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	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alaris+Jinn</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-09-02T15:41:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Fleet&amp;diff=202862</id>
		<title>Ascendant Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Fleet&amp;diff=202862"/>
		<updated>2026-08-21T15:23:48Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: /* First Mobile Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Ascendant Fleet&lt;br /&gt;
|image=[[File:PLA-fleet-logo.png|250px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Plagueis|Clan Plagueis]]&lt;br /&gt;
|branch=&lt;br /&gt;
|type=Assault Fleet&lt;br /&gt;
|role=&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=Adapt, Ascend, Avail&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*[[itemprototype:imperial-ii-class-star-destroyer|&#039;&#039;Imperial II&#039;&#039;-class Star Destroyer]]&lt;br /&gt;
*[[itemprototype:providence-class-dreadnought|&#039;&#039;Providence&#039;&#039;-class dreadnoughts]]&lt;br /&gt;
*[[itemprototype:recusant-class-light-destroyer|&#039;&#039;Recusant&#039;&#039;-class light destroyer]]&lt;br /&gt;
*[[itemprototype:munificent-class-star-frigate-1e3a46af-a2ed-429d-960d-b6dd8b56a969|&#039;&#039;Munificent&#039;&#039;-class star frigates]]&lt;br /&gt;
*[[itemprototype:hynestian-star-cruiser|Hynestian Star Cruiser]]&lt;br /&gt;
*[[itemprototype:cc-7700-frigate|CC-7700 frigate]]&lt;br /&gt;
*[[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvettes]]&lt;br /&gt;
*[[itemprototype:dp20-corellian-gunship|DP20 Frigates]]&lt;br /&gt;
*[[itemprototype:tartan-class-patrol-cruiser|&#039;&#039;Tartan&#039;&#039;-class patrol cruiser]]&lt;br /&gt;
*[[itemprototype:acclamator-class-assault-ship|&#039;&#039;Acclamator&#039;&#039;-class assault ship]]&lt;br /&gt;
*[[itemprototype:tie-wi-starfighter-squadron|TIE/wi starfighters]] &lt;br /&gt;
*[[itemprototype:tie-se-bomber-squadron|TIE/se bomber squadron]]&lt;br /&gt;
*[[itemprototype:535|TIE/sf starfighters]]&lt;br /&gt;
*[[itemprototype:tie-ba-interceptor|TIE/ba interceptors]]&lt;br /&gt;
*[[itemprototype:534|TIE/d Defender multi-role starfighters]]&lt;br /&gt;
*[[itemprototype:tie-hu-hunter-squadron|TIE/hu Hunter starfighters]]&lt;br /&gt;
*[[itemprototype:upsilon-class-command-shuttle-flight|Xg-1 Star Wing assault gunboats]]&lt;br /&gt;
*[[itemprototype:tie-rb-heavy-starfighter-squadron|TIE/rb heavy starfighters]]&lt;br /&gt;
*[[itemprototype:tie-ln-starfighter-squadron|TIE/ln starfighters]]&lt;br /&gt;
*[[itemprototype:525|&#039;&#039;Upsilon&#039;&#039;-class command shuttle]]&lt;br /&gt;
*[[itemprototype:879|&#039;&#039;Delta&#039;&#039;-class T-3c shuttles]]&lt;br /&gt;
*[[itemprototype:sentinel-class-landing-craft-flight|&#039;&#039;Sentinel&#039;&#039;-class landing craft]]&lt;br /&gt;
*[[itemprototype:82158-tie-boarding-craft-flight|TIE Boarding Craft]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial &#039;&#039;Gozanti&#039;&#039;-class cruisers]]&lt;br /&gt;
*[[itemprototype:action-vi-transport|Action VI transports]]&lt;br /&gt;
*[[itemprototype:eta-class-supply-barge|&#039;&#039;Eta&#039;&#039;-class supply barges]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=*{{PlaCON}}&lt;br /&gt;
*[[Cyvaria Ranin]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}The &#039;&#039;&#039;Ascendant Fleet&#039;&#039;&#039; is one of the two military branches of [[Clan]] [[Plagueis]]. Comprised of naval and starfighter forces, the Ascendant Fleet is the primary force projection tool of Plagueis.  &lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
[[file:ascendant_fleet.jpg|thumb|150px|left|The &#039;&#039;[[Ascendancy]]&#039;&#039; escorted by &#039;&#039;[[Instigator]]&#039;&#039; and &#039;&#039;[[Baron]]&#039;&#039;.]]The original Ascendant Fleet served in the Jusadih System from [[30 ABY to 39 ABY|30 ABY]] to 36 ABY, conquering the system during the War of Ascension. Together with their Legion, a collection of Throne-loyal soldiers and conscripts, they order in a system that became more and more fragmented, disloyal, and difficult to police with each year. It saw its end at the hands of [[Archibald Zoraan]] during the fall of Jusadih, as both the [[Horizons|Horizon Plague]] and Zoraan&#039;s forces crushed and destroyed the system and almost all of fleet. Only the original [[Ascendancy (destroyer)|&#039;&#039;Ascendancy&#039;&#039;]] escaped.&lt;br /&gt;
&lt;br /&gt;
Following Jusadih&#039;s destruction, the Plagueis found itself stranded, but not without hope - their blind hyperjump away from destruction lead them to a long abandoned station within the [[starwars:Stygian Caldera|Stygian Caldera]] itself. Several members of Plagueis rendevoused with the [[Saraask&#039;ar]] slaving guild, a group that had sold their services to Plagueis before, and the Trandoshans tried to take what was left of Plagueis for themselves. Having taken on more than they bargained for, the Saraask&#039;ar were subjugated by Plagueis when their attack failed. This would be a boon to Plagueis, who used the resources of the Saraask&#039;ar to start repairs on their ships.&lt;br /&gt;
&lt;br /&gt;
With help from Plagueis, and with the hard-won consent of Quaestor [[Tra&#039;an Reith|Reith]], the reptiles of the guild captured the crews of several ships to be slaves while stealing their cargoes to finance plans to rebuild Plagueis. This eventually would lead to a Plagueian assault on several pirate bands and independent systems by which several ships were seized by Plagueis to form the core of a new Ascendant Fleet. These vessels served during the Dark Crusade, and the spoils of war allowed Plagueis to further expand its star navy.&lt;br /&gt;
&lt;br /&gt;
The Ascendant Fleet was virtually destroyed in early 34 ABY in orbit of the Clan’s new capital [[Aliso]]. The assault was devastating, timed for when most of the fleet’s crew were planetside assisting in the efforts to establish a Plagueian presence on the planet. The attacking force was numerically superior to the Ascendant Fleet, and the Plagueian ships were quickly overwhelmed and destroyed. Initially it was thought that the attack was initiated by a rival faction of former Imperials, but later evidence surfaced that caused the Plagueian summit to realize that it had been engineered by someone else.&lt;br /&gt;
&lt;br /&gt;
Over the following year, Plagueis set about rebuilding their space force. Using connections to the [[starwars:Corporate Sector|Corporate Sector]], their allies at Hyperdyne, and even by exploiting the galactic chaos following the destruction of [[starwars:Hosnian Prime|Hosnian Prime]], Plagueis was able to purchase or secure a number of capital starships to replace what had been lost. Centered around a [[itemprototype:imperial-ii-class-star-destroyer|&#039;&#039;Imperial II&#039;&#039;-class]] Star Destroyer [[Ascendancy (Imperial I-class)|&#039;&#039;Ascendancy&#039;&#039;]], the Ascendant Fleet once again became a force to be feared.&lt;br /&gt;
&lt;br /&gt;
==  Chain of Command  ==&lt;br /&gt;
The command structure of the Ascendant Fleet exists as a natural outgrowth of the magocratic nature of the Plagueian feudal system. While vessel or unit command is vested in experienced officers drawn from the ranks of The Willing, overall command always rests in the hands of the Clan&#039;s Dark Jedi. The supreme commander of the fleet, like the Ascendant Legion, is the Dread Lord. The Consul, however, often chooses only to directly oversee the most important military operations, with the Dread Lord&#039;s Wrath serving in direct command in the latter&#039;s capacity of Military Executor. Additionally, the Quaestors command their own assigned fleet assets as Vassals of the Dread Lord. The authority of the Quaestors is still subordinate to that of the Wrath and the Dread Lord, however.&lt;br /&gt;
&lt;br /&gt;
Direct day to day command authority is vested the non-Force using officers that make up much of the Fleet. The most senior officer of the Ascendant Fleet is Admiral [[Cyvaria Ranin]], the ranking survivor of the Fall of Jusadih. Admiral Ranin commands the fleet from the &#039;&#039;Ascendancy&#039;&#039; which serves as the fleet flagship. Each independent force attached to the two Houses are commanded by Commodores stationed aboard the twin [[itemprototype:providence-class-dreadnought|&#039;&#039;Providence&#039;&#039;-class ]] dreadnoughts attached to the House forces. All vessels of cruiser classification or better are commanded by an officer holding the rank of captain, with ships of frigate classification or less commanded by officers holding the rank of at least lieutenant commander. Any of these officers is still subordinate to the Dark Jedi of the Clan, but a lower ranked Jedi cannot countermand orders given by their superiors to the officers of the fleet.&lt;br /&gt;
&lt;br /&gt;
Unlike the New Republic, the starfighter forces of Clan Plagueis are not a separate service branch from the Ascendant Fleet. Due to their operational configuration as an almost entirely carrier based organization that is tasked to operate directly with the fleet, their command structure is integrated into that of the fleet itself. The senior starfighter officer aboard a ship that embarks a full wing of starfighter squadrons is given the position of Wing Commander and will hold a minimum rank of commander. Individual squadron commanders are at least lieutenants.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
During normal operations the Ascendant Fleet is divided into three task forces. The First Mobile Fleet, the main portion of the Ascendant Fleet, is built around the &#039;&#039;Imperial II&#039;&#039;-class Star Destroyer &#039;&#039;Ascendancy&#039;&#039;, with day-to-day operations overseen directly by fleet commander Cyvaria Ranin. The &#039;&#039;Ascendancy&#039;&#039; forms a battle line with the cruisers and large frigates. Additionally, several corvettes are assigned to the task force to serve as an anti-starfighter screen. The fleet&#039;s interdictor vessel, a [[itemprototype:cc-7700-frigate|CC-7700]] frigate is also assigned to this group. Plagueis&#039;s [[itemprototype:acclamator-class-assault-ship|&#039;&#039;Acclamator-class]] assault ship [[item:71526|&#039;&#039;Wrath&#039;&#039;]] will often operate as part of the main portion of the fleet though, while commanded my Ascendant Fleet personnel, it is officially attached to the [[Ascendant Legion]].&lt;br /&gt;
&lt;br /&gt;
Two smaller task forces, Expeditionary Fleets Aurek and Zerek, serve under the direct authority of the [[Quaestor]]s of [[House Ventress]] and [[House Tyranus]] respectively. Each of these task forces are centered around a &#039;&#039;Providence&#039;&#039;-class dreadnought supported by an array of fast cruisers and corvettes creating fast attack group capable of a wide range of missions.&lt;br /&gt;
&lt;br /&gt;
=== First Mobile Fleet ===&lt;br /&gt;
*[[Ascendancy|&#039;&#039;&#039;&#039;&#039;Ascendancy&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:lucrehulk-class-battleship|Lucrehulk-class Battleship]]&lt;br /&gt;
**[[itemprototype:tie-sf-starfighter-squadron|TIE/sf starfighter squadron]] x2&lt;br /&gt;
**[[itemprototype:tie-ba-interceptor-squadron|TIE/ba interceptor squadron]] x2&lt;br /&gt;
**[[itemprototype:77616-tie-d-defender-squadron|TIE/d Defender squadron]]&lt;br /&gt;
**[[itemprototype:upsilon-class-command-shuttle-flight|Alpha-class Xg-1 Star Wing assault gunboat squadron]]&lt;br /&gt;
**[[item:46976|Tau squadron]] - [[itemprototype:upsilon-class-command-shuttle-flight|&#039;&#039;Upsilon&#039;&#039;-class Command Shuttle Flight]]&lt;br /&gt;
**[[itemprototype:sentinel-class-landing-craft-flight|&#039;&#039;Sentinel&#039;&#039;-class landing craft flight]]&lt;br /&gt;
*[[Executive Decision|&#039;&#039;&#039;&#039;&#039;Executive Decision&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:kapsina-class-frigate|&#039;&#039;Kapsina&#039;&#039;-class frigate]]&lt;br /&gt;
**[[itemprototype:tie-dg-dagger-starfighter-squadron|TIE/DG Dagger starfighter squadron]]&lt;br /&gt;
**[[itemprototype:tie-ba-interceptor-squadron|TIE/BA interceptor squadron]]&lt;br /&gt;
**[[itemprototype:tie-es-echelon-assault-shuttle-flight|TIE/ES Echelon assault shuttle flight]]&lt;br /&gt;
*[[item:85097|&#039;&#039;&#039;&#039;&#039;Siegebreaker&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:recusant-class-light-destroyer|&#039;&#039;Recusant&#039;&#039;-class light destroyer]]&lt;br /&gt;
**[[itemprototype:tie-hu-hunter-squadron|TIE/hu Hunter squadron]] x2&lt;br /&gt;
**[[itemprototype:82158-tie-boarding-craft-flight|TIE Boarding Craft flight]]&lt;br /&gt;
*[[item:85755|&#039;&#039;&#039;&#039;&#039;Indefatigable&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:munificent-class-star-frigate-1e3a46af-a2ed-429d-960d-b6dd8b56a969|&#039;&#039;Munificent&#039;&#039;-class star frigate]]&lt;br /&gt;
**[[itemprototype:82191-tie-wi-starfighter-squadron|TIE/wi starfighter squadron]] x2&lt;br /&gt;
**[[itemprototype:upsilon-class-command-shuttle-flight|Alpha-class Xg-1 Star Wing assault gunboat squadron]]&lt;br /&gt;
**[[itemprototype:tie-hu-hunter-squadron|TIE/hu Hunter squadron]]&lt;br /&gt;
*[[item:83820|&#039;&#039;&#039;&#039;&#039;Indomitable&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:munificent-class-star-frigate-1e3a46af-a2ed-429d-960d-b6dd8b56a969|&#039;&#039;Munificent&#039;&#039;-class star frigate]]&lt;br /&gt;
**[[itemprototype:82191-tie-wi-starfighter-squadron|TIE/wi starfighter squadron]] x2&lt;br /&gt;
**[[itemprototype:upsilon-class-command-shuttle-flight|Alpha-class Xg-1 Star Wing assault gunboat squadron]]&lt;br /&gt;
**[[itemprototype:tie-hu-hunter-squadron|TIE/hu Hunter squadron]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Revenge&#039;&#039;&#039;&#039;&#039; - [[itemprototype:hynestian-star-cruiser|Hynestian Star Cruiser]]&lt;br /&gt;
**[[itemprototype:82191-tie-wi-starfighter-squadron|TIE/wi starfighter squadron]] x2&lt;br /&gt;
**[[itemprototype:tie-d-defender-squadron|TIE/d Defender squadron]]&lt;br /&gt;
**[[itemprototype:upsilon-class-command-shuttle-flight|Alpha-class Xg-1 Star Wing assault gunboat squadron]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Resolution&#039;&#039;&#039;&#039;&#039; - [[itemprototype:hynestian-star-cruiser|Hynestian Star Cruiser]]&lt;br /&gt;
**[[itemprototype:82191-tie-wi-starfighter-squadron|TIE/wi starfighter squadron]] x2&lt;br /&gt;
**[[itemprototype:tie-d-defender-squadron|TIE/d Defender squadron]]&lt;br /&gt;
**[[itemprototype:upsilon-class-command-shuttle-flight|Alpha-class Xg-1 Star Wing assault gunboat squadron]]&lt;br /&gt;
*[[item:71526|&#039;&#039;&#039;&#039;&#039;Maelstrom&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:cc-7700-frigate|CC-7700 frigate]]&lt;br /&gt;
*[[item:85118|&#039;&#039;&#039;&#039;&#039;Scylla&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:tartan-class-patrol-cruiser|&#039;&#039;Tartan&#039;&#039;-class patrol cruiser]]&lt;br /&gt;
*[[item:85114|&#039;&#039;&#039;&#039;&#039;Solace&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:tartan-class-patrol-cruiser|&#039;&#039;Tartan&#039;&#039;-class patrol cruiser]]&lt;br /&gt;
*[[item:85106|&#039;&#039;&#039;&#039;&#039;Legion&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:tartan-class-patrol-cruiser|&#039;&#039;Tartan&#039;&#039;-class patrol cruiser]]&lt;br /&gt;
*[[item:85117|&#039;&#039;&#039;&#039;&#039;Lance&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:tartan-class-patrol-cruiser|&#039;&#039;Tartan&#039;&#039;-class patrol cruiser]]&lt;br /&gt;
*[[item:85113|&#039;&#039;&#039;&#039;&#039;Lightning&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:tartan-class-patrol-cruiser|&#039;&#039;Tartan&#039;&#039;-class patrol cruiser]]&lt;br /&gt;
&lt;br /&gt;
=== Expeditionary Fleet Aurek ===&lt;br /&gt;
*[[item:85104|&#039;&#039;&#039;&#039;&#039;Goliath&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:providence-class-dreadnought|&#039;&#039;Providence&#039;&#039;-class dreadnought]] &lt;br /&gt;
**[[itemprototype:tie-sf-starfighter-squadron|TIE/sf starfighter squadron]] x2&lt;br /&gt;
**[[itemprototype:tie-ba-interceptor-squadron|TIE/ba interceptor squadron]] x2&lt;br /&gt;
**[[itemprototype:tie-wi-starfighter-squadron|TIE/wi starfighter squadron]] x2&lt;br /&gt;
**[[itemprototype:tie-rb-heavy-starfighter-squadron|TIE/rb heavy starfighter squadron]] x2&lt;br /&gt;
**[[itemprototype:tie-d-defender-squadron|TIE/d Defender squadron]]&lt;br /&gt;
**[[itemprototype:tie-se-bomber-squadron|TIE/se bomber squadron]]&lt;br /&gt;
**[[item:51198|Mu squadron]] - [[itemprototype:delta-class-t-3c-shuttle-flight|&#039;&#039;Delta&#039;&#039;-class T-3c Shuttle Flight]]&lt;br /&gt;
**[[itemprototype:sentinel-class-landing-craft-flight|&#039;&#039;Sentinel&#039;&#039;-class landing craft flight]]&lt;br /&gt;
*[[Perdition (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Perdition&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Silent Scream (Hammerhead corvette)|&#039;&#039;&#039;&#039;&#039;Silent Scream&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[item:50011|&#039;&#039;&#039;&#039;&#039;Brigand&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:dp20-corellian-gunship|DP20 Corellian gunship]]&lt;br /&gt;
*[[item:78953|&#039;&#039;&#039;&#039;&#039;Baron&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:dp20-corellian-gunship|DP20 Corellian gunship]]&lt;br /&gt;
*[[item:85055|&#039;&#039;&#039;&#039;&#039;Savage&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:tartan-class-patrol-cruiser|&#039;&#039;Tartan&#039;&#039;-class patrol cruiser]]&lt;br /&gt;
*[[item:85105|&#039;&#039;&#039;&#039;&#039;Swift&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:tartan-class-patrol-cruiser|&#039;&#039;Tartan&#039;&#039;-class patrol cruiser]]&lt;br /&gt;
&lt;br /&gt;
=== Expeditionary Fleet Zerek ===&lt;br /&gt;
*[[item:85103|&#039;&#039;&#039;&#039;&#039;Centurion&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:providence-class-dreadnought|&#039;&#039;Providence&#039;&#039;-class dreadnought]] &lt;br /&gt;
**[[itemprototype:tie-sf-starfighter-squadron|TIE/sf starfighter squadron]] x2&lt;br /&gt;
**[[itemprototype:tie-ba-interceptor-squadron|TIE/ba interceptor squadron]] x2&lt;br /&gt;
**[[itemprototype:tie-wi-starfighter-squadron|TIE/wi starfighter squadron]] x2&lt;br /&gt;
**[[itemprototype:tie-rb-heavy-starfighter-squadron|TIE/rb heavy starfighter squadron]] x2&lt;br /&gt;
**[[itemprototype:tie-d-defender-squadron|TIE/d Defender squadron]]&lt;br /&gt;
**[[itemprototype:tie-se-bomber-squadron|TIE/se bomber squadron]]&lt;br /&gt;
**[[item:51197|Rho squadron]] - [[itemprototype:delta-class-t-3c-shuttle-flight|&#039;&#039;Delta&#039;&#039;-class T-3c Shuttle Flight]]&lt;br /&gt;
**[[itemprototype:sentinel-class-landing-craft-flight|&#039;&#039;Sentinel&#039;&#039;-class landing craft flight]]&lt;br /&gt;
*[[Hunter (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Hunter&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Heretic (Raider II-class)|&#039;&#039;&#039;&#039;&#039;Heretic&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:raider-ii-class-corvette|&#039;&#039;Raider II&#039;&#039;-class corvette]]&lt;br /&gt;
*[[item:47154|&#039;&#039;&#039;&#039;&#039;Hell&#039;s Iris&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:dp20-corellian-gunship|DP20 Corellian gunship]]&lt;br /&gt;
*[[item:47157|&#039;&#039;&#039;&#039;&#039;Malice&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:dp20-corellian-gunship|DP20 Corellian gunship]]&lt;br /&gt;
*[[item:85057|&#039;&#039;&#039;&#039;&#039;Scourge&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:tartan-class-patrol-cruiser|&#039;&#039;Tartan&#039;&#039;-class patrol cruiser]]&lt;br /&gt;
*[[item:85056|&#039;&#039;&#039;&#039;&#039;Scorpion&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:tartan-class-patrol-cruiser|&#039;&#039;Tartan&#039;&#039;-class patrol cruiser]]&lt;br /&gt;
&lt;br /&gt;
=== Transport Group ===&lt;br /&gt;
*[[item:54509|&#039;&#039;&#039;&#039;&#039;Freighter Wing&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
**[[item:46927|&#039;&#039;&#039;&#039;&#039;Pacifica&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:action-vi-transport|Action VI transport]]&lt;br /&gt;
**[[item:46164|&#039;&#039;&#039;&#039;&#039;Nebula Striker&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:action-vi-transport|Action VI transport]]&lt;br /&gt;
**[[item:62341|&#039;&#039;&#039;&#039;&#039;Calm Sea&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:action-vi-transport|Action VI transport]]&lt;br /&gt;
**[[item:76182|&#039;&#039;&#039;&#039;&#039;Whydah&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:eta-class-supply-barge|&#039;&#039;Eta&#039;&#039;-class supply barge]]&lt;br /&gt;
**[[item:76181|&#039;&#039;&#039;&#039;&#039;Respite&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:eta-class-supply-barge|&#039;&#039;Eta&#039;&#039;-class supply barge]]&lt;br /&gt;
**[[item:71536|&#039;&#039;&#039;&#039;&#039;Cythera&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:eta-class-supply-barge|&#039;&#039;Eta&#039;&#039;-class supply barge]]&lt;br /&gt;
&lt;br /&gt;
*[[item:54509|&#039;&#039;&#039;&#039;&#039;Escort Wing&#039;&#039;&#039;&#039;&#039;]]&lt;br /&gt;
**[[itemprototype:imperial-gozanti-class-cruiser|Imperial &#039;&#039;Gozanti&#039;&#039;-class cruiser]] x6&lt;br /&gt;
**[[itemprototype:tie-ln-starfighter-squadron|TIE/ln starfighter squadron]] x2&lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
While the fleet operated by Clan Plagueis is overseen by free officers, the non-commissioned portions of the fleet ranks are entirely made up of droids. As such, a formalized rank structure does not exist for those below officer rank within the fleet. The officer&#039;s rank insignia are worn on the left side of the chest.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;8&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#53855c; font-weight:bolder;&amp;quot;| Ascendant Fleet Rank Table&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;8&amp;quot; class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#334236; color: #cccccc;&amp;quot;| &#039;&#039;&#039;Officer Rank&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-8&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-7&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-6&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-5&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-4&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-3&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-2&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#1a1a1a; color:#cccccc;&amp;quot;|&#039;&#039;&#039;O-1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Admiral&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Commodore&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Commander&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Captain&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Lt. Commander&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Senior Lieutenant&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Lieutenant&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&#039;&#039;Ensign&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O8.png|Pla-Rank-O8.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O7.png|Pla-Rank-O7.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O6.png|Pla-Rank-O6.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O5.png|Pla-Rank-O5.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O4.png|Pla-Rank-O4.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O3.png|Pla-Rank-O3.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O2.png|Pla-Rank-O2.png]]&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;12%&amp;quot; style=&amp;quot;background-color:#111111; color:#cccccc;&amp;quot;|&lt;br /&gt;
[[File:Pla-Rank-O1.png|Pla-Rank-O1.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis military]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Executive_Decision&amp;diff=202861</id>
		<title>Executive Decision</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Executive_Decision&amp;diff=202861"/>
		<updated>2026-08-21T15:22:58Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Created page with &amp;quot;{{Ship |image=250px |name=&amp;#039;&amp;#039;Executive Decision&amp;#039;&amp;#039; |manufacturer=ACE Shipyards |line= |model=Kapsina-class |class=Frigate |cost= |modifier= |item=122049 |length=400m |width=206m |height=118m |max accel=2,900 G |mglt= |max speed=1,000 km/h |engine=7 ion drive thrusters |hyperdrive=* Class 1.0 *Class 10 (backup) |hdsystem= Multiple hyperdrive units |armament=* 2 Heavy T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image=[[File:ExecutiveDecision.png|250px]]&lt;br /&gt;
|name=&#039;&#039;Executive Decision&#039;&#039;&lt;br /&gt;
|manufacturer=[[Arx_Capital_Exchange#ACE_Shipyards|ACE Shipyards]]&lt;br /&gt;
|line=&lt;br /&gt;
|model=Kapsina-class&lt;br /&gt;
|class=[[Starwars:Frigate|Frigate]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:122049|122049]]&lt;br /&gt;
|length=400m&lt;br /&gt;
|width=206m&lt;br /&gt;
|height=118m&lt;br /&gt;
|max accel=2,900 G&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1,000 km/h&lt;br /&gt;
|engine=7 ion drive thrusters&lt;br /&gt;
|hyperdrive=* Class 1.0&lt;br /&gt;
*Class 10 (backup)&lt;br /&gt;
|hdsystem= Multiple hyperdrive units&lt;br /&gt;
|armament=* 2 Heavy Turbolasers&lt;br /&gt;
* 10 Medium Turbolasers&lt;br /&gt;
* 6 Ion Cannons&lt;br /&gt;
* 20 Point-Defense Laser Cannons&lt;br /&gt;
* 6 Tractor Beam Projectors&lt;br /&gt;
* 4 Warhead Launchers&lt;br /&gt;
|sysmods= * [[item:121255|Ascendant Crystal Cloaking System]]&lt;br /&gt;
* [[item:86965|Battle Meditation Chamber]]&lt;br /&gt;
|complement= * [[itemprototype:tie-ba-interceptor-squadron|TIE/BA Interceptors]] (12)&lt;br /&gt;
* [[itemprototype:tie-dg-dagger-starfighter-squadron|TIE/DG Dagger Starfighters]] (12)&lt;br /&gt;
* [[itemprototype:tie-es-echelon-assault-shuttle-flight|TIE/ES Echelon Shuttles]] (4)&lt;br /&gt;
|crew= * 400 Droid&lt;br /&gt;
* 40 Officers and Specialists&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=150&lt;br /&gt;
|capacity=2000 Tonnes&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role= Command and Control&lt;br /&gt;
|era= [[New Order era]]&lt;br /&gt;
|affiliation= [[Plagueis|Clan Plagueis]]&lt;br /&gt;
|known=&lt;br /&gt;
|fleet= [[Ascendant Fleet]]&lt;br /&gt;
|taskforce= [[Item:54500|First Mobile Fleet]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
|status= Operational&lt;br /&gt;
|commission= 44 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Executive Decision&#039;&#039; entered service with Clan Plagueis shortly after the invasion of Cor&#039;neria. Acquired in recognition of the Clan&#039;s exceptional service during the campaign, the newly constructed Kapsina-class frigate represented a substantial modernization of the Plagueian fleet and was immediately assigned as its principal command vessel.&lt;br /&gt;
&lt;br /&gt;
As one of the newest warships in Plagueis service, the &#039;&#039;Executive Decision&#039;&#039; has accumulated little operational history of its own. Its commissioning nevertheless marked a significant investment in the Clan&#039;s long-term military capabilities, providing Plagueis with a purpose-built platform capable of supporting both independent deployments and larger fleet operations.&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Executive Decision&#039;&#039; serves as the primary command ship of the Plagueian fleet. Designed to coordinate operations across an entire task force, the frigate combines substantial communications, sensor, and command-and-control capabilities with enough offensive and defensive power to operate as an effective frontline warship.&lt;br /&gt;
&lt;br /&gt;
Rather than serving solely as a battleship, the vessel functions as the organizational center of a Plagueian deployment. Its command facilities allow senior leadership to direct fleet actions, ground operations, intelligence activities, and logistical support from a single mobile headquarters. When necessary, the &#039;&#039;Executive Decision&#039;&#039; is also capable of operating independently, allowing it to serve as the centerpiece of smaller expeditionary forces without requiring support from heavier capital ships.&lt;br /&gt;
&lt;br /&gt;
==Complement==&lt;br /&gt;
===Command Staff===&lt;br /&gt;
*CO: {{PlaCON}}&lt;br /&gt;
*XO: {{PlaPCON}}&lt;br /&gt;
===Attached Craft===&lt;br /&gt;
====Starfighter Squadrons====&lt;br /&gt;
*[[Item:87702|Arbiter Squadron]] - [[itemprototype:tie-dg-dagger-starfighter-squadron|TIE/DG Dagger Space Superiority Squadron]]&lt;br /&gt;
*[[Item:122066|Buccaneer Squadron]] - [[itemprototype:tie-ba-interceptor-squadron|TIE/BA Interceptor Squadron]]&lt;br /&gt;
====Transport Craft====&lt;br /&gt;
*[[Item:77685|Dominion Flight]] - [[itemprototype:tie-es-echelon-assault-shuttle-flight|TIE/ES Eschelon Assault Shuttle Flight]]&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
The interior of the &#039;&#039;Executive Decision&#039;&#039; is divided into six principal levels, with command and administrative spaces occupying the upper portions of the vessel and increasingly operational and technical facilities located below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level One&#039;&#039;&#039; — Executive: Houses the vessel&#039;s senior command facilities and spaces reserved for the Dread Lord and senior Plagueian leadership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Two&#039;&#039;&#039; — Senior: Contains accommodations, offices, briefing facilities, and support spaces for senior officers and other ranking personnel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Three&#039;&#039;&#039; — Training: Dedicated primarily to instruction and training, providing facilities for both individual and unit-level preparation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Four&#039;&#039;&#039; — Military: Contains the majority of the vessel&#039;s military operations and personnel facilities, including accommodations and support spaces for deployed forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Five&#039;&#039;&#039; — Hangar: Houses the frigate&#039;s embarked spacecraft, flight operations facilities, maintenance areas, and associated cargo-handling spaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level Six&#039;&#039;&#039; — Engineering: Contains the ship&#039;s principal engineering spaces, including its reactors, propulsion systems, power distribution, environmental systems, and other essential machinery.&lt;br /&gt;
&lt;br /&gt;
The arrangement allows the Executive Decision to function simultaneously as a warship, headquarters, training facility, and mobile base of operations while maintaining a clear separation between executive, military, flight, and engineering functions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Starships]] [[Category:Plagueis]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:ExecutiveDecision.png&amp;diff=202860</id>
		<title>File:ExecutiveDecision.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:ExecutiveDecision.png&amp;diff=202860"/>
		<updated>2026-08-21T15:21:44Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Based off the Munifcent-class star frigate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Based off the [[Starwars:Munifcent-class star frigate|Munifcent-class star frigate]].&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ascendancy&amp;diff=202859</id>
		<title>Ascendancy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ascendancy&amp;diff=202859"/>
		<updated>2026-08-21T14:30:13Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Changed redirect target from Ascendancy (Imperial II-class) to Ascendancy (Lucrehulk-class)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ascendancy (Lucrehulk-class)]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aster_Vale&amp;diff=202831</id>
		<title>Aster Vale</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aster_Vale&amp;diff=202831"/>
		<updated>2026-08-20T16:10:57Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Estate&lt;br /&gt;
|image=[[File:Arrival.png|250px]]&lt;br /&gt;
|name= Aster Vale&lt;br /&gt;
|estate_type= Residential Estate&lt;br /&gt;
|location= Northwest of Aliso City&lt;br /&gt;
|planet= [[Aliso]]&lt;br /&gt;
|region= &lt;br /&gt;
|established= 34 ABY&lt;br /&gt;
|status= Active&lt;br /&gt;
|founder= [[Alaris Jinn]]&lt;br /&gt;
|owner= [[Alaris Jinn]]&lt;br /&gt;
|steward=&lt;br /&gt;
|residents= [[Alaris_Jinn#tabber-tabpanel-Inner_Circle-0|The Inner Circle]]&lt;br /&gt;
|affiliation= [[Plagueis]]&lt;br /&gt;
|constructed= 34 ABY&lt;br /&gt;
|architectural_style= Alderaanian&lt;br /&gt;
|primary_structure= The Residence&lt;br /&gt;
|area= Approx. 2000 Hectares (20 Square Km)&lt;br /&gt;
|grounds= * Lake Aster&lt;br /&gt;
* Vineyard&lt;br /&gt;
* Botanical Gardens&lt;br /&gt;
* Apple Orchard&lt;br /&gt;
* Curated Gardens&lt;br /&gt;
* Woodlands&lt;br /&gt;
|notable_features= * Lake Aster&lt;br /&gt;
* Wroshyr Tree&lt;br /&gt;
|security= Private Estate Security&lt;br /&gt;
|coordinates=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Aster Vale]] was a private estate on [[Aliso]] surrounding Lake Aster and an ancient [[Starwars:Wroshyr tree|Wroshyr tree]] whose history extended back to the era of the [[Starwars:Infinite Empire|Infinite Empire]]. Although best known as the private residence of [[Alaris Jinn]] and his household, the estate was established in large part to protect the Wroshyr and the landscape that had formed around it.&lt;br /&gt;
&lt;br /&gt;
Located beyond the outskirts of [[Aliso City]], Aster Vale encompassed the Residence, Lake Aster, extensive gardens and woodland, vineyards and orchards, staff and service facilities, landing areas, and a substantial network of support and security infrastructure. The Residence itself combined the functions of a private home, country estate, social venue, and secure retreat.&lt;br /&gt;
&lt;br /&gt;
Despite the scale of the property, Jinn did not regard Aster Vale simply as another possession. The estate was conceived as a stewardship, with the preservation of the Wroshyr and Lake Aster regarded as a responsibility extending beyond the interests of its current inhabitants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|History=&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[[File:Wroshyr.png|left|400px|thumb|The Wroshyr of Aster Vale]]&lt;br /&gt;
==The Wroshyr of Aliso==&lt;br /&gt;
&lt;br /&gt;
The history of Aster Vale began several millennia before either the estate or modern settlement on Aliso.&lt;br /&gt;
&lt;br /&gt;
During the era of the Infinite Empire, the [[Starwars:Rakata|Rakatans]] transported Wroshyr seeds beyond their native environment and planted them on numerous worlds in an effort to determine where the species could successfully establish itself. One such seed was brought to Aliso.&lt;br /&gt;
&lt;br /&gt;
At the time, however, Aliso remained highly volcanically active and shifted into a volcanic winter. The region in which the seed had been planted was too cold and geologically unstable to support germination. Rather than being destroyed, the seed was buried within the volcanic landscape, where the unusual environmental conditions helped preserve it.&lt;br /&gt;
&lt;br /&gt;
Long after the Rakatans went extinct, the Wroshyr seed lay dormant. Over the following millennia, volcanic activity on Aliso diminished and the planet gradually warmed. During its transition toward a temperate environment, the region passed through a considerably more humid period. When conditions finally became suitable, the ancient seed germinated.&lt;br /&gt;
&lt;br /&gt;
Over approximately the next two thousand years, the Wroshyr grew to immense proportions. Its expanding root system penetrated, displaced, and compacted the surrounding ground, gradually reshaping the landscape. A broad depression formed around the tree and, as the region&#039;s climate continued to change, accumulated water. In time, that basin became Lake Aster.&lt;br /&gt;
&lt;br /&gt;
The Wroshyr therefore predated the lake itself. The island upon which the mature tree stood was not simply an island where a Wroshyr happened to grow, but the surviving center of a landscape that the tree&#039;s own growth had helped create. Its enormous root system continued beneath both the island and portions of the lakebed.&lt;br /&gt;
&lt;br /&gt;
For millennia afterward, the tree survived largely undisturbed. Its isolation and obscurity proved to be among its greatest protections.&lt;br /&gt;
&lt;br /&gt;
==Discovery and Stewardship==&lt;br /&gt;
&lt;br /&gt;
By the time Alaris Jinn became aware of the Wroshyr, the tree represented more than an exceptionally old living organism. Its origins connected it directly to the era of the Infinite Empire, while its growth preserved a physical record of Aliso&#039;s changing geological and climatic history.&lt;br /&gt;
&lt;br /&gt;
Jinn also recognized that discovery presented a considerable danger to the tree.&lt;br /&gt;
&lt;br /&gt;
A Wroshyr of such extraordinary age and size represented an enormous quantity of valuable timber. Were its existence and location to become known to collectors, commercial interests, or others concerned primarily with its material value, something that had survived for millennia could be felled and divided into lumber in a matter of days.&lt;br /&gt;
&lt;br /&gt;
The history represented by the living tree was, in Jinn&#039;s estimation, considerably more valuable than anything that could be made from its wood.&lt;br /&gt;
&lt;br /&gt;
Protecting it consequently became one of the principal reasons for securing the surrounding property.&lt;br /&gt;
&lt;br /&gt;
Jinn did not regard his acquisition of the land as conferring ownership of the Wroshyr itself. Instead, he regarded control of the property as a stewardship. Ownership of the surrounding land allowed him to restrict access to Lake Aster, conceal the significance of the Wroshyr from outsiders, and provide sufficient security to ensure its continued survival.&lt;br /&gt;
&lt;br /&gt;
This distinction became an important principle of the estate: Alaris Jinn owned Aster Vale; he did not consider himself the owner of the Wroshyr. The tree had existed for millennia before him and, if the estate fulfilled its purpose, would continue to exist for millennia after him.&lt;br /&gt;
&lt;br /&gt;
==Development of Aster Vale==&lt;br /&gt;
&lt;br /&gt;
The development of Aster Vale was consequently undertaken around Lake Aster rather than at its expense.&lt;br /&gt;
&lt;br /&gt;
The Wroshyr&#039;s island was left undeveloped. No bridge or permanent causeway connected it to the mainland, and no structures were constructed upon the island. The tree was not incorporated into the formal landscaping of the estate or treated as an architectural feature of the Residence. Anyone wishing to reach it was required to cross the lake itself.&lt;br /&gt;
&lt;br /&gt;
The surrounding property was developed into a large private estate, with the Residence occupying a prominent position overlooking Lake Aster. Formal gardens and landscaped grounds surrounded the house, transitioning into woodland and less intensively managed portions of the property farther from the Residence. Vineyards and orchards formed part of the working estate, while staff, service, transportation, and security facilities were positioned away from the principal residential areas.&lt;br /&gt;
&lt;br /&gt;
Construction of the Residence took place over several years. Although it eventually became Jinn&#039;s principal private home, its position within the larger estate reflected the philosophy behind Aster Vale: the Residence occupied the landscape without becoming its defining feature.&lt;br /&gt;
&lt;br /&gt;
The lake and Wroshyr had been there first.&lt;br /&gt;
&lt;br /&gt;
|-|The Estate=&lt;br /&gt;
&lt;br /&gt;
=The Estate=&lt;br /&gt;
&lt;br /&gt;
==Lake Aster==&lt;br /&gt;
&lt;br /&gt;
Lake Aster was the dominant natural feature of the estate and gave Aster Vale its name. Several kilometers across at its widest point, the lake possessed an irregular shoreline marked by coves, peninsulas, wooded banks, and small islands.&lt;br /&gt;
&lt;br /&gt;
The ancient Wroshyr stood upon the most significant of these islands.&lt;br /&gt;
&lt;br /&gt;
The portions of the lake immediately adjoining the Residence were incorporated into the everyday life of the estate. Terraces and recreational spaces overlooked the water, while paths through the surrounding grounds provided access to portions of the shoreline. Farther from the Residence, landscaping gradually gave way to a more natural environment.&lt;br /&gt;
&lt;br /&gt;
The Wroshyr island remained intentionally separate from this development.&lt;br /&gt;
&lt;br /&gt;
Knowledge of the tree&#039;s true age and origins was restricted. To most visitors, it appeared simply to be an exceptionally large and ancient tree occupying an island within the estate. Its connection to the Infinite Empire and its role in the formation of Lake Aster were not information Jinn had any interest in advertising.&lt;br /&gt;
&lt;br /&gt;
Among those who knew its history, however, the Wroshyr became the symbolic center of Aster Vale.&lt;br /&gt;
&lt;br /&gt;
==The Residence==&lt;br /&gt;
&lt;br /&gt;
The Residence was the principal inhabited structure at Aster Vale and the private home of Alaris Jinn and his extended household.&lt;br /&gt;
&lt;br /&gt;
The building combined monumental public spaces with increasingly informal and private rooms as one moved deeper into the house. Formal reception and entertainment areas allowed Jinn to host guests without compromising the privacy of the household, while extensive residential wings and communal rooms supported everyday life within the estate.&lt;br /&gt;
&lt;br /&gt;
===Grand Hall and formal rooms===&lt;br /&gt;
&lt;br /&gt;
The principal entrance opened into the Grand Hall, the ceremonial center of the Residence. Extending vertically through multiple levels, the hall established the scale of the house immediately upon entry and served as the principal point from which guests entered its formal circulation.&lt;br /&gt;
&lt;br /&gt;
Reception rooms, formal dining spaces, entertainment rooms, and other public areas were arranged around and beyond the Grand Hall.&lt;br /&gt;
&lt;br /&gt;
A performance stage and associated entertainment spaces allowed the Residence to accommodate private performances and larger social gatherings, while a Grand Dining Room provided a setting for formal meals and events.&lt;br /&gt;
&lt;br /&gt;
Although imposing, these rooms represented only one aspect of life at Aster Vale. The farther one moved from the principal entrance, the less ceremonial the Residence became.&lt;br /&gt;
&lt;br /&gt;
===Household rooms===&lt;br /&gt;
&lt;br /&gt;
Smaller libraries, sitting rooms, gardens, lounges, dining spaces, and recreational rooms were distributed throughout the Residence for everyday use by its inhabitants.&lt;br /&gt;
&lt;br /&gt;
Among the best known was the Brown Room, an informal library and sitting room centered around a fireplace. Its name developed within the household rather than as part of the architectural design of the Residence. It became a common gathering place for conversation, reading, sabacc, dejarik, and evenings when the residents had little interest in occupying the house&#039;s grander spaces.&lt;br /&gt;
&lt;br /&gt;
The Residence also contained a music room, morning room, private library, study, fitness facilities, winter gardens, and numerous smaller rooms intended for particular members of the household or particular activities.&lt;br /&gt;
&lt;br /&gt;
Meals within the household varied considerably in formality. Breakfast and lunch were often taken individually or in small groups, particularly when Jinn or other residents were working. Dinner, however, developed into a more communal household tradition whenever circumstances permitted.&lt;br /&gt;
&lt;br /&gt;
===Lakeside rooms===&lt;br /&gt;
&lt;br /&gt;
[[File:backside.png|right|400px|thumb|The Backside of the Estate, overlooking the Lake.]]&lt;br /&gt;
&lt;br /&gt;
The portions of the Residence facing Lake Aster were deliberately less formal than its principal entrance.&lt;br /&gt;
&lt;br /&gt;
The Lake Room formed one of the principal gathering spaces on this side of the house and opened toward terraces overlooking the water. A lakeside bar, spa facilities, refreshment rooms, and other recreational spaces were positioned nearby.&lt;br /&gt;
&lt;br /&gt;
Unlike the more rigid geometry of the formal portions of the Residence, elements of the lakeside façade followed the curvature of the landscape and the shore. The architecture was intended to frame views of Lake Aster without attempting to dominate it.&lt;br /&gt;
&lt;br /&gt;
The Wroshyr was visible from portions of the lakeside Residence but remained physically distant across the water.&lt;br /&gt;
&lt;br /&gt;
===Residential apartments===&lt;br /&gt;
&lt;br /&gt;
The upper levels of the Residence contained both guest accommodations and permanent apartments.&lt;br /&gt;
&lt;br /&gt;
Five substantial apartments were maintained for members of Jinn&#039;s closest circle. These were not conventional guest suites but permanent residences within Aster Vale and could be altered and personalized by their occupants. Their residents were considered members of the household rather than visitors.&lt;br /&gt;
&lt;br /&gt;
Additional guest accommodations ranged from conventional bedrooms and suites to larger apartments intended for families, dignitaries, or long-term guests. Among the most elaborate was the Grand Sovereign Guest Suite, reserved for particularly distinguished visitors.&lt;br /&gt;
&lt;br /&gt;
Jinn&#039;s own apartment occupied a more secluded portion of the Residence. Arranged across multiple levels, it included his bedroom and dressing rooms together with private sitting, reading, music, and library spaces.&lt;br /&gt;
&lt;br /&gt;
His private office was distinct from the study in which he received visitors and conducted less sensitive business.&lt;br /&gt;
&lt;br /&gt;
==Grounds==&lt;br /&gt;
&lt;br /&gt;
The developed grounds of Aster Vale extended well beyond the Residence.&lt;br /&gt;
&lt;br /&gt;
Formal gardens surrounded the principal approaches to the house, while increasingly natural woodland occupied more distant portions of the property. Walking paths connected the Residence with gardens, orchards, vineyards, and portions of the lakeshore.&lt;br /&gt;
&lt;br /&gt;
A working vineyard and orchard formed part of the estate. Although both contributed to the appearance of the grounds, neither existed solely for decoration. Produce from the estate was used by the household, and their operation formed part of the larger network of staff and facilities necessary to maintain Aster Vale.&lt;br /&gt;
&lt;br /&gt;
Service structures and staff facilities were deliberately positioned away from the principal sightlines of visitors. This allowed the Residence to function as a large household without making the infrastructure required to support it a dominant part of the landscape.&lt;br /&gt;
&lt;br /&gt;
Landing facilities elsewhere on the estate accommodated household traffic and visiting spacecraft without requiring them to approach the Residence directly. Jinn&#039;s personal yacht, the Prosper, could be berthed at Aster Vale while he was in residence.&lt;br /&gt;
&lt;br /&gt;
==Household==&lt;br /&gt;
&lt;br /&gt;
Despite its monumental scale, Aster Vale functioned primarily as a home.&lt;br /&gt;
&lt;br /&gt;
A permanent household staff maintained the Residence, kitchens, grounds, gardens, vineyard, orchard, transportation systems, and other daily operations. Many members of staff lived in dedicated accommodations elsewhere on the estate rather than within the Residence itself.&lt;br /&gt;
&lt;br /&gt;
Members of Jinn&#039;s inner circle maintained permanent apartments in the Residence and enjoyed considerably greater freedom throughout Aster Vale than ordinary visitors. Within the private portions of the estate, much of the protocol associated with Jinn&#039;s public life disappeared.&lt;br /&gt;
&lt;br /&gt;
This distinction between public and private life was central to the character of Aster Vale. Jinn maintained other residences and accommodations associated with his business, political, and Brotherhood responsibilities, but Aster Vale was intended to remain separate from them.&lt;br /&gt;
&lt;br /&gt;
The estate was therefore simultaneously private, communal, and highly controlled. Guests could be received on a considerable scale without necessarily entering the portions of the Residence in which the household actually lived.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
Security throughout Aster Vale was extensive but deliberately unobtrusive.&lt;br /&gt;
&lt;br /&gt;
The estate&#039;s isolation provided its first layer of protection. Access to the property was controlled well before a visitor reached the Residence, while surveillance and security systems were integrated into the landscape and architecture rather than presented as overt fortifications.&lt;br /&gt;
&lt;br /&gt;
This approach served two purposes. It protected Jinn and the other residents of the estate, but it also protected the Wroshyr.&lt;br /&gt;
&lt;br /&gt;
The latter consideration was particularly important. A conventional fortified perimeter surrounding Lake Aster might itself have attracted unwanted interest. Instead, the lake existed within what outwardly appeared to be the private grounds of an exceptionally large residential estate.&lt;br /&gt;
&lt;br /&gt;
Circulation within the Residence followed a similar philosophy. Public routes connected the major reception and entertainment spaces, while private household corridors and service passages allowed residents and staff to move through the building without repeatedly crossing formal areas.&lt;br /&gt;
&lt;br /&gt;
Access became progressively more restricted deeper within the Residence. Jinn&#039;s public study effectively marked the end of the areas to which an ordinary visitor could expect unrestricted access.&lt;br /&gt;
&lt;br /&gt;
==Underground facilities==&lt;br /&gt;
&lt;br /&gt;
Beneath Aster Vale was an extensive network of support and restricted facilities.&lt;br /&gt;
&lt;br /&gt;
The Residence&#039;s ordinary basement contained the infrastructure required to operate a building of its size, including service, storage, engineering, and household support areas. Separate from these spaces was a more restricted underground complex used for security, training, operations, and command functions.&lt;br /&gt;
&lt;br /&gt;
These facilities were deliberately isolated from the normal circulation of the Residence. Most guests could visit Aster Vale repeatedly without becoming aware of their extent.&lt;br /&gt;
&lt;br /&gt;
Their presence allowed the estate to function as a secure refuge when necessary without requiring the Residence above to resemble a military installation.&lt;br /&gt;
|-|Stewardship=&lt;br /&gt;
&lt;br /&gt;
=Philosophy of Stewardship=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although Aster Vale eventually became associated closely with Alaris Jinn and his household, the philosophy underlying the estate remained rooted in the discovery that had preceded its construction.&lt;br /&gt;
&lt;br /&gt;
The Wroshyr could not be replaced.&lt;br /&gt;
&lt;br /&gt;
Buildings could be reconstructed. Gardens could be replanted. Fortunes and possessions could be recovered or inherited. The Wroshyr represented thousands of years of continuous history, beginning with a seed carried to Aliso by a civilization that had vanished long before the tree itself germinated.&lt;br /&gt;
&lt;br /&gt;
For Jinn, protecting that history justified the expense, secrecy, and security of the surrounding estate.&lt;br /&gt;
&lt;br /&gt;
Aster Vale was therefore never intended merely as a monument to its owner. Its stewardship imposed an obligation upon whoever controlled the property: to leave the Wroshyr, Lake Aster, and the landscape they had created intact for whoever came afterward.&lt;br /&gt;
&lt;br /&gt;
In that respect, the oldest inhabitant of Aster Vale was also the only one intended to remain there permanently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Wroshyr.png&amp;diff=202830</id>
		<title>File:Wroshyr.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Wroshyr.png&amp;diff=202830"/>
		<updated>2026-08-20T16:09:05Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Backside.png&amp;diff=202829</id>
		<title>File:Backside.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Backside.png&amp;diff=202829"/>
		<updated>2026-08-20T16:08:55Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Arrival.png&amp;diff=202828</id>
		<title>File:Arrival.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Arrival.png&amp;diff=202828"/>
		<updated>2026-08-20T16:08:33Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202827</id>
		<title>Alaris Jinn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202827"/>
		<updated>2026-08-20T13:30:13Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|History and Personality=&lt;br /&gt;
&lt;br /&gt;
{{Eras|imp|new|njo|exd|former}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Alaris-custom1.jpg|250px]]‎&lt;br /&gt;
|firstname=Alaris &lt;br /&gt;
|lastname= Jinn&lt;br /&gt;
|homeworld=Imperial Center/Coruscant&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|2|}}&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.62 Meters&lt;br /&gt;
|weight=60 Kilos&lt;br /&gt;
|allies=* [[Mira Dantavi]]&lt;br /&gt;
* [[Stev Bora]]&lt;br /&gt;
* [[Hikari Kojima]]&lt;br /&gt;
|enemies=* Varryn Antillus&lt;br /&gt;
* [[Kal Vorrac]]&lt;br /&gt;
* [[Ronovi Tavisaen]]&lt;br /&gt;
* [[Faethor]]&lt;br /&gt;
|saber=Viridian &lt;br /&gt;
|form=* [[Sokan]]&lt;br /&gt;
* [[Ataru]]&lt;br /&gt;
* [[Djem So]]&lt;br /&gt;
|fightingstyle=* [[Shadow Step]]&lt;br /&gt;
* [[Sliding Hands]]&lt;br /&gt;
|position=Dread Lord of Clan Plagueis&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= * [[Plagueis]]&lt;br /&gt;
* [[di Plagia]]&lt;br /&gt;
* [[Jinn Hospitality Group]]&lt;br /&gt;
* [[Arcona]] (formerly)&lt;br /&gt;
* [[Taldryan]] (formerly)&lt;br /&gt;
&lt;br /&gt;
|masters=[[Ky Terrak|Ky Terrak di Plagia]]&lt;br /&gt;
|apprentices=* [[Kaira Rohana]]&lt;br /&gt;
* [[Nora Olen]]&lt;br /&gt;
* Kahlora Teka&lt;br /&gt;
|dossier=[[dossier:9426|9426]]&lt;br /&gt;
}}&lt;br /&gt;
{{Dialogue|Alaris Jinn|Peace is a lie.|Darth Plagueis|Shut up.|Alaris encountering the ghost of Darth Plagueis on Morroth}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039; is a [[starwars:Twi&#039;lek|Twi&#039;lek]] Sith Master and Dread Lord of [[Plagueis]]. who publicly operates as a wealthy industrialist and philanthropist. Born from poverty and shaped by experiences with corruption and injustice, he developed an obsession with imposing order upon a chaotic galaxy. His methods evolved from vigilantism into political influence, economic dominance, and strategic warfare.&lt;br /&gt;
&lt;br /&gt;
While he projects decadence and refinement publicly, privately he remains a disciplined strategist who values preparation, intelligence, and control above all else. He does not seek power for pleasure; he seeks power because he believes only those willing to wield it can prevent others from abusing it.&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
====  Childhood ====&lt;br /&gt;
{{Quote|The mind of a child is easy to shape, and easier, still, to destroy.|Alaris Jinn to his Apprentice, Kaira Rohana}}&lt;br /&gt;
&lt;br /&gt;
[[File:YoungAlaris.png|thumb|250px|left|A Young Alaris Jinn on Coruscant]]&lt;br /&gt;
Born on [[starwars:Imperial Center|Imperial Center]] (Coruscant) two years after the Battle of Yavin, Alar&#039;isjin grew up in poverty as a Twi&#039;lek facing prejudice under the Empire. Sheltered by devoted parents, he developed resentment toward their inability to change their circumstances. His only close friend, Yussan Bino, eventually left the Works, leaving Alar isolated.&lt;br /&gt;
&lt;br /&gt;
At thirteen, after his parents finally saved enough money to send him to Ryloth, they were murdered by xenophobic attackers. In a burst of unexplained strength through the Force, Alar killed both murderers with one of their own weapons. The event shaped his lifelong hatred of corruption and injustice.&lt;br /&gt;
&lt;br /&gt;
====  The Vigilante  ====&lt;br /&gt;
&lt;br /&gt;
Living alone in the depths of Coruscant, Alar survived as a thief who stole only from the wealthy. Over time, he turned his attention toward hunting corrupt officials, criminals, and those who profited from exploitation. Though operating outside the law, he became an unseen vigilante who distributed much of what he stole to the poor.&lt;br /&gt;
&lt;br /&gt;
His activities eventually attracted the attention of the Dark Jedi Ky Terrak. After witnessing Terrak defeat a Jedi, Alar accepted an offer to learn about the Force.&lt;br /&gt;
&lt;br /&gt;
====  The Dark Jedi Brotherhood  ====&lt;br /&gt;
&lt;br /&gt;
[[File:Picture-emblem1.jpg|thumb|222px|right|Dark Jedi Brotherhood Logo]]&lt;br /&gt;
&lt;br /&gt;
Ky Terrak trained Alar in the ways of the Dark Side before bringing him to the Dark Jedi Brotherhood. After completing the Shadow Academy, Alar abandoned his former identity, taking the name Alaris Jinn and dedicating himself fully to Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
As a Journeyman, Alaris participated in numerous military campaigns against the Crimson Tide, steadily earning promotions through leadership, discipline, and combat ability. He developed a reputation for relentless determination and an uncompromising hatred of corruption.&lt;br /&gt;
&lt;br /&gt;
====  Knighthood  ====&lt;br /&gt;
&lt;br /&gt;
After completing his trials and constructing his lightsaber, Alaris achieved the rank of Dark Jedi Knight. He served as Aedile of House Satal Keto, mentored apprentices, commanded the Star Destroyer Ballista, and became an influential military and political leader within Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
