into jungle canopies filled with imported wildlife for hunting sport to entertain high ranking Cartel staff and their guests. The Caelus Cartel has experimented with terraforming parts of the surface. A failed experiment has created an arid rift valley that resembles a miniature desert. Further terraforming experiments were canceled due to their cost and the previous failure. &lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
&lt;br /&gt;
===Aidos===&lt;br /&gt;
&lt;br /&gt;
Aidos is the Caelus System&#039;s second largest city, with a population of roughly 500,000-750,000 people. It is often considered a culture hotspot within the Caelus System, housing what used to be an old forgotten Jedi Temple buried within the ice for centuries. Fort Malgrim sits atop a snowy hill, overlooking the city. &lt;br /&gt;
&lt;br /&gt;
====Spaceport====&lt;br /&gt;
[[File: ElysiaSpaceport.png|250px|thumb|left| The spaceport]]Located between the two main rifts, the Cartel has built a small spaceport on the ice covered plains of Elysia. Holding communal living areas, it functions as both an outpost and a small town for those seeking to hunt wild animals in the rifts and the ice covered plains of Elysia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Landmarks===&lt;br /&gt;
&lt;br /&gt;
====Western Rift====&lt;br /&gt;
Like the other main rift on Elysia, the western rift runs over the surface on the equatorial line and is mostly made of a sea spanning an expanse of 714 km².&lt;br /&gt;
&lt;br /&gt;
====Eastern Rift====&lt;br /&gt;
With a significantly smaller sea in its center, the eastern rift is overgrown with rich foliage and is home to the majority of the moon&#039;s immigrated wildlife. Every year, the Cartel would hold their &amp;quot;Hunting Games&amp;quot; in and around the eastern rift, though predators slain on the ice-plains, the western rift or the desert plains will be measured in at the same rate as those slain in the eastern rift.&lt;br /&gt;
&lt;br /&gt;
====[[Elysia Observatory]]====&lt;br /&gt;
The Emperor&#039;s Observatory is a bunker on the moon Elysia located in the sea covering most of the Western Rift near the shoreline. It was one of many observatories that Emperor Palpatine, also the Dark Lord of the Sith, established across the galaxy. Each observatory looked beyond the galactic rim with the intent of finding what laid beyond the known galaxy, and each had a specific purpose.&lt;br /&gt;
&lt;br /&gt;
The Elysia observatory contained a number of items the Emperor had collected before his death, with most of them being robbed from a Sith Temple located on another moon in the Caelus system. The bunker originally had no locking or unlocking mechanism, making it only accessible to those attuned in the Force but was later modified to grant access to all members of the clan as place for their studies under supervision of the Clan&#039;s Lorekeeper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Desert Plains====&lt;br /&gt;
[[File:ElysiaDesertPlains.png|250px|thumb|left| The Desert Plains]]Located south and a bit west of the western rift, the desert plains are the result of a failed terraforming project during the early years of the Imperial incursion of the [[Caelus System]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Pre-Taldryan===&lt;br /&gt;
At some unknown point in its past, the moon entered an ice age, presumably around two-thousand years ago. While this ice age overrun most of the planets, a few parts of the landscape revolving around canyons with naturally occurring hot springs resisted the change in climate and formed rifts that sustained a climate ranging from temperate to tropical.&lt;br /&gt;
&lt;br /&gt;
Later, during the first attempts to decide on the main capital for their colonization, researchers from the Imperial forces revealed a high concentration of rare ores in the mantle of the moon and attempts were made to terraform the surface in order to allow the Imperials easier access to the ores, but these attempts turned out to be too expensive compared to the gain created by mining and refining the ore, creating an artificial desert.&lt;br /&gt;
&lt;br /&gt;
===Taldryan&#039;s Arrival===&lt;br /&gt;
[[Consul|Supreme Chancellor]] [[Appius Wight|Appius &amp;quot;Zappius&amp;quot; Wight]], growing concerned with threats facing Taldryan, decided to split his forces. [[House Thanatos]] had established their base under the ice covered surface of the moon, in the forgotten Jedi Temple of Aidos. &lt;br /&gt;
{{Template:TalDominion}}&lt;br /&gt;
[[Category:Taldryan territories]]&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Elysia&amp;diff=186249</id>
		<title>Elysia</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Elysia&amp;diff=186249"/>
		<updated>2022-12-09T14:44:10Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Moon&lt;br /&gt;
|image=[[Image:Elysia.png|250px]]&lt;br /&gt;
|name=Elysia&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Seitia_sector|Seitia sector]]&lt;br /&gt;
|system=[[Caelus System]]&lt;br /&gt;
|planet:[[Perune]]&lt;br /&gt;
|coord= I-19&lt;br /&gt;
|lengthday=24 standard hours&lt;br /&gt;
|lengthyear=1742 standard days&lt;br /&gt;
|diameter=5182km&lt;br /&gt;
|atmosphere=[[starwars:Atmosphere/Legends#Type_I_atmospheres|Type I Atmosphere]]&lt;br /&gt;
|terrain=* Glaciers&lt;br /&gt;
* Tropical Rift Valleys&lt;br /&gt;
* Mountain ranges&lt;br /&gt;
|interest=* Spaceport&lt;br /&gt;
* Several small hunting outposts &lt;br /&gt;
* City of Aidos&lt;br /&gt;
* Fort Malgrim&lt;br /&gt;
|species=* [[starwars:Acklay|Acklays]]&lt;br /&gt;
* [[starwars:Jungle rancor|Jungle rancors]]&lt;br /&gt;
* [[starwars:Narglatch|Narglatch]]&lt;br /&gt;
* [[starwars:Nexu|Nexus]]&lt;br /&gt;
* [[starwars:Maalraas|Nighthunters]]&lt;br /&gt;
* [[starwars:Varactyl|Varactyls]]&lt;br /&gt;
* [[starwars:Wampa|Wampas]] (surface) &lt;br /&gt;
|otherspecies=* [[starwars:Human|Humans]]&lt;br /&gt;
* Various others&lt;br /&gt;
|language=&lt;br /&gt;
|cities= &lt;br /&gt;
|population=100&lt;br /&gt;
*80% Humans&lt;br /&gt;
*10% Various others&lt;br /&gt;
|affiliation=* [[starwars:Galactic Empire|Galactic Empire]] {{C|formerly}}&lt;br /&gt;
* [[Taldryan]]&lt;br /&gt;
|item= [[item:79907|ID 79907]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Elysia is a partially habitable moon of [[Perune]]. Ice-covered, except for a few tropical rift valleys, the moon is one of the three habitable moons of Perune. It is also the central moon in a tri-moon cart with [[Ostara]] and [[Iosan]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Elysia’s surface is mostly ice-covered with subterranean seas, except for a few tropical rift valley dwellings where thermal springs suspend the otherwise frozen surface. Within these rifts, shallow seas have formed, flowing into idyllic beaches that lead into jungle canopies filled with imported wildlife for hunting sport to entertain high ranking Cartel staff and their guests. The Caelus Cartel has experimented with terraforming parts of the surface. A failed experiment has created an arid rift valley that resembles a miniature desert. Further terraforming experiments were canceled due to their cost and the previous failure. &lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
&lt;br /&gt;
# **Aidos**&lt;br /&gt;
&lt;br /&gt;
Aidos is the Caelus System&#039;s second largest city, with a population of roughly 500,000-750,000 people. It is often considered a culture hotspot within the Caelus System, housing what used to be an old forgotten Jedi Temple buried within the ice for centuries. Fort Malgrim sits atop a snowy hill, overlooking the city. &lt;br /&gt;
&lt;br /&gt;
====Spaceport====&lt;br /&gt;
[[File: ElysiaSpaceport.png|250px|thumb|left| The spaceport]]Located between the two main rifts, the Cartel has built a small spaceport on the ice covered plains of Elysia. Holding communal living areas, it functions as both an outpost and a small town for those seeking to hunt wild animals in the rifts and the ice covered plains of Elysia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notable Landmarks===&lt;br /&gt;
&lt;br /&gt;
====Western Rift====&lt;br /&gt;
Like the other main rift on Elysia, the western rift runs over the surface on the equatorial line and is mostly made of a sea spanning an expanse of 714 km².&lt;br /&gt;
&lt;br /&gt;
====Eastern Rift====&lt;br /&gt;
With a significantly smaller sea in its center, the eastern rift is overgrown with rich foliage and is home to the majority of the moon&#039;s immigrated wildlife. Every year, the Cartel would hold their &amp;quot;Hunting Games&amp;quot; in and around the eastern rift, though predators slain on the ice-plains, the western rift or the desert plains will be measured in at the same rate as those slain in the eastern rift.&lt;br /&gt;
&lt;br /&gt;
====[[Elysia Observatory]]====&lt;br /&gt;
The Emperor&#039;s Observatory is a bunker on the moon Elysia located in the sea covering most of the Western Rift near the shoreline. It was one of many observatories that Emperor Palpatine, also the Dark Lord of the Sith, established across the galaxy. Each observatory looked beyond the galactic rim with the intent of finding what laid beyond the known galaxy, and each had a specific purpose.&lt;br /&gt;
&lt;br /&gt;
The Elysia observatory contained a number of items the Emperor had collected before his death, with most of them being robbed from a Sith Temple located on another moon in the Caelus system. The bunker originally had no locking or unlocking mechanism, making it only accessible to those attuned in the Force but was later modified to grant access to all members of the clan as place for their studies under supervision of the Clan&#039;s Lorekeeper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Desert Plains====&lt;br /&gt;
[[File:ElysiaDesertPlains.png|250px|thumb|left| The Desert Plains]]Located south and a bit west of the western rift, the desert plains are the result of a failed terraforming project during the early years of the Imperial incursion of the [[Caelus System]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Pre-Taldryan===&lt;br /&gt;
At some unknown point in its past, the moon entered an ice age, presumably around two-thousand years ago. While this ice age overrun most of the planets, a few parts of the landscape revolving around canyons with naturally occurring hot springs resisted the change in climate and formed rifts that sustained a climate ranging from temperate to tropical.&lt;br /&gt;
&lt;br /&gt;
Later, during the first attempts to decide on the main capital for their colonization, researchers from the Imperial forces revealed a high concentration of rare ores in the mantle of the moon and attempts were made to terraform the surface in order to allow the Imperials easier access to the ores, but these attempts turned out to be too expensive compared to the gain created by mining and refining the ore, creating an artificial desert.&lt;br /&gt;
&lt;br /&gt;
===Taldryan&#039;s Arrival===&lt;br /&gt;
[[Consul|Supreme Chancellor]] [[Appius Wight|Appius &amp;quot;Zappius&amp;quot; Wight]], growing concerned with threats facing Taldryan, decided to split his forces. [[House Thanatos]] had established their base under the ice covered surface of the moon, in the forgotten Jedi Temple of Aidos. &lt;br /&gt;
{{Template:TalDominion}}&lt;br /&gt;
[[Category:Taldryan territories]]&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Kasiya&amp;diff=186248</id>
		<title>Port Kasiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Kasiya&amp;diff=186248"/>
		<updated>2022-12-09T14:39:09Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Geographic location&lt;br /&gt;
|image=[[File:Port kasiya.jpg|350px]]&lt;br /&gt;
|name=Port Kasiya&lt;br /&gt;
|planet=[[Kasiya]]&lt;br /&gt;
|coord=&lt;br /&gt;
|kilometers=&lt;br /&gt;
|climate=Sub-Arctic&lt;br /&gt;
|terrain=Metropolitan&lt;br /&gt;
|interest=&lt;br /&gt;
|species=Twi&#039;lek, Human&lt;br /&gt;
|otherspecies=Various&lt;br /&gt;
|language=Basic&lt;br /&gt;
|population= 1,112,134&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Kasiya&#039;&#039;&#039; is the central settlement and city on the moon [[Kasiya]]. Located in the western Sarutabaruta Lowlands on the coast, it is the only major hub that exists on the moon outside of smaller settlements that openly conduct trade with the city to survive.&lt;br /&gt;
&lt;br /&gt;
The city itself was controlled by the &#039;&#039;&#039;Arasaka Corporation&#039;&#039;&#039;, which operated from the heart of the City Center district. As of late 39 ABY, the city had entered a state of war against [[Clan Taldryan]] but fell before it&#039;s forces and that of several city gangs.&lt;br /&gt;
&lt;br /&gt;
== City Structure ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Early Formation ===&lt;br /&gt;
Shortly after the discovery of the [[Caelus System]] by the Empire, prior to the colonization of [[Chyron]] within the system, [[starwars:Grand_Moff|Grand Moff]] [[starwars:Wilhuff_Tarkin|Wilhuff Tarkin]] took notice of the remoteness and opportunity following the loss of the [[starwars:Imperial_security_complex|Imperial Center of Military Research]] on the planet [[starwars:Scarif|Scarif]].  Construction had immediately begun in secret to establish a new research center on the [[Perune]] moon of [[Kasiya]], but progress had halted following the destruction of the [[starwars:Death_Star|Death Star]] and the death of Tarkin.&lt;br /&gt;
&lt;br /&gt;
The primary focus then had shifted over to [[Chyron]] after the system&#039;s [[starwars:Governor|Governor]] became aware of what had been started there, and Port Kasiya went largely unused following military opposition to the use of the facilities built for top-secret information.  The city was ignored however by the military, and development went on anyways unimpeded.&lt;br /&gt;
&lt;br /&gt;
The city went on to exist alongside Chyron, though never gained as much clout or growth as it. Upon news of the Empire&#039;s fall and the death of [[starwars:Emperor|Emperor]] [[starwars:Sheev_Palpatine|Palpatine]], much of the Empire&#039;s strength on Chyron fell while influence collapsed entirely in Port Kasiya.  Several criminal syndicates that had formed in the underbelly of the city began to surface and in a uniting action created the &#039;&#039;&#039;Arasaka Corporation&#039;&#039;&#039;, using it&#039;s newfound strength to take control of the city and eliminate the Governor.&lt;br /&gt;
&lt;br /&gt;
Since then, the Arasaka&#039;s have controlled Port Kasiya though the use of smaller gangs and held a firm grip on the city&#039;s production, import and exports, and development up through the current day.&lt;br /&gt;
&lt;br /&gt;
=== War of Port Kasiya ===&lt;br /&gt;
&#039;&#039;See history article [[War of Port Kasiya]].&#039;&#039; (To be finalized after final fiction)&lt;br /&gt;
&lt;br /&gt;
=== The Six Districts ===&lt;br /&gt;
The city is broken up into six distinct districts, with the latter five of them controlled by an individual gang within that district. The first district, the City Center, is under the control of the Arasaka Corporation which controls the city as a whole and to whom the gangs have given allegiance. Since the arrival of [[Clan Taldryan]] in the [[Caelus System]], the balance of power in the city has greatly shifted and the gangs have become more emboldened to stand against Arasaka.&lt;br /&gt;
&lt;br /&gt;
==== City Center ====&lt;br /&gt;
Considered the heart of Port Kasiya, the City Center is the core business and operations district for the city. It is located directly over the ocean, maintained by underwater pillars and levels which make ascertaining the true size of the City Center almost impossible.  This district has two sub-districts, the Arasaka Waterfront and Arasaka Plaza. The central city headquarters is also housed here as well, the Arasaka Tower.  In the event of a power outage that would affect the entire city, the City Center has several backup generator stations and redundant power failsafes that will keep the center both powered and online regardless of the status of the rest of the city. The Northwestern point of the city centre is the location for *The Playground*, a seedy bar run by Jorm Na&#039;trej, and is described as;&lt;br /&gt;
&lt;br /&gt;
Not the tallest in Port Kasiya, but it surpasses all others in the city&#039;s northwest. Basalt sidewalks smelling ever so slightly of brimstone underline a facade that&#039;s decrepit from the ground floor to a dozen stories up, then morphs into a modern steel-and-glass construct with a narrow landing platform extending an easy 300 metres high over the road. One has to crane one&#039;s head back quite far to see it, though, and one is more interested in stepping through the scratched but sturdy double doors which may be flanked by clients, bouncers, drunks, and duct-taped living warnings.&lt;br /&gt;
&lt;br /&gt;
Seven shallow steps lead down onto the carefully dilapidated hardwood main bar floor, though &amp;quot;bar&amp;quot; might not be the right word anymore. Mismatched tables and chairs litter the room, while more comfortable niches with couches and two smaller sidebars occupy most of the walls.&lt;br /&gt;
&lt;br /&gt;
On the left side, an extending stage with a pole leaves no doubt about the kind of entertainment provided here, while on the right, a discreet exit leads to rooms best suited for negotiations or private parties.&lt;br /&gt;
&lt;br /&gt;
Straight ahead, between the wings of a formerly grand foyer staircase mostly frequented by pretty people with little clothing, resides the curved main counter as an island, with the dark niches in between leading to the back - but one cannot shake the feeling that entry comes with a price that might not be paid fully by coin.&lt;br /&gt;