Although respected for his effectiveness, his harsh training methods and ruthless pursuit of justice often placed him at odds with allies and rivals alike.&lt;br /&gt;
&lt;br /&gt;
====  The War of Ascension  ====&lt;br /&gt;
&lt;br /&gt;
During the Jusadih Civil War, Alaris played a leading role in overthrowing the feudal powers that controlled the system. Through military campaigns and covert operations, he helped secure victory for Clan Plagueis and was promoted to Quaestor and later Proconsul.&lt;br /&gt;
&lt;br /&gt;
His belief that corruption could only be eradicated through absolute control became the defining philosophy of his leadership.&lt;br /&gt;
&lt;br /&gt;
====  Consul of Clan Plagueis  ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Surely, you understand the word &#039;Sith&#039; well enough to know that the phrase &#039;temporary loyalty&#039; is redundant.|[[Kal Vorrac]]}}&lt;br /&gt;
&lt;br /&gt;
Following the Ninth Great Jedi War, Alaris orchestrated a successful political coup that removed Braecen Kaeth from power and elevated himself to Consul of Clan Plagueis. His reign focused on strengthening the Clan, centralizing authority, and eliminating opposition.&lt;br /&gt;
&lt;br /&gt;
Though initially successful, years of rule led to growing unrest. Eventually choosing a different path, Alaris relinquished leadership and stepped away from the Dark Throne.&lt;br /&gt;
&lt;br /&gt;
==== Justice and Politics ====&lt;br /&gt;
&lt;br /&gt;
Leaving behind direct rule, Alaris served as Right Hand and later Left Hand of Justice within the Brotherhood, using his skills to hunt corruption across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Later, he entered politics, serving as Senator for the Jusadih System while concealing his connection to the Brotherhood behind his birth name, Alar&#039;isjin. Despite his political career, he remained closely tied to the Dark Jedi Brotherhood and continued pursuing his lifelong mission: imposing order upon a corrupt galaxy by any means necessary.&lt;br /&gt;
&lt;br /&gt;
==== Taldryan, Arcona, and Back Again ====&lt;br /&gt;
&lt;br /&gt;
The Horizons Plague ripped through Jusadih as it did everyone else, and while Plagueis travelled to The Anchorage, Alaris decided to move on from his old Clan and join Taldryan. The Dark Crusade brought him closer and closer to his goal of control, and be began to change the way his philosophy was to be enacted.&lt;br /&gt;
&lt;br /&gt;
He travelled to Arcona and became an Aedile of House Qel-Droma, but was eventually seized as an Inquisitorius spy. He was tortured for months and eventually released by his former Consul and mentor, Braecen Kaeth. He was sent by Jac Cotelin to bring Taldryan to heel, and he spent several months hunting down the Clan.&lt;br /&gt;
&lt;br /&gt;
His success in this brought him his first appointment as a Dark Councillor, [[Fist of the Brotherhood]]. He served during [[Great Jedi War XIII]], but he experienced true failure for the first time in his life, of his own doing and was allowed to keep his life, but not his position.&lt;br /&gt;
&lt;br /&gt;
This eventually brought him back to [[Plagueis]]. Selika Roh, the new Consul, was surrounding herself with intelligent individuals with a similar outlook. Alaris took over as Proconsul for a short period before resigning to focus on his new task: Avenging his failures against the Collective.&lt;br /&gt;
&lt;br /&gt;
==== Meridian, Arx, and Cor&#039;neria ====&lt;br /&gt;
&lt;br /&gt;
Alaris used his now vast collection of contacts and favours to build a small financial empire. He began to study how power could be gained through finance and favours. This led to him to owning 10% of the stock of a Collective Corporation: Capital Enterprises. He managed this through a massive buy of shares after a stock collapse of his own design. He became a billionaire in a matter of a year. He created the Jinn Hospitality Group as a front, but held stock in hundreds of thousands of companies across the galaxy. He then used this influence to bring down Capital Enterprises, so that it could be acquired by Arx Capital Exchange at an incredibly low price.&lt;br /&gt;
&lt;br /&gt;
This work granted him several hero titles and eventually he was granted the rank of Sith Master. Following this success, Alaris was named the new Dread Lord of Plagueis, returning to the role he held nearly 2 decades earlier.&lt;br /&gt;
&lt;br /&gt;
==  Personality  ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn is a controlled, calculating, and intensely disciplined Sith who presents himself as a refined industrialist and philanthropist while privately operating as a strategist willing to manipulate events from the shadows. He is not driven by simple cruelty or a desire for destruction; he sees himself as a necessary force of order in a galaxy consumed by corruption, incompetence, and chaos.&lt;br /&gt;
&lt;br /&gt;
He is intelligent, patient, and pragmatic, preferring to win through preparation, influence, and psychological warfare rather than brute force. Alaris rarely acts impulsively. Every alliance, investment, battle, and conversation is viewed as a move on a larger strategic board. He believes emotions are useful tools but dangerous masters, and he works constantly to maintain control over himself and those around him.&lt;br /&gt;
&lt;br /&gt;
Despite his arrogance, Alaris is not simply a narcissist. His confidence comes from a lifetime of overcoming hardship and recognizing patterns of failure in others, and in himself. He believes most people are trapped by their weaknesses — greed, fear, ignorance, or ambition — and that someone must have the vision and discipline to impose stability upon them.&lt;br /&gt;
&lt;br /&gt;
However, this creates one of his greatest flaws: Alaris struggles to trust others. He sees dependence as vulnerability and often believes that if he does not personally control a situation, it will inevitably collapse. This places him at odds with allies like Nora Olen, who view his unwillingness to delegate or believe in others as arrogance disguised as wisdom.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Alaris is not a conqueror; he is an architect.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Order is not given. It must be created, enforced, and maintained by those strong enough to bear the burden.|Alaris Jinn to Selika Roh.}}&lt;br /&gt;
&lt;br /&gt;
Born from poverty and shaped by witnessing corruption and injustice, Alaris came to reject the idea that the galaxy naturally moves toward fairness. In his view, freedom without structure becomes chaos, and chaos allows the cruel and incompetent to exploit everyone else. Unlike Sith who seek power purely for personal glory, Alaris views power as a responsibility and a weapon. Those capable of shaping the galaxy have an obligation to do so. His Sith philosophy is built around the belief that strength grants the right—and duty—to impose order upon those who cannot create it themselves.&lt;br /&gt;
&lt;br /&gt;
His methods have evolved over time:&lt;br /&gt;
&lt;br /&gt;
* Early Alaris: A vigilante who punished criminals and corrupt officials directly.&lt;br /&gt;
* Developing Alaris: A strategist who realized individual victories were meaningless without changing the systems that created the problems.&lt;br /&gt;
* Current Alaris: A political and economic architect who uses corporations, influence, intelligence networks, and military force to reshape the galaxy.&lt;br /&gt;
&lt;br /&gt;
He does not see himself as evil. In his mind, he is a realist willing to do what others lack the courage to do. The suffering caused by his actions is justified if the end result is a more stable galaxy. He struggled with the concept of being Sith early in his life. He thought of himself as better than them, that he sought justice rather than dominance. As he matured he realized that the Sith were not wrong about power; they were wrong about how to use it.&lt;br /&gt;
&lt;br /&gt;
== Public vs Private ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn’s greatest deception is that his public persona is not a lie — it is a carefully edited version of the truth. He genuinely believes he is bringing order to the galaxy; the difference is that the public sees the idealist, while those closest to him see the tyrant beneath the surface.&lt;br /&gt;
&lt;br /&gt;
=== Public Persona: The Benevolent Industrialist and Reformer ===&lt;br /&gt;
&lt;br /&gt;
[[File:BillionaireAlaris.png|thumb|250px|right|Alaris Jinn overlooking the Eos City skyline.]]&lt;br /&gt;
To the galaxy at large, Alaris presents himself as:&lt;br /&gt;
&lt;br /&gt;
* A wealthy entrepreneur and philanthropist who rose from poverty through intelligence, discipline, and determination.&lt;br /&gt;
* A champion against corruption, someone who uses influence, resources, and political connections to dismantle criminal organizations, exploitative governments, and inefficient institutions.&lt;br /&gt;
* A disciplined strategist and statesman, calm, composed, and always several steps ahead.&lt;br /&gt;
* A mentor and patron, someone who invests in talented individuals and gives opportunities to those who would otherwise be ignored.&lt;br /&gt;
* A necessary realist, a man who understands that idealism alone cannot fix a broken galaxy.&lt;br /&gt;
&lt;br /&gt;
To outsiders, Alaris is the rare Sith who appears almost respectable: controlled, intelligent, charitable, and motivated by a desire to create stability. His reputation is built on the fact that many people genuinely have benefited from his actions.&lt;br /&gt;
&lt;br /&gt;
=== Private Persona: The Architect of Control ===&lt;br /&gt;
&lt;br /&gt;
[[File:SithAlaris.png|thumb|250px|left|Alaris Jinn in a dark cloak in Aliso City.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|The galaxy does not suffer because there is too much power. It suffers because the wrong people wield it.|Alaris Jinn to Nora Olen.}}&lt;br /&gt;
&lt;br /&gt;
Behind closed doors, Alaris is far colder. The people who truly know him see:&lt;br /&gt;
&lt;br /&gt;
* A manipulator, not a leader. He prefers controlling the people who hold power rather than sitting visibly on the throne himself.&lt;br /&gt;
* A perfectionist who trusts almost nobody. Everyone has a purpose, a weakness, or a price.&lt;br /&gt;
* A man obsessed with order because he fears chaos. His childhood experiences with poverty, prejudice, and corruption shaped his belief that uncontrolled systems inevitably hurt the innocent.&lt;br /&gt;
* A Sith who views emotions as tools. Compassion, loyalty, fear, respect, and even love are all resources that can be cultivated and exploited.&lt;br /&gt;
* A mentor who intentionally creates enemies. He pushes apprentices and protégés harshly because he believes adversity creates strength.&lt;br /&gt;
&lt;br /&gt;
The private Alaris does not ask:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What is the right thing to do?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He asks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What must happen for the desired outcome to occur?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Alaris === &lt;br /&gt;
&lt;br /&gt;
The most interesting aspect is that the public persona is not entirely false. Alaris does hate suffering. He does want a better galaxy. He does believe he is protecting people. The tragedy is that his solution to injustice became the very thing he originally fought against.&lt;br /&gt;
&lt;br /&gt;
A young Alaris looked at corruption and thought:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must stop those who abuse power.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The older Alaris looked at the galaxy and concluded:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must possess enough power that nobody can abuse it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And eventually, that &#039;&#039;someone&#039;&#039; became him.&lt;br /&gt;
&lt;br /&gt;
== Previous Positions ==&lt;br /&gt;
&lt;br /&gt;
* Aedile of House Satal Keto and House Qel-Droma&lt;br /&gt;
* Quaestor of House Satal Keto&lt;br /&gt;
* Proconsul of Clan Plagueis (2) and Clan Taldryan&lt;br /&gt;
* Consul of Clan Plagueis (2)&lt;br /&gt;
* Left Hand of Justice (3), Right Hand of Justice (2), Appeals Panel (2)&lt;br /&gt;
* Fist of the Brotherhood&lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Staff: Wiki, Fist, ACC, CS Development, Covenant Rework&lt;br /&gt;
&lt;br /&gt;
|-|Aster Vale=&lt;br /&gt;
=Aster Vale=&lt;br /&gt;
&lt;br /&gt;
{{:Aster Vale}}&lt;br /&gt;
&lt;br /&gt;
|-|Prosper=&lt;br /&gt;
&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=[[File:Prosper_Portrait.png|250px]]&lt;br /&gt;
|name=&#039;&#039;Prosper&#039;&#039;&lt;br /&gt;
|manufacturer=[[Starwars:Ubrikkian Industries|Ubrikkian Industries]]&lt;br /&gt;
|line=&lt;br /&gt;
|model=[[Starwars:Minstrel-class space yacht|Minstrel-class Space Yacht]]&lt;br /&gt;
|class=[[Starwars:Corvette|Corvette]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:107493|107493]]&lt;br /&gt;
|length=160m&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1600 kph&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen= Experimental Shields&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament= * 6 Turbolasers&lt;br /&gt;
* 8 Point-Defense Laser Cannons&lt;br /&gt;
* 1 Tractor Beam&lt;br /&gt;
|sysmods= Experimental Droid Brain&lt;br /&gt;
|complement= [[item:45747|&#039;&#039;Fortune&#039;&#039;]]&lt;br /&gt;
|crew=10&lt;br /&gt;
|skeleton=4&lt;br /&gt;
|passengers=25&lt;br /&gt;
|capacity=90 Tonnes&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Personal Yacht&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners= [[Alaris Jinn]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= [[Stev Bora]]&lt;br /&gt;
|status=Operational&lt;br /&gt;
|commission=38 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
=&#039;&#039;Prosper&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; is a heavily modified Minstrel-class space yacht owned by Alaris Jinn. At 160 meters long, the yacht serves as Jinn&#039;s primary personal spacecraft and home away from Aliso.&lt;br /&gt;
&lt;br /&gt;
Built for extended travel, &#039;&#039;Prosper&#039;&#039; carries the comforts and amenities expected of one of Jinn&#039;s residences alongside the facilities necessary to conduct business, receive guests, and support members of his household. Among those familiar with both properties, the yacht has earned a simple description: &amp;quot;Mobile Aster Vale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; was built for Alaris Jinn by [[Starwars:Ulbrikkian Industries|Ulbirikkian Industries]], based on the company&#039;s Minstrel-class space yacht.&lt;br /&gt;
&lt;br /&gt;
Jinn&#039;s specifications departed considerably from a conventional passenger yacht. Much of the available space was given over to private residences, entertainment, hospitality, and the needs of his household rather than maximizing passenger capacity. The ship was also equipped with extensive defensive systems and enough independent support infrastructure to remain away from port for long periods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; subsequently became Jinn&#039;s preferred means of personal travel, allowing him to travel with his household and continue conducting his personal, political, and business affairs in surroundings considerably closer to home.&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; measures 160 meters long, with a 55.6-meter beam and an overall height of 26.3 meters.&lt;br /&gt;
&lt;br /&gt;
The yacht&#039;s unusual internal arrangement takes advantage of its broad stern and long, tapered bow. Most of the machinery required to operate the ship is concentrated in the aft portion of the hull. Residential and hospitality spaces occupy much of the remaining vessel, insulating them from the noise and activity of the engineering spaces.&lt;br /&gt;
&lt;br /&gt;
==Hangar==&lt;br /&gt;
&lt;br /&gt;
A large hangar occupies the bottom of &#039;&#039;Prosper&#039;&#039;&#039;s aft section. With approximately ten meters of vertical clearance, it can accommodate as many as four starfighters or small shuttlecraft, along with the equipment needed to maintain them.&lt;br /&gt;
&lt;br /&gt;
The hangar also provides direct access to cargo and maintenance facilities elsewhere aboard the yacht.&lt;br /&gt;
&lt;br /&gt;
==Technical Core==&lt;br /&gt;
&lt;br /&gt;
Above the hangar is the yacht&#039;s main technical core, containing its electrical distribution systems, water storage and reclamation equipment, environmental machinery, and primary computer systems.&lt;br /&gt;
&lt;br /&gt;
Essential equipment is divided among multiple compartments rather than housed in a single machinery room, allowing individual systems to be isolated for maintenance or in the event of damage.&lt;br /&gt;
&lt;br /&gt;
[[File:ProsperTechnical.png|thumb|450px|left|The Technical readout of the &#039;&#039;Prosper&#039;&#039;. Top down and cross-section designed by [[Mune Cinteroph]].]]&lt;br /&gt;
==Engineering==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s engineering spaces occupy the level above the technical core. In addition to the equipment associated with the yacht&#039;s propulsion and other mechanical systems, the area contains workshops, repair bays, fabrication equipment, diagnostic stations, tools, and spare parts.&lt;br /&gt;
&lt;br /&gt;
Components from elsewhere aboard &#039;&#039;Prosper&#039;&#039; can be brought here for repair, while work on the yacht&#039;s embarked spacecraft is generally performed in the hangar below.&lt;br /&gt;
&lt;br /&gt;
==Bridge and Operations==&lt;br /&gt;
&lt;br /&gt;
The yacht&#039;s bridge occupies the prominent dome atop the aft hull. Flight control, navigation, communications, sensors, shields, and weapons are controlled from stations here.&lt;br /&gt;
&lt;br /&gt;
An operations section extends forward from the bridge and contains additional monitoring and communications stations, weapons-system support, planning areas, and secure conference rooms. This allows larger operations to be coordinated without filling the bridge with personnel who are not directly involved in flying the ship.&lt;br /&gt;
&lt;br /&gt;
==Residential Deck==&lt;br /&gt;
&lt;br /&gt;
The upper portion of &#039;&#039;Prosper&#039;&#039;&#039;s main hull is reserved for Jinn&#039;s household and contains the private apartments of his Inner Circle.&lt;br /&gt;
&lt;br /&gt;
The deck is considerably less formal than the hospitality areas below it. Shared spaces include lounges, recreational areas, an informal mess and dining room, and a dedicated ballet studio. The residential deck is considered part of the household rather than a guest area, and access is normally restricted accordingly.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic and Hospitality Deck==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s diplomatic and hospitality spaces are used to receive Jinn&#039;s guests and provide much of the yacht&#039;s entertainment space.&lt;br /&gt;
&lt;br /&gt;
Guest suites share the deck with formal dining facilities, lounges, salons, and a smaller counterpart to Aster Vale&#039;s Grand Hall. A private casino contains two sabacc tables and provides a considerably less formal setting for entertaining guests.&lt;br /&gt;
&lt;br /&gt;
The deck allows Jinn to host visitors for extended periods without opening the private residential areas of the yacht to them.&lt;br /&gt;
&lt;br /&gt;
==Personnel and Logistics==&lt;br /&gt;
&lt;br /&gt;
Crew accommodations and much of &#039;&#039;Prosper&#039;&#039;&#039;s day-to-day support infrastructure occupy the lower inhabited portion of the main hull.&lt;br /&gt;
&lt;br /&gt;
The area contains crew and passenger quarters, medical facilities, cargo storage, ship&#039;s stores, security facilities, housekeeping and laundry spaces, and other practical necessities. Additional accommodations are available for aides, specialists, security personnel, or others who need transportation aboard Prosper but are not traveling as Jinn&#039;s personal guests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s medical facilities can handle routine treatment and provide emergency care for more serious casualties until they can be transferred to a dedicated medical facility.&lt;br /&gt;
&lt;br /&gt;
==Lower Technical==&lt;br /&gt;
&lt;br /&gt;
A shallow technical level runs beneath much of &#039;&#039;Prosper&#039;&#039;&#039;s main hull. It carries the power, data, plumbing, environmental, and other service connections needed throughout the yacht, as well as equipment associated with shields, heat management, and hull systems.&lt;br /&gt;
&lt;br /&gt;
The space becomes progressively smaller toward the bow as the hull narrows, with full machinery spaces eventually giving way to maintenance passages and service access.&lt;br /&gt;
&lt;br /&gt;
==Executive Suite==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn&#039;s private residence occupies much of &#039;&#039;Prosper&#039;&#039;&#039;s upper forward hull.&lt;br /&gt;
&lt;br /&gt;
Far larger than conventional shipboard quarters, the Executive Suite was designed as an apartment in its own right. In addition to Jinn&#039;s bedroom, dressing room, and private refresher, it includes sitting and dining rooms, a personal library, office, meditation space, and other private amenities.&lt;br /&gt;
&lt;br /&gt;
The residence connects readily with the residential deck used by Jinn&#039;s household while remaining separate from both it and the public areas of the yacht.&lt;br /&gt;
&lt;br /&gt;
==Circulation==&lt;br /&gt;
&lt;br /&gt;
Four primary repulsorlifts provide vertical movement through Prosper. One pair is located near the boundary between the aft engineering section and the main inhabited hull, while another pair sits farther forward near the beginning of the Executive Suite.&lt;br /&gt;
&lt;br /&gt;
Stairways provide additional connections between neighboring levels, with separate service access available in technical areas. Access controls restrict movement into the yacht&#039;s private residential, executive, and operational spaces.&lt;br /&gt;
&lt;br /&gt;
==Systems and Armament==&lt;br /&gt;
&lt;br /&gt;
Although &#039;&#039;Prosper&#039;&#039; is not intended to serve as a warship, Alaris Jinn had little interest in owning an expensive spacecraft incapable of defending itself.&lt;br /&gt;
&lt;br /&gt;
The yacht carries six turbolaser turrets, eight point-defense laser cannons, and a tractor beam. Experimental shield generators provide additional protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; is also equipped with an experimental droid brain integrated extensively into the yacht&#039;s systems. The intelligence can assist the crew with routine ship operations and is capable of flying and fighting the vessel autonomously when necessary.&lt;br /&gt;
&lt;br /&gt;
[[File:Firespray.jpg|thumb|300px|right|&#039;&#039;Fortune&#039;&#039; providing patrol service to &#039;&#039;Prosper&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Complement==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; requires a crew of approximately ten for normal operation. Its accommodations allow Jinn&#039;s household, guests, security personnel, and other passengers to travel alongside the permanent crew.&lt;br /&gt;
&lt;br /&gt;
The yacht carries approximately 90 metric tonnes of cargo, distributed between dedicated cargo areas and stores throughout the vessel.&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Craft==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s hangar has berths for up to four small spacecraft, although its normal complement is considerably smaller.&lt;br /&gt;
&lt;br /&gt;
Its primary embarked craft is &#039;&#039;Fortune&#039;&#039;, a Firespray-31-class patrol and attack craft owned by Alaris Jinn. The heavily armed vessel serves as both an escort for Prosper and a smaller alternative when the 160-meter yacht is unsuitable for a particular destination or mission.&lt;br /&gt;
&lt;br /&gt;
Additional hangar berths can accommodate starfighters, shuttlecraft, or visiting vessels as required.&lt;br /&gt;
&lt;br /&gt;
|-|Inner Circle=&lt;br /&gt;
&lt;br /&gt;
=The Inner Circle=&lt;br /&gt;
&lt;br /&gt;
The Inner Circle consists of six individuals: [[Alaris Jinn]], [[Mira Dantavi]], [[Stev Bora]], [[Hikari Kojima]], [[Kahlora Teka]], and [[Veyron Tal]]. Though Alaris sits at its head, the Circle operates less like a traditional chain of command and more like a council. Alaris provides much of the money, influence, and power behind it, but each member has their own responsibilities and considerable freedom in how they carry them out.&lt;br /&gt;
&lt;br /&gt;
Trust is the foundation of the arrangement. Each member knows enough about the others to hurt them. They have access to finances, ships, security, private information, and parts of each other&#039;s lives that are deliberately kept away from almost everyone else. Within the Circle, that knowledge is not considered leverage. Knowing where another member is vulnerable means knowing what needs to be protected.&lt;br /&gt;
&lt;br /&gt;
That trust also means knowing when to get out of someone else&#039;s way. Each member was brought into the Circle because they could do something exceptionally well, and the others generally leave them to do it. Alaris is no exception. He has little difficulty handing over control when someone at the table knows better than he does.&lt;br /&gt;
&lt;br /&gt;
There is still a hierarchy. Alaris remains at the head of the Circle and provides the authority and resources behind much of what it does. In that sense, he occupies a metaphorical throne above the others. Otherwise, the six sit at a round table. They argue, advise, disagree, and work together knowing that everyone at the table is looking out for everyone else.&lt;br /&gt;
&lt;br /&gt;
The Circle works because none of them need to wonder what the others might do with the trust they have been given. They already know.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot; width:100% align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;;&amp;quot;&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Ashen&amp;quot;| &#039;&#039;&#039;Inner Circle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Main Article&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elegant_Mira.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Mira Dantavi&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
| Emissary &amp;amp; Attaché &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Right Hand&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Originally recruited by Alaris as an assassin, Mira&#039;s responsibilities gradually expanded as she earned his trust. She now acts as an intelligence operative, emissary, and public face for several of Alaris&#039;s less visible financial interests. Outside his service, she is an accomplished prima ballerina.&lt;br /&gt;
| &#039;&#039;[[Mira Dantavi|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:KahloraTeka.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Kahlora Teka&#039;&#039;&#039;&lt;br /&gt;
| Togruta&lt;br /&gt;
| Apprentice &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Heir&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Alaris&#039;s current Sith apprentice, Kahlora is talented, competitive, and considerably more impulsive than her Master. Beyond her training, she has become firmly embedded within Alaris&#039;s household and the unusual family that has formed around him.&lt;br /&gt;
| &#039;&#039;[[Kahlora Teka|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StevBora.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Stev Bora&#039;&#039;&#039;&lt;br /&gt;
| Falleen&lt;br /&gt;
| Pilot and Logistics &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Ferryman&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Alaris&#039;s longtime pilot and the captain of &#039;&#039;Prosper&#039;&#039;, Stev is an adventurous drifter with considerable skill behind the controls of a starship and a distinctly dark sense of humor. Years of shared experience have earned him an unusually informal relationship with Alaris. He also handles much of Alaris&#039;s extra-legal empire.&lt;br /&gt;
| &#039;&#039;[[Stev Bora|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HikariKojima.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Hikari Kojima&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
| Engineer &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Heart&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| A gifted engineer raised among Ugnaughts, Hikari is responsible for maintaining much of Alaris&#039;s personal machinery, including &#039;&#039;Prosper&#039;&#039;. Brilliant, hands-on, and notoriously temperamental when machinery refuses to cooperate, they are most at home in a workshop or engine room.&lt;br /&gt;
| &#039;&#039;[[Hikari Kojima|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Veyron_Tal.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Veyron Tal&#039;&#039;&#039;&lt;br /&gt;
| Neimoidian&lt;br /&gt;
| Financial Liaison &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Wallet&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| A former [[The Collective: Capital Enterprises|Capital Enterprises]] executive, Veyron oversees the financial machinery behind Alaris&#039;s legitimate business interests and [[Jinn Hospitality Group]]. Precise, professional, and financially formidable, she manages the commercial empire underpinning much of Alaris&#039;s wealth and public influence.&lt;br /&gt;
| &#039;&#039;[[Veyron|Main article]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| Jinn Hospitality Group=&lt;br /&gt;
&lt;br /&gt;
=Jinn Hospitality Group=&lt;br /&gt;
{{:Jinn Hospitality Group}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aster_Vale&amp;diff=202826</id>
		<title>Aster Vale</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aster_Vale&amp;diff=202826"/>
		<updated>2026-08-20T13:27:58Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Created page with &amp;quot;{{Estate |image= |name= Aster Vale |estate_type= Residential Estate |location= Northwest of Aliso City |planet= Aliso |region=  |established= 34 ABY |status= Active |founder= Alaris Jinn |owner= Alaris Jinn |steward= |residents= The Inner Circle |affiliation= Plagueis |constructed= 34 ABY |architectural_style= Alderaanian |primary_structure= The Residence |area= Approx. 2000 Hectares (20 Square Km) |grounds=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Estate&lt;br /&gt;
|image=&lt;br /&gt;
|name= Aster Vale&lt;br /&gt;
|estate_type= Residential Estate&lt;br /&gt;
|location= Northwest of Aliso City&lt;br /&gt;
|planet= [[Aliso]]&lt;br /&gt;
|region= &lt;br /&gt;
|established= 34 ABY&lt;br /&gt;
|status= Active&lt;br /&gt;
|founder= [[Alaris Jinn]]&lt;br /&gt;
|owner= [[Alaris Jinn]]&lt;br /&gt;
|steward=&lt;br /&gt;
|residents= [[Alaris_Jinn#tabber-tabpanel-Inner_Circle-0|The Inner Circle]]&lt;br /&gt;
|affiliation= [[Plagueis]]&lt;br /&gt;
|constructed= 34 ABY&lt;br /&gt;
|architectural_style= Alderaanian&lt;br /&gt;
|primary_structure= The Residence&lt;br /&gt;
|area= Approx. 2000 Hectares (20 Square Km)&lt;br /&gt;
|grounds= * Lake Aster&lt;br /&gt;
* Vineyard&lt;br /&gt;
* Botanical Gardens&lt;br /&gt;
* Apple Orchard&lt;br /&gt;
* Curated Gardens&lt;br /&gt;
* Woodlands&lt;br /&gt;
|notable_features= * Lake Aster&lt;br /&gt;
* Wroshyr Tree&lt;br /&gt;
|security= Private Estate Security&lt;br /&gt;
|coordinates=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Aster Vale]] was a private estate on [[Aliso]] surrounding Lake Aster and an ancient [[Starwars:Wroshyr tree|Wroshyr tree]] whose history extended back to the era of the [[Starwars:Infinite Empire|Infinite Empire]]. Although best known as the private residence of [[Alaris Jinn]] and his household, the estate was established in large part to protect the Wroshyr and the landscape that had formed around it.&lt;br /&gt;
&lt;br /&gt;
Located beyond the outskirts of [[Aliso City]], Aster Vale encompassed the Residence, Lake Aster, extensive gardens and woodland, vineyards and orchards, staff and service facilities, landing areas, and a substantial network of support and security infrastructure. The Residence itself combined the functions of a private home, country estate, social venue, and secure retreat.&lt;br /&gt;
&lt;br /&gt;
Despite the scale of the property, Jinn did not regard Aster Vale simply as another possession. The estate was conceived as a stewardship, with the preservation of the Wroshyr and Lake Aster regarded as a responsibility extending beyond the interests of its current inhabitants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|History=&lt;br /&gt;
=History=&lt;br /&gt;
==The Wroshyr of Aliso==&lt;br /&gt;
&lt;br /&gt;
The history of Aster Vale began several millennia before either the estate or modern settlement on Aliso.&lt;br /&gt;
&lt;br /&gt;
During the era of the Infinite Empire, the [[Starwars:Rakata|Rakatans]] transported Wroshyr seeds beyond their native environment and planted them on numerous worlds in an effort to determine where the species could successfully establish itself. One such seed was brought to Aliso.&lt;br /&gt;
&lt;br /&gt;
At the time, however, Aliso remained highly volcanically active and shifted into a volcanic winter. The region in which the seed had been planted was too cold and geologically unstable to support germination. Rather than being destroyed, the seed was buried within the volcanic landscape, where the unusual environmental conditions helped preserve it.&lt;br /&gt;
&lt;br /&gt;
Long after the Rakatans went extinct, the Wroshyr seed lay dormant. Over the following millennia, volcanic activity on Aliso diminished and the planet gradually warmed. During its transition toward a temperate environment, the region passed through a considerably more humid period. When conditions finally became suitable, the ancient seed germinated.&lt;br /&gt;
&lt;br /&gt;
Over approximately the next two thousand years, the Wroshyr grew to immense proportions. Its expanding root system penetrated, displaced, and compacted the surrounding ground, gradually reshaping the landscape. A broad depression formed around the tree and, as the region&#039;s climate continued to change, accumulated water. In time, that basin became Lake Aster.&lt;br /&gt;
&lt;br /&gt;
The Wroshyr therefore predated the lake itself. The island upon which the mature tree stood was not simply an island where a Wroshyr happened to grow, but the surviving center of a landscape that the tree&#039;s own growth had helped create. Its enormous root system continued beneath both the island and portions of the lakebed.&lt;br /&gt;
&lt;br /&gt;
For millennia afterward, the tree survived largely undisturbed. Its isolation and obscurity proved to be among its greatest protections.&lt;br /&gt;
&lt;br /&gt;
==Discovery and Stewardship==&lt;br /&gt;
&lt;br /&gt;
By the time Alaris Jinn became aware of the Wroshyr, the tree represented more than an exceptionally old living organism. Its origins connected it directly to the era of the Infinite Empire, while its growth preserved a physical record of Aliso&#039;s changing geological and climatic history.&lt;br /&gt;
&lt;br /&gt;
Jinn also recognized that discovery presented a considerable danger to the tree.&lt;br /&gt;
&lt;br /&gt;
A Wroshyr of such extraordinary age and size represented an enormous quantity of valuable timber. Were its existence and location to become known to collectors, commercial interests, or others concerned primarily with its material value, something that had survived for millennia could be felled and divided into lumber in a matter of days.&lt;br /&gt;
&lt;br /&gt;
The history represented by the living tree was, in Jinn&#039;s estimation, considerably more valuable than anything that could be made from its wood.&lt;br /&gt;
&lt;br /&gt;
Protecting it consequently became one of the principal reasons for securing the surrounding property.&lt;br /&gt;
&lt;br /&gt;
Jinn did not regard his acquisition of the land as conferring ownership of the Wroshyr itself. Instead, he regarded control of the property as a stewardship. Ownership of the surrounding land allowed him to restrict access to Lake Aster, conceal the significance of the Wroshyr from outsiders, and provide sufficient security to ensure its continued survival.&lt;br /&gt;
&lt;br /&gt;
This distinction became an important principle of the estate: Alaris Jinn owned Aster Vale; he did not consider himself the owner of the Wroshyr. The tree had existed for millennia before him and, if the estate fulfilled its purpose, would continue to exist for millennia after him.&lt;br /&gt;
&lt;br /&gt;
==Development of Aster Vale==&lt;br /&gt;
&lt;br /&gt;
The development of Aster Vale was consequently undertaken around Lake Aster rather than at its expense.&lt;br /&gt;
&lt;br /&gt;
The Wroshyr&#039;s island was left undeveloped. No bridge or permanent causeway connected it to the mainland, and no structures were constructed upon the island. The tree was not incorporated into the formal landscaping of the estate or treated as an architectural feature of the Residence. Anyone wishing to reach it was required to cross the lake itself.&lt;br /&gt;
&lt;br /&gt;
The surrounding property was developed into a large private estate, with the Residence occupying a prominent position overlooking Lake Aster. Formal gardens and landscaped grounds surrounded the house, transitioning into woodland and less intensively managed portions of the property farther from the Residence. Vineyards and orchards formed part of the working estate, while staff, service, transportation, and security facilities were positioned away from the principal residential areas.&lt;br /&gt;
&lt;br /&gt;
Construction of the Residence took place over several years. Although it eventually became Jinn&#039;s principal private home, its position within the larger estate reflected the philosophy behind Aster Vale: the Residence occupied the landscape without becoming its defining feature.&lt;br /&gt;
&lt;br /&gt;
The lake and Wroshyr had been there first.&lt;br /&gt;
&lt;br /&gt;
|-|The Estate=&lt;br /&gt;
&lt;br /&gt;
=The Estate=&lt;br /&gt;
&lt;br /&gt;
==Lake Aster==&lt;br /&gt;
&lt;br /&gt;
Lake Aster was the dominant natural feature of the estate and gave Aster Vale its name. Several kilometers across at its widest point, the lake possessed an irregular shoreline marked by coves, peninsulas, wooded banks, and small islands.&lt;br /&gt;
&lt;br /&gt;
The ancient Wroshyr stood upon the most significant of these islands.&lt;br /&gt;
&lt;br /&gt;
The portions of the lake immediately adjoining the Residence were incorporated into the everyday life of the estate. Terraces and recreational spaces overlooked the water, while paths through the surrounding grounds provided access to portions of the shoreline. Farther from the Residence, landscaping gradually gave way to a more natural environment.&lt;br /&gt;
&lt;br /&gt;
The Wroshyr island remained intentionally separate from this development.&lt;br /&gt;
&lt;br /&gt;
Knowledge of the tree&#039;s true age and origins was restricted. To most visitors, it appeared simply to be an exceptionally large and ancient tree occupying an island within the estate. Its connection to the Infinite Empire and its role in the formation of Lake Aster were not information Jinn had any interest in advertising.&lt;br /&gt;
&lt;br /&gt;
Among those who knew its history, however, the Wroshyr became the symbolic center of Aster Vale.&lt;br /&gt;
&lt;br /&gt;
==The Residence==&lt;br /&gt;
&lt;br /&gt;
The Residence was the principal inhabited structure at Aster Vale and the private home of Alaris Jinn and his extended household.&lt;br /&gt;
&lt;br /&gt;
The building combined monumental public spaces with increasingly informal and private rooms as one moved deeper into the house. Formal reception and entertainment areas allowed Jinn to host guests without compromising the privacy of the household, while extensive residential wings and communal rooms supported everyday life within the estate.&lt;br /&gt;
&lt;br /&gt;
===Grand Hall and formal rooms===&lt;br /&gt;
&lt;br /&gt;
The principal entrance opened into the Grand Hall, the ceremonial center of the Residence. Extending vertically through multiple levels, the hall established the scale of the house immediately upon entry and served as the principal point from which guests entered its formal circulation.&lt;br /&gt;
&lt;br /&gt;
Reception rooms, formal dining spaces, entertainment rooms, and other public areas were arranged around and beyond the Grand Hall.&lt;br /&gt;
&lt;br /&gt;
A performance stage and associated entertainment spaces allowed the Residence to accommodate private performances and larger social gatherings, while a Grand Dining Room provided a setting for formal meals and events.&lt;br /&gt;
&lt;br /&gt;
Although imposing, these rooms represented only one aspect of life at Aster Vale. The farther one moved from the principal entrance, the less ceremonial the Residence became.&lt;br /&gt;
&lt;br /&gt;
===Household rooms===&lt;br /&gt;
&lt;br /&gt;
Smaller libraries, sitting rooms, gardens, lounges, dining spaces, and recreational rooms were distributed throughout the Residence for everyday use by its inhabitants.&lt;br /&gt;
&lt;br /&gt;
Among the best known was the Brown Room, an informal library and sitting room centered around a fireplace. Its name developed within the household rather than as part of the architectural design of the Residence. It became a common gathering place for conversation, reading, sabacc, dejarik, and evenings when the residents had little interest in occupying the house&#039;s grander spaces.&lt;br /&gt;
&lt;br /&gt;
The Residence also contained a music room, morning room, private library, study, fitness facilities, winter gardens, and numerous smaller rooms intended for particular members of the household or particular activities.&lt;br /&gt;
&lt;br /&gt;
Meals within the household varied considerably in formality. Breakfast and lunch were often taken individually or in small groups, particularly when Jinn or other residents were working. Dinner, however, developed into a more communal household tradition whenever circumstances permitted.&lt;br /&gt;
&lt;br /&gt;
===Lakeside rooms===&lt;br /&gt;
&lt;br /&gt;
The portions of the Residence facing Lake Aster were deliberately less formal than its principal entrance.&lt;br /&gt;
&lt;br /&gt;
The Lake Room formed one of the principal gathering spaces on this side of the house and opened toward terraces overlooking the water. A lakeside bar, spa facilities, refreshment rooms, and other recreational spaces were positioned nearby.&lt;br /&gt;
&lt;br /&gt;
Unlike the more rigid geometry of the formal portions of the Residence, elements of the lakeside façade followed the curvature of the landscape and the shore. The architecture was intended to frame views of Lake Aster without attempting to dominate it.&lt;br /&gt;
&lt;br /&gt;
The Wroshyr was visible from portions of the lakeside Residence but remained physically distant across the water.&lt;br /&gt;
&lt;br /&gt;
===Residential apartments===&lt;br /&gt;
&lt;br /&gt;
The upper levels of the Residence contained both guest accommodations and permanent apartments.&lt;br /&gt;
&lt;br /&gt;
Five substantial apartments were maintained for members of Jinn&#039;s closest circle. These were not conventional guest suites but permanent residences within Aster Vale and could be altered and personalized by their occupants. Their residents were considered members of the household rather than visitors.&lt;br /&gt;
&lt;br /&gt;
Additional guest accommodations ranged from conventional bedrooms and suites to larger apartments intended for families, dignitaries, or long-term guests. Among the most elaborate was the Grand Sovereign Guest Suite, reserved for particularly distinguished visitors.&lt;br /&gt;
&lt;br /&gt;
Jinn&#039;s own apartment occupied a more secluded portion of the Residence. Arranged across multiple levels, it included his bedroom and dressing rooms together with private sitting, reading, music, and library spaces.&lt;br /&gt;
&lt;br /&gt;
His private office was distinct from the study in which he received visitors and conducted less sensitive business.&lt;br /&gt;
&lt;br /&gt;
==Grounds==&lt;br /&gt;
&lt;br /&gt;
The developed grounds of Aster Vale extended well beyond the Residence.&lt;br /&gt;
&lt;br /&gt;
Formal gardens surrounded the principal approaches to the house, while increasingly natural woodland occupied more distant portions of the property. Walking paths connected the Residence with gardens, orchards, vineyards, and portions of the lakeshore.&lt;br /&gt;
&lt;br /&gt;
A working vineyard and orchard formed part of the estate. Although both contributed to the appearance of the grounds, neither existed solely for decoration. Produce from the estate was used by the household, and their operation formed part of the larger network of staff and facilities necessary to maintain Aster Vale.&lt;br /&gt;
&lt;br /&gt;
Service structures and staff facilities were deliberately positioned away from the principal sightlines of visitors. This allowed the Residence to function as a large household without making the infrastructure required to support it a dominant part of the landscape.&lt;br /&gt;
&lt;br /&gt;
Landing facilities elsewhere on the estate accommodated household traffic and visiting spacecraft without requiring them to approach the Residence directly. Jinn&#039;s personal yacht, the Prosper, could be berthed at Aster Vale while he was in residence.&lt;br /&gt;
&lt;br /&gt;
==Household==&lt;br /&gt;
&lt;br /&gt;
Despite its monumental scale, Aster Vale functioned primarily as a home.&lt;br /&gt;
&lt;br /&gt;
A permanent household staff maintained the Residence, kitchens, grounds, gardens, vineyard, orchard, transportation systems, and other daily operations. Many members of staff lived in dedicated accommodations elsewhere on the estate rather than within the Residence itself.&lt;br /&gt;
&lt;br /&gt;
Members of Jinn&#039;s inner circle maintained permanent apartments in the Residence and enjoyed considerably greater freedom throughout Aster Vale than ordinary visitors. Within the private portions of the estate, much of the protocol associated with Jinn&#039;s public life disappeared.&lt;br /&gt;
&lt;br /&gt;
This distinction between public and private life was central to the character of Aster Vale. Jinn maintained other residences and accommodations associated with his business, political, and Brotherhood responsibilities, but Aster Vale was intended to remain separate from them.&lt;br /&gt;
&lt;br /&gt;
The estate was therefore simultaneously private, communal, and highly controlled. Guests could be received on a considerable scale without necessarily entering the portions of the Residence in which the household actually lived.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
Security throughout Aster Vale was extensive but deliberately unobtrusive.&lt;br /&gt;
&lt;br /&gt;
The estate&#039;s isolation provided its first layer of protection. Access to the property was controlled well before a visitor reached the Residence, while surveillance and security systems were integrated into the landscape and architecture rather than presented as overt fortifications.&lt;br /&gt;
&lt;br /&gt;
This approach served two purposes. It protected Jinn and the other residents of the estate, but it also protected the Wroshyr.&lt;br /&gt;
&lt;br /&gt;
The latter consideration was particularly important. A conventional fortified perimeter surrounding Lake Aster might itself have attracted unwanted interest. Instead, the lake existed within what outwardly appeared to be the private grounds of an exceptionally large residential estate.&lt;br /&gt;
&lt;br /&gt;
Circulation within the Residence followed a similar philosophy. Public routes connected the major reception and entertainment spaces, while private household corridors and service passages allowed residents and staff to move through the building without repeatedly crossing formal areas.&lt;br /&gt;
&lt;br /&gt;
Access became progressively more restricted deeper within the Residence. Jinn&#039;s public study effectively marked the end of the areas to which an ordinary visitor could expect unrestricted access.&lt;br /&gt;
&lt;br /&gt;
==Underground facilities==&lt;br /&gt;
&lt;br /&gt;
Beneath Aster Vale was an extensive network of support and restricted facilities.&lt;br /&gt;
&lt;br /&gt;
The Residence&#039;s ordinary basement contained the infrastructure required to operate a building of its size, including service, storage, engineering, and household support areas. Separate from these spaces was a more restricted underground complex used for security, training, operations, and command functions.&lt;br /&gt;
&lt;br /&gt;
These facilities were deliberately isolated from the normal circulation of the Residence. Most guests could visit Aster Vale repeatedly without becoming aware of their extent.&lt;br /&gt;
&lt;br /&gt;
Their presence allowed the estate to function as a secure refuge when necessary without requiring the Residence above to resemble a military installation.&lt;br /&gt;
|-|Stewardship=&lt;br /&gt;
&lt;br /&gt;
=Philosophy of Stewardship=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Although Aster Vale eventually became associated closely with Alaris Jinn and his household, the philosophy underlying the estate remained rooted in the discovery that had preceded its construction.&lt;br /&gt;
&lt;br /&gt;
The Wroshyr could not be replaced.&lt;br /&gt;
&lt;br /&gt;
Buildings could be reconstructed. Gardens could be replanted. Fortunes and possessions could be recovered or inherited. The Wroshyr represented thousands of years of continuous history, beginning with a seed carried to Aliso by a civilization that had vanished long before the tree itself germinated.&lt;br /&gt;
&lt;br /&gt;
For Jinn, protecting that history justified the expense, secrecy, and security of the surrounding estate.&lt;br /&gt;
&lt;br /&gt;
Aster Vale was therefore never intended merely as a monument to its owner. Its stewardship imposed an obligation upon whoever controlled the property: to leave the Wroshyr, Lake Aster, and the landscape they had created intact for whoever came afterward.&lt;br /&gt;
&lt;br /&gt;
In that respect, the oldest inhabitant of Aster Vale was also the only one intended to remain there permanently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Estate&amp;diff=202825</id>
		<title>Template:Estate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Estate&amp;diff=202825"/>
		<updated>2026-08-20T13:11:49Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Created page with &amp;quot;{| class=&amp;quot;infoboxtemp&amp;quot; width=&amp;quot;250&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; |- {{#if: {{{image|}}}| {{!}} class=&amp;quot;infoboximage&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} {{{image}}}}} |- | colspan=&amp;quot;2&amp;quot; class=&amp;quot;name system&amp;quot; | &amp;#039;&amp;#039;&amp;#039;{{{name}}}&amp;#039;&amp;#039;&amp;#039; |- | colspan=&amp;quot;2&amp;quot; class=&amp;quot;header system&amp;quot; | &amp;#039;&amp;#039;&amp;#039;General Information&amp;#039;&amp;#039;&amp;#039; |- {{#if: {{{estate_type|}}}| {{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Type: {{!}} class=&amp;quot;infoboxinfodata&amp;quot; {{!}} {{{estate_type}}}}} |- {{#if: {{{location|}}}| {{!}} class=&amp;quot;infoboxinfoheader&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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{{#if: {{{planet|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Planet:&lt;br /&gt;
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{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Established:&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; class=&amp;quot;header system&amp;quot; | &#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
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{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Founder:&lt;br /&gt;
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{{#if: {{{owner|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Owner:&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfodata&amp;quot; {{!}}&lt;br /&gt;
{{{owner}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{steward|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Steward:&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfodata&amp;quot; {{!}}&lt;br /&gt;
{{{steward}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{residents|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Residents:&lt;br /&gt;
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{{{residents}}}}}&lt;br /&gt;
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{{#if: {{{affiliation|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Affiliation:&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfodata&amp;quot; {{!}}&lt;br /&gt;
{{{affiliation}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;header system&amp;quot; | &#039;&#039;&#039;Physical Specifications&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{constructed|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Construction:&lt;br /&gt;
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{{#if: {{{architectural_style|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Architectural style:&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfodata&amp;quot; {{!}}&lt;br /&gt;
{{{architectural_style}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{primary_structure|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Primary structure:&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfodata&amp;quot; {{!}}&lt;br /&gt;
{{{primary_structure}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{area|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Area:&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfodata&amp;quot; {{!}}&lt;br /&gt;
{{{area}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{grounds|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Grounds:&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfodata&amp;quot; {{!}}&lt;br /&gt;
{{{grounds}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;header system&amp;quot; | &#039;&#039;&#039;Other Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{notable_features|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Notable features:&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfodata&amp;quot; {{!}}&lt;br /&gt;
{{{notable_features}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{security|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Security:&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfodata&amp;quot; {{!}}&lt;br /&gt;
{{{security}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{coordinates|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfoheader&amp;quot; {{!}} Coordinates:&lt;br /&gt;
{{!}} class=&amp;quot;infoboxinfodata&amp;quot; {{!}}&lt;br /&gt;
{{{coordinates}}}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;infoboxfooter system&amp;quot; | {{Link color|Template:Estate|#D88C7D|[ Source ]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Clear}}&lt;br /&gt;
&lt;br /&gt;
To use: Paste the following text into the desired estate article, and fill in the appropriate fields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Estate&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|estate_type=&lt;br /&gt;
|location=&lt;br /&gt;
|planet=&lt;br /&gt;
|region=&lt;br /&gt;
|established=&lt;br /&gt;
|status=&lt;br /&gt;
|founder=&lt;br /&gt;
|owner=&lt;br /&gt;
|steward=&lt;br /&gt;
|residents=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|constructed=&lt;br /&gt;
|architectural_style=&lt;br /&gt;
|primary_structure=&lt;br /&gt;
|area=&lt;br /&gt;
|grounds=&lt;br /&gt;
|notable_features=&lt;br /&gt;
|security=&lt;br /&gt;
|coordinates=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Infobox templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Veyron_Tal&amp;diff=202823</id>
		<title>Veyron Tal</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Veyron_Tal&amp;diff=202823"/>
		<updated>2026-08-20T05:17:23Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Created page with &amp;quot;{{Character |order= Loyalist |image=250px |firstname= Veyron |lastname= Tal |homeworld= Cato Neimoidia |birth= {{Birthyear_and_Age|ABY|5}} |death= |placeofdeath= |causeofdeath= |species= Neimoidian |gender= Female |hair= |eyes= Amber |height= 181 cms |weight= 64 Kgs |cyber= |mother= |father= |siblings= |children= |spouse= |allies=Alaris Jinn |associates=Mira Dantavi |enemies= |saber= |form= |weapons= |fightingstyle=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= Loyalist&lt;br /&gt;
|image=[[File:Veyron_Tal.png|250px]]&lt;br /&gt;
|firstname= Veyron&lt;br /&gt;
|lastname= Tal&lt;br /&gt;
|homeworld= Cato Neimoidia&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|5}}&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= [[Starwars:Neimoidian|Neimoidian]]&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes= Amber&lt;br /&gt;
|height= 181 cms&lt;br /&gt;
|weight= 64 Kgs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=[[Alaris Jinn]]&lt;br /&gt;
|associates=[[Mira Dantavi]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Financial Advisor&lt;br /&gt;
|position=Chief Financial Officer&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Jinn Hospitality Group]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=&lt;br /&gt;
|sheet= [[charactersheet:25465|25465]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Veyron Tal is a Neimoidian financier, investor, and member of [[Alaris Jinn]]&#039;s Inner Circle. Publicly, she serves as Chief Financial Officer of the [[Jinn Hospitality Group]], overseeing the finances of Alaris&#039;s hospitality empire. Her actual responsibilities extend considerably further. Veyron manages Alaris&#039;s investment interests and much of his private fortune, operating with broad discretion over both.&lt;br /&gt;
&lt;br /&gt;
Before joining Alaris, Veyron worked for [[The Collective: Capital Enterprises|Capital Enterprises]], where she became one of the people responsible for countering his attempts to undermine the company financially. Her ability to anticipate and frustrate those efforts earned Alaris&#039;s respect long before the two ever worked together.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early career ===&lt;br /&gt;
&lt;br /&gt;
Veyron was ambitious from an early age. Wealth appealed to her, but so did the independence that came with it. She developed an interest in finance while still young and proved particularly good at understanding not only where money was moving, but why.&lt;br /&gt;
&lt;br /&gt;
She pursued a career in banking and corporate finance, eventually finding herself involved with increasingly large companies and transactions. Veyron had little interest in remaining on the sidelines indefinitely. She wanted to be involved in the decisions themselves, particularly the kind capable of changing the direction of an entire company.&lt;br /&gt;
&lt;br /&gt;
That ambition eventually brought her into contact with Capital Enterprises.&lt;br /&gt;
&lt;br /&gt;
=== Capital Enterprises ===&lt;br /&gt;
&lt;br /&gt;
Veyron first dealt with Capital Enterprises from outside the company through her work in finance. The more familiar she became with its operations, the more interested she became in working from within them. Rather than waiting for Capital Enterprises to recruit her, Veyron approached the company herself and made the move on her own terms.&lt;br /&gt;
&lt;br /&gt;
She rose through its financial operations and became familiar with the enormous network of businesses, investments, and assets controlled by the company. It was there that her work eventually brought her into conflict with Alaris Jinn.&lt;br /&gt;
&lt;br /&gt;
Alaris had begun using investments, shell companies, loans, acquisitions, and other financial maneuvers against Capital Enterprises. Veyron was among those trying to stop him. She recognized patterns in what initially appeared to be unrelated financial pressures and became a persistent problem for Alaris as he continued his efforts against the company.&lt;br /&gt;
&lt;br /&gt;
The experience left Alaris with an unusual opinion of someone actively working against him: Veyron was better at finance than he was.&lt;br /&gt;
&lt;br /&gt;
Veyron eventually came to her own conclusions about both Capital Enterprises and Alaris. She wanted greater freedom than her position could offer and believed Alaris would give it to her. Once she had made that decision, she did not wait for him to approach her.&lt;br /&gt;
&lt;br /&gt;
=== Working for Alaris Jinn ===&lt;br /&gt;
&lt;br /&gt;
Veyron arrived with the details already settled.&lt;br /&gt;
&lt;br /&gt;
She told Alaris what she intended to do for him, what she expected to be paid, how her bonuses would be structured, where her offices would be, and where she intended to work from most often. She had already decided which members of her existing team she intended to bring with her and which positions she would fill from outside.&lt;br /&gt;
&lt;br /&gt;
She did not ask Alaris for a job. She simply told him what the arrangement was going to look like.&lt;br /&gt;
&lt;br /&gt;
Alaris had been expecting her.&lt;br /&gt;
&lt;br /&gt;
Having spent enough time working against Veyron to understand both her ability and her temperament, he had made preparations in case she eventually decided to cross the floor. Security clearances had already been arranged, along with a discretionary fund she could begin using immediately. Veyron arrived expecting to build an operation and discovered that Alaris had already made room for her to do it.&lt;br /&gt;
&lt;br /&gt;
Her public position became Chief Financial Officer of the Jinn Hospitality Group. While she genuinely oversees JHG&#039;s finances, the title also provides a convenient explanation for her constant involvement in Alaris&#039;s affairs. Her more important responsibility is the management of his investments and private financial interests. Alaris has given Veyron extraordinary latitude in that role. He owns the money; Veyron decides what to do with it.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
&lt;br /&gt;
Veyron is ambitious, confident, and exceptionally self-directed. She rarely waits for opportunities to be offered to her and has made the major moves of her career on her own initiative. By the time she presents a plan, she has usually already considered the practical questions surrounding it. She is highly professional and prefers clear responsibilities to unnecessary supervision. Veyron has little objection to being questioned, but very little patience for interference from someone who does not understand the matter at hand.&lt;br /&gt;
&lt;br /&gt;
Her confidence is backed by a strong awareness of her own abilities. Veyron knows she is good at what she does and has never felt much need to pretend otherwise. Within the Inner Circle, that confidence is matched by trust. Veyron has access to enough of Alaris&#039;s finances to cause him enormous damage if she ever chose to do so. Neither considers that possibility particularly interesting. Alaris trusts her with his fortune because he knows she can manage it better than he can, while Veyron treats the weaknesses exposed by that access as something she is responsible for protecting.&lt;br /&gt;
&lt;br /&gt;
== Skills and abilities ==&lt;br /&gt;
&lt;br /&gt;
Veyron is an accomplished financier with extensive experience in corporate finance, investment management, acquisitions, lending, and financial planning. She is particularly skilled at examining complicated financial structures and identifying where money is actually being made, lost, hidden, or wasted. Her time at Capital Enterprises also gave her considerable experience dealing with large corporate networks and the movement of capital between numerous subsidiaries and investments. She is comfortable managing finances on a scale well beyond the day-to-day operation of a single company.&lt;br /&gt;
&lt;br /&gt;
Veyron&#039;s greatest value to Alaris is not simply her ability to manage his existing wealth, but her judgment in deciding how that wealth should be used. He provides her with broad objectives and considerable freedom in pursuing them, rarely involving himself in the details unless she believes his attention is required.&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Veyron&amp;diff=202822</id>
		<title>Veyron</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Veyron&amp;diff=202822"/>
		<updated>2026-08-20T05:17:10Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Redirected page to Veyron Tal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Veyron Tal]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Veyron&amp;diff=202821</id>
		<title>Veyron</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Veyron&amp;diff=202821"/>
		<updated>2026-08-20T05:14:25Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Created page with &amp;quot;{{Eras|rdb|exd|nor}} --&amp;gt; Choose only the eras that apply to your character based on date of birth to present. {{Character |order= Loyalist |image=250px |firstname= Veyron |lastname= Tal |homeworld= Cato Neimoidia |birth= {{Birthyear_and_Age|ABY|5}} |death= |placeofdeath= |causeofdeath= |species= Neimoidian |gender= Female |hair= |eyes= Amber |height= 181 cms |weight= 64 Kgs |cyber= |mother= |father= |siblings= |children= |s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} --&amp;gt; Choose only the eras that apply to your character based on date of birth to present.&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Loyalist&lt;br /&gt;
|image=[[File:Veyron_Tal.png|250px]]&lt;br /&gt;
|firstname= Veyron&lt;br /&gt;
|lastname= Tal&lt;br /&gt;
|homeworld= Cato Neimoidia&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|5}}&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= [[Starwars:Neimoidian|Neimoidian]]&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes= Amber&lt;br /&gt;
|height= 181 cms&lt;br /&gt;
|weight= 64 Kgs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=[[Alaris Jinn]]&lt;br /&gt;
|associates=[[Mira Dantavi]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Financial Advisor&lt;br /&gt;
|position=Chief Financial Officer&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Jinn Hospitality Group]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=&lt;br /&gt;
|sheet= [[charactersheet:25465|25465]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Veyron Tal]] is a Neimoidian financier, investor, and member of [[Alaris Jinn]]&#039;s Inner Circle. Publicly, she serves as Chief Financial Officer of the [[Jinn Hospitality Group]], overseeing the finances of Alaris&#039;s hospitality empire. Her actual responsibilities extend considerably further. Veyron manages Alaris&#039;s investment interests and much of his private fortune, operating with broad discretion over both.&lt;br /&gt;
&lt;br /&gt;
Before joining Alaris, Veyron worked for [[The Collective: Capital Enterprises|Capital Enterprises]], where she became one of the people responsible for countering his attempts to undermine the company financially. Her ability to anticipate and frustrate those efforts earned Alaris&#039;s respect long before the two ever worked together.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early career ===&lt;br /&gt;
&lt;br /&gt;
Veyron was ambitious from an early age. Wealth appealed to her, but so did the independence that came with it. She developed an interest in finance while still young and proved particularly good at understanding not only where money was moving, but why.&lt;br /&gt;
&lt;br /&gt;
She pursued a career in banking and corporate finance, eventually finding herself involved with increasingly large companies and transactions. Veyron had little interest in remaining on the sidelines indefinitely. She wanted to be involved in the decisions themselves, particularly the kind capable of changing the direction of an entire company.&lt;br /&gt;
&lt;br /&gt;
That ambition eventually brought her into contact with Capital Enterprises.&lt;br /&gt;
&lt;br /&gt;
=== Capital Enterprises ===&lt;br /&gt;
&lt;br /&gt;
Veyron first dealt with Capital Enterprises from outside the company through her work in finance. The more familiar she became with its operations, the more interested she became in working from within them. Rather than waiting for Capital Enterprises to recruit her, Veyron approached the company herself and made the move on her own terms.&lt;br /&gt;
&lt;br /&gt;
She rose through its financial operations and became familiar with the enormous network of businesses, investments, and assets controlled by the company. It was there that her work eventually brought her into conflict with Alaris Jinn.&lt;br /&gt;
&lt;br /&gt;
Alaris had begun using investments, shell companies, loans, acquisitions, and other financial maneuvers against Capital Enterprises. Veyron was among those trying to stop him. She recognized patterns in what initially appeared to be unrelated financial pressures and became a persistent problem for Alaris as he continued his efforts against the company.&lt;br /&gt;
&lt;br /&gt;
The experience left Alaris with an unusual opinion of someone actively working against him: Veyron was better at finance than he was.&lt;br /&gt;
&lt;br /&gt;
Veyron eventually came to her own conclusions about both Capital Enterprises and Alaris. She wanted greater freedom than her position could offer and believed Alaris would give it to her. Once she had made that decision, she did not wait for him to approach her.&lt;br /&gt;
&lt;br /&gt;
=== Working for Alaris Jinn ===&lt;br /&gt;
&lt;br /&gt;
Veyron arrived with the details already settled.&lt;br /&gt;
&lt;br /&gt;
She told Alaris what she intended to do for him, what she expected to be paid, how her bonuses would be structured, where her offices would be, and where she intended to work from most often. She had already decided which members of her existing team she intended to bring with her and which positions she would fill from outside.&lt;br /&gt;
&lt;br /&gt;
She did not ask Alaris for a job. She simply told him what the arrangement was going to look like.&lt;br /&gt;
&lt;br /&gt;
Alaris had been expecting her.&lt;br /&gt;
&lt;br /&gt;
Having spent enough time working against Veyron to understand both her ability and her temperament, he had made preparations in case she eventually decided to cross the floor. Security clearances had already been arranged, along with a discretionary fund she could begin using immediately. Veyron arrived expecting to build an operation and discovered that Alaris had already made room for her to do it.&lt;br /&gt;
&lt;br /&gt;
Her public position became Chief Financial Officer of the Jinn Hospitality Group. While she genuinely oversees JHG&#039;s finances, the title also provides a convenient explanation for her constant involvement in Alaris&#039;s affairs. Her more important responsibility is the management of his investments and private financial interests. Alaris has given Veyron extraordinary latitude in that role. He owns the money; Veyron decides what to do with it.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
&lt;br /&gt;
Veyron is ambitious, confident, and exceptionally self-directed. She rarely waits for opportunities to be offered to her and has made the major moves of her career on her own initiative. By the time she presents a plan, she has usually already considered the practical questions surrounding it. She is highly professional and prefers clear responsibilities to unnecessary supervision. Veyron has little objection to being questioned, but very little patience for interference from someone who does not understand the matter at hand.&lt;br /&gt;
&lt;br /&gt;
Her confidence is backed by a strong awareness of her own abilities. Veyron knows she is good at what she does and has never felt much need to pretend otherwise. Within the Inner Circle, that confidence is matched by trust. Veyron has access to enough of Alaris&#039;s finances to cause him enormous damage if she ever chose to do so. Neither considers that possibility particularly interesting. Alaris trusts her with his fortune because he knows she can manage it better than he can, while Veyron treats the weaknesses exposed by that access as something she is responsible for protecting.&lt;br /&gt;
&lt;br /&gt;
== Skills and abilities ==&lt;br /&gt;
&lt;br /&gt;
Veyron is an accomplished financier with extensive experience in corporate finance, investment management, acquisitions, lending, and financial planning. She is particularly skilled at examining complicated financial structures and identifying where money is actually being made, lost, hidden, or wasted. Her time at Capital Enterprises also gave her considerable experience dealing with large corporate networks and the movement of capital between numerous subsidiaries and investments. She is comfortable managing finances on a scale well beyond the day-to-day operation of a single company.&lt;br /&gt;
&lt;br /&gt;
Veyron&#039;s greatest value to Alaris is not simply her ability to manage his existing wealth, but her judgment in deciding how that wealth should be used. He provides her with broad objectives and considerable freedom in pursuing them, rarely involving himself in the details unless she believes his attention is required.&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202820</id>
		<title>Alaris Jinn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202820"/>
		<updated>2026-08-20T05:14:10Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|History and Personality=&lt;br /&gt;
&lt;br /&gt;
{{Eras|imp|new|njo|exd|former}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Alaris-custom1.jpg|250px]]‎&lt;br /&gt;
|firstname=Alaris &lt;br /&gt;
|lastname= Jinn&lt;br /&gt;
|homeworld=Imperial Center/Coruscant&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|2|}}&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.62 Meters&lt;br /&gt;
|weight=60 Kilos&lt;br /&gt;
|allies=* [[Mira Dantavi]]&lt;br /&gt;
* [[Stev Bora]]&lt;br /&gt;
* [[Hikari Kojima]]&lt;br /&gt;
|enemies=* Varryn Antillus&lt;br /&gt;
* [[Kal Vorrac]]&lt;br /&gt;
* [[Ronovi Tavisaen]]&lt;br /&gt;
* [[Faethor]]&lt;br /&gt;
|saber=Viridian &lt;br /&gt;
|form=* [[Sokan]]&lt;br /&gt;
* [[Ataru]]&lt;br /&gt;
* [[Djem So]]&lt;br /&gt;
|fightingstyle=* [[Shadow Step]]&lt;br /&gt;
* [[Sliding Hands]]&lt;br /&gt;
|position=Dread Lord of Clan Plagueis&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= * [[Plagueis]]&lt;br /&gt;
* [[di Plagia]]&lt;br /&gt;
* [[Jinn Hospitality Group]]&lt;br /&gt;
* [[Arcona]] (formerly)&lt;br /&gt;
* [[Taldryan]] (formerly)&lt;br /&gt;
&lt;br /&gt;
|masters=[[Ky Terrak|Ky Terrak di Plagia]]&lt;br /&gt;
|apprentices=* [[Kaira Rohana]]&lt;br /&gt;
* [[Nora Olen]]&lt;br /&gt;
* Kahlora Teka&lt;br /&gt;
|dossier=[[dossier:9426|9426]]&lt;br /&gt;
}}&lt;br /&gt;
{{Dialogue|Alaris Jinn|Peace is a lie.|Darth Plagueis|Shut up.|Alaris encountering the ghost of Darth Plagueis on Morroth}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039; is a [[starwars:Twi&#039;lek|Twi&#039;lek]] Sith Master and Dread Lord of [[Plagueis]]. who publicly operates as a wealthy industrialist and philanthropist. Born from poverty and shaped by experiences with corruption and injustice, he developed an obsession with imposing order upon a chaotic galaxy. His methods evolved from vigilantism into political influence, economic dominance, and strategic warfare.&lt;br /&gt;
&lt;br /&gt;
While he projects decadence and refinement publicly, privately he remains a disciplined strategist who values preparation, intelligence, and control above all else. He does not seek power for pleasure; he seeks power because he believes only those willing to wield it can prevent others from abusing it.&lt;br /&gt;
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==  Character History  ==&lt;br /&gt;
====  Childhood ====&lt;br /&gt;
{{Quote|The mind of a child is easy to shape, and easier, still, to destroy.|Alaris Jinn to his Apprentice, Kaira Rohana}}&lt;br /&gt;
&lt;br /&gt;
[[File:YoungAlaris.png|thumb|250px|left|A Young Alaris Jinn on Coruscant]]&lt;br /&gt;
Born on [[starwars:Imperial Center|Imperial Center]] (Coruscant) two years after the Battle of Yavin, Alar&#039;isjin grew up in poverty as a Twi&#039;lek facing prejudice under the Empire. Sheltered by devoted parents, he developed resentment toward their inability to change their circumstances. His only close friend, Yussan Bino, eventually left the Works, leaving Alar isolated.&lt;br /&gt;
&lt;br /&gt;
At thirteen, after his parents finally saved enough money to send him to Ryloth, they were murdered by xenophobic attackers. In a burst of unexplained strength through the Force, Alar killed both murderers with one of their own weapons. The event shaped his lifelong hatred of corruption and injustice.&lt;br /&gt;
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====  The Vigilante  ====&lt;br /&gt;
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Living alone in the depths of Coruscant, Alar survived as a thief who stole only from the wealthy. Over time, he turned his attention toward hunting corrupt officials, criminals, and those who profited from exploitation. Though operating outside the law, he became an unseen vigilante who distributed much of what he stole to the poor.&lt;br /&gt;
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His activities eventually attracted the attention of the Dark Jedi Ky Terrak. After witnessing Terrak defeat a Jedi, Alar accepted an offer to learn about the Force.&lt;br /&gt;
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====  The Dark Jedi Brotherhood  ====&lt;br /&gt;
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[[File:Picture-emblem1.jpg|thumb|222px|right|Dark Jedi Brotherhood Logo]]&lt;br /&gt;
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Ky Terrak trained Alar in the ways of the Dark Side before bringing him to the Dark Jedi Brotherhood. After completing the Shadow Academy, Alar abandoned his former identity, taking the name Alaris Jinn and dedicating himself fully to Clan Plagueis.&lt;br /&gt;
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As a Journeyman, Alaris participated in numerous military campaigns against the Crimson Tide, steadily earning promotions through leadership, discipline, and combat ability. He developed a reputation for relentless determination and an uncompromising hatred of corruption.&lt;br /&gt;
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====  Knighthood  ====&lt;br /&gt;
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After completing his trials and constructing his lightsaber, Alaris achieved the rank of Dark Jedi Knight. He served as Aedile of House Satal Keto, mentored apprentices, commanded the Star Destroyer Ballista, and became an influential military and political leader within Clan Plagueis.&lt;br /&gt;
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Although respected for his effectiveness, his harsh training methods and ruthless pursuit of justice often placed him at odds with allies and rivals alike.&lt;br /&gt;
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====  The War of Ascension  ====&lt;br /&gt;
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During the Jusadih Civil War, Alaris played a leading role in overthrowing the feudal powers that controlled the system. Through military campaigns and covert operations, he helped secure victory for Clan Plagueis and was promoted to Quaestor and later Proconsul.&lt;br /&gt;
&lt;br /&gt;
His belief that corruption could only be eradicated through absolute control became the defining philosophy of his leadership.&lt;br /&gt;
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====  Consul of Clan Plagueis  ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Surely, you understand the word &#039;Sith&#039; well enough to know that the phrase &#039;temporary loyalty&#039; is redundant.|[[Kal Vorrac]]}}&lt;br /&gt;
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Following the Ninth Great Jedi War, Alaris orchestrated a successful political coup that removed Braecen Kaeth from power and elevated himself to Consul of Clan Plagueis. His reign focused on strengthening the Clan, centralizing authority, and eliminating opposition.&lt;br /&gt;
&lt;br /&gt;
Though initially successful, years of rule led to growing unrest. Eventually choosing a different path, Alaris relinquished leadership and stepped away from the Dark Throne.&lt;br /&gt;
&lt;br /&gt;
==== Justice and Politics ====&lt;br /&gt;
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Leaving behind direct rule, Alaris served as Right Hand and later Left Hand of Justice within the Brotherhood, using his skills to hunt corruption across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Later, he entered politics, serving as Senator for the Jusadih System while concealing his connection to the Brotherhood behind his birth name, Alar&#039;isjin. Despite his political career, he remained closely tied to the Dark Jedi Brotherhood and continued pursuing his lifelong mission: imposing order upon a corrupt galaxy by any means necessary.&lt;br /&gt;
&lt;br /&gt;
==== Taldryan, Arcona, and Back Again ====&lt;br /&gt;
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The Horizons Plague ripped through Jusadih as it did everyone else, and while Plagueis travelled to The Anchorage, Alaris decided to move on from his old Clan and join Taldryan. The Dark Crusade brought him closer and closer to his goal of control, and be began to change the way his philosophy was to be enacted.&lt;br /&gt;
&lt;br /&gt;
He travelled to Arcona and became an Aedile of House Qel-Droma, but was eventually seized as an Inquisitorius spy. He was tortured for months and eventually released by his former Consul and mentor, Braecen Kaeth. He was sent by Jac Cotelin to bring Taldryan to heel, and he spent several months hunting down the Clan.&lt;br /&gt;
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His success in this brought him his first appointment as a Dark Councillor, [[Fist of the Brotherhood]]. He served during [[Great Jedi War XIII]], but he experienced true failure for the first time in his life, of his own doing and was allowed to keep his life, but not his position.&lt;br /&gt;
&lt;br /&gt;
This eventually brought him back to [[Plagueis]]. Selika Roh, the new Consul, was surrounding herself with intelligent individuals with a similar outlook. Alaris took over as Proconsul for a short period before resigning to focus on his new task: Avenging his failures against the Collective.&lt;br /&gt;
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==== Meridian, Arx, and Cor&#039;neria ====&lt;br /&gt;
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Alaris used his now vast collection of contacts and favours to build a small financial empire. He began to study how power could be gained through finance and favours. This led to him to owning 10% of the stock of a Collective Corporation: Capital Enterprises. He managed this through a massive buy of shares after a stock collapse of his own design. He became a billionaire in a matter of a year. He created the Jinn Hospitality Group as a front, but held stock in hundreds of thousands of companies across the galaxy. He then used this influence to bring down Capital Enterprises, so that it could be acquired by Arx Capital Exchange at an incredibly low price.&lt;br /&gt;
&lt;br /&gt;
This work granted him several hero titles and eventually he was granted the rank of Sith Master. Following this success, Alaris was named the new Dread Lord of Plagueis, returning to the role he held nearly 2 decades earlier.&lt;br /&gt;
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==  Personality  ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn is a controlled, calculating, and intensely disciplined Sith who presents himself as a refined industrialist and philanthropist while privately operating as a strategist willing to manipulate events from the shadows. He is not driven by simple cruelty or a desire for destruction; he sees himself as a necessary force of order in a galaxy consumed by corruption, incompetence, and chaos.&lt;br /&gt;
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He is intelligent, patient, and pragmatic, preferring to win through preparation, influence, and psychological warfare rather than brute force. Alaris rarely acts impulsively. Every alliance, investment, battle, and conversation is viewed as a move on a larger strategic board. He believes emotions are useful tools but dangerous masters, and he works constantly to maintain control over himself and those around him.&lt;br /&gt;
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Despite his arrogance, Alaris is not simply a narcissist. His confidence comes from a lifetime of overcoming hardship and recognizing patterns of failure in others, and in himself. He believes most people are trapped by their weaknesses — greed, fear, ignorance, or ambition — and that someone must have the vision and discipline to impose stability upon them.&lt;br /&gt;
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However, this creates one of his greatest flaws: Alaris struggles to trust others. He sees dependence as vulnerability and often believes that if he does not personally control a situation, it will inevitably collapse. This places him at odds with allies like Nora Olen, who view his unwillingness to delegate or believe in others as arrogance disguised as wisdom.&lt;br /&gt;
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== Philosophy ==&lt;br /&gt;
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Alaris is not a conqueror; he is an architect.&lt;br /&gt;
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{{Quote|Order is not given. It must be created, enforced, and maintained by those strong enough to bear the burden.|Alaris Jinn to Selika Roh.}}&lt;br /&gt;
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Born from poverty and shaped by witnessing corruption and injustice, Alaris came to reject the idea that the galaxy naturally moves toward fairness. In his view, freedom without structure becomes chaos, and chaos allows the cruel and incompetent to exploit everyone else. Unlike Sith who seek power purely for personal glory, Alaris views power as a responsibility and a weapon. Those capable of shaping the galaxy have an obligation to do so. His Sith philosophy is built around the belief that strength grants the right—and duty—to impose order upon those who cannot create it themselves.&lt;br /&gt;
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His methods have evolved over time:&lt;br /&gt;
&lt;br /&gt;
* Early Alaris: A vigilante who punished criminals and corrupt officials directly.&lt;br /&gt;
* Developing Alaris: A strategist who realized individual victories were meaningless without changing the systems that created the problems.&lt;br /&gt;
* Current Alaris: A political and economic architect who uses corporations, influence, intelligence networks, and military force to reshape the galaxy.&lt;br /&gt;
&lt;br /&gt;
He does not see himself as evil. In his mind, he is a realist willing to do what others lack the courage to do. The suffering caused by his actions is justified if the end result is a more stable galaxy. He struggled with the concept of being Sith early in his life. He thought of himself as better than them, that he sought justice rather than dominance. As he matured he realized that the Sith were not wrong about power; they were wrong about how to use it.&lt;br /&gt;
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== Public vs Private ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn’s greatest deception is that his public persona is not a lie — it is a carefully edited version of the truth. He genuinely believes he is bringing order to the galaxy; the difference is that the public sees the idealist, while those closest to him see the tyrant beneath the surface.&lt;br /&gt;
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=== Public Persona: The Benevolent Industrialist and Reformer ===&lt;br /&gt;
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[[File:BillionaireAlaris.png|thumb|250px|right|Alaris Jinn overlooking the Eos City skyline.]]&lt;br /&gt;
To the galaxy at large, Alaris presents himself as:&lt;br /&gt;
&lt;br /&gt;
* A wealthy entrepreneur and philanthropist who rose from poverty through intelligence, discipline, and determination.&lt;br /&gt;
* A champion against corruption, someone who uses influence, resources, and political connections to dismantle criminal organizations, exploitative governments, and inefficient institutions.&lt;br /&gt;
* A disciplined strategist and statesman, calm, composed, and always several steps ahead.&lt;br /&gt;
* A mentor and patron, someone who invests in talented individuals and gives opportunities to those who would otherwise be ignored.&lt;br /&gt;
* A necessary realist, a man who understands that idealism alone cannot fix a broken galaxy.&lt;br /&gt;
&lt;br /&gt;
To outsiders, Alaris is the rare Sith who appears almost respectable: controlled, intelligent, charitable, and motivated by a desire to create stability. His reputation is built on the fact that many people genuinely have benefited from his actions.&lt;br /&gt;
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=== Private Persona: The Architect of Control ===&lt;br /&gt;
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[[File:SithAlaris.png|thumb|250px|left|Alaris Jinn in a dark cloak in Aliso City.]]&lt;br /&gt;
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{{Quote|The galaxy does not suffer because there is too much power. It suffers because the wrong people wield it.|Alaris Jinn to Nora Olen.}}&lt;br /&gt;
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Behind closed doors, Alaris is far colder. The people who truly know him see:&lt;br /&gt;
&lt;br /&gt;
* A manipulator, not a leader. He prefers controlling the people who hold power rather than sitting visibly on the throne himself.&lt;br /&gt;
* A perfectionist who trusts almost nobody. Everyone has a purpose, a weakness, or a price.&lt;br /&gt;
* A man obsessed with order because he fears chaos. His childhood experiences with poverty, prejudice, and corruption shaped his belief that uncontrolled systems inevitably hurt the innocent.&lt;br /&gt;
* A Sith who views emotions as tools. Compassion, loyalty, fear, respect, and even love are all resources that can be cultivated and exploited.&lt;br /&gt;
* A mentor who intentionally creates enemies. He pushes apprentices and protégés harshly because he believes adversity creates strength.&lt;br /&gt;
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&lt;br /&gt;
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The private Alaris does not ask:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What is the right thing to do?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He asks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What must happen for the desired outcome to occur?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Alaris === &lt;br /&gt;
&lt;br /&gt;
The most interesting aspect is that the public persona is not entirely false. Alaris does hate suffering. He does want a better galaxy. He does believe he is protecting people. The tragedy is that his solution to injustice became the very thing he originally fought against.&lt;br /&gt;
&lt;br /&gt;
A young Alaris looked at corruption and thought:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must stop those who abuse power.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The older Alaris looked at the galaxy and concluded:&lt;br /&gt;
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&#039;&#039;&amp;quot;Someone must possess enough power that nobody can abuse it.&amp;quot;&#039;&#039;&lt;br /&gt;
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And eventually, that &#039;&#039;someone&#039;&#039; became him.&lt;br /&gt;
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== Previous Positions ==&lt;br /&gt;
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* Aedile of House Satal Keto and House Qel-Droma&lt;br /&gt;
* Quaestor of House Satal Keto&lt;br /&gt;
* Proconsul of Clan Plagueis (2) and Clan Taldryan&lt;br /&gt;
* Consul of Clan Plagueis (2)&lt;br /&gt;
* Left Hand of Justice (3), Right Hand of Justice (2), Appeals Panel (2)&lt;br /&gt;
* Fist of the Brotherhood&lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Staff: Wiki, Fist, ACC, CS Development, Covenant Rework&lt;br /&gt;
&lt;br /&gt;
|-|Aster Vale=&lt;br /&gt;
{{Construction}}&lt;br /&gt;
Aster Vale is the estate of Alaris Jinn. It features the Residence, Lake Aster, a 2000 year old Wroshyr three, a Vineyard and Orchard, as well is an underground complex that acts as the seat of power for the Sith Master.&lt;br /&gt;
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|-|Prosper=&lt;br /&gt;
&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=[[File:Prosper_Portrait.png|250px]]&lt;br /&gt;
|name=&#039;&#039;Prosper&#039;&#039;&lt;br /&gt;
|manufacturer=[[Starwars:Ubrikkian Industries|Ubrikkian Industries]]&lt;br /&gt;
|line=&lt;br /&gt;
|model=[[Starwars:Minstrel-class space yacht|Minstrel-class Space Yacht]]&lt;br /&gt;
|class=[[Starwars:Corvette|Corvette]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:107493|107493]]&lt;br /&gt;
|length=160m&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1600 kph&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen= Experimental Shields&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament= * 6 Turbolasers&lt;br /&gt;
* 8 Point-Defense Laser Cannons&lt;br /&gt;
* 1 Tractor Beam&lt;br /&gt;
|sysmods= Experimental Droid Brain&lt;br /&gt;
|complement= [[item:45747|&#039;&#039;Fortune&#039;&#039;]]&lt;br /&gt;
|crew=10&lt;br /&gt;
|skeleton=4&lt;br /&gt;
|passengers=25&lt;br /&gt;
|capacity=90 Tonnes&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Personal Yacht&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners= [[Alaris Jinn]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= [[Stev Bora]]&lt;br /&gt;
|status=Operational&lt;br /&gt;
|commission=38 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
=&#039;&#039;Prosper&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; is a heavily modified Minstrel-class space yacht owned by Alaris Jinn. At 160 meters long, the yacht serves as Jinn&#039;s primary personal spacecraft and home away from Aliso.&lt;br /&gt;
&lt;br /&gt;
Built for extended travel, &#039;&#039;Prosper&#039;&#039; carries the comforts and amenities expected of one of Jinn&#039;s residences alongside the facilities necessary to conduct business, receive guests, and support members of his household. Among those familiar with both properties, the yacht has earned a simple description: &amp;quot;Mobile Aster Vale.&amp;quot;&lt;br /&gt;
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==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; was built for Alaris Jinn by [[Starwars:Ulbrikkian Industries|Ulbirikkian Industries]], based on the company&#039;s Minstrel-class space yacht.&lt;br /&gt;
&lt;br /&gt;
Jinn&#039;s specifications departed considerably from a conventional passenger yacht. Much of the available space was given over to private residences, entertainment, hospitality, and the needs of his household rather than maximizing passenger capacity. The ship was also equipped with extensive defensive systems and enough independent support infrastructure to remain away from port for long periods.&lt;br /&gt;
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&#039;&#039;Prosper&#039;&#039; subsequently became Jinn&#039;s preferred means of personal travel, allowing him to travel with his household and continue conducting his personal, political, and business affairs in surroundings considerably closer to home.&lt;br /&gt;
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==Design==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; measures 160 meters long, with a 55.6-meter beam and an overall height of 26.3 meters.&lt;br /&gt;
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The yacht&#039;s unusual internal arrangement takes advantage of its broad stern and long, tapered bow. Most of the machinery required to operate the ship is concentrated in the aft portion of the hull. Residential and hospitality spaces occupy much of the remaining vessel, insulating them from the noise and activity of the engineering spaces.&lt;br /&gt;
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==Hangar==&lt;br /&gt;
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A large hangar occupies the bottom of &#039;&#039;Prosper&#039;&#039;&#039;s aft section. With approximately ten meters of vertical clearance, it can accommodate as many as four starfighters or small shuttlecraft, along with the equipment needed to maintain them.&lt;br /&gt;
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The hangar also provides direct access to cargo and maintenance facilities elsewhere aboard the yacht.&lt;br /&gt;
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==Technical Core==&lt;br /&gt;
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Above the hangar is the yacht&#039;s main technical core, containing its electrical distribution systems, water storage and reclamation equipment, environmental machinery, and primary computer systems.&lt;br /&gt;
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Essential equipment is divided among multiple compartments rather than housed in a single machinery room, allowing individual systems to be isolated for maintenance or in the event of damage.&lt;br /&gt;
&lt;br /&gt;
[[File:ProsperTechnical.png|thumb|450px|left|The Technical readout of the &#039;&#039;Prosper&#039;&#039;. Top down and cross-section designed by [[Mune Cinteroph]].]]&lt;br /&gt;
==Engineering==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s engineering spaces occupy the level above the technical core. In addition to the equipment associated with the yacht&#039;s propulsion and other mechanical systems, the area contains workshops, repair bays, fabrication equipment, diagnostic stations, tools, and spare parts.&lt;br /&gt;
&lt;br /&gt;
Components from elsewhere aboard &#039;&#039;Prosper&#039;&#039; can be brought here for repair, while work on the yacht&#039;s embarked spacecraft is generally performed in the hangar below.&lt;br /&gt;
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==Bridge and Operations==&lt;br /&gt;
&lt;br /&gt;
The yacht&#039;s bridge occupies the prominent dome atop the aft hull. Flight control, navigation, communications, sensors, shields, and weapons are controlled from stations here.&lt;br /&gt;
&lt;br /&gt;
An operations section extends forward from the bridge and contains additional monitoring and communications stations, weapons-system support, planning areas, and secure conference rooms. This allows larger operations to be coordinated without filling the bridge with personnel who are not directly involved in flying the ship.&lt;br /&gt;
&lt;br /&gt;
==Residential Deck==&lt;br /&gt;
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The upper portion of &#039;&#039;Prosper&#039;&#039;&#039;s main hull is reserved for Jinn&#039;s household and contains the private apartments of his Inner Circle.&lt;br /&gt;
&lt;br /&gt;
The deck is considerably less formal than the hospitality areas below it. Shared spaces include lounges, recreational areas, an informal mess and dining room, and a dedicated ballet studio. The residential deck is considered part of the household rather than a guest area, and access is normally restricted accordingly.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic and Hospitality Deck==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s diplomatic and hospitality spaces are used to receive Jinn&#039;s guests and provide much of the yacht&#039;s entertainment space.&lt;br /&gt;
&lt;br /&gt;
Guest suites share the deck with formal dining facilities, lounges, salons, and a smaller counterpart to Aster Vale&#039;s Grand Hall. A private casino contains two sabacc tables and provides a considerably less formal setting for entertaining guests.&lt;br /&gt;
&lt;br /&gt;
The deck allows Jinn to host visitors for extended periods without opening the private residential areas of the yacht to them.&lt;br /&gt;
&lt;br /&gt;
==Personnel and Logistics==&lt;br /&gt;
&lt;br /&gt;
Crew accommodations and much of &#039;&#039;Prosper&#039;&#039;&#039;s day-to-day support infrastructure occupy the lower inhabited portion of the main hull.&lt;br /&gt;
&lt;br /&gt;
The area contains crew and passenger quarters, medical facilities, cargo storage, ship&#039;s stores, security facilities, housekeeping and laundry spaces, and other practical necessities. Additional accommodations are available for aides, specialists, security personnel, or others who need transportation aboard Prosper but are not traveling as Jinn&#039;s personal guests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s medical facilities can handle routine treatment and provide emergency care for more serious casualties until they can be transferred to a dedicated medical facility.&lt;br /&gt;
&lt;br /&gt;
==Lower Technical==&lt;br /&gt;
&lt;br /&gt;
A shallow technical level runs beneath much of &#039;&#039;Prosper&#039;&#039;&#039;s main hull. It carries the power, data, plumbing, environmental, and other service connections needed throughout the yacht, as well as equipment associated with shields, heat management, and hull systems.&lt;br /&gt;
&lt;br /&gt;
The space becomes progressively smaller toward the bow as the hull narrows, with full machinery spaces eventually giving way to maintenance passages and service access.&lt;br /&gt;
&lt;br /&gt;
==Executive Suite==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn&#039;s private residence occupies much of &#039;&#039;Prosper&#039;&#039;&#039;s upper forward hull.&lt;br /&gt;
&lt;br /&gt;
Far larger than conventional shipboard quarters, the Executive Suite was designed as an apartment in its own right. In addition to Jinn&#039;s bedroom, dressing room, and private refresher, it includes sitting and dining rooms, a personal library, office, meditation space, and other private amenities.&lt;br /&gt;
&lt;br /&gt;
The residence connects readily with the residential deck used by Jinn&#039;s household while remaining separate from both it and the public areas of the yacht.&lt;br /&gt;
&lt;br /&gt;
==Circulation==&lt;br /&gt;
&lt;br /&gt;
Four primary repulsorlifts provide vertical movement through Prosper. One pair is located near the boundary between the aft engineering section and the main inhabited hull, while another pair sits farther forward near the beginning of the Executive Suite.&lt;br /&gt;
&lt;br /&gt;
Stairways provide additional connections between neighboring levels, with separate service access available in technical areas. Access controls restrict movement into the yacht&#039;s private residential, executive, and operational spaces.&lt;br /&gt;
&lt;br /&gt;
==Systems and Armament==&lt;br /&gt;
&lt;br /&gt;
Although &#039;&#039;Prosper&#039;&#039; is not intended to serve as a warship, Alaris Jinn had little interest in owning an expensive spacecraft incapable of defending itself.&lt;br /&gt;
&lt;br /&gt;
The yacht carries six turbolaser turrets, eight point-defense laser cannons, and a tractor beam. Experimental shield generators provide additional protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; is also equipped with an experimental droid brain integrated extensively into the yacht&#039;s systems. The intelligence can assist the crew with routine ship operations and is capable of flying and fighting the vessel autonomously when necessary.&lt;br /&gt;
&lt;br /&gt;
[[File:Firespray.jpg|thumb|300px|right|&#039;&#039;Fortune&#039;&#039; providing patrol service to &#039;&#039;Prosper&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Complement==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; requires a crew of approximately ten for normal operation. Its accommodations allow Jinn&#039;s household, guests, security personnel, and other passengers to travel alongside the permanent crew.&lt;br /&gt;
&lt;br /&gt;
The yacht carries approximately 90 metric tonnes of cargo, distributed between dedicated cargo areas and stores throughout the vessel.&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Craft==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s hangar has berths for up to four small spacecraft, although its normal complement is considerably smaller.&lt;br /&gt;
&lt;br /&gt;
Its primary embarked craft is &#039;&#039;Fortune&#039;&#039;, a Firespray-31-class patrol and attack craft owned by Alaris Jinn. The heavily armed vessel serves as both an escort for Prosper and a smaller alternative when the 160-meter yacht is unsuitable for a particular destination or mission.&lt;br /&gt;
&lt;br /&gt;
Additional hangar berths can accommodate starfighters, shuttlecraft, or visiting vessels as required.&lt;br /&gt;
&lt;br /&gt;
|-|Inner Circle=&lt;br /&gt;
&lt;br /&gt;
=The Inner Circle=&lt;br /&gt;
&lt;br /&gt;
The Inner Circle consists of six individuals: [[Alaris Jinn]], [[Mira Dantavi]], [[Stev Bora]], [[Hikari Kojima]], [[Kahlora Teka]], and [[Veyron Tal]]. Though Alaris sits at its head, the Circle operates less like a traditional chain of command and more like a council. Alaris provides much of the money, influence, and power behind it, but each member has their own responsibilities and considerable freedom in how they carry them out.&lt;br /&gt;
&lt;br /&gt;
Trust is the foundation of the arrangement. Each member knows enough about the others to hurt them. They have access to finances, ships, security, private information, and parts of each other&#039;s lives that are deliberately kept away from almost everyone else. Within the Circle, that knowledge is not considered leverage. Knowing where another member is vulnerable means knowing what needs to be protected.&lt;br /&gt;
&lt;br /&gt;
That trust also means knowing when to get out of someone else&#039;s way. Each member was brought into the Circle because they could do something exceptionally well, and the others generally leave them to do it. Alaris is no exception. He has little difficulty handing over control when someone at the table knows better than he does.&lt;br /&gt;
&lt;br /&gt;
There is still a hierarchy. Alaris remains at the head of the Circle and provides the authority and resources behind much of what it does. In that sense, he occupies a metaphorical throne above the others. Otherwise, the six sit at a round table. They argue, advise, disagree, and work together knowing that everyone at the table is looking out for everyone else.&lt;br /&gt;
&lt;br /&gt;
The Circle works because none of them need to wonder what the others might do with the trust they have been given. They already know.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot; width:100% align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;;&amp;quot;&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Ashen&amp;quot;| &#039;&#039;&#039;Inner Circle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Main Article&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elegant_Mira.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Mira Dantavi&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
| Emissary &amp;amp; Attaché &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Right Hand&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Originally recruited by Alaris as an assassin, Mira&#039;s responsibilities gradually expanded as she earned his trust. She now acts as an intelligence operative, emissary, and public face for several of Alaris&#039;s less visible financial interests. Outside his service, she is an accomplished prima ballerina.&lt;br /&gt;
| &#039;&#039;[[Mira Dantavi|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:KahloraTeka.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Kahlora Teka&#039;&#039;&#039;&lt;br /&gt;
| Togruta&lt;br /&gt;
| Apprentice &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Heir&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Alaris&#039;s current Sith apprentice, Kahlora is talented, competitive, and considerably more impulsive than her Master. Beyond her training, she has become firmly embedded within Alaris&#039;s household and the unusual family that has formed around him.&lt;br /&gt;
| &#039;&#039;[[Kahlora Teka|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StevBora.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Stev Bora&#039;&#039;&#039;&lt;br /&gt;
| Falleen&lt;br /&gt;
| Pilot and Logistics &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Ferryman&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Alaris&#039;s longtime pilot and the captain of &#039;&#039;Prosper&#039;&#039;, Stev is an adventurous drifter with considerable skill behind the controls of a starship and a distinctly dark sense of humor. Years of shared experience have earned him an unusually informal relationship with Alaris. He also handles much of Alaris&#039;s extra-legal empire.&lt;br /&gt;
| &#039;&#039;[[Stev Bora|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HikariKojima.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Hikari Kojima&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
| Engineer &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Heart&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| A gifted engineer raised among Ugnaughts, Hikari is responsible for maintaining much of Alaris&#039;s personal machinery, including &#039;&#039;Prosper&#039;&#039;. Brilliant, hands-on, and notoriously temperamental when machinery refuses to cooperate, they are most at home in a workshop or engine room.&lt;br /&gt;
| &#039;&#039;[[Hikari Kojima|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Veyron_Tal.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Veyron Tal&#039;&#039;&#039;&lt;br /&gt;
| Neimoidian&lt;br /&gt;
| Financial Liaison &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Wallet&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| A former [[The Collective: Capital Enterprises|Capital Enterprises]] executive, Veyron oversees the financial machinery behind Alaris&#039;s legitimate business interests and [[Jinn Hospitality Group]]. Precise, professional, and financially formidable, she manages the commercial empire underpinning much of Alaris&#039;s wealth and public influence.&lt;br /&gt;
| &#039;&#039;[[Veyron|Main article]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| Jinn Hospitality Group=&lt;br /&gt;
&lt;br /&gt;
=Jinn Hospitality Group=&lt;br /&gt;
{{:Jinn Hospitality Group}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Veyron_Tal.png&amp;diff=202819</id>
		<title>File:Veyron Tal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Veyron_Tal.png&amp;diff=202819"/>
		<updated>2026-08-20T04:58:35Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202818</id>
		<title>Alaris Jinn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202818"/>
		<updated>2026-08-20T04:21:42Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|History and Personality=&lt;br /&gt;
&lt;br /&gt;
{{Eras|imp|new|njo|exd|former}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Alaris-custom1.jpg|250px]]‎&lt;br /&gt;
|firstname=Alaris &lt;br /&gt;
|lastname= Jinn&lt;br /&gt;
|homeworld=Imperial Center/Coruscant&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|2|}}&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.62 Meters&lt;br /&gt;
|weight=60 Kilos&lt;br /&gt;
|allies=* [[Mira Dantavi]]&lt;br /&gt;
* [[Stev Bora]]&lt;br /&gt;
* [[Hikari Kojima]]&lt;br /&gt;
|enemies=* Varryn Antillus&lt;br /&gt;
* [[Kal Vorrac]]&lt;br /&gt;
* [[Ronovi Tavisaen]]&lt;br /&gt;
* [[Faethor]]&lt;br /&gt;
|saber=Viridian &lt;br /&gt;
|form=* [[Sokan]]&lt;br /&gt;
* [[Ataru]]&lt;br /&gt;
* [[Djem So]]&lt;br /&gt;
|fightingstyle=* [[Shadow Step]]&lt;br /&gt;
* [[Sliding Hands]]&lt;br /&gt;
|position=Dread Lord of Clan Plagueis&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= * [[Plagueis]]&lt;br /&gt;
* [[di Plagia]]&lt;br /&gt;
* [[Jinn Hospitality Group]]&lt;br /&gt;
* [[Arcona]] (formerly)&lt;br /&gt;
* [[Taldryan]] (formerly)&lt;br /&gt;
&lt;br /&gt;
|masters=[[Ky Terrak|Ky Terrak di Plagia]]&lt;br /&gt;
|apprentices=* [[Kaira Rohana]]&lt;br /&gt;
* [[Nora Olen]]&lt;br /&gt;
* Kahlora Teka&lt;br /&gt;
|dossier=[[dossier:9426|9426]]&lt;br /&gt;
}}&lt;br /&gt;
{{Dialogue|Alaris Jinn|Peace is a lie.|Darth Plagueis|Shut up.|Alaris encountering the ghost of Darth Plagueis on Morroth}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039; is a [[starwars:Twi&#039;lek|Twi&#039;lek]] Sith Master and Dread Lord of [[Plagueis]]. who publicly operates as a wealthy industrialist and philanthropist. Born from poverty and shaped by experiences with corruption and injustice, he developed an obsession with imposing order upon a chaotic galaxy. His methods evolved from vigilantism into political influence, economic dominance, and strategic warfare.&lt;br /&gt;
&lt;br /&gt;
While he projects decadence and refinement publicly, privately he remains a disciplined strategist who values preparation, intelligence, and control above all else. He does not seek power for pleasure; he seeks power because he believes only those willing to wield it can prevent others from abusing it.&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
====  Childhood ====&lt;br /&gt;
{{Quote|The mind of a child is easy to shape, and easier, still, to destroy.|Alaris Jinn to his Apprentice, Kaira Rohana}}&lt;br /&gt;
&lt;br /&gt;
[[File:YoungAlaris.png|thumb|250px|left|A Young Alaris Jinn on Coruscant]]&lt;br /&gt;
Born on [[starwars:Imperial Center|Imperial Center]] (Coruscant) two years after the Battle of Yavin, Alar&#039;isjin grew up in poverty as a Twi&#039;lek facing prejudice under the Empire. Sheltered by devoted parents, he developed resentment toward their inability to change their circumstances. His only close friend, Yussan Bino, eventually left the Works, leaving Alar isolated.&lt;br /&gt;
&lt;br /&gt;
At thirteen, after his parents finally saved enough money to send him to Ryloth, they were murdered by xenophobic attackers. In a burst of unexplained strength through the Force, Alar killed both murderers with one of their own weapons. The event shaped his lifelong hatred of corruption and injustice.&lt;br /&gt;
&lt;br /&gt;
====  The Vigilante  ====&lt;br /&gt;
&lt;br /&gt;
Living alone in the depths of Coruscant, Alar survived as a thief who stole only from the wealthy. Over time, he turned his attention toward hunting corrupt officials, criminals, and those who profited from exploitation. Though operating outside the law, he became an unseen vigilante who distributed much of what he stole to the poor.&lt;br /&gt;
&lt;br /&gt;
His activities eventually attracted the attention of the Dark Jedi Ky Terrak. After witnessing Terrak defeat a Jedi, Alar accepted an offer to learn about the Force.&lt;br /&gt;
&lt;br /&gt;
====  The Dark Jedi Brotherhood  ====&lt;br /&gt;
&lt;br /&gt;
[[File:Picture-emblem1.jpg|thumb|222px|right|Dark Jedi Brotherhood Logo]]&lt;br /&gt;
&lt;br /&gt;
Ky Terrak trained Alar in the ways of the Dark Side before bringing him to the Dark Jedi Brotherhood. After completing the Shadow Academy, Alar abandoned his former identity, taking the name Alaris Jinn and dedicating himself fully to Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
As a Journeyman, Alaris participated in numerous military campaigns against the Crimson Tide, steadily earning promotions through leadership, discipline, and combat ability. He developed a reputation for relentless determination and an uncompromising hatred of corruption.&lt;br /&gt;