&lt;br /&gt;
The staff are unerringly smiling people with hard eyes, much like the owner. This bar, this whole building, is their domain, their trap and their hunting range.&lt;br /&gt;
&lt;br /&gt;
One instantly realizes that any wish, any pleasure and desire, is just a word and a payment away.&lt;br /&gt;
&lt;br /&gt;
One knows that this place is the antithesis to every value taught and preached among normal people.&lt;br /&gt;
&lt;br /&gt;
One is greeted.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome to the Playground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Taldryan Tower =====&lt;br /&gt;
At the heart of the City Center lies the&lt;br /&gt;
Taldryan Tower. Consisting of 72 floors above ground, and an unknown number of floors underwater, the tower is the primary headquarters for &#039;&#039;House Ektrosis&#039;&#039;, &#039;&#039;Clan Taldryan&#039;&#039; as a whole, and the palisade of power for Port Kasiya in its entirety. It is also the most heavily guarded and fortified location within the city, having its own personal elite security force.  Outside of what can be seen from the exterior, with its reflective windows and reinforced structure, and the main lobby antechamber, the details of the tower are largely unknown.&lt;br /&gt;
&lt;br /&gt;
==== Holmes ====&lt;br /&gt;
The Holmes District is the current home of [[House Ektrosis]] located in the northwestern quadrant of Port Kasiya. While it is not as glamourous as the rest of the city, it has a very strong and lively night life and a bustling commercial shop district. Due to recent crime increases the &#039;&#039;&#039;Port Kasiya Police Force&#039;&#039;&#039;, or &#039;&#039;&#039;PKPF&#039;&#039;&#039;, conducts extremely regular patrols throughout the district.&lt;br /&gt;
&lt;br /&gt;
On the northern edge of Holmes is a Podracing Track that extends into the cliffs above, down through Holmes itself and into an underwater track. It has the distinction of being one of the largest and most difficult tracks in the [[Starwars:Outer_Rim_Territories|Outer Rim Territories]], having hosted the Podracing Opening Round in 38 ABY. It is being widely considered to host the Grand Finals for the 39 ABY season.&lt;br /&gt;
&lt;br /&gt;
Illegal activities include boxing clubs, mixed martial arts clubs, and an event supposedly called the &#039;&#039;Kumite&#039;&#039; though no one can confirm or deny it&#039;s existance. &lt;br /&gt;
&lt;br /&gt;
==== Eastbrook ====&lt;br /&gt;
Eastbrook District is the northernmost district of Port Kasiya, nestled into the cliffside up to its summit.  Various mansions exist throughout this district, as well as the personal homes of numerous Arasaka executives.  It also has the last remaining speeder movie theater in the city. Because of the clientele that live in this area, it is patrolled by a special police unit that actively enforces the law and ensures only those who should be there are there. At its heart, it has a large fountain with a statue of a giant [[Starwars:Selkath|Selkath]], one of the original five founders of Port Kasiya.&lt;br /&gt;
&lt;br /&gt;
The district is under the control of the Rancors gang, of which 90% of its membership consists of richer members of the Eastbrook society.  It is less a gang as much as it is a symbol to flaunt, though with the amounts of money they control between them any incursions into Eastbrook were quickly put down by mercenaries and advanced weaponry/armor.  Every year, the Rancors round up undesireables that had come into the district and various gang members who made inroads against them and celebrate the &#039;&#039;&#039;Running of the Rancor&#039;&#039;&#039; event where a group of four rancor chase them down a chasm north of the city, taking bets on which will survive and which will die to which rancor.  This has become a favorite past time for both the Rancors, the residents of Eastbrook, and executives of the Arasaka Corporation.&lt;br /&gt;
&lt;br /&gt;
==== Vista Del Rey ====&lt;br /&gt;
Vista Del Rey is the industrial section of the city located in the southeast, much similar to the industrial machination of Coruscant with its plumes of smoke and fires from the mining and smelting regions. Much of this district is made up of a large labor camp, which serves as the city&#039;s prison where workers and prisoners both are confined through the use of detonation collars and perimeter fields.  Adjacent to the mining areas, Vista Del Rey also coordinates the majority of the imports and exports from the city with cross collaboration with Port Arasaka to send goods and merchandise off world. All local trading with other outposts and districts of Port Kasiya are done through Vista Del Rey directly.&lt;br /&gt;
&lt;br /&gt;
The district is under the iron-fisted control of the Deckers gang, each of its membership acting as guards for the district and enforcers of Decker law in Vista Del Rey. Unlike other districts that follow the law and dictation of the Arasaka Corporation from the City Center, the Deckers follow their own laws but still steer clear of doing anything that directly opposes the Corporation as they do not wish to draw their ire.  Donations are often made to the Arasakas however, to keep them off their back.&lt;br /&gt;
&lt;br /&gt;
==== Arroyo ====&lt;br /&gt;
Nestled safely in the eastern cliffside, the Arroyo Power District is the technological hub for Port Kasiya and home of the &#039;&#039;&#039;Sixth Street Saints&#039;&#039;&#039;, the protectors and keepers of the district.  Nearly all of the city&#039;s power generation comes from this district, which consists of several layers both above ground, below ground, and underwater to support the massive amount of space and cooling needed for the generators and maintenance. In design, several developers from the former [[starwars:Techno_Union|Techno Union]] were brought in to assist. Because of this, the designs of the district became very complicated for most species to understand.&lt;br /&gt;
&lt;br /&gt;
With the amount of upgrades and changes it has had over the decades as well, much of this district below ground is a sprawling labyrinth where many workers have ended up getting lost, never be found again, due to constant electromagnetic interference from the electrical systems. Because of this standard means of communications underground are virtually impossible. Rumors of an underground city have risen up over the years, but gone largely un-investigated.  &lt;br /&gt;
&lt;br /&gt;
==== Westwind ====&lt;br /&gt;
The sixth district, Westwind, is a lawless hive of scum and villainy controlled by the &#039;&#039;&#039;Moxx&#039;&#039;&#039; gang in the southern side of Port Kasiya.  This is the only district that the Arasaka Corporation had largely been unable to gain control of over the decades, as no sooner than they gain control of it they quickly lost control piece by piece. Before long, the district was left mainly to its own devices so long as its influence did not spread into the rest of the city.&lt;br /&gt;
&lt;br /&gt;
As it grew, Westwind came to be a place to go to when you wanted to get away from yourself.  Brothels exist all over the district, as well as various drug bars and shops.  Most visitors here are frowned upon, as outsiders are very disliked unless credits are spent. In those cases, outsiders are tolerated so long as their credit lines remained open. But once the credit lines ran out or closed, the demeanor of the district citizens became apparent that they were no longer welcome and if they valued their life, they should leave.&lt;br /&gt;
&lt;br /&gt;
The Moxx gang consists of all female [[starwars:Twi&#039;lek|Twi&#039;lek&#039;s]], whom are all extremely [[starwars:Xenophobia|Xenophobic]] of any race except their own, and they oversee all operations within Westwind. Though the district is lawless, the final decisions are always honored when dictated by the Moxx.&lt;br /&gt;
&lt;br /&gt;
== Landmarks and Locations ==&lt;br /&gt;
=== Ektrosis Waterfront ===&lt;br /&gt;
One of the more bustling locations within the City Center, and diving sites that allows citizens to see the underwater depths of the Ocean and the majestic lights of the underwater portions of the City Center.  Compared to the commercialization of the waters around Vista Del Rey, the Ektrosis Waterfront is purely recreational with water speeders and boats.&lt;br /&gt;
&lt;br /&gt;
=== Eastbrook Estates ===&lt;br /&gt;
The Eastbrook Estates is a housing community created in the heart of Eastbrook, requiring a special keycard for entry and code cylinder for continuous access while being recognized by the many security systems in operation around the Estates.  Loss of either one of these can result in either loss of access for the former, or a lethal automated security response by the latter.&lt;br /&gt;
&lt;br /&gt;
=== The Colosseum ===&lt;br /&gt;
This giant Colosseum provides the entertainment aspect for the residents of the City Center and Eastbrook, purely those who can afford to attend its lucrative and expensive events.  Generally, events here are civilian vs. slave or slave vs. slave, but sometimes the gangs will mix things up.  Each year, a special event called the &#039;&#039;&#039;Running of the Rancor&#039;&#039;&#039; takes place where 500 slaves fill the bowl of the Colosseum and 10 rancors are released into the bowl.  Victory is met either when only one slave is left standing, or all 10 rancor are killed.  So far, none have killed all 10, and 16 slaves have ended up being promoted to Port Kasiya citizens for clearing this challenge.&lt;br /&gt;
&lt;br /&gt;
=== Downtown City Center ===&lt;br /&gt;
Next to Eastbrook, the Downtown City Center is the heart of the rich and famous. Many film studios exist here, along with extremely expensive designer stores, speeder depots, starship stores, exclusive access clubs, high-rise condominiums and apartments, and much more all meant for the top 1% of the Port Kasiya elite. Numerous Arasaka Corporation executives also live in this area, costs covered by the corporation.&lt;br /&gt;
&lt;br /&gt;
=== Cloudhaven ===&lt;br /&gt;
Cloudhaven was a mobile defensive platform that provided much of the aerial defense for Port Kasiya. It held its orbit in the mid Mesosphere, high enough that the sunlight on the moon&#039;s surface was not impeded by its location. The platform itself was relatively small, and operated entirely by modified HK Unit droids that coordinated its offensive and defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
Since its construction, [[Chyron]] has largely left Port Kasiya alone since it has proven extremely difficult to get past Cloudhaven. Following the War for Port Kasiya however, the platform was disabled and plummeted into Mount Arreat where it sits now. Due to magma flow underneath, the temperatures have provided a barrier preventing entry into it, and the activities within the plasma core have made the interior too toxic to traverse. Time will have to be given before any excursions into the ruins can be made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Taldryan}}&lt;br /&gt;
[[Category:Taldryan locations]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Warbringer&amp;diff=186170</id>
		<title>Taldryan Warbringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Warbringer&amp;diff=186170"/>
		<updated>2022-11-07T08:41:15Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd}}&lt;br /&gt;
{{Title&lt;br /&gt;
|name=Taldryan Warbringer&lt;br /&gt;
|re-established=[[Appius Wight]]&lt;br /&gt;
|dateestablished=40 ABY&lt;br /&gt;
|abolished=&lt;br /&gt;
|individuals=[[TBA]]&lt;br /&gt;
|organization=&lt;br /&gt;
|type=Honorary&lt;br /&gt;
|term=Quarterly &lt;br /&gt;
|powers=&lt;br /&gt;
|duties=Leader of the Cohors Praetoria Taldryae&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I recognize you as worthy of this role. Crush our enemies so no harm will come to this Clan.|Appius Wight}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Taldryan Warbringer&#039;&#039;&#039;, is an honorary position granted to [[Taldryan]]&#039;s most seasoned warriors and leaders. While in the position they lead the Cohors Praetoria Taldryae task force, a unit hand-picked by [[Consul]] Appius Wight, and [[Proconsul]] [[Teebu Nyrrire]]. The Warbringers hold the Cylinder of Taldryae artifact. With it, the Cohors Praetoria Taldryae will obey their orders with undying loyalty. They serve as the Consul&#039;s fist, designed to crush any opposition in their path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Establishment==&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, after, many repeated wars with various enemies ranging from the Collective, the Unchained, and Governor Yorinobu, Consul Appius Wight decided a more homegrown task force would need to be created to act on Taldryan&#039;s behalf. Thus, the Warbringer title was created. Taking inspiration from his predecessor, the former Consul Seraine &amp;quot;Erinyes&amp;quot; Ténama Taldrya, he assigned the Cohors Praetoria Taldryae under the Warbringer for this task, their loyalty bound to the Warbringer via the Cylinder of Taldryae, which is only usable by the Warbringer themselves.&lt;br /&gt;
&lt;br /&gt;
== The Warbringers ==&lt;br /&gt;
&lt;br /&gt;
The new Roll of Warbringers is to be a listing of those who have committed themselves to Clan Taldryan and represent the Clan as best they can. They represent and embody the might of Taldryan itself through their military accomplishments, whilst ensuring the Clan&#039;s survival and prosperity for the future. As such, their names are forever inscribed in this Roll, commemorating their achievements in the field, and memorializing their contributions to Clan Taldryan forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot;|&#039;&#039;&#039;The Roll of Warbringers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Period&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Warbringer&lt;br /&gt;
|-&lt;br /&gt;
|Q1 2022&lt;br /&gt;
|[[Zentru&#039;la]]&lt;br /&gt;
|-&lt;br /&gt;
|Q2 2022&lt;br /&gt;
|[[Zentru&#039;la]]&lt;br /&gt;
|-&lt;br /&gt;
|Q3 2022&lt;br /&gt;
|[[Zentru&#039;la]]&lt;br /&gt;
|- &lt;br /&gt;
|Q4 2022&lt;br /&gt;
|[[Zentru&#039;la]]&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
&lt;br /&gt;
During the creation of Taldryan&#039;s artifacts, an idea was raised by then Proconsul Justinios Drake Taldrya to revive the old Lorekeeper and Gatekeeper positions for new purposes, with the use of the artifacts as potential rewards. Thus, Loremaster, Gatekeeper, and Warbringer were revived and created for this purpose with the Bryar Lightsword being assigned to Taldryan&#039;s Gatekeeper.&lt;br /&gt;
&lt;br /&gt;
The members who win these titles are determined via a point-based system that follows Clusters earned, and competitions participated in. Giving every member of Taldryan the chance to earn one of the three titles, regardless of individual skill in certain areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Members who choose the Warbringer title obtain the Cylinder of Taldryae as an artifact for the quarter.&lt;br /&gt;
&lt;br /&gt;
This title is not an official title (i.e.: it will never appear on a dossier), it is merely granted in order to give bragging rights to one of Taldryan&#039;s most active members over the course of a quarter. The title can be maintained for periods longer than a quarter if the member earns it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titles]]&lt;br /&gt;
[[Category:Taldryan members]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Gatekeeper&amp;diff=186169</id>
		<title>Taldryan Gatekeeper</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Gatekeeper&amp;diff=186169"/>
		<updated>2022-11-07T08:38:56Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd}}&lt;br /&gt;
{{Title&lt;br /&gt;
|image=[[File:Taldryan Gatekeeper Sigil.jpeg|250px]]&lt;br /&gt;
|name=Taldryan Gatekeeper&lt;br /&gt;
|re-established=[[Appius Wight]]&lt;br /&gt;
|dateestablished= 40ABY&lt;br /&gt;
|abolished=&lt;br /&gt;
|individuals=[[TBA]]&lt;br /&gt;
|organization=&lt;br /&gt;
|type=Honorary&lt;br /&gt;
|term=Quarterly &lt;br /&gt;
|powers=&lt;br /&gt;
|duties=Overseer and Protector of the Taldryan Tower&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|You have shown strength, valor, and fortitude for this Clan. Let none break past you as you protect our home.|Appius Wight}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Taldryan Gatekeeper&#039;&#039;&#039;, formerly known as &amp;quot;Gatekeeper of Taldryan&amp;quot;, is an honorary position granted to Taldryan&#039;s most loyal protectors. While in the position they are the Overseer and Protector of the Taldryan Headquarters. The Gatekeepers are holders of the Bryar Lightsword, an ancient artifact initially designed by the very first Scion of Taldryan, then created by Rian Taldrya.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In 39 ABY, then [[Consul]] Seraine &amp;quot;Erinyes&amp;quot; Ténama Taldrya discontinued the Gatekeeper position in Taldryan, determining that the role was of little significant use and instead created the Cohors Praetoria Taldryae, which has since been assigned to Taldryan&#039;s Warbringer.&lt;br /&gt;
&lt;br /&gt;
The old Gatekeeper&#039;s role in the Clan was to serve as protectors of the Taldryan Vault on Karufr. Upon moving to the Caelus System, the Gatekeeper took up residence wherever the Taldryan Headquarters was located, in this case, the Ostara Temple.&lt;br /&gt;
&lt;br /&gt;
===Re-establishment===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, after repeated security breaches into Taldryan security, as well as into the Ostara Temple itself by Clawdite Infiltrators sent to kill high profile members of the Clan, Consul Appius Wight determined it was time to re-establish the Gatekeepers for the purpose of protecting their home and Headquarters. When Taldryan moved to Kasiya, the Gatekeepers assumed their role protecting the Taldryan Tower.&lt;br /&gt;
&lt;br /&gt;
== The Gatekeepers ==&lt;br /&gt;
&lt;br /&gt;
The new Roll of Gatekeepers is to be a listing of those who have committed themselves to Clan Taldryan and represent the Clan as best they can. They represent and embody Taldryan&#039;s storied tradition of protecting Taldryan&#039;s home, wherever it may be, whilst ensuring the Clan&#039;s survival and prosperity for the future. As such, their names are forever inscribed in this Roll, commemorating their achievements in the field, and memorializing their contributions to Clan Taldryan forever.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot;|&#039;&#039;&#039;The Roll of Gatekeepers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Period&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Gatekeeper&lt;br /&gt;
|-&lt;br /&gt;
|Q1 2022&lt;br /&gt;
|[[Benevolent Taldrya Whiner]]&lt;br /&gt;
|-&lt;br /&gt;
|Q2 2022&lt;br /&gt;
|[[Liandry Cataa]]&lt;br /&gt;
|-&lt;br /&gt;
|Q3 2022&lt;br /&gt;
|[[Centam Javik]]&lt;br /&gt;
|-&lt;br /&gt;
|Q4 2022&lt;br /&gt;
|[[Centam Javik]]&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
&lt;br /&gt;
During the creation of Taldryan&#039;s artifacts, an idea was raised by then Proconsul Justinios Drake Taldrya to revive the old Lorekeeper and Gatekeeper positions for new purposes, with the use of the artifacts as potential rewards. Thus, Loremaster, Gatekeeper, and Warbringer were revived and created for this purpose with the Bryar Lightsword being assigned to Taldryan&#039;s Gatekeeper.&lt;br /&gt;
&lt;br /&gt;
The members who win these titles are determined via a point-based system that follows Clusters earned, and competitions participated in. Giving every member of Taldryan the chance to earn one of the three titles, regardless of individual skill in certain areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Members who choose the Gatekeeper title obtain the Scions Bryar Lightsword as an artifact for the quarter.&lt;br /&gt;
&lt;br /&gt;
This title is not an official title (i.e.: it will never appear on a dossier), it is merely granted in order to give bragging rights to one of Taldryan&#039;s most active members over the course of a quarter. The title can be maintained for periods longer than a quarter if the member earns it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titles]]&lt;br /&gt;
[[Category:Taldryan members]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Loremaster&amp;diff=186168</id>
		<title>Taldryan Loremaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Loremaster&amp;diff=186168"/>
		<updated>2022-11-07T08:36:40Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|exd}}&lt;br /&gt;
{{Title&lt;br /&gt;
|image=[[File:Taldryan Lorekeeper Sigil.jpg|250px]]&lt;br /&gt;
|name=Loremaster of Taldryan&lt;br /&gt;
|restablished=[[Appius Wight]]&lt;br /&gt;
|daterestablished=[[40 ABY]]&lt;br /&gt;
|abolished=&lt;br /&gt;
|individuals=&lt;br /&gt;
|organization=&lt;br /&gt;
|type=Honorary&lt;br /&gt;
|term=Quarterly &lt;br /&gt;
|duties= Holder of the Blood Bond Cauldron, Guardian to the Taldryan Archives on Ostara, watcher over the Clan.&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|You are more than a Scholar, you are a guardian of all things Taldryan, including its people and history. Watch over them like they were your own.|Appius Wight}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Loremaster of Taldryan&#039;&#039;&#039;, formerly known as &amp;quot;Lorekeeper of Taldryan,&amp;quot;  is an honorary position granted to Taldryan&#039;s most proactive members. While in the position, the Taldryan Loremaster is in charge of Taldryan&#039;s lore and history, protecting its archives as well as the Clan&#039;s members and safety via the use of the Blood Bond Cauldron.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In 39 ABY, then [[Consul]] Seraine &amp;quot;Erinyes&amp;quot; Ténama Taldrya discontinued the Lorekeeper position in Taldryan, determining that the role was of little significant use and instead created the Cohors Praetoria Taldryae, which has since been assigned to Taldryan&#039;s Warbringer.&lt;br /&gt;
&lt;br /&gt;
The old Lorekeepers purpose was to serve as guardians of the Taldryan Vault on Karufr. Upon moving to the Caelus System, the Lorekeeper took residence in the Elysia Observatory and watched over Taldryan&#039;s artifacts and most prized possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Re-establishment===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, Consul Appius Wight found that after several months of constant fighting within the Caelus System, it was time to re-establish the Lorekeepers under a new name and purpose. These &amp;quot;Loremasters&amp;quot; would retain part of their original purpose as guardians of Taldryan knowledge and secrets, but are now primarily tasked with ensuring the welfare of Clan Taldryan and its members above all else.&lt;br /&gt;
&lt;br /&gt;
== The Loremasters ==&lt;br /&gt;
The new Roll of Loremasters is to be a listing of those who have committed themselves to Clan Taldryan and represent the Clan as best they can. They represent and embody Taldryan&#039;s storied tradition of maintaining its Lore and secrets, whilst ensuring the Clan&#039;s survival and prosperity for the future. As such, their names are forever inscribed in this Roll, commemorating their achievements in the field, and memorializing their contributions to Clan Taldryan forever.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot;|&#039;&#039;&#039;The Roll of Loremasters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Period&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Loremaster&lt;br /&gt;
|-&lt;br /&gt;
|Q1 2022&lt;br /&gt;
|[[Justinios Drake]]&lt;br /&gt;
|-&lt;br /&gt;
|Q2 2022&lt;br /&gt;
|[[Dasha &#039;Jala&#039; Talus]]&lt;br /&gt;
|-&lt;br /&gt;
|Q3 2022&lt;br /&gt;
|[[Aylin Sajark]]&lt;br /&gt;
|-&lt;br /&gt;
|Q4 2022&lt;br /&gt;
|[[Raistline Taldrya Majere]]&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
&lt;br /&gt;
During the creation of Taldryan&#039;s artifacts, an idea was raised by then Proconsul Justinios Drake Taldrya to revive the old Lorekeeper and Gatekeeper positions for new purposes, with the use of the artifacts as potential rewards. Thus, Loremaster, Gatekeeper, and Warbringer were revived and created for this purpose with the Blood Bond Cauldron.&lt;br /&gt;
&lt;br /&gt;
The members who win these awards are determined via a point-based system that follows Clusters earned, and competitions participated in. Giving every member of Taldryan the chance to earn one of the three titles, regardless of individual skill in certain areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Members who choose the Loremaster title obtain the Blood Bond Cauldron as an artifact for the quarter.&lt;br /&gt;
&lt;br /&gt;
This title is not an official title (i.e.: it will never appear on a dossier), it is merely granted in order to give bragging rights to one of Taldryan&#039;s most active members over the course of a quarter. The title can be maintained for periods longer than a quarter if the member earns it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Titles]]&lt;br /&gt;
[[Category:Taldryan members]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Gatekeeper&amp;diff=185419</id>
		<title>Taldryan Gatekeeper</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Gatekeeper&amp;diff=185419"/>
		<updated>2022-07-26T17:15:40Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd}}&lt;br /&gt;
{{Title&lt;br /&gt;
|image=[[File:Taldryan Gatekeeper Sigil.jpeg|250px]]&lt;br /&gt;
|name=Taldryan Gatekeeper&lt;br /&gt;
|re-established=[[Appius Wight]]&lt;br /&gt;
|dateestablished= 40ABY&lt;br /&gt;
|abolished=&lt;br /&gt;
|individuals=[[TBA]]&lt;br /&gt;
|organization=&lt;br /&gt;
|type=Honorary&lt;br /&gt;
|term=Quarterly &lt;br /&gt;
|powers=&lt;br /&gt;
|duties=Overseer and Protector of the Taldryan Tower&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|You have shown strength, valor, and fortitude for this Clan. Let none break past you as you protect our home.|Appius Wight}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Taldryan Gatekeeper&#039;&#039;&#039;, formerly known as &amp;quot;Gatekeeper of Taldryan&amp;quot;, is an honorary position granted to Taldryan&#039;s most loyal protectors. While in the position they are the Overseer and Protector of the Taldryan Headquarters. The Gatekeepers are holders of the Bryar Lightsword, an ancient artifact initially designed by the very first Scion of Taldryan, then created by Rian Taldrya.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In 39 ABY, then [[Consul]] Seraine &amp;quot;Erinyes&amp;quot; Ténama Taldrya discontinued the Gatekeeper position in Taldryan, determining that the role was of little significant use and instead created the Cohors Praetoria Taldryae, which has since been assigned to Taldryan&#039;s Warbringer.&lt;br /&gt;
&lt;br /&gt;
The old Gatekeeper&#039;s role in the Clan was to serve as protectors of the Taldryan Vault on Karufr. Upon moving to the Caelus System, the Gatekeeper took up residence wherever the Taldryan Headquarters was located, in this case, the Ostara Temple.&lt;br /&gt;
&lt;br /&gt;
===Re-establishment===&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, after repeated security breaches into Taldryan security, as well as into the Ostara Temple itself by Clawdite Infiltrators sent to kill high profile members of the Clan, Consul Appius Wight determined it was time to re-establish the Gatekeepers for the purpose of protecting their home and Headquarters. When Taldryan moved to Kasiya, the Gatekeepers assumed their role protecting the Taldryan Tower.&lt;br /&gt;
&lt;br /&gt;
== The Gatekeepers ==&lt;br /&gt;
&lt;br /&gt;
The new Roll of Gatekeepers is to be a listing of those who have committed themselves to Clan Taldryan and represent the Clan as best they can. They represent and embody Taldryan&#039;s storied tradition of protecting Taldryan&#039;shome, wherever it may be, whilst ensuring the Clan&#039;s survival and prosperity for the future. As such, their names are forever inscribed in this Roll, commemorating their achievements in the field, and memorializing their contributions to Clan Taldryan forever.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot;|&#039;&#039;&#039;The Roll of Gatekeepers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Period&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Gatekeeper&lt;br /&gt;
|-&lt;br /&gt;
|Q1 2022&lt;br /&gt;
|[[Benevolent Taldrya Whiner]]&lt;br /&gt;
|-&lt;br /&gt;
|Q2 2022&lt;br /&gt;
|[[Liandry Cataa]]&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
&lt;br /&gt;
During the creation of Taldryan&#039;s artifacts, an idea was raised by then Proconsul Justinios Drake Taldrya to revive the old Lorekeeper and Gatekeeper positions for new purposes, with the use of the artifacts as potential rewards. Thus, Loremaster, Gatekeeper, and Warbringer were revived and created for this purpose with the Bryar Lightsword being assigned to Taldryan&#039;s Gatekeeper.&lt;br /&gt;
&lt;br /&gt;
The members who win these titles are determined via a point-based system that follows Clusters earned, and competitions participated in. Giving every member of Taldryan the chance to earn one of the three titles, regardless of individual skill in certain areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Members who choose the Gatekeeper title obtain the Blood Bond Cauldron as an artifact for the quarter.&lt;br /&gt;
&lt;br /&gt;
This title is not an official title (i.e.: it will never appear on a dossier), it is merely granted in order to give bragging rights to one of Taldryan&#039;s most active members over the course of a quarter. The title can be maintained for periods longer than a quarter if the member earns it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titles]]&lt;br /&gt;
[[Category:Taldryan members]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Warbringer&amp;diff=185418</id>
		<title>Taldryan Warbringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Warbringer&amp;diff=185418"/>
		<updated>2022-07-26T17:10:12Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd}}&lt;br /&gt;
{{Title&lt;br /&gt;
|name=Taldryan Warbringer&lt;br /&gt;
|re-established=[[Appius Wight]]&lt;br /&gt;
|dateestablished=40 ABY&lt;br /&gt;
|abolished=&lt;br /&gt;
|individuals=[[TBA]]&lt;br /&gt;
|organization=&lt;br /&gt;
|type=Honorary&lt;br /&gt;
|term=Quarterly &lt;br /&gt;
|powers=&lt;br /&gt;
|duties=Leader of the Cohors Praetoria Taldryae&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I recognize you as worthy of this role. Crush our enemies so no harm will come to this Clan.|Appius Wight}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Taldryan Warbringer&#039;&#039;&#039;, is an honorary position granted to [[Taldryan]]&#039;s most seasoned warriors and leaders. While in the position they lead the Cohors Praetoria Taldryae task force, a unit hand-picked by [[Consul]] Appius Wight, and [[Proconsul]] [[Teebu Nyrrire]]. The Warbringers hold the Cylinder of Taldryae artifact. With it, the Cohors Praetoria Taldryae will obey their orders with undying loyalty. They serve as the Consul&#039;s fist, designed to crush any opposition in their path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Establishment==&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, after, many repeated wars with various enemies ranging from the Collective, the Unchained, and Governor Yorinobu, Consul Appius Wight decided a more homegrown task force would need to be created to act on Taldryan&#039;s behalf. Thus, the Warbringer title was created. Taking inspiration from his predecessor, the former Consul Seraine &amp;quot;Erinyes&amp;quot; Ténama Taldrya, he assigned the Cohors Praetoria Taldryae under the Warbringer for this task, their loyalty bound to the Warbringer via the Cylinder of Taldryae, which is only usable by the Warbringer themselves.&lt;br /&gt;
&lt;br /&gt;
== The Warbringers ==&lt;br /&gt;
&lt;br /&gt;
The new Roll of Warbringers is to be a listing of those who have committed themselves to Clan Taldryan and represent the Clan as best they can. They represent and embody the might of Taldryan itself through their military accomplishments, whilst ensuring the Clan&#039;s survival and prosperity for the future. As such, their names are forever inscribed in this Roll, commemorating their achievements in the field, and memorializing their contributions to Clan Taldryan forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot;|&#039;&#039;&#039;The Roll of Warbringers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Period&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Warbringer&lt;br /&gt;
|-&lt;br /&gt;
|Q1 2022&lt;br /&gt;
|[[Zentru&#039;la]]&lt;br /&gt;
|-&lt;br /&gt;
|Q2 2022&lt;br /&gt;
|[[Zentru&#039;la]]&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
&lt;br /&gt;
During the creation of Taldryan&#039;s artifacts, an idea was raised by then Proconsul Justinios Drake Taldrya to revive the old Lorekeeper and Gatekeeper positions for new purposes, with the use of the artifacts as potential rewards. Thus, Loremaster, Gatekeeper, and Warbringer were revived and created for this purpose with the Bryar Lightsword being assigned to Taldryan&#039;s Gatekeeper.&lt;br /&gt;
&lt;br /&gt;
The members who win these titles are determined via a point-based system that follows Clusters earned, and competitions participated in. Giving every member of Taldryan the chance to earn one of the three titles, regardless of individual skill in certain areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Members who choose the Warbringer title obtain the Cylinder of Taldryae as an artifact for the quarter.&lt;br /&gt;
&lt;br /&gt;
This title is not an official title (i.e.: it will never appear on a dossier), it is merely granted in order to give bragging rights to one of Taldryan&#039;s most active members over the course of a quarter. The title can be maintained for periods longer than a quarter if the member earns it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titles]]&lt;br /&gt;
[[Category:Taldryan members]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kasiya&amp;diff=185339</id>
		<title>Kasiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kasiya&amp;diff=185339"/>
		<updated>2022-07-21T06:50:00Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Moon&lt;br /&gt;
|image=[[Image:Kasiya.png|250 px]]&lt;br /&gt;
|name=Kasiya&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Tunka sector|Tunka sector]]&lt;br /&gt;
|system=[[Caelus System]]&lt;br /&gt;
|planet:[[Perune]]&lt;br /&gt;
|coord= I-19&lt;br /&gt;
|lengthday=27 standard hours&lt;br /&gt;
|lengthyear=1742 standard days&lt;br /&gt;
|diameter=5172km&lt;br /&gt;
|atmosphere=breathable&lt;br /&gt;
|terrain=* Ocean&lt;br /&gt;
* Tundras&lt;br /&gt;
* Mountains&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Jungles&lt;br /&gt;
* Deserts&lt;br /&gt;
|interest=[[Taldryan]]&lt;br /&gt;
|species=* [[starwars:Acklay|Acklays]]&lt;br /&gt;
* [[starwars:Aiwha|Aiwhas]]&lt;br /&gt;