&lt;br /&gt;
====  Knighthood  ====&lt;br /&gt;
&lt;br /&gt;
After completing his trials and constructing his lightsaber, Alaris achieved the rank of Dark Jedi Knight. He served as Aedile of House Satal Keto, mentored apprentices, commanded the Star Destroyer Ballista, and became an influential military and political leader within Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
Although respected for his effectiveness, his harsh training methods and ruthless pursuit of justice often placed him at odds with allies and rivals alike.&lt;br /&gt;
&lt;br /&gt;
====  The War of Ascension  ====&lt;br /&gt;
&lt;br /&gt;
During the Jusadih Civil War, Alaris played a leading role in overthrowing the feudal powers that controlled the system. Through military campaigns and covert operations, he helped secure victory for Clan Plagueis and was promoted to Quaestor and later Proconsul.&lt;br /&gt;
&lt;br /&gt;
His belief that corruption could only be eradicated through absolute control became the defining philosophy of his leadership.&lt;br /&gt;
&lt;br /&gt;
====  Consul of Clan Plagueis  ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Surely, you understand the word &#039;Sith&#039; well enough to know that the phrase &#039;temporary loyalty&#039; is redundant.|[[Kal Vorrac]]}}&lt;br /&gt;
&lt;br /&gt;
Following the Ninth Great Jedi War, Alaris orchestrated a successful political coup that removed Braecen Kaeth from power and elevated himself to Consul of Clan Plagueis. His reign focused on strengthening the Clan, centralizing authority, and eliminating opposition.&lt;br /&gt;
&lt;br /&gt;
Though initially successful, years of rule led to growing unrest. Eventually choosing a different path, Alaris relinquished leadership and stepped away from the Dark Throne.&lt;br /&gt;
&lt;br /&gt;
==== Justice and Politics ====&lt;br /&gt;
&lt;br /&gt;
Leaving behind direct rule, Alaris served as Right Hand and later Left Hand of Justice within the Brotherhood, using his skills to hunt corruption across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Later, he entered politics, serving as Senator for the Jusadih System while concealing his connection to the Brotherhood behind his birth name, Alar&#039;isjin. Despite his political career, he remained closely tied to the Dark Jedi Brotherhood and continued pursuing his lifelong mission: imposing order upon a corrupt galaxy by any means necessary.&lt;br /&gt;
&lt;br /&gt;
==== Taldryan, Arcona, and Back Again ====&lt;br /&gt;
&lt;br /&gt;
The Horizons Plague ripped through Jusadih as it did everyone else, and while Plagueis travelled to The Anchorage, Alaris decided to move on from his old Clan and join Taldryan. The Dark Crusade brought him closer and closer to his goal of control, and be began to change the way his philosophy was to be enacted.&lt;br /&gt;
&lt;br /&gt;
He travelled to Arcona and became an Aedile of House Qel-Droma, but was eventually seized as an Inquisitorius spy. He was tortured for months and eventually released by his former Consul and mentor, Braecen Kaeth. He was sent by Jac Cotelin to bring Taldryan to heel, and he spent several months hunting down the Clan.&lt;br /&gt;
&lt;br /&gt;
His success in this brought him his first appointment as a Dark Councillor, [[Fist of the Brotherhood]]. He served during [[Great Jedi War XIII]], but he experienced true failure for the first time in his life, of his own doing and was allowed to keep his life, but not his position.&lt;br /&gt;
&lt;br /&gt;
This eventually brought him back to [[Plagueis]]. Selika Roh, the new Consul, was surrounding herself with intelligent individuals with a similar outlook. Alaris took over as Proconsul for a short period before resigning to focus on his new task: Avenging his failures against the Collective.&lt;br /&gt;
&lt;br /&gt;
==== Meridian, Arx, and Cor&#039;neria ====&lt;br /&gt;
&lt;br /&gt;
Alaris used his now vast collection of contacts and favours to build a small financial empire. He began to study how power could be gained through finance and favours. This led to him to owning 10% of the stock of a Collective Corporation: Capital Enterprises. He managed this through a massive buy of shares after a stock collapse of his own design. He became a billionaire in a matter of a year. He created the Jinn Hospitality Group as a front, but held stock in hundreds of thousands of companies across the galaxy. He then used this influence to bring down Capital Enterprises, so that it could be acquired by Arx Capital Exchange at an incredibly low price.&lt;br /&gt;
&lt;br /&gt;
This work granted him several hero titles and eventually he was granted the rank of Sith Master. Following this success, Alaris was named the new Dread Lord of Plagueis, returning to the role he held nearly 2 decades earlier.&lt;br /&gt;
&lt;br /&gt;
==  Personality  ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn is a controlled, calculating, and intensely disciplined Sith who presents himself as a refined industrialist and philanthropist while privately operating as a strategist willing to manipulate events from the shadows. He is not driven by simple cruelty or a desire for destruction; he sees himself as a necessary force of order in a galaxy consumed by corruption, incompetence, and chaos.&lt;br /&gt;
&lt;br /&gt;
He is intelligent, patient, and pragmatic, preferring to win through preparation, influence, and psychological warfare rather than brute force. Alaris rarely acts impulsively. Every alliance, investment, battle, and conversation is viewed as a move on a larger strategic board. He believes emotions are useful tools but dangerous masters, and he works constantly to maintain control over himself and those around him.&lt;br /&gt;
&lt;br /&gt;
Despite his arrogance, Alaris is not simply a narcissist. His confidence comes from a lifetime of overcoming hardship and recognizing patterns of failure in others, and in himself. He believes most people are trapped by their weaknesses — greed, fear, ignorance, or ambition — and that someone must have the vision and discipline to impose stability upon them.&lt;br /&gt;
&lt;br /&gt;
However, this creates one of his greatest flaws: Alaris struggles to trust others. He sees dependence as vulnerability and often believes that if he does not personally control a situation, it will inevitably collapse. This places him at odds with allies like Nora Olen, who view his unwillingness to delegate or believe in others as arrogance disguised as wisdom.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Alaris is not a conqueror; he is an architect.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Order is not given. It must be created, enforced, and maintained by those strong enough to bear the burden.|Alaris Jinn to Selika Roh.}}&lt;br /&gt;
&lt;br /&gt;
Born from poverty and shaped by witnessing corruption and injustice, Alaris came to reject the idea that the galaxy naturally moves toward fairness. In his view, freedom without structure becomes chaos, and chaos allows the cruel and incompetent to exploit everyone else. Unlike Sith who seek power purely for personal glory, Alaris views power as a responsibility and a weapon. Those capable of shaping the galaxy have an obligation to do so. His Sith philosophy is built around the belief that strength grants the right—and duty—to impose order upon those who cannot create it themselves.&lt;br /&gt;
&lt;br /&gt;
His methods have evolved over time:&lt;br /&gt;
&lt;br /&gt;
* Early Alaris: A vigilante who punished criminals and corrupt officials directly.&lt;br /&gt;
* Developing Alaris: A strategist who realized individual victories were meaningless without changing the systems that created the problems.&lt;br /&gt;
* Current Alaris: A political and economic architect who uses corporations, influence, intelligence networks, and military force to reshape the galaxy.&lt;br /&gt;
&lt;br /&gt;
He does not see himself as evil. In his mind, he is a realist willing to do what others lack the courage to do. The suffering caused by his actions is justified if the end result is a more stable galaxy. He struggled with the concept of being Sith early in his life. He thought of himself as better than them, that he sought justice rather than dominance. As he matured he realized that the Sith were not wrong about power; they were wrong about how to use it.&lt;br /&gt;
&lt;br /&gt;
== Public vs Private ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn’s greatest deception is that his public persona is not a lie — it is a carefully edited version of the truth. He genuinely believes he is bringing order to the galaxy; the difference is that the public sees the idealist, while those closest to him see the tyrant beneath the surface.&lt;br /&gt;
&lt;br /&gt;
=== Public Persona: The Benevolent Industrialist and Reformer ===&lt;br /&gt;
&lt;br /&gt;
[[File:BillionaireAlaris.png|thumb|250px|right|Alaris Jinn overlooking the Eos City skyline.]]&lt;br /&gt;
To the galaxy at large, Alaris presents himself as:&lt;br /&gt;
&lt;br /&gt;
* A wealthy entrepreneur and philanthropist who rose from poverty through intelligence, discipline, and determination.&lt;br /&gt;
* A champion against corruption, someone who uses influence, resources, and political connections to dismantle criminal organizations, exploitative governments, and inefficient institutions.&lt;br /&gt;
* A disciplined strategist and statesman, calm, composed, and always several steps ahead.&lt;br /&gt;
* A mentor and patron, someone who invests in talented individuals and gives opportunities to those who would otherwise be ignored.&lt;br /&gt;
* A necessary realist, a man who understands that idealism alone cannot fix a broken galaxy.&lt;br /&gt;
&lt;br /&gt;
To outsiders, Alaris is the rare Sith who appears almost respectable: controlled, intelligent, charitable, and motivated by a desire to create stability. His reputation is built on the fact that many people genuinely have benefited from his actions.&lt;br /&gt;
&lt;br /&gt;
=== Private Persona: The Architect of Control ===&lt;br /&gt;
&lt;br /&gt;
[[File:SithAlaris.png|thumb|250px|left|Alaris Jinn in a dark cloak in Aliso City.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|The galaxy does not suffer because there is too much power. It suffers because the wrong people wield it.|Alaris Jinn to Nora Olen.}}&lt;br /&gt;
&lt;br /&gt;
Behind closed doors, Alaris is far colder. The people who truly know him see:&lt;br /&gt;
&lt;br /&gt;
* A manipulator, not a leader. He prefers controlling the people who hold power rather than sitting visibly on the throne himself.&lt;br /&gt;
* A perfectionist who trusts almost nobody. Everyone has a purpose, a weakness, or a price.&lt;br /&gt;
* A man obsessed with order because he fears chaos. His childhood experiences with poverty, prejudice, and corruption shaped his belief that uncontrolled systems inevitably hurt the innocent.&lt;br /&gt;
* A Sith who views emotions as tools. Compassion, loyalty, fear, respect, and even love are all resources that can be cultivated and exploited.&lt;br /&gt;
* A mentor who intentionally creates enemies. He pushes apprentices and protégés harshly because he believes adversity creates strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The private Alaris does not ask:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What is the right thing to do?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He asks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What must happen for the desired outcome to occur?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Alaris === &lt;br /&gt;
&lt;br /&gt;
The most interesting aspect is that the public persona is not entirely false. Alaris does hate suffering. He does want a better galaxy. He does believe he is protecting people. The tragedy is that his solution to injustice became the very thing he originally fought against.&lt;br /&gt;
&lt;br /&gt;
A young Alaris looked at corruption and thought:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must stop those who abuse power.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The older Alaris looked at the galaxy and concluded:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must possess enough power that nobody can abuse it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And eventually, that &#039;&#039;someone&#039;&#039; became him.&lt;br /&gt;
&lt;br /&gt;
== Previous Positions ==&lt;br /&gt;
&lt;br /&gt;
* Aedile of House Satal Keto and House Qel-Droma&lt;br /&gt;
* Quaestor of House Satal Keto&lt;br /&gt;
* Proconsul of Clan Plagueis (2) and Clan Taldryan&lt;br /&gt;
* Consul of Clan Plagueis (2)&lt;br /&gt;
* Left Hand of Justice (3), Right Hand of Justice (2), Appeals Panel (2)&lt;br /&gt;
* Fist of the Brotherhood&lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Staff: Wiki, Fist, ACC, CS Development, Covenant Rework&lt;br /&gt;
&lt;br /&gt;
|-|Aster Vale=&lt;br /&gt;
{{Construction}}&lt;br /&gt;
Aster Vale is the estate of Alaris Jinn. It features the Residence, Lake Aster, a 2000 year old Wroshyr three, a Vineyard and Orchard, as well is an underground complex that acts as the seat of power for the Sith Master.&lt;br /&gt;
&lt;br /&gt;
|-|Prosper=&lt;br /&gt;
&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=[[File:Prosper_Portrait.png|250px]]&lt;br /&gt;
|name=&#039;&#039;Prosper&#039;&#039;&lt;br /&gt;
|manufacturer=[[Starwars:Ubrikkian Industries|Ubrikkian Industries]]&lt;br /&gt;
|line=&lt;br /&gt;
|model=[[Starwars:Minstrel-class space yacht|Minstrel-class Space Yacht]]&lt;br /&gt;
|class=[[Starwars:Corvette|Corvette]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:107493|107493]]&lt;br /&gt;
|length=160m&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1600 kph&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen= Experimental Shields&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament= * 6 Turbolasers&lt;br /&gt;
* 8 Point-Defense Laser Cannons&lt;br /&gt;
* 1 Tractor Beam&lt;br /&gt;
|sysmods= Experimental Droid Brain&lt;br /&gt;
|complement= [[item:45747|&#039;&#039;Fortune&#039;&#039;]]&lt;br /&gt;
|crew=10&lt;br /&gt;
|skeleton=4&lt;br /&gt;
|passengers=25&lt;br /&gt;
|capacity=90 Tonnes&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Personal Yacht&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners= [[Alaris Jinn]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= [[Stev Bora]]&lt;br /&gt;
|status=Operational&lt;br /&gt;
|commission=38 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
=&#039;&#039;Prosper&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; is a heavily modified Minstrel-class space yacht owned by Alaris Jinn. At 160 meters long, the yacht serves as Jinn&#039;s primary personal spacecraft and home away from Aliso.&lt;br /&gt;
&lt;br /&gt;
Built for extended travel, &#039;&#039;Prosper&#039;&#039; carries the comforts and amenities expected of one of Jinn&#039;s residences alongside the facilities necessary to conduct business, receive guests, and support members of his household. Among those familiar with both properties, the yacht has earned a simple description: &amp;quot;Mobile Aster Vale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; was built for Alaris Jinn by [[Starwars:Ulbrikkian Industries|Ulbirikkian Industries]], based on the company&#039;s Minstrel-class space yacht.&lt;br /&gt;
&lt;br /&gt;
Jinn&#039;s specifications departed considerably from a conventional passenger yacht. Much of the available space was given over to private residences, entertainment, hospitality, and the needs of his household rather than maximizing passenger capacity. The ship was also equipped with extensive defensive systems and enough independent support infrastructure to remain away from port for long periods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; subsequently became Jinn&#039;s preferred means of personal travel, allowing him to travel with his household and continue conducting his personal, political, and business affairs in surroundings considerably closer to home.&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; measures 160 meters long, with a 55.6-meter beam and an overall height of 26.3 meters.&lt;br /&gt;
&lt;br /&gt;
The yacht&#039;s unusual internal arrangement takes advantage of its broad stern and long, tapered bow. Most of the machinery required to operate the ship is concentrated in the aft portion of the hull. Residential and hospitality spaces occupy much of the remaining vessel, insulating them from the noise and activity of the engineering spaces.&lt;br /&gt;
&lt;br /&gt;
==Hangar==&lt;br /&gt;
&lt;br /&gt;
A large hangar occupies the bottom of &#039;&#039;Prosper&#039;&#039;&#039;s aft section. With approximately ten meters of vertical clearance, it can accommodate as many as four starfighters or small shuttlecraft, along with the equipment needed to maintain them.&lt;br /&gt;
&lt;br /&gt;
The hangar also provides direct access to cargo and maintenance facilities elsewhere aboard the yacht.&lt;br /&gt;
&lt;br /&gt;
==Technical Core==&lt;br /&gt;
&lt;br /&gt;
Above the hangar is the yacht&#039;s main technical core, containing its electrical distribution systems, water storage and reclamation equipment, environmental machinery, and primary computer systems.&lt;br /&gt;
&lt;br /&gt;
Essential equipment is divided among multiple compartments rather than housed in a single machinery room, allowing individual systems to be isolated for maintenance or in the event of damage.&lt;br /&gt;
&lt;br /&gt;
[[File:ProsperTechnical.png|thumb|450px|left|The Technical readout of the &#039;&#039;Prosper&#039;&#039;. Top down and cross-section designed by [[Mune Cinteroph]].]]&lt;br /&gt;
==Engineering==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s engineering spaces occupy the level above the technical core. In addition to the equipment associated with the yacht&#039;s propulsion and other mechanical systems, the area contains workshops, repair bays, fabrication equipment, diagnostic stations, tools, and spare parts.&lt;br /&gt;
&lt;br /&gt;
Components from elsewhere aboard &#039;&#039;Prosper&#039;&#039; can be brought here for repair, while work on the yacht&#039;s embarked spacecraft is generally performed in the hangar below.&lt;br /&gt;
&lt;br /&gt;
==Bridge and Operations==&lt;br /&gt;
&lt;br /&gt;
The yacht&#039;s bridge occupies the prominent dome atop the aft hull. Flight control, navigation, communications, sensors, shields, and weapons are controlled from stations here.&lt;br /&gt;
&lt;br /&gt;
An operations section extends forward from the bridge and contains additional monitoring and communications stations, weapons-system support, planning areas, and secure conference rooms. This allows larger operations to be coordinated without filling the bridge with personnel who are not directly involved in flying the ship.&lt;br /&gt;
&lt;br /&gt;
==Residential Deck==&lt;br /&gt;
&lt;br /&gt;
The upper portion of &#039;&#039;Prosper&#039;&#039;&#039;s main hull is reserved for Jinn&#039;s household and contains the private apartments of his Inner Circle.&lt;br /&gt;
&lt;br /&gt;
The deck is considerably less formal than the hospitality areas below it. Shared spaces include lounges, recreational areas, an informal mess and dining room, and a dedicated ballet studio. The residential deck is considered part of the household rather than a guest area, and access is normally restricted accordingly.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic and Hospitality Deck==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s diplomatic and hospitality spaces are used to receive Jinn&#039;s guests and provide much of the yacht&#039;s entertainment space.&lt;br /&gt;
&lt;br /&gt;
Guest suites share the deck with formal dining facilities, lounges, salons, and a smaller counterpart to Aster Vale&#039;s Grand Hall. A private casino contains two sabacc tables and provides a considerably less formal setting for entertaining guests.&lt;br /&gt;
&lt;br /&gt;
The deck allows Jinn to host visitors for extended periods without opening the private residential areas of the yacht to them.&lt;br /&gt;
&lt;br /&gt;
==Personnel and Logistics==&lt;br /&gt;
&lt;br /&gt;
Crew accommodations and much of &#039;&#039;Prosper&#039;&#039;&#039;s day-to-day support infrastructure occupy the lower inhabited portion of the main hull.&lt;br /&gt;
&lt;br /&gt;
The area contains crew and passenger quarters, medical facilities, cargo storage, ship&#039;s stores, security facilities, housekeeping and laundry spaces, and other practical necessities. Additional accommodations are available for aides, specialists, security personnel, or others who need transportation aboard Prosper but are not traveling as Jinn&#039;s personal guests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s medical facilities can handle routine treatment and provide emergency care for more serious casualties until they can be transferred to a dedicated medical facility.&lt;br /&gt;
&lt;br /&gt;
==Lower Technical==&lt;br /&gt;
&lt;br /&gt;
A shallow technical level runs beneath much of &#039;&#039;Prosper&#039;&#039;&#039;s main hull. It carries the power, data, plumbing, environmental, and other service connections needed throughout the yacht, as well as equipment associated with shields, heat management, and hull systems.&lt;br /&gt;
&lt;br /&gt;
The space becomes progressively smaller toward the bow as the hull narrows, with full machinery spaces eventually giving way to maintenance passages and service access.&lt;br /&gt;
&lt;br /&gt;
==Executive Suite==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn&#039;s private residence occupies much of &#039;&#039;Prosper&#039;&#039;&#039;s upper forward hull.&lt;br /&gt;
&lt;br /&gt;
Far larger than conventional shipboard quarters, the Executive Suite was designed as an apartment in its own right. In addition to Jinn&#039;s bedroom, dressing room, and private refresher, it includes sitting and dining rooms, a personal library, office, meditation space, and other private amenities.&lt;br /&gt;
&lt;br /&gt;
The residence connects readily with the residential deck used by Jinn&#039;s household while remaining separate from both it and the public areas of the yacht.&lt;br /&gt;
&lt;br /&gt;
==Circulation==&lt;br /&gt;
&lt;br /&gt;
Four primary repulsorlifts provide vertical movement through Prosper. One pair is located near the boundary between the aft engineering section and the main inhabited hull, while another pair sits farther forward near the beginning of the Executive Suite.&lt;br /&gt;
&lt;br /&gt;
Stairways provide additional connections between neighboring levels, with separate service access available in technical areas. Access controls restrict movement into the yacht&#039;s private residential, executive, and operational spaces.&lt;br /&gt;
&lt;br /&gt;
==Systems and Armament==&lt;br /&gt;
&lt;br /&gt;
Although &#039;&#039;Prosper&#039;&#039; is not intended to serve as a warship, Alaris Jinn had little interest in owning an expensive spacecraft incapable of defending itself.&lt;br /&gt;
&lt;br /&gt;
The yacht carries six turbolaser turrets, eight point-defense laser cannons, and a tractor beam. Experimental shield generators provide additional protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; is also equipped with an experimental droid brain integrated extensively into the yacht&#039;s systems. The intelligence can assist the crew with routine ship operations and is capable of flying and fighting the vessel autonomously when necessary.&lt;br /&gt;
&lt;br /&gt;
[[File:Firespray.jpg|thumb|300px|right|&#039;&#039;Fortune&#039;&#039; providing patrol service to &#039;&#039;Prosper&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Complement==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; requires a crew of approximately ten for normal operation. Its accommodations allow Jinn&#039;s household, guests, security personnel, and other passengers to travel alongside the permanent crew.&lt;br /&gt;
&lt;br /&gt;
The yacht carries approximately 90 metric tonnes of cargo, distributed between dedicated cargo areas and stores throughout the vessel.&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Craft==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s hangar has berths for up to four small spacecraft, although its normal complement is considerably smaller.&lt;br /&gt;
&lt;br /&gt;
Its primary embarked craft is &#039;&#039;Fortune&#039;&#039;, a Firespray-31-class patrol and attack craft owned by Alaris Jinn. The heavily armed vessel serves as both an escort for Prosper and a smaller alternative when the 160-meter yacht is unsuitable for a particular destination or mission.&lt;br /&gt;
&lt;br /&gt;
Additional hangar berths can accommodate starfighters, shuttlecraft, or visiting vessels as required.&lt;br /&gt;
&lt;br /&gt;
|-|Inner Circle=&lt;br /&gt;
&lt;br /&gt;
=The Inner Circle=&lt;br /&gt;
&lt;br /&gt;
The Inner Circle consists of six individuals: [[Alaris Jinn]], [[Mira Dantavi]], [[Stev Bora]], [[Hikari Kojima]], [[Kahlora Teka]], and [[Veyron Tal]]. Though Alaris sits at its head, the Circle operates less like a traditional chain of command and more like a council. Alaris provides much of the money, influence, and power behind it, but each member has their own responsibilities and considerable freedom in how they carry them out.&lt;br /&gt;
&lt;br /&gt;
Trust is the foundation of the arrangement. Each member knows enough about the others to hurt them. They have access to finances, ships, security, private information, and parts of each other&#039;s lives that are deliberately kept away from almost everyone else. Within the Circle, that knowledge is not considered leverage. Knowing where another member is vulnerable means knowing what needs to be protected.&lt;br /&gt;
&lt;br /&gt;
That trust also means knowing when to get out of someone else&#039;s way. Each member was brought into the Circle because they could do something exceptionally well, and the others generally leave them to do it. Alaris is no exception. He has little difficulty handing over control when someone at the table knows better than he does.&lt;br /&gt;
&lt;br /&gt;
There is still a hierarchy. Alaris remains at the head of the Circle and provides the authority and resources behind much of what it does. In that sense, he occupies a metaphorical throne above the others. Otherwise, the six sit at a round table. They argue, advise, disagree, and work together knowing that everyone at the table is looking out for everyone else.&lt;br /&gt;
&lt;br /&gt;
The Circle works because none of them need to wonder what the others might do with the trust they have been given. They already know.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot; width:100% align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;;&amp;quot;&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Ashen&amp;quot;| &#039;&#039;&#039;Inner Circle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Main Article&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elegant_Mira.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Mira Dantavi&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
| Emissary &amp;amp; Attaché &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Right Hand&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Originally recruited by Alaris as an assassin, Mira&#039;s responsibilities gradually expanded as she earned his trust. She now acts as an intelligence operative, emissary, and public face for several of Alaris&#039;s less visible financial interests. Outside his service, she is an accomplished prima ballerina.&lt;br /&gt;
| &#039;&#039;[[Mira Dantavi|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:KahloraTeka.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Kahlora Teka&#039;&#039;&#039;&lt;br /&gt;
| Togruta&lt;br /&gt;
| Apprentice &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Heir&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Alaris&#039;s current Sith apprentice, Kahlora is talented, competitive, and considerably more impulsive than her Master. Beyond her training, she has become firmly embedded within Alaris&#039;s household and the unusual family that has formed around him.&lt;br /&gt;
| &#039;&#039;[[Kahlora Teka|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StevBora.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Stev Bora&#039;&#039;&#039;&lt;br /&gt;
| Falleen&lt;br /&gt;
| Pilot and Logistics &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Ferryman&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Alaris&#039;s longtime pilot and the captain of &#039;&#039;Prosper&#039;&#039;, Stev is an adventurous drifter with considerable skill behind the controls of a starship and a distinctly dark sense of humor. Years of shared experience have earned him an unusually informal relationship with Alaris. He also handles much of Alaris&#039;s extra-legal empire.&lt;br /&gt;
| &#039;&#039;[[Stev Bora|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HikariKojima.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Hikari Kojima&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
| Engineer &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Heart&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| A gifted engineer raised among Ugnaughts, Hikari is responsible for maintaining much of Alaris&#039;s personal machinery, including &#039;&#039;Prosper&#039;&#039;. Brilliant, hands-on, and notoriously temperamental when machinery refuses to cooperate, they are most at home in a workshop or engine room.&lt;br /&gt;
| &#039;&#039;[[Hikari Kojima|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:VeyronTal.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Veyron Tal&#039;&#039;&#039;&lt;br /&gt;
| Neimoidian&lt;br /&gt;
| Financial Liaison &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Wallet&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| A former [[The Collective: Capital Enterprises|Capital Enterprises]] executive, Veyron oversees the financial machinery behind Alaris&#039;s legitimate business interests and [[Jinn Hospitality Group]]. Precise, professional, and financially formidable, she manages the commercial empire underpinning much of Alaris&#039;s wealth and public influence.&lt;br /&gt;
| &#039;&#039;[[Veyron|Main article]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| Jinn Hospitality Group=&lt;br /&gt;
&lt;br /&gt;
=Jinn Hospitality Group=&lt;br /&gt;
{{:Jinn Hospitality Group}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hikari_Kojima&amp;diff=202817</id>
		<title>Hikari Kojima</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hikari_Kojima&amp;diff=202817"/>
		<updated>2026-08-20T03:06:54Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Created page with &amp;quot;{{Eras|nor}}  {{Character |order= NPC |image=250px |firstname= Hikari |lastname= Kojima |homeworld= Bespin |birth={{Birthyear_and_Age|ABY|21}} |placeofbirth= |death= |placeofdeath= |causeofdeath= |species= Human |gender= Genderfluid |hair= Pink |eyes= Light Blue |skin= |height= 156 cms |weight= 56 Kgs |cyber= |mother= |father= |siblings= |children= |spouse= |allies= * Alaris Jinn * Mira Dantavi |associates= * Stev B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=[[File:HikariKojima.png|250px]]&lt;br /&gt;
|firstname= Hikari&lt;br /&gt;
|lastname= Kojima&lt;br /&gt;
|homeworld= [[Starwars:Bespin|Bespin]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|21}}&lt;br /&gt;
|placeofbirth=&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Genderfluid&lt;br /&gt;
|hair= Pink&lt;br /&gt;
|eyes= Light Blue&lt;br /&gt;
|skin=&lt;br /&gt;
|height= 156 cms&lt;br /&gt;
|weight= 56 Kgs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= * [[Alaris Jinn]]&lt;br /&gt;
* [[Mira Dantavi]]&lt;br /&gt;
|associates= * [[Stev Bora]]&lt;br /&gt;
* [[Kahlora Teka]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|custom=&lt;br /&gt;
|customtitle=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[Item:89522|Whack Stick]]&lt;br /&gt;
|fightingstyle= Hitting you with Whack Stick&lt;br /&gt;
|profession= Engineer&lt;br /&gt;
|position= Chief Engineer&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [[Alaris_Jinn#tabber-tabpanel-Prosper-0|Prosper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle= xCcFineWork&lt;br /&gt;
|dossier= &lt;br /&gt;
|sheet= [[charactersheet:26576|26576]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Hikari Kojima]] is a Human engineer and member of [[Alaris Jinn]]&#039;s [[Alaris_Jinn#tabber-tabpanel-Inner_Circle-0|Inner Circle]]. Raised by the [[Starwars:Ugnaught|Ughnaught]] community of [[Starwars:Cloud City|Cloud City]], Hikari spent most of her childhood around machinery and developed a habit of taking things apart simply to find out how they worked. She eventually left Bespin to work aboard a cruise ship, where she met [[Mira Dantavi]] and rose to the position of Assistant Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
Mira later recommended Hikari to Alaris for what was supposed to be a short-term engineering contract. The arrangement became considerably less temporary over time, with Hikari eventually becoming Alaris&#039;s Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Human by blood, Ugnaught by family ===&lt;br /&gt;
&lt;br /&gt;
Hikari Kojima was raised among the Ugnaught communities of Could City. Despite being Human, she grew up surrounded almost entirely by Ugnaughts and considered herself one of them. Ugnaught was her first language, and she only picked up Basic later as she began spending more time around outsiders.&lt;br /&gt;
&lt;br /&gt;
Hikari was a curious child, particularly when it came to machinery. She had a habit of crawling into maintenance spaces and other places she wasn&#039;t supposed to be, usually just to find out how something worked. The Ugnaughts around her eventually stopped trying to keep her out and started putting her to work instead. She learned from whoever happened to be working nearby, first fetching tools and cleaning parts before gradually being trusted with repairs of her own.&lt;br /&gt;
&lt;br /&gt;
[[File:Hikari_working.png|thumb|left|300px|Hikari having more fun that she should be.]]&lt;br /&gt;
=== Leaving Cloud City ===&lt;br /&gt;
&lt;br /&gt;
When she was sixteen, Hikari was offered work in the engineering department of a cruise ship. She left Cloud City and took the job, quickly finding that keeping a passenger vessel running involved considerably more than engines. Anything aboard the ship could break, and sooner or later Hikari found herself working on most of it. She proved good enough at the job that, despite her age, she eventually rose to Assistant Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
While aboard the ship, Hikari met Mira Dantavi, who had been hired as a performer. Their friendship started largely because things kept breaking around Mira and Hikari kept being the one sent to fix them.&lt;br /&gt;
&lt;br /&gt;
Hikari also developed a small crush on her. Mira was a beautiful dancer and Hikari was more than happy to find an excuse to spend time around her, which meant that anything Mira needed repaired tended to receive particularly enthusiastic attention. Hikari never neglected her actual work for her, but if she had nothing else to do, there was very little Mira couldn&#039;t convince her to take a look at.&lt;br /&gt;
&lt;br /&gt;
The crush eventually passed. The friendship didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
=== Working for Alaris Jinn ===&lt;br /&gt;
&lt;br /&gt;
When Mira&#039;s contract ended, she left the ship but remembered the young engineer who seemed capable of fixing nearly anything put in front of her. She mentioned Hikari to Alaris Jinn, who happened to have some work for an engineer and was willing to trust Mira&#039;s recommendation.&lt;br /&gt;
&lt;br /&gt;
Alaris initially hired Hikari on a short-term basis. Once that job was finished, however, he found more work for her. Then more after that. The arrangement lasted considerably longer than either of them had originally planned, and at some point there was little reason to continue pretending it was temporary.&lt;br /&gt;
&lt;br /&gt;
Hikari eventually became Alaris&#039;s Chief Engineer and, in time, a member of his Inner Circle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:HikariKahlora.png|right|300px|thumb|Hikari, again, having more fun that she should be.]]&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
&lt;br /&gt;
Hikari inherited much of the work ethic of the Ugnaught community that raised her. She has little interest in whether a job is prestigious or glamorous and is perfectly willing to get dirty if that is what a repair requires. Being Chief Engineer has never stopped her from crawling beneath a deck plate with a hydrospanner when something needs her attention.&lt;br /&gt;
&lt;br /&gt;
Her curiosity has changed very little since childhood. Hikari likes knowing how things work and has difficulty leaving an unfamiliar piece of machinery alone once it has caught her attention. This can occasionally lead her into places where she is not supposed to be, a habit that has followed her since her days exploring Cloud City&#039;s maintenance spaces.&lt;br /&gt;
&lt;br /&gt;
Hikari is confident in her abilities without considering herself above the work she assigns to others. She prefers solving problems herself when practical and has a tendency to regard mechanical failures as challenges rather than inconveniences. Her first response to a broken piece of equipment is often some variation of, &amp;quot;I can fix that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite speaking Basic fluently, Hikari considers Ugnaught her native language. She still uses it naturally and tends to fall back on it when thinking through complicated technical problems or talking to herself while she works.&lt;br /&gt;
&lt;br /&gt;
{{Pet&lt;br /&gt;
|image=[[File:Bill.jpg|250px]]&lt;br /&gt;
|name=Billiam T. Lothcat (or Bill)&lt;br /&gt;
|species=[[Starwars:Lothcat|Lothcat]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age={{Birthyear_and_Age|ABY|36}}&lt;br /&gt;
|tameabilitycategory=&lt;br /&gt;
|height=&lt;br /&gt;
|length=&lt;br /&gt;
|wingspan=&lt;br /&gt;
|skincolor=&lt;br /&gt;
|furcolor=Light Brown&lt;br /&gt;
|scalecolor=&lt;br /&gt;
|eyecolor=Brown&lt;br /&gt;
|feathers=&lt;br /&gt;
|distinctions=&lt;br /&gt;
|itemlink=[[Item:86928|86928]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Bill==&lt;br /&gt;
&lt;br /&gt;
Hikari adopted Billiam T. Lothcat after she found him as a kitten wandering the mechanicals of Cloud City and he has been a constant companion ever since.&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:HikariKahlora.png&amp;diff=202816</id>
		<title>File:HikariKahlora.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:HikariKahlora.png&amp;diff=202816"/>
		<updated>2026-08-20T03:05:03Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Hikari_working.png&amp;diff=202815</id>
		<title>File:Hikari working.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Hikari_working.png&amp;diff=202815"/>
		<updated>2026-08-20T03:04:42Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:HikariKojima.png&amp;diff=202813</id>
		<title>File:HikariKojima.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:HikariKojima.png&amp;diff=202813"/>
		<updated>2026-08-20T02:11:29Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:HikariKojima.png&amp;diff=202812</id>
		<title>File:HikariKojima.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:HikariKojima.png&amp;diff=202812"/>
		<updated>2026-08-20T02:09:19Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-NPCs]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Bill.jpg&amp;diff=202811</id>
		<title>File:Bill.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Bill.jpg&amp;diff=202811"/>
		<updated>2026-08-20T01:42:10Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Bill

Category:Images-Creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Bill&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Creatures]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jinn_Hospitality_Group&amp;diff=202794</id>
		<title>Jinn Hospitality Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jinn_Hospitality_Group&amp;diff=202794"/>
		<updated>2026-08-19T14:29:10Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Reorganized into Tabs and Tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = [[file:JinnHospitalityGroup_Logo.png|250px]]&lt;br /&gt;
| name = Jinn Hospitality Group&lt;br /&gt;
| founder = [[Alaris Jinn]]&lt;br /&gt;
| ledby = Board of Directors&lt;br /&gt;
| parent = &lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = &lt;br /&gt;
| locations = * Aliso&lt;br /&gt;
* Arx&lt;br /&gt;
* Coruscant&lt;br /&gt;
| role = Luxury Hospitality and Gaming&lt;br /&gt;
| products = * Luxury Hotels&lt;br /&gt;
* Casinos&lt;br /&gt;
* Vacation Resorts&lt;br /&gt;
* Transportation&lt;br /&gt;
* Corporate Accommodation and Events&lt;br /&gt;
* Security&lt;br /&gt;
| founding = 34 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
| affiliation = [[Plagueis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jinn Hospitality Group (JHG) is a privately held luxury hospitality corporation founded by entrepreneur and industrialist Alaris Jinn. Headquartered on [[Aliso]], the company operates luxury hotels, resorts, restaurants, entertainment venues, and executive accommodations throughout Brotherhood-controlled space.&lt;br /&gt;
&lt;br /&gt;
Founded approximately ten years ago, Jinn Hospitality Group has become one of the fastest-growing hospitality organizations in the galaxy, earning a reputation for exceptional service, operational efficiency, and long-term investment strategies.&lt;br /&gt;
&lt;br /&gt;
Although relatively young compared to established galactic corporations, JHG&#039;s rapid expansion and consistent profitability have established it as a respected competitor in the luxury hospitality sector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|History=&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
== Founding ==&lt;br /&gt;
Jinn Hospitality Group was established following Alaris Jinn&#039;s acquisition and revitalization of a struggling luxury hotel on Aliso. Recognizing an opportunity to transform an underperforming property into a premier destination, Jinn invested heavily in renovations, employee development, and operational improvements.&lt;br /&gt;
&lt;br /&gt;
The property&#039;s rapid turnaround became the foundation of the JHG brand philosophy: disciplined management, exceptional service, and sustainable growth.&lt;br /&gt;
&lt;br /&gt;
Following the success of its first location, JHG expanded through strategic acquisitions and selective development, focusing on restoring undervalued properties and integrating them into a unified hospitality network.&lt;br /&gt;
=== Growth and Expansion ===&lt;br /&gt;
Within its first decade of operation, Jinn Hospitality Group expanded from a single luxury property into a multi-system hospitality organization.&lt;br /&gt;
&lt;br /&gt;
The company attributes its success to:&lt;br /&gt;
&lt;br /&gt;
* Careful market analysis&lt;br /&gt;
* Strategic acquisitions&lt;br /&gt;
* Long-term investment planning&lt;br /&gt;
* Employee development&lt;br /&gt;
* Consistent brand standards&lt;br /&gt;
&lt;br /&gt;
Rather than pursuing uncontrolled expansion, JHG has maintained a selective growth model, entering markets where it believes it can provide lasting value.&lt;br /&gt;
&lt;br /&gt;
|-|Corporate Structure=&lt;br /&gt;
&lt;br /&gt;
= Corporate Structure =&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black| &#039;&#039;&#039;Executive Leadership&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color: #85754E; width:18%; text-align:center&amp;quot; | Title&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color: #85754E; width:16%; text-align:center&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color: #85754E; width:24%; text-align:center&amp;quot; | Role&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color: #85754E; width:42%; text-align:center&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Executive Officer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Twi&#039;lek&amp;lt;/small&amp;gt;&lt;br /&gt;
| Strategic Vision &amp;amp; Corporate Direction&lt;br /&gt;
| Founder of Jinn Hospitality Group and the architect of its rapid expansion, Alaris Jinn provides the long-term vision that guides the company. He maintains oversight of major acquisitions, strategic investments, and corporate philosophy while entrusting daily operations to his executive team. His approach emphasizes ambition, excellence, and building institutions designed to endure.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Operating Officer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Draven Voss&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Human&amp;lt;/small&amp;gt;&lt;br /&gt;
| Hospitality Operations&lt;br /&gt;
| Draven Voss is responsible for turning JHG&#039;s long-term vision into daily reality. A veteran hospitality executive with decades of experience managing luxury properties, Voss ensures that every JHG destination operates to the same exacting standards. Calm under pressure and exceptionally organized, he provides the operational discipline behind the company&#039;s continued growth.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Financial Officer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Veyron Tal&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Neimoidian&amp;lt;/small&amp;gt;&lt;br /&gt;
| Corporate Finance, Banking &amp;amp; Strategic Investment&lt;br /&gt;
| Veyron Tal is the financial architect behind JHG&#039;s continued expansion. An accomplished financier with an exceptional understanding of galactic markets, she specializes in acquisition financing, investment strategy, and identifying hidden financial risks. Tal&#039;s emphasis on long-term stability has helped JHG grow beyond its original markets while maintaining the financial resilience necessary for continued expansion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Development Officer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Kaelen Rhyse&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Bothan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Real Estate Acquisition &amp;amp; Development&lt;br /&gt;
| Kaelen Rhyse is responsible for finding JHG&#039;s next opportunity. His team identifies promising tourism markets, underperforming luxury properties, untapped worlds, and strategic acquisitions throughout the company&#039;s expanding footprint. Rhyse has a particular talent for recognizing potential before competitors do and was instrumental in transforming JHG from a successful hotel chain into a multi-system hospitality corporation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief People Officer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Liora Fen&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Mirialan&amp;lt;/small&amp;gt;&lt;br /&gt;
| Organizational Development &amp;amp; Employee Experience&lt;br /&gt;
| Liora Fen oversees the people and culture behind JHG&#039;s success. Responsible for recruitment, training, employee advancement, and leadership development, she works to ensure that the company&#039;s standards extend to how it treats its own people. Known for regularly visiting properties and speaking directly with employees at every level, Fen is regarded by many within JHG as the heart of the organization.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Security Officer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cassian Dorne&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Human&amp;lt;/small&amp;gt;&lt;br /&gt;
| Corporate Security &amp;amp; Risk Management&lt;br /&gt;
| Cassian Dorne oversees protective services, executive protection, threat assessment, and crisis planning throughout JHG. A former military logistics and security specialist, Dorne approaches security as a preventative discipline rather than a visible show of force. His goal is simple: identify risks early enough that guests and employees never need to know they existed.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chief Brand Officer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tavian Ordo&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Human&amp;lt;/small&amp;gt;&lt;br /&gt;
| Brand Strategy, Marketing &amp;amp; Public Relations&lt;br /&gt;
| Tavian Ordo manages the public identity of Jinn Hospitality Group across advertising, corporate communications, brand standards, and public relations. He ensures that every property remains recognizably JHG while retaining its own sense of place. Ordo&#039;s philosophy is that the company is not simply selling accommodations or luxury—it is selling the confidence that wherever guests encounter the JHG name, they know what to expect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black| &#039;&#039;&#039;Corporate Divisions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color: #85754E; width:30%; text-align:center&amp;quot; | Division&lt;br /&gt;
! class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color: #85754E; width:60%; text-align:center&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|Hotels and Resorts&lt;br /&gt;
|The primary division of JHG, responsible for luxury accommodations throughout the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
|Gaming and Entertainment&lt;br /&gt;
|Operates casinos, entertainment venues, and luxury event spaces. JHG also has a stake in [[Outer Rim Wrestling]].&lt;br /&gt;
|-&lt;br /&gt;
|Culinary Services&lt;br /&gt;
|Manages restaurants, lounges, catering operations, and signature dining experiences.&lt;br /&gt;
|-&lt;br /&gt;
|Real Estate and Development&lt;br /&gt;
|Oversees acquisition, construction, renovation, and maintenance of JHG properties.&lt;br /&gt;
|-&lt;br /&gt;
|Corporate Services&lt;br /&gt;
|Provides financial, legal, technological, and administrative support.&lt;br /&gt;
|-&lt;br /&gt;
|Security&lt;br /&gt;
|Oversees location security, travel, and personal security services.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Brands=&lt;br /&gt;
= Brands =&lt;br /&gt;
&lt;br /&gt;
Jinn Hospitality Group operates several distinct hospitality brands, each designed to serve a specific market segment while maintaining the company&#039;s core principles of exceptional service, operational precision, and long-term quality. All JHG properties adhere to the company&#039;s internal Jinn Standard, a set of operational guidelines focused on guest experience, facility maintenance, employee professionalism, and consistent service.&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black; text-align:center| &amp;lt;big&amp;gt;JINN GRAND&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&amp;quot;The Signature Collection&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&#039;Market:&#039;&#039;&#039; Ultra-luxury hospitality&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70%; text-align:center;&amp;quot;  | Description&lt;br /&gt;
! style=&amp;quot;width:30%; text-align:center;&amp;quot;  | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Jinn Grand represents the highest tier of Jinn Hospitality Group&#039;s portfolio. These properties serve elite travelers, diplomats, corporate leaders, and individuals seeking the finest accommodations available. Rather than emphasizing extravagance, Jinn Grand properties are defined by meticulous attention to detail. Architecture, cuisine, service, and technology are carefully integrated to create an experience of effortless sophistication. Each Jinn Grand property is designed to become a landmark within its region.&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* Luxury suites and private residences&lt;br /&gt;
* Executive conference facilities&lt;br /&gt;
* Fine dining restaurants&lt;br /&gt;
* Private lounges&lt;br /&gt;
* High-security accommodations&lt;br /&gt;
* Cultural and entertainment venues&lt;br /&gt;
* Dedicated concierge teams&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black; text-align:center| &amp;lt;big&amp;gt;MERIDIAN HOTELS&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&amp;quot;Business Without Compromise&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&#039;Market:&#039;&#039;&#039; Premium Corporate Travel&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70%; text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:30%; text-align:center;&amp;quot;| Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Meridian serves professionals who require reliable, efficient accommodations without the formality or expense of a Jinn Grand property. Designed around productivity and convenience, Meridian hotels are commonly found near:&lt;br /&gt;
&lt;br /&gt;
* Government districts&lt;br /&gt;
* Corporate centers&lt;br /&gt;
* Trade hubs Starports&lt;br /&gt;
* Industrial worlds&lt;br /&gt;
&lt;br /&gt;
Meridian&#039;s reputation is built on consistency. A traveler staying at a Meridian on one world should receive the same experience on another.&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* Executive suites&lt;br /&gt;
* Conference rooms&lt;br /&gt;
* Business centers&lt;br /&gt;
* Secure communication facilities&lt;br /&gt;
* Extended-stay accommodations&lt;br /&gt;
* Corporate dining options&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black; text-align:center| &amp;lt;big&amp;gt;HORIZON RESORTS&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&amp;quot;Destinations Beyond Ordinary&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&#039;Market:&#039;&#039;&#039; Luxury leisure and recreation&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70%; text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:30%; text-align:center;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Horizon Resorts represents JHG&#039;s destination hospitality division. These properties are located on worlds known for:&lt;br /&gt;
&lt;br /&gt;
* Natural beauty&lt;br /&gt;
* Unique environments&lt;br /&gt;
* Cultural significance&lt;br /&gt;
* Recreational opportunities&lt;br /&gt;
&lt;br /&gt;
Horizon properties focus on providing memorable experiences while maintaining the company&#039;s signature professionalism.&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | * Private villas&lt;br /&gt;
* Wellness facilities&lt;br /&gt;
* Adventure excursions&lt;br /&gt;
* Fine dining&lt;br /&gt;
* Cultural experiences&lt;br /&gt;
* Exclusive events&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black; text-align:center| &amp;lt;big&amp;gt;ASCEND COLLECTION&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&amp;quot;Preserving Excellence&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&#039;Market:&#039;&#039;&#039; Boutique Luxury&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Ascend Collection is JHG&#039;s acquisition and restoration brand. Rather than replacing successful independent properties, JHG purchases exceptional hotels with strong reputations but limited resources and integrates them into the company&#039;s network. Each Ascend property maintains its original character while gaining access to:&lt;br /&gt;
&lt;br /&gt;
* JHG training&lt;br /&gt;
* Financial resources&lt;br /&gt;
* Operational systems&lt;br /&gt;
* Global marketing&lt;br /&gt;
&lt;br /&gt;
This brand has become especially popular among travelers seeking unique experiences rather than standardized luxury.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black; text-align:center| &amp;lt;big&amp;gt;HEARTH RESIDENCES&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&amp;quot;A Home Away&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&#039;Market:&#039;&#039;&#039; Extended Stays and Executive Housing&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70%; text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:30%; text-align:center;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Hearth Residences provides long-term accommodations for individuals requiring temporary residence without sacrificing comfort. Primary customers include:&lt;br /&gt;
&lt;br /&gt;
* Diplomats&lt;br /&gt;
* Corporate executives&lt;br /&gt;
* Researchers&lt;br /&gt;
* Military personnel&lt;br /&gt;
* Government contractors&lt;br /&gt;
&lt;br /&gt;
Unlike traditional hotels, Hearth properties are designed to feel like permanent homes.&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | * Fully furnished residences&lt;br /&gt;
* Private kitchens&lt;br /&gt;
* Personal concierge services&lt;br /&gt;
* Secure communications&lt;br /&gt;
* Long-term guest services&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-Hotel Services ==&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black; text-align:center| &amp;lt;big&amp;gt;JHG CULINARY COLLECTION&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&amp;quot;Indulge Your Curiosity&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&#039;Market:&#039;&#039;&#039; Fine Dining and Hospitality Experiences&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | While many restaurants operate within JHG properties, the Culinary Collection allows the company to establish independent dining destinations.&lt;br /&gt;
&lt;br /&gt;
The division includes:&lt;br /&gt;
&lt;br /&gt;
* Fine dining restaurants&lt;br /&gt;
* Specialty cuisine&lt;br /&gt;
* Chef-led concepts&lt;br /&gt;
* Executive dining clubs&lt;br /&gt;
* Event catering&lt;br /&gt;
&lt;br /&gt;
Several Culinary Collection restaurants have become destinations in their own right.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Notable Properties=&lt;br /&gt;
&lt;br /&gt;
=Notable Properties=&lt;br /&gt;
&lt;br /&gt;