* [[starwars:Blarth|Blarths]]&lt;br /&gt;
* [[starwars:Cartusion whale|Cartusion whales]]&lt;br /&gt;
* [[starwars:Coral|Various corals]]&lt;br /&gt;
* [[starwars:Opee sea killer|Opee sea killers]]&lt;br /&gt;
* [[starwars:Sando aqua monster|Sando aqua monsters]]&lt;br /&gt;
* [[starwars:Scalefish|Various kinds of scalefish]]&lt;br /&gt;
|otherspecies=* [[starwars:Human|Humans]]&lt;br /&gt;
* [[starwars:Twi’lek|Twi’leks]]&lt;br /&gt;
* Various others&lt;br /&gt;
|language=[[starwars:Galactic basic|Basic]]&lt;br /&gt;
|cities= [[Port Kasiya]], Caleria&lt;br /&gt;
|population= 1,048,651&lt;br /&gt;
* 27% Twi’leks&lt;br /&gt;
* 72% Humans&lt;br /&gt;
* 1% Various others&lt;br /&gt;
|affiliation=&lt;br /&gt;
*[[starwars:Galactic Empire|Galactic Empire]] {{C|formerly}}&lt;br /&gt;
* Arasaka Corporation {{C|formerly}}&lt;br /&gt;
*[[Taldryan]]&lt;br /&gt;
|item= [[item:79909|ID 79909]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kasiya is a small mineral moon located in the Caelus System whose surface was covered with a thin layer of ice over its reddish soil. Following the Elysian Incident, solar flares from the Caelus Star had an effect on the atmosphere of Kasiya which caused the development of several different biomes that had not existed prior to the event.  With the natural effect that the Pomojima shard had on kyber crystal growth, Taldryan scientists utilized it in these newly formed biomes and found that it increased their development exponentially with sometimes dangerous temperature shifts in localized areas.  Since then, the experiments were halted pending further investigation. Overall the moon continued to grow and develop into a more colonizable world even after that.&lt;br /&gt;
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=Description=&lt;br /&gt;
The moon is rich in various minerals with a tundra crust covering much of the supercontinent&#039;s surface and large crevasses of dark blue, almost black-colored silicate breaking through the surface in several areas of the landmasses. These particular landmasses are dominated by large flats, jagged rock formations, broad mesas, narrow canyons, and sunken waterways, presenting the greatest threat due to the unknown effects that occurred after the solar flares, particularly in the abrupt growth and evolution of the wildlife and fauna.&lt;br /&gt;
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The moon has a cold climate reminiscent of a permanent winter and an atmosphere breathable to oxygen-breathers, such as humans. The tundra surface is overgrown by dwarf shrubs, sedges, grasses, and mosses in the twin grassland regions and the Eastern and Western Frostlands.  In some areas, the tundra surface was nearly destroyed by the sudden growth and development of the Biask Canyon and Great Kasiyan Desert, where nearly all of the moisture evaporated or disappeared. The moon’s low temperatures often leave the surface slippery and somewhat hard to travel. Kasiya is home to several settlements of differing sizes with the most prominent being the Taldryan capital and seat of power: [[Port Kasiya]].&lt;br /&gt;
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=Geography=&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The coastline of the supercontinent]]While 78% of Kasiya is covered by ocean, the rest of its surface is covered by a single supercontinent made up of high, rocky coastlines, snow-capped mountain ranges, a desert, plains, and several other types of biomes that are continuing to evolve at an accelerated pace.&lt;br /&gt;
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=Climate=&lt;br /&gt;
Kasiya has a cold climate with average temperatures ranging between slightly beneath 0°C and 10°C. In some areas such as the Great Kasiyan Desert, however, temperatures reach close to 30°C with virtually no moisture content.&lt;br /&gt;
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=History=&lt;br /&gt;
Hidden underneath Kasiya&#039;s chill silicate crust are rich deposits of various more or less precious minerals and crystals that are mined from maze-like excavations. First designated as silicate mines, at some point, miners found various crystals, of which some were mistakingly taken for Kyber Crystals but further research revealed them to be mostly Ranite crystals. In fact, Force-sensitives from Taldryan have proven the existence of Kyber Crystals on Kasiya through their resonance in the Force but of about one million crystals on Kasiya, only a handful is attuned to the Force, making any large-scale mining operation too expensive for a viable profit.&lt;br /&gt;
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However, some of the more sophisticated force-sensitive researchers of Taldryan believe that by placing the remains of the Orb of Pomojema in one of the crevasses with a considerable high concentration of Kyber Crystals could have a positive influence on the growth of crystals attuned to the Force on Kasiya.&lt;br /&gt;
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Following the solar flares that altered the moon&#039;s atmosphere during the Elysian Incident, resulting in a shift of the moon&#039;s biomes, they tested this theory by utilizing pieces of the orb&#039;s remains around the surface of the moon to see what kind of effect it would have.  In some areas, it had positive results such as the development of the Karufr Lowlands and the Amur/Marid Plains, and exceptional success in the development of the Shada Jungle.&lt;br /&gt;
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In some places, however, the effects would prove catastrophic, the worst being when a large piece of the orb&#039;s remains was lost in the Phendrana Drifts when massive ice formations grew all over the area in a matter of weeks after its placement, resulting in the entrance cavern to the Crystal Valley being destroyed to prevent the growths from extending into the Amur Plains. Other areas affected were the Kasiyan Wilds, Jagd Wastes, and what has now been renamed the Forceless Forest where an ancient temple resided but now is cut off from civilization.&lt;br /&gt;
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=Kasiya World Map=&lt;br /&gt;
See: [[https://i.ibb.co/NCvH8Cp/kasiyaworldmap.jpg|Kasiya World Map]]&lt;br /&gt;
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=Cities=&lt;br /&gt;
==Port Kasiya==&lt;br /&gt;
See: [[Port Kasiya]]&lt;br /&gt;
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==Caleria==&lt;br /&gt;
[[File:Caleria.jpg|250px|thumb|left| The Resort City of Caleria.]]Founded after the fall of [[Ostara]] in 39 ABY on the southeastern coastline of the Marid Plains in Eastern Kasiya, Caleria served as a refuge for many of the moon&#039;s citizens who did not want to live the megacity life in Port Kasiya.  Caleria itself has a very different structure and lifestyle, built as more of a fishing and resort city where people could lead simple lives around nature and away from politics.  It is also the home of the [[Taldryan]] [[Proconsul]].&lt;br /&gt;
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Some citizens have expressed a desire to move away from the most advanced technology in recent years to live a truly simple life, however, most still embrace it due to the ease it gives them and how much easier things are in general due to it.  Particularly those who bring in large amounts of credits from tourists and resort guests who come to Caleria.&lt;br /&gt;
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=Kasiya Regions=&lt;br /&gt;
==Central Kasiya==&lt;br /&gt;
===Arreat Mountains===&lt;br /&gt;
[[File:Arreatmountain.webp|250px|thumb|right| Mount Arreat, at the highest survivable location.]]The central mountain system stretches from the heart of Central Kasiya to Southern Kasiya, the Arreat Mountains contain some of the coldest locations on the moon due to their massive altitude.  The peak of Mount Arreat itself extends into the final layer of the atmosphere.  During the War of Port Kasiya, the Cloudhaven Defense Platform began an assault on Mount Arreat in an attempt to burrow to the core with its central cannon. This was averted by the combined efforts of [[Jorm_&amp;quot;The_Jester&amp;quot;_Na&#039;trej|Jorm Na&#039;trej]] and [[Dasha_&#039;Jala&#039;_Talus|Dasha Talus]] who together managed to both shut down the cannon and disable the platform before it could breach the outer mantle of the moon&#039;s core.&lt;br /&gt;
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The platform collapsed into the hole it had created and sealed the magma chamber that had begun to develop.  However, in recent months, it has been detected that magma has been able to escape through several ventilation shafts in the mountain and has begun to leak into the Shada Jungle in the east and Biask Canyon in the south.&lt;br /&gt;
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Journeying into Cloudhaven however is still nigh impossible at the moment, due to the extreme heat and radiation levels that exist beyond its initial levels down into the crater.&lt;br /&gt;
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===Biask Canyon===&lt;br /&gt;
[[File:Biaskcanyon.webp|250px|thumb|left| Aerial shot of the Biask Canyon range, Fein Flight in view.]]Nestled in a valley between the Arreat Mountains and the Karufr Lowlands, Biask Canyon was one of the first major biomes to develop following significant tectonic activity after the solar flares struck the moon in 39 ABY.  Still undetermined as to why, though the expectation is that the Cloudhaven platform has something to do with it, the entire canyon quickly shed any and all moisture from the air as well as the ground making it an extremely arid location. Due to that low moisture, extended exposure can result in significant dehydration through skin-based evaporation even with proper respiration, so only moderate excursions are approved at day while most missions or explorations are conducted at night when temperatures drop and some moisture enters the air from the Arreat Mountain range.&lt;br /&gt;
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Numerous caverns and caves dot the canyon, and many lifeforms here have adapted to the environment presented requiring little or no water.&lt;br /&gt;
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===Karufr Lowlands===&lt;br /&gt;
[[File:Karufrlowlands.jpg|250px|thumb|right| The Karufr Lowlands.]]The Karufr Lowlands is home to the Taldryan capital city of Port Kasiya located in the western section, as well as the moon&#039;s central grasslands.  Containing peaceful wildlife and fauna, the lowlands are generally considered a safe area to be with minimal risk of incidents or threats to its inhabitants.  At its lowest, this region sees temperatures around -14 to -15 degrees Celcius with the highs around 28 to 31 during the summer seasons, though the fauna reacts minimally due to being cold resistant and staying in bloom year round.&lt;br /&gt;
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Small settlements and villages dot the region as well, for those who want to live calmer lives away from Port Kasiya or live in a quieter environment but still choose to work within the city&#039;s walls.&lt;br /&gt;
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===Karufr Highlands===&lt;br /&gt;
[[File:Highlandskyber.jpg|250px|thumb|left| One of the kyber crystal caverns roughly 1 mile under the surface of the Highlands.]]The original area where the Orb of Pomojima was utilized, the Karufr Highlands has numerous chasms and cracks where kyber crystal production went into overdrive several miles underground.  Tectonic activity however has halted much of the mining however, due to sightings of massive worms which are native to the Biask Canyon.  It is thought that due to recent eruptions from Mount Arreat at the Arreat Crater causing lava to flow into the canyon, the worms are migrating south to avoid the dangerous lava streams.&lt;br /&gt;
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New cave systems are constantly being found due to the worms tunneling underground, and as magma continues to spread the fears of it reaching these tunnels and flooding the mines has become of great concern to the clan and is something that needs to be addressed sooner than later.&lt;br /&gt;
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==Western Kasiya==&lt;br /&gt;
===Forceless Forest===&lt;br /&gt;
[[File:Forcelessforest.jpg|250px|thumb|right| Picture of the Forceless Forest taken from the edge of the Jagd Wastes cavern access, 40 ABY]]One of the last areas to be experimented on using a fragment of the Orb of Pomojima, the results turned out to be catastrophic.  Shortly after its placement, contact was lost with the entire research team and Dark Jedi escort that had come with them.  A search and rescue team had been dispatched but was unable to progress any further than the southern edge of the Kasiyan Wilds due to a sudden shift in toxicity in the environment of the Jagd Wilds, renamed the Jagd Wastes after this incident. Aerial incursions into the forceless forest have proven more successful, only in the regard that they make it into the forest...but are never seen or heard from again the moment they pass through the dense mists that envelop this lifeless area.&lt;br /&gt;
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Despite all attempts even by the summit of the clan, everything within this region can no longer be felt in the force, and nothing from the ancient sith temple contained within as well. Due to the extreme danger and risk, this region was categorized as a quarantine zone with no approved entry without the express approval of the [[Clan Taldryan]] [[Consul]].&lt;br /&gt;
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===Jagged Wastes===&lt;br /&gt;
[[File:Jagdwastes.jpg|250px|thumb|left| The toxic lands of the Jagd Wastes]]Previously a swamp-based region, the Jagd Wilds as it was known then was home to numerous types of air-based wildlife and dozens of types of flora.  After the failed orb experiment in the Forceless Forest, however, the swamp turned toxic and killed nearly all of the wildlife and flora.  Those that did survive, however, were warped into forms unrecognizable from their previous states where the flora is just as deadly as the fauna.  The swamp itself is also home to a toxic form of Rancor, which dominates as the apex predator here.&lt;br /&gt;
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Some who have returned from this region had lost their minds, according to medical staff at Taldryan Tower, each having a small puncture wound on their neck and a strong desire to kill those around them.  It is suspected that the plant life has a unique ability to corrupt a persons mind, though testing of this theory has not yet been done.&lt;br /&gt;
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===Kasiyan Wilds===&lt;br /&gt;
[[File:Kasiyanwilds.webp|250px|thumb|right| The Kasiyan Wilds.]]Located directly to the west of the Kaurfr Lowlands and the western perimeter of Port Kasiya, the Kasiyan Wilds contains much of the more violent creatures due to the lesser extent of flora and game for them to eat, but also more of the lucrative rewards in the mines and chasms.&lt;br /&gt;
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Similar to the Karufr Highlands in the coloring and type of tundra crust that covers this region, that is where the similarities end.  After the change in climate following the solar flares, much of the distinct red-colored flora died off.&lt;br /&gt;
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This change resulted in many areas becoming more barren, with dense mists at night.  Much of the life here has adapted to this with increased hearing ability and more quiet movements to compensate for that.&lt;br /&gt;
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On some recent excursions to this region, it has been thought that there could be some surviving nomadic groups of Twi&#039;lek whom left Port Kasiya after the war.  This is due to finding deserted encampments and single-file tracks through the tundra. So far all attempts to locate and contact them have ended in failure, with several deaths from unknown locations with ranged weaponry.&lt;br /&gt;
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===Western Red Hills===&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The Western Red Hills]]Raising above the Kasiyan Wilds along the shoreline, the Western Red Hills still hold their original namesake having been unaffected by the solar flares.&lt;br /&gt;
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Large trees with red leaves dot the region, with numerous types of red-hued plants and grasses. Many of the smaller creatures that live here migrated from the Wilds, with the larger creatures having been unable to fit into the narrow crevices or climb the rocks enough to reach this zone.&lt;br /&gt;
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With its location, several different auroras can be seen at night when the moon is positioned on the side of Perune&#039;s orbital zone, letting light reflect off both atmospheres.&lt;br /&gt;
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Of all the regions of Kasiya, this is the second most calm and peaceful...despite the redness.&lt;br /&gt;
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==Northern Kasiya==&lt;br /&gt;
===Icelands===&lt;br /&gt;