Jinn Hospitality Group&#039;s most prestigious properties serve as representatives of the company&#039;s philosophy of precision, understated luxury, and exceptional service. While JHG operates numerous hotels and resorts throughout the galaxy, these locations are considered the crown jewels of the organization.&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black; text-align:center| &amp;lt;big&amp;gt;JINN GRAND ALISO HOTEL&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&amp;quot;Corporate Flagship&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%; background-color: #85754E; color: black; text-align:center;&amp;quot; | &#039;&#039;&#039;Location:&#039;&#039;&#039; Aliso City, Aliso&lt;br /&gt;
! style=&amp;quot;width:50%; background-color: #85754E; color: black; text-align:center;&amp;quot; | &#039;&#039;&#039;Brand:&#039;&#039;&#039; Jinn Grand&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70%; text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:30%; text-align:center;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | The birthplace of Jinn Hospitality Group, the Jinn Grand Aliso was the first property acquired and renovated by Alaris Jinn. Once an underperforming luxury hotel, the property became the foundation upon which the entire JHG brand was built. Located near the cultural and commercial centers of Aliso, the resort combines luxury accommodations, entertainment, fine dining, and corporate facilities into a single destination.&lt;br /&gt;
&lt;br /&gt;
The property serves as:&lt;br /&gt;
&lt;br /&gt;
JHG corporate headquarters&lt;br /&gt;
* A premier diplomatic venue&lt;br /&gt;
* A gathering place for executives and dignitaries&lt;br /&gt;
* The primary location for major company events&lt;br /&gt;
&lt;br /&gt;
The Aliso Grand is known less for extravagant displays of wealth and more for its flawless execution. Guests often describe the experience as effortless, with every need anticipated before it is requested.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; |&lt;br /&gt;
* Luxury suites overlooking Aliso&#039;s major landmarks&lt;br /&gt;
* Executive conference facilities&lt;br /&gt;
* High-end casino and entertainment district&lt;br /&gt;
* Signature JHG restaurants&lt;br /&gt;
* Private diplomatic reception areas&lt;br /&gt;
* Corporate offices hidden within the upper levels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black; text-align:center| &amp;lt;big&amp;gt;JINN GRAND CORUSCANT&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&amp;quot;The Old Captial&#039;s Premier Executive Hotel&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%; background-color: #85754E; color: black; text-align:center;&amp;quot; | &#039;&#039;&#039;Location:&#039;&#039;&#039; Coruscant&lt;br /&gt;
! style=&amp;quot;width:50%; background-color: #85754E; color: black; text-align:center;&amp;quot; | &#039;&#039;&#039;Brand:&#039;&#039;&#039; Jinn Grand&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70%; text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:30%; text-align:center;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | The Jinn Grand Coruscant was JHG&#039;s first major expansion beyond Clan Plagueis territory and established the company as a serious player in galactic hospitality. Located within the heart of Coruscant&#039;s financial and political districts, the property caters primarily to:&lt;br /&gt;
&lt;br /&gt;
* Corporate executives&lt;br /&gt;
* Diplomats&lt;br /&gt;
* Government officials&lt;br /&gt;
* Visiting dignitaries&lt;br /&gt;
&lt;br /&gt;
Unlike many Coruscant luxury hotels that emphasize spectacle, Jinn Grand Coruscant focuses on discretion, security, and efficiency. The property is particularly valued by guests who require privacy while conducting sensitive negotiations or high-level business discussions.&lt;br /&gt;
| style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; |&lt;br /&gt;
* Secure executive floors&lt;br /&gt;
* Private meeting suites&lt;br /&gt;
* Luxury dining venues&lt;br /&gt;
* High-security accommodations&lt;br /&gt;
* Exclusive members&#039; lounge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black; text-align:center| &amp;lt;big&amp;gt;HORIZON KASIYA&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&amp;quot;The Sanctuary Resort&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%; background-color: #85754E; color: black; text-align:center;&amp;quot; | &#039;&#039;&#039;Location:&#039;&#039;&#039; Kasiya system&lt;br /&gt;
! style=&amp;quot;width:50%; background-color: #85754E; color: black; text-align:center;&amp;quot; | &#039;&#039;&#039;Brand:&#039;&#039;&#039; Horizon Resorts&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70%; text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:30%; text-align:center;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | Horizon Kasiya represents JHG&#039;s vision of luxury leisure travel. Built around the natural beauty of its environment, the resort emphasizes privacy, relaxation, and personalized experiences.&lt;br /&gt;
&lt;br /&gt;
The property attracts:&lt;br /&gt;
&lt;br /&gt;
* Wealthy travelers&lt;br /&gt;
* Artists&lt;br /&gt;
* Corporate leaders&lt;br /&gt;
* Public figures seeking anonymity&lt;br /&gt;
&lt;br /&gt;
Rather than overwhelming guests with excessive luxury, Horizon Kasiya focuses on creating a peaceful escape from the complexity of galactic life.&lt;br /&gt;
| style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; |&lt;br /&gt;
* Private villas&lt;br /&gt;
* Natural landscape preserves&lt;br /&gt;
* Wellness facilities&lt;br /&gt;
* Exclusive dining experiences&lt;br /&gt;
* Private recreational excursions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black; text-align:center| &amp;lt;big&amp;gt;MERIDIAN TRADE DISTRICT&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&amp;quot;Where Commerce Connects&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%; background-color: #85754E; color: black; text-align:center;&amp;quot; | &#039;&#039;&#039;Location:&#039;&#039;&#039; Various Commerical Worlds&lt;br /&gt;
! style=&amp;quot;width:50%; background-color: #85754E; color: black; text-align:center;&amp;quot; | &#039;&#039;&#039;Brand:&#039;&#039;&#039; Meridian Hotels&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70%; text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:30%; text-align:center;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | The Meridian Trade District properties are a collection of premium business hotels located near major economic centers and trade routes. Unlike Jinn Grand properties, Meridian locations are designed around efficiency and accessibility. Their success comes from providing executives with a predictable, high-quality experience regardless of destination.&lt;br /&gt;
| style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; |&lt;br /&gt;
* Advanced conference facilities&lt;br /&gt;
* Corporate offices&lt;br /&gt;
* Secure communication networks&lt;br /&gt;
* Executive lounges&lt;br /&gt;
* Long-term business accommodations&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #D4AF37; color: black; text-align:center| &amp;lt;big&amp;gt;THE ASCENDANT HOUSE&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #85754E; color: black; text-align:center| &#039;&#039;&amp;quot;Legacy, Restored&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:50%; background-color: #85754E; color: black; text-align:center;&amp;quot; | &#039;&#039;&#039;Location:&#039;&#039;&#039; Eos City, Arx&lt;br /&gt;
! style=&amp;quot;width:50%; background-color: #85754E; color: black; text-align:center;&amp;quot; | &#039;&#039;&#039;Brand:&#039;&#039;&#039; Ascend Collection&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:70%; text-align:center;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:30%; text-align:center;&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; | The Ascendant House is one of JHG&#039;s most celebrated restoration projects. Originally a historic luxury hotel that had fallen into decline, JHG acquired the property and restored it while preserving its original architectural identity. The property became an example of Alaris Jinn&#039;s approach to business: identify overlooked potential, invest properly, and allow excellence to emerge.&lt;br /&gt;
| style=&amp;quot;text-align:left; vertical-align:top;&amp;quot; |&lt;br /&gt;
* Historic architecture&lt;br /&gt;
* Original cultural artwork&lt;br /&gt;
* Boutique accommodations&lt;br /&gt;
* Exclusive dining venues&lt;br /&gt;
* Private event spaces&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202786</id>
		<title>Alaris Jinn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202786"/>
		<updated>2026-08-19T12:40:48Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|History and Personality=&lt;br /&gt;
&lt;br /&gt;
{{Eras|imp|new|njo|exd|former}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Alaris-custom1.jpg|250px]]‎&lt;br /&gt;
|firstname=Alaris &lt;br /&gt;
|lastname= Jinn&lt;br /&gt;
|homeworld=Imperial Center/Coruscant&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|2|}}&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.62 Meters&lt;br /&gt;
|weight=60 Kilos&lt;br /&gt;
|allies=* [[Mira Dantavi]]&lt;br /&gt;
* [[Stev Bora]]&lt;br /&gt;
* [[Hikari Kojima]]&lt;br /&gt;
|enemies=* Varryn Antillus&lt;br /&gt;
* [[Kal Vorrac]]&lt;br /&gt;
* [[Ronovi Tavisaen]]&lt;br /&gt;
* [[Faethor]]&lt;br /&gt;
|saber=Viridian &lt;br /&gt;
|form=* [[Sokan]]&lt;br /&gt;
* [[Ataru]]&lt;br /&gt;
* [[Djem So]]&lt;br /&gt;
|fightingstyle=* [[Shadow Step]]&lt;br /&gt;
* [[Sliding Hands]]&lt;br /&gt;
|position=Dread Lord of Clan Plagueis&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= * [[Plagueis]]&lt;br /&gt;
* [[di Plagia]]&lt;br /&gt;
* [[Jinn Hospitality Group]]&lt;br /&gt;
* [[Arcona]] (formerly)&lt;br /&gt;
* [[Taldryan]] (formerly)&lt;br /&gt;
&lt;br /&gt;
|masters=[[Ky Terrak|Ky Terrak di Plagia]]&lt;br /&gt;
|apprentices=* [[Kaira Rohana]]&lt;br /&gt;
* [[Nora Olen]]&lt;br /&gt;
* Kahlora Teka&lt;br /&gt;
|dossier=[[dossier:9426|9426]]&lt;br /&gt;
}}&lt;br /&gt;
{{Dialogue|Alaris Jinn|Peace is a lie.|Darth Plagueis|Shut up.|Alaris encountering the ghost of Darth Plagueis on Morroth}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039; is a [[starwars:Twi&#039;lek|Twi&#039;lek]] Sith Master and Dread Lord of [[Plagueis]]. who publicly operates as a wealthy industrialist and philanthropist. Born from poverty and shaped by experiences with corruption and injustice, he developed an obsession with imposing order upon a chaotic galaxy. His methods evolved from vigilantism into political influence, economic dominance, and strategic warfare.&lt;br /&gt;
&lt;br /&gt;
While he projects decadence and refinement publicly, privately he remains a disciplined strategist who values preparation, intelligence, and control above all else. He does not seek power for pleasure; he seeks power because he believes only those willing to wield it can prevent others from abusing it.&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
====  Childhood ====&lt;br /&gt;
{{Quote|The mind of a child is easy to shape, and easier, still, to destroy.|Alaris Jinn to his Apprentice, Kaira Rohana}}&lt;br /&gt;
&lt;br /&gt;
[[File:YoungAlaris.png|thumb|250px|left|A Young Alaris Jinn on Coruscant]]&lt;br /&gt;
Born on [[starwars:Imperial Center|Imperial Center]] (Coruscant) two years after the Battle of Yavin, Alar&#039;isjin grew up in poverty as a Twi&#039;lek facing prejudice under the Empire. Sheltered by devoted parents, he developed resentment toward their inability to change their circumstances. His only close friend, Yussan Bino, eventually left the Works, leaving Alar isolated.&lt;br /&gt;
&lt;br /&gt;
At thirteen, after his parents finally saved enough money to send him to Ryloth, they were murdered by xenophobic attackers. In a burst of unexplained strength through the Force, Alar killed both murderers with one of their own weapons. The event shaped his lifelong hatred of corruption and injustice.&lt;br /&gt;
&lt;br /&gt;
====  The Vigilante  ====&lt;br /&gt;
&lt;br /&gt;
Living alone in the depths of Coruscant, Alar survived as a thief who stole only from the wealthy. Over time, he turned his attention toward hunting corrupt officials, criminals, and those who profited from exploitation. Though operating outside the law, he became an unseen vigilante who distributed much of what he stole to the poor.&lt;br /&gt;
&lt;br /&gt;
His activities eventually attracted the attention of the Dark Jedi Ky Terrak. After witnessing Terrak defeat a Jedi, Alar accepted an offer to learn about the Force.&lt;br /&gt;
&lt;br /&gt;
====  The Dark Jedi Brotherhood  ====&lt;br /&gt;
&lt;br /&gt;
[[File:Picture-emblem1.jpg|thumb|222px|right|Dark Jedi Brotherhood Logo]]&lt;br /&gt;
&lt;br /&gt;
Ky Terrak trained Alar in the ways of the Dark Side before bringing him to the Dark Jedi Brotherhood. After completing the Shadow Academy, Alar abandoned his former identity, taking the name Alaris Jinn and dedicating himself fully to Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
As a Journeyman, Alaris participated in numerous military campaigns against the Crimson Tide, steadily earning promotions through leadership, discipline, and combat ability. He developed a reputation for relentless determination and an uncompromising hatred of corruption.&lt;br /&gt;
&lt;br /&gt;
====  Knighthood  ====&lt;br /&gt;
&lt;br /&gt;
After completing his trials and constructing his lightsaber, Alaris achieved the rank of Dark Jedi Knight. He served as Aedile of House Satal Keto, mentored apprentices, commanded the Star Destroyer Ballista, and became an influential military and political leader within Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
Although respected for his effectiveness, his harsh training methods and ruthless pursuit of justice often placed him at odds with allies and rivals alike.&lt;br /&gt;
&lt;br /&gt;
====  The War of Ascension  ====&lt;br /&gt;
&lt;br /&gt;
During the Jusadih Civil War, Alaris played a leading role in overthrowing the feudal powers that controlled the system. Through military campaigns and covert operations, he helped secure victory for Clan Plagueis and was promoted to Quaestor and later Proconsul.&lt;br /&gt;
&lt;br /&gt;
His belief that corruption could only be eradicated through absolute control became the defining philosophy of his leadership.&lt;br /&gt;
&lt;br /&gt;
====  Consul of Clan Plagueis  ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Surely, you understand the word &#039;Sith&#039; well enough to know that the phrase &#039;temporary loyalty&#039; is redundant.|[[Kal Vorrac]]}}&lt;br /&gt;
&lt;br /&gt;
Following the Ninth Great Jedi War, Alaris orchestrated a successful political coup that removed Braecen Kaeth from power and elevated himself to Consul of Clan Plagueis. His reign focused on strengthening the Clan, centralizing authority, and eliminating opposition.&lt;br /&gt;
&lt;br /&gt;
Though initially successful, years of rule led to growing unrest. Eventually choosing a different path, Alaris relinquished leadership and stepped away from the Dark Throne.&lt;br /&gt;
&lt;br /&gt;
==== Justice and Politics ====&lt;br /&gt;
&lt;br /&gt;
Leaving behind direct rule, Alaris served as Right Hand and later Left Hand of Justice within the Brotherhood, using his skills to hunt corruption across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Later, he entered politics, serving as Senator for the Jusadih System while concealing his connection to the Brotherhood behind his birth name, Alar&#039;isjin. Despite his political career, he remained closely tied to the Dark Jedi Brotherhood and continued pursuing his lifelong mission: imposing order upon a corrupt galaxy by any means necessary.&lt;br /&gt;
&lt;br /&gt;
==== Taldryan, Arcona, and Back Again ====&lt;br /&gt;
&lt;br /&gt;
The Horizons Plague ripped through Jusadih as it did everyone else, and while Plagueis travelled to The Anchorage, Alaris decided to move on from his old Clan and join Taldryan. The Dark Crusade brought him closer and closer to his goal of control, and be began to change the way his philosophy was to be enacted.&lt;br /&gt;
&lt;br /&gt;
He travelled to Arcona and became an Aedile of House Qel-Droma, but was eventually seized as an Inquisitorius spy. He was tortured for months and eventually released by his former Consul and mentor, Braecen Kaeth. He was sent by Jac Cotelin to bring Taldryan to heel, and he spent several months hunting down the Clan.&lt;br /&gt;
&lt;br /&gt;
His success in this brought him his first appointment as a Dark Councillor, [[Fist of the Brotherhood]]. He served during [[Great Jedi War XIII]], but he experienced true failure for the first time in his life, of his own doing and was allowed to keep his life, but not his position.&lt;br /&gt;
&lt;br /&gt;
This eventually brought him back to [[Plagueis]]. Selika Roh, the new Consul, was surrounding herself with intelligent individuals with a similar outlook. Alaris took over as Proconsul for a short period before resigning to focus on his new task: Avenging his failures against the Collective.&lt;br /&gt;
&lt;br /&gt;
==== Meridian, Arx, and Cor&#039;neria ====&lt;br /&gt;
&lt;br /&gt;
Alaris used his now vast collection of contacts and favours to build a small financial empire. He began to study how power could be gained through finance and favours. This led to him to owning 10% of the stock of a Collective Corporation: Capital Enterprises. He managed this through a massive buy of shares after a stock collapse of his own design. He became a billionaire in a matter of a year. He created the Jinn Hospitality Group as a front, but held stock in hundreds of thousands of companies across the galaxy. He then used this influence to bring down Capital Enterprises, so that it could be acquired by Arx Capital Exchange at an incredibly low price.&lt;br /&gt;
&lt;br /&gt;
This work granted him several hero titles and eventually he was granted the rank of Sith Master. Following this success, Alaris was named the new Dread Lord of Plagueis, returning to the role he held nearly 2 decades earlier.&lt;br /&gt;
&lt;br /&gt;
==  Personality  ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn is a controlled, calculating, and intensely disciplined Sith who presents himself as a refined industrialist and philanthropist while privately operating as a strategist willing to manipulate events from the shadows. He is not driven by simple cruelty or a desire for destruction; he sees himself as a necessary force of order in a galaxy consumed by corruption, incompetence, and chaos.&lt;br /&gt;
&lt;br /&gt;
He is intelligent, patient, and pragmatic, preferring to win through preparation, influence, and psychological warfare rather than brute force. Alaris rarely acts impulsively. Every alliance, investment, battle, and conversation is viewed as a move on a larger strategic board. He believes emotions are useful tools but dangerous masters, and he works constantly to maintain control over himself and those around him.&lt;br /&gt;
&lt;br /&gt;
Despite his arrogance, Alaris is not simply a narcissist. His confidence comes from a lifetime of overcoming hardship and recognizing patterns of failure in others, and in himself. He believes most people are trapped by their weaknesses — greed, fear, ignorance, or ambition — and that someone must have the vision and discipline to impose stability upon them.&lt;br /&gt;
&lt;br /&gt;
However, this creates one of his greatest flaws: Alaris struggles to trust others. He sees dependence as vulnerability and often believes that if he does not personally control a situation, it will inevitably collapse. This places him at odds with allies like Nora Olen, who view his unwillingness to delegate or believe in others as arrogance disguised as wisdom.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Alaris is not a conqueror; he is an architect.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Order is not given. It must be created, enforced, and maintained by those strong enough to bear the burden.|Alaris Jinn to Selika Roh.}}&lt;br /&gt;
&lt;br /&gt;
Born from poverty and shaped by witnessing corruption and injustice, Alaris came to reject the idea that the galaxy naturally moves toward fairness. In his view, freedom without structure becomes chaos, and chaos allows the cruel and incompetent to exploit everyone else. Unlike Sith who seek power purely for personal glory, Alaris views power as a responsibility and a weapon. Those capable of shaping the galaxy have an obligation to do so. His Sith philosophy is built around the belief that strength grants the right—and duty—to impose order upon those who cannot create it themselves.&lt;br /&gt;
&lt;br /&gt;
His methods have evolved over time:&lt;br /&gt;
&lt;br /&gt;
* Early Alaris: A vigilante who punished criminals and corrupt officials directly.&lt;br /&gt;
* Developing Alaris: A strategist who realized individual victories were meaningless without changing the systems that created the problems.&lt;br /&gt;
* Current Alaris: A political and economic architect who uses corporations, influence, intelligence networks, and military force to reshape the galaxy.&lt;br /&gt;
&lt;br /&gt;
He does not see himself as evil. In his mind, he is a realist willing to do what others lack the courage to do. The suffering caused by his actions is justified if the end result is a more stable galaxy. He struggled with the concept of being Sith early in his life. He thought of himself as better than them, that he sought justice rather than dominance. As he matured he realized that the Sith were not wrong about power; they were wrong about how to use it.&lt;br /&gt;
&lt;br /&gt;
== Public vs Private ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn’s greatest deception is that his public persona is not a lie — it is a carefully edited version of the truth. He genuinely believes he is bringing order to the galaxy; the difference is that the public sees the idealist, while those closest to him see the tyrant beneath the surface.&lt;br /&gt;
&lt;br /&gt;
=== Public Persona: The Benevolent Industrialist and Reformer ===&lt;br /&gt;
&lt;br /&gt;
[[File:BillionaireAlaris.png|thumb|250px|right|Alaris Jinn overlooking the Eos City skyline.]]&lt;br /&gt;
To the galaxy at large, Alaris presents himself as:&lt;br /&gt;
&lt;br /&gt;
* A wealthy entrepreneur and philanthropist who rose from poverty through intelligence, discipline, and determination.&lt;br /&gt;
* A champion against corruption, someone who uses influence, resources, and political connections to dismantle criminal organizations, exploitative governments, and inefficient institutions.&lt;br /&gt;
* A disciplined strategist and statesman, calm, composed, and always several steps ahead.&lt;br /&gt;
* A mentor and patron, someone who invests in talented individuals and gives opportunities to those who would otherwise be ignored.&lt;br /&gt;
* A necessary realist, a man who understands that idealism alone cannot fix a broken galaxy.&lt;br /&gt;
&lt;br /&gt;
To outsiders, Alaris is the rare Sith who appears almost respectable: controlled, intelligent, charitable, and motivated by a desire to create stability. His reputation is built on the fact that many people genuinely have benefited from his actions.&lt;br /&gt;
&lt;br /&gt;
=== Private Persona: The Architect of Control ===&lt;br /&gt;
&lt;br /&gt;
[[File:SithAlaris.png|thumb|250px|left|Alaris Jinn in a dark cloak in Aliso City.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|The galaxy does not suffer because there is too much power. It suffers because the wrong people wield it.|Alaris Jinn to Nora Olen.}}&lt;br /&gt;
&lt;br /&gt;
Behind closed doors, Alaris is far colder. The people who truly know him see:&lt;br /&gt;
&lt;br /&gt;
* A manipulator, not a leader. He prefers controlling the people who hold power rather than sitting visibly on the throne himself.&lt;br /&gt;
* A perfectionist who trusts almost nobody. Everyone has a purpose, a weakness, or a price.&lt;br /&gt;
* A man obsessed with order because he fears chaos. His childhood experiences with poverty, prejudice, and corruption shaped his belief that uncontrolled systems inevitably hurt the innocent.&lt;br /&gt;
* A Sith who views emotions as tools. Compassion, loyalty, fear, respect, and even love are all resources that can be cultivated and exploited.&lt;br /&gt;
* A mentor who intentionally creates enemies. He pushes apprentices and protégés harshly because he believes adversity creates strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The private Alaris does not ask:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What is the right thing to do?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He asks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What must happen for the desired outcome to occur?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Alaris === &lt;br /&gt;
&lt;br /&gt;
The most interesting aspect is that the public persona is not entirely false. Alaris does hate suffering. He does want a better galaxy. He does believe he is protecting people. The tragedy is that his solution to injustice became the very thing he originally fought against.&lt;br /&gt;
&lt;br /&gt;
A young Alaris looked at corruption and thought:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must stop those who abuse power.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The older Alaris looked at the galaxy and concluded:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must possess enough power that nobody can abuse it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And eventually, that &#039;&#039;someone&#039;&#039; became him.&lt;br /&gt;
&lt;br /&gt;
== Previous Positions ==&lt;br /&gt;
&lt;br /&gt;
* Aedile of House Satal Keto and House Qel-Droma&lt;br /&gt;
* Quaestor of House Satal Keto&lt;br /&gt;
* Proconsul of Clan Plagueis (2) and Clan Taldryan&lt;br /&gt;
* Consul of Clan Plagueis (2)&lt;br /&gt;
* Left Hand of Justice (3), Right Hand of Justice (2), Appeals Panel (2)&lt;br /&gt;
* Fist of the Brotherhood&lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Staff: Wiki, Fist, ACC, CS Development, Covenant Rework&lt;br /&gt;
&lt;br /&gt;
|-|Aster Vale=&lt;br /&gt;
{{Construction}}&lt;br /&gt;
Aster Vale is the estate of Alaris Jinn. It features the Residence, Lake Aster, a 2000 year old Wroshyr three, a Vineyard and Orchard, as well is an underground complex that acts as the seat of power for the Sith Master.&lt;br /&gt;
&lt;br /&gt;
|-|Prosper=&lt;br /&gt;
&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=[[File:Prosper_Portrait.png|250px]]&lt;br /&gt;
|name=&#039;&#039;Prosper&#039;&#039;&lt;br /&gt;
|manufacturer=[[Starwars:Ubrikkian Industries|Ubrikkian Industries]]&lt;br /&gt;
|line=&lt;br /&gt;
|model=[[Starwars:Minstrel-class space yacht|Minstrel-class Space Yacht]]&lt;br /&gt;
|class=[[Starwars:Corvette|Corvette]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:107493|107493]]&lt;br /&gt;
|length=160m&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1600 kph&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen= Experimental Shields&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament= * 6 Turbolasers&lt;br /&gt;
* 8 Point-Defense Laser Cannons&lt;br /&gt;
* 1 Tractor Beam&lt;br /&gt;
|sysmods= Experimental Droid Brain&lt;br /&gt;
|complement= [[item:45747|&#039;&#039;Fortune&#039;&#039;]]&lt;br /&gt;
|crew=10&lt;br /&gt;
|skeleton=4&lt;br /&gt;
|passengers=25&lt;br /&gt;
|capacity=90 Tonnes&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Personal Yacht&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners= [[Alaris Jinn]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= [[Stev Bora]]&lt;br /&gt;
|status=Operational&lt;br /&gt;
|commission=38 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
=&#039;&#039;Prosper&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; is a heavily modified Minstrel-class space yacht owned by Alaris Jinn. At 160 meters long, the yacht serves as Jinn&#039;s primary personal spacecraft and home away from Aliso.&lt;br /&gt;
&lt;br /&gt;
Built for extended travel, &#039;&#039;Prosper&#039;&#039; carries the comforts and amenities expected of one of Jinn&#039;s residences alongside the facilities necessary to conduct business, receive guests, and support members of his household. Among those familiar with both properties, the yacht has earned a simple description: &amp;quot;Mobile Aster Vale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; was built for Alaris Jinn by [[Starwars:Ulbrikkian Industries|Ulbirikkian Industries]], based on the company&#039;s Minstrel-class space yacht.&lt;br /&gt;
&lt;br /&gt;
Jinn&#039;s specifications departed considerably from a conventional passenger yacht. Much of the available space was given over to private residences, entertainment, hospitality, and the needs of his household rather than maximizing passenger capacity. The ship was also equipped with extensive defensive systems and enough independent support infrastructure to remain away from port for long periods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; subsequently became Jinn&#039;s preferred means of personal travel, allowing him to travel with his household and continue conducting his personal, political, and business affairs in surroundings considerably closer to home.&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; measures 160 meters long, with a 55.6-meter beam and an overall height of 26.3 meters.&lt;br /&gt;
&lt;br /&gt;
The yacht&#039;s unusual internal arrangement takes advantage of its broad stern and long, tapered bow. Most of the machinery required to operate the ship is concentrated in the aft portion of the hull. Residential and hospitality spaces occupy much of the remaining vessel, insulating them from the noise and activity of the engineering spaces.&lt;br /&gt;
&lt;br /&gt;
==Hangar==&lt;br /&gt;
&lt;br /&gt;
A large hangar occupies the bottom of &#039;&#039;Prosper&#039;&#039;&#039;s aft section. With approximately ten meters of vertical clearance, it can accommodate as many as four starfighters or small shuttlecraft, along with the equipment needed to maintain them.&lt;br /&gt;
&lt;br /&gt;
The hangar also provides direct access to cargo and maintenance facilities elsewhere aboard the yacht.&lt;br /&gt;
&lt;br /&gt;
==Technical Core==&lt;br /&gt;
&lt;br /&gt;
Above the hangar is the yacht&#039;s main technical core, containing its electrical distribution systems, water storage and reclamation equipment, environmental machinery, and primary computer systems.&lt;br /&gt;
&lt;br /&gt;
Essential equipment is divided among multiple compartments rather than housed in a single machinery room, allowing individual systems to be isolated for maintenance or in the event of damage.&lt;br /&gt;
&lt;br /&gt;
[[File:ProsperTechnical.png|thumb|450px|left|The Technical readout of the &#039;&#039;Prosper&#039;&#039;. Top down and cross-section designed by [[Mune Cinteroph]].]]&lt;br /&gt;
==Engineering==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s engineering spaces occupy the level above the technical core. In addition to the equipment associated with the yacht&#039;s propulsion and other mechanical systems, the area contains workshops, repair bays, fabrication equipment, diagnostic stations, tools, and spare parts.&lt;br /&gt;
&lt;br /&gt;
Components from elsewhere aboard &#039;&#039;Prosper&#039;&#039; can be brought here for repair, while work on the yacht&#039;s embarked spacecraft is generally performed in the hangar below.&lt;br /&gt;
&lt;br /&gt;
==Bridge and Operations==&lt;br /&gt;
&lt;br /&gt;
The yacht&#039;s bridge occupies the prominent dome atop the aft hull. Flight control, navigation, communications, sensors, shields, and weapons are controlled from stations here.&lt;br /&gt;
&lt;br /&gt;
An operations section extends forward from the bridge and contains additional monitoring and communications stations, weapons-system support, planning areas, and secure conference rooms. This allows larger operations to be coordinated without filling the bridge with personnel who are not directly involved in flying the ship.&lt;br /&gt;
&lt;br /&gt;
==Residential Deck==&lt;br /&gt;
&lt;br /&gt;
The upper portion of &#039;&#039;Prosper&#039;&#039;&#039;s main hull is reserved for Jinn&#039;s household and contains the private apartments of his Inner Circle.&lt;br /&gt;
&lt;br /&gt;
The deck is considerably less formal than the hospitality areas below it. Shared spaces include lounges, recreational areas, an informal mess and dining room, and a dedicated ballet studio. The residential deck is considered part of the household rather than a guest area, and access is normally restricted accordingly.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic and Hospitality Deck==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s diplomatic and hospitality spaces are used to receive Jinn&#039;s guests and provide much of the yacht&#039;s entertainment space.&lt;br /&gt;
&lt;br /&gt;
Guest suites share the deck with formal dining facilities, lounges, salons, and a smaller counterpart to Aster Vale&#039;s Grand Hall. A private casino contains two sabacc tables and provides a considerably less formal setting for entertaining guests.&lt;br /&gt;
&lt;br /&gt;
The deck allows Jinn to host visitors for extended periods without opening the private residential areas of the yacht to them.&lt;br /&gt;
&lt;br /&gt;
==Personnel and Logistics==&lt;br /&gt;
&lt;br /&gt;
Crew accommodations and much of &#039;&#039;Prosper&#039;&#039;&#039;s day-to-day support infrastructure occupy the lower inhabited portion of the main hull.&lt;br /&gt;
&lt;br /&gt;
The area contains crew and passenger quarters, medical facilities, cargo storage, ship&#039;s stores, security facilities, housekeeping and laundry spaces, and other practical necessities. Additional accommodations are available for aides, specialists, security personnel, or others who need transportation aboard Prosper but are not traveling as Jinn&#039;s personal guests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s medical facilities can handle routine treatment and provide emergency care for more serious casualties until they can be transferred to a dedicated medical facility.&lt;br /&gt;
&lt;br /&gt;
==Lower Technical==&lt;br /&gt;
&lt;br /&gt;
A shallow technical level runs beneath much of &#039;&#039;Prosper&#039;&#039;&#039;s main hull. It carries the power, data, plumbing, environmental, and other service connections needed throughout the yacht, as well as equipment associated with shields, heat management, and hull systems.&lt;br /&gt;
&lt;br /&gt;
The space becomes progressively smaller toward the bow as the hull narrows, with full machinery spaces eventually giving way to maintenance passages and service access.&lt;br /&gt;
&lt;br /&gt;
==Executive Suite==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn&#039;s private residence occupies much of &#039;&#039;Prosper&#039;&#039;&#039;s upper forward hull.&lt;br /&gt;
&lt;br /&gt;
Far larger than conventional shipboard quarters, the Executive Suite was designed as an apartment in its own right. In addition to Jinn&#039;s bedroom, dressing room, and private refresher, it includes sitting and dining rooms, a personal library, office, meditation space, and other private amenities.&lt;br /&gt;
&lt;br /&gt;
The residence connects readily with the residential deck used by Jinn&#039;s household while remaining separate from both it and the public areas of the yacht.&lt;br /&gt;
&lt;br /&gt;
==Circulation==&lt;br /&gt;
&lt;br /&gt;
Four primary repulsorlifts provide vertical movement through Prosper. One pair is located near the boundary between the aft engineering section and the main inhabited hull, while another pair sits farther forward near the beginning of the Executive Suite.&lt;br /&gt;
&lt;br /&gt;
Stairways provide additional connections between neighboring levels, with separate service access available in technical areas. Access controls restrict movement into the yacht&#039;s private residential, executive, and operational spaces.&lt;br /&gt;
&lt;br /&gt;
==Systems and Armament==&lt;br /&gt;
&lt;br /&gt;
Although &#039;&#039;Prosper&#039;&#039; is not intended to serve as a warship, Alaris Jinn had little interest in owning an expensive spacecraft incapable of defending itself.&lt;br /&gt;
&lt;br /&gt;
The yacht carries six turbolaser turrets, eight point-defense laser cannons, and a tractor beam. Experimental shield generators provide additional protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; is also equipped with an experimental droid brain integrated extensively into the yacht&#039;s systems. The intelligence can assist the crew with routine ship operations and is capable of flying and fighting the vessel autonomously when necessary.&lt;br /&gt;
&lt;br /&gt;
[[File:Firespray.jpg|thumb|300px|right|&#039;&#039;Fortune&#039;&#039; providing patrol service to &#039;&#039;Prosper&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Complement==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; requires a crew of approximately ten for normal operation. Its accommodations allow Jinn&#039;s household, guests, security personnel, and other passengers to travel alongside the permanent crew.&lt;br /&gt;
&lt;br /&gt;
The yacht carries approximately 90 metric tonnes of cargo, distributed between dedicated cargo areas and stores throughout the vessel.&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Craft==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s hangar has berths for up to four small spacecraft, although its normal complement is considerably smaller.&lt;br /&gt;
&lt;br /&gt;
Its primary embarked craft is &#039;&#039;Fortune&#039;&#039;, a Firespray-31-class patrol and attack craft owned by Alaris Jinn. The heavily armed vessel serves as both an escort for Prosper and a smaller alternative when the 160-meter yacht is unsuitable for a particular destination or mission.&lt;br /&gt;
&lt;br /&gt;
Additional hangar berths can accommodate starfighters, shuttlecraft, or visiting vessels as required.&lt;br /&gt;
&lt;br /&gt;
|-|Inner Circle=&lt;br /&gt;
&lt;br /&gt;
Alaris does not trust many. Those he does are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot; width:100% align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;;&amp;quot;&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Ashen&amp;quot;| &#039;&#039;&#039;Inner Circle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Profile Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Main Article&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elegant_Mira.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Mira Dantavi&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
| Emissary &amp;amp; Attaché&lt;br /&gt;
| Originally recruited by Alaris as an assassin, Mira&#039;s responsibilities gradually expanded as she earned his trust. She now acts as an intelligence operative, emissary, and public face for several of Alaris&#039;s less visible financial interests. Outside his service, she is an accomplished prima ballerina.&lt;br /&gt;
| &#039;&#039;[[Mira Dantavi|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:KahloraTeka.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Kahlora Teka&#039;&#039;&#039;&lt;br /&gt;
| Togruta&lt;br /&gt;
| Apprentice&lt;br /&gt;
| Alaris&#039;s current Sith apprentice, Kahlora is talented, competitive, and considerably more impulsive than her Master. Beyond her training, she has become firmly embedded within Alaris&#039;s household and the unusual family that has formed around him.&lt;br /&gt;
| &#039;&#039;[[Kahlora Teka|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StevBora.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Stev Bora&#039;&#039;&#039;&lt;br /&gt;
| Falleen&lt;br /&gt;
| Captain &amp;amp; Pilot&lt;br /&gt;
| Alaris&#039;s longtime pilot and the captain of &#039;&#039;Prosper&#039;&#039;, Stev is an adventurous drifter with considerable skill behind the controls of a starship and a distinctly dark sense of humor. Years of shared experience have earned him an unusually informal relationship with Alaris.&lt;br /&gt;
| &#039;&#039;[[Stev Bora|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HikariKojima.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Hikari Kojima&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
| Engineer&lt;br /&gt;
| A gifted engineer raised among Ugnaughts, Hikari is responsible for maintaining much of Alaris&#039;s personal machinery, including &#039;&#039;Prosper&#039;&#039;. Brilliant, hands-on, and notoriously temperamental when machinery refuses to cooperate, they are most at home in a workshop or engine room.&lt;br /&gt;
| &#039;&#039;[[Hikari Kojima|Main article]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:VeyronTal.png|100px|center]]&lt;br /&gt;
| &#039;&#039;&#039;Veyron Tal&#039;&#039;&#039;&lt;br /&gt;
| Neimoidian&lt;br /&gt;
| Chief Financial Officer&lt;br /&gt;
| A former [[The Collective: Capital Enterprises|Capital Enterprises]] executive, Veyron oversees the financial machinery behind Alaris&#039;s legitimate business interests and [[Jinn Hospitality Group]]. Precise, professional, and financially formidable, she manages the commercial empire underpinning much of Alaris&#039;s wealth and public influence.&lt;br /&gt;
| &#039;&#039;[[Veyron|Main article]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-| Jinn Hospitality Group=&lt;br /&gt;
&lt;br /&gt;
=Jinn Hospitality Group=&lt;br /&gt;
{{:Jinn Hospitality Group}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202785</id>
		<title>Alaris Jinn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202785"/>
		<updated>2026-08-19T05:48:10Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|History and Personality=&lt;br /&gt;
&lt;br /&gt;
{{Eras|imp|new|njo|exd|former}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Alaris-custom1.jpg|250px]]‎&lt;br /&gt;
|firstname=Alaris &lt;br /&gt;
|lastname= Jinn&lt;br /&gt;
|homeworld=Imperial Center/Coruscant&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|2|}}&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.62 Meters&lt;br /&gt;
|weight=60 Kilos&lt;br /&gt;
|allies=* [[Mira Dantavi]]&lt;br /&gt;
* [[Stev Bora]]&lt;br /&gt;
* [[Hikari Kojima]]&lt;br /&gt;
|enemies=* Varryn Antillus&lt;br /&gt;
* [[Kal Vorrac]]&lt;br /&gt;
* [[Ronovi Tavisaen]]&lt;br /&gt;
* [[Faethor]]&lt;br /&gt;
|saber=Viridian &lt;br /&gt;
|form=* [[Sokan]]&lt;br /&gt;
* [[Ataru]]&lt;br /&gt;
* [[Djem So]]&lt;br /&gt;
|fightingstyle=* [[Shadow Step]]&lt;br /&gt;
* [[Sliding Hands]]&lt;br /&gt;
|position=Dread Lord of Clan Plagueis&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= * [[Plagueis]]&lt;br /&gt;
* [[di Plagia]]&lt;br /&gt;
* [[Jinn Hospitality Group]]&lt;br /&gt;
* [[Arcona]] (formerly)&lt;br /&gt;
* [[Taldryan]] (formerly)&lt;br /&gt;
&lt;br /&gt;
|masters=[[Ky Terrak|Ky Terrak di Plagia]]&lt;br /&gt;
|apprentices=* [[Kaira Rohana]]&lt;br /&gt;
* [[Nora Olen]]&lt;br /&gt;
* Kahlora Teka&lt;br /&gt;
|dossier=[[dossier:9426|9426]]&lt;br /&gt;
}}&lt;br /&gt;
{{Dialogue|Alaris Jinn|Peace is a lie.|Darth Plagueis|Shut up.|Alaris encountering the ghost of Darth Plagueis on Morroth}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039; is a [[starwars:Twi&#039;lek|Twi&#039;lek]] Sith Master and Dread Lord of [[Plagueis]]. who publicly operates as a wealthy industrialist and philanthropist. Born from poverty and shaped by experiences with corruption and injustice, he developed an obsession with imposing order upon a chaotic galaxy. His methods evolved from vigilantism into political influence, economic dominance, and strategic warfare.&lt;br /&gt;
&lt;br /&gt;
While he projects decadence and refinement publicly, privately he remains a disciplined strategist who values preparation, intelligence, and control above all else. He does not seek power for pleasure; he seeks power because he believes only those willing to wield it can prevent others from abusing it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
====  Childhood ====&lt;br /&gt;
{{Quote|The mind of a child is easy to shape, and easier, still, to destroy.|Alaris Jinn to his Apprentice, Kaira Rohana}}&lt;br /&gt;
&lt;br /&gt;
[[File:YoungAlaris.png|thumb|250px|left|A Young Alaris Jinn on Coruscant]]&lt;br /&gt;
Born on [[starwars:Imperial Center|Imperial Center]] (Coruscant) two years after the Battle of Yavin, Alar&#039;isjin grew up in poverty as a Twi&#039;lek facing prejudice under the Empire. Sheltered by devoted parents, he developed resentment toward their inability to change their circumstances. His only close friend, Yussan Bino, eventually left the Works, leaving Alar isolated.&lt;br /&gt;
&lt;br /&gt;
At thirteen, after his parents finally saved enough money to send him to Ryloth, they were murdered by xenophobic attackers. In a burst of unexplained strength through the Force, Alar killed both murderers with one of their own weapons. The event shaped his lifelong hatred of corruption and injustice.&lt;br /&gt;
&lt;br /&gt;
====  The Vigilante  ====&lt;br /&gt;
&lt;br /&gt;
Living alone in the depths of Coruscant, Alar survived as a thief who stole only from the wealthy. Over time, he turned his attention toward hunting corrupt officials, criminals, and those who profited from exploitation. Though operating outside the law, he became an unseen vigilante who distributed much of what he stole to the poor.&lt;br /&gt;
&lt;br /&gt;
His activities eventually attracted the attention of the Dark Jedi Ky Terrak. After witnessing Terrak defeat a Jedi, Alar accepted an offer to learn about the Force.&lt;br /&gt;
&lt;br /&gt;
====  The Dark Jedi Brotherhood  ====&lt;br /&gt;
&lt;br /&gt;
[[File:Picture-emblem1.jpg|thumb|222px|right|Dark Jedi Brotherhood Logo]]&lt;br /&gt;
&lt;br /&gt;
Ky Terrak trained Alar in the ways of the Dark Side before bringing him to the Dark Jedi Brotherhood. After completing the Shadow Academy, Alar abandoned his former identity, taking the name Alaris Jinn and dedicating himself fully to Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
As a Journeyman, Alaris participated in numerous military campaigns against the Crimson Tide, steadily earning promotions through leadership, discipline, and combat ability. He developed a reputation for relentless determination and an uncompromising hatred of corruption.&lt;br /&gt;
&lt;br /&gt;
====  Knighthood  ====&lt;br /&gt;
&lt;br /&gt;
After completing his trials and constructing his lightsaber, Alaris achieved the rank of Dark Jedi Knight. He served as Aedile of House Satal Keto, mentored apprentices, commanded the Star Destroyer Ballista, and became an influential military and political leader within Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
Although respected for his effectiveness, his harsh training methods and ruthless pursuit of justice often placed him at odds with allies and rivals alike.&lt;br /&gt;
&lt;br /&gt;
====  The War of Ascension  ====&lt;br /&gt;
&lt;br /&gt;
During the Jusadih Civil War, Alaris played a leading role in overthrowing the feudal powers that controlled the system. Through military campaigns and covert operations, he helped secure victory for Clan Plagueis and was promoted to Quaestor and later Proconsul.&lt;br /&gt;
&lt;br /&gt;
His belief that corruption could only be eradicated through absolute control became the defining philosophy of his leadership.&lt;br /&gt;
&lt;br /&gt;
====  Consul of Clan Plagueis  ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Surely, you understand the word &#039;Sith&#039; well enough to know that the phrase &#039;temporary loyalty&#039; is redundant.|[[Kal Vorrac]]}}&lt;br /&gt;
&lt;br /&gt;
Following the Ninth Great Jedi War, Alaris orchestrated a successful political coup that removed Braecen Kaeth from power and elevated himself to Consul of Clan Plagueis. His reign focused on strengthening the Clan, centralizing authority, and eliminating opposition.&lt;br /&gt;
&lt;br /&gt;
Though initially successful, years of rule led to growing unrest. Eventually choosing a different path, Alaris relinquished leadership and stepped away from the Dark Throne.&lt;br /&gt;
&lt;br /&gt;
==== Justice and Politics ====&lt;br /&gt;
&lt;br /&gt;
Leaving behind direct rule, Alaris served as Right Hand and later Left Hand of Justice within the Brotherhood, using his skills to hunt corruption across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Later, he entered politics, serving as Senator for the Jusadih System while concealing his connection to the Brotherhood behind his birth name, Alar&#039;isjin. Despite his political career, he remained closely tied to the Dark Jedi Brotherhood and continued pursuing his lifelong mission: imposing order upon a corrupt galaxy by any means necessary.&lt;br /&gt;
&lt;br /&gt;
==== Taldryan, Arcona, and Back Again ====&lt;br /&gt;
&lt;br /&gt;
The Horizons Plague ripped through Jusadih as it did everyone else, and while Plagueis travelled to The Anchorage, Alaris decided to move on from his old Clan and join Taldryan. The Dark Crusade brought him closer and closer to his goal of control, and be began to change the way his philosophy was to be enacted.&lt;br /&gt;
&lt;br /&gt;
He travelled to Arcona and became an Aedile of House Qel-Droma, but was eventually seized as an Inquisitorius spy. He was tortured for months and eventually released by his former Consul and mentor, Braecen Kaeth. He was sent by Jac Cotelin to bring Taldryan to heel, and he spent several months hunting down the Clan.&lt;br /&gt;
&lt;br /&gt;
His success in this brought him his first appointment as a Dark Councillor, [[Fist of the Brotherhood]]. He served during [[Great Jedi War XIII]], but he experienced true failure for the first time in his life, of his own doing and was allowed to keep his life, but not his position.&lt;br /&gt;
&lt;br /&gt;
This eventually brought him back to [[Plagueis]]. Selika Roh, the new Consul, was surrounding herself with intelligent individuals with a similar outlook. Alaris took over as Proconsul for a short period before resigning to focus on his new task: Avenging his failures against the Collective.&lt;br /&gt;
&lt;br /&gt;
==== Meridian, Arx, and Cor&#039;neria ====&lt;br /&gt;
&lt;br /&gt;
Alaris used his now vast collection of contacts and favours to build a small financial empire. He began to study how power could be gained through finance and favours. This led to him to owning 10% of the stock of a Collective Corporation: Capital Enterprises. He managed this through a massive buy of shares after a stock collapse of his own design. He became a billionaire in a matter of a year. He created the Jinn Hospitality Group as a front, but held stock in hundreds of thousands of companies across the galaxy. He then used this influence to bring down Capital Enterprises, so that it could be acquired by Arx Capital Exchange at an incredibly low price.&lt;br /&gt;
&lt;br /&gt;
This work granted him several hero titles and eventually he was granted the rank of Sith Master. Following this success, Alaris was named the new Dread Lord of Plagueis, returning to the role he held nearly 2 decades earlier.&lt;br /&gt;
&lt;br /&gt;
==  Personality  ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn is a controlled, calculating, and intensely disciplined Sith who presents himself as a refined industrialist and philanthropist while privately operating as a strategist willing to manipulate events from the shadows. He is not driven by simple cruelty or a desire for destruction; he sees himself as a necessary force of order in a galaxy consumed by corruption, incompetence, and chaos.&lt;br /&gt;
&lt;br /&gt;
He is intelligent, patient, and pragmatic, preferring to win through preparation, influence, and psychological warfare rather than brute force. Alaris rarely acts impulsively. Every alliance, investment, battle, and conversation is viewed as a move on a larger strategic board. He believes emotions are useful tools but dangerous masters, and he works constantly to maintain control over himself and those around him.&lt;br /&gt;
&lt;br /&gt;
Despite his arrogance, Alaris is not simply a narcissist. His confidence comes from a lifetime of overcoming hardship and recognizing patterns of failure in others, and in himself. He believes most people are trapped by their weaknesses — greed, fear, ignorance, or ambition — and that someone must have the vision and discipline to impose stability upon them.&lt;br /&gt;
&lt;br /&gt;
However, this creates one of his greatest flaws: Alaris struggles to trust others. He sees dependence as vulnerability and often believes that if he does not personally control a situation, it will inevitably collapse. This places him at odds with allies like Nora Olen, who view his unwillingness to delegate or believe in others as arrogance disguised as wisdom.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Alaris is not a conqueror; he is an architect.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Order is not given. It must be created, enforced, and maintained by those strong enough to bear the burden.|Alaris Jinn to Selika Roh.}}&lt;br /&gt;
&lt;br /&gt;
Born from poverty and shaped by witnessing corruption and injustice, Alaris came to reject the idea that the galaxy naturally moves toward fairness. In his view, freedom without structure becomes chaos, and chaos allows the cruel and incompetent to exploit everyone else. Unlike Sith who seek power purely for personal glory, Alaris views power as a responsibility and a weapon. Those capable of shaping the galaxy have an obligation to do so. His Sith philosophy is built around the belief that strength grants the right—and duty—to impose order upon those who cannot create it themselves.&lt;br /&gt;
&lt;br /&gt;
His methods have evolved over time:&lt;br /&gt;
&lt;br /&gt;
* Early Alaris: A vigilante who punished criminals and corrupt officials directly.&lt;br /&gt;
* Developing Alaris: A strategist who realized individual victories were meaningless without changing the systems that created the problems.&lt;br /&gt;
* Current Alaris: A political and economic architect who uses corporations, influence, intelligence networks, and military force to reshape the galaxy.&lt;br /&gt;
&lt;br /&gt;
He does not see himself as evil. In his mind, he is a realist willing to do what others lack the courage to do. The suffering caused by his actions is justified if the end result is a more stable galaxy. He struggled with the concept of being Sith early in his life. He thought of himself as better than them, that he sought justice rather than dominance. As he matured he realized that the Sith were not wrong about power; they were wrong about how to use it.&lt;br /&gt;
&lt;br /&gt;
== Public vs Private ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn’s greatest deception is that his public persona is not a lie — it is a carefully edited version of the truth. He genuinely believes he is bringing order to the galaxy; the difference is that the public sees the idealist, while those closest to him see the tyrant beneath the surface.&lt;br /&gt;
&lt;br /&gt;
=== Public Persona: The Benevolent Industrialist and Reformer ===&lt;br /&gt;
&lt;br /&gt;
[[File:BillionaireAlaris.png|thumb|250px|right|Alaris Jinn overlooking the Eos City skyline.]]&lt;br /&gt;
To the galaxy at large, Alaris presents himself as:&lt;br /&gt;
&lt;br /&gt;
* A wealthy entrepreneur and philanthropist who rose from poverty through intelligence, discipline, and determination.&lt;br /&gt;
* A champion against corruption, someone who uses influence, resources, and political connections to dismantle criminal organizations, exploitative governments, and inefficient institutions.&lt;br /&gt;
* A disciplined strategist and statesman, calm, composed, and always several steps ahead.&lt;br /&gt;
* A mentor and patron, someone who invests in talented individuals and gives opportunities to those who would otherwise be ignored.&lt;br /&gt;
* A necessary realist, a man who understands that idealism alone cannot fix a broken galaxy.&lt;br /&gt;
&lt;br /&gt;
To outsiders, Alaris is the rare Sith who appears almost respectable: controlled, intelligent, charitable, and motivated by a desire to create stability. His reputation is built on the fact that many people genuinely have benefited from his actions.&lt;br /&gt;
&lt;br /&gt;
=== Private Persona: The Architect of Control ===&lt;br /&gt;
&lt;br /&gt;
[[File:SithAlaris.png|thumb|250px|left|Alaris Jinn in a dark cloak in Aliso City.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|The galaxy does not suffer because there is too much power. It suffers because the wrong people wield it.|Alaris Jinn to Nora Olen.}}&lt;br /&gt;
&lt;br /&gt;
Behind closed doors, Alaris is far colder. The people who truly know him see:&lt;br /&gt;
&lt;br /&gt;
* A manipulator, not a leader. He prefers controlling the people who hold power rather than sitting visibly on the throne himself.&lt;br /&gt;
* A perfectionist who trusts almost nobody. Everyone has a purpose, a weakness, or a price.&lt;br /&gt;
* A man obsessed with order because he fears chaos. His childhood experiences with poverty, prejudice, and corruption shaped his belief that uncontrolled systems inevitably hurt the innocent.&lt;br /&gt;
* A Sith who views emotions as tools. Compassion, loyalty, fear, respect, and even love are all resources that can be cultivated and exploited.&lt;br /&gt;
* A mentor who intentionally creates enemies. He pushes apprentices and protégés harshly because he believes adversity creates strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The private Alaris does not ask:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What is the right thing to do?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He asks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What must happen for the desired outcome to occur?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Alaris === &lt;br /&gt;
&lt;br /&gt;
The most interesting aspect is that the public persona is not entirely false. Alaris does hate suffering. He does want a better galaxy. He does believe he is protecting people. The tragedy is that his solution to injustice became the very thing he originally fought against.&lt;br /&gt;
&lt;br /&gt;