[[File:Icelands.webp|250px|thumb|right| The southern edge of the Icelands, an expedition leader looking north.]]Little is known about this region of Kasiya due to its unusually extreme cold temperatures and the inability of most engine-based systems to operate here without quickly freezing over. During the day, highs here only reach roughly -72 Celcius.  At night, most gauging equipment fails before it can make an accurate reading.  Support equipment suffers the same fate as well, giving most excursions very limited range into the Icelands at current without a guaranteed risk of death.&lt;br /&gt;
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Alternative methods to enter this zone are required before anything further can be accomplished here.&lt;br /&gt;
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===Phendrana Drifts===&lt;br /&gt;
[[File:Phendranacavern.jpg|250px|thumb|left| The sealed cavern entrance to the Phendrana Drifts from Amur Plains]]Located in the northeast area of the Kasiyan continent, the Phendrana Drifts was once a simple valley of ice and snow with several temples contained within.  Within several of these valleys were deep underground crevasses and large caverns that lead into several massive magma chambers where some kyber crystal production had begun to form.&lt;br /&gt;
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After experiments with a fragment of the Orb of Pomojima, the ice formations quickly began to grow out of control at an accelerated pace even downing a Venator that was in orbit above the region offloading supplies and excavation personnel into the valley.  With the ice growing out of control, the sole entryway into the Phendrana Drifts located at the mouth in a section called the Crystal Valley was sealed off to prevent it from escaping into the Amur Plains region of the moon.&lt;br /&gt;
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Since this incident, little is known about the status of this region as no further attempts to enter have been made given the massive mist clouds which prohibit aerial travel due to a lack of visibility and room for maneuverability without hitting an ice pillar.&lt;br /&gt;
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===Eastern Kasiya===&lt;br /&gt;
====Amur Plains====&lt;br /&gt;
[[File:Amurplains.jpg|250px|thumb|right| The beauty of the Amur Plains near the Shada Jungle.]]Stretching the entire length of the western region from the Eastern Frostlands down to the Marid Plains on the coast, the Amur Plains is a sprawling region covered in a mixture of red and green grasses with small lakes and treelines dotted all over.&lt;br /&gt;
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Much of the creature life here has adapted to this style of environment with increased running speed and agility, particularly a rare breed of Quenker which has reached speeds of up to 52 miles an hour when running. Many rich individuals from Port Kasiya come here to hunt, much to the protest and dismay of the Caleria citizens.&lt;br /&gt;
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====Eastern Red Hills====&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|left| The Eastern Red Hills]] This area of the Red Hills is virtually indistinguishable from its counterpart, the Western Red Hills.&lt;br /&gt;
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===Great Kasiyan Desert===&lt;br /&gt;
[[File:Kasiyandesert.jpg|250px|thumb|right| The Great Kasiyan Desert.]]Found on the eastern edge of the Kasiyan continent, the Great Kasiyan Desert formed after the solar flares that struck the moon.  The climate here took a massively sharp turn, with almost deadly temperatures and environment during the day reaching 62 Celcius and above, and at night as low as -52 Celcius. It also frequently has blinding sandstorms on a near daily occurance.&lt;br /&gt;
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The primary issue with this is due to the severe lack of moisture, during the day the air is difficult to breathe, and without proper respiration can dry out a water-based oxygen-breathing lifeform&#039;s lungs in less than an hour.  Similar protection is required at night to protect individuals from the extreme cold.&lt;br /&gt;
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Various types of creatures live here, but primarily stay burrowed under the sand to protect themselves during the day like the massive sand worm and heat-resistant Womprats.  Near its northern area lies a temple of unknown origin that had begun to be explored, but following the climate shift was quickly abandoned.&lt;br /&gt;
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In terms of regions, next to the Forceless Forest, this region is easily the second deadliest purely because of the climate.  Because of this, it is extremely recommended to travel in groups with large amounts of supplies and portable shelters to protect from the elements.&lt;br /&gt;
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====Marid Plains====&lt;br /&gt;
[[File:Maridplains.webp|250px|thumb|left| The Marid Plains outside of Caleria.]]Home of the resort city of Caleria, the Marid Plains are along the southern edge of the eastern region.&lt;br /&gt;
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This region contains numerous farms and small towns, built to supplement and give additional supply for Caleria as well as themselves. It is covered with small hills, grass fields, and serves as a calm and quiet place to get away from things. In the western sections however, rumors of bandits have been surfacing whom have been attacking various settlements and outposts.&lt;br /&gt;
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===Shada Jungle===&lt;br /&gt;
[[File:Shadajungle.jpg|250px|thumb|right| The outer perimeter of Shada Jungle from Amur Plains.]]Located along the edge of the Amur Plains and the Arreat Mountains, this dense jungle formed due to the massive cloud system that is held over it from the height of the mountains.&lt;br /&gt;
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This has resulted in a substantial increase in rainfall, with creatures from the plains that did not adapt to greater speed having moved into.  With the thick trees, speed is less of an advantage due to the risks of running into them.  With this disadvantage, the creatures that live here excel at stealth and ambush.  After the fall of Cloudhaven and the increase of magma flows in the north, however, some sections of the jungle have begun to burn with creatures fleeing south or out into the Amur Plains.&lt;br /&gt;
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In the southern area, an ancient temple sits undisturbed and so far unfound by Clan Taldryan.  Despite being seen from orbit as well as above the jungle, all attempts to approach it have failed and resulted in some &amp;quot;getting turned around and away from it without even realizing&amp;quot; as one explorer noted as if it were a labyrinth around its perimeter.&lt;br /&gt;
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Plans are being made to attempt another excursion to the temple from multiple sides with aerial sensor tracking in an attempt to find a way to bypass this mysterious ward protecting it.&lt;br /&gt;
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==Southern Kasiya==&lt;br /&gt;
===Southern Ice Flats===&lt;br /&gt;
[[File:Southerniceshelf.jpg|250px|thumb|left| The Southern Ice Flats, looking back at the Highlands Wall.]] Located at the southern edge of the Southern Kasiyan region, this area is one of the few unexplored areas of Kasiya.  Not that its dangerous of course, but there has been little interest to come here given the various incidents occurring in the system as well as the other more intriguing things across the continent.  What mysteries could this place actually hold within its lands?&lt;br /&gt;
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===Southern Red Hills===&lt;br /&gt;
[[File:KasiyaCoast.png|250px|thumb|right| The Southern Red Hills]]  This area of the Red Hills is virtually indistinguishable from its counterpart, the Western Red Hills.&lt;br /&gt;
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Similarly to the Southern Ice Flats, this area has seen little exploration.&lt;br /&gt;
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{{Template:TalDominion}}&lt;br /&gt;
[[Category:Taldryan territories]]&lt;br /&gt;
[[Category:Moons]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Kasiya&amp;diff=184986</id>
		<title>Port Kasiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Kasiya&amp;diff=184986"/>
		<updated>2022-05-18T07:12:34Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
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&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Geographic location&lt;br /&gt;
|image=[[File:Port kasiya.jpg|350px]]&lt;br /&gt;
|name=Port Kasiya&lt;br /&gt;
|planet=[[Kasiya]]&lt;br /&gt;
|coord=&lt;br /&gt;
|kilometers=&lt;br /&gt;
|climate=Sub-Arctic&lt;br /&gt;
|terrain=Metropolitan&lt;br /&gt;
|interest=&lt;br /&gt;
|species=Twi&#039;lek, Human&lt;br /&gt;
|otherspecies=Various&lt;br /&gt;
|language=Basic&lt;br /&gt;
|population=228,134&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
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&#039;&#039;&#039;Port Kasiya&#039;&#039;&#039; is the central settlement and city on the moon [[Kasiya]]. Located in the western Sarutabaruta Lowlands on the coast, it is the only major hub that exists on the moon outside of smaller settlements that openly conduct trade with the city to survive.&lt;br /&gt;
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The city itself was controlled by the &#039;&#039;&#039;Arasaka Corporation&#039;&#039;&#039;, which operated from the heart of the City Center district. As of late 39 ABY, the city had entered a state of war against [[Clan Taldryan]] but fell before it&#039;s forces and that of several city gangs.&lt;br /&gt;
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== City Structure ==&lt;br /&gt;
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=== History ===&lt;br /&gt;
=== Early Formation ===&lt;br /&gt;
Shortly after the discovery of the [[Caelus System]] by the Empire, prior to the colonization of [[Chyron]] within the system, [[starwars:Grand_Moff|Grand Moff]] [[starwars:Wilhuff_Tarkin|Wilhuff Tarkin]] took notice of the remoteness and opportunity following the loss of the [[starwars:Imperial_security_complex|Imperial Center of Military Research]] on the planet [[starwars:Scarif|Scarif]].  Construction had immediately begun in secret to establish a new research center on the [[Perune]] moon of [[Kasiya]], but progress had halted following the destruction of the [[starwars:Death_Star|Death Star]] and the death of Tarkin.&lt;br /&gt;
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The primary focus then had shifted over to [[Chyron]] after the system&#039;s [[starwars:Governor|Governor]] became aware of what had been started there, and Port Kasiya went largely unused following military opposition to the use of the facilities built for top-secret information.  The city was ignored however by the military, and development went on anyways unimpeded.&lt;br /&gt;
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The city went on to exist alongside Chyron, though never gained as much clout or growth as it. Upon news of the Empire&#039;s fall and the death of [[starwars:Emperor|Emperor]] [[starwars:Sheev_Palpatine|Palpatine]], much of the Empire&#039;s strength on Chyron fell while influence collapsed entirely in Port Kasiya.  Several criminal syndicates that had formed in the underbelly of the city began to surface and in a uniting action created the &#039;&#039;&#039;Arasaka Corporation&#039;&#039;&#039;, using it&#039;s newfound strength to take control of the city and eliminate the Governor.&lt;br /&gt;
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Since then, the Arasaka&#039;s have controlled Port Kasiya though the use of smaller gangs and held a firm grip on the city&#039;s production, import and exports, and development up through the current day.&lt;br /&gt;
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=== War of Port Kasiya ===&lt;br /&gt;
&#039;&#039;See history article [[War of Port Kasiya]].&#039;&#039; (To be finalized after final fiction)&lt;br /&gt;
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=== The Six Districts ===&lt;br /&gt;
The city is broken up into six distinct districts, with the latter five of them controlled by an individual gang within that district. The first district, the City Center, is under the control of the Arasaka Corporation which controls the city as a whole and to whom the gangs have given allegiance. Since the arrival of [[Clan Taldryan]] in the [[Caelus System]], the balance of power in the city has greatly shifted and the gangs have become more emboldened to stand against Arasaka.&lt;br /&gt;
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==== City Center ====&lt;br /&gt;
Considered the heart of Port Kasiya, the City Center is the core business and operations district for the city. It is located directly over the ocean, maintained by underwater pillars and levels which make ascertaining the true size of the City Center almost impossible.  This district has two sub-districts, the Arasaka Waterfront and Arasaka Plaza. The central city headquarters is also housed here as well, the Arasaka Tower.  In the event of a power outage that would affect the entire city, the City Center has several backup generator stations and redundant power failsafes that will keep the center both powered and online regardless of the status of the rest of the city. The Northwestern point of the city centre is the location for *The Playground*, a seedy bar run by Jorm Na&#039;trej, and is described as;&lt;br /&gt;
&lt;br /&gt;
Not the tallest in Port Kasiya, but it surpasses all others in the city&#039;s northwest. Basalt sidewalks smelling ever so slightly of brimstone underline a facade that&#039;s decrepit from the ground floor to a dozen stories up, then morphs into a modern steel-and-glass construct with a narrow landing platform extending an easy 300 metres high over the road. One has to crane one&#039;s head back quite far to see it, though, and one is more interested in stepping through the scratched but sturdy double doors which may be flanked by clients, bouncers, drunks, and duct-taped living warnings.&lt;br /&gt;
&lt;br /&gt;
Seven shallow steps lead down onto the carefully dilapidated hardwood main bar floor, though &amp;quot;bar&amp;quot; might not be the right word anymore. Mismatched tables and chairs litter the room, while more comfortable niches with couches and two smaller sidebars occupy most of the walls.&lt;br /&gt;
&lt;br /&gt;
On the left side, an extending stage with a pole leaves no doubt about the kind of entertainment provided here, while on the right, a discreet exit leads to rooms best suited for negotiations or private parties.&lt;br /&gt;
&lt;br /&gt;
Straight ahead, between the wings of a formerly grand foyer staircase mostly frequented by pretty people with little clothing, resides the curved main counter as an island, with the dark niches in between leading to the back - but one cannot shake the feeling that entry comes with a price that might not be paid fully by coin.&lt;br /&gt;
&lt;br /&gt;
The staff are unerringly smiling people with hard eyes, much like the owner. This bar, this whole building, is their domain, their trap and their hunting range.&lt;br /&gt;
&lt;br /&gt;
One instantly realizes that any wish, any pleasure and desire, is just a word and a payment away.&lt;br /&gt;
&lt;br /&gt;
One knows that this place is the antithesis to every value taught and preached among normal people.&lt;br /&gt;
&lt;br /&gt;
One is greeted.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome to the Playground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Taldryan Tower =====&lt;br /&gt;
At the heart of the City Center lies the&lt;br /&gt;
Taldryan Tower. Consisting of 72 floors above ground, and an unknown number of floors underwater, the tower is the primary headquarters for &#039;&#039;House Ektrosis&#039;&#039;, &#039;&#039;Clan Taldryan&#039;&#039; as a whole,8 and the palisade of power for Port Kasiya in its entirety. It is also the most heavily guarded and fortified location within the city, having its own personal elite security force.  Outside of what can be seen from the exterior, with its reflective windows and reinforced structure, and the main lobby antechamber, the details of the tower are largely unknown.&lt;br /&gt;
&lt;br /&gt;
==== Holmes ====&lt;br /&gt;
The Holmes District is the current home of [[House Ektrosis]] located in the northwestern quadrant of Port Kasiya. While it is not as glamourous as the rest of the city, it has a very strong and lively night life and a bustling commercial shop district. Due to recent crime increases the &#039;&#039;&#039;Port Kasiya Police Force&#039;&#039;&#039;, or &#039;&#039;&#039;PKPF&#039;&#039;&#039;, conducts extremely regular patrols throughout the district.&lt;br /&gt;
&lt;br /&gt;
On the northern edge of Holmes is a Podracing Track that extends into the cliffs above, down through Holmes itself and into an underwater track. It has the distinction of being one of the largest and most difficult tracks in the [[Starwars:Outer_Rim_Territories|Outer Rim Territories], having hosted the Podracing Opening Round in 38 ABY. It is being widely considered to host the Grand Finals for the 39 ABY season.&lt;br /&gt;
&lt;br /&gt;
Illegal activities include boxing clubs, mixed martial arts clubs, and an event supposedly called the &#039;&#039;Kumite&#039;&#039; though no one can confirm or deny it&#039;s existance. &lt;br /&gt;
&lt;br /&gt;
==== Eastbrook ====&lt;br /&gt;
Eastbrook District is the northernmost district of Port Kasiya, nestled into the cliffside up to it&#039;s summit.  Various mansions exist throughout this district, as well as the personal homes of numerous Arasaka executives.  It also has the last remaining speeder movie theater in the city. Because of the clientele that live in this area, it is patrolled by a special police unit that actively enforces the law and ensures only those who should be there are there. At it&#039;s heart, it has a large fountain with a statue of a giant [[Starwars:Selkath|Selkath]], one of the original five founders of Port Kasiya.&lt;br /&gt;
&lt;br /&gt;
The district is under the control of the Rancors gang, of which 90% of its membership consists of richer members of the Eastbrook society.  It is less a gang as much as it is a symbol to flaunt, though with the amounts of money they control between them any incursions into Eastbrook were quickly put down by mercenaries and advanced weaponry/armor.  Every year, the Rancors round up undesireables that had come into the district and various gang members who made inroads against them and celebrate the &#039;&#039;&#039;Running of the Rancor&#039;&#039;&#039; event where a group of four rancor chase them down a chasm north of the city, taking bets on which will survive and which will die to which rancor.  This has become a favorite past time for both the Rancors, the residents of Eastbrook, and executives of the Arasaka Corporation.&lt;br /&gt;
&lt;br /&gt;
==== Vista Del Rey ====&lt;br /&gt;
Vista Del Rey is the industrial section of the city located in the southeast, much similar to the industrial machination of Coruscant with it&#039;s plumes of smoke and fires from the mining and smelting regions. Much of this district is made up of a large labor camp, which serves as the city&#039;s prison where workers and prisoners both are confined through the use of detonation collars and perimeter fields.  Adjacent to the mining areas, Vista Del Rey also coordinates the majority of the imports and exports from the city with cross collaboration with Port Arasaka to send goods and merchandise off world. All local trading with other outposts and districts of Port Kasiya are done through Vista Del Rey directly.&lt;br /&gt;
&lt;br /&gt;
The district is under the iron-fisted control of the Deckers gang, each of its membership acting as guards for the district and enforcers of Decker law in Vista Del Rey. Unlike other districts that follow the law and dictation of the Arasaka Corporation from the City Center, the Deckers follow their own laws but still steer clear of doing anything that directly opposes the Corporation as they do not wish to draw their ire.  Donations are often made to the Arasakas however, to keep them off their back.&lt;br /&gt;
&lt;br /&gt;
==== Arroyo ====&lt;br /&gt;
Nestled safely in the eastern cliffside, the Arroyo Power District is the technological hub for Port Kasiya and home of the &#039;&#039;&#039;Sixth Street Saints&#039;&#039;&#039;, the protectors and keepers of the district.  Nearly all of the city&#039;s power generation comes from this district, which consists of several layers both above ground, below ground, and underwater to support the massive amount of space and cooling needed for the generators and maintenance. In design, several developers from the former [[starwars:Techno_Union|Techno Union]] were brought in to assist. Because of this, the designs of the district became very complicated for most species to understand.&lt;br /&gt;
&lt;br /&gt;
With the amount of upgrades and changes it has had over the decades as well, much of this district below ground is a sprawling labyrinth where many workers have ended up getting lost, never be found again, due to constant electromagnetic interference from the electrical systems. Because of this standard means of communications underground are virtually impossible. Rumors of an underground city have risen up over the years, but gone largely un-investigated.  &lt;br /&gt;
&lt;br /&gt;
==== Westwind ====&lt;br /&gt;
The sixth district, Westwind, is a lawless hive of scum and villainy controlled by the &#039;&#039;&#039;Moxx&#039;&#039;&#039; gang in the southern side of Port Kasiya.  This is the only district that the Arasaka Corporation had largely been unable to gain control of over the decades, as no sooner than they gain control of it they quickly lost control piece by piece. Before long, the district was left mainly to it&#039;s own devices so long as it&#039;s influence did not spread into the rest of the city.&lt;br /&gt;
&lt;br /&gt;
As it grew, Westwind came to be a place to go to when you wanted to get away from yourself.  Brothels exist all over the district, as well as various drug bars and shops.  Most visitors here are frowned upon, as outsiders are very disliked unless credits are spent. In those cases, outsiders are tolerated so long as their credit lines remained open. But once the credit lines ran out or closed, the demeanor of the district citizens became apparent that they were no longer welcome and if they valued their life, they should leave.&lt;br /&gt;
&lt;br /&gt;
The Moxx gang consists of all female [[starwars:Twi&#039;lek|Twi&#039;lek&#039;s]], whom are all extremely [[starwars:Xenophobia|Xenophobic]] of any race except their own, and they oversee all operations within Westwind. Though the district is lawless, the final decisions are always honored when dictated by the Moxx.&lt;br /&gt;
&lt;br /&gt;
== Landmarks and Locations ==&lt;br /&gt;
=== Ektrosis Waterfront ===&lt;br /&gt;
One of the more bustling locations within the City Center, and diving sites that allows citizens to see the underwater depths of the Ocean and the majestic lights of the underwater portions of the City Center.  Compared to the commercialization of the waters around Vista Del Rey, the Ektrosis Waterfront is purely recreational with water speeders and boats.&lt;br /&gt;
&lt;br /&gt;
=== Eastbrook Estates ===&lt;br /&gt;
The Eastbrook Estates is a housing community created in the heart of Eastbrook, requiring a special keycard for entry and code cylinder for continuous access while being recognized by the many security systems in operation around the Estates.  Loss of either one of these can result in either loss of access for the former, or a lethal automated security response by the latter.&lt;br /&gt;
&lt;br /&gt;
=== The Colosseum ===&lt;br /&gt;
This giant Colosseum provides the entertainment aspect for the residents of the City Center and Eastbrook, purely those who can afford to attend it&#039;s lucrative and expensive events.  Generally, events here are civilian vs. slave or slave vs. slave, but sometimes the gangs will mix things up.  Each year, a special event called the &#039;&#039;&#039;Running of the Rancor&#039;&#039;&#039; takes place where 500 slaves fill the bowl of the Colosseum and 10 rancor&#039;s are released into the bowl.  Victory is met either when only one slave is left standing, or all 10 rancor are killed.  So far, none have killed all 10, and 16 slaves have ended up being promoted to Port Kasiya citizens for clearing this challenge.&lt;br /&gt;
&lt;br /&gt;
=== Downtown City Center ===&lt;br /&gt;
Next to Eastbrook, the Downtown City Center is the heart of the rich and famous. Many film studios exist here, along with extremely expensive designer stores, speeder depots, starship stores, exclusive access clubs, high-rise condominiums and apartments, and much more all meant for the top 1% of the Port Kasiya elite. Numerous Arasaka Corporation executives also live in this area, costs covered by the corporation.&lt;br /&gt;
&lt;br /&gt;
=== Cloudhaven ===&lt;br /&gt;
Cloudhaven was a mobile defensive platform that provided much of the aerial defense for Port Kasiya. It held its orbit in the mid Mesosphere, high enough that the sunlight on the moon&#039;s surface was not impeded by it&#039;s location. The platform itself was relatively small, and operated entirely by modified HK Unit droids that coordinated it&#039;s offensive and defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s construction, [[Chyron]] has largely left Port Kasiya alone since it has proven extremely difficult to get past Cloudhaven. Following the War for Port Kasiya however, the platform was disabled and plummeted into Mount Arreat where it sits now. Due to magma flow underneath, the temperatures have provided a barrier preventing entry into it, and the activities within the plasma core have made the interior too toxic to traverse. Time will have to be given before any excursions into the ruins can be made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Taldryan}}&lt;br /&gt;
[[Category:Taldryan locations]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Kasiya&amp;diff=184940</id>
		<title>Port Kasiya</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Kasiya&amp;diff=184940"/>
		<updated>2022-05-13T11:14:05Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Geographic location&lt;br /&gt;
|image=[[File:Port kasiya.jpg|350px]]&lt;br /&gt;
|name=Port Kasiya&lt;br /&gt;
|planet=[[Kasiya]]&lt;br /&gt;
|coord=&lt;br /&gt;
|kilometers=&lt;br /&gt;
|climate=Sub-Arctic&lt;br /&gt;
|terrain=Metropolitan&lt;br /&gt;
|interest=&lt;br /&gt;
|species=Twi&#039;lek, Human&lt;br /&gt;
|otherspecies=Various&lt;br /&gt;
|language=Basic&lt;br /&gt;
|population=228,134&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Kasiya&#039;&#039;&#039; is the central settlement and city on the moon [[Kasiya]]. Located in the western Sarutabaruta Lowlands on the coast, it is the only major hub that exists on the moon outside of smaller settlements that openly conduct trade with the city to survive.&lt;br /&gt;
&lt;br /&gt;
The city itself was controlled by the &#039;&#039;&#039;Arasaka Corporation&#039;&#039;&#039;, which operated from the heart of the City Center district. As of late 39 ABY, the city had entered a state of war against [[Clan Taldryan]] but fell before it&#039;s forces and that of several city gangs.&lt;br /&gt;
&lt;br /&gt;
== City Structure ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Early Formation ===&lt;br /&gt;
Shortly after the discovery of the [[Caelus System]] by the Empire, prior to the colonization of [[Chyron]] within the system, [[starwars:Grand_Moff|Grand Moff]] [[starwars:Wilhuff_Tarkin|Wilhuff Tarkin]] took notice of the remoteness and opportunity following the loss of the [[starwars:Imperial_security_complex|Imperial Center of Military Research]] on the planet [[starwars:Scarif|Scarif]].  Construction had immediately begun in secret to establish a new research center on the [[Perune]] moon of [[Kasiya]], but progress had halted following the destruction of the [[starwars:Death_Star|Death Star]] and the death of Tarkin.&lt;br /&gt;
&lt;br /&gt;
The primary focus then had shifted over to [[Chyron]] after the system&#039;s [[starwars:Governor|Governor]] became aware of what had been started there, and Port Kasiya went largely unused following military opposition to the use of the facilities built for top-secret information.  The city was ignored however by the military, and development went on anyways unimpeded.&lt;br /&gt;
&lt;br /&gt;
The city went on to exist alongside Chyron, though never gained as much clout or growth as it. Upon news of the Empire&#039;s fall and the death of [[starwars:Emperor|Emperor]] [[starwars:Sheev_Palpatine|Palpatine]], much of the Empire&#039;s strength on Chyron fell while influence collapsed entirely in Port Kasiya.  Several criminal syndicates that had formed in the underbelly of the city began to surface and in a uniting action created the &#039;&#039;&#039;Arasaka Corporation&#039;&#039;&#039;, using it&#039;s newfound strength to take control of the city and eliminate the Governor.&lt;br /&gt;
&lt;br /&gt;
Since then, the Arasaka&#039;s have controlled Port Kasiya though the use of smaller gangs and held a firm grip on the city&#039;s production, import and exports, and development up through the current day.&lt;br /&gt;
&lt;br /&gt;
=== War of Port Kasiya ===&lt;br /&gt;
&#039;&#039;See history article [[War of Port Kasiya]].&#039;&#039; (To be finalized after final fiction)&lt;br /&gt;
&lt;br /&gt;
=== The Six Districts ===&lt;br /&gt;
The city is broken up into six distinct districts, with the latter five of them controlled by an individual gang within that district. The first district, the City Center, is under the control of the Arasaka Corporation which controls the city as a whole and to whom the gangs have given allegiance. Since the arrival of [[Clan Taldryan]] in the [[Caelus System]], the balance of power in the city has greatly shifted and the gangs have become more emboldened to stand against Arasaka.&lt;br /&gt;
&lt;br /&gt;
==== City Center ====&lt;br /&gt;
Considered the heart of Port Kasiya, the City Center is the core business and operations district for the city. It is located directly over the ocean, maintained by underwater pillars and levels which make ascertaining the true size of the City Center almost impossible.  This district has two sub-districts, the Arasaka Waterfront and Arasaka Plaza. The central city headquarters is also housed here as well, the Arasaka Tower.  In the event of a power outage that would affect the entire city, the City Center has several backup generator stations and redundant power failsafes that will keep the center both powered and online regardless of the status of the rest of the city.&lt;br /&gt;
&lt;br /&gt;
===== Taldryan Tower =====&lt;br /&gt;
At the heart of the City Center lies the&lt;br /&gt;
Taldryan Tower. Consisting of 72 floors above ground, and an unknown number of floors underwater, the tower is the primary headquarters for &#039;&#039;House Ektrosis&#039;&#039;, &#039;&#039;Clan Taldryan&#039;&#039; as a whole,8 and the palisade of power for Port Kasiya in its entirety. It is also the most heavily guarded and fortified location within the city, having its own personal elite security force.  Outside of what can be seen from the exterior, with its reflective windows and reinforced structure, and the main lobby antechamber, the details of the tower are largely unknown.&lt;br /&gt;
&lt;br /&gt;
==== Holmes ====&lt;br /&gt;
The Holmes District is the current home of [[House Ektrosis]] located in the northwestern quadrant of Port Kasiya. While it is not as glamourous as the rest of the city, it has a very strong and lively night life and a bustling commercial shop district. Due to recent crime increases the &#039;&#039;&#039;Port Kasiya Police Force&#039;&#039;&#039;, or &#039;&#039;&#039;PKPF&#039;&#039;&#039;, conducts extremely regular patrols throughout the district.&lt;br /&gt;
&lt;br /&gt;
On the northern edge of Holmes is a Podracing Track that extends into the cliffs above, down through Holmes itself and into an underwater track. It has the distinction of being one of the largest and most difficult tracks in the [[Starwars:Outer_Rim_Territories|Outer Rim Territories], having hosted the Podracing Opening Round in 38 ABY. It is being widely considered to host the Grand Finals for the 39 ABY season.&lt;br /&gt;
&lt;br /&gt;
Illegal activities include boxing clubs, mixed martial arts clubs, and an event supposedly called the &#039;&#039;Kumite&#039;&#039; though no one can confirm or deny it&#039;s existance. Holmes is the location for *The Playground*, a seedy8 bar run by Jorm Na&#039;trej, and is described as;&lt;br /&gt;
&lt;br /&gt;
Not the tallest in Port Kasiya, but it surpasses all others in the city&#039;s northwest. Basalt sidewalks smelling ever so slightly of brimstone underline a facade that&#039;s decrepit from the ground floor to a dozen stories up, then morphs into a modern steel-and-glass construct with a narrow landing platform extending an easy 300 metres high over the road. One has to crane one&#039;s head back quite far to see it, though, and one is more interested in stepping through the scratched but sturdy double doors which may be flanked by clients, bouncers, drunks, and duct-taped living warnings.&lt;br /&gt;
&lt;br /&gt;
Seven shallow steps lead down onto the carefully dilapidated hardwood main bar floor, though &amp;quot;bar&amp;quot; might not be the right word anymore. Mismatched tables and chairs litter the room, while more comfortable niches with couches and two smaller sidebars occupy most of the walls.&lt;br /&gt;
&lt;br /&gt;
On the left side, an extending stage with a pole leaves no doubt about the kind of entertainment provided here, while on the right, a discreet exit leads to rooms best suited for negotiations or private parties.&lt;br /&gt;
&lt;br /&gt;
Straight ahead, between the wings of a formerly grand foyer staircase mostly frequented by pretty people with little clothing, resides the curved main counter as an island, with the dark niches in between leading to the back - but one cannot shake the feeling that entry comes with a price that might not be paid fully by coin.&lt;br /&gt;
&lt;br /&gt;
The staff are unerringly smiling people with hard eyes, much like the owner. This bar, this whole building, is their domain, their trap and their hunting range.&lt;br /&gt;
&lt;br /&gt;
One instantly realizes that any wish, any pleasure and desire, is just a word and a payment away.&lt;br /&gt;
&lt;br /&gt;
One knows that this place is the antithesis to every value taught and preached among normal people.&lt;br /&gt;
&lt;br /&gt;
One is greeted.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Welcome to the Playground.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Eastbrook ====&lt;br /&gt;