A young Alaris looked at corruption and thought:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must stop those who abuse power.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The older Alaris looked at the galaxy and concluded:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must possess enough power that nobody can abuse it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And eventually, that &#039;&#039;someone&#039;&#039; became him.&lt;br /&gt;
&lt;br /&gt;
== Previous Positions ==&lt;br /&gt;
&lt;br /&gt;
* Aedile of House Satal Keto and House Qel-Droma&lt;br /&gt;
* Quaestor of House Satal Keto&lt;br /&gt;
* Proconsul of Clan Plagueis (2) and Clan Taldryan&lt;br /&gt;
* Consul of Clan Plagueis (2)&lt;br /&gt;
* Left Hand of Justice (3), Right Hand of Justice (2), Appeals Panel (2)&lt;br /&gt;
* Fist of the Brotherhood&lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Staff: Wiki, Fist, ACC, CS Development, Covenant Rework&lt;br /&gt;
&lt;br /&gt;
|-|Aster Vale=&lt;br /&gt;
{{Construction}}&lt;br /&gt;
Aster Vale is the estate of Alaris Jinn. It features the Residence, Lake Aster, a 2000 year old Wroshyr three, a Vineyard and Orchard, as well is an underground complex that acts as the seat of power for the Sith Master.&lt;br /&gt;
&lt;br /&gt;
|-|Prosper=&lt;br /&gt;
&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=[[File:Prosper_Portrait.png|250px]]&lt;br /&gt;
|name=&#039;&#039;Prosper&#039;&#039;&lt;br /&gt;
|manufacturer=[[Starwars:Ubrikkian Industries|Ubrikkian Industries]]&lt;br /&gt;
|line=&lt;br /&gt;
|model=[[Starwars:Minstrel-class space yacht|Minstrel-class Space Yacht]]&lt;br /&gt;
|class=[[Starwars:Corvette|Corvette]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:107493|107493]]&lt;br /&gt;
|length=160m&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1600 kph&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen= Experimental Shields&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament= * 6 Turbolasers&lt;br /&gt;
* 8 Point-Defense Laser Cannons&lt;br /&gt;
* 1 Tractor Beam&lt;br /&gt;
|sysmods= Experimental Droid Brain&lt;br /&gt;
|complement= [[item:45747|&#039;&#039;Fortune&#039;&#039;]]&lt;br /&gt;
|crew=10&lt;br /&gt;
|skeleton=4&lt;br /&gt;
|passengers=25&lt;br /&gt;
|capacity=90 Tonnes&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Personal Yacht&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners= [[Alaris Jinn]]&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= [[Stev Bora]]&lt;br /&gt;
|status=Operational&lt;br /&gt;
|commission=38 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
=&#039;&#039;Prosper&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; is a heavily modified Minstrel-class space yacht owned by Alaris Jinn. At 160 meters long, the yacht serves as Jinn&#039;s primary personal spacecraft and home away from Aliso.&lt;br /&gt;
&lt;br /&gt;
Built for extended travel, &#039;&#039;Prosper&#039;&#039; carries the comforts and amenities expected of one of Jinn&#039;s residences alongside the facilities necessary to conduct business, receive guests, and support members of his household. Among those familiar with both properties, the yacht has earned a simple description: &amp;quot;Mobile Aster Vale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; was built for Alaris Jinn by [[Starwars:Ulbrikkian Industries|Ulbirikkian Industries]], based on the company&#039;s Minstrel-class space yacht.&lt;br /&gt;
&lt;br /&gt;
Jinn&#039;s specifications departed considerably from a conventional passenger yacht. Much of the available space was given over to private residences, entertainment, hospitality, and the needs of his household rather than maximizing passenger capacity. The ship was also equipped with extensive defensive systems and enough independent support infrastructure to remain away from port for long periods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; subsequently became Jinn&#039;s preferred means of personal travel, allowing him to travel with his household and continue conducting his personal, political, and business affairs in surroundings considerably closer to home.&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; measures 160 meters long, with a 55.6-meter beam and an overall height of 26.3 meters.&lt;br /&gt;
&lt;br /&gt;
The yacht&#039;s unusual internal arrangement takes advantage of its broad stern and long, tapered bow. Most of the machinery required to operate the ship is concentrated in the aft portion of the hull. Residential and hospitality spaces occupy much of the remaining vessel, insulating them from the noise and activity of the engineering spaces.&lt;br /&gt;
&lt;br /&gt;
==Hangar==&lt;br /&gt;
&lt;br /&gt;
A large hangar occupies the bottom of &#039;&#039;Prosper&#039;&#039;&#039;s aft section. With approximately ten meters of vertical clearance, it can accommodate as many as four starfighters or small shuttlecraft, along with the equipment needed to maintain them.&lt;br /&gt;
&lt;br /&gt;
The hangar also provides direct access to cargo and maintenance facilities elsewhere aboard the yacht.&lt;br /&gt;
&lt;br /&gt;
==Technical Core==&lt;br /&gt;
&lt;br /&gt;
Above the hangar is the yacht&#039;s main technical core, containing its electrical distribution systems, water storage and reclamation equipment, environmental machinery, and primary computer systems.&lt;br /&gt;
&lt;br /&gt;
Essential equipment is divided among multiple compartments rather than housed in a single machinery room, allowing individual systems to be isolated for maintenance or in the event of damage.&lt;br /&gt;
&lt;br /&gt;
[[File:ProsperTechnical.png|thumb|450px|left|The Technical readout of the &#039;&#039;Prosper&#039;&#039;. Top down and cross-section designed by [[Mune Cinteroph]].]]&lt;br /&gt;
==Engineering==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s engineering spaces occupy the level above the technical core. In addition to the equipment associated with the yacht&#039;s propulsion and other mechanical systems, the area contains workshops, repair bays, fabrication equipment, diagnostic stations, tools, and spare parts.&lt;br /&gt;
&lt;br /&gt;
Components from elsewhere aboard &#039;&#039;Prosper&#039;&#039; can be brought here for repair, while work on the yacht&#039;s embarked spacecraft is generally performed in the hangar below.&lt;br /&gt;
&lt;br /&gt;
==Bridge and Operations==&lt;br /&gt;
&lt;br /&gt;
The yacht&#039;s bridge occupies the prominent dome atop the aft hull. Flight control, navigation, communications, sensors, shields, and weapons are controlled from stations here.&lt;br /&gt;
&lt;br /&gt;
An operations section extends forward from the bridge and contains additional monitoring and communications stations, weapons-system support, planning areas, and secure conference rooms. This allows larger operations to be coordinated without filling the bridge with personnel who are not directly involved in flying the ship.&lt;br /&gt;
&lt;br /&gt;
==Residential Deck==&lt;br /&gt;
&lt;br /&gt;
The upper portion of &#039;&#039;Prosper&#039;&#039;&#039;s main hull is reserved for Jinn&#039;s household and contains the private apartments of his Inner Circle.&lt;br /&gt;
&lt;br /&gt;
The deck is considerably less formal than the hospitality areas below it. Shared spaces include lounges, recreational areas, an informal mess and dining room, and a dedicated ballet studio. The residential deck is considered part of the household rather than a guest area, and access is normally restricted accordingly.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic and Hospitality Deck==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s diplomatic and hospitality spaces are used to receive Jinn&#039;s guests and provide much of the yacht&#039;s entertainment space.&lt;br /&gt;
&lt;br /&gt;
Guest suites share the deck with formal dining facilities, lounges, salons, and a smaller counterpart to Aster Vale&#039;s Grand Hall. A private casino contains two sabacc tables and provides a considerably less formal setting for entertaining guests.&lt;br /&gt;
&lt;br /&gt;
The deck allows Jinn to host visitors for extended periods without opening the private residential areas of the yacht to them.&lt;br /&gt;
&lt;br /&gt;
==Personnel and Logistics==&lt;br /&gt;
&lt;br /&gt;
Crew accommodations and much of &#039;&#039;Prosper&#039;&#039;&#039;s day-to-day support infrastructure occupy the lower inhabited portion of the main hull.&lt;br /&gt;
&lt;br /&gt;
The area contains crew and passenger quarters, medical facilities, cargo storage, ship&#039;s stores, security facilities, housekeeping and laundry spaces, and other practical necessities. Additional accommodations are available for aides, specialists, security personnel, or others who need transportation aboard Prosper but are not traveling as Jinn&#039;s personal guests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s medical facilities can handle routine treatment and provide emergency care for more serious casualties until they can be transferred to a dedicated medical facility.&lt;br /&gt;
&lt;br /&gt;
==Lower Technical==&lt;br /&gt;
&lt;br /&gt;
A shallow technical level runs beneath much of &#039;&#039;Prosper&#039;&#039;&#039;s main hull. It carries the power, data, plumbing, environmental, and other service connections needed throughout the yacht, as well as equipment associated with shields, heat management, and hull systems.&lt;br /&gt;
&lt;br /&gt;
The space becomes progressively smaller toward the bow as the hull narrows, with full machinery spaces eventually giving way to maintenance passages and service access.&lt;br /&gt;
&lt;br /&gt;
==Executive Suite==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn&#039;s private residence occupies much of &#039;&#039;Prosper&#039;&#039;&#039;s upper forward hull.&lt;br /&gt;
&lt;br /&gt;
Far larger than conventional shipboard quarters, the Executive Suite was designed as an apartment in its own right. In addition to Jinn&#039;s bedroom, dressing room, and private refresher, it includes sitting and dining rooms, a personal library, office, meditation space, and other private amenities.&lt;br /&gt;
&lt;br /&gt;
The residence connects readily with the residential deck used by Jinn&#039;s household while remaining separate from both it and the public areas of the yacht.&lt;br /&gt;
&lt;br /&gt;
==Circulation==&lt;br /&gt;
&lt;br /&gt;
Four primary repulsorlifts provide vertical movement through Prosper. One pair is located near the boundary between the aft engineering section and the main inhabited hull, while another pair sits farther forward near the beginning of the Executive Suite.&lt;br /&gt;
&lt;br /&gt;
Stairways provide additional connections between neighboring levels, with separate service access available in technical areas. Access controls restrict movement into the yacht&#039;s private residential, executive, and operational spaces.&lt;br /&gt;
&lt;br /&gt;
==Systems and Armament==&lt;br /&gt;
&lt;br /&gt;
Although &#039;&#039;Prosper&#039;&#039; is not intended to serve as a warship, Alaris Jinn had little interest in owning an expensive spacecraft incapable of defending itself.&lt;br /&gt;
&lt;br /&gt;
The yacht carries six turbolaser turrets, eight point-defense laser cannons, and a tractor beam. Experimental shield generators provide additional protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; is also equipped with an experimental droid brain integrated extensively into the yacht&#039;s systems. The intelligence can assist the crew with routine ship operations and is capable of flying and fighting the vessel autonomously when necessary.&lt;br /&gt;
&lt;br /&gt;
[[File:Firespray.jpg|thumb|300px|right|&#039;&#039;Fortune&#039;&#039; providing patrol service to &#039;&#039;Prosper&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
==Complement==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039; requires a crew of approximately ten for normal operation. Its accommodations allow Jinn&#039;s household, guests, security personnel, and other passengers to travel alongside the permanent crew.&lt;br /&gt;
&lt;br /&gt;
The yacht carries approximately 90 metric tonnes of cargo, distributed between dedicated cargo areas and stores throughout the vessel.&lt;br /&gt;
&lt;br /&gt;
==Auxiliary Craft==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prosper&#039;&#039;&#039;s hangar has berths for up to four small spacecraft, although its normal complement is considerably smaller.&lt;br /&gt;
&lt;br /&gt;
Its primary embarked craft is &#039;&#039;Fortune&#039;&#039;, a Firespray-31-class patrol and attack craft owned by Alaris Jinn. The heavily armed vessel serves as both an escort for Prosper and a smaller alternative when the 160-meter yacht is unsuitable for a particular destination or mission.&lt;br /&gt;
&lt;br /&gt;
Additional hangar berths can accommodate starfighters, shuttlecraft, or visiting vessels as required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:ProsperTechnical.png&amp;diff=202784</id>
		<title>File:ProsperTechnical.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:ProsperTechnical.png&amp;diff=202784"/>
		<updated>2026-08-19T05:38:26Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Starships]]&lt;br /&gt;
&lt;br /&gt;
Modified from [https://starwars.fandom.com/wiki/Star_Jewel/Legends?file=Jabbaship-bp.jpg this image], originally from the Essential Guide to Vehicles and Vessels, by [[User:Mune]]. Dorsal view and cross section designed by Mune. Further modified by [[User:Alaris Jinn]].&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:ProsperTechnical.png&amp;diff=202783</id>
		<title>File:ProsperTechnical.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:ProsperTechnical.png&amp;diff=202783"/>
		<updated>2026-08-19T05:37:29Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-Ships

Modified from [https://starwars.fandom.com/wiki/Star_Jewel/Legends?file=Jabbaship-bp.jpg this image], originally from the Essential Guide to Vehicles and Vessels, by User:Mune. Dorsal view and cross section designed by Mune. Further modified by User:Alaris Jinn.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Ships]]&lt;br /&gt;
&lt;br /&gt;
Modified from [https://starwars.fandom.com/wiki/Star_Jewel/Legends?file=Jabbaship-bp.jpg this image], originally from the Essential Guide to Vehicles and Vessels, by [[User:Mune]]. Dorsal view and cross section designed by Mune. Further modified by [[User:Alaris Jinn]].&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Prosper_Portrait.png&amp;diff=202782</id>
		<title>File:Prosper Portrait.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Prosper_Portrait.png&amp;diff=202782"/>
		<updated>2026-08-19T05:13:28Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Starships]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Prosper_Portrait.png&amp;diff=202781</id>
		<title>File:Prosper Portrait.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Prosper_Portrait.png&amp;diff=202781"/>
		<updated>2026-08-19T05:12:28Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-Ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Ships]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202775</id>
		<title>Alaris Jinn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202775"/>
		<updated>2026-08-19T02:33:26Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|new|njo|exd|former}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Alaris-custom1.jpg|250px]]‎&lt;br /&gt;
|firstname=Alaris &lt;br /&gt;
|lastname= Jinn&lt;br /&gt;
|homeworld=Imperial Center/Coruscant&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|2|}}&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.62 Meters&lt;br /&gt;
|weight=60 Kilos&lt;br /&gt;
|allies=* [[Mira Dantavi]]&lt;br /&gt;
* [[Stev Bora]]&lt;br /&gt;
* [[Hikari Kojima]]&lt;br /&gt;
|enemies=* Varryn Antillus&lt;br /&gt;
* [[Kal Vorrac]]&lt;br /&gt;
* [[Ronovi Tavisaen]]&lt;br /&gt;
* [[Faethor]]&lt;br /&gt;
|saber=Viridian &lt;br /&gt;
|form=* [[Sokan]]&lt;br /&gt;
* [[Ataru]]&lt;br /&gt;
* [[Djem So]]&lt;br /&gt;
|fightingstyle=* [[Shadow Step]]&lt;br /&gt;
* [[Sliding Hands]]&lt;br /&gt;
|position=Dread Lord of Clan Plagueis&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= * [[Plagueis]]&lt;br /&gt;
* [[di Plagia]]&lt;br /&gt;
* [[Jinn Hospitality Group]]&lt;br /&gt;
* [[Arcona]] (formerly)&lt;br /&gt;
* [[Taldryan]] (formerly)&lt;br /&gt;
&lt;br /&gt;
|masters=[[Ky Terrak|Ky Terrak di Plagia]]&lt;br /&gt;
|apprentices=* [[Kaira Rohana]]&lt;br /&gt;
* [[Nora Olen]]&lt;br /&gt;
* Kahlora Teka&lt;br /&gt;
|dossier=[[dossier:9426|9426]]&lt;br /&gt;
}}&lt;br /&gt;
{{Dialogue|Alaris Jinn|Peace is a lie.|Darth Plagueis|Shut up.|Alaris encountering the ghost of Darth Plagueis on Morroth}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039; is a [[starwars:Twi&#039;lek|Twi&#039;lek]] Sith Master and Dread Lord of [[Plagueis]]. who publicly operates as a wealthy industrialist and philanthropist. Born from poverty and shaped by experiences with corruption and injustice, he developed an obsession with imposing order upon a chaotic galaxy. His methods evolved from vigilantism into political influence, economic dominance, and strategic warfare.&lt;br /&gt;
&lt;br /&gt;
While he projects decadence and refinement publicly, privately he remains a disciplined strategist who values preparation, intelligence, and control above all else. He does not seek power for pleasure; he seeks power because he believes only those willing to wield it can prevent others from abusing it.&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
====  Childhood ====&lt;br /&gt;
{{Quote|The mind of a child is easy to shape, and easier, still, to destroy.|Alaris Jinn to his Apprentice, Kaira Rohana}}&lt;br /&gt;
&lt;br /&gt;
[[File:YoungAlaris.png|thumb|250px|left|A Young Alaris Jinn on Coruscant]]&lt;br /&gt;
Born on [[starwars:Imperial Center|Imperial Center]] (Coruscant) two years after the Battle of Yavin, Alar&#039;isjin grew up in poverty as a Twi&#039;lek facing prejudice under the Empire. Sheltered by devoted parents, he developed resentment toward their inability to change their circumstances. His only close friend, Yussan Bino, eventually left the Works, leaving Alar isolated.&lt;br /&gt;
&lt;br /&gt;
At thirteen, after his parents finally saved enough money to send him to Ryloth, they were murdered by xenophobic attackers. In a burst of unexplained strength through the Force, Alar killed both murderers with one of their own weapons. The event shaped his lifelong hatred of corruption and injustice.&lt;br /&gt;
&lt;br /&gt;
====  The Vigilante  ====&lt;br /&gt;
&lt;br /&gt;
Living alone in the depths of Coruscant, Alar survived as a thief who stole only from the wealthy. Over time, he turned his attention toward hunting corrupt officials, criminals, and those who profited from exploitation. Though operating outside the law, he became an unseen vigilante who distributed much of what he stole to the poor.&lt;br /&gt;
&lt;br /&gt;
His activities eventually attracted the attention of the Dark Jedi Ky Terrak. After witnessing Terrak defeat a Jedi, Alar accepted an offer to learn about the Force.&lt;br /&gt;
&lt;br /&gt;
====  The Dark Jedi Brotherhood  ====&lt;br /&gt;
&lt;br /&gt;
[[File:Picture-emblem1.jpg|thumb|222px|right|Dark Jedi Brotherhood Logo]]&lt;br /&gt;
&lt;br /&gt;
Ky Terrak trained Alar in the ways of the Dark Side before bringing him to the Dark Jedi Brotherhood. After completing the Shadow Academy, Alar abandoned his former identity, taking the name Alaris Jinn and dedicating himself fully to Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
As a Journeyman, Alaris participated in numerous military campaigns against the Crimson Tide, steadily earning promotions through leadership, discipline, and combat ability. He developed a reputation for relentless determination and an uncompromising hatred of corruption.&lt;br /&gt;
&lt;br /&gt;
====  Knighthood  ====&lt;br /&gt;
&lt;br /&gt;
After completing his trials and constructing his lightsaber, Alaris achieved the rank of Dark Jedi Knight. He served as Aedile of House Satal Keto, mentored apprentices, commanded the Star Destroyer Ballista, and became an influential military and political leader within Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
Although respected for his effectiveness, his harsh training methods and ruthless pursuit of justice often placed him at odds with allies and rivals alike.&lt;br /&gt;
&lt;br /&gt;
====  The War of Ascension  ====&lt;br /&gt;
&lt;br /&gt;
During the Jusadih Civil War, Alaris played a leading role in overthrowing the feudal powers that controlled the system. Through military campaigns and covert operations, he helped secure victory for Clan Plagueis and was promoted to Quaestor and later Proconsul.&lt;br /&gt;
&lt;br /&gt;
His belief that corruption could only be eradicated through absolute control became the defining philosophy of his leadership.&lt;br /&gt;
&lt;br /&gt;
====  Consul of Clan Plagueis  ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Surely, you understand the word &#039;Sith&#039; well enough to know that the phrase &#039;temporary loyalty&#039; is redundant.|[[Kal Vorrac]]}}&lt;br /&gt;
&lt;br /&gt;
Following the Ninth Great Jedi War, Alaris orchestrated a successful political coup that removed Braecen Kaeth from power and elevated himself to Consul of Clan Plagueis. His reign focused on strengthening the Clan, centralizing authority, and eliminating opposition.&lt;br /&gt;
&lt;br /&gt;
Though initially successful, years of rule led to growing unrest. Eventually choosing a different path, Alaris relinquished leadership and stepped away from the Dark Throne.&lt;br /&gt;
&lt;br /&gt;
==== Justice and Politics ====&lt;br /&gt;
&lt;br /&gt;
Leaving behind direct rule, Alaris served as Right Hand and later Left Hand of Justice within the Brotherhood, using his skills to hunt corruption across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Later, he entered politics, serving as Senator for the Jusadih System while concealing his connection to the Brotherhood behind his birth name, Alar&#039;isjin. Despite his political career, he remained closely tied to the Dark Jedi Brotherhood and continued pursuing his lifelong mission: imposing order upon a corrupt galaxy by any means necessary.&lt;br /&gt;
&lt;br /&gt;
==== Taldryan, Arcona, and Back Again ====&lt;br /&gt;
&lt;br /&gt;
The Horizons Plague ripped through Jusadih as it did everyone else, and while Plagueis travelled to The Anchorage, Alaris decided to move on from his old Clan and join Taldryan. The Dark Crusade brought him closer and closer to his goal of control, and be began to change the way his philosophy was to be enacted.&lt;br /&gt;
&lt;br /&gt;
He travelled to Arcona and became an Aedile of House Qel-Droma, but was eventually seized as an Inquisitorius spy. He was tortured for months and eventually released by his former Consul and mentor, Braecen Kaeth. He was sent by Jac Cotelin to bring Taldryan to heel, and he spent several months hunting down the Clan.&lt;br /&gt;
&lt;br /&gt;
His success in this brought him his first appointment as a Dark Councillor, [[Fist of the Brotherhood]]. He served during [[Great Jedi War XIII]], but he experienced true failure for the first time in his life, of his own doing and was allowed to keep his life, but not his position.&lt;br /&gt;
&lt;br /&gt;
This eventually brought him back to [[Plagueis]]. Selika Roh, the new Consul, was surrounding herself with intelligent individuals with a similar outlook. Alaris took over as Proconsul for a short period before resigning to focus on his new task: Avenging his failures against the Collective.&lt;br /&gt;
&lt;br /&gt;
==== Meridian, Arx, and Cor&#039;neria ====&lt;br /&gt;
&lt;br /&gt;
Alaris used his now vast collection of contacts and favours to build a small financial empire. He began to study how power could be gained through finance and favours. This led to him to owning 10% of the stock of a Collective Corporation: Capital Enterprises. He managed this through a massive buy of shares after a stock collapse of his own design. He became a billionaire in a matter of a year. He created the Jinn Hospitality Group as a front, but held stock in hundreds of thousands of companies across the galaxy. He then used this influence to bring down Capital Enterprises, so that it could be acquired by Arx Capital Exchange at an incredibly low price.&lt;br /&gt;
&lt;br /&gt;
This work granted him several hero titles and eventually he was granted the rank of Sith Master. Following this success, Alaris was named the new Dread Lord of Plagueis, returning to the role he held nearly 2 decades earlier.&lt;br /&gt;
&lt;br /&gt;
==  Personality  ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn is a controlled, calculating, and intensely disciplined Sith who presents himself as a refined industrialist and philanthropist while privately operating as a strategist willing to manipulate events from the shadows. He is not driven by simple cruelty or a desire for destruction; he sees himself as a necessary force of order in a galaxy consumed by corruption, incompetence, and chaos.&lt;br /&gt;
&lt;br /&gt;
He is intelligent, patient, and pragmatic, preferring to win through preparation, influence, and psychological warfare rather than brute force. Alaris rarely acts impulsively. Every alliance, investment, battle, and conversation is viewed as a move on a larger strategic board. He believes emotions are useful tools but dangerous masters, and he works constantly to maintain control over himself and those around him.&lt;br /&gt;
&lt;br /&gt;
Despite his arrogance, Alaris is not simply a narcissist. His confidence comes from a lifetime of overcoming hardship and recognizing patterns of failure in others, and in himself. He believes most people are trapped by their weaknesses — greed, fear, ignorance, or ambition — and that someone must have the vision and discipline to impose stability upon them.&lt;br /&gt;
&lt;br /&gt;
However, this creates one of his greatest flaws: Alaris struggles to trust others. He sees dependence as vulnerability and often believes that if he does not personally control a situation, it will inevitably collapse. This places him at odds with allies like Nora Olen, who view his unwillingness to delegate or believe in others as arrogance disguised as wisdom.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Alaris is not a conqueror; he is an architect.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Order is not given. It must be created, enforced, and maintained by those strong enough to bear the burden.|Alaris Jinn to Selika Roh.}}&lt;br /&gt;
&lt;br /&gt;
Born from poverty and shaped by witnessing corruption and injustice, Alaris came to reject the idea that the galaxy naturally moves toward fairness. In his view, freedom without structure becomes chaos, and chaos allows the cruel and incompetent to exploit everyone else. Unlike Sith who seek power purely for personal glory, Alaris views power as a responsibility and a weapon. Those capable of shaping the galaxy have an obligation to do so. His Sith philosophy is built around the belief that strength grants the right—and duty—to impose order upon those who cannot create it themselves.&lt;br /&gt;
&lt;br /&gt;
His methods have evolved over time:&lt;br /&gt;
&lt;br /&gt;
* Early Alaris: A vigilante who punished criminals and corrupt officials directly.&lt;br /&gt;
* Developing Alaris: A strategist who realized individual victories were meaningless without changing the systems that created the problems.&lt;br /&gt;
* Current Alaris: A political and economic architect who uses corporations, influence, intelligence networks, and military force to reshape the galaxy.&lt;br /&gt;
&lt;br /&gt;
He does not see himself as evil. In his mind, he is a realist willing to do what others lack the courage to do. The suffering caused by his actions is justified if the end result is a more stable galaxy. He struggled with the concept of being Sith early in his life. He thought of himself as better than them, that he sought justice rather than dominance. As he matured he realized that the Sith were not wrong about power; they were wrong about how to use it.&lt;br /&gt;
&lt;br /&gt;
== Public vs Private ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn’s greatest deception is that his public persona is not a lie — it is a carefully edited version of the truth. He genuinely believes he is bringing order to the galaxy; the difference is that the public sees the idealist, while those closest to him see the tyrant beneath the surface.&lt;br /&gt;
&lt;br /&gt;
=== Public Persona: The Benevolent Industrialist and Reformer ===&lt;br /&gt;
&lt;br /&gt;
[[File:BillionaireAlaris.png|thumb|250px|right|Alaris Jinn overlooking the Eos City skyline.]]&lt;br /&gt;
To the galaxy at large, Alaris presents himself as:&lt;br /&gt;
&lt;br /&gt;
* A wealthy entrepreneur and philanthropist who rose from poverty through intelligence, discipline, and determination.&lt;br /&gt;
* A champion against corruption, someone who uses influence, resources, and political connections to dismantle criminal organizations, exploitative governments, and inefficient institutions.&lt;br /&gt;
* A disciplined strategist and statesman, calm, composed, and always several steps ahead.&lt;br /&gt;
* A mentor and patron, someone who invests in talented individuals and gives opportunities to those who would otherwise be ignored.&lt;br /&gt;
* A necessary realist, a man who understands that idealism alone cannot fix a broken galaxy.&lt;br /&gt;
&lt;br /&gt;
To outsiders, Alaris is the rare Sith who appears almost respectable: controlled, intelligent, charitable, and motivated by a desire to create stability. His reputation is built on the fact that many people genuinely have benefited from his actions.&lt;br /&gt;
&lt;br /&gt;
=== Private Persona: The Architect of Control ===&lt;br /&gt;
&lt;br /&gt;
[[File:SithAlaris.png|thumb|250px|left|Alaris Jinn in a dark cloak in Aliso City.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|The galaxy does not suffer because there is too much power. It suffers because the wrong people wield it.|Alaris Jinn to Nora Olen.}}&lt;br /&gt;
&lt;br /&gt;
Behind closed doors, Alaris is far colder. The people who truly know him see:&lt;br /&gt;
&lt;br /&gt;
* A manipulator, not a leader. He prefers controlling the people who hold power rather than sitting visibly on the throne himself.&lt;br /&gt;
* A perfectionist who trusts almost nobody. Everyone has a purpose, a weakness, or a price.&lt;br /&gt;
* A man obsessed with order because he fears chaos. His childhood experiences with poverty, prejudice, and corruption shaped his belief that uncontrolled systems inevitably hurt the innocent.&lt;br /&gt;
* A Sith who views emotions as tools. Compassion, loyalty, fear, respect, and even love are all resources that can be cultivated and exploited.&lt;br /&gt;
* A mentor who intentionally creates enemies. He pushes apprentices and protégés harshly because he believes adversity creates strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The private Alaris does not ask:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What is the right thing to do?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He asks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What must happen for the desired outcome to occur?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Alaris === &lt;br /&gt;
&lt;br /&gt;
The most interesting aspect is that the public persona is not entirely false. Alaris does hate suffering. He does want a better galaxy. He does believe he is protecting people. The tragedy is that his solution to injustice became the very thing he originally fought against.&lt;br /&gt;
&lt;br /&gt;
A young Alaris looked at corruption and thought:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must stop those who abuse power.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The older Alaris looked at the galaxy and concluded:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must possess enough power that nobody can abuse it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And eventually, that &#039;&#039;someone&#039;&#039; became him.&lt;br /&gt;
&lt;br /&gt;
== Previous Positions ==&lt;br /&gt;
&lt;br /&gt;
* Aedile of House Satal Keto and House Qel-Droma&lt;br /&gt;
* Quaestor of House Satal Keto&lt;br /&gt;
* Proconsul of Clan Plagueis (2) and Clan Taldryan&lt;br /&gt;
* Consul of Clan Plagueis (2)&lt;br /&gt;
* Left Hand of Justice (3), Right Hand of Justice (2), Appeals Panel (2)&lt;br /&gt;
* Fist of the Brotherhood&lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Staff: Wiki, Fist, ACC, CS Development, Covenant Rework&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Stev_Bora&amp;diff=202746</id>
		<title>Stev Bora</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Stev_Bora&amp;diff=202746"/>
		<updated>2026-08-18T05:45:00Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Created page with &amp;quot;{{Character |order= Loyalist |image= 250px |firstname= Stev |lastname= Bora |birth= {{Birthyear_and_Age|BBY|3}} |placeofbirth= Falleen |species= Falleen |gender= Male |hair= Black |eyes= Blue |height= 180 cms |weight= 70 Kgs |allies= * Alaris Jinn * Hikari Kojima * Mira Dantavi |profession= * Pilot * Captain * Logistics Director |position= |affiliation= |ship= Prosper |sheet= 26575 }}  Stev Bora is a Starwars:F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= Loyalist&lt;br /&gt;
|image= [[File:StevBora.png|250px]]&lt;br /&gt;
|firstname= Stev&lt;br /&gt;
|lastname= Bora&lt;br /&gt;
|birth= {{Birthyear_and_Age|BBY|3}}&lt;br /&gt;
|placeofbirth= Falleen&lt;br /&gt;
|species= Falleen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 180 cms&lt;br /&gt;
|weight= 70 Kgs&lt;br /&gt;
|allies= * [[Alaris Jinn]]&lt;br /&gt;
* [[Hikari Kojima]]&lt;br /&gt;
* [[Mira Dantavi]]&lt;br /&gt;
|profession= * Pilot&lt;br /&gt;
* Captain&lt;br /&gt;
* Logistics Director&lt;br /&gt;
|position=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= Prosper&lt;br /&gt;
|sheet= [[charactersheet:26575|26575]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stev Bora is a [[Starwars:Falleen|Falleen]] pilot, ship captain, and logistics specialist in the employ of Alaris Jinn. A career spacer who spent much of his adult life moving between ships and employers, Stev eventually became one of Alaris&#039;s closest associates and the captain of his personal yacht, &#039;&#039;Prosper&#039;&#039;. In addition to transporting Alaris and his household, Stev handles logistics for a number of Alaris&#039;s less public operations.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
===Leaving Falleen===&lt;br /&gt;
&lt;br /&gt;
Stev Bora was born on Falleen and had an otherwise unremarkable childhood. There was no tragedy that drove him away from his homeworld. He simply wanted to see what was beyond it.&lt;br /&gt;
&lt;br /&gt;
He found work aboard freighters and passenger ships as soon as he was able, taking whatever jobs would keep him moving. He learned to fly along the way, picking up experience from other pilots as well as mechanics, navigators, and anyone else willing to teach him something useful. It quickly became apparent that he had a talent for it.&lt;br /&gt;
&lt;br /&gt;
Stev rarely stayed with one employer for long. He flew cargo, passengers, private charters, and the occasional shipment whose contents were better left unquestioned. Some of his employers were reputable and others considerably less so. Stev cared little about their politics or allegiances. He judged the people he worked with individually and expected them to do the same.&lt;br /&gt;
&lt;br /&gt;
===Intergalactic Drifter===&lt;br /&gt;
&lt;br /&gt;
Years aboard freighters taught Stev that getting a ship from one planet to another was only part of the job. He learned cargo handling, manifests, customs procedures, warehousing, scheduling, and the peculiarities of ports across the galaxy. By necessity, he also became good at dealing with delays, inspections, broken equipment, missing paperwork, and clients who changed their minds after a ship was already underway.&lt;br /&gt;
&lt;br /&gt;
Stev developed a reputation for finding ways around problems. He was not especially interested in breaking laws for the sake of it, but he saw little reason to let a badly written regulation ruin a perfectly good plan. When possible, he preferred loopholes to outright criminality. More than one questionable decision was defended on the grounds that nobody had specifically said he could not do it.&lt;br /&gt;
&lt;br /&gt;
His work took him across much of the galaxy and through a long succession of ships. He became comfortable making decisions without waiting for instructions, particularly when waiting was likely to make matters worse. By the time he met Alaris Jinn, Stev had been working that way for years.&lt;br /&gt;
&lt;br /&gt;
===Alaris Jinn===&lt;br /&gt;
&lt;br /&gt;
Stev first worked for Alaris as a hired pilot. It was supposed to be a temporary job.&lt;br /&gt;
&lt;br /&gt;
During one of their early flights, circumstances changed enough that Alaris&#039;s original instructions no longer made sense. Stev ignored them and made the call himself. Whatever Alaris had originally intended, Stev&#039;s solution got them where they needed to go.&lt;br /&gt;
&lt;br /&gt;
Alaris asked why he had changed the plan. Stev explained.&lt;br /&gt;
&lt;br /&gt;
Alaris hired him again.&lt;br /&gt;
&lt;br /&gt;
The arrangement continued from there. Stev liked working for someone who paid well and generally stayed out of his cockpit. Alaris liked having a pilot who did not need to be told what to do when something went wrong. Stev was also perfectly willing to tell him when a flight plan was bad, conditions were unsafe, or an idea that looked reasonable from an office became considerably less reasonable from the pilot&#039;s seat.&lt;br /&gt;
&lt;br /&gt;
It was not long before Alaris began making use of Stev&#039;s logistics experience as well. At first this meant arranging transportation and moving ordinary cargo. Later, the shipments became less ordinary.&lt;br /&gt;
&lt;br /&gt;
Stev began handling goods connected to some of Alaris&#039;s clandestine operations. Equipment, weapons, supplies, currency, and occasionally people needed to move between worlds without drawing attention to where they had come from or where they were going. Stev arranged carriers, warehouses, manifests, transfers, and routes, often moving a shipment through several hands before it reached its destination.&lt;br /&gt;
&lt;br /&gt;
His years as a drifter had also left him with contacts scattered across the galaxy. He knew independent captains, freight operators, mechanics, warehouse managers, and people at spaceports who could solve the right problem for the right price. Just as importantly, he knew which ones could keep their mouths shut.&lt;br /&gt;
&lt;br /&gt;
Eventually, Stev stopped being someone Alaris hired and became someone Alaris relied on.&lt;br /&gt;
&lt;br /&gt;
===Captain of the Prosper===&lt;br /&gt;
&lt;br /&gt;
Stev later became captain of the Prosper, Alaris&#039;s personal Minstrel-class space yacht. Along with flying the vessel, he took responsibility for its crew, provisioning, flight planning, and day-to-day operation.&lt;br /&gt;
&lt;br /&gt;
Alaris owns the Prosper, but Stev commands it. He has broad authority over flight operations and will delay or refuse a departure if he believes the ship or its passengers would be put at unnecessary risk. When Alaris is not aboard, there is no ambiguity over who is in charge.&lt;br /&gt;
&lt;br /&gt;
Stev continues to handle logistics for Alaris when needed, particularly when a shipment requires more discretion than one of his legitimate businesses can provide. He remains happier aboard a ship than behind a desk and still spends much of his life moving between worlds.&lt;br /&gt;
&lt;br /&gt;
He just tends to come back now.&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
&lt;br /&gt;
Stev has little interest in governments, factions, or ideology for their own sake. He judges people largely on what they do and whether they are any good at doing it. He can work comfortably with people whose politics he dislikes and has little patience for someone who expects a title, uniform, or reputation to substitute for competence.&lt;br /&gt;
&lt;br /&gt;
He is practical under pressure and rarely becomes visibly rattled when a plan starts falling apart. Stev prefers to work with the situation in front of him rather than waste time complaining about how it was supposed to go. This can make him appear reckless, particularly when he changes plans without consulting anyone else, but most of his improvisation comes from years of experience rather than a disregard for risk.&lt;br /&gt;
&lt;br /&gt;
Stev has a dark and frequently ill-timed sense of humor. The worse a situation becomes, the more likely he is to find something funny about it. He is particularly fond of understatement and has been known to describe catastrophic failures in terms more appropriate to minor inconveniences.&lt;br /&gt;
&lt;br /&gt;
Rules are useful to Stev until they stop being useful. He generally avoids breaking the law when he can accomplish the same thing without technically violating it, and he takes a certain amount of satisfaction in finding solutions that are questionable but defensible. He is considerably less amused when someone else uses the same reasoning against him.&lt;br /&gt;
&lt;br /&gt;
Stev is unusually comfortable disagreeing with Alaris. Their relationship has never depended on rank or intimidation, and Stev will tell him when he thinks an idea is bad. He also knows when the decision is no longer his to make. Alaris, in turn, trusts Stev&#039;s judgment enough to listen when the objection concerns a ship, a route, or a logistics problem Stev understands better than he does.&lt;br /&gt;
&lt;br /&gt;
Despite years as a drifter, Stev is loyal to individuals once they have earned it. His attachment to Alaris and the rest of the household developed gradually and with little ceremony. He still disappears into the galaxy regularly and sees nothing unusual about being gone for extended periods. He simply no longer considers leaving and moving on to be the same thing.&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:StevBora.png&amp;diff=202745</id>
		<title>File:StevBora.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:StevBora.png&amp;diff=202745"/>
		<updated>2026-08-18T05:44:35Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kahlora_Teka&amp;diff=202743</id>
		<title>Kahlora Teka</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kahlora_Teka&amp;diff=202743"/>
		<updated>2026-08-18T03:07:38Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Created page with &amp;quot;{{Eras|nor}} {{Character |order= Sith |image= 250px |firstname= Kahlora |lastname= Teka |homeworld= Shili |birth= {{Birthyear_and_Age|ABY|21}} |species= Togruta |gender= Female |eyes= Ashen |height= 157 cms |weight= 50 Kgs |allies= * Mira Dantavi |form= * Shien * Juyo |fightingstyle= * Teras Kasi * Broken Gate |profession= Sith Apprentice |affiliation= Plagueis |masters= Alaris Jinn |apprentices...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Sith&lt;br /&gt;
|image= [[File:KahloraTeka.png|250px]]&lt;br /&gt;
|firstname= Kahlora&lt;br /&gt;
|lastname= Teka&lt;br /&gt;
|homeworld= [[Starwars:Shili|Shili]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|21}}&lt;br /&gt;
|species= [[Starwars:Togruta|Togruta]]&lt;br /&gt;
|gender= Female&lt;br /&gt;
|eyes= Ashen&lt;br /&gt;
|height= 157 cms&lt;br /&gt;
|weight= 50 Kgs&lt;br /&gt;
|allies=&lt;br /&gt;
* [[Mira Dantavi]]&lt;br /&gt;
|form= * Shien&lt;br /&gt;
* Juyo&lt;br /&gt;
|fightingstyle= * Teras Kasi&lt;br /&gt;
* Broken Gate&lt;br /&gt;
|profession= Sith Apprentice&lt;br /&gt;
|affiliation= [[Plagueis]]&lt;br /&gt;
|masters= [[Alaris Jinn]]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|sheet= [[charactersheet:26574|26574]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kahlora Teka is a Togruta Dark Jedi and the apprentice of Alaris Jinn. Raised within the Dark Jedi Brotherhood from an early age, Kahlora spent much of her youth at the [[Shadow Academy]] and remembers little of her life before entering the organization. After years of moving through the Brotherhood without finding a permanent home, she eventually came under the tutelage of Alaris Jinn and became a member of his household.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
===Child of the Shadow Academy===&lt;br /&gt;
&lt;br /&gt;
Kahlora Teka was born in 21 ABY, although little is known about the circumstances of her birth or her family. She entered the Shadow Academy while still a young child and has few clear memories of her life beforehand. She does not remember her parents and cannot reliably identify her homeworld. What memories remain are fragmentary enough that Kahlora herself is uncertain which are genuine.&lt;br /&gt;
&lt;br /&gt;
As a result, the Shadow Academy provided most of what Kahlora remembers as a childhood. She received her education there alongside instruction in the Force, the Dark Side, the history of the Brotherhood, and combat. Instructors and other students came and went throughout her youth, leaving the Academy itself as the only constant in her early life.&lt;br /&gt;
&lt;br /&gt;
Kahlora showed an early aptitude for combat and quickly developed a competitive streak. She enjoyed testing herself against other students and responded strongly to challenges, particularly when she believed her abilities were being questioned. Her anger proved useful in drawing upon the Dark Side, and she became accustomed to relying upon it when pushed.&lt;br /&gt;
&lt;br /&gt;
By the time she left the Academy, Kahlora knew how to fight and had few doubts about her ability to do so. She was considerably less certain about what she was supposed to do next.&lt;br /&gt;
&lt;br /&gt;
===Wayward Sith===&lt;br /&gt;
&lt;br /&gt;
Kahlora spent the years after leaving the Shadow Academy moving through the Brotherhood without establishing any lasting attachment to a master, unit, or Clan. Her combat ability made finding work easy. She was aggressive, willing to take risks, and rarely objected when an assignment called for violence.&lt;br /&gt;
&lt;br /&gt;
She also developed a reputation for being difficult to manage. Kahlora was impatient, argumentative, and quick to take insults personally. Attempts to rein in her temper often made matters worse, while others simply took advantage of it. She was useful when pointed toward an enemy and more than capable of taking care of herself once she got there.&lt;br /&gt;
&lt;br /&gt;
Kahlora enjoyed being considered dangerous and rarely turned down an opportunity to prove herself. Competition came naturally to her, and defeat tended to remain on her mind considerably longer than it did for whoever had beaten her. Her years at the Shadow Academy had taught her how to draw strength from anger and passion, but she had developed little patience for deciding when either was useful.&lt;br /&gt;
&lt;br /&gt;
Despite spending most of her remembered life in the Brotherhood, Kahlora never found anywhere in it that felt particularly permanent.&lt;br /&gt;
&lt;br /&gt;
===Apprentice to Alaris Jinn===&lt;br /&gt;
&lt;br /&gt;
[[File:KahloraLightsabers.png|thumb|300px|left|Kahlora training in Shien, in the hills near Aster Vale]]&lt;br /&gt;
Kahlora eventually attracted the attention of Alaris Jinn. Unlike several of the people who had previously worked with her, Alaris had little interest in either encouraging her temper or trying to eliminate it. Kahlora was already a capable fighter by the time they met, and teaching her to become more violent was hardly necessary.&lt;br /&gt;
&lt;br /&gt;
Instead, Alaris focused much of her training on control. Kahlora had grown accustomed to treating victory as proof that she had made the correct decision. Alaris regularly challenged that assumption, particularly when anger made her predictable or pride kept her fighting after there was nothing left to gain.&lt;br /&gt;
&lt;br /&gt;
Their relationship was confrontational from the beginning. Kahlora frequently argued with Alaris and was willing to question his decisions when she disagreed with them. Alaris rarely objected to the disagreement itself, but expected her to explain why she believed he was wrong. Simply being angry was not an argument.&lt;br /&gt;
&lt;br /&gt;
Alaris eventually took Kahlora as his apprentice. Under his instruction, she continued developing as a combatant while learning to treat anger as something to use deliberately rather than reflexively. Kahlora remained considerably more aggressive than her Master and continued to enjoy fighting, but gradually became less inclined to confuse an immediate victory with accomplishing an objective.&lt;br /&gt;
&lt;br /&gt;
Kahlora eventually became a permanent member of Alaris&#039;s household and one of the regular residents of Aster Vale. She had spent almost her entire life surrounded by the Brotherhood, but had rarely remained anywhere for long after leaving the Shadow Academy. Aster Vale became the first place she considered her own home.&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
&lt;br /&gt;
Kahlora is passionate, competitive, and outspoken. She enjoys proving herself and has little difficulty letting someone know when she believes they are wrong. She can be arrogant about her abilities and takes particular pleasure in succeeding at something she has been told she cannot do.&lt;br /&gt;
&lt;br /&gt;
She has a quick temper and a long memory for insults. While she has become better at deciding whether an insult deserves a response, the desire to respond has never gone away. Kahlora enjoys combat and does not regard violence as something that needs to be avoided simply because another solution exists. She has, however, become more selective about when violence is actually worth the trouble.&lt;br /&gt;
&lt;br /&gt;
She is a notorious flirt and libertine. She will often date several women casually concurrently, sometimes even at the same time.&lt;br /&gt;
&lt;br /&gt;
Competition is one of the easiest ways to motivate Kahlora. She dislikes being outdone and has a tendency to turn even relatively mundane activities into contests when given the opportunity. Losing usually results in an immediate demand for another attempt rather than graceful acceptance.&lt;br /&gt;
&lt;br /&gt;
Kahlora&#039;s relationship with Alaris reflects much of this temperament. She is not an obedient apprentice and does not pretend to agree with him when she does not. Their arguments can become heated, but Kahlora has gradually learned that disagreement carries more weight when she can support it with something other than anger. On the occasions when she does change Alaris&#039;s mind, she takes considerable satisfaction in reminding him of it.&lt;br /&gt;
&lt;br /&gt;
Away from her training, Kahlora is considerably less severe than her reputation as a Sith suggests. She enjoys the comforts available to her at Aster Vale and makes liberal use of its library and holo-rooms. After spending much of her life moving between institutions and assignments, she has become strongly attached to the estate and the people who live there with a particular fondness for Hikari Kojima, though she will never admit it.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:KahloraLightsabers.png&amp;diff=202742</id>
		<title>File:KahloraLightsabers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:KahloraLightsabers.png&amp;diff=202742"/>
		<updated>2026-08-18T03:06:49Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Alaris Jinn uploaded a new version of File:KahloraLightsabers.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:KahloraLightsabers.png&amp;diff=202741</id>
		<title>File:KahloraLightsabers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:KahloraLightsabers.png&amp;diff=202741"/>
		<updated>2026-08-18T03:02:53Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:KahloraTeka.png&amp;diff=202740</id>
		<title>File:KahloraTeka.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:KahloraTeka.png&amp;diff=202740"/>
		<updated>2026-08-18T03:01:07Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category:Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202685</id>
		<title>Alaris Jinn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=202685"/>
		<updated>2026-08-17T12:29:09Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|new|njo|exd|former}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Alaris-custom1.jpg|250px]]‎&lt;br /&gt;
|firstname=Alaris &lt;br /&gt;
|lastname= Jinn&lt;br /&gt;
|homeworld=Imperial Center/Coruscant&lt;br /&gt;
|birth={{Birthyear and Age (legends)|ABY|2|}}&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.62 Meters&lt;br /&gt;
|weight=60 Kilos&lt;br /&gt;
|allies=* [[Mira Dantavi]]&lt;br /&gt;
* Stev Bora&lt;br /&gt;
* Hikari Kojima&lt;br /&gt;
|enemies=* Varryn Antillus&lt;br /&gt;
* [[Kal Vorrac]]&lt;br /&gt;
* [[Ronovi Tavisaen]]&lt;br /&gt;
* [[Faethor]]&lt;br /&gt;
|saber=Viridian &lt;br /&gt;
|form=* [[Sokan]]&lt;br /&gt;
* [[Ataru]]&lt;br /&gt;
* [[Djem So]]&lt;br /&gt;
|fightingstyle=* [[Shadow Step]]&lt;br /&gt;
* [[Sliding Hands]]&lt;br /&gt;
|position=Dread Lord of Clan Plagueis&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= * [[Plagueis]]&lt;br /&gt;
* [[di Plagia]]&lt;br /&gt;
* [[Jinn Hospitality Group]]&lt;br /&gt;
* [[Arcona]] (formerly)&lt;br /&gt;
* [[Taldryan]] (formerly)&lt;br /&gt;
&lt;br /&gt;
|masters=[[Ky Terrak|Ky Terrak di Plagia]]&lt;br /&gt;
|apprentices=* [[Kaira Rohana]]&lt;br /&gt;
* [[Nora Olen]]&lt;br /&gt;
* Kahlora Teka&lt;br /&gt;
|dossier=[[dossier:9426|9426]]&lt;br /&gt;
}}&lt;br /&gt;
{{Dialogue|Alaris Jinn|Peace is a lie.|Darth Plagueis|Shut up.|Alaris encountering the ghost of Darth Plagueis on Morroth}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039; is a [[starwars:Twi&#039;lek|Twi&#039;lek]] Sith Master and Dread Lord of [[Plagueis]]. who publicly operates as a wealthy industrialist and philanthropist. Born from poverty and shaped by experiences with corruption and injustice, he developed an obsession with imposing order upon a chaotic galaxy. His methods evolved from vigilantism into political influence, economic dominance, and strategic warfare.&lt;br /&gt;
&lt;br /&gt;
While he projects decadence and refinement publicly, privately he remains a disciplined strategist who values preparation, intelligence, and control above all else. He does not seek power for pleasure; he seeks power because he believes only those willing to wield it can prevent others from abusing it.&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
====  Childhood ====&lt;br /&gt;
{{Quote|The mind of a child is easy to shape, and easier, still, to destroy.|Alaris Jinn to his Apprentice, Kaira Rohana}}&lt;br /&gt;
&lt;br /&gt;
[[File:YoungAlaris.png|thumb|250px|left|A Young Alaris Jinn on Coruscant]]&lt;br /&gt;
Born on [[starwars:Imperial Center|Imperial Center]] (Coruscant) two years after the Battle of Yavin, Alar&#039;isjin grew up in poverty as a Twi&#039;lek facing prejudice under the Empire. Sheltered by devoted parents, he developed resentment toward their inability to change their circumstances. His only close friend, Yussan Bino, eventually left the Works, leaving Alar isolated.&lt;br /&gt;
&lt;br /&gt;
At thirteen, after his parents finally saved enough money to send him to Ryloth, they were murdered by xenophobic attackers. In a burst of unexplained strength through the Force, Alar killed both murderers with one of their own weapons. The event shaped his lifelong hatred of corruption and injustice.&lt;br /&gt;
&lt;br /&gt;
====  The Vigilante  ====&lt;br /&gt;
&lt;br /&gt;
Living alone in the depths of Coruscant, Alar survived as a thief who stole only from the wealthy. Over time, he turned his attention toward hunting corrupt officials, criminals, and those who profited from exploitation. Though operating outside the law, he became an unseen vigilante who distributed much of what he stole to the poor.&lt;br /&gt;
&lt;br /&gt;
His activities eventually attracted the attention of the Dark Jedi Ky Terrak. After witnessing Terrak defeat a Jedi, Alar accepted an offer to learn about the Force.&lt;br /&gt;
&lt;br /&gt;
====  The Dark Jedi Brotherhood  ====&lt;br /&gt;
&lt;br /&gt;
[[File:Picture-emblem1.jpg|thumb|222px|right|Dark Jedi Brotherhood Logo]]&lt;br /&gt;
&lt;br /&gt;
Ky Terrak trained Alar in the ways of the Dark Side before bringing him to the Dark Jedi Brotherhood. After completing the Shadow Academy, Alar abandoned his former identity, taking the name Alaris Jinn and dedicating himself fully to Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
As a Journeyman, Alaris participated in numerous military campaigns against the Crimson Tide, steadily earning promotions through leadership, discipline, and combat ability. He developed a reputation for relentless determination and an uncompromising hatred of corruption.&lt;br /&gt;
&lt;br /&gt;
====  Knighthood  ====&lt;br /&gt;
&lt;br /&gt;
After completing his trials and constructing his lightsaber, Alaris achieved the rank of Dark Jedi Knight. He served as Aedile of House Satal Keto, mentored apprentices, commanded the Star Destroyer Ballista, and became an influential military and political leader within Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
Although respected for his effectiveness, his harsh training methods and ruthless pursuit of justice often placed him at odds with allies and rivals alike.&lt;br /&gt;
&lt;br /&gt;
====  The War of Ascension  ====&lt;br /&gt;
&lt;br /&gt;
During the Jusadih Civil War, Alaris played a leading role in overthrowing the feudal powers that controlled the system. Through military campaigns and covert operations, he helped secure victory for Clan Plagueis and was promoted to Quaestor and later Proconsul.&lt;br /&gt;
&lt;br /&gt;
His belief that corruption could only be eradicated through absolute control became the defining philosophy of his leadership.&lt;br /&gt;