Eastbrook District is the northernmost district of Port Kasiya, nestled into the cliffside up to it&#039;s summit.  Various mansions exist throughout this district, as well as the personal homes of numerous Arasaka executives.  It also has the last remaining speeder movie theater in the city. Because of the clientele that live in this area, it is patrolled by a special police unit that actively enforces the law and ensures only those who should be there are there. At it&#039;s heart, it has a large fountain with a statue of a giant [[Starwars:Selkath|Selkath]], one of the original five founders of Port Kasiya.&lt;br /&gt;
&lt;br /&gt;
The district is under the control of the Rancors gang, of which 90% of its membership consists of richer members of the Eastbrook society.  It is less a gang as much as it is a symbol to flaunt, though with the amounts of money they control between them any incursions into Eastbrook were quickly put down by mercenaries and advanced weaponry/armor.  Every year, the Rancors round up undesireables that had come into the district and various gang members who made inroads against them and celebrate the &#039;&#039;&#039;Running of the Rancor&#039;&#039;&#039; event where a group of four rancor chase them down a chasm north of the city, taking bets on which will survive and which will die to which rancor.  This has become a favorite past time for both the Rancors, the residents of Eastbrook, and executives of the Arasaka Corporation.&lt;br /&gt;
&lt;br /&gt;
==== Vista Del Rey ====&lt;br /&gt;
Vista Del Rey is the industrial section of the city located in the southeast, much similar to the industrial machination of Coruscant with it&#039;s plumes of smoke and fires from the mining and smelting regions. Much of this district is made up of a large labor camp, which serves as the city&#039;s prison where workers and prisoners both are confined through the use of detonation collars and perimeter fields.  Adjacent to the mining areas, Vista Del Rey also coordinates the majority of the imports and exports from the city with cross collaboration with Port Arasaka to send goods and merchandise off world. All local trading with other outposts and districts of Port Kasiya are done through Vista Del Rey directly.&lt;br /&gt;
&lt;br /&gt;
The district is under the iron-fisted control of the Deckers gang, each of its membership acting as guards for the district and enforcers of Decker law in Vista Del Rey. Unlike other districts that follow the law and dictation of the Arasaka Corporation from the City Center, the Deckers follow their own laws but still steer clear of doing anything that directly opposes the Corporation as they do not wish to draw their ire.  Donations are often made to the Arasakas however, to keep them off their back.&lt;br /&gt;
&lt;br /&gt;
==== Arroyo ====&lt;br /&gt;
Nestled safely in the eastern cliffside, the Arroyo Power District is the technological hub for Port Kasiya and home of the &#039;&#039;&#039;Sixth Street Saints&#039;&#039;&#039;, the protectors and keepers of the district.  Nearly all of the city&#039;s power generation comes from this district, which consists of several layers both above ground, below ground, and underwater to support the massive amount of space and cooling needed for the generators and maintenance. In design, several developers from the former [[starwars:Techno_Union|Techno Union]] were brought in to assist. Because of this, the designs of the district became very complicated for most species to understand.&lt;br /&gt;
&lt;br /&gt;
With the amount of upgrades and changes it has had over the decades as well, much of this district below ground is a sprawling labyrinth where many workers have ended up getting lost, never be found again, due to constant electromagnetic interference from the electrical systems. Because of this standard means of communications underground are virtually impossible. Rumors of an underground city have risen up over the years, but gone largely un-investigated.  &lt;br /&gt;
&lt;br /&gt;
==== Westwind ====&lt;br /&gt;
The sixth district, Westwind, is a lawless hive of scum and villainy controlled by the &#039;&#039;&#039;Moxx&#039;&#039;&#039; gang in the southern side of Port Kasiya.  This is the only district that the Arasaka Corporation had largely been unable to gain control of over the decades, as no sooner than they gain control of it they quickly lost control piece by piece. Before long, the district was left mainly to it&#039;s own devices so long as it&#039;s influence did not spread into the rest of the city.&lt;br /&gt;
&lt;br /&gt;
As it grew, Westwind came to be a place to go to when you wanted to get away from yourself.  Brothels exist all over the district, as well as various drug bars and shops.  Most visitors here are frowned upon, as outsiders are very disliked unless credits are spent. In those cases, outsiders are tolerated so long as their credit lines remained open. But once the credit lines ran out or closed, the demeanor of the district citizens became apparent that they were no longer welcome and if they valued their life, they should leave.&lt;br /&gt;
&lt;br /&gt;
The Moxx gang consists of all female [[starwars:Twi&#039;lek|Twi&#039;lek&#039;s]], whom are all extremely [[starwars:Xenophobia|Xenophobic]] of any race except their own, and they oversee all operations within Westwind. Though the district is lawless, the final decisions are always honored when dictated by the Moxx.&lt;br /&gt;
&lt;br /&gt;
== Landmarks and Locations ==&lt;br /&gt;
=== Ektrosis Waterfront ===&lt;br /&gt;
One of the more bustling locations within the City Center, and diving sites that allows citizens to see the underwater depths of the Ocean and the majestic lights of the underwater portions of the City Center.  Compared to the commercialization of the waters around Vista Del Rey, the Ektrosis Waterfront is purely recreational with water speeders and boats.&lt;br /&gt;
&lt;br /&gt;
=== Eastbrook Estates ===&lt;br /&gt;
The Eastbrook Estates is a housing community created in the heart of Eastbrook, requiring a special keycard for entry and code cylinder for continuous access while being recognized by the many security systems in operation around the Estates.  Loss of either one of these can result in either loss of access for the former, or a lethal automated security response by the latter.&lt;br /&gt;
&lt;br /&gt;
=== The Colosseum ===&lt;br /&gt;
This giant Colosseum provides the entertainment aspect for the residents of the City Center and Eastbrook, purely those who can afford to attend it&#039;s lucrative and expensive events.  Generally, events here are civilian vs. slave or slave vs. slave, but sometimes the gangs will mix things up.  Each year, a special event called the &#039;&#039;&#039;Running of the Rancor&#039;&#039;&#039; takes place where 500 slaves fill the bowl of the Colosseum and 10 rancor&#039;s are released into the bowl.  Victory is met either when only one slave is left standing, or all 10 rancor are killed.  So far, none have killed all 10, and 16 slaves have ended up being promoted to Port Kasiya citizens for clearing this challenge.&lt;br /&gt;
&lt;br /&gt;
=== Downtown City Center ===&lt;br /&gt;
Next to Eastbrook, the Downtown City Center is the heart of the rich and famous. Many film studios exist here, along with extremely expensive designer stores, speeder depots, starship stores, exclusive access clubs, high-rise condominiums and apartments, and much more all meant for the top 1% of the Port Kasiya elite. Numerous Arasaka Corporation executives also live in this area, costs covered by the corporation.&lt;br /&gt;
&lt;br /&gt;
=== Cloudhaven ===&lt;br /&gt;
Cloudhaven was a mobile defensive platform that provided much of the aerial defense for Port Kasiya. It held its orbit in the mid Mesosphere, high enough that the sunlight on the moon&#039;s surface was not impeded by it&#039;s location. The platform itself was relatively small, and operated entirely by modified HK Unit droids that coordinated it&#039;s offensive and defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
Since it&#039;s construction, [[Chyron]] has largely left Port Kasiya alone since it has proven extremely difficult to get past Cloudhaven. Following the War for Port Kasiya however, the platform was disabled and plummeted into Mount Arreat where it sits now. Due to magma flow underneath, the temperatures have provided a barrier preventing entry into it, and the activities within the plasma core have made the interior too toxic to traverse. Time will have to be given before any excursions into the ruins can be made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Taldryan}}&lt;br /&gt;
[[Category:Taldryan locations]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sons_%26_Daughters_of_Taldryan&amp;diff=184830</id>
		<title>Sons &amp; Daughters of Taldryan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sons_%26_Daughters_of_Taldryan&amp;diff=184830"/>
		<updated>2022-05-05T04:30:12Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;floatleft&amp;quot;&amp;gt;[[File:Taldrya.gif|190px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
In times past the members of Clan Taldryan have been through a great many things that tested their loyalty. Yet there are many who have stuck with the Clan through thick and thin, no matter what. Clan loyalty is something to cherish, for it shows the type of person you truly are, and in the long run defines Taldryan in and of itself. [[Taldryan|Clan Taldryan]] has become one of the most successful Clan in Brotherhood history for one reason...its members. Without the intense loyalty of its members, Taldryan would not be in the place it is today.&lt;br /&gt;
&lt;br /&gt;
To honor those members who have demonstrated their loyalty to Clan Taldryan, the Taldrya can grant to that member the honor of using the Clan name as their own. These members participate in a secret Clan ceremony during which they are bound through the Dark Side to Taldryan. They add &amp;quot;Taldrya&amp;quot; to their name, and are considered an official &amp;quot;Son or Daughter of Taldryan&amp;quot;, or &amp;quot;Scion of Taldryan.&amp;quot; These members bound to their Clan, and will lose their title should they ever depart for another Clan. They are a special order within Taldryan, and are highly regarded by its membership. Hard work and loyalty is what earned these members the right to call themselves &#039;&#039;&#039;Sons and Daughters of Taldryan&#039;&#039;&#039;, if you are a consistently active contributor to the Clan, and stay loyal to Taldryan, you too could find your name on this list one day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  The Taldrya  ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #3b3b3b; font-variant:small-caps; font-size:larger; color: #ffffff&amp;quot; |  &#039;&#039;&#039;Clan Title Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;27%&amp;quot; style=&amp;quot;background: #575757; color: #ffffff;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;27%&amp;quot; style=&amp;quot;background: #575757; color: #ffffff;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;46%&amp;quot; style=&amp;quot;background: #575757; color: #ffffff;&amp;quot; |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;[[Kir Taldrya Katarn]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 11/22/2003&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Deputy Grand Master &lt;br /&gt;
* Justicar&lt;br /&gt;
* Consul &lt;br /&gt;
* Dinaari Quaestor and Aedile &lt;br /&gt;
* Ektrosis Quaestor and Aedile &lt;br /&gt;
* Long-time member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;Mordin &amp;quot;Apo&amp;quot; Malchia Taldrya&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 11/22/2003&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Dinaari Aedile&lt;br /&gt;
* Long-time member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Jac Cotelin|Jac Ae-Sequiera Cotelin Taldrya-Cantor]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 12/11/2003&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Grand Master&lt;br /&gt;
* Deputy Grand Master &lt;br /&gt;
* Seneschal &lt;br /&gt;
* Consul&lt;br /&gt;
* Proconsul&lt;br /&gt;
* Long-time member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Keirdagh Taldrya Cantor]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 12/11/2003&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Sith High Warrior&lt;br /&gt;
* Justicar&lt;br /&gt;
* Consul&lt;br /&gt;
* Proconsul&lt;br /&gt;
* Archanis Quaestor and Aedile&lt;br /&gt;
* IH Taldryan Aedile&lt;br /&gt;
*A founding member of Taldryan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;freshjive Taldrya&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 01/08/2004&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Proconsul&lt;br /&gt;
* Dinaari Quaestor&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;William Flechette Taldrya Cantor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 02/02/2004&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Chancellor &lt;br /&gt;
* Archanis Quaestor &lt;br /&gt;
* Long-time member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Shadow Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 02/21/2004&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Voice of the Brotherhood (as Aidan Kincaid)&lt;br /&gt;
* Commander of the Guard&lt;br /&gt;
* Consul&lt;br /&gt;
* Gaming Tribune&lt;br /&gt;
* Proconsul&lt;br /&gt;
* Dinaari Quaestor and Aedile,&lt;br /&gt;
* Combat Master&lt;br /&gt;
* Long-time member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Sharad Taldrya Hett]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 02/21/2004&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Combat Master&lt;br /&gt;
* Obelisk High Commander&lt;br /&gt;
* Commander of the Guard,&lt;br /&gt;
* Proconsul&lt;br /&gt;
* Dinaari Quaestor and Aedile&lt;br /&gt;
* Long-time member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Benevolent Taldrya Whiner]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 01/19/2005&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
*Proconsul&lt;br /&gt;
*Dinaari Quaestor and Aedile&lt;br /&gt;
*Battle Team Leader&lt;br /&gt;
*Wiki Tribune&lt;br /&gt;
*Long-time member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Alanna Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 10/01/2005&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Krath High Priestess&lt;br /&gt;
* Ektrosis Quaestor,&lt;br /&gt;
* Founding member of Taldryan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Dark Sabre Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 10/01/2005&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Ektrosis Quaestor and Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Andan Taldrya Marshall]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 05/22/2006&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Archanis Quaestor,&lt;br /&gt;
* Dinaari Aedile&lt;br /&gt;
* Ektrosis Aedile&lt;br /&gt;
* Long-time member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Duga Taldrya Arkarso]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 05/30/2006&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Consul&lt;br /&gt;
* Dinaari Quaestor and Aedile&lt;br /&gt;
* Combat Master of the ACC&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Sithspawn Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 12/30/2006&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Consul,&lt;br /&gt;
* Proconsul&lt;br /&gt;
* Dinaari Quaestor&lt;br /&gt;
* Long-time member&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;Chaosrain Taldrya&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 12/30/2006&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Consul&lt;br /&gt;
* Proconsul&lt;br /&gt;
* Ektrosis Quaestor and Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Telaris &amp;quot;Mav&amp;quot; Cantor]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 07/31/2007&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Grand Master&lt;br /&gt;
* Deputy Grand Master&lt;br /&gt;
* Consul&lt;br /&gt;
* Proconsul&lt;br /&gt;
* Combat Master&lt;br /&gt;
* Founding member of Taldryan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;Bubbles Taldrya&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 07/31/2007&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Ektrosis Aedile&lt;br /&gt;
* Founding member of Taldryan&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[SwipeR Taldrya|Swiper Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 07/31/2007&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Dinaari Quaestor and Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;NexusMage Taldrya&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 07/31/2007&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
*Ektrosis Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Hel-Pa Taldrya Sklib]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 11/06/2008&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Proconsul&lt;br /&gt;
* Ektrosis Quaestor&lt;br /&gt;
* Dinaari Quaestor and Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Kraval Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 11/06/2008&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Master at Arms&lt;br /&gt;
* Dinaari Quaestor and Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Vodo Biask Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 06/30/2009&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Ektrosis Quaestor and Aedile&lt;br /&gt;
* Consul,&lt;br /&gt;
* IH Taldryan Aedile&lt;br /&gt;
* Voice of the Brotherhood&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Vladet Taldrya Xavier]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 06/30/2009&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Dinaari Quaestor and Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Tarax Eosphoros Taldrya Kor]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 06/30/2009&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Dinaari Quaestor and Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Halcyon Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 06/30/2009&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Deputy Grand Master&lt;br /&gt;
* Mater-At-Arms&lt;br /&gt;
* Consul&lt;br /&gt;
* Voice of the Brotherhood&lt;br /&gt;
* Combat Master&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Shaz&#039;air Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 02/14/2010&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Ektrosis Quaestor and Aedile&lt;br /&gt;
* IH Taldryan Quaestor&lt;br /&gt;
* IH Taldryan Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Vardar|Vardar Fen&#039;Amar Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 02/14/2010&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Gaming Tribune&lt;br /&gt;
* BTL in House Dinaari&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Rian Aslar|Rian Aslar Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 02/25/2014&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Consul,&lt;br /&gt;
* IH Taldryan Quaestor,&lt;br /&gt;
* IH Taldryan Aedile&lt;br /&gt;
* Ektrosis Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Howlader|Howlader Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 02/25/2014&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Master at Arms&lt;br /&gt;
* Chancellor&lt;br /&gt;
* Consul&lt;br /&gt;
* Proconsul&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Raistline Taldrya Majere]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 05/04/2015&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Ektrosis Quaestor,&lt;br /&gt;
* Ektrosis Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Justinios Drake|Justinios Taldrya Drake]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 12/25/2018&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Fist of the Brotherhood&lt;br /&gt;
* Proconsul&lt;br /&gt;
* Ektrosis Quaestor and Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Zxyl Bes&#039;uliik Taldrya]]&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 05/04/2020&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Regent&lt;br /&gt;
* Wiki Tribune&lt;br /&gt;
* Proconsul&lt;br /&gt;
* Ektrosis Quaestor and Aedile&lt;br /&gt;
* IH Taldryan Aedile&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Seraine &amp;quot;Erinyes&amp;quot; Ténama|Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama]]&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 08/07/2020&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Consul&lt;br /&gt;
* Proconsul&lt;br /&gt;
* Combat Master,&lt;br /&gt;
* Fiction Tribune&lt;br /&gt;
* Dinaari Quaestor&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | &#039;&#039;&#039;[[Appius_Wight|Appius Taldrya Wight]]&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;33%&amp;quot;  | 05/04/2022&lt;br /&gt;
|style=&amp;quot;font-size: 13px; background-color:#1a1a1a&amp;quot; width=&amp;quot;34%  | &lt;br /&gt;
* Consul&lt;br /&gt;
* Proconsul&lt;br /&gt;
* Ektrosis Quaestor and Aedile&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; class=&amp;quot;foot&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius-bottomleft: 1em; -moz-border-radius-bottomright: 1em; text-align: center; background-color: #3b3b3b; color: #ffffff;&amp;quot; | &#039;&#039;A brotherhood within a Brotherhood.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Taldryan}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan members]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Warbringer&amp;diff=184295</id>
		<title>Taldryan Warbringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Warbringer&amp;diff=184295"/>
		<updated>2022-02-17T13:43:50Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd}}&lt;br /&gt;
{{Title&lt;br /&gt;
|name=Taldryan Warbringer&lt;br /&gt;
|re-established=[[Appius Wight]]&lt;br /&gt;
|dateestablished=40 ABY&lt;br /&gt;
|abolished=&lt;br /&gt;
|individuals=[[TBA]]&lt;br /&gt;
|organization=&lt;br /&gt;
|type=Honorary&lt;br /&gt;
|term=Quarterly &lt;br /&gt;
|powers=&lt;br /&gt;
|duties=Leader of the Cohors Praetoria Taldryae&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I recognise you as worthy for this role. Crush our enemies so no harm will come to this Clan.|Appius Wight}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Taldryan Warbringer&#039;&#039;&#039;, is an honorary position granted to Taldryan&#039;s most seasoned warriors and leaders. While in the position they lead the Cohors Praetoria Taldryae task force, a unit hand picked by Consul Appius Wight, and Proconsul Teebu Nyrrire. The Warbringers hold the Cylinder of Taldryae artifact. With it, the Cohors Praetoria Taldryae will obey their orders with undying loyalty. They serve as the Consul&#039;s fist, designed to crush any opposition in their path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Establishment====&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, after, many repeated wars with various enemies ranging from the Collective, the Unchained, and Governor Yorinobu, Consul Appius Wight decided a more home grown task force would need to be created to act on Taldryan&#039;s behalf. Thus, the Warbringer title was created. Taking inspiration from his predecessor, the former Consul Seraine &amp;quot;Erinyes&amp;quot; Ténama Taldrya, he assigned the Cohors Praetoria Taldryae under the Warbringer for this task, their loyalty bound to the Warbringer via the Cylinder of Taldryae, which is only usable by the Warbringer themselves.&lt;br /&gt;
&lt;br /&gt;
=== The Warbringers ===&lt;br /&gt;
&lt;br /&gt;
The new Roll of Warbringers is to be a listing of those who have committed themselves to Clan Taldryan and representing the Clan as best they can.They represent and embody the might of Taldryan itself through their military accomplishments, whilst ensuring the Clan&#039;s survival and prosperity for the future. As such, their names are forever inscribed in this Roll, commemorating their achievements in the field, and memorializing their contributions to Clan Taldryan forever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot;|&#039;&#039;&#039;The Roll of Warbringers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Period&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Warbringer&lt;br /&gt;
|-&lt;br /&gt;
|Q1 2022&lt;br /&gt;
|[[Zentru&#039;la]]&lt;br /&gt;
&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
&lt;br /&gt;
During the creation of Taldryan&#039;s artifacts, an idea was raised by then Proconsul Justinios Drake Taldrya to revive the old Lorekeeper and Gatekeeper positions for new purposes, with use of the artifacts as potential rewards. Thus, Loremaster, Gatekeeper, and Warbringer were revived and created for this purpose with the Bryar Lightsword being assigned to Taldryan&#039;s Gatekeeper.&lt;br /&gt;
&lt;br /&gt;
The members who win these titles are determined via a point-based system that follows Clusters earned, and competitions participated in. Giving every member of Taldryan the chance to earn one of the three titles, regardless of individual skill in certain areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Members who choose the Warbringer title obtain the Cylinder of Taldryae as an artifact for the quarter.&lt;br /&gt;
&lt;br /&gt;
This title is not an official title (i.e.: it will never appear on a dossier), it is merely granted in order to give bragging rights to one of Taldryan&#039;s most active members over the course of a quarter. The title can be maintained for periods longer than a quarter if the member earns it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titles]]&lt;br /&gt;
[[Category:Taldryan members]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Gatekeeper&amp;diff=184294</id>
		<title>Taldryan Gatekeeper</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Gatekeeper&amp;diff=184294"/>
		<updated>2022-02-17T13:19:55Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd}}&lt;br /&gt;
{{Title&lt;br /&gt;
|image=[[File:Taldryan Gatekeeper Sigil.jpeg|250px]]&lt;br /&gt;
|name=Taldryan Gatekeeper&lt;br /&gt;
|re-established=[[Appius Wight]]&lt;br /&gt;
|dateestablished= 40ABY&lt;br /&gt;
|abolished=&lt;br /&gt;
|individuals=[[TBA]]&lt;br /&gt;
|organization=&lt;br /&gt;
|type=Honorary&lt;br /&gt;
|term=Quarterly &lt;br /&gt;
|powers=&lt;br /&gt;
|duties=Overseer and Protector of tbe Ostara Temple&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|You have shown strength, valor, and fortitude for this Clan. Let none break past you as you protect our home.|Appius Wight}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Taldryan Gatekeeper&#039;&#039;&#039;, formerly known as &amp;quot;Gatekeeper of Taldryan&amp;quot;, is an honorary position granted to Taldryan&#039;s most loyal protectors. While in the position they are the Overseer and Protector of the Taldryan Headquarters, the Ostara Temple. The Gatekeepers are hders of the Bryar Lightsword, an ancient artifact created by the very first Scion of Taldryan.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
In 39 ABY, then Consul Seraine &amp;quot;Erinyes&amp;quot; Ténama Taldrya discontinued the Gatekeeper position in Taldryan, determining that the role was of little significant use and instead created the Cohors Praetoria Taldryae, which has since been assigned to Taldryan&#039;s Warbringer.&lt;br /&gt;
&lt;br /&gt;
The old Gatekeeper&#039;s role in the Clan was to serve as protectors of the Taldryan Vault on Karufr. Upon moving to the Caelus System, the Gatekeeper took up residence wherever the Taldryan Headquarters was located, in this case, the Ostara Temple.&lt;br /&gt;
&lt;br /&gt;
====Re-establishment====&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, after repeated security breaches into Taldryan security, as well as into the Ostara Temple itself by Clawdite Infiltrators sent to kill high profile members of the Clan, Consul Appius Wight determined it was time to re-establish the Gatekeepers for the purpose of protecting their home and Headquarters.&lt;br /&gt;
&lt;br /&gt;
=== The Gatekeepers ===&lt;br /&gt;
&lt;br /&gt;
The new Roll of Gatekeepers is to be a listing of those who have committed themselves to Clan Taldryan and representing the Clan as best they can.They represent and embody Taldryan&#039;s storied tradition of protecting Taldryan&#039;shome, wherever it may be, whilst ensuring the Clan&#039;s survival and prosperity for the future. As such, their names are forever inscribed in this Roll, commemorating their achievements in the field, and memorializing their contributions to Clan Taldryan forever.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot;|&#039;&#039;&#039;The Roll of Gatekeepers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Period&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Gatekeeper&lt;br /&gt;
|-&lt;br /&gt;
|Q1 2022&lt;br /&gt;
|[[Benevolent Taldrya Whiner]]&lt;br /&gt;
&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
&lt;br /&gt;
During the creation of Taldryan&#039;s artifacts, an idea was raised by then Proconsul Justinios Drake Taldrya to revive the old Lorekeeper and Gatekeeper positions for new purposes, with use of the artifacts as potential rewards. Thus, Loremaster, Gatekeeper, and Warbringer were revived and created for this purpose with the Bryar Lightsword being assigned to Taldryan&#039;s Gatekeeper.&lt;br /&gt;
&lt;br /&gt;
The members who win these titles are determined via a point-based system that follows Clusters earned, and competitions participated in. Giving every member of Taldryan the chance to earn one of the three titles, regardless of individual skill in certain areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Members who choose the Gatekeeper title obtain the Blood Bond Cauldron as an artifact for the quarter.&lt;br /&gt;
&lt;br /&gt;
This title is not an official title (i.e.: it will never appear on a dossier), it is merely granted in order to give bragging rights to one of Taldryan&#039;s most active members over the course of a quarter. The title can be maintained for periods longer than a quarter if the member earns it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titles]]&lt;br /&gt;
[[Category:Taldryan members]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Loremaster&amp;diff=184293</id>
		<title>Taldryan Loremaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Loremaster&amp;diff=184293"/>
		<updated>2022-02-17T13:15:10Z</updated>

		<summary type="html">&lt;p&gt;Anderson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|exd}}&lt;br /&gt;
{{Title&lt;br /&gt;
|image=[[File:Taldryan Lorekeeper Sigil.jpg|250px]]&lt;br /&gt;
|name=Loremaster of Taldryan&lt;br /&gt;
|restablished=[[Appius Wight]]&lt;br /&gt;
|daterestablished=[[40 ABY]]&lt;br /&gt;
|abolished=&lt;br /&gt;
|individuals=&lt;br /&gt;
|organization=&lt;br /&gt;
|type=Honorary&lt;br /&gt;
|term=Quarterly &lt;br /&gt;
|duties= Holder of the Blood Bond Cauldron, Guardian to the Taldryan Archives on Ostara, watcher over the Clan.&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Taldryan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|You are more than a Scholar, you are a guardian of all things Taldryan, including its people and history. Watch over them like they were your own.|Appius Wight}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Loremaster of Taldryan&#039;&#039;&#039;, formerly known as &amp;quot;Lorekeeper of Taldryan,&amp;quot;  is an honorary position granted to Taldryan&#039;s most proactive members. While in the position, the Taldryan Loremaster is in charge of Taldryan&#039;s lore and history, protecting its archives as well as the Clan&#039;s members and safety via use of the Blood Bond Cauldron.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
In 39 ABY, then Consul Seraine &amp;quot;Erinyes&amp;quot; Ténama Taldrya discontinued the Lorekeeper position in Taldryan, determining that the role was of little significant use and instead created the Cohors Praetoria Taldryae, which has since been assigned to Taldryan&#039;s Warbringer.&lt;br /&gt;
&lt;br /&gt;
The old Lorekeepers purpose was to serve as guardians of the Taldryan Vault on Karufr. Upon moving to the Caelus System, the Lorekeeper took residence in the Elysia Observatory and watched over Taldryan&#039;s artifacts and most prized possessions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Re-establishment====&lt;br /&gt;
&lt;br /&gt;
In 40 ABY, Consul Appius Wight found that after several months of constant fighting within the Caelus System, it was time to re-establish the Lorekeepers under a new name and purpose. These &amp;quot;Loremasters&amp;quot; would retain part of their original purpose as guardians of Taldryan knowledge and secrets, but are now primarily tasked with ensuring the welfare of Clan Taldryan and its members above all else.&lt;br /&gt;
&lt;br /&gt;
=== The Loremasters ===&lt;br /&gt;
The new Roll of Loremasters is to be a listing of those who have committed themselves to Clan Taldryan and representing the Clan as best they can.They represent and embody Taldryan&#039;s storied tradition of maintiaining its Lore and secrets, whilst ensuring the Clan&#039;s survival and prosperity for the future. As such, their names are forever inscribed in this Roll, commemorating their achievements in the field, and memorializing their contributions to Clan Taldryan forever.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;500px&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot;|&#039;&#039;&#039;The Roll of Loremasters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Period&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;color:#D8E0CE&amp;quot;| Loremaster&lt;br /&gt;
|-&lt;br /&gt;
|Q1 2022&lt;br /&gt;
|[[Justinios Drake]]&lt;br /&gt;
&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
&lt;br /&gt;
During the creation of Taldryan&#039;s artifacts, an idea was raised by then Proconsul Justinios Drake Taldrya to revive the old Lorekeeper and Gatekeeper positions for new purposes, with use of the artifacts as potential rewards. Thus, Loremaster, Gatekeeper, and Warbringer were revived and created for this purpose with the Blood Bond Cauldron.&lt;br /&gt;
&lt;br /&gt;
The members who win these awards are determined via a point-based system that follows Clusters earned, and competitions participated in. Giving every member of Taldryan the chance to earn one of the three titles, regardless of individual skill in certain areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Members who choose the Loremaster title obtain the Blood Bond Cauldron as an artifact for the quarter.&lt;br /&gt;
&lt;br /&gt;
This title is not an official title (i.e.: it will never appear on a dossier), it is merely granted in order to give bragging rights to one of Taldryan&#039;s most active members over the course of a quarter. The title can be maintained for periods longer than a quarter if the member earns it.&lt;br /&gt;
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[[Category:Titles]]&lt;br /&gt;
[[Category:Taldryan members]]&lt;/div&gt;</summary>
		<author><name>Anderson</name></author>
	</entry>
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