&lt;br /&gt;
====  Consul of Clan Plagueis  ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Surely, you understand the word &#039;Sith&#039; well enough to know that the phrase &#039;temporary loyalty&#039; is redundant.|[[Kal Vorrac]]}}&lt;br /&gt;
&lt;br /&gt;
Following the Ninth Great Jedi War, Alaris orchestrated a successful political coup that removed Braecen Kaeth from power and elevated himself to Consul of Clan Plagueis. His reign focused on strengthening the Clan, centralizing authority, and eliminating opposition.&lt;br /&gt;
&lt;br /&gt;
Though initially successful, years of rule led to growing unrest. Eventually choosing a different path, Alaris relinquished leadership and stepped away from the Dark Throne.&lt;br /&gt;
&lt;br /&gt;
==== Justice and Politics ====&lt;br /&gt;
&lt;br /&gt;
Leaving behind direct rule, Alaris served as Right Hand and later Left Hand of Justice within the Brotherhood, using his skills to hunt corruption across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Later, he entered politics, serving as Senator for the Jusadih System while concealing his connection to the Brotherhood behind his birth name, Alar&#039;isjin. Despite his political career, he remained closely tied to the Dark Jedi Brotherhood and continued pursuing his lifelong mission: imposing order upon a corrupt galaxy by any means necessary.&lt;br /&gt;
&lt;br /&gt;
==== Taldryan, Arcona, and Back Again ====&lt;br /&gt;
&lt;br /&gt;
The Horizons Plague ripped through Jusadih as it did everyone else, and while Plagueis travelled to The Anchorage, Alaris decided to move on from his old Clan and join Taldryan. The Dark Crusade brought him closer and closer to his goal of control, and be began to change the way his philosophy was to be enacted.&lt;br /&gt;
&lt;br /&gt;
He travelled to Arcona and became an Aedile of House Qel-Droma, but was eventually seized as an Inquisitorius spy. He was tortured for months and eventually released by his former Consul and mentor, Braecen Kaeth. He was sent by Jac Cotelin to bring Taldryan to heel, and he spent several months hunting down the Clan.&lt;br /&gt;
&lt;br /&gt;
His success in this brought him his first appointment as a Dark Councillor, [[Fist of the Brotherhood]]. He served during [[Great Jedi War XIII]], but he experienced true failure for the first time in his life, of his own doing and was allowed to keep his life, but not his position.&lt;br /&gt;
&lt;br /&gt;
This eventually brought him back to [[Plagueis]]. Selika Roh, the new Consul, was surrounding herself with intelligent individuals with a similar outlook. Alaris took over as Proconsul for a short period before resigning to focus on his new task: Avenging his failures against the Collective.&lt;br /&gt;
&lt;br /&gt;
==== Meridian, Arx, and Cor&#039;neria ====&lt;br /&gt;
&lt;br /&gt;
Alaris used his now vast collection of contacts and favours to build a small financial empire. He began to study how power could be gained through finance and favours. This led to him to owning 10% of the stock of a Collective Corporation: Capital Enterprises. He managed this through a massive buy of shares after a stock collapse of his own design. He became a billionaire in a matter of a year. He created the Jinn Hospitality Group as a front, but held stock in hundreds of thousands of companies across the galaxy. He then used this influence to bring down Capital Enterprises, so that it could be acquired by Arx Capital Exchange at an incredibly low price.&lt;br /&gt;
&lt;br /&gt;
This work granted him several hero titles and eventually he was granted the rank of Sith Master. Following this success, Alaris was named the new Dread Lord of Plagueis, returning to the role he held nearly 2 decades earlier.&lt;br /&gt;
&lt;br /&gt;
==  Personality  ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn is a controlled, calculating, and intensely disciplined Sith who presents himself as a refined industrialist and philanthropist while privately operating as a strategist willing to manipulate events from the shadows. He is not driven by simple cruelty or a desire for destruction; he sees himself as a necessary force of order in a galaxy consumed by corruption, incompetence, and chaos.&lt;br /&gt;
&lt;br /&gt;
He is intelligent, patient, and pragmatic, preferring to win through preparation, influence, and psychological warfare rather than brute force. Alaris rarely acts impulsively. Every alliance, investment, battle, and conversation is viewed as a move on a larger strategic board. He believes emotions are useful tools but dangerous masters, and he works constantly to maintain control over himself and those around him.&lt;br /&gt;
&lt;br /&gt;
Despite his arrogance, Alaris is not simply a narcissist. His confidence comes from a lifetime of overcoming hardship and recognizing patterns of failure in others, and in himself. He believes most people are trapped by their weaknesses — greed, fear, ignorance, or ambition — and that someone must have the vision and discipline to impose stability upon them.&lt;br /&gt;
&lt;br /&gt;
However, this creates one of his greatest flaws: Alaris struggles to trust others. He sees dependence as vulnerability and often believes that if he does not personally control a situation, it will inevitably collapse. This places him at odds with allies like Nora Olen, who view his unwillingness to delegate or believe in others as arrogance disguised as wisdom.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Alaris is not a conqueror; he is an architect.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Order is not given. It must be created, enforced, and maintained by those strong enough to bear the burden.|Alaris Jinn to Selika Roh.}}&lt;br /&gt;
&lt;br /&gt;
Born from poverty and shaped by witnessing corruption and injustice, Alaris came to reject the idea that the galaxy naturally moves toward fairness. In his view, freedom without structure becomes chaos, and chaos allows the cruel and incompetent to exploit everyone else. Unlike Sith who seek power purely for personal glory, Alaris views power as a responsibility and a weapon. Those capable of shaping the galaxy have an obligation to do so. His Sith philosophy is built around the belief that strength grants the right—and duty—to impose order upon those who cannot create it themselves.&lt;br /&gt;
&lt;br /&gt;
His methods have evolved over time:&lt;br /&gt;
&lt;br /&gt;
* Early Alaris: A vigilante who punished criminals and corrupt officials directly.&lt;br /&gt;
* Developing Alaris: A strategist who realized individual victories were meaningless without changing the systems that created the problems.&lt;br /&gt;
* Current Alaris: A political and economic architect who uses corporations, influence, intelligence networks, and military force to reshape the galaxy.&lt;br /&gt;
&lt;br /&gt;
He does not see himself as evil. In his mind, he is a realist willing to do what others lack the courage to do. The suffering caused by his actions is justified if the end result is a more stable galaxy. He struggled with the concept of being Sith early in his life. He thought of himself as better than them, that he sought justice rather than dominance. As he matured he realized that the Sith were not wrong about power; they were wrong about how to use it.&lt;br /&gt;
&lt;br /&gt;
== Public vs Private ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn’s greatest deception is that his public persona is not a lie — it is a carefully edited version of the truth. He genuinely believes he is bringing order to the galaxy; the difference is that the public sees the idealist, while those closest to him see the tyrant beneath the surface.&lt;br /&gt;
&lt;br /&gt;
=== Public Persona: The Benevolent Industrialist and Reformer ===&lt;br /&gt;
&lt;br /&gt;
[[File:BillionaireAlaris.png|thumb|250px|right|Alaris Jinn overlooking the Eos City skyline.]]&lt;br /&gt;
To the galaxy at large, Alaris presents himself as:&lt;br /&gt;
&lt;br /&gt;
* A wealthy entrepreneur and philanthropist who rose from poverty through intelligence, discipline, and determination.&lt;br /&gt;
* A champion against corruption, someone who uses influence, resources, and political connections to dismantle criminal organizations, exploitative governments, and inefficient institutions.&lt;br /&gt;
* A disciplined strategist and statesman, calm, composed, and always several steps ahead.&lt;br /&gt;
* A mentor and patron, someone who invests in talented individuals and gives opportunities to those who would otherwise be ignored.&lt;br /&gt;
* A necessary realist, a man who understands that idealism alone cannot fix a broken galaxy.&lt;br /&gt;
&lt;br /&gt;
To outsiders, Alaris is the rare Sith who appears almost respectable: controlled, intelligent, charitable, and motivated by a desire to create stability. His reputation is built on the fact that many people genuinely have benefited from his actions.&lt;br /&gt;
&lt;br /&gt;
=== Private Persona: The Architect of Control ===&lt;br /&gt;
&lt;br /&gt;
[[File:SithAlaris.png|thumb|250px|left|Alaris Jinn in a dark cloak in Aliso City.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|The galaxy does not suffer because there is too much power. It suffers because the wrong people wield it.|Alaris Jinn to Nora Olen.}}&lt;br /&gt;
&lt;br /&gt;
Behind closed doors, Alaris is far colder. The people who truly know him see:&lt;br /&gt;
&lt;br /&gt;
* A manipulator, not a leader. He prefers controlling the people who hold power rather than sitting visibly on the throne himself.&lt;br /&gt;
* A perfectionist who trusts almost nobody. Everyone has a purpose, a weakness, or a price.&lt;br /&gt;
* A man obsessed with order because he fears chaos. His childhood experiences with poverty, prejudice, and corruption shaped his belief that uncontrolled systems inevitably hurt the innocent.&lt;br /&gt;
* A Sith who views emotions as tools. Compassion, loyalty, fear, respect, and even love are all resources that can be cultivated and exploited.&lt;br /&gt;
* A mentor who intentionally creates enemies. He pushes apprentices and protégés harshly because he believes adversity creates strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The private Alaris does not ask:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What is the right thing to do?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He asks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What must happen for the desired outcome to occur?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Alaris === &lt;br /&gt;
&lt;br /&gt;
The most interesting aspect is that the public persona is not entirely false. Alaris does hate suffering. He does want a better galaxy. He does believe he is protecting people. The tragedy is that his solution to injustice became the very thing he originally fought against.&lt;br /&gt;
&lt;br /&gt;
A young Alaris looked at corruption and thought:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must stop those who abuse power.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The older Alaris looked at the galaxy and concluded:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must possess enough power that nobody can abuse it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And eventually, that &#039;&#039;someone&#039;&#039; became him.&lt;br /&gt;
&lt;br /&gt;
== Previous Positions ==&lt;br /&gt;
&lt;br /&gt;
* Aedile of House Satal Keto and House Qel-Droma&lt;br /&gt;
* Quaestor of House Satal Keto&lt;br /&gt;
* Proconsul of Clan Plagueis (2) and Clan Taldryan&lt;br /&gt;
* Consul of Clan Plagueis (2)&lt;br /&gt;
* Left Hand of Justice (3), Right Hand of Justice (2), Appeals Panel (2)&lt;br /&gt;
* Fist of the Brotherhood&lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Staff: Wiki, Fist, ACC, CS Development, Covenant Rework&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;br /&gt;
[[Category:Council members]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mira_Dantavi&amp;diff=202684</id>
		<title>Mira Dantavi</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mira_Dantavi&amp;diff=202684"/>
		<updated>2026-08-17T12:28:20Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Created page with &amp;quot;{{Eras|rdb|nor}} {{Character |order= Mercenary |image=250px |firstname= Name: &amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039; / |lastname= &amp;#039;&amp;#039;Deliberately Erased&amp;#039;&amp;#039; Alias: Mira Dantavi |homeworld= &amp;#039;&amp;#039;Unknown&amp;#039;&amp;#039; |birth= {{Birthyear_and_Age|ABY|10}} |death= 31 ABY &amp;#039;&amp;#039;(officially)&amp;#039;&amp;#039; |placeofdeath= Coruscant &amp;#039;&amp;#039;(officially)&amp;#039;&amp;#039; |causeofdeath= Overdose &amp;#039;&amp;#039;(offically)&amp;#039;&amp;#039; |species= Human |gender= Female |hair= Chestnut Brown |eyes= Brown |height= 165cm |weight= 47 Kg |allies...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Elegant_Mira.png|250px]]&lt;br /&gt;
|firstname= Name: &#039;&#039;Unknown&#039;&#039; /&lt;br /&gt;
|lastname= &#039;&#039;Deliberately Erased&#039;&#039; Alias: Mira Dantavi&lt;br /&gt;
|homeworld= &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|death= 31 ABY &#039;&#039;(officially)&#039;&#039;&lt;br /&gt;
|placeofdeath= [[Starwars:Coruscant|Coruscant]] &#039;&#039;(officially)&#039;&#039;&lt;br /&gt;
|causeofdeath= Overdose &#039;&#039;(offically)&#039;&#039;&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Chestnut Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 165cm&lt;br /&gt;
|weight= 47 Kg&lt;br /&gt;
|allies= [[Alaris Jinn]]&lt;br /&gt;
|weapons= Widowmaker&lt;br /&gt;
|fightingstyle= * Shadowstep&lt;br /&gt;
* Sliding Hands&lt;br /&gt;
|affiliation= [[Plagueis]]&lt;br /&gt;
|sheet= [[charactersheet:26572|26572]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
===Childhood===&lt;br /&gt;
&lt;br /&gt;
The woman who would become known as Mira Dantavi was born on a Mid Rim world to a comfortable, unremarkable family. Her parents were neither wealthy enough to command influence nor poor enough to attract attention, and Mira grew up expecting an ordinary life far removed from galactic politics or conflict.&lt;br /&gt;
&lt;br /&gt;
[[File:MiraBallet.png|thumb|300px|left|A Young Mira rehearsing a classic ballet]]&lt;br /&gt;
Quiet and highly observant from an early age, she had a tendency to notice details others overlooked and possessed an unusual ability to pass unnoticed in social situations. Her principal passion was dance. She trained seriously throughout her teenage years, developing the discipline, physical control, flexibility, and endurance that would later become important to an entirely different profession. Her family included both of her parents and a younger sibling, with whom she was particularly close.&lt;br /&gt;
&lt;br /&gt;
===The Fall of Her Family===&lt;br /&gt;
&lt;br /&gt;
Mira&#039;s life changed after her father, a civil and structural engineer, discovered irregularities connected to a major public infrastructure project. A corporation responsible for the project had been substituting cheaper components and materials for those required under its contracts while continuing to bill the government for the approved specifications. The substitutions were not merely fraudulent. They were unsafe.&lt;br /&gt;
&lt;br /&gt;
Evidence indicated that the corporation was aware of the danger and had suppressed internal findings rather than undertake the expensive process of correcting the problem. Mira&#039;s father reported his findings through the appropriate regulatory channels, initially believing the discrepancies would be investigated. Instead, his reports disappeared.&lt;br /&gt;
&lt;br /&gt;
Continued attempts to raise the issue revealed that the corporation&#039;s influence extended into the institutions responsible for overseeing it. Officials discouraged further investigation, while representatives of the corporation attempted to convince him that he had misunderstood his findings. When he continued gathering and preserving evidence, the pressure against his family escalated. He was dismissed from his position and accused of professional misconduct. Investigations and financial restrictions followed, while friends and professional associates increasingly distanced themselves from the family.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mira&#039;s father was found dead.&lt;br /&gt;
&lt;br /&gt;
Authorities ruled his death a suicide, citing the professional disgrace and criminal investigation surrounding him as evidence of motive. Mira rejected the conclusion. Details surrounding his death contradicted what she knew about her father, but her objections were dismissed by investigators. Her mother eventually came to share her suspicions and began pursuing the matter herself. Shortly thereafter, a transport carrying Mira&#039;s mother and younger sibling was destroyed in what authorities determined to be an accident. Mira had been expected to travel with them.&lt;br /&gt;
&lt;br /&gt;
===A Survivor===&lt;br /&gt;
&lt;br /&gt;
With the remainder of her family dead, Mira was left as the sole surviving member of her immediate family. The official investigation found no evidence of foul play in the transport accident, and the family&#039;s insurer subsequently paid Mira a settlement for the deaths of her mother and younger sibling.&lt;br /&gt;
&lt;br /&gt;
The payment served several purposes. To the insurer, the matter was a legitimate claim arising from an unfortunate accident. To those responsible for the deaths, allowing the claim to proceed reinforced the official account while providing the surviving daughter with every incentive to accept the tragedy, collect her inheritance, and move on with her life. There was no reason to create further suspicion by denying a routine claim. Mira accepted the money. She did not accept the explanation.&lt;br /&gt;
&lt;br /&gt;
While examining the circumstances surrounding the transport accident, Mira discovered a discrepancy in its maintenance records. The component identified as responsible for the accident did not correspond with repairs she personally remembered being performed on the vehicle. It was a small inconsistency, easily overlooked by investigators. Mira did not overlook it.&lt;br /&gt;
&lt;br /&gt;
She began examining the deaths of her family and the accusations made against her father, using the settlement and what remained of her family&#039;s estate to support herself while she investigated. Slowly, she uncovered evidence that official records had been altered and investigations deliberately compromised. What had initially appeared to be a series of unrelated tragedies increasingly revealed itself as a coordinated effort to silence her father and destroy anyone capable of exposing the original fraud.&lt;br /&gt;
&lt;br /&gt;
Mira attempted to bring what she discovered to the authorities. Nothing happened. She tried again through other channels and received the same result. Eventually, rather than assistance, she received warnings to stop asking questions. The experience permanently altered her understanding of justice. The institutions she had been taught existed to protect ordinary people had not merely failed her family. Some had actively participated in its destruction, while others had chosen not to challenge people with sufficient wealth and influence to protect themselves.&lt;br /&gt;
&lt;br /&gt;
Mira stopped asking the authorities for help.&lt;br /&gt;
&lt;br /&gt;
===The Hunter===&lt;br /&gt;
&lt;br /&gt;
Mira disappeared from the life she had previously known and devoted herself to identifying everyone responsible for the destruction of her family. She had no formal training in intelligence gathering or covert operations. Instead, she learned through necessity. She followed people, studied routines, entered places where she did not belong, stole information, assumed false identities, and learned how to move through environments without attracting attention.&lt;br /&gt;
&lt;br /&gt;
Skills that had once been incidental parts of her personality became tools. Her patience allowed her to observe targets for long periods without acting prematurely. Her natural anonymity allowed her to disappear into crowds. Years of dance training gave her exceptional physical control and an understanding of movement, posture, and performance that she increasingly incorporated into disguises and infiltration.&lt;br /&gt;
&lt;br /&gt;
Eventually, her investigation identified a small group of individuals directly responsible for what had happened to her family. Mira began hunting them. Her first kill was neither clean nor professional. Despite years spent pursuing the people responsible, the reality of taking a life horrified her. What frightened her more was discovering that she did not regret it.&lt;br /&gt;
&lt;br /&gt;
The remaining deaths became progressively more deliberate. With each target, Mira refined the methods she had taught herself during her investigation. What began as vengeance gradually transformed her into a precise and increasingly capable killer. By the time the last person responsible for her family&#039;s destruction was dead, there was little remaining of the dancer who had begun the investigation. But there was also nowhere for her to return.&lt;br /&gt;
&lt;br /&gt;
===Assassin===&lt;br /&gt;
&lt;br /&gt;
[[Image:Mira_sniper.png|thumb|300px|Precision]]&lt;br /&gt;
Mira&#039;s activities eventually attracted the attention of criminal organizations that had noticed the unexplained deaths of several well-protected individuals. Offers began arriving through intermediaries for her services. She accepted. What had begun as a personal hunt became a profession. Mira developed a reputation for patience, infiltration, disguise, and precision, preferring careful preparation to unnecessary violence. She discovered that she enjoyed the challenge of her work: learning everything about a target, constructing an approach, entering supposedly secure environments, and completing an objective without error.&lt;br /&gt;
&lt;br /&gt;
She enjoyed killing, but developed little interest in death for its own sake. Unnecessary casualties disgusted her. Killing was the culmination of the work rather than its purpose, and she increasingly judged her own success by how precisely an operation could be completed. For a time, that distinction allowed her to operate comfortably within the criminal underworld. Eventually, she accepted the wrong contract.&lt;br /&gt;
&lt;br /&gt;
===The Wrong Target===&lt;br /&gt;
&lt;br /&gt;
Mira accepted an assassination contract without investigating the target as thoroughly as she normally would. Only after beginning her preparations did she discover that the justification she had been given was false. Her target was innocent. Rather than complete the contract, Mira refused the assignment.&lt;br /&gt;
&lt;br /&gt;
The decision transformed her from an asset into a liability. The organization that had employed her could not tolerate an assassin who possessed knowledge of its operations and had demonstrated that she might refuse orders according to her own judgment. Mira became the target. It was during the resulting pursuit that her activities intersected with an investigation being conducted by Alaris Jinn, Senator of the Jusadih System. Neither of them yet knew how consequential that meeting would become.&lt;br /&gt;
&lt;br /&gt;
===Meeting Alaris===&lt;br /&gt;
&lt;br /&gt;
Mira&#039;s refusal to complete the contract did not go unnoticed. The organization that had employed her considered both her refusal and her knowledge of its operations unacceptable liabilities, and the assassin soon found herself hunted by many of the same people who had previously employed her. Mira abandoned her established contacts and safe locations, frequently changing her appearance and movements while attempting to determine how extensively the organization had compromised the criminal networks through which she normally operated.&lt;br /&gt;
&lt;br /&gt;
At approximately the same time, Alaris Jinn, then serving as Senator of the Jusadih System in the Republic Senate, had begun investigating the same organization. Its activities extended beyond conventional organized crime and included bribery, intimidation, procurement fraud, blackmail, and targeted killings intended to influence political and commercial affairs within Republic space. Alaris&#039;s investigation eventually uncovered evidence of a planned assassination that had progressed unusually far before abruptly stopping. Payment had been arranged, intelligence gathered, and the target&#039;s security studied, but the expected killing had never taken place.&lt;br /&gt;
&lt;br /&gt;
Rather than dismiss the failed assassination, Alaris began investigating the assassin responsible for it. He eventually determined that Mira had abandoned the contract voluntarily after discovering that information supplied about the intended target had been deliberately falsified. More significantly to Alaris, she had done so knowing that refusing the assignment would place her own life in danger. Intrigued by the decision, Alaris turned his attention from the abandoned contract to locating the assassin herself.&lt;br /&gt;
&lt;br /&gt;
Despite Mira&#039;s attempts to disappear, Alaris found her. Their first meeting was neither an arrest nor an offer of employment. Alaris wanted to understand why a professional assassin who had previously killed for money had suddenly chosen to risk her own life rather than complete a contract. Mira explained that her intended victim was innocent and that the justification for the assassination had been manufactured. When challenged over why she had not established that fact before accepting the contract, Mira did not attempt to excuse the mistake. She admitted that she had failed to investigate the assignment as carefully as she should have and had nearly killed an innocent person because of it.&lt;br /&gt;
&lt;br /&gt;
Her answer interested Alaris more than the refusal itself. Mira had demonstrated both an independent moral judgment and a willingness to accept responsibility when she failed to exercise it. To Alaris, who valued competence but placed considerable importance on an individual&#039;s ability to exercise judgment without supervision, the distinction separated Mira from an otherwise capable contract killer.&lt;br /&gt;
&lt;br /&gt;
Alaris revealed that his own investigation concerned the organization hunting her and provided enough information to demonstrate that their interests overlapped. Mira possessed knowledge of its criminal operations and intermediaries that Alaris lacked, while Alaris had access to political, financial, and intelligence resources unavailable to her. Neither trusted the other, but both recognized the usefulness of cooperation. They agreed to work together against the organization as a temporary arrangement, each expecting the relationship to end once their mutual problem had been resolved.&lt;br /&gt;
&lt;br /&gt;
Their initial cooperation was almost entirely practical. Alaris supplied intelligence and objectives while Mira contributed her knowledge of the organization&#039;s operations and the skills that had allowed her to survive its attempts to eliminate her. Neither made any attempt to establish a friendship, and both retained information and contingencies against the possibility that the other might eventually become an enemy. Nevertheless, the operation demonstrated to each that the other possessed qualities they rarely encountered. Alaris found Mira disciplined, perceptive, and capable of exercising restraint without requiring his supervision, while Mira discovered that the Republic Senator investigating her former employers was considerably more dangerous and unconventional than his public position suggested.&lt;br /&gt;
&lt;br /&gt;
By the conclusion of their work together, the arrangement had produced something neither had anticipated: respect. Mira had expected Alaris to discard or betray her once she ceased to be useful, while Alaris had initially expected her to disappear once the immediate threat against her had been eliminated. Neither occurred.&lt;br /&gt;
&lt;br /&gt;
Instead, Alaris offered Mira the opportunity to disappear completely.&lt;br /&gt;
&lt;br /&gt;
===Dead and Back===&lt;br /&gt;
&lt;br /&gt;
In 31 ABY, Alaris offered Mira a permanent solution to the problem of her former employers: she would die.&lt;br /&gt;
&lt;br /&gt;
Her death was staged on Coruscant as a drug overdose. There was little about the apparent death to attract attention, and the resulting investigation confirmed what Alaris intended it to. The authorities identified the body, recorded the death, and closed the case. Anyone from Mira&#039;s former life who went looking for her found the same answer.&lt;br /&gt;
&lt;br /&gt;
Alaris went further than simply staging her death. Accounts were closed, government and medical records were altered, and other traces of her former life disappeared. By the time the work was finished, there was little left to connect the living woman to the person who had supposedly died on Coruscant.&lt;br /&gt;
&lt;br /&gt;
With her old identity dead, she chose a new name for herself: &#039;&#039;&#039;Mira Dantavi.&#039;&#039;&#039; Alaris was only one who knew who Mira had been before her death, including the name she had been born with. Whatever records he retained were kept private, and he never again addressed her by her former name.&lt;br /&gt;
&lt;br /&gt;
Mira remained with Alaris afterward. What had begun as a temporary alliance against a common enemy gradually settled into a working relationship. Alaris supplied her with intelligence and objectives but generally left the execution of an assignment to her. He also expected Mira to question an order if she believed something was wrong, the same quality that had drawn his attention to her in the first place.&lt;br /&gt;
&lt;br /&gt;
For her part, Mira found the arrangement preferable to contract work. Alaris had little interest in killing for its own sake and expected her to avoid unnecessary casualties. She was still an assassin, and made no secret of the fact that she enjoyed her work, but the targets Alaris sent her after had a purpose beyond whoever happened to offer the most credits.&lt;br /&gt;
&lt;br /&gt;
Neither of them intended the arrangement to become permanent. It did anyway.&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
&lt;br /&gt;
Mira is quiet and observant, with a habit of noticing details that others miss. She is comfortable with silence and tends to listen more than she speaks, particularly around people she does not know. Around friends she is more relaxed, with a dry sense of humor and a fondness for watching people talk themselves into trouble.&lt;br /&gt;
&lt;br /&gt;
She is fiercely independent and prefers to work alone. Mira does not like being micromanaged and expects to be trusted to determine how best to complete an assignment. She is patient enough to spend days or weeks preparing for a job and has no problem walking away from a plan when something does not feel right.&lt;br /&gt;
&lt;br /&gt;
Mira openly admits that she enjoys killing. She enjoys being good at it even more. Much of the appeal comes from everything surrounding the kill: learning a target&#039;s habits, getting into places she should not be, building a convincing disguise, and finding the cleanest way out afterward. She takes pride in completing an assignment without leaving a mess behind.&lt;br /&gt;
&lt;br /&gt;
Unnecessary death disgusts her. Mira will kill without hesitation when she believes it is warranted, but has little tolerance for collateral damage or killing simply because it is convenient. She would rather spend another week planning an operation than kill someone who did not need to die. She also refuses to take someone&#039;s guilt on faith. Nearly killing an innocent person once was enough.&lt;br /&gt;
&lt;br /&gt;
Mira does not trust easily and has very few close relationships. Those she does have tend to have been built over years rather than through any particular moment. She rarely talks about how she feels about someone and is much more likely to demonstrate affection by quietly doing something for them.&lt;br /&gt;
&lt;br /&gt;
She still dances. It is one of the few things she carried with her from the life she had before becoming Mira Dantavi, and she keeps it mostly to herself. Years after she began working with Alaris, she discovered a room in one of his residences with mirrors, an open floor, and a ballet barre. She had never told him she was a dancer and had no idea how he knew.&lt;br /&gt;
&lt;br /&gt;
Neither of them ever mentioned it.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Mira_sniper.png&amp;diff=202683</id>
		<title>File:Mira sniper.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Mira_sniper.png&amp;diff=202683"/>
		<updated>2026-08-17T12:25:37Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:MiraBallet.png&amp;diff=202682</id>
		<title>File:MiraBallet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:MiraBallet.png&amp;diff=202682"/>
		<updated>2026-08-17T12:20:35Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Elegant_Mira.png&amp;diff=202681</id>
		<title>File:Elegant Mira.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Elegant_Mira.png&amp;diff=202681"/>
		<updated>2026-08-17T12:17:35Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Elegant_Mira.png&amp;diff=202680</id>
		<title>File:Elegant Mira.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Elegant_Mira.png&amp;diff=202680"/>
		<updated>2026-08-17T12:15:54Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jinn_Hospitality_Group&amp;diff=201691</id>
		<title>Jinn Hospitality Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jinn_Hospitality_Group&amp;diff=201691"/>
		<updated>2026-08-02T03:29:15Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = [[file:JinnHospitalityGroup_Logo.png|250px]]&lt;br /&gt;
| name = Jinn Hospitality Group&lt;br /&gt;
| founder = [[Alaris Jinn]]&lt;br /&gt;
| ledby = Board of Directors&lt;br /&gt;
| parent = &lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = &lt;br /&gt;
| locations = * Aliso&lt;br /&gt;
* Arx&lt;br /&gt;
* Coruscant&lt;br /&gt;
| role = Luxury Hospitality and Gaming&lt;br /&gt;
| products = * Luxury Hotels&lt;br /&gt;
* Casinos&lt;br /&gt;
* Vacation Resorts&lt;br /&gt;
* Transportation&lt;br /&gt;
* Corporate Accommodation and Events&lt;br /&gt;
* Security&lt;br /&gt;
| founding = 34 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
| affiliation = [[Plagueis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jinn Hospitality Group (JHG) is a privately held luxury hospitality corporation founded by entrepreneur and industrialist Alaris Jinn. Headquartered on [[Aliso]], the company operates luxury hotels, resorts, restaurants, entertainment venues, and executive accommodations throughout Brotherhood-controlled space.&lt;br /&gt;
&lt;br /&gt;
Founded approximately ten years ago, Jinn Hospitality Group has become one of the fastest-growing hospitality organizations in the galaxy, earning a reputation for exceptional service, operational efficiency, and long-term investment strategies.&lt;br /&gt;
&lt;br /&gt;
Although relatively young compared to established galactic corporations, JHG&#039;s rapid expansion and consistent profitability have established it as a respected competitor in the luxury hospitality sector.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Founding ===&lt;br /&gt;
Jinn Hospitality Group was established following Alaris Jinn&#039;s acquisition and revitalization of a struggling luxury hotel on Aliso. Recognizing an opportunity to transform an underperforming property into a premier destination, Jinn invested heavily in renovations, employee development, and operational improvements.&lt;br /&gt;
&lt;br /&gt;
The property&#039;s rapid turnaround became the foundation of the JHG brand philosophy: disciplined management, exceptional service, and sustainable growth.&lt;br /&gt;
&lt;br /&gt;
Following the success of its first location, JHG expanded through strategic acquisitions and selective development, focusing on restoring undervalued properties and integrating them into a unified hospitality network.&lt;br /&gt;
=== Growth and Expansion ===&lt;br /&gt;
Within its first decade of operation, Jinn Hospitality Group expanded from a single luxury property into a multi-system hospitality organization.&lt;br /&gt;
&lt;br /&gt;
The company attributes its success to:&lt;br /&gt;
&lt;br /&gt;
* Careful market analysis&lt;br /&gt;
* Strategic acquisitions&lt;br /&gt;
* Long-term investment planning&lt;br /&gt;
* Employee development&lt;br /&gt;
* Consistent brand standards&lt;br /&gt;
&lt;br /&gt;
Rather than pursuing uncontrolled expansion, JHG has maintained a selective growth model, entering markets where it believes it can provide lasting value.&lt;br /&gt;
&lt;br /&gt;
== Corporate Structure ==&lt;br /&gt;
&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Executive Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Twi&#039;lek&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Strategic Vision &amp;amp; Corporate Direction&lt;br /&gt;
&lt;br /&gt;
The founder of Jinn Hospitality Group and the architect behind its rapid expansion. Alaris maintains oversight of major acquisitions, long-term investment strategy, and corporate philosophy. While he rarely involves himself in daily operations, executives understand that his expectations for excellence are absolute.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Operating Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draven Voss&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hospitality Operations&lt;br /&gt;
&lt;br /&gt;
Draven Voss is the person responsible for turning Alaris&#039;s vision into reality. A veteran hospitality executive with decades of experience managing luxury properties, Voss joined JHG shortly after its first major expansion. He is known for his calm demeanor, exceptional organizational ability, and insistence that every property maintain identical standards. Where Alaris thinks in decades, Voss thinks in days.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Practical&lt;br /&gt;
* Patient&lt;br /&gt;
* Extremely organized&lt;br /&gt;
* Diplomatic&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Financial Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron Tal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Neimoidian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Corporate Finance, Banking &amp;amp; Strategic Investment&lt;br /&gt;
&lt;br /&gt;
Veyron Tal is the financial architect behind Jinn Hospitality Group&#039;s continued expansion. A highly accomplished Neimoidian financier, Tal possesses a reputation for precision, discipline, and an almost unmatched understanding of galactic markets. Unlike the stereotypical image of Neimoidian executives as short-sighted profiteers, Tal built her career on long-term financial stability. She believes that a corporation&#039;s greatest asset is not its current wealth, but its ability to endure economic uncertainty. She joined JHG during its latest expansion period, when the company was transitioning from a successful Brotherhood-based company into regional and galactic hospitality organization. Her ability to secure favorable financing, restructure acquisitions, and identify hidden financial risks made her indispensable.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Intelligent&lt;br /&gt;
* Blunt&lt;br /&gt;
* Calculating&lt;br /&gt;
* Detail-oriented&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Development Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaelen Rhyse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Bothan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Real Estate Acquisition &amp;amp; Development&lt;br /&gt;
&lt;br /&gt;
Kaelen Rhyse is responsible for finding the next opportunity.&lt;br /&gt;
&lt;br /&gt;
His department identifies:&lt;br /&gt;
&lt;br /&gt;
* Underperforming luxury properties&lt;br /&gt;
* Emerging tourism markets&lt;br /&gt;
* Untapped worlds&lt;br /&gt;
* Strategic acquisitions&lt;br /&gt;
&lt;br /&gt;
Rhyse&#039;s talent is recognizing potential before anyone else sees it.&lt;br /&gt;
&lt;br /&gt;
He was instrumental in transforming JHG from a successful hotel chain into a multi-system corporation.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Charismatic&lt;br /&gt;
* Ambitious&lt;br /&gt;
* Persuasive&lt;br /&gt;
* Visionary&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief People Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liora Fen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Mirialan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Organizational Development&lt;br /&gt;
&lt;br /&gt;
Liora Fen is responsible for maintaining the culture that makes JHG successful.&lt;br /&gt;
&lt;br /&gt;
She oversees:&lt;br /&gt;
&lt;br /&gt;
* Hiring&lt;br /&gt;
* Training&lt;br /&gt;
* Employee advancement&lt;br /&gt;
* Leadership programs&lt;br /&gt;
&lt;br /&gt;
Many employees consider her the heart of the company. She is one of the few executives who regularly visits ordinary employees rather than only interacting with management.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Compassionate&lt;br /&gt;
* Observant&lt;br /&gt;
* Principled&lt;br /&gt;
* Patient&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Security Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cassian Dorne&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Corporate Security &amp;amp; Risk Management&lt;br /&gt;
&lt;br /&gt;
Cassian Dorne oversees JHG&#039;s protective services and security operations. A former military logistics and security specialist, Dorne approaches security as a preventative discipline rather than a show of force.&lt;br /&gt;
&lt;br /&gt;
His philosophy:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The best security incident is the one that never happens.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Responsibilities:&lt;br /&gt;
&lt;br /&gt;
* Property security&lt;br /&gt;
* Executive protection&lt;br /&gt;
* Crisis planning&lt;br /&gt;
* Threat assessment&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Reserved&lt;br /&gt;
* Professional&lt;br /&gt;
* Disciplined&lt;br /&gt;
* Observant&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Brand Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;Tavian Ordo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Marketing &amp;amp; Public Relations&lt;br /&gt;
&lt;br /&gt;
Tavian Ordo manages the public identity of Jinn Hospitality Group. He is responsible for:&lt;br /&gt;
&lt;br /&gt;
* Advertising&lt;br /&gt;
* Corporate communications&lt;br /&gt;
* Brand standards&lt;br /&gt;
* Public relations&lt;br /&gt;
&lt;br /&gt;
Ordo understands that JHG is not selling rooms—it is selling trust.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Charming&lt;br /&gt;
* Creative&lt;br /&gt;
* Social&lt;br /&gt;
* Adaptable&lt;br /&gt;
&lt;br /&gt;
Internal Reputation:&lt;br /&gt;
&#039;&#039;&amp;quot;He can make a cancelled event sound like a strategic decision.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Divisions ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Hotels and Resorts&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* The primary division of JHG, responsible for luxury accommodations throughout the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gaming and Entertainment&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Operates casinos, entertainment venues, and luxury event spaces. JHG also has a stake in [[Outer Rim Wrestling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Culinary Services&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Manages restaurants, lounges, catering operations, and signature dining experiences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Real Estate and Development&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Oversees acquisition, construction, renovation, and maintenance of JHG properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Corporate Services&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Provides financial, legal, technological, and administrative support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Security&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Oversees location security, travel, and personal security services.&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
&lt;br /&gt;
Jinn Hospitality Group operates several distinct hospitality brands, each designed to serve a specific market segment while maintaining the company&#039;s core principles of exceptional service, operational precision, and long-term quality. All JHG properties adhere to the company&#039;s internal Jinn Standard, a set of operational guidelines focused on guest experience, facility maintenance, employee professionalism, and consistent service.&lt;br /&gt;
&lt;br /&gt;
=== Jinn Grand ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Signature Collection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Ultra-luxury hospitality&lt;br /&gt;
&lt;br /&gt;
Jinn Grand represents the highest tier of Jinn Hospitality Group&#039;s portfolio. These properties serve elite travelers, diplomats, corporate leaders, and individuals seeking the finest accommodations available. Rather than emphasizing extravagance, Jinn Grand properties are defined by meticulous attention to detail. Architecture, cuisine, service, and technology are carefully integrated to create an experience of effortless sophistication. Each Jinn Grand property is designed to become a landmark within its region.&lt;br /&gt;
&lt;br /&gt;
Typical Features:&lt;br /&gt;
&lt;br /&gt;
* Luxury suites and private residences&lt;br /&gt;
* Executive conference facilities Fine dining restaurants Private lounges&lt;br /&gt;
* High-security accommodations&lt;br /&gt;
* Cultural and entertainment venues&lt;br /&gt;
* Dedicated concierge teams&lt;br /&gt;
&lt;br /&gt;
=== Meridian Hotels ===&lt;br /&gt;
&#039;&#039;Business Without Compromise&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Premium corporate travel&lt;br /&gt;
&lt;br /&gt;
Meridian serves professionals who require reliable, efficient accommodations without the formality or expense of a Jinn Grand property. Designed around productivity and convenience, Meridian hotels are commonly found near:&lt;br /&gt;
&lt;br /&gt;
* Government districts&lt;br /&gt;
* Corporate centers&lt;br /&gt;
* Trade hubs Starports&lt;br /&gt;
* Industrial worlds&lt;br /&gt;
&lt;br /&gt;
Meridian&#039;s reputation is built on consistency. A traveler staying at a Meridian on one world should receive the same experience on another.&lt;br /&gt;
&lt;br /&gt;
* Typical Features:&lt;br /&gt;
* Executive suites&lt;br /&gt;
* Conference rooms&lt;br /&gt;
* Business centers&lt;br /&gt;
* Secure communication facilities&lt;br /&gt;
* Extended-stay accommodations&lt;br /&gt;
* Corporate dining options&lt;br /&gt;
&lt;br /&gt;
=== Horizon Resorts ===&lt;br /&gt;
&#039;&#039;Destinations Beyond Ordinary Travel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Luxury leisure and recreation&lt;br /&gt;
&lt;br /&gt;
Horizon Resorts represents JHG&#039;s destination hospitality division. These properties are located on worlds known for:&lt;br /&gt;
&lt;br /&gt;
* Natural beauty&lt;br /&gt;
* Unique environments&lt;br /&gt;
* Cultural significance&lt;br /&gt;
* Recreational opportunities&lt;br /&gt;
&lt;br /&gt;
Horizon properties focus on providing memorable experiences while maintaining the company&#039;s signature professionalism.&lt;br /&gt;
&lt;br /&gt;
* Typical Features:&lt;br /&gt;
* Private villas&lt;br /&gt;
* Wellness facilities&lt;br /&gt;
* Adventure excursions&lt;br /&gt;
* Fine dining&lt;br /&gt;
* Cultural experiences&lt;br /&gt;
* Exclusive events&lt;br /&gt;
&lt;br /&gt;
=== Hearth Residences ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Home Away From Home&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Extended stays and executive housing&lt;br /&gt;
&lt;br /&gt;
Hearth Residences provides long-term accommodations for individuals requiring temporary residence without sacrificing comfort. Primary customers include:&lt;br /&gt;
&lt;br /&gt;
* Diplomats&lt;br /&gt;
* Corporate executives&lt;br /&gt;
* Researchers&lt;br /&gt;
* Military personnel&lt;br /&gt;
* Government contractors&lt;br /&gt;
&lt;br /&gt;
Unlike traditional hotels, Hearth properties are designed to feel like permanent homes.&lt;br /&gt;
&lt;br /&gt;
* Typical Features:&lt;br /&gt;
* Fully furnished residences&lt;br /&gt;
* Private kitchens&lt;br /&gt;
* Personal concierge services&lt;br /&gt;
* Secure communications&lt;br /&gt;
* Long-term guest services&lt;br /&gt;
&lt;br /&gt;
=== Ascend Collection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preserving Excellence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Boutique luxury&lt;br /&gt;
&lt;br /&gt;
Ascend Collection is JHG&#039;s acquisition and restoration brand. Rather than replacing successful independent properties, JHG purchases exceptional hotels with strong reputations but limited resources and integrates them into the company&#039;s network. Each Ascend property maintains its original character while gaining access to:&lt;br /&gt;
&lt;br /&gt;
* JHG training&lt;br /&gt;
* Financial resources&lt;br /&gt;
* Operational systems&lt;br /&gt;
* Global marketing&lt;br /&gt;
&lt;br /&gt;
This brand has become especially popular among travelers seeking unique experiences rather than standardized luxury.&lt;br /&gt;
&lt;br /&gt;
=== JHG Culinary Collection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exceptional Dining Across the Galaxy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Fine dining and hospitality experiences&lt;br /&gt;
&lt;br /&gt;
While many restaurants operate within JHG properties, the Culinary Collection allows the company to establish independent dining destinations.&lt;br /&gt;
&lt;br /&gt;
The division includes:&lt;br /&gt;
&lt;br /&gt;
* Fine dining restaurants&lt;br /&gt;
* Specialty cuisine&lt;br /&gt;
* Chef-led concepts&lt;br /&gt;
* Executive dining clubs&lt;br /&gt;
* Event catering&lt;br /&gt;
&lt;br /&gt;
Several Culinary Collection restaurants have become destinations in their own right.&lt;br /&gt;
&lt;br /&gt;
== Notable Properties ==&lt;br /&gt;
&lt;br /&gt;
Jinn Hospitality Group&#039;s most prestigious properties serve as representatives of the company&#039;s philosophy of precision, understated luxury, and exceptional service. While JHG operates numerous hotels and resorts throughout the galaxy, these locations are considered the crown jewels of the organization.&lt;br /&gt;
&lt;br /&gt;
=== Jinn Grand Aliso Hotel ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corporate Flagship&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: Aliso City, Aliso&lt;br /&gt;
&lt;br /&gt;
Brand: Jinn Grand&lt;br /&gt;
&lt;br /&gt;
The birthplace of Jinn Hospitality Group, the Jinn Grand Aliso was the first property acquired and renovated by Alaris Jinn. Once an underperforming luxury hotel, the property became the foundation upon which the entire JHG brand was built. Located near the cultural and commercial centers of Aliso, the resort combines luxury accommodations, entertainment, fine dining, and corporate facilities into a single destination.&lt;br /&gt;
&lt;br /&gt;
The property serves as:&lt;br /&gt;
&lt;br /&gt;
* JHG corporate headquarters&lt;br /&gt;
* A premier diplomatic venue&lt;br /&gt;
* A gathering place for executives and dignitaries&lt;br /&gt;
* The primary location for major company events&lt;br /&gt;
&lt;br /&gt;
The Aliso Grand is known less for extravagant displays of wealth and more for its flawless execution. Guests often describe the experience as effortless, with every need anticipated before it is requested.&lt;br /&gt;
&lt;br /&gt;
Notable Features:&lt;br /&gt;
&lt;br /&gt;
* Luxury suites overlooking Aliso&#039;s major landmarks&lt;br /&gt;
* Executive conference facilities&lt;br /&gt;
* High-end casino and entertainment district&lt;br /&gt;
* Signature JHG restaurants&lt;br /&gt;
* Private diplomatic reception areas&lt;br /&gt;
* Corporate offices hidden within the upper levels&lt;br /&gt;
&lt;br /&gt;
=== Jinn Grand Coruscant ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Old Capital&#039;s Premier Executive Hotel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: Coruscant&lt;br /&gt;
&lt;br /&gt;
Brand: Jinn Grand&lt;br /&gt;
&lt;br /&gt;
The Jinn Grand Coruscant was JHG&#039;s first major expansion beyond Clan Plagueis territory and established the company as a serious player in galactic hospitality. Located within the heart of Coruscant&#039;s financial and political districts, the property caters primarily to:&lt;br /&gt;
&lt;br /&gt;
* Corporate executives&lt;br /&gt;
* Diplomats&lt;br /&gt;
* Government officials&lt;br /&gt;
* Visiting dignitaries&lt;br /&gt;
&lt;br /&gt;
Unlike many Coruscant luxury hotels that emphasize spectacle, Jinn Grand Coruscant focuses on discretion, security, and efficiency. The property is particularly valued by guests who require privacy while conducting sensitive negotiations or high-level business discussions.&lt;br /&gt;
&lt;br /&gt;
Notable Features:&lt;br /&gt;
&lt;br /&gt;
* Secure executive floors&lt;br /&gt;
* Private meeting suites&lt;br /&gt;
* Luxury dining venues&lt;br /&gt;
* High-security accommodations&lt;br /&gt;
* Exclusive members&#039; lounge&lt;br /&gt;
&lt;br /&gt;
=== Horizon Kasiya ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sanctuary Resort&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: Kasiya system&lt;br /&gt;
&lt;br /&gt;
Brand: Horizon Resorts&lt;br /&gt;
&lt;br /&gt;
Horizon Kasiya represents JHG&#039;s vision of luxury leisure travel. Built around the natural beauty of its environment, the resort emphasizes privacy, relaxation, and personalized experiences.&lt;br /&gt;
&lt;br /&gt;
The property attracts:&lt;br /&gt;
&lt;br /&gt;
* Wealthy travelers&lt;br /&gt;
* Artists&lt;br /&gt;
* Corporate leaders&lt;br /&gt;
* Public figures seeking anonymity&lt;br /&gt;
&lt;br /&gt;
Rather than overwhelming guests with excessive luxury, Horizon Kasiya focuses on creating a peaceful escape from the complexity of galactic life.&lt;br /&gt;
&lt;br /&gt;
Notable Features:&lt;br /&gt;
&lt;br /&gt;
* Private villas&lt;br /&gt;
* Natural landscape preserves&lt;br /&gt;
* Wellness facilities&lt;br /&gt;
* Exclusive dining experiences&lt;br /&gt;
* Private recreational excursions&lt;br /&gt;
&lt;br /&gt;
=== Meridian Trade District ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Business Traveler&#039;s Standard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: Various commercial worlds&lt;br /&gt;
&lt;br /&gt;
Brand: Meridian Hotels&lt;br /&gt;
&lt;br /&gt;
The Meridian Trade District properties are a collection of premium business hotels located near major economic centers and trade routes. Unlike Jinn Grand properties, Meridian locations are designed around efficiency and accessibility. Their success comes from providing executives with a predictable, high-quality experience regardless of destination.&lt;br /&gt;
&lt;br /&gt;
Typical Features:&lt;br /&gt;
&lt;br /&gt;
* Advanced conference facilities&lt;br /&gt;
* Corporate offices&lt;br /&gt;
* Secure communication networks&lt;br /&gt;
* Executive lounges&lt;br /&gt;
* Long-term business accommodations&lt;br /&gt;
&lt;br /&gt;
=== The Ascendant House ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Restored Legacy Property&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: Arx&lt;br /&gt;
&lt;br /&gt;
Brand: Ascend Collection&lt;br /&gt;
&lt;br /&gt;
The Ascendant House is one of JHG&#039;s most celebrated restoration projects. Originally a historic luxury hotel that had fallen into decline, JHG acquired the property and restored it while preserving its original architectural identity. The property became an example of Alaris Jinn&#039;s approach to business: identify overlooked potential, invest properly, and allow excellence to emerge.&lt;br /&gt;
&lt;br /&gt;
Notable Features:&lt;br /&gt;
&lt;br /&gt;
* Historic architecture&lt;br /&gt;
* Original cultural artwork&lt;br /&gt;
* Boutique accommodations&lt;br /&gt;
* Exclusive dining venues&lt;br /&gt;
* Private event spaces&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:JinnHospitalityGroup_Logo.png&amp;diff=201689</id>
		<title>File:JinnHospitalityGroup Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:JinnHospitalityGroup_Logo.png&amp;diff=201689"/>
		<updated>2026-08-02T03:23:50Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=201675</id>
		<title>Alaris Jinn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=201675"/>
		<updated>2026-08-01T23:10:27Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|new|njo|exd|former}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Alaris-custom1.jpg|250px]]‎&lt;br /&gt;
|firstname=Alaris &lt;br /&gt;
|lastname= Jinn&lt;br /&gt;
|homeworld=Imperial Center/Coruscant&lt;br /&gt;
|birth={{Birthyear and Age (legends)|ABY|2|}}&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.62 Meters&lt;br /&gt;
|weight=60 Kilos&lt;br /&gt;
|allies=* Mira Dantavi&lt;br /&gt;
* Stev Bora&lt;br /&gt;
*Hikari Kojima&lt;br /&gt;
|enemies=* Varryn Antillus&lt;br /&gt;
* [[Kal Vorrac]]&lt;br /&gt;
* [[Ronovi Tavisaen]]&lt;br /&gt;
* [[Faethor]]&lt;br /&gt;
|saber=Viridian &lt;br /&gt;
|form=* [[Sokan]]&lt;br /&gt;
* [[Ataru]]&lt;br /&gt;
* [[Djem So]]&lt;br /&gt;
|fightingstyle=* [[Shadow Step]]&lt;br /&gt;
* [[Sliding Hands]]&lt;br /&gt;
|position=Dread Lord of Clan Plagueis&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= * [[Plagueis]]&lt;br /&gt;
* [[di Plagia]]&lt;br /&gt;
* [[Jinn Hospitality Group]]&lt;br /&gt;
* [[Arcona]] (formerly)&lt;br /&gt;
* [[Taldryan]] (formerly)&lt;br /&gt;
&lt;br /&gt;
|masters=[[Ky Terrak|Ky Terrak di Plagia]]&lt;br /&gt;
|apprentices=* [[Kaira Rohana]]&lt;br /&gt;
* [[Nora Olen]]&lt;br /&gt;
* Kahlora Teka&lt;br /&gt;
|dossier=[[dossier:9426|9426]]&lt;br /&gt;
}}&lt;br /&gt;
{{Dialogue|Alaris Jinn|Peace is a lie.|Darth Plagueis|Shut up.|Alaris encountering the ghost of Darth Plagueis on Morroth}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039; is a [[starwars:Twi&#039;lek|Twi&#039;lek]] Sith Master and Dread Lord of [[Plagueis]]. who publicly operates as a wealthy industrialist and philanthropist. Born from poverty and shaped by experiences with corruption and injustice, he developed an obsession with imposing order upon a chaotic galaxy. His methods evolved from vigilantism into political influence, economic dominance, and strategic warfare.&lt;br /&gt;
&lt;br /&gt;
While he projects decadence and refinement publicly, privately he remains a disciplined strategist who values preparation, intelligence, and control above all else. He does not seek power for pleasure; he seeks power because he believes only those willing to wield it can prevent others from abusing it.&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
====  Childhood ====&lt;br /&gt;
{{Quote|The mind of a child is easy to shape, and easier, still, to destroy.|Alaris Jinn to his Apprentice, Kaira Rohana}}&lt;br /&gt;
&lt;br /&gt;
[[File:YoungAlaris.png|thumb|250px|left|A Young Alaris Jinn on Coruscant]]&lt;br /&gt;
Born on [[starwars:Imperial Center|Imperial Center]] (Coruscant) two years after the Battle of Yavin, Alar&#039;isjin grew up in poverty as a Twi&#039;lek facing prejudice under the Empire. Sheltered by devoted parents, he developed resentment toward their inability to change their circumstances. His only close friend, Yussan Bino, eventually left the Works, leaving Alar isolated.&lt;br /&gt;
&lt;br /&gt;
At thirteen, after his parents finally saved enough money to send him to Ryloth, they were murdered by xenophobic attackers. In a burst of unexplained strength through the Force, Alar killed both murderers with one of their own weapons. The event shaped his lifelong hatred of corruption and injustice.&lt;br /&gt;
&lt;br /&gt;
====  The Vigilante  ====&lt;br /&gt;
&lt;br /&gt;
Living alone in the depths of Coruscant, Alar survived as a thief who stole only from the wealthy. Over time, he turned his attention toward hunting corrupt officials, criminals, and those who profited from exploitation. Though operating outside the law, he became an unseen vigilante who distributed much of what he stole to the poor.&lt;br /&gt;
&lt;br /&gt;
His activities eventually attracted the attention of the Dark Jedi Ky Terrak. After witnessing Terrak defeat a Jedi, Alar accepted an offer to learn about the Force.&lt;br /&gt;
&lt;br /&gt;
====  The Dark Jedi Brotherhood  ====&lt;br /&gt;
&lt;br /&gt;
[[File:Picture-emblem1.jpg|thumb|222px|right|Dark Jedi Brotherhood Logo]]&lt;br /&gt;
&lt;br /&gt;
Ky Terrak trained Alar in the ways of the Dark Side before bringing him to the Dark Jedi Brotherhood. After completing the Shadow Academy, Alar abandoned his former identity, taking the name Alaris Jinn and dedicating himself fully to Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
As a Journeyman, Alaris participated in numerous military campaigns against the Crimson Tide, steadily earning promotions through leadership, discipline, and combat ability. He developed a reputation for relentless determination and an uncompromising hatred of corruption.&lt;br /&gt;
&lt;br /&gt;
====  Knighthood  ====&lt;br /&gt;
&lt;br /&gt;
After completing his trials and constructing his lightsaber, Alaris achieved the rank of Dark Jedi Knight. He served as Aedile of House Satal Keto, mentored apprentices, commanded the Star Destroyer Ballista, and became an influential military and political leader within Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
Although respected for his effectiveness, his harsh training methods and ruthless pursuit of justice often placed him at odds with allies and rivals alike.&lt;br /&gt;
&lt;br /&gt;
====  The War of Ascension  ====&lt;br /&gt;
&lt;br /&gt;
During the Jusadih Civil War, Alaris played a leading role in overthrowing the feudal powers that controlled the system. Through military campaigns and covert operations, he helped secure victory for Clan Plagueis and was promoted to Quaestor and later Proconsul.&lt;br /&gt;
&lt;br /&gt;
His belief that corruption could only be eradicated through absolute control became the defining philosophy of his leadership.&lt;br /&gt;
&lt;br /&gt;
====  Consul of Clan Plagueis  ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Surely, you understand the word &#039;Sith&#039; well enough to know that the phrase &#039;temporary loyalty&#039; is redundant.|[[Kal Vorrac]]}}&lt;br /&gt;
&lt;br /&gt;
Following the Ninth Great Jedi War, Alaris orchestrated a successful political coup that removed Braecen Kaeth from power and elevated himself to Consul of Clan Plagueis. His reign focused on strengthening the Clan, centralizing authority, and eliminating opposition.&lt;br /&gt;
&lt;br /&gt;
Though initially successful, years of rule led to growing unrest. Eventually choosing a different path, Alaris relinquished leadership and stepped away from the Dark Throne.&lt;br /&gt;
&lt;br /&gt;
==== Justice and Politics ====&lt;br /&gt;
&lt;br /&gt;
Leaving behind direct rule, Alaris served as Right Hand and later Left Hand of Justice within the Brotherhood, using his skills to hunt corruption across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Later, he entered politics, serving as Senator for the Jusadih System while concealing his connection to the Brotherhood behind his birth name, Alar&#039;isjin. Despite his political career, he remained closely tied to the Dark Jedi Brotherhood and continued pursuing his lifelong mission: imposing order upon a corrupt galaxy by any means necessary.&lt;br /&gt;
&lt;br /&gt;
==== Taldryan, Arcona, and Back Again ====&lt;br /&gt;
&lt;br /&gt;
The Horizons Plague ripped through Jusadih as it did everyone else, and while Plagueis travelled to The Anchorage, Alaris decided to move on from his old Clan and join Taldryan. The Dark Crusade brought him closer and closer to his goal of control, and be began to change the way his philosophy was to be enacted.&lt;br /&gt;
&lt;br /&gt;
He travelled to Arcona and became an Aedile of House Qel-Droma, but was eventually seized as an Inquisitorius spy. He was tortured for months and eventually released by his former Consul and mentor, Braecen Kaeth. He was sent by Jac Cotelin to bring Taldryan to heel, and he spent several months hunting down the Clan.&lt;br /&gt;
&lt;br /&gt;
His success in this brought him his first appointment as a Dark Councillor, [[Fist of the Brotherhood]]. He served during [[Great Jedi War XIII]], but he experienced true failure for the first time in his life, of his own doing and was allowed to keep his life, but not his position.&lt;br /&gt;
&lt;br /&gt;
This eventually brought him back to [[Plagueis]]. Selika Roh, the new Consul, was surrounding herself with intelligent individuals with a similar outlook. Alaris took over as Proconsul for a short period before resigning to focus on his new task: Avenging his failures against the Collective.&lt;br /&gt;
&lt;br /&gt;
==== Meridian, Arx, and Cor&#039;neria ====&lt;br /&gt;
&lt;br /&gt;
Alaris used his now vast collection of contacts and favours to build a small financial empire. He began to study how power could be gained through finance and favours. This led to him to owning 10% of the stock of a Collective Corporation: Capital Enterprises. He managed this through a massive buy of shares after a stock collapse of his own design. He became a billionaire in a matter of a year. He created the Jinn Hospitality Group as a front, but held stock in hundreds of thousands of companies across the galaxy. He then used this influence to bring down Capital Enterprises, so that it could be acquired by Arx Capital Exchange at an incredibly low price.&lt;br /&gt;
&lt;br /&gt;
This work granted him several hero titles and eventually he was granted the rank of Sith Master. Following this success, Alaris was named the new Dread Lord of Plagueis, returning to the role he held nearly 2 decades earlier.&lt;br /&gt;
&lt;br /&gt;
==  Personality  ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn is a controlled, calculating, and intensely disciplined Sith who presents himself as a refined industrialist and philanthropist while privately operating as a strategist willing to manipulate events from the shadows. He is not driven by simple cruelty or a desire for destruction; he sees himself as a necessary force of order in a galaxy consumed by corruption, incompetence, and chaos.&lt;br /&gt;
&lt;br /&gt;
He is intelligent, patient, and pragmatic, preferring to win through preparation, influence, and psychological warfare rather than brute force. Alaris rarely acts impulsively. Every alliance, investment, battle, and conversation is viewed as a move on a larger strategic board. He believes emotions are useful tools but dangerous masters, and he works constantly to maintain control over himself and those around him.&lt;br /&gt;
&lt;br /&gt;
Despite his arrogance, Alaris is not simply a narcissist. His confidence comes from a lifetime of overcoming hardship and recognizing patterns of failure in others, and in himself. He believes most people are trapped by their weaknesses — greed, fear, ignorance, or ambition — and that someone must have the vision and discipline to impose stability upon them.&lt;br /&gt;
&lt;br /&gt;
However, this creates one of his greatest flaws: Alaris struggles to trust others. He sees dependence as vulnerability and often believes that if he does not personally control a situation, it will inevitably collapse. This places him at odds with allies like Nora Olen, who view his unwillingness to delegate or believe in others as arrogance disguised as wisdom.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Alaris is not a conqueror; he is an architect.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Order is not given. It must be created, enforced, and maintained by those strong enough to bear the burden.|Alaris Jinn to Selika Roh.}}&lt;br /&gt;
&lt;br /&gt;
Born from poverty and shaped by witnessing corruption and injustice, Alaris came to reject the idea that the galaxy naturally moves toward fairness. In his view, freedom without structure becomes chaos, and chaos allows the cruel and incompetent to exploit everyone else. Unlike Sith who seek power purely for personal glory, Alaris views power as a responsibility and a weapon. Those capable of shaping the galaxy have an obligation to do so. His Sith philosophy is built around the belief that strength grants the right—and duty—to impose order upon those who cannot create it themselves.&lt;br /&gt;
&lt;br /&gt;
His methods have evolved over time:&lt;br /&gt;
&lt;br /&gt;
* Early Alaris: A vigilante who punished criminals and corrupt officials directly.&lt;br /&gt;
* Developing Alaris: A strategist who realized individual victories were meaningless without changing the systems that created the problems.&lt;br /&gt;
* Current Alaris: A political and economic architect who uses corporations, influence, intelligence networks, and military force to reshape the galaxy.&lt;br /&gt;
&lt;br /&gt;
He does not see himself as evil. In his mind, he is a realist willing to do what others lack the courage to do. The suffering caused by his actions is justified if the end result is a more stable galaxy. He struggled with the concept of being Sith early in his life. He thought of himself as better than them, that he sought justice rather than dominance. As he matured he realized that the Sith were not wrong about power; they were wrong about how to use it.&lt;br /&gt;
&lt;br /&gt;
== Public vs Private ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn’s greatest deception is that his public persona is not a lie — it is a carefully edited version of the truth. He genuinely believes he is bringing order to the galaxy; the difference is that the public sees the idealist, while those closest to him see the tyrant beneath the surface.&lt;br /&gt;
&lt;br /&gt;
=== Public Persona: The Benevolent Industrialist and Reformer ===&lt;br /&gt;
&lt;br /&gt;
[[File:BillionaireAlaris.png|thumb|250px|right|Alaris Jinn overlooking the Eos City skyline.]]&lt;br /&gt;
To the galaxy at large, Alaris presents himself as:&lt;br /&gt;
&lt;br /&gt;
* A wealthy entrepreneur and philanthropist who rose from poverty through intelligence, discipline, and determination.&lt;br /&gt;
* A champion against corruption, someone who uses influence, resources, and political connections to dismantle criminal organizations, exploitative governments, and inefficient institutions.&lt;br /&gt;
* A disciplined strategist and statesman, calm, composed, and always several steps ahead.&lt;br /&gt;
* A mentor and patron, someone who invests in talented individuals and gives opportunities to those who would otherwise be ignored.&lt;br /&gt;
* A necessary realist, a man who understands that idealism alone cannot fix a broken galaxy.&lt;br /&gt;
&lt;br /&gt;
To outsiders, Alaris is the rare Sith who appears almost respectable: controlled, intelligent, charitable, and motivated by a desire to create stability. His reputation is built on the fact that many people genuinely have benefited from his actions.&lt;br /&gt;
&lt;br /&gt;
=== Private Persona: The Architect of Control ===&lt;br /&gt;
&lt;br /&gt;
[[File:SithAlaris.png|thumb|250px|left|Alaris Jinn in a dark cloak in Aliso City.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|The galaxy does not suffer because there is too much power. It suffers because the wrong people wield it.|Alaris Jinn to Nora Olen.}}&lt;br /&gt;
&lt;br /&gt;
Behind closed doors, Alaris is far colder. The people who truly know him see:&lt;br /&gt;
&lt;br /&gt;
* A manipulator, not a leader. He prefers controlling the people who hold power rather than sitting visibly on the throne himself.&lt;br /&gt;
* A perfectionist who trusts almost nobody. Everyone has a purpose, a weakness, or a price.&lt;br /&gt;
* A man obsessed with order because he fears chaos. His childhood experiences with poverty, prejudice, and corruption shaped his belief that uncontrolled systems inevitably hurt the innocent.&lt;br /&gt;
* A Sith who views emotions as tools. Compassion, loyalty, fear, respect, and even love are all resources that can be cultivated and exploited.&lt;br /&gt;
* A mentor who intentionally creates enemies. He pushes apprentices and protégés harshly because he believes adversity creates strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The private Alaris does not ask:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What is the right thing to do?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He asks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What must happen for the desired outcome to occur?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Alaris === &lt;br /&gt;
&lt;br /&gt;
The most interesting aspect is that the public persona is not entirely false. Alaris does hate suffering. He does want a better galaxy. He does believe he is protecting people. The tragedy is that his solution to injustice became the very thing he originally fought against.&lt;br /&gt;
&lt;br /&gt;
A young Alaris looked at corruption and thought:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must stop those who abuse power.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The older Alaris looked at the galaxy and concluded:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must possess enough power that nobody can abuse it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And eventually, that &#039;&#039;someone&#039;&#039; became him.&lt;br /&gt;
&lt;br /&gt;
== Previous Positions ==&lt;br /&gt;
&lt;br /&gt;
* Aedile of House Satal Keto and House Qel-Droma&lt;br /&gt;
* Quaestor of House Satal Keto&lt;br /&gt;
* Proconsul of Clan Plagueis (2) and Clan Taldryan&lt;br /&gt;
* Consul of Clan Plagueis (2)&lt;br /&gt;
* Left Hand of Justice (3), Right Hand of Justice (2), Appeals Panel (2)&lt;br /&gt;
* Fist of the Brotherhood&lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Staff: Wiki, Fist, ACC, CS Development, Covenant Rework&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jinn_Hospitality_Group&amp;diff=201674</id>
		<title>Jinn Hospitality Group</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jinn_Hospitality_Group&amp;diff=201674"/>
		<updated>2026-08-01T23:08:06Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Created page with &amp;quot;{{Company | image =  | name = Jinn Hospitality Group | founder = Alaris Jinn | ledby = Board of Directors | parent =  | subsid =  | personnel =  | locations = * Aliso * Arx * Coruscant | role = Hospitality and Gaming | products = * Luxury Hotels * Casinos * Vacation Resorts * Transportation * Corporate Accommodation and Events * Security | founding = 34 ABY | dissolved =  | era = Dark Jedi Brotherhood Era | affiliation = Plagueis }}  Jinn Hospitality Group (J...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Jinn Hospitality Group&lt;br /&gt;
| founder = [[Alaris Jinn]]&lt;br /&gt;
| ledby = Board of Directors&lt;br /&gt;
| parent = &lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = &lt;br /&gt;
| locations = * Aliso&lt;br /&gt;
* Arx&lt;br /&gt;
* Coruscant&lt;br /&gt;
| role = Hospitality and Gaming&lt;br /&gt;
| products = * Luxury Hotels&lt;br /&gt;
* Casinos&lt;br /&gt;
* Vacation Resorts&lt;br /&gt;
* Transportation&lt;br /&gt;
* Corporate Accommodation and Events&lt;br /&gt;
* Security&lt;br /&gt;
| founding = 34 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
| affiliation = [[Plagueis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Jinn Hospitality Group (JHG) is a privately held luxury hospitality corporation founded by entrepreneur and industrialist Alaris Jinn. Headquartered on [[Aliso]], the company operates luxury hotels, resorts, restaurants, entertainment venues, and executive accommodations throughout Brotherhood-controlled space.&lt;br /&gt;
&lt;br /&gt;
Founded approximately ten years ago, Jinn Hospitality Group has become one of the fastest-growing hospitality organizations in the galaxy, earning a reputation for exceptional service, operational efficiency, and long-term investment strategies.&lt;br /&gt;
&lt;br /&gt;
Although relatively young compared to established galactic corporations, JHG&#039;s rapid expansion and consistent profitability have established it as a respected competitor in the luxury hospitality sector.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Founding ===&lt;br /&gt;
Jinn Hospitality Group was established following Alaris Jinn&#039;s acquisition and revitalization of a struggling luxury hotel on Aliso. Recognizing an opportunity to transform an underperforming property into a premier destination, Jinn invested heavily in renovations, employee development, and operational improvements.&lt;br /&gt;
&lt;br /&gt;
The property&#039;s rapid turnaround became the foundation of the JHG brand philosophy: disciplined management, exceptional service, and sustainable growth.&lt;br /&gt;
&lt;br /&gt;
Following the success of its first location, JHG expanded through strategic acquisitions and selective development, focusing on restoring undervalued properties and integrating them into a unified hospitality network.&lt;br /&gt;
=== Growth and Expansion ===&lt;br /&gt;
Within its first decade of operation, Jinn Hospitality Group expanded from a single luxury property into a multi-system hospitality organization.&lt;br /&gt;
&lt;br /&gt;
The company attributes its success to:&lt;br /&gt;
&lt;br /&gt;
* Careful market analysis&lt;br /&gt;
* Strategic acquisitions&lt;br /&gt;
* Long-term investment planning&lt;br /&gt;
* Employee development&lt;br /&gt;
* Consistent brand standards&lt;br /&gt;
&lt;br /&gt;
Rather than pursuing uncontrolled expansion, JHG has maintained a selective growth model, entering markets where it believes it can provide lasting value.&lt;br /&gt;
&lt;br /&gt;
== Corporate Structure ==&lt;br /&gt;
&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Executive Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Twi&#039;lek&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Role:&#039;&#039;&#039; Strategic Vision &amp;amp; Corporate Direction&lt;br /&gt;
&lt;br /&gt;
The founder of Jinn Hospitality Group and the architect behind its rapid expansion. Alaris maintains oversight of major acquisitions, long-term investment strategy, and corporate philosophy. While he rarely involves himself in daily operations, executives understand that his expectations for excellence are absolute.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Operating Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draven Voss&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Hospitality Operations&lt;br /&gt;
&lt;br /&gt;
Draven Voss is the person responsible for turning Alaris&#039;s vision into reality. A veteran hospitality executive with decades of experience managing luxury properties, Voss joined JHG shortly after its first major expansion. He is known for his calm demeanor, exceptional organizational ability, and insistence that every property maintain identical standards. Where Alaris thinks in decades, Voss thinks in days.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Practical&lt;br /&gt;
* Patient&lt;br /&gt;
* Extremely organized&lt;br /&gt;
* Diplomatic&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Financial Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veyron Tal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Neimoidian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Corporate Finance, Banking &amp;amp; Strategic Investment&lt;br /&gt;
&lt;br /&gt;
Veyron Tal is the financial architect behind Jinn Hospitality Group&#039;s continued expansion. A highly accomplished Neimoidian financier, Tal possesses a reputation for precision, discipline, and an almost unmatched understanding of galactic markets. Unlike the stereotypical image of Neimoidian executives as short-sighted profiteers, Tal built her career on long-term financial stability. She believes that a corporation&#039;s greatest asset is not its current wealth, but its ability to endure economic uncertainty. She joined JHG during its latest expansion period, when the company was transitioning from a successful Brotherhood-based company into regional and galactic hospitality organization. Her ability to secure favorable financing, restructure acquisitions, and identify hidden financial risks made her indispensable.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Intelligent&lt;br /&gt;
* Blunt&lt;br /&gt;
* Calculating&lt;br /&gt;
* Detail-oriented&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Development Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaelen Rhyse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Bothan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Real Estate Acquisition &amp;amp; Development&lt;br /&gt;
&lt;br /&gt;
Kaelen Rhyse is responsible for finding the next opportunity.&lt;br /&gt;
&lt;br /&gt;
His department identifies:&lt;br /&gt;
&lt;br /&gt;
* Underperforming luxury properties&lt;br /&gt;
* Emerging tourism markets&lt;br /&gt;
* Untapped worlds&lt;br /&gt;
* Strategic acquisitions&lt;br /&gt;
&lt;br /&gt;
Rhyse&#039;s talent is recognizing potential before anyone else sees it.&lt;br /&gt;
&lt;br /&gt;
He was instrumental in transforming JHG from a successful hotel chain into a multi-system corporation.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Charismatic&lt;br /&gt;
* Ambitious&lt;br /&gt;
* Persuasive&lt;br /&gt;
* Visionary&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief People Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liora Fen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Mirialan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Organizational Development&lt;br /&gt;
&lt;br /&gt;
Liora Fen is responsible for maintaining the culture that makes JHG successful.&lt;br /&gt;
&lt;br /&gt;
She oversees:&lt;br /&gt;
&lt;br /&gt;
* Hiring&lt;br /&gt;
* Training&lt;br /&gt;
* Employee advancement&lt;br /&gt;
* Leadership programs&lt;br /&gt;
&lt;br /&gt;
Many employees consider her the heart of the company. She is one of the few executives who regularly visits ordinary employees rather than only interacting with management.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Compassionate&lt;br /&gt;
* Observant&lt;br /&gt;
* Principled&lt;br /&gt;
* Patient&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Security Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cassian Dorne&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Corporate Security &amp;amp; Risk Management&lt;br /&gt;
&lt;br /&gt;
Cassian Dorne oversees JHG&#039;s protective services and security operations. A former military logistics and security specialist, Dorne approaches security as a preventative discipline rather than a show of force.&lt;br /&gt;
&lt;br /&gt;
His philosophy:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The best security incident is the one that never happens.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Responsibilities:&lt;br /&gt;
&lt;br /&gt;
* Property security&lt;br /&gt;
* Executive protection&lt;br /&gt;
* Crisis planning&lt;br /&gt;
* Threat assessment&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Reserved&lt;br /&gt;
* Professional&lt;br /&gt;
* Disciplined&lt;br /&gt;
* Observant&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chief Brand Officer&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&#039;&#039;&#039;Tavian Ordo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Marketing &amp;amp; Public Relations&lt;br /&gt;
&lt;br /&gt;
Tavian Ordo manages the public identity of Jinn Hospitality Group. He is responsible for:&lt;br /&gt;
&lt;br /&gt;
* Advertising&lt;br /&gt;
* Corporate communications&lt;br /&gt;
* Brand standards&lt;br /&gt;
* Public relations&lt;br /&gt;
&lt;br /&gt;
Ordo understands that JHG is not selling rooms—it is selling trust.&lt;br /&gt;
&lt;br /&gt;
Personality:&lt;br /&gt;
&lt;br /&gt;
* Charming&lt;br /&gt;
* Creative&lt;br /&gt;
* Social&lt;br /&gt;
* Adaptable&lt;br /&gt;
&lt;br /&gt;
Internal Reputation:&lt;br /&gt;
&#039;&#039;&amp;quot;He can make a cancelled event sound like a strategic decision.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Divisions ===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Hotels and Resorts&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* The primary division of JHG, responsible for luxury accommodations throughout the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gaming and Entertainment&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Operates casinos, entertainment venues, and luxury event spaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Culinary Services&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Manages restaurants, lounges, catering operations, and signature dining experiences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Real Estate and Development&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Oversees acquisition, construction, renovation, and maintenance of JHG properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Corporate Services&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Provides financial, legal, technological, and administrative support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Security&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
* Oversees location security, travel, and personal security services.&lt;br /&gt;
&lt;br /&gt;
== Brands ==&lt;br /&gt;
&lt;br /&gt;
Jinn Hospitality Group operates several distinct hospitality brands, each designed to serve a specific market segment while maintaining the company&#039;s core principles of exceptional service, operational precision, and long-term quality. All JHG properties adhere to the company&#039;s internal Jinn Standard, a set of operational guidelines focused on guest experience, facility maintenance, employee professionalism, and consistent service.&lt;br /&gt;
&lt;br /&gt;
=== Jinn Grand ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Signature Collection&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Ultra-luxury hospitality&lt;br /&gt;
&lt;br /&gt;
Jinn Grand represents the highest tier of Jinn Hospitality Group&#039;s portfolio. These properties serve elite travelers, diplomats, corporate leaders, and individuals seeking the finest accommodations available. Rather than emphasizing extravagance, Jinn Grand properties are defined by meticulous attention to detail. Architecture, cuisine, service, and technology are carefully integrated to create an experience of effortless sophistication. Each Jinn Grand property is designed to become a landmark within its region.&lt;br /&gt;
&lt;br /&gt;
Typical Features:&lt;br /&gt;
&lt;br /&gt;
* Luxury suites and private residences&lt;br /&gt;
* Executive conference facilities Fine dining restaurants Private lounges&lt;br /&gt;
* High-security accommodations&lt;br /&gt;
* Cultural and entertainment venues&lt;br /&gt;
* Dedicated concierge teams&lt;br /&gt;
&lt;br /&gt;
=== Meridian Hotels ===&lt;br /&gt;
&#039;&#039;Business Without Compromise&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Premium corporate travel&lt;br /&gt;
&lt;br /&gt;
Meridian serves professionals who require reliable, efficient accommodations without the formality or expense of a Jinn Grand property. Designed around productivity and convenience, Meridian hotels are commonly found near:&lt;br /&gt;
&lt;br /&gt;
* Government districts&lt;br /&gt;
* Corporate centers&lt;br /&gt;
* Trade hubs Starports&lt;br /&gt;
* Industrial worlds&lt;br /&gt;
&lt;br /&gt;
Meridian&#039;s reputation is built on consistency. A traveler staying at a Meridian on one world should receive the same experience on another.&lt;br /&gt;
&lt;br /&gt;
* Typical Features:&lt;br /&gt;
* Executive suites&lt;br /&gt;
* Conference rooms&lt;br /&gt;
* Business centers&lt;br /&gt;
* Secure communication facilities&lt;br /&gt;
* Extended-stay accommodations&lt;br /&gt;
* Corporate dining options&lt;br /&gt;
&lt;br /&gt;
=== Horizon Resorts ===&lt;br /&gt;
&#039;&#039;Destinations Beyond Ordinary Travel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Luxury leisure and recreation&lt;br /&gt;
&lt;br /&gt;
Horizon Resorts represents JHG&#039;s destination hospitality division. These properties are located on worlds known for:&lt;br /&gt;
&lt;br /&gt;
* Natural beauty&lt;br /&gt;
* Unique environments&lt;br /&gt;
* Cultural significance&lt;br /&gt;
* Recreational opportunities&lt;br /&gt;
&lt;br /&gt;
Horizon properties focus on providing memorable experiences while maintaining the company&#039;s signature professionalism.&lt;br /&gt;
&lt;br /&gt;
* Typical Features:&lt;br /&gt;
* Private villas&lt;br /&gt;
* Wellness facilities&lt;br /&gt;
* Adventure excursions&lt;br /&gt;
* Fine dining&lt;br /&gt;
* Cultural experiences&lt;br /&gt;
* Exclusive events&lt;br /&gt;
&lt;br /&gt;
=== Hearth Residences ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Home Away From Home&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Extended stays and executive housing&lt;br /&gt;
&lt;br /&gt;
Hearth Residences provides long-term accommodations for individuals requiring temporary residence without sacrificing comfort. Primary customers include:&lt;br /&gt;
&lt;br /&gt;
* Diplomats&lt;br /&gt;
* Corporate executives&lt;br /&gt;
* Researchers&lt;br /&gt;
* Military personnel&lt;br /&gt;
* Government contractors&lt;br /&gt;
&lt;br /&gt;
Unlike traditional hotels, Hearth properties are designed to feel like permanent homes.&lt;br /&gt;
&lt;br /&gt;
* Typical Features:&lt;br /&gt;
* Fully furnished residences&lt;br /&gt;
* Private kitchens&lt;br /&gt;
* Personal concierge services&lt;br /&gt;
* Secure communications&lt;br /&gt;
* Long-term guest services&lt;br /&gt;
&lt;br /&gt;
=== Ascend Collection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Preserving Excellence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Boutique luxury&lt;br /&gt;
&lt;br /&gt;
Ascend Collection is JHG&#039;s acquisition and restoration brand. Rather than replacing successful independent properties, JHG purchases exceptional hotels with strong reputations but limited resources and integrates them into the company&#039;s network. Each Ascend property maintains its original character while gaining access to:&lt;br /&gt;
&lt;br /&gt;
* JHG training&lt;br /&gt;
* Financial resources&lt;br /&gt;
* Operational systems&lt;br /&gt;
* Global marketing&lt;br /&gt;
&lt;br /&gt;
This brand has become especially popular among travelers seeking unique experiences rather than standardized luxury.&lt;br /&gt;
&lt;br /&gt;
=== JHG Culinary Collection ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exceptional Dining Across the Galaxy&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Market: Fine dining and hospitality experiences&lt;br /&gt;
&lt;br /&gt;
While many restaurants operate within JHG properties, the Culinary Collection allows the company to establish independent dining destinations.&lt;br /&gt;
&lt;br /&gt;
The division includes:&lt;br /&gt;
&lt;br /&gt;
* Fine dining restaurants&lt;br /&gt;
* Specialty cuisine&lt;br /&gt;
* Chef-led concepts&lt;br /&gt;
* Executive dining clubs&lt;br /&gt;
* Event catering&lt;br /&gt;
&lt;br /&gt;
Several Culinary Collection restaurants have become destinations in their own right.&lt;br /&gt;
&lt;br /&gt;
== Notable Properties ==&lt;br /&gt;
&lt;br /&gt;
Jinn Hospitality Group&#039;s most prestigious properties serve as representatives of the company&#039;s philosophy of precision, understated luxury, and exceptional service. While JHG operates numerous hotels and resorts throughout the galaxy, these locations are considered the crown jewels of the organization.&lt;br /&gt;
&lt;br /&gt;
=== Jinn Grand Aliso Hotel ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Corporate Flagship&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: Aliso City, Aliso&lt;br /&gt;
&lt;br /&gt;
Brand: Jinn Grand&lt;br /&gt;
&lt;br /&gt;
The birthplace of Jinn Hospitality Group, the Jinn Grand Aliso was the first property acquired and renovated by Alaris Jinn. Once an underperforming luxury hotel, the property became the foundation upon which the entire JHG brand was built. Located near the cultural and commercial centers of Aliso, the resort combines luxury accommodations, entertainment, fine dining, and corporate facilities into a single destination.&lt;br /&gt;
&lt;br /&gt;
The property serves as:&lt;br /&gt;
&lt;br /&gt;
* JHG corporate headquarters&lt;br /&gt;
* A premier diplomatic venue&lt;br /&gt;
* A gathering place for executives and dignitaries&lt;br /&gt;
* The primary location for major company events&lt;br /&gt;
&lt;br /&gt;
The Aliso Grand is known less for extravagant displays of wealth and more for its flawless execution. Guests often describe the experience as effortless, with every need anticipated before it is requested.&lt;br /&gt;
&lt;br /&gt;
Notable Features:&lt;br /&gt;
&lt;br /&gt;
* Luxury suites overlooking Aliso&#039;s major landmarks&lt;br /&gt;
* Executive conference facilities&lt;br /&gt;
* High-end casino and entertainment district&lt;br /&gt;
* Signature JHG restaurants&lt;br /&gt;
* Private diplomatic reception areas&lt;br /&gt;
* Corporate offices hidden within the upper levels&lt;br /&gt;
&lt;br /&gt;
=== Jinn Grand Coruscant ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Old Capital&#039;s Premier Executive Hotel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: Coruscant&lt;br /&gt;
&lt;br /&gt;
Brand: Jinn Grand&lt;br /&gt;
&lt;br /&gt;
The Jinn Grand Coruscant was JHG&#039;s first major expansion beyond Clan Plagueis territory and established the company as a serious player in galactic hospitality. Located within the heart of Coruscant&#039;s financial and political districts, the property caters primarily to:&lt;br /&gt;
&lt;br /&gt;
* Corporate executives&lt;br /&gt;
* Diplomats&lt;br /&gt;
* Government officials&lt;br /&gt;
* Visiting dignitaries&lt;br /&gt;
&lt;br /&gt;
Unlike many Coruscant luxury hotels that emphasize spectacle, Jinn Grand Coruscant focuses on discretion, security, and efficiency. The property is particularly valued by guests who require privacy while conducting sensitive negotiations or high-level business discussions.&lt;br /&gt;
&lt;br /&gt;
Notable Features:&lt;br /&gt;
&lt;br /&gt;
* Secure executive floors&lt;br /&gt;
* Private meeting suites&lt;br /&gt;
* Luxury dining venues&lt;br /&gt;
* High-security accommodations&lt;br /&gt;
* Exclusive members&#039; lounge&lt;br /&gt;
&lt;br /&gt;
=== Horizon Kasiya ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sanctuary Resort&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: Kasiya system&lt;br /&gt;
&lt;br /&gt;
Brand: Horizon Resorts&lt;br /&gt;
&lt;br /&gt;
Horizon Kasiya represents JHG&#039;s vision of luxury leisure travel. Built around the natural beauty of its environment, the resort emphasizes privacy, relaxation, and personalized experiences.&lt;br /&gt;
&lt;br /&gt;
The property attracts:&lt;br /&gt;
&lt;br /&gt;
* Wealthy travelers&lt;br /&gt;
* Artists&lt;br /&gt;
* Corporate leaders&lt;br /&gt;
* Public figures seeking anonymity&lt;br /&gt;
&lt;br /&gt;
Rather than overwhelming guests with excessive luxury, Horizon Kasiya focuses on creating a peaceful escape from the complexity of galactic life.&lt;br /&gt;
&lt;br /&gt;
Notable Features:&lt;br /&gt;
&lt;br /&gt;
* Private villas&lt;br /&gt;
* Natural landscape preserves&lt;br /&gt;
* Wellness facilities&lt;br /&gt;
* Exclusive dining experiences&lt;br /&gt;
* Private recreational excursions&lt;br /&gt;
&lt;br /&gt;
=== Meridian Trade District ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Business Traveler&#039;s Standard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: Various commercial worlds&lt;br /&gt;
&lt;br /&gt;
Brand: Meridian Hotels&lt;br /&gt;
&lt;br /&gt;
The Meridian Trade District properties are a collection of premium business hotels located near major economic centers and trade routes. Unlike Jinn Grand properties, Meridian locations are designed around efficiency and accessibility. Their success comes from providing executives with a predictable, high-quality experience regardless of destination.&lt;br /&gt;
&lt;br /&gt;
Typical Features:&lt;br /&gt;
&lt;br /&gt;
* Advanced conference facilities&lt;br /&gt;
* Corporate offices&lt;br /&gt;
* Secure communication networks&lt;br /&gt;
* Executive lounges&lt;br /&gt;
* Long-term business accommodations&lt;br /&gt;
&lt;br /&gt;
=== The Ascendant House ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Restored Legacy Property&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Location: Arx&lt;br /&gt;
&lt;br /&gt;
Brand: Ascend Collection&lt;br /&gt;
&lt;br /&gt;
The Ascendant House is one of JHG&#039;s most celebrated restoration projects. Originally a historic luxury hotel that had fallen into decline, JHG acquired the property and restored it while preserving its original architectural identity. The property became an example of Alaris Jinn&#039;s approach to business: identify overlooked potential, invest properly, and allow excellence to emerge.&lt;br /&gt;
&lt;br /&gt;
Notable Features:&lt;br /&gt;
&lt;br /&gt;
* Historic architecture&lt;br /&gt;
* Original cultural artwork&lt;br /&gt;
* Boutique accommodations&lt;br /&gt;
* Exclusive dining venues&lt;br /&gt;
* Private event spaces&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=201669</id>
		<title>Alaris Jinn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alaris_Jinn&amp;diff=201669"/>
		<updated>2026-08-01T21:32:55Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|new|njo|exd|former}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Alaris-custom1.jpg|250px]]‎&lt;br /&gt;
|firstname=Alaris &lt;br /&gt;
|lastname= Jinn&lt;br /&gt;
|homeworld=Imperial Center/Coruscant&lt;br /&gt;
|birth={{Birthyear and Age (legends)|ABY|2|}}&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.62 Meters&lt;br /&gt;
|weight=60 Kilos&lt;br /&gt;
|allies=* Mira Dantavi&lt;br /&gt;
* Stev Bora&lt;br /&gt;
*Hikari Kojima&lt;br /&gt;
|enemies=* Varryn Antillus&lt;br /&gt;
* [[Kal Vorrac]]&lt;br /&gt;
* [[Ronovi Tavisaen]]&lt;br /&gt;
* [[Faethor]]&lt;br /&gt;
|saber=Viridian &lt;br /&gt;
|form=* [[Sokan]]&lt;br /&gt;
* [[Ataru]]&lt;br /&gt;
* [[Djem So]]&lt;br /&gt;
|fightingstyle=* [[Shadow Step]]&lt;br /&gt;
* [[Sliding Hands]]&lt;br /&gt;
|position=Dread Lord of Clan Plagueis&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= * [[Plagueis]]&lt;br /&gt;
* [[di Plagia]]&lt;br /&gt;
* Jinn Hospitality Group&lt;br /&gt;
* [[Arcona]] (formerly)&lt;br /&gt;
* [[Taldryan]] (formerly)&lt;br /&gt;
&lt;br /&gt;
|masters=[[Ky Terrak|Ky Terrak di Plagia]]&lt;br /&gt;
|apprentices=* [[Kaira Rohana]]&lt;br /&gt;
* [[Nora Olen]]&lt;br /&gt;
* Kahlora Teka&lt;br /&gt;
|dossier=[[dossier:9426|9426]]&lt;br /&gt;
}}&lt;br /&gt;
{{Dialogue|Alaris Jinn|Peace is a lie.|Darth Plagueis|Shut up.|Alaris encountering the ghost of Darth Plagueis on Morroth}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alaris Jinn&#039;&#039;&#039; is a [[starwars:Twi&#039;lek|Twi&#039;lek]] Sith Master and Dread Lord of [[Plagueis]]. who publicly operates as a wealthy industrialist and philanthropist. Born from poverty and shaped by experiences with corruption and injustice, he developed an obsession with imposing order upon a chaotic galaxy. His methods evolved from vigilantism into political influence, economic dominance, and strategic warfare.&lt;br /&gt;
&lt;br /&gt;
While he projects decadence and refinement publicly, privately he remains a disciplined strategist who values preparation, intelligence, and control above all else. He does not seek power for pleasure; he seeks power because he believes only those willing to wield it can prevent others from abusing it.&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
====  Childhood ====&lt;br /&gt;
{{Quote|The mind of a child is easy to shape, and easier, still, to destroy.|Alaris Jinn to his Apprentice, Kaira Rohana}}&lt;br /&gt;
&lt;br /&gt;
[[File:YoungAlaris.png|thumb|250px|left|A Young Alaris Jinn on Coruscant]]&lt;br /&gt;
Born on [[starwars:Imperial Center|Imperial Center]] (Coruscant) two years after the Battle of Yavin, Alar&#039;isjin grew up in poverty as a Twi&#039;lek facing prejudice under the Empire. Sheltered by devoted parents, he developed resentment toward their inability to change their circumstances. His only close friend, Yussan Bino, eventually left the Works, leaving Alar isolated.&lt;br /&gt;
&lt;br /&gt;
At thirteen, after his parents finally saved enough money to send him to Ryloth, they were murdered by xenophobic attackers. In a burst of unexplained strength through the Force, Alar killed both murderers with one of their own weapons. The event shaped his lifelong hatred of corruption and injustice.&lt;br /&gt;
&lt;br /&gt;
====  The Vigilante  ====&lt;br /&gt;
&lt;br /&gt;
Living alone in the depths of Coruscant, Alar survived as a thief who stole only from the wealthy. Over time, he turned his attention toward hunting corrupt officials, criminals, and those who profited from exploitation. Though operating outside the law, he became an unseen vigilante who distributed much of what he stole to the poor.&lt;br /&gt;
&lt;br /&gt;
His activities eventually attracted the attention of the Dark Jedi Ky Terrak. After witnessing Terrak defeat a Jedi, Alar accepted an offer to learn about the Force.&lt;br /&gt;
&lt;br /&gt;
====  The Dark Jedi Brotherhood  ====&lt;br /&gt;
&lt;br /&gt;
[[File:Picture-emblem1.jpg|thumb|222px|right|Dark Jedi Brotherhood Logo]]&lt;br /&gt;
&lt;br /&gt;
Ky Terrak trained Alar in the ways of the Dark Side before bringing him to the Dark Jedi Brotherhood. After completing the Shadow Academy, Alar abandoned his former identity, taking the name Alaris Jinn and dedicating himself fully to Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
As a Journeyman, Alaris participated in numerous military campaigns against the Crimson Tide, steadily earning promotions through leadership, discipline, and combat ability. He developed a reputation for relentless determination and an uncompromising hatred of corruption.&lt;br /&gt;
&lt;br /&gt;
====  Knighthood  ====&lt;br /&gt;
&lt;br /&gt;
After completing his trials and constructing his lightsaber, Alaris achieved the rank of Dark Jedi Knight. He served as Aedile of House Satal Keto, mentored apprentices, commanded the Star Destroyer Ballista, and became an influential military and political leader within Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
Although respected for his effectiveness, his harsh training methods and ruthless pursuit of justice often placed him at odds with allies and rivals alike.&lt;br /&gt;
&lt;br /&gt;
====  The War of Ascension  ====&lt;br /&gt;
&lt;br /&gt;
During the Jusadih Civil War, Alaris played a leading role in overthrowing the feudal powers that controlled the system. Through military campaigns and covert operations, he helped secure victory for Clan Plagueis and was promoted to Quaestor and later Proconsul.&lt;br /&gt;
&lt;br /&gt;
His belief that corruption could only be eradicated through absolute control became the defining philosophy of his leadership.&lt;br /&gt;
&lt;br /&gt;
====  Consul of Clan Plagueis  ====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Surely, you understand the word &#039;Sith&#039; well enough to know that the phrase &#039;temporary loyalty&#039; is redundant.|[[Kal Vorrac]]}}&lt;br /&gt;
&lt;br /&gt;
Following the Ninth Great Jedi War, Alaris orchestrated a successful political coup that removed Braecen Kaeth from power and elevated himself to Consul of Clan Plagueis. His reign focused on strengthening the Clan, centralizing authority, and eliminating opposition.&lt;br /&gt;
&lt;br /&gt;
Though initially successful, years of rule led to growing unrest. Eventually choosing a different path, Alaris relinquished leadership and stepped away from the Dark Throne.&lt;br /&gt;
&lt;br /&gt;
==== Justice and Politics ====&lt;br /&gt;
&lt;br /&gt;
Leaving behind direct rule, Alaris served as Right Hand and later Left Hand of Justice within the Brotherhood, using his skills to hunt corruption across the galaxy.&lt;br /&gt;
&lt;br /&gt;
Later, he entered politics, serving as Senator for the Jusadih System while concealing his connection to the Brotherhood behind his birth name, Alar&#039;isjin. Despite his political career, he remained closely tied to the Dark Jedi Brotherhood and continued pursuing his lifelong mission: imposing order upon a corrupt galaxy by any means necessary.&lt;br /&gt;
&lt;br /&gt;
==== Taldryan, Arcona, and Back Again ====&lt;br /&gt;
&lt;br /&gt;
The Horizons Plague ripped through Jusadih as it did everyone else, and while Plagueis travelled to The Anchorage, Alaris decided to move on from his old Clan and join Taldryan. The Dark Crusade brought him closer and closer to his goal of control, and be began to change the way his philosophy was to be enacted.&lt;br /&gt;
&lt;br /&gt;
He travelled to Arcona and became an Aedile of House Qel-Droma, but was eventually seized as an Inquisitorius spy. He was tortured for months and eventually released by his former Consul and mentor, Braecen Kaeth. He was sent by Jac Cotelin to bring Taldryan to heel, and he spent several months hunting down the Clan.&lt;br /&gt;
&lt;br /&gt;
His success in this brought him his first appointment as a Dark Councillor, [[Fist of the Brotherhood]]. He served during [[Great Jedi War XIII]], but he experienced true failure for the first time in his life, of his own doing and was allowed to keep his life, but not his position.&lt;br /&gt;
&lt;br /&gt;
This eventually brought him back to [[Plagueis]]. Selika Roh, the new Consul, was surrounding herself with intelligent individuals with a similar outlook. Alaris took over as Proconsul for a short period before resigning to focus on his new task: Avenging his failures against the Collective.&lt;br /&gt;
&lt;br /&gt;
==== Meridian, Arx, and Cor&#039;neria ====&lt;br /&gt;
&lt;br /&gt;
Alaris used his now vast collection of contacts and favours to build a small financial empire. He began to study how power could be gained through finance and favours. This led to him to owning 10% of the stock of a Collective Corporation: Capital Enterprises. He managed this through a massive buy of shares after a stock collapse of his own design. He became a billionaire in a matter of a year. He created the Jinn Hospitality Group as a front, but held stock in hundreds of thousands of companies across the galaxy. He then used this influence to bring down Capital Enterprises, so that it could be acquired by Arx Capital Exchange at an incredibly low price.&lt;br /&gt;
&lt;br /&gt;
This work granted him several hero titles and eventually he was granted the rank of Sith Master. Following this success, Alaris was named the new Dread Lord of Plagueis, returning to the role he held nearly 2 decades earlier.&lt;br /&gt;
&lt;br /&gt;
==  Personality  ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn is a controlled, calculating, and intensely disciplined Sith who presents himself as a refined industrialist and philanthropist while privately operating as a strategist willing to manipulate events from the shadows. He is not driven by simple cruelty or a desire for destruction; he sees himself as a necessary force of order in a galaxy consumed by corruption, incompetence, and chaos.&lt;br /&gt;
&lt;br /&gt;
He is intelligent, patient, and pragmatic, preferring to win through preparation, influence, and psychological warfare rather than brute force. Alaris rarely acts impulsively. Every alliance, investment, battle, and conversation is viewed as a move on a larger strategic board. He believes emotions are useful tools but dangerous masters, and he works constantly to maintain control over himself and those around him.&lt;br /&gt;
&lt;br /&gt;
Despite his arrogance, Alaris is not simply a narcissist. His confidence comes from a lifetime of overcoming hardship and recognizing patterns of failure in others, and in himself. He believes most people are trapped by their weaknesses — greed, fear, ignorance, or ambition — and that someone must have the vision and discipline to impose stability upon them.&lt;br /&gt;
&lt;br /&gt;
However, this creates one of his greatest flaws: Alaris struggles to trust others. He sees dependence as vulnerability and often believes that if he does not personally control a situation, it will inevitably collapse. This places him at odds with allies like Nora Olen, who view his unwillingness to delegate or believe in others as arrogance disguised as wisdom.&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Alaris is not a conqueror; he is an architect.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Order is not given. It must be created, enforced, and maintained by those strong enough to bear the burden.|Alaris Jinn to Selika Roh.}}&lt;br /&gt;
&lt;br /&gt;
Born from poverty and shaped by witnessing corruption and injustice, Alaris came to reject the idea that the galaxy naturally moves toward fairness. In his view, freedom without structure becomes chaos, and chaos allows the cruel and incompetent to exploit everyone else. Unlike Sith who seek power purely for personal glory, Alaris views power as a responsibility and a weapon. Those capable of shaping the galaxy have an obligation to do so. His Sith philosophy is built around the belief that strength grants the right—and duty—to impose order upon those who cannot create it themselves.&lt;br /&gt;
&lt;br /&gt;
His methods have evolved over time:&lt;br /&gt;
&lt;br /&gt;
* Early Alaris: A vigilante who punished criminals and corrupt officials directly.&lt;br /&gt;
* Developing Alaris: A strategist who realized individual victories were meaningless without changing the systems that created the problems.&lt;br /&gt;
* Current Alaris: A political and economic architect who uses corporations, influence, intelligence networks, and military force to reshape the galaxy.&lt;br /&gt;
&lt;br /&gt;
He does not see himself as evil. In his mind, he is a realist willing to do what others lack the courage to do. The suffering caused by his actions is justified if the end result is a more stable galaxy. He struggled with the concept of being Sith early in his life. He thought of himself as better than them, that he sought justice rather than dominance. As he matured he realized that the Sith were not wrong about power; they were wrong about how to use it.&lt;br /&gt;
&lt;br /&gt;
== Public vs Private ==&lt;br /&gt;
&lt;br /&gt;
Alaris Jinn’s greatest deception is that his public persona is not a lie — it is a carefully edited version of the truth. He genuinely believes he is bringing order to the galaxy; the difference is that the public sees the idealist, while those closest to him see the tyrant beneath the surface.&lt;br /&gt;
&lt;br /&gt;
=== Public Persona: The Benevolent Industrialist and Reformer ===&lt;br /&gt;
&lt;br /&gt;
[[File:BillionaireAlaris.png|thumb|250px|right|Alaris Jinn overlooking the Eos City skyline.]]&lt;br /&gt;
To the galaxy at large, Alaris presents himself as:&lt;br /&gt;
&lt;br /&gt;
* A wealthy entrepreneur and philanthropist who rose from poverty through intelligence, discipline, and determination.&lt;br /&gt;
* A champion against corruption, someone who uses influence, resources, and political connections to dismantle criminal organizations, exploitative governments, and inefficient institutions.&lt;br /&gt;
* A disciplined strategist and statesman, calm, composed, and always several steps ahead.&lt;br /&gt;
* A mentor and patron, someone who invests in talented individuals and gives opportunities to those who would otherwise be ignored.&lt;br /&gt;
* A necessary realist, a man who understands that idealism alone cannot fix a broken galaxy.&lt;br /&gt;
&lt;br /&gt;
To outsiders, Alaris is the rare Sith who appears almost respectable: controlled, intelligent, charitable, and motivated by a desire to create stability. His reputation is built on the fact that many people genuinely have benefited from his actions.&lt;br /&gt;
&lt;br /&gt;
=== Private Persona: The Architect of Control ===&lt;br /&gt;
&lt;br /&gt;
[[File:SithAlaris.png|thumb|250px|left|Alaris Jinn in a dark cloak in Aliso City.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|The galaxy does not suffer because there is too much power. It suffers because the wrong people wield it.|Alaris Jinn to Nora Olen.}}&lt;br /&gt;
&lt;br /&gt;
Behind closed doors, Alaris is far colder. The people who truly know him see:&lt;br /&gt;
&lt;br /&gt;
* A manipulator, not a leader. He prefers controlling the people who hold power rather than sitting visibly on the throne himself.&lt;br /&gt;
* A perfectionist who trusts almost nobody. Everyone has a purpose, a weakness, or a price.&lt;br /&gt;
* A man obsessed with order because he fears chaos. His childhood experiences with poverty, prejudice, and corruption shaped his belief that uncontrolled systems inevitably hurt the innocent.&lt;br /&gt;
* A Sith who views emotions as tools. Compassion, loyalty, fear, respect, and even love are all resources that can be cultivated and exploited.&lt;br /&gt;
* A mentor who intentionally creates enemies. He pushes apprentices and protégés harshly because he believes adversity creates strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The private Alaris does not ask:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What is the right thing to do?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He asks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;What must happen for the desired outcome to occur?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Alaris === &lt;br /&gt;
&lt;br /&gt;
The most interesting aspect is that the public persona is not entirely false. Alaris does hate suffering. He does want a better galaxy. He does believe he is protecting people. The tragedy is that his solution to injustice became the very thing he originally fought against.&lt;br /&gt;
&lt;br /&gt;
A young Alaris looked at corruption and thought:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must stop those who abuse power.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The older Alaris looked at the galaxy and concluded:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Someone must possess enough power that nobody can abuse it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And eventually, that &#039;&#039;someone&#039;&#039; became him.&lt;br /&gt;
&lt;br /&gt;
== Previous Positions ==&lt;br /&gt;
&lt;br /&gt;
* Aedile of House Satal Keto and House Qel-Droma&lt;br /&gt;
* Quaestor of House Satal Keto&lt;br /&gt;
* Proconsul of Clan Plagueis (2) and Clan Taldryan&lt;br /&gt;
* Consul of Clan Plagueis (2)&lt;br /&gt;
* Left Hand of Justice (3), Right Hand of Justice (2), Appeals Panel (2)&lt;br /&gt;
* Fist of the Brotherhood&lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Staff: Wiki, Fist, ACC, CS Development, Covenant Rework&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:SithAlaris.png&amp;diff=201667</id>
		<title>File:SithAlaris.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:SithAlaris.png&amp;diff=201667"/>
		<updated>2026-08-01T21:05:49Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Sith Alaris Jinn hooded with Aliso City in the background during a rainy night.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sith Alaris Jinn hooded with Aliso City in the background during a rainy night.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:BillionaireAlaris.png&amp;diff=201666</id>
		<title>File:BillionaireAlaris.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:BillionaireAlaris.png&amp;diff=201666"/>
		<updated>2026-08-01T21:02:40Z</updated>

		<summary type="html">&lt;p&gt;Alaris Jinn: Elder Alaris Jinn in his Public persona overlooking the Eos City skyline.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Elder Alaris Jinn in his Public persona overlooking the Eos City skyline.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Alaris Jinn</name></author>
	</entry>
</feed